Daz

Firebird

59 posts in this topic

Zonder Regris

Briefing:

Zonder cores have infected our Moderators! We'll need to pacify them one at a time!

The player who gets GFG is random. If you don't want the honour, it will be chosen randomly again. Zonder Moderator is chosen at random.

Any number of Players may sign up for this, the three contestants will be chosen at random. Unselected players will automatically be signed up next month unless you say otherwise.

Mission:

Your mission is to pacify the Zonder moderator.

Conditions

Victory Condition: Moderator Zonder is defeated

Defeat Condition: All of the player units are defeated.

Skill Point:: No players defeated.

Terrain: Mountains (low)

Player Units:

GaoFaiGar x1

Rank 13- x2

Items:

GFG: Rank 5-

Others: Rank 4-

Other Notes:

Prize: Win - 1000 Credits/150 PPs; Lose - 375 Credits/100 PPs; GM - 500 Credits/100 PPs

You may borrow units and items from the Hangar or the CDB.

Proxy required if member is away.

Players:

Ion- GaoFaiGar

Tavish

Largo

Fighters, Deploy!

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Tekkaman Blade

Statistics:

HP: 4200, EN: 270, Agi: 190

IS: 2, Move: F/G, Size: SS, Rank: 9.2

Weapons:

[H] Throw Lancer (PS) 1200 damage # 2 [+25%]

[F] Tek Lancer (MX:5)- 675 damage/3 EN [+35%]

[F] Tek Lancer (M)- 2250 damage [+25%]

[F] Crash Intrude (SX:6)- 1050 damage/5 EN [+25%]

[F] Vol Tekka Crash Intrude- 7200 damage, Barrier Pierce, 30 EN/attack [+45%]

[+] Vol Tekka (S)- 8400 damage, Barrier Pierce, 40 EN/attack [+55%]

MAP Attacks:

[+] Vol Tekka (I:4)- 5700 damage, Barrier Pierce, 40 EN/attack [+25%]

Combo Attacks:

[H] Pegas Formation- 6300 damage, 20 EN/attack [+45%]

[F] Double Lancer Combination (MX:10)- 900 damage/3 EN [+35%]

[+] Hi-Colt Vol Tekka (S)- 9000 damage, Barrier Pierce, 30 EN/attack [+55%]

[+] Hi-Colt Vol Tekka (I:5)- 6000 damage, Barrier Pierce, 30 EN/attack [+25%]

[+] Double Reactor Vol Tekka (S)- 15000 damage, Barrier Pierce, 50 EN/attack [+75%]

Inherent Abilities:

1) Tekkaman

2) Shield

3) Countercut: Tek Lancer

4) HP/EN Regen S

5) Damage Reduction -25%

6) Combine (Tekkaman Blade + Pegas): Tekkaman Blade (Lead Unit), Pegas

7) Blastor Evolution (Blastor Tekkaman Blade): Same effects as Evolution. HP and EN are not restored, and instead carry over. requires 5 Evo points on Tekkaman Blade.

8) Dodge Cost -25%

9) Pegas Formation: Requires an allied Pegas to execute.

10) Double Lancer Combination: Requires an allied Tekkaman Aki (any variant) to execute.

11) Hi-Colt Vol Tekka: Requires an allied Pegas to execute.

12) Double Reactor Vol Tekka: Requires an allied Tekkaman Hiver (any variant) to execute.

X) Sword Shield: Tek Lancer

Purchasing Cost: 500 Credits

Stat Upgrades:

HP: 5/5

EN: 5/5

Armor: 5/5

Mobility: 5/5

Full Upgrade: None

Weapons Upgrades:

Damage: 5/5

Accuracy: 5/5

Full Upgrade: None

Item Slots:

Grapple Sensor

Spirit of Steel

Avatar-Link.jpg

Nameless Hero

[table=Pilot 001]

Link Circuit Lv12 Seishin Skills Techniques [td=10%]SP

Melee

Defense

Skill[/td]

[td=5%]200

Lv1

Lv1

Lv4[/td][td=20%]Greater Perseverence (50)

Iron Wall (40)

Great Effort (20)

Resupply (70)

Courage (80)

Drive (80)[/td][td=30%]Unit Specialization (Defensive, Brave) Lv1

Brave

Potential Lv1

Attack Again Lv1

???

???

[td=20%]Sword Shield

Throw Terrain

Reflect Slash[/td][/td]

[td=10%]PP: 5800[/td][/table]

Will: Will Power (X), Flawless Shield (4), Rush (4), Finishing Attack (5)

Skill Chips: Accuracy +1, Infight +1

Pegas

Statistics:

HP: 2400, EN: 130, Agi: 200

IS: 4, Move: F/G, Size: SS, Rank: 3

Weapons:

[+] 7.2mm Vulcan Gun- 300 damage, 20 rounds [+40%]

[+] Missile (PGSF:6)- 400 damage, 50 rounds [+25%]

[+] Laser Launcher (BV:3)- 800 damage # 2/10 EN [+10%]

Inherent Abilities:

1) Support Robot

2) Countercut: Requires Martial Arts Mastery

3) Countershoot: 7.2mm Vulcan Gun, Laser Launcher

4) Resupply

5) Combine (Tekkaman Blade + Pegas): Tekkaman Blade

6) Combine (Blastor Tekkaman Blade + Pegas): Blastor Tekkaman Blade

Purchasing Cost: 120 Credits

Items:

Dual Tesla Drive

Multi Sensor

Chogokin Z

G-Territory Generator

Zelda

[table=Pilot 002]

Hylian Princess Lv?? Seishin Skills Techniques [td=15%]SP

???

???[/td]

[td=5%]200

Lv?

Lv?[/td][td=20%]Friendship (60)

Companionship (75)

Resupply (70)

Prayer (15)

???

???[/td][td=30%]???

???

Guts Lv1

???

???

???

[td=20%]???

???

???[/td][/td]

[td=10%]PP: 2950[/td][/table]

Will: Will Power (X), Formation (X), Defense Pierce (3), Iron Will (5)

Skill Chips: Evade +1 x4, Leadership +1

But will deploy as...

Tekkaman Blade + Pegas

Statistics:

HP: 4500, EN: 315, Agi: 180

IS: 2, Move: F/G, Size: S, Rank: 10.35

Weapons:

[+] 7.2mm Vulcan Gun- 450 damage, 20 rounds [+65%]

[H] Throw Lancer (PS)- 1200 damage # 2 [+25%]

[F] Tek Lancer (MX:5)- 675 damage/3 EN [+35%]

[F] Tek Lancer (M)- 2250 damage [+25%]

[+] Laser Launcher (BV:3)- 1200 damage # 2/15 EN [+35%]

[F] Crash Intrude (SX:6)- 1050 damage/5 EN [+25%]

[H] Pegas Formation- 6300 damage, 25 EN/attack [+45%]

[F] Vol Tekka Crash Intrude- 7200 damage, Barrier Pierce, 30 EN/attack [+45%]

[+] Vol Tekka (S)- 8400 damage, Barrier Pierce, 40 EN/attack [+55%]

[+] Hi-Colt Vol Tekka (S)- 9000 damage, Barrier Pierce, 50 EN/attack [+55%]

MAP Attacks:

[+] Vol Tekka (I:4)- 5700 damage, Barrier Pierce, 40 EN/attack [+25%]

[+] Hi-Colt Vol Tekka (I:5)- 6000 damage, Barrier Pierce, 50 EN/attack [+25%]

Combo Attacks:

[F] Double Lancer Combination (MX:10)- 900 damage/3 EN [+35%]

[+] Double Reactor Vol Tekka (S)- 15000 damage, Barrier Pierce, 50 EN/attack [+75%]

Inherent Abilities:

1) Tekkaman

2) Shield

3) Countercut: Tek Lancer

4) Countershoot: 7.2mm Vulcan Gun, Laser Launcher

5) HP/EN Regen S

6) Damage Reduction -25%

7) Dismount: Tekkaman Blade, Pegas

8) Blastor Evolution (Blastor Tekkaman Blade + Pegas): Same effects as Evolution. HP and EN are not restored, and instead carry over. Requires 5 Evo points on Tekkaman Blade.

9) Dodge Cost -25%

10) Double Lancer Combination: Requires an allied Tekkaman Aki (any variant) to execute.

11) Double Reactor Vol Tekka: Requires an allied Tekkaman Hiver (any variant) to execute.

X) Sword Shield: Tek Lancer (still)

Acquisition Method: Tekkaman Blade and Pegas must be in your AM. This is a combined unit.

Pilot Slots: 2

Upgrades from Tekkaman Blade

Stat Upgrades:

HP: 5/5

EN: 5/5

Armor: 5/5

Mobility: 5/5

Full Upgrade: None

Weapons Upgrades:

Damage: 5/5

Accuracy: 5/5

Full Upgrade: None

Item Slots:

Multi Sensor

Spirit of Steel

Blastor Evolution Enabled

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Constantine Largo

Current Max SP: 100

Maximum SP Cap: 200

- Dodge Cost -0%

- Countercut Cost: 7 AP

- Countershoot Cost: 4 AP

- Critical

Class: Active

10 AP = Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

RANGE

Level 4: [+]-type Weapon Damage +35%, Countershoot Cost -3

DEFENSE (Reduces damage received)

Level 2: Damage Received -10%

Will Gauge

Class: Active (Main)

Special Cost

2 Will

Newtype Flash: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +30% for this turn. Requires Psychic Energy.

3 Will

* Lock On: Costs 3 Will. The first hit of your next attack phase negates secondary defenses such as Double Image and Barriers.

4 Will

* Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.

* Psychic Pressure: Costs 4 Will. Disables all attack phases of a single target for one turn. The target gains Damage Received +25% (to be calculated as a Pilot Ability) and Dodge Cost +10% for their next turn only. Requires Psychic Energy. This is considered a Status Attack.

Skills:

Newtype Class: Passive (Sub)

Gain Psychic Energy. Gain Target's Dodge Cost +5%

Revenge Class: Passive (Main)

Damage dealt +25% against all units that attacked you this turn.

Gunfight Class: Passive (Main)

Level 1: [+]-type Weapons gain Damage +10%

Spirit Commands

Direct Attack

SP Cost: 25 SP

Shard (Green Haro)

Current Max SP: 100

Maximum SP Cap: 200

- Dodge Cost -0%

- Countercut Cost: 7 AP

- Countershoot Cost: 7 AP

- Critical

Class: Active

10 AP = Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

Will Gauge

Class: Active (Main)

Special Cost

3 Will

Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

Lock On: Costs 3 Will. The first hit of your next attack phase negates secondary defenses such as Double Image and Barriers.

4 Will

Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use type attacks. You may only use this ability once per turn.

5 Will

Finishing Attack: Cost 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%

Skills:

Eternal Mascot: Class: Sidekick

Gain Dodge Cost -10% and Target's Dodge Cost +20%

MSN-04 Sazabi

Statistics:

HP: 6000, EN: 210, Agi: 260

IS: 2, Move: G, Size: M, Rank: 10

Weapons:

[+] Missile (PG)- 800 damage, 8 rounds [+30%]

[F] Melee (M)- 600 damage [+0%]

[F] Beam Saber (BMX:4)- 1000 damage/5 EN [+0%]

[K] Kick- 1000 damage, 5 EN/attack [+20%]

[F] Beam Tomahawk (BM)- 2000 damage [+0%]

[+] Beam Shot Rifle (BS)- 3500 damage, 15 rounds [+10%]

[+] Mega Beam Cannon (BSV:5)- 1000 damage/8 EN [+10%]

[+] Funnel (BSX:6)- 700 damage/5 EN, Req: Psychic Energy [+10%]

MAP Attacks:

[+] Spread Mega Beam Cannon (BI:3)- 4000 damage, 30 EN/attack [+0%]

[+] Funnel (BD:4)- 3000 damage, 30 EN, Req: Psychic Energy [+10%]

Inherent Abilities:

1) Mobile Suit

2) Shield: Missile

3) Countercut: Beam Saber, Beam Tomahawk

3) Countershoot: Beam Shot Rifle, Mega Beam Cannon, Funnel

4) Psycoframe (System)

5) Damage Received -10%

IS1:Green Haro

IS2:3 Power Booster

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[table=Hirokawa Kozue]

Kozue.jpg

Name: Hirokawa Kozue

Gender: Female

Age: 17

Pilot Summary

SP: 200

[F]-type Weapon Damage +65%, Countercut Cost -2

Damage Received -25%

Accuracy +15%

Shield Usage: +0

Skills

  • Guard
    Class: Active
    Gain Damage Received -15% when activated. Cost is variable depending on how soon you want to activate. Charge (4)
  • Brave
    Class: Passive (Main)
    Braves are individuals with great resolve, who move forward no matter what they face.
    Gain Damage Received -10%, Weapon Damage +5%, Target's Dodge Cost +5%
  • Potential
    Class: Passive (Main)
    Level 3:
    While HP is 50% and below, Damage Received -15%, Damage Dealt +15% and Target's Dodge Cost +15%.
    While HP is 30% and below, Damage Received -20%, Damage Dealt +20% and Target's Dodge Cost +20% instead.
  • Martial Artist
    Class: Passive (Main)
    Level 3: [F]-type Weapons gain Damage +30% and Target's Dodge Cost +10%
  • Counter
    Class: Active
    Can block or evade and attack in the same round for every 3 turns.

Atributes

Melee Lvl 3 > [F]-type Weapon Damage +30%, Countercut Cost -2

Defense Lvl 3 > Damage Received -15%

Spirit Commands

  • Greater Perserverance [50 SP]
    User recovers all HP.
  • Great Effort [20 SP]
    User's PP gain is doubled at the end of the battle regardless of the result. In SAMW matches, this affects all sub-characters that are INSIDE that unit as well.
  • Substitute [35 SP]
    For a single turn, trade Defense Phase with one target ally regardless of any condition (that ally must not have taken his or her turn to be a legitimate target of this spell).
  • Recharge [50 SP]
    User recovers all EN.
  • Courage [80 SP]
    Casts Accelerate, Charge, Sure Hit, Resist, Hot Blood and Direct Attack on yourself.

Will Gauge

  • Entrenchment: Costs 4 Will. Damage Received -40% and Target's Dodge Cost +50% for one turn.
  • Cover: Costs 3 Will. Gain Damage Received -15% for this turn. This counts as a terrain effect.
  • Rush: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [F] type attacks. You may only use this ability once per turn.
  • Iron Will: Cost 5 Will. Any damage that would reduce your HP past 0 this turn reduces it to 1 instead.

Technique

  • Sword Shield
    Requirement: A Countercut-capable weapon.
    Ability: Gain X) Shield: Chosen Weapon. If the weapon chosen for this ability is a (B)-type weapon, gain X) Beam Shield: Chosen Weapon instead.

[/table]

GBR-11 GaoFighGar

Statistics:

HP: 8000, EN: 250, Agi: 310

IS: 2, Move: F/G, Size: M, Rank: 12

Weapons:

[F] Drill Knee (M)- 2000 damage [+0%]

[+] Plasma Hold- 2400 damage, Stun, 10 EN/attack [+10%]

[H] Broken Phantom- 3600 damage, 15 EN/attack [+10%]

[H] Gatling Driver (SV:5)- 850 damage/5 EN [+20%]

[F] Hell and Heaven- Stun & 5400 damage, 30 EN/attack, Barrier Pierce [+30%]

[F] Molecular Plane- 6600 damage, 1 round, Barrier Pierce, Rounds Locked [+30%]

[F] Hammer Hell and Heaven- 7000 damage, 40 EN/attack, Barrier Pierce Req: GMX-GH101 Goldy Marg in your inventory [+30%]

MAP Attacks:

[H] Gatling Driver (I:3)- 4400 damage, 30 EN/attack [+0%]

Combo Attacks:

[H] Graviton Magnum- 3000 damage x 2, 25 EN/attack [+20%]

[H] Fire Hell and Heaven- 6200 damage, 25 EN/attack, Barrier Pierce [+30%]

[F] Big Bang Hammer- 7500 damage, 30 EN/attack, Barrier Pierce, Req: GMX-GH101 Goldy Marg in your inventory [+40%]

Inherent Abilities:

1) Brave

2) Countercut: Requires Martial Arts Mastery.

3) Damage Received -30%

4) Protector Wall (Barrier)

5) Dividing Driver

6) Molecular Plane: Rounds can not be reloaded in any way.

7) Graviton Magnum: Requires an allied Victorion to execute.

8) Fire Hell and Heaven: Requires an allied Super Fire Dagwon to execute.

9) Big Bang Hammer: Requires an allied Rayzelvar to execute.

Purchasing Costs:

GBR-11 GaoFar and Fighting Gao Machines must all be in your inventory.

IS #1 : Solar panel (EN regen M)

IS #2 : Link COmbo (Hammer Hell and Heaven)

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New Pilot

SP: 200

  • Flash (10)
  • Boost (40)
  • Karma (25)
  • Recharge (50)
  • Courage (80)
  • Greater Duty (65)

Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 2 AP (Minimum cost: 1 AP)

- Countershoot Cost: 7 AP (Minimum cost: 1 AP)

- Critical

Class: Active

During the an attack phase, you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Abilities

-Class: Passive (Main)

Melee Lv. 3: [F]-type Weapon Damage +30%, Countercut Cost -2

Evade Lv. 3: Dodge Cost -15%

Skill of Sword Saint

-Class: Passive (Main)

Your Countercut Cost is locked at 2 AP. All your (M) weapons gain Target's Countercut Cost x2. Damage Received -50% from all [F]-type attacks against you.

Aura Power weapons gain Damage +30%, Dodge Cost +10%.

Zerg Rusher

-Class: Passive (Main)

Regenerate 10% SP at the beginning of each turn.

You take an extra turn after your main one is over. However, your regeneration and defense phases are skipped.

Zondar Skills

-Class: Passive (Main)

Damage Dealt +40%, Dodge Cost -15%, Target's Dodge Cost +20%.

Damage Dealt +30% and Target's Dodge Cost +10% vs. units ranked 3 or more ranks lower then you

Will Gauge

-Class: Active (Main)

1 Will

* Will Power: Pay 1.5 * resource cost to activate a combo attack without the partner unit present. You must pay 1 Will for every additional unit required for a combo attack not present in battle. The required partner units must be in your AM to use this ability. This ability cannot be used if the combo requires an ally of a specific pilot skill (such as Psychic Energy, Meikyo Shisui, etc.) that you do not have.

3 Will

* Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

4 Will

* Flawless Evasion: Costs 4 Will. Evading reduces dodge cost by 50% instead for this turn.

5 Will

* Finishing Attack: Cost 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

Zonder Regris

Statistics:

HP: 10000, EN: 300, Agi: 210

IS: 0, Move: F/G, Size: S, Rank: 20

Weapons:

[F] Melee (M)- 800 damage [+0%]

[H] Poisonous Void (S)- 1000 damage, Acid, 15 EN/attack [+10%]

[H] Wire Claw (M)- 1000 damage, Mobility Break [+0%]

[F] Silver Knives (M)- 1500 damage x 2, [+0%]

[H] Trample- 1000 damage, Mobility Break & (F:8)- 500 damage/3 EN, Req: Berserker Rage [+10%]

[F] Aura Charge- 3000 damage, Aura Power, 20 EN/attack [+20%]

[F] Devastating Crusher- 2400 damage # 2, 30 EN/attack [+10%]

[F] Aura Double Slash- 3000 damage x 2, Aura Power, 35 EN/attack [+20%]

[+] Asteroid Belt (SF:40)- 300 damage/EN, [+20%]

[H] Soul Sculpture (SX:8)- 800 damage/5 EN, Aura Power, [+10%]

[H] Mirioki's World [stop]- 6000 damage, Aura Power, [+30%]

[F] Hyper Aura Double Slash- 3400 damage x 2, Barrier Pierce, Aura Power, 40 EN/attack, [+30%]

[H] Buriallusion: Killer Phantasm in the Night Mist- 8000 damage, Armor Pierce, Barrier Pierce, Aura Power, 60 EN/attack, [+40%]

MAP Attacks:

[H] Dragon Meteo (I:8)- 6000 damage, Barrier Pierce, Aura Power, 60 EN/attack, [+0%]

Combination Attacks:

[H] That Which Slew Two Zeorymer (SX:14)- 1000 damage/5 EN + (SF:50)- 300 damage/EN, [+50%]

Inherent Abilities:

1) Zonder, IaM--Abomination That Should Not Be Mentioned

2) Shield

3) Countercut: Silver Knives

4) HP/EN Regen L

5) Zonder Barrier

6) Vanishing Everything (3): Same effects as Double Image

7) C.A.K.E. HAT's Hat: Same effects as Status Canceller.

8) Zonder Core

9) Mirioki's World [slow]: Pay 10 AP to activate. Gain Dodge Cost -20%, and Target's Dodge Cost +30%

10) Berserker Rage: Ignore Size Increase and Agility penalty.

11) Unlimited Rage: Ignore SP Upkeep requirement of Berserker Rage.

12) Soul Sculpture: The last hit of this attack is considered to have Spirit Lock.

13) Mirioki's World [stop]: This attack cannot be blocked or evaded.

14) Devastating Crusher: May only be used on an enemy who has used a perishable item. Disable the IS equipped with a perishable item if a unit is hit by this attack. This is a status attack.

15) That Which Slew Two Zeorymer: Requires an allied Zonder Imban to execute. If the target is a Zeorymer or Great Zeorymer, this attack's Weapon Damage +50%, Accuracy +50%, and (F) and (X) limits +25%. Additionally, this attack is treated as if under the effects of Direct Attack.

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Initiative: Players, followed by Regris

Prone time: 48 Hours. Prone once, and you lose your turn and must take care of all attacks directed at you. Prone twice, and you're out and your teammates die. You don't want that, do you? DO YOU?

Math: CHECK IT. Then check it again. Using my calculator? CHECK YOUR MATH

ZONDAAAAA

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Nameless Hero

A rather familiar-looking sword and shield is brandished as the Tekkaman draws near!

REGENERATION PHASE

Received:

Calculated:

Resources:

SPIRIT PHASE

Action:

Target:

Resources:

Effect:

DEFENSE PHASE

Received:

Response:

Calculated:

Resources:

SUPPORT DEFENSE:

Received:

Response:

Calculated:

Resources:

ATTACK PHASE

"Hrr...!" And then the stabbings begin.

Action: [F] Crash Intrude (SX:6)- 1050 damage/5 EN [+25%]

Target: The Zonder, duh

Calculated: 25+10 (Attribute)+15 (Sensor)+5 (Skill) ~ +55% Accuracy, 20 (Attribute)+35 (Sensor)+10 (Infight)+5 (Brave)+25 (Tamashii~) -> +95% *1050 ~ 2048 damage

Resources: -30 EN

Effect: 2048 x6 damage, +55% Accuracy

Mecha: Tekkaman Blade!

HP: 4500 / 4500

DP: 3000 / 3000 (Agi 180)

EN: 285 / 315

Shield: 15 / 15

Sword Shield: 15 / 15

Form: Tekkaman Blade + Pegas

Move: G

Status: ...

Evolution 1 / 4

Items: Multi Sensor, Hagane no Tamashii~

Weapons


  • [+] 7.2mm Vulcan Gun- 450 damage, 20 rounds [+65%]
    [H] Throw Lancer (PS)- 1200 damage # 2 [+25%]
    [F] Tek Lancer (MX:5)- 675 damage/3 EN [+35%]
    [F] Tek Lancer (M)- 2250 damage [+25%]
    [+] Laser Launcher (BV:3)- 1200 damage # 2/15 EN [+35%]
    [F] Crash Intrude (SX:6)- 1050 damage/5 EN [+25%]
    [H] Pegas Formation- 6300 damage, 25 EN/attack [+45%]
    [F] Vol Tekka Crash Intrude- 7200 damage, Barrier Pierce, 30 EN/attack [+45%]
    [+] Vol Tekka (S)- 8400 damage, Barrier Pierce, 40 EN/attack [+55%]
    [+] Hi-Colt Vol Tekka (S)- 9000 damage, Barrier Pierce, 50 EN/attack [+55%]
    [+] Vol Tekka (I:4)- 5700 damage, Barrier Pierce, 40 EN/attack [+25%]
    [+] Hi-Colt Vol Tekka (I:5)- 6000 damage, Barrier Pierce, 50 EN/attack [+25%]

Combo Attacks


  • [F] Double Lancer Combination (MX:10)- 900 damage/3 EN [+35%]
    [+] Double Reactor Vol Tekka (S)- 15000 damage, Barrier Pierce, 50 EN/attack [+75%]

Pilot: Nanashi Yuusha~

AP: 100 / 100

SP: 180 / 180

Will: 1 / 10

Attack Again: 1 / 5

Status:

Pilot: Zelda

AP: 100 / 100

SP: 180 / 180

Will: 1 / 10

Status:

Edited by Tavish

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REGENERATION PHASE:

WIll : +1

HP :

EN : +25

SPIRIT PHASE

Will:

Target:

Used:

Effect:

DEFENSE :

ENEMY:

WEAPON:

ACTION:

DAMAGE:

SPENT:

STATUS:

TRANSFORMATION/MAINTENANCE PHASE:

Current Form:

New Form:

Movement:

Terrain:

SPECIAL PHASE:

Special: Guard on > 30 AP

Kozue : "ONORE ZONDA!!!"

ATTACK PHASE:

WEAPON: [F] Hammer Hell and Heaven

TARGET: Zon-regris

DAMAGE: 11550 x2

SPENT: 40 EN

STATUS:

MODIFIERS: Dmg +65%, Acc +45%

Statistics:

HP: 8000//8000

EN: 210/250

DP: 3000/3000

AP: 70/100

SP (K): 200/200

WILL: 1/10

ETC: Guard on,

Weapons:

[F] Drill Knee (M)- 2000 damage [+0%]

[+] Plasma Hold- 2400 damage, Stun, 10 EN/attack [+10%]

[H] Broken Phantom- 3600 damage, 15 EN/attack [+10%]

[H] Gatling Driver (SV:5)- 850 damage/5 EN [+20%]

[F] Hell and Heaven- Stun & 5400 damage, 30 EN/attack, Barrier Pierce [+30%]

[F] Molecular Plane- 6600 damage, 1 round, Barrier Pierce, Rounds Locked [+30%]

[F] Hammer Hell and Heaven- 7000 x2 damage, 40 EN/attack, Barrier Pierce Req: GMX-GH101 Goldy Marg in your inventory [+30%]

MAP Attacks:

[H] Gatling Driver (I:3)- 4400 damage, 30 EN/attack [+0%]

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REGENERATION PHASE

Received:

Calculated:

Resources:

SPIRIT PHASE

Action:

Target:

Resources:

Effect:

DEFENSE PHASE

Received:

Response:

Calculated:

Resources:

SUPPORT DEFENSE:

Received:

Response:

Calculated:

Resources:

ATTACK PHASE

Action: [+] Funnel (BSX:6)- 700 damage/5 EN, Req: Psychic Energy [+10%]

Target: Only 1 target, so it IS kinda obvious

Modifiers:

Damage:

Gunfight +10%

Range Lv 4 +35%

Power Booster x3 +45%

TDC:

NT +5%

Weapon: +10%

Green Haro +20%

Resources: -30 EN

Effect: 1330 damage x6 damage, +35% Accuracy

Mecha: MSN-04 Sazabi

HP: 6000 / 6000

DP: 3000 / 3000 (Agi 260)

EN: 180 / 210

Shield: 10 / 10

Rounds

[+] Missile (PG)- 800 damage, 8/8 rounds

[+] Beam Shot Rifle (BS)- 3500 damage, 15/15 rounds

Constantine Largo

AP: 100 / 100

SP: 100 / 100

Will: 1 / 10

Shard

AP: 100 / 100

SP: 100 / 100

Will: 1 / 10

Constantine Largo

- Dodge Cost -0%

- Countercut Cost: 7 AP

- Countershoot Cost: 4 AP

- Critical

Class: Active

10 AP = Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

RANGE

Level 4: [+]-type Weapon Damage +35%, Countershoot Cost -3

DEFENSE (Reduces damage received)

Level 2: Damage Received -10%

Will Gauge

Class: Active (Main)

Special Cost

2 Will

Newtype Flash: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +30% for this turn. Requires Psychic Energy.

3 Will

* Lock On: Costs 3 Will. The first hit of your next attack phase negates secondary defenses such as Double Image and Barriers.

4 Will

* Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.

* Psychic Pressure: Costs 4 Will. Disables all attack phases of a single target for one turn. The target gains Damage Received +25% (to be calculated as a Pilot Ability) and Dodge Cost +10% for their next turn only. Requires Psychic Energy. This is considered a Status Attack.

Skills:

Newtype Class: Passive (Sub)

Gain Psychic Energy. Gain Target's Dodge Cost +5%

Revenge Class: Passive (Main)

Damage dealt +25% against all units that attacked you this turn.

Gunfight Class: Passive (Main)

Level 1: [+]-type Weapons gain Damage +10%

Spirit Commands

Direct Attack

SP Cost: 25 SP

Shard (Green Haro)

Current Max SP: 100

- Dodge Cost -0%

- Countercut Cost: 7 AP

- Countershoot Cost: 7 AP

- Critical

Class: Active

10 AP = Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

Will Gauge

Class: Active (Main)

Special Cost

3 Will

Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

Lock On: Costs 3 Will. The first hit of your next attack phase negates secondary defenses such as Double Image and Barriers.

4 Will

Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use type attacks. You may only use this ability once per turn.

5 Will

Finishing Attack: Cost 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%

Skills:

Eternal Mascot: Class: Sidekick

Gain Dodge Cost -10% and Target's Dodge Cost +20%

MSN-04 Sazabi

Statistics:

HP: 6000, EN: 210, Agi: 260

IS: 2, Move: G, Size: M, Rank: 10

Weapons:

[+] Missile (PG)- 800 damage, 8 rounds [+30%]

[F] Melee (M)- 600 damage [+0%]

[F] Beam Saber (BMX:4)- 1000 damage/5 EN [+0%]

[K] Kick- 1000 damage, 5 EN/attack [+20%]

[F] Beam Tomahawk (BM)- 2000 damage [+0%]

[+] Beam Shot Rifle (BS)- 3500 damage, 15 rounds [+10%]

[+] Mega Beam Cannon (BSV:5)- 1000 damage/8 EN [+10%]

[+] Funnel (BSX:6)- 700 damage/5 EN, Req: Psychic Energy [+10%]

MAP Attacks:

[+] Spread Mega Beam Cannon (BI:3)- 4000 damage, 30 EN/attack [+0%]

[+] Funnel (BD:4)- 3000 damage, 30 EN, Req: Psychic Energy [+10%]

Inherent Abilities:

1) Mobile Suit

2) Shield: Missile

3) Countercut: Beam Saber, Beam Tomahawk

3) Countershoot: Beam Shot Rifle, Mega Beam Cannon, Funnel

4) Psycoframe (System), Target's Dodge Cost +15%,Dodge Cost -15%

5) Damage Received -10%

IS1:Green Haro

IS2:3 Power Booster

Edited by Largo

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Regeneration Phase:

Will: +1

HP: +1500

EN: +45

SP: +20

Seishin Phase:

Seishin Used: Flash!

Target: Self!

SP Used: 10!

Effect: Dodge Cost -20%

Defense Phase:

Attacker: Who is that

Weapon: Intrustion

Action Taken: Barrier, Shield, Take

Damage Received: 2322 HP

Resources Spent: 10 EN, 1 Shield

Defense Phase:

Attacker: Iono the Fanatics

Weapon: Hammering

Action Taken: Dodge

Damage Received: 0

Resources Spent: 342 DP

Defense Phase:

Attacker: Salami

Weapon: Fun Finnel

Action Taken: Barrier, Shield, Take

Damage Received: 2490 HP

Resources Spent: 10 EN, 1 Shield

The Zonder Abomination roars mightily as it shrugs off the attacks from the Tekkaman, however at the sight of GFG's hammer it evades quickly!

Sadly this only lands it into a barrage of funnel fire! Screaming in pain, the Zonder seems to glimmer for a moment as it starts to move at an accelerated pace!

Special Phase:

Activating Mirioki's World! 10 AP Spent!

Attack Phase:

Weapon Used: Poisonous Void!

Target: Link, Largo

Damage Dealt: 1000 to Each

Resources Spent: 15 EN

Status Effect: Acid!

Damage Modifiers: +100% Pilot

Accuracy Modifiers: [+80%] +40% Pilot, +30% Unit, +10% Weapon

The Zonder seems to almost be cackling as it swings its knives into a flurry of attacks!

Special Phase:

Attack Phase:

Weapon Used: Soul Sculpture!

Target: Sazabi!

Damage Dealt: 1840 x 8

Resources Spent: 40 EN

Status Effect: Spirit Lock on Last Hit

Damage Modifiers: 130% Pilot!

Accuracy Modifiers: [+80%] +40% Pilot, +30% Unit, +10% Weapon

Statistics:

HP: 5188/10000

EN: 300/300

DP: 2658/3000

AP: 90/100

SP: 190/200

  • Flash (10)
  • Boost (40)
  • Karma (25)
  • Recharge (50)
  • Courage (80)
  • Greater Duty (65)

Will: 1/10

Move: F

Shields: 8/10

Vanishing Everything: 3/3

Mirioki's World [slow]: Active! Dodge Cost -20%, Target's Dodge Cost +30%!

Berserker Rage: Inactive

Weapons:

[F] Melee (M)- 800 damage [+0%]

[H] Poisonous Void (S)- 1000 damage, Acid, 15 EN/attack [+10%]

[H] Wire Claw (M)- 1000 damage, Mobility Break [+0%]

[F] Silver Knives (M)- 1500 damage x 2, [+0%]

[H] Trample- 1000 damage, Mobility Break & (F:8)- 500 damage/3 EN, Req: Berserker Rage [+10%]

[F] Aura Charge- 3000 damage, Aura Power, 20 EN/attack [+20%]

[F] Devastating Crusher- 2400 damage # 2, 30 EN/attack [+10%]

[F] Aura Double Slash- 3000 damage x 2, Aura Power, 35 EN/attack [+20%]

[+] Asteroid Belt (SF:40)- 300 damage/EN, [+20%]

[H] Soul Sculpture (SX:8)- 800 damage/5 EN, Aura Power, [+10%]

[H] Mirioki's World [stop]- 6000 damage, Aura Power, [+30%]

[F] Hyper Aura Double Slash- 3400 damage x 2, Barrier Pierce, Aura Power, 40 EN/attack, [+30%]

[H] Buriallusion: Killer Phantasm in the Night Mist- 8000 damage, Armor Pierce, Barrier Pierce, Aura Power, 60 EN/attack, [+40%]

MAP Attacks:

[H] Dragon Meteo (I:8)- 6000 damage, Barrier Pierce, Aura Power, 60 EN/attack, [+0%]

Combination Attacks:

[H] That Which Slew Two Zeorymer (SX:14)- 1000 damage/5 EN + (SF:50)- 300 damage/EN, [+50%]

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"Don't piss off a Newtype when he is in a red MS!"

REGENERATION PHASE

+1 Will

Received:

Calculated:

Resources:

SPIRIT PHASE

Action:Direct Attack

Target:The Crazy Zonda

Resources:25 SP

Effect: Ignore secondary defenses

DEFENSE PHASE

Received: Poisonous Void

Response: Dodge

Calculated: 260+80%-10%(Green Haro)-15%(Psyco-frame)=351

Resources:351 DP

Received: Soul Sculpture x 8

Response: Shield and Take the first 5, Dodge the 3

Calculated:1840x5=9200HP-10%(Def Lvl 2)= 8280/2=4600HP-10%(Innate DR)=3726HP, 1 Shield

260 + 80% -10% (Green Haro) - 15% (Psyco-frame) = 351 x4 = 1053

Resources:3726 HP, 1 Shield, 1053 DP

Special Phase:

Action:Psyco-frame Outburst

Cost:15 AP

Effect: Weapon Damage +50%, Target's Dodge cost +15%, Attack Phase +1

Action:Critical x 2 (1 for each attach phase)

Cost:20 AP

Effect: Weapon Damage +15%, Target's Dodge cost +15%,

SUPPORT DEFENSE:

Received:

Response:

Calculated:

Resources:

ATTACK PHASE

Action: [+] Funnel (BSX:6)- 700 damage/5 EN, Req: Psychic Energy [+10%]

Target: Only 1 target, so it IS kinda obvious

Modifiers:

Damage:

Gunfight +10%

Range Lv 4 +35%

Power Booster x3 +45%

Revenge +25%

Psyco-frame Outburst +50%

Critical +15%

TDC:

NT +5%

Weapon: +10%

Green Haro +20%

Psyco-frame Outburst +15%

Critical +15%

Resources: -30 EN

Effect: 1960 damage x6 damage, +65% Accuracy, Direct Attack

Action: [+] Funnel (BSX:6)- 700 damage/5 EN, Req: Psychic Energy [+10%]

Target: The Crazy Zondar.

Modifiers:

Damage:

Gunfight +10%

Range Lv 4 +35%

Power Booster x3 +45%

Revenge +25%

Psyco-frame Outburst +50%

Critical +15%

TDC:

NT +5%

Weapon: +10%

Green Haro +20%

Psyco-frame Outburst +15%

Critical +15%

Resources: -30 EN

Effect: 1960 damage x6 damage, +65% Accuracy

Mecha: MSN-04 Sazabi

HP: 2274 / 6000

DP: 1596 / 3000 (Agi 260)

EN: 120 / 210

Shield: 9 / 10

Rounds

[+] Missile (PG)- 800 damage, 8/8 rounds

[+] Beam Shot Rifle (BS)- 3500 damage, 15/15 rounds

Constantine Largo

AP: 65 / 100

SP: 75 / 100

Will: 2 / 10

Shard

AP: 100 / 100

SP: 100 / 100

Will: 2 / 10

Constantine Largo

- Dodge Cost -0%

- Countercut Cost: 7 AP

- Countershoot Cost: 4 AP

- Critical

Class: Active

10 AP = Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

RANGE

Level 4: [+]-type Weapon Damage +35%, Countershoot Cost -3

DEFENSE (Reduces damage received)

Level 2: Damage Received -10%

Will Gauge

Class: Active (Main)

Special Cost

2 Will

Newtype Flash: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +30% for this turn. Requires Psychic Energy.

3 Will

* Lock On: Costs 3 Will. The first hit of your next attack phase negates secondary defenses such as Double Image and Barriers.

4 Will

* Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.

* Psychic Pressure: Costs 4 Will. Disables all attack phases of a single target for one turn. The target gains Damage Received +25% (to be calculated as a Pilot Ability) and Dodge Cost +10% for their next turn only. Requires Psychic Energy. This is considered a Status Attack.

Skills:

Newtype Class: Passive (Sub)

Gain Psychic Energy. Gain Target's Dodge Cost +5%

Revenge Class: Passive (Main)

Damage dealt +25% against all units that attacked you this turn.

Gunfight Class: Passive (Main)

Level 1: [+]-type Weapons gain Damage +10%

Spirit Commands

Direct Attack

SP Cost: 25 SP

Shard (Green Haro)

Current Max SP: 100

- Dodge Cost -0%

- Countercut Cost: 7 AP

- Countershoot Cost: 7 AP

- Critical

Class: Active

10 AP = Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

Will Gauge

Class: Active (Main)

Special Cost

3 Will

Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

Lock On: Costs 3 Will. The first hit of your next attack phase negates secondary defenses such as Double Image and Barriers.

4 Will

Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use type attacks. You may only use this ability once per turn.

5 Will

Finishing Attack: Cost 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%

Skills:

Eternal Mascot: Class: Sidekick

Gain Dodge Cost -10% and Target's Dodge Cost +20%

MSN-04 Sazabi

Statistics:

HP: 6000, EN: 210, Agi: 260

IS: 2, Move: G, Size: M, Rank: 10

Weapons:

[+] Missile (PG)- 800 damage, 8 rounds [+30%]

[F] Melee (M)- 600 damage [+0%]

[F] Beam Saber (BMX:4)- 1000 damage/5 EN [+0%]

[K] Kick- 1000 damage, 5 EN/attack [+20%]

[F] Beam Tomahawk (BM)- 2000 damage [+0%]

[+] Beam Shot Rifle (BS)- 3500 damage, 15 rounds [+10%]

[+] Mega Beam Cannon (BSV:5)- 1000 damage/8 EN [+10%]

[+] Funnel (BSX:6)- 700 damage/5 EN, Req: Psychic Energy [+10%]

MAP Attacks:

[+] Spread Mega Beam Cannon (BI:3)- 4000 damage, 30 EN/attack [+0%]

[+] Funnel (BD:4)- 3000 damage, 30 EN, Req: Psychic Energy [+10%]

Inherent Abilities:

1) Mobile Suit

2) Shield: Missile

3) Countercut: Beam Saber, Beam Tomahawk

3) Countershoot: Beam Shot Rifle, Mega Beam Cannon, Funnel

4) Psycoframe (System), Target's Dodge Cost +15%,Dodge Cost -15%

5) Damage Received -10%

IS1:Green Haro

IS2:3 Power Booster

Edited by Largo

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Nameless Hero

REGENERATION PHASE

Received: HP/EN Regen S

Calculated: 4500 *.05 -> 225, 315*.05 -> 16

Resources: +225 HP, +16 EN

SPIRIT PHASE

Action:

Target:

Resources:

Effect:

DEFENSE PHASE

Uninterested in being dissolved by acid, the Tekkaman armor quickly spirals out of the way!

Received: Some acid attack

Response: Dodge

Calculated: 180*1.1*1.8*.5 ~ 178

Resources: -178 DP

Evolve: Blastor Tekkaman Blade + Pegas!

Resources: -20 AP

Blastor Tekkaman Blade + Pegas

Statistics:

HP: 4500, EN: 315, Agi: 170

IS: 2, Move: F/G, Size: SS, Rank: 12.65

Weapons:

[+] 7.2mm Vulcan Gun- 450 damage, 20 rounds [+65%]

[H] Throw Lancer (PS)- 1275 damage # 2 [+25%]

[F] Tek Lancer (MX:5)- 825 damage/3 EN [+35%]

[F] Tek Lancer (M)- 2700 damage [+25%]

[+] Laser Launcher (BV:3)- 1200 damage # 2/15 EN [+35%]

[H] Pegas Formation- 6750 damage, 20 EN/attack [+45%]

[F] Crash Intrude (SX:6)- 1200 damage/5 EN [+25%]

[F] Vol Tekka Crash Intrude- 7800 damage, Barrier Pierce, 30 EN/attack [+45%]

[H] Vol Tekka Lancer- 9600 damage, Barrier Pierce, 50 EN/attack [+45%]

[+] Blastor Vol Tekka (S)- 10800 damage, Barrier Pierce, 60 EN/attack [+55%]

MAP Attacks:

[+] Blastor Vol Tekka (I:6)- 7500 damage, Barrier Pierce, 50 EN/attack [+35%]

Combo Attacks:

[F] Double Lancer Combination (MX:10)- 900 damage/3 EN [+35%]

[+] Double Vol Tekka (S)- 15000 damage, Barrier Pierce, 50 EN/attack [+55%]

[+] Double Reactor Vol Tekka (S)- 15000 damage, Barrier Pierce, 50 EN/attack [+75%]

Inherent Abilities:

1) Tekkaman

2) Shield

3) Countercut: Tek Lancer

4) Countershoot: 7.2mm Vulcan Gun, Laser Launcher

5) HP/EN Regen S

6) Damage Received -25%

7) Dismount: Blastor Tekkaman Blade, Pegas

8) Dodge Cost -25%

9) Double Lancer Combination: Requires an allied Tekkaman Aki (any variant) to execute.

10) Double Vol Tekka: Requires an allied Tekkaman Rapier to execute.

11) Double Reactor Vol Tekka: Requires an allied Tekkaman Hiver (any variant) to execute.

Acquisition Method: Blastor Tekkaman Blade and Pegas must be in your AM. This is a combined unit.

Pilot Slots: 2

ATTACK PHASE

Unlike many heroes, however, he is barely through the transformation sequence and he is still attacking.

Action: [F] Crash Intrude (SX:6)- 1200 damage/5 EN [+25%]

Target: The Zonder, duh

Calculated: 25+10 (Attribute)+15 (Sensor)+5 (Skill) ~ +55% Accuracy, 20 (Attribute)+35 (Sensor)+10 (Infight)+5 (Brave)+25 (Tamashii~) -> +95% *1050 ~ 2340 damage

Resources: -30 EN

Effect: 2340 x6 damage, +55% Accuracy

Mecha: Tekkaman Blade!

HP: 4500 / 4500

DP: 2822 / 3000 (Agi 170, -50% Dodge Cost)

EN: 271 / 315

Shield: 15 / 15

Sword Shield: 15 / 15

Form: Tekkaman Blade + Pegas

Move: G

Status: ...

Evolution Evolved

Items: Multi Sensor, Hagane no Tamashii~

Weapons


  • [+] 7.2mm Vulcan Gun- 450 damage, 20 rounds [+65%]
    [H] Throw Lancer (PS)- 1275 damage # 2 [+25%]
    [F] Tek Lancer (MX:5)- 825 damage/3 EN [+35%]
    [F] Tek Lancer (M)- 2700 damage [+25%]
    [+] Laser Launcher (BV:3)- 1200 damage # 2/15 EN [+35%]
    [H] Pegas Formation- 6750 damage, 20 EN/attack [+45%]
    [F] Crash Intrude (SX:6)- 1200 damage/5 EN [+25%]
    [F] Vol Tekka Crash Intrude- 7800 damage, Barrier Pierce, 30 EN/attack [+45%]
    [H] Vol Tekka Lancer- 9600 damage, Barrier Pierce, 50 EN/attack [+45%]
    [+] Blastor Vol Tekka (S)- 10800 damage, Barrier Pierce, 60 EN/attack [+55%]
    [+] Blastor Vol Tekka (I:6)- 7500 damage, Barrier Pierce, 50 EN/attack [+35%]

Combo Attacks


  • [F] Double Lancer Combination (MX:10)- 900 damage/3 EN [+35%]
    [+] Double Vol Tekka (S)- 15000 damage, Barrier Pierce, 50 EN/attack [+55%]
    [+] Double Reactor Vol Tekka (S)- 15000 damage, Barrier Pierce, 50 EN/attack [+75%]

Pilot: Nanashi Yuusha~

AP: 80 / 100

SP: 180 / 180

Will: 2 / 10

Attack Again: 2 / 5

Status:

Pilot: Zelda

AP: 100 / 100

SP: 180 / 180

Will: 2? / 10

Status:

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REGENERATION PHASE:

WIll : +1

HP :

EN : +25

SPIRIT PHASE

Will:

Target:

Used:

Effect:

DEFENSE :

ENEMY:

WEAPON:

ACTION:

DAMAGE:

SPENT:

STATUS:

TRANSFORMATION/MAINTENANCE PHASE:

Current Form:

New Form:

Movement:

Terrain:

SPECIAL PHASE:

Special: Guard on

Kozue : "ONORE ZONDA!!!"

ATTACK PHASE:

WEAPON: [F] Hammer Hell and Heaven (Critical)

TARGET: Zon-regris

DAMAGE: 13300 x2

SPENT: 40 EN, 10 AP

STATUS:

MODIFIERS: Dmg +90%, Acc +60%

Statistics:

HP: 8000//8000

EN: 195/250

DP: 3000/3000

AP: 60/100

SP (K): 200/200

WILL: 2/10

ETC: Guard on,

Weapons:

[F] Drill Knee (M)- 2000 damage [+0%]

[+] Plasma Hold- 2400 damage, Stun, 10 EN/attack [+10%]

[H] Broken Phantom- 3600 damage, 15 EN/attack [+10%]

[H] Gatling Driver (SV:5)- 850 damage/5 EN [+20%]

[F] Hell and Heaven- Stun & 5400 damage, 30 EN/attack, Barrier Pierce [+30%]

[F] Molecular Plane- 6600 damage, 1 round, Barrier Pierce, Rounds Locked [+30%]

[F] Hammer Hell and Heaven- 7000 x2 damage, 40 EN/attack, Barrier Pierce Req: GMX-GH101 Goldy Marg in your inventory [+30%]

MAP Attacks:

[H] Gatling Driver (I:3)- 4400 damage, 30 EN/attack [+0%]

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Regeneration Phase:

Will: +1

HP: +1500

EN: +45

SP: +20

Seishin Phase:

Seishin Used: Flash!

Target: Self!

SP Used: 10!

Effect: Dodge Cost -20%

Defense Phase:

Attacker: Largo

Weapon: 1785 damage x6 damage, +65% Accuracy, Direct Attack

Action Taken: Block, Shield

Damage Received: 2678 HP

Resources Spent: 1 Shield

Defense Phase:

Attacker: Largo

Weapon: 1785 damage x6 damage, +65% Accuracy

Action Taken: Double Image

Damage Received: 0

Resources Spent: 0 DP

Defense Phase:

Attacker: Elf

Weapon: 2340 x6 damage, +55% Accuracy

Action Taken: Block, Barrier

Damage Received: 2010 HP

Resources Spent: 10 EN

Defense Phase:

Attacker: Iono the Fanatics

Weapon: 13300 x2 damage, +60% Accuracy

Action Taken: Dodge

Damage Received: 0 HP

Resources Spent: 302 DP

More hits colliding into it, the Zonder takes a defensive stance, still flying wide away from the hammer! However, something seems... off. The Zonder steps back, and emits a loud wail as it crackles with powerful Aura energy, knocking the heroes back slightly!

Special Phase:

BERSERKER RAGE! 20 AP Spent!

Flying backwards a bit, the Zonder procures a small hexagonal device as it charges massive amounts of energy! This may hurt a little...

Attack Phase:

Weapon Used: Dragon Meteo

Target: Everyone

Damage Dealt: 18,000 to Each

Resources Spent: 60 EN

Status Effect: Barrier Pierce

Damage Modifiers: [+200%] +100% Pilot, +100% Unit

Accuracy Modifiers: [+95%] +40% Pilot, +55% Unit, +0% Weapon

Statistics:

HP: 3000/15000

EN: 265/375

DP: 2356/3000

AP: 70/100

SP: 190/200

  • Flash (10)
  • Boost (40)
  • Karma (25)
  • Recharge (50)
  • Courage (80)
  • Greater Duty (65)

Will: 2/10

Move: F

Shields: 7/10

Vanishing Everything: 2/3

Mirioki's World [slow]: Active! Dodge Cost -20%, Target's Dodge Cost +30%!

Berserker Rage: Active! Weapon Damage +100%, Target's Dodge Cost +25%, EN Regen LL (20%)

Weapons:

[F] Melee (M)- 800 damage [+0%]

[H] Poisonous Void (S)- 1000 damage, Acid, 15 EN/attack [+10%]

[H] Wire Claw (M)- 1000 damage, Mobility Break [+0%]

[F] Silver Knives (M)- 1500 damage x 2, [+0%]

[H] Trample- 1000 damage, Mobility Break & (F:8)- 500 damage/3 EN, Req: Berserker Rage [+10%]

[F] Aura Charge- 3000 damage, Aura Power, 20 EN/attack [+20%]

[F] Devastating Crusher- 2400 damage # 2, 30 EN/attack [+10%]

[F] Aura Double Slash- 3000 damage x 2, Aura Power, 35 EN/attack [+20%]

[+] Asteroid Belt (SF:40)- 300 damage/EN, [+20%]

[H] Soul Sculpture (SX:8)- 800 damage/5 EN, Aura Power, [+10%]

[H] Mirioki's World [stop]- 6000 damage, Aura Power, [+30%]

[F] Hyper Aura Double Slash- 3400 damage x 2, Barrier Pierce, Aura Power, 40 EN/attack, [+30%]

[H] Buriallusion: Killer Phantasm in the Night Mist- 8000 damage, Armor Pierce, Barrier Pierce, Aura Power, 60 EN/attack, [+40%]

MAP Attacks:

[H] Dragon Meteo (I:8)- 6000 damage, Barrier Pierce, Aura Power, 60 EN/attack, [+0%]

Combination Attacks:

[H] That Which Slew Two Zeorymer (SX:14)- 1000 damage/5 EN + (SF:50)- 300 damage/EN, [+50%]

Edited by Suguri-SP

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"We are not impressed...."

REGENERATION PHASE

+1 Will

Received:

Calculated:

Resources:

SPIRIT PHASE

Action:Direct Attack

Target:The Crazy Zonda

Resources:25 SP

Effect: Ignore secondary defenses

DEFENSE PHASE

Received: Dragon Meteo

Response: Dodge

Calculated: 260+95%-10%(Green Haro)-15%(Psyco-frame)=380

Resources:380 DP

Special Phase:

Action:Critical x 1

Cost:10 AP

Effect: Weapon Damage +15%, Target's Dodge cost +15%,

SUPPORT DEFENSE:

Received:

Response:

Calculated:

Resources:

ATTACK PHASE

Action: [+] Funnel (BSX:6)- 700 damage/5 EN, Req: Psychic Energy [+10%]

Target: Only 1 target, so it IS kinda obvious

Modifiers:

Damage:

Gunfight +10%

Range Lv 4 +35%

Power Booster x3 +45%

Revenge +25%

Critical +15%

TDC:

NT +5%

Weapon: +10%

Green Haro +20%

Critical +15%

Resources: -30 EN

Effect: 1610 damage x6 damage, +50% Accuracy, Direct Attack

Mecha: MSN-04 Sazabi

HP: 2274 / 6000

DP: 1216 / 3000 (Agi 260)

EN: 90 / 210

Shield: 9 / 10

Rounds

[+] Missile (PG)- 800 damage, 8/8 rounds

[+] Beam Shot Rifle (BS)- 3500 damage, 15/15 rounds

Constantine Largo

AP: 65 / 100

SP: 50 / 100

Will: 3 / 10

Psyco-frame Outburst: 1 / 5

Shard

AP: 100 / 100

SP: 100 / 100

Will: 3 / 10

Constantine Largo

- Dodge Cost -0%

- Countercut Cost: 7 AP

- Countershoot Cost: 4 AP

- Critical

Class: Active

10 AP = Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

RANGE

Level 4: [+]-type Weapon Damage +35%, Countershoot Cost -3

DEFENSE (Reduces damage received)

Level 2: Damage Received -10%

Will Gauge

Class: Active (Main)

Special Cost

2 Will

Newtype Flash: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +30% for this turn. Requires Psychic Energy.

3 Will

* Lock On: Costs 3 Will. The first hit of your next attack phase negates secondary defenses such as Double Image and Barriers.

4 Will

* Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.

* Psychic Pressure: Costs 4 Will. Disables all attack phases of a single target for one turn. The target gains Damage Received +25% (to be calculated as a Pilot Ability) and Dodge Cost +10% for their next turn only. Requires Psychic Energy. This is considered a Status Attack.

Skills:

Newtype Class: Passive (Sub)

Gain Psychic Energy. Gain Target's Dodge Cost +5%

Revenge Class: Passive (Main)

Damage dealt +25% against all units that attacked you this turn.

Gunfight Class: Passive (Main)

Level 1: [+]-type Weapons gain Damage +10%

Spirit Commands

Direct Attack

SP Cost: 25 SP

Shard (Green Haro)

Current Max SP: 100

- Dodge Cost -0%

- Countercut Cost: 7 AP

- Countershoot Cost: 7 AP

- Critical

Class: Active

10 AP = Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

Will Gauge

Class: Active (Main)

Special Cost

3 Will

Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

Lock On: Costs 3 Will. The first hit of your next attack phase negates secondary defenses such as Double Image and Barriers.

4 Will

Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use type attacks. You may only use this ability once per turn.

5 Will

Finishing Attack: Cost 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%

Skills:

Eternal Mascot: Class: Sidekick

Gain Dodge Cost -10% and Target's Dodge Cost +20%

MSN-04 Sazabi

Statistics:

HP: 6000, EN: 210, Agi: 260

IS: 2, Move: G, Size: M, Rank: 10

Weapons:

[+] Missile (PG)- 800 damage, 8 rounds [+30%]

[F] Melee (M)- 600 damage [+0%]

[F] Beam Saber (BMX:4)- 1000 damage/5 EN [+0%]

[K] Kick- 1000 damage, 5 EN/attack [+20%]

[F] Beam Tomahawk (BM)- 2000 damage [+0%]

[+] Beam Shot Rifle (BS)- 3500 damage, 15 rounds [+10%]

[+] Mega Beam Cannon (BSV:5)- 1000 damage/8 EN [+10%]

[+] Funnel (BSX:6)- 700 damage/5 EN, Req: Psychic Energy [+10%]

MAP Attacks:

[+] Spread Mega Beam Cannon (BI:3)- 4000 damage, 30 EN/attack [+0%]

[+] Funnel (BD:4)- 3000 damage, 30 EN, Req: Psychic Energy [+10%]

Inherent Abilities:

1) Mobile Suit

2) Shield: Missile

3) Countercut: Beam Saber, Beam Tomahawk

3) Countershoot: Beam Shot Rifle, Mega Beam Cannon, Funnel

4) Psycoframe (System), Target's Dodge Cost +15%,Dodge Cost -15%

5) Damage Received -10%

IS1:Green Haro

IS2:3 Power Booster

Edited by Largo

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Nameless Hero

REGENERATION PHASE

Received: HP/EN Regen S

Calculated: 4500 *.05 -> 225, 315*.05 -> 16

Resources: +225 HP, +16 EN

SPIRIT PHASE

Action:

Target:

Resources:

Effect:

DEFENSE PHASE

Laser is not difficult!

Dodging it isn't either.

Received: Master Spark!

Response: Dodge

Calculated: 170*1.1*1.95*.5 ~ 182

Resources: -182 DP

ATTACK PHASE

Zelda calls out to her hero, "IKE, LINKU! VOLTEKKER!"

Action: [H] Vol Tekka Lancer- 9600 damage, Barrier Pierce, 50 EN/attack [+45%]

Target: ZONDAA~

Calculated: 45+10 (Attribute)+30 (Sensor)+5 (Skill)+15 (Crit) ~ +105% Accuracy, 20 (Attribute)+70 (Sensor)+10 (Infight)+5 (Brave)+25 (Tamashii~)+15 (Crit) -> +145% *9600 ~ 23520 damage

Resources: -50 EN, -6 AP (Crit)

Effect: 23520 damage, +105% Accuracy

Mecha: Tekkaman Blade!

HP: 4500 / 4500

DP: 2640 / 3000 (Agi 170, -50% Dodge Cost)

EN: 237 / 315

Shield: 15 / 15

Sword Shield: 15 / 15

Form: Tekkaman Blade + Pegas

Move: G

Status: ...

Evolution Evolved

Items: Multi Sensor, Hagane no Tamashii~

Weapons


  • [+] 7.2mm Vulcan Gun- 450 damage, 20 rounds [+65%]
    [H] Throw Lancer (PS)- 1275 damage # 2 [+25%]
    [F] Tek Lancer (MX:5)- 825 damage/3 EN [+35%]
    [F] Tek Lancer (M)- 2700 damage [+25%]
    [+] Laser Launcher (BV:3)- 1200 damage # 2/15 EN [+35%]
    [H] Pegas Formation- 6750 damage, 20 EN/attack [+45%]
    [F] Crash Intrude (SX:6)- 1200 damage/5 EN [+25%]
    [F] Vol Tekka Crash Intrude- 7800 damage, Barrier Pierce, 30 EN/attack [+45%]
    [H] Vol Tekka Lancer- 9600 damage, Barrier Pierce, 50 EN/attack [+45%]
    [+] Blastor Vol Tekka (S)- 10800 damage, Barrier Pierce, 60 EN/attack [+55%]
    [+] Blastor Vol Tekka (I:6)- 7500 damage, Barrier Pierce, 50 EN/attack [+35%]

Combo Attacks


  • [F] Double Lancer Combination (MX:10)- 900 damage/3 EN [+35%]
    [+] Double Vol Tekka (S)- 15000 damage, Barrier Pierce, 50 EN/attack [+55%]
    [+] Double Reactor Vol Tekka (S)- 15000 damage, Barrier Pierce, 50 EN/attack [+75%]

Pilot: Nanashi Yuusha~

AP: 74 / 100

SP: 180 / 180

Will: 3 / 10

Attack Again: 3 / 5

Status:

Pilot: Zelda

AP: 100 / 100

SP: 180 / 180

Will: 3/ 10

Status:

Edited by Tavish

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REGENERATION PHASE:

WIll : +1

HP :

EN : +25

SPIRIT PHASE

Will:

Target:

Used:

Effect:

DEFENSE :

ENEMY: Zonda!!!

WEAPON: a meteor

ACTION: Take, Block

DAMAGE: 6048 (18000*0.8*0.6*0.7)

SPENT: 6048 HP

STATUS:

POTENTIAL STAGE 2!

TRANSFORMATION/MAINTENANCE PHASE:

Current Form:

New Form:

Movement:

Terrain:

SPECIAL PHASE:

Special: Guard on

Kozue : "ONORE ZONDA!!!"

ATTACK PHASE:

WEAPON: [F] Hammer Hell and Heaven (Critical)

TARGET: Zon-regris

DAMAGE: 14700 x2

SPENT: 40 EN, 10 AP

STATUS:

MODIFIERS: Dmg +110%, Acc +80%

Statistics:

HP: 1952//8000

EN: 180/250

DP: 3000/3000

AP: 50/100

SP (K): 200/200

WILL: 3/10

ETC: Guard on,

Weapons:

[F] Drill Knee (M)- 2000 damage [+0%]

[+] Plasma Hold- 2400 damage, Stun, 10 EN/attack [+10%]

[H] Broken Phantom- 3600 damage, 15 EN/attack [+10%]

[H] Gatling Driver (SV:5)- 850 damage/5 EN [+20%]

[F] Hell and Heaven- Stun & 5400 damage, 30 EN/attack, Barrier Pierce [+30%]

[F] Molecular Plane- 6600 damage, 1 round, Barrier Pierce, Rounds Locked [+30%]

[F] Hammer Hell and Heaven- 7000 x2 damage, 40 EN/attack, Barrier Pierce Req: GMX-GH101 Goldy Marg in your inventory [+30%]

MAP Attacks:

[H] Gatling Driver (I:3)- 4400 damage, 30 EN/attack [+0%]

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Regeneration Phase:

Will: +1

HP: +3000

EN: +75

SP: +20

Seishin Phase:

Seishin Used: Boost! Courage! Will Power!

Target: Self!

SP Used: 120! 1 DP!

Effect: Dodge Cost -40%, Damage Recieved -20%, Weapon Damage x2, Accuracy +50%, Ignore Secondary Defenses, All Counters increase by 1, Weapon Damage +10% and Damage Recieved -10% for three turns!

Defense Phase:

Attacker: Largo

Weapon: 1610 damage x6 damage, +50% Accuracy, Direct Attack

Action Taken: Dodge

Damage Received: 0 HP

Resources Spent: 636 DP

Defense Phase:

Attacker: Elf

Weapon: 23520 damage, +105% Accuracy

Action Taken: Evade

Damage Received: 0 HP

Resources Spent: 145 DP

Defense Phase:

Attacker: Iono the Fanatics

Weapon: 14700 x2 damage, +80% Accuracy

Action Taken: Double Image

Damage Received: 0 HP

Resources Spent: 0 DP

Careening sharply to the side, the Zondar flies sharply along the ground, deftly evading the incoming attacks, only to find it facing down the gigantic hammer again! It roars in disapproval as it... disappears entirely!

Special Phase:

Critical! 10 AP Spent!

Appearing behind the trip, the Zondar's eyes glow with a ferocious crimson as it begins emitting stars in all directions, wildly slashing at the Tekkaman with its knives!

Attack Phase:

Weapon Used: Soul Sculpture

Target: All

Damage Dealt: 5200 x 3 to Link, 5200 x 3 to Largo, 5200 x 2 to Ion

Resources Spent: 40 EN

Status Effect: Ignore All Secondary Defenses, Spirit Lock vs Ion

Damage Modifiers: [+225%] +100% Pilot, +100% Unit, +15% Critical, +10% Seishin (x2)

Accuracy Modifiers: [+170%] +40% Pilot, +55% Unit, +10% Weapon, +15% Critical, +50% Seishin

Attack Phase:

Weapon Used: Soul Sculpture

Target: All

Damage Dealt: 2480 x 3 to Ion, 2480 x 3 to Largo, 2480 x 2 to Link

Resources Spent: 40 EN

Status Effect: Spirit Lock vs Link

Damage Modifiers: [+210%] +100% Pilot, +100% Unit, +10% Seishin

Accuracy Modifiers: [+105%] +40% Pilot, +55% Unit, +10% Weapon

Statistics:

HP: 6000/15000

EN: 260/375

DP: 1584/3000

AP: 60/100

SP: 80/200

  • Flash (10)
  • Boost (40)
  • Karma (25)
  • Recharge (50)
  • Courage (80)
  • Greater Duty (65)

Will: 4/10

Move: F

Shields: 7/10

Vanishing Everything: 0/3

Mirioki's World [slow]: Active! Dodge Cost -20%, Target's Dodge Cost +30%!

Berserker Rage: Active! Weapon Damage +100%, Target's Dodge Cost +25%, EN Regen LL (20%)

Weapons:

[F] Melee (M)- 800 damage [+0%]

[H] Poisonous Void (S)- 1000 damage, Acid, 15 EN/attack [+10%]

[H] Wire Claw (M)- 1000 damage, Mobility Break [+0%]

[F] Silver Knives (M)- 1500 damage x 2, [+0%]

[H] Trample- 1000 damage, Mobility Break & (F:8)- 500 damage/3 EN, Req: Berserker Rage [+10%]

[F] Aura Charge- 3000 damage, Aura Power, 20 EN/attack [+20%]

[F] Devastating Crusher- 2400 damage # 2, 30 EN/attack [+10%]

[F] Aura Double Slash- 3000 damage x 2, Aura Power, 35 EN/attack [+20%]

[+] Asteroid Belt (SF:40)- 300 damage/EN, [+20%]

[H] Soul Sculpture (SX:8)- 800 damage/5 EN, Aura Power, [+10%]

[H] Mirioki's World [stop]- 6000 damage, Aura Power, [+30%]

[F] Hyper Aura Double Slash- 3400 damage x 2, Barrier Pierce, Aura Power, 40 EN/attack, [+30%]

[H] Buriallusion: Killer Phantasm in the Night Mist- 8000 damage, Armor Pierce, Barrier Pierce, Aura Power, 60 EN/attack, [+40%]

MAP Attacks:

[H] Dragon Meteo (I:8)- 6000 damage, Barrier Pierce, Aura Power, 60 EN/attack, [+0%]

Combination Attacks:

[H] That Which Slew Two Zeorymer (SX:14)- 1000 damage/5 EN + (SF:50)- 300 damage/EN, [+50%]

Edited by Suguri-SP

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REGENERATION PHASE:

WIll : +1

HP :

EN : +25

SPIRIT PHASE

Will:

Target:

Used:

Effect:

DEFENSE :

COUNTER!!!

ENEMY: Zonda!!!

WEAPON: Sculptor attempt

ACTION: Take, Block, dodge

DAMAGE: 582 HP (5200*0.8*0.5*0.4*0.7)

SPENT: 582 HP, 837 DP

STATUS:

ENEMY: Zonda!!!

WEAPON: Sculptor attempt

ACTION: Take, Block, dodge

DAMAGE: 133 HP (2480*0.8*(-2500)0.5*0.4*0.7)

SPENT: 133 HP

STATUS:

POTENTIAL STAGE 2!

TRANSFORMATION/MAINTENANCE PHASE:

Current Form:

New Form:

Movement:

Terrain:

SPECIAL PHASE:

Special: Guard on

Kozue : "ONORE ZONDA!!!"

ATTACK PHASE:

WEAPON: [F] Hammer Hell and Heaven (Critical)

TARGET: Zon-regris

DAMAGE: 14700 x2

SPENT: 40 EN, 10 AP

STATUS:

MODIFIERS: Dmg +110%, Acc +80%

Statistics:

HP: 1237//8000

EN: 165/250

DP: 2163/3000

AP: 40/100

SP (K): 200/200

WILL: 4/10

ETC: Guard on,

Weapons:

[F] Drill Knee (M)- 2000 damage [+0%]

[+] Plasma Hold- 2400 damage, Stun, 10 EN/attack [+10%]

[H] Broken Phantom- 3600 damage, 15 EN/attack [+10%]

[H] Gatling Driver (SV:5)- 850 damage/5 EN [+20%]

[F] Hell and Heaven- Stun & 5400 damage, 30 EN/attack, Barrier Pierce [+30%]

[F] Molecular Plane- 6600 damage, 1 round, Barrier Pierce, Rounds Locked [+30%]

[F] Hammer Hell and Heaven- 7000 x2 damage, 40 EN/attack, Barrier Pierce Req: GMX-GH101 Goldy Marg in your inventory [+30%]

MAP Attacks:

[H] Gatling Driver (I:3)- 4400 damage, 30 EN/attack [+0%]

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Nameless Hero

REGENERATION PHASE

Received: HP/EN Regen S

Calculated: 4500 *.05 -> 225, 315*.05 -> 16

Resources: +225 HP, +16 EN

SPIRIT PHASE

Action:

Target:

Resources:

Effect:

DEFENSE PHASE

"Grah!"

The Tekkaman seems to weather a few hits, perhaps due to charging into them shield-first. It seems to jolt out of the way of the final strike, thrown a bit off-course by the constant battering until the finishing touch does not land.

Received: Soul Sculpture!

Response: Take (Shield!)

Calculated: 5200*.9*.85*.5*.5 -> 995 *3

Resources: -2985 HP, -1 Shield

Received: More Soul Sculpture!

Response: Take first hit, dodge Spirit Locked one

Calculated: 2480*.9*.8*.5*.5 -> 446, 170*1.1*2.05*.5 -> 192

Resources: -446 HP, -1 Shield, -192 DP

ATTACK PHASE

This only appears to inspire it to close to do melee combat once again with the flurry of knives!

Action: [F] Crash Intrude (SX:6)- 1200 damage/5 EN [+25%]

Target: ZONDAA~

Calculated: 25+10 (Attribute)+15 (Sensor)+5 (Brave)+10 (Potential)+15 (Crit) ~ +80% Accuracy, 20 (Attribute)+35 (Sensor)+10 (Infight)+5 (Brave)+25 (Tamashii~)+10 (Potential)+15 -> +120% *1200 ~ 2640 damage

Resources: -30 EN, -6 AP

Effect: 2640 damage x6, +80% Accuracy

Mecha: Tekkaman Blade!

HP: 1069 / 4500

DP: 2640 / 3000 (Agi 170, -50% Dodge Cost)

EN: 223 / 315

Shield: 13 / 15

Sword Shield: 15 / 15

Form: Tekkaman Blade + Pegas

Move: G

Status: ...

Evolution Evolved

Items: Multi Sensor, Hagane no Tamashii~

Weapons


  • [+] 7.2mm Vulcan Gun- 450 damage, 20 rounds [+65%]
    [H] Throw Lancer (PS)- 1275 damage # 2 [+25%]
    [F] Tek Lancer (MX:5)- 825 damage/3 EN [+35%]
    [F] Tek Lancer (M)- 2700 damage [+25%]
    [+] Laser Launcher (BV:3)- 1200 damage # 2/15 EN [+35%]
    [H] Pegas Formation- 6750 damage, 20 EN/attack [+45%]
    [F] Crash Intrude (SX:6)- 1200 damage/5 EN [+25%]
    [F] Vol Tekka Crash Intrude- 7800 damage, Barrier Pierce, 30 EN/attack [+45%]
    [H] Vol Tekka Lancer- 9600 damage, Barrier Pierce, 50 EN/attack [+45%]
    [+] Blastor Vol Tekka (S)- 10800 damage, Barrier Pierce, 60 EN/attack [+55%]
    [+] Blastor Vol Tekka (I:6)- 7500 damage, Barrier Pierce, 50 EN/attack [+35%]

Combo Attacks


  • [F] Double Lancer Combination (MX:10)- 900 damage/3 EN [+35%]
    [+] Double Vol Tekka (S)- 15000 damage, Barrier Pierce, 50 EN/attack [+55%]
    [+] Double Reactor Vol Tekka (S)- 15000 damage, Barrier Pierce, 50 EN/attack [+75%]

Pilot: Nanashi Yuusha~

AP: 68 / 100

SP: 180 / 180

Will: 4 / 10

Attack Again: 4 / 5

Status:

Pilot: Zelda

AP: 100 / 100

SP: 180 / 180

Will: 4 / 10

Status:

Edited by Tavish

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REGENERATION PHASE

+1 Will

Received:

Calculated:

Resources:

SPIRIT PHASE

Action:

Target:

Resources:

Effect:

DEFENSE PHASE

Received: Soul Sculpture 5200 x 3

Response: Shield, Block and Take

Calculated: 5200/2-10%(Def Lv2)-50%(Shield)-10%(Innate DR)= 1053 x 2=2106HP

260+170%-10%(Green Haro)-15%(Psyco-frame)=527 DP

Resources:2106HP, 527 DP

Received: Soul Sculpture 2480 x 3

Response: BOOM, not enough resources

Calculated:

Resources:1 Mecha

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Regeneration Phase:

Will: +1

HP: +3000

EN: +75

SP: +20

Seishin Phase:

Seishin Used: Flash! Finishing Attack!

Target: Self!

SP Used: 10! 1 WP!

Effect: Dodge Cost -20%! Weapon Damage +100%, Target's Dodge Cost +25%!

Defense Phase:

Attacker: Iono the Fanatics

Weapon: 14700 x2 damage, +80% Accuracy

Action Taken: Dodge!

Damage Received: 0 HP

Resources Spent: 338 DP

Defense Phase:

Attacker: Link

Weapon: 2640 damage x6, +80% Accuracy

Action Taken: Block, Barrier, Shield, Take

Damage Received: 1230 HP

Resources Spent: 1 Shield, 10 EN

Sliding out from under the incoming hammer, the Zonder raises a shield and assumes a defensive position as the Tekkaman crashes into it!

Special Phase:

Critical! 10 AP Spent!

Turning towards the GaoFaiGar, the Zonder charges its daggers with the unsettling hum of Aura Energy...!

Attack Phase:

Weapon Used: Hyper Aura Double Slash

Target: All

Damage Dealt: 15470 x 2 to Iono

Resources Spent: 40 EN

Status Effect: Barrier Pierce

Damage Modifiers: [+355%] +130% Pilot, +100% Unit, +15% Critical, +10% Seishin, +100% Will

Accuracy Modifiers: [+145%] +60% Pilot, +55% Unit, +30% Weapon, +15% Critical, +25% Will

Statistics:

HP: 7770/15000

EN: 285/375

DP: 1246/3000

AP: 50/100

SP: 90/200

  • Flash (10)
  • Boost (40)
  • Karma (25)
  • Recharge (50)
  • Courage (80)
  • Greater Duty (65)

Will: 0/10

Move: F

Shields: 6/10

Vanishing Everything: 2/3

Charge: 2/3 Damage +10%, Damage Recieved -10%

Mirioki's World [slow]: Active! Dodge Cost -20%, Target's Dodge Cost +30%!

Berserker Rage: Active! Weapon Damage +100%, Target's Dodge Cost +25%, EN Regen LL (20%)

Weapons:

[F] Melee (M)- 800 damage [+0%]

[H] Poisonous Void (S)- 1000 damage, Acid, 15 EN/attack [+10%]

[H] Wire Claw (M)- 1000 damage, Mobility Break [+0%]

[F] Silver Knives (M)- 1500 damage x 2, [+0%]

[H] Trample- 1000 damage, Mobility Break & (F:8)- 500 damage/3 EN, Req: Berserker Rage [+10%]

[F] Aura Charge- 3000 damage, Aura Power, 20 EN/attack [+20%]

[F] Devastating Crusher- 2400 damage # 2, 30 EN/attack [+10%]

[F] Aura Double Slash- 3000 damage x 2, Aura Power, 35 EN/attack [+20%]

[+] Asteroid Belt (SF:40)- 300 damage/EN, [+20%]

[H] Soul Sculpture (SX:8)- 800 damage/5 EN, Aura Power, [+10%]

[H] Mirioki's World [stop]- 6000 damage, Aura Power, [+30%]

[F] Hyper Aura Double Slash- 3400 damage x 2, Barrier Pierce, Aura Power, 40 EN/attack, [+30%]

[H] Buriallusion: Killer Phantasm in the Night Mist- 8000 damage, Armor Pierce, Barrier Pierce, Aura Power, 60 EN/attack, [+40%]

MAP Attacks:

[H] Dragon Meteo (I:8)- 6000 damage, Barrier Pierce, Aura Power, 60 EN/attack, [+0%]

Combination Attacks:

[H] That Which Slew Two Zeorymer (SX:14)- 1000 damage/5 EN + (SF:50)- 300 damage/EN, [+50%]

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As the Zonder stomps down into the forest, several strange, erratically flying beads of light emerge! Most of them scatter but two fly up to the Tekkaman and GFG respectively!

"Hey, listen!"

Mi Ferario

SP: 160

Spirit Commands:

- Honor

- Trust

- Ressurection

- Miracle

Skills:

- Refugee: Does not lower pilot SP pools and likewise cannot have SP lowered by being in a multiple pilot unit.

- Aura Channeling

- Hey, Listen! Same effects as Assisted Skill

- Look Out! Same effects as Assisted Piloting

The second beam of light knocks on the GFG's cockpit, "Hey, lemme help!"

Mi Ferario

SP: 160

Spirit Commands:

- Resist

- Iron Wall

- Direct Attack

- Sure Hit

Skills:

- Refugee: Does not lower pilot SP pools and likewise cannot have SP lowered by being in a multiple pilot unit.

- Aura Channeling

- Assisted Defense

- Assisted Tracking

Edited by Suguri-SP

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Kozue : "Awright!! Back up!"

REGENERATION PHASE:

WIll : +1

HP :

EN : +25

SPIRIT PHASE

Will: Iron wall (m)

Target: self

Used: 40 SP

Effect: +75% DR

DEFENSE :

ENEMY: Zonda!!!

WEAPON: Sculptor attempt

ACTION: Take,

DAMAGE: 758 HP (15470*0.8*0.25*0.35*0.7)

SPENT: 758 HP, 760 DP

STATUS:

POTENTIAL STAGE 2!

TRANSFORMATION/MAINTENANCE PHASE:

Current Form:

New Form:

Movement:

Terrain:

SPECIAL PHASE:

Special: Guard on

Kozue : "ONORE ZONDA!!!"

ATTACK PHASE:

WEAPON: [F] Hammer Hell and Heaven (Critical)

TARGET: Zon-regris

DAMAGE: 14700 x2

SPENT: 40 EN, 10 AP

STATUS:

MODIFIERS: Dmg +110%, Acc +90%

Statistics:

HP: 477//8000

EN: 150/250

DP: 1403/3000

AP: 30/100

SP (K): 200/200

SP (M): 120/160

WILL: 5/10

ETC: Guard on,

Weapons:

[F] Drill Knee (M)- 2000 damage [+0%]

[+] Plasma Hold- 2400 damage, Stun, 10 EN/attack [+10%]

[H] Broken Phantom- 3600 damage, 15 EN/attack [+10%]

[H] Gatling Driver (SV:5)- 850 damage/5 EN [+20%]

[F] Hell and Heaven- Stun & 5400 damage, 30 EN/attack, Barrier Pierce [+30%]

[F] Molecular Plane- 6600 damage, 1 round, Barrier Pierce, Rounds Locked [+30%]

[F] Hammer Hell and Heaven- 7000 x2 damage, 40 EN/attack, Barrier Pierce Req: GMX-GH101 Goldy Marg in your inventory [+30%]

MAP Attacks:

[H] Gatling Driver (I:3)- 4400 damage, 30 EN/attack [+0%]

Edited by ION

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Nameless Hero

REGENERATION PHASE

Received: HP/EN Regen S

Calculated: 4500 *.05 -> 225, 315*.05 -> 16

Resources: +225 HP, +16 EN

SPIRIT PHASE

Action:

Target:

Resources:

Effect:

DEFENSE PHASE

Received:

Response:

Calculated:

Resources:

ATTACK PHASE

The small unit continues its assault relentlessly. After a moment of confusion, however, the fairy that recently joined the hero's... er, quest... begins darting aroudn the giant Zonder, highlighting various locations.

"Hey! Listen!"

... ... ... it really isn't a certainty as to whether the Tekkaman's sudden energy blast is directed at the fairy or some vital location on the Zonder the fairy was highlighting.

Action: [F] Crash Intrude (SX:6)- 1200 damage/5 EN [+25%]

Target: ZONDAA~

Calculated: 25+10 (Attribute)+15 (Sensor)+5 (Brave)+10 (Potential)+20 (Crit) ~ +85% Accuracy, 20 (Attribute)+35 (Sensor)+10 (Infight)+5 (Brave)+25 (Tamashii~)+10 (Potential)+20 (Crit) -> +125% *1200 ~ 2700 damage

Resources: -30 EN, -6 AP

Effect: 2700 damage x6, +85% Accuracy

Action: [H] Vol Tekka Lancer- 9600 damage, Barrier Pierce, 50 EN/attack [+45%]

Target: ZONDAA~

Calculated: 45+10 (Attribute)+30 (Sensor)+5 (Brave)+10 (Potential)+20 (Crit) ~ +120% Accuracy, 20 (Attribute)+70 (Sensor)+10 (Infight)+5 (Brave)+25 (Tamashii~)+10 (Potential)+20 (Crit) -> +160% *9600 ~ 24960 damage

Resources: -50 EN, -6 AP, -Attack Again

Effect: 24960 damage, Barrier Pierce, +120% accuracy

Mecha: Tekkaman Blade!

HP: 1294 / 4500

DP: 2640 / 3000 (Agi 170, -50% Dodge Cost)

EN: 159 / 315

Shield: 13 / 15

Sword Shield: 15 / 15

Form: Tekkaman Blade + Pegas

Move: G

Status: ...

Evolution Evolved

Items: Multi Sensor, Hagane no Tamashii~

Weapons


  • [+] 7.2mm Vulcan Gun- 450 damage, 20 rounds [+65%]
    [H] Throw Lancer (PS)- 1275 damage # 2 [+25%]
    [F] Tek Lancer (MX:5)- 825 damage/3 EN [+35%]
    [F] Tek Lancer (M)- 2700 damage [+25%]
    [+] Laser Launcher (BV:3)- 1200 damage # 2/15 EN [+35%]
    [H] Pegas Formation- 6750 damage, 20 EN/attack [+45%]
    [F] Crash Intrude (SX:6)- 1200 damage/5 EN [+25%]
    [F] Vol Tekka Crash Intrude- 7800 damage, Barrier Pierce, 30 EN/attack [+45%]
    [H] Vol Tekka Lancer- 9600 damage, Barrier Pierce, 50 EN/attack [+45%]
    [+] Blastor Vol Tekka (S)- 10800 damage, Barrier Pierce, 60 EN/attack [+55%]
    [+] Blastor Vol Tekka (I:6)- 7500 damage, Barrier Pierce, 50 EN/attack [+35%]

Combo Attacks


  • [F] Double Lancer Combination (MX:10)- 900 damage/3 EN [+35%]
    [+] Double Vol Tekka (S)- 15000 damage, Barrier Pierce, 50 EN/attack [+55%]
    [+] Double Reactor Vol Tekka (S)- 15000 damage, Barrier Pierce, 50 EN/attack [+75%]

Pilot: Nanashi Yuusha~

AP: 56 / 100

SP: 180 / 180

Will: 5 / 10

Attack Again: 0 / 5

Status:

Pilot: Zelda

AP: 100 / 100

SP: 180 / 180

Will: 5 / 10

Status:

Pilot: ... Navi >_>

AP: 100 / 100

SP: 160 / 160

Will: 1 / 10

Status:

Edited by Tavish

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