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Silk Incorporated

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Thumbs up for the last thing I'm ever doing in the Simchamber.

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The King of Robots...?!: Knuckledragger!

Project Designation: JPS-1 Atlas

Project Name: Knuckledragger

Project Information: (The RP on this project can be found here.)

Weapon Modifications:

Weapon: Knuckledragger Kick: More of a desperation move then an actual strategical attack, Musashi came up with this move in a battle against a Druecian Living Machine that had managed to disable both of Knuckledragger's fists. Armless, Musashi was at it's mercy until, out of an act of desperation, he lunged forwards with a flying kick, taking the Living Machine's head right off. After this incident, Musashi asked for some modifications to Knuckledragger to be made. It took a good deal of convincing, but now whenever he has to use the flying kick, Musashi can press a button in the cockpit to make a long flowing scarf deploy around Knuckledragger's neck. This scarf has no purpose other then looking good. (Kiiiick. Melee kiiiiick. Nothing fancy about it.)

Weapon: Punch: Knuckledragger's main offense is of course it's massive fists. Although they have several gimmicks and modifications to make them more effective, a simple punch from Knuckledragger is still incredibly devastating. Musashi has Knuckledragger drag it's feet in the ground a couple times before running forwards, swinging it's massive arm around and delivering a potent punch to the enemy's face or chest. (God damn that is a punch.)

Weapon: Rocket Punch: Knuckledragger's fists are equipped with powerful rocket thrusters that are supplemented with a sudden reversal of the magnet coupling's polarity. That being said, they are still not strong enough for the fist to make it's trek towards the enemy through the air. Instead, they slam into the ground and begin to tumble, skipping along before finally smashing into the enemy. This brought up a new problem. Because the rockets were too weak, the fists were unable to return to Knuckledragger. This problem was solved by installing massive chains that drag the fists back to a point there they can be reattached to the magnetic coupler. (Hilariously awesome rocket punch.)

Weapon: Electro Punch: Knuckledragger's arms have powerful turbines that generate a good deal of electrical energy. Most of the time this energy is used to power the magnetic couplings that keep Knuckledragger together, but they also have an offensive purpose. Rushing towards the enemy, Knuckledragger rears it's fist back, as four large, sharp prongs pop out of it's knuckles. These prongs are charged with electrical energy from the turbines. Knuckledragger slams it's fist into the enemy's charge, giving them the shock of a lifetime. (Inspired by Buster Collider.)

Weapon: Turbine Punch: Aside from generating amazing amounts of electricity, the turbines in Knuckledragger's forearms can be used to damage an enemy, and potentially even destroy them. Knuckledragger takes a step back, holding it's arms out in front of it. The armor around the forearms slide open, revealing the sharp edges of the spinning turbines. Knuckledragger then rushes forwards, slammming it's arm deep into the enemy, letting the turbines gouge the enemy viciously, before rearing back and hitting them with the other fist, repeating the process. (Seems variable, but it's been a while, so what do I know.)

Weapon: Fissure Punch: Facing down multiple enemies is a problem for Knuckledragger, as it's fists only have so many range, and Musashi refuses to use the small cache of external weapons that were made for the robot. To counteract this limitation, Musashi developed an alternate method of attack, which gets him in constant trouble with landscapers all over. When faced with multiple enemies, Knuckledragger brings it's arms above it's head, and locks it's hands together to form a 'polish hammer' (wiki it). Revving it's turbines for top power, Knuckledragger then slams it's fists into the ground, creating a massive shock that fractures the ground, creating a massive fissure that swallows up the hapless enemies. (I had a spreading attack in mind for this, with a map version as well.)

Weapon: Piston Punch: During an encounter with a Living Machine, Musashi discovered that the beast was regenerating from his attacks faster then he was actually attacking. Because of Knuckledragger's massive size, it was difficult to string together multiple attacks on his own. What made matters worse was that his backup was also occupied, fighting their own beasts. Musashi decided that the only way he was going to be able to attack the Living Machine fast enough to defeat it was to get up close and personal. Knuckledragger charged forwards and grabbed the machine by it's throat, lifting it into the air. It then began to slam it's other fist into the enemy rapidly, like a piston, delivering smaller but much faster punches over and over. The damage built up rapidly and was enough to destroy the Living Machine. (A.. rapid punch, I suppose.)

Weapon: Implosion Punch: This punch is generally considered to be Knuckledragger's best punch, although it has one other that is stronger. But while that one is only for desperate occasions, the Implosion Punch can be used time and time again without much difficulty. Knuckledragger clenches it's fists and bears down as the turbines are put into overdrive, building up a huge amount of energy inside it's form. Knuckledragger then barges forwards, electricity arcing off it's body as it tears towards then enemy. It rears it's fist back, which is now glowing intensely, and slams it's fist into the enemy's chest. A tremendous BOOM can be heard, and Knuckledragger's energy levels return to normal. At first, it doesn't look as if the enemy has been harmed in any way. But suddenly, it begins to fall apart, revealing that it's entire energy structure has been completely vaporized, as all of the excess energy was transfered from Knuckledragger to it's internal structure. (Ker-smash! Some kinda punch. Perhaps armor piercing best represents what it does, but that's up to you.)

Weapon: Finishing Punch : In case of desperate situations, where other alternatives are no longer avaliable, Knuckledragger has one last trick up it's mammoth sleeves. Professor Hamada approves the order, and launching bays open around the laboratory. Hana begins launching objects from these bays in stages. These objects are in fact, massive armored gloves that fit onto Knuckledragger's hands. Knuckledragger holds it's arms above it's head as the gloves dock onto it's hands. Then, in increasing size, other gloves launch, each time docking on Knuckledragger, making it's hands larger and larger. The ground below it begins to buckle and sink in as the weight builds. Finally, in the last stage, the largest gloves are launched from JPS's space station. They scream through the atmosphere, burning red hot as they slam into Knuckledragger's hands, creating a massive crator around it. With these massive fists locked into place, Knuckledragger begins to draw in an overflow of energy from the orbital emitters, effectively shutting down use of all of Japan's combat mecha for this single attack. It then leaps into the air, the fists clearing cloud cover and becoming visible from space, before slamming the fists back down at the enemy, completely obliterating their defenses and utterly wiping them out. (God damn that is a hissatsu.)


Frame and Systems:

Frame Modifications: Knuckledragger's entire massive form is composed of a material known as Duranium-X, a near instructible alloy formed from combining titanium from a difficult to make compound developed by Professor Hamada. Because of Duranium-X's sheer density and toughness, it is near impossible to work with, and requires special magnetic couplings to keep everything in place. Regardless, this makes the unit incredible strong, able to absorb tremendous amounts of punishment without requiring major repairs. Because of the size of Knuckledragger's arms, it is capable of using it's forearms and hands to shield itself from attacks. However, it is not advised to use them in this way frequently, as damage to the hands essientially cripples the unit. Knuckledragger draws it's power from an innovative device called the Hudson Unifed Energy Generator, or H.U.E.G. for short. This generator, which actually behaves more like a receiver, draws in energy from a series of orbital power plants that surround the planet Earth. Typically this array of orbiting power plants bestows limitless energy to combat mecha. However, due to Knuckledragger's sheer size, it pulls in much more energy then the average combat mecha, which cuts in significantly into the the energy flow of the generators. Still, the arrays are able to provide Knuckledragger with enough power to get the job done and back to base before any sort of catasrophic power-down. Because of Knuckledragger's design, it is rather clunky and awkward. It can move quickly in bursts by running along on it's knuckles, but otherwise is fairly slow. It can also leap using the weight of it's fists to hurl itself, but cannot fly. (Knuckledragger is definately Large sized, nearing 100 meters in height. It has a fairly impressive amount of HP, and EN. Or rather I think it would. It also has significant damage reduction thanks to it's tough armor. Duranium-X could count as Armor, or more like Mazinger's DR, up to you. It's able to use it's fists as shields, but as it's attacks (all but one) are linked to it's hands, using them too much would all but cripple it entirely. It's agility should be sluggish, as it's not really a mobile unit. It certainly doesn't fly. As far as it's type is concerned, ummmm. Super Robot seems best.)

Edited by BerlapSack

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Knuckledragger

Statistics:

HP: 9500, EN: 250, Agi: 400

IS: 2, Move: G, Size: L, Rank: 12

Weapons:

[F] Knuckledragger Kick (M)- 1600 damage [+0%]

[F] Punch (M)- 2200 damage [+0%]

[H] Rocket Punch (P)- 2800 damage [+10%]

[F] Electro Punch- 3800 damage, 20 EN/attack [+0%]

[F] Turbine Punch (V:6) 850 damage/5 EN [+10%]

[H] Fissure Punch (S)- 5000 damage, 30 EN/attack [+10%]

[F] Piston Punch (F:6)- 1000 damage/8 EN [+0%]

[F] Implosion Punch- 6000 damage, Armor Pierce, 40 EN/attack [+0%]

[F] Finishing Punch- 10000 damage, Barrier Pierce, 100 EN/attack [+30%]

MAP Attacks:

[H] Fissure Punch (I:3)- 4400 damage, 30 EN/attack [+0%]

Inherent Abilities:

1) Super Robot

2) Shield: Punch, Electro Punch, Turbine Punch, Fissure Punch, Implosion Punch, Finishing Punch

3) Countercut: Req: Martial Arts Mastery

4) Duranium-X: Damage Received -40%

Purchasing Cost: 750 credits

Cost to be Added: 1800 credits (emot-jerkbag.gif)

Edited by Nimbus Noa

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And paid for.

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Project Information: (The story for this project is original, taking elements from Gundam. Initial information such as names and a brief timeline of the Frontier Era can be found here. It's story, or rather a condensed version of it's story can be found here. Additional information as well as unit specs can be found here, here, here, here, and here. Specs are rough and some details may vary from the final drafts below.)



The Sunset Riders Hangar


Tobiano

Armor Material: Unknown
Height: 18.02 meters
Weight: 55.31 metric tons
Pilot(s) of Note: Colt Dempsey, Paulo Ramirez, Jane Sandoval, Lee Williams
Creator(s): Unknown


Ability Data

Shield: A simple shield made from plates of armor salvaged from ruined mobile suits.
Quick Harness: A series of hardpoints on the back of the mobile that allows it to equip weapon packs.


Weapon Data

Vulcan: A pair of gatling guns mounted in the head of this mobile suit.
Combat Knife: A mobile suit sized bowie knife carried in a space in it's leg.
Stubby Machinegun: A small-sized automatic rifle with a reduced clip size to save space.
Lance: A long shafted weapon with a hardened, pointed tip.
Bazooka: A ancient rocket projectile weapon. Thanks to it's condition, it's explosive power is comprimised.

Custom Weapons Pack (Colt Dempsey) Data

Revolver: Unlike his teammates, Colt carries a pair of revolvers that he uses in rapid succession.
Shotgun: A simple double barreled shotgun, custom built to be mobile suit sized.
Chain Bullrope: Stolen from another mobile suit, the chain bullrope can be used to bind and throw opponents.
Bomb: These bombs, created by the Rider's mechanic, explode on impact when Colt throws them at enemy mobile suits.

Custom Weapons Pack (Paulo Ramirez) Data

Revolver: A simple, mobile suit sized revolver.
Rifle: A non-automatic rifle that uses powerful ammo. Paulo uses it to cripple opponents from a distance.
Anti-Armor Dart: A launcher armed with a magazine of specially treated darts that can easily punch through armor.
Shoulder Cannon: A potent cannon that locks over the shoulder. Uses solid artillery rounds.

Custom Weapons Pack (Jane Sandoval) Data

Revolver: A simple, mobile suit sized revolver.
Radar Jammer: A small missile launcher which utilizes unique missiles that scramble radar signals upon detonation.
Tracking Anchor: These unique anchors possess sharp barbs that latch on to mobile suits, and emit a powerful beacon that makes it easier to target said mobile suit.
Guided Missile Launcher: Moderately powerful missiles that focus in specifically on the signal emitted by tracking anchors.

Custom Weapons Pack (Lee Williams) Data

Shoulder Machine Cannon: A short range gatling gun that locks over the shoulder.
Missile Pod: Several missile pods equipped over the weapons pack.
Machinegun: A simple, run of the mill machinegun.
Gatling Gun: The main gun of this pack, fed with ammo from a storage drum on the pack.


Technical and Historical Notes

One of the earlier mobile suits dug up from ancient military bases. Very little is known is about them, and due to stop-gap repairs, it's beleived that it lacks much of the power it originally had. Still, it was very abundant in numbers, and as such many groups utilize them for combat and non-combat purposes. The Sunset Riders, however, are the only group to have worked out the use for it's quick harness, allowing them to put together weapon packs that can be installed and switched around quickly, making it far easier to swap out a a damaged MS for a fresh one.



Segundo

Armor Material: Unknown
Height: 17.82 meters
Weight: 45.31 metric tons
Pilot(s) of Note: Colt Dempsey, Paulo Ramirez, Jane Sandoval, Lee Williams
Creator(s): Unknown


Ability Data

Shield: A simple shield made from plates of armor salvaged from ruined mobile suits.
Quick Harness: A series of hardpoints on the back of the mobile that allows it to equip weapon packs.


Weapon Data

Vulcan: A pair of gatling guns mounted in the head of this mobile suit.
Combat Knife: A mobile suit sized bowie knife carried in a space in it's leg.
Machine Cannon: A pair of gatling guns in the chest of the mobile suit.
Stubby Machinegun: A small-sized automatic rifle with a reduced clip size to save space.
Heat Sword: A mecha sized longsword. It's blade becomes superheated when in use.
Heavy Launcher: Unlike a bazooka, this artillery weapon can use just about anything as ammo, making it useful in battle.

Custom Weapons Pack (Colt Dempsey) Data

Revolver Blade: A pair of customized revolvers with long blades welded on. Can be used for ranged and melee attacks.
Shotgun: A simple double barreled shotgun, custom built to be mobile suit sized.
Electrified Bullrope: An upgrade to the chain bullrope, it now delivers a debilatating electric shock.
Missile Pod: This fair-sized pod launches rocket propelled versions of the bombs made by the Riders' mechanic.

Custom Weapons Pack (Paulo Ramirez) Data

Automatic Handgun: An upgrade over the old revolver, this handgun fires shots in bursts.
Sniper Rifle: Equipped with a powerful scope, this sniper rifle allows Paulo to use his expert marksmanship.
Anti-Armor Dart: A launcher armed with a magazine of specially treated darts that can easily punch through armor.
Shoulder Cannon: When Paulo's weapon pack was upgraded for the Segundo, another artillery cannon was added, one on either shoulder.

Custom Weapons Pack (Jane Sandoval) Data

Automatic Handgun: An upgrade over the old revolver, this handgun fires shots in bursts.
Radar Jammer: A small missile launcher which utilizes unique missiles that scramble radar signals upon detonation.
Tracking Anchor: These unique anchors possess sharp barbs that latch on to mobile suits, and emit a powerful beacon that makes it easier to target said mobile suit.
Guided Missile Launcher: Moderately powerful missiles that focus in specifically on the signal emitted by tracking anchors.
Stun Grenade: A set of grenades specially designed to mess with a mobile suit's systems, affecting it's visual output and sensors.

Custom Weapons Pack (Lee Williams) Data

Shoulder Missile Launcher: Just as it sounds, a missile launcher that locks over the shoulder.
Micro-Missile Pod: A set of smaller, yet more potent missile launchers along the frame of the weapon pack.
Machinegun: A simple, run of the mill machinegun.
Gatling gun: When upgraded for the Segundo, Lee's weapon pack was equipped with dual gatling guns.


Technical and Historical Notes

Unlike the Tobiano, Segundos typically come from a batch of mobile suits that came from a better preserved dig. As such they tend to be stronger then their predecessor, but have still be gutted of technology that could not be repaired. Because Segundos are in better condition and have more offensive kick, they also tend to be more expensive. Because of this, they are specifically reserved for combat, while the Tobiano is relegated to other non-combat roles. After their supply of parts for their Tobianos dried up, the Sunset Riders opted to move up to Segundos, due to the strength of enemy units also increasing.



Palomino

Armor Material: Unknown
Height: 19.22 meters
Weight: 51.45 metric tons
Pilot(s) of Note: Colt Dempsey, Paulo Ramirez, Jane Sandoval, Lee Williams
Creator(s): Unknown


Ability Data

3D Cockpit: A unique cockpit that projects the mobile suit's surroundings around it's pilot. Allows for a more complete view of the battlefield, giving the opportunity for quicker responses.
Anti-beam Shield: A shield dug up from an ancient base that is resistant to beam weaponry.
Quick Harness: A series of hardpoints on the back of the mobile that allows it to equip weapon packs.


Weapon Data

Vulcan: A pair of gatling guns mounted in the head of this mobile suit.
Beam Saber: A beam blade stored on the hip when not in use.
Missile Launcher: Three missile launchers built into the mobile suit's chest.
Machinegun: A simple, run of the mill machinegun.
Beam Spear: A collapsable pole with a beam emitter on the end, for thrusting and throwing.
Beam Rifle: A normal beam rifle.

Custom Weapons Pack (Colt Dempsey) Data

Revolver Beam Blade: Like the Revolver Blades, but with a small beam saber emitter on the barrel rather then a solid blade.
Automatic Shotgun: An assault shotgun with a large clip.
Electrified Bullrope: An upgrade to the chain bullrope, it now delivers a debilatating electric shock.
Jackhammer: Normally used for digging, this large device fits over the arm and can be used to deliver devastating attacks.

Custom Weapons Pack (Paulo Ramirez) Data

Automatic Handgun: The pack is equpped with a pair of handguns this time, rather then one.
Sniper Rifle: Equipped with a powerful scope, this sniper rifle allows Paulo to use his expert marksmanship.
Anti-armor Nail Launcher: Resembling a nail gun, this weapon rapid fires specially treated nails that perforate armor.
Landship Cannon: A specially refit artillery cannon salvaged from a ruined land battleship.

Custom Weapons Pack (Jane Sandoval) Data

Shock Revolver: A unique gun that fires electrified bolts into the enemy.
Stun Grenade Launcher: A fixed launcher that fires stun grenades at a more rapid pace.
Smart Jammer: Not a weapon. A device built into the weapon pack that constantly sends out the effect of the radar jammer missiles.
Smart Missile Pod: This pod fires special missiles that can be set to focus on a single target. They will follow said target til they hit or are otherwise stopped.

Custom Weapons Pack (Lee Williams) Data

Landship Vulcan: A pair of large gatlings that lock over the shoulders.
Micro-Missile Pod: A extra set of smaller, yet more potent missile launchers along the frame of the weapon pack.
Wrist Gatling Gun: A pair of gatling guns that lock over the wrists of the mobile suit.
Gatling gun: Lee's weapon pack for the Palomino kept it's dual gatling guns.


Technical and Historical Notes

The Palomino, like the Segundo, was discovered in a preserved military base. However, unlike other discoveries, it was the one of the first to be found that possessed functional beam weaponry. In a time where working beam weapons were rare and considered the strongest weapons around, finding a large supply of mass produced mobile suits armed with them was a boon. Originally mostly controlled by Suarez, they were sold in small amounts to some bandits. The Sunset Riders actually obtained theirs by stealing them from a Suarez controlled site after attacking it. Aside from it's standard weaponry, the Riders also configured and upgraded their weapon packs for them.



Longhorn (Paulo Ramirez Custom)

Armor Material: Unknown
Height: 19.78 meters
Weight: 53.27 metric tons
Pilot(s) of Note: Paulo Ramirez
Creator(s): Unknown


Ability Data

3D Cockpit: A unique cockpit that projects the mobile suit's surroundings around it's pilot. Allows for a more complete view of the battlefield, giving the opportunity for quicker responses.
Anti-beam Shield: A shield dug up from an ancient base that is resistant to beam weaponry.
Aircraft Mode: The Longhorn is one of a few rare mobile suits that can transform into a flight mode. In this mode, some of it's weapons are not accessible.


Weapon Data

Vulcan: A pair of gatling guns mounted in the head of this mobile suit. Can be used in aircraft mode.
Beam Saber: A beam blade stored on the hip when not in use.
Wrist Gatling: A hidden gatling gun located in the mobile suit's right wrist.
Anti-armor Nail Launcher: The nail launcher from the weapon pack, permenantly installed on the left wrist.
Assault Rifle: A potent automatic rifle. Can be used in aircraft mode.
Shoulder Beam Cannon: A pair of beam cannons located on the shoulders. Can be used in aircraft mode.
Railgun: A semi-automatic railgun that fires in bursts. Can be used in aircraft mode.
Sniper Beam Rifle: A power beam rifle salvaged from another mobile suit. Possesses a long range sensor scope.


Technical and Historical Notes

Unlike many other mobile suits that Suarez unearthed, Venustiano opted to keep all of the Longhorns for the company's personal use. This is because of it's unique ability to transform into a aircraft. Flying mobile suits were unheard of at the time, so the Longhorn was highly coveted. Only Suarez is known to have fielded these units, given to some of their ace pilots. However, one was salvaged by the Sunset Riders when they defeated Antonio Suarez's forces. It was awarded to Paulo Ramirez, who had it customized to suit his abilities as a sharpshooter. This was the unit that he used for the remainder of the Utopia conflict.



Chinook (Jane Sandoval Custom)

Armor Material: Unknown
Height: 19.05 meters
Weight: 46.53 metric tons
Pilot(s) of Note: Jane Sandoval
Creator(s): Unknown


Ability Data

3D Cockpit: A unique cockpit that projects the mobile suit's surroundings around it's pilot. Allows for a more complete view of the battlefield, giving the opportunity for quicker responses.
Anti-beam Shield: A shield dug up from an ancient base that is resistant to beam weaponry.
EWAC: Also known as Early-Warning-And-Control. It is a device used to forewarn allies of the enemies' movements.
Smart Jammer: A device built into the mobile suit that constantly sends out the effect of the radar jammer missiles.


Weapon Data

Vulcan: A pair of gatling guns mounted in the head of this mobile suit.
Beam Saber: A beam blade stored on the hip when not in use.
Chest Gatling: A gatling gun located on the mobile suit's chest.
Stagger Missile Launcher: A missile that spreads a thick tacky material. The material gets into the joints of enemy mobile suits, locking them and completely immobilizing the unit.
Beam Rifle: A normal beam rifle.
Injection Lancer: A power bladed shaft with a nozzle on the tip. When stabbed into the enemy, the nozzle releases a burst of hydrogen gases from a container inside the shaft, forcing the mobile suit apart from the inside.
Shield Beam Bazooka: This baooka, built into the shield, fires bursts of particles, and is powered by a battery that can be switched out for a new one when it's used it's charges.


Technical and Historical Notes

The Chinook is a strange unit in that it was never actually fielded. Originally discovered by Suarez, there was only a small batch of them dug up. With such a limited number, Suarez was still in the process of working out where to assign them. Though they lacked a powerful arsenal, the Chinooks were capable of offering tactical mastery over the opposing side. However, the Sunset Riders attacked the base in which they were kept. Following a fierce battle, all but one was destroyed. This Chinook was salvaged by Jane Sandoval and customized with the smart jammer from her weapon pack. She also picked up a few new weapons, such as the Injection Lancer and the Shield Beam Bazooka.



Bronco (Lee Williams Custom)

Armor Material: Unknown
Height: 19.95 meters
Weight: 74.65 metric tons
Pilot(s) of Note: Lee Williams
Creator(s): Unknown


Ability Data

3D Cockpit: A unique cockpit that projects the mobile suit's surroundings around it's pilot. Allows for a more complete view of the battlefield, giving the opportunity for quicker responses.
Anti-beam Shield: A shield dug up from an ancient base that is resistant to beam weaponry.
Smart Targetting Sensor: A sensor array salvaged from a dig site. It allows a pilot to 'tag' units around them within a fairly close range. Enemy units 'tagged' like this are specifically targeted by missiles with sensor-friendly nodes.


Weapon Data

Vulcan: A pair of gatling guns mounted in the head of this mobile suit.
Beam Saber: A beam blade stored on the hip when not in use.
Chest Gatling: A pair of gatling guns located in the chest of the mobile suit.
Micro Missile Launcher: Located in each of the shoulders, these missiles are equipped with Smart nodes.
Wrist Gatling: A pair of potent gatling guns located in each of the mobile suit's wrists.
Homing Missile Pod: A pair of pods installed in the mobile suit's legs. As these are already homing missiles, they do not have smart nodes.
Gatling Gun: The two gatling guns from Lee's weapon pack.
HEAT Missile Launcher: Located on the back of the mobile suit between it's beam gatlings. These armor piercing missiles have Smart nodes.
Large Bazooka: A pair of large bazookas salvaged from a dig site. They are clip-fed with shells.
Beam Gatling Cannon: These large beam gatlings are installed on the back of the mobile suit, and swing under the arms when in use.


Technical and Historical Notes

The Bronco was a powerful artillery striker unit dug up by Suarez. Though only having limited numbers, they sold a scant few to various bandits, including one to Los Bandidos for their oversized ace, Cristos de Hoyos. This particular Bronco, however, was stolen by the Sunset Riders during a raid on a Suarez Mining Company dig site. In addition to it's standard armament, Lee had it loaded to gills with additional weaponry, including a pair of beam gatlings that he discovered when looting the dig site. He also had a strange device installed that he had learned would help him target his enemies better. The end result was a potent mobile suit that lasted with Lee until the end of the Utopia conflict.



RMX-84-03 Gundam "Colt"

Armor Material: Unknown
Height: 20.12 meters
Weight: 65.12 metric tons
Pilot(s) of Note: Colt Dempsey
Creator(s): Space Development Enterprises


Ability Data

3D Cockpit: A unique cockpit that projects the mobile suit's surroundings around it's pilot. Allows for a more complete view of the battlefield, giving the opportunity for quicker responses.
Barrier Generator: What could be considered a beam barrier, the generator emits a 'bubble' of particles around the Gundam, effectively shielding it with a beam construct.
Beam Shield: Built into the mobile suit's forearm is a smaller beam generator that creates a shield.
Flight Module: The Gundam is equipped with a module that gives it the ability to fly freely without wings, or having to transform into an aircraft mode. It's not entirely known how it works, but similar devices are used in some battleships. It still requires thrusters on it's back, and legs to control the direction it's going, which leads many to beleive the flight module just makes the Gundam near weightless.
Satellite Operating System: Years ago, the people responsible for building the Gundam had also launched an array of satallites around the Earth, the moon, and several colonies. The signal from these satellites was sent to the Gundam, and any unit possessing this system. It gave the pilot a much broader view of the battlefield, allowing them to target enemies from a great distance away, or even calculate the best method to evade incoming attacks. It could even be used in this method to trick enemies into crossfiring at each other. In addition, it allowed certain units with the properly security clearance to give the launch code to giant colony laser.
"Athena" Advanced AI: Colt's Gundam, along with two other units, are equipped with a prototype artificial intelligence. Athena, as it is named, speaks with a cool feminine voice, and offers advice and insight into current battle situations. Though she can't take over the Gundam entirely, Athena can impose it's will by temporarily taking over it's movements, giving it a much faster reaction time then a human being could manage. Athena also monitors and maintains energy output and usage, calculating the most efficent use of attacks.


Weapon Data

Vulcan: A pair of gatling guns mounted in the head of this mobile suit.
Beam Saber: A pair of beam blades stored on the shoulders when not in use.
Grenade Launcher: A pair of powerful grenade launchers built into the Gundam's chest.
Revolver Beam Blade: Like the Revolver Blades, but with a small beam saber emitter on the barrel rather then a solid blade. Can be used for ranged attacks, melee attacks, or a combination attack that Colt dubs "Stampede".
Railgun: A pair of railguns mounted on the Gundam's hips, which flip up when in use.
Beam Rifle: A pair of potent, high energy beam rifles which are stronger then others found at dig sites.
Gundam Hammer: A pair of heavy, spiked hammers with rocket boosters for an added kick. Colt learned how to use both at the same time.
Large Beam Sword: Rather then just a handle and a beam blade, this sword has a extension all the way, which the beam travels between. (Like the anti-ship beam swords from SEED. I dunno how to describe them properly.)
Palm Beam Emitter: Each of the Gundam's palms has a high energy beam emitter that can be used to fire powerful beam blasts at the enemy, or can be used to grasp the enemy for a devastating point blank attack. Colt dubbed this point blank variation "Snake Eyes".
Mega Beam Launcher: A large high powered beam launcher that can be used to strike multiple units at once.
Crest Beam Cannon: The Gundam's crest is more then decoration, as it stores an immensely powerful high energy beam cannon.
"Beam Blossom" 360 Directional Attack Array: The Gundam's body is literally covered in adjustable beam emitters. When activated, the pilot can fire a 'blossom' of beam fire from every direction, saturating the battlefield. However, thanks to the SOS and Athena, a skilled pilot can only control the path of the beams so their fire misses allies, while still hitting enemies. At one point, Colt even uses them to destroy the Pallidium Gundam's funnels. Finally, the emitters can all be focused in a single direction, delivering a remarkably powerful beam blast that Colt nicknames "High Noon".


Technical and Historical Notes

The Gundam, and Palladium Gundam, were both found in the same place. The Utopia Settlement. Not within the colony itself, but buried under the rubble of the crators, they both needed extensive repair work. Luckily the colony had records of the mobile suit and it's specs, as well as it's name. The engineers in Utopia came to realize just how powerful the gundams were as they fixed them up. Not only did they have abundant beam weaponry, but they also had several features not seen anywhere else. As a result, Alexander kept the gundams a secret, opting to use them as symbols of his power when he took over. When the Sunset Riders attacked the Utopia Settlement, the Gundam was on board the Isthmus, and preparing to launch into space. However, Colt snuck on board the ship and stole the Gundam, using it to take down Utopia forces and even badly damage Ranger's personal mobile suit. Thanks to his natural skill, as well as help from Athena and the SOS, Colt quickly mastered the Gundam, which came in handy when the Sunset Riders faced down Alexander's personal forces in space. Following a battle with Ranger in Palladium Gundam, Colt was successful in stopping the colony laser from being used on innocent people.



Appaloosa

Armor Material: Unknown
Height: 17.41 meters
Weight: 97.14 metric tons
Pilot(s) of Note: None
Creator(s): Unknown


Ability Data

Dummy Cockpit: The Appaloosa does not have a standard cockpit. Instead, all of it's control systems are directly connected to the cockpit of the mobile suit that it is docked with. This allows the mobile suit pilot to control the mobile armor on his/her own, without the assistance of another pilot. Originally, the Appaloosa had a standard cockpit, but the changes were made for ease of use. Some mobile suits were not modified to use these dummy cockpits due to the fact that they could hover on their own, or in some cases could even fly. The following mobile suits used in the Utopian Conflict did not use Appaloosas: Longhorn, Cayuse, Wrangler, Bison, RMX-84-03 Gundam "Colt", any Utopian unit.
Hover Thruster: The Appaloosa is capable of hovering over the ground, moving across terrain with increased speed compared to a mobile suit walking. When hovering, the legs of the mobile armor tend to fold up against the body to avoid being caught on anything.


Weapon Data

Vulcan: A pair of gatling guns mounted in the forward section of the mobile armor.
Micro Missile Launcher: A series of micro missile launchers along the forward section of the mobile armor.

Appaloosa Custom "Buckskin" Weapon Data

Vulcan: A pair of gatling guns mounted in the forward section of the mobile armor.
Heat Hoof: The legs of the Appaloosa are armed with heat 'hooves', allowing for a kicking attack.
Micro Missile Launcher: A series of micro missile launchers along the forward section of the mobile armor.
Beam Cannon: A pair of beam cannons hidden inside the forward section of the mobile armor that pop out when in use.



Technical and Historical Notes

Originally, the Appaloosa technically did not exist. Instead, they were series of different kinds of mobile armors that were mostly ruined, useless for any sort of function. However, many of their functions still worked, such as their hover thrusters. So mechanics opted to try and fix them up, using horses as their design. The end result were mobile armors with the rough design of a horse, four legs that could fold up when travelling, and a front section that looked like a horse's neck and head, where the weaponry was kept. The dummy cockpit was a relatively simple modification as well, just disconnecting the cockpit's output and function and rerouting it to the docking point so that other mobile suits could take control. The Appaloosas were very popular things to their ability to hover, something most mobile suits lacked. They served as a means to travel quickly across the deserts and plains. Mostly everyone used the Appaloosas, with Suarez going a step forwards and customizing theirs with superior firepower. Utopia were the only ones that did not use the mobile armors, feeling them to be primative and undignified.



Wild Blue Yonder

Armor Material: Unknown
Height: Unknown
Weight: Unknown
Pilot(s) of Note: Captain Douglas Ramsay
Creator(s): Unknown


Ability Data

Alternate Mobility: Originally, the Wild Blue Yonder possessed a large nuculear generator that powered it's hover thrusters, allowing it to move across the loose sand of the vast dust oceans. However, after an encounter with Ranger, it's generator was badly damaged. It still powered the hover thrusters, but only enough to hover, not to move. Captain Ramsay's solution to this was to install a pair of powerful rocket thrusters salvaged from a scrapyard, as well as installing a massive collection of sails. Because the surface of the planet was extremely windy at this point, the sails allowed easy movement. For cases when the wind died down, the rocket thrusters were used.
Armored Storage Container: The Wild Blue Yonder had a pair of armored storage units installed on it, one on each side of the ship. These containers were used to carry spare parts and weapons for their mobile suits. However, in a pinch, the containers were used to block incoming attacks on one then more occasion. Eventually though, the containers were damaged so badly, that they had to be ejected.


Weapon Data

Vulcan: Large ship-class vulcans are installed on 12 strategic locations all over the ship's surface.
Anti-air Missile Launcher: A series of missile turrets over the surface of the ship protects against air attacks.
Artillery Cannon: Three large artillery cannons at the front of the ship serve as it's main guns.
Rocket Anchor: A large anchor propelled by rockets, mostly used for salvaging but can be a devastating weapon.


Technical and Historical Notes

Captain Ramsay was originally given the Wild Blue Yonder by the main headquarters of the Sunset Riders when he was promoted from mobile suit pilot. At first it was a fairly impressive ship, but as the years went by other stronger, more capable ships surfaced. Still, Ramsay refused to give up the Wild Blue Yonder, having grown accustomed to it. Eventually, it became the only surviving ship of the Sunset Riders. Despite it's age and lack of weaponry, the Yonder pulled out of impossible situations time and time again. Even when it's generator was damaged, Ramsay found a way to make it work. Staying true to his ship til the very end, the Wild Blue Yonder was finally destroyed during the conflict at the Utopia Settlement, having been able to break through their initial defenses. When Ramsay moved on to another ship, he gave the Yonder a final salute, considering it his oldest and most trusted ally.



Into The Sunset

Armor Material: Unknown
Height: Unknown
Weight: Unknown
Pilot(s) of Note: Captain Douglas Ramsay
Creator(s): Space Development Enterprises


Ability Data

Ship-class Satellite Operating System: Years ago, the people responsible for building the Gundam had also launched an array of satallites around the Earth, the moon, and several colonies. The signal from these satellites was sent to the Gundam, and any unit possessing this system. It gave the pilot a much broader view of the battlefield, allowing them to target enemies from a great distance away, or even calculate the best method to evade incoming attacks. It could even be used in this method to trick enemies into crossfiring at each other. In addition, it allowed certain units with the properly security clearance to give the launch code to giant colony laser. In the case of the ship-class SOS, the data received from the satallites was then sent out to units logged as allies in the ship's computers. Because of this there was a delay in the data the allied units received, cutting into the usefulness of the system.


Weapon Data

Vulcan: Large ship-class vulcans are installed on 18 strategic locations all over the ship's surface.
Smart Missile Launcher: These missiles use data from the SOS to more accurately target enemy units.
Cluster Missile Pod: A series of pods on the ship launch missiles that break off into smaller projects, peppering the battlefield.
Ship-class Railgun: Four large railguns mounted towards the front of the ship.
Mega Beam Cannon: A pair of large beam cannons installed into the front of the ship.
Giant Beam Cannon: Into The Sunset's main cannon is a giant sized beam cannon capable of taking out several ships at once.


Technical and Historical Notes

Originally, this ship was dug up by Suarez some distance from the Utopia Settlement. However, upon discovering that it possessed a ship-class SOS, Utopia immedietely claimed it from them, planning to use it as the third ship in their space launch plan. They brought it back to the settlement where it sat until the Sunset Riders showed up. Hastily moved to the mass driver for launch, the situation became chaotic. This allowed Colt to sneak aboard the ship and steal away the Gundam that was being stored in it. After Colt chased off Ranger and took down other forces, he levelled his focus on the ship, forcing it's crew to evacuate and it's engineers to repair the damage his launch caused. Captain Ramsay moved to the ship and renamed it Into The Sunset. Using the mass driver themselves to go into space, Into The Sunset was used in key final battles. Oddly enough, it's destruction was not caused by a fight, but by improper re-entry into the Earth's atmosphere.



Los Bandidos Hangar


Burro

Armor Material: Unknown
Height: 17.42 meters
Weight: 60.11 metric tons
Pilot(s) of Note: None
Creator(s): Unknown


Ability Data

Shield: A simple shield made from plates of armor salvaged from ruined mobile suits.


Weapon Data

Vulcan: A pair of gatling guns mounted in the head of this mobile suit.
Combat Knife: A mobile suit sized bowie knife carried in a space in it's leg.
Machinegun: A simple, run of the mill machinegun.
Flamethrower: Most Los Bandidos mobile suits are equipped with flamethrowers they use to raze crops and cattle.
Chain Bullrope: A heavy chain that can be used to bind and throw the enemy.
Bazooka: A ancient rocket projectile weapon. Thanks to it's condition, it's explosive power is comprimised.


Technical and Historical Notes

The Burro is another of the first mobile suits dug up during the Robo Rush. Used mostly by bandits due to their low cost, they tend to fail at hard labour but is capable of combat. Los Bandidos primarily use these units to attack farms and ranches, using their flamethrowers to do as much damage as they can in a short amount of time. When the Sunset Riders started giving Los Bandidos a hard time, the Burros were the first on the block against them. Woefully underpowered compared to the others, the Burro was quietly retired in favor of stronger mobile suits.



Cayuse

Armor Material: Unknown
Height: 18.12 meters
Weight: 66.43 metric tons
Pilot(s) of Note: None
Creator(s): Unknown


Ability Data

Shield: A simple shield made from plates of armor salvaged from ruined mobile suits.
Hover Legs: Built into the Cayuse's legs are large hover thrusters, allowing it to glide over surfaces at top speed.


Weapon Data

Vulcan: A pair of gatling guns mounted in the head of this mobile suit.
Combat Knife: A mobile suit sized bowie knife carried in a space in it's leg.
Machinegun: A simple, run of the mill machinegun.
Missile Launcher: Mounted on this mobile suit's shoulder is a 6 tube missile launcher.
Flamethrower: Most Los Bandidos mobile suits are equipped with flamethrowers they use to raze crops and cattle.
Heat Rod: A weapon fixed on the wrist of the Cayuse, it resembles a segmented whip. In use, it heats up.
Bazooka: A ancient rocket projectile weapon. Thanks to it's condition, it's explosive power is comprimised.


Technical and Historical Notes

In terms of offense, the Cayuse isn't much different from the Burro. What makes it superior are the hover thrusters in it's legs, allowing it to move much faster then a standard mobile suit. This extra mobility was key when doing battle against other forces, because the pilots could quickly weave through enemy mobile suits, disabling and destroying them with it's heat rod. When used against the Sunset Riders, the Cayuse proved to be more effective then the Burro. However, it's shortcomings laid in the pilots themselves, as they lacked the skill to properly do battle against the more talented Sunset Rider aces.



Javelina

Armor Material: Unknown
Height: 18.78 meters
Weight: 68.28 metric tons
Pilot(s) of Note: Sancho, Ramon
Creator(s): Unknown


Ability Data

Anti-beam Shield: A shield dug up from an ancient base that is resistant to beam weaponry.


Weapon Data

Vulcan: A pair of gatling guns mounted in the head of this mobile suit.
Beam Saber: A beam blade stored on the hip when not in use.
Grenade Launcher: This mobile suit has a grenade launcher built into it's chest.
Dual Gatling Gun: A mid-sized weapon with two gatlings built into it.
Beam Rifle: A normal beam rifle.
Beam Launcher: A potent beam weapon that fires in bursts.



Technical and Historical Notes

By the time that Los Bandidos began to field Javelina, their leader had grown fed up with his failure to take out the Sunset Riders. This was evidenced by the fact that they began to openly use beam weaponry, something they kept a secret previously to build up their reputation. The Javelina was the most abundant mobile suit they had access to that used beam weapons. While it might have originally been considered a low strength mass production suit centuries ago, in the Frontier Era it was a terrifying prospect. Squads of beam weapon armed mobile suits. The Sunset Riders had a difficult time with the Javelinas, and were forced to upgrade their own hangar to avoid defeat.



Desperado

Armor Material: Unknown
Height: 19.22 meters
Weight: 72.41 metric tons
Pilot(s) of Note: Carlos Larriva
Creator(s): Unknown


Ability Data

3D Cockpit: A unique cockpit that projects the mobile suit's surroundings around it's pilot. Allows for a more complete view of the battlefield, giving the opportunity for quicker responses.
Anti-beam Shield: A shield dug up from an ancient base that is resistant to beam weaponry.

Carlos Larriva Custom Ability Data
Thruster Pack: A collection of thrusters installed on the back of the mobile suit that greatly increases it's speed.


Weapon Data

Vulcan: A pair of gatling guns mounted in the head of this mobile suit. Can be used in aircraft mode.
Beam Saber: A pair of beam blades stored on the hips when not in use.
Grenade Launcher: This mobile suit has a grenade launcher built into it's chest.
Scattering Beam Gun: A beam emitter built into the chest that fires scattering shots.
Beam Rifle: A normal beam rifle.
Anti-armor Cannon: A hand-held cannon that fires armor peircing artillery rounds.
Beam Launcher: A pair of potent beam weapons that fires in bursts.

Carlos Larriva Custom Weapon Data

Beam Revolver: A pair of revolvers that arms small battery packs to power their beam emitters rather then bullets.
Smoke Grenade: A bundle of grenades that emit a thick fog upon detonation.
Landmine Disperser: A pair of drums in the legs that spread land mines as the mobile suit moves around.


Technical and Historical Notes

Los Bandidos acquired a selection of limited production mobile suit squads for their aces and their teams. One such squad was a grouping of Desperados. Equipped with 3D Cockpits, the Desperado suited the few talented pilots that the group had. One unit was customized for a specific ace, Carlos Larriva. His combat style of hitting and moving was complimented with a powerful thruster pack and smoke grenades, along with a landmine disperser. Despite his skill though, the Sunset Riders were able to overcome Carlos and his squad.



Bronco

Armor Material: Unknown
Height: 19.95 meters
Weight: 74.65 metric tons
Pilot(s) of Note: Cristos de Hoyos
Creator(s): Unknown


Ability Data

3D Cockpit: A unique cockpit that projects the mobile suit's surroundings around it's pilot. Allows for a more complete view of the battlefield, giving the opportunity for quicker responses.
Anti-beam Shield: A shield dug up from an ancient base that is resistant to beam weaponry.

Cristos de Hoyos Custom Ability Data

External Armor: Cristos had his personal Bronco clad in thick external armor.


Weapon Data

Vulcan: A pair of gatling guns mounted in the head of this mobile suit.
Beam Saber: A beam blade stored on the hip when not in use.
Chest Gatling: A pair of gatling guns located on the mobile suit's chest.
Wrist Gatling: A pair of potent gatling guns located in each of the mobile suit's wrists.
Beam Cutter: A vicious beam weapon that emits a spinning beam blade as it is thrown (It's basically like a chakram).
Beam Launcher: A pair of potent beam weapons that fires in bursts.
Beam Bazooka: This large weapon fires single, large beam blasts at a time.
Large Beam Saber: An oversized, two handed beam saber that emits a far larger beam blade then the standard saber.

Cristos de Hoyos Custom Weapon Data

Megaton Hammer: This weapon, made by Cristos himself, is primarily the weapon weapon he chooses to use. A massive chain is connected to a heavy weight at the end, that is in reality an ancient nuclear bomb. Cristos is unaware of this though and uses it to smash opponents. During his last battle, the hammer finally detonated, killing Cristos and destroying much of the terrain around him.



Technical and Historical Notes

The Bronco is another of the limited production units that Los Bandidos acquired from Suarez to give to their ace pilots. The Bronco is primarily used as a heavy combat unit, lacking speed but making up for it with fire power. Cristos de Hoyos' Bronco specifically had additional external armor installed, making it near indestructible but impeding it's movement. This didn't seem to bother Cristos though, as he used his Megaton Hammer to strike at enemies from a distance, crushing them into the ground. As stated above, during his last battle, the nuclear bomb used in the Megaton Hammer finally detonated, killing Cristos and his squad.



Vaquero

Armor Material: Unknown
Height: 18.42 meters
Weight: 58.34 metric tons
Pilot(s) of Note: Gerardo Aviles
Creator(s): Unknown


Ability Data

3D Cockpit: A unique cockpit that projects the mobile suit's surroundings around it's pilot. Allows for a more complete view of the battlefield, giving the opportunity for quicker responses.
Anti-beam Shield: A shield dug up from an ancient base that is resistant to beam weaponry.

Gerardo Aviles Custom Ability Data

Barrier Generator: This generator installed in Gerardo's personal unit had the words "AB" carved into it. The barrier protects against beam weaponry, but not conventional weaponry.


Weapon Data

Vulcan: A pair of gatling guns mounted in the head of this mobile suit. Can be used in aircraft mode.
Beam Saber: A beam blade stored on the hip when not in use.
Hidden Arm: Tucked away in the skirt armor of this mobile suit are four small arms with claw-like hands. When in close, the claws can be used to tear at the enemy.
Beam Boomerang: This three bladed weapon emits small beam cutters, and returns to the mobile suit when thrown.
Beam Rifle: A normal beam rifle.
Bazooka: This bazooka is in much better shape then the ones used by mass produced units.
Anti-armor Dart Launcher: A launcher armed with a magazine of specially treated darts that can easily punch through armor.
Mega Beam Rifle: A longer, high energy beam rifle.

Gerardo Aviles Custom Weapon Data

Beam Knife: Gerardo armed the hidden arms on his custom unit with beam knives, allowing him to get in close to an enemy and slice them to ribbons before they could react.
Large Beam Sword: Rather then just a handle and a beam blade, this sword has a extension all the way, which the beam travels between. (Like the anti-ship beam swords from SEED. I dunno how to describe them properly.)


Technical and Historical Notes

The Vaquero is yet another of the limited production units that Los Bandidos acquired from Suarez for use by their ace pilots. It is considered a utility unit, possessing all around strength in melee and ranged attacks. Gerardo Aviles, a talented ace pilot had his customized further with a anti-beam barrier generator, and additional melee weapons to allow him to rip an enemy apart from close range. Gerardo, along with the rest of his squad, were destroyed by Ranger when he turned on Los Bandidos.



Kinero

Armor Material: Unknown
Height: 17.97 meters
Weight: 53.18 metric tons
Pilot(s) of Note: Diego Martinez
Creator(s): Unknown


Ability Data

3D Cockpit: A unique cockpit that projects the mobile suit's surroundings around it's pilot. Allows for a more complete view of the battlefield, giving the opportunity for quicker responses.
Anti-beam Shield: A shield dug up from an ancient base that is resistant to beam weaponry.

Diego Martinez Custom Ability Data

Beam Coating: The armor of Diego's personal unit posseses a unique sheen that is able to absorb beam attacks, protecting the unit from harm.


Weapon Data

Vulcan: A pair of gatling guns mounted in the head of this mobile suit.
Beam Saber: A beam blade stored on the hip when not in use.
Grenade Launcher: A grenade launcher built into the mobile suit's chest.
Beam Spike: A pair of beam emitters on the mobile suit's knees that project a short beam spike for close range attacks.
Scattering Beam Cannon: Mounted on the mobile suit's chest above the cockpit, this cannon fires beams in scattered bursts.
Anti-armor Claw: This large weapon is fitted over the shoulder of the mobile suit, and swings down over it's arm in use. The jagged edges of these claws are specially treated to cut through armor with ease.
Anti-armor Hammer: This hammer and the chain it's connected to vibrate when in use, breaking apart armor when it impacts.
Beam Launcher: A potent beam weapon that fires in bursts.

Diego Martinez Custom Weapon Data

Multi-beam Cannon: A beam cannon with four barrels that each fire at different frequencies, from high to low. They all fire in succession, bombarding the enemy with a varying display of beam intensity.
Jackhammer: Normally used for digging, this large device fits over the arm and can be used to deliver devastating attacks.


Technical and Historical Notes

The Kinero is the last of the limited production units that Los Bandidos acquired from Suarez to give to their top pilots. It's focus is melee combat, though it has several ranged weapons to balance things out. It's most impressive feature is it's large anti-armor claw, which can rend a mobile suit into peices with a single swipe. Diego Martinez took a step further by having his personal Kinero customized even further with an anti-beam defense measure, allowing it to absorb shots as it got in close to deliver it's melee arsenal. This including a jackhammer usually used for mine digging. Diego and his Kinero squad were destroyed at the hands of Ranger when he betrayed Los Bandidos.



Appaloosa

Armor Material: Unknown
Height: 17.41 meters
Weight: 97.14 metric tons
Pilot(s) of Note: None
Creator(s): Unknown


Ability Data

Dummy Cockpit: The Appaloosa does not have a standard cockpit. Instead, all of it's control systems are directly connected to the cockpit of the mobile suit that it is docked with. This allows the mobile suit pilot to control the mobile armor on his/her own, without the assistance of another pilot. Originally, the Appaloosa had a standard cockpit, but the changes were made for ease of use. Some mobile suits were not modified to use these dummy cockpits due to the fact that they could hover on their own, or in some cases could even fly. The following mobile suits used in the Utopian Conflict did not use Appaloosas: Longhorn, Cayuse, Wrangler, Bison, RMX-84-03 Gundam "Colt", any Utopian unit.
Hover Thruster: The Appaloosa is capable of hovering over the ground, moving across terrain with increased speed compared to a mobile suit walking. When hovering, the legs of the mobile armor tend to fold up against the body to avoid being caught on anything.


Weapon Data

Vulcan: A pair of gatling guns mounted in the forward section of the mobile armor.
Micro Missile Launcher: A series of micro missile launchers along the forward section of the mobile armor.

Appaloosa Custom "Buckskin" Weapon Data

Vulcan: A pair of gatling guns mounted in the forward section of the mobile armor.
Heat Hoof: The legs of the Appaloosa are armed with heat 'hooves', allowing for a kicking attack.
Micro Missile Launcher: A series of micro missile launchers along the forward section of the mobile armor.
Beam Cannon: A pair of beam cannons hidden inside the forward section of the mobile armor that pop out when in use.



Technical and Historical Notes

Originally, the Appaloosa technically did not exist. Instead, they were series of different kinds of mobile armors that were mostly ruined, useless for any sort of function. However, many of their functions still worked, such as their hover thrusters. So mechanics opted to try and fix them up, using horses as their design. The end result were mobile armors with the rough design of a horse, four legs that could fold up when travelling, and a front section that looked like a horse's neck and head, where the weaponry was kept. The dummy cockpit was a relatively simple modification as well, just disconnecting the cockpit's output and function and rerouting it to the docking point so that other mobile suits could take control. The Appaloosas were very popular things to their ability to hover, something most mobile suits lacked. They served as a means to travel quickly across the deserts and plains. Mostly everyone used the Appaloosas, with Suarez going a step forwards and customizing theirs with superior firepower. Utopia were the only ones that did not use the mobile armors, feeling them to be primative and undignified.



El Bol Loco

Armor Material: Unknown
Height: Unknown
Weight: Unknown
Pilot(s) of Note: Joaquim Lanza
Creator(s): Unknown


Ability Data

None


Weapon Data

Vulcan: Large ship-class vulcans are installed on 10 strategic locations all over the ship's surface.
Flamethrower: Installed along the lower sections of the ship are a series of flamethrowers, so it can burn crops and cattle as it moves along.
Missile Launcher: A series of missile turrets over the surface of the ship protects against air attacks.
Artillery Cannon: Two large artillery cannons at the front of the ship serve as it's main guns.
Cowcatcher: A large spiked plow on the front of the ship that is used to ram into mobile suits, impaling them.


Technical and Historical Notes

El Bol Loco, or The Crazy Bull is the main headquarters of Los Bandidos, where Joaquim Lanza prodominately resides. Riddled with the ruined remains of mobile suits on the front, The Crazy Bull cuts an imposing figure, which Lanza uses to his advantage when his gang commits raids on towns and settlements. Hired by the Suarez Mining Company to terrorize and plunder, Lanza and Los Bandidos had many run-ins with The Sunset Riders. After several failed attempts to take down the Riders, Lanza grew enraged and commited a reckless attack, earning the ire of Ranger. Ranger destroyed many of Los Bandidos's aces and destroyed their ship. Lanza, with his dying words, outed Ranger as a collaborator.



The Three Amigos Hangar


Gigante

Armor Material: Unknown
Height: 20.68 meters
Weight: 97.53 metric tons
Pilot(s) of Note: Tito Trejo, John Stone, Franz Heimleich
Creator(s): Unknown


Ability Data

None


Weapon Data

Vulcan: A single gatling gun mounted on the mobile suit's shoulder.
Anti-armor Claw: This mobile suit's hands are large, sharp claws specially made to tear armor.
Torpedo Launcher: Mounted into the mobile suit's bulky body, these torpedo launchers are essientially useless in the F.E.'s sandy terrain. When one of the Amigos launches a torpedo, they generally hope that it's a missile. When they find they're wrong they get frustrated and pick the torpedo up, running at the enemy and swatting them with it a few times before shoving it into the enemy unit before it explodes.
Shoulder Cannon: An optional weapon, this artillery cannon can be mounted on the shoulder opposite of the vulcan.
Sonic Cannon: A unique cannon that fires focused blasts of sound, almost acting like a beam weapon.


Technical and Historical Notes

Prior to running into The Sunset Riders, The Three Amigos used the Gigante as their mobile suits for years. Due to it's impressive size, and it's deadly sonic cannons, it was all they needed to get the job done. Unknown to them however, the Gigante was originally designed to be an underwater use mobile suit. To them though, it was just a mobile suit with a unique design that would set them apart from other mercenaries. And the Gigante certainly acheived that, although the effectiveness of some of it's weaponry was limited. The Gigantes were damaged beyond repair after an encounter with The Sunset Riders.



Tigre

Armor Material: Unknown
Height: 18.47 meters
Weight: 74.38 metric tons
Pilot(s) of Note: Tito Trejo, John Stone, Franz Heimleich
Creator(s): Unknown


Ability Data

None


Weapon Data

Vulcan: A pair of gatling guns mounted on the mobile suit's head.
Anti-armor Claw: This mobile suit's hands are large, sharp claws specially made to tear armor.
Torpedo Launcher: Mounted into the mobile suit's bulky body, these torpedo launchers are essientially useless in the F.E.'s sandy terrain. When one of the Amigos launches a torpedo, they generally hope that it's a missile. When they find they're wrong they get frustrated and pick the torpedo up, running at the enemy and swatting them with it a few times before shoving it into the enemy unit before it explodes.
Sonic Trident: This long, three pronged weapon is specially made to fit in this mobile suit's large claws. It's prongs vibrate intensely.
Sonic Cannon: Two unique cannon that fires focused blasts of sound, almost acting like a beam weapon.
Particle Cannon: A pair of ranged weapons that appear to launch 'clumps' of energy. Beleived to be beam technology.
Sonic Turret: A large hovering turret armed with a powerful sonic blaster that this mobile suit can dock into.



Technical and Historical Notes

The Tigre was the next mobile suit that The Three Amigos would recover for use. Though it was smaller then the Gigante, it's weaponry was much stronger. Beleiving that this would be enough to handle The Sunset Riders, the Amigos went about setting up an attack, planning to ambush the Riders with their sonic turrets. The Riders were able to defeat the Amigos again though, ruining the Tigres and forcing the Amigos to retreat. Like the Gigante before it, the Tigre was originally designed for underwater use. The Amigos continued to choose underwater use mobile suits because they prefered their slick, streamlined look.



Cocodrilo

Armor Material: Unknown
Height: 17.24 meters
Weight: 65.41 metric tons
Pilot(s) of Note: Tito Trejo, John Stone, Franz Heimleich
Creator(s): Unknown


Ability Data

Anti-beam Shield: A shield dug up from an ancient base that is resistant to beam weaponry.


Weapon Data

Vulcan: A pair of gatling guns mounted on the mobile suit's head.
Anti-armor Claw: This mobile suit's hands are large, sharp claws specially made to tear armor.
Torpedo Launcher: Mounted into the mobile suit's bulky body, these torpedo launchers are essientially useless in the F.E.'s sandy terrain. When one of the Amigos launches a torpedo, they generally hope that it's a missile. When they find they're wrong they get frustrated and pick the torpedo up, running at the enemy and swatting them with it a few times before shoving it into the enemy unit before it explodes.
Beam Cannon: A small pair of beam cannons mounted on the mobile suit's chest.
Large Anti-armor Sword: Effectively a giant slab of super-heated metal, this sword cuts through armor with ease.
Sonic Drill: A unique drill, it does not possess a solid head. Instead, it uses powerful sound waves to rip through armor and protective barriers.
Super Sonic Cannon: A highly focused version of the basic sonic cannon capable of doing devastating damage. It is centered on the mobile suit's 'stomache'.


Technical and Historical Notes

Following their second defeat to the Sunset Riders, the Amigos began to feel as if they met their match. However, rather then giving up, they pressed on, acquiring a third set of mobile suits to plan for another attack. The Cocodrilo, while again a underwater-use mobile suit, was adequetely suited for land combat as well with it's powerful selection of ranged and melee weapons. Indeed the Amigos took the Riders to task when they fought a third time, this time bringing their ship along with them. However, it was not enough as the Amigos were yet again defeated. This time their mobile suits were ruined, and their ship was crippled, leaving them stranded in the desert.



Campeón

Armor Material: Unknown
Height: 19.72 meters
Weight: 77.57 metric tons
Pilot(s) of Note: Tito Trejo, John Stone, Franz Heimleich
Creator(s): Unknown


Ability Data

3D Cockpit: A unique cockpit that projects the mobile suit's surroundings around it's pilot. Allows for a more complete view of the battlefield, giving the opportunity for quicker responses.
Beam Shield: Built into the mobile suit's forearm is a smaller beam generator that creates a shield.
Sonic Barrier Generator: This powerful barrier is capable of repelling just about any attack, but is somewhat hard on energy, so is typically used sparingly.


Weapon Data

Laser Vulcan: Rather then standard gatling guns in it's head, this mobile suit has a pair of laser emitters.
Rocket Grapple: A rocket propelled grappling pinser that latches onto enemies, allowing them to be yanked forwards or thrown around.
Particle Sword: A pair of energy blades mounted on the unit's hips. Essentially beam sabers.
Anti-armor Claw: This mobile suit's hands are large, sharp claws specially made to tear armor.
Torpedo Launcher: Mounted into the mobile suit's bulky body, these torpedo launchers are essientially useless in the F.E.'s sandy terrain. When one of the Amigos launches a torpedo, they generally hope that it's a missile. When they find they're wrong they get frustrated and pick the torpedo up, running at the enemy and swatting them with it a few times before shoving it into the enemy unit before it explodes.
Beam Rifle: A normal beam rifle.
Sonic Javelin: A set of six lightweight javelins that vibrate rapidly when in use. The mobile suit can throw them rapidly.
Mega Particle Cannon: A pair of high energy particle cannons mounted on the mobile suit's chest.
Super Sonic Cannon: A highly focused version of the basic sonic cannon capable of doing devastating damage. It is centered on the mobile suit's 'stomache'.


Technical and Historical Notes

After being stuck in the desert for some time, the Amigos thought that they were going to die. But then, Utopia forces appeared and rescued them, taking them back to the Utopia Settlement. This was not a simply mission of mercy though. In return for saving their lives, Alexander proposed that the Amigos work for him, coming to space with his forces to defend against anyone foolish enough to follow. They were given Campeóns, another set of underwater use units. But the strongest by far. With their defense measures and offensive capabilities, they were nearly on level with the Gundams. Nearly. As the Amigos engaged the Riders in space, they faced off against Colt in his Gundam. Despite the power of their mobile suits, they were again defeated, tricked into damaging one another. Not knowing about the dangers of space, the Amigos ejected from their cockpits, and died an agonizing death.



Appaloosa

Armor Material: Unknown
Height: 17.41 meters
Weight: 97.14 metric tons
Pilot(s) of Note: None
Creator(s): Unknown


Ability Data

Dummy Cockpit: The Appaloosa does not have a standard cockpit. Instead, all of it's control systems are directly connected to the cockpit of the mobile suit that it is docked with. This allows the mobile suit pilot to control the mobile armor on his/her own, without the assistance of another pilot. Originally, the Appaloosa had a standard cockpit, but the changes were made for ease of use. Some mobile suits were not modified to use these dummy cockpits due to the fact that they could hover on their own, or in some cases could even fly. The following mobile suits used in the Utopian Conflict did not use Appaloosas: Longhorn, Cayuse, Wrangler, Bison, RMX-84-03 Gundam "Colt", any Utopian unit.
Hover Thruster: The Appaloosa is capable of hovering over the ground, moving across terrain with increased speed compared to a mobile suit walking. When hovering, the legs of the mobile armor tend to fold up against the body to avoid being caught on anything.


Weapon Data

Vulcan: A pair of gatling guns mounted in the forward section of the mobile armor.
Micro Missile Launcher: A series of micro missile launchers along the forward section of the mobile armor.

Appaloosa Custom "Buckskin" Weapon Data

Vulcan: A pair of gatling guns mounted in the forward section of the mobile armor.
Heat Hoof: The legs of the Appaloosa are armed with heat 'hooves', allowing for a kicking attack.
Micro Missile Launcher: A series of micro missile launchers along the forward section of the mobile armor.
Beam Cannon: A pair of beam cannons hidden inside the forward section of the mobile armor that pop out when in use.



Technical and Historical Notes

Originally, the Appaloosa technically did not exist. Instead, they were series of different kinds of mobile armors that were mostly ruined, useless for any sort of function. However, many of their functions still worked, such as their hover thrusters. So mechanics opted to try and fix them up, using horses as their design. The end result were mobile armors with the rough design of a horse, four legs that could fold up when travelling, and a front section that looked like a horse's neck and head, where the weaponry was kept. The dummy cockpit was a relatively simple modification as well, just disconnecting the cockpit's output and function and rerouting it to the docking point so that other mobile suits could take control. The Appaloosas were very popular things to their ability to hover, something most mobile suits lacked. They served as a means to travel quickly across the deserts and plains. Mostly everyone used the Appaloosas, with Suarez going a step forwards and customizing theirs with superior firepower. Utopia were the only ones that did not use the mobile armors, feeling them to be primative and undignified.



El Gran Héroe

Armor Material: Unknown
Height: Unknown
Weight: Unknown
Pilot(s) of Note: Annabelle
Creator(s): Unknown


Ability Data

Smart Jammer: A device built into the mobile suit that constantly sends out the effect of the radar jammer missiles.
Anti-beam Armor: The armor of this ship spreads the heat of beam weaponry evenly over it's surface, nearly completely absorbing it.
"Annabelle" Advanced AI: Like the artificial intelligence found on both Gundams, this ship is equipped with one as well. However, it has been active for centuries, unable to shut down when the ship was originally disabled and buried. After being active with noone to give it orders and no way to communicate, the AI effectively went senile, beleiving itself to be a old time cowgirl. It can pilot the ship by itself, which it always does for the Amigos while they work.


Weapon Data

Vulcan: Large ship-class vulcans are installed on 10 strategic locations all over the ship's surface.
Missile Launcher: A series of missile turrets over the surface of the ship protects against air attacks.
Railgun: Four railguns, two mounted towards the front and two mounted towards the back of the ship.
Small Artillery Cannon: Two solid ammunition cannons mounted on the side of the ship with adjustable aim.
Large Artillery Cannon: Two larger artillery cannons mounted in the front of the ship, usually used as the main guns.
Hidden Particle Launcher: This large energy weapon is concealed inside the mothership and usually not used, unless Annabelle remembers that it's there.


Technical and Historical Notes

Originally, Utopia had acquired El Gran Héroe from Suarez, planning on using it as one of it's main ships. However, upon discovering that it's thrusters were damaged and couldn't go to space, and the fact that it's AI had gone completely mad, the Utopia forces abandoned it. It was later found by The Three Amigos, who genuinely took a shine to Annabelle and 'her' cartoonish attitude. El Gran Héroe served as The Three Amigos main headquarters for a long time, Annabelle enjoying the company after centuries of neglect. Her bond with the team was so intense that when their lives were in danger, she sacrificed herself, steering the ship inbetween their ruined mobile suits, and a volley of attacks. The Amigos were heartbroken by the loss of their ship and vowed revenge.



Suarez Mining Company Hangar


Greenhorn

Armor Material: Unknown
Height: 16.75 meters
Weight: 58.42 metric tons
Pilot(s) of Note: None
Creator(s): Unknown


Ability Data

Shield: A simple shield made from plates of armor salvaged from ruined mobile suits.


Weapon Data

Vulcan: A pair of gatling guns mounted in the head of this mobile suit.
Machine Cannon: A pair of gatling guns mounted in this mobile suit's chest.
Grenade Launcher: A simple grenade launcher mounted in this mobile suit's shoulder.
Heat Axe: A one-headed axe that heats up during use.
Machinegun: A simple, run of the mill machinegun.
Chain Bullrope: This heavy chain bullrope can be used to bind and throw opponents.


Technical and Historical Notes

The Greenhorn is the mainstay of the Suarez Mining Company's workforce. From deep mine digging to perimeter defense, these low cost mobile suits have been in use for years. While they went on to dig up better mobile suits, the Greenhorn was kept on due to it's general reliability. Many Greenhorns were destroyed by the Sunset Riders when they staged attacks on Suarez dig sites. Due to their small armament and fragile armor, they simply stood no chance. Suarez would be forced to replace them with stronger mobile suits for defense, relagating them purely to manual labour.



Bangtail

Armor Material: Unknown
Height: 18.14 meters
Weight: 61.49 metric tons
Pilot(s) of Note: Unknown
Creator(s): Unknown


Ability Data

Shield: A simple shield made from plates of armor salvaged from ruined mobile suits.


Weapon Data

Vulcan: A pair of gatling guns mounted in the head of this mobile suit.
Grenade Launcher: A pair of simple grenade launchers mounted in this mobile suit's chest.
Missile Launcher: A pair of guided missile launchers built into this mobile suit's shoulders.
Heat Sword: A two handed heavy sword that heats up when in use.
Machinegun: A simple, run of the mill machinegun.
Bazooka: This bazooka is in much better condition then others used by other mobile suits.



Technical and Historical Notes

While Greenhorns were primarily used for manual labour and minor defense, the Bangtail was focused on defensive purposes, both at dig sites and towns that had paid for their services. The Bangtail was actually very similar in appearance to the Greenhorn, but with thicker armor and a couple of better weapons. These mobile suits were also destroyed by the Sunset Riders en mass, simply lacking the strength to handle their custom mobile suits. Like the Greenhorn before it, the Bucktail was scaled back, mostly focused to defending towns seperate from the path of the Riders.



Ramrod

Armor Material: Unknown
Height: 17.90 meters
Weight: 68.37 metric tons
Pilot(s) of Note: None
Creator(s): Unknown


Ability Data

Shield: A simple shield made from plates of armor salvaged from ruined mobile suits.


Weapon Data

Vulcan: A pair of gatling guns mounted in the head of this mobile suit.
Machine Cannon: A pair of gatling guns mounted in this mobile suit's chest.
Grenade Launcher: A pair of simple grenade launchers mounted in this mobile suit's chest above the machine cannons.
Heat Cutter: A pair of rocket propelled heat wires mounted into this mobile suit's forearms.
Missile Launcher: A pair of guided missile launchers built into this mobile suit's shoulders.
Big Heat Axe: A two headed battle axe with a spike in the middle, all of which heat up when in use.
Machinegun: A simple, run of the mill machinegun.
Jackhammer: Normally used for digging, this large device fits over the arm and can be used to deliver devastating attacks.


Technical and Historical Notes

Originally used for special assignments, the Ramrod become the standard line of defense for the Suarez Mining Company and it's important locations. Though it's weaponry was considered standard to other mobile suits before it, it's powerful leg thrusters and reinforced armor allowed to last longer in combat. Despite these advantages, the Ramrods didn't last too long against the Sunset Riders and their ace pilots. Despite this though, they were kept as main defense forces, thanks to their abundant number and overall performance.



Wrangler

Armor Material: Unknown
Height: 19.72 meters
Weight: 77.57 metric tons
Pilot(s) of Note: Ray, Sam, Betsy, Jose
Creator(s): Unknown


Ability Data

Anti-beam Shield: A shield dug up from an ancient base that is resistant to beam weaponry.
Flight Module: Strangely enough, the Wrangler is able to fly without an aircraft mode. Suarez has no explaination for this. The truth however is that there were many flight capable mobile suits in ancient times. However, only a handful have yet to been discovered.


Weapon Data

Vulcan: A pair of gatling guns mounted in the head of this mobile suit.
Missile Launcher: A pair of guided missile launchers built into this mobile suit's shoulders.
Beam Saber: A beam blade stored on the hip when not in use.
Missile Pod: A micro-missile pod built into the mobile suit's back.
Three-barrel Missile Launcher: This missile launcher connects to the mobile suit's wrist.
Beam Rifle: A normal beam rifle.
Artillery Cannon: A heavy artillery cannon.


Technical and Historical Notes

Along with the Ramrod, the Wrangler was used for defense at Suarez dig sites and bases. It came into use later on during the Utopian Conflict as the Sunset Riders attacked more and more frequently. Unlike units used before them, they Wranglers could hold their own in combat in squads, thanks to their beam weaponry. The main problem with the Wrangler was the lack of talented pilots using them. Suarez often used miners from their digs to pilot their defense force. As a result, they were left with fully equipped, yet less then capable mobile suit squads.



Bison

Armor Material: Unknown
Height: 26.89 meters
Weight: 114.21 metric tons
Pilot(s) of Note: Troy Meduain, Tomiko Oda
Creator(s): Unknown


Ability Data

3D Cockpit: A unique cockpit that projects the mobile suit's surroundings around it's pilot. Allows for a more complete view of the battlefield, giving the opportunity for quicker responses.
Heavy Anti-beam Shield: A larger, thicker, stronger version of the standard anti-beam shield.


Weapon Data

Vulcan: The Bison's head is so massive that it arms four gatling guns rather then the standard two.
Grenade Launcher: A half dozen grenade launchers line up on the Bison's massive torso.
Missile Launcher: The Bison has a dozen missile launchers installed on it's chest, back, and shoulders.
Missile Pod: The Bison is equipped with micro missile pods, three in each leg.
Machine Cannon: The Bison has two high calibur machine cannons mounted in each of it's hands.
Heavy Beam Rifle: Unlike normal beam rifles, the Bison's rifle is much larger, and stronger.
Meteor Hammer: Not unlike a gundam hammer, but larger and heavier.
Mega Beam Launcher: A giant-sized beam launcher that Bison holds in both hands.


Technical and Historical Notes

The Suarez Mining Company only uses Bisons for special assignments, such as eliminating enemies with extreme prejudice. This massive, towering mobile suit is larger then any other during the Utopia Conflict with the exception of one. It's armor is thick, making standard weaponry all but useless against it. It also possesses a near ridiculous supply of missiles stored all over it's body, making it capable of bombarding entire towns into burning rubble. Two Bisons were known to have been used during the Utopia Conflict, against the Sunset Riders. They came very close to destroying the Riders as well, unfortunately their large size was their downfall. The Riders tricked the pilots of the Bisons to cross into the loose sand, causing them to sink below the surface helplessly.



Longhorn

Armor Material: Unknown
Height: 19.78 meters
Weight: 53.27 metric tons
Pilot(s) of Note: Vlad Buchanko, Alex Sharpe
Creator(s): Unknown


Ability Data

3D Cockpit: A unique cockpit that projects the mobile suit's surroundings around it's pilot. Allows for a more complete view of the battlefield, giving the opportunity for quicker responses.
Anti-beam Shield: A shield dug up from an ancient base that is resistant to beam weaponry.
Aircraft Mode: The Longhorn is one of a few rare mobile suits that can transform into a flight mode. In this mode, some of it's weapons are not accessible.


Weapon Data

Vulcan: A pair of gatling guns mounted in the head of this mobile suit. Can be used in aircraft mode.
Beam Saber: A beam blade stored on the hip when not in use.
Wrist Gatling: A hidden gatling gun located in the mobile suit's right wrist.
Missile Launcher: A pair of missile launchers mounted on this mobile suit's back. Can be used in aircraft mode.
Beam Rifle: A standard beam rifle. Can be used in aircraft mode.
Beam Lance: A beam blade with a longer handle, and wider blade.
Railgun: A semi-automatic railgun that fires in bursts. Can be used in aircraft mode.
Beam Launcher: A potent beam launcher, held in both hands.


Technical and Historical Notes

Unlike many other mobile suits that Suarez unearthed, Venustiano opted to keep all of the Longhorns for the company's personal use. This is because of it's unique ability to transform into a aircraft. Flying mobile suits were unheard of at the time, so the Longhorn was highly coveted. Only Suarez is known to have fielded these units, given to some of their ace pilots. However, one was salvaged by the Sunset Riders when they defeated Antonio Suarez's forces. It was awarded to Paulo Ramirez, who had it customized to suit his abilities as a sharpshooter. This was the unit that he used for the remainder of the Utopia conflict.



Mustang

Armor Material: Unknown
Height: 18.41 meters
Weight: 65.28 metric tons
Pilot(s) of Note: Charles Winthrop
Creator(s): Unknown


Ability Data

3D Cockpit: A unique cockpit that projects the mobile suit's surroundings around it's pilot. Allows for a more complete view of the battlefield, giving the opportunity for quicker responses.
Anti-beam Shield: A shield dug up from an ancient base that is resistant to beam weaponry.
Reactive Computer: This unique cockpit system connects directly to a pilot's mind through the use of a helmet that reacts to the electrical impulses in the brain. When in combat situations the helmet will augment these impulses, making them fire faster. This increases the pilot's reflexes to a very noticable degree, but comes at a price. The system is potentially lethal, causing the brain to overload and short out of the pilot is not at peak health. Originally, the system was made for unique pilots in ancient time, which gave them additional, yet currently unknown benefits.


Weapon Data

Vulcan: A pair of gatling guns mounted in the head of this mobile suit.
Beam Saber: A pair of beam blades stored on the hips when not in use.
Machine Cannon: This mobile suit has a pair of machine cannons mounted on it's chest.
Missile Pod: Built into this mobile suit's shoulder is a micro missile pod.
Scattering Beam Gun: Mounted in this mobile suit's chest, between the machine cannon is a scattering beam emitter.
Beam Rifle: A standard beam rifle. Can be used in aircraft mode.
Large Beam Sword: Rather then just a handle and a beam blade, this sword has a extension all the way, which the beam travels between. (Like the anti-ship beam swords from SEED. I dunno how to describe them properly).
Shield Beam Launcher: Built into this mobile suit's shield is a potent beam launcher.
Wired Incom: Two wire-controlled beam weapons, remotely controlled by the pilot.


Technical and Historical Notes

Mustangs are rarely used by Suarez. Mostly because they can be potentially lethal to the pilots who use them. The reactive computer inside it and other mobile suits have claimed the lives of many inexperienced pilots, lending to the logic that only seasoned pilots, or exceptionally talented pilots should use them. In the case of the Mustang, the lone unit used during the Utopia Conflict was piloted by Suarez ace Charles Winthrop, an older ace. He and another pilot using a mobile suit with a reactive computer attacked the Sunset Riders, pushing them to their limits. However, the Riders were the best pilots that either Charles or the other had faced off against. The end result that the reactive computers overloaded, causing the unfortunate death of both Suarez aces.



Stallion

Armor Material: Unknown
Height: 19.27 meters
Weight: 72.46 metric tons
Pilot(s) of Note: Sophia Sanders
Creator(s): Unknown


Ability Data

3D Cockpit: A unique cockpit that projects the mobile suit's surroundings around it's pilot. Allows for a more complete view of the battlefield, giving the opportunity for quicker responses.
Beam Shield: Built into the mobile suit's forearm is a small beam generator that creates a shield.
Reactive Computer: This unique cockpit system connects directly to a pilot's mind through the use of a helmet that reacts to the electrical impulses in the brain. When in combat situations the helmet will augment these impulses, making them fire faster. This increases the pilot's reflexes to a very noticable degree, but comes at a price. The system is potentially lethal, causing the brain to overload and short out of the pilot is not at peak health. Originally, the system was made for unique pilots in ancient time, which gave them additional, yet currently unknown benefits.


Weapon Data

Beam Saber: A pair of beam blades stored on the hips when not in use.
Beam Boomerang: A pair of thre bladed boomerangs that emit a beam edge. Stored on the legs when not in use.
Beam Spike: A pair of beam emitters on the mobile suit's knees allow it to deal vicious melee attacks.
Large Beam Sword: Rather then just a handle and a beam blade, these two swords have extensions all the way, which the beams travel between. (Like the anti-ship beam swords from SEED. I dunno how to describe them properly).
Wired Beam Slicer: Similar to incoms, these two weapons are basically beam swords connected to the mobile suit by wires, and controlled remotely.


Technical and Historical Notes

The Stallion is thought to be the only other mobile suit (the other being Mustang) to possess the dangerous reactive computer. Unlike the Mustang which focused on all around combat, the Stallion is a melee centric mobile suit, possessing nearly no ranged armement (the wired beam slicers barely counting). Typically this would be a problem on it's own, which is why the Stallion is always partnered up with another mobile suit with ranged weaponry. One Stallion is known to be used in the Utopia Conflict, piloted by a talented ace pilot named Sophia Sanders. She was partnered with Charles Winthrop against the Sunset Riders, and suffered the same fate as him.



Appaloosa

Armor Material: Unknown
Height: 17.41 meters
Weight: 97.14 metric tons
Pilot(s) of Note: None
Creator(s): Unknown


Ability Data

Dummy Cockpit: The Appaloosa does not have a standard cockpit. Instead, all of it's control systems are directly connected to the cockpit of the mobile suit that it is docked with. This allows the mobile suit pilot to control the mobile armor on his/her own, without the assistance of another pilot. Originally, the Appaloosa had a standard cockpit, but the changes were made for ease of use. Some mobile suits were not modified to use these dummy cockpits due to the fact that they could hover on their own, or in some cases could even fly. The following mobile suits used in the Utopian Conflict did not use Appaloosas: Longhorn, Cayuse, Wrangler, Bison, RMX-84-03 Gundam "Colt", any Utopian unit.
Hover Thruster: The Appaloosa is capable of hovering over the ground, moving across terrain with increased speed compared to a mobile suit walking. When hovering, the legs of the mobile armor tend to fold up against the body to avoid being caught on anything.


Weapon Data

Vulcan: A pair of gatling guns mounted in the forward section of the mobile armor.
Micro Missile Launcher: A series of micro missile launchers along the forward section of the mobile armor.

Appaloosa Custom "Buckskin" Weapon Data

Vulcan: A pair of gatling guns mounted in the forward section of the mobile armor.
Heat Hoof: The legs of the Appaloosa are armed with heat 'hooves', allowing for a kicking attack.
Micro Missile Launcher: A series of micro missile launchers along the forward section of the mobile armor.
Beam Cannon: A pair of beam cannons hidden inside the forward section of the mobile armor that pop out when in use.



Technical and Historical Notes

Originally, the Appaloosa technically did not exist. Instead, they were series of different kinds of mobile armors that were mostly ruined, useless for any sort of function. However, many of their functions still worked, such as their hover thrusters. So mechanics opted to try and fix them up, using horses as their design. The end result were mobile armors with the rough design of a horse, four legs that could fold up when travelling, and a front section that looked like a horse's neck and head, where the weaponry was kept. The dummy cockpit was a relatively simple modification as well, just disconnecting the cockpit's output and function and rerouting it to the docking point so that other mobile suits could take control. The Appaloosas were very popular things to their ability to hover, something most mobile suits lacked. They served as a means to travel quickly across the deserts and plains. Mostly everyone used the Appaloosas, with Suarez going a step forwards and customizing theirs with superior firepower. Utopia were the only ones that did not use the mobile armors, feeling them to be primative and undignified.



The Fat Hombre

Armor Material: Unknown
Height: Unknown
Weight: Unknown
Pilot(s) of Note: Antonio Suarez
Creator(s): Unknown


Ability Data

External Armor: The Fat Hombre is equipped with an extremely thick layer of armor, which is where it earned it's name.
Reactive Computer (Battleship Spec.): In the case of the battleship spec'd reactive computer, it analyzes the enemies on the battlefield, mapping it's moves and strategies. It then sends impulses to the user's brain, allowing them to accurately predict what the enemy's next move might be. As with the standard reactive computer though, the system is potentially fatal.


Weapon Data

Vulcan: Large ship-class vulcans are installed on 16 strategic locations all over the ship's surface.
Missile Launcher: A series of missile turrets over the surface of the ship protects against air attacks.
Drill Charge Launcher: Eight of these launchers are mounted on the ship. They launch missile like projectiles with drill tips. The projectiles drill into whatever they hit for a set distance, then detonate from the inside.
Artillery Cannon: Two solid ammunition cannons mounted on the side of the ship with adjustable aim.
Heavy Cannon: A larger artillery cannon mounted in the front of the ship, usually used as the main gun.
Anti-ship Drill: A massive, sharp edged drill mounted on the front of the ship below the heavy cannon, used to ram.


Technical and Historical Notes

The Fat Hombre is the personal battleship of Antonio Suarez, the son of Venustiano Suarez. It serves as his personal base of operations. Venustiano rarely trusts his son with any sort of responsibility, and often sends him away on missions so that he can't interfere in the operation of the mining business. Venustiano told his son to take several of the company's aces and go hunt down the Sunset Riders before they completely ruined the company. Eventually Antonio caught up to the Riders, but was defeated. Even with the assistance of the Reactive computer, he incompetance was his downfall.



Rey de la Tierra

Armor Material: Unknown
Height: Unknown
Weight: Unknown
Pilot(s) of Note: Venustiano Suarez
Creator(s): Unknown


Ability Data

Smart Jammer: A device built into the mobile suit that constantly sends out the effect of the radar jammer missiles.
Anti-beam Armor: The armor of this ship spreads the heat of beam weaponry evenly over it's surface, nearly completely absorbing it.
Reactive Computer (Battleship Spec.): In the case of the battleship spec'd reactive computer, it analyzes the enemies on the battlefield, mapping it's moves and strategies. It then sends impulses to the user's brain, allowing them to accurately predict what the enemy's next move might be. As with the standard reactive computer though, the system is potentially fatal.


Weapon Data

Vulcan: Large ship-class vulcans are installed on 12 strategic locations all over the ship's surface.
Missile Launcher: A series of missile turrets over the surface of the ship protects against air attacks.
Drill Charge Launcher: Eight of these launchers are mounted on the ship. They launch missile like projectiles with drill tips. The projectiles drill into whatever they hit for a set distance, then detonate from the inside.
Artillery Cannon: Two solid ammunition cannons mounted on the side of the ship with adjustable aim.
Beam Cannon: Two beam cannons mounted near the bridge of the ship.
Mega Particle Launcher: Two large energy cannons mounted in the front of the ship, usually used as the main guns.
Beam Ram: A large beam spike emitted from the front of the ship, below the particle launchers.


Technical and Historical Notes

Rey de la Tierra is Venustiano Suarez's personal battleship, and the main headquarters of the Suarez Mining Company. Venustiano does all his business from this ship, never staying on one place for too long due to his increasing paranoia. Much of his business with the Utopia Settlement was done upboard this ship. When the Sunset Riders killed Antonio, they discovered the location of the Rey de la Tierra, and engaged it in battle. At first, Venustiano held his own, being a far more capable captain then his son, but when he was abandoned by Ranger and the Utopia forces, he was soon after defeated, dying in his captain's chair.



Utopia Colony Settlement/UPRI Hangar


TRF-06 Accensus

Armor Material: Unknown
Height: 17.28 meters
Weight: 71.24 metric tons
Pilot(s) of Note: Michael, Roger
Creator(s): Danforth Group


Ability Data

3D Cockpit: A unique cockpit that projects the mobile suit's surroundings around it's pilot. Allows for a more complete view of the battlefield, giving the opportunity for quicker responses.
Anti-beam Shield: A shield dug up from an ancient base that is resistant to beam weaponry.


Weapon Data

Grenade Launcher: A grenade launcher is mounted on this mobile suit's chest.
Beam Knife: A pair of small beam blades that are mounted to the hips when not in use.
Wired Anchor: An anchor that can be controlled remotely to grapple enemy mobile suits.
Machinegun: A simple, run of the mill machinegun.
Beam Gun: Smaller then a beam rifle, this closely resembles a submachine gun in appearance.
Bazooka: A standard rocket propelled grenade launcher.


Technical and Historical Notes

Built by the Danforth Group in ancient times, the Accensus was for light infantry use, even as a scout. With it's light armament, they were not something that Utopia came to heavily rely upon. Instead, they were sent to spy on locations all over the world in secret. When the Sunset Riders began to get close to the Colony Settlement, several Accensus were sent to closely watch them and report their location. A few were discovered in random skirmishes, and quickly dispatched.



TRF-08N Alaris

Armor Material: Unknown
Height: 17.34 meters
Weight: 73.16 metric tons
Pilot(s) of Note: Sophia, Cybele
Creator(s): Danforth Group


Ability Data

3D Cockpit: A unique cockpit that projects the mobile suit's surroundings around it's pilot. Allows for a more complete view of the battlefield, giving the opportunity for quicker responses.
Anti-beam Shield: A shield dug up from an ancient base that is resistant to beam weaponry.


Weapon Data

Vulcan: A pair of gatling guns mounted in the head of this mobile suit.
Beam Saber: A beam blade stored on the hip when not in use.
Grenade Launcher: A grenade launcher is mounted on this mobile suit's chest.
Missile Pod: A micro missile pod is mounted into this mobile suit's shoulder.
Beam Gun: Smaller then a beam rifle, this closely resembles a submachine gun in appearance.
Long-range Beam Cannon: This powerful beam cannon is used to snipe targets from large distances, keeping the mobile suit away from active combat.


Technical and Historical Notes

The Alaris, another mobile suit originally built by the Danforth Group in ancient times, was designed to be a sniper unit, hunkering down far from their target and opening fire with their powerful beam cannons. They have a small variety of weapons for close combat, but their main function as a sniper is what they were most used for. Utopia used them to strike down targets such as stubbern ranches and even previous Sunset Rider members. During the Utopian Conflict, several Alarises attempted to decimate the Wild Blue Yonder from afar, but were taken out by Paulo Ramirez, a fellow sniper.



TRF-09S Legionary

Armor Material: Unknown
Height: 18.12 meters
Weight: 81.38 metric tons
Pilot(s) of Note: Dimitris, Lambros
Creator(s): Danforth Group


Ability Data

3D Cockpit: A unique cockpit that projects the mobile suit's surroundings around it's pilot. Allows for a more complete view of the battlefield, giving the opportunity for quicker responses.
Anti-beam Shield: A shield dug up from an ancient base that is resistant to beam weaponry.


Weapon Data

Vulcan: A pair of gatling guns mounted in the head of this mobile suit.
Beam Saber: A pair of beam blades stored on the hips when not in use.
Machine Cannon: This mobile suit has a pair of machine cannons mounted on it's chest.
Missile Pod: Built into this mobile suit's shoulders are two micro missile pods.
Beam Rifle: A standard beam rifle. Can be used in aircraft mode.
Large Gatling Gun: A large gatling gun with two seperate sets of gatlings.
Giant Bazooka: This bazooka causes significant recoil due to it's power.


Technical and Historical Notes

The Legionary can be considered the Danforth Group's workhorse. A solid mobile suit with all-around offense and defense, perfect for the front line of conflict. That seems to have been it's purpose, due to the number of them salvaged by the colony settlement. They are used to patrol the area around the settlement, protecting it from intruders. These are the first line of defense that the Sunset Riders meet when they launch their attack on Utopia. Many are destroyed, but a good deal survive when the settlement surrenders after the Gundam is stolen and their two ships launch into space.



TRF-10S Centurion

Armor Material: Unknown
Height: 18.12 meters
Weight: 81.38 metric tons
Pilot(s) of Note: Pytheas
Creator(s): Danforth Group


Ability Data

3D Cockpit: A unique cockpit that projects the mobile suit's surroundings around it's pilot. Allows for a more complete view of the battlefield, giving the opportunity for quicker responses.
Anti-beam Shield: A shield dug up from an ancient base that is resistant to beam weaponry.


Weapon Data

Beam Saber: A pair of beam blades stored on the hips when not in use.
Beam Axe: A single large beam axe with two heads and a long handle for added force behind swings.
Heat Rod: A weapon fixed on the wrist of the mobile suit, it resembles a segmented whip. In use, it heats up.
Short-range Beam Launcher: A powerful beam launcher mounted on the chest that fires short but powerful blasts.
Large Beam Sword: Rather then just a handle and a beam blade, these two swords have extensions all the way, which the beams travel between. (Like the anti-ship beam swords from SEED. I dunno how to describe them properly).
Wired Beam Ripper: Similar to incoms, these two weapons are basically spinning beam blades connected to the mobile suit by wires, and controlled remotely.


Technical and Historical Notes

If the Legionary was meant to be the Danforth Group's soldier, then the Centurion was meant to be the leader of those Legionary Squads. Built to lead groups of mobile suits, the Centurion was oddly heavy on melee weaponry. Assumingly this was strategical, allowing the grunts to weaken the enemy before the Centurion darted in with it's superior armor to finish them off. Utopia continued to use them to lead squads, with many doing combat during the raid by the Sunset Riders.



TRF-10M Decurion

Armor Material: Unknown
Height: 18.12 meters
Weight: 77.56 metric tons
Pilot(s) of Note: Xenophon
Creator(s): Danforth Group


Ability Data

3D Cockpit: A unique cockpit that projects the mobile suit's surroundings around it's pilot. Allows for a more complete view of the battlefield, giving the opportunity for quicker responses.
Anti-beam Shield: A shield dug up from an ancient base that is resistant to beam weaponry.
Hover Legs: The Decurion possessed customized hover thrusters in his legs, letting it glide over terrain.


Weapon Data

Beam Saber: A pair of beam blades stored on the hips when not in use.
Heat Rod: Two weapons fixed on the bottom of each wrist of the mobile suit, it resembles a segmented whip. In use, it heats up.
Wrist Gatling: On the top of this mobile suit's wrists, further up the forearm, two gatling guns are mounted.
Short-range Beam Launcher: A powerful beam launcher mounted on the chest that fires short but powerful blasts.
Large Beam Sword: Rather then just a handle and a beam blade, this sword has an extension all the way, which the beam travels between. (Like the anti-ship beam swords from SEED. I dunno how to describe them properly).
Heavy Missile Pod: This large missile pod mounts onto the mobile suit's back. The missiles it uses are extremely powerful, and a full barrage of them can completely destroy an entire town.
Beam Pile: This optional weapon mounts over the shoulder and arm. In use, a mid-sized beam spike is emitted from the end. When driven into an enemy, the spike reacts, it's energy output increasing tenfold for a brief moment. The resulting impact is devastating and extremely destructive.


Technical and Historical Notes

Although classified as a different unit, the Decurion is little more then a customized Centurion. Outfitted for land squads specifically, the Decurion is equipped with powerful hover thrusters in it's legs. In addition, the weapon layout is different to compinsate for the difficulty using wired weaponry on the Earth's surface. Instead, a heavy missile launcher and a beam pile are equipped, both weapons that can make use of the Decurion's newfound speed. Like the Centurions, many Decurions saw use towards the end of the Utopia Conflict.



ANJ-1G7 Venator

Armor Material: Unknown
Height: 16.83 meters
Weight: 63.41 metric tons
Pilot(s) of Note: Sakis, Aliki
Creator(s): United Progressive Technologies


Ability Data

3D Cockpit: A unique cockpit that projects the mobile suit's surroundings around it's pilot. Allows for a more complete view of the battlefield, giving the opportunity for quicker responses.
Beam Shield: Built into the mobile suit's forearm is a smal beam generator that creates a shield. Disabled in Aircraft mode.
Aircraft Mode: This mobile suit is one of a few rare mobile suits that can transform into a flight mode. In this mode, some of it's weapons are not accessible.


Weapon Data

Vulcan: A pair of gatling guns mounted in the head of this mobile suit. Can be used in Aircraft Mode.
Missile Pod: A pair of micro missile pods are installed on the shoulders of this mobile suit. Can be used in Aircraft Mode.
Machine Cannon: This mobile suit has four machine cannons mounted on it's chest. Can be used in Aircraft Mode.
Beam Rifle: A standard beam rifle. Can be used in Aircraft Mode.
Railgun: A rapid firing railgun. Can be used in Aircraft Mode.
Beam Cannon: A powerful beam cannon mounted on the chest of this mobile suit, between the machine cannons.


Technical and Historical Notes

This mobile suit was not made by the Danforth Group, but rather by a company named United Progressive Technologies. U.P.T. seemed to focus on mobile suits that through some form or another had the ability to fly. In the case of the Venator, it possessed an aircraft mode it could transform into to take flight. Utopia utilized these mobile suits to great length in keeping their existance a secret, having them patrol great distances and fire upon intruders from overhead, before they could realize what was going on. Several were involved in the final battle at the Settlement, but were taken out by Paulo Ramirez and his customized Longhorn.



ANJ-1G8 Legatus

Armor Material: Unknown
Height: 17.49 meters
Weight: 71.25 metric tons
Pilot(s) of Note: Nikos
Creator(s): United Progressive Technologies


Ability Data

3D Cockpit: A unique cockpit that projects the mobile suit's surroundings around it's pilot. Allows for a more complete view of the battlefield, giving the opportunity for quicker responses.
Beam Shield: Built into the mobile suit's forearm is a smal beam generator that creates a shield.
Flight Module: The mobile suit is equipped with a module that gives it the ability to fly freely without wings, or having to transform into an aircraft mode. It's not entirely known how it works, but similar devices are used in some battleships. It still requires thrusters on it's back, and legs to control the direction it's going, which leads many to beleive the flight module just makes the unit near weightless.


Weapon Data

Vulcan: A pair of gatling guns mounted in the head of this mobile suit.
Beam Saber: A beam blade stored on the hip when not in use.
Grenade Launcher: A grenade launcher is mounted on this mobile suit's chest.
Beam Boomerang: A pair of three bladed boomerangs that emit a beam edge.
Cluster Bomb Launcher: Mounted on it's back, this launcher is used to rain cluster bombs onto enemies below.
Beam Rifle: A standard beam rifle.


Technical and Historical Notes

Another United Progressive Technologies, the Legatus differs from the Venator in that rather then having an aircraft mode for flight, it posesses an experimental flight module that allows it to take to the air without any transformation. Despite being light on weaponry compared to some other mobile suits, the advantage of flight makes them very deadly in the Frontier Era, where flying mobile suits are extremely rare. Colt shot down several with his Gundam during the battle at the settlement.



NTH-X26 Argentum

Armor Material: Unknown
Height: 19.25 meters
Weight: 80.61 metric tons
Pilot(s) of Note: Ranger, Chrystos
Creator(s): New Perspective Labratories


Ability Data

3D Cockpit: A unique cockpit that projects the mobile suit's surroundings around it's pilot. Allows for a more complete view of the battlefield, giving the opportunity for quicker responses.
Beam Shield: Built into the mobile suit's forearm is a smal beam generator that creates a shield.
Beam Reflection Armor: The brilliant silver armor of this mobile not only blocks attacks from beam weaponry, it reflects said attacks back towards the enemy.
Extra Pilot Seat: The Argentum has been customized to allow for a second pilot to sit inside.


Weapon Data

Vulcan: A pair of gatling guns mounted in the head of this mobile suit.
Beam Saber: A pair of beam blades stored on each hip when not in use.
Missile Pod: This mobile suit is equipped with four micro missile pods. One on each shoulder, and one on each leg.
Beam Rifle: A standard beam rifle.
Beam Cannon: A potent beam cannon is mounted on this mobile suit's chest.
Buster Rifle: A devastating energy rifle that is easily three times the length of a standard beam rifle.
Funnel Missiles: Stored on the back, this mobile suit has a large supply of missiles that can be controlled remotely. However, it seems only certain people with a unique gift can control the missiles, such as Ranger and Chrystos.


Technical and Historical Notes

The Argentum was constructed by a company named New Perspective Labratories. Oddly enough, little is known about this company, and Utopia's records detail that the Argentum is the only mobile suit they produced, which makes Palladium Gundam's existance a bit of an enigma. As near as can be seen, the Argentum was built for specific pilots with unique gifts. This did not seem promising at first, since the Utopians beleived such pilots no longer existed. However, Alexander presented Ranger to the settlement, a mysterious ace pilot who concealed his identity with a mask. Amazingly, he had the gift to control the strange missiles the Argentum equipped. Ranger was a strange man though, who kept to himself with the exception of a young native girl named Chrystos, whom he befriended as a companion. He even went so far as to request the Argentum to be customized to allow a second pilot seat for her. It was rumoured that she too possessed the gift that Ranger did, and as such shared a deep link with him. The Argentum was a impressive mobile suit that for some time proved to be the bane of bandit and Sunset Rider alike. However, it finally met it's match against Colt and his Gundam.



RMX-NT0 Palladium Gundam

Armor Material: Unknown
Height: 22.36 meters
Weight: 87.41 metric tons
Pilot(s) of Note: Ranger
Creator(s): Space Development Enterprises


Ability Data

3D Cockpit: A unique cockpit that projects the mobile suit's surroundings around it's pilot. Allows for a more complete view of the battlefield, giving the opportunity for quicker responses.
Beam Reflection Armor: The brilliant silver armor of this mobile not only blocks attacks from beam weaponry, it reflects said attacks back towards the enemy.
Beam Shield: Built into the mobile suit's forearm is a smaller beam generator that creates a shield.
Heavy Shield: Aside from it's beam shield, this mobile suit carries a large, casket shaped shield that carries a deadly secret: several beam emitters housed inside the thick outer shell.
Flight Module: Palladium Gundam is equipped with a module that gives it the ability to fly freely without wings, or having to transform into an aircraft mode. It's not entirely known how it works, but similar devices are used in some battleships. It still requires thrusters on it's back, and legs to control the direction it's going, which leads many to beleive the flight module just makes Palladium Gundam near weightless.
Satellite Operating System: Years ago, the people responsible for building the Palladium Gundam had also launched an array of satallites around the Earth, the moon, and several colonies. The signal from these satellites was sent to the Palladium Gundam, and any unit possessing this system. It gave the pilot a much broader view of the battlefield, allowing them to target enemies from a great distance away, or even calculate the best method to evade incoming attacks. It could even be used in this method to trick enemies into crossfiring at each other. In addition, it allows the Palladium Gundam to give the launch code to the giant colony laser.
"Artemis" Advanced AI: Palladium Gundam, along with two other units, are equipped with a prototype artificial intelligence. Palladium's AI is named Artemis and speaks with a strict, militant voice. It gives tactical data to the pilot, and unlike the other AIs is specially designed to react to certain pilots with a special gift. If a pilot has this gift, Artemis connects directly to the pilot's mind, allowing them to become one with the mobile suit. This allows for unprecidented control over the Palladium Gundam, making it possibly the most dangerous mobile suit in existance.


Weapon Data

Vulcan: A pair of gatling guns mounted in the head of this mobile suit.
Beam Saber: A pair of beam blades stored on each hip when not in use.
Beam Rifle: Two standard beam rifles.
Beam Cannon: A potent beam cannon is mounted on this mobile suit's chest.
Mega Beam Cannon: These two powerful beam cannon fold over the back when not in use, but go over each shoulder when in use.
Hi-energy Beam Launcher: Built into the palm of this mobile suit's hand is a high energy beam launcher.
Beam Bazooka: A large bazooka that fires short, but powerful beam blasts.
Variable Force Beam Cannon: These unique beam cannons are also stored on the back, and flip under the shoulders when used. They each have two functions, maximum penetration, or maximum damage.
Mega Buster Rifle: This powerful upgrade to the buster rifle has the strength to punch a hole clear though a colony.
Heavy Shield Beam Harmonica: The large casket shaped shield this mobile suit carries opens up, revealing several beam emitters inside that fire in a rapid, scattering pattern.
Funnel: This unit is equipped with a half dozen funnels, remote weapons controlled by the pilot's mind that fire beams.
Colony Cannon Activation Protocol: Not exactly a weapon, but a security clearance the mobile suit possesses to take control of the colony laser in outer space. It allows the unit to designate a target, then order the firing. Once the colony laser has fired though, it must charge for some time before it is used again.


Technical and Historical Notes

The Palladium Gundam is a bit of a mystery. It utilizes technology found in the Argentum, but according to records was not built by the same people. Utopia scholars theorized that once the SDE found out what the NPL had stumbled upon, they were quietly absorbed and put to work for the governing forces. As it was built to be used by a unique pilot, it was awarded to Ranger after his Argentum was destroyed. However, by the time Ranger launched into space, he had become a angry, bitter man. It was bad enough that the Sunset Riders were gradually ruining all the careful planning of the Utopian leaders, but they had killed Chrystos, Ranger's only friend. But Ranger did not blame the Riders for this alone. It was the order of Alexander to send her out to fight the Riders, despite Ranger's objections. Alexander threatened to use the truth of Ranger's identity to silence his objections. In reality, Ranger was the genetic copy of an ancient ace pilot that had somehow survived in a stasis pod on the ruined Utopia Colony. Alexander had woken him, and convinced him to join his cause. However, Ranger never felt completely right about the arrangement. Slowly he had begone to feel contempt for the people in the Frontier Era, feeling as if they were doomed to repeat history. With Chrystos's death, Ranger's patience crumbled and he decided to not only avenge her death against the Riders, but against Utopia as well, taking out both sides. Though he was able to kill Alexander, his plan did not pan out as Colt in his Gundam was able to destroy the colony laser, destroying the Palladium Gundam with Ranger still in it.



TXN-A14 Ballistarius

Armor Material: Unknown
Height: 32.18 meters
Weight: 280.74 metric tons
Pilot(s) of Note: Marietta
Creator(s): Danforth Group


Ability Data

3D Cockpit: A unique cockpit that projects the mobile armor's surroundings around it's pilot. Allows for a more complete view of the battlefield, giving the opportunity for quicker responses.
Hover Thruster: The immense size of the Ballistarius required it to have hover thrusters for it to move from location to location.
Barrier Generator: The Ballistarius is equipped with a large barrier generator that emits a bubble of protection that blocks beam weaponry.


Weapon Data

Artillery Cannon: Four large artillery cannons are mounted on this mobile armor, two on each of it's front legs.
Missile Pod: Four micro missile pods are also installed on this mobile armor, two on each of it's rear legs.
Mega Photon Cannon: The main weapon on this mobile armor is a massive cannon mounted on the front that launches massive blasts of energy.


Technical and Historical Notes

It seems that at some point in the ancient past, the emphasis on mobile suits died down in favor of powerful creations called mobile armors. One such example of this is the Ballistarius. Created by the Danforth Group, it's purpose was clearly long range bombardment. It's powerful photon cannon could strike down targets from miles away. It's weakness though was a lack of weaponry to deal with enemies that get in close. It must rely on it's barrier and it's minimal offense to survive at that point. A Ballistarius was used against the Sunset Riders at one point. It stalked them from a distance, and nearly destroyed them until it was spotted from above by Paulo Ramirez.



TXN-C18 Evocatus

Armor Material: Unknown
Height: 32.45 meters
Weight: 185.69 metric tons
Pilot(s) of Note: Pyrrhus
Creator(s): Danforth Group


Ability Data

3D Cockpit: A unique cockpit that projects the mobile armor's surroundings around it's pilot. Allows for a more complete view of the battlefield, giving the opportunity for quicker responses.
Hover Thruster: This mobile armor is equipped with powerful hover thrusters, allowing it to glide over terrain.
Barrier Generator: This mobile armor is equipped with a large barrier generator that emits a bubble of protection that blocks beam weaponry.


Weapon Data

Vulcan: This mobile armor is equipped with eight gatling guns mounted on it's exterior.
Mega Scissors: Resembling pinsers more then scissors, these weapons are located on the front of the mobile armor and can be used to crush enemy units.
Heavy Cannon: Four artillery cannons are mounted on the exterior of the mobile armor.
Beam Cannon: Within the mega scissors are a pair of beam cannons.
Mega Photon Cannon: The main weapon on this mobile armor is a massive cannon mounted on the front that launches massive blasts of energy.


Technical and Historical Notes

Unlike the Ballistarius before it, the Evocatus was not a one trick pony. Moving quickly across the sands, it could quickly attack an enemy, ripping them apart with it's claws and blasting them away with it's many cannons. The Danforth Group seemed to have gotten a handle on how to built mobile armors, as evidenced by Evocatus's balance. One of these mobile armors was used against the Sunset Riders during the Utopia Conflict, ambushing them from the sand oceans around their ship. It was defeated in the end though.



AWV-0R5 Salararius

Armor Material: Unknown
Height: 24.08 meters
Weight: 142.16 metric tons
Pilot(s) of Note: Lysander
Creator(s): United Progressive Technologies


Ability Data

3D Cockpit: A unique cockpit that projects the mobile armor's surroundings around it's pilot. Allows for a more complete view of the battlefield, giving the opportunity for quicker responses.
Anti-beam Armor: The armor of this mobile armor spreads the heat of beam weaponry evenly over it's surface, nearly completely absorbing it.
False Frame Projection: Using the same technology seen in the 3D Cockpit on the exterior of the mobile armor, UPT was able to create the effect of 'after-images' in this mobile armor, potentially confusing enemy pilots.
Flight Thrusters: This mobile armor is capable of flight, with vertical take-off and landing thrusters.


Weapon Data

Vulcan: This mobile armor is equipped with four gatling guns mounted on it's exterior.
Stun Spike Launcher: This mobile armor fires battery charged spikes that will send a disabling shock through mobile suits.
Missile Launcher: Four missile launchers are mounted on the exterior of this mobile armor.
Beam Gun: A pair of surprisingly potent beam guns are mounted on the front of this mobile armor.
Mega Beam Cannon: This large, high energy beam cannon is mounted on the underside of the mobile armor.


Technical and Historical Notes

Danforth Group was not the only company who began to turn towards building mobile armors. United Progressive Technologies, the experts in flight, had built a design of their own, the Salararius. Smaller and sleaker then the Danforth Group mobile armors, it was remarkably fast and was capable of confusing the enemies with it's after-image projectors. In addition, it was capable of full flight. All of these features came in handy when a lone Salararius attacked the Sunset Riders in the desert near the Utopia Colony. It badly damaged Colt's mobile suit before Lee was finally able to shoot it down.



SFN-0XT Discens

Armor Material: Unknown
Height: 50.31 meters
Weight: 200.54 metric tons
Pilot(s) of Note: Chrystos
Creator(s): Bernkazo Enterprises


Ability Data

3D Cockpit: A unique cockpit that projects the mobile armor's surroundings around it's pilot. Allows for a more complete view of the battlefield, giving the opportunity for quicker responses.
Barrier Lattice: This barrier system requires so much energy, that only the Discens was able to equip it. A primary barrier is generated with pulsing gaps through it. Then, a secondary barrier is generated as well, reinforcing the first and making it nigh indestructible. But because of the energy output required, the barrier is reactive, only activating upon incoming attacks.
Beam Shield: Built into the mobile suit's forearm is a smaller beam generator that creates a shield. It is disabled in mobile armor mode.
Flight Module: Discens is equipped with a module that gives it the ability to fly freely without wings, or having to transform into an aircraft mode. It's not entirely known how it works, but similar devices are used in some battleships. It still requires thrusters on it's back, and legs to control the direction it's going, which leads many to beleive the flight module just makes Discens near weightless.


Weapon Data

Beam Vulcan: This mobile armor is equipped with two beam gatling guns mounted on it's head. They cannot be used in mobile armor mode.
Micro Beam Cannon: This mobile armor has ten small beam cannons mounted in each of it's fingers. They cannot be used in mobile armor mode.
Scattering Beam Cannon: Four large beam emitters are mounted on this mobile armor's chest.
Mega Beam Cannon: On either side of the scattering beam cannons are larger, powerful beam cannnons.
Mega Beam Sword: This mobile armor can carry immensely large beam blades, each nearly as tall as the mobile armor itself. They cannot be used in mobile armor mode.
Prototype 360 Directional Attack Array: This moble armor's body is literally covered in adjustable beam emitters. When activated, the pilot can fire a 'blossom' of beam fire from every direction, saturating the battlefield. Normally these beam emitters could not be adjusted and friend and foe alike would be destroyed. However, Chrystos and her unique gift allowed her to adjust the emitters with her mind, making the attack far more devastating then normal. This attack array would later on be duplicated in Colt's Gundam, with the SOS and Athena substituting for Chrystos's power.


Technical and Historical Notes

If it were not for surviving records within the ruined colony, the Utopia Settlement leaders would have no idea of what to make of this mobile armor. Apparently in ancient times, a company named Bernkazo Enterprises, which was normally a designer and producer of ships, was commissioned by military forces to create a giant mobile armor, bigger then anything anyone had previously seen. The end result was the Discens, a massive giant of a mobile armor that could transform into a 50 meter tall mobile suit form. Piloting this behemoth feel on the shoulders of young Chrystos, who's ability to control the path of the Attack Array's beam emitters made her an optimal choice. However, she was no soldier, and Ranger adamantly disagreed on letting her go. Alexander's word was law though, and she set out on her task to destroy the Sunset Riders with the Discens. She nearly succeeded too, if not for a momentary hesitation at attacking Colt's nearly completely destroyed mobile suit. This was a fatal error though, as he crashed it right into the cockpit, instantly killing her.



Isthmus

Armor Material: Unknown
Height: Unknown
Weight: Unknown
Pilot(s) of Note: Iakovos Malamas
Creator(s): Olympus Union for Sovereignty


Ability Data

Anti-beam Armor: The armor of this ship spreads the heat of beam weaponry evenly over it's surface, nearly completely absorbing it.
Ship-class Satellite Operating System: Years ago, the people responsible for building the Gundam had also launched an array of satallites around the Earth, the moon, and several colonies. The signal from these satellites was sent to the Gundam, and any unit possessing this system. It gave the pilot a much broader view of the battlefield, allowing them to target enemies from a great distance away, or even calculate the best method to evade incoming attacks. It could even be used in this method to trick enemies into crossfiring at each other. In addition, it allowed certain units with the properly security clearance to give the launch code to giant colony laser. In the case of the ship-class SOS, the data received from the satallites was then sent out to units logged as allies in the ship's computers. Because of this there was a delay in the data the allied units received, cutting into the usefulness of the system.


Weapon Data

Vulcan: Large ship-class vulcans are installed on 12 strategic locations all over the ship's surface.
Missile Launcher: A series of missile turrets over the surface of the ship protects against air attacks.
Artillery Cannon: Four solid ammunition cannons mounted on the surface of the ship.
Two-barrel Beam Cannon: On each side of the ship is a two-barrel beam cannon.
Mega Beam Cannon: A giant beam cannon towards the front of the ship, used as the main gun.


Technical and Historical Notes

The Isthmus is one of the three ships dug up near the Utopia Colony Settlement that was in good enough shape to launch into space. In addition, it equipped the Satallite Operating System that was required to link up to the colony laser, although it did not have the access codes. The Isthmus's main claim to fame is that it carried the Palladium Gundam into space, before Ranger took it to meet up with Alexander. It was also the final ship The Three Amigos served on before they died. Ironically, the Isthmus was a victim of friendly fire, blasted by Alexander as he test fired the colony laser.



Phocian

Armor Material: Unknown
Height: Unknown
Weight: Unknown
Pilot(s) of Note: Alexander
Creator(s): Olympus Union for Sovereignty


Ability Data

Anti-beam Armor: The armor of this ship spreads the heat of beam weaponry evenly over it's surface, nearly completely absorbing it.
Barrier Generator: What could be considered a beam barrier, the generator emits a 'bubble' of particles around the ship, effectively shielding it with a beam construct.
Ship-class Satellite Operating System: Years ago, the people responsible for building the Gundam had also launched an array of satallites around the Earth, the moon, and several colonies. The signal from these satellites was sent to the Gundam, and any unit possessing this system. It gave the pilot a much broader view of the battlefield, allowing them to target enemies from a great distance away, or even calculate the best method to evade incoming attacks. It could even be used in this method to trick enemies into crossfiring at each other. In addition, it allowed certain units with the properly security clearance to give the launch code to giant colony laser. In the case of the ship-class SOS, the data received from the satallites was then sent out to units logged as allies in the ship's computers. Because of this there was a delay in the data the allied units received, cutting into the usefulness of the system.


Weapon Data

Vulcan: Large ship-class vulcans are installed on 16 strategic locations all over the ship's surface.
Missile Launcher: A series of missile turrets over the surface of the ship protects against air attacks.
Railgun: Eight rapid fire railguns are mounted on certain locations of the ship's surface.
Artillery Cannon: Four solid ammunition cannons mounted on the surface of the ship.
Large Beam Cannon: On each side of the ship is a large beam cannon.
Positron Cannon: A powerful energy cannon that is stored inside the ship when not in use.
Colony Cannon Activation Protocol: Not exactly a weapon, but a security clearance the mobile suit possesses to take control of the colony laser in outer space. It allows the unit to designate a target, then order the firing. Once the colony laser has fired though, it must charge for some time before it is used again.


Technical and Historical Notes

The personal flagship of Alexander, leader of the Utopia Colony Settlement, the Phocian was the first ship to launch into space in hundreds of years. One of three ships dug up near Utopia, Alexander chose this one for his own due to it's superior firepower, and it's access to the colony laser security codes. Using the ship, Alexander nearly acheived his plans of global dominance, when he was betrayed by Ranger, who was enfuriated by the loss of Chrystos. He usrupted control of the colony laser from Alexander, and aimed it right at the Phocian. Helpless to do anything about it, Alexander watched his dreams fade in the dazzling light of the incoming blast. Edited by BerlapSack

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Tobiano

Statistics:

HP: 2000, EN: 120, Agi: 330

IS: 4, Move: G, Size: M, Rank: 2

Weapons:

[+] Vulcan- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[+] Stubby Machinegun- 600 damage, 8 rounds [+10%]

[F] Combat Knife (M)- 750 damage [+0%]

[F] Lance (M)- 900 damage [+0%]

[+] Bazooka- 2000 damage, 4 rounds [+10%]

Inherent Abilities:

1) Mobile Suit, Appaloosa Rider

2) Shield

3) Countercut: Combat Knife

4) Countershoot: Vulcan, Stubby Machinegun

Purchasing Cost: 100 Credits

--

Tobiano Custom Weapons Pack (Colt Dempsey)

Statistics:

HP: 2200, EN: 140, Agi: 330

IS: 3, Move: G, Size: M, Rank: 3

Weapons:

[H] Chain Bullrope (P)- 10 damage, Mobility Break [+0%]

[+] Vulcan- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[+] Stubby Machinegun- 600 damage, 8 rounds [+10%]

[F] Combat Knife (M)- 750 damage [+0%]

[F] Lance (M)- 900 damage [+0%]

[H] Bomb (PS)- 1500 damage, 5 rounds [+0%]

[+] Bazooka- 2000 damage, 6 rounds [+10%]

[+] Revolver- 600 damage, 12 rounds [+10%]

[+] Revolvers (S)- 500 damage # 2, uses 2 Revolver rounds [+10%]

[+] Shotgun (S)- 2000 damage, 8 rounds [+20%]

Inherent Abilities:

1) Mobile Suit, Appaloosa Rider

2) Shield

3) Countercut: Combat Knife

4) Countershoot: Vulcan, Stubby Machinegun, Revolver, Shotgun

Purchasing Cost: N/A. Install the Colt Dempsey Custom Weapons Pack onto the Tobiano.

--

Tobiano Custom Weapons Pack (Paulo Ramirez)

Statistics:

HP: 2200, EN: 140, Agi: 330

IS: 3, Move: G, Size: M, Rank: 3

Weapons:

[+] Vulcan- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[+] Anti-Armor Dart- 500 damage, Armor Pierce, 10 rounds [+0%]

[+] Stubby Machinegun- 600 damage, 8 rounds [+10%]

[F] Combat Knife (M)- 750 damage [+0%]

[+] Revolver- 600 damage, 6 rounds [+10%]

[F] Lance (M)- 900 damage [+0%]

[+] Rifle- 1800 damage, 5 rounds [+20%]

[+] Bazooka- 2000 damage, 6 rounds [+10%]

[+] Shoulder Cannon- 3500 damage, 3 rounds [+20%]

Inherent Abilities:

1) Mobile Suit, Appaloosa Rider

2) Shield

3) Countercut: Combat Knife

4) Countershoot: Vulcan, Stubby Machinegun, Revolver

5) Snipe: Rifle [+30%]

Purchasing Cost: N/A. Install the Paulo Ramirez Custom Weapons Pack onto the Tobiano.

--

Tobiano Custom Weapons Pack (Jane Sandoval)

Statistics:

HP: 2200, EN: 140, Agi: 330

IS: 3, Move: G, Size: M, Rank: 3

Weapons:

[H] Tracking Anchor- 300 damage, 5 EN/attack [+10%]

[+] Vulcan- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[+] Stubby Machinegun- 600 damage, 8 rounds [+10%]

[F] Combat Knife (M)- 750 damage [+0%]

[+] Revolver- 600 damage, 6 rounds [+10%]

[+] Guided Missile Launcher (PG)- 1200 damage, 12 rounds [+25%]

[F] Lance (M)- 900 damage [+0%]

[+] Bazooka- 2000 damage, 6 rounds [+10%]

Inherent Abilities:

1) Mobile Suit, Appaloosa Rider

2) Shield

3) Countercut: Combat Knife

4) Countershoot: Vulcan, Stubby Machinegun, Revolver

5) Radar Jammer: Add the Electromagnetic Field template to the current terrain for three turns. 5 rounds.

6) Guided Missile Launcher: If used against targets hit by Tracking Anchor, Accuracy +75%.

Purchasing Cost: N/A. Install the Jane Sendoval Custom Weapons Pack onto the Tobiano.

--

Tobiano Custom Weapons Pack (Lee Williams)

Statistics:

HP: 2200, EN: 140, Agi: 330

IS: 3, Move: G, Size: M, Rank: 3

Weapons:

[+] Missile Pod (PSF:4)- 250 damage, 20 rounds [+0%]

[+] Vulcan- 400 damage, 20 rounds [+40%]

[+] Shoulder Machine Cannon- 450 damage, 15 rounds [+20%]

[F] Melee (M)- 500 damage [+0%]

[+] Stubby Machinegun- 600 damage, 8 rounds [+10%]

[F] Combat Knife (M)- 750 damage [+0%]

[+] Machinegun- 800 damage, 12 rounds [+0%]

[F] Lance (M)- 900 damage [+0%]

[+] Bazooka- 2000 damage, 6 rounds [+10%]

[+] Gatling Gun (SF:5)- 500 damage, 40 rounds [+0%]

Inherent Abilities:

1) Mobile Suit, Appaloosa Rider

2) Shield

3) Countercut: Combat Knife

4) Countershoot: Vulcan, Shoulder Machine Cannon, Stubby Machinegun, Machinegun, Gatling Gun

Purchasing Cost: N/A. Install the Lee Williams Custom Weapons Pack onto the Tobiano.

--

Segundo

Statistics:

HP: 2800, EN: 140, Agi: 310

IS: 4, Move: G, Size: M, Rank: 3

Weapons:

[+] Vulcan- 400 damage, 20 rounds [+40%]

[+] Machine Cannon- 450 damage, 20 rounds [+25%]

[F] Melee (M)- 500 damage [+0%]

[+] Stubby Machinegun- 600 damage, 8 rounds [+10%]

[F] Combat Knife (M)- 750 damage [+0%]

[F] Heat Sword (M)- 1100 damage [+10%]

[+] Heavy Launcher- 1600 damage, 10 rounds [+0%]

Inherent Abilities:

1) Mobile Suit, Appaloosa Rider

2) Shield

3) Countercut: Combat Knife, Heat Sword

4) Countershoot: Vulcan, Machine Cannon, Stubby Machinegun

Purchasing Cost: 130 Credits

--

Segundo Custom Weapons Pack (Colt Dempsey)

Statistics:

HP: 3000, EN: 150, Agi: 310

IS: 3, Move: G, Size: M, Rank: 4

Weapons:

[H] Electrified Bullrope (P)- 10 damage, Stun, Mobility Break, 5 EN/attack [+0%]

[+] Vulcan- 400 damage, 20 rounds [+40%]

[+] Machine Cannon- 450 damage, 20 rounds [+25%]

[F] Revolver Blade (M)- 500 damage [+0%]

[F] Revolver Blades (M)- 450 damage x 2, 3 EN/attack [+0%]

[F] Melee (M)- 500 damage [+0%]

[+] Revolver- 600 damage, 12 rounds [+10%]

[+] Revolvers (S)- 500 damage # 2, uses 2 Revolver rounds [+10%]

[+] Stubby Machinegun- 600 damage, 8 rounds [+10%]

[F] Combat Knife (M)- 750 damage [+0%]

[F] Heat Sword (M)- 1100 damage [+10%]

[+] Heavy Launcher- 1600 damage, 10 rounds [+0%]

[+] Shotgun (S)- 2000 damage, 8 rounds [+20%]

Inherent Abilities:

1) Mobile Suit, Appaloosa Rider

2) Shield

3) Countercut: Combat Knife, Heat Sword

4) Countershoot: Vulcan, Machine Cannon, Stubby Machinegun, Revolver, Revolvers

Purchasing Cost: Install the Colt Dempsey Custom Weapons Pack.

Segundo Custom Weapons Pack (Paulo Ramirez)

Statistics:

HP: 3000, EN: 150, Agi: 310

IS: 3, Move: G, Size: M, Rank: 4

Weapons:

[+] Vulcan- 400 damage, 20 rounds [+40%]

[+] Machine Cannon- 450 damage, 20 rounds [+25%]

[F] Melee (M)- 500 damage [+0%]

[+] Anti-Armor Dart- 800 damage, Armor Pierce, 4 rounds [+10%]

[+] Stubby Machinegun- 600 damage, 8 rounds [+10%]

[F] Combat Knife (M)- 750 damage [+0%]

[+] Automatic Handgun (SF:3)- 300 damage, 18 rounds [+10%]

[F] Heat Sword (M)- 1100 damage [+10%]

[+] Heavy Launcher- 1600 damage, 10 rounds [+0%]

[+] Sniper Rifle- 2000 damage, 5 rounds [+30%]

[+] Shoulder Cannon (S)- 2000 damage # 2, 3 rounds [+20%]

Inherent Abilities:

1) Mobile Suit, Appaloosa Rider

2) Shield

3) Countercut: Combat Knife, Heat Sword

4) Countershoot: Vulcan, Machine Cannon, Stubby Machinegun, Automatic Handgun

5) Snipe: Sniper Rifle [+30%]

Purchasing Cost: Install the Paulo Ramirez Custom Weapons Pack.

Segundo Custom Weapons Pack (Jane Sandoval)

Statistics:

HP: 3000, EN: 150, Agi: 310

IS: 3, Move: G, Size: M, Rank: 4

Weapons:

[+] Stun Grenade (S)- 200 damage, Accuracy Break, 4 rounds [+30%]

[+] Vulcan- 400 damage, 20 rounds [+40%]

[+] Machine Cannon- 450 damage, 20 rounds [+25%]

[F] Melee (M)- 500 damage [+0%]

[+] Stubby Machinegun- 600 damage, 8 rounds [+10%]

[F] Combat Knife (M)- 750 damage [+0%]

[+] Automatic Handgun (SF:3)- 300 damage, 18 rounds [+10%]

[+] Guided Missile Launcher (PG)- 1200 damage, 12 rounds [+25%]

[F] Heat Sword (M)- 1100 damage [+10%]

[+] Heavy Launcher- 1600 damage, 10 rounds [+0%]

Inherent Abilities:

1) Mobile Suit, Appaloosa Rider

2) Shield

3) Countercut: Combat Knife, Heat Sword

4) Countershoot: Vulcan, Machine Cannon, Stubby Machinegun

5) Radar Jammer: Add the Electromagnetic Field template to the current terrain for three turns. 5 rounds.

Purchasing Cost: Install the Jane Sandoval Custom Weapons Pack.

Segundo Custom Weapons Pack (Lee Williams)

Statistics:

HP: 3000, EN: 150, Agi: 310

IS: 4, Move: G, Size: M, Rank: 4

Weapons:

[+] Shoulder Missile Launcher (PSF:4)- 250 damage, 20 rounds [+10%]

[+] Vulcan- 400 damage, 20 rounds [+40%]

[+] Machine Cannon- 450 damage, 20 rounds [+25%]

[+] Micro-Missile Pod (PGSF:6)- 400 damage, 18 rounds [+25%]

[F] Melee (M)- 500 damage [+0%]

[+] Stubby Machinegun- 600 damage, 8 rounds [+10%]

[F] Combat Knife (M)- 750 damage [+0%]

[+] Machinegun- 800 damage, 12 rounds [+0%]

[F] Heat Sword (M)- 1100 damage [+10%]

[+] Heavy Launcher- 1600 damage, 10 rounds [+0%]

[+] Gatling Gun (SF:10)- 300 damage, 80 rounds [+0%]

Inherent Abilities:

1) Mobile Suit, Appaloosa Rider

2) Shield

3) Countercut: Combat Knife, Heat Sword

4) Countershoot: Vulcan, Machine Cannon, Stubby Machinegun

Purchasing Cost: Install the Lee Williams Custom Weapons Pack.

Palomino

Statistics:

HP: 3400, EN: 140, Agi: 300

IS: 4, Move: G, Size: M, Rank: 4

Weapons:

[+] Vulcan- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[+] Missile Launcher (PGF:3)- 400 damage, 15 rounds [+25%]

[+] Machinegun- 800 damage, 12 rounds [+10%]

[F] Beam Saber (BM)- 1200 damage [+0%]

[+] Beam Rifle (B)- 1300 damage, 10 rounds [+10%]

[F] Beam Spear (BM)- 2000 damage, 5 EN/attack [+20%]

Inherent Abilities:

1) Mobile Suit, Appaloosa Rider

2) Anti-Beam Shield

3) Countercut: Combat Knife, Heat Sword

4) Countershoot: Vulcan, Machinegun, Beam Rifle

Purchasing Cost: 200 Credits

Palomino Custom Weapons Pack (Colt Dempsey)

Statistics:

HP: 3600, EN: 160, Agi: 300

IS: 3, Move: G, Size: M, Rank: 5

Weapons:

[H] Electrified Bullrope (P)- 10 damage, Stun, Mobility Break, 5 EN/attack [+0%]

[+] Vulcan- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[+] Revolver- 600 damage, 12 rounds [+10%]

[+] Revolvers (S)- 500 damage # 2, uses 2 Revolver rounds [+10%]

[+] Missile Launcher (PGF:3)- 400 damage, 15 rounds [+25%]

[+] Machinegun- 800 damage, 12 rounds [+10%]

[F] Revolver Beam Blade (BM)- 600 damage [+0%]

[F] Revolver Beam Blades (BM)- 500 damage x 2, 3 EN/attack [+0%][

[F] Beam Saber (BM)- 1200 damage [+0%]

[+] Beam Rifle (B)- 1300 damage, 10 rounds [+10%]

[F] Beam Spear (BM)- 2000 damage, 5 EN/attack [+20%]

[+] Shotgun (S)- 2200 damage, 12 rounds [+20%]

[F] Jackhammer (M)- 3000 damage, 10 EN/attack [+20%]

Inherent Abilities:

1) Mobile Suit, Appaloosa Rider

2) Anti-Beam Shield

3) Countercut: Revolver Beam Blade, Beam Saber

4) Countershoot: Vulcan, Beam Rifle, Shotgun

Purchasing Cost: Install the Colt Dempsey Custom Weapons Pack.

Palomino Custom Weapons Pack (Paulo Ramirez)

Statistics:

HP: 3600, EN: 160, Agi: 300

IS: 3, Move: G, Size: M, Rank: 5

Weapons:

[+] Vulcan- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[+] Missile Launcher (PGF:3)- 400 damage, 15 rounds [+25%]

[+] Machinegun- 800 damage, 12 rounds [+10%]

[+] Automatic Handgun (SF:6)- 300 damage, 36 rounds [+10%]

[+] Anti-armor Nail Launcher- 1200 damage, Armor Pierce, 6 rounds [+10%]

[F] Beam Saber (BM)- 1200 damage [+0%]

[+] Beam Rifle (B)- 1300 damage, 10 rounds [+10%]

[+] Sniper Rifle- 2000 damage, 5 rounds [+30%]

[F] Beam Spear (BM)- 2000 damage, 5 EN/attack [+20%]

[+] Landship Cannon- 5000 damage, 3 rounds [+0%]

Inherent Abilities:

1) Mobile Suit, Appaloosa Rider

2) Anti-Beam Shield

3) Countercut: Beam Saber

4) Countershoot: Vulcan, Machinegun, Automatic Handgun, Beam Rifle

5) Snipe: Sniper Rifle [+30%]

Purchasing Cost: Install the Paulo Ramirez Custom Weapons Pack.

Palomino Custom Weapons Pack (Jane Sandoval)

Statistics:

HP: 3600, EN: 160, Agi: 300

IS: 3, Move: G, Size: M, Rank: 5

Weapons:

[+] Stun Grenade Launcher (ASF:3)- 200 damage, Accuracy Break, 12 rounds [+10%]

[+] Vulcan- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[+] Missile Launcher (PGF:3)- 400 damage, 15 rounds [+25%]

[+] Smart Missile Pod (PGF:6)- 600 damage, 30 rounds [+35%]

[+] Machinegun- 800 damage, 12 rounds [+10%]

[+] Shock Revolver- 800 damage, Stun, 6 rounds [+10%]

[F] Beam Saber (BM)- 1200 damage [+0%]

[+] Beam Rifle (B)- 1300 damage, 10 rounds [+10%]

[F] Beam Spear (BM)- 2000 damage, 5 EN/attack [+20%]

Inherent Abilities:

1) Mobile Suit, Appaloosa Rider

2) Anti-Beam Shield

3) Countercut: Beam Saber

4) Countershoot: Vulcan, Machinegun, Beam Rifle

5) Smart Jammer: Add the Electromagnetic Template to the current terrain.

Purchasing Cost: Install the Jane Sandoval Custom Weapons Pack.

Palomino Custom Weapons Pack (Lee Williams)

Statistics:

HP: 3600, EN: 160, Agi: 300

IS: 3, Move: G, Size: M, Rank: 5

Weapons:

[+] Vulcan- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[+] Missile Launcher (PGF:3)- 400 damage, 15 rounds [+25%]

[+] Micro-Missile Pod (PGSF:6)- 400 damage, 18 rounds [+25%]

[+] Wrist Gatling Gun- 700 damage, 12 rounds [+10%]

[+] Machinegun- 800 damage, 12 rounds [+10%]

[+] Landship Vulcan- 900 damage, 10 rounds [+30%]

[F] Beam Saber (BM)- 1200 damage [+0%]

[+] Beam Rifle (B)- 1300 damage, 10 rounds [+10%]

[F] Beam Spear (BM)- 2000 damage, 5 EN/attack [+20%]

[+] Gatling Gun (SF:10)- 300 damage, 80 rounds [+0%]

Inherent Abilities:

1) Mobile Suit, Appaloosa Rider

2) Anti-Beam Shield

3) Countercut: Beam Saber

4) Countershoot: Vulcan, Machinegun, Beam Rifle, Landship Vulcan, Wrist Gatling Gun

Purchasing Cost: Install the Lee Williams Custom Weapons Pack.

Longhorn (Paulo Ramirez Custom)

Statistics:

HP: 3600, EN: 160, Agi: 290

IS: 3, Move: G, Size: M, Rank: 5

Weapons:

[+] Vulcan- 400 damage, 20 rounds [+40%]

[+] Wrist Gatling- 500 damage, 12 rounds [+10%]

[F] Melee (M)- 500 damage [+0%]

[F] Beam Saber (BM)- 1200 damage [+0%]

[+] Anti-armor Nail Launcher- 1200 damage, Armor Pierce, 6 rounds [+10%]

[+] Beam Rifle (B)- 1300 damage, 10 rounds [+10%]

[+] Railgun (F:3)- 600 damage, 30 rounds [+10%]

[+] Assault Rifle (F:3)- 800 damage, 15 rounds [+10%]

[+] Shoulder Beam Cannon (BS)- 1400 damage # 2, 15 EN/attack [+10%]

[+] Sniper Beam Rifle (B)- 4200 damage, 30 EN/attack [+30%]

Inherent Abilities:

1) Mobile Suit, Appaloosa Rider

2) Anti-Beam Shield

3) Countercut: Beam Saber

4) Countershoot: Vulcan, Wrist Gatling, Beam Rifle, Railgun, Beam Launcher

5) Aircraft Mode (Transform): Agi -20 and Move: F instead, and type changes to Mobile Armor. Only Vulcan, Beam Rifle, Railgun, Assault Rifle and Shoulder Beam Cannon are enabled.

6) Snipe: Sniper Beam Rifle [+30%]

Replacement Cost: 40 Credits (Longhorn)

Chinook (Jane Sandoval Custom)

Statistics:

HP: 3600, EN: 160, Agi: 290

IS: 3, Move: G, Size: M, Rank: 5

Weapons:

[+] Stun Grenade Launcher (ASF:3)- 200 damage, Accuracy Break, 12 rounds [+10%]

[+] Vulcan- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[+] Chest Gatling- 800 damage, 12 rounds [+10%]

[+] Stagger Missile Launcher (PG)- 900 damage, Paralyze, 6 rounds [+25%]

[F] Beam Saber (BM)- 1200 damage [+0%]

[+] Beam Rifle (B)- 1300 damage, 10 rounds [+10%]

[F] Injection Lancer (M)- 1300 damage & 2000 damage, 10 EN/attack [+10%]

[+] Shield Beam Bazooka (B)- 4000 damage, 8 rounds [+10%]

Inherent Abilities:

1) Mobile Suit, Appaloosa Rider

2) Anti-Beam Shield: Shield Beam Bazooka

3) Countercut: Beam Saber

4) Countershoot: Vulcan, Machinegun, Beam Rifle

5) Smart Jammer: Add the Electromagnetic Template to the current terrain.

6) EWAC

Purchasing Cost: 300 Credits

Bronco (Lee Williams Custom)

Statistics:

HP: 4600, EN: 170, Agi: 320

IS: 3, Move: G, Size: M, Rank: 6

Weapons:

[+] Vulcan- 400 damage, 20 rounds [+40%]

[+] Wrist Gatling- 800 damage, 12 rounds [+10%]

[+] Chest Gatling- 1000 damage, 8 rounds [+10%]

[F] Melee (M)- 500 damage [+0%]

[F] Beam Saber (BM)- 1200 damage [+0%]

[+] Micro Missile Launcher (PSF:6)- 400 damage, 30 rounds [+25%]

[+] Homing Missile Pods (PGSX:4)- 800 damage, 20 rounds [+25%]

[+] HEAT Missile Launcher (PSF:2)- 1800 damage, Armor Pierce, 10 rounds [+25%]

[+} Large Bazooka- 4000 damage, 6 rounds [+10%]

[+] Gatling Gun (SF:10)- 300 damage, 80 rounds [+0%]

[+] Beam Gatling Cannon (BSF:6)- 800 damage/5 EN [+0%]

Inherent Abilities:

1) Mobile Suit, Appaloosa Rider

2) Anti-Beam Shield

3) Countercut: Beam Saber

4) Countershoot: Vulcan, Wrist Gatling, Chest Gatling, Gatling Gun, Beam Gatling Cannon

Replacement Cost: 100 Credits (Bronco)

RMX-84-03 Gundam "Colt"

Statistics:

HP: 4500, EN: 230, Agi: 270

IS: 2, Move: F/G, Size: M, Rank: 11

Weapons:

[+] Vulcan- 500 damage, 20 rounds [+40%]

[F] Melee (M)- 600 damage [+0%]

[+] Revolver- 600 damage, 12 rounds [+10%]

[+] Revolvers (S)- 500 damage # 2, uses 2 Revolver rounds [+10%]

[F] Revolver Beam Blade (BM)- 600 damage [+0%]

[F] Revolver Beam Blades (BM)- 500 damage x 2, 3 EN/attack [+0%]

[+] Grenade Launcher (ASF:2)- 1200 damage, 6 rounds [+10%]

[F] Beam Saber (BM)- 1600 damage [+0%]

[+] Beam Rifle (B) - 1900 damage, 12 rounds [+10%]

[+] Railgun (S)- 1800 damage # 2, 8 rounds [+10%]

[H] Stampede (F:6)- 600 damage/4 EN [+10%]

[+] Palm Beam Emitter (B)- 2600 damage, 10 EN/attack [+0%]

[F] Snake Eyes (B)- 2800 damage, 10 EN/attack [+20%]

[F] Gundam Hammer (MS)- 3000 damage, 10 EN/attack [+10%]

[+] Mega Beam Launcher (BS)- 3600 damage, 20 EN/attack [+10%]

[+] Crest Beam Cannon (B)- 4000 damage, 20 EN/attack [+0%]

[F] Large Beam Sword (B)- 4400 damage, 20 EN/attack [+20%]

[+] High Noon (BS)- 5500 damage, Barrier Pierce, 30 EN/attack [+30%]

MAP Weapons:

[+] "Beam Blossom" 360 Directional Attack Array (BD:4)- 2800 damage, 30 EN/attack [+0%]

Inherent Abilities:

1) Mobile Suit

2) Beam Shield

3) Countercut: Beam Saber, Revolver Beam Blade, Revolver Beam Blades

4) Countershoot: Vulcan, Revolver, Revolvers, Beam RIfle, Railgun, Palm Beam Emitter, Mega Beam Launcher

5) Barrier M (Barrier)

6) Satellite Operating System (System) Same effects as DragonFire System

7) "Athena" Advanced AI (Sidekick)

Purchasing Cost: 600 Credits

"Athena" Advanced AI

Class: Sidekick

Attributes:

- None

Spirit Commands:

- Flash

- Awaken

- Concentrate

- Recharge

Skills:

Pilot Assistance:

Class: Passive (Sub)

- Gain Dodge Cost -20%.

Appaloosa

Statistics:

HP: 4500, EN: 150, Agi: 300

IS: 2, Move: G/H, Size: M, Rank: x

Weapons:

[+] Vulcan- 400 damage, 20 rounds [+40%]

[+] Micro Missile Launcher (PGSF:6)- 300 damage, 30 rounds [+25%]

Inherent Abilities:

1) Mobile Armor

2) Countershoot: Vulcan

3) Dummy Cockpit

Purchasing Cost: 120 Credits

Appaloosa Custom "Buckskin"

Statistics:

HP: 4800, EN: 160, Agi: 300

IS: 2, Move: G/H, Size: M, Rank: x

Weapons:

[+] Vulcan- 400 damage, 20 rounds [+40%]

[F] Heat Hoof (M)- 500 damage [+0%]

[+] Micro Missile Launcher (PGSF:6)- 300 damage, 30 rounds [+25%]

[+] Beam Cannon (BS)- 1200 damage # 2, 15 EN/attack [+10%]

Inherent Abilities:

1) Mobile Armor

2) Countershoot: Vulcan

3) Dummy Cockpit

Replacement Cost: 60 Credits (Appaloosa)

Wild Blue Yonder

Statistics:

HP: 9500, EN: 300, Agi: 460

IS: 2, Move: F/H, Size: LL, Rank: 7

Weapons:

[+] Vulcan (S)- 800 damage, 20 rounds [+30%]

[+] Anti-Air Missile Launcher (PG)- 1000 damage, 12 rounds [+20%]

[H] Rocket Anchor (P)- 2000 damage, 10 EN/attack [+10%]

[+] Artillery Cannon (S)- 3000 damage, 15 rounds [+0%]

Inherent Abilities:

1) Battleship, Mothership

2) Countershoot: Vulcan

3) Armored Storage Container: Negate ALL attacks directed at you during your Defense Phase. 2 uses.

Purchasing Cost: 650 credits

Pilot Slots: 5

Into the Sunset

Statistics:

HP: 12000, EN: 400, Agi: 450

IS: 2, Move: F, Size: LL, Rank: 9

Weapons:

[+] Vulcan (S)- 1000 damage, 20 rounds [+30%]

[+] Smart Missile Launcher (PG)- 1200 damage, 12 rounds [+25%]

[+] Ship-Class Railgun- 2200 damage, 8 rounds [+10%]

[+] Cluster Missile Pod (PSF:6)- 400 damage, 30 rounds [+0%]

[+] Mega Beam Cannon (BS)- 3000 damage, 20 rounds [+10%]

[+] Giant Beam Cannon (BS)- 4000 damage, 40 rounds [+10%]

MAP Attacks:

[+] Cluster Missile Pod (PT:4)- 1500 damage, 3 rounds [+0%]

Inherent Abilities:

1) Battleship, Mothership

2) Countershoot: Vulcan

3) Ship-Class Satellite Operating System (System): Same effects as DragonFire System. Gain the effects of EWAC while this System is active.

Purchasing Cost: 800 credits

Pilot Slots: 5

Dummy Cockpit

Class: Special

Description: N/A.

Ability: May choose a unit with the Appaloosa Rider unit type during deployment. Gain all of that unit's weapons and Separate (Chosen Unit). Unit Rank equals to the chosen unit's rank +1. You must own the chosen units to be able to use this ability.


-NOT DONE-

To Add: Credits

Edited by Nimbus Noa

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Los Bandidos

Burro

Statistics:

HP: 2200, EN: 120, Agi: 340

IS: 4, Move: G, Size: M, Rank: 2

Weapons:

[H] Chain Bullrope (P)- 10 damage, Mobility Break [+0%]

[+] Vulcan- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[+] Machinegun- 800 damage, 10 rounds [+0%]

[F] Combat Knife (M)- 750 damage [+0%]

[+] Flamethrower (SV:5)- 400 damage/3 EN [+10%]

[+] Bazooka- 2000 damage, 4 rounds [+10%]

Inherent Abilities:

1) Mobile Suit, Appaloosa Rider

2) Shield

3) Countercut: Combat Knife

4) Countershoot: Vulcan, Machinegun

Purchasing Cost: 100 Credits

Cayuse

Statistics:

HP: 2800, EN: 140, Agi: 300

IS: 4, Move: G/H, Size: M, Rank: 3

Weapons:

[H] Chain Bullrope (P)- 10 damage, Mobility Break [+0%]

[+] Vulcan- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[+] Machinegun- 800 damage, 10 rounds [+0%]

[+] Missile Launcher (PGSF:6)- 200 damage, 30 rounds [+25%]

[F] Combat Knife (M)- 750 damage [+0%]

[+] Flamethrower (SV:5)- 400 damage/3 EN [+10%]

[F] Heat Rod- 1800 damage, Stun, 15 EN/attack [+10%]

[+] Bazooka- 2000 damage, 4 rounds [+10%]

Inherent Abilities:

1) Mobile Suit

2) Shield

3) Countercut: Combat Knife

4) Countershoot: Vulcan, Machinegun

Purchasing Cost: 120 Credits

Javelina

Statistics:

HP: 3400, EN: 140, Agi: 310

IS: 4, Move: G, Size: M, Rank: 4

Weapons:

[+] Vulcan- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[+] Grenade Launcher (S)- 1200 damage, 4 rounds [+10%]

[+] Dual Gatling Gun (SF:6)- 400 damage, 20 rounds [+10%]

[F] Beam Saber (BM)- 1200 damage [+0%]

[+] Beam Rifle (B)- 1300 damage, 10 rounds [+10%]

[+] Beam Launcher (B)- 2000 damage, 8 rounds [+10%]

Inherent Abilities:

1) Mobile Suit, Appaloosa Rider

2) Anti-Beam Shield

3) Countercut: Beam Saber

4) Countershoot: Vulcan, Dual Gatling Gun, Beam Rifle, Beam Launcher

Purchasing Cost: 200 Credits

Desperado

Statistics:

HP: 3500, EN: 160, Agi: 290

IS: 4, Move: G, Size: M, Rank: 4

Weapons:

[+] Vulcan- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[+] Grenade Launcher (S)- 1200 damage, 4 rounds [+10%]

[F] Beam Saber (BM)- 1200 damage [+0%]

[+] Beam Rifle (B)- 1300 damage, 10 rounds [+10%]

[+] Scattering Beam Gun- Stun, 4 rounds [+10%]

[+] Beam Launcher (B)- 2000 damage, 8 rounds [+10%]

[+] Anti-Armor Cannon- 2200 damage, Armor Pierce, 8 rounds [+10%]

Inherent Abilities:

1) Mobile Suit, Appaloosa Rider

2) Anti-Beam Shield

3) Countercut: Beam Saber

4) Countershoot: Vulcan, Beam Rifle, Beam Launcher

Purchasing Cost: 220 Credits

Desperado (Carlos Larriva Custom)

Statistics:

HP: 3600, EN: 170, Agi: 270

IS: 3, Move: G, Size: M, Rank: 5

Weapons:

[+] Smoke Grenade (S)- Accuracy Break, 2 rounds [+30%]

[+] Vulcan- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[+] Grenade Launcher (S)- 1200 damage, 4 rounds [+10%]

[+] Beam Revolver (B)- 800 damage, 6 rounds [+10%]

[F] Beam Saber (BM)- 1200 damage [+0%]

[+] Beam Rifle (B)- 1300 damage, 10 rounds [+10%]

[+] Scattering Beam Gun- Stun, 4 rounds [+10%]

[+] Beam Launcher (B)- 2000 damage, 8 rounds [+10%]

[+] Anti-Armor Cannon- 2200 damage, Armor Pierce, 8 rounds [+10%]

Inherent Abilities:

1) Mobile Suit, Appaloosa Rider

2) Anti-Beam Shield

3) Countercut: Beam Saber

4) Countershoot: Vulcan, Beam Rifle, Beam Launcher

5) Floating Mines: 4 rounds.

Replacement Cost: 50 Credits (Desperado)

Bronco

Statistics:

HP: 4400, EN: 160, Agi: 320

IS: 3, Move: G, Size: M, Rank: 5

Weapons:

[+] Vulcan- 400 damage, 20 rounds [+40%]

[+] Wrist Gatling- 800 damage, 12 rounds [+10%]

[+] Chest Gatling- 1000 damage, 8 rounds [+10%]

[F] Melee (M)- 500 damage [+0%]

[F] Beam Saber (BM)- 1200 damage [+0%]

[H] Beam Cutter (BP)- 1400 damage [+10%]

[+] Beam Launcher (B)- 2000 damage, 8 rounds [+10%]

[F] Large Beam Saber (B)- 3500 damage, 20 EN/attack [+0%]

[+] Beam Bazooka (B)- 4000 damage, 25 EN/attack [+10%]

Inherent Abilities:

1) Mobile Suit

2) Anti-Beam Shield

3) Countercut: Beam Saber

4) Countershoot: Vulcan, Wrist Gatling, Chest Gatling, Beam Launcher

Purchasing Cost: 280 Credits

Bronco (Cristos de Hoyos Custom)

Statistics:

HP: 5000, EN: 160, Agi: 340

IS: 3, Move: G, Size: M, Rank: 6

Weapons:

[+] Vulcan- 400 damage, 20 rounds [+40%]

[+] Wrist Gatling- 800 damage, 12 rounds [+10%]

[+] Chest Gatling- 1000 damage, 8 rounds [+10%]

[F] Melee (M)- 500 damage [+0%]

[F] Beam Saber (BM)- 1200 damage [+0%]

[H] Beam Cutter (BP)- 1400 damage [+10%]

[+] Beam Launcher (B)- 2000 damage, 8 rounds [+10%]

[F] Large Beam Saber (B)- 3500 damage, 20 EN/attack [+0%]

[F] Megaton Hammer- 3600 damage, 8 rounds [+10%]

[+] Beam Bazooka (B)- 4000 damage, 25 EN/attack [+10%]

Inherent Abilities:

1) Mobile Suit

2) Anti-Beam Shield

3) Countercut: Beam Saber

4) Countershoot: Vulcan, Wrist Gatling, Chest Gatling, Beam Launcher

5) Damage Received -25%

6) Megaton Hammer: If round is 1, attack becomes [F] Megaton Hammer (S)- 10000 damage, 1 round [+10%] instead. Also gains 7) Megaton Hammer: Destroy this unit after using this attack.

Replacement Cost: 80 Credits (Bronco)

Vaquero

Statistics:

HP: 3600, EN: 160, Agi: 290

IS: 3, Move: G, Size: M, Rank: 5

Weapons:

[+] Vulcan- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] Hidden Arms (MX:4)- 500 damage/3 EN [+10%]

[H] Beam Boomerang (BP)- 800 damage [+0%]

[+] Anti-Armor Dart Launcher- 800 damage, Armor Pierce, 12 rounds [+10%]

[F] Beam Saber (BM)- 1200 damage [+0%]

[+] Beam Rifle (B)- 1300 damage, 10 rounds [+10%]

[+] Bazooka- 3000 damage, 6 rounds [+20%]

[+] Mega Beam Rifle (B)- 3600 damage, 4 rounds [+20%]

Inherent Abilities:

1) Mobile Suit, Appaloosa Rider

2) Anti-Beam Shield

3) Countercut: Beam Saber

4) Countershoot: Vulcan, Beam Rifle, Mega Beam Rifle

Purchasing Cost: 280 Credits

Vaquero (Gerardo Aviles Custom)

Statistics:

HP: 3800, EN: 170, Agi: 290

IS: 2, Move: G, Size: M, Rank: 6

Weapons:

[+] Vulcan- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] Hidden Arms (MX:4)- 500 damage/3 EN [+10%]

[H] Beam Boomerang (BP)- 800 damage [+0%]

[+] Anti-Armor Dart Launcher- 800 damage, Armor Pierce, 12 rounds [+10%]

[F] Beam Knife (BM)- 900 damage [+15%]

[F] Beam Saber (BM)- 1200 damage [+0%]

[+] Beam Rifle (B)- 1300 damage, 10 rounds [+10%]

[+] Bazooka- 3000 damage, 6 rounds [+20%]

[+] Mega Beam Rifle (B)- 3600 damage, 4 rounds [+20%]

[F] Large Beam Sword (B)- 4000 damage, 25 EN/attack [+20%]

Inherent Abilities:

1) Mobile Suit, Appaloosa Rider

2) Anti-Beam Shield

3) Countercut: Beam Saber

4) Countershoot: Vulcan, Beam Rifle, Mega Beam Rifle

5) AB Field (Barrier)

Replacement Cost: 60 Credits (Vaquero)

Kinero

Statistics:

HP: 3500, EN: 160, Agi: 280

IS: 3, Move: G, Size: M, Rank: 5

Weapons:

[+] Vulcan- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[+] Grenade Launcher (S)- 1200 damage, 4 rounds [+10%]

[F] Beam Spike (B)- 900 damage, 3 EN/attack [+20%]

[F] Beam Saber (BM)- 1200 damage [+0%]

[+] Scattering Beam Gun- Stun, 4 rounds [+10%]

[+] Beam Launcher- 2000 damage, 8 rounds [+10%]

[F] Anti-Armor Claw- 3300 damage, Armor Pierce, 20 EN/attack [+0%]

[F] Anti-Armor Hammer- 4000 damage, Armor Pierce, Armor Break, 30 EN/attack [-5%]

Inherent Abilities:

1) Mobile Suit, Appaloosa Rider

2) Anti-Beam Shield

3) Countercut: Beam Saber

4) Countershoot: Vulcan, Beam Launcher

Purchasing Cost: 280 Credits

Kinero (Diego Martinez Custom)

Statistics:

HP: 3700, EN: 170, Agi: 280

IS: 2, Move: G, Size: M, Rank: 5

Weapons:

[+] Vulcan- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[+] Grenade Launcher (S)- 1200 damage, 4 rounds [+10%]

[F] Beam Spike (B)- 900 damage, 3 EN/attack [+20%]

[F] Beam Saber (BM)- 1200 damage [+0%]

[+] Scattering Beam Gun- Stun, 4 rounds [+10%]

[+] Beam Launcher- 2000 damage, 8 rounds [+10%]

[+] Multi Beam Cannon (BSF:4)- 800 damage/5 EN [+0%]

[F] Jackhammer (M)- 3000 damage, 10 EN/attack [+20%]

[F] Anti-Armor Claw- 3300 damage, Armor Pierce, 20 EN/attack [+0%]

[F] Anti-Armor Hammer- 4000 damage, Armor Pierce, Armor Break, 30 EN/attack [-5%]

Inherent Abilities:

1) Mobile Suit, Appaloosa Rider

2) Anti-Beam Shield

3) Countercut: Beam Saber

4) Countershoot: Vulcan, Beam Launcher

Replacement Cost: 60 Credits (Kinero)

El Bol Loco

Statistics:

HP: 10000, EN: 300, Agi: 420

IS: 2, Move: F, Size: LL, Rank: 7

Weapons:

[+] Vulcan (S)- 1000 damage, 20 rounds [+30%]

[+] Flamethrower (SV:5)- 800 damage/5 EN, Burn [+0%]

[+] Missile Launcher (PGSF:4)- 800 damage, 40 rounds [+10%]

[+] Artillery Cannon (S)- 2800 damage, 8 rounds [+0%]

[F] Cowcatcher- 6500 damage, 40 EN/attack [+20%]

Inherent Abilities:

1) Battleship, Mothership

2) Countershoot: Vulcan

Purchasing Cost: 650 credits

Pilot Slots: 5


The Three Amigos

Gigante

Statistics:

HP: 3000, EN: 160, Agi: 350

IS: 3, Move: W/G, Size: M, Rank: 3

Weapons:

[+] Vulcan- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] Anti-Armor Claw (M)- 900 damage, Armor Pierce, 5 EN/attack [+10%]

[+] Torpedo Launcher (PSF:2)- 800 damage, 16 rounds [+10%]

[+] Shoulder Cannon- 1800 damage, 6 rounds [+10%]

[+] Sonic Blast (S)- 3000 damage, 20 EN/attack [+20%]

Inherent Abilities:

1) Mobile Suit, Appaloosa Rider

2) Countercut: Req: Martial Arts Mastery

3) Countershoot: Vulcan

Purchasing Cost: 120 Credits

Tigre

Statistics:

HP: 3200, EN: 170, Agi: 320

IS: 3, Move: W/G, Size: M, Rank: 5

Weapons:

[+] Vulcan- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] Anti-Armor Claw (M)- 900 damage, Armor Pierce, 5 EN/attack [+10%]

[+] Torpedo Launcher (PSF:2)- 800 damage, 16 rounds [+10%]

[F] Sonic Trident (M)- 1500 damage [+0%]

[+] Sonic Blast (S)- 1800 damage # 2, 20 EN/attack [+20%]

[+] Particle Cannon (BS)- 1900 damage, # 2, 20 EN/attack [+0%]

[+] Sonic Turret (S)- 5000 damage, 30 EN/attack [+10%]

Inherent Abilities:

1) Mobile Suit, Appaloosa Rider

2) Countercut: Sonic Trident

3) Countershoot: Vulcan

Purchasing Cost: 160 Credits

Cocodrilo

Statistics:

HP: 3500, EN: 170, Agi: 300

IS: 3, Move: W/G, Size: M, Rank: 5

Weapons:

[+] Vulcan- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] Anti-Armor Claw (M)- 900 damage, Armor Pierce, 5 EN/attack [+10%]

[+] Torpedo Launcher (PSF:2)- 800 damage, 16 rounds [+10%]

[+] Beam Cannon (BS)- 2500 damage, 15 EN/attack [+10%]

[F] Large Anti-Armor Sword- 3000 damage, Armor Pierce, 20 EN/attack [+0%]

[F] Sonic Drill (V:5)- 600 damage/6 EN, Armor Pierce, Barrier Pierce [+10%]

[+] Super Sonic Cannon- 5800 damage, Barrier Pierce 30 EN/attack [+10%]

Inherent Abilities:

1) Mobile Suit, Appaloosa Rider

2) Anti-Beam Shield

3) Countercut: Large Anti-Armor Sword

4) Countershoot: Vulcan, Beam Cannon

Purchasing Cost: 200 Credits

Campeón

Statistics:

HP: 3800, EN: 190, Agi: 280

IS: 2, Move: W/G, Size: M, Rank: 7

Weapons:

[+] Laser Vulcan (B)- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[H] Rocket Grapple (P)- 800 damage, Mobility Break, 3 EN/attack [+0%]

[F] Anti-Armor Claw (M)- 1200 damage, Armor Pierce, 5 EN/attack [+10%]

[+] Torpedo Launcher (PSF:2)- 800 damage, 16 rounds [+10%]

[F] Particle Sword (BM)- 1200 damage [+0%]

[+] Beam Rifle (B)- 1300 damage, 10 rounds [+10%]

[H] Sonic Javelin (SF:6)- 1800 damage, 6 rounds [+10%]

[+] Mega Particle Cannon (BS)- 4400 damage, 25 EN/attack [+10%]

[+] Super Sonic Cannon- 5800 damage, Barrier Pierce 30 EN/attack [+10%]

Inherent Abilities:

1) Mobile Suit, Appaloosa Rider

2) Beam Shield

3) Countercut: Large Anti-Armor Sword

4) Countershoot: Vulcan, Beam Cannon

5) Barrier L (Barrier)

Purchasing Cost: 250 Credits

El Gran Héroe

Statistics:

HP: 11000, EN: 350, Agi: 420

IS: 2, Move: F, Size: LL, Rank: 7

Weapons:

[+] Vulcan (S)- 700 damage, 20 rounds [+30%]

[+] Small Artillery Cannon (SF:2)- 750 damage, 12 rounds [+0%]

[+] Missile Launcher (PGSF:4)- 500 damage, 16 rounds [+0%]

[+] Railgun (SF:4)- 1500 damage, 16 rounds [+10%]

[+] Large Artillery Cannon (S)- 2000 damage # 2, 10 rounds [+0%]

[+] Hidden Particle Launcher (BS)- 4000 damage, 20 rounds [+10%]

Inherent Abilities:

1) Battleship, Mothership

2) Countershoot: Vulcan

3) Laminate Armor (4000) (S Armor)

4) Jammer Found in MechDev Lexicon.

5) "Annabelle" Advanced AI (Sidekick):

Purchasing Cost: 600 credits

Pilot Slots: 4

"Annabelle" Advanced AI

Class: Sidekick

Attributes:

- None

Spirit Commands:

- Exhaust

- Great Effort

- Direct Attack

- Morale

Skills:


Suarez Company

Greenhorn

Statistics:

HP: 2400, EN: 120, Agi: 350

IS: 4, Move: G, Size: M, Rank: 2

Weapons:

[H] Chain Bullrope (P)- 10 damage, Mobility Break [+0%]

[+] Vulcan- 400 damage, 20 rounds [+40%]

[+] Machine Cannon- 450 damage, 15 rounds [+20%]

[F] Melee (M)- 500 damage [+0%]

[F] Heat Axe (M)- 700 damage [+0%]

[+] Machinegun- 800 damage, 10 rounds [+0%]

[+] Grenade Launcher (S)- 1200 damage, 4 rounds [+10%]

Inherent Abilities:

1) Mobile Suit, Appaloosa Rider

2) Shield

3) Countercut: Heat Axe

4) Countershoot: Vulcan, Machinecannon, Machinegun

Purchasing Cost: 90 Credits

Bangtail

Statistics:

HP: 2600, EN: 140, Agi: 340

IS: 4, Move: G, Size: M, Rank: 3

Weapons:

[+] Vulcan- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[+] Missile Launcher (PGSF:4)- 300 damage, 20 rounds [+25%]

[+] Machinegun- 800 damage, 10 rounds [+0%]

[F] Heat Sword (M)- 1100 damage [+0%]

[+] Grenade Launcher (S)- 1200 damage, 4 rounds [+10%]

[+] Bazooka- 3000 damage, 6 rounds [+20%]

Inherent Abilities:

1) Mobile Suit, Appaloosa Rider

2) Shield

3) Countercut: Heat Axe

4) Countershoot: Vulcan, Machinecannon, Machinegun

Purchasing Cost: 120 Credits

Ramrod

Statistics:

HP: 2800, EN: 150, Agi: 320

IS: 4, Move: G, Size: M, Rank: 4

Weapons:

[+] Vulcan- 400 damage, 20 rounds [+40%]

[+] Machine Cannon- 450 damage, 15 rounds [+20%]

[F] Melee (M)- 500 damage [+0%]

[F] Heat Wire (M)- 800 damage, Stun, 5 EN/attack [+10%]

[+] Missile Launcher (PGSF:4)- 300 damage, 20 rounds [+25%]

[+] Machinegun- 800 damage, 10 rounds [+0%]

[F] Big Heat Axe (M)- 1300 damage [+0%]

[+] Grenade Launcher (S)- 1200 damage, 4 rounds [+10%]

[F] Jackhammer (M)- 3000 damage, 10 EN/attack [+20%]

Inherent Abilities:

1) Mobile Suit, Appaloosa Rider

2) Shield

3) Countercut: Heat Axe

4) Countershoot: Vulcan, Machinecannon, Machinegun

Purchasing Cost: 150 Credits

Wrangler

Statistics:

HP: 3200, EN: 160, Agi: 300

IS: 4, Move: F/G, Size: M, Rank: 4

Weapons:

[+] Vulcan- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] Beam Saber (BM)- 1200 damage [+0%]

[+] Beam Rifle (B)- 1300 damage, 10 rounds [+10%]

[+] Missile Pod (PGSF:4)- 400 damage, 20 rounds [+20%]

[+] Three-Barrel Missile Launcher (PGSF:3)- 600 damage, 15 rounds [+25%]

[+] Artillery Cannon- 2800 damage, 6 rounds [+10%]

Inherent Abilities:

1) Mobile Suit, Appaloosa Rider

2) Anti-Beam Shield

3) Countercut: Beam Saber

4) Countershoot: Vulcan, Beam Rifle

Purchasing Cost: 180 Credits

Bison

Statistics:

HP: 4500, EN: 170, Agi: 330

IS: 2, Move: F/G, Size: M, Rank: 5

Weapons:

[+] Vulcan- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 800 damage [+0%]

[+] Grenade Launcher (ASF:6)- 800 damage, 30 rounds [+15%]

[+] Missile Launcher (PGSF:12)- 300 damage, 60 rounds [+20%]

[+] Missile Pod (PGSF:6)- 600 damage, 30 rounds [+25%]

[+] Machine Cannon (S)- 1200 damage, 10 rounds [+10%]

[+] Heavy Beam Rifle (B)- 2000 damage, 8 rounds [+0%]

[+] Mega Beam Launcher (B)- 4000 damage, 6 rounds [+10%]

[F] Meteor Hammer (M)- 4500 damage, 15 EN/attack [+0%]

Inherent Abilities:

1) Mobile Suit, Appaloosa Rider

2) Anti-Beam Shield: Usage x 1.5

3) Countercut: Req: Martial Arts Mastery

4) Countershoot: Vulcan, Machine Cannon, Beam Rifle

5) Damage Received -20%

Purchasing Cost: 250 Credits

Longhorn

Statistics:

HP: 3600, EN: 150, Agi: 290

IS: 3, Move: G, Size: M, Rank: 5

Weapons:

[+] Vulcan- 400 damage, 20 rounds [+40%]

[+] Wrist Gatling- 500 damage, 12 rounds [+10%]

[F] Melee (M)- 500 damage [+0%]

[+] Missile Launcher (PGF:2)- 600 damage, 12 rounds [+25%]

[F] Beam Saber (BM)- 1200 damage [+0%]

[+] Beam Rifle (B)- 1300 damage, 10 rounds [+10%]

[+] Railgun (F:3)- 600 damage, 30 rounds [+10%]

[+] Beam Launcher (B)- 2000 damage, 8 rounds [+10%]

[F] Beam Lance (BM)- 2200 damage, 5 EN/attack [+20%]

Inherent Abilities:

1) Mobile Suit

2) Anti-Beam Shield

3) Countercut: Beam Saber

4) Countershoot: Vulcan, Wrist Gatling, Beam Rifle, Railgun, Beam Launcher

5) Aircraft Mode (Transform): Agi -20 and Move: F instead, and type changes to Mobile Armor. Only Vulcan, Beam Rifle and Railgun are enabled.

Purchasing Cost: 260 Credits

Mustang

Statistics:

HP: 3600, EN: 180, Agi: 280

IS: 2, Move: F/G, Size: M, Rank: 6

Weapons:

[+] Vulcan- 400 damage, 20 rounds [+40%]

[+] Machine Cannon- 450 damage, 15 rounds [+20%]

[F] Melee (M)- 500 damage [+0%]

[F] Beam Saber (BM)- 1200 damage [+0%]

[+] Missile Pod (PGSF:4)- 400 damage, 20 rounds [+20%]

[+] Scattering Beam Gun- Stun, 4 rounds [+10%]

[+] Beam Rifle (B)- 1300 damage, 10 rounds [+10%]

[+] Wired Incom (BPX:4)- 450 damage/3 EN [+0%]

[+] Shield Beam Launcher (B)- 2000 damage, 8 rounds [+10%]

[F] Large Beam Sword (B)- 4000 damage, 25 EN/attack [+20%]

Inherent Abilities:

1) Mobile Suit, Appaloosa Rider

2) Anti-Beam Shield: Shield Beam Launcher

3) Countercut: Beam Saber, Large Beam Sword

4) Countershoot: Vulcan, Beam Rifle

5) Reactive Computer Same effects as Thought Control

Purchasing Cost: 300 Credits

Stallion

Statistics:

HP: 3900, EN: 180, Agi: 290

IS: 2, Move: F/G, Size: M, Rank: 6

Weapons:

[F] Melee (M)- 500 damage [+0%]

[F] Beam Spike (B)- 900 damage, 3 EN/attack [+20%]

[H] Beam Boomerang (BP)- 1200 damage [+0%]

[F] Beam Saber (BM)- 1400 damage [+0%]

[H] Wired Beam Slicer (BPX:4)- 650 damage/5 EN [+0%]

[F] Large Beam Sword (B)- 4000 damage, 25 EN/attack [+20%]

Inherent Abilities:

1) Mobile Suit, Appaloosa Rider

2) Beam Shield

3) Countercut: Beam Saber, Large Beam Sword

4) Reactive Computer Same effects as Thought Control

Purchasing Cost: 300 Credits

The Fat Hombre

Statistics:

HP: 14000, EN: 380, Agi: 500

IS: 2, Move: F, Size: LL, Rank: 8

Weapons:

[+] Vulcan (S)- 1200 damage, 20 rounds [+30%]

[+] Missile Launcher (PGSF:4)- 500 damage, 16 rounds [+0%]

[+] Drill Charge Launcher (PSF:4)- 600 damage, Drill, 24 rounds [+0%]

[+] Artillery Cannon (SF:2)- 2200 damage, 20 rounds [+0%]

[+] Heavy Cannon- 5000 damage, 8 rounds [+10%]

[F] Anti-Ship Drill (V:3)- 2500 damage/15 EN, Barrier Pierce Drill [+0%]

Inherent Abilities:

1) Battleship, Mothership

2) Countershoot: Vulcan

3) Damage Received -20%

4) Reactive Computer (Battleship Spec) (System): Ignore all negative Terrain accuracy modifiers. Target's Dodge Cost +30%. Each turn, SP -1

Purchasing Cost: 660 Credits

Rey de la Tierra

Statistics:

HP: 14000, EN: 380, Agi: 460

IS: 2, Move: F, Size: LL, Rank: 10

Weapons:

[+] Vulcan (S)- 1000 damage, 20 rounds [+30%]

[+] Missile Launcher (PGSF:4)- 500 damage, 16 rounds [+0%]

[+] Drill Charge Launcher (PF:4)- 600 damage, Drill, 24 rounds [+0%]

[+] Beam Cannon (BS)- 3000 damage, 20 rounds [+10%]

[+] Drill Charge Launcher (PSF:4)- 600 damage, Drill, 24 rounds [+0%]

[+] Mega Particle Launcher (B)- 4000 damage, 20 rounds [+10%]

[F] Beam Ram (B)- 7600 damage, Barrier Pierce, 50 EN/attack [+30%]

Inherent Abilities:

1) Battleship, Mothership

2) Countershoot: Vulcan, Beam Cannon

3) Laminate Armor (4000) (S Armor)

4) [Reactive Computer (Battleship Spec) (System): Ignore all negative Terrain accuracy modifiers. Target's Dodge Cost +30%. Each turn, SP -1

5) Jammer

Purchasing Cost: 800 Credits

Pilot Slots: 5

Edited by Nimbus Noa

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TRF-06 Accensus

Statistics:

HP: 2200, EN: 150, Agi: 300

IS: 4, Move: G, Size: M, Rank: 3

Weapons:

[F] Melee (M)- 500 damage [+0%]

[H] Wired Anchor (P)- 600 damage, Mobility Break, [+0%]

[F] Beam Knife (BM)- 800 damage [+0%]

[+] Beam Gun (BSF:3)- 600 damage, 20 rounds [+10%]

[+] Machinegun- 800 damage, 10 rounds [+0%]

[+] Grenade Launcher (S)- 1200 damage, 4 rounds [+10%]

[+] Bazooka- 3000 damage, 6 rounds [+20%]

Inherent Abilities:

1) Mobile Suit

2) Anti-Beam Shield

3) Countercut: Beam Knife

4) Countershoot: Vulcan, Machinegun, Beam Gun

Purchasing Cost: 140 Credits

TRF-08N Alaris

Statistics:

HP: 2500, EN: 150, Agi: 320

IS: 4, Move: G, Size: M, Rank: 3

Weapons:

[+] Vulcan- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] Beam Saber (BM)- 1200 damage [+0%]

[+] Missile Pod (PGSF:4)- 400 damage, 20 rounds [+20%]

[+] Beam Gun (BSF:3)- 600 damage, 20 rounds [+10%]

[+] Grenade Launcher (S)- 1200 damage, 4 rounds [+10%]

[+] Long Range Beam Cannon (B)- 4200 damage, 30 EN/attack [+10%]

Inherent Abilities:

1) Mobile Suit

2) Anti-Beam Shield

3) Countercut: Beam Saber

4) Countershoot: Vulcan, Beam Gun

5) Snipe: Long Range Beam Cannon [+20%]

Purchasing Cost: 160 Credits

TRF-09S Legionary

Statistics:

HP: 3200, EN: 160, Agi: 300

IS: 4, Move: G, Size: M, Rank: 4

Weapons:

[+] Vulcan- 400 damage, 20 rounds [+40%]

[+] Machine Cannon- 450 damage, 15 rounds [+20%]

[F] Melee (M)- 500 damage [+0%]

[F] Beam Saber (BM)- 1200 damage [+0%]

[+] Missile Pod (PGSF:8)- 400 damage, 40 rounds [+20%]

[+] Beam Rifle (B)- 1300 damage, 10 rounds [+10%]

[+] Large Gatling Gun (SF:6)- 400 damage, 20 rounds [+10%]

[+] Giant Bazooka- 5000 damage, 6 rounds [-10%]

Inherent Abilities:

1) Mobile Suit

2) Anti-Beam Shield

3) Countercut: Beam Saber

4) Countershoot: Vulcan, Machine Cannon, Beam Rifle

Purchasing Cost: 210 Credits

TRF-10S Centurion

Statistics:

HP: 3500, EN: 170, Agi: 290

IS: 3, Move: G, Size: M, Rank: 5

Weapons:

[F] Melee (M)- 500 damage [+0%]

[F] Beam Saber (BM)- 1200 damage [+0%]

[F] Beam Axe (BM)- 1400 damage [+0%]

[F] Heat Rod- 1800 damage, Stun, 15 EN/attack [+10%]

[+] Short Range Beam Launcher (B)- 2000 damage, 10 EN/attack [+10%]

[F] Large Beam Sword (B)- 4000 damage, 25 EN/attack [+20%]

[H] Wired Beam Ripper (BPX:4)- 650 damage/5 EN [+0%]

Inherent Abilities:

1) Mobile Suit

2) Anti-Beam Shield

3) Countercut: Beam Saber, Beam Axe

4) Countershoot: Short Range Beam Launcher

Purchasing Cost: 250 Credits

TRF-10M Decurion

Statistics:

HP: 3500, EN: 170, Agi: 280

IS: 3, Move: G/H, Size: M, Rank: 5

Weapons:

[F] Melee (M)- 500 damage [+0%]

[+] Wrist Gatling- 800 damage, 12 rounds [+10%]

[F] Beam Saber (BM)- 1200 damage [+0%]

[F] Heat Rod- 1800 damage, Stun, 15 EN/attack [+10%]

[+] Short Range Beam Launcher (B)- 2000 damage, 10 EN/attack [+10%]

[+] Heavy Missile Pod (PGSF:2)- 2000 damage, 8 rounds [+25%]

[F] Beam Pike (B)- 1200 damage & 2800 damage, 20 EN/attack [+10%]

[F] Large Beam Sword (B)- 4000 damage, 25 EN/attack [+20%]

Inherent Abilities:

1) Mobile Suit

2) Anti-Beam Shield

3) Countercut: Beam Saber, Beam Axe

4) Countershoot: Short Range Beam Launcher

Replacement Cost: 30 Credits (TRF-10S Centurion)

ANJ-1G7 Venator

Statistics:

HP: 3200, EN: 160, Agi: 290

IS: 3, Move: G, Size: M, Rank: 5

Weapons:

[+] Vulcan- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[+] Missile Pod (PGSF:8)- 400 damage, 40 rounds [+20%]

[+] Machine Cannon- 450 damage, 15 rounds [+20%]

[+] Beam Rifle (B)- 1300 damage, 10 rounds [+10%]

[+] Railgun (F:3)- 600 damage, 30 rounds [+10%]

[+] Beam Cannon (B)- 3400 damage, 20 EN/attack [+10%]

Inherent Abilities:

1) Mobile Suit

2) Beam Shield

3) Countercut: Req: Martial Arts Mastery

4) Countershoot: Vulcan, Machine Cannon, Beam Rifle, Railgun

5) Aircraft Mode (Transform): Agi -20 and Move: F instead, and type changes to Mobile Armor. Disable Beam Cannon and Countercut.

Purchasing Cost: 260 Credits

ANJ-1G8 Legatus

Statistics:

HP: 3500, EN: 160, Agi: 290

IS: 3, Move: F/G, Size: M, Rank: 4

Weapons:

[+] Vulcan- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[+] Grenade Launcher (S)- 1200 damage, 4 rounds [+10%]

[H] Beam Boomerang (BP)- 800 damage [+0%]

[F] Beam Saber (BM)- 1200 damage [+0%]

[+] Beam Rifle (B)- 1300 damage, 10 rounds [+10%]

MAP Attacks:

[+] Cluster Bomb Launcher (PT:3)- 1300 damage, 3 rounds [+0%]

Inherent Abilities:

1) Mobile Suit

2) Beam Shield

3) Countercut: Beam Saber

4) Countershoot: Vulcan, Beam Rifle

Purchasing Cost: 220 Credits

NTH-X26 Argentum

Statistics:

HP: 4000, EN: 190, Agi: 280

IS: 2, Move: F/G, Size: M, Rank: 8

Weapons:

[+] Vulcan- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[+] Missile Pod (PGSF:8)- 400 damage, 40 rounds [+20%]

[F] Beam Saber (BM)- 1400 damage [+0%]

[+] Beam Rifle (B)- 1900 damage, 10 rounds [+10%]

[+] Beam Cannon (BS)- 3200 damage, 20 EN/attack [+20%]

[+] Buster Rifle (BS)- 4800 damage, 25 EN/attack [+15%]

[+] Funnel Missile (SX:5)- 1000 damage, 40 rounds. [+10%] Req: Psychic Energy

Inherent Abilities:

1) Mobile Suit

2) Beam Shield

3) Countercut: Beam Saber

4) Countershoot: Vulcan, Beam Rifle

5) Beam Reflector Armor (Armor) Same effects as Yata no Kagami

Purchasing Cost: 440 Credits

Pilot Slots: 2

RMX-NT0 Palladium Gundam

Statistics:

HP: 4800, EN: 230, Agi: 270

IS: 2, Move: F/G, Size: M, Rank: 14

Weapons:

[+] Vulcan- 500 damage, 20 rounds [+40%]

[F] Melee (M)- 600 damage [+0%]

[F] Beam Saber (BM)- 1600 damage [+0%]

[+] Beam Rifle (B) - 1900 damage, 12 rounds [+10%]

[+] Hi-Energy Beam Launcher (B)- 2600 damage, 10 EN/attack [+0%]

[+] Variable Force Beam Cannon [slow] (BASX:2)- 3000 damage/20 EN [+10%]

[+] Variable Force Beam Cannon [Fast] (BASX:2)- 2000 damage/20 EN, Barrier Pierce, Shield Pierce [+10%]

[+] Beam Bazooka (B)- 4000 damage, 6 rounds [+10%]

[+] Funnels (BSX:6)- 550 damage/4 EN [+10%] Req: Psychic Energy

[+] Mega Beam Cannon (BAS)- 2200 damage # 2, 25 EN/attack [+20%]

[+] Mega Buster Rifle (BS)- 5800 damage, Barrier Pierce, 30 EN/attack [+20%]

[+] Heavy Shield Beam Harmonica (BS)- 6000 damage, Barrier Pierce, 30 EN/attack [+10%]

[+] Colony Cannon Activation Protocol (BS)- 8000 damage, Barrier Pierce, Charge (5) [+30%]

MAP Weapons:

[+] Colony Cannon Activation Protocol (BI:10)- 5000 damage, 1 round, Barrier Pierce [+20%]

Inherent Abilities:

1) Mobile Suit

2) Beam Shield

3) Heavy Shield: Heavy Shield Beam Harmonica

5) Countercut: Beam Saber

6) Countershoot: Vulcan, Hi-Energy Beam Launcher, Mega Buster Rifle, Heavy Shield Beam Harmonica

7) Beam Reflector Armor (Armor) Same effects as Yata no Kagami

8) Satellite Operating System (System) Same effects as DragonFire System

9) "Artemis" Advanced AI (Sidekick)

Purchasing Cost: 800 Credits

"Artemis" Advanced AI

Class: Sidekick

Attributes:

- None

Spirit Commands:

- Flash

- Sure Hit

- Direct Attack

- Morale

Skills:

Pilot Assistance:

Class: Passive (Sub)

- Gain Dodge Cost -10% and Target's Dodge Cost +15% if main pilot has Psychic Energy.

TXN-A14 Ballistarius

Statistics:

HP: 8000, EN: 250, Agi: 500

IS: 2, Move: H, Size: L, Rank: 7

Weapons:

[+] Missile Pod (PGSF:8)- 500 damage, 40 rounds [+25%]

[+] Artillery Cannon- 2000 damage, 8 rounds [+0%]

[+] Mega Photon Cannon (BS)- 6000 damage, 40 EN/attack [+20%]

MAP Attacks:

[+] Mega Photon Cannon (BI:4)- 3000 damage, 50 EN/attack [+0%]

Inherent Abilities:

1) Mobile Armor

2) I-Field (Barrier)

Purchasing Cost: 380 Credits

TXN-C18 Evocatus

Statistics:

HP: 9000, EN: 250, Agi: 450

IS: 2, Move: H, Size: L, Rank: 8

Weapons:

[+] Vulcan- 800 damage, 20 rounds [+40%]

[+] Heavy Cannon- 3000 damage, 8 rounds [+0%]

[+] Beam Cannon (BSF:2)- 1800 damage/10 EN [+10%]

[F] Mega Scissors (MS)- 2000 damage x 2, 10 EN/attack [+0%]

[+] Mega Photon Cannon (BS)- 6000 damage, 40 EN/attack [+20%]

MAP Attacks:

[+] Mega Photon Cannon (BI:4)- 3000 damage, 50 EN/attack [+0%]

Inherent Abilities:

1) Mobile Armor

2) Countershoot: Vulcan

3) I-Field (Barrier)

Purchasing Cost: 420 Credits

SFN-0XT Discens

Statistics:

HP: 13000, EN: 280, Agi: 500

IS: 2, Move: F/G, Size: L, Rank: 12

Weapons:

[+] Beam Vulcan (B)- 400 damage, 20 rounds [+40%]

[+] Micro Beam Cannon (BSF:10)- 1000 damage/8 EN [+0%]

[+] Scattering Beam Cannon (BSV:10)- 1500 damage/8 EN [+10%]

[F] Mega Beam Sword (B)- 4000 damage, 25 EN/attack [+10%]

[+] Mega Beam Cannon (B)- 5000 damage, 30 EN/attack [+20%]

MAP Attacks:

[+] Prototype 360 Directional Attack Array (BD:4)- 2800 damage, 30 EN/attack [+0%] Req: Psychic Energy

Inherent Abilities:

1) Mobile Armor

2) Beam Shield

3) Countercut: Mega Beam Sword

4) Countershoot: Beam Vulcan, Micro Beam Cannon

5) Damage Received -20%

6) Barrier XL (Barrier)

7) Flight Mode (Transform): Agi is 400 and Move: F only. Disable Beam Shield. Only Scattering Beam Cannon, Mega Beam Cannona nd Prototype 360 Directional Attack Array are enabled.

Purchasing Cost: 800 Credits

Isthmus

Statistics:

HP: 14000, EN: 350, Agi: 460

IS: 2, Move: F, Size: LL, Rank: 8

Weapons:

[+] Vulcan (S)- 1200 damage, 20 rounds [+30%]

[+] Missile Launcher (PGSF:4)- 500 damage, 40 rounds [+0%]

[+] Two-Barrel Beam Cannon (BS)- 2000 damage, 20 rounds [+0%]

[+] Artillery Cannon (SF:4)- 1800 damage, 40 rounds [+0%]

[+] Mega Beam Cannon (BS)- 6000 damage, 20 rounds [+10%]

Inherent Abilities:

1) Battleship, Mothership

2) Countershoot: Vulcan, Beam Cannon

3) Laminate Armor (4000) (S Armor)

4) Ship-Class Satellite Operating System (System): Same effects as DragonFire System. Gain the effects of EWAC while this System is active.[/color]

Purchasing Cost: 760 Credits

Pilot Slots: 5

Phocian

Statistics:

HP: 16000, EN: 400, Agi: 550

IS: 2, Move: F, Size: LL, Rank: 12

Weapons:

[+] Vulcan (S)- 1200 damage, 20 rounds [+30%]

[+] Missile Launcher (PGSF:4)- 500 damage, 40 rounds [+0%]

[+] Railgun (SF:8) 1500 damage, 30 rounds [+10%]

[+] Artillery Cannon (SF:4)- 1800 damage, 40 rounds [+0%]

[+] Large Beam Cannon (BS)- 3000 damage, 20 rounds [+10%]

[+] Mega Beam Cannon (BS)- 6000 damage, 20 rounds [+10%]

[+] Colony Cannon Activation Protocol (BS)- 8000 damage, Barrier Pierce, Charge (5) [+30%]

MAP Weapons:

[+] Colony Cannon Activation Protocol (BI:10)- 5000 damage, 1 round, Barrier Pierce [+20%]

Inherent Abilities:

1) Battleship, Mothership

2) Countershoot: Vulcan, Beam Cannon

3) Barrier XL (Barrier)

4) Laminate Armor (4000) (S Armor)

5) Ship-Class Satellite Operating System (System): Same effects as DragonFire System. Gain the effects of EWAC while this System is active.

Purchasing Cost: 1500 Credits

Pilot Slots: 5

Edited by Nimbus Noa

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Cost to be added:

Rank 2: 3

Rank 3: 10

Rank 4: 11

Rank 5: 18

Rank 6: 5

Rank 7: 5

Rank 8: 7

Rank 9: 1

Rank 10: 1

Rank 11: 1

Rank 12: 2

Rank 14: 1

Total: 18100 + More Oujou Strawberry + Soul + No More Dust Forever + Lolis for Imban

1232456604928_bigger.jpg -holy shit, that is a crap load desu~!

Edited by Akita

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18100 - 1500 (a mechdev giftcard I have) = 16600. Which I pay in full.

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KringleKaiserLogo.png

Legend of Christmas War: Kringlekaiser

Project Designation: None

Project Name: Kringlekaiser

Project Information: (The story for this project is based on awesome.)

Everyone knows about Santa Claus. The jolly old man who delivers toys to good little boys and girls all over the world on Christmas Eve. However, there is more to his story then most realize. Santa does not give gifts out of the good of his heart. It is actually an even trade. He gives gifts to children who in turn are filled with christmas spirit, the very magic that Santa uses to do his thing. But what does he need so much magic for when he only delivers gifts once a year? That is indeed, the start of the story. Many years ago, a dark cloud fell over the planet Earth. A fiercesome army from another world began to amass. The Ebenezer Empire, lead by Lord Scrooge, wished to destroy the hope and will of the people of Earth to turn them into slaves. Lord Scrooge planned to do this by taking away Christmas, the time of year where good cheer was at it's highest. The Spirit of Christmas, the being in charge of all things Christmas-y, sensed the danger Earth was in. Using most of it's power, it sealed the Ebenezer Army in a pocket dimension. The crafty Lord Scrooge would have the last word though, ensuring that the barrier between the pocket dimension and the normal dimension weakened once a year, on Christmas Eve. The Spirit of Christmas was too weak now to prevent the evil Grinch Beasts from escaping on the next Christmas, so had to come up with a new plan.

Enter Chris Kringle, a happy, friendly old toymaker who loved the holiday season. Despite being an old man, when christmas rolled around he was like a kid again, filled with energy. He always made a point to give his handcrafted toys to poor children for free every year, so they could have a happy holiday season as well. The spirit of Christmas, sensing something special in Kringle, visited him shortly into the new year and told him about the danger of the Ebenezer Empire. She then offered him a chance to help, by becoming the Guardian of Christmas. Christ accepted, and was transformed into Santa Claus. Making his base in the North Pole, not far from where the pocket dimension was sealed, the spirit of Christmas provided Santa Claus with magical christmas elves. Together, it was their task to create something that could do battle with the Grinch Beasts that escaped from the Ebenezer Army every year. Santa found himself unable to shake his old hobby though, and as construction was done on this new hope for Earth, he too made toys that he intended to deliver once all the fighting was over. The christmas elves were more focused though, and built Santa a giant robot to do battle with. Because as all kids know, the only way you can do battle against an evil empire with massive, smelly monsters is with a super robot. It's just a common fact.

Christmas eve soon came, and Santa climbed into the giant robot, dubbed Kringlekaiser by the elves who made it. The robot, designed in Santa's image, flew to the snowy hilly in the North Pole and stood there, waiting for the Kringle Beast to appear. It did not take long, and the barrier ruptured, freeing a massive, hairy, green colored beast from it's prison. Santa puffed on his pipe, rolled up his sleeves, and gave a mighty "HO HO HO!" before charging into battle with the monsterous Grinch. The fighting was intense, and it seemed at times that the Kringlekaiser was not strong enough to stand up to the Grinch. However, Santa called upon the christmas spirit from children all over the world and rallied back. Dazing the Grinch, Santa stepped in and delivered the final blow, destroying the monster and sealing the barrier again for another year. Lord Scrooge was furious, his voice echoing out across the north pole as he vowed revenge on Santa with a "HUMBUG!". The battle was won, but the war was potentially lost. So much christmas spirit was used in the battle, that Kringlekaiser was stuck there, immobile. The magic of Christmas was fading, and the christmas elves wept. Santa climbed down from Kringlekaiser and walked back to his workshop.

Looking around to the fading christmas elves, he shook his head and collected his bag of gifts. Using some of the christmas spirit that was left, he enchanted some reindeer with the ability to fly, and harnessed them to a sleigh. He then flew all over the world, delivering presents to boys and girls who were pure of heart and soul. He returned to the north pole on christmas day, his sleigh nearly crashing as the last of the magic ran out. Sadly he sat in the now empty workshop, puffing his pipe and hoping that his gamble had paid off. All over the world, children awoke to find gifts carefully placed for them under their christmas trees. Delighted, the spirit of christmas was born anew from their hope and wonder. The christmas elves reappeared back in the workshop and gave a cheer, and the reindeer flew happily over the north pole. Kringlekaiser came back to life, and Santa returned it to it's hangar. Finally Santa was able to relax with the elves and celebrate their victory. Not long after, he taught the elves to make toys, to deliver to children every year to restore the spirit of christmas after battling the Ebenezer Empire. And now you know the rest of the story. Merry Christmas, and Happy New Year!

Weapon Modifications for Kringlekaiser:

Weapon: Beard Missiles: The beard of Kringlekaiser hides many missile launchers within it's whiskers. When fired they leave a cloud of smoke, enhancing the look of the beard. (Beard!)

Weapon: Pipe Burner: Kringlekaiser's large stylized corn-cob pipe is also a weapon, letting it launch smoke and fire at Grinch Beasts. (Festive flamethrowing action!)

Weapon: Candy Cane Sword: Kringlekaiser is armed with what appears to be a large candy cane. In reality though, a very sharp sword is sheathed inside the cane. (It's... a sword!)

Weapon: Cracker Punch: As a super robot, it seems obvious that Kringlekaiser will have a rocket punch. However, upon firing it's punch, there is a burst of confetti and fireworks, as if a giant christmas cracker had been set off. (Festive Rocket Punch!)

Weapon: North Wind: An attack where Kringlekaiser exhales an extremely cold gust of wind that instantly freezes whatever crosses it's path. This is usually followed up with a shattering sword swipe. (Ice Ice Baby~)

Weapon: Electric Pom-pon: The pom-pon on Kringlekaiser's hat starts to crackle and lights up like a star on a christmas tree. It sticks straight up into the air, and fires a bolt of lightning at the enemy. (Cool light show bro)

Weapon: Giant Bell: When in dire straights, Santa can summon the Kringlekaiser's giant bell from his north pole headquarters. Kringlekaiser catches it in mid-air and rings it, sending a massive shockwave of sound rippling across the battlefield to take down his opponents. (GONG~~~~)

Weapon: Christmas Beam: When Santa has a Grinch Beast on the ropes, he uses the Kringlekaiser's strongest attack. Flying into the air, the Kringlekaiser's big belt buckle flips open, and it fires a powerful magical beam of energy, swirling with red and green light. (BIIIMU~)

Kringlekaiser's Frame and Systems:

Frame Modifications: Kringlekaiser is about 30 meters tall from his boots to his hat. It's frame is made from sturdy steel, and it is powered by magic provided by the spirit of christmas. When Kringlekaiser pokes the side of it's nose, it is capable of taking flight, springing into the air gracefully. Well. As graceful as a big fat robot can be. (Uhh. It's a big fat robot powered by magic that can fly. :V)

Gell-E Bell-E Armor: Beneath it's festive coat and clothing which is purely cosmetic and serves no actual functional purpose (well except for protecting our sanity from a giant naked Santa), Kringlekaiser is covered in a thick layer of soft, squishy armor. This armor absorbs impact from blows, and even stretches against piercing. However, as with most armor, it has it's breaking point and is not invincible. (Kinda like an AT Field. But Armor.)

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Kringlekaiser

Statistics:

HP: 7500, EN: 220, Agi: 350

IS: 2, Move: F/G, Size: L, Rank: 12

Weapons:

[F] Melee (M)- 800 damage [+0%]

[+] Beard Missiles (PGSF:8)- 400 damage, 40 rounds [+25%]

[+] Pipe Burner (SV:5)- 500 damage/3 EN [+0%]

[F] Candy Cane Sword (M)- 1800 damage [+0%]

[H] Cracker Punch (P)- 2000 damage [+0%]

[H] North Wind- 2000 damage, Stun + 1800 damage, 25 EN/attack [+20%]

[+] Electric Pom-pom (S)- 4400 damage, Barrier Pierce, 25 EN/attack [+20%]

[H] Giant Bell (S)- 4800 damage, Sound Attack, 30 EN/attack, [+30%]

[+] Christmas Beam (S)- 6000 damage, Barrier Pierce, 35 EN/attack [+30%]

Inherent Abilities:

1) Santa Robot

2) Countercut: Candy Cane Sword

3) Countershoot: Christmas Beam

4) Damage Received -30%

5) Gell-E Bell-E Armor (Armor)

Purchasing Cost: 700 Credits

Gell-E Bell-E Armor

Class: Armor, Activated

Description: N/A.

Ability: Negates the first 2500 damage from a single attack phase for 10 EN. If an attack deals more damage than Gell-E Bell-E Armor is able to block, Gell-E Bell-E Armor is negated (For example, if Gell-E Bell-E Armor negates 2500 damage, an attack that deals 2501 damage will completely negate it). For every level in the Unit Specialization: Santa Robot pilot skill, damage negated is increased by 200 (up to 3100 at level 3). This armor is unaffected by Armor Pierce.

Cost: 1800

1249697081178.jpg

Edited by Yosuke Kobe

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The Modification Form

Date: 06/12/09

Weapon/Ability in question: Flight.

Issues with Weapon/Ability: It's non-existant.

Possible Solution: Make the fat man fly!

Reasoning for Solution: Kringlekaiser uses christmas magic to fly. It's a take on Santa shooting up chimneys by poking the side of his nose.

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Nnnnn paid for.

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Trash.png


Project Information: (Original story, LULZ content. Li'l bit more information can be found here.)

Earth. A dirty, greasy, grimey, filthy planet. For years, humans have polluted the planet, creating more and more garbage with no place to put it. Naturally, it's the best place in the universe, if you're a garbage man. Ah yes, the garbage man. A noble being who's task is to wisk everyone's garbage away to dumps, where they don't have to look at it. It is a thankless job, but regardless it is neccessary, and thus is always a garaunteed job. Or at least, that's what Joe Grunge and his friends thought. They were all garbage men, a close knit group of collegues. And Steve. Every day they would keep the streets of Ark City clean and tidy. But then, THEY came. FROM SPACE. The number one threat to garbage men all over the world. The Disinfectians, a race of aliens devoted to cleaniness and recycling. They appeared in Ark City, and promised the world that they would help humanity develop a truly green state of living, by taking the garbage away and developing new ways to keep it away. Naturally, for Joe Grunge and his friends... Shit just got REAL.

Facing joblessness for the first time in their dirty dirty lives, Joe Grunge and his friends (and Steve) banded together to come up with a plan to stop these Disinfectians from enriching the lives of everyone on the planet. That is to say, they got together at Joe's house and drink beer and complained to each other while watching terrible Sentai shows on the TV for no reason other then Steve couldn't stand them. However, after a dozen or so beers, it hit them like a slippery fish. These aliens were sort of like invaders like in the horrible TV shows they were watching. So they should become a masked alien fighting team like all these sentai groups! At the time, it was the BEST IDEA IN THE WORLD, and so they started to put together their costumes. When they woke up the next morning, hungover, they found themselves wearing ridiculous costumes made from their usual garbage collector uniforms. Steel toed boots, jeans dyed various colors, garbage collector vests also colored different colors, navy blue workshirts, colored hardhats, and safety masks. It took them a while to remember WHY they had gotten all dressed up, but they all agreed they looked badass. Except Steve. Who was dressed in pink. Because noone likes him.

Dubbing themselves the Trashrangers, they decided to move on to the next part of their BRILLIANT plan. They had the outfits, but they needed some FLY TRICKED OUT VECHICLES to cruise around in and fight the Disinfectians with. So they broke into the Department of Sanitiation depot, which was closed on account of the Disinfectians making them obsolete, and made off with several garbage trucks of various sizes. And a dumpster for Steve. Because noone likes Steve. Dragging the dumpster along behind them as they drove along, they stopped off at the highly advanced robotics laboratory, convientantly placed right next door to the department of sanitation, and looted the various waste bins in the back for valuable robot parts. Piling all the neccessary bits and peices in their trucks, they headed back to the department of sanitation, which they had decided while looting it would be a kick ass secret hideout. There, they got to work. Busily welding, nailing, screwing, drilling, and gluing all the excess robotic trash to their trucks (nothing for Steve, as noone likes him. He got a can of spray paint instead), they figured that SOME of that stuff had to be useful. They weren't sure, but eh. What are you gonna do, right?

Now possibly armed to the teeth and presumably dangerous, the Trashrangers climbed into their trucks (except for Steve, who grudgingly chained his dumpster to one of the other trucks), and drove off to the city dump. This is where the Disinfectians were using a huge robot called a Domesto to clean the garbage, magically vanishing it in thin air as it's scooped into it's large container on it's back. The Trashrangers figured it would be easy taking the robot down, as frankly it looked like a pussy. But when they got aggressive with it, it suddenly transformed into COMBAT MODE, it's contained becoming a shield and it's large scooping hands becoming claws. Naturally, Joe and the other Trashrangers FLIPPED OUT, and scrambled around the dump, fearing for their lives. In their frantic haste, they inadvertedly aimed their vechicles all at each other at top speed. Screaming at the top of their lungs and flailing their arms uselessly, their trucks (and one unloved dumpster) slammed into each other... and MAGIC HAPPENED. And by magic, I mean a complete and utter fluke. For you see, the Trashrangers had stolen the exact sort of technology and equipment that allowed their five vehicles to transform into a giant robot (Steve was the head. But besides that, utterly useless).

Surprised by this turn of events, the Trashrangers turned the tide of battle against the Domesto, pummeling it with it's mighty fists and attacking it with it's mighty weapons! Actually, they mostly just flailed their arms wildly at the Domesto while accidently activating some of the other stuff they haphazardly installed on their trucks. Luckily for the Trashrangers, this was enough to defeat the Disinfectian robot, which exploded, showering the dump with even more garbage and scrap metal. Sadly, the Trashranger's robot also fell to pieces, which prompted a mad dash by the rangers to stuff the broken gear into their dented and dinged trucks and get the hell out of there before the cops showed up. Back at their base, they watched the news. Apparently, the mayor was not pleased with them, and considered them outlaws, and ENEMIES OF THE EARTH. Joe and the others knew, however, that they had the support of garbagemen all over the world, who's jobs were in danger. Elsewhere, Lord Javex, a Mr. Clean looking sucker and leader of the Disinfectians was annoyed at the Trashrangers. You see, his master plan was to completely disinfect the planet so mankind's immune systems would become soft and weak, allowing the Disinfectians to invade using typical harmless bacteria as weaponry! With these Trashrangers running around, it only complicated things! Garbage Sentai Trashrangers: Publically Hated, SECRETLY HEROS.


Weapon Modifications for Go-Trash:

Weapon: I-Beams: Go-Trash holds a pair of steel I-beams to it's eyes, before throwing them at the opponent Get it? I-Beams? Eye Beams? Ohohoho. Ho. Ho. Mmm. (:V)

Weapon: GRATUITOUS FANSERVICE: Go-Trash runs up to the enemy, then skids to a stop. Looking around, it leans in close and shows the enemy some naughty magazines it smuggled onto the battlefield, which are censored of course. The enemy suffers a critical nosebleed and is unable to act for a short period of time. (O-la-la~)

Weapon: Brave Assault: The Trashrangers panic in combat and wildly mash the controls of Go-Trash. This causes the robot to wildly flail it's arms at the opponent, striking haphazardly and generally looking ridiculous. (:D)

Weapon: Giant Crowbar: Holy crap, a giant crowbar! Er. Ahem. The Trashrangers used Go-Trash's large size to turn a giant steel beam into a crowbar, which they use as a melee weapon on Disinfectian forces when they aren't panicking. (It's friggin' big though, seriously. What the hell.)

Weapon: Steve: Noone likes Steve. Especially not the Disinfectians. But that's because the Trashrangers load up Go-Trash's head with volitile explosives and toxic waste they steal from various sources. Then, they god damn well throw Steve, the dumpster, at it's enemies. Luckily it's just a damn dumpster so they can replace it with ease in combat. (Seriously Steve. You're pink. Go away.)

Weapon: Trash Fire: Oh what the hell, it has a real weapon? Huh. Well apparently one of the things that the Trashrangers welded onto their trucks was a flamethrower, on it's arm. And it actually works too, melting down those crappy Disinfectian robots in a pinch. Go figure. (Do not burn without a permit.)

Weapon: Trash Cannon: Another weapon?! Good grief, it's like they knew what they were doing. Well on it's other arm, Go-Trash apparently has a high velocity cannon... why did this get thrown out? Well anyways, one of the perks of this cannon is that they're able to use any sort of heavy junk as ammo for it. (Isn't this technically recycling?)

Weapon: Atomic Fart: ... No. I'm not describing this. Forget it. Nope. Nuh uh. Steve, come here. You do it. "Uh, well.. Y'see we got some nuclear waste and uh.. We stuck it in this big water pressure tank thing and um.. we add pressure.. then the robot bends over and..-" Yeah they get the point. God I hate, you, Steve. (Poooooot)

Weapon: The Kitchen Sink: Go-Trash's ULTIMATE ATTACK. But really it's nothing special. It uses all of the above attacks on it's enemy, stopping in between attacks to wrecklessly hurl large blocks of compressed garbage at the opponent, or buildings at the opponent, or bridges at the opponent, or airplanes at the opponent. After the atomic fart, the Trashrangers bury it's enemy in all sorts of garbage, before leaping into the air and jumping up and down on the pile, compressing it down. Finally, when the pile is shaped into a cube, Go-Trash winds up and kicks the cube into a perfectly clean and pristine park, showering it in filth and broken robot bits. Then a kitchen sink falls on what's left on the enemy's head. Hence the attack name. (GARBAGE!)

Go-Trash Frame and Systems:

Frame Modifications: Go-Trash is totally awesome and expertly built. Wait, no. That's every other giant robot ever. Go-Trash is made up of four large customized dump trucks, and a dumpster with a smiley face spray-painted on the side. It's... kinda sturdy? I guess? The way it combines is a total fluke, but the welds hold together nicely, I guess. It's powered by... s...science? I'm sure there's some sort of energy component that they use, cuz I don't see a robot being powered by gas. They did make off with a lot of stuff from that lab. But they have no idea what most of it is. The upside to all this is that these guys know their trucks really well. They're able to customize them and fix them on the fly which.. I guess gives them some stability. (Science frowns so hard at Go-Trash.)

Totally Awesome Hardcore Wicked Armor YEAAAAAH: The Trashrangers are pretty darn good welders. One of the benefits of this is that they can totally slam together armor for Go-Trash on the fly. Piling on all sorts of layers of scrap metal and just welding it in place. While it might not look impressive, it takes a while to peel back the layers to get at anything vital. (Like an onion!)

Tricked Out Badass Karaoke System (With Best of Right Said Fred Collection): The Trashrangers are, at least in their own minds, pretty damn fine singers. And they figured "Hey, noise pollution is still pollution". So they installed giant speakers in their trucks, connected to the main truck with a totally fly karaoke system, featuring the best of Right Said Fred. It's not unusual to hear them singing "I'm Too Sexy" while fighting. Well, it is, but they do it anyways. (Smells like SES. SEXY SES.)

Uberdyne Laboratories Experimental Prototype Physical Deflection Radial Defense System: Wait, what? "That's the name of the lab we 'borrowed' our stuff from." "I guess we welded on another useful thing? "Badass." "But how does it work? "SHUT UP STEVE!" "._. I hate you guys. I'm gonna burn everything down some day..." Riiiight... Well anyways, this is apparently an experimental barrier system that Uberdyne Labs threw out by accident. It repels physical attacks, which the Trashrangers, who have no idea what it is, just chalk up to good luck. (Please don't hurt me :<)

Edited by Silkroad

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Go-Trash

Statistics:

HP: 6800, EN: 180, Agi: 350

IS: 2, Move: G, Size: L, Rank: 10

Weapons:

[H] GRATUITOUS FANSERVICE- Stun, 15 EN/attack [+10%]

[F] Stevebutt (M)- 800 damage [+0%]

[F] Brave Assault (MF:3)- 600 damage/3 EN [+10%]

[H] I-Beams (P)- 1500 damage [+10%]

[F] Giant Crowbar (M)- 1800 damage [+0%]

[H] Steve (S)- 2500 damage, 10 rounds [+10%]

[+] Trash Fire (SV:5)- 600 damage/4 EN [+10%]

[+] Trash Cannon- 3800 damage, 15 rounds [+10%]

[H] The Kitchen Sink (PSX:20)- 300 damage/2 EN, 1 round, [+20%]

MAP Attacks:

[+] Atomic Fart (I:5)- 4000 damage, 1 round. Rounds Locked [+40%]

Inherent Abilities:

1) Sentai Robot

2) Countercut: Giant Crowbar

3) Totally Awesome Hardcore Wicked Armor YEAAAAAH: Damage Received -25%

4) Uberdyne Laboratories Experimental Prototype Physical Deflection Radial Defense System (S Barrier): Same effects as EMF Shield

5) Tricked Out Badass Karaoke System (With Best of Right Said Fred Collection) (System): Same effects as Sound Energy System

Purchasing Cost: 600 Credits

Pilot Slots: 5

Cost: 1000 Credits (b'')

Edited by Yosuke Kobe

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FUND'D THIS BITCH

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SDGG.png

(Information regarding the setting for this submission can be found here. For the record, all units in this submission should have the Mobile Grappler type.)


BURNING Gundam

Height: 6'1"

Weight: 530 lbs

Ability Data

Global Grappler: BURNING Gundam is an official member of the Global Grappler Federation, the organization that oversees the tournaments every year. This gives him permission to wear the Global Grappler Championship belt, should he win it.

GGF Rivalry System: As mobile grapplers have competed over the years, they have developed rivalries with other opponents, which has an effect on how they compose themselves in the ring. Some are friendly, where both competitors try their best against each other, while others are bitter, often leading to rule breaking and attempts to cause injury. Sometimes, the rivalry is one-sided, with one opponent not liking another. Other times, it's mutual.

BURNING Heart: When BURNING Gundam is facing dire straights and he's been beaten down, he reaches down and pulls himself up, finding energy and resolve in the situation. When he does this, he is able to make a miraculous comeback, and almost always wins as a result.

Weapon Data

Machine Gun Chop: BURNING Gundam traps it's opponent in the corner and delivers rapid knife edge chops to the chest of an opponent, about fifty of them, before breaking off.

Burning Sword: BURNING Gundam bends the opponent backwards and hits a backhand chop to their chest or face, dropping them down to the mat back first.

Burning Lariat: BURNING Gundam delivers a running lariat, otherwise known as a clothesline, typically and violently throwing the opponent to the ground on the back of their head.

Half Nelson Suplex: BURNING Gundam stands behind the opponent, facing the same direction. He reaches under one of the opponent's arms with his corresponding arm and places the palm of his hand on the neck of the opponent, thereby forcing the arm of the opponent up into the air (the Half nelson). BURNING Gundam then wraps his free arm on the waist of the opponent. He then lifts the opponent up and falls backwards slamming the opponent down on his/her neck and shoulders.

Orange Crush: BURNING Gundam lifts the opponent upside down as in a vertical suplex and then pushes his upper body forward while sitting down, ending the move in the same position as the sitout powerbomb.

Burning Hammer: BURNING Gundam lifts it's opponent up on it's shoulders, their back across his shoulders with his arms locked around their head and leg. He then drops to the side, throwing their body up in the air so when he comes down with them, they land on their head and neck, delivering a vicious blow. BURNING Gundam typically uses this as his finishing move.

Technical and Historical Notes

BURNING Gundam represents the country of NOAH, and is a seasoned veteran in the ring, having competed in many previous tournaments and even winning a couple. He is loved across the globe and is considered a fan favourite. He's most well known for coming back from near defeat and securing a solid victory with his finisher, the Burning Hammer. He has a friendly rivalry with Emerald Gundam, and a not-so-friendly rivalry with Bull Gundam.

STERNNESS Gundam

Height: 6'2"

Weight: 486 lbs

Ability Data

Global Grappler: STERNNESS Gundam is an official member of the Global Grappler Federation, the organization that oversees the tournaments every year. This gives him permission to wear the Global Grappler Championship belt, should he win it.

GGF Rivalry System: As mobile grapplers have competed over the years, they have developed rivalries with other opponents, which has an effect on how they compose themselves in the ring. Some are friendly, where both competitors try their best against each other, while others are bitter, often leading to rule breaking and attempts to cause injury. Sometimes, the rivalry is one-sided, with one opponent not liking another. Other times, it's mutual.

Lock Pick: STERNNESS Gundam is a long time mobile grappler, and over the years has learned how to get out of tough submissions by finding a weak link in the move and exploiting it. This makes it very difficult for his opponents to get a submission victory, forcing them to only go for pinfalls. (Initially this ability might be confusing, but the idea was that this unit would be able to cancel out (V) attacks past their first EN payment. In an attempt to clarify, here's an example. Say he's locked in a (V:5)- 1000 damage/10 EN attack. Well, this attack would only do 1000 damage, and the opponent would get 40 EN back.)

Weapon Data

Snap DDT: STERNNESS Gundam applies a front facelock to his opponent. He then jumps down onto their back, swinging their legs forward, bending the opponent, and driving them down to the mat head first.

Piledriver: From a position in which the opponent is bent forward against his midsection, STERNNESS Gundam grabs around his opponent's midsection and lifts so that the opponent is held upside down facing in the same direction as him, he then drops to a sitting position with the opponent's head falling between his thighs down to the mat.

King Crab Lock: STERNNESS Gundam applies a front sleeper and proceeds to take the opponent downward and applies a body scissors with his legs. (Effectively a (V) attack, if you were wondering how to stat submission moves in this, well, submission.)

Knee Trembler: An attack in which STERNNESS Gundam will charge towards their opponent, then raise their knee or jump up so that their knee hit the opponent usually into the side of the head or face.

Sternness Dust γ: A variation of the brainbuster in which STERNESS Gundam will grasp the opponent's wrist and hook the opponent's leg to aid in lifting them off the ground. With the opponent elevated, STERNESS Gundam falls back, driving the head of the opponent into the ground.

Exploder '98: STERNNESS Gundam's finishing move, he seizes the opponent in a head-and-shoulder hold as in a side slam, while grasping their wrist and pulling their arm down between their own legs, and then falls backwards and throws him/her overhead down to the mat on their neck and head, in the same motion as a belly to belly. It's name is in reference to when it was innovated, in the previous tournament.

Technical and Historical Notes

Representing the Republic of Senshu, STERNNESS Gundam is another veteran of the Global Grappling Arena, having made appearances in several other tournaments over the years. He's none for his no-nonesense attitude in the ring, even considered a bully among his peers for his harsh treatment of those he considers beneath him. However, this attitude is only a means to inspire other, younger mobile grapplers to better themselves for future tournaments. STERNNESS Gundam realizes he isn't getting any younger and is hopeful that he can coach the younger generation to continue on the tradition of grappling. He has a friendly rivalry with Emerald Gundam, and a bitter grudge with Great Gundam.

Emerald Gundam

Height: 6'1"

Weight: 495 lbs

Ability Data

Global Grappler: Emerald Gundam is an official member of the Global Grappler Federation, the organization that oversees the tournaments every year. This gives him permission to wear the Global Grappler Championship belt, should he win it.

GGF Rivalry System: As mobile grapplers have competed over the years, they have developed rivalries with other opponents, which has an effect on how they compose themselves in the ring. Some are friendly, where both competitors try their best against each other, while others are bitter, often leading to rule breaking and attempts to cause injury. Sometimes, the rivalry is one-sided, with one opponent not liking another. Other times, it's mutual.

Wrassling Legend: Emerald Gundam is one of the oldest active competitors in the Global Grappling tournament. Over the years he's gained experience that gives him an edge over younger opponents. Typically he's able to predict what move an opponent is planning on using from past experience, noting the sort of body movement they commit to beforehand. (Yeah, be creative with this.)

Weapon Data

Rapid Elbow: Emerald Gundam grasps his opponent's head and strokes them several times in rapid succession with his elbow to the side of their head, before releasing his grasp.

Roaring Elbow: Often the followup to Rapid Elbow, Emerald Gundam spins around in a discus motion to build momentum before delivering a powerful elbow strike to the opponent's head.

Emerald Body Press: Emerald Gundam takes to the top turnbuckle while the opponent is down and leaps through the air, stretching out to a horizontal position, and bringing his feet and hands inward and outward before landing.

Emerald Suplex '85: While behind the opponent Emerald Gundam places the opponent in a three-quarter nelson, one arm in a half nelson and the other in a chickenwing, and proceeds to fall backwards while lifting the opponent overhead in the hold and driving them into the mat behind him.

Emerald Driver: Emerald Gundam faces a bent over opponent, and underhooks the opponent's arms with both arms. He then lifts the opponent in the air and flips them over, throwing them back down and driving the back and shoulders of the opponent to the ground while dropping with them in a seated position.

Emerald Flowsion: Innovated by Emerald Gundam, this move is performed in which he lifts the opponent up on his left shoulder like in a front powerslam. He then wraps his right arm around the opponent's neck, and the left arm around the opponent's torso. Emerald Gundam then sits down while flipping the opponent forward to the right side of him, driving the opponent neck and shoulder first into the mat. This is his finishing move.

Technical and Historical Notes

Emerald Gundam, the representative for the country of Yubari, has been a combatant in the Global Grappling Arena for decades, being one of the oldest active grapplers in the tournaments. What he lacks in the speed and strength of youth, he makes up for with his knowledge of the sport and his experience in the ring. Despite his advanced age, he is still considered a threat for the championship. He has friendly rivalries with both BURNING and STERNNESS Gundam, while having a long running grudge against Lariat Gundam going back years.

Great Gundam

Height: 6'

Weight: 506 lbs

Ability Data

Global Grappler: Great Gundam is an official member of the Global Grappler Federation, the organization that oversees the tournaments every year. This gives him permission to wear the Global Grappler Championship belt, should he win it.

GGF Rivalry System: As mobile grapplers have competed over the years, they have developed rivalries with other opponents, which has an effect on how they compose themselves in the ring. Some are friendly, where both competitors try their best against each other, while others are bitter, often leading to rule breaking and attempts to cause injury. Sometimes, the rivalry is one-sided, with one opponent not liking another. Other times, it's mutual.

Scary Mask: Great Gundam wears a demonic looking mask to the ring. Tightly affixed to his head and face, it truly does look as if he's some sort of demon presense. This tends to throw some opponents off, intimidated by his appearance and slow, elaborate movement in the ring. (Some sort of Fear effect?)

Weapon Data

Dragon Screw: This is a legwhip where Great Gundam grabs an opponent's leg and holds it parallel to the mat while they are facing each other. He then spins the leg inwards causing the opponent to fall off balance and twist in the air bringing them to the ground in a turning motion, while damaging the opponent's knee in the process.

Space Rolling Elbow: With an opponent stunned in the corner, Great Gundam performs a cartwheel towards them into a back elbow, then follows by a one-handed bulldog to the opponent as they stagger forwards.

Cradle Piledriver: This move sees Great Gundam, from a position in which the opponent is bent forward against the his midsection, reach around the opponent's midsection and lifting them so that they are held upside down facing in the same direction as him. Great Gundam then hooks his arms around one leg of the opponent before dropping to a sitting or kneeling position with the opponent's head falling between the wrestler's thighs down to the mat. This added modification to a standard piledriver provides more velocity, making the move more devastating.

Poison Mists: Great Gundam is known for his poison mist, a collection of vile liquids that he spews from his mouth into the faces of opponents. They each have their own effect. Green Mist obscures the opponent's vision, Red Mist burns them, Blue Mist actually puts opponents to sleep, Yellow Mist paralyzes them, while Black Mist is the most dangerous of them all, causing intense pain and blindness for a prolonged period of time. The downside to these mists is that Great Gundam is only capable of using two during a match, having to prepare them and stow them away beneath his mask before the match. (So basically at the start of the fight you have to pick two of the mists and disable the others)

Moonsault: Great Gundam climbs to the top rope, facing away from a fallen opponent. He then does a backflip, his body landing across them.

Shining Wizard: A strike delivered to an opponent down on one knee. After stepping off the opponent's raised knee with one foot, Great Gundam swings his other leg and strikes the opponent's head with either the side of his knee or his shin. Known for his lethal kicks, this is Great Gundam's finishing move.

Technical and Historical Notes

Representing the nation of Keiji, Great Gundam was never always a heel. When he started his career, he was generally loved by the fans. But during a tournament one year, his face was horribly scared during an accident. This caused a change in his personality, making him dark and vicious. Wearing a demonic mask in his matches now, he became far more brutal, taking time to relish punishing his opponents. He also began to use his dreaded poison mist, an illegal technique that he often snuck in behind the referee's back. He's embroiled in a bitter rivalry with STERNNESS Gundam, while having an uneasy alliance with Bull Gundam, strangely enough the one who caused his injury.

Lariat Gundam

Height: 6'4"

Weight: 642 lbs

Ability Data

Global Grappler: Lariat Gundam is an official member of the Global Grappler Federation, the organization that oversees the tournaments every year. This gives him permission to wear the Global Grappler Championship belt, should he win it.

GGF Rivalry System: As mobile grapplers have competed over the years, they have developed rivalries with other opponents, which has an effect on how they compose themselves in the ring. Some are friendly, where both competitors try their best against each other, while others are bitter, often leading to rule breaking and attempts to cause injury. Sometimes, the rivalry is one-sided, with one opponent not liking another. Other times, it's mutual.

Ornery Nature: Lariat Gundam tends to have a bad temper. It builds as he competes in the ring until it boils over. At which point he takes out his frustrations on his opponent, relentlessly pounding them into the ground.

Weapon Data

Dropkick: Lariat Gundam leaps into the air and throws his feet out at the opponent, kicking them in the face and chest.

Snap Suplex: A front facelock suplex, which sees Lariat Gundam apply a front face lock to his opponent, draping the opponent's near arm over his shoulder, before falling on to his back, snapping the opponent over onto their back as well.

Running Shoulder Block: Using his size, Lariat Gundam charges the opponent and thrusts his shoulder into their chest, knocking them down.

Brazos Valley Backbreaker: This move is a spinal lock where Lariat Gundam hooks each of the opponent’s legs in one of his arms, and then turns the opponent face-down, stepping over him in the process. The final position has Lariat Gundam in a semi-sitting position and facing away from his opponent, with the opponent’s back and legs bent back toward his face. (This is also a submission move)

Powerbomb: This move sees an opponent first placed in a standing headscissors position (bent forward with their head placed between Lariat Gundam's thighs). He is then lifted up on Lariat Gundam's shoulders and slammed down back-first to the mat.

Western Lariat: Lariat Gundam's finisher sees him run towards the enemy, rearing his arm back. He then throws himself forwards, swinging his arm around and delivering a brutal clothesline that drives the opponent into the ground, with Lariat Gundam on his knees beside them.

Technical and Historical Notes

Representing the tough, loud spoken country of Brazos, Lariat Gundam is a foul-tempered cowboy who carries a bull-rope with a large cow's bell on the end of it. Before his matches even begin, there is much effort made to disarm him of this rope as he storms around the ring, swinging it around. In his matches, Lariat Gundam is incredibly stiff, delivering vicious blows to his opponents. As a result he can be a tough opponent to face, hurting his opponents even in losing efforts. He is embroiled in a bitter rivalry with Emerald Gundam extending back years.

Bull Gundam

Height: 6'5"

Weight: 916 lbs

Ability Data

Global Grappler: Bull Gundam is an official member of the Global Grappler Federation, the organization that oversees the tournaments every year. This gives him permission to wear the Global Grappler Championship belt, should he win it.

GGF Rivalry System: As mobile grapplers have competed over the years, they have developed rivalries with other opponents, which has an effect on how they compose themselves in the ring. Some are friendly, where both competitors try their best against each other, while others are bitter, often leading to rule breaking and attempts to cause injury. Sometimes, the rivalry is one-sided, with one opponent not liking another. Other times, it's mutual.

BULL POWER: Bull Gundam is practically insane, being highly aggressive and extremely boastful. During matches, he'll fire himself up by pounding on his chest and letting out enraged roars. This build-up gets him fired up in a similar manner to BURNING Gundam's heroic comebacks, unleashing a seemingly never-ending barrage of high impact moves that often leave his opponents on a stretcher.

Weapon Data

Spinning Backfist: Often aimed at a standing opponent or one sat on the top turnbuckle. Bull Gundam holds their arm out with fist clenched and turns their body with speed so that the back of their fist strikes the opponent in the head or chest on rotation.

Running Corner Avalanche: Bull Gundam throws his opponent into the corner with an whip, then digs his feet in and charges towards them, throwing his body into them and crushing them against the corner.

Face Eraser: Also called a reverse powerbomb this facebuster sees Bull Gundam grab a standing opponent around the waist from behind and lift them before swinging the opponent down so that their face is driven into the ground.

Chokeslam: Bull Gundam grasps his opponent by the neck, squeezing tightly before resting his other hand behind their head and lifting them into the air. Bull Gundam then drives the opponent down on the back of their head, often causing them to spin over onto their stomache from the impact.

Bull Bomb: This move is similar to a normal powerbomb. Instead of slamming the opponent directly on the mat from the shoulders, Bull Gundam first lifts the opponent even higher by holding on to the opponent and extending their arms up, lifting the opponent up off his shoulders just moments before slamming them down to the mat. This move requires a huge amount of strength to keep them up. This is considered one of TWO of Bull Gundam's finishers.

Bull Splash: Nothing more then a moonsault, but with Bull Bomb's size, it is a devastating move that crushes the opponent under his massive weight. He has injured other mobile grapplers several times with this move, including putting BURNING Gundam in the hospital for several months. This is his second finisher.

Technical and Historical Notes

Representing the Boulder Empire, Bull Gundam is the largest competitor in the Global Grappling tournament. It's no wonder that he's won the championship on several occasions with his strong, often brutal style. Only a handful of other grapplers have defeated him, and each of those matches were considered legendary. Outside of the ring, Bull Gundam is not much different. His arrogant, alpha-type attitude often makes him the center of contraversy. He and BURNING Gundam share a passionate hatred of each other, with other mobile grappler trying to end the other's career several times over the years. Strangely, Bull Gundam shares an uneasy alliance with Great Gundam, despite being the one that caused Great Gundam's facial scars with his Face Eraser move.

Global Grappling Championship Belt (Frame)

Technical and Historical Notes

The Global Grappling Championship Belt represents the best of the best of the Global Grappling Federation. Only the winner of the yearly tournament may wear it. A symbol of great pride and prestige, those who wear it step their game up a notch, performing better then they ever have in the ring. Many mobile citizens believe that the championship belt has some sort of mystic property, that makes the champion stronger, better, and faster. Noone knows for sure, but most grapplers like to believe that it just brings out the best in them (Some kinda frame that only Mobile Grapplers can wear? Provides some sort of bonus? There should be a restriction that only one mobile grappler can use it in a fight per side. Or at all, if that's at all enforcable by fight mods.)

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And this is all Yon's fault for dumping this on me.

BURNING Gundam

Statistics:

HP: 2600, EN: 150, Agi: 200

IS: 3, Move: G, Size: SS, Rank: 5

Weapons:

[F] Burning Sword (M)- 1000 damage [+0%]

[F] Machine Gun Chop (MF:4)- 600 damage/3 EN [+15%]

[F] Burning Lariat- 1300 damage, 5 EN/attack [+10%]

[F] Half Nelson Supplex- 2000 damage, 10 EN/Attack [+10%]

[F] Orange Crush- 2500 damage, 15 EN/Attack [+10%]

[F] Burning Hammer- 3500 damage, Stun 20 EN/attack [+20%]

Inherent Abilities:

1) Mobile Grappler

2) Countercut: Requires Martial Arts Mastery

3) BURNING Heart (System) Same effects as Soul Drive.

4) Global Grappler Champion: Req: Global Grappling Championship Belt in your inventory

Purchasing Cost: 300 Credits

Global Grappler Champion

Class: Special

Description: The Global Grappling Championship Belt represents the best of the best of the Global Grappling Federation. Only the winner of the yearly tournament may wear it. A symbol of great pride and prestige, those who wear it step their game up a notch, performing better then they ever have in the ring. Many mobile citizens believe that the championship belt has some sort of mystic property, that makes the champion stronger, better, and faster. Noone knows for sure, but most grapplers like to believe that it just brings out the best in them.

Ability: Gain the following abilities:

- [F]-type Damage Dealt +25% and Dodge Cost -15%

- All turn-based activation abilities on this unit or it's pilot (such as Zero System, Guard, or Pressure) are reduced by one turn for the first activation only.

- All counter-based abilities on this unit or it's pilot (such as Advanced Maneuvers or Courage Gauge) deploy with one counter.

Only one unit per side may have this ability active at any given time chosen at deploy.

STERNNESS Gundam

Statistics:

HP: 2600, EN: 150, Agi: 200

IS: 3, Move: G, Size: SS, Rank: 5

Weapons:

[F] Knee Trembler (M)- 1000 damage [+0%]

[F] King Crab Lock (V:5)- 500 damage/2 EN, Mobility Break [+10%]

[F] Snap DDT 1300 damage, 5 EN/attack [+10%]

[F] Piledriver- 1500 damage, Stun, 10 EN/attack [+10%]

[F] Sternness Dust γ- 2000 damage, 10 EN/Attack [+10%]

[F] Exploder '98- 4000 damage, 20 EN/attack [+20%]

Inherent Abilities:

1) Mobile Grappler

2) Countercut: Requires Martial Arts Mastery

3) Net Canceller

4) Global Grappler Champion: Req: Global Grappling Championship Belt in your inventory

Purchasing Cost: 300 Credits

Emerald Gundam

Statistics:

HP: 2600, EN: 150, Agi: 200

IS: 3, Move: G, Size: SS, Rank: 5

Weapons:

[F] Roaring Elbow (M)- 1000 damage [+0%]

[F] Rapid Elbow (MF:5)- 500 damage/2 EN [+0%]

[F] Emerald Body Press- 1300 damage, 5 EN/attack [+10%]

[F] Emerald Suplex '85- 1500 damage, Stun, 10 EN/attack [+10%]

[F] Emerald Driver- 2000 damage, Stun, 15 EN/Attack [+10%]

[F] Emerald Flowsion- 3500 damage, 15 EN/attack [+20%]

Inherent Abilities:

1) Mobile Grappler

2) Countercut: Requires Martial Arts Mastery

3) Wrassling Legend Pay 10 AP. Gain Dodge Cost -10% against all attacks from one enemy unit. You may pay this cost again to apply it to another unit, but you may only gain the bonus for one unit at a time.

4) Global Grappler Champion: Req: Global Grappling Championship Belt in your inventory

Purchasing Cost: 300 Credits

Great Gundam

Statistics:

HP: 2600, EN: 150, Agi: 200

IS: 3, Move: G, Size: SS, Rank: 5

Weapons:

[H] Scary Mask- Spirit Lock, 20 EN/attack [+0%]

[H] Poison Mist [Green]- Accuracy Break,1 round, Rounds Locked, Hardpoints: 1 [+0%]

[H] Poison Mist [Red]- Burn, 10 EN/Attack, 1 round, Rounds Locked, Hardpoints: 1 [+0%]

[H] Poison Mist [blue]- Stun, 10 EN/Attack, 1 round, Rounds Locked, Hardpoints: 1 [+0%]

[H] Poison Mist [Yellow]- Paralyze, 10 EN/Attack, 1 round, Rounds Locked, Hardpoints: 1 [+0%]

[H] Poison Mist [black]- Virus & Accuracy Break, 10 EN/Attack, 1 round, Rounds Locked, Hardpoints: 1 [+0%]

[F] Space Rolling Elbow (M)- 400 damage & 600 damage [+0%]

[F] Dragon Screw- 1500 damage, 5 EN/attack [+10%]

[F] Cradle Piledriver- 2000 damage, Stun, 15 EN/Attack [+10%]

[F] Shining Wizard- 4000 damage, 20 EN/attack [+20%]

Inherent Abilities:

1) Mobile Grappler

2) Countercut: Requires Martial Arts Mastery

3) Global Grappler Champion: Req: Global Grappling Championship Belt in your inventory

4) Hardpoints (2)

Purchasing Cost: 300 Credits

Lariat Gundam

Statistics:

HP: 2600, EN: 150, Agi: 200

IS: 3, Move: G, Size: SS, Rank: 5

Weapons:

[F] Dropkick (M)- 1000 damage [+0%]

[F] Brazos Valley Backbreaker (V:4)- 600 damage/3 EN, Mobility Break [+10%]

[F] Running Shoulder Block- 1500 damage, 10 EN/attack [+15%]

[F] Snap Suplex- 1800 damage, 10 EN/attack [+10%]

[F] Power Bomb- 2000 damage, 15 EN/Attack [+10%]

[F] Western Lariat- 3500 damage, 20 EN/attack [+25%]

Inherent Abilities:

1) Mobile Grappler

2) Countercut: Requires Martial Arts Mastery

3) Ornery Nature: Same effects as Aggressive Beast Mode

4) Global Grappler Champion: Req: Global Grappling Championship Belt in your inventory

Purchasing Cost: 300 Credits

Bull Gundam

Statistics:

HP: 3200, EN: 150, Agi: 220

IS: 3, Move: G, Size: SS, Rank: 5

Weapons:

[F] Spinning Backfist (M)- 1000 damage [+0%]

[F] Chokeslam (M)- 1000 damage, Stun 10 EN/attack [+10%]

[F] Running Corner Avalanche (M)- 500 Damage & 1000 Damage, 5 EN/Attack [+10%]

[F] Face Eraser- 2000 damage, 10 EN/attack [+15%]

[F] Bull Bomb- 4000 damage, 25 EN/Attack [+20%]

[F] Bull Splash- 5000 damage, 30 EN/attack [+20%]

Inherent Abilities:

1) Mobile Grappler

2) Countercut: Requires Martial Arts Mastery

3) BULL POWER (System) Same effects as Soul Drive.

4) Global Grappler Champion: Req: Global Grappling Championship Belt in your inventory

Purchasing Cost: 300 Credits

Cost to be added: 375 Credits + 263 x 5 = 1690 < approved~

Edited by Akita

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Reluuuuuuuuuuuctantly paying for these. But I still think y'all bogus.

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issues? type them down...

I can "see" what I can do...

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OSEDITETitle-1.png

The Oujou Strawberry Trilogy: Final Chapter

Project Information: (The backstory on this project can be found here.)

Weapon Modifications for Z Scout:

Weapon: Dark Fang: Being relatively small compared to other Znitziki beasts, the Z Scout doesn't have too much in the way of offense. It's sharp, shadowy fangs rip and tear at muugen armor just the same as anything else, though. (A simple melee attack.)

Weapon: Shadow Bondage: Z Scouts have a pair of shadowy tendrils on their backs that they can use to constrict enemies. (A weaker version of the Shadow Bondage attack found on Z no Daishogun and Ivy Shadow.)

Frame and Systems for Z Scout:

Frame Modifications: Z Scouts are the smallest of the Znitziki beasts, and are typically easily defeated by a small squad of Muugens. Not much larger then a Muugen itself, the Z Scout relies on it's natural abilities to survive, typically only sent in to spy before larger forces arrive. It's powered by the same thing as all Znitzikis, the core of Z Absolute. It flows into the Z-Scouts constantly, replentishing them as needed. The Z Scout is a ground based being, unable to fly. (Like other Znitziki units (currently just Z no Daishogun and Ivy Shadow), Z Scout would have some form of regeneration, although it would be much weaker compared to those two units.)

Element Z: Z Scout, similar to the entire Znitziki race, exists on a parallel plane of existance to the rest of the universe. They can be seen, heard, and can even do damage to their enemies, but cannot be attacked by conventional means. When a normal attack targets it, it just passes through the Znitziki's incorporal body. The Znitziki race is composed of a dark material known as Element Z. This element exists all over the universe, wherever darkness is present. This is why the Znitzikis invade other solar systems, so that they might cast it into darkness and absorb the Element Z created by this darkness. However, this element does not make the Znitzikis immune. Muugen Rays, such as the ones used by the mass produced Muugens on Rosaceae, can affect a Znitziki, draining it of it's mental strength. Once all of it's mental strength is gone, it's body is cast back into the black star of the Znitziki Empire while it recovers. Even worse, the legendary Daimuugens possess the ability to cross over to the plane of existance that the Znitzikis live on, and damage them directly, even killing them outright. Still, their incorperal nature often gives them the choice advantage in combat.. (This ability already exists. Just uh, Z Scout would have it. Considering, you know. Znitziki.)

Shadow Camoflouge: Z Scouts are able to hide in normal shadows, which is what made them idea as scouts to begin with. This ability can also be useful for it in battle to avoid it's enemy's attacks. When it leaps into a shadow, only it's eyes can be seen. (I suppose these days this would just be a basic Double Image kind of deal.)

Weapon Modifications for Z Brute:

Weapon: Dark Pound: Slow moving and large, Z Brutes are the tanks of the Znitziki beasts, using their massive girth to their advantage. Incredibly powerful, the Z Brutes can use their front large to deliver a crippling, clubbing blow. (A sort of stronger melee attack.)

Weapon: Tail Spike: Z Brutes have large, armor plated tails that end with a bundle of spikes that it uses with devastating effect. It will swing it's whole body around, crashing it's tail into anything nearby. (Mmm, I dunno. A sort of squad targeting attack, I suppose.)

Weapon: Z Blaster: Z Brutes are slow and vunerable from a distance. To defend itself from ranged attacks, it fires a blast of dark energy from it's mouth, targeting would be attackers from afar. (This would be similar to attacks of the same name found on Z no Daishogun and Ivy Shadow, but obviously weaker, and not so spread out. It's a focused attack.)

Frame and Systems for Z Brute:

Frame Modifications: Z Brutes are massive Znitziki beasts typically sent into battle to trample over smaller enemies. It's whole body is covered in thick armored plating, being what is already a hard target to injure that much more durable. It's remarkably slow though, drudging along at a snail's pace. Like other Znitzikis, Z Brute is replentished by Z Absolute's core, affording some small amount of regenerative qualities. (Like other Znitziki units (currently just Z no Daishogun and Ivy Shadow), Z Brute would have some form of regeneration, although it would be much weaker compared to those two units. Z Brute's pretty heavy on health, but given the energy that goes into moving it's form around, it's EN would be comparatively low. The armor would give it a source of damage reduction, but I wouldn't go crazy with it, given what Element Z does.)

Element Z: Z Brute, similar to the entire Znitziki race, exists on a parallel plane of existance to the rest of the universe. They can be seen, heard, and can even do damage to their enemies, but cannot be attacked by conventional means. When a normal attack targets it, it just passes through the Znitziki's incorporal body. The Znitziki race is composed of a dark material known as Element Z. This element exists all over the universe, wherever darkness is present. This is why the Znitzikis invade other solar systems, so that they might cast it into darkness and absorb the Element Z created by this darkness. However, this element does not make the Znitzikis immune. Muugen Rays, such as the ones used by the mass produced Muugens on Rosaceae, can affect a Znitziki, draining it of it's mental strength. Once all of it's mental strength is gone, it's body is cast back into the black star of the Znitziki Empire while it recovers. Even worse, the legendary Daimuugens possess the ability to cross over to the plane of existance that the Znitzikis live on, and damage them directly, even killing them outright. Still, their incorperal nature often gives them the choice advantage in combat.. (This ability already exists. Just uh, Z Brute would have it. Considering, you know. Znitziki.)

Weapon Modifications for Z Striker:

Weapon: Black Nail: Z Strikers are the primary attack force of the Znitziki beasts. Agile and deadly, they cut through Muugens easily, and were the main enemy of the Daimuugens in their time. Z Strikers have a collection of sharp quills on their back that they can launch at enemies, peppering them. (Kind of the equilivent of gunfire.)

Weapon: Dark Edge: Z Strikers have long scythe like claws on their front feet. Typically they will lunge at their target and slash viciously. (A melee attack, obviously.)

Weapon: Shadow Bondage: Z Strikers have multiple tails that can stretch and extend to wrap around an enemy, crushing it and holding them in place while it slashes at them with the claws on it's back legs. (A modified version of the standard Shadow Bondage attack.)

Weapon: Primal Frenzy: A Z Striker will swoop down on a target, pinning it against the ground as it rips it's razor sharp fangs into them in a frenzy, tearing at the enemy over and over. (I dunno. Something.)

Weapon: Z Blaster: Z Strikers are the most capable in combat of the Znitziki beasts. Like some of the others, it can blast a powerful burst of shadowy energy from it's mouth. (This would be similar to attacks of the same name found on Z no Daishogun and Ivy Shadow, but obviously weaker, and not so spread out. It's a focused attack.)

Frame and Systems for Z Striker:

Frame Modifications: Z Strikers essientially look like large feline monsters with multiple tails and bat-like wings. They're fairly sturdy, though lack the bulk of Z Brutes. They draw their power from the core of Z Absolute, affording them the same kind of regenerative ability as other Znitzikis. (Like other Znitziki units (currently just Z no Daishogun and Ivy Shadow), Z Striker would have some form of regeneration, although it would be much weaker compared to those two units. Z Strikers can fly and are very agile.)

Element Z: Z Striker, similar to the entire Znitziki race, exists on a parallel plane of existance to the rest of the universe. They can be seen, heard, and can even do damage to their enemies, but cannot be attacked by conventional means. When a normal attack targets it, it just passes through the Znitziki's incorporal body. The Znitziki race is composed of a dark material known as Element Z. This element exists all over the universe, wherever darkness is present. This is why the Znitzikis invade other solar systems, so that they might cast it into darkness and absorb the Element Z created by this darkness. However, this element does not make the Znitzikis immune. Muugen Rays, such as the ones used by the mass produced Muugens on Rosaceae, can affect a Znitziki, draining it of it's mental strength. Once all of it's mental strength is gone, it's body is cast back into the black star of the Znitziki Empire while it recovers. Even worse, the legendary Daimuugens possess the ability to cross over to the plane of existance that the Znitzikis live on, and damage them directly, even killing them outright. Still, their incorperal nature often gives them the choice advantage in combat.. (This ability already exists. Just uh, Z Striker would have it. Considering, you know. Znitziki.)

Shadow Barrier: Z Strikers are the only common Znitziki beasts that possess a protective shroud of dark energy. This energy shields the Strikers from harm, which is neccessary for their frontline status. (A barrier, obviously.)

Weapon Modifications for Z Absolute:

Weapon: Z Rain: Z Absolute's form is massive, so massive that it was originally believed to be a black hole that simply spit out Znitzikis. In it's true form, it looms over planets, radiating darkness. In this attack, Z Absolute rains thing beams of shadowy energy down on his enemies, peppering them with rapid blasts. (This would have a map version of this attack.)

Weapon: Z Ripper: Z Absolute reaches out with it's massive hands and swipes them over it's opponents. It's hands split open in a pattern, the remaining dark edges becoming razor sharp that effectively turns it's hands into giant egg slicers. (...)

Weapon: Z Bondage: Countless thick, thorned tendrils erupt from Z Absolute's body, writhing around and lashing at enemies, wrapping around them and grinding against them, tearing at their armor with their sharp barbs. (...)

Weapon: Z Storm: Z Absolute unleashes a swarm of Znitziki beasts from it's core, millions of scouts, brutes, and strikers. They swirl around the enemy, taking swipes at them here and there, eventually completely ripping them apart. (This would have a map version of this attack.)

Weapon: Z Blaster: From within it's core, Z Absolute unleashes a blast of shadowy energy powerful enough to punch a hole through a planet. (This would have a map version of this attack. I mean.. Big enough to take out a planet..)

Weapon: Z Absorption: For this attack, Z Absolute simply swallows up the enemy inside it. The fate of the enemy inside is unknown, but one thing is clear. They are never seen or heard from again. (This would have a map version of this attack. Actually it seems like all these attacks should be MAP attacks. >_>)

Frame and Systems for Z Absolute:

Frame Modifications: Z Absolute is the very heart of the Znitziki Empire. A ageless intelligence that hid among the stars in the form of a giant black hole. It's plan was to destroy the one planet that emitted the one kind of energy that could harm it, Rosaceae. It began a collective plan that spanned centuries, spawning Znitziki beasts to attack the Oujous and weaken them. When he finally showed his true form, his gigantic body loomed over the planet, it's dark face seen from the surface. Z Absolute's core replentishes all of the Znitziki beasts, as well as itself. (Gosh, well. It's pretty obvious that Z Absolute can't dodge any attacks thanks to it's size. It's also obvious that it can't be used on planet terrains. But it's a big fella. Big enough to eat a planet. It's got some pretty big regeneration there too.)

Element Z: Z Absolute, similar to the entire Znitziki race, exists on a parallel plane of existance to the rest of the universe. They can be seen, heard, and can even do damage to their enemies, but cannot be attacked by conventional means. When a normal attack targets it, it just passes through the Znitziki's incorporal body. The Znitziki race is composed of a dark material known as Element Z. This element exists all over the universe, wherever darkness is present. This is why the Znitzikis invade other solar systems, so that they might cast it into darkness and absorb the Element Z created by this darkness. However, this element does not make the Znitzikis immune. Muugen Rays, such as the ones used by the mass produced Muugens on Rosaceae, can affect a Znitziki, draining it of it's mental strength. Once all of it's mental strength is gone, it's body is cast back into the black star of the Znitziki Empire while it recovers. Even worse, the legendary Daimuugens possess the ability to cross over to the plane of existance that the Znitzikis live on, and damage them directly, even killing them outright. Still, their incorperal nature often gives them the choice advantage in combat. (This ability already exists. Just uh, Z Absolute would have it. Considering, you know. Znitziki.)

Shadow Barrier: Z Absolute, due to being so large and unable to evade incoming attacks, shrouds itself in a massive protective shroud, similar to the shrouds used by other Znitziki creatures. (Holy shit it's a barrier.)

Znitziki Core: Z Absolute is literally the mother and father of all Znitzikis, spawning them from it's dark core. At any given time, it can summon forth Znitziki beasts to defend it, even going so far as to creating a copy of Z no Daishogun if it's desperate. Because Ivy Shadow was a Daimuugen that was corrupted, it cannot be summoned in this fashion. (Crazy summons!)

Weapon Modifications for Strawberry Kaiser:

Weapon: Muugen Beam: Strawberry Kaiser fires rainbow colored beams from it's eyes that crystalizes the enemy, immobilizing them. (...)

Weapon: Kaiser Sword: Strawberry Kaiser is armed with a wide bladed two handed sword. It slashes through the enemy with it, or parries incoming attacks. (...)

Weapon: Collider Punch: Strawberry Knight charges the enemy, drawing it's fist back as prongs jut out from the forearm. As it punches the enemy, the prongs emit muugen energy, shocking and burning the enemy. (...)

Weapon: Strawberry Tomahawk: Strawberry Kaiser creates a massive double bladed axe from the energy inside it, then uses it to slash the enemy in half. (...)

Weapon: Strawberry Smasher Punch: Strawberry Knight braces itself as it aims it's fists at the enemy. The fists begin to spin like a corkscrew before they launch off, twisting through the air before slamming through the opponent. (...)

Weapon: Daisetsusan Oujoushi: An homage to one of Ryoga's favorite super robots, Strawberry Kaiser grasps the enemy, spinning it around faster and faster, until finally releasing them, sending them crashing off into the distance. (:V)

Weapon: Muugen Spark: For this attack, Strawberry Knight charges Muugen energy throughout it's body. It then flies through the air at the enemy, pulling away at the last possible second and letting an after-image of itself composed of energy slam into the enemy. (...)

Weapon: Homing Muugen Laser: Strawberry Kaiser fires powerful beams of Muugen energy from it's head. These beams curve and whip around the battlefield, focusing on their targets and avoiding any allies that might be in the way. (MAP attack, for sure.)

Weapon: Double Collider Rocker Punch: Like with the Collider Punch, Strawberry Kaiser activates the prongs on it's forearms. However, it then launches the fists at the enemy like the smasher punch. They smash through the enemy, emitting the muugen energy as they do so. (...)

Weapon: Kaiser Blaster: Strawberry Kaiser builds up Muugen energy, focusing it on the large crest on it's chest. Once it can no longer take any more, Kaiser is nearly knocked off it's feet as the blast surges outwards, blasting through the air and right into the enemy, blowing them away. (...)

Weapon: Muugen Sunshine: With muugen energy coursing through it's body, Strawberry Kaiser raises it's arms above it's head, channeling the energy into it's hands. Once a large enough amount builds, it hurls the energy at the enemy. The ball of energy twists and whirls through the air before slamming into the enemy with devastating impact.. (...)

Weapon: Nova Kaiser Knuckle: This attack can only be used when Core Unison is active. Strawberry Kaiser raises it's arm above it's head, powerful arcs of energy licking out around it as Kaiser wills the shattered remains of the Planet Rosaceae to form together into the ship of a massive, planet-sized fist. Strawberry Kaiser then swings this massive fist around, invigorating it with energy before firing it at the enemy. The fist crashes into the enemy, pushing against them as it's surface cracks. Finally it shatters into millions of smaller rocket fists that smash into the enemy from all sides, taking them out. (This could potentially have a MAP version too, I dunno.)

Weapon: Nova Kaiser Blaster: This attack can only be used when Core Unison is active. Strawberry Kaiser wills the shattered remains of the Planet Rosaceae together again, this time forming a massive version of the crest on it's chest. Then, focusing all of the energy in it's body, Strawberry Kaiser fires a blast of Muugen energy into the larger crest, charging it with all that it has. The massive crest then launches this energy into the form of a massive blast that destroys everything in it's path. (Woo. I'd have to say that this would definately have a map version.)

Frame and Systems for Strawberry Kaiser:

Frame Modifications: Daimuugens typically take the form of an armored woman. However, Strawberry Kaiser was formed from the images in Ryoga's mind of all his favorite Super Robot shows. As a result, it's a sort of amalgam of these robots. It's heavily armored, and powered by Rosaceae's power source. Strawberry Kaiser has a plider, as per one of Ryoga's favorite robot shows, allowing it to fly. (Mm. Flight! And uh, I suppose it would have some kind of armor.)

Core Unison: Unlike the other Daimuugens, the Strawberry Kaiser is built entirely from the essense of Rosaceae's spirit. Drawing power from the planet itself, Strawberry Kaiser is able to self heal and replentish it's energy. These are moderately small perks though, due to being seperate from the core to begin with. However, Strawberry Kaiser becomes one with the planet's core later on, absorbing all of it's energy. This gives it the benefit of a nearly limitless supply of energy. However, after using the Nova Kaiser Blaster, the energy is completely drained, showing that the core is not unlimited. (Passively, this ability would afford smaller regen like seen on Strawberry Paragon. The active ability though.. Well aside from unlocking two attacks, it would give better EN regen. I don't think 100% would be appropriate though, as it's shown the core isn't limitless. Also, if Nova Kaiser Blaster gets used, this ability would just flat out stop working. No chance of reactivation.)

Jouryuu no Oujou Synchro: An Oujou must be in touch with her own magical abilities in order to properly pilot a Daimuugen. This connection between girl and unit is the reason a Oujou must build her magical energy to become a Daimuugen pilot. The more experienced a Oujou is with the nature of her magic, the more responsive and effecient the Daimuugen becomes in combat. In Strawberry Kaiser however, the synchronization is far more powerful, channeling the essense of each of the past Strawberry Daimuugen pilots. As as result, the magical powers granted are stronger, and accelerated. (Basically just how it is on Strawberry Paragon.)

Muugen Field S: Strawberry Kaiser, like all Daimuugens, can emit a field of rainbow colored energy that protects the unit from harm. However, Kaiser is able to focus far more energy into the field then the standard Daimuugens, which in turn gives it better defense then the others. (Basically just how it is on Strawberry Paragon.)

Z-Canceller: Strawberry Kaiser, like all the Daimuugens, is capable of physically doing damage with it's attacks, and are able to destroy Znitzikis with it's attacks. (This basically just gives the ability to do normal damage to Znitzikis, and everything else.)

Frame and Systems for Z no Daishogun:

Summons: For a long long time, Z no Daishogun served as the right hand of Z Absolute, ruling over the other Znitzikis while Absolute remained hidden. As such, he has control over the other beasts, and is capable of calling them to his aid. (Summons! The scouts, the brutes, and the strikers.)

Edited by Silkroad

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Z Scout

Statistics:

HP: 3000, EN: 150, Agi: 290

IS: 4, Move: G, Size: M, Rank: 4

Weapons:

[F] Dark Fang (M)- 1000 damage [+0%]

[H] Shadow Bondage (SX:2)- 1200 damage/10 EN, Mobility Break [+10%]

Inherent Abilities:

1) Znitziki

2) HP/EN Regen S

3) Shadow Camouflage (6) Same effects as Double Image

4) Element Z: Found in MechDev Lexicon.

Purchasing Cost: 200 Credits

Z Brute

Statistics:

HP: 7000, EN: 160, Agi: 350

IS: 2, Move: G, Size: L, Rank: 6

Weapons:

[F] Dark Pound (M)- 1400 damage [+0%]

[F] Tail Spike (S)- 2800 damage, 15 EN/attack [+0%]

[+] Z Blaster- 4500 damage, Barrier Pierce, 25 EN/attack [+30%]

Inherent Abilities:

1) Znitziki

2) HP/EN Regen S

3) Damage Received -20%

4) Element Z: Found in MechDev Lexicon.

Purchasing Cost: 280 Credits

Z Striker

Statistics:

HP: 4500, EN: 160, Agi: 270

IS: 3, Move: G, Size: M, Rank: 7

Weapons:

[+] Black Nail (SF:6)- 400 damage/3 EN [+10%]

[F] Dark Edge (M)- 1300 damage [+0%]

[H] Shadow Bondage (V:5)- 300 damage/5 EN, Mobility Break & 1500 damage, 10 EN/attack [+0%]

[F] Primal Frenzy (F:5)- 600 damage/5 EN [+10%]

[+] Z Blaster- 5200 damage, Barrier Pierce, 30 EN/attack [+30%]

Inherent Abilities:

1) Znitziki

2) HP/EN Regen S

3) Shadow Barrier (Barrier) Same effects as Barrier L

4) Element Z: Found in MechDev Lexicon.

Purchasing Cost: 480 Credits

Z Absolute

Statistics:

HP: 200000, EN: 800, Agi: 1000

IS: 1, Move: F, Size: XXL, Rank: 25

Weapons:

[F] Z Ripper (S)- 10000 damage, 80 EN/attack [+10%]

[H] Z Bondage (SX:12)- 1800 damage/20 EN, Armor Break & Paralyze

[H] Z Storm (SX:20)- 1000 damage/12 EN [+10%]

[+] Z Blaster (S)- 30000 damage, Barrier Pierce, 250 EN/attack [+50%]

[H] Z Absorption (S)- 150000 damage, Barrier Pierce, Kick, 400 EN/attack [+50%]

MAP Attacks:

[+] Z Rain (T:10)- 8000 damage, 100 EN/attack [+10%]

[+] Z Blaster (I:10)- 14000 damage, Barrier Pierce, 250 EN/attack [+10%]

[H] Z Absorption (I:8)- 50000 damage, Barrier Pierce, Kick, 400 EN/attack [+10%]

Inherent Abilities:

1) Znitziki

2) HP/EN Regen L

3) Damage Received -75%

4) Shadow Barrier (Barrier) Same effects as Warp Field

5) Element Z: Found in MechDev Lexicon.

6) Summon: Any combination of Z Scout, Z Brute or Z Striker x 12 or Z no Daishogun x 1. Z no Daishogun cannot be resummoned if it is destroyed.

7) Z Absolute is so big it can only be used in space.

8) Z Absolute is so big it cannot dodge attacks from smaller units.

Purchasing Cost: 3500 Credits

Strawberry Kaiser

Statistics:

HP: 8000, EN: 250, Agi: 320

IS: 2, Move: F/G, Size: M, Rank: 16

Weapons:

[+] Muugen Beam- 1000 damage, Paralyze, 10 EN/attack [+10%]

[F] Melee (M)- 1500 damage [+0%]

[F] Kaiser Sword (M)- 2200 damage [+0%]

[F] Collider Punch- 2800 damage, Burn, 20 EN/attack [+10%]

[F] Strawberry Tomahawk- 3800 damage, 30 EN/attack [+20%]

[H] Strawberry Smasher Punch (SX:2)- 2200 damage/15 EN, Barrier Pierce [+10%]

[F] Daisetsusan Oujoushi (V:10)- 1200 damage/10 EN [+10%]

[H] Double Collider Rocker Punch (SX:2)- 3000 damage/20 EN, Barrier Pierce [+10%]

[H] Muugen Spark- 6400 damage, 60 EN/attack, Barrier Pierce [+30%]

[+] Kaiser Blaster (S)- 6800 damage, Barrier Pierce, 60 EN/attack [+20%]

[H] Muugen Sunshine- 9000 damage, Barrier Pierce, 80 EN/attack [+30%]

[H] Nova Kaiser Knuckle- 5000 damage, 40 EN/attack + (SX:10)- 800 damage/10 EN [+10%] Req: Core Unison

[+] Nova Kaiser Blaster (S)- 15000 damage, Barrier Pierce 200 EN/attack [+50%[/b] Req: Core Unison

MAP Attacks:

[+] Homing Muugen Laser (D:3)- 4000 damage, 30 EN/attack [+25%]

[+] Nova Kaiser Blaster (I:10)- 8000 damage, Barrier Pierce, 200 EN/attack [+10%] Req: Core Unison

Inherent Abilities:

1) Daimuugen

2) Countercut: Kaiser Sword, Strawberry Tomahawk

3) Countershoot: Mugen Beam

4) Core Unison

5) Damage Received -60%

6) Muugen Field S (Barrier): Same effects as Barrier LL.

7) Jouryuu no Oujou Synchro (System): Found in MechDev Lexicon.

8) Z-Canceller: Found in MechDev Lexicon.

9) Nova Kaiser Blaster: Disable Core Unison after using this attack.

Purchasing Cost: 1400 Credits

Z no Daishogun

Statistics:

HP: 54000, EN: 350, Agi: 400

IS: 1, Move: F/G, Size: L, Rank: 19

Weapons:

[F] Darkness Blade (X:2)- 3000 damage/20 EN, Armor Pierce [+20%]

[H] Shadow Bondage (V:10)- 1800 damage/20 EN, Paralyze, Armor Break [+20%]

[+] Z Blaster (S)- 20000 damage, Barrier Pierce, 250 EN/attack [+50%]

MAP Attacks:

[+] Homing Blaster (I:6)- 5000 damage, 80 EN/attack [+10%]

Inherent Abilities:

1) Znitziki

2) Countercut: Darkness Blade

3) HP Regen L

4) EN Regen S

5) Damage Received -40%

6) Shadow Barrier (Barrier): Same effects as Warp Field.

7) Element Z: Found in MechDev Lexicon.

8) Summon: Any combination of Z Scout, Z Brute or Z Striker x 8

Purchasing Cost: 2000 Credits

Core Unison

Class: Regeneration. Special

Description: N/A

Passive Ability: HP/EN Regen 10%

Active Ability: EN Regen 50% instead. Charge (4) to activate.

Cost to be Added: 6250 + 2240 + 1900 + 490 + 420 + 210 = 11510 (Approved by 'suke)

Edited by Yosuke Kobe

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Paid in full. Ohohohoho.

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ThunderGearRedDawn.png

The Real Saga continues: Thunder Gear: Red Dawn

Project Designation: USMF-1, MiGM-1, PLAMF-Type 10

Project Name: Wolverine, Heavyhand, Mantis, Robo Hindenburg

Project Information: (The story for these units can be found here.)

Weapon Modifications for USMF-1 Wolverine:

Weapon: Anti-WT Combat Knife: Based on the KA-BAR combat knife, this is specifically made for use against walking tanks. (Knife. Not hardpoint.)

Weapon: M1911 Pistol: The M1911 is a single-action, semi-automatic, magazine-fed, and recoil-operated handgun. Made larger for the Wolverine. (Pew pew. Not hardpoint.)

Weapon: Remington 870: The Remington Model 870 is a U.S.-made pump-action shotgun manufactured by Remington Arms Company, Inc. This version is made specifically for use by the Wolverine. (Boomstick. Hardpoint.)

Weapon: M14 Rifle: The M14 rifle, formally the United States Rifle, is an American selective fire automatic rifle. Specially made to for use with the Wolverine. (Rat a tat tat. Hardpoint.)

Weapon: M31 HEAT Rifle Grenade: The M31 HEAT is a fin-stabilized anti-tank rifle grenade that is made to be fired from the M14 rifle. The Wolverine carries a small compliment of these grenades for use in the field. (Kaboom. Pretty sure these would just go with the rifle as far as the hardpoints are concerned. With means if the rifle isn't equipped, then these are disabled.)

Weapon: M2 Browning Machine Gun: The M2 Browning machine gun is a heavy machine gun that has been custom made and refit to be used by the Wolverine mech. It uses super-sized versions of .50 calibur ammunition. (Rambooo. It's a big gun, so it's hardpoint score would be more then the other weapons, except for the Davy Crockett.)

Weapon: M-29 Davy Crockett Weapon System: The M-28 or M-29 Davy Crockett Weapon System(s) was a tactical nuclear recoilless gun for firing the M388 nuclear projectile that was deployed by the United States during the Cold War. Built for special first strike missions, the size of the weapon system limited the use of other firearms the Wolverine could use. (Snaaaaaaaaaaaake. This would have a fairly high hardpoint score.)

USMF-1 Wolverine's Frame and Systems:

Frame Modifications:The USMF-1 Wolverine is largely based on the German Thunder Gear nuclear powered walking tank. Fundimental improvements were made, while issues with the original design were fixed. Rather then having a single pilot maintaining both movement and weaponry, the responsibilties were shifted to a pilot and a gunner. The nuclear generator that powers the Wolverine gives it near limitless runtime. An advanced cooling system overcomes the overheating problems the Thunder Gear had. (Hurrr, it's basically a Zaku. I'm not supposed to get specific, but yeah. Zaku-ish. Two pilot slots.)

Hardpoints: Rather then using the dated weapon rack system (which is redundant as the Wolverine has functional hands), the USMF-1 uses a hardpoint system that allows it to choose what sort of weapon layout it's going to use. (Woo.)

Unstable Generator: The 2nd generation nuclear walking tanks both had a fatal flaw within their nuclear generators, thanks to both using the same designs. Though the generator has a cooling system that overcomes previous overheating problems, if the cooling system is damaged it causes a chain reaction that leads to the violent meltdown of the walking tank's generator. (Boooooooooom.)

Weapon Modifications for MiGM-1 Heavyhand:

Weapon: нож разведчика: Based on the infantry use NR-40 scout knife, it has a harder, tempered blade to cut into walking tank armor. (Russian knife. No hardpoint.)

Weapon: Пистолет Макарова: Otherwise known as the Makarov Pistol, this side-arm has been giant sized for use by the Heavyhand. (Russian pew pew. No hardpoint.)

Weapon: ПФМ-1: Otherwise known as the PFM-1 or "butterfly mine". These large sized mines are carried by the Heavyhand, which deploys them to send up ambushes against enemy forces. (Splodey. No hardpoint.)

Weapon: Автомат Калашникова 47: It's a giant sized AK-47 for use by the Heavyhand, obviously. (clack clack clack. Hardpoint.)

Weapon: РПГ-7: A larger version of the RPG-7. (Boom. Hardpoint!)

Weapon: Снайперская винтовка Драгунова: A large sized Dragunov sniper rifle. Rather then taking the spray and pray approach of the Wolverine's .50 calibur, the Russians focus on taking out walking tanks with single shots from these powerful rifles. (Headshot. Hardpoint!)

Weapon: АмКра-5: Short for Анти-механика Коррозионные ракетной агента (Anti-Mech Corrosive Agent Missile), the АмКра-5 is a weapons platform that launches a high velocity missile. Upon detonation, a highly corrosive gas is dispersed in the area. This gas is potent enough to eat through walking tank armor, and generally devastates the surrounding area. (Poooot. Fairly large hardpoint score.)

MiGM-1 Heavyhand's Frame and Systems:

Frame Modifications:The MiGM-1 Heavyhand is largely based on the German Thunder Gear nuclear powered walking tank. Fundimental improvements were made, while issues with the original design were fixed. Rather then having a single pilot maintaining both movement and weaponry, the responsibilties were shifted to a pilot and a gunner. The nuclear generator that powers the Wolverine gives it near limitless runtime. An advanced cooling system overcomes the overheating problems the Thunder Gear had. (Hurr, the heavyhand isn't really much different then the Wolverine. Two pilot slots.)

Hardpoints: Rather then using the dated weapon rack system (which is redundant as the Heavyhand has functional hands), the MiGM-1 uses a hardpoint system that allows it to choose what sort of weapon layout it's going to use. (Woo.)

Unstable Generator: The 2nd generation nuclear walking tanks both had a fatal flaw within their nuclear generators, thanks to both using the same designs. Though the generator has a cooling system that overcomes previous overheating problems, if the cooling system is damaged it causes a chain reaction that leads to the violent meltdown of the walking tank's generator. (Boooooooooom.)

Weapon Modifications for PLAMF-Type 10 Mantis:

Weapon: 大刀: The Dadao, otherwise known as the chinese greatsword, was used by the Mantis as a melee weapon during the Korean War. (It's a freakin' sword. No hardpoint.)

Weapon: 54式手槍l: The Type 54 pistol is the sidearm of the Mantis, and is based on the Russian made Tokarev T-33. (Guuun. No hardpoint.)

Weapon: 97式狙擊步槍: The Chinese acquired the Type 97 sniper rifle from Japanese walking tanks left over in the country following World War 2. They adopted them for use with the Mantis. (Chinese headshot. Hardpoint.)

Weapon: 56式突擊步槍: The Type 56 assault rifle is a Chinese copy of the Kalashnikov AK-47 assault rifle. (Chinese knockoff. Hardpoint.)

Weapon: 69式火箭筒: The Type 69 Rocket Propelled Grenade is a Chinese copy of the famous RPG-7 developed by the Soviet Union. (The chinese sure liked copying other people. Hardpoint.)

PLAMF-Type 10 Mantis' Frame and Systems:

Frame Modifications:Despite being a gasoline driven walking tank, the Mantis was considered a marvel of walking tank development. It's engine was incredibly effecient, allowing them to stay on the field much longer then their WW2-era counterparts. They also had functioning hands, which did away with the weapon rack system. Like the older varients, the Mantis required a three man crew to operate. The Mantis tipped the scale of the Korean War, destroying countless Wildcat walking tanks and effectively forcing their retirement from service. (Hurf. Better then the older walking tanks, not as good as the nuclear walking tanks. It's stuck in the middle!)

Hardpoints: Rather then using the dated weapon rack system (which is redundant as the Mantis has functional hands), the PLAMF-Type 10 uses a hardpoint system that allows it to choose what sort of weapon layout it's going to use. (Woo.)

Weapon Modifications for Robo Hindenburg:

Weapon: Ram and DON'T catch fire: Robo Hindenburg, ressurected by a secret group of nazi fanatics, was given extensive cybernetic enhancements, allowing it to ram it's enemies without catching fire. (Once the Robo Hindenburg is mass produced, the USA is finished...!)

Weapon: Catch fire: Whoops. (God damn it.)

Robo Hindenburg Frame and Systems:

Frame Modifications:It's a blimp. With cybernetic enhancements. (Yeaaaaaaaaah!)

Edited by Silkroad

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