Daz

Hot Potato

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Hot Potato

What's 'taters, 'ey?

You may only attack the person with the potato.

The person with the potato uses their attack phase to pass the potato along.

The last person to deploy gets the potato.

Terrain: Space Debris - Crossfire (Beam)

Players:

This is a four player event. Player entries will be randomised, sorry.

Player Units:

Rank 9-

Items:

Rank 3-

Prizes:

Win - 700 credits / 100 PP

Lose - 300 credits / 70 PP

Entry closing date:

June 1, my time. May 31 for most of you.

D3k

Dio

Largo

Ryu

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5865_Sephiroth4-1.jpg

Name: Shin Ryuugetsu

Class: "Seiryuu no Reiga" swordcombat style Swordmaster

Age: 21

Height: 6' 10"

Weight: 165 lbs

Hair: Pure white/Silver white

Eyes: Greenish-Blue

Off-mission Work: Lead Guitarrist of "The Kabbalah Risers" Metal band

Position inside EINHERJAR: Founder and Commanding Officer. Field Ops leader.

Theme Song: No Mercy (Guilty Gear X - Sol Badguy VS Ky Kiske theme EX)

Personal Units: SRM-01 Valkyrie, SRM-03C Aesir, SRM-01C Reginleif

Main Battleship: N/A

Series of origin: EINHERJAR Stories: The First Mission

Pilot Level: 18 (8550 PP Spent)

--------------------------------

[table=Pilot Stats]

SP Skills and Abilities Seiryuu no Reiga [td=1%]168[/td][td=4%]- Dodge Cost -10%

- Countercut Cost: 4 AP

- Countershot Cost: 6 AP

- Critical Cost: 9 AP

- Shield Usage +2[/td][td=4%]- MELEE: 1 2 3 4 ([F] Damage +35%, CC Cost -2)

- RANGED: 1 2 3 4

- ACCURACCY: 1 2 3 4

- DEFENSE: 1 2 3 4

- EVADE: 1 2 3 4 (DC -10%)

- SKILL: 1 2 3 4 (CC & CS Cost -1, Critical Cost -1, Shield Usage +2)[/td]

[/table]

[table=Skills, Jutsus and Kido]

Skills Jutsus Kido [td=12%] - Berserk Instinct L1 L2 (DC -5%, TDC +10%, Damage +10%)

- Close Rang Specialist L1 L2 L3 ([F]-type Damage +30%, [F]-type TDC +10%)

- Evasive Skill: Aestivalis L1 L2 L3 (Damage +30%, DC -10%, TDC +55% when piloting Aestivalis units)

- Programming Skills (Agility, Accuracy, Weapon Damage) L1 L2 L3 (Acc +10%, Damage +10%, Agi -10)

- Final Shine (Another Attack Phase when dying with +50% Damage)

- Sniper Mastery L1 L2 L3 (TDC +20%, Damage +20% when using Snipe or Snipe Attack)[/td][td=5%] - Shunpo L2 (15 SP)

- Hirameki L1 (5 SP)

- Chiyu no Chikara L3 (80 SP)

- Ketsugi L2 (50 SP)[/td][td=15%]- Sword Rush: Costs 1 Will. Your first attack phase this turn gains Target's Countercut Cost +50%.

- Parry: Costs 2 Will. Countercut cost -50% for this turn.

- Demon Eyes: Costs 3 Will. The first hit of your next attack phase negates secondary defenses such as Double Image and Barriers.

- Shadow Steps: Costs 6 Will. Negate all attacks aimed at you this round. This is an Evasive Secondary Defense[/td]

[/table]

---------------

limstella.jpg

Limstella

Type: Mi Ferario-Type AI

Level: 17

Starting SP / Max SP: 164/164

Attributes:

- None

Seishins:

- Perseverance L3 (80 SP)

- Duty L3 (80 SP)

- Miracle L1 (100 SP)

- Great Effort L1 (20 SP)

- Training L1 (50 SP)

-

Skills:

- Fighting Spirit

- E-Save

- Assisted Piloting

- Assisted Tracking

- Group Mentality Lv.2

- Leadership Lv.3

Will Gauge:

-Phantom Attack: Pay 1.5 * resource cost to activate a combo attack without the partner unit present. You must pay 1 Will for every additional unit required for a combo attack not present in battle. The required partner units must be in your AM to use this ability. This ability cannot be used if the combo requires an ally of a specific pilot skill (such as Psychic Energy, Meikyo Shisui, etc.) that you do not have.

-Hi-Breaker: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

-Continued Assault: Costs 5 Will. Gain 1 additional Attack Phase this turn.

-Strafe: Costs 5 Will. Instantly evade all attacks in the first attack phase you receive this turn. This is considered an Evasive Secondary Defense. One (X) or (F) type weapon on your unit has its limit increased by 25% this turn, rounded up.

Item Statistics:

Type: Installable

Class: Sidekick

Rank: 3

---------------------------

Black Salena

Statistics:

HP: 4200, EN: 200, Agi: 230

IS: 2, Move: F/G, Size: S, Rank: 9

Weapons:

[+] Chest Vulcan- 400 damage, 20 rounds [+40%]

[F] Tail Binder (MS)- 1200 damage [+0%]

[+] Hand Railgun (SX:2)- 1600 damage, 40 rounds [+10%]

[F] Distortion Attack (SX:6)- 1000 damage/8 EN, Barrier Pierce [+30%]

[F] Armor Purge- 6500 damage, 1 round [+30%]

Combo Attacks:

[F] Double Gekigan Flare- 3400 damage x 2, Barrier Pierce, 20 EN/attack [+30%]

Inherent Abilities:

1) Aestivalis

2) Countershoot: Chest Vulcan, Hand Railgun

3) Distortion Field (Barrier)

4) EN Regen S

5) Seperate (Aestivalis Custom (Akito Tenkawa Custom))

6) Armor Purge: If this attack is used, automatically separate to Aestivalis Custom (Akito Tenkawa Custom).

7) Double Gekigan Flare: Requires an allied Super Aestivalis or an allied Aestivalis Custom (Gai Daigouji Custom) to execute.

IS1: Limstella (Sidekick)

IS2: Propellant Tank DX x 3

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[table=Dio Minato]

[td=35%]Main123.png[/td][td=65%]Level: 33

SP: 232

Statistic:

- Melee +15%

- Range +15%

- Dodge Cost -5%

- Accuracy: +10%

- Countercut Cost: 5

- Countershoot Cost: 5

- Shield Usage : +3

Attributes:

- Melee [F] : 1 2 3 4 5 6

- Range [+]: 1 2 3 4 5 6

- Accuracy : 1 2 3 4 5 6

- Defense : 1 2 3 4 5 6

- Evade : 1 2 3 4 5 6

- Skill : 1 2 3 4 5 6

- Critical

Class: Active

During an attack phase, you may pay 8 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

[/td]

[td=width]Biography:


Full name : Dio Minato

Gender : Male

Classes : Gigalomaniac

Age : 17

Blood type: O

Height :1.70m

Mass : 60kg

Occupation : Another World War Front Founder

Personality : Quiet

[/td][td=width]Skills:


Gigalomaniac

Class: Passive (Sub)

A person who has the ability to summon a Di-Sword by projecting their delusions into other people's "Dead Spots". The only people who are known to have such powers are a select few. All of them have had traumatic experiences in their lives at one point or are emotionally "broken", making it likely that this is some sort of requirement in receiving the power.

Gain Psychic Energy. Gain Target's Dodge Cost +5%.


Unit Specialization (Evasive) (Veda)

Class: Passive (Main)

You have specialized in piloting a veda unit, becoming more adept at piloting those machines.

Level 3: Damage Dealt +20%, Dodge Cost -5%, Target's Dodge Cost +10%. While piloting Celestial Gundam, gain an additional Damage dealt +20%, Dodge Cost -10%, and Target's Dodge Cost +10%.


Concentration

Class: Passive (Sub)

Concentration training allows a pilot to filter out unnecessary distractions in battle, making the use of Spirit Commands more efficient.

Spirit Command Cost -20%


Guts

Class:Passive (Main)

More often than not, pilots have to deal with life-or-death situations. Guts training helps one to persevere and perform better in the line of fire, moving more quickly and precisely when in serious danger.

Level 3:

While DP is 60% and below, Dodge Cost -10%, Damage Dealt +15% and Target's Dodge Cost +15%.

While DP is 40% and below, Dodge Cost -15%, Damage Dealt +20% and Target's Dodge Cost +20% instead.


Devil Luck

Class: Passive (Main)

Your extraordinary luck leads you to lucky counterattacks.

Level 3: Evade an attack phase that is partially or fully directed at you. The next attack phase you make this turn is considered to be under the effects of Critical at no cost and gains Accuracy +25%. This is an evasive secondary defense. Charge (4)


Group Mentality

Class: Passive (Sub)

Level 2 : SP Reduction that this pilot suffers in multi-piloted units is considered one step less.


[/td]

[td=width]Other:

  • N/A

[/td][td=width]Spirit Commands:

[/td]

[td=width]Techniques:

[/td][td=width]I.D:

- "I hate Super robot....!!": (3)

The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

- "This is the end...!" (4)

Choose one attack that deals damage. That attack gains SP Damage (20) this turn.

- "I'm not Finish yet...!!" (5)

Gain 1 additional Attack Phase this turn.

- "I Can see That!": (6)

Negate all attacks aimed at you this round. This is an Evasive Secondary Defense

[/td]

[/table]

[table=Kozue Orihara]

[td=35%]st___smile.png[/td][td=65%]Level: 15

SP: 160

Statistic:

- Dodge Cost -20%

- Countercut Cost: 7

- Countershoot Cost: 7

Attributes:

- Melee [F] : 1 2 3 4 5 6

- Range [+]: 1 2 3 4 5 6

- Accuracy : 1 2 3 4 5 6

- Defense : 1 2 3 4 5 6

- Evade : 1 2 3 4 5 6

- Skill : 1 2 3 4 5 6

- Critical

Class: Active

During an attack phase, you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

[/td]

[td=width]Biography:


Full name: Kozue Orihara

Gender: Female

Classes: Gigalomaniac

Age: 16

Blood type: O

Height: 149m

Weight: 40kg

Vital Statistic: B73/W51/H75

Affiliation: Another World War Front Operator

Personality: Kind

[/td][td=width]Skills:


Autonomous Control

Class: Sidekick

You have special routines or abilities that allow you to take control of the unit when a pilot is not available.

Gain This Sidekick can be a Main Pilot.


Automaneuver Mode

Class: Sidekick

You have special routines or abilities that allow you to take control of the unit from the pilot.

Can only be purchased by Pilots that also have This Sidekick can be a Main Pilot.

Gain During your transform phase you may switch the main pilot to this Sidekick. May be used again to switch the pilot back.


Assisted Tracking

Class: Sidekick

You have special routines or abilities that makes it easier for the pilot to track enemies.

Main Pilot gains +1 Accuracy Attribute.


Assisted Skill

Class: Sidekick

You have special routines or abilities that helps the pilot's general skill.

Main Pilot gains +1 Skill Attribute.


Group Mentality

Class: Passive (Sub)

Level 2 : SP Reduction that this pilot suffers in multi-piloted units is considered one step less.


[/td]

[td=width]Other:

  • N/A

[/td][td=width]Spirit Commands:

[/td]

[td=width]Techniques:

  • N/A

[/td][td=width]I.D:
- Flawless Defense: Costs 4 Will. Blocking reduces damage by 75% instead for this turn.
- Flawless Evasion: Costs 4 Will. Evading reduces dodge cost by 50% instead for this turn.
- Flawless Shield: Costs 4 Will. Reduce damage by an additional -25% with shields this turn.
- Entrenchment: Costs 4 Will. Damage Received -40% and Target's Dodge Cost +50% for one turn.
[/td] [/table]
Gunstar-Class "White Night"
Statistics:
HP: 2200, EN: 180, Agi: 230
IS: 2, Move: G/H, Size: S, Rank: 9
Weapons:
[+] Chainguns- 300 damage, 20 rounds [+40%]
[F] Melee (M)- 500 damage [+0%]
[F] Zanzibar - 1200 damage, 5 EN/attack, uses 1 Prana Cartridge round [+10%]
[+] Zanzibar [Double Shoot] (SF:6)- 600 damage, uses Prana Cartridge rounds [+10%]
[F] Alpha Omega- 2200 damage, Armor Pierce, Barrier Pierce, 15 EN/attack [+20%]
[+] White Kaduenchaos [Round] (SF:6)- 800 damage, uses Prana Cartridge rounds [+10%]
[+] Last Waltz (SF:6)- 880 damage & Weapon Lock, 10 EN/attack, uses Prana Cartridge rounds [+10%]
[+] White Kaduenchaos [Hydra] (SX:12)- 1000 damage, Armor Pierce, Barrier Pierce, 12 rounds, Rounds Locked [+20%]
Inherent Abilities:
1) SAGA Frame (Etarnia)
2) Enhanced Trikeros: White Kaduenchaos [Round], Alpha Omega, White Kaduenchaos [Hydra]
3) Countercut: Zanzibar , Alpha Omega
4) Countershoot: Chainguns, Zanzibar [shoot]
5) Prana Cartridge: 20 rounds
6) White Kaduenchaos [Hydra]: Regenerate 1 round per turn. Rounds cannot be restored in any other way.
X) Sword Shield: Alpha Omega
X) Last Waltz: If the first attack is negated, the second attack is automatically negated.
IS :
  • Tesla Drive S
  • Orange Haro

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CLANNAD-TomoyoChapter-Large38-1.jpg

Name: Lorenzo R. Schrödinger

UNSC Service Number: 00812-26587-PD

Callsign: 'Panda'

Rank: 1st Lieutenant

Unit: 405th Marine Mechanized Cavalry Squadron

Home Garrison: Diego Garcia, Sim Chamber ver.

Age: 22

Gender: Male

Height: 177.6 cm

Weight: 67.6 kg

Pilot Level: 12

Pilot Class: 0702 - Mecha Pilot, Officer

Specialty: Skirmisher

Medical: Newtype, has Psychic Energy

Quote: "Nuke it from orbit...only way to be sure."

SP: 144

Skills and Abilities:

  • Dodge Cost: -20%
  • Countercut Cost: 7AP
  • Countershoot Cost: 5AP
  • Weapon Damage:
    • [F]-type: 15%
    • [+]-type: +50%

    [*]Target Dodge Cost:

    • [F]-type: +30%
    • [+]-type: +30%

Critical:

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Atributes:

Range: Level 2: [+]-type Weapon Damage +25%, Countershoot Cost -1

Accuracy: Level 2: Target's Dodge Cost +15%, Countershoot Cost -1

Evade: Level 2: Dodge Cost -10%

Will Gauge Skills:

  • Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.
  • Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.
  • Five Rounds Rapid: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.
  • Iron Will: Cost 5 Will. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

Seishins:

  • 1) Concentrate
    Type: Hybrid (Evasive/Targeting)
    Effect:
    Level 1 (15 SP): Gain Target's Dodge Cost +20% and Dodge Cost -10% for one turn.
    Level 2 (25 SP): Gain Target's Dodge Cost +30% and Dodge Cost -15% for one turn.
    Level 3 (35 SP): Gain Target's Dodge Cost +40% and Dodge Cost -20% for one turn.
  • 2) Back From the Brink (Duty)
    Type: Recovery
    Effect:
    Level 1 (20 SP): Recover 30% of your maximum DP.
    Level 2 (50 SP): Recover 50% of your maximum DP.
    Level 3 (80 SP): Recover all DP.
  • 3) Target Acquired (Direct Attack)
    Type: Offensive (Hindering)
    Effect:
    Level 1 (25 SP): For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense other secondary defenses only applies to your attacks.

Pilot Skills:

  • 1) Reluctant Genius (Genius)
    Class: Passive (Main)
    Gain Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%.
  • 2) Ranged Proficiency (Gunfight)
    Class: Passive (Main)
    Level 3: [+]-type Weapons gain Damage +30% and Target's Dodge Cost +10%
  • 3) Awakened Panda (OS Customization)
    • Customization 1: Accuracy +10%
    • Customization 2: Weapon Damage +10%
    • Customization 3: Agi -10
      • Charge (4) to activate.

    [*]4) Newtype

    Class: Passive (Sub)

    Thought to be the next step in human evolution, certain people have developed psychic abilities, including superhuman powers of intuition and awareness, and telekinesis.

    In addition to gaining the abilities naturally, by receiving numerous physical and mental enhancements, including organ transplants, biotechnological modifications, and chemicals that increase their reaction speed and radiation resistance, it's possible for a person to gain psychic powers like that of a Newtype. These procedures have a tendency of making the person mentally unstable, however.

    Gain Psychic Energy. Gain Target's Dodge Cost +5%

    [*] 5) I See What You're Doing There (Recognition)

    Class: Active

    Pilots can learn how to anticipate enemy attack, defense, and movement patterns, allowing them not only to evade better, but also to know where to place their blows.

    Dodge Cost -5% and Target's Dodge Cost +15%. Charge (4) to activate.

    [*] 6) You're making me angry! (Guts Lv 2)

    Class: Passive (Main)

    More often than not, pilots have to deal with life-or-death situations. Guts training helps one to persevere and perform better in the line of fire, moving more quickly and precisely when in serious danger.

    Level 2:

    While DP is 60% and below, Dodge Cost -5%, Damage Dealt +10% and Target's Dodge Cost +10%.

    While DP is 40% and below, Dodge Cost -10%, Damage Dealt +15% and Target's Dodge Cost +15% instead.


YF-29 'Panda' Hayate (Battroid Mode)

[405-VFSF-01]

"...I hate you people..."

-Lorenzo R. Schrödinger

Statistics:

HP: 2400, EN: 140, Agi: 200

IS: 3, Move: G, Size: M, Rank: 8

Weapons:

[+] Mk.16 Pulse Cannons (BSF:6)- 650 damage/3 EN [+0%]

[+] Mk.12 Laser Turrent (B)- 500 damage #2, 5 EN/attack [+20%]

[+] 60mm Gatling Cannons (F:5)- 600 damage, 20 rounds [+10%]

[+] MP55 Machine Gun- 1000 damage, 20 rounds [+10%]

[+] 75mm Autogun (F:5)- 900 damage, 20 rounds [+10%]

[F] Solid Katana (M)- 1400 damage [+10%]

[F] Pinpoint Barrier Punch- 2000 damage, 10 EN/attack, Barrier Pierce [+0%]

[+] 'Vagabond' Homing Missile (PGSX:3)- 1000 damage, 9 rounds [+40%]

[+] 'Vagabond' Homing Missile (PGSX:3)- 1000 damage, 9 rounds [+40%]

[+] All-Out Attack- 3000 damage, 4 rounds [+20%]

MAP Attacks:

[+] 'Hades' Reaction Bombs (PT:6)- 6000 damage, Barrier Pierce, 1 round [+20%]

[+] 'Hades' Reaction Bombs (PT:6)- 6000 damage, Barrier Pierce, 1 round [+20%]

Inherent Abilities:

1) Variable Fighter

3) Countercut: Solid Katana

4) Countershoot: Mk.23 Gatling Lasers, Mk.12 Laser Turrent, MP55 Machine Gun, 60mm Gatling Cannons

5) YF-29 Hayate deploys in Fighter Mode.

6) Pinpoint Barrier (Barrier)

7) Jammer

8) Stealth

9) GERWALK Mode (Transform): Agi is 180 and Move: H only. Disable All-Out Attack.

10) Fighter Mode (Transform): Agi is 160 and Move: F only. Disable Solid Katana, Pinpoint Barrier Punch, and All-Out Attack.

11) Hardpoints: When deploying, choose up to 4 of 'Scythe' Piercer Missile, 'Vagabond' Homing Missile, 'Raptor' Micro Missile, 'Hawk' FF Missile, 'Screamer' Rocket Pod, 'Jackhammer' Heavy Missile, and 'Hades' Reaction Bombs (multiples acceptable). If a weapon is selected more then once, multiply maximum rounds by the number chosen. If you did not select a weapon, it is disabled for the remainder of the battle.

12) 'Vagabond' Homing Missile: Ignores target's Stealth and Jammer abilities.

IS1: Propellant Tank x 3

  • Equipped Unit recovers 900 DP
IS2: Reloader Cartridge x 3
  • Recovers all weapon ammo on equipped unit

IS3: Hybrid Dual Sensor

  • All [+]-type weapons gain: Damage Dealt +50%, Accuracy +25%, Countercut Cost x 1.25 and Countershoot Cost x 1.25. Countercut and Countershoot Cost modifiers are not applied on (F) and (X)-Type weapons.
  • All [H]-type weapons gain: Damage Dealt +25%, Accuracy +10%, Countercut Cost x 1.25 and Countershoot Cost x 1.25 instead. Countercut and Countershoot Cost modifiers are not applied on (F) and (X)-Type weapons. Countercut and Countershoot Cost modifiers do not stack with those of Grapple Sensor

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Epic___EDEN_pilot_by_IgnusDei.jpg

Darius Konner the Third

Nickname:D3K

Class:Aerial Striker

Gender:Male

Age:23

Pilot Level:6

Max SP:124

Skills & Abilities

- Countercut Cost: 5AP

- Countershoot Cost: 6AP

- Critical

Class: Active

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

-Attributes:

Melee Lv.2- Level 2: [F]-type Weapon Damage +25%, Countercut Cost -1

Accuracy Lv.1- Level 1: Target's Dodge Cost +10%

Evade Lv.2- Level 2: Dodge Cost -10%

Skill Lv.1- Level 1: Countercut and Countershoot Costs -1, Critical Cost -1, Shield Usage +2

Will Gauge:

Class:Active(Main)

* Thrust: Costs 1 Will. Your first attack phase this turn gains Target's Countercut Cost +50%.

* Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

* Rush: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [F] type attacks. You may only use this ability once per turn.

* Finishing Attack: Cost 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

Spirit Commands

Spirit (60SP)- All Weapon Damage x3 for your next attack phase taken this turn.

Training (60SP)- Unit's Evolution Point gain is doubled at the end of battle.

Assail (20 SP)- Your next attack phase removes (M) and (P) tags from all weapons

Skills

Guts- While DP is 60% and below, Damage Dealt +5% and Target's Dodge Cost +5%.

While DP is 40% and below, Dodge Cost -5%, Damage Dealt +10% and Target's Dodge Cost +10% instead.

Acmebeamgundam.jpg

The ACME™ Beamspam Gandamu

Statistics:

HP: 4400, EN: 220, Agi: 310

IS: 2, Move: G, Size: M, Rank: 9

Weapons:

[+] Twin Vulcans- 500 damage, 30 rounds [+40%]

[F] Hyper Vibration Cutter (M)- 600 damage, Armor Pierce [+0%]

[F] Beam Saber (BM)- 1200 damage [+0%]

[+] Beam Lance Shotgun [shoot] (BS)- 2200 damage, 8 rounds [+10%]

[+] Hunting Rifles- 2400 damage, 12 rounds [+15%]

[F] Beam Lance Shotgun [stab] (BM)- 2400 damage, 5 EN/attack [+0%]

[H] Beam Lance Shotgun [Combo]- 1200 damage & 2200 damage, 10 EN/attack, uses 1 Beam Lance Shotgun [shoot] round. [+10%]

[+] Gilgamesh-class Battleship Barrage (BSF:3)- 2500 damage/20 EN [+10%]

[+] Beamspam (BS)- 5600 damage, 1 round [+30%]

MAP Weapons:

[+] Neo Armstrong Cyclone Jet Armstrong Cannon (T:8)- 8000 damage, 1 round. Rounds Locked [+40%]

Inherent Abilities:

1) ACME™ Brand

2) Countercut: Hyper Vibration Cutter, Beam Saber

3) Countershoot: Twin Vulcans, Beam Lance Shotgun [shoot], Gilgamesh-class Battleship Barrage, Hunting Rifles

4) Dimensional Warp Armor (Armor): Same effects as Phase Shift Armor

5) Damage Received -15%

5) Dr.I.Ve System (System) Found in the MechDev Lexicon.

Items:

Dummy x2

Mars Donburi x4

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Rushio Raske

Pilot Summary:

Pilot Level: 16

SP: 164

Weapon Damage +10%

[F]-type Weapon Damage +15%

[+]-type Weapon Damage +15%

Target Dodge Cost +20%

Dodge cost -10%

Damage Received -20%

Counter Cut cost: 6 AP

Counter Shoot cost: 6 AP

Shield Usage +2

All counter-based abilities start with 1 counter

Skills:

Genius

Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%.

Brave

Damage Received -10%, Weapon Damage +5%, Target's Dodge Cost +5%.

Fighting Spirit

- All Charge abilities start the battle with one counter.

- All counter-based abilities on this unit or it's pilot (such as Will Gauge) begin battle with one counter.

Counter (Level 3)

- Can block or evade and attack in the same round. Charge (3)

Potential (Level 2)

- While HP is 50% and below, Damage Received -10%, Damage Dealt +10% and Target's Dodge Cost +10%

- While HP is 30% and below, Damage Received -15%, Damage Dealt +15% and Target's Dodge Cost +15% instead

Critical:

Pay 9 AP = Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

Attributes:

Melee Lvl 1: [F]-type Weapon damage +15%

Range Lvl 1: [+]-type Weapon damage +15%

Accuracy Lvl 1: Target's Dodge Cost +10%

Defense Lvl 2: Damage Received -10%

Skill Lvl 1: Countercut and Countershoot Costs -1, Critical Cost -1, Shield Usage +2

Techniques:

Sword Shield:

You are able to use your sword as a shield.

Requirement: A Countercut-capable weapon.

Ability: Gain X) Shield: Chosen Weapon. If the weapon chosen for this ability is a (B)-type weapon, gain X) Beam Shield: Chosen Weapon instead.

Spirit Commands:

Greater Perseverance Level 3 [80 SP]

User recovers all HP.

Sure Hit (Level 1) [15 SP]

Gain Target's Dodge Cost +25% for your next attack phase and disable all Evasive Secondary Defenses (such as Bunshin and Stealth)

Iron Wall (Level 2) [25 SP]

Gain Damage Received -50% for one turn.

Resist (Level 3) [20 SP]

Gain Damage Received -95% against the first attack received this turn. This is considered a Secondary Defense

Will Gauge:

- Lock On: Costs 3 Will. The first hit of your next attack phase negates secondary defenses.

- Iron Will: Cost 5 Will. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

- Fast Combat: Costs 5 Will. Gain 1 additional Attack Phase this turn.

- Evasive Maneuver: Costs 6 Will. Negate all attacks aimed at you this round. This is an Evasive Secondary Defense

--------------------

green2.gif

Haroken

Unit: Green Haro

Description: A small spherical robot built by Amuro Ray. It served as a mascot for the White Base. Haro later mass produced as a toy. A Green Haro acts as a co-pilot for Usso Evin in the Victory Gundam.

Pilot Summary:

Pilot Level: 6

SP: 124

Dodge Cost -30%

Target's Dodge Cost +30%

Attributes:

Accuracy Lvl 1: Target's Dodge Cost +10%

Evade Lvl 4: Dodge Cost -20%

Spirit Commands:

Great Effort [20 SP]

User's PP gain is doubled at the end of the battle regardless of the result. In SAMW matches, this affects all sub-characters that are INSIDE that unit as well.

Resupply (Level 2) [50 SP]

You or target ally recovers all EN

Skills:

Eternal Mascot:

- Class: Sidekick

- Gain Dodge Cost -10% and Target's Dodge Cost +20%

E-Save

This skill allows one to tinker with a unit's efficiency controls, causing energy-based weapons to cost less without hampering their effectivity.

- Reduces EN cost of weapons and abilities by 30%.

Will Gauge:

- Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

- Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

- Entrenchment: Costs 4 Will. Damage Received -40% and Target's Dodge Cost +50% for one turn.

- Focused Attack: Costs 5 Will. Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

Item Statistics:

Type: Installable

Class: Sidekick

Rank: 3

Gran Magnion

Statistics:

HP: 5500, EN: 200, Agi: 350

IS: 2, Move: G, Size: M, Rank: 9

Weapons:

[K] Kick (M)- 800 damage [+0%]

[+] Gran Magnum [beam] (B)- 1200 damage, 12 rounds [+10%]

[+] Gran Magnum [Railgun]- 1600 damage, 12 rounds [+20%]

[+] Gran Magnum [Reverse Magion]- 2500 damage, Armor Pierce, 14 EN/attack [+15%]

[F] Gran Lancer (M)- 2000 damage [+0%]

[+] Gran Drill Crusher- 3000 damage, Drill, 18 EN/attack [+10%]

[F] Gran Breaker- 4500 damage, 25 EN/attack [+30%]

[F] Gran Lancer - V Slash- 5000 damage, Barrier Pierce, 30 EN/attack [+30%]

[+] Magnion Overload Blast (S)- 6500 damage, Barrier Pierce, 40 EN/attack [+40%]

Inherent Abilities:

1) Super Robot

2) Countercut: Gran Lancer

3) Countershoot: Gran Magnum [beam], Gran Magnum [Railgun]

4) Gran Magion Alloy: Damage Received -30%

5) HP/EN Regen S

6) Magnion Shift: Forfiet your attack phase and pay 5 AP. You may forfiet EN Regen S for a turn to gain HP Regen M for that turn, or forfiet HP Regen S for a turn to gain EN Regen M for that turn.

7) Shield: Gran Lancer

IS #1: Haroken

IS #2: Tesla Drive S

Purchasing Cost: 500 Credits

Repair Cost: 125 Credits

Bounty: 250 Credits

Total Modifiers:

[F]-type Weapon Damage: +15%

+15% (lvl 1 Melee)

[+]-type Weapon Damage: +15%

+15% (lvl 1 Ranged)

Weapon Damage: +10%

+5% (Genius)

+5% (Brave)

Dodge cost:

-10% (Genius)

-10% (Haroken - Eternal Mascot)

-20% (Tesla Drive S)

Target Dodge Cost: +40%

+5% (Genius)

+5% (Brave)

+10% (lvl 1 Accuracy)

+20% (Haroken - Eternal Mascot)

Damage Received:

-10% (lvl 2 Defense)

-10% (Brave)

-30% (Unit Inherent)

Max DP: +400

+400 (Tesla Drive S)

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Turn order is Ryu, Dio, Jusu, D3k, Nendo

Kirby, Largo, Fighter and XN are facing a "Until Daz stops being a pissed off little bitch"-month ban for being incapable of checking the VS board. I'm not here to hold your hand.

/me lobs a potato at Nendo.

This fight is open.

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Crossfire Countdown: 1/5

REGENERATION PHASE:

+1 Will

+10 EN

------------

SPIRIT PHASE:

Spirit Command Used:

Target:

SP Used:

Effect:

------------

DEFENSE PHASE:

Attacking Weapon:

Action Taken:

DP Calculation:

Damage Taken:

Resources Spent:

------------

ITEM PHASE:

------------

SPECIAL PHASE:

-------------

ATTACK PHASE:

Weapon Used: [F] Distortion Attack (SX:6)

Target(s): Gran Magnion

Damage Dealt: 1000 x 1.75 = 1750 x 6

Resources Spent: 8 x 0.7 x 6 = 33.6 = 34 EN

Status Effect: Barrier Pierce

Modifiers: [+65%]

------------

Statistics:

HP: 4200 / 4200

EN: 166 / 200

AP: 100 / 100

DP: 3000 / 3000

SP:

-Shin: 134/134 (Shunpo 2 [15], Hirameki 1 [5], Chiyu no Chikara 3 [80], Ketsugi 2 [50])

-Limstella: 164/164 (Perseverance 3 [80], Duty 3 [80], Miracle 1 [100], Great Effort 1 [20], Training 1 [50])

Will:

-Shin: 1/10

Perishables:

-Propellant Tank DX O-O-O

-------------------------

Weapons:

[+] Chest Vulcan- 400 damage, 20 rounds [+40%]

[F] Tail Binder (MS)- 1200 damage [+0%]

[+] Hand Railgun (SX:2)- 1600 damage, 40 rounds [+10%]

[F] Distortion Attack (SX:6)- 1000 damage/8 EN, Barrier Pierce [+30%]

[F] Armor Purge- 6500 damage, 1 round [+30%]

Combo Attacks:

[F] Double Gekigan Flare- 3400 damage x 2, Barrier Pierce, 20 EN/attack [+30%]

----------------------------

USEFUL STUFF:

CC: 4 AP

CS: 6 AP

Critical: 9 AP

Melee Damage: 1 (Base damage) + 0.35 (MELEE LV.3) + 0.8 (SEED Mode Lv2 + OS Customization + Infight Lv3 + Unit Specialization (Evasive): Aestivalis)

Range Damage: 1 (Base damage) + 0.5 (SEED Mode Lv2 + OS Customization + Unit Specialization (Evasive): Aestivalis)

Evasion: ???? (Enemy Accuraccy) x 230 - 10 (Mech's Agi + OS Customization) x 0.7 (EVADE LV.2 + Assisted Piloting + SEED Mode Lv2 + Unit Specialization (Evasive): Aestivalis)

Defense: 1 (Base defense)

[F] Accuracy: ??? (Inherent attack accuracy) + 55% (Assisted Tracking + SEED Mode Lv2 + OS Customization + Infight Lv3 + Unit Specialization (Evasive): Aestivalis)

[+] Accuracy: ??? (Inherent attack accuracy) + 45% (Assisted Tracking + SEED Mode Lv2 + OS Customization + Unit Specialization (Evasive): Aestivalis)

Inherent Abilities:

1) Aestivalis

2) Countershoot: Chest Vulcan, Hand Railgun

3) Distortion Field (Barrier)

4) EN Regen S

5) Seperate (Aestivalis Custom (Akito Tenkawa Custom))

6) Armor Purge: If this attack is used, automatically separate to Aestivalis Custom (Akito Tenkawa Custom).

7) Double Gekigan Flare: Requires an allied Super Aestivalis or an allied Aestivalis Custom (Gai Daigouji Custom) to execute.

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(Guys, Dont forget the terrain effect...)

Space Debris

Type: Space/Ground

Applicable Templates: Colony Laser, Continual Damage S, M and L, Crossfire (Ballistic, Beam and Missile), Electromagnetic Field, Interior, Silence, Virtualscape

Description: This battle takes place in space debris such as junk or an asteroid field.

Effect:

- Rough Terrain: All players gain: Damage Received -20% and Dodge Cost +10%

- Take Cover: Any player may negate a single non-(S) attack phase dealing 5000 or less damage during their defense phase. This ability may be used no more than once per player. 10 uses for each instance of the terrain in battle. Once uses reach 0, terrain changes to Space.

Cross Fire (Beam)

[+] Beam Rifle (B)- 800 damage [+0%] every 5 turn

BGM: [M]

Kozue : "Dio, Dio, The potato bringer is our target right?"

Dio : "Potato Bringer?? Um... Yeah.. Kinda like that...."

Kozue : "Then lets go all out and kill the potato bringer in one attack!"

Dio : "Nah... Not that easy Kozue-pi. What if they throw the potato at us instead? If that happen we re doomed for..."

Kozue : "Ups... I forgot about that XD"

[table=Battle Formats]

SequencesPhases
  • HP Restored: +
  • EN Restored: +
  • Will Gauge: +1
  • Charge: +1
  • White Kaduenchaos [Hydra]: +1 Round

[/td]

  • Spirit Used: ---
  • Cost: ---
  • Effects: ---
  • Will Used: ---
  • Cost: ---
  • Effects: ---

[/td]

  • Target : Gunstar-Class "White Night"
  • Incoming Attack #1: ---
  • Action Taken: ---
  • Damage Dealt: ----
  • Dodge Dealt: ---
  • Resources Used: ----

[/td]

  • Support Defending:----
  • Target #1:----
  • Incoming Attack #1: ----
  • Action Taken: ----
  • Damage Dealt: ----
  • Resources Used: ----

[/td]

  • Unit Transforming: ---
  • Effects: ---

[/td]

  • Class Power Triggered: ---
  • Cost: ---
  • Effects: ---

[/td]

  • Item Used: ---
  • Effects: ---

[/td]

  • Target #1: Gran Potato (Critical) (Deep Wound)
  • Weapon Used: [+] Chainguns- 300 damage, 20 rounds [+40%]
  • Damage: 390 damage, Burn [+70%]
  • Resources Used: 1 Round, 12 AP
  • DMG Mods: +30%
  • ACC Mods: +30%

[/td]

  • HP: 2200/2200
  • EN: 180/180
  • AP: 88/100
  • SP(Dio): 232/232
  • SP(Kozue): 160/160
  • DP: 3400/3400
  • AGI: 230
  • Movement: G
  • Damage Modifiers: [+] +15%(Pilot), [F] +15%(Pilot)
  • Target's Dodge Cost Modifier: +15%(Pilot)
  • Dodge Modifier: -5%(Pilot), -20%(Thruster), +10%(Terrain)
  • Damage Received Modifiers:-20%(Terrain)
  • Critical Cost: 7 AP (+15%)
  • Countercut Cost: 4 AP
  • Countershoot Cost: 3 AP
  • Devil Luck: 1/4
  • Cross Fire: 1/5
  • Will Gauge: 1/10
  • Sword Shield: 10/10
  • Enhanced Trikeros: 10/10
  • Prana Cartridge: 20/20
  • Take Cover: 1/1
  • Guts: Not Active

[/td]

[/table]

[table=Weapons][+] Chainguns- 300 damage, 19 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] Zanzibar - 1200 damage, 5 EN/attack, uses 1 Prana Cartridge round [+10%]

[+] Zanzibar [Double Shoot] (SF:6)- 600 damage, uses Prana Cartridge rounds [+10%]

[F] Alpha Omega- 2200 damage, Armor Pierce, Barrier Pierce, 15 EN/attack [+20%]

[+] White Kaduenchaos [Round] (SF:6)- 800 damage, uses Prana Cartridge rounds [+10%]

[+] Last Waltz (SF:6)- 880 damage & Weapon Lock, 10 EN/attack, uses Prana Cartridge rounds [+10%]

[+] White Kaduenchaos [Hydra] (SX:12)- 1000 damage, Armor Pierce, Barrier Pierce, 12 rounds, Rounds Locked [+20%]

[/table]

Edited by Dio Minato

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<Jusuchin>: Using new system.

Phase: Panda

Regeneration Phase:

Will: +1, 1/10

Seishin Phase:

Seishin Used:

Target:

SP Used:

Effect:

Defense Phase:

Attacker:

Weapon:

Action Taken:

Damage Received:

Resources Spent:

Special Phase:

60AP for Recognition and OS Customization

Lorenzo: "Panda-One, Fox Three times three."

<Jusuchin>: "Are you sure you used the right breverity code?"

Lorenzo: "Fox Three is used for active radar homing, eh? The Vagabonds are Homing Missiles. It's appropriate."

<Jusuchin>: Sure...whatever.

Attack Phase:

Weapon Used: [+] 'Vagabond' Homing Missile

Target: Potato Holder

Damage Dealt: 1900 x 3

Resources Spent: 3 Missiles

Status Effect: N/A

Modifiers:

  • Accuracy:
    • +30% Pilot
    • +15% Recognition
    • +10% OS Custom
    • +25% HDS
    • +40% Weapon

    [*]Damage:

    • +50% Pilot
    • +10% OS Custom
    • -20% Space Debris
    • +50% HDS

Statistics:

HP: 2400/2400

EN: 140/140

DP: 3000/3000

AP: 40/100

SP: 144/144

Will: 1/10

Move: F

Mode: Fighter

Guts:

  • 60%:1800 DP
  • 40%: 1200 DP

Weapons:

[+] Mk.16 Pulse Cannons (BSF:6)- 650 damage/3 EN [+0%]

[+] Mk.12 Laser Turrent (B)- 500 damage #2, 5 EN/attack [+20%]

[+] 60mm Gatling Cannons (F:5)- 600 damage, 20 rounds [+10%]

[+] MP55 Machine Gun- 1000 damage, 20 rounds [+10%]

[+] 75mm Autogun (F:5)- 900 damage, 20 rounds [+10%]

[F] Solid Katana (M)- 1400 damage [+10%]

[F] Pinpoint Barrier Punch- 2000 damage, 10 EN/attack, Barrier Pierce [+0%]

[+] 'Vagabond' Homing Missile (PGSX:3)- 1000 damage, 6/9 rounds [+40%]

[+] 'Vagabond' Homing Missile (PGSX:3)- 1000 damage, 9 rounds [+40%]

[+] All-Out Attack- 3000 damage, 4 rounds [+20%]

MAP Attacks:

[+] 'Hades' Reaction Bombs (PT:6)- 6000 damage, Barrier Pierce, 1 round [+20%]

[+] 'Hades' Reaction Bombs (PT:6)- 6000 damage, Barrier Pierce, 1 round [+20%]

Inherent Abilities:

1) Variable Fighter

3) Countercut: Solid Katana

4) Countershoot: Mk.23 Gatling Lasers, Mk.12 Laser Turrent, MP55 Machine Gun, 60mm Gatling Cannons

5) YF-29 Hayate deploys in Fighter Mode.

6) Pinpoint Barrier (Barrier)

7) Jammer

8) Stealth

9) GERWALK Mode (Transform): Agi is 180 and Move: H only. Disable All-Out Attack.

10) Fighter Mode (Transform): Agi is 160 and Move: F only. Disable Solid Katana, Pinpoint Barrier Punch, and All-Out Attack.

11) Hardpoints: When deploying, choose up to 4 of 'Scythe' Piercer Missile, 'Vagabond' Homing Missile, 'Raptor' Micro Missile, 'Hawk' FF Missile, 'Screamer' Rocket Pod, 'Jackhammer' Heavy Missile, and 'Hades' Reaction Bombs (multiples acceptable). If a weapon is selected more then once, multiply maximum rounds by the number chosen. If you did not select a weapon, it is disabled for the remainder of the battle.

12) 'Vagabond' Homing Missile: Ignores target's Stealth and Jammer abilities.

IS1: Propellant Tank x 3

  • Equipped Unit recovers 900 DP
IS2: Reloader Cartridge x 3
  • Recovers all weapon ammo on equipped unit

IS3: Hybrid Dual Sensor

  • All [+]-type weapons gain: Damage Dealt +50%, Accuracy +25%, Countercut Cost x 1.25 and Countershoot Cost x 1.25. Countercut and Countershoot Cost modifiers are not applied on (F) and (X)-Type weapons.
  • All [H]-type weapons gain: Damage Dealt +25%, Accuracy +10%, Countercut Cost x 1.25 and Countershoot Cost x 1.25 instead. Countercut and Countershoot Cost modifiers are not applied on (F) and (X)-Type weapons. Countercut and Countershoot Cost modifiers do not stack with those of Grapple Sensor

Edited by Jusuchin Panjirinanu

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Regeneration Phase:

Will +1

Attack Phase:

Weapon Used: [H] Beam Lance Shotgun [Combo]- 1200 damage & 2200 damage, 10 EN/attack, uses 1 Beam Lance Shotgun [shoot] round. [+10%] (Critical)

Target: Gran Magnion

Damage Dealt: (1200*1.4) & (2200*1.4) = 1680 & 3080

Resources Spent: 1 round

Status Effect: --

Modifiers:

Damage + 40%

[*]+ 15% Critical

[*]+ 25% Melee

Accuracy + 35%

[*]+ 10% Weapon

[*]+ 15% Critical

[*]+ 10% Accuracy

Statisitcs:

HP: 4400/4400

EN: 210/220

DP: 3000/3000

AP: 91/100

SP: 124/124

Will: 1/10

Weapons:

[+] Twin Vulcans- 500 damage, 30 rounds [+40%]

[F] Hyper Vibration Cutter (M)- 600 damage, Armor Pierce [+0%]

[F] Beam Saber (BM)- 1200 damage [+0%]

[+] Beam Lance Shotgun [shoot] (BS)- 2200 damage, 7 rounds [+10%]

[+] Hunting Rifles- 2400 damage, 12 rounds [+15%]

[F] Beam Lance Shotgun [stab] (BM)- 2400 damage, 5 EN/attack [+0%]

[H] Beam Lance Shotgun [Combo]- 1200 damage & 2200 damage, 10 EN/attack, uses 1 Beam Lance Shotgun [shoot] round. [+10%]

[+] Gilgamesh-class Battleship Barrage (BSF:3)- 2500 damage/20 EN [+10%]

[+] Beamspam (BS)- 5600 damage, 1 round [+30%]

MAP Weapons:

[+] Neo Armstrong Cyclone Jet Armstrong Cannon (T:8)- 8000 damage, 1 round. Rounds Locked [+40%]

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Magnion's Phase

Regeneration Phase

Will: +1, 2/10

Counter: +1, 2/3

*Fighting Spirit: all charge/counter based abilities +1 in the beginning

HP Regen S: 275 HP

EN Regen S: +10 EN

Spirit Command Phase

SC:

Target:

Cost:

Effect:

Defense Phase

Enemy: Black Selena

Weapon: [F] Distortion Attack (SX:6)

Action: Take

Damage: 1750*0.8 = 1400*0.8 = 1120*0.7 = 784/2 = 392 x6 = 2352 HP

Resource Spent: 2352 HP, 1 Shield

Defense Phase

Enemy: "White Night"

Weapon: [+] Chainguns

Action: Dodge

Damage: 350*1.7 = 595*1.1 = 655*0.8 = 524*0.8 = 419 DP

Resource Spent: 419 DP

Defense Phase

Enemy: "Hayate"

Weapon: [+] 'Vagabond' Homing Missile

Action: Countercut

Damage: 6*1.25 = 8x3 = 24 AP

Resource Spent: 24 AP

Defense Phase

Enemy: Beamspam

Weapon: [H] Beam Lance Shotgun [Combo]

Action: Take

Damage: 1680*0.8 = 1344*0.8 = 1075*0.7 = 753/2 = 377 HP

3080*0.8 = 2464*0.8 = 1971*0.7 = 1380/2 = 690 HP

Resource Spent: 1067 HP, 1 Shield

Special Phase

Special:

Cost:

Attack Phase

Weapon: 'tater on the run

Target: Black Selena

Damage: it's hot

Resource Spent: my potato

Status: you're gonna get hit

Modifiers: cheese & bacon?

Statistics

HP: 2081/5500

EN: 200/200

DP: 2981/3400

AP: 76/100

SP (Raske): 131/131

SP (Haroken): 99/99

Will: 2/10

Etc:

Counter - 2/3

Shield - 10/12

Weapons:

[K] Kick (M)- 800 damage [+0%]

[+] Gran Magnum [beam] (B)- 1200 damage, 12 rounds [+10%]

[+] Gran Magnum [Railgun]- 1600 damage, 12 rounds [+20%]

[+] Gran Magnum [Reverse Magion]- 2500 damage, Armor Pierce, 14 EN/attack [+15%]

[F] Gran Lancer (M)- 2000 damage [+0%]

[+] Gran Drill Crusher- 3000 damage, Drill, 18 EN/attack [+10%]

[F] Gran Breaker- 4500 damage, 25 EN/attack [+30%]

[F] Gran Lancer - V Slash- 5000 damage, Barrier Pierce, 30 EN/attack [+30%]

[+] Magnion Overload Blast (S)- 6500 damage, Barrier Pierce, 40 EN/attack [+40%]

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Crossfire Countdown: 2/5

REGENERATION PHASE:

+1 Will

+10 EN

------------

SPIRIT PHASE:

Spirit Command Used:

Target:

SP Used:

Effect:

------------

DEFENSE PHASE:

Attacking Weapon:

Action Taken:

DP Calculation:

Damage Taken:

Resources Spent:

------------

ITEM PHASE:

------------

SPECIAL PHASE:

-------------

ATTACK PHASE:

Weapon Used: Pouteitou

Target(s): Gran Magnion

Damage Dealt:

Resources Spent: 1 Potato

Status Effect: It's hot!

Modifiers: [+0%] + Minor degree burns

------------

Statistics:

HP: 4200 / 4200

EN: 176 / 200

AP: 100 / 100

DP: 3000 / 3000

SP:

-Shin: 134/134 (Shunpo 2 [15], Hirameki 1 [5], Chiyu no Chikara 3 [80], Ketsugi 2 [50])

-Limstella: 164/164 (Perseverance 3 [80], Duty 3 [80], Miracle 1 [100], Great Effort 1 [20], Training 1 [50])

Will:

-Shin: 2/10

Perishables:

-Propellant Tank DX O-O-O

-------------------------

Weapons:

[+] Chest Vulcan- 400 damage, 20 rounds [+40%]

[F] Tail Binder (MS)- 1200 damage [+0%]

[+] Hand Railgun (SX:2)- 1600 damage, 40 rounds [+10%]

[F] Distortion Attack (SX:6)- 1000 damage/8 EN, Barrier Pierce [+30%]

[F] Armor Purge- 6500 damage, 1 round [+30%]

Combo Attacks:

[F] Double Gekigan Flare- 3400 damage x 2, Barrier Pierce, 20 EN/attack [+30%]

----------------------------

USEFUL STUFF:

CC: 4 AP

CS: 6 AP

Critical: 9 AP

Melee Damage: 1 (Base damage) + 0.35 (MELEE LV.3) + 0.8 (SEED Mode Lv2 + OS Customization + Infight Lv3 + Unit Specialization (Evasive): Aestivalis)

Range Damage: 1 (Base damage) + 0.5 (SEED Mode Lv2 + OS Customization + Unit Specialization (Evasive): Aestivalis)

Evasion: ???? (Enemy Accuraccy) x 230 - 10 (Mech's Agi + OS Customization) x 0.7 (EVADE LV.2 + Assisted Piloting + SEED Mode Lv2 + Unit Specialization (Evasive): Aestivalis)

Defense: 1 (Base defense)

[F] Accuracy: ??? (Inherent attack accuracy) + 55% (Assisted Tracking + SEED Mode Lv2 + OS Customization + Infight Lv3 + Unit Specialization (Evasive): Aestivalis)

[+] Accuracy: ??? (Inherent attack accuracy) + 45% (Assisted Tracking + SEED Mode Lv2 + OS Customization + Unit Specialization (Evasive): Aestivalis)

Inherent Abilities:

1) Aestivalis

2) Countershoot: Chest Vulcan, Hand Railgun

3) Distortion Field (Barrier)

4) EN Regen S

5) Seperate (Aestivalis Custom (Akito Tenkawa Custom))

6) Armor Purge: If this attack is used, automatically separate to Aestivalis Custom (Akito Tenkawa Custom).

7) Double Gekigan Flare: Requires an allied Super Aestivalis or an allied Aestivalis Custom (Gai Daigouji Custom) to execute.

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BGM: [M]

Kozue : "That Super robot look like in trouble now..."

Dio : "Because he was potato Bringer~"

Kozue : "So that mean he gonna die first?"

Dio : "Kinda~ Like that....."

[table=Battle Formats]

SequencesPhases
  • HP Restored: +
  • EN Restored: +
  • Will Gauge: +1
  • Charge: +1
  • White Kaduenchaos [Hydra]: +1 Round

[/td]

  • Spirit Used: ---
  • Cost: ---
  • Effects: ---
  • Will Used: ---
  • Cost: ---
  • Effects: ---

[/td]

  • Target : Gunstar-Class "White Night"
  • Incoming Attack #1: ---
  • Action Taken: ---
  • Damage Dealt: ----
  • Dodge Dealt: ---
  • Resources Used: ----

[/td]

  • Support Defending:----
  • Target #1:----
  • Incoming Attack #1: ----
  • Action Taken: ----
  • Damage Dealt: ----
  • Resources Used: ----

[/td]

  • Unit Transforming: ---
  • Effects: ---

[/td]

  • Class Power Triggered: ---
  • Cost: ---
  • Effects: ---

[/td]

  • Item Used: ---
  • Effects: ---

[/td]

  • Target #1: Gran Potato (Critical) (Deep Wound)
  • Weapon Used: [+] Chainguns- 300 damage, 20 rounds [+40%]
  • Damage: 390 damage, Burn [+70%]
  • Resources Used: 1 Round, 12 AP
  • DMG Mods: +30%
  • ACC Mods: +30%

[/td]

  • HP: 2200/2200
  • EN: 180/180
  • AP: 76/100
  • SP(Dio): 232/232
  • SP(Kozue): 160/160
  • DP: 3400/3400
  • AGI: 230
  • Movement: G
  • Damage Modifiers: [+] +15%(Pilot), [F] +15%(Pilot)
  • Target's Dodge Cost Modifier: +15%(Pilot)
  • Dodge Modifier: -5%(Pilot), -20%(Thruster), +10%(Terrain)
  • Damage Received Modifiers:-20%(Terrain)
  • Critical Cost: 7 AP (+15%)
  • Countercut Cost: 4 AP
  • Countershoot Cost: 3 AP
  • Devil Luck: 2/4
  • Cross Fire: 2/5
  • Will Gauge: 2/10
  • Sword Shield: 10/10
  • Enhanced Trikeros: 10/10
  • Prana Cartridge: 20/20
  • Take Cover: 1/1
  • Guts: Not Active

[/td]

[/table]

[table=Weapons][+] Chainguns- 300 damage, 18 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] Zanzibar - 1200 damage, 5 EN/attack, uses 1 Prana Cartridge round [+10%]

[+] Zanzibar [Double Shoot] (SF:6)- 600 damage, uses Prana Cartridge rounds [+10%]

[F] Alpha Omega- 2200 damage, Armor Pierce, Barrier Pierce, 15 EN/attack [+20%]

[+] White Kaduenchaos [Round] (SF:6)- 800 damage, uses Prana Cartridge rounds [+10%]

[+] Last Waltz (SF:6)- 880 damage & Weapon Lock, 10 EN/attack, uses Prana Cartridge rounds [+10%]

[+] White Kaduenchaos [Hydra] (SX:12)- 1000 damage, Armor Pierce, Barrier Pierce, 12 rounds, Rounds Locked [+20%]

[/table]

Edited by Dio Minato

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Phase: Panda

Regeneration Phase:

Will: +1, 2/10

Seishin Phase:

Seishin Used:

Target:

SP Used:

Effect:

Defense Phase:

Attacker:

Weapon:

Action Taken:

Damage Received:

Resources Spent:

Special Phase:

Lorenzo: "Um...shit...new target acquired. Fox Three times three."

Attack Phase:

Weapon Used: [+] 'Vagabond' Homing Missile

Target: Potato Holder

Damage Dealt: 1900 x 3

Resources Spent: 3 Missiles

Status Effect: N/A

Modifiers:

  • Accuracy:
    • +30% Pilot
    • +15% Recognition
    • +10% OS Custom
    • +25% HDS
    • +40% Weapon

    [*]Damage:

    • +50% Pilot
    • +10% OS Custom
    • -20% Space Debris
    • +50% HDS

Statistics:

HP: 2400/2400

EN: 140/140

DP: 3000/3000

AP: 40/100

SP: 144/144

Will: 1/10

Move: F

Mode: Fighter

Guts:

  • 60%:1800 DP
  • 40%: 1200 DP

Weapons:

[+] Mk.16 Pulse Cannons (BSF:6)- 650 damage/3 EN [+0%]

[+] Mk.12 Laser Turrent (B)- 500 damage #2, 5 EN/attack [+20%]

[+] 60mm Gatling Cannons (F:5)- 600 damage, 20 rounds [+10%]

[+] MP55 Machine Gun- 1000 damage, 20 rounds [+10%]

[+] 75mm Autogun (F:5)- 900 damage, 20 rounds [+10%]

[F] Solid Katana (M)- 1400 damage [+10%]

[F] Pinpoint Barrier Punch- 2000 damage, 10 EN/attack, Barrier Pierce [+0%]

[+] 'Vagabond' Homing Missile (PGSX:3)- 1000 damage, 3/9 rounds [+40%]

[+] 'Vagabond' Homing Missile (PGSX:3)- 1000 damage, 9 rounds [+40%]

[+] All-Out Attack- 3000 damage, 4 rounds [+20%]

MAP Attacks:

[+] 'Hades' Reaction Bombs (PT:6)- 6000 damage, Barrier Pierce, 1 round [+20%]

[+] 'Hades' Reaction Bombs (PT:6)- 6000 damage, Barrier Pierce, 1 round [+20%]

Inherent Abilities:

1) Variable Fighter

3) Countercut: Solid Katana

4) Countershoot: Mk.23 Gatling Lasers, Mk.12 Laser Turrent, MP55 Machine Gun, 60mm Gatling Cannons

5) YF-29 Hayate deploys in Fighter Mode.

6) Pinpoint Barrier (Barrier)

7) Jammer

8) Stealth

9) GERWALK Mode (Transform): Agi is 180 and Move: H only. Disable All-Out Attack.

10) Fighter Mode (Transform): Agi is 160 and Move: F only. Disable Solid Katana, Pinpoint Barrier Punch, and All-Out Attack.

11) Hardpoints: When deploying, choose up to 4 of 'Scythe' Piercer Missile, 'Vagabond' Homing Missile, 'Raptor' Micro Missile, 'Hawk' FF Missile, 'Screamer' Rocket Pod, 'Jackhammer' Heavy Missile, and 'Hades' Reaction Bombs (multiples acceptable). If a weapon is selected more then once, multiply maximum rounds by the number chosen. If you did not select a weapon, it is disabled for the remainder of the battle.

12) 'Vagabond' Homing Missile: Ignores target's Stealth and Jammer abilities.

IS1: Propellant Tank x 3

  • Equipped Unit recovers 900 DP
IS2: Reloader Cartridge x 3
  • Recovers all weapon ammo on equipped unit

IS3: Hybrid Dual Sensor

  • All [+]-type weapons gain: Damage Dealt +50%, Accuracy +25%, Countercut Cost x 1.25 and Countershoot Cost x 1.25. Countercut and Countershoot Cost modifiers are not applied on (F) and (X)-Type weapons.
  • All [H]-type weapons gain: Damage Dealt +25%, Accuracy +10%, Countercut Cost x 1.25 and Countershoot Cost x 1.25 instead. Countercut and Countershoot Cost modifiers are not applied on (F) and (X)-Type weapons. Countercut and Countershoot Cost modifiers do not stack with those of Grapple Sensor

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Regeneration Phase:

Will +1

Attack Phase:

Weapon Used: [H] Beam Lance Shotgun [Combo]- 1200 damage & 2200 damage, 10 EN/attack, uses 1 Beam Lance Shotgun [shoot] round. [+10%] (Critical)

Target: Gran Magnion

Damage Dealt: (1200*1.4) & (2200*1.4) = 1680 & 3080

Resources Spent: 1 round

Status Effect: --

Modifiers:

Damage + 40%

[*]+ 15% Critical

[*]+ 25% Melee

Accuracy + 35%

[*]+ 10% Weapon

[*]+ 15% Critical

[*]+ 10% Accuracy

Statisitcs:

HP: 4400/4400

EN: 200/220

DP: 3000/3000

AP: 82/100

SP: 124/124

Will: 2/10

Weapons:

[+] Twin Vulcans- 500 damage, 30 rounds [+40%]

[F] Hyper Vibration Cutter (M)- 600 damage, Armor Pierce [+0%]

[F] Beam Saber (BM)- 1200 damage [+0%]

[+] Beam Lance Shotgun [shoot] (BS)- 2200 damage, 6 rounds [+10%]

[+] Hunting Rifles- 2400 damage, 12 rounds [+15%]

[F] Beam Lance Shotgun [stab] (BM)- 2400 damage, 5 EN/attack [+0%]

[H] Beam Lance Shotgun [Combo]- 1200 damage & 2200 damage, 10 EN/attack, uses 1 Beam Lance Shotgun [shoot] round. [+10%]

[+] Gilgamesh-class Battleship Barrage (BSF:3)- 2500 damage/20 EN [+10%]

[+] Beamspam (BS)- 5600 damage, 1 round [+30%]

MAP Weapons:

[+] Neo Armstrong Cyclone Jet Armstrong Cannon (T:8)- 8000 damage, 1 round. Rounds Locked [+40%]

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Magnion's Phase

Regeneration Phase

Will: +1, 3/10

Counter: +1, 3/3

HP Regen S: +275 HP

EN Regen S: +10 EN

Spirit Command Phase

SC:

Target:

Cost:

Effect:

Defense Phase

Enemy: Black Selena

Weapon: tater

Action: I got it~

Damage: wait isn't this a bad thing

Resource Spent: <_<

Defense Phase

Enemy: "White Night"

Weapon: [+] Chainguns

Action: Evade

Damage: 350*1.7 = 595*1.1 = 655*0.7 = 459*0.8 = 367*0.8 = 294 DP

Resource Spent: 294 DP

Defense Phase

Enemy: "Hayate"

Weapon: [+] 'Vagabond' Homing Missile

Action: Countercut

Damage: 6*1.25 = 8x3 = 24 AP

Resource Spent: 24 AP

Defense Phase

Enemy: Beamspam

Weapon: [H] Beam Lance Shotgun [Combo]

Action: Take

Damage: 1680*0.8 = 1344*0.8 = 1075*0.7 = 753/2 = 377 HP

3080*0.8 = 2464*0.8 = 1971*0.7 = 1380/2 = 690 HP

Resource Spent: 1067 HP, 1 Shield

Special Phase

Special: Counter

Cost: 3/3 Counter

Attack Phase

Weapon: 'tater on the run

Target: Beamspam

Damage: it's hot

Resource Spent: the potato

Status: you're gonna get hit

Modifiers: cheese & bacon

Statistics

HP: 1289/5500

EN: 200/200

DP: 2687/3400

AP: 52/100

SP (Raske): 131/131

SP (Haroken): 99/99

Will: 3/10

Etc:

Counter - 0/3

Shield - 8/12

Weapons:

[K] Kick (M)- 800 damage [+0%]

[+] Gran Magnum [beam] (B)- 1200 damage, 12 rounds [+10%]

[+] Gran Magnum [Railgun]- 1600 damage, 12 rounds [+20%]

[+] Gran Magnum [Reverse Magion]- 2500 damage, Armor Pierce, 14 EN/attack [+15%]

[F] Gran Lancer (M)- 2000 damage [+0%]

[+] Gran Drill Crusher- 3000 damage, Drill, 18 EN/attack [+10%]

[F] Gran Breaker- 4500 damage, 25 EN/attack [+30%]

[F] Gran Lancer - V Slash- 5000 damage, Barrier Pierce, 30 EN/attack [+30%]

[+] Magnion Overload Blast (S)- 6500 damage, Barrier Pierce, 40 EN/attack [+40%]

Edited by Nendo

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Crossfire Countdown: 2/5

REGENERATION PHASE:

+1 Will

+10 EN

------------

SPIRIT PHASE:

Spirit Command Used:

Target:

SP Used:

Effect:

------------

DEFENSE PHASE:

Attacking Weapon:

Action Taken:

DP Calculation:

Damage Taken:

Resources Spent:

------------

ITEM PHASE:

------------

SPECIAL PHASE:

-------------

ATTACK PHASE:

Weapon Used: [F] Distortion Attack (SX:6)

Target(s): Mr. Beamspam Gandamu

Damage Dealt: 1000 x 1.95 = 1950 x 6

Resources Spent: 48 EN

Status Effect: Barrier Pierce

Modifiers: [+65%]

------------

Statistics:

HP: 4200 / 4200

EN: 138 / 200

AP: 100 / 100

DP: 3000 / 3000

SP:

-Shin: 134/134 (Shunpo 2 [15], Hirameki 1 [5], Chiyu no Chikara 3 [80], Ketsugi 2 [50])

-Limstella: 164/164 (Perseverance 3 [80], Duty 3 [80], Miracle 1 [100], Great Effort 1 [20], Training 1 [50])

Will:

-Shin: 3/10

Perishables:

-Propellant Tank DX O-O-O

-------------------------

Weapons:

[+] Chest Vulcan- 400 damage, 20 rounds [+40%]

[F] Tail Binder (MS)- 1200 damage [+0%]

[+] Hand Railgun (SX:2)- 1600 damage, 40 rounds [+10%]

[F] Distortion Attack (SX:6)- 1000 damage/8 EN, Barrier Pierce [+30%]

[F] Armor Purge- 6500 damage, 1 round [+30%]

Combo Attacks:

[F] Double Gekigan Flare- 3400 damage x 2, Barrier Pierce, 20 EN/attack [+30%]

----------------------------

USEFUL STUFF:

CC: 4 AP

CS: 6 AP

Critical: 9 AP

Melee Damage: 1 (Base damage) + 0.35 (MELEE LV.3) + 0.8 (SEED Mode Lv2 + OS Customization + Infight Lv3 + Unit Specialization (Evasive): Aestivalis)

Range Damage: 1 (Base damage) + 0.5 (SEED Mode Lv2 + OS Customization + Unit Specialization (Evasive): Aestivalis)

Evasion: ???? (Enemy Accuraccy) x 230 - 10 (Mech's Agi + OS Customization) x 0.7 (EVADE LV.2 + Assisted Piloting + SEED Mode Lv2 + Unit Specialization (Evasive): Aestivalis)

Defense: 1 (Base defense)

[F] Accuracy: ??? (Inherent attack accuracy) + 55% (Assisted Tracking + SEED Mode Lv2 + OS Customization + Infight Lv3 + Unit Specialization (Evasive): Aestivalis)

[+] Accuracy: ??? (Inherent attack accuracy) + 45% (Assisted Tracking + SEED Mode Lv2 + OS Customization + Unit Specialization (Evasive): Aestivalis)

Inherent Abilities:

1) Aestivalis

2) Countershoot: Chest Vulcan, Hand Railgun

3) Distortion Field (Barrier)

4) EN Regen S

5) Seperate (Aestivalis Custom (Akito Tenkawa Custom))

6) Armor Purge: If this attack is used, automatically separate to Aestivalis Custom (Akito Tenkawa Custom).

7) Double Gekigan Flare: Requires an allied Super Aestivalis or an allied Aestivalis Custom (Gai Daigouji Custom) to execute.

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Dio prones. That potato must be getting hot in your hands~

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Phase: Panda

Regeneration Phase:

Will: +1, 3/10

Seishin Phase:

Seishin Used:

Target:

SP Used:

Effect:

Defense Phase:

Attacker:

Weapon:

Action Taken:

Damage Received:

Resources Spent:

Special Phase:

Lorenzo: "...He's not moving. Fox Three times three."

Attack Phase:

Weapon Used: [+] 'Vagabond' Homing Missile

Target: Potato Holder

Damage Dealt: 1900 x 3

Resources Spent: 3 Missiles

Status Effect: N/A

Modifiers:

  • Accuracy:
    • +30% Pilot
    • +15% Recognition
    • +10% OS Custom
    • +25% HDS
    • +40% Weapon

    [*]Damage:

    • +50% Pilot
    • +10% OS Custom
    • -20% Space Debris
    • +50% HDS

Statistics:

HP: 2400/2400

EN: 140/140

DP: 3000/3000

AP: 40/100

SP: 144/144

Will: 1/10

Move: F

Mode: Fighter

Guts:

  • 60%:1800 DP
  • 40%: 1200 DP

Weapons:

[+] Mk.16 Pulse Cannons (BSF:6)- 650 damage/3 EN [+0%]

[+] Mk.12 Laser Turrent (B)- 500 damage #2, 5 EN/attack [+20%]

[+] 60mm Gatling Cannons (F:5)- 600 damage, 20 rounds [+10%]

[+] MP55 Machine Gun- 1000 damage, 20 rounds [+10%]

[+] 75mm Autogun (F:5)- 900 damage, 20 rounds [+10%]

[F] Solid Katana (M)- 1400 damage [+10%]

[F] Pinpoint Barrier Punch- 2000 damage, 10 EN/attack, Barrier Pierce [+0%]

[+] 'Vagabond' Homing Missile (PGSX:3)- 1000 damage, 0/9 rounds [+40%]

[+] 'Vagabond' Homing Missile (PGSX:3)- 1000 damage, 9 rounds [+40%]

[+] All-Out Attack- 3000 damage, 4 rounds [+20%]

MAP Attacks:

[+] 'Hades' Reaction Bombs (PT:6)- 6000 damage, Barrier Pierce, 1 round [+20%]

[+] 'Hades' Reaction Bombs (PT:6)- 6000 damage, Barrier Pierce, 1 round [+20%]

Inherent Abilities:

1) Variable Fighter

3) Countercut: Solid Katana

4) Countershoot: Mk.23 Gatling Lasers, Mk.12 Laser Turrent, MP55 Machine Gun, 60mm Gatling Cannons

5) YF-29 Hayate deploys in Fighter Mode.

6) Pinpoint Barrier (Barrier)

7) Jammer

8) Stealth

9) GERWALK Mode (Transform): Agi is 180 and Move: H only. Disable All-Out Attack.

10) Fighter Mode (Transform): Agi is 160 and Move: F only. Disable Solid Katana, Pinpoint Barrier Punch, and All-Out Attack.

11) Hardpoints: When deploying, choose up to 4 of 'Scythe' Piercer Missile, 'Vagabond' Homing Missile, 'Raptor' Micro Missile, 'Hawk' FF Missile, 'Screamer' Rocket Pod, 'Jackhammer' Heavy Missile, and 'Hades' Reaction Bombs (multiples acceptable). If a weapon is selected more then once, multiply maximum rounds by the number chosen. If you did not select a weapon, it is disabled for the remainder of the battle.

12) 'Vagabond' Homing Missile: Ignores target's Stealth and Jammer abilities.

IS1: Propellant Tank x 3

  • Equipped Unit recovers 900 DP
IS2: Reloader Cartridge x 3
  • Recovers all weapon ammo on equipped unit

IS3: Hybrid Dual Sensor

  • All [+]-type weapons gain: Damage Dealt +50%, Accuracy +25%, Countercut Cost x 1.25 and Countershoot Cost x 1.25. Countercut and Countershoot Cost modifiers are not applied on (F) and (X)-Type weapons.
  • All [H]-type weapons gain: Damage Dealt +25%, Accuracy +10%, Countercut Cost x 1.25 and Countershoot Cost x 1.25 instead. Countercut and Countershoot Cost modifiers are not applied on (F) and (X)-Type weapons. Countercut and Countershoot Cost modifiers do not stack with those of Grapple Sensor

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Regeneration Phase:

Will +1

Defense Phase:

Attacker: Gran Magnion

Weapon: Potato

Action Taken: Catch it

Attacker: Everyone Else

Weapon: Not Potato

Action Taken: Dummy

Damage Received: 0

Resources Spent: 1 Dummy

Attack Phase:

Weapon Used: POTATO MISSILE (CRITICAL HIT!)

Target: Hayate

Statisitcs:

HP: 4400/4400

EN: 200/220

DP: 3000/3000

AP: 82/100

SP: 124/124

Will: 3/10

Weapons:

[+] Twin Vulcans- 500 damage, 30 rounds [+40%]

[F] Hyper Vibration Cutter (M)- 600 damage, Armor Pierce [+0%]

[F] Beam Saber (BM)- 1200 damage [+0%]

[+] Beam Lance Shotgun [shoot] (BS)- 2200 damage, 6 rounds [+10%]

[+] Hunting Rifles- 2400 damage, 12 rounds [+15%]

[F] Beam Lance Shotgun [stab] (BM)- 2400 damage, 5 EN/attack [+0%]

[H] Beam Lance Shotgun [Combo]- 1200 damage & 2200 damage, 10 EN/attack, uses 1 Beam Lance Shotgun [shoot] round. [+10%]

[+] Gilgamesh-class Battleship Barrage (BSF:3)- 2500 damage/20 EN [+10%]

[+] Beamspam (BS)- 5600 damage, 1 round [+30%]

MAP Weapons:

[+] Neo Armstrong Cyclone Jet Armstrong Cannon (T:8)- 8000 damage, 1 round. Rounds Locked [+40%]

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Magnion's Phase

Regeneration Phase

Will: +1, 4/10

Counter: +1, 1/3

HP Regen S: +275 HP

EN Regen S: +10 EN

Spirit Command Phase

SC:

Target:

Cost:

Effect:

Defense Phase

Enemy:

Weapon:

Action:

Damage:

Resource Spent:

Special Phase

Special: Counter

Cost: 3/3 Counter

Attack Phase

Weapon: [+] Magnion Overload Blast (S)

Target: tater holder

Damage: 6500*1.25 = 7475

Resource Spent: 40 EN

Status: Barrier Pierce

Modifiers:

[+]-type Weapon Damage: +15%

+15% (lvl 1 Ranged)

Weapon Damage: +10%

+5% (Genius)

+5% (Brave)

Target Dodge Cost: +40%

+5% (Genius)

+5% (Brave)

+10% (lvl 1 Accuracy)

+20% (Haroken - Eternal Mascot)

Statistics

HP: 1564/5500

EN: 160/200

DP: 2687/3400

AP: 52/100

SP (Raske): 131/131

SP (Haroken): 99/99

Will: 4/10

Etc:

Counter - 1/3

Shield - 8/12

Weapons:

[K] Kick (M)- 800 damage [+0%]

[+] Gran Magnum [beam] (B)- 1200 damage, 12 rounds [+10%]

[+] Gran Magnum [Railgun]- 1600 damage, 12 rounds [+20%]

[+] Gran Magnum [Reverse Magion]- 2500 damage, Armor Pierce, 14 EN/attack [+15%]

[F] Gran Lancer (M)- 2000 damage [+0%]

[+] Gran Drill Crusher- 3000 damage, Drill, 18 EN/attack [+10%]

[F] Gran Breaker- 4500 damage, 25 EN/attack [+30%]

[F] Gran Lancer - V Slash- 5000 damage, Barrier Pierce, 30 EN/attack [+30%]

[+] Magnion Overload Blast (S)- 6500 damage, Barrier Pierce, 40 EN/attack [+40%]

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Crossfire Countdown: 2/5

REGENERATION PHASE:

+1 Will

+10 EN

------------

SPIRIT PHASE:

Spirit Command Used:

Target:

SP Used:

Effect:

------------

DEFENSE PHASE:

Attacking Weapon:

Action Taken:

DP Calculation:

Damage Taken:

Resources Spent:

------------

ITEM PHASE:

------------

SPECIAL PHASE:

-SEED Mode L2 Activated!

-OS Customization L3 Activated!

-------------

ATTACK PHASE:

Weapon Used: [F] Distortion Attack (SX:6)

Target(s): Mr. Beamspam Gandamu

Damage Dealt: 1000 x 2.15 = 2150 x 6

Resources Spent: 48 EN

Status Effect: Barrier Pierce

Modifiers: [+85%]

------------

Statistics:

HP: 4200 / 4200

EN: 100 / 200

AP: 100 / 100

DP: 3000 / 3000

SP:

-Shin: 134/134 (Shunpo 2 [15], Hirameki 1 [5], Chiyu no Chikara 3 [80], Ketsugi 2 [50])

-Limstella: 164/164 (Perseverance 3 [80], Duty 3 [80], Miracle 1 [100], Great Effort 1 [20], Training 1 [50])

Will:

-Shin: 4/10

Perishables:

-Propellant Tank DX O-O-O

-------------------------

Weapons:

[+] Chest Vulcan- 400 damage, 20 rounds [+40%]

[F] Tail Binder (MS)- 1200 damage [+0%]

[+] Hand Railgun (SX:2)- 1600 damage, 40 rounds [+10%]

[F] Distortion Attack (SX:6)- 1000 damage/8 EN, Barrier Pierce [+30%]

[F] Armor Purge- 6500 damage, 1 round [+30%]

Combo Attacks:

[F] Double Gekigan Flare- 3400 damage x 2, Barrier Pierce, 20 EN/attack [+30%]

----------------------------

USEFUL STUFF:

CC: 4 AP

CS: 6 AP

Critical: 9 AP

Melee Damage: 1 (Base damage) + 0.35 (MELEE LV.3) + 0.8 (SEED Mode Lv2 + OS Customization + Infight Lv3 + Unit Specialization (Evasive): Aestivalis)

Range Damage: 1 (Base damage) + 0.5 (SEED Mode Lv2 + OS Customization + Unit Specialization (Evasive): Aestivalis)

Evasion: ???? (Enemy Accuraccy) x 230 - 10 (Mech's Agi + OS Customization) x 0.7 (EVADE LV.2 + Assisted Piloting + SEED Mode Lv2 + Unit Specialization (Evasive): Aestivalis)

Defense: 1 (Base defense)

[F] Accuracy: ??? (Inherent attack accuracy) + 55% (Assisted Tracking + SEED Mode Lv2 + OS Customization + Infight Lv3 + Unit Specialization (Evasive): Aestivalis)

[+] Accuracy: ??? (Inherent attack accuracy) + 45% (Assisted Tracking + SEED Mode Lv2 + OS Customization + Unit Specialization (Evasive): Aestivalis)

Inherent Abilities:

1) Aestivalis

2) Countershoot: Chest Vulcan, Hand Railgun

3) Distortion Field (Barrier)

4) EN Regen S

5) Seperate (Aestivalis Custom (Akito Tenkawa Custom))

6) Armor Purge: If this attack is used, automatically separate to Aestivalis Custom (Akito Tenkawa Custom).

7) Double Gekigan Flare: Requires an allied Super Aestivalis or an allied Aestivalis Custom (Gai Daigouji Custom) to execute.

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This event is closed. Until I decide, noone has rewards. Look back in a few days from now.

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