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Gyrus Mackings

End of the Galaxy

168 posts in this topic

REGENERATION PHASE:

+12 EN

+10 Song EN

+1 Insanity

SPIRIT PHASE:

Seishin Used:

SP Used:

Effect:

DEFENSE PHASE:

Attacking Weapon #1:

Action Taken:

Damage Taken:

Resources Spent:

"Eww, eww, eww! Tentacles! That's disgusting!" Flandre flinched in the cockpit as the Invaders attacked them. Luckily for her, one of her stalwart allies was there to defend her and she gave another little cheer as the tentacles were prevented from hitting her Vocaloid. She waved at her guardian, shouting, "Thaaaaanks again~ You're so nice!"

Lining up the Black Rock Shooter's gun, she aimed at the Invader swarm before spraying a hail of bullets at all of 'em, supporting each of her allies' attacks for even more damage!

SPECIAL PHASE:

Spellcard Declaration Activated! Gain Weapon Damage +25%!

ATTACK PHASE:

Weapon Used: [+] Black Rock Shooter (SF:6) (Critical)

Target(s): Invaders (1 each)

Damage Dealt: 3540 = (1200 * 2.95)

Resources Spent: 60 EN

Status Effect: N/A

Modifiers: TDC +170%

"Aaaaaah! I'm almost out of power!"

Statistics:

BRS1-BRS Black Rock Shooter

HP: 5000/5000

EN: 36/240

Song EN: 110/200

AP: 90/100

SP: 160/160

DP: 3600/3600

Insanity: 4/10

Agility: 280

Aura: Damage Received -5%, Weapon Damage +10%, Dodge Cost -5%, Target's Dodge Cost +10%

Spellcard Declaration: Weapon Damage +25%

Eisenrock: Disable all [F]-type weapons on this unit. Gain Target Dodge Cost +50%, and Agi +30

Heavy Cloak Purge: Damage Received +20% and Agi: 250 instead. Usable once per battle.

Overdrive: 4/4

Evolution: 4/4

Pilot Mods: [+]-type Weapon Damage +70%, TDC +35%, DC -15%, CS = 4, CC = 7

Item Mods: DC -30%, [+]-type Weapon Damage +50%, [+]-type Accuracy +25%

Crossfire: 4/5

Blazblue: Dodge Cost -15%, Target's Dodge Cost +30%, and Weapon Damage +25%

Weapons:

[F] Melee (M)- 500 damage [+0%]

[F] Black Blade (M)- 2000 damage [+0%]

[+] Rock Cannon- 2500 damage, 10 EN/attack [+0%]

[+] Vector Cannon- 1300 damage # 2, Barrier Pierce, Armor Pierce, 20 EN/attack [+0%]

[H] Executioner (M)- 1500 damage & (F:6)- 700 damage/5 EN, Armor Pierce [+20%]

[+] Final Demolition Shot (SF:6)- 700 damage/5 EN + (S)- 2500 damage/15 EN [+10%]

[+] Black Rock Shooter (SF:6)- 1200 damage/10 EN [+10%]

[+] Final Bet (S)- 10000 damage, Barrier Pierce, 60 EN/attack [+20%] Req: Eisenrock Mode

[+] Black Rock Blaster (BSV)- 50 damage/EN, Barrier Pierce [+10%]

[H] Ground Zero (BSV)- 100 damage/EN, Burn [+0%] Expends all EN.

Inherent Abilities:

1) Vocaloid

2) Coutercut: Black Blade

3) Countershoot: Rock Cannon

4) EN Regen S

5) Blackened Sound (System): Same Effects as Sound Energy System, except you may only choose up to 2 CDs instead of 4.

6) Eisenrock (Transform): Disable all [F]-type weapons on this unit. Gain Target Dodge Cost +50%, and Agi +30

7) Evolution (BRS1-IBRS Black Rock Shooter) REQ: 5 Evolution Points

8) Heavy Cloak Purge: Damage Received +20% and Agi: 250 instead. Usable once per battle.

9) Overdrive

10) Black Rock Shooter: Pay 30 Song EN. On your next turn, gain Accuracy Boost +30%, Attack Boost +30%. Any terrain template that disables [M]-type attacks also disables this ability

11) White Noise: Pay 20 EN. Add Silence template on the current terrain for three turns. This ability also negates Leadership, Brave Commander, and Veteran.

12) Evolution (BRS1-IBRS Insane Black Rock Shooter) Req: 5 Evolution Points

12) Snipe: Rock Cannon (+15%) Req: Eisenrock

13) Executioner: If the first part of the attack is negated, the whole attack is negated as well.

Items:

1) Dual Tesla Drive

2) Hybrid Dual Sensor

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(Battle Theme: MnF EXCEED ~ Arisu of the Wavering City (Ver. EXCEED))

DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Calculations:

Damage:

Status:

Ressources Spent:

SPECIAL PHASE:

Skill Activated/Effects: Brave Commander & Blazblue

Effect: +35% DMG, +30% TDC, DC -15%, DR -5%

ATTACK PHASE:

Weapon Used: [H] Spiral DRAGOON System (BD:4)

Target: Invaders 1 to 4

Damage Modifier: +35%

Accuracy Modifier: +50%

Other Modifiers: None

Calculations: 3000 x 1.35 = 4050

Damage: 4050 each

Status Dealt: None

Ressources Spent: 30 EN

STATISTICS: ZGMF-X14A Penance Gundam

HP: 4600/4600

EN: 125/210

DP: 1500/1500

AP: 25/25

Agi: 260

Unit Type: Mobile Doll, Mobile Suit

Position: Flying

Location: Space, Crossfire Beam

Force Shield: 10/10 (Beam Shield)

Modifiers:

Damage Dealt: +35%

Damage Received: -5%

Target's Dodge Cost: +30%

Dodge Cost: -15%

Phase Shift Armor: -1000 damage on (B) attacks (no EN Cost)

Concussion Field: 1500 damage for 5 EN negation. (Barrier M)

Weapons:

[+] 'Picus' 76mm CIWS- 450 damage, 20 rounds [+40%]

[F] Melee (M)- 600 damage [+0%]

[F] V.R.S. Saber (BM)- 1500 damage, Variable Refraction Shift [+0%]

[+] V.R.S. Rifle (B)- 1700 damage, Variable Refraction Shift 12 rounds [+10%]

[+] 'Pristis' Beam Reamer (BPSX:4)- 900 damage/5 EN [+10%]

[H] 'Pristis' Beam Reamer [Melee] (BPS)- 1400 damage x 2, 15 EN/attack [+15%]

[F] 'Flametongue' Anti-Ship Sword (B)- 3200 damage, 15 EN/attack [+20%]

[F] 'Flametongue' Anti-Ship Sword [Dual] (B)- 2400 damage x 2, 25 EN/attack [+20%]

[H] Spiral DRAGOON System (BSX:8)- 500 damage/5 EN [+10%]

[+] 'Wormbreath' Beam Cannon (BS)- 4800 damage, Barrier Pierce, 30 EN/attack [+20%]

MAP Attacks:

[H] Spiral DRAGOON System (BD:4)- 3000 damage, 30 EN/attack [+20%]

---

DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Calculations:

Damage:

Status:

Ressources Spent:

SPECIAL PHASE:

Skill Activated/Effects: Brave Commander & Blazblue

Effect: +35% DMG, +30% TDC, DC -15%, DR -5%

ATTACK PHASE:

Weapon Used: [+] 180mm Cannon

Target: Invader # 6

Damage Modifier: +35%

Accuracy Modifier: +40%

Other Modifiers: None

Calculations: 2000 x 1.35 = 2700

Damage: 2700

Status Dealt: None

Ressources Spent: 1 round

STATISTICS: MS-06K Zaku Cannon

HP: 1900/1900

EN: 130/130

DP: 1500/1500

AP: 25/25

Agi: 340

Unit Type: Mobile Doll, Mobile Suit

Position: Flying

Location: Space, Crossfire Beam

Shield: 10/10

Modifiers:

Damage Dealt: +35%

Damage Received: -5%

Target's Dodge Cost: +30%

Dodge Cost: -15%

Weapons:

[F] Melee (M)- 500 damage [+0%]

[+] Rocket Launcher (PSF:4)- 500 damage, 12 rounds [+10%]

[+] 180mm Cannon- 2000 damage, 6/8 rounds [+10%]

-----

DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Calculations:

Damage:

Status:

Ressources Spent:

SPECIAL PHASE:

Skill Activated/Effects: Brave Commander & Blazblue

Effect: +35% DMG, +30% TDC, DC -15%, DR -5%

ATTACK PHASE:

Weapon Used: [+] Impact Outburst (I:3)

Target: Next Three Targets

Damage Modifier: +35%

Accuracy Modifier: +40%

Other Modifiers: Two Statuses

Calculations: 2000 x 1.35 = 2700

Damage: 2700, Stun & EN Damage 20

Status Dealt: None

Ressources Spent: 60 EN, No Jammer and Electron Impact Field

STATISTICS: DGMWT-16 Assault

HP: 3400/3400

EN: 100/160

DP: 1500/1500

AP: 25/25

Agi: 300

Unit Type: Mobile Doll, Modular Walking Tank

Position: Floating

Location: Space, Crossfire Beam

Electron Impact Shield: 10/10 (Beam Shield on non-[F])

Modifiers:

Damage Dealt: +35%

Damage Received: -5%

Target's Dodge Cost: +30%

Dodge Cost: -15%

Electron Impact Field: Negate the first 1500 damage in a single attack phase for 10 EN. Any unit who attacks this unit with a non [+] attack this turn receives the following attack at the beginning of their next defense phase: [H] Electron Impact Field Feedback- EN Damage 20 [+20%]

Jammer

Immune to Stun

Tank Form (Transform): Agi -20, Gain the Vehicle Type, disable Melee, Assault Knife, Grenade, Shock Rod

Separate: (Core Module)

Impact Outburst: When used, disable Electron Impact Field and Jammer for 2 turns

Weapons:

[F] Melee (M)- 500 damage [+0%]

[+] Dual Vulcan Cannon- 400 damage, 20 rounds [+40%]

[F] Assault Knife (M)- 800 damage, Armor Pierce [+0%]

[+] Assault Cannon (F:3)- 700 damage, 15 rounds [+10%]

[F] Shock Rod (M)- 1800 damage, Stun, 10 EN/attack [+10%]

[+] Anti-Armour Shotgun (S)- 2200 damage, Armor Pierce, 5/7 rounds [+15%]

MAP Attacks:

[+] EMP Grenade (T:2)- 10 damage, Stun & EN Damage 20 2 rounds [+10%]

[+] Impact Outburst (I:3)- 2000 damage, Stun & EN Damage 20, 60 EN/attack [+10%]

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Regeneration Phase:

HP Regen (15%): 720

EN Regen (15%): 12

Will Gauge: 1

Seishin Phase:

User:

Seishin Used:

Effect:

SP Used: 2

Defensive Phase (Invader 1)

Attacking Weapon: Inner Arm Gattling Gun x 5, Full Burst Mode, Sekai [sword], Prana Pole, Black Rock Shooter, Spiral DRAGOON, Impact Outburst

Action Taken: Dodge

Damage Received:

Resources Used: 261 x 5, 285, 206, 206, 428, 238, 222

Defensive Phase (Invader 2)

Attacking Weapon: All Directional Beam Cannons x 5, Buster Tomahawk, Full Burst Mode, Trans-Am Attack x 8, Photon Torpedo x 2, Black Rock Shooter, Spiral DRAGOON, Impact Outburst

Action Taken: Take

Damage Received: Enough

Resources Used: Invader 2

Defensive Phase (Invader 3)

Attacking Weapon: All Directional Beam Cannons x 5, Full Burst Mode, Black Rock Shooter, Spiral DRAGOON, Impact Outburst

Action Taken: Dodge

Damage Received: 0

Resources Used: 341 x 5, 285, 428, 238, 222

Defensive Phase (Invader 4)

Attacking Weapon: Full Burst Mode, Divine Wrath x 9, Black Rock Shooter, Spiral DRAGOON

Action Taken: Take

Damage Received: Enough

Resources Used: Invader 4

Defensive Phase (Invader 5)

Attacking Weapon: Full Burst Mode, Divine Wrath x 9, Black Rock Shooter

Action Taken: Take

Damage Received: Enough

Resources Used: Invader 5

Defensive Phase (Invader 6)

Attacking Weapon: Yondai Doryukuu Zanken x 4, Black Rock Shooter, 180mm Cannon

Action Taken: Dodge

Damage Received:

Resources Used: 364 x 4, 428, 222

In an instant, the onslaught of the heroes attacks wipe out half of the attacking creatures. Undaunted, the beasts pick up their assault, tentacles flying.

Special Phase:

GUTS Level 2 ACTIVE

-10% DC, +15% TDC, +15% Weapon Damage

Attacking Phase (Space Invader 1, 3):

Attacking Weapon: Tentacle

Target: Wolf's unit (1), Bloodedge (3)

Damage Dealt: 800 x 1.9 = 1520 x 6

Modifiers: +60% TDC

Resources Used: 30 EN

Attacking Phase (Space Invader 6):

Attacking Weapon: Tentacle

Target: Saito's unit

Damage Dealt: 800 x 1.9 = 1520 x 6

Modifiers: +60% TDC

Resources Used: 30 EN

Statistics:

HP: 4800/0/4800/0/0/4800/

EN: 32/0/32/0/0/42

AP: 100/0/100/0/0/100

SP: 132/132/132/132/132/132

DP: 510/0/522/0/0/1294

Will Gauge: 1/1/1/1/1/1

Weapons:

[F] Tentacle (MSX:6)- 800 damage/5 EN [+0%]

[F] Tackle- 2600 damage, 20 EN/attack [+20%]

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(ATTN: The next 6 people after me get the affects of Leadership and Brave Commander

Leadership Lv3: Dodge Cost -5% and Target's Dodge Cost +10%

Brave Commander Lv3: Damage Received -5% and Damage Dealt +10%))

REGENERATION PHASE:

HP Regenerated:

EN Regenerated:

Will: +1

SPIRIT PHASE

Spirit Command Used:

"Bring up support for those units"

"We're under attack too captain"

DEFENSE PHASE:

Incoming Attacks: Crossfire Beam - 800, Tentacle - 1520 x6

Action Taken: 800*.6*.25 = 120, 1520*.6*.25 = 228, 228*5

Damage Taken:

Resources Spent: 1488 HP

SUPPORT DEFENSE PHASE: Bloodedge

Incoming Attacks: Crossfire Beam - 800, Tentacle - 1520 x6

Action Taken: 800*.6*.25 = 120, 1520*.6*.25 = 228, 228*5

Damage Taken:

Resources Spent: 1488 HP

G-BIT 1 ATTACK PHASE:

Weapon Used: Inner Arm Gatling Gun

Target(s): Space Invader 6

Damage Dealt: (600*1.25) 750 damage #5

Resources Spent: 5 Rounds,

Status Effect:

Modifiers: [+65%] (Aura, Attack, F-Attack 5 Resource Bonus)

G-BIT 2 ATTACK PHASE:

Weapon Used: Inner Arm Gatling Gun

Target(s): Space Invader 6

Damage Dealt: (600*1.25) 750 damage #5

Resources Spent: 5 Rounds,

Status Effect:

Modifiers: [+65%] (Aura, Attack, F-Attack 5 Resource Bonus)

G-BIT 3 ATTACK PHASE:

Weapon Used: Inner Arm Gatling Gun

Target(s): Space Invader 6

Damage Dealt: (600*1.25) 750 damage #5

Resources Spent: 5 Rounds,

Status Effect:

Modifiers: [+65%] (Aura, Attack, F-Attack 5 Resource Bonus)

G-BIT 4 ATTACK PHASE:

Weapon Used: Inner Arm Gatling Gun

Target(s): Space Invader 6

Damage Dealt: (600*1.25) 750 damage #5

Resources Spent: 5 Rounds,

Status Effect:

Modifiers: [+65%] (Aura, Attack, F-Attack 5 Resource Bonus)

G-BIT 5 ATTACK PHASE:

Weapon Used: Inner Arm Gatling Gun

Target(s): Space Invader 6

Damage Dealt: (600*1.25) 750 damage #5

Resources Spent: 5 Rounds,

Status Effect:

Modifiers: [+65%] (Aura, Attack, F-Attack 5 Resource Bonus)

Guard Active

"We're getting a call for a power replenish Captain"

"Prepare a resupply canister and send it out"

"Resupply is a go!"

ATTACK PHASE:

Weapon Used: RESUPPLY

Target(s): Terence Sharpton's Unit

Damage Dealt: 35% EN Regen

Resources Spent: 1 Attack Phase

Status Effect:

Modifiers: [+115%] (Aura, Pilot, Attack, Sure Hit)

Statistics:

HP:22589/30000

EN:282/400

DP:3000/3000

AP:75/100

WI:5/10

Current Form: Ship Form

AGI:1200

SP1:70/70 (Perseverance Lv2, Sure Hit Lv2, Hotblood Lv2, Iron Wall Lv2, Awaken Lv1)

SP2:90/90 (Boost Lv3, Sure Hit Lv3, Duty Lv3, Resupply Lv3, Hot Blood Lv3, Resupply Lv2)

SP3:86/86 (Resist Lv2, Iron Wall Lv2, Scan Lv2, Perseverance Lv2) [Concentration]

SP4:90/90 (Perseverance Lv3, Hotblood Lv2, Sure Hit Lv2, Resist Lv2, Iron Wall Lv2, Resupply Lv2)

SP5:78/78 (Perserverance Lv3, Duty Lv3, Great Effort Lv1, Direct Attack, Sure Hit, Hot Blood)

SP6:86/86 (Perseverance Lv2, Iron Wall Lv2, Rage, Belief)

SP7:69/69 (Perseverance Lv2, Hot Blood Lv2, Sure Hit Lv2, Direct Attack, Iron Wall Lv2, Raid)

SP8:34/59 (Sure Hit Lv2, Hot Blood Lv2, Concentrate Lv2, Duty Lv3)

Aura Effects

Blazblue: Dodge Cost -15%, Target's Dodge Cost +30%, and Weapon Damage +25%.

Terrain

Space - Crossfire (Beam) (5/5) Beam Rifle (B)- 800 damage [+0%]

Pilot

Damage Reduction: 40%

Dodge Reduction: 0%

Damage Delt: [+] 70%, [F] 20%

Target Dodge Cost: [+] 25% , [F] 10%

CC: 7 AP

CS: 5 AP

Critical: 10 AP

DEF 3: Damage Received -15%

RAN 3: [+]-type Weapon Damage +35%, Countershoot Cost -2

MEL 1: [F]-type Weapon damage +15%

ACC 1: Target's Dodge Cost +10%

Newtype: Target's Dodge Cost +5%

Brave: Damage Received -10%, Weapon Damage +5%, Target's Dodge Cost +5%.

Guard(Active): Damage Received -15% when activated.

E-Save: EN Cost -70%

Gunfight Lv3: [+]-type Weapons gain Damage +30% and Target's Dodge Cost +10%

Potential Lv3/

(HP<=15000) Damage Received -15%, Damage Dealt +15% and Target's Dodge Cost +15%.

(HP<=9000) 30% and below, Damage Received -20%, Damage Dealt +20% and Target's Dodge Cost +20% instead.

Passive (Sub)

Leadership Lv3: Dodge Cost -5% and Target's Dodge Cost +10%

Brave Commander Lv3: Damage Received -5% and Damage Dealt +10%

Engineer Lv3: Replenish 35% HP, Replenish 345 DP, Remove all negative status effects from an ally.

Logistic Support Lv3: Replenish an ally's EN by 35%, Replenish all of an ally's ammo for one weapon.

B-Save: +50 Ammo

Sidekick

SP:45/45 (Hotblood Lv1, Morale Lv1, Direct Attack Lv1, Perseverance Lv1)

Assisted Melee

Assisted Tracking

Barrier: Inactive

Barrier LL: -2000 Damage, 5 EN

Armor/Inherant

Damage Reduction: 75%

Thrusters, Items and Other

Damage Reduction:

Dodge Reduction:

Damage Delt:

Target Dodge Cost: [F] & [+]

Weapons:

[+] Interceptor Missiles (PSF:6)- 2000 damage, 63/(75) 50 rounds [+20%]

[+] All-Directional Beam Cannons (BSX:10)- 4000 damage/(11) 15 EN [+10%]

[+] Hyper Mega Particle Main Cannon (BS)- 60000 damage, (158) 225 EN, Req:Psychic Energy, Empowered Attack[+15%]

Inherent Abilities:

1) Gunmen, Battleship, Mothership

2) Damage Received -75%

3) Energy Shield: Same effect as Barrier LL

4) Repair

5) Resupply

6) AI (Sidekick): Same Effect as Lord Genome (Sidekick)

7) Gattai (Chou Ginga Gurren-Lagann): Arc Gurren-Lagann (Lead Unit), Chou Ginga Dai Gurren. Arc Gurren-Lagann must have at least 5 Evolution Points. When this ability is used, restore HP, EN, and DP to full, only once per battle.

8) Plantery Class Dreadnought "Watatsumi" may only be used in Space terrain.

9) Plantery Class Dreadnought "Watatsumi" cannot dodge attacks from units smaller then it.

Items

Layered Armor x4

Flash System (FT-9600 GT-Bit)

Sidebar

Witches Apple x3

Spare Battery x4

Summons

Bit1(HP:2000/2000 EN:100/100 DP:1500/1500 AP:15/25 Rounds: 12/12 10/30)

Bit2(HP:2000/2000 EN:100/100 DP:1500/1500 AP:15/25 Rounds: 12/12 10/30)

Bit3(HP:2000/2000 EN:100/100 DP:1500/1500 AP:15/25 Rounds: 12/12 10/30)

Bit4(HP:2000/2000 EN:100/100 DP:1500/1500 AP:15/25 Rounds: 12/12 10/30)

Bit5(HP:2000/2000 EN:100/100 DP:1500/1500 AP:15/25 Rounds: 12/12 10/30)

Weapons:

[F] Melee (M)- 300 damage [+0%]

[+] Machine Cannon- 500 damage, 12 rounds [+10%]

[+] Inner Arm Gatling Gun (SF:5)- 600 damage, 30/30 rounds [+10%]

Edited by Saito Ryujin

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(Battle Theme: Endless Frontier EXCEED - Crimson Ashura)

REGEN PHASE:

Will +1 (5/10)

SEISHIN PHASE:

Seishin Used:

Will Used:

SP Cost:

Will Cost:

Target:

Effect:

DEFENSE PHASE:

Attacking Weapon: Tentacles, Crossfire Beam

Action Taken: Take, negate

Calculations:

1) 1520 - 1800 = -280

2) 1520 - 280 x 0.4 x 0.25 = 124

3 to 6) 1520 x 0.4 x 0.25 = 152

7) Barrier'd

Damage: 732

Status: None

Ressources Spent: 6 EN

SPECIAL PHASE:

Skill Activated/Effects: Leadership & Brave Commander & Blazblue effect //

Effect: DC -5%, TDC +10%, DR -5%, DD +10% + Dodge Cost -15%, Target's Dodge Cost +30%, and Weapon Damage +25%.

The tentacles firstly impacted against the barrier, then against DaiRekkaRyu's Flame Armor- leaving only small nicks.

" ...If that's their strongest attack, we've won like, right now. " Alan remarked.

" Yondai Doryuukuu Zanken! Renzoku Kougeki! "

ATTACK PHASE: CRITICAL

Weapon Used: [F] Yondai Doryukuu Zanken (MX:4)

Target: Invader #1

Damage Modifier: +140%

Accuracy Modifier: +130%

Other Modifiers: EN Cost -30%, -30%

Calculations: 2700 x 2.4 = 6480

Damage: 6480 x4

Status Dealt: None

EN Spent: 6 x 0.7 x 0.7 = 3 // 12 EN

AP Spent: 10

STATISTICS: DaiRekkaRyu

HP: 11331/12300 (92%)

EN: 305/390

DP: 3000/3000

AP: 45/100 (Countercut: 6 AP, Countershoot: 7 AP, Critical: 10 AP)

SP: 176/216

Will: 5/10

Agi: 300

Unit Type: Brave

Position: Flying

Location: Space, Crossfire Beam

Shield: 10/10

Blazing Wind Shield: 9/10 (Mighty Blazing Whirlwind)

Potential: 0/2

Modifiers:

Damage Dealt: [F] +90% [+] +35% +35%

Damage Received: -55% (Pilot), -75% (Unit) -5%

Target's Dodge Cost: [F] +30% [+] +20% +40%

Dodge Cost: -25% (Unit) -20%

Barrier L: Negate 1800 damage for 5 EN

Guard: Damage Received -15%

EN Cost: -30% EN Cost (Pilot), -30% EN Cost (Item)

(Potential 3:

(While HP is 50% and below, Damage Received -15%, Damage Dealt +15% and Target's Dodge Cost +15%.

(While HP is 30% and below, Damage Received -20%, Damage Dealt +20% and Target's Dodge Cost +20% instead.

Weapons:

[F] Yondai Doryukuu Zanken (M)- 2700 damage [+25%]

[F] Yondai Doryukuu Zanken (MX:4)- 2700 damage/6 EN [+45%]

[+] Burning Feather (SX:6)- 900 damage/3 EN [+35%]

[H] Burning Wave- 5700 damage, 12 EN/attack [+45%]

[+] Great Molten Blaster (SX:2)- 4200 damage, 12 rounds [+45%]

[+] Magma Bazooka (S)- 6300 damage, 16 EN/attack [+45%]

[H] Gouhou Ryuken (S)- 3750 damage x 2, Barrier Pierce, 20 EN/attack [+40%]

[F] Dai Doryuukuu Zan Mugen Giri (M)- 2700 damage # 4, 20 EN/attack & (X:5)- 900 damage/4 EN [+45%]

[F] Mighty Blazing Whirlwind- 8700 damage, 24 EN/attack [+45%]

[H] Burning Crimson Combo (S)- 3300 damage x 3, 32 EN/attack [+45%]

[H] Gouhou Ryuken Rendan (S)- 11250 damage, 30 EN/attack, Barrier Pierce, Req: Unit Specialisation (Brave) [+45%]

[H] Rage of Undying Flames (S)- 12600 damage, Barrier Pierce, 40 EN/attack [+75%]

[H] Soul Strike: KAEN - TSURUGI - ZAN- 24480 damage, Barrier Pierce, 2 Rounds [+30%]

Items:

1) EN Giga Chip

2) Mobile Doll System: 16/16

[Rank 5] DGMWT-16 Assault

[Rank 9] ZGMF-X14A Penance Gundam

[Rank 2] MS-06K Zaku Cannon

Seishins:

-Miracle: Level 1 (100 SP): Casts Accelerate Level 1, Charge Level 1, Sure Hit Level 2, Flash Level 1, Hot Blood Level 3, Great Effort Level 1 and Lucky Level 1 on yourself. 1100 PP

-Direct Attack: Level 1 (25 SP): For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense and other secondary defenses only applies to your attacks. 200 PP

-Iron Wall: Level 1 (15 SP): Gain Damage Received -25% for one turn.

Level 2 (25 SP): Gain Damage Received -50% for one turn.

Level 3 (40 SP): Gain Damage Received -75% for one turn.

-Perseverance: Level 1 (20 SP): Recover 30% of your maximum HP.

Level 2 (50 SP): Recover 50% of your maximum HP.

Level 3 (80 SP): Recover all HP.

-Resupply: Level 1 (50 SP): You or target ally recovers all ammunition.

Level 2 (50 SP): You or target ally recovers all EN.

Level 3 (70 SP): You or target ally recovers all ammunition and EN.

-Belief: Level 1 (25 SP): Negate the effects of all negative status attacks that you receive for one turn.

Level 2 (35 SP): Negate the effects of all negative status attacks that you or target ally receives for one turn.

Courage Gauge:

-Rush: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [F] type attacks. You may only use this ability once per turn.

-Finishing Attack: Costs 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

-Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

-Iron Will: The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

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[[ LENE ]]

Regeneration Phase

WILL: +1, 7/10

REGEN: +910 HP, +28 EN

Spirit Command Phase

SC:

TARGET:

COST:

EFFECT:

Within the cockpit, words flash across the screen in place of where the target tracking would be-- if there were anything to intercept. They go by too fast to tell, but the negativity of the individual bits and pieces aren't lost on Inverse's pilot.

Defense Phase

ENEMY:

WEAPON:

ACTION:

DAMAGE:

SPENT:

Condensed S. Defense Phase

ENEMY:

WEAPON:

ACTION:

DAMAGE:

SPENT:

Item Phase

ITEM:

EFFECT:

Transform/Change Phase

CURRENT:

NEW:

Special Phase

SPECIAL:

COST:

Summon Phase

SUMMONED:

UNSUMMONED:

Lene: "...You're lying, you know. You go and tell me that when we get shot down, and not before."

Attack Phase

WEAPON: [+] Full Burst Mode (BD:5)

TARGET: Invaders 1, 3, 6

DAMAGE: 6660 each [3600 * 1.85]

SPENT: 30 EN

STATUS: ---

MODIFIERS: Dmg +85% [20+30+10+25], Acc +80% [10+30+10+30]

Statistics

HP: 9100/9100

EN: 432/495

DP: 3000/3000

AP: 80/100

SP: 198/210

WILL: 7/10

ETC: Guard ON, Zero System 2.5 ON, Beam Wings [5/5], Potential OFF [4550/2730], BC Shield x10, Swordshield-B x13

WEAPONS:

[+] Vulcans- 500 damage, 20 rounds [+40%]

[F] Melee (M)- 700 damage [+0%]

[F] "Mondkante" Anti-Ship Beam Longsword (B)- 2600 damage, 15 EN/attack [+20%]

[+] Overhang Cannons (BAS)- 2400 damage # 2, 25 EN/attack [+20%]

[+] VSBR [slow] (BASF:2)- 3000 damage/20 EN [+10%]

[+] VSBR [Fast] (BASF:2)- 2000 damage/20 EN, Barrier Pierce, Shield Pierce [+10%]

[F] Helical Wings (S)- 4500 damage, 20 EN/attack [+20%]

[+] Full Burst Mode (BS)- 5400 damage, Barrier Pierce, 30 EN/attack [+35%]

[H] Divine Rights (S)- 15000 damage, Barrier Pierce, Kick, 100 EN/attack [+50%]

MAPW:

[F] Helical Wings (I:5)- 3000 damage, 20 EN/attack [+0%]

[+] Full Burst Mode (BD:5)- 3600 damage, Barrier Pierce, 30 EN/attack [+10%]

[H] Divine Rights (I:8)- 10000 damage, Barrier Pierce, Kick, 100 EN/attack [+30%]

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REGENERATION PHASE:

Will: +1

Regen: +20 EN

SPIRIT PHASE

SC:

Will:

DEFENSE

ENEMY:

WEAPON:

ACTION:

DAMAGE:

SPENT: ---

TRANSFORMATION/MAINTENANCE PHASE:

Current Form:

New Form:

Movement: SPAAAAACE

Terrain:

SPECIAL PHASE:

Special:

Special:

Tatsuki : "OH yeah this is FUN!!! ... BREAK'EM!!!"

ATTACK PHASE:

WEAPON: [F] Divine Wrath (SX:18), 18/18

TARGET: Space Invaders #1, #3

DAMAGE: 3355 x9 each [1100 * 3.05]

SPENT: 24 EN

STATUS: ---

MODIFIERS: Dmg +205% [45+30+5+25+10+25+25+30+10], Acc +130% [45+10+5+10+25+25+10]

Statistics:

HP: 6125/8500

EN: 336/400

DP: 3000/3000

AP: 40/100

SP (T): 220/220

WILL: 5/10

Mega Beam Shield: 10/10

ETC: APA OS On, OS-C On, Armor Break [2/3]

Weapons:

[F] Melee (M)- 800 damage [+35%]

[F] Anti-material Arm Blade (BM)- 2400 damage [+35%]

[F] Soul Breaker- 4000 damage, 9 EN/attack [+45%]

[F] Domination Overdrive (X:6)- 1200 damage/3 EN [+45%]

[F] Denkou Tenken Ranbu- 9000 damage, Barrier Pierce, 18 EN/attack [+55%]

[H] MEGA Cradle To Seven Heaven (F:5)- 1200 damage/3 EN & 9000 damage, Barrier Pierce, Armor Break & Weapon Lock 32 EN/attack [+55%]

Weapons:

[H] Darkseed- 16000 damage & 16000 damage, Armor Pierce, Barrier Pierce, 48 EN/attack [+35%]

[F] Divine Wrath (SX:18)- 1100 damage/2 EN [+45%]

[F] Exa Nova Shoot Over- 30000 damage, 30 EN/attack, Barrier Pierce [+75%]

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REGENERATION PHASE:

+84 EN

+12 EN

+10 Song EN

+1 Insanity

SPIRIT PHASE:

Seishin Used:

SP Used:

Effect:

"Whee, whee, we're all so strong~!" Flandre cheered as their waves of attacks annihilated nearly all of the incoming Invaders. She was proud of her own contribution and nodding proudly as she placed her hands back on the controls. It might have been a machine she was unfamiliar with, but she felt a strange sort of connection with the Vocaloid. She briefly wondered what the original pilot of the Black Rock Shooter was. "Maybe he or she would be fun to play with~ I'll have to talk with her one day and see how fun she really is~"

Of course, her musing distracted her from her environment and before she knew it, her Vocaloid was struck by a sudden beam shot, scoring a black mark on the mech's armor.

DEFENSE PHASE:

Attacking Weapon #1: [+] Beam Rifle (B)- 800 damage [+0%]

Action Taken: Take

Damage Taken: 800 HP

Resources Spent: N/A

"Hey, who did that?! I'll blow you up!" Flandre shouted angrily, her eyes scanning the battlefield for the culprit. Since the battlefield...was just that, a battlefield, she failed in her search and contented herself by aiming her massive gun at the last two surviving Invaders. "Thanks for the boost, big armored ship! I really needed it!"

ATTACK PHASE:

Weapon Used: [+] Black Rock Shooter (SF:6) (Critical)

Target(s): Invaders (1 each)

Damage Dealt: 3540 = (1200 * 2.95)

Resources Spent: 30 EN

Status Effect: N/A

Modifiers: TDC +170%

Statistics:

BRS1-BRS Black Rock Shooter

HP: 4200/5000

EN: 102/240

Song EN: 120/200

AP: 80/100

SP: 160/160

DP: 3600/3600

Insanity: 5/10

Agility: 280

Aura: Damage Received -5%, Weapon Damage +10%, Dodge Cost -5%, Target's Dodge Cost +10%

Spellcard Declaration: Weapon Damage +25%

Eisenrock: Disable all [F]-type weapons on this unit. Gain Target Dodge Cost +50%, and Agi +30

Heavy Cloak Purge: Damage Received +20% and Agi: 250 instead. Usable once per battle.

Overdrive: 4/4

Evolution: 4/4

Pilot Mods: [+]-type Weapon Damage +70%, TDC +35%, DC -15%, CS = 4, CC = 7

Item Mods: DC -30%, [+]-type Weapon Damage +50%, [+]-type Accuracy +25%

Crossfire: 4/5

Blazblue: Dodge Cost -15%, Target's Dodge Cost +30%, and Weapon Damage +25%

Weapons:

[F] Melee (M)- 500 damage [+0%]

[F] Black Blade (M)- 2000 damage [+0%]

[+] Rock Cannon- 2500 damage, 10 EN/attack [+0%]

[+] Vector Cannon- 1300 damage # 2, Barrier Pierce, Armor Pierce, 20 EN/attack [+0%]

[H] Executioner (M)- 1500 damage & (F:6)- 700 damage/5 EN, Armor Pierce [+20%]

[+] Final Demolition Shot (SF:6)- 700 damage/5 EN + (S)- 2500 damage/15 EN [+10%]

[+] Black Rock Shooter (SF:6)- 1200 damage/10 EN [+10%]

[+] Final Bet (S)- 10000 damage, Barrier Pierce, 60 EN/attack [+20%] Req: Eisenrock Mode

[+] Black Rock Blaster (BSV)- 50 damage/EN, Barrier Pierce [+10%]

[H] Ground Zero (BSV)- 100 damage/EN, Burn [+0%] Expends all EN.

Inherent Abilities:

1) Vocaloid

2) Coutercut: Black Blade

3) Countershoot: Rock Cannon

4) EN Regen S

5) Blackened Sound (System): Same Effects as Sound Energy System, except you may only choose up to 2 CDs instead of 4.

6) Eisenrock (Transform): Disable all [F]-type weapons on this unit. Gain Target Dodge Cost +50%, and Agi +30

7) Evolution (BRS1-IBRS Black Rock Shooter) REQ: 5 Evolution Points

8) Heavy Cloak Purge: Damage Received +20% and Agi: 250 instead. Usable once per battle.

9) Overdrive

10) Black Rock Shooter: Pay 30 Song EN. On your next turn, gain Accuracy Boost +30%, Attack Boost +30%. Any terrain template that disables [M]-type attacks also disables this ability

11) White Noise: Pay 20 EN. Add Silence template on the current terrain for three turns. This ability also negates Leadership, Brave Commander, and Veteran.

12) Evolution (BRS1-IBRS Insane Black Rock Shooter) Req: 5 Evolution Points

12) Snipe: Rock Cannon (+15%) Req: Eisenrock

13) Executioner: If the first part of the attack is negated, the whole attack is negated as well.

Items:

1) Dual Tesla Drive

2) Hybrid Dual Sensor

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<<Rika asked me to post for him due to work problems>>

REGENERATION PHASE:

HP Regenerated:

EN Regenerated: (5%) 21

Will: +1

SPIRIT PHASE

Spirit Command Used:

DEFENSE PHASE:

Incomming Attacks: Beam Rifle (B)- 800 damage [+0%]

Action Taken: Barrier

Damage Taken: 0

Resources Spent: 5 EN

Special Phase

Recognition Active!

ATTACK PHASE:

Weapon Used: [+] GN Missiles (PGSF:6)- 720 damage, Armor Pierce, 12/30 rounds [+50%]

Target(s): Invader 1 and 3

Damage Mods: +45% Pilot +25% Blazblue +10% Brave Commander +50% Item +25% System

Damage Dealt: (720*2.55) 1836 #3 Damage, Armor Pierce Each

Resources Spent: 6 Rounds

Status Effect:

Modifiers: [+220%] (+50% base +30% Blazblue +55% Pilot +10% Leadership +25% Item +25% System, +25% F Resource)

Statistics:

HP:9900/9900

EN:391/415

DP:3000/3000

AP:100/100

WI:5/10

SH:10/10

Current Form: 00-Raiser

AGI:230

SP1:115/115

SP2:137/137

Terrain

Space - Crossfire (Beam) (5/5) Beam Rifle (B)- 800 damage [+0%]

Pilot

Damage Reduction: 0%

Dodge Reduction: 45%

Damage Dealt: [+] 40% , [F] 20%

Target Dodge Cost: [+] 40% , [F] 40%

Leadership: Dodge Cost -5% and Target's Dodge Cost +10%

Brave Commander: Damage Received -5% and Damage Dealt +10%

EWAC: DC-15% (Other)

Blazblue: Dodge Cost -15%, Target's Dodge Cost +30%, and Weapon Damage +25%.

CC: 5 AP

CS: 5 AP

Critical: 7 AP

EVA 5: Dodge Cost -25%

ACC 2: Target's Dodge Cost +15%, Countershoot Cost -1

RAN 2: [+]-type Weapon Damage +25%, Countershoot Cost -1

MEL 1: [F]-type Weapon damage +15%

Newtype: TDC+5%

Genius: Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%.

Recognition: Dodge Cost -5% and Target's Dodge Cost +15%. Charge (4) to activate.

Gunfight Lv.1: [+]-type Weapons gain Damage +10%

Guts Lv.3/

(DP<1801) Dodge Cost -10%, Damage Dealt +15% and Target's Dodge Cost +15%

(DP<1201) Dodge Cost -15%, Damage Dealt +20% and Target's Dodge Cost +20% instead

Passive Sub

Mental Conditioning: Gain the effects of Spirit Canceller and SP Canceller.

Sidekick

Green Haro SP:84/84 (Duty Lv3, Boost Lv2)

Gain Dodge Cost -10% and Target's Dodge Cost +20%

Assisted Melee/Assisted Ranged/Assisted Piloting/Assisted Tracking

Barrier: Active

-1800 Damage, 5 EN

Armor/Inherant

Damage Reduction: 25%

Thrusters, Items and Other

Damage Reduction: 25%

Dodge Reduction: 50%

Damage Dealt: 50%

Target Dodge Cost: 25%

Teleport(4/4): Negate all attacks aimed at you this round

Double Image (1/4)

Jammer: Negate all (G) Attacks

Trans-AM System/

Ability: Pay 20 EN to activate.

Gain Dodge Cost -15%, Target's Dodge Cost +25%, Weapon Damage +25%, and Barrier Strength +300. Each turn, pay 10% of your maximum EN

Weapons:

[+] GN Missiles (PGSF:6)- 720 damage, Armor Pierce, 12/30 rounds [+50%]

[F] Melee (M) 900 damage [+25%]

[F] GN Beam Daggers (BM)- 1620 damage [+10%]

[F] GN Beam Saber (BM)- 3060 damage [+25%]

[+] GN Rifle II (B)- 2520 damage, 20 rounds [+35%]

[+] GN Rifle III (B)- 3240 damage, 16 rounds [+35%]

[+] GN Beam Cannons (BF:2) 3920 damage/15 EN [+35%]

[F] GN Sword II- 5040 damage, Barrier Pierce, 20 EN/attack [+45%]

[F] GN Sword III- 5400 damage, Barrier Pierce, Armor Pierce, 25 EN/attack [+45%]

[F] GN Sword II [beam Blade] (B)- 6120 damage, 20 EN/attack [+45%]

[H] Trans-Am Attack (X:8)- 1620 damage/5 EN, Barrier Pierce, Req: Trans-Am System [+35%]

[F] Raiser Sword (BSV:8)- 2700 damage/10 EN, Barrier Pierce, Req: Trans-Am System [+45%]

MAP Attacks:

[F] Raiser Sword (BI:6)- 7200 damage, Barrier Pierce, 40 EN/attack, Req: Trans-Am System [+25%]

Inherent Abilities:

1) Mobile Suit

2) Shield

3) Countercut: GN Beam Saber, GN Sword II, GN Sword III

4) Countershoot: GN Rifle II, GN Rifle III

5) Twin Drive: EN Regen S

6) Double Image (4): Req: Trans-Am System

7) GN Particle Teleportation: Same effects as Teleport (4) Req: Trans-Am System

8) GN Field (Barrier): Same effects as Barrier M

9) Trans-Am System (System)

10) Haro (Sidekick): You may install a Haro sidekick item without taking up an item slot. The Haro must still meet the item rank limits of the fight.

11) Dismount: GN-0000 00 Gundam, GNR-010 0 Raiser

12) Seperate (GN-0000 00 Gundam)

13) Jammer

14) Dodge Cost -25%

15) Damage Received -25%

Items

Solar Sail: Disables EN Upkeep of Abilities

Spirits of Steel: Damage Received -25%, Weapon Damage +25%, Dodge Cost -25%

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Notes:

  • None at the moment~


~


Regeneration Phase:

+1 Will

Spirit Phase:

Eve (145/145):

Yuki (186/186):

Vita (104/104):

Meg (121/121):

Defense Phase:

[+] (B) [+0%], 800

> take (10 EN)

SD for Knight Class

> take (10 EN)

Movement/Transformation Phase:

Move: Space

Transform: ~

Location: Space

Item Phase:

Use:

Special Phase:

MDS System: Deploy! Bloodedge, Knight-Class Special Infantry Unit

Brave Commander: The next 6 people receive +10% DMG, -5% DR

EWAC: The next 2 people receive -15% DC

Receive Blazblue: Dodge Cost -15%, Target's Dodge Cost +30%, and Weapon Damage +25%.

Received Brave Commander (Saito): +10% DMG, -5% DR

Received Leadership (Saito): +10% TDC, -5% DC

Attack Phase:

Target: Invader 3

[+] Photon Torpedo (SX:6)- 1000 damage, 55/60 rounds [+30%]

TDC: +110%

DMG: 1600 x6

Other:

Resource: 6 Rounds

Bloodedge Attack Phase:

Target: Invader 3

Sakai [sword] (M)- 1600 damage [+0%]

TDC: +30%

DMG: 2160 Damage

Other:

Resource:

Knight-Class Special Infantry Unit Attack Phase:

Target: Invader 3

Prana Pole (M)- 1000 damage [+0%]

TDC: +30%

DMG: 1350 Damage

Other:

Resource:

Statistics:

HP: 32800/40000

EN: 468/500

DP: 3000/3000

Units/Item Stats>

Agi: 800

DMG: +25%

TDC: +30%

DC: .075

DR: .8

Inertial Canceler: Negate the first 3000 damage from a single attack phase for 10 EN.

Units Docked:

- none

Perishable Items:

- Key of Victory

- Re Mii's Roast

Pilot Stats>

AP: 100/100

DMG: +35%

TDC: +35%

DC:

DR: .6

CC: 7

CS: 6

Crit: 10

- Over Boost: Sacrifice your attack phase. Next turn, gain Damage Received -15% and Dodge Cost -10%.

- Counter Zone: Pay 20 EN during your Defense Phase. This turn, all [F]-type attacks currently targeting your allies now target you instead.

- EWAC (Sidekick- Yuki): Dodge Cost -15% Aura (2)

- Brave Commander (Passive (Sub)- Yuki): Damage Received -5% and Damage Dealt +10%, Aura (6)

- Negotiator (Passive (Sub) -Yuki): Repair Cost -20%. This effect applies to all allied units.

Terrain Stats>

-none-

Eve (145/145):

  • Perseverance
    • Level 1 (16 SP): Recover 30% of your maximum HP.
    • Level 2 (40 SP): Recover 50% of your maximum HP.
    • Level 3 (64 SP): Recover all HP.

    [*] Prayer

    • Level 1 (12 SP): Removes all negative status effects from yourself or target ally.
    • Level 2 (20 SP): Removes all negative status effects from up to two target allies (including yourself).
    • Level 3 (32 SP): Removes all negative status effects from up to three target allies (including yourself).

    [*] Substitute

    • Level 1 (28 SP): For a single turn, trade Defense Phase with one target ally regardless of any condition. That ally must not have taken his or her turn to be a legitimate target of this spell.
    • Level 2 (48 SP): For a single turn, two target allies trade Defense Phases regardless of any condition. Neither ally can have taken their turn to be a legitimate target of this spell.

    [*] Iron Wall

    • Level 1 (12 SP): Gain Damage Received -25% for one turn.
    • Level 2 (20 SP): Gain Damage Received -50% for one turn.
    • Level 3 (32 SP): Gain Damage Received -75% for one turn.

    [*] Vanishing Body (48 SP): For one turn (until end of user's next defense phase), user cannot be targeted by any and all attacks. [*]Resupply

    • Level 1 (40 SP): You or target ally recovers all ammunition.
    • Level 2 (40 SP): You or target ally recovers all EN.

Yuki (186/186):

  • Prayer
    • Level 1 (12 SP): Removes all negative status effects from yourself or target ally.
    • Level 2 (20 SP): Removes all negative status effects from up to two target allies (including yourself).
    • Level 3 (32 SP): Removes all negative status effects from up to three target allies (including yourself).

    [*] Confusion

    • Level 1 (16 SP): For a single turn one target enemy gains Target's Dodge Cost -50%.
    • Level 2 (40 SP): For a single turn all enemies gain Target's Dodge Cost -50%.

    [*] Iron Wall

    • Level 1 (12 SP): Gain Damage Received -25% for one turn.
    • Level 2 (20 SP): Gain Damage Received -50% for one turn.
    • Level 3 (32 SP): Gain Damage Received -75% for one turn.

    [*] Trust

    • Level 1 (24 SP): You or target ally recovers 30% of their maximum HP.
      Level 2 (48 SP): You or target ally recovers 50% of their maximum HP.
      Level 3 (72 SP): You or target ally recovers all HP.

    [*] Honor

    • Level 1 (24 SP): You or target ally recovers 30% of their maximum DP.
      Level 2 (48 SP): You or target ally recovers 50% of their maximum DP.
      Level 3 (72 SP): You or target ally recovers all DP.

    [*]Resupply

    • Level 1 (40 SP): You or target ally recovers all ammunition.
    • Level 2 (40 SP): You or target ally recovers all EN.
    • Level 3 (56 SP): You or target ally recovers all ammunition and EN.

Vita (104/104): Will fill in later

Meg (121/121): Will fill in later

Will: 5/10

  • Lock On (3): The first hit of your next attack phase negates secondary defenses such as Double Image and Barriers.
  • Flawless Defense (4): Blocking reduces damage by 75% instead for this turn.
  • Iron Will (5): The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.
  • Impervious (6): Cap all damage received this turn at 500 damage per hit.

Weapons:

[+] Anti-Air Pulse Laser Cannon (BSF:6)- 600 damage, 240 rounds [+20%]

[+] Mid-Barrel Laser Cannon (BSV:4)- 1000 damage/5 EN [+10%]

[+] Ruby-type Laser Main Cannon (BSF:4)- 1200 damage/8 EN [+10%]

[+] Photon Torpedo (SX:6)- 1000 damage, 30/60 rounds [+30%]


Bloodedge

Statistics:

HP: 2500, EN: 200, Agi: 250

IS: 2, Move: G, Size: S, Rank: 11

Weapons:

[+] Chainguns- 300 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] Sakai [sword] (M)- 1600 damage [+0%]

[H] Gun Spike- 1800 damage, 10 EN/attack, uses 1 Prana Cartridge round, Spiritual Power [+10%]

[F] Hades Gauntlet- 2500 damage, EN Drain 10%, 15 EN/attack, uses 2 Prana Cartridge rounds, Spiritual Power [+10%]

[F] Fafnir Buster- 1000 damage x 2 + 1200 damage, 15 EN/attack, uses 3 Prana Cartridge round, Spiritual Power [+10%]

[F] Sakai [scythe]- 2500 damage, 15 EN/attack, uses 2 Prana Cartridge rounds. [+10%]

[F] Vulcan Divider (F:4)- 400 damage/3 EN + 2000 damage, 15 EN/attack, uses 3 Prana Cartridge rounds, Spiritual Power [+10%]

[F] Carnage Rave (F:6)- 500 damage/3 EN + 2500 damage, 15 EN/attack, uses 4 Prana Cartridge rounds, Spiritual Power [+10%]

[+] Engulfed in Flames- 3500 damage, Barrier Pierce, Acid, 25 EN/attack, uses 5 Prana Cartridge rounds, Spiritual Power [+15%]

[H] Devoured by Darkness (F:6)- 500 damage/5 EN, EN Drain 10%, + 2800 damage, 15 EN/attack, uses 6 Prana Cartridge rounds, Spiritual Power [+15%]

[F] Install Onslaught (X:6)- 600 damage/5 EN + 3000 damage, 20 EN/attack, uses 6 Prana Cartridge rounds, Spiritual Power [+10%]

Inherent Abilities:

1) SAGA Frame (Etarnia)

2) Countercut: Sakai [sword], Sakai [scythe]

3) Countershoot: Chainguns

4) Prana Cartridge: 6 rounds. Regenerate 1 round every turn. Pay 15% of your maximum HP to regenerate all rounds.

5) "Blazblue", The Blue Tome of Prophecy (System)

6) "Excelion", The Red Text of Strategy: Same effects as Justice Burst

Chips:

HP: ( )( )( )( )( )( )( )

EN: ( )( )( )( )( )( )( )

Armor: ( )( )( )( )( )( )( )

Mobility: ( )( )( )( )( )( )( )

Attack: ( )( )( )( )( )( )( )

Accuracy: ( )( )( )( )( )( )( )

Bounty Cost: 300 Credits

Repair Cost: 150 Credits


Knight-Class Special Infantry Unit

Statistics:

HP: 2500, EN: 150, Agi: 260

IS: 3, Move: G, Size: S, Rank: 5

Weapons:

[+] Chainguns- 300 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] E-Knife (M)- 800 damage [+0%]

[F] Prana Pole (M)- 1000 damage [+0%]

[F] Prana Glaive (M)- 1200 damage, 5 EN/attack [+20%]

[F] Great Prana Sword (M)- 1800 damage, 5 EN/attack [+0%]

[H] Prana Wave- 2500 damage, 15 EN/attack, Spiritual Power [+0%]

[F] Great Prana Axe- 2800 damage, 15 EN/attack [-10%]

[F] Skull Breaker- 2800 damage, Accuracy Break, 20 EN/attack [-10%]

[F] Armor Smasher- 2800 damage, Armor Break, 20 EN/attack [-10%]

[F] Mighty Drop- 3500 damage, 20 EN/attack [+10%]

[F] Prana Pole Combination (M)- 1200 damage & 2200 damage & 2800 damage, 30 EN/attack [+0%]

Inherent Abilities:

1) SAGA Frame (Etarnia)

2) Countercut: E-Knife, Prana Pole, Prana Glaive

3) Countershoot: Chaingun

4) Damage Received -15%

Chips:

HP: ( )( )( )( )( )( )( )

EN: ( )( )( )( )( )( )( )

Armor: ( )( )( )( )( )( )( )

Mobility: ( )( )( )( )( )( )( )

Attack: ( )( )( )( )( )( )( )

Accuracy: ( )( )( )( )( )( )( )

Bounty Cost: 115 Credits

Bounty Cost: 58 Credits

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Selena: "I can't get fired up when they explode this easily. Moh..."

REGENERATION PHASE:

HP Regenerated: 600 (5%)

EN Regenerated: 13 (5%)

Skill: 1

SPIRIT PHASE:

Seishin used:

SP used:

Ability used:

AP used:

DEFENCE PHASE:

Attacking Weapons:

Action Taken:

Damage Taken:

Resources Spent:

FURY ACTIVATED

GUARD ACTIVATED

RECOGNITION ACTIVATED

ATTACKER ACTIVATED

ATTACK PHASE:

Weapon Used: [F] Buster Tomahawk (M)

Target: STMC 3

Damage Dealt: 1800x2.1 #2 = 3780 #2

Resources Spent:

Modifiers: +60% Accuracy

STATISTICS:

HP: 11125/12000

EN: 259/260

DP: 3000/3000

Vice: 143/143

Selena: 123/123

Haro: 90/90

AP: 100/100

Agi: 360

Skill: 5

Weapons

[+] Buster Rocket Anchor (P)- 1200 damage, Stun, 4 rounds [+10%]

[H] Buster Cowboy- 1400 damage, Mobility Break, 5 EN/attack [+5%]

[+] Buster Strike- 2500 damage, 8 rounds [+10%]

[+] Buster Missile (GSF:5)- 550 damage, 100 rounds [+25%]

[H] Buster Tomahawk Boomerang (PS)- 1600 damage x 2 [+0%]

[F] Buster Tomahawk (M)- 1800 damage # 2 [+0%]

[H] Buster Yo-yo (PSX:2)- 1800 damage/10 EN [+10%]

[H] Buster Homerun- 3000 damage, 8 rounds, Barrier Pierce [+10%]

[F] Buster Collider- 3500 damage, 15 EN/attack [+20%]

[F] Force Strike- 4000 damage, 25 EN/Attack [+10%]

[F] Buster Ring (V:5)- 1000 damage/5 EN [+10%]

[+] Buster Beam (BS)- 5500 damage, 30 EN/attack [+10%]

[H] Buster Tatsumaki- Paralyze, 10 EN/attack [+15%]

[H] Buster Spin- 6000 damage, 40 EN/attack, Barrier Pierce [+30%]

[H] Buster Tatsumaki Spin- Paralyze & 6600 damage, 50 EN/attack, Barrier Pierce [+30%]

[F] Double Buster Collider- 3500 & 3500 damage, Paralyze, 55 EN/attack [+20%]

[F] Super Inazuma Kick (S)- 10000 damage, 60 EN/attack, Barrier Pierce [+30%]

[H] Power Combo- 15000 damage, 2 rounds Barrier Pierce [+30%]

MAP Attacks:

[+] Homing Laser (D:3)- 4000 damage, 30 EN/attack [+25%]

Base Damage Received: -35% (w Devil Haro)

Base Dodge: -10%

Base Damage: +5%

Base TDC: +5%

Skills:

Meikyo Shisui: Damage Received -5%, Dodge Cost -5%, Damage Dealt +20%.

Guard: Gain Damage Received -15% when activated.

Recognition: Dodge Cost -5% and Target's Dodge Cost +15%.

Attacker: Damage dealt +25%.

Newtype: TDC +5%.

Hybrid Dual Sensor: +50% [F] Damage, +25% [H] Damage, +25% [F] TDC, +10% [H] TDC

Leadership: Dodge Cost -5% and Target's Dodge Cost +10%

Brave Commander: Damage Received -5% and Damage Dealt +10%

Total Dodge Cost: -25%

Total Damage Received: -60%

Base Damage: +60% [+], +85% [H] Damage, +110% [F]

Base TDC: +35% [+], +45% [H], +60% [F]

Will Gauge:

  • Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce
  • Armor Break: Costs 3 Will. Choose one attack with Armor Pierce. That attack gains Armor Break this turn
  • Barrier Break: Costs 3 Will. Choose one attack with Barrier Pierce. That attack gains Barrier Break this turn
  • Pilot Damage: Costs 4 Will. Choose one attack that deals damage. That attack gains SP Damage (20) this turn

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(Battle Theme: MnF EXCEED ~ Arisu of the Wavering City (Ver. EXCEED))

DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Calculations:

Damage:

Status:

Ressources Spent:

SPECIAL PHASE:

Skill Activated/Effects: Brave Commander & Blazblue

Effect: +35% DMG, +30% TDC, DC -15%, DR -5%

ATTACK PHASE:

Weapon Used: [H] Spiral DRAGOON System (BD:4)

Target: Invaders 1,3,6

Damage Modifier: +35%

Accuracy Modifier: +50%

Other Modifiers: None

Calculations: 3000 x 1.35 = 4050

Damage: 4050 each

Status Dealt: None

Ressources Spent: 30 EN

STATISTICS: ZGMF-X14A Penance Gundam

HP: 4600/4600

EN: 95/210

DP: 1500/1500

AP: 25/25

Agi: 260

Unit Type: Mobile Doll, Mobile Suit

Position: Flying

Location: Space, Crossfire Beam

Force Shield: 10/10 (Beam Shield)

Modifiers:

Damage Dealt: +35%

Damage Received: -5%

Target's Dodge Cost: +30%

Dodge Cost: -15%

Phase Shift Armor: -1000 damage on (B) attacks (no EN Cost)

Concussion Field: 1500 damage for 5 EN negation. (Barrier M)

Weapons:

[+] 'Picus' 76mm CIWS- 450 damage, 20 rounds [+40%]

[F] Melee (M)- 600 damage [+0%]

[F] V.R.S. Saber (BM)- 1500 damage, Variable Refraction Shift [+0%]

[+] V.R.S. Rifle (B)- 1700 damage, Variable Refraction Shift 12 rounds [+10%]

[+] 'Pristis' Beam Reamer (BPSX:4)- 900 damage/5 EN [+10%]

[H] 'Pristis' Beam Reamer [Melee] (BPS)- 1400 damage x 2, 15 EN/attack [+15%]

[F] 'Flametongue' Anti-Ship Sword (B)- 3200 damage, 15 EN/attack [+20%]

[F] 'Flametongue' Anti-Ship Sword [Dual] (B)- 2400 damage x 2, 25 EN/attack [+20%]

[H] Spiral DRAGOON System (BSX:8)- 500 damage/5 EN [+10%]

[+] 'Wormbreath' Beam Cannon (BS)- 4800 damage, Barrier Pierce, 30 EN/attack [+20%]

MAP Attacks:

[H] Spiral DRAGOON System (BD:4)- 3000 damage, 30 EN/attack [+20%]

---

DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Calculations:

Damage:

Status:

Ressources Spent:

SPECIAL PHASE:

Skill Activated/Effects: Brave Commander & Blazblue

Effect: +35% DMG, +30% TDC, DC -15%, DR -5%

ATTACK PHASE:

Weapon Used: [+] 180mm Cannon

Target: Invader # 6

Damage Modifier: +35%

Accuracy Modifier: +40%

Other Modifiers: None

Calculations: 2000 x 1.35 = 2700

Damage: 2700

Status Dealt: None

Ressources Spent: 1 round

STATISTICS: MS-06K Zaku Cannon

HP: 1900/1900

EN: 130/130

DP: 1500/1500

AP: 25/25

Agi: 340

Unit Type: Mobile Doll, Mobile Suit

Position: Flying

Location: Space, Crossfire Beam

Shield: 10/10

Modifiers:

Damage Dealt: +35%

Damage Received: -5%

Target's Dodge Cost: +30%

Dodge Cost: -15%

Weapons:

[F] Melee (M)- 500 damage [+0%]

[+] Rocket Launcher (PSF:4)- 500 damage, 12 rounds [+10%]

[+] 180mm Cannon- 2000 damage, 6/8 rounds [+10%]

-----

DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Calculations:

Damage:

Status:

Ressources Spent:

SPECIAL PHASE:

Skill Activated/Effects: Brave Commander & Blazblue / Tank Mode

Effect: +35% DMG, +30% TDC, DC -15%, DR -5% / Agi -20, No EMP Grenade, Melee, Assault Knife and Shock Rod

ATTACK PHASE:

Weapon Used: [+] Impact Outburst (I:3)

Target: Next Three Targets

Damage Modifier: +35%

Accuracy Modifier: +40%

Other Modifiers: Two Statuses

Calculations: 2000 x 1.35 = 2700

Damage: 2700, Stun & EN Damage 20

Status Dealt: None

Ressources Spent: 60 EN, No Jammer and Electron Impact Field

STATISTICS: DGMWT-16 Assault

HP: 3400/3400

EN: 40/160

DP: 1500/1500

AP: 25/25

Agi: 280

Unit Type: Mobile Doll, Modular Walking Tank, Vehicle

Position: Floating

Location: Space, Crossfire Beam

Electron Impact Shield: 10/10 (Beam Shield on non-[F])

Modifiers:

Damage Dealt: +35%

Damage Received: -5%

Target's Dodge Cost: +30%

Dodge Cost: -15%

Electron Impact Field: Negate the first 1500 damage in a single attack phase for 10 EN. Any unit who attacks this unit with a non [+] attack this turn receives the following attack at the beginning of their next defense phase: [H] Electron Impact Field Feedback- EN Damage 20 [+20%]

Jammer

Immune to Stun

Tank Form (Transform): Agi -20, Gain the Vehicle Type, disable Melee, Assault Knife, Grenade, Shock Rod

Separate: (Core Module)

Impact Outburst: When used, disable Electron Impact Field and Jammer for 2 turns

Weapons:

[F] Melee (M)- 500 damage [+0%]

[+] Dual Vulcan Cannon- 400 damage, 20 rounds [+40%]

[F] Assault Knife (M)- 800 damage, Armor Pierce [+0%]

[+] Assault Cannon (F:3)- 700 damage, 15 rounds [+10%]

[F] Shock Rod (M)- 1800 damage, Stun, 10 EN/attack [+10%]

[+] Anti-Armour Shotgun (S)- 2200 damage, Armor Pierce, 5/7 rounds [+15%]

MAP Attacks:

[+] EMP Grenade (T:2)- 10 damage, Stun & EN Damage 20 2 rounds [+10%]

[+] Impact Outburst (I:3)- 2000 damage, Stun & EN Damage 20, 60 EN/attack [+10%]

Edited by Lone Wolf

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Defensive Phase:

Attacking Weapon: A lot

Action Taken: Take

Damage Dealt: Enough

Resources Used: Invaders

With the Invaders taken care of, the road was cleared... for now.

"Good job, guys! Listen, we've got a makeshift colony laser set up, but it needs time to charge. We have bogeys heading in that direction and we need you to get them away before they damage the Laser and prevent it from firing!"

Upon reaching the Laser, you see that he wasn't kidding as to what was there..."

Metal Beast x 3

Max SP: 140

Pilot Level: 10

Attributes:

Melee: 0

Ranged: 0

Accuracy: 2

Defense: 4

Evasion: 0

Skill: 0

Skills:

Countercut: 7 AP

Countershoot: 7 AP

Critical: 10 AP

Spirit Commands:

1) Iron Wall Level 2

2) Concentrate Level 1

3) Duty Level 2

4)

5)

6)

Pilot Skills:

1) Brave

2) Unit Specialization (Invader) (Defense) Level 3

3) Guts Level 3

4)

5)

6)

Pilot Techniques:

1)

2)

3)

Will Gauge:

- Cover: Costs 3 Will. Gain Damage Received -15% for this turn. This counts as a terrain effect.

- Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

- Flawless Defense: Costs 4 Will. Blocking reduces damage by 75% instead for this turn.

- Fast Combat: Costs 5 Will. Gain 1 additional Attack Phase this turn.

Metal Beast

Statistics:

HP: 8000, EN: 200, Agi: 350

IS: 2, Move: G, Size: L, Rank: 8

Weapons:

[+] Missile (PG)- 1800 damage, 8 rounds [+30%]

[F] Tentacle (MSX:6)- 1200 damage/10 EN [+0%]

[+] Explosive Ray (S)- 6000 damage, 40 EN/attack [+30%]

Inherent Abilities:

1) Invader

2) Countercut: Req: Martial Arts Mastery

3) HP/EN Regen L

4) Damage Received -25%

Purchasing Costs: 300 Credits

Items:

Chogokin-Z

A-Up Unit (SC)

STMC Cruiser x 4

Max SP: 140

Pilot Level: 10

Attributes:

Melee: 0

Ranged: 0

Accuracy: 2

Defense: 4

Evasion: 0

Skill: 0

Skills:

Countercut: 7 AP

Countershoot: 7 AP

Critical: 10 AP

Spirit Commands:

1) Iron Wall Level 2

2) Concentrate Level 1

3) Duty Level 2

4)

5)

6)

Pilot Skills:

1) Brave

2) Unit Specialization (STMC) (Defense) Level 3

3) Guts Level 3

4)

5)

6)

Pilot Techniques:

1)

2)

3)

Will Gauge:

- Cover: Costs 3 Will. Gain Damage Received -15% for this turn. This counts as a terrain effect.

- Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

- Flawless Defense: Costs 4 Will. Blocking reduces damage by 75% instead for this turn.

- Fast Combat: Costs 5 Will. Gain 1 additional Attack Phase this turn.

mini-stmc-kosokugata.gif STMC Cruiser

Statistics:

HP: 20000, EN: 200, Agi: 800

IS: 2, Move: F, Size: XL, Rank: 14

Weapons:

[+] Photon Sphere (SX:6)- 1000 damage/10 EN, Accuracy Break [+10%]

[F] Ram- 6000 damage, 30 EN/attack [+10%]

Inherent Abilities:

1) STMC

2) HP/EN Regen L

3) Damage Received -25%

Purchasing Costs: 2500 Credits

Items:

Chogokin-Z

A-Up Unit (SC)

Colony Laser

Statistics:

HP: 50000, EN: 300, Agi: 100

IS: 2, Move: F, Size: XL, Rank: --

MAP Weapons:

[+] Colony Laser (I:20)- 20000 damage, Charge (5)

Inherent Abilities:

1) Colony

2) Damage Received -60%

Edited by Gyrus Mackings

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I apologize for the lateness. Work's been kicking my ass and I had a big string of storms that screwed with my internet.

Regeneration Phase:

HP Regen (15%): 1500/3375

EN Regen (15%): 37/37

Will Gauge: 1

Seishin Phase:

User:

Seishin Used:

Effect:

SP Used: 2

With our heroes in their sights, the beasts begin their assault

Attacking Phase (STMC Cruiser 1-4):

Attacking Weapon: Photon Sphere

Target: Wolf's unit x 4, Gunbuster x 4, Saito's unit x 4, Black Rock Shooter x 4, Exelion x 4, Colony Laser x 4

Damage Dealt: 1000 x 1.6 = 1600 each

Modifiers: +45% TDC, Accuracy Break

Resources Used: 60 EN

Attacking Phase (Metal Beast):

Attacking Weapon: Explosive Ray x 3

Target: Iono's Unit, Miang's unit, Black Rock Shooter,

Damage Dealt: 6000 x 1.6 = 9600

Modifiers: +65% TDC

Resources Used: 40 EN

Statistics:

HP: 10000/10000/10000/22500/22500/22500/22500

EN: 210/210/210/190/190/190/190

AP: 100/100/100/100/100/100/140

SP: 140/140/140/140/140/140/140

DP: 3000/3000/3000/3000/3000/3000/3000

Will Gauge: 1/1/1/1/1/1/1/1

Weapons:

[+] Missile (PG)- 1800 damage, 8 rounds [+30%]

[F] Tentacle (MSX:6)- 1200 damage/10 EN [+0%]

[+] Explosive Ray (S)- 6000 damage, 40 EN/attack [+30%]

Weapons:

[+] Photon Sphere (SX:6)- 1000 damage/10 EN, Accuracy Break [+10%]

[F] Ram- 6000 damage, 30 EN/attack [+10%]

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(ATTN: The next 6 people after me get the affects of Leadership and Brave Commander

Leadership Lv3: Dodge Cost -5% and Target's Dodge Cost +10%

Brave Commander Lv3: Damage Received -5% and Damage Dealt +10%))

REGENERATION PHASE:

HP Regenerated:

EN Regenerated:

Will: +1

SPIRIT PHASE

Spirit Command Used:

"New units incoming! These are bigger"

"I'm detecting large scale STMCs Captain..We've got incoming!"

DEFENSE PHASE:

Incoming Attacks: Photon Sphere - 1600 x4

Action Taken: Take

Damage Taken: 1600*.6*.25 = 240 *4

Resources Spent: 960 HP

"The outer hull has 80% damage, this is amazing"

"No matter, set up a shield and provide cover from these attacks!"

SUPPORT DEFENSE PHASE: GUNBUSTER

Incoming Attacks: Explosive Ray - 9600

Action Taken: Take

Damage Taken: 9600*.6*.25

Resources Spent: 1440 HP

G-BIT 1 ATTACK PHASE:

Weapon Used: Inner Arm Gatling Gun

Target(s): STMC Cruiser 1

Damage Dealt: (600*1.25) 750 damage #5

Resources Spent: 5 Rounds,

Status Effect:

Modifiers: [+65%] (Aura, Attack, F-Attack 5 Resource Bonus)

G-BIT 2 ATTACK PHASE:

Weapon Used: Inner Arm Gatling Gun

Target(s):STMC Cruiser 1

Damage Dealt: (600*1.25) 750 damage #5

Resources Spent: 5 Rounds,

Status Effect:

Modifiers: [+65%] (Aura, Attack, F-Attack 5 Resource Bonus)

G-BIT 3 ATTACK PHASE:

Weapon Used: Inner Arm Gatling Gun

Target(s): STMC Cruiser 1

Damage Dealt: (600*1.25) 750 damage #5

Resources Spent: 5 Rounds,

Status Effect:

Modifiers: [+65%] (Aura, Attack, F-Attack 5 Resource Bonus)

G-BIT 4 ATTACK PHASE:

Weapon Used: Inner Arm Gatling Gun

Target(s): STMC Cruiser 1

Damage Dealt: (600*1.25) 750 damage #5

Resources Spent: 5 Rounds,

Status Effect:

Modifiers: [+65%] (Aura, Attack, F-Attack 5 Resource Bonus)

G-BIT 5 ATTACK PHASE:

Weapon Used: Inner Arm Gatling Gun

Target(s): STMC Cruiser 1

Damage Dealt: (600*1.25) 750 damage #5

Resources Spent: 5 Rounds,

Status Effect:

Modifiers: [+65%] (Aura, Attack, F-Attack 5 Resource Bonus)

Guard Active

"Do you think it's time we used our real firepower captain?"

"No not yet, they're too spread apart. Wait for the larger ones to appear before we use that."

ATTACK PHASE:

Weapon Used: [+] Interceptor Missiles (PSF:6)- 2000 damage, 57/(75) 50 rounds [+20%]

Target(s): STMC Cruiser 1

Damage Dealt: (2000*1.95) 3900#6

Resources Spent: 6 Rounds

Status Effect:

Modifiers: [+75%] (Aura, Pilot, Attack, F Resource, Accuracy Damage)

Statistics:

HP:20189/30000

EN:282/400

DP:3000/3000

AP:75/100

WI:6/10

Current Form: Ship Form

Accuracy Break(1/3)

AGI:1200

SP1:70/70 (Perseverance Lv2, Sure Hit Lv2, Hotblood Lv2, Iron Wall Lv2, Awaken Lv1)

SP2:90/90 (Boost Lv3, Sure Hit Lv3, Duty Lv3, Resupply Lv3, Hot Blood Lv3, Resupply Lv2)

SP3:86/86 (Resist Lv2, Iron Wall Lv2, Scan Lv2, Perseverance Lv2) [Concentration]

SP4:90/90 (Perseverance Lv3, Hotblood Lv2, Sure Hit Lv2, Resist Lv2, Iron Wall Lv2, Resupply Lv2)

SP5:78/78 (Perserverance Lv3, Duty Lv3, Great Effort Lv1, Direct Attack, Sure Hit, Hot Blood)

SP6:86/86 (Perseverance Lv2, Iron Wall Lv2, Rage, Belief)

SP7:69/69 (Perseverance Lv2, Hot Blood Lv2, Sure Hit Lv2, Direct Attack, Iron Wall Lv2, Raid)

SP8:34/59 (Sure Hit Lv2, Hot Blood Lv2, Concentrate Lv2, Duty Lv3)

Aura Effects

Blazblue: Dodge Cost -15%, Target's Dodge Cost +30%, and Weapon Damage +25%.

Terrain

Space - Crossfire (Beam) (1/5) Beam Rifle (B)- 800 damage [+0%]

Pilot

Damage Reduction: 40%

Dodge Reduction: 0%

Damage Delt: [+] 70%, [F] 20%

Target Dodge Cost: [+] 25% , [F] 10%

CC: 7 AP

CS: 5 AP

Critical: 10 AP

DEF 3: Damage Received -15%

RAN 3: [+]-type Weapon Damage +35%, Countershoot Cost -2

MEL 1: [F]-type Weapon damage +15%

ACC 1: Target's Dodge Cost +10%

Newtype: Target's Dodge Cost +5%

Brave: Damage Received -10%, Weapon Damage +5%, Target's Dodge Cost +5%.

Guard(Active): Damage Received -15% when activated.

E-Save: EN Cost -70%

Gunfight Lv3: [+]-type Weapons gain Damage +30% and Target's Dodge Cost +10%

Potential Lv3/

(HP<=15000) Damage Received -15%, Damage Dealt +15% and Target's Dodge Cost +15%.

(HP<=9000) 30% and below, Damage Received -20%, Damage Dealt +20% and Target's Dodge Cost +20% instead.

Passive (Sub)

Leadership Lv3: Dodge Cost -5% and Target's Dodge Cost +10%

Brave Commander Lv3: Damage Received -5% and Damage Dealt +10%

Engineer Lv3: Replenish 35% HP, Replenish 345 DP, Remove all negative status effects from an ally.

Logistic Support Lv3: Replenish an ally's EN by 35%, Replenish all of an ally's ammo for one weapon.

B-Save: +50 Ammo

Sidekick

SP:45/45 (Hotblood Lv1, Morale Lv1, Direct Attack Lv1, Perseverance Lv1)

Assisted Melee

Assisted Tracking

Barrier: Inactive

Barrier LL: -2000 Damage, 5 EN

Armor/Inherant

Damage Reduction: 75%

Thrusters, Items and Other

Damage Reduction:

Dodge Reduction:

Damage Delt:

Target Dodge Cost: [F] & [+]

Weapons:

[+] Interceptor Missiles (PSF:6)- 2000 damage, 57/(75) 50 rounds [+20%]

[+] All-Directional Beam Cannons (BSX:10)- 4000 damage/(11) 15 EN [+10%]

[+] Hyper Mega Particle Main Cannon (BS)- 60000 damage, (158) 225 EN, Req:Psychic Energy, Empowered Attack[+15%]

Inherent Abilities:

1) Gunmen, Battleship, Mothership

2) Damage Received -75%

3) Energy Shield: Same effect as Barrier LL

4) Repair

5) Resupply

6) AI (Sidekick): Same Effect as Lord Genome (Sidekick)

7) Gattai (Chou Ginga Gurren-Lagann): Arc Gurren-Lagann (Lead Unit), Chou Ginga Dai Gurren. Arc Gurren-Lagann must have at least 5 Evolution Points. When this ability is used, restore HP, EN, and DP to full, only once per battle.

8) Plantery Class Dreadnought "Watatsumi" may only be used in Space terrain.

9) Plantery Class Dreadnought "Watatsumi" cannot dodge attacks from units smaller then it.

Items

Layered Armor x4

Flash System (FT-9600 GT-Bit)

Sidebar

Witches Apple x3

Spare Battery x4

Summons

Bit1(HP:2000/2000 EN:100/100 DP:1500/1500 AP:15/25 Rounds: 12/12 5/30)

Bit2(HP:2000/2000 EN:100/100 DP:1500/1500 AP:15/25 Rounds: 12/12 5/30)

Bit3(HP:2000/2000 EN:100/100 DP:1500/1500 AP:15/25 Rounds: 12/12 5/30)

Bit4(HP:2000/2000 EN:100/100 DP:1500/1500 AP:15/25 Rounds: 12/12 5/30)

Bit5(HP:2000/2000 EN:100/100 DP:1500/1500 AP:15/25 Rounds: 12/12 10/30)

Weapons:

[F] Melee (M)- 300 damage [+0%]

[+] Machine Cannon- 500 damage, 12 rounds [+10%]

[+] Inner Arm Gatling Gun (SF:5)- 600 damage, 30/30 rounds [+10%]

Edited by Saito Ryujin

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(( ATTN: Black Rock Shooter, Gunbuster oh geeze thanks :/, and the Colony Laser are covered. Ask me about editing this post to SD you with my other slots, and I will oblige. ))

[[ LENE ]]

Regeneration Phase

WILL: +1, 8/10

REGEN: +910 HP, +28 EN

Spirit Command Phase

SC:

TARGET:

COST:

EFFECT:

Lene: "I'm honestly not impressed... Is that what the laser's for? To get rid of these annoyances?"

Defense Phase

ENEMY: Metal Breasts

WEAPON: EXPLOSIONS

ACTION: Take

DAMAGE: 292 HP [(9600 * 0.4 * 0.35 - 1000) * 0.85]

SPENT: 5 EN

Condensed S. Defense Phase (BRS)

ENEMY: S&MTC, Metal Breasts

WEAPON: Photons, EXPLOSIONS

ACTION: Take x4, Take

DAMAGE: 0 HP [6400 * 0.25 * 0.35 - 1000], 0 HP [9600 * 0.25 * 0.35 - 1000]

SPENT: 10 EN

Condensed S. Defense Phase (CL)

ENEMY: S&MTC

WEAPON: Photons

ACTION: Take x4,

DAMAGE: 0 HP [6400 * 0.25 * 0.35 - 1000]

SPENT: 5 EN

Item Phase

ITEM:

EFFECT:

Transform/Change Phase

CURRENT:

NEW:

Special Phase

SPECIAL:

COST:

Summon Phase

SUMMONED:

UNSUMMONED:

Attack Phase

WEAPON: [+] Full Burst Mode (BD:5)

TARGET: Metal Beasts 1-3, STMC 1-2

DAMAGE: 6660 each [3600 * 1.85]

SPENT: 30 EN

STATUS: ---

MODIFIERS: Dmg +85% [20+30+10+25], Acc +55% [10+30+10+30-25]

Statistics

HP: 8808/9100

EN: 410/495

DP: 3000/3000

AP: 80/100

SP: 198/210

WILL: 8/10

ETC: Guard ON, Zero System 2.5 ON, Beam Wings [5/5], Potential OFF [4550/2730], BC Shield x10, Swordshield-B x13, Accuracy Break [1/3]

WEAPONS:

[+] Vulcans- 500 damage, 20 rounds [+40%]

[F] Melee (M)- 700 damage [+0%]

[F] "Mondkante" Anti-Ship Beam Longsword (B)- 2600 damage, 15 EN/attack [+20%]

[+] Overhang Cannons (BAS)- 2400 damage # 2, 25 EN/attack [+20%]

[+] VSBR [slow] (BASF:2)- 3000 damage/20 EN [+10%]

[+] VSBR [Fast] (BASF:2)- 2000 damage/20 EN, Barrier Pierce, Shield Pierce [+10%]

[F] Helical Wings (S)- 4500 damage, 20 EN/attack [+20%]

[+] Full Burst Mode (BS)- 5400 damage, Barrier Pierce, 30 EN/attack [+35%]

[H] Divine Rights (S)- 15000 damage, Barrier Pierce, Kick, 100 EN/attack [+50%]

MAPW:

[F] Helical Wings (I:5)- 3000 damage, 20 EN/attack [+0%]

[+] Full Burst Mode (BD:5)- 3600 damage, Barrier Pierce, 30 EN/attack [+10%]

[H] Divine Rights (I:8)- 10000 damage, Barrier Pierce, Kick, 100 EN/attack [+30%]

Edited by Miang

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Selena: "At least there's a lot of them!"

REGENERATION PHASE:

HP Regenerated: 600 (5%)

EN Regenerated: 13 (5%)

Skill: 1

SPIRIT PHASE:

Seishin used:

SP used:

Ability used:

AP used:

DEFENCE PHASE:

Attacking Weapons:

Action Taken:

Damage Taken:

Resources Spent:

ATTACK PHASE:

Weapon Used: [+] Homing Laser (D:3)

Target: Metal Beasts 1-3

Damage Dealt: 4000x2.1 = 8400

Resources Spent: 21 EN

Modifiers: +95% Accuracy

STATISTICS:

HP: 11725/12000

EN: 239/260

DP: 3000/3000

Vice: 143/143

Selena: 123/123

Haro: 90/90

AP: 100/100

Agi: 360

Skill: 6

Weapons

[+] Buster Rocket Anchor (P)- 1200 damage, Stun, 4 rounds [+10%]

[H] Buster Cowboy- 1400 damage, Mobility Break, 5 EN/attack [+5%]

[+] Buster Strike- 2500 damage, 8 rounds [+10%]

[+] Buster Missile (GSF:5)- 550 damage, 100 rounds [+25%]

[H] Buster Tomahawk Boomerang (PS)- 1600 damage x 2 [+0%]

[F] Buster Tomahawk (M)- 1800 damage # 2 [+0%]

[H] Buster Yo-yo (PSX:2)- 1800 damage/10 EN [+10%]

[H] Buster Homerun- 3000 damage, 8 rounds, Barrier Pierce [+10%]

[F] Buster Collider- 3500 damage, 15 EN/attack [+20%]

[F] Force Strike- 4000 damage, 25 EN/Attack [+10%]

[F] Buster Ring (V:5)- 1000 damage/5 EN [+10%]

[+] Buster Beam (BS)- 5500 damage, 30 EN/attack [+10%]

[H] Buster Tatsumaki- Paralyze, 10 EN/attack [+15%]

[H] Buster Spin- 6000 damage, 40 EN/attack, Barrier Pierce [+30%]

[H] Buster Tatsumaki Spin- Paralyze & 6600 damage, 50 EN/attack, Barrier Pierce [+30%]

[F] Double Buster Collider- 3500 & 3500 damage, Paralyze, 55 EN/attack [+20%]

[F] Super Inazuma Kick (S)- 10000 damage, 60 EN/attack, Barrier Pierce [+30%]

[H] Power Combo- 15000 damage, 2 rounds Barrier Pierce [+30%]

MAP Attacks:

[+] Homing Laser (D:3)- 4000 damage, 30 EN/attack [+25%]

Base Damage Received: -35% (w Devil Haro)

Base Dodge: -10%

Base Damage: +5%

Base TDC: +5%

Skills:

Meikyo Shisui: Damage Received -5%, Dodge Cost -5%, Damage Dealt +20%.

Guard: Gain Damage Received -15% when activated.

Recognition: Dodge Cost -5% and Target's Dodge Cost +15%.

Attacker: Damage dealt +25%.

Newtype: TDC +5%.

Hybrid Dual Sensor: +50% [F] Damage, +25% [H] Damage, +25% [F] TDC, +10% [H] TDC

Leadership: Dodge Cost -5% and Target's Dodge Cost +10%

Brave Commander: Damage Received -5% and Damage Dealt +10%

Total Dodge Cost: -25%

Total Damage Received: -60%

Base Damage: +60% [+], +85% [H] Damage, +110% [F]

Base TDC: +35% [+], +45% [H], +60% [F]

Will Gauge:

  • Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce
  • Armor Break: Costs 3 Will. Choose one attack with Armor Pierce. That attack gains Armor Break this turn
  • Barrier Break: Costs 3 Will. Choose one attack with Barrier Pierce. That attack gains Barrier Break this turn
  • Pilot Damage: Costs 4 Will. Choose one attack that deals damage. That attack gains SP Damage (20) this turn

Edited by Alicia

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REGENERATION PHASE:

HP Regenerated:

EN Regenerated: (5%) 21

Will: +1

SPIRIT PHASE

Spirit Command Used:

DEFENSE PHASE:

Incomming Attacks:

Action Taken:

Damage Taken: 0

Resources Spent:

Special Phase

Recognition Active!

ATTACK PHASE:

Weapon Used: [H] Trans-Am Attack (X:8)- 1620 damage/5 EN, Barrier Pierce, Req: Trans-Am System [+35%]

Target(s): all to Metal Beast 1

Damage Mods: +45% Pilot +25% Blazblue +10% Brave Commander +50% Item +25% System

Damage Dealt: (1620*2.55) 4131 x 4 to each, Barrier Pierce

Resources Spent: 40 EN

Status Effect:

Modifiers: [+180%] (+35% base +30% Blazblue +55% Pilot +10% Leadership +25% Item +25% System,)

Statistics:

HP:9900/9900

EN:375/415

DP:3000/3000

AP:100/100

WI:5/10

SH:10/10

Current Form: 00-Raiser

AGI:230

SP1:115/115

SP2:137/137

Terrain

Space - Crossfire (Beam) (5/5) Beam Rifle (B)- 800 damage [+0%]

Pilot

Damage Reduction: 0%

Dodge Reduction: 45%

Damage Dealt: [+] 40% , [F] 20%

Target Dodge Cost: [+] 40% , [F] 40%

Leadership: Dodge Cost -5% and Target's Dodge Cost +10%

Brave Commander: Damage Received -5% and Damage Dealt +10%

EWAC: DC-15% (Other)

Blazblue: Dodge Cost -15%, Target's Dodge Cost +30%, and Weapon Damage +25%.

CC: 5 AP

CS: 5 AP

Critical: 7 AP

EVA 5: Dodge Cost -25%

ACC 2: Target's Dodge Cost +15%, Countershoot Cost -1

RAN 2: [+]-type Weapon Damage +25%, Countershoot Cost -1

MEL 1: [F]-type Weapon damage +15%

Newtype: TDC+5%

Genius: Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%.

Recognition: Dodge Cost -5% and Target's Dodge Cost +15%. Charge (4) to activate.

Gunfight Lv.1: [+]-type Weapons gain Damage +10%

Guts Lv.3/

(DP<1801) Dodge Cost -10%, Damage Dealt +15% and Target's Dodge Cost +15%

(DP<1201) Dodge Cost -15%, Damage Dealt +20% and Target's Dodge Cost +20% instead

Passive Sub

Mental Conditioning: Gain the effects of Spirit Canceller and SP Canceller.

Sidekick

Green Haro SP:84/84 (Duty Lv3, Boost Lv2)

Gain Dodge Cost -10% and Target's Dodge Cost +20%

Assisted Melee/Assisted Ranged/Assisted Piloting/Assisted Tracking

Barrier: Active

-1800 Damage, 5 EN

Armor/Inherant

Damage Reduction: 25%

Thrusters, Items and Other

Damage Reduction: 25%

Dodge Reduction: 50%

Damage Dealt: 50%

Target Dodge Cost: 25%

Teleport(4/4): Negate all attacks aimed at you this round

Double Image (1/4)

Jammer: Negate all (G) Attacks

Trans-AM System/

Ability: Pay 20 EN to activate.

Gain Dodge Cost -15%, Target's Dodge Cost +25%, Weapon Damage +25%, and Barrier Strength +300. Each turn, pay 10% of your maximum EN

Weapons:

[+] GN Missiles (PGSF:6)- 720 damage, Armor Pierce, 12/30 rounds [+50%]

[F] Melee (M) 900 damage [+25%]

[F] GN Beam Daggers (BM)- 1620 damage [+10%]

[F] GN Beam Saber (BM)- 3060 damage [+25%]

[+] GN Rifle II (B)- 2520 damage, 20 rounds [+35%]

[+] GN Rifle III (B)- 3240 damage, 16 rounds [+35%]

[+] GN Beam Cannons (BF:2) 3920 damage/15 EN [+35%]

[F] GN Sword II- 5040 damage, Barrier Pierce, 20 EN/attack [+45%]

[F] GN Sword III- 5400 damage, Barrier Pierce, Armor Pierce, 25 EN/attack [+45%]

[F] GN Sword II [beam Blade] (B)- 6120 damage, 20 EN/attack [+45%]

[H] Trans-Am Attack (X:8)- 1620 damage/5 EN, Barrier Pierce, Req: Trans-Am System [+35%]

[F] Raiser Sword (BSV:8)- 2700 damage/10 EN, Barrier Pierce, Req: Trans-Am System [+45%]

MAP Attacks:

[F] Raiser Sword (BI:6)- 7200 damage, Barrier Pierce, 40 EN/attack, Req: Trans-Am System [+25%]

Inherent Abilities:

1) Mobile Suit

2) Shield

3) Countercut: GN Beam Saber, GN Sword II, GN Sword III

4) Countershoot: GN Rifle II, GN Rifle III

5) Twin Drive: EN Regen S

6) Double Image (4): Req: Trans-Am System

7) GN Particle Teleportation: Same effects as Teleport (4) Req: Trans-Am System

8) GN Field (Barrier): Same effects as Barrier M

9) Trans-Am System (System)

10) Haro (Sidekick): You may install a Haro sidekick item without taking up an item slot. The Haro must still meet the item rank limits of the fight.

11) Dismount: GN-0000 00 Gundam, GNR-010 0 Raiser

12) Seperate (GN-0000 00 Gundam)

13) Jammer

14) Dodge Cost -25%

15) Damage Received -25%

Items

Solar Sail: Disables EN Upkeep of Abilities

Spirits of Steel: Damage Received -25%, Weapon Damage +25%, Dodge Cost -25%

Edited by Rika

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REGENERATION PHASE:

+12 EN

+10 Song EN

+1 Insanity

SPIRIT PHASE:

Seishin Used:

SP Used:

Effect:

DEFENSE PHASE:

Attacking Weapon #1:

Action Taken:

Damage Taken:

Resources Spent: N/A

"Ooooh...we're protecting that giant laser? But that's kind of boring...Blowing everything else up is so much more fun!" Flandre cheered as a new wave of enemies approached them. As usual, the big robot defended her again so she just shouted a quick "Thank you~!" before lifting her gun and spraying a hail of bullets towards the smaller enemies that everyone else seemed to be shooting at. "Anything you can do, I can do better~"

ATTACK PHASE:

Weapon Used: [+] Black Rock Shooter (SF:6) (Critical)

Target(s): Metal Beasts (2 each)

Damage Dealt: 3540 = (1200 * 2.95)

Resources Spent: 60 EN

Status Effect: N/A

Modifiers: TDC +170%

Statistics:

BRS1-BRS Black Rock Shooter

HP: 4200/5000

EN: 54/240

Song EN: 130/200

AP: 70/100

SP: 160/160

DP: 3600/3600

Insanity: 6/10

Agility: 280

Aura: Damage Received -5%, Weapon Damage +10%, Dodge Cost -5%, Target's Dodge Cost +10%

Spellcard Declaration: Weapon Damage +25%

Eisenrock: Disable all [F]-type weapons on this unit. Gain Target Dodge Cost +50%, and Agi +30

Heavy Cloak Purge: Damage Received +20% and Agi: 250 instead. Usable once per battle.

Overdrive: 4/4

Evolution: 4/4

Pilot Mods: [+]-type Weapon Damage +70%, TDC +35%, DC -15%, CS = 4, CC = 7

Item Mods: DC -30%, [+]-type Weapon Damage +50%, [+]-type Accuracy +25%

Crossfire: 2/5

Blazblue: Dodge Cost -15%, Target's Dodge Cost +30%, and Weapon Damage +25%

Weapons:

[F] Melee (M)- 500 damage [+0%]

[F] Black Blade (M)- 2000 damage [+0%]

[+] Rock Cannon- 2500 damage, 10 EN/attack [+0%]

[+] Vector Cannon- 1300 damage # 2, Barrier Pierce, Armor Pierce, 20 EN/attack [+0%]

[H] Executioner (M)- 1500 damage & (F:6)- 700 damage/5 EN, Armor Pierce [+20%]

[+] Final Demolition Shot (SF:6)- 700 damage/5 EN + (S)- 2500 damage/15 EN [+10%]

[+] Black Rock Shooter (SF:6)- 1200 damage/10 EN [+10%]

[+] Final Bet (S)- 10000 damage, Barrier Pierce, 60 EN/attack [+20%] Req: Eisenrock Mode

[+] Black Rock Blaster (BSV)- 50 damage/EN, Barrier Pierce [+10%]

[H] Ground Zero (BSV)- 100 damage/EN, Burn [+0%] Expends all EN.

Inherent Abilities:

1) Vocaloid

2) Coutercut: Black Blade

3) Countershoot: Rock Cannon

4) EN Regen S

5) Blackened Sound (System): Same Effects as Sound Energy System, except you may only choose up to 2 CDs instead of 4.

6) Eisenrock (Transform): Disable all [F]-type weapons on this unit. Gain Target Dodge Cost +50%, and Agi +30

7) Evolution (BRS1-IBRS Black Rock Shooter) REQ: 5 Evolution Points

8) Heavy Cloak Purge: Damage Received +20% and Agi: 250 instead. Usable once per battle.

9) Overdrive

10) Black Rock Shooter: Pay 30 Song EN. On your next turn, gain Accuracy Boost +30%, Attack Boost +30%. Any terrain template that disables [M]-type attacks also disables this ability

11) White Noise: Pay 20 EN. Add Silence template on the current terrain for three turns. This ability also negates Leadership, Brave Commander, and Veteran.

12) Evolution (BRS1-IBRS Insane Black Rock Shooter) Req: 5 Evolution Points

12) Snipe: Rock Cannon (+15%) Req: Eisenrock

13) Executioner: If the first part of the attack is negated, the whole attack is negated as well.

Items:

1) Dual Tesla Drive

2) Hybrid Dual Sensor

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(Battle Theme: Endless Frontier EXCEED - Crimson Ashura)

REGEN PHASE:

Will +1 (6/10)

SEISHIN PHASE:

Seishin Used:

Will Used:

SP Cost:

Will Cost:

Target:

Effect:

DEFENSE PHASE:

Attacking Weapon: Photon Spheres

Action Taken: Barrier+Take

Calculations:

1) 1600 - 1800 = -200

2) 1600 - 200 x 0.4 x 0.25 = 140

3&4) 1600 x 0.4 x 0.25 = 160

Damage: 460

Status: None

Ressources Spent: 3 EN

SPECIAL PHASE:

Skill Activated/Effects: Leadership & Brave Commander & Blazblue effect // Flame Barrier Off

Effect: DC -5%, TDC +10%, DR -5%, DD +10% + Dodge Cost -15%, Target's Dodge Cost +30%, and Weapon Damage +25%. // Barrier deactivated

" FLAME BARRIER! "

With a quick wave of its hand, DaiRekkaRyu summoned its fiery barrier, completely dissolving a photon sphere, and breaking not even halfway through the second one, the rest leaving small burn marks on the orange armor of the Phoenix and Dragon Hero.

" Great, they're not even able to pick up the damage. " Alan said. " We can crush 'em. "

" As usual? " DaiRekkaRyu asked, moving its hands to its four swords.

" Yeah! YONDAI DORYUUKUU ZANKEN! "

" RENZOKU KOUGEKI! "

ATTACK PHASE: CRITICAL

Weapon Used: [F] Yondai Doryukuu Zanken (MX:4)

Target: Metal Beast #3

Damage Modifier: +140%

Accuracy Modifier: +130%

Other Modifiers: EN Cost -30%, -30%

Calculations: 2700 x 2.4 = 6480

Damage: 6480 x4

Status Dealt: None

EN Spent: 6 x 0.7 x 0.7 = 3 // 12 EN

AP Spent: 10

STATISTICS: DaiRekkaRyu

HP: 10871/12300 (88%)

EN: 290/390

DP: 3000/3000

AP: 35/100 (Countercut: 6 AP, Countershoot: 7 AP, Critical: 10 AP)

SP: 176/216

Will: 6/10

Agi: 300

Unit Type: Brave

Position: Flying

Location: Space, Crossfire Beam

Shield: 10/10

Blazing Wind Shield: 9/10 (Mighty Blazing Whirlwind)

Potential: 0/2

Modifiers:

Damage Dealt: [F] +90% [+] +35% +35%

Damage Received: -55% (Pilot), -75% (Unit) -5%

Target's Dodge Cost: [F] +30% [+] +20% +40%

Dodge Cost: -25% (Unit) -20%

Barrier L: Negate 1800 damage for 5 EN (off)

Guard: Damage Received -15%

EN Cost: -30% EN Cost (Pilot), -30% EN Cost (Item)

(Potential 3:

(While HP is 50% and below, Damage Received -15%, Damage Dealt +15% and Target's Dodge Cost +15%.

(While HP is 30% and below, Damage Received -20%, Damage Dealt +20% and Target's Dodge Cost +20% instead.

Weapons:

[F] Yondai Doryukuu Zanken (M)- 2700 damage [+25%]

[F] Yondai Doryukuu Zanken (MX:4)- 2700 damage/6 EN [+45%]

[+] Burning Feather (SX:6)- 900 damage/3 EN [+35%]

[H] Burning Wave- 5700 damage, 12 EN/attack [+45%]

[+] Great Molten Blaster (SX:2)- 4200 damage, 12 rounds [+45%]

[+] Magma Bazooka (S)- 6300 damage, 16 EN/attack [+45%]

[H] Gouhou Ryuken (S)- 3750 damage x 2, Barrier Pierce, 20 EN/attack [+40%]

[F] Dai Doryuukuu Zan Mugen Giri (M)- 2700 damage # 4, 20 EN/attack & (X:5)- 900 damage/4 EN [+45%]

[F] Mighty Blazing Whirlwind- 8700 damage, 24 EN/attack [+45%]

[H] Burning Crimson Combo (S)- 3300 damage x 3, 32 EN/attack [+45%]

[H] Gouhou Ryuken Rendan (S)- 11250 damage, 30 EN/attack, Barrier Pierce, Req: Unit Specialisation (Brave) [+45%]

[H] Rage of Undying Flames (S)- 12600 damage, Barrier Pierce, 40 EN/attack [+75%]

[H] Soul Strike: KAEN - TSURUGI - ZAN- 24480 damage, Barrier Pierce, 2 Rounds [+30%]

Items:

1) EN Giga Chip

2) Mobile Doll System: 16/16

[Rank 5] DGMWT-16 Assault

[Rank 9] ZGMF-X14A Penance Gundam

[Rank 2] MS-06K Zaku Cannon

Seishins:

-Miracle: Level 1 (100 SP): Casts Accelerate Level 1, Charge Level 1, Sure Hit Level 2, Flash Level 1, Hot Blood Level 3, Great Effort Level 1 and Lucky Level 1 on yourself. 1100 PP

-Direct Attack: Level 1 (25 SP): For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense and other secondary defenses only applies to your attacks. 200 PP

-Iron Wall: Level 1 (15 SP): Gain Damage Received -25% for one turn.

Level 2 (25 SP): Gain Damage Received -50% for one turn.

Level 3 (40 SP): Gain Damage Received -75% for one turn.

-Perseverance: Level 1 (20 SP): Recover 30% of your maximum HP.

Level 2 (50 SP): Recover 50% of your maximum HP.

Level 3 (80 SP): Recover all HP.

-Resupply: Level 1 (50 SP): You or target ally recovers all ammunition.

Level 2 (50 SP): You or target ally recovers all EN.

Level 3 (70 SP): You or target ally recovers all ammunition and EN.

-Belief: Level 1 (25 SP): Negate the effects of all negative status attacks that you receive for one turn.

Level 2 (35 SP): Negate the effects of all negative status attacks that you or target ally receives for one turn.

Courage Gauge:

-Rush: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [F] type attacks. You may only use this ability once per turn.

-Finishing Attack: Costs 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

-Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

-Iron Will: The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

Edited by Lone Wolf

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Notes:

  • None at the moment~


~


Regeneration Phase:

+1 Will

Spirit Phase:

Eve (145/145):

Yuki (186/186):

Vita (104/104):

Meg (121/121):

Defense Phase:

[+] [+45%], 1600 x4

> Block (10 EN, 102, Accuracy Break)

Movement/Transformation Phase:

Move: Space

Transform: ~

Location: Space

Item Phase:

Use:

Special Phase:

MDS System: Deploy! Bloodedge, Knight-Class Special Infantry Unit

Brave Commander: The next 6 people receive +10% DMG, -5% DR

EWAC: The next 2 people receive -15% DC

Receive Blazblue: Dodge Cost -15%, Target's Dodge Cost +30%, and Weapon Damage +25%.

Received Brave Commander (Saito): +10% DMG, -5% DR

Received Leadership (Saito): +10% TDC, -5% DC

Attack Phase:

Target:

TDC:

DMG:

Other:

Resource:

Bloodedge Attack Phase:

Target: Invader 3

Sakai [sword] (M)- 1600 damage [+0%]

TDC: +30%

DMG: 2160 Damage

Other:

Resource:

Knight-Class Special Infantry Unit Attack Phase:

Target: Invader 3

Prana Pole (M)- 1000 damage [+0%]

TDC: +30%

DMG: 1350 Damage

Other:

Resource:

Statistics:

HP: 32800/40000

EN: 458/500

DP: 3000/3000

Units/Item Stats>

Agi: 800

DMG: +25%

TDC: +30%

DC: .075

DR: .8

Inertial Canceler: Negate the first 3000 damage from a single attack phase for 10 EN.

Units Docked:

- none

Perishable Items:

- Key of Victory

- Re Mii's Roast

Pilot Stats>

AP: 100/100

DMG: +35%

TDC: +35%

DC:

DR: .6

CC: 7

CS: 6

Crit: 10

- Over Boost: Sacrifice your attack phase. Next turn, gain Damage Received -15% and Dodge Cost -10%.

- Counter Zone: Pay 20 EN during your Defense Phase. This turn, all [F]-type attacks currently targeting your allies now target you instead.

- EWAC (Sidekick- Yuki): Dodge Cost -15% Aura (2)

- Brave Commander (Passive (Sub)- Yuki): Damage Received -5% and Damage Dealt +10%, Aura (6)

- Negotiator (Passive (Sub) -Yuki): Repair Cost -20%. This effect applies to all allied units.

Terrain Stats>

-none-

Eve (145/145):

  • Perseverance
    • Level 1 (16 SP): Recover 30% of your maximum HP.
    • Level 2 (40 SP): Recover 50% of your maximum HP.
    • Level 3 (64 SP): Recover all HP.

    [*] Prayer

    • Level 1 (12 SP): Removes all negative status effects from yourself or target ally.
    • Level 2 (20 SP): Removes all negative status effects from up to two target allies (including yourself).
    • Level 3 (32 SP): Removes all negative status effects from up to three target allies (including yourself).

    [*] Substitute

    • Level 1 (28 SP): For a single turn, trade Defense Phase with one target ally regardless of any condition. That ally must not have taken his or her turn to be a legitimate target of this spell.
    • Level 2 (48 SP): For a single turn, two target allies trade Defense Phases regardless of any condition. Neither ally can have taken their turn to be a legitimate target of this spell.

    [*] Iron Wall

    • Level 1 (12 SP): Gain Damage Received -25% for one turn.
    • Level 2 (20 SP): Gain Damage Received -50% for one turn.
    • Level 3 (32 SP): Gain Damage Received -75% for one turn.

    [*] Vanishing Body (48 SP): For one turn (until end of user's next defense phase), user cannot be targeted by any and all attacks. [*]Resupply

    • Level 1 (40 SP): You or target ally recovers all ammunition.
    • Level 2 (40 SP): You or target ally recovers all EN.

Yuki (186/186):

  • Prayer
    • Level 1 (12 SP): Removes all negative status effects from yourself or target ally.
    • Level 2 (20 SP): Removes all negative status effects from up to two target allies (including yourself).
    • Level 3 (32 SP): Removes all negative status effects from up to three target allies (including yourself).

    [*] Confusion

    • Level 1 (16 SP): For a single turn one target enemy gains Target's Dodge Cost -50%.
    • Level 2 (40 SP): For a single turn all enemies gain Target's Dodge Cost -50%.

    [*] Iron Wall

    • Level 1 (12 SP): Gain Damage Received -25% for one turn.
    • Level 2 (20 SP): Gain Damage Received -50% for one turn.
    • Level 3 (32 SP): Gain Damage Received -75% for one turn.

    [*] Trust

    • Level 1 (24 SP): You or target ally recovers 30% of their maximum HP.
      Level 2 (48 SP): You or target ally recovers 50% of their maximum HP.
      Level 3 (72 SP): You or target ally recovers all HP.

    [*] Honor

    • Level 1 (24 SP): You or target ally recovers 30% of their maximum DP.
      Level 2 (48 SP): You or target ally recovers 50% of their maximum DP.
      Level 3 (72 SP): You or target ally recovers all DP.

    [*]Resupply

    • Level 1 (40 SP): You or target ally recovers all ammunition.
    • Level 2 (40 SP): You or target ally recovers all EN.
    • Level 3 (56 SP): You or target ally recovers all ammunition and EN.

Vita (104/104): Will fill in later

Meg (121/121): Will fill in later

Will: 5/10

  • Lock On (3): The first hit of your next attack phase negates secondary defenses such as Double Image and Barriers.
  • Flawless Defense (4): Blocking reduces damage by 75% instead for this turn.
  • Iron Will (5): The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.
  • Impervious (6): Cap all damage received this turn at 500 damage per hit.

Weapons:

[+] Anti-Air Pulse Laser Cannon (BSF:6)- 600 damage, 240 rounds [+20%]

[+] Mid-Barrel Laser Cannon (BSV:4)- 1000 damage/5 EN [+10%]

[+] Ruby-type Laser Main Cannon (BSF:4)- 1200 damage/8 EN [+10%]

[+] Photon Torpedo (SX:6)- 1000 damage, 30/60 rounds [+30%]


Bloodedge

Statistics:

HP: 2500, EN: 200, Agi: 250

IS: 2, Move: G, Size: S, Rank: 11

Weapons:

[+] Chainguns- 300 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] Sakai [sword] (M)- 1600 damage [+0%]

[H] Gun Spike- 1800 damage, 10 EN/attack, uses 1 Prana Cartridge round, Spiritual Power [+10%]

[F] Hades Gauntlet- 2500 damage, EN Drain 10%, 15 EN/attack, uses 2 Prana Cartridge rounds, Spiritual Power [+10%]

[F] Fafnir Buster- 1000 damage x 2 + 1200 damage, 15 EN/attack, uses 3 Prana Cartridge round, Spiritual Power [+10%]

[F] Sakai [scythe]- 2500 damage, 15 EN/attack, uses 2 Prana Cartridge rounds. [+10%]

[F] Vulcan Divider (F:4)- 400 damage/3 EN + 2000 damage, 15 EN/attack, uses 3 Prana Cartridge rounds, Spiritual Power [+10%]

[F] Carnage Rave (F:6)- 500 damage/3 EN + 2500 damage, 15 EN/attack, uses 4 Prana Cartridge rounds, Spiritual Power [+10%]

[+] Engulfed in Flames- 3500 damage, Barrier Pierce, Acid, 25 EN/attack, uses 5 Prana Cartridge rounds, Spiritual Power [+15%]

[H] Devoured by Darkness (F:6)- 500 damage/5 EN, EN Drain 10%, + 2800 damage, 15 EN/attack, uses 6 Prana Cartridge rounds, Spiritual Power [+15%]

[F] Install Onslaught (X:6)- 600 damage/5 EN + 3000 damage, 20 EN/attack, uses 6 Prana Cartridge rounds, Spiritual Power [+10%]

Inherent Abilities:

1) SAGA Frame (Etarnia)

2) Countercut: Sakai [sword], Sakai [scythe]

3) Countershoot: Chainguns

4) Prana Cartridge: 6 rounds. Regenerate 1 round every turn. Pay 15% of your maximum HP to regenerate all rounds.

5) "Blazblue", The Blue Tome of Prophecy (System)

6) "Excelion", The Red Text of Strategy: Same effects as Justice Burst

Chips:

HP: ( )( )( )( )( )( )( )

EN: ( )( )( )( )( )( )( )

Armor: ( )( )( )( )( )( )( )

Mobility: ( )( )( )( )( )( )( )

Attack: ( )( )( )( )( )( )( )

Accuracy: ( )( )( )( )( )( )( )

Bounty Cost: 300 Credits

Repair Cost: 150 Credits


Knight-Class Special Infantry Unit

Statistics:

HP: 2500, EN: 150, Agi: 260

IS: 3, Move: G, Size: S, Rank: 5

Weapons:

[+] Chainguns- 300 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] E-Knife (M)- 800 damage [+0%]

[F] Prana Pole (M)- 1000 damage [+0%]

[F] Prana Glaive (M)- 1200 damage, 5 EN/attack [+20%]

[F] Great Prana Sword (M)- 1800 damage, 5 EN/attack [+0%]

[H] Prana Wave- 2500 damage, 15 EN/attack, Spiritual Power [+0%]

[F] Great Prana Axe- 2800 damage, 15 EN/attack [-10%]

[F] Skull Breaker- 2800 damage, Accuracy Break, 20 EN/attack [-10%]

[F] Armor Smasher- 2800 damage, Armor Break, 20 EN/attack [-10%]

[F] Mighty Drop- 3500 damage, 20 EN/attack [+10%]

[F] Prana Pole Combination (M)- 1200 damage & 2200 damage & 2800 damage, 30 EN/attack [+0%]

Inherent Abilities:

1) SAGA Frame (Etarnia)

2) Countercut: E-Knife, Prana Pole, Prana Glaive

3) Countershoot: Chaingun

4) Damage Received -15%

Chips:

HP: ( )( )( )( )( )( )( )

EN: ( )( )( )( )( )( )( )

Armor: ( )( )( )( )( )( )( )

Mobility: ( )( )( )( )( )( )( )

Attack: ( )( )( )( )( )( )( )

Accuracy: ( )( )( )( )( )( )( )

Bounty Cost: 115 Credits

Bounty Cost: 58 Credits

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(( Proxyan for ION who's disappeared at the moment. I will delete/modify this at her request. ))

REGENERATION PHASE:

Will: +1

Regen: +20 EN

SPIRIT PHASE

SC:

Will:

DEFENSE

ENEMY:

WEAPON:

ACTION:

DAMAGE:

SPENT: ---

TRANSFORMATION/MAINTENANCE PHASE:

Current Form:

New Form:

Movement: SPAAAAACE

Terrain:

SPECIAL PHASE:

Special:

Special:

ATTACK PHASE:

WEAPON: [F] Divine Wrath (SX:18), 18/18

TARGET: Metal Beasts #1, #2, #3

DAMAGE: 3355 x6 each [1100 * 3.05]

SPENT: 24 EN

STATUS: ---

MODIFIERS: Dmg +205% [45+30+5+25+10+25+25+30+10], Acc +130% [45+10+5+10+25+25+10]

Statistics:

HP: 6125/8500

EN: 332/400

DP: 3000/3000

AP: 40/100

SP (T): 220/220

WILL: 6/10

Mega Beam Shield: 10/10

ETC: APA OS On, OS-C On, Armor Break [3/3]

Weapons:

[F] Melee (M)- 800 damage [+35%]

[F] Anti-material Arm Blade (BM)- 2400 damage [+35%]

[F] Soul Breaker- 4000 damage, 9 EN/attack [+45%]

[F] Domination Overdrive (X:6)- 1200 damage/3 EN [+45%]

[F] Denkou Tenken Ranbu- 9000 damage, Barrier Pierce, 18 EN/attack [+55%]

[H] MEGA Cradle To Seven Heaven (F:5)- 1200 damage/3 EN & 9000 damage, Barrier Pierce, Armor Break & Weapon Lock 32 EN/attack [+55%]

Weapons:

[H] Darkseed- 16000 damage & 16000 damage, Armor Pierce, Barrier Pierce, 48 EN/attack [+35%]

[F] Divine Wrath (SX:18)- 1100 damage/2 EN [+45%]

[F] Exa Nova Shoot Over- 30000 damage, 30 EN/attack, Barrier Pierce [+75%]

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(Battle Theme: MnF EXCEED ~ Arisu of the Wavering City (Ver. EXCEED))

DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Calculations:

Damage:

Status:

Ressources Spent:

SPECIAL PHASE:

Skill Activated/Effects: Brave Commander & Blazblue

Effect: +35% DMG, +30% TDC, DC -15%, DR -5%

ATTACK PHASE:

Weapon Used: [H] Spiral DRAGOON System (BD:4)

Target: Metal Beasts 1,2,3, STMC Cruiser 1

Damage Modifier: +35%

Accuracy Modifier: +50%

Other Modifiers: None

Calculations: 3000 x 1.35 = 4050

Damage: 4050 each

Status Dealt: None

Ressources Spent: 30 EN

STATISTICS: ZGMF-X14A Penance Gundam

HP: 4600/4600

EN: 65/210

DP: 1500/1500

AP: 25/25

Agi: 260

Unit Type: Mobile Doll, Mobile Suit

Position: Flying

Location: Space, Crossfire Beam

Force Shield: 10/10 (Beam Shield)

Modifiers:

Damage Dealt: +35%

Damage Received: -5%

Target's Dodge Cost: +30%

Dodge Cost: -15%

Phase Shift Armor: -1000 damage on (B) attacks (no EN Cost)

Concussion Field: 1500 damage for 5 EN negation. (Barrier M)

Weapons:

[+] 'Picus' 76mm CIWS- 450 damage, 20 rounds [+40%]

[F] Melee (M)- 600 damage [+0%]

[F] V.R.S. Saber (BM)- 1500 damage, Variable Refraction Shift [+0%]

[+] V.R.S. Rifle (B)- 1700 damage, Variable Refraction Shift 12 rounds [+10%]

[+] 'Pristis' Beam Reamer (BPSX:4)- 900 damage/5 EN [+10%]

[H] 'Pristis' Beam Reamer [Melee] (BPS)- 1400 damage x 2, 15 EN/attack [+15%]

[F] 'Flametongue' Anti-Ship Sword (B)- 3200 damage, 15 EN/attack [+20%]

[F] 'Flametongue' Anti-Ship Sword [Dual] (B)- 2400 damage x 2, 25 EN/attack [+20%]

[H] Spiral DRAGOON System (BSX:8)- 500 damage/5 EN [+10%]

[+] 'Wormbreath' Beam Cannon (BS)- 4800 damage, Barrier Pierce, 30 EN/attack [+20%]

MAP Attacks:

[H] Spiral DRAGOON System (BD:4)- 3000 damage, 30 EN/attack [+20%]

---

DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Calculations:

Damage:

Status:

Ressources Spent:

SPECIAL PHASE:

Skill Activated/Effects: Brave Commander & Blazblue

Effect: +35% DMG, +30% TDC, DC -15%, DR -5%

ATTACK PHASE:

Weapon Used: [+] 180mm Cannon

Target: Metal Beast #2

Damage Modifier: +35%

Accuracy Modifier: +40%

Other Modifiers: None

Calculations: 2000 x 1.35 = 2700

Damage: 2700

Status Dealt: None

Ressources Spent: 1 round

STATISTICS: MS-06K Zaku Cannon

HP: 1900/1900

EN: 130/130

DP: 1500/1500

AP: 25/25

Agi: 340

Unit Type: Mobile Doll, Mobile Suit

Position: Flying

Location: Space, Crossfire Beam

Shield: 10/10

Modifiers:

Damage Dealt: +35%

Damage Received: -5%

Target's Dodge Cost: +30%

Dodge Cost: -15%

Weapons:

[F] Melee (M)- 500 damage [+0%]

[+] Rocket Launcher (PSF:4)- 500 damage, 12 rounds [+10%]

[+] 180mm Cannon- 2000 damage, 6/8 rounds [+10%]

-----

DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Calculations:

Damage:

Status:

Ressources Spent:

SPECIAL PHASE:

Skill Activated/Effects: Brave Commander & Blazblue / Normal Mode

Effect: +35% DMG, +30% TDC, DC -15%, DR -5% /

ATTACK PHASE:

Weapon Used: [+] EMP Grenade (T:2)

Target: Next two enemy units

Damage Modifier: +35%

Accuracy Modifier: +40%

Other Modifiers: Two Statuses

Calculations: 10 x 1.35 = 13.5 = 13

Damage: 13 Damage, Stun & EN Damage 20

Status Dealt: None

Ressources Spent: 1 Round

STATISTICS: DGMWT-16 Assault

HP: 3400/3400

EN: 40/160

DP: 1500/1500

AP: 25/25

Agi: 300

Unit Type: Mobile Doll, Modular Walking Tank, Vehicle

Position: Floating

Location: Space, Crossfire Beam

Electron Impact Shield: 10/10 (Beam Shield on non-[F])

Modifiers:

Damage Dealt: +35%

Damage Received: -5%

Target's Dodge Cost: +30%

Dodge Cost: -15%

Electron Impact Field: Negate the first 1500 damage in a single attack phase for 10 EN. Any unit who attacks this unit with a non [+] attack this turn receives the following attack at the beginning of their next defense phase: [H] Electron Impact Field Feedback- EN Damage 20 [+20%]

Jammer

Immune to Stun

Tank Form (Transform): Agi -20, Gain the Vehicle Type, disable Melee, Assault Knife, Grenade, Shock Rod

Separate: (Core Module)

Impact Outburst: When used, disable Electron Impact Field and Jammer for 2 turns

Weapons:

[F] Melee (M)- 500 damage [+0%][/s]

[+] Dual Vulcan Cannon- 400 damage, 20 rounds [+40%]

[F] Assault Knife (M)- 800 damage, Armor Pierce [+0%][/s]

[+] Assault Cannon (F:3)- 700 damage, 15 rounds [+10%]

[F] Shock Rod (M)- 1800 damage, Stun, 10 EN/attack [+10%][/s]

[+] Anti-Armour Shotgun (S)- 2200 damage, Armor Pierce, 5/7 rounds [+15%]

MAP Attacks:

[+] EMP Grenade (T:2)- 10 damage, Stun & EN Damage 20, 1/2 rounds [+10%][/s]

[+] Impact Outburst (I:3)- 2000 damage, Stun & EN Damage 20, 60 EN/attack [+10%]

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(OoC: Wow, boned myself in setting up these opponents. Whoops. I'll fix it with the next group!)

Regeneration Phase:

HP Regen (15%): 1500/3375

EN Regen (15%): 37/37

Will Gauge: 1

Seishin Phase:

User: Metal Beast 1-3

Seishin Used: Iron Wall Level 2

Effect: -50% DR

SP Used: 25

Defensive Phase (STMC Cruiser 1)

Attacking Weapon: Inner Arm Gatling Gun x 25, Interceptor Missiles x 6, Full Burst Mode, Spiral DRAGOON, EMP Grenade

Action Taken: 152 x 25; 790 x 6; 1395; 820; 10, -20 EN, STUN

Damage Received:

Resources Used:

Defensive Phase (STMC Cruiser 2)

Attacking Weapon: Full Burst Mode,

Action Taken: 1395, 10, -20 EN, STUN

Damage Received:

Resources Used:

Defensive Phase (STMC Cruiser 3)

Attacking Weapon:

Action Taken:

Damage Received:

Resources Used:

Defensive Phase (STMC Cruiser 4)

Attacking Weapon:

Action Taken:

Damage Received:

Resources Used:

Defensive Phase (Metal Beast 1)

Attacking Weapon: Full Burst Mode, Homing Laser, Trans-Am Attack, Black Rock Shooter x 2, Divine Wrath x 6, Spiral DRAGOON

Action Taken: Take

Damage Received: 698, 851, 418 x 8, 358 x 2, 340 x 6, 410

Resources Used:

Defensive Phase (Metal Beast 2)

Attacking Weapon: Full Burst Mode, Homing Laser, Black Rock Shooter, Black Rock Shooter x 2, Divine Wrath x 6, Spiral DRAGOON, 120mm cannon

Action Taken: Take

Damage Received: 698, 851, 358 x 2, 340 x 6, 410, 273

Resources Used:

Defensive Phase (Metal Beast 3)

Attacking Weapon: Full Burst Mode, Homing Laser, Black Rock Shooter, Yondai Doryukuu Zanken x 4, Sakai [sword], Prana Pole, Divine Wrath x 6, Spiral DRAGOON

Action Taken: Take

Damage Received: 691, 851, 358 x 2, 656 x 4, 219, 137, 340 x 6, 410

Resources Used:

Two of the STMC Cruisers, despite their massive size, seem to grind to a halt by the grenade, even as their comrades are pummeled by the massive assault. The rest are unmoved as they continue their devastating assault

Attacking Phase (STMC Cruiser 3-4):

Attacking Weapon: Photon Sphere

Target: Gunbuster x 4, Exelion x 4, Colony Laser x 4

Damage Dealt: 1000 x 1.6 = 1600 each

Modifiers: +45% TDC, Accuracy Break

Resources Used: 60 EN

Attacking Phase (Metal Beast):

Attacking Weapon: Explosive Ray x 3

Target: Iono's Unit, Miang's unit, Black Rock Shooter,

Damage Dealt: 6000 x 1.6 = 9600

Modifiers: +65% TDC

Resources Used: 40 EN

Statistics:

HP: 1941/5012/2310/11735/21095/22500/22500

EN: 247/247/247/207/207/227/227

AP: 100/100/100/100/100/100/140

SP: 115/115/115/140/140/140/140

DP: 3000/3000/3000/3000/3000/3000/3000

Will Gauge: 2/2/2/2/2/2/2/

Weapons:

[+] Missile (PG)- 1800 damage, 8 rounds [+30%]

[F] Tentacle (MSX:6)- 1200 damage/10 EN [+0%]

[+] Explosive Ray (S)- 6000 damage, 40 EN/attack [+30%]

Weapons:

[+] Photon Sphere (SX:6)- 1000 damage/10 EN, Accuracy Break [+10%]

[F] Ram- 6000 damage, 30 EN/attack [+10%]

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(ATTN: The next 6 people after me get the affects of Leadership and Brave Commander

Leadership Lv3: Dodge Cost -5% and Target's Dodge Cost +10%

Brave Commander Lv3: Damage Received -5% and Damage Dealt +10%))

REGENERATION PHASE:

HP Regenerated:

EN Regenerated:

Will: +1

SPIRIT PHASE

Spirit Command Used:

DEFENSE PHASE:

Incoming Attacks:

Action Taken:

Damage Taken:

Resources Spent:

SUPPORT DEFENSE PHASE: EXELION

Incoming Attacks: Photon Sphere - 1600 x4

Action Taken: Take

Damage Taken: 1600*.6*.25 = 240, 240, 240, 240

Resources Spent: 960 HP

G-BIT 1 ATTACK PHASE:

Weapon Used: Inner Arm Gatling Gun

Target(s): STMC Cruiser 1

Damage Dealt: (600*1.25) 750 damage #5

Resources Spent: 5 Rounds,

Status Effect:

Modifiers: [+65%] (Aura, Attack, F-Attack 5 Resource Bonus)

G-BIT 2 ATTACK PHASE:

Weapon Used: Inner Arm Gatling Gun

Target(s):STMC Cruiser 1

Damage Dealt: (600*1.25) 750 damage #5

Resources Spent: 5 Rounds,

Status Effect:

Modifiers: [+65%] (Aura, Attack, F-Attack 5 Resource Bonus)

G-BIT 3 ATTACK PHASE:

Weapon Used: Inner Arm Gatling Gun

Target(s): STMC Cruiser 1

Damage Dealt: (600*1.25) 750 damage #5

Resources Spent: 5 Rounds,

Status Effect:

Modifiers: [+65%] (Aura, Attack, F-Attack 5 Resource Bonus)

G-BIT 4 ATTACK PHASE:

Weapon Used: Inner Arm Gatling Gun

Target(s): STMC Cruiser 1

Damage Dealt: (600*1.25) 750 damage #5

Resources Spent: 5 Rounds,

Status Effect:

Modifiers: [+65%] (Aura, Attack, F-Attack 5 Resource Bonus)

G-BIT 5 ATTACK PHASE:

Weapon Used: Inner Arm Gatling Gun

Target(s): STMC Cruiser 1

Damage Dealt: (600*1.25) 750 damage #5

Resources Spent: 5 Rounds,

Status Effect:

Modifiers: [+65%] (Aura, Attack, F-Attack 5 Resource Bonus)

Guard Active

ATTACK PHASE:

Weapon Used: [+] Interceptor Missiles (PSF:6)- 2000 damage, 57/(75) 50 rounds [+20%]

Target(s): STMC Cruiser 1

Damage Dealt: (2000*1.95) 3900#6

Resources Spent: 6 Rounds

Status Effect:

Modifiers: [+75%] (Aura, Pilot, Attack, F Resource, Accuracy Damage)

Statistics:

HP:19229/30000

EN:282/400

DP:3000/3000

AP:75/100

WI:7/10

Current Form: Ship Form

Accuracy Break(2/3)

AGI:1200

SP1:70/70 (Perseverance Lv2, Sure Hit Lv2, Hotblood Lv2, Iron Wall Lv2, Awaken Lv1)

SP2:90/90 (Boost Lv3, Sure Hit Lv3, Duty Lv3, Resupply Lv3, Hot Blood Lv3, Resupply Lv2)

SP3:86/86 (Resist Lv2, Iron Wall Lv2, Scan Lv2, Perseverance Lv2) [Concentration]

SP4:90/90 (Perseverance Lv3, Hotblood Lv2, Sure Hit Lv2, Resist Lv2, Iron Wall Lv2, Resupply Lv2)

SP5:78/78 (Perserverance Lv3, Duty Lv3, Great Effort Lv1, Direct Attack, Sure Hit, Hot Blood)

SP6:86/86 (Perseverance Lv2, Iron Wall Lv2, Rage, Belief)

SP7:69/69 (Perseverance Lv2, Hot Blood Lv2, Sure Hit Lv2, Direct Attack, Iron Wall Lv2, Raid)

SP8:34/59 (Sure Hit Lv2, Hot Blood Lv2, Concentrate Lv2, Duty Lv3)

Aura Effects

Blazblue: Dodge Cost -15%, Target's Dodge Cost +30%, and Weapon Damage +25%.

Terrain

Space - Crossfire (Beam) (1/5) Beam Rifle (B)- 800 damage [+0%]

Pilot

Damage Reduction: 40%

Dodge Reduction: 0%

Damage Delt: [+] 70%, [F] 20%

Target Dodge Cost: [+] 25% , [F] 10%

CC: 7 AP

CS: 5 AP

Critical: 10 AP

DEF 3: Damage Received -15%

RAN 3: [+]-type Weapon Damage +35%, Countershoot Cost -2

MEL 1: [F]-type Weapon damage +15%

ACC 1: Target's Dodge Cost +10%

Newtype: Target's Dodge Cost +5%

Brave: Damage Received -10%, Weapon Damage +5%, Target's Dodge Cost +5%.

Guard(Active): Damage Received -15% when activated.

E-Save: EN Cost -70%

Gunfight Lv3: [+]-type Weapons gain Damage +30% and Target's Dodge Cost +10%

Potential Lv3/

(HP<=15000) Damage Received -15%, Damage Dealt +15% and Target's Dodge Cost +15%.

(HP<=9000) 30% and below, Damage Received -20%, Damage Dealt +20% and Target's Dodge Cost +20% instead.

Passive (Sub)

Leadership Lv3: Dodge Cost -5% and Target's Dodge Cost +10%

Brave Commander Lv3: Damage Received -5% and Damage Dealt +10%

Engineer Lv3: Replenish 35% HP, Replenish 345 DP, Remove all negative status effects from an ally.

Logistic Support Lv3: Replenish an ally's EN by 35%, Replenish all of an ally's ammo for one weapon.

B-Save: +50 Ammo

Sidekick

SP:45/45 (Hotblood Lv1, Morale Lv1, Direct Attack Lv1, Perseverance Lv1)

Assisted Melee

Assisted Tracking

Barrier: Inactive

Barrier LL: -2000 Damage, 5 EN

Armor/Inherant

Damage Reduction: 75%

Thrusters, Items and Other

Damage Reduction:

Dodge Reduction:

Damage Delt:

Target Dodge Cost: [F] & [+]

Weapons:

[+] Interceptor Missiles (PSF:6)- 2000 damage, 51/(75) 50 rounds [+20%]

[+] All-Directional Beam Cannons (BSX:10)- 4000 damage/(11) 15 EN [+10%]

[+] Hyper Mega Particle Main Cannon (BS)- 60000 damage, (158) 225 EN, Req:Psychic Energy, Empowered Attack[+15%]

Inherent Abilities:

1) Gunmen, Battleship, Mothership

2) Damage Received -75%

3) Energy Shield: Same effect as Barrier LL

4) Repair

5) Resupply

6) AI (Sidekick): Same Effect as Lord Genome (Sidekick)

7) Gattai (Chou Ginga Gurren-Lagann): Arc Gurren-Lagann (Lead Unit), Chou Ginga Dai Gurren. Arc Gurren-Lagann must have at least 5 Evolution Points. When this ability is used, restore HP, EN, and DP to full, only once per battle.

8) Plantery Class Dreadnought "Watatsumi" may only be used in Space terrain.

9) Plantery Class Dreadnought "Watatsumi" cannot dodge attacks from units smaller then it.

Items

Layered Armor x4

Flash System (FT-9600 GT-Bit)

Sidebar

Witches Apple x3

Spare Battery x4

Summons

Bit1(HP:2000/2000 EN:100/100 DP:1500/1500 AP:15/25 Rounds: 12/12 0/30)

Bit2(HP:2000/2000 EN:100/100 DP:1500/1500 AP:15/25 Rounds: 12/12 0/30)

Bit3(HP:2000/2000 EN:100/100 DP:1500/1500 AP:15/25 Rounds: 12/12 0/30)

Bit4(HP:2000/2000 EN:100/100 DP:1500/1500 AP:15/25 Rounds: 12/12 0/30)

Bit5(HP:2000/2000 EN:100/100 DP:1500/1500 AP:15/25 Rounds: 12/12 0/30)

Weapons:

[F] Melee (M)- 300 damage [+0%]

[+] Machine Cannon- 500 damage, 12 rounds [+10%]

[+] Inner Arm Gatling Gun (SF:5)- 600 damage, 30/30 rounds [+10%]

Edited by Saito Ryujin

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