Sign in to follow this  
Followers 0
Gyrus Mackings

End of the Galaxy

168 posts in this topic

Because I'm a total spaz that forgot that "hey, I AM a mod here and I can do this, too..."


End of the Galaxy

Something has gone horribly, horribly wrong. Corwin and Stinger, those madmen who overran Earth with Invaders and nearly wiped humanity out, has fled to Jupiter and ignited it into a Getter Sun! Doing so has summoned a massive army of Invaders to Earth. As well, the STMC has seen to it to "aid" these beasts to complete their own goals! We're gathering the toughest and best to fight these beasts and drive them away. To aid you, we are giving you an Exelion battleship and the Gunbuster. You are our last hope.

Victory Condition: Destroy Corwin and Stinger

Defeat Condition: All Allies are destroyed, Gunbuster is destroyed, Exelion is destroyed

Skill Point: Various

Terrain: Various, starting with Space - Crossfire (Baeam)

Player Units:

8 players total

Gunbuster x 1 (player getting unit chosen at random)

Exelion x 1 (player getting unit chosen at random)

Maximum rank is 16

Chips active

Items:

Item Layout is as such:

Rank 6 x 2

Rank 5 x 2

Rank 4 and below x infinite

Note: you can only have one Rank 6 or Rank 5 on your unit, so choose wisely!

Other Notes:

This event WILL be a tough one, since you're dealing with both STMC and Invaders. Anyone's welcome to join in, just don't expect it to be a cakewalk~ You'll certainly regret it! As well, let's see what kind of units you bring! The more interesting, the better!

Prizes:

Win - 1500 Credits/100 PPs

Lose - 500 Credits/50 PPs

GM - 700 Credits/100 PPs

Best RP - Stipends


Pilots are:

Alicia - Gunbuster

Saito

Iono

Akita - Exelion

Tyth

Miang

Lone Wolf

Rika

You have 96 hours (4 days) to send me your deploys! I don't want you to miss out on the adventure because you were away~

Edited by Gyrus Mackings

Share this post


Link to post
Share on other sites

Pilot Name: Victoria "Vice" Edwards

AKA: The Iron Wall, The Iron Maiden

Pilot Level: 27 (13350 PP total)

Minibio: A veteran pilot from the Earth Defence Force. Well known for her ability to take blows without flinching, and counterattack devastatingly.

Favoured Units: Nadesico, Eucharis, Neue Ziel, Sizzler Black

(CC Cost: 7, CS Cost: 7)

(Defence: -30% -> -50%)

(Dodge: -10% -> -20%)

(Damage: +5% -> +50%)

Defence 4: Damage Received -20%

Evade 2: Dodge Cost -10%

Spirit Points (SP): 204

Spirit Commands:

  • Perseverence L3: Recover 30%/50%/100% HP (20/50/80 SP)
  • Training L2: Unit's EVO Point gain is doubled at the end of battle for 50 SP or Target's for 75 SP
  • Iron Wall L3: All damage you receive this turn is reduced by 25%/50%/75%. (15/25/40 SP)
  • Hot Blood L3: All Weapon Damage x1.5/2/3 for your next attack phase taken this turn. (20/40/60 SP)
  • Belief L2: Negate the effects of all negative status attacks that you(/or ally) receive for one turn. (25/35 SP)
  • Wish: Casts Great Effort Level 1, Lucky Level 1, Trust Level 3 and Charge Level 1 on yourself or one target ally (120 SP)

Pilot Skills:

  • Brave: Damage Received -10%, Weapon Damage +5%, Target's Dodge Cost +5%
  • Fury: Damage Received -5%, Dodge Cost -5%, Damage Dealt +20%. Charge (4) to activate.
  • Guard: Gain Damage Received -15% when activated. Charge (4) to activate.
  • Recognition: Dodge Cost -5% and Target's Dodge Cost +15%. Charge (4) to activate.
  • Attacker: Damage dealt +25%. Charge (4) to activate.
  • E-Save: Reduces EN cost of weapons and abilities by 30%.

Techniques:

  • Sword Shield: Gain X) Shield: Chosen Weapon. If the weapon chosen for this ability is a (B)-type weapon, gain X) Beam Shield: Chosen Weapon instead.
  • Barrier Punch: [F] Barrier Punch- (Barrier Negation+1000) damage, Barrier Pierce, (Barrier Cost+15, or +10 for multiple use barriers) EN/attack [+10%]
  • Ultimate Weapon: [H] Ultimate Weapon- (Base Weapon +10% per extra weapon) damage, Barrier Pierce, 1 rounds [+30%] (Requires 5+ weapons, cannot be based on a MAP weapon, MAP versions of non-MAP weapons cannot be applied, [F] if only [F] weapons, [+] if only [+], 2 rounds instead if rank 13+ unit and if base attack costs >50% of units EN, gains all requirements of all weapons applied)

Will Gauge:

  • Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce
  • Armor Break: Costs 3 Will. Choose one attack with Armor Pierce. That attack gains Armor Break this turn
  • Barrier Break: Costs 3 Will. Choose one attack with Barrier Pierce. That attack gains Barrier Break this turn
  • Pilot Damage: Costs 4 Will. Choose one attack that deals damage. That attack gains SP Damage (20) this turn

Pilot Name: Selena Schwartz

Pilot Level 20 (9600 PP total)

Minibio: A girl with artificially induced psychic powers, trained as a pilot.

Favoured Units: Nu Metal Zaku, Alpha Aziel, Psyco Doga, SRX, NTX, Gunbuster

(CC Cost: 7, CS Cost: 7)

(Defence: -30%)

(Evasion: -10%)

(Accuracy: +10% (+5% (sub)))

(Damage: +5%, +25% Psychic)

Defence 4: Damage Received -20%

Evade 2: Dodge Cost -10%

Spirit Points (SP): 176

Spirit Commands:

  • Perseverence L3: Recover 30%/50%/100% HP (20/50/80 SP)
  • Training L2: Unit's EVO Point gain is doubled at the end of battle for 50 SP or Target's for 75 SP
  • ???
  • ???
  • ???
  • Dream: Use any ally's seishin for x2 normal cost

Pilot Skills:

  • Brave: Damage Received -10%, Weapon Damage +5%, Target's Dodge Cost +5%
  • Newtype: Gain Psychic Energy. Gain Target's Dodge Cost +5%
  • Guard: Gain Damage Received -15% when activated. Charge (4) to activate.
  • Telekinesis: Psychic Energy Weapon Damage +30%. Psychic Energy barriers negate an additional 500 damage.
  • Mental Conditioning: Gain the effects of Spirit Canceller and SP Canceller.
  • E-Save: Reduces EN cost of weapons and abilities by 30%.

Techniques:

  • Ultimate Weapon: [H] Ultimate Weapon- (Base Weapon +10% per extra weapon) damage, Barrier Pierce, 1 rounds [+30%] (Requires 5+ weapons, cannot be based on a MAP weapon, MAP versions of non-MAP weapons cannot be applied, [F] if only [F] weapons, [+] if only [+], 2 rounds instead if rank 13+ unit and if base attack costs >50% of units EN, gains all requirements of all weapons applied)
  • Empowered Attack: Empowered Attack- (Base Weapon +50%), (1.5xEN cost or 15) EN, (0.5xrounds (a full burst of F/X/V becomes one attack for this)), [(Base Weapon Acc+5)%] Req: Psychic Energy (retains all of base weapon's tags)

Will Gauge:

  • Rush: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [F]-type attacks. You may only use this ability once per turn.
  • Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+]-type attacks. You may only use this ability once per turn.
  • Psychic Pressure: Costs 4 Will. Disables all attack phases of a single target for one turn. The target gains Damage Received +25% (to be calculated as a Pilot Ability) and Dodge Cost +10% for their next turn only. Requires Psychic Energy.
  • Miracle: Costs 6 Will. Negate up to 20000 damage from the first attack phase you receive this turn (resolved before any other pilot abilities).

eis.gif Devil Haro

Function:

Level 8 (3700 PP)

Attributes:

- None

Max SP: 128

Seishins:

- Resist [L1]

- Shiver [L1]

- Perseverance [L3]

- Resurrection [L2]

Skills:

- Devil Haro Cells:

Class: Sidekick

- HP/EN Regen 5% (Stackable with other regeneration abilities up to a maximum of HP/EN Regen 25%)

- Summon units you control gain: HP Regen 5% (This includes all types of summons; this ability does not stack with any inherent regeneration abilities on summon units and the ability with greater effect takes priority.)

- Summon Devil:

Class: Passive (Sub)

- Summon: Any rank 6 or lower Devil Gundam Army unit x 4. (You must own the particular units in order to summon them, and you cannot summon more than the amount you own.)

- Self-Revival:

Class: Passive (Sub)

- Pay half of your maximum AP. If attack dealt to you is fatal, receive damage then regenerate all HP and EN as if the fight has just begun.

- Self-Evolution:

Class: Passive (Sub)

- Pay 15 AP. Damage you deal is increased by 10% permanently (can be stacked).

- Assisted Defence (Sidekick): Pilot gains +1 Defence Attribute

- Assisted Skill (Sidekick): Pilot gains +1 Skill Attribute

Item Statistics:

Type: Installable

Class: Sidekick

Rank: 6

map-gunbuster.gif Gunbuster

Statistics:

HP: 12000, EN: 260, Agi: 360

IS: 2, Move: F/G, Size: LL, Rank: 14

Weapons:

[+] Buster Rocket Anchor (P)- 1200 damage, Stun, 4 rounds [+10%]

[H] Buster Cowboy- 1400 damage, Mobility Break, 5 EN/attack [+5%]

[+] Buster Strike- 2500 damage, 8 rounds [+10%]

[+] Buster Missile (GSF:5)- 550 damage, 100 rounds [+25%]

[H] Buster Tomahawk Boomerang (PS)- 1600 damage x 2 [+0%]

[F] Buster Tomahawk (M)- 1800 damage # 2 [+0%]

[H] Buster Yo-yo (PSX:2)- 1800 damage/10 EN [+10%]

[H] Buster Homerun- 3000 damage, 8 rounds, Barrier Pierce [+10%]

[F] Buster Collider- 3500 damage, 15 EN/attack [+20%]

[F] Buster Ring (V:5)- 1000 damage/5 EN [+10%]

[+] Buster Beam (BS)- 5500 damage, 30 EN/attack [+10%]

[H] Buster Tatsumaki- Paralyze, 10 EN/attack [+15%]

[H] Buster Spin- 6000 damage, 40 EN/attack, Barrier Pierce [+30%]

[H] Buster Tatsumaki Spin- Paralyze & 6600 damage, 50 EN/attack, Barrier Pierce [+30%]

[F] Double Buster Collider- 3500 & 3500 damage, Paralyze, 55 EN/attack [+20%]

[F] Super Inazuma Kick (S)- 10000 damage, 60 EN/attack, Barrier Pierce [+30%]

MAP Attacks:

[+] Homing Laser (D:3)- 4000 damage, 30 EN/attack [+25%]

Combo Attacks:

[H] Stoner Homerun- 12000 damage, 40 EN/attack, Barrier Pierce [+30%]

Inherent Abilities:

1) Buster Machine

2) Shield

3) Countercut: Buster Tomahawk

4) Countershoot: Buster Beam

5) Inertial Canceller (Barrier)

6) Damage Received -40%

7) Dismount: Buster Machine No.1, Buster Machine No.2

8) Stoner Homerun: Requires an allied Shin Getter-1 execute.

Acquirement Method:

You must have Buster Machine No.1 and Buster Machine No.2 in your inventory. Gunbuster will then be available to use. This is a Combined Unit.

Pilot Slots: 2

IS1: Devil Haro

IS2: Grapple Sensor

Technique: [F] Force Strike- 4000 damage, 25 EN/Attack

Technique: [H] Power Combo- 15000 damage, 2 rounds Barrier Pierce [+30%]

Share this post


Link to post
Share on other sites

Since Dio is out, here's my deploy Gyrus.

[table=Lv20 Psychodriver Pilot]

[td=20%]Current PPs: 86

Total PPs: 9436

Current SP: 176

Countercut: 7

Countershoot: 5

Critical: 10

Ace Battles: 7|50

[/td][td=80%]Pilot attributes:

Range Level 3

[+]-type Weapon Damage +30%, Countershoot Cost -2

Defense Level 3

Damage Received -15%

Will Gauge:

1) Defense Pierce

2) Pilot Damage

3) Psychic Pressure

4) Volley

Skills & Abilities:

1) Psychodriver

2) Time Diver

3) Potential

4) Guard

5) E-Save

6) Gunfight Lv3

Spirit Commands:

1) Perseverance Lv2

2) Sure Hit Lv2

3) Hotblood Lv2

4) Iron Wall Lv2

5) ???

6) Awaken Lv1

Pilot Techniques:

1) Sword Shield

2) ???

3) Empowered Attack Req: Psychic Energy[/td]

[/table]

[table=Lv32 Mobile Suit Pilot]

[td=20%]Current PPs: 3374

Total PPs: 19624

Current SP: 224

Countercut: 6

Countershoot: 6

Critical: 10

Ace Battles:: 12|50

[/td][td=80%]Pilot attributes:

Evade Level 2

Dodge Cost -10%

Melee Level 2

[F]-type Weapon damage +25%

Range Level 2

[+]-type Weapon damage +25%

Will Gauge:

1) Will Power

2) Barrel Roll

3) Pilot Damage

4) Fast Combat

Skills & Abilities:

1) Genius

2) Unit Specialization Lv3 (Evasive) [Mobile Suit]

3) Recognition

4) Guts Lv3

5) E-Save

6) B-Save

Spirit Commands:

1) Boost Lv3

2) Sure Hit Lv3

3) Duty Lv3

4) Resupply Lv3

5) Hot Blood Lv3

6) Resupply Lv2

Pilot Techniques:

1) Empowered Attack (Req: Unit Specialization [Mobile Suit])

2) Rapid Fire

3) Ultimate Weapon[/td]

[/table]

[table=Lv15 Engineer]

[td=20%]Current PPs: 45

Total PPs: 6895

Current SP: 216

Countercut: 7

Countershoot: 7

Critical: 10

Ace Battles: 5|10

[/td][td=80%]Pilot attributes:

Evade Level 3

Dodge Cost -15%

Range Level 3

[+]-type Weapon damage +30%

Will Gauge:

1) Barrel Roll

2) Pilot Damage

3) Fast Combat

4) Evasive Maneuver

Skills & Abilities:

1) ???

2) ???

3) Engineer Lv3

4) Logistic Support Lv3

5) Concentration

6) SP Boost Lv3

Spirit Commands:

1) Resist Lv2

2) Iron Wall Lv2

3) Scan Lv2

4) Perseverance Lv2

5) ???

6) ???

Pilot Techniques:

1) ???

2) ???

3) ???[/td]

[/table]

[table=Lv22 Super Robot Pilot]

[td=20%]Current PPs: 279

Total PPs: 10929

Current SP: 244

Countercut: 6

Countershoot: 7

Critical: 10

Ace Battles: 2|50

[/td][td=80%]Pilot attributes:

Defense Level 4

Damage Received -20%

Melee Level 2

[F]-type Weapon damage +25%

Will Gauge:

1) Will Power

2) Barrage

3) Fast Combat

4) Miracle

Skills & Abilities:

1) Brave

2) Fury

3) Infight Lv3

4) Potential Lv3

5) Guard

6) SP Boost Lv3

Spirit Commands:

1) Perseverance Lv3

2) Hotblood Lv2

3) Sure Hit Lv2

4) Resist Lv2

5) Iron Wall Lv2

6) Resupply Lv2

Pilot Techniques:

1) Hyper Charge

2) Barrier Punch

3) ???

[/td]

[/table]

[table= Lv24 Commander Pilot]

[td=20%]Current PPs: 102

Total PPs: 11802

Current SP: 196

Countercut: 4

Countershoot: 4

Shield Usage: +4

Critical: 7

Ace Battles: 9|50

[/td][td=80%]Pilot attributes:

Evade Level 3

Dodge Cost -15%

Skill Level 3

CC & CS -3

Critical -3

Shield Usage +4

Will Gauge:

1) Barrel Roll

2) Pilot Damage

3) Volley

4) Evasive Maneuver

Skills & Abilities:

1) Prophecy Lv2

2) Genius

3) Guts Lv3

4) Gunfight Lv3

5) Leadership Lv3

6) Attack Again Lv3

Spirit Commands:

1) Perserverance Lv3

2) Duty Lv3

3) Great Effort Lv1

4) Direct Attack

5) Sure Hit

6) Hot Blood

Pilot Techniques:

1) Sword Shield

2) ???

3) ???

[/td]

[/table]

[table=Lv15 Battleship Captain]

[td=20%]Current PPs: 212

Total PPs: 7262

Current SP: 216

Countercut: 7

Countershoot: 6

Critical: 10

Ace Battles: 4|50

[/td][td=80%]Pilot attributes:

Defense Level 4

Damage Received -20%

Range Level 2

[+]-type Weapon damage +25%

Will Gauge:

1) Will Power

2) Pilot Damage

3) Fast Combat

4) Miracle

Skills & Abilities:

1) Brave

2) Fury

3) ???

4) Brave Commander Lv3

5) Guard

6) SP Boost Lv3

Spirit Commands:

1) Perseverance Lv2

2) Iron Wall Lv2

3) Rage

4) Belief

5) ???

6) ???

Pilot Techniques:

1) ???

2) ???

3) ???[/td]

[/table]

[table=Lv18 Psychodriver Pilot]

[td=20%]Current PPs: 20

Total PPs: 8670

Current SP: 172

Countercut: 5

Countershoot: 7

Critical: 10

Ace Battles: 1|50

[/td][td=80%]Pilot attributes:

Defense Level 3

Damage Received -15%

Melee Level 3

[F]-type Weapon Damage +30%

Will Gauge:

1) Will Power

2) Pilot Damage

3) Fast Combat

4) Miracle

Skills & Abilities:

1) Super Robot Spirit Lv3

2) Telekinesis Lv3

3) Infight Lv3

4) Potential Lv3

5) Guard

6) ???

Spirit Commands:

1) Perseverance Lv2

2) Hot Blood Lv2

3) Sure Hit Lv2

4) Direct Attack

5) Iron Wall Lv2

6) Raid

Pilot Techniques:

1) Hyper Charge

2) ???

3) ???

Designated Units:

- Geishalt

- Soulburst

- Geishalt-Zwei[/td]

[/table]

[table=Lv13 Mobility Specialist]

[td=20%]Current PPs: 147

Total PPs: 6097

Current SP: 148

Countercut: 7

Countershoot: 5

Critical: 10

Ace Battles: 6|50

[/td][td=80%]Pilot attributes:

Evade Level 3

Dodge Cost -15%

Range Level 3

[+]-type Weapon damage +30%

Will Gauge:

1) Barrel Roll

2) Pilot Damage

3) Fast Combat

4) Evasive Maneuver

Skills & Abilities:

1) Genius

2) Newtype

3) Recognition

4) Guts Lv3

5) Gunfight Lv1

6) Variable Form Specialty Lv2

Spirit Commands:

1) Sure Hit Lv2

2) Hot Blood Lv2

3) Concentrate Lv2

4) Duty Lv3

5) ???

6) ???

Pilot Techniques:

1) ???

2) ???

3) ???[/td]

[/table]

Plantery Class Dreadnought "Watatsumi"

Statistics:

HP: 30000, EN: 400, Agi: 1200

IS: 2, Move: F, Size: XXL, Rank 15

Weapons:

[+] Interceptor Missiles (PSF:6)- 2000 damage, 50 rounds [+20%]

[+] All-Directional Beam Cannons (BSX:10)- 4000 damage/15 EN [+10%]

[+] Hyper Mega Particle Main Cannon (BS)- 60000 damage, 225 EN, Req:Psychic Energy, Empowered Attack[+15%]

Inherent Abilities:

1) Gunmen, Battleship, Mothership

2) Damage Received -75%

3) Energy Shield: Same effect as Barrier LL

4) Repair

5) Resupply

6) AI (Sidekick): Same Effect as Lord Genome (Sidekick)

7) Gattai (Chou Ginga Gurren-Lagann): Arc Gurren-Lagann (Lead Unit), Chou Ginga Dai Gurren. Arc Gurren-Lagann must have at least 5 Evolution Points. When this ability is used, restore HP, EN, and DP to full, only once per battle.

8) Plantery Class Dreadnought "Watatsumi" may only be used in Space terrain.

9) Plantery Class Dreadnought "Watatsumi" cannot dodge attacks from units smaller then it.

Pilot Slots: 8

Purchasing Cost: 1800 Credits

Items

Layered Armor x4

Flash System (FT-9600 GT-Bit)

Sidebar

Witches Apple x3

Spare Battery x4

Lv 4 AI (Sidekick)

Current PPs: 0

Total PPs: 1600

SP: 112

Spirit Commands:

- Hot Blood Lv1

- Morale Lv1

- Direct Attack Lv1

- Perseverance Lv1

Skills:

Assisted Melee

Assisted Tracking

Share this post


Link to post
Share on other sites

[table=Lene Blood]

[td=200]lene_p_1-5.png

Name: Lene Blood

Gender: Female

Age: Under

Class: NOT SHAMAL, OKAY

Level: 20 [300/500]

SP Max/Cap: 210/210

"...I feel dizzy..."

ACE: 22/50

Attributes

Melee: 0/6

Range: 0/6

Accuracy: 0/6

Defense: 4/6

Evade: 0/6

Skill: 2/6

[/td][td=width]Basic

- Damage Taken -20% [20]

- Countercut: 5 AP

- Countershoot: 5 AP

- Shield uses +3

- Critical (Active)

During the special phase you may pay 8 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

Skills

1: Potential LV2

While HP is 50% and below, Damage Received -10%, Damage Dealt +10%, and Target's Dodge Cost +10%

While HP is 30% and below, Damage Received -15%, Damage Dealt +15% and Target's Dodge Cost +15%

2: Bodyguard LV3

--"Stand down. Your annihilation is not required at this time."

Support defense damage taken -30%.

3: Guard

--"...Quietly, I..."

Gain Damage Received -15% when activated. Charge (4).

4: Support Defense + LV3

--"...When I fight with you, it's a sign I still belong..."

Allows you to support defend 3 extra allies during your Support Defense Phase.

5: Concentration

--"...I can't talk to you right now, I'm trying not to die..."

Spirit Command Cost -20%

6: SP Boost LV2

--"This is not the time to be giving up."

Max SP +10, +20.

Spirits

1: Perseverance [16] [40] [X]

2: Substitute [28] [X]

3: Iron Wall [12] [20] [32]

4: Prayer [12] [X] [X]

5: n/a

6: n/a

Will Gauge

3: Cover: Gain Damage Received -15% for this turn. This counts as a terrain effect.

4: Flawless Barrier: Barrier damage negation +50% this turn.

5: Iron Will: Any damage that would reduce your HP past 0 this phase reduces it to 1 instead. Dmg/TDC +25%.

6: Miracle: Negate up to 20000 damage from the first attack phase you receive this turn (resolved before any other pilot abilities).

Techniques

1: Swordshield

2: n/a

3: n/a[/td]

[/table]
б

DESIGN 22-0-1 G Inverse

Statistics:

HP: 9100, EN: 495, Agi: 280

IS: 2, Move: F/G, Size: M, Rank: 12 13

Weapons:

[+] Vulcans- 500 damage, 20 rounds [+40%]

[F] Melee (M)- 700 damage [+0%]

[F] "Mondkante" Anti-Ship Beam Longsword (B)- 2600 damage, 15 EN/attack [+20%]

[+] Overhang Cannons (BAS)- 2400 damage # 2, 25 EN/attack [+20%]

[+] VSBR [slow] (BASF:2)- 3000 damage/20 EN [+10%]

[+] VSBR [Fast] (BASF:2)- 2000 damage/20 EN, Barrier Pierce, Shield Pierce [+10%]

[F] Helical Wings (S)- 4500 damage, 20 EN/attack [+20%]

[+] Full Burst Mode (BS)- 5400 damage, Barrier Pierce, 30 EN/attack [+35%]

[H] Divine Rights (S)- 15000 damage, Barrier Pierce, Kick, 100 EN/attack [+50%]

MAPW:

[F] Helical Wings (I:5)- 3000 damage, 20 EN/attack [+0%]

[+] Full Burst Mode (BD:5)- 3600 damage, Barrier Pierce, 30 EN/attack [+10%]

[H] Divine Rights (I:8)- 10000 damage, Barrier Pierce, Kick, 100 EN/attack [+30%]

Inherent Abilities:

1) Mobile Suit

2) Helical Shield: Same effects as Beam Carry Shield

X) Swordshield : "Mondkante" Anti-Ship Beam Longsword

3) Countercut: "Mondkante" Anti-Ship Beam Longsword

4) Countershoot: Vulcans, Overhang Cannons, VSBR [slow], VSBR [Fast]

5) Divine Cells: HP Regen M, EN Regen S

X) Damage Recieved -65%

6) Helical Phase Armor (1000) (Armor): Same effects as Hell's Armor.

7) Helical Wings (S Barrier): Same effect as Beam Wings.

8) Watcher Combat Computer (System): Same effects as Zero System ver. 2.5

Purchasing Cost: 800 1850 Credits

Chips:

б 5 Health

б 5 Energy

б 5 Armor

IS1: ZO Armor [R6] (2500/150/40)

IS2: Shuffle Crest [R4]

Share this post


Link to post
Share on other sites

[table=Murakami Tatsuki]

[td=40%]4.jpg[/td][td=width]Profile

Name: Murakami Tatsuki

Gender: Female

Age: 17

Height: 164cm - Weight: 47kg

Pilot Level: 31

Specialization: Berserker

Quote:

"...an Elegant Girl Must have GUTS!!!..."

Battle Theme

[/td]

[/table]

Pilot Summary

SP: 220

[F]-type Weapon Damage +80%, Countercut Cost -2

Dodge Cost -20%

Target Dodge Cost +15%

Skills

  • Berserker
    Level 2: Damage dealt +25% against all units that attacked you or an ally this turn. In addition, whenever any allied unit is defeated, gain a permanent +10% Weapon Damage until the end of the battle. This ability does not trigger if a summoned unit is attacked or destroyed, and can stack if multiple allies are defeated.
  • Martial Artist
    Class: Passive (Main)
    Level 3: [F]-type Weapons gain Damage +30% and Target's Dodge Cost +10%
  • Talented
    Class: Passive (Main)
    Gain Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%.
  • OS Customization
    Class: Active
    • Accuracy: Accuracy +10%
    • Agility: Agi -10
    • Offense: Weapon Damage +10%

    Charge (4)

    [*] EXTRA GUTS!!

    Class: Passive (Main)

    Level 3:

    While DP is 60% and below, Dodge Cost -10%, Damage Dealt +15% and Target's Dodge Cost +15%.

    While DP is 40% and below, Dodge Cost -15%, Damage Dealt +20% and Target's Dodge Cost +20% instead.

    [*] Victory Endurance

    Class: Passive (Main)

    Level 3:

    While HP is 50% and below, Damage Received -15%, Damage Dealt +15% and Target's Dodge Cost +15%.

    While HP is 30% and below, Damage Received -20%, Damage Dealt +20% and Target's Dodge Cost +20% instead.

Atributes

Melee Lvl 4 > [F]-type Weapon Damage +45%, Countercut Cost -3

Evade lvl 2 > Dodge Cost -10%

Spirit Commands

  • Great Effort
    Level 1 (20 SP): User's PP gain is doubled at the end of the battle regardless of the result. In SAMW matches, this affects all sub-characters that are INSIDE that unit as well.
    Level 2 (35 SP): User or target ally's PP gain is doubled at the end of the battle regardless of the result. In SAMW matches, this affects all sub-characters that are INSIDE that unit as well.
  • Boost
    Level 1 (15 SP): Gain Dodge Cost -25% for one turn.
    Level 2 (25 SP): Gain Dodge Cost -50% for one turn.
    Level 3 (40 SP): Gain Dodge Cost -75% for one turn.
  • Duty
    Level 1 (20 SP): Recover 30% of your maximum DP.
    Level 2 (50 SP): Recover 50% of your maximum DP.
    Level 3 (80 SP): Recover all DP.
  • Sure Hit
    Level 1 (15 SP): Gain Target's Dodge Cost +25% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image).
    Level 2 (25 SP): Gain Target's Dodge Cost +50% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image).
    Level 3 (40 SP): Gain Target's Dodge Cost +75% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image).
  • Resupply
    Level 1 (50 SP): You or target ally recovers all ammunition.
    Level 2 (50 SP): You or target ally recovers all EN.
    Level 3 (70 SP): You or target ally recovers all ammunition and EN.
  • Hot Blood
    Level 1 (20 SP): All Weapon Damage x1.5 for your next attack phase taken this turn. 200 PP
    Level 2 (40 SP): All Weapon Damage x2 for your next attack phase taken this turn. 400 PP
    Level 3 (60 SP): All Weapon Damage x3 for your next attack phase taken this turn. 600 PP

Will Gauge

  • Entrenchment: Costs 4 Will. Damage Received -40% and Target's Dodge Cost +50% for one turn.
  • Finishing Attack: Cost 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.
  • Rush: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [F] type attacks. You may only use this ability once per turn.
  • Iron Will: Cost 5 Will. Any damage that would reduce your HP past 0 this turn reduces it to 1

Technique

  • Expose Weakness
    Ability: Expose Weakness: Your Critical Attacks also gain the Mobility Break status effect.
  • Cradle's Buster
    Attack: [+] or [H] * Mega Fire- * damage & Weapon Lock, * EN/attack [+*%]
    Modifier: Dmg +10%, EN +50%


Kurozakura

Statistics:

HP: 8500, EN: 400, Agi: 250

IS: 2, Move: G, Size: S, Rank: 14

Weapons:

[F] Melee (M)- 800 damage [+35%]

[F] Anti-material Arm Blade (BM)- 2400 damage [+35%]

[F] Soul Breaker- 4000 damage, 15 EN/attack [+45%]

[F] Domination Overdrive (X:6)- 1200 damage/5 EN [+45%]

[F] Denkou Tenken Ranbu- 9000 damage, Barrier Pierce, 30 EN/attack [+55%]

[H] Cradle To Seven Heaven (F:5)- 1200 damage/3 EN & 9000 damage, Barrier Pierce, Armor Break, 35 EN/attack [+55%]

Technique Copied Weapons:

[H] Darkseed- 16000 damage & 16000 damage, Armor Pierce, Barrier Pierce, 80 EN/attack [+35%]

[F] Divine Wrath (SX:18)- 1100 damage/5 EN [+45%]

[F] Exa Nova Shoot Over- 30000 damage, 50 EN/attack, Barrier Pierce [+75%]

Inherent Abilities:

1) Marionette

2) Mega Beam Shield: Anti-material Arm Blade, Domination Overdrive

3) Countecut: Anti-material Arm Blade

4) EN Regen S

5) Damage Received -50%

6) Dodge Cost -35%

7) Technique Copy

8) Exa Nova Shoot Over: Requires Arm Arcus in your inventory to execute.

Purchasing Cost: 500 Credits

Technique Copy Origin : This battle

[table=Upgrade]

[td=40%]
  • ARMOR UPGRADE x7
  • MOBILITY UPGRADE X7
  • HP UPGRADE X7
  • EN UPGRADE X7[/td][td=width]
  • ACC UPGRADE X7
  • ATT UPGRADE X7
  • EN UPGRADE +
  • ATT UPGRADE +[/td]
[/table]

IS #1 : APA OS (KA,WC,RN)

IS #2 : EN GIGA CHIP

Share this post


Link to post
Share on other sites

[table=Pilot: Kim Johnson, AEUG Lt.]

[td width=50%]Kim Johnson
  • Level:17
  • Attributes: Evasion 4, Accuracy 1, Range 1
  • SP:164/164
  • PP:197/8747
[/td][td width=50%]Will Abilites:
  • Missle Lock (1)
  • Newtype Flash (2)
  • Lock On (3)
  • Flawless Evasion (4)

[/td]

[td width=50%]Seishin:

[/td][td width=50%]Techniques

Skills:

[/td]

[td width=50%]Stats:
  • (all) Weapon Damage: +5%
  • Countershoot Cost: 7 AP
  • Countercut Cost 5 AP
  • Psychic Energy
[/td][td width=50%]Other:
  • [+] Weapon Damage +15%
  • Critical: 7 AP
  • Dodge Cost: -40%
  • Target's Dodge Cost: +20%

[/td]

[/table]

[table=Pilot: Kylindra Peacemillion, Londo Bell Member]

[td width=50%]Kylindra Peacemillion
  • Level:20
  • Attributes: Defense 4, Accuracy 2
  • SP:195/195
  • PP:36/10036
[/td][td width=50%]Will Abilites:
  • Lock On (3)
  • Flawless Defense (4)
  • Finishing Attack (5)
  • Iron Will (5)

[/td]

[td width=50%]Seishin:

Default Stats:

  • Critical: 10 AP
  • Countershoot Cost: 7 AP
  • Countercut Cost 6 AP
[/td][td width=50%]Techniques

Skills:

[/td]

[td width=50%]Stats:
  • Damage Recieved: -20%
  • Target's Dodge Cost: +15%
[/td][td width=50%]Stats (cont):
  • SP Canceller
  • Spirit Canceller

[/td]

[/table]

(borrowed from Saito)

Statistics:

HP: 9900, EN: 415, Agi: 230

IS: 2, Move: F/G/H, Size: M, Rank: 16

Weapons:

[+] GN Missiles (PGSF:6)- 720 damage, Armor Pierce, (45) 30 rounds [+50%]

[F] Melee (M) 900 damage [+25%]

[F] GN Beam Daggers (BM)- 1620 damage [+10%]

[F] GN Beam Saber (BM)- 3060 damage [+25%]

[+] GN Rifle II (B)- 2520 damage, (30) 20 rounds [+35%]

[+] GN Rifle III (B)- 3240 damage, (24) 16 rounds [+35%]

[+] GN Beam Cannons (BF:2) 3920 damage/(11) 15 EN [+35%]

[F] GN Sword II- 5040 damage, Barrier Pierce, (14) 20 EN/attack [+45%]

[F] GN Sword III- 5400 damage, Barrier Pierce, Armor Pierce, (18) 25 EN/attack [+45%]

[F] GN Sword II [beam Blade] (B)- 6120 damage, (14) 20 EN/attack [+45%]

[H] Trans-Am Attack (X:8)- 1620 damage/(4) 5 EN, Barrier Pierce, Req: Trans-Am System [+35%]

[F] Raiser Sword (BSV:8)- 2700 damage/(7) 10 EN, Barrier Pierce, Req: Trans-Am System [+45%]

MAP Attacks:

[F] Raiser Sword (BI:6)- 7200 damage, Barrier Pierce, 40 EN/attack, Req: Trans-Am System [+25%]

Inherent Abilities:

1) Mobile Suit

2) Shield

3) Countercut: GN Beam Saber, GN Sword II, GN Sword III

4) Countershoot: GN Rifle II, GN Rifle III

5) Twin Drive: EN Regen S

6) Double Image (4): Req: Trans-Am System

7) GN Particle Teleportation: Same effects as Teleport (4) Req: Trans-Am System

8) GN Field (Barrier): Same effects as Barrier M

9) Trans-Am System (System)

10) Haro (Sidekick): You may install a Haro sidekick item without taking up an item slot. The Haro must still meet the item rank limits of the fight.

11) Dismount: GN-0000 00 Gundam, GNR-010 0 Raiser

12) Seperate (GN-0000 00 Gundam)

13) Jammer

14) Dodge Cost -25%

15) Damage Recieved -25%[/color]

Purchasing Cost:

N/A. GN-0000 00 Gundam and GNR-010 0 Raiser must be in your inventory. This is a combined unit.

Pilot Slots: 2

IS1. Solar Sail

IS2. Spirits of Steel

[table=Lv6 Green Haro "Mai's Green Haro" ]

[td=100%]Current PPs: 21

Total PPs: 2921

SP: 120

Spirit Commands:

-Duty Lv3

-Boost Lv2

Abilities

Assisted Melee

Assisted Ranged

Assisted Piloting

Assisted Tracking

[/td]

[/table]

Share this post


Link to post
Share on other sites
Exelion

Statistics:

HP: 40000, EN: 500, Agi: 800

IS: 1, Move: F, Size: XL, Rank: 16

Weapons:

[+] Anti-Air Pulse Laser Cannon (BSF:6)- 600 damage, 240 rounds [+20%]

[+] Mid-Barrel Laser Cannon (BSV:4)- 1000 damage/5 EN [+10%]

[+] Ruby-type Laser Main Cannon (BSF:4)- 1200 damage/8 EN [+10%]

[+] Photon Torpedo (SX:6)- 1000 damage, 60 rounds [+30%]

Inherent Abilities:

1) Battleship, Mothership

2) Countershoot: Anti-Air Pulse Laser Cannon

3) Damage Recieved -20%

4) Inertial Canceller (Barrier)

5) Self-Destruct

6) Summon: Bloodedge, Knight-Class Special Infantry Unit

IS:

- Mobile Doll System

- Key of Victory

- Re Mii's Roast

Captain:

[table=Eve Valentine]

[td=10%]OTTER_Ensignia_Norm.png[/td][td=25%]Name: Evelyn Valentine

Age: 24

Gender: Female

Pilot Level: 29

Call Sign: Crimson

Titles:

  • Battleship/Mothership Captain
  • Full Back
  • Tsundere Captain <-SHUT UP!
  • Beyond The Twilight:
    Real name, Yukiko Akita
    > Daughter of Niko Akita and Kaguya Tsukimi

[/td][td=55%]Series Origin:

  • Mobile Suit Gundam SEED: Wings of War
    • Come, Make My Day

    ===

    [*] Mobile Suit Gundam: Beyond the Twilight <In Honor of the Jolly Roger>

[/td]

Ability Levels Initial Stats [td=30%]Melee

Range

Accuracy

Evade

Defense

Skill[/td][td=30%][o][o][o][o][o][o]

[o][o][o][o][o][o]

[o][o][o][o][o][o]

[o][o][o][o][o][o]

[o][o][o][o][o][o]

[o][o][o][o][o][o][/td][td=40%]- [F] DMG:

- [+] DMG:

- TDC: +15%

- DC: .8

- DR:

- CC: 7/ CS: 6/ Crit: 10

Shield Count: [/td]

[td=width]Skill:

[/td][td=width]Spirit: 242/242

Spirit List:

[/td][td=width]Technique:

[/td]

[td=width]Abilities:

  • Lock On (3): The first hit of your next attack phase negates secondary defenses such as Double Image and Barriers.
  • Flawless Defense (4): Blocking reduces damage by 75% instead for this turn.
  • Iron Will (5): The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.
  • Impervious (6): Cap all damage received this turn at 500 damage per hit.

[/td][td=width]ACE Bonus [35/100]:

  • N/A
    ?
  • N/A
[/td][td=width]Notes:
  • Potential = Req: Active
  • Unit Spec = Req: Mothership

[/td]

[/table]

Designated "Sidekick"

[table=Yuki Kodama]

[td=10%]OTTER_Ensignia_Norm.png[/td][td=25%]Name: Yukiko Kodama

Age: 24

Gender: Female

Pilot Level: 36

Call Sign: Deva

Titles:

  • Endless Knowledge
  • CIC
  • Full Back
  • Book Worm <- AM NOT!

[/td][td=55%]Series Origin:

  • Original
[/td] Ability Levels Initial Stats [td=30%]Melee
Range
Accuracy
Evade
Defense
Skill[/td][td=30%][o][o][o][o][o][o]
[o][o][o][o][o][o]
[o][o][o][o][o][o]
[o][o][o][o][o][o]
[o][o][o][o][o][o]
[o][o][o][o][o][o][/td][td=40%]- [F] DMG:
- [+] DMG:
- TDC:
- DC:
- DR:
- CC: 7/ CS: 7
Crit: 10 (+15%)
Shield Count: [/td] [td=width]Skill:

[/td][td=width]Spirit: 310/310

Spirit List:

[/td][td=width]Technique:

[/td]

[td=width]Abilities:

  • Cover (3): Gain Damage Received -15% for this turn. This counts as a terrain effect.
  • Flawless Defense (4): Blocking reduces damage by 75% instead for this turn.
  • Iron Will (5): The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.
  • Impervious (6): Cap all damage received this turn at 500 damage per hit.

[/td][td=width]ACE Bonus [70/100]:

  • Spirit +

    Maximum SP increased by 10.

  • N/A

[/td][td=width]Notes:

  • Data Transmission = Sidekick

[/td]

[/table]

Other Slots:

[table=Vita Yagami]

[td=10%]OTTER_Ensignia_Vita.png[/td][td=25%]Name: Vita Yagami

Age: 9

Gender: Female

Pilot Level: 28

Call Sign: Stars-2

Titles:

  • Knight of Iron Hammer
  • Goth Loli Destroyer
  • Melee Specialist
  • Front Attacker
  • Akita's source of inspiration

[/td][td=55%]Series Origin:

  • Magical Girl Lyrical Nanoha As
  • Magical Girl Lyrical Nanoha StrikerS

[/td]

Ability Levels Initial Stats [td=30%]Melee

Range

Accuracy

Evade

Defense

Skill[/td][td=30%][o][o][o][o][o][o]

[o][o][o][o][o][o]

[o][o][o][o][o][o]

[o][o][o][o][o][o]

[o][o][o][o][o][o]

[o][o][o][o][o][o][/td][td=40%]- [F] DMG: +70%

- [+] DMG:+5%

- TDC: +5%/ [F]: +15%

- DC:

- DR: .75

- CC: 5/ CS: 7

Crit: 10 (+15%)

Shield Count: [/td]

[td=width]Skill:

[/td][td=width]Spirit: 208/208

Spirit List:

[/td][td=width]Technique:


[/td]

[td=width]Abilities:

  • Defense Pierce (3): The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.
  • Entrenchment (4): Damage Received -40% and Target's Dodge Cost +50% for one turn.
  • Iron Will (5): The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.
  • Finishing Attack (5): Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

[/td][td=width]ACE Bonus [10/100]:

  • N/A
    ?
  • N/A
[/td][td=width]Notes:
  • Focus = Fury = Req: Active
  • Guard = Req: Active
  • Potential = Req: Active
  • Guts = Req: Active

[/td]

[/table]

[table=Megumi Nodoka]

[td=10%]OTTER_Ensignia_Flyer.png[/td][td=25%]Name: Megumi Nodoka

Age: 16

Gender: Female

Pilot Level: 29

Call Sign: Red Cross

Titles:

  • Fuso Medic
  • Full Back
  • Air-head

[/td][td=55%]Series Origin:

  • Super Dimensional Planar Witchcraft
[/td] Ability Levels Initial Stats [td=30%]Melee
Range
Accuracy
Evade
Defense
Skill[/td][td=30%][o][o][o][o][o][o][o]
[o][o][o][o][o][o][o]
[o][o][o][o][o][o][o]
[o][o][o][o][o][o]
[o][o][o][o][o][o]
[o][o][o][o][o][o][/td][td=40%]- [F] DMG:
- [+] DMG:
- TDC:
- DC: .8
- DR: .9
- CC: 7/ CS: 7
Crit: 10 (+15%)
Shield Count: [/td] [td=width]Skill:

[/td][td=width]Spirit: 242/242

Spirit List:

[/td][td=width]Technique:

[/td]

[td=width]Abilities:

  • Flawless Evasion: Costs 4 Will. Evading reduces dodge cost by 50% instead for this turn.
  • Flawless Barrier (4): Barrier damage negation +50% this turn.
  • Flawless Defense (4): Blocking reduces damage by 75% instead for this turn.
  • Evasive Maneuver (6): Negate all attacks aimed at you this round. This is an Evasive Secondary Defense

[/td][td=width]ACE Bonus [0/100]:

  • N/A
  • N/A

[/td][td=width]Notes:

  • VMF Pilot = Req: Variable Mana Fighter

[/td]

[/table]

Share this post


Link to post
Share on other sites
Pilot Number 1: Alan Thompson, Brave

Battles: 5

Pilot Level: 29

SP: 216

Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 6 AP

- Countershoot Cost: 7 AP

Brave Spirit: (Melee 2, Defense 4)

[F]-type damage +25%, Countercut Cost -1, Damage Received -20%

- Critical

Class: Passive (Main)

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

Pilot Skills:

-Defining Skill 1: Brave: Gain Damage Received -10%, Weapon Damage +5%, Target's Dodge Cost +5%.

-Defining Skill 2: Unit Specialisation (Defensive) (Braves): In Brave units, gain Damage Dealt +30%, Damage Received -10%, Target's Dodge cost +15%.

-Guard: Gain Damage Received -15%. Charge (4) to activate.

-E-Save: Reduces weapon and abilities' EN Cost by 30%

-Potential 3:

While HP is 50% and below, Damage Received -15%, Damage Dealt +15% and Target's Dodge Cost +15%.

While HP is 30% and below, Damage Received -20%, Damage Dealt +20% and Target's Dodge Cost +20% instead.

-Infight 3: [F]-type Weapons gain Damage +30% and Target's Dodge Cost +10%

Seishins:

-Miracle: Level 1 (100 SP): Casts Accelerate Level 1, Charge Level 1, Sure Hit Level 2, Flash Level 1, Hot Blood Level 3, Great Effort Level 1 and Lucky Level 1 on yourself. 1100 PP

-Direct Attack: Level 1 (25 SP): For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense and other secondary defenses only applies to your attacks. 200 PP

-Iron Wall: Level 1 (15 SP): Gain Damage Received -25% for one turn.

Level 2 (25 SP): Gain Damage Received -50% for one turn.

Level 3 (40 SP): Gain Damage Received -75% for one turn.

-Perseverance: Level 1 (20 SP): Recover 30% of your maximum HP.

Level 2 (50 SP): Recover 50% of your maximum HP.

Level 3 (80 SP): Recover all HP.

-Resupply: Level 1 (50 SP): You or target ally recovers all ammunition.

Level 2 (50 SP): You or target ally recovers all EN.

Level 3 (70 SP): You or target ally recovers all ammunition and EN.

-Belief: Level 1 (25 SP): Negate the effects of all negative status attacks that you receive for one turn.

Level 2 (35 SP): Negate the effects of all negative status attacks that you or target ally receives for one turn.

Pilot Techniques:

- Yuusha no Tamashii (Ultimate Weapon)

- Defensive Offense (Sword Shield)

- Brave Strike (Unit Specialisation (Brave)) (Empowered Attack)

Courage Gauge:

-Rush: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [F] type attacks. You may only use this ability once per turn.

-Finishing Attack: Costs 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

-Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

-Iron Will: The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

DaiRekkaRyu

Statistics:

HP: 12300, EN: 390, Agi: 300

IS: 2, Move: F/G, Size: M, Rank: 16.25

Weapons:

[F] Yondai Doryukuu Zanken (M)- 2700 damage [+25%]

[F] Yondai Doryukuu Zanken (MX:4)- 2700 damage/6 EN [+45%]

[+] Burning Feather (SX:6)- 900 damage/3 EN [+35%]

[H] Burning Wave- 5700 damage, 12 EN/attack [+45%]

[+] Great Molten Blaster (SX:2)- 4200 damage, 12 rounds [+45%]

[+] Magma Bazooka (S)- 6300 damage, 16 EN/attack [+45%]

[H] Gouhou Ryuken (S)- 3750 damage x 2, Barrier Pierce, 20 EN/attack [+40%]

[F] Dai Doryuukuu Zan Mugen Giri (M)- 2700 damage # 4, 20 EN/attack & (X:5)- 900 damage/4 EN [+45%]

[F] Mighty Blazing Whirlwind- 8700 damage, 24 EN/attack [+45%]

[H] Burning Crimson Combo (S)- 3300 damage x 3, 32 EN/attack [+45%]

[H] Gouhou Ryuken Rendan (S)- 11250 damage, 30 EN/attack, Barrier Pierce, Req: Unit Specialisation (Brave) [+45%]

[H] Rage of Undying Flames (S)- 12600 damage, Barrier Pierce, 40 EN/attack [+75%]

[H] Soul Strike: KAEN - TSURUGI - ZAN- 24480 damage, Barrier Pierce, 2 Rounds [+30%]

Inherent Abilities:

1) Brave

2) Shield

X) Blazing Wind Shield: Mighty Blazing Whirlwing Same effects as Shield

3) Countercut: Yondai Doryukuu Zanken, Dai Doryuukuu Zan Mugen Giri, Might Blazing Whirlwind, Rage of Undying Flames

4) Meteor Flame Armor: Damage Received -75%

5) Flame Aura (Barrier): Same effects as Barrier L.

X) Flaming Will: Dodge Cost -25%

Pilot Slots: 2

Installed Chips:

HP Chips: 1 2 3 4 5

EN Chips: 1 2 3 4 5

Armor Chips: 1 2 3 4 5

Mobility Chips: 1 2 3 4 5

Damage Chips: 1 2 3 4 5

Accuracy Chips: 1 2 3 4 5

Full Upgrade Bonus Statistics: Armor Upgrade +

Full Upgrade Bonus Weapon Statistics: Efficiency Upgrade

Items:

1) EN Giga Chip

2) Mobile Doll System: 16/16

[Rank 5] DGMWT-16 Assault

[Rank 9] ZGMF-X14A Penance Gundam

[Rank 2] MS-06K Zaku Cannon

Techniques:

Ultimate Attack: Dai Doryukuu Zan Mugen Giri

Sword Shield: Mighty Blazing Whirlwind

Empowered Attack: Gouhou Ryuken

Share this post


Link to post
Share on other sites

Flandre Scarlet

Pilot Class: Psychomoe

Level: 16

Current Max SP: 160

Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 7 AP

- Countershoot Cost: 4 AP

- Bounded Field

Class: Passive (Main)

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

-Range Level 3: [+]-type Weapon Damage +30%, Countershoot Cost -2

-Accuracy Level 2: Target's Dodge Cost +15%, Countershoot Cost -1

-Evade Level 1: Dodge Cost -5%

Insanity Gauge

Class: Active (Main)

Ranges between 0 and 10. Gain 1 Insanity counter each turn during your Regen Phase. Insanity counters can be expended to give different effects. Insanity abilities are activated during the Spirit Command Phase.

-Mind Blink: Costs 2 Insanity. Gain Dodge Cost -10% and Target's Dodge Cost +30% for this turn. Requires Psychic Energy.

-Increased Fire: Costs 3 Insanity. One (X) or (F) type weapon on your unit has its limit increased by 25% this turn, rounded up.

-Bombing Run: Costs 5 Insanity. Instantly evade all attacks in the first attack phase you receive this turn. This is considered an Evasive Secondary Defense. One (X) or (F) type weapon on your unit has its limit increased by 25% this turn, rounded up.

-Spellcard: Costs 6 Insanity. Negate all attacks aimed at you this round. This is an Evasive Secondary Defense.

Skills & Seishins

Skills:

1. Spellcard Declaration (Attacker)

2. Vampire (Newtype)

3. Danmaku Master (Genius)

4. Concentration

5. Ranged Mastery (Gunfight Lv.3)

6. Predator (Hunter Lv.2)

Seishins:

1. Enthusiasm (Duty Lv.3)

2. Focused Movement (Concentrate Lv.3)

3. Insanity (Rage)

4. Graze (Boost Lv.2)

5. Danmaku Spray (Confusion Lv.1)

6. Devil Feast (Resupply Lv.2)

---

BRS1-BRS Black Rock Shooter

Statistics:

HP: 5000, EN: 240, Agi: 270

IS: 2, Move: F/G, Size: M, Rank: 14

Weapons:

[F] Melee (M)- 500 damage [+0%]

[F] Black Blade (M)- 2000 damage [+0%]

[+] Rock Cannon- 2500 damage, 10 EN/attack [+0%]

[+] Vector Cannon- 1300 damage # 2, Barrier Pierce, Armor Pierce, 20 EN/attack [+0%]

[H] Executioner (M)- 1500 damage & (F:6)- 700 damage/5 EN, Armor Pierce [+20%]

[+] Final Demolition Shot (SF:6)- 700 damage/5 EN + (S)- 2500 damage/15 EN [+10%]

[+] Black Rock Shooter (SF:6)- 1200 damage/10 EN [+10%]

[+] Final Bet (S)- 10000 damage, Barrier Pierce, 60 EN/attack [+20%] Req: Eisenrock Mode

[+] Black Rock Blaster (BSV)- 50 damage/EN, Barrier Pierce [+10%]

[H] Ground Zero (BSV)- 100 damage/EN, Burn [+0%] Expends all EN.

Inherent Abilities:

1) Vocaloid

2) Coutercut: Black Blade

3) Countershoot: Rock Cannon

4) EN Regen S

5) Blackened Sound (System): Same Effects as Sound Energy System, except you may only choose up to 2 CDs instead of 4.

6) Eisenrock (Transform): Disable all [F]-type weapons on this unit. Gain Target Dodge Cost +50%, and Agi +30

7) Evolution (BRS1-IBRS Black Rock Shooter) REQ: 5 Evolution Points

8) Heavy Cloak Purge: Damage Received +20% and Agi: 250 instead. Usable once per battle.

9) Overdrive

10) Black Rock Shooter: Pay 30 Song EN. On your next turn, gain Accuracy Boost +30%, Attack Boost +30%. Any terrain template that disables [M]-type attacks also disables this ability

11) White Noise: Pay 20 EN. Add Silence template on the current terrain for three turns. This ability also negates Leadership, Brave Commander, and Veteran.

12) Evolution (BRS1-IBRS Insane Black Rock Shooter) Req: 5 Evolution Points

12) Snipe: Rock Cannon (+15%) Req: Eisenrock

13) Executioner: If the first part of the attack is negated, the whole attack is negated as well.

Items:

1) Hybrid Dual Sensor

2) Dual Tesla Drive

---

"You know...are you sure this is a good idea? Personally...I think this is a terrible choice, right?" Kimberly said as she watched Flandre Scarlet fly off with the Black Rock Shooter towards her next mission. She looked back at some of the others from the Stayre Tri-Form Unified World Saving Division, a slight frown on her face. A chorus of nods answered her and she sighed, shrugging. "I dunno what the boss is thinking. Flandre's already, well, you know, easily excitable and DESTRUCTIVE and not only that, but we've send her in a unit meant to drive the pilot psychotic. That...is what it does, right Arietta?"

"Something like that." The singer responded, looking uneasy. She wasn't particularly fond of any talk that involved the Black Rock Shooter, although it was true that her friend managed to get out of it okay. Twirling a strand of hair around her finger, she decided to be more specific with her explanation. "It makes them focused on a single target and do anything in their power to destroy it."

"At least it'll give her focus?" Terence said with a shrug, not really sure what else needed to be said. "I just hope her allies are competent. And that we won't have to hire that strange ghost again."

"What was wrong with the ghost? She was so sweet and so adorably bisexual~" Maari said as she spun into the room, her black hair flowing behind her as she tilted her head at the crowd. "So, what's everyone around here for? Boom boom? Porn? Explosive porn?"

"No." Terence said flatly. "Well, since you like her so much, get in touch with Hyakuji and see if she's available for proxying duty. You know, just in case."

Share this post


Link to post
Share on other sites

As everyone gets situated, a voice pipes up from their comms.

"Oh, thank goodness you're all here! I was starting to worry we may be doomed! I'm sure you know what's going on, so the mission's simple: we need you to get to Jupiter as soon as possible! The longer the Getter Sun burns, the longer ANYTHING might happen! I hope you're--"

The voice gets cut out briefly. Something's not right.

"--Pilots, there's a problem! We have unidentified heading your way! It's... it's the STMC! How is that possible?! Why are they here now?!"

In front of you hovers four massive creatures, STMC Landers. And they are looking to mess everyone up, big time!

STMC Lander x 4

Max SP: 124

Pilot Level: 6

Attributes:

Melee: 0

Ranged: 0

Accuracy: 2

Defense: 4

Evasion: 0

Skill: 0

Skills:

Countercut: 7 AP

Countershoot: 7 AP

Critical: 10 AP

Spirit Commands:

1) Iron Wall Level 2

2) Concentrate Level 1

3) Hot Blood Level 2

4)

5)

6)

Pilot Skills:

1) Brave

2) Unit Specialization (STMC) Level 2

3)

4)

5)

6)

Pilot Techniques:

1)

2)

3)

Will Gauge:

- Cover: Costs 3 Will. Gain Damage Received -15% for this turn. This counts as a terrain effect.

- Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

- Flawless Defense: Costs 4 Will. Blocking reduces damage by 75% instead for this turn.

- Fast Combat: Costs 5 Will. Gain 1 additional Attack Phase this turn.

mini-stmc-jouriku.gif STMC Lander x 4

Statistics:

HP: 14000, EN: 150, Agi: 500

IS: 3, Move: F, Size: LL, Rank: 10

Weapons:

[F] Ram- 4000 damage, 20 EN/attack [+10%]

Inherent Abilities:

1) STMC, Mothership

2) HP/EN Regen L

3) Damage Received -25%

4) Summon: STMC Soldier x 5 (stats in hangar)

Purchasing Costs: 2000 Credits

Items:

Chogokin-Z

Grapple Sensor

Share this post


Link to post
Share on other sites

Alright, we're all set! Let's get this show on the road!

And now, the rules!

-48 hour prone time! If someone goes away, PLEASE proxy for them or they're gonna get counted against them!

-x2, x3 and x4 your math!

-The Players have the initiative!

The battle for humanity will now begin! Let's get this party started! Fighters, GO!

Share this post


Link to post
Share on other sites

Vice: "Enemies sighted everyone. Get ready to attack. Incidentally, it's an honour to be fighting alongside you all."

Selena: "Sensei, I'm ready! Lets kick off with a bang! DOUBLE BUSTAAA COLLIDA!!!"

REGENERATION PHASE:

HP Regenerated: 600 (5%)

EN Regenerated: 13 (5%)

Skill: 1

SPIRIT PHASE:

Seishin used:

SP used:

Ability used:

AP used:

DEFENCE PHASE:

Attacking Weapons:

Action Taken:

Damage Taken: 0

Resources Spent:

ATTACK PHASE:

Weapon Used: [F] Double Buster Collider

Target: STMC Lander 1

Damage Dealt: 3500x1.55 & 3500x1.55 Paralyze = 5425 & 5425 Paralyze

Resources Spent: 55x0.7 = 39 EN

Modifiers: +50% Accuracy

STATISTICS:

HP: 12000/12000

EN: 221/260

DP: 3000/3000

Vice: 143/143

Selena: 123/123

Haro: 90/90

AP: 100/100

Agi: 360

Skill: 1

Weapons

[+] Buster Rocket Anchor (P)- 1200 damage, Stun, 4 rounds [+10%]

[H] Buster Cowboy- 1400 damage, Mobility Break, 5 EN/attack [+5%]

[+] Buster Strike- 2500 damage, 8 rounds [+10%]

[+] Buster Missile (GSF:5)- 550 damage, 100 rounds [+25%]

[H] Buster Tomahawk Boomerang (PS)- 1600 damage x 2 [+0%]

[F] Buster Tomahawk (M)- 1800 damage # 2 [+0%]

[H] Buster Yo-yo (PSX:2)- 1800 damage/10 EN [+10%]

[H] Buster Homerun- 3000 damage, 8 rounds, Barrier Pierce [+10%]

[F] Buster Collider- 3500 damage, 15 EN/attack [+20%]

[F] Force Strike- 4000 damage, 25 EN/Attack [+10%]

[F] Buster Ring (V:5)- 1000 damage/5 EN [+10%]

[+] Buster Beam (BS)- 5500 damage, 30 EN/attack [+10%]

[H] Buster Tatsumaki- Paralyze, 10 EN/attack [+15%]

[H] Buster Spin- 6000 damage, 40 EN/attack, Barrier Pierce [+30%]

[H] Buster Tatsumaki Spin- Paralyze & 6600 damage, 50 EN/attack, Barrier Pierce [+30%]

[F] Double Buster Collider- 3500 & 3500 damage, Paralyze, 55 EN/attack [+20%]

[F] Super Inazuma Kick (S)- 10000 damage, 60 EN/attack, Barrier Pierce [+30%]

[H] Power Combo- 15000 damage, 2 rounds Barrier Pierce [+30%]

MAP Attacks:

[+] Homing Laser (D:3)- 4000 damage, 30 EN/attack [+25%]

Base Damage Received: -35% (w Devil Haro)

Base Dodge: -10%

Base Damage: +5%

Base TDC: +5%

Skills:

Meikyo Shisui: Damage Received -5%, Dodge Cost -5%, Damage Dealt +20%. Cost is variable depending on how soon you want to activate. Turn 1: 40 AP; Turn 2: 20 AP; Turn 3; 10 AP; Turn 4 and thereafter: Free.

Guard: Gain Damage Received -15% when activated. Cost is variable depending on how soon you want to activate. Turn 1: 40 AP; Turn 2: 20 AP; Turn 3; 10 AP; Turn 4 and thereafter: Free.

Recognition: Dodge Cost -5% and Target's Dodge Cost +15%. Cost is variable depending on how soon you want to activate. Turn 1: 40 AP; Turn 2: 20 AP; Turn 3: 10 AP; Turn 4 and thereafter: Free

Attacker: Damage dealt +25%. Cost is variable depending on how soon you want to activate. Turn 1: 40 AP; Turn 2: 20 AP; Turn 3; 10 AP; Turn 4 and thereafter: Free.

Hybrid Dual Sensor: +50% [F] Damage, +25% [H] Damage, +25% [F] TDC, +10% [H] TDC

Total Damage Received: -35%

Base Damage: +5% [+], +30% [H], +55% [F]

Base TDC: +5% [+], +15% [H], +30% [F]

Will Gauge:

  • Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce
  • Armor Break: Costs 3 Will. Choose one attack with Armor Pierce. That attack gains Armor Break this turn
  • Barrier Break: Costs 3 Will. Choose one attack with Barrier Pierce. That attack gains Barrier Break this turn
  • Pilot Damage: Costs 4 Will. Choose one attack that deals damage. That attack gains SP Damage (20) this turn

Share this post


Link to post
Share on other sites

(ATTN: The next 6 people after me get the affects of Leadership and Brave Commander

Leadership Lv3: Dodge Cost -5% and Target's Dodge Cost +10%

Brave Commander Lv3: Damage Received -5% and Damage Dealt +10%))

A large gravity distortion forms on the battle field and a massive ship the size of a small moon passes through.

"Captain, we've arrived."

"Good, stabilize our gravity well, I dont want our mass to affect local orbits" says Saito Ryujin sitting from the Captain's Chair.

"Yes Captain" The massive ship holds position a while gravity is settled around it.

Saito looks around at a group of variouand says "You have all been brought here from various places because each of you have a place in this battle. We cannot let this Solar System be overun with either of these space monsters."

REGENERATION PHASE:

HP Regenerated:

EN Regenerated:

Will: +1

SPIRIT PHASE

Spirit Command Used:

DEFENSE PHASE:

Incomming Attacks:

Action Taken:

Damage Taken:

Resources Spent:

"Psychics, summon and control your respective drone units" says Saito.

"Alright, lets see here...Flash System? I'm a Psychodriver not a Newtype" says Ryu Ikade, a tall young man wearing an ornate uniform resembling a pirate more than pilot.

"It looks like the system is designed for multiple types of brain waves, if you have an ESP it should respond to you" says Marcus, another man, this one dressed in a UN Spacy Pilot's uniform.

"Marcus, what are you doing here?"

"Dont look at me, I was in my office 5 minutes ago."

Summon 5x

FT-9600 GT-Bit

Statistics:

HP: 2000, EN: 100, Agi: 300

IS: 0, Move: F/G, Size: M, Rank: 3

Weapons:

[F] Melee (M)- 300 damage [+0%]

[+] Machine Cannon- 500 damage, 12 rounds [+10%]

[+] Inner Arm Gatling Gun (SF:5)- 600 damage, 30 rounds [+10%]

Inherent Abilities:

1) G-Bit

2) Countercut: Requires Martial Arts Mastery

3) Countershoot: Machine Cannon, Inner Arm Gatling Gun

Purchasing Cost:

This is a summon unit. It can't be bought.

Saito orders "Kikka, target the first STMC Carrier and open with a volley of missiles. I dont want them to get through us and move towards Earth"

"Yes Boss! This thing is a bit bigger than I'm use to but I can manage." says a spunky girl wearing a headset at the weapons station.

ATTACK PHASE:

Weapon Used: Interceptor Missiles

Target(s): STMC Lander #1

Damage Dealt: (2000*1.70) 3400 damage #6

Resources Spent: 6 Rounds

Status Effect:

Modifiers: [+70%] (Pilot, Attack, F-Attack 5 Resource Bonus)

Statistics:

HP:30000/30000

EN:400/400

DP:3000/3000

AP:75/100

WI:1/10

Current Form: Ship Form

AGI:1200

SP1:70/70 (Perseverance Lv2, Sure Hit Lv2, Hotblood Lv2, Iron Wall Lv2, Awaken Lv1)

SP2:90/90 (Boost Lv3, Sure Hit Lv3, Duty Lv3, Resupply Lv3, Hot Blood Lv3, Resupply Lv2)

SP3:86/86 (Resist Lv2, Iron Wall Lv2, Scan Lv2, Perseverance Lv2) [Concentration]

SP4:90/90 (Perseverance Lv3, Hotblood Lv2, Sure Hit Lv2, Resist Lv2, Iron Wall Lv2, Resupply Lv2)

SP5:78/78 (Perserverance Lv3, Duty Lv3, Great Effort Lv1, Direct Attack, Sure Hit, Hot Blood)

SP6:86/86 (Perseverance Lv2, Iron Wall Lv2, Rage, Belief)

SP7:69/69 (Perseverance Lv2, Hot Blood Lv2, Sure Hit Lv2, Direct Attack, Iron Wall Lv2, Raid)

SP8:59/59 (Sure Hit Lv2, Hot Blood Lv2, Concentrate Lv2, Duty Lv3)

Terrain

Space - Crossfire (Beam) (1/5) Beam Rifle (B)- 800 damage [+0%]

Pilot

Damage Reduction: 25%

Dodge Reduction: 0%

Damage Delt: [+] 70%, [F] 20%

Target Dodge Cost: [+] 25% , [F] 10%

CC: 7 AP

CS: 5 AP

Critical: 10 AP

DEF 3: Damage Received -15%

RAN 3: [+]-type Weapon Damage +35%, Countershoot Cost -2

MEL 1: [F]-type Weapon damage +15%

ACC 1: Target's Dodge Cost +10%

Newtype: Target's Dodge Cost +5%

Brave: Damage Received -10%, Weapon Damage +5%, Target's Dodge Cost +5%.

Guard(1/4): Damage Received -15% when activated.

E-Save: EN Cost -70%

Gunfight Lv3: [+]-type Weapons gain Damage +30% and Target's Dodge Cost +10%

Potential Lv3/

(HP<=15000) Damage Received -15%, Damage Dealt +15% and Target's Dodge Cost +15%.

(HP<=9000) 30% and below, Damage Received -20%, Damage Dealt +20% and Target's Dodge Cost +20% instead.

Passive (Sub)

Leadership Lv3: Dodge Cost -5% and Target's Dodge Cost +10%

Brave Commander Lv3: Damage Received -5% and Damage Dealt +10%

Engineer Lv3: Replenish 35% HP, Replenish 345 DP, Remove all negative status effects from an ally.

Logistic Support Lv3: Replenish an ally's EN by 35%, Replenish all of an ally's ammo for one weapon.

B-Save: +50 Ammo

Sidekick

SP:45/45 (Hotblood Lv1, Morale Lv1, Direct Attack Lv1, Perseverance Lv1)

Assisted Melee

Assisted Tracking

Barrier: Active

Barrier LL: -2000 Damage, 5 EN

Armor/Inherant

Damage Reduction: 75%

Thrusters, Items and Other

Damage Reduction:

Dodge Reduction:

Damage Delt:

Target Dodge Cost: [F] & [+]

Weapons:

[+] Interceptor Missiles (PSF:6)- 2000 damage, (75) 50 rounds [+20%]

[+] All-Directional Beam Cannons (BSX:10)- 4000 damage/(11) 15 EN [+10%]

[+] Hyper Mega Particle Main Cannon (BS)- 60000 damage, (158) 225 EN, Req:Psychic Energy, Empowered Attack[+15%]

Inherent Abilities:

1) Gunmen, Battleship, Mothership

2) Damage Received -75%

3) Energy Shield: Same effect as Barrier LL

4) Repair

5) Resupply

6) AI (Sidekick): Same Effect as Lord Genome (Sidekick)

7) Gattai (Chou Ginga Gurren-Lagann): Arc Gurren-Lagann (Lead Unit), Chou Ginga Dai Gurren. Arc Gurren-Lagann must have at least 5 Evolution Points. When this ability is used, restore HP, EN, and DP to full, only once per battle.

8) Plantery Class Dreadnought "Watatsumi" may only be used in Space terrain.

9) Plantery Class Dreadnought "Watatsumi" cannot dodge attacks from units smaller then it.

Items

Layered Armor x4

Flash System (FT-9600 GT-Bit)

Sidebar

Witches Apple x3

Spare Battery x4

Summons

Bit1(HP:2000/2000 EN:100/100 DP:1500/1500 AP:25/25 Rounds: 12/12 30/30)

Bit2(HP:2000/2000 EN:100/100 DP:1500/1500 AP:25/25 Rounds: 12/12 30/30)

Bit3(HP:2000/2000 EN:100/100 DP:1500/1500 AP:25/25 Rounds: 12/12 30/30)

Bit4(HP:2000/2000 EN:100/100 DP:1500/1500 AP:25/25 Rounds: 12/12 30/30)

Bit5(HP:2000/2000 EN:100/100 DP:1500/1500 AP:25/25 Rounds: 12/12 30/30)

Edited by Saito Ryujin

Share this post


Link to post
Share on other sites

(Battle Theme: Blazblue ~ Rebellion)

REGEN PHASE:

Will +1 (1/10)

SEISHIN PHASE:

Seishin Used:

Will Used:

SP Cost:

Will Cost:

Target:

Effect:

DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Calculations:

Damage:

Status:

Ressources Spent:

SPECIAL PHASE:

Skill Activated/Effects: Leadership & Brave Commander

Effect: DC -5%, TDC +10%, DR -5%, DD +10%

A brief flash of orange light baths the cockpits of both the Watatsumi and the Gunbuster, one of the allies of this fight flying by- the blazing DaiRekkaRyu, with wings of fire like a phoenix.

" Ooooooooooooi! Glad you guys didn't start the ball without me! " A golden-clad guy bellows in the generalized commlink. " Alan Thompson, the Roaring Hero, is here! "

" Alan, there are four enemies currently. Send the coordinates to the base. " Another voice quietly says.

" Okay, Relger-man! Rekka, I'll leave it to you! "

" Understood! "

" Now... MOBILE DOLLS! IKE!!!! "

SUMMON PHASE:

Units Summoned: DGMWT-16 Assault, ZGMF-X14A Penance Gundam, MS-06K Zaku Cannon

ZGMF-X14A Penance Gundam

Statistics:

HP: 4600, EN: 210, Agi: 260

IS: 2, Move: F/G, Size: M, Rank: 9

Weapons:

[+] 'Picus' 76mm CIWS- 450 damage, 20 rounds [+40%]

[F] Melee (M)- 600 damage [+0%]

[F] V.R.S. Saber (BM)- 1500 damage, Variable Refraction Shift [+0%]

[+] V.R.S. Rifle (B)- 1700 damage, Variable Refraction Shift 12 rounds [+10%]

[+] 'Pristis' Beam Reamer (BPSX:4)- 900 damage/5 EN [+10%]

[H] 'Pristis' Beam Reamer [Melee] (BPS)- 1400 damage x 2, 15 EN/attack [+15%]

[F] 'Flametongue' Anti-Ship Sword (B)- 3200 damage, 15 EN/attack [+20%]

[F] 'Flametongue' Anti-Ship Sword [Dual] (B)- 2400 damage x 2, 25 EN/attack [+20%]

[H] Spiral DRAGOON System (BSX:8)- 500 damage/5 EN [+10%]

[+] 'Wormbreath' Beam Cannon (BS)- 4800 damage, Barrier Pierce, 30 EN/attack [+20%]

MAP Attacks:

[H] Spiral DRAGOON System (BD:4)- 3000 damage, 30 EN/attack [+20%]

Inherent Abilities:

1) Mobile Suit, Mobile Doll

2) Force Shield: Same effects as Beam Shield

3) Countercut: V.R.S. Sabers, Flametongue, Twin Flametongue

4) Countershoot: 'Picus' 76mm CIWS, V.R.S. Rifle, Pristis, Wormbreath

5) Phase Shift Armor (Armor)

6) N-Jammer Canceller

7) Concussion Field (Barrier): Same effects as Barrier M.

8) Sage System (System)

DGMWT-16 Assault

Statistics:

HP: 3400, EN: 160, Agi: 300

IS: 2, Move: G, Size: M, Rank: 5

Weapons:

[F] Melee (M)- 500 damage [+0%]

[+] Dual Vulcan Cannon- 400 damage, 20 rounds [+40%]

[F] Assault Knife (M)- 800 damage, Armor Pierce [+0%]

[+] Assault Cannon (F:3)- 700 damage, 15 rounds [+10%]

[F] Shock Rod (M)- 1800 damage, Stun, 10 EN/attack [+10%]

[+] Anti-Armour Shotgun (S)- 2200 damage, Armor Pierce, 7 rounds [+15%]

MAP Attacks:

[+] EMP Grenade (T:2)- 10 damage, Stun & EN Damage 20 2 rounds [+10%]

[+] Impact Outburst (I:3)- 2000 damage, Stun & EN Damage 20, 60 EN/attack [+10%]

Inherent Abilities:

1) Modular Walking Tank, Mobile Doll

2) Electron Impact Shield: Same effect as Beam Shield but may only be used against non-[F] weapons.

3) Countercut: Assault Knife

4) Countershoot: Dual Vulcan Cannon, Assault Cannon

5) Electron Impact Field (Barrier)

6) Jammer

7) EM Shielding: Unit is Immune to Stun

8) Tank Form (Transform): Agi -20, Gain the Vehicle Type, disable Melee, Assault Knife, Grenade, Shock Rod

9) Separate: (Core Module)

10) Impact Outburst: When used, disable Electron Impact Field and Jammer for 2 turns.

MS-06K Zaku Cannon

Statistics:

HP: 1900, EN: 130, Agi: 340

IS: 4, Move: G, Size: M, Rank: 2

Weapons:

[F] Melee (M)- 500 damage [+0%]

[+] Rocket Launcher (PSF:4)- 500 damage, 12 rounds [+10%]

[+] 180mm Cannon- 2000 damage, 8 rounds [+10%]

Inherent Abilities:

1) Mobile Suit, Mobile Doll

2) Shield

2) Countercut: Req: Martial Arts Mastery

" Tch! They're not here yet. " Alan mutters.

" They will take some time- the Lone Wolves are in Earth you know. " DaiRekkaRyu says, shaking his head.

" Shut up and fight! " Alan bellows.

Upon these words, DaiRekkaRyu swings his wings powerfully, taking off towards the second Lander STMC.

" YONDAI DORYUUKUU ZANKEN! " DaiRekkaRyu yells.

" RENZOKU KOUGEKI! " completes Alan.

ATTACK PHASE:

Weapon Used: [F] Yondai Doryuukuu Zanken (MX:4)

Target: STMC Lander #2

Damage Modifier: +100%

Accuracy Modifier: +85%

Other Modifiers: EN Cost -30%, -30%

Calculations: 2700 x 2 = 5400

Damage: 5400 x 4

Status Dealt: None

Ressources Spent: 6 x 0.7 x 0.7 = 2.94 = 2 EN x 4 = 8 EN

STATISTICS: DaiRekkaRyu

HP: 12300/12300

EN: 382/390

DP: 3000/3000

AP: 85/100 (Countercut: 6 AP, Countershoot: 7 AP, Critical: 10 AP)

SP: 216/216

Will: 1/10

Agi: 300

Unit Type: Brave

Position: Flying

Location: Space, Crossfire Beam

Shield: 10/10

Blazing Wind Shield: 10/10 (Mighty Blazing Whirlwind)

Guard: 1/4

Potential: 0/2

Modifiers:

Damage Dealt: [F] +90% [+] +35% +10%

Damage Received: -40% (Pilot), -75% (Unit) -5%

Target's Dodge Cost: [F] +30% [+] +20% +10%

Dodge Cost: -25% (Unit) -5%

Barrier L: Negate 1800 damage for 5 EN

Guard: Damage Received -15% (Not Activated)

EN Cost: -30% EN Cost (Pilot), -30% EN Cost (Item)

(Potential 3:

(While HP is 50% and below, Damage Received -15%, Damage Dealt +15% and Target's Dodge Cost +15%.

(While HP is 30% and below, Damage Received -20%, Damage Dealt +20% and Target's Dodge Cost +20% instead.

Weapons:

[F] Yondai Doryukuu Zanken (M)- 2700 damage [+25%]

[F] Yondai Doryukuu Zanken (MX:4)- 2700 damage/6 EN [+45%]

[+] Burning Feather (SX:6)- 900 damage/3 EN [+35%]

[H] Burning Wave- 5700 damage, 12 EN/attack [+45%]

[+] Great Molten Blaster (SX:2)- 4200 damage, 12 rounds [+45%]

[+] Magma Bazooka (S)- 6300 damage, 16 EN/attack [+45%]

[H] Gouhou Ryuken (S)- 3750 damage x 2, Barrier Pierce, 20 EN/attack [+40%]

[F] Dai Doryuukuu Zan Mugen Giri (M)- 2700 damage # 4, 20 EN/attack & (X:5)- 900 damage/4 EN [+45%]

[F] Mighty Blazing Whirlwind- 8700 damage, 24 EN/attack [+45%]

[H] Burning Crimson Combo (S)- 3300 damage x 3, 32 EN/attack [+45%]

[H] Gouhou Ryuken Rendan (S)- 11250 damage, 30 EN/attack, Barrier Pierce, Req: Unit Specialisation (Brave) [+45%]

[H] Rage of Undying Flames (S)- 12600 damage, Barrier Pierce, 40 EN/attack [+75%]

[H] Soul Strike: KAEN - TSURUGI - ZAN- 24480 damage, Barrier Pierce, 2 Rounds [+30%]

Items:

1) EN Giga Chip

2) Mobile Doll System: 16/16

[Rank 5] DGMWT-16 Assault

[Rank 9] ZGMF-X14A Penance Gundam

[Rank 2] MS-06K Zaku Cannon

Seishins:

-Miracle: Level 1 (100 SP): Casts Accelerate Level 1, Charge Level 1, Sure Hit Level 2, Flash Level 1, Hot Blood Level 3, Great Effort Level 1 and Lucky Level 1 on yourself. 1100 PP

-Direct Attack: Level 1 (25 SP): For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense and other secondary defenses only applies to your attacks. 200 PP

-Iron Wall: Level 1 (15 SP): Gain Damage Received -25% for one turn.

Level 2 (25 SP): Gain Damage Received -50% for one turn.

Level 3 (40 SP): Gain Damage Received -75% for one turn.

-Perseverance: Level 1 (20 SP): Recover 30% of your maximum HP.

Level 2 (50 SP): Recover 50% of your maximum HP.

Level 3 (80 SP): Recover all HP.

-Resupply: Level 1 (50 SP): You or target ally recovers all ammunition.

Level 2 (50 SP): You or target ally recovers all EN.

Level 3 (70 SP): You or target ally recovers all ammunition and EN.

-Belief: Level 1 (25 SP): Negate the effects of all negative status attacks that you receive for one turn.

Level 2 (35 SP): Negate the effects of all negative status attacks that you or target ally receives for one turn.

Courage Gauge:

-Rush: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [F] type attacks. You may only use this ability once per turn.

-Finishing Attack: Costs 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

-Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

-Iron Will: The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

Share this post


Link to post
Share on other sites

[[ LENE ]]

The ancient G Inverse's computer was a wealth of useless information pertaining to the mission ahead. Jupiter, forever the anomaly, the beginning, the end, the black hole, and now adding: the sun. What the senior Getter Team would have given for a chance at this, were it not life-threateningly dangerous. The organization saved money on insurance by deploying only her.

Regeneration Phase

WILL: +1, 3/10

REGEN: +910 HP, +28 EN

Spirit Command Phase

SC:

TARGET:

COST:

EFFECT:

Defense Phase

ENEMY:

WEAPON:

ACTION:

DAMAGE:

SPENT:

Item Phase

ITEM:

EFFECT:

Transform/Change Phase

CURRENT:

NEW:

Lene: "Wachter, please switch from histrionics to combat mode. I will be needing assistance."

Special Phase

SPECIAL: Guard, Zero System 2.5

COST: 10 + 10 AP

Summon Phase

SUMMONED:

UNSUMMONED:

At the computer's behest, the VSBRs visibly began to charge, a few milliseconds before recommending this course of action towards its pilot.

Lene: "Performing anti-fleet sweep. Allies should be noted that evasion is not necessary. You are not a fleet."

Attack Phase

WEAPON: [+] Full Burst Mode (BD:5)

TARGET: STMC 1 through 4

DAMAGE: 5760 each [3600 * 1.6]

SPENT: 30 EN

STATUS: ---

MODIFIERS: Dmg +60% [20+30+10], Acc +50% [10+30+10]

Statistics

HP: 9100/9100

EN: 465/495

DP: 3000/3000

AP: 80/100

SP: 210/210

WILL: 3/10

ETC: Guard ON, Zero System 2.5 ON, Beam Wings [3/5], Potential OFF [4550/2730], BC Shield x10, Swordshield-B x13

WEAPONS:

[+] Vulcans- 500 damage, 20 rounds [+40%]

[F] Melee (M)- 700 damage [+0%]

[F] "Mondkante" Anti-Ship Beam Longsword (B)- 2600 damage, 15 EN/attack [+20%]

[+] Overhang Cannons (BAS)- 2400 damage # 2, 25 EN/attack [+20%]

[+] VSBR [slow] (BASF:2)- 3000 damage/20 EN [+10%]

[+] VSBR [Fast] (BASF:2)- 2000 damage/20 EN, Barrier Pierce, Shield Pierce [+10%]

[F] Helical Wings (S)- 4500 damage, 20 EN/attack [+20%]

[+] Full Burst Mode (BS)- 5400 damage, Barrier Pierce, 30 EN/attack [+35%]

[H] Divine Rights (S)- 15000 damage, Barrier Pierce, Kick, 100 EN/attack [+50%]

MAPW:

[F] Helical Wings (I:5)- 3000 damage, 20 EN/attack [+0%]

[+] Full Burst Mode (BD:5)- 3600 damage, Barrier Pierce, 30 EN/attack [+10%]

[H] Divine Rights (I:8)- 10000 damage, Barrier Pierce, Kick, 100 EN/attack [+30%]

Edited by Miang

Share this post


Link to post
Share on other sites

(OOC: Ignore me I'm dumb.)

REGENERATION PHASE:

+12 EN

+10 Song EN

+1 Insanity

SPIRIT PHASE:

Seishin Used:

SP Used:

Effect:

DEFENSE PHASE:

Attacking Weapon #1:

Action Taken:

Damage Taken:

Resources Spent:

"Flandre's here and ready to plaaaaay!" Flandre said excitedly from the cockpit of the Black Rock Shooter, ignoring the shouts of her allies as they started attacking the enemies. She nodded to herself as she remembered all of the World Saving Division's instructions and they were even nice enough to keep a little notebook of important things to remember in battle. She flipped through to one of the pages and written there in Terence's messy scrawl was "Enemy units are always marked in red on the IFF so fire at the red things and never fire at the blue things cause those are allies."

Flandre nodded before gripping the controls, having already done several practice runs with the machine they called a Vocaloid. It was fun and there were plenty of things to shoot with, so she had really liked playing around with it. As she saw her allies attacking the...she blinked and tilted her head in confusion. What exactly were they called again? She wasn't sure...they were the enemy, so she really only knew that she had to destroy them. And she couldn't even use her powers of destruction either because it would be too easy...at least, that's what everyone else said. Well, playing with danmaku was just as fun. With the push of a button, she enabled the setup that would give her the best advantage for attacking at a range.

SPECIAL PHASE:

Transform to Eisenrock! Heavy Cloak Purge! Play Black Rock Shooter for 30 Song EN!

"It's start with the first pattern! Flandre Scarlet, ready to see just how long it takes for them to break!"

ATTACK PHASE:

Weapon Used: [+] Final Bet (S)

Target(s): STMC Landers 1 and 2

Damage Dealt: 23000 (11500 each) = (10000 * 2.3)

Resources Spent: 60 EN

Status Effect: Barrier Pierce

Modifiers: TDC +140%

Statistics:

BRS1-BRS Black Rock Shooter

HP: 5000/5000

EN: 180/240

Song EN: 80/200

AP: 100/100

SP: 160/160

DP: 3600/3000

Insanity: 1/10

Agility: 280

Aura: Damage Received -5%, Weapon Damage +10%, Dodge Cost -5%, Target's Dodge Cost +10%

Spellcard Declaration: 1/4

Eisenrock: Disable all [F]-type weapons on this unit. Gain Target Dodge Cost +50%, and Agi +30

Heavy Cloak Purge: Damage Received +20% and Agi: 250 instead. Usable once per battle.

Overdrive: 1/4

Evolution: 1/4

Pilot Mods: [+]-type Weapon Damage +70%, TDC +35%, DC -15%, CS = 4, CC = 7

Item Mods: DC -30%, [+]-type Weapon Damage +50%, [+]-type Accuracy +25%

Crossfire: 1/5

Weapons:

[F] Melee (M)- 500 damage [+0%]

[F] Black Blade (M)- 2000 damage [+0%]

[+] Rock Cannon- 2500 damage, 10 EN/attack [+0%]

[+] Vector Cannon- 1300 damage # 2, Barrier Pierce, Armor Pierce, 20 EN/attack [+0%]

[H] Executioner (M)- 1500 damage & (F:6)- 700 damage/5 EN, Armor Pierce [+20%]

[+] Final Demolition Shot (SF:6)- 700 damage/5 EN + (S)- 2500 damage/15 EN [+10%]

[+] Black Rock Shooter (SF:6)- 1200 damage/10 EN [+10%]

[+] Final Bet (S)- 10000 damage, Barrier Pierce, 60 EN/attack [+20%] Req: Eisenrock Mode

[+] Black Rock Blaster (BSV)- 50 damage/EN, Barrier Pierce [+10%]

[H] Ground Zero (BSV)- 100 damage/EN, Burn [+0%] Expends all EN.

Inherent Abilities:

1) Vocaloid

2) Coutercut: Black Blade

3) Countershoot: Rock Cannon

4) EN Regen S

5) Blackened Sound (System): Same Effects as Sound Energy System, except you may only choose up to 2 CDs instead of 4.

6) Eisenrock (Transform): Disable all [F]-type weapons on this unit. Gain Target Dodge Cost +50%, and Agi +30

7) Evolution (BRS1-IBRS Black Rock Shooter) REQ: 5 Evolution Points

8) Heavy Cloak Purge: Damage Received +20% and Agi: 250 instead. Usable once per battle.

9) Overdrive

10) Black Rock Shooter: Pay 30 Song EN. On your next turn, gain Accuracy Boost +30%, Attack Boost +30%. Any terrain template that disables [M]-type attacks also disables this ability

11) White Noise: Pay 20 EN. Add Silence template on the current terrain for three turns. This ability also negates Leadership, Brave Commander, and Veteran.

12) Evolution (BRS1-IBRS Insane Black Rock Shooter) Req: 5 Evolution Points

12) Snipe: Rock Cannon (+15%) Req: Eisenrock

13) Executioner: If the first part of the attack is negated, the whole attack is negated as well.

Items:

1) Dual Tesla Drive

2) Hybrid Dual Sensor

Edited by Terence Sharpton

Share this post


Link to post
Share on other sites

Opening Notes:

  • Tyth, Edit your stuff so you get two of Saito's Aura. It will help... Sorta wish people waited, but I guess it can't be helped...
  • Two more players after me STILL takes Saito's Leadership+Brave Commander. Please remember
  • The next 6 people (in reality, the person after the two from me) receives my Brave Commander bonus; +10% DMG, -5% DR
  • The next 2 people takes -15% DC from EWAC, which counts as other, while Leadership should affect under pilot.
  • EVERYONE please be aware that Blazblue, the Blue Tome of Prophecy affects EVERYONE
  • On another note, someone proxy, in case I am unable to post when I am away from July 2-3, since I am in AX
  • Crossfire (Beam): [+] (b)- 800 [+0%] 1/5
  • Don't forget, that after this turn, we got summons, so please actually THINK about who wants the Aura bonus from Saito


Some Dude: "Oh, thank goodness you're all here! I was starting to worry we may be doomed! I'm sure you know what's going on, so the mission's simple: we need you to get to Jupiter as soon as possible! The longer the Getter Sun burns, the longer ANYTHING might happen! I hope you're... Pilots, there's a problem! We have unidentified heading your way! It's... it's the STMC! How is that possible?! Why are they here now?!"

Yuki: :mellow: -That's what they are saying...

Eve: ;) -At least it's only 4 of them, and not like a swarm that usually happens...

Meg: :blink: -But isn't 4 still enough to cause a havoc?

Vita: :huh: -You know... why are we all girls here?

Yuki: :rolleyes: -1: Akita likes girls, duh?

Eve: :D -2: Akita likes loli, duh?

Akita: :blink: -"WAIT! That SHOULD not be the reason!"

Yuki: ;) -3: Bridge bunnies are girls~

Eve: :P -And you are a bunny so that works out huh, Vita.

Vita: <_< -...whatever...

Meg: :( -Wasn't Azusa supposed to be here too?

Eve: <_< -She still needs training...

Yuki: :mellow: -Regardless, that Gunbuster sorta rushed out...

Eve: :mellow: -Well, a lot of people did...

Vita: :unsure: -At least they are taking initiative...

Meg: :) -Anyway, should we start our rounds?

Yuki: :D -Most definitely. Capt?

Eve: ;) -Fufufu.... Set course for the Landers! All weapons free! Contact the other members to STAY away from our firing path! In fact, contact the other members to actually ARRANGE who should take initiative!

Meg: ;) -Aye Capt!

Eve: :mellow: -This is going to be a LONG~ day...

Yuki: :unsure: -Figures....


Regeneration Phase:

+1 Will

Spirit Phase:

Eve (145/145):

Yuki (186/186):

Vita (104/104):

Meg (121/121):

Defense Phase:

Movement/Transformation Phase:

Move: Space

Transform: ~

Location: Space

Item Phase:

Use:

Special Phase:

MDS System: Deploy! Bloodedge, Knight-Class Special Infantry Unit

Brave Commander: The next 6 people receive +10% DMG, -5% DR

EWAC: The next 2 people receive -15% DC

Receive Blazblue: Dodge Cost -15%, Target's Dodge Cost +30%, and Weapon Damage +25%.

Received Brave Commander (Saito): +10% DMG, -5% DR

Received Leadership (Saito): +10% TDC, -5% DC

Eve: Concentrate your fire!

Vita: I KNOW!

Attack Phase:

Target: Lander #1

[+] Ruby-type Laser Main Cannon (BSF:4)- 1200 damage/8 EN [+10%]

TDC: +100%

DMG: 2040 #4

Other: (B)

Resource: 32 EN

Statistics:

HP: 40000/40000

EN: 468/500

DP: 3000/3000

Units/Item Stats>

Agi: 800

DMG: +25%

TDC: +30%

DC: .075

DR: .8

Inertial Canceler: Negate the first 3000 damage from a single attack phase for 10 EN.

Units Docked:

- none

Perishable Items:

- Key of Victory

- Re Mii's Roast

Pilot Stats>

AP: 100/100

DMG: +35%

TDC: +35%

DC:

DR: .6

CC: 7

CS: 6

Crit: 10

- Over Boost: Sacrifice your attack phase. Next turn, gain Damage Received -15% and Dodge Cost -10%.

- Counter Zone: Pay 20 EN during your Defense Phase. This turn, all [F]-type attacks currently targeting your allies now target you instead.

- EWAC (Sidekick- Yuki): Dodge Cost -15% Aura (2)

- Brave Commander (Passive (Sub)- Yuki): Damage Received -5% and Damage Dealt +10%, Aura (6)

- Negotiator (Passive (Sub) -Yuki): Repair Cost -20%. This effect applies to all allied units.

Terrain Stats>

-none-

Eve (145/145):

  • Perseverance
    • Level 1 (16 SP): Recover 30% of your maximum HP.
    • Level 2 (40 SP): Recover 50% of your maximum HP.
    • Level 3 (64 SP): Recover all HP.

    [*] Prayer

    • Level 1 (12 SP): Removes all negative status effects from yourself or target ally.
    • Level 2 (20 SP): Removes all negative status effects from up to two target allies (including yourself).
    • Level 3 (32 SP): Removes all negative status effects from up to three target allies (including yourself).

    [*] Substitute

    • Level 1 (28 SP): For a single turn, trade Defense Phase with one target ally regardless of any condition. That ally must not have taken his or her turn to be a legitimate target of this spell.
    • Level 2 (48 SP): For a single turn, two target allies trade Defense Phases regardless of any condition. Neither ally can have taken their turn to be a legitimate target of this spell.

    [*] Iron Wall

    • Level 1 (12 SP): Gain Damage Received -25% for one turn.
    • Level 2 (20 SP): Gain Damage Received -50% for one turn.
    • Level 3 (32 SP): Gain Damage Received -75% for one turn.

    [*] Vanishing Body (48 SP): For one turn (until end of user's next defense phase), user cannot be targeted by any and all attacks. [*]Resupply

    • Level 1 (40 SP): You or target ally recovers all ammunition.
    • Level 2 (40 SP): You or target ally recovers all EN.

Yuki (186/186):

  • Prayer
    • Level 1 (12 SP): Removes all negative status effects from yourself or target ally.
    • Level 2 (20 SP): Removes all negative status effects from up to two target allies (including yourself).
    • Level 3 (32 SP): Removes all negative status effects from up to three target allies (including yourself).

    [*] Confusion

    • Level 1 (16 SP): For a single turn one target enemy gains Target's Dodge Cost -50%.
    • Level 2 (40 SP): For a single turn all enemies gain Target's Dodge Cost -50%.

    [*] Iron Wall

    • Level 1 (12 SP): Gain Damage Received -25% for one turn.
    • Level 2 (20 SP): Gain Damage Received -50% for one turn.
    • Level 3 (32 SP): Gain Damage Received -75% for one turn.

    [*] Trust

    • Level 1 (24 SP): You or target ally recovers 30% of their maximum HP.
      Level 2 (48 SP): You or target ally recovers 50% of their maximum HP.
      Level 3 (72 SP): You or target ally recovers all HP.

    [*] Honor

    • Level 1 (24 SP): You or target ally recovers 30% of their maximum DP.
      Level 2 (48 SP): You or target ally recovers 50% of their maximum DP.
      Level 3 (72 SP): You or target ally recovers all DP.

    [*]Resupply

    • Level 1 (40 SP): You or target ally recovers all ammunition.
    • Level 2 (40 SP): You or target ally recovers all EN.
    • Level 3 (56 SP): You or target ally recovers all ammunition and EN.

Vita (104/104): Will fill in later

Meg (121/121): Will fill in later

Will: 1/10

  • Lock On (3): The first hit of your next attack phase negates secondary defenses such as Double Image and Barriers.
  • Flawless Defense (4): Blocking reduces damage by 75% instead for this turn.
  • Iron Will (5): The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.
  • Impervious (6): Cap all damage received this turn at 500 damage per hit.

Weapons:

[+] Anti-Air Pulse Laser Cannon (BSF:6)- 600 damage, 240 rounds [+20%]

[+] Mid-Barrel Laser Cannon (BSV:4)- 1000 damage/5 EN [+10%]

[+] Ruby-type Laser Main Cannon (BSF:4)- 1200 damage/8 EN [+10%]

[+] Photon Torpedo (SX:6)- 1000 damage, 60 rounds [+30%]


Bloodedge

Statistics:

HP: 2500, EN: 200, Agi: 250

IS: 2, Move: G, Size: S, Rank: 11

Weapons:

[+] Chainguns- 300 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] Sakai [sword] (M)- 1600 damage [+0%]

[H] Gun Spike- 1800 damage, 10 EN/attack, uses 1 Prana Cartridge round, Spiritual Power [+10%]

[F] Hades Gauntlet- 2500 damage, EN Drain 10%, 15 EN/attack, uses 2 Prana Cartridge rounds, Spiritual Power [+10%]

[F] Fafnir Buster- 1000 damage x 2 + 1200 damage, 15 EN/attack, uses 3 Prana Cartridge round, Spiritual Power [+10%]

[F] Sakai [scythe]- 2500 damage, 15 EN/attack, uses 2 Prana Cartridge rounds. [+10%]

[F] Vulcan Divider (F:4)- 400 damage/3 EN + 2000 damage, 15 EN/attack, uses 3 Prana Cartridge rounds, Spiritual Power [+10%]

[F] Carnage Rave (F:6)- 500 damage/3 EN + 2500 damage, 15 EN/attack, uses 4 Prana Cartridge rounds, Spiritual Power [+10%]

[+] Engulfed in Flames- 3500 damage, Barrier Pierce, Acid, 25 EN/attack, uses 5 Prana Cartridge rounds, Spiritual Power [+15%]

[H] Devoured by Darkness (F:6)- 500 damage/5 EN, EN Drain 10%, + 2800 damage, 15 EN/attack, uses 6 Prana Cartridge rounds, Spiritual Power [+15%]

[F] Install Onslaught (X:6)- 600 damage/5 EN + 3000 damage, 20 EN/attack, uses 6 Prana Cartridge rounds, Spiritual Power [+10%]

Inherent Abilities:

1) SAGA Frame (Etarnia)

2) Countercut: Sakai [sword], Sakai [scythe]

3) Countershoot: Chainguns

4) Prana Cartridge: 6 rounds. Regenerate 1 round every turn. Pay 15% of your maximum HP to regenerate all rounds.

5) "Blazblue", The Blue Tome of Prophecy (System)

6) "Excelion", The Red Text of Strategy: Same effects as Justice Burst

Chips:

HP: ( )( )( )( )( )( )( )

EN: ( )( )( )( )( )( )( )

Armor: ( )( )( )( )( )( )( )

Mobility: ( )( )( )( )( )( )( )

Attack: ( )( )( )( )( )( )( )

Accuracy: ( )( )( )( )( )( )( )

Bounty Cost: 300 Credits

Repair Cost: 150 Credits


Knight-Class Special Infantry Unit

Statistics:

HP: 2500, EN: 150, Agi: 260

IS: 3, Move: G, Size: S, Rank: 5

Weapons:

[+] Chainguns- 300 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] E-Knife (M)- 800 damage [+0%]

[F] Prana Pole (M)- 1000 damage [+0%]

[F] Prana Glaive (M)- 1200 damage, 5 EN/attack [+20%]

[F] Great Prana Sword (M)- 1800 damage, 5 EN/attack [+0%]

[H] Prana Wave- 2500 damage, 15 EN/attack, Spiritual Power [+0%]

[F] Great Prana Axe- 2800 damage, 15 EN/attack [-10%]

[F] Skull Breaker- 2800 damage, Accuracy Break, 20 EN/attack [-10%]

[F] Armor Smasher- 2800 damage, Armor Break, 20 EN/attack [-10%]

[F] Mighty Drop- 3500 damage, 20 EN/attack [+10%]

[F] Prana Pole Combination (M)- 1200 damage & 2200 damage & 2800 damage, 30 EN/attack [+0%]

Inherent Abilities:

1) SAGA Frame (Etarnia)

2) Countercut: E-Knife, Prana Pole, Prana Glaive

3) Countershoot: Chaingun

4) Damage Received -15%

Chips:

HP: ( )( )( )( )( )( )( )

EN: ( )( )( )( )( )( )( )

Armor: ( )( )( )( )( )( )( )

Mobility: ( )( )( )( )( )( )( )

Attack: ( )( )( )( )( )( )( )

Accuracy: ( )( )( )( )( )( )( )

Bounty Cost: 115 Credits

Bounty Cost: 58 Credits

Edited by Akita

Share this post


Link to post
Share on other sites

((Rika has to work tomorrow and thought he might not make prone so he asked me to make his first post.))

REGENERATION PHASE:

HP Regenerated:

EN Regenerated: (5%) 21

Will: +1

SPIRIT PHASE

Spirit Command Used:

DEFENSE PHASE:

Incomming Attacks:

Action Taken:

Damage Taken:

Resources Spent:

Special Phase

Leadership: Dodge Cost -5% and Target's Dodge Cost +10%

Brave Commander: Damage Received -5% and Damage Dealt +10%

EWAC: DC-15% (Other)

Blazblue: Dodge Cost -15%, Target's Dodge Cost +30%, and Weapon Damage +25%.

Trans-AM Active -20 EN

ATTACK PHASE:

Weapon Used: [+] GN Missiles (PGSF)

Target(s): Lander 1

Damage Dealt: (720*2.3) 1656 #6 Damage, Armor Pierce

Resources Spent: 6 Rounds

Status Effect:

Modifiers: [+180%] (Pilot, Items/System, Weapon, Aura, F 5+ Round Bonus)

Statistics:

HP:9900/9900

EN:395/415

DP:3000/3000

AP:100/100

WI:1/10

SH:10/10

Current Form: 00-Raiser

AGI:230

SP1:115/115

SP2:137/137

Terrain

Space - Crossfire (Beam) (1/5) Beam Rifle (B)- 800 damage [+0%]

Pilot

Damage Reduction: 0%

Dodge Reduction: 45%

Damage Delt: [+] 40% , [F] 20%

Target Dodge Cost: [+] 40% , [F] 40%

CC: 5 AP

CS: 5 AP

Critical: 7 AP

EVA 5: Dodge Cost -25%

ACC 2: Target's Dodge Cost +15%, Countershoot Cost -1

RAN 2: [+]-type Weapon Damage +25%, Countershoot Cost -1

MEL 1: [F]-type Weapon damage +15%

Newtype: TDC+5%

Genius: Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%.

Recognition(1/4): Dodge Cost -5% and Target's Dodge Cost +15%. Charge (4) to activate.

Gunfight Lv.1: [+]-type Weapons gain Damage +10%

Guts Lv.3/

(DP<1801) Dodge Cost -10%, Damage Dealt +15% and Target's Dodge Cost +15%

(DP<1201) Dodge Cost -15%, Damage Dealt +20% and Target's Dodge Cost +20% instead

Passive Sub

Mental Conditioning: Gain the effects of Spirit Canceller and SP Canceller.

Sidekick

Green Haro SP:84/84 (Duty Lv3, Boost Lv2)

Gain Dodge Cost -10% and Target's Dodge Cost +20%

Assisted Melee/Assisted Ranged/Assisted Piloting/Assisted Tracking

Barrier: Active

-1800 Damage, 5 EN

Armor/Inherant

Damage Reduction: 25%

Thrusters, Items and Other

Damage Reduction: 25%

Dodge Reduction: 50%

Damage Delt: 50%

Target Dodge Cost: 25%

Teleport(4/4): Negate all attacks aimed at you this round

Double Image(0/4)

Jammer: Negate all (G) Attacks

Trans-AM System/

Ability: Pay 20 EN to activate.

Gain Dodge Cost -15%, Target's Dodge Cost +25%, Weapon Damage +25%, and Barrier Strength +300. Each turn, pay 10% of your maximum EN

Weapons:

[+] GN Missiles (PGSF:6)- 720 damage, Armor Pierce, 24/30 rounds [+50%]

[F] Melee (M) 900 damage [+25%]

[F] GN Beam Daggers (BM)- 1620 damage [+10%]

[F] GN Beam Saber (BM)- 3060 damage [+25%]

[+] GN Rifle II (B)- 2520 damage, 20 rounds [+35%]

[+] GN Rifle III (B)- 3240 damage, 16 rounds [+35%]

[+] GN Beam Cannons (BF:2) 3920 damage/15 EN [+35%]

[F] GN Sword II- 5040 damage, Barrier Pierce, 20 EN/attack [+45%]

[F] GN Sword III- 5400 damage, Barrier Pierce, Armor Pierce, 25 EN/attack [+45%]

[F] GN Sword II [beam Blade] (B)- 6120 damage, 20 EN/attack [+45%]

[H] Trans-Am Attack (X:8)- 1620 damage/5 EN, Barrier Pierce, Req: Trans-Am System [+35%]

[F] Raiser Sword (BSV:8)- 2700 damage/10 EN, Barrier Pierce, Req: Trans-Am System [+45%]

MAP Attacks:

[F] Raiser Sword (BI:6)- 7200 damage, Barrier Pierce, 40 EN/attack, Req: Trans-Am System [+25%]

Inherent Abilities:

1) Mobile Suit

2) Shield

3) Countercut: GN Beam Saber, GN Sword II, GN Sword III

4) Countershoot: GN Rifle II, GN Rifle III

5) Twin Drive: EN Regen S

6) Double Image (4): Req: Trans-Am System

7) GN Particle Teleportation: Same effects as Teleport (4) Req: Trans-Am System

8) GN Field (Barrier): Same effects as Barrier M

9) Trans-Am System (System)

10) Haro (Sidekick): You may install a Haro sidekick item without taking up an item slot. The Haro must still meet the item rank limits of the fight.

11) Dismount: GN-0000 00 Gundam, GNR-010 0 Raiser

12) Seperate (GN-0000 00 Gundam)

13) Jammer

14) Dodge Cost -25%

15) Damage Received -25%

Items

Solar Sail: Disables EN Upkeep of Abilities

Spirits of Steel: Damage Received -25%, Weapon Damage +25%, Dodge Cost -25%

Edited by Saito Ryujin

Share this post


Link to post
Share on other sites

Tatsuki : "HOLY CHICKEN!! Look AT THAT SIZE!!!"

[Hitomi] : "Isn't the right term should be... Holy Cow?"

[Kozue] : "... shouldn't you be explaining how that thing works?"

[Hitomi] : "oh right... I'll send up the program Manual"

Tatsuki : "I think i'll be fine without that... because all i need is GUTS!!!"

....

REGENERATION PHASE:

WIll : +1

HP :

EN : +20

SPIRIT PHASE

SC:

Will:

DEFENSE

ENEMY:

WEAPON:

ACTION:

DAMAGE:

SPENT:

Total resources Spent :

TRANSFORMATION/MAINTENANCE PHASE:

Current Form:

New Form:

Movement: G

Terrain: City (large)

SPECIAL PHASE:

Special: APA OS > 30 AP

Special:

Tatsuki : "I'll take one! Time to punch some BUG!"

Tatsuki : "ROARRR KUROZAKURA!!!!"

ATTACK PHASE:

WEAPON: [H] Darkseed- 16000 damage & 16000 damage, Armor Pierce, Barrier Pierce, 80 EN/attack [+35%]

TARGET: STMC lander #3

DAMAGE: 40800 & 40800

SPENT: 48 EN

STATUS:

MODIFIERS: Dmg +155%, Acc + 95%

Statistics:

HP: 8500/8500

EN: 352/400

DP: 3000/3000

AP: 40/100

SP (T) : 220/220

WILL: 1/10

Mega Beam Shield: 10/10

ETC: APA OS On, OS-C On

Weapons:

[F] Melee (M)- 800 damage [+35%]

[F] Anti-material Arm Blade (BM)- 2400 damage [+35%]

[F] Soul Breaker- 4000 damage, 9 EN/attack [+45%]

[F] Domination Overdrive (X:6)- 1200 damage/3 EN [+45%]

[F] Denkou Tenken Ranbu- 9000 damage, Barrier Pierce, 18 EN/attack [+55%]

[H] MEGA Cradle To Seven Heaven (F:5)- 1200 damage/3 EN & 9000 damage, Barrier Pierce, Armor Break & Weapon Lock 32 EN/attack [+55%]

Weapons:

[H] Darkseed- 16000 damage & 16000 damage, Armor Pierce, Barrier Pierce, 48 EN/attack [+35%]

[F] Divine Wrath (SX:18)- 1100 damage/3 EN [+45%]

[F] Exa Nova Shoot Over- 30000 damage, 30 EN/attack, Barrier Pierce [+75%]

Edited by Iono

Share this post


Link to post
Share on other sites

Regeneration Phase:

HP Regen (15%): 2325

EN Regen (15%): 23

Will Gauge: 1

Seishin Phase:

User: STMC Lander 1

Seishin Used: Iron Wall Level 2

Effect: Damage Received -50%

SP Used: 25 SP

Defensive Phase (STMC Lander 1)

Attacking Weapon: Double Buster Collider, Interceptor Missiles, Full Burst Mode, Final Bet, Ruby-type Laser Main Cannon, GN Missiles,

Action Taken: Dodge Double Buster Collider, Take rest

Damage Received: 2982, 3160, 842, 1682, 1192, 3228

Resources Used: 750 DP

Defensive Phase (STMC Lander 2)

Attacking Weapon: Full Burst Mode, Final Bet, Yondai Doryuukuu Zanken

Action Taken: Take

Damage Received: 1685, 3364, 6320

Resources Used:

Defensive Phase (STMC Lander 3)

Attacking Weapon: Full Burst Mode, Darkseed

Action Taken: Take FBM, Dodge Darkseed

Damage Received: 1685

Resources Used: 975

Defensive Phase (STMC Lander 4)

Attacking Weapon: Full Burst Mode

Action Taken: Take

Damage Received: 1685

Resources Used:

The first wave of attacks is staggering. The first STMC Lander takes the bulk of the attacks, nearly destroying it in their protective zeal. However, the creatures regroup and send out its soldiers to attack

Special Phase:

STMC LANDER 1-4

SUMMON: STMC SOLDIER x 5

mini-stmc-heitai.gif STMC Soldier

Statistics:

HP: 2000, EN: 50, Agi: 300

IS: 4, Move; F/G, Size: S, Rank: 4

Weapons:

[F] Ram- 2000 damage, Armor Break, 15 EN/attack [+20%]

Inherent Abilities:

1) STMC

2) HP/EN Regen L

Purchasing Costs: 150 Credits

As the Soldiers launch, the Landers seek to draw blood and race towards the battleships. If they can take them out, then victory will be theirs!

Attacking Phase:

Attacking Weapon: Ram

Target: Exelion (Lander 1-2), Watatsumi (Lander 3-4)

Damage Dealt: 4000 x 1.75 = 7000

Modifiers: +45% TDC

Resources Used: 20 EN

Statistics:

HP: 2414/4131/13815/13815

EN: 130/130/130/130

AP: 100/100/100/100

SP: 99/124/124/124

DP: 2250/3000/3000/1025

Will Gauge: 1/1/1/1

Weapons:

[F] Ram- 4000 damage, 20 EN/attack [+10%]

Edited by Gyrus Mackings

Share this post


Link to post
Share on other sites

(ATTN: The next 6 people after me get the affects of Leadership and Brave Commander

Leadership Lv3: Dodge Cost -5% and Target's Dodge Cost +10%

Brave Commander Lv3: Damage Received -5% and Damage Dealt +10%))

REGENERATION PHASE:

HP Regenerated:

EN Regenerated:

Will: +1

SPIRIT PHASE

Spirit Command Used:

"Incoming attacks boss!"

"Brace for impact"...waits for it "Was that it?"

"Yes boss, damage is minimal."

"Very good Kikka, return fire with a missile barrage."

DEFENSE PHASE:

Incomming Attacks: STMC Landers - 7000, 7000

Action Taken: Take

Damage Taken: (7000-2000)*.75*.25 = 938,938

Resources Spent: 2626 HP, 8 EN

Barrier Deactivate

"Have our remote controlled units focus on the critically damaged STMC!"

G-BIT 1 ATTACK PHASE:

Weapon Used: Inner Arm Gatling Gun

Target(s): STMC Lander #1

Damage Dealt: (600*1.25) 750 damage #5

Resources Spent: 5 Rounds

Status Effect:

Modifiers: [+65%] (Aura, Attack, F-Attack 5 Resource Bonus)

G-BIT 2 ATTACK PHASE:

Weapon Used: Inner Arm Gatling Gun

Target(s): Barrier, STMC Lander #1

Damage Dealt: (600*1.25) 750 damage #5

Resources Spent: 5 Rounds

Status Effect:

Modifiers: [+65%] (Aura, Attack, F-Attack 5 Resource Bonus)

G-BIT 3 ATTACK PHASE:

Weapon Used: Inner Arm Gatling Gun

Target(s): STMC Lander #1

Damage Dealt: (600*1.25) 750 damage #5

Resources Spent: 5 Rounds

Status Effect:

Modifiers: [+65%] (Aura, Attack, F-Attack 5 Resource Bonus)

G-BIT 4 ATTACK PHASE:

Weapon Used: Inner Arm Gatling Gun

Target(s): STMC Lander #1

Damage Dealt: (600*1.25) 750 damage #5

Resources Spent: 5 Rounds

Status Effect:

Modifiers: [+65%] (Aura, Attack, F-Attack 5 Resource Bonus)

G-BIT 5 ATTACK PHASE:

Weapon Used: Inner Arm Gatling Gun

Target(s): STMC Lander #1

Damage Dealt: (600*1.25) 750 damage #5

Resources Spent: 5 Rounds

Status Effect:

Modifiers: [+65%] (Aura, Attack, F-Attack 5 Resource Bonus)

"Kikka, open fire on the second target! Lay down another barrage of missiles!"

"Will do boss! This is as easy as space invaders~"

ATTACK PHASE:

Weapon Used: Interceptor Missiles

Target(s): STMC Lander #2

Damage Dealt: (2000*1.95) 3900 damage #6

Resources Spent: 6 Rounds

Status Effect:

Modifiers: [+100%] (Aura, Pilot, Attack, F-Attack 5 Resource Bonus)

Statistics:

HP:28124/30000

EN:392/400

DP:3000/3000

AP:75/100

WI:2/10

Current Form: Ship Form

AGI:1200

SP1:70/70 (Perseverance Lv2, Sure Hit Lv2, Hotblood Lv2, Iron Wall Lv2, Awaken Lv1)

SP2:90/90 (Boost Lv3, Sure Hit Lv3, Duty Lv3, Resupply Lv3, Hot Blood Lv3, Resupply Lv2)

SP3:86/86 (Resist Lv2, Iron Wall Lv2, Scan Lv2, Perseverance Lv2) [Concentration]

SP4:90/90 (Perseverance Lv3, Hotblood Lv2, Sure Hit Lv2, Resist Lv2, Iron Wall Lv2, Resupply Lv2)

SP5:78/78 (Perserverance Lv3, Duty Lv3, Great Effort Lv1, Direct Attack, Sure Hit, Hot Blood)

SP6:86/86 (Perseverance Lv2, Iron Wall Lv2, Rage, Belief)

SP7:69/69 (Perseverance Lv2, Hot Blood Lv2, Sure Hit Lv2, Direct Attack, Iron Wall Lv2, Raid)

SP8:59/59 (Sure Hit Lv2, Hot Blood Lv2, Concentrate Lv2, Duty Lv3)

Aura Effects

Blazblue: Dodge Cost -15%, Target's Dodge Cost +30%, and Weapon Damage +25%.

Terrain

Space - Crossfire (Beam) (2/5) Beam Rifle (B)- 800 damage [+0%]

Pilot

Damage Reduction: 25%

Dodge Reduction: 0%

Damage Delt: [+] 70%, [F] 20%

Target Dodge Cost: [+] 25% , [F] 10%

CC: 7 AP

CS: 5 AP

Critical: 10 AP

DEF 3: Damage Received -15%

RAN 3: [+]-type Weapon Damage +35%, Countershoot Cost -2

MEL 1: [F]-type Weapon damage +15%

ACC 1: Target's Dodge Cost +10%

Newtype: Target's Dodge Cost +5%

Brave: Damage Received -10%, Weapon Damage +5%, Target's Dodge Cost +5%.

Guard(2/4): Damage Received -15% when activated.

E-Save: EN Cost -70%

Gunfight Lv3: [+]-type Weapons gain Damage +30% and Target's Dodge Cost +10%

Potential Lv3/

(HP<=15000) Damage Received -15%, Damage Dealt +15% and Target's Dodge Cost +15%.

(HP<=9000) 30% and below, Damage Received -20%, Damage Dealt +20% and Target's Dodge Cost +20% instead.

Passive (Sub)

Leadership Lv3: Dodge Cost -5% and Target's Dodge Cost +10%

Brave Commander Lv3: Damage Received -5% and Damage Dealt +10%

Engineer Lv3: Replenish 35% HP, Replenish 345 DP, Remove all negative status effects from an ally.

Logistic Support Lv3: Replenish an ally's EN by 35%, Replenish all of an ally's ammo for one weapon.

B-Save: +50 Ammo

Sidekick

SP:45/45 (Hotblood Lv1, Morale Lv1, Direct Attack Lv1, Perseverance Lv1)

Assisted Melee

Assisted Tracking

Barrier: Inactive

Barrier LL: -2000 Damage, 5 EN

Armor/Inherant

Damage Reduction: 75%

Thrusters, Items and Other

Damage Reduction:

Dodge Reduction:

Damage Delt:

Target Dodge Cost: [F] & [+]

Weapons:

[+] Interceptor Missiles (PSF:6)- 2000 damage, 63/(75) 50 rounds [+20%]

[+] All-Directional Beam Cannons (BSX:10)- 4000 damage/(11) 15 EN [+10%]

[+] Hyper Mega Particle Main Cannon (BS)- 60000 damage, (158) 225 EN, Req:Psychic Energy, Empowered Attack[+15%]

Inherent Abilities:

1) Gunmen, Battleship, Mothership

2) Damage Received -75%

3) Energy Shield: Same effect as Barrier LL

4) Repair

5) Resupply

6) AI (Sidekick): Same Effect as Lord Genome (Sidekick)

7) Gattai (Chou Ginga Gurren-Lagann): Arc Gurren-Lagann (Lead Unit), Chou Ginga Dai Gurren. Arc Gurren-Lagann must have at least 5 Evolution Points. When this ability is used, restore HP, EN, and DP to full, only once per battle.

8) Plantery Class Dreadnought "Watatsumi" may only be used in Space terrain.

9) Plantery Class Dreadnought "Watatsumi" cannot dodge attacks from units smaller then it.

Items

Layered Armor x4

Flash System (FT-9600 GT-Bit)

Sidebar

Witches Apple x3

Spare Battery x4

Summons

Bit1(HP:2000/2000 EN:100/100 DP:1500/1500 AP:25/25 Rounds: 12/12 30/30)

Bit2(HP:2000/2000 EN:100/100 DP:1500/1500 AP:25/25 Rounds: 12/12 30/30)

Bit3(HP:2000/2000 EN:100/100 DP:1500/1500 AP:25/25 Rounds: 12/12 30/30)

Bit4(HP:2000/2000 EN:100/100 DP:1500/1500 AP:25/25 Rounds: 12/12 30/30)

Bit5(HP:2000/2000 EN:100/100 DP:1500/1500 AP:25/25 Rounds: 12/12 30/30)

Weapons:

[F] Melee (M)- 300 damage [+0%]

[+] Machine Cannon- 500 damage, 12 rounds [+10%]

[+] Inner Arm Gatling Gun (SF:5)- 600 damage, 25/30 rounds [+10%]

Edited by Saito Ryujin

Share this post


Link to post
Share on other sites

[[ LENE ]]

Regeneration Phase

WILL: +1, 4/10

REGEN: +910 HP, +28 EN

Spirit Command Phase

SC:

TARGET:

COST:

EFFECT:

Lene: "...Idle, as advised..."

Defense Phase

ENEMY:

WEAPON:

ACTION:

DAMAGE:

SPENT:

Item Phase

ITEM:

EFFECT:

Transform/Change Phase

CURRENT:

NEW:

Special Phase

SPECIAL:

COST:

Summon Phase

SUMMONED:

UNSUMMONED:

Lene: "Sweep will continue. Enemy signals should be shut down..."

Attack Phase

WEAPON: [+] Full Burst Mode (BD:5)

TARGET: STMC 1 through 4, and STMC 4's first summon

DAMAGE: 6660 each [3600 * 1.85]

SPENT: 30 EN

STATUS: ---

MODIFIERS: Dmg +85% [20+30+10+25], Acc +80% [10+30+10+30]

Lene: "...As soon as possible!"

Statistics

HP: 9100/9100

EN: 463/495

DP: 3000/3000

AP: 80/100

SP: 210/210

WILL: 4/10

ETC: Guard ON, Zero System 2.5 ON, Beam Wings [4/5], Potential OFF [4550/2730], BC Shield x10, Swordshield-B x13

WEAPONS:

[+] Vulcans- 500 damage, 20 rounds [+40%]

[F] Melee (M)- 700 damage [+0%]

[F] "Mondkante" Anti-Ship Beam Longsword (B)- 2600 damage, 15 EN/attack [+20%]

[+] Overhang Cannons (BAS)- 2400 damage # 2, 25 EN/attack [+20%]

[+] VSBR [slow] (BASF:2)- 3000 damage/20 EN [+10%]

[+] VSBR [Fast] (BASF:2)- 2000 damage/20 EN, Barrier Pierce, Shield Pierce [+10%]

[F] Helical Wings (S)- 4500 damage, 20 EN/attack [+20%]

[+] Full Burst Mode (BS)- 5400 damage, Barrier Pierce, 30 EN/attack [+35%]

[H] Divine Rights (S)- 15000 damage, Barrier Pierce, Kick, 100 EN/attack [+50%]

MAPW:

[F] Helical Wings (I:5)- 3000 damage, 20 EN/attack [+0%]

[+] Full Burst Mode (BD:5)- 3600 damage, Barrier Pierce, 30 EN/attack [+10%]

[H] Divine Rights (I:8)- 10000 damage, Barrier Pierce, Kick, 100 EN/attack [+30%]

Edited by Miang

Share this post


Link to post
Share on other sites

".. how do you manage that, Marcus? I swear you jump more than anyone I know.." Kim says, then focuses her attention on the oncoming enemy mass.

"Kylindra, watch the attacks. hopefully they reach the target.." Kim fires!

REGENERATION PHASE:

HP Regenerated:

EN Regenerated: (5%) 21

Will: +1

SPIRIT PHASE

Spirit Command Used:

DEFENSE PHASE:

Incomming Attacks:

Action Taken:

Damage Taken:

Resources Spent:

Special Phase

ATTACK PHASE:

Weapon Used:[H] Trans-Am Attack (X:8)- 1620 damage/5 EN, Barrier Pierce, Req: Trans-Am System [+35%]

Target(s): Lander 1

Damage Mods: +45% Pilot +25% Blazblue +10% Brave Commander +50% Item +25% System

Damage Dealt: (1620*2.55) 4131 x 8 Damage, Barrier Pierce

Resources Spent: 40 EN

Status Effect:

Modifiers: [+165%] (+35% base +30% Blazblue +40% Pilot +10% Leadership +25% Item +25% System)

Statistics:

HP:9900/9900

EN:415/415

DP:3000/3000

AP:100/100

WI:1/10

SH:10/10

Current Form: 00-Raiser

AGI:230

SP1:115/115

SP2:137/137

Terrain

Space - Crossfire (Beam) (2/5) Beam Rifle (B)- 800 damage [+0%]

Pilot

Damage Reduction: 0%

Dodge Reduction: 45%

Damage Dealt: [+] 40% , [F] 20%

Target Dodge Cost: [+] 40% , [F] 40%

Leadership: Dodge Cost -5% and Target's Dodge Cost +10%

Brave Commander: Damage Received -5% and Damage Dealt +10%

EWAC: DC-15% (Other)

Blazblue: Dodge Cost -15%, Target's Dodge Cost +30%, and Weapon Damage +25%.

CC: 5 AP

CS: 5 AP

Critical: 7 AP

EVA 5: Dodge Cost -25%

ACC 2: Target's Dodge Cost +15%, Countershoot Cost -1

RAN 2: [+]-type Weapon Damage +25%, Countershoot Cost -1

MEL 1: [F]-type Weapon damage +15%

Newtype: TDC+5%

Genius: Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%.

Recognition(1/4): Dodge Cost -5% and Target's Dodge Cost +15%. Charge (4) to activate.

Gunfight Lv.1: [+]-type Weapons gain Damage +10%

Guts Lv.3/

(DP<1801) Dodge Cost -10%, Damage Dealt +15% and Target's Dodge Cost +15%

(DP<1201) Dodge Cost -15%, Damage Dealt +20% and Target's Dodge Cost +20% instead

Passive Sub

Mental Conditioning: Gain the effects of Spirit Canceller and SP Canceller.

Sidekick

Green Haro SP:84/84 (Duty Lv3, Boost Lv2)

Gain Dodge Cost -10% and Target's Dodge Cost +20%

Assisted Melee/Assisted Ranged/Assisted Piloting/Assisted Tracking

Barrier: Active

-1800 Damage, 5 EN

Armor/Inherant

Damage Reduction: 25%

Thrusters, Items and Other

Damage Reduction: 25%

Dodge Reduction: 50%

Damage Dealt: 50%

Target Dodge Cost: 25%

Teleport(4/4): Negate all attacks aimed at you this round

Double Image (0/4)

Jammer: Negate all (G) Attacks

Trans-AM System/

Ability: Pay 20 EN to activate.

Gain Dodge Cost -15%, Target's Dodge Cost +25%, Weapon Damage +25%, and Barrier Strength +300. Each turn, pay 10% of your maximum EN

Weapons:

[+] GN Missiles (PGSF:6)- 720 damage, Armor Pierce, 18/30 rounds [+50%]

[F] Melee (M) 900 damage [+25%]

[F] GN Beam Daggers (BM)- 1620 damage [+10%]

[F] GN Beam Saber (BM)- 3060 damage [+25%]

[+] GN Rifle II (B)- 2520 damage, 20 rounds [+35%]

[+] GN Rifle III (B)- 3240 damage, 16 rounds [+35%]

[+] GN Beam Cannons (BF:2) 3920 damage/15 EN [+35%]

[F] GN Sword II- 5040 damage, Barrier Pierce, 20 EN/attack [+45%]

[F] GN Sword III- 5400 damage, Barrier Pierce, Armor Pierce, 25 EN/attack [+45%]

[F] GN Sword II [beam Blade] (B)- 6120 damage, 20 EN/attack [+45%]

[H] Trans-Am Attack (X:8)- 1620 damage/5 EN, Barrier Pierce, Req: Trans-Am System [+35%]

[F] Raiser Sword (BSV:8)- 2700 damage/10 EN, Barrier Pierce, Req: Trans-Am System [+45%]

MAP Attacks:

[F] Raiser Sword (BI:6)- 7200 damage, Barrier Pierce, 40 EN/attack, Req: Trans-Am System [+25%]

Inherent Abilities:

1) Mobile Suit

2) Shield

3) Countercut: GN Beam Saber, GN Sword II, GN Sword III

4) Countershoot: GN Rifle II, GN Rifle III

5) Twin Drive: EN Regen S

6) Double Image (4): Req: Trans-Am System

7) GN Particle Teleportation: Same effects as Teleport (4) Req: Trans-Am System

8) GN Field (Barrier): Same effects as Barrier M

9) Trans-Am System (System)

10) Haro (Sidekick): You may install a Haro sidekick item without taking up an item slot. The Haro must still meet the item rank limits of the fight.

11) Dismount: GN-0000 00 Gundam, GNR-010 0 Raiser

12) Seperate (GN-0000 00 Gundam)

13) Jammer

14) Dodge Cost -25%

15) Damage Received -25%

Items

Solar Sail: Disables EN Upkeep of Abilities

Spirits of Steel: Damage Received -25%, Weapon Damage +25%, Dodge Cost -25%

Edited by Rika

Share this post


Link to post
Share on other sites

(EDITS: Simply reworked some RP, and corrected the damage.)

(Battle Theme: Namco X Capcom - Arisu of the Wavering City)

REGEN PHASE:

Will +1 (2/10)

SEISHIN PHASE:

Seishin Used: Direct Attack Level 1

Will Used:

SP Cost: 25

Will Cost:

Target: Self

Effect: Target cannot use Secondary Defenses, nor can it be support defended.

DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Calculations:

Damage:

Status:

Ressources Spent:

SPECIAL PHASE:

Skill Activated/Effects: Leadership & Brave Commander & Blazblue effect

Effect: DC -5%, TDC +10%, DR -5%, DD +10% + Dodge Cost -15%, Target's Dodge Cost +30%, and Weapon Damage +25%.

" Units have arrived, Alan-kun. Twenty STMC Soldier units! They've almost exponentially augmented. " Rekka's voice sounded, as it flew backwards from the flurry of slashes.

" Well, ours have arrived too! We may not have exponentially augmented in numbers, but we certainly have courage on our side! " Alan sounded, pumping his fist.

One short transmission after, Alan let out a 'huh' sound.

" Relger, you're in charge of controlling the units. "

" Not only him! "

Three communication screens opened simultaneously- showing the blue-haired scientist, and two other people- a japanese man garbed in green with short spiky hair, and a blonde woman in white and red form-fitting suit and coat.

" Kenji and Irene too, I see. What are Thomas and Bunder doing? " Alan asked.

" They're off for a collection mission. We need money don't we? " Irene said, chuckling.

" Hunh. Well, you guys... wait until all our allies have moved before acting. Our allies need all the things they can get- no sense in ganking those benefits! " Alan nodded.

" Understood! " All three snapped.

" Now that's over, let's get back to kicking, shall we, Rekka?! " Alan yelled, punching upon a small drum-like thing, something he added and was approved by Rekka while piloting- a drum-like machine that gives a small jolt of electricity, much like adrenaline.

" Indeed! I'll destroy you... STMC! " DaiRekkaRyu yelled, flying towards the third Lander with great speed.

" DAI DORYUUKUU ZAN! "

Simultaneously, DaiRekkaRyu unleashed each of his four swords, in a flash of movement that seemed to make so the four slashes, all diagonal, came at the same time. Then he leapt backwards, preparing for its completion...

" MUGEN GIRI! "

Upon those words, DaiRekkaRyu began swinging his swords skillfully, in a graceful dance of destruction.

ATTACK PHASE: CRITICAL

Weapon Used: [F] Dai Doryuukuu Zan Mugen Giri (M) / (X:5)

Target: STMC Lander #3

Damage Modifier: +140%

Accuracy Modifier: +130%

Other Modifiers: EN Cost -30%, -30% // DIRECT ATTACK

Calculations: 2700 x 2.4 = 6480 / 900 x 2.4 = 2160

Damage: 6480 # 4 & 2160 x 5

Status Dealt: None

Ressources Spent:

- 20 x 0.7 x 0.7 = 9.8 = 10

- 4 x 0.7 x 0.7 = 1.96 = 2

EN Spent: 20

AP Spent: 10

STATISTICS: DaiRekkaRyu

HP: 12300/12300

EN: 362/390

DP: 3000/3000

AP: 75/100 (Countercut: 6 AP, Countershoot: 7 AP, Critical: 10 AP)

SP: 216/216

Will: 2/10

Agi: 300

Unit Type: Brave

Position: Flying

Location: Space, Crossfire Beam

Shield: 10/10

Blazing Wind Shield: 10/10 (Mighty Blazing Whirlwind)

Guard: 2/4

Potential: 0/2

Modifiers:

Damage Dealt: [F] +90% [+] +35% +35%

Damage Received: -40% (Pilot), -75% (Unit) -5%

Target's Dodge Cost: [F] +30% [+] +20% +40%

Dodge Cost: -25% (Unit) -20%

Barrier L: Negate 1800 damage for 5 EN

Guard: Damage Received -15% (Not Activated)

EN Cost: -30% EN Cost (Pilot), -30% EN Cost (Item)

(Potential 3:

(While HP is 50% and below, Damage Received -15%, Damage Dealt +15% and Target's Dodge Cost +15%.

(While HP is 30% and below, Damage Received -20%, Damage Dealt +20% and Target's Dodge Cost +20% instead.

Weapons:

[F] Yondai Doryukuu Zanken (M)- 2700 damage [+25%]

[F] Yondai Doryukuu Zanken (MX:4)- 2700 damage/6 EN [+45%]

[+] Burning Feather (SX:6)- 900 damage/3 EN [+35%]

[H] Burning Wave- 5700 damage, 12 EN/attack [+45%]

[+] Great Molten Blaster (SX:2)- 4200 damage, 12 rounds [+45%]

[+] Magma Bazooka (S)- 6300 damage, 16 EN/attack [+45%]

[H] Gouhou Ryuken (S)- 3750 damage x 2, Barrier Pierce, 20 EN/attack [+40%]

[F] Dai Doryuukuu Zan Mugen Giri (M)- 2700 damage # 4, 20 EN/attack & (X:5)- 900 damage/4 EN [+45%]

[F] Mighty Blazing Whirlwind- 8700 damage, 24 EN/attack [+45%]

[H] Burning Crimson Combo (S)- 3300 damage x 3, 32 EN/attack [+45%]

[H] Gouhou Ryuken Rendan (S)- 11250 damage, 30 EN/attack, Barrier Pierce, Req: Unit Specialisation (Brave) [+45%]

[H] Rage of Undying Flames (S)- 12600 damage, Barrier Pierce, 40 EN/attack [+75%]

[H] Soul Strike: KAEN - TSURUGI - ZAN- 24480 damage, Barrier Pierce, 2 Rounds [+30%]

Items:

1) EN Giga Chip

2) Mobile Doll System: 16/16

[Rank 5] DGMWT-16 Assault

[Rank 9] ZGMF-X14A Penance Gundam

[Rank 2] MS-06K Zaku Cannon

Seishins:

-Miracle: Level 1 (100 SP): Casts Accelerate Level 1, Charge Level 1, Sure Hit Level 2, Flash Level 1, Hot Blood Level 3, Great Effort Level 1 and Lucky Level 1 on yourself. 1100 PP

-Direct Attack: Level 1 (25 SP): For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense and other secondary defenses only applies to your attacks. 200 PP

-Iron Wall: Level 1 (15 SP): Gain Damage Received -25% for one turn.

Level 2 (25 SP): Gain Damage Received -50% for one turn.

Level 3 (40 SP): Gain Damage Received -75% for one turn.

-Perseverance: Level 1 (20 SP): Recover 30% of your maximum HP.

Level 2 (50 SP): Recover 50% of your maximum HP.

Level 3 (80 SP): Recover all HP.

-Resupply: Level 1 (50 SP): You or target ally recovers all ammunition.

Level 2 (50 SP): You or target ally recovers all EN.

Level 3 (70 SP): You or target ally recovers all ammunition and EN.

-Belief: Level 1 (25 SP): Negate the effects of all negative status attacks that you receive for one turn.

Level 2 (35 SP): Negate the effects of all negative status attacks that you or target ally receives for one turn.

Courage Gauge:

-Rush: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [F] type attacks. You may only use this ability once per turn.

-Finishing Attack: Costs 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

-Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

-Iron Will: The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

Edited by Lone Wolf

Share this post


Link to post
Share on other sites

Vice: "Attempting to disable the STMC."

Selena: "Buster Tatsumakiiiii!"

REGENERATION PHASE:

HP Regenerated: 600 (5%)

EN Regenerated: 13 (5%)

Skill: 1

SPIRIT PHASE:

Seishin used:

SP used:

Ability used:

AP used:

DEFENCE PHASE:

Attacking Weapons:

Action Taken:

Damage Taken: 0

Resources Spent:

ATTACK PHASE:

Weapon Used: [H] Buster Tatsumaki

Target: STMC Lander 4

Damage Dealt: Paralyze

Resources Spent: 10x0.7 = 7 EN

Modifiers: +30% Accuracy

STATISTICS:

HP: 12000/12000

EN: 227/260

DP: 3000/3000

Vice: 143/143

Selena: 123/123

Haro: 90/90

AP: 100/100

Agi: 360

Skill: 2

Weapons

[+] Buster Rocket Anchor (P)- 1200 damage, Stun, 4 rounds [+10%]

[H] Buster Cowboy- 1400 damage, Mobility Break, 5 EN/attack [+5%]

[+] Buster Strike- 2500 damage, 8 rounds [+10%]

[+] Buster Missile (GSF:5)- 550 damage, 100 rounds [+25%]

[H] Buster Tomahawk Boomerang (PS)- 1600 damage x 2 [+0%]

[F] Buster Tomahawk (M)- 1800 damage # 2 [+0%]

[H] Buster Yo-yo (PSX:2)- 1800 damage/10 EN [+10%]

[H] Buster Homerun- 3000 damage, 8 rounds, Barrier Pierce [+10%]

[F] Buster Collider- 3500 damage, 15 EN/attack [+20%]

[F] Force Strike- 4000 damage, 25 EN/Attack [+10%]

[F] Buster Ring (V:5)- 1000 damage/5 EN [+10%]

[+] Buster Beam (BS)- 5500 damage, 30 EN/attack [+10%]

[H] Buster Tatsumaki- Paralyze, 10 EN/attack [+15%]

[H] Buster Spin- 6000 damage, 40 EN/attack, Barrier Pierce [+30%]

[H] Buster Tatsumaki Spin- Paralyze & 6600 damage, 50 EN/attack, Barrier Pierce [+30%]

[F] Double Buster Collider- 3500 & 3500 damage, Paralyze, 55 EN/attack [+20%]

[F] Super Inazuma Kick (S)- 10000 damage, 60 EN/attack, Barrier Pierce [+30%]

[H] Power Combo- 15000 damage, 2 rounds Barrier Pierce [+30%]

MAP Attacks:

[+] Homing Laser (D:3)- 4000 damage, 30 EN/attack [+25%]

Base Damage Received: -35% (w Devil Haro)

Base Dodge: -10%

Base Damage: +5%

Base TDC: +5%

Skills:

Meikyo Shisui: Damage Received -5%, Dodge Cost -5%, Damage Dealt +20%. Cost is variable depending on how soon you want to activate. Turn 1: 40 AP; Turn 2: 20 AP; Turn 3; 10 AP; Turn 4 and thereafter: Free.

Guard: Gain Damage Received -15% when activated. Cost is variable depending on how soon you want to activate. Turn 1: 40 AP; Turn 2: 20 AP; Turn 3; 10 AP; Turn 4 and thereafter: Free.

Recognition: Dodge Cost -5% and Target's Dodge Cost +15%. Cost is variable depending on how soon you want to activate. Turn 1: 40 AP; Turn 2: 20 AP; Turn 3: 10 AP; Turn 4 and thereafter: Free

Attacker: Damage dealt +25%. Cost is variable depending on how soon you want to activate. Turn 1: 40 AP; Turn 2: 20 AP; Turn 3; 10 AP; Turn 4 and thereafter: Free.

Hybrid Dual Sensor: +50% [F] Damage, +25% [H] Damage, +25% [F] TDC, +10% [H] TDC

Total Damage Received: -35%

Base Damage: +5% [+], +30% [H], +55% [F]

Base TDC: +5% [+], +15% [H], +30% [F]

Will Gauge:

  • Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce
  • Armor Break: Costs 3 Will. Choose one attack with Armor Pierce. That attack gains Armor Break this turn
  • Barrier Break: Costs 3 Will. Choose one attack with Barrier Pierce. That attack gains Barrier Break this turn
  • Pilot Damage: Costs 4 Will. Choose one attack that deals damage. That attack gains SP Damage (20) this turn

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0