Daz

Hot Potato

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Hot Potato

What's 'taters, 'ey?

You may only attack the person with the potato.

The person with the potato uses their attack phase to pass the potato along.

The last person to deploy gets the potato.

Terrain: Space Debris - Crossfire (Beam)

Players:

This is a FIVE player event. Player entries will be randomised, sorry.

Player Units:

Rank 9-

Items:

Rank 3-

Prizes:

Win - 700 credits / 100 PP

Lose - 300 credits / 70 PP

Entry closing date:

June 1, my time. May 31 for most of you.

Aisia

Gyrus

Terence

Seishiro

Alicia

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Aisia

AisiaID.jpg

Series of Origin: Da Capo II Plus Communication (D.C.II P.C.~ダ・カーポII~プラスコミュニケーション)

Pilot Class: Mobile Suit Pilot, Wizard, Kamen Rider (she's been around or something), SC Cowpoke Extraordinaire

Pilot Level: 27

Starting SP: 100

Maximum SP Cap: 204

Battle Theme: [M]Paradise Lost - Chihara Minori[M]

Full Assault Mode (All abilities activated): [M]Ignited - T.M. Revolution[M]

Hissatsu Theme: [M]Strength - Abingdon Boy's School[M]

Basic Attributes:

  • MELEE (Increases [F]-type weapon damage and improves Countercut)
    * Level 3: [F]-type Weapon Damage +35%, Countercut Cost -2
  • ACCURACY (Increases target's dodge cost and improves Countershoot)
    * Level 1: Target's Dodge Cost +10%
  • EVADE (Reduces dodge cost)
    * Level 2: Dodge Cost -10%

Abilities:

  • Countercut Cost: 5 AP (Minimum cost: 1 AP)
  • Countershoot Cost: 7 AP (Minimum cost: 1 AP)
  • Critical
    Class: Active
    During an attack phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
  • Will Gauge
    Class: Active (Main)
    Ranges between 0 and 10. Gain 1 Will counter each turn during your Regen Phase. Will counters can be expended to give different effects. Will abilities are activated during the Spirit Command Phase.
    Special Cost
    * Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.
    * Boson Jump: Costs 4 Will. Instantly evade all attacks in the first attack phase you receive this turn. Requires A-Class Jumper. This is considered an Evasive Secondary Defense.
    * Finishing Attack: Cost 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.
    * Miracle: Costs 6 Will. Negate up to 20000 damage from the first attack phase you receive this turn (resolved before any other pilot abilities).

Seishins

Pilot Skills

  • Kaleidoscope Magician
    Class: Passive (Main)
    An ability to travel through time and space. In her case, she can traverse dimensions on her own, but it totally has nothing to do with Onore Dickeido.
    Unaffected by all negative terrain Dodge Cost modifiers. Gain Dodge Cost -5%
  • Wizard
    Class: Passive (Main)
    Geniuses have a natural talent for battle, granting them lightning reflexes and a good eye.
    Gain Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%.
  • Recognition
    Class: Active
    Pilots can learn how to anticipate enemy attack, defense, and movement patterns, allowing them not only to evade better, but also to know where to place their blows.
    Dodge Cost -5% and Target's Dodge Cost +15%. Cost is variable depending on how soon you want to activate. Charge (4) to activate.
  • Guts (Level MAX)
    Class: Passive (Main)
    More often than not, pilots have to deal with life-or-death situations. Guts training helps one to persevere and perform better in the line of fire, moving more quickly and precisely when in serious danger.
    While DP is 60% and below, Dodge Cost -10%, Damage Dealt +15% and Target's Dodge Cost +15%.
    While DP is 40% and below, Dodge Cost -15%, Damage Dealt +20% and Target's Dodge Cost +20% instead.
  • Infight (Level MAX)
    Class: Passive (Main)
    Pilots can receive special training in melee fighting, making them better swordsmen, brawlers, and frontline fighters.
    [F]-type Weapons gain Damage +30% and Target's Dodge Cost +10%.
  • OS Customization (Level MAX)
    Class: Active
    You can hastily upgrade your unit's systems for increased performance.
    • Increased Damage Output: Weapon Damage +10%
    • Sensor Tweaking: Accuracy +10%
    • Increased Thruster Output: Agi -10

    Cost is variable depending on how soon you want to activate. Charge (4) to activate.

Techniques

  • Point-Blank Shot
    You can capitalize on the uses of a ranged weapon in melee combat.
    Requirement: One non-MAP non-[F]-type weapon, chosen at deployment. This attack's stats are based off the chosen weapon.
    • Attack: The weapon's attack tag is replaced with [H].
    • Damage: Damage is equal to the base attack.
    • EN Cost: EN cost is equal to the base attack.
    • Accuracy: Accuracy is equal to the base attack.
    • Other: This attack gains all non-(S)/(F)/(X)/multihit tags that the base attack has. This attack also consumes rounds of the base attack, if rounded.

    [*]Shield Crush

    You are able to capitalize on the weaknesses of a shield.

    Requirement: One [F]-type weapon, chosen at deployment. This attack's stats are based off the chosen weapon.

    • Attack: Weapon gains Shield Pierce.
    • Damage: Damage is equal to the base attack.
    • EN Cost: EN cost is equal to the base attack +25%. If it has no EN cost, EN cost +5 instead.
    • Accuracy: Accuracy is equal to the base attack.
    • Other: This attack gains all tags that the base attack has. This attack also consumes 1 round of the base attack, if rounded. If this attack is a round-based (V)/(F)/(X), the variable cost is paid using rounds of the base attack.

    [*]Sword Shield

    You are able to use your sword as a shield.

    Requirement: A Countercut-capable weapon. Gain X) Shield: Chosen Weapon. If the weapon chosen for this ability is a (B)-type weapon, gain X) Beam Shield: Chosen Weapon instead.

Pilot Mod Summary (Passive)

  • [F] Weapons: +70% Damage, +25% TDC
  • [+] Weapons: +5% Damage, +15% TDC
  • Dodge Cost: -25%
  • Damage Reduction: 0%


OZ-13MS Gundam Epyon (Mobile Suit Mode)

Statistics:

HP: 5000, EN: 210, Agi: 260

IS: 2, Move: F/G, Size: M, Rank: 9

Weapons:

[F] Melee (M)- 880 damage [+0%]

[F] Hyper Beam Sword (BM)- 2200 damage [+0%]

[F] Hyper Beam Sword [Charge] (BV:5)- 1430 damage/8 EN [+20%]

[F] Heat Rod [Whip] (MSX:5)- 880 damage/5 EN [+10%]

[F] Heat Rod [snare] (M)- 2640 damage, Mobility Break, 10 EN/attack [+20%]

[F] Heat Rod [MA Mode]- 5060 damage, 20 EN/attack, Req: Mobile Armor Mode [+20%]

Techniques:

[F] Shield Pierce Heat Rod [Whip] (MSX:5)- 880 damage/6 EN , Shield Pierce[+10%]

Inherent Abilities:

1) Mobile Suit

2) Shield: Mobile Armor Mode, Heat Rod [Whip], Heat Rod [snare], Heat Rod [MA Mode]

3) Countercut: Hyper Beam Sword, Hyper Beam Sword [Charge]

4) Epyon System (System): Same effects as Zero System.

5) Mobile Armor Mode (Transform): Agi -30 and Move: F only. Disable Shield. Only Heat Rod [MA Mode] is enabled.

6) Hyper Beam Sword [Charge]: If the resource cost for this attack is paid 3 or more times, it gains the (S) attribute.

X) Dodge Cost -5%

X) Beam Shield: Hyper Beam Sword

Installed Chips:

1x Mobility

1x Weapons

Purchasing Cost: 530 Credits

IS1: A-Up Unit SC

IS2: Tesla Drive S

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(OOC: I hope to god we are using the new seishin rules for this.)

"What is this? Why am I out here again? I feel...different."

Kimberly Zune Nataly

Pilot Class: Stayre Tri-Form Unified Test Pilot

Level: 33

Current Max SP: 232

Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 6 AP

- Countershoot Cost: 4 AP

- Critical

Class: Passive (Main)

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

-Skill Level 1: Countercut and Countershoot Costs -1, Critical Cost -1, Shield Usage +2

-Range Level 2: [+]-type Weapon Damage +25%, Countershoot Cost -1

-Evade Level 1: Dodge Cost -5%

-Accuracy Level 2: Target's Dodge Cost +15%, Countershoot Cost -1

Will Gauge

Class: Active (Main)

Ranges between 0 and 10. Gain 1 Will counter each turn during your Regen Phase. Will counters can be expended to give different effects. Will abilities are activated during the Spirit Command Phase.

-Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

-Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.

-Strafe: Costs 5 Will. Instantly evade all attacks in the first attack phase you receive this turn. This is considered an Evasive Secondary Defense. One (X) or (F) type weapon on your unit has its limit increased by 25% this turn, rounded up.

-Evasive Maneuver: Costs 6 Will. Negate all attacks aimed at you this round. This is an Evasive Secondary Defense.

Skills & Seishins

Skills:

1. Concentration

2. Guts Lv.3

3. Gunfight Lv.3

4. Genius

5. Recognition

6. OS Customization (Agility, Output, Offense)

Seishins:

1. Duty Lv.3

2. Encourage Lv.3

3. Direct Attack (25 SP)

4. Sure Hit Lv.3(25 SP)

5. Boost Lv.3

6. Hot Blood Lv.3

Techniques:

1. Mega Fire

2. All-Out Attack

3. Leg Snipe

Ace Bonus:

1 Fight Completed

---

OSMF53 Exion

Statistics:

HP: 3000, EN: 170, Agi: 220

IS: 2, Move: G/F, Size: S, Rank: 8

Weapons:

[+] EMP Launcher- Paralyze, Spirit Lock, 3 rounds [+10%]

[+] 15mm Gatling Gun- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 800 damage [+0%]

[F] Anti Mecha Knife (M)- 900 damage [+0%]

[+] M52OC Assault Rifle (F:3)- 800 damage, 15 rounds [+10%]

[+] Grenade Launcher- 1500 damage, 3 rounds [+10%]

[+] Field Seal- 1600 damage, Stun, 10 EN/attack [+20%]

[F] Orichalblade (M)- 1700 damage [+0%]

[+] Orichalbuster [Normal] (B)- 1800 damage, 8 rounds [+10%]

[+] Orichalbuster [snipe] (B)- 2000 damage, 4 rounds [+20%]

[+] Exion Wings (BSX:6)- 600 damage/5 EN [+10%]

Combo Attacks:

[+] Orichalcon Cannon (S)- 7000 damage, Barrier Pierce, 40 EN/attack [+50%]

Inherent Abilities:

1) Mechanical Frames

2) Countercut: Anti Mecha Knife, Orchialblade

3) Countershoot: 15mm Gatling Gun, M52OC Assault Rifle, Orchialbuster [Normal]

4) Double Image (5)

5) Energy Field (Barrier): Same effect as Barrier M

6) Synchron Synapse (System): Same effect as DSL System

7) Snipe: Orchialbuster [snipe] (+20%)

8) Orichalcon Cannon: Requires allied Alphard, Varian, Zetarl, and Phesron to execute.

Purchasing Cost: 475 Credits

Items:

1) Hybrid Dual Sensor

2) Tesla Drive S

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Name: Keiko Takeshi

Starting Max SP: 100

Current Max SP: 204

Pilot Level: 26 (25.5)

Skills & Abilities

- Countercut Cost: 3 AP

- Countershoot Cost: 3 AP

- Critical

Class: Passive (Main)

During the special phase you may pay 6 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

Perfect Defense

Shield Usage +5 Countercut/Countershoot Cost -4, Critical Cost -4 (Skill +4)

Basic Dodging

Dodge Cost -10%

Pilot Abilities

"Oh, Mobile Suits are Easy!" Passive: Main - Damage Dealt +30%, Dodge Cost -10%, Target's Dodge Cost +20%

SEED Mode Level 2 Active - Dodge Cost -5%, TDC +10%, Weapon Damage +10%. Cost to activate: Turn 1: 40 AP, 2: 20 AP, 3: 10 AP, 4 and more: Free. Automatically active when HP drops below 20% or ally's HP drops below 30%

Panicked Accuracy Level 3 Passive: Main DP is 60% or below: -10% DC, +15% TDC, +15% Weapon Damage; DP is 40% or below: -15% DC, +20% TDC, +20% Weapon Damage

Ammo Conservation - Ammo +50%

Projectile Accuracy Level 3 [+] Damage +30%, TDC +10%

Energy Conservation EN Consumption -30%

Spirit Commands

Concentrate Level 3 - Dodge Cost -20%, Target's Dodge Cost +40%: SP 40

Resupply Level 3 - You or Target Ally Restore EN and Ammo: SP: 70

Duty Level 2 - Restore 50% DP: SP: 50

Intuition - Cast Sure Hit Level 1 (TDC +25%) and Flash (Dodge Cost -10%) SP: 20

Techniques

Sword Shield

Empowered Attack (Unit Specialization: Mobile Suit)

Will Gauge

"Doing a... yeah, yeah...": Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

"Can't hurt me here!": Costs 4 Will. Damage Received -40% and Target's Dodge Cost +50% for one turn.

"Squeezing a bit more...!": Costs 5 Will. Gain 1 additional Attack Phase this turn.

"Your attacks mean nothing!": Costs 6 Will. Cap all damage received this turn at 500 damage per hit.

map-crossbone-x2.gif XM-X2 (F97) Crossbone Gundam X-2

Statistics:

HP: 4000, EN: 210, Agi: 260

IS: 2, Move: F/G, Size: M, Rank: 8

Weapons:

[+] Vulcan Gun- 400 damage, 20 rounds [+40%]

[+] Beam Vulcan (B)- 400 damage, 2 EN/attack [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] Heat Dagger- 500 damage, 3 EN/attack [+10%]

[H] Scissor Anchor (P)- 500 damage, 3 EN/attack [+15%]

[H] Scissor Anchor (P)- 10 damage, Mobility Break, 3 EN/attack [+15%]

[F] Brand Marker (BM)- 1200 damage, 5 EN/attack [+10%]

[F] Beam Saber (BM)- 1400 damage [+0%]

[+] Buster Gun (B)- 1500 damage, 10 rounds [+10%]

[+] Zanbuster (B)- 2200 damage, 8 rounds [+20%]

[F] Beam Zanber (B)- 3200 damage, 15 EN/attack [+20%]

[+] Mega Machine Cannon- 1400 damage, 8 rounds [+15%]

[F] Shot Lancer- 2000 damage, 10 EN/attack [+0%]

[+] Shot Lancer [shoot]- 3000 damage, 1 round [+10%]

[+] Buster Launcher (BS)- 5000 damage, 3 rounds [+30%]

Inherent Abilities:

1) Mobile Suit

2) Beam Shield: Brand Marker

3) Countercut: Heat Dagger, Beam Saber, Beam Zanber

4) Countershoot: Vulcan Gun, Mega Machine Cannons, Zanbuster, Buster Gun

5) A.B.C. Mantle

6) Bio-computer (System)

7) Separate (Crossbone Core Fighter)

8) Crossbone Gundam X-2 "Kai": On deployment, you may choose to disable Separate for the remainder of the battle. If so, gain Agi -10.

9) Shot Lancer (Shoot): If ammo is 0, disable Shot Lancer.

Purchasing Cost: 460 Credits

Items:

Tesla Drive S

Hi-Performance Targeter

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anime-boy--large-msg-119479397947.jpg

Kira Hiroyuki

Gender: Male

Age: 19

Information: A young person with mysterious powers that likens that of a Newtype. While he may be talented, he is known to have a bit of an superiority complex, seeing some people around him as inferior, this on numerous occasions and led to some of his downfalls. He upholds honor in battle, yet he breaks that rule when the fight is unfair to start with.

Quotes:

- (Almost never used) "The old generation...cannot make a new era!"

Pilot Summary

Level: 16

SP: 160

[+]-type Weapon Damage +60%

[F]-type Weapon Damage +5%

Target's Dodge Cost +30%

Dodge Cost -25%

Counter Cut: 7 AP

Counter Shot: 6 AP

Shield Usage: +0

Skills

Psychodriver

Gain Psychic Energy. Gain Target's Dodge Cost +5%

Prodigy

Gain Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%.

Recognition

Dodge Cost -5% and Target's Dodge Cost +15%. Charge (4) to activate.

Gunfight Level 3

Level 3: [+]-type Weapons gain Damage +30% and Target's Dodge Cost +10%

Esper Level 2

Level 2: Psychic Energy Weapon Damage +20%, Psychic Energy weapons gain Target's Dodge Cost +10%.

Atributes

Range Lvl 2

[+]-type Weapon Damage +25%, Countershoot Cost -1

Accuracy Lvl 1

Target's Dodge Cost +10%

Evade Lvl 3

Dodge Cost -15%

Spirit Commands

Stubborn

Level 1 (20 SP): Recover 30% of your maximum DP.

Level 2 (50 SP): Recover 50% of your maximum DP.

Level 3 (80 SP): Recover all DP.

Boost

Level 1 (15 SP): Gain Dodge Cost -25% for one turn

Level 2 (25 SP): Gain Dodge Cost -50% for one turn

Level 3 (40 SP): Gain Dodge Cost -75% for one turn

Quick Learner

Level 1 (20 SP): User's PP gain is doubled at the end of the battle regardless of the result. In SAMW matches, this affects all sub-characters that are INSIDE that unit as well

Blackmail

Level 1 (30 SP): For a single turn, target enemy cannot Support Defend

Techniques

Empowered Attack: Newtype

Throw Weapon

Will Gauge

Psychodriver Flash: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +30% for this turn. Requires Psychic Energy.

Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

Psychic Pressure: Costs 4 Will. Disables all attack phases of a single target for one turn. The target gains Damage Received +25% (to be calculated as a Pilot Ability) and Dodge Cost +10% for their next turn only. Requires Psychic Energy. This is considered a Status Attack.

Iron Will: Cost 5 Will. Any damage that would reduce your HP past 0 this turn reduces it to 1 instead.

Yukikaze

This Sidekick can be a Main Pilot

SP: 116

Attributes:

- Skill Level 1

Additional Class Skills:

Automaneuver Mode:

Class: Passive (Sub)

During your transform phase you may switch the main pilot to Yukikaze. May be used again to switch the pilot back.

Spirit Commands:

- Flash Level 1

- Direct Attack Level 1

- Awaken Level 1

- Extend Level 1

- Concentrate Level 1

- Hot Blood Level 3

Skills:

JAM Detector:

Class: Passive (Sub)

- You are unaffected by any ability that makes an enemy unit untargetable, such as First Strike.

faf-1.jpg

VFF-41 Mave "Yukikaze"

Statistics:

HP: 2400, EN: 150, Agi: 240

IS: 3, Move: G, Size: M, Rank: 7

Weapons:

[+] 30mm Vulcans- 400 damage, 20 rounds, Req: Fighter or Gerwalk Mode [+40%]

[+] High Power Laser Turret (BS)- 1000 damage, 4 EN/attack [+0%]

[+] Swarming Missiles (PGSX:8)- 300 damage, 90 rounds Hardpoints: 6 [+25%]

[F] Punch (M)- 600 damage [+0%]

[+] 55mm Triple Gatling Gun Pod (SF:4)- 700 damage, 30 rounds [+0%]

[+] Anti-Air Missiles (PGSX:3)- 1000 damage, 0 rounds Hardpoints: 0 [+25%]

[+] Anti-Radar Missiles (PGSF:3)- 1200 damage, 0 rounds Hardpoints: 0[+25%]

[+] All-Out Attack- 3000 damage, 1 round [+20%]

MAP Attacks:

[+] Cluster Bomb (T:3)- 1600 damage, 0 round, Hardpoints: 0 Req: Fighter or Gerwalk Mode [+0%]

[+] Fuel Air Explosive (T:4)- 3000 damage, 0 rounds Hardpoints: 0 Req: Fighter or Gerwalk Mode [+0%]

[+] Reaction Missile (PT:6)- 6000 damage, Barrier Pierce, 0 round Hardpoints: 0 [+20%]

Inherent Abilities:

1) Variable Fighter

2) Countercut: Requires Martial Arts Mastery

3) Countershoot: 30mm Vulcans, High Power Laser Turret, 55mm Triple Gatling Gun Pod

4) VFF-41 Mave "Yukikaze" deploys in Fighter Mode.

5) Yukikaze (Sidekick)

6) Double Image (6)

7) TARPS: Same effects as EWAC.

8) Summon: Knight Remote Weapon x 4

9) JAM Signal Generator: This unit is considered to have Stealth against JAM type units.

10) Gerwalk Mode (Transform): Agi is 220 and Move: H instead. Disable All-Out Attack.

11) Fighter Mode (Transform): Agi is 200 and Move: F instead. Disable Punch, All-Out Attack, and Countercut.

12) Hardpoints (6)

Replacement Cost: 120 Credits (VFX-00 Mave)

Pilot Slots: 2

Items:

- Reloader x 3

- Propellant Tank x 3

- Hybrid Dual Sensor

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Pilot Name: Selena Schwartz

Pilot Level 20 (9600 PP total)

Minibio: A girl with artificially induced psychic powers, trained as a pilot.

Favoured Units: Nu Metal Zaku, Alpha Aziel, Psyco Doga, SRX, NTX, Gunbuster

(CC Cost: 7, CS Cost: 7)

(Defence: -30%)

(Evasion: -10%)

(Accuracy: +10% (+5% (sub)))

(Damage: +5%, +25% Psychic)

Defence 4: Damage Received -20%

Evade 2: Dodge Cost -10%

Spirit Points (SP): 176

Spirit Commands:

  • Perseverence L3: Recover 30%/50%/100% HP (20/50/80 SP)
  • Training L2: Unit's EVO Point gain is doubled at the end of battle for 50 SP or Target's for 75 SP
  • ???
  • ???
  • ???
  • Dream: Use any ally's seishin for x2 normal cost

Pilot Skills:

  • Brave: Damage Received -10%, Weapon Damage +5%, Target's Dodge Cost +5%
  • Newtype: Gain Psychic Energy. Gain Target's Dodge Cost +5%
  • Guard: Gain Damage Received -15% when activated. Charge (4) to activate.
  • Telekinesis: Psychic Energy Weapon Damage +30%. Psychic Energy barriers negate an additional 500 damage.
  • Mental Conditioning: Gain the effects of Spirit Canceller and SP Canceller.
  • E-Save: Reduces EN cost of weapons and abilities by 30%.

Techniques:

  • Ultimate Weapon: [H] Ultimate Weapon- (Base Weapon +10% per extra weapon) damage, Barrier Pierce, 1 rounds [+30%] (Requires 5+ weapons, cannot be based on a MAP weapon, MAP versions of non-MAP weapons cannot be applied, [F] if only [F] weapons, [+] if only [+], 2 rounds instead if rank 13+ unit and if base attack costs >50% of units EN, gains all requirements of all weapons applied)
  • Empowered Attack: Empowered Attack- (Base Weapon +50%), (1.5xEN cost or 15) EN, (0.5xrounds (a full burst of F/X/V becomes one attack for this)), [(Base Weapon Acc+5)%] Req: Psychic Energy (retains all of base weapon's tags)

Will Gauge:

  • Rush: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [F]-type attacks. You may only use this ability once per turn.
  • Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+]-type attacks. You may only use this ability once per turn.
  • Psychic Pressure: Costs 4 Will. Disables all attack phases of a single target for one turn. The target gains Damage Received +25% (to be calculated as a Pilot Ability) and Dodge Cost +10% for their next turn only. Requires Psychic Energy.
  • Miracle: Costs 6 Will. Negate up to 20000 damage from the first attack phase you receive this turn (resolved before any other pilot abilities).

Nu Metal Zaku

Statistics:

HP: 3000, EN: 180, Agi: 290

IS: 2, Move: G, Size: M, Rank: 8

Weapons:

[F] High Heat Hawk (M)- 1500 damage, Weapon Lock [+0%]

[H] Sonic Storm (S)- 2200 damage, 10 EN/attack [+15%]

[+] Nu Gundam Rifle (BSF:3)- 900 damage, 36 rounds [+10%]

[+] Beam Cannon (B)- 3000 damage, 6 rounds [+0%]

[+] Nu Gundam Bazooka- 5000 damage, 5 rounds [+0%]

[+] Fin Funnel (BSX:6)- 800 damage/5 EN. Requires Psychic Energy to execute. [+10%]

MAP Attacks:

[+] Offense Jammer (D:3)- Attack Break[/b], 10 EN/attack [+0%]

[+] Giga Bomber (T:3)- 2600 damage, 4 rounds [+10%]

Inherent Abilities:

1) Mobile Suit

2) Shield: Beam Cannon

3) Countercut: High Heat Hawk

4) Countershoot: Nu Gundam Rifle, Beam Cannon, Fin Funnel

5) Solid Metal: Damage Received -75%

6) Status Canceler

7) The player who destroys this unit gains an additional 20 PP reward at the end of battle. This bonus is not affected by abilities that increase rewards.

Purchasing Cost: 400 Credits

Creator: Kaiterra

IS1: Phase Shift Armour

IS2: Anti-Beam Coating

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Turn order is Aisia, Terence, Gyrus, Sei, Ali.

*Daz lobs a Potato at Alicia.

If your pilots aren't using the new SP rules, make sure you fix it and make a note of it in your first post. OR DIE.

Edited by Daz

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OOC: Oh, uh, when I meant that the Epyon had a Weapons Upgrade chip, I meant the Attack Upgrade. I derped out when I gave it the chips it won after its first jerb. >_>

Regeneration Phase:

Will: +1

Charge: +1 (All abilities)

Seishin Phase:

Seishin Used:

Target:

SP Used:

Effect:

Defense Phase:

Attacker:

Weapon:

Action Taken:

Damage Received:

Resources Spent:

Item Phase:

Item Used:

Effect:

Transformation Phase:

Current Form:

New Form:

Aisia_p_001.png "... What the hell did you get me into this time, Otoha?"

Otoha010.png "Mou, what's with that face? It's just a simple game that Daz came up with."

Aisia_p_005.png "That Daz made it is completely besides the point. That you signed me up for this is a point of concern as it is."

Otoha009.png "*sniffle* You don't trust me that much, do you."

Aisia_p_011.png "WHO IN THEIR RIGHT MIND WOULD!?"

Otoha008.png "Well, you got me there."

Aisia_p_006.png "It's too late to bitch about it now. What exactly do I need to do here? This better be something simple."

Otoha014.png "Oh, yes, it is. You just attack the guy with the potato."

Aisia_p_012.png "... The guy with the what now?"

Otoha008.png "Uh, that guy, to be exact. *points at the Nu Metal Zaku*"

Aisia_p_018.png "... Is that a..."

Aisia_p_019.png "........"

Otoha012.png "Uh, Aisia?"

Special Phase:

60 AP Charge (Epyon System and OS Customization)

Epyon System Activated! Dodge Cost -10%, Target's Dodge Cost +20%, Damage Received -15% and Weapon Damage +30%!

OS Customization Activated! Weapon Damage +10%, Target's Dodge Cost +10%, Agi -10!

Summon Phase:

Unit Summoned:

Unit Unsummoned:

Aisia_p_020.png "... What's that, Epyon? Don't attack anyone else?"

Otoha015.png "... I am suddenly regretting having you use it again."

Aisia_p_021.png "I see. Attack only the potato wielder. It's more fun that way."

Aisia_p_022.png "Ahahaha. AHAHAHAHAHAHAHA!"

Attack Phase:

Weapon Used: [F] Heat Rod [snare] (M)- 2640 damage, Mobility Break, 10 EN/attack [+20%]

Target: THE POTATO MAN

Damage Dealt: 6204

Resources Spent: 10 EN

Status Effect: Mobility Break

Modifiers:

  • Damage: +135%
    • 70% Natural Mods
    • +30% Epyon System
    • +10% OS Customization
    • +25% A-Up Unit

    [*]Accuracy: +75%

    • +25% Natural Mods
    • +20% Weapon
    • +20% Epyon System
    • +10% OS Customization

Statistics:

HP: 6000/6000

EN: 250/260

DP: 3400/3400

AP: 40/100

Aisia SP: 204/204

Will: 1/10

Shield: 10/10

Beam Shield: 10/10

OS Customization: Active!

Epyon System: Active!

Recognition: 1/4

Guts: Inactive (DP 100%)

Weapons:

[F] Melee (M)- 880 damage [+0%]

[F] Hyper Beam Sword (BM)- 2200 damage [+0%]

[F] Hyper Beam Sword [Charge] (BV:5)- 1430 damage/8 EN [+20%]

[F] Heat Rod [Whip] (MSX:5)- 880 damage/5 EN [+10%]

[F] Heat Rod [snare] (M)- 2640 damage, Mobility Break, 10 EN/attack [+20%]

[F] Heat Rod [MA Mode]- 5060 damage, 20 EN/attack, Req: Mobile Armor Mode [+20%]

Techniques:

[F] Shield Pierce Heat Rod [Whip] (MSX:5)- 880 damage/6 EN , Shield Pierce[+10%]

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REGENERATION PHASE:

SPIRIT PHASE:

Seishin Used:

SP Used:

Effect:

DEFENSE PHASE:

Attacking Weapon #1:

Action Taken:

Damage Taken:

Resources Spent:

"Oh hey, I remember this game. This is just an infinitely more dangerous and deadly version of it, right? Well uh...I guess we're all in, aren't we? No point in holding back!"

ATTACK PHASE:

Weapon Used: [+] Field Seal

Target(s): Alicia

Damage Dealt: 3360 = (1600 * 2.10)

Resources Spent: 10 EN

Status Effect: Stun

Modifiers: TDC +85%

"On second thought, let's just take it a little slow for now..."

Statistics:

OSMF53 Exion

HP: 3000/3000

EN: 160/170

AP: 100/100

SP: 232/232

DP: 3600/3600

Double Image: 0/5

Will: 1/10

Synchron Synapse: Target's Dodge Cost +10%, Dodge Cost -10%, 1/4

OS Customization: 1/4

Recognition: 1/4

Terrain: Damage Received -20% and Dodge Cost +10%, 1/5

Weapons:

[+] EMP Launcher- Paralyze, Spirit Lock, 3 rounds [+10%]

[+] 15mm Gatling Gun- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 800 damage [+0%]

[F] Anti Mecha Knife (M)- 900 damage [+0%]

[+] M52OC Assault Rifle (F:3)- 800 damage, 15 rounds [+10%]

[+] Grenade Launcher- 1500 damage, 3 rounds [+10%]

[+] Field Seal- 1600 damage, Stun, 10 EN/attack [+20%]

[F] Orichalblade (M)- 1700 damage [+0%]

[+] Orichalbuster [Normal] (B)- 1800 damage, 8 rounds [+10%]

[+] Orichalbuster [snipe] (B)- 2000 damage, 4 rounds [+20%]

[+] Exion Wings (BSX:6)- 600 damage/5 EN [+10%]

[+] Infinitia Assault - 400 damage & Weapon Lock, 10 EN/attack [+40%]

[+] Zero Returner - 10500 damage, 2 rounds [+20%]

Combo Attacks:

[+] Orichalcon Cannon (S)- 7000 damage, Barrier Pierce, 40 EN/attack [+50%]

Inherent Abilities:

1) Mechanical Frames

2) Countercut: Anti Mecha Knife, Orchialblade

3) Countershoot: 15mm Gatling Gun, M52OC Assault Rifle, Orchialbuster [Normal]

4) Double Image (5)

5) Energy Field (Barrier): Same effect as Barrier M

6) Synchron Synapse (System): Same effect as DSL System

7) Snipe: Orchialbuster [snipe] (+20%)

8) Orichalcon Cannon: Requires allied Alphard, Varian, Zetarl, and Phesron to execute.

X) Infinitia Assault uses rounds from 15mm Gatling Gun

Items:

1. Dual Tesla Drive (Rank 4)

2. Hybrid Dual Sensor (Rank 3)

Edited by Terence Sharpton

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Regeneration Phase:

Will Gauge: 1

Seishin Phase:

Seishin Used:

Effect:

SP Used:

Defensive Phase:

Attacking Weapon:

Action Taken:

Damage Dealt:

Resources Used:

Keiko: ...hot potato with mecha? Sound fun.

Special Phase:

30 AP Paid

BIO COMPUTER ACTIVE!

DC -15%, TDC +30%, Weapon Damage +20%

30 AP paid

SEED MODE ACTIVE!

DC -5%, TDC +10%, Weapon Damage +10%

Attacking Phase:

Attacking Weapon: Mega Machine Cannon

Target: Nu Metal Zaku

Damage Dealt: 1400 x 1.8 = 2520

Modifiers: +95%

Resources Used: 1 round

Statistics:

HP: 4000/4000

EN: 210/210

AP: 40/100

SP: 204/204

DP: 3400/3400

SEED Mode: ACTIVE

Panicked Accuracy: INACTIVE

Beam Shield: 15/15

Beam Shield (Beam Saber): 15/15

Will Gauge: 1

Weapons:

[+] Vulcan Gun- 400 damage, 20 (30) rounds [+40%]

[+] Beam Vulcan (B)- 400 damage, 2 EN/attack [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] Heat Dagger- 500 damage, 3 EN/attack [+10%]

[H] Scissor Anchor (P)- 500 damage, 3 EN/attack [+15%]

[H] Scissor Anchor (P)- 10 damage, Mobility Break, 3 EN/attack [+15%]

[F] Brand Marker (BM)- 1200 damage, 5 EN/attack [+10%]

[F] Beam Saber (BM)- 1400 damage [+0%]

[+] Buster Gun (B)- 1500 damage, 10 (15) rounds [+10%]

[+] Zanbuster (B)- 2200 damage, 8 (12) rounds [+20%]

[F] Beam Zanber (B)- 3200 damage, 15 EN/attack [+20%]

[+] Mega Machine Cannon- 1400 damage, 8 (11) rounds [+15%]

[F] Shot Lancer- 2000 damage, 10 EN/attack [+0%]

[+] Shot Lancer [shoot]- 3000 damage, 1 (2) round [+10%]

[+] Buster Launcher (BS)- 5000 damage, 3 (5) rounds [+30%]

[+] Buster Launcher Full Output (BS)- 7500 damage, 2 (3) rounds [+35%] Empowered Attack

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Yukikaze Phase

"Heh, this is going to be fun"

"And unfortunately predictable"

REGENERATION PHASE:

Will Generated: 1

SPIRIT PHASE

Spirit/Will Command Used:

Target:

Resource Used:

Effect:

DEFENSE PHASE:

Attacking Weapon #1:

Action Taken:

Damage Taken:

Resources Spent:

TRANSFORMATION/MAINTENANCE PHASE:

Current Terrain: Flatlands

SPECIAL PHASE:

TARPS: Aura (2) Dodge Cost -15%

Charge Recognition, Gain +15% TDC, -5% DC

ITEM PHASE

Item Used:

Item's Effects:

ATTACK PHASE:

Yukikaze: "MISSILE RDY"

"I think I'll have to make do with a death by thousand cuts approach"

Weapon Used: [+] Swarming Missiles (PGSX:8)- 300 damage, 60 rounds

Target(s): Zaku-chan

Damage Dealt: 300*2.1=630 x 8

Resources Spent: 8 Rounds

Status Effect:

Modifiers: 105%

Statistics:

VFF-41 Mave "Yukikaze"

HP: 2400/2400

EN: 150/150

DP: 3000/3000

AP: 70/100

SP(Kira): 144/144

SP(Yukikaze): 90/90

Will: 1/10

Recognition(Charge): 4/4

Double Image: 0/6

Weapons:

[+] 30mm Vulcans- 400 damage, 20 rounds, Req: Fighter or Gerwalk Mode [+40%]

[+] High Power Laser Turret (BS)- 1000 damage, 4 EN/attack [+0%]

[+] Swarming Missiles (PGSX:8)- 300 damage, 82 rounds Hardpoints: 6 [+25%]

[F] Punch (M)- 600 damage [+0%]

[+] 55mm Triple Gatling Gun Pod (SF:4)- 700 damage, 30 rounds [+0%]

[+] Anti-Air Missiles (PGSX:3)- 1000 damage, 0 rounds Hardpoints: 0 [+25%]

[+] Anti-Radar Missiles (PGSF:3)- 1200 damage, 0 rounds Hardpoints: 0[+25%]

[+] All-Out Attack- 3000 damage, 1 round [+20%]

MAP Attacks:

[+] Cluster Bomb (T:3)- 1600 damage, 0 round, Hardpoints: 0 Req: Fighter or Gerwalk Mode [+0%]

[+] Fuel Air Explosive (T:4)- 3000 damage, 0 rounds Hardpoints: 0 Req: Fighter or Gerwalk Mode [+0%]

[+] Reaction Missile (PT:6)- 6000 damage, Barrier Pierce, 0 round Hardpoints: 0 [+20%]

Inherent Abilities:

1) Variable Fighter

2) Countercut: Requires Martial Arts Mastery

3) Countershoot: 30mm Vulcans, High Power Laser Turret, 55mm Triple Gatling Gun Pod

4) VFF-41 Mave "Yukikaze" deploys in Fighter Mode.

5) Yukikaze (Sidekick)

6) Double Image (6)

7) TARPS: Same effects as EWAC.

8) Summon: Knight Remote Weapon x 4

9) JAM Signal Generator: This unit is considered to have Stealth against JAM type units.

10) Gerwalk Mode (Transform): Agi is 220 and Move: H instead. Disable All-Out Attack.

11) Fighter Mode (Transform): Agi is 200 and Move: F instead. Disable Punch, All-Out Attack, and Countercut.

12) Hardpoints (6)

Items:

- Reloader x3

- Propellant Tank x3

- Hybrid Dual Sensor

Pilot Stats:

[+]-type Weapon Damage +110%

Psychic [+]-type Weapon Damage +130%

[+] Target's Dodge Cost +65%

Psychic [+] Target's Dodge Cost +75%

Dodge Cost -30%

Edited by Seishiro Hiroyuki

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Selena: "Really! Is that all you have? While I'm in this Zaku... I'M INVINCIBLE!!!"

Meanwhile, back at base:

Terra: "Did she really just say she's invincible...? In a Zaku?"

Meshka: "And I thought Ki was arrogant."

Ki: "Hey! You can't talk about the Queen of the Battlefield like that! Or my sister!"

Meshka: "Sure thing, 'princess'. We both know who the true queen is."

Terra: "You two are both as bad as each other."

Ki & Meshka: *glare*

REGENERATION PHASE:

HP Regenerated:

EN Regenerated:

Skill: 1

SPIRIT PHASE:

Seishin used:

SP used:

Ability used:

AP used:

DEFENCE PHASE:

Attacking Weapons: [F] Heat Rod [snare] (M), [+] Field Seal, [+] Mega Machine Cannon, [+] Swarming Missiles (PGSX:8)

Action Taken: Countercut, Dodge, Take, Take

Damage Taken: 2520x0.7x0.25 - 1000 + 360x0.7x0.25 x8 - 1000 = 441 - 1000 + 28x8 - 1000 = 0

Resources Spent: 7 AP, 8 EN, 290x1.85x0.9 = 483DP

GUARD ACTIVATED: 3 CHARGES = 30 AP

ATTACK PHASE:

Weapon Used: Potato

Target: Aisia

Damage Dealt: Potato

Resources Spent: Potato

Modifiers: +Potato Accuracy

STATISTICS:

HP: 3000/3000

EN: 172/180

DP: 2517/3000

SP: 176/176

AP: 63/100

Agi: 290

Skill: 1

Phase Shift: 1000/5

Anti-Beam: 1500

Weapons

[F] High Heat Hawk (M)- 1500 damage, Weapon Lock [+0%]

[H] Sonic Storm (S)- 2200 damage, 10 EN/attack [+15%]

[+] Nu Gundam Rifle (BSF:3)- 900 damage, 36 rounds [+10%]

[+] Beam Cannon (B)- 3000 damage, 6 rounds [+0%]

[+] Nu Gundam Bazooka- 5000 damage, 5 rounds [+0%]

[+] Fin Funnel (BSX:6)- 800 damage/5 EN. Requires Psychic Energy to execute. [+10%]

MAP Attacks:

[+] Offense Jammer (D:3)- Attack Break[/b], 10 EN/attack [+0%]

[+] Giga Bomber (T:3)- 2600 damage, 4 rounds [+10%]

Base Damage Received: -30%

Base Dodge: -10%

Base Damage: +5%, +25% Psychic

Base TDC: +10%

Skills:

Guard: Gain Damage Received -15% when activated.

Total Damage Received: -45%

Base TDC: +20% [F], +30% [+], +45% [+] Psychic

Base Damage: +5% [F], +50% [+], +80% Psychic [+]

Will Gauge:

  • Rush: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [F]-type attacks. You may only use this ability once per turn.
  • Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+]-type attacks. You may only use this ability once per turn.
  • Psychic Pressure: Costs 4 Will. Disables all attack phases of a single target for one turn. The target gains Damage Received +25% (to be calculated as a Pilot Ability) and Dodge Cost +10% for their next turn only. Requires Psychic Energy.
  • Miracle: Costs 6 Will. Negate up to 20000 damage from the first attack phase you receive this turn (resolved before any other pilot abilities).

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Regeneration Phase:

Will: +1

Charge: +1 (All abilities)

Beam Crossfire: 2/5

Seishin Phase:

Seishin Used:

Target:

SP Used:

Effect:

Defense Phase:

Attacker: Alicia

Weapon: PO-TAY-TOE

Action Taken: Eat the potato

Damage Received: 0

Resources Spent: 0

Aisia_p_020.png "... I... I have the potato? ... I... I have to attack..."

Otoha012.png "Uh, Aisia-chan? I don't think-"

Aisia_p_011.png "NOOOO! I DON'T WANT TO ATTACK MYSELF!? WHAT SHOULD I DO!?"

Otoha006.png "How many more times must you kill that girl and her do- err, throw the potato before they all die you mean?"

Item Phase:

Item Used:

Effect:

Transformation Phase:

Current Form:

New Form:

Special Phase:

Summon Phase:

Unit Summoned:

Unit Unsummoned:

Aisia_p_020.png "Oh... I see. It was so simple... just throw the potato to someone else..."

Aisia_p_021.png "Here, you can have this then."

Aisia_p_022.png "AND THEN YOU CAN DIE! AHAHAHAHAHA!"

Otoha008.png "I'm now idly wondering what made her so yandere."

Attack Phase:

Weapon Used: [H] Hot Potato - 0 Damage, [infinity%]

Target: Kira Hiroyuki/Yukikaze

Damage Dealt: 0

Resources Spent: One Potato

Status Effect: Everyone attacks you

Modifiers:

  • Damage: +135%
    • 70% Natural Mods
    • +30% Epyon System
    • +10% OS Customization
    • +25% A-Up Unit

    [*]Accuracy: +75%

    • +25% Natural Mods
    • +20% Weapon
    • +20% Epyon System
    • +10% OS Customization

Statistics:

HP: 6000/6000

EN: 250/260

DP: 3400/3400

AP: 40/100

Aisia SP: 204/204

Will: 2/10

Shield: 10/10

Beam Shield: 10/10

OS Customization: Active!

Epyon System: Active!

Recognition: 2/4

Guts: Inactive (DP 100%)

Weapons:

[F] Melee (M)- 880 damage [+0%]

[F] Hyper Beam Sword (BM)- 2200 damage [+0%]

[F] Hyper Beam Sword [Charge] (BV:5)- 1430 damage/8 EN [+20%]

[F] Heat Rod [Whip] (MSX:5)- 880 damage/5 EN [+10%]

[F] Heat Rod [snare] (M)- 2640 damage, Mobility Break, 10 EN/attack [+20%]

[F] Heat Rod [MA Mode]- 5060 damage, 20 EN/attack, Req: Mobile Armor Mode [+20%]

Techniques:

[F] Shield Pierce Heat Rod [Whip] (MSX:5)- 880 damage/6 EN , Shield Pierce[+10%]

Edited by アイシア

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REGENERATION PHASE:

SPIRIT PHASE:

Seishin Used:

SP Used:

Effect:

DEFENSE PHASE:

Attacking Weapon #1:

Action Taken:

Damage Taken:

Resources Spent:

"No hard feelings, okay?"

ATTACK PHASE:

Weapon Used: [+] Field Seal

Target(s): Hiroyuki

Damage Dealt: 3360 = (1600 * 2.10)

Resources Spent: 10 EN

Status Effect: Stun

Modifiers: TDC +85%

"So why don't you just sit tight?"

Statistics:

OSMF53 Exion

HP: 3000/3000

EN: 150/170

AP: 100/100

SP: 232/232

DP: 3600/3600

Double Image: 0/5

Will: 2/10

Synchron Synapse: Target's Dodge Cost +10%, Dodge Cost -10%, 2/4

OS Customization: 2/4

Recognition: 2/4

Terrain: Damage Received -20% and Dodge Cost +10%, 2/5

Weapons:

[+] EMP Launcher- Paralyze, Spirit Lock, 3 rounds [+10%]

[+] 15mm Gatling Gun- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 800 damage [+0%]

[F] Anti Mecha Knife (M)- 900 damage [+0%]

[+] M52OC Assault Rifle (F:3)- 800 damage, 15 rounds [+10%]

[+] Grenade Launcher- 1500 damage, 3 rounds [+10%]

[+] Field Seal- 1600 damage, Stun, 10 EN/attack [+20%]

[F] Orichalblade (M)- 1700 damage [+0%]

[+] Orichalbuster [Normal] (B)- 1800 damage, 8 rounds [+10%]

[+] Orichalbuster [snipe] (B)- 2000 damage, 4 rounds [+20%]

[+] Exion Wings (BSX:6)- 600 damage/5 EN [+10%]

[+] Infinitia Assault - 400 damage & Weapon Lock, 10 EN/attack [+40%]

[+] Zero Returner - 10500 damage, 2 rounds [+20%]

Combo Attacks:

[+] Orichalcon Cannon (S)- 7000 damage, Barrier Pierce, 40 EN/attack [+50%]

Inherent Abilities:

1) Mechanical Frames

2) Countercut: Anti Mecha Knife, Orchialblade

3) Countershoot: 15mm Gatling Gun, M52OC Assault Rifle, Orchialbuster [Normal]

4) Double Image (5)

5) Energy Field (Barrier): Same effect as Barrier M

6) Synchron Synapse (System): Same effect as DSL System

7) Snipe: Orchialbuster [snipe] (+20%)

8) Orichalcon Cannon: Requires allied Alphard, Varian, Zetarl, and Phesron to execute.

X) Infinitia Assault uses rounds from 15mm Gatling Gun

Items:

1. Dual Tesla Drive (Rank 4)

2. Hybrid Dual Sensor (Rank 3)

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Regeneration Phase:

Will Gauge: 1

Seishin Phase:

Seishin Used:

Effect:

SP Used:

Defensive Phase:

Attacking Weapon:

Action Taken:

Damage Dealt:

Resources Used:

Keiko: Hit the person with the potato! It's fun!

Special Phase:

30 AP Paid

BIO COMPUTER ACTIVE!

DC -15%, TDC +30%, Weapon Damage +20%

30 AP paid

SEED MODE ACTIVE!

DC -5%, TDC +10%, Weapon Damage +10%

Attacking Phase:

Attacking Weapon: Mega Machine Cannon

Target: Yukikaze

Damage Dealt: 1400 x 1.8 = 2520

Modifiers: +95%

Resources Used: 1 round

Statistics:

HP: 4000/4000

EN: 210/210

AP: 40/100

SP: 204/204

DP: 3400/3400

SEED Mode: ACTIVE

Panicked Accuracy: INACTIVE

Beam Shield: 15/15

Beam Shield (Beam Saber): 15/15

Will Gauge: 1

Weapons:

[+] Vulcan Gun- 400 damage, 20 (30) rounds [+40%]

[+] Beam Vulcan (B)- 400 damage, 2 EN/attack [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] Heat Dagger- 500 damage, 3 EN/attack [+10%]

[H] Scissor Anchor (P)- 500 damage, 3 EN/attack [+15%]

[H] Scissor Anchor (P)- 10 damage, Mobility Break, 3 EN/attack [+15%]

[F] Brand Marker (BM)- 1200 damage, 5 EN/attack [+10%]

[F] Beam Saber (BM)- 1400 damage [+0%]

[+] Buster Gun (B)- 1500 damage, 10 (15) rounds [+10%]

[+] Zanbuster (B)- 2200 damage, 8 (12) rounds [+20%]

[F] Beam Zanber (B)- 3200 damage, 15 EN/attack [+20%]

[+] Mega Machine Cannon- 1400 damage, 8 (10) rounds [+15%]

[F] Shot Lancer- 2000 damage, 10 EN/attack [+0%]

[+] Shot Lancer [shoot]- 3000 damage, 1 (2) round [+10%]

[+] Buster Launcher (BS)- 5000 damage, 3 (5) rounds [+30%]

[+] Buster Launcher Full Output (BS)- 7500 damage, 2 (3) rounds [+35%] Empowered Attack

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Yukikaze Phase

"I thank my luck on this one.."

REGENERATION PHASE:

Will Generated: 1

SPIRIT PHASE

Spirit/Will Command Used:

Target:

Resource Used:

Effect:

DEFENSE PHASE:

Attacking Weapon #1: [+] Field Seal

Action Taken: Dodge

Damage Taken: 0

Resources Spent: 200 DP * 1.85 * 0.7 = 259 DP

Attacking Weapon #2: Mega Machine Cannon

Action Taken: Dodge

Damage Taken: 0

Resources Spent: 200 DP * 1.95 * 0.7 = 273 DP

TRANSFORMATION/MAINTENANCE PHASE:

Current Terrain: Flatlands

SPECIAL PHASE:

TARPS: Aura (2) Dodge Cost -15%

Charge Recognition, Gain +15% TDC, -5% DC

ITEM PHASE

Item Used:

Item's Effects:

ATTACK PHASE:

"Here catch!"

Weapon Used: Potato

Target(s): Crossbone Gundam

Damage Dealt: Potato

Resources Spent: 1 Potato

Status Effect: Everybody shoots you now!

Modifiers: ???%

Statistics:

VFF-41 Mave "Yukikaze"

HP: 2400/2400

EN: 150/150

DP: 2468/3000

AP: 70/100

SP(Kira): 144/144

SP(Yukikaze): 90/90

Will: 2/10

Recognition(Charge): 4/4

Double Image: 2/6

Weapons:

[+] 30mm Vulcans- 400 damage, 20 rounds, Req: Fighter or Gerwalk Mode [+40%]

[+] High Power Laser Turret (BS)- 1000 damage, 4 EN/attack [+0%]

[+] Swarming Missiles (PGSX:8)- 300 damage, 82 rounds Hardpoints: 6 [+25%]

[F] Punch (M)- 600 damage [+0%]

[+] 55mm Triple Gatling Gun Pod (SF:4)- 700 damage, 30 rounds [+0%]

[+] Anti-Air Missiles (PGSX:3)- 1000 damage, 0 rounds Hardpoints: 0 [+25%]

[+] Anti-Radar Missiles (PGSF:3)- 1200 damage, 0 rounds Hardpoints: 0[+25%]

[+] All-Out Attack- 3000 damage, 1 round [+20%]

MAP Attacks:

[+] Cluster Bomb (T:3)- 1600 damage, 0 round, Hardpoints: 0 Req: Fighter or Gerwalk Mode [+0%]

[+] Fuel Air Explosive (T:4)- 3000 damage, 0 rounds Hardpoints: 0 Req: Fighter or Gerwalk Mode [+0%]

[+] Reaction Missile (PT:6)- 6000 damage, Barrier Pierce, 0 round Hardpoints: 0 [+20%]

Inherent Abilities:

1) Variable Fighter

2) Countercut: Requires Martial Arts Mastery

3) Countershoot: 30mm Vulcans, High Power Laser Turret, 55mm Triple Gatling Gun Pod

4) VFF-41 Mave "Yukikaze" deploys in Fighter Mode.

5) Yukikaze (Sidekick)

6) Double Image (6)

7) TARPS: Same effects as EWAC.

8) Summon: Knight Remote Weapon x 4

9) JAM Signal Generator: This unit is considered to have Stealth against JAM type units.

10) Gerwalk Mode (Transform): Agi is 220 and Move: H instead. Disable All-Out Attack.

11) Fighter Mode (Transform): Agi is 200 and Move: F instead. Disable Punch, All-Out Attack, and Countercut.

12) Hardpoints (6)

Items:

- Reloader x3

- Propellant Tank x3

- Hybrid Dual Sensor

Pilot Stats:

[+]-type Weapon Damage +110%

Psychic [+]-type Weapon Damage +130%

[+] Target's Dodge Cost +65%

Psychic [+] Target's Dodge Cost +75%

Dodge Cost -30%

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Selena: "ZAKU AXE!"

REGENERATION PHASE:

HP Regenerated:

EN Regenerated:

Skill: 1

SPIRIT PHASE:

Seishin used:

SP used:

Ability used:

AP used:

DEFENCE PHASE:

Attacking Weapons:

Action Taken:

Damage Taken:

Resources Spent:

ATTACK PHASE:

Weapon Used: [F] High Heat Hawk (M)

Target: Crossbone Gundam

Damage Dealt: 1500x1.05 = 1575

Resources Spent:

Modifiers: +10% Accuracy

STATISTICS:

HP: 3000/3000

EN: 172/180

DP: 2517/3000

SP: 176/176

AP: 63/100

Agi: 290

Skill: 1

Phase Shift: 1000/5

Anti-Beam: 1500

Weapons

[F] High Heat Hawk (M)- 1500 damage, Weapon Lock [+0%]

[H] Sonic Storm (S)- 2200 damage, 10 EN/attack [+15%]

[+] Nu Gundam Rifle (BSF:3)- 900 damage, 36 rounds [+10%]

[+] Beam Cannon (B)- 3000 damage, 6 rounds [+0%]

[+] Nu Gundam Bazooka- 5000 damage, 5 rounds [+0%]

[+] Fin Funnel (BSX:6)- 800 damage/5 EN. Requires Psychic Energy to execute. [+10%]

MAP Attacks:

[+] Offense Jammer (D:3)- Attack Break[/b], 10 EN/attack [+0%]

[+] Giga Bomber (T:3)- 2600 damage, 4 rounds [+10%]

Base Damage Received: -30%

Base Dodge: -10%

Base Damage: +5%, +25% Psychic

Base TDC: +10%

Skills:

Guard: Gain Damage Received -15% when activated.

Total Damage Received: -45%

Will Gauge:

  • Rush: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [F]-type attacks. You may only use this ability once per turn.
  • Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+]-type attacks. You may only use this ability once per turn.
  • Psychic Pressure: Costs 4 Will. Disables all attack phases of a single target for one turn. The target gains Damage Received +25% (to be calculated as a Pilot Ability) and Dodge Cost +10% for their next turn only. Requires Psychic Energy.
  • Miracle: Costs 6 Will. Negate up to 20000 damage from the first attack phase you receive this turn (resolved before any other pilot abilities).

Edited by Alicia

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Regeneration Phase:

Will: +1

Charge: +1 (All abilities)

Beam Crossfire: 3/5

Seishin Phase:

Seishin Used:

Target:

SP Used:

Effect:

Defense Phase:

Attacker:

Weapon:

Action Taken:

Damage Received:

Resources Spent: 0

Item Phase:

Item Used:

Effect:

Transformation Phase:

Current Form:

New Form:

Special Phase:

Summon Phase:

Unit Summoned:

Unit Unsummoned:

Aisia_p_020.png "Potaaaatooooo..."

Attack Phase:

Weapon Used: [F] Hyper Beam Sword (BM)- 2200 damage [+0%]

Target: Pirate Gandamu

Damage Dealt: 5170

Resources Spent: 0

Status Effect: None

Modifiers:

  • Damage: +135%
    • 70% Natural Mods
    • +30% Epyon System
    • +10% OS Customization
    • +25% A-Up Unit

    [*]Accuracy: +75%

    • +25% Natural Mods
    • +20% Weapon
    • +20% Epyon System
    • +10% OS Customization

Statistics:

HP: 6000/6000

EN: 250/260

DP: 3400/3400

AP: 40/100

Aisia SP: 204/204

Will: 3/10

Shield: 10/10

Beam Shield: 10/10

OS Customization: Active!

Epyon System: Active!

Recognition: 3/4

Guts: Inactive (DP 100%)

Weapons:

[F] Melee (M)- 880 damage [+0%]

[F] Hyper Beam Sword (BM)- 2200 damage [+0%]

[F] Hyper Beam Sword [Charge] (BV:5)- 1430 damage/8 EN [+20%]

[F] Heat Rod [Whip] (MSX:5)- 880 damage/5 EN [+10%]

[F] Heat Rod [snare] (M)- 2640 damage, Mobility Break, 10 EN/attack [+20%]

[F] Heat Rod [MA Mode]- 5060 damage, 20 EN/attack, Req: Mobile Armor Mode [+20%]

Techniques:

[F] Shield Pierce Heat Rod [Whip] (MSX:5)- 880 damage/6 EN , Shield Pierce[+10%]

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REGENERATION PHASE:

SPIRIT PHASE:

Seishin Used:

SP Used:

Effect:

DEFENSE PHASE:

Attacking Weapon #1:

Action Taken:

Damage Taken:

Resources Spent:

"Do do doo..."

ATTACK PHASE:

Weapon Used: [+] Field Seal

Target(s): Crossbone Gundam

Damage Dealt: 3360 = (1600 * 2.10)

Resources Spent: 10 EN

Status Effect: Stun

Modifiers: TDC +85%

"Maybe I should tone it down..."

Statistics:

OSMF53 Exion

HP: 3000/3000

EN: 140/170

AP: 100/100

SP: 232/232

DP: 3600/3600

Double Image: 0/5

Will: 3/10

Synchron Synapse: Target's Dodge Cost +10%, Dodge Cost -10%, 3/4

OS Customization: 3/4

Recognition: 3/4

Terrain: Damage Received -20% and Dodge Cost +10%, 3/5

Weapons:

[+] EMP Launcher- Paralyze, Spirit Lock, 3 rounds [+10%]

[+] 15mm Gatling Gun- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 800 damage [+0%]

[F] Anti Mecha Knife (M)- 900 damage [+0%]

[+] M52OC Assault Rifle (F:3)- 800 damage, 15 rounds [+10%]

[+] Grenade Launcher- 1500 damage, 3 rounds [+10%]

[+] Field Seal- 1600 damage, Stun, 10 EN/attack [+20%]

[F] Orichalblade (M)- 1700 damage [+0%]

[+] Orichalbuster [Normal] (B)- 1800 damage, 8 rounds [+10%]

[+] Orichalbuster [snipe] (B)- 2000 damage, 4 rounds [+20%]

[+] Exion Wings (BSX:6)- 600 damage/5 EN [+10%]

[+] Infinitia Assault - 400 damage & Weapon Lock, 10 EN/attack [+40%]

[+] Zero Returner - 10500 damage, 2 rounds [+20%]

Combo Attacks:

[+] Orichalcon Cannon (S)- 7000 damage, Barrier Pierce, 40 EN/attack [+50%]

Inherent Abilities:

1) Mechanical Frames

2) Countercut: Anti Mecha Knife, Orchialblade

3) Countershoot: 15mm Gatling Gun, M52OC Assault Rifle, Orchialbuster [Normal]

4) Double Image (5)

5) Energy Field (Barrier): Same effect as Barrier M

6) Synchron Synapse (System): Same effect as DSL System

7) Snipe: Orchialbuster [snipe] (+20%)

8) Orichalcon Cannon: Requires allied Alphard, Varian, Zetarl, and Phesron to execute.

X) Infinitia Assault uses rounds from 15mm Gatling Gun

Items:

1. Dual Tesla Drive (Rank 4)

2. Hybrid Dual Sensor (Rank 3)

Edited by Terence Sharpton

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Regeneration Phase:

Will Gauge: 1

Seishin Phase:

Seishin Used:

Effect:

SP Used:

Defensive Phase:

Attacking Weapon: High Heat Hawk, Mega Beam Saber, Field Seal

Action Taken: CC, CC, Dodge

Damage Dealt: 0

Resources Used: 6 AP, 260 x 1.85 x .75 x .65 = 235

Keiko: Can't let you do that, StarFo-- erm... buddy!

Special Phase:

30 AP Paid

BIO COMPUTER ACTIVE!

DC -15%, TDC +30%, Weapon Damage +20%

30 AP paid

SEED MODE ACTIVE!

DC -5%, TDC +10%, Weapon Damage +10%

Attacking Phase:

Attacking Weapon: Potato

Target: Exion

Damage Dealt: Potato x 1.8 = Potato.8

Modifiers: Potato%

Resources Used: 1 Potato

Statistics:

HP: 4000/4000

EN: 210/210

AP: 40/100

SP: 204/204

DP: 3165/3400

SEED Mode: ACTIVE

Panicked Accuracy: INACTIVE

Beam Shield: 15/15

Beam Shield (Beam Saber): 15/15

Will Gauge: 1

Weapons:

[+] Vulcan Gun- 400 damage, 20 (30) rounds [+40%]

[+] Beam Vulcan (B)- 400 damage, 2 EN/attack [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] Heat Dagger- 500 damage, 3 EN/attack [+10%]

[H] Scissor Anchor (P)- 500 damage, 3 EN/attack [+15%]

[H] Scissor Anchor (P)- 10 damage, Mobility Break, 3 EN/attack [+15%]

[F] Brand Marker (BM)- 1200 damage, 5 EN/attack [+10%]

[F] Beam Saber (BM)- 1400 damage [+0%]

[+] Buster Gun (B)- 1500 damage, 10 (15) rounds [+10%]

[+] Zanbuster (B)- 2200 damage, 8 (12) rounds [+20%]

[F] Beam Zanber (B)- 3200 damage, 15 EN/attack [+20%]

[+] Mega Machine Cannon- 1400 damage, 8 (10) rounds [+15%]

[F] Shot Lancer- 2000 damage, 10 EN/attack [+0%]

[+] Shot Lancer [shoot]- 3000 damage, 1 (2) round [+10%]

[+] Buster Launcher (BS)- 5000 damage, 3 (5) rounds [+30%]

[+] Buster Launcher Full Output (BS)- 7500 damage, 2 (3) rounds [+35%] Empowered Attack

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Yukikaze Phase

"To waste or not to waste ammo? Oh well..."

REGENERATION PHASE:

Will Generated: 1

SPIRIT PHASE

Spirit/Will Command Used:

Target:

Resource Used:

Effect:

DEFENSE PHASE:

Attacking Weapon #1:

Action Taken:

Damage Taken: 0

Resources Spent:

TRANSFORMATION/MAINTENANCE PHASE:

Current Terrain: Flatlands

SPECIAL PHASE:

TARPS: Aura (2) Dodge Cost -15%

ITEM PHASE

Item Used:

Item's Effects:

ATTACK PHASE:

"Hmm..."

Weapon Used: [+] 30mm Vulcans- 400 damage, 20 rounds

Target(s): Exion

Damage Dealt: 400*2.1=840

Resources Spent: 1 Round

Status Effect:

Modifiers: 105%

Statistics:

VFF-41 Mave "Yukikaze"

HP: 2400/2400

EN: 150/150

DP: 2468/3000

AP: 70/100

SP(Kira): 144/144

SP(Yukikaze): 90/90

Will: 3/10

Recognition(Charge): 4/4

Double Image: 2/6

Weapons:

[+] 30mm Vulcans- 400 damage, 19 rounds, Req: Fighter or Gerwalk Mode [+40%]

[+] High Power Laser Turret (BS)- 1000 damage, 4 EN/attack [+0%]

[+] Swarming Missiles (PGSX:8)- 300 damage, 82 rounds Hardpoints: 6 [+25%]

[F] Punch (M)- 600 damage [+0%]

[+] 55mm Triple Gatling Gun Pod (SF:4)- 700 damage, 30 rounds [+0%]

[+] Anti-Air Missiles (PGSX:3)- 1000 damage, 0 rounds Hardpoints: 0 [+25%]

[+] Anti-Radar Missiles (PGSF:3)- 1200 damage, 0 rounds Hardpoints: 0[+25%]

[+] All-Out Attack- 3000 damage, 1 round [+20%]

MAP Attacks:

[+] Cluster Bomb (T:3)- 1600 damage, 0 round, Hardpoints: 0 Req: Fighter or Gerwalk Mode [+0%]

[+] Fuel Air Explosive (T:4)- 3000 damage, 0 rounds Hardpoints: 0 Req: Fighter or Gerwalk Mode [+0%]

[+] Reaction Missile (PT:6)- 6000 damage, Barrier Pierce, 0 round Hardpoints: 0 [+20%]

Inherent Abilities:

1) Variable Fighter

2) Countercut: Requires Martial Arts Mastery

3) Countershoot: 30mm Vulcans, High Power Laser Turret, 55mm Triple Gatling Gun Pod

4) VFF-41 Mave "Yukikaze" deploys in Fighter Mode.

5) Yukikaze (Sidekick)

6) Double Image (6)

7) TARPS: Same effects as EWAC.

8) Summon: Knight Remote Weapon x 4

9) JAM Signal Generator: This unit is considered to have Stealth against JAM type units.

10) Gerwalk Mode (Transform): Agi is 220 and Move: H instead. Disable All-Out Attack.

11) Fighter Mode (Transform): Agi is 200 and Move: F instead. Disable Punch, All-Out Attack, and Countercut.

12) Hardpoints (6)

Items:

- Reloader x3

- Propellant Tank x3

- Hybrid Dual Sensor

Pilot Stats:

[+]-type Weapon Damage +110%

Psychic [+]-type Weapon Damage +130%

[+] Target's Dodge Cost +65%

Psychic [+] Target's Dodge Cost +75%

Dodge Cost -30%

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Selena: "ZAKU AXE!"

REGENERATION PHASE:

HP Regenerated:

EN Regenerated:

Skill: 1

SPIRIT PHASE:

Seishin used:

SP used:

Ability used:

AP used:

DEFENCE PHASE:

Attacking Weapons:

Action Taken:

Damage Taken:

Resources Spent:

ATTACK PHASE:

Weapon Used: [F] High Heat Hawk (M)

Target: Exion

Damage Dealt: 1500x1.05 = 1575

Resources Spent:

Modifiers: +10% Accuracy

STATISTICS:

HP: 3000/3000

EN: 172/180

DP: 2517/3000

SP: 176/176

AP: 63/100

Agi: 290

Skill: 1

Phase Shift: 1000/5

Anti-Beam: 1500

Weapons

[F] High Heat Hawk (M)- 1500 damage, Weapon Lock [+0%]

[H] Sonic Storm (S)- 2200 damage, 10 EN/attack [+15%]

[+] Nu Gundam Rifle (BSF:3)- 900 damage, 36 rounds [+10%]

[+] Beam Cannon (B)- 3000 damage, 6 rounds [+0%]

[+] Nu Gundam Bazooka- 5000 damage, 5 rounds [+0%]

[+] Fin Funnel (BSX:6)- 800 damage/5 EN. Requires Psychic Energy to execute. [+10%]

MAP Attacks:

[+] Offense Jammer (D:3)- Attack Break[/b], 10 EN/attack [+0%]

[+] Giga Bomber (T:3)- 2600 damage, 4 rounds [+10%]

Base Damage Received: -30%

Base Dodge: -10%

Base Damage: +5%, +25% Psychic

Base TDC: +10%

Skills:

Guard: Gain Damage Received -15% when activated.

Total Damage Received: -45%

Will Gauge:

  • Rush: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [F]-type attacks. You may only use this ability once per turn.
  • Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+]-type attacks. You may only use this ability once per turn.
  • Psychic Pressure: Costs 4 Will. Disables all attack phases of a single target for one turn. The target gains Damage Received +25% (to be calculated as a Pilot Ability) and Dodge Cost +10% for their next turn only. Requires Psychic Energy.
  • Miracle: Costs 6 Will. Negate up to 20000 damage from the first attack phase you receive this turn (resolved before any other pilot abilities).

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Regeneration Phase:

Will: +1

Charge: +1 (All abilities)

Beam Crossfire: 4/5

Seishin Phase:

Seishin Used:

Target:

SP Used:

Effect:

Defense Phase:

Attacker:

Weapon:

Action Taken:

Damage Received:

Resources Spent: 0

Item Phase:

Item Used:

Effect:

Transformation Phase:

Current Form:

New Form:

Special Phase:

Recognition Activated! -5% to Dodge Cost and +15% to Target Dodge Cost!

Summon Phase:

Unit Summoned:

Unit Unsummoned:

Aisia_p_022.png "DEATH TO ALL WHO EAT SPUDS!"

Otoha009.png "You know, I was kind of going for Aisia not being... well, TOO enthusiastic about whacking potatoes."

Attack Phase:

Weapon Used: [F] Hyper Beam Sword (BM)- 2200 damage [+0%]

Target: Exion

Damage Dealt: 5170

Resources Spent: 0

Status Effect: None

Modifiers:

  • Damage: +135%
    • 70% Natural Mods
    • +30% Epyon System
    • +10% OS Customization
    • +25% A-Up Unit

    [*]Accuracy: +75%

    • +25% Natural Mods
    • +20% Weapon
    • +20% Epyon System
    • +10% OS Customization

Statistics:

HP: 6000/6000

EN: 250/260

DP: 3400/3400

AP: 40/100

Aisia SP: 204/204

Will: 4/10

Shield: 10/10

Beam Shield: 10/10

OS Customization: Active!

Epyon System: Active!

Recognition: Active!

Guts: Inactive (DP 100%)

Weapons:

[F] Melee (M)- 880 damage [+0%]

[F] Hyper Beam Sword (BM)- 2200 damage [+0%]

[F] Hyper Beam Sword [Charge] (BV:5)- 1430 damage/8 EN [+20%]

[F] Heat Rod [Whip] (MSX:5)- 880 damage/5 EN [+10%]

[F] Heat Rod [snare] (M)- 2640 damage, Mobility Break, 10 EN/attack [+20%]

[F] Heat Rod [MA Mode]- 5060 damage, 20 EN/attack, Req: Mobile Armor Mode [+20%]

Techniques:

[F] Shield Pierce Heat Rod [Whip] (MSX:5)- 880 damage/6 EN , Shield Pierce[+10%]

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REGENERATION PHASE:

SPIRIT PHASE:

Seishin Used:

SP Used:

Effect:

"Oh you bitch!"

DEFENSE PHASE:

Attacking Weapon #1: [+] 30mm Vulcans

Action Taken: Take

Damage Taken: 0 HP = (810 - 1500)

Resources Spent: 5 EN

Attacking Weapon #2: [F] Heat Hawk & Beam Saber

Action Taken: Countercut

Damage Taken: N/A

Resources Spent: 12 AP

SPECIAL PHASE:

Recognition, OS Customization, and Synchron Synapse Activated! Agi -10, Max EN +10%, Weapon Damage +10%, Dodge Cost -5%, Target's Dodge Cost +15%, Dodge Cost -20%, Target's Dodge Cost +20%, Weapon Damage +25%

"What kind of fight is this?! Are we going to dance around with some of the weakest weapons in existence or what? Well, whatever! Catch!"

ATTACK PHASE:

Weapon Used: Potato

Target(s): Aisia

Damage Dealt: N/A

Resources Spent: N/A

Status Effect: Suck It

Modifiers: N/A

Statistics:

OSMF53 Exion

HP: 3000/3000

EN: 140/170

AP: 88/100

SP: 232/232

DP: 3600/3600

Double Image: 3/5

Will: 4/10

Synchron Synapse: Target's Dodge Cost +30%, Dodge Cost -30%, Weapon Damage +25%

OS Customization: Agi -10, Max EN +10%, Weapon Damage +10%

Recognition: Dodge Cost -5%, Target's Dodge Cost +15%

Terrain: Damage Received -20% and Dodge Cost +10%, 4/5

Weapons:

[+] EMP Launcher- Paralyze, Spirit Lock, 3 rounds [+10%]

[+] 15mm Gatling Gun- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 800 damage [+0%]

[F] Anti Mecha Knife (M)- 900 damage [+0%]

[+] M52OC Assault Rifle (F:3)- 800 damage, 15 rounds [+10%]

[+] Grenade Launcher- 1500 damage, 3 rounds [+10%]

[+] Field Seal- 1600 damage, Stun, 10 EN/attack [+20%]

[F] Orichalblade (M)- 1700 damage [+0%]

[+] Orichalbuster [Normal] (B)- 1800 damage, 8 rounds [+10%]

[+] Orichalbuster [snipe] (B)- 2000 damage, 4 rounds [+20%]

[+] Exion Wings (BSX:6)- 600 damage/5 EN [+10%]

[+] Infinitia Assault - 400 damage & Weapon Lock, 10 EN/attack [+40%]

[+] Zero Returner - 10500 damage, 2 rounds [+20%]

Combo Attacks:

[+] Orichalcon Cannon (S)- 7000 damage, Barrier Pierce, 40 EN/attack [+50%]

Inherent Abilities:

1) Mechanical Frames

2) Countercut: Anti Mecha Knife, Orchialblade

3) Countershoot: 15mm Gatling Gun, M52OC Assault Rifle, Orchialbuster [Normal]

4) Double Image (5)

5) Energy Field (Barrier): Same effect as Barrier M

6) Synchron Synapse (System): Same effect as DSL System

7) Snipe: Orchialbuster [snipe] (+20%)

8) Orichalcon Cannon: Requires allied Alphard, Varian, Zetarl, and Phesron to execute.

X) Infinitia Assault uses rounds from 15mm Gatling Gun

Items:

1. Dual Tesla Drive (Rank 4)

2. Hybrid Dual Sensor (Rank 3)

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Regeneration Phase:

Will Gauge: 1

Seishin Phase:

Seishin Used:

Effect:

SP Used:

Defensive Phase:

Attacking Weapon:

Action Taken:

Damage Dealt: 0

Resources Used:

Keiko: It's called setting up, but since you want "all-out"...

Special Phase:

30 AP Paid

BIO COMPUTER ACTIVE!

DC -15%, TDC +30%, Weapon Damage +20%

30 AP paid

SEED MODE ACTIVE!

DC -5%, TDC +10%, Weapon Damage +10%

Attacking Phase:

Attacking Weapon: Buster Launcher Full Output

Target: Aisia

Damage Dealt: 7500 x 1.8 = 13500

Modifiers: 115%

Resources Used: 1 Potato

Statistics:

HP: 4000/4000

EN: 210/210

AP: 34/100

SP: 204/204

DP: 3165/3400

SEED Mode: ACTIVE

Panicked Accuracy: INACTIVE

Beam Shield: 15/15

Beam Shield (Beam Saber): 15/15

Will Gauge: 1

Weapons:

[+] Vulcan Gun- 400 damage, 20 (30) rounds [+40%]

[+] Beam Vulcan (B)- 400 damage, 2 EN/attack [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] Heat Dagger- 500 damage, 3 EN/attack [+10%]

[H] Scissor Anchor (P)- 500 damage, 3 EN/attack [+15%]

[H] Scissor Anchor (P)- 10 damage, Mobility Break, 3 EN/attack [+15%]

[F] Brand Marker (BM)- 1200 damage, 5 EN/attack [+10%]

[F] Beam Saber (BM)- 1400 damage [+0%]

[+] Buster Gun (B)- 1500 damage, 10 (15) rounds [+10%]

[+] Zanbuster (B)- 2200 damage, 8 (12) rounds [+20%]

[F] Beam Zanber (B)- 3200 damage, 15 EN/attack [+20%]

[+] Mega Machine Cannon- 1400 damage, 8 (10) rounds [+15%]

[F] Shot Lancer- 2000 damage, 10 EN/attack [+0%]

[+] Shot Lancer [shoot]- 3000 damage, 1 (2) round [+10%]

[+] Buster Launcher (BS)- 5000 damage, 3 (5) rounds [+30%]

[+] Buster Launcher Full Output (BS)- 7500 damage, 2 (2) rounds [+35%] Empowered Attack

Edited by Gyrus Mackings

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