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ShadowKnight

Shadow's Underground Garage

10 posts in this topic

Milestones

Make 25 Posts - Got 25 Credits

Make 50 Posts - Got 50 Credits

Make 75 Posts - Got 75 Credits

Make 100 Posts - Got 100 Credits

Make 200 Posts - Got 200 Credits

Make 300 Posts - Got 300 Credits

Make 400 Posts - Got 400 Credits

First Unit Purchased - Got Gespenst Rapid Type

10 (Unique) Units Purchased - (Gain a free non-dressup unit of Rank 6 or lower.)

Completed First SC Battle - (Gain a free Rank 1 or lower item.)

Completed First PA Battle - Got 10 floating UPs

Been Around for 4 Months - (Get 15 normal upgrade chips)

Been Around for 8 Months - (Get 20 normal upgrade chips)

Edited by ShadowKnight

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Inventory

Perishable Goods

x9 Repair Kit

x8 Propellant Tank

x9 Reloader Cartridge

Installable Goodies

x1 Hi-Performance Targeter

x1 Hybrid Dual Sensor

x1 Grapple Sensor

x1 Tesla Drive

x1 Tesla Drive S

x1 G-Wall Generator

x1 A-Up Unit C

x1 A-Up Unit SC

x1 Chogokin Z

x1 Emblem of Darkness

x1 EN Chip

x1 Giga Generator

Edited by ShadowKnight

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Robotics Hanger Index

Super Robot Wars Units

Ashsaber (Good to go!) (R:9) (Stipend)

Gespenst Rapid Type (Good to go!) (R:7) (Milestone)

RSR-02 Mass Produced Grungust Type-2 (Good to go!) (R:5) (Bought)

Excellence Argent Fighter (Good to go!) (R:3) (Bought)

-- Excellence Flyer (Good to go!) (R:8) (Bought)

Full Metal Panic Units

Zy98 Shadow (Good to go!) (R:3) (Bought)

ARX-7 Arbalest (OMAKE 1/5) (Good to go!) (R:8) (Bought)

UC Gundam Units

Kampfer (Good to go!) (R:5) (Bought)

RGM-79N GM Custom (In use!) (R:3) (Bought)

ACE2 Units

Gun Ark (EVO 2/5) (Good to go!) (R:8) (Bought)

Mazinger Units

Mazinkaiser (EVO 0/5) (In use!) (R:12) (Bought)

Fighting General Daimos Units

Daimos (In use!) (R:11) (Bought)

Newtype Saga Gaia Gear Units

Gaia Gear Alpha (Good to go!) (R:11) (Bought)

Mechdev Units (Not Mine)

R.I.D.E.R. Nigo (Good to go!) (R:10) (Nimbus Raffle)

VFF-41 Mave "Yukikaze" (Good to go!) (R:6) (Umb's 100k Giveaway)

Freedom Mazinger (Good to go!) (R:9) (Umb's 100k Giveaway)

Mecha Suit GooEyes E1[ (Good to go!) (R:4) (Umb's 100k Giveaway)

Waiting On:

Grunt Dressup

Edited by ShadowKnight

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ASK-AD02 Ashsaber

Statistics:

HP: 4200, EN: 220, Agi: 270

IS: 2, Move: G/H, Size: M, Rank: 9

Weapons:

[+] Fire Dagger (PGSF:6)- 300 damage, 60 rounds [+25%]

[F] Laser Blade (BM)- 1500 damage [+0%]

[+] Gun Rapier (BSF:3)- 700 damage, 45 rounds [+15%]

[+] Halberd Launcher (BS)- 4200 damage, 20 EN/attack [+20%]

[+] Sword Breaker (BSX:10)- 550 damage/3 EN [+10%]

MAP Attacks:

[+] Sword Breaker (D:4)- 4000 damage, 30 EN/attack [+10%]

Inherent Abilities:

1) Assault Dragoon

2) Countercut: Laser Blade

3) Countershoot: Gun Rapier, Halberd Launcher, Sword Breaker

4) Beam Coat M (Barrier)

5) Jammer

6) Code ATA: Same effects as Self Destruct.

7) Sword Breaker: The latter half (rounded down) of the attacks have their (B) attributes removed.

Purchasing Cost: 400 Credits From SCv2

Edited by ShadowKnight

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PTX-001 Gespenst Rapid Type

Statistics:

HP: 3700, EN: 200, Agi: 250

IS: 3, Move: F/G/H, Size: M, Rank: 7

Weapons:

[+] Weapon Breaker- Attack Break, 2 rounds [+70%]

[F] Tackle (M)- 600 damage [+10%]

[+] Grenade Launcher (S)- 1000 damage, 8 rounds [+10%]

[+] Split Missile (PGS)- 1300 damage, 12 rounds [+20%]

[F] Plasma Slicer (BM)- 1600 damage [+0%]

[+] Rectangle Launcher- 2000 damage, 6 rounds [+10%]

[+] M90 Assault Rifle- 2600 damage, 15 rounds [+10%]

[+] Remote Slasher- 3000 damage, 8 rounds [+10%]

[+] Neutron Beam (B)- 3600 damage, Barrier Pierce, 10 rounds [+20%]

Inherent Abilities:

1) Personal Trooper

2) Countercut: Plasma Slicer

3) Countershoot: M90 Assault Machinegun, Neutron Beam

5) Beam Coat M (Barrier)

Purchasing Cost: 380 Credits From SCv2

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Zy98 Shadow

Statistics:

HP: 2500, EN: 120, Agi: 250

IS: 4, Move: G, Size: S, Rank: 3

Weapons:

[+] Assault Rifle (F:3)- 800 damage, 15 rounds [+10%]

[F] Monomolecular Cutter (M)- 1200 damage [+0%]

Inherent Abilities:

1) Arm Slave, Mobile Doll

2) Countercut: Monomolecular Cutter

3) Countershoot: Assault Rifle

Purchasing Cost: 90 Credits From SCv2

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MS-18E K?mpfer

Statistics:

HP: 3500, EN: 160, Agi: 300

IS: 2, Move: G, Size: M, Rank: 5

Weapons:

[+] 60mm Vulcan- 400 damage, 20 rounds [+40%]

[F] Beam Saber (BM)- 1100 damage [+0%]

[+] Shotgun (S)- 2000 damage, 10 rounds [+20%]

[+] Panzerfaust- 2000 damage, 2 rounds [+20%]

[+] 360mm Giant Bazooka- 4000 damage, 8 rounds [+20%]

[F] Chain Mine- 6000 damage, 1 round [+20%]

Inherent Abilities:

1) Mobile Suit

2) Countercut

3) Countershoot: 60mm Vulcan, Shotgun

Purchasing Cost: 150 Credits

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ARX-7 Arbalest

Statistics:

HP: 2900, EN: 160, Agi: 235

IS: 2, Move: G, Size: S, Rank: 8

Weapons:

[+] Wire Launcher- Mobility Break, 2 rounds [+10%]

[+] 12.7mm Chaingun- 400 damage, 20 rounds [+40%]

[F] Anti-Tank Dagger (M)- 600 damage, Armor Pierce, [+0%]

[H] Anti-Tank Dagger [Thrown]- 700 damage, Armor Pierce, 2 rounds [+10%]

[+] 40mm Assault Rifle (F:3)- 800 damage, 15 rounds [+10%]

[F] Honeywell M1067 Fragmentation Grenade (S)- 1200 damage, 4 rounds [+10%]

[F] Monomolecular Cutter (M)- 1200 damage [+0%]

[+] "Boxer" 57mm Scattershot Gun (ASF:3)- 1500 damage, 15 rounds [+20%]

[H] Lambda Driver Attack (V:10)- 500 damage/3 EN [+20%]

Combo Attacks:

[H] Uruz Strike- 4500 damage, 20 EN/attack [+30%]

Inherent Abilities:

1) Arm Slave

2) Countercut: Anti-Tank Dagger, Monomolecular Cutter

3) Countershoot: 12.7mm Chaingun, 40mm Assault Rifle, "Boxer" 57mm Scattershot Gun

4) ECS (2/5): Same effects as Double Image (2/5).

5) Lambda Driver (System)

6) Al (Sidekick)

7) Anti-Tank Dagger [Thrown]: If rounds of this attack are 0, disable Anti-Tank Dagger.

8) Uruz Strike: Requires two allied M9 Gernsbacks to execute.

Purchasing Cost: 350 Credits

Edited by ShadowKnight

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Gun Ark

Statistics:

HP: 3400, EN: 160, Agi: 270

IS: 2, Move: F/H, Size: M, Rank: 8

Weapons:

[+] Laser Gun (B)- 600 damage, 20 rounds [+40%]

[+] Missile Launcher (PGSF:6)- 1000 damage, 24 rounds [+25%]

[+] Ark Rifle (BF:4)- 1400 damage, 15 rounds [+10%]

[F] Ark Blade (BM)- 1500 damage [+0%]

[+] Ark Rifle [Charge] (BV:3)- 2000 damage/15 EN [+15%]

[+] Ark Rifle [burst] (S)- 4000 damage, 5 rounds [+20%]

[+] Guardian [Level 1]- 5000 damage, 1 round, Rounds Locked [+30%]

MAP Attacks:

[+] Guardian [Level 2] (T:3)- 6000 damage, uses 1 Guardian [Level 1] round [+10%]

[+] Guardian [Level 3] (T:6)- 7000 damage, uses 1 Guardian [Level 1] round [+20%]

[+] Guardian [Level 4] (T:10)- 8000 damage, uses 1 Guardian [Level 1] round [+30%]

Combo Attacks:

[+] Guardian Combination (T:15)- 10000 damage, uses 1 Guardian [Level 1] round [+40%]

Inherent Abilities:

1) Artificial Releflexive Kineticicoid

2) Countercut: Ark Blade

3) Countershoot: Laser Gun, Ark Rifle, Ark Rifle [Charge]

4) High Maneuver Mode (Transform): Agi is 240 instead. Gain Aircraft type. Only Ark Rifle is enabled.

5) Guardian System: Regenerate 1 Guardian [Level 1] round every 4 turns. Guardian [Level 1] rounds can not be reloaded in any other way.

6) Ark Rifle [Charge]: This attack gains the (S) attribute if its resource cost is paid 3 times.

7) Guardian [Level 2]: When this attack is used you immediately lose 10% of your total HP.

8) Guardian [Level 3]: When this attack is used you immediately lose 20% of your total HP.

9) Guardian [Level 4]: When this attack is used you immediately lose 30% of your total HP.

10) Guardian Combination: Requires an allied Buster Ark to execute.

Purchasing Cost: 450 Credits

Edited by ShadowKnight

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