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Vayu

"Hana" Club Database

123 posts in this topic

Pilots:

- Akai Onihana - MAXED

- Kasumi Kinbuto - MAXED

- Hidamari Kishoubu - MAXED

- Misaki Akabara - MAXED

- Kyouchiku Touko - MAXED

- Shindou Chihiro - MAXED

- Kuzunoha Nagi - MAXED

- Rokujou Kirie - MAXED

- Himetsuru Falis

- Keikain Kuroyuki

- Keikain Shiroyuki

- Jasmine White

- Xue Lan

- Xue Lan (Evil)

- Kou Hirohara

- Unknown #1

- Unknown #2

- Unknown #3

- Unknown #4

- Takeda Senka

-

-

-

-

-

Preinstalled Sidekick:

- ADA - Aida

- ADA (Condam)

- Al - Alvin

- A.L.I.C.E

- Academy Dynamics type M1S4-KA AI Unit

- "Artemis" Advanced AI - Artemis

- Bardiche

- Gundam Zelos - Zeal

- Hiiragi Unit 1 - Hitoha

- Hiiragi Unit 2 - Futaka

- Hiiragi Unit 3 - Mitsuki

- Lexartisan (Ageha) - Ageha

- Muramasa 2nd - Mr. II

- Otoha

- Raising Heart

- Ryujin

- Shadow Soul

- Solanne Lestral - Kagami

- Spica

- Taiko no Tamashi - Donko

- Taiko no Tamashi - Master Bachio

- Taiko no Tamashi - Mecha Don

- Taiko no Tamashi - Wada Don

- Taiko no Tamashi - Wada Katsu

- Tieria Erde

- White Heart

- Yukikaze - Sylva

- Zodiac - Ox -- Gyuu

- Zodiac - Snake -- Hebi

- Zodiac - Tiger -- Neko-Nyan

- Zodiac - Rabbit -- Usagi-chan

Installable Sidekicks:

- 8 - Absolute

- 8 - Infinity

- Blue Haro - Iolite

- Green Haro - Haroro - MAXED

- Green Haro - Ocha Dango

- Green Haro - Tennis-nyan

- Orange Haro - Orange Kun

- Organoid - Biscuit

- Pink Haro - Peach Chan

- Red Haro - Reroro

- Santa Haro - Santa san

Floating PPs:

Floating PP Gained:

+ 10 PP : Achievement Claiming - Maximilian Jenius Combat Training (12/23/09)

+ 10 PP : Achievement Claiming - Allenby Beardsley Combat Training (2/12/10)

+ 100 PP : Achievement Claiming - Technical (3/20/10) - Akai

+ 100 PP : Achievement Claiming - Spirited (3/28/10) - Akai

+ 100 PP : Achievement claiming - Spirited (7/8/10) - Taiga

+ 100 PP : Achievement Claiming - Skillful (9/18/10) - Akai

+ 25 PP : Achievement Claiming - Latooni Subota Combat Training (9/27/10)

+ 100 PP : Achievement Claiming - Skillful (9/27/10) - Taiga

+ 100 PP : Achievement Claiming - Technical (9/27/10) - Kasumi

+ 300 PP : GM Job (10/14/10)

+ 100 PP : Achievement Claiming - Spirited (11/6/10) - Touko

+ 100 PP : Achievement Claiming - Spirited (11/6/10) - Misaki

+ 100 PP : Achievement Claiming - Skillful (11/6/10) - Misaki

+ 100 PP : Achievement Claiming - Technical (11/11/10) - Misaki

+ 100 PP : Achievement Claiming - Skillful (11/22/10) - Touko

+ 100 PP : Achievement Claiming - Skillful (12/7/10) - Nagi

+ 100 PP : Achievement Claiming - Technical (1/11/11) - Kasumi

+ 100 PP : Achievement Claiming - Spirited (1/11/11) - Kasumi

+ 100 PP : Achievement Claiming - Technical (1/11/11) - Taiga

+ 100 PP : Achievement Claiming - Technical (1/11/11) - Touko

+ 100 PP : Achievement Claiming - Skillful (1/11/11) - Chihiro

+ 100 PP : Achievement Claiming - Spirited (1/11/11) - Nagi

+ 100 PP : Achievement Claiming - Technical (1/20/11) - Nagi

+ 100 PP : Achievement Claiming - Spirited (1/22/11) - Chihiro

+ 100 PP : Achievement Claiming - Spirited (3/27/11) - Kirie

+ 100 PP : Achievement Claiming - Spirited (3/27/11) - Kuroyuki

+ 300 PP : GM Job (4/9/11)

+ 100 PP : Achievement Claiming - Spirited (4/15/11) - Falis

+ 100 PP : Achievement Claiming - Spirited (4/15/11) - Jasmine

+ 100 PP : Achievement Claiming - Skillful (4/15/11) - Kirie

+ 100 PP : Achievement Claiming - Technical (4/15/11) - Kirie

+ 100 PP : Achievement Claiming - Technical (4/15/11) - Chihiro

Floating PP Lost:

- 130 PP : Reallocated to Akai Onihana (3/28/10)

- 90 PP : Reallocated to Misaki Akabara (5/31/10)

- 100 PP : Reallocated to Haroro (8/26/10)

- 100 PP : Reallocated to Kyouchiku Touko (9/18/10)

- 125 PP : Reallocated to Kyouchiku Touko (9/27/10)

- 100 PP : Reallocated to Shindou Chihiro (10/6/10)

- 150 PP : Reallocated to Shindou Chihiro (11/6/10)

- 250 PP : Reallocated to Kuzunoha Nagi (11/6/10)

- 200 PP : Reallocated to Kinbato Kasumi (11/6/10)

- 200 PP : Reallocated to Rokujou Kirie (12/8/10)

- 100 PP : Reallocated to Iolite (12/20/10)

- 100 PP : Reallocated to Shindou Chihiro (1/20/11)

- 300 PP : Reallocated to Himetsuru Falis (1/20/11)

- 20 PP : Reallocated to Keikain Shiroyuki (1/20/11)

- 100 PP : Reallocated to Himetsuru Falis (1/22/11)

- 120 PP : Reallocated to Blue Haro - Iolite (1/29/11)

- 100 PP : Reallocated to Spica (4/7/11)

- 400 PP : Reallocated to Pink Haro (4/15/11)

- 100 PP : Reallocated to Rokujou Kirie (4/15/11)

- 400 PP : Reallocated to White Heart (4/15/11)

- 25 PP : Reallocated to Pink Haro - Peach-chan (7/15/12)

Current Floating PP:

35 PP

Edited by Vayu

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Pilot Profile:

stern.jpg

Name: Akai Onihana

Nickname/Codename: Manager

Age: 19

Gender: Female

Height: 178 cm

Weight: 110 lbs

Quote: "... Too much Effort"

Pilot Lv.: 32

Pilot Class: Paperplane Pilot - "Cos it's cheap to repair"

Pilot Personality Classification: Realistic Money-minded Meganekko with a 30% chance of being a tsundere

Pilot SP: 224

Laid-back (?) Personality:

Range Level 1: [+] - type Weapon damage +15%

Accuracy Level 1: Target's Dodge Cost +10%

Dodge Level 4: Dodge Cost -20%

Critical:

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Effort Gauge:

~ "I'm Double Tapping.": Costs 4 Effort. Gain 1 additional attack phase this turn. During this attack phase you may only use type attacks. You may only use this ability once per turn.

~ "Such a Pain...": Cost 5 Effort. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

~ "I Kinda Want Your Bounty": Cost 5 Effort. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%

~ "Stop Making Me Pay Money!": Costs 6 Effort. Negate all attacks aimed at you this round. This is an Evasive Secondary Defense

Money Earning Personalities:

Meganekko

Type: Defining

Class: Passive (Main)

Gain Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%.

Secretive Budgeter Lv. 2

Type: Defining

Class: Active

Gain Dodge Cost -5%, Target's Dodge Cost +10% Weapon Damage +10%. Charge (4) to activate. Automatically activated when your unit's HP drops to 20% or below or any ally's HP drops to 30% or below.

ACE Lax' Gunner Lv. 3

Type: Offensive

Class: Passive (Main)

[+] - type Weapons gain Damage +45%, Target Dodge Cost + 15%

OS HackerCustomizer Lv. 3

Type: Special

Class: Active

Weapon Damage +10%, Agi -10, Accuracy + 10%

Charge (4) to activate.

Paycheck Cutter Lv. 3

Type: Hybrid

Class: Passive (Main)

While DP is 60% and below, Dodge Cost - 10%, Damage Dealt +15% and Target's Dodge Cost +15%.

While DP is 40% and below, Dodge Cost - 15%, Damage Dealt +20% and Target's Dodge Cost +20%.

Job Hoarder Lv. 3

Type: Hybrid

Class: Passive (Main)

While HP is 50% and below, Damage Received - 15%, Damage Dealt +15% and Target's Dodge Cost +15%.

While HP is 30% and below, Damage Received - 20%, Damage Dealt +20% and Target's Dodge Cost +20%.

Effort Allocation:

Loan-Collecting Account Lv. 3

- All Weapon Damage +50% for your next attack phase taken this turn.

- All Weapon Damage +100% for your next attack phase taken this turn.

- All Weapon Damage +200% for your next attack phase taken this turn.

Statistics:

SP Cost: 20 / 40 / 60 SP

Alternate Name: 熱血 Nekketsu

Type: Offensive (Attack)

Low-Interest Account Lv. 3

- Gain Dodge Cost -25% for one turn.

- Gain Dodge Cost -50% for one turn.

- Gain Dodge Cost -75% for one turn.

Statistics:

SP Cost: 15 / 25 / 40 SP

Alternate Name: ブースト Buusuto

Type: Defensive (Evasive)

Effort Conservation Account Lv. 1

For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense other secondary defenses only applies to your attacks.

Statistics:

SP Cost: 25 SP

Alternate Name: 直撃 Chokugeki

Type: Offensive (Hindering)

Time Conservation Account Lv. 2

- You gain an additional turn after the turn Awaken is cast. Regeneration and Defense Phases does not apply in the extra turn granted by this Spirit Command.

- You or target ally gains an additional turn after the turn Awaken is cast. Regeneration and Defense Phases does not apply in the extra turn granted by this Spirit Command.

Statistics:

SP Cost: 60 / 90 SP

Alternate Name: 覺醒 Kakusei

Type: Support (Enhancement)

Life-Long Banking Account Lv. 3

- Recover 30% of your maximum DP.

- Recover 50% of your maximum DP.

- Recover all DP.

Statistics:

SP Cost: 20 / 50 / 80 SP

Alternate Name: 任 Nin

Type: Recovery (Limit)

Resource Loaning Account Lv. 3

- You or target ally recovers all ammunition.

- You or target ally recovers all EN.

- You or target ally recovers all ammunition and EN.

Statistics:

SP Cost: 50 / 50 / 70 SP

Alternate Name: 補給 Hokyuu

Type: Recovery (Refuel)

Technique:

Sword Shield

You are not catching me off guard!

Requirement: A Countercut-capable weapon.

Gain X) Shield: Chosen Weapon. If the weapon chosen for this ability is a (B)-type weapon, gain X) Beam Shield: Chosen Weapon instead.

The Shield provided by this ability only provides half the normal number of shields.

Mega Fire

I'd really appreciate it if you don't waste my time, money and effort.

One [+] -type weapon, chosen at deployment. This attack's stats are based off the chosen weapon.

Attack: * Mega Fire- * damage & Weapon Lock, * EN/attack [+*%]

[+] / [H]: Same as base attack.

Damage: Base attack +10%.

EN Cost: Base attack +50%. If it has no EN cost, EN cost +10 instead.

Accuracy: Base attack Accuracy.

Other: This attack gains all non-(X) tags that the base attack has. This attack also consumes 1 round of the base attack, if rounded. If this attack is a round-based (V) or (F), the variable cost is paid using rounds of the base attack. This attack gains Target's Countercut Cost +10% if it is a (P)-type attack. If the first attack is negated, the second attack is automatically negated.

- X) Mega Fire: If the first attack is negated, the second attack is automatically negated.

Ultimate Weapon

It's rare for me to bring some kind of effort out, so be grateful and take it in appreciation.

Requirement: Unit must have 5 or more weapons that you are able to use. Choose one non-MAP weapon at deployment. This attack's stats are based off the chosen weapon.

Attack: * Ultimate Weapon- * damage, Barrier Pierce, * rounds [+30%]

[F] / [+] / [H]: If only non- [F] weapons are applied to this attack, then it is [+]. If only non- [+] weapons are applied to this attack, then it is [F]. Otherwise it is [H].

Damage: Damage is equal to base weapon's damage plus 10% for each additional usable non-combo weapon that you choose to apply (up to +60% damage maximum, regardless of how many weapons are applied). If the base weapon is a variable weapon, calculate base damage for a full use of the weapon.

Rounds: Rank 1-12: 1 round. Rank 13+: 2 rounds. Rounds may not exceed those of the base attack. If total EN cost of the base attack is 50% or more of the unit's base EN, rounds are capped at 1.

Other: This attack gains all requirements of all weapons applied to the attack. If the base attack is Rounds Locked, then so is this attack. MAP weapons may increase damage for this attack, but MAP versions of non-MAP attacks do not count toward the requirement for this technique and are not applicable to increase damage.

Edited by Vayu

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Manager Account

PP Gained:

+ 1600 : Starter Kit - (12/17/09)

+ 216 : Battle (12/22/09)

+ 180 : Battle (12/25/09)

+ 1200 : Quest - Base Defense Duty (12/26/09)

+ 281 : Battle (12/29/09)

+ 945 : Battle (1/9/10)

+ 314 : Battle (1/12/10)

+ 252 : Battle (1/24/10)

+ 250 : January 2010 Job (1/31/10)

+ 324 : Battle (2/5/10)

+ 648 : Battle (2/12/10)

+ 800 : Battle (2/20/10)

+ 200 : Feburary 2010 Job (2/27/10)

+ 864 : Battle (3/7/10)

+ 150 : Battle (3/12/10)

+ 540 : Battle (3/17/10)

+ 262 : Battle (3/19/10)

+ 130 : Reallocated from Floating PP Bucket (3/28/10)

+ 346 : Battle (4/17/10)

+ 281 : Battle (4/17/10)

+ 250 : April 2010 Job (4/28/10)

+ 90 : Battle (5/3/10)

+ 891 : Battle (5/9/10)

+ 432 : Battle (5/30/10)

+ 150 : Battle (6/1/10)

+ 150 : Battle (6/17/10)

+ 288 : Battle (6/29/10)

+ 150 : Job May 2010 (7/1/10)

+ 338 : Battle (7/8/10)

+ 338 : Battle (9/9/10)

+ 864 : Battle (9/18/10)

+ 778 : Battle (9/23/10)

+ 864 : Battle (9/27/10)

+ 150 : Battle (10/5/10)

+ 604 : Battle (10/12/10)

+ 135 : Battle (10/13/10)

+ 180 : Battle (10/16/10)

+ 1306 : Battle (10/20/10)

+ 1060 : Battle (10/30/10)

+ 900 : Battle (11/1/10)

+ 131 : Battle (11/4/10)

+ 244 : Battle (11/6/10)

+ 263 : Battle (11/11/10)

+ 225 : Battle (11/11/10)

+ 648 : Battle (11/12/10)

+ 50 : Event (11/12/10)

+ 526 : Battle (11/21/10)

+ 1306 : Battle (11/22/10)

+ 180 : Battle (11/25/10)

+ 432 : Battle (11/28/10)

+ 488 : Battle (12/1/10)

+ 338 : Battle (12/13/10)

+ 431 : Battle (12/15/10)

+ 952 : Battle (12/17/10)

+ 412 : Battle (12/22/10)

+ 180 : Battle (12/24/10)

+ 180 : Battle (12/31/10)

+ 376 : Battle (1/3/10)

+ 1030 : Battle (1/19/11)

+ 1088 : Battle (1/21/11)

+ 562 : Battle (1/27/11)

+ 950 : Battle (3/18/11)

+ 792 : Battle (4/3/11)

+ 862 : Battle (4/9/11)

+ 210 : Battle (4/28/11)

+ 500 : Halloween Event (5/7/11)

+ 788 : Battle (6/7/11)

+ 206 : Battle (8/7/12)

+ 562 : Battle (9/18/12)

+ 610 : Battle (9/20/12)

PP Loss:

- 600 : Attributes (12/18/09)

- 300 : Offensive Pilot Skills - Gunfight Level 1 (12/18/09)

- 200 : Special Pilot Skill : OS Customization Level 1 (12/28/09)

- 300 : Special Pilot Skill : OS Customization Level 2 (12/28/09)

- 400 : Special Pilot Skill : OS Customization Level 3 (1/11/10)

- 400 : Offensive Pilot Skill - Gunfight Level 2 (1/11/10)

- 500 : Offensive Pilot Skill - Gunfight Level 3 (2/6/10)

- 800 : Pilot Ranged Technique - Megafire (2/12/10)

- 900 : Pilot Ranged Technique - All Out Attack (3/12/10)

- 1100 : Pilot General Technique - Ultimate Weapon (3/12/10)

- 300 : Hybrid Pilot Skill - Guts Lv. 1 (4/17/10)

- 500 : Hybrid Pilot Skill - Guts Lv. 2 (4/30/10)

- 700 : Hybrid Pilot Skill - Guts Lv. 3 (5/9/10)

- 3000 : Pilot Spiritual command - Awaken Lv. 1, Direct Attack Lv. 1, Resupply Lv. 2, Boost Lv. 3, Flash Lv. 1, Duty Lv. 2 (5/30/10)

- 800 : Defining Pilot Skill - Genius (5/30/10)

- 1500 : Hybrid Pilot Skill - Potential Lv. 1~3 (9/1/10)

- 500 : Pilot Spiritual Command - Flash Lv. 2~3 (9/16/10)

- 900 : Defining Pilot Skill - SEED Mode (9/23/10)

- 500 : Pilot Spiritual Command - Resupply Lv. 3 (9/23/10)

- 400 : Pilot Spiritual Command - Duty Lv. 3 (9/27/10)

- 700 : Pilot Spiritual Command - Awaken Lv. 2 (9/27/10)

- 1200 : [Overwrite] Pilot Spiritual Command - Hot Blood Lv. 1 ~ 3 (11/21/10)

- 500 : [Overwrite] Pilot General Technique - Swordshield (12/7/10)

Total PP Spent: 15500 PP

Total PP remaining:

+ 18223

ACE Bonus:

- Gunfight +: [+] Type Weapon Damage + 15%, [+] Accuracy + 5%

- LOCKED

Edited by Vayu

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Pilot Profile:

chara_img04-1.jpg

Name: Kinbato Kasumi

Nickname/Codename: Battou-kun

Age: 23

Gender: Mal Female

Height: 166 cm

Weight: 103 lb

Quote: "No matter how you look at me, I am still 100.1% a woman."

Pilot Lv.: 31.75

Pilot Class: Your Very First Flirtatious Female Red Captain

Pilot Personality Classification: Flirtatious Ero-jiji

Pilot SP: 224

Attribute:

Melee Lv. 1 - [F] - Type Weapon Damage + 15%

Ranged Lv. 1 - [+] - Type Weapon Damage + 15%

Defense Lv. 4 - Damage Received -20%

Critical:

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Sentai Tamashii:

~ There is nothing I cannot Pierce Through!: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

~…Kuh!…: Costs 4 Will. Damage Received -40% and Target's Dodge Cost +50% for one turn.

~ EAT THIS AGAIN!!: Costs 5 Will. Gain 1 additional Attack Phase this turn.

~ Sentai Tamashii never dies!!: Cost 5 Will. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

Captain's Skill:

Sentai Robot, Roll out!

Class: Passive (Main)

Damage Dealt +30%, Dodge Cost -10%, Target's Dodge Cost +15% in Sentai Robot.

Ranger! Red!

Choose one subpilot at deployment and gain one of their Passive (Main) Skill.

Assemble! Rangers! Lv. 2

Target's Dodge Cost +5%, Damage Dealt +5% for each subpilot in your unit or allied unit in battle that Combines with your unit. Bonuses cap at Target's Dodge Cost +20%, Damage Dealt +20%.

You ain't escaping from me! Lv. 3

All weapons gain Target's Dodge Cost +30% and Damage +10%.

In the name of Justice!! Lv. 3

Class: Passive (Main)

Damage dealt +25% against all units that attacked you or an ally this turn. In addition, whenever any allied unit is defeated, gain a permanent +10% Weapon Damage until the end of the battle. This ability does not trigger if a summoned unit is attacked or destroyed, and can stack if multiple allies are defeated.

I Ain't Done Yet! Lv. 3

Class: Passive (Main)

While HP is 50% and below, Damage Received -15%, Damage Dealt +15%, and Target's Dodge Cost +15%

While HP is 30% and below, Damage Received -20%, Damage Dealt +20% and Target's Dodge Cost +20%

Spiritual Command:

Perseverance Lv. 3

- Recover 30% of your maximum HP.

- Recover 50% of your maximum HP.

- Recover all HP.

Statistics:

SP Cost: 20 / 50 / 80 SP

Alternate Name: 根性 Konjou

Type: Recovery (Healing)

Courage Lv. 1

Cast Accelerate Lv. 1, Charge Lv. 1, Sure Hit Lv. 2, Resist Lv. 1, Hot Blood Lv. 2 and Direct Attack Lv. 1 on yourself.

Statistics:

SP Cost: 80 SP

Alternate Name: 勇気 Yuuki

Type: Hybrid

Resist Lv. 3

- Gain Damage Received -75% against the first attack received this turn. This is considered a Secondary Defense.

- Gain Damage Received -85% against the first attack received this turn. This is considered a Secondary Defense.

- Gain Damage Received -95% against the first attack received this turn. This is considered a Secondary Defense.

Statistics:

SP Cost: 10 / 15 / 20 SP

Alternate Name: 不屈 Fukutsu

Type: Defensive (Resistance)

Substitute Lv. 2

- For a single turn, trade Defense Phase with one target ally regardless of any condition. That ally must not have taken his or her turn to be a legitimate target of this spell.

- For a single turn, two target allies trade Defense Phases regardless of any condition. Neither ally can have taken their turn to be a legitimate target of this spell.

Statistics:

SP Cost: 35 / 60 SP

Alternate Name: 替身 Migawari

Type: Support (Protection)

Iron Wall Lv. 3

- Gain Damage Received -25% for one turn.

- Gain Damage Received -50% for one turn.

- Gain Damage Received -75% for one turn.

Statistics:

SP Cost: 15 / 25 / 40 SP

Alternate Name: 鉄壁 Teppeki

Type: Defensive (Resistance)

Prayer Lv. 3

- Removes all negative status effects from yourself or target ally.

- Removes all negative status effects from up to two target allies (including yourself).

- Removes all negative status effects from up to three target allies (including yourself).

Statistics:

SP Cost: 15 / 25 / 40 SP

Alternate Name: 祈り Inori

Type: Recovery (Healing)

Technique:

Sword Shield

Requirement: A Countercut-capable weapon.

Gain X) Shield: Chosen Weapon. If the weapon chosen for this ability is a (B)-type weapon, gain X) Beam Shield: Chosen Weapon instead.

The Shield provided by this ability only provides half the normal number of shields.

Ultimate Weapon

Requirement: Unit must have 5 or more weapons that you are able to use. Choose one non-MAP weapon at deployment. This attack's stats are based off the chosen weapon.

Attack: * Ultimate Weapon- * damage, Barrier Pierce, * rounds [+30%]

[F], [+] or [H] ?: If only non-[F] weapons are applied to this attack, then it is [+]. If only non [+]-weapons are applied to this attack, then it is [F]. Otherwise it is [H].

Damage: Damage is equal to base weapon's damage plus 10% for each additional usable non-combo weapon that you choose to apply (up to +60% damage maximum, regardless of how many weapons are applied). If the base weapon is a variable weapon, calculate base damage for a full use of the weapon.

Rounds: Rank 1-12: 1 round. Rank 13+: 2 rounds. Rounds may not exceed those of the base attack. If total EN cost of the base attack is 50% or more of the unit's base EN, rounds are capped at 1.

Other: This attack gains all requirements of all weapons applied to the attack. If the base attack is Rounds Locked, then so is this attack. MAP weapons may increase damage for this attack, but MAP versions of non-MAP attacks do not count toward the requirement for this technique and are not applicable to increase damage.

Formation Attack

Requirement: A combined unit. Choose one non-MAP weapon from each component unit at deployment. This attack's stats are based off the chosen weapon.

Attack: * Formation Attack (SX:?)- * damage/ * EN [+10%]

[F], [+] or [H]?: If only non-[F] weapons are applied to this attack, then it is [+]. If only non-[+] weapons are applied to this attack, then it is [F]. Otherwise it is [H].

Damage: Damage equals to the sum of all the damages from the units chosen divided by the amount of forms it has rounded up to the nearest 50. If the base weapon is a variable weapon, calculate base damage for a full use of the weapon.

EN Cost: EN Cost is equals to the sum of all the EN Cost from all the weapons chosen divided by the amount of units involved in the combination. If an attack is round based, EN Cost is varied according to the number of rounds. 1-3 rounds: 40 EN, 4-8 rounds: 20 EN, 9-12 rounds: 15 EN, 13+ rounds: 10 EN. If that weapon is a variable weapon, calculate EN Cost for a full use of the weapon. If that weapon is free, EN Cost is 10.

Other: The X limit of this attack is equal to the amount of units involved in the combination. This attack gains all requirements of all weapons applied to the attack. If all the weapons used have the (M) or (P) tag, this attack gains it too.

On 11/12/10, the role of Kishoubu Hidamari and Kasumi Kinbato has switched.
Edited by Vayu

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Kasumi Account:

PP Gained:

+ 1600 : Starter Kit

+ 180 : Battle

+ 628 : Battle

+ 628 : Battle

+ 504 : Battle

+ 540 : Battle

+ 400 : Battle

+ 324 : Battle

+ 432 : Battle

+ 540 : Battle

+ 346 : Battle

+ 281 : Battle

+ 891 : Battle

+ 288 : Battle

+ 864 : Battle

+ 389 : Battle

+ 684 : Battle

+ 864 : Battle

+ 604 : Battle

+ 950 : Battle

+ 389 : Battle

+ 648 : Battle

+ 1306 : Battle

+ 864 : Battle

+ 475 : Battle

+ 90 : Battle

+ 150 : Battle

+ 338 : Battle

+ 169 : Battle

+ 169 : Battle

+ 150 : Battle

+ 135 : Battle

+ 180 : Battle

+ 900 : Battle

+ 488 : Battle

+ 526 : Battle

+ 526 : Battle

+ 244 : Battle

+ 180 : Battle

+ 250 : Job April 2010

+ 250 : Job February 2010

+ 431 : Battle (12/15/10)

+ 180 : Battle (12/24/10)

+ 180 : Battle (12/31/10)

+ 376 : Battle (1/3/10)

+ 604 : Battle (1/8/11)

+ 1030 : Battle (1/19/11)

+ 1088 : Battle (1/21/11)

+ 562 : Battle (1/27/11)

+ 950 : Battle (3/18/11)

+ 1089 : Battle (4/3/11)

+ 862 : Battle (4/9/11)

+ 788 : Battle (6/7/11)

+ 562 : Battle (9/18/20)

PP Lost:

- 400 : Attribute

- 800 : Pilot Defining Skill - Brave

- 800 : Pilot Defining Skill - Fury

- 1500 : Pilot Defensive Skill - Counter Lv. 1 ~ 3

- 1500 : Pilot Hybrid Skill - Potential Lv. 1 ~ 3

- 1800 : Pilot Offensive Skill - Revenge Lv. 1 ~ 3

- 1200 : Pilot Offensive Skill - Combat Specialist Lv. 1 ~ 3

- 900 : Pilot Recovery Spiritual Command - Perseverance Lv. 1 ~ 3

- 750 : Pilot Recovery Spiritual Command - Prayer Lv. 1 ~ 3

- 975 : Pilot Hybrid Spiritual Command - Courage Lv. 1

- 300 : Pilot Defensive Spiritual Command - Resist Lv. 1 ~ 2

- 800 : Pilot Defensive Spiritual Command - Iron Wall Lv. 1 ~ 3

- 950 : Pilot Support Spiritual Command - Substitute Lv. 1 ~ 2

- 500 : Pilot General Technique - Swordshield

- 400 : Pilot General Technique - Counterzone

- 1100 : Pilot General Technique - Ultimate Weapon

- 300 : Pilot Defensive Spiritual Command - Resist Lv. 3

- 1500 : [Overwrite Brave] Pilot Defining Skill - Unit Specialization (Defensive) : Sentai Robot Lv. 1 ~ 3

- 500 : [Overwrite Fury] Pilot Defining Skill - Red Ranger

- 800 : [Overwrite Counter] Pilot Offensive Skill - Team Player Lv. 1 ~ 2

- 1200 : [Overwrite Combat Specialist] Pilot Offensive Skill - Accurate Attacker Lv. 1 ~ 3

- 1100 : [Overwrite Counterzone] Pilot General Technique - Formation Attack

- 300 : [Overwrite Lock On] Pilot Will - Defense Pierce

Total PP Spent: 15375 PP

Total PP remaining:

8701 PP

PP Expediture/Gain before 12/7 is not recorded due to loss of data.
Edited by Vayu

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Pilot Profile:

137245-yuki_super.jpg

Name: Hidamari Kishoubu

Nickname/Codename: Taiga

Age: 15

Gender: Female

Height: 156 cm

Weight: 102 lbs

Quote: "Taco Saikou!!! \(>w<)/" =3 "Nya?"

Pilot Lv.: 35.5

Pilot Class: Super Robot Pilot - Defensive

Pilot Personality Classification: Taco-Crazed, Energetic, Innocent Imouto

Pilot SP: 240

Attribute:

Skill Lv. 4: Countercut and Countershoot Cost - 4, Critical Cost - 4, Shield Usage + 5

Ranged Lv. 2: [+] Type Weapon Damage + 25% Countershoot Cost - 1

Critical:

During the special phase you may pay 3 AP to gain Weapon Damage +30% and Accuracy +30% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Will Gauge:

~ Cover: Costs 3 Will. Gain Damage Received - 15% for this turn. This counts as a Terrain Effect.

~ Entrenchment: Costs 4 Will. Damage Received - 40% and Target's Dodge Cost + 50% for one turn.

~ Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.

~ Strafe: Costs 5 Will. Instantly evade all attacks in the first attack phase you receive this turn. This is considered an Evasive Secondary Defense. One (X) or (F) type weapon on your unit has its limit increased by 25% this turn, rounded up.

Skill:

Improved Critical Lv. 3

Type: Offensive

Class: Active

Critical Cost - 3. Gain an additional Weapon Damage + 15% and Accuracy + 15% for attack phase affected by Critical.

Gunfight Lv. 3

Type: Offensive

Class: Passive (Main)

[+] - type Weapons gain Damage + 30%, Target Dodge Cost + 10%

Accurate Attacker

Type: Offensive Skill

Class: Passive (Main)

All weapons gain Target's Dodge Cost +30% and Damage +10%.

Attack Again Lv. 3

Type: Offensive

Class: Passive (Main)

If your Skill attribute is at least 2 levels higher than your target opponent's, gain an additional attack phase against that opponent. Charge (3).

Attacker

Type: Offense

Class: Active

Damage Dealt + 25%. Charge (4) to activate.

E-Save

Type: Special

Class: Passive (Main)

Reduces EN cost of weapons and abilities by 30%.

Spiritual Command:

Resupply Lv. 3

- You or target ally recovers all ammunition.

- You or target ally recovers all EN.

- You or target ally recovers all ammunition and EN.

Statistics:

SP Cost: 50 / 50 / 70 SP

Alternate Name: 補給 Hokyuu

Type: Recovery (Refuel)

Sure Hit Lv. 3

- Gain Target's Dodge Cost +25% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image).

- Gain Target's Dodge Cost +50% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image).

- Gain Target's Dodge Cost +75% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image).

Statistics:

SP Cost: 15 / 25 / 40 SP

Alternate Name: 必中 Hicchuu

Type: Offensive (Targeting)

Charge Lv. 3

  • All Charge abilities on your unit gain one counter.
  • All counter-based abilities on this unit or it's pilot (such as Will) gain one counter.
  • For the next three turns gain Damage Received -10% and Weapon Damage +10% to be calculated as a pilot ability.

  • All Charge abilities on your unit gain two counters.
  • All counter-based abilities on this unit or it's pilot (such as Will) gain two counters.
  • For the next three turns gain Damage Received -20% and Weapon Damage +20% to be calculated as a pilot ability.

  • All Charge abilities on your unit gain three counters.
  • All counter-based abilities on this unit or it's pilot (such as Will) gain three counters.
  • For the next three turns gain Damage Received -30% and Weapon Damage +30% to be calculated as a pilot ability.

Statistics:

SP Cost: 40 / 60 / 80 SP

Alternate Name: 気合 Kiai

Type: Hybrid (Enhancement)

Iron Wall Lv. 3

- Gain Damage Received -25% for one turn.

- Gain Damage Received -50% for one turn.

- Gain Damage Received -75% for one turn.

Statistics:

SP Cost: 15 / 25 / 40 SP

Alternate Name: 鉄壁 Teppeki

Type: Defensive (Resistance)

Awaken Lv. 2

- You gain 1 additional turn after the turn Awaken is cast (Regeneration and Defense Phases does not apply in the extra turn granted by this Spirit Command.)

- You or target ally gains an additional turn after the turn Awaken is cast. Regeneration and Defense Phases does not apply in the extra turn granted by this Spirit Command.

Statistics:

SP Cost: 60 / 90 SP

Alternate Name: 覺醒 Kakusei

Type: Support (Enhancement)

Karma Lv. 3

- Recover 10 AP.

- Recover 30 AP.

- Recover 50 AP.

Statistics:

SP Cost: 10 / 25 / 60

Alternate Name: 因縁 In'nen

Type: Recovery (Refuel)

Technique:

Sword Shield

Type: General Technique

Requirement: A Countercut-capable weapon.

Gain X) Shield: Chosen Weapon. If the weapon chosen for this ability is a (B)-type weapon, gain X) Beam Shield: Chosen Weapon instead.

The Shield provided by this ability only provides half the normal number of shields.

Expose Armor

Type: General Technique

Your Critical Attacks also gain the Armor Break Status effect.

Deep Wound

Type: General Technique

When performing a Critical Attack, you may pay an additional 5 AP to give the attack the Burn status effect.

On 11/12/10, the role of Kishoubu Hidamari and Kasumi Kinbato has switched.
Edited by Vayu

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Taiga Account

PP Gained:

+ 1600 : Starter Kit - (3/8/10)

+ 100 : Achievement Claiming (3/8/10)

+ 540 : Battle (3/17/10)

+ 250 : March Job 2010 (3/31/10)

+ 692 : Battle (4/17/10)

+ 150 : April Job 2010 (4/28/10)

+ 90 : Battle (5/3/10)

+ 891 : Battle (5/9/10)

+ 432 : Battle (5/30/10)

+ 150 : Battle (6/1/10)

+ 576 : Battle (6/29/10)

+ 250 : Job May 2010 (7/1/10)

+ 338 : Battle (7/8/10)

+ 604 : Battle (7/8/10)

+ 338 : Battle (9/9/10)

+ 169 : Battle (9/15/10)

+ 864 : Battle (9/18/10)

+ 778 : Battle (9/23/10)

+ 540 : Battle (9/24/10)

+ 864 : Battle (9/27/10)

+ 684 : Battle (9/27/10)

+ 150 : Battle (10/5/10)

+ 604 : Battle (10/12/10)

+ 135 : Battle (10/13/10)

+ 180 : Battle (10/16/10)

+ 950 : Battle (10/20/10)

+ 1060 : Battle (10/30/10)

+ 900 : Battle (11/1/10)

+ 131 : Battle (11/4/10)

+ 488 : Battle (11/6/10)

+ 200 : PP Reallocation (11/6/10)

+ 526 : Battle (11/11/10)

+ 225 : Battle (11/11/10)

+ 648 : Battle (11/12/10)

+ 526 : Battle (11/21/10)

+ 1306 : Battle (11/22/10)

+ 180 : Battle (11/25/10)

+ 432 : Battle (11/28/10)

+ 244 : Battle (12/1/10)

+ 462 : Battle (12/2/10)

+ 538 : Battle (12/13/10)

+ 431 : Battle (12/15/10)

+ 206 : Battle (12/20/10)

+ 412 : Battle (12/22/10)

+ 180 : Battle (12/24/10)

+ 180 : Battle (12/31/10)

+ 376 : Battle (1/3/10)

+ 1030 : Battle (1/19/11)

+ 1088 : Battle (1/21/11)

+ 562 : Battle (1/27/11)

+ 950 : Battle (3/18/11)

+ 792 : Battle (4/3/11)

+ 862 : Battle (4/9/11)

+ 210 : Battle (4/28/11)

+ 788 : Battle (6/7/11)

+ 338 : Battle (7/20/11)

+ 562 : Battle (9/18/20)

PP Loss:

- 600 : Attributes (3/8/10)

- 200 : Offensive Skill - Improved Critical Lv. 1 (3/8/10)

- 300 : Offensive Skill - Improved Critical Lv. 2 (3/8/10)

- 400 : Offensive Skill - Improved Critical Lv. 3 (3/17/10)

- 500 : Pilot General Technique - Swordshield (4/17/10)

- 800 : Defining Skill - Brave (5/9/10)

- 300 : Defensive Skill - Improved Shield Lv. 1 (5/9/10)

- 1500 : Spiritual Commands - Direct Attack Lv. 1, Perseverance Lv. 1, Resist Lv. 2, Iron Wall Lv. 3

- 800 : Pilot General Technique - Expose Armor (6/29/10)

- 500 : Defensive Skill - Improved Shield Lv. 2 (9/6/10)

- 1200 : Offensive Skill - Attack Again Lv. 1 ~ 2 (9/16/10)

- 900 : Offensive Skill - Attack Again Lv. 3 (9/21/10)

- 700 : Spiritual Commands - Perseverance Lv. 2 ~ 3

- 1000 : Pilot General Technique - Deep Wound (9/27/10)

- 500 : Offensive Skill - Attacker (9/27/10)

- 500 : Offensive Skill - Revenge Lv .1 (9/27/10)

- 600 : Spiritual Commands - Awaken Lv. 1 (10/12/10)

- 600 : Attribute Reallocation - Ranged Lv. 2 (10/22/10)

- 900 : Spiritual Command - Karma Lv. 1 ~ 3 (10/22/10)

- 800 : [Overwrite Improved Shield] Defining Skill - Fury (10/30/10)

- 200 : [Overwrite Resist] Spiritual Command - Charge Lv. 1 (10/30/10)

- 1000 : [Overwrite Resist] Spiritual Command - Charge Lv. 2~3 (11/4/10)

- 700 : [Overwrite Brave] Offensive Skill - Gunfight Lv. 1 ~ 2 (11/6/10)

- 1200 : [Overwrite Revenge] Special Skill - E-Save (11/12/10)

- 1700 : [Overwrite Perseverance] Spiritual Command - Resupply Lv. 1 ~ 3 (11/22/10)

- 500 : Offensive Skill - Gunfight Lv. 3 (11/27/10)

- 700 : Spiritual Command - Awaken Lv. 2 (12/7/10)

- 750 : [Overwrite Direct Attack] - Sure Hit Lv. 1 ~ 3 (12/13/10)

- 1200 : [Overwrite Fury] Accurate Attacker Lv. 1 ~ 3 (4/28/11)

Total PP Spent: 17250 PP

Total PP remaining:

8202

Edited by Vayu

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Pilot Profile:

 

Name: Akabara Misaki 美咲

Nickname/Codename: Buchou

Age: 18

Gender: Female

Height: 152 cm

Weight: 103 lb

Quote: "KORAHH!!! You're doing this wrong!!!"

Pilot Lv.: 28.9

Pilot Class: Battleship Commander

Pilot Personality Classification: Serious Tsundere

Pilot SP: 202

 

Attribute:

Ranged Lv. 2: [+] Type Weapon Damage + 25% Countershoot Cost - 1

Defense Lv. 4: Damage Received - 20%

 

Critical:

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

 

Will Gauge:

 

~ "Kurogane Tamashi!": Costs 4 Will. Blocking reduces damage by 75% instead for this turn.

~ "Kakatte Koi!": Costs 4 Will. Damage Received - 40% and Target's Dodge Cost + 50% for one turn.

~ "Buchou no Meirei da!": Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may use any non-combo attack of a unit currently docked inside yours, consuming their resources. You may only use this ability once per turn. Usable in Mothership type units only.

~ "Saigo no Kakeru!": Cost 5 Will. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

 

Skill:

 

Buchou Powah! Lv. 2

Type: Offensive

Class: Passive (Main)

 

Target's Dodge Cost +5%, Damage Dealt +5% for each subpilot in your unit or allied unit in battle that Combines with your unit. Bonuses cap at Target's Dodge Cost +20%, Damage Dealt +20%.

 

Never Give Up! Lv. 3

Type: Hybrid

Class: Passive (Main)

 

While HP is 50% and below, Damage Received -15%, Damage Dealt +15%, and Target's Dodge Cost +15%

While HP is 30% and below, Damage Received -20%, Damage Dealt +20% and Target's Dodge Cost +20%

 

And Go DOWN!!! Lv. 3

Type: Offensive

Class: Passive (Main)

 

[+]-type Weapons gain Damage +30%, Target's Dodge Cost + 10%

 

Set a Role Model!

Type: Defining

Class: Passive (Main)

 

Damage Received -10% and Damage Dealt +5%, Target's Dodge Cost + 5%

 

The Bigger the Better!!

Type: Offensive

Class: Passive (Main)

 

When your size is larger than your target, gain Target's Dodge Cost +30% and Damage Received -10%.

 

Defend the Base! Lv. 3

Class: Passive (Main)

 

 Gain Damage Dealt +30%, Damage Received -10%, Target's Dodge Cost +15% in Motherships.

 

Spiritual Command:

 

Unrivaled Authority Lv. 1

 

For a single turn, target enemy cannot Support Defend.

 

Statistics:

SP Cost: 30 SP

Alternate Name: 威圧 Iatsu

Type: Offensive (Hindering)

 

Leader's Stamina Lv. 3

 

- Recover 30% of your maximum HP

- Recover 50% of your maximum HP.

- Recover all HP.

 

Statistics:

SP Cost: 20 / 50 / 80 SP

Alternate Name: 根性 Konjou

Type: Recovery (Healing)

 

Iron Determination Lv. 3

 

- Gain Damage Received -25% for one turn.

- Gain Damage Received -50% for one turn.

- Gain Damage Received -75% for one turn.

 

Statistics:

SP Cost: 15 / 25 / 40 SP

Alternate Name: 鉄壁 Teppeki

Type: Defensive (Resistance) 

 

Set Up Defense! Lv. 2

 

- Negate the effects of all negative status attacks that you receive for one turn.

- Negate the effects of all negative status attacks that you or target ally receives for one turn.

 

Statistics:

SP Cost: 25 / 35 SP

Alternate Name: 信念 Shinnen

Type: Defensive (Resistance)

 

Buchou Tactics! Lv. 2

 

- For a single turn, trade Defense Phase with one target ally regardless of any condition (that ally must not have taken his or her turn to be a legitimate target of this spell).

- For a single turn, two target allies trade Defense Phases regardless of any condition. Neither ally can have taken their turn to be a legitimate target of this spell.

 

Statistics:

SP Cost: 35 / 60 SP

Alternate Name: 

Type: Support (Protection)

 

No Slackers! Lv. 2

 

- User's PP gain is doubled at the end of the battle regardless of the result. In SAMW matches, this affects all sub-characters that are INSIDE that unit as well.

- User or target ally's PP gain is doubled at the end of the battle regardless of the result. In SAMW matches, this affects all sub-characters that are INSIDE that unit as well.

 

Statistics:

SP Cost: 20 / 35 SP

Alternate Name: 努力 Doryoku

Type: Support (Enhancement)

 

Technique:

http://simchamber.net/index.php?/topic/816-ranged-techniques/page__view__findpost__p__52020'>Exertion of Field Pressure!

http://simchamber.net/index.php?/topic/817-general-techniques/page__view__findpost__p__7744'>Zenryoku de Tatakai!

http://simchamber.net/index.php?/topic/817-general-techniques/page__view__findpost__p__52017'>Where are you looking at!?

Edited by Vayu

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Misaki Account

PP Gained:

+ 1600 : Starter Kit - (4/15/10)

+ 891 : Battle (5/9/10)

+ 90 : Floating PP (5/30/10)

+ 150 : Battle (6/1/10)

+ 576 : Battle (6/29/10)

+ 150 : Job May 2010 (7/1/10)

+ 338 : Battle (7/8/10)

+ 604 : Battle (7/8/10)

+ 338 : Battle (9/9/10)

+ 338 : Battle (9/15/10)

+ 864 : Battle (9/18/10)

+ 778 : Battle (9/23/10)

+ 540 : Battle (9/24/10)

+ 864 : Battle (9/27/10)

+ 684 : Battle (9/27/10)

+ 150 : Battle (10/5/10)

+ 476 : Battle (10/8/10)

+ 604 : Battle (10/12/10)

+ 135 : Battle (10/13/10)

+ 180 : Battle (10/16/10)

+ 1069 : Battle (10/20/10)

+ 720 : Battle (10/27/10)

+ 1060 : Battle (10/30/10)

+ 900 : Battle (11/1/10)

+ 200 : October 2010 Job (11/1/10)

+ 488 : Battle (11/6/10)

+ 526 : Battle (11/11/10)

+ 225 : Battle (11/11/10)

+ 648 : Battle (11/12/10)

+ 526 : Battle (11/21/10)

+ 1306 : Battle (11/22/10)

+ 180 : Battle (11/25/10)

+ 864 : Battle (11/28/10)

+ 488 : Battle (12/1/10)

+ 338 : Battle (12/13/10)

+ 431 : Battle (12/15/10)

+ 952 : Battle (12/17/10)

+ 180 : Battle (12/24/10)

+ 180 : Battle (12/31/10)

+ 376 : Battle (1/3/10)

+ 1030 : Battle (1/19/11)

+ 1088 : Battle (1/21/11)

+ 562 : Battle (1/27/11)

+ 950 : Battle (3/18/11)

+ 792 : Battle (4/3/11)

+ 862 : Battle (4/9/11)

+ 788 : Battle (6/7/11)

+ 412 : Battle (8/7/12)

+ 488 : Battle (9/20/12)

PP Loss:

- 600 : Attributes (4/15/10)

- 300 : Supportive Skill - Leadership Level 1 (4/15/10)

- 1300 : Spiritual Command - Iron Wall Lv. 3, Perseverance Lv. 1, Coercion Lv. 1 (5/30/10)

- 300 : Hybrid Skill - Potential Level 1 (5/30/10)

- 500 : Hybrid Skill - Potential Level 2 (6/29/10)

- 300 : Offensive Skill - Gunfight Level 1 (6/29/10)

- 700 : Hybrid Skill - Potential Level 3 (7/10/10)

- 300 : Spiritual Command - Resist Lv. 2 (7/10/10)

- 900 : Offensive Skill - Gunfight Level 2~3 (9/21/10)

- 350 : Spiritual Command - Substitute Lv. 1 (9/27/10)

- 600 : Spiritual Command - Substitute Lv. 2 (9/27/10)

- 800 : Ranged Pilot Techniques - Megafire (9/27/10)

- 800 : Defining Skill - Brave (9/27/10)

- 500 : Defensive Skill - Guard (9/27/10)

- 500 : Support Skill - Leadership Lv. 2 (9/27/10)

- 1500 : Defining Skill - Unit Specialization (Defensive) - Mothership (10/21/10)

- 700 : Spiritual Command - Perseverance Lv. 2 ~ 3 (10/21/10)

- 1100 : Spiritual Command - Great Effort Lv. 1 ~ 2 (10/28/10)

- 700 : Support Skill - Leadership Lv. 3 (11/4/10)

- 600 : [Overwrite Resist] Spiritual Command - Belief Lv. 1 ~ 2 (11/7/10)

- 1200 : General Technique - Ultimate Weapon (11/7/10)

- 400 : General Technique - Counterzone (11/11/10)

- 800 : Offensive Pilot Skill - Team Player Lv. 1 ~ 2 (3/25/11)

- 1500 : Offensive Pilot Skill - Size Mastery (Large) Lv. 1 ~ 3 (3/25/11)

Total PP Spent: 14950 PP

Total PP remaining:

11739

Edited by Vayu

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Pilot Profile:

untitled.png

Name: Kyouchiku Touko 夾竹 桃子

Nickname/Codename: Momoko-sama

Age: 16

Gender: Female

Height: 165 cm

Weight: 107 lb

Quote: "Can you please be obedient and die~?"

Pilot Lv.: 31.3

Pilot Class: Assault Pilot

Pilot Personality Classification: Yangire

Pilot SP: 220

Personality:

Melee Lv. 3: [F] Type Weapon Damage + 35% Countercut Cost - 2

Accuracy Lv. 1: Target's Dodge cost + 10%

Evade LV. 2: Dodge Cost - 10%

Critical:

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Hatred Counter:

~ "Kakushite mo Muda Dayo~": Cost 3 Counters. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

~ "Kakurenbō no Owari yo~": Cost 3 Counters. The first hit of your next attack phase negates secondary defenses such as Double Image and Barriers.

~ "Nii-Kai Shinde~": Cost 4 Counters. Gain 1 additional attack phase this turn. During this attack phase you may only use [F] type attacks. You may only use this ability once per turn.

~ "Gemuoba~": Cost 5 Counters. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

Insanity Snaps:

Psychotic Nyan

- "I want your firework of flesh and blood nyan~"

Type: Defining

Class: Passive (Main)

Gain Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%.

Slash-o-Stab

- "Pretty blood splattering everywhere~"

Type: Defining

Class: Active

Gain Damage Received -5%, Dodge Cost -5%, Damage Dealt +20%. Charge (4) to activate.

Brass Knuckles Lv. 3

-"Oh don't worry~ Breaking a bone or two won't hurt... much."

Type: Offensive

Class: Passive (Main)

[F]-type Weapons gain Damage + 30% and Target's Dodge Cost +10%

Customized Multi-purpose Rescue Knife Lv. 3

-"Oh, how I love the shape, color and fragrance of this knife nyan~"

Type: Special

Class: Active

Agi -10, Weapon Damage +10%, Accuracy +10%. Charge (4) to activate.

Eyes of the Blood-Lusted Lv. 3

-"Nyahaha. Nyahahaha. NYAHAHAHAHA~"

Type: Hybrid

Class: Passive (Main)

- While DP is 60% and below, Dodge Cost -10%, Damage Dealt +15% and Target's Dodge Cost +15%.

- While DP is 40% and below, Dodge Cost -15%, Damage Dealt +20% and Target's Dodge Cost +20% instead.

Sweet Nyanderful Love~ Lv. 3

Damage dealt +25% against all units that attacked you or an ally this turn. In addition, whenever any allied unit is defeated, gain a permanent +10% Weapon Damage until the end of the battle. This ability does not trigger if a summoned unit is attacked or destroyed, and can stack if multiple allies are defeated.

Murderous Intends:

I See You nyan~ Lv. 1

For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense other secondary defenses only applies to your attacks.

Statistics:

SP Cost: 25 SP

Alternate Name: 直撃 Chokugeki

Type: Offensive (Hindering)

It's a Bloodfest nyan~ Lv. 3

- All Weapon Damage +50% for your next attack phase taken this turn.

- All Weapon Damage +100% for your next attack phase taken this turn.

- All Weapon Damage +200% for your next attack phase taken this turn.

Statistics:

SP Cost: 20 / 40 / 60 SP

Alternate Name: 熱血 Nekketsu

Type: Offensive (Attack)

Want a Second Death? Lv. 2

- You gain 1 additional turn after the turn Awaken is cast (Regeneration and Defense Phases does not apply in the extra turn granted by this Spirit Command.)

- You or target ally gains an additional turn after the turn Awaken is cast. Regeneration and Defense Phases does not apply in the extra turn granted by this Spirit Command.

Statistics:

SP Cost: 60 / 90 SP

Alternate Name: 覺醒 Kakusei

Type: Support (Enhancement)

Try and Catch me nyan~ Lv. 3

- Gain Dodge Cost - 25% for one turn.

- Gain Dodge Cost - 50% for one turn.

- Gain Dodge Cost - 75% for one turn.

Statistics:

SP Cost: 15 / 25 / 40 SP

Alternate Name: ブースト Buusuto

Type: Defensive (Evasive)

Your Trick is Useless nyan! Lv. 2

- Negate the effects of all negative status attacks that you receive for one turn.

- Negate the effects of all negative status attacks that you or target ally receives for one turn.

Statistics:

SP Cost: 25 / 35 SP

Alternate Name: 信念 Shinnen

Type: Defensive (Resistance)

Can you Keep Up~? Lv. 3

- Recover 30% of your maximum DP.

- Recover 50% of your maximum DP.

- Recover all DP.

Statistics:

SP Cost: 20 / 50 / 80 SP

Alternate Name: 任 Nin

Type: Recovery (Limit)

Murdering Technique:

Bone-Shattering Punch

- Did you just called that little poor thing a shield?

Requirement: One [F]-type weapon, chosen at deployment. This attack's stats are based off the chosen weapon.

Attack: * Shield Crush- * damage, Shield Pierce, * EN/attack [+*%]

[F] or [H] ?: Same as base attack.

Damage: Damage is equal to the base attack.

EN Cost: EN cost is equal to the base attack +25%. If it has no EN cost, EN cost +5 instead.

Accuracy: Accuracy is equal to the base attack.

Other: This attack gains all tags that the base attack has. This attack also consumes 1 round of the base attack, if rounded. If this attack is a round-based (V)/(F)/(X), the variable cost is paid using rounds of the base attack.

Short-Range Defense

- Tch, you sure have the guts to make the great Momoko-sama defend, nyan!

Type: General Technique

Requirement: A Countercut-capable weapon.

Gain X) Shield: Chosen Weapon. If the weapon chosen for this ability is a (B)-type weapon, gain X) Beam Shield: Chosen Weapon instead.

The Shield provided by this ability only provides half the normal number of shields.

The Slash to the Throat

- You know that this is where the most blood comes out, right~?

Requirement: Unit must have 5 or more weapons that you are able to use. Choose one non-MAP weapon at deployment. This attack's stats are based off the chosen weapon.

Attack: * Ultimate Weapon- * damage, Barrier Pierce, * rounds [+30%]

[F], [+] or [H] ?: If only non-[F] weapons are applied to this attack, then it is [+]. If only non [+]-weapons are applied to this attack, then it is [F]. Otherwise it is [H].

Damage: Damage is equal to base weapon's damage plus 10% for each additional usable non-combo weapon that you choose to apply (up to +60% damage maximum, regardless of how many weapons are applied). If the base weapon is a variable weapon, calculate base damage for a full use of the weapon.

Rounds: Rank 1-12: 1 round. Rank 13+: 2 rounds. Rounds may not exceed those of the base attack. If total EN cost of the base attack is 50% or more of the unit's base EN, rounds are capped at 1.

Other: This attack gains all requirements of all weapons applied to the attack. If the base attack is Rounds Locked, then so is this attack. MAP weapons may increase damage for this attack, but MAP versions of non-MAP attacks do not count toward the requirement for this technique and are not applicable to increase damage.

Edited by Vayu

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Touko Account

PP Gained:

+ 1600 : Starter Kit - (9/18/10)

+ 100 : PP Reallocation (9/18/10)

+ 594 : Battle (9/24/10)

+ 1188 : Battle (9/27/10)

+ 125 : PP Reallocation (9/27/10)

+ 150 : Battle (10/5/10)

+ 476 : Battle (10/8/10)

+ 604 : Battle (10/12/10)

+ 360 : Battle (10/13/10)

+ 135 : Battle (10/13/10)

+ 90 : Battle (10/16/10)

+ 648 : Battle (10/18/10)

+ 1069 : Battle (10/20/10)

+ 720 : Battle (10/27/10)

+ 965 : Battle (10/30/10)

+ 900 : Battle (11/1/10)

+ 200 : October 2010 Job (11/1/10)

+ 131 : Battle (11/4/10)

+ 488 : Battle (11/6/10)

+ 526 : Battle (11/11/10)

+ 648 : Battle (11/12/10)

+ 526 : Battle (11/21/10)

+ 1306 : Battle (11/22/10)

+ 180 : Battle (11/25/10)

+ 432 : Battle (11/28/10)

+ 244 : Battle (12/1/10)

+ 431 : Battle (12/15/10)

+ 952 : Battle (12/17/10)

+ 180 : Battle (12/24/10)

+ 180 : Battle (12/31/10)

+ 376 : Battle (1/3/10)

+ 1030 : Battle (1/19/11)

+ 1088 : Battle (1/21/11)

+ 562 : Battle (1/27/11)

+ 950 : Battle (3/18/11)

+ 792 : Battle (4/3/11)

+ 862 : Battle (4/9/11)

+ 788 : Battle (6/7/11)

+ 575 : Battle (2/12/12)

+ 244 : Battle (9/20/12)

PP Loss:

- 600 : Pilot Attributes (9/18/10)

- 400 : Spiritual Command - Boost Lv. 1 ~ 2 (9/18/10)

- 700 : Offensive Pilot Skill - Infight Lv. 1 ~ 2 (9/18/10)

- 500 : Offensive Pilot Skill - Infight Lv. 3 (9/27/10)

- 600 : Melee Pilot Technique - Shield Crush (9/27/10)

- 800 : Defining Pilot Skill - Fury (9/27/10)

- 800 : Defining Pilot Skill - Genius (10/16/10)

- 250 : Spiritual Command - Direct Attack Lv. 1 (10/16/10)

- 600 : Spiritual Command - Awaken Lv. 1 (10/21/10)

- 1200 : Spiritual Command - Hot Blood Lv. 1 ~ 3 (10/21/10)

- 200 : Spiritual Command - Duty Lv. 1 (10/21/10)

- 250 : Spiritual Command - Belief Lv. 1 (10/21/10)

- 300 : Spiritual Command - Duty Lv. 2 (10/28/10)

- 400 : Spiritual Command - Boost Lv. 3 (10/28/10)

- 900 : Special Pilot Skill - OS Customization (10/30/10)

- 400 : Spiritual Command - Duty Lv. 3 (11/4/10)

- 350 : Spiritual Command - Belief Lv. 2 (11/4/10)

- 700 : Spiritual Command - Awaken Lv. 2 (11/6/10)

- 1300 : Hybrid Pilot Skill - Guts Lv. 1 ~ 3 (11/12/10)

- 1800 : Offensive Pilot Skill - Revenge Lv. 1 ~ 3 (11/22/10)

- 500 : Pilot General Technique - Swordshield (12/8/10)

- 1100 : Pilot General Technique - Ultimate Weapon (1/11/11)

Total PP Spent: 15150 PP

Total PP remaining:

8562 PP

Edited by Vayu

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Pilot Profile:

ShindouChihiro.png

Name: Shindou Chihiro 新藤 千尋

Nickname/Codename: Chihiro-chan

Age: 16

Gender: Female

Height: 151 cm

Weight: 84 lb

Quote: "May I ask who you are?"

Pilot Lv.: 40.2

Pilot Class: Backup Support Mechanic

Pilot Personality Classification: Polite, soft-spoken Dream chaser

Pilot SP: 316

Forgotten Personality:

Evade LV. 4: Dodge Cost - 20%

Skill Lv. 2: Countercut and Countershoot Costs -2, Critical Cost -2, Shield Usage +3

Critical:

During the special phase you may pay 8 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Memory Accumulation:

~ "Anata wa...?": Costs 2 Pages. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

~ "... Douka...": Costs 3 Pages. Gain Dodge Cost -15% this turn. This counts as a terrain effect.

~ "Wasurenaide...": Costs 4 Pages. Evading reduces dodge cost by 50% instead for this turn.

~ "Doko demo nai. Koko ni iru.": Cost 5 Pages. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

Subconscious Memories:

Patching Up Lv. 3

- "Hold Still..."

Type: Support

Class: Passive (Sub)

- While Repairing, recover an additional 15% HP or DP.

- When using the Quick Repair technique, recover an additional 10% HP or DP.

You Can Do It! Lv. 3

- "F-Fight-Oh!" (>///<)

Type: Support

Class: Passive (Sub)

- While Resupplying, recover an additional 15% EN.

- When using the Quick Resupply technique, recover an additional 10% EN or Ammo.

Please Get Along~ Lv. 2

- "United Hearts are the Strongest!"

Type: Special

Class: Passive (Sub)

SP Reduction that this pilot suffers in multi-piloted units is considered two steps less.

Focus and Try!

- There is no such thing as Futile Effort

Type: Special

Class: Passive (Sub)

Spirit Command Cost -20%. While this skill works on subpilots, its bonus only applies to the pilot/s that actually have it.

Please be on Alert! Lv. 3

- It'd be too late if you don't be careful!

Type: Supportive

Class: Passive (Sub)

Dodge Cost - 5%. Target Dodge Cost + 10%. Aura (6).

I-If I can help! Lv. 3

- "Even if it's as small as a moral support!..."

Type: Special

Class: Passive (Sub)

Max SP +60. While this skill works on subpilots, its bonus only applies to the pilot/s that actually have it.

Thoughts that leads to Miracle:

Ganbatte! Lv. 2

- User's PP gain is doubled at the end of the battle regardless of the result. In SAMW matches, this affects all sub-characters that are INSIDE that unit as well.

- User or target ally's PP gain is doubled at the end of the battle regardless of the result. In SAMW matches, this affects all sub-characters that are INSIDE that unit as well.

Statistics:

SP Cost: 20 / 35 SP

Alternate Name: 努力 Doryoku

Type: Support (Enhancement)

Please be Safe... Lv. 3

- You or target ally recovers 30% of their maximum DP.

- You or target ally recovers 50% of their maximum DP.

- You or target ally recovers all DP.

Statistics:

SP Cost: 30 / 60 / 90 SP

Alternate Name: 栄誉 Eiyo

Type: Recovery (Limit)

I Pray for a Miracle Lv. 3

- Restores one fallen ally's HP/EN/DP to 10% and returns him/her into battle. AP and ammo are not restored.

- Restores one fallen ally's HP/EN/DP to 50% and returns him/her into battle. AP and ammo are not restored.

- Restores one fallen ally's HP/EN/DP/AP/Ammo to 100% and returns him/her into battle.

Statistics:

SP Cost: 50 / 100 / 200 SP

Alternate Name: 復活 Fukkatsu

Type: Recovery (Healing/Refuel/Limit)

I Believe in You! Lv. 3

- You or target ally recovers 30% of their maximum HP.

- You or target ally recovers 50% of their maximum HP.

- You or target ally recovers all HP.

Statistics:

SP Cost: 30 / 60 / 90 SP

Alternate Name: 信頼 Shinrai

Type: Recovery (Healing)

Y-you worked really hard, didn't you? Lv. 2

- Unit's Evolution Point gain is doubled at the end of battle.

- Unit or target ally unit's Evolution Point gain is doubled at the end of battle.

Statistics:

SP Cost: 40 / 60 SP

Alternate Name: 修行 Shugyou

Type: Support (Enhancement)

Please end this soon... Lv. 3

- You or target ally recovers all ammunition.

- You or target ally recovers all EN.

- You or target ally recovers all ammunition and EN.

Statistics:

SP Cost: 50 / 50 / 70 SP

Alternate Name: 補給 Hokyuu

Type: Recovery (Refuel)

Prayers of Dream:

Wish of Peace

- "Stop this Violence! Please!!"

Type: General Technique

Requirement: A Countercut-capable weapon.

Gain X) Shield: Chosen Weapon. If the weapon chosen for this ability is a (B)-type weapon, gain X) Beam Shield: Chosen Weapon instead.

The Shield provided by this ability only provides half the normal number of shields.

Pray for Unity

- "We can do this if we combine our strength!..."

Type: General Technique

Requirement: A combined unit. Choose one non-MAP weapon from each component unit at deployment. This attack's stats are based off the chosen weapon.

Attack: * Formation Attack (SX:?)- * damage/ * EN [+10%]

[+], [F] or [H]?: If only non-[F] weapons are applied to this attack, then it is [+]. If only non-[+] weapons are applied to this attack, then it is [F]. Otherwise it is [H].

Damage: Damage equals to the sum of all the damages from the units chosen divided by the amount of forms it has rounded up to the nearest 50. If the base weapon is a variable weapon, calculate base damage for a full use of the weapon.

EN Cost: EN Cost is equals to the sum of all the EN Cost from all the weapons chosen divided by the amount of units involved in the combination. If an attack is round based, EN Cost is varied according to the number of rounds. 1-3 rounds: 40 EN, 4-8 rounds: 20 EN, 9-12 rounds: 15 EN, 13+ rounds: 10 EN. If that weapon is a variable weapon, calculate EN Cost for a full use of the weapon. If that weapon is free, EN Cost is 10.

Other: The X limit of this attack is equal to the amount of units involved in the combination. This attack gains all requirements of all weapons applied to the attack. If all the weapons used have the (M) or (P) tag, this attack gains it too.

The Ultimate Miracle

- "Please!..."

Type: General Technique

Requirement: Unit must have 5 or more weapons that you are able to use. Choose one non-MAP weapon at deployment. This attack's stats are based off the chosen weapon.

Attack: * Ultimate Weapon- * damage, Barrier Pierce, * rounds [+30%]

[+], [F] or [H]?: If only non-[F] weapons are applied to this attack, then it is [+]. If only non-[+] weapons are applied to this attack, then it is [F]. Otherwise it is [H].

Damage: Damage is equal to base weapon's damage plus 10% for each additional usable non-combo weapon that you choose to apply (up to +60% damage maximum, regardless of how many weapons are applied). If the base weapon is a variable weapon, calculate base damage for a full use of the weapon.

Rounds: Rank 1-12: 1 round. Rank 13+: 2 rounds. Rounds may not exceed those of the base attack. If total EN cost of the base attack is 50% or more of the unit's base EN, rounds are capped at 1.

Other: This attack gains all requirements of all weapons applied to the attack. If the base attack is Rounds Locked, then so is this attack. MAP weapons may increase damage for this attack, but MAP versions of non-MAP attacks do not count toward the requirement for this technique and are not applicable to increase damage.

Edited by Vayu

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Chihiro Account

PP Gained:

+ 1600 : Starter Kit - (10/6/10)

+ 100 : PP Reallocation (10/6/10)

+ 604 : Battle (10/12/10)

+ 180 : Battle (10/16/10)

+ 648 : Battle (10/18/10)

+ 1306 : Battle (10/20/10)

+ 720 : Battle (10/27/10)

+ 1060 : Battle (10/30/10)

+ 900 : Battle (11/1/10)

+ 150 : October 2010 Job (11/1/10)

+ 488 : Battle (11/6/10)

+ 150 : PP Reallocation (11/6/10)

+ 526 : Battle (11/11/10)

+ 225 : Battle (11/11/10)

+ 648 : Battle (11/12/10)

+ 526 : Battle (11/21/10)

+ 1306 : Battle (11/22/10)

+ 180 : Battle (11/25/10)

+ 864 : Battle (11/28/10)

+ 488 : Battle (12/1/10)

+ 338 : Battle (12/13/10)

+ 431 : Battle (12/15/10)

+ 206 : Battle (12/20/10)

+ 412 : Battle (12/22/10)

+ 180 : Battle (12/24/10)

+ 180 : Battle (12/31/10)

+ 376 : Battle (1/3/10)

+ 1030 : Battle (1/19/11)

+ 100 : PP Reallocation (1/20/11)

+ 1088 : Battle (1/21/11)

+ 562 : Battle (1/27/11)

+ 950 : Battle (3/18/11)

+ 792 : Battle (4/3/11)

+ 862 : Battle (4/9/11)

+ 788 : Battle (6/7/11)

+ 510 : Battle (2/12/12)

+ 206 : Battle (8/7/12)

+ 562 : Battle (9/18/20)

+ 488 : Battle (9/20/12)

PP Loss:

- 600 : Pilot Attributes (10/6/10)

- 500 : Spiritual Command - Great Effort Lv. 1 (10/6/10)

- 600 : Supportive Pilot Skill - Engineer Lv. 1 ~ 2 (10/6/10)

- 600 : Supportive Pilot Skill - Logistic Support Lv. 1 ~ 2 (10/6/10)

- 600 : Supportive Pilot Skill - Engineer Lv. 3 (10/21/10)

- 600 : Supportive Pilot Skill - Logistic Support Lv. 3 (10/21/10)

- 600 : Spiritual Command - Resurrection Lv. 1 (10/21/10)

- 300 : Spiritual Command - Honor Lv. 1 (10/21/10)

- 400 : Spiritual Command - Boost Lv. 1~2 (10/28/10)

- 300 : Spiritual Command - Trust Lv. 1 (10/28/10)

- 1000 : Special Pilot Skill - Group Mentality Lv. 1 ~ 2 (10/30/10)

- 1200 : Special Pilot Skill - Concentration (11/6/10)

- 600 : Spiritual command - Great Effort Lv. 2 (11/6/10)

- 300 : Supportive Pilot Skill - Leadership Lv. 1 (11/11/10)

- 400 : Spiritual Command - Resupply Lv. 1 (11/11/10)

- 400 : Spiritual Command - Resupply Lv. 2 (11/12/10)

- 500 : Supportive Pilot Skill - Leadership Lv. 2 (11/22/10)

- 1500 : Special Pilot Skill - SP Boost Lv. 1 ~ 3 (11/22/10)

- 700 : Supportive Pilot Skill - Leadership Lv. 3 (12/7/10)

- 400 : Spiritual Command - Honor Lv. 2 (12/7/10)

- 400 : Spiritual Command - Trust Lv. 2 (12/7/10)

- 500 : Spiritual Command - Trust Lv. 3 (1/11/11)

- 500 : Spiritual Command - Honor Lv. 3 (1/11/11)

- 500 : Spiritual Command - Resupply Lv. 3 (1/11/11)

- 500 : Pilot General Technique - Swordshield (1/11/11)

- 400 : Spiritual Command - Boost Lv. 3 (1/20/11)

- 800 : Spiritual Command - Resurrection Lv. 2 (1/20/11)

- 1000 : Spiritual Command - Resurrection Lv. 3 (1/22/11)

- 1100 : Pilot General Technique - Formation Attack (4/15/11)

- 1100 : Pilot General Technique - Ultimate Weapon (4/15/11)

- 1500 : Spiritual Command - Training Lv. 1 ~ 2 (9/11/12)

Total PP Spent: 19600 PP

Total PP remaining:

2132 PP

Edited by Vayu

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Pilot Profile:

HironoNagi.png

Name: Kuzunoha Nagi 葛葉 凪

Nickname/Codename: Nagi-san/Mangaka

Age: 21

Gender: Female

Height: 159 cm

Weight: 92 lb

Quote: "Ah, this is such a pain~"

Pilot Lv.: 35

Pilot Class: Supportive Defender

Pilot Personality Classification: Tsun-esque, responsible adult and occasional meganekko.

Pilot SP: 236

Adult-like Characteristic:

Defense Lv. 4: Damage Received - 20%

Skill Lv. 2: Countercut and Countershoot Costs -2, Critical Cost -2, Shield Usage +3

Critical:

During the special phase you may pay 8 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Endurance Meter:

~ "Rakusho rakusho~": Costs 3 Endurance. Gain Damage Received -15% for this turn. This counts as a terrain effect.

~ "Chotto Kibishii Kamo.": Costs 4 Endurance. Damage reduction during shield usage is -75% instead this turn.

~ "Daijoubu.": Costs 4 Endurance. Blocking reduces damage by an additional -25% for this turn.

~ "Mada Mada da!": Cost 5 Endurance. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

Protective Measures:

StubbornFearless Woman

- "I ain't backing off~"

Type: Defining

Class: Passive (Main)

Gain Damage Received -10%, Weapon Damage +5%, Target's Dodge Cost +5%.

Tough Ane-san

- "If I don't get it together, who else will!?"

Type: Defensive

Class: Active

Gain Damage Received -15% when activated. Charge (4) to activate.

Got'cha Covered

- "Just concentrate on what you're doing!"

Type: Supportive

Class: Passive (Main)

While Support Defending, gain Damage Received -30%.

Watch Your Back! Lv. 3

- "Sheesh, you sure know how to keep me busy."

Type: Defense

Class: Passive (Main)

Allows you to support defend 3 extra alliies during your Support Defence Phase.

Gotta Endure This! Lv.2

- "For the sake of less repair!"

Type: Defense

Class: Active

Shields reduce an additional 10% damage.

You ain't scaring me!

- "Not when there's an Oni-Manager and a Yangire on our side!"

Type: Defensive

Class: Passive (Sub)

Gain the effects of Spirit Canceller and SP Canceller.

Wills and Stubbornness:

I ain't Giving up Yet!! Lv. 3

- Recover 30% of your maximum HP.

- Recover 50% of your maximum HP.

- Recover all HP.

Statistics:

SP Cost: 20 / 50 / 80 SP

Alternate Name: 根性 Konjou

Type: Recovery (Healing)

You’re not Getting Pass Me! Lv. 2

- For a single turn, trade Defense Phase with one target ally regardless of any condition (that ally must not have taken his or her turn to be a legitimate target of this spell).

- For a single turn, two target allies trade Defense Phases and Terrains regardless of any condition. Neither ally can have taken their turn to be a legitimate target of this spell. MAP Attacks are not affected by this spell.

Statistics:

SP Cost: 35 / 60 SP

Alternate Name: 替身 Migawari

Type: Support (Protection)

Can you get through me? Lv. 3

- Gain Damage Received -25% for one turn.

- Gain Damage Received -50% for one turn.

- Gain Damage Received -75% for one turn.

Statistics:

SP Cost: 15 / 25 / 40 SP

Alternate Name: 鉄壁 Teppeki

Type: Defensive (Resistance)

You can't trick me this easily! Lv. 2

- Negate the effects of all negative status attacks that you receive for one turn.

- Negate the effects of all negative status attacks that you or target ally receive for one turn.

Statistics:

SP Cost: 25 / 35 SP

Alternate Name: 信念 Shinnen

Type: Defensive (Resistance)

C'mon, you can't take me on?"

- Choose 2 enemy units. During these units' next turn, they MUST target at least you in every attack phase. MAP-type attacks are unaffected. You may not be targeted by the Substitute Spirit Command or any abilities that mimic it the turn after you use this Spirit Command. You cannot become untargetable by any means while the effects of this spell are active. Should the same unit be targeted by this Spirit Command multiple times, only the most recent use applies.

- Choose 4 enemy units. During these units' next turn, they MUST target at least you in every attack phase. MAP-type attacks are unaffected. You may not be targeted by the Substitute Spirit Command or any abilities that mimic it the turn after you use this Spirit Command. You cannot become untargetable by any means while the effects of this spell are active. Should the same unit be targeted by this Spirit Command multiple times, only the most recent use applies.

- Choose 6 enemy units. During these units' next turn, they MUST target at least you in every attack phase. MAP-type attacks are unaffected. You may not be targeted by the Substitute Spirit Command or any abilities that mimic it the turn after you use this Spirit Command. You cannot become untargetable by any means while the effects of this spell are active. Should the same unit be targeted by this Spirit Command multiple times, only the most recent use applies.

Statistics:

SP Cost: 30 / 50 / 70 SP

Alternate Name: 挑発 Chouhatsu

Type: Support (Protection)

You are not allowed to fail on me now! Lv. 3

- Restores one fallen ally's HP/EN/DP to 10% and returns him/her into battle. AP and ammo are not restored.

- Restores one fallen ally's HP/EN/DP to 50% and returns him/her into battle. AP and ammo are not restored.

- Restores one fallen ally's HP/EN/DP/AP/Ammo to 100% and returns him/her into battle.

Statistics:

SP Cost: 50 / 100 / 200 SP

Alternate Name: 復活 Fukkatsu

Type: Recovery (Healing/Refuel/Limit)

Means for Selfless Sacrifices:

Assault Reject

- "You are NOT getting pass me!"

Type: General Technique

Requirement: A Countercut-capable weapon.

Gain X) Shield: Chosen Weapon. If the weapon chosen for this ability is a (B)-type weapon, gain X) Beam Shield: Chosen Weapon instead.

The Shield provided by this ability only provides half the normal number of shields.

Violence Reject

- "It's rude for you to raise a fist against a lady!"

Pay 20 EN during your Defense Phase. This turn, all [F]-type attacks currently targeting your allies now target you instead.

Victory Aid

- I am not a fan of violence, but if I can help to end it faster!

Requirement: Unit must have 5 or more weapons that you are able to use. Choose one non-MAP weapon at deployment. This attack's stats are based off the chosen weapon.

Attack: * Ultimate Weapon- * damage, Barrier Pierce, * rounds [+30%]

[F], [+] or [H] ?: If only non-[F] weapons are applied to this attack, then it is [+]. If only non [+]-weapons are applied to this attack, then it is [F]. Otherwise it is [H].

Damage: Damage is equal to base weapon's damage plus 10% for each additional usable non-combo weapon that you choose to apply (up to +60% damage maximum, regardless of how many weapons are applied). If the base weapon is a variable weapon, calculate base damage for a full use of the weapon.

Rounds: Rank 1-12: 1 round. Rank 13+: 2 rounds. Rounds may not exceed those of the base attack. If total EN cost of the base attack is 50% or more of the unit's base EN, rounds are capped at 1.

Other: This attack gains all requirements of all weapons applied to the attack. If the base attack is Rounds Locked, then so is this attack. MAP weapons may increase damage for this attack, but MAP versions of non-MAP attacks do not count toward the requirement for this technique and are not applicable to increase damage.

Edited by Vayu

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Nagi Account

PP Gained:

+ 1600 : Starter Kit - (10/6/10)

+ 604 : Battle (10/12/10)

+ 180 : Battle (10/16/10)

+ 648 : Battle (10/18/10)

+ 1306 : Battle (10/20/10)

+ 720 : Battle (10/27/10)

+ 1060 : Battle (10/30/10)

+ 900 : Battle (11/1/10)

+ 150 : October 2010 Job (11/1/10)

+ 488 : Battle (11/6/10)

+ 250 : PP Reallocation (11/6/10)

+ 526 : Battle (11/11/10)

+ 225 : Battle (11/11/10)

+ 648 : Battle (11/12/10)

+ 526 : Battle (11/21/10)

+ 1306 : Battle (11/22/10)

+ 180 : Battle (11/25/10)

+ 864 : Battle (11/28/10)

+ 488 : Battle (12/1/10)

+ 338 : Battle (12/13/10)

+ 431 : Battle (12/15/10)

+ 952 : Battle (12/17/10)

+ 206 : Battle (12/20/10)

+ 150 : Battle (12/20/10)

+ 180 : Battle (12/24/10)

+ 180 : Battle (12/31/10)

+ 376 : Battle (1/3/10)

+ 1030 : Battle (1/19/11)

+ 1088 : Battle (1/21/11)

+ 562 : Battle (1/27/11)

+ 950 : Battle (3/18/11)

+ 792 : Battle (4/3/11)

+ 210 : Battle (4/28/11)

+ 788 : Battle (6/7/11)

+ 338 : Battle (7/20/11)

+ 510 : Battle (2/12/12)

+ 206 : Battle (8/7/12)

+ 281 : Battle (9/18/20)

PP Loss:

- 600 : Pilot Attributes (10/6/10)

- 500 : Spiritual Command - Perseverance Lv. 1 ~ 2 (10/6/10)

- 500 : Defensive Pilot Skill - Guard Lv. 1 (10/6/10)

- 500 : Pilot General Technique - Swordshield (10/12/10)

- 800 : Defining Pilot Skill - Brave (10/21/10)

- 1200 : Supportive Pilot Skill - Body Guard Lv 1 ~ 3 (10/21/10)

- 400 : Defensive Pilot Skill - Support Defense + Lv. 1 (10/28/10)

- 350 : Spiritual Command - Substitute Lv. 1 (10/28/10)

- 150 : Spiritual Command - Iron Wall Lv. 1 (10/28/10)

- 250 : Spiritual Command - Iron Wall Lv. 2 (10/30/10)

- 800 : Defensive Pilot Skill - Support Defense + Lv. 2 (10/30/10)

- 400 : Pilot General Technique - Counterzone (11/6/10)

- 1200 : Defensive Pilot Skill - Support Defense + Lv. 3 (11/6/10)

- 250 : Spiritual Command - Belief Lv. 1 (11/6/10)

- 350 : Spiritual Command - Belief Lv. 2 (11/11/10)

- 400 : Spiritual Command - Iron Wall Lv. 3 (11/11/10)

- 400 : Spiritual Comamnd - Perseverance Lv. 3 (11/12/10)

- 800 : Defensive Pilot Skill - Improved Shield (11/22/10)

- 350 : Spiritual Command - Provoke Lv. 1 (11/22/10)

- 700 : Defensive Pilot Skill - Mental Conditioning (12/7/10)

- 600 : Spiritual Command - Resurrection Lv. 1 (12/7/10)

- 600 : Spiritual Command - Substitute Lv. 2 (1/11/11)

- 800 : Spiritual Command - Resurrection Lv. 2 (1/11/11)

- 1000 : Spiritual Command - Resurrection Lv. 3 (1/11/11)

- 1100 : General Pilot Technique - Ultimate Weapon (1/20/11)

- 1200 : Spiritual Command - Provoke Lv. 2 ~ 3 (7/15/11)

Total PP Spent: 17000 PP

Total PP remaining:

5137 PP

Edited by Vayu

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The "She":

KrieProfile.png

Name: Rokujou Kirie 六条 霧絵

Nickname/Codename: Krie

Age: 26

Gender: Female

Height: 171 cm

Weight: 97 lb

Quote: "I'm not going to let you have a break~!"

Pilot Lv.: 32.65

Pilot Class: Psychic

Pilot Personality Classification: Heavy Sexual Assaulter

Pilot SP: 228

Her nickname of "She-Wolf":

Ranged Lv. 4: [+]-type Weapon Damage +45%, Countershoot Cost - 3

Evade Lv. 2: Dodge Cost - 10%

Critical:

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Her WooingChasing Steps:

~ "Iya~ Playing Hard to Get?": Costs 2 Chase. Gain Dodge Cost -10% and Target's Dodge Cost +30% for this turn. Requires Psychic Energy.

~ "Resist is Futile~": Costs 4 Chase. Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.

~ "Caught you~": Costs 4 Chase. Disables all attack phases of a single target for one turn. The target gains Damage Received +25% (to be calculated as a Pilot Ability) and Dodge Cost +10% for their next turn only. Requires Psychic Energy. This is considered a Status Attack.

~ "So you like it Rough, eh~?": Cost 5 Chase. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

Her quality of be Seme'sAggressor:

Sensibility

- "I am not possessive~ I just want you all to myself~

Type: Defining

Class: Passive (Main)

Gain Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%.

Foresight

- "I saw you from a mile away, my cute lil' kitty~"

Type: Defining

Class: Passive (Sub)

Gain Psychic Energy. Target's Dodge Cost +5%.

Confidence Lv. 3

- Mhm? You say no? Really?

Type: Offensive

Class: Passive (Main)

Weapon Damage +30%, Accuracy +15% for Psychic Energy Weapons and in units that require Psychic Energy to pilot.

Determination Lv. 3

- "You are mine, night and day long~"

Type: Offensive

Class: Passive (Main)

[+]-Type Weapon gain Damage + 30%, Target Dodge Cost + 10%

Persistence Lv. 3

- "I am not giving up until you give in~"

Type: Hybrid

Class: Passive (Main)

While DP is 60% and below, Dodge Cost - 10%, Damage Dealt +15% and Target's Dodge Cost +15%.

While DP is 40% and below, Dodge Cost - 15%, Damage Dealt +20% and Target's Dodge Cost +20%.

Productivity

- "I never say beyond what needs to be said~"

Type: Special

Class: Passive (Main)

Reduces EN cost of weapons and abilities by 30%.

Her Words of SexualAssault:

Where are you off hiding to? Lv. 3

- Gain Target's Dodge Cost +25% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image).

- Gain Target's Dodge Cost +50% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image).

- Gain Target's Dodge Cost +75% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image).

Statistics:

SP Cost: 15 / 25 / 40 SP

Alternate Name: 必中 Hicchuu

Type: Offensive (Targeting)

Sure, you want to riba for a change? Lv. 3

- Gain Dodge Cost -25% for one turn.

- Gain Dodge Cost -50% for one turn.

- Gain Dodge Cost -75% for one turn.

Statistics:

SP Cost: 15 / 25 / 40 SP

Alternate Name: ブースト Buusuto

Type: Defensive (Evasive)

Did you think it was over? Lv. 3

- You or target ally recovers all ammunition.

- You or target ally recovers all EN.

- You or target ally recovers all ammunition and EN.

Statistics:

SP Cost: 50 / 50 / 70 SP

Alternate Name: 補給 Hokyuu

Type: Recovery (Refuel)

I can raep raid you, right?

Cast Accelerate Lv. 1, Charge Lv. 1, Sure Hit Lv. 2, Resist Lv. 1, Hot Blood Lv. 2 and Direct Attack Lv. 1 on yourself.

Statistics:

SP Cost: 80 SP

Alternate Name: 勇気 Yuuki

Type: Hybrid

You found My Spec's yet? Lv. 3

- Recover 30% of your maximum DP.

- Recover 50% of your maximum DP.

- Recover all DP.

Statistics:

SP Cost: 20 / 50 / 80 SP

Alternate Name: 任 Nin

Type: Recovery (Limit)

You asked for another round~? Lv. 2

- You gain 1 additional turn after the turn Awaken is cast (Regeneration and Defense Phases does not apply in the extra turn granted by this Spirit Command.)

- You or target ally gains an additional turn after the turn Awaken is cast. Regeneration and Defense Phases does not apply in the extra turn granted by this Spirit Command.

Statistics:

SP Cost: 60 / 90 SP

Alternate Name: 覺醒 Kakusei

Type: Support (Enhancement)

Her Ways of RoughLove:

Soft Restraints

- Do you like the unable-to-fight-back play?

Requirement: One -type weapon, chosen at deployment. This attack's stats are based off the chosen weapon.

Attack: * Mega Fire- * damage & Weapon Lock, * EN/attack [+*%]

or ?: Same as base attack.

Damage: Damage is equal to the base attack +10%.

EN Cost: EN cost is equal to the base attack +50%. If it has no EN cost, EN cost +10 instead.

Accuracy: Accuracy is equal to the base attack.

Other: This attack gains all non-(X) tags that the base attack has. This attack also consumes 1 round of the base attack, if rounded. If this attack is a round-based (V) or (F), the variable cost is paid using rounds of the base attack. This attack gains Target's Countercut Cost +10% if it is a (P)-type attack. If the first attack is negated, the second attack is automatically negated.

Delicate Push-Down

- Or do you not like me over you?

Requirement: One weapon, chosen at deployment. The weapon cannot have a skill usage requirement. This attack's stats are based off the chosen weapon.

Attack: * Empowered Attack- * damage, * EN/attack, Req: Psychic Energy [+*%]

[F], [+], or [H]?: Same as base attack.

Damage: Damage is equal to the base attack +50%. If that weapon is a variable weapon, calculate base damage for a full use of the weapon.

EN Cost: EN Cost is equal to the base weapon's EN Cost x 1.5. If that weapon is a variable weapon, calculate EN Cost for a full use of the weapon. If it has no EN cost or rounds, then EN Cost is 15.

Rounds: Rounds are equal to the base weapon's rounds x 0.5, rounded down (to a minimum of 1 round). If the base weapon was (F)/(V)/(X), then the base weapon's rounds are considered to be the number of full bursts it can fire.

Accuracy: Accuracy is equal to the base attack +5%.

Other: This attack gains all non-(X)/(F)/(V) tags that the base attack has.

Gentle Violence

- Do you want to say the safe word?

Requirement: Unit must have 5 or more weapons that you are able to use. Choose one non-MAP weapon at deployment. This attack's stats are based off the chosen weapon.

Attack: * Ultimate Weapon- * damage, Barrier Pierce, * rounds [+30%]

[F] / [+] / [H]: If only non-[F] weapons are applied to this attack, then it is [+]. If only non- [+] weapons are applied to this attack, then it is [F]. Otherwise it is [H].

Damage: Damage is equal to base weapon's damage plus 10% for each additional usable non-combo weapon that you choose to apply (up to +60% damage maximum, regardless of how many weapons are applied). If the base weapon is a variable weapon, calculate base damage for a full use of the weapon.

Rounds: Rank 1-12: 1 round. Rank 13+: 2 rounds. Rounds may not exceed those of the base attack. If total EN cost of the base attack is 50% or more of the unit's base EN, rounds are capped at 1.

Other: This attack gains all requirements of all weapons applied to the attack. If the base attack is Rounds Locked, then so is this attack. MAP weapons may increase damage for this attack, but MAP versions of non-MAP attacks do not count toward the requirement for this technique and are not applicable to increase damage.

Edited by Vayu

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She-Wolf Account

PP Gained:

+ 1600 : Starter Kit - (11/12/10)

+ 526 : Battle (11/21/10)

+ 1306 : Battle (11/22/10)

+ 180 : Battle (11/25/10)

+ 864 : Battle (11/28/10)

+ 488 : Battle (12/1/10)

+ 200 : Reallocated from Free PP Bucket (12/8/10)

+ 431 : Battle (12/15/10)

+ 180 : Battle (12/24/10)

+ 180 : Battle (12/31/10)

+ 180 : Battle (12/31/10)

+ 376 : Battle (1/3/11)

+ 604 : Battle (1/3/11)

+ 604 : Battle (1/8/11)

+ 150 : Battle (1/9/11)

+ 1030 : Battle (1/19/11)

+ 450 : Battle (1/19/11)

+ 1088 : Battle (1/21/11)

+ 604 : Battle (1/24/11)

+ 562 : Battle (1/27/11)

+ 692 : Battle (2/10/11)

+ 950 : Battle (3/18/11)

+ 692 : Battle (3/18/11)

+ 1089 : Battle (4/3/11)

+ 862 : Battle (4/9/11)

+ 100 : PP Reallocation (4/15/11)

+ 788 : Battle (6/7/11)

+ 338 : Battle (7/20/11)

+ 510 : Battle (2/12/12)

+ 412 : Battle (8/7/12)

+ 662 : Battle (9/18/20)

+ 244 : Battle (9/20/12)

PP Loss:

- 600 : Pilot Attributes (11/12/10)

- 150 : Spiritual Command - Sure Hit Lv. 1 (11/12/10)

- 400 : Defining Pilot Skill - Newtype (11/12/10)

- 300 : Offensive Pilot Skill - Gunfight Lv. 1 (11/12/10)

- 150 : Spiritual Command - Boost Lv. 1 (11/12/10)

- 600 : Spiritual Command - Sure Hit Lv. 2 ~ 3 (11/22/10)

- 250 : Spiritual Command - Boost Lv. 2 (11/22/10)

- 800 : Spiritual Command - Resupply Lv. 1 ~ 2 (11/22/10)

- 975 : Spiritual Command - Courage Lv. 1 (12/8/10)

- 400 : Offensive Pilot Skill - Gunfight Lv. 2 (12/8/10)

- 400 : Spiritual Command - Boost Lv. 3 (12/8/10)

- 500 : Offensive Pilot Skill - Gunfight Lv. 3 (1/10/11)

- 1500 : Hybrid Pilot Skill - Guts Lv. 1 ~ 3 (1/11/11)

- 500 : Spiritual Command - Duty Lv. 1 ~ 2 (1/11/11)

- 400 : Spiritual Command - Duty Lv. 3 (1/20/11)

- 1200 : Special Pilot Skill - E-Save (1/20/11)

- 800 : Defining Pilot Skill - Genius (3/25/11)

- 800 : Ranged Pilot Technique - Megafire (3/25/11)

- 800 : General Pilot Technique - Empowered Attack (3/25/11)

- 1500 : Spiritual Command - Awaken Lv. 1 ~ 2 (3/25/11)

- 500 : Spiritual Command - Resupply Lv. 3 (3/25/11)

- 1100 : General Pilot Technique - Ultimate Weapon (4/15/11)

- 1200 : Offensive Pilot Skill - Esper Lv. 1 ~ 3 (4/15/11)

Total PP Spent: 15825 PP

Total PP remaining:

2977 PP

Edited by Vayu

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Princess Her Highness:

FalisHimetsuru.png

Name: Himetsuru Falis 姫鶴 ファリス

Nickname/Codename: Satsuriku Hime / Hime

Age: 23

Gender: Female

Height: 163 cm

Weight: 116 lb

Quote: "Money? Where!?"

Pilot Lv.: 27.1

Pilot Class: Princess, Bounty Hunter

Pilot Personality Classification: An Unladylike Money Hugging Princess

Pilot SP: 204

Unprincess-like Physique:

Skill Lv. 4: Countercut and Countershoot Cost - 3, Critical Cost - 3, Shield Usage + 5

Melee Lv. 1: [F] Type Weapon Damage + 15%

Accuracy Lv. 1: Target's Dodge Cost + 10%

Critical:

During the special phase you may pay 4 AP to gain Weapon Damage +10% and Accuracy +50% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Straightforward Words:

~ "Even our knights have finer armors!": Cost 3 Coins. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

~ "Hush and Hurry!": Cost 4 Coins. Gain 1 additional attack phase this turn. During this attack phase you many only use [F] type attacks. You may only use this ability once per turn.

~ "I ain't stopping here!": Cost 5 Coins. The first attack phase you received this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage + 25% and Target's Dodge Cost + 25%.

~ "I have had enough of you. Now Die!": Cost 5 Coins. Your next attack phase gains Weapon Damage + 100% and Target's Dodge Cost + 25%.

Unlady-like Personality:

Keen Eyes for Treasures Lv. 3

Type: Offensive

Class: Active

Critical Cost - 3. Gain an additional Weapon Damage + 15% and Accuracy + 15% for attack phase affected by Critical.

Agile Movements against Traps Lv. 3

Type: Offensive

Class: Passive (Main)

If your Skill attribute is at least 2 levels higher than your target opponent's, gain an additional Attack Phase against that opponent. Charge (3).

Skilled Swordsmanship against bounty-heads Lv. 3

Type: Offensive

Class: Passive (Main)

[F]-type Weapons gain Damage + 30% and Target's Dodge Cost +10%

Impolite Manners:

You dare fight against the next Queen of a Kingdom!? Lv. 3

  • All Charge abilities on all enemy units lose one counter. If the ability is active it deactivates and is reduced one counter below the activation level.
  • All counter-based abilities on all enemy units units or their pilots (such as Will) lose one counter.
  • For the next three turns, targeted units gain Damage Received +10% and Weapon Damage -10% to be calculated as a pilot ability.

  • All Charge abilities on all enemy's unit lose two counters. If the ability is active it deactivates and is reduced two counters below the activation level.
  • All counter-based abilities on all enemy units or it's pilot (such as Will) lose two counters.
  • For the next three turns, targeted units gains Damage Received +20% and Weapon Damage -20% to be calculated as a pilot ability.

  • All Charge abilities on all enemy's unit lose three counters. If the ability is active it deactivates and is reduced three counters below the activation level.
  • All counter-based abilities on all enemy units or it's pilot (such as Will) lose three counters.
  • For the next three turns, targeted units gains Damage Received +30% and Weapon Damage -30% to be calculated as a pilot ability.

Statistics:

SP Cost: 90 / 110 / 130 SP

Alternate Name: 戦慄 Senritsu

Type Support (Hindering)

Pesky Bounty-Heads! Lv. 3

- Gain Damage Received -25% for one turn.

- Gain Damage Received -50% for one turn.

- Gain Damage Received -75% for one turn.

Statistics:

SP Cost: 15 / 25 / 40 SP

Alternate Name: 鉄壁 Teppeki

Type: Defensive (Resistance)

Objection Denied! Lv. 1

For a single turn, target enemy cannot Support Defend.

Statistics:

SP Cost: 30 SP

Alternate Name: 威圧 Iatsu

Type: Offensive (Hindering)

Think me as your retribution! Lv. 3

- Recover 10 AP.

- Recover 30 AP.

- Recover 50 AP.

Statistics:

SP Cost: 10 / 25 / 60 SP

Alternate Name: 因縁 In'nen

Type: Recovery (Refuel)

Funding for a Kingdom cannot be Slacked on! Lv. 2

- User's bounty gain is doubled at the end of the battle regardless of the result.

- User or target ally's bounty gain is doubled at the end of the battle regardless of the result.

Statistics:

SP Cost: 30 / 45 SP

Alternate Name: 幸運 Kouun

Type: Support (Enhancement)

I don't have time for the likes of you! Lv. 2

- You gain an additional turn after the turn Awaken is cast. Regeneration and Defense Phases does not apply in the extra turn granted by this Spirit Command.

- You or target ally gains an additional turn after the turn Awaken is cast. Regeneration and Defense Phases does not apply in the extra turn granted by this Spirit Command.

Statistics:

SP Cost: 60 / 90 SP

Alternate Name: 覺醒 Kakusei

Type: Support (Enhancement)

Ruthless Course of Actions:

Ruler's Lead

- Get'm!

Your Critical Attacks gain an additional 20% Accuracy, but lose 20% Weapon Damage.

Hime-sama's Deadly Swords

- Don't you think you can recover so easily!

When performing a Critical Attack, you may pay an additional 5 AP to give the attack the following ability: Enemies hit by this attack have the effect of all HP restoration effects (Repair, Spirit Commands, natural regen, etc) reduced by 50% for 3 turns. This is considered a Status Effect.

Edited by Vayu

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Hime Account

PP Gained:

+ 1600 : Starter Kit - (12/25/10)

+ 180 : Battle (12/31/10)

+ 376 : Battle (1/3/10)

+ 604 : Battle (1/3/11)

+ 150 : Battle (1/9/11)

+ 1030 : Battle (1/19/11)

+ 450 : Battle (1/19/11)

+ 300 : PP Reallocation (1/20/11)

+ 1088 : Battle (1/21/11)

+ 100 : PP Reallocation (1/22/11)

+ 562 : Battle (1/27/11)

+ 692 : Battle (2/10/11)

+ 950 : Battle (3/18/11)

+ 692 : Battle (3/18/11)

+ 1506 : Battle (3/25/11)

+ 792 : Battle (4/3/11)

+ 862 : Battle (4/9/11)

+ 564 : Battle (4/19/11)

+ 788 : Battle (6/7/11)

+ 338 : Battle (7/20/11)

+ 510 : Battle (2/12/12)

+ 450 : Battle (7/6/12)

+ 562 : Battle (9/18/20)

PP Loss:

- 600 : Pilot Attributes (12/28/10)

- 500 : Offensive Pilot Skill - Improved Critical Lv. 1 ~ 2 (12/28/10)

- 500 : Hybrid Spiritual Command - Shiver Lv. 1 (12/28/10)

- 400 : Offensive Pilot Skill - Improved Critical Lv. 3 (1/3/11)

- 150 : Defensive Spiritual Command - Iron Wall Lv. 1 (1/3/11)

- 200 : Recovery Spiritual Command - Karma Lv. 1 (1/9/11)

- 250 : Offensive Spiritual Command - Coercion Lv. 1 (1/9/11)

- 650 : Defensive Spiritual Command - Iron Wall Lv. 2 ~ 3 (1/20/11)

- 1100 : Support Spiritual Command - Lucky Lv. 1 ~ 2 (1/20/11)

- 300 : Recovery Spiritual Command - Karma Lv. 2 (1/20/11)

- 1200 : Offensive Pilot Skill - Attack Again Lv. 1 ~ 2 (1/22/11)

- 1600 : Hybrid Spiritual Command - Shiver Lv. 2 ~ 3 (3/25/11)

- 400 : Recovery Spiritual Command - Karma Lv. 3 (4/15/11)

- 1300 : Supportive Spiritual Command - Awaken Lv. 1 ~ 2 (4/15/11)

- 900 : Offensive Pilot Skill - Attack Again Lv. 3 (4/15/11)

- 800 : Pilot Technique - Focused Critical (4/15/11)

- 1000 : Pilot Technique - Mortal Strike (4/15/11)

- 200 : [Overwrite] Attribute - Melee Lv. 1, Accuracy Lv. 1 (6/8/11)

- 1200 : Offensive Pilot Skill - Infight Lv. 1 ~ 3 (6/8/11)

Total PP Spent: 13050 PP

Total PP remaining:

1896 PP

Edited by Vayu

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Kuro the Maniac:

TwinPilotElder.png

Name: Keikain Kuroyuki 花開院 黒百合

Nickname/Codename: Kuro-chan

Age: 16

Gender: Female

Height: 151 cm

Weight: 101 lb

Quote: "BURN BABY BURN!"

Pilot Lv.: 19.4

Pilot Class: Pyromaniac (?)

Pilot Personality Classification: Slightly insane + overly-obsessive onee-chan

Pilot SP: 172

Onee-chan's Capability:

Melee Lv. 2: [F]-type Weapon Damage +25%, Countercut Cost -1

Ranged Lv. 2: [+]-type Weapon Damage +25%, Countershoot Cost -1

Defense Lv. 2: Damage Received - 10%

Critical:

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Obsessive Love:

~ Break a nec- I mean, Break a Leg!!- Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

~ Don't waste my time!!- Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [F] type attacks. You may only use this ability once per turn.

~ I remember you, bastard!! TAKE THIS!!!- Cost 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

~ You can't kill me na naa~ na naa~ [M]- Cost 5 Will. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

Love for Piloting:

CHARGE!!!

Type: Offense

Class: Active

Damage Dealt + 25%. Charge (4) to activate.

Giving up doesn't exist in my dictionary! Lv. 3

Class: Passive (Main)

While HP is 50% and below, Damage Received -15%, Damage Dealt +15% and Target's Dodge Cost +15%.

While HP is 30% and below, Damage Received -20%, Damage Dealt +20% and Target's Dodge Cost +20% instead.

Did you JUST attacked my beloved little sister!? Lv. 3

Type: Offensive

Class: Passive (Main)

Damage dealt +25% against all units that attacked you or an ally this turn. In addition, whenever any allied unit is defeated, gain a permanent +10% Weapon Damage until the end of the battle. This ability does not trigger if a summoned unit is attacked or destroyed, and can stack if multiple allies are defeated.

Love for War:

You are it, AREN'T YOU!?

For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense other secondary defenses only applies to your attacks.

Statistics:

SP Cost: 25 SP

Alternate Name: 直撃 Chokugeki

Type: Offensive (Hindering)

Don't Hide! Lv. 1

For a single turn, target enemy cannot Support Defend.

Statistics:

SP Cost: 30 SP

Alternate Name: 威圧 Iatsu

Type: Offensive (Hindering)

This bit is not a Problem! Lv. 3

- Recover 30% of your maximum HP.

- Recover 50% of your maximum HP.

- Recover all HP.

Statistics:

SP Cost: 20 / 50 / 80 SP

Alternate Name: 根性 Konjou

Type: Recovery (Healing)

Tricks are for Kids! Lv. 2

- Negate the effects of all negative status attacks that you receive for one turn.

- Negate the effects of all negative status attacks that you or target ally receives for one turn.

Statistics:

SP Cost: 25 / 35 SP

Alternate Name: 信念 Shinnen

Type: Defensive (Resistance)

BURN BABE BURN! Lv. 3

- All Weapon Damage +50% for your next attack phase taken this turn.

- All Weapon Damage +100% for your next attack phase taken this turn.

- All Weapon Damage +200% for your next attack phase taken this turn.

Statistics:

SP Cost: 20 / 40 / 60 SP

Alternate Name: 熱血 Nekketsu

Type: Offensive (Attack)

FALL!!! Lv. 1

Cast Sure Hit Lv. 3, Hot Blood Lv. 3 and Direct Attack Lv. 1 on yourself.

Statistics:

SP Cost: 80 SP

Alternate Name: 激怒 Gekido

Type: Hybrid

Love for Explosion:

HA! Easy!

Requirement: A Countercut-capable weapon.

Gain X) Shield: Chosen Weapon. If the weapon chosen for this ability is a (B)-type weapon, gain X) Beam Shield: Chosen Weapon instead.

The Shield provided by this ability only provides half the normal number of shields.

Edited by Vayu

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Kuro Account

PP Gained:

+ 1600 : Starter Kit - (1/4/10)

+ 450 : Battle (1/19/11)

+ 1088 : Battle (1/21/11)

+ 562 : Battle (1/27/11)

+ 692 : Battle (2/10/11)

+ 950 : Battle (3/18/11)

+ 692 : Battle (3/18/11)

+ 1306 : Battle (3/25/11)

+ 1089 : Battle (4/3/11)

+ 862 : Battle (4/9/11)

+ 564 : Battle (4/19/11)

+ 210 : Battle (4/28/11)

+ 788 : Battle (6/7/11)

+ 338 : Battle (6/7/11)

+ 510 : Battle (2/12/12)

+ 225 : Battle (7/6/12)

+ 412 : Battle (8/7/12)

+ 644 : Battle (8/8/12)

+ 562 : Battle (9/18/20)

PP Loss:

- 600 : Pilot Attributes (1/4/10)

- 500 : Offensive Pilot Skill - Attacker (1/4/10)

- 300 : Hybrid Pilot Skill - Potential Lv. 1 (1/4/10)

- 200 : Offensive Spiritual Command - Direct Attack Lv. 1 (1/4/10)

- 250 : Offensive Spiritual Command - Coercion Lv. 1 (1/20/11)

- 200 : Recovery Spiritual Command - Perseverance Lv. 1 (1/20/11)

- 500 : Hybrid Pilot Skill - Potential Lv. 2 (1/22/11)

- 300 : Recovery Spiritual Command - Perseverance Lv. 2 (1/22/11)

- 250 : Defensive Spiritual Command - Belief Lv. 1 (1/22/11)

- 1200 : Offensive Spiritual Command - Hot Blood Lv. 1~3 (3/10/11)

- 850 : Hybrid Spiritual Command - Rage (3/25/11)

- 400 : Recovery Spiritual Command - Perseverance Lv. 3 (3/25/11)

- 350 : Defensive Spiritual Command - Belief Lv. 2 (3/25/11)

- 700 : Hybrid Pilot Skill - Potential Lv. 3 (3/25/11)

- 500 : General Pilot Technique - Sword Shield (3/25/11)

- 2100 : Offensive Pilot Skill - Revenge Lv. 1 ~ 3 (4/15/11)

Total PP Spent: 9200 PP

Total PP remaining:

4344 PP

Edited by Vayu

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Shiro the Timid:

TwinPilotYounger.png

Name: Keikain Shiroyuki 花開院 白百合

Nickname/Codename: Shiro-chan

Age: 16

Gender: Female

Height: 149 cm

Weight: 100 lb

Quote: "I-It's scary!"

Pilot Lv.: 19.46

Pilot Class: Introvert

Pilot Personality Classification: Slightly too-timid + weak-minded imouto-chan

Pilot SP: 172

Imouto-chan's Capability:

Melee Lv. 2: [F]-type Weapon Damage +25%, Countercut Cost -1

Evade Lv. 4: Dodge Cost - 20%

Critical:

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Unconditional Loyalty:

~ T-This is impossible!! I-I am afraid!- Costs 3 Will. Gain Dodge Cost -15% this turn. This counts as a terrain effect.

~ S-Stop hurting O-Onee-chan!- Costs 4 Will. Choose one attack that deals damage. That attack gains SP Damage (20) this turn.

~ Y-You must be stopped! ... I think.- Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [F] type attacks. You may only use this ability once per turn.

~ I-if it's for Onee-chan!- Cost 5 Will. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

Loyalty to Piloting:

T-This is a piece of cake!... I think?

Type: Defining

Class: Passive (Main)

Gain Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%.

E-even I can do this!... Lv. 3

Type: Offensive

Class: Passive (Main)

[F]-type Weapons gain Damage +30% and Target's Dodge Cost +10%.

I-I can try to relax....

Type: Special

Class: Passive (Sub)

SP Reduction that this pilot suffers in multi-piloted units is considered two steps less.

Loyal Aiding:

Kyaa!!! D-Don't aim at me please... Lv. 3

- Gain Dodge Cost -25% for one turn.

- Gain Dodge Cost -50% for one turn.

- Gain Dodge Cost -75% for one turn.

Statistics:

SP Cost: 15 / 25 / 40 SP

Alternate Name: ブースト Buusuto

Type: Defensive (Evasive)

P-Please forgive my Onee-chan!... Lv. 3

- If the first attack you execute this turn would defeat an enemy (reduce their HP to 0), their HP is reduced to 10 instead.

- For the first attack you execute this turn, gain Weapon Damage x1.5. If this attack would defeat an enemy (reduce their HP to 0), their HP is reduced to 10 instead.

- For the first attack you execute this turn, gain Weapon Damage x2, Target's Dodge Cost +25%, and disable all Evasive Secondary Defenses (such as Bunshin and Stealth). If this attack would defeat an enemy (reduce their HP to 0), their HP is reduced to 10 instead.

Statistics:

SP Cost: 10 / 20 / 30 SP

Alternate Name: 手加減 Tekagen

Type: Supportive (Hindering)

L-Let me handle the EN Monitor!... Lv. 3

- You or target ally recovers all ammunition.

- You or target ally recovers all EN.

- You or target ally recovers all ammunition and EN.

Statistics:

SP Cost: 50 / 50 / 70 SP

Alternate Name: 補給 Hokyuu

Type: Recovery (Refuel)

D-Data Here! Lv. 3

- Gain Target's Dodge Cost +25% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image).

- Gain Target's Dodge Cost +50% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image).

- Gain Target's Dodge Cost +75% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image).

Statistics:

SP Cost: 15 / 25 / 40 SP

Alternate Name: 必中 Hicchuu

Type: Offensive (Targeting)

W-We bear no ill will... Lv. 3

- Recover 30% of your maximum DP.

- Recover 50% of your maximum DP.

- Recover all DP.

Statistics:

SP Cost: 20 / 50 / 80 SP

Alternate Name: 任 Nin

Type: Recovery (Limit)

M-Maneuver! Lv. 2

- You gain 1 additional turn after the turn Awaken is cast (Regeneration and Defense Phases does not apply in the extra turn granted by this Spirit Command.)

- You or target ally gains an additional turn after the turn Awaken is cast. Regeneration and Defense Phases does not apply in the extra turn granted by this Spirit Command.

Statistics:

SP Cost: 60 / 90 SP

Alternate Name: 覺醒 Kakusei

Type: Support (Enhancement)

Loyalty to Her Responsibility:

I-I am told to crush your shield, So!...

Requirement: One [F]-type weapon, chosen at deployment. This attack's stats are based off the chosen weapon.

Attack: * Shield Crush- * damage, Shield Pierce, * EN/attack [+*%]

[F] or [H] ?: Same as base attack.

Damage: Damage is equal to the base attack.

EN Cost: EN cost is equal to the base attack +25%. If it has no EN cost, EN cost +5 instead.

Accuracy: Accuracy is equal to the base attack.

Other: This attack gains all tags that the base attack has. This attack also consumes 1 round of the base attack, if rounded. If this attack is a round-based (V)/(F)/(X), the variable cost is paid using rounds of the base attack.

T-Take this hit!

Requirement: Unit must have 5 or more weapons that you are able to use. Choose one non-MAP weapon at deployment. This attack's stats are based off the chosen weapon.

Attack: * Ultimate Weapon- * damage, Barrier Pierce, * rounds [+30%]

[F], [+] or [H] ?: If only non- [F] weapons are applied to this attack, then it is [+]. If only non [+]-weapons are applied to this attack, then it is [F]. Otherwise it is [H].

Damage: Damage is equal to base weapon's damage plus 10% for each additional usable non-combo weapon that you choose to apply (up to +60% damage maximum, regardless of how many weapons are applied). If the base weapon is a variable weapon, calculate base damage for a full use of the weapon.

Rounds: Rank 1-12: 1 round. Rank 13+: 2 rounds. Rounds may not exceed those of the base attack. If total EN cost of the base attack is 50% or more of the unit's base EN, rounds are capped at 1.

Other: This attack gains all requirements of all weapons applied to the attack. If the base attack is Rounds Locked, then so is this attack. MAP weapons may increase damage for this attack, but MAP versions of non-MAP attacks do not count toward the requirement for this technique and are not applicable to increase damage.

Edited by Vayu

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Shiro Account

PP Gained:

+ 1600 : Starter Kit - (1/4/11)

+ 450 : Battle (1/19/11)

+ 20 : PP Reallocation (1/20/11)

+ 1088 : Battle (1/21/11)

+ 562 : Battle (1/27/11)

+ 692 : Battle (2/10/11)

+ 950 : Battle (3/18/11)

+ 692 : Battle (3/18/11)

+ 1306 : Battle (3/25/11)

+ 1089 : Battle (4/3/11)

+ 862 : Battle (4/9/11)

+ 564 : Battle (4/19/11)

+ 210 : Battle (4/28/11)

+ 788 : Battle (6/7/11)

+ 338 : Battle (6/7/11)

+ 510 : Battle (2/12/12)

+ 225 : Battle (7/6/12)

+ 412 : Battle (8/7/12)

+ 644 : Battle (8/8/12)

+ 562 : Battle (9/18/20)

PP Loss:

- 600 : Pilot Attributes (1/4/11)

- 800 : Pilot Defining Skill - Genius (1/4/11)

- 150 : Defensive Spirit Command - Boost Lv. 1 (1/4/11)

- 520 : Support Spirit Command - Mercy Lv. 1 ~ 3 (1/20/11)

- 250 : Defensive Spiritual Command - Boost Lv. 2 (1/22/11)

- 800 : Recovery Spiritual Command - Resupply Lv.1 ~ 2 (1/22/11)

- 1200 : Offensive Pilot Skill - Infight Lv. 1 ~ 3 (3/25/11)

- 400 : Defensive Spiritual Command - Boost Lv. 3 (3/25/11)

- 800 : Offensive Pilot Skill - Sure Hit Lv. 1 ~ 3 (3/25/11)

- 1300 : Support Spiritual Command - Awaken Lv. 1 ~ 2 (3/25/11)

- 500 : Recovery Spiritual Command - Duty Lv. 1 ~ 2 (3/25/11)

- 400 : Recovery Spiritual Command - Duty Lv. 3 (4/15/11)

- 500 : Recovery Spiritual Command - Resupply Lv. 3 (4/15/11)

- 1000 : Supportive Pilot Skill - Group Mentality (4/15/11)

- 1100 : Pilot General Technique - Ultimate Weapon (1/4/12)

- 600 : Pilot General Technique - Shield Crush (1/4/12)

Total PP Spent: 10920 PP

Total PP remaining:

2664 PP

Edited by Vayu

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Happy go Lucky:

Pilot.png

Name: Jasmine "Lucky E" White ジャスミン "ラッキー メール" ホワイト

Nickname/Codename: Lucky E / Lucky-chan

Age: 18

Gender: Female

Height: 167 cm

Weight: 115 lb

Quote: "Take me on!"

Pilot Lv.: 19

Pilot Class: Fighting-crazed American Blonde

Pilot Personality Classification: Hot-blooded, silly lil' girl

Pilot SP: 172

Lucky Person:

Defense Lv. 4: Damage Received - 20%

Skill Lv. 2: Countercut and Countershoot Costs -2, Critical Cost -2, Shield Usage +3

Critical:

During the special phase you may pay 8 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Lucky Fortunes:

~ Ooh~ Wrestling mats~- Costs 3 Will. Gain Damage Received -15% for this turn. This counts as a terrain effect.

~ Defense! Act one!- Costs 4 Will. Damage Received -40% and Target's Dodge Cost +50% for one turn.

~ Eeewww~ Sweaty~ Stay away!- Costs 4 Will. Negate all status attacks this turn.

~ Martial Arts is all about not giving up!- Cost 5 Will. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

Lucky Star:

Martial Art Maniac

Type: Defining

Class: Passive (Main)

Gain Damage Received -10%, Weapon Damage +5%, Target's Dodge Cost +5%.

The Best Offense is Defense. Or something like that!

Type: Defensive

Class: Active

Damage Received - 15%. Charge (4) to activate.

I am just getting warmed up! Lv. 3

Class: Passive (Main)

While HP is 50% and below, Damage Received -15%, Damage Dealt +15%, and Target's Dodge Cost +15%

While HP is 30% and below, Damage Received -20%, Damage Dealt +20% and Target's Dodge Cost +20%

Lucky Charms:

You know, I still have tons of energy~ Lv. 3

- Recover 30% of your maximum HP.

- Recover 50% of your maximum HP.

- Recover all HP.

Statistics:

SP Cost: 20 / 50 / 80 SP

Alternate Name: 根性 Konjou

Type: Recovery (Healing)

Ugh! Stop Surprising Me! Lv. 3

- Gain Damage Received -75% against the first attack received this turn. This is considered a Secondary Defense.

- Gain Damage Received -85% against the first attack received this turn. This is considered a Secondary Defense.

- Gain Damage Received -95% against the first attack received this turn. This is considered a Secondary Defense.

Statistics:

SP Cost: 10 / 15 / 20 SP

Alternate Name: 不屈 Fukutsu

Type: Defensive (Resistance)

Lemme Stay on D for a bit... Lv. 3

- Gain Damage Received -25% for one turn.

- Gain Damage Received -50% for one turn.

- Gain Damage Received -75% for one turn.

Statistics:

SP Cost: 15 / 25 / 40 SP

Alternate Name: 鉄壁 Teppeki

Type: Defensive (Resistance)

HEY! Did you skip me out!? Lv. 2

- For a single turn, trade Defense Phase with one target ally regardless of any condition. That ally must not have taken his or her turn to be a legitimate target of this spell.

- For a single turn, two target allies trade Defense Phases regardless of any condition. Neither ally can have taken their turn to be a legitimate target of this spell.

Statistics:

SP Cost: 35 / 60 SP

Alternate Name: 替身 Migawari

Type: Support (Protection)

Com'on. You afraid? Lv. 1

- Choose 2 enemy units. During these units' next turn, they MUST target at least you in every attack phase. MAP-type attacks are unaffected. You may not be targeted by the Substitute Spirit Command or any abilities that mimic it the turn after you use this Spirit Command. You cannot become untargetable by any means while the effects of this spell are active. Should the same unit be targeted by this Spirit Command multiple times, only the most recent use applies.

Statistics:

SP Cost: 30 SP

Alternate Name: 挑発 Chouhatsu

Type: Support (Protection)

God always blesses those who works hard~ Lv. 2

- User's PP gain is doubled at the end of the battle regardless of the result. This affects all pilots that are inside this unit as well.

- User or target ally's PP gain is doubled at the end of the battle regardless of the result. In SAMW matches, this affects all sub-characters that are INSIDE that unit as well.

Statistics:

SP Cost: 20 / 35 SP

Alternate Name: 努力 Doryoku

Type: Support (Enhancement)

Lucky Kills:

I totally didn't just block you with my bare hands! Totally!

Requirement: A Countercut-capable weapon.

Gain X) Shield: Chosen Weapon. If the weapon chosen for this ability is a (B)-type weapon, gain X) Beam Shield: Chosen Weapon instead.

The Shield provided by this ability only provides half the normal number of shields.

HEY! You challengers needa pass me first!

Pay 20 EN during your Defense Phase. This turn, all [F]-type attacks currently targeting your allies now target you instead.

Edited by Vayu

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