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Alicia

Into the Chaos: The Raven's Nest

18 posts in this topic

CO

Level 15 (7400 PP)

Command Points (SP): 106

Commands:

  • Focus Fire Level 1 (15 CP): Choose one target enemy. All attacks from units you own that target that enemy alone gain +20% Weapon Damage and Accuracy.
  • Retreat Level 1 (15 CP): One unit owned by you is removed from combat; it gains half PP from the battle, and awards half bounty, but does not require repairs.
  • Medic! Level 1 (20 CP): The effect of all HP and/or DP recovery abilities used by units owned by you this turn is increased by 10%.
  • ???
  • ???
  • ???

Commander Skills:

  • Quick Thinker L3: Recover an additional 5 CP per turn.
  • Artillery Specialist L3: Units owned by you gain +30% damage and accuracy when using MAP weapons.
  • Advanced Logistics L1: Repair can now be used to restore 20% of the uses to a single Shield ability on the unit as an alternative to it's other abilities. Resupply can now be used to restore uses of a single ability that works off "Uses" instead of "Rounds" as an alternative to it's other abilities.
  • ???
  • ???
  • ???

PP Gains/Losses:

+400 PP - Starting PP

+200 PP - Supply Rumble

+200 PP - Z-Braver Secrets Revealed

+269 PP - Attack on the Grenovian Supplies

+275 PP - Operation Overlord

+200 PP - Attack Chevalet Blanc Beachhead

+429 PP - Protect the Prototype

+300 PP - Grenovian Training

+300 PP - Men of the Sea

+300 PP - Protect the Demolisher

+431 PP - Grenovian Training

+581 PP - Base Reinforcements

+375 PP - Steal the Prototype

+600 PP - Fantasia Talks: Reaction Weaponry

+469 PP - Relief Force Rescue

+375 PP - Recce Patrol

+363 PP - Base Security

+360 PP - Driving the Spear

+435 PP - Looking Under A Rock

+378 PP - Protect the Ace

+539 PP - Supply Run

+512 PP - Skilled Recruiting

+440 PP - The Capital Ablaze

+375 PP - Hotfoot Skirmish

+300 PP - Strikeback

+400 PP - Clash over the Flooded Plains

+180 PP - Treasure Island

+330 PP - Ruined Patrol

+360 PP - Space is the Place

+488 PP - Brave Training

-400 PP - Focus Fire Level 1

-1000 PP - Retreat

-1000 PP - Medic!

-600 PP - Quick Thinker L1 CO Skill

-800 PP - Quick Thinker L2 CO Skill

-1000 PP - Quick Thinker L3 CO Skill

-600 PP - Artillery Specialisation L1 CO Skill

-800 PP - Artillery Specialisation L2 CO Skill

-1000 PP - Artillery Specialisation L3 CO Skill

-1200 PP - Advanced Logistics CO Skill

PP: 3879/10179 unspent

Edited by Alicia

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Pilot Name: Raven

AKA: Shadow Mina, Material B, Blazing Striker, Dark Mina, Witch of Chaos, Hell's Raven, Nine-ball, Paparazzi Witch, That Idiot Troll

Pilot Level: 15 (7300 PP total)

Bio: Raven is a dark universe alternate of Mina Greystoke. She is also a copy created by a Lost Logia. She is also Mina's Shadow, somehow. No-one is certain how all of these can be true at once.. or maybe she just lied about the other two.

Attributes:

Ranged 1: +15% [+] Damage

Accuracy 1: +10% Accuracy

Evasion 4: -20% Dodge Cost

Spirit Points (SP): 156

Spirit Commands:

  • Duty L1: Recover 30% DP for 20 SP.
  • Greater Effort L1: Double PP Gain for 20 SP.
  • Training L1: Double EP Gain for 50 SP.
  • ???
  • ???
  • ???

Pilot Skills:

  • Nine-Ball: Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%
  • Spiritual Power L3: Spiritual Power Weapon Damage +30%.
  • Legend Power: Gain Damage Received -5%, Dodge Cost -5%, Damage Dealt +10%, Accuracy +10%. Charge (4) to activate.
  • Combat Specialist L3: All weapons gain Damage +20% and Accuracy +5%.
  • ???
  • ???

Techniques:

  • Sword Shield: Gain X) Shield: Chosen Weapon. If the weapon chosen for this ability is a (B)-type weapon, gain X) Beam Shield: Chosen Weapon instead.
  • Empowered Attack: Empowered Attack- (Base Attack+50%) damage, (Base EN cost or 15) EN/attack, [Req: Spiritual Power] [+(Base Accuracy+5)%]
  • ???

Will Gauge:

  • Shoot the Bullet: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+]-type attacks. You may only use this ability once per turn.
  • Megaflare: Costs 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%
  • Pragmatic Attack: Costs 5 Will. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +100%
  • Won't drop dead easily!: Costs 5 Will. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

Personal Battle Record:

Ace Fight Total: 26

PP Gains/Losses:

+1600 PP - New Pilot

+400 PP - Where it all Began

+538 PP - Supply Rumble

+400 PP - Z-Braver Supplies Revealed

+550 PP - Operation Overlord

+480 PP - Attack Chevalet Blanc Beachhead

+686 PP - Protect the Prototype

+480 PP - Men of the Sea!

+600 PP - Protect the Demolisher

+1163 PP - Base Reinforcements

+750 PP - Steal the Prototype

+600 PP - Fantasia Talks: Reaction Weaponry

+188 PP - Law and Order

+844 PP - Relief Force Rescue

+675 PP - Recce Patrol

+726 PP - Base Security

+405 PP - Driving The Spear

+979 PP - Looking Under A Rock

+500 PP - Fanning the Flames

+840 PP - Aces High

+520 PP - The Coming Storm

+900 PP - Particle Cannon Control

+970 PP - Supply Run

+906 PP - Skilled Recruiting

+440 PP - The Capital Ablaze

+675 PP - Hotfoot Skirmish

+600 PP - Strikeback

+400 PP - Clash over the Flooded Plains

+360 PP - Treasure Island

+660 PP - Ruined Patrol

+720 PP - Space is the Place

+976 PP - Brave Training

-600 PP - Attributes

-200 PP - Duty L1

-500 PP - Greater Effort L1

-700 PP - Training L1

-800 PP - GeniusNine-Ball

-300 PP - Spiritual Power L1

-400 PP - Spiritual Power L2

-500 PP - Spiritual Power L3

-800 PP - Legend Power

-300 PP - Combat Specialist L1

-400 PP - Combat Specialist L2

-500 PP - Combat Specialist L3

-500 PP - Sword Shield

-800 PP - Empowered Attack

PP: 14630/21930 unspent

Edited by Alicia

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Pilot Name: Aisia Tendo

AKA: Momoko (Common nickname), Aisia the Invincible, Master Aisia, Undefeated of every possible universe ever! (Self-styled)

Pilot Class: Rich Brat Martial Artist

Pilot Level: 15 (7000 PP total)

Bio: Momoko was a rich, bored kid who liked fighting as a way to cure her boredom. After a fight with Raven, she was befriended by the crazy lunatic, and decided to tag along.

Attributes:

Melee 1: +15% [F] Damage

Accuracy 1: +10% Accuracy

Defence 4: -20% Damage Received

Spirit Points (SP): 156

Spirit Commands:

  • Perseverence L1: Recover 30% HP for 20 SP.
  • Greater Effort L1: Double PP Gain for 20 SP.
  • Training L1: Double EP Gain for 50 SP.
  • ???
  • ???
  • ???

Pilot Skills:

  • Immortal Bravery: -10% Damage Received, +5% Damage, +5% TDC
  • Ki Power Level 3: Ki Power Weapon Damage +30%
  • Meikyo Shisui: Gain Damage Received -5%, Dodge Cost -5%, Damage Dealt +10%, Accuracy +10%. Charge (4) to activate.
  • Infight: +30% [F] Damage.
  • ???
  • ???

Techniques:

  • Sword Shield: Gain X) Shield: Chosen Weapon. If the weapon chosen for this ability is a (B)-type weapon, gain X) Beam Shield: Chosen Weapon instead.
  • Continuing Attack: [F] or [H] Continuing Attack (T:2)- (Base Attack -40%) damage, (Base Attack) EN/attack [+(Base -20)%]
  • ???

Will Gauge:

  • Endurance: Costs 4 Will. Damage Received -40% and Target's Dodge Cost +50% for one turn.
  • Increasing Excitement: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [F] type attacks. You may only use this ability once per turn.
  • Flawless Recovery: Costs 4 Will. Negate all status attacks this turn.
  • Endless Perseverence: Costs 5 Will. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

Personal Battle Record:

Ace Fight Total: 26

PP Gains/Losses:

+1600 PP - New Pilot

+100 PP - Second Pilot Bonus

+538 PP - Supply Rumble

+538 PP - Attack on the Grenovian Supplies

+550 PP - Operation Overlord

+480 PP - Attack Chevalet Blanc Beachhead

+686 PP - Protect the Prototype

+480 PP - Men of the Sea!

+600 PP - Protect the Demolisher

+690 PP - Grenovian Training

+837 PP - Base Reinforcements

+675 PP - Steal the Prototype

+760 PP - Relief Force Rescue

+608 PP - Recce Patrol

+653 PP - Base Security

+729 PP - Driving The Spear

+881 PP - Looking Under A Rock

+500 PP - Fanning the Flames

+756 PP - Aces High

+810 PP - Particle Cannon Control

+970 PP - Supply Run

+906 PP - Skilled Recruiting

+440 PP - The Capital Ablaze

+675 PP - Hotfoot Skirmish

+600 PP - Strikeback

+360 PP - Treasure Island

+660 PP - Ruined Patrol

+976 PP - Brave Training

+720 PP - Space is the Place

-600 PP - Attributes

-200 PP - Perseverence L1

-500 PP - Greater Effort L1

-700 PP - Training L1

-800 PP - Immortal Bravery

-300 PP - Ki Power L1

-400 PP - Ki Power L2

-500 PP - Ki Power L3

-800 PP - Meikyo Shisui

-300 PP - Infight L1

-400 PP - Infight L2

-500 PP - Infight L3

-500 PP - Sword Shield Technique

-700 PP - Continuing Attack Technique

PP: 11712/25762 unspent

Edited by Alicia

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Pilot Name: Iris "Trinity" Psyche

Pilot Level: 12 (5700 PP total)

Bio: Iris is the result of experiments to try to produce a human with psychic powers. During the events of the Seizensetsu series, she lost her mind, but is making a recovery... we hope.

Attributes:

Evasion L4: -20% Dodge Cost

Accuracy L2: +15% TDC

Spirit Points (SP): 144

Spirit Commands:

  • Duty L1: Recover 30% DP for 20 SP.
  • Greater Effort L1: Double PP Gain for 20 SP.
  • Assail: Your next attack phase removes (M) and (P) tags from all weapons for 20 SP.
  • ???
  • ???
  • ???

Pilot Skills:

  • Newtype: Gain Psychic Energy. Gain Target's Dodge Cost +5%
  • Split Personality Level 2: Whenever you deploy this pilot, you may also deploy the other pilot without taking up a Pilot Slot. When deployed in this way, both personalities do not count against each other for Max SP loss due to having multiple pilots.
  • Leadership L3: Dodge Cost -5% and Target's Dodge Cost +10%, Aura (6)
  • Enhanced Control L1: All summons controlled by this unit gain Dodge Cost -10%.
  • ???
  • ???

Techniques:

  • ???
  • ???
  • ???

Will Gauge:

  • Remote Control: Pay 1.5 * resource cost to activate a combo attack without the partner unit present. You must pay 1 Will for every additional unit required for a combo attack not present in battle. The required partner units must be in your AM to use this ability. This ability cannot be used if the combo requires an ally of a specific pilot skill (such as Psychic Energy, Meikyo Shisui, etc.) that you do not have.
  • Mindreading: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +30% for this turn. Requires Psychic Energy.
  • Mindhacking: Costs 4 Will. Disables all attack phases of a single target for one turn. The target gains Damage Received +25% (to be calculated as a Pilot Ability) and Dodge Cost +10% for their next turn only. Requires Psychic Energy. This is considered a Status Attack.
  • Pilot Damage: Costs 4 Will. Choose one attack that deals damage. That attack gains SP Damage (20) this turn.

Personal Battle Record:

Ace Fight Total: 25

PP Gains/Losses:

+1600 PP - New Pilot

+400 PP - Attack Chevalet Blanc Beachhead

+200 PP - Fantasia Labs Testing

+858 PP - Protect the Prototype

+600 PP - Grenovian Training

+600 PP - Men of the Sea!

+300 PP - Rebuilding Optikal

+200 PP - Final Frontier

+600 PP - Protect the Demolisher

+1163 PP - Base Reinforcements

+750 PP - Steal the Prototype

+844 PP - Relief Force Rescue

+675 PP - Recce Patrol

+726 PP - Base Security

+405 PP - Driving The Spear

+979 PP - Looking Under A Rock

+500 PP - Fanning the Flames

+840 PP - Aces High

+900 PP - Particle Cannon Control

+970 PP - Supply Run

+906 PP - Skilled Recruiting

+440 PP - The Capital Ablaze

+675 PP - Hotfoot Skirmish

+600 PP - Strikeback

+400 PP - Clash over the Flooded Plains

+360 PP - Treasure Island

+660 PP - Ruined Patrol

+976 PP - Brave Training

-600 PP - Attributes

-200 PP - Duty L1 Spirit Command

-500 PP - Greater Effort L1 Spirit Command

-200 PP - Assail Spirit Command

-400 PP - Newtype

-300 PP - Unit Spec L1

-500 PP - Unit Spec L2

-700 PP - Unit Spec L3

-1000 PP - Unit Spec Replaced by Split Personality L1

-1100 PP - Split Personality L2

-300 PP - Leadership L1

-500 PP - Leadership L2

-700 PP - Leadership L3

-400 PP - Advanced Control L1

PP: 11377/18307 unspent

Edited by Alicia

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Pilot Name: Eris

Pilot Level: 15 (7450 PP total)

Bio: Iris's Split Personality due to mindhackery. Kindof crazy, but no longer the type to blow things up for no reason.

Attributes:

Melee L1: +15% [F] Damage

Ranged L2: +20% [+] Damage

Accuracy L2: +15% TDC

Spirit Points (SP): 156

Spirit Commands:

  • Duty L1: Recover 30% DP for 20 SP.
  • Substitute Level 2 (35/60 SP): For a single turn, two target allies trade Defense Phases and Terrains regardless of any condition. Neither ally can have taken their turn to be a legitimate target of this spell. The targets of this spirit command must still defend against any MAP-type attacks directed at the original units or the terrain they occupy after substitution. (L1 version costs 35 SP, and you count as first ally.)
  • ???
  • ???
  • ???
  • ???

Pilot Skills:

  • Newtype: Gain Psychic Energy. Gain Target's Dodge Cost +5%
  • Split Personality Level 2: Whenever you deploy this pilot, you may also deploy the other pilot without taking up a Pilot Slot. When deployed in this way, both personalities do not count against each other for Max SP loss due to having multiple pilots.
  • Hit & Away: You may choose to move your Transform Phase to after your Attack Phase.
  • Combat Specialist L3: All weapons gain Damage +20% and Accuracy +5%.
  • Accurate Attacker L3: All weapons gain Target's Dodge Cost +30% and Damage +10%.
  • Enhanced Control L1: All summons controlled by this unit gain Dodge Cost -10%.

Techniques:

  • ???
  • ???
  • ???

Will Gauge:

  • Remote Control: Pay 1.5 * resource cost to activate a combo attack without the partner unit present. You must pay 1 Will for every additional unit required for a combo attack not present in battle. The required partner units must be in your AM to use this ability. This ability cannot be used if the combo requires an ally of a specific pilot skill (such as Psychic Energy, Meikyo Shisui, etc.) that you do not have.
  • Mindreading: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +30% for this turn. Requires Psychic Energy.
  • Mindhacking: Costs 4 Will. Disables all attack phases of a single target for one turn. The target gains Damage Received +25% (to be calculated as a Pilot Ability) and Dodge Cost +10% for their next turn only. Requires Psychic Energy. This is considered a Status Attack.
  • Pilot Damage: Costs 4 Will. Choose one attack that deals damage. That attack gains SP Damage (20) this turn.

Personal Battle Record:

Ace Battle Total: 13

PP Gains/Losses:

+1600 PP - Starter

+840 PP - Aces High

+900 PP - Particle Cannon Control

+970 PP - Supply Run

+906 PP - Skilled Recruiting

+440 PP - The Capital Ablaze

+675 PP - Hotfoot Skirmish

+600 PP - Strikeback

+400 PP - Clash over the Flooded Plains

+360 PP - Treasure Island

+660 PP - Ruined Patrol

+976 PP - Brave Training

-500 PP - Attributes

-200 PP - Duty L1 Spirit Command

-350 PP - Substitute L1 Spirit Command

-600 PP - Substitute L2 Spirit Command

-1000 PP - Split Personality L1

-1100 PP - Split Personality L2

-400 PP - Newtype

-500 PP - Hit & Away

-300 PP - Combat Specialist L1

-400 PP - Combat Specialist L2

-500 PP - Combat Specialist L3

-300 PP - Accurate Attacker L1

-400 PP - Accurate Attacker L2

-500 PP - Accurate Attacker L3

-400 PP - Enhanced Control L1

PP Total: 1877/9327 unspent

Edited by Alicia

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Pilot Name: Selene "Reaper" Psyche

Pilot Level: 15 (7320 PP total)

Bio: Selene, like her sister, is the result of experiments to try to produce a human with psychic powers. Early in the Seizensetsu series, her mind burnt out, leaving her emotionless, yet strangely drawn to death imagery.

Attributes:

Defence L4: -20% Damage Received

Melee L1: +15% [F] Damage

Ranged L1 +15% [+] Damage

Spirit Points (SP): 156

Spirit Commands:

  • Perseverence L1: Recover 30% HP for 20 SP.
  • Greater Effort L1: Double PP Gain for 20 SP.
  • Mercy L1: If the first attack you execute this turn would defeat an enemy (reduce their HP to 0), their HP is reduced to 10 instead. (10 SP)
  • Iron Wall L2: Gain Damage Received -25%/-50% for one turn. (15/25 SP)
  • ???
  • ???

Pilot Skills:

  • Brave: Damage Received -10%, Damage Dealt and Target's Dodge Cost +5%
  • Newtype: Gain Psychic Energy. Gain Target's Dodge Cost +5%
  • Brave Commander L3: Damage Received -5% and Damage Dealt +10%, Aura (6)
  • Guard: Damage Received -15%. Charge (4)
  • Telekinesis L3: Weapon Damage +30% for Psychic Energy Weapons and in units that require Psychic Energy to pilot. Psychic Energy barriers negate an additional 500 damage.
  • Combat Specialist L3: All weapons gain Damage +20% and Accuracy +10%.

Techniques:

  • ???
  • ???
  • ???

Will Gauge:

  • Remote Control: Pay 1.5 * resource cost to activate a combo attack without the partner unit present. You must pay 1 Will for every additional unit required for a combo attack not present in battle. The required partner units must be in your AM to use this ability. This ability cannot be used if the combo requires an ally of a specific pilot skill (such as Psychic Energy, Meikyo Shisui, etc.) that you do not have.
  • Mindreading: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +30% for this turn. Requires Psychic Energy.
  • Shadow of Death: Costs 4 Will. Disables all attack phases of a single target for one turn. The target gains Damage Received +25% (to be calculated as a Pilot Ability) and Dodge Cost +10% for their next turn only. Requires Psychic Energy. This is considered a Status Attack.
  • Immutability: Costs 4 Will. Negate all status attacks this turn.

Personal Battle Record:

Ace Fight Total: 18

PP Gains/Losses:

+1600 PP - New Pilot

+600 PP - Protect the Demolisher

+1163 PP - Base Reinforcements

+750 PP - Steal the Prototype

+844 PP - Relief Force Rescue

+675 PP - Recce Patrol

+726 PP - Base Security

+810 PP - Driving The Spear

+979 PP - Looking Under A Rock

+500 PP - Fanning the Flames

+250 PP - Picking Up the Pieces

+840 PP - Aces High

+450 PP - Particle Cannon Control

+970 PP - Supply Run

+906 PP - Skilled Recruiting

+440 PP - The Capital Ablaze

+675 PP - Hotfoot Skirmish

+600 PP - Strikeback

+400 PP - Clash over the Flooded Plains

+360 PP - Treasure Island

+976 PP - Brave Training

-600 PP - Attributes

-200 PP - Perseverence L1 Spirit Command

-500 PP - Greater Effort Spirit Command

-200 PP - Assail Spirit Command

-150 PP - Iron Wall L1 Spirit Command

-250 PP - Iron Wall L2 Spirit Command

-800 PP - Brave Pilot Skill

-400 PP - Newtype Pilot Skill

-300 PP - Brave Commander L1

-500 PP - Brave Commander L2

-700 PP - Brave Commander L3

-500 PP - Guard

-300 PP - Telekinesis L1 Pilot Skill

-400 PP - Telekinesis L2 Pilot Skill

-500 PP - Telekinesis L3 Pilot Skill

-300 PP - Combat Specialist L1 Pilot Skill

-400 PP - Combat Specialist L2 Pilot Skill

-500 PP - Combat Specialist L3 Pilot Skill

PP: 7594/15514 unspent

Edited by Alicia

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Pilot Name: Justine "Big"

Pilot Level: 15 (7450 PP total)

Bio: The young captain of the Aquarius. Necessity led her to begin her command, and experience led her to continue it.

Attributes:

Defence L4: -20% Damage Received

Spirit Points (SP): 156

Spirit Commands:

  • Iron Wall L2: Gain Damage Received -25%/-50% for one turn. (15/25 SP)
  • Perseverence L2: Recover 30%/50% HP (20/50 SP)
  • ???
  • ???
  • ???
  • ???

Pilot Skills:

  • Stalwart Captain: -10% Damage Received, +5% Damage, +5% TDC
  • Unit Specialisation (Defensive: Mothership) L3: -10% Damage Received, +30% Damage, +15% TDC in Motherships
  • Size Mastery (Large) L3: When your size is larger than your target, gain Target's Dodge Cost +30% and Damage Received -10%.
  • Guard: Damage Received -15%. Charge (4)
  • Potential L3: While HP is 50% and below, Damage Received -15%, Damage Dealt +15% and Target's Dodge Cost +15%.
    While HP is 30% and below, Damage Received -20%, Damage Dealt +20% and Target's Dodge Cost +20% instead.
  • ???

Techniques:

  • Barrier Punch: [F] Barrier Punch- (Barrier DR+1000) damage, Barrier Pierce, (EN Cost+15) EN/attack [+10%]
  • ???
  • ???

Will Gauge:

  • Entrenchment: Costs 4 Will. Damage Received -40% and Target's Dodge Cost +50% for one turn.
  • Command Attack: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may use any non-combo attack of a unit currently docked inside yours, consuming their resources. You may only use this ability once per turn. Usable in Mothership type units only.
  • Immutability: Costs 4 Will. Negate all status attacks this turn.
  • Impervious: Costs 6 Will. Cap all damage received this turn at 500 damage per hit.

Personal Battle Record:

Ace Fight Total: 17

PP Gains/Losses:

+1600 PP - New Pilot

+1163 PP - Base Reinforcements

+750 PP - Steal the Prototype

+844 PP - Relief Force Rescue

+675 PP - Recce Patrol

+726 PP - Base Security

+405 PP - Driving The Spear

+979 PP - Looking Under A Rock

+500 PP - Fanning the Flames

+840 PP - Aces High

+900 PP - Particle Cannon Control

+970 PP - Supply Run

+906 PP - Skilled Recruiting

+440 PP - The Capital Ablaze

+675 PP - Hotfoot Skirmish

+600 PP - Strikeback

+360 PP - Treasure Island

+660 PP - Ruined Patrol

+976 PP - Brave Training

-400 PP - Attributes

-150 PP - Iron Wall L1 Spirit Command

-250 PP - Iron Wall L2 Spirit Command

-200 PP - Perseverence L1 Spirit Command

-300 PP - Perseverence L2 Spirit Command

-800 PP - Brave Pilot Skill

-300 PP - Unit Spec Mothership L1

-500 PP - Unit Spec Mothership L2

-700 PP - Unit Spec Mothership L3

-400 PP - Size Mastery L1

-500 PP - Size Mastery L2

-600 PP - Size Mastery L3

-500 PP - Guard Pilot Skill

-300 PP - Potential L1

-500 PP - Potential L2

-700 PP - Potential L3

-650 PP - Barrier Punch Technique

PP: 7534/12684 unspent

Edited by Alicia

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Pilot Name: "Mongoose" Santo

Pilot Level: 13 (6250 PP total)

Bio: TBA

Spirit Points (SP): 140

Spirit Commands:

  • Boost L2: Gain Dodge Cost -25%/-50% for one turn. (15/25)
  • Substitute L2: (35/60 SP): For a single turn, two target allies trade Defense Phases and Terrains regardless of any condition. Neither ally can have taken their turn to be a legitimate target of this spell. The targets of this spirit command must still defend against any MAP-type attacks directed at the original units or the terrain they occupy after substitution. (L1 version costs 35 SP, and you count as first ally.)
  • ???
  • ???
  • ???
  • ???

Pilot Skills:

  • Helmsman's Sense: When you are in a Mothership, but not the main pilot, Evading reduces dodge cost by 50% instead for this turn.
  • Information Analysis L3: When you are in a Mothership, but not the main pilot, gain: All negative terrain modifiers are reduced by 10%. Aura (6)
  • Leadership L3: Dodge Cost -5% and Target's Dodge Cost +10%, Aura (6)
  • Enhanced Control L2: All summons controlled by this unit gain Dodge Cost -10% and Accuracy +10%.
  • ???
  • ???

Techniques:

  • ???
  • ???
  • ???

Personal Battle Record:

Ace Fight Total: 7

PP Gains/Losses:

+1600 PP - New Pilot

+970 PP - Supply Run

+906 PP - Skilled Recruiting

+440 PP - The Capital Ablaze

+690 PP - Strikeback

+200 PP - AGM

+924 PP - Ruined Patrol

+720 PP - Space is the Place

+976 PP - Brave Training

-150 PP - Boost L1 Spirit Command

-250 PP - Boost L2 Spirit Command

-350 PP - Substitute L1 Spirit Command

-600 PP - Substitute L2 Spirit Command

-1200 PP - Helm'sman's Sense Pilot Skill

-300 PP - Information Analysis L1 Pilot Skill

-400 PP - Information Analysis L2 Pilot Skill

-500 PP - Information Analysis L3 Pilot Skill

-300 PP - Leadership L1 Pilot Skill

-500 PP - Leadership L2 Pilot Skill

-700 PP - Leadership L3 Pilot Skill

-400 PP - Enhanced Control L1 Pilot Skill

-600 PP - Enhanced Control L2 Pilot Skill

PP: 1176/7426 unspent

Edited by Alicia

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Pilot Name: Maxwell "Agamemnon" Brown

Pilot Level: 12 (5900 PP total)

Bio: TBA

Spirit Points (SP): 144

Spirit Commands:

  • Perseverence L1: Recover 30% HP for 20 SP.
  • ???
  • ???
  • ???
  • ???
  • ???

Pilot Skills:

  • Mechanic: When you are in a Mothership, but not the main pilot, units docked inside recover an additional 5% HP, EN and DP.
  • Veteran L3: EN cost of weapons and abilities are reduced by 10%, Aura (6)
  • Engineer L3: While Repairing, recover an additional 15% HP or DP. When using the Quick Repair technique, recover an additional 10% HP or DP.
  • Logistic Support L2: While Resupplying, recover an additional 10% EN. When using the Quick Supply technique, recover an additional 5% EN or Ammo.
  • Rigid: Unit's maximum HP is increased by 10%.
  • ???

Techniques:

  • ???
  • ???
  • ???

Personal Battle Record:

Ace Fight Total: 7

PP Gains/Losses:

+1600 PP - New Pilot

+970 PP - Supply Run

+906 PP - Skilled Recruiting

+440 PP - The Capital Ablaze

+690 PP - Strikeback

+200 PP - AGM

+924 PP - Ruined Patrol

+720 PP - Space is the Place

+976 PP - Brave Training

-200 PP - Perseverence L1 Spirit Command

-1200 PP - Mechanic Pilot Skill

-300 PP - Veteran L1 Pilot Skill

-500 PP - Veteran L2 Pilot Skill

-700 PP - Veteran L3 Pilot Skill

-200 PP - Engineer L1 Pilot Skill

-400 PP - Engineer L2 Pilot Skill

-600 PP - Engineer L3 Pilot Skill

-200 PP - Logistic Support L1 Pilot Skill

-400 PP - Logistic Support L2 Pilot Skill

-1200 PP - Rigid Pilot Skill

PP: 1526/7426 unspent

Edited by Alicia

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Pilot Name: Callisto "Cally" Love

Pilot Level: 13 (6000 PP total)

Bio: TBA

Spirit Points (SP): 148

Spirit Commands:

  • Greater Effort L2: Double PP Gain for 20 SP or Other unit's for 35 SP
  • ???
  • ???
  • ???
  • ???
  • ???

Pilot Skills:

  • Tactical Command: Gain extra attacks: [H] Offensive Command (DT:3)- Attack Boost 20% & Accuracy Boost 20% [+0%], [H] Defensive Command (DT:3)- Armor Boost 10% & Mobility Boost 10% [+0%], [H] All-Out Assault Command (DT:3)- Attack Boost 40% & Accuracy Boost 40% [+0%]. The effects of each last only one turn, and All Out Assault also gives Damage Received +15% and Dodge Cost +15% to be calculated as pilot abilities to the target.
  • Charisma: Aura Abilities gain +3 range
  • Brave Commander L3: Damage Received -5% and Damage Dealt +10%, Aura (6)
  • Positive: You are immune to the Exhaust spirit command and any effects that emulate it.
  • Mental Conditioning: Gain the effects of Spirit Canceller and SP Canceller.
  • ???

Techniques:

  • ???
  • ???
  • ???

Personal Battle Record:

Ace Fight Total: 7

PP Gains/Losses:

+1600 PP - New Pilot

+970 PP - Supply Run

+906 PP - Skilled Recruiting

+1056 PP - The Capital Ablaze

+690 PP - Strikeback

+200 PP - AGM

+924 PP - Ruined Patrol

+976 PP - Brave Training

-500 PP - Greater Effort L1 Spirit Command

-600 PP - Greater Effort L2 Spirit Command

-800 PP - Tactical Command Pilot Skill

-1200 PP - Charisma Pilot Skill

-300 PP - Brave Commander L1 Pilot Skill

-500 PP - Brave Commander L2 Pilot Skill

-700 PP - Brave Commander L3 Pilot Skill

-700 PP - Positive Pilot Skill

-700 PP - Mental Conditioning Pilot Skill

PP: 1426/7426 unspent

Edited by Alicia

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Pilot Name: Asha "Ash"

Pilot Level: 9 (5000 PP)

Bio: TBA

Attributes:

Melee 1

Accuracy 1

Skill 3

Spirit Points (SP): 132

Spirit Commands:

  • Adrenaline L3: Dodge Cost (-5%/-10%/-15%) and Target's Dodge Cost (+10%/+20%/+30%) to be calculated as a pilot ability for the next three turns, and (+1/+2/+3) Charge Counter on all gauges. (40/60/80)
  • ???
  • ???
  • ???
  • ???
  • ???

Pilot Skills:

  • Infight L3: +30% [F] Damage and +10% [F] TDC.
  • Attack Again L3: If your Skill attribute is at least 2 levels higher than your target opponent's, gain an additional Attack Phase against that opponent. Charge (3)
  • ???
  • ???
  • ???

Techniques:

  • ???
  • ???
  • ???

Personal Battle Record:

Ace Fight Total: 1

PP Gains/Losses:

+1600 PP - New Pilot

+2448 PP - Brave Training

-500 PP - Attributes

-200 PP - Adrenaline L1 Spirit Command

-400 PP - Adrenaline L2 Spirit Command

-600 PP - Adrenaline L3 Spirit Command

-300 PP - Infight L1 Pilot Skill

-400 PP - Infight L2 Pilot Skill

-500 PP - Infight L3 Pilot Skill

-500 PP - Attack Again L1 Pilot Skill

-700 PP - Attack Again L2 Pilot Skill

-900 PP - Attack Again L3 Pilot Skill

PP: 48/4048 unspent

Edited by Alicia

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Pilot Name: Tara

Pilot Level: 3 (1600 PP)

Bio: TBA

Attributes:

Defence 4: -20% Damage Received

Spirit Points (SP): 108

Spirit Commands:

  • Iron Wall L2:Gain Damage Received (-25%/-50%) for one turn. (15/25)
  • ???
  • ???
  • ???
  • ???
  • ???

Pilot Skills:

  • Brave: Gain Damage Received -10%, Weapon Damage +5%, Target's Dodge Cost +5%.
  • ???
  • ???
  • ???
  • ???
  • ???

Techniques:

  • ???
  • ???
  • ???

Personal Battle Record:

Ace Fight Total: 0

PP Gains/Losses:

+1600 PP - New Pilot

-400 PP - Attributes

-150 PP - Iron Wall L1 Pilot Skill

-250 PP - Iron Wall L2 Pilot Skill

-800 PP - Brave Pilot Skill

PP: 0/1600 unspent

Edited by Alicia

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hachi.gif(9)

Function:

Description: 9 is a portable computer AI that assists Raven in piloting functions of her mobile suit. There is some writing worn off of its case that leads some to believe it was previously something or other related to Armoured Core... or a replica thereof.

Level 15 (7300 PP)

This Sidekick can be a Main Pilot

Attributes:

- Evade L3

Additional Class Skills:

- Auto-Pilot:

Class: Sidekick

During your transform phase you may switch the main pilot to this Sidekick. May be used again to switch the pilot back.

Spirit Commands:

- Scan [L2]

- Accelerate [L2]

- Sure Hit [L3]

- Snipe Attack [L3]

- Direct Attack [L1]

- Exhaust [L3]

Skills:

- Assisted Piloting: Main Pilot gains +1 Evade Attribute.

- Assisted Tracking: Main Pilot gains +1 Accuracy Attribute.

- Assisted Melee: Main Pilot gains +1 Melee Attribute.

- Assisted Ranged: Main Pilot gains +1 Ranged Attribute.

- Data Transmission: Unit gains EWAC.

Item Statistics:

Type: Installable

Class: Sidekick

Rank: 3

Cost: 1000 Credits

Personal Battle Record:

Ace Fight Total: 6

PP Gains/Losses:

+2500 PP - Starting PP

+538 PP - Supply Rumble

+550 PP - Operation Overlord

+600 PP - Protect the Demolisher

+750 PP - Steal the Prototype

+726 PP - Base Security

+405 PP - Driving the Spear

+500 PP - Fanning the Flames

+840 PP - Aces High

-2500 PP - Starting Skills

-200 PP - Extra Attributes

-200 PP - Scan L2

-200 PP - Accelerate L2

-250 PP - Sure Hit L2

-350 PP - Sure Hit L3

-300 PP - Snipe Attack L2

-400 PP - Snipe Attack L3

-500 PP - Exhaust L2

-700 PP - Exhaust L3

-400 PP - Assisted Piloting

-400 PP - Assisted Tracking

-400 PP - Assisted Melee

-400 PP - Assisted Ranged

-500 PP - Data Transmission

PP: 99/7399 unspent

Edited by Alicia

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gallery_12_4_144.gifGreen Haro

Function:

Description: A small spherical robot built by Amuro Ray. It served as a mascot for the White Base. Haro later mass produced as a toy. A Green Haro acts as a co-pilot for Usso Evin in the Victory Gundam.

Level 4 (1700 PP)

Attributes:

- None

Spirit Commands:

- Training L1: Double EP Gain for 50 SP.

Skills:

- Eternal Mascot: (Cost: 1000 PP)

Class: Sidekick

Gain Dodge Cost -10% and Target's Dodge Cost +20%

Item Statistics:

Type: Installable

Class: Sidekick

Rank: 3

Cost: 600 Credits

Personal Battle Record:

Ace Fight Total: 1

PP Gains/Losses:

+1000 PP - Starting PP

+600 PP - Hotfoot Skirmish

+250 PP - AGM

-1000 PP - Starting Skills

-700 PP - Training L1 Seishin

PP: 100/1850 unspent

Edited by Alicia

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pink.gifPink Haro

Function:

Description: One of a number small mechanical mascots built by Athrun Zala for Lacus Clyne. Pink-chan as it is refered is apparently Lacus' favorite, as it seems to always be by her side.

Level 12 (5700 PP)

Attributes:

- None

Seishins:

- Training [L2]

- Trust [L2]

- Love [L2]

- Lucky [L2]

Skills:

- Diplomatic Pass: (Cost: 1500 PP)

Class: Sidekick

- Bypasses Pilot Class/Skill requirements of equipped unit.

- Bypasses Pilot Class/Skill requirements of weapons on equipped unit.

- Bypasses Pilot Class/Skill requirements of inherent abilities on equipped unit.

- Bypasses Pilot Class/Skill requirements of items installed on equipped unit.

Item Statistics:

Type: Installable

Class: Sidekick

Rank: 4

Cost: 900 Credits

Personal Battle Record:

PP Gains/Losses:

+5700 PP - Starting PP

+600 PP - Hotfoot Skirmish

-5700 PP - Starting Skills

PP: 600/6300 unspent

Edited by Alicia

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Organoid

Function:

Description: A small mechanical animal or dinosaur capable of fusing with Zoids, healing or reviving them, and boosting their performance. Organoids are generally companions of Ancient Zoidans.

Level 1 (0 PP)

Attributes:

- None

Additional Class Skills:

- Organoid Invocation:

Class: Sidekick

Pay 20 AP. Unit gains all bonuses bestowed by Organoid's learned skills (effect of abilities stack with each other), then regenerate HP and EN by 50% ONCE. Can only be used on Zoids units.

Spirit Commands:

- None

Skills:

In addition to normal Pilot Skills, Organoid may also purchase the following skills. These skills may only be used after Organoid Invocation has been activated.

HP Max Up:

Class: Sidekick

Level 1: Max HP +10% (400 PP)

Level 2: Max HP +20% (600 PP)

EN Max Up:

Class: Sidekick

Level 1: Max EN +10% (400 PP)

Level 2: Max EN +20% (600 PP)

Extreme Evasion:

Class: Sidekick

Level 1: Gain Double Image (7) or Double Image type abilities (Double Image, Vital Jump, etc) have their rate reduced by 1 to a minimum of (2). (500 PP)

Level 2: Gain Double Image (6) or Double Image type abilities (Double Image, Vital Jump, etc) have their rate reduced by 1 to a minimum of (2). (800 PP)

Ammo Up:

Class: Sidekick

Level 1: Weapon Ammo +10% (300 PP)

Level 2: Weapon Ammo +20% (500 PP)

EN Reduction:

Class: Sidekick

Level 1: Weapon EN Cost -10% (300 PP)

Level 2: Weapon EN Cost -20% (500 PP)

Berserker:

Class: Sidekick

Level 1: Weapon Damage +50%, Damage Received +25%, Dodge Cost +15%. Gain Berserker (1/4). (300 PP)

Level 2: Weapon Damage +100%, Damage Received +50%, Dodge Cost +30%. Gain Berserker (1/3). (500 PP)

Generate E-Shield:

Class: Sidekick

Level 1: Unit gains Barrier S if it has no barrier. If it has a barrier, barrier strength +300. (600 PP)

Auto-Heal:

Class: Sidekick

Level 1: Gain HP Regen S. (800 PP)

Energy Restore:

Class: Sidekick

Level 1: Gain EN Regen S. (800 PP)

Zoidcore Overload System:

Class: Sidekick

Level 1: Gain an additional Attack Phase. Charge (5) (800 PP)

Level 2: Gain an additional Attack Phase. Charge (4) (1200 PP)

Item Statistics:

Type: Installable

Class: Sidekick

Rank: 4

Cost: 900 Credits

Personal Battle Record:

Fight Total: 1

PP Gains/Losses:

+720 PP - Space is the Place

PP: 720/720 unspent

Edited by Alicia

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Mi Ferario

Function:

Level 10 (4500 PP)

Attributes:

- None

Seishins:

- Great Effort [L2]

- Trust [L1]

- Lucky [L1]

- Miracle [L1]

Skills:

- Aura Channeling: Cost: 1500 PP)

Class: Sidekick

- Spiritual Power weapon damage +25%.

- Aura Barrier effectiveness increased by +300.

Item Statistics:

Type: Installable

Class: Sidekick

Rank: 3

Cost: 600 Credits

Fight List:

Fight Total: 2

PP Gains/Losses:

+4500 PP - Starting PP

+405 PP - Driving the Spear

+600 PP - Hotfoot Skirmish

-4500 PP - Starting Skills

PP Total: 1005/5505 unspent

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