#1
Posted 02 February 2010 - 09:49 AM
Gundammit, what is there to Gaine?
Participants and Mecha: アイシア (Gaine and Sword Strike Gundam) VS Umbaglo (Tir's Impulse and Gundam Ground Type)
Fight Format: 2v2
Pilot Level Range: 15-23
Location: Mountain (Low) w/ Cold, Moonlight and Storm templates
Items: Rank 4-, No Summons or Perishables
Additional Stipulations: <insert witty comment here>
Fighters, DEPLOY!

My Precious AM
Favorite Series:
- Mobile Suit Gundam SEED (all)
- Mobile Suit Gundam SEED: Strikeback
---
#2
Posted 05 February 2010 - 08:00 AM
アイシア' timestamp='1265170156, on 02 February 2010 - 11:09 PM, said:
Series of Origin: Da Capo II Plus Communication (D.C.II P.C.~ダ・カーポII~プラスコミュニケーション)
Pilot Class: Mobile Suit Pilot, Wizard, Kamen Rider (she's been around or something), SC Cowpoke Extraordinaire
Pilot Level: 23 (Fully Maxed)
Starting Max SP: 200
Maximum SP Cap: 200
Battle Theme:
Full Assault Mode (All abilities activated):
Hissatsu Theme:
Basic Attributes:
- MELEE (Increases
-type weapon damage and improves Countercut)
* Level 3:
-type Weapon Damage +30%, Countercut Cost -2 - ACCURACY (Increases target's dodge cost and improves Countershoot)
* Level 1: Target's Dodge Cost +10% - EVADE (Reduces dodge cost)
* Level 2: Dodge Cost -10% - Dodge Cost -10%
- Damage Received -0%
Abilities:
- Countercut Cost: 5 AP (Minimum cost: 1 AP)
- Countershoot Cost: 7 AP (Minimum cost: 1 AP)
- Critical
Class: Active
During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.
- Will Gauge
Class: Active (Main)
Ranges between 0 and 10. Gain 1 Will counter each turn during your Regen Phase. Will counters can be expended to give different effects. Will abilities are activated during the Spirit Command Phase.
Special Cost
* Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.
* Boson Jump: Costs 4 Will. Instantly evade all attacks in the first attack phase you receive this turn. Requires A-Class Jumper. This is considered an Evasive Secondary Defense.
* Finishing Attack: Cost 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.
* Miracle: Costs 6 Will. Negate up to 20000 damage from the first attack phase you receive this turn (resolved before any other pilot abilities).
Seishins
Pilot Skills
- Kaleidoscope Magician (originally A-Class Jumper)
Class: Passive (Main)
An ability to travel through time and space. In her case, she can traverse dimensions on her own, but it totally has nothing to do with Onore Dickeido.
Unaffected by all negative terrain Dodge Cost modifiers. Gain Dodge Cost -5% - Wizard
Class: Passive (Main)
Geniuses have a natural talent for battle, granting them lightning reflexes and a good eye.
Gain Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%. - Recognition
Class: Active
Pilots can learn how to anticipate enemy attack, defense, and movement patterns, allowing them not only to evade better, but also to know where to place their blows.
Dodge Cost -5% and Target's Dodge Cost +15%. Cost is variable depending on how soon you want to activate. Charge (4) to activate. - Guts (Level MAX)
Class: Passive (Main)
More often than not, pilots have to deal with life-or-death situations. Guts training helps one to persevere and perform better in the line of fire, moving more quickly and precisely when in serious danger.
While DP is 60% and below, Dodge Cost -10%, Damage Dealt +15% and Target's Dodge Cost +15%.
While DP is 40% and below, Dodge Cost -15%, Damage Dealt +20% and Target's Dodge Cost +20% instead. - Infight (Level MAX)
Class: Passive (Main)
Pilots can receive special training in melee fighting, making them better swordsmen, brawlers, and frontline fighters.
-type Weapons gain Damage +30% and Target's Dodge Cost +10%. - OS Customization (Level MAX)
Class: Active
You can hastily upgrade your unit's systems for increased performance.
- Increased Damage Output: Weapon Damage +10%
- Sensor Tweaking: Accuracy +10%
- Increased Thruster Output: Agi -10
- Increased Damage Output: Weapon Damage +10%
Techniques
- Point-Blank Shot
You can capitalize on the uses of a ranged weapon in melee combat.
Requirement: One non-MAP non-
-type weapon, chosen at deployment. This attack's stats are based off the chosen weapon.
- Attack: The weapon's attack tag is replaced with
. - Damage: Damage is equal to the base attack.
- EN Cost: EN cost is equal to the base attack.
- Accuracy: Accuracy is equal to the base attack.
- Other: This attack gains all non-(S)/(F)/(X)/multihit tags that the base attack has. This attack also consumes rounds of the base attack, if rounded.
- Attack: The weapon's attack tag is replaced with
You are able to capitalize on the weaknesses of a shield.
Requirement: One
- Attack: Weapon gains Shield Pierce.
- Damage: Damage is equal to the base attack.
- EN Cost: EN cost is equal to the base attack +25%. If it has no EN cost, EN cost +5 instead.
- Accuracy: Accuracy is equal to the base attack.
- Other: This attack gains all tags that the base attack has. This attack also consumes 1 round of the base attack, if rounded. If this attack is a round-based (V)/(F)/(X), the variable cost is paid using rounds of the base attack.
You are able to use your sword as a shield.
Requirement: A Countercut-capable weapon. Gain X) Shield: Chosen Weapon. If the weapon chosen for this ability is a (B)-type weapon, gain X) Beam Shield: Chosen Weapon instead.
Sidekick:

Pilot Class: Sidekick (Rank 3 Installable Item)
Starting Max SP: 100
Maximum SP Cap: 200
Attributes:
- None
Abilities:
- This Sidekick can be a Main Pilot.
- Type: Installable
- Item Rank: 3
Seishins:
Sidekick Skills:
- Eternal Mascot (Default Main Skill):
Class: Passive (Sub)
Even mascots can help you dodge and hit stuff.
Gain Dodge Cost -10% and Target's Dodge Cost +20%. - Assisted Piloting
Class: Sidekick
SD Shiki's (emulated) Whispered abilities make the unit more able to dodge attacks.
Main Pilot gains +1 Evade Attribute. - Assisted Tracking
Class: Sidekick
SD Shiki's (emulated) Whispered abilities make the unit's weapons more accurate.
Main Pilot gains +1 Accuracy Attribute.
Mechalomaniac, on 20 October 2006 - 06:04 PM, said:
Statistics:
HP: 3200, EN: 170, Agi: 290
IS: 2, Move: G, Size: M, Rank: 6
Weapons:
Inherent Abilities:
1) Mobile Suit
2) Anti-Beam Shield: Panzer Eisen
3) Countercut: 'Armor Schneider' Combat Knife, 'Schwert Gewehr' Anti-Ship Sword
4) Countershoot: 'Igelstellung' 75mm CIWS
5) Phase Shift Armor (Armor)
6) Pack Jettison (Strike Gundam)
Purchasing Costs:
Not Applicable. To acquire this unit, purchase the Sword Striker Pack and install it onto GAT-X105 Strike Gundam.
Bounty: 80 Credits by itself, + 75 with Sword Striker Pack (if I'm right about that)
IS1: Green Haro
IS2: Dual Tesla Drive
アイシア' timestamp='1265170365, on 02 February 2010 - 11:12 PM, said:
Main Pilot: Kousaka Tamaki

Series of Origin: To Heart 2 (トゥハート2)
Pilot Class: Onee-chan/Tama-nee~, Getter Pilot
Pilot Level: 16
Starting Max SP: 150
Maximum SP Cap: 200
Battle Theme:
Hissatsu Theme:
Basic Attributes:
- MELEE (Increases
-type weapon damage and improves Countercut)
* Level 2:
-type Weapon Damage +25%, Countercut Cost -1 - RANGE (Increases
-type weapon damage and improves Countershoot)
* Level 2:
-type Weapon Damage +25%, Countershoot Cost -1 - ACCURACY (Increases target's dodge cost and improves Countershoot)
* Level 2: Target's Dodge Cost +15%, Countershoot Cost -1 - Dodge Cost -0%
- Damage Recieved -0%
Abilities:
- Countercut Cost: 6 AP (Minimum cost: 1 AP)
- Countershoot Cost: 5 AP (Minimum cost: 1 AP)
- Critical
Class: Active
During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.
- Will Gauge
Class: Active (Main)
Ranges between 0 and 10. Gain 1 Will counter each turn during your Regen Phase. Will counters can be expended to give different effects. Will abilities are activated during the Spirit Command Phase.
Special Cost
* Lock On: Costs 3 Will. The first hit of your next attack phase negates secondary defenses such as Double Image and Barriers.
* Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.
* Pilot Damage: Costs 4 Will. Choose one attack that deals damage. That attack gains SP Damage (20) this turn.
* Iron Will: Cost 5 Will. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.
Seishins
Pilot Skills
- Meikyo Shisui
Class: Active
A state of mind "clear as a mirror and as still as a calm water." Martial artists achieving this state are able to unlock their full potential.
Gain Damage Received -5%, Dodge Cost -5%, Damage Dealt +20%. Cost is variable depending on how soon you want to activate. Charge (4) to activate. - SEED Mode (Level MAX)
Class: Passive (Main)
The ability for an individual to enter into a state of enhanced awareness and peak physical ability, demonstrating heightened reflexes and extremely quick information processing, often triggered by extreme situations or from recalling significant traumas.
Gain Dodge Cost -5%, Target's Dodge Cost +10% Weapon Damage +10%. Charge (4) to activate. Automatically activated when your unit's HP drops to 20% or below or any ally's HP drops to 30% or below. - Infight (Level MAX)
Class: Passive (Main)
Pilots can receive special training in melee fighting, making them better swordsmen, brawlers, and frontline fighters.
-type Weapons gain Damage +30% and Target's Dodge Cost +10%. - Gunfight (Level MAX)
Class: Passive (Main)
Pilots who prefer not to get the paint on their mechs scratched up in melee fighting may opt to be trained in the art and science of marksmanship.
-type Weapons gain Damage +30% and Target's Dodge Cost +10%. - Variable Form Specialty (Level MAX)
Class: Active
Tamaki is skilled at piloting transforming mecha and changing forms at high speeds. This allows her to change forms as needed on the fly.
Gain an extra transformation phase at the start of every turn. - Open Get Specialty (Level 2)
Class: Active
Tamaki is experienced in coordinating with her teammates within a Getter Robo (or anything with an Open Get), combining and switching forms with ease.
Units with Open Get gain 3 additional Open Get uses.
Techniques
- Sword Shield
You are able to use your sword as a shield.
Requirement: A Countercut-capable weapon. Gain X) Shield: Chosen Weapon. If the weapon chosen for this ability is a (B)-type weapon, gain X) Beam Shield: Chosen Weapon instead.
Blue Harotoha

Pilot Class: Sidekick (Blue Haro)
Starting Max SP: 100
Maximum SP Cap: 200
Attributes:
- None
Abilities:
- Type: Installable
- Item Rank: 4
Seishins
Sidekick Skills
- CAN'T TOUCH THIS
Class: Passive (Sub)
For some reason, like clockwork, this unit helps you automatically dodge the fourth thing aimed at it that doesn't have Direct Attack or Sure Hit on it. It probably does that just to piss people off.
Auto-dodge every 4th attack targetting you. This is an Evasive Secondary Defence. - IS BLUE HAROTOHA GONNA HAVE TO CHOKE A BITCH
Class: Passive (Sub)
Just like its mistress, the Blue Harotoha does lots of things to get as much money as possible, by hook or by crook.
Blue Haro has the following passive abilities:
- Gain 5 Credits for having an attack phase hit an enemy.
- Gain 25 Credits for making a successful kill to an enemy.
- Credits gained via Blue Haro will be credited at the end of the match, win or lose. This is applicable for all type of fights.
- Maximum Credits gained via Blue Haro is 100.
- Gain 5 Credits for having an attack phase hit an enemy.
- Assisted Piloting
Class: Sidekick
YO DAWG, I PUT A DODGE IN UR DODGE SO YOU CAN DODGE WHILE YOU DODGE
Main Pilot gains +1 Evade Attribute. - Assisted Tracking
Class: Sidekick
STOP FAILING AT HITTING SHIT, DUMBASS
Main Pilot gains +1 Accuracy Attribute. - HIVEMIND
Class: Passive (Sub)
WE ARE THE BORED. YOU WILL BE ASSRAPED. RESISTANCE ONLY MAKES MY SP HIGHER.
SP Reduction that this pilot suffers in multi-piloted units is considered one step less.
Mechalomaniac, on 21 December 2006 - 03:13 PM, said:
Statistics:
HP: 3500, EN: 140, Agi: 270
IS: 3, Move: G, Size: S, Rank: 5
Weapons:
Inherent Abilities:
1) Brave
2) Countercut: Requires Martial Arts Mastery
3) Countershoot: Gaine Shot, Gaine Buster
4) Let's Might Gaine! (Might Gaine): Might Wing (Lead Unit), Gaine, Locomorizer. The first time this ability is used in battle, restore HP and EN to 100%. Useable by Brave Pilots only. Same effects as Combine.
Purchasing Cost: 300 Credits
Bounty: 150 Credits
IS1: Blue Harotoha
IS2: Shuffle Alliance Crest
This post has been edited by Gyrus Mackings: 05 February 2010 - 08:02 PM

My Precious AM
Favorite Series:
- Mobile Suit Gundam SEED (all)
- Mobile Suit Gundam SEED: Strikeback
---
#3
Posted 05 February 2010 - 08:01 AM
Umbaglo' timestamp='1265281160, on 04 February 2010 - 05:59 AM, said:
Quote
Level: 15 (7350 PP)
SP: 200/200
Ace Points: 3
Spells:
1) Greater Perseverance
2) Resist
3) Hot Blood
4) Lucky
5) Direct Attack
6) N/A
Attributes
Ranged: 2
Melee: 0
Accuracy: 0
Defense: 4
Dodge: 0
Skill: 0
Derived Stats:
Dodge Cost -0%
Target's Dodge Cost All +5%
Damage Dealt All +5%
Damage Received -30%
Countercut Cost: 7 AP
Countershoot Cost: 6 AP
Skills:
1) Brave
2) Unit Spec (Defensive): Matey Lv1
3) E-Save
4) Gunfight Lv3
5) Guard
6) N/A
Techniques:
1) N/A
2) N/A
3) N/A
Abilities:
1) Critical
Class: Active
During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
2) Will Gauge
Class: Active
Ranges between 0 and 10. Gain 1 Will counter each turn during your Regen Phase. Will counters can be expended to give different effects. Will abilities are activated during the Spirit Command Phase.
- Cover: Costs 3 Will. Gain Damage Received -15% for this turn. This counts as a terrain effect.
- Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.
- Finishing Attack: Cost 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.
- Fast Combat: Costs 5 Will. Gain 1 additional Attack Phase this turn.
3) Efficient:
Class: Passive (Main)
Reduces EN cost of weapons and abilities by 30%.
4) Matey Jock
Class: Passive (Main)
When in a Matey, gain Damage Dealt +10%, and Target's Dodge Cost +5%.
5) Guard
Class: Active
Gain Damage Received -15% when activated. Charge (4) to activate.
Quote
SP: 160/200
Ace Points: 1
Spells:
1) Concentrate
2) Inspire
3) Direct Attack
4) Great Effort
5) N/A
6) N/A
Attributes
Ranged: 0
Melee: 0
Accuracy: 0
Defense: 0
Dodge: 0
Skill: 0
Derived Stats:
Dodge Cost -0%
Target's Dodge Cost
Damage Dealt +0%
Damage Received -0%
Countercut Cost: 7 AP
Countershoot Cost: 7 AP
Skills:
1) N/A
2) N/A
3) N/A
4) N/A
Techniques:
1) N/A
2) N/A
3) N/A
Abilities:
1) Autonomous Control
Sidekick
This Sidekick can be a Main Pilot.
Mechalomaniac, on 11 August 2007 - 01:00 AM, said:
Statistics:
HP: 5200, EN: 160, Agi: 270
IS: 2, Move: G, Size: M, Rank: 6
Weapons:
Inherent Abilities:
1) Mobile Suit
2) Expandable Shield
3) Countercut: 'Folding Razor' Combat Knife, Anti-Armor Sword, Beam Saber
4) Countershoot: 20mm CIWS, Beam Pistols, Hi-Energy Beam Rifle, 90mm Chain Gun
5) Variable Phase Shift Armor (1000) (Armor)
6) Deuterion Beam Receiver
7) G.U.N.D.A.M. (Sidekick): Found in MechDev Lexicon.
8) Smoke Grenade: Agi -10 for the next turn. Uses 1 Hand Grenade round.
Replacement Cost: 70 Credits (ZGMF-X56S Impulse Gundam)
Creator: Umbaglo
Items:
1) Maintenance Module
2) Chogokin Z
Quote
Level: 15 (7200 PP)
SP: 200/200
Ace Points: 2
Spells:
1) Greater Duty
2) Flash
3) Direct Attack
4) Concentrate
5) Morale
6) Reload
Attributes
Ranged: 2
Melee: 0
Accuracy: 2
Defense: 0
Dodge: 2
Skill: 0
Derived Stats:
Dodge Cost -20%
Target's Dodge Cost All +20%
Damage Dealt All +5%
Damage Received -0%
Countercut Cost: 7 AP
Countershoot Cost: 5 AP
Skills:
1) Unit Spec (Evasive) (Mobile Suit) Lv3
2) Genius
3) Gunfight Lv3
4) Attacker
5) N/A
6) N/A
Techniques:
1) N/A
2) N/A
3) N/A
Abilities:
1) Critical
Class: Active
During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
2) Will Gauge
Class: Active
Ranges between 0 and 10. Gain 1 Will counter each turn during your Regen Phase. Will counters can be expended to give different effects. Will abilities are activated during the Spirit Command Phase.
- Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.
- Elude: Costs 3 Will. Gain Dodge Cost -15% this turn. This counts as a terrain effect.
- Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use
- Strafe: Costs 5 Will. Instantly evade all attacks in the first attack phase you receive this turn. This is considered an Evasive Secondary Defense. One (X) or (F) type weapon on your unit has its limit increased by 25% this turn, rounded up.
3) Attacker
Class: Active
Damage dealt +25%. Charge (4) to activate.
4) Unit Specialization (Evasive)
Class: Passive (Main)
When in a Mobile Suit gain Weapon Damage +30%, Dodge Cost -10%, and Target's Dodge Cost +15%
Kaiterra, on 29 October 2006 - 04:08 AM, said:
Statistics:
HP: 4000, EN: 200, Agi: 310
IS: 3, Move: G, Size: M, Rank: 5
Weapons:
Combo Attacks:
Inherent Abilities:
1) Mobile Suit
2) Shield
3) Countercut: Beam Saber
4) Countershoot: Chest Vulcan, 100mm Machinegun, Beam Rifle
5) RX-79[G] Gundam Ground Type can't be used in space
6) 08th MS Team: Requires an allied RX-79[G]Ez-8 Gundam Ez8 and RX-79[G] Gundam Ground Type or GM Head to execute.
Purchasing Cost: 160 Credits
Items:
1) Dual Tesla Drive
2) A-Up (SC)
3) Hybrid Dual Sensor

My Precious AM
Favorite Series:
- Mobile Suit Gundam SEED (all)
- Mobile Suit Gundam SEED: Strikeback
---
#4
Posted 05 February 2010 - 08:17 AM
-48 hour prone time!
-x2, x3 and x4 your math!
-Aisia has the initiative!
Let's get this party started! Fighters, GO!

My Precious AM
Favorite Series:
- Mobile Suit Gundam SEED (all)
- Mobile Suit Gundam SEED: Strikeback
---
#5
Posted 08 February 2010 - 07:56 AM
Will: +1
Seishin Phase:
Seishin Used: Training (Shiki!)
Target: Self!
SP Used: 60
Effect: 2x Evolution Points
Defense Phase:
Attacker:
Weapon:
Action Taken:
Damage Received:
Resources Spent:
Item Phase:
Item Used:
Effect:
Transformation Phase:
Current Form:
New Form:
Special Phase:
60 AP for 6 charge counters (3 for Recognition and 3 for OS Customization)
OS Customization Activated! +10% to Target Dodge Cost and Weapon Damage, -10% to Agi!
Recognition Activated! Dodge Cost -5% and Target's Dodge Cost +15%!
Summon Phase:
Unit Summoned:
Unit Unsummoned:
Attack Phase:
Weapon Used:
Target: Tir's Impulse
Damage Dealt: 1225 x 2
Resources Spent: None
Status Effect: None
Modifiers:
- Damage: +75%
- +30% Level 3 Melee
- +30% Level 3 Infight
- +10% OS Customization
- +5% from Wizard
- +30% Level 3 Melee
- Accuracy: +70%
- +15% Level 1+1 Accuracy
- +10% Level 3 Infight
- +15% Recognition
- +10% OS Customization
- +20% Eternal Mascot
- +5% from Wizard
- +10% Weapon
- -5% Moonlight template
- -10% Storm template
- +15% Level 1+1 Accuracy
Statistics:
HP: 3200/3200
EN: 170/170
DP: 3600/3600
AP: 40/100
Aisia SP: 160/160
Shiki SP: 20/80
Recognition: Activated!
OS Customization: Activated!
Guts: Inactive (100% DP)
Anti-Beam Shield: 10/10
Beam Shield (Schwertz Gewhr): 10/10
Weapons:
Techniques:
This post has been edited by アイシア: 08 February 2010 - 08:17 AM
#6
Posted 08 February 2010 - 08:10 AM
Will: +1
Seishin Phase:
Seishin Used: Training (Shiki!)
Target: Self!
SP Used: 60
Effect: 2x Evolution Points
Defense Phase:
Attacker:
Weapon:
Action Taken:
Damage Received:
Resources Spent:
Item Phase:
Item Used:
Effect:
Transformation Phase:
Current Form:
New Form:
Special Phase:
60 AP for 6 charge counters (3 for Meikyo and 3 for SEED Mode)
Meikyo Shisui Activated! Gain Damage Received -5%, Dodge Cost -5%, Damage Dealt +20%!
SEED Mode Activated! Gain Dodge Cost -5%, Target's Dodge Cost +10% Weapon Damage +10%!
Summon Phase:
Unit Summoned:
Unit Unsummoned:
Attack Phase:
Weapon Used:
Target: Tir's Impulse
Damage Dealt: 3280 x 2
Resources Spent: 18 EN (Cold Template)
Status Effect: None
Modifiers:
- Damage: +105%
- +25% Level 2 Gunfight
- +30% Level 3 Gunfight
- +20% Meikyo Shisui
- +10% SEED Mode
- +20% Shuffle Alliance Crest
- +25% Level 2 Gunfight
- Accuracy: +35%
- +20% Level 2+1 Accuracy
- +10% Level 3 Gunfight
- +10% SEED Mode
- +10% Weapon
- -5% Moonlight template
- -10% Storm template
- +20% Level 2+1 Accuracy
Statistics:
HP: 3500/3500
EN: 122/140
DP: 3000/3000
AP: 40/100
Tamaki SP: 150/150
Blue Harotoha SP: 100/100
Meikyo Shisui: Activated!
SEED Mode: Activated!
Weapons:
This post has been edited by アイシア: 10 February 2010 - 03:51 AM
#7
Posted 09 February 2010 - 03:15 AM
P.S. PHASE
Seishin Used: Great Effort
Target: Self
SP Used: 20 (G.U.N.D.A.M.)
Effect: Double PP
"This is a rough storm. But these attacks are worse!"
DEFENSE PHASE:
Attacking Weapon #1: Boomerang
Action Taken: Countershoot
Damage Taken: N/A
Resources Spent: 12 AP
Attacking Weapon #2: Gaine Shot
Action Taken: Expandable Shield
Damage Taken: 0 + 50 ((3280 * 0.8 * 0.7 * 0.5 - 1800) + (3280 * 0.8 * 0.7 * 0.5 - 882 * 0.7))
Resources Spent: 1 Shield, 4 EN
"Let's return the favour!"
ATTACK PHASE:
Weapon Used: 90mm Chaingun
Target(s): Gaine
Damage Dealt: 1085 # 5 (+55%)
Resources Spent: 5 rounds
Modifiers: +35%
Statistics:
HP: 5150/5200
DP: 3000/3000
EN: 156/160
Shields: 9/10
SP (Yor): 160/160
SP (G.U.N.D.A.M.) 108/128
AP: 88
Move: G
Guard: 1
Will: 1
Weapons:
20mm CIWS 20/20
Beam Pistols 40/40
Hand Grenade 4/4
Hi-Energy Beam Rifle 10/10
90mm Chain Gun 35/40
This post has been edited by Umbaglo: 10 February 2010 - 07:11 PM
#8
Posted 09 February 2010 - 03:21 AM
"Alright!"
ATTACK PHASE:
Weapon Used: Bazooka
Target(s): Gaine
Damage Dealt: 7685 (+165%)
Resources Spent: 1 round
Modifiers: +75%
Statistics:
HP: 4000/4000
DP: 3600/3600
EN: 200/200
Shields: 10/10
SP: 200/200
AP: 100
Move: G
Will: 1
Weapons:
Net Gun 2/2
Chest Vulcan 20/20
Multi Launcher 6/6
100mm Machinegun 10/10
Beam Rifle 8/8
6-Tube Missile Launcher 20/20
180mm Cannon 8/8
Bazooka 5/6
Shoot All Ammo READY
#9
Posted 10 February 2010 - 03:56 AM
Regeneration Phase:
Will: +1
Seishin Phase:
Seishin Used:
Target:
SP Used:
Effect:
Defense Phase:
Attacker:
Weapon:
Action Taken:
Damage Received:
Resources Spent:
Item Phase:
Item Used:
Effect:
Transformation Phase:
Current Form:
New Form:
Special Phase:
Summon Phase:
Unit Summoned:
Unit Unsummoned:
Attack Phase:
Weapon Used:
Target: Tir's Impulse
Damage Dealt: 1225 x 2
Resources Spent: None
Status Effect: None
Modifiers:
- Damage: +75%
- +30% Level 3 Melee
- +30% Level 3 Infight
- +10% OS Customization
- +5% from Wizard
- +30% Level 3 Melee
- Accuracy: +70%
- +15% Level 1+1 Accuracy
- +10% Level 3 Infight
- +15% Recognition
- +10% OS Customization
- +20% Eternal Mascot
- +5% from Wizard
- +10% Weapon
- -5% Moonlight template
- -10% Storm template
- +15% Level 1+1 Accuracy
Statistics:
HP: 3200/3200
EN: 170/170
DP: 3600/3600
AP: 40/100
Will: 2/10
Aisia SP: 160/160
Shiki SP: 20/80
Recognition: Activated!
OS Customization: Activated!
Guts: Inactive (100% DP)
Anti-Beam Shield: 10/10
Beam Shield (Schwertz Gewhr): 10/10
Weapons:
Techniques:
This post has been edited by アイシア: 10 February 2010 - 04:09 AM
#10
Posted 10 February 2010 - 04:09 AM
Will: +1
Credits: +5
Seishin Phase:
Seishin Used: Training (Shiki!)
Target: Self!
SP Used: 60
Effect: 2x Evolution Points
Defense Phase:
Attacker: Impulse
Weapon: Stuff
Action Taken: Dodge
Damage Received: 0
Resources Spent: Resulting dodge cost is 341
Remaining DP is 2659
Formula: 270 * 1.35 * 1.1 * 0.85
Defense Phase:
Attacker: Ground Gundam
Weapon: Bazooka
Action Taken: Dodge
Damage Received: Dodge
Resources Spent: Resulting dodge cost is 442
Remaining DP is 2217
Formula: 270 * 1.75 * 1.1 * 0.85
Item Phase:
Item Used:
Effect:
Transformation Phase:
Current Form:
New Form:
Special Phase:
60 AP for 6 charge counters (3 for Meikyo and 3 for SEED Mode)
Meikyo Shisui Activated! Gain Damage Received -5%, Dodge Cost -5%, Damage Dealt +20%!
SEED Mode Activated! Gain Dodge Cost -5%, Target's Dodge Cost +10% Weapon Damage +10%!
Summon Phase:
Unit Summoned:
Unit Unsummoned:
Attack Phase:
Weapon Used:
Target: Tir's Impulse
Damage Dealt: 3280 x 2
Resources Spent: 18 EN (Cold Template)
Status Effect: None
Modifiers:
- Damage: +105%
- +25% Level 2 Gunfight
- +30% Level 3 Gunfight
- +20% Meikyo Shisui
- +10% SEED Mode
- +20% Shuffle Alliance Crest
- +25% Level 2 Gunfight
- Accuracy: +35%
- +20% Level 2+1 Accuracy
- +10% Level 3 Gunfight
- +10% SEED Mode
- +10% Weapon
- -5% Moonlight template
- -10% Storm template
- +20% Level 2+1 Accuracy
Statistics:
HP: 3500/3500
EN: 108/140
DP: 2217/3000
AP: 40/100
Will: 2/10
Tamaki SP: 150/150
Blue Harotoha SP: 100/100
Meikyo Shisui: Activated!
SEED Mode: Activated!
WHAR'S MAH MONEY BITCH: 5/100
CAN'T TOUCH THIS: 2/4
Weapons:
#11
Posted 11 February 2010 - 03:18 AM
DEFENSE PHASE:
Attacking Weapon #1: Boomerang
Action Taken: Countershoot
Damage Taken: N/A
Resources Spent: 12 AP
Attacking Weapon #2: Gaine Shot
Action Taken: Expandable Shield
Damage Taken: 0 + 50 ((3280 * 0.8 * 0.7 * 0.5 - 1800) + (3280 * 0.8 * 0.7 * 0.5 - 882 * 0.7))
Resources Spent: 1 Shield, 4 EN
"This is nothing!"
ATTACK PHASE:
Weapon Used: 90mm Chaingun
Target(s): Gaine
Damage Dealt: 1085 # 5 (+55%)
Resources Spent: 5 rounds
Modifiers: +35%
Statistics:
HP: 5100/5200
DP: 3000/3000
EN: 152/160
Shields: 8/10
SP (Yor): 160/160
SP (G.U.N.D.A.M.) 108/128
AP: 76
Move: G
Guard: 2
Will: 2
Weapons:
20mm CIWS 20/20
Beam Pistols 40/40
Hand Grenade 4/4
Hi-Energy Beam Rifle 10/10
90mm Chain Gun 30/40
This post has been edited by Umbaglo: 12 February 2010 - 02:53 AM
#12
Posted 11 February 2010 - 03:21 AM
"Have another!"
ATTACK PHASE:
Weapon Used: Bazooka
Target(s): Gaine
Damage Dealt: 7685 (+165%)
Resources Spent: 1 round
Modifiers: +75%
Statistics:
HP: 4000/4000
DP: 3600/3600
EN: 200/200
Shields: 10/10
SP: 200/200
AP: 100
Move: G
Will: 2
Attacker: 2
Weapons:
Net Gun 2/2
Chest Vulcan 20/20
Multi Launcher 6/6
100mm Machinegun 10/10
Beam Rifle 8/8
6-Tube Missile Launcher 20/20
180mm Cannon 8/8
Bazooka 4/6
Shoot All Ammo READY
#13
Posted 12 February 2010 - 01:18 AM
Regeneration Phase:
Will: +1
Seishin Phase:
Seishin Used:
Target:
SP Used:
Effect:
Defense Phase:
Attacker:
Weapon:
Action Taken:
Damage Received:
Resources Spent:
Item Phase:
Item Used:
Effect:
Transformation Phase:
Current Form:
New Form:
Special Phase:
Summon Phase:
Unit Summoned:
Unit Unsummoned:
Attack Phase:
Weapon Used:
Target: Tir's Impulse
Damage Dealt: 1225 x 2
Resources Spent: None
Status Effect: None
Modifiers:
- Damage: +75%
- +30% Level 3 Melee
- +30% Level 3 Infight
- +10% OS Customization
- +5% from Wizard
- +30% Level 3 Melee
- Accuracy: +70%
- +15% Level 1+1 Accuracy
- +10% Level 3 Infight
- +15% Recognition
- +10% OS Customization
- +20% Eternal Mascot
- +5% from Wizard
- +10% Weapon
- -5% Moonlight template
- -10% Storm template
- +15% Level 1+1 Accuracy
Statistics:
HP: 3200/3200
EN: 170/170
DP: 3600/3600
AP: 40/100
Will: 2/10
Aisia SP: 160/160
Shiki SP: 20/80
Recognition: Activated!
OS Customization: Activated!
Guts: Inactive (100% DP)
Anti-Beam Shield: 10/10
Beam Shield (Schwertz Gewhr): 10/10
Weapons:
Techniques:
#14
Posted 12 February 2010 - 01:49 AM
Will: +1
Credits: +5
Seishin Phase:
Seishin Used: Training (Shiki!)
Target: Self!
SP Used: 60
Effect: 2x Evolution Points
Defense Phase:
Attacker: Impulse
Weapon: Stuff
Action Taken: Dodge
Damage Received: 0
Resources Spent: Resulting dodge cost is 341
Remaining DP is 1876
Formula: 270 * 1.35 * 1.1 * 0.85
Defense Phase:
Attacker: Ground Gundam
Weapon: Bazooka
Action Taken: Blue Harotoha AutoDodge
Damage Received: Dodge
Resources Spent: =3=
Item Phase:
Item Used:
Effect:
Transformation Phase:
Current Form:
New Form:
Special Phase:
Summon Phase:
Unit Summoned:
Unit Unsummoned:
Attack Phase:
Weapon Used:
Target: Tir's Impulse
Damage Dealt: 3280 x 2
Resources Spent: 18 EN (Cold Template)
Status Effect: None
Modifiers:
- Damage: +105%
- +25% Level 2 Gunfight
- +30% Level 3 Gunfight
- +20% Meikyo Shisui
- +10% SEED Mode
- +20% Shuffle Alliance Crest
- +25% Level 2 Gunfight
- Accuracy: +35%
- +20% Level 2+1 Accuracy
- +10% Level 3 Gunfight
- +10% SEED Mode
- +10% Weapon
- -5% Moonlight template
- -10% Storm template
- +20% Level 2+1 Accuracy
Statistics:
HP: 3500/3500
EN: 108/140
DP: 1876/3000
AP: 40/100
Will: 4/10
Tamaki SP: 150/150
Blue Harotoha SP: 100/100
Meikyo Shisui: Activated!
SEED Mode: Activated!
WHAR'S MAH MONEY BITCH: 10/100
CAN'T TOUCH THIS: 0/4
Weapons:
This post has been edited by アイシア: 12 February 2010 - 01:50 AM
#15
Posted 12 February 2010 - 02:58 AM
DEFENSE PHASE:
Attacking Weapon #1: Boomerang
Action Taken: Countershoot
Damage Taken: N/A
Resources Spent: 12 AP
Attacking Weapon #2: Gaine Shot
Action Taken: Expandable Shield
Damage Taken: 0 + 50 ((3280 * 0.8 * 0.7 * 0.5 - 1800) + (3280 * 0.8 * 0.7 * 0.5 - 882 * 0.7))
Resources Spent: 1 Shield, 4 EN
"This is almost too easy."
ATTACK PHASE:
Weapon Used: 90mm Chaingun
Target(s): Gaine
Damage Dealt: 1085 # 5 (+55%)
Resources Spent: 5 rounds
Modifiers: +35%
Statistics:
HP: 5100/5200
DP: 3000/3000
EN: 148/160
Shields: 7/10
SP (Yor): 160/160
SP (G.U.N.D.A.M.) 108/128
AP: 64
Move: G
Guard: 3
Will: 3
Weapons:
20mm CIWS 20/20
Beam Pistols 40/40
Hand Grenade 4/4
Hi-Energy Beam Rifle 10/10
90mm Chain Gun 30/40
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