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Vayu

Vayu's Projects

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You know what happens when a girl's imagination goes wild...

or maybe you don't.

Index - Units

Index - Series

Edited by Vayu

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Project T.A.I.K.O.

History

22nd century. Some time in human history where mechas are invented but traditional music instruments are still around. The world fell into a full-blown war, known in the history as "The Great Conquest". It is not a war with simply guns and tanks. It is a war with mechas and outer space. It is a war of technology.

Japan, a small country which used to be proud of its innovative invention and distinctly advanced technology, is losing the battle. If there is a reason why, you ask, that'd be obvious. One, the technology advance that Japan once possessed has been caught up and exceeded by its nearby countries such as China and Korea. Two, the more obvious one, how else would I be able to create a new series if there is no need for it in the first place?

At this point, the Japanese scientists are out of options. Well, they are not completely out of options, but they are also trying to find cheaper alternative to buy time in the war for them to invest their energy into the giant, expansive, and time consuming mecha. One of such methods is through making the units more durable and cost effective. However, that would take too much time to renovate all of the mecha units currently at war without losing more battles than it already has. Another method is to mass produce the currently existing mechas, but even if they have enough mechas, they would not have enough pilots. Japan is a small country, and its population will never rivals that of big countries such as U.S. and China. So what else can be done? Let alone the mechas, even the people who are working in the military and in the technology department are desperate and worn out from the constant loss and disadvantage that they are in within the war.

It was then when an old game from over 1 century ago came into one of the Scientist's mind. Taiko no Tatsujin. The scientist's grandfather has been one of its producer, and, of course, a huge fan of his own product. It has been quite an addictive game that a lot of people living at the century of Japan enjoyed. Even the scientist's father enjoyed it. Then, the scientist had an idea. Although not much game data can be recollected, nor can the character design files and rough draft can be completely comprehended, the scientist still managed to dig up a lot of the information he needed for the idea he had in his mind.

Using his intelligence and scrap metal left over from the creation of giant battle robots, the scientist began this side-project. After 2 years of trials and errors, a small mecha in the shape of a Taiko is created. The scientist named it Wada Don, dedicating it to the inspiration from the character designs that he found in his grandfather's remnants.

Standing at 0.5 M in the size of a small dog, the tiny taiko mecha follows the scientists around, and plays music for him from time to time. At first, the scientist didn't pay much attention to the taiko's occasional performance. However, after a little bit, the scientist realized that the taiko always pick the time when he is most tired, depressed, stressed, or upset to play music. Miraculously, he always feel better after listening to the taiko's drumming. "Music has the ability to heal," he recalled a saying from his father.

Unsure of whether or not such ability from Wada-Don was merely his illusion, the scientist brought it to his work place, to the soldier's training ground, and even to hospital. After several repetitive observations and analysis, the scientist finally made a conclusion that even he couldn't believe himself making: the Taiko mecha has a very intelligent AI. He is able to detect human emotions, and react in order to change the flow of emotion through drumming.

Overwhelmed with his conclusion, the scientist decides to help more people with his invention. For one, the current Japanese Army. The scientist is originally specialized in creating battleroids to begin with, so creating a taiko mecha is no difficult task for him. The difficult thing, however, is trial and error with the Artificial Intelligence installed within the mecha's core. Although he was the person who created the taiko mecha, when he mass produce each taiko, the AI installed within the mecha seem to be all different and individual beings. Each AI seem to prefer different songs, and they beg to differ from each other. As much as the scientist disagree to such possibility, he still classified the AIs he created into several different types based on their personality and likings, installed them into each's respective mecha's prototype model, and experiment with the prototypes by putting them at the support base of battlefield.

A surprising experiment result came out. Although the result was not extremely marvelous, it was very evident that the taiko mecha models, despite being prototypes, has created the effects that scientists has desired. Apparently, with the broadcast of taiko music from the base, the efficiency of mecha has created, and even the pilots are in more spirited and courageous mood in battles. Different type of mechas has also helped the battlefield in several ways. For example, Model T04 - 009 - Type E "Donko" has performed splendid job in quick first-hand repairing, and Model T03 - 002 - Type U "Mechadon" has shown excellent battling records and ability in energy and mechanical barrier shattering. The 5.3M tall mechas are taking effects, and there is no deny to its success.

On top of the success that the series of mecha has received, the cost of the creation of these 5.3M tall mechas are much lower than the cost of any other alternative that the scientists has for the time. There simply is no reason why the Japanese Government will protest to the establishment of an official project based on this series, nor the mass produce of these supporter units on the battlefield.

With things as such, at year 2131, project/military department T.A.I.K.O is launched under the direct order of the Japanese Government.

Edited by Vayu

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Essential Knowledge/Equipment

Mechanism - Materialize Sound Wave Technologoy

- While the music do have its effect on allies when allies listen to the drumming of the taiko mecha, there is more added to the system of the mechas produced under Project T.A.I.K.O. At this point in time, human has the ability to materialized sound waves by calculating the frequency and amplitude of a certain sound emitted by an object and displaying the frequency and amplitude in a form of matter powered by electrical energy. Therefore, while it is obvious that music played by the Taiko Mechas has an ability to affect people emotionally, it also has the ability to exert physical damage through the materialization of the sound waves themselves.

System

"Burning Tamashi"!!

- This is it! The legendary "burning tamashi"! After countless days and nights of practice and over three hours of drumming recital and performance, the soul of the taiko drums has finally awaken to its fullest and burn passionately! It is almost like an adrenaline rush for a mecha! You say you want more people to be forced to hear your drums, more people to be impaled moved by your music, dose another two energy drink to get more energy to hit your drums harder, more powerful hits on the actual taiko in front of you to create noise pollution and more attentive audience so that you can stealth your way around? Then let your Soul of Music BURN!!!! (A Taiko series specific system that is similar to Composer (Lexicon). Failed Performance is negated when Burning Tamashi is in effect.)

Performance Evaluation System

- Where do you get to select the level of difficulty the song? Here it is! PES! It is the best indication of how skilled you are! Start the Combo hitting!!

- Under this system, all songs are placed under two out of four levels: Sakura (Easy), Bamboo (Normal), Forest (Hard), and Oni (Demon). When Taiko-no-Tamashi (sidekick) reaches a certain level, the song levels that are equal or lower than the Tamashi is considered "unlocked", and will be available. The songs that the mecha plays becomes more powerful and even receive special effects through playing, based on the level that the songs they played them in.

- It is up to the player himself to decide which level of which song does he choose to use in the battle. It is required to have these stats listed in the deploy form.

Barrier

"Failed Performance

- Ouch! It seems that lack of practice or self confidence in actual performance hurts! The irregular rhythms and messed up drum hits are actually so horrible and disappointing that even birds fall out of the tree and mechadon explodes in despair! Shame shame! Gotta try harder next time~ (The existence of a high-vibration barrier created by noise to destroy mechanical substance, for example, bullets and missiles. Similar to the function of Jammer.)

Practice Practice PRACTICE!!

- It is practice day 1! Practice day 2! Practice day 3! Practice day 365.23456! Practice every single day!! Practice is held so often that if you record it down and replay it when you are drumming the actual performance, the records actually helps to nullify attempts by other people to destroy your concert! Ain't that scary and awesome at the same time? (Another version of Sound Barrier)

M.S.W. Field

- A barrier created around the metal surface of of a T.A.I.K.O. unit to prevent damage. By emitting tiny, constant vibration from the internal structure, a T.A.I.K.O. unit is able to reduce and negate damage done to its body when any kind of energy attack comes into contact with its mechanical outer shell. However, upon deployment, it is also possible to adjust the barrier into a concentrated energy shield that blocks only a certain area while attack comes into contact with mecha. In this form, the T.A.I.K.O. mecha has the ability to choose when the shield is activated. However, the energy consumption for this barrier's form is much higher than a normal M.S.W.T field barrier, its use is also extremely limited. (Another Version of Sonic Shield / Beam Shield with a limited use and high EN consumption)

Sidekick

Taiko-no-tamashi

This sidekick can be a main pilot

- Hm? Why a taiko-no-tamashi you asked? Dummy! Of course there is a need for a spirit for the taikos! How else would inanimate objects like taiko play so awesomely and splendidly if there is not a single soul in the taiko itself?!?!

- Taiko Spirit is neutral beings that does not have a bias on their wills. Depending on what they possess, they will develop different personality and behave differently. HOWEVER!! Don't think you can take advantage of such innocent, genuine soul! They all have a pure heart to play sincere, morale boosting music for their friends! .... Okay, not all do, but most do!! You get the general picture, right? (A sidekick that probably host recovery seishin such as hot blood and recharge, as well as boost in either [M] EN or [M] effect. Very highly customizable with certain support for [M] is the goal of the taiko sidekick.)

- When Taiko-no-Tamashi is the main pilot, they will negate the usage of MSWT because, well, they need the energy from the MSWT to function. As much as to the scientists's (and my) dismay, that's how it would work.

Skill/others

WHAT!? I CAN'T HEAR YOU!!!

- No, like, seriously. Do you really expect me to hear you when I am practicing with my Taiko drumming skill, when Taiko is such a loud music instrument to begin with? You must be kidding. (Immune to sound attack)

BREAK! *huff huff*

- Even though playing the drums are fun, a break is called for once in a while. After all, you can't expect yourself to drum for 9 whole days without a single break, right? (Slow Regeneration of Song EN)

Edited by Vayu

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Characters

As the history portion of the project stated, the mechas are designed after the members of the Wada family and co. in the game Taiko no Tatsujin. They are basically blown up versions of these members. Thus the easiest way to know about the mechas are actually investigate in the personality design and character biography of the models that they are made after.

Wada Don

The active, outgoing and cheerful one of the Wada twins. He prefers cheerful and upbeat music that makes people happy and energetic. He also likes any and every music sheet that encourages people to march forward with hot blood and determination. He is the more positive and troublesome Wada and is just a tad bit more aggressive and prank-loving than his his twin. His music seem to have an ability to boost the limit of a comrade's power, accuracy and even allow them to pierce through things that they couldn't before. (Basically the offensive stat-booster)

Wada Katsu

The passive introvert counterpart of Wada Don. Completely opposite from his twin brother, Wada Katsu is a more reserved person. He prefers more smooth and slower music that would smoothen people's discomfort and pain. He is not as confident in himself as his brother, and thus prefers to stay back and help with encouraging and support the failed, the weak and the injured rather than telling people to march forward. His music seem to help the weaker units to dodge attacks, heal wounds and re-lift pilots' spiritual attendance to the battle. (Defensive stat-booster)

Mechadon

Self proclaimed rival of the Wada twins. As he is originally a mecha, everything he does ranges from an accuracy perfection of 99.9% to 100%. For some obvious reason, he is unable to ever win against the Wada twins in terms of encouraging people, nor is he able to win against Donko in tending to wounds. However, he is far superior in song performance accuracy and most often terrorizes his enemies with his accuracy and scarily powerful songplay. There are several occasions where he would even break and shatter matter with his performance, intentionally or unintentionally. Well, it might be karma, but he himself suffer from a tendency to explode when he happens to be in a defeated state. Ah, no worries though, he's really easy to be fixed up. (Mecha in the series with pure combat ability, including self explosion, beam attack, and status infliction)

Donko

A shy but passionate little drum that follows the Wada twins around. She is the "nurse" character of the crew, with her delightful and caring personality and wide knowledge in repairing things, though one must wonder why she could repair better than Mechadon, when Mechadon is the mechanic, supposedly. She is a jack-of-all-trades in terms of her music, in that she could do a little bit of everything. However, she prefers to help through a physical mean, in that she'd rather go around, tend to wounds of soldiers and units, and sing and dance for them to cheer them up. Well, of course, she also cooks for them. Who else would be the chef if the only girl in the crew isn't? (Repair, Regen unit with 1-2 stat boosting songs/attacks)

Edited by Vayu

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Characterized Mecha

Numeric Levels of the song's respective symbolic level is by rounding up/down the combo hit's to the nearest hundred. Subject to change while statting.

Any specifics of the weapon/song attack are subject to changes.

T01 - 021 - Type E "Wada Don" APPROVED - 2/15/10

This mecha is based upon the character design of Wada Don from the street arcade "Taiko no Tatsujin". Given the initial personality of Wada Don, this mecha is designed to provide offensive support to its allies. Its sound attack are proven to be effective towards enemies that are bigger in size. Its sound attacks also inflict certain immobility status attacks to its enemies. In contrary, its cheer attacks effectively boost its allies' power, accuracy and enhance allies' attacks through giving them sound resonance to inflict barrier pierce.

Attacks:

Set up time

- Basic melee attack that pushes opponent off the side to create space for oneself to set up stage for the Taiko and the drumsticks.

Practice!

- Basic Sound attack. You need practice, after all.

Densetsu no Matsuri

- This song carries the atmosphere of a traditional Japanese Summer Festival. It effectively reminds soldiers of the joy and vitality of towns and cities back home, and encourages soldiers to press on despite the difficulty they are facing currently, so to return home in the future and share the joy of a summer festival with their family members. Pilots who listens to this song has shown a tendency to be able to deal more damage and take more damage, and is much more persistent in battles in that they refuses to back down and lose without a fight.

- Alternate Name: 伝説の祭り

  • Sakura (***): Lv 1 (Minor WPN boost for short period of time)
  • Forest (*****): Lv 5 (Minor WPN boost and Minor DMG deduction for moderate period of time)

Kurofune Raikou

- This song is particularly designed for Mariners, in that beats that is commonly used for rowing is used in the creation of the song. This song promotes unity among a team to fend off a greater enemy. While this song might not be the best morale boosting song, it is the only song among all the songs that unifies all allies under the same song and boost their morale indiscriminately. As an old proverb say, the more unified, the stronger. This song also indicates to its opponents that the team is unified, and thus create an intimidation effect on the opponent.

- Alternate Name: 黒船来航

  • Sakura (***): Lv 1 Minor WPN boost for short period of time: Boost value based on Allies Unit amount
  • Oni (*********): Lv 6 Minor WPN boost for short period of time: Boost value based on Allies Unit amount, can pay resource to cast Morale on Allies

Taiko Ranbo En no Maki

- This song is a legendary script that is made especially for Taiko drum plays. Filled with vitality and power, it is one of the most intimidating song amongst all Taiko scripts that can be recollected by the scientist. It is known for its huge range of changes in rhythm and playing method, and its ability to create an illusion of amount of armies that is multiple more than the actual amount of people/mecha in the marching army. This particular version of the song creates a flame storm that engulfs its opponent through the friction created between the particles controlled and moved by the sound wave. On several occasions, this song became the killing move of a Japanese Mecha team against other nation because of the song's intimidate element, its illusion and its ability to boost comrade's will and power. It is said, however, that this is not the final form of the hissatsu drum play.

- Alternate Name: 太鼓乱舞 炎の巻

  • Sakura (*****): Lv 1 Attack, Barrier Break
  • Oni (*******): Lv 5 Attack, Barrier Break, Burn

Sengoku Sangen

- This song is a signature song used for morale boost. Inspired by the Sengoku period of Japanese History, it is a very upbeat, courageous battle-cry song specifically designed for Taiko. While it primarily provide courage and power for its side, it also has the effect of intimidating opponent with periodic war cry from the instrument player.

- Alternate Name: 戦国三弦

  • Bamboo (****): Lv 2 Attack
  • Oni (*******): Lv 7 Attack, Stun, Accuracy Break

Combo Attack/Map Attack

Taiko Ranbo - En. Mizu. Fuu

- This song is a legendary script that is made especially for Taiko drum plays. Filled with vitality and power, it is one of the most intimidating song amongst all Taiko scripts that can be recollected by the scientist. It is known for its huge range of changes in rhythm and playing method, and its ability to create an illusion of amount of armies that is multiple more than the actual amount of people/mecha in the marching army. On several occasions, this song became the killing move of a Japanese Mecha team against other nation because of the song's intimidate element, its illusion and its ability to boost comrade's will and power.

- Through the synchronization of 3 drum plays together, the song's hissatsu ability is finally unleashed. While it might not sound much different, there is much differences to note in the actual execution of the song. The beats evolve faster, and the sound waves that this combo creates has no break. In fact, since the sound waves are synchronized, they actually enhances each other and create bigger sound wave attacks than when the song is played alone.

- Alternate Name: 太鼓乱舞 皆伝

  • Sakura (*****): Lv 2 Base Attack
  • Forest (*******): Lv 6 Base Attack +, Burn, Mobility Break, Stun
  • Oni (*******): Lv 8 Base Attack ++, Burn, Mobility Break, Stun

- This Map/Combo attack requires two Allied Unit with Attack Taiko Ranbo Mizu no Maki and Attack Taiko Ranbo Fuu no Maki respectively to execute. The level requirement of the execution of the song applies to all units.

Inherent Ability/System

TBD

Edited by Vayu

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T02 - 013 - Type W "Wada Katsu"

This mecha is based upon the character design of Wada Katsu from the street arcade "Taiko no Tatsujin". Given the initial personality of Wada Katsu, this mecha is designed to provide defensive support to its allies. Its sound attack provides an extra coat of barrier for itself and its allies to prevent damage, as well as serves as a shield against physical attacks such as bullets and rockets. Its sound waves also serves as radar and sound sense distortion to distract opponent's attention to surrounding mecha. Its songs also has the ability to revitalize comrades' energy and encourage them to continue the battle.

Set up time

- Basic melee attack that pushes opponent off the side to create space for oneself to set up stage for the Taiko and the drumsticks.

Practice!

- Basic sound attack. You need practice, after all.

Ki Kyoku ~Season of Asia~

- This song is originally played in a symphony of Traditional Chinese music instrument. The conversion of this song into taiko drum music is done in a wish that the feeling of home and spring can be translated into a language that the Japanese homeland would understand through the change of music instrument. This song has shown an ability to bring calm and peace into a person's heart, and encourages the person to move on from whichever kind of failure he has encountered. Pilots who listens to this song has shown a tendency pay much more attention to his surrounding, and thus increase his aiming and dodging performance in battles.

- Alternate Name: 季曲 ~Season of Asia~

  • Sakura (***): Lv. 2 Minor ACC Boost for short period of time
  • Forest (*****): Lv. 3 Minor ACC Boost and Minor Dodge Cost Reduction for short period of time

Gekkabijin

- This song is inspired by the suggestion of a traditional Japanese beauty that plays her music instrument under the moon. The taiko drum aims to remind soldiers of their own "beauty" back at home, namely their counterpart who is waiting for them at home. Pilots who listens to this song has reported a feeling of warmth and being re-energized mentally, and thus able to perform more accurate attacks and even strike unexpected critical hits temporarily.

- Alternate Name: 月下美人

  • Sakura (****): Lv 2 Minor ACC Boost and - Critical Cost for short period of time
  • Oni (*********): Lv 8 Moderate ACC Boost and - Critical Cost for short period of time

Taiko Ranbo En no Maki

- This song is a legendary script that is made especially for Taiko drum plays. Filled with a passive limitless power of the great nature, it is one of the most intimidating song amongst all Taiko scripts that can be recollected by the scientist. It is known for its huge range of changes in rhythm and playing method, and its ability to create an illusion of amount of armies that is multiple more than the actual amount of people/mecha in the marching army. This particular version of the song creates a tsunami that swallows its opponent by shaping the sound wave the drum emits in a way similar to a tsunami. On several occasions, this song became the killing move of a Japanese Mecha team against other nation because of the song's intimidate element, its illusion and its ability to boost comrade's will and power. It is said, however, that this is not the final form of the hissatsu drum play.

- Alternate Name: 太鼓乱舞 水の巻

  • Sakura (****): Lv 2 Attack, Mobility Break
  • Oni (*********): Lv 6 Attack, Mobility Break, Armor Break

Taiko Samurai

- This song is created with the inspiration of the traditional samurai spirit. Although this song does not have the ability to transform units into samurai units, it does have the ability to remind all allies of the samurai spirit that has been prominent in Japanese culture. Similar to the knight's existence in the west, Samurais have been one of the most elegant and powerful warriors on the land of Japan. Therefore, when the song is played, not only are the allies riled up by the spirit of a samurai, but the enemy would also be subjected to a fierce sound wave attack unleashed by the drum, reinforced by the cries of the allies party.

- Alternate Name: 太鼓侍

  • Sakura (*****): Lv 2 Attack, Allies WPN Boost
  • Oni (*******): Lv 6 Attack, Allies WPN Boost, Stun

Combo Attack/Map Attack

Taiko Ranbo - En. Mizu. Fuu

- This song is a legendary script that is made especially for Taiko drum plays. Filled with vitality and power, it is one of the most intimidating song amongst all Taiko scripts that can be recollected by the scientist. It is known for its huge range of changes in rhythm and playing method, and its ability to create an illusion of amount of armies that is multiple more than the actual amount of people/mecha in the marching army. On several occasions, this song became the killing move of a Japanese Mecha team against other nation because of the song's intimidate element, its illusion and its ability to boost comrade's will and power.

- Through the synchronization of 3 drum plays together, the song's hissatsu ability is finally unleashed. While it might not sound much different, there is much differences to note in the actual execution of the song. The beats evolve faster, and the sound waves that this combo creates has no break. In fact, since the sound waves are synchronized, they actually enhances each other and create bigger sound wave attacks than when the song is played alone.

- Alternate Name: 太鼓乱舞 皆伝

  • Sakura (*****): Lv 2 Base Attack
  • Forest (*******): Lv 6 Base Attack +, Burn, Mobility Break, Stun
  • Oni (*******): Lv 8 Base Attack ++, Burn, Mobility Break, Stun

- This Map/Combo attack requires two Allied Unit with Attack Taiko Ranbo En no Maki and Attack Taiko Ranbo Fuu no Maki respectively to execute. The level requirement of the execution of the song applies to all units.

Inherent Ability

- "Burning Tamashi!": System

- Taiko no Tamashii : Sidekick

- Practice Practice PRACTICE!!: barrier

Edited by Vayu

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T03 - 002 - Type U "Mecha Don"

This mecha is based upon the character design of Mecha Don from the street arcade "Taiko no Tatsujin". Given the initial design of Mecha Don, this mecha is designed to be a Status inflicter and an attacker. Its sound attack provides substantial physical and mental damage, along with other status attack. Its sound waves primarily serves as a destructive tool against opponent's defense mechanics.

Set up time

- Basic melee attack that pushes opponent off the side to create space for oneself to set up stage for the Taiko and the drumsticks.

Bakudan

- Since Mechadon is a semi-automatic mecha, he do not require practice to begin with. Instead, he has bombs to throw around to deal damage and distract opponents when his allies are setting up for their concert time.

Mecha Laser

- Basic Beam Attack that utilizes mecha's electrical energy to emits strong concentrated light in the form of laser to cause destruction.

Mecha Desu

- This song is a heavy rock song that is being written for Mecha Don as one of his signature song. The heavy rock style creates an immense, ear bearing sound wave that continuously resonate and attack any and all defense mechanics that is being hosted on a unit.

- Alternate Name: メカデス。

  • Sakura (****): Lv. 1 Barrier Break
  • Oni (*********): Lv. 6 Barrier Break, Armor Break

Yami no Tamashii

- This song is a song that aimed to evoke the darkest emotion of human, enemy and allies alike. While the lyrics chanted in the song is incomprehensible, it is noted in observations that the song causes mental damage as well as a decrease in performance of the pilots.

- Alternate Name: 闇の魂

  • Sakura (*****): Lv. 1 SP Attack
  • Oni (**********): Lv. 6 SP Attack, Accuracy Break

Koibumi 2000

- This song narrates the confession of a young girl's love to her romance target. However, the confession is overwhelmed with the mix of heavy metal that one can consider as the ultimate noise pollution and a butcher to the confession. By converting such noise pollution to irregularly patterned, repetitive drums hits, the Taiko player is able to create music that emits an extremely destructive sound wave attack to its opponent.

- Alternate Name: 恋文2000

  • Bamboo (*****): Lv. 3 Attack
  • Oni (**********): Lv. 8 Attack, Stun

Taiko Ranbo Fuu no Maki

- This song is a legendary script that is made especially for Taiko drum plays. Played with superior accuracy and mysterious combo tricks, it is one of the most intimidating song amongst all Taiko scripts that can be recollected by the scientist. It is known for its huge range of changes in rhythm and playing method, and its ability to create an illusion of amount of armies that is multiple more than the actual amount of people/mecha in the marching army. This particular version of the song creates a wind storm that tear its opponent into bits and pieces with the sharp edge that the sound waves are being shaped into when they are created by the drum. On several occasions, this song became the killing move of a Japanese Mecha team against other nation because of the song's intimidate element, its illusion and its ability to boost comrade's will and power. It is said, however, that this is not the final form of the hissatsu drum play.

- Alternate Name: 太鼓乱舞 風の巻

  • Bamboo (*******): Lv. 1 Attack, Stun
  • Oni (*******): Lv. 5 Attack, Barrier Break, Stun

Combo Attack/Map Attack

Taiko Ranbo - En. Mizu. Fuu

- This song is a legendary script that is made especially for Taiko drum plays. Filled with vitality and power, it is one of the most intimidating song amongst all Taiko scripts that can be recollected by the scientist. It is known for its huge range of changes in rhythm and playing method, and its ability to create an illusion of amount of armies that is multiple more than the actual amount of people/mecha in the marching army. On several occasions, this song became the killing move of a Japanese Mecha team against other nation because of the song's intimidate element, its illusion and its ability to boost comrade's will and power.

- Through the synchronization of 3 drum plays together, the song's hissatsu ability is finally unleashed. While it might not sound much different, there is much differences to note in the actual execution of the song. The beats evolve faster, and the sound waves that this combo creates has no break. In fact, since the sound waves are synchronized, they actually enhances each other and create bigger sound wave attacks than when the song is played alone.

- Alternate Name: 太鼓乱舞 皆伝

  • Sakura (*****): Lv 2 Base Attack
  • Forest (*******): Lv 6 Base Attack +, Burn, Mobility Break, Stun
  • Oni (*******): Lv 8 Base Attack ++, Burn, Mobility Break, Stun

- This Map/Combo attack requires two Allied Unit with Attack Taiko Ranbo En no Maki and Attack Taiko Ranbo Mizu no Maki respectively to execute. The level requirement of the execution of the song applies to all units.

Inherent Ability/System

- Self Destruct

- M.S.W. Field: Barrier

- "Burning Tamashi!": System

- Taiko no Tamashii : Sidekick

- WHAT!? I CAN'T HEAR YOU!!! (Skill)

Edited by Vayu

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T04 - 009 - Type E "Donko"

This mecha is based upon the character design of Donko from the street arcade "Taiko no Tatsujin". Given the initial personality of Donko, this mecha is designed to provide recovery support to its allies. Its sound attack emphasize on increasing pilot's performance. It is equipped with equipments that provides mechanical support to in-battle mechas.

Set up Time

- Basic melee attack that pushes opponent off the side to create space for oneself to set up stage for the Taiko and the drumsticks.

Donko no Faasuto Deeto

- This song carries a cheerful and relaxing tone, similar to the personality of Donko, the character from the arcade. By playing such a heart-calming tone on the taiko, "Donko" is able to re-energize pilots that are worn out from the long battles and improve their concentrate on the battle through this process..

- Alternate Name: どん子のファーストデート

  • Sakura (***): Lv. 2 Minimal ACC and Dodge Rate Boost for a short period of time
  • Forest (***): Lv. 4 Minimal ACC and Dodge Rate Boost for a short period of time. Minimal SP Recovery

Hyakkaryoran

- This song carries a Traditional aura within its music play. It is also leaning towards the goal of provoking a cheerful, spring-festival-esque feeling in people that listens to it. Pilots who listen to this song tends to feel calm and free from all worries.

- Alternate Name: 百花繚乱

  • Sakura (***): Lv. 1 Negate all Negative Status Effect, Minimal Morale Boost
  • Forest (****): Lv. 4 Negate all Negative Status Effect, Moderate Morale Boost

Inherent Ability

- "Burning Tamashi!": System

- Taiko no Tamashii : Sidekick

- Wait a minute, I have bandages for you~ (Repair)

- It's injection time~ (Resupply)

Edited by Vayu

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Notes

1/11/10 Completed History, Character Blue Prints

1/12/10 Completed Mecha Don

2/15/10 Wata Don submitted. Dev'ed.

Edited by Vayu

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The ACME™ Flight Gundamu

Original Creator: Terence Sharpton

Original Series: ACME Corporation Units

We at ACME has covered just about every major genre of Gundams with our Gundamu series. However, there is one sub-genre that we have not yet covered, for the sole problem that this type is way too similar with, say, Macross, out there. However, there is a reason for a series like Macross to be popular. Thus, we have to cover this fan base with our super-awesome technology as well. Dun dun DUN! We proudly presents~~ The ACME's newest product: Flight Gundamu!!

What is so different about a Flight Gundamu and a normal ACME Gundamu you asked? Oh you silly. Of course there is a difference! A GREAT difference! You can be either in a Real Gundamu or a Macross-wannab- I mean, a plane whenever you want! And, oh, Wings? YES WINGS!

Weapon Specifications:

The Beginner Set: Duh, obviously. How can you call a Flight Gundamu a Gundam if there is no Gundam equipment on the Gundamu itself?!

Rabbit Hunting Rif- I mean,

Long Hunting Rifles (Accuracy Modified): If you are going to check on what is common among most if not all transformable Gundams, that'd be the long, giant, super accuracy giant sniper rifle with a scope on it that increases accuracy. As we do not want to disappoint our customers like how Gundam Epyon has disappointed me, we are going to have a rifle, as part of the tradition. Ah, that reminded me, who said they hated rabbits, ducks, Hayate, Messiah, Yukikaze and all those tiny creatures around? Go wild.

Giant Hammer of DOOOM!!!: ... Okay. Yes. I know. A hammer on Gundam is weird. Even weirder on a Sniper Unit. But~ Don't question it!!! It's a GIANT HAMMER OF DOOOM. For the laugh and giggles, for the comical effect, for whacking people who are being dumb, or even for pushing your enemies towards the brink of death with the pain of DOOOM and hammers them down the cliff! Just freak'in BRING A HAMMER WITH YOU!!! Yes, it is possible. Just make sure you didn't grab the wrong handle. Grab the correct long-ass bar behind your back/wings and let the energy flow through it to transform the ordinary bar to a super smexy awesome hammer! The two giant weight would form for you just in the way that a Beam Saber's blade is formed! It's magic! So, now, start by grabbing the right handle to the hammer and hammer (repetitively) your enemies down!! Or, just swing it around threateningly and make your opponent dance in fear.

Twin Silver Dragon: What? The name sound lame? Live with it. My brain is hurting already. In any case. This pair of Twin pistols might be your best friend of all time. They are not as long and huge as the Hunter rifle, or the beam cannon, or even the shot guns. However, they are capable of trigger spam, rapid fire, and rain a shower of ammos on your opponent with no mercy. It'd be funny enough just to see your enemy dances to avoid the attacks. What more do you want?

Shoot'em All Down!!: Ever wondered how on earth were gunners in anime and manga able to shoot form 6 different places with 12 different guns and 10 million rounds of bullets? ... Not exactly, but you get my point. Well, now you don't have to wonder about it. You can actually DO it yourself. Yes, I understand what you are saying. It'd be too common and too easy if you can do it on a daily basis every hour of the 24 hours in a day. Would it help if you think of this attack as the strongest attack of the mecha? Yes? Good, now don't spam it. No? Too bad. Accept it. No spam for you. What about trigger spam? Ah, that's okay. Careful that you don't get too dizzy from trying to aim in motion, though. It's hard to aim when you are half way up in the air, your head pointing on the ground and in a velocity of over 200 M/S, after all.

Generic Modifications:

Transform: Transforming into a plane mode. Although you are much faster on a plane than in a Gundamu, you really can't do that much more other than, say, dodge faster. Of course, those cool stuff like twin pistols, giant hammers and super-awesome gunner move are disabled.

Har-no,

Targeting and Scanning Computer: Obvious reasons. Geez, stop relying on side kicks!!

Things are... easier to dodge?: Obviously, if this is a gunner mecha, it's bound to have some kind of tricks up its sleeves to dodge attacks aims at itself. Maybe something like... splitting the mecha into two? No, not literarily. Though if you can, I wouldn't mind seeing it. That'd save on resource spent on producing the mechas, and probably the purchasing cost that we, as pilots, have to pay.

Edited by Vayu

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Z.S.M.U - Project Zodiac Summon Mechanical Unit

History:

The Eastern Zodiac System has always been said to govern a person's live as soon as they were born in a specific time of a specific year. Depending on their year of Zodiac, they receive a specific fate. This "fate" differs from person to person. Some is bound by this "fate" tighter than other. However, there is no doubt that the power of Zodiacs exists.

Now let's make a skip on the timeline. Year 21XX. Alternate Dimension. In our dear ol' Earth, we face an invasion. Well, you know, the cheesy plot line with aliens and mechas to invade the earth? Yeah, that. Only that this time, it's not really "aliens" that are invading the earth. It's habitats of the earth that is trying to take over Human's terrain. Cats, Foxes, Raccoons, birds. These generally cute, harmless creatures somehow managed to get the ability to turn into abnormal creatures through emotion distress. The abnormal growth includes mutation, infinite growth, and weird but destructive power that is more than powerful enough to destroy an entire city on a whim.

And you know what that means.

A countermeasure must be, and has been, immediately invented. After observations, human realizes that although most animals have the chances of going berserk and turn into abnormal monsters that inhabit somewhat of a walking human form, there never seem to have any animals from the Zodiac that has experience a case of mutation. Noticing the trend, science investigation immediately came along the road. The result was, more than enough, stunning.

Apparently, there is a special combination in the DNA system of the animals from the zodiac that prevents them from mutation. To make it even more intriguing, by taking some of these protein structures and injecting them into human, the protein would, for a short time, alter the human genetics to enhance body performance, and even create special abilities in the human body that did not previously belong to the body structure of the subject.

After several experiment and observations, scientists decides to put on a bet. They created a series of units that would be able to handle and even amplify the enhanced body function and supernatural abilities that a human being receives after the Protein injection. In addition, they created a system that could turn any kind of stone into the activation tool. With the use of the specialized Jewel, humans are now able to summon those created giant mechanical unit, standing in an average of 7.5M tall (humanoid form) and varies in weight depending on the animal, that allows them to battle against the abnormal creatures, inheriting the ability of a special type of animal from the Zodiac.

After proven its effectiveness, a project has been deployed directly under the department of defense of the United Nations, a newly found department against abnormal "threats against the Earth". The project is known as Z.S.M.U. - Zodiac Summon Mechanical Unit.

Edited by Vayu

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Z.S.M.U - Project Zodiac Summon Mechanical Unit

History:

The Eastern Zodiac System has always been said to govern a person's live as soon as they were born in a specific time of a specific year. Depending on their year of Zodiac, they receive a specific fate. This "fate" differs from person to person. Some is bound by this "fate" tighter than other. However, there is no doubt that the power of Zodiacs exists.

Now let's make a skip on the timeline. Year 21XX. Alternate Dimension. In our dear ol' Earth, we face an invasion. Well, you know, the cheesy plot line with aliens and mechas to invade the earth? Yeah, that. Only that this time, it's not really "aliens" that are invading the earth. It's habitats of the earth that is trying to take over Human's terrain. Cats, Foxes, Raccoons, birds. These generally cute, harmless creatures somehow managed to get the ability to turn into abnormal creatures through emotion distress. The abnormal growth includes mutation, infinite growth, and weird but destructive power that is more than powerful enough to destroy an entire city on a whim.

And you know what that means.

A countermeasure must be, and has been, immediately invented. After observations, human realizes that although most animals have the chances of going berserk and turn into abnormal monsters that inhabit somewhat of a walking human form, there never seem to have any animals from the Zodiac that has experience a case of mutation. Noticing the trend, science investigation immediately came along the road. The result was, more than enough, stunning.

Apparently, there is a special combination in the DNA system of the animals from the zodiac that prevents them from mutation. To make it even more intriguing, by taking some of these protein structures and injecting them into human, the protein would, for a short time, alter the human genetics to enhance body performance, and even create special abilities in the human body that did not previously belong to the body structure of the subject.

After several experiment and observations, scientists decides to put on a bet. They created a series of units that would be able to handle and even amplify the enhanced body function and supernatural abilities that a human being receives after the Protein injection. In addition, they created a system that could turn any kind of stone into the activation tool. With the use of the specialized Jewel, humans are now able to summon those created giant mechanical unit, standing in an average of 7.5M tall (humanoid form) and varies in weight depending on the animal, that allows them to battle against the abnormal creatures, inheriting the ability of a special type of animal from the Zodiac.

After proven its effectiveness, a project has been deployed directly under the department of defense of the United Nations, a newly found department against abnormal "threats against the Earth". The project is known as Z.S.M.U. - Zodiac Summon Mechanical Unit.

Essential Knowledge/Equipment

Jade - Will: Among all of the precious stones that the scientists can use to use as activation tool, the scientists chose jade, a sacred stone that is featured often in rituals in traditional Chinese culture. Jade - Will, in a sense, is a collective AI system that analyze and input information regarding to the user and battle and determine the unit being used for the specific occasion. By sending these data into the central computer located in the satellite designated for the system, Jade - Will becomes the fundamental component to the system's activation. (A stat boost system that increases as amount of allies with the same system increases. Primarily increases in offensive statistics, Attack and Accuracy.)

Jade - Path(Matter Teleportation system): Jade - Will will send an electronic signal into the satellite through the jade when activated. The mechanical unit is being transferred from the satellite base and attached onto the user through matter teleportation. Based on the DNA analysis and environmental information that Jade - Will has sent over, "Jade - Path" System will choose the unit that is most compatible with the user and advantageous for the occasion. It then compresses and breaks down the specially designed mecha into data and transfer the unit accordingly to the user. (Summoning System that is used to summon the original 12 Zodiac units. Also used by specific units to summon sub-units or unit-prototypes.)

Jade - Adaptation: Upon the admission of the pilot into the cockpit, the pilot will immediately receive an injection of DNA protein from the animal that the specific unit represents. After injection, not only does the pilot become compatible to the unit, but they would also gain enhancements in physical and personality aspects. For example, a person that was injected by DNA from a Tiger would grow in strength and bravery, when a person that was injected by DNA from a monkey would become more restless and swift. They would also grow certain traits specific to the animal as a side effect to the DNA injection. For example, a pilot in "Inu" unit will grow dog ears and dog tail, when a pilot in "usagi" unit will grow bunny ears. The DNA injection, however, is proven to be short lived, nor are the side effect lasting or apparent after battles. The only unit that might trigger a negative or berserker effect after such injection onto the pilot is "Ryou", as Dragon is a mythological creature to begin with, and scientists can only manipulate the arrangement of DNA codes to what they think to be the closest to Dragon. Even then, the side effect ends as soon as the pilot leaves the cockpit. (Enhance of pilot performance, and, well, moe factor.)

Jade - Transformation: There is another purpose for DNA injection into the pilot - unit transformation. Through injection, pilot's ability is enhanced, and thus is able to keep up with the strength, agility or stamina that is needed if the mechanical unit is transformed into the respective animal that they represents. In many cases, the transformation is needed, as the transformed version of the unit are generally more powerful than when not transformed. However, the transformed version of the mecha is also subjected to a lack of protection and a limited amount of weapon choices that they could have access to when in humanoid form, for example, shield and sword. (Transformer-esque ability, only that they transform into animals instead.)

Jade - Knowledge: Occasionally, there are users who developed their own bio-computer or AI system that they would install in the unit that they use after transformation. Although there is an initial AI, Jade - Knowledge, that maintains everything within the unit system, it is possible to replace the AI with your own. However, since Jade - Knowledge is the initial AI that allows the pilot to foresee the future and destiny, when another AI is being installed, Jade - Destiny is automatically disabled. (A built-in sidekick, extremely similar to Organoid.)

Jade - Destiny: This is the system in the Zodiac units that is "only accessible to people who can look through their destiny, and are able to go with and even alter their destiny through their knowing," or so the scientists said. However, all it is but a system that enhances the user's ability in combat. After a certain amount of time in a combat environment, when the pilot is completely adapted to the change in DNA coding, the pilot will be able to utilize the animal instinct engraved in the coding, and activates unconsciously an advanced form of 6th sense. In many cases, such adaption can lead to stunning battle results, which is the reason why scientists claimed such as the "ability to see through destiny". (Active skill of the Sidekick. They are usually active abilities that only activates if Jade - Will is activated. These skills are generally built upon the purpose of the unit type and the personality of the unit. However, there are also empty skills that allows for customization of skills in Jade - Destiny's own pool of skills or pre-existing sidekick and passive sub skills. The skills that can be obtained via this system are generally skills similar to that of Organoid. However, there are also skills that enhance aspects of the unit, for example, replacement of armor with impenetrable armor, increase of transforming phase after battle phase, DR reduction and EN regen.)

Jade - Wu Xing: This is an aspect that separates the 12 zodiac units from its enemies: the Wu Xing. By definition, Wu Xing are Metal, Wood, Water, Fire and Wood. All units within Z.S.M.U. Project has an element given to them to signify their attribute from each other. It create advantage of Z.S.M.U units over their enemies. There are two units that do not follow these rules: the neutral units, Uma and Usagi. Instead of emphasizing on a specific element, they emphasize on speed. In a sense, they focuses on the element of "wind", which is not a part of the Wu Xing.(Basic explanation to the attachment of elements onto the more signature-esque moves of each of the 12 units)

Edited by Vayu

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Mecha

ZSMU - 003 Taiga

This unit is the third unit from the Zodiac Summon Mechanical Unit Project. Although not the strongest unit from the entire set of unit, it is known as one of the most powerful destroyer in the set next to Ryou.

Unit Details

- Height [Humanoid]: 8.21 Meter

- Weight: 14 Ton

- Type: Close Combat Assault Type

- Element: Metal

- Distinct Characteristic: Hardening and reinforcing Metal Claws (Metal Element) (This unit is immune to weapon break. Its attacks are also uncountercuttable)

- Weapon Equipment: Dual Wielded Claws, 4 mini missile pods on front shoulder

~ The front claws of Taiga (Transformed) unit becomes the main weapon that Taiga (Humanoid) Unit uses to attack.

- Armor Equipment: Basic armor over chest, shoulders, low abdominal, thighs.

- Thruster Equipment: Assault-use thrusters at the bottom of the all four legs. Extra air thrusters located at the back of Humanoid form, allowing air assault in Humanoid form. (Move F/G. Lower AGI than units of its size.)

- Jade - Knowledge: Zodiac - Tiger

~ Zodiac - Tiger is aggressive, and vicious. It is fast and territorial. Its inherent personality provides extensive support to these two aspect of Unit Taiga when Will System is activated. The setting within the AI is moderately customizable after its initial activation. However, by default setting, this AI's Destiny Ability provides extensive support to accurate assault and moderate support to agility enhancement.

Attacks:

Cat- "Taiga"-nip : It is a basic attack of the unit Taiga. Belonging to the Felidae Family, Tigers are also extremely fond of anything that is constructed from Nepeta. In the case of battle, the tiger unit would be fond of anything that attracts its attention, including a normal opponent, or simply a red flash of light. Anything that catches its attention in any sort of playful manner would be subjected to be played around by the Taiga unit in a manner similar to a catnip to a cat. Basic Melee

"Taiga" missiles: 'Nuff said. Basic projectile weapon of the unit. Very limited in terms of ammo, but hey, better than nothing. Simple ammo attacks

"Taiga" Roar: It is a simple attack that the Taiga unit uses to enforce fear onto its opponent, in case said opponent as overstepped into its boundary. Well, just a simple way of showing who's the boss in the terrain, or just trying to terrify the crap out of its opponent for hunting purposes. Sound Attack, Stun

"Taiga"'s Silver Claw: It is a powerful attack that has the capability to rip steel into shreds. Its claws formed with steel and covered by a thin coat of laser, the attack has the ability to rip the outer shell of an opponent apart to enable future direct damage. Melee Attack, Armor Pierce, Transformed only.

"Taiga"'s Wrath: Similar to the previous, it is a powerful attack with the ability to pierce through armors and shells. However, unlike the previous attack, this attack has no reinforcement given by laser, since there is no need: in this case, the mecha's strength from its momentum will create enough power to pierce through armors to deal damage. Humanoid only.

"Taiga" Dance of Fury: An attack that can only be executed in the transformed form of the Taiga Unit, this attack, as suggested by its name, is an attack that unleashes hell of lashes onto its opponent, and does not give any rooms of forgiveness to any weakness that the opponent shows. If you are not being careful with the attack, you might be pierced and lashes into scrap pieces of metal. And you know what that means, right? Transformed only

"Taiga" Thousand Chains of Blades: This attack is an attack that is unleashed through the waving motion of the claw weapon that is attached onto the unit's hands through a pair of chains, extending as long as 20 KM. The claw is launched out in the form of a projectile, with two mini power boosters at the back of the claw, and is retractable through the contraction of the chains. By the waving motion of the claw through the chain, the claw blades are able to deal substantial amount of damage to a unit. On top of that, since the motion of the chains are highly changeable merely by a hint of motion, it is highly unpredictable which direction the attack might come from. A solid, powerful attack. Humanoid only.

"Taiga" Thousand Chains of Blades - Unlimited Sword dance: This attack is a power-up version of Thousand chains of blade, in that instead of doing only, say, a few powerful lashes, this attack sacrifices its attack power in order to create more individual attack opportunities in a random, chaotic pattern. However, due to the higher amount of motion, there is also a much higher energy consumption in comparison to the previous version. Spread type X attack, probably. Humanoid only.

"Taiga" Thousand Blades of Claw - Unlimited Blade Rebirth: This attack is the hissatsu move of the mecha, even though it's only available in its transformed, animal mode, reason stated under Jade - Transformation. It is possible for Unit Taiga (Humanoid) to use this attack as well, due to its ability to quick transform within a short period of time. With the plasma enhanced armor ripping claw that is powered up by Jade - Destiny, Taiga initiate a series of slash attacks upon its enemy by ripping, tearing and clawing through the armor and shredding its enemy's heart continously, until the enemy's core is brutally crushed into pieces beyond repair. Hissatsu of the unit.

Edited by Vayu

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ZSMU 005 - Ryou

The fifth unit of the Zodiac Summon Mechanical System, this unit built in tribute to the legendary creature is indeed the strongest among all 12 units. As dragon is known to be the symbol of king, this proud unit is also known for its unrivaled power of destruction and combat intelligence. This unit is also the only unit known that has been designed with direct reference to human culture and knowledge. It is also known to lack an ability to transform, as there is no real reference to the appearance of a real Dragon.

Element: Wood

Ryou Specified Fighting Style: Tiān lóng Style

- A style of fighting that scientists calculated and devised based on the most popular eagle-fist form styled fighting. By calculating the most effective moves among the set of kungfu forms, Jade - Will is able to provide pilots choices with attack that deals the greatest damage.

Ryou Specified Weapon: Dragon staff

- The dorsal fin that runs down Ryou Unit (Humanoid) Unit's back spine becomes a wooden-patterned staff that is incorporated into the fighting of Ryou Unit (Humanoid). The staff, although look wooden, is made from the finest metal that the scientist can find, and is equally strong and sturdy as any other unit's melee weapon.

Distinct Characteristic: Berserker

Specifics:

- Jade - Knowledge: Ryou is the only unit among the ZSMU series that do not have a built-in Assistant. Its place is taken by, however, a replacement system: Ryou AI. According to legends, Ryou is an extremely aggressive deity creature that has a very high regenerating ability. In order to comply with the theme, the unit has been given a special armor that utilizes nano-machines for self repair purposes in the form of scale armors, sacrificing a portion of the speed that assault unit of its type, such as ZSMU 003 Taiga, has. These metallic scales of the unit are also designed to resist a great amount of damage, although not invulnerable. Its system, therefore, was developed with the mind of immortality and power to destroy one and all in battle. When Jade - Will is activated by the pilot manually, a message of termination is notified into the entire unit, thus increasing the output of the unit's attacking power and speed by an extreme amount. However, the system also do so in sacrifice of the pilot's wellbeing, including pilot concentration and, in worse cases, mental stability. In addition, this unit's system is one that was designed to activate automatically when the passive system "Jade" senses that the unit has taken a considerable amount of damage, or is in potential danger. HP Regen S. Limited amount of Armor Reduction. Great boost of ATK and DC- in exchange of SP cost to maintain per turn. This system will also activate automatically when a certain low point of % HP and/or % DP is reached.

- Jade - Adaptation - Unfortunately, there is not a specific DNA composition of Ryou that can be find in any state or form. The DNA that are injected into pilot of the Ryou Unit during combat are artificial creation of science and knowledge, thus extremely unstable. While at the same time the unit gains an extraordinary amount of speed and power, the pilot also runs an extremely high risk of attacking his teammate under the influence of the artificial DNA, as the DNA is creating confusion on the pilot's ability to differentiate and judge properly.

Attacks:

Yù Bèi Shì (Ready Form) - It is very important for anyone to understand that even the ready form of a style of kung fu could be damaging. Each and every form is devised to do something. In this case, the ready form is a basic form of positioning the unit's body to greet - by receiving the punch on the body's side, put a little twist to dislocate the wrist, and push it back out to the opponent, all while standing there doing nothing with the feet. Basic Melee, countercutting device

Pāi Dá (Slam hit) - Ryou Unit (Humanoid) jumps into mid air with the help of the two boosters behind his back, pulls from his back the dorsal fin, which manifest into a staff, and strikes the opponent down with it from the head. Basic move, with weapon

Lián Dǎ (Consecutive Strike) - Ryou Unit (Humanoid) hits the opponent on its waist with the wooden staff over and over again in swift, consecutive movements. Each of the five hit increases in power and speed, until the sixth hit. In the sixth hit, Ryou Unit (Humanoid) retracts the staff, and pushes the staff out to the opponent's waist, the core of most monster's energy storage and output system, while twisting and spinning the staff with its wrist in high speed, forming a drilling effect on the core of the opponent, effectively shattering the most vital part of the enemy. Piercing attack

Tiān Lóng Xiáng (Soar of the Sky Dragon) - The attack begins with a double slap on the opponent's jaws, which is usually where most unit's sonar, radar and sensor system is located. Then "Ryou" unit will grab the shoulder of the opponent and knee it in the waist, the core of most monster's energy storage and output system. After the kneeing attack, the bottom of the foot is dropped, and the foot is standing firmly, the unit will follow with a reverse body twist to create momentum. It will then bring its ankle down from as high as above the head diagonally down to the opponent's shoulder, bringing the opponent flat onto the floor with its high momentum and gravity principle. Strong melee attack. Separated damage

Lóng Zhēng (Conquest of Dragon) - A combo staff play by the Ryou Unit to deal damage to opponent through lowering opponent's defense and breaking through its armor. The attack begins with a undercut fist strike to the waist of the opponent, pushing the opponent's body up above the air. Ryou Unit (Humanoid) pushes the opponent further up in the air by striking another fist onto the chest plate of the opponent. It will then, by utilizing the boosters installed in its lower leg and beneath its feet, unevenly boost itself up to a level higher than the opponent. The height will provide room for the unit to grab the opponent, knee the opponent in the weakened chest plate with the stronger-boosted foot. Ryou unit will then bring out its staff through dragging out its dorsal fin, and strkes the opponent from top to bottom onto the ground via hitting the opposite side of the damage that the first undercut fist have striked. In cases when the opponent's unit is not strong enough to withstand the impact, the staff might even pass through and cut the opponent's body in half at the damaged waist area. Highly damaging melee attack. Barrier Pierce. Separated damage dealt.

Lóng jué (Dragonic Chew): This attack captures the essences of the fighting style and the true "way" of Ryou Unit (Humanoid) completely. Ryou unit slams the staff deep into the ground, until the staff is completely invisible. It will then dash forth towards the opponent, bearing its eagle-fist, and pushes through into the chest of the opponent as fast and forceful as possible. It will then grab onto the chest of its opponent, pulls it above the unit's head, slams it down onto the floor, and drill its opposite knuckle into the already weakened chest armor. Ryou Unit (Humanoid) will then back away, and the staff beneath the surface ground will then pierce through the opponent's waist or where its core energy is located, and put the opponent unit up at midair. It will finally deliver a vital hit by draining the opponent's life source and energy away completely through the wooden surface of the staff. (Hissatsu, Barrier Pierce, Armor Pierce, HP Drain)

Edited by Vayu

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ZSMU - 006 Hebi

The sixth unit in the ZSMU system, the Hebi unit is one of the most versatile unit in terms of terrain. The natural element it is given, earth, also makes it possible to adapt to almost any terrains. It is designed specifically to hunt down and chase after opponents that dwells in water, underground, or any opponents that fights in terrains that other ZSMU units are not able to fight to its fullest potential. It is also the unit that spends most time in its transformed form.

Element: Earth

Hebi Specified Weapon: Whipsword

- The tail of Hebi Unit (transformed) become the whipsword that is used by Hebi Unit (Transformed). It is reinforced by magnetic field, which causes exponential damage to the system of an opponent unit when it hits the opponent's core, sensor, sonar, and anything that consist of data and information.

Dinstinctive Characteristic:

- Jade - Wu Xing

~ Terrain Adaptation - Jade - Snake is extremely adaptive. One of its strongest tactics is making use of the terrain to its advantage. By hiding and blending into the environment, and avoiding the specific negative aspects of the terrain that the unit is in. By adapting itself to the environment, Hebi is much more efficient than most other units in harsh terrains such as mountain and forest, as well as much harder to catch by enemies from its blend into the environment. This unit is unaffected by negative terrain effects.

- Jade - Path

~ Teleportation/Summon of smaller, damaging, Hebi Unit (prototype) to deal damage and/or information collection.

- Jade - Knowledge: Zodiac - Snake

~ Zodiac - Snake is cunning, analytical and nevertheless aggressive. It focuses a lot on making sure that its opponent indeed is infected by the venom that it uses on them. Zodiac Snake's primary tasks focuses on making sure its opponent takes the hit by greatly heightening the initially accuracy of its pilot, as well as making sure that its pilot will be able to 100% hit its opponent without fail in methods including piercing through gimmicks that its opponent uses.

Attacks:

Bite: Primary weapon of a snake is its teeth. Hebi Unit (Transformed) do not neglect such element. Hebi Unit (Transformed) has the ability to track down and damage its opponent in motion by biting. Through the biting, Hebi Unit is able to damage some of the electromagnetic field-governed system of the opponent, dealing internal damage to the unit system. An attack of similar effect is installed in Hebi Unit (Humanoid) as well. By striking the thin wire at the handle of the whipsword, Hebi Unit (Humanoid) is able to deal electromagnetic damage to data system through sending chaotic electron charges and obstruct the normal electrical signals passed through the processing system of the opponent. Paralysis

Venom shot: This is a move inspired by the ability of certain snakes that can shoot out venom from their mouth. Electron-intercepting microunits and micro-anti sonars are being stored in the form of missiles in the "mouth" part of the Hebi Unit (Transformed), which transferrs to the helmet of Hebi Unit (Humanoid). Designed as something similar to a close ranged defensive mechanism, this weapon can also be used aggressive as information-destructive unit. While it doesn't do much damage to the opponent unit when fired, it does have the ability to obstruct their sense and provide leeway for the Hebi Unit to get away, or destroy the information system installed in the opponent's unit enough that the mobility of the opponent is dragged down by a certain percent. Low damage, Mobility Break

Strangle: Hebi Unit (Transformed) utilizes its long body into great use, in a way extremely similar to real snakes. Hebi Unit (Transformed) quickly swim towards its prey, and wrap its body around the opponent as many rounds as possible. Then, it squeezes and constrict as much as possible, until either the unit is able to damage Hebi Unit (Transformed) enough to get out of the attack, or rendered into scrap metal because its core and piloting device is crushed into pieces. Hebi Unit (Humanoid) can achieve a similar result through thte use of its weapon, the whipsword. By flailing at and wrapping the wire that connect the sword blade arund the opponent, Hebi Unit (Humanoid) is able to strangle, and even decapitate, the opponent. Probably a melee/projectile mixed weapon

Snake Dance: This attack focuses on a rapid movement of the Hebi Unit (Transformed) to confuse the opponent. As the Hebi Unit (Transformed) moves in a rapid irregular pattern, it will also detect opening of vital places on the opponent's mecha. As soon as it detects and calculates the correct degree, force and speed needed for it to render the enemy useless, it will attack in a series of rapid assault towards the opponent's vital places, hoping to deal the most amount of damage, and even disable the unit completely, as soon as the attack is over. This attack consists of several smaller individual attacks, but the pattern of attack is nicknamed snake dance. Transformed only

Snake whip: This attack utilizes the whipsword of the Hebi Unit (Humanoid) to unleash a series of damaging lashes and cuts onto the opponent's armor. While this might not be the most dangerous move that the Hebi Unit (Humanoid) has, it is a move that greatly weakens the opponent, as it would either damage the opponent's armor great enough for a direct hit of a final attack, or provide enough distance for the Hebi Unit (Humanoid) to escape if needed. Humanoid only

Demonic Snake Dance [Whip]: This attack is a step up from snake whip. This attack aim specifically for the penetration of the opponent's armor or barrier (if any). In this attack, the whipsword at the tail of the snake is used primarily as a whip to wrap and strangle the opponent. The Hebi Unit (Transformed) will extend its tail into a long wire of whip that allows it to strangle its opponent, while the strongly reinforced blade on the whip serves as a shattering device. After the blade has shatter part, if not the whole, of the armor and/or barrier, the paralyzing venom is being sent from the blade itself directly to the central signal transmission station, creating a paralysis from the core of the opponent. Transformed only. Barrier Pierce, Paralysis

Engulf: An attack that is only available for the transformed form of Hebi, this attack consists of the imitation of how snakes usually engulf its prey into its stomach and uses stomach enzymes to dissolve and break down most of its prey. Hebi (Humanoid) begins by attacking its opponent with quick and strong whipsword binding and weakening, and in the process paralyzing its prey if the whip sword ever comes in contact with its opponent. The attack are fast and multi directional due to the flexibility that the whip sword's whip component has given it. Afterward, Hebi transform into its transformed mode and attacks its opponent with an engulfing bite, its bite strong enough to crush through most armors. At the same time when the fangs of the Hebi (transformed) unit bites into the armor, the special armor-dissolving chemical will be ejected from the fangs, and destroys the armor from the inside out. Hissatsu, 2 parts. First part is X attack with paralysis tag, and second part is 1 hit, armor pierce, inflicting acid.

Hebi Unit (Prototype)

Smaller versions of Hebi Unit. Hebi Unit, in its humanoid form, can summon several small prototype units that deals damage and analyzes opponent's movement pattern. These smaller prototypes, although cannot deal as much damage and does not have as much attack patterns as the mother unit due to its lack of a controlling Zodiac spirit, can still be a nuisances. They are also much lighter and much faster than their mother unit.

These units have 3 primary ways of attacking:

Ram: Rushing towards its opponent and attacking its opponent by ramming its body unit towards the vital part of its opponent.

Bite: Simple attack that bites its opponent and inject the same chemical that the mother unit injects into its opponent.

Venom shot: Similar principal to the attack of the same name for its mother unit, this attack does not, however, inflict half as much damage to the unit due to the extraordinarily small unit size in comparison to its mother unit.

Edited by Vayu

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ZSMU - 002 Gyuu

The second unit in the ZSMU series, the Gyuu unit is by far the most superior shield/protection unit among all. While known for its superior defense, the Gyuu unit is also known for its indomitable strength and supreme endurance. This unit is also known to be strong in not only Ground, but also under water.

Element: Earth [Regeneration Type]

Gyuu Specified Weapon: Hammer

- The head and the horn of the Gyuu unit (transformed) is turned into a two sided hammer after transformation. The two handed, unit-height hammer is one of the most strong and steady weapon among weapons of all unit, thus impossible to break through. Immune to shield break and/or shield pierce.

Unit Feature:

- Jade - Will : This system is universal on all ZSMU units.

- Jade - Adaptation: Gyuu is stubborn and refuses to give up. This aspect of the Jade - Knowledge directly affects the pilot, making the pilot extremely defensive in battle.

- Jade - Transformation: Gyuu can take an extremely defensive stance in its transformed form, and it can change into the transformed form when facing incoming attacks.

Dinstinctive Characteristic:

- Ox Fortress: This unit's transformed form allows Gyuu Unit to become a strong, formidable fortress that guards its comrades effectively. ("Change to" with damage reduction after transformation)

- Unbreakable Neck: Ox are known to be stubborn, and so is this one. You say you want it to change its idea? Sadly, it's not gonna happen that easily. It's going to stand in your way no matter you like it or not. But no. Seriously. When the Gyuu machine is first made, the researchers have found out that the unit's armor is unexpectedly sturdy, to the point that when they unleashed an attack similar to the strongest attack pattern of Taiga, the damage calculated was lower than 5%. Later, when the researchers dug into this mystery, they even found that the unit is able to repair itself with the special energy that Jade - Knowledge uses to maintain functional in a speed so fast that the armor is repaired almost instantly when it is damaged. It seems that the repair aspect is powered by the regenerating feature that Earth Element Units, such as Gyuu unit, has. (Inherent Damage Reduction. Unaffected by Armor break, and either HP Regen/Immune to Armor Pierce)

- Fieldwork: Ox are the hardest workers of all animals on a field. Under the feet of an ox, the driest land can be the most fertile piece of farm ever, and vice verse. Therefore, Gyuu is also known to have the ability to change the environment when the pilot concentrate in such thought enough. Only, however, that there is usually more destructive change in environment than productive. Terraforming, limited to Ground and Water Terrain and Templates

- Rock Head: Using its head (transformed) and its hammer as a shield, Gyuu unit specializes in blocking attacks. In fact, when this unit is made, the hammer and the head part of the unit is reinforced with another coat of armor in addition to the originally reinforced armor, simply to make sure that no matter how severe the incoming attack may be, the unit's head will still not be able to break. Heavy shield

- Jade - Knowledge: Zodiac - Ox

~ Zodiac - Ox is stubborn as hell. It doesn't give up. It is also extremely hardworking. It spends a lot of effort in trying to keep itself intact as the shield and the wall of all the zodiac units against its opponents. It specializes in enhancing its pilot's ability to defend, block, uses shields, as well as channeling the majority of its AI function to defend against and negate attacks. MAJOR damage reduction/Shield + Seishin and Skill. Also has some sort of seishin to indicate hard working.

Attacks:

"Gyuu" stomp: Gyuu Unit is the heaviest unit among all Z.S.M.U. units. Therefore, when Gyuu Units decides to, its stomps can easily creates large scale earthquakes that shakes its opponent. In contrary, nearby ally units who witness Gyuu unit's strength usually gets boost in morale as well, as they see that they have a strong ally around. Morale Boost

"Gyuu" Crash: As said before, Ox is strong and stubborn. Therefore, Gyuu unit's attacks are not flashy or tricky at all. It is simple, straightforward and extremely powerful. Gyuu Unit (Transformed) will charge at its opponent in full strength and full speed to tackle them down onto the ground with its head, when Gyuu Unit (Humanoid) will rush at its opponent with its hammer, which is also in the form of a bull head, and take them down with the overwhelming strength of the unit itself.

"Gyuu" Shatter Break: This is the strongest attack of the Gyuu unit, in that it utilizes both the transformed and humanoid form. The attack begins with Gyuu unit (Transformed)'s stomping on the ground, creating an area wide earthquake that breaks the earth underneath up. In doing so, the earth beneath Gyuu Unit erupts into tall and short earth plates that attacks Gyuu unit's opponents from below. When the opponent is thrown into midair, or is thrown into even higher in air than it was before, Gyuu Unit (Transformed) will transform into its Humanoid form, and, with its hammer in hand, Gyuu Unit (Humanoid) will charge at its opponent with the hammer via jumping on each plate to reach to the opponent, and, by concentrating most of its energy onto the hammer, strikes down its hammer upon the opponent, and brings the opponent down onto the ground. Finally, when the opponent lands on the groupd, Gyuu Unit (Humanoid) will hammer, once again, its weapon onto the opponent's core, and implant an explosive energy concentration onto the surface of the core. Then, Gyuu Unit (Humanoid) transforms again, and rushes away before the explosive energy concentration explodes and destroys the opponent from the core. Hissatsu. Barrier Pierce.

"Gyuu" Rampage: This is an ability that Gyuu unit uses to change the terrain of the battlefield to create benefits for the allies. By continuously hitting the hammer on the ground and fusing energy within the hammer into the ground, Gyuu unit (Humanoid) creates an earthquake around it and destroy the standing ground indiscriminately. By creating an earth shattering effect, the terrain is literarily broken down into flatlands, while as the rocks, dusts and muds become lethal weapon against members of nearby battlefield like how an earthquake will affect them. In addition, the newly created flatland now makes it possible for Gyuu unit to create a new terrain with his ability to change the environment. Map attack, if the initial terrain is ground based, the terrain is automatically changed into flatland after this attack is used.

Edited by Vayu

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ZSMU - 004 Usagi

The fourth unit in the ZSMU series, the Usagi is one of the most detrimental unit among all, in a way very specific to itself. Usagi is known to be a fast unit, with an ability to run from one place to another in a very, very quick speed. It is also capable of jumping to any and everywhere on the battlefield within an instant, which makes it the perfect reinforcement unit among all ZSMU units.

Element: Neutral

Usagi Specified Weapon: Calligraphy Brush

- The calligraphy brush on Usagi is not a joke weapon. It is a real weapon that Usagi uses to activate nano-machine sheets of highly-melliable metal by writing on it. In a way, it functions similar to spell-scripting in western magic. By using these highly-melliable metal, Usagi is able to do a few things, including debugging viruses or effects that causes malfunction in other units, repairing the units by attaching the piece of metal onto the unit to provide it with instant repairing nano-machine, or resupplying the unit with energy that is created by the heat energy created from explosion of the core of the nano-machine on each sheet of these metal paper. Of course, the calligraphy brush can be used to whack people, but that is more funny looking than anything. As Usagi cannot hold a brush when it is in its transformed form, however, its form sometimes hinders the capability of Usagi to be of full use on the battlefield.

Unit Feature:

Jade - Will: This system is universal on all ZSMU units.

Jade - Adaptation: Usagi is agile and supportive. With the help of the Usagi of Jade - Knowledge, the pilot's eyesight and physical capability is adjusted for extremely fast movement and reading opponent movements. The pilot is also able to better support and direct the movements of his allies with the information he receives from the unit functions that Usagi has been given through the collective communication channel among their allies, and in turns achieve success for the overall team.

Jade - Transformation: By transforming into an usagi that is only 5.2 M tall and weighs as little as 7 ton, the agility of the unit is greatly increased. It is also capable of jumping extremely high from one place to another consecutively, and land on the ground from an extremely high-speed fall, allowing transportation that almost imitates teleport.

Jade - Knowledge: Usagi is extremely cheerful and smart. It moves around a lot and cannot usually stop moving around, making it a hard target for the opponent. It is also capable of being even more agile than it already is when needed. Due to its fear for being left alone by the ground, it usually assumes the role of being a leader and lead its friends by utilizing its keen eyesight and agile movement for information collection, then formulate a game plan and direct the battlefield. Due to its role being a supportive player, it is also used to provide its allies with all sorts of resources, including ammo and words of encouragements.

Distinctive Characteristic:

- Energizer Bunnies from HELL!!!: Not only is it built with extra thrusters to allow quick traveling, but it also is equipped with a splendid, cross-network sensor system that pre-warn all of its allies of incoming missiles, as well as predict opponent movements for itself and its allies to greater assist its allies' success in attacking.

- Elixir: On top of the calligraphy brush, Usagi is also equipped with a small bag with different circular shaped bombs within it, that mimics the shape of an elixir pills from the story of Chang'e. When the pills are discarded onto the floor, the bombs quickly explodes and forms smokes around the entire battlefield to confuse the opponent as to where to shoot, allowing Usagi to escape even faster and easier.

- Calligraphy - 包扎: The words literarily means "Bandage up", directing the spell-script to quickly repair an ally unit with its highly active nano-machines.

- Calligraphy - 活血: The words literarily means "Revival of Blood-flow", directing the spell-script to provide energy to the ally unit by exploding nano-machines on the plate, let the plate absorb the heat, and attach the plate onto the unit's energy core in the form of an external extra energy pack.

- Calligraphy - 治百病: The words literarily means "Heal all illness", directing the spell-script to carry out a quick debug-check, and de-bug any kind of errors on computer programs, as well as repair any damaged external unit parts as a result of battle.

- Message Carrier: Usagi is second-most used as a mean to transport information due to its speed, great network capability with almost all units ever known, as well as its reliability. Due to the mainly used unit, ZSMU - 001 Ne not able to carry anything heavy with it, Usagi is also designed to be able to carry a little more than what its size usually can.

- Bunny Mirage: Usagi is capable of moving really fast, regardless of his form. When the pilot is adopted to Usagi's sensory system, Usagi is capable to use its true speed, thus allowing it to defend against its opponent by confusing them with its after images.

- Mythical Hop: In its transformed mode, Usagi is capable of jumping really high into the air and land on an extremely far away place seconds after, by utilizing all the thrusters and the synchronized senses of the pilot and the Zodiac Spirit for exact calculation of landing location even in light speed. It is rumored that if the pilot and the unit is synchronized enough, it is possible for Usagi to even hop into space. The theory is left to be tested, however.

Attacks:

- Red-Eyes Beam: Usagi is able to utilize the lights emitted from its light to perform quick scans on several units on a similar ground at once to find out the weakness on the units and transfer the data off to its allies to assist them on their attacks. For the fun of it defense purpose, the scanning light is in the form of a very eye-blinding red light, which blinds all the people who tries to look at it.

- Calligraphy of a Moon Rabbit: Usagi first performs a quick scan on its opponent for the opponent's weak points. It then uses its after images (in either Transformed form or Humanoid Form) to confuse the opponent as to where they should be looking to attack. When the opponent is least expecting the Usagi to attack, Usagi (Transformed) changes into its humanoid form, activates its spell-scripts on the metal, and attach the metal onto the opponent's various weak points, until all the weak points on the opponent has at least one sheet of these metal attached onto it. Usagi (Humanoid) then hits the back tip of the brush on the opponent's head to make a noise, then transform into its animal form and hops away. The knock of the brush will trigger the nanomachine on the metals to explode. However, since Usagi have not initiated the command to absorb the heat, the metals are left on the opponent unit to explode one after another on the opponent's weak point, effectively blowing the opponent unit apart.

Edited by Vayu

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Everything in this world is accidents and coincidences, and the product that they weave, the inevitable destiny;

the Tarot Cards reveal these to us all.

Arcana Force - The Holy War

History

Tarot cards has been a utility of religious superstition ever since the fifteenth century in Europe, around the same time when playing cards emerged from the newly developed printing technique at the time. As a tool used in religion, tarot cards has been used for many purposes including fortunetelling.

Ever since then, people has been seeking for more accurate and precise telling from these papers, as those who can grasp the future and the destiny are those who will become successful and be in control of their own life. These people, after a few centuries of seeking and researching, formed together in the shadow of world society under the name of "Arcana Force". Referencing directly to the twenty Major Arcana cards, this group dedicate all of their energy in researching tarot cards, and the mysteries behind their fortune telling patterns. Due to the power of the Great Britain in the world at the time that this organization is found, the Arcana Force has its main base in England, and branches its influences out to mainly the ruling and noble class of nations that is within the British army's reach. Therefore, ever since its founding, among these people who joined the Arcana Force, several of them are rich people who has the power to change the world, and, of course, a ton of money and nowhere else to spend their time in except for supernaturals.

However, as modern technology develop, these people who originally did not have anything to do except for investing in supernatural soon finds their new past time. The new technological product called robots. These industrialized products can range from the height of a 6 inch ruler to over 10 feet tall. In comparison to tarot cards, which has no scientific backing to it and no new surprises to further investigation when dive into it, the riches' investment in robots becomes much more fashionable. After all, in the age of information and sciences, robots seems to be much more logical and reasonable to become a past-time than tarot cards, which are now deemed old fashion and outdated. As such, of course, the Arcana Force is also declining in its popularity and size.

Inside the organization also spawns problem. Extreme advocates now take drastic measures to try and recruit new members, which include threatening, blackmailing, forceful advertising, and even brainwashing. Some of these actions are illegal, even. It didn't take that long before the English government has decided to consider the Arcana Force, the once in-the-shadow organization, a threat to public order and begin to persecute this religious sect.

After a painful few years of internal persecution of the extreme wing of the organization and constant weakening blows dealt by the British government, the Arcana Force has finally eliminated its extremists. However, it is also greatly weakened to the point where there is almost no hopeful recovery. It is then that the leaders of the organization decides to put on a bet. They decided to also create a robot. Hopefully, by installing the tarot card system into the robot, there will be a way to dissect the magical power behind tarot cards, and thus recuse the organization, which already has half of its feet in the coffin. And they were successful in creating such a robot.

The Fool. They named it.

The Fool did not bring them the infinite new possibilities that they wished for, as the Empress has long taken the organization's prosperity out of its core. Instead, it became the seed to the ultimate destruction of the organization.

After learning the creation of such a product in the Arcana Force, the British military invaded the base of the organization, and confiscated the robot under the name of "illegal production of weapon of mass destruction". Since the organization's fund has been almost completely drained after devising the robot, only doom awaited them after the robot was gone. Arcana Force dissolved after their seven centuries of existence, just two months after the robot was developed.

The military, of course, did not destroyed the new toy that they have confiscated. Instead, they made a thorough examination on the machine. They were, indeed, impressed with the work of the lost organization. The Fool was arguably one of the fastest humanoid form machine of its rank, or even, its time. Although it is comparative much smaller than the military's other machines, it is also one of the fastest robot, and is able to support the most fluent sets of actions with little to no specific piloting experience required from the pilot himself. As it was a unit created with the guidance of tarot cards, the unit was, in the words of the lost organization, "a unit that awaits for someone to actually use it".

The Military did not waste time in renovating the features of the machine. As the development progresses, the military scientists realizes that they were not able to tear the tarot cards basis from the mecha. They cannot, also, remove several built-in feature of the machine. At a point, they were even discussing to put away the mecha in the hanger and let it collect dust.

However, one person did not give up. An apprentice of these scientist raised his hand when they decided to put away the mecha, and claimed the unit as his own project. He did something different with the unit.

Instead of trying to alter the robot's system, the apprentice decided to go with the original intention of the unit, and modify the unit along the lines of tarot cards. As if some kind of magic was working behind the mecha, his theory actually worked, and he was able to change the purpose of the robot from sole research purpose into a combat-specialized robot. It is as if destiny has bestow on both him and the robot, that when he finished changing the system, the system rebooted with XIV - Temperance and XVI - Tower as its reading, symbolizing the blend of two seemingly impossible mixes and the tearing down of the old for the new.

Yet, the apprentice was not satisfied. To be more exact, he was confused. Although the unit is powered by the same energy that every other robot is powered with, something is strange with this humanoid. Even though the attacks were programmed under his modifications, they seem to have nothing to do with his alterations. It is as if the mecha has a brain of its own. To make things even more mysterious, the unit has an ability to convert unknown source of energy and channel into its own use, an ability that perplex the young scientist.

Mana. That is what the history record in the unit's system has dubbed the unknown source.

Is this unit really a man-made unit that has no governing ability in its own? Or is this unit utilizing the power of the apprentice, its Magician, to follow its own destiny?

The Apprentice has yet to find an answer.

Edited by Vayu

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