Simulation Chamber v3.0: Gundammit! Where is that Gaine - Simulation Chamber v3.0

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Gundammit! Where is that Gaine Aisia vs. Umbaglo

#1 User is offline   Gyrus Mackings Icon

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Posted 02 February 2010 - 09:49 AM

Ladies and Gentlemen, it's time for another round of mecha vs. mecha ACTION!

Gundammit, what is there to Gaine?

Participants and Mecha: アイシア (Gaine and Sword Strike Gundam) VS Umbaglo (Tir's Impulse and Gundam Ground Type)
Fight Format: 2v2
Pilot Level Range: 15-23
Location: Mountain (Low) w/ Cold, Moonlight and Storm templates
Items: Rank 4-, No Summons or Perishables
Additional Stipulations: <insert witty comment here>

Fighters, DEPLOY!
Posted Image Posted Image

My Precious AM

Favorite Series:
- Mobile Suit Gundam SEED (all)
- Mobile Suit Gundam SEED: Strikeback
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#2 User is offline   Gyrus Mackings Icon

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Posted 05 February 2010 - 08:00 AM

アイシア' timestamp='1265170156, on 02 February 2010 - 11:09 PM, said:

Main Pilot: Aisia
Posted Image

Series of Origin: Da Capo II Plus Communication (D.C.II P.C.~ダ・カーポII~プラスコミュニケーション)
Pilot Class: Mobile Suit Pilot, Wizard, Kamen Rider (she's been around or something), SC Cowpoke Extraordinaire
Pilot Level: 23 (Fully Maxed)
Starting Max SP: 200
Maximum SP Cap: 200

Battle Theme: [M]Paradise Lost - Chihara Minori[M]
Full Assault Mode (All abilities activated): [M]Ignited - T.M. Revolution[M]
Hissatsu Theme: [M]Strength - Abingdon Boy's School[M]

Basic Attributes:
  • MELEE (Increases [F]-type weapon damage and improves Countercut)
    * Level 3: [F]-type Weapon Damage +30%, Countercut Cost -2
  • ACCURACY (Increases target's dodge cost and improves Countershoot)
    * Level 1: Target's Dodge Cost +10%
  • EVADE (Reduces dodge cost)
    * Level 2: Dodge Cost -10%
  • Dodge Cost -10%
  • Damage Received -0%

Abilities:
  • Countercut Cost: 5 AP (Minimum cost: 1 AP)
  • Countershoot Cost: 7 AP (Minimum cost: 1 AP)

  • Critical
    Class: Active
    During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

  • Will Gauge
    Class: Active (Main)
    Ranges between 0 and 10. Gain 1 Will counter each turn during your Regen Phase. Will counters can be expended to give different effects. Will abilities are activated during the Spirit Command Phase.
    Special Cost
    * Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.
    * Boson Jump: Costs 4 Will. Instantly evade all attacks in the first attack phase you receive this turn. Requires A-Class Jumper. This is considered an Evasive Secondary Defense.
    * Finishing Attack: Cost 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.
    * Miracle: Costs 6 Will. Negate up to 20000 damage from the first attack phase you receive this turn (resolved before any other pilot abilities).

Seishins

Pilot Skills
  • Kaleidoscope Magician (originally A-Class Jumper)
    Class: Passive (Main)
    An ability to travel through time and space. In her case, she can traverse dimensions on her own, but it totally has nothing to do with Onore Dickeido.
    Unaffected by all negative terrain Dodge Cost modifiers. Gain Dodge Cost -5%
  • Wizard
    Class: Passive (Main)
    Geniuses have a natural talent for battle, granting them lightning reflexes and a good eye.
    Gain Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%.
  • Recognition
    Class: Active
    Pilots can learn how to anticipate enemy attack, defense, and movement patterns, allowing them not only to evade better, but also to know where to place their blows.
    Dodge Cost -5% and Target's Dodge Cost +15%. Cost is variable depending on how soon you want to activate. Charge (4) to activate.
  • Guts (Level MAX)
    Class: Passive (Main)
    More often than not, pilots have to deal with life-or-death situations. Guts training helps one to persevere and perform better in the line of fire, moving more quickly and precisely when in serious danger.
    While DP is 60% and below, Dodge Cost -10%, Damage Dealt +15% and Target's Dodge Cost +15%.
    While DP is 40% and below, Dodge Cost -15%, Damage Dealt +20% and Target's Dodge Cost +20% instead.

  • Infight (Level MAX)
    Class: Passive (Main)
    Pilots can receive special training in melee fighting, making them better swordsmen, brawlers, and frontline fighters.
    [F]-type Weapons gain Damage +30% and Target's Dodge Cost +10%.
  • OS Customization (Level MAX)
    Class: Active
    You can hastily upgrade your unit's systems for increased performance.
    • Increased Damage Output: Weapon Damage +10%
    • Sensor Tweaking: Accuracy +10%
    • Increased Thruster Output: Agi -10
    Cost is variable depending on how soon you want to activate. Charge (4) to activate.

Techniques
  • Point-Blank Shot
    You can capitalize on the uses of a ranged weapon in melee combat.
    Requirement: One non-MAP non-[F]-type weapon, chosen at deployment. This attack's stats are based off the chosen weapon.
    • Attack: The weapon's attack tag is replaced with [H].
    • Damage: Damage is equal to the base attack.
    • EN Cost: EN cost is equal to the base attack.
    • Accuracy: Accuracy is equal to the base attack.
    • Other: This attack gains all non-(S)/(F)/(X)/multihit tags that the base attack has. This attack also consumes rounds of the base attack, if rounded.

  • Shield Crush
    You are able to capitalize on the weaknesses of a shield.
    Requirement: One [F]-type weapon, chosen at deployment. This attack's stats are based off the chosen weapon.
    • Attack: Weapon gains Shield Pierce.
    • Damage: Damage is equal to the base attack.
    • EN Cost: EN cost is equal to the base attack +25%. If it has no EN cost, EN cost +5 instead.
    • Accuracy: Accuracy is equal to the base attack.
    • Other: This attack gains all tags that the base attack has. This attack also consumes 1 round of the base attack, if rounded. If this attack is a round-based (V)/(F)/(X), the variable cost is paid using rounds of the base attack.

  • Sword Shield
    You are able to use your sword as a shield.
    Requirement: A Countercut-capable weapon. Gain X) Shield: Chosen Weapon. If the weapon chosen for this ability is a (B)-type weapon, gain X) Beam Shield: Chosen Weapon instead.


Sidekick: Green HaroSD Shiki Mizuno
Posted Image

Pilot Class: Sidekick (Rank 3 Installable Item)
Starting Max SP: 100
Maximum SP Cap: 200

Attributes:
  • None

Abilities:
  • This Sidekick can be a Main Pilot.
  • Type: Installable
  • Item Rank: 3

Seishins:

Sidekick Skills:
  • Eternal Mascot (Default Main Skill):
    Class: Passive (Sub)
    Even mascots can help you dodge and hit stuff.
    Gain Dodge Cost -10% and Target's Dodge Cost +20%.
  • Assisted Piloting
    Class: Sidekick
    SD Shiki's (emulated) Whispered abilities make the unit more able to dodge attacks.
    Main Pilot gains +1 Evade Attribute.
  • Assisted Tracking
    Class: Sidekick
    SD Shiki's (emulated) Whispered abilities make the unit's weapons more accurate.
    Main Pilot gains +1 Accuracy Attribute.




View PostMechalomaniac, on 20 October 2006 - 06:04 PM, said:

Posted Image GAT-X105+AQM/E-X02 Sword Strike Gundam

Statistics:
HP: 3200, EN: 170, Agi: 290
IS: 2, Move: G, Size: M, Rank: 6


Weapons:
[+] 'Igelstellung' 75mm CIWS- 400 damage, 20 rounds [+40%]
[F] Melee (M)- 500 damage [+0%]
[F] 'Armor Schneider' Combat Knife (M)- 600 damage, Armor Pierce [+0%]
[H] 'Midas Messer' Beam Boomerang (BP)- 700 damage x 2 [+10%]
[H] 'Panzer Eisen' Rocket Anchor (P)- 1600 damage, Stun, 10 EN/attack [+20%]
[F] 'Schwert Gewehr' Anti-Ship Sword (B)- 4000 damage, 25 EN/attack [+20%]


Inherent Abilities:
1) Mobile Suit
2) Anti-Beam Shield: Panzer Eisen
3) Countercut: 'Armor Schneider' Combat Knife, 'Schwert Gewehr' Anti-Ship Sword
4) Countershoot: 'Igelstellung' 75mm CIWS
5) Phase Shift Armor (Armor)
6) Pack Jettison (Strike Gundam)


Purchasing Costs:
Not Applicable. To acquire this unit, purchase the Sword Striker Pack and install it onto GAT-X105 Strike Gundam.
Bounty: 80 Credits by itself, + 75 with Sword Striker Pack (if I'm right about that)


IS1: Green Haro
IS2: Dual Tesla Drive





アイシア' timestamp='1265170365, on 02 February 2010 - 11:12 PM, said:

(Posting a reply because the last time it borked the thread D: )

Main Pilot: Kousaka Tamaki
Posted Image

Series of Origin: To Heart 2 (トゥハート2)
Pilot Class: Onee-chan/Tama-nee~, Getter Pilot
Pilot Level: 16
Starting Max SP: 150
Maximum SP Cap: 200

Battle Theme: [M]Love ★ Gun - Aya Hirano[M]
Hissatsu Theme: [M]Deep Red - JAM Project[M]

Basic Attributes:
  • MELEE (Increases [F]-type weapon damage and improves Countercut)
    * Level 2: [F]-type Weapon Damage +25%, Countercut Cost -1
  • RANGE (Increases [+]-type weapon damage and improves Countershoot)
    * Level 2: [+]-type Weapon Damage +25%, Countershoot Cost -1
  • ACCURACY (Increases target's dodge cost and improves Countershoot)
    * Level 2: Target's Dodge Cost +15%, Countershoot Cost -1
  • Dodge Cost -0%
  • Damage Recieved -0%

Abilities:
  • Countercut Cost: 6 AP (Minimum cost: 1 AP)
  • Countershoot Cost: 5 AP (Minimum cost: 1 AP)

  • Critical
    Class: Active
    During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

  • Will Gauge
    Class: Active (Main)
    Ranges between 0 and 10. Gain 1 Will counter each turn during your Regen Phase. Will counters can be expended to give different effects. Will abilities are activated during the Spirit Command Phase.
    Special Cost
    * Lock On: Costs 3 Will. The first hit of your next attack phase negates secondary defenses such as Double Image and Barriers.
    * Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.
    * Pilot Damage: Costs 4 Will. Choose one attack that deals damage. That attack gains SP Damage (20) this turn.
    * Iron Will: Cost 5 Will. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

Seishins

Pilot Skills
  • Meikyo Shisui
    Class: Active
    A state of mind "clear as a mirror and as still as a calm water." Martial artists achieving this state are able to unlock their full potential.
    Gain Damage Received -5%, Dodge Cost -5%, Damage Dealt +20%. Cost is variable depending on how soon you want to activate. Charge (4) to activate.
  • SEED Mode (Level MAX)
    Class: Passive (Main)
    The ability for an individual to enter into a state of enhanced awareness and peak physical ability, demonstrating heightened reflexes and extremely quick information processing, often triggered by extreme situations or from recalling significant traumas.
    Gain Dodge Cost -5%, Target's Dodge Cost +10% Weapon Damage +10%. Charge (4) to activate. Automatically activated when your unit's HP drops to 20% or below or any ally's HP drops to 30% or below.
  • Infight (Level MAX)
    Class: Passive (Main)
    Pilots can receive special training in melee fighting, making them better swordsmen, brawlers, and frontline fighters.
    [F]-type Weapons gain Damage +30% and Target's Dodge Cost +10%.
  • Gunfight (Level MAX)
    Class: Passive (Main)
    Pilots who prefer not to get the paint on their mechs scratched up in melee fighting may opt to be trained in the art and science of marksmanship.
    [+]-type Weapons gain Damage +30% and Target's Dodge Cost +10%.
  • Variable Form Specialty (Level MAX)
    Class: Active
    Tamaki is skilled at piloting transforming mecha and changing forms at high speeds. This allows her to change forms as needed on the fly.
    Gain an extra transformation phase at the start of every turn.
  • Open Get Specialty (Level 2)
    Class: Active
    Tamaki is experienced in coordinating with her teammates within a Getter Robo (or anything with an Open Get), combining and switching forms with ease.
    Units with Open Get gain 3 additional Open Get uses.

Techniques
  • Sword Shield
    You are able to use your sword as a shield.
    Requirement: A Countercut-capable weapon. Gain X) Shield: Chosen Weapon. If the weapon chosen for this ability is a (B)-type weapon, gain X) Beam Shield: Chosen Weapon instead.


Blue Harotoha

Posted Image

Pilot Class: Sidekick (Blue Haro)
Starting Max SP: 100
Maximum SP Cap: 200

Attributes:
  • None

Abilities:
  • Type: Installable
  • Item Rank: 4

Seishins

Sidekick Skills
  • CAN'T TOUCH THIS
    Class: Passive (Sub)
    For some reason, like clockwork, this unit helps you automatically dodge the fourth thing aimed at it that doesn't have Direct Attack or Sure Hit on it. It probably does that just to piss people off.
    Auto-dodge every 4th attack targetting you. This is an Evasive Secondary Defence.
  • IS BLUE HAROTOHA GONNA HAVE TO CHOKE A BITCH
    Class: Passive (Sub)
    Just like its mistress, the Blue Harotoha does lots of things to get as much money as possible, by hook or by crook.
    Blue Haro has the following passive abilities:
    • Gain 5 Credits for having an attack phase hit an enemy.
    • Gain 25 Credits for making a successful kill to an enemy.
    • Credits gained via Blue Haro will be credited at the end of the match, win or lose. This is applicable for all type of fights.
    • Maximum Credits gained via Blue Haro is 100.

  • Assisted Piloting
    Class: Sidekick
    YO DAWG, I PUT A DODGE IN UR DODGE SO YOU CAN DODGE WHILE YOU DODGE
    Main Pilot gains +1 Evade Attribute.
  • Assisted Tracking
    Class: Sidekick
    STOP FAILING AT HITTING SHIT, DUMBASS
    Main Pilot gains +1 Accuracy Attribute.
  • HIVEMIND
    Class: Passive (Sub)
    WE ARE THE BORED. YOU WILL BE ASSRAPED. RESISTANCE ONLY MAKES MY SP HIGHER.
    SP Reduction that this pilot suffers in multi-piloted units is considered one step less.


View PostMechalomaniac, on 21 December 2006 - 03:13 PM, said:

Gaine

Statistics:
HP: 3500, EN: 140, Agi: 270
IS: 3, Move: G, Size: S, Rank: 5


Weapons:
[F] Gaine Kick (M)- 1200 damage [+0%]
[+] Gaine Shot- 1400 damage, 10 rounds [+10%]
[+] Gaine Shot [Grenade Launcher Mode]- 2600 damage, 5 rounds [+15%]
[+] Gaine Buster (BS)- 1600 damage x 2, 20 EN/attack [+10%]


Inherent Abilities:
1) Brave
2) Countercut: Requires Martial Arts Mastery
3) Countershoot: Gaine Shot, Gaine Buster
4) Let's Might Gaine! (Might Gaine): Might Wing (Lead Unit), Gaine, Locomorizer. The first time this ability is used in battle, restore HP and EN to 100%. Useable by Brave Pilots only. Same effects as Combine.


Purchasing Cost: 300 Credits
Bounty: 150 Credits


IS1: Blue Harotoha
IS2: Shuffle Alliance Crest

This post has been edited by Gyrus Mackings: 05 February 2010 - 08:02 PM

Posted Image Posted Image

My Precious AM

Favorite Series:
- Mobile Suit Gundam SEED (all)
- Mobile Suit Gundam SEED: Strikeback
---
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#3 User is offline   Gyrus Mackings Icon

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Posted 05 February 2010 - 08:01 AM

Umbaglo' timestamp='1265281160, on 04 February 2010 - 05:59 AM, said:

Quote

Pilot Name (s): Yor Dlanor (Matey Match)

Level: 15 (7350 PP)

SP: 200/200

Ace Points: 3

Spells:

1) Greater Perseverance
2) Resist
3) Hot Blood
4) Lucky
5) Direct Attack
6) N/A

Attributes

Ranged: 2
Melee: 0
Accuracy: 0
Defense: 4
Dodge: 0
Skill: 0

Derived Stats:

Dodge Cost -0%
Target's Dodge Cost All +5% [+] +10%
Damage Dealt All +5% [+] +55%
Damage Received -30%
Countercut Cost: 7 AP
Countershoot Cost: 6 AP

Skills:

1) Brave
2) Unit Spec (Defensive): Matey Lv1
3) E-Save
4) Gunfight Lv3
5) Guard
6) N/A

Techniques:
1) N/A
2) N/A
3) N/A

Abilities:

1) Critical
Class: Active

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.


2) Will Gauge
Class: Active

Ranges between 0 and 10. Gain 1 Will counter each turn during your Regen Phase. Will counters can be expended to give different effects. Will abilities are activated during the Spirit Command Phase.

- Cover: Costs 3 Will. Gain Damage Received -15% for this turn. This counts as a terrain effect.
- Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.
- Finishing Attack: Cost 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.
- Fast Combat: Costs 5 Will. Gain 1 additional Attack Phase this turn.


3) Efficient:
Class: Passive (Main)

Reduces EN cost of weapons and abilities by 30%.


4) Matey Jock
Class: Passive (Main)

When in a Matey, gain Damage Dealt +10%, and Target's Dodge Cost +5%.


5) Guard
Class: Active

Gain Damage Received -15% when activated. Charge (4) to activate.


Quote

Pilot Name: G.U.N.D.A.M.

SP: 160/200

Ace Points: 1

Spells:

1) Concentrate
2) Inspire
3) Direct Attack
4) Great Effort
5) N/A
6) N/A

Attributes

Ranged: 0
Melee: 0
Accuracy: 0
Defense: 0
Dodge: 0
Skill: 0

Derived Stats:

Dodge Cost -0%
Target's Dodge Cost [+] +0%
Damage Dealt +0%
Damage Received -0%
Countercut Cost: 7 AP
Countershoot Cost: 7 AP

Skills:

1) N/A
2) N/A
3) N/A
4) N/A

Techniques:
1) N/A
2) N/A
3) N/A

Abilities:

1) Autonomous Control
Sidekick

This Sidekick can be a Main Pilot.


View PostMechalomaniac, on 11 August 2007 - 01:00 AM, said:

ZGMF-X56S/τ Tir's Impulse Gundam

Statistics:
HP: 5200, EN: 160, Agi: 270
IS: 2, Move: G, Size: M, Rank: 6


Weapons:
[+] 20mm CIWS- 400 damage, 20 rounds [+40%]
[+] Beam Pistols (SF:4)- 600 damage, 40 rounds [+15%]
[F] 'Folding Razor' Combat Knife (M)- 700 damage, Armor Pierce [+0%]
[+] Hand Grenade- 1300 damage, 4 rounds [+10%]
[+] Hand Grenade [Incendiary]- 600 damage, Burn, Uses 1 Hand Grenade round [+10%]
[+] Hand Grenade [Flash]- Accuracy Break, Uses 1 Hand Grenade round [+20%]
[F] Anti-Armor Sword (M)- 1400 damage, Armor Pierce [+0%]
[F] Beam Saber (BM)- 1500 damage, 5 EN/attack [+10%]
[+] Hi-Energy Beam Rifle (B)- 1600 damage, 10 rounds [+10%]
[+] 90mm Chain Gun (SF:5)- 700 damage, 40 rounds [+20%]


Inherent Abilities:
1) Mobile Suit
2) Expandable Shield
3) Countercut: 'Folding Razor' Combat Knife, Anti-Armor Sword, Beam Saber
4) Countershoot: 20mm CIWS, Beam Pistols, Hi-Energy Beam Rifle, 90mm Chain Gun
5) Variable Phase Shift Armor (1000) (Armor)
6) Deuterion Beam Receiver
7) G.U.N.D.A.M. (Sidekick): Found in MechDev Lexicon.
8) Smoke Grenade: Agi -10 for the next turn. Uses 1 Hand Grenade round.


Replacement Cost: 70 Credits (ZGMF-X56S Impulse Gundam)

Creator: Umbaglo

Items:
1) Maintenance Module
2) Chogokin Z



Quote

Pilot Name (s) Def Stallion (Mobile Suit Gundam F90)

Level: 15 (7200 PP)

SP: 200/200

Ace Points: 2

Spells:

1) Greater Duty
2) Flash
3) Direct Attack
4) Concentrate
5) Morale
6) Reload

Attributes

Ranged: 2
Melee: 0
Accuracy: 2
Defense: 0
Dodge: 2
Skill: 0

Derived Stats:

Dodge Cost -20%
Target's Dodge Cost All +20% [+] +30%
Damage Dealt All +5% [+] +60%
Damage Received -0%
Countercut Cost: 7 AP
Countershoot Cost: 5 AP

Skills:

1) Unit Spec (Evasive) (Mobile Suit) Lv3
2) Genius
3) Gunfight Lv3
4) Attacker
5) N/A
6) N/A

Techniques:
1) N/A
2) N/A
3) N/A

Abilities:


1) Critical
Class: Active

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

2) Will Gauge
Class: Active

Ranges between 0 and 10. Gain 1 Will counter each turn during your Regen Phase. Will counters can be expended to give different effects. Will abilities are activated during the Spirit Command Phase.

- Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.
- Elude: Costs 3 Will. Gain Dodge Cost -15% this turn. This counts as a terrain effect.
- Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.
- Strafe: Costs 5 Will. Instantly evade all attacks in the first attack phase you receive this turn. This is considered an Evasive Secondary Defense. One (X) or (F) type weapon on your unit has its limit increased by 25% this turn, rounded up.


3) Attacker
Class: Active
Damage dealt +25%. Charge (4) to activate.


4) Unit Specialization (Evasive)
Class: Passive (Main)

When in a Mobile Suit gain Weapon Damage +30%, Dodge Cost -10%, and Target's Dodge Cost +15%


View PostKaiterra, on 29 October 2006 - 04:08 AM, said:

Posted Image RX-79[G] Gundam Ground Type

Statistics:
HP: 4000, EN: 200, Agi: 310
IS: 3, Move: G, Size: M, Rank: 5


Weapons:
[+] Net Gun- Mobility Break, 2 rounds [+20%]
[+] Chest Vulcan- 250 damage, 20 rounds [+40%]
[F] Melee (M)- 500 damage [+0%]
[+] Multi Launcher- 700 damage, 6 rounds [+40%]
[+] 100mm Machinegun- 950 damage, 10 rounds [+15%]
[F] Beam Saber (BM)- 1000 damage [+0%]
[+] Beam Rifle (B)- 1100 damage, 8 rounds [+10%]
[+] 6-Tube Missile Launcher (PGSF:6)- 300 damage, 20 rounds [+25%]
[+] 180mm Cannon- 2500 damage, 8 rounds [+20%]
[+] Bazooka- 2900 damage, 6 rounds [+20%]
[F] Hyper Hammer (MS)- 3000 damage, 10 EN/attack [+10%]
[+] Shoot All Ammo (S)- 4500 damage, 1 round [+30%]

Combo Attacks:
[+] 08th MS Team- 800 damage + 2200 damage x 2, 35 EN/attack [+30%]


Inherent Abilities:
1) Mobile Suit
2) Shield
3) Countercut: Beam Saber
4) Countershoot: Chest Vulcan, 100mm Machinegun, Beam Rifle
5) RX-79[G] Gundam Ground Type can't be used in space
6) 08th MS Team: Requires an allied RX-79[G]Ez-8 Gundam Ez8 and RX-79[G] Gundam Ground Type or GM Head to execute.


Purchasing Cost: 160 Credits

Items:
1) Dual Tesla Drive
2) A-Up (SC)
3) Hybrid Dual Sensor

Posted Image Posted Image

My Precious AM

Favorite Series:
- Mobile Suit Gundam SEED (all)
- Mobile Suit Gundam SEED: Strikeback
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#4 User is offline   Gyrus Mackings Icon

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Posted 05 February 2010 - 08:17 AM

Alright, all set! And now, the rules!

-48 hour prone time!
-x2, x3 and x4 your math!
-Aisia has the initiative!

Let's get this party started! Fighters, GO!
Posted Image Posted Image

My Precious AM

Favorite Series:
- Mobile Suit Gundam SEED (all)
- Mobile Suit Gundam SEED: Strikeback
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#5 User is offline   アイシア Icon

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  • Interests:Mecha, eroge, anime, Kamen Rider, the Internet, trolling, bondage (ADDED BECAUSE BASU SAID I FORGOT TO PUT IT IN), boobs, and flat chests. They can also be used in combination, and not in any particular order either.

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Posted 08 February 2010 - 07:56 AM

Regeneration Phase:
Will: +1

Seishin Phase:
Seishin Used: Training (Shiki!)
Target: Self!
SP Used: 60
Effect: 2x Evolution Points


Defense Phase:
Attacker:
Weapon:
Action Taken:
Damage Received:
Resources Spent:


Item Phase:
Item Used:
Effect:


Transformation Phase:
Current Form:
New Form:


Posted Image "... Geh. This storm is terrible. Still... we should do our best!"

Special Phase:
60 AP for 6 charge counters (3 for Recognition and 3 for OS Customization)
OS Customization Activated! +10% to Target Dodge Cost and Weapon Damage, -10% to Agi!
Recognition Activated! Dodge Cost -5% and Target's Dodge Cost +15%!


Summon Phase:
Unit Summoned:
Unit Unsummoned:


Attack Phase:
Weapon Used: [H] 'Midas Messer' Beam Boomerang (BP)- 700 damage x 2 [+65%]
Target: Tir's Impulse
Damage Dealt: 1225 x 2
Resources Spent: None
Status Effect: None
Modifiers:
  • Damage: +75%
    • +30% Level 3 Melee
    • +30% Level 3 Infight
    • +10% OS Customization
    • +5% from Wizard

  • Accuracy: +70%
    • +15% Level 1+1 Accuracy
    • +10% Level 3 Infight
    • +15% Recognition
    • +10% OS Customization
    • +20% Eternal Mascot
    • +5% from Wizard
    • +10% Weapon
    • -5% Moonlight template
    • -10% Storm template


Statistics:
HP: 3200/3200
EN: 170/170
DP: 3600/3600
AP: 40/100
Aisia SP: 160/160
Shiki SP: 20/80
Recognition: Activated!
OS Customization: Activated!
Guts: Inactive (100% DP)
Anti-Beam Shield: 10/10
Beam Shield (Schwertz Gewhr): 10/10


Weapons:
[+] 'Igelstellung' 75mm CIWS- 400 damage, 20 rounds [+40%]
[F] Melee (M)- 500 damage [+0%]
[F] 'Armor Schneider' Combat Knife (M)- 600 damage, Armor Pierce [+0%]
[H] 'Midas Messer' Beam Boomerang (BP)- 700 damage x 2 [+10%]
[H] 'Panzer Eisen' Rocket Anchor (P)- 1600 damage, Stun, 10 EN/attack [+20%]
[F] 'Schwert Gewehr' Anti-Ship Sword (B)- 4000 damage, 25 EN/attack [+20%]


Techniques:
[H] Point Blank 'Igelstellung' 75mm CIWS- 400 damage, 20 rounds [+40%]
[F] Shield Pierce 'Armor Schneider' Combat Knife (M)- 600 damage, Armor Pierce, 5 EN/attack [+0%]

This post has been edited by アイシア: 08 February 2010 - 08:17 AM

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#6 User is offline   アイシア Icon

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Posted 08 February 2010 - 08:10 AM

Regeneration Phase:
Will: +1

Seishin Phase:
Seishin Used: Training (Shiki!)
Target: Self!
SP Used: 60
Effect: 2x Evolution Points


Defense Phase:
Attacker:
Weapon:
Action Taken:
Damage Received:
Resources Spent:


Item Phase:
Item Used:
Effect:


Transformation Phase:
Current Form:
New Form:


Posted Image "So we're going to go all out from the start, eh? I don't mind."

Special Phase:
60 AP for 6 charge counters (3 for Meikyo and 3 for SEED Mode)
Meikyo Shisui Activated! Gain Damage Received -5%, Dodge Cost -5%, Damage Dealt +20%!
SEED Mode Activated! Gain Dodge Cost -5%, Target's Dodge Cost +10% Weapon Damage +10%!


Summon Phase:
Unit Summoned:
Unit Unsummoned:


Attack Phase:
Weapon Used: [+] Gaine Buster (BS)- 1600 damage x 2, 20 EN/attack [+10%]
Target: Tir's Impulse
Damage Dealt: 3280 x 2
Resources Spent: 18 EN (Cold Template)
Status Effect: None
Modifiers:
  • Damage: +105%
    • +25% Level 2 Gunfight
    • +30% Level 3 Gunfight
    • +20% Meikyo Shisui
    • +10% SEED Mode
    • +20% Shuffle Alliance Crest

  • Accuracy: +35%
    • +20% Level 2+1 Accuracy
    • +10% Level 3 Gunfight
    • +10% SEED Mode
    • +10% Weapon
    • -5% Moonlight template
    • -10% Storm template


Statistics:
HP: 3500/3500
EN: 122/140
DP: 3000/3000
AP: 40/100
Tamaki SP: 150/150
Blue Harotoha SP: 100/100
Meikyo Shisui: Activated!
SEED Mode: Activated!


Weapons:
[F] Gaine Kick (M)- 1200 damage [+0%]
[+] Gaine Shot- 1400 damage, 10 rounds [+10%]
[+] Gaine Shot [Grenade Launcher Mode]- 2600 damage, 5 rounds [+15%]
[+] Gaine Buster (BS)- 1600 damage x 2, 20 EN/attack [+10%]

This post has been edited by アイシア: 10 February 2010 - 03:51 AM

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#7 User is online   Umbaglo Icon

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Posted 09 February 2010 - 03:15 AM

[Yor Dlanor]

P.S. PHASE
Seishin Used: Great Effort
Target: Self
SP Used: 20 (G.U.N.D.A.M.)
Effect: Double PP

"This is a rough storm. But these attacks are worse!"

DEFENSE PHASE:

Attacking Weapon #1: Boomerang
Action Taken: Countershoot
Damage Taken: N/A
Resources Spent: 12 AP

Attacking Weapon #2: Gaine Shot
Action Taken: Expandable Shield
Damage Taken: 0 + 50 ((3280 * 0.8 * 0.7 * 0.5 - 1800) + (3280 * 0.8 * 0.7 * 0.5 - 882 * 0.7))
Resources Spent: 1 Shield, 4 EN

"Let's return the favour!"

ATTACK PHASE:

Weapon Used: 90mm Chaingun
Target(s): Gaine
Damage Dealt: 1085 # 5 (+55%)
Resources Spent: 5 rounds
Modifiers: +35%

Statistics:

HP: 5150/5200
DP: 3000/3000
EN: 156/160
Shields: 9/10
SP (Yor): 160/160
SP (G.U.N.D.A.M.) 108/128
AP: 88
Move: G
Guard: 1
Will: 1

Weapons:
20mm CIWS 20/20
Beam Pistols 40/40
Hand Grenade 4/4
Hi-Energy Beam Rifle 10/10
90mm Chain Gun 35/40

This post has been edited by Umbaglo: 10 February 2010 - 07:11 PM

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#8 User is online   Umbaglo Icon

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Posted 09 February 2010 - 03:21 AM

[Def Stallion]

"Alright!"

ATTACK PHASE:

Weapon Used: Bazooka
Target(s): Gaine
Damage Dealt: 7685 (+165%)
Resources Spent: 1 round
Modifiers: +75%

Statistics:

HP: 4000/4000
DP: 3600/3600
EN: 200/200
Shields: 10/10
SP: 200/200
AP: 100
Move: G
Will: 1

Weapons:
Net Gun 2/2
Chest Vulcan 20/20
Multi Launcher 6/6
100mm Machinegun 10/10
Beam Rifle 8/8
6-Tube Missile Launcher 20/20
180mm Cannon 8/8
Bazooka 5/6
Shoot All Ammo READY

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#9 User is offline   アイシア Icon

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Posted 10 February 2010 - 03:56 AM

(OOC: Whoops, forgot to fix the EN cost due to Cold. Fixed.)
Regeneration Phase:
Will: +1

Seishin Phase:
Seishin Used:
Target:
SP Used:
Effect:


Defense Phase:
Attacker:
Weapon:
Action Taken:
Damage Received:
Resources Spent:


Item Phase:
Item Used:
Effect:


Transformation Phase:
Current Form:
New Form:


Special Phase:


Summon Phase:
Unit Summoned:
Unit Unsummoned:


Posted Image "Looks like I'll you'll have to do this yourself, Tamaki... I can't defend against all that for you."

Attack Phase:
Weapon Used: [H] 'Midas Messer' Beam Boomerang (BP)- 700 damage x 2 [+65%]
Target: Tir's Impulse
Damage Dealt: 1225 x 2
Resources Spent: None
Status Effect: None
Modifiers:
  • Damage: +75%
    • +30% Level 3 Melee
    • +30% Level 3 Infight
    • +10% OS Customization
    • +5% from Wizard

  • Accuracy: +70%
    • +15% Level 1+1 Accuracy
    • +10% Level 3 Infight
    • +15% Recognition
    • +10% OS Customization
    • +20% Eternal Mascot
    • +5% from Wizard
    • +10% Weapon
    • -5% Moonlight template
    • -10% Storm template


Statistics:
HP: 3200/3200
EN: 170/170
DP: 3600/3600
AP: 40/100
Will: 2/10
Aisia SP: 160/160
Shiki SP: 20/80
Recognition: Activated!
OS Customization: Activated!
Guts: Inactive (100% DP)
Anti-Beam Shield: 10/10
Beam Shield (Schwertz Gewhr): 10/10


Weapons:
[+] 'Igelstellung' 75mm CIWS- 400 damage, 20 rounds [+40%]
[F] Melee (M)- 500 damage [+0%]
[F] 'Armor Schneider' Combat Knife (M)- 600 damage, Armor Pierce [+0%]
[H] 'Midas Messer' Beam Boomerang (BP)- 700 damage x 2 [+10%]
[H] 'Panzer Eisen' Rocket Anchor (P)- 1600 damage, Stun, 10 EN/attack [+20%]
[F] 'Schwert Gewehr' Anti-Ship Sword (B)- 4000 damage, 25 EN/attack [+20%]


Techniques:
[H] Point Blank 'Igelstellung' 75mm CIWS- 400 damage, 20 rounds [+40%]
[F] Shield Pierce 'Armor Schneider' Combat Knife (M)- 600 damage, Armor Pierce, 5 EN/attack [+0%]

This post has been edited by アイシア: 10 February 2010 - 04:09 AM

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#10 User is offline   アイシア Icon

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Posted 10 February 2010 - 04:09 AM

Regeneration Phase:
Will: +1
Credits: +5

Seishin Phase:
Seishin Used: Training (Shiki!)
Target: Self!
SP Used: 60
Effect: 2x Evolution Points


Defense Phase:
Attacker: Impulse
Weapon: Stuff
Action Taken: Dodge
Damage Received: 0
Resources Spent: Resulting dodge cost is 341
Remaining DP is 2659
Formula: 270 * 1.35 * 1.1 * 0.85


Defense Phase:
Attacker: Ground Gundam
Weapon: Bazooka
Action Taken: Dodge
Damage Received: Dodge
Resources Spent: Resulting dodge cost is 442
Remaining DP is 2217
Formula: 270 * 1.75 * 1.1 * 0.85


Item Phase:
Item Used:
Effect:


Transformation Phase:
Current Form:
New Form:


Posted Image "Tch... These guys are tough!..."

Special Phase:
60 AP for 6 charge counters (3 for Meikyo and 3 for SEED Mode)
Meikyo Shisui Activated! Gain Damage Received -5%, Dodge Cost -5%, Damage Dealt +20%!
SEED Mode Activated! Gain Dodge Cost -5%, Target's Dodge Cost +10% Weapon Damage +10%!


Summon Phase:
Unit Summoned:
Unit Unsummoned:


Attack Phase:
Weapon Used: [+] Gaine Buster (BS)- 1600 damage x 2, 20 EN/attack [+10%]
Target: Tir's Impulse
Damage Dealt: 3280 x 2
Resources Spent: 18 EN (Cold Template)
Status Effect: None
Modifiers:
  • Damage: +105%
    • +25% Level 2 Gunfight
    • +30% Level 3 Gunfight
    • +20% Meikyo Shisui
    • +10% SEED Mode
    • +20% Shuffle Alliance Crest

  • Accuracy: +35%
    • +20% Level 2+1 Accuracy
    • +10% Level 3 Gunfight
    • +10% SEED Mode
    • +10% Weapon
    • -5% Moonlight template
    • -10% Storm template


Statistics:
HP: 3500/3500
EN: 108/140
DP: 2217/3000
AP: 40/100
Will: 2/10
Tamaki SP: 150/150
Blue Harotoha SP: 100/100
Meikyo Shisui: Activated!
SEED Mode: Activated!
WHAR'S MAH MONEY BITCH: 5/100
CAN'T TOUCH THIS: 2/4


Weapons:
[F] Gaine Kick (M)- 1200 damage [+0%]
[+] Gaine Shot- 1400 damage, 10 rounds [+10%]
[+] Gaine Shot [Grenade Launcher Mode]- 2600 damage, 5 rounds [+15%]
[+] Gaine Buster (BS)- 1600 damage x 2, 20 EN/attack [+10%]

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#11 User is online   Umbaglo Icon

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Posted 11 February 2010 - 03:18 AM

[Yor Dlanor]

DEFENSE PHASE:

Attacking Weapon #1: Boomerang
Action Taken: Countershoot
Damage Taken: N/A
Resources Spent: 12 AP

Attacking Weapon #2: Gaine Shot
Action Taken: Expandable Shield
Damage Taken: 0 + 50 ((3280 * 0.8 * 0.7 * 0.5 - 1800) + (3280 * 0.8 * 0.7 * 0.5 - 882 * 0.7))
Resources Spent: 1 Shield, 4 EN

"This is nothing!"

ATTACK PHASE:

Weapon Used: 90mm Chaingun
Target(s): Gaine
Damage Dealt: 1085 # 5 (+55%)
Resources Spent: 5 rounds
Modifiers: +35%

Statistics:

HP: 5100/5200
DP: 3000/3000
EN: 152/160
Shields: 8/10
SP (Yor): 160/160
SP (G.U.N.D.A.M.) 108/128
AP: 76
Move: G
Guard: 2
Will: 2

Weapons:
20mm CIWS 20/20
Beam Pistols 40/40
Hand Grenade 4/4
Hi-Energy Beam Rifle 10/10
90mm Chain Gun 30/40

This post has been edited by Umbaglo: 12 February 2010 - 02:53 AM

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#12 User is online   Umbaglo Icon

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Posted 11 February 2010 - 03:21 AM

[Def Stallion]

"Have another!"

ATTACK PHASE:

Weapon Used: Bazooka
Target(s): Gaine
Damage Dealt: 7685 (+165%)
Resources Spent: 1 round
Modifiers: +75%

Statistics:

HP: 4000/4000
DP: 3600/3600
EN: 200/200
Shields: 10/10
SP: 200/200
AP: 100
Move: G
Will: 2
Attacker: 2

Weapons:
Net Gun 2/2
Chest Vulcan 20/20
Multi Launcher 6/6
100mm Machinegun 10/10
Beam Rifle 8/8
6-Tube Missile Launcher 20/20
180mm Cannon 8/8
Bazooka 4/6
Shoot All Ammo READY

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#13 User is offline   アイシア Icon

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  • Interests:Mecha, eroge, anime, Kamen Rider, the Internet, trolling, bondage (ADDED BECAUSE BASU SAID I FORGOT TO PUT IT IN), boobs, and flat chests. They can also be used in combination, and not in any particular order either.

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Posted 12 February 2010 - 01:18 AM

(OOC: You probably just forgot, but shouldn't your AP be down to 76?)
Regeneration Phase:
Will: +1

Seishin Phase:
Seishin Used:
Target:
SP Used:
Effect:


Defense Phase:
Attacker:
Weapon:
Action Taken:
Damage Received:
Resources Spent:


Item Phase:
Item Used:
Effect:


Transformation Phase:
Current Form:
New Form:


Special Phase:


Summon Phase:
Unit Summoned:
Unit Unsummoned:


Posted Image "Hang in there! This is REALLY going to suck if you can't hold on a bit longer."

Attack Phase:
Weapon Used: [H] 'Midas Messer' Beam Boomerang (BP)- 700 damage x 2 [+65%]
Target: Tir's Impulse
Damage Dealt: 1225 x 2
Resources Spent: None
Status Effect: None
Modifiers:
  • Damage: +75%
    • +30% Level 3 Melee
    • +30% Level 3 Infight
    • +10% OS Customization
    • +5% from Wizard

  • Accuracy: +70%
    • +15% Level 1+1 Accuracy
    • +10% Level 3 Infight
    • +15% Recognition
    • +10% OS Customization
    • +20% Eternal Mascot
    • +5% from Wizard
    • +10% Weapon
    • -5% Moonlight template
    • -10% Storm template


Statistics:
HP: 3200/3200
EN: 170/170
DP: 3600/3600
AP: 40/100
Will: 2/10
Aisia SP: 160/160
Shiki SP: 20/80
Recognition: Activated!
OS Customization: Activated!
Guts: Inactive (100% DP)
Anti-Beam Shield: 10/10
Beam Shield (Schwertz Gewhr): 10/10


Weapons:
[+] 'Igelstellung' 75mm CIWS- 400 damage, 20 rounds [+40%]
[F] Melee (M)- 500 damage [+0%]
[F] 'Armor Schneider' Combat Knife (M)- 600 damage, Armor Pierce [+0%]
[H] 'Midas Messer' Beam Boomerang (BP)- 700 damage x 2 [+10%]
[H] 'Panzer Eisen' Rocket Anchor (P)- 1600 damage, Stun, 10 EN/attack [+20%]
[F] 'Schwert Gewehr' Anti-Ship Sword (B)- 4000 damage, 25 EN/attack [+20%]


Techniques:
[H] Point Blank 'Igelstellung' 75mm CIWS- 400 damage, 20 rounds [+40%]
[F] Shield Pierce 'Armor Schneider' Combat Knife (M)- 600 damage, Armor Pierce, 5 EN/attack [+0%]

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#14 User is offline   アイシア Icon

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Posted 12 February 2010 - 01:49 AM

Regeneration Phase:
Will: +1
Credits: +5

Seishin Phase:
Seishin Used: Training (Shiki!)
Target: Self!
SP Used: 60
Effect: 2x Evolution Points


Defense Phase:
Attacker: Impulse
Weapon: Stuff
Action Taken: Dodge
Damage Received: 0
Resources Spent: Resulting dodge cost is 341
Remaining DP is 1876
Formula: 270 * 1.35 * 1.1 * 0.85


Defense Phase:
Attacker: Ground Gundam
Weapon: Bazooka
Action Taken: Blue Harotoha AutoDodge
Damage Received: Dodge
Resources Spent: =3=


Item Phase:
Item Used:
Effect:


Transformation Phase:
Current Form:
New Form:


Posted Image "Whew. This Blue Haro does come in pretty useful at times."

Special Phase:

Summon Phase:
Unit Summoned:
Unit Unsummoned:


Attack Phase:
Weapon Used: [+] Gaine Buster (BS)- 1600 damage x 2, 20 EN/attack [+10%]
Target: Tir's Impulse
Damage Dealt: 3280 x 2
Resources Spent: 18 EN (Cold Template)
Status Effect: None
Modifiers:
  • Damage: +105%
    • +25% Level 2 Gunfight
    • +30% Level 3 Gunfight
    • +20% Meikyo Shisui
    • +10% SEED Mode
    • +20% Shuffle Alliance Crest

  • Accuracy: +35%
    • +20% Level 2+1 Accuracy
    • +10% Level 3 Gunfight
    • +10% SEED Mode
    • +10% Weapon
    • -5% Moonlight template
    • -10% Storm template


Statistics:
HP: 3500/3500
EN: 108/140
DP: 1876/3000
AP: 40/100
Will: 4/10
Tamaki SP: 150/150
Blue Harotoha SP: 100/100
Meikyo Shisui: Activated!
SEED Mode: Activated!
WHAR'S MAH MONEY BITCH: 10/100
CAN'T TOUCH THIS: 0/4


Weapons:
[F] Gaine Kick (M)- 1200 damage [+0%]
[+] Gaine Shot- 1400 damage, 10 rounds [+10%]
[+] Gaine Shot [Grenade Launcher Mode]- 2600 damage, 5 rounds [+15%]
[+] Gaine Buster (BS)- 1600 damage x 2, 20 EN/attack [+10%]

This post has been edited by アイシア: 12 February 2010 - 01:50 AM

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#15 User is online   Umbaglo Icon

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Posted 12 February 2010 - 02:58 AM

[Yor Dlanor]

DEFENSE PHASE:

Attacking Weapon #1: Boomerang
Action Taken: Countershoot
Damage Taken: N/A
Resources Spent: 12 AP

Attacking Weapon #2: Gaine Shot
Action Taken: Expandable Shield
Damage Taken: 0 + 50 ((3280 * 0.8 * 0.7 * 0.5 - 1800) + (3280 * 0.8 * 0.7 * 0.5 - 882 * 0.7))
Resources Spent: 1 Shield, 4 EN

"This is almost too easy."

ATTACK PHASE:

Weapon Used: 90mm Chaingun
Target(s): Gaine
Damage Dealt: 1085 # 5 (+55%)
Resources Spent: 5 rounds
Modifiers: +35%

Statistics:

HP: 5100/5200
DP: 3000/3000
EN: 148/160
Shields: 7/10
SP (Yor): 160/160
SP (G.U.N.D.A.M.) 108/128
AP: 64
Move: G
Guard: 3
Will: 3

Weapons:
20mm CIWS 20/20
Beam Pistols 40/40
Hand Grenade 4/4
Hi-Energy Beam Rifle 10/10
90mm Chain Gun 30/40

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