Daz

Gamble Rumble 2

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Gamble Rumble

Gamble, you've got a chance to make a rumble, giri giri no sute-eji~~

Okay, heres the deal. You get 1500 VS Credits. VS Credits are not legal tender. VS credits are only valid in the VS event in which they were issued. All items and units purchased with VS credits are not credited to your account and disappear completely at the end of the event.

With these credits, you may buy any units and items you like.

This is a free for all PVP event.

If you kill a unit in this event, you win it, and any items on it. Yes, to add to your hangar. Yes, forever.

Poach kills, Kill the guy who is hoarding the kills, do whatever you like- If you don't kill something, you get nothing! And really, if you let one guy kill everyone? Shame on you all.

Do something broken? Lets just see if the others don't pound on you...

Gamble on a unit, Gamble on your items! Its the Gamble Rumble!

Terrain: Schala decides (Did I mention it was a gamble?)

Players:

This is a five player event. Player entries will be randomised, sorry.

Player Units:

Rank x-

Items:

Rank x-

Prizes:

Win - You keep what you kill.

Lose - You lose (and keep what you kill~).

Entry closing date:

June 1, my time. May 31 for most of you.

Alicia

Sei

Gyrus

Kirby

Jusu

Nendo

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elyssemueller.png

Name: Elysse Mueller

UNSC Service Number: 00376-83219-SK

Callsign: ‘Shocker’

Rank: Staff Sergeant

Unit: 405th Marine Mechanized Cavalry Squadron

Home Garrison: Diego Garcia, Sim Chamber ver.

Age: 27

Gender: Female

Height: 173.7 cm

Weight: 70.03 kg

Pilot Level: 12

Pilot Class: 0769 - Mecha Pilot, Unit Leader

Specialty: Defense

Quote: “My fists aren’t ‘delicate’ boya.”

SP: 144

Skills and Abilities:

Damage Recieved: -25%

Countercut Cost: 5AP

Countershoot Cost: 6AP

Weapon Damage:

  • [F]-type: +30%
  • [+]-type: +5%

Target Dodge Cost:

  • [F]-type: +15%
  • [+]-type: +15%

Critical:

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Atributes:

Melee: Level 2: [F]-type Weapon Damage +25%, Countercut Cost -1

Defense: Level 3: Damage Received -15%

Accuracy: Level 1: Target's Dodge Cost +10%

Will Gauge Skills:

Double Strike (Rush): Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [F]-type attacks. You may only use this ability once per turn.

Improvise (Defense Pierce): Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

Adapt (Lock On): Costs 3 Will. The first hit of your next attack phase negates secondary defenses such as Double Image and Barriers.

Overcome (Iron Will): Cost 5 Will. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

Seishins:

  • 1) Oorah! (Direct Attack):
    Type: Offensive (Hindering)
    Effect:
    Level 1 (25 SP): For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense other secondary defenses only applies to your attacks.
  • 2) "]One More Time! (Perseverance):
    Type: Recovery (Healing)
    Effect:
    Level 1 (20 SP): Recover 30% of your maximum HP.
    Level 2 (50 SP): Recover 50% of your maximum HP.
    Level 3 (80 SP): Recover all HP.
  • 3) It'll Take More Than That To Down A Marine! (Resist)
    Type: Defensive (Resistance)
    Effect:
    Level 1 (10 SP): Gain Damage Received -75% against the first attack received this turn. This is considered a Secondary Defense.
    Level 2 (15 SP): Gain Damage Received -85% against the first attack received this turn. This is considered a Secondary Defense.
    Level 3 (20 SP): Gain Damage Received -95% against the first attack received this turn. This is considered a Secondary Defense.

Pilot Skills:

  • 1) Leatherneck (Brave):
    Class: Passive (Main)
    Gain Damage Received -10%, Weapon Damage +5%, Target's Dodge Cost +5%.
  • 2) Focused Mind (Meikyo Shisui)
    Class: Active
    A state of mind "clear as a mirror and as still as a calm water." Martial artists achieving this state are able to unlock their full potential.
    Gain Damage Received -5%, Dodge Cost -5%, Damage Dealt +20%. Charge (4) to activate.
  • 3) I'll Punch You Too! (Counter Lv 3)
    Class: Active
    In battle, being pushed into a defensive stance is usually not advisable. This skill allows one to defend oneself without compromising offensive ability.
    Can block or evade and attack in the same round. Charge (X), where X is:
    Level 3: 3 turns
  • 4) Don't Touch Me (Guard)
    Class: Active

    Keeping oneself alive in battle is important, and reducing damage dealt to oneself surely helps. Pilots who learn the Guard skill are able to protect their mech's vital parts better, reducing the damage dealt by enemy fire.
    Gain Damage Received -15% when activated. Charge (4) to activate.
  • 5) You Can't Keep a Good Marine Down (Potential Lv 3)
    Class: Passive (Main)
    When the lives of one's friends or loved ones are in danger, it has been said that an adrenaline rush gives the normal human a surge of superhuman strength. By maintaining their focus in a pinch, pilots who learn Potential persevere in battle, shrugging off enemy fire while delivering blows with more passion and power than usual.
    Level 3:
    While HP is 50% and below, Damage Received -15%, Damage Dealt +15% and Target's Dodge Cost +15%.
    While HP is 30% and below, Damage Received -20%, Damage Dealt +20% and Target's Dodge Cost +20% instead.


Tsuchi-Oh

Statistics:

HP: 10000, EN: 200, Agi: 350

IS: 2, Move: F/G, Size: LL, Rank: 11

Weapons:

[F] Melee (M)- 800 damage [+0%]

[F] Iron Hammer (M)- 1600 damage [+0%]

[F] Hammer Spin (M)- 1800 damage [+0%]

[F] Wide-swing Beatdown (M)- 2500 damage, 5 EN/attack [+0%]

[F] Brainless Swings (S)- 3000 damage, 15 EN/attack [+10%]

[F] Drum-rum Rapidfire (SF:6)- 600 damage/4 EN [+10%]

[F] Chains' 3-hit combo- 1300 damage # 3, 20 EN/attack [+10%]

[F] Grunts' 5-hit combo (S)- 4500 damage, Armor Break, 25 EN/attack [+0%]

[F] Seismic Crash- 5500 damage, Armor Break, Barrier Pierce, Drill, 30 EN/attack [+20%]

MAP Attacks:

[H] Dynamic Hammer Explosion (I:4)- 4000 damage, Drill, 30 EN/attack [+0%]

Inherent Abilities:

1) Super Robot

2) Shield: Iron Hammer, Hammer Spin, Wide-swing Beatdown, Brainless Swings, Drum-rum Rapidfire, Chains' 3-hit combo, Grunts' 5-hit combo, Seismic Crash, Dynamic Hammer Explosion

3) Countercut: Iron Hammer

4) HP Regen S

5) Damage Received -40%

8) Desperate Core: Same effect as Soul Drive.

Purchasing Cost: 680 Credits

Desperate Core

Class: System

Ability: When activated, Damage Received -20%, Damage dealt +30%, and Dodge Cost -10%. Charge (4) to activate.

Purchasing Cost: 680 Credits

Bounty Cost: 340 Credits

Repair Cost: 170 Credits

IS1: Dummy x 5

  • Negate ALL attacks directed at you during your Defense Phase. (This item is used during Defense Phase)
IS 2: Chogokin New Z
  • Equipped Unit's HP: +2000
  • Equipped unit gains: Chogokin New Z: Damage Received -40% (cap at 75%)

Budget:

680 + (30x5) + 600 = 1430 VS Credits

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Name: Aiko "Sakura" Kanno

Starting Max SP: 100

Current SP Total: 208

Pilot Level: 27 (27.4)

Skills & Abilities:

- Countercut Cost: 7 AP

- Countershoot Cost: 7 AP

- Critical

Class: Passive (Main)

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

A Little Bit of Everything...

Dodge Cost -10%, Damage Recieved -5%, Target's Dodge Cost +10%, [F] Attacks +20%, [+] Attacks +20% (Evade +2, Defense +1, Accuracy +1, Melee +1, Ranged +1)

Pilot Abilities

"Staying on top of things..." - Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%

"Have you in my sights!" - -5% Dodge Cost, +15% Target's Dodge Cost. Cost to activate: Turn 1: 40 AP, 2: 20 AP, 3: 10 AP, 4 and more: Free

Combat Specialist - Weapon Damage +20%, TDC +5%

"Tense Battles Keep me going!" Level 3 DP is 60% or lower: -10% DC, +15% TDC, +15% Weapon Damage; DP is 40% or lower: -15% DC, +20% TDC, +20% Weapon Damage

"The Strength to Survive!" Damage Recieved -10%, Weapon Damage +5%, Target's Dodge Cost +5%

"Staying Tough!" Level 3 HP is 50% or lower: -15% DR, +15% TDC, +15% Weapon Damage; HP is 30% or lower: -20% DR, +20% TDC, +20% Weapon Damage

Spirit Commands

Duty Level 2: Restores 50% DP SP: 50

Training Level 1 - EVO Points x 2 SP: 50

Great Effort Level 1 - PP x 2 SP: 20

Raid - Cast Accelerate Level 1 (AP =5), Sure Hit Level 2 (TDC +50%), Flash Level 1 (DC -10%) and Hot Blood Level 2 (Weapon Damage x2) SP: 60

Resupply Level 3 - Restore EN and Ammo SP: 70

Iron Will Level 3 - DR -75% SP: 40

Will Gauge

"Evasive Roll!": Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

"Target: Locked On!": Costs 3 Will. The first hit of your next attack phase negates secondary defenses such as Double Image and Barriers.

"Holding Position!": Costs 4 Will. Damage Received -40% and Target's Dodge Cost +50% for one turn.

"Too slow!": Costs 5 Will. Gain 1 additional Attack Phase this turn.

Techniques:

Steady Shot

Continuing Attack

Barrier Punch

DESIGN 22-0-1 G Inverse

Statistics:

HP: 4400, EN: 230, Agi: 280

IS: 2, Move: F/G, Size: M, Rank: 12

Weapons:

[+] Vulcans- 500 damage, 20 rounds [+40%]

[F] Melee (M)- 700 damage [+0%]

[F] "Mondkante" Anti-Ship Beam Longsword (B)- 2600 damage, 15 EN/attack [+20%]

[+] Overhang Cannons (BAS)- 2400 damage # 2, 25 EN/attack [+20%]

[+] VSBR [slow] (BASF:2)- 3000 damage/20 EN [+10%]

[+] VSBR [Fast] (BASF:2)- 2000 damage/20 EN, Barrier Pierce, Shield Pierce [+10%]

[F] Helical Wings (S)- 4500 damage, 20 EN/attack [+20%]

[+] Full Burst Mode (BS)- 5400 damage, Barrier Pierce, 30 EN/attack [+35%]

[H] Divine Rights (S)- 15000 damage, Barrier Pierce, Kick, 100 EN/attack [+50%]

MAP Attacks:

[F] Helical Wings (I:5)- 3000 damage, 20 EN/attack [+0%]

[+] Full Burst Mode (BD:5)- 3600 damage, Barrier Pierce, 30 EN/attack [+10%]

[H] Divine Rights (I:8)- 10000 damage, Barrier Pierce, Kick, 100 EN/attack [+30%]

Inherent Abilities:

1) Mobile Suit

2) Helical Shield: Same effects as Beam Carry Shield

3) Countercut: "Mondkante" Anti-Ship Beam Longsword

4) Countershoot: Vulcans, Overhang Cannons, VSBR [slow], VSBR [Fast]

5) Divine Cells: HP Regen M, EN Regen S

6) Helical Phase Armor (1000) (Armor): Same effects as Hell's Armor.

7) Helical Wings (S Barrier): Same effect as Beam Wings.

8) Watcher Combat Computer (System): Same effects as Zero System ver. 2.5

Purchasing Cost: 800 Credits

Creator: Avitar

Items:

Tesla Drive S (300 Credits)

Sensor Tweak x 5 (400 Credits)

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anime-boy--large-msg-119479397947.jpg

Kira Hiroyuki

Gender: Male

Age: 19

Information: A young person with mysterious powers that likens that of a Newtype. While he may be talented, he is known to have a bit of an superiority complex, seeing some people around him as inferior, this on numerous occasions and led to some of his downfalls. He upholds honor in battle, yet he breaks that rule when the fight is unfair to start with.

Quotes:

- (Almost never used) "The old generation...cannot make a new era!"

Pilot Summary

Level: 16

SP: 160

[+]-type Weapon Damage +60%

[F]-type Weapon Damage +5%

Target's Dodge Cost +30%

Dodge Cost -25%

Counter Cut: 7 AP

Counter Shot: 6 AP

Shield Usage: +0

Skills

Psychodriver

Gain Psychic Energy. Gain Target's Dodge Cost +5%

Prodigy

Gain Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%.

Recognition

Dodge Cost -5% and Target's Dodge Cost +15%. Charge (4) to activate.

Gunfight Level 3

Level 3: [+]-type Weapons gain Damage +30% and Target's Dodge Cost +10%

Esper Level 2

Level 2: Psychic Energy Weapon Damage +20%, Psychic Energy weapons gain Target's Dodge Cost +10%.

Atributes

Range Lvl 2

[+]-type Weapon Damage +25%, Countershoot Cost -1

Accuracy Lvl 1

Target's Dodge Cost +10%

Evade Lvl 3

Dodge Cost -15%

Spirit Commands

Stubborn

Level 1 (20 SP): Recover 30% of your maximum DP.

Level 2 (50 SP): Recover 50% of your maximum DP.

Level 3 (80 SP): Recover all DP.

Boost

Level 1 (15 SP): Gain Dodge Cost -25% for one turn

Level 2 (25 SP): Gain Dodge Cost -50% for one turn

Level 3 (40 SP): Gain Dodge Cost -75% for one turn

Quick Learner

Level 1 (20 SP): User's PP gain is doubled at the end of the battle regardless of the result. In SAMW matches, this affects all sub-characters that are INSIDE that unit as well

Blackmail

Level 1 (30 SP): For a single turn, target enemy cannot Support Defend

Techniques

Empowered Attack: Newtype

Throw Weapon

Will Gauge

Psychodriver Flash: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +30% for this turn. Requires Psychic Energy.

Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

Psychic Pressure: Costs 4 Will. Disables all attack phases of a single target for one turn. The target gains Damage Received +25% (to be calculated as a Pilot Ability) and Dodge Cost +10% for their next turn only. Requires Psychic Energy. This is considered a Status Attack.

Iron Will: Cost 5 Will. Any damage that would reduce your HP past 0 this turn reduces it to 1 instead.

Varuch Isha

Statistics:

HP: 10000, EN: 220, Agi: 250

IS: 2, Move: F/G, Size: M, Rank: 15

Weapons:

[F] Melee (M)- 1000 damage [+0%]

[F] Aur Blade (BM)- 1600 damage [+0%]

[H] Shot Scissor (PX:6)- 800 damage/5 EN [+10%]

[F] Blade Wheel Buster [slash] (M)- 2000 damage [+0%]

[+] Blade Wheel Buster [shoot]- 2200 damage, 15 rounds [+10%]

[+] Yarah Illusion (GSX:10)- 600 damage/4 EN + 2200 damage, 15 EN/attack [+10%]

[H] Lakad Ve Yarah (X:8)- 1000 damage/8 EN [+10%]

Inherent Abilities:

1) Balmarian Machine

2) Countercut: Blade Wheel Buster [slash]

3) Countershoot: Blade Wheel Buster [shoot]

4) HP Regen S

5) EN Regen M

6) Double Image (4)

7) Deflect Field (Barrier)

8) Stealth

Replacement Cost: 600 Credits (Varuch Ben)

Items:

- Battery x 5

- Hybrid Dual Sensor

Money History

+ 1500 (Initial Money)

- 400 (Varuch Ben)

- 600 (Varuch Isha(Replacement)

- 50 (5 Batteries)

- Hybrid Dual Sensor (250 Credits)

=

200 Credits

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Pilot Name: Ki

AKA: Queen of the Battlefield

Pilot Level: 30 (14250 PP total)

Minibio: Trained from a young girl to be an expert pilot, her rigorous training has left her with little knowledge of life outside piloting and combat and a near-obsession with her skills.

(Countercut Cost: 7, Countershoot Cost: 6)

(Base Dodge Cost: -30% -> -40%)

(Base TDC: +25% -> +50% )

(Base Damage: +25% -> +60%)

Evade 4: -20% Dodge Cost

Accuracy 2: Target's Dodge Cost +15%, Countershoot Cost -1

Spirit Points (SP): 216

Spirit Commands:

  • Duty L3: Recover 30%/50%/100% DP for 20/50/80 SP
  • Training L2: Unit's EVO Point gain is doubled at the end of battle for 50 SP or Target's for 75 SP
  • Resupply L3: Regenerate all EN or ammo for 50 SP or both for 70 SP
  • Awaken L2: Gain 1 additional turn after the turn Awaken is cast (Regeneration and Defense Phases does not apply in the extra turn granted by this Spirit Command) for 60 SP or castable on others for 90SP.
  • Sure Hit L3: Gain Target's Dodge Cost +25%/+50%/+75% for your next attack phase and disable all Evasive Secondary Defenses (such as Bunshin and Stealth): 10/15/20 SP
  • Miracle: Casts Accelerate L1, Charge L1, Sure Hit L2, Flash 1, Hot Blood L3, Great Effort L1 and Lucky L1 on yourself for 100 SP.

Pilot Skills:

  • Genius: Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%
  • SEED Mode: Dodge Cost -5%, Target's Dodge Cost +10% Weapon Damage +10%. Charge (4) to activate. Automatically activated when your unit's HP drops to 20% or below or any ally's HP drops to 30% or below.
  • Combat Specialist Level 3: All weapons gain Damage +20% and Target's Dodge Cost +5%
  • Recognition: Dodge Cost -5% and Target's Dodge Cost +15%. Charge (4) to activate.
  • Attacker: Damage dealt +25%. Charge (4) to activate.
  • E-Save: Reduces EN cost of weapons and abilities by 30%.

Techniques:

  • Sword Shield: Gain X) Shield: Chosen Weapon. If the weapon chosen for this ability is a (B)-type weapon, gain X) Beam Shield: Chosen Weapon instead.
  • Megafire: Mega Fire- (base +10%) damage & Weapon Lock, (EN cost +50% or 10 EN if no EN cost, uses rounds of base weapon when rounded) EN/attack [+(base weapon accuracy)%]
  • Deep Wounds: When performing a Critical Attack, you may pay an additional 5 AP to give the attack the Burn status effect.

Will Gauge:

  • Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce
  • Lock On: Costs 3 Will. The first hit of your next attack phase negates secondary defenses such as Double Image and Barriers
  • Pilot Damage: Costs 4 Will. Choose one attack that deals damage. That attack gains SP Damage (20) this turn
  • Finishing Attack: Cost 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%

Proteus

Statistics:

HP: 8000, EN: 300, Agi: 280

IS: 1, Move: F/G, Size: M, Rank: 14

Weapons:

[F] Melee (M)- 1200 damage [+0%]

[F] Blade Luminarium (M)- 2500 damage [+0%]

[+] Launcher Geminass [shot] (SX:2)- 2400 damage, 16 rounds [+10%]

[+] Launcher Geminass [beam] (BS)- 3000 damage, 15 EN/attack [+10%]

[+] Launcher Geminass [Dual] (SX:6)- 1500 damage/10 EN [+0%]

[+] Mega Beam Cannon (BSF:4)- 2000 damage/10 EN [+10%]

[F] Burning Fire- 8000 damage, Barrier Pierce, 45 EN/attack [+25%] Req: MA Mode

[H] Bloody Siege (BSX:8)- 2000 damage/15 EN [+20%]

[H] Moonlight Butterfly- 9000 damage, EN Damage 40, Armor Break 50 EN/attack [+20%]

MAP Attacks:

[F] Burning Fire (I:4)- 6000 damage, 60 EN/attack [+10%] Req: Bird Mode

[H] Field Imperium (I:8)- 7000 damage, EN Damage 30, Armor Break, 80 EN/attack [+20%]

Inherent Abilities:

1) Mobile Suit

2) Countercut: Blade Luminarium

3) Countershoot: Launcher Geminass [shot], Launcher Geminass [beam] Mega Beam Cannon

4) Nano Skin (S Armor)

5) Relum Dominatos (Barrier) Same effects as Barrier LL

6) HPHGCP: EN Regen L

7) MA Mode (Transform): Agi is 250 and Move: F only. Only Burning Fire is enabled.

8) Separate: Dodge all attacks from a single attack phase; 10 uses. This is an evasive secondary defense.

9) Launcher Geminass [Dual]: The latter half (rounded down) of the attacks to each target have the (B) attribute added.

Omake Cost: 4 (Phoenix Gundam), 4 (Centurio Tria or Imperator), 4 (Turn-X).

Or:

Purchasing Cost: 1400 Credits

Creator: Imban

IS1: Kusuha's Health Drink

Technique: [+] Buster Geminass (BS): 3300 & Weapon Lock, 23 EN/Attack [+10%]

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Felina Gureden

Pilot Summary:

Pilot Level: 12

SP: 148

Weapon Damage +5%

[+]-type Weapon damage +15%

Target Dodge Cost + 20%

Dodge cost -20%

Counter Cut cost: 5 AP

Counter Shoot cost: 6 AP

Shield Usage +2

Skills:

Genius

Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%.

Martial Arts Mastery

Countercut cost -1. Gain the Countercut ability in any unit that requires Martial Arts Mastery to countercut.

OS Customization (lvl 3)

Level 1: Agi -10

Level 2: Accuracy +10%

Level 3: Weapon Damage +10%

Charge (4) to activate.

Guts (level 3)

- While DP is 60% and below, Dodge Cost -10%, Damage Dealt +15% and Target's Dodge Cost +15%.

- While DP is 40% and below, Dodge Cost -15%, Damage Dealt +20% and Target's Dodge Cost +20% instead.

Critical:

Pay 9 AP = Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

Attributes:

Range Lvl 1: [+]-type Weapon damage +15%

Accuracy Lvl 1: Target's Dodge Cost +10%

Evade Lvl 2: Dodge cost -10%

Skill Lvl 1: Countercut and Countershoot Costs -1, Critical Cost -1, Shield Usage +2

Techniques:

Sword Shield:

You are able to use your sword as a shield.

Requirement: A Countercut-capable weapon.

Ability: Gain X) Shield: Chosen Weapon. If the weapon chosen for this ability is a (B)-type weapon, gain X) Beam Shield: Chosen Weapon instead.

Spirit Commands:

Duty (Level 3) [80 SP]

Recover all DP.

Boost (Level 1) [15 SP]

Gain Dodge Cost -25% for one turn.

Flash (Level 1) [10 SP]

Gain Dodge Cost -75% against the first attack received this turn. This is considered a Secondary Evasive Defense.

Direct Attack [25 SP]

For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense other secondary defenses only applies to your attacks.

Will Gauge:

- Lock On: Costs 3 Will. The first hit of your next attack phase negates secondary defenses.

- Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.

- Finishing Attack: Cost 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

- Evasive Maneuver: Costs 6 Will. Negate all attacks aimed at you this round. This is an Evasive Secondary Defense

ASK-AD02-2 Weißsaber

Statistics:

HP: 10000, EN: 300, Agi: 240

IS: 2, Move: G/H, Size: M, Rank: 14

Weapons:

[+] Fire Dagger (PGSF:6)- 600 damage, 60 rounds [+25%]

[+] O.O Rifle B (SF:3)- 1400 damage, 30 rounds [+15%]

[+] O.O Rifle E (B)- 4200 damage, 15 EN/attack [+25%]

[+] Halberd Launcher (BS)- 4800 damage, 20 EN/attack [+20%]

[+] O.O Rifle D- 6500 damage, 10 rounds [+30%]

[H] Solid Sword Breaker (BSX:16)- 600 damage/3 EN [+10%]

MAP Attacks:

[H] Solid Sword Breaker (D:6)- 5000 damage, 30 EN/attack [+10%]

Inherent Abilities:

1) Assault Dragoon

2) Countercut

3) Countershoot: O.O Launcher E, O.O Launcher B, Halberd Launcher, Sword Breaker

4) Beam Coat L (Barrier)

5) Jammer

6) Status Canceler

7) Code ATA: Same effects as Self Destruct.

8) Sword Breaker: The latter half (rounded down) of the attacks have their (B) attributes removed.

9) Shield

IS #1: Spare Batteries x5

IS #2:Power Boosters x5

Total Modifiers:

[+]-type Weapon Damage: +15%

+15% (lvl 1 Ranged)

Weapon Damage: +80%

+5% (Genius)

+75% (Power Boosters x5)

Dodge cost:

-10% (Genius)

-10% (lvl 2 Evade)

Target Dodge Cost: +15%

+5% (Genius)

+10% (lvl 1 Accuracy)

Total Costs:

Weißsaber = 1000 Credits

Spare Batteries x5 = 20x5 = 100 credits

Power Boosters x5 = 80x5 = 400 credits

Exactly 1500 VS Credits

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Turn order is Jusu, Gyrus, Sei, Alicia, Nendo.

Kirby, Largo, Fighter and XN are facing a "Until Daz stops being a pissed off little bitch"-month ban for being incapable of checking the VS board. I'm not here to hold your hand.

This fight is now open! Lay down the beat down!

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Sorry, the terrain is ...

edit: Water sucks

Forest - Moonlight

Edited by Daz

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<Jusuchin>: Using new system.

Phase: Shocker

Regeneration Phase:

Will: +1,1/10

HP Regen: +6000, 12000/12000

Seishin Phase:

Seishin Used:

Target:

SP Used:

Effect:

Defense Phase:

Attacker:

Weapon:

Action Taken:

Damage Received:

Resources Spent:

Special Phase:

90AP to activate Meikyo, Guard, and Desperate Core

Elysse: "All out or nothing!"

Katerine: "But you can't see!"

Elysse: "Fuck it, I'll swing till I hit something."

Lorenzo: "She matches the dev so much..."

Attack Phase:

Weapon Used: [F] Grunts' 5-hit combo (S)

Target: Seishiro

Damage Dealt: 8100

Resources Spent: 25EN

Status Effect: Armor Break

Modifiers:

  • Accuracy:
    • +15% Pilot
    • +5% Meikyo
    • -10% Forest
    • -5% Moonlight

    [*]Damage:

    • +30% Pilot
    • +20% Meikyo
    • +30% Desperate Core

Statistics:

HP: 12000/12000

EN: 175/200

DP: 3000/3000

AP: 10/100

SP: 144/144

Will: 1/10

Move: G

Potential:

  • 50%: 6000 HP
  • 30%: 3600 HP

Weapons:

[F] Melee (M)- 800 damage [+0%]

[F] Iron Hammer (M)- 1600 damage [+0%]

[F] Hammer Spin (M)- 1800 damage [+0%]

[F] Wide-swing Beatdown (M)- 2500 damage, 5 EN/attack [+0%]

[F] Brainless Swings (S)- 3000 damage, 15 EN/attack [+10%]

[F] Drum-rum Rapidfire (SF:6)- 600 damage/4 EN [+10%]

[F] Chains' 3-hit combo- 1300 damage # 3, 20 EN/attack [+10%]

[F] Grunts' 5-hit combo (S)- 4500 damage, Armor Break, 25 EN/attack [+0%]

[F] Seismic Crash- 5500 damage, Armor Break, Barrier Pierce, Drill, 30 EN/attack [+20%]

MAP Attacks:

[H] Dynamic Hammer Explosion (I:4)- 4000 damage, Drill, 30 EN/attack [+0%]

Inherent Abilities:

1) Super Robot

2) Shield: Iron Hammer, Hammer Spin, Wide-swing Beatdown, Brainless Swings, Drum-rum Rapidfire, Chains' 3-hit combo, Grunts' 5-hit combo, Seismic Crash, Dynamic Hammer Explosion

3) Countercut: Iron Hammer

4) HP Regen S

5) Damage Received -40%

8) Desperate Core: Same effect as Soul Drive.

Purchasing Cost: 680 Credits

Desperate Core

Class: System

Ability: When activated, Damage Received -20%, Damage dealt +30%, and Dodge Cost -10%. Charge (4) to activate.

Purchasing Cost: 680 Credits

Bounty Cost: 340 Credits

Repair Cost: 170 Credits

IS1: Dummy x 5

  • Negate ALL attacks directed at you during your Defense Phase. (This item is used during Defense Phase)
IS 2: Chogokin New Z
  • Equipped Unit's HP: +2000
  • Equipped unit gains: Chogokin New Z: Damage Received -40% (cap at 75%)

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Regeneration Phase:

HP Regen: (10%) 440

EN Regen: (5%) 12

Seishin Phase:

Seishin Used:

Effect:

SP Used:

Defensive Phase:

Attacking Weapon:

Action Taken:

Damage Received:

Resources Used:

Special Phase:

30 AP Paid

HAVE YOU IN MY SIGHTS! Active!

-5% DC, +15% TDC

30 AP Paid

WATCHER COMBAT SYSTEM Active!

-15% DC, +30% TDC, -15% DR, +30% Weapon Damage

Aiko: So... this is the power of such an advanced MS. Let's see what it does in battle!

Attacking Phase:

Weapon Used: Overhang Cannons

Target: Seishiro's unit

Damage Dealt: 2400 x 1.75 = 4200 # 2

Modifiers: +160% TDC

Resources Used: 25 EN

Statistics:

HP: 4400/4400

EN: 205/230

AP: 40/100

SP: 208/208

DP: 3400/3400

HAVE YOU IN MY SIGHTS: Active

STAYING TOUGH: Inactive

TENSE BATTLES KEEP ME GOING: Inactive

Beam Carry Shield: 10/10

Will Gauge: 1

Weapons:

[+] Vulcans- 500 damage, 20 rounds [+40%]

[F] Melee (M)- 700 damage [+0%]

[F] "Mondkante" Anti-Ship Beam Longsword (B)- 2600 damage, 15 EN/attack [+20%]

[+] Overhang Cannons (BAS)- 2400 damage # 2, 25 EN/attack [+20%]

[+] VSBR [slow] (BASF:2)- 3000 damage/20 EN [+10%]

[+] VSBR [Fast] (BASF:2)- 2000 damage/20 EN, Barrier Pierce, Shield Pierce [+10%]

[+] VSBR [Very Fast] (BASF:2)- 2100 damage/30 EN, Barrier Pierce, Shield Pierce [+25%] Steady Shot

[F] Helical Wings (S)- 4500 damage, 20 EN/attack [+20%]

[+] Full Burst Mode (BS)- 5400 damage, Barrier Pierce, 30 EN/attack [+35%]

[H] Divine Rights (S)- 15000 damage, Barrier Pierce, Kick, 100 EN/attack [+50%]

MAP Attacks:

[+] Overhang Cannons (BT:2)- 2880 damage, 25 EN/attack [-10%] Continuing Attack

[F] Helical Wings (I:5)- 3000 damage, 20 EN/attack [+0%]

[+] Full Burst Mode (BD:5)- 3600 damage, Barrier Pierce, 30 EN/attack [+10%]

[H] Divine Rights (I:8)- 10000 damage, Barrier Pierce, Kick, 100 EN/attack [+30%]

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Varuch Isha Phase

REGENERATION PHASE:

Will Generated: 1

HP Generated: 500

EN Generated: 22

SPIRIT PHASE

Spirit/Will Command Used:

Target:

Resource Used:

Effect:

DEFENSE PHASE:

"Woah.."

Attacking Weapon #1: Grunts' 5-hit combo (S)

Action Taken: Evade

Damage Taken: 0

Resources Spent: 250 DP * 0.75 * 0.7 * 0.75 = 98 DP

Attacking Weapon #2: Overhang Cannons

Action Taken: Evade

Damage Taken: 0

Resources Spent: 250 DP * 2.3 * 0.7 * 0.75 = 302 DP

TRANSFORMATION/MAINTENANCE PHASE:

Current Terrain: Forest, Moonlight

SPECIAL PHASE:

Charge REcognition, +15% TDC, -5% DC

ITEM PHASE

Item Used:

Item's Effects:

ATTACK PHASE:

"I'll see what happens"

Weapon Used:

Target(s):

Damage Dealt:

Resources Spent:

Status Effect:

Modifiers:

Statistics:

Varuch Isha

HP: 10000/10000

EN: 220/220

DP: 2600/3000

AP: 70/100

SP(Kira): 160/160

Will: 1/10

Recognition(Charge): 4/4

Double Image: 2/4

Weapons:

[F] Melee (M)- 1000 damage [+0%]

[F] Aur Blade (BM)- 1600 damage [+0%]

[H] Shot Scissor (PX:6)- 800 damage/5 EN [+10%]

[F] Blade Wheel Buster [slash] (M)- 2000 damage [+0%]

[+] Blade Wheel Buster [shoot]- 2200 damage, 15 rounds [+10%]

[+] Yarah Illusion (GSX:10)- 600 damage/4 EN + 2200 damage, 15 EN/attack [+10%]

[H] Lakad Ve Yarah (X:8)- 1000 damage/8 EN [+10%]

Inherent Abilities:

1) Balmarian Machine

2) Countercut: Blade Wheel Buster [slash]

3) Countershoot: Blade Wheel Buster [shoot]

4) HP Regen S

5) EN Regen M

6) Double Image (4)

7) Deflect Field (Barrier)

8) Stealth

Items:

- Battery x 5

- Hybrid Dual Sensor

Pilot Stats:

[+]-type Weapon Damage +110%

Psychic [+]-type Weapon Damage +130%

[+] Target's Dodge Cost +65%

Psychic [+] Target's Dodge Cost +75%

Dodge Cost -30%

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(Oh wow, I completely forgot about this. Thanks Gyrus, for reminding me.)

REGENERATION PHASE:

HP Regenerated: 400 (5%)

EN Regenerated: 45 (15%)

Skill: 1

SPIRIT PHASE:

Seishin used:

SP used:

Ability used:

AP used:

DEFENCE PHASE:

Attacking Weapons:

Action Taken:

Damage Taken: 0

Resources Spent:

ATTACK PHASE:

Weapon Used: [+] Buster Geminass (BS)

Target: Seishiro

Damage Dealt: 3300x1.25 = 4125

Resources Spent: 23x0.7 = 16 EN

Modifiers: +35% Accuracy

STATISTICS:

HP: 8000/8000

EN: 284/300

DP: 3000/3000

SP: 216/216

AP: 100/100

Agi: 280

Skill: 1

Shield: 10

Seperate: 10

Kusuha's Health Drink: 1

Weapons

[F] Melee (M)- 1200 damage [+0%]

[F] Blade Luminarium (M)- 2500 damage [+0%]

[+] Launcher Geminass [shot] (SX:2)- 2400 damage, 16 rounds [+10%]

[+] Launcher Geminass [beam] (BS)- 3000 damage, 15 EN/attack [+10%]

[+] Launcher Geminass [Dual] (SX:6)- 1500 damage/10 EN [+0%]

[+] Buster Geminass (BS): 3300 & Weapon Lock, 23 EN/Attack [+10%]

[+] Mega Beam Cannon (BSF:4)- 2000 damage/10 EN [+10%]

[F] Burning Fire- 8000 damage, Barrier Pierce, 45 EN/attack [+25%] Req: MA Mode

[H] Bloody Siege (BSX:8)- 2000 damage/15 EN [+20%]

[H] Moonlight Butterfly- 9000 damage, EN Damage 40, Armor Break 50 EN/attack [+20%]

MAP Attacks:

[F] Burning Fire (I:4)- 6000 damage, 60 EN/attack [+10%] Req: Bird Mode

[H] Field Imperium (I:8)- 7000 damage, EN Damage 30, Armor Break, 80 EN/attack [+20%]

Base Dodge Cost: -30%

Base TDC: +25%

Base Damage: +25%

Skills:

SEED Mode: Dodge Cost -5%, Target's Dodge Cost +10% Weapon Damage +10%. Charge (4). Automatically activated when your unit's HP drops to 20% or below or any ally's HP drops to 30% or below.

Recognition: Dodge Cost -5%, Enemy Dodge Cost +15%. Charge (4).

Attacker: Damage dealt +25%. Charge (4).

Total Dodge Cost: -30%

Total TDC: +25%

Total Damage mod: +25%

Will Gauge:

  • Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce
  • Lock On: Costs 3 Will. The first hit of your next attack phase negates secondary defenses such as Double Image and Barriers
  • Pilot Damage: Costs 4 Will. Choose one attack that deals damage. That attack gains SP Damage (20) this turn
  • Finishing Attack: Cost 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%

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's Phase

Regeneration Phase

Will: +1, 1/10

OS Customization: +1, 1/4

Skill Command Phase

Skill: OS Customization

Target: self

Cost: 30 AP

Effect: gain 3 counters, activate

Defense Phase

Enemy:

Weapon:

Action:

Damage:

Resource Spent:

Item Phase

Item:

Effect:

Special Phase

Special:

Cost:

Attack Phase

Weapon: [H] Solid Sword Breaker (BSX:16)

Target: Seishiro's unit

Damage: 600*2.05 = 1230 x16

Resource Spent: 3x16 = 48 EN

Status: --

Modifiers:

[+]-type Weapon Damage: +15%

+15% (lvl 1 Ranged)

Weapon Damage: +90%

+5% (Genius)

+75% (Power Boosters x5)

+10% (OS Customization)

Target Dodge Cost: +15%

+5% (Genius)

+10% (lvl 1 Accuracy)

+10% (OS Customization)

+10% (Weapon)

Statistics

HP: 10000/10000

EN: 252/300

DP: 3000/3000

AP: 100/100

SP: 148/148

Will: 1/10

Perishables:

5/5 Spare Batteries

Etc:

OS Customization: 4/4, Active!

Weapons:

[+] Fire Dagger (PGSF:6)- 600 damage, 60 rounds [+25%]

[+] O.O Rifle B (SF:3)- 1400 damage, 30 rounds [+15%]

[+] O.O Rifle E (B)- 4200 damage, 15 EN/attack [+25%]

[+] Halberd Launcher (BS)- 4800 damage, 20 EN/attack [+20%]

[+] O.O Rifle D- 6500 damage, 10 rounds [+30%]

[H] Solid Sword Breaker (BSX:16)- 600 damage/3 EN [+10%]

MAP Attacks:

[H] Solid Sword Breaker (D:6)- 5000 damage, 30 EN/attack [+10%]

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Phase: Shocker

Regeneration Phase:

Will: +1,2/10

HP Regen: +6000, 12000/12000

Seishin Phase:

Seishin Used:

Target:

SP Used:

Effect:

Defense Phase:

Attacker:

Weapon:

Action Taken:

Damage Received:

Resources Spent:

Special Phase:

Elysse: "All out or nothing!"

Katerine: "But you can't see!"

Elysse: "Fuck it, I'll swing till I hit something."

Lorenzo: "She matches the dev so much..."

Attack Phase:

Weapon Used: [F] Grunts' 5-hit combo (S)

Target: Seishiro

Damage Dealt: 8100

Resources Spent: 25EN

Status Effect: Armor Break

Modifiers:

  • Accuracy:
    • +15% Pilot
    • +5% Meikyo
    • -10% Forest
    • -5% Moonlight

    [*]Damage:

    • +30% Pilot
    • +20% Meikyo
    • +30% Desperate Core

Statistics:

HP: 12000/12000

EN: 150/200

DP: 3000/3000

AP: 10/100

SP: 144/144

Will: 1/10

Move: G

Potential:

  • 50%: 6000 HP
  • 30%: 3600 HP

Weapons:

[F] Melee (M)- 800 damage [+0%]

[F] Iron Hammer (M)- 1600 damage [+0%]

[F] Hammer Spin (M)- 1800 damage [+0%]

[F] Wide-swing Beatdown (M)- 2500 damage, 5 EN/attack [+0%]

[F] Brainless Swings (S)- 3000 damage, 15 EN/attack [+10%]

[F] Drum-rum Rapidfire (SF:6)- 600 damage/4 EN [+10%]

[F] Chains' 3-hit combo- 1300 damage # 3, 20 EN/attack [+10%]

[F] Grunts' 5-hit combo (S)- 4500 damage, Armor Break, 25 EN/attack [+0%]

[F] Seismic Crash- 5500 damage, Armor Break, Barrier Pierce, Drill, 30 EN/attack [+20%]

MAP Attacks:

[H] Dynamic Hammer Explosion (I:4)- 4000 damage, Drill, 30 EN/attack [+0%]

Inherent Abilities:

1) Super Robot

2) Shield: Iron Hammer, Hammer Spin, Wide-swing Beatdown, Brainless Swings, Drum-rum Rapidfire, Chains' 3-hit combo, Grunts' 5-hit combo, Seismic Crash, Dynamic Hammer Explosion

3) Countercut: Iron Hammer

4) HP Regen S

5) Damage Received -40%

8) Desperate Core: Same effect as Soul Drive.

Purchasing Cost: 680 Credits

Desperate Core

Class: System

Ability: When activated, Damage Received -20%, Damage dealt +30%, and Dodge Cost -10%. Charge (4) to activate.

Purchasing Cost: 680 Credits

Bounty Cost: 340 Credits

Repair Cost: 170 Credits

IS1: Dummy x 5

  • Negate ALL attacks directed at you during your Defense Phase. (This item is used during Defense Phase)
IS 2: Chogokin New Z
  • Equipped Unit's HP: +2000
  • Equipped unit gains: Chogokin New Z: Damage Received -40% (cap at 75%)

Edited by Jusuchin Panjirinanu

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((Oh, jeez, forgot about this...!))

Regeneration Phase:

HP Regen: (10%) 440

EN Regen: (5%) 12

Seishin Phase:

Seishin Used:

Effect:

SP Used:

Defensive Phase:

Attacking Weapon:

Action Taken:

Damage Received:

Resources Used:

Special Phase:

30 AP Paid

HAVE YOU IN MY SIGHTS! Active!

-5% DC, +15% TDC

30 AP Paid

WATCHER COMBAT SYSTEM Active!

-15% DC, +30% TDC, -15% DR, +30% Weapon Damage

Aiko: ...so we keep shooting, right?

Attacking Phase:

Weapon Used: Overhang Cannons

Target: Seishiro's unit

Damage Dealt: 2400 x 1.75 = 4200 # 2

Modifiers: +160% TDC

Resources Used: 25 EN

Statistics:

HP: 4400/4400

EN: 192/230

AP: 40/100

SP: 208/208

DP: 3400/3400

HAVE YOU IN MY SIGHTS: Active

STAYING TOUGH: Inactive

TENSE BATTLES KEEP ME GOING: Inactive

Beam Carry Shield: 10/10

Will Gauge: 1

Weapons:

[+] Vulcans- 500 damage, 20 rounds [+40%]

[F] Melee (M)- 700 damage [+0%]

[F] "Mondkante" Anti-Ship Beam Longsword (B)- 2600 damage, 15 EN/attack [+20%]

[+] Overhang Cannons (BAS)- 2400 damage # 2, 25 EN/attack [+20%]

[+] VSBR [slow] (BASF:2)- 3000 damage/20 EN [+10%]

[+] VSBR [Fast] (BASF:2)- 2000 damage/20 EN, Barrier Pierce, Shield Pierce [+10%]

[+] VSBR [Very Fast] (BASF:2)- 2100 damage/30 EN, Barrier Pierce, Shield Pierce [+25%] Steady Shot

[F] Helical Wings (S)- 4500 damage, 20 EN/attack [+20%]

[+] Full Burst Mode (BS)- 5400 damage, Barrier Pierce, 30 EN/attack [+35%]

[H] Divine Rights (S)- 15000 damage, Barrier Pierce, Kick, 100 EN/attack [+50%]

MAP Attacks:

[+] Overhang Cannons (BT:2)- 2880 damage, 25 EN/attack [-10%] Continuing Attack

[F] Helical Wings (I:5)- 3000 damage, 20 EN/attack [+0%]

[+] Full Burst Mode (BD:5)- 3600 damage, Barrier Pierce, 30 EN/attack [+10%]

[H] Divine Rights (I:8)- 10000 damage, Barrier Pierce, Kick, 100 EN/attack [+30%]

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Varuch Isha Phase

REGENERATION PHASE:

Will Generated: 1

HP Generated: 500

EN Generated: 22

SPIRIT PHASE

Spirit/Will Command Used: Boost Level 2

Target: Self

Resource Used: 25 SP

Effect: -50% DC

DEFENSE PHASE:

"Alright, why are you guys targeting me when there are clearly EVEN BETTER targets around!?"

Attacking Weapon #1: Buster Geminass

Action Taken: Dodge

Damage Taken: 0

Resources Spent: 250 DP * 1.05 * 0.5 * 0.7 = 92 DP

Attacking Weapon #2: Solid Sword Breaker

Action Taken: Take 5, Barrier 1, Dodge 10

Damage Taken: 6150 Damage

Resources Spent: 250 DP * 0.85 * 0.5 * 0.75 * 10 = 740 DP

Attacking Weapon #3: Grunt 5 Hit Combo

Action Taken: Dodge

Damage Taken: 0

Resources Spent: 250 DP * 0.7 * 0.5 * 0.75 = 61 DP

Attacking Weapon #4: Overhang Cannons

Action Taken: Dodge

Damage Taken: 0

Resources Spent: 250 DP * 2.3 * 0.5 * 0.75 = 201 DP

TRANSFORMATION/MAINTENANCE PHASE:

Current Terrain: Forest, Moonlight

SPECIAL PHASE:

ITEM PHASE

Item Used:

Item's Effects:

ATTACK PHASE:

"Alright, any of you guys actually want to support me? Consider your positions for once!"

Weapon Used: [+] Yarah Illusion (GSX:10)- 600 damage/4 EN + 2200 damage, 15 EN/attack [+10%]

Target(s): G Inverse

Damage Dealt: 600*2.1= 1260 x 10 + 4620

Resources Spent: 55 EN

Status Effect:

Modifiers: 75%

Statistics:

Varuch Isha

HP: 3850/10000

EN: 150/220

DP: 1516/3000

AP: 70/100

SP(Kira): 145/160

Will: 2/10

Recognition(Charge): 4/4

Double Image: 4/4

Weapons:

[F] Melee (M)- 1000 damage [+0%]

[F] Aur Blade (BM)- 1600 damage [+0%]

[H] Shot Scissor (PX:6)- 800 damage/5 EN [+10%]

[F] Blade Wheel Buster [slash] (M)- 2000 damage [+0%]

[+] Blade Wheel Buster [shoot]- 2200 damage, 15 rounds [+10%]

[+] Yarah Illusion (GSX:10)- 600 damage/4 EN + 2200 damage, 15 EN/attack [+10%]

[H] Lakad Ve Yarah (X:8)- 1000 damage/8 EN [+10%]

Inherent Abilities:

1) Balmarian Machine

2) Countercut: Blade Wheel Buster [slash]

3) Countershoot: Blade Wheel Buster [shoot]

4) HP Regen S

5) EN Regen M

6) Double Image (4)

7) Deflect Field (Barrier)

8) Stealth

Items:

- Battery x 5

- Hybrid Dual Sensor

Pilot Stats:

[+]-type Weapon Damage +110%

Psychic [+]-type Weapon Damage +130%

[+] Target's Dodge Cost +65%

Psychic [+] Target's Dodge Cost +75%

Dodge Cost -30%

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"Hmm...."

REGENERATION PHASE:

HP Regenerated: 400 (5%)

EN Regenerated: 45 (15%)

Skill: 1

SPIRIT PHASE:

Seishin used:

SP used:

Ability used:

AP used:

DEFENCE PHASE:

Attacking Weapons:

Action Taken:

Damage Taken: 0

Resources Spent:

ATTACK PHASE:

Weapon Used: [+] Buster Geminass (BS)

Target: Seishiro

Damage Dealt: 3300x1.25 = 4125 Weapon Lock

Resources Spent: 23x0.7 = 16 EN

Modifiers: +35% Accuracy

STATISTICS:

HP: 8000/8000

EN: 284/300

DP: 3000/3000

SP: 216/216

AP: 100/100

Agi: 280

Skill: 2

Shield: 10

Seperate: 10

Kusuha's Health Drink: 1

Weapons

[F] Melee (M)- 1200 damage [+0%]

[F] Blade Luminarium (M)- 2500 damage [+0%]

[+] Launcher Geminass [shot] (SX:2)- 2400 damage, 16 rounds [+10%]

[+] Launcher Geminass [beam] (BS)- 3000 damage, 15 EN/attack [+10%]

[+] Launcher Geminass [Dual] (SX:6)- 1500 damage/10 EN [+0%]

[+] Buster Geminass (BS): 3300 & Weapon Lock, 23 EN/Attack [+10%]

[+] Mega Beam Cannon (BSF:4)- 2000 damage/10 EN [+10%]

[F] Burning Fire- 8000 damage, Barrier Pierce, 45 EN/attack [+25%] Req: MA Mode

[H] Bloody Siege (BSX:8)- 2000 damage/15 EN [+20%]

[H] Moonlight Butterfly- 9000 damage, EN Damage 40, Armor Break 50 EN/attack [+20%]

MAP Attacks:

[F] Burning Fire (I:4)- 6000 damage, 60 EN/attack [+10%] Req: Bird Mode

[H] Field Imperium (I:8)- 7000 damage, EN Damage 30, Armor Break, 80 EN/attack [+20%]

Base Dodge Cost: -30%

Base TDC: +25%

Base Damage: +25%

Skills:

SEED Mode: Dodge Cost -5%, Target's Dodge Cost +10% Weapon Damage +10%. Charge (4). Automatically activated when your unit's HP drops to 20% or below or any ally's HP drops to 30% or below.

Recognition: Dodge Cost -5%, Enemy Dodge Cost +15%. Charge (4).

Attacker: Damage dealt +25%. Charge (4).

Total Dodge Cost: -30%

Total TDC: +25%

Total Damage mod: +25%

Will Gauge:

  • Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce
  • Lock On: Costs 3 Will. The first hit of your next attack phase negates secondary defenses such as Double Image and Barriers
  • Pilot Damage: Costs 4 Will. Choose one attack that deals damage. That attack gains SP Damage (20) this turn
  • Finishing Attack: Cost 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%

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Weißsaber's Phase

Regeneration Phase

Will: +1, 2/10

Spirit Command Phase

Skill:

Target:

Cost:

Effect:

Defense Phase

Enemy:

Weapon:

Action:

Damage:

Resource Spent:

Item Phase

Item:

Effect:

Special Phase

Special:

Cost:

Attack Phase

Weapon: [H] Solid Sword Breaker (BSX:16)

Target: Seishiro's unit

Damage: 600*2.05 = 1230 x16

Resource Spent: 3x16 = 48 EN

Status: --

Modifiers:

[+]-type Weapon Damage: +15%

+15% (lvl 1 Ranged)

Weapon Damage: +90%

+5% (Genius)

+75% (Power Boosters x5)

+10% (OS Customization)

Target Dodge Cost: +15%

+5% (Genius)

+10% (lvl 1 Accuracy)

+10% (OS Customization)

+10% (Weapon)

Statistics

HP: 10000/10000

EN: 204/300

DP: 3000/3000

AP: 100/100

SP: 148/148

Will: 2/10

Perishables:

5/5 Spare Batteries

Etc:

OS Customization: 4/4, Active!

Weapons:

[+] Fire Dagger (PGSF:6)- 600 damage, 60 rounds [+25%]

[+] O.O Rifle B (SF:3)- 1400 damage, 30 rounds [+15%]

[+] O.O Rifle E (B)- 4200 damage, 15 EN/attack [+25%]

[+] Halberd Launcher (BS)- 4800 damage, 20 EN/attack [+20%]

[+] O.O Rifle D- 6500 damage, 10 rounds [+30%]

[H] Solid Sword Breaker (BSX:16)- 600 damage/3 EN [+10%]

MAP Attacks:

[H] Solid Sword Breaker (D:6)- 5000 damage, 30 EN/attack [+10%]

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Phase: Shocker

Regeneration Phase:

Will: +1,2/10

HP Regen: +6000, 12000/12000

Seishin Phase:

Seishin Used:

Target:

SP Used:

Effect:

Defense Phase:

Attacker:

Weapon:

Action Taken:

Damage Received:

Resources Spent:

Special Phase:

Elysse: "All out or nothing!"

Attack Phase:

Weapon Used: [F] Grunts' 5-hit combo (S)

Target: Seishiro

Damage Dealt: 8100

Resources Spent: 25EN

Status Effect: Armor Break

Modifiers:

  • Accuracy:
    • +15% Pilot
    • +5% Meikyo
    • -10% Forest
    • -5% Moonlight

    [*]Damage:

    • +30% Pilot
    • +20% Meikyo
    • +30% Desperate Core

Statistics:

HP: 12000/12000

EN: 125/200

DP: 3000/3000

AP: 10/100

SP: 144/144

Will: 1/10

Move: G

Potential:

  • 50%: 6000 HP
  • 30%: 3600 HP

Weapons:

[F] Melee (M)- 800 damage [+0%]

[F] Iron Hammer (M)- 1600 damage [+0%]

[F] Hammer Spin (M)- 1800 damage [+0%]

[F] Wide-swing Beatdown (M)- 2500 damage, 5 EN/attack [+0%]

[F] Brainless Swings (S)- 3000 damage, 15 EN/attack [+10%]

[F] Drum-rum Rapidfire (SF:6)- 600 damage/4 EN [+10%]

[F] Chains' 3-hit combo- 1300 damage # 3, 20 EN/attack [+10%]

[F] Grunts' 5-hit combo (S)- 4500 damage, Armor Break, 25 EN/attack [+0%]

[F] Seismic Crash- 5500 damage, Armor Break, Barrier Pierce, Drill, 30 EN/attack [+20%]

MAP Attacks:

[H] Dynamic Hammer Explosion (I:4)- 4000 damage, Drill, 30 EN/attack [+0%]

Inherent Abilities:

1) Super Robot

2) Shield: Iron Hammer, Hammer Spin, Wide-swing Beatdown, Brainless Swings, Drum-rum Rapidfire, Chains' 3-hit combo, Grunts' 5-hit combo, Seismic Crash, Dynamic Hammer Explosion

3) Countercut: Iron Hammer

4) HP Regen S

5) Damage Received -40%

8) Desperate Core: Same effect as Soul Drive.

Purchasing Cost: 680 Credits

Desperate Core

Class: System

Ability: When activated, Damage Received -20%, Damage dealt +30%, and Dodge Cost -10%. Charge (4) to activate.

Purchasing Cost: 680 Credits

Bounty Cost: 340 Credits

Repair Cost: 170 Credits

IS1: Dummy x 5

  • Negate ALL attacks directed at you during your Defense Phase. (This item is used during Defense Phase)
IS 2: Chogokin New Z
  • Equipped Unit's HP: +2000
  • Equipped unit gains: Chogokin New Z: Damage Received -40% (cap at 75%)

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Regeneration Phase:

HP Regen: (10%) 440

EN Regen: (5%) 12

Seishin Phase:

Seishin Used:

Effect:

SP Used:

Defensive Phase:

Attacking Weapon: Yarah Illusion

Action Taken: Take and shield

Damage Received: 4137

Resources Used: 10 EN

Special Phase:

30 AP Paid

HAVE YOU IN MY SIGHTS! Active!

-5% DC, +15% TDC

30 AP Paid

WATCHER COMBAT SYSTEM Active!

-15% DC, +30% TDC, -15% DR, +30% Weapon Damage

STAYING TOUGH Level 2 ACTIVE!

-20% DR, +20% TDC, +20% Weapon Damage

Aiko: ...please go down now?

Attacking Phase:

Weapon Used: Overhang Cannons

Target: Seishiro's unit

Damage Dealt: 2400 x 1.95 = 4200 # 2

Modifiers: +180% TDC

Resources Used: 25 EN

Statistics:

HP: 263/4400

EN: 169/230

AP: 40/100

SP: 208/208

DP: 3400/3400

HAVE YOU IN MY SIGHTS: Active

STAYING TOUGH: Inactive

TENSE BATTLES KEEP ME GOING: Inactive

Beam Carry Shield: 10/10

Will Gauge: 3

Weapons:

[+] Vulcans- 500 damage, 20 rounds [+40%]

[F] Melee (M)- 700 damage [+0%]

[F] "Mondkante" Anti-Ship Beam Longsword (B)- 2600 damage, 15 EN/attack [+20%]

[+] Overhang Cannons (BAS)- 2400 damage # 2, 25 EN/attack [+20%]

[+] VSBR [slow] (BASF:2)- 3000 damage/20 EN [+10%]

[+] VSBR [Fast] (BASF:2)- 2000 damage/20 EN, Barrier Pierce, Shield Pierce [+10%]

[+] VSBR [Very Fast] (BASF:2)- 2100 damage/30 EN, Barrier Pierce, Shield Pierce [+25%] Steady Shot

[F] Helical Wings (S)- 4500 damage, 20 EN/attack [+20%]

[+] Full Burst Mode (BS)- 5400 damage, Barrier Pierce, 30 EN/attack [+35%]

[H] Divine Rights (S)- 15000 damage, Barrier Pierce, Kick, 100 EN/attack [+50%]

MAP Attacks:

[+] Overhang Cannons (BT:2)- 2880 damage, 25 EN/attack [-10%] Continuing Attack

[F] Helical Wings (I:5)- 3000 damage, 20 EN/attack [+0%]

[+] Full Burst Mode (BD:5)- 3600 damage, Barrier Pierce, 30 EN/attack [+10%]

[H] Divine Rights (I:8)- 10000 damage, Barrier Pierce, Kick, 100 EN/attack [+30%]

Edited by Gyrus Mackings

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(...Gyrus I was attacking you, better fix that)

Varuch Isha Phase

REGENERATION PHASE:

Will Generated: 1

HP Generated: 500

EN Generated: 22

SPIRIT PHASE

Spirit/Will Command Used:

Target:

Resource Used:

Effect:

DEFENSE PHASE:

"Your attack patterns makes this easier..."

Attacking Weapon #1: Buster Geminass

Action Taken: Dodge

Damage Taken: 0

Resources Spent: 250 DP * 1.05 * 0.7 = 184 DP

Attacking Weapon #2: Solid Sword Breaker

Action Taken: Double Image

Damage Taken: 0

Resources Spent: 4 Charges

Attacking Weapon #3: Grunt 5 Hit Combo

Action Taken: Dodge

Damage Taken: 0

Resources Spent: 250 DP * 0.7 * 0.7 = 122 DP

Attacking Weapon #4: Overhang Cannons

Action Taken: Dodge

Damage Taken: 0

Resources Spent: 250 DP * 2.3 * 0.7 = 403 DP

TRANSFORMATION/MAINTENANCE PHASE:

Current Terrain: Forest, Moonlight

SPECIAL PHASE:

ITEM PHASE

Item Used:

Item's Effects:

ATTACK PHASE:

"Eat this!"

Weapon Used: [+] Yarah Illusion (GSX:10)- 600 damage/4 EN + 2200 damage, 15 EN/attack [+10%]

Target(s): G Inverse

Damage Dealt: 600*2.1= 1260 x 10 + 4620

Resources Spent: 55 EN

Status Effect:

Modifiers: 75%

Statistics:

Varuch Isha

HP: 4350/10000

EN: 117/220

DP: 807/3000

AP: 70/100

SP(Kira): 135/160

Will: 3/10

Recognition(Charge): 4/4

Double Image: 3/4

Weapons:

[F] Melee (M)- 1000 damage [+0%]

[F] Aur Blade (BM)- 1600 damage [+0%]

[H] Shot Scissor (PX:6)- 800 damage/5 EN [+10%]

[F] Blade Wheel Buster [slash] (M)- 2000 damage [+0%]

[+] Blade Wheel Buster [shoot]- 2200 damage, 15 rounds [+10%]

[+] Yarah Illusion (GSX:10)- 600 damage/4 EN + 2200 damage, 15 EN/attack [+10%]

[H] Lakad Ve Yarah (X:8)- 1000 damage/8 EN [+10%]

Inherent Abilities:

1) Balmarian Machine

2) Countercut: Blade Wheel Buster [slash]

3) Countershoot: Blade Wheel Buster [shoot]

4) HP Regen S

5) EN Regen M

6) Double Image (4)

7) Deflect Field (Barrier)

8) Stealth

Items:

- Battery x 5

- Hybrid Dual Sensor

Pilot Stats:

[+]-type Weapon Damage +110%

Psychic [+]-type Weapon Damage +130%

[+] Target's Dodge Cost +65%

Psychic [+] Target's Dodge Cost +75%

Dodge Cost -30%

Edited by Seishiro Hiroyuki

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"Guess I could!"

REGENERATION PHASE:

HP Regenerated: 400 (5%)

EN Regenerated: 45 (15%)

Skill: 1

SPIRIT PHASE:

Seishin used:

SP used:

Ability used:

AP used:

DEFENCE PHASE:

Attacking Weapons:

Action Taken:

Damage Taken: 0

Resources Spent:

ATTACK PHASE:

Weapon Used: [+] Buster Geminass (BS)

Target: G-Inverse

Damage Dealt: 3300x1.25 = 4125 Weapon Lock

Resources Spent: 23x0.7 = 16 EN

Modifiers: +35% Accuracy

STATISTICS:

HP: 8000/8000

EN: 284/300

DP: 3000/3000

SP: 216/216

AP: 100/100

Agi: 280

Skill: 3

Shield: 10

Seperate: 10

Kusuha's Health Drink: 1

Weapons

[F] Melee (M)- 1200 damage [+0%]

[F] Blade Luminarium (M)- 2500 damage [+0%]

[+] Launcher Geminass [shot] (SX:2)- 2400 damage, 16 rounds [+10%]

[+] Launcher Geminass [beam] (BS)- 3000 damage, 15 EN/attack [+10%]

[+] Launcher Geminass [Dual] (SX:6)- 1500 damage/10 EN [+0%]

[+] Buster Geminass (BS): 3300 & Weapon Lock, 23 EN/Attack [+10%]

[+] Mega Beam Cannon (BSF:4)- 2000 damage/10 EN [+10%]

[F] Burning Fire- 8000 damage, Barrier Pierce, 45 EN/attack [+25%] Req: MA Mode

[H] Bloody Siege (BSX:8)- 2000 damage/15 EN [+20%]

[H] Moonlight Butterfly- 9000 damage, EN Damage 40, Armor Break 50 EN/attack [+20%]

MAP Attacks:

[F] Burning Fire (I:4)- 6000 damage, 60 EN/attack [+10%] Req: Bird Mode

[H] Field Imperium (I:8)- 7000 damage, EN Damage 30, Armor Break, 80 EN/attack [+20%]

Base Dodge Cost: -30%

Base TDC: +25%

Base Damage: +25%

Skills:

SEED Mode: Dodge Cost -5%, Target's Dodge Cost +10% Weapon Damage +10%. Charge (4). Automatically activated when your unit's HP drops to 20% or below or any ally's HP drops to 30% or below.

Recognition: Dodge Cost -5%, Enemy Dodge Cost +15%. Charge (4).

Attacker: Damage dealt +25%. Charge (4).

Total Dodge Cost: -30%

Total TDC: +25%

Total Damage mod: +25%

Will Gauge:

  • Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce
  • Lock On: Costs 3 Will. The first hit of your next attack phase negates secondary defenses such as Double Image and Barriers
  • Pilot Damage: Costs 4 Will. Choose one attack that deals damage. That attack gains SP Damage (20) this turn
  • Finishing Attack: Cost 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%

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Weißsaber's Phase

Regeneration Phase

Will: +1, 3/10

Spirit Command Phase

Skill:

Target:

Cost:

Effect:

Defense Phase

Enemy:

Weapon:

Action:

Damage:

Resource Spent:

Item Phase

Item:

Effect:

Special Phase

Special:

Cost:

Attack Phase

Weapon: [H] Solid Sword Breaker (BSX:16)

Target: Seishiro's unit

Damage: 600*2.05 = 1230 x16

Resource Spent: 3x16 = 48 EN

Status: --

Modifiers:

[+]-type Weapon Damage: +15%

+15% (lvl 1 Ranged)

Weapon Damage: +90%

+5% (Genius)

+75% (Power Boosters x5)

+10% (OS Customization)

Target Dodge Cost: +15%

+5% (Genius)

+10% (lvl 1 Accuracy)

+10% (OS Customization)

+10% (Weapon)

Statistics

HP: 10000/10000

EN: 154/300

DP: 3000/3000

AP: 100/100

SP: 148/148

Will: 3/10

Perishables:

5/5 Spare Batteries

Etc:

OS Customization: 4/4, Active!

Weapons:

[+] Fire Dagger (PGSF:6)- 600 damage, 60 rounds [+25%]

[+] O.O Rifle B (SF:3)- 1400 damage, 30 rounds [+15%]

[+] O.O Rifle E (B)- 4200 damage, 15 EN/attack [+25%]

[+] Halberd Launcher (BS)- 4800 damage, 20 EN/attack [+20%]

[+] O.O Rifle D- 6500 damage, 10 rounds [+30%]

[H] Solid Sword Breaker (BSX:16)- 600 damage/3 EN [+10%]

MAP Attacks:

[H] Solid Sword Breaker (D:6)- 5000 damage, 30 EN/attack [+10%]

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Phase: Shocker

Regeneration Phase:

Will: +1,3/10

HP Regen: +6000, 12000/12000

Seishin Phase:

Seishin Used:

Target:

SP Used:

Effect:

Defense Phase:

Attacker:

Weapon:

Action Taken:

Damage Received:

Resources Spent:

Special Phase:

Elysse: "Whackitty-Whack-Whack, Whakitty, Whakitty-Whack-Whack....hey! Focus on the target guys!" The Tsuchi-Oh points its hammer at Varuch Isha, before closing in, spinning like a top.

Katerine: "Sarge is scaring me..."

Attack Phase:

Weapon Used: [F] Hammer Spin (M)

Target: Seishiro

Damage Dealt: 3240

Resources Spent: N/A

Status Effect:

Modifiers:

  • Accuracy:
    • +15% Pilot
    • +5% Meikyo
    • -10% Forest
    • -5% Moonlight

    [*]Damage:

    • +30% Pilot
    • +20% Meikyo
    • +30% Desperate Core

Statistics:

HP: 12000/12000

EN: 125/200

DP: 3000/3000

AP: 10/100

SP: 144/144

Will: 3/10

Move: G

Potential:

  • 50%: 6000 HP
  • 30%: 3600 HP

Weapons:

[F] Melee (M)- 800 damage [+0%]

[F] Iron Hammer (M)- 1600 damage [+0%]

[F] Hammer Spin (M)- 1800 damage [+0%]

[F] Wide-swing Beatdown (M)- 2500 damage, 5 EN/attack [+0%]

[F] Brainless Swings (S)- 3000 damage, 15 EN/attack [+10%]

[F] Drum-rum Rapidfire (SF:6)- 600 damage/4 EN [+10%]

[F] Chains' 3-hit combo- 1300 damage # 3, 20 EN/attack [+10%]

[F] Grunts' 5-hit combo (S)- 4500 damage, Armor Break, 25 EN/attack [+0%]

[F] Seismic Crash- 5500 damage, Armor Break, Barrier Pierce, Drill, 30 EN/attack [+20%]

MAP Attacks:

[H] Dynamic Hammer Explosion (I:4)- 4000 damage, Drill, 30 EN/attack [+0%]

Inherent Abilities:

1) Super Robot

2) Shield: Iron Hammer, Hammer Spin, Wide-swing Beatdown, Brainless Swings, Drum-rum Rapidfire, Chains' 3-hit combo, Grunts' 5-hit combo, Seismic Crash, Dynamic Hammer Explosion

3) Countercut: Iron Hammer

4) HP Regen S

5) Damage Received -40%

8) Desperate Core: Same effect as Soul Drive.

Purchasing Cost: 680 Credits

Desperate Core

Class: System

Ability: When activated, Damage Received -20%, Damage dealt +30%, and Dodge Cost -10%. Charge (4) to activate.

Purchasing Cost: 680 Credits

Bounty Cost: 340 Credits

Repair Cost: 170 Credits

IS1: Dummy x 5

  • Negate ALL attacks directed at you during your Defense Phase. (This item is used during Defense Phase)
IS 2: Chogokin New Z
  • Equipped Unit's HP: +2000
  • Equipped unit gains: Chogokin New Z: Damage Received -40% (cap at 75%)

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Regeneration Phase:

HP Regen: (10%) 440

EN Regen: (5%) 12

Seishin Phase:

Seishin Used: Iron Wall

Effect: -75% DR

SP Used: 40 SP

Defensive Phase:

Attacking Weapon: Yarah Illusion, Buster Geminass

Action Taken: Take and shield both

Damage Received: nil, Nil

Resources Used: 10 EN

Special Phase:

30 AP Paid

HAVE YOU IN MY SIGHTS! Active!

-5% DC, +15% TDC

30 AP Paid

WATCHER COMBAT SYSTEM Active!

-15% DC, +30% TDC, -15% DR, +30% Weapon Damage

STAYING TOUGH Level 2 ACTIVE!

-20% DR, +20% TDC, +20% Weapon Damage

Aiko: Okay, NOW I'm mad!

Attacking Phase:

Weapon Used: Full Burst Mode

Target: Seishiro's and Alicia's unit

Damage Dealt: 5400 x 1.95 = 10530

Damage Distributed: 5275

Modifiers: +195% TDC

Resources Used: 30 EN

Statistics:

HP: 703/4400

EN: 141/230

AP: 40/100

SP: 158/208

DP: 3400/3400

HAVE YOU IN MY SIGHTS: Active

STAYING TOUGH: Inactive

TENSE BATTLES KEEP ME GOING: Inactive

Beam Carry Shield: 10/10

Will Gauge: 4

Weapons:

[+] Vulcans- 500 damage, 20 rounds [+40%]

[F] Melee (M)- 700 damage [+0%]

[F] "Mondkante" Anti-Ship Beam Longsword (B)- 2600 damage, 15 EN/attack [+20%]

[+] Overhang Cannons (BAS)- 2400 damage # 2, 25 EN/attack [+20%]

[+] VSBR [slow] (BASF:2)- 3000 damage/20 EN [+10%]

[+] VSBR [Fast] (BASF:2)- 2000 damage/20 EN, Barrier Pierce, Shield Pierce [+10%]

[+] VSBR [Very Fast] (BASF:2)- 2100 damage/30 EN, Barrier Pierce, Shield Pierce [+25%] Steady Shot

[F] Helical Wings (S)- 4500 damage, 20 EN/attack [+20%]

[+] Full Burst Mode (BS)- 5400 damage, Barrier Pierce, 30 EN/attack [+35%]

[H] Divine Rights (S)- 15000 damage, Barrier Pierce, Kick, 100 EN/attack [+50%]

MAP Attacks:

[+] Overhang Cannons (BT:2)- 2880 damage, 25 EN/attack [-10%] Continuing Attack

[F] Helical Wings (I:5)- 3000 damage, 20 EN/attack [+0%]

[+] Full Burst Mode (BD:5)- 3600 damage, Barrier Pierce, 30 EN/attack [+10%]

[H] Divine Rights (I:8)- 10000 damage, Barrier Pierce, Kick, 100 EN/attack [+30%]

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