Daz

Hot Potato

70 posts in this topic

Yukikaze Phase

"I'm just gonna see what happens"

REGENERATION PHASE:

Will Generated: 1

SPIRIT PHASE

Spirit/Will Command Used:

Target:

Resource Used:

Effect:

DEFENSE PHASE:

Attacking Weapon #1:

Action Taken:

Damage Taken: 0

Resources Spent:

TRANSFORMATION/MAINTENANCE PHASE:

Current Terrain: Flatlands

SPECIAL PHASE:

TARPS: Aura (2) Dodge Cost -15%

ITEM PHASE

Item Used:

Item's Effects:

ATTACK PHASE:

"Hmm..."

Weapon Used: [+] 30mm Vulcans- 400 damage, 20 rounds

Target(s): Epyon

Damage Dealt: 400*2.1=840

Resources Spent: 1 Round

Status Effect:

Modifiers: 105%

Statistics:

VFF-41 Mave "Yukikaze"

HP: 2400/2400

EN: 150/150

DP: 2468/3000

AP: 70/100

SP(Kira): 144/144

SP(Yukikaze): 90/90

Will: 3/10

Recognition(Charge): 4/4

Double Image: 2/6

Weapons:

[+] 30mm Vulcans- 400 damage, 19 rounds, Req: Fighter or Gerwalk Mode [+40%]

[+] High Power Laser Turret (BS)- 1000 damage, 4 EN/attack [+0%]

[+] Swarming Missiles (PGSX:8)- 300 damage, 82 rounds Hardpoints: 6 [+25%]

[F] Punch (M)- 600 damage [+0%]

[+] 55mm Triple Gatling Gun Pod (SF:4)- 700 damage, 30 rounds [+0%]

[+] Anti-Air Missiles (PGSX:3)- 1000 damage, 0 rounds Hardpoints: 0 [+25%]

[+] Anti-Radar Missiles (PGSF:3)- 1200 damage, 0 rounds Hardpoints: 0[+25%]

[+] All-Out Attack- 3000 damage, 1 round [+20%]

MAP Attacks:

[+] Cluster Bomb (T:3)- 1600 damage, 0 round, Hardpoints: 0 Req: Fighter or Gerwalk Mode [+0%]

[+] Fuel Air Explosive (T:4)- 3000 damage, 0 rounds Hardpoints: 0 Req: Fighter or Gerwalk Mode [+0%]

[+] Reaction Missile (PT:6)- 6000 damage, Barrier Pierce, 0 round Hardpoints: 0 [+20%]

Inherent Abilities:

1) Variable Fighter

2) Countercut: Requires Martial Arts Mastery

3) Countershoot: 30mm Vulcans, High Power Laser Turret, 55mm Triple Gatling Gun Pod

4) VFF-41 Mave "Yukikaze" deploys in Fighter Mode.

5) Yukikaze (Sidekick)

6) Double Image (6)

7) TARPS: Same effects as EWAC.

8) Summon: Knight Remote Weapon x 4

9) JAM Signal Generator: This unit is considered to have Stealth against JAM type units.

10) Gerwalk Mode (Transform): Agi is 220 and Move: H instead. Disable All-Out Attack.

11) Fighter Mode (Transform): Agi is 200 and Move: F instead. Disable Punch, All-Out Attack, and Countercut.

12) Hardpoints (6)

Items:

- Reloader x3

- Propellant Tank x3

- Hybrid Dual Sensor

Pilot Stats:

[+]-type Weapon Damage +110%

Psychic [+]-type Weapon Damage +130%

[+] Target's Dodge Cost +65%

Psychic [+] Target's Dodge Cost +75%

Dodge Cost -30%

Share this post


Link to post
Share on other sites

Selena: "ZAKU AXE! AGAIN!"

REGENERATION PHASE:

HP Regenerated:

EN Regenerated:

Skill: 1

SPIRIT PHASE:

Seishin used:

SP used:

Ability used:

AP used:

DEFENCE PHASE:

Attacking Weapons:

Action Taken:

Damage Taken:

Resources Spent:

ATTACK PHASE:

Weapon Used: [F] High Heat Hawk (M)

Target: Epyon

Damage Dealt: 1500x1.05 = 1575

Resources Spent:

Modifiers: +10% Accuracy

STATISTICS:

HP: 3000/3000

EN: 172/180

DP: 2517/3000

SP: 176/176

AP: 63/100

Agi: 290

Skill: 2

Phase Shift: 1000/5

Anti-Beam: 1500

Weapons

[F] High Heat Hawk (M)- 1500 damage, Weapon Lock [+0%]

[H] Sonic Storm (S)- 2200 damage, 10 EN/attack [+15%]

[+] Nu Gundam Rifle (BSF:3)- 900 damage, 36 rounds [+10%]

[+] Beam Cannon (B)- 3000 damage, 6 rounds [+0%]

[+] Nu Gundam Bazooka- 5000 damage, 5 rounds [+0%]

[+] Fin Funnel (BSX:6)- 800 damage/5 EN. Requires Psychic Energy to execute. [+10%]

MAP Attacks:

[+] Offense Jammer (D:3)- Attack Break[/b], 10 EN/attack [+0%]

[+] Giga Bomber (T:3)- 2600 damage, 4 rounds [+10%]

Base Damage Received: -30%

Base Dodge: -10%

Base Damage: +5%, +25% Psychic

Base TDC: +10%

Skills:

Guard: Gain Damage Received -15% when activated.

Total Damage Received: -45%

Will Gauge:

  • Rush: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [F]-type attacks. You may only use this ability once per turn.
  • Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+]-type attacks. You may only use this ability once per turn.
  • Psychic Pressure: Costs 4 Will. Disables all attack phases of a single target for one turn. The target gains Damage Received +25% (to be calculated as a Pilot Ability) and Dodge Cost +10% for their next turn only. Requires Psychic Energy.
  • Miracle: Costs 6 Will. Negate up to 20000 damage from the first attack phase you receive this turn (resolved before any other pilot abilities).

Share this post


Link to post
Share on other sites

Regeneration Phase:

Will: +1

Charge: +1 (All abilities)

Beam Crossfire: 5/5 OH SHIT-

Seishin Phase:

Seishin Used:

Target:

SP Used:

Effect:

Aisia_p_020.png "I... I have the potato?"

Aisia_p_011.png "FUCK YOU WHOEVER GAVE ME THE POTATO!"

Defense Phase:

Attacker: Beam Crossfire

Weapon: Stuff

Action Taken: Dodge

Damage Received: 0

Resources Spent: Resulting dodge cost is 118

Remaining DP is 3282

Formula: 250 * 0.7 * 0.75 * 0.9

Defense Phase:

Attacker: Gyrus

Weapon: Stuff

Action Taken: Dodge

Damage Received: 0

Resources Spent: Resulting dodge cost is 254

Remaining DP is 3028

Formula: 250 * 2.15 * 0.7 * 0.75 * 0.9

Defense Phase:

Attacker: NotKira

Weapon: Bullets from a Gun

Action Taken: Beam Shield

Damage Received: Resulting Damage is 0 (Over-defended by 380).

Resources Spent: 1 Beam Shield

Defense Phase:

Attacker: Alicia

Weapon: Zaku Axe

Action Taken: CC

Damage Received: 0

Resources Spent: 5 AP

Item Phase:

Item Used:

Effect:

Transformation Phase:

Current Form:

New Form:

Special Phase:

Summon Phase:

Unit Summoned:

Unit Unsummoned:

Aisia_p_020.png "TAKE THIS POTATO AND SUCK IT!"

Attack Phase:

Weapon Used: Potato

Target: Alicia

Damage Dealt: 0

Resources Spent: 1 Potato round

Status Effect: None

Modifiers:

  • Damage: +135%
    • 70% Natural Mods
    • +30% Epyon System
    • +10% OS Customization
    • +25% A-Up Unit

    [*]Accuracy: +95%

    • +25% Natural Mods
    • +20% Weapon
    • +20% Epyon System
    • +10% OS Customization
    • +15% Recognition

Statistics:

HP: 6000/6000

EN: 250/260

DP: 3028/3400

AP: 35/100

Aisia SP: 204/204

Will: 5/10

Shield: 10/10

Beam Shield: 9/10

OS Customization: Active!

Epyon System: Active!

Recognition: Active!

Guts: Inactive (DP 89%)

Weapons:

[F] Melee (M)- 880 damage [+0%]

[F] Hyper Beam Sword (BM)- 2200 damage [+0%]

[F] Hyper Beam Sword [Charge] (BV:5)- 1430 damage/8 EN [+20%]

[F] Heat Rod [Whip] (MSX:5)- 880 damage/5 EN [+10%]

[F] Heat Rod [snare] (M)- 2640 damage, Mobility Break, 10 EN/attack [+20%]

[F] Heat Rod [MA Mode]- 5060 damage, 20 EN/attack, Req: Mobile Armor Mode [+20%]

Techniques:

[F] Shield Pierce Heat Rod [Whip] (MSX:5)- 880 damage/6 EN , Shield Pierce[+10%]

Share this post


Link to post
Share on other sites

REGENERATION PHASE:

SPIRIT PHASE:

Seishin Used:

SP Used:

Effect:

"Ahahah, this is better."

DEFENSE PHASE:

Attacking Weapon #1: Beam Crossfire

Action Taken: Dodge

Damage Taken: N/A

Resources Spent: 85 DP = (210 * .7 * .7 * .75 * 1.10)

"That was mildly inconvenient...but hey, no hard feelings Aisia, right? Don't wanna get too crazy, after all. Aaaanyway...PEW PEW!"

ATTACK PHASE:

Weapon Used: [+] 15mm Gatling Gun

Target(s): Alicia

Damage Dealt: 980 = (400 * 2.45)

Resources Spent: 1 Round

Status Effect: N/A

Modifiers: TDC +125%

Statistics:

OSMF53 Exion

HP: 3000/3000

EN: 140/170

AP: 88/100

SP: 232/232

DP: 3515/3600

Double Image: 4/5

Will: 5/10

Synchron Synapse: Target's Dodge Cost +30%, Dodge Cost -30%, Weapon Damage +25%

OS Customization: Agi -10, Max EN +10%, Weapon Damage +10%

Recognition: Dodge Cost -5%, Target's Dodge Cost +15%

Terrain: Damage Received -20% and Dodge Cost +10%, 5/5

Weapons:

[+] EMP Launcher- Paralyze, Spirit Lock, 3 rounds [+10%]

[+] 15mm Gatling Gun- 400 damage, 19 rounds [+40%]

[F] Melee (M)- 800 damage [+0%]

[F] Anti Mecha Knife (M)- 900 damage [+0%]

[+] M52OC Assault Rifle (F:3)- 800 damage, 15 rounds [+10%]

[+] Grenade Launcher- 1500 damage, 3 rounds [+10%]

[+] Field Seal- 1600 damage, Stun, 10 EN/attack [+20%]

[F] Orichalblade (M)- 1700 damage [+0%]

[+] Orichalbuster [Normal] (B)- 1800 damage, 8 rounds [+10%]

[+] Orichalbuster [snipe] (B)- 2000 damage, 4 rounds [+20%]

[+] Exion Wings (BSX:6)- 600 damage/5 EN [+10%]

[+] Infinitia Assault - 400 damage & Weapon Lock, 10 EN/attack [+40%]

[+] Zero Returner - 10500 damage, 2 rounds [+20%]

Combo Attacks:

[+] Orichalcon Cannon (S)- 7000 damage, Barrier Pierce, 40 EN/attack [+50%]

Inherent Abilities:

1) Mechanical Frames

2) Countercut: Anti Mecha Knife, Orchialblade

3) Countershoot: 15mm Gatling Gun, M52OC Assault Rifle, Orchialbuster [Normal]

4) Double Image (5)

5) Energy Field (Barrier): Same effect as Barrier M

6) Synchron Synapse (System): Same effect as DSL System

7) Snipe: Orchialbuster [snipe] (+20%)

8) Orichalcon Cannon: Requires allied Alphard, Varian, Zetarl, and Phesron to execute.

X) Infinitia Assault uses rounds from 15mm Gatling Gun

Items:

1. Dual Tesla Drive (Rank 4)

2. Hybrid Dual Sensor (Rank 3)

Share this post


Link to post
Share on other sites

Regeneration Phase:

Will Gauge: 1

Seishin Phase:

Seishin Used:

Effect:

SP Used:

Defensive Phase:

Attacking Weapon:

Action Taken:

Damage Dealt: 0

Resources Used:

Keiko: Oh, fun for all!

Special Phase:

30 AP Paid

BIO COMPUTER ACTIVE!

DC -15%, TDC +30%, Weapon Damage +20%

30 AP paid

SEED MODE ACTIVE!

DC -5%, TDC +10%, Weapon Damage +10%

Attacking Phase:

Attacking Weapon: Buster Launcher Full Output

Target: Aisia

Damage Dealt: 7500 x 1.8 = 13500

Modifiers: 115%

Resources Used: 1 Potato

Statistics:

HP: 4000/4000

EN: 210/210

AP: 34/100

SP: 204/204

DP: 3165/3400

SEED Mode: ACTIVE

Panicked Accuracy: INACTIVE

Beam Shield: 15/15

Beam Shield (Beam Saber): 15/15

Will Gauge: 1

Weapons:

[+] Vulcan Gun- 400 damage, 20 (30) rounds [+40%]

[+] Beam Vulcan (B)- 400 damage, 2 EN/attack [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] Heat Dagger- 500 damage, 3 EN/attack [+10%]

[H] Scissor Anchor (P)- 500 damage, 3 EN/attack [+15%]

[H] Scissor Anchor (P)- 10 damage, Mobility Break, 3 EN/attack [+15%]

[F] Brand Marker (BM)- 1200 damage, 5 EN/attack [+10%]

[F] Beam Saber (BM)- 1400 damage [+0%]

[+] Buster Gun (B)- 1500 damage, 10 (15) rounds [+10%]

[+] Zanbuster (B)- 2200 damage, 8 (12) rounds [+20%]

[F] Beam Zanber (B)- 3200 damage, 15 EN/attack [+20%]

[+] Mega Machine Cannon- 1400 damage, 8 (10) rounds [+15%]

[F] Shot Lancer- 2000 damage, 10 EN/attack [+0%]

[+] Shot Lancer [shoot]- 3000 damage, 1 (2) round [+10%]

[+] Buster Launcher (BS)- 5000 damage, 3 (5) rounds [+30%]

[+] Buster Launcher Full Output (BS)- 7500 damage, 2 (1) rounds [+35%] Empowered Attack

Share this post


Link to post
Share on other sites

Yukikaze Phase

"I'm just gonna see what happens"

REGENERATION PHASE:

Will Generated: 1

SPIRIT PHASE

Spirit/Will Command Used:

Target:

Resource Used:

Effect:

DEFENSE PHASE:

"At times like this....grr"

Attacking Weapon #1: Beam Crossfire

Action Taken: Dodge

Damage Taken: 0

Resources Spent: 200*1.1*0.7=154 DP

TRANSFORMATION/MAINTENANCE PHASE:

Current Terrain: Flatlands

SPECIAL PHASE:

TARPS: Aura (2) Dodge Cost -15%

ITEM PHASE

Item Used:

Item's Effects:

ATTACK PHASE:

"No ammo wasting now"

Weapon Used: [+] 30mm Vulcans- 400 damage, 20 rounds

Target(s): Metal Zaku

Damage Dealt: 400*2.1=840

Resources Spent: 1 Round

Status Effect:

Modifiers: 105%

Statistics:

VFF-41 Mave "Yukikaze"

HP: 2400/2400

EN: 150/150

DP: 2314/3000

AP: 70/100

SP(Kira): 144/144

SP(Yukikaze): 90/90

Will: 4/10

Recognition(Charge): 4/4

Double Image: 2/6

Weapons:

[+] 30mm Vulcans- 400 damage, 18 rounds, Req: Fighter or Gerwalk Mode [+40%]

[+] High Power Laser Turret (BS)- 1000 damage, 4 EN/attack [+0%]

[+] Swarming Missiles (PGSX:8)- 300 damage, 82 rounds Hardpoints: 6 [+25%]

[F] Punch (M)- 600 damage [+0%]

[+] 55mm Triple Gatling Gun Pod (SF:4)- 700 damage, 30 rounds [+0%]

[+] Anti-Air Missiles (PGSX:3)- 1000 damage, 0 rounds Hardpoints: 0 [+25%]

[+] Anti-Radar Missiles (PGSF:3)- 1200 damage, 0 rounds Hardpoints: 0[+25%]

[+] All-Out Attack- 3000 damage, 1 round [+20%]

MAP Attacks:

[+] Cluster Bomb (T:3)- 1600 damage, 0 round, Hardpoints: 0 Req: Fighter or Gerwalk Mode [+0%]

[+] Fuel Air Explosive (T:4)- 3000 damage, 0 rounds Hardpoints: 0 Req: Fighter or Gerwalk Mode [+0%]

[+] Reaction Missile (PT:6)- 6000 damage, Barrier Pierce, 0 round Hardpoints: 0 [+20%]

Inherent Abilities:

1) Variable Fighter

2) Countercut: Requires Martial Arts Mastery

3) Countershoot: 30mm Vulcans, High Power Laser Turret, 55mm Triple Gatling Gun Pod

4) VFF-41 Mave "Yukikaze" deploys in Fighter Mode.

5) Yukikaze (Sidekick)

6) Double Image (6)

7) TARPS: Same effects as EWAC.

8) Summon: Knight Remote Weapon x 4

9) JAM Signal Generator: This unit is considered to have Stealth against JAM type units.

10) Gerwalk Mode (Transform): Agi is 220 and Move: H instead. Disable All-Out Attack.

11) Fighter Mode (Transform): Agi is 200 and Move: F instead. Disable Punch, All-Out Attack, and Countercut.

12) Hardpoints (6)

Items:

- Reloader x3

- Propellant Tank x3

- Hybrid Dual Sensor

Pilot Stats:

[+]-type Weapon Damage +110%

Psychic [+]-type Weapon Damage +130%

[+] Target's Dodge Cost +65%

Psychic [+] Target's Dodge Cost +75%

Dodge Cost -30%

Edited by Seishiro Hiroyuki

Share this post


Link to post
Share on other sites

Selena: "Didn't you hear me? INVINCIBLE!"

REGENERATION PHASE:

HP Regenerated:

EN Regenerated:

Skill: 1

SPIRIT PHASE:

Seishin used:

SP used:

Ability used:

AP used:

DEFENCE PHASE:

Attacking Weapons: [+] Beam Crossfire, [+] 15mm Gatling Gun, [+] Buster Launcher Full Output, [+] 30mm Vulcans

Action Taken: Take, Take, Dodge, Take

Damage Taken: 800x0.55x0.25-1500 + 980x0.55-1000 + 840x0.55-1000 = 0

Resources Spent: 8 EN, 290x2.15x0.9 = 561DP

ATTACK PHASE:

Weapon Used: Potato

Target: Gyrus

Damage Dealt:

Resources Spent:

Modifiers: +Potato% Accuracy

STATISTICS:

HP: 3000/3000

EN: 164/180

DP: 1956/3000

SP: 176/176

AP: 63/100

Agi: 290

Skill: 3

Phase Shift: 1000/5

Anti-Beam: 1500

Weapons

[F] High Heat Hawk (M)- 1500 damage, Weapon Lock [+0%]

[H] Sonic Storm (S)- 2200 damage, 10 EN/attack [+15%]

[+] Nu Gundam Rifle (BSF:3)- 900 damage, 36 rounds [+10%]

[+] Beam Cannon (B)- 3000 damage, 6 rounds [+0%]

[+] Nu Gundam Bazooka- 5000 damage, 5 rounds [+0%]

[+] Fin Funnel (BSX:6)- 800 damage/5 EN. Requires Psychic Energy to execute. [+10%]

MAP Attacks:

[+] Offense Jammer (D:3)- Attack Break[/b], 10 EN/attack [+0%]

[+] Giga Bomber (T:3)- 2600 damage, 4 rounds [+10%]

Base Damage Received: -30%

Base Dodge: -10%

Base Damage: +5%, +25% Psychic

Base TDC: +10%

Skills:

Guard: Gain Damage Received -15% when activated.

Total Damage Received: -45%

Will Gauge:

  • Rush: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [F]-type attacks. You may only use this ability once per turn.
  • Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+]-type attacks. You may only use this ability once per turn.
  • Psychic Pressure: Costs 4 Will. Disables all attack phases of a single target for one turn. The target gains Damage Received +25% (to be calculated as a Pilot Ability) and Dodge Cost +10% for their next turn only. Requires Psychic Energy.
  • Miracle: Costs 6 Will. Negate up to 20000 damage from the first attack phase you receive this turn (resolved before any other pilot abilities).

Edited by Alicia

Share this post


Link to post
Share on other sites

[OOC: HEY, YOU FORGOT YOUR CROSSFIRE ATTACKS, THE WHOLE LOT OF YOU >:(

Except maybe Tyth, but yes, THE WHOLE LOT OF YOU also sorry for taking so long wtf.]

Regeneration Phase:

Will: +1

Charge: +1 (All abilities)

Beam Crossfire: 1/5

Seishin Phase:

Seishin Used:

Target:

SP Used:

Effect:

Defense Phase:

Attacker:

Weapon:

Action Taken:

Damage Received:

Resources Spent:

Item Phase:

Item Used:

Effect:

Transformation Phase:

Current Form:

New Form:

Special Phase:

Summon Phase:

Unit Summoned:

Unit Unsummoned:

Attack Phase:

Weapon Used: [F] Heat Rod [Whip] (MSX:5)- 880 damage/5 EN [+10%]

Target: Gyrus

Damage Dealt: 2068 x 5

Resources Spent: 25 EN

Status Effect: None

Modifiers:

  • Damage: +135%
    • 70% Natural Mods
    • +30% Epyon System
    • +10% OS Customization
    • +25% A-Up Unit

    [*]Accuracy: +85%

    • +25% Natural Mods
    • +10% Weapon
    • +20% Epyon System
    • +10% OS Customization
    • +15% Recognition

Statistics:

HP: 6000/6000

EN: 225/260

DP: 3028/3400

AP: 35/100

Aisia SP: 204/204

Will: 5/10

Shield: 10/10

Beam Shield: 9/10

OS Customization: Active!

Epyon System: Active!

Recognition: Active!

Guts: Inactive (DP 89%)

Weapons:

[F] Melee (M)- 880 damage [+0%]

[F] Hyper Beam Sword (BM)- 2200 damage [+0%]

[F] Hyper Beam Sword [Charge] (BV:5)- 1430 damage/8 EN [+20%]

[F] Heat Rod [Whip] (MSX:5)- 880 damage/5 EN [+10%]

[F] Heat Rod [snare] (M)- 2640 damage, Mobility Break, 10 EN/attack [+20%]

[F] Heat Rod [MA Mode]- 5060 damage, 20 EN/attack, Req: Mobile Armor Mode [+20%]

Techniques:

[F] Shield Pierce Heat Rod [Whip] (MSX:5)- 880 damage/6 EN , Shield Pierce[+10%]

Edited by アイシア

Share this post


Link to post
Share on other sites

(OOC: WHOA TOTALLY HAD THE WRONG TARGET THERE I WAS SHOOTING GYRUS. Which he should have realized because I can only fire at him anyway. Man you got your whole defense phase wrong, really. >_>)

REGENERATION PHASE:

SPIRIT PHASE:

Seishin Used:

SP Used:

Effect:

DEFENSE PHASE:

Attacking Weapon #1: Beam Crossfire

Action Taken: Dodge

Damage Taken: N/A

Resources Spent: 85 DP = (210 * .7 * .7 * .75 * 1.10)

"Well...you were kind enough to go all out cause I said so...I guess I shouldn't do anything too dangerous, right?"

ATTACK PHASE:

Weapon Used: [+] 15mm Gatling Gun

Target(s): Gyrus

Damage Dealt: 980 = (400 * 2.45)

Resources Spent: 1 Round

Status Effect: N/A

Modifiers: TDC +125%

Statistics:

OSMF53 Exion

HP: 3000/3000

EN: 140/170

AP: 88/100

SP: 232/232

DP: 3515/3600

Double Image: 4/5

Will: 6/10

Synchron Synapse: Target's Dodge Cost +30%, Dodge Cost -30%, Weapon Damage +25%

OS Customization: Agi -10, Max EN +10%, Weapon Damage +10%

Recognition: Dodge Cost -5%, Target's Dodge Cost +15%

Terrain: Damage Received -20% and Dodge Cost +10%, 5/5

Weapons:

[+] EMP Launcher- Paralyze, Spirit Lock, 3 rounds [+10%]

[+] 15mm Gatling Gun- 400 damage, 18 rounds [+40%]

[F] Melee (M)- 800 damage [+0%]

[F] Anti Mecha Knife (M)- 900 damage [+0%]

[+] M52OC Assault Rifle (F:3)- 800 damage, 15 rounds [+10%]

[+] Grenade Launcher- 1500 damage, 3 rounds [+10%]

[+] Field Seal- 1600 damage, Stun, 10 EN/attack [+20%]

[F] Orichalblade (M)- 1700 damage [+0%]

[+] Orichalbuster [Normal] (B)- 1800 damage, 8 rounds [+10%]

[+] Orichalbuster [snipe] (B)- 2000 damage, 4 rounds [+20%]

[+] Exion Wings (BSX:6)- 600 damage/5 EN [+10%]

[+] Infinitia Assault - 400 damage & Weapon Lock, 10 EN/attack [+40%]

[+] Zero Returner - 10500 damage, 2 rounds [+20%]

Combo Attacks:

[+] Orichalcon Cannon (S)- 7000 damage, Barrier Pierce, 40 EN/attack [+50%]

Inherent Abilities:

1) Mechanical Frames

2) Countercut: Anti Mecha Knife, Orchialblade

3) Countershoot: 15mm Gatling Gun, M52OC Assault Rifle, Orchialbuster [Normal]

4) Double Image (5)

5) Energy Field (Barrier): Same effect as Barrier M

6) Synchron Synapse (System): Same effect as DSL System

7) Snipe: Orchialbuster [snipe] (+20%)

8) Orichalcon Cannon: Requires allied Alphard, Varian, Zetarl, and Phesron to execute.

X) Infinitia Assault uses rounds from 15mm Gatling Gun

Items:

1. Dual Tesla Drive (Rank 4)

2. Hybrid Dual Sensor (Rank 3)

Edited by Terence Sharpton

Share this post


Link to post
Share on other sites

((Oh, nuts! Sorry! And I'll handle the crossfire bit in a moment!))

Regeneration Phase:

Will Gauge: 1

Seishin Phase:

Seishin Used:

Effect:

SP Used:

Defensive Phase:

Attacking Weapon: 115 Gatling Cannon, Heat Rod

Action Taken: Sword Beam Shield, CC

Damage Dealt: 0

Resources Used: 1 shield, 15 AP

Keiko: Not bad...

Special Phase:

30 AP Paid

BIO COMPUTER ACTIVE!

DC -15%, TDC +30%, Weapon Damage +20%

30 AP paid

SEED MODE ACTIVE!

DC -5%, TDC +10%, Weapon Damage +10%

Attacking Phase:

Attacking Weapon: Potato

Target: Aisia

Damage Dealt: Potato

Modifiers: Potato

Resources Used: 1 Potato

Statistics:

HP: 4000/4000

EN: 210/210

AP: 19/100

SP: 204/204

DP: 3165/3400

SEED Mode: ACTIVE

Panicked Accuracy: INACTIVE

Beam Shield: 15/15

Beam Shield (Beam Saber): 14/15

Will Gauge: 3

Weapons:

[+] Vulcan Gun- 400 damage, 20 (30) rounds [+40%]

[+] Beam Vulcan (B)- 400 damage, 2 EN/attack [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] Heat Dagger- 500 damage, 3 EN/attack [+10%]

[H] Scissor Anchor (P)- 500 damage, 3 EN/attack [+15%]

[H] Scissor Anchor (P)- 10 damage, Mobility Break, 3 EN/attack [+15%]

[F] Brand Marker (BM)- 1200 damage, 5 EN/attack [+10%]

[F] Beam Saber (BM)- 1400 damage [+0%]

[+] Buster Gun (B)- 1500 damage, 10 (15) rounds [+10%]

[+] Zanbuster (B)- 2200 damage, 8 (12) rounds [+20%]

[F] Beam Zanber (B)- 3200 damage, 15 EN/attack [+20%]

[+] Mega Machine Cannon- 1400 damage, 8 (10) rounds [+15%]

[F] Shot Lancer- 2000 damage, 10 EN/attack [+0%]

[+] Shot Lancer [shoot]- 3000 damage, 1 (2) round [+10%]

[+] Buster Launcher (BS)- 5000 damage, 3 (5) rounds [+30%]

[+] Buster Launcher Full Output (BS)- 7500 damage, 2 (1) rounds [+35%] Empowered Attack

Edited by Gyrus Mackings

Share this post


Link to post
Share on other sites

Yukikaze Phase

"Now it seems potato priority has been switched"

REGENERATION PHASE:

Will Generated: 1

SPIRIT PHASE

Spirit/Will Command Used:

Target:

Resource Used:

Effect:

DEFENSE PHASE:

Attacking Weapon #1:

Action Taken:

Damage Taken: 0

Resources Spent:

TRANSFORMATION/MAINTENANCE PHASE:

Current Terrain: Flatlands

SPECIAL PHASE:

TARPS: Aura (2) Dodge Cost -15%

ITEM PHASE

Item Used:

Item's Effects:

ATTACK PHASE:

"hmm..."

Weapon Used: [+] 55mm Triple Gatling Gun Pod (SF:4)- 700 damage, 30 rounds [+0%]

Target(s): Epyon-chan

Damage Dealt: 700*2.1=1470 #2

Resources Spent: 2 Round

Status Effect:

Modifiers: 65%

Statistics:

VFF-41 Mave "Yukikaze"

HP: 2400/2400

EN: 150/150

DP: 2314/3000

AP: 70/100

SP(Kira): 144/144

SP(Yukikaze): 90/90

Will: 5/10

Recognition(Charge): 4/4

Double Image: 2/6

Weapons:

[+] 30mm Vulcans- 400 damage, 18 rounds, Req: Fighter or Gerwalk Mode [+40%]

[+] High Power Laser Turret (BS)- 1000 damage, 4 EN/attack [+0%]

[+] Swarming Missiles (PGSX:8)- 300 damage, 82 rounds Hardpoints: 6 [+25%]

[F] Punch (M)- 600 damage [+0%]

[+] 55mm Triple Gatling Gun Pod (SF:4)- 700 damage, 28 rounds [+0%]

[+] Anti-Air Missiles (PGSX:3)- 1000 damage, 0 rounds Hardpoints: 0 [+25%]

[+] Anti-Radar Missiles (PGSF:3)- 1200 damage, 0 rounds Hardpoints: 0[+25%]

[+] All-Out Attack- 3000 damage, 1 round [+20%]

MAP Attacks:

[+] Cluster Bomb (T:3)- 1600 damage, 0 round, Hardpoints: 0 Req: Fighter or Gerwalk Mode [+0%]

[+] Fuel Air Explosive (T:4)- 3000 damage, 0 rounds Hardpoints: 0 Req: Fighter or Gerwalk Mode [+0%]

[+] Reaction Missile (PT:6)- 6000 damage, Barrier Pierce, 0 round Hardpoints: 0 [+20%]

Inherent Abilities:

1) Variable Fighter

2) Countercut: Requires Martial Arts Mastery

3) Countershoot: 30mm Vulcans, High Power Laser Turret, 55mm Triple Gatling Gun Pod

4) VFF-41 Mave "Yukikaze" deploys in Fighter Mode.

5) Yukikaze (Sidekick)

6) Double Image (6)

7) TARPS: Same effects as EWAC.

8) Summon: Knight Remote Weapon x 4

9) JAM Signal Generator: This unit is considered to have Stealth against JAM type units.

10) Gerwalk Mode (Transform): Agi is 220 and Move: H instead. Disable All-Out Attack.

11) Fighter Mode (Transform): Agi is 200 and Move: F instead. Disable Punch, All-Out Attack, and Countercut.

12) Hardpoints (6)

Items:

- Reloader x3

- Propellant Tank x3

- Hybrid Dual Sensor

Pilot Stats:

[+]-type Weapon Damage +110%

Psychic [+]-type Weapon Damage +130%

[+] Target's Dodge Cost +65%

Psychic [+] Target's Dodge Cost +75%

Dodge Cost -30%

Share this post


Link to post
Share on other sites

(Crossfire: 1/5)

Selena: "Much better. ACCEPT YOUR PUNISHMENT!"

REGENERATION PHASE:

HP Regenerated:

EN Regenerated:

Skill: 1

SPIRIT PHASE:

Seishin used:

SP used:

Ability used:

AP used:

DEFENCE PHASE:

Attacking Weapons: [+] Beam Crossfire, [+] 15mm Gatling Gun, [+] Buster Launcher Full Output, [+] 30mm Vulcans

Action Taken: Take, Take, Dodge, Take

Damage Taken: 800x0.55x0.25-1500 + 980x0.55-1000 + 840x0.55-1000 = 0

Resources Spent: 8 EN, 290x2.15x0.9 = 561DP

ATTACK PHASE:

Weapon Used: [F] High Heat Hawk (M)

Target: Epyon

Damage Dealt: 1500x1.05 = 2250

Resources Spent:

Modifiers: +10% Accuracy

STATISTICS:

HP: 3000/3000

EN: 164/180

DP: 1956/3000

SP: 176/176

AP: 63/100

Agi: 290

Skill: 4

Phase Shift: 1000/5

Anti-Beam: 1500

Weapons

[F] High Heat Hawk (M)- 1500 damage, Weapon Lock [+0%]

[H] Sonic Storm (S)- 2200 damage, 10 EN/attack [+15%]

[+] Nu Gundam Rifle (BSF:3)- 900 damage, 36 rounds [+10%]

[+] Beam Cannon (B)- 3000 damage, 6 rounds [+0%]

[+] Nu Gundam Bazooka- 5000 damage, 5 rounds [+0%]

[+] Fin Funnel (BSX:6)- 800 damage/5 EN. Requires Psychic Energy to execute. [+10%]

MAP Attacks:

[+] Offense Jammer (D:3)- Attack Break[/b], 10 EN/attack [+0%]

[+] Giga Bomber (T:3)- 2600 damage, 4 rounds [+10%]

Base Damage Received: -30%

Base Dodge: -10%

Base Damage: +5%, +25% Psychic

Base TDC: +10%

Skills:

Guard: Gain Damage Received -15% when activated.

Total Damage Received: -45%

Will Gauge:

  • Rush: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [F]-type attacks. You may only use this ability once per turn.
  • Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+]-type attacks. You may only use this ability once per turn.
  • Psychic Pressure: Costs 4 Will. Disables all attack phases of a single target for one turn. The target gains Damage Received +25% (to be calculated as a Pilot Ability) and Dodge Cost +10% for their next turn only. Requires Psychic Energy.
  • Miracle: Costs 6 Will. Negate up to 20000 damage from the first attack phase you receive this turn (resolved before any other pilot abilities).

Share this post


Link to post
Share on other sites

[OOC: HEY GYRUS, I ATTACKED YOU TOO >:( ]

Regeneration Phase:

Will: +1

Charge: +1 (All abilities)

Beam Crossfire: 2/5

Seishin Phase:

Seishin Used:

Target:

SP Used:

Effect:

Defense Phase:

Attacker: Yukikaze

Weapon: Stuff

Action Taken: Dodge

Damage Received: 0

Resources Spent: Resulting dodge cost is 195

Remaining DP is 2833

Formula: 250 * 1.65 * 0.7 * 0.75 * 0.9

Defense Phase:

Attacker: Alicia

Weapon: Stuff

Action Taken: Dodge

Damage Received: 0

Resources Spent: Resulting dodge cost is 130

Remaining DP is 2703

Formula: 250 * 1.1 * 0.7 * 0.75 * 0.9

Item Phase:

Item Used:

Effect:

Transformation Phase:

Current Form:

New Form:

Special Phase:

Summon Phase:

Unit Summoned:

Unit Unsummoned:

Attack Phase:

Weapon Used: Potato

Target: Alicia

Damage Dealt: 0

Resources Spent: 1 Potato

Status Effect: None

Modifiers:

  • Damage: +135%
    • 70% Natural Mods
    • +30% Epyon System
    • +10% OS Customization
    • +25% A-Up Unit

    [*]Accuracy: +85%

    • +25% Natural Mods
    • +10% Weapon
    • +20% Epyon System
    • +10% OS Customization
    • +15% Recognition

Statistics:

HP: 6000/6000

EN: 225/260

DP: 2703/3400

AP: 35/100

Aisia SP: 204/204

Will: 5/10

Shield: 10/10

Beam Shield: 9/10

OS Customization: Active!

Epyon System: Active!

Recognition: Active!

Guts: Inactive (DP 79%)

Weapons:

[F] Melee (M)- 880 damage [+0%]

[F] Hyper Beam Sword (BM)- 2200 damage [+0%]

[F] Hyper Beam Sword [Charge] (BV:5)- 1430 damage/8 EN [+20%]

[F] Heat Rod [Whip] (MSX:5)- 880 damage/5 EN [+10%]

[F] Heat Rod [snare] (M)- 2640 damage, Mobility Break, 10 EN/attack [+20%]

[F] Heat Rod [MA Mode]- 5060 damage, 20 EN/attack, Req: Mobile Armor Mode [+20%]

Techniques:

[F] Shield Pierce Heat Rod [Whip] (MSX:5)- 880 damage/6 EN , Shield Pierce[+10%]

Share this post


Link to post
Share on other sites

REGENERATION PHASE:

SPIRIT PHASE:

Seishin Used:

SP Used:

Effect:

DEFENSE PHASE:

Attacking Weapon #1: Beam Crossfire

Action Taken: Dodge

Damage Taken: N/A

Resources Spent: 85 DP = (210 * .7 * .7 * .75 * 1.10)

"This fight really seems like it's going to take a whole and since you're one of those things that doesn't take damage...Sorry?"

ATTACK PHASE:

Weapon Used: [+] Infinitia Assault

Target(s): Alicia

Damage Dealt: 980 = (400 * 2.45)

Resources Spent: 1 Round, 10 EN

Status Effect: Weapon Lock

Modifiers: TDC +125%

Statistics:

OSMF53 Exion

HP: 3000/3000

EN: 140/170

AP: 88/100

SP: 232/232

DP: 3515/3600

Double Image: 4/5

Will: 7/10

Synchron Synapse: Target's Dodge Cost +30%, Dodge Cost -30%, Weapon Damage +25%

OS Customization: Agi -10, Max EN +10%, Weapon Damage +10%

Recognition: Dodge Cost -5%, Target's Dodge Cost +15%

Terrain: Damage Received -20% and Dodge Cost +10%, 2/5

Weapons:

[+] EMP Launcher- Paralyze, Spirit Lock, 3 rounds [+10%]

[+] 15mm Gatling Gun- 400 damage, 18 rounds [+40%]

[F] Melee (M)- 800 damage [+0%]

[F] Anti Mecha Knife (M)- 900 damage [+0%]

[+] M52OC Assault Rifle (F:3)- 800 damage, 15 rounds [+10%]

[+] Grenade Launcher- 1500 damage, 3 rounds [+10%]

[+] Field Seal- 1600 damage, Stun, 10 EN/attack [+20%]

[F] Orichalblade (M)- 1700 damage [+0%]

[+] Orichalbuster [Normal] (B)- 1800 damage, 8 rounds [+10%]

[+] Orichalbuster [snipe] (B)- 2000 damage, 4 rounds [+20%]

[+] Exion Wings (BSX:6)- 600 damage/5 EN [+10%]

[+] Infinitia Assault - 400 damage & Weapon Lock, 10 EN/attack [+40%]

[+] Zero Returner - 10500 damage, 2 rounds [+20%]

Combo Attacks:

[+] Orichalcon Cannon (S)- 7000 damage, Barrier Pierce, 40 EN/attack [+50%]

Inherent Abilities:

1) Mechanical Frames

2) Countercut: Anti Mecha Knife, Orchialblade

3) Countershoot: 15mm Gatling Gun, M52OC Assault Rifle, Orchialbuster [Normal]

4) Double Image (5)

5) Energy Field (Barrier): Same effect as Barrier M

6) Synchron Synapse (System): Same effect as DSL System

7) Snipe: Orchialbuster [snipe] (+20%)

8) Orichalcon Cannon: Requires allied Alphard, Varian, Zetarl, and Phesron to execute.

X) Infinitia Assault uses rounds from 15mm Gatling Gun

Items:

1. Dual Tesla Drive (Rank 4)

2. Hybrid Dual Sensor (Rank 3)

Share this post


Link to post
Share on other sites

((Fixed again...!))

Regeneration Phase:

Will Gauge: 1

Seishin Phase:

Seishin Used:

Effect:

SP Used:

Defensive Phase:

Attacking Weapon:

Action Taken:

Damage Dealt: 0

Resources Used:

Keiko: That's it for that...

Special Phase:

30 AP Paid

BIO COMPUTER ACTIVE!

DC -15%, TDC +30%, Weapon Damage +20%

30 AP paid

SEED MODE ACTIVE!

DC -5%, TDC +10%, Weapon Damage +10%

Attacking Phase:

Attacking Weapon: Buster Launcher Full Output

Target: Aisia

Damage Dealt: 7500 x 1.8 = 13500

Modifiers: 115%

Resources Used: 1 Potato

Statistics:

HP: 4000/4000

EN: 210/210

AP: 19/100

SP: 204/204

DP: 3165/3400

SEED Mode: ACTIVE

Panicked Accuracy: INACTIVE

Beam Shield: 15/15

Beam Shield (Beam Saber): 14/15

Will Gauge: 4

Weapons:

[+] Vulcan Gun- 400 damage, 20 (30) rounds [+40%]

[+] Beam Vulcan (B)- 400 damage, 2 EN/attack [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] Heat Dagger- 500 damage, 3 EN/attack [+10%]

[H] Scissor Anchor (P)- 500 damage, 3 EN/attack [+15%]

[H] Scissor Anchor (P)- 10 damage, Mobility Break, 3 EN/attack [+15%]

[F] Brand Marker (BM)- 1200 damage, 5 EN/attack [+10%]

[F] Beam Saber (BM)- 1400 damage [+0%]

[+] Buster Gun (B)- 1500 damage, 10 (15) rounds [+10%]

[+] Zanbuster (B)- 2200 damage, 8 (12) rounds [+20%]

[F] Beam Zanber (B)- 3200 damage, 15 EN/attack [+20%]

[+] Mega Machine Cannon- 1400 damage, 8 (10) rounds [+15%]

[F] Shot Lancer- 2000 damage, 10 EN/attack [+0%]

[+] Shot Lancer [shoot]- 3000 damage, 1 (2) round [+10%]

[+] Buster Launcher (BS)- 5000 damage, 3 (5) rounds [+30%]

[+] Buster Launcher Full Output (BS)- 7500 damage, 2 (0) rounds [+35%] Empowered Attack

Share this post


Link to post
Share on other sites

Yukikaze Phase

"Any bad blood between you two?"

REGENERATION PHASE:

Will Generated: 1

SPIRIT PHASE

Spirit/Will Command Used:

Target:

Resource Used:

Effect:

DEFENSE PHASE:

Attacking Weapon #1:

Action Taken:

Damage Taken: 0

Resources Spent:

TRANSFORMATION/MAINTENANCE PHASE:

Current Terrain: Flatlands

SPECIAL PHASE:

TARPS: Aura (2) Dodge Cost -15%

ITEM PHASE

Item Used:

Item's Effects:

ATTACK PHASE:

"hmm..."

Weapon Used: [+] 55mm Triple Gatling Gun Pod (SF:4)- 700 damage, 30 rounds [+0%]

Target(s): ZAKU

Damage Dealt: 700*2.1=1470 #2

Resources Spent: 2 Round

Status Effect:

Modifiers: 65%

Statistics:

VFF-41 Mave "Yukikaze"

HP: 2400/2400

EN: 150/150

DP: 2314/3000

AP: 70/100

SP(Kira): 144/144

SP(Yukikaze): 90/90

Will: 6/10

Recognition(Charge): 4/4

Double Image: 2/6

Weapons:

[+] 30mm Vulcans- 400 damage, 18 rounds, Req: Fighter or Gerwalk Mode [+40%]

[+] High Power Laser Turret (BS)- 1000 damage, 4 EN/attack [+0%]

[+] Swarming Missiles (PGSX:8)- 300 damage, 82 rounds Hardpoints: 6 [+25%]

[F] Punch (M)- 600 damage [+0%]

[+] 55mm Triple Gatling Gun Pod (SF:4)- 700 damage, 26 rounds [+0%]

[+] Anti-Air Missiles (PGSX:3)- 1000 damage, 0 rounds Hardpoints: 0 [+25%]

[+] Anti-Radar Missiles (PGSF:3)- 1200 damage, 0 rounds Hardpoints: 0[+25%]

[+] All-Out Attack- 3000 damage, 1 round [+20%]

MAP Attacks:

[+] Cluster Bomb (T:3)- 1600 damage, 0 round, Hardpoints: 0 Req: Fighter or Gerwalk Mode [+0%]

[+] Fuel Air Explosive (T:4)- 3000 damage, 0 rounds Hardpoints: 0 Req: Fighter or Gerwalk Mode [+0%]

[+] Reaction Missile (PT:6)- 6000 damage, Barrier Pierce, 0 round Hardpoints: 0 [+20%]

Inherent Abilities:

1) Variable Fighter

2) Countercut: Requires Martial Arts Mastery

3) Countershoot: 30mm Vulcans, High Power Laser Turret, 55mm Triple Gatling Gun Pod

4) VFF-41 Mave "Yukikaze" deploys in Fighter Mode.

5) Yukikaze (Sidekick)

6) Double Image (6)

7) TARPS: Same effects as EWAC.

8) Summon: Knight Remote Weapon x 4

9) JAM Signal Generator: This unit is considered to have Stealth against JAM type units.

10) Gerwalk Mode (Transform): Agi is 220 and Move: H instead. Disable All-Out Attack.

11) Fighter Mode (Transform): Agi is 200 and Move: F instead. Disable Punch, All-Out Attack, and Countercut.

12) Hardpoints (6)

Items:

- Reloader x3

- Propellant Tank x3

- Hybrid Dual Sensor

Pilot Stats:

[+]-type Weapon Damage +110%

Psychic [+]-type Weapon Damage +130%

[+] Target's Dodge Cost +65%

Psychic [+] Target's Dodge Cost +75%

Dodge Cost -30%

Edited by Seishiro Hiroyuki

Share this post


Link to post
Share on other sites

(Crossfire: 2/5)

Selena: "This thing looks like a grenade..."

REGENERATION PHASE:

HP Regenerated:

EN Regenerated:

Skill: 1

SPIRIT PHASE:

Seishin used:

SP used:

Ability used:

AP used:

DEFENCE PHASE:

Attacking Weapons: [+] Infinitia Assault, [+] Buster Launcher Full Output, [+] 55mm Triple Gatling Gun Pod (SF:4)

Action Taken: Dodgex2, Take

Damage Taken: 1470 x0.55x0.25 #2 -1000 = 202x2 -1000 = 0

Resources Spent: 4 EN, 290x2.25x0.9 + 290x2.15x0.9 = 587+561 = 1148DP

ATTACK PHASE:

Weapon Used: Potato

Target: Exion

Damage Dealt:

Resources Spent:

Modifiers:

STATISTICS:

HP: 3000/3000

EN: 160/180

DP: 808/3000

SP: 176/176

AP: 63/100

Agi: 290

Skill: 5

Phase Shift: 1000/5

Anti-Beam: 1500

Weapons

[F] High Heat Hawk (M)- 1500 damage, Weapon Lock [+0%]

[H] Sonic Storm (S)- 2200 damage, 10 EN/attack [+15%]

[+] Nu Gundam Rifle (BSF:3)- 900 damage, 36 rounds [+10%]

[+] Beam Cannon (B)- 3000 damage, 6 rounds [+0%]

[+] Nu Gundam Bazooka- 5000 damage, 5 rounds [+0%]

[+] Fin Funnel (BSX:6)- 800 damage/5 EN. Requires Psychic Energy to execute. [+10%]

MAP Attacks:

[+] Offense Jammer (D:3)- Attack Break[/b], 10 EN/attack [+0%]

[+] Giga Bomber (T:3)- 2600 damage, 4 rounds [+10%]

Base Damage Received: -30%

Base Dodge: -10%

Base Damage: +5%, +25% Psychic

Base TDC: +10%

Skills:

Guard: Gain Damage Received -15% when activated.

Total Damage Received: -45%

Will Gauge:

  • Rush: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [F]-type attacks. You may only use this ability once per turn.
  • Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+]-type attacks. You may only use this ability once per turn.
  • Psychic Pressure: Costs 4 Will. Disables all attack phases of a single target for one turn. The target gains Damage Received +25% (to be calculated as a Pilot Ability) and Dodge Cost +10% for their next turn only. Requires Psychic Energy.
  • Miracle: Costs 6 Will. Negate up to 20000 damage from the first attack phase you receive this turn (resolved before any other pilot abilities).

Share this post


Link to post
Share on other sites

Regeneration Phase:

Will: +1

Charge: +1 (All abilities)

Beam Crossfire: 3/5

Seishin Phase:

Seishin Used:

Target:

SP Used:

Effect:

Defense Phase:

Attacker: Yukikaze

Weapon: Stuff

Action Taken: Dodge

Damage Received: 0

Resources Spent: Resulting dodge cost is 195

Remaining DP is 2833

Formula: 250 * 1.65 * 0.7 * 0.75 * 0.9

Defense Phase:

Attacker: Alicia

Weapon: Stuff

Action Taken: Dodge

Damage Received: 0

Resources Spent: Resulting dodge cost is 130

Remaining DP is 2703

Formula: 250 * 1.1 * 0.7 * 0.75 * 0.9

Item Phase:

Item Used:

Effect:

Transformation Phase:

Current Form:

New Form:

Special Phase:

Summon Phase:

Unit Summoned:

Unit Unsummoned:

Attack Phase:

Weapon Used: [F] Hyper Beam Sword (BM)- 2200 damage [+0%]

Target: Exion

Damage Dealt: 5170

Resources Spent: None

Status Effect: None

Modifiers:

  • Damage: +135%
    • 70% Natural Mods
    • +30% Epyon System
    • +10% OS Customization
    • +25% A-Up Unit

    [*]Accuracy: +70%

    • +25% Natural Mods
    • +0% Weapon
    • +20% Epyon System
    • +10% OS Customization
    • +15% Recognition

Statistics:

HP: 6000/6000

EN: 225/260

DP: 2703/3400

AP: 35/100

Aisia SP: 204/204

Will: 6/10

Shield: 10/10

Beam Shield: 9/10

OS Customization: Active!

Epyon System: Active!

Recognition: Active!

Guts: Inactive (DP 79%)

Weapons:

[F] Melee (M)- 880 damage [+0%]

[F] Hyper Beam Sword (BM)- 2200 damage [+0%]

[F] Hyper Beam Sword [Charge] (BV:5)- 1430 damage/8 EN [+20%]

[F] Heat Rod [Whip] (MSX:5)- 880 damage/5 EN [+10%]

[F] Heat Rod [snare] (M)- 2640 damage, Mobility Break, 10 EN/attack [+20%]

[F] Heat Rod [MA Mode]- 5060 damage, 20 EN/attack, Req: Mobile Armor Mode [+20%]

Techniques:

[F] Shield Pierce Heat Rod [Whip] (MSX:5)- 880 damage/6 EN , Shield Pierce[+10%]

Share this post


Link to post
Share on other sites

REGENERATION PHASE:

SPIRIT PHASE:

Seishin Used:

SP Used:

Effect:

DEFENSE PHASE:

Attacking Weapon #1: [F] Hyper Beam Sword (BM)

Action Taken: CC

Damage Taken: N/A

Resources Spent: 6 AP

"UNCOOL! TAKE IT BACK!"

ATTACK PHASE:

Weapon Used: [+] Potato

Target(s): Alicia

Damage Dealt: N/A

Resources Spent: N/A

Status Effect: Suck It

Modifiers: N/A

Statistics:

OSMF53 Exion

HP: 3000/3000

EN: 140/170

AP: 82/100

SP: 232/232

DP: 3515/3600

Double Image: 5/5

Will: 8/10

Synchron Synapse: Target's Dodge Cost +30%, Dodge Cost -30%, Weapon Damage +25%

OS Customization: Agi -10, Max EN +10%, Weapon Damage +10%

Recognition: Dodge Cost -5%, Target's Dodge Cost +15%

Terrain: Damage Received -20% and Dodge Cost +10%, 3/5

Weapons:

[+] EMP Launcher- Paralyze, Spirit Lock, 3 rounds [+10%]

[+] 15mm Gatling Gun- 400 damage, 18 rounds [+40%]

[F] Melee (M)- 800 damage [+0%]

[F] Anti Mecha Knife (M)- 900 damage [+0%]

[+] M52OC Assault Rifle (F:3)- 800 damage, 15 rounds [+10%]

[+] Grenade Launcher- 1500 damage, 3 rounds [+10%]

[+] Field Seal- 1600 damage, Stun, 10 EN/attack [+20%]

[F] Orichalblade (M)- 1700 damage [+0%]

[+] Orichalbuster [Normal] (B)- 1800 damage, 8 rounds [+10%]

[+] Orichalbuster [snipe] (B)- 2000 damage, 4 rounds [+20%]

[+] Exion Wings (BSX:6)- 600 damage/5 EN [+10%]

[+] Infinitia Assault - 400 damage & Weapon Lock, 10 EN/attack [+40%]

[+] Zero Returner - 10500 damage, 2 rounds [+20%]

Combo Attacks:

[+] Orichalcon Cannon (S)- 7000 damage, Barrier Pierce, 40 EN/attack [+50%]

Inherent Abilities:

1) Mechanical Frames

2) Countercut: Anti Mecha Knife, Orchialblade

3) Countershoot: 15mm Gatling Gun, M52OC Assault Rifle, Orchialbuster [Normal]

4) Double Image (5)

5) Energy Field (Barrier): Same effect as Barrier M

6) Synchron Synapse (System): Same effect as DSL System

7) Snipe: Orchialbuster [snipe] (+20%)

8) Orichalcon Cannon: Requires allied Alphard, Varian, Zetarl, and Phesron to execute.

X) Infinitia Assault uses rounds from 15mm Gatling Gun

Items:

1. Dual Tesla Drive (Rank 4)

2. Hybrid Dual Sensor (Rank 3)

Share this post


Link to post
Share on other sites

((Whoop! I blame vacation!))

Regeneration Phase:

Will Gauge: 1

Seishin Phase:

Seishin Used:

Effect:

SP Used:

Defensive Phase:

Attacking Weapon:

Action Taken:

Damage Dealt: 0

Resources Used:

Keiko: And again...!

Special Phase:

30 AP Paid

BIO COMPUTER ACTIVE!

DC -15%, TDC +30%, Weapon Damage +20%

30 AP paid

SEED MODE ACTIVE!

DC -5%, TDC +10%, Weapon Damage +10%

Attacking Phase:

Attacking Weapon: Buster Launcher

Target: Alicia

Damage Dealt: 5000 x 1.8 = 9000

Modifiers: 110%

Resources Used: 1 Potato

Statistics:

HP: 4000/4000

EN: 210/210

AP: 19/100

SP: 204/204

DP: 3165/3400

SEED Mode: ACTIVE

Panicked Accuracy: INACTIVE

Beam Shield: 15/15

Beam Shield (Beam Saber): 14/15

Will Gauge: 5

Weapons:

[+] Vulcan Gun- 400 damage, 20 (30) rounds [+40%]

[+] Beam Vulcan (B)- 400 damage, 2 EN/attack [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] Heat Dagger- 500 damage, 3 EN/attack [+10%]

[H] Scissor Anchor (P)- 500 damage, 3 EN/attack [+15%]

[H] Scissor Anchor (P)- 10 damage, Mobility Break, 3 EN/attack [+15%]

[F] Brand Marker (BM)- 1200 damage, 5 EN/attack [+10%]

[F] Beam Saber (BM)- 1400 damage [+0%]

[+] Buster Gun (B)- 1500 damage, 10 (15) rounds [+10%]

[+] Zanbuster (B)- 2200 damage, 8 (12) rounds [+20%]

[F] Beam Zanber (B)- 3200 damage, 15 EN/attack [+20%]

[+] Mega Machine Cannon- 1400 damage, 8 (10) rounds [+15%]

[F] Shot Lancer- 2000 damage, 10 EN/attack [+0%]

[+] Shot Lancer [shoot]- 3000 damage, 1 (2) round [+10%]

[+] Buster Launcher (BS)- 5000 damage, 3 (5) rounds [+30%]

[+] Buster Launcher Full Output (BS)- 7500 damage, 2 (0) rounds [+35%] Empowered Attack

Share this post


Link to post
Share on other sites

Yukikaze Phase

"Any bad blood between you two?"

REGENERATION PHASE:

Will Generated: 1

SPIRIT PHASE

Spirit/Will Command Used:

Target:

Resource Used:

Effect:

DEFENSE PHASE:

Attacking Weapon #1:

Action Taken:

Damage Taken: 0

Resources Spent:

TRANSFORMATION/MAINTENANCE PHASE:

Current Terrain: Flatlands

SPECIAL PHASE:

TARPS: Aura (2) Dodge Cost -15%

ITEM PHASE

Item Used:

Item's Effects:

ATTACK PHASE:

"Wasting ammo is no good"

Weapon Used: [+] 55mm Triple Gatling Gun Pod (SF:4)- 700 damage, 30 rounds [+0%]

Target(s): ZAKU

Damage Dealt: 700*2.1=1470 #2

Resources Spent: 2 Round

Status Effect:

Modifiers: 65%

Statistics:

VFF-41 Mave "Yukikaze"

HP: 2400/2400

EN: 150/150

DP: 2314/3000

AP: 70/100

SP(Kira): 144/144

SP(Yukikaze): 90/90

Will: 7/10

Recognition(Charge): 4/4

Double Image: 2/6

Weapons:

[+] 30mm Vulcans- 400 damage, 18 rounds, Req: Fighter or Gerwalk Mode [+40%]

[+] High Power Laser Turret (BS)- 1000 damage, 4 EN/attack [+0%]

[+] Swarming Missiles (PGSX:8)- 300 damage, 82 rounds Hardpoints: 6 [+25%]

[F] Punch (M)- 600 damage [+0%]

[+] 55mm Triple Gatling Gun Pod (SF:4)- 700 damage, 24 rounds [+0%]

[+] Anti-Air Missiles (PGSX:3)- 1000 damage, 0 rounds Hardpoints: 0 [+25%]

[+] Anti-Radar Missiles (PGSF:3)- 1200 damage, 0 rounds Hardpoints: 0[+25%]

[+] All-Out Attack- 3000 damage, 1 round [+20%]

MAP Attacks:

[+] Cluster Bomb (T:3)- 1600 damage, 0 round, Hardpoints: 0 Req: Fighter or Gerwalk Mode [+0%]

[+] Fuel Air Explosive (T:4)- 3000 damage, 0 rounds Hardpoints: 0 Req: Fighter or Gerwalk Mode [+0%]

[+] Reaction Missile (PT:6)- 6000 damage, Barrier Pierce, 0 round Hardpoints: 0 [+20%]

Inherent Abilities:

1) Variable Fighter

2) Countercut: Requires Martial Arts Mastery

3) Countershoot: 30mm Vulcans, High Power Laser Turret, 55mm Triple Gatling Gun Pod

4) VFF-41 Mave "Yukikaze" deploys in Fighter Mode.

5) Yukikaze (Sidekick)

6) Double Image (6)

7) TARPS: Same effects as EWAC.

8) Summon: Knight Remote Weapon x 4

9) JAM Signal Generator: This unit is considered to have Stealth against JAM type units.

10) Gerwalk Mode (Transform): Agi is 220 and Move: H instead. Disable All-Out Attack.

11) Fighter Mode (Transform): Agi is 200 and Move: F instead. Disable Punch, All-Out Attack, and Countercut.

12) Hardpoints (6)

Items:

- Reloader x3

- Propellant Tank x3

- Hybrid Dual Sensor

Pilot Stats:

[+]-type Weapon Damage +110%

Psychic [+]-type Weapon Damage +130%

[+] Target's Dodge Cost +65%

Psychic [+] Target's Dodge Cost +75%

Dodge Cost -30%

Share this post


Link to post
Share on other sites

(Crossfire: 3/5)

Selena: "I refuse to accept this thing!"

REGENERATION PHASE:

HP Regenerated:

EN Regenerated:

Skill: 1

SPIRIT PHASE:

Seishin used:

SP used:

Ability used:

AP used:

Skill used:

DEFENCE PHASE:

Attacking Weapons: [+] Buster Launcher, [+] 55mm Triple Gatling Gun Pod (SF:4)

Action Taken: Take Both

Damage Taken: 9000x0.55x0.25 -1500 + 1470 x0.55x0.25 #2 -1000 = 1237-1500 + 202x2 -1000 = 0

Resources Spent: 4 EN

ATTACK PHASE:

Weapon Used: Potato

Target: Exion

Damage Dealt:

Resources Spent:

Modifiers:

STATISTICS:

HP: 3000/3000

EN: 156/180

DP: 808/3000

SP: 176/176

AP: 63/100

Agi: 290

Skill: 6

Phase Shift: 1000/5

Anti-Beam: 1500

Weapons

[F] High Heat Hawk (M)- 1500 damage, Weapon Lock [+0%]

[H] Sonic Storm (S)- 2200 damage, 10 EN/attack [+15%]

[+] Nu Gundam Rifle (BSF:3)- 900 damage, 36 rounds [+10%]

[+] Beam Cannon (B)- 3000 damage, 6 rounds [+0%]

[+] Nu Gundam Bazooka- 5000 damage, 5 rounds [+0%]

[+] Fin Funnel (BSX:6)- 800 damage/5 EN. Requires Psychic Energy to execute. [+10%]

MAP Attacks:

[+] Offense Jammer (D:3)- Attack Break[/b], 10 EN/attack [+0%]

[+] Giga Bomber (T:3)- 2600 damage, 4 rounds [+10%]

Base Damage Received: -30%

Base Dodge: -10%

Base Damage: +5%, +25% Psychic

Base TDC: +10%

Skills:

Guard: Gain Damage Received -15% when activated.

Total Damage Received: -45%

Will Gauge:

  • Rush: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [F]-type attacks. You may only use this ability once per turn.
  • Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+]-type attacks. You may only use this ability once per turn.
  • Psychic Pressure: Costs 4 Will. Disables all attack phases of a single target for one turn. The target gains Damage Received +25% (to be calculated as a Pilot Ability) and Dodge Cost +10% for their next turn only. Requires Psychic Energy.
  • Miracle: Costs 6 Will. Negate up to 20000 damage from the first attack phase you receive this turn (resolved before any other pilot abilities).

Share this post


Link to post
Share on other sites

Regeneration Phase:

Will: +1

Charge: +1 (All abilities)

Beam Crossfire: 4/5

Seishin Phase:

Seishin Used:

Target:

SP Used:

Effect:

Defense Phase:

Attacker:

Weapon:

Action Taken:

Damage Received:

Resources Spent:

Item Phase:

Item Used:

Effect:

Transformation Phase:

Current Form:

New Form:

Special Phase:

Summon Phase:

Unit Summoned:

Unit Unsummoned:

Aisia_p_022.png "ABOUT TIME YOU POSTED, STUPID GYRUS! I WAS ITCHING TO BREAK SOMETHING AGAIN!"

Otoha006.png "... Oh God, she's breaking the 4th wall and insulting players DIRECTLY."

Otoha010.png "I feel so... proud!"

Aisia_p_020.png "... You're not scared of that?"

Otoha012.png "Only a little bit, since that means you'll probably split into two again and I have to pay for it from your pocket."

Attack Phase:

Weapon Used: [F] Hyper Beam Sword (BM)- 2200 damage [+0%]

Target: Exion

Damage Dealt: 5170

Resources Spent: None

Status Effect: None

Modifiers:

  • Damage: +135%
    • 70% Natural Mods
    • +30% Epyon System
    • +10% OS Customization
    • +25% A-Up Unit

    [*]Accuracy: +70%

    • +25% Natural Mods
    • +0% Weapon
    • +20% Epyon System
    • +10% OS Customization
    • +15% Recognition

Statistics:

HP: 6000/6000

EN: 225/260

DP: 2703/3400

AP: 35/100

Aisia SP: 204/204

Will: 6/10

Shield: 10/10

Beam Shield: 9/10

OS Customization: Active!

Epyon System: Active!

Recognition: Active!

Guts: Inactive (DP 79%)

Weapons:

[F] Melee (M)- 880 damage [+0%]

[F] Hyper Beam Sword (BM)- 2200 damage [+0%]

[F] Hyper Beam Sword [Charge] (BV:5)- 1430 damage/8 EN [+20%]

[F] Heat Rod [Whip] (MSX:5)- 880 damage/5 EN [+10%]

[F] Heat Rod [snare] (M)- 2640 damage, Mobility Break, 10 EN/attack [+20%]

[F] Heat Rod [MA Mode]- 5060 damage, 20 EN/attack, Req: Mobile Armor Mode [+20%]

Techniques:

[F] Shield Pierce Heat Rod [Whip] (MSX:5)- 880 damage/6 EN , Shield Pierce[+10%]

Edited by アイシア

Share this post


Link to post
Share on other sites

"Zzzzzzzzzz..."

REGENERATION PHASE:

SPIRIT PHASE:

Seishin Used:

SP Used:

Effect:

DEFENSE PHASE:

Attacking Weapon #1: [F] Hyper Beam Sword (BM)

Action Taken: CC

Damage Taken: N/A

Resources Spent: 6 AP

"Zzzzzzzzzzz..."

Meanwhile, at the S.T-F.U. base...

"Dude, did she just countercut a sword and throw a potato while asleep?"

ATTACK PHASE:

Weapon Used: [+] Potato

Target(s): Alicia

Damage Dealt: N/A

Resources Spent: N/A

Status Effect: Suck It

Modifiers: N/A

Statistics:

OSMF53 Exion

HP: 3000/3000

EN: 140/170

AP: 76/100

SP: 232/232

DP: 3515/3600

Double Image: 5/5

Will: 9/10

Synchron Synapse: Target's Dodge Cost +30%, Dodge Cost -30%, Weapon Damage +25%

OS Customization: Agi -10, Max EN +10%, Weapon Damage +10%

Recognition: Dodge Cost -5%, Target's Dodge Cost +15%

Terrain: Damage Received -20% and Dodge Cost +10%, 3/5

Weapons:

[+] EMP Launcher- Paralyze, Spirit Lock, 3 rounds [+10%]

[+] 15mm Gatling Gun- 400 damage, 18 rounds [+40%]

[F] Melee (M)- 800 damage [+0%]

[F] Anti Mecha Knife (M)- 900 damage [+0%]

[+] M52OC Assault Rifle (F:3)- 800 damage, 15 rounds [+10%]

[+] Grenade Launcher- 1500 damage, 3 rounds [+10%]

[+] Field Seal- 1600 damage, Stun, 10 EN/attack [+20%]

[F] Orichalblade (M)- 1700 damage [+0%]

[+] Orichalbuster [Normal] (B)- 1800 damage, 8 rounds [+10%]

[+] Orichalbuster [snipe] (B)- 2000 damage, 4 rounds [+20%]

[+] Exion Wings (BSX:6)- 600 damage/5 EN [+10%]

[+] Infinitia Assault - 400 damage & Weapon Lock, 10 EN/attack [+40%]

[+] Zero Returner - 10500 damage, 2 rounds [+20%]

Combo Attacks:

[+] Orichalcon Cannon (S)- 7000 damage, Barrier Pierce, 40 EN/attack [+50%]

Inherent Abilities:

1) Mechanical Frames

2) Countercut: Anti Mecha Knife, Orchialblade

3) Countershoot: 15mm Gatling Gun, M52OC Assault Rifle, Orchialbuster [Normal]

4) Double Image (5)

5) Energy Field (Barrier): Same effect as Barrier M

6) Synchron Synapse (System): Same effect as DSL System

7) Snipe: Orchialbuster [snipe] (+20%)

8) Orichalcon Cannon: Requires allied Alphard, Varian, Zetarl, and Phesron to execute.

X) Infinitia Assault uses rounds from 15mm Gatling Gun

Items:

1. Dual Tesla Drive (Rank 4)

2. Hybrid Dual Sensor (Rank 3)

Share this post


Link to post
Share on other sites

Regeneration Phase:

Will Gauge: 1

Seishin Phase:

Seishin Used:

Effect:

SP Used:

Defensive Phase:

Attacking Weapon:

Action Taken:

Damage Dealt: 0

Resources Used:

Keiko: ...that's actually cool...

Special Phase:

30 AP Paid

BIO COMPUTER ACTIVE!

DC -15%, TDC +30%, Weapon Damage +20%

30 AP paid

SEED MODE ACTIVE!

DC -5%, TDC +10%, Weapon Damage +10%

Attacking Phase:

Attacking Weapon: Buster Launcher

Target: Alicia

Damage Dealt: 5000 x 1.8 = 9000

Modifiers: 110%

Resources Used: 1 Potato

Statistics:

HP: 4000/4000

EN: 210/210

AP: 19/100

SP: 204/204

DP: 3165/3400

SEED Mode: ACTIVE

Panicked Accuracy: INACTIVE

Beam Shield: 15/15

Beam Shield (Beam Saber): 14/15

Will Gauge: 6

Weapons:

[+] Vulcan Gun- 400 damage, 20 (30) rounds [+40%]

[+] Beam Vulcan (B)- 400 damage, 2 EN/attack [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] Heat Dagger- 500 damage, 3 EN/attack [+10%]

[H] Scissor Anchor (P)- 500 damage, 3 EN/attack [+15%]

[H] Scissor Anchor (P)- 10 damage, Mobility Break, 3 EN/attack [+15%]

[F] Brand Marker (BM)- 1200 damage, 5 EN/attack [+10%]

[F] Beam Saber (BM)- 1400 damage [+0%]

[+] Buster Gun (B)- 1500 damage, 10 (15) rounds [+10%]

[+] Zanbuster (B)- 2200 damage, 8 (12) rounds [+20%]

[F] Beam Zanber (B)- 3200 damage, 15 EN/attack [+20%]

[+] Mega Machine Cannon- 1400 damage, 8 (10) rounds [+15%]

[F] Shot Lancer- 2000 damage, 10 EN/attack [+0%]

[+] Shot Lancer [shoot]- 3000 damage, 1 (2) round [+10%]

[+] Buster Launcher (BS)- 5000 damage, 3 (3) rounds [+30%]

[+] Buster Launcher Full Output (BS)- 7500 damage, 2 (0) rounds [+35%] Empowered Attack

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.