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Gyrus Mackings

End of the Galaxy

168 posts in this topic

(Tythproxy)

(OOC: Ignore me I'm dumb.)

REGENERATION PHASE:

+12 EN

+10 Song EN

+1 Insanity

SPIRIT PHASE:

Seishin Used:

SP Used:

Effect:

DEFENSE PHASE:

Attacking Weapon #1:

Action Taken:

Damage Taken:

Resources Spent:

"Flandre's here and ready to plaaaaay!" Flandre said excitedly from the cockpit of the Black Rock Shooter, ignoring the shouts of her allies as they started attacking the enemies. She nodded to herself as she remembered all of the World Saving Division's instructions and they were even nice enough to keep a little notebook of important things to remember in battle. She flipped through to one of the pages and written there in Terence's messy scrawl was "Enemy units are always marked in red on the IFF so fire at the red things and never fire at the blue things cause those are allies."

Flandre nodded before gripping the controls, having already done several practice runs with the machine they called a Vocaloid. It was fun and there were plenty of things to shoot with, so she had really liked playing around with it. As she saw her allies attacking the...she blinked and tilted her head in confusion. What exactly were they called again? She wasn't sure...they were the enemy, so she really only knew that she had to destroy them. And she couldn't even use her powers of destruction either because it would be too easy...at least, that's what everyone else said. Well, playing with danmaku was just as fun. With the push of a button, she enabled the setup that would give her the best advantage for attacking at a range.

SPECIAL PHASE:

Transform to Eisenrock! Heavy Cloak Purge! Play Black Rock Shooter for 30 Song EN!

"It's start with the first pattern! Flandre Scarlet, ready to see just how long it takes for them to break!"

ATTACK PHASE:

Weapon Used: [+] Final Bet (S)

Target(s): STMC Lander 4

Damage Dealt: 29000 = (10000 * 2.9)

Resources Spent: 60 EN

Status Effect: Barrier Pierce

Modifiers: TDC +195%

Statistics:

BRS1-BRS Black Rock Shooter

HP: 5000/5000

EN: 132/240

Song EN: 90/200

AP: 100/100

SP: 160/160

DP: 3600/3000

Insanity: 2/10

Agility: 280

Aura: Damage Received -5%, Weapon Damage +10%, Dodge Cost -5%, Target's Dodge Cost +10%

Spellcard Declaration: 2/4

Eisenrock: Disable all [F]-type weapons on this unit. Gain Target Dodge Cost +50%, and Agi +30

Heavy Cloak Purge: Damage Received +20% and Agi: 250 instead. Usable once per battle.

Overdrive: 2/4

Evolution: 2/4

Pilot Mods: [+]-type Weapon Damage +70%, TDC +35%, DC -15%, CS = 4, CC = 7

Item Mods: DC -30%, [+]-type Weapon Damage +50%, [+]-type Accuracy +25%

Crossfire: 2/5

Weapons:

[F] Melee (M)- 500 damage [+0%]

[F] Black Blade (M)- 2000 damage [+0%]

[+] Rock Cannon- 2500 damage, 10 EN/attack [+0%]

[+] Vector Cannon- 1300 damage # 2, Barrier Pierce, Armor Pierce, 20 EN/attack [+0%]

[H] Executioner (M)- 1500 damage & (F:6)- 700 damage/5 EN, Armor Pierce [+20%]

[+] Final Demolition Shot (SF:6)- 700 damage/5 EN + (S)- 2500 damage/15 EN [+10%]

[+] Black Rock Shooter (SF:6)- 1200 damage/10 EN [+10%]

[+] Final Bet (S)- 10000 damage, Barrier Pierce, 60 EN/attack [+20%] Req: Eisenrock Mode

[+] Black Rock Blaster (BSV)- 50 damage/EN, Barrier Pierce [+10%]

[H] Ground Zero (BSV)- 100 damage/EN, Burn [+0%] Expends all EN.

Inherent Abilities:

1) Vocaloid

2) Coutercut: Black Blade

3) Countershoot: Rock Cannon

4) EN Regen S

5) Blackened Sound (System): Same Effects as Sound Energy System, except you may only choose up to 2 CDs instead of 4.

6) Eisenrock (Transform): Disable all [F]-type weapons on this unit. Gain Target Dodge Cost +50%, and Agi +30

7) Evolution (BRS1-IBRS Black Rock Shooter) REQ: 5 Evolution Points

8) Heavy Cloak Purge: Damage Received +20% and Agi: 250 instead. Usable once per battle.

9) Overdrive

10) Black Rock Shooter: Pay 30 Song EN. On your next turn, gain Accuracy Boost +30%, Attack Boost +30%. Any terrain template that disables [M]-type attacks also disables this ability

11) White Noise: Pay 20 EN. Add Silence template on the current terrain for three turns. This ability also negates Leadership, Brave Commander, and Veteran.

12) Evolution (BRS1-IBRS Insane Black Rock Shooter) Req: 5 Evolution Points

12) Snipe: Rock Cannon (+15%) Req: Eisenrock

13) Executioner: If the first part of the attack is negated, the whole attack is negated as well.

Items:

1) Dual Tesla Drive

2) Hybrid Dual Sensor

Edited by Alicia

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(( Proxyan for ION. ))

REGENERATION PHASE:

Will: +1

Regen: +20 EN

SPIRIT PHASE

SC:

Will:

DEFENSE

ENEMY:

WEAPON:

ACTION:

DAMAGE:

SPENT:

Total resources Spent:

TRANSFORMATION/MAINTENANCE PHASE:

Current Form:

New Form:

Movement: SPAAAAACE

Terrain:

SPECIAL PHASE:

Special:

Special:

ATTACK PHASE:

WEAPON: [F] Divine Wrath (SX:18), 18/18

TARGET: STMC lander #2, #4

DAMAGE: 3355 x9 each [1100 * 3.05]

SPENT: 24 EN

STATUS: ---

MODIFIERS: Dmg +205% [45+30+5+25+10+25+25+30+10], Acc +130% [45+10+5+10+25+25+10]

Statistics:

HP: 8500/8500

EN: 348/400

DP: 3000/3000

AP: 40/100

SP (T): 220/220

WILL: 2/10

Mega Beam Shield: 10/10

ETC: APA OS On, OS-C On

Weapons:

[F] Melee (M)- 800 damage [+35%]

[F] Anti-material Arm Blade (BM)- 2400 damage [+35%]

[F] Soul Breaker- 4000 damage, 9 EN/attack [+45%]

[F] Domination Overdrive (X:6)- 1200 damage/3 EN [+45%]

[F] Denkou Tenken Ranbu- 9000 damage, Barrier Pierce, 18 EN/attack [+55%]

[H] MEGA Cradle To Seven Heaven (F:5)- 1200 damage/3 EN & 9000 damage, Barrier Pierce, Armor Break & Weapon Lock 32 EN/attack [+55%]

Weapons:

[H] Darkseed- 16000 damage & 16000 damage, Armor Pierce, Barrier Pierce, 48 EN/attack [+35%]

[F] Divine Wrath (SX:18)- 1100 damage/2 EN [+45%]

[F] Exa Nova Shoot Over- 30000 damage, 30 EN/attack, Barrier Pierce [+75%]

Edited by Miang

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((Posting For Akita))



Regeneration Phase:

+1 Will

Spirit Phase:

Eve (145/145):

Yuki (186/186):

Vita (104/104):

Meg (121/121):

Defense Phase:

Incomming Attacks: Ram - 7000 [+45], Ram - 7000 [+45]

Action Taken: Take

Damage Taken: (7000-3000)*.8 = 3200, 3200

Resources Used: 6400 HP, 20 EN

Movement/Transformation Phase:

Move: Space

Transform: ~

Location: Space

Item Phase:

Use:

Special Phase:

MDS System: Deploy! Bloodedge, Knight-Class Special Infantry Unit

Brave Commander: The next 6 people receive +10% DMG, -5% DR

EWAC: The next 2 people receive -15% DC

Receive Blazblue: Dodge Cost -15%, Target's Dodge Cost +30%, and Weapon Damage +25%.

Received Brave Commander (Saito): +10% DMG, -5% DR

Received Leadership (Saito): +10% TDC, -5% DC

Attack Phase:

Target: Lander #3

[+] Photon Torpedo (SX:6)- 1000 damage, 55/60 rounds [+30%]

TDC: +110%

DMG: 1600 x6

Other:

Resource: 6 Rounds

Bloodedge Attack Phase:

Target: Lander #3

Sakai [sword] (M)- 1600 damage [+0%]

TDC: +30%

DMG: 2160 Damage

Other:

Resource:

Knight-Class Special Infantry Unit Attack Phase:

Target: Lander #3

Prana Pole (M)- 1000 damage [+0%]

TDC: +30%

DMG: 1350 Damage

Other:

Resource:

Statistics:

HP: 32800/40000

EN: 448/500

DP: 3000/3000

Units/Item Stats>

Agi: 800

DMG: +25%

TDC: +30%

DC: .075

DR: .8

Inertial Canceler: Negate the first 3000 damage from a single attack phase for 10 EN.

Units Docked:

- none

Perishable Items:

- Key of Victory

- Re Mii's Roast

Pilot Stats>

AP: 100/100

DMG: +35%

TDC: +35%

DC:

DR: .6

CC: 7

CS: 6

Crit: 10

- Over Boost: Sacrifice your attack phase. Next turn, gain Damage Received -15% and Dodge Cost -10%.

- Counter Zone: Pay 20 EN during your Defense Phase. This turn, all [F]-type attacks currently targeting your allies now target you instead.

- EWAC (Sidekick- Yuki): Dodge Cost -15% Aura (2)

- Brave Commander (Passive (Sub)- Yuki): Damage Received -5% and Damage Dealt +10%, Aura (6)

- Negotiator (Passive (Sub) -Yuki): Repair Cost -20%. This effect applies to all allied units.

Terrain Stats>

-none-

Eve (145/145):

  • Perseverance
    • Level 1 (16 SP): Recover 30% of your maximum HP.
    • Level 2 (40 SP): Recover 50% of your maximum HP.
    • Level 3 (64 SP): Recover all HP.

    [*] Prayer

    • Level 1 (12 SP): Removes all negative status effects from yourself or target ally.
    • Level 2 (20 SP): Removes all negative status effects from up to two target allies (including yourself).
    • Level 3 (32 SP): Removes all negative status effects from up to three target allies (including yourself).

    [*] Substitute

    • Level 1 (28 SP): For a single turn, trade Defense Phase with one target ally regardless of any condition. That ally must not have taken his or her turn to be a legitimate target of this spell.
    • Level 2 (48 SP): For a single turn, two target allies trade Defense Phases regardless of any condition. Neither ally can have taken their turn to be a legitimate target of this spell.

    [*] Iron Wall

    • Level 1 (12 SP): Gain Damage Received -25% for one turn.
    • Level 2 (20 SP): Gain Damage Received -50% for one turn.
    • Level 3 (32 SP): Gain Damage Received -75% for one turn.

    [*] Vanishing Body (48 SP): For one turn (until end of user's next defense phase), user cannot be targeted by any and all attacks. [*]Resupply

    • Level 1 (40 SP): You or target ally recovers all ammunition.
    • Level 2 (40 SP): You or target ally recovers all EN.

Yuki (186/186):

  • Prayer
    • Level 1 (12 SP): Removes all negative status effects from yourself or target ally.
    • Level 2 (20 SP): Removes all negative status effects from up to two target allies (including yourself).
    • Level 3 (32 SP): Removes all negative status effects from up to three target allies (including yourself).

    [*] Confusion

    • Level 1 (16 SP): For a single turn one target enemy gains Target's Dodge Cost -50%.
    • Level 2 (40 SP): For a single turn all enemies gain Target's Dodge Cost -50%.

    [*] Iron Wall

    • Level 1 (12 SP): Gain Damage Received -25% for one turn.
    • Level 2 (20 SP): Gain Damage Received -50% for one turn.
    • Level 3 (32 SP): Gain Damage Received -75% for one turn.

    [*] Trust

    • Level 1 (24 SP): You or target ally recovers 30% of their maximum HP.
      Level 2 (48 SP): You or target ally recovers 50% of their maximum HP.
      Level 3 (72 SP): You or target ally recovers all HP.

    [*] Honor

    • Level 1 (24 SP): You or target ally recovers 30% of their maximum DP.
      Level 2 (48 SP): You or target ally recovers 50% of their maximum DP.
      Level 3 (72 SP): You or target ally recovers all DP.

    [*]Resupply

    • Level 1 (40 SP): You or target ally recovers all ammunition.
    • Level 2 (40 SP): You or target ally recovers all EN.
    • Level 3 (56 SP): You or target ally recovers all ammunition and EN.

Vita (104/104): Will fill in later

Meg (121/121): Will fill in later

Will: 1/10

  • Lock On (3): The first hit of your next attack phase negates secondary defenses such as Double Image and Barriers.
  • Flawless Defense (4): Blocking reduces damage by 75% instead for this turn.
  • Iron Will (5): The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.
  • Impervious (6): Cap all damage received this turn at 500 damage per hit.

Weapons:

[+] Anti-Air Pulse Laser Cannon (BSF:6)- 600 damage, 240 rounds [+20%]

[+] Mid-Barrel Laser Cannon (BSV:4)- 1000 damage/5 EN [+10%]

[+] Ruby-type Laser Main Cannon (BSF:4)- 1200 damage/8 EN [+10%]

[+] Photon Torpedo (SX:6)- 1000 damage, 55/60 rounds [+30%]


Bloodedge

Statistics:

HP: 2500, EN: 200, Agi: 250

IS: 2, Move: G, Size: S, Rank: 11

Weapons:

[+] Chainguns- 300 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] Sakai [sword] (M)- 1600 damage [+0%]

[H] Gun Spike- 1800 damage, 10 EN/attack, uses 1 Prana Cartridge round, Spiritual Power [+10%]

[F] Hades Gauntlet- 2500 damage, EN Drain 10%, 15 EN/attack, uses 2 Prana Cartridge rounds, Spiritual Power [+10%]

[F] Fafnir Buster- 1000 damage x 2 + 1200 damage, 15 EN/attack, uses 3 Prana Cartridge round, Spiritual Power [+10%]

[F] Sakai [scythe]- 2500 damage, 15 EN/attack, uses 2 Prana Cartridge rounds. [+10%]

[F] Vulcan Divider (F:4)- 400 damage/3 EN + 2000 damage, 15 EN/attack, uses 3 Prana Cartridge rounds, Spiritual Power [+10%]

[F] Carnage Rave (F:6)- 500 damage/3 EN + 2500 damage, 15 EN/attack, uses 4 Prana Cartridge rounds, Spiritual Power [+10%]

[+] Engulfed in Flames- 3500 damage, Barrier Pierce, Acid, 25 EN/attack, uses 5 Prana Cartridge rounds, Spiritual Power [+15%]

[H] Devoured by Darkness (F:6)- 500 damage/5 EN, EN Drain 10%, + 2800 damage, 15 EN/attack, uses 6 Prana Cartridge rounds, Spiritual Power [+15%]

[F] Install Onslaught (X:6)- 600 damage/5 EN + 3000 damage, 20 EN/attack, uses 6 Prana Cartridge rounds, Spiritual Power [+10%]

Inherent Abilities:

1) SAGA Frame (Etarnia)

2) Countercut: Sakai [sword], Sakai [scythe]

3) Countershoot: Chainguns

4) Prana Cartridge: 6 rounds. Regenerate 1 round every turn. Pay 15% of your maximum HP to regenerate all rounds.

5) "Blazblue", The Blue Tome of Prophecy (System)

6) "Excelion", The Red Text of Strategy: Same effects as Justice Burst

Chips:

HP: ( )( )( )( )( )( )( )

EN: ( )( )( )( )( )( )( )

Armor: ( )( )( )( )( )( )( )

Mobility: ( )( )( )( )( )( )( )

Attack: ( )( )( )( )( )( )( )

Accuracy: ( )( )( )( )( )( )( )

Bounty Cost: 300 Credits

Repair Cost: 150 Credits


Knight-Class Special Infantry Unit

Statistics:

HP: 2500, EN: 150, Agi: 260

IS: 3, Move: G, Size: S, Rank: 5

Weapons:

[+] Chainguns- 300 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] E-Knife (M)- 800 damage [+0%]

[F] Prana Pole (M)- 1000 damage [+0%]

[F] Prana Glaive (M)- 1200 damage, 5 EN/attack [+20%]

[F] Great Prana Sword (M)- 1800 damage, 5 EN/attack [+0%]

[H] Prana Wave- 2500 damage, 15 EN/attack, Spiritual Power [+0%]

[F] Great Prana Axe- 2800 damage, 15 EN/attack [-10%]

[F] Skull Breaker- 2800 damage, Accuracy Break, 20 EN/attack [-10%]

[F] Armor Smasher- 2800 damage, Armor Break, 20 EN/attack [-10%]

[F] Mighty Drop- 3500 damage, 20 EN/attack [+10%]

[F] Prana Pole Combination (M)- 1200 damage & 2200 damage & 2800 damage, 30 EN/attack [+0%]

Inherent Abilities:

1) SAGA Frame (Etarnia)

2) Countercut: E-Knife, Prana Pole, Prana Glaive

3) Countershoot: Chaingun

4) Damage Received -15%

Chips:

HP: ( )( )( )( )( )( )( )

EN: ( )( )( )( )( )( )( )

Armor: ( )( )( )( )( )( )( )

Mobility: ( )( )( )( )( )( )( )

Attack: ( )( )( )( )( )( )( )

Accuracy: ( )( )( )( )( )( )( )

Bounty Cost: 115 Credits

Bounty Cost: 58 Credits

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(Battle Theme: MnF EXCEED ~ Arisu of the Wavering City (Ver. EXCEED))

DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Calculations:

Damage:

Status:

Ressources Spent:

SPECIAL PHASE:

Skill Activated/Effects: Brave Commander & Blazblue

Effect: +35% DMG, +30% TDC, DC -15%, DR -5%

ATTACK PHASE:

Weapon Used: 'Flametongue' Anti-Ship Sword [Dual] (B)

Target: Lander #4

Damage Modifier: +35%

Accuracy Modifier: +50%

Other Modifiers: None

Calculations: 2400 x 1.35 = 3240

Damage: 3240 x2

Status Dealt: None

Ressources Spent: 25 EN

STATISTICS: ZGMF-X14A Penance Gundam

HP: 4600/4600

EN: 185/210

DP: 1500/1500

AP: 25/25

Agi: 260

Unit Type: Mobile Doll, Mobile Suit

Position: Flying

Location: Space, Crossfire Beam

Force Shield: 10/10 (Beam Shield)

Modifiers:

Damage Dealt: +35%

Damage Received: -5%

Target's Dodge Cost: +30%

Dodge Cost: -15%

Phase Shift Armor: -1000 damage on (B) attacks (no EN Cost)

Concussion Field: 1500 damage for 5 EN negation. (Barrier M)

Weapons:

[+] 'Picus' 76mm CIWS- 450 damage, 20 rounds [+40%]

[F] Melee (M)- 600 damage [+0%]

[F] V.R.S. Saber (BM)- 1500 damage, Variable Refraction Shift [+0%]

[+] V.R.S. Rifle (B)- 1700 damage, Variable Refraction Shift 12 rounds [+10%]

[+] 'Pristis' Beam Reamer (BPSX:4)- 900 damage/5 EN [+10%]

[H] 'Pristis' Beam Reamer [Melee] (BPS)- 1400 damage x 2, 15 EN/attack [+15%]

[F] 'Flametongue' Anti-Ship Sword (B)- 3200 damage, 15 EN/attack [+20%]

[F] 'Flametongue' Anti-Ship Sword [Dual] (B)- 2400 damage x 2, 25 EN/attack [+20%]

[H] Spiral DRAGOON System (BSX:8)- 500 damage/5 EN [+10%]

[+] 'Wormbreath' Beam Cannon (BS)- 4800 damage, Barrier Pierce, 30 EN/attack [+20%]

MAP Attacks:

[H] Spiral DRAGOON System (BD:4)- 3000 damage, 30 EN/attack [+20%]

-----

DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Calculations:

Damage:

Status:

Ressources Spent:

SPECIAL PHASE:

Skill Activated/Effects: Brave Commander & Blazblue

Effect: +35% DMG, +30% TDC, DC -15%, DR -5%

ATTACK PHASE:

Weapon Used: [+] Anti-Armour Shotgun (S)

Target: Lander #4

Damage Modifier: +35%

Accuracy Modifier: +45%

Other Modifiers: Armor Pierce

Calculations: 2200 x 1.35

Damage: 2970 AP

Status Dealt: None

Ressources Spent: 1 Round

STATISTICS: DGMWT-16 Assault

HP: 3400/3400

EN: 160/160

DP: 1500/1500

AP: 25/25

Agi: 300

Unit Type: Mobile Doll, Modular Walking Tank

Position: Floating

Location: Space, Crossfire Beam

Electron Impact Shield: 10/10 (Beam Shielf on non-[F])

Modifiers:

Damage Dealt: +35%

Damage Received: -5%

Target's Dodge Cost: +30%

Dodge Cost: -15%

Electron Impact Field: Negate the first 1500 damage in a single attack phase for 10 EN. Any unit who attacks this unit with a non [+] attack this turn receives the following attack at the beginning of their next defense phase: [H] Electron Impact Field Feedback- EN Damage 20 [+20%]

Jammer

Immune to Stun

Tank Form (Transform): Agi -20, Gain the Vehicle Type, disable Melee, Assault Knife, Grenade, Shock Rod

Separate: (Core Module)

Impact Outburst: When used, disable Electron Impact Field and Jammer for 2 turns

Weapons:

[F] Melee (M)- 500 damage [+0%]

[+] Dual Vulcan Cannon- 400 damage, 20 rounds [+40%]

[F] Assault Knife (M)- 800 damage, Armor Pierce [+0%]

[+] Assault Cannon (F:3)- 700 damage, 15 rounds [+10%]

[F] Shock Rod (M)- 1800 damage, Stun, 10 EN/attack [+10%]

[+] Anti-Armour Shotgun (S)- 2200 damage, Armor Pierce, 6/7 rounds [+15%]

MAP Attacks:

[+] EMP Grenade (T:2)- 10 damage, Stun & EN Damage 20 2 rounds [+10%]

[+] Impact Outburst (I:3)- 2000 damage, Stun & EN Damage 20, 60 EN/attack [+10%]

---

DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Calculations:

Damage:

Status:

Ressources Spent:

SPECIAL PHASE:

Skill Activated/Effects: Brave Commander & Blazblue

Effect: +35% DMG, +30% TDC, DC -15%, DR -5%

ATTACK PHASE:

Weapon Used: [+] 180mm Cannon

Target: Lander #4

Damage Modifier: +35%

Accuracy Modifier: +40%

Other Modifiers: None

Calculations: 2000 x 1.35 = 2700

Damage: 2700

Status Dealt: None

Ressources Spent: 1 round

STATISTICS: MS-06K Zaku Cannon

HP: 1900/1900

EN: 130/130

DP: 1500/1500

AP: 25/25

Agi: 340

Unit Type: Mobile Doll, Mobile Suit

Position: Flying

Location: Space, Crossfire Beam

Shield: 10/10

Modifiers:

Damage Dealt: +35%

Damage Received: -5%

Target's Dodge Cost: +30%

Dodge Cost: -15%

Weapons:

[F] Melee (M)- 500 damage [+0%]

[+] Rocket Launcher (PSF:4)- 500 damage, 12 rounds [+10%]

[+] 180mm Cannon- 2000 damage, 7/8 rounds [+10%]

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Regeneration Phase:

HP Regen (15%): 2325

EN Regen (15%): 23

Will Gauge: 1

Seishin Phase:

User: STMC Lander 1-4

Seishin Used: Iron Wall Level 2

Effect: Damage Received -50%

SP Used: 25 SP

Defensive Phase (STMC Lander 1)

Attacking Weapon: Trans-Am Attack, Full Burst Mode (BD:5), Inner Arm Gatling Gun x 5

Action Taken: Take rest

Damage Received: 604 x 8, 974, 110 x 25,

Resources Used:

Defensive Phase (STMC Lander 2)

Attacking Weapon: Divine Wrath x 9, Full Burst Mode (BD:5), Interceptor Missiles

Action Taken: Take

Damage Received: 491 x 9, 974, 750 x 6

Resources Used:

Defensive Phase (STMC Lander 3)

Attacking Weapon: Photon Torpedo, Sakai [sword], Prana Pole, Dai Doryuukuu Zan Mugen Giri, Full Burst Mode (BD:5)

Action Taken: Take

Damage Received: 234 x 6, 234, 197, 948 # 4 and 316 x 6, 974

Resources Used:

Defensive Phase (STMC Lander 4)

Attacking Weapon: 'Flametongue' Anti-Ship Sword, Anti-Armour Shotgun (S), 180mm Cannon, Divine Wrath x 9, Final Bet, Buster Tatsumaki, Full Burst Mode (BD:5)

Action Taken: Take

Damage Received: 474 x 2, 715, 395, 491 x 9, 4241, 974, Paralyze

Resources Used:

Despite their power, two of the STMC Landers are destroyed, the sheer weaponry of the heroes vaporizing them. The Soldiers that came out of them panicked and fled. With another STMC paralyzed by Gunbuster's Tatsumaki attack, the last one sets its sights on the Gundam-like machine.

Attacking Phase:

Attacking Weapon: Ram

Target: G-Inverse (Lander 3)

Damage Dealt: 4000 x 1.75 = 7000

Modifiers: +45% TDC

Resources Used: 20 EN

Statistics:

HP: 0/0/7003/3808

EN: 130/130/130/150

AP: 100/100/100/100

SP: 74/99/99/99

DP: 2250/3000/3000/1025

Will Gauge: 2/2/2/2

Weapons:

[F] Ram- 4000 damage, 20 EN/attack [+10%]

Edited by Gyrus Mackings

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Regeneration Phase:

HP Regen (15%): 300

EN Regen (15%): 8

Will Gauge: 1

Defensive Phase (STMC Lander 4 Soldier 1)

Attacking Weapon: Full Burst Mode (BD:5)

Action Taken: Dodge

Damage Received:

Resources Used: 540

Their numbers were cut in half, but it didn't matter. They would still win this day, no matter what. With renewed vigor, the beasts charged forward, aiming for the weaker units

Attacking Phase:

Attacking Weapon: Ram

Target: G-Inverse (STMC Lander 3 Solider 1-2), Kurozakura (STMC Lander 3 Solder 3-4), 00 Raiser (STMC Lander 3 Soldier 5 and STMC Lander 4 Soldier 1), DaiRekkaRyu (STMC Lander 4 Soldier 2-3), Black Rook Shooter (STMC Lander 4 Soldier 4-5

Damage Dealt: 2000

Modifiers: +20% TDC, Armor Breal

Resources Used: 15 EN

Statistics:

HP: 2000/2000/2000/2000/2000/2000/2000/2000/2000/2000

EN: 35/35/35/35/35/35/35/35/35/35/35

AP: 25/25/25/25/25/25/25/25/25/25/25

DP: 1500/1500/1500/1500/1500/960/1500/1500/1500/1500

Weapons:

[F] Ram- 2000 damage, 15 EN/attack [+20%]

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(ATTN: The next 6 people after me get the affects of Leadership and Brave Commander

Leadership Lv3: Dodge Cost -5% and Target's Dodge Cost +10%

Brave Commander Lv3: Damage Received -5% and Damage Dealt +10%))

REGENERATION PHASE:

HP Regenerated:

EN Regenerated:

Will: +1

SPIRIT PHASE

Spirit Command Used:

DEFENSE PHASE:

Incomming Attacks:

Action Taken:

Damage Taken:

Resources Spent:

"Battle update captain. The smaller units launched from the larger ones are attacking the smaller ones. Their numbers appear endless."

"Very well then, focus fire on the carrier types, destroy those before they are able to release anymore units into the battlefield!" says Saito while motioning his arm towards the large display.

The unmanned units launched from the Watasumi aim their primary weapons and fire on the STMC Landers, targetting the damaged sections hoping for a kill shot. The bullet barrage is followed by another swarm of missiles from the Watasumi that converge on the 4th Lander.

G-BIT 1 ATTACK PHASE: CRITICAL

Weapon Used: Inner Arm Gatling Gun

Target(s): STMC Lander #4

Damage Dealt: (600*1.40) 840 damage #5

Resources Spent: 5 Rounds, 10 AP

Status Effect:

Modifiers: [+80%] (Aura, Attack, F-Attack 5 Resource Bonus, Critical)

G-BIT 2 ATTACK PHASE:

Weapon Used: Inner Arm Gatling Gun

Target(s): STMC Lander #4

Damage Dealt: (600*1.40) 840 damage #5

Resources Spent: 5 Rounds, 10 AP

Status Effect:

Modifiers: [+80%] (Aura, Attack, F-Attack 5 Resource Bonus, Critical)

G-BIT 3 ATTACK PHASE:

Weapon Used: Inner Arm Gatling Gun

Target(s): STMC Lander #4

Damage Dealt: (600*1.40) 840 damage #5

Resources Spent: 5 Rounds, 10 AP

Status Effect:

Modifiers: [+80%] (Aura, Attack, F-Attack 5 Resource Bonus, Critical)

G-BIT 4 ATTACK PHASE:

Weapon Used: Inner Arm Gatling Gun

Target(s): STMC Lander #4

Damage Dealt: (600*1.40) 840 damage #5

Resources Spent: 5 Rounds, 10 AP

Status Effect:

Modifiers: [+80%] (Aura, Attack, F-Attack 5 Resource Bonus, Critical)

G-BIT 5 ATTACK PHASE:

Weapon Used: Inner Arm Gatling Gun

Target(s): STMC Lander #4

Damage Dealt: (600*1.40) 840 damage #5

Resources Spent: 5 Rounds, 10 AP

Status Effect:

Modifiers: [+80%] (Aura, Attack, F-Attack 5 Resource Bonus, Critical)

ATTACK PHASE:

Weapon Used: Interceptor Missiles

Target(s): STMC Lander #4

Damage Dealt: (2000*1.95) 3900 damage #6

Resources Spent: 6 Rounds

Status Effect:

Modifiers: [+100%] (Aura, Pilot, Attack, F-Attack 5 Resource Bonus)

Statistics:

HP:28124/30000

EN:392/400

DP:3000/3000

AP:75/100

WI:3/10

Current Form: Ship Form

AGI:1200

SP1:70/70 (Perseverance Lv2, Sure Hit Lv2, Hotblood Lv2, Iron Wall Lv2, Awaken Lv1)

SP2:90/90 (Boost Lv3, Sure Hit Lv3, Duty Lv3, Resupply Lv3, Hot Blood Lv3, Resupply Lv2)

SP3:86/86 (Resist Lv2, Iron Wall Lv2, Scan Lv2, Perseverance Lv2) [Concentration]

SP4:90/90 (Perseverance Lv3, Hotblood Lv2, Sure Hit Lv2, Resist Lv2, Iron Wall Lv2, Resupply Lv2)

SP5:78/78 (Perserverance Lv3, Duty Lv3, Great Effort Lv1, Direct Attack, Sure Hit, Hot Blood)

SP6:86/86 (Perseverance Lv2, Iron Wall Lv2, Rage, Belief)

SP7:69/69 (Perseverance Lv2, Hot Blood Lv2, Sure Hit Lv2, Direct Attack, Iron Wall Lv2, Raid)

SP8:59/59 (Sure Hit Lv2, Hot Blood Lv2, Concentrate Lv2, Duty Lv3)

Aura Effects

Blazblue: Dodge Cost -15%, Target's Dodge Cost +30%, and Weapon Damage +25%.

Terrain

Space - Crossfire (Beam) (3/5) Beam Rifle (B)- 800 damage [+0%]

Pilot

Damage Reduction: 25%

Dodge Reduction: 0%

Damage Delt: [+] 70%, [F] 20%

Target Dodge Cost: [+] 25% , [F] 10%

CC: 7 AP

CS: 5 AP

Critical: 10 AP

DEF 3: Damage Received -15%

RAN 3: [+]-type Weapon Damage +35%, Countershoot Cost -2

MEL 1: [F]-type Weapon damage +15%

ACC 1: Target's Dodge Cost +10%

Newtype: Target's Dodge Cost +5%

Brave: Damage Received -10%, Weapon Damage +5%, Target's Dodge Cost +5%.

Guard(3/4): Damage Received -15% when activated.

E-Save: EN Cost -70%

Gunfight Lv3: [+]-type Weapons gain Damage +30% and Target's Dodge Cost +10%

Potential Lv3/

(HP<=15000) Damage Received -15%, Damage Dealt +15% and Target's Dodge Cost +15%.

(HP<=9000) 30% and below, Damage Received -20%, Damage Dealt +20% and Target's Dodge Cost +20% instead.

Passive (Sub)

Leadership Lv3: Dodge Cost -5% and Target's Dodge Cost +10%

Brave Commander Lv3: Damage Received -5% and Damage Dealt +10%

Engineer Lv3: Replenish 35% HP, Replenish 345 DP, Remove all negative status effects from an ally.

Logistic Support Lv3: Replenish an ally's EN by 35%, Replenish all of an ally's ammo for one weapon.

B-Save: +50 Ammo

Sidekick

SP:45/45 (Hotblood Lv1, Morale Lv1, Direct Attack Lv1, Perseverance Lv1)

Assisted Melee

Assisted Tracking

Barrier: Inactive

Barrier LL: -2000 Damage, 5 EN

Armor/Inherant

Damage Reduction: 75%

Thrusters, Items and Other

Damage Reduction:

Dodge Reduction:

Damage Delt:

Target Dodge Cost: [F] & [+]

Weapons:

[+] Interceptor Missiles (PSF:6)- 2000 damage, 63/(75) 50 rounds [+20%]

[+] All-Directional Beam Cannons (BSX:10)- 4000 damage/(11) 15 EN [+10%]

[+] Hyper Mega Particle Main Cannon (BS)- 60000 damage, (158) 225 EN, Req:Psychic Energy, Empowered Attack[+15%]

Inherent Abilities:

1) Gunmen, Battleship, Mothership

2) Damage Received -75%

3) Energy Shield: Same effect as Barrier LL

4) Repair

5) Resupply

6) AI (Sidekick): Same Effect as Lord Genome (Sidekick)

7) Gattai (Chou Ginga Gurren-Lagann): Arc Gurren-Lagann (Lead Unit), Chou Ginga Dai Gurren. Arc Gurren-Lagann must have at least 5 Evolution Points. When this ability is used, restore HP, EN, and DP to full, only once per battle.

8) Plantery Class Dreadnought "Watatsumi" may only be used in Space terrain.

9) Plantery Class Dreadnought "Watatsumi" cannot dodge attacks from units smaller then it.

Items

Layered Armor x4

Flash System (FT-9600 GT-Bit)

Sidebar

Witches Apple x3

Spare Battery x4

Summons

Bit1(HP:2000/2000 EN:100/100 DP:1500/1500 AP:15/25 Rounds: 12/12 20/30)

Bit2(HP:2000/2000 EN:100/100 DP:1500/1500 AP:15/25 Rounds: 12/12 20/30)

Bit3(HP:2000/2000 EN:100/100 DP:1500/1500 AP:15/25 Rounds: 12/12 20/30)

Bit4(HP:2000/2000 EN:100/100 DP:1500/1500 AP:15/25 Rounds: 12/12 20/30)

Bit5(HP:2000/2000 EN:100/100 DP:1500/1500 AP:15/25 Rounds: 12/12 20/30)

Weapons:

[F] Melee (M)- 300 damage [+0%]

[+] Machine Cannon- 500 damage, 12 rounds [+10%]

[+] Inner Arm Gatling Gun (SF:5)- 600 damage, 20/30 rounds [+10%]

Edited by Saito Ryujin

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(Battle Theme: Namco X Capcom - Arisu of the Wavering City)

(ATTENTION SUPPORT DEFENDING G INVERSE!)

REGEN PHASE:

Will +1 (3/10)

SEISHIN PHASE:

Seishin Used: Iron Wall Lvl 1

Will Used:

SP Cost: 15

Will Cost:

Target: Self

Effect: DR -15%

DEFENSE PHASE:

Attacking Weapon: [F] Ram x 2

Action Taken: Barriers

Calculations: 2000 x 0.75 - 1800 = 0

Damage: None

Status: None

Ressources Spent: 6 EN

SUPPORT DEFENSE PHASE:

Supporting: G Inverse

Attacking Weapon: [F] Ram x2, [F] Ram

Action Taken: Barrier first 2, take bigger w/ Shield

Calculations: 2000 x 0.75 - 1800 = 0

7000 x 0.75 - 1800 x 0.55 x 0.5 x 0.25 = 237

Damage: 237

Status: None

Ressources Spent: 9 EN, 1 Shield

SPECIAL PHASE:

Skill Activated/Effects: Leadership & Brave Commander & Blazblue effect // Charge Guard

Effect: DC -5%, TDC +10%, DR -5%, DD +10% + Dodge Cost -15%, Target's Dodge Cost +30%, and Weapon Damage +25%. // DR -15%

Ressource Cost: 10 AP

" The enemies are cut in half, but damn they're good! " Alan grunted.

" Two Landers have fallen! " Rekka yelled, recovering from the five rams he had to endure. " One's paralyzed and the other at half-power! The Watatsumi's already taking care of it, let's take care of the third one! "

" Like earlier, eh? " Alan smirked. " LET'S GO! "

ATTACK PHASE: CRITICAL

Weapon Used: [F] Yondai Doryukuu Zanken (MX:4)

Target: STMC Lander #3

Damage Modifier: +140%

Accuracy Modifier: +130%

Other Modifiers: EN Cost -30%, -30%

Calculations: 2700 x 2.4 = 6480

Damage: 6480 x4

Status Dealt: None

EN Spent: 6 x 0.7 x 0.7 = 3 // 12 EN

AP Spent: 10

STATISTICS: DaiRekkaRyu

HP: 12300/12300

EN: 335/390

DP: 3000/3000

AP: 65/100 (Countercut: 6 AP, Countershoot: 7 AP, Critical: 10 AP)

SP: 176/216

Will: 3/10

Agi: 300

Unit Type: Brave

Position: Flying

Location: Space, Crossfire Beam

Shield: 10/10

Blazing Wind Shield: 9/10 (Mighty Blazing Whirlwind)

Potential: 0/2

Modifiers:

Damage Dealt: [F] +90% [+] +35% +35%

Damage Received: -55% (Pilot), -75% (Unit) -5%

Target's Dodge Cost: [F] +30% [+] +20% +40%

Dodge Cost: -25% (Unit) -20%

Barrier L: Negate 1800 damage for 5 EN

Guard: Damage Received -15%

EN Cost: -30% EN Cost (Pilot), -30% EN Cost (Item)

(Potential 3:

(While HP is 50% and below, Damage Received -15%, Damage Dealt +15% and Target's Dodge Cost +15%.

(While HP is 30% and below, Damage Received -20%, Damage Dealt +20% and Target's Dodge Cost +20% instead.

Weapons:

[F] Yondai Doryukuu Zanken (M)- 2700 damage [+25%]

[F] Yondai Doryukuu Zanken (MX:4)- 2700 damage/6 EN [+45%]

[+] Burning Feather (SX:6)- 900 damage/3 EN [+35%]

[H] Burning Wave- 5700 damage, 12 EN/attack [+45%]

[+] Great Molten Blaster (SX:2)- 4200 damage, 12 rounds [+45%]

[+] Magma Bazooka (S)- 6300 damage, 16 EN/attack [+45%]

[H] Gouhou Ryuken (S)- 3750 damage x 2, Barrier Pierce, 20 EN/attack [+40%]

[F] Dai Doryuukuu Zan Mugen Giri (M)- 2700 damage # 4, 20 EN/attack & (X:5)- 900 damage/4 EN [+45%]

[F] Mighty Blazing Whirlwind- 8700 damage, 24 EN/attack [+45%]

[H] Burning Crimson Combo (S)- 3300 damage x 3, 32 EN/attack [+45%]

[H] Gouhou Ryuken Rendan (S)- 11250 damage, 30 EN/attack, Barrier Pierce, Req: Unit Specialisation (Brave) [+45%]

[H] Rage of Undying Flames (S)- 12600 damage, Barrier Pierce, 40 EN/attack [+75%]

[H] Soul Strike: KAEN - TSURUGI - ZAN- 24480 damage, Barrier Pierce, 2 Rounds [+30%]

Items:

1) EN Giga Chip

2) Mobile Doll System: 16/16

[Rank 5] DGMWT-16 Assault

[Rank 9] ZGMF-X14A Penance Gundam

[Rank 2] MS-06K Zaku Cannon

Seishins:

-Miracle: Level 1 (100 SP): Casts Accelerate Level 1, Charge Level 1, Sure Hit Level 2, Flash Level 1, Hot Blood Level 3, Great Effort Level 1 and Lucky Level 1 on yourself. 1100 PP

-Direct Attack: Level 1 (25 SP): For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense and other secondary defenses only applies to your attacks. 200 PP

-Iron Wall: Level 1 (15 SP): Gain Damage Received -25% for one turn.

Level 2 (25 SP): Gain Damage Received -50% for one turn.

Level 3 (40 SP): Gain Damage Received -75% for one turn.

-Perseverance: Level 1 (20 SP): Recover 30% of your maximum HP.

Level 2 (50 SP): Recover 50% of your maximum HP.

Level 3 (80 SP): Recover all HP.

-Resupply: Level 1 (50 SP): You or target ally recovers all ammunition.

Level 2 (50 SP): You or target ally recovers all EN.

Level 3 (70 SP): You or target ally recovers all ammunition and EN.

-Belief: Level 1 (25 SP): Negate the effects of all negative status attacks that you receive for one turn.

Level 2 (35 SP): Negate the effects of all negative status attacks that you or target ally receives for one turn.

Courage Gauge:

-Rush: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [F] type attacks. You may only use this ability once per turn.

-Finishing Attack: Costs 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

-Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

-Iron Will: The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

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(( LONE WOLF: Ah, are you sure you want to use a shield to defend me? I null each hit without using my shield, but if you're doing it for Pots, no problem. ))

(( ATTN: BRS and Bro Raiser are covered! Tell me if you want me to change it, since it's lol 2000 damage. ))

[[ LENE ]]

Regeneration Phase

WILL: +1, 5/10

REGEN: +910 HP, +28 EN

Spirit Command Phase

SC:

TARGET:

COST:

EFFECT:

Buffeted by the desperate tactics of the STMC, G Inverse looks no worse for wear.

Condensed S. Defense Phase (BRS, Bro...Sis? Raiser)

ENEMY: STMC Lonely Soulja Boy

WEAPON: Ram

ACTION: Take

DAMAGE: 0 [2000 * 0.25 * 0.55 - 1000] (all hits, applying armor break to all because it's STILL null), Armor Break

SPENT: 20 EN

Item Phase

ITEM:

EFFECT:

Transform/Change Phase

CURRENT:

NEW:

Special Phase

SPECIAL:

COST:

Summon Phase

SUMMONED:

UNSUMMONED:

Lene: "Let the VSBRs cool down, the wings are charged..."

Having grown slowly brighter since deployment, Inverse's wings flare out. It returns the enemy's charge with one of its own, beam wings tearing apart the STMC Landers as it makes a single pass.

Attack Phase

WEAPON: [F] Helical Wings (S)

TARGET: STMC 3, 4

DAMAGE: 4163 each [4500 * 1.85 / 2]

SPENT: 20 EN

STATUS: ---

MODIFIERS: Dmg +85% [20+30+10+25], Acc +90% [20+30+10+30]

Statistics

HP: 9100/9100

EN: 451/495

DP: 3000/3000

AP: 80/100

SP: 210/210

WILL: 5/10

ETC: Guard ON, Zero System 2.5 ON, Beam Wings [5/5], Potential OFF [4550/2730], BC Shield x10, Swordshield-B x13, Armor Break [1/3]

WEAPONS:

[+] Vulcans- 500 damage, 20 rounds [+40%]

[F] Melee (M)- 700 damage [+0%]

[F] "Mondkante" Anti-Ship Beam Longsword (B)- 2600 damage, 15 EN/attack [+20%]

[+] Overhang Cannons (BAS)- 2400 damage # 2, 25 EN/attack [+20%]

[+] VSBR [slow] (BASF:2)- 3000 damage/20 EN [+10%]

[+] VSBR [Fast] (BASF:2)- 2000 damage/20 EN, Barrier Pierce, Shield Pierce [+10%]

[F] Helical Wings (S)- 4500 damage, 20 EN/attack [+20%]

[+] Full Burst Mode (BS)- 5400 damage, Barrier Pierce, 30 EN/attack [+35%]

[H] Divine Rights (S)- 15000 damage, Barrier Pierce, Kick, 100 EN/attack [+50%]

MAPW:

[F] Helical Wings (I:5)- 3000 damage, 20 EN/attack [+0%]

[+] Full Burst Mode (BD:5)- 3600 damage, Barrier Pierce, 30 EN/attack [+10%]

[H] Divine Rights (I:8)- 10000 damage, Barrier Pierce, Kick, 100 EN/attack [+30%]

Edited by Miang

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(( Proxyan for ION. ))

REGENERATION PHASE:

Will: +1

Regen: +20 EN

SPIRIT PHASE

SC:

Will:

DEFENSE

ENEMY: STMC Lonely Soulja Boi

WEAPON: Ram

ACTION: Take (2)

DAMAGE: 950 [2000 * 0.95 * 0.5], 1425 [2000 * 0.95 * 0.75]

SPENT: ---

TRANSFORMATION/MAINTENANCE PHASE:

Current Form:

New Form:

Movement: SPAAAAACE

Terrain:

SPECIAL PHASE:

Special:

Special:

ATTACK PHASE:

WEAPON: [F] Divine Wrath (SX:18), 18/18

TARGET: STMC lander #3, #4

DAMAGE: 3355 x9 each [1100 * 3.05]

SPENT: 24 EN

STATUS: ---

MODIFIERS: Dmg +205% [45+30+5+25+10+25+25+30+10], Acc +130% [45+10+5+10+25+25+10]

Statistics:

HP: 6125/8500

EN: 344/400

DP: 3000/3000

AP: 40/100

SP (T): 220/220

WILL: 3/10

Mega Beam Shield: 10/10

ETC: APA OS On, OS-C On, Armor Break [1/3]

Weapons:

[F] Melee (M)- 800 damage [+35%]

[F] Anti-material Arm Blade (BM)- 2400 damage [+35%]

[F] Soul Breaker- 4000 damage, 9 EN/attack [+45%]

[F] Domination Overdrive (X:6)- 1200 damage/3 EN [+45%]

[F] Denkou Tenken Ranbu- 9000 damage, Barrier Pierce, 18 EN/attack [+55%]

[H] MEGA Cradle To Seven Heaven (F:5)- 1200 damage/3 EN & 9000 damage, Barrier Pierce, Armor Break & Weapon Lock 32 EN/attack [+55%]

Weapons:

[H] Darkseed- 16000 damage & 16000 damage, Armor Pierce, Barrier Pierce, 48 EN/attack [+35%]

[F] Divine Wrath (SX:18)- 1100 damage/2 EN [+45%]

[F] Exa Nova Shoot Over- 30000 damage, 30 EN/attack, Barrier Pierce [+75%]

Edited by Miang

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Vice: "Continuing to disable the STMC. Please finish them off."

Selena: "Buster Tatsumakiiiii! ZA GUREITO!!"

REGENERATION PHASE:

HP Regenerated: 600 (5%)

EN Regenerated: 13 (5%)

Skill: 1

SPIRIT PHASE:

Seishin used:

SP used:

Ability used:

AP used:

DEFENCE PHASE:

Attacking Weapons:

Action Taken:

Damage Taken:

Resources Spent:

ATTACK PHASE:

Weapon Used: [H] Buster Tatsumaki

Target: STMC Lander 3

Damage Dealt: Paralyze

Resources Spent: 10x0.7 = 7 EN

Modifiers: +30% Accuracy

STATISTICS:

HP: 12000/12000

EN: 233/260

DP: 3000/3000

Vice: 143/143

Selena: 123/123

Haro: 90/90

AP: 100/100

Agi: 360

Skill: 3

Weapons

[+] Buster Rocket Anchor (P)- 1200 damage, Stun, 4 rounds [+10%]

[H] Buster Cowboy- 1400 damage, Mobility Break, 5 EN/attack [+5%]

[+] Buster Strike- 2500 damage, 8 rounds [+10%]

[+] Buster Missile (GSF:5)- 550 damage, 100 rounds [+25%]

[H] Buster Tomahawk Boomerang (PS)- 1600 damage x 2 [+0%]

[F] Buster Tomahawk (M)- 1800 damage # 2 [+0%]

[H] Buster Yo-yo (PSX:2)- 1800 damage/10 EN [+10%]

[H] Buster Homerun- 3000 damage, 8 rounds, Barrier Pierce [+10%]

[F] Buster Collider- 3500 damage, 15 EN/attack [+20%]

[F] Force Strike- 4000 damage, 25 EN/Attack [+10%]

[F] Buster Ring (V:5)- 1000 damage/5 EN [+10%]

[+] Buster Beam (BS)- 5500 damage, 30 EN/attack [+10%]

[H] Buster Tatsumaki- Paralyze, 10 EN/attack [+15%]

[H] Buster Spin- 6000 damage, 40 EN/attack, Barrier Pierce [+30%]

[H] Buster Tatsumaki Spin- Paralyze & 6600 damage, 50 EN/attack, Barrier Pierce [+30%]

[F] Double Buster Collider- 3500 & 3500 damage, Paralyze, 55 EN/attack [+20%]

[F] Super Inazuma Kick (S)- 10000 damage, 60 EN/attack, Barrier Pierce [+30%]

[H] Power Combo- 15000 damage, 2 rounds Barrier Pierce [+30%]

MAP Attacks:

[+] Homing Laser (D:3)- 4000 damage, 30 EN/attack [+25%]

Base Damage Received: -35% (w Devil Haro)

Base Dodge: -10%

Base Damage: +5%

Base TDC: +5%

Skills:

Meikyo Shisui: Damage Received -5%, Dodge Cost -5%, Damage Dealt +20%. Cost is variable depending on how soon you want to activate. Turn 1: 40 AP; Turn 2: 20 AP; Turn 3; 10 AP; Turn 4 and thereafter: Free.

Guard: Gain Damage Received -15% when activated. Cost is variable depending on how soon you want to activate. Turn 1: 40 AP; Turn 2: 20 AP; Turn 3; 10 AP; Turn 4 and thereafter: Free.

Recognition: Dodge Cost -5% and Target's Dodge Cost +15%. Cost is variable depending on how soon you want to activate. Turn 1: 40 AP; Turn 2: 20 AP; Turn 3: 10 AP; Turn 4 and thereafter: Free

Attacker: Damage dealt +25%. Cost is variable depending on how soon you want to activate. Turn 1: 40 AP; Turn 2: 20 AP; Turn 3; 10 AP; Turn 4 and thereafter: Free.

Hybrid Dual Sensor: +50% [F] Damage, +25% [H] Damage, +25% [F] TDC, +10% [H] TDC

Total Damage Received: -35%

Base Damage: +5% [+], +30% [H], +55% [F]

Base TDC: +5% [+], +15% [H], +30% [F]

Will Gauge:

  • Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce
  • Armor Break: Costs 3 Will. Choose one attack with Armor Pierce. That attack gains Armor Break this turn
  • Barrier Break: Costs 3 Will. Choose one attack with Barrier Pierce. That attack gains Barrier Break this turn
  • Pilot Damage: Costs 4 Will. Choose one attack that deals damage. That attack gains SP Damage (20) this turn

Edited by Alicia

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REGENERATION PHASE:

+12 EN

+10 Song EN

+1 Insanity

SPIRIT PHASE:

Seishin Used:

SP Used:

Effect:

DEFENSE PHASE:

Attacking Weapon #1:

Action Taken:

Damage Taken:

Resources Spent:

"Wheee! Thanks a lot, big thingy! It might have huuuurt~ But I'm all right and there's more enemies to blow up! Wheeeeee~"

ATTACK PHASE:

Weapon Used: [+] Final Bet (S)

Target(s): STMC Lander 3

Damage Dealt: 26000 = (10000 * 2.6)

Resources Spent: 60 EN

Status Effect: Barrier Pierce

Modifiers: TDC +165%

Statistics:

BRS1-BRS Black Rock Shooter

HP: 5000/5000

EN: 84/240

Song EN: 100/200

AP: 100/100

SP: 160/160

DP: 3600/3000

Insanity: 3/10

Agility: 280

Aura: Damage Received -5%, Weapon Damage +10%, Dodge Cost -5%, Target's Dodge Cost +10%

Spellcard Declaration: 3/4

Eisenrock: Disable all [F]-type weapons on this unit. Gain Target Dodge Cost +50%, and Agi +30

Heavy Cloak Purge: Damage Received +20% and Agi: 250 instead. Usable once per battle.

Overdrive: 3/4

Evolution: 3/4

Pilot Mods: [+]-type Weapon Damage +70%, TDC +35%, DC -15%, CS = 4, CC = 7

Item Mods: DC -30%, [+]-type Weapon Damage +50%, [+]-type Accuracy +25%

Crossfire: 3/5

Weapons:

[F] Melee (M)- 500 damage [+0%]

[F] Black Blade (M)- 2000 damage [+0%]

[+] Rock Cannon- 2500 damage, 10 EN/attack [+0%]

[+] Vector Cannon- 1300 damage # 2, Barrier Pierce, Armor Pierce, 20 EN/attack [+0%]

[H] Executioner (M)- 1500 damage & (F:6)- 700 damage/5 EN, Armor Pierce [+20%]

[+] Final Demolition Shot (SF:6)- 700 damage/5 EN + (S)- 2500 damage/15 EN [+10%]

[+] Black Rock Shooter (SF:6)- 1200 damage/10 EN [+10%]

[+] Final Bet (S)- 10000 damage, Barrier Pierce, 60 EN/attack [+20%] Req: Eisenrock Mode

[+] Black Rock Blaster (BSV)- 50 damage/EN, Barrier Pierce [+10%]

[H] Ground Zero (BSV)- 100 damage/EN, Burn [+0%] Expends all EN.

Inherent Abilities:

1) Vocaloid

2) Coutercut: Black Blade

3) Countershoot: Rock Cannon

4) EN Regen S

5) Blackened Sound (System): Same Effects as Sound Energy System, except you may only choose up to 2 CDs instead of 4.

6) Eisenrock (Transform): Disable all [F]-type weapons on this unit. Gain Target Dodge Cost +50%, and Agi +30

7) Evolution (BRS1-IBRS Black Rock Shooter) REQ: 5 Evolution Points

8) Heavy Cloak Purge: Damage Received +20% and Agi: 250 instead. Usable once per battle.

9) Overdrive

10) Black Rock Shooter: Pay 30 Song EN. On your next turn, gain Accuracy Boost +30%, Attack Boost +30%. Any terrain template that disables [M]-type attacks also disables this ability

11) White Noise: Pay 20 EN. Add Silence template on the current terrain for three turns. This ability also negates Leadership, Brave Commander, and Veteran.

12) Evolution (BRS1-IBRS Insane Black Rock Shooter) Req: 5 Evolution Points

12) Snipe: Rock Cannon (+15%) Req: Eisenrock

13) Executioner: If the first part of the attack is negated, the whole attack is negated as well.

Items:

1) Dual Tesla Drive

2) Hybrid Dual Sensor

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"So... two left - I wonder where more are coming.."

REGENERATION PHASE:

HP Regenerated:

EN Regenerated: (5%) 21

Will: +1

SPIRIT PHASE

Spirit Command Used:

DEFENSE PHASE:

Incomming Attacks:

Action Taken:

Damage Taken:

Resources Spent:

Special Phase

ATTACK PHASE:

Weapon Used: [+] GN Missiles (PGSF)

Target(s): Lander 3

Damage Mods: +45% Pilot +25% Blazblue +50% Item +25% System

Damage Dealt: (720*2.45) 1764 #6 Damage, Armor Pierce

Resources Spent: 6 Rounds

Status Effect:

Weapon Used: [+] GN Missiles (PGSF:6)- 720 damage, Armor Pierce, 12/30 rounds [+50%]

Modifiers: [+200%] (+50% base +30% Blazblue +40% Pilot +25% Item +25% System +30% F bonus)

Statistics:

HP:9900/9900

EN:396/415

DP:3000/3000

AP:100/100

WI:3/10

SH:10/10

Current Form: 00-Raiser

AGI:230

SP1:115/115

SP2:137/137

Terrain

Space - Crossfire (Beam) (2/5) Beam Rifle (B)- 800 damage [+0%]

Pilot

Damage Reduction: 0%

Dodge Reduction: 45%

Damage Dealt: [+] 40% , [F] 20%

Target Dodge Cost: [+] 40% , [F] 40%

Leadership: Dodge Cost -5% and Target's Dodge Cost +10%

Brave Commander: Damage Received -5% and Damage Dealt +10%

EWAC: DC-15% (Other)

Blazblue: Dodge Cost -15%, Target's Dodge Cost +30%, and Weapon Damage +25%.

CC: 5 AP

CS: 5 AP

Critical: 7 AP

EVA 5: Dodge Cost -25%

ACC 2: Target's Dodge Cost +15%, Countershoot Cost -1

RAN 2: [+]-type Weapon Damage +25%, Countershoot Cost -1

MEL 1: [F]-type Weapon damage +15%

Newtype: TDC+5%

Genius: Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%.

Recognition(3/4): Dodge Cost -5% and Target's Dodge Cost +15%. Charge (4) to activate.

Gunfight Lv.1: [+]-type Weapons gain Damage +10%

Guts Lv.3/

(DP<1801) Dodge Cost -10%, Damage Dealt +15% and Target's Dodge Cost +15%

(DP<1201) Dodge Cost -15%, Damage Dealt +20% and Target's Dodge Cost +20% instead

Passive Sub

Mental Conditioning: Gain the effects of Spirit Canceller and SP Canceller.

Sidekick

Green Haro SP:84/84 (Duty Lv3, Boost Lv2)

Gain Dodge Cost -10% and Target's Dodge Cost +20%

Assisted Melee/Assisted Ranged/Assisted Piloting/Assisted Tracking

Barrier: Active

-1800 Damage, 5 EN

Armor/Inherant

Damage Reduction: 25%

Thrusters, Items and Other

Damage Reduction: 25%

Dodge Reduction: 50%

Damage Dealt: 50%

Target Dodge Cost: 25%

Teleport(4/4): Negate all attacks aimed at you this round

Double Image (0/4)

Jammer: Negate all (G) Attacks

Trans-AM System/

Ability: Pay 20 EN to activate.

Gain Dodge Cost -15%, Target's Dodge Cost +25%, Weapon Damage +25%, and Barrier Strength +300. Each turn, pay 10% of your maximum EN

Weapons:

[+] GN Missiles (PGSF:6)- 720 damage, Armor Pierce, 12/30 rounds [+50%]

[F] Melee (M) 900 damage [+25%]

[F] GN Beam Daggers (BM)- 1620 damage [+10%]

[F] GN Beam Saber (BM)- 3060 damage [+25%]

[+] GN Rifle II (B)- 2520 damage, 20 rounds [+35%]

[+] GN Rifle III (B)- 3240 damage, 16 rounds [+35%]

[+] GN Beam Cannons (BF:2) 3920 damage/15 EN [+35%]

[F] GN Sword II- 5040 damage, Barrier Pierce, 20 EN/attack [+45%]

[F] GN Sword III- 5400 damage, Barrier Pierce, Armor Pierce, 25 EN/attack [+45%]

[F] GN Sword II [beam Blade] (B)- 6120 damage, 20 EN/attack [+45%]

[H] Trans-Am Attack (X:8)- 1620 damage/5 EN, Barrier Pierce, Req: Trans-Am System [+35%]

[F] Raiser Sword (BSV:8)- 2700 damage/10 EN, Barrier Pierce, Req: Trans-Am System [+45%]

MAP Attacks:

[F] Raiser Sword (BI:6)- 7200 damage, Barrier Pierce, 40 EN/attack, Req: Trans-Am System [+25%]

Inherent Abilities:

1) Mobile Suit

2) Shield

3) Countercut: GN Beam Saber, GN Sword II, GN Sword III

4) Countershoot: GN Rifle II, GN Rifle III

5) Twin Drive: EN Regen S

6) Double Image (4): Req: Trans-Am System

7) GN Particle Teleportation: Same effects as Teleport (4) Req: Trans-Am System

8) GN Field (Barrier): Same effects as Barrier M

9) Trans-Am System (System)

10) Haro (Sidekick): You may install a Haro sidekick item without taking up an item slot. The Haro must still meet the item rank limits of the fight.

11) Dismount: GN-0000 00 Gundam, GNR-010 0 Raiser

12) Seperate (GN-0000 00 Gundam)

13) Jammer

14) Dodge Cost -25%

15) Damage Received -25%

Items

Solar Sail: Disables EN Upkeep of Abilities

Spirits of Steel: Damage Received -25%, Weapon Damage +25%, Dodge Cost -25%

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Notes:

  • None at the moment~


Eve: oh great, it's not doing anything to us!

Yuki: Yippie! Fire~

Vita: I want my own unit...

Meg: It's ok Vita-chan. This is actually quite nice...


Regeneration Phase:

+1 Will

Spirit Phase:

Eve (145/145):

Yuki (186/186):

Vita (104/104):

Meg (121/121):

Defense Phase:

Incomming Attacks: Ram - 7000 [+45], Ram - 7000 [+45]

Action Taken: Take

Damage Taken: (7000-3000)*.8 = 3200, 3200

Resources Used: 6400 HP, 20 EN

Movement/Transformation Phase:

Move: Space

Transform: ~

Location: Space

Item Phase:

Use:

Special Phase:

MDS System: Deploy! Bloodedge, Knight-Class Special Infantry Unit

Brave Commander: The next 6 people receive +10% DMG, -5% DR

EWAC: The next 2 people receive -15% DC

Receive Blazblue: Dodge Cost -15%, Target's Dodge Cost +30%, and Weapon Damage +25%.

Received Brave Commander (Saito): +10% DMG, -5% DR

Received Leadership (Saito): +10% TDC, -5% DC

Attack Phase:

Target: Lander #3

[+] Photon Torpedo (SX:6)- 1000 damage, 55/60 rounds [+30%]

TDC: +110%

DMG: 1600 x6

Other:

Resource: 6 Rounds

Bloodedge Attack Phase:

Target: Lander #3

Sakai [sword] (M)- 1600 damage [+0%]

TDC: +30%

DMG: 2160 Damage

Other:

Resource:

Knight-Class Special Infantry Unit Attack Phase:

Target: Lander #3

Prana Pole (M)- 1000 damage [+0%]

TDC: +30%

DMG: 1350 Damage

Other:

Resource:

Statistics:

HP: 32800/40000

EN: 448/500

DP: 3000/3000

Units/Item Stats>

Agi: 800

DMG: +25%

TDC: +30%

DC: .075

DR: .8

Inertial Canceler: Negate the first 3000 damage from a single attack phase for 10 EN.

Units Docked:

- none

Perishable Items:

- Key of Victory

- Re Mii's Roast

Pilot Stats>

AP: 100/100

DMG: +35%

TDC: +35%

DC:

DR: .6

CC: 7

CS: 6

Crit: 10

- Over Boost: Sacrifice your attack phase. Next turn, gain Damage Received -15% and Dodge Cost -10%.

- Counter Zone: Pay 20 EN during your Defense Phase. This turn, all [F]-type attacks currently targeting your allies now target you instead.

- EWAC (Sidekick- Yuki): Dodge Cost -15% Aura (2)

- Brave Commander (Passive (Sub)- Yuki): Damage Received -5% and Damage Dealt +10%, Aura (6)

- Negotiator (Passive (Sub) -Yuki): Repair Cost -20%. This effect applies to all allied units.

Terrain Stats>

-none-

Eve (145/145):

  • Perseverance
    • Level 1 (16 SP): Recover 30% of your maximum HP.
    • Level 2 (40 SP): Recover 50% of your maximum HP.
    • Level 3 (64 SP): Recover all HP.

    [*] Prayer

    • Level 1 (12 SP): Removes all negative status effects from yourself or target ally.
    • Level 2 (20 SP): Removes all negative status effects from up to two target allies (including yourself).
    • Level 3 (32 SP): Removes all negative status effects from up to three target allies (including yourself).

    [*] Substitute

    • Level 1 (28 SP): For a single turn, trade Defense Phase with one target ally regardless of any condition. That ally must not have taken his or her turn to be a legitimate target of this spell.
    • Level 2 (48 SP): For a single turn, two target allies trade Defense Phases regardless of any condition. Neither ally can have taken their turn to be a legitimate target of this spell.

    [*] Iron Wall

    • Level 1 (12 SP): Gain Damage Received -25% for one turn.
    • Level 2 (20 SP): Gain Damage Received -50% for one turn.
    • Level 3 (32 SP): Gain Damage Received -75% for one turn.

    [*] Vanishing Body (48 SP): For one turn (until end of user's next defense phase), user cannot be targeted by any and all attacks. [*]Resupply

    • Level 1 (40 SP): You or target ally recovers all ammunition.
    • Level 2 (40 SP): You or target ally recovers all EN.

Yuki (186/186):

  • Prayer
    • Level 1 (12 SP): Removes all negative status effects from yourself or target ally.
    • Level 2 (20 SP): Removes all negative status effects from up to two target allies (including yourself).
    • Level 3 (32 SP): Removes all negative status effects from up to three target allies (including yourself).

    [*] Confusion

    • Level 1 (16 SP): For a single turn one target enemy gains Target's Dodge Cost -50%.
    • Level 2 (40 SP): For a single turn all enemies gain Target's Dodge Cost -50%.

    [*] Iron Wall

    • Level 1 (12 SP): Gain Damage Received -25% for one turn.
    • Level 2 (20 SP): Gain Damage Received -50% for one turn.
    • Level 3 (32 SP): Gain Damage Received -75% for one turn.

    [*] Trust

    • Level 1 (24 SP): You or target ally recovers 30% of their maximum HP.
      Level 2 (48 SP): You or target ally recovers 50% of their maximum HP.
      Level 3 (72 SP): You or target ally recovers all HP.

    [*] Honor

    • Level 1 (24 SP): You or target ally recovers 30% of their maximum DP.
      Level 2 (48 SP): You or target ally recovers 50% of their maximum DP.
      Level 3 (72 SP): You or target ally recovers all DP.

    [*]Resupply

    • Level 1 (40 SP): You or target ally recovers all ammunition.
    • Level 2 (40 SP): You or target ally recovers all EN.
    • Level 3 (56 SP): You or target ally recovers all ammunition and EN.

Vita (104/104): Will fill in later

Meg (121/121): Will fill in later

Will: 1/10

  • Lock On (3): The first hit of your next attack phase negates secondary defenses such as Double Image and Barriers.
  • Flawless Defense (4): Blocking reduces damage by 75% instead for this turn.
  • Iron Will (5): The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.
  • Impervious (6): Cap all damage received this turn at 500 damage per hit.

Weapons:

[+] Anti-Air Pulse Laser Cannon (BSF:6)- 600 damage, 240 rounds [+20%]

[+] Mid-Barrel Laser Cannon (BSV:4)- 1000 damage/5 EN [+10%]

[+] Ruby-type Laser Main Cannon (BSF:4)- 1200 damage/8 EN [+10%]

[+] Photon Torpedo (SX:6)- 1000 damage, 55/60 rounds [+30%]


Bloodedge

Statistics:

HP: 2500, EN: 200, Agi: 250

IS: 2, Move: G, Size: S, Rank: 11

Weapons:

[+] Chainguns- 300 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] Sakai [sword] (M)- 1600 damage [+0%]

[H] Gun Spike- 1800 damage, 10 EN/attack, uses 1 Prana Cartridge round, Spiritual Power [+10%]

[F] Hades Gauntlet- 2500 damage, EN Drain 10%, 15 EN/attack, uses 2 Prana Cartridge rounds, Spiritual Power [+10%]

[F] Fafnir Buster- 1000 damage x 2 + 1200 damage, 15 EN/attack, uses 3 Prana Cartridge round, Spiritual Power [+10%]

[F] Sakai [scythe]- 2500 damage, 15 EN/attack, uses 2 Prana Cartridge rounds. [+10%]

[F] Vulcan Divider (F:4)- 400 damage/3 EN + 2000 damage, 15 EN/attack, uses 3 Prana Cartridge rounds, Spiritual Power [+10%]

[F] Carnage Rave (F:6)- 500 damage/3 EN + 2500 damage, 15 EN/attack, uses 4 Prana Cartridge rounds, Spiritual Power [+10%]

[+] Engulfed in Flames- 3500 damage, Barrier Pierce, Acid, 25 EN/attack, uses 5 Prana Cartridge rounds, Spiritual Power [+15%]

[H] Devoured by Darkness (F:6)- 500 damage/5 EN, EN Drain 10%, + 2800 damage, 15 EN/attack, uses 6 Prana Cartridge rounds, Spiritual Power [+15%]

[F] Install Onslaught (X:6)- 600 damage/5 EN + 3000 damage, 20 EN/attack, uses 6 Prana Cartridge rounds, Spiritual Power [+10%]

Inherent Abilities:

1) SAGA Frame (Etarnia)

2) Countercut: Sakai [sword], Sakai [scythe]

3) Countershoot: Chainguns

4) Prana Cartridge: 6 rounds. Regenerate 1 round every turn. Pay 15% of your maximum HP to regenerate all rounds.

5) "Blazblue", The Blue Tome of Prophecy (System)

6) "Excelion", The Red Text of Strategy: Same effects as Justice Burst

Chips:

HP: ( )( )( )( )( )( )( )

EN: ( )( )( )( )( )( )( )

Armor: ( )( )( )( )( )( )( )

Mobility: ( )( )( )( )( )( )( )

Attack: ( )( )( )( )( )( )( )

Accuracy: ( )( )( )( )( )( )( )

Bounty Cost: 300 Credits

Repair Cost: 150 Credits


Knight-Class Special Infantry Unit

Statistics:

HP: 2500, EN: 150, Agi: 260

IS: 3, Move: G, Size: S, Rank: 5

Weapons:

[+] Chainguns- 300 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] E-Knife (M)- 800 damage [+0%]

[F] Prana Pole (M)- 1000 damage [+0%]

[F] Prana Glaive (M)- 1200 damage, 5 EN/attack [+20%]

[F] Great Prana Sword (M)- 1800 damage, 5 EN/attack [+0%]

[H] Prana Wave- 2500 damage, 15 EN/attack, Spiritual Power [+0%]

[F] Great Prana Axe- 2800 damage, 15 EN/attack [-10%]

[F] Skull Breaker- 2800 damage, Accuracy Break, 20 EN/attack [-10%]

[F] Armor Smasher- 2800 damage, Armor Break, 20 EN/attack [-10%]

[F] Mighty Drop- 3500 damage, 20 EN/attack [+10%]

[F] Prana Pole Combination (M)- 1200 damage & 2200 damage & 2800 damage, 30 EN/attack [+0%]

Inherent Abilities:

1) SAGA Frame (Etarnia)

2) Countercut: E-Knife, Prana Pole, Prana Glaive

3) Countershoot: Chaingun

4) Damage Received -15%

Chips:

HP: ( )( )( )( )( )( )( )

EN: ( )( )( )( )( )( )( )

Armor: ( )( )( )( )( )( )( )

Mobility: ( )( )( )( )( )( )( )

Attack: ( )( )( )( )( )( )( )

Accuracy: ( )( )( )( )( )( )( )

Bounty Cost: 115 Credits

Bounty Cost: 58 Credits

Edited by Akita

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(Battle Theme: MnF EXCEED ~ Arisu of the Wavering City (Ver. EXCEED))

DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Calculations:

Damage:

Status:

Ressources Spent:

SPECIAL PHASE:

Skill Activated/Effects: Brave Commander & Blazblue

Effect: +35% DMG, +30% TDC, DC -15%, DR -5%

ATTACK PHASE:

Weapon Used: [H] Spiral DRAGOON System (BD:4)

Target: Lander #3, 4, STMC Soldier Lander 3 # 1 and 2

Damage Modifier: +35%

Accuracy Modifier: +50%

Other Modifiers: None

Calculations: 3000 x 1.35 = 4050

Damage: 4050 each

Status Dealt: None

Ressources Spent: 30 EN

STATISTICS: ZGMF-X14A Penance Gundam

HP: 4600/4600

EN: 155/210

DP: 1500/1500

AP: 25/25

Agi: 260

Unit Type: Mobile Doll, Mobile Suit

Position: Flying

Location: Space, Crossfire Beam

Force Shield: 10/10 (Beam Shield)

Modifiers:

Damage Dealt: +35%

Damage Received: -5%

Target's Dodge Cost: +30%

Dodge Cost: -15%

Phase Shift Armor: -1000 damage on (B) attacks (no EN Cost)

Concussion Field: 1500 damage for 5 EN negation. (Barrier M)

Weapons:

[+] 'Picus' 76mm CIWS- 450 damage, 20 rounds [+40%]

[F] Melee (M)- 600 damage [+0%]

[F] V.R.S. Saber (BM)- 1500 damage, Variable Refraction Shift [+0%]

[+] V.R.S. Rifle (B)- 1700 damage, Variable Refraction Shift 12 rounds [+10%]

[+] 'Pristis' Beam Reamer (BPSX:4)- 900 damage/5 EN [+10%]

[H] 'Pristis' Beam Reamer [Melee] (BPS)- 1400 damage x 2, 15 EN/attack [+15%]

[F] 'Flametongue' Anti-Ship Sword (B)- 3200 damage, 15 EN/attack [+20%]

[F] 'Flametongue' Anti-Ship Sword [Dual] (B)- 2400 damage x 2, 25 EN/attack [+20%]

[H] Spiral DRAGOON System (BSX:8)- 500 damage/5 EN [+10%]

[+] 'Wormbreath' Beam Cannon (BS)- 4800 damage, Barrier Pierce, 30 EN/attack [+20%]

MAP Attacks:

[H] Spiral DRAGOON System (BD:4)- 3000 damage, 30 EN/attack [+20%]

-----

DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Calculations:

Damage:

Status:

Ressources Spent:

SPECIAL PHASE:

Skill Activated/Effects: Brave Commander & Blazblue

Effect: +35% DMG, +30% TDC, DC -15%, DR -5%

ATTACK PHASE:

Weapon Used: [+] Anti-Armour Shotgun (S)

Target: Lander #3

Damage Modifier: +35%

Accuracy Modifier: +45%

Other Modifiers: Armor Pierce

Calculations: 2200 x 1.35

Damage: 2970 AP

Status Dealt: None

Ressources Spent: 1 Round

STATISTICS: DGMWT-16 Assault

HP: 3400/3400

EN: 160/160

DP: 1500/1500

AP: 25/25

Agi: 300

Unit Type: Mobile Doll, Modular Walking Tank

Position: Floating

Location: Space, Crossfire Beam

Electron Impact Shield: 10/10 (Beam Shielf on non-[F])

Modifiers:

Damage Dealt: +35%

Damage Received: -5%

Target's Dodge Cost: +30%

Dodge Cost: -15%

Electron Impact Field: Negate the first 1500 damage in a single attack phase for 10 EN. Any unit who attacks this unit with a non [+] attack this turn receives the following attack at the beginning of their next defense phase: [H] Electron Impact Field Feedback- EN Damage 20 [+20%]

Jammer

Immune to Stun

Tank Form (Transform): Agi -20, Gain the Vehicle Type, disable Melee, Assault Knife, Grenade, Shock Rod

Separate: (Core Module)

Impact Outburst: When used, disable Electron Impact Field and Jammer for 2 turns

Weapons:

[F] Melee (M)- 500 damage [+0%]

[+] Dual Vulcan Cannon- 400 damage, 20 rounds [+40%]

[F] Assault Knife (M)- 800 damage, Armor Pierce [+0%]

[+] Assault Cannon (F:3)- 700 damage, 15 rounds [+10%]

[F] Shock Rod (M)- 1800 damage, Stun, 10 EN/attack [+10%]

[+] Anti-Armour Shotgun (S)- 2200 damage, Armor Pierce, 5/7 rounds [+15%]

MAP Attacks:

[+] EMP Grenade (T:2)- 10 damage, Stun & EN Damage 20 2 rounds [+10%]

[+] Impact Outburst (I:3)- 2000 damage, Stun & EN Damage 20, 60 EN/attack [+10%]

---

DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Calculations:

Damage:

Status:

Ressources Spent:

SPECIAL PHASE:

Skill Activated/Effects: Brave Commander & Blazblue

Effect: +35% DMG, +30% TDC, DC -15%, DR -5%

ATTACK PHASE:

Weapon Used: [+] 180mm Cannon

Target: Lander #3

Damage Modifier: +35%

Accuracy Modifier: +40%

Other Modifiers: None

Calculations: 2000 x 1.35 = 2700

Damage: 2700

Status Dealt: None

Ressources Spent: 1 round

STATISTICS: MS-06K Zaku Cannon

HP: 1900/1900

EN: 130/130

DP: 1500/1500

AP: 25/25

Agi: 340

Unit Type: Mobile Doll, Mobile Suit

Position: Flying

Location: Space, Crossfire Beam

Shield: 10/10

Modifiers:

Damage Dealt: +35%

Damage Received: -5%

Target's Dodge Cost: +30%

Dodge Cost: -15%

Weapons:

[F] Melee (M)- 500 damage [+0%]

[+] Rocket Launcher (PSF:4)- 500 damage, 12 rounds [+10%]

[+] 180mm Cannon- 2000 damage, 6/8 rounds [+10%]

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Regeneration Phase:

HP Regen (15%): 2325

EN Regen (15%): 23

Will Gauge: 1

Seishin Phase:

User: STMC Lander 1-4

Seishin Used: Iron Wall Level 2

Effect: Damage Received -50%

SP Used: 25 SP

Defensive Phase (STMC Lander 3)

Attacking Weapon: Spiral DRAGOON, Photon Torpedo, Sakai [sword], Prana Pole, GN Missiles, Final Bet, Divine Wrath x9, Buster Tatsumaki, Helical Wings, Yondai Doryukuu Zanken

Action Taken: Take

Damage Received: 655, 234 x 6, 316, 197, 573 x 6, 3803, 431 x 9, 609, 948 x 4,

Resources Used:

Defensive Phase (STMC Lander 4)

Attacking Weapon: Spiral DRAGOON, Divine Wrath x 9, Helical Wings, Arm Gatling x 25, Interceptor Missiles

Action Taken: Take

Damage Received: 655, 431 x 9, 609, 123 x 25, 570 x 6

Resources Used:

They did it. Seemingly at once, the beasts that approached them were no more, their soldiers scattering in the winds... but it wasn't it.

Attacking Phase:

Attacking Weapon: Ram

Target: G-Inverse (Lander 3)

Damage Dealt: 4000 x 1.75 = 7000

Modifiers: +45% TDC

Resources Used: 20 EN

Statistics:

HP: 0/0/0/0

EN: 130/130/143/150

AP: 100/100/100/100

SP: 74/99/74/74

DP: 2250/3000/3000/1025

Will Gauge: 2/2/3/3

Weapons:

[F] Ram- 4000 damage, 20 EN/attack [+10%]

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"Everyone, your mission isn't done yet! We got more bogeys on your way...!"

Invader Space Type x 6

Max SP: 132

Pilot Level: 8

Attributes:

Melee: 0

Ranged: 0

Accuracy: 2

Defense: 0

Evasion: 4

Skill: 0

Skills:

Countercut: 7 AP

Countershoot: 7 AP

Critical: 10 AP

Spirit Commands:

1) Iron Wall Level 2

2) Concentrate Level 1

3) Duty Level 2

4)

5)

6)

Pilot Skills:

1) Genius

2) Unit Specialization (STMC) (Evasion) Level 2

3) Guts Level 2

4)

5)

6)

Pilot Techniques:

1)

2)

3)

Will Gauge:

- Cover: Costs 3 Will. Gain Damage Received -15% for this turn. This counts as a terrain effect.

- Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

- Flawless Defense: Costs 4 Will. Blocking reduces damage by 75% instead for this turn.

- Fast Combat: Costs 5 Will. Gain 1 additional Attack Phase this turn.

Invader Space type

Statistics:

HP: 4800, EN: 80, Agi: 330

IS: 3, Move: F/G, Size: L, Rank: 4

Weapons:

[F] Tentacle (MSX:6)- 800 damage/5 EN [+0%]

[F] Tackle- 2600 damage, 20 EN/attack [+20%]

Inherent Abilities:

1) Invader

2) HP/EN Regen L

Purchasing Costs: 200 Credits

Items:

Tesla Drive S

Grapple Sensor

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Regeneration Phase:

HP Regen (15%): 720

EN Regen (15%): 12

Will Gauge: 1

Seishin Phase:

User:

Seishin Used:

Effect:

SP Used: 2

Defensive Phase (STMC Lander 3)

Attacking Weapon:

Action Taken:

Damage Received:

Resources Used:

From the remains of the STMC Landers, Space-type Invaders arrive. At once, they commence their attack!

Attacking Phase (Space Invader 1-3):

Attacking Weapon: Tentacle

Target: G-Inverse (1), Black Rock Shooter (2), 00 Raiser (3)

Damage Dealt: 800 x 1.75 = 1475 x 6

Modifiers: +45% TDC

Resources Used: 20 EN

Attacking Phase (Space Invader 4-6):

Attacking Weapon: Tackle

Target: Exelion

Damage Dealt: 2600 x 1.75 = 4550

Modifiers: +65% TDC

Resources Used: 20 EN

Statistics:

HP: 4800/4800/4800/4800/4800/4800/

EN: 50/50/50/60/60/60

AP: 100/100/100/100/100/100

SP: 132/132/132/132/132/132

DP: 3400/3400/3400/3400/3400/3400

Will Gauge: 1/1/1/1/1/1

Weapons:

[F] Tentacle (MSX:6)- 800 damage/5 EN [+0%]

[F] Tackle- 2600 damage, 20 EN/attack [+20%]

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(ATTN: The next 6 people after me get the affects of Leadership and Brave Commander

Leadership Lv3: Dodge Cost -5% and Target's Dodge Cost +10%

Brave Commander Lv3: Damage Received -5% and Damage Dealt +10%))

REGENERATION PHASE:

HP Regenerated:

EN Regenerated:

Will: +1

SPIRIT PHASE

Spirit Command Used: Sure Hit LV2, SP8 -25 SP

DEFENSE PHASE:

Incomming Attacks:

Action Taken:

Damage Taken:

Resources Spent:

SUPPORT DEFENSE PHASE: Excelion

Incomming Attacks: Tackle - 4550, 4550, 4550

Action Taken: Take

Damage Taken: 4550*.75*.25 = 853, 853, 853

Resources Spent: 2559 HP

[Add RP later today]

G-BIT 1 ATTACK PHASE:

Weapon Used: Inner Arm Gatling Gun

Target(s): Space Invader 1

Damage Dealt: (600*1.25) 750 damage #5

Resources Spent: 5 Rounds,

Status Effect:

Modifiers: [+65%] (Aura, Attack, F-Attack 5 Resource Bonus)

G-BIT 2 ATTACK PHASE:

Weapon Used: Inner Arm Gatling Gun

Target(s): Space Invader 1

Damage Dealt: (600*1.25) 750 damage #5

Resources Spent: 5 Rounds,

Status Effect:

Modifiers: [+65%] (Aura, Attack, F-Attack 5 Resource Bonus)

G-BIT 3 ATTACK PHASE:

Weapon Used: Inner Arm Gatling Gun

Target(s): Space Invader 1

Damage Dealt: (600*1.25) 750 damage #5

Resources Spent: 5 Rounds,

Status Effect:

Modifiers: [+65%] (Aura, Attack, F-Attack 5 Resource Bonus)

G-BIT 4 ATTACK PHASE:

Weapon Used: Inner Arm Gatling Gun

Target(s): Space Invader 1

Damage Dealt: (600*1.25) 750 damage #5

Resources Spent: 5 Rounds,

Status Effect:

Modifiers: [+65%] (Aura, Attack, F-Attack 5 Resource Bonus)

G-BIT 5 ATTACK PHASE:

Weapon Used: Inner Arm Gatling Gun

Target(s): Space Invader 1

Damage Dealt: (600*1.25) 750 damage #5

Resources Spent: 5 Rounds,

Status Effect:

Modifiers: [+65%] (Aura, Attack, F-Attack 5 Resource Bonus)

Guard Active

ATTACK PHASE:

Weapon Used: All-Directional Beam Cannons

Target(s): Invader 2 and 3

Damage Dealt: (4000*1.95) 7800 damage x5 each, No Secondary Evasives

Resources Spent: 110 EN

Status Effect:

Modifiers: [+115%] (Aura, Pilot, Attack, Sure Hit)

Statistics:

HP:25565/30000

EN:282/400

DP:3000/3000

AP:75/100

WI:4/10

Current Form: Ship Form

AGI:1200

SP1:70/70 (Perseverance Lv2, Sure Hit Lv2, Hotblood Lv2, Iron Wall Lv2, Awaken Lv1)

SP2:90/90 (Boost Lv3, Sure Hit Lv3, Duty Lv3, Resupply Lv3, Hot Blood Lv3, Resupply Lv2)

SP3:86/86 (Resist Lv2, Iron Wall Lv2, Scan Lv2, Perseverance Lv2) [Concentration]

SP4:90/90 (Perseverance Lv3, Hotblood Lv2, Sure Hit Lv2, Resist Lv2, Iron Wall Lv2, Resupply Lv2)

SP5:78/78 (Perserverance Lv3, Duty Lv3, Great Effort Lv1, Direct Attack, Sure Hit, Hot Blood)

SP6:86/86 (Perseverance Lv2, Iron Wall Lv2, Rage, Belief)

SP7:69/69 (Perseverance Lv2, Hot Blood Lv2, Sure Hit Lv2, Direct Attack, Iron Wall Lv2, Raid)

SP8:34/59 (Sure Hit Lv2, Hot Blood Lv2, Concentrate Lv2, Duty Lv3)

Aura Effects

Blazblue: Dodge Cost -15%, Target's Dodge Cost +30%, and Weapon Damage +25%.

Terrain

Space - Crossfire (Beam) (4/5) Beam Rifle (B)- 800 damage [+0%]

Pilot

Damage Reduction: 40%

Dodge Reduction: 0%

Damage Delt: [+] 70%, [F] 20%

Target Dodge Cost: [+] 25% , [F] 10%

CC: 7 AP

CS: 5 AP

Critical: 10 AP

DEF 3: Damage Received -15%

RAN 3: [+]-type Weapon Damage +35%, Countershoot Cost -2

MEL 1: [F]-type Weapon damage +15%

ACC 1: Target's Dodge Cost +10%

Newtype: Target's Dodge Cost +5%

Brave: Damage Received -10%, Weapon Damage +5%, Target's Dodge Cost +5%.

Guard(Active): Damage Received -15% when activated.

E-Save: EN Cost -70%

Gunfight Lv3: [+]-type Weapons gain Damage +30% and Target's Dodge Cost +10%

Potential Lv3/

(HP<=15000) Damage Received -15%, Damage Dealt +15% and Target's Dodge Cost +15%.

(HP<=9000) 30% and below, Damage Received -20%, Damage Dealt +20% and Target's Dodge Cost +20% instead.

Passive (Sub)

Leadership Lv3: Dodge Cost -5% and Target's Dodge Cost +10%

Brave Commander Lv3: Damage Received -5% and Damage Dealt +10%

Engineer Lv3: Replenish 35% HP, Replenish 345 DP, Remove all negative status effects from an ally.

Logistic Support Lv3: Replenish an ally's EN by 35%, Replenish all of an ally's ammo for one weapon.

B-Save: +50 Ammo

Sidekick

SP:45/45 (Hotblood Lv1, Morale Lv1, Direct Attack Lv1, Perseverance Lv1)

Assisted Melee

Assisted Tracking

Barrier: Inactive

Barrier LL: -2000 Damage, 5 EN

Armor/Inherant

Damage Reduction: 75%

Thrusters, Items and Other

Damage Reduction:

Dodge Reduction:

Damage Delt:

Target Dodge Cost: [F] & [+]

Weapons:

[+] Interceptor Missiles (PSF:6)- 2000 damage, 63/(75) 50 rounds [+20%]

[+] All-Directional Beam Cannons (BSX:10)- 4000 damage/(11) 15 EN [+10%]

[+] Hyper Mega Particle Main Cannon (BS)- 60000 damage, (158) 225 EN, Req:Psychic Energy, Empowered Attack[+15%]

Inherent Abilities:

1) Gunmen, Battleship, Mothership

2) Damage Received -75%

3) Energy Shield: Same effect as Barrier LL

4) Repair

5) Resupply

6) AI (Sidekick): Same Effect as Lord Genome (Sidekick)

7) Gattai (Chou Ginga Gurren-Lagann): Arc Gurren-Lagann (Lead Unit), Chou Ginga Dai Gurren. Arc Gurren-Lagann must have at least 5 Evolution Points. When this ability is used, restore HP, EN, and DP to full, only once per battle.

8) Plantery Class Dreadnought "Watatsumi" may only be used in Space terrain.

9) Plantery Class Dreadnought "Watatsumi" cannot dodge attacks from units smaller then it.

Items

Layered Armor x4

Flash System (FT-9600 GT-Bit)

Sidebar

Witches Apple x3

Spare Battery x4

Summons

Bit1(HP:2000/2000 EN:100/100 DP:1500/1500 AP:15/25 Rounds: 12/12 15/30)

Bit2(HP:2000/2000 EN:100/100 DP:1500/1500 AP:15/25 Rounds: 12/12 15/30)

Bit3(HP:2000/2000 EN:100/100 DP:1500/1500 AP:15/25 Rounds: 12/12 15/30)

Bit4(HP:2000/2000 EN:100/100 DP:1500/1500 AP:15/25 Rounds: 12/12 15/30)

Bit5(HP:2000/2000 EN:100/100 DP:1500/1500 AP:15/25 Rounds: 12/12 15/30)

Weapons:

[F] Melee (M)- 300 damage [+0%]

[+] Machine Cannon- 500 damage, 12 rounds [+10%]

[+] Inner Arm Gatling Gun (SF:5)- 600 damage, 30/30 rounds [+10%]

Edited by Saito Ryujin

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Selena: "Is this a joke? These are too easy!"

Vice paused, wanting to yell at the girl who was complaining about a mission being "too easy" as if that was a bad thing. It was bad enough when Ki did it... however, she kept her calm.

Vice: "Don't complain about things like that. If nothing else, it means we can pull a perfect job."

REGENERATION PHASE:

HP Regenerated: 600 (5%)

EN Regenerated: 13 (5%)

Skill: 1

SPIRIT PHASE:

Seishin used:

SP used:

Ability used:

AP used:

DEFENCE PHASE:

Attacking Weapons:

Action Taken:

Damage Taken:

Resources Spent:

FURY ACTIVATED

GUARD ACTIVATED

RECOGNITION ACTIVATED

ATTACKER ACTIVATED

ATTACK PHASE:

Weapon Used: [F] Buster Tomahawk (M)

Target: STMC 2

Damage Dealt: 1800x2.1 #2 = 3780 #2

Resources Spent:

Modifiers: +60% Accuracy

STATISTICS:

HP: 11125/12000

EN: 246/260

DP: 3000/3000

Vice: 143/143

Selena: 123/123

Haro: 90/90

AP: 100/100

Agi: 360

Skill: 4

Weapons

[+] Buster Rocket Anchor (P)- 1200 damage, Stun, 4 rounds [+10%]

[H] Buster Cowboy- 1400 damage, Mobility Break, 5 EN/attack [+5%]

[+] Buster Strike- 2500 damage, 8 rounds [+10%]

[+] Buster Missile (GSF:5)- 550 damage, 100 rounds [+25%]

[H] Buster Tomahawk Boomerang (PS)- 1600 damage x 2 [+0%]

[F] Buster Tomahawk (M)- 1800 damage # 2 [+0%]

[H] Buster Yo-yo (PSX:2)- 1800 damage/10 EN [+10%]

[H] Buster Homerun- 3000 damage, 8 rounds, Barrier Pierce [+10%]

[F] Buster Collider- 3500 damage, 15 EN/attack [+20%]

[F] Force Strike- 4000 damage, 25 EN/Attack [+10%]

[F] Buster Ring (V:5)- 1000 damage/5 EN [+10%]

[+] Buster Beam (BS)- 5500 damage, 30 EN/attack [+10%]

[H] Buster Tatsumaki- Paralyze, 10 EN/attack [+15%]

[H] Buster Spin- 6000 damage, 40 EN/attack, Barrier Pierce [+30%]

[H] Buster Tatsumaki Spin- Paralyze & 6600 damage, 50 EN/attack, Barrier Pierce [+30%]

[F] Double Buster Collider- 3500 & 3500 damage, Paralyze, 55 EN/attack [+20%]

[F] Super Inazuma Kick (S)- 10000 damage, 60 EN/attack, Barrier Pierce [+30%]

[H] Power Combo- 15000 damage, 2 rounds Barrier Pierce [+30%]

MAP Attacks:

[+] Homing Laser (D:3)- 4000 damage, 30 EN/attack [+25%]

Base Damage Received: -35% (w Devil Haro)

Base Dodge: -10%

Base Damage: +5%

Base TDC: +5%

Skills:

Meikyo Shisui: Damage Received -5%, Dodge Cost -5%, Damage Dealt +20%.

Guard: Gain Damage Received -15% when activated.

Recognition: Dodge Cost -5% and Target's Dodge Cost +15%.

Attacker: Damage dealt +25%.

Newtype: TDC +5%.

Hybrid Dual Sensor: +50% [F] Damage, +25% [H] Damage, +25% [F] TDC, +10% [H] TDC

Leadership: Dodge Cost -5% and Target's Dodge Cost +10%

Brave Commander: Damage Received -5% and Damage Dealt +10%

Total Dodge Cost: -25%

Total Damage Received: -60%

Base Damage: +60% [+], +85% [H] Damage, +110% [F]

Base TDC: +35% [+], +45% [H], +60% [F]

Will Gauge:

  • Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce
  • Armor Break: Costs 3 Will. Choose one attack with Armor Pierce. That attack gains Armor Break this turn
  • Barrier Break: Costs 3 Will. Choose one attack with Barrier Pierce. That attack gains Barrier Break this turn
  • Pilot Damage: Costs 4 Will. Choose one attack that deals damage. That attack gains SP Damage (20) this turn

Edited by Alicia

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(( ATTN: BRS and Bro Raiser are covered! ))

[[ LENE ]]

Regeneration Phase

WILL: +1, 6/10

REGEN: +910 HP, +28 EN

Lene: "There's something wrong with the armor, but, but... I...I believe in me." rainbowraider.jpg

Spirit Command Phase

SC: Prayer

TARGET: Lene -> Lene

COST: 12 SP

EFFECT: No more armor breakan

While the Inverse seems marred by the initial shock of being violated, divine intervention smiles upon the machine's structural integrity. No tentacles in the cockpit yet.

Defense Phase

ENEMY: Invaders FROM SPACE

WEAPON: Tentacles

ACTION: Take

DAMAGE: 335 HP [(8850 * 0.45 * 0.35 - 1000) * 0.85]

SPENT: 5 EN

Condensed S. Defense Phase (BRS, Bro...Sis? Raiser)

ENEMY: Invaders

WEAPON: Tentacles

ACTION: Take

DAMAGE: 0 [(8850 * 0.25 * 0.35 - 1000)]

SPENT: 10 EN

Item Phase

ITEM:

EFFECT:

Transform/Change Phase

CURRENT:

NEW:

Special Phase

SPECIAL:

COST:

Summon Phase

SUMMONED:

UNSUMMONED:

Lene: "...So much for that my ideas on offense. Resume fire."

Attack Phase

WEAPON: [+] Full Burst Mode (BD:5)

TARGET: Invaders 1-5

DAMAGE: 6660 each [3600 * 1.85]

SPENT: 30 EN

STATUS: ---

MODIFIERS: Dmg +85% [20+30+10+25], Acc +80% [10+30+10+30]

Statistics

HP: 8765/9100

EN: 434/495

DP: 3000/3000

AP: 80/100

SP: 198/210

WILL: 6/10

ETC: Guard ON, Zero System 2.5 ON, Beam Wings [5/5], Potential OFF [4550/2730], BC Shield x10, Swordshield-B x13

WEAPONS:

[+] Vulcans- 500 damage, 20 rounds [+40%]

[F] Melee (M)- 700 damage [+0%]

[F] "Mondkante" Anti-Ship Beam Longsword (B)- 2600 damage, 15 EN/attack [+20%]

[+] Overhang Cannons (BAS)- 2400 damage # 2, 25 EN/attack [+20%]

[+] VSBR [slow] (BASF:2)- 3000 damage/20 EN [+10%]

[+] VSBR [Fast] (BASF:2)- 2000 damage/20 EN, Barrier Pierce, Shield Pierce [+10%]

[F] Helical Wings (S)- 4500 damage, 20 EN/attack [+20%]

[+] Full Burst Mode (BS)- 5400 damage, Barrier Pierce, 30 EN/attack [+35%]

[H] Divine Rights (S)- 15000 damage, Barrier Pierce, Kick, 100 EN/attack [+50%]

MAPW:

[F] Helical Wings (I:5)- 3000 damage, 20 EN/attack [+0%]

[+] Full Burst Mode (BD:5)- 3600 damage, Barrier Pierce, 30 EN/attack [+10%]

[H] Divine Rights (I:8)- 10000 damage, Barrier Pierce, Kick, 100 EN/attack [+30%]

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(( Proxyan for ION. ))

REGENERATION PHASE:

Will: +1

Regen: +20 EN

SPIRIT PHASE

SC:

Will:

DEFENSE

ENEMY:

WEAPON:

ACTION:

DAMAGE:

SPENT: ---

TRANSFORMATION/MAINTENANCE PHASE:

Current Form:

New Form:

Movement: SPAAAAACE

Terrain:

SPECIAL PHASE:

Special:

Special:

ATTACK PHASE:

WEAPON: [F] Divine Wrath (SX:18), 18/18

TARGET: Space Invaders #4, #5

DAMAGE: 3355 x9 each [1100 * 3.05]

SPENT: 24 EN

STATUS: ---

MODIFIERS: Dmg +205% [45+30+5+25+10+25+25+30+10], Acc +130% [45+10+5+10+25+25+10]

Statistics:

HP: 6125/8500

EN: 340/400

DP: 3000/3000

AP: 40/100

SP (T): 220/220

WILL: 4/10

Mega Beam Shield: 10/10

ETC: APA OS On, OS-C On, Armor Break [2/3]

Weapons:

[F] Melee (M)- 800 damage [+35%]

[F] Anti-material Arm Blade (BM)- 2400 damage [+35%]

[F] Soul Breaker- 4000 damage, 9 EN/attack [+45%]

[F] Domination Overdrive (X:6)- 1200 damage/3 EN [+45%]

[F] Denkou Tenken Ranbu- 9000 damage, Barrier Pierce, 18 EN/attack [+55%]

[H] MEGA Cradle To Seven Heaven (F:5)- 1200 damage/3 EN & 9000 damage, Barrier Pierce, Armor Break & Weapon Lock 32 EN/attack [+55%]

Weapons:

[H] Darkseed- 16000 damage & 16000 damage, Armor Pierce, Barrier Pierce, 48 EN/attack [+35%]

[F] Divine Wrath (SX:18)- 1100 damage/2 EN [+45%]

[F] Exa Nova Shoot Over- 30000 damage, 30 EN/attack, Barrier Pierce [+75%]

Edited by Miang

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(Battle Theme: Namco X Capcom - Arisu of the Wavering City)

REGEN PHASE:

Will +1 (4/10)

SEISHIN PHASE:

Seishin Used:

Will Used:

SP Cost:

Will Cost:

Target:

Effect:

DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Calculations:

Damage: None

Status: None

Ressources Spent:

SPECIAL PHASE:

Skill Activated/Effects: Leadership & Brave Commander & Blazblue effect //

Effect: DC -5%, TDC +10%, DR -5%, DD +10% + Dodge Cost -15%, Target's Dodge Cost +30%, and Weapon Damage +25%.

" YEAAAAAAAAAAAAAAAAAAAAAAAAAH! " Alan roared, pumping his fist. " We got them all! "

" Don't cheer yet, Alan! Six enemies detected! Invaders, Space Type! They have melee-exclusive attacks, and have very potent regenerative abilities. " Relger's voice chimed.

" Bah, it's nothing for our yuusha-man! " Thomas said, grinning.

" Not only them. Everyone else, too. Don't forget your oath! " A new voice barked. Another commlink screen opened, and thereby showed the unofficial leader of the Lone Wolves- Bunder Black, Celestial of Weapons. " If your allies are in danger of death... "

" I don't need you to tell me that. I'll protect them, no matter what happens! " Alan said, a feeling of determination etched over his features.

A smirk. " Acknowledged. The gods survey this battle, may their power wash over you and our allies. "

" You heard that, Rekka? LET'S ROLL! " Alan yelled.

" With the Wings of Undying Flame... " Rekka began.

" WE WILL OBTAIN VICTORY! " They both finished together.

(Battle Theme: Endless Frontier EXCEED - Crimson Ashura)

" Yondai Doryuukuu Zanken! Renzoku Kougeki! "

ATTACK PHASE: CRITICAL

Weapon Used: [F] Yondai Doryukuu Zanken (MX:4)

Target: Invader #6

Damage Modifier: +140%

Accuracy Modifier: +130%

Other Modifiers: EN Cost -30%, -30%

Calculations: 2700 x 2.4 = 6480

Damage: 6480 x4

Status Dealt: None

EN Spent: 6 x 0.7 x 0.7 = 3 // 12 EN

AP Spent: 10

STATISTICS: DaiRekkaRyu

HP: 12063/12300 (98%)

EN: 323/390

DP: 3000/3000

AP: 55/100 (Countercut: 6 AP, Countershoot: 7 AP, Critical: 10 AP)

SP: 176/216

Will: 3/10

Agi: 300

Unit Type: Brave

Position: Flying

Location: Space, Crossfire Beam

Shield: 10/10

Blazing Wind Shield: 9/10 (Mighty Blazing Whirlwind)

Potential: 0/2

Modifiers:

Damage Dealt: [F] +90% [+] +35% +35%

Damage Received: -55% (Pilot), -75% (Unit) -5%

Target's Dodge Cost: [F] +30% [+] +20% +40%

Dodge Cost: -25% (Unit) -20%

Barrier L: Negate 1800 damage for 5 EN

Guard: Damage Received -15%

EN Cost: -30% EN Cost (Pilot), -30% EN Cost (Item)

(Potential 3:

(While HP is 50% and below, Damage Received -15%, Damage Dealt +15% and Target's Dodge Cost +15%.

(While HP is 30% and below, Damage Received -20%, Damage Dealt +20% and Target's Dodge Cost +20% instead.

Weapons:

[F] Yondai Doryukuu Zanken (M)- 2700 damage [+25%]

[F] Yondai Doryukuu Zanken (MX:4)- 2700 damage/6 EN [+45%]

[+] Burning Feather (SX:6)- 900 damage/3 EN [+35%]

[H] Burning Wave- 5700 damage, 12 EN/attack [+45%]

[+] Great Molten Blaster (SX:2)- 4200 damage, 12 rounds [+45%]

[+] Magma Bazooka (S)- 6300 damage, 16 EN/attack [+45%]

[H] Gouhou Ryuken (S)- 3750 damage x 2, Barrier Pierce, 20 EN/attack [+40%]

[F] Dai Doryuukuu Zan Mugen Giri (M)- 2700 damage # 4, 20 EN/attack & (X:5)- 900 damage/4 EN [+45%]

[F] Mighty Blazing Whirlwind- 8700 damage, 24 EN/attack [+45%]

[H] Burning Crimson Combo (S)- 3300 damage x 3, 32 EN/attack [+45%]

[H] Gouhou Ryuken Rendan (S)- 11250 damage, 30 EN/attack, Barrier Pierce, Req: Unit Specialisation (Brave) [+45%]

[H] Rage of Undying Flames (S)- 12600 damage, Barrier Pierce, 40 EN/attack [+75%]

[H] Soul Strike: KAEN - TSURUGI - ZAN- 24480 damage, Barrier Pierce, 2 Rounds [+30%]

Items:

1) EN Giga Chip

2) Mobile Doll System: 16/16

[Rank 5] DGMWT-16 Assault

[Rank 9] ZGMF-X14A Penance Gundam

[Rank 2] MS-06K Zaku Cannon

Seishins:

-Miracle: Level 1 (100 SP): Casts Accelerate Level 1, Charge Level 1, Sure Hit Level 2, Flash Level 1, Hot Blood Level 3, Great Effort Level 1 and Lucky Level 1 on yourself. 1100 PP

-Direct Attack: Level 1 (25 SP): For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense and other secondary defenses only applies to your attacks. 200 PP

-Iron Wall: Level 1 (15 SP): Gain Damage Received -25% for one turn.

Level 2 (25 SP): Gain Damage Received -50% for one turn.

Level 3 (40 SP): Gain Damage Received -75% for one turn.

-Perseverance: Level 1 (20 SP): Recover 30% of your maximum HP.

Level 2 (50 SP): Recover 50% of your maximum HP.

Level 3 (80 SP): Recover all HP.

-Resupply: Level 1 (50 SP): You or target ally recovers all ammunition.

Level 2 (50 SP): You or target ally recovers all EN.

Level 3 (70 SP): You or target ally recovers all ammunition and EN.

-Belief: Level 1 (25 SP): Negate the effects of all negative status attacks that you receive for one turn.

Level 2 (35 SP): Negate the effects of all negative status attacks that you or target ally receives for one turn.

Courage Gauge:

-Rush: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [F] type attacks. You may only use this ability once per turn.

-Finishing Attack: Costs 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

-Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

-Iron Will: The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

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"... Seriously?" Kim sighs. "I guess it's the calm before the storm in terms of attacks.."

REGENERATION PHASE:

HP Regenerated:

EN Regenerated: (5%) 21

Will: +1

SPIRIT PHASE

Spirit Command Used:

DEFENSE PHASE:

Incomming Attacks:

Action Taken:

Damage Taken:

Resources Spent:

Special Phase

Recognition Active!

ATTACK PHASE:

Weapon Used:[H] Trans-Am Attack (X:8)- 1620 damage/5 EN, Barrier Pierce, Req: Trans-Am System [+35%]

Target(s): Invader 2

Damage Mods: +45% Pilot +25% Blazblue +10% Brave Commander +50% Item +25% System

Damage Dealt: (1620*2.55) 4131 x 8 Damage, Barrier Pierce

Resources Spent: 40 EN

Status Effect:

Modifiers: [+180%] (+35% base +30% Blazblue +55% Pilot +10% Leadership +25% Item +25% System)

Statistics:

HP:9900/9900

EN:375/415

DP:3000/3000

AP:100/100

WI:1/10

SH:10/10

Current Form: 00-Raiser

AGI:230

SP1:115/115

SP2:137/137

Terrain

Space - Crossfire (Beam) (2/5) Beam Rifle (B)- 800 damage [+0%]

Pilot

Damage Reduction: 0%

Dodge Reduction: 45%

Damage Dealt: [+] 40% , [F] 20%

Target Dodge Cost: [+] 40% , [F] 40%

Leadership: Dodge Cost -5% and Target's Dodge Cost +10%

Brave Commander: Damage Received -5% and Damage Dealt +10%

EWAC: DC-15% (Other)

Blazblue: Dodge Cost -15%, Target's Dodge Cost +30%, and Weapon Damage +25%.

CC: 5 AP

CS: 5 AP

Critical: 7 AP

EVA 5: Dodge Cost -25%

ACC 2: Target's Dodge Cost +15%, Countershoot Cost -1

RAN 2: [+]-type Weapon Damage +25%, Countershoot Cost -1

MEL 1: [F]-type Weapon damage +15%

Newtype: TDC+5%

Genius: Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%.

Recognition: Dodge Cost -5% and Target's Dodge Cost +15%. Charge (4) to activate.

Gunfight Lv.1: [+]-type Weapons gain Damage +10%

Guts Lv.3/

(DP<1801) Dodge Cost -10%, Damage Dealt +15% and Target's Dodge Cost +15%

(DP<1201) Dodge Cost -15%, Damage Dealt +20% and Target's Dodge Cost +20% instead

Passive Sub

Mental Conditioning: Gain the effects of Spirit Canceller and SP Canceller.

Sidekick

Green Haro SP:84/84 (Duty Lv3, Boost Lv2)

Gain Dodge Cost -10% and Target's Dodge Cost +20%

Assisted Melee/Assisted Ranged/Assisted Piloting/Assisted Tracking

Barrier: Active

-1800 Damage, 5 EN

Armor/Inherant

Damage Reduction: 25%

Thrusters, Items and Other

Damage Reduction: 25%

Dodge Reduction: 50%

Damage Dealt: 50%

Target Dodge Cost: 25%

Teleport(4/4): Negate all attacks aimed at you this round

Double Image (0/4)

Jammer: Negate all (G) Attacks

Trans-AM System/

Ability: Pay 20 EN to activate.

Gain Dodge Cost -15%, Target's Dodge Cost +25%, Weapon Damage +25%, and Barrier Strength +300. Each turn, pay 10% of your maximum EN

Weapons:

[+] GN Missiles (PGSF:6)- 720 damage, Armor Pierce, 18/30 rounds [+50%]

[F] Melee (M) 900 damage [+25%]

[F] GN Beam Daggers (BM)- 1620 damage [+10%]

[F] GN Beam Saber (BM)- 3060 damage [+25%]

[+] GN Rifle II (B)- 2520 damage, 20 rounds [+35%]

[+] GN Rifle III (B)- 3240 damage, 16 rounds [+35%]

[+] GN Beam Cannons (BF:2) 3920 damage/15 EN [+35%]

[F] GN Sword II- 5040 damage, Barrier Pierce, 20 EN/attack [+45%]

[F] GN Sword III- 5400 damage, Barrier Pierce, Armor Pierce, 25 EN/attack [+45%]

[F] GN Sword II [beam Blade] (B)- 6120 damage, 20 EN/attack [+45%]

[H] Trans-Am Attack (X:8)- 1620 damage/5 EN, Barrier Pierce, Req: Trans-Am System [+35%]

[F] Raiser Sword (BSV:8)- 2700 damage/10 EN, Barrier Pierce, Req: Trans-Am System [+45%]

MAP Attacks:

[F] Raiser Sword (BI:6)- 7200 damage, Barrier Pierce, 40 EN/attack, Req: Trans-Am System [+25%]

Inherent Abilities:

1) Mobile Suit

2) Shield

3) Countercut: GN Beam Saber, GN Sword II, GN Sword III

4) Countershoot: GN Rifle II, GN Rifle III

5) Twin Drive: EN Regen S

6) Double Image (4): Req: Trans-Am System

7) GN Particle Teleportation: Same effects as Teleport (4) Req: Trans-Am System

8) GN Field (Barrier): Same effects as Barrier M

9) Trans-Am System (System)

10) Haro (Sidekick): You may install a Haro sidekick item without taking up an item slot. The Haro must still meet the item rank limits of the fight.

11) Dismount: GN-0000 00 Gundam, GNR-010 0 Raiser

12) Seperate (GN-0000 00 Gundam)

13) Jammer

14) Dodge Cost -25%

15) Damage Received -25%

Items

Solar Sail: Disables EN Upkeep of Abilities

Spirits of Steel: Damage Received -25%, Weapon Damage +25%, Dodge Cost -25%

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Notes:

  • None at the moment~


Eve: oh great, it's not doing anything to us!

Yuki: Yippie! Fire~

Vita: I want my own unit...

Meg: It's ok Vita-chan. This is actually quite nice...


Regeneration Phase:

+1 Will

Spirit Phase:

Eve (145/145):

Yuki (186/186):

Vita (104/104):

Meg (121/121):

Defense Phase:

Incomming Attacks: Ram - 7000 [+45], Ram - 7000 [+45]

Action Taken: Take

Damage Taken: (7000-3000)*.8 = 3200, 3200

Resources Used: 6400 HP, 20 EN

Movement/Transformation Phase:

Move: Space

Transform: ~

Location: Space

Item Phase:

Use:

Special Phase:

MDS System: Deploy! Bloodedge, Knight-Class Special Infantry Unit

Brave Commander: The next 6 people receive +10% DMG, -5% DR

EWAC: The next 2 people receive -15% DC

Receive Blazblue: Dodge Cost -15%, Target's Dodge Cost +30%, and Weapon Damage +25%.

Received Brave Commander (Saito): +10% DMG, -5% DR

Received Leadership (Saito): +10% TDC, -5% DC

Attack Phase:

Target: Invader 2

[+] Photon Torpedo (SX:6)- 1000 damage, 55/60 rounds [+30%]

TDC: +110%

DMG: 1600 x6

Other:

Resource: 6 Rounds

Bloodedge Attack Phase:

Target: Invader 1

Sakai [sword] (M)- 1600 damage [+0%]

TDC: +30%

DMG: 2160 Damage

Other:

Resource:

Knight-Class Special Infantry Unit Attack Phase:

Target: Invader 1

Prana Pole (M)- 1000 damage [+0%]

TDC: +30%

DMG: 1350 Damage

Other:

Resource:

Statistics:

HP: 32800/40000

EN: 448/500

DP: 3000/3000

Units/Item Stats>

Agi: 800

DMG: +25%

TDC: +30%

DC: .075

DR: .8

Inertial Canceler: Negate the first 3000 damage from a single attack phase for 10 EN.

Units Docked:

- none

Perishable Items:

- Key of Victory

- Re Mii's Roast

Pilot Stats>

AP: 100/100

DMG: +35%

TDC: +35%

DC:

DR: .6

CC: 7

CS: 6

Crit: 10

- Over Boost: Sacrifice your attack phase. Next turn, gain Damage Received -15% and Dodge Cost -10%.

- Counter Zone: Pay 20 EN during your Defense Phase. This turn, all [F]-type attacks currently targeting your allies now target you instead.

- EWAC (Sidekick- Yuki): Dodge Cost -15% Aura (2)

- Brave Commander (Passive (Sub)- Yuki): Damage Received -5% and Damage Dealt +10%, Aura (6)

- Negotiator (Passive (Sub) -Yuki): Repair Cost -20%. This effect applies to all allied units.

Terrain Stats>

-none-

Eve (145/145):

  • Perseverance
    • Level 1 (16 SP): Recover 30% of your maximum HP.
    • Level 2 (40 SP): Recover 50% of your maximum HP.
    • Level 3 (64 SP): Recover all HP.

    [*] Prayer

    • Level 1 (12 SP): Removes all negative status effects from yourself or target ally.
    • Level 2 (20 SP): Removes all negative status effects from up to two target allies (including yourself).
    • Level 3 (32 SP): Removes all negative status effects from up to three target allies (including yourself).

    [*] Substitute

    • Level 1 (28 SP): For a single turn, trade Defense Phase with one target ally regardless of any condition. That ally must not have taken his or her turn to be a legitimate target of this spell.
    • Level 2 (48 SP): For a single turn, two target allies trade Defense Phases regardless of any condition. Neither ally can have taken their turn to be a legitimate target of this spell.

    [*] Iron Wall

    • Level 1 (12 SP): Gain Damage Received -25% for one turn.
    • Level 2 (20 SP): Gain Damage Received -50% for one turn.
    • Level 3 (32 SP): Gain Damage Received -75% for one turn.

    [*] Vanishing Body (48 SP): For one turn (until end of user's next defense phase), user cannot be targeted by any and all attacks. [*]Resupply

    • Level 1 (40 SP): You or target ally recovers all ammunition.
    • Level 2 (40 SP): You or target ally recovers all EN.

Yuki (186/186):

  • Prayer
    • Level 1 (12 SP): Removes all negative status effects from yourself or target ally.
    • Level 2 (20 SP): Removes all negative status effects from up to two target allies (including yourself).
    • Level 3 (32 SP): Removes all negative status effects from up to three target allies (including yourself).

    [*] Confusion

    • Level 1 (16 SP): For a single turn one target enemy gains Target's Dodge Cost -50%.
    • Level 2 (40 SP): For a single turn all enemies gain Target's Dodge Cost -50%.

    [*] Iron Wall

    • Level 1 (12 SP): Gain Damage Received -25% for one turn.
    • Level 2 (20 SP): Gain Damage Received -50% for one turn.
    • Level 3 (32 SP): Gain Damage Received -75% for one turn.

    [*] Trust

    • Level 1 (24 SP): You or target ally recovers 30% of their maximum HP.
      Level 2 (48 SP): You or target ally recovers 50% of their maximum HP.
      Level 3 (72 SP): You or target ally recovers all HP.

    [*] Honor

    • Level 1 (24 SP): You or target ally recovers 30% of their maximum DP.
      Level 2 (48 SP): You or target ally recovers 50% of their maximum DP.
      Level 3 (72 SP): You or target ally recovers all DP.

    [*]Resupply

    • Level 1 (40 SP): You or target ally recovers all ammunition.
    • Level 2 (40 SP): You or target ally recovers all EN.
    • Level 3 (56 SP): You or target ally recovers all ammunition and EN.

Vita (104/104): Will fill in later

Meg (121/121): Will fill in later

Will: 4/10

  • Lock On (3): The first hit of your next attack phase negates secondary defenses such as Double Image and Barriers.
  • Flawless Defense (4): Blocking reduces damage by 75% instead for this turn.
  • Iron Will (5): The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.
  • Impervious (6): Cap all damage received this turn at 500 damage per hit.

Weapons:

[+] Anti-Air Pulse Laser Cannon (BSF:6)- 600 damage, 240 rounds [+20%]

[+] Mid-Barrel Laser Cannon (BSV:4)- 1000 damage/5 EN [+10%]

[+] Ruby-type Laser Main Cannon (BSF:4)- 1200 damage/8 EN [+10%]

[+] Photon Torpedo (SX:6)- 1000 damage, 36/60 rounds [+30%]


Bloodedge

Statistics:

HP: 2500, EN: 200, Agi: 250

IS: 2, Move: G, Size: S, Rank: 11

Weapons:

[+] Chainguns- 300 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] Sakai [sword] (M)- 1600 damage [+0%]

[H] Gun Spike- 1800 damage, 10 EN/attack, uses 1 Prana Cartridge round, Spiritual Power [+10%]

[F] Hades Gauntlet- 2500 damage, EN Drain 10%, 15 EN/attack, uses 2 Prana Cartridge rounds, Spiritual Power [+10%]

[F] Fafnir Buster- 1000 damage x 2 + 1200 damage, 15 EN/attack, uses 3 Prana Cartridge round, Spiritual Power [+10%]

[F] Sakai [scythe]- 2500 damage, 15 EN/attack, uses 2 Prana Cartridge rounds. [+10%]

[F] Vulcan Divider (F:4)- 400 damage/3 EN + 2000 damage, 15 EN/attack, uses 3 Prana Cartridge rounds, Spiritual Power [+10%]

[F] Carnage Rave (F:6)- 500 damage/3 EN + 2500 damage, 15 EN/attack, uses 4 Prana Cartridge rounds, Spiritual Power [+10%]

[+] Engulfed in Flames- 3500 damage, Barrier Pierce, Acid, 25 EN/attack, uses 5 Prana Cartridge rounds, Spiritual Power [+15%]

[H] Devoured by Darkness (F:6)- 500 damage/5 EN, EN Drain 10%, + 2800 damage, 15 EN/attack, uses 6 Prana Cartridge rounds, Spiritual Power [+15%]

[F] Install Onslaught (X:6)- 600 damage/5 EN + 3000 damage, 20 EN/attack, uses 6 Prana Cartridge rounds, Spiritual Power [+10%]

Inherent Abilities:

1) SAGA Frame (Etarnia)

2) Countercut: Sakai [sword], Sakai [scythe]

3) Countershoot: Chainguns

4) Prana Cartridge: 6 rounds. Regenerate 1 round every turn. Pay 15% of your maximum HP to regenerate all rounds.

5) "Blazblue", The Blue Tome of Prophecy (System)

6) "Excelion", The Red Text of Strategy: Same effects as Justice Burst

Chips:

HP: ( )( )( )( )( )( )( )

EN: ( )( )( )( )( )( )( )

Armor: ( )( )( )( )( )( )( )

Mobility: ( )( )( )( )( )( )( )

Attack: ( )( )( )( )( )( )( )

Accuracy: ( )( )( )( )( )( )( )

Bounty Cost: 300 Credits

Repair Cost: 150 Credits


Knight-Class Special Infantry Unit

Statistics:

HP: 2500, EN: 150, Agi: 260

IS: 3, Move: G, Size: S, Rank: 5

Weapons:

[+] Chainguns- 300 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] E-Knife (M)- 800 damage [+0%]

[F] Prana Pole (M)- 1000 damage [+0%]

[F] Prana Glaive (M)- 1200 damage, 5 EN/attack [+20%]

[F] Great Prana Sword (M)- 1800 damage, 5 EN/attack [+0%]

[H] Prana Wave- 2500 damage, 15 EN/attack, Spiritual Power [+0%]

[F] Great Prana Axe- 2800 damage, 15 EN/attack [-10%]

[F] Skull Breaker- 2800 damage, Accuracy Break, 20 EN/attack [-10%]

[F] Armor Smasher- 2800 damage, Armor Break, 20 EN/attack [-10%]

[F] Mighty Drop- 3500 damage, 20 EN/attack [+10%]

[F] Prana Pole Combination (M)- 1200 damage & 2200 damage & 2800 damage, 30 EN/attack [+0%]

Inherent Abilities:

1) SAGA Frame (Etarnia)

2) Countercut: E-Knife, Prana Pole, Prana Glaive

3) Countershoot: Chaingun

4) Damage Received -15%

Chips:

HP: ( )( )( )( )( )( )( )

EN: ( )( )( )( )( )( )( )

Armor: ( )( )( )( )( )( )( )

Mobility: ( )( )( )( )( )( )( )

Attack: ( )( )( )( )( )( )( )

Accuracy: ( )( )( )( )( )( )( )

Bounty Cost: 115 Credits

Bounty Cost: 58 Credits

Edited by Akita

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