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KyouRyu

Statistics:

HP: 3400, EN: 150, Agi: 280

IS: 3, Move: G, Size: M, Rank: 6

Weapons:

[+] Exploding Gun (F:3)- 800 damage, Mobility Break, 15 rounds[+10%]

[F] Sledgehammer (M)- 1300 damage [+0%]

[F] Wrecking Ball (MS)- 2500 damage, 10 EN/attack [+10%]

[+] Disintigration Rifle- 2200 damage, Armor Break 8 rounds [+10%]

[F] Monster Pressure (V:4)- 800 damage/5 EN, [+20%]

[+] Missile Assault (S)- 4200 damage, Barrier Pierce, 3 rounds [+20%]

[H] Bionet Virus- 30 SP/attack [+50%]

Combo Attacks:

[H] Kyouryu-Senryu Assault- 4200 damage, Mobility Break & Attack Break, 15 EN/attack [+20%]

Inherent Abilities:

1) Brave

2) Countercut: Sledgehammer

3) Countershoot: Exploding Gun, Disintigration Rifle

4) Virus Immunity: Also grants immunity to any effect which would cause another player to control this unit.

5) Symmetrical Docking (KiRyuJin): KyouRyu, SenRyu. Same effects as Combine.

6) BioNet Virus: Refer to the MechDev Lexicon for details. Update this with a link when you post this or look dumb.

7) Kyouryu-Senryu Assault: Requires an allied SenRyu to execute.

Purchasing Cost: 280 Credits

SenRyu

Statistics:

HP: 3400, EN: 150, Agi: 280

IS: 3, Move: G, Size: M, Rank: 6

Weapons:

[+] Sandblaster (F:3)- 800 damage, Attack Break, 15 rounds[+10%]

[F] Sledgehammer (M)- 1300 damage [+0%]

[F] Shield Ram (M)- 2600 damage, 10 EN/attack [+10%]

[+] Disintigration Rifle- 2200 damage, Armor Break 8 rounds [+10%]

[F] Imploder Gatling (F:4)- 800 damage/5 EN, [+20%]

[+] Destruction Ray (S)- 4200 damage, Barrier Pierce, 25 EN/attack [+20%]

[H] Bionet Virus- 30 SP/attack [+50%]

Combo Attacks:

[H] Kyouryu-Senryu Assault- 4200 damage, Mobility Break & Attack Break, 15 EN/attack [+20%]

Inherent Abilities:

1) Brave

2) Shield: Shield Ram

3) Countercut: Sledgehammer

4) Countershoot: Sandblaster, Disintigration Rifle

5) Virus Immunity: Also grants immunity to any effect which would cause another player to control this unit.

6) Symmetrical Docking (KiRyuJin): KyouRyu, SenRyu. Same effects as Combine.

7) BioNet Virus: Refer to the MechDev Lexicon for details. Update this with a link when you post this or look dumb.

8) Kyouryu-Senryu Assault: Requires an allied KyouRyu to execute.

Purchasing Cost: 280 Credits

KiRyuJin

Statistics:

HP: 5800, EN: 190, Agi: 300

IS: 2, Move: G, Size: M, Rank: 9

Weapons:

[+] Dual Blaster (SF:6)- 800 damage, Mobility Break & Attack Break, 30 rounds [+10%]

[F] Dual Sledge (M)- 1300 damage x 2 [+0%]

[+] Dual Disintigration (SX:2)- 2400 damage, Armor Break, 12 rounds [+10%]

[F] Shield Pressure (V:5)- 1000 damage/5 EN, [+20%]

[+] Combined Assault (S)- 5800 damage, Barrier Pierce, 5 rounds [+30%]

[H] Bionet Virus- 15 SP/attack [+50%]

Inherent Abilities:

1) Brave

2) Shield: Shield Pressure

3) Countercut: Dual Sledge

4) Countershoot: Dual Blaster, Dual Disintigration

5) Damage Received -30%

6) Virus Immunity: Also grants immunity to any effect which would cause another player to control this unit.

7) Dismount: KyouRyu, SenRyu

8) BioNet Virus: Refer to the MechDev Lexicon for details. Update this with a link when you post this or look dumb.

Purchasing Cost:

N/A. KyouRyu and SenRyu must be in your inventory. This is a combined unit.

Cost to be added: 900 (Ki) + 210 x 2 (The others) = 1320 Credits Approved

BioNet Virus

Class: Status Attack

Ability: You may command the actions of any unit hit by this attack for the next 5 turns. Any unit so affected may pay 20 SP in order to ignore your commands for one turn.

Edited by Imban

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The Modification Form #1

Date: June 25th, 2007

Weapon/Ability in question: Viral Immunity

Issues with Weapon/Ability: Where is it?

Possible Solution: Making it?

Reasoning for Solution: It doesn't seem like any of the units got the Viral Immunity inherent. I figured it might have been because Unicron's Reformatting hadn't been converted yet, but now that it is I was hoping this could be covered.

The Modification Form #2

Date: June 25th, 2007

Weapon/Ability in question: BioNet Virus

Issues with Weapon/Ability: See below

Possible Solution: See below

Reasoning for Solution: In a conversation I had with Umbaglo, we both agreed that BioNet Virus isn't really how Unicron's Reformatting is at all. While UR buffs the target unit and damages it when they try to resist, BioNet Virus just gives you control over the unit, and lets them pay some sort of cost to resist the effects of the virus during their turn. I was hoping it could be changed to a new inherent to reflect that.

Edited by BerlapSack

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Finally paying for these.

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Dairaizen%20Logo.png

Cast of Characters

Name: Takeshi Endou; Age: 32; Birthday: August 24th, 1988; Nationality: Japanese; Occupation: Dairaizen/Dangaran's Pilot

Name: Kyoji Endou; Age: 54 (at ToD); Birthday: January 5th, 1956; Nationality: Japanese; Occupation: Scientist, Deceased

Name: Kiko Tanaka; Age: 21 (at ToD); Birthday: April 15th, 1989; Nationality: Japanese; Occupation: Robot Pilot, Deceased

Name: Eiji Oshima; Age: 66; Birthday: October 2nd, 1954; Nationality: Japanese; Occupation: Head of Earth Defense League

Name: Noboru Kato; Age: 24; Birthday: May 18th, 1996; Nationality: Japanese; Occupation: Gogarner's Pilot

Name: Hanako Oshima; Age: 22; Birthday: December 11th, 1998; Nationality: Japanese; Occupation: Enkaizan's Pilot

Name: Lord Makai; Age: 300; Birthday: Unknown; Nationality: Kamodon; Occupation: Ruler of Kamodon Kingdom


Kamodon Destructor Beasts

Destructor Beast Nessus: Lord Makai's personal beast

Destructor Beast Avernus: The first destructor beast Takeji battles

Destructor Beast Dis: The second destructor beast the EDL battles

Destructor Beast Minauros: The third destructor beast. Dangaran and Gogarner defeat it

Destructor Beast Phlegethos: The fourth destructor beast

Destructor Beast Stygia: The fifth destructor beast. Enkaizan helps the others defeat it

Destructor Beast Malbolge: The sixth destructor beast, and the last to attack on it's own

Destructor Beast Maladomini: One of two destructor beasts that attacks the EDL's HQ with Nessus

Destructor Beast Cania: One of two destructor beasts that attacks the EDL's HQ with Nessus


Earth Defense League Super Robot Squad

Dairaizen

Model Number: None

Unit Type: Super Robot

Manufacturer: Endou Laboratories

Operator: Endou Laboratories/Earth Defense League

Height: 75 meters

Weight: 120 tons

Construction: Microcell colony plating on Daitarium frame

Powerplant: Tri-cell Photon Cascade reactor, output cannot be measured

Equipment and design features: Soul Limiter, Chronaton Canceller (active upon Soul Limiter), Chronos Drive (active upon Soul Limiter)

Attacks: Melee, Exploding Beam, Photon Missiles, Giant Nailbat, Dissolving Cyclone, Mininova, Dynamic Knuckle, Ultra Burner, Raizen Blade, Supernova, Chrono Flash, Great Thunder, Rising Jupiter, Raizen Blade Full Strength (MAP), Chrono Rush (MAP)

Dangaran

Model Number: EDL-1

Unit Type: Super Robot

Manufacturer: Earth Defense League

Operator: Earth Defense League

Height: 40 meters

Weight: 80 tons

Construction: Photo-memory Alloy on Daitarium frame

Powerplant: Plasma Surge reactor, power output rated at 8942 kW

Equipment and design features: Semi-Autonomous Piloting Computer, Flight Booster

Attacks: Crest Missile, Burning Spike Knuckle, Double Bursting Chakram, Danga Sword, Distant Punch, Dangara Kick, Plasma Burst, Booster Knuckles, Plasma Storm

Gogarner

Model Number: EDL-2

Unit Type: Super Robot

Manufacturer: Earth Defense League

Operator: Earth Defense League

Height: 40 meters

Weight: 60 tons

Construction: Photo-memory Alloy on Daitarium frame

Powerplant: Plasma Surge reactor, power output rated at 8715 kW

Equipment and design features: Semi-Autonomous Piloting Computer, Hyper Thrusters

Attacks: Plasma Blades, Hyper Missiles, Garner Drill, Tradewind Assault, Great Dragon Throw, Plasma Drill, Hyper Phantom Drill

Enkaizan

Model Number: EDL-3

Unit Type: Super Robot

Manufacturer: Earth Defense League

Operator: Earth Defense League

Height: 40 meters

Weight: 60 tons

Construction: Photo-memory Alloy on Daitarium frame

Powerplant: Plasma Surge reactor, power output rated at 7371 kW

Equipment and design features: Semi-Autonomous Piloting Computer, Photo-memory Alloy Stimulator, Plasma Distribution Couplings

Attacks: Martial Arts, Finger Launcher, Plasma Beam, Enkai Blade, Grand Boomerang, Plasma Blast


Brief Timeline:

1954 - Eiji Oshima is born.

1956 - Kyoji Endou is born.

1972 - The Kamodon Empire first arrives on Earth, and goes into hiding deep below it's surface.

1986 - Kyoji Endou founds Endou Laboratories with the help of Eiji Oshima.

1988 - Takeji Endou is born.

1989 - Kiko Tanaka is born.

1996 - Noboru Kato is born.

1998 - Hanako Oshima is born.

2000 - Kyoji Endou begins researching the construction of robots for the military, estranging him from Eiji Oshima.

2004 - Lord Makai takes over rulership of the Kamodon Empire and starts to organize it's forces.

2005 - The first wave of Robot Terrors appear. Takeji Endou takes up piloting the Raizen, his father's robot.

2006 - With the help of Kiko Tanaka and her Sakura Robo, Takeji Endou defeats Lord Makai's first invasion force.

2007 - Lord Makai researches new creatures to use, comes up with Metal Nightmares. Hi-Raizen is built.

2008 - Lord Makai sends his Metal Nightmares to invade Japan. Takeji again defeats them, this time with Hi-Raizen.

2009 - Enraged at his defeats, Lord Makai develops the Destructor Beasts. Kyoji Endou builds Dairaizen in secret.

2010 - Destructor Beasts destroy Hi-Raizen, forcing Takeji to use the untested Dairaizen. Lord Makai tricks Takeji, trapping him in a time void. Kiko is killed as Lord Makai destroys Sakura Robo.

2011 - Endou Laboratories' MP forces are unable to fight back Lord Makai's forces and falls. Kyoji Endou is killed. Lord Makai declares himself ruler of Earth.

2014 - After three years of war, Earth's forces are forced to surrender to the Kamodon Empire, unable to fight against the Destructor Beasts.

2016 - Eiji Oshima assembles a group of soldiers and scientists in secret, and founds the Earth Defense League. Hanako Oshima joins as a nurse.

2018 - The Earth Defense League begins construction of new super robots in secret, from their headquarters inside Mount Kitadake. Eiji Oshima works on a secondary project in secret.

2020 - The EDL finishes it's first super robot, Dangaran. Around the same time, Eiji saves Takeji from the time void, but cannot recover Dairaizen. Eiji recruits Takeji to pilot Dangaran.

Edited by BerlapSack

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Dairaizen%20Logo.png

Project Designation: None, EDL-1, EDL-2, EDL-3, None

Project Name: Dairaizen, Dangaran, Gogarner, Enkaizan, Destructor Beast Nessus

Project Information: (The RP for this project is original.)

Five years after the Kamodon Empire began it's attack of the Earth's surface starting in Japan, the conflict was at it's highest pitch. Either side was finished with messing around and were going on all cylinders. Lord Makai had created his most powerful army to date, the Destructor Beasts. Takeji Endou, the young man who had been the main force against Lord Makai's evil mechanations, found his Hi-Raizen was outmatched by the Destructor Beasts and barely escaped from battle with his life. Returning to Endou Labs, he was filled with worry and anger, unsure of what to do next. It was then that his father, Professor Kyoji Endou, revealed to him a secret project that he had been working in for some time, it's original plans going as far back as Endou Lab's founding. Leading Takeji to a secret hangar deep below the labs, Professor Endou introduced his son to the most powerful robot in existance, the Dairaizen. Takeji stood before the massive super robot, shocked that his father had been able to build such a thing without anyone knowing it. Professor Endou admitted that he had put off building it for years because of fears that the military would try to use it as some sort of ultimate weapon in a war. However, shortly after Takeji defeated Lord Makai's Metal Nightmares, the Professor realized that Lord Makai would only come back again with more powerful forces, until he was defeated personally. To this end, he constructed the Dairaizen for Takeji to finally destroy Lord Makai and the Kamodon Empire for good. Professor Endou reveals to Takeji that while Dairaizen isn't completely finished, it's strength is still unmatched by anything in the world. With renewed confidence, Takeji climbed into Dairaizen, and launched into battle. Together with his girlfriend Kiko Tanaka, who piloted the Sakura Robo, they brought the fight back against the Destructor Beasts. Indeed the Dairaizen was as strong as Professor Endou said it was, and Takeji laid waste to Lord Makai's army. Seeing his victory slipping from his fingers, Lord Makai formulated a risky plan, and left the safety of the underground Kamodon Empire in his own personal Destructor Beast, Nessus.

In what was meant to be a final confrontation, Dairaizen faced down Destructor Beast Nessus. Takeji and Lord Makai brutally battled each other in the skies over Tokyo, going blow for blow and seemingly each being equal. However, Takeji was able to gain the upper hand with some smart fightning, and put Lord Makai on the defensive. As the battle wound down, it seemed like Nessus was on it's last legs. That's when Lord Makai played his hand. Cackling evilly, he revealed to Takeji that if he wasn't able to defeat Dairaizen, then he would destroy the both of them as well as the city below them. Nessus's chest opened up, showing what appeared to be a massive bomb. Takeji, seeing the danger that Lord Makai was putting Tokyo in, made a difficult choice. He tackled Nessus and flew up into the air with it. As the countdown wound down, Takeji told Lord Makai that as long as he was destroyed, his sacrifice would be worth it. Lord Makai laughed, telling Takeji that his sacrifice would mean nothing, and that history will forget Dairaizen even existed. Before Takeji could reply, the bomb in Nessus's chest detonated, lighting up the sky with a bright flash. All seemed silent at first, as Professor Endou and Kiko held their breaths. However, a deep sense of horror filled them as they heard Lord Makai's hideous laugh echo over the commwaves. Lord Makai declared his victory over Dairaizen, calling Takeji a hasty fool. Kiko demanded to know what happened to Takeji. Laughing, Lord Makai confessed that the bomb inside Nessus wasn't a bomb at all, but a device that transported Dairaizen and Takeji into a time void where they would remained trapped forever. Filled with rage and grief, Kiko launched Sakura Robo at Nessus in a desperate bid for revenge. Professor Endou tried to order her to come back, but it was too late. Just as she neared Nessus, Lord Makai lashed out, impaling Sakura Robo on a sharp blade. With sparks and explosions rocking her cockpit, a bleeding Kiko shed a tear for Takeji, just before Nesuss ripped Sakura Robo apart. Professor Endou fell back into his chair, pale and numb. Not only had he lost his son to an endless void, but now the girl that he had watched grow up with his son had been killed. With a grim expression, he ordered the lab's mass produced forces to launch immedietely to defend the lab, saying that dark days faced humanity.

In the year that followed, Endou Labs's MP forces did their best to defend the lab against Lord Makai's forces. They often came up on the losing side however, with Lord Makai freely creating new Destructor Beasts. Professor Endou attempted to make new robots to fight back against the Kamodon threat, but the combination of the lack of resources and the sorrow he felt in his heart crippled his efforts. Eventually, Endou Labs was destroyed, and Professor Endou was killed, a broken shell of his former self. With this victory, Lord Makai was free to focus his efforts on the rest of the world. Declaring himself the ruler of Earth, Lord Makai fanned his forces over the globe in a campaign of destruction and oppression. For three long years, Earth's forces fought in vain against the Kamodon threat, but was hopelessly overwhelmed. The remains of human civilization were rounded up and forced under Lord Makai's rule. However, a good amount of people were able to go underground, hiding themselves away from Kamodon rule and organizing in secret. Their mission was to free mankind, but as they were splintered all over the world, they lacked any real united plan. This changed when Professor Eiji Oshima stepped forwards. Professor Oshima was the man that helped Professor Endou found Endou Laboratories. However, when Professor Endou started building robots for the military, he and Oshima had a falling out. Things had changed though, and Professor Oshima felt he had no choice but to use his intellect to make weapons for humanity to use, including robots. Gathering together a elite force of soldiers, former robot pilots, scientists, and mechanics, Professor Oshima founded the Earth Defense League, and set up shop inside Mount Kitadake. Joining the group along with her father was Hanako Oshima, who was skilled with medicial treatments. Over the next two years, the EDL gathered the resources they needed to construct their first super robot, dubbed Dangaran. While this was his main project, Professor Oshima had a secondary project underway that he hoped would give the EDL a definite edge. Using research originally developed by his old friend Kyoji Endou, Professor Oshima was constructing a device that would be able to pry open temporal voids. It was his hope that using this device, he could rescue Takeji Endou from his prison, and perhaps even recover Dairaizen, the only robot to ever successfully defeat the Destructor Beasts.

As Dangaran neared completion, Professor Oshima was finally ready to use his temporal gateway. He was successful in pulling in Takeji from the void, however the gateway's power source burned out in process, unable to recover Dairaizen. Takeji stood on the gateway's platform for a moment, before collasping to the floor, unconscious. Despite this setback, Professor Oshima was releived to see that Takeji had survived his time in the void. In fact, it seemed that Takeji hadn't aged at all while sealed away, and was still in peak physical health. After a checkup from Hanako, Takeji was brought to a room where he could rest. Professor Oshima sat with him, pondering how to explain the situation the Earth was in. He wanted to tell Takeji the whole truth, but was unsure how he would take the news that both his girlfriend and his father were dead. Soon, Takeji stirred, then quickly bolted upright in bed. Feverishly looking around, he bewilderedly asked Professor Oshima where he was. The professor explained that he was in the headquarters of the EDL. When Takeji asked what the EDL was, the professor slowly began to explain what had happened in the ten years that Takeji had been sealed away. Upon hearing the devastation that has befallen the Earth, Takeji fell into a deep sorrow filled depression, feeling as if he failed everyone. Professor Oshima tried to assure him that noone blames him for what happened, and that there's still hope. When Takeji asks what hope there could be, the professor tells him to rest for the time being, and he would show him later. Sometime later, after Takeji was able to sleep and get his strength back, Professor Oshima lead him down to EDL's hangar. There, he introduced him to the newly completed Dangaran. A group of pilots and mechanics watched from a distance, whispering among themselves in awe at the sight of Takeji Endou, who at this point in time was considered legendary. One pilot however, didn't seem all that impressed with him, and turned his nose up arrogantly. When Takeji asks the professor why he's showing him Dangaran, the professor confesses that he brought Takeji out of the void in the hopes that he would agree to pilot the Dangaran against Lord Makai's forces. Upon hearing this, the arrogant soldier from before shouts and steps out towards them. Professor Oshima identifies him as Noboru Kato, and asks him what's wrong. Noboru glares at Takeji, and says that he had been training for some time to be Dangaran's pilot, and had seniority. The professor shakes his head, saying that Takeji was the best man for the job. Noboru scoffs and says that Takeji was the reason things were they way they were. Takeji clenches his fists, and the professor admonishes Noboru. Angered, Noboru storms off. The professor apologizes to Takeji, but Takeji says that he was right, and he couldn't pilot Dangaran. Takeji then walks off on his own before the professor can say another word.

Takeji eventually finds himself on a outlook posting on the surface of the mountain, and takes a seat. Gazing up at the sky, he wished that Professor Oshima never brought him back, and that he was better off never knowing what happened to him. As he sat there lost in his thought, Hanako approached him from behind, and gave his shoulder a light shake. Snapping back to reality, he looked up to her and asked what she wanted. Hanako asked if he remembered who she was. Takeji stared at her for a moment, then realized that Hanako was the professor's daughter, although the last time he saw her she was just a kid. The two start talking, Takeji saying that he just doesn't know if he'll be able to live life normally in this time. Hanako smiled reassuringly and told him that she knew he'd be okay, because he was the bravest person she knew. Continuing, she talked about how it was actually his father that asked Professor Oshima to try and save him from the void, shortly before he died. She reveals that Professor Endou knew in his heart that Takeji was too strong to give up hope, even against nearly impossible odds. Before Takeji can respond though, the mountain is rocked with an explosion. Takeji looks out from the outlook and spots a Destructor Beast approaching. Hanako gasps, saying that Lord Makai finally found the EDL's headquarters. The beast blasts the mountain again, rocking it terribly. Some rubble from further up the mountain comes crashing down onto the outlook. Takeji deftly grabs Hanako and jumps to the side, narrowly avoiding disaster. Shaken and a little injured, Hanako tells Takeji that he's got to get back in the pilot's seat and be the hero he's meant to be. Gritting his teeth, Takeji nods and dashes back inside, leaving Hanako with a soldier. He quickly makes it down to the hangar where Noboru is suiting up to get into Dangaran. Takeji declares that he's going to deploy in Dangaran, but Noboru tells him that he had his chance, and that the professor named him Dangaran's pilot. Takeji responds by clocking Noboru, knocking him out before climbing onto the lift and rising up to the cockpit. With a brief systems check, Takeji launches from the mountain, ready to take on the threat.


Weapon Modifications for Dangaran:

Weapon: Crest Missiles: Located in areas on the crest emblem on Dangaran's chest are several missile ports that are equipped with potent homing missiles. When in use, Dangaran appears to be ready to fire it's Plasma Burst, but it is a fake-out as a cluster of missiles launch out. (Missiles!)

Weapon: Burning Spike Knuckle: Dangaran is equipped with plasma emitters on each of it's knuckles. When activated, small plasma torches activate, bursting out in a similar manner to a gas powered torch. Dangaran uses these torches as a modified form of brass knuckles, rushing the enemy and punching into them over and over. The powerfully hot torches on the knuckles cut through the enemy's armor, and burn them inside. (Basically a melee rush.)

Weapon: Double Bursting Chakram: Equipped on either of Dangaran's hips are a pair of segmented chakrams. These chakrams have energy nozzles along the outside rim that activate while they are in the air. In use, Dangaran throws them both at the same time. As they whizz through the air, the energy noozles activate, turning them into spinning discs of cutting power. The chakrams slice through the enemy, spin around in the air, then come back and slice through the enemy on their way back to Dangaran. Though the energy adds a punch, the chakrams themselves are still relatively solid, and the energy charge inside them is relatively weak, running off battery. (Although a bit more fancy then usual, this is a fairly weaker then average thrown projectile attack.)

Weapon: Danga Sword: This sword is fashioned out of the same sort of photo-memory alloy as Dangaran's armor, and thus is easy to repair. Other then that, it is a simple sharp edged sword. Dangaran draws the blade from a slot on it's back, and rushes the enemy, delivering a powerful slash to the enemy. (This would be a relatively strong melee attack, not overwhelming, but packing a decent punch.)

Weapon: Distant Punch: The lower half of Dangaran's arms can be disconnected from the rest of it's body. While this is conveniant for repairs, they weren't made for this. Each of the arms is equipped with powerful rocket thrusters. When Dangaran uses them, it activates the plasma emitters on it's knuckles, and aims it's fist at the enemy. Takeji then activates the rocket thrusters while the arm is still docked, building a good deal of pressure before undocking the forearm. The fist bursts away from Dangaran, screaming through the air before slamming into the enemy. (Oh snap, it's a rocket punch.)

Weapon: Dangara Kick: Powering up the plasma boosters in it's feet, Dangaran dashes forwards towards the enemy. As it draws near, Dangaran leaps into the air, it's plasma boosters firing up and launching it upwards. In mid-air, Dangaran flips forwards and thrusts it's foot down, spiraling towards the enemy with a trail of burning plasma from it's feet glowing behind it. Finally, it slams into the enemy, the plasma burning a hole clean through it. (Something like a Rider Kick, although it's not quite as strong as it sounds.)

Weapon: Plasma Burst: For this attack, Dangaran clenches it's fists and digs it's feet into the ground, while the crest emblem on it's chest starts to glow with the pale blue light of plasma. After a short time of charging, Dangaran finally releases a blast of plasma from it's chest, launching it at the enemy and burning them away. (Breast fire-like attack.)

Weapon: Booster Knuckles: This powerful attack requires the assistance of Dangaran's large flight booster. Though this flight booster is usually only used to get Dangaran from place to place in a hurry, it contains a powerful secret. The booster splits into two sections, each section having one of it's powerful thrusters. These sections connect to Dangaran's forearms, and transform into massive knuckles in the front. Flying in the air, Dangaran aims these huge fists at the enemy, both it's forearms thrusters and the booster thrusters kicking up smoke and fire around it, before launching both of the fists at the enemy. These rocket punches burst through the air, before slamming into the enemy, dragging it along for a bit before punching through them with a powerful burst of their thrusters. (Giant rocket punches x 2.)

Weapon: Plasma Storm: Dangaran's most powerful attack, Takeji pushes it's engine to it's absolute limit. Plasma energy builds in it's hands, arcing about and burning the ground below it. Just then, as the energy is about to reach critical mass, Dangaran claps it's hands together with a tremendous thunder-like explosion. The built up energy roars out, ripping through the air and slamming into the enemy. The enemy is engulfed for a few short moments, before the plasma energy explodes, destroying them. (Holy hissatsu, Batman.)

Combo Attack: Tri-Missile: This combined attack has Dangaran, Gogarner, and Enkaizan launching their respective missiles all at the same time. Crest Missile for Dangaran, Hyper Missiles for Gogarner, and Finger Launcher for Enkaizan. (Fire ze missiles!)

Combo Attack: Double Slash: This combined attack has Dangaran and Enkaizan draw their swords and circle the enemy. While on either side of them, the two units fly forwards and slash through the enemy, then stab them together before flying away again. (It's swordy, you know.)

Combo Attack: Great Dragon Kick: This combined attack has Dangaran and Gogarner assaults the enemy with Takeji and Noboru's respective martial arts talents. Gogarner rushes forwards towards the enemy while Dangaran leaps into the air. Grasping the enemy, Gogarner performs it's Great Dragon Throw attack, heaving the enemy skyward. As the enemy flies upwards, Dangaran slams down into them with Dangara Kick, smashing them back into the ground. (Ka-bam.)

Combo Attack: Double Plasma Burst: This combined attack has Dangaran and Enkaizan use their plasma attacks on the enemy, Dangaran launching a blast of plasma from it's chest while Enkaizan fires a burst of plasma from the emitter on it's stomache. (Double Breast Fire? Double Getter Beam? Along the same vein as those.)

Dangaran's Frame and Systems:

Frame Modifications: Dangaran is built with a Daitarium frame, the very metal that Professor Endou discovered years ago that made him the money to fund his lab. This durable metal is sturdy and capable of taking a tremendous beating. Over top of this frame is a invention of Professor Oshima's, photo-memory alloy. This tough metal has active cells within it that react to electric charges. After it's been shaped, it is subjected to a shock that informs the memory cells within that it's current form is the correct form. This way, whenever the plating is damaged, it can be placed in a Photo-memory Alloy Stimulator. These chambers are equipped with several electric diodes that connect to the robot. When shocked, the alloy 'recalls' it's original shape and repairs itself. This makes repairs go by relatively fast, meaning Dangaran can be fielded again quickly if the need should arise. Dangaran's power source is Professor Oshima's creation, and is found in all the EDL robots. The Plasma Surge reactor is charged with plasma energy, and through forcing the energy through smaller conduits, is able to build up a good deal of potency. Finally, Dangaran is equipped with a smaller flight booster to be used in combat, and is able to use a larger flight booster to travel great distances quickly. (Dangaran is the same level of robot as the likes of Great Mazinger and Getter G, in that it's modelled after a second generation Super Robot (Hi-Raizen). It's HP/EN should be represented as such. P-M Alloy should be an armor type that offers DR. It's other ability doesn't offer regen or anything, it's just a means to explain why SRs repair so fast in the shows. It can fly as well, and I'm not sure if the Flight Booster would do anything special. It's type is, obviously, Super Robot.)

Raizen Power: The Semi-Autonomous Piloting Computer that is equipped in all of the Earth Defense League's Super Robots are modelled after the computer taken from the old Raizen and Hi-Raizen. They allow a normal person to pilot the machine with little to no trouble at all, controlled the majority of the unit's vital systems automatically. Additionally, these computers also picked up the ability to activate 'Raizen Power' in the units. This ability was originally a function in the Raizen units' computers, and gave the machine a slight boost in output and strength as a battle dragged on. As the SAP Computer was copied from these cores, they also have Raizen Power. (Mazin Power? It works something like that, I suppose.)


With Dangaran's victory over Destructor Beast Avernus, the members of the EDL felt hope for the first time in a long time. However, one person wasn't celebrating. Noboru was enraged that Takeji knocked him out and stole his chance to be Dangaran's pilot. When Takeji landed back into the hangar, the two got into a fight immedietely, Noboru claiming that Takeji was nothing more then a washed up glory hog. The professor broke the two up, and releived Noboru of duty. Shaking with anger, Noboru stormed out and confined himself to his quarters. Later on, Takeji was sitting in his own quarters, rubbing the bruise on his chin and wondering what Noboru's big problem with him was. He decided that nothing was going to be learned just sitting there and pulled himself up, opting to go and ask Noboru himself. With a loud knock, he asks Noboru to answer the door. Noboru's door swings open and he stands there, glaring at Takeji and asking him what he wants. Takeji crosses his arms across his chest and asks Noboru why he hates him so much, demanding the truth instead of some random insult or taunt. Noboru looks to the side, and says that he used to look up to Takeji when he was growing up. That he thought that the Raizens would always protect the Earth from the evil Lord Makai. When Takeji was sealed away, Noboru didn't stop beleiving that he'd come back and save the day at the last moment. But that never happened, and Noboru's family died while fleeing from Lord Makai's forces. Ever since then, he felt betrayed by Takeji, and strived to become a better pilot then to him, to give people a hero that they could really depend on. Takeji stood there in stunned silence, wanting to say something in response, but unable to find the words. Just then, the attack alarm sounds, announcing the arrival of yet another Destructor Beast. Noboru snorted and asked Takeji why he was just standing there. Continuing, he said that everyone in the base wants Takeji now, and that he's just been cast aside, so Takeji should just go be a hero and leave him alone. With that, Noboru slammed his door shut. With a heavy sigh, Takeji ran off to battle.

Far off inside his Palace of Pain, Lord Makai watched the playback of Dangaran's victory over Destructor Beast Dis over and over again. He had changed greatly over the last ten years, most of his body having been replaced by powerful cybernetic implants. Lord Makai recognized Dangaran's style and roared in anger, outraged that someone had freed Takeji from his prison. Stepping over to a window, Makai spoke to himself, saying that even with Takeji on their side, the EDL had little hope. Takeji had little experience with these new more powerful Destructor Beasts, and the latest one would easily be his downfall. Lord Makai laughed evilly, looking down into a strange lab/hangar at a dark form with glowing eyes. Elsewhere, Takeji observes repairs to Dangaran, remarking about how easy they were going compared to how long his older robots took to get patched back up. While Professor Oshima explained the details of photo-memory alloy to Takeji, Noboru observed from the distance with a scowl. He still hadn't been cleared back for active duty, and was starting to wonder if his dream of becoming a super robot pilot was over. Punching a nearby locker, he stormed away. The professor sees this, and excuses himself from Takeji and Hanako's presense, following after Noboru. He catches up with him down a corridor and grasps him by the arm. Noboru frowns and asks the professor what he wants. The professor sighs and says that he wanted to wait for a while longer, but it seemed that wasn't going to be an option with a man like Noboru. The professor then tells Noboru to follow him, and starts off down another corridor. Curious, Noboru follows after him. Meanwhile, back in the hangar, Takeji and Hanako are talking in private. Takeji says that he owes her one, since he wouldn't have been able to snap out of his funk without her. The conversation is short lived however, as yet another battle alarm sounds off. Takeji curses, takes a rain check with Hanako, and hurries off to Dangaran. Soon after deploying, he finds himself in dire straights, the powerful Destructor Beast's speed overwhelming him and pinning him down. Takeji curses, yelling at the beast to slow down. Just then, a blur bursted past Dangaran, and forced the beast back. Takeji wasn't sure what it was at first, but soon learned as Noboru spoke to him over his radio. It is revealed that Dangaran was not the only robot being built by the EDL, and the only reason the professor passed Noboru up for Dangaran in favor of Takeji is that he wanted Noboru to pilot this machine instead. Announcing the robot's name as Gogarner, Noboru tells Takeji that even though Gogarner's speed is second to none, he would need Dangaran's help to defeat the Destructor Beast. Takeji grinned and shouted his approval, and the two did battle against the Destructor Beast.


Weapon Modifications for Gogarner:

Weapon: Plasma Blade: Gogarner is equipped with a cylinderical like hilt that, when activated, emits a long plasma blade that it can use to slash enemies, or parry incoming enemy attacks. Using it's superior speed it will quickly rush the enemy and activate the blade as it passes, making it difficult to block it. (Basic melee attack.)

Weapon: Hyper Missiles: Gogarner's drill has mutiple functions to make up for it taking up most of it's right arm. One of these functions is to launch a cluster of ultra high manueverable missiles. Gogarner holds it's drill arm out in front of it, the drill spinning. Ports open on the drill itself, and the missile cluster is launched in a wild spiral attack pattern. The missile twist and soar through the air at incredible speeds before slamming into the enemy and exploding. (Missiles!)

Weapon: Garner Drill: As mentioned above, Gogarner's right arm is mostly made up of a powerful drill formed from Daitarium. While this makes it difficult to repair if damaged, it also gives it superior durability and strength over photo-memory alloy. While it has multiple uses, this is it's standard drill use. Rushing the enemy, Gogarner activates the drill and thrusts it into the enemy, burrowing into them. In addition, this drill can be used to burrow through the ground, and attack enemies who have hidden below the soil. (It's a drill! That's new and unique! :V)

Weapon: Tradewind Assault: This attack utilizes Gogarner's superior speed to damage the enemy with the very air around them. Gogarner maxes out it's hyper thrusters and bursts towards the enemy. With remarkable sonic-like speeds, it circles the enemy over and over, creating a powerful vortex around them. This vortex catches the enemy and whips them through the air, the winds around them wearing down their armor as they're hurled through the sky. Eventually the enemies are thrown out of the vortex, and sent crashing to the ground. (Some sort of spreading attack, I suppose.)

Weapon: Great Dragon Throw: This is actually a martial arts technique that Noboru is familiar with. Gogarner rushes the enemy and grasps onto it with it's hand, while burying the tip of it's drill inside them to keep them from pulling free. Gogarner then bursts forwards, rolling along the ground with the enemy for a time before finally using it's legs to launch the enemy up into the sky. Then, as the enemy falls, Gogarner flies up and drills through them as a finishing touch. (Sort of a combination attack.)

Weapon: Plasma Drill: Gogarner's second strongest attack reveals it's drill arm's secret function. When activated the drill opens, splitting into four equal sections to look like some sort of strange claw. Then, a powerful burst of plasma energy spews forth, enveloping the 'claw'. The drill then begins to spin rapidly, turning the plasma flow into a potent drill composed of plasma energy. Capable of completely ripping through armor with no effort, Gogarner rushes the enemy with this powerful weapon and gores through them, leaving little in it's wake. (Kinda hoping for some sort of armor piercing ability here.)

Weapon: Hyper Phantom Drill: Gogarner's strongest attack shows just how fast it can move. With it's hyper thrusters nearly overloading, it whips through the air, appearing as nothing more then a blur. From all sides of the enemy, it begins to drill through them. As it picks up speed, it appears as if it's drilling through the enemy from multiple directions at once, as there were more then one of it. Gogarner traps it's enemy within it's blinding attack attack, moving faster and faster, before finally finishing off the attack by slamming through them with it's plasma drill. (Sweet bunshin hissatsu.)

Combo Attack: Tri-Missile: This combined attack has Dangaran, Gogarner, and Enkaizan launching their respective missiles all at the same time. Crest Missile for Dangaran, Hyper Missiles for Gogarner, and Finger Launcher for Enkaizan. (Fire ze missiles!)

Combo Attack: Great Dragon Kick: This combined attack has Dangaran and Gogarner assaults the enemy with Takeji and Noboru's respective martial arts talents. Gogarner rushes forwards towards the enemy while Dangaran leaps into the air. Grasping the enemy, Gogarner performs it's Great Dragon Throw attack, heaving the enemy skyward. As the enemy flies upwards, Dangaran slams down into them with Dangara Kick, smashing them back into the ground. (Ka-bam.)

Gogarner's Frame and Systems:

Frame Modifications: Gogarner is built with a Daitarium frame, the very metal that Professor Endou discovered years ago that made him the money to fund his lab. This durable metal is sturdy and capable of taking a tremendous beating. Over top of this frame is a invention of Professor Oshima's, photo-memory alloy. This tough metal has active cells within it that react to electric charges. After it's been shaped, it is subjected to a shock that informs the memory cells within that it's current form is the correct form. This way, whenever the plating is damaged, it can be placed in a Photo-memory Alloy Stimulator. These chambers are equipped with several electric diodes that connect to the robot. When shocked, the alloy 'recalls' it's original shape and repairs itself. This makes repairs go by relatively fast, meaning Gogarner can be fielded again quickly if the need should arise. Gogarner possesses less armor then Dangaran to give a boost to it's already impressive speed. It's power source is Professor Oshima's creation, and is found in all the EDL robots. The Plasma Surge reactor is charged with plasma energy, and through forcing the energy through smaller conduits, is able to build up a good deal of potency. Finally, Gogarner equips a special set of large thrusters on it's back known as Hyper Thrusters. Aside from abilities below, it gives the unit superior speed and the ability to fly. (Gogarner is the same level of robot as the likes of Getter Lyger, in that it's modelled after a second generation Super Robot (Hi-Raizen). It's HP/EN should be represented as such. It doesn't have armor like Dangaran does, but it should be pretty considerably dodgy. In addition, it can fly. It's type is, obviously, Super Robot.)

Raizen Power: The Semi-Autonomous Piloting Computer that is equipped in all of the Earth Defense League's Super Robots are modelled after the computer taken from the old Raizen and Hi-Raizen. They allow a normal person to pilot the machine with little to no trouble at all, controlled the majority of the unit's vital systems automatically. Additionally, these computers also picked up the ability to activate 'Raizen Power' in the units. This ability was originally a function in the Raizen units' computers, and gave the machine a slight boost in output and strength as a battle dragged on. As the SAP Computer was copied from these cores, they also have Raizen Power. (Mazin Power? It works something like that, I suppose.)

Hyper Thrusters: These large thrusters on Gogarner's back are unique only to it, and were specially built solely for it's use. With Gogarner's focus on speed, it only seemed logical that it should possess the most powerful thrusters of all the EDL's robots. Fueled directly by it's plasma surge generator, the hyper thrusters are capable to reaching speeds that would normally be lethal to human beings. Only with the assistance of inertial dampeners within the cockpit allows Noboru to survive piloting the robot. Aside from flight and manueverability, the hyper thrusters allow Gogarner to move so fast that it leaves trails of after images behind it, making it difficult to target it for attack. (I'm looking for Double Image here, basically.)


With Noboru gaining Gogarner, his resentment towards Takeji gradually faded. They kept a healthy rivalry, but no longer got into heated disputes. In addition, they were able to work together as a team to defeat Destructor Beast Minauros, a fact that threw Lord Makai into a rage. Deep within his palace, he continued to plot against the Earth Defense League. At EDL headquarters, everything seemed positive for the first time in a long time. Everyone inside felt that they actually had a real chance at defeating the Kamodon Empire now with two powerful super robots at their disposal. During this brief downtime, Takeji and Hanako spent more time together, seemingly getting closer. Takeji missed his old life, but Hanako made him forget about his regrets. Meanwhile, Hanako was one of the many people that looked up to Takeji growing up. As their friendship blossomed, Professor Oshima was pondering a potential problem that could arise in the future. While his robots were holding up against the Destructor Beasts so far, eventually Lord Makai would start sending ones strong enough to do terrible damage. Even with the photo-memory alloy's quick repairing qualities, if Lord Makai were to mount a large scale attack, the damaged robots wouldn't be able to handle the overwhelming odds. The professor knew that he had to work something out, and looked up at a shadow form in front of him. Thinking to himself, he decided that it wasn't too late to make some major changes to the latest project. Elsewhere, Takeji and Noboru are sitting around with some of the other pilots, when the mountain starts to shake. An attack alarm sounds off soon afterwards, and the team is told that a Destructor Beast is heading towards the base from underground, burrowing through the soil. If it were to get to the mountain, the results would be disasterious. Takeji realized that Dangaran wouldn't be affective against something that was digging through the ground, and formed a plan with Noboru to utilize Gogarner's drill. With Gogarner leading, Dangaran waiting above ground, preparing a Plasma Storm attack. Gogarner used it's drill to burrow into the ground with incredible speed, and intercept Phlegethos. Antagonizing the beast with quick attacks, Gogarner lead it to the surface where Dangaran was waiting. Quickly, Takeji unleashed his attack, blowing the beast away. However, this Destructor Beast had a deadly side effect. Upon it's death it burst violently, spraying both the super robots with a terribly corrosive liquid. Takeji and Noboru quickly retreated back to base, but the damage was done and it would take a good deal of time for the photo-memory alloy to repair from this.

With both super robots in their repair chambers, the EDL headquarters were vunerable to attack. This had been Lord Makai's plan all along, and was quick to prepare another Destructor Beast to attack. He was confident that this time, he would finallly destroy the human resistance for good, taking Takeji along with them. Cackling, he thought to himself that it was still a shame that he would not have to use Nessus again, as he was eager to show it's new power to Takeji. Elsewhere, at the EDL HQ, Takeji and Noboru sat in a meeting with the professor and several other important EDL members. The professor admitted that it would take several hours for the robots to completely recover from the damage inflicted on them by the corrosive material sprayed on them. The other important EDL members voiced their concerns on being vunerable during this time, reminding the professor that Lord Makai would have surely been watching the battle from his palace, knowing that they were in a tight spot. Takeji spoke up, saying that if need be, they would just have to field the robots again before they were completely repaired. The professor tries to talk Takeji out of this, saying that Dangaran and Gogarner are too badly damaged to have a hope against the powerful Destructor Beasts. Takeji and Noboru were insistant though, stating that it was their jobs to keep everyone in the base safe, no matter what the situation was. The professor had no choice but to approve their emergency deployment if it came down to that. With that, Takeji and Noboru headed off to the hangar, to wait and see if they'd need to be deployed quickly. As the meeting dispersed, the professor went down into his large workshop hangar, and stood before a super robot shrouded with canvas. He sighed deeply, wishing that he could test these machines before fielding them, feeling a deep anxiety about the quality of his work. He looked over a report in his hands and frowned, wishing to himself that there was some other alternative. Shaking his head, he dropped the report on a desk behind him and picked up a walkie talkie. Activating it, he called Hanako, and asked her if she could come and speak with him privately for a moment. Elsewhere, in the hangar, Takeji and Noboru are sitting in front of the repair chambers, watching the progress on their robots. Just then, the battle alarm sounded off, announcing the sighting of another Destructor Beast. With grim determination, Takeji and Noboru quickly board their robots and launch right from the repair chambers. Outside, they face down the mammoth destructor beast. As predicted, their damaged state proved to be their downfall, as the destructor beast lashed them about, throwing them into the mountain. As it loomed over them, however, the beast is hit by a surprise blast and knocked backwards. A robot lands in front of Dangaran and Gogarner, this one somewhat feminine and smaller then them. With the beast down, the robot turns on the other two and rests it's hands on each of them. The robot's hands spark with electricity, and Dangaran and Gogarner start to repair. Takeji is surprised, and Noboru asks who's inside the machine. Hanako's voice speaks over the radio, saying that they looked like they could use some help. She then identifies the robot as Enkaizan, and that her father built it to help repair the other two mid-combat to allow them to stay in battle longer. In addition, she says that her robot is equipped to refill the other's plasma reactors. Newly invigorated, the three robots joined forces against the Destructor Beast, much to Lord Makai's dismay.


Weapon Modifications for Enkaizan:

Weapon: Martial Arts: A very basic attack, Hanako posseses a surprising knowledge of martial arts that she takes advantage of in combat, leaping at the enemy and delivering a flurry of punches and kicks. (Basic melee rush.)

Weapon: Finger Launcher: Another fairly basic attack, Enkaizan has missile launchers built into the tips of it's fingers. Pointing it's fingers at the enemy, it can launch a humble barrage at them. (Feminine missiles.)

Weapon: Plasma Beam: For this attack, Enkaizan gazes at the enemy as it's eyes start to glow. Soon after, it fires streams of plasma energy from it's eyes, burning the enemy with them. (And now, eye beams.)

Weapon: Enkai Blade: Enkaizan is equipped with a long, curved, katana-like blade, constructed from Daitarium to give it enhanced strength. Drawing this blade from it's sheath, it rushes towards the enemy and slashes them, before sheathing it again. In addition, Enkaizan is able to deftly counter enemy melee attacks. (Mid-strength melee weapon.)

Weapon: Grand Boomerang: Enkaizan's flight wings double as a potent form of attack. Constructed from Daitarium like it's sword, the edges of the wings are razor sharp. To use them, Enkaizan seperates them from it's flight booster and combines them into a single, large, boomerang like weapon. Hefting this weapon in it's hands, Enkaizan hurls it at the enemy. The boomerang spirals through the air, slicing into the enemy and soaring past it. It then turns in the air and comes back, slashing through the enemy again before returning to Enkaizan. (Big ole boomerang.)

Weapon: Plasma Blast: This is Enkaizan's strongest attack, although it is quite simple. Enkaizan builds energy into a plasma emitter on it's midsection, then fires a blast of plasma energy from it. Though far from weak, it lacks the strength of other plasma attacks used by Dangaran and Gogarner. (It's a girly hissatsu!)

Combo Attack: Tri-Missile: This combined attack has Dangaran, Gogarner, and Enkaizan launching their respective missiles all at the same time. Crest Missile for Dangaran, Hyper Missiles for Gogarner, and Finger Launcher for Enkaizan. (Fire ze missiles!)

Combo Attack: Double Slash: This combined attack has Dangaran and Enkaizan draw their swords and circle the enemy. While on either side of them, the two units fly forwards and slash through the enemy, then stab them together before flying away again. (It's swordy, you know.)

Combo Attack: Double Plasma Burst: This combined attack has Dangaran and Enkaizan use their plasma attacks on the enemy, Dangaran launching a blast of plasma from it's chest while Enkaizan fires a burst of plasma from the emitter on it's stomache. (Double Breast Fire? Double Getter Beam? Along the same vein as those.)

Enkaizan's Frame and Systems:

Frame Modifications: Enkaizan is built with a Daitarium frame, the very metal that Professor Endou discovered years ago that made him the money to fund his lab. This durable metal is sturdy and capable of taking a tremendous beating. Over top of this frame is a invention of Professor Oshima's, photo-memory alloy. This tough metal has active cells within it that react to electric charges. After it's been shaped, it is subjected to a shock that informs the memory cells within that it's current form is the correct form. This way, whenever the plating is damaged, it can be placed in a Photo-memory Alloy Stimulator. These chambers are equipped with several electric diodes that connect to the robot. When shocked, the alloy 'recalls' it's original shape and repairs itself. This makes repairs go by relatively fast, meaning Enkaizan can be fielded again quickly if the need should arise. Despite being smaller and more feminine then Gogarner, it has more armor. It's power source is Professor Oshima's creation, and is found in all the EDL robots. The Plasma Surge reactor is charged with plasma energy, and through forcing the energy through smaller conduits, is able to build up a good deal of potency. Like the other super robots, Enkaizan has a flight booster that lets it move about in the air with ease. (Enkaizan is the same level of robot as the likes of the Mazinger Angels. It's HP/EN should be represented as such. It has actual armor, unlike Gogarner, though not as much as Dangaran. In addition, it can fly. It's type is, obviously, Super Robot.)

Raizen Power: The Semi-Autonomous Piloting Computer that is equipped in all of the Earth Defense League's Super Robots are modelled after the computer taken from the old Raizen and Hi-Raizen. They allow a normal person to pilot the machine with little to no trouble at all, controlled the majority of the unit's vital systems automatically. Additionally, these computers also picked up the ability to activate 'Raizen Power' in the units. This ability was originally a function in the Raizen units' computers, and gave the machine a slight boost in output and strength as a battle dragged on. As the SAP Computer was copied from these cores, they also have Raizen Power. (Mazin Power? It works something like that, I suppose.)

PMA Stimulator: Enkaizan originally was meant to have more offensive capabilities, but was hastily overhauled to act as a sort of robotic medic. One of it's functions are several electrical diodes built into it's palms. When it rests it's hands on a robot that has PMA (Photo-memory Alloy), the diodes deliver the shock to the alloy that it would normally see in a stimulator chamber, thus repairing damage done to it. (A fancy way to explain away Repair.)

Plasma Distribution Couplings: Enkaizan's plasma reactor has a considerably smaller rating then the other robots, but this doesn't mean that it's weaker. It's a matter of it's reactor devoted more to energy storage then output. It does this as another means to assist the other robots in battle. In this case, it is equipped with a pair of couplings on it's wrists that connect to the other robot's reactors. While connected, Enkaizan can start an energy transfer, revitalizing the other machine's power. (A fancy way to explain away Resupply.)


Following the appearance of Enkaizan and the destruction of his latest Destructor beast, Lord Makai was enraged. Up until this point he had the human resistance on the ropes, and was nearly in total control of the Earth. He placed blame solely on Takeji, as it was his appearance that heralded this turn of events. Lord Makai decided that like before, he would have to take Takeji out in front of the world to see, so that the human resistant's spirit would be crushed once and for all. However, he didn't want to just destroy Dangaran with Takeji in it. He wanted Takeji to see his friends crushed underfoot before he died. With these evil intentions in mind, Lord Makai began to work out a hideous plan. Back at EDL HQ, the atmosphere was far more positive. The super robot team was treated to a hero's welcome as they left their machines, met with many smiling mechanics and pilots. The professor then approached them, saying that their team was now finally complete. Turning to his daughter, the professor said that he didn't want to originally involve his daughter in any of this conflict, but admits that her spirit was too strong to keep down. With that, he announces to the whole base that in addition to the three robot SR squad being complete, the mass produced batallion that everyone had been working on for years was complete as well, meaning that the EDL could finally work on taking back the planet. There were more cheers and celebrations, as it was felt that humanity would finally win after all. Later on, Takeji has squirmed his way out of the celebration to head back out to the outlook he previously spent time on. His mood was much more positive now though, as he felt that he might be ready to let go of the past. Hanako walked up beside him and tapped him on the shoulder, calling him predictable. The two laughed and shared a brief conversation. It seemed that they were just about ready to kiss, when the battle alarm sounded off. Takeji cursed the Kamodon timing and gave Hanako a brief kiss on the cheek, before they headed off. Outside, a relatively small and harmless looking destructor beast appeared, and launched an attack on the mountain. However, it just seemed lackluster compared to previous encounters. The SR team launched, with Takeji taking the lead. While Noboru joked about the destructor beast's pitiful presense, Takeji knew that Lord Makai was full of trickery. As such, he wanted to finish the beast off fast. He lunged towards it to attack, but as he got near the destructor beast seemed to transform, becoming blindingly fast as it latched onto Dangaran, pinning it's arms to it's side. As Takeji struggled to free himself, the other two started forwards to help him. Before they could get too close however, the destructor beast suddenly exploded. The other robots were knocked backwards and Dangaran was engulfed in light. When the smoke cleared, Dangaran and the beast were gone, with the destroyed remains of Dangaran strewn about the field. Hanako cried out, while the rest of the EDL looked on in disbelief.

Despite what it looked like though, Takeji was indeed very much alive. When he woke up, he was chained to a wall in a dank foul smelling cell. As he struggled with his chains, he heard a familiar laugh. Lord Makai stepped into the cell, and welcomed Takeji to his dungeon of doom. Takeji spit at Lord Makai, demanding to know why he kept him alive. Lord Makai chuckled, saying that while it would have been satisifying to kill Takeji outright, it would be less enjoyable. Lord Makai then detailed how he teleported Dangaran's cockpit away from the explosion at the last moment using the very same device used to send Takeji to the temporal void. Finally, he explained why he wanted Takeji alive. Bringing a large view screen to the front of the cell, it was turned on to reveal a view of the EDL headquarters. Lord Makai then stated that he wanted to Takeji watch as he personally laid waste to humanity's last hope of survival. Takeji yanked at his chains forcibly, yelling and cursing at Lord Makai and calling him a cowardly maniac. Lord Makai laughed evilly and told Takeji to enjoy the show, before leaving some Kamodon guards to watch Takeji as he left the dungeon. Back at EDL headquarters, the mood had become decidedly somber. Everyone mourned Takeji's apparent death, as Hanako cried into her father's shoulder. The professor tried to keep himself together, but even he felt as if their chances had been dashed. Just then, the ground started to shake. There was no alarm, but something definately was coming. Rushing to the viewscreens, the EDL tried to find what was making the tremors. To their horror, they found the massive form of Nessus, Lord Makai's personal destructor beast. It was more fiercesome then it was twenty years ago, it's massive form somehow bigger as it was now more robot then beast. In fact, it's form seemed to resemble a demonic mockery of the legendary robot, Dairaizen. Lord Makai's deep booming voice spoke over the EDL's communication links, ordering them to surrender themselves now, or face imminent death under his foot. There was a uncomfortable silence in the base, as many people considered Lord Makai's offer. But then Hanako shouted out, saying that they couldn't give up. That Takeji wouldn't have given up on them if he was there. And that it would be an insult to his memory to just lay down now. The professor agreed, and everyone else started to nod and shout and chant Takeji's name. The professor replied to Lord Makai, telling him that as long as they breathed, the resistance would never surrender. Lord Makai chuckled, saying that he had hoped it would come to that, then summoned forth two of his most powerful destructor beasts to his side. Meanwhile, everyone in the EDL prepared for battle, the remaining members of the SR squad and the MP battlion suiting up.


Weapon Modifications for Destructor Beast Nessus:

Weapon: Infernal Gaze: Nessus is capable of firing powerful rays of destruction from it's eyes. When in use, Nessus gazes across the battlefield in a sweeping fashion, blasting all that fall in it's sights. In addition, Nessus is able to destroy incoming attacks with it's gaze, turning them to dust. (Some CSable eyebeams.)

Weapon: Jagged Blade: Nessus is equipped with a massive broadsword with sharp, jagged edges stained red, seemingly with blood. Using this blade, Nessus rushes forwards and slams the blade into the enemy, pausing a moment before pulling the blade to the side to rip at the enemy with the jagged serrations. It repeats this again, before sheathing the blade. (Some kinda painful melee attack, maybe multihit, but I couldn't really judge on that.)

Weapon: Orochi Knuckle: In an attack that seems to mock Dairaizen, Nessus is able to launch off it's fists in a rocket punch type manner like Dairaizen. However, this attack is drastically different then anything Dairaizen ever did. Nessus's form shifts, and three additional arms burst out on either side of it's body, giving it eight arms. With these extra limbs, Nessus takes aim, as the spiked gauntlets on it's wrists start to spin. It then launches all of the knuckles at once, which twist and fly through the air, smashing through multiple enemies at once before returning to Nessus. (Why yes, this is rocket punch spam. Thank you for noticing. I was hoping for a MAP version too.)

Weapon: Burning Hellfire: In an attack that mimics Dairaizen's Ultra Burner, Nessus grasps the plates on it's chest. There's a sickening sound of tearing flesh as it rips it's chest open, revealing a roaring inferno within. With a demonic howl, the flames from Nessus's chest erupt outwards, overtaking the battlefield with scorching heat as the wall of flames slam into it's oppenents, melting them down to slag metal. (There should be a standard version and a MAP version of this.)

Weapon: Path to Malsheem: Nessus's strongest attack seems to call upon the very strength and evil of Hell itself. Nessus burns with flames and ash as it draws it's sword. With glowing eyes, it jams it's sword into the ground, sending an erupting crack through the earth at the enemy. The crack splinters around the enemy, encicling them and trapping them inside the fiery eruptions. As this happens, the ground below the enemy glows red, with a seemingly evil circle of runes appearing in the very soil. Finally, the ground erupts upwards, as snake-like beings of darkness rip through the surface. Rising up around the enemy, they brandish their jagged teeth and breath acrid fumes, before they all lunge down and rip into the oppenent in a frantic type of feeding frenzy, ripping them apart. (Unholy murder!)

Destructor Beast Nessus's Frame and Systems:

Frame Modifications: Nessus was originally constructed as mostly organic destructor beast by Lord Makai. Unlike the other destructor beasts that seemed to operate on their own, Nessus was under the direction control of Lord Makai, with a cockpit located in it's head. Following it's dramatic final battle with Dairaizen, it was damaged badly but was still mostly intact. As time went on, Lord Makai made adjustments to his personal beast to match the cybernetic adjustments he made to his own body. Replacing much of Nessus's organic body with robotic upgrades, Lord Makai's sick sense of humour had him fashion the beast to look like a demonic version of Dairaizen, in direct mockery of Takeji Endou and his father's legacy. Nessus had become even larger then it was before, which was impressive as it's previous was already bigger then Dairaizen itself. Nessus's power source was a mystery, though it was said among the Kamodon that it harnessed the power of an artificial sun, which seemed confirmed in some of it's attacks. Nessus was incredibly durable, hardly taking a scratch from lesser robots. In fact, it seemed that only Dairaizen was able to match up to it. Finally, Nessus sports a large pair of bat-like wings that allow it to fly without much effort. (Hooookay. Destructor Beast Nessus, I envision as being on the same level as Muge Zalbados, minus the insane evasion and double imaging. Nessus is large, about LL large, and I imagine dodges like a brick. I was hopeful for a good amount of damage reduction. It can fly as well, and it's type is clearly Destructor Beast.)

Artificial Sun: Mostly kept to rumour and speculation among the Kamodon Empire, Nessus is the only destructor beast to contain the power of a compact artificial sun. These suns are actually common place in Kamodon technology, but are usually used to power their massive underground cities, or even Lord Makai's own Palace of Pain. In this case, however, the artificial sun inside Nessus was specially created just for it's use, placed inside it during one of it's many upgrades. The artificial sun provides Nessus with near limitless energy, capable of going into battle for largely extended periods of time. In addition, Nessus's robotic upgrades were built with a strange sort of organic metal alloy that is revitalized by the intense heat of the sun's core. As a result, damage suffered by Nessus in battle is quickly healed away, making it difficult to wear the destructor beast down. (Basically to explain HP/EN regen.)

Summons: Although Nessus is capable of destroying whole armies by itself, Lord Makai is not one to take any chances. When deployed in Nessus, he also gives himself the option of summoning forth two of his strongest Destructor Beasts as allies in battle. Maladomini and Cania are teleported in by Lord Makai via the technology he used to teleport Takeji Endou to the temporal void. These two destructor beasts make for powerful allies, and only serve to make Lord Makai more dangerous. (A pair of unique summons, is what these are.)

Weapon Modifications for Destructor Beast Maladomini:

Weapon: Organic Missiles: Maladomini's back is covered in what appear to be clusters of bizarre tumours. However, these tumours are in fact pods of strange organic missile like projectiles. Maladomini leans itself forwards to use them, launching them through the air at the enemy. Upon impact, a chemical reaction within the projectiles cause them to explode. Because the projectiles are organic, Maladomini actually regrows the clusters, rather then having them resupplied. (Freaky Missiles.)

Weapon: Collosal Tusks: Maladomini was created with a pair of large fierce looking scales that protrude out of it's mouth. It uses these tusks to attack it's oppenent with devastating results, rearing up and spearing them through the enemy powerfully. (Relatively simple and strong melee attack.)

Weapon: Acid Spit: A powerful yet disgusting attack. Maladomini lurches forwards, throwing it's bulbous frame at the enemy. Clinging onto the opponent, the destructor beast then vomits up a torrent of highly sticky and corrosive fluid onto them. This fluid eats away at the enemy, destroying their armor and sticking to them stubbernly, making it difficult to remove. (That is a disgusting hissastsu. :( )

Destructor Beast Maladomini's Frame and Systems:

Frame Modifications: Maladomini is one of Lord Makai's latest creations. A destructor beast that seems to resemble a combination of a horrible demon, and a mishapen bulbous insect. Possessing a demonic head but insect-like eyes, arms and legs, but a segmented, flabby insect like body, it is a true horror to behold. Like most of the destructor beasts, it posseses it's own intelligence, though basic, and is completely loyal to Lord Makai. Despite having a fleshy organic body, it's skin is incredibly flexible and difficult to damage. Maladomini has a pair of insect-like wings that it keeps hidden until it is ready to fly. (This sucker would be about on the same level as Zan Gaio in the Dancougar thread, minus the HP regen. It should have some DR, and is able to fly. It's Size L, and it's type is Destructor Beast.)

Weapon Modifications for Destructor Beast Cania:

Weapon: Ice Barrage: Cania inhales deeply for this attack, then exhales sharply, launching hundreds of razor sharp, extra hard icicles from it's mouth at the enemy. (Not as fancy as tumour missiles, but eh. :P.)

Weapon: Tail Smash: Cania has an extremely large, thick tail with what appears to be a spiked ball-like growth on it's end. It takes advantage of this by swinging it's tail around and smashing enemies with it, the sharp spikes on the growth piercing through enemy armor like butter. (Dangerous melee attack.)

Weapon: Glacial Freeze: Cania lumbers forth at the enemy for it's strongest attack, and grasps their arms with it's massive claws, holding on to them tightly. Then, with the enemy dangling in front of them, it fires an icy beam from it's mouth right at the enemy point blank. The oppenent is sent flying from this blast, ripped from Cania's grip. They don't get far though as they're soon frozen solid, trapped in a massive block of ice. Cania then swings it's tail around, shattering both the ice and the oppenent. (Freezing hissatsu.)

Destructor Beast Cania's Frame and Systems:

Frame Modifications: Cania is one of Lord Makai's latest creations. Like others, it's body resembles the combination of a demon and some other creature, in this case a scorpion. Though it has arms and legs and walks upright, it's body is armored like a scorpion, it has a scorpion-like tail, and instead of hands it has a pair of vicious claws. Like most of the destructor beasts, it posseses it's own intelligence, though basic, and is completely loyal to Lord Makai. Despite having a organic body, it's skin is incredibly hard and difficult to damage. Cania is unable to fly. (This sucker would be about on the same level as Zan Gaio in the Dancougar thread, minus the HP regen. It should have some DR. It's Size L, and it's type is Destructor Beast.)


Takeji watched on at the viewscreen as the EDL mounted it's last defense against Lord Makai and his destructor beasts. He knew that they didn't stand a chance, and felt a deep sense of helplessness. However, at his lowest, he thought about what Lord Makai said about the teleporter that brought him there. As if realizing something, he formed a plan. He started to howl in agony, saying that his heart was hurting him terribly, and that he was dying. The guards ignored him at first, until he reminded them how upset Lord Makai would be if he died before he saw his friends defeated. Grumbling, the guards hurried over and unchained Takeji to check him over. That's when Takeji struck, lashing out and knocking one of the guards unconscious and grabbing his weapon. He then pinned the other guard against the wall, and forced the creature to tell him where Lord Makai's teleportation device was. The guard hesistantly revealed it's location, before Takeji knocked him out and chained him to the wall along with his partner. He then hurried out of the dungeon, telling himself that he had little time to spare. Meanwhile, the battle continued to go badly for the EDL. The MP squadron was being decimated by Lord Makai's destructor beasts. Gogarner was able to defeat one with it's supreme speed, but was quickly smashed into the mountain by Nessus. Enkaizan was kept busy tending to her allies while fighting when she could. Noboru told the professor that he wasn't sure how long they could keep fighting, and that he should order an evacuation of the base. The professor agreed to the evacuation, but opted to stay behind and assist the robot teams however he could. Back at Lord Makai's palace, Kamodon guards were hot on Takeji's heels as he hurried through the place towards the teleportation room. Upon getting there he closed and barracaded the doors to buy a little extra time. With the guards struggling to knock the doors down, Takeji stood in front of the teleporter's command panel. Searching through it's memory, he discovered the coordinates for the temporal void, and set the device to create a large enough portal for Dairaizen to fit through. He then went through the process of working the machine, and discovered a suit he could wear to make himself immune to the temporal void's stasis effect. Hastily suiting up, he set the teleporter for a delay and climbed onto the activation platform. Just as the guards burst into the room, the teleporter activated, and Takeji found himself inside Dairaizen's cockpit once again. Quickly, he tried to activate it, to go through the portal he had opened outside the palace. However, it seemed that Dairaizen was still trapped in stasis, and would not activate. He pounded on the cockpit panel desperately to no avail, and watched on in dismay as the portal closed, due to the guards deactivating the teleport device. Sitting there in the quiet of the void, Takeji was at a loss for what to do. He was back in Dairaizen, but once again trapped in the temporal void. He slammed his fist against the panel again, screaming in frustration at the robot. At this, there was a strange whirring sound, and Professor Endou's voice pierced the silence. Takeji looked up to see a recording that his father seemingly made years ago. Professor Endou tells Takeji that if he's viewing this recording, then it means that he's fallen into a desperate situation with little hope of victory. The professor says that if that's the case, then he had no choice but to tell Takeji the secret about Dairaizen. That it was actually far more powerful then Takeji realized, but that the professor had to seal that power away with a limiter because he feared the power would consume his son. Professor Endou then said that at full power, Dairaizen had the ability to shatter all things, even time. With that, he told Takeji that if he felt he was ready for such power, he should rest his hands on the controls and shout out the limiter unlock code. He wished his son luck, acknowledging that in such dire straights, he was likely dead. Finally, he gave Takeji the unlock command: SUPER ROBOT SPIRIT. With tears in his eyes, Takeji gripped the controls and shouted the unlock command with all his might.

Back at EDL headquarters, defeat seem inevitable. Gogarner has been critically damaged and lays crippled against the mountain, and the MP squadron has been practically annilhated. The only robot left still able to fight is Enkaizan. Hanako bit her lip, standing before the three beasts defiantly. Lord Makai laughed evilly, calling Hanako pathetic and that it is a joke to think that humanity's last hope was a pitiful woman robot. With a gesture of Nessus's hand, Lord Makai orders Maladomini to destroy Enkaizan. The beast lets out a piercing screech and lurches forwards at Enkaizan, ready to finish it off. Hanako closed her eyes and cried out, frozen with fear. Just then, Takeji's voice rung out through the air, with a powerful flying knuckle appearing from seemingly nowhere and slamming into Maladomini. The beast screeches as it's knocked backwards, the knuckle driving it up into the air before tearing it in half with the sheer intensity of it's force. Lord Makai is surprised, and Hanako opens her eyes slowly. A rift opens in the air in front of Enkaizan, and from it steps out Dairaizen, standing protectively in front of it's allies. It's arm reconnecting, Takeji speaks out in a booming voice, saying that as long as a human heart beats in this world, the Kamodon will never be able to claim supremacy. Cania lunges fowards at Dairaizen, only be engulfed by Dairaizen's ultra burner, melting it away with practically no effort at all. Lord Makai scowled hatefully, saying that it didn't matter that Takeji regained his precious Dairaizen. Nessus was far stronger then it was in their last encounter, and he would still be victorious over the Endou family. Takeji vows to Lord Makai that he'll make him pay for all that he's done to the Earth, and to his friends and family. Lord Makai snarled and declares that this will be the final battle, and with that the two engage each other in fierce combat. While Nessus is occupied with the newly restored Dairaizen, Enkaizan heals Gogarner, and the two head off to Lord Makai's palace to destroy it, thus cutting off the Kamodon Empire's connection to the surface. As it was before, Nessus was much stronger then Dairaizen. However, Takeji possessed a powerful will and determination, and would not be outdone. Gathering all of his strength together, he and Dairaizen acted as one, and engulfed Nessus with an immense attack. Lord Makai cried out in rage and desperation as his Destructor Beast was ripped through the sky and torn into space. Dairaizen's attack was so focused that it sent the blast, along with Nessus, through several celestial bodies before exploding violently within Jupiter's gassy atmosphere.


Weapon Modifications for Dairaizen:

Weapon: Melee: A simple attack, Dairaizen bursts towards the enemy and unleashes a wild flurry of punches and kicks, the spikes on it's knuckles tearing into the enemy. (Pretty simple, eh.)

Weapon: Exploding Beam: For this attack, Dairaizen rears it's head back, as energy seeps from it's eyes in a smoke like fashion. It then thrusts it's head forwards, as a powerful blast of energy explodes out from it's eyes, arcing across the battlefield and destroying multiple enemies in it's path. (Super eyebeams.)

Weapon: Photon Missiles: For this attack, Dairaizen flexes it's arms as a set of strange fan like racks snap out from it's back. Ports on the racks glow with bright light, as Dairaizen targets it's enemy. It then fires out an immense barrage of missile like projectiles composed of photon energy at the enemy, overtaking them with the sheer amount of the assault. Once the attack is complete, the racks snap back inside Dairaizen to reset their ammo. (Funky energy missiles.)

Weapon: Giant Nailbat: This weapon resembles a massive metal club. Made of Daitarium, there are vicious looking spike-like outcroppings along the club's shaft. Dairaizen weilds this weapon in two hands as it lunges forwards at the enemy, slamming the club into them and ripping downwards with the spikes. In addition, it can use the club to parry incoming melee attacks. (Moderate melee attack. No materia slots.)

Weapon: Dissolving Cyclone: For this attack, Dairaizen's face plate slides open, revealing a strange looking turbine beneath. Dairaizen leans forwards and lets loose a blast of strange colored wind from it's 'mouth'. This wind quickly turns into a raging cyclone which sweeps the enemy up. It is then that it is revealed that the wind is highly acidic, as it eats away at the enemy's armor, making it utterly useless and incapable of repelling attacks. (Umm. I dunno. Some kind of armor disabling attack. Like Daimos's thing.)

Weapon: Mininova: This attack is actually a smaller version of another of Dairaizen's attacks. From the gem-like emitter on it's forehead, Dairaizen builds up energy. After a time, a ball of energy appears in front of the emitter. With it's eyes seemingly acting as the targeting system, Dairaizen gazes at the enemy, sending the ball of energy soaring through the air. When the ball hits the enemy, it explodes in spectacular fashion. (A smaller version of what Supernova ends up being.)

Weapon: Dynamic Knuckle: For this attack, Dairaizen holds it's fists out in front of it towards the enemy. Energy crackles down Dairaizen's arms and spiral around it's fists, until they're completely enveloped. Dairaizen digs it's feet into the ground as incredible pressure is placed on it. Eventually, Dairaizen starts to drag backwards against the ground, the forward force of it's impending attack building to incredible levels. When it gets to a point that Dairaizen can barely be seen past the cyclones of energy around it's fists, it launches the knuckles at the enemy. Dairaizen is launched off it's feet backwards by the recoil of the knuckles, and has to take to the air to recover. Meanwhile, the knuckles slam into the enemy, one knocking it into the air before driving through it, then the other slams through the enemy in mid-air to finish them off. (EPIC rocket punches.)

Weapon: Ultra Burner: Dairaizen slams it's feet into the ground for stability, and clenches it's fists as the crest on it's chest starts to glow from heat. The air swelters around it, and soon the soil beneath it begins to melt. The crest gets hotter and hotter, going from red hot to white hot in short order. With fire from the soil below it kicking up smoke around it's form, Dairaizen then unleashes a massive burst of intense heat at the enemy. This wave of heat roars across the battlefield, melting the soil beneath it as it goes and reducing it to lava. When it finally connects with the enemy, there is little left as they're reduced either to slag or ash. (Hot stuff! I was looking for a MAP attack as well as a standard version of this.)

Weapon: Raizen Blade: For this attack, Dairaizen lives up to it's namesake. Clouds gather above Dairaizen as it reaches to the heavens. Lightning starts to strike down around it, before it hits the unit's hand. Dairaizen clenches it's fist, as the form of a massive sword is made from the lightning raining down around it. This electrifying twisting sword courses through Dairaizen as it lunges at the enemy, lightning continuing to strike it and make the sword bigger. Dairaizen finally stops short of the before bringing the sword down onto the enemy in a powerful vertical slash, unleashing a terrible electrical fury on them. (Another big damage attack. I kinda doubt it can CC with this. :P)

Weapon: Supernova: For this attack, Dairaizen builds tremendous amounts of energy into it's head emitter, it's chest crest, and it's hands. This combination of sources creates a large ball of energy. Once the energy stops building, Dairaizen points at the enemy in dramatic fashion. The ball then bursts forwards, streaking through the air and leaving a trail of energy behind it. When it hits the enemy, a tremendous explosion occurs, not only taking out the enemy that was hit, but potentially enemies around them. Clever targetting of this attack can see the ball impact the ground among a cluster of enemies, taking them out. (Hoping for a standard version and a MAP version.)

Weapon: Chrono Rush: This unusual attack can only be used when the Chronos Drive is active. Dairaizen folds it's arms across it's chest, standing there without a trace of hostility. The gem in it's chest crest starts to glow, enveloping Dairaizen in a peaceful light. Just then, another Dairaizen appears and smashes the enemy with it's nailbat. Then another appears and blasts them with it's exploding beam. Then another appears and smacks the enemy with it's nailbat like the first. And so on and so forth, as multiple Dairaizens all start to appear around the enemy, attacking them with quick and devastating attacks. Finally, with the enemy knocked into the air, all of the Dairaizens save for the original unleash their Ultra Burner onto the enemy at once, completely disintergrating it. The Dairaizens then vanish, leaving the original behind. What just happened? Dairaizen used it's Chronos Drive to jump backwards in time over and over by a few seconds in order to completely overwhelm the enemy. (Hoooeeey. Um. Um! Some sort of multihit? Only usable when Chronos Drive has a counter. And it uses said counter.)

Weapon: Great Thunder: This attack was once Dairaizen's strongest attack, before it's limiter was unlocked. Stormclouds again build in the sky over Dairaizen, as it holds it's arms into the air. Lightning strikes down around it, more violent then with Raizen Blade. Dairaizen is saturated with electrical force, glowing brightly. Dairaizen then flies forwards at the enemy, rearing it's fist back. As it gets in close to the enemy it throws it's fist forward, ejecting the electricity of it's body through it's arm at the exact moment that it punches the enemy. The resulting attack pierces through any armor, plunging Dairaizen's fist inside them and electrifying them from the inside out. (Armor piercing secondary hissatsu?)

Weapon: Rising Jupiter: Dairaizen's most powerful attack. It's generator is pushed into overload levels, energy seeping out from the seams in it's armor. Dairaizen clamps it's hands together, hunkering down and preparing itself. Slowly, it's hands start to be forced apart by a ball of condensed energy. The force from the ball is so great that clouds above Dairaizen are cleared away in a circular pattern, and the ground below it compacts down into a crator. Now floating in the air, Dairaizen raises it's arms above it's head, and the sphere starts to expand. Growing bigger and bigger, Dairaizen can barely take the pressure. The ball continues to grow until it dwarves even the largest destructor beast. At this point, Dairaizen rears back, and throws the ball of energy at the enemy. As it flies along, it completely destroys the ground underneath, leaving a smooth glass canal in it's wake. When it finally slams into the enemy, the power is so intense that the enemy is sucked into the core of the ball, crushing it as it continues on it's path for a time. The sphere then rips up into the sky, and quickly leaves the atmosphere. Screaming through space, the sphere slams into the moon, boring a tunnel directly through it before continuing out the other side. It continues this pace, slamming into and piercing through Mars, and completely annilhating a path through the asteroid belt. On it's way to Jupiter, the ball of energy then slams through Callisto and Ganymede, two of Jupiter's moons. Finally, the ball slams into Jupiter itself where it finally explodes, lighting up the gases in Jupiter's atmosphere with a light that can be seen from Earth. (... Nuff said.)

MAP Weapon: Raizen Blade Full Strength: This attack is similar to the standard Raizen Blade. However, Dairaizen spends more time building lightning into the sword, making it far larger then normal. Dairaizen then spins around, lashing the sword out all around it in all directions. (Big map.)

MAP Weapon: Chrono Flash: An attack that also cannot be used unless the Chronos Drive is active. Dairaizen stands there with it's arms crossed, the gem on it's chest emitting a strange aura. Suddenly, Dairaizens appear all around the battlefield, encircling the enemy. When the circle is complete, they then all fire their Ultra Burners at the same time, turning the battlefield into a scorched lava filled wasteland, and blasting away any enemies caught in their midst. (Another big map. This one needs Chronos Drive to have a counter, and it uses up said counter.)

Dairaizen's Frame and Systems:

Frame Modifications: Dairaizen is the greatest creation of Professor Kyoji Endou's career. Built shortly after his son Takeji defeated Lord Makai's forces for the second time, it was built in secret for fear of government forces taking it away and using it for their own means. In addition, the professor realized to his horror that Dairaizen was far stronger then he originally predicted, and feared that it's power would consume his son if Takeji ever tried to use it. Hastily, he brought forth a limiter that kept the Dairaizen's power within managable limits. He then placed a safeguard on the limiter that, should Takeji ever truly need Dairaizen's full power, a message would play back for him detailing he could unlock it. Dairaizen's armor was highly advanced and one of a kind, as it was in actuality a evolved microcell colony. This microcell colony could be programmed to become incredibly dense, making it difficult to damage Dairaizen. In addition, Dairaizen was the only robot ever to be equipped with a Tri-cell Photon Cascade reactor. This powerful reactor gave Dairaizen access to a incredible amount of energy, enough to easily lay waste to Lord Makai's forces. Finally, Dairaizen indeed had a flight booster with large powerful wings, that was able to hide away inside it's microcell colony when not needed. (Dairaizen is a Super Robot on the same level as the likes of Mazinkaiser and Shin Getter. It should have a considerable amount of DR. It is able to fly as well, and might be modestly dodgy.)

Microcell Colony: The microcell technology used to create Dairaizen's armor was invented by Professor Endou originally as a means to repair buildings that suffered damage in robot combat. However, when the professor began construction of his most powerful robot, he realized that the microcells could be used to make up Dairaizen's armor for two reasons. One reason is that the microcells could be programmed to be incredibly dense, giving it considerable defense against enemy attacks. However, the more incredible reason for using the microcells is that they were able to repair themselves. This meant that damage dealt to Dairaizen would gradually heal itself without having to return to base for repairs. (This explains HP Regen.)

Tri-Cell Photon Cascade Reactor: This reactor represents the pinnacle of man-made sources of energy. The professor created this generator solely for use of Dairaizen and Dairaizen alone. In fact, because of it's immense power and output, the professor was forced to place a limiter on Dairaizen for the sake of his son's health. It's function is complex. There are three energy cells, each connected to a particle flucuator in the center. The energy cells each contain a rotating circle of photon energy that, when reaching critical mass, create a cascading effect that causes the photons to flow down into the particle flucuator. What happens next is unclear to everyone but Professor Endou himself, but the effect is always the same. A strange sort of perpetual energy flow is activated, giving Dairaizen a constant source of power. While not an everlasting flow of power, the reactor is self sustaining, never needing to recharge. (Explaining EN regen.)

Soul Limiter: This limiter keeps certain functions of Dairaizen restricted. It was installed after Professor Endou realized that Dairaizen's power was just too much, and it might consume his son. Rather then risking this, the limiter was put in to keep Dairaizen at managable levels. However, the professor acknowledged that someday Takeji would be strong-willed enough to withstand the force of Dairaizen's power, and might even need it to defeat evil. So along with the limiter, the professor installed a monitor as well that watched over Takeji. If Takeji ever reached a state of total desperation, a message would play that would tell him how to unlock the limiter. Aside from giving Dairaizen it's full strength, the limiter unlocked the Chronaton Canceller and the Chronos Drive, two inventions that Professor Endou never released to the world, and only told Professor Oshima about. (It's up to you what this is, but I see it as an advanced form of Raizen Power. Until it's activated, certain attacks shouldn't be able to be used. This includes Chrono Flash, Rising Jupiter, Raizen Blade Full Strength, and Chrono Rush. In addition, Chronaton Canceller and Chronos Drive also require this to be active to use.)

Chronaton Canceller: This strange device represents Professor Endou's first works on time altering effects. In this case, the canceller granted Dairaizen immunity to temporal effects, something that Lord Makai himself had been experimenting with at the time. However, the professor was weary about time manipulation, so locked the canceller away with the soul limiter. (Okay.. I saw this as maybe disabling a oppenent's abilities to use extra turns, but I dunno. That might be too strong. I'm sure you guys will have an opinion for it.)

Chronos Drive: Professor Endou's secret innovation into the study of time alteration would be his last, as he just became too unnerved to continue with the research. While the canceller made Dairaizen immune to temporal effects, the Chronos Drive allowed Dairaizen to make small jumps back and forwards in time. However, it would not allow for large trips through time, only short jumps. Certainly useful in combat for many reasons, one of which being travelling a few milliseconds ahead in time to avoid an attack. Professor Endou again felt like this may be too strong, and locked it away with the canceller as well. (Mm. I was just looking for double image here, but if you think this would do more, be my guest.)

Edited by BerlapSack

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Dangaran

Statistics:

HP: 7000, EN: 220, Agi: 350

IS: 2, Move: F/G, Size: L, Rank: 10

Weapons:

[+] Crest Missiles (PGSF:6)- 400 damage, 60 rounds [+25%]

[F] Burning Spike Knuckle (MF:5)- 550 damage/3 EN, [+10%]

[H] Double Bursting Chakram (PSX:2)- 800 damage x 2, 20 rounds [+0%]

[F] Dangara Sword (M)- 1800 damage [+0%]

[H] Distant Punch (P)- 2000 damage [+0%]

[H] Booster Knuckles (PSX:2)- 2200 damage/5 EN [+10%]

[F] Dangara Kick- 2800 damage, 10 EN/attack [+10%]

[H] Plasma Burst (S)- 4600 damage, 25 EN/attack, [+20%]

[H] Plasma Storm (S)- 5600 damage, Barrier Pierce, 35 EN/attack [+30%]

MAP Attacks:

[H] Plasma Burst (I:6)- 4200 damage, 40 EN/attack [+0%]

Combo Attacks:

[+] Tri-Missile (S)- 4000 damage, 3 rounds [+25%]

[F] Double Slash (M)- 2000 damage x 2, 10 EN/attack [+20%]

[F] Great Dragon Kick- 5200 damage, 15 EN/attack [+30%]

[H] Double Plasma Burst- 6400 damage, Barrier Pierce, 25 EN/attack [+40%]

Inherent Abilities:

1) Super Robot

2) Countercut: Dangara Sword

3) Countershoot: Plasma Burst

4) P-M Alloy (Armor): Damage Received -40%

5) Raizen Power: Same effects as Mazin Power.

6) Tri-Missile: Requires an allied Gogarner and Enkaizan to execute.

7) Double Slash: Requires an allied Enkaizan to execute.

8) Great Dragon Kick: Requires an allied Gogarner to execute.

9) Double Plasma Burst: Requires an allied Enkaizan to execute.

Purchasing Cost: 580 Credits

Gogarner

Statistics:

HP: 5800, EN: 220, Agi: 290

IS: 2, Move: F/G, Size: L, Rank: 9

Weapons:

[+] Hyper Missiles (PGSX:6)- 300 damage, 48 rounds [+25%]

[F] Garner Drill (V:8)- 500 damage/3 EN, Drill [+10%]

[H] Tradewind Assault (S)- 3000 damage, 15 EN/attack [+20%]

[F] Plasma Blade (M)- 1700 damage [+0%]

[F] Great Dragon Throw (V:4)- 1100 damage/8 EN, Stun [+20%]

[F] Plasma Drill (V:6)- 1300 damage/10 EN, Armor Pierce [+30%]

[F] Hyper Phantom Drill (X:8)- 700 damage/5 EN, Barrier Pierce [+10%]

Combo Attacks:

[+] Tri-Missile (S)- 4000 damage, 3 rounds [+25%]

[F] Great Dragon Kick- 5200 damage, 15 EN/attack [+30%]

Inherent Abilities:

1) Super Robot

2) Countercut: Garner Drill, Plasma Blade

3) Double Image (2/5)

4) Raizen Power: Same effects as Mazin Power.

5) Tri-Missile: Requires an allied Dangaran and Enkaizan to execute.

6) Great Dragon Kick: Requires an allied Dangaran to execute.

Purchasing Cost: 450 Credits

Enkaizan

Statistics:

HP: 5800, EN: 220, Agi: 290

IS: 2, Move: F/G, Size: L, Rank: 8

Weapons:

[+] Finger Launcher (PSF:10)- 240 damage, 100 rounds [+25%]

[F] Martial Arts (MF:5)- 550 damage/3 EN [+10%]

[+] Plasma Beam- 1200 damage, 5 EN/attack [+10%]

[F] Enkai Blade (M)- 1700 damage [+0%]

[H] Grand Boomerang (S)- 3800 damage, 4 rounds [+20%]

[H] Plasma Blast (S)- 5200 damage Barrier Pierce, 25 EN/attack [+30%]

Combo Attacks:

[+] Tri-Missile (S)- 4000 damage, 3 rounds [+25%]

[F] Double Slash (M)- 2000 damage x 2, 10 EN/attack [+20%]

[H] Double Plasma Burst- 6400 damage, Barrier Pierce, 25 EN/attack [+40%]

Inherent Abilities:

1) Super Robot

2) Countercut: Garner Drill, Plasma Blade

3) Damage Received -20%

4) Repair

5) Resupply

6) Raizen Power: Same effects as Mazin Power.

7) Tri-Missile: Requires an allied Dangaran and Gogarner to execute.

8) Double Slash: Requires an allied Dangaran to execute.

9) Double Plasma Burst: Requires an allied Dangaran to execute.

Purchasing Cost: 420 Credits

Destructor Beast Nessus

Statistics:

HP: 60000, EN: 400, Agi: 500

IS: 1, Move: F/G, Size: LL, Rank: 19

Weapons:

[+] Infernal Gaze- 3400 damage, 15 EN/attack

[F] Jagged Blade (MF:4)- 2200 damage/10 EN [+20%]

[H] Orochi Knuckle (SX:8)- 2000 damage/15 EN [+10%]

[H] Burning Hellfire (SV:5)- 3000 damage/25 EN [+20%]

[H] Path to Malsheem (S)- 20000 damage, Barrier Pierce, 200 EN/attack [+50%]

MAP Attacks:

[H] Orochi Knuckle (D:8)- 5600 damage, 60 EN/attack [+10%]

[H] Burning Hellfire (I:6)- 8000 damage, 80 EN/attack [+0%]

Inherent Abilities:

1) Destructor Beast

2) Countercut: Jagged Blade

3) Countershoot: Infernal Gaze

4) HP/EN Regen L

5) Damage Received -50%

6) Summon: Destructor Beast Maladomini x 1 and Destructor Beast Cania x 1.

Purchasing Cost: 3400 Credits

Destructor Beast Maladomini

Statistics:

HP: 25000, EN: 200, Agi: 360,

IS: 0, Move: F/G, Size: L, Rank: 16

Weapons:

[+] Organic Missiles (SF:10)- 600 damage/3 EN [+25%]

[F] Colossal Tusks (M)- 3600 damage [+10%]

[+] Acid Spit (V:6)- 1600 damage/10 EN, Acid [+20%]

Inherent Abilities:

1) Destructor Beast

2) Countercut: Req: Martial Arts Mastery

3) Damage Received -30%

Purchasing Cost:

N/A. This is a summon unit.

Destructor Beast Cania

Statistics:

HP: 25000, EN: 200, Agi: 360,

IS: 0, Move: F/G, Size: L, Rank: 16

Weapons:

[+] Ice Barrage (SF:10)- 500 damage/3 EN [+25%]

[F] Tail Smash (MS)- 3200 damage [+10%]

[+] Glacial Freeze (V:6)- 1400 damage/10 EN, Paralyze, Armor Break [+20%]

Inherent Abilities:

1) Destructor Beast

2) Countercut: Req: Martial Arts Mastery

3) Damage Received -30%

Purchasing Cost:

N/A. This is a summon unit.

Dairaizen

Statistics:

HP: 8800, EN: 280, Agi: 320

IS: 2, Move: G, Size: L, Rank: 14

Weapons:

[F] Melee (MF:5)- 600 damage/3 EN [+20%]

[+] Exploding Beam- 1500 damage, 5 EN/attack [+10%]

[+] Photon Missiles (SF:10)- 400 damage/3 EN [+15%]

[H] Dissolving Cyclone (SV:6)- 600 damage/3 EN, Armor Break [+10%]

[F] Giant Nailbat (M)- 2600 damage [+0%]

[H] Mininova- 3800 damage, 15 EN/attack [+20%]

[H] Dynamic Knuckle (SX:2)- 2800 damage/12 EN [+10%]

[H] Ultra Burner (S)- 5600 damage, 30 EN/attack [+20%]

[F] Raizen Blade- 6000 damage, 35 EN/attack [+20%]

[H] Supernova- 6500 damage, Barrier Pierce, 40 EN/attack [+30%]

[H] Chrono Rush (SX:12)- 500 damage/4 EN, Req: Soul Limiter [+10%]

[F] Great Thunder- 7000 damage, Armor Pierce, 50 EN/attack [+30%]

[H] Raising Jupiter- 10000 damage, Barrier Pierce, 75 EN/attack, Req: Soul Limiter [+50%]

MAP Attacks:

[H] Ultra Burner (I:6)- 4800 damage, 40 EN/attack [+0%]

[F] Raizen Blade Full Power (I:8)- 6000 damage, 60 EN/attack, Req: Soul Limiter [+10%]

[H] Supernova (I:5)- 6400 damage, 60 EN/attack [+10%]

[H] Chronos Flash (T:6)- 7000 damage, 70 EN/attack, Req: Soul Limiter [+10%]

Inherent Abilities:

1) Super Robot

2) Countercut: Giant Nailbat

3) Countershoot: Exploding Beam, Ultra Burner

4) HP/EN Regen S

5) Damage Received -50% (Armor)

6) Chronos Drive (2/5): Same effects as Double Image. Req: Soul Limiter

7) Soul Limiter: Found in MechDev Lexicon.

8) Chronaton Canceler: Same effects as Larseilam Canceler[/b]. Req: Soul Limiter

Purchasing Cost: 1300 Credits

Soul Limiter

Class: Special

Description: N/A

Ability: Weapon Damage +30%, Target's Dodge Cost +15%. Activation cost depends on how soon you want to pay. Turn 1: 40 AP; Turn 2: 20 AP; Turn 3; 10 AP; Turn 4 and thereafter: Free.

---

Cost to be added: 3800 (Boss dude) + 1120 x 2 (Boss dude's summons) + 1470 (Dairaizen) + 700 (Dangaran) + 630 (Gogarner) + 560 (Enkizan) = 9400 Credits (Approved by Imban)

Edited by Mechalomaniac

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Memories of a Faded Past: Space Runaway Turn Adeon Gundam

Project Designation: SYSTEM ∀-XX (EM-1ADE) ∀ Gundam "Turn Adeon"

Project Name: Turn Adeon

Project Information: (The RP for this project is based on an amalgam of Space Runaway Ideon and Turn A Gundam.)

In the year 2550 of the Distant Era, life on Earth has slowed to a crawl. Through events that have been lost to time, the level of technology has reverted back to that seen in the early 20th century. People live their lives unaware of the past, not realizing the truth of their past. There are those who seek to find answers, people who excavate areas that they beleive may hold secrets to humanity's past. However, none have been successful thus far. This was soon to change. Late one night in an area far from the prying eyes of civilization, a small spacecraft touches down in a field. From it emerge three beings, each appearing to be quite human. Checking themselves over to be absolutely certain that they're prepared, they each acknowledge each other before setting the craft to bury itself, then head out on their own into the world. One such young man, Rolan Yuuki, walks along a dirt road, amazed by the sights around him. He finds himself walking straight through to daytime, where he comes across a river. As if he had never seen one before, Rolan excitedly peels off his clothes and jumps in. However, he is unaware of the current, and immedietely finds himself in a spot of trouble. Just as he's about to pass out, he sees the image of a beautiful young woman reaching out to him. When he awakes however, he finds himself on the bank of the river, with the beautiful woman seated beside him, worriedly looking him over. The woman identifies herself as Kileh, and informs Rolan that he nearly drowned, calling him simple for jumping into a river without knowing how to swim. Rolan apologizes frantically, trying to hide the shock on his face. This young lady seems to look exactly like another person he knows. He pushes it out of his mind, and introduces himself. He then realizes he's only covered with a blanket, and embarassedly asks to recover his clothing.

Five years pass, and each of the three beings that came from space have settled into comfortable lives on Earth. Rolan has actually moved in with Kileh's family, and works in the mines that Kileh's father owns. There's quite the bustle of activity this day, as the summer festival is impending. It has been a heated topic as of late, as a man named Teluh Barnes has been pushing for permission to excavate near the White Idol, a large ancient statue that is the centerpeice of the summer festival. Teluh beleives that there might be important artifacts in the area, but many don't want the festival to be disrupted because some old man wants to dig in the dirt. Rolan himself is oblivious to this, as it's an important day for him as well. He is going to meet with the two other spacefarers that came with him and discuss what they've discovered about life on Earth. During their conversation, it is made clear that they are from the Moon, from a society called the Luna Clan. It seems that the Luna Clan are descendents of people who once lived on Earth but travelled to space before some great calamity. However, it seemed like the Luna Clan wished to return to their native planet, and had sent Rolan and his friends to scout ahead to see if the planet was in a peaceful enough state to return. They all agreed that Earth was a wonderful place, and that people from the Luna Clan would surely enjoy living there. And so, the night before the festival, Rolan returned to the site where he and his allies left their spacecraft. Ordering it to resurface, Rolan sends a message to the moon, telling them that it's safe on Earth, and that they should all come quickly. The next day, everyone is busy preparing for the festival. Rolan has returned to Kileh's home and is helping her and her sister, Soria, prepare for the big event. Elsewhere, Teluh Barnes is plotting out a sneaky trip into the area where the White Idol is, hoping to do a bit of digging while everyone is distracted by the fireworks that night. Everything seemed set for a memorable night.

As night fell, the festival began. Ceremonies included a procession of the young adults who wished to cross over into adulthood that night during the big ceremony at the base of the White Idol. Soria was involved in this procession, as well as Rolan. They all marched and walked along the path to where the White Idol was. Meanwhile, behind the scenes, Teluh was sneaking about with a small crew, carrying some explosives with them. Teluh aimed to blast some key areas while the fireworks were going on, and quickly examine his findings. Elsewhere, unbeknownst to anyone, the sky began to light up with lights, as crafts from the moon began to descend into the Earth's atmosphere. The festival went on without incident, and the ritual of passage into adulthood began. However, before Rolan could get his turn, the whole ceremony was rocked by an explosion. Behind the scenes, Teluh cursed at one of his workers for setting off their explosives too early. The worker says that the explosives haven't gone off at all. A second explosion shakes the ground, and it becomes sickeningly apparent that the nearby town is under attack from mysterious forces. Giant machines tramped through the fields outside of town, unleashing terrible energy attacks. With a sickening knot in his stomache, Rolan realized that the machines were Luna Clan mobile suits, and Luna Clan was invading Earth, rather then peacefully settling. A blast from one of the mobile suits gets dangerously close to site of the ceremony, and Rolan pushes Soria down to avoid debris from the explosion. This energy attack, however, gets close enough to Teluh's explosives to set off a dangerous chain reaction that nearly kills the whole excavation team. The resulting explosion also shakes the White Idol, causing it to crumble. However, this reveals a shocking sight. Underneath the stone of the idol is a mobile suit, which seems to have been preserved within it's shell for many years.

Rolan is at a loss as to what to make of this, but is quickly brought back to reality when another energy blast nearly hits this strange mobile suit. The Luna Clan have seen the suit, and wish to destroy it before any surface dwellers can take command of it. Realizing the danger they're in, Rolan tries to get Soria to head for safety with her sister, Kileh. However, Soria seems petrified with fear, having near seen such machines before. Rolan is at a loss for what to do as he doesn't want to abandon Soria. Just then, the mobile suit's cockpit lowers down to Rolan's level, the mobile suit's visor briefly flickering with light. Left with no alternative, Rolan pulls Soria along with him, and climbs into the cockpit. Just as he gets in, the cockpit then returns up to the machine, as it seems to come to life. Rolan looks about at the controls with a bewildered expression, unsure of what to do. A strange symbol flashes briefly on the screen in front of him, before it fades away. Using what little knowledge of mobile suits he has, Rolan gets the White Idol to move forwards. Asking Soria to try and find some sort of operation manual, Rolan does his best to divert the Luna Clan's attacks to the mobile suit, rather then towards the town. Soria fumbles around the cockpit, and discovers a small device with a digital read-out screen. She says that the machine seems to be called Turn Adeon. Rolan takes the device and looks it over, but it seems the device only goes over basic controls, and nothing else. Turn Adeon gets rocked by a beam blast, shaking Rolan and Soria up badly. Just then, it's visor glows, and part of the strange symbol before appears on the screen again. The wrist devices on the Adeon begin to glow, as Rolan realizes that some of the weapons systems have activated. Clumsily, Rolan fumbles with the controls, and unleashes a pair of massive energy blades from Adeon's wrists, that lash across the battlefield and critically damage several of the Luna Clan's mobile suits. Caught off guard by the power of the Adeon, the Luna Clan bid a retreat out of the mobile suit's range.

Amist the confusion in the aftermath of the battle, Rolan was surprised by a large ship that rose up out of the ground from where the Turn Adeon originally was. Prepared for a fight, he was surprised to hear Kileh's voice crackle across a radio inside the cockpit. She says that her and some other of the youths from the ceremony were trapped in the ravine the idol was in, and couldn't escape. When Rolan asks how they survived, Teluh chimes in, saying that after the first big explosion, he and his crew fell into a cavern where they found the ship. They then helped Kileh and the others into the ship for safety. Teluh then laughs, saying that it took him a bit to figure out how the ship worked, and apologizes that he couldn't help out. Rolan says that it's okay, and asks if there's room inside the ship to land the Turn Adeon. Teluh declares that there's plenty of room in Teluh Ship, which causes Kileh to groan and ask if Teluh could think of a better name. He replies that since he found the ship, he gets to name it after himself. Rolan, too weary to find comedy in the situation, brings the Turn Adeon inside the ship to unite the shellshocked Soria with her sister. As the ship heads over to the town, they are faced with the tragic devastation of it all. It has been completely razed, and there doesn't appear to be any survivors other then the ones on the ship. Soria breaks down, realizing that she and her sister are the only ones in her family left alive. Rolan feels incredibly guilty, and reveals that he is in fact a member of the Luna Clan, and that it was his fault the Luna Clan came to Earth. Kileh and Soria are shocked, and Rolan is dragged off to the brig by a group of angry youths. As Rolan sits there imprisoned, he tries to peice together why the Luna Clan would do such a thing.

Some time later, Rolan is visited by Kileh in his cell. She asks him if he knew what the Luna Clan was planning on doing. Rolan swears that he had no idea that they had planned to attack Earth, and explains that he had originally thought that he was sent to the planet to scout things out, so that the people on the moon may return to the planet peacefully. Rolan rests his face in his hands, apologizing over and over to Kileh, saying that if he knew that any of this was going to happen, he wouldn't have agreed to the mission. Kileh sits next to Rolan, and rests her hand on his shoulder, saying she forgives him. Rolan asks how she could forgive him after all that's happened, and she replies that Rolan saved her sister's life, so he proved that he never meant anyone any harm. Rolan thanks Kileh, wondering out loud what will happen next. Kileh tells Rolan that Teluh has agreed to let him out of the brig if he agrees to join the Earth Militia that Teluh was looking to form to fight back against the Luna Clan. Rolan reluctantly accepts the conditions, torn between his loyalties towards the queen of the Luna Clan, and his loyalties to Kileh and her sister. What hardships awaited him in the coming conflict? And what of the mysterious Turn Adeon? All Rolan could be sure of was that things were going to be very complicated from this point on.


Weapon Modifications for Turn Adeon:

Weapon: Missile: Turn Adeon has several missile ports located in it's body, mainly on it's chest. When in use, the ports on the chest flip open, and the Ideon unleashes a significant barrage at the enemy. In addition, Turn Adeon is also capable of firing a barrage of missiles from all of the ports on it's body at once, damaging enemies all around it, but also potentially injuring allies. (A standard missile barrage attack with a map version.)

Weapon: Light Knife: Found among the hangar of the Teluh Ship were several weapons that the Turn Adeon could use in combat. One such weapon was a small hand-held weapon who's blade was made of energy rather then solid material, allowing it to cut through armor with relative ease. (Simple beam melee attack.)

Weapon: Melee: In times of desperation, Rolan can rush the enemy with the Adeon's large form and unleash a violent flurry of wild melee blows, damaging them and potentially knocking them over. (Should be easy to figure this one out.)

Weapon: Light Rifle: Another of the weapons found inside the Teluh Ship, it seems to have been specifically made for use by the Turn Adeon. While lacking the power of some of the Adeon's stronger built in ranged weaponry, it is certainly more convienant, as while the stronger ones are linked to the Turn Adeon's Ade Gauge, this rifle could be used any time. The rifle fires a beam of light rather then solid rounds, and seems to use battery packs that can be recharged on the ship when used. (Simple, eh?)

Weapon: Energy Cannon: These powerful dual cannons were initially part of the Teluh Ship's armament. However, Teluh realized that it was much safer to have Turn Adeon go in ahead of the ship into combat, because it kept the survivors aboard the ship safer. As a result Teluh, who wanted Rolan to be able to defend himself as best as possible, had the energy cannons uninstalled from the ship, and instead installed on the Adeon for it's use. Connected directly to Turn Adeon, these cannons fired a pair of powerful energy blasts. (Basically the amalgam of Beam Drive Unit and Glen Cannon.)

Weapon: Black Hole Hammer: The last of the weapons found on Teluh Ship for Adeon, this strange ball and chain-like hammer seems far different then the other weapons. While the others were clearly constructed for the Adeon, this hammer seemed out of place, and had no real construction marks to speak of. In use, the Adeon spun the hammer around above it's head. While doing so, the head of the hammer seemed to become immensely heavy, requiring all of Adeon's strength to hang on. Finally, the hammer is unleashed onto the enemy. It collides with the enemy with a powerful impact, when suddenly ports open all over it's head, venting a black hole like disturbance directly onto the enemy and causing it terrible gravity damage. The hammer seems to only be able to do this a set number of times in combat before going dorment. In addition, the hammer can be used to deliver a black hole into a greater area, obliterating friend and foe alike. (There should be a standard version and a MAP version.)

Weapon: Adeon Saber: Turn Adeon's second most powerful attack is directly connected to the mysterious Ade Gauge that seems to have a mysterious control over the Adeon's weapons systems. Only when the Ade Gauge is high enough can the Adeon Saber attack be used, and doing so seems to drain on the Ade Gauge, lowering it down again and potentially disabling the attack. When activated, the wrist units on the Adeon began to glow brightly as a strange energy builds inside the unit. Adeon raises it's arms, and brings them down. As it does so, two massive blades of energy explode out from the Adeon's wrists, extending quite far across the battlefield to slice into the enemy, most likely destroying them with a single blow if they do not get out of the way. In addition, the Adeon can use these blades in a sweeping motion, potentially damaging an entire field of enemies. (Pretty basic to figure this one out, should have a MAP version.)

Weapon: Adeon Butterfly: This powerful attack is so devastating, that Adeon is unable to utilize it without first shielding itself in a strange shell. In addition, this attack is also connected to the Ade Gauge, requiring an even greater amount of Ade energy to activate then the Adeon Saber, and draining even more energy as well. As such, it is commonly saved for a last resort attack, and is even unknown to Rolan til the last days of the conflict between the militia and the Luna Clan. When activated, the spheres on Adeon's head and stomache glow with a brilliant light, the completed Turn A symbol visible within them. Ports open all over Adeon, and a shimmering force seeps out from them. This force is actually a massive grouping of nanomachines that make up Adeon's shell. Now completely encased in a protective shimmering shell, a pair of massive wings composed of Ade energy explode out from it's back and grow to such an immense size, that the exact area they cover is difficult to measure. With a great roar, the Adeon sweeps the wings forwards, consuming all in their path in a brilliant light, and reducing all forms of technology to dust. (Holy hissatsu, batman. This too should have a standard version and a MAP version.)


Turn Adeon's Frame and Systems:

Frame Modifications: Turn Adeon's origins are steeped in mystery. As far as can be told from the black history, it was built to be the ultimate weapon against enemies of the Earth. However, the power of it's energy source was severely underestimated, and upon the use of it's strongest attack, the Earth was devastated. It's form seems to tower over all but the largest of the Luna Clan's mobile suits. Despite it's size though, it seems to be able to fly without the assitance of thrusters or verniers. It's energy source remains a mystery. While the Ade Gauge seems to have large control over it's most powerful functions, the Adeon still seems capable of using non-Ade weaponry linked to it's systems. (Despite Turn Adeon being a 'Gundam', it is huge, about 80m in height. It's HP/EN are at a level that should be appropriate for it. It's movement should be F/G. The finer aspects of it's power source will more or less be covered below.)

Ade Gauge: This mysterious system is the central most important thing on Turn Adeon, as it appears to control the flow of energy in Turn Adeon. Turn Adeon is powered by a mysterious energy source called the Ade, which flucuates constantly, drastically effecting the performance of the Adeon in battle. The only way to monitor the flow of the Ade is through the Ade Gauge. The more Ade energy building within the Turn Adeon, the more complete the Turn A symbol will be on the gauge. While it is considered ideal for the Ade Gauge to be as high as possible, letting the Ade build to that level is extremely dangerous, as it makes the Adeon unpredictable. It may attack allied units unexpectedly, and even unleash the Adeon Butterfly uncontrollably if the Ade Gauge reaches critical levels. So to maintain balance, the pilot of the Adeon must keep a constant balance of the Ade Gauge, using it's power or commiting acts that effect the gauge in order to avoid disaster. (Haha, you know what this is. Please don't hate me.)

Nano Skin: The Turn Adeon, as described above, is equipped with a mass of nanomachines that protect it while using the Adeon Butterfly. However, in addition to that, these nanomachines repair damage that was dealt to it during battle. While this keeps Adeon in top form, it also has a secondary, unexpected purpose. Because these nanomachines repair the Adeon, they ease the panicked rush of Ade energy that results when Turn Adeon is critically damaged in battle. In effect, the Nano Skin is part of the delicate balance that exists within the Adeon to prevent total devastation. (Some sort of HP Regen. I dunno if it'd be exactly like Turn A's Nano Skin.)

Ade Barrier: Turn Adeon is enshrouded in a barrier of protective light that it can use to defend itself from enemy attacks. Much like many things on the Adeon, the use of this barrier is affected by the Ade Gauge. If the Ade Gauge dips down to minimal levels, the barrier deactivates, leaving the Adeon at a critical disadvantage. Luckily, the barrier reactivates if the Ade Gauge is restored again. (A barrier connected to the Ade Gauge in some way.)

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Dairaizen is paid for. 1500 mechdev giftcard, and 7900 credits.

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SYSTEM ∀-XX (EM-1ADE) ∀deon Gundam "Turn Adeon"

Statistics:

HP: 9000, EN: 250, Agi: 330

IS: 2, Move: F/G, Size: L, Rank: 13

Weapons:

[+] Missiles (PGSF:9)- 300 damage, 48 rounds [+35%]

[F] Melee (MF:3)- 700 damage/3 EN [+10%]

[F] Light Knife (BM)- 1600 damage [+0%]

[+] Light Rifle (B)- 2500 damage, 10 rounds [+10%]

[+] Energy Cannon (BS)- 2000 damage x 2, 30 EN/attack [+15%]

[H] Black Hole Hammer- 8000 damage, Barrier Pierce, 5 rounds [+20%]

[F] Adeon Saber (BS)- 9999 damage, Barrier Pierce, 15 Ade Gauge/attack. Req: Ade Gauge Level 4. Req: 80% or less HP [+30%]

[H] Adeon Butterfly (S)- 18000 damage, EN Damage 40, Barrier Pierce, 20 Ade Gauge/attack. Req: Ade Gauge Level 5. Req: 60% or less HP [+45%]

MAP Attacks:

[+] All-Directional Missiles (PI:4)- 2700 damage, 8 rounds. Req: Ade Gauge Level 3 [+20%]

[H] Black Hole Hammer (T:6)- 5000 damage, Barrier Pierce, 1 round [+15%]

[F] Adeon Saber (BI:8)- 8000 damage, Barrier Pierce, 20 Ade Gauge/attack. Req: Ade Gauge Level 4. Req: 50% or less HP [+20%]

[H] Adeon Butterfly (I:10)- 14000 damage, EN Damage 30, Barrier Pierce, 25 Ade Gauge/attack. Req: Ade Gauge Level 5. Req: 30% or less HP [+35%]

Inherent Abilities:

1) Mobile Suit, Legendary Giant

2) Countercut: Light Knife

3) Countershoot: Light Rifle, Energy Cannon

4) Damage Received -20%

5) Ade Gauge: Same effects as Ide Gauge.

6) Ade Barrier (Barrier): Negate up to 2000 damage from a single attack phase for 5 EN. Req: Ade Gauge Level 2. Req: 30% or less HP

7) Nano Skin (S Armor)

Purchasing Cost: 900 Credits

MechDev Customization Fee: 1950 Credits Approved by Mecha.

Edited by Mechalomaniac

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Sack whole-heartedly approved of Adeon. This is free, right?

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The Gate of Magus: Through the Shadowy Mirror

Project Designation: None

Project Name: Vanarguard

Project Information: (The RP on this project is based on an alternate Shadow Mirror world.)

In a world alternate from the standard, there was a great conflict as an elite military forced called Shadow Mirror rose up and rebelled against the Earth Government, under the leadership of Windel Mauzer. Together with cybernetic genius Lemon Browning, Windel wished to bring forth a world of eternal conflict to constantly do battle in. However, this was difficult for the Shadow Mirror to realize, as the remaining Earth Forces had a impressive layout of talented pilots. One such pilot was a man named Sanger Somvoldt. Sanger was a man of great conviction, and a talented warrior that piloted the massive armored module, DyGenGuard. He alone had struck down much of the Shadow Mirror's forces with his robot and it's colossal blade, the Zankantou. It got to a point that Windel realized he would have to do something personally to take care of the situation, else allow Sanger to continue to decimate his forces in battle. Luckily, Windel had a secret weapon. The highly customized Soulgain constructed for his personal use, the Zweizergain. With this powerful machine, Windel took to the battlefield, and challenged Sanger to a one on one battle. Sanger, a man of honor, accepted. The two proceeded to engage each other on a barren battlefield. The battle was intense, and violent. Though the Zweizergain was much more powerful then the DyGenGuard, Sanger's combat experience made him a lethal opponent. Finally, Windel landed the fatal blow, defeating Sanger and critically damaging DyGenGuard. With Sanger on the brink of death, Windel was ready to wipe him out completely. However, just then, Lemon requested that Windel bring both Sanger and the Zweizergain back to base. Although she wouldn't say why, Windel agreed. The last thing Sanger would see was Zweizergain looming over him as it picked up his broken robot.

With DyGenGuard's remains sitting in the Shadow Mirror hangar, Sanger unconscious and near dead form was brought to Lemon's laboratory. Lemon explained to Windel that it would be a waste to simply destroy Sanger when they could use his knowledge of the enemy forces and combat experience to their advantage. She revealed that she intended to construct an android modelled after Sanger's form, and transfer the knowledge inside his mind over to the android. When Windel asked what would become of Sanger afterwards, Lemon remarked that he wouldn't likely survive the memory extraction in his condition, so it wasn't a concern. Coldly, Windel approved of the procedure, and left Sanger to his doom. Lemon goes ahead with the project, keeping Sanger in a chemically induced coma while the android's body is built. Based on his form, the android becomes the spitting image of Sanger, save for a slightly different hair color. With the android complete, all that remained was to transfer selective memories from Sanger's mind to the android's memory. As Lemon predicted, the extraction process would prove to put too much stress on Sanger's body. Once the transfer was complete, his body finally succumbed to his injuries, and Sanger passed away. Lemon hardly seemed concerned about this though, and had the body taken away immediately. Dubbing the android W-15 for the time being, Lemon then went to work constructing a personality for it based around the memories downloaded into it. The end result was a personality very similar to Sanger himself, although his loyalties were to Lemon and Shadow Mirror. Activated, Lemon welcomed W-15 to the world. At first, everything seemed as if things had gone fine with the android. He seemed to function normally. However, a conflict was going on inside his mind, as some of Sanger's more personal memories rose to the surface. Staring at himself in a mirror, he scowled, and shattered the mirror with his hands. It was then that he donned an elaborate samurai like mask and helmet to hide his face from himself. In addition, he took the name Odin Ymir to distance himself from the man in his memories even further.

Despite his personality flaws, Odin's ability in combat was equal to Sanger's, developing a masterful skill in using a sword. All that remained was to repair DyGenGuard for Odin's personal use. Despite the damage dealt to it by Zweizergain, it was far from unsalvagable. Lemon ordered it to be repaired and enhanced with Shadow Mirror technology. The end result was a DyGenGuard that was far superior to it's previous incarnation. In addition to it's newfound strength, the appearance of DyGenGuard fighting for Shadow Mirror weakened the morale of the Earth Forces, who believed that Sanger had betrayed them. However, despite the addition of Odin to the Shadow Mirror's forces, they were still woefully outnumbered compared to the Earth forces. Eventually, the remnants of the Shadow Mirror were cornered in their own base, facing impossible odds. However, Windel had hatched a plan that he felt would grant them victory out of the situation. For inside his Zweizergain was a powerful device granted to him by a stranger named Helios Olympus, a man who's origins seemed to stem from a whole other dimension entirely. This device, named System XN, would allow Windel and his forces to travel to another dimension to rebuild and take that Earth's forces by surprise, hopefully defeating them and realizing his vision of an ideal world of conflict. When the battle became it's most desperate, it was then that Windel travelled to another world, finding one that would be suitable for his plans, before bringing the rest of his forces over. Among those making the trip was Odin and his DyGenGuard. Despite a few setbacks, such as one of Windel's ace pilots being sent into the past on that world a year or so, the operation went smoothly, and Shadow Mirror had become a presence on a alternate Earth from their own. Windel then immediately went about setting up alliances with those who would be willing to accept the Shadow Mirror's power and technology. It was through this that Shadow Mirror become allies with a force known as the Neue Divine Crusaders.

It was through this alliance that Shadow Mirror came to be familiar with the Earth Cradle. This project had originally been a project assembled by Earth Forces that would allow for human survival in the event of a planet-wide cataclysm. Buried deep underground, the entire facility was managed by it's advanced AI, code-named Magus. The original Divine Crusaders had taken control of the Earth Cradle a year before, and now the NDC had done the same. The man who seemed to be in charge of the day to day running of the cradle was a sinister scientist named Egret Fehu. When the Shadow Mirror came to the Earth Cradle, they were greeted by Fehu, who was interested in working with their technology. Lemon immediately became interested in some of Fehu's own research, mainly the development of the Earth Cradle's defensive measures; clusters of nano-machines called machine cells that would react to unwanted intruders. Not only this, but there had been research into the machine cells 'infecting' robots, augmented their performance and potentially making them far stronger. As Lemon and Egret discussed the potential for this development, Odin discovered the secret behind Magus's stability. It had a human core, placed there by Egret. Her name was Sophia Neate, and Odin immediately felt an intimate familiarity with her. This was because the Sanger he had replaced had been involved in a relationship with his dimension's version of Sophia. The two had loved each other very much, and now Odin was experiencing those feelings. Still loyal to Shadow Mirror, he could not bring himself to free Sophia, so instead he requested that his DyGenGuard would be the first machine to be augmented by machine cells, so that he could defend Magus (and thus Sophia) from any harm. Lemon and Egret agreed, and DyGenGuard was prepared for the procedure.

No sooner then the machine cells were 'injected' into the DyGenGuard, the nano-machines immediately began to alter the robot. It seemed to become bigger as the machine cells created more armor for it. In addition, it's power output was greatly increased. The machine cells also absorbed the Zankantou, making it a part of the machine itself so that it could call it forth at any time without having to carry it. Finally, the DyGenGuard's outward appearance was drastically altered, looking somewhat unusual, but definitely imposing. With this new appearance, Odin bestowed the machine a new name: Vanarguard. Impressed with the results of Vanarguard's transformation, Egret began to experiment with infecting other robots to see the end result. Meanwhile, Odin returned to his duties in Shadow Mirror in his newly altered machine, more dangerous then ever before. Due to the machine cell's flexibility transforming abilities, Odin was able to use several incarnations of the Zankantou techniques stored inside his memory. It would be soon that he would come face to face with this world's incarnation of Sanger Somvoldt, who himself piloted a DyGenGuard of his own. The two developed a vicious rivalry, as Odin struggled to come to terms with what was to him a conflict of self.


Weapon Modifications:

Weapon: Zankantou: Tatsujin Ken (Master Blade): The most simple of Vanarguard's attacks, this is just the shishioh blade form zankantou used on it's own. It can be used to slash the enemy, or to parry enemy attacks. (Just a simple melee zankantou.)

Weapon: Zankantou: Denkosekka: This basic zankantou attack Vanarguard uses the shishioh blade form zankantou. With a swift swipe in the air, Vanarguard launches a powerful burst of wind at the enemy that is strong enough to cut through armor. (This attack is really no different then it is on DyGenGuard. Maybe just a bit stronger.)

Weapon: Zankantou: Daisharin: For this attack, Vanarguard draws out the spinner form zankantou from it's body, holding it in front of it. With Odin's shout, it then spins around before hurling the massive curved blade at the enemy. The blade spins through the air and collides into the enemy, slashing through them. (Same attack as it is on DyGenGuard, maybe stronger.)

Weapon: Drill Inferno: This unique attack utilizes the drill like cone on Vanarguard's head. Vanarguard throws it's head back as energy ignites from the cone. It then rushes towards the enemy, the cone spiraling like a drill at this point. Vanarguard then slams into the enemy drill first, knocking them backwards. At this point, it grabs the enemy and picks them up, driving it's head into them over and over before slamming them one last violent time. Vanarguard then leaps away. (This is pretty much exactly how this attack is in OGs.)

Weapon: Zankantou: Shippu Dotou: An attack that calls upon the memories of Sanger from within Odin's mind, calling forth the image of the type 0 zankantou in his hands. The massive one-sided rocket propelled blade quickly takes shape, looking much the same as it originally did, but with some alterations. With blade in hand, Vanarguard marches towards the enemy, be leaping forwards, the rocket thrusters on the sword bursting to life. With this, Vanarguard delivers a swift cleave through the enemy, boosting past them. (Yes, this is basic the same thing as the Type-0 Grungust version.)

Weapon: Zankantou: Rasentouken (Spiral Blade Fist): This attack uses another zankantou form (jagged twin form), and Vanarguard's ability to launch it's forearms at the enemy. It brings out a pair of large blades in it's hands, formed from the sections of it's shoulder armor. These blades are relatively large, and have deadly serrations up and down their blades. Vanarguard rears it's arms back, still clutching the blades, before thrusting them forward and launching them with the enemy, the points of the blades pointed right at them. The forearms, swords and all, spin rapidly through the air before slamming through the enemy, one after another. (Consider this an upgraded Drill Boost Knuckle.)

Weapon: Zankantou: Raiko Giri: This attack calls for yet another form of the zankantou, the type-3 form. With the blade's massive form complete, Vanarguard lunges towards the enemy at incredible speeds. With this speed, it lands several quick slashes on the enemy before coming down from above and landing a single powerful vertical cleave right through them. (Just how this attack is in SRWOGs.)

Weapon: Niflheim Blaster: Another attack that is among the few that doesn't use Vanarguard's many zankantous. To start with, Vanarguard digs it's feet into the ground, and clenches it's fists. A pair of disc-like emitters emerge from it's massive shoulders, pushing through the armor as if it wasn't completely solid. Vanarguard's eyes burn with a seething light as the plate-like emitters climb to incredible temperatures, causing the air to swelter around it. As the ground below Vanarguard begins to melt and smoke, it unleashes a devastating blast from it's shoulders that rips through the ground before slamming into the enemy. (A powered version of General Blaster.)

Weapon: Zankantou: Unyou no Tachi: Another attack that uses the type-3 form zankantou. Vanarguard holds the blade above it's head as it forms. Vanarguard then leaps high into the air, letting out a roar as it swings the blade towards at the enemy. The sword blasts through the enemy with incredible force, bisecting them in one slash. (Just how this attack is on DyGenGuard.)

Weapon: Zankantou: Inazuma Juuryoku Otoshi: For this attack, the zankantou takes another form, named the 'sword of magus' form. The blade looks drastically different then the type-3 form, but is still of the same vein as the 'giant blade' concept. Vanarguard spins this blade in it's hands as it draws it out, then lunges forwards at the enemy at incredible speed. Vanarguard lets out a fiercesome roar, and just as it gets to the enemy it spins around viciously, bringing the large blade through the enemy with a powerful horizontal slice. (Just how this attack is on Thrudgelmir. Can you sense a pattern here?)

Weapon: Ougi Zankantou: Mugen Giri no Jigoku (Hell of Infinite Slashes): Vanarguard's ultimate attack. Vanarguard's eyes glow brightly, and it lunges forwards, grabbing the enemy up in it's arms as it takes to the skies. It then slams back down into the ground, smashing the enemy through the soils and continuing. Eventually, Vanarguard stops, itself and the enemy in a strange fiery terrain with a red sky. A circle of flames surround both, as kanji symbols appear all over the ground. Vanarguard raises it's hand to the sky as Odin utters the words "an endless sea of cuts is your fate". Suddenly, massive zankantou-like swords rain down over the battlefield the two are in, slamming into the ground around them. Each one has it's own unique look, a few them actually the various zankantou forms Vanarguard has previously used. Then, the final zankantou form builds itself up in Vanarguard's hand, the 'mugen form'. This tremendous blade towers over the mecha, it's huge handguard looking similar to demonic like wings, and it's crystalline blade extends into the sky. While holding this blade in one hand, Vanarguard gestures with the other. Suddenly, all of the swords on the battlefield rip forward from the ground and fly at the enemy. Each one attacks the enemy viciously, as they're trapped in a vortex of nearly endless blades. Finally, Vanarguard brings the 'mugen' form down, finishing the enemy with a tremendous slash that splits the battlefield and throws lava into the sky. (It is a hissatsu. I know it sounds ridiculous, but this is effectively how it's animation would look in a game. Such animations have an element of flare, using Judecca as an example.)

MAP Weapon: Zankantou: Kuu Sen Ha (Sky Flash Wave): An attack that allows Vanarguard to attack multiple enemies at once. Forming the Type-0 Zankantou, it takes to the air over the battlefield. With tremendous force, it slashes the blade, launching a wave of powerful force. This wave tears through multiple enemies, leaving destruction in it's wake. (If you couldn't tell, this is the Zankantou - Deadly Wave attack on Grungust Type-0.)

MAP Weapon: Zankantou: Hoshinagi no Tachi: For this attack, Vanarguard uses another zankantou form classified as the "star cleaving" form. Vanarguard ejects a section of its shoulder armor and forms it into the handle and guard of the zankantou, similar to how the sword of magus form starts. However, unlike the sword of magus form, an incredibly long beam of energy emerges from the handle and guard, easily several times longer than the Vanarguard itself, with a call of "Extend!" from Odin. With a swing of the zankantou, its blade of light rends through everything in its path, a wide swath, even splitting the sky in half. (This would be an upgraded form of the MAP version of this attack on Thrudgelmir.)


Frame and Systems:

Frame Modifications: Vanarguard's frame was originally that of a DyGenGuard enhanced by Shadow Mirror technology. Already impressive on it's own, the DyGenGuard was further enhanced by being infected with machine cells. These dominate nanomachines quickly altered the DyGenGuard's appearance, and it's inner workings, transforming it into it's current Vanarguard form. It's massive form is incredibly durable, making it difficult to damage. It's power source has been augmented by the machine cells as well, using them as fuel. In addition, Vanarguard is able to utilize the tesla drive that had been previously been installed in it's DyGenGuard form to fly through the air. This made it a threat on land and in the sky. (The Vanarguard is essentially an enhanced Thrudgelmir that used a better base for it's transformation. I imagine it's HP/EN would reflect as such. As for damage reduction, I was hoping for maybe something on DyGenGuard's level. The unit is able to fly, and it's type would likely be Dynamic General Guardian, I suppose.)

Machine Cells: Vanarguard is the first machine to receive the machine cell upgrade that many of the machines worked on in the Earth Cradle would later receive. Originally a DyGenGuard, the machine cells augmented it's form, and it's inner systems. One of the most noticible changes is that the Vanarguard is able to quickly regenerate damage dealt to it in battle, the machine cells repairing damaged sections. Another change was made to the Vanarguard's generator, transforming it so that it both generated new machine cells, while using depleted ones as fuel. This effectively gave the Vanarguard a near limitless source of energy. (HP/EN regen like the kind found on Thrudgelmir.)

System Defenses: A change made by the machine cells that isn't as well known is the system defenses built into the Vanarguard's cockpit and form. These covert defenses fight against debilitating tactical attacks made by enemies that target the Vanarguard's systems, defenses or weapons. As these attacks strike Vanarguard, the machine cells go quickly to work, negating the harmful effects that they may have and leaving Vanarguard effectively unharmed. (Something along the line of Status and Will cancellers. Kinda specific, but it's hard to describe these otherwise.)

Edited by BerlapSack

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Vanarguard

Statistics:

HP: 36000, EN: 350, Agi: 320

IS: 1, Move: F/G, Size: L, Rank: 20

Weapons:

[F] Zankantou - Tatsujin Ken (M)- 2000 damage [+10%]

[H] Zankantou - Denkousekka- 3300 damage, 15 EN/attack [+10%]

[F] Drill Inferno (V:5)- 1500 damage/8 EN [+15%]

[H] Zankantou - Daisharin (S)- 4400 damage, 25 EN/attack [+15%]

[F] Zankantou - Shippu Dotou- 6600 damage, 40 EN/attack [+25%]

[H] Zankantou - Rasentouken (SX:2)- 3200 damage/20 EN, Drill [+15%]

[H] Niflheim Blaster (AS)- 3400 damage # 2, 45 EN/attack [+20%]

[F] Zankantou - Raikou Giri- 4000 damage # 2, 60 EN/attack [+25%]

[F] Zankantou - Unyou no Tachi- 8800 damage , Barrier Pierce, 70 EN/attack [+30%]

[F] Zankantou - Inazuma Juuryoku Otoshi- 9000 damage, Barrier Pierce, 80 EN/attack [+35%]

[F] Zankantou Ougi - Issen Hoshinagi no Tachi (S)- 17000 damage, 160 EN/attack [+40%]

[F] Zankantou Kyuukyoku Ougi - Mugen Giri no Jigoku- 26000 damage, Barrier Pierce, 200 EN/attack [+60%]

MAP Attacks:

[H] Zankantou - Kuu Sen Ha (I:3)- 4000 damage, 70 EN/attack [+10%]

[F] Zankantou Ougi - Issen Hoshinagi no Tachi (I:4)- 9000 damage, 160 EN/attack [+10%]

Inherent Abilities:

1) Dynamic General Guardian, Ancestor

2) Countercut: Zankantou - Tatsujin Ken

3) Machine Cells: Same effects as HP/EN Regen L

4) Damage Received -40%

5) Status Canceller

6) Will Canceller

Purchasing Cost: 3400 Credits

Cost to be Added: 4000 Credits (Approved)

Edited by Imban

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Okay, I like it. Go will be by shortly to pay for it.

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Cast of Characters

Name: William Oliver; Age: 18; Nationality: Earth, North Western Expanse; Occupation: UEG Suicide Squad Pilot

Name: Irving Bunyan; Age: 37; Nationality: Earth, North Eastern Expanse; Occupation: UEG Suicide Squad Commander

Name: Edward Richards; Age: 24; Nationality: Earth, North Eastern Expanse; Occupation: Youthful UEG General, Son of the Lord Magistrate

Name: Charles Richards; Age: 64; Nationalty: Earth, North Eastern Expanse; Occupation: Lord Magistrate of the UEG

Name: Jack Dawkins; Age: 15; Nationality: Inner Colony Confederation, 2nd Sector; Occupation: Space Pirate

Name: Betsy Bedwin; Age: 16; Nationality: Inner Colony Confederation, 2nd Sector; Occupation: Space Pirate

Name: Charley Bates; Age: 23; Nationality: Inner Colony Confederation, 2nd Sector; Occupation: Space Pirate

Name: Ikey Fagin; Age: 43; Nationality: Inner Colony Confederation, 2nd Sector; Occupation: Space Pirate Captain

Name: Bill Sikes; Age: 35; Nationality: Inner Colony Confederation, 7th Sector; Occupation: Space Pirate Captain

Name: Nancy Sikes; Age: 21; Nationality: Inner Colony Confederation, 7th Sector; Occupation: Space Pirate

Name: Arthur Brownlow; Age: 68; Nationality: Inner Colony Confederation, 2nd Sector; Occupation: Head Council of the ICC

Name: Noah Claypole; Age: 26; Nationality: Inner Colony Confederation, 2nd Sector; Occupation: ICC Expanse Guard

Name: Rose Maylie; Age: 17; Nationality: Outer Colony Confederation, Coventry Colony; Occupation: Adopted Daughter of OCC Head Council

Name: Victoria Maylie; Age: 58; Nationality: Outer Colony Confederation, Coventry Colony; Occupation: OCC Head Council


Unified Earth Government's Regions

Northwestern Expanse: Iceland, Greenland, North America, Western Europe, Northwestern Africa, Mexico

Northeastern Expanse: Eastern Europe, Russia, Asia, Middle East, Northeastern Africa

Southwestern Expanse: South America, Antartica, Various Island Nations

Southeastern Expense: Southern Africa, Australia, Various Island Nations

Inner Colony Confederation's Colonies

Sector One: The UEG's presense is strongest here, as it's embassy is located here.

Sector Two: Merchant colony, pirate activity covertly operates from here. The ICC Council is also located here.

Sector Three: Civilian colony, relatively unassuming.

Sector Four: Previously a civilian colony, UEG assumed control of it and turned it into a military outpost.

Sector Five: Previously a industrial colony, converted to house the civilians moved from Sector Four.

Sector Six: Harvesting Colony, solely for the purpose of producing food for the other colonies.

Sector Seven: The UEG's presense barely exists here, and has become a haven for space pirates.

Outer Colony Confederation's Colonies

Manchester Colony: The central colony of the OCC, where the council is located.

Leeds Colony: The OCC's center of commerce, where many people commute to work from the other colonies.

Liverpool Colony: This unique, flashy colony contains all of the OCC's media outlets, as well as film and music studios.

Newcastle Colony: A civilian colony built for the comfortable housing of both young and old.

Sheffield Colony: This colony has it's own mining fleet that extracts neccessary minerals and ores from asteriods and other celestial bodies.

Bristol Colony: Formally a merchant colony, it was forced to adapt to military construction when the OCC was cut off.

Coventry Colony: A key colony in the OCC as it is their religious center, and the only place in the solar system where religion isn't outlawed.

Leicester Colony: The farming colony where all of the OCC's food and drink are produced. It is heavily guarded because of this.

Nottingham Colony: This important science colony is the source of all the technological advances the OCC have come up with.

Hull Colony: A civilian colony that was evacuated pending the completetion of Newcastle, it is now a military outpost.


Unified Calander Timeline:

0000 - Pre-UC Time. The Great World War ends with the Unification Treaty of London.

0001 - All world governments unite under one order, the United Earth Government.

0004 - Work on the Inner Colony Cluster begins.

0018 - The Inner Colony Cluster is completed, and the Inner Colony Confederation is formed.

0020 - Class conflicts spark all over the globe as the aristocratic UEG enforces it's will on the lower class masses.

0024 - Civil War breaks out as the UEG seems to start to tear itself apart. The ICC remains neutral.

0030 - Civil War ends. The UEG is unified once again as opposing forces are systematically eliminated.

0032 - A two year restructuring of the UEG's officials and it's forces is completed, removing all potential factors for dissent.

0040 - Work on the Outer Colony Cluster begins.

0052 - The first experimental UEG Cavalry Armor is unveiled, bringing about a new age of military warfare.

0060 - Work on the Outer Colony Cluster is completed. The Outer Colony Confederation is formed.

0066 - Within years, problems arise in the OCC as high taxes and no representation within the UEG's governmental council causes dissatisfaction with colonists.

0070 - Conflicts arise as it is revealed that the OCC is building their own military machines, assault guardians.

0072 - The UEG convene a emergency meeting when accidental conflict between UEG forces and OCC forces results in the destruction of a civilian shuttle. The Colonist Reform Bill is drafted. The ICC begins to build machines, Space Sentrys.

0073 - Charles Richards becomes the new Lord Magistrate of the UEG. The Colonist Reform Bill is never ratified when the OCC's head council's ship is destroyed in an alleged accident.

0076 - Two years pass with no attempt by the UEG to lower the tension felt in the colonies. Reports surface of unknown machines spotted within the asteroid belt.

0077 - Black April. The Intruders make their presense known, allegedly destroying the entire OCC, and destroying 3 of the 10 ICC colonies. Millions die.

0078 - The UEG force the Intruders into deep space, assuming control of the ICC over it's council. Charles Richards vows to avenge those who died in Black April.

0081 - The UEG and the Intruders remain embroiled in war. Conditions in the colonies worsen, as piracy arises.

0086 - Desperate for Cavalry pilots, the UEG began to force enlistment on war orphans who were left without families in the aftermath of Black April.

0090 - Small rebel cells form within the ICC after rumours surface that the OCC was never destroyed.

0094 - Frequency of Intruder attacks increases, as the UEG moves to seize complete control over the ICC.


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Patriot Heart: The Secret War

Project Name: BTCT-09-1 Mudfog, BTCT-09-2 Durham, BTCT-09-3 Truro, BTCT-10-1 Sowerberry, BTCT-10-2 Canterbury, BTCT-11 Paladine, AAT-04 Gamfield, GDT-02 Grimwig, DACT-01 Cruikshank, QCDM-01-1 Cardiff, QCDM-01-2 Swansea, HGDM-01-1 Armagh, HGDM-01-2 Lisburn, Aberdeen class, Edinburgh class, Stirling class, Inverness class, Glasgow class, ARMM-02 Adanac, ARMM-03 Trenton, Zephyr class, ASM-01 Meriden, ASM-02 Norwalk, ASM-03 Darien, ASM-04 Trumbull, ASM-05 Ashby, ASM-06 Grafton, ASM-07 Monson, ASC-01 Rehoboth, ASC-02 Yarmouth, ASC-03 Raynham, ASX-00 Patriot Heart, Harrington class, Boston class, Marlborough class, Gloucester class, ICM-01 Ardakan, ICM-02 Isfahan, ICM-03 Shahroud, ICM-04 Piranshahr

Project Information: (The story for this project is based on the Charles Dickens novel, Oliver Twist. It is a summary of what would be a 52 episode format series.)

Life had been difficult for William Oliver. Born only months before Black April, he was one of the many war orphans spirited away from the Inner Colony Confederation shortly before their brutal destruction. His mother, whom he had no memory of, sacrificed her own life so that her son may live on. Unfortunately, William was left to the mercy of the United Earth Government's war orphan policy, and placed in a large scale orphanage referred to many within the UEG as a 'baby farm'. William spent half of his life here under the care of the loveless nurses who ran this facility, receiving emotional attachment from no one. He had no friends here, and could barely speak. At the age of nine, however, everything changed for him. Officers of the UEG came to the 'baby farm' one day, in search of young boys to draft into a new military program. At this point in history, the UEG was suffering from a shortage of pilots, as the war with the mysterious alien race known as The Intruders continued to rage out in space.

Lord Magistrate Charles Richards decreed that any youth who had become too old for any family to want to adopt would be drafted into the UEG's Youth Battalions. These battalions were often referred to as "suicide squads" by higher officials in the military, as the war orphans were often thrown into conflict with little or no experience or training. On this fateful recruitment visit, William was chosen to be among those fit to become a Cavalry Armor pilot. Whisked away on a large transport shuttle filled with many other youthful soldiers, William was taken to the Sector Four colony of the Inner Colony Cluster. Here, William began his harsh training. Working under strict conditions, and given very little comforts and privileges, William flourished as a pilot. While the life expectancy of most suicide squad recruits barely saw them reaching thirteen years old, amazingly William constantly cheated death time and time again, earning the rank of a squad leader.

Despite William's talents and impressive military record, he was still classified as a war orphan by the military. As such, he could not advance any further in the military then he already had, and would not be able to receive better treatment from his superiors. However, William had grown accustomed to this treatment, and as such had no complaints. The members of his squad however, were far more vocal among themselves. They grew tired of doing the UEG's dirty work and receiving no credit for it. For years they fought on the front lines of the war, destroying Intruder machines while evading death themselves. Meanwhile, the soldiers who enlisted normally were often situated further back of the conflict, and rarely got involved in the thick of the combat. And to make things worse, these soldiers would advance in the military faster then them. William's squad wanted better accommodations then the grimy dank barracks they were forced to currently share, and they wanted better food then the stale rations that were assigned to them.

Sitting in their barracks, the young soldiers all talked among themselves, planning on bringing forth their grievances. William sat with them, listening quietly. He had heard the same arguments from many soldiers before them, and all of them had ended up dead on the battlefield. He knew that the complaints never went anywhere, as the soldiers would end up being too intimidated by the superior officers to speak up. Just then, the squad decided to draw straws, with the loser going to speak to the commanding officer of the squads. They asked William to participate as well, holding the straws up to him. At first he declined, saying that he had nothing to gain from complaining, but his squad members convinced him to take a straw, saying that he deserved better treatment more then any of them for all that he had done. Not surprisingly, William had drawn the shortest straw, and wondered if his squad had set it up so. Grudgingly, he rose to his feet, saying that he would go talk to Commander Bunyan immediately, to get it out of the way.

Unfortunately, William's luck appears to run out, as the time he chooses to go speak with Commander Bunyan is also the time in which the youth Lord Magistrate's son, General Edward Richards, is conducting a meeting with the commander about the status of the suicide squads. The general wishes to ensure that the war orphans continue their blind obedience, as any inside dissent would compromise operations along the asteroid belt. As William steps into Commander Bunyan's office, he realizes the General's presence. Awkwardly, he tries to excuse himself, but Edward refuses to allow him to leave, asking him what is so important that he would interrupt an important meeting. William is hesitant to discuss the matters his squad brought up to Edward, knowing full well that the issue might cause grave repercussions. However, he has no choice, as the General orders him to talk. Grudgingly, William brings up his squad's issues, and says that they would like to be able to advance further in their careers.

Commander Bunyan is horrified, looking to the General as if his life were in immediate danger. Edward is calm though, nodding quietly as William lists the grievances. When William finishes, Edward dismisses him, saying that he would take the discussion under advisement. William salutes, and hastily walks out. Edward then turns to Commander Bunyan, an eyebrow raised. Asking the commander if what just happened was a sign of the war orphans being submissive. Before the commander can respond, he continues, saying that his father would be unhappy to learn of such dissent within the UEG's ranks. Commander Bunyan states that this is an isolated manner, and that there's nothing to worry about. Edward states that the commander had better be correct. As he goes to leave, the general then turns and asks the commander who William was. When the commander tells him, the general nods and tells Commander Bunyan to release William from duty, stripping him of all rank and privileges.

The commander says that William is their best suicide squad pilot, but Edward doesn't seem to care, stating that if it is an isolated incident, then cutting it off at the head will put an end to it before it goes further. Soon enough, William is escorted from by the base by a pair of armed guards, being told the news that he is no longer a soldier in the military. In addition, his squad is broken up and sent to various other assignments. William is taken to Sector Seven and left there without any money and just the uniform on his back, minus his markings of rank. Lost as to what to do about his situation, William drifts through the crime riddled colony, begging for money just to survive. Some time goes by, and William learns that most of his old squad have died in conflict. Feeling as low as one could feel, William found himself sleeping in an alley beside a run down bar. It was here that a young man named Jack Dawkins found him, nudging him awake. Jack recognized the uniform that William was wearing, and asked him if he was hungry.

William nodded, and the two headed off to a nearby restaurant where they had dinner. Jack asked William if he was interested in a piloting job. He continued, saying that he'd get food, a bed, and a warm shower. William was interested, but weary. He asked Jack what sort of piloting he would do. Jack leaned in and explained that they would go into detail later on, but he needed an answer now. Feeling that he had no other choice, William accepted Jack's offer. After they finished eating, Jack lead William down to a space port, and aboard a ship named the Saffron Hill. Here, Jack introduced William to Captain Ikey Fagin, the man in charge of the ship. Whispering amongst themselves, Jack notes William's uniform to Captain Fagin. Fagin looks to William, and asks him how much experience he has piloting. William explained that he had been using cavalry armor's since he was a boy. Fagin identifies him as a war orphan and nods, saying that he must be quite the pilot to have lived so long. William then inquires as to what the group does.

Fagin and Jack exchange glances, before Jack remarks that they are 'industrious merchants'. William realizes immediately that they are space pirates, and starts to back out. However, Jack convinces him to stay, asking him just what the UEG had done for him all his life, except kick him out of the military. William relents, and joins the crew of the Saffron Hill as a space pirate. Fagin welcomes William aboard, and asks Jack to get him some fresh clothes, as William was fairly dirty. For some time after that chance meeting, William worked alongside Jack and his teammates, Betsy Bedwin and Charley Bates, ambushing merchant ships in space and stealing their cargo. Despite his own piloting skills, he was impressed with the talents of the others, especially with Jack. With his customized machine, Jack had earned the nickname "Artful Dodger" from the rest of the crew, for how remarkably quick he was on the job. Frequently the others lagged behind him, with only William able to keep up.

Along with piracy, the group also salvaged technology from scuttled ships and mecha, left as space debris from the war. They also often ran up against other space pirates, such as The Saffron Hill's rival, the Bethnal Green. This ship was captained by a ruthless man named Bill Sikes, who along with his wife Nancy, frequently made life difficult for Fagin and his crew. William and Jack managed to run off Bill's forces though, combined their talent to take out the enemy machines. William began to feel comfortable with his duty, but wished that it could be more legitimate. He especially felt bad about his piracy after a old UEG ace pilot, a man known for his strict belief in honor, killed himself after he was disgraced by the crew. It did not help that Jack pillaged the pilot's custom made sword for his cavalry armor. William often swallowed his doubts though, believing that being a space pirate was better then being a expendable soldier in the UEG's suicide squads.

During a pirating job which the Saffron Hill crew was attempting to acquire a UEG merchant ship's cargo, they found themselves drifting into the ICC territory by accident. As a result, the internal ICC guard was deployed, and the job quickly turned into mad dash to defend themselves against the wave of space sentries. In his zeal to defend his newfound friends from capture, William found himself surrounded by the ICC forces, who were ordering him to disarm. The rest of the crew saw this and wanted to help, but Captain Fagin ordered them back to the ship, saying that William was a lost effort. Reluctantly, Jack and the others retreated, leaving William on his own. Realizing his situation, his instincts as a suicide squad member kicked in, and he began to lash out at the ICC forces surrounding him. Amazingly, he was able to damage a good number of them before they were able to disable his machine. William was taken into custody, and thrown in jail to await trial.

It was then that Arthur Brownlow, the man who was actually on the ship that the Saffron Hill had attacked and head council for the ICC, came to visit him in his cell. He praised William's piloting abilities, and asked him why such a skilled young man would be working as a space pirate. William explained his situation to Brownlow, as he listened intently. Brownlow commented that it was a shame that William had to lower himself to the level of space pirates, but William replied that they weren't all bad. Brownlow dismissed this, and asked William if he would be interested in legitimate pilot work. William sat up, taking interest. Brownlow explained that he wanted a suitable personal bodyguard for his ship, as times in the ICC were dangerous. He knew that there were those who wanted to take his life. William quickly accepted, the prospect of being a legitimate pilot too much to pass up. Elsewhere in a Sector Seven space port, the Saffron Hill is docked for repairs.

Captain Fagin sits with the rest of the crew, openly worrying about if William will squeal on their operations to the ICC officials to get himself out of jail. Jack insists that William wouldn't do such a thing, but Fagin isn't so sure. The meeting is interrupted by a group of UEG soldiers that burst into the hangar, taking aim at the space pirates with their guns. Fagin is sure that William ratted them out, but that is not the case. From among the soldiers, General Richards steps forward, saying that he wishes to talk business with Fagin. Reluctantly, Fagin agrees to listen. Edward explains that he wishes for the ICC head council, Arthur Brownlow, to be assassinated so the UEG may take control over the colonies entirely. To accomplish this, he wants to form an alliance with a group of space pirates to arrange an ambush on Brownlow's ship. When Fagin asks what other groups are involved, Edward beckons Bill Sikes forward with his hand. Fagin is angered, saying that he'd never team up with Sikes.

Edward states that he doesn't have a choice, as it's this or prison. Enraged, Fagin asks what he would hope to gain from this arrangement. Edward replies that there would be a substantial reward. In addition, Edward remarks that Brownlow has a new bodyguard, who allegedly used to be a ace pilot for the UEG. Fagin, realizing that Edward is talking about William, thinks it over for a moment before agreeing to the alliance with Sikes. Jack frowns as he watches on, Fagin and Sikes shaking hands. Sikes grins, telling Fagin not to worry about William, as he will take great pleasure in killing him himself. Fagin nods grimly, himself still unsure of what to think about William's defection. Meanwhile, William has become relatively comfortable with his new role as Arthur Brownlow's bodyguard. He has comfortable lodgings, good food, and people actually treat him with respect. Most people, anyways. He has trouble with a man named Noah Claypole.

He was formally Brownlow's bodyguard until his space sentry was handily disabled by William during the Saffron Hill's attack on Brownlow's convoy. Since then, he had been demoted to the rank of a normal guard, and was feeling quite bitter at being replaced by a former space pirate. Noah went out of his way to make William's life difficult whenever he could. William didn't let this get to him, and simply brushed Noah's attempts off. That is, until one day when Noah was at it again, and happened to make insulting comments about William's family, in particular his mother. Suddenly William flew into a rage and put a vicious beating on the much older Noah. It took two other guards to pull William off Noah's prone form. Mr. Brownlow admonished both men for their actions, saying that he can't that sort of dissension among his men during such tense times. He forced the two to apologize, and considered the matter settled. He then announced that he was taking his convoy of ships out to an isolated patch of space to meet with some merchants about opening up more food supplies for the colonies.

William thought it strange that such a meeting would be taking place out in space, but thought nothing of it. In reality, Mr. Brownlow was meeting with some anti-UEG rebels to provide them with information and weapons. It would be a fateful meeting that neither William or the people of the ICC would forget. Setting out for the meeting, all seems normal. In his Trenton, William keeps alongside Brownlow's ship while watching out for any enemy movement. Things seem tense, betraying the true weight of the mission. However, things would not be quiet for long. The pirate ships Saffron Hill and Bethnal Green had been watching for Brownlow's convoy to leave the ICC for some time, and would soon take advantage of this opportunity. They unleashed a surprise attack on the convoy, catching the ships and the guards along with it off guard. William recovers first and recognizes the source of attack. Gritting his teeth, he launched himself into the fray, fighting against his former allies.

His unwillingness to kill the Saffron Hill's mecha crew proved to make fighting nearly impossible, as they kept coming at him. With William distracted by Fagin's crew, Bill Sikes focused on Brownlow's convoy, dealing heavy damage to it from his ship's main cannons. Arthur Brownlow, fearing to call for UEG assistance as his ships are carrying illegal weapons, opts to abandon the mission in a escape shuttle, making his way off in secret as his ships explode. Meanwhile, William is finally subdued, his Trenton disabled by Jack's own custom Trenton. Helpless, William is forced to watch on as the other space sentry units are haplessly slaughtered by the more experienced space pirates. Only Noah manages to survive, quickly surrendering himself to the pirates. Both he and William's mecha are chained up and dragged into the Saffron Hill's hangar. Once inside, William is pulled from his cockpit and brought before Fagin and Sikes. Fagin accuses him of betraying his crew, and Sikes knocks him out with a vicious blow before he can defend himself.

When William woke up, he found himself in the brig of the Bethnal Green, bruised and sore. As he pulled himself to a sitting position, Nancy Sikes stepped up to his cell, holding a platter of food. Sliding it into the cell, she tells William that she's not supposed to be giving him food, so he should eat quickly. William asks her why she's taking such a risk, and Nancy replies that she noticed that William wasn't trying to defeat them earlier out in the battle. William sighs, saying that he couldn't bring himself to kill people who he had considered friends some time earlier. Nancy replied that he should put that behind him, because Fagin had no loyalty for William anymore, and the others just blindly follow Fagin's orders. William shakes his head, saying that he saw enough of people he worked with dying while in the UEG. He didn't want to be responsible for it now. Nancy frowned and shook her head, before heading off again. On the bridge, Bill Sikes was talking to Fagin via the view screen.

Fagin was complaining that Sikes took William captive for himself and that he wanted to extract revenge from the young pilot himself. Sikes waves his hand, explaining that he has more of a claim for revenge on William as he had lost many a good crew mate to the boy's skills. Nancy sneaks onto the bridge and listens in as the two discuss William's fate. Sikes comments that he's surprised that Fagin would be so quick to kill someone that was so loyal to him at one point. Fagin scoffs and says that William was always expendable, as he was just a lowly war orphan. Sikes laughs and calls Fagin a cutthroat at heart, then asks him what he'd like to see done to William. Fagin leans back and draws his finger across his throat. Sikes grins, and suggests they chain William up to a supply drum and launch him out into space with the launch catapult. The two laugh at this idea, while Nancy frowns gravely, before quickly slipping out of the bridge again. Later on, when everyone is asleep on both ships, Nancy creeps back down to the brig on the Bethnal Green.

Trying to keep as quiet as possible, she opens the door to William's cell and approaches him, shaking him gently. William awakens with a start and looks up to Nancy with a bewildered expression. Nancy tells William that he has to escape right away, as Bill and Fagin plan on killing him when they wake up. William shakes his head, saying that Nancy is going to get herself killed if she helps him escape. Nancy replies that she simulated a accident in the ship's power systems that cut off the cameras. William says that Nancy should come with him, but Nancy refuses, saying that she still loves her husband, no matter what kind of man he is. Reluctantly, William thanks Nancy for her help and hurries out of the cell. Nancy bites her lip, hoping that she's done the right thing. William quickly makes his way through the ship, recognizing it as a Aberdeen class frigate. He manages to get all the way down to the ship's hangar before the alarms blare. Knocking out a few mechanics, William prepares the ship's launch catapult, and boards his damaged Trenton.

As he's about to launch, he takes hold of a spare rifle and opens fire on the hangar to take out the Bethnal Green's own mecha. He then launches out, hoping to get a good distance away before the bridge crew can catch their bearings. Meanwhile, Bill contacts Fagin in a rage, telling him what's happened. Fagin orders Jack to go out and take William out. Jack refuses at first, but falls in after Fagin delivers a vicious backhand across his face. Soon after, Jack launches, a deep frown across his face. He had once considered William a good friend, and didn't want to fight him. Since William's Trenton was damaged, and Jack's was customized with additional boosters, he caught up to William quickly. They briefly engage among a few asteroids before breaking apart again, Jack asking William to surrender. William refuses, saying that he's dead either way so would prefer dying as a pilot. Just then, all hell breaks loose as the two find themselves amongst a heated between between UEG forces, and Intruder forces.

In the utter chaos of battle, William breaks away from Jack, heading further into what was confirmed to be the asteroid belt. Cursing, Jack slashes his way through a few Intruder machines before pursuing William. The two bob and weave through the asteroids, William firing at Jack, while Jack tries to get close enough to use his Trenton's katana. Finally, Jack tears William's rifle away, along with taking part of the Trenton's arm with it. Cursing, William does his best to retreat, but Jack keeps coming, calling William a stubborn do-gooder who shouldn't have betrayed them. Before William can respond, Jack critically damages William's Trenton. Nearby, an asteroid is blown up from a stray blast from the battle. An explosion comes from William's Trenton as well, and the two units are separated by both blasts and the resulting asteroid rubble. Jack backs off, trying to confirm if his former friend had been taken out. He spots pieces of William's Trenton and assumes the worst, turning and heading back to the Saffron Hill's location.

Back on board, Jack sadly tells Fagin that William is dead. Fagin congratulates him on a job well done, and relays the message to Bill Sikes. Satisfied, Bill turns to Nancy and glares at her, asking her how William could have escaped to begin with, adding that he wondered where she was when he woke up in bed. Nancy tries to say that she was in the mess hall looking for a snack, but Bill doesn't seem to buy it, saying that they'll discuss things later. Bill goes to his quarters, and makes a private communication on a UEG sub-communication line. General Edward Richards responds, and asks for a progress report. Bill replies that things didn't go as planned, but William had been eliminated regardless. Edward congratulates Bill and thanks him for his patriotic efforts. Bill asks about his reward, and Edward replies that he'll receive it when he gets back to port. Out in the expanse of the asteroid belt, William's broken Trenton drifts through space. It's barely recognizable as a space sentry anymore, missing it's limbs and most of it's head.

Amazingly though, the safety locks on the cockpit activated, keeping William alive for the time being. However, he was badly injured, and was running low on air. The emergency signal his machine was giving off seemed to be pointless, as he had drifted too far beyond UEG space. Then, light shone on the ruined machine, as it was approached by what William knew to be Intruder machines. With his last moments of consciousness, William accepted his fate, and closed his eyes. The machines signaled to each other and grabbed onto the Trenton, pulling it toward a nearby ship hidden among the asteroids. When William regains consciousness, he finds himself bundled up in a warm bed, in a rather fancy, comfortable, expensive looking bedroom. He hears the sound of a young woman singing near his bed, and takes it in for a short while, before painfully pulling himself to a sitting position. A young woman standing off to the side and preparing some bandages looks over with a start at William's groans, and tells him to lay back down before he rips his stitches.

William humbly complies, asking her where he is as he lays back. The young woman walks over to the side of the bed and smiles down at him, telling him not to worry about that right then. She says that William is lucky to be alive, given the state that he was in when he was found. William murmurs, saying that the last thing he recalls is being advanced upon by Intruder machines. The young woman shakes her head and says that they have alot to talk about when William is feeling better. He nods slowly, and asks the young woman what her name is. She smiles and introduces herself as Rose Maylie. On Earth, Edward has returned to Northwestern Expanse to meet with his aging father. The Lord Magistrate hasn't been seen in public for some time, and rumours of his passing have been running rampant. In truth, Charles Richards had fallen ill months ago, and withdrew from the public eye to recover. However, he didn't get any better, and his mind seemingly began to be affected. Edward approached his father in the lavish gardens of the Richard's private estate.

Charles was sitting under the shade of a large tree, enjoying a cup of tea as he observed the ducks in a nearby pond. Edward saluted, and announced that the matter of Lucy Oliver's legacy had been dealt with. Charles seemed unaffected by the news, as he continued to stare off into the pond. Edward asked his father if he heard what he said. Charles responds that he isn't deaf yet, then asks why Edward pursued the matter so vigorously. Edward frowned, and responded that someone had to look after the family name while Charles was ill. His father shook his head, saying that the truth had died years ago, so there was no real reason to clean up. Edward snorted, saying that there were still others out there that knew the truth about everything, and would take advantage of it if given the chance. He continued, saying that Charles had lost his edge lately, as if he was looking sight of the UEG's goals. Charles raised an eyebrow at his son, asking him if it was so wrong to be considering peace after such a long and bloody war.

Edward stepped forward, saying that his father couldn't back out now, after everything that happened, and after all the sacrifices people had made to ensure the UEG's solidarity. His father simply replies that there's more to life then conflict and strife, and blames himself for his son's inability to see that. Angered by this, Edward slaps the tea cup from his father's hand and tells him to stop dreaming, before walking off in a angered huff. Weeks pass. The ICC seemed to be taken over entirely by the UEG due to the disappearance of Arthur Brownlow followed by the attack on his convoy. There are reports that he died during the conflict, while other reports state that he was captured by terrorist forces. Because of the void of leadership, the UEG was easily able to step in, installing their own lead council onto the ICC's leadership council. As a result, conditions in the colonies for the lower class worsened even further, as more and more resources were diverted to military focus.

Piracy seemed to increase as well, with the UEG seemingly ignoring the problem. Groups such as Bill Sike's "Bull's Eye" gang were mercilessly attacking merchant ships right in ICC space without receiving so much as a warning. In reality, the truth behind this matter is that the gangs of space pirates among the colony cluster have taken up agreements with the UEG itself to handle it's dirty laundry so that the UEG appears to have nothing to do with such violent incidents. The frequency of Intruder attacks have increased as well, with the massive asteroid belt blockade of battleships and cavalry armor squads were pushed back from the asteroids, now sitting about one hundred miles away from the belt. All this news goes unknown to William though, who has recovered nicely, despite not knowing just where he is. Every day he asks Rose if she'll tell him where he is, and each day, she tells him to wait longer. Finally, William can no longer wait. He pulls himself out of bed shakily as Rose steps into the room.

She tries to get him to lay back down, but William refuses, saying that he's well enough to walk about, so he's well enough to be given the straight truth. Rose shakes her head and smiles, calling William stubborn, then takes his hand and leads him to the balcony. As William steps out, he's met with an incredible sight. He appears to be inside a space colony, but nothing like any of the ones in the ICC. This colony was clean, filled with plant life, and artificial sunlight. He turned to Rose with a bewildered expression, and is met with a smile. Rose then welcomed William to Coventry Colony, of the Outer Colony Cluster. Back in the ICC, a bruised Nancy Sikes is making her way to a secret location. In the weeks following William's escape from her husband's hands, Bill had steadily gotten more and more violent with her. Looking for a way out, she decided to help the resistance within the ICC by giving them information on space pirate activity within the sectors.

As she enters a rundown warehouse, she's met with Arthur Brownlow, looking a bit run down, but still managing to hold a presence of respectability. Arthur thanks Nancy for her help. Nancy nods, and delivers her notes to the rebels, then looks to Arthur. She mentions that she tried to help William escape, but the odds were too much for him. Arthur raises an eyebrow and shakes his head, telling her not to give up on William so easily, and that a little bird has told him that William is in a safe place. Elsewhere, William is sitting down to a lavish dinner with Rose, still in shock over learning that the OCC was still in tact. He toys with his food, his mind racing. Rose looks over, and asks him what's wrong. William sighs, and says that the situation doesn't make sense. That he was always told that the Intruders destroyed the OCC in their initial attack, that everyone was lost. Rose nods slowly, saying that the UEG had gone to great length to cover up it's secrets. When William asks what she means, Rose tells him that she can't tell him, but her mother will.

William asks where her mother is, and she responds that she's on another colony, as she's the OCC's lead council. William is surprised and looks down, saying that he isn't a proper person to be sitting at a upper-class dining table. Rose reaches over and rests her hand on his shoulder, saying that the OCC did away with the class system some time after the war, explaining that it all seemed pointless in the face of great conflict. Just then, the doors of the dining hall open, and a regal looking woman steps in, followed by an entourage of officials. Rose and William rise to their feet, and Rose introduces him to her mother, Victoria Maylie. William stepped forward, and bowed, saying that he was honored. Victoria rested her hand on his shoulder, saying that there was no need to bow to her, and that it's been a long journey for him to be there before them. William is confused by this, and Victoria explains that all will be explained in due time. William is led into Mrs. Maylie's private office and given a seat.

Looking around anxiously, he says that he has so many questions that his head is spinning. Mrs. Maylie nods, saying that she understands and that she'll go over everything that William needs to know. Relaxing a bit, William asks Mrs. Maylie what really happened during Black April, and why the Intruders seemingly spared the entire outer cluster. Mrs. Maylie stats that that is the major bulk of what William needs to know, and says she's going to tell him about the secret war between the UEG and the OCC. She first explains how the OCC first began struggling for it's Independence years before the start of the war. People in the OCC felt that the UEG had no business controlling them from such a long distance, and wished to be their own confederation. The UEG did not like this at all, and conflict was immediately sparked. After some years, it looked as if things were finally going to be resolved, when a new lord magistrate of the UEG was named, Charles Richards. Soon after this, the former OCC lead council was killed in what was said to be a tragic ship accident.

No one in the OCC believed this though, and prepared for a major conflict, while forming their own declaration of Independence. However, before it could announce this declaration to the UEG, the Black April incident occurred. While millions died when a number of ICC colonies were destroyed, the OCC oddly enough received no attack. When ships were sent to assist the ICC, they were met by a massive UEG blockade in the asteroid belt. Before they could get an answer for this, strange machines attacked them, mecha that they had never seen before. Most of the ships were massacred, and the others retreated back to the OCC. They attempted to send a message to the ICC detailing what happened, but it seemed that the UEG was jamming all forms of standard communication throughout the solar system. The OCC had effectively been cut off from everyone else. Though they had plenty of resources of their own, without trade routes, the OCC found itself in a difficult situation.

There was no doubt that the UEG was responsible for this, and as spies were able to break through past the blockade, the horrible truth was revealed. The same machines that attacked the OCC ships in the asteroid belt are the same ones that attacked the ICC, slaughtered countless innocents. The UEG had been behind it all, simply to cover up the OCC's strives for Independence. Wide-eyed with shock and anger, William could barely contain himself. The revelation that the UEG was responsible for his mother's death, and the miserable life he's had so far was nearly too much for him. Shaking with rage, he asked how the UEG had been able to keep this so secret over the years. He questioned whether or not the UEG could control all the people involved, including those who were posing as the Intruder threat. Mrs. Maylie explained that some time ago, they were able to capture a Intruder machine mostly intact after a battle near the asteroid belt border. When they pried it open, they found that the pilot was only a young child, likely a war orphan.

A further autopsy revealed that the boy had been in a remarkably heavy drug regiment, likely to keep him obedient and in line with the UEG's orders. The OCC concluded that the reason the UEG attacked and destroyed so many ICC colonies was to create a steady supply of orphans for them to use in their military, both the one that people were fully aware of, and the secret drugged up Intruder forces. William slammed his fists onto the arms of his chair, exclaiming that he refused to believe that his life and the lives of countless others were lost simply to give the UEG a tactical advantage in a war no one would know about. Mrs. Maylie stands and steps to his side, resting her hands on his shoulders. She says that she is sorry that the lives of those people in the ICC were lost for such a meaningless reason, and that the OCC would make the UEG pay for all of their crimes. When William asked how they'd do that, Mrs. Maylie said that there was one other thing to discuss first.

She then confessed that she knew who he was before he was found drifting in the asteroid belt. She explained that she had been in contact with Arthur Brownlow for some time, and had learned of William's existence shortly after his initial capture in ICC space. William slowly raised his head up to look at Mrs. Maylie and asked why she would be interested in a war orphan like him. Mrs. Maylie smiled, and explained that William's mother was her sister, and that she was his aunt. William's jaw dropped, staring at Mrs Maylie apprehensively. She nodded, saying it was true, and that they had DNA records to prove it. Trembling, he threw his arms around Mrs. Maylie, crying for the first time since he was a small child. After William is able to compose himself again, he quietly asks his aunt how she talked with Arthur Brownlow if the UEG was jamming communications from the OCC. She replies that they were able to acquire one of the sub-communication arrays from a scuttled UEG cavalry armor, and get it working for them.

However, they are only able to piggyback messages on other messages being sent within the UEG, so the opportunity to get messages through to the ICC and Brownlow were scarce. Despite this though, when Brownlow found William, he took the risk of sending a message directly to her. This meant that the UEG also knew about William, which is no doubt why he was targeted when Brownlow's convoy was attacked. William tried to explain that it was a coincidence that he got targeted, as the people attacking the convoy were space pirates that he once associated with. Mrs. Maylie shook her head though, explaining through messages from the array, they learned that the space pirates were doing the dirty work of Edward Richards. William asked why Edward Richards would want him dead. Mrs. Maylie took a seat, and looked to William, asking him if he was ready to face the complete truth about his life, and the identity of his father. William gritted his teeth and nodded, saying that he wanted everything laid out in front of him.

Mrs. Maylie nodded, and began to talk about the lord magistrate of the UEG, Charles Richards. Before his rise to power, Charles was what everyone considered to be a model gentleman. Rich, industrious, and ambitious. However, he had his own secret side. He was involved in a arranged marriage that held no love for him. As a result, he turned to adultery, having relationships with many women much younger then him. Despite having a child with his wife, Charles wild womanizing ways did not subside. As a result, his wife was a unhappy woman, and their son, Edward, received very little care from his parents. Even after becoming Lord Magistrate, Charles Richards continued to see other women. It was at this point of his life that he met a young woman from the inner colonies that he became infatuated with. The woman felt the same way, and the two begin a risky affair. After two years however, there was a complication. The woman had become pregnant. If news of the lord magistrate having an illegitimate child were to surface, his reputation would be ruined.

So he made a fateful choice, and sent the very pregnant young woman home to the inner colonies shortly before Black April, saying that he would soon follow. She gave birth on the colonies, but then died in the ensuing chaos of the Intruder attacks. William didn't need Mrs. Maylie to confirm that the young woman was his mother. His leaned his head into his hands, stating that the UEG is more monstrous then he could ever have imagined. Mr. Maylie nods slowly, saying that they will do anything to keep hold of the power that they've built. She then smiles reassuringly, saying that William doesn't have to worry about the UEG's shadow anymore, as he's finally found himself back with family. William shakes his head, saying that he won't stay there. Mrs Maylie frowns, asking him what he means. He replies that he won't rest until Charles Richards and the UEG have paid for their crimes against him, and everyone that ever needlessly died at their hands. She tries to convince him to calm down, saying that his space sentry was destroyed, and he just had no way of fighting them.

William rose to his feet, saying that he would find some way, any way, to gain his revenge. He continues, saying that he's not just doing this for revenge, but to reveal the face of truth to all the oppressed citizens out there, to show them that if the OCC can obtain it's independence, then anyone can. Mrs. Maylie cradled her fingers, closing her eyes for a few moments before sighing. She says that she understands how he feels, and that if he feels so strongly for this mission, that there is one thing she can do for him. However, she explains that he would be placed in a situation where all the hopes of exposing the UEG's lies will be placed on his shoulders. William says that he's willing to take that responsibility, stating that he's never had a reason to fight all of his life. Now that he has one, and people who care about him, he'll do all in his power to pull through in one piece. Mrs. Maylie nods, saying that's good enough for her, and rises to her feet.

She asks him to follow her, as they're going to be making a trip down to the military installation hidden inside the colony. William nods, and goes with her as she walks along. Not long after, Mrs. Maylie leads William into a assault guardian hangar, explaining to him how there's a operation being planned that will make or break the war for the OCC. When he asks what he'll be doing for them, Mrs. Maylie responds that he'll be handling the most integral part of the mission. She then gestures up as a pair of large doors open in front of them. William steps forward to get a closer look, and finds himself gazing up at an imposing Assault Guardian. Mrs. Maylie steps up beside him, and introduces him to the Patriot Heart. Aboard the Saffron Hill, Captain Fagin has slipped further and further into his greed. Jack, Betsy, and Charley have all become uncomfortable with Fagin's orders, as they've started to attack less and less armed civilian shuttles and merchant convoys, many of which hardly had any cargo at all to steal.

Sitting around in their quarters, Jack openly wonders if their alliance with UEG was worth all that has happened. Betsy comments that things used to be exciting and fun, messing around with the UEG and making money off their misery. But now, with the alliance, they were attacking actual civilians, people who didn't have much as it was. Charley quips in, saying that they should say something to Fagin about all this. Betsy doubts that he would listen, but Jack counters that Fagin used to be a decent guy, and they might be able to appeal to that part of him. Jack then gets to his feet, saying that he'll talk to Fagin, as he bets that Fagin wouldn't get rid of his best pilot. Charley and Betsy poke fun at him, saying that he'd be doomed if that was true. Jack waves his hands, telling them to leave it to him. Jack heads down to Fagin's quarters, inviting himself in. Fagin is seated inside, counting their profits from their last haul. When Fagin asks Jack what he wants, Jack starts to lay down how he and the other pilots feel about all that's happened recently.

Fagin listens intently, a sneer crossing his face. When Jack is done, Fagin rises to his feet and steps around his desk. Before Jack can say anything, Fagin slaps him hard across the face, knocking him to the ground. He then screams at Jack, calling him an unappreciative brat and stating that Jack should thank him every day for saving him from being a beggar on the streets. Fagin looms over Jack, saying that if he doesn't like it aboard the ship, he's welcome to leave and never return he next time they're in port. Jack silently stares up at Fagin, unsure of what to say or do. Finally, Fagin tells him to get out of his sight. Jack quietly clambers to his feet, and hurries back to the pilot's quarters. When the others ask him how things went, his silently shook his head and laid down in bed, saying that he didn't think that he was going to be a member of the crew for much longer. The next day, as Jack were preparing to suit up for a job, Fagin stepped into the locker room with a pair of UEG soldiers.

Jack looked over, asking what was going on. Fagin pointed at him, declaring that he was the one that stole UEG plans. Jack was shocked, and declared his innocence. However, when they searched his locker, they found a data disc containing UEG ship movements in the sectors. Jack couldn't believe his eyes, and tried to explain that he was being framed. The UEG soldiers wouldn't listen though and dragged him off, saying that he was going right to a military prison for the rest of his life. Back on Coventry Colony, William is sitting outside the office of a military commander, as Mrs. Maylie is inside discussing matters. She intends on trying to convince the military to allow William to join their latest operation as the pilot of the experimental assault guardian, Patriot Heart. Soon, the commander steps out of his office with Mrs. Maylie and looks William over. He asks William if he's willing to swear allegiance to the OCC. William nods, saying that he has no loyalty to the UEG and hasn't for some time.

The commander seems satisfied with this and tells Mrs. Maylie that he'll make the necessary arrangements, before telling William to follow him for a briefing. William nods and steps up to Mrs. Maylie, thanking her for everything she had done and promising her that he won't let her down. Mrs. Maylie gives him a hug and says that he had better be sure to come back alive. She then heads off, as William goes with the OCC commander. He explains that the mission is to get Patriot Heart to punch a hole through the UEG blockade, using it's superior firepower. From that initial attack, the OCC's fleet will soon follow to hit the blockade while it is in disarray. Once Patriot Heart is through the blockade, it is to go directly to the ICC where rebel forces are expecting it's appearance. This will be a sign for the rebels to start their attack. At the same time, Patriot Heart is to activate a key system inside it. The SLC Negator will cancel out the jamming frequencies that the UEG uses in the area, allowing it to broadcast data files exposing the truth of the UEG's secret war to everyone in the colonies.

Once Patriot Heart broadcasts it's data, it's to wait for the OCC's fleet before moving further, helping out the rebel forces until they get there. From there, all the forces will converge on Earth itself, where Patriot Heart will again use the SLC Negator to expose the truth to all of the citizens of Earth. William asks what they will do from there. The commander replies that they'll then go down to the surface, and mount a final attack on the main UEG base in what used to be Great Britain. William remarks that they'll be greatly outnumbered by the UEG's forces with this mission, and the commander replies that while the UEG has superior numbers, the OCC have been working for years to make superior machines that could handle multiple UEG units at once. William nods slowly, and asks when the operation will begin. The commander tells him that they planned to start as soon as they found a suitable pilot for Patriot Heart. Now that they have, they'll suit up and head out in 48 hours.

He then tells William to get himself ready in that time, and to put aside any doubts he might have. William nodded, and headed off. Back in the ICC, Nancy is preparing to head out to deliver more information to Arthur Brownlow and the rebel faction he's in hiding with. As she starts to leave the ship, she's cut off by Noah Claypool, who joined Bill Sikes' crew after he was captured with William. Since then, he's done everything in his power to earn Bill's favor, becoming his go-to man. Noah leans in close, remarking how Nancy always seems to head out on her own when they're in port. Nancy replies that she has lots of friends in the colony, and that she's just going to visit them. Noah asks what their names are, and Nancy remarks that it's none of his business. Noah sneers, saying that Bill doesn't trust her anymore ever since William escaped, and frankly neither does he. Nancy frowns and pushes past Noah, telling him to grow a spine and stop being Bill's puppet. Noah glowers as she walks off, then slowly follows after her.

Elsewhere, Edward Richards is meeting with other high ranking UEG generals, discussing reckon reports from the asteroid belt. It seems that the OCC forces that are usually found nearby the belt have drawn in further, presumably to the colonies. One general suggests that the OCC might be preparing to give up, but Edward scoffs, telling him to not be so wishful. He then says that it's more likely that they are regrouping for a major assault on the blockade. Edward suggests that forces deployed on Earth should be sent up into space to strengthen defenses. Another general replies that doing so would weaken their ability to defend the Earth itself. Edward shakes his head, saying that Earth has plenty of it's own specialized forces that would be able to defend key installations and bases just fine. Looking around, Edward asks if there are any further comments or protests toward mobilizing additional forces. Weary of Edward's powerful role in the military, the other generals remain silent.

Edward nods, and tells them that they should be ready for a fierce battle. He then walks out of the room. Meanwhile, back in the OCC, William has doubled back to the Maylie manor looking for Rose. He finds her out on the balcony she took him to before. As he steps out to it, Rose smiles to him, saying that she heard from her mother that he was going to take part in the upcoming operation. William nods, and says he wanted to thank her for taking care of him while he was hurt. Rose replies that it was no bother, and was happy to help her cousin. William smiles faintly, saying that he's never had family that cared for him, not that he could remember anyways. Rose nods, saying that he's got a home with her and her mother now, which is why he had better survive the operation. William hugs Rose, saying that he promises he'll be back. Rose hugs him back, saying that things are going to be fine then. Two days pass. The OCC forces have converged just outside the cluster. Every single ship and assault guardian in the OCC's force has assembled.

In front of the fleet is the flagship Washington. The newest of the OCC's ships, it was constructed purely to take part in this operation. Aboard is the Patriot Heart, with William inside. William spent the last two days familiarizing himself with the Patriot Heart's controls, which are somewhat different and more complicated then the machines he had used in the past. However, he was confident that he got everything worked out, and was ready to deploy. As the Patriot Heart steps into the launch catapult, the fleet captain radios to William, asking him if he's ready to go, and notes that the operation is set to begin on his launch. William looks about the cockpit before nodding, saying that he's ready to launch. With that, the Patriot Heart launches from the Washington, streaking through space at top speed. William grimaces, the pressure of moving so fast intense. He quickly shakes it off and reports his progress back to the fleet, saying that he's approaching the asteroid belt.

Among the blockade, the UEG ships pick up Patriot Heart moving toward them on their radar. Scoffing that they OCC would only send a single unit to them, they deploy a few cavalry squads to intercept. As the cavalry armors get into position though, Patriot Heart streaks past them, viciously attacking through them and destroying a number of them. The commanders aboard the UEG ships are surprised, not expecting an assault guardian to be able to plow through thief forces so fast. Before they have time to properly react, William is upon them, delivering strategic attacks to ships to disable them. More cavalry armors are deployed, but they're just too slow to keep up to Patriot Heart. With focus shifted on the one point of the blockade where Patriot Heart is attacking, the OCC strike on the now weaker points of the blockade. Soon enough, the UEG blockade fleet is in disarray, overwhelmed by the OCC's fleet attack, and the Patriot Heart's assault. William is able to push through, and breaks out of the blockade to the other side of the asteroid belt.

He contacts the Washington, confirming that he's through. The captain tells him that the fleet will soon come through behind him, then orders him to move on to the ICC and use the SLC Negator to relay the truth to the people there. William asks if the rebels in the ICC are ready to go, and the captain confirms that they've made contact with them. William acknowledges this, and heads off, bursting through space toward the Inner Colony Cluster. Things get hectic the moment that Patriot Heart reaches the ICC. William is immediately attacked by both UEG and ICC forces, the UEG claiming that he's actually an Intruder force. William does his best to evade the incoming attacks and gets in close to the cluster, before activating the SLC Negator. Immediately, he's able to receive signals from ICC and UEG forces. He immedietely broadcasts the data stream put together by OCC officials to the ICC's sectors, sending them footage of the UEG's movements in the asteroid belt, and revealing the truth of Black April.

No sooner then William does this, all hell breaks loose. The rebel forces immediately launch from the colonies and come to William's aid, and the ICC forces turn on the UEG forces. The UEG are left with only their space pirate allies as support. William bobs and weaves through the fighting, looking for one ship in particular; The Saffron Hill. He quickly finds it, and spots two familiar machines out in space defending it. He contacts Charley and Betsy, revealing that he's alive and well. The two of them are surprised, having thought that Jack had killed William. William is quick to speak, telling them that he never betrayed them, and they should join the rebel forces against the UEG. Charley and Betsy debate this, before agreeing. Betsy tells William what happened to Jack. Jack frowns and tells them to head off, before confronting the Saffron Hill. He contacts Fagin, telling him that he's nothing more then the dog of murderers, before assaulting the Saffron Hill, disabling and leaving it nothing more then a floating container.

Aboard the Bethnal Green, Bill Sikes witnesses the Saffron Hill's destruction, and turns to Nancy, a wild look in his eyes. He accuses her of knowing about this attack all along. Nancy tries to deny this, but Bill reveals that Noah spied on her meeting with the rebel forces and Arthur Brownlow. In a panic, Nancy tries to explain herself, but Bill refuses to hear anything of it. He strangles Nancy to death, staring into her eyes the whole time. He soon realizes what he's done and completely loses it, abandoning the Bethnal Green and travelling out into space in his own mecha with Noah, who is unaware that Nancy is dead. The two move in on Patriot Heart, set on destroying it. However, William sees them coming and skillfully dispatches them without realizing who they were. William is the contacted by the OCC fleet who is moving in to meet with the rebel and ICC forces. William confirms this, and tells the fleet that he'll be heading on to the third stage of the attack. He then fires up the Patriot Heart's thrusters and heads off, his destination; Earth.

Approaching Earth, William collected his thoughts. All he had to do was activate the SLC Negator in Earth's orbit, and broadcast the data stream. Then the mission would be considered a success. He was unsure what sort of forces he'd run into when he got there, so was weary. He'd soon find out as he approached Earth, when dozens of Intruder units suddenly moved in on him, hiding in various chunks of space debris. William was surprised, not expecting the UEG to actually call it's own lie and bring out the Intruders as backup for them. Skillfully, he darted about them, taking the machines out before hurrying on forward. It was then that he spotted the giant Intruder mothership, Piranshahr. No one had seen the Piranshahr since Black April, when it opened fire on the ICC with it's giant microwave cannon. William faltered and sent a message to the growing OCC fleet, telling them what was going on. The fleet was surprised by the UEG's arrogance at using the Intruders openly, and told William that they would be there as soon as they could.

For the time being however, William was on his own. More and more Intruder machines poured from the ship, all attacking Patriot Heart. Clearly outnumbered, the only thing keeping William alive was the Patriot Heart's superior construction and ability. Using all defense and evasive measures at his disposal, William attacked the Intruder machines, knowing full well that there were war orphans inside. As he cut through the Intruders, he was suddenly faced down by a lone machine, much larger then the others. He recognized it from UEG reports as Shahroud, the third identified Intruder machine. It was apparently the only one of it's kind, and was more destructive then the other two classes. William immediately engaged it, and the two machines fought. During the encounter, William realized that the Shahroud's movements almost seemed familiar. Soon, he realized to his horror that the Intruder was using tactics that Jack had once used at him. Activating the SLC Negator, he tries to contact the Shahroud's pilot.

He got a cold response, and it was revealed that Jack was indeed the one inside the Intruder machine. Despite William's efforts to snap him out of it, Jack's mind seemed to be gone, ravaged by the drugs that the UEG uses to make war orphans into Intruder pilots. Filled with anger and sorrow, William apologized to Jack, and promised that he'd get revenge on the people that did this to him. He then unleashed the Patriot Heart's full arsenal on the Shahroud, ripping it apart and destroying it soundly. As William numbly watched the Shahroud break apart, the OCC fleet approaches and engaged the Intruder forces. Shaking his head, William pushed the Patriot Heart forward, heading toward Earth's orbit. With the remaining UEG space forces moving forward to join the Intruders, William is able to get through to Earth's orbit with relatively little trouble. As he gets there, he activates the SLC Negator, and broadcasts the data stream. While the data stream uploads to Earth's broadcasting stations, William looks about wearily, feeling as if things are going too easily.

Just then, he finds himself being attacked from all sides by weapons similar to the ones that Patriot Heart itself is equipped with. He defends himself as best as he can and looks for the source of the attack. He spots a powerful looking cavalry armor nearby, controlling the movements of the mobile weapons blasting around him. Gritting his teeth, William immediately flies at it. However, the cavalry armor, BTCT-11 Paladine, swiftly moves out of the way and hits the Patriot Heart with a devastating attack that disables the data stream. Shaken, William checks to see if the stream had completely sent. Just then, the pilot of the Paladine contacts him, revealing himself to be Edward Richards himself. Edward scorns William, comparing him to a cockroach that just refuses to die. William replies back sharply, calling Edward a coward that kills people out of fear of having the UEG's dark little sins revealed. Edward scoffed, saying that he doesn't have William targeted for the UEG.

He had William targeted because he blamed his father's bastard child for all the problems in his life. Edward claimed that his father always treated him like a chore while he went out and spent time with his whores. William shouts out that his mother was no whore, and the two start to attack one another, using both of their remote weaponry layouts against each other. During the fight, Edward continued, saying that his father became even colder after he found out that he had impregnated another woman. Edward further claimed that his father was so broken up over having to kill his mistress and his bastard child, that he completely forgot about the son he already had. William told Edward to shut his mouth and grow up, adding that Edward was nothing more then a pathetic fool if his motivations were seriously an unhappy childhood. The battle became intense, as William and Edward both manage to destroy each other's remote weapons. They are soon left fighting against each other with melee weapons.

While Patriot Heart is a superior machine to the Paladine, Edward's piloting skills were far superior to William's. Suddenly, Edward hits a lucky strike and slices off Patriot Heart's arm and leg. Stunned, William tries to retreat. But Edward is relentless, and proceeds to slice off the Patriot Heart's head. Patriot Heart goes still, and Edward basks in his own arrogance, claiming that William will always be inferior to him. Just then, Patriot Heart thrusts it's other arm forward and activates it's particle shield, forcing it into the Paladine's midsection. Edward can only stare into the light as the particle shield rips through the cockpit, incinerating him instantly. Paladine explodes and burns as it falls from space into Earth's atmosphere, burning up on the way down. Then, all is silent, as Patriot Heart floats there, slowly being approached by UEG forces. Just when it seems like William would be finished off, the OCC fleet arrives and drives the UEG forces away. The fleet captain radios William, asking him if he's okay.

After a short pause, William replies that he's fine, and that the mission was a success. Earth had received the data stream. The fleet captain thanked William for his efforts and told him to leave the rest to them, as they were bringing the remains of Patriot Heart aboard the Washington. The rest is left to the records of history. The OCC fleet, now supplemented by by the ICC's forces and the rebel factions, entered Earth's atmosphere and went up against the UEG's earth based defenses. During this advance on the UEG's central headquarters, more and more people joined the OCC's movement, as the truth of the secret war was revealed to them. It wasn't long before entire regions turned on the UEG. By the time the fleet had reached England, the UEG was fractured and weakened. It became public that Charles Richards had seemingly taken his life weeks earlier, but the truth of the matter was that Edward had murdered him, poisoning his tea. The interim lord magistrate requested a ceasefire with the OCC, with considerations of a peace treaty.

However, Victoria Maylie and Arthur Brownlow countered that they would only accept the UEG's surrender, as anything less was a slap in the face of the memory of those who had been murdered by the UEG over the years. Backed into a corner, the lord magistrate accept this and surrendered to the OCC fleet. Many of the OCC superiors were then arrested for war crimes, and replaced with officials from various regions all over the world. The UEG was broken up entirely, as countries began to reform and declare independence. This led to some conflicts, but for the most part, people were genuinely interested in putting an end to all fighting, and settling things peacefully. On the Inner Colony Cluster, Arthur Brownlow learned of Nancy Sikes death. Acknowledging the sacrifices that she made to help the ICC take back their independence, he had a monument built in her honor, detailing her exploits during the conflict. Upon the request of William, Betsy, and Charley, Arthur Brownlow also established the Artful Dodger Home for Children in Jack's honor, a place for homeless orphans to live without fear, that provided shelter, food, and schooling.

Fagin was discovered alive in the remains of the Saffron Hill and was tried and convicted of piracy. He soon was executed by hanging, closing the book on his sad life. Betsy and Charley returned to the Outer Colony Cluster with William, after William got permission from his aunt to allow them to move into the Maylie home with him. Arthur had kept his promise to Rose and returned to her. A far cry from the cold hopeless young man he once was in the UEG's suicide squads, William became a happy person, finally finding purpose in his life, and people who cared for him. His aunt formally adopted him, making him OCC nobility. In the end, he and Betsy became close, and the two of them along with Rose and Charley lived on happily in this time of peace.


United Earth Government Cavalry Forces

BTCT-09-1 Mudfog

Model Number: BTCT-09-1 (BTCT-Bipedal Tactical Combat Trooper)

Unit Type: Cavalry Armor

Manufacturer: United Earth Government

Operator: United Earth Government

First Deployment: U.C. 0072

Dimensions: height 18.02 meters

Weight: 55.31 tons

Construction: Titanium/Ceramic composite on movable frame

Powerplant: Ultracompact nuclear reactor, output rated at 4380 kW

Propulsion: rocket thrusters: 34700 kg total

Performance: Maximum thruster acceleration 0.64 G; Maximum ground running speed 110 km/h

Equipment and Design Features: Sensors, range 6000 meters; re-entry coolant system; Sub-level communications array

Fixed armaments: Hyperfiliment cutter, stored on waist, hand-carried in use; Matter acceleration rifle, stored on rear waist, hand-carried in use

Optional fixed armaments: 2 x 3-barrel cluster missile launcher, mounted on legs

Optional hand armaments: 1 x LRT1-Bazooka, 2 x anti-ship guided missile launcher

BTCT-09-2 Durham

Model Number: BTCT-09-2

Unit Type: Hover-class Cavalry Armor

Manufacturer: United Earth Government

Operator: United Earth Government

First Deployment: U.C. 0073

Dimensions: height 18.06 meters

Weight: 81.8 tons

Construction: Titanium/Ceramic composite on movable frame

Powerplant: Ultracompact nuclear reactor, output rated at 4380 kW

Propulsion: Hover-class thrusters: 58200 kg total

Performance: Maximum thruster acceleration 0.71 G; Maximum ground running speed 90 km/h; maximum hov-board speed 260 km/h

Equipment and Design Features: Sensors, range 6000 meters; Hov-Board Hovercraft Mount; Sub-level communications array

Fixed armaments: Hyperfiliment cutter, stored on waist, hand-carried in use; Matter acceleration rifle, stored on rear waist, hand-carried in use; 4 x 6 tube cluster missile launcher, mounted in chest

Optional fixed armaments: 2 x 3-barrel rocket launcher, mounted on hov-board

Optional hand armaments: 2 x LRT1-Bazooka, VFM5 Long-range Railgun

BTCT-09-3 Truro

Model Number: BTCT-09-3

Unit Type: Close-combat Cavalry Armor

Manufacturer: United Earth Government

Operator: United Earth Government

First Deployment: U.C. 0073

Dimensions: height 18.07 meters

Weight: 75.40 tons

Construction: Titanium/Ceramic composite on movable frame

Powerplant: Ultracompact nuclear reactor, output rated at 4380 kW

Propulsion: rocket thrusters: 40700 kg total

Performance: Maximum thruster acceleration 0.54 G; Maximum ground running speed 98 km/h

Equipment and Design Features: Sensors, range 6000 meters; Sub-level communications array

Fixed armaments: Heavy hyperfiliment blade, stored on back, hand-carried in use; Hyperfiliment cutter, stored on waist, hand-carried in use; Claw Anchor, mounted on left forearm; 3 barrel autogatling, mounted on right forearm

Optional hand armaments: SAE Anti-Armor Katana (Ace pilots only), Shield

BTCT-10-1 Sowerberry

Model Number: BTCT-10-1

Unit Type: Ace-type Cavalry Armor

Manufacturer: United Earth Government

Operator: United Earth Government

First Deployment: U.C. 0078

Dimensions: height 19.52 meters

Weight: 75.31 tons

Construction: Titanium/Ceramic composite on movable frame

Powerplant: Ultracompact nuclear reactor, output rated at 5158 kW

Propulsion: rocket thrusters: 2 x 24000 kg, 4 x 1900 kg

Performance: Maximum thruster acceleration 0.94 G; Maximum ground running speed 185 km/h

Equipment and Design Features: Sensors, range 7000 meters; re-entry coolant system; Sub-level communications array

Fixed armaments: 40mm Autocannon, mounted in chest; Hyperfiliment cutter, stored on waist, hand-carried in use; Matter acceleration rifle, stored on rear waist, hand-carried in use; Anti-impact shield w/ gatling system built in

Optional hand armaments: CB1 Heavy particle rifle

BTCT-10-2 Canterbury

Model Number: BTCT-10-2

Unit Type: Elite-class Cavalry Armor

Manufacturer: United Earth Government

Operator: United Earth Government

First Deployment: U.C. 0086

Dimensions: height 19.20 meters

Weight: 84.26 tons

Construction: Titanium/Ceramic composite on movable frame

Powerplant: Ultracompact nuclear reactor, output rated at 6760 kW

Propulsion: rocket thrusters: 2 x 28000 kg, 4 x 2300 kg

Performance: Maximum thruster acceleration 1.38 G; Maximum ground running speed 263 km/h

Equipment and Design Features: Sensors, range 7000 meters; re-entry coolant system; Sub-level communications array

Fixed armaments: 2 x particle cutter, stored in recharge rack on waist, hand-carried in use; particle shot rifle, stored on rear waist, hand-carried in use; 2 x hyperfiliment wire cutter, installed in legs

Optional fixed armaments: 6 x R.A.P.I.D. (Remote Assault Projectile and Intelligent Defense) weapons system, mounted on main body, can be detached and controlled through wires connected to main body

Optional hand armaments: 1 x Particle bazooka, 2 x anti-troop large particle sword

BTCT-11 Paladine

Model Number: BTCT-11

Unit Type: Experimental Cavalry Armor

Manufacturer: United Earth Government

Operator: United Earth Government

First Deployment: U.C. 0094

Dimensions: height 20.56 meters

Weight: 90.68 tons

Construction: Titanium alloy/Nu Ceramic composite on movable frame

Powerplant: Ultracompact fusion reactor, output rated at 8356 kW

Propulsion: rocket thrusters: 2 x 38000 kg, 4 x 3300 kg

Performance: Maximum thruster acceleration 2.68 G; Maximum ground running speed 320 km/h

Equipment and Design Features: Sensors, range 7000 meters; re-entry coolant system; Sub-level communications array; 3-D Sensor helmet

Fixed armaments: 80mm CIWS system, mounted in chest; 2 x hyperized particle cutter, stored in recharge racks in shoulders, hand-carried in use; 2 x particle emitter boomarangs, mounted on hips, hand thrown in use; Particle shield, mounted on forearm

Optional fixed armaments: D.E.A.T.H. (Disconnected Energy Assault Targetting Hybrid) remote weapon system, equipped on back (mounts 14 units, total of 50 particle beam emitters)

Optional hand armaments: 2 x Hyperized particle rifle

AAT-04 Gamfield

Model Number: AAT-04 (AAT-Aerial Assault Trooper)

Unit Type: Aerial-combat Cavalry Armor

Manufacturer: United Earth Government

Operator: United Earth Government

First Deployment: U.C. 0080

Dimensions: height 18.93 meters; skyskimmer length 20.36 meters

Weight: 37.34 tons

Construction: Reinforced ceramic on transformable frame

Powerplant: Ultracompact nuclear reactor, output rated at 4380 kW

Propulsion: rocket thrusters: 51400 kg total

Performance: Maximum thruster acceleration 0.83 G; Maximum ground running speed 145 km/h; Maximum aerial speed 200 km/h

Equipment and Design Features: Sensors, range 6000 meters; Sub-level communications array

Fixed armaments: 4 x 8-tube missile launcher, mounted on chest; 30mm Autocannon, mounted in head

Optional fixed armaments: Underhang particle cannon, mounted on back and shifts to underside in skyskimmer form

Optional hand armaments: VR7A Shrapnel Launcher; 80mm Heavy Assault machine rifle

GDT-02 Grimwig

Model Number: GDT-02 (GDT-Ground Defense Trooper)

Unit Type: Ground-combat Cavalry Armor

Manufacturer: United Earth Government

Operator: United Earth Government

First Deployment: U.C. 0081

Dimensions: height 17.46 meters (cavalry armor mode); 13.17 meters (tank mode)

Weight: 83.59 tons

Construction: Titanium/Ceramic composite on transformable frame

Powerplant: Ultracompact nuclear reactor, output rated at 4380 kW

Performance: Maximum ground running speed 75 km/h; Maximum ground tank speed 100 km/h

Equipment and Design Features: Sensors, range 6000 meters; Sub-level communications array

Fixed armaments: 2 x 2-barrel heavy cannons, mounted on shoulders; 2 x 10mm autocannon, mounted on head; 2-barrel particle cannon, mounted on left arm

Optional hand armaments: 120mm Heavy Assault machine rifle

DACT-01 Cruikshank

Model Number: DACT-01 (DACT-Deep Amphibious Combat Trooper)

Unit Type: Amphibious-combat Cavalry Armor

Manufacturer: United Earth Government

Operator: United Earth Government

First Deployment: U.C. 0085

Dimensions: height 20.14 meters

Weight: 62.13 tons

Construction: Titanium/Ceramic composite on transformable frame

Powerplant: Ultracompact nuclear reactor, output rated at 4380 kW

Propulsion: rocket thrusters: 25600 kg total

Performance: Maximum thruster underwater acceleration 0.34 G; Maximum underwater speed 100 km/h

Equipment and Design Features: Sensors, range 3000 meters; Air tanks; Sub-level communications array

Fixed armaments: 2 x focused sonic cannon, mounted on hands; 2 x torpedo launcher, mounted on back

Optional fixed armaments: None

Optional hand armaments: None

QCDM-01-1 Cardiff

Model Number: QCDM-01 (QCDM-Quick Colony Defense Machine)

Unit Type: Cavalry Rider

Manufacturer: United Earth Government

Operator: United Earth Government

First Deployment: U.C. 0077

Dimensions: overall length 20.11 meters

Weight: 45.39 tons

Construction: Titanium/Ceramic composite

Powerplant: Ultracompact nuclear reactor, output rated at 4380 kW

Propulsion: rocket thrusters: 52000 kg total

Performance: Maximum thruster acceleration 2 G; Maximum speed 240 km/h

Equipment and Design Features: Sensors, range 6000 meters; Sub-level communications array

Fixed armaments: 40mm CIWS system, mounted on main body; 4 x micro-missile pod, mounted on main body; Light matter acceleration cannon, mounted on underside of main body; 4 x R.A.P.I.D. (Remote Assault Projectile and Intelligent Defense) weapons system, mounted on main body, can be detached and controlled through wires connected to main body

QCDM-01-2 Swansea

Model Number: QCDM-01-2

Unit Type: Cavalry Rider

Manufacturer: United Earth Government

Operator: United Earth Government

First Deployment: U.C. 0092

Dimensions: overall 57.42 meters; overall height 24.35 meters

Weight: Uncatagorized

Construction: Titanium/Ceramic composite

Powerplant: Ultracompact nuclear reactor, output rated at 5980 kW

Propulsion: rocket thrusters: 52000 kg total

Performance: Maximum thruster acceleration 0.89 G; Maximum speed 125 km/h

Equipment and Design Features: Sensors, range 6000 meters; Sub-level communications array

Fixed armaments: 2 x X7A9 heavy particle cannon, mounted on forward end of main body; 2 x 60mm 8-barrel Gatling gun, mounted on main body; 12 x AP missile pod, mounted on main body; P.A. (Physical Assault) canceller

HGDM-01-2 Lisburn

Model Number: HGDM-01-1 (HGDM-Heavy Ground Defense Machine)

Unit Type: Cavalry Rider

Manufacturer: United Earth Government

Operator: United Earth Government

First Deployment: U.C. 0090

Dimensions: overall length 47.13 meters

Weight: 526.45 tons

Construction: Titanium/Ceramic composite

Powerplant: Ultracompact nuclear reactor, output rated at 5980 kW

Propulsion: rocket thrusters: 43000 kg total

Performance: Maximum thruster hover acceleration 0.75 G; Maximum speed 115 km/h

Equipment and Design Features: Sensors, range 6000 meters; air tanks; Sub-level communications array

Fixed armaments: 4 x X7A9 heavy particle cannon, mounted on main body; 4 x heavy artillery cannon, mounted over legs; 4 x high heat flame throwers, mounted on main body; 2 x "King Crab" claw crusher, retractable, mounted on legs; 8 x 80mm multi-barrel CIWS system, 2 mounted on each leg; 4 x torpedo launcher, mounted on underside of main body

HGDM-01-1 Armagh

Model Number: HGDM-01-2

Unit Type: Cavalry Rider

Manufacturer: United Earth Government

Operator: United Earth Government

First Deployment: U.C. 0089

Dimensions: overall length unknown; overall height 25.43 meters

Weight: 204.14 tons

Construction: Titanium/Ceramic composite

Powerplant: Ultracompact nuclear reactor, output rated at 5980 kW

Propulsion: rocket thrusters: 43000 kg total

Performance: Maximum thruster hover acceleration 0.86 G; Maximum speed 125 km/h

Equipment and Design Features: Sensors, range 6000 meters; Sub-level communications array

Fixed armaments: 80mm multi-barrel CIWS system, mounted on main body; 2 x particle cannon, mounted on legs; 2 x 140mm AP cannon, mounted on aft portion of main body; 2 x matter acceleration rifle, mounted on main body; 8 x missile pod, mounted on main body

Aberdeen class

Class: Aberdeen

Ships of the line: Marischal, Dyce, Mercat, Belmont, Montgomery, Bethnal Green

Unit type: Frigate

Manufacturer: United Earth Government

Operator: United Earth Government, Bull's Eye

First Deployment: U.C. 0070

Dimensions: Undocumented

Wingspan: Undocumented

Weight: Undocumented

Propulsion: Undocumented

Equipment and Design Features: Sensors, range unknown; Sub-level communications array; Sub-level communications emitter

Fixed armaments: 2 x 900mm dual high-energy particle cannon; 4 x 80mm railgun; 2 x 200mm artillery cannon; 6 x 50mm CIWS system; 12 x multipurpose missile pod, anti-sonar flares

Cavalry armor capacity: 6

Launch catapults: 1

Edinburgh class

Class: Edinburgh

Ships of the line: Princes, Giles, Dugald, Bute, Charlotte, Leonards, Marchmont, Sciennes, Newington, Merchiston, Bruntsfield, Saffron Hill

Unit type: Battleship

Manufacturer: United Earth Government

Operator: United Earth Government, Fagin's Crew

First Deployment: U.C. 0087

Dimensions: overall length 255 meters; overall height unknown

Wingspan: Undocumented

Weight: Undocumented

Propulsion: Undocumented

Equipment and Design Features: Sensors, range unknown; Sub-level communications array; Sub-level communications emitter

Fixed armaments: 2 x 100cm mega particle cannon; 2 x 500mm dual railgun; 4 x 150mm artillery cannon; 10 x 80mm CIWS system; 20 x homing missile pod; anti-sonar flares

Cavalry armor capacity: 6

Launch catapults: 1

Stirling class

Class: Stirling

Ships of the line: Bannockburn, Cornton, Raploch, Torbrex

Unit type: Land Battleship

Manufacturer: United Earth Government

Operator: United Earth Government

First Deployment: U.C. 0054

Dimensions: overall length 194 meters; overall height unknown

Weight: Undocumented

Propulsion: Undocumented

Equipment and Design Features: Sensors, range unknown; Sub-level communications array; Sub-level communications emitter

Fixed armaments: 4 x 2-barrel cannons, mounted on port and starboard sides; 2 x cannon, mounted on forward and aft sections; 4 x 6 barrel vertical launch missile launcher

Cavalry armor capacity: 6 cavalry armors, 2 cavalry riders

Inverness class

Class: Inverness

Ships of the line: Balloch, Cradlehall, Drakies, Longman, Slackbuie

Unit type: Land Battleship

Manufacturer: United Earth Government

Operator: United Earth Government

First Deployment: U.C. 0066

Dimensions: overall length 250 meters; overall height unknown

Weight: Undocumented

Propulsion: Undocumented

Equipment and Design Features: Sensors, range unknown; Sub-level communications array; Sub-level communications emitter

Fixed armaments: 4 x 60cm dual cannon; 32 x vertical missile launcher; 10 x 60mm CIWS system; 34 x chaff dispenser

Cavalry armor capacity: 6 cavalry armors, 4 cavalry riders

Glasgow class

Class: Glasgow

Ships of the line: Anniesland, Baillieston, Cathcart, Govan, Kelvin, Pollok, Rutherglen, Springburn

Unit type: Attack Submarine

Manufacturer: United Earth Government

Operator: United Earth Government

First Deployment: U.C. 0079

Dimensions: overall length 270 meters

Weight: Undocumented

Propulsion: Undocumented

Equipment and Design Features: Sensors, range unknown; Sub-level communications array; Sub-level communications emitter

Fixed armaments: 2 x sonic cannon; 12 x multi-launcher anti-air missile pod; 12 x torpedo tube; anti-sonar charges

Cavalry armor capacity: 4 cavalry armors, 3 cavalry riders


Inner Colony Confederation Sentry Forces

ARMM-02 Adanac

Model Number: ARMM-02 (ARMM-Armed Robotic Man Machine)

Unit Type: Space Sentry

Manufacturer: Inner Colony Confederation

Operator: Inner Colony Confederation

First Deployment: U.C. 0072

Dimensions: height 17.53 meters

Weight: 49.80 tons

Construction: Titanium/Ceramic composite on movable frame

Powerplant: Ultracompact nuclear reactor, output rated at 4025 kW

Propulsion: rocket thrusters: 32700 kg total

Performance: Maximum thruster acceleration 0.62 G; Maximum ground running speed 100 km/h

Equipment and Design Features: Sensors, range 5000 meters; re-entry coolant system; Sub-level communications array (installed by UEG)

Fixed armaments: 2 x 40mm multi-barrel CIWS, fire-linked, mounted on head; 2 x hyperfiliment cutter, mounted on shoulders, hand-carried in use

Optional fixed armaments: None

Optional hand armaments: Matter acceleration rifle; LRT1-Bazooka; SAE Anti-Armor Katana

ARMM-03 Trenton

Model Number: ARMM-03

Unit Type: Space Sentry

Manufacturer: Inner Colony Confederation

Operator: Inner Colony Confederation

First Deployment: U.C. 0076

Dimensions: height 18.53 meters

Weight: 64.6 tons

Construction: Titanium/Ceramic composite on movable frame

Powerplant: Ultracompact nuclear reactor, output rated at 4430 kW

Propulsion: Hover-class thrusters: 47530 kg total

Performance: Maximum thruster acceleration 0.67 G; Maximum ground running speed 110 km/h

Equipment and Design Features: Sensors, range 5000 meters; re-entry coolant system; Sub-level communications array (Installed by UEG)

Fixed armaments: 2 x Heavy hyperfiliment sword, stored on back, hand-carried in use; 2 x MA chakrams, stored on shoulders, hand-carried in use; Claw anchor, mounted on forearm; 2 x hyperfiliment knife, hand-carried in use

Optional fixed armaments: None

Optional hand armaments: SAE Anti-Armor Katana

Zephyr class

Class: Zephyr

Ships of the line: Yearley, Winchester, Ranelagh

Unit type: Battleship

Manufacturer: United Earth Government

Operator: United Earth Government, Inner Colony Confederation

First Deployment: U.C. 0076

Dimensions: overall length 290 meters

Wingspan: Undocumented

Weight: Undocumented

Propulsion: Undocumented

Equipment and Design Features: Sensors, range unknown; Sub-level communications array (Installed by UEG); Sub-level communications emitter (Installed by UEG)

Fixed armaments: 2 x 225cm high-energy particle gun; many x 80mm automatic multi-barrel CIWS system; 2 x heavy matter acceleration cannon (installed by UEG); many x homing missile launcher; anti-sonar flares

Space Sentry capacity: 8

Launch catapults: 1


Outer Colony Confederation Guardian Forces

ASM-01 Meriden

Model Number: ASM-01 (ASM-Assault Skin Mass-production)

Unit Type: Assault Guardian

Manufacturer: Outer Colony Confederation

Operator: Outer Colony Confederation

First Deployment: U.C. 0070

Dimensions: height 21.2 meters

Weight: 72.40 tons

Construction: Unknown

Powerplant: Ultracompact nuclear reactor, output rated at 4930 kW

Propulsion: Unknown

Performance: Unknown

Equipment and Design Features: Sensors, range 6000 meters; re-entry coolant system

Fixed armaments: 2 x cluster missile ports; 1 x particle cutter, stored on waist, hand-held in use; 3 x remote blade

Optional fixed armaments: None

Optional hand armaments: mega particle rifle; hyperfiliment wire launcher; short range laser cannon

ASM-02 Norwalk

Model Number: ASM-02

Unit Type: Assault Guardian

Manufacturer: Outer Colony Confederation

Operator: Outer Colony Confederation

First Deployment: U.C. 0073

Dimensions: height 20.4 meters

Weight: 86.10 tons

Construction: Unknown

Powerplant: Ultracompact nuclear reactor, output rated at 5130 kW

Propulsion: Unknown

Performance: Unknown

Equipment and Design Features: Sensors, range 6000 meters; re-entry coolant system

Fixed armaments: 2 x 30mm gatling vulcan, mounted in head; 1 x particle cutter, stored on waist, hand-held in use; 2 x 80mm 3-barrel autocannon, mounted on forearms

Optional fixed armaments: 2 x hyper particle cannon, mounted on shoulders

Optional hand armaments: Compact railgun

ASM-03 Darien

Model Number: ASM-03

Unit Type: Assault Guardian

Manufacturer: Outer Colony Confederation

Operator: Outer Colony Confederation

First Deployment: U.C. 0074

Dimensions: height 18.9 meters

Weight: 30.40 tons

Construction: Unknown

Powerplant: Ultracompact nuclear reactor, output rated at 5260 kW

Propulsion: Unknown

Performance: Unknown

Equipment and Design Features: Sensors, range 6000 meters; re-entry coolant system; stealth system; accel boosters

Fixed armaments: 2 x vulcan gatlings, mounted in chest; 1 x particle cutter; 6 x homing missile launcher, mounted in back; Burst Field generator; 2 x jamming grenade tube, mounted in forearm

Optional fixed armaments: 2 x mega particle blade, mounted on shoulders

Optional hand armaments: Long railgun

ASM-04 Trumbull

Model Number: ASM-04

Unit Type: Assault Guardian

Manufacturer: Outer Colony Confederation

Operator: Outer Colony Confederation

First Deployment: U.C. 0076

Dimensions: height 23.6 meters

Weight: 104.54 tons

Construction: Unknown

Powerplant: Ultracompact nuclear reactor, output rated at 5320 kW

Propulsion: Unknown

Performance: Unknown

Equipment and Design Features: Sensors, range 12000 meters; re-entry coolant system

Fixed armaments: 15 x cluster missile launcher, mounted on underside and legs; 6 x homing missile launcher, mounted on back; 2 x particle cannon, mounted on shoulders; 1 x massive APFSDS artillery cannon

Optional fixed armaments: None

Optional hand armaments: None

ASM-05 Ashby

Model Number: ASM-05

Unit Type: Assault Guardian

Manufacturer: Outer Colony Confederation

Operator: Outer Colony Confederation

First Deployment: U.C. 0076

Dimensions: height 20.3 meters

Weight: 97.65 tons

Construction: Unknown

Powerplant: Ultracompact nuclear reactor, output rated at 5360 kW

Propulsion: Unknown

Performance: Unknown

Equipment and Design Features: Sensors, range 9000 meters; re-entry coolant system

Fixed armaments: 2 x immobility mine launcher, mounted on legs; 12 x micro missile tube, mounted on shoulder; 8 x homing missile launcher, back; 1 x particle bazooka, mounted on shoulder; 1 x particle knife, mounted on waist; 2 x gatling gun, mounted on chest

Optional fixed armaments: None

Optional hand armaments: AG-X Shotgun

ASM-06 Grafton

Model Number: ASM-06

Unit Type: Assault Guardian

Manufacturer: Outer Colony Confederation

Operator: Outer Colony Confederation

First Deployment: U.C. 0076

Dimensions: height 21.2 meters

Weight: 50.25 tons

Construction: Unknown

Powerplant: Ultracompact nuclear reactor, output rated at 5490 kW

Propulsion: Unknown

Performance: Unknown

Equipment and Design Features: Sensors, range 6000 meters; re-entry coolant system

Fixed armaments: 1 x close combat laser emitter, mounted on forearm; 10 x AP missile launcher tube, mounted on shoulder

Optional fixed armaments: None

Optional hand armaments: Rapid-fire particle gun, Hyper particle rifle

ASM-07 Monson

Model Number: ASM-07

Unit Type: Assault Guardian

Manufacturer: Outer Colony Confederation

Operator: Outer Colony Confederation

First Deployment: U.C. 0077

Dimensions: height 19.2 meters

Weight: 54.35 tons

Construction: Unknown

Powerplant: Ultracompact nuclear reactor, output rated at 5490 kW

Propulsion: Unknown

Performance: Unknown

Equipment and Design Features: Sensors, range 6000 meters; re-entry coolant system

Fixed armaments: 2 x gatling gun, mounted in head; 2 x immobility mine, mounted in legs; 2 x anti-sonar grenade; 1 x particle cutter, mounted on waist, hand held in use; 2 x particle cannon, mounted on shoulders

Optional fixed armaments: Smash cannon, mounted on shoulders over particle cannon

Optional hand armaments: 2 x AG-class Revolver, Long range sniper rifle

ASC-01 Rehoboth

Model Number: ASC-01 (ASC-Assault Skin Custom)

Unit Type: Assault Guardian

Manufacturer: Outer Colony Confederation

Operator: Outer Colony Confederation

First Deployment: U.C. 0086

Dimensions: height 20.8 meters

Weight: 30.67 tons

Construction: Unknown

Powerplant: Ultracompact nuclear reactor, output rated at 6760 kW

Propulsion: Unknown

Performance: Unknown

Equipment and Design Features: Sensors, range 6000 meters; re-entry coolant system; stealth system; accel boosters

Fixed armaments: 2 x autocannon, mounted in chest; 1 x close range laser emitter, mounted on forearm; 1 x hyper particle blade, mounted on forearm; burst field generator; 2 x sonic lancers, mounted in shoulders

Optional fixed armaments: None

Optional hand armaments: Rapid-fire railgun; large AP railgun

ASC-02 Yarmouth

Model Number: ASC-02

Unit Type: Assault Guardian

Manufacturer: Outer Colony Confederation

Operator: Outer Colony Confederation

First Deployment: U.C. 0089

Dimensions: height 20.6 meters

Weight: 107.24 tons

Construction: Unknown

Powerplant: Ultracompact nuclear reactor, output rated at 6940 kW

Propulsion: Unknown

Performance: Unknown

Equipment and Design Features: Sensors, range 10000 meters; re-entry coolant system

Fixed armaments: 2 x immobility mine, mounted in legs; 2 x anti-sonar grenade; 8 x cluster missile pods; 2 x particle pinser blade; 1 x AP missile launcher; 6 x homing missile tube; 1 x CP Buster Cannon

Optional fixed armaments: None

Optional hand armaments: AG-X Shotgun

ASC-03 Raynham

Model Number: ASC-03

Unit Type: Assault Guardian

Manufacturer: Outer Colony Confederation

Operator: Outer Colony Confederation

First Deployment: U.C. 0092

Dimensions: height 22.8 meters

Weight: 75.94 tons

Construction: Unknown

Powerplant: Ultracompact nuclear reactor, output rated at 7020 kW

Propulsion: Unknown

Performance: Unknown

Equipment and Design Features: Sensors, range 6000 meters; re-entry coolant system

Fixed armaments: 2 x anti-Hostility Grenade; 1 x HEAT grenade launcher; 6 x homing missile launcher; 1 x particle cutter; 1 x hyper laser blade; 4 x razor spinner; 1 x generator syphon

Optional fixed armaments: None

Optional hand armaments: heavy artillery launcher; AP assault rifle, hyper particle cannon

ASX-00 Patriot Heart

Model Number: ASX-00 (ASX-Assault Skin eXperiment)

Unit Type: Experimental Assault Guardian

Manufacturer: Outer Colony Confederation

Operator: Outer Colony Confederation

First Deployment: U.C. 0094

Dimensions: height 19.79 meters

Weight: 84.52 tons

Construction: Unknown

Powerplant: Ultracompact nuclear reactor, output rated at 9536 kW

Propulsion: Unknown

Performance: Unknown

Equipment and Design Features: Sensors, range 6000 meters; re-entry coolant system; SLC Negater; Mirage Skin; Stealth; accel boosters; flight wing system

Fixed armaments: 2 x 35mm CIWS system, fire-linked, mounted in head; 2 x super particle cutter, stored on hips, hand-carried in use; 2 x particle shield generator, mounted on wrists; 1 x Anti-battleship laser sword, stored in left wing, hand-carried in use; 1 x hyperized long-range particle cannon; stored in right wing, hand-carried in use; D.E.A.T.H. (Disconnected Energy Assault Targetting Hybrid) remote weapon system, equipped on flight wings (mounts 16 units, total of 54 particle beam emitters)

Optional fixed armaments: None

Optional hand armaments: 1 x high-energy laser rifle

Harrington class

Class: Harrington

Ships of the line: Washington

Unit type: Flagship

Manufacturer: Outer Colony Confederation

Operator: Outer Colony Confederation

First Deployment: U.C. 0094

Dimensions: Undocumented

Wingspan: Undocumented

Weight: Undocumented

Propulsion: Undocumented

Equipment and Design Features: Sensors, range unknown

Fixed armaments: 30 x 60mm CIWS system, mounted on main body; 10 x 100mm anti-ship twin solid cannon, mounted on main body; 28 x homing cluster missile launcher, mounted on main body; 12 x ASM launcher, mounted on main body; 6 x 400mm dual particle cannon, mounted on main body; 2 x experimental type positron buster cannon, mounted on main body

Assault Guardian capacity: 12

Launch catapults: 2

Boston class

Class: Boston

Ships of the line: Hyatt, Winthrop, Canton, Brookline

Unit type: Battleship

Manufacturer: Outer Colony Confederation

Operator: Outer Colony Confederation

First Deployment: U.C. 0085

Dimensions: Undocumented

Wingspan: Undocumented

Weight: Undocumented

Propulsion: Undocumented

Equipment and Design Features: Sensors, range unknown

Fixed armaments: 12 x anti-sonar grenade launchers, mounted on main body; 32 x multi-barrel CIWS system, mounted on main body; 24 x homing missile launcher; 28 x long-range missile launcher; 8 x particle cannon; 1 x heavy particle launcher

Assault Guardian capacity: 6

Launch catapults: 1

Marlborough class

Class: Marlborough

Ships of the line: Williams, Millham, Framingham, Concord, Solomon, Raytheon, Horatio, Concord, Wiltshire

Unit type: Battleship

Manufacturer: Outer Colony Confederation

Operator: Outer Colony Confederation

First Deployment: U.C. 0077

Dimensions: Undocumented

Wingspan: Undocumented

Weight: Undocumented

Propulsion: Undocumented

Equipment and Design Features: Sensors, range unknown

Fixed armaments: 12 x jammer grenade launcher; 24 x CIWS system; 16 x homing missile launcher; 8 x long-range missile launcher; 4 x particle cannon

Assault Guardian capacity: 6

Launch catapults: 1

Gloucester class

Class: Gloucester

Ships of the line: Ravenswood, Annisquam, Dogtown

Unit type: Frigate

Manufacturer: Outer Colony Confederation

Operator: Outer Colony Confederation

First Deployment: U.C. 0071

Dimensions: Undocumented

Wingspan: Undocumented

Weight: Undocumented

Propulsion: Undocumented

Equipment and Design Features: Sensors, range unknown

Fixed armaments: 12 x CIWS system; 6 x homing missile launcher; 1 x particle cannon

Assault Guardian capacity: 4

Launch catapults: 1


Intruder Machine Forces

ICM-01 Ardakan

Model Number: ICM-01 (ICM-Intruder Class Machine)

Unit Type: Intruder Machine

Manufacturer: The Intruders

Operator: The Intruders

First Deployment: U.C. 0077

Dimensions: height 20.63 meters

Weight: 44.27 tons

Construction: Unknown

Powerplant: Unknown

Propulsion: Unknown

Performance: Unknown

Equipment and Design Features: Sensors, range unknown; Sub-level communications array; Unified Hivemind Connection

Fixed armaments: 6 x homing smart-missile pod, mounted on back; particle sword, mounted on hip, hand-held in use; laser launcher, mounted on forearm

Optional fixed armaments: 2 x claw crusher, mounted on shoulders

Optional hand armaments: 1 x armor-piercing particle rifle

ICM-02 Isfahan

Model Number: ICM-02

Unit Type: Intruder Machine

Manufacturer: The Intruders

Operator: The Intruders

First Deployment: U.C. 0077

Dimensions: height 22.47 meters

Weight: 52.13 tons

Construction: Unknown

Powerplant: Unknown

Propulsion: Unknown

Performance: Unknown

Equipment and Design Features: Sensors, range unknown; Sub-level communications array; Unified Hivemind Connection

Fixed armaments: 6 x homing smart-missile pod, mounted on back; 2 x AP shard missile launcher, mounted on back; high energy particle sword, mounted on hip, hand-held in use; laser launcher, mounted on forearm; 2 x high powered microwave cannon, mounted on shoulders

Optional fixed armaments: None

Optional hand armaments: nuclear missile launcher

ICM-03 Shahroud

Model Number: ICM-03

Unit Type: Intruder Machine

Manufacturer: The Intruders

Operator: The Intruders

First Deployment: U.C. 0077

Dimensions: height 26.1 meters

Weight: 110.34 tons

Construction: Unknown

Powerplant: Unknown

Propulsion: Unknown

Performance: Unknown

Equipment and Design Features: Sensors, range unknown; Sub-level communications array; Unified Hivemind Connection

Fixed armaments: 8 x homing smart-missile launcher, mounted on back; 1 x laser bladesword, mounted on shoulder, hand-held in use; 1 x laser gatling, mounted on forearm; 1 x high-frequency shear ripper, mounted on forearm; 2 x massive cutter, mounted on shoulders

Optional fixed armaments: None

Optional hand armaments: Multi-barrel shot rifle; Mega laser cannon

ICM-04 Piranshahr

Class: Piranshahr

Ships of the line: Piranshahr

Unit type: Battleship

Manufacturer: The Intruders

Operator: The Intruders

First Deployment: U.C. 0077

Dimensions: Unknown

Wingspan: Unknown

Weight: Unknown

Propulsion: Unknown

Equipment and Design Features: Sensors, range unknown; Sub-level communications array; Unified Hivemind Connection

Fixed armaments: 24 x EMP mine launcher; 32 x 90mm CIWS phalanx; 30 x cluster missile launcher; 16 x particle cannon; 1 x Large Microwave Cannon

Intruder Machine capacity: Unknown

Launch catapults: 2


United Earth Government Forces

BTCT-09-1 Mudfog

Armor Material: Titanium/Ceramic composite on movable frame

Height: 18.02 meters

Weight: 55.31 metric tons

Pilot(s) of Note: Betsy Bedwin

Creator(s): Unified Earth Government

Ability Data

Sub-Level Communications Array: With normal communication jammed, UEG and UEG allied units are equipped with a SLC array that allows for functional sensors and communication through sub level electrical waves. As a result, there's a slight delay in all sensor readings, and communications. Despite the delay though, the SLC array is still a useful tool as while UEG forces can arrange tactical strategy between themselves, enemy units are limited to visual cues.

Weapon Data

Hyperfiliment Cutter: A long specially made sword for cavalry armors, the edge of the blade is capable of cutting through armor at a molecular level.

Matter Acceleration Rifle: Powered by potent battery cells, these rifles fire streams of super accelerated matter, resembling beams or lasers.

3-Barrel Cluster Missile Launcher: Mounted on either legs of this unit are missile pods that fire volleys of cluster missiles.

LRT1-Bazooka: A large cavalry armor use bazooka, it takes large clips for ammunition. Despite being made for cavalry armors, other units use them too.

Anti-Ship Guided Missile Launcher: This launcher contains a pair of large missiles meant to be used against ships. When fired, the large missiles home in on their target, then split apart into four seperate smaller missiles before they hit.

Technical and Historical Notes

This is the current mainstay of the UEG's army. The most mass produced unit of the war, the Mudfog is used all over the system, from the asteroid belt blockade to Earth itself. Damaged units are even salvaged by space pirates and customized to their owner's wishes. Not particularly well armed, the Mudfog requires numbers to gain an advantage over a stronger enemy. Regardless, as it is relatively inexpensive to produce, the UEG favours it over other units for deployment. First fielded years before the war started, it would soon become most infamous for being the cavalry armor of choice for the suicide squads. William Oliver's own squad used them. In addition, a known space pirate, Betsy Bedwin, had her own customized Mudfog.

BTCT-09-2 Durham

Armor Material: Titanium/Ceramic composite on movable frame

Height: 18.06 meters

Weight: 81.80 metric tons

Pilot(s) of Note: Prv. Alonso Deigo, Deceased.

Creator(s): Unified Earth Government

Ability Data

Sub-Level Communications Array: With normal communication jammed, UEG and UEG allied units are equipped with a SLC array that allows for functional sensors and communication through sub level electrical waves. As a result, there's a slight delay in all sensor readings, and communications. Despite the delay though, the SLC array is still a useful tool as while UEG forces can arrange tactical strategy between themselves, enemy units are limited to visual cues.

Hov-Board Hovercraft Mount: Each Durham is equipped with a hovercraft-like mount that appears similar to a snowboard or a surfboard. This mount is equipped with powerful hover thrusters that allow the Durham to skim quickly over the ground. The superior mobility is key in the Durham's battle tactics.

Weapon Data

Hyperfiliment Cutter: A long specially made sword for cavalry armors, the edge of the blade is capable of cutting through armor at a molecular level.

Matter Acceleration Rifle: Powered by potent battery cells, these rifles fire streams of super accelerated matter, resembling beams or lasers.

6-Tube Cluster Missile Launcher: Mounted in the Durham's chest are four 6-tube missile pods that fire cluster missiles.

3-Barrel Rocket Launcher: The hoverboard craft can be equipped with a pair of 3-barrel rocket launchers, one on each side of it.

LRT1-Bazooka: A large cavalry armor use bazooka, it takes large clips for ammunition. The Durham is unique in that it will use two of these bazookas at once.

VFM5 Long-Range Railgun: The Durham is also outfitted to use a large long range railgun that allows it to strike targets from a distance. It can also be used to snipe targets from a secret location.

Technical and Historical Notes

As the Mudfog is the cavalry armor of choice to mass produce in space, the Durham is the land-based cavalry armor that sees the most mass production. Costing a bit more then the Mudfog however, there's a smaller number of them in production. It's ability to skim across the battlefield towards it's targets more then makes up for that, however. With it's hovercraft mount, the Durham saw a great deal of action during the UEG's last stand against the OCC's fleet. One notable pilot was the ace Alonso Deigo, who was able to take out a number of smaller battleships before finally being destroyed in the Battle of Madrid.

BTCT-09-3 Truro

Armor Material: Titanium/Ceramic composite on movable frame

Height: 18.07 meters

Weight: 75.40 metric tons

Pilot(s) of Note: Mjr. Kenzo Tanaka, Deceased.

Creator(s): Unified Earth Government

Ability Data

Sub-Level Communications Array: With normal communication jammed, UEG and UEG allied units are equipped with a SLC array that allows for functional sensors and communication through sub level electrical waves. As a result, there's a slight delay in all sensor readings, and communications. Despite the delay though, the SLC array is still a useful tool as while UEG forces can arrange tactical strategy between themselves, enemy units are limited to visual cues.

Shield: Often some cavalry armors are equipped with sturdy shields that allow them to defend themselves in the heat of combat.

Weapon Data

Hyperfiliment Cutter: A long specially made sword for cavalry armors, the edge of the blade is capable of cutting through armor at a molecular level.

Heavy Hyperfiliment Blade: This blade is far different from a common hyperfiliment cutter. Resembling a two handed sword more then a long sword, it's heavy nature made it especially strong against enemy units. It is commonly used as the Truro's main weapon of choice.

Claw Anchor: Mounted on the Truro's left forearm is a claw like appendage that is connected to a length of reinforced cable. This claw can be used to latch onto a target from a distance, restricting their movement as they're pulled in.

3-Barrel Autocannon: Mounted in Truro's right forearm is a hidden three barrel gatling gun that pops out of the arm in use to unleash a surprising burst of bullets.

SAE Anti-Armor Katana: This specially made katana was constructed for Kenzo Tanaka personally, for use with his customized Truro. The blade is specially treated with a magnetization process that allows it to bisect armor as if it wasn't there.

Technical and Historical Notes

A unit that can be used in space and on Earth, the Truro saw a smaller production line then the Mudfog or the Durham. The issue wasn't cost, it was it's specialized use. The Truro is meant for melee combat, which meant it had to get in close to the enemy before it could unleash it's stronger weaponry. Unfortunately, this required that a Truro pilot receive specialized training so they didn't kill themselves getting closer. Commonly Truro pilots would be considered ace pilots because of this. One of the more famous Truro aces was an aging pilot by the name of Kenzo Tanaka. Stationed in the Inner Colony Cluster, his skill was well known. However, during an encounter with the space pirate ship Saffron Hill, he was outsmarted by a group of young pilots, who made off with the cargo from the ship Kenzo was protected. Dishonored, the old fashioned pilot chose death rather then face embarassment, and impaled his Truro on his specially made katana. The katana was later recovered by one of the pilots that outsmarted him, Jack Dawkins.

BTCT-10-1 Sowerberry

Armor Material: Titanium/Ceramic composite on movable frame

Height: 19.52 meters

Weight: 75.31 metric tons

Pilot(s) of Note: William Oliver

Creator(s): Unified Earth Government

Ability Data

Sub-Level Communications Array: With normal communication jammed, UEG and UEG allied units are equipped with a SLC array that allows for functional sensors and communication through sub level electrical waves. As a result, there's a slight delay in all sensor readings, and communications. Despite the delay though, the SLC array is still a useful tool as while UEG forces can arrange tactical strategy between themselves, enemy units are limited to visual cues.

Anti-Impact Shield: This specially made shield has a special layer of armor over the standard armor that absorbs the shock of impact by spreading it over it's surface.

Weapon Data

40mm Autocannon: The Sowerberry is equipped with a small autocannon, mounted in it's chest. It's commonly used for smaller targets.

Hyperfiliment Cutter: A long specially made sword for cavalry armors, the edge of the blade is capable of cutting through armor at a molecular level.

Matter Acceleration Rifle: Powered by potent battery cells, these rifles fire streams of super accelerated matter, resembling beams or lasers.

Shield Gatling: Built into the Sowerberry's anti-impact shield is a complicated, yet powerful gatling gun system. This large gatling gun is potent enough to take out larget targets.

CB1 Heavy Particle Rifle: The Sowerberry was the first cavalry armor to be equipped with a large particle rifle. Far stronger then the standard matter acceleration rifle, these particle weapons were usually reserved to ships up to this point.

Technical and Historical Notes

The Sowerberry is the first of a limited production of units meant to be used by ace pilots. Though seemingly having less weaponry then the Mudfog, the Sowerberry's weapons were far stronger, and the unit itself was overall superior. Equipped with stronger thrusters, it is able to move circles around the older mass production cavalry armors. The pilots to use the most use of these well made machines were the squad leaders of suicide squads. They commonly only received this role because they had managed to get to an older age without being shot down in battle. William Oliver was one such example of an ace suicide squad pilot. This was the unit that he used before he was discharged from the military.

BTCT-10-2 Canterbury

Armor Material: Titanium/Ceramic composite on movable frame

Height: 19.20 meters

Weight: 84.26 metric tons

Pilot(s) of Note: Lt. Andy Dougall, Deceased.

Creator(s): Unified Earth Government

Ability Data

Sub-Level Communications Array: With normal communication jammed, UEG and UEG allied units are equipped with a SLC array that allows for functional sensors and communication through sub level electrical waves. As a result, there's a slight delay in all sensor readings, and communications. Despite the delay though, the SLC array is still a useful tool as while UEG forces can arrange tactical strategy between themselves, enemy units are limited to visual cues.

Weapon Data

Hyperfiliment Wire Cutter: Mounted in either of the Canterbury's legs are a pair of heated hyperfiliment wires that connect from it's toe to it's knee. It can use these wires to deliver vicious cutting kicks to the enemy.

Particle Cutter: This unique weapon replaced the aging hyperfiliment cutter on limited production units. Rather then a solid blade, this cutting weapon was composed of a field of agitated particles that sliced through objects in much the same way. The Canterbury is equipped with two of these.

CB3 Particle Shot Rifle: Just as the hyperfiliment cutter is replaced on limited production units, so is the matter acceleration rifle on the Canterbury. Instead, it has a rifle that fires bursts of agitated particles.

Anti-Troop Large Particle Sword: The Canterbury is able to equip a pair of large particle swords that have a higher output then it's standard cutter.

CB7 Particle Bazooka: This powerful weapon appears to be a large bazooka, but rather then firing solid rounds, it fires large bursts of agitated particles that can even devastate ships.

R.A.P.I.D. System: Short for Remote Assault Projectile and Intelligent Defense, the R.A.P.I.D. system was the first experiment into the creation of remotely controlled weaponry by the UEG. Six weapon pods are mounted on the Canterbury's back, and are connected to it by wires. In use, the weapon pods launch and fire particle streams, attacking from multiple positions at once.

Technical and Historical Notes

The Canterbury replaced the aging Sowerberry for ace pilot cavalry armors for use by non-suicide squad pilots. The suicide squad simply gained the Sowerberrys that were abandoned by their previous pilots. The Canterbury was unique in that it was one of the first UEG machines that utilized multiple particle use weapons. It was also the first cavalry armor to use the R.A.P.I.D. weapons system. This remotely controlled weapon system had only seen action before with cavalry riders, as previously the weapon pods were too big for armors. Among the pilots that used these units, one of the more well known ones was Andy Dougall, who had learned to use the remote weapons to gain a psychological advantage over his opponents, tricking them into thinking they're outnumbered. However, during the ICC, people had already seen superior remote weapons in use with the Patriot Heart. His mind games defeated, Andy was killed during the conflict.

AAT-04 Gamfield

Armor Material: Titanium/Ceramic composite on transformable frame

Height: 18.93 meters

Weight: 37.34 metric tons

Pilot(s) of Note: Sgt. Ryan Angalwar, Deceased.

Creator(s): Unified Earth Government

Ability Data

Sub-Level Communications Array: With normal communication jammed, UEG and UEG allied units are equipped with a SLC array that allows for functional sensors and communication through sub level electrical waves. As a result, there's a slight delay in all sensor readings, and communications. Despite the delay though, the SLC array is still a useful tool as while UEG forces can arrange tactical strategy between themselves, enemy units are limited to visual cues.

Transform to Skyskimmer: The Gamfield was built for aerial combat in mind. As such, it is able to transform into a flying mode that is named the Skyskimmer mode. While some of it's weaponry gets disabled as a result of being docked within parts that aren't accessible in the flying form, it allows the Gamfield to use a frigate class particle cannon.

Weapon Data

30mm Autocannon: The Gamfield is equipped with a gatling gun mounted in it's head. The gatling gun can be used in skyskimmer form.

Missile Launcher: Mounted in it's chest, the Gamfield is equipped with multiple missile pods. These pods can also be used in skyskimmer form.

80mm Heavy Assault Machine Rifle: This standard machine rifle is usable in Gamfield's standard form, but not it's skyskimmer form.

VR7A Shrapnel Launcher: Similar to a shotgun, this firearm fires bursts of sharpened shrapnel in a spray pattern. It cannot be used in skyskimmer form.

Underhang Particle Cannon: This potent particle cannon is normally mounted on Gamfield's back, and disabled. It can only be used when Gamfield is in skyskimmer form.

Technical and Historical Notes

The Gamfield is one of the many specialized units to be made for use in Earth's atmosphere. Intended for aerial combat, it has the ability to transform into a flight mode. With superiority in the skies, the Gamfield rarely saw alot of combat. The second cavalry armor to receive a particle use weapon, it received a limited production number due to the cost of the transformable frame. Regardless, many were deployed when the Outer Colony Cluster's fleet entered Earth's atmosphere. A notable pilot of the Gamfield was Sgt. Ryan Angalwar who was able to use the Gamfield's superior mobility to get in close to the Boston class ship Brookline and shoot it done with his particle cannon. Unfortunately for Sgt. Angalwar, he was shot down immedietely afterwards by the Hyatt, another Boston class ship.

GDT-02 Grimwig

Armor Material: Titanium/Ceramic composite on transformable frame

Height: 17.46 meters

Weight: 83.59 metric tons

Pilot(s) of Note: Sgt. Franklin Munch, Deceased.

Creator(s): Unified Earth Government

Ability Data

Sub-Level Communications Array: With normal communication jammed, UEG and UEG allied units are equipped with a SLC array that allows for functional sensors and communication through sub level electrical waves. As a result, there's a slight delay in all sensor readings, and communications. Despite the delay though, the SLC array is still a useful tool as while UEG forces can arrange tactical strategy between themselves, enemy units are limited to visual cues.

Transform to Tank Mode: Like the Gamfield, the Grimwig was built for use on Earth. It is capable of transforming into a durable tank form. Unlike the Gamfield, only one of Grimwig's weapons is disabled while in tank form. Additionally, Grimwig is significantly harder to damage in tank form.

Weapon Data

10mm Autocannon: Grimwig is equipped with a small caliber gatling gun in it's head that is mostly for use against enemy soldiers.

Combat Knife: Grimwig is equipped with a small military knife, built in a similar fashion to a hyperfiliment cutter.

120mm Heavy Assault Machine Rifle: A similar machine rifle to Gamfield's but stronger, it is the only weapon disabled in Grimwig's tank form.

2-Barrel Particle Cannon: Mounted on Grimwig's left arm is a double barrel particle cannon. In tank form, it is located towards the front.

2-Barrel Heavy Cannon: Mounted on either of Grimwig's shoulders are two barreled cannons that fire heavy artillery.

Technical and Historical Notes

Another specialized cavalry armor built for use on Earth, the Grimwig's specialty is land combat. Like the Gamfield, the Grimwig is built with a transformable frame, capable of turning into a armor plated tank. Commonly only used for regional defense, the Grimwig saw major action during the UEG's last stand. A pilot by the name of Franklin Munch earned a notable mark in history when despite being terribly outgunned, refused to stand down against OCC forces, giving his life for what he beleived in.

DACT-01 Cruikshank

Armor Material: Titanium/Ceramic composite on transformable frame

Height: 20.14 meters

Weight: 62.13 metric tons

Pilot(s) of Note: Unknown

Creator(s): Unified Earth Government

Ability Data

Sub-Level Communications Array: With normal communication jammed, UEG and UEG allied units are equipped with a SLC array that allows for functional sensors and communication through sub level electrical waves. As a result, there's a slight delay in all sensor readings, and communications. Despite the delay though, the SLC array is still a useful tool as while UEG forces can arrange tactical strategy between themselves, enemy units are limited to visual cues.

Transform to Submersible: Though the Cruikshank could be used on the ground for coastal defense, it's main use was to transform into it's submersible mode in order to launch surprise attacks from the water.

Weapon Data

Titanium Claw: Cruikshank has a pair of razor ship titanium claws for hands. These cannot be used in submersible mode.

Homing Torpedo Launcher: Cruikshank carries a number of specialized homing torpedos on it's back, that can only be used in water.

Focused Sonic Cannon: Mounted in each of Cruikshank's claw like hands are powerful sonic cannons. Built specially for underwater combat, these cannons are located near the front of the machine while in submersible mode.

Technical and Historical Notes

The last of the specialized Earth use cavalry armors, it received the lowest production numbers due to it's highly specialized niche. Mainly stationed at coastal bases, there others that were additionally deployed with Glasgow class submarines for marine operations. The Cruikshank saw most of it's action defending the English Channel from the OCC fleet as it creeped towards the UEG's main headquarters. Though many were deployed, they did not play a significant factor in the battle.

BTCT-11 Paladine

Armor Material: Titanium alloy/Nu Ceramic composite on movable frame

Height: 20.56 meters

Weight: 90.68 metric tons

Pilot(s) of Note: Gen. Edward Richards, Deceased.

Creator(s): Unified Earth Government

Ability Data

Sub-Level Communications Array: With normal communication jammed, UEG and UEG allied units are equipped with a SLC array that allows for functional sensors and communication through sub level electrical waves. As a result, there's a slight delay in all sensor readings, and communications. Despite the delay though, the SLC array is still a useful tool as while UEG forces can arrange tactical strategy between themselves, enemy units are limited to visual cues.

3-D Sensor Helmet: The Paladine is an experimental new generation cavalry armor, the only one of it's kind and specially built for Edward Richards' personal use. As such, it is loaded with the newest of UEG's technology, some of which has been stolen from the OCC by spies that have infiltrated the Outer Colony Cluster. However, this innovation is a UEG work purely. This specialized helmet connects directly to the Paladine's sensors, giving the pilot a full 360 degree virtual image of the battlefield. Through this, it allows the pilot to react as if he was moving himself through the battlefield, offering superior mobility and accuracy.

Particle Shield: The Paladine is equipped with a particle emitter on it's right forearm that, when activated, creates a shield composed of energy that is able to absorb both physical and particle based attacks.

Weapon Data

80mm CIWS: Mounted in the Paladine's chest, these gatling guns are far stronger then any previously seen installed on a cavalry armor.

Hyperized Particle Cutter: The Paladine is equipped with two large, specially made particle cutters that are stored on it's shoulders. In use, they emit a massive particle blade.

Particle Emitter Boomarang: Mounted on either of it's hips, the Paladine is equipped with boomarang like devices that emit a cutting particle edge.

Hyperized Particle Rifle: The Paladine carries a pair of specialized particle rifles that have had their output optimized. Powered by battery packs, the rifles can be used seperately, or docked to fire especially powerful bursts.

D.E.A.T.H. System: A weapons system stolen from the OCC, it is the next step of remote weapon technology. Short for Disconnected Energy Assault Targetting Hybrid, the weapon units are completely disconnected from the unit itself, rather then being connected by wires. This allows for more freedom of movement. Each unit is equipped with multiple particle emitters. The result is a weapons system capable of rapidly attacking the enemy from all sides. When not in use, the units store back on a dock on the unit's back for recharging.

Technical and Historical Notes

The Paladine is a specially made cavalry armor, contructed upon the request of General Edward Richards for his own private use. Edward Richards was the son of the lord magistrate, but he was also an accomplished soldier and cavalry armor pilot. As per his request, the Paladine was equipped with all of the latest technology the UEG had to offer, making it an imposing machine matched only by the OCC's Patriot Heart. As a matter of fact, only the Patriot Heart and the Paladine were equipped with the experimental D.E.A.T.H. remote weapon system. When these two machines faced each other in combat, it was a long, vicious battle, with either pilot destroying one another's remote weapons. Edward was the superior pilot and was able to badly damage the Patriot Heart. However, in his arrogance, he allowed William Oliver to thrust the Patriot Heart's particle shield through the Paladine's cockpit, incinerating Edward and destroying the Paladine in the process.

QCDM-01-1 Cardiff

Armor Material: Titanium/Ceramic composite

Height: 20.11 meters

Weight: 45.39 metric tons

Pilot(s) of Note: Lt. John Roberts

Creator(s): Unified Earth Government

Ability Data

Sub-Level Communications Array: With normal communication jammed, UEG and UEG allied units are equipped with a SLC array that allows for functional sensors and communication through sub level electrical waves. As a result, there's a slight delay in all sensor readings, and communications. Despite the delay though, the SLC array is still a useful tool as while UEG forces can arrange tactical strategy between themselves, enemy units are limited to visual cues.

Weapon Data

40mm CIWS: The Cardiff has a gatling system mounted towards the front of it, in it's nose.

Micro Missiles: Mounted on the top of it's body, the Cardiff is equipped with four missile pods that fire small, but powerful volleys of missiles.

Light Matter Acceleration Cannon: This weapon is a step up from the common matter acceleration rifle, and is mounted on the underside of the Cardiff, towards the front.

R.A.P.I.D. System: Short for Remote Assault Projectile and Intelligent Defense, the R.A.P.I.D. system was the first experiment into the creation of remotely controlled weaponry by the UEG. Four weapon pods are mounted on the Cardiff, towards the back and near the thrusters. They are connected to it by wires. In use, the weapon pods launch and fire particle streams, attacking from multiple positions at once.

Technical and Historical Notes

One of the earliest Cavalry Riders is the Cardiff, produced a few short weeks before Black April. This large rider was the first UEG machine to equip the experimental R.A.P.I.D. remote weapon system, and represents a step forwards in the UEG's technological advances. Due to the unique nature of it's main weapons, Cardiff pilots were few in number. This was because most who attempted to get used to the new cavalry rider often caused more damage to the machine itself then the enemy with the weapon pods. A famous Cardiff pilot was Lt. John Roberts, a charismatic soldier stationed on the Inner Colony Cluster. During the Patriot Heart's mission in the ICC, John Roberts chose to defect from the UEG and join the rebel movement after learning the horrible truth of Black April.

QCDM-01-2 Swansea

Armor Material: Titanium/Ceramic composite

Height: 24.35 meters

Weight: Unknown

Pilot(s) of Note: Unknown

Creator(s): Unified Earth Government

Ability Data

Sub-Level Communications Array: With normal communication jammed, UEG and UEG allied units are equipped with a SLC array that allows for functional sensors and communication through sub level electrical waves. As a result, there's a slight delay in all sensor readings, and communications. Despite the delay though, the SLC array is still a useful tool as while UEG forces can arrange tactical strategy between themselves, enemy units are limited to visual cues.

Physical Assault Canceller: This unique function of the Swansea creates a field of concussive force around the rider that protects it from physical attacks. It is less effective on particle-based attacks. Due to the stress involved on the machine itself using this, the Swansea is the only machine to ever use it.

Weapon Data

60mm Gatling Gun: Mounted towards the front of the Swansea are a pair of gatling guns.

Magnetized Anchor: The Swansea has a electromagnetic anchor that it can launch to hamper an enemy's movements, giving them opportunity to attack.

Armor Piercing Missile: The Swansea has a dozen missile pods over the top of it's body, each armed with many armor piercing missiles.

X7A9 Heavy Particle Cannon: The Swansea's main armament are a pair of powerful particle cannons mounted to the front of it's body.

Technical and Historical Notes

The latest cavalry rider made for use in space, the Swansea is aptly armed with weaponry capable of destroying ships, let alone smaller targets. It's main weapons are a pair of heavy particle cannons that are strong enough to take out multiple targets at once, and it's vast supply of armor piercing missiles make it a ranged threat to anyone. However, it's weakness is that it has no means to attack effectively at close range. The designers attempted to suppliment this by giving the rider a anchor to immobilize incoming enemies, but other then that it only has a gatling gun for closer offense. In order to give the Swansea more survivability in the situation that an enemy is able to get close, the designers created the Physical Assault Canceller that would protect it from close range melee strikes. Several of these machines were fielded during the ICC Rebellion, but they were all taken down, victims of their weakness to close range combat.

HGDM-01-1 Armagh

Armor Material: Titanium/Ceramic composite

Height: 25.43 meters

Weight: 204.14 metric tons

Pilot(s) of Note: Unknown

Creator(s): Unified Earth Government

Ability Data

Sub-Level Communications Array: With normal communication jammed, UEG and UEG allied units are equipped with a SLC array that allows for functional sensors and communication through sub level electrical waves. As a result, there's a slight delay in all sensor readings, and communications. Despite the delay though, the SLC array is still a useful tool as while UEG forces can arrange tactical strategy between themselves, enemy units are limited to visual cues.

Weapon Data

80mm CIWS: The Armagh is armed with a pair of 80mm gatling guns built into it's main body.

Missiles: Equipped on the top part of it's body, the Armagh has a series of missile launchers.

Matter Acceleration Rifle: A pair of matter acceleration rifles have been taken apart and built into the Armagh's main body.

140mm AP Cannon: Mounted on the rear part of the Armagh's main body are a pair of large artillery cannons that fire armor piercing rounds.

Particle Cannon: The Armagh is able to pull it's legs up in front of it, revealing a pair of particle cannons built into them.

Technical and Historical Notes

The Armagh is the first cavalry rider to be built for use on Earth, and is somewhat smaller then the next generation Lisburn. It had four legs that it could walk on, but for the most part the pilots used it's ability to hover to get around. This would be essentially as well to use the Armagh's particle cannons, located in it's legs. Unable to travel underwater, the Armagh instead skimmed over waves just as easily as it hovered over ground, and was capable of quick strikes. Most Armaghs were actually stationed in desert regions, as they travelled over the loose sand with no problems at all. During the Battle of Cairo, several Armaghs were used with devastating results, taking out many enemy assault guardians that weren't accustomed to fighting in sand.

HGDM-01-2 Lisburn

Armor Material: Titanium/Ceramic composite

Length: 47.13 meters

Weight: 526.45 metric tons

Pilot(s) of Note: Unknown

Creator(s): Unified Earth Government

Ability Data

Sub-Level Communications Array: With normal communication jammed, UEG and UEG allied units are equipped with a SLC array that allows for functional sensors and communication through sub level electrical waves. As a result, there's a slight delay in all sensor readings, and communications. Despite the delay though, the SLC array is still a useful tool as while UEG forces can arrange tactical strategy between themselves, enemy units are limited to visual cues.

Weapon Data

80mm CIWS: The Lisburn has several gatling guns equipped on each of it's legs, and was able to fire in multiple directions at once.

Torpedo Launcher: Located on the Lisburn's 'belly' is a torpedo bay, allowing it launch torpedos while in water.

Flame Throwers: Mounted on the front of it's main body, the Lisburn is armed with four high heat flame thrower nozzles.

"King Crab" Claw Crusher: The Lisburn's front legs were actually capable of transforming into a pair of extremely strong pinser like claws.

Heavy Artillery Cannon: Located on the Lisburn's four hind legs, these four powerful artillery cannons launch their arsenal into the air.

X7A9 Heavy Particle Cannon: The Lisburn's main weaponry are a grouping of powerful particle launchers, two on the top of it's main body, and two on the bottom near the front.

Technical and Historical Notes

The Lisburn was a powerful cavalry rider built for use on Earth as elite guards for important military installations. Capable of moving swiftly across the ground, and moving through the water, the Lisburn looked quite similar to a crab in appearance. It had four smaller hind legs, and two larger forward legs that turned into large claws that could shear a cavalry armor in half. Made to be the best of the best, the Lisburn was heavily armed, making it more then a match for anything. In fact, during the UEG's final stand, several Lisburns were deployed to protect the UEG's main base in England, and destroyed many OCC units before being brought down themselves.

Aberdeen class

Armor Material: Undocumented

Length: Undocumented

Weight: Undocumented

Pilot(s) of Note: Bill Sikes, Deceased.

Creator(s): Unified Earth Government

Ability Data

Sub-Level Communications Array: With normal communication jammed, UEG and UEG allied units are equipped with a SLC array that allows for functional sensors and communication through sub level electrical waves. As a result, there's a slight delay in all sensor readings, and communications. Despite the delay though, the SLC array is still a useful tool as while UEG forces can arrange tactical strategy between themselves, enemy units are limited to visual cues.

Sub-Level Communications Emitter: Ships in the UEG and allied to the UEG are equipped with a special emitter that allows it to give off a sub-level communication signal. This is meant to be used for when ships travel outside the range of the satallite dishes or colonies that support the sub-level communications network. While in the range of these ships, cavalry armors are able to communicate with each other better.

Weapon Data

Anti-Sonar Flares: These flares disable sonar devices that are patched through sub-level communication arrays in order to detect enemy movement.

50mm CIWS: The Aberdeen class of ships all have 50mm gatling gun systems built into key points of it's form to fire from multiple directions.

Multipurpose Missile Pod: Aberdeen class ships are also equipped with about a dozen missile ports which commonly use cluster missiles for ammo.

80mm Railgun: Four large railguns are mounted into the front of the Aberdeen class of ship's form, that fire at the same time.

200mm Artillery Cannon: Along with the series of railguns, the Aberdeen class of ship also mounts a pair of heavy artillery cannons.

900mm Dual High-Energy Particle Cannon: The main armement of the Aberdeen class is a pair of large particle cannons that fire in a staggered pattern.

Technical and Historical Notes

The Aberdeen class frigate is one of the UEG's older cavalry armor carrying battleships. Despite it's age however, it's still a reliable ship, with a solid arsenal. Aside from official uses, scrapped Aberdeen class ships have been known to be restored and used by non-official groups, such as space pirates. One such group are known as Bull's Eye, who restored a Aberdeen class, renaming it the Bethnal Green. It's captain, Bill Sikes, was a vicious individual who was ruthless on his raids. Bill Sikes met his end a shattered man, having killed his own wife, he took to the battlefield in a cavalry armor only to be killed by William Oliver in the Patriot Heart.

Edinburgh class

Armor Material: Undocumented

Length: 255 meters

Weight: Undocumented

Pilot(s) of Note: Ikey Fagin, Deceased.

Creator(s): Unified Earth Government

Ability Data

Sub-Level Communications Array: With normal communication jammed, UEG and UEG allied units are equipped with a SLC array that allows for functional sensors and communication through sub level electrical waves. As a result, there's a slight delay in all sensor readings, and communications. Despite the delay though, the SLC array is still a useful tool as while UEG forces can arrange tactical strategy between themselves, enemy units are limited to visual cues.

Sub-Level Communications Emitter: Ships in the UEG and allied to the UEG are equipped with a special emitter that allows it to give off a sub-level communication signal. This is meant to be used for when ships travel outside the range of the satallite dishes or colonies that support the sub-level communications network. While in the range of these ships, cavalry armors are able to communicate with each other better.

Weapon Data

Anti-Sonar Flares: These flares disable sonar devices that are patched through sub-level communication arrays in order to detect enemy movement.

80mm CIWS: The Edinburgh class of ships all have 80mm gatling gun systems built into key points of it's form to fire from multiple directions.

Homing Missile Launcher: Edinburgh class ships all equip twenty homing missiles launchers mounted all over it's form.

150mm Artillery Cannon: The Edinburgh line of ships is also equipped with four heavy artillery cannons.

500mm Dual Railgun: Towards the front of it's form, the Edinburgh is equipped with a pair of massive railguns.

100cm Mega Particle Cannon: The Edinburgh line's main guns are collosal sized particle cannons, capable of clearing a large area with it's firing path.

Technical and Historical Notes

The Edinburgh line of ships is the most active of the UEG's fleet, having more in production then any other. Much larger then the Aberdeen class, the Edinburgh's destructive power is reknown. Mostly all in use by the military, only one Edinburgh class is known to exist outside the UEG fleet. Strangely enough, it belongs to Captain Ikey Fagin, an infamous space pirate who acquired the ship though unknown means. Known as the Saffron Hill, it is considered the strongest of the space pirate ships out there. It met it's fate during the ICC Rebellion when the pirate of the Patriot Heart, William Oliver, took revenge on Fagin's betrayal by systematically disabling the ship, leaving it badly damaged but intact. Fagin was later captured by ICC officials and hanged for his crimes.

Stirling class

Armor Material: Undocumented

Length: 194 meters

Weight: Undocumented

Pilot(s) of Note: Unknown.

Creator(s): Unified Earth Government

Ability Data

Sub-Level Communications Array: With normal communication jammed, UEG and UEG allied units are equipped with a SLC array that allows for functional sensors and communication through sub level electrical waves. As a result, there's a slight delay in all sensor readings, and communications. Despite the delay though, the SLC array is still a useful tool as while UEG forces can arrange tactical strategy between themselves, enemy units are limited to visual cues.

Weapon Data

6 Barrel Vertical Launch Missile Launcher: Equipped on four points on the Stirling class's form are four six barrel missile launchers that are vertical launch capable.

Heavy Cannon: The Stirling class of ships is equipped with heavy cannons, mounted on the forward and aft sections.

180mm Dual Artillery Cannon: The main armament of the Stirling class of ships are a pair of dual firing artillery cannons, two mounted on port, and the other two on starboard sections of the ship.

Technical and Historical Notes

The Stirling is the oldest class of ships that the UEG still has in commission. Originally constructed two years after the first cavalry armor tests, it was one of the first ships built to carry cavalry armors into combat. Most of it's form is devoted to storage of cavalry armors, which is why it has a relatively small weapon layout. Most Stirlings have been retrofitted to equip cavalry riders as well, Lisburns and Armaghs to be specific. Unfortunately, the Stirling class showed it's age when the OCC fleet entered the Earth's atmosphere, with nearly all in commission being destroyed by newer ships with superior firepower.

Inverness class

Armor Material: Undocumented

Length: 250 meters

Weight: Undocumented

Pilot(s) of Note: Unknown

Creator(s): Unified Earth Government

Ability Data

Sub-Level Communications Array: With normal communication jammed, UEG and UEG allied units are equipped with a SLC array that allows for functional sensors and communication through sub level electrical waves. As a result, there's a slight delay in all sensor readings, and communications. Despite the delay though, the SLC array is still a useful tool as while UEG forces can arrange tactical strategy between themselves, enemy units are limited to visual cues.

Weapon Data

Chaff Dispenser: The UEG acknowledges that many of their enemies on Earth will be using units salvaged from their own forces. As such, the Inverness class of ships were equipped with chaff dispensers specially designed to block Sub-Level Communications wired sensors.

60mm CIWS: Mounted all over it's form, the Inverness class of ships are armed with many gatling systems.

Vertical Missile Launcher: The Inverness class of ships is armed with many vertical missiles launchers.

60cm Dual Cannon: The Inverness class's main guns are four pairs of heavy artillery cannons mounted towards the front of it's frame.

Technical and Historical Notes

With the Stirling class of ships aging rapidly on Earth, the UEG built a new line of ships to take over as the main ships in the Earth fleet. These were the Inverness class, which were a vast improvement. While the Stirling was only capable of crossing across land, the Inverness were built to hover, capable of crossing large bodies of water as well as land. Being quite versitile, they were deployed all over the world. Like every ship built since the Stirling class, the Inverness was able to house a cavalry squad, including both armors and riders. The Inverness line saw a great deal of action during the OCC conflict on Earth, with many present at the English Channel defense, and Battle of Paris.

Glasgow class

Armor Material: Undocumented

Length: 270 meters

Weight: Undocumented

Pilot(s) of Note: Unknown

Creator(s): Unified Earth Government

Ability Data

Sub-Level Communications Array: With normal communication jammed, UEG and UEG allied units are equipped with a SLC array that allows for functional sensors and communication through sub level electrical waves. As a result, there's a slight delay in all sensor readings, and communications. Despite the delay though, the SLC array is still a useful tool as while UEG forces can arrange tactical strategy between themselves, enemy units are limited to visual cues.

Weapon Data

Anti-Sonar Charges: These charges disable sonar devices that are patched through sub-level communication arrays in order to detect enemy movement.

Anti-Air Missile: Although the Glasgow is submarine, it is armed with multiple vertical missile launchers to take out targets in the sky.

Torpedo Tubes: The Glasgow line is armed with a dozen torpedo launchers, capable of mounting a multi-warhead assault.

Sonic Cannon: The main weapons of the Glasgow line are a pair of specially constructed sonic cannons built towards the front of it's hull.

Technical and Historical Notes

The Glasgow line of submarines are the only submarines the UEG constructed during it's reign. Because of it's highly specific function and lack of conflict on Earth, it wasn't seen as a neccessary project to persue. As such, there was a very low number built. Aside from it's own weapons, the Glasgow also had a fully capable underwater hangar to launch water-use cavalry forces. The Glasgow line saw the height of it's action in the defense of the English Channel, where they were successfully used to attack the enemy from below with their missile launchers. They proved to be a challenge for the space faring OCC forces, and many survived to see the surrender of the UEG.


Inner Colony Confederation Forces

ARMM-02 Adanac

Armor Material: Titanium/Ceramic composite on movable frame

Height: 17.53 meters

Weight: 49.80 metric tons

Pilot(s) of Note: William Oliver, Charley Bates, Jack Dawkins

Creator(s): Inner Colony Confederation

Ability Data

Sub-Level Communications Array: With normal communication jammed, UEG and UEG allied units are equipped with a SLC array that allows for functional sensors and communication through sub level electrical waves. As a result, there's a slight delay in all sensor readings, and communications. Despite the delay though, the SLC array is still a useful tool as while UEG forces can arrange tactical strategy between themselves, enemy units are limited to visual cues.

Weapon Data

40mm CIWS: The Adanac is equipped with a pair of vulcan guns in it's head.

Hyperfiliment Cutter: A pair of long specially made swords for cavalry armors, the edge of the blade is capable of cutting through armor at a molecular level.

Matter Acceleration Rifle: Powered by potent battery cells, these rifles fire streams of super accelerated matter, resembling beams or lasers.

LRT1-Bazooka: A large cavalry armor use bazooka, it takes large clips for ammunition. Despite being made for cavalry armors, other units use them too.

SAE Anti-Armor Katana: This specially made katana was constructed for Kenzo Tanaka personally, for use with his customized Truro. The blade is specially treated with a magnetization process that allows it to bisect armor as if it wasn't there. Jack Dawkins salvaged this blade after Kenzo killed himself with it.

Technical and Historical Notes

The Adanac is only the second in the line of space sentries built by the Inner Colony Cluster. Due to Black April, and the UEG assuming control over the ICC, further development was severely staggered, with only one other machine seeing production. The Adanac is a fairly well made machine, capable of using weaponry developed for the Mudfog. Because of this, they are also commonly used by UEG forces stationed in the ICC. In addition, many of the sentries are used by space pirates, who have stolen them over time. One particular Adanac of interest is the highly customized one used by young space pirate Jack Dawkins. After Jack received a new unit, he passed his customized Adanac on to Charley Bates. It then saw combat in the ICC rebellion, when Charley Bates joined the rebel forces with Betsy Bedwin.

ARMM-03 Trenton

Armor Material: Titanium/Ceramic composite on movable frame

Height: 18.53 meters

Weight: 64.60 metric tons

Pilot(s) of Note: William Oliver, Jack Dawkins, Noah Claypole

Creator(s): Inner Colony Confederation

Ability Data

Sub-Level Communications Array: With normal communication jammed, UEG and UEG allied units are equipped with a SLC array that allows for functional sensors and communication through sub level electrical waves. As a result, there's a slight delay in all sensor readings, and communications. Despite the delay though, the SLC array is still a useful tool as while UEG forces can arrange tactical strategy between themselves, enemy units are limited to visual cues.

Weapon Data

Hyperfiliment Knife: These weapons are similar to hyperfiliment cutters, but smaller. The Trenton is equipped with two of them.

Matter Acceleration Chakram: Mounted in it's shoulders, the Trenton is equipped with a pair of chakrams that maintain a accelerated matter edge.

Matter Acceleration Rifle: Powered by potent battery cells, these rifles fire streams of super accelerated matter, resembling beams or lasers.

Claw Anchor: The Trenton has a claw-like appendage that's mounted on it's forearm, that can be launched to catch and enemy, then drawn back in.

Heavy Hyperfiliment Sword: Docked on it's back, the Trenton carries a pair of large anti-battleship swords.

SAE Anti-Armor Katana: This specially made katana was constructed for Kenzo Tanaka personally, for use with his customized Truro. The blade is specially treated with a magnetization process that allows it to bisect armor as if it wasn't there. Jack Dawkins salvaged this blade after Kenzo killed himself with it.

Technical and Historical Notes

The only other line of space sentries still in use by the ICC and UEG forces within the ICC, the Trenton was built to be a close range assault sentry. As such, it is armed with various melee weaponry, including a pair of powerful anti-ship swords. With only a limited number in service, they are mostly used by ICC security forces to maintain law and order within the colonies. One such Trenton was piloted by William Oliver during the short time he served as Arthur Brownlow's bodyguard. Another Trenton was actually used by Jack Dawkins after it was given to Ikey Fagin by the UEG, as part of an agreement made between him and Edward Richards. William's Trenton met it's end at the hands of Jack's Trenton, as the two did battle in the asteroid belt.

Zephyr class

Armor Material: Undocumented

Length: 290 meters

Weight: Undocumented

Pilot(s) of Note: Unknown

Creator(s): Inner Colony Confederation

Ability Data

Sub-Level Communications Array: With normal communication jammed, UEG and UEG allied units are equipped with a SLC array that allows for functional sensors and communication through sub level electrical waves. As a result, there's a slight delay in all sensor readings, and communications. Despite the delay though, the SLC array is still a useful tool as while UEG forces can arrange tactical strategy between themselves, enemy units are limited to visual cues.

Sub-Level Communications Emitter: Ships in the UEG and allied to the UEG are equipped with a special emitter that allows it to give off a sub-level communication signal. This is meant to be used for when ships travel outside the range of the satallite dishes or colonies that support the sub-level communications network. While in the range of these ships, cavalry armors are able to communicate with each other better.

Weapon Data

Anti-Sonar Flares: These flares disable sonar devices that are patched through sub-level communication arrays in order to detect enemy movement.

80mm CIWS: Mounted all over it's form, the Zephyr class of ships are armed with many gatling systems.

Homing Missile Launcher: The Zephyr class of ships is armed with many homing missiles launchers.

Heavy Matter Acceleration Cannon: Installed by the UEG for their use of the ships, this pair of cannons is meant to serve as backups for the main guns.

225cm High-Energy Particle Gun: The main guns of the Zephyr are a pair of particle cannons, mounted towards the front of the ship.

Technical and Historical Notes

Built the same year as the Trenton, the Zephyr line of ships are the only battleships built by the ICC before the Black April incident. Following the destruction caused by the Intruder attack, only three of these ships remain active in the ICC, two of them controlled by the UEG. All three have been overhauled by the UEG, with several systems and weapons installed by them. The last remaining Zephyr, the Ranelagh, is the personal ship of Arthur Brownlow. He used it for personal transport between the colonies, and in travels to Earth and the space around it. The reason he chose a battleship over a standard civilian transport was his clear knowledge that the UEG wished to see him dead. They almost acheived this when they hired the Bethnal Green and the Saffron Hill to kill Arthur Brownlow and William Oliver. The Ranelagh was badly damaged, forcing Arthur to abandon ship.


Outer Colony Confederation Forces

ASM-01 Meriden

Armor Material: Unknown

Height: 21.20 meters

Weight: 72.40 metric tons

Pilot(s) of Note: Unknown

Creator(s): Outer Colony Confederation

Ability Data

Shield: Special reinforced shields were constructed for various assault guardians for added defense in battle.

Weapon Data

Cluster Missile: The Meriden is armed with a pair of cluster missile launchers mounted on the upper part of it's back.

Particle Cutter: One of the particle based weapons the OCC were known for innovating, this particle blade was stored in the unit's hip when not in use.

Short Range Laser Cannon: This small laser cannon can be equipped to a unit's arm, but only has a short firing range due to battery size.

Hyperfiliment Wire Launcher: This hand-held device was capable of launching super heated hyperfiliment wires at the enemy, lashing through them.

Remote Blade: Mounted in brackets on the unit's lower back are a set of three saw like blade units that can be launched at the enemy like boomarangs.

Mega Particle Rifle: Hand carried in use, this potent rifle is powered by connecting to the unit's generator, and can be a potential drain.

Technical and Historical Notes

Despite it's age, the Meriden is still on the level with newer UEG cavalry armors thanks to the early innovations the OCC acheived with particle weaponry. The first model of assault guardian ever constructed, it still remains in production to this day thanks to it's dependability. Because of it's early production date, some Meriden's can be found outside the OCC, mostly in the hands of UEG military bases that used them to construct particle weaponry of their own. A few others remained in the hands of space pirates, and one or two were in museums in the ICC. During the OCC's large scale attack on the UEG, the Meriden was the primary unit used, with many squad fighting valiently to their death.

ASM-02 Norwalk

Armor Material: Unknown

Height: 20.40 meters

Weight: 86.10 metric tons

Pilot(s) of Note: Unknown

Creator(s): Outer Colony Confederation

Ability Data

None.

Weapon Data

30mm Vulcan: This unit is equipped with a pair of moderate caliber gatling guns in it's head.

Particle Cutter: One of the particle based weapons the OCC were known for innovating, this particle blade was stored in the unit's hip when not in use.

80mm 3-Barrel Autocannon: The Norwalk is armed with a pair of large three barrel gatling guns, each mounted on it's wrists.

Compact Railgun: The Norwalk's only hand held armament is a single cartridge fed railgun.

Hyper Particle Cannon: The Norwalk's main function of attack are a pair of large particle cannons mounted on it's shoulders.

Technical and Historical Notes

The second in the assault guardian line, the Norwalk is built for long range bombardment attacks, it's main weaponry being a pair of large particle cannons for use in ranged assaults. Aside from that, it has varying types of ranged weaponry, with only it's particle cutter for melee combat. Because of it's weakness to close range combat, the Norwalk is always kept further back from other assault guardians, attacking from a distance along with battleships. Strangely enough, the Norwalk saw the most success on Earth, with hilly terrain acting as perfect defense for their stationary nature. Many UEG military bases fell victim to their particle cannons.

ASM-03 Darien

Armor Material: Unknown

Height: 18.90 meters

Weight: 30.40 metric tons

Pilot(s) of Note: Unknown

Creator(s): Outer Colony Confederation

Ability Data

Stealth System: The Darien is equipped with a special set of anti-sensor arrays that block out all manners of sensors and allow it to move quickly through space or skies without being detected. In fact, the only means to catch a Darien with it's stealth system active is actual visual detection.

Accel Boosters: The Darien is equipped with a series of powerful thrust boosters that allow it to travel incredibly fast. In fact, the Darien was the fasted mecha in the whole war before Patriot Heart was built. In addition, the boosters gave the lightweight Darien the ability to fly in Earth's atmosphere.

Burst Field Generator: Because the Darien is lightly armored and thus easily damaged, the engineers working on it developed a bit of defense for it in the form of the burst field. Acknowledging that a sustained barrier would be too hard on it's generator, the idea instead was to make a barrier that only activated when attacks came within a certain range of the Darien.

Weapon Data

Jamming Grenade: Mounted in it's forearm, the Darien has a grenade launching tube that fires specially built grenades that jam sensors.

Vulcan Gatling: The Darien is equipped with a pair of gatling guns mounted in it's chest.

Particle Cutter: One of the particle based weapons the OCC were known for innovating, this particle blade was stored in the unit's hip when not in use.

Homing Missile: Located on the Darien's back are a half dozen missile tubes that launch homing missiles.

Long Railgun: The Darien's handheld armament consists of a larger sized railgun that can be used to snipe targets if the pilot so wishes.

Mega Particle Blade: The Darien's shoulders have particle emitters built into them. In use, the shoulders pivot down, allowing the Darien to use it's speed to deliver a devastating slashing ramming attack.

Technical and Historical Notes

The Darien is the first assault guardian to be built that could be potentially used for aerial combat in Earth's atmosphere. As such, it was one of the first units that caused alarm in the UEG. However, it was never the initial intention of the OCC for the Darien to be used on Earth, but rather they intended for it to be a high mobility striking force. It's impressive speed, and ability to jam sensors made it ideal for quickly getting in and out of areas without being detected. Ironically, the Darien's main function in the Secret War turned out to be atmospheric combat on Earth to take on the flying forces the UEG had developed.

ASM-04 Trumbull

Armor Material: Unknown

Height: 23.63 meters

Weight: 104.54 metric tons

Pilot(s) of Note: Unknown

Creator(s): Outer Colony Confederation

Ability Data

Enhanced Sensors: The Trumbull, being another in the theme of ranged assault guardians, was built with enhanced sensors so it could strike enemies with deadly accuracy from long distances.

Weapon Data

Vulcan Gatling: The Trumbull is equipped with a pair of gatling guns mounted in it's chest.

Cluster Missile: Built into it's legs and underside, the Trumbull is armed with several cluster missile launchers.

Homing Missile: As well as it's cluster missiles, the Trumbull is equipped with several homing missile launchers on it's back.

Particle Cannon: On it's shoulders, the Trumbull is equipped with a pair of particle cannons, smaller then the Norwalk's.

APFSDS Artillery Cannon: This massive cannon is kept on two sections on the back of either of Trumbull's shoulders. In use, it is combined, and mounted onto the Trumbull's right arm, with the left arm connected for support.

Technical and Historical Notes

The second attempt the OCC made at constructed long range assault guardians, the Trumbull was a significant upgrade over the Norwalk. Abandoning ranged weapons entirely, it was equipped with nothing but range focused weaponry. Along with two types of missiles, the Trumbull was also armed with similar particle cannons to the ones seen on Norwalk. The difference being that the Trumbull's were smaller, and battery powered. It's main cannon, nearly too big for Trumbull to weild, uses powerful armor piercing ammunition. This cannon became the scourge of UEG land battleships in various conflicts on Earth.

ASM-05 Ashby

Armor Material: Unknown

Height: 20.30 meters

Weight: 97.65 metric tons

Pilot(s) of Note: Unknown

Creator(s): Outer Colony Confederation

Ability Data

Shield: Special reinforced shields were constructed for various assault guardians for added defense in battle.

Weapon Data

Immobility Mine: Mounted in it's legs, the Ashby is equipped with a pair of mine launchers that launch mines which emit a powerful electrical charge that is meant to disrupt the systems of nearby enemy units, immobilizing them.

Vulcan Gatling: The Ashby is equipped with a pair of gatling guns mounted in it's chest.

Particle Knife: The Ashby is equipped with a small particle knife, mostly for use in emergency situations.

Micro Missile: Built into it's left shouder, the Ashby is armed with a dozen micro missile tubes.

Homing Missile: As well as it's micro missiles, the Ashby is equipped with several homing missile launchers on it's back.

AG-X Shotgun: The Ashby is armed with a shotgun that was originally designed by the UEG for use on cavalry armors.

Particle Bazooka: On it's right shoulder, the Ashby is equipped with a large positron bazooka. Rather then firing a stream of agitated particles, the bazooka fires a powerful burst of them.

Technical and Historical Notes

Yet another long range assault guardian, OCC engineers combined designs from the Trumbull and the Norwalk to come up with a unit that had superior ranged firepower, yet was still able to defend itself in close range combat. By now, it was clear that the OCC was building longe range units for the purpose of colony defense, with the idea that they would be able to take out incoming threats before they got close enough to do damage to the colonies. The Ashby would be the best of the mass produced assault guardians for this task, with only the custom made Yarmouth being superior. Like the other ranged units, the Ashby saw much success on Earth, bombarding enemy bases.

ASM-06 Grafton

Armor Material: Unknown

Height: 21.27 meters

Weight: 50.25 metric tons

Pilot(s) of Note: Unknown

Creator(s): Outer Colony Confederation

Ability Data

Shield: Special reinforced shields were constructed for various assault guardians for added defense in battle.

Weapon Data

Close Combat Laser Emitter: The Grafton is equipped with a powerful laser blade emitter, mounted on it's forearm.

AP Missile: On it's shoulder, the Grafton is equipped with ten missile tubes, armed with armor piercing missiles.

Hyperfiliment Wire Launcher: This hand-held device was capable of launching super heated hyperfiliment wires at the enemy, lashing through them.

Rapid-Fire Particle Gun: This smaller particle gun has a rapid fire option, capable of unloading quick bursts of firepower at the enemy.

Hyper Particle Rifle: The Grafton's main armament is a large particle rifle with a potent battery for long combat life.

Technical and Historical Notes

At first glance, the Grafton seems inferior to even the aging Meriden. However, it is the first assault guardian to use the powerful laser emitters that the OCC was working on perfecting in order to replace it's particle weaponry. Although just a laser blade, the laser blade was strong enough to slice through multiple cavalry armors without slowing down or hesitating. Combining this with Grafton's superior speed, it was a definate step up from other designs. Like the Meriden, it was built for general use, rather then the specified use that many other OCC designs were focused on. Grafton's saw action in space and on Earth during the Secret War, particularly in the ICC Rebellion.

ASM-07 Monson

Armor Material: Unknown

Height: 19.24 meters

Weight: 54.35 metric tons

Pilot(s) of Note: Lt. Samuel Anderson

Creator(s): Outer Colony Confederation

Ability Data

Shield: Special reinforced shields were constructed for various assault guardians for added defense in battle.

Weapon Data

Immobility Mine: Mounted in it's legs, the Monson is equipped with a pair of mine launchers that launch mines which emit a powerful electrical charge that is meant to disrupt the systems of nearby enemy units, immobilizing them.

Anti-Sonar Grenades: These grenades disable sonar devices that are patched through sub-level communication arrays in order to detect enemy movement.

Vulcan Gatling: The Monson is equipped with a pair of gatling guns in it's head.

Particle Cutter: One of the particle based weapons the OCC were known for innovating, this particle blade was stored in the unit's hip when not in use.

AG-Class Revolver: Stored on it's hips, the Monson is equipped with a pair of large sized revolvers, that fire armor piercing rounds.

Sniper Rifle: This optional sniper rifle is built specifically for the Monson, as it taps into it's sensors for increased accuracy.

Particle Cannon: Located on the shoulders, these two particle cannons swing down under the Monson's arms in use.

Smash Cannon: This unique cannon is mounted on the Monson's back, on it's shoulders and above the particle cannons. In use, the cannon swings up and over the shoulder, locking into the chest so that the Monson's head is hidden. This cannon fires a powerful burst of concussive force.

Technical and Historical Notes

The Monson was the last mass produced assault guardian to be built, first deployed just weeks before Black April. Designed to be an all around versitile machine, the Monson was quite an acheivement. However, due to the outbreak of the Secret War, the Monson's production numbers were staggered, with only a few dozen being built. Commonly they were assigned to talented pilots that had proved their worth against the UEG blockade. During the end of the Secret War, many Monsons were involved in the final battle in London, with one particular soldier, Lt. Samuel Anderson, putting his mark on history by defeating a handful of Lisburns before symbolically raising the OCC's flag on the main headquarter's soil.

ASC-01 Rehoboth

Armor Material: Unknown

Height: 20.84 meters

Weight: 30.67 metric tons

Pilot(s) of Note: Mjr. Anthony Derringer

Creator(s): Outer Colony Confederation

Ability Data

Stealth System: The Rehoboth is equipped with a special set of anti-sensor arrays that block out all manners of sensors and allow it to move quickly through space or skies without being detected. In fact, the only means to catch a Rehoboth with it's stealth system active is actual visual detection.

Accel Boosters: The Rehoboth is equipped with a series of powerful thrust boosters that allow it to travel incredibly fast. In fact, the Rehoboth was one of the fasted mecha in the whole war before Patriot Heart was built. In addition, the boosters gave the lightweight Rehoboth the ability to fly in Earth's atmosphere.

Burst Field Generator: Because the Rehoboth is lightly armored and thus easily damaged, the engineers working on it developed a bit of defense for it in the form of the burst field. Acknowledging that a sustained barrier would be too hard on it's generator, the idea instead was to make a barrier that only activated when attacks came within a certain range of the Rehoboth.

Weapon Data

Vulcan Gatling: The Rehoboth is equipped with a pair of gatling guns in it's head.

Close Range Laser Emitter: The Rehoboth is equipped with a powerful laser blade emitter, mounted on it's left forearm.

Rapid-Fire Railgun: This handheld railgun is capable of firing in bursts.

Hyper Particle Blade: Mounted on it's right forearm, the Rehoboth is equipped with a powerful and large particle blade emitter.

Large AP Railgun: This oversized railgun uses specially made armor piercing ammunition.

Sonic Lancers: The Rehoboth's shoulders are equipped with a pair of sonic emitters that when active, flip fowards and create a pair of sonic lances that can be used in a devastating ram attack.

Technical and Historical Notes

The Rehoboth is one of the highly customized assault guardians built for the large scale operation to penetrate the UEG's blockade. It is similar to the Darien in function, a lightweight machine that can gracefully boost through space undetected. However, it is much faster and stronger, with a far stronger arsenal of weaponry. Rehoboths were designated to be leaders of Darien squads, executing percise and deadly formation attacks on the enemy. Like the Darien, the Rehoboth was key in atmospheric battle on Earth, as it was one of the few flying mecha in the entire Secret War. One well known Rehoboth, piloted by war veteran Anthony Derringer, destroyed an three entire Gamfield squads by itself.

ASC-02 Yarmouth

Armor Material: Unknown

Height: 20.67 meters

Weight: 107.24 metric tons

Pilot(s) of Note: Mjr. Denzel Furgeton

Creator(s): Outer Colony Confederation

Ability Data

Enhanced Sensors: The Yarmouth, being another in the theme of ranged assault guardians, was built with enhanced sensors so it could strike enemies with deadly accuracy from long distances.

Weapon Data

Immobility Mine: Mounted in it's legs, the Monson is equipped with a pair of mine launchers that launch mines which emit a powerful electrical charge that is meant to disrupt the systems of nearby enemy units, immobilizing them.

Anti-Sonar Grenades: These grenades disable sonar devices that are patched through sub-level communication arrays in order to detect enemy movement.

Cluster Missile: Mounted on a pod on it's shoulder, the Yarmouth is equipped with several cluster missile launchers.

Particle Pinser Blade: Located on it's hips, the Yarmouth is equipped with a pair of special particle blades. They have two emitters, one larger then the other, with the other on a different angle then the larger. It is used to trap the enemy within the blade and deal additional slashing damage.

Homing Missile: The Yarmouth is armed with several homing missile tubes on it's back.

AG-X Shotgun: The Yarmouth is armed with a shotgun that was originally designed by the UEG for use on cavalry armors.

AP Missile Launcher: Mounted on it's back to swing under it's arm, the Yarmouth is equipped with a single armor piercing missile launcher.

Anti-Ship Buster Cannon: The Yarmouth's main weapon is a large and powerful laser cannon mounted on it's shoulder. It's output is so great that it can take out several cavalry armors at once.

Technical and Historical Notes

The Yarmouth is one of the highly customized assault guardians built for the large scale operation to penetrate the UEG's blockade. It is similar to the Ashby in function, a long ranged machine that can snipe the enemy from great distances. However, it is much stronger and heavily armed, with a far more diverse arsenal of weaponry. Yarmouths were designated to be leaders of long range squads, executing deadly bombardments on the enemy. The Yarmouth saw a good deal of action on Earth, leading assaults on military bases in key locations. One squad leader, Denzel Furgeton, was successful in leading the charge in an attack that saw the majority of the pacific UEG fleet destroyed.

ASC-03 Raynham

Armor Material: Unknown

Height: 22.81 meters

Weight: 75.94 metric tons

Pilot(s) of Note: Mjr. Gilbert Hunter

Creator(s): Outer Colony Confederation

Ability Data

None.

Weapon Data

Anti-Hostility Grenade: These unique grenades send an explosion of fine particles that cling to enemy weapons, hampering their use.

HEAT Grenade Launcher: This grenade launcher, mounted on the Raynham's forearm, launch potent grenades that do great damage to enemy armor.

Homing Missile: The Raynham is armed with several homing missile tubes on it's back.

Particle Cutter: One of the particle based weapons the OCC were known for innovating, this particle blade was stored in the unit's hip when not in use.

Razor Spinner: Raynham can launch two pairs of razor sharp cutting pods that slash into the enemy before exploding.

AP Assault Rifle: The Raynham carries a large assault rifle that uses armor peircing seeker rounds.

Heavy Artillery Launcher: The Raynham also has a large hand-held artillery cannon for it's use.

Hyper Laser Blade: Raynham posesses a large laser blade that emits from it's forearm. It is large enough to do serious damage to ships.

Generator Syphon: This strange weapon is unique to Raynham. A prong like spike is built into it's hand. In use, the Raynham drives the spike into the enemy, gripping them tightly with it's hand. while the prong is inside the enemy, it draws power out of the enemy's generator.

Hyper Particle Cannon: The Raynham is also armed with a large, hand-held, ship-class particle cannon.

Technical and Historical Notes

The Raynham is the last of the three customized ace units built purely for the large scale operation against the UEG's blockade. Meant to be an all around, versitile unit, it possesses both melee and ranged combat capability. The Raynham was commonly used as the lead unit for multi-unit squads that specialized in all around tactical attacks that utilized each of the unit's abilities. Like the others, the Raynham was commonly known for one pilot in particular, a talented and soft spoken pilot by the name of Gilbert Hunter. Although Gilbert was experienced in both melee and ranged combat, he leaned more towards melee and developed a technique with the Raynham's laser blade in which he rushed the enemy and delivered multiple slashes before they could react. Dubbed the Hunter Maneuvour, it was often imitated by other pilots.

ASX-00 Patriot Heart

Armor Material: Unknown

Height: 19.79 meters

Weight: 84.52 metric tons

Pilot(s) of Note: William Oliver

Creator(s): Outer Colony Confederation

Ability Data

Sub-Level Communications Negator: When this device is active, all units with Sub-Level Communication Arrays lose their SLC functions, and are forced to switch over to standard sensors and comm systems. The area that the SLC Negator effects is large, affectively disabling SLCs on an entire battlefield.

Stealth System: The Patriot Heart is equipped with a special set of anti-sensor arrays that block out all manners of sensors and allow it to move quickly through space or skies without being detected. In fact, the only means to catch Patriot Heart with it's stealth system active is actual visual detection, and even that is difficult with it's Mirage Skin active.

Mirage Skin: The Patriot Heart is built with energy emitters all over it's outer frame. These energy emitters put out an energy trail when Patriot Heart moves, that roughly takes the shape of Patriot Heart itself. Not only does this trick sensors with additional energy signatures, but it can fool enemies making visual contact as well.

Accel Boosters: The Patriot Heart is equipped with a series of powerful thrust boosters that allow it to travel incredibly fast. In fact, the Patriot Heart is the fastest unit to be built during the war.

Flight Wing System: The Patriot Heart is equipped with a unique flight wing system that allows to maintain sustained flight in the Earth's atmosphere, even capable of hovering in the air in one place. This is different then other OCC units that can fly with accel boosters, as those units have to constantly keep in motion. The flight wing system along with the accel boosters give the Patriot Heart superior manuevourability over pretty much every other unit involved in the war.

Particle Shield: The Patriot Heart is equipped with a pair of particle emitters on it's forearms that, when activated, creates shields composed of energy that is able to absorb both physical and particle based attacks.

Weapon Data

Anti-Hostility Grenade: These unique grenades send an explosion of fine particles that cling to enemy weapons, hampering their use.

Immobility Mine: Mounted in it's legs, the Patriot Heart is equipped with a pair of mine launchers that launch mines which emit a powerful electrical charge that is meant to disrupt the systems of nearby enemy units, immobilizing them.

Anti-Sonar Grenades: These grenades disable sonar devices that are patched through sub-level communication arrays in order to detect enemy movement.

60mm CIWS: Mounted in it's head, the Patriot Heart is equipped with a pair of potent vulcan gatlings.

Super Particle Cutter: The Patriot Heart is armed with a pair of stronger, larger particles cutters that are commonly seen on other OCC units.

Laser Slasher: The Patriot Heart has a pair of boomarang like slashers built into it's shoulders when not in use.

Particle Missile: Built into it's chest, the Patriot Heart has several missile launchers built into it's chest that use unique missiles. Upon launch, they lock onto an enemy and just as they get in range, they activate, unleashing a hail of particle streams.

High-Energy Laser Rifle: Equipped with large battery packs, this powerful laser rifle was built specifically for Patriot Heart's use.

Anti-Battleship Laser Sword: Mounted on it's back below it's left wing when not in use, the Patriot Heart is equipped with a large, incredibly strong laser sword that can be used to bisect a battleship in a manner of a few slashes.

Hyperized Long-Range Particle Cannon: Mounted on it's back below it's right wing when not in use, the Patriot Heart is also equipped with a large particle cannon that has been specially tuned and modified for maximum output.

D.E.A.T.H. System: Short for Disconnected Energy Assault Targetting Hybrid, the weapon units are completely disconnected from the unit itself, rather then being connected by wires. This allows for more freedom of movement. Each unit is equipped with multiple particle emitters. The result is a weapons system capable of rapidly attacking the enemy from all sides. When not in use, the units store back on a dock on the unit's back for recharging. The only other unit to be equipped with this weapon system is the Paladine. While it is equipped with a special docking pack for the system, Patriot Heart's are built into it's wing system, although they are seperate from the wings.

Technical and Historical Notes

The Patriot Heart is the single unit that the OCC's hopes of success in the Secret War were placed on. The key to their plan was this unit's ability to cancel out the Sub-Level Communication jamming that was cutting them off from the rest of the solar system. Placed inside the Patriot Heart's computers was a important data stream that contained all the information about the UEG's crimes during the Secret War. The plan was to get the unit through the blockade, and for it to travel to the ICC and Earth. While in both places, it was to activate it's SLC Negator, and upload the data stream to both locations communication systems. Aside from this purpose, the Patriot Heart was an incredible machine of war. Unbeleivably fast and incredibly well armed, it was like a small army by itself, capable of taking out many enemy targets without assistance. It's pilot would ultimately be William Oliver, a young man who was at one point, a suicide squad leader in the UEG. William Oliver was remarkably talented, and was able to get the Patriot Heart to Earth barely damaged. However, this is where the unit met it's end in battle with the UEG unit Paladine, piloted by the lord magistrate's son, Edward Richards. While the Patriot Heart was damaged beyond repair, William was able to destroy the Paladine, taking advantage of Edward's moment of arrogance.

Harrington class 'Washington'

Armor Material: Undocumented

Length: Undocumented

Weight: Undocumented

Pilot(s) of Note: Fleet Cpt. Wilfred McDonald

Creator(s): Outer Colony Confederation

Ability Data

None.

Weapon Data

Anti-Sonar Flares: These flares disable sonar devices that are patched through sub-level communication arrays in order to detect enemy movement.

60mm CIWS: Mounted all over it's form, the Washington is armed with many gatling systems, allowing it to fire from all sides.

Homing Cluster Missile: The Washington is armed with many unique missile launchers. These launchers are armed with cluster missiles that are equipped with smart homing sensors that focus their damage on a specified area.

100mm Anti-Ship Solid Cannon: The Washington is armed with about ten large artillery cannons, mounted on key places of it's hull.

Anti-Ship Missile: The Washington is armed with a dozen large missile tubes that launch single missiles, giant in size, meant for use against other battleships.

400mm Dual Particle Cannon: To back up it's main cannons, the Washington is armed with six double barreled particle cannons.

XT Positron Buster Cannon: The Washington's main guns are highly experimental, and the only two of their kind to exist. Equipped towards the front of the Washington's hull, these powerful cannons utilize a different system in order to fire a pair of devastating positron blasts.

Technical and Historical Notes

The Washington was developed alongside the Patriot Heart as a key part of the OCC operation against the UEG. Designed to be the flagship of the OCC, it was able to carry more assault guardians then any other OCC ship. In addition, it was armed with a pair of highly experimental positron cannons that were so powerful, they could destroy a UEG military colony in a single shot. The Washington is the ship that the Patriot Heart was assigned to, under the command of Fleet Captain Wilfred McDonald. Captain McDonald was an aging military man who wished to see a free and open OCC before he died. This is why he accepted command of the entire OCC fleet. And indeed he was present during the UEG's official surrender.

Boston class

Armor Material: Undocumented

Length: Undocumented

Weight: Undocumented

Pilot(s) of Note: Unknown

Creator(s): Outer Colony Confederation

Ability Data

None.

Weapon Data

Anti-Sonar Flares: These flares disable sonar devices that are patched through sub-level communication arrays in order to detect enemy movement.

50mm CIWS: Mounted all over it's form, the Boston class is armed with many gatling systems, allowing it to fire from all sides.

Homing Missile: The Boston class is armed with many homing missile launchers.

Long-Range Missile: The Boston class is long range strike capable, armed with several missile launchers that can accurately launch a missile over miles of space or atmospheric terrain.

Particle Cannon: Acting as backups for the main cannon, the Boston class is armed with eight smaller particle cannons.

Heavy Particle Launcher: The Boston class is armed with a single massive particle launcher for it's main cannon.

Technical and Historical Notes

The Boston class of ships were the first ships constructed by the OCC since Black April. They were made to replace their aging ships on the front line of the blockade, as the UEG continued to develop it's weaponry. In fact, the Boston class was considered a direct upgrade of the aging Marlborough class. Aside from serving to carry assault guardians on the front line, the Boston class was also capable of launching missiles far into UEG space, making the areas around the blockade very dangerous for travel. However, because it could not be predicted if the targets they were striking were UEG or civilians, these bombardments were rarely made. Several Boston classes were present in the final conflict of the Secret War, with one of them even being shot down.

Marlborough class

Armor Material: Undocumented

Length: Undocumented

Weight: Undocumented

Pilot(s) of Note: Unknown

Creator(s): Outer Colony Confederation

Ability Data

None.

Weapon Data

Jammer Grenade: The Marlborough class was able to launch grenades that jammed enemy sensors, so they may launch assault guardians undetected.

40mm CIWS: Mounted all over it's form, the Marlborough class is armed with many gatling systems, allowing it to fire from all sides.

Homing Missile: The Marlborough class is armed with many homing missile launchers.

Long-Range Missile: The Marlborough class is long range strike capable, armed with several missile launchers that can accurately launch a missile over miles of space or atmospheric terrain.

Particle Cannon: The Marlborough's main cannons were four large particle cannons mounted towards the front of the ship.

Technical and Historical Notes

The Marlborough class of ships were constructed only a few short months before the Black April incident. Because of this, there were many of them built compared to production numbers after the OCC was cut off from UEG space. At the time of their construction, they were considered to be well built and dependable ships. However, as the years passed, their age clearly showed. As a result, they became backup ships, remaining further in the back of the fleet and utilizing their long range missiles as support. Despite their age, all Marlborough ships that remained were present during the final conflict.

Gloucester class

Armor Material: Undocumented

Length: Undocumented

Weight: Undocumented

Pilot(s) of Note: Unknown

Creator(s): Outer Colony Confederation

Ability Data

None.

Weapon Data

35mm CIWS: Mounted all over it's form, the Gloucester class is armed with many gatling systems, allowing it to fire from all sides.

Homing Missile: The Gloucester class is armed with many homing missile launchers.

Particle Cannon: The Gloucester's main cannon was a single large particle cannon mounted towards the front of the ship.

Technical and Historical Notes

The earliest combat ready ship the OCC built was the Gloucester class. More a utility frigate then an actual battleship, the Gloucester was armed lightly, with only small skirmishes in mind. It's capacity for assault guardians was relatively small as well, being that was the first ship made to carry them in a time where they were just being made. Over the years, many Gloucesters were destroyed, victims of their own inability to maintain combat. By the time of the final conflict of the Secret War, only three remained. During this final conflict, these aging ships would finally succumb to fate, each of them being destroyed in in battle with the final destroyed on Earth.


Intruder Forces

ICM-01 Ardakan

Armor Material: Unknown

Height: 20.63 meters

Weight: 44.27 metric tons

Pilot(s) of Note: Unknown

Creator(s): Unified Earth Government

Ability Data

Sub-Level Communications Array: With normal communication jammed, UEG and UEG allied units are equipped with a SLC array that allows for functional sensors and communication through sub level electrical waves. As a result, there's a slight delay in all sensor readings, and communications. Despite the delay though, the SLC array is still a useful tool as while UEG forces can arrange tactical strategy between themselves, enemy units are limited to visual cues.

Unified Hivemind Connection: The thing that makes the Intruder machines the most deadly is their unique connection that they are. Thanks to intensive training and near toxic drug regiments, each of the Intruder pilots share a single hivemind, connected together through their units. They are all able to move as on, making them experts at squad attacks.

Weapon Data

Particle Sword: All Ardakans carry a single particle sword, mounted on their waists.

Homing Smart-Missile: Ardakans carry a supply of unique homing missiles that have basic AIs built into them. These AIs allow the missiles to avoid common missiles defenses that would normally thwart normal missiles.

Laser Launcher: The Ardakan is equipped with a device on it's forearm that allows it to fire bursts of lasers at it's enemies.

AP Particle Rifle: The Ardakan carries a potent particle rifle, tuned to focus on a small area to allow it to pierce through armor.

Claw Crusher: Mounted on it's shoulders, the Ardakan is armed with a pair of powerful crab like claws that can crush enemy units with ease.

Technical and Historical Notes

Intruder units are vastily different from other units built by the UEG, in that they all use technology that was stolen from the OCC. In order to make OCC units that appeared after the Black April incident seem like that were being controlled by the so called "Intruder force", the UEG even staggered their own technology, to make it look as if the Intruder units they were building and the OCC units were on the same side. The Ardakan is the first Intruder unit to be identified during the Black April incident. They are the most numerous of Intruder units, and are piloted by war orphans recruited specially for the Intruder program by the UEG. The UEG puts this orphans through an intensive training regiment at a young age to break down their free will and individuality. This, coupled with a drug regiment that is nearly deadly, make the war orphans mindless killing machines.

ICM-02 Isfahan

Armor Material: Unknown

Height: 22.47 meters

Weight: 52.13 metric tons

Pilot(s) of Note: Unknown

Creator(s): Unified Earth Government

Ability Data

Sub-Level Communications Array: With normal communication jammed, UEG and UEG allied units are equipped with a SLC array that allows for functional sensors and communication through sub level electrical waves. As a result, there's a slight delay in all sensor readings, and communications. Despite the delay though, the SLC array is still a useful tool as while UEG forces can arrange tactical strategy between themselves, enemy units are limited to visual cues.

Unified Hivemind Connection: The thing that makes the Intruder machines the most deadly is their unique connection that they are. Thanks to intensive training and near toxic drug regiments, each of the Intruder pilots share a single hivemind, connected together through their units. They are all able to move as on, making them experts at squad attacks.

Weapon Data

Hi-Energy Particle Sword: All Isfahans carry a single particle sword, mounted on their waists. This swords are stronger then the ones on Ardakans.

Homing Smart-Missile: Isfahans carry a supply of unique homing missiles that have basic AIs built into them. These AIs allow the missiles to avoid common missiles defenses that would normally thwart normal missiles.

Shard Missile Launcher: Isfahans are equipped with a pair of unique missile launchers. These missiles splinter into deadly armor piercing projectiles in mid-flight, acting like rocket propelled shrapnel.

Laser Launcher: The Isfahan is equipped with a device on it's forearm that allows it to fire bursts of lasers at it's enemies.

Mini-Microwave Cannon: Isfahans are armed with a pair of small scale microwave cannons on their shoulders, similar in function to the much larger one found on Piranshahr.

Nuclear Missile Launcher: This optional equipment was only seen used once during the Black April incident. Each launcher contains a single nuclear projectile.

Technical and Historical Notes

Intruder units are vastily different from other units built by the UEG, in that they all use technology that was stolen from the OCC. In order to make OCC units that appeared after the Black April incident seem like that were being controlled by the so called "Intruder force", the UEG even staggered their own technology, to make it look as if the Intruder units they were building and the OCC units were on the same side. The Isfahan is the second Intruder unit to be identified during the Black April incident. They serve as leaders for the more numerous Ardakans, directing their attack movements. Isfahans are also known to arm deadly nuclear warheads, although this was only witnessed once during the Black April incident.

ICM-03 Shahroud

Armor Material: Unknown

Height: 26.12 meters

Weight: 110.34 metric tons

Pilot(s) of Note: Jack Dawkins, deceased.

Creator(s): Unified Earth Government

Ability Data

Sub-Level Communications Array: With normal communication jammed, UEG and UEG allied units are equipped with a SLC array that allows for functional sensors and communication through sub level electrical waves. As a result, there's a slight delay in all sensor readings, and communications. Despite the delay though, the SLC array is still a useful tool as while UEG forces can arrange tactical strategy between themselves, enemy units are limited to visual cues.

Unified Hivemind Connection: The thing that makes the Intruder machines the most deadly is their unique connection that they are. Thanks to intensive training and near toxic drug regiments, each of the Intruder pilots share a single hivemind, connected together through their units. They are all able to move as on, making them experts at squad attacks.

Weapon Data

Large Laser Sword: The Shahroud is armed with a large laser sword, comparable in damage to laser weaponry seen on Patriot Heart.

Homing Smart-Missile: The Shahroud carries a supply of unique homing missiles that have basic AIs built into them. These AIs allow the missiles to avoid common missiles defenses that would normally thwart normal missiles.

Multi-Barrel Shot Rifle: The Shahroud carries a large multi-barreled rifle that fires in bursts and is fed with an ammo belt.

Laser Gatling: Similar to the laser launchers on Ardakans and Isfahans, the Shahroud's version is a stronger gatling upgrade.

High-Frequency Shear Ripper: The Shahroud is armed with a device on it's forearm that equips several large razor sharp blades. When in use, these blades vibrate and piston quickly, allowing the unit to rip an enemy apart with them.

Mega Laser Cannon: The Shahroud carries a large, powerful laser cannon that fires single, potent shots.

Massive Cutter: On it's back, the Shahroud carries two incredibly large blades, that are almost taller then it is. In use, the blades swing forwards, slashing through an enemy in a criss-cross pattern with little or no effort.

Technical and Historical Notes

Intruder units are vastily different from other units built by the UEG, in that they all use technology that was stolen from the OCC. In order to make OCC units that appeared after the Black April incident seem like that were being controlled by the so called "Intruder force", the UEG even staggered their own technology, to make it look as if the Intruder units they were building and the OCC units were on the same side. The Shahroud is the third Intruder unit to be identified during the Black April incident, and was the unit that seemed to orchestrate the whole attack, controlling the other units. The Shahroud is unique in that it is the only one of it's kind, and has had many pilots. This is because the drug regiment given to it's pilots is even more intensive then usual, leading to a painful death within a matter of months. One unlucky person to be converted into a Shahroud pilot was Jack Dawkins, who was framed for a crime he didn't commit, and taken away to the Intruder facility. He faced his merciful death at the hands of Patriot Heart, against his one time friend William Oliver.

ICM-04 Piranshahr

Armor Material: Undocumented

Length: Undocumented

Weight: Undocumented

Pilot(s) of Note: Unknown

Creator(s): United Earth Government

Ability Data

Sub-Level Communications Array: With normal communication jammed, UEG and UEG allied units are equipped with a SLC array that allows for functional sensors and communication through sub level electrical waves. As a result, there's a slight delay in all sensor readings, and communications. Despite the delay though, the SLC array is still a useful tool as while UEG forces can arrange tactical strategy between themselves, enemy units are limited to visual cues.

Sub-Level Communications Emitter: Ships in the UEG and allied to the UEG are equipped with a special emitter that allows it to give off a sub-level communication signal. This is meant to be used for when ships travel outside the range of the satallite dishes or colonies that support the sub-level communications network. While in the range of these ships, cavalry armors are able to communicate with each other better.

Unified Hivemind Connection: The thing that makes the Intruder machines the most deadly is their unique connection that they are. Thanks to intensive training and near toxic drug regiments, each of the Intruder pilots share a single hivemind, connected together through their units. They are all able to move as on, making them experts at squad attacks.

Massive Hangar: the Piranshahr is the largest ship ever to have existed. As such, it contains a massive hangar filled with many units ready to deploy at any given time. The central mind of the ship is able to command these units, sending them out as he/she wishes.

Weapon Data

EMP Mines: The Piranshahr is armed with many electro-magnetic pulse mines that it can use to disable entire groups of enemy units.

90mm CIWS Phalanx: The Piranshahr has a countless number of gatling systems all over it's form, making approaching it dangerous.

Homing Smart-Missile: The Piranshahr carries a massive supply of unique homing missiles that have basic AIs built into them. These AIs allow the missiles to avoid common missiles defenses that would normally thwart normal missiles.

Particle Cannon: The Piranshahr is equipped with over a dozen powerful particle cannons that fire in a scattering pattern.

Large Microwave Cannon: This massive cannon is the Piranshahr's main cannon, and the only one of it's kind. Using lethal microwave technology, the cannon is so immense and powerful, it can destroy multiple colonies in a single sweep.

Technical and Historical Notes

The final Intruder unit to be identified was the most massive. First mistaken to be a colony, it was soon to be revealed as a battleship, codenamed Piranshahr. From it's massive form, countless Intruder units flowed, completely overwhelming ICC forces. It also annilhilated two colonies by itself, using it's terrible microwave cannon. The Piranshahr could have completely caused the decimation of the ICC, but was ordered to retreat by UEG forces to make it seem as if the UEG were saving the ICC from complete doom. Afterwards, the Piranshahr retreated deep into space, hiding among a cluster of asteroids in the asteroid belt. It only reappeared again in the final days of the war in order to back up the UEG's forces against the OCC fleet. It destroyed many OCC units before the Washington was able to destroy it with a blast from it's positron cannons.

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BTCT-09-1 Mudfog

Statistics:

HP: 2800, EN: 130, Agi: 300

IS: 4, Move: G, Size: M, Rank: 3

Weapons:

[+] 3-Barrel Cluster Missile Launcher (PGSF:6)- 300 damage, 24 rounds [+25%]

[F] Melee (M)- 600 damage [+0%]

[F] Hyperfiliment Cutter (M)- 1100 damage [+0%]

[+] Matter Acceleration Rifle (B)- 1200 damage, 10 rounds [+10%]

[+] LRT1-Bazooka- 3000 damage, 4 rounds [+20%]

[+] Anti-Ship Guided Missile Launcher (PGS)- 1000 damage # 4, 2 rounds [+25%]

Inherent Abilities:

1) Cavalry Armor

2) Countercut: Hyperfiliment Cutter

3) Countershoot: Matter Acceleration Rifle

Purchasing Cost: 100 Credits

BTCT-09-2 Durham

Statistics:

HP: 3000, EN: 130, Agi: 280

IS: 4, Move: G/H, Size: M, Rank: 3

Weapons:

[+] 3-Barrel Rocket Launcher (PSF:6)- 200 damage, 40 rounds [+15%]

[+] 6-Tube Cluster Missile Launcher (PGSF:6)- 350 damage, 30 rounds [+25%]

[F] Melee (M)- 600 damage [+0%]

[F] Hyperfiliment Cutter (M)- 1100 damage [+0%]

[+] Matter Acceleration Rifle (B)- 1200 damage, 10 rounds [+10%]

[+] VFM5 Long-Range Railgun- 2600 damage, 6 rounds [+10%]

[+] LRT1-Bazooka- 3000 damage, 4 rounds [+20%]

Inherent Abilities:

1) Cavalry Armor

2) Countercut: Hyperfiliment Cutter

3) Countershoot: Matter Acceleration Rifle, VFM5 Long-Range Railgun

4) Snipe: VFM5 Long-Range Railgun [+30%]

Purchasing Cost: 110 Credits

BTCT-09-3 Truro

Statistics:

HP: 3000, EN: 130, Agi: 290

IS: 4, Move: G, Size: M, Rank: 3

Weapons:

[+] Anchor Claw (P)- 1000 damage, Mobility Break, 5 EN/attack [+10%]

[F] Melee (M)- 600 damage [+0%]

[F] Hyperfiliment Cutter (M)- 1100 damage [+0%]

[+] 3-Barrel Autocannon- 1300 damage, 10 rounds [+10%]

[F] SAE Anti-Armor Katana (M)- 2000 damage, Armor Pierce, 8 EN/attack [+10%]

[F] Heavy Hyperfiliment Blade (M)- 2400 damage, 8 EN/attack [+10%]

Inherent Abilities:

1) Cavalry Armor

2) Shield

3) Countercut: Hyperfiliment Cutter, Heavy Hyperfiliment Blade

4) Countershoot: 3-Barrel Autocannon

Purchasing Cost: 110 Credits

BTCT-10-1 Sowerberry

Statistics:

HP: 3400, EN: 150, Agi: 280

IS: 3, Move: G, Size: M, Rank: 4

Weapons:

[+] 40mm Autocannon- 600 damage, 20 rounds [+30%]

[F] Melee (M)- 800 damage [+0%]

[F] Hyperfiliment Cutter (M)- 1200 damage [+0%]

[+] Matter Acceleration Rifle (B)- 1300 damage, 10 rounds [+10%]

[+] Shield Gatling (SF:5)- 500 damage, 40 rounds [+15%]

[+] CB1 Heavy Particle Rifle (BS)- 3600 damage, 20 EN/attack [+20%]

Inherent Abilities:

1) Cavalry Armor

2) Anti-Impact Shield: Shield Gatling Same effects as Shield but usage x 1.5.

3) Countercut: Hyperfiliment Cutter

4) Countershoot: 40mm Autocannon, Matter Acceleration Rifle, Shield Gatling

Purchasing Cost: 160 Credits

BTCT-10-2 Canterbury

Statistics:

HP: 3500, EN: 160, Agi: 280

IS: 3, Move: G, Size: M, Rank: 5

Weapons:

[F] Hyperfiliment Wire Cutter (M)- 800 damage [+0%]

[F] Melee (M)- 800 damage [+0%]

[F] Particle Cutter (BM)- 1300 damage [+0%]

[+] CB3 Particle Shot Rifle (B)- 1500 damage, 10 rounds [+10%]

[F] Anti-Troop Large Particle Sword (B)- 3000 damage, 15 EN/attack [+20%]

[+] CB7 Particle Bazooka (BS)- 3400 damage, 6 rounds [+20%]

[+] R.A.P.I.D. System (BPSX:6)- 600 damage/4 EN [+0%]

Inherent Abilities:

1) Cavalry Armor

2) Countercut: Particle Cutter, Anti-Troop Large Particle Sword

3) Countershoot: CB3 Particle Shot Rifle

Purchasing Cost: 180 Credits

AAT-04 Gamfield

Statistics:

HP: 3000, EN: 150, Agi: 280

IS: 3, Move: G, Size: M, Rank: 5

Weapons:

[+] 30mm Autocannon- 400 damage, 20 rounds [+40%]

[+] Missile Launcher (PGSF:6)- 400 damage, 40 rounds [+25%]

[F] Melee (M)- 800 damage [+0%]

[+] 80mm Heavy Assault Machine Rifle- 1200 damage, 12 rounds [+10%]

[+] VR7A Shrapnel Launcher (S)- 1600 damage, 8 rounds [+15%]

[+] Underhang Particle Cannon (B)- 3000 damage, 15 EN/attack, Req: Skyskimmer Mode [+20%]

Inherent Abilities:

1) Cavalry Armor

2) Countercut: Req: Martial Arts Mastery

3) Countershoot: 30mm Autocannon, 80mm Heavy Assault Machine Rifle, VR7A Shrapnel Launcher, Underhang Particle Cannon

4) Skyskimmer Mode (Transform): Agi -20 and Move: F. Disable 80mm Heavy Assault Machine Rifle, VR7A Shrapnel Launcher, and Countercut.

Purchasing Cost: 150 Credits

GDT-02 Grimwig

Statistics:

HP: 3200, EN: 150, Agi: 300

IS: 3, Move: G, Size: M, Rank: 5

Weapons:

[+] 10mm Autocannon- 200 damage, 20 rounds [+40%]

[F] Melee (M)- 800 damage [+0%]

[F] Combat Knife (M)- 1000 damage, [+0%]

[+] 120mm Heavy Assault Machine Rifle- 1500 damage, 12 rounds [+10%]

[+] 2-Barrel Particle Cannon (B)- 1300 damage # 2, 15 EN/attack [+20%]

[+] 2-Barrel Heavy Cannon (AS)- 1600 damage # 2, 4 rounds [+20%]

Inherent Abilities:

1) Cavalry Armor

2) Countercut: Combat Knife

3) Countershoot: 30mm Autocannon, 80mm Heavy Assault Machine Rifle, VR7A Shrapnel Launcher, Underhang Particle Cannon

4) Damage Received -10%

5) Tank Mode (Transform): Agi +20 and Damage Received -20% instead. Disable 120mm Heavy Assault Machine Rifle and Combat Knife.

Purchasing Cost: 150 Credits

DACT-01 Cruikshank

Statistics:

HP: 3200, EN: 150, Agi: 290

IS: 3, Move: G/W, Size: M, Rank: 5

Weapons:

[+] Homing Torpedo Launcher (PGSF:8)- 600 damage, 50 rounds, Req: Water Terrain [+25%]

[F] Melee (M)- 800 damage [+0%]

[F] Titanium Claw (M)- 1200 damage [+0%]

[+] Focused Sonic Cannon- 1600 damage, 8 EN/attack [+10%]

Inherent Abilities:

1) Cavalry Armor

2) Countercut: Titanium Claw

3) Countershoot: Focused Sonic Cannon

4) Submersible Mode (Transform): Agi -20 and Move: W only. Disable Titanium Claw. This can only be used in Water terrains.

Purchasing Cost: 130 Credits

BTCT-11 Paladine

Statistics:

HP: 4400, EN: 200, Agi: 240

IS: 2, Move: G, Size: M, Rank: 11

Weapons:

[+] 80mm CIWS- 900 damage, 20 rounds [+45%]

[F] Melee (M)- 1400 damage [+15%]

[H] Particle Emitter Boomerang (BP)- 1000 damage x 2, 7 EN/attack [+25%]

[F] Hyperized Particle Cutter (B)- 2500 damage, 10 EN/attack [+35%]

[+] Hyperized Particle Rifle (BSF:2)- 1800 damage, 20 rounds [+25%]

[+] Hyperized Particle Rifle [Combined] (S)- 4600 damage, 10 EN/attack, Uses 2 Hyperized Particle Rifle Round [+35%]

[+] D.E.A.T.H. System (BSX:6)- 800 damage/5 EN [+25%]

MAP Attacks:

[+] D.E.A.T.H. System (D:5)- 4000 damage, 25 EN/attack [+25%]

Inherent Abilities:

1) Cavalry Armor

2) Particle Shield: Same effects as Beam Shield

3) Countercut: Hyperized Particle Cutter

4) Countershoot: 80mm Autocannon, Hyperized Particle Rifle, Hyperized Particle Rifle [Combined], D.E.A.T.H. System

Purchasing Cost: 470 Credits

QCDM-01-1 Cardiff

Statistics:

HP: 4500, EN: 180, Agi: 270

IS: 3, Move: G, Size: M, Rank: 7

Weapons:

[+] 40mm Autocannon- 400 damage, 20 rounds [+40%]

[+] Micro Missiles (PGSF:8)- 300 damage, 80 rounds [+25%]

[+] Light Matter Acceleration Cannon (B)- 1800 damage, 10 rounds [+10%]

[+] R.A.P.I.D. System (BPSX:6)- 600 damage/4 EN [+0%]

Inherent Abilities:

1) Cavalry Rider

2) Countershoot: 40mm Autocannon, Light Matter Acceleration Cannon, R.A.P.I.D. System

Purchasing Cost: 280 Credits

QCDM-01-2 Swansea

Statistics:

HP: 3500, EN: 160, Agi: 290

IS: 3, Move: G, Size: M, Rank: 7

Weapons:

[+] AP Missile (PGSF:6)- 500 damage, Armor Pierce, 36 rounds [+25%]

[+] 60mm Gatling Gun- 800 damage, 20 rounds [+40%]

[H] Magnetized Anchor (P)- 1000 damage, Mobility Break, 5 EN/attack [+10%]

[+] X7A9 Heavy Particle Cannon (BS)- 3000 damage, 25 EN/attack [+20%]

Inherent Abilities:

1) Calvary Rider

2) Countershoot: 60mm Gatling Gun

3) P.A. Canceller (Barrier)

Purchasing Cost: 300 Credits


HGDM-01-1 Armagh

Statistics:

HP: 3400, EN: 120, Agi: 290

IS: 3, Move: H/G, Size: M, Rank: 4

Weapons:

[+] 80mm CIWS- 900 damage, 20 rounds [+40%]

[+] Missile Launchers (PGSF:6)- 600 damage, 30 rounds [+25%]

[+] Matter Acceleration Rifle (B)- 1200 damage, 10 rounds [+10%]

[+] 140mm AP Cannon- 1800 damage, Armor Pierce, 6 rounds [+10%]

[+] Particle Cannon (B)- 1500 damage # 2, 15 EN/attack [+20%]

Inherent Abilities:

1) Cavalry Rider

2) Countercut: Req. Martial Arts Mastery

3) Countershoot: 80mm CIWS, Matter Acceleration Rifle

Purchasing Cost: 140 Credits


HGDM-01-2 Lisburn

Statistics:

HP: 5400, EN: 170, Agi: 310

IS: 2, Move: H/G, Size: L, Rank: 10

Weapons:

[+] Torpedo Launcher (PGSF:8)- 600 damage, 50 rounds, Req: Water Terrain [+25%]

[+] Flamethrower (SV:4)- 800 damage/5 EN, Burn [+10%]

[+] 80mm CIWS- 900 damage, 20 rounds [+40%]

[F] "King Crab" Claw Crusher (V:4)- 1200 damage/10 EN, Stun [+20%]

[+] Heavy Artillery Cannon (SX:2)- 2500 damage, 12 rounds

[+] X7A9 Heavy Particle Cannon (BS)- 3000 damage, 25 EN/attack [+20%]

Statistics:

1) Cavalry Rider

2) Countercut: "King Crab" Claw Crusher

3) Countershoot: 80mm CIWS

x) Attack this unit in it's weak spot to do massive damage.

Purchasing Cost: 420 Credits


Aberdeen-class

Statistics:

HP: 10000, EN: 250, Agi: 550

IS: 2, Move: F, Size: LL, Rank: 8

Weapons:

[+] 50mm CIWS- 500 damage, 20 rounds [+40%]

[+] Multipurpose Missile Pod (PGSF:8)- 700 damage, 36 rounds [+25%]

[+] 80mm Railgun- 2400 damage, 10 rounds [+10%]

[+] 200mm Artillery Cannon (S)- 1500 damage x 2, 10 rounds [+10%]

[+] 900mm Dual High-Energy Particle Cannon (BS)- 3500 damage, 15 EN/attack [+10%]

MAP Weapons:

[+] Anti-Sonar Flare (PT:4)- Accuracy Break, 4 rounds [+20%]

Inherent Abilities:

1) Battleship, Mothership

2) Countershoot: 80mm CIWS

Purchasing Cost: 620 Credits

Pilot Slots: 5


Edinburgh class

Statistics:

HP: 12000, EN: 260 IS: 1, Agi: 580

Move: F, Size: LL, Rank: 10

Weapons:

[+] 80mm CIWS- 800 damage, 20 rounds [+40%]

[+] Homing Missile Launcher (PGSX:8)- 600 damage, 36 rounds [+35%]

[+] 150mm Artillery Cannon (S)- 3000 damage, 10 rounds [+10%]

[+] 500mm Dual Railgun (SX:2)- 1800 damage, 20 rounds [+10%]

[+] 100cm Mega Particle Cannon (BS)- 4500 damage, 30 EN/attack [+15%]

MAP Weapons:

[+] Anti-Sonar Flare (PT:4)- Accuracy Break, 4 rounds [+20%]

[+] 100cm Mega Particle Cannon (BI:4)- 2600 damage, 40 EN/attack [+0%]

Inherent Abilities:

1) Battleship, Mothership

2) Countershoot: 80mm CIWS

Purchasing Cost: 780 Credits

Pilot Slots: 5


Stirling-class Battleship

Statistics:

HP: 9000, EN: 250, IS: 2, Agi: 550

Move: G, Size: LL, Rank: 7

Weapons:

[+] 6 Barrel Vertical Launch Missile Launcher (PGSF:6)- 600 damage, 36 rounds [+25%]

[+] Heavy Cannon- 2000 damage, 10 rounds [+10%]

[+] 180mm Dual Artillery Cannon (S)- 3200 damage, 10 rounds [+10%]

Inherent Abilitites:

1) Battleship, Mothership

Purchasing Cost: 520 Credits

Pilot Slots: 5


Inverness class Battleship

Statistics:

HP: 10000, EN: 270, Agi: 550

IS: 2, Size: LL, Move: H/G, Rank: 8

Weapons:

[+] Chaff Dispenser- 500 damage, Accuracy Break, 2 rounds [+70%]

[+] 60mm CIWS- 600 damage, 20 rounds [+40%]

[+] Vertical Missile Launcher (PGSF:8)- 600 damage, 40 rounds

[+] 60cm Dual Cannon (S)- 3600 damage, 10 rounds

Inherent Abilities:

1) Battleship, Mothership

2) Countershoot: 60mm CIWS

Purchasing Cost: 550 Credits

Pilot Slots: 5


Glasgow class Submarine

Statistics:

HP: 10000, EN: 300, Agi: 500

IS: 2, Size: LL, Move: W, Rank: 8

Weapons:

[+] Anti-Air Missile (PGSF:8)- 600 damage, 48 rounds [+25%]

[+] Torpedo Tubes (PGSX:6)- 700 damage, 60 rounds [+25%]

[+] Sonic Cannon (S)- 4200 damage, 25 EN/attack [+10%]

MAP Weapons:

[+] Anti-Sonar Flare (PT:4)- Accuracy Break, 4 rounds [+20%]

Inherent Abilities:

1) Battleship, Mothership, Submarine

2) Glasgow class Submarine can only be used in water terrains

Purchasing Cost: 540 Credits

Pilot Slots: 5


-Inner Colony Confederation Forces-


ARMM-02 Adanac

Statistics:

HP: 3300, EN: 130, Agi: 310

IS: 3, Move: G, Size: M, Rank: 4

Weapons:

[+] 40mm CIWS: 400 damage, 20 rounds [+20%]

[F] Hyperfiliment Cutter (M)- 1100 damage [+0%]

[+] Matter Acceleration Rifle (B)- 1200 damage, 10 rounds [+10%]

[F] SAE Anti-Armor Katana (M)- 2000 damage, Armor Pierce, 8 EN/attack [+10%]

[+] LRT1-Bazooka- 3000 damage, 4 rounds [+20%]

Inherent Abilities:

1) Space Sentry

2) Countercut: Hyperfiliment Cutter, SAE Anti-Armor Katana

3) Countershoot: 40mm CIWS, Matter Acceleration Rifle

Purchasing Cost: 120 Credits


ARMM-03 Trenton

Statistics:

HP: 3800, EN: 150, IS: 2, Agi: 300

Move: G, Size: M, Rank: 6

Weapons:

[F] Hyperfiliment Knife (M)- 700 damage [+0%]

[H] Matter Acceleration Chakram (BP)- 600 damage x 2 [+10%]

[+] Matter Acceleration Rifle (B)- 1200 damage, 10 rounds [+10%]

[H] Claw Anchor (P)- 1400 damage, Stun, 10 EN/attack [+20%]

[F] SAE Anti-Armor Katana (M)- 2000 damage, Armor Pierce, 8 EN/attack [+10%]

[F] Heavy Hyperfiliment Sword- 3000 damage, 15 EN/attack [+20%]

Inherent Abilities:

1) Space Sentry

2) Countercut: Hyperfiliment Knife, SAE Anti-Armor Katana, Heavy Hyperfiliment Sword

3) Countershoot: Matter Acceleration Rifle

Purchasing Cost: 260 Credits


Zephyr Class

Statistics:

HP: 11000, EN: 340, Agi: 600

IS: 2, Move: F, Size: LL, Rank: 10

Weapons:

[+] 80mm CIWS- 800 damage, 20 rounds [+40%]

[+] Homing Missile Launcher (PGSX:8)- 600 damage, 36 rounds [+35%]

[+] Heavy Matter Acceleration Cannon (S)- 1875 damage # 2, 10 rounds [+10%]

[+] 225cm High-Energy Particle Gun (BS)- 4600 damage, 25 EN/attack [+20%]

MAP Weapons:

[+] Anti-Sonar Flare (PT:4)- Accuracy Break, 4 rounds [+20%]

[+] 225cm High-Energy Particle Gun (BI:4)- 2600 damage, 40 EN/attack [+0%]

Inherent Abilities:

1) Battleship, Mothership

2) Countershoot: 80mm CIWS

Purchasing Cost: 750 Credits

Pilot Slots: 5

ASM-01 Meriden

Statistics:

HP: 3200, EN: 130, Agi: 300

IS: 3, Move: G, Size: M, Rank: 4

Weapons:

[+] Cluster Missile (PGSF:6)- 350 damage, 30 rounds [+25%]

[F] Particle Cutter (BM)- 1300 damage [+0%]

[+] Hyperfiliment Wire Launcher- 1200 damage, 12 rounds [+20%]

[+] Short Range Laser Cannon (B)- 1400 damage, 8 rounds [+10%]

[H] Remote Blade (PSX:3)- 800 damage/5 EN [+10%]

[+] Mega Particle Rifle (B)- 3000 damage, 15 EN/shot [+20%]

Inherent Abilities:

1) Assault Guardian

2) Shield

3) Countercut: Particle Cutter

4) Countershoot: Hyperfiliment Wire Launcher, Short Range Laser Cannon, Mega Particle Rifle

Purchasing Cost: 150 Credits

ASM-02 Norwalk

Statistics:

HP: 3000, EN: 140, Agi: 300

IS: 3, Move: G, Size: M, Rank: 4

Weapons:

[+] 30mm Vulcan- 400 damage, 20 rounds [+40%]

[F] Particle Cutter (BM)- 1300 damage [+0%]

[+] 80mm 3-Barrel Autocannon- 975 damage # 2, 10 rounds [+10%]

[+] Compact Railgun- 1800 damage, 8 rounds [+20%]

[+] Hyper Particle Cannon (B)- 2250 damage # 2, 30 EN/shot [+20%]

Inherent Abilities:

1) Assault Guardian

2) Countercut: Particle Cutter

3) Countershoot: 30mm Vulcan, 80mm 3-Barrel Autocannon, Compact Railgun, Hyper Particle Cannon

Purchasing Cost: 150 Credits

ASM-03 Darien

Statistics:

HP: 2500, EN: 160, Agi: 260

IS: 3, Move: F/G, Size: M, Rank: 5

Weapons:

[+] Jamming Grenade- 500 damage, Accuracy Break, 2 rounds [+25%]

[+] Vulcan Gatling- 500 damage, 20 rounds [+40%]

[F] Particle Cutter (BM)- 1300 damage [+0%]

[+] Homing Missile (PGSF:6)- 400 damage, 15 rounds [+20%]

[+] Long Railgun- 2000 damage, 8 rounds [+10%]

[F] Mega Particle Blade (B)- 2600 damage, 20 EN/attack [+20%]

Inherent Abilities:

1) Assault Guardian

2) Countercut: Particle Cutter

3) Countershoot: Vulcan Gatling

4) Burst Field Generator (S Barrier)

5) Stealth

Purchasing Cost: 190 Credits

ASM-04 Trumbull

Statistics:

HP: 3500, EN: 170, Agi: 300

IS: 3, Move: G, Size: M, Rank: 5

Weapons:

[+] Vulcan Gatling- 500 damage, 20 rounds [+45%]

[+] Cluster Missile (PGSX:4)- 800 damage, 32 rounds [+25%]

[+] Homing Missile (PGSF:6)- 600 damage, 24 rounds [+25%]

[+] Particle Cannon (B)- 1800 damage # 2, 25 EN/attack [+15%]

[+] APFSDS Artillery Cannon- 4500 damage, Armor Pierce, 4 rounds [+20%]

Inherent Abilities:

1) Assault Guardian

2) Countercut: Req: Martial Arts Mastery

3) Countershoot: Vulcan Gatling, Particle Cannon

Purchasing Cost: 220 Credits


ASM-05 Ashby

Statistics:

HP: 3500, EN: 140, Agi: 300

IS: 3, Move: G, Size: M, Rank: 5

Weapons:

[+] Vulcan Gatling- 500 damage, 20 rounds [+40%]

[F] Particle Knife (BM)- 600 damage [+0%]

[+] Micro Missile (PGSF:8)- 400 damage, 20 rounds [+20%]

[+] Homing Missile (PGSF:6)- 600 damage, 24 rounds [+20%]

[+] AG-X Shotgun (S)- 2500 damage, 6 rounds [+20%]

[+] Particle Bazooka 3500 damage, 4 rounds [+15%]

Inherent Abilities:

1) Assault Guardian

2) Shield

3) Countercut: Particle Knife

4) Countershoot: Vulcan Gatling, AG-X Shotgun

5) Immobility Mine: 4 rounds: Found in MechDev Lexicon

Purchasing Cost: 260 Credits


ASM-06 Grafton

Statistics:

HP: 3500, EN: 160, Agi: 280

IS: 3, Move: G, Size: M, Rank: 5

Weapons:

[F] Close Combat Laser Blade (M)- 1000 damage [+10%]

[+] AP Missile (PGSF:5)- 500 damage, Armor Pierce, 30 rounds [+25%]

[+] Hyperfiliment Wire Launcher- 1200 damage, 12 rounds [+20%]

[+] Rapid-Fire Particle Gun (BSF:5)- 800 damage, 5 EN/attack [+10%]

[+] Hyper Particle Rifle - 2500 damage, 15 rounds [+10%]

Inherent Abilities:

1) Assault Guardian

2) Shield

3) Countercut: Close Combat Laser Blade

4) Countershoot: Rapid-Fire Particle Gun, Hyper Particle Rifle

Purchasing Cost: 275 Credits


ASM-07 Monson

Statistics:

HP: 3600, EN: 160, Agi: 270

IS: 2, Move: G, Size: M, Rank: 7

Weapons:

[+] Anti-Stonar Grenade- 400 damage, Accuracy Break, 4 rounds [+25%]

[+] Vulcan Gatling- 500 damage, 20 rounds [+40%]

[F] Particle Cutter (BM)- 1300 [+0%]

[+] AG-Class Revolvers (F:6)- 1000 damage, Armor Pierce, 24 rounds [+10%]

[+] Sniper Rifle- 2500 damage, 10 rounds [+20%]

[+] Particle Cannon (B)- 1800 damage # 2, 25 EN/attack [+10%]

[+] Smash Cannon- 4500 damage, 35 EN/attack [+10%]

Inherent Abilities:

1) Assault Guardian

2) Shield

3) Countercut: Particle Cutter

4) Countershoot: Vulcan Gatling, AG-Class Revolvers, Particle Cannon

5) Immobility Mine: 4 rounds: Found in MechDev Lexicon

6) Snipe: Sniper Rifle (+30%)

Purchasing Cost: 320 Credits


ASC-01 Rehoboth

Statistics:

HP: 4000, EN: 200, Agi: 250

IS: 2, Move: F/G, Size: M, Rank: 8

Weapons:

[+] Vulcan Gatling- 500 damage, 20 rounds [+40%]

[F] Close Range Laser Emitter (BM)- 1200 damage [+0%]

[+] Rapid-Fire Railgun (F:3)- 600 damage, 30 rounds [+10%]

[F] Hyper Particle Blade (B)- 2000 damage, 10 EN/attack [+15%]

[+] Large AP Railgun- 2500 damage, Armor Pierce, 10 rounds [+10%]

[F] Sonic Lancers- 3500 damage, 20 EN/attack [+20%]

Inherent Abilities:

1) Assault Guardian

2) Countercut: Close Range Laser Emitter, Hyper Particle Blade

3) Countershoot: Vulcan Gatling, Rapid-Fire Railgun

4) Stealth

5) Burst Field Generator (S Barrier)

Purchasing Cost: 380 Credits


ASC-02 Yarmouth

Statistics:

HP: 4300, EN: 190, Agi: 260

IS: 2, Move: G, Size: M, Rank: 8

Weapons:

[+] Anti-Sonar Grenades- Accuracy Break, 4 rounds [+70%]

[+] Cluster Missile (PGSF:6)- 350 damage, 30 rounds [+25%]

[F] Particle Pinser Blade (B)- Stun & 1200 damage, 5 EN/attack [+15%]

[+] Homing Missile (PGSF:6)- 500 damage, 15 rounds [+25%]

[+] AP Missile Launcher (PG)- 1500 damage, Armor Pierce, 10 rounds [+25%]

[+] AG-X Shotgun (S)- 2500 damage, 8 rounds [+20%]

[+] Anti-Ship Buster Cannon (BS)- 4000 damage, 25 EN/attack [+20%]

MAP Weapons:

[+] Anti-Ship Buster Cannon (BI:4)- 2500 damage, 40 EN/attack [+10%]

Inherent Abilities:

1) Assault Guardian

2) Countercut: Req. Martial Arts Mastery

3) Countershoot: AG-X Shotgun

Purchasing Cost: 390 Credits


ASC-03 Raynham

Statistics:

HP: 4200, EN: 200, Agi: 260

IS: 2, Move: G, Size: M, Rank: 9

Weapons:

[+] Anti-Hostility Grenade- 500 damage, Paralyze, 2 rounds [+70%]

[+] HEAT Grenade Launcher- 1500 damage, 4 rounds [+20%]

[+] Homing Missile (PGSF:6)- 500 damage, 15 rounds [+25%]

[F] Particle Cutter (BM)- 1300 damage [+0%]

[H] Generator Syphon- 1400 damage, EN Drain 10%, 15 EN/attack [+10%]

[+] Razor Spinner (PS)- 1000 damage x 2, 5 EN/attack [+0%]

[+] AP Assault Rifle- 2200 damage, Armor Pierce, 10 rounds [+10%]

[F] Hyper Laser Blade (B)- 2400 damage, 15 EN/attack [+10%]

[+] Heavy Artillery Launcher- 2500 damage, 7 rounds [+15%]

[+] Hyper Particle Cannon (B)- 3000 damage, 30 EN/shot [+20%]

[F] Hunter Maneuvour (BMX:6)- 800 damage, 5 EN/attack [+20%]

Inherent Abilities:

1) Assault Guardian

2) Countercut: Particle Cutter, Hyper Laser Blade

3) Countershoot: AP Assault Rifle, Hyper Particle Cannon

Purchasing Cost: 400 Credits


ASX-00 Patriot Heart

Statistics:

HP: 5000, EN: 240, Agi: 240

IS: 2, Move: F/H/G, Size: M, Rank: 11

Weapons:

[+] Anti-Hostility Grenade- 500 damage, Paralyze, 2 rounds [+70%]

[+] Anti-Sonar Grenades- Accuracy Break, 4 rounds [+70%]

[+] 60mm CIWS- 600 damage, 20 rounds [+40%]

[F] Super Particle Cutter (BM)- 1600 damage [+0%]

[H] Laser Slasher (BP)- 900 damage x 2 [+0%]

[+] High-Energy Laser Rifle (B)- 2100 damage, 10 rounds [+10%]

[F] Anti-Battleship Laser Sword (B)- 3400 damage, Barrier Pierce, 20 EN/attack [+20%]

[+] Hyperized Long-Range Particle Cannon (BS)- 4000 damage, 35 EN/attack [+20%]

[+] D.E.A.T.H. System (BSX:6)- 800 damage/5 EN [+20%]

MAP Weapons:

[+] Particle Missile (BT:4)- 2500 damage, 4 rounds [+10%]

[+] D.E.A.T.H. System (D:5)- 4000 damage, 25 EN/attack [+20%]

Inherent Abilities:

1) Assault Guardian

2) Particle Shield: Same effect as Beam Shield

3) Countercut: Super Particle Cutter, Anti-Battleship Laser Sword

4) Countershoot: 60mm CIWS, High-Energy Laser Rifle, D.E.A.T.H System

5) Stealth

6) Mirage Skin (2/5): Same effect as Double Image

7) Immobility Mine: 4 rounds: Found in the MechDev Lexicon

Purchasing Cost: 490 Credits


Harrington class 'Washington'

Statistics:

HP: 15000, EN: 350, Agi: 500

IS: 1, Move: F, Size: LL, Rank: 11

Weapons:

[+] 60mm CIWS- 600 damage, 20 rounds, [+40%]

[+] Homing Cluster Missile (PGSF:8)- 700 damage, 40 rounds [+20%]

[+] 100mm Anti-Ship Solid Cannon- 2500 damage, 20 rounds [+10%]

[+] Anti-Ship Missile (PGSX:4)- 2000 damage, 12 rounds [+20%]

[+] 400mm Dual Particle Cannon (BS)- 4000 damage, 30 EN/attack [+10%]

[+] XT Positron Buster Cannon- 6800 damage, Barrier Pierce, 50 EN/attack [+30%]

MAP Weapons:

[+] Anti-Sonar Flare (PT:4)- Accuracy Break, 4 rounds [+20%]

Inherent Abilities:

1) Mothership, Battleship

2) Countershoot: 60mm CIWS

Purchasing Cost: 1370 Credits

Pilot Slots: 6


Boston-class

Statistics:

HP: 12000, EN: 320, Agi: 500

IS: 2, Move: F, Size: LL, Rank: 9

Weapons:

[+] 50mm CIWS- 500 damage, 20 rounds, [+40%]

[+] Homing Missile (PGSF:8)- 700 damage, 120 rounds [+25%]

[+] Long Range Missile (PGSF:2)- 1800 damage, 20 rounds [+25%]

[+] Particle Cannon (BS)- 3000 damage, 20 rounds [+20%]

[+] Heavy Particle Launcher (BS)- 4800 damage, 25 EN/attack [+20%]

MAP Weapons:

[+] Anti-Sonar Flare (PT:4)- Accuracy Break, 4 rounds [+20%]

[+] Heavy Particle Launcher (BI:4)- 2800 damage, 40 EN/attack [+0%]

Inherent Abilities:

1) Mothership, Battleship

2) Countershoot: 50mm CIWS

Purchasing Cost: 900 Credits

Pilot Slots: 5


Marlborough class

Statistics:

HP: 9000, EN: 280, Agi: 500

IS: 2, Move: F, Size: LL, Rank: 7

Weapons:

[+] Jamming Grenade- 500 damage, Accuracy Break, 2 rounds [+70%]

[+] 40mm CIWS- 400 damage, 20 rounds [+40%]

[+] Homing Missile (PGSF:8)- 700 damage, 120 rounds [+25%]

[+] Long Range Missile (PGSF:2)- 1800 damage, 20 rounds [+25%]

[+] Particle Cannon (BS)- 3000 damage, 15 rounds [+20%]

Inherent Abilities:

1) Mothership, Battleship

2) Countershoot: 40mm CIWS

Purchasing Cost: 780 Credits

Pilot Slots: 5


Gloucester class

Statistics:

HP: 7000, EN: 240, Agi: 600

IS: 2, Move: F, Size: LL, Rank: 5

Weapons:

[+] 35mm CIWS- 400 damage, 20 rounds [+40%]

[+] Homing Missile (PGSF:8)- 700 damage, 120 rounds [+25%]

[+] Particle Cannon (BS)- 3000 damage, 10 rounds [+20%]

Inherent Abilities:

1) Mothership, Battleship

2) Countershoot: 35mm CIWS

Purchasing Cost: 540 Credits

Pilot Slots: 5


-Intruder Machine Forces-


ICM-01 Ardakan

Statistics:

HP: 3800, EN: 150, Agi: 300

IS: 3, Move: G, Size: M, Rank: 5

Weapons:

[F] Particle Sword (BM)- 1100 damage [+0%]

[+] Homing Smart-Missile (PGSF:3)- 1000 damage, 30 rounds [+25%]

[+] Laser Launcher (BSF:5)- 700 damage, 5 EN/attack [+10%]

[+] AP Particle Rifle (B)- 2100 damage, 10 rounds [+10%]

[F] Claw Crusher (V:3)- 900 damage, 10 EN/attack [+20%]

Inherent Abilities:

1) Intruder Machine

2) Countercut: Particle Sword

3) Countershoot: AP Particle Rifle

4) Unified Hivemind Connection (System)

5) Homing Smart-Missile: This attack is not affected by Jammer.

Purchasing Cost: 240 Credits


ICM-02 Isfahan

Statistics:

HP: 3900, EN: 160, Agi: 300

IS: 3, Move: G, Size: M, Rank: 6

Weapons:

[F] Hi-Energy Particle Sword (BM)- 1300 damage [+0%]

[+] Homing Smart-Missile (PGSF:3)- 1000 damage, 30 rounds [+25%]

[+] Shard Missile Launcher (SV:3)- 700 damage, 30 rounds [+20%]

[+] Laser Launcher (BSF:5)- 700 damage, 5 EN/attack [+10%]

[+] Mini-Microwave Cannon (S)- 3600 damage, 30 EN/attack [+10%]

MAP Weapons:

[+] Nuclear Missile Launcher (PT:5)- 10000 damage, 1 round [+20%]. Rounds Locked.

Inherent Abilities:

1) Intruder Machine

2) Countercut: Hi-Energy Particle Sword

3) Countershoot: Laser Launcher, Mini-Mircrowave Cannon

4) Unified Hivemind Connection (System)

5) Homing Smart-Missile: This attack is not affected by Jammer.

Purchasing Cost: 280 Credits


ICM-03 Shahroud

Statistics:

HP: 4100, EN: 180, Agi: 270

IS: 2, Move: G, Size: M, Rank: 9

Weapons:

[F] Large Laser Sword (BM)- 2000 damage, 5 EN/attack [+0%]

[+] Homing Smart-Missile (PGSF:3)- 1000 damage, 36 rounds [+25%]

[+] Multi-Barrel Shot Rifle (SF:4)- 1100 damage, 40 rounds [+10%]

[+] Laser Gatling (BSF:6)- 1000 damage, 5 EN/attack [+10%]

[F] High-Frequency Shear Ripper- 2800 damage, Armor Pierce, 20 EN/attack [+20%]

[+] Mega Laser Cannon (BS)- 3000 damage, 25 EN/attack [+15%]

[F] Massive Cutter- 3300 damage, Barrier Pierce, 30 EN/attack [+20%]

Inherent Abilities:

1) Intruder Machine

2) Countercut: Large Laser Sword, Massive Cutter

3) Countershoot: Multi-Barrel Shot Rifle, Laser Gatling

4) Unified Hivemind Connection (System)

5) Homing Smart-Missile: This attack is not affected by Jammer.

Purchasing Cost: 380 Credits


ICM-04 Piranshahr

Statistics:

HP: 31000, EN: 600, Agi: 700

IS: 1, Move: F, Size: XXL, Rank: 16

Weapons:

[+] 90mm CIWS Phalanx- 900 damage, 40 rounds [+40%]

[+] Homing Smart-Missile (PGSF:6)- 1000 damage, 60 rounds [+25%]

[+] Particle Cannon (BS)- 4000 damage, 20 rounds [+10%]

[+] Large Microwave Cannon (S)- 7200 damage, Barrier Pierce, 60 EN/attack [+20%]

MAP Weapons:

[+] Large Microwave Cannon (I:8)- 6000 damage, 90 EN/attack [+10%]

Inherent Abilities:

1) Mothership, Battleship

2) Countershoot: 90mm CIWS Phalanx

3) Unified Hivemind Connection (System)

4) EMP Mines: 4 rounds. Found in MechDev Lexicon.

5) Summon: 4 of any Intruder Machine (Ranked 8 or lower) with Unified Hivemind Connection

6) Homing Smart-Missile: This attack is not affected by Jammer.

Purchasing Cost: 2100 Credits

Pilot Slots: 6


-Lexicon Entries-


P.A. Canceller

Class: Barrier

Description: Stands for Physical Assault Canceller.

Ability: Negate up to 1500 damage from non-(B) attacks in a single attack phase for 5 EN. The negation for (B)-type attacks is halved.

Burst Field Generator

Class: S Barrier

Description: None

Ability: Negate 1000 damage from a single source for 5 EN.

Unified Hivemind Connection (System)

Class: System

Description: N/A

Ability: For every allied unit with Unified Hivemind Connection in battle, gain Dodge Cost -5%, Target's Dodge Cost +10%, and Weapon Damage +15%. Bonuses cap at 5 allied units.

Immobility Mine

Description: N/A

Ability: Forfeit your attack phase and 1 Immobility Mine round. The next time you are attacked with an [F]-type weapon, you automatically get a free attack phase that deals the following attack to the unit(s) that attacked you (this attack is considered to be under the effects of the Direct Attack Spirit Command, and may ignore (S)-type target limits):

[+] Immobility Mine (S)- 1500 damage, Mobility Break, Barrier Pierce [+50%]

Immobility Mines effect lasts for 2 turns or until you are attacked. Rounds and damage dealt by Immobility Mines can not be increased in any way other than upgrade chips.

EMP Mine

Description: N/A

Ability: Forfeit your attack phase and 1 EMP Mine round. The next time you are attacked with an [F]-type weapon, you automatically get a free attack phase that deals the following attack to the unit(s) that attacked you (this attack is considered to be under the effects of the Direct Attack Spirit Command, and may ignore (S)-type target limits):

[+] EMP Mine (S)- EN Damage 80, Barrier Pierce [+50%]

EMP Mines effect lasts for 2 turns or until you are attacked. Rounds and damage dealt by EMP Mines can not be increased in any way other than upgrade chips.


Cost to be Added:

Rank 16 x 1 = 3200 Credits x 1 = 3200 Credits

Rank 11 x 3 = 1155 Credits x 3 = 3465 Credits

Rank 10 x 3 = 700 Credits x 3 = 2100 Credits

Rank 9 x 3 = 630 Credits x 3 = 1890 Credits

Rank 8 x 5 = 560 Credits x 5 = 2800 Credits

Rank 7 x 5 = 490 Credits x 5 = 2450 Credits

Rank 6 x 2 = 420 Credits x 2 = 840 Credits

Rank 5 x 10 = 263 Credits x 10 = 2630 Credits

Rank 4 x 5 = 210 Credits x 5 = 1050 Credits

Rank 3 x 3 = 158 Credits x 3 = 474 Credits

Total = 20899 Credits (Approved)

Edited by Avitar

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You're good. Including Kira's sipened, that'll be 19899 Credits, please.

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And finally... Submitted September 1st, 2007, completed January 20th, 2008.. Possibly the longest a mechdev has ever taken to complete... PAID FOR.

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1121265768905.png

Open Gear!: Gear Fighter Getter Robo

(Story and background for this unit can be found here.)

Project Designation: None

Project Name: Dendoh Machine, Ogre Machine, Flame Machine, Getter Dendoh, Getter Ogre, Getter Flame, Eagle Tomahawk, Jaguar Drill, Bear Missile, Dragon Tomahawk, Liger Drill, Poseidon Missile, Full Armor Getter Dendoh, Jin Gear Getter


Dendoh Machine

Armor Material: Undocumented

Length: Undocumented

Weight: Undocumented

Pilot(s) of Note: Ryouma Nagare

Creator(s): Unknown, Arktos Scientists(?)

Ability Data

Combination Sequence: The Dendoh Machine, along with the other machines, each came equipped with a computer that had a pre-programmed combination sequence written onto it that, when activated, would allow a relatively novice pilot to safely combine and separate from the Getter's multiple configurations.

Weapon Data

Machine Gun: Each of the Getter machines are equipped with four machine guns built into their front sections. Relatively weak weapons, they're mostly for use to keep an enemy at a distance, rather then doing any real damage.

Getter Missile: Each of the Getter machines are equipped with a store of missiles, in Dendoh Machine's case launched from their wings. Although stronger then the machine guns, they are still for use to keep the enemy at bay while a proper combination sequence is engaged.

Gear Crash Attack: This sneaky technique has all three Getter machines maneuver around the enemy, and open fire with their machine-guns all at once, striking them from three separate angles.

Technical and Historical Notes

The Getter Machines are the first key in what was to be the planet Arktos's defense against hostile forces. However, an unforeseeable disaster forced their people to launch the three machines away to the planet Earth, taking along with it the other key components of the Getter Robo, as well as a young girl named Vega. These machines were fast, and armed with weaponry, but were not meant for primary combat. Instead, the beings who created the machines had a different idea in mind, in which the three machines would be able to form into three separate forms to fight against the enemy. In the case of the Dendoh Machine, it was the lead component to form Getter Dendoh, the only one of the Getter Robo forms that can fly, as well as the form with the greatest potential offense. Dendoh Machine is the only one of the machines that does not equip turbines, however it makes up for this by being the only one that can fly.


Ogre Machine

Armor Material: Undocumented

Length: Undocumented

Weight: Undocumented

Pilot(s) of Note: Hayato Jin

Creator(s): Unknown, Arktos Scientists(?)

Ability Data

Combination Sequence: The Ogre Machine, along with the other machines, each came equipped with a computer that had a pre-programmed combination sequence written onto it that, when activated, would allow a relatively novice pilot to safely combine and separate from the Getter's multiple configurations.

Weapon Data

Machine Gun: Each of the Getter machines are equipped with four machine guns built into their front sections. Relatively weak weapons, they're mostly for use to keep an enemy at a distance, rather then doing any real damage.

Getter Missile: Each of the Getter machines are equipped with a store of missiles, In Ogre Machine's case launched from it's sides. Although stronger then the machine guns, they are still for use to keep the enemy at bay while a proper combination sequence is engaged.

Get-Laser: The Ogre Machine is unique in equipping an additional weapon that the others lack. A single laser emitter on the front, between the machine guns.

Gear Crash Attack: This sneaky technique has all three Getter machines maneuver around the enemy, and open fire with their machine-guns all at once, striking them from three separate angles.

Technical and Historical Notes

The Getter Machines are the first key in what was to be the planet Arktos's defense against hostile forces. However, an unforeseeable disaster forced their people to launch the three machines away to the planet Earth, taking along with it the other key components of the Getter Robo, as well as a young girl named Vega. These machines were fast, and armed with weaponry, but were not meant for primary combat. Instead, the beings who created the machines had a different idea in mind, in which the three machines would be able to form into three separate forms to fight against the enemy. In the case of the Ogre Machine, it was the lead component to form Getter Ogre, the land based Getter Robo form that had the greatest speed among all the forms, moving so quickly that it appeared that there was more then one of them. Getter Ogre, like Getter Flame, equips a pair of turbines for use in it's combination. However, it also uses these turbines as wheels, as it's form is land-bound, but remarkably fast.


Flame Machine

Armor Material: Undocumented

Length: Undocumented

Weight: Undocumented

Pilot(s) of Note: Musashi Tomoe

Creator(s): Unknown, Arktos Scientists(?)

Ability Data

Combination Sequence: The Flame Machine, along with the other machines, each came equipped with a computer that had a pre-programmed combination sequence written onto it that, when activated, would allow a relatively novice pilot to safely combine and separate from the Getter's multiple configurations.

Weapon Data

Machine Gun: Each of the Getter machines are equipped with four machine guns built into their front sections. Relatively weak weapons, they're mostly for use to keep an enemy at a distance, rather then doing any real damage.

Getter Missile: Each of the Getter machines are equipped with a store of missiles, in Flame Machine's case launched from ports on it's rear. Although stronger then the machine guns, they are still for use to keep the enemy at bay while a proper combination sequence is engaged.

Gear Crash Attack: This sneaky technique has all three Getter machines maneuver around the enemy, and open fire with their machine-guns all at once, striking them from three separate angles.

Technical and Historical Notes

The Getter Machines are the first key in what was to be the planet Arktos's defense against hostile forces. However, an unforeseeable disaster forced their people to launch the three machines away to the planet Earth, taking along with it the other key components of the Getter Robo, as well as a young girl named Vega. These machines were fast, and armed with weaponry, but were not meant for primary combat. Instead, the beings who created the machines had a different idea in mind, in which the three machines would be able to form into three separate forms to fight against the enemy. In the case of the Flame Machine, it was the lead component to form Getter Flame, the most durable of the Getter Robo forms, as well as the one best suited for underwater battle. Flame Machine sports the second set of turbines used in it's combined form. It also uses these turbines as wheels for it's rugged tank-like form.


Getter Dendoh

Armor Material: Undocumented

Length: Undocumented

Weight: Undocumented

Pilot(s) of Note: Ryouma Nagare, Hayato Jin, Musashi Tomoe

Creator(s): Unknown, Arktos Scientists(?)

Ability Data

Hyper Getter Drive: Getter Dendoh and it's respective other forms use a unique form of energy to maintain power during battle. This 'Getter Energy' is highly unstable, and must be stored on large battery packs. The Getter Machines are simply not compatible with other energy sources, however are able to switch out drained batteries for fresh ones with the help of the Lady Command Fighter, and it's Getter Battery launchers.

File Load Data Weapon: In addition to creating weaponry for the Getter Robo forms to use, the data weapons can also be summoned to assist the GEAR team in battle, should the need arise.

Drive Install: The command device that allows each of the pilots to use the Getter forms also holds another secret. The ability to download the elusive data weapons, and load them into the machines themselves. This ability unlocks new weapons for the Getter machines to use in battle. However, the data weapons are picky, only aligning themselves with one of each of the Getter Robo forms. This means that, for example, while Ryouma could install Eagle Tomahawk in Getter Dendoh to unlock new weapons, he could not get Hayato to install Jaguar Drill for Getter Dendoh.

Eagle's Wind: This ability can only be used when Getter Dendoh is equipped with the Eagle Tomahawk data weapon. It creates a barrier of glowing wind, that has energy feathers blowing through it that blocks against enemy attacks.

Dragon's Fire: This ability can only be used when Getter Dendoh is equipped with the Dragon Tomahawk data weapon. Functionally, it is a superior version of Eagle's Wind, creating a powerful barrier composed of fiery energy.

Open Gear: Another program sequence in each of the Getter machines, it is only active when all three machines are combined. It is a surprise evasive measure to avoid sudden enemy attacks. When activated, all three machines split apart to evade the incoming attack, then form together again quickly, ready to counter-strike.

Combination Sequence: The Flame Machine, along with the other machines, each came equipped with a computer that had a pre-programmed combination sequence written onto it that, when activated, would allow a relatively novice pilot to safely combine and separate from the Getter's multiple configurations. This program also allows one combined form to switch to another combined form when the need arises.

Weapon Data

Spinning Back Knuckle: This simple attack has Getter Dendoh rush forward at the enemy, spinning at the last second to deliver a vicious backfist.

Power Slide: Using it's leg turbines, Getter Dendoh slides along the ground, crashing through the enemy.

Forearm Spike: On each of it's arms, overlapping it's turbines, Getter Dendoh is equipped with a set of razor sharp blade like spikes. It uses these spikes to attack the enemy, sliding forward on it's leg turbines to deliver a forearm slash with the spikes, then another, before bringing it's arms together in a hammering motion and slamming them down into the enemy.

Get-Laser Cannon: A simple hand-held weapon that uses a smaller version of the getter battery that Getter Dendoh uses. It fires beams of getter energy at the enemy.

Bicycle Kick: Getter Dendoh leaps high into the air, flipping around in mid-air to deliver a crushing bicycle kick on the enemy as it comes down.

Getter Beam: Getter Dendoh is able to fire a large swathing beam of getter energy, directly powered by it's batteries, at it's enemies.

Cyclone Smasher Kick: This attack allows Getter Dendoh to strike out over a large area. It leaps into the air, it's turbines spinning, and unleashes a powerful circular kick in mid-air, sending out a wave of energy around it.

Tomahawk Slash: While equipped with the large tomahawk granted by Eagle Tomahawk, Getter Dendoh can use it's turbines to skim along the ground at top speed, slashing the enemy brutally as it passes, cleaving through any attempts at defending itself.

Tomahawk Boomerang: Getter Dendoh can also use it's leg turbines creatively to spin around in a circle at top speed, building up energy to hurl it's tomahawk. Finally it lets go, sending the tomahawk cutting through the air and ripping through the enemy, before returning and slashing through them again.

Eagle Tomahawk Final Attack: Dramatically, Getter Dendoh can unleash a powerful attack with the help of the Eagle Tomahawk data weapon, that completely drains it's energy reserves. Exhaust bursts from ports on it's back as getter energy surges through it's body, and into the tomahawk. It begins to glow brightly, as Getter Dendoh leaps into the air, and hurls it toward at the enemy. The tomahawk, energy swirling around it, blasts through the enemy, boomerangs back, and blasts through them again.

Double Tomahawk Ripper: When the Eagle Tomahawk data weapon evolves into the Dragon Tomahawk, Getter Dendoh equips a pair of large, powerful looking tomahawks rather then one. For this attack, it slides forward at the enemy like before, then slashes the enemy once, before spinning about and slashing them again, posing dramatically.

Double Tomahawk Storm: Spinning around on it's leg turbines, Getter Dendoh unleashes it's pair of tomahawks on the enemy. Spinning and dancing around each other through the air, one barrels through the enemy, then the other, before they return back the other direction, slashing the enemy again and finally returning to Getter Dendoh's hands.

Dragon Tomahawk Final Attack: This powerful attack is an improved version of the Eagle Tomahawk Final Attack. Getter energy surges through the tomahawks, as Getter Dendoh hurls them at the enemy. One slams right through the enemy, while the other seems to just embed itself into the enemy, spinning rapidly to constantly rip at the enemy. Then finally, the other tomahawk returns, slashing through the enemy again and retrieving the other tomahawk.

Tomahawk Cutter: The weapon that is formed by the Kiba data weapon is highly unusual. On one end is a single-headed tomahawk blade, with a menacing spiked ball fused with it. On the other end of the weapon is a large drill, that can open up to reveal missile banks inside. For this particular attack though, Getter Dendoh rushes the enemy, and smashes them over and over with the spiked ball, before ending the attack with a powerful slash with the jagged tomahawk.

Missile Whirlwind: The weapon that is formed by the Kiba data weapon is highly unusual. On one end is a single-headed tomahawk blade, with a menacing spiked ball fused with it. On the other end of the weapon is a large drill, that can open up to reveal missile banks inside. For this particular attack though, Getter Dendoh points the drill end of the weapon at the enemy, and activates it. While it spins, it suddenly opens, and fires a whirlwind barrage of missiles at the enemy.

Kiba Driller: The weapon that is formed by the Kiba data weapon is highly unusual. On one end is a single-headed tomahawk blade, with a menacing spiked ball fused with it. On the other end of the weapon is a large drill, that can open up to reveal missile banks inside. For this particular attack though, Getter Dendoh hurries at the enemy, the drill end of it's weapon poised to strike. At top speed it slams into the enemy, drilling through them quickly.

Kiba Striker Final Attack: This attack combines all three elements of the Kiba Striker, pouring all of Getter Dendoh's energy into the effort. As Getter Energy surges through the weapon, Getter Dendoh rushes the enemy, crashing into them with the spiked ball portion of the tomahawk, before hacking at them viciously with the blade. Then, it jams the drill into the enemy, drilling into them a bit, before activating the missile banks, finishing the enemy off in explosive fashion.

Technical and Historical Notes

When the Getter Machines combine, with Dendoh Machine as the lead combiner, Getter Dendoh is formed. Getter Dendoh is the only form out of the three Getter forms that has the ability to fly, it's long red cape flapping behind it in the air. As mentioned before, Gear Fighter Getter Robo was constructed some time ago on the Planet Arktos to defend it from enemy forces. However, after a mysterious disaster, the Getter machines were forced to Earth where they now serve as Earth's protectors. Getter Dendoh serves as the leader role, as it possesses the greatest offensive strength. Aside from this, it is also the form that Eagle Tomahawk is one with, meaning only Getter Dendoh can equip Eagle Tomahawk's weaponry, or control it's bestial form.


Getter Ogre

Armor Material: Undocumented

Length: Undocumented

Weight: Undocumented

Pilot(s) of Note: Hayato Jin, Ryouma Nagare, Musashi Tomoe

Creator(s): Unknown, Arktos Scientists(?)

Ability Data

Hyper Getter Drive: Getter Ogre and it's respective other forms use a unique form of energy to maintain power during battle. This 'Getter Energy' is highly unstable, and must be stored on large battery packs. The Getter Machines are simply not compatible with other energy sources, however are able to switch out drained batteries for fresh ones with the help of the Lady Command Fighter, and it's Getter Battery launchers.

File Load Data Weapon: In addition to creating weaponry for the Getter Robo forms to use, the data weapons can also be summoned to assist the GEAR team in battle, should the need arise.

Drive Install: The command device that allows each of the pilots to use the Getter forms also holds another secret. The ability to download the elusive data weapons, and load them into the machines themselves. This ability unlocks new weapons for the Getter machines to use in battle. However, the data weapons are picky, only aligning themselves with one of each of the Getter Robo forms. This means that, for example, while Ryouma could install Eagle Tomahawk in Getter Dendoh to unlock new weapons, he could not get Hayato to install Jaguar Drill for Getter Dendoh.

Burrow: When Getter Ogre equips either of it's data weapons, it gains a large drill arm on it's left arm. This drill can be used to burrow into the ground, avoiding attacks from above, as well as intercepting other burrowing enemies.

Getter Vision: When Getter Ogre equips Jaguar Drill, it's speed dramatically increases, allowing it to move so fast that it leaves double images in it's wake to confuse attacking enemies.

Mach Special: When Getter Ogre equips Liger Drill, it's speed increases even more then when equipping Jaguar Drill, allowing it to leave even more double images then before, making it twice as difficult to target it for attack.

Open Gear: Another program sequence in each of the Getter machines, it is only active when all three machines are combined. It is a surprise evasive measure to avoid sudden enemy attacks. When activated, all three machines split apart to evade the incoming attack, then form together again quickly, ready to counter-strike.

Combination Sequence: The Flame Machine, along with the other machines, each came equipped with a computer that had a pre-programmed combination sequence written onto it that, when activated, would allow a relatively novice pilot to safely combine and separate from the Getter's multiple configurations. This program also allows one combined form to switch to another combined form when the need arises.

Weapon Data

Get-Lasers: A simple attack, Getter Ogre is able to fire a pair of getter energy lasers from it's eyes.

Capoeira Kick: Getter Ogre flips toward the enemy quickly, and as it gets close, it spins it's legs in the air as it flips, kicking the enemy hard in the head.

Busaiko Knee Kick: Using it's superior speed, Getter Ogre runs at the enemy full tilt, before leaping into the air. Soaring at the enemy, Getter Ogre drives it's knee into the enemy's head viciously.

Getter Vision Attack: Again using it's speed, Getter Ogre darts around the enemy quickly, until it appears that multiple images of itself are all around them. Then, Getter Ogre begins to strike at the enemy from all sides, letting it's double images throw off the enemy and rendering them helpless.

Drill Arm: When equipped with the Jaguar Drill data weapon, Getter Ogre's left arm, from the elbow down, transforms into a large, mean-looking drill. For this attack, Getter Ogre charges the enemy and forces the drill into them.

Jaguar Hurricane: Another attack utilizing it's large drill arm, Getter Ogre gets the drill rotating at top speed, before suddenly unleashing a violent burst of air at the enemy, similar in function to a sand blaster.

Jaguar Drill Final Attack: This powerful attack is similar in function to other final attacks seen on the other forms of the Getter Robo. Charging all of it's getter energy reserves into the drill, Getter Ogre aims it's drill at the enemy, and suddenly fires a twisting blast of getter energy at the enemy, blowing them away.

Mach Drill Special: When Jaguar Drill evolves into Liger Drill, Ogre's drill arm gets larger, and much more vicious looking. In addition, the data weapon's evolution grants Ogre even more speed. Taking advantage of this speed, Getter Ogre bursts around the enemy quickly, leaving double images around it as it slams it's drill into them from various directions, drilling only briefly before striking from another direction.

Liger Chain Attack: Ogre's improved drill arm has a deadly secret inside it that can be used to surprise the enemy. Ogre points the point of the drill at the enemy, then suddenly the drill opens up, and several chains fire out from the drill, lashing suddenly into the enemy, battering them.

Liger Drill Final Attack: This attack is rather similar in function to the Jaguar Drill version. However, the size of the twisting maelstrom of getter energy is far increased, doing even more devastating damage to the enemy.

Tomahawk Cutter: The weapon that is formed by the Kiba data weapon is highly unusual. On one end is a single-headed tomahawk blade, with a menacing spiked ball fused with it. On the other end of the weapon is a large drill, that can open up to reveal missile banks inside. For this particular attack though, Getter Ogre rushes the enemy, and smashes them over and over with the spiked ball, before ending the attack with a powerful slash with the jagged tomahawk.

Missile Whirlwind: The weapon that is formed by the Kiba data weapon is highly unusual. On one end is a single-headed tomahawk blade, with a menacing spiked ball fused with it. On the other end of the weapon is a large drill, that can open up to reveal missile banks inside. For this particular attack though, Getter Ogre points the drill end of the weapon at the enemy, and activates it. While it spins, it suddenly opens, and fires a whirlwind barrage of missiles at the enemy.

Kiba Driller: The weapon that is formed by the Kiba data weapon is highly unusual. On one end is a single-headed tomahawk blade, with a menacing spiked ball fused with it. On the other end of the weapon is a large drill, that can open up to reveal missile banks inside. For this particular attack though, Getter Ogre hurries at the enemy, the drill end of it's weapon poised to strike. At top speed it slams into the enemy, drilling through them quickly.

Kiba Striker Final Attack: This attack combines all three elements of the Kiba Striker, pouring all of Getter Ogre's energy into the effort. As Getter Energy surges through the weapon, Getter Ogre rushes the enemy, crashing into them with the spiked ball portion of the tomahawk, before hacking at them viciously with the blade. Then, it jams the drill into the enemy, drilling into them a bit, before activating the missile banks, finishing the enemy off in explosive fashion.

Technical and Historical Notes

When the Getter Machines combine, with Ogre Machine as the lead combiner, Getter Ogre is formed. Getter Ogre is the fastest of the three Getter forms, capable of skillfully evading most enemy attacks. As mentioned before, Gear Fighter Getter Robo was constructed some time ago on the Planet Arktos to defend it from enemy forces. However, after a mysterious disaster, the Getter machines were forced to Earth where they now serve as Earth's protectors. Getter Ogre serves as the role of speedster, as it's attacks and abilities focus all around it's agility and speed. Aside from this, it is also the form that Jaguar Drill is one with, meaning only Getter Ogre can equip Jaguar Drill's weaponry, or control it's bestial form. Finally, when Getter Ogre is equipping it's data weapons, it's speed is increased so much that it leaves double images of itself in it's wake.


Getter Flame

Armor Material: Undocumented

Length: Undocumented

Weight: Undocumented

Pilot(s) of Note: Musashi Tomoe, Ryouma Nagare, Hayato Jin

Creator(s): Unknown, Arktos Scientists(?)

Ability Data

Hyper Getter Drive: Getter Flame and it's respective other forms use a unique form of energy to maintain power during battle. This 'Getter Energy' is highly unstable, and must be stored on large battery packs. The Getter Machines are simply not compatible with other energy sources, however are able to switch out drained batteries for fresh ones with the help of the Lady Command Fighter, and it's Getter Battery launchers.

File Load Data Weapon: In addition to creating weaponry for the Getter Robo forms to use, the data weapons can also be summoned to assist the GEAR team in battle, should the need arise.

Drive Install: The command device that allows each of the pilots to use the Getter forms also holds another secret. The ability to download the elusive data weapons, and load them into the machines themselves. This ability unlocks new weapons for the Getter machines to use in battle. However, the data weapons are picky, only aligning themselves with one of each of the Getter Robo forms. This means that, for example, while Ryouma could install Eagle Tomahawk in Getter Dendoh to unlock new weapons, he could not get Hayato to install Jaguar Drill for Getter Dendoh.

Bear Armor: When Getter Flame equips Bear Missile, it gains a durable outer shell of armor that protects it from enemy attacks.

Deep Armor: When Getter Flame equips the improved Poseidon Missile, it gains armor stronger then the previous form's armor, allowing it to take more punishment.

Open Gear: Another program sequence in each of the Getter machines, it is only active when all three machines are combined. It is a surprise evasive measure to avoid sudden enemy attacks. When activated, all three machines split apart to evade the incoming attack, then form together again quickly, ready to counter-strike.

Combination Sequence: The Flame Machine, along with the other machines, each came equipped with a computer that had a pre-programmed combination sequence written onto it that, when activated, would allow a relatively novice pilot to safely combine and separate from the Getter's multiple configurations. This program also allows one combined form to switch to another combined form when the need arises.

Weapon Data

Gear Smash: This simple attack has Getter Flame hurry toward the enemy and smash them with an overhand double fist smash.

Finger Net: Equipped in it's fingers, Getter Flame can launch nets at the enemy that are durable enough to hinder their movement.

Getter Vortex: Getter Flame can use it's own turbines to create a vortex of air that thrashes the enemy about. It is particularly devastating under water.

Daisetsusan Oroshi: A technique Musashi has mastered, it's name means Big Snowy Mountain Drop. Getter Flame hurries forward at the enemy, and grasps onto them. Lifting them into the air, Flame spins around rapidly, holding on tightly to the enemy before letting them go, sending them flying through the air.

Chest Missiles: When Getter Flame equips the Bear Missile data weapon, it gains several missile bays on various parts of it's form. For this particular attack, it uses the missile bay that forms on it's chest to unleash a barrage of missiles on the enemy.

Large Missile: These larger missiles are located on Getter Flame's shoulders, resting on it's upper back. Getter Flame hunkers down on it's hands, bracing itself as it launches these larger missiles at the enemy two at a time.

Bear Missile Final Attack: As with the other forms, the Bear Missile data weapon gives Getter Flame a devastating final attack. Charging all of it's missiles with getter energy, Getter Flame opens all of it's missile ports at once, firing countless missiles at the enemy, bombarding them into destruction.

Strong Missile: When Getter Flame upgrades from Bear Missile to Poseidon Missile, the strength of the missiles it equips increases significantly. In the case of the strong missiles, these large missiles are equipped on ports located on it's back that swing forward underneath it's arms for launch.

Mountain Missile Throw: The Mountain Missile Throw is a unique attack that has Getter Flame call down a large missile from the sky, easily twice the size of Flame itself. Catching it, Flame then spins around for momentum, before letting it fly at the enemy with devastating consequences.

Poseidon Missile Final Attack: This improved missile barrage final attack has Getter Flame open all it's missile ports, and fire all of it's missiles at once like before, with the addition of firing a laser targeting beacon at enemy. This is to give a target for a sudden falling barrage of mountain missiles from above, which completely decimate the enemy.

Tomahawk Cutter: The weapon that is formed by the Kiba data weapon is highly unusual. On one end is a single-headed tomahawk blade, with a menacing spiked ball fused with it. On the other end of the weapon is a large drill, that can open up to reveal missile banks inside. For this particular attack though, Getter Flame rushes the enemy, and smashes them over and over with the spiked ball, before ending the attack with a powerful slash with the jagged tomahawk.

Missile Whirlwind: The weapon that is formed by the Kiba data weapon is highly unusual. On one end is a single-headed tomahawk blade, with a menacing spiked ball fused with it. On the other end of the weapon is a large drill, that can open up to reveal missile banks inside. For this particular attack though, Getter Flame points the drill end of the weapon at the enemy, and activates it. While it spins, it suddenly opens, and fires a whirlwind barrage of missiles at the enemy.

Kiba Driller: The weapon that is formed by the Kiba data weapon is highly unusual. On one end is a single-headed tomahawk blade, with a menacing spiked ball fused with it. On the other end of the weapon is a large drill, that can open up to reveal missile banks inside. For this particular attack though, Getter Flame hurries at the enemy, the drill end of it's weapon poised to strike. At top speed it slams into the enemy, drilling through them quickly.

Kiba Striker Final Attack: This attack combines all three elements of the Kiba Striker, pouring all of Getter Flame's energy into the effort. As Getter Energy surges through the weapon, Getter Flame rushes the enemy, crashing into them with the spiked ball portion of the tomahawk, before hacking at them viciously with the blade. Then, it jams the drill into the enemy, drilling into them a bit, before activating the missile banks, finishing the enemy off in explosive fashion.

Technical and Historical Notes

When the Getter Machines combine, with Flame Machine as the lead combiner, Getter Flame is formed. Getter Flame is the most durable of the three Getter forms, shrugging off attacks that might slow down the others. As mentioned before, Gear Fighter Getter Robo was constructed some time ago on the Planet Arktos to defend it from enemy forces. However, after a mysterious disaster, the Getter machines were forced to Earth where they now serve as Earth's protectors. Getter Flame serves as the role of tank, it's thick armor protecting it from harm. In addition, Getter Flame, despite it's name, is also the best at underwater combat. Aside from this, it is also the form that Bear Missile is one with, meaning only Getter Flame can equip Bear Missile's weaponry, or control it's bestial form. Finally, when Getter Flame is equipping it's data weapons, it's already thick armor can absorb even more punishment.


Eagle Tomahawk

Armor Material: Undocumented

Length: Undocumented

Weight: Undocumented

Pilot(s) of Note: Data Weapon

Creator(s): Unknown, Arktos Scientists(?)

Ability Data

Data Weapon: The Gear Fighter Getter Robo's data weapons work two ways. They can be used to load weapons onto the three getter forms, or they can be summoned themselves to assist the GEAR team in combat.

Weapon Data

Wing Tomahawk: Eagle Tomahawk's wings turn into sharp axe-like blades, letting it slash the enemy as it flies by.

Soaring Beak: Eagle Tomahawk soars up in the air, then comes down in a spinning free-fall, biting onto the enemy with it's beak and twisting through.

Technical and Historical Notes

The origins of these strange digital creatures are shrouded in mystery, but it is believed that they are the guardians of Planet Arktos, destined to assist Gear Fighter Getter Robo in combat. Coming to Earth along with Getter Robo years ago, they split apart across the world and went into hiding, waiting for the time where they would be needed. Then, when the Dingulfer Empire finally made it's appearance on Earth, they made their move. Eagle Tomahawk was the first to make it's appearance, soaring through the skies over Japan. Both the Dinogulfer Empire and GEAR made attempts to capture it, and in the end it was Ryouma who proved himself. Eagle Tomahawk allowed him to download it's form into his control device. Obviously, it's form is that of a red colored, shimmering eagle.


Jaguar Drill

Armor Material: Undocumented

Length: Undocumented

Weight: Undocumented

Pilot(s) of Note: Data Weapon

Creator(s): Unknown, Arktos Scientists(?)

Ability Data

Data Weapon: The Gear Fighter Getter Robo's data weapons work two ways. They can be used to load weapons onto the three getter forms, or they can be summoned themselves to assist the GEAR team in combat.

Weapon Data

Claw Slash: Jaguar Drill has vicious claws that it uses to slash the enemy. A pretty basic attack.

Tail Drill: Jaguar Drill also has a drill on the end of it's tail. For this attack, it leaps at the enemy, wraps it's tail around them, and drills into them.

Technical and Historical Notes

The origins of these strange digital creatures are shrouded in mystery, but it is believed that they are the guardians of Planet Arktos, destined to assist Gear Fighter Getter Robo in combat. Coming to Earth along with Getter Robo years ago, they split apart across the world and went into hiding, waiting for the time where they would be needed. Then, when the Dingulfer Empire finally made it's appearance on Earth, they made their move. Jaguar Drill was the second one to make it's appearance, skulking through the city that GEAR was located in. Both the Dinogulfer Empire and GEAR made attempts to capture it, and in the end it was Hayato who used his cunning to win it over. Jaguar Drill allowed him to download it's form into his control device. Obviously, it's form is that of a blue colored, shimmering jaguar, with a drill on the end of it's tail.


Bear Missile

Armor Material: Undocumented

Length: Undocumented

Weight: Undocumented

Pilot(s) of Note: Data Weapon

Creator(s): Unknown, Arktos Scientists(?)

Ability Data

Data Weapon: The Gear Fighter Getter Robo's data weapons work two ways. They can be used to load weapons onto the three getter forms, or they can be summoned themselves to assist the GEAR team in combat.

Weapon Data

Fang Crusher: For this attack, Bear Missile bites into the enemy with it's large fangs.

Missile Launcher: Bear Missile has missile ports on it's back that fires a barrage of missiles at the enemy.

Technical and Historical Notes

The origins of these strange digital creatures are shrouded in mystery, but it is believed that they are the guardians of Planet Arktos, destined to assist Gear Fighter Getter Robo in combat. Coming to Earth along with Getter Robo years ago, they split apart across the world and went into hiding, waiting for the time where they would be needed. Then, when the Dingulfer Empire finally made it's appearance on Earth, they made their move. Bear Missile was the final one to make it's appearance, lurking in the rivers and lakes near the city that GEAR was located in. Both the Dinogulfer Empire and GEAR made attempts to capture it, and in the end it was Musashi who's stubbornness forced it to relent. Bear Missile allowed him to download it's form into his control device. Obviously, it's form is that of a yellow-ish, shimmering bear.


Dragon Tomahawk

Armor Material: Undocumented

Length: Undocumented

Weight: Undocumented

Pilot(s) of Note: Data Weapon

Creator(s): Unknown, Arktos Scientists(?)

Ability Data

Data Weapon: The Gear Fighter Getter Robo's data weapons work two ways. They can be used to load weapons onto the three getter forms, or they can be summoned themselves to assist the GEAR team in combat.

Weapon Data

Double Wing Tomahawk: Dragon Tomahawk has two sets of wings, each that transforms into axe-like blades that can be used to slash the enemy twice as it flies past.

Soaring Talon: Dragon Tomahawk lunges forward at the enemy, gripping them tightly in it's talons as it drags them along the ground.

Technical and Historical Notes

When the data weapons were afflicted by a horrible digital virus, they were badly disabled, and in danger of being wiped from existence. Despite GEAR's best efforts, it seemed that all hope was lost. However, the Getter Robo team refused to give up and fought on, with thoughts of their data weapon friends in their minds. This show of will and determination unlocked something within the data weapons, short moments before they faded away. A fire inside was lit, and they each fought back, taking on new, stronger forms. Eagle Tomahawk became Dragon Tomahawk, a shimmering red dragon that soars through the air on large, powerful looking wings.


Liger Drill

Armor Material: Undocumented

Length: Undocumented

Weight: Undocumented

Pilot(s) of Note: Data Weapon

Creator(s): Unknown, Arktos Scientists(?)

Ability Data

Data Weapon: The Gear Fighter Getter Robo's data weapons work two ways. They can be used to load weapons onto the three getter forms, or they can be summoned themselves to assist the GEAR team in combat.

Weapon Data

Claw Flurry: Liger Drill hurries forward at the enemy, and unleashes a sudden flurry of claw slashes.

Fang Drill: Liger Drill's fangs are actually a pair of drills, that it can use to tear the enemy brutally when it bites into them.

Technical and Historical Notes

When the data weapons were afflicted by a horrible digital virus, they were badly disabled, and in danger of being wiped from existence. Despite GEAR's best efforts, it seemed that all hope was lost. However, the Getter Robo team refused to give up and fought on, with thoughts of their data weapon friends in their minds. This show of will and determination unlocked something within the data weapons, short moments before they faded away. A fire inside was lit, and they each fought back, taking on new, stronger forms. Jaguar Drill became Liger Drill, a shimmering blue cat-like beast with two large tusk-like fangs that were in actuality a pair of drills.


Poseidon Missile

Armor Material: Undocumented

Length: Undocumented

Weight: Undocumented

Pilot(s) of Note: Data Weapon

Creator(s): Unknown, Arktos Scientists(?)

Ability Data

Data Weapon: The Gear Fighter Getter Robo's data weapons work two ways. They can be used to load weapons onto the three getter forms, or they can be summoned themselves to assist the GEAR team in combat.

Weapon Data

Sea Trident: Poseidon Missile is an unusual data weapon, taking the form of a strange sea-born beast. It is armed with a three pronged spear that it uses to impale enemies.

Deep Missile: Poseidon Missile also has missile ports that fire improved glowing blue missiles that lock on to an enemy.

Technical and Historical Notes

When the data weapons were afflicted by a horrible digital virus, they were badly disabled, and in danger of being wiped from existence. Despite GEAR's best efforts, it seemed that all hope was lost. However, the Getter Robo team refused to give up and fought on, with thoughts of their data weapon friends in their minds. This show of will and determination unlocked something within the data weapons, short moments before they faded away. A fire inside was lit, and they each fought back, taking on new, stronger forms. Bear Missile became Poseidon Missile, undergoing the strangest transformation out of the three data weapons. It became a shimmering yellow-ish beast that appeared to be a water-borne creature.


Choujuuoh Kiba

Armor Material: Undocumented

Length: Undocumented

Weight: Undocumented

Pilot(s) of Note: Data Weapon

Creator(s): Unknown, Arktos Scientists(?)

Ability Data

Data Weapon: The Gear Fighter Getter Robo's data weapons work two ways. They can be used to load weapons onto the three getter forms, or they can be summoned themselves to assist the GEAR team in combat.

Weapon Data

Wing Tomahawk: Choujuuoh Kiba is a unique data weapon that is the combined might of the first three data weapons. It appears to be a bear with eagle-like wings, and a long smooth tail with a drill on the end. It's wings can become like blades, similar to Eagle Tomahawk's, which can be used to slash the enemy.

Tail Drill: Choujuuoh Kiba wraps it's tail around the enemy like Jaguar Drill, and forces the drill-like tip of it's tail through the enemy.

Missile Launcher: Choujuuoh Kiba has missile ports along it's back, which it can use to fire barrages of missiles at the enemy.

Technical and Historical Notes

Choujuuoh Kiba is the result of each member of the Getter team loading their data weapons all at the same time. What forms from this is a strange beast with the body of a bear, Jaguar Drill's drill tail, and a pair of feathery wings. Unlike the other data weapons, Choujuuoh Kiba's weapon form, Kiba Striker, can be loaded on all three Getter forms. However, when the data weapons took their evolved forms, Choujuuoh Kiba was no longer possible, as the evolved forms instead summoned forth the Jin Gear Getter form.


Full Armor Getter Dendoh

Armor Material: Undocumented

Length: Undocumented

Weight: Undocumented

Pilot(s) of Note: Ryouma Nagare, Hayato Jin, Musashi Tomoe

Creator(s): Unknown, Arktos Scientists(?)

Ability Data

Hyper Getter Drive: Getter Dendoh and it's respective other forms use a unique form of energy to maintain power during battle. This 'Getter Energy' is highly unstable, and must be stored on large battery packs. The Getter Machines are simply not compatible with other energy sources, however are able to switch out drained batteries for fresh ones with the help of the Lady Command Fighter, and it's Getter Battery launchers.

Chodendoh Armor: In order to boost Getter Dendoh's defense, the full armor weapon system built for it was equipped with installable armor that fit on it's chest, arms, and legs while leaving it's turbines free.

Armor Purge: Although the full armor weapon system allows Getter Dendoh to battle for a time against stronger forces without the help of data weapons, it may come a time where the weapons on the system run out of ammo, or the armor is badly damaged. If such a time comes, then Ryouma is able to purge the armor free, also giving the Getter Robo back it's ability to Open Gear, and switch to other forms.

Weapon Data

Gatling Gun: Full Armor Getter Dendoh is equipped with a pair of potent gatling guns on it's chest.

Shoulder Missile: FA Getter Dendoh has a pair of missile launchers equipped to the armor on it's shoulders.

Getter Slicer: These two small swords are equipped on FA Getter Dendoh's arms.

Getter Rifle: This rifle fires bursts of getter energy beams, rather then solid rounds.

High Power Rifle: Unlike the smaller getter rifle, this far larger firearm fires large exploding shells.

Getter Harken: FA Getter Dendoh uses this unique weapon to slash the enemy multiple times, spinning the bladed weapon skillfully.

Plasma Thunder: FA Getter Dendoh has a pair of plasma converters built into the armor on it's arms, which allow it to transform the getter energy in it's batteries to destructive plasma energy. Building this energy into it's hands, it can hurl bolts of plasma force at the enemy.

Technical and Historical Notes

When the data weapons were badly infected by a deadly digital virus, it left Gear Fighter Getter Robo badly underpowered in the face of a full-on invasion by the Dinogulfer Empire. To try and give them a better chance, the scientists at GEAR developed a full armor weapon system for Getter Dendoh. Aside from a thick outer layer of armor, the system has several weapons built into it. In addition, special plasma converters were built into it's forearm armor to allow it to use more stable energy attacks. Although this full armor weapon system was useful at first, eventually damage to it's armor and low ammo counts forced Ryouma to purge it away, taking his chances with the standard Getter forms.


Jin Gear Getter

Armor Material: Undocumented

Length: Undocumented

Weight: Undocumented

Pilot(s) of Note: Ryouma Nagare, Hayato Jin, Musashi Tomoe

Creator(s): Unknown, Arktos Scientists(?)

Ability Data

Infinite Reactor: The Jin Gear Getter is the true form of Gear Fighter Getter Robo, and can only be achievable when the data weapons transform into their primal forms. When Drive Install is used on all three data weapons, then their power is unlocked, and a powerful transformation begins. The most significant effect of this transformation is the unlocking of the unstable Getter Energy, tapping into it's core and harnessing it safely, giving the Getter unlimited power.

Drive Install: The command device that allows each of the pilots to use the Getter forms also holds another secret. The ability to download the elusive data weapons, and load them into the machines themselves. This ability unlocks new weapons for the Getter machines to use in battle. However, the data weapons are picky, only aligning themselves with one of each of the Getter Robo forms. This means that, for example, while Ryouma could install Eagle Tomahawk in Getter Dendoh to unlock new weapons, he could not get Hayato to install Jaguar Drill for Getter Dendoh. In Jin Gear Getter's case, the drive install function allows the other getters to directly transform into this form. If this form is unleashed, the Getter team cannot transform back until the heat of combat has subsided.

Rejuvenation: Another effect of unleashing the Jin Gear form is making the pilots one with the machine. Effectively, this allows Ryouma and the others to will the Getter Robo to repair itself of damage dealt by enemy forces during combat. While not offering complete invincibility, it allows the GEAR team to come back from the brink of destruction fairly quickly.

Weapon Data

Getter Tomahawk: This massive tomahawk is far larger then any of the others used in previous forms. Double-sided with a spike in the middle, Jin Gear Getter rushes the enemy quickly, swinging the tomahawk around and slicing them in two with a single slash.

Tomahawk Lancer: This unique attack has Jin Gear Getter suddenly firing off multiple tomahawks at the enemy at once, bombarding them with bladed doom.

Getter Beam: Jin Gear Getter, using it's incredible resources, fires off a tremendously huge beam of getter energy, cutting through the enemy like hot butter. This attack can also be used in a swiping motion, taking out multiple enemies at once.

Double Getter Tomahawk Slash: Sporting a pair of the massive tomahawks, Jin Gear Getter soars at the enemy, slashing through them once, then slashing through them again in a criss-cross motion.

Shine Spark: Jin Gear Getter channels getter energy all throughout it's body, until it's literally nearly coming apart at the seams. It then soars at the enemy, darting erratically through the air. Then, just before it collides with the enemy, it flips backwards, sending the excess getter energy into the enemy with tremendous force.

Final Getter Crush: Surging with getter energy, Jin Gear Getter flies forward at the enemy, burying it's fist deep inside them. Then, it forces getter energy out through it's hand. Jin Gear Getter's hand swells and increases in size, before the energy explodes out wards, destroying the enemy from the inside out.

Stoner Sunshine: Jin Gear Getter braces itself as it builds getter energy into it's hands. Arcs of electricity dance around the unit as the light surrounding the area seems to be sucked into the ball of energy forming in Jin Gear's hands. Finally, when the ball is big enough, Jin Gear Getter hurls it at the enemy. The ball of chaotic getter energy darts through the air as if alive, before slamming into the enemy.

Getter Tomahawk Final Attack: Jin Gear Getter's final attack is so destructive, that in the single instance it was used, the team had to trick it's targets out into space to avoid causing damage to Planet Arktos. Taxing it's Infinite Reactor to it's limit, Jin Gear Getter burns brilliantly with getter energy, nearly causing itself to melt away. From here, it creates a huge tomahawk composed entirely of getter energy. This tomahawk is large enough and powerful enough to destroy anything that it cuts through, even potentially planets. Jin Gear Getter then uses this massive weapon to slash through the enemy, utterly annihilating them.

Technical and Historical Notes

When the data weapons evolved into their stronger forms, they became one with their respective owners once again. In the heat of battle, they served the Getter team well. However, during the final confrontation, it became clear that the team needed something more to gain the edge against it's enemies. Remembering how they originally formed Kiba Striker, along with a single voice in their mind, they decided to try and load all three of the evolved data weapons at once. This caused a dramatic transformation, as Gear Fighter Getter Robo grew in size, turned blue in color, and grew pupils in it's eyes. It became Jin Gear Getter, the true and ultimate form of the getter energy flowing inside the machine. With this powerful new form, the Getter team was able to defeat Master Gooru and Grand Demon Yuraa at the same time, freeing Planet Arktos from the rule of the Dinogulfer Empire.

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Dendoh Machine

Statistics:

HP: 1500, EN: 70, Agi: 200

IS: 4, Move: F, Size: S, Rank: 2

Weapons:

[+] Machine Gun- 400 damage, 10 rounds [+40%]

[+] Getter Missile (P)- 700 damage, 20 rounds [+10%]

Combo Attacks:

[+] Gear Crash Attack- 400 damage x 3, 3 rounds [+40%]

Inherent Abilities:

1) Aircraft, Getter Machine, Gear Fighter

2) Countershoot: Machine Gun

3) Combine (Getter Dendoh): Dendoh Machine (Lead Unit), Ogre Machine, Flame Machine

4) Gear Crash Attack: Requires an allied Ogre Machine and Flame Machine to execute.

Purchasing Cost: 120 Credits

Ogre Machine

Statistics:

HP: 1200, EN: 70, Agi: 180

IS: 4, Move: G, Size: S, Rank: 2

Weapons:

[+] Machine Gun- 400 damage, 10 rounds [+40%]

[+] Getter Missile (P)- 700 damage, 20 rounds [+10%]

[+] Get Laser (B)- 1000 damage, 10 EN/attack [+10%]

Combo Attacks:

[+] Gear Crash Attack- 400 damage x 3, 3 rounds [+40%]

Inherent Abilities:

1) Vehicle, Getter Machine, Gear Fighter

2) Countershoot: Machine Gun

3) Combine (Getter Ogre): Ogre Machine (Lead Unit), Dendoh Machine, Flame Machine

4) Gear Crash Attack: Requires an allied Dendoh Machine and Flame Machine to execute.

Purchasing Cost: 140 Credits

Flame Machine

Statistics:

HP: 1800, EN: 70, Agi: 230

IS: 4, Move: G/W, Size: S, Rank: 2

Weapons:

[+] Machine Gun- 400 damage, 10 rounds [+40%]

[+] Getter Missile (P)- 700 damage, 20 rounds [+10%]

Combo Attacks:

[+] Gear Crash Attack- 400 damage x 3, 3 rounds [+40%]

Inherent Abilities:

1) Vehicle, Submersible, Getter Machine, Gear Fighter

2) Countershoot: Machine Gun

3) Damage Received -5%

4) Combine (Flame Getter): Flame Machine (Lead Unit), Dendoh Machine, Ogre Machine

5) Gear Crash Attack: Requires an allied Dendoh Machine and Ogre Machine to execute.

Purchasing Cost: 140 Credits

Getter Dendoh

Statistics:

HP: 5800, EN: 200, Agi: 310

IS: 2, Move: F/G, Size: M, Rank: 9

Weapons:

[F] Forearm Spike (MV:5)- 300 damage/2 EN [+0%]

[F] Spinning Back Knuckle (M)- 800 damage [+0%]

[F] Power Slide- 2600 damage, 10 EN/attack [+10%]

[+] Get-Laser Cannon (B)- 2000 damage, 8 rounds [+10%]

[F] Bicycle Kick- 4000 damage, 20 EN [+0%]

[+] Getter Beam- 6000 damage, 30 EN/attack [+10%]

Eagle Tomahawk Install Weapons:

[F] Tomahawk Slash (M)- 1500 damage [+0%]

[H] Tomahawk Boomerang (PS)- 1000 damage x 2, 10 EN/attack [+10%]

[H] Eagle Tomahawk Final Attack (SV)- 35 damage x 2/EN, Barrier Pierce, Expends all but 10 EN [+30%]

Dragon Tomahawk Install Weapons:

[F] Double Tomahawk Ripper (M)- 1500 damage # 2, 10 EN/attack [+0%]

[H] Double Tomahawk Storm (PS)- 1000 damage x 4, 20 EN/attack [+10%]

[H] Dragon Tomahawk Final Attack (F)- 80 damage/EN, Barrier Pierce, Expends all but 10 EN [+30%]

Kiba Striker Install Weapons:

[F] Tomahawk Cutter- 4000 damage, 20 EN/attakck [+20%]

[+] Missile Whirlwind (PGSF:10)- 650 damage, 40 rounds [+25%]

[F] Kiba Driller (V:5) 1000 damage/5 EN [+20%]

[H] Kiba Striker Final Attack (V) 100 damage/EN, Barrier Pierce, Expends all but 10 EN [+30%]

MAP Attacks:

[F] Cyclone Smasher Kick (I:5)- 4800 damage, 30 EN/attack [+20%]

Inherent Abilities:

1) Getter Machine, Gear Fighter

2) Countercut: Forearm Spike, Tomahawk Slash, Double Tomahawk Ripper

3) Countershoot: Get-Laser Cannon

4) Damage Received -15%

5) Eagle's Wind (Barrier): Found in MechDev Lexicon. Requires you to be able to use Eagle Tomahawk install.

6) Dragon's Fire (Barrier): Found in MechDev Lexicon. Requires you to be able to use Dragon Tomahawk install.

7) Hyper Getter Drive: Same effects as Hyper Plasma Drive.

8) File Load Data Weapon (Gear Fighter Getter Robo): Found in MechDev Lexicon

9) Drive Install (Gear Fighter Getter Robo): Found in MechDev Lexicon

10) Open Gear: Same effects as Open Get.

11) Change to Getter Ogre

12) Change to Getter Flame

Purchasing Cost:

Dendoh Machine, Ogre Machine and Flame Machine must be in your inventory. This is a combined unit.

Pilot Slots: 3

Getter Ogre

Statistics:

HP: 5800, EN: 200, Agi: 280

IS: 2, Move: F/G, Size: M, Rank: 9

Weapons:

[+] Get-Lasers (B)- 1200 damage, 5 EN/attack [+10%]

[F] Capoeira Kick (M)- 1200 damage [+0%]

[F] Busaiko Knee Kick (M)- 3000 damage, 10 EN/attack [+10%]

[F] Getter Vision Attack (X:8)- 700 damage/5 EN [+0%]

Jaguar Drill Install Weapons:

[F] Drill Arm (V:5)- 600 damage/3 EN, Drill, [+20%]

[H] Jaguar Hurricane (S)- 2000 damage, 10 EN/attack [+20%]

[H] Jaguar Drll Final Attack (SV)- 78 damage/EN, Barrier Pierce, Expends all but 10 EN [+30%]

Liger Drill Install Weapons:

[F] Mach Drill Special (X:8)- 800 damage/5 EN [+10%]

[H] Liger Chain Attack- 3000 damage, 15 EN/attack [+20%]

[H] Liger Drill Final Attack (SV)- 82 damage/EN Barrier Pierce, Expends all but 10 EN [+30%]

Kiba Striker Install Weapons:

[F] Tomahawk Cutter- 4000 damage, 20 EN/attakck [+20%]

[+] Missile Whirlwind (PGSF:10)- 650 damage, 40 rounds [+25%]

[F] Kiba Driller (V:5) 1000 damage/5 EN [+20%]

[H] Kiba Striker Final Attack (V) 100 damage/EN, Barrier Pierce, Expends all but 10 EN [+30%]

Inherent Abilities:

1) Getter Machine, Gear Fighter

2) Countercut: Drill Arm, Mach Drill Special or Req: Martial Arts Mastery

3) Countershoot: Get-Lasers

4) Getter Vision (2/5): Same effects as Double Image. Requires you to be able to use Jaguar Drill Install.

5) Getter Vision (2/4): Same effects as Double Image. Requires you to be able to use Liger Drill Install.

6) Hyper Getter Drive: Same effects as Hyper Plasma Drive.

7) File Load Data Weapon (Gear Fighter Getter Robo): Found in MechDev Lexicon

8) Drive Install (Gear Fighter Getter Robo): Found in MechDev Lexicon

9) Open Gear: Same effects as Open Get.

10) Change to Getter Dendoh

11) Change to Getter Flame

12) Getter Vision Attack: Requires you to be able to use Jaguar Drill Install.

Purchasing Cost:

Dendoh Machine, Ogre Machine and Flame Machine must be in your inventory. This is a combined unit.

Pilot Slots: 3

Getter Flame

Statistics:

HP: 5800, EN: 200, Agi: 340

IS: 2, Move: G/W, Size: M, Rank: 9

Weapons:

[F] Gear Smash (M)- 1400 damage [+0%]

[H] Finger Net (P)- 50 damage, Mobility Break [+0%]

[H] Getter Vortex (SV:7)- 700 damage/4 EN [+20%]

[F] Daisetsusan Oroshi (V:10)- 1000 damage/5 EN [+10%]

Bear Missile Install Weapons:

[+] Chest Missiles (PGSF:10)- 400 damage, 60 rounds [+20%]

[+] Large Missile (PGS)- 2000 damage # 2, 10 rounds [+25%]

[H] Bear Missile Final Attack (SF)- 75 damage/EN, Barrier Pierce, Expends all but 10 EN [+30%]

Poseidon Missile Install Weapons:

[+] Strong Missile (PGS)- 2400 damage # 2, 10 rounds [+25%]

[H] Mountain Missile Throw (S)- 6000 damage, 4 rounds [+20%]

[H] Poseidon Missile Final Attack (SF)- 80 damage/EN Barrier Pierce, Expends all but 10 EN [+30%]

Kiba Striker Install Weapons:

[F] Tomahawk Cutter- 4000 damage, 20 EN/attakck [+20%]

[+] Missile Whirlwind (PGSF:10)- 650 damage, 40 rounds [+25%]

[F] Kiba Driller (V:5) 1000 damage/5 EN [+20%]

[H] Kiba Striker Final Attack (V) 100 damage/EN, Barrier Pierce, Expends all but 10 EN [+30%]

Inherent Abilities:

1) Getter Machine, Gear Fighter

2) Countercut: Drill Arm, Mach Drill Special or Req: Martial Arts Mastery

3) Countershoot: Get-Lasers

4) Damage Received -30%

5) Bear Armor: Damage Received -40%. Requires Bear Missile to be installed.

6) Depe Armor: Damage Received -50%. Requires Poseidon missile to be installed.

6) Hyper Getter Drive: Same effects as Hyper Plasma Drive.

7) File Load Data Weapon (Gear Fighter Getter Robo): Found in MechDev Lexicon

8) Drive Install (Gear Fighter Getter Robo): Found in MechDev Lexicon

9) Open Gear: Same effects as Open Get.

10) Change to Getter Dendoh

11) Change to Getter Ogre

X) Getter Vortex: Weapon Damage +25% and Accuracy +10% in Water Terrains.

Purchasing Cost:

Dendoh Machine, Ogre Machine and Flame Machine must be in your inventory. This is a combined unit.

Pilot Slots: 3

Eagle Tomahawk

Statistics:

HP: 2500, EN: 100, Agi: 280

IS: 0, Move: F, Size: M, Rank: 3

Weapons:

[F] Wing Tomahawk (M)- 1200 damage [+0%]

[F] Soaring Beak- 2000 damage, 10 EN/attack [+15%]

Inherent Abilities:

1) Data Weapon

Purchasing Cost: 100 Credits

Jaguar Drill

Statistics:

HP: 2300, EN: 100, Agi: 270

IS: 0, Move: F, Size: M, Rank: 3

Weapons:

[F] Claw Slash (M)- 1100 damage [+0%]

[F] Tail Drill (V:3)- 850 damage/5 EN [+20%]

Inherent Abilities:

1) Data Weapon

Purchasing Cost: 100 Credits

Bear Missile

Statistics:

HP: 2700, EN: 100, Agi: 310

IS: 0, Move: F, Size: M, Rank: 3

Weapons:

[F] Fang Crusher (M)- 1300 damage [+0%]

[+] Missile Launcher (PGSF:6)- 400 damage, 30 rounds [+25%]

Inherent Abilities:

1) Data Weapon

2) Damage Received -10%

Purchasing Cost: 100 Credits

Dragon Tomahawk

Statistics:

HP: 3000, EN: 120, Agi: 280

IS: 0, Move: F, Size: M, Rank: 3

Weapons:

[F] Double Wing Tomahawk (M)- 1500 damage [+0%]

[F] Soaring Talon- 2500 damage, 10 EN/attack [+15%]

Inherent Abilities:

1) Data Weapon

Evolution Cost: 5 (Eagle Tomahawk)

Resale Value: 75 Credits.

Liger Drill

Statistics:

HP: 2800, EN: 120, Agi: 270

IS: 0, Move: F, Size: M, Rank: 3

Weapons:

[F] Claw Flurry (M)- 1400 damage [+0%]

[F] Fang Drill (V:4)- 900 damage/4 EN [+20%]

Inherent Abilities:

1) Data Weapon

Evolution Cost: 5 (Jaguar Drill)

Resale Value: 75 Credits.

Poseidon Missile

Statistics:

HP: 3200, EN: 120, Agi: 280

IS: 0, Move: F, Size: M, Rank: 3

Weapons:

[F] Sea Trident (M)- 1600 damage [+0%]

[+] Deep Missile (PGSF:6)- 500 damage, 30 rounds [+25%]

Inherent Abilities:

1) Data Weapon

2) Damage Received -10%

Evolution Cost: 5 (Bear Missile)

Resale Value: 75 Credits.

Choujuuoh Kiba (Gear Fighter Getter Robo ver.)

Statistics:

HP: 4200, EN: 170, Agi: 270

IS: 0, Move: F/G, Size: M, Rank: 5

Weapons:

[F] Wing Tomahawk (M)- 1200 damage [+0%]

[F] Tail Drill (V:5)- 750 damage/5 EN [+20%]

[+] Missile Launcher (PGSF:6)- 550 damage, 30 rounds [+25%]

Inherent Abilities:

1) Data Weapon

2) Damage Received -10%

Purchasing Cost:

N/A. To acquire this unit, Eagle Tomahawk, Jaguar Drill, and Bear Missile must be in your inventory. Choujuuoh Kiba will then be available to use.

Full Armor Getter Dendoh

Statistics:

HP: 6400, EN: 200, Agi: 340

IS: 2, Move: F/G, Size: L, Rank: 11

Weapons:

[+] Gatling Guns- 600 damage, 20 rounds [+40%]

[+] Missile Launcher (PGSX:2)- 1200 damage, 16 rounds [+25%]

[F] Getter Slicer (M)- 700 damage # 2 [+0%]

[+] Getter Rifle- 2500 damage, 10 rounds [+10%]

[+] High-Power Rifle- 4000 damage, 3 rounds [+20%]

[F] Getter Harken (F:6)- 900 damage/5 EN [+20%]

[H] Plasma Thunder- 5400 damage, Barrier Pierce, 25 EN/attack [+30%]

Inherent Abilities:

1) Getter Machine, Gear Fighter

2) Countercut: Getter Slicer, Getter Harken

3) Countershoot: Gatling Guns, Getter Rifle

4) Damage Received -30%

5) Hyper Getter Drive: Same effects as Hyper Plasma Drive.

6) Separate (Getter Dendoh)

Purchasing Cost:

Install the Dendoh Full Armor Parts onto Getter Dendoh. This is a combined unit.

Pilot Slots: 3

Jin Gear Getter

Statistics:

HP: 7200, EN: 200, Agi: 330

IS: 2, Move: F/G, Size: L, Rank: 15

Weapons:

[H] Tomahawk Lancer (PSX:8)- 1000 damage/5 EN [+0%]

[F] Getter Tomahawk- 3800 damage, 30 EN/attack [+20%]

[H] Getter Beam- 4800 damage, 40 EN/attack [+10%]

[F] Double Getter Tomahawk Slash- 3000 damage # 2, 50 EN/attack [+20%]

[H] Shine Spark- 6400 damage, 60 EN/attack, Barrier Pierce [+30%]

[F] Final Getter Crush- 7500 damage, Armor Pierce, 70 EN/attack [+30%]

[H] Stoner Sunshine- 9000 damage, Barrier Pierce, 80 EN/attack [+30%]

[F] Getter Tomahawk Final Attack (V)- 90 damage/EN, Barrier Pierce, Expends all but 10 EN [+30%]

Inherent Abilities:

1) Getter Machine, Gear Fighter

2) Countercut: Getter Tomahawk, Double Getter Tomahawk Slash

3) Countershoot: Getter Beam

4) HP Regen M

5) Infinite Reactor: EN Regen 100%

6) Damage Received -30%

7) Dragon's Fire (Barrier): Found in MechDev Lexicon

8) Getter Vision (2/4): Same effects as Double Image. Requires you to be able to use Liger Drill Install.

9) Hyper Getter Drive: Same effects as Hyper Plasma Drive.

Purchasing Cost:

N/A. Transform to this form using Drive Install (Gear Fighter Getter Robo).

Pilot Slots: 3

---

Drive Install (Gear Fighter Getter Robo)

Class: Transformation, Activated

Description: A Gear Fighter's ability to install Data Weapons and use them for battle.

Ability: Enable one of the Data Weapon Install Attacks and./or abilities on a unit with this ability. Requires the appropriate Data Weapons in inventory. You may unlock a number of Data Weapons equal to the number of Evo points on a unit. Kiba Striker require all three of Eagle Tomahawk, Jaguar Drill, and Bear Missile to be unlocked. If Dragon Tomahawk, Liger Drill, and Poseidon Missile are unlocked, and Getter Dendoh has 8 Evo points, you may Change to Jin Gear Getter, as per the Change to [unit] lexicon entry. For every two Data Weapons unlocked the unit's rank raises by 1 (Kiba Striker counts as two data weapons for these purposes, and Jin Gear Getter counts as it's own unit). If a Data Weapon has been loaded using File Load Data Weapon (Gear Fighter Getter Robo), it must be unsummoned before it can be installed.

File Load Data Weapon (Gear Fighter Getter Robo)

Class: Summon

Description: A Gear Fighter's special ability to load the program of a Data Weapon and summon it to attack its enemies.

Ability: Same effects as Summon, however in order to summon the Data Weapon, you must have unlocked it as per Drive Install (Gear Fighter Getter Robo) and the Data Weapon must be in your inventory. You may not summon a Data Weapon that is currently installed. Data Weapons can still be re-summoned or installed with Drive Install (Gear Fighter Getter Robo) ability even if they are destroyed.

Eagle's Wind

Class: Barrier

Description: A special barrier that can only be used by Gear Fighters when Eagle Tomahawk is available.

Ability: Negates the first 2000 damage from a single attack phase for 5 EN.

Dragon's Fire

Class: Barrier

Description: A special barrier that can only be used by Gear Fighters when Eagle Tomahawk is available.

Ability: Negates the first 2500 damage from a single attack phase for 5 EN.

---

Cost to be added: 2250 (Jin) + 578 (FAGD) + 630 x 3 (Getter DendohOgreFlame) + 131 (Kiba) + 78 x 6 (other Data Weapons) + 53 x 3 (Getter Machines) = 5476 Credits (Approved)

Edited by Avitar

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The Modification Form #1

Date: February 11th, 2008

Weapon/Ability in question: Bicycle Kick on Getter Dendoh

Issues with Weapon/Ability: It ain't a (F) attack.

Possible Solution: It only hits once.

Reasoning for Solution: This isn't the silly Liu Kang version of a Bicycle Kick. This is the real version. Getter Dendoh flips in the air and kicks the enemy.

The Modification Form #2

Date: February 11th, 2008

Weapon/Ability in question: Cyclone Smasher Kick on Getter Dendoh.

Issues with Weapon/Ability: Not enough range.

Possible Solution: Make it a MAP?

Reasoning for Solution: The wave of energy that Getter Dendoh expels from this kick is meant to take out several enemies at once, like a MAP. It's similar to the MAP that Dendoh has.

Edited by BerlapSack

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Nice work. Still needs a few tag corrections, but hey, paid for.

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Dragon%20King.pngTiger%20King.png

Dual Personalities: Dragon King and Tiger King

Project Designation: None

Project Name: Dragon King, Tiger King

Project Information: (The RP for this project is based on Sensational Defender Trooper Squad.)

Long ago in a dimension known as Chokiji, there existed a great and evil group of villians known as the Baral Garden terrorized the land, casting a shadow of fear over the mobile citizens that lived in the city of Kijin. The only defense that the city had came from a pair of rival martial arts dojos, the Dragon Dojo, and the Tiger Dojo. Though they both fought for the common goal to defeat the Baral Garden, they refused to work together, thinking one another to be inferior. Even their leaders, Dragon King and Tiger King, could not get along. Dragon King was a proud warrior, respectful of tradition, spirituality, and honor. Tiger King seemed to be the opposite, fiery and hot-blooded, prefering to rush into things with reckless abandon. Their styles and personalities clashed so greatly, that any time they came face to face, they would immedietely begin to fight. It remained like this for years, neither side yielding to each other. The Baral Garden often took advantage of this conflict between the dojos, their servants escaping from conflicts when either side cannot agree who will land the finishing blow. Soon however, the Baral Garden came up with a heinous plan to destroy both clans, by killing Dragon and Tiger King. They tricked the two into facing each other in one on one combat far away from the city, and any backup.

The two of them fought savagely, wishing to settle once and for all who was better. Day became night as they fought, and soon they began to develop a grudging respect for one another. However, then the Baral Garden sprung their trap, unleashing their terrible monster, the Giant Dragon. Weak from combat, Dragon and Tiger King were no much for Giant Dragon, and were thrashed badly. They soon realized that their desire to be the best was going to be their downfall, and decided that they would have to unite their power to win. Thus, they performed an ancient ceremonial rite that bonded their chis, making them a single being with two minds. With their power united, they were able to defeat Giant Dragon, thwarting Baral Garden's plans. However, they were now and forever bonded in one body, able to take two different forms but unable to split. They returned to Kijin, and merged their dojos into one. Now focused on a single task, Kijin's future seemed bright, for now.


Weapon Modifications for Dragon King:

Weapon: Dragon's Wrath: Dragon King holds a special seal above his head, while calling upon the power of his ancestors. He then draws his hands back, gathering flames in his hands before launching them forwards, unleashing a fiery dragon that coils around the enemy, burning them.[/color] (No specific requests for this attack.)

Weapon: Dragon's Power: Using another seal card, Dragon King invokes the strength of his technique, before throwing the card into the air high above the enemy. There's a flash, and a tremendous anchor crashes down onto the enemy from above. (No specific requests for this attack.)

Weapon: Dragon's Bite: Dragon King calls forth the sacred sword of his ancestors, Ryuoh Hanzanken. He then flies into the air, before soaring down at the enemy, delivering a single powerful slash onto them. (No specific requests for this attack.)

Weapon: Dragon's Claw: Calling forth Ryuoh Hanzanken again, Dragon King summons forth all of his power and focus, in preparation of his ultimate attack. The blade changes, the top taking the shape of a dragon's head and glowing. Dragon King then flies into the air, and soars back down, slashing the enemy once, then again, unleashing fiery chi energy onto the enemy. (No specific requests for this attack.)

MAP Weapon: Dragon's Circle: Dragon King draws out several seal cards, focusing spiritual energy into them before sending them flying into the air. The seal cards then form a circle around a group of enemies, and unleashing a tempest of lightning and thunder among those trapped inside. (No specific requests for this attack.)


Dragon King's Frame and Systems:

Frame Modifications: Dragon King has trained all of his life to be strong both in body and mind, capable of fighting for great periods of time. (Dragon King's HP/EN should be equal to.. uh.. units of it's.. genre? I have no idea. He's got wings, so he can fly. His type.. uh.. I have no idea on that either.)

Dragon Aura: Dragon King is able to create an aura of protection around him by projecting his chi outwards. (A protective barrier.)

Healing Chi: Both Dragon King and Tiger King have incredibly powerful chis, that grant them strength in much of what they do. One such benefit is the ability to gradually heal wounds they suffer in combat. (A bit of HP regeneration.)

Blessed Rite of Tiger Transformation: Although Dragon King and Tiger King share a single body, they are able to change their forms, from dragon to tiger and back again. While in their respective forms, their minds are in control while the other remains in the back of their mind, still able to speak with the other through their minds. (Transform, clearly.)


Weapon Modifications for Tiger King:

Weapon: Tiger's Paw: Unlike Dragon King and his spiritual attacks, Tiger King is all about physical attacks. This particular attack has Tiger King gather his strength into his arm and launches at the enemy, driving his fist through them. (No specific requests for this attack.)

Weapon: Tiger's Frenzy: Tiger King is an expert with a vast array of weapons. One such weapon is a pair of nunchucks that have been passed down through his family for generations. Twirling them about rapidly, he hurries towards the enemy, unleashing a flurry of blows on them. (No specific requests for this attack.)

Weapon: Tiger's Fang: Another weapon that Tiger King is skilled with is an ancient, yet powerful naginata that was given to him by his father. Gripping it in both hands, Tiger King hurries at the enemy, slashing them once, before unleashing a brief flurry. He then jumps back and hurls the spear at the enemy. (No specific requests for this attack.)

Weapon: Tiger's Roar: Tiger King posesses a mighty voice in addition to his skill with weaponry. In fact, it is so powerful that he can let out a mighty roar that can crumble rocks, and damage enemies. (No specific requests for this attack.)

Weapon: Tiger's Rage: Tiger King summons forth all his strength to utilize his ultimate technique. He rushes the enemy, unleashing a vicious flurry of fist strikes. He then brings out his nunchucks, and delivers another flurry of blows with them. He then brings out his naginata, and slashes away at the enemy with that. Finally, he draws his fist back, as a spiraling rush of energy surges around it. Roaring, he forces his fist through the enemy, goring through them. (No specific requests for this attack.)


Tiger King's Frame and Systems:

Frame Modifications: Tiger King's training has focused his body incredibly, making him strong, and blindingly fast. (Tiger King's HP/EN would be the same as Dragon King's, I suppose. He don't fly, and his type would be whatever Dragon King's is.)

Tiger Shadow: Tiger King's blinding speed allows him to move so fast that at times he appears to be multiple beings, making it hard to target him for attack. (Double Image, perhaps.)

Healing Chi: Both Dragon King and Tiger King have incredibly powerful chis, that grant them strength in much of what they do. One such benefit is the ability to gradually heal wounds they suffer in combat. (A bit of HP regeneration.)

Blessed Rite of Dragon Transformation: Although Dragon King and Tiger King share a single body, they are able to change their forms, from dragon to tiger and back again. While in their respective forms, their minds are in control while the other remains in the back of their mind, still able to speak with the other through their minds. (Transform, clearly.)

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Dragon King

Statistics:

HP: 3200, EN: 180, Agi: 230

IS: 2, Move: F/G, Size: SS, Rank: 6

Weapons:

[F] Melee (M)- 1000 damage, [+0%]

[H] Dragon's Wrath- 1200 damage, 6 EN/attack [+20%]

[H] Dragon's Power- 2000 damage, 6 rounds [+15%]

[F] Dragon's Bite- 2800 damage, 15 EN/attack [+20%]

[F] Dragon's Claw- 1600 damage x 2, 25 EN/attack [+10%]

MAP Weapons:

[+] Dragon's Circle (I:4)- 2800 damage, 30 EN/attack [+0%]

Inherent Abilities:

1) Mobile Citizen

2) Countercut: Dragon's Bite, Dragon's Claw

3) HP Regen M

4) Dragon Aura (Barrier): Same effect as Barrier S.

5) Blessed Rite of Tiger Transformation: Same effect as Change to Tiger King.

Purchasing Cost: 500 Credits

Pilot Slots: 2

Tiger King

Statistics:

HP: 3200, EN: 180, Agi: 220

IS: 2, Move: G, Size: SS, Rank: 6

Weapons:

[F] Tiger's Paw (M)- 1200 damage, [+0%]

[F] Tiger's Frenzy (MF:6)- 600 damage/3 EN [+10%]

[F] Tiger's Fang- 2000 damage, 10 EN/attack [+10%]

[H] Tiger's Roar (S)- 2600 damage, Sound Attack, 15 EN/attack [+20%]

[F] Tiger's Rage- 3200 damage, 20 EN/attack [+20%]

Inherent Abilities:

1) Mobile Citizen

2) Countercut: Tiger's Fang

3) HP Regen M

4) Tiger Shadow (2/5): Same effect as Double Image.

5) Blessed Rite of Dragon Transformation: Same effect as Change to Dragon King.

Acquirement Method: Perform Blessed Rite of Tiger Transformation in Dragon King.

Pilot Slots: 2

Cost to be Added: 600 + 300 = 900. Free for you though cause it won the Runner Up contest!; APPROVAL DA!

Edited by Nimbus Noa

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