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"Hana" Club Database

123 posts in this topic

Sidekick Profile:

fatet.gif

Name: Shadow Soul

Nickname/codename: Feito-Heart

Pilot Class: Sidekick

Pilot Rank: 15.5

Current Max SP: 160

Pilot Summary:

NATM

Attribute:

NATM

Will Gauge:

NATM

Critical:

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Skill:

Assisted Melee

Class: Sidekick

Main Pilot gains +1 Melee Attribute.

Assisted Tracking

Class: Sidekick

Main Pilot gains +1 Accuracy Attribute.

Assisted Piloting

Class: Sidekick

Main Pilot gains +1 Evade Attribute.

Concentration

Type: Support

Class: Passive (Sub)

Spirit Command Cost -20%

Spirit Command:

Great Effort Lv. 2

- User's PP gain is doubled at the end of the battle regardless of the result. In SAMW matches, this affects all sub-characters that are INSIDE that unit as well.

- User or target ally's PP gain is doubled at the end of the battle regardless of the result. In SAMW matches, this affects all sub-characters that are INSIDE that unit as well.

Statistics:

SP Cost: 16 / 28 SP

Alternate Name: 努力 Doryoku

Type: Support (Enhancement)

Training Lv. 2

- Unit's Evolution Point gain is doubled at the end of battle.

- Unit or target ally unit's Evolution Point gain is doubled at the end of battle.

Statistics:

SP Cost: 40 / 60 SP

Alternate Name: 修行 Shugyou

Type: Support (Enhancement)

Concentrate Lv. 1

- Gain Target's Dodge Cost +20% and Dodge Cost -10% for one turn.

Statistics:

SP Cost: 12 SP

Alternate Name: 集中 Shuuchuu

Type: Hybrid (Evasive/Targeting)

Duty Lv. 3

- Recover 30% of your maximum DP.

- Recover 50% of your maximum DP.

- Recover all DP.

Statistics:

SP Cost: 16 / 40 / 64 SP

Alternate Name: 任 Nin

Type: Recovery (Limit)

Sure Hit Lv. 2

- Gain Target's Dodge Cost +25% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image).

- Gain Target's Dodge Cost +50% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image).

Statistics:

SP Cost: 12 / 20 SP

Alternate Name: 必中 Hicchuu

Type: Offensive (Targeting)

Resupply Lv. 2

- You or target ally recovers all ammunition.

- You or target ally recovers all EN.

Statistics:

SP Cost: 40 / 40 SP

Alternate Name: 補給 Hokyuu

Type: Recovery (Refuel)

Edited by Vayu

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Feito-Heart Battle Record:

PP Gain:

+ 720 : Battle (10/27/10)

+ 488 : Battle (11/6/10)

+ 526 : Battle (11/11/10)

+ 526 : Battle (11/21/10)

+ 1306 : Battle (11/22/10)

+ 875 : Battle (1/25/11)

+ 1089 : Battle (4/3/11)

PP Loss:

- 150 [initial] : Hybrid Spiritual Command - Concentrate Lv. 1

- 200 [initial] : Recovery Spiritual Command - Duty Lv. 1

- 1100 [initial] : Supportive Spiritual Command - Great Effort Lv. 2

- 1500 [initial] : Supportive Spiritual Command - Training Lv. 2

- 400 : Sidekick Pilot Skill - Assisted Melee

- 150 : Offensive Spiritual Command - Sure Hit Lv. 1

- 250 : Offensive Spiritual Command - Sure Hit Lv. 2

- 400 : Sidekick Pilot Skill - Assisted Tracking

- 400 : Recovery Spiritual Command - Resupply Lv. 1

- 400 : Recovery Spiritual Command - Resupply Lv. 2

- 400 : Sidekick Pilot Skill - Assisted Piloting

- 1200 : Special Pilot Skill - Concentration

- 700 : Defensive Spiritual Command - Duty Lv. 2 ~ 3

Total PP Spent: 2950 [initial] + 4300 = 7250 PP

PP Total:

+ 1280

Edited by Vayu

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Sidekick Profile:

Name: Spica

Nickname/codename: Kira-kira chan

Pilot Class: Sidekick

Pilot Rank: 12.5

Current Max SP: 148

Pilot Summary:

Target's Dodge Cost + 15%

Damage Received - 10%

Dodge Cost - 10%

Countershoot Cost - 1

Attribute:

Accuracy Level 2: Target's Dodge Cost +15%, Countershoot Cost -1

Defense Level 2: Damage Received -10%

Evade Level 2: Dodge Cost -10%

Will Gauge:

NATM

Critical:

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Skill:

Assisted Control

Class: Sidekick

All summons controlled by this unit inherit the Attributes of the Sidekick with this skill (ie, if the Sidekick with this skill has Melee Level 4 and Defense Level 2, then all summons are considered to have Melee Level 4 and Defense Level 2).

Enhanced Control Lv. 3

Type: Supportive

Class: Passive (Sub)

All summons controlled by this unit gain Dodge Cost -10%, Accuracy +10%, and Damage Dealt +10%.

Assisted Piloting

Class: Sidekick

Main Pilot gain +1 Evade Attribute.

Spirit Command:

Flash Lv. 1

- Gain Dodge Cost -75% against the first attack received this turn. This is considered a Secondary Evasive Defense.

Statistics:

SP cost: 10 SP

Alternate Name: ひらめき Hirameki

Type: Defensive (Evasive)

Awaken Lv. 1

You gain 1 additional turn after the turn Awaken is cast (Regeneration and Defense Phases does not apply in the extra turn granted by this Spirit Command.)

Statistics:

SP Cost: 60 SP

Alternate Name: 覺醒 Kakusei

Type: Support (Enhancement)

Concentrate Lv. 1

- Gain Target's Dodge Cost +20% and Dodge Cost -10% for one turn.

Statistics:

SP Cost: 15 SP

Alternate Name: 集中 Shuuchuu

Type: Hybrid (Evasive/Targeting)

Perseverance Lv. 1

Recover 30% of your maximum HP.

Statistics:

SP Cost: 20 SP

Alternate Name: 根性 Konjou

Type: Recovery (Healing)

Great Effort Lv. 2

- User's PP gain is doubled at the end of the battle regardless of the result. In SAMW matches, this affects all sub-characters that are INSIDE that unit as well.

- User or target ally's PP gain is doubled at the end of the battle regardless of the result. In SAMW matches, this affects all sub-characters that are INSIDE that unit as well.

Statistics:

SP Cost: 20 / 35 SP

Alternate Name: 努力 Doryoku

Type: Support (Enhancement)

Edited by Vayu

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KiraKira-chan Battle Record:

PP Gain:

+ 526 : Battle (11/11/10)

+ 526 : Battle (11/21/10)

+ 864 : Battle (11/28/10)

+ 488 : Battle (12/1/10)

+ 952 : Battle (12/17/10)

+ 450 : Battle (1/19/11)

+ 100 : PP Reallocated (4/7/11)

+ 210 : Battle (4/28/11)

+ 281 : Battle (8/7/12)

+ 632 : Battle (8/27/12)

+ 488 : Battle (9/20/12)

PP Loss:

- 150 [initial] : Hybrid Spiritual Command - Concentrate Lv. 1

- 200 [initial] : Recovery Spiritual Command - Perseverance Lv. 1

- 100 [initial] : Defensive Spiritual Command - Flash Lv. 1

- 600 [initial] : Offensive Spiritual Command - Awaken Lv. 1

- 800 [initial] : Sidekick Pilot Skill - Assisted Control

- 400 : Supportive Pilot Skill - Enhanced Control Lv. 1

- 600 : Supportive Pilot Skill - Enhanced Control Lv. 2

- 800 : Supportive Pilot Skill - Enhanced Control Lv. 3

- 500 : Supportive Spiritual Command - Great Effort Lv. 1

- 400 : Sidekick Pilot Skill - Assisted Piloting

- 600 : Attributes

- 600 : Supportive Spiritual Command - Great Effort Lv. 2

Total PP Spent: 1850 [initial] + 3900 = 5750 PP

PP Total:

+ 1617

Edited by Vayu

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Sidekick Profile:

Name: Taiko-no-Tamashi

Nickname/codename: Donko

Pilot Class: Sidekick

Pilot Rank: 6

Current Max SP: 120

Pilot Summary:

This Sidekick can be a Main Pilot

Attribute:

NATM

Will Gauge:

Yukkuri~: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

Bouryoku wa Hantai!!!: Costs 3 Will. Gain Dodge Cost -15% this turn. This counts as a terrain effect.

百花繚乱!!: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [M] type attacks. You may only use this ability once per turn.

Donko no Mahou!: Costs 5 Will. If your next attack phase uses an [M] type attack, its status is extended to five turns instead of three.

Critical:

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Skill:

NATM

Spirit Command:

Ikuso Minasan!! Lv. 2

- All Weapon Damage +50% for your next attack phase taken this turn.

- All Weapon Damage +100% for your next attack phase taken this turn.

Statistics:

SP Cost: 20 / 40 SP

Alternate Name: 熱血 Nekketsu

Type: Offensive (Attack)

Ganbatte ne Lv. 2~

- User's PP gain is doubled at the end of the battle regardless of the result. In SAMW matches, this affects all sub-characters that are INSIDE that unit as well.

- User or target ally's PP gain is doubled at the end of the battle regardless of the result. In SAMW matches, this affects all sub-characters that are INSIDE that unit as well.

Statistics:

SP Cost: 20 / 35 SP

Alternate Name: 応援 Ouen

Type: Support (Enhancement)

Atarashii no Kibou yo! Lv. 3

Target pilot (including sidekicks) in an allied unit regains 10 SP.

Target pilot (including sidekicks) in an allied unit regains 30 SP.

Target pilot (including sidekicks) in an allied unit regains 50 SP.

Statistics:

SP Cost: 30 / 60 / 90 SP

Alternate Name: 期待 Kitai

Type: Recovery (Spirit)

Mou Sukoshi~ Lv. 2

You or target ally recovers all ammunition.

You or target ally recovers all EN.

Statistics:

SP Cost: 50 SP / 50 SP

Alternate Name: 補給 Hokyuu

Type: Recovery (Refuel)

Edited by Vayu

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Donko Battle Record:

PP Gain:

+ 864 : Battle (11/28/10)

PP Loss:

- 600 [initial] : Offensive Spiritual Command - Hot Blood Lv. 2

- 1100 [initial] : Support Spiritual Command - Great Effort Lv. 2

- 1200 [initial] : Recovery Spiritual Command - Hope Lv. 3

- 800 [initial] : Recovery Spiritual Command - Resupply Lv. 2

Total PP Spent: 3700 [initial] + 0 = 3700 PP

PP Total:

+ 864

Edited by Vayu

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Sidekick Profile:

Name: Taiko-no-Tamashi

Nickname/codename: Mecha-don

Pilot Class: Sidekick

Pilot Rank: 6.7

Current Max SP: 120

Pilot Summary:

This Sidekick can be a Main Pilot

Attribute:

Accuracy Lv. 4 : Target's Dodge Cost +25%, Countershoot Cost -3

Evade Lv. 2 : Dodge Cost - 10%

Will Gauge:

Barrel Roll: Costs 2 Will. Gain Dodge Cost - 10% and Target's Dodge Cost + 20% for this turn.

Elude: Costs 3 Will. Gain Dodge Cost -15% this turn. This counts as a terrain effect.

Encore: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [M] type attacks. You may only use this ability once per turn.

Heartfelt Performance: Costs 5 Will. If your next attack phase uses an [M] type attack, its status is extended to five turns instead of three.

Critical:

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Skill:

NATM

Spirit Command:

Great Effort Lv. 2

- User's PP gain is doubled at the end of the battle regardless of the result. In SAMW matches, this affects all sub-characters that are INSIDE that unit as well.

- User or target ally's PP gain is doubled at the end of the battle regardless of the result. In SAMW matches, this affects all sub-characters that are INSIDE that unit as well.

Statistics:

SP Cost: 20 / 35 SP

Alternate Name: 努力 Doryoku

Type: Support (Enhancement)

Sure Hit Lv. 3

- Gain Target's Dodge Cost +25% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image).

- Gain Target's Dodge Cost +50% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image).

- Gain Target's Dodge Cost +75% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image).

Statistics:

SP Cost: 15 / 25 / 40 SP

Alternate Name: 必中 Hicchuu

Type: Offensive (Targeting)

Exhaust Lv. 1

- All Charge abilities on target enemy's unit lose one counter. If the ability is active it deactivates and is reduced one counter below the activation level.

- All counter-based abilities on targeted unit or it's pilot (such as Will) lose one counter.

- For the next three turns, targeted unit gains Damage Received +10% and Weapon Damage -10% to be calculated as a pilot ability.

Statistics:

SP Cost: 50 SP

Alternate Name: 脱力 Datsuryoku

Type: Support (Hindering)

Hot Blood Lv. 2

- All Weapon Damage +50% for your next attack phase taken this turn.

- All Weapon Damage +100% for your next attack phase taken this turn.

Statistics:

SP Cost: 20 / 40 SP

Alternate Name: 熱血 Nekketsu

Type: Offensive (Attack)

Edited by Vayu

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Mecha-Don Battle Record:

PP Gain:

+ 338 : Battle (9/9/10)

+ 864 : Battle (9/18/10)

+ 792 : Battle (4/3/11)

PP Loss:

- 600 [initial] : Offensive Spiritual Command - Hot Blood Lv. 2

- 1100 [initial] : Support Spiritual Command - Great Effort Lv. 2

- 150 [initial] : Offensive Spiritual Command - Sure Hit Lv. 1

- 300 [initial] : Hybrid Spirit Command - Exhaust Lv. 1

- 600 : Pilot Attribute - Evade Lv. 2, Accuracy Lv. 4

- 600 : Offensive Spiritual Command - Sure Hit Lv. 2 ~ 3

Total PP Spent: 2150 [initial] + 1200 = 3350 PP

PP Total:

+ 794

Edited by Vayu

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Sidekick Profile:

Name: Taiko-no-Tamashi

Nickname/codename: Wadadadada~

Pilot Class: Sidekick

Pilot Rank: 11.6

Pilot SP: 144

Pilot Summary:

This Sidekick can be a Main Pilot

Dodge Cost - 20%

Accuracy + 15%

Countershoot Cost - 1

Attribute:

Evade Level 4: Dodge Cost - 20%

Accuracy Level 2: Accuracy + 15%, Countershoot Cost - 1

Will Gauge:

~ Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

~ Lock On: Costs 3 Will. The first hit of your next attack phase negates secondary defenses such as Double Image and Barriers.

~ Encore: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [M] type attacks. You may only use this ability once per turn.

~ Heartfelt Performance: Costs 5 Will. If your next attack phase uses an [M] type attack, its status is extended to five turns instead of three.

Critical:

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Skill:

Assisted Piloting

Class: Sidekick

Main Pilot gain +1 Evade Attribute.

Assisted Tracking

Class: Sidekick

Main Pilot gain +1 Accuracy Attribute.

Spirit Command:

Mada mada da da-don!! Lv. 2

- User recovers 30% of their maximum HP.

- User recovers 50% of their maximum HP.

Statistics:

SP Cost: 20 / 50 SP

Alternate Name: 根性 Konjou

Type: Recovery (Healing)

Ganbatte da-don!! Lv. 2

- All attacks you make this turn are considered to be under the effect of Critical, as if you used the ability.

- All attacks you and one target ally make this turn are considered to be under the effect of Critical, as if they used the ability.

Statistics:

SP Cost: 20 / 30 SP

Alternate Name: 士気 Shiki

Type: Offensive (Attack)

Moeteru da-don!! Lv. 2

- All Weapon Damage +50% for your next attack phase taken this turn.

- All Weapon Damage +100% for your next attack phase taken this turn.

Statistics:

SP Cost: 20 / 40 SP

Alternate Name: 熱血 Nekketsu

Type: Offensive (Attack)

Ouen cheer da-don~ Lv. 2

- User's PP gain is doubled at the end of the battle regardless of the result. In SAMW matches, this affects all sub-characters that are INSIDE that unit as well.

- User or target ally's PP gain is doubled at the end of the battle regardless of the result. In SAMW matches, this affects all sub-characters that are INSIDE that unit as well.

Statistics:

SP Cost: 20 / 35 SP

Alternate Name: 応援 Ouen

Type: Support (Enhancement)

Samurai Tamashii da-don! Lv. 3

- Gain Damage Received -25% for one turn.

- Gain Damage Received -50% for one turn.

- Gain Damage Received -75% for one turn.

Statistics:

SP Cost: 15 / 25 / 40 SP

Alternate Name: 鉄壁 Teppeki

Type: Defensive (Resistance)

Rakusho da-don Lv. 2

- Gain Damage Received -75% against the first attack received this turn. This is considered a Secondary Defense.

- Gain Damage Received -85% against the first attack received this turn. This is considered a Secondary Defense.

Statistics:

SP Cost: 10 / 15 SP

Alternate Name: 不屈 Fukutsu

Type: Defensive (Resistance)

Technique:

NATM

Edited by Vayu

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Wadadadada Battle Record

PP Gained:

+ 540 : Battle (3/17/10)

+ 262 : Battle (3/19/10)

+ 400 : Rule Change (5/30/10)

+ 150 : Battle (6/1/10)

+ 864 : Battle (9/18/10)

+ 1030 : Battle (1/19/11)

+ 950 : Battle (3/18/11)

+ 792 : Battle (4/3/11)

PP Lost:

- 200 [initial] : Recovery Spiritual Command - Perseverance Lv. 1

- 600 [initial] : Offensive Spiritual Command - Hot Blood Lv. 2

- 200 [initial] : Offensive Spiritual Command - Morale Lv. 1

- 1100 [initial] : Support Spiritual Command - Great Effort Lv. 2

- 100 : Attribute - Defense Level 1 (3/29/10)

- 100 : Attribute - Defense Level 2 (3/29/10)

- 100 : Attribute - Defense Level 3 (3/29/10)

- 100 : Attribute - Defense Level 4 (3/29/10)

- 150 : Defensive Spiritual Command - Iron Wall Lv. 1 (6/19/10)

- 250 : Defensive Spiritual Command - Iron Wall Lv. 2 (6/19/10)

- 100 : Attribute - Accuracy Level 1 (6/19/10)

- 100 : Attribute - Accuracy Level 2 (12/29/10)

- 300 : Recovery Spiritual Command - Perseverance Lv. 2 (12/29/10)

- 400 : Sidekick Skill - Assisted Piloting (12/29/10)

- 100 : Defensive Spiritual Command - Resist Lv. 1 (12/29/10)

- 400 : Attribute - Evade Lv. 1 ~ 4 (1/20/11)

- 400 : Sidekick Skill - Assisted Tracking (1/20/11)

- 400 : Defensive Spiritual Command - Iron Wall Lv. 3 (3/25/11)

- 400 : Offensive Spiritual Command - Morale Lv. 2 (3/25/11)

- 200 : Defensive Spiritual Command - Resist Lv. 2 (3/25/11)

Total PP Spent : 2100 [initial] + 3200 = 5300 PP

PP Total:

988

Edited by Vayu

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Sidekick Profile:

Name: Taiko-no-Tamashi

Nickname/codename: Katsudon

Pilot Class: Sidekick

Pilot Rank: 10.1

Current Max SP: 170

Pilot Summary:

This Sidekick can be a Main Pilot

Attribute:

Evade Level 4 : Dodge Cost - 20%

Accuracy Level 2 : Target Dodge Cost + 15%, Countershoot Cost - 1

Will Gauge:

Scary da Katsu!: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

Duck and Cover da Katsu!: Costs 3 Will. Gain Dodge Cost -15% this turn. This counts as a terrain effect.

Once again da Katsu!: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [M] type attacks. You may only use this ability once per turn.

Fullu Combo da Katsu!!: Costs 5 Will. If your next attack phase uses an [M] type attack, its status is extended to five turns instead of three.

Critical:

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Skill:

Assisted Piloting

Class: Sidekick

Main Pilot gain +1 Evade Attribute.

Assisted Tracking

Class: Sidekick

Main Pilot gain +1 Accuracy Attribute.

SP Boost Lv. 2

Class: Passive (Sub)

Max SP + 30.

Spirit Command:

Moeteru da-Katsu!!

- All Weapon Damage +50% for your next attack phase taken this turn.

- All Weapon Damage +100% for your next attack phase taken this turn.

Statistics:

SP Cost: 20 / 40 SP

Alternate Name: 熱血 Nekketsu

Type: Offensive (Attack)

Ouen cheer da-Katsu~

- User's PP gain is doubled at the end of the battle regardless of the result. In SAMW matches, this affects all sub-characters that are INSIDE that unit as well.

- User or target ally's PP gain is doubled at the end of the battle regardless of the result. In SAMW matches, this affects all sub-characters that are INSIDE that unit as well.

Statistics:

SP Cost: 20 / 35 SP

Alternate Name: 応援 Ouen

Type: Support (Enhancement)

Bonus round da Katsu? Lv. 1

- Recover 30% of your maximum DP.

Statistics:

SP Cost: 20 SP

Alternate Name: 任 Nin

Type: Recovery (Limit)

Reverse hit da Katsu! Lv. 1

Removes all negative status effects from yourself or target ally.

Statistics:

SP Cost: 15 SP

Alternate Name: 祈り Inori

Type: Recovery (Healing)

Shinobu Mode da Katsu! Lv. 3

- Gain Dodge Cost -25% for one turn.

- Gain Dodge Cost -50% for one turn.

- Gain Dodge Cost -75% for one turn.

Statistics:

SP Cost: 15 SP / 25 / 40 SP

Alternate Name: ブースト Buusuto

Type: Defensive (Evasive)

Edited by Vayu

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Katsudon Battle Record:

PP Gain:

+ 338 : Battle (9/9/10)

+ 864 : Battle (9/18/10)

+ 1030 : Battle (1/19/11)

+ 950 : Battle (3/18/11)

+ 792 : Battle (4/3/11)

PP Loss:

- 600 [initial] : Offensive Spiritual Command - Hot Blood Lv. 2

- 1100 [initial] : Support Spiritual Command - Great Effort Lv. 2

- 200 [initial] : Recovery Spiritual Command - Duty Lv. 1

- 150 [initial] : Recovery Spiritual Command - Prayer Lv. 1

- 600 : Pilot Attributes - Evade Lv. 4, Accuracy Lv. 2

- 400 : Defensive Spiritual Command - Boost Lv. 1 ~ 2

- 400 : Sidekick Pilot Skill - Assisted Tracking

- 400 : Sidekick Pilot Skill - Assisted Piloting

- 300 : Special Pilot Skill - SP Boost Lv. 1

- 500 : Special Pilot Skill - SP Boost Lv. 2 (3/25/11)

- 400 : Defensive Spiritual Command - Boost Lv. 3 (3/25/11)

Total PP Spent: 2050 [initial] + 3000 = 5050 PP

PP Total:

+ 974

Edited by Vayu

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Sidekick Profile:

Name: Blue Haro

Nickname/codename: Iolite

Pilot Class: Sidekick

Pilot Rank: 26.4

Current Max SP: 260

Attribute:

Evade Lv. 2 - Dodge Cost - 10%

Will Gauge:

NATM

Critical:

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Skill:

Fortune

Class: Sidekick

- Gain 5 PP for having an attack phase hit an enemy.

- Gain 25 PP for making a successful kill to an enemy.

- PP gained via Blue Haro will be credited at the end of the match, win or lose This is applicable for all types of fights.

- Maximum PP gained via Blue Haro is 100.

Prosperity

Class: Sidekick

- Gain 5 Credits for having an attack phase hit an enemy.

- Gain 25 Credits for making a successful kill to an enemy.

- Credits gained via Blue Haro will be credited at the end of the match, win or lose. This is applicable for all type of fights.

- Maximum Credits gained via Blue Haro is 100.

Group Mentality Lv. 1

Type: Special

Class: Passive (Sub)

SP Reduction that this pilot suffers in multi-piloted units is considered one step less.

Assisted Piloting

Class: Sidekick

Main Pilot gain +1 Evade Attribute.

SP Boost Lv. 3

Type: Special

Class: Passive (Sub)

Max SP +60.

Concentration

Type: Special

Class: Passive (Sub)

Spirit Command Cost -20%

Spirit Command:

Lucky Lv. 2

- User's bounty gain is doubled at the end of the battle regardless of the result.

- User or target ally's bounty gain is doubled at the end of the battle regardless of the result.

Statistics:

SP Cost: 24 / 36 SP

Alternate Name: 幸運 Kouun

Type: Support (Enhancement)

Awaken Lv. 2

- You gain 1 additional turn after the turn Awaken is cast (Regeneration and Defense Phases does not apply in the extra turn granted by this Spirit Command.)

- You or target ally gains an additional turn after the turn Awaken is cast. Regeneration and Defense Phases does not apply in the extra turn granted by this Spirit Command.

Statistics:

SP Cost: 48 / 72 SP

Alternate Name: 覺醒 Kakusei

Type: Support (Enhancement)

Hope Lv. 3

- Target pilot (including sidekicks) in an allied unit regains 10 SP.

- Target pilot (including sidekicks) in an allied unit regains 30 SP.

- Target pilot (including sidekicks) in an allied unit regains 50 SP.

Statistics:

SP Cost: 24 / 48 / 72 SP

Alternate Name: 期待 Kitai

Type: Recovery (Spirit)

Great Effort Lv. 2

- User's PP gain is doubled at the end of the battle regardless of the result. In SAMW matches, this affects all sub-characters that are INSIDE that unit as well.

- User or target ally's PP gain is doubled at the end of the battle regardless of the result. This affects all pilots that are inside the targeted unit.

Statistics:

SP Cost: 16 / 28 SP

Alternate Name: 努力 Doryoku

Type: Support (Enhancement)

Training Lv. 2

- Unit's Evolution Point gain is doubled at the end of battle.

- Unit or target ally unit's Evolution Point gain is doubled at the end of battle.

Statistics:

SP Cost: 40 / 60 SP

Alternate Name: 修行 Shugyou

Type: Support (Enhancement)

Boost Lv. 3

- Gain Dodge Cost -25% for one turn.

- Gain Dodge Cost -50% for one turn.

- Gain Dodge Cost -75% for one turn.

Statistics:

SP Cost: 12 / 20 / 32 SP

Alternate Name: ブースト Buusuto

Type: Defensive (Evasive)

Technique:

NATM

Edited by Vayu

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Iolite Battle Record:

PP Gain:

+ 462 : Battle (12/2/10)

+ 538 : Battle (12/13/10)

+ 100 : PP Reallocation (12/20/10)

+ 412 : Battle (12/22/10)

+ 180 : Battle (12/31/10)

+ 1088 : Battle (1/21/11)

+ 120 : PP Reallocation (1/29/11)

+ 950 : Battle (3/18/11)

+ 692 : Battle (3/18/11)

+ 1506 : Battle (3/25/11)

+ 1089 : Battle (4/3/11)

+ 564 : Battle (4/19/11)

+ 438 : Battle (6/7/11)

+ 510 : Battle (2/12/12)

+ 662 : Battle (9/18/20)

PP Loss:

- 1000 [initial] : Sidekick Skill - Fortune

- 1000 [initial] : Sidekick Skill - Prosperity

- 500 [initial] : Support Spiritual Command - Lucky Lv. 1

- 500 [initial] : Support Spiritual Command - Great Effort Lv. 1

- 1300 [initial] : Support Spiritual Command - Awaken Lv. 2

- 300 [initial] : Recovery Spiritual Command - Hope Lv. 1

- 400 : Sidekick Skill - Assisted Tracking

- 700 : Support Spiritual Command - Training Lv. 1

- 400 : Sidekick Skill - Assisted Piloting

- 600 : Support Spiritual Command - Lucky Lv. 2

- 800 : Support Spiritual Command - Training Lv. 2

- 1200 : Special Pilot Skill - Concentration (3/25/11)

- 1500 : Special Pilot Skill - SP Boost Lv. 1 ~ 3 (3/25/11)

- 400 : Recovery Spiritual Command - Hope Lv. 2 (3/25/11)

- 600 : Support Spiritual Command - Great Effort Lv. 2 (5/13/11)

- 500 : Recovery Spiritual Command - Hope Lv. 3 (5/13/11)

- 400 : Defensive Spiritual Command - Boost Lv. 1 ~ 2 (5/13/11)

- 200 : Attribute - Evade Lv. 2 (5/13/11)

- 400 : Defensive Spiritual Command - Boost Lv. 3 (7/15/12)

- 400 : [Overwrite] Special Skill - Group Mentality Lv. 1 (7/15/12)

Total PP Spent: 4600 [initial] + 6400 = 12700 PP

PP Total:

+ 811

Edited by Vayu

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Sidekick Profile:

Name: Red Haro

Nickname/codename: Reroro

Pilot Class: Sidekick

Pilot Rank: 11

Current Max SP: 140

Pilot Summary:

NATM

Attribute:

NATM

Will Gauge:

NATM

Critical:

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Skill:

Resistance

Class: Sidekick

You are immune to Stun and Paralyze attacks.

Stubborn Will

Class: Sidekick

Using Block or Evade does not forfeit your attack phase.

Spirit Command:

Perseverance Lv. 1

Recover 30% of your maximum HP.

Statistics:

SP Cost: 20 SP

Alternate Name: 根性 Konjou

Type: Recovery (Healing)

Resupply Lv. 3

- You or target ally recovers all ammunition.

- You or target ally recovers all EN.

- You or target ally recovers all ammunition and EN.

Statistics:

SP Cost: 50 / 50 / 70 SP

Alternate Name: 補給 Hokyuu

Type: Recovery (Refuel)

Iron Wall Lv. 3

- Gain Damage Received -25% for one turn.

- Gain Damage Received -50% for one turn.

- Gain Damage Received -75% for one turn.

Statistics:

SP Cost: 15 / 25 / 40 SP

Alternate Name: 鉄壁 Teppeki

Type: Defensive (Resistance)

Exhaust Lv. 1

- All Charge abilities on target enemy's unit lose one counter. If the ability is active it deactivates and is reduced one counter below the activation level.

- All counter-based abilities on targeted unit or it's pilot (such as Will) lose one counter.

- For the next three turns, targeted unit gains Damage Received +10% and Weapon Damage -10% to be calculated as a pilot ability.

Statistics:

SP Cost: 50 SP

Alternate Name: 脱力 Datsuryoku

Type: Support (Hindering)

Technique:

NATM

Edited by Vayu

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Reroro Battle Record:

PP Gain:

+ 604 : Battle (1/8/11)

PP Loss:

- 1000 [initial] : Sidekick Skill - Resistance

- 1500 [initial] : Sidekick Skill - Stubborn Will

- 200 [initial] : Recovery Spiritual Command - Perseverance Lv. 1

- 300 [initial] : Hybrid Spiritual Command - Exhaust Lv. 1

- 1300 [initial] : Recovery Spiritual Command - Resupply Lv. 3

- 800 [initial] : Support Spiritual Command - Iron Wall Lv. 3

Total PP Spent: 5100 [initial] + 0 = 5100 PP

PP Total:

+ 604

Edited by Vayu

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Sidekick Profile:

Name: Organoid

Nickname/codename: Biscuit

Pilot Class: Sidekick

Pilot Rank: 11.8

Current Max SP: 144

Pilot Summary:

NATM

Attribute:

NATM

Will Gauge:

NATM

Critical:

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Skill:

Assisted Piloting

Class: Sidekick

Main Pilot gains +1 Evade Attribute.

Organoid Invocation

Class: Sidekick

Type: Additional Class Skill

Pay 20 AP. Unit gains all bonuses bestowed by Organoid's learned skills (effect of abilities stack with each other), then regenerate HP and EN by 50% ONCE. Can only be used on Zoids units.

Zoidcore Overload System Lv. 1

Class: Sidekick

Gain an additional Attack Phase. Charge (5)

EN Reduction Lv. 2

Class: Sidekick

Weapon EN Cost -20%

Berserker Lv. 2

Class: Sidekick

Weapon Damage +100%, Damage Received +50%, Dodge Cost +30%. Gain Berserker (1/3).

Spirit Command:

Boost Lv. 2

- Gain Dodge Cost -25% for one turn.

- Gain Dodge Cost -50% for one turn.

Statistics:

SP Cost: 15 / 25 SP

Alternate Name: ブースト Buusuto

Type: Defensive (Evasive)

Duty Lv. 2

- Recover 30% of your maximum DP.

- Recover 50% of your maximum DP.

Statistics:

SP Cost: 20 / 50 SP

Alternate Name: 任 Nin

Type: Recovery (Limit)

Hot Blood Lv. 2

- All Weapon Damage +50% for your next attack phase taken this turn.

- All Weapon Damage +100% for your next attack phase taken this turn.

Statistics:

SP Cost: 20 / 40 SP

Alternate Name: 熱血 Nekketsu

Type: Offensive (Attack)

Great Effort Lv. 2

- User's PP gain is doubled at the end of the battle regardless of the result. In SAMW matches, this affects all sub-characters that are INSIDE that unit as well.

- User or target ally's PP gain is doubled at the end of the battle regardless of the result. In SAMW matches, this affects all sub-characters that are INSIDE that unit as well.

Statistics:

SP Cost: 20 / 35 SP

Alternate Name: 努力 Doryoku

Type: Support (Enhancement)

Technique:

NATM

Edited by Vayu

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Biscuit Battle Record:

PP Gain:

+ 952 : Battle (12/17/10)

+ 604 : Battle (1/3/11)

+ 562 : Battle (1/27/11)

+ 1306 : Battle (3/25/11)

+ 1089 : Battle (4/3/11)

+ 504 : Battle (4/14/11)

+ 564 : Battle (4/19/11)

+ 450 : Battle (7/6/12)

+ 488 : Battle (9/20/12)

PP Loss:

- 800 : Sidekick Skill - Zoidcore Overload System Lv. 1 (1/3/11)

- 150 : Defensive Spiritual Command - Boost Lv. 1 (1/3/11)

- 250 : Defensive Spiritual Command - Boost Lv. 2 (1/29/11)

- 200 : Recovery Spiritual Command - Duty Lv. 1 (1/29/11)

- 600 : Offensive Spiritual Command - Hot Blood Lv. 1 ~ 2 (1/29/11)

- 800 : Sidekick Skill - EN Reduction Lv. 1 ~ 2 (3/25/11)

- 300 : Sidekick Skill - Berserker Lv. 1 (3/25/11)

- 300 : Recovery Spiritual Command - Duty Lv. 2 (3/25/11)

- 1100 : Supportive Spiritual Command - Great Effort Lv. 1 ~ 2 (4/10/11)

- 500 : Sidekick Skill - Berserker Lv. 2 (4/23/11)

- 400 : Sidekick Skill - Assisted Piloting (4/23/11)

Total PP Spent: 0 [initial] + 5400 = 5400 PP

PP Total:

+ 1119

Edited by Vayu

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Sidekick Profile:

Name: Lexartisan (Ageha)

Nickname/codename: Ageha

Pilot Class: Sidekick

Pilot Rank: 3

Current Max SP: 108

Pilot Summary:

NATM

Attribute:

NATM

Will Gauge:

NATM

Critical:

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Skill:

Self-Preservation Manager

Class: Sidekick

Type: Additional Class Skill

Every time Phase In is used, SP -10. Disable this ability after this unit has acquired 5 evolution points.

Spirit Command:

Hot Blood Lv. 2

- All Weapon Damage +50% for your next attack phase taken this turn.

- All Weapon Damage +100% for your next attack phase taken this turn.

Statistics:

SP Cost: 20 / 40 SP

Alternate Name: 熱血 Nekketsu

Type: Offensive (Attack)

Direct Attack Lv. 1

For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense other secondary defenses only applies to your attacks.

Statistics:

SP Cost: 25 SP

Alternate Name: 直撃 Chokugeki

Type: Offensive (Hindering)

Sure Hit Lv. 2

- Gain Target's Dodge Cost +25% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image).

- Gain Target's Dodge Cost +50% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image).

Statistics:

SP Cost: 15 / 25 SP

Alternate Name: 必中 Hicchuu

Type: Offensive (Targeting)

Accelerate Lv. 1

For this turn, the AP cost to move to another terrain is reduced by 10, to a minimum of 0 AP.

Statistics:

SP Cost: 5 SP

Alternate Name: 加速 Kasoku

Type: Defensive (Evasive)

Technique:

NATM

Edited by Vayu

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Ageha Battle Record:

PP Gain:

+ 792 : Battle (4/3/11)

PP Loss:

- 50 [initial] : Defensive Spiritual Command - Accelerate Lv. 1

- 400 [initial] : Offensive Spiritual Command - Sure Hit Lv. 1 ~ 2

- 200 [initial] : Offensive Spiritual Command - Direct Attack Lv. 1

- 600 [initial] : Offensive Spiritual Command - Hot Blood Lv. 1 ~ 2

Total PP Spent: 1250 [initial] + 0 = 1250 PP

PP Total:

+ 792

Edited by Vayu

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Sidekick Profile:

Name: Hiiragi Unit 1

Nickname/codename: Hitoha

Pilot Class: Sidekick (EL06 Variable Frame "Angeldown")

Pilot Rank: 4

Current Max SP: 112

Pilot Summary:

NATM

Attribute:

NATM

Will Gauge:

NATM

Critical:

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Skill:

Data Link System

Class: Passive (Sub)

Each time this or an allied unit with HIIRAGI is hit, or destroyed with an attack, all allied units with HIIRAGI gains "Dodge Cost -5%" permanently, capping at -20%. Each turn, gain Target's Dodge Cost +5% and Target's Countercut Cost +1% capping at Target's Dodge Cost +50% and Target's Countercut Cost +100%.

Spirit Command:

Scan Lv. 1

For a single turn, target opponent gains: Dodge Cost +10%.

Statistics:

SP Cost: 10 SP

Alternate Name: 偵察 Teisatsu

Type: Offensive (Hindering)

Flash Lv. 1

Gain Dodge Cost -75% against the first attack received this turn. This is considered a Secondary Evasive Defense.

Statistics:

SP Cost: 10 SP

Alternate Name: ひらめき Hirameki

Type: Defensive (Evasive)

Perseverance Lv. 1

Recover 30% of your maximum HP.

Statistics:

SP Cost: 20 SP

Alternate Name: 根性 Konjou

Type: Recovery (Healing)

Great Effort Lv. 1

- User's PP gain is doubled at the end of the battle regardless of the result. In SAMW matches, this affects all sub-characters that are INSIDE that unit as well.

Statistics:

SP Cost: 20 SP

Alternate Name: 努力 Doryoku

Type: Support (Enhancement)

Technique:

NATM

Edited by Vayu

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Hitoha Battle Record:

PP Gain:

+ 1306 : Battle (3/25/11)

PP Loss:

- 800 [initial] : Sidekick Skill - Data Link System

- 100 [initial] : Defensive Spiritual Command - Flash Lv. 1

- 500 [initial] : Support Spiritual Command - Great Effort Lv. 1

- 200 [initial] : Recovery Spiritual Command - Perseverance Lv. 1

- 100 [initial] : Offensive Spiritual Command - Scan Lv. 1

Total PP Spent: 1700 [initial] + 0 = 1700 PP

PP Total:

+ 1306

Edited by Vayu

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Sidekick Profile:

Name: Hiiragi Unit 2

Nickname/codename: Futaka

Pilot Class: Sidekick (EL 00-S Zero Frame "Sylphide")

Pilot Rank: 4

Current Max SP: 112

Pilot Summary:

NATM

Attribute:

NATM

Will Gauge:

NATM

Critical:

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Skill:

Data Link System

Class: Passive (Sub)

Each time this or an allied unit with HIIRAGI is hit, or destroyed with an attack, all allied units with HIIRAGI gains "Dodge Cost -5%" permanently, capping at -20%. Each turn, gain Target's Dodge Cost +5% and Target's Countercut Cost +1% capping at Target's Dodge Cost +50% and Target's Countercut Cost +100%.

Spirit Command:

Scan Lv. 1

For a single turn, target opponent gains: Dodge Cost +10%.

Statistics:

SP Cost: 10 SP

Alternate Name: 偵察 Teisatsu

Type: Offensive (Hindering)

Flash Lv. 1

Gain Dodge Cost -75% against the first attack received this turn. This is considered a Secondary Evasive Defense.

Statistics:

SP Cost: 10 SP

Alternate Name: ひらめき Hirameki

Type: Defensive (Evasive)

Perseverance Lv. 1

Recover 30% of your maximum HP.

Statistics:

SP Cost: 20 SP

Alternate Name: 根性 Konjou

Type: Recovery (Healing)

Great Effort Lv. 1

- User's PP gain is doubled at the end of the battle regardless of the result. In SAMW matches, this affects all sub-characters that are INSIDE that unit as well.

Statistics:

SP Cost: 20 SP

Alternate Name: 努力 Doryoku

Type: Support (Enhancement)

Technique:

NATM

Edited by Vayu

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Futaka Battle Record:

PP Gain:

+ 1306 : Battle (3/25/11)

PP Loss:

- 800 [initial] : Sidekick Skill - Data Link System

- 100 [initial] : Defensive Spiritual Command - Flash Lv. 1

- 500 [initial] : Support Spiritual Command - Great Effort Lv. 1

- 200 [initial] : Recovery Spiritual Command - Perseverance Lv. 1

- 100 [initial] : Offensive Spiritual Command - Scan Lv. 1

Total PP Spent: 1700 [initial] + 0 = 1700 PP

PP Total:

+ 1306

Edited by Vayu

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Sidekick Profile:

Name: Hiiragi Unit 3

Nickname/codename: Mitsuki

Pilot Class: Sidekick (EL 00 Zero Frame)

Pilot Rank: 4

Current Max SP: 112

Pilot Summary:

NATM

Attribute:

NATM

Will Gauge:

NATM

Critical:

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Skill:

Data Link System

Class: Passive (Sub)

Each time this or an allied unit with HIIRAGI is hit, or destroyed with an attack, all allied units with HIIRAGI gains "Dodge Cost -5%" permanently, capping at -20%. Each turn, gain Target's Dodge Cost +5% and Target's Countercut Cost +1% capping at Target's Dodge Cost +50% and Target's Countercut Cost +100%.

Spirit Command:

Scan Lv. 1

For a single turn, target opponent gains: Dodge Cost +10%.

Statistics:

SP Cost: 10 SP

Alternate Name: 偵察 Teisatsu

Type: Offensive (Hindering)

Flash Lv. 1

Gain Dodge Cost -75% against the first attack received this turn. This is considered a Secondary Evasive Defense.

Statistics:

SP Cost: 10 SP

Alternate Name: ひらめき Hirameki

Type: Defensive (Evasive)

Perseverance Lv. 1

Recover 30% of your maximum HP.

Statistics:

SP Cost: 20 SP

Alternate Name: 根性 Konjou

Type: Recovery (Healing)

Great Effort Lv. 1

- User's PP gain is doubled at the end of the battle regardless of the result. In SAMW matches, this affects all sub-characters that are INSIDE that unit as well.

Statistics:

SP Cost: 20 SP

Alternate Name: 努力 Doryoku

Type: Support (Enhancement)

Technique:

NATM

Edited by Vayu

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