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Gyrus Mackings

End of the Galaxy

168 posts in this topic

REGENERATION PHASE:

+12 EN

+10 Song EN

+1 Insanity

SPIRIT PHASE:

Seishin Used: Spellcard

SP Used: 6 Insanity

Effect: Your attacks go the hell away.

DEFENSE PHASE:

Attacking Weapon #1: Getter Cyclone

Action Taken: Dodge Like a Boss

Damage Taken: N/A

Resources Spent: 213 DP = (280 * 1.60) * .7 * .80 * .85

SPECIAL PHASE:

Black Rock Shooter used! 30 Song EN Paid! Gain Weapon Damage +30% and TDC +30% next turn.

"More of you?!" Flandre whined as even more enemy units showed up. "Mooouuu~ Fine, they said not to use the secondary mode because it was dangerous, but I'm tired of all this dancing around! I want things to be destroyed right now! Just die already!"

ATTACK PHASE:

Weapon Used: [H] Ground Zero (BSV)

Target(s): Corvus & Stinger or whatever

Damage Dealt: 22320 = (100 * 3.10) * 72

Resources Spent: 72 EN

Status Effect: Burn

Modifiers: TDC +Doesn't Matter%

Statistics:

BRS1-BRS Black Rock Shooter

HP: 4200/5000

EN: 0/240

Song EN: 60/200

AP: 50/100

SP: 160/160

DP: 3387/3600

Insanity: 7/10

Agility: 280

Aura: Damage Received -5%, Weapon Damage +10%, Dodge Cost -5%, Target's Dodge Cost +10%

Spellcard Declaration: Weapon Damage +25%

Eisenrock: Disable all [F]-type weapons on this unit. Gain Target Dodge Cost +50%, and Agi +30

Heavy Cloak Purge: Damage Received +20% and Agi: 250 instead. Usable once per battle.

Overdrive: 4/4

Evolution: 4/4

Pilot Mods: [+]-type Weapon Damage +70%, TDC +35%, DC -15%, CS = 4, CC = 7

Item Mods: DC -30%, [+]-type Weapon Damage +50%, [+]-type Accuracy +25%

Crossfire: 1/5

Blazblue: Dodge Cost -15%, Target's Dodge Cost +30%, and Weapon Damage +25%

Weapons:

[F] Melee (M)- 500 damage [+0%]

[F] Black Blade (M)- 2000 damage [+0%]

[+] Rock Cannon- 2500 damage, 10 EN/attack [+0%]

[+] Vector Cannon- 1300 damage # 2, Barrier Pierce, Armor Pierce, 20 EN/attack [+0%]

[H] Executioner (M)- 1500 damage & (F:6)- 700 damage/5 EN, Armor Pierce [+20%]

[+] Final Demolition Shot (SF:6)- 700 damage/5 EN + (S)- 2500 damage/15 EN [+10%]

[+] Black Rock Shooter (SF:6)- 1200 damage/10 EN [+10%]

[+] Final Bet (S)- 10000 damage, Barrier Pierce, 60 EN/attack [+20%] Req: Eisenrock Mode

[+] Black Rock Blaster (BSV)- 50 damage/EN, Barrier Pierce [+10%]

[H] Ground Zero (BSV)- 100 damage/EN, Burn [+0%] Expends all EN.

Inherent Abilities:

1) Vocaloid

2) Coutercut: Black Blade

3) Countershoot: Rock Cannon

4) EN Regen S

5) Blackened Sound (System): Same Effects as Sound Energy System, except you may only choose up to 2 CDs instead of 4.

6) Eisenrock (Transform): Disable all [F]-type weapons on this unit. Gain Target Dodge Cost +50%, and Agi +30

7) Evolution (BRS1-IBRS Black Rock Shooter) REQ: 5 Evolution Points

8) Heavy Cloak Purge: Damage Received +20% and Agi: 250 instead. Usable once per battle.

9) Overdrive

10) Black Rock Shooter: Pay 30 Song EN. On your next turn, gain Accuracy Boost +30%, Attack Boost +30%. Any terrain template that disables [M]-type attacks also disables this ability

11) White Noise: Pay 20 EN. Add Silence template on the current terrain for three turns. This ability also negates Leadership, Brave Commander, and Veteran.

12) Evolution (BRS1-IBRS Insane Black Rock Shooter) Req: 5 Evolution Points

12) Snipe: Rock Cannon (+15%) Req: Eisenrock

13) Executioner: If the first part of the attack is negated, the whole attack is negated as well.

Items:

1) Dual Tesla Drive

2) Hybrid Dual Sensor

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I am regening~

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The Gunbuster emerges from the mothership, arms crossed.

Selena: "You really think you're superior beings? We'll show you just how 'superior' you really are!"

REGENERATION PHASE:

HP Regenerated: 600 (5%)

EN Regenerated: 52 (20%)

Skill: 1

SPIRIT PHASE:

Seishin used:

SP used:

Ability used:

AP used:

DEFENCE PHASE:

Attacking Weapons:

Action Taken:

Damage Taken:

Resources Spent:

UNDOCKING

ATTACK PHASE:

Weapon Used:

Target:

Damage Dealt:

Resources Spent:

Modifiers:

STATISTICS:

HP: 12000/12000

EN: 260/260

DP: 3000/3000

Vice: 143/143

Selena: 123/123

Haro: 90/90

AP: 100/100

Agi: 360

Skill: 6

Damage Received +30%, Weapon Damage -30%: 2 more turns

Fury/Guard/Recog/Attacker: 2/4 charges each

Total Shiver Mods: DR+50% (-0%), Damage -75% (-15% [F], -5% [H], +30% [+]), TDC -15% (+20% [F], +30% [H], +45% [+])

Weapons

[+] Buster Rocket Anchor (P)- 1200 damage, Stun, 4 rounds [+10%]

[H] Buster Cowboy- 1400 damage, Mobility Break, 5 EN/attack [+5%]

[+] Buster Strike- 2500 damage, 8 rounds [+10%]

[+] Buster Missile (GSF:5)- 550 damage, 100 rounds [+25%]

[H] Buster Tomahawk Boomerang (PS)- 1600 damage x 2 [+0%]

[F] Buster Tomahawk (M)- 1800 damage # 2 [+0%]

[H] Buster Yo-yo (PSX:2)- 1800 damage/10 EN [+10%]

[H] Buster Homerun- 3000 damage, 8 rounds, Barrier Pierce [+10%]

[F] Buster Collider- 3500 damage, 15 EN/attack [+20%]

[F] Force Strike- 4000 damage, 25 EN/Attack [+10%]

[F] Buster Ring (V:5)- 1000 damage/5 EN [+10%]

[+] Buster Beam (BS)- 5500 damage, 30 EN/attack [+10%]

[H] Buster Tatsumaki- Paralyze, 10 EN/attack [+15%]

[H] Buster Spin- 6000 damage, 40 EN/attack, Barrier Pierce [+30%]

[H] Buster Tatsumaki Spin- Paralyze & 6600 damage, 50 EN/attack, Barrier Pierce [+30%]

[F] Double Buster Collider- 3500 & 3500 damage, Paralyze, 55 EN/attack [+20%]

[F] Super Inazuma Kick (S)- 10000 damage, 60 EN/attack, Barrier Pierce [+30%]

[H] Power Combo- 15000 damage, 2 rounds Barrier Pierce [+30%]

MAP Attacks:

[+] Homing Laser (D:3)- 4000 damage, 30 EN/attack [+25%]

Base Damage Received: -35% (w Devil Haro)

Base Dodge: -10%

Base Damage: +5%

Base TDC: +5%

Skills:

Fury: Damage Received -5%, Dodge Cost -5%, Damage Dealt +20%.

Guard: Gain Damage Received -15% when activated.

Recognition: Dodge Cost -5% and Target's Dodge Cost +15%.

Attacker: Damage dealt +25%.

Newtype: TDC +5%.

Hybrid Dual Sensor: +50% [+] Damage, +25% [H] Damage, +25% [+] TDC, +10% [H] TDC

Leadership: Dodge Cost -5% and Target's Dodge Cost +10%

Brave Commander: Damage Received -5% and Damage Dealt +10%

Total Dodge Cost: -25%

Total Damage Received: -60%

Base Damage: +60% [F], +85% [H] Damage, +110% [+]

Base TDC: +35% [F], +45% [H], +60% [+]

Will Gauge:

  • Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce
  • Armor Break: Costs 3 Will. Choose one attack with Armor Pierce. That attack gains Armor Break this turn
  • Barrier Break: Costs 3 Will. Choose one attack with Barrier Pierce. That attack gains Barrier Break this turn
  • Pilot Damage: Costs 4 Will. Choose one attack that deals damage. That attack gains SP Damage (20) this turn

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REGENERATION PHASE:

HP Regenerated:

EN Regenerated: (30%) 126

Will: +1

SPIRIT PHASE

Spirit Command Used:

DEFENSE PHASE:

Incomming Attacks:

Action Taken:

Damage Taken: 0

Resources Spent:

"Deploying for the fight!"

Special Phase

Recognition Deactivated.

UnDocking.

ATTACK PHASE:

Weapon Used: [H] Trans-Am Attack (X:8)- 1620 damage/5 EN, Barrier Pierce, Req: Trans-Am System [+35%]

Target(s): Hybrid 2

Damage Mods: +45% Pilot +25% Blazblue +10% Brave Commander +50% Item +25% System

Damage Dealt: (1620*2.55) 4131 x 8, Barrier Pierce

Resources Spent: 40 EN

Status Effect:

Modifiers: [+180%] (+35% base +30% Blazblue +55% Pilot +10% Leadership +25% Item +25% System,)

Statistics:

HP:9900/9900

EN:397/415

DP:3000/3000

AP:100/100

WI:7/10

SH:10/10

Current Form: 00-Raiser

AGI:230

SP1:115/115

SP2:137/137

Terrain

Space - Crossfire (Beam) (5/5) Beam Rifle (B)- 800 damage [+0%]

Pilot

Damage Reduction: 0%

Dodge Reduction: 45%

Damage Dealt: [+] 40% , [F] 20%

Target Dodge Cost: [+] 40% , [F] 40%

Leadership: Dodge Cost -5% and Target's Dodge Cost +10%

Brave Commander: Damage Received -5% and Damage Dealt +10%

EWAC: DC-15% (Other)

Blazblue: Dodge Cost -15%, Target's Dodge Cost +30%, and Weapon Damage +25%.

CC: 5 AP

CS: 5 AP

Critical: 7 AP

EVA 5: Dodge Cost -25%

ACC 2: Target's Dodge Cost +15%, Countershoot Cost -1

RAN 2: [+]-type Weapon Damage +25%, Countershoot Cost -1

MEL 1: [F]-type Weapon damage +15%

Newtype: TDC+5%

Genius: Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%.

Recognition: Dodge Cost -5% and Target's Dodge Cost +15%. Charge (4) to activate. [1/4]

Gunfight Lv.1: [+]-type Weapons gain Damage +10%

Guts Lv.3/

(DP<1801) Dodge Cost -10%, Damage Dealt +15% and Target's Dodge Cost +15%

(DP<1201) Dodge Cost -15%, Damage Dealt +20% and Target's Dodge Cost +20% instead

Passive Sub

Mental Conditioning: Gain the effects of Spirit Canceller and SP Canceller.

Sidekick

Green Haro SP:84/84 (Duty Lv3, Boost Lv2)

Gain Dodge Cost -10% and Target's Dodge Cost +20%

Assisted Melee/Assisted Ranged/Assisted Piloting/Assisted Tracking

Barrier: Active

-1800 Damage, 5 EN

Armor/Inherant

Damage Reduction: 25%

Thrusters, Items and Other

Damage Reduction: 25%

Dodge Reduction: 50%

Damage Dealt: 50%

Target Dodge Cost: 25%

Teleport(4/4): Negate all attacks aimed at you this round

Double Image (1/4)

Jammer: Negate all (G) Attacks

Trans-AM System/

Ability: Pay 20 EN to activate.

Gain Dodge Cost -15%, Target's Dodge Cost +25%, Weapon Damage +25%, and Barrier Strength +300. Each turn, pay 10% of your maximum EN

Weapons:

[+] GN Missiles (PGSF:6)- 720 damage, Armor Pierce, 12/30 rounds [+50%]

[F] Melee (M) 900 damage [+25%]

[F] GN Beam Daggers (BM)- 1620 damage [+10%]

[F] GN Beam Saber (BM)- 3060 damage [+25%]

[+] GN Rifle II (B)- 2520 damage, 20 rounds [+35%]

[+] GN Rifle III (B)- 3240 damage, 16 rounds [+35%]

[+] GN Beam Cannons (BF:2) 3920 damage/15 EN [+35%]

[F] GN Sword II- 5040 damage, Barrier Pierce, 20 EN/attack [+45%]

[F] GN Sword III- 5400 damage, Barrier Pierce, Armor Pierce, 25 EN/attack [+45%]

[F] GN Sword II [beam Blade] (B)- 6120 damage, 20 EN/attack [+45%]

[H] Trans-Am Attack (X:8)- 1620 damage/5 EN, Barrier Pierce, Req: Trans-Am System [+35%]

[F] Raiser Sword (BSV:8)- 2700 damage/10 EN, Barrier Pierce, Req: Trans-Am System [+45%]

MAP Attacks:

[F] Raiser Sword (BI:6)- 7200 damage, Barrier Pierce, 40 EN/attack, Req: Trans-Am System [+25%]

Inherent Abilities:

1) Mobile Suit

2) Shield

3) Countercut: GN Beam Saber, GN Sword II, GN Sword III

4) Countershoot: GN Rifle II, GN Rifle III

5) Twin Drive: EN Regen S

6) Double Image (4): Req: Trans-Am System

7) GN Particle Teleportation: Same effects as Teleport (4) Req: Trans-Am System

8) GN Field (Barrier): Same effects as Barrier M

9) Trans-Am System (System)

10) Haro (Sidekick): You may install a Haro sidekick item without taking up an item slot. The Haro must still meet the item rank limits of the fight.

11) Dismount: GN-0000 00 Gundam, GNR-010 0 Raiser

12) Seperate (GN-0000 00 Gundam)

13) Jammer

14) Dodge Cost -25%

15) Damage Received -25%

Items

Solar Sail: Disables EN Upkeep of Abilities

Spirits of Steel: Damage Received -25%, Weapon Damage +25%, Dodge Cost -25%

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REGENERATION PHASE:

Will: +1

Regen: +20 EN

SPIRIT PHASE

SC: Hot Blood > 60 SP

Will: Finishing attack > 5 will

DEFENSE

ENEMY:

WEAPON:

ACTION:

DAMAGE:

SPENT: ---

TRANSFORMATION/MAINTENANCE PHASE:

Current Form:

New Form:

Movement: SPAAAAACE

Terrain:

SPECIAL PHASE:

Special:

Special:

Tatsuki : "MOREE POWAAAA!!!"

ATTACK PHASE:

WEAPON: [H] Darkseed- 16000 damage & 16000 damage, Armor Pierce, Barrier Pierce, 48 EN/attack [+35%]

TARGET: Corwen and stinger

DAMAGE: 204000 & 204000

SPENT: 48 EN

STATUS: Hot blooded

MODIFIERS: Dmg +325% [45+30+5+25+10+25+25+30+10+20], Acc +165% [45+10+5+10+25+25+10+20]

Statistics:

HP: 1565/8500

EN: 156/400

DP: 3000/3000

AP: 40/100

SP (T): 160/220

WILL: 5/10

Mega Beam Shield: 10/10

ETC: APA OS On, OS-C On, Potential ON [4250/2550]

Weapons:

[F] Melee (M)- 800 damage [+35%]

[F] Anti-material Arm Blade (BM)- 2400 damage [+35%]

[F] Soul Breaker- 4000 damage, 9 EN/attack [+45%]

[F] Domination Overdrive (X:6)- 1200 damage/3 EN [+45%]

[F] Denkou Tenken Ranbu- 9000 damage, Barrier Pierce, 18 EN/attack [+55%]

[H] MEGA Cradle To Seven Heaven (F:5)- 1200 damage/3 EN & 9000 damage, Barrier Pierce, Armor Break & Weapon Lock 32 EN/attack [+55%]

Weapons:

[H] Darkseed- 16000 damage & 16000 damage, Armor Pierce, Barrier Pierce, 48 EN/attack [+35%]

[F] Divine Wrath (SX:18)- 1100 damage/2 EN [+45%]

[F] Exa Nova Shoot Over- 30000 damage, 30 EN/attack, Barrier Pierce [+75%]

Edited by Iono

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(Battle Theme: MnF EXCEED ~ Arisu of the Wavering City (Ver. EXCEED))

DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Calculations:

Damage:

Status:

Ressources Spent:

MOVEMENT PHASE:

SPECIAL PHASE:

Skill Activated/Effects:

Effect: Recover:

ATTACK PHASE:

Weapon Used: [F] "Flame-Tongue" Anti-Ship Sword [Dual] (B)

Target:Cow&Sting

Damage Modifier: +35%

Accuracy Modifier: +50%

Other Modifiers: None

Calculations: 2400 x 1.35 = 3240

Damage: 3240 x2

Status Dealt: None

Ressources Spent: 25 EN

STATISTICS: ZGMF-X14A Penance Gundam

HP: 4600/4600

EN: 26/210

DP: 1500/1500

AP: 25/25

Agi: 260

Unit Type: Mobile Doll, Mobile Suit

Position: Flying

Location: Space, Crossfire Beam

Force Shield: 10/10 (Beam Shield)

Modifiers:

Damage Dealt: +35%

Damage Received: -5%

Target's Dodge Cost: +30%

Dodge Cost: -15%

Phase Shift Armor: -1000 damage on (B) attacks (no EN Cost)

Concussion Field: 1500 damage for 5 EN negation. (Barrier M)

Weapons:

[+] 'Picus' 76mm CIWS- 450 damage, 20 rounds [+40%]

[F] Melee (M)- 600 damage [+0%]

[F] V.R.S. Saber (BM)- 1500 damage, Variable Refraction Shift [+0%]

[+] V.R.S. Rifle (B)- 1700 damage, Variable Refraction Shift 12 rounds [+10%]

[+] 'Pristis' Beam Reamer (BPSX:4)- 900 damage/5 EN [+10%]

[H] 'Pristis' Beam Reamer [Melee] (BPS)- 1400 damage x 2, 15 EN/attack [+15%]

[F] 'Flametongue' Anti-Ship Sword (B)- 3200 damage, 15 EN/attack [+20%]

[F] 'Flametongue' Anti-Ship Sword [Dual] (B)- 2400 damage x 2, 25 EN/attack [+20%]

[H] Spiral DRAGOON System (BSX:8)- 500 damage/5 EN [+10%]

[+] 'Wormbreath' Beam Cannon (BS)- 4800 damage, Barrier Pierce, 30 EN/attack [+20%]

MAP Attacks:

[H] Spiral DRAGOON System (BD:4)- 3000 damage, 30 EN/attack [+20%]

---

DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Calculations:

Damage:

Status:

Ressources Spent:

MOVEMENT PHASE:

SPECIAL PHASE:

Skill Activated/Effects:

Effect:

ATTACK PHASE:

Weapon Used: [+] 180mm Cannon

Target: Cowwy&Stingy

Damage Modifier: +35%

Accuracy Modifier: +40%

Other Modifiers: None

Calculations: 2000 x 1.35 = 2700

Damage: 2700

Status Dealt: None

Ressources Spent: 1 round

STATISTICS: MS-06K Zaku Cannon

HP: 1900/1900

EN: 130/130

DP: 1500/1500

AP: 25/25

Agi: 340

Unit Type: Mobile Doll, Mobile Suit

Position: Flying

Location: Space, Crossfire Beam

Shield: 10/10

Modifiers:

Damage Dealt: +35%

Damage Received: -5%

Target's Dodge Cost: +30%

Dodge Cost: -15%

Weapons:

[F] Melee (M)- 500 damage [+0%]

[+] Rocket Launcher (PSF:4)- 500 damage, 12 rounds [+10%]

[+] 180mm Cannon- 2000 damage, 4/8 rounds [+10%]

-----

DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Calculations:

Damage:

Status:

Ressources Spent:

MOVEMENT PHASE:

SPECIAL PHASE:

Skill Activated/Effects:

Effect:

ATTACK PHASE:

Weapon Used: [+] EMP Grenade (T:3)

Target: Next Three Units (Using as I MAP)

Damage Modifier: +35%

Accuracy Modifier: +40%

Other Modifiers: Two Statuses

Calculations: 10 x 1.35 = 13

Damage: 13 Damage, Stun & EN Damage 20

Status Dealt: None

Ressources Spent: 1 round

STATISTICS: DGMWT-16 Assault

HP: 3400/3400

EN: 00/160

DP: 1500/1500

AP: 25/25

Agi: 300

Unit Type: Mobile Doll, Modular Walking Tank, Vehicle

Position: Floating

Location: Space, Crossfire Beam

Electron Impact Shield: 10/10 (Beam Shield on non-[F])

Modifiers:

Damage Dealt: +35%

Damage Received: -5%

Target's Dodge Cost: +30%

Dodge Cost: -15%

Electron Impact Field: Negate the first 1500 damage in a single attack phase for 10 EN. Any unit who attacks this unit with a non [+] attack this turn receives the following attack at the beginning of their next defense phase: [H] Electron Impact Field Feedback- EN Damage 20 [+20%]

Jammer

Immune to Stun

Tank Form (Transform): Agi -20, Gain the Vehicle Type, disable Melee, Assault Knife, Grenade, Shock Rod

Separate: (Core Module)

Impact Outburst: When used, disable Electron Impact Field and Jammer for 2 turns

Weapons:

[F] Melee (M)- 500 damage [+0%][/s]

[+] Dual Vulcan Cannon- 400 damage, 20 rounds [+40%]

[F] Assault Knife (M)- 800 damage, Armor Pierce [+0%][/s]

[+] Assault Cannon (F:3)- 700 damage, 15 rounds [+10%]

[F] Shock Rod (M)- 1800 damage, Stun, 10 EN/attack [+10%][/s]

[+] Anti-Armour Shotgun (S)- 2200 damage, Armor Pierce, 7 rounds [+15%]

MAP Attacks:

[+] EMP Grenade (T:2)- 10 damage, Stun & EN Damage 20, 0/2 rounds [+10%][/s]

[+] Impact Outburst (I:3)- 2000 damage, Stun & EN Damage 20, 60 EN/attack [+10%]

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Regeneration Phase:

HP Regen (15%): 9000/27000

EN Regen (15%): 45/90

Will Gauge: 1

Seishin Phase:

User: Corwin and Stinger

Seishin Used: Iron Wall

Effect: -75% DR

SP Used: 40 SP

Defensive Phase (STMC 1):

Attacking Weapon: Full Burst Mode, EMP Grenade

Action Taken: Take

Damage Dealt: 837, 10 (STUN)

Resources Used:

Defensive Phase (STMC 2):

Attacking Weapon: Full Burst Mode, EMP Grenade

Action Taken: Take

Damage Dealt: 837, 10 (STUN)

Resources Used:

Defensive Phase (Corwin and Stinger):

Attacking Weapon: Inner Arm Gatling Gun x 25, Hyper Mega Particle Main Cannon, Gouhou Ryuken Rendan, Full Burst Mode, Ground Zero, Darkseed-, "Flame-Tongue" Anti-Ship Sword, 180mm Cannon, EMP Grenade

Action Taken: Take

Damage Dealt: 47 x 25, 36630, 2228, 460, 1841, 6435 z 2, 267 x 2, 223, 10 (STUN),

Resources Used:

"Augh...! H-How...!? I-If it wasn't for..." Corwin and Stinger are easily shocked. HOW did they manage to stop them so easily. Now's the time, team!

Attacking Phase (STMC 1):

Attacking Weapon: Pulverize

Target: Rekka, G-Inverse, Black Rock Shooter

Damage Dealt: 10000 x 1.85 = 18500

Damage Distributed: 6166 to Gunbuster, 00, 6167 to Excelion

Modifiers: +55% TDC

Resources Used: 30 EN

Attacking Phase (STMC 2):

Attacking Weapon: Pulverize

Target: Black Rock Shooter, Penance, Saito's battleship

Damage Dealt: 10000 x 1.85 = 18500

Damage Distributed: 6166 to BRS, Bloodedge, 6167 to Knight-Class

Modifiers: +55% TDC

Resources Used: 30 EN

Attacking Phase (Corwin and Stinger):

Attacking Weapon: Satellite Beam

Target: Rekka, G-Inverse, that other battleship

Damage Dealt: 15000 x 1.7 = 25500

Damage Distributed: 8500 Barrier Pierce

Modifiers: +55% TDC

Resources Used: 150 EN

Attacking Phase (Corwin and Stinger):

Attacking Weapon: Satellite Beam

Target: Rekka, G-Inverse, that other battleship

Damage Dealt: 15000 x 1.7 = 25500

Damage Distributed: 8500, Barrier Pierce

Modifiers: +55% TDC

Resources Used: 150 EN[/s]

Statistics:

HP: 59153/59153/126029

EN: 285/285/390

AP: 100/100/100

SP: 176/176/46

DP: 3000/3000/3000

Will Gauge: 2/2/2

Weapons:

[F] Pulverize (S)- 10000 damage, 60 EN/attack [+30%]

MAP Attacks:

[F] Pulverize (T:8)- 8000 damage, 100 EN/attack [+10%]

Weapons:

[+] Satellite Beam (S)- 15000 damage, Barrier Pierce, 150 EN/shot [+30%]

MAP Attacks:

[+] Satellite Beam (I:10)- 10000 damage, 200 EN/shot [+10%]

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(ATTN: The next 6 people after me get the affects of Leadership and Brave Commander

Leadership Lv3: Dodge Cost -5% and Target's Dodge Cost +10%

Brave Commander Lv3: Damage Received -5% and Damage Dealt +10%))

Gyrus, I'm casting Scan so you get Dodge Cost +10% and Damage Received +10% this Turn in your defense

REGENERATION PHASE:

HP Regenerated:

EN Regenerated:

Will: +1

SPIRIT PHASE

Spirit Command Used: Scan Lv2 Level 2 (Pilot 3 20 SP), Hotblood Lv2 (Pilot 1 40 SP)

"BRACE FOR IMPACT!!!"

DEFENSE PHASE:

Incoming Attacks: Pulverize - 6166, Satellite Beam - 8500, Satellite Beam - 8500

Action Taken: Take

Damage Taken: Pulverize 6167*.8*.9*.25 = 1110

Satellite Beam 8500*.8*.9*.25 = 1530

Satellite Beam 8500 = 1530

Resources Spent:

SUPPORT DEFENSE PHASE:

Incoming Attacks:

Action Taken:

Damage Taken:

Resources Spent:

Guard Active

Potential Lv2

G-BIT 1 ATTACK PHASE:

Weapon Used: Inner Arm Gatling Gun

Target(s): Corwin and Stinger

Damage Dealt: (600*.95) 570 damage #5

Resources Spent: 5 Rounds,

Status Effect:

Modifiers: [+65%] (Aura, Attack, F-Attack 5 Resource Bonus)

G-BIT 2 ATTACK PHASE:

Weapon Used: Inner Arm Gatling Gun

Target(s): Corwin and Stinger

Damage Dealt: (600*.95) 570 damage #5

Resources Spent: 5 Rounds,

Status Effect:

Modifiers: [+65%] (Aura, Attack, F-Attack 5 Resource Bonus)

G-BIT 3 ATTACK PHASE:

Weapon Used: Inner Arm Gatling Gun

Target(s): Corwin and Stinger

Damage Dealt: (600*.95) 570 damage #5

Resources Spent: 5 Rounds,

Status Effect:

Modifiers: [+65%] (Aura, Attack, F-Attack 5 Resource Bonus)

G-BIT 4 ATTACK PHASE:

Weapon Used: Inner Arm Gatling Gun

Target(s): Corwin and Stinger

Damage Dealt: (600*.95) 570 damage #5

Resources Spent: 5 Rounds,

Status Effect:

Modifiers: [+65%] (Aura, Attack, F-Attack 5 Resource Bonus)

G-BIT 5 ATTACK PHASE:

Weapon Used: Inner Arm Gatling Gun

Target(s): Corwin and Stinger

Damage Dealt: (600*.95) 570 damage #5

Resources Spent: 5 Rounds,

Status Effect:

Modifiers: [+65%] (Aura, Attack, F-Attack 5 Resource Bonus)

"Looks like we got his attention. Open up with the laser cannons while we recharge the cannon."

ATTACK PHASE:

Weapon Used: Hyper Mega Particle Main Cannon

Target(s): Corwin and Stinger

Damage Dealt: (4000*2*1.85) 14800 Damage x7

Resources Spent: 77 EN

Status Effect:

Modifiers: [+125%] (Aura, Pilot, Attack, Potential, Sure Hit)

Statistics:

HP:3836/30000

EN:242/400

DP:3000/3000

AP:75/100

WI:2/10

Current Form: Ship Form

Size: XXL

AGI:1200

SP1:30/70 (Perseverance Lv2, Sure Hit Lv2, Hotblood Lv2, Iron Wall Lv2, Awaken Lv1)

SP2:90/90 (Boost Lv3, Sure Hit Lv3, Duty Lv3, Resupply Lv3, Hot Blood Lv3, Resupply Lv2)

SP3:46/86 (Resist Lv2, Iron Wall Lv2, Scan Lv2, Perseverance Lv2) [Concentration]

SP4:90/90 (Perseverance Lv3, Hotblood Lv2, Sure Hit Lv2, Resist Lv2, Iron Wall Lv2, Resupply Lv2)

SP5:78/78 (Perseverance Lv3, Duty Lv3, Great Effort Lv1, Direct Attack, Sure Hit, Hot Blood Lv2)

SP6:86/86 (Perseverance Lv2, Iron Wall Lv2, Rage, Belief)

SP7:9/69 (Perseverance Lv2, Hot Blood Lv2, Sure Hit Lv2, Direct Attack, Iron Wall Lv2, Raid)

SP8:59/59 (Sure Hit Lv2, Hot Blood Lv2, Concentrate Lv2, Duty Lv3)

Aura Effects

Blazblue: Dodge Cost -15%, Target's Dodge Cost +30%, and Weapon Damage +25%.

Terrain: Space Debris

- Rough Terrain: All players gain: Damage Received -20% and Dodge Cost +10%

- Take Cover: Any player may negate a single non-(S) attack phase dealing 5000 or less damage during their defense phase. This ability may be used no more than once per player. 10 uses for each instance of the terrain in battle. Once uses reach 0, terrain changes to Space.

Shiver: Damage Received +30% and Weapon Damage -30%

Pilot

Damage Reduction: 50%

Dodge Reduction: 0%

Damage Delt: [+] 75%, [F] 75%

Target Dodge Cost: [+] 30% , [F] 30%

CC: 7 AP

CS: 5 AP

Critical: 10 AP

DEF 3: Damage Received -15%

RAN 3: [+]-type Weapon Damage +35%, Countershoot Cost -2

MEL 1: [F]-type Weapon damage +15%

ACC 1: Target's Dodge Cost +10%

Newtype: Target's Dodge Cost +5%

Brave: Damage Received -10%, Weapon Damage +5%, Target's Dodge Cost +5%.

Guard(2/4): Damage Received -15% when activated.

E-Save: EN Cost -70%

Gunfight Lv3: [+]-type Weapons gain Damage +30% and Target's Dodge Cost +10%

Potential Lv3/

(HP<=15000) Damage Received -15%, Damage Dealt +15% and Target's Dodge Cost +15%.

(HP<=9000) 30% and below, Damage Received -20%, Damage Dealt +20% and Target's Dodge Cost +20% instead.

Passive (Sub)

Leadership Lv3: Dodge Cost -5% and Target's Dodge Cost +10%

Brave Commander Lv3: Damage Received -5% and Damage Dealt +10%

Engineer Lv3: Replenish 35% HP, Replenish 345 DP, Remove all negative status effects from an ally.

Logistic Support Lv3: Replenish an ally's EN by 35%, Replenish all of an ally's ammo for one weapon.

B-Save: +50 Ammo

Sidekick

SP:45/45 (Hotblood Lv1, Morale Lv1, Direct Attack Lv1, Perseverance Lv1)

Assisted Melee

Assisted Tracking

Barrier: Inactive

Barrier LL: -2000 Damage, 5 EN

Armor/Inherant

Damage Reduction: 75%

Thrusters, Items and Other

Damage Reduction:

Dodge Reduction:

Damage Delt:

Target Dodge Cost: [F] & [+]

Weapons:

[+] Interceptor Missiles (PSF:6)- 2000 damage, 39/(75) 50 rounds [+20%]

[+] All-Directional Beam Cannons (BSX:10)- 4000 damage/(11) 15 EN [+10%]

[+] Hyper Mega Particle Main Cannon (BS)- 60000 damage, (158) 225 EN, Req:Psychic Energy, Empowered Attack[+15%]

Inherent Abilities:

1) Gunmen, Battleship, Mothership

2) Damage Received -75%

3) Energy Shield: Same effect as Barrier LL

4) Repair

5) Resupply

6) AI (Sidekick): Same Effect as Lord Genome (Sidekick)

7) Gattai (Chou Ginga Gurren-Lagann): Arc Gurren-Lagann (Lead Unit), Chou Ginga Dai Gurren. Arc Gurren-Lagann must have at least 5 Evolution Points. When this ability is used, restore HP, EN, and DP to full, only once per battle.

8) Plantery Class Dreadnought "Watatsumi" may only be used in Space terrain.

9) Plantery Class Dreadnought "Watatsumi" cannot dodge attacks from units smaller then it.

Items

Layered Armor x4

Flash System (FT-9600 GT-Bit)

Sidebar

Witches Apple x3

Spare Battery x3/4

Summons

Bit1(HP:2000/2000 EN:100/100 DP:1500/1500 AP:15/25 Rounds: 12/12 5/30)

Bit2(HP:2000/2000 EN:100/100 DP:1500/1500 AP:15/25 Rounds: 12/12 5/30)

Bit3(HP:2000/2000 EN:100/100 DP:1500/1500 AP:15/25 Rounds: 12/12 5/30)

Bit4(HP:2000/2000 EN:100/100 DP:1500/1500 AP:15/25 Rounds: 12/12 5/30)

Bit5(HP:2000/2000 EN:100/100 DP:1500/1500 AP:15/25 Rounds: 12/12 5/30)

Weapons:

[F] Melee (M)- 300 damage [+0%]

[+] Machine Cannon- 500 damage, 12 rounds [+10%]

[+] Inner Arm Gatling Gun (SF:5)- 600 damage, 30/30 rounds [+10%]

Edited by Saito Ryujin

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continues to regen...

I elect myself the worst player in this team...

seriously, I DID NOTHING

never mind> Yuki: Resupply [L2] > Tyth (40 SP)

Edited by Akita

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REGENERATION PHASE:

HP Regenerated:

EN Regenerated: (30%) 126

Will: +1

SPIRIT PHASE

Spirit Command Used: [Hot Blood Lv2], Sure Hit[Lv 3], Direct Attack

SP Used: 32 (Kylindra), 52 (Kim)

Effect: 2x damage, +75% Acc, no secondary defenses

DEFENSE PHASE:

Incomming Attacks:

Action Taken:

Damage Taken: 0

Resources Spent:

"It's down? OK! Let's give it all we've got!"

"System's all green!"

"TAKE THIS!"

Special Phase

Recognition Activated (-30 AP)

Critical Used! (-7 AP)

ATTACK PHASE:

Weapon Used: [F] Raiser Sword (BSV:8)- 2700 damage/10 EN, Barrier Pierce, Req: Trans-Am System [+45%]

Target(s): Stinger and Corwin

Damage Mods: +45% Pilot +25% Blazblue +10% Brave Commander +50% Item +25% System +100% Seishin +15% Critical [+270%]

Damage Dealt: (2700*3.7) 9990 *10) = 99990 damage

Resources Spent: 80 EN

Status Effect: Barrier Pierce, Direct Attack'd

Modifiers: [+265%] (+45% base +30% Blazblue +55% Pilot +10% Leadership +25% Item +25% System +15% Critical +75% Seishin)

Statistics:

HP: 9900/9900

EN: 317/415

DP: 3000/3000

AP: 53/100

WI: 10/10

SH:10/10

Current Form: 00-Raiser

AGI:230

SP1 67/115

SP2:105/137

Terrain

Space - Crossfire (Beam) (5/5) Beam Rifle (B)- 800 damage [+0%]

Pilot

Damage Reduction: 0%

Dodge Reduction: 45%

Damage Dealt: [+] 40% , [F] 20%

Target Dodge Cost: [+] 40% , [F] 40%

Leadership: Dodge Cost -5% and Target's Dodge Cost +10%

Brave Commander: Damage Received -5% and Damage Dealt +10%

EWAC: DC-15% (Other)

Blazblue: Dodge Cost -15%, Target's Dodge Cost +30%, and Weapon Damage +25%.

CC: 5 AP

CS: 5 AP

Critical: 7 AP

EVA 5: Dodge Cost -25%

ACC 2: Target's Dodge Cost +15%, Countershoot Cost -1

RAN 2: [+]-type Weapon Damage +25%, Countershoot Cost -1

MEL 1: [F]-type Weapon damage +15%

Newtype: TDC+5%

Genius: Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%.

Recognition: Dodge Cost -5% and Target's Dodge Cost +15%. Charge (4) to activate. [1/4]

Gunfight Lv.1: [+]-type Weapons gain Damage +10%

Guts Lv.3/

(DP<1801) Dodge Cost -10%, Damage Dealt +15% and Target's Dodge Cost +15%

(DP<1201) Dodge Cost -15%, Damage Dealt +20% and Target's Dodge Cost +20% instead

Passive Sub

Mental Conditioning: Gain the effects of Spirit Canceller and SP Canceller.

Sidekick

Green Haro SP:84/84 (Duty Lv3, Boost Lv2)

Gain Dodge Cost -10% and Target's Dodge Cost +20%

Assisted Melee/Assisted Ranged/Assisted Piloting/Assisted Tracking

Barrier: Active

-1800 Damage, 5 EN

Armor/Inherant

Damage Reduction: 25%

Thrusters, Items and Other

Damage Reduction: 25%

Dodge Reduction: 50%

Damage Dealt: 50%

Target Dodge Cost: 25%

Teleport(4/4): Negate all attacks aimed at you this round

Double Image (1/4)

Jammer: Negate all (G) Attacks

Trans-AM System/

Ability: Pay 20 EN to activate.

Gain Dodge Cost -15%, Target's Dodge Cost +25%, Weapon Damage +25%, and Barrier Strength +300. Each turn, pay 10% of your maximum EN

Weapons:

[+] GN Missiles (PGSF:6)- 720 damage, Armor Pierce, 12/30 rounds [+50%]

[F] Melee (M) 900 damage [+25%]

[F] GN Beam Daggers (BM)- 1620 damage [+10%]

[F] GN Beam Saber (BM)- 3060 damage [+25%]

[+] GN Rifle II (B)- 2520 damage, 20 rounds [+35%]

[+] GN Rifle III (B)- 3240 damage, 16 rounds [+35%]

[+] GN Beam Cannons (BF:2) 3920 damage/15 EN [+35%]

[F] GN Sword II- 5040 damage, Barrier Pierce, 20 EN/attack [+45%]

[F] GN Sword III- 5400 damage, Barrier Pierce, Armor Pierce, 25 EN/attack [+45%]

[F] GN Sword II [beam Blade] (B)- 6120 damage, 20 EN/attack [+45%]

[H] Trans-Am Attack (X:8)- 1620 damage/5 EN, Barrier Pierce, Req: Trans-Am System [+35%]

[F] Raiser Sword (BSV:8)- 2700 damage/10 EN, Barrier Pierce, Req: Trans-Am System [+45%]

MAP Attacks:

[F] Raiser Sword (BI:6)- 7200 damage, Barrier Pierce, 40 EN/attack, Req: Trans-Am System [+25%]

Inherent Abilities:

1) Mobile Suit

2) Shield

3) Countercut: GN Beam Saber, GN Sword II, GN Sword III

4) Countershoot: GN Rifle II, GN Rifle III

5) Twin Drive: EN Regen S

6) Double Image (4): Req: Trans-Am System

7) GN Particle Teleportation: Same effects as Teleport (4) Req: Trans-Am System

8) GN Field (Barrier): Same effects as Barrier M

9) Trans-Am System (System)

10) Haro (Sidekick): You may install a Haro sidekick item without taking up an item slot. The Haro must still meet the item rank limits of the fight.

11) Dismount: GN-0000 00 Gundam, GNR-010 0 Raiser

12) Seperate (GN-0000 00 Gundam)

13) Jammer

14) Dodge Cost -25%

15) Damage Received -25%

Items

Solar Sail: Disables EN Upkeep of Abilities

Spirits of Steel: Damage Received -25%, Weapon Damage +25%, Dodge Cost -25%

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(Battle Theme: Naruto OST- Strong And Strike)

REGEN PHASE:

Will +1 (8/10)

" Now's the time... TO FINISH THIS! CORWEN! STINGER! "

SEISHIN PHASE:

Seishin Used: Miracle 1, Direct Attack 1, Resupply 2

Will Used: Finishing Attack, Defense Pierce

SP Cost: 175

Will Cost: 8

Target: All Self

Effect:

-Miracle (The Important Stuff): Charge 1 (DR -10% and DD +10% for 3 turns, +1 Will), Sure Hit 2 (+50% TDC, no Evasive Secondary Defenses), Hot Blood 3 (Next Attack Phase damage x3)

-Direct Attack: Next Attack Phase cannot be Support Defended or Secondary Defended

-Resupply: Recover all EN

-Finishing Attack: Next Attack Phase gains +100% Damage and +25% TDC

-Defense Pierce: Last hit of next attack phase gains Armor Pierce and Barrier Pierce

DEFENSE PHASE:

Attacking Weapon: CURASHA, BIMU, BIMU

Action Taken: Take all

Calculations: 6167 x 0.4 x 0.25 = 617 / 8500 x 0.35 x 0.25 = 744

Damage: 617 (Pots 2), 744 x2

Status:

Ressources Spent:

SPECIAL PHASE:

Skill Activated/Effects: Leadership & Brave Commander & Blazblue effect // Flame Barrier Off

Effect: DC -5%, TDC +10%, DR -5%, DD +10% + Dodge Cost -15%, Target's Dodge Cost +30%, and Weapon Damage +25%. // Barrier deactivated

" To protect our earth... and the heroes within...! "

The DaiRekkaRyu began to emanate golden energy, its swords glowing like beams of light in total darkness.

" To protect our allies and our beliefs...! "

Alan Thompson, the hero within DaiRekkaRyu, put on his sunglasses, smashing his fist against the side of the small cockpit.

" WE WILL GIVE IT OUR ALL! "

Charging onward, the half-dragon, half-phoenix hero began yelling as it began to use every single move in its arsenal, in a fluid and deadly show of grace.

And both Rekka's voice and Alan's voice sounded together like a triumphant roar:

" SOUL STRIKE! "

Raising each of the four swords, they combined together into one sword wrought of blazing fire.

" KAEN! TSURUGI! ZAAAAAAAAAAAAAAN!!!

ATTACK PHASE: CRITICAL

Weapon Used: [H] Soul Strike: KAEN - TSURUGI - ZAN

Target: Corwen & Stinger

Damage Modifier: +270% x3

Accuracy Modifier: +220%

Other Modifiers: Direct Attack, Armor Pierce, Barrier Pierce

Calculations: 24480 x 3.7 x 3 = 271728

Damage: 271 728 damage, AP, BP, DA

Status Dealt: ---

EN Spent: 1 Round

STATISTICS: DaiRekkaRyu

HP: 1882/12300 (~15.30%)

EN: 390/390

DP: 3000/3000

AP: 25/100 (Countercut: 6 AP, Countershoot: 7 AP, Critical: 10 AP)

SP: 001/216

Will: 1/10

Agi: 300

Unit Type: Brave

Position: Flying

Location: Space, Crossfire Beam

Shield: 10/10

Blazing Wind Shield: 9/10 (Mighty Blazing Whirlwind)

Potential: 2/2

Guard: 2/4

Modifiers:

Damage Dealt: [F] +110% [+] +55% +35%

Damage Received: -60% (Pilot), -75% (Unit) -5%

Target's Dodge Cost: [F] +50% [+] +40% +40%

Dodge Cost: -25% (Unit) -20%

Barrier L: Negate 1800 damage for 5 EN (off)

Guard: Damage Received -15%

EN Cost: -30% EN Cost (Pilot), -30% EN Cost (Item)

(Potential 3:

(While HP is 50% and below, Damage Received -15%, Damage Dealt +15% and Target's Dodge Cost +15%. X

(While HP is 30% and below, Damage Received -20%, Damage Dealt +20% and Target's Dodge Cost +20% instead. X

Weapons:

[F] Yondai Doryukuu Zanken (M)- 2700 damage [+25%]

[F] Yondai Doryukuu Zanken (MX:4)- 2700 damage/6 EN [+45%]

[+] Burning Feather (SX:6)- 900 damage/3 EN [+35%]

[H] Burning Wave- 5700 damage, 12 EN/attack [+45%]

[+] Great Molten Blaster (SX:2)- 4200 damage, 12 rounds [+45%]

[+] Magma Bazooka (S)- 6300 damage, 16 EN/attack [+45%]

[H] Gouhou Ryuken (S)- 3750 damage x 2, Barrier Pierce, 20 EN/attack [+40%]

[F] Dai Doryuukuu Zan Mugen Giri (M)- 2700 damage # 4, 20 EN/attack & (X:5)- 900 damage/4 EN [+45%]

[F] Mighty Blazing Whirlwind- 8700 damage, 24 EN/attack [+45%]

[H] Burning Crimson Combo (S)- 3300 damage x 3, 32 EN/attack [+45%]

[H] Gouhou Ryuken Rendan (S)- 11250 damage, 30 EN/attack, Barrier Pierce, Req: Unit Specialisation (Brave) [+45%]

[H] Rage of Undying Flames (S)- 12600 damage, Barrier Pierce, 40 EN/attack [+75%]

[H] Soul Strike: KAEN - TSURUGI - ZAN- 24480 damage, Barrier Pierce, 1/2 Rounds [+30%]

Items:

1) EN Giga Chip

2) Mobile Doll System: 16/16

[Rank 5] DGMWT-16 Assault

[Rank 9] ZGMF-X14A Penance Gundam

[Rank 2] MS-06K Zaku Cannon

Seishins:

-Miracle: Level 1 (100 SP): Casts Accelerate Level 1, Charge Level 1, Sure Hit Level 2, Flash Level 1, Hot Blood Level 3, Great Effort Level 1 and Lucky Level 1 on yourself. 1100 PP

-Direct Attack: Level 1 (25 SP): For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense and other secondary defenses only applies to your attacks. 200 PP

-Iron Wall: Level 1 (15 SP): Gain Damage Received -25% for one turn.

Level 2 (25 SP): Gain Damage Received -50% for one turn.

Level 3 (40 SP): Gain Damage Received -75% for one turn.

-Perseverance: Level 1 (20 SP): Recover 30% of your maximum HP.

Level 2 (50 SP): Recover 50% of your maximum HP.

Level 3 (80 SP): Recover all HP.

-Resupply: Level 1 (50 SP): You or target ally recovers all ammunition.

Level 2 (50 SP): You or target ally recovers all EN.

Level 3 (70 SP): You or target ally recovers all ammunition and EN.

-Belief: Level 1 (25 SP): Negate the effects of all negative status attacks that you receive for one turn.

Level 2 (35 SP): Negate the effects of all negative status attacks that you or target ally receives for one turn.

Courage Gauge:

-Rush: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [F] type attacks. You may only use this ability once per turn.

-Finishing Attack: Costs 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

-Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

-Iron Will: Costs 5 Will. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

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"This is the end for you!"

And with this, the Gunbuster unleashed a variety of attacks at the almost immobile enemy, finishing off with a powerful Inazuma Kick

REGENERATION PHASE:

HP Regenerated: 600 (5%)

EN Regenerated: 13 (5%)

Skill: 1

SPIRIT PHASE:

Seishin used:

SP used:

Ability used: Defence Pierce

AP used:

Skill used: 3

DEFENCE PHASE:

Attacking Weapons:

Action Taken:

Damage Taken:

Resources Spent:

FURY ACTIVATED: 10 AP

ATTACKER ACTIVATED: 10 AP

ATTACK PHASE:

Weapon Used: [H] Power Combo [Crit]

Target: Corwin & Stinger

Damage Dealt: 15000x1.55 = 23250 Armour Pierce, Barrier Pierce

Resources Spent: 1 round

Modifiers: +75% Accuracy

STATISTICS:

HP: 12000/12000

EN: 260/260

DP: 3000/3000

Vice: 143/143

Selena: 123/123

Haro: 90/90

AP: 70/100

Agi: 360

Skill: 4

Damage Received +30%, Weapon Damage -30%: 1 more turn

Total Shiver Mods: DR+30% (-20%), Damage -30% (+35% [F], +40% [H], +75% [+])

Weapons

[+] Buster Rocket Anchor (P)- 1200 damage, Stun, 4 rounds [+10%]

[H] Buster Cowboy- 1400 damage, Mobility Break, 5 EN/attack [+5%]

[+] Buster Strike- 2500 damage, 8 rounds [+10%]

[+] Buster Missile (GSF:5)- 550 damage, 100 rounds [+25%]

[H] Buster Tomahawk Boomerang (PS)- 1600 damage x 2 [+0%]

[F] Buster Tomahawk (M)- 1800 damage # 2 [+0%]

[H] Buster Yo-yo (PSX:2)- 1800 damage/10 EN [+10%]

[H] Buster Homerun- 3000 damage, 8 rounds, Barrier Pierce [+10%]

[F] Buster Collider- 3500 damage, 15 EN/attack [+20%]

[F] Force Strike- 4000 damage, 25 EN/Attack [+10%]

[F] Buster Ring (V:5)- 1000 damage/5 EN [+10%]

[+] Buster Beam (BS)- 5500 damage, 30 EN/attack [+10%]

[H] Buster Tatsumaki- Paralyze, 10 EN/attack [+15%]

[H] Buster Spin- 6000 damage, 40 EN/attack, Barrier Pierce [+30%]

[H] Buster Tatsumaki Spin- Paralyze & 6600 damage, 50 EN/attack, Barrier Pierce [+30%]

[F] Double Buster Collider- 3500 & 3500 damage, Paralyze, 55 EN/attack [+20%]

[F] Super Inazuma Kick (S)- 10000 damage, 60 EN/attack, Barrier Pierce [+30%]

[H] Power Combo- 15000 damage, 1/2 rounds Barrier Pierce [+30%]

MAP Attacks:

[+] Homing Laser (D:3)- 4000 damage, 30 EN/attack [+25%]

Base Damage Received: -35% (w Devil Haro)

Base Dodge: -10%

Base Damage: +5%

Base TDC: +5%

Skills:

Fury: Damage Received -5%, Dodge Cost -5%, Damage Dealt +20%.

Guard: Gain Damage Received -15% when activated.

Recognition: Dodge Cost -5% and Target's Dodge Cost +15%.

Attacker: Damage dealt +25%.

Newtype: TDC +5%.

Hybrid Dual Sensor: +50% [+] Damage, +25% [H] Damage, +25% [+] TDC, +10% [H] TDC

Leadership: Dodge Cost -5% and Target's Dodge Cost +10%

Brave Commander: Damage Received -5% and Damage Dealt +10%

Total Dodge Cost: -25%

Total Damage Received: -60%

Base Damage: +60% [F], +85% [H] Damage, +110% [+]

Base TDC: +35% [F], +45% [H], +60% [+]

Will Gauge:

  • Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce
  • Armor Break: Costs 3 Will. Choose one attack with Armor Pierce. That attack gains Armor Break this turn
  • Barrier Break: Costs 3 Will. Choose one attack with Barrier Pierce. That attack gains Barrier Break this turn
  • Pilot Damage: Costs 4 Will. Choose one attack that deals damage. That attack gains SP Damage (20) this turn

Edited by Alicia

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REGENERATION PHASE:

Will: +1

Regen: +20 EN

SPIRIT PHASE

SC: Hot Blood > 60 SP

Will: Finishing attack > 5 will

DEFENSE

ENEMY:

WEAPON:

ACTION:

DAMAGE:

SPENT: ---

TRANSFORMATION/MAINTENANCE PHASE:

Current Form:

New Form:

Movement: SPAAAAACE

Terrain:

SPECIAL PHASE:

Special:

Special:

Tatsuki : "MY FINAL BREAK!!"

"HOWL!!! KUROZAKURA!!!! Embrace the deep Darkness of your CORE!!! GROW!!!! DARRRRRKKKKKSEEEEEEDDD!!!!!!!"

ATTACK PHASE:

WEAPON: [H] Darkseed- 16000 damage & 16000 damage, Armor Pierce, Barrier Pierce, 48 EN/attack [+35%]

TARGET: Corwen and stinger

DAMAGE: 204000 & 204000

SPENT: 48 EN

STATUS: Hot blooded

MODIFIERS: Dmg +325% [45+30+5+25+10+25+25+30+10+20], Acc +165% [45+10+5+10+25+25+10+20]

Statistics:

HP: 1565/8500

EN: 128/400

DP: 3000/3000

AP: 40/100

SP (T): 160/220

WILL: 5/10

Mega Beam Shield: 10/10

ETC: APA OS On, OS-C On, Potential ON [4250/2550]

Weapons:

[F] Melee (M)- 800 damage [+35%]

[F] Anti-material Arm Blade (BM)- 2400 damage [+35%]

[F] Soul Breaker- 4000 damage, 9 EN/attack [+45%]

[F] Domination Overdrive (X:6)- 1200 damage/3 EN [+45%]

[F] Denkou Tenken Ranbu- 9000 damage, Barrier Pierce, 18 EN/attack [+55%]

[H] MEGA Cradle To Seven Heaven (F:5)- 1200 damage/3 EN & 9000 damage, Barrier Pierce, Armor Break & Weapon Lock 32 EN/attack [+55%]

Weapons:

[H] Darkseed- 16000 damage & 16000 damage, Armor Pierce, Barrier Pierce, 48 EN/attack [+35%]

[F] Divine Wrath (SX:18)- 1100 damage/2 EN [+45%]

[F] Exa Nova Shoot Over- 30000 damage, 30 EN/attack, Barrier Pierce [+75%]

Edited by Iono

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REGENERATION PHASE:

+12 EN

+10 Song EN

+1 Insanity

SPIRIT PHASE:

Seishin Used: Spellcard

SP Used: 6 Insanity

Effect: Your attacks go the hell away.

DEFENSE PHASE:

Attacking Weapon #1: Getter Cyclone

Action Taken: Dodge Like a Boss

Damage Taken: N/A

Resources Spent: 213 DP = (280 * 1.60) * .7 * .80 * .85

SPECIAL PHASE:

Black Rock Shooter used! 30 Song EN Paid! Gain Weapon Damage +30% and TDC +30% next turn.

Whee, whee! Let's wiiiiin! Thanks for the resupply, cause now I get to do this! Hurry up and explode already~!"

ATTACK PHASE:

Weapon Used: [H] Ground Zero (BSV) (Crit)

Target(s): Corvus & Stinger or whatever

Damage Dealt: 78000 = (100 * 3.25) * 240

Resources Spent: 240 EN

Status Effect: Burn

Modifiers: TDC +Doesn't Matter%

Statistics:

BRS1-BRS Black Rock Shooter

HP: 4200/5000

EN: 0/240

Song EN: 60/200

AP: 40/100

SP: 160/160

DP: 3387/3600

Insanity: 2/10

Agility: 280

Aura: Damage Received -5%, Weapon Damage +10%, Dodge Cost -5%, Target's Dodge Cost +10%

Spellcard Declaration: Weapon Damage +25%

Eisenrock: Disable all [F]-type weapons on this unit. Gain Target Dodge Cost +50%, and Agi +30

Heavy Cloak Purge: Damage Received +20% and Agi: 250 instead. Usable once per battle.

Overdrive: 4/4

Evolution: 4/4

Pilot Mods: [+]-type Weapon Damage +70%, TDC +35%, DC -15%, CS = 4, CC = 7

Item Mods: DC -30%, [+]-type Weapon Damage +50%, [+]-type Accuracy +25%

Crossfire: 1/5

Blazblue: Dodge Cost -15%, Target's Dodge Cost +30%, and Weapon Damage +25%

Weapons:

[F] Melee (M)- 500 damage [+0%]

[F] Black Blade (M)- 2000 damage [+0%]

[+] Rock Cannon- 2500 damage, 10 EN/attack [+0%]

[+] Vector Cannon- 1300 damage # 2, Barrier Pierce, Armor Pierce, 20 EN/attack [+0%]

[H] Executioner (M)- 1500 damage & (F:6)- 700 damage/5 EN, Armor Pierce [+20%]

[+] Final Demolition Shot (SF:6)- 700 damage/5 EN + (S)- 2500 damage/15 EN [+10%]

[+] Black Rock Shooter (SF:6)- 1200 damage/10 EN [+10%]

[+] Final Bet (S)- 10000 damage, Barrier Pierce, 60 EN/attack [+20%] Req: Eisenrock Mode

[+] Black Rock Blaster (BSV)- 50 damage/EN, Barrier Pierce [+10%]

[H] Ground Zero (BSV)- 100 damage/EN, Burn [+0%] Expends all EN.

Inherent Abilities:

1) Vocaloid

2) Coutercut: Black Blade

3) Countershoot: Rock Cannon

4) EN Regen S

5) Blackened Sound (System): Same Effects as Sound Energy System, except you may only choose up to 2 CDs instead of 4.

6) Eisenrock (Transform): Disable all [F]-type weapons on this unit. Gain Target Dodge Cost +50%, and Agi +30

7) Evolution (BRS1-IBRS Black Rock Shooter) REQ: 5 Evolution Points

8) Heavy Cloak Purge: Damage Received +20% and Agi: 250 instead. Usable once per battle.

9) Overdrive

10) Black Rock Shooter: Pay 30 Song EN. On your next turn, gain Accuracy Boost +30%, Attack Boost +30%. Any terrain template that disables [M]-type attacks also disables this ability

11) White Noise: Pay 20 EN. Add Silence template on the current terrain for three turns. This ability also negates Leadership, Brave Commander, and Veteran.

12) Evolution (BRS1-IBRS Insane Black Rock Shooter) Req: 5 Evolution Points

12) Snipe: Rock Cannon (+15%) Req: Eisenrock

13) Executioner: If the first part of the attack is negated, the whole attack is negated as well.

Items:

1) Dual Tesla Drive

2) Hybrid Dual Sensor

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[[ LENE ]]

Regeneration Phase

WILL: +1, 8/10

REGEN: +910 HP, +28 EN

Spirit Command Phase

SC:

TARGET: Lene

COST:

EFFECT:

Condensed Defense Phase

ENEMY: Cohen x Stinger...wait, ew

WEAPON: beemu (2)

ACTION: Take (2)

DAMAGE: 548 HP (2) [(8500 * 0.65 * 0.85 * 0.35 - 1000) * 0.85]

SPENT: 5 + 5 EN

Item Phase

ITEM:

EFFECT:

Transform/Change Phase

CURRENT:

NEW:

Special Phase

SPECIAL: Zero System 2.5

COST: 20 AP

Summon Phase

SUMMONED:

UNSUMMONED:

Lene: "If only... Wachter, it looks like our chance to shine is over, the threat is being neutralized..."

Attack Phase

WEAPON: [+] Full Burst Mode (BD:5)

TARGET: All Enemies

DAMAGE: 5580 each [3600 * 1.55]

SPENT: 30 EN

STATUS: ---

MODIFIERS: Dmg +55% [20+30+10+25-30], Acc +80% [10+30+10+30]

Lene: "...Or, maybe, it never came..."

Statistics

HP: 8004/9100

EN: 267/495

DP: 3000/3000

AP: 60/100

SP: 198/210

WILL: 8/10

ETC: Guard [3/4], Zero System 2.5 ON, Beam Wings [3/5], Potential OFF [4550/2730], BC Shield x9, Swordshield-B x12

WEAPONS:

[+] Vulcans- 500 damage, 20 rounds [+40%]

[F] Melee (M)- 700 damage [+0%]

[F] "Mondkante" Anti-Ship Beam Longsword (B)- 2600 damage, 15 EN/attack [+20%]

[+] Overhang Cannons (BAS)- 2400 damage # 2, 25 EN/attack [+20%]

[+] VSBR [slow] (BASF:2)- 3000 damage/20 EN [+10%]

[+] VSBR [Fast] (BASF:2)- 2000 damage/20 EN, Barrier Pierce, Shield Pierce [+10%]

[F] Helical Wings (S)- 4500 damage, 20 EN/attack [+20%]

[+] Full Burst Mode (BS)- 5400 damage, Barrier Pierce, 30 EN/attack [+35%]

[H] Divine Rights (S)- 15000 damage, Barrier Pierce, Kick, 100 EN/attack [+50%]

MAPW:

[F] Helical Wings (I:5)- 3000 damage, 20 EN/attack [+0%]

[+] Full Burst Mode (BD:5)- 3600 damage, Barrier Pierce, 30 EN/attack [+10%]

[H] Divine Rights (I:8)- 10000 damage, Barrier Pierce, Kick, 100 EN/attack [+30%]

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(Battle Theme: Resonance of Fate - Closed Road B))

DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Calculations:

Damage:

Status:

Ressources Spent:

MOVEMENT PHASE:

SPECIAL PHASE:

Skill Activated/Effects:

Effect: Recover:

ATTACK PHASE: CRITICAL

Weapon Used: [F] "Flame-Tongue" Anti-Ship Sword [Dual] (B)

Target:Cow&Sting

Damage Modifier: +50%

Accuracy Modifier: +65%

Other Modifiers: None

Calculations: 2400 x 1.5 = 3600

Damage: 3600 x2

Status Dealt: None

Ressources Spent: 25 EN

STATISTICS: ZGMF-X14A Penance Gundam

HP: 4600/4600

EN: 1/210

DP: 1500/1500

AP: 15/25

Agi: 260

Unit Type: Mobile Doll, Mobile Suit

Position: Flying

Location: Space, Crossfire Beam

Force Shield: 10/10 (Beam Shield)

Modifiers:

Damage Dealt: +35%

Damage Received: -5%

Target's Dodge Cost: +30%

Dodge Cost: -15%

Phase Shift Armor: -1000 damage on (B) attacks (no EN Cost)

Concussion Field: 1500 damage for 5 EN negation. (Barrier M)

Weapons:

[+] 'Picus' 76mm CIWS- 450 damage, 20 rounds [+40%]

[F] Melee (M)- 600 damage [+0%]

[F] V.R.S. Saber (BM)- 1500 damage, Variable Refraction Shift [+0%]

[+] V.R.S. Rifle (B)- 1700 damage, Variable Refraction Shift 12 rounds [+10%]

[+] 'Pristis' Beam Reamer (BPSX:4)- 900 damage/5 EN [+10%]

[H] 'Pristis' Beam Reamer [Melee] (BPS)- 1400 damage x 2, 15 EN/attack [+15%]

[F] 'Flametongue' Anti-Ship Sword (B)- 3200 damage, 15 EN/attack [+20%]

[F] 'Flametongue' Anti-Ship Sword [Dual] (B)- 2400 damage x 2, 25 EN/attack [+20%]

[H] Spiral DRAGOON System (BSX:8)- 500 damage/5 EN [+10%]

[+] 'Wormbreath' Beam Cannon (BS)- 4800 damage, Barrier Pierce, 30 EN/attack [+20%]

MAP Attacks:

[H] Spiral DRAGOON System (BD:4)- 3000 damage, 30 EN/attack [+20%]

---

DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Calculations:

Damage:

Status:

Ressources Spent:

MOVEMENT PHASE:

SPECIAL PHASE:

Skill Activated/Effects:

Effect:

ATTACK PHASE: CRITICAL

Weapon Used: [+] 180mm Cannon

Target: Cowwy&Stingy

Damage Modifier: +50%

Accuracy Modifier: +55%

Other Modifiers: None

Calculations: 2000 x 1.5 = 300

Damage: 3000

Status Dealt: None

Ressources Spent: 1 round

STATISTICS: MS-06K Zaku Cannon

HP: 1900/1900

EN: 130/130

DP: 1500/1500

AP: 15/25

Agi: 340

Unit Type: Mobile Doll, Mobile Suit

Position: Flying

Location: Space, Crossfire Beam

Shield: 10/10

Modifiers:

Damage Dealt: +35%

Damage Received: -5%

Target's Dodge Cost: +30%

Dodge Cost: -15%

Weapons:

[F] Melee (M)- 500 damage [+0%]

[+] Rocket Launcher (PSF:4)- 500 damage, 12 rounds [+10%]

[+] 180mm Cannon- 2000 damage, 4/8 rounds [+10%]

-----

DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Calculations:

Damage:

Status:

Ressources Spent:

MOVEMENT PHASE:

SPECIAL PHASE:

Skill Activated/Effects:

Effect:

ATTACK PHASE: CRITICAL

Weapon Used: [+] Anti Armour Shotgun (S)

Target: C&S

Damage Modifier: +50%

Accuracy Modifier: +60%

Other Modifiers:

Calculations: 2200 x 1.5 = 3300

Damage: 3300 Armor Pierce

Status Dealt: None

Ressources Spent: 1 round

STATISTICS: DGMWT-16 Assault

HP: 3400/3400

EN: 00/160

DP: 1500/1500

AP: 15/25

Agi: 300

Unit Type: Mobile Doll, Modular Walking Tank, Vehicle

Position: Floating

Location: Space, Crossfire Beam

Electron Impact Shield: 10/10 (Beam Shield on non-[F])

Modifiers:

Damage Dealt: +35%

Damage Received: -5%

Target's Dodge Cost: +30%

Dodge Cost: -15%

Electron Impact Field: Negate the first 1500 damage in a single attack phase for 10 EN. Any unit who attacks this unit with a non [+] attack this turn receives the following attack at the beginning of their next defense phase: [H] Electron Impact Field Feedback- EN Damage 20 [+20%]

Jammer

Immune to Stun

Tank Form (Transform): Agi -20, Gain the Vehicle Type, disable Melee, Assault Knife, Grenade, Shock Rod

Separate: (Core Module)

Impact Outburst: When used, disable Electron Impact Field and Jammer for 2 turns

Weapons:

[F] Melee (M)- 500 damage [+0%][/s]

[+] Dual Vulcan Cannon- 400 damage, 20 rounds [+40%]

[F] Assault Knife (M)- 800 damage, Armor Pierce [+0%][/s]

[+] Assault Cannon (F:3)- 700 damage, 15 rounds [+10%]

[F] Shock Rod (M)- 1800 damage, Stun, 10 EN/attack [+10%][/s]

[+] Anti-Armour Shotgun (S)- 2200 damage, Armor Pierce, 6/7 rounds [+15%]

MAP Attacks:

[+] EMP Grenade (T:2)- 10 damage, Stun & EN Damage 20, 0/2 rounds [+10%][/s]

[+] Impact Outburst (I:3)- 2000 damage, Stun & EN Damage 20, 60 EN/attack [+10%]

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Regeneration Phase:

HP Regen (15%): 9000/27000

EN Regen (15%): 45/90

Will Gauge: 1

Seishin Phase:

User:

Seishin Used:

Effect:

SP Used:

Defensive Phase (STMC 1):

Attacking Weapon: Full Burst Mode, EMP Grenade

Action Taken: Take

Damage Dealt: 837, 10 (STUN)

Resources Used:

Defensive Phase (STMC 2):

Attacking Weapon: Full Burst Mode, EMP Grenade

Action Taken: Take

Damage Dealt: 837, 10 (STUN)

Resources Used:

Defensive Phase (Corwin and Stinger):

Attacking Weapon: Inner Arm Gatling Gun x 25, Hyper Mega Particle Main Cannon, Raiser Sword, Power Combo, Soul Strike: KAEN - TSURUGI - ZAN, Full Burst Mode, Ground Zero, Darkseed-, "Flame-Tongue" Anti-Ship Sword, 180mm Cannon, EMP Grenade

Action Taken: Take

Damage Dealt: Enough

Resources Used: Corwin and Stinger

This wasn't what Corwin and Stinger had in mind for their victory. They were sure to win with their might. Instead, these ants turned around and leveled them. Not even the STMC, who turn and ran at that power, could save them...

Attacking Phase (STMC 1):

Attacking Weapon: Pulverize

Target: Rekka, G-Inverse, Black Rock Shooter

Damage Dealt: 10000 x 1.85 = 18500

Damage Distributed: 6166 to Gunbuster, 00, 6167 to Excelion

Modifiers: +55% TDC

Resources Used: 30 EN

Attacking Phase (STMC 2):

Attacking Weapon: Pulverize

Target: Black Rock Shooter, Penance, Saito's battleship

Damage Dealt: 10000 x 1.85 = 18500

Damage Distributed: 6166 to BRS, Bloodedge, 6167 to Knight-Class

Modifiers: +55% TDC

Resources Used: 30 EN

Attacking Phase (Corwin and Stinger):

Attacking Weapon: Satellite Beam

Target: Rekka, G-Inverse, that other battleship

Damage Dealt: 15000 x 1.7 = 25500

Damage Distributed: 8500 Barrier Pierce

Modifiers: +55% TDC

Resources Used: 150 EN

Attacking Phase (Corwin and Stinger):

Attacking Weapon: Satellite Beam

Target: Rekka, G-Inverse, that other battleship

Damage Dealt: 15000 x 1.7 = 25500

Damage Distributed: 8500, Barrier Pierce

Modifiers: +55% TDC

Resources Used: 150 EN[/s]

Statistics:

HP: 0/0/0

EN: 285/285/390

AP: 100/100/100

SP: 176/176/46

DP: 3000/3000/3000

Will Gauge: 2/2/2

Weapons:

[F] Pulverize (S)- 10000 damage, 60 EN/attack [+30%]

MAP Attacks:

[F] Pulverize (T:8)- 8000 damage, 100 EN/attack [+10%]

Weapons:

[+] Satellite Beam (S)- 15000 damage, Barrier Pierce, 150 EN/shot [+30%]

MAP Attacks:

[+] Satellite Beam (I:10)- 10000 damage, 200 EN/shot [+10%]

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And after all of that, it's finally over. I am SO SORRY about having this last this long and I promise that the next event I ever through will not take this long... or I'll get someone to mod it for me in case it does.

ANYWAY. WINNINGS.

All Participants: 1500 Credits and 100 PPs. As well, everyone's getting 288 extra from my stipend this month and next month for their pain and suffering.

Gyrus: 700 Credits and 100 PPs

Remember, this doesn't include increases from pilot skills, seishin or items! Make sure you mark your earnings in the correct places! This concludes this match, and I'll see you at the next match!

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