Sign in to follow this  
Followers 0
Dragoon

Dragoon

43 posts in this topic

Items

(Updated to SCv3)

 

Where applicable, updated to V4

ITEMS

------------------------------------------------------
Thruster Module
Function:

  • Allows equipped unit to be used in any Space terrain.
  • Allows equipped unit's weapons to be used in any Space terrain.

-----------------------------------
Screw Module
Function:

  • Allows equipped unit to be used in any Water terrain.
  • Allows equipped unit's weapons to be used in any Water terrain.
  • Equipped unit gains: Move: W

-----------------------------------------------
Assault Shroud

Function:
- Equipment Module

Item Statistics:
Type: Installable
Class: Customize Module
-----------------------------------------------------------
Force Silhouette

Function:
- Equipment Module

Item Statistics:
Type: Installable
Class: Customize Module
-----------------------------------------------------------------
Sword Silhouette

Function:
- Equipment Module

Item Statistics:
Type: Installable
Class: Customize Module
-----------------------------------------------------------------
Blast Silhouette

Function:
- Equipment Module

Item Statistics:
Type: Installable
Class: Customize Module
-----------------------------------------------------------
Tesla Drive S

Function:
Unit gains: X) Tesla Drive S (Thruster): Reduce the accuracy of all attacks from a single attack phase by 100. (Rank 1)


-----------------------------------------------------------------------
Nuclear Reactor

Function:
Equipped unit gains EN Regen 25

 

x2
-----------------------------------------------------------------------
Hybrid Armor

Function:
Equipped Unit's pilot gains: +4 Defense Attribute.
-----------------------------------------------------------------------
High Efficiency Gas Engine

Function:
- Equipped Unit gains Regenerate 5 EN/turn.

Item Statistics:
Type: Installable
Class: Regeneration
Rank: 4
-----------------------------------------------------------------------
G-Wall Generator

Function:
Unit gains: X) Gravity Wall (Barrier): Reduce the damage of all attacks from a single attack phase by 400. 10 EN per use. (Rank 1)

-----------------------------------------------------------------------
Grapple Sensor

Function:
Equipped Unit's pilot gains +2 Melee Attribute and +2 Skill Attribute.
-----------------------------------------------------------------------
Hybrid Dual Sensor

Function:
Equipped Unit's pilot gains +2 Ranged Attribute and +2 Skill Attribute.

Item Statistics:
Type: Installable
Class: Sensor
Rank: 3
-------------------------------------------------------------------------
Multi Sensor

Function:
Equipped Unit's pilot gains +2 Melee Attribute, +2 Ranged Attribute and +3 Skill Attribute.

-------------------------------------------------------------------------
G-Revolver

Function:
- G-Revolver can only be equipped on units that have Countercut
- Equipped unit gains the following attack:
[+] G-Revolver- * damage, 6 rounds [+20%]
Damage is equal to 600 + (Unit Rank x 200)
- Equipped unit gains: Countershoot: G-Revolver

Item Statistics:
Type: Installable
Class: Other
Rank: 2
-------------------------------------------------------------------------
Mega Beam Rifle

Function:
- Mega Beam Rifle can only be equipped on units that have Countercut
- Equipped unit gains the following attack:
Mega Beam Rifle (B)- * damage, 12 rounds [+20%]
Damage is equal to 800 + (Unit Rank x 200)
- Equipped unit gains: Countershoot: Mega Beam Rifle

Function:
Type: Installable
Class: Other
Rank: 3
-------------------------------------------------------------------------
M13 Shotgun

Function:
- M13 Shotgun can only be equipped on units that have Countercut
- Equipped unit gains the following attack:
[+] M13 Shotgun (S)- * damage, 7 rounds [+10%]
Damage is equal to 700 + (Unit Rank x 300)
- Equipped unit gains: Countershoot: M13 Shotgun

Item Statistics:
Type: Installable
Class: Other
Rank: 3
------------------------------------------------------------------------
Hyper Jammer

Function:
Unit gains: X) Hyper Jammer (Illusion): Reduce the accuracy of all attacks from a single attack phase by 400. 10 EN per use.  (Rank 1)
-------------------------------------------------------------------------

Mirror of Nitocris

Function:
Unit gains: X) Mirror of Nitocris (Illusion): Reduce the accuracy of all attacks from a single attack phase by 500. 15 EN per use.  (Rank 1)

-------------------------------------------------------------------------
V-MAX System

Function:
- Equipped unit gains V-MAX System

Item Statistics:
Type: Installable
Class: System
Rank: 5
-------------------------------------------------------------------------
Anti-Beam Coating

Function:
- Equipped Unit gains: Anti-Beam Coating (S Armor)

Item Statistics:
Type: Installable
Class: S Armor
Rank: 2
---------------------------------------------------------------------------
High Powered Radar

Function:
Equipped Unit's pilot gains +4 Ranged Attribute and +3 Skill Attribute.

x2
------------------------------------------------------------------------------
A.B.C. Mantle

Function:
- Equipped Unit gains: A.B.C. Mantle.

Item Statistics:
Type: Installable
Class: Other
Rank: 1
------------------------------------------------------------------------------
Dual Tesla Drive

Function:

Equipped Unit's pilot gains: +6 Mobility Attribute.
------------------------------------------------------------------------------
Aile Striker Pack
Function:
- Equipment Module

Item Statistics:
Type: Installable
Class: Customize Module
---------------------------------------------------------------------------
Sword Striker Pack

Function:
- Equipment Module

Item Statistics:
Type: Installable
Class: Customize Module
-----------------------------------------------------------------------------
Launcher Striker Pack

Function:
- Equipment Module


Item Statistics:
Type: Installable
Class: Customize Module
---------------------------------------------------------------------------
Marine Striker
Function:
- Equipment Module

Item Statistics:
Type: Installable
Class: Customize Module
---------------------------------------------------------------------------
Shinobi Striker

Function:
- Equipment Module


Item Statistics:
Type: Installable
Class: Customize Module
---------------------------------------------------------------------------
Integrated Weapons Striker Pack

Function:
- Equipment Module

Item Statistics:
Type: Installable
Class: Customize Module
------------------------------------------------------------------------------
Noir Striker Pack

Function:
- Equipment Module

Item Statistics:
Type: Installable
Class: Customize Module
---------------------------------------------------------------------------
A.P.A. Operating System

Function:
- Equipped unit gains A.P.A. OS

Item Statistics:
Type: Installable
Class: System
Rank: 4
---------------------------------------------------------------------------
APA Disks

A.R. Disk: +25% Accuracy
C.A. Disk: -15% Dodge Cost
R.F. Disk: +25% Accuracy, -15% Dodge Cost at -50% DP
S.A. Disk: +20% damage (Self + 1 non-Summoned Ally attacking the same target)
H.Y. Disk: [+] +25% Damage, [+25%]
W.C. Disk: [F] +25% Damage, [+25%]
U.E. Disk: Double Image (X-1)
R.N. Disk: +25% Damage
S.Z. Disk: Countercut Cost -25%, Target's Countercut Cost +25%

Support Disks:
B.N. Disk: All allies gain [+10%]
L.L. Disk: All allies gain +10% damage
B.G. Disk: All allies gain -5% Dodge Cost
---------------------------------------------------------------------------
Spirit of Steel

Function:
- Equipped Unit gains:

* Damage Received -25%
* Weapon Damage +25%
* Dodge Cost -25%

Item Statistics:
Type: Installable
Class: Emblem
Rank: 4
---------------------------------------------------------------------------
RAISER System

Function:
Equipped unit's (B)-type Weapons gain Damage Dealt +50%

Item Statistics:
Type: Installable
Class: Other
Rank: 3
---------------------------------------------------------------------------
Beam Coat

Function:
- Equipped Unit gains Beam Coat M.

Item Statistics:
Type: Installable
Class: Barrier
Rank: 2

2/2
---------------------------------------------------------------------------
Harry Ord's Glasses

Function:
- All weapons gain: Accuracy +100%

Item Statistics:
Type: Installable
Class: Other
Rank: 5
---------------------------------------------------------------------------
Beam Jammer

Function:
- Equipped Unit gains: "Negate all (B)-type non- [F] attacks from all sources for no cost.

Item Statistics:
Type: Installable
Class: Other
Rank: 5
----------------------------------------------------------------------------
Quad Tesla Drive

Function:
Unit gains: X) Quad Tesla Drive (Thruster): Reduce the accuracy of all attacks from a single attack phase by 200. (Rank 1)

x2
----------------------------------------------------------------------------------------------------------

AP Ammo

Function:
- One non-(B), non-(X) round-based weapon on equipped unit gains Armor Pierce.

Item Statistics:
Type: Installable
Class: Weapon Customization
Rank: 3

---------------------------------------------------------------------------
Chips Listing(80/100 in use)
5xHP, 5xEN, 5xMobility, 5xArmor 5xAccuracy, 5xAttack - Impulse Gundam
5xHP, 5xEN, 5xMobility, 5xArmor 5xAccuracy, 5xAttack - Gundam Epyon
5x HP, 5x EN, 5x Mobility, 5xArmor - Tallgeese III

7x HP, 7x EN, 5x Mobility, 5xArmor, 7xWeapon, 7xAccuracy - Rapiecage
3x HP, 3x EN, 5x Mobility, 5xArmor, 3x Accuracy, 3x Attack
----------------------------------------------------------------------

Edited by Dragoon

Share this post


Link to post
Share on other sites

Milestone List

First SC

25,50,75,100,200,300, 400 Posts, 500,600,700,800, 900,1000 Posts

4 months time(Impulse Gundam

8 months time(Gundam Epyon)

12 months time(Tallgeese III)

16 months time - HP x5, EN x5, Mobility x5, Armor x5

20 months time - HP x5, EN x5, Mobility x5, Armor x5, Attack x5, Accuracy x5

24 months time - HP x5, EN x5, Mobility x5, Armor x5, Attack x5, Accuracy x5

First Unit Purchased - Free Rank 3 (Unit: Taurus MS)

10 Unique Units Purchased - Free Rank 6 (Wing Gundam)

First PA Battle - +10 PP

Max Out Skill List on a class - +100 Floating PP

-Acheivements

Up to King Of Braves (1000+ posts) = 13

Badlands Trophy (First SC Battle)

Maxmilian Jenius Combat Training (First PA battle)

-Akita's Event

I love the Smell of Napalm In the Morning (Pilot stats: +80%, Items +50%, Total: +130%)

I'm afraid I can't do that, Dave (Defeat 5 Enemies in Space, defeated 20)

Sniper Wolf (Pilot Stats with Haro: +65%, +40% Divinatory's Trans-Am) = 105%

-God of Destruction (Vs Zonder Terrence)

God of War, 230% damage

(Pilot Stats: +80%, Items +125%, Trans-Am +25%)

Unclaimed Unit Rewards:

Rank 9 or lower

Rank 12 or lower

Unverified Rewards

- Thruster Module x1

- Sensor Tweak x1

- Power Booster x3

- Mars Donburi x4

- Focused Attack +1 x1

- Tesla Drive OG

Favorite Series:

1. Mobile Suit Gundam SEED CE 73 STARGAZER (Hangar)

2. Mobile Suit Gundam SEED CE 73 STARGAZER (Mechdev)

3. Banpresto Originals: Shadow Mirror

4. Gundam 00

5

6

7

8

9

Edited by Dragoon

Share this post


Link to post
Share on other sites

ZGMF-2000 GOUF Ignited

Statistics:

HP: 3200, EN: 160, Agi: 270

IS: 3, Move: F/G, Size: M, Rank: 5

Weapons:

[F] Melee (M)- 500 damage [+0%]

[F] 'Slayer Whip' Heat Rod (M)- Stun & 1200 damage, 5 EN/attack [+10%]

[+] 'Draupnir' 4-barrel Beam Gun (BF:4)- 700 damage, 20 rounds [+10%]

[F] 'Tempest' Beam Sword (BM)- 1300 damage [+0%]

[+] 'Cattus' 500mm Recoilless Rifle- 2400 damage, 8 rounds [+10%]

Inherent Abilities:

1) Mobile Suit

2) Anti-Beam Shield

3) Countercut: 'Tempest' Beam Sword

4) Countershoot: 'Draupnir' 4-barrel Beam Gun

Bounty: 100

Repair: 50

Edited by Dragoon

Share this post


Link to post
Share on other sites

ZGMF-X56S Impulse Gundam

Statistics:

HP: 3400, EN: 160, Agi: 270

IS: 3, Move: G, Size: M, Rank: 5

Weapons:

[+] 20mm CIWS- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] 'Folding Razor' Combat Knife (M)- 700 damage, Armor Pierce [+0%]

[+] Hi-Energy Beam Rifle (B)- 1600 damage, 10 rounds [+10%]

Inherent Abilities:

1) Mobile Suit

2) Expandable Shield

3) Countercut: 'Folding Razor' Combat Knife

4) Countershoot: 20mm CIWS, Hi-Energy Beam Rifle

5) Variable Phase Shift Armor (1000) (Armor)

6) Deuterion Beam Receiver

7) Seperate (YFX-M56 Core Splendor)

8) Cross Silhouette: Same effects as Frame Switch.

C) HP +50%

C) EN +50%

C) Dodge Cost -25%

C) Damage Received -25%

C) Accuracy +25%

C) Weapon Damage +50%

C+) Damage Received -15%

C+) Weapon Damage +30%

Bounty: 172

Repair: 86

Edited by Dragoon

Share this post


Link to post
Share on other sites

ZGMF-X56S/α Force Impulse Gundam

Statistics:

HP: 3600, EN: 180, Agi: 240

IS: 2, Move: F/G, Size: M, Rank: 6

Weapons:

[+] 20mm CIWS- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] 'Folding Razor' Combat Knife (M)- 700 damage, Armor Pierce [+0%]

[F] 'Vajra' Beam Saber (BM)- 1500 damage [+0%]

[+] Hi-Energy Beam Rifle (B)- 1600 damage, 10 rounds [+10%]

[F] 'Excalibur' Anti-Ship Sword (B)- 3200 damage, 15 EN/attack [+20%]

Inherent Abilities:

1) Mobile Suit

2) Expandable Shield

3) Countercut: 'Folding Razor' Combat Knife, 'Vajra' Beam Saber

4) Countershoot: 20mm CIWS, Hi-Energy Beam Rifle

5) Variable Phase Shift Armor (1000) (Armor)

6) Deuterion Beam Receiver

7) Seperate (YFX-M56 Core Splendor)

8) Pack Jetison (ZGMF-X56S Impulse Gundam)

9) Cross Silhouette: Same effects as Frame Switch.

10) 'Excalibur' Anti-Ship Sword: Requires 3 evo points to use. You must have a Sword Silhouette in your AM to use this.

C) HP +50%

C) EN +50%

C) Dodge Cost -25%

C) Damage Received -25%

C) Accuracy +25%

C) Weapon Damage +50%

C+) Damage Received -15%

C+) Weapon Damage +30%

Bounty: 219

Repair: 109

Edited by Dragoon

Share this post


Link to post
Share on other sites

ZGMF-X56S/β Sword Impulse Gundam

Statistics:

HP: 3800, EN: 180, Agi: 270

IS: 2, Move: G, Size: M, Rank: 7

Weapons:

[+] 20mm CIWS- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] 'Folding Razor' Combat Knife (M)- 700 damage, Armor Pierce [+0%]

[H] 'Flash Edge' Beam Boomerang (BP)- 900 damage x 2 [+0%]

[+] Hi-Energy Beam Rifle (B)- 1600 damage, 10 rounds [+10%]

[F] 'Excalibur' Anti-Ship Sword (B)- 3200 damage, 15 EN/attack [+20%]

[F] 'Excalibur' Anti-Ship Sword [Dual] (B)- 2400 damage x 2, 25 EN/attack [+20%]

[F] Ambidexterous Form (B)- 1800 damage # 3, 30 EN/attack [+30%]

Inherent Abilities:

1) Mobile Suit

2) Expandable Shield

3) Countercut: 'Folding Razor' Combat Knife, 'Excalibur' Anti-Ship Sword

4) Countershoot: 20mm CIWS, Hi-Energy Beam Rifle

5) Variable Phase Shift Armor (1200) (Armor)

6) Deuterion Beam Receiver

7) Seperate (YFX-M56 Core Splendor)

8) Pack Jetison (ZGMF-X56S Impulse Gundam)

9) Cross Silhouette: Same effects as Frame Switch.

C) HP +50%

C) EN +50%

C) Dodge Cost -25%

C) Damage Received -25%

C) Accuracy +25%

C) Weapon Damage +50%

C+) Damage Received -15%

C+) Weapon Damage +30%

Bounty: 219

Repair: 109

Edited by Dragoon

Share this post


Link to post
Share on other sites

ZGMF-X56S/γ Blast Impulse Gundam

Statistics:

HP: 3600, EN: 180, Agi: 270

IS: 2, Move: G/H, Size: M, Rank: 7

Weapons:

[+] 20mm CIWS- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] 'Folding Razor' Combat Knife (M)- 700 damage, Armor Pierce [+0%]

[+] 'Firefly' Guided Missiles (PGSF:8)- 400 damage, 30 rounds [+25%]

[+] Hi-Energy Beam Rifle (B)- 1600 damage, 10 rounds [+10%]

[F] 'Defiant' Beam Javelin (BM)- 2000 damage, 5 EN/attack [+0%]

[+] 'Deluge' Rail Cannons- 1500 damage # 2, 8 rounds [+10%]

[+] 'Kerberos' Beam Cannons (BAS)- 2000 damage x 2, 30 EN/attack [+30%]

MAP Attacks:

[+] 'Kerberos' Beam Cannons (BI:5)- 2800 damage, 30 EN/attack [+0%]

Inherent Abilities:

1) Mobile Suit

2) Expandable Shield

3) Countercut: 'Folding Razor' Combat Knife, 'Defiant' Beam Javelin

4) Countershoot: 20mm CIWS, Hi-Energy Beam Rifle, 'Deluge' Rail Cannons, 'Kerberos' Beam Cannons

5) Variable Phase Shift Armor (800) (Armor)

6) Deuterion Beam Receiver

7) Seperate (YFX-M56 Core Splendor)

8) Pack Jetison (ZGMF-X56S Impulse Gundam)

9) Cross Silhouette: Same effects as Frame Switch.

C) HP +50%

C) EN +50%

C) Dodge Cost -25%

C) Damage Received -25%

C) Accuracy +25%

C) Weapon Damage +50%

C+) Damage Received -15%

C+) Weapon Damage +30%

Bounty: 219

Repair: 109

Edited by Dragoon

Share this post


Link to post
Share on other sites

ZGMF-X56S/ζ Gaia Impulse Gundam (Mobile Suit Mode)

Statistics:

HP: 3600, EN: 170, Agi: 270

IS: 2, Move: G, Size: M, Rank: 6

Weapons:

[+] 20mm CIWS- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] Ram (M)- 650 damage [+0%] Quadruped Mode only.

[F] 'Folding Razor' Combat Knife (M)- 700 damage, Armor Pierce [+0%]

[F] 'Vajra' Beam Saber (BM)- 1500 damage [+0%]

[+] Hi-Energy Beam Rifle (B)- 1600 damage, 10 rounds [+10%]

[F] 'Griffon 2' Beam Blade (B)- 4400 damage, 30 EN/attack [+20%]. Quadruped Mode only.

Inherent Abilities:

1) Mobile Suit

2) Expandable Shield

3) Countercut: 'Folding Razor' Combat Knife, 'Vajra' Beam Saber

4) Countershoot: 20mm CIWS, Hi-Energy Beam Rifle

5) Variable Phase Shift Armor (1000) (Armor)

6) Deuterion Beam Receiver

7) Seperate (YFX-M56 Core Splendor)

8) Quadruped Mode (Transform): Agi is 240 while grounded in non-Space terrains. Disable Melee.

C) HP +50%

C) EN +50%

C) Dodge Cost -25%

C) Damage Received -25%

C) Accuracy +25%

C) Weapon Damage +50%

C+) Damage Received -15%

C+) Weapon Damage +30%

Bounty: 228

Repair: 114

Edited by Dragoon

Share this post


Link to post
Share on other sites

ZGMF-X56S/ε Abyss Impulse Gundam (Mobile Suit Mode)

Statistics:

HP: 3800, EN: 170, Agi: 270

IS: 2, Move: G/W, Size: M, Rank: 7

Weapons:

[+] 20mm CIWS- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] 'Folding Razor' Combat Knife (M)- 700 damage, Armor Pierce [+0%]

[+] Hi-Energy Beam Rifle (B)- 1600 damage, 10 rounds [+10%]

[F] Beam Lance (BM)- 1700 damage [+0%]

[+] High-Speed Guided Torpedoes (PGSX:4)- 1500 damage, 4 rounds [+25%] Mobile Armor Mode only.

[+] Dual Cannons (S)- 1600 damage x 2, 8 rounds [+10%]

[+] Triple Beam Cannons (BAS)- 1700 damage x 2, 20 EN/attack [+15%]

[+] 'Balaena Kai' Beam Cannons (BAS)- 2250 damage # 2, 30 EN/attack [+10%]

Inherent Abilities:

1) Mobile Suit

2) Anti-Beam Shield: High-Speed Guided Torpedoes, Dual Cannon, Triple Beam Cannon

3) Countercut: 'Folding Razor' Combat Knife, Beam Lance

4) Countershoot: 20mm CIWS, Hi-Energy Beam Rifle

5) Variable Phase Shift Armor (1100) (Armor)

6) Deuterion Beam Receiver

7) Seperate (YFX-M56 Core Splendor)

8) Mobile Armor Mode (Transform): Only useable in Water Terrains. Agi is 240. Type changes to Mobile Armor. Disable 20mm CIWS, Melee and Beam Lance

C) HP +50%

C) EN +50%

C) Dodge Cost -25%

C) Damage Received -25%

C) Accuracy +25%

C) Weapon Damage +50%

C+) Damage Received -15%

C+) Weapon Damage +30%

Bounty: 239

Repair: 120

Edited by Dragoon

Share this post


Link to post
Share on other sites

ZGMF-X56S/θ Destiny Impulse Gundam

Statistics:

HP: 3800, EN: 170, Agi: 250

IS: 2, Move: F/G, Size: M, Rank: 9

Weapons:

[+] 20mm CIWS- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] 'Folding Razor' Combat Knife (M)- 700 damage, Armor Pierce [+0%]

[+] Hi-Energy Beam Rifle (B)- 1600 damage, 10 rounds [+10%]

[F] 'Flash Edge 2' Beam Saber (BM)- 1700 damage [+0%]

[H] 'Flash Edge 2' Beam Boomerang (BPS)- 1100 damage x 2, 5 EN/attack [+0%]

[F] 'Excalibur' Anti-Ship Sword (B)- 3200 damage, 15 EN/attack [+20%]

[F] 'Excalibur' Anti-Ship Sword [Dual] (B)- 2400 damage x 2, 25 EN/attack [+20%]

[+] Long-Range Beam Cannon (BS)- 5200 damage, 30 EN/attack [+20%]

[F] Ambidexterous Form (B)- 1800 damage # 3, 30 EN/attack [+30%]

[+] Long-Range Beam Cannon [Dual] (BAS)- 3000 damage x 2, 60 EN/attack [+20%]

MAP Attacks:

[+] Long-Range Beam Cannon (BI:4)- 3400 damage, 30 EN/attack [+10%]

[+] Long-Range Beam Cannon [Dual] (BI:6)- 4000 damage, 50 EN/attack [+10%]

Inherent Abilities:

1) Mobile Suit

2) Anti-Beam Shield: Claw

3) Countercut: 'Folding Razor' Combat Knife, 'Flash Edge 2' Beam Saber, 'Excalibur' Anti-Ship Sword

4) Countershoot: 20mm CIWS, Hi-Energy Beam Rifle, Long-Range Beam Cannon

5) Variable Phase Shift Armor (900) (Armor)

6) Double Image (5)

7) Deuterion Beam Receiver

8) Seperate (YFX-M56 Core Splendor)

9) Cross Silhouette

C) HP +50%

C) EN +50%

C) Dodge Cost -25%

C) Damage Received -25%

C) Accuracy +25%

C) Weapon Damage +50%

C+) Damage Received -15%

C+) Weapon Damage +30%

Bounty: 310

Repair: 155

Edited by Dragoon

Share this post


Link to post
Share on other sites

ZGMF-X88S Gaia Gundam (Mobile Suit Mode)

Statistics:

HP: 3800, EN: 180, Agi: 280

IS: 3, Move: G, Size: M, Rank: 8

Weapons:

[+] 12.5mm CIWS- 400 damage, 20 rounds [+40%] Req: Quadruped Mode

[+] 20mm CIWS- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] Ram (M)- 650 damage [+0%] Req: Quadruped Mode

[F] 'Vajra' Beam Saber (BM)- 1500 damage [+0%]

[+] Hi-Energy Beam Rifle (B)- 1700 damage, 5 EN/attacl [+10%]

[+] Beam Assault Cannon (BAS)- 1800 damage # 2, 20 EN/attack [+10%]

[F] 'Griffon 2' Beam Blade (B)- 4400 damage, 25 EN/attack [+20%] Req: Quadruped Mode

Inherent Abilities:

1) Mobile Suit

2) Anti-Beam Shield: Mobile Suit Mode only.

3) Countercut: 'Vajra' Beam Saber

4) Countershoot: 12.5mm CIWS, 20mm CIWS, Hi-Energy Beam Rifle

5) Variable Phase Shift Armor (1000) (Armor)

6) Deuterion Beam Receiver

7) Quadruped Mode (Transform): Agi is 240 while grounded in non-Space terrains. Disable 20mm CIWS, Melee and 'Vajra' Beam Saber.

Bounty: 150

Repair: 75

Edited by Dragoon

Share this post


Link to post
Share on other sites

ZGMF-X31S Abyss Gundam (Mobile Suit Mode)

Statistics:

HP: 4000, EN: 180, Agi: 280

IS: 3, Move: G/W, Size: M, Rank: 8

Weapons:

[+] 12.5mm CIWS- 400 damage, 20 rounds [+40%]

[+] 20mm CIWS- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] Beam Lance (BM)- 1700 damage [+0%]

[+] High-Speed Guided Torpedoes (PGSX:4)- 1500 damage, 4 rounds, Req: Mobile Armor Mode [+25%]

[+] Dual Cannons (S)- 1600 damage # 2, 8 rounds [+10%]

[+] Triple Beam Cannons (BAS)- 1600 damage # 2, 15 EN/attack [+15%]

[+] 'Balaena Kai' Beam Cannons (BAS)- 2300 damage # 2, 25 EN/attack [+10%]

[+] 'Callidus' Beam Cannon (BS)- 4800 damage, 25 EN/attack [+20%]

MAP Attacks:

[+] 'Callidus' Beam Cannon (BI:3)- 3400 damage, 25 EN/attack [+0%]

[+] All-Out Attack (I:4)- 4000 damage, 1 round [+10%]

Inherent Abilities:

1) Mobile Suit

2) Anti-Beam Shield: High-Speed Guided Torpedoes, Dual Cannons, Triple Beam Cannons. Mobile Suit Mode only.

3) Countercut: Beam Lance

4) Countershoot: 12.5mm CIWS, 20mm CIWS, Triple Beam Cannons, 'Balaena Kai' Beam Cannons, 'Callidus' Beam Cannon

5) Variable Phase Shift Armor (1000) (Armor)

6) Deuterion Beam Receiver

7) Mobile Armor Mode (Transform): Only useable in Water Terrains. Agi is 240. Type changes to Mobile Armor. Disable 12.5mm CIWS, 20mm CIWS, Melee, Beam Lance, Triple Beam Cannon, 'Callidus' Beam Cannon.

Bounty: 160

Repair: 80

Edited by Dragoon

Share this post


Link to post
Share on other sites

ZGMF-X42S Destiny Gundam

Statistics:

HP: 4800, EN: 230, Agi: 230

IS: 3, Move: F/G, Size: M, Rank: 11

Weapons:

[+] 17.5mm CIWS- 450 damage, 20 rounds [+40%]

[F] Melee (M)- 600 damage [+0%]

[F] 'Flash Edge 2' Beam Saber (BM)- 1800 damage [+0%]

[H] 'Flash Edge 2' Beam Boomerang (BPS)- 1100 damage x 2, 5 EN/attack [+10%]

[+] Hi-Energy Beam Rifle (B) - 1900 damage, 5 EN/attack [+10%]

[F] 'Palma Fiocina' Palm Beam Cannon (B)- 2800 damage, 10 EN/attack [+20%]

[+] Long-Range Beam Cannon (BS)- 4800 damage, 20 EN/attack [+20%]

[F] 'Arondight' Anti-Ship Sword (B)- 5400 damage, 25 EN/attack [+20%]

[H] Full Weapon Combination (B) - 6400 damage, 35 EN/attack [+30%]

MAP Attacks:

[+] Long-Range Beam Cannon (BI:4)- 3600 damage, 20 EN/attack [+10%]

Inherent Abilities:

1) Mobile Suit

2) Anti-Beam Shield

3) Solidus Fulgor: Same effects as Beam Shield.

4) Countercut: 'Flash Edge 2' Beam Saber, 'Arondight' Anti-Ship Sword

5) Countershoot: 17.5mm CIWS, Hi-Energy Beam Rifle, Long-Range Beam Cannon

6) Variable Phase Shift Armor (Armor)

7) Double Image (4)

8) Hyper Deuterion Reactor: Same effects as Deuterium Beam Receiver, EN Regen S, and N-Jammer Canceller.

Bounty: 325

Repair: 163

Edited by Dragoon

Share this post


Link to post
Share on other sites

OZ-00MS2B Tallgeese III

Statistics:

HP: 5400, EN: 230, Agi: 240

IS: 2, Move: F/G, Size: M, Rank: 12

Weapons:

[+] Vulcan- 1000 damage, 20 rounds [+40%]

[F] Melee (M)- 1000 damage [+0%]

[F] Beam Saber (BM)- 1600 damage [+0%]

[F] Heat Rod [Whip] (MSX:5)- 800 damage/5 EN [+10%]

[F] Heat Rod [snare] (M)- 2400 damage, Mobility Break, 10 EN/attack [+20%]

[+] Mega Cannon (B)- 2800 damage, 10 EN/attack [+10%]

[+] Mega Cannon [High Output] (BS)- 5200 damage, Barrier Pierce, 25 EN/attack [+20%]

MAP Attacks:

[+] Mega Cannon [Full Output] (BI:8)- 5000 damage, Barrier Pierce, 3 rounds [+10%]

Combo Attacks:

[+] Buster Cannon (BAS)- 3200 damage x 2, Barrier Pierce, 30 EN/attack [+30%]

Inherent Abilities:

1) Mobile Suit

2) Shield: Heat Rod [Whip], Heat Rod [snare]

3) Countercut: Beam Saber

4) Countershoot: Vulcan, Mega Cannon

5) Damage Received -15%

6) Buster Cannon: Requires an allied XXXG-00W0 Wing Gundam Zero Custom to execute.

7) HP +50%

8) EN +50%

9) Damage Received -40%(Armor)

10) Dodge Cost -25%

Bounty: 345

Repair: 172.5

Edited by Dragoon

Share this post


Link to post
Share on other sites

CAT1-X1/3 Hyperion Gundam

Statistics:

HP: 4000, EN: 170, Agi: 250

IS: 3, Move: G, Size: M, Rank: 6

Weapons:

[+] CIWS- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] 'Romteknica' Beam Knife (BM)- 600 damage [+20%]

[F] Armure Lumiere Beam Saber (BM)- 1200 damage, [+0%]

[+] 'Zavasta Sigmate' Beam SMG (BSF:6)- 800 damage, 20 rounds [10%]

[+] 'Forfanterie' Beam Cannons (BAS)- 1800 damage # 2, 20 EN/attack [+20%]

[F] Forfanterie Assault (B)- 4800 damage, Barrier Pierce, 30 EN/attack [+20%]

Inherent Abilities:

1) Mobile Suit

2) Armure Lumiere: Same effects as Beam Shield

3) Countercut: 'Romteknica' Beam Knife, Armure Lumiere Beam Saber

4) Countershoot: CIWS, 'Zastava Stigmate' Beam SMG

6) Lightwave Field (Barrier)

2/3

Bounty: 175

Repair: 88

Edited by Dragoon

Share this post


Link to post
Share on other sites

ASK-G03C Rapiecage

Statistics:
HP: 9860, EN: 425, Agi: 250
IS: 2, Move: F/G/H, Size: M, Rank: 15


Weapons:
[+] Stun Shock- 850 damage, Mobility Break, 2 rounds [+105%]
[+] Weapon Breaker- 850 damage, Attack Break, 2 rounds [+105%]
[F] Plasma Slicer (BM)- 2720 damage [+35%]
[+] Chain Gun- 3060 damage, 15 rounds [+50%]
[F] Magnum Beak (X:6)- 1360 damage/5 EN, Barrier Pierce [+45%]
[+] O.O Rifle B (SF:3)- 2380 damage, 30 rounds [+50%]
[+] O.O Rifle E (B)- 6460 damage, 15 EN/attack [+60%]
[+] O.O Rifle D- 10200 damage, 10 rounds [+65%]
[H] U.U.N.- 11900 damage, Barrier Pierce, 8 rounds [+65%]

MAP Attacks:
[+] Split Missiles+ (PT:4)- 4420 damage, 4 rounds [+35%]


Inherent Abilities:
1) Assault Dragoon
2) Countercut: Plasma Slicer
3) Countershoot: Chain Gun, O.O Launcher E, O.O Launcher B
4) Damage Received -20%
5) AB Field (Barrier)
6) Modified GEIM System (System)
7) Jammer
8) Chaff Canceller
9) Code ATA: Same effects as Self-Destruct.

 

C) HP +70%

C) EN +70%

C) DR -25%

C) DC -25%

C) WD +70%

C) WA +35%

Bounty: 464
Repair Cost: 232

Edited by Dragoon

Share this post


Link to post
Share on other sites

RTX-010-02 Huckebein Mk-II Trombe

Statistics:

HP: 4000, EN: 180, Agi: 230

IS: 3, Move: F/G/H, Size: M, Rank: 7

Weapons:

[+] Gatling Gun- 450 damage, 20 rounds [+40%]

[F] Beam Sword (BM)- 1600 damage [+0%]

[+] Photon Rifle (B)- 2000 damage, 12 rounds [+10%]

[H] Chakram Caster- 2600 damage, 15 EN/attack [+15%]

[+] G-Impact Cannon (S)- 5500 damage, Barrier Pierce, 40 EN/attack [+30%]

Inherent Abilities:

1) Personal Trooper

2) Countercut: Beam Sword

3) Countershoot: Photon Rifle

4) Gravity Territory (Barrier)

5) Double Image (5)

Bounty: 290

Repair Cost: 145

Edited by Dragoon

Share this post


Link to post
Share on other sites

RTX-011R Huckebein Mk-III Trombe

Statistics:

HP: 5000, EN: 230, Agi: 230

IS: 2, Move: F/G/H, Size: M, Rank: 8

Weapons:

[+] Gatling Gun- 500 damage, 20 rounds [+40%]

[F] Roche Saber (BM)- 1600 damage [+0%]

[+] Photon Rifle (B)- 1800 damage, 12 rounds [+10%]

[H] Fang Slasher (PS)- 1200 damage x 3, 15 EN/attack [+10%]

[+] Graviton Rifle- 2800 damage, Barrier Pierce, 10 rounds [+10%]

[+] Remote Slasher- 3000 damage, 8 rounds [+10%]

MAP Attacks:

[+] Tracer Missiles (PT:3)- 3400 damage, 2 rounds [+0%]

Inherent Abilities:

1) Personal Trooper

2) Countercut: Roche Saber

3) Countershoot: Gatling Gun, Photon Rifle, Graviton Rifle

4) Gravity Territory (Barrier)

5) Double Image (4)

Bounty: 240

Repair Cost: 120

Edited by Dragoon

Share this post


Link to post
Share on other sites

VR-02 Vysaga

Statistics

HP: 7400, EN: 220, Agi: 280

IS: 2, Move: F/G, Size: L, Rank: 13

Weapons:

[H] Rekkajin (BPSF:5)- 600 damage, 40 rounds [+20%]

[F] Suiryu Souga (M)- 2200 damage, Ki Power, [+0%]

[H] Jizan Shikkuutou- 2800 damage, 10 EN/attack, Ki Power, [+15%]

[F] Fuujinsen - Stun & 4600 damage, 25 EN/attack, Ki Power [+20%]

[F] Ougi: Koujinsen [Rengeki] (X:5)- 1300 damage/8 EN, Barrier Pierce, Ki Power, [+10%]

[F] Ougi: Koujinsen [ichigeki]- 7200 damage, Barrier Pierce, 40 EN/attack, Ki Power, [+30%]

Inherent Abilities:

1) Super Robot

2) Anti-Beam Shield

3) Countercut: Suiryu Souga, Fuujinsen

4) Damage Received -20%

5) Double Image (3)

6) Status Canceller

7) Code ATA: Same effects as Self-Destruct

Bounty: 460

Repair Cost: 230

Edited by Dragoon

Share this post


Link to post
Share on other sites

mini-sword-calamity.gifGAT-X133 Sword Calamity Gundam

Statistics:

HP: 4600, EN: 220, Agi: 280

IS: 3, Move: G, Size: M, Rank: 9

Weapons:

[F] Melee (M)- 500 damage [+0%]

[F] Armor Schneider (M)- 600 damage, Armor Pierce [+0%]

[H] 'Midas Messer' Beam Boomerang (BP)- 700 damage x 2 [+10%]

[H] 'Panzer Eisen' Rocket Anchor (PSF:2)- 1600 damage, Mobility Break, 8 EN/attack [+20%]

[F] 'Schwert Gewehr' Anti-Ship Sword (B)- 4000 damage, 20 EN/attack [+20%]

[+] 'Scylla' 580mm Energy Cannon (BS)- 4500 damage, 20 EN/attack [+20%]

[F] 'Schwert Gewehr' Anti-Ship Sword [Dual] (B)- 2400 damage x 2, 25 EN/attack [+10%]

[F] 'Schwert Gewehr' Anti-Ship Sword [Combined] (B)- 5400 damage, 30 EN/attack [+10%]

MAP Attacks:

[+] 'Scylla' 580mm Energy Cannon (BI:3)- 3000 damage, 30 EN/attack [+0%]

Inherent Abilities:

1) Mobile Suit

2) Anti-Beam Shield: 'Panzer Eisen' Rocket Anchor

3) Countercut: Armor Schneider, 'Schwert Gewehr' Anti-Ship Sword

4) Countershoot: 'Scylla' 580mm Energy Cannon

5) Trans-Phase Armor (Armor)

Bounty: 275

Repair Cost: 137.5

Edited by Dragoon

Share this post


Link to post
Share on other sites

GAT-X105E Strike E

Statistics:

HP: 3000, EN: 150, Agi: 290

IS: 3, Move: G, Size: M, Rank: 4

Weapons:

[+] M2M5 'Todesschrecken' 12.5mm Automatic CIWS- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] 'Armor Schneider' Combat Knife (M)- 600 damage, Armor Pierce [+0%]

[H] EQS1358 Rocket Anchor (P)- 1200 damage, Mobility Break, 5 EN/attack [+10%]

[+] 57mm Hi-Energy Beam Rifle (B)- 1300 damage, 5 EN/attack [+10%]

[+] 175mm Grenade Launcher- 2400 damage, 6 rounds [+0%]

[+] M8F-SB1 'Shorty' Beam Rifle (BSF:4)- 900 damage/3 EN [+10%]

Inherent Abilities:

1) Mobile Suit

2) Anti-Beam Shield

3) Countercut: 'Armor Schneider' Combat Knife

4) Countershoot: M2M5 "Todesschrecken" 12.5mm Automatic CIWS, 57mm Hi-Energy Beam Rifle, M8F-SB1 "Shorty" Beam Rifle

5) Variable Phase Shift Armor (Armor)

Bounty: 130

Repair Cost: 65

Evo:

-City Fighters(1/3)

-Gekigan STRIKE!(2/3)

-Kakusei(3/3)

Edited by Dragoon

Share this post


Link to post
Share on other sites

GAT-X105E+AQM/E-X01 Aile Strike E

Statistics:

HP: 3400, EN: 170, Agi: 260

IS: 3, Move: F/G, Size: M, Rank: 4

Weapons:

[+] M2M5 'Todesschrecken' 12.5mm Automatic CIWS- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] 'Armor Schneider' Combat Knife (M)- 600 damage, Armor Pierce [+0%]

[F] Beam Saber (BM)- 1200 damage [+0%]

[H] EQS1358 Rocket Anchor (P)- 1200 damage, Mobility Break, 5 EN/attack [+10%]

[+] 57mm Hi-Energy Beam Rifle (B)- 1300 damage, 5 EN/attack [+10%]

[+] 175mm Grenade Launcher- 2400 damage, 6 rounds [+0%]

[+] M8F-SB1 'Shorty' Beam Rifle (BSF:4)- 900 damage/3 EN [+10%]

Inherent Abilities:

1) Mobile Suit

2) Anti-Beam Shield

3) Countercut: 'Armor Schneider' Combat Knife, Beam Saber

4) Countershoot: M2M5 "Todesschrecken" 12.5mm Automatic CIWS, M8F-SB1 "Shorty" Beam Rifle, 57mm Hi-Energy Beam Rifle

5) Variable Phase Shift Armor (Armor)

6) Pack Jettison (GAT-X105E Strike E)

Bounty: 205

Repair Cost: 102.5

Edited by Dragoon

Share this post


Link to post
Share on other sites

GAT-X105E+AQM/E-X02 Sword Strike E

Statistics:

HP: 3600, EN: 170, Agi: 290

IS: 3, Move: G, Size: M, Rank: 5

Weapons:

[+] M2M5 'Todesschrecken' 12.5mm Automatic CIWS- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] 'Armor Schneider' Combat Knife (M)- 600 damage, Armor Pierce [+0%]

[H] EQS1358 Rocket Anchor (P)- 1200 damage, Mobility Break, 5 EN/attack [+10%]

[H] 'Panzer Eisen' Rocket Anchor (P)- 1600 damage, Mobility Break, 8 EN/attack [+20%]

[H] 'Midas Messer' Beam Boomerang (BP)- 600 damage x 4, 10 EN/attack [+10%]

[+] M8F-SB1 'Shorty' Beam Rifle (BSF:4)- 900 damage/3 EN [+10%]

[F] 'Schwert Gewehr' Anti-Ship Sword (B)- 4000 damage, 20 EN/attack [+20%]

Inherent Abilities:

1) Mobile Suit

2) Anti-Beam Shield: Panzer Eisen

3) Countercut: 'Armor Schneider' Combat Knife, 'Schwert Gewehr' Anti-Ship Sword

4) Countershoot: M2M5 "Todesschrecken" 12.5mm Automatic CIWS, M8F-SB1 "Shorty" Beam Rifle

5) Variable Phase Shift Armor (Armor)

6) Pack Jettison (GAT-X105E Strike E)

Bounty: 205

Repair Cost: 102.5

Edited by Dragoon

Share this post


Link to post
Share on other sites

GAT-X105E+AQM/E-X03 Launcher Strike E

Statistics:

HP: 3800, EN: 180, Agi: 290

IS: 3, Move: G, Size: M, Rank: 5

Weapons:

[+] M2M5 'Todesschrecken' 12.5mm Automatic CIWS- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] 'Armor Schneider' Combat Knife (M)- 600 damage, Armor Pierce [+0%]

[H] EQS1358 Rocket Anchor (P)- 1200 damage, Mobility Break, 5 EN/attack [+10%]

[+] 350mm Gun Launcher- 750 damage # 2, 10 rounds [+10%]

[+] 120mm Anti-Ship Vulcan (SF:3)- 800 damage, 15 rounds [+10%]

[+] M8F-SB1 'Shorty' Beam Rifle (BSF:4)- 900 damage/3 EN [+10%]

[+] 'Agni' Impulse Cannon (BS)- 4200 damage, 25 EN/attack [+30%]

MAP Attacks:

[+] 'Agni' Impulse Cannon (BI:4)- 3000 damage, 25 EN/attack [+0%]

Inherent Abilities:

1) Mobile Suit

2) Countercut: 'Armor Schneider' Combat Knife

3) Countershoot: M2M5 "Todesschrecken" 12.5mm Automatic CIWS, 120mm Anti-Ship Vulcan, M8F-SB1 "Shorty" Beam Rifle, 350mm Gun Launcher, 'Agni' Impulse Cannon

4) Variable Phase Shift Armor (Armor)

5) Pack Jettison (GAT-X105E Strike E)

Bounty: 205

Repair Cost: 102.5

Edited by Dragoon

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0