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Terence Sharpton

Operation 1CC

47 posts in this topic

Briefing:

Operation 1CC, or "1 credit clear". Also known a the proof of aces for a shmup game. Are you a bad enough dude or dudette to face wave after wave of shmup bosses on 1 credit!? Prove it. Take up the challenge!

If you're good enough, you MIGHT be allowed to challenge a very special "bonus" boss at the end. If you dare.

Special:

Because it is mathematically unlikely most players will be able to win on 1 life, like any good shmup, you have 1 free "extra" life. If youre destroyed, you may redeploy next turn with full HP/DP/EN (but not SP,AP or perishable items you might have had.). If you die AGAIN, you may "continue" fighting by using up a token. In this case, a subtraction of 250 credits from your prize. You get 1 "life" per continue. If you run out of credits from your prize, it's Game Over for you.

Players:

GM - Code: OCD

2 Players: Any playable shoot 'em game protagonist unit, or derived from a playable Shmup game protagonist. Yes, you may borrow from the Hangar/CDB.

(Except the Mazingers. The Mazinger Shmup doesnt count for this. I'm not letting you people deploy in Grendizer.)

Item Limits: Up to 1 Rank 5 per player, 4- unlimited, No Bakunatsu God Curry Bread, Zuffyroad Crystals or DX Perishables.

Mission:

Victory Conditions: Defeat all bosses in sequence

Secondary Objectives: ???? (Will Vary)

Defeat Conditions: Run out of continues

Rewards:

1000C Base (Successful 1CC), -250C per "Continue"

Terrain/Field:

Variable!

Special:

Powerups/Refuels - After killing every 3rd boss, players can opt to 'powerup' by either

1. Completely Refilling EN/Ammo

2. 30% DP Restore

3. 30% HP Restore

4. Be a masochist and choose not to.

if a player picks one, the other player may not choose it at well (except opting to ignore them).

Other Notes:

Achievements that double as secondary objectives: (Reqs will be revealed after you achieve them! Because I'm cruel.)

Select Your Trigger Hearts

Salamander

Black and White World

Masochist

1CC Clear

I am the strongest

Conservative

Goddamned Elevens

---

Our contestants today are:

Fleed - VIC VIPER T-301

Lone Wolf - White Trigger Heart (Faintear)

---

You have however many hours...let's say 72! to get your deploys posted in this thread! It's Open Deploy people, so don't take too long or else the machine will eat up your quarters!

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Relger Thatchell, Fighting Scientist

Theme: Vanishing Trooper ~ Super Robot Wars: Original Generations

Battles: 4

Level: 30

SP: 216/216

Skills & Abilities:

- Dodge Cost -15%

- Countercut Rate: 7 AP

- Countershoot Rate: 5 AP

- Critical

Class: Passive (Main)

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

- Ranged Genius (Evade 3, Range 3)

[+]-type damage +35%, Countershoot cost -2

Skills:

-Defining Skill: Genius: Gain Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%. (800)

-Defining Skill: Altered (Level 2): Gain Dodge Cost -5%, Target's Dodge Cost +10% Weapon Damage +10%. Charge (4) to activate. Automatically activated when your unit's HP drops to 20% or below or any ally's HP drops to 30% or below. (400+500=900)

-RWS Training 3: [+]-type weapon damage +30%, Target's Dodge Cost +10% (300+400+500=1200)

-System Reprogramming 3:

Choose one option per level at purchasing from the following list and gain their effects as unit modifiers. Your choice may not be changed. Choices: Agility (Agi -10), Offence (Damage +10%) and Accuracy (+10% Accuracy). Charge (4) to activate. (200+300+400 = 900)

-Counterstrike 3: May Evade or Block and attack in the same turn. Charge (3). (300+500+700=1500)

-Guts 3:

While DP is 60% and below, Dodge Cost -10%, Damage Dealt +15% and Target's Dodge Cost +15%.

While DP is 40% and below, Dodge Cost -15%, Damage Dealt +20% and Target's Dodge Cost +20% instead. (300+500+700 = 1500)

Seishins:

-Boost

=Level 1 (15 SP): Gain Dodge Cost -25% for one turn. 150 PP

=Level 2 (25 SP): Gain Dodge Cost -50% for one turn. 250 PP

=Level 3 (40 SP): Gain Dodge Cost -75% for one turn. 400 PP

-Sure Hit

=Level 1 (15 SP): Gain Target's Dodge Cost +25% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 150 PP

=Level 2 (25 SP): Gain Target's Dodge Cost +50% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 250 PP

=Level 3 (40 SP): Gain Target's Dodge Cost +75% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 350 PP

-Duty

=Level 1 (20 SP): Recover 30% of your maximum DP. 200 PP

=Level 2 (50 SP): Recover 50% of your maximum DP. 300 PP

=Level 3 (80 SP): Recover all DP. 400 PP

-Resupply

=Level 1 (50 SP): You or target ally recovers all ammunition. 400 PP

=Level 2 (50 SP): You or target ally recovers all EN. 400 PP

=Level 3 (70 SP): You or target ally recovers all ammunition and EN. 500 PP

-Concentrate

=Level 1 (15 SP): Gain Target's Dodge Cost +20% and Dodge Cost -10% for one turn. 150 PP

=Level 2 (25 SP): Gain Target's Dodge Cost +30% and Dodge Cost -15% for one turn. 250 PP

=Level 3 (35 SP): Gain Target's Dodge Cost +40% and Dodge Cost -20% for one turn. 350 PP

-Miracle

=Level 1 (100 SP): Casts Accelerate Level 1, Charge Level 1, Sure Hit Level 2, Flash Level 1, Hot Blood Level 3, Great Effort Level 1 and Lucky Level 1 on yourself. 1100 PP

Pilot Techniques:

- Ranged Double Attack: Double Attack Technique (700)

- Target: Weaponry Mega Fire Technique (800)

- Rapid Fire: Rapid Fire Technique (800)

Scientist's Knowledge:

- Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

- Focused Attack: Costs 5 Will. Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

- Strafe: Costs 5 Will. Instantly evade all attacks in the first attack phase you receive this turn. This is considered an Evasive Secondary Defense. One (X) or (F) type weapon on your unit has its limit increased by 25% this turn, rounded up.

- Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+]-type attacks. You may only use this ability once per turn.

White Trigger Heart (Faintear)

Statistics:

HP: 3000, EN: 200, Agi: 230

IS: 2, Move: F/G, Size: S, Rank: 12

Weapons:

[F] Melee (M)- 500 damage [+0%]

[F] Trigger Edge (M)- 1000 damage [+0%]

[F] Drive Impact- 1500 damage, Spiritual Power, 5 EN/attack [+10%]

[H] Anchor Shot [Arrest] (P)- 1800 damage, Barrier Pierce, Mobility Break & EN Drain 5%, 15 EN/attack [+10%]

[H] Anchor Shot [impact]- 1800 damage & (T:3)- 1500 damage, 25 EN/attack [+10%]

[H] Anchor Shot [Heat Impact]- 1980 damage & (T:3)- 1650 damage, 38 EN/attack [+10%]

[+] Trigger Cannon [Photon Shoot] (SF:5)- 400 damage/3 EN, Spiritual Power, [+0%]

[+] Trigger Cannon [Homing Shoot] (SX:4)- 600 damage/5 EN, Spiritual Power, [+10%]

[+] Trigger Cannon [Remote Shoot] (ASX:4)- 1200 damage/10 EN, Spiritual Power, [+10%]

[+] Trigger Cannon [Penetrate Shoot]- 4000 damage, Barrier Pierce, Armor Pierce, Spiritual Power, 30 EN/attack [+10%]

[+] Trigger Cannon [Linear Shoot] (S)- 4400 damage, Barrier Pierce, Armor Pierce, Spiritual Power, 35 EN/attack [+10%]

[F] Trigger Impact- 5000 damage, Barrier Pierce, Armor Break, Spiritual Power, 35 EN/attack [+10%]

[+] Trigger Full Burst (SX:8)- 600 damage/5 EN, Spiritual Power, [+10%]

[+] Teardrop Blasters (ASX:9)- 700 damage/6 EN, Spiritual Power, [+10%]

[+] Rain of Tears (S)- 7875 damage, Spiritual Power, 81 EN/attack [+0%]

MAP Attacks:

[+] Trigger Cannon [blast Shoot] (I:4)- 3000 damage, Spiritual Power, 25 EN/attack [+0%]

[+] Trigger's Heart (I:8)- 6000 damage, Barrier Pierce, Charge (5), 30 EN/attack [+10%]

Inherent Abilities:

1) Gear Devicer

2) Beam Shield

3) Countercut: Trigger Edge

4) Countershoot: Trigger Cannon [Photon Shoot], Trigger Cannon [Homing Shoot], Trigger Cannon [Remote Shoot], Teardrop Blasters

5) EN Regen S

6) Blast Shield (S Barrier): Same effects as Beam Wings.

7) Burst Move (5): Same Effect as Double Image

8) Shot Triggers (2): Trigger Cannon [Photon Shoot], Trigger Cannon [Penetrate Shoot], Trigger Shoot [Linear Shoot]. Same effects as Options.

9) Trigger Cannon [Homing Shoot]: Increase (X) limit by 1 for every Shot Trigger deployed.

10) Trigger Cannon [Remote Shoot]: Increase (X) limit by 1 for every Shot Trigger deployed.

11) Trigger Full Burst: This attack ignores Terrain-based defenses.

Items:

1) Extra Thrusters x5 (Rank 5)

2) EN Giga Chip (Rank 4)

Edited by Lone Wolf

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DESTROY THEM ALL!


Jehn-SC.gif

[table=Jehn Al-Cerac]

Glance Statistics Class Ability Seishin [td=15%]Level: 5

Pilot Rank: 5

Morale: 100

SP: 116

Will: 10

PP Total: 2211

PP To Next Level: 289

AceIcon-No.gifAceIcon-No.gif Fight Count: 2

[/td][td=15%]0pip.gif Melee: 133

3pip.gif Ranged: 162

0pip.gif Defense: 109

0pip.gif Skill: 157

3pip.gif Evasion: 145

0pip.gif Accuracy: 137

Countercut: 7

Countershoot: 5

Critical: 10

Shield Carry: ±0[/td][td=32%]Historic Soldier

Dodge Cost -15% (.85x)

[+] Weapon Damage +35% (1.35x)

Countershoot Cost -2[/td][td=38%]Flash 1skill.gif

- 10 SP: Next incoming attack: Dodge Cost -75%. (ESD)

--

--

--

--

--[/td]





Pilot Techniques Burning Heat Pilot Skills [td=15%][/td][td=15%]--

--

--

--[/td][td=32%]Escape to the Freedom (3 Will)

- Gain Dodge Cost -15% (.85x) as a Terrain effect.

Shoot and Shoot (4 Will)

- If next attack deals damage: SP Damage (20).

A Way Out of the Difficulty (5 Will)

- HP cannot be lowered below 1 for 1 incoming attack phase.

- Next attack phase: Weapon Damage +25% (1.25x), Accuracy +25% (1.25x).

Farewell (6 Will)

- Evade the first incoming attack phase this turn. (ESD)

- One (X)/(F) weapon's attack limit increased by 25% this turn.[/td][td=38%]Evasion Focus: Vic Viper 3skill.gif

- Dodge Cost -5% (.95x), Weapon Damage +20% (1.2x), Accuracy +10% (1.1x) in Vic Viper units.

- Dodge Cost -15% (.85x), Weapon Damage +40% (1.4x), Accuracy +20% (1.2x) in Vic Viper T-301.

--

--

--

--

--[/td]

[/table]


VIC VIPER T-301


VicViperT-301.gif

Vic Viper T-301 FavoriteIcon.gif

Statistics:

HP: 5440, EN: 320, Agi: 250

IS: 2, Move: F/G, Size: M, Rank: 11

Weapons:

[+] Impulse Railgun - 800 damage, 20 rounds [+75%]

[F] Melee (M) - 1000 damage [+35%]

[+] Photon Torpedo (PGSX:4) - 1000 damage, 40 rounds [+50%]

[F] Gan Gan Punch (M) - 1200 damage [+35%]

[F] Gan Gan Cutter (M) - 2400 damage [+35%]

[+] Spread Gun (ASF:4) - 1600 damage, 30 rounds [+45%]

[+] Cyclone Laser (BSV:5) - 2000 damage/6 EN [+55%]

[+] Armor Piercing Laser (B) - 6000 damage, Armor Pierce, 20 EN/attack [+55%]

MAP Attacks:

[+] Mega Crush (I:6) - 12000 damage, 1 round [+75%]

Inherent Abilities:

1) Vic Viper

2) Countercut: Gan Gan Cutter

3) Countershoot: Impulse Railgun, Spread Gun, Cyclone Laser

4) Molecular Generator: EN Regen S

5) Damage Received -35%

6) Shield (1000) (Armor): Same effect as Pulse Energy Armor (1000). May be re-enabled for 10 EN.

7) Force Field (Barrier): Same effect as Barrier M (Barrier).

8) Limit (S-Barrier): Negate up to 10000 damage in a single defense phase. Charge (5)

9) Double Image (5)

10) Options (4): Impulse Railgun, Spread Gun, Cyclone Laser, Armor Piercing Laser

11) Dodge Cost -50%

12) At deploy, enable either Shield, Force Field, or Limit and disable the others.

13) At deploy, enable either Cyclone Laser or Armor Piercing Laser and disable the other.

14) Photon Torpedo: Increase this attack's (X) limit by 1 for each Option deployed.

Item Slots

- Rare Medal - Installable; Training; Rank 1 - Can equip one item of one rank higher than item stipulations allow

- Z.O. Armor - Installable; Other; Rank 6 - HP +2500; EN +150; Damage Received -40%

Upgrade Spread

7upgrade.gif HP

7upgrade.gif EN

7upgrade.gif Armor

7upgrade.gif Mobility

7upgrade.gif Attack

7upgrade.gif Accuracy

fullupgrade.gif Mobility Upgrade+

fullupgrade.gif Attack Upgrade+

fullfavorite.gif EN Upgrade+

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THE MACHINE STARTS UP A SPACE-LIKE BACKGROUND AND LOADS THE FIRST BOSS

It's from... Supercharged Robot Vulkaiser!

Grunt Boss #1

Max SP: 164

Attributes:

Melee: 0

Ranged: 2

Accuracy: 0

Defense: 4

Evasion: 0

Skill: 0

Skills:

Countercut: 7 AP

Countershoot: 6 AP

Critical: 10 AP

Spirit Commands:

1) Iron Wall L3

2) Perseverance L3

Pilot Skills:

1) Unit Specialisation (Defensive) - Underground Robot Negiringer

2) Brave EVIILLLL

3) W-Move

4) Spirit Immunity

5) Abnormal Condition Resistance

Pilot Techniques:

1) -

Will Gauge:

- Barrage

- Volley

- Iron Will

- Impervious

Underground Robot Negiringer

Statistics:

HP: 10500, EN: 200, Agi: 350

IS: 2, Move: G, Size: L, Rank: 7

Weapons:

[F] Melee (M)- 800 damage [+0%]

[+] Chest Missile (PG)- 1600 damage, 8 rounds [+25%]

[+] Bullet (SF:5)- 700 damage, 100 rounds [+10%]

[+] Drill Missile (P)- 2400 damage, Drill, 6 rounds [+30%]

[+] Large Eye Bullet (F:3)- 1200 damage, 18 rounds [+10%]

Inherent Abilities:

1) Gogoh Robot

2) Countercut: Req: Martial Arts Mastery

3) Countershoot: Bullet, Large Eye Bullet

X) Damage Recieved -30%

4) Burrow

IS1: Chogokin Evilgokin Z

IS2: Harry Ord's EVIL Glasses

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Initiative: Team ARGH YOU OKAY?! BUSTER WOLF!

Prone time: 48 Hours. Prone once, and you lose your turn and must take care of all attacks directed at you. Prone twice, and the machine eats your quarters.

Math: CHECK IT. I will kick you in the balls across the internet if you don't. So you better.

THE WHEEL OF FATE IS TURNING. MAY YOUR COURAGE CARRY YOU BEYOND THE HORIZON!

STAGE 1! START!

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What the Hell People

Seriously, you guys didn't even post once and you proned. That's loserly on a whole new level. Get your ass in gear and start posting, you assholes, or else I'm going to do something more severe than just closing the event.

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(OOC: Not my fault if you didn't get us the terrain to fight... >=( Seriously I was waiting on the terrain since hey no one gave it)

(Battle Theme: Star Ocean 4 - Blood On The Keys ~Arrange ver.~)

REGEN PHASE:

Will +1 (1/10)

EN +10 (200/200)

SEISHIN PHASE:

Seishin Used:

Will Used:

SP Cost:

Will Cost:

Target:

Effect:

DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Calculations:

Damage:

Status:

Ressources Spent:

SPECIAL PHASE:

Skill Activated/Effects: 20 AP Paid! Shot Triggers Deployed!

Effect: Attack Phases +2 when using: Trigger Cannon [Photon Shoot], Trigger Cannon [Penetrate Shoot], Trigger Shoot [Linear Shoot]

" Hmn... this unit is a very special type of unit. I may have to get used to this quickly. Shot Triggers, deploy! "

ATTACK PHASE:

Weapon Used: [+] Trigger Cannon [Photon Shoot] (SF:5)

Target: Negi-thingamajig

Damage Modifier: +70%

Accuracy Modifier: +35%

Other Modifiers: EN Cost -30%

Calculations: 400 x 1.7 = 680

Damage: 680 # 5

Status Dealt: None

EN Spent: 3 x 0.7 x 5 = 2 (2.1) x 5 = 10 EN

ATTACK PHASE:

Weapon Used: [+] Trigger Cannon [Photon Shoot] (SF:5)

Target: Negi-thingamajig

Damage Modifier: +70%

Accuracy Modifier: +35%

Other Modifiers: EN Cost -30%

Calculations: 400 x 1.7 = 680

Damage: 680 # 5

Status Dealt: None

EN Spent: 3 x 0.7 x 5 = 2 (2.1) x 5 = 10 EN

ATTACK PHASE:

Weapon Used: [+] Trigger Cannon [Photon Shoot] (SF:5)

Target: Negi-thingamajig

Damage Modifier: +70%

Accuracy Modifier: +35%

Other Modifiers: EN Cost -30%

Calculations: 400 x 1.7 = 680

Damage: 680 # 5

Status Dealt: None

EN Spent: 3 x 0.7 x 5 = 2 (2.1) x 5 = 10 EN

STATISTICS: White Trigger Heart (Faintear)

HP: 3000/3000

EN: 170/200

DP: 3000/3000

AP: 100/100 (Countercut: 7 AP, Countershoot: 5 AP, Critical: 10 AP)

SP: 216/216

Will: 1/10

Agi: 230

Unit Type:

Position: Flying

Location: Space

Beam Shield: 10/10 (Negate the first 800 damage after Shield)

Blast Shield: 1/5 (Beam Wings: Negate the first 10000 damage for 10 EN. Charge 5)

Burst Move: 0/5 (Double Image: Spend X charges to dodge all attacks from one attack phase. Gain 1 charge for each enemy attack phase directed wholly or partly at you that is not support defended, negated by an evasive secondary defense (Teleport, Open Get, etc) other than Double Image, or that somehow negates Double Image. You may have no more than X charges at a time. This is an Evasive Secondary Defense.)

Shot Triggers (Options): 2/2 Trigger Cannon [Photon Shoot], Trigger Cannon [Penetrate Shoot], Trigger Shoot [Linear Shoot]

Counterstrike: 1/3

Guts: 0/2 (1800/1200)

System Reprogramming: 1/4

Altered: 1/4

Modifiers:

Damage Dealt: [+] +70%

Target's Dodge Cost: [+] +15% [F]+5%

Dodge Cost: -25% (Pilot) ,-50% (Item)

EN Regen S

EN Cost -30% (Item)

-System Reprogramming 3:

Choose one option per level at purchasing from the following list and gain their effects as unit modifiers. Your choice may not be changed. Choices: Agility (Agi -10), Offence (Damage +10%) and Accuracy (+10% Accuracy). Charge (4) to activate. (200+300+400 = 900) (Not Active)

-Defining Skill: Altered (Level 2): Gain Dodge Cost -5%, Target's Dodge Cost +10% Weapon Damage +10%. Charge (4) to activate. Automatically activated when your unit's HP drops to 20% or below or any ally's HP drops to 30% or below. (400+500=900) (Not active)

Weapons:

[F] Melee (M)- 500 damage [+0%]

[F] Trigger Edge (M)- 1000 damage [+0%]

[F] Drive Impact- 1500 damage, Spiritual Power, 5 EN/attack [+10%]

[H] Anchor Shot [Arrest] (P)- 1800 damage, Barrier Pierce, Mobility Break & EN Drain 5%, 15 EN/attack [+10%]

[H] Anchor Shot [impact]- 1800 damage & (T:3)- 1500 damage, 25 EN/attack [+10%]

[H] Anchor Shot [Heat Impact]- 1980 damage & (T:3)- 1650 damage, 38 EN/attack [+10%]

[+] Trigger Cannon [Photon Shoot] (SF:5)- 400 damage/3 EN, Spiritual Power, [+0%]

[+] Trigger Cannon [Homing Shoot] (SX:6)- 600 damage/5 EN, Spiritual Power, [+10%]

[+] Trigger Cannon [Remote Shoot] (ASX:6)- 1200 damage/10 EN, Spiritual Power, [+10%]

[+] Trigger Cannon [Penetrate Shoot]- 4000 damage, Barrier Pierce, Armor Pierce, Spiritual Power, 30 EN/attack [+10%]

[+] Trigger Cannon [Linear Shoot] (S)- 4400 damage, Barrier Pierce, Armor Pierce, Spiritual Power, 35 EN/attack [+10%]

[F] Trigger Impact- 5000 damage, Barrier Pierce, Armor Break, Spiritual Power, 35 EN/attack [+10%]

[+] Trigger Full Burst (SX:8)- 600 damage/5 EN, Spiritual Power, [+10%] no terrain defense

[+] Teardrop Blasters (ASX:9)- 700 damage/6 EN, Spiritual Power, [+10%]

[+] Rain of Tears (S)- 7875 damage, Spiritual Power, 81 EN/attack [+0%]

MAP Attacks:

[+] Trigger Cannon [blast Shoot] (I:4)- 3000 damage, Spiritual Power, 25 EN/attack [+0%]

[+] Trigger's Heart (I:8)- 6000 damage, Barrier Pierce, Charge (5), 30 EN/attack [+10%]

Items: Extra Thrusters x5, EN Giga Chip

Seishins:

-Boost

=Level 1 (15 SP): Gain Dodge Cost -25% for one turn. 150 PP

=Level 2 (25 SP): Gain Dodge Cost -50% for one turn. 250 PP

=Level 3 (40 SP): Gain Dodge Cost -75% for one turn. 400 PP

-Sure Hit

=Level 1 (15 SP): Gain Target's Dodge Cost +25% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 150 PP

=Level 2 (25 SP): Gain Target's Dodge Cost +50% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 250 PP

=Level 3 (40 SP): Gain Target's Dodge Cost +75% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 350 PP

-Duty

=Level 1 (20 SP): Recover 30% of your maximum DP. 200 PP

=Level 2 (50 SP): Recover 50% of your maximum DP. 300 PP

=Level 3 (80 SP): Recover all DP. 400 PP

-Resupply

=Level 1 (50 SP): You or target ally recovers all ammunition. 400 PP

=Level 2 (50 SP): You or target ally recovers all EN. 400 PP

=Level 3 (70 SP): You or target ally recovers all ammunition and EN. 500 PP

-Concentrate

=Level 1 (15 SP): Gain Target's Dodge Cost +20% and Dodge Cost -10% for one turn. 150 PP

=Level 2 (25 SP): Gain Target's Dodge Cost +30% and Dodge Cost -15% for one turn. 250 PP

=Level 3 (35 SP): Gain Target's Dodge Cost +40% and Dodge Cost -20% for one turn. 350 PP

-Miracle

=Level 1 (100 SP): Casts Accelerate Level 1, Charge Level 1, Sure Hit Level 2, Flash Level 1, Hot Blood Level 3, Great Effort Level 1 and Lucky Level 1 on yourself. 1100 PP

Scientist's Knowledge:

- Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

- Focused Attack: Costs 5 Will. Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

- Strafe: Costs 5 Will. Instantly evade all attacks in the first attack phase you receive this turn. This is considered an Evasive Secondary Defense. One (X) or (F) type weapon on your unit has its limit increased by 25% this turn, rounded up.

- Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+]-type attacks. You may only use this ability once per turn.

Edited by Lone Wolf

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(Maybe you shouldn't be so boring.)


REGENERATION PHASE:

HP Regenerated: --

EN Regenerated: +24

Charges: Will +1

SEISHIN PHASE:

Seishin Used: --

Target: --

SP Used: --

Effect: --

DEFENSE PHASE:

Attacking Weapon: --

Action Taken: --

Damage Taken: --

Resources Spent: --

ITEM PHASE:

Item Used: --

Item's Effects: --

TRANSFORMATION PHASE:

Current Form: --

New Form: --

SPECIAL PHASE:

Skills to Activate: --

Additional: OPTIONs: 4/4 Deploy

SUMMON PHASE:

Summon: --

Unsummon: --

"Just the one...? Heh."

- SPREAD GUN -

"GO!"

ATTACK PHASE:

Weapon Used: [+] Spread Gun (ASF:4)

Target(s): Negiringer

Attack Strength: 2800

Resources Spent: 1amm

Status Effect: --

Accuracy Multiplier: 1.65x

Countercut Multiplier: --

Countershoot Multiplier: --

OPTION PHASE 1:

Weapon Used: [+] Spread Gun (ASF:4)

Target(s): Negiringer

Attack Strength: 2800

Resources Spent: 1amm

Status Effect: --

Accuracy Multiplier: 1.65x

Countercut Multiplier: --

Countershoot Multiplier: --

OPTION PHASE 2:

Weapon Used: [+] Spread Gun (ASF:4)

Target(s): Negiringer

Attack Strength: 2800

Resources Spent: 1amm

Status Effect: --

Accuracy Multiplier: 1.65x

Countercut Multiplier: --

Countershoot Multiplier: --

OPTION PHASE 3:

Weapon Used: [+] Spread Gun (ASF:4)

Target(s): Negiringer

Attack Strength: 2800

Resources Spent: 1amm

Status Effect: --

Accuracy Multiplier: 1.65x

Countercut Multiplier: --

Countershoot Multiplier: --

OPTION PHASE 4:

Weapon Used: [+] Spread Gun (ASF:4)

Target(s): Negiringer

Attack Strength: 2800

Resources Spent: 1amm

Status Effect: --

Accuracy Multiplier: 1.65x

Countercut Multiplier: --

Countershoot Multiplier: --

MECH STATUS:

HP: 7940/7940 (100%)

EN: 470/470

DP: 3000/3000

AP: 100/100

Will: 1/10

SP: 116/116

Agi: 250

Current Form: Vic Viper T-301

Terrain: Space

Position: IN SPAAAAAAAACE

This turn's Damage Received Multipliers:

- Vic Viper T-301 (.65x): .65x

- Z.O. Armor (.6x): .6x

This turn's Dodge Cost Multipliers:

- Historic Soldier (.85x), Unit Focus (.85x): .7x

- Vic Viper T-301 (.5x): .5x

This turn's Countercut/Countershoot Multipliers:

- N/A

This turn's Weapon Damage Multipliers:

- Historic Soldier (1.35x), Unit Focus (1.4x): 1.75x

This turn's Accuracy Multipliers:

- [+] Spread Gun (1.45x), Unit Focus (1.2x): 1.65x

This turn's Target Countercut/Countershoot Mulitpliers:

- N/A

Misc. Skills:

- OPTIONs: 4/4 Deployed

- OPTION Phantom: 0/5

Perishable Items:

- N/A

Weapons:

[+] Impulse Railgun - 800 damage, 20 rounds [+75%]

[F] Melee (M) - 1000 damage [+35%]

[+] Photon Torpedo (PGSX:8) - 1000 damage, 32 rounds [+50%]

[F] Gan Gan Punch (M) - 1200 damage [+35%]

[F] Gan Gan Cutter (M) - 2400 damage [+35%]

[+] Spread Gun (ASF:4) - 1600 damage, 25 rounds [+45%]

[+] Cyclone Laser (BSV:5) - 2000 damage/6 EN [+55%]

[+] Mega Crush (I:6) - 12000 damage, 1 round [+75%]

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The giant boss somehow occupies much of the screen. Or something. And takes the hits!

Regeneration Phase:

Will: +1

Seishin Phase:

Seishin Used: Iron Wall L3

Target: Self

SP Used: 40

Effect: -75% Damage

Defense Phase:

Attacker: People

Weapon: STUFF

Action Taken:

Damage Received: 66#5, 66#5, 66#5, 270, 270, 270, 270, 270

Resources Spent:

Special Phase:

It begins spraying the screen with ALOT of bullets! They're pretty at least!

Attack Phase:

Weapon Used: BULLETS

Target: Vic Viper

Damage Dealt: 1155#5

Resources Spent: 5 Rounds

Status Effect:

Modifiers:

  • Accuracy: +150%
    • +20% Pilot
    • +30% Weapon
    • +100% Glasses

    [*]Damage: +65%

    • +65% Pilot

Attack Phase:

Weapon Used: BULLETS

Target: Trigger Heart!

Damage Dealt: 1155#5

Resources Spent: 5 Rounds

Status Effect:

Modifiers:

  • Accuracy: +150%
    • +20% Pilot
    • +30% Weapon
    • +100% Glasses

    [*]Damage: +65%

    • +65% Pilot

Statistics:

HP: 8160/10500

EN: 200/200

DP: 3000/3000

AP: 100/100

SP: 124/164

Will: 1/10

Weapons:

[F] Melee (M)- 800 damage [+0%]

[+] Chest Missile (PG)- 1600 damage, 8 rounds [+25%]

[+] Bullet (SF:5)- 700 damage, 90/100 rounds [+10%]

[+] Drill Missile (P)- 2400 damage, Drill, 6 rounds [+30%]

[+] Large Eye Bullet (F:3)- 1200 damage, 18 rounds [+10%]

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(Battle Theme: Star Ocean 4 - Blood On The Keys ~Arrange ver.~)

REGEN PHASE:

Will +1 (2/10)

EN +10 (180/200)

SEISHIN PHASE:

Seishin Used:

Will Used:

SP Cost:

Will Cost:

Target:

Effect:

DEFENSE PHASE:

Attacking Weapon: Bullets Danmaku

Action Taken: Dodge

Calculations: 230 x 2.5 x 0.75 x 0.5 = 215

Damage:

Status:

Ressources Spent: 215 DP

SPECIAL PHASE:

Skill Activated/Effects: 40 AP Paid! Altered and System Reprogramming, activated!

Effect: Damage +20%, Target's Dodge Cost +20%, Agi -10, DC -5%!

Relger BLINKS.

" ...Okay. This is much bigger than I thought it would be. And much sturdier. What else do I have...? Oh... Oh ho ho. Let's go! Remote Shoot!"

ATTACK PHASE:

Weapon Used: [+] Trigger Cannon [Remote Shoot] (ASX:6)

Target: Negiringer

Damage Modifier: +90%

Accuracy Modifier: +45%

Other Modifiers: EN Cost -30%

Calculations: 1200 x 1.9 = 2280

Damage: 2280 x 6

Status Dealt: None

EN Spent: 10 x 0.7 x 6 = 7 x 6 = 42 EN

ATTACK PHASE:

Weapon Used: [+] Trigger Cannon [Photon Shoot] (SF:5)

Target: Negi-thingamajig

Damage Modifier: +70%

Accuracy Modifier: +35%

Other Modifiers: EN Cost -30%

Calculations: 400 x 1.7 = 680

Damage: 680 # 5

Status Dealt: None

EN Spent: 3 x 0.7 x 5 = 2 (2.1) x 5 = 10 EN

ATTACK PHASE:

Weapon Used: [+] Trigger Cannon [Photon Shoot] (SF:5)

Target: Negi-thingamajig

Damage Modifier: +70%

Accuracy Modifier: +35%

Other Modifiers: EN Cost -30%

Calculations: 400 x 1.7 = 680

Damage: 680 # 5

Status Dealt: None

EN Spent: 3 x 0.7 x 5 = 2 (2.1) x 5 = 10 EN

STATISTICS: White Trigger Heart (Faintear)

HP: 3000/3000

EN: 138/200

DP: 2785/3000

AP: 80/100 (Countercut: 7 AP, Countershoot: 5 AP, Critical: 10 AP)

SP: 216/216

Will: 2/10

Agi: 220

Unit Type:

Position: Flying

Location: Space

Beam Shield: 10/10 (Negate the first 800 damage after Shield)

Blast Shield: 2/5 (Beam Wings: Negate the first 10000 damage for 10 EN. Charge 5)

Burst Move: 1/5 (Double Image: Spend X charges to dodge all attacks from one attack phase. Gain 1 charge for each enemy attack phase directed wholly or partly at you that is not support defended, negated by an evasive secondary defense (Teleport, Open Get, etc) other than Double Image, or that somehow negates Double Image. You may have no more than X charges at a time. This is an Evasive Secondary Defense.)

Shot Triggers (Options): 2/2 Trigger Cannon [Photon Shoot], Trigger Cannon [Penetrate Shoot], Trigger Shoot [Linear Shoot]

Counterstrike: 2/3

Guts: 0/2 (1800/1200)

Modifiers:

Damage Dealt: [+] +90%

Target's Dodge Cost: [+] +35% [F]+25%

Dodge Cost: -30% (Pilot) ,-50% (Item)

EN Regen S

EN Cost -30% (Item)

System Reprogramming 3: Agility (Agi -10), Offence (Damage +10%) and Accuracy (+10% Accuracy). (Active)

Altered (Level 2): Gain Dodge Cost -5%, Target's Dodge Cost +10% Weapon Damage +10%.(active)

Weapons:

[F] Melee (M)- 500 damage [+0%]

[F] Trigger Edge (M)- 1000 damage [+0%]

[F] Drive Impact- 1500 damage, Spiritual Power, 5 EN/attack [+10%]

[H] Anchor Shot [Arrest] (P)- 1800 damage, Barrier Pierce, Mobility Break & EN Drain 5%, 15 EN/attack [+10%]

[H] Anchor Shot [impact]- 1800 damage & (T:3)- 1500 damage, 25 EN/attack [+10%]

[H] Anchor Shot [Heat Impact]- 1980 damage & (T:3)- 1650 damage, 38 EN/attack [+10%]

[+] Trigger Cannon [Photon Shoot] (SF:5)- 400 damage/3 EN, Spiritual Power, [+0%]

[+] Trigger Cannon [Homing Shoot] (SX:6)- 600 damage/5 EN, Spiritual Power, [+10%]

[+] Trigger Cannon [Remote Shoot] (ASX:6)- 1200 damage/10 EN, Spiritual Power, [+10%]

[+] Trigger Cannon [Penetrate Shoot]- 4000 damage, Barrier Pierce, Armor Pierce, Spiritual Power, 30 EN/attack [+10%]

[+] Trigger Cannon [Linear Shoot] (S)- 4400 damage, Barrier Pierce, Armor Pierce, Spiritual Power, 35 EN/attack [+10%]

[F] Trigger Impact- 5000 damage, Barrier Pierce, Armor Break, Spiritual Power, 35 EN/attack [+10%]

[+] Trigger Full Burst (SX:8)- 600 damage/5 EN, Spiritual Power, [+10%] no terrain defense

[+] Teardrop Blasters (ASX:9)- 700 damage/6 EN, Spiritual Power, [+10%]

[+] Rain of Tears (S)- 7875 damage, Spiritual Power, 81 EN/attack [+0%]

MAP Attacks:

[+] Trigger Cannon [blast Shoot] (I:4)- 3000 damage, Spiritual Power, 25 EN/attack [+0%]

[+] Trigger's Heart (I:8)- 6000 damage, Barrier Pierce, Charge (2/5), 30 EN/attack [+10%]

Items: Extra Thrusters x5, EN Giga Chip

Seishins:

-Boost

=Level 1 (15 SP): Gain Dodge Cost -25% for one turn. 150 PP

=Level 2 (25 SP): Gain Dodge Cost -50% for one turn. 250 PP

=Level 3 (40 SP): Gain Dodge Cost -75% for one turn. 400 PP

-Sure Hit

=Level 1 (15 SP): Gain Target's Dodge Cost +25% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 150 PP

=Level 2 (25 SP): Gain Target's Dodge Cost +50% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 250 PP

=Level 3 (40 SP): Gain Target's Dodge Cost +75% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 350 PP

-Duty

=Level 1 (20 SP): Recover 30% of your maximum DP. 200 PP

=Level 2 (50 SP): Recover 50% of your maximum DP. 300 PP

=Level 3 (80 SP): Recover all DP. 400 PP

-Resupply

=Level 1 (50 SP): You or target ally recovers all ammunition. 400 PP

=Level 2 (50 SP): You or target ally recovers all EN. 400 PP

=Level 3 (70 SP): You or target ally recovers all ammunition and EN. 500 PP

-Concentrate

=Level 1 (15 SP): Gain Target's Dodge Cost +20% and Dodge Cost -10% for one turn. 150 PP

=Level 2 (25 SP): Gain Target's Dodge Cost +30% and Dodge Cost -15% for one turn. 250 PP

=Level 3 (35 SP): Gain Target's Dodge Cost +40% and Dodge Cost -20% for one turn. 350 PP

-Miracle

=Level 1 (100 SP): Casts Accelerate Level 1, Charge Level 1, Sure Hit Level 2, Flash Level 1, Hot Blood Level 3, Great Effort Level 1 and Lucky Level 1 on yourself. 1100 PP

Scientist's Knowledge:

- Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

- Focused Attack: Costs 5 Will. Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

- Strafe: Costs 5 Will. Instantly evade all attacks in the first attack phase you receive this turn. This is considered an Evasive Secondary Defense. One (X) or (F) type weapon on your unit has its limit increased by 25% this turn, rounded up.

- Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+]-type attacks. You may only use this ability once per turn.

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REGENERATION PHASE:

HP Regenerated: --

EN Regenerated: +24

Charges: Will +1

SEISHIN PHASE:

Seishin Used: --

Target: --

SP Used: --

Effect: --

DEFENSE PHASE:

Attacking Weapon: [+] Bullet (SF:5)

Action Taken: Receive Attack

Damage Taken: 1651

Resources Spent: --

ITEM PHASE:

Item Used: --

Item's Effects: --

TRANSFORMATION PHASE:

Current Form: --

New Form: --

SPECIAL PHASE:

Skills to Activate: --

Additional: --

SUMMON PHASE:

Summon: --

Unsummon: --

- CYCLONE LASER -

ATTACK PHASE:

Weapon Used: [+] Cyclone Laser (BSV:5)

Target(s): Negiringer

Attack Strength: 7000

Resources Spent: 12en

Status Effect: --

Accuracy Multiplier: 1.95x

Countercut Multiplier: --

Countershoot Multiplier: --

OPTION PHASE 1:

Weapon Used: [+] Cyclone Laser (BSV:5)

Target(s): Negiringer

Attack Strength: 7000

Resources Spent: 12en

Status Effect: --

Accuracy Multiplier: 1.95x

Countercut Multiplier: --

Countershoot Multiplier: --

OPTION PHASE 2:

Weapon Used: [+] Cyclone Laser (BSV:5)

Target(s): Negiringer

Attack Strength: 7000

Resources Spent: 12en

Status Effect: --

Accuracy Multiplier: 1.95x

Countercut Multiplier: --

Countershoot Multiplier: --

OPTION PHASE 3:

Weapon Used: [+] Cyclone Laser (BSV:5)

Target(s): Negiringer

Attack Strength: 7000

Resources Spent: 12en

Status Effect: --

Accuracy Multiplier: 1.95x

Countercut Multiplier: --

Countershoot Multiplier: --

OPTION PHASE 4:

Weapon Used: [+] Cyclone Laser (BSV:5)

Target(s): Negiringer

Attack Strength: 7000

Resources Spent: 12en

Status Effect: --

Accuracy Multiplier: 1.95x

Countercut Multiplier: --

Countershoot Multiplier: --

MECH STATUS:

HP: 6289/7940 (79.2~%)

EN: 410/470

DP: 3000/3000

AP: 40/100

Will: 2/10

SP: 116/116

Agi: 250

Current Form: Vic Viper T-301

Terrain: Space

Position: IN SPAAAAAAAACE

This turn's Damage Received Multipliers:

- Vic Viper T-301 (.65x): .65x

- Shield (-1000): -1000

- Z.O. Armor (.6x): .6x

This turn's Dodge Cost Multipliers:

- Historic Soldier (.85x), Unit Focus (.85x): .7x

- Vic Viper T-301 (.5x): .5x

This turn's Countercut/Countershoot Multipliers:

- N/A

This turn's Weapon Damage Multipliers:

- Historic Soldier (1.35x), Unit Focus (1.4x): 1.75x

This turn's Accuracy Multipliers:

- [+] Spread Gun (1.75x), Unit Focus (1.2x): 1.95x

This turn's Target Countercut/Countershoot Mulitpliers:

- N/A

Misc. Skills:

- OPTIONs: 4/4 Deployed

- OPTION Phantom: 1/5

Perishable Items:

- N/A

Weapons:

[+] Impulse Railgun - 800 damage, 20 rounds [+75%]

[F] Melee (M) - 1000 damage [+35%]

[+] Photon Torpedo (PGSX:8) - 1000 damage, 32 rounds [+50%]

[F] Gan Gan Punch (M) - 1200 damage [+35%]

[F] Gan Gan Cutter (M) - 2400 damage [+35%]

[+] Spread Gun (ASF:4) - 1600 damage, 25 rounds [+45%]

[+] Cyclone Laser (BSV:5) - 2000 damage/6 EN [+55%]

[+] Mega Crush (I:6) - 12000 damage, 1 round [+75%]

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It continues to take hits, and it's lifemeter on top of the screen shrinks RAPIDLY!

Regeneration Phase:

Will: +1

Seishin Phase:

Seishin Used: Iron Wall L3

Target: Self

SP Used: 40

Effect: -75% Damage

Defense Phase:

Attacker: People

Weapon: STUFF

Action Taken:

Damage Received: 180x6, 551, 551, 551, 551, 551

Resources Spent:

Special Phase:

It begins spraying the screen with ALOT of bullets! They're pretty at least!

Attack Phase:

Weapon Used: BULLETS

Target: Vic Viper

Damage Dealt: 1155#5

Resources Spent: 5 Rounds

Status Effect:

Modifiers:

  • Accuracy: +150%
    • +20% Pilot
    • +30% Weapon
    • +100% Glasses

    [*]Damage: +65%

    • +65% Pilot

Attack Phase:

Weapon Used: BULLETS

Target: Trigger Heart!

Damage Dealt: 1155#5

Resources Spent: 5 Rounds

Status Effect:

Modifiers:

  • Accuracy: +150%
    • +20% Pilot
    • +30% Weapon
    • +100% Glasses

    [*]Damage: +65%

    • +65% Pilot

Statistics:

HP: 4325/10500

EN: 200/200

DP: 3000/3000

AP: 100/100

SP: 84/164

Will: 2/10

Weapons:

[F] Melee (M)- 800 damage [+0%]

[+] Chest Missile (PG)- 1600 damage, 8 rounds [+25%]

[+] Bullet (SF:5)- 700 damage, 80/100 rounds [+10%]

[+] Drill Missile (P)- 2400 damage, Drill, 6 rounds [+30%]

[+] Large Eye Bullet (F:3)- 1200 damage, 18 rounds [+10%]

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(Battle Theme: Star Ocean 4 - Blood On The Keys ~Arrange ver.~)

REGEN PHASE:

Will +1 (3/10)

EN +10 (148/200)

SEISHIN PHASE:

Seishin Used:

Will Used:

SP Cost:

Will Cost:

Target:

Effect:

DEFENSE PHASE:

Attacking Weapon: Bullets Danmaku

Action Taken: Dodge

Calculations: 230 x 2.5 x 0.75 x 0.5 = 215

Damage:

Status:

Ressources Spent: 215 DP

SPECIAL PHASE:

Skill Activated/Effects: 40 AP Paid! Altered and System Reprogramming, activated!

Effect: Damage +20%, Target's Dodge Cost +20%, Agi -10, DC -5%!

" Take this...! Trigger Impact! "

ATTACK PHASE:

Weapon Used: [F] Trigger Impact

Target: Negiringer

Damage Modifier: +20%

Accuracy Modifier: +35%

Other Modifiers: EN Cost -30%

Calculations: 5000 x 1.2 = 6000

Damage: 6000, Barrier Pierce, Armor Break

Status Dealt: Armor Break

EN Spent: 35 x 0.7 = 24.5 = 25 EN

ATTACK PHASE:

Weapon Used: [+] Trigger Cannon [Photon Shoot] (SF:5)

Target: Negi-thingamajig

Damage Modifier: +70%

Accuracy Modifier: +35%

Other Modifiers: EN Cost -30%

Calculations: 400 x 1.7 = 680

Damage: 680 # 5

Status Dealt: None

EN Spent: 3 x 0.7 x 5 = 2 (2.1) x 5 = 10 EN

ATTACK PHASE:

Weapon Used: [+] Trigger Cannon [Photon Shoot] (SF:5)

Target: Negi-thingamajig

Damage Modifier: +70%

Accuracy Modifier: +35%

Other Modifiers: EN Cost -30%

Calculations: 400 x 1.7 = 680

Damage: 680 # 5

Status Dealt: None

EN Spent: 3 x 0.7 x 5 = 2 (2.1) x 5 = 10 EN

STATISTICS: White Trigger Heart (Faintear)

HP: 3000/3000

EN: 123/200

DP: 2570/3000

AP: 80/100 (Countercut: 7 AP, Countershoot: 5 AP, Critical: 10 AP)

SP: 216/216

Will: 3/10

Agi: 220

Unit Type:

Position: Flying

Location: Space

Beam Shield: 10/10 (Negate the first 800 damage after Shield)

Blast Shield: 2/5 (Beam Wings: Negate the first 10000 damage for 10 EN. Charge 5)

Burst Move: 2/5 (Double Image: Spend X charges to dodge all attacks from one attack phase. Gain 1 charge for each enemy attack phase directed wholly or partly at you that is not support defended, negated by an evasive secondary defense (Teleport, Open Get, etc) other than Double Image, or that somehow negates Double Image. You may have no more than X charges at a time. This is an Evasive Secondary Defense.)

Shot Triggers (Options): 2/2 Trigger Cannon [Photon Shoot], Trigger Cannon [Penetrate Shoot], Trigger Shoot [Linear Shoot]

Counterstrike: 3/3

Guts: 0/2 (1800/1200)

Modifiers:

Damage Dealt: [+] +90% [F] +20%

Target's Dodge Cost: [+] +35% [F]+25%

Dodge Cost: -30% (Pilot) ,-50% (Item)

EN Regen S

EN Cost -30% (Item)

System Reprogramming 3: Agility (Agi -10), Offence (Damage +10%) and Accuracy (+10% Accuracy). (Active)

Altered (Level 2): Gain Dodge Cost -5%, Target's Dodge Cost +10% Weapon Damage +10%.(active)

Weapons:

[F] Melee (M)- 500 damage [+0%]

[F] Trigger Edge (M)- 1000 damage [+0%]

[F] Drive Impact- 1500 damage, Spiritual Power, 5 EN/attack [+10%]

[H] Anchor Shot [Arrest] (P)- 1800 damage, Barrier Pierce, Mobility Break & EN Drain 5%, 15 EN/attack [+10%]

[H] Anchor Shot [impact]- 1800 damage & (T:3)- 1500 damage, 25 EN/attack [+10%]

[H] Anchor Shot [Heat Impact]- 1980 damage & (T:3)- 1650 damage, 38 EN/attack [+10%]

[+] Trigger Cannon [Photon Shoot] (SF:5)- 400 damage/3 EN, Spiritual Power, [+0%]

[+] Trigger Cannon [Homing Shoot] (SX:6)- 600 damage/5 EN, Spiritual Power, [+10%]

[+] Trigger Cannon [Remote Shoot] (ASX:6)- 1200 damage/10 EN, Spiritual Power, [+10%]

[+] Trigger Cannon [Penetrate Shoot]- 4000 damage, Barrier Pierce, Armor Pierce, Spiritual Power, 30 EN/attack [+10%]

[+] Trigger Cannon [Linear Shoot] (S)- 4400 damage, Barrier Pierce, Armor Pierce, Spiritual Power, 35 EN/attack [+10%]

[F] Trigger Impact- 5000 damage, Barrier Pierce, Armor Break, Spiritual Power, 35 EN/attack [+10%]

[+] Trigger Full Burst (SX:8)- 600 damage/5 EN, Spiritual Power, [+10%] no terrain defense

[+] Teardrop Blasters (ASX:9)- 700 damage/6 EN, Spiritual Power, [+10%]

[+] Rain of Tears (S)- 7875 damage, Spiritual Power, 81 EN/attack [+0%]

MAP Attacks:

[+] Trigger Cannon [blast Shoot] (I:4)- 3000 damage, Spiritual Power, 25 EN/attack [+0%]

[+] Trigger's Heart (I:8)- 6000 damage, Barrier Pierce, Charge (3/5), 30 EN/attack [+10%]

Items: Extra Thrusters x5, EN Giga Chip

Seishins:

-Boost

=Level 1 (15 SP): Gain Dodge Cost -25% for one turn. 150 PP

=Level 2 (25 SP): Gain Dodge Cost -50% for one turn. 250 PP

=Level 3 (40 SP): Gain Dodge Cost -75% for one turn. 400 PP

-Sure Hit

=Level 1 (15 SP): Gain Target's Dodge Cost +25% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 150 PP

=Level 2 (25 SP): Gain Target's Dodge Cost +50% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 250 PP

=Level 3 (40 SP): Gain Target's Dodge Cost +75% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 350 PP

-Duty

=Level 1 (20 SP): Recover 30% of your maximum DP. 200 PP

=Level 2 (50 SP): Recover 50% of your maximum DP. 300 PP

=Level 3 (80 SP): Recover all DP. 400 PP

-Resupply

=Level 1 (50 SP): You or target ally recovers all ammunition. 400 PP

=Level 2 (50 SP): You or target ally recovers all EN. 400 PP

=Level 3 (70 SP): You or target ally recovers all ammunition and EN. 500 PP

-Concentrate

=Level 1 (15 SP): Gain Target's Dodge Cost +20% and Dodge Cost -10% for one turn. 150 PP

=Level 2 (25 SP): Gain Target's Dodge Cost +30% and Dodge Cost -15% for one turn. 250 PP

=Level 3 (35 SP): Gain Target's Dodge Cost +40% and Dodge Cost -20% for one turn. 350 PP

-Miracle

=Level 1 (100 SP): Casts Accelerate Level 1, Charge Level 1, Sure Hit Level 2, Flash Level 1, Hot Blood Level 3, Great Effort Level 1 and Lucky Level 1 on yourself. 1100 PP

Scientist's Knowledge:

- Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

- Focused Attack: Costs 5 Will. Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

- Strafe: Costs 5 Will. Instantly evade all attacks in the first attack phase you receive this turn. This is considered an Evasive Secondary Defense. One (X) or (F) type weapon on your unit has its limit increased by 25% this turn, rounded up.

- Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+]-type attacks. You may only use this ability once per turn.

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REGENERATION PHASE:

HP Regenerated: --

EN Regenerated: +24

Charges: Will +1

SEISHIN PHASE:

Seishin Used: --

Target: --

SP Used: --

Effect: --

DEFENSE PHASE:

Attacking Weapon: [+] Bullet (SF:5)

Action Taken: Dodge

Damage Taken: --

Resources Spent: 219dp

ITEM PHASE:

Item Used: --

Item's Effects: --

TRANSFORMATION PHASE:

Current Form: --

New Form: --

SPECIAL PHASE:

Skills to Activate: --

Additional: --

SUMMON PHASE:

Summon: --

Unsummon: --

"Cyclone Laser, full power!

"FIRE!"

ATTACK PHASE:

Weapon Used: [+] Cyclone Laser (BSV:5)

Target(s): Negiringer

Attack Strength: Critical!! 19000

Resources Spent: 30en

Status Effect: --

Accuracy Multiplier: Critical!! 2.1x

Countercut Multiplier: --

Countershoot Multiplier: --

OPTION PHASE 1:

Weapon Used: [+] Cyclone Laser (BSV:5)

Target(s): Negiringer

Attack Strength: 17500

Resources Spent: 30en

Status Effect: --

Accuracy Multiplier: 1.95x

Countercut Multiplier: --

Countershoot Multiplier: --

OPTION PHASE 2:

Weapon Used: [+] Cyclone Laser (BSV:5)

Target(s): Negiringer

Attack Strength: 17500

Resources Spent: 30en

Status Effect: --

Accuracy Multiplier: 1.95x

Countercut Multiplier: --

Countershoot Multiplier: --

OPTION PHASE 3:

Weapon Used: [+] Cyclone Laser (BSV:5)

Target(s): Negiringer

Attack Strength: 17500

Resources Spent: 30en

Status Effect: --

Accuracy Multiplier: 1.95x

Countercut Multiplier: --

Countershoot Multiplier: --

OPTION PHASE 4:

Weapon Used: [+] Cyclone Laser (BSV:5)

Target(s): Negiringer

Attack Strength: 17500

Resources Spent: 30en

Status Effect: --

Accuracy Multiplier: 1.95x

Countercut Multiplier: --

Countershoot Multiplier: --

MECH STATUS:

HP: 6289/7940 (79.2~%)

EN: 284/470

DP: 2781/3000

AP: 30/100

Will: 3/10

SP: 116/116

Agi: 250

Current Form: Vic Viper T-301

Terrain: Space

Position: IN SPAAAAAAAACE

This turn's Damage Received Multipliers:

- Vic Viper T-301 (.65x): .65x

- Shield (-1000): -1000

- Z.O. Armor (.6x): .6x

This turn's Dodge Cost Multipliers:

- [+] Bullet (2.5x): 2.5x

- Historic Soldier (.85x), Unit Focus (.85x): .7x

- Vic Viper T-301 (.5x): .5x

This turn's Countercut/Countershoot Multipliers:

- N/A

This turn's Weapon Damage Multipliers:

- Critical!! (1.15x), Historic Soldier (1.35x), Unit Focus (1.4x): 1.9x

This turn's Accuracy Multipliers:

- Critical!! (1.15x), [+] Cyclone Laser (1.75x), Unit Focus (1.2x): 2.1x

This turn's Target Countercut/Countershoot Mulitpliers:

- N/A

Misc. Skills:

- OPTIONs: 4/4 Deployed

- OPTION Phantom: 2/5

Perishable Items:

- N/A

Weapons:

[+] Impulse Railgun - 800 damage, 20 rounds [+75%]

[F] Melee (M) - 1000 damage [+35%]

[+] Photon Torpedo (PGSX:8) - 1000 damage, 32 rounds [+50%]

[F] Gan Gan Punch (M) - 1200 damage [+35%]

[F] Gan Gan Cutter (M) - 2400 damage [+35%]

[+] Spread Gun (ASF:4) - 1600 damage, 25 rounds [+45%]

[+] Cyclone Laser (BSV:5) - 2000 damage/6 EN [+55%]

[+] Mega Crush (I:6) - 12000 damage, 1 round [+75%]

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Well, that was quick. The boss explodes in a shower of lasery DEATH. :|

spaceexplosion2.jpg

...It becomes obvious whoever did the explosion effects probably used recycled 60s stock footage.

Some cheap synth music plays as words appear on screen.

Achievement unlocked!

I am the strongest - Defeat Any Boss in Under 5 Turns

+100C

As the words disappear, the Background remains the same, and the next boss appears!

Are you ready!?

Grunt Boss #2

Max SP: 164

Attributes:

Melee: 0

Ranged: 2

Accuracy: 0

Defense: 4

Evasion: 0

Skill: 0

Skills:

Countercut: 7 AP

Countershoot: 6 AP

Critical: 10 AP

Spirit Commands:

1) Iron Wall L3

2) Perseverance L3

Pilot Skills:

1) Unit Specialisation (Defensive) - Flying Robot Hengenger

2) Brave EVIILLLL

3) W-Move

4) Spirit Immunity

5) Abnormal Condition Resistance

Pilot Techniques:

1) -

Will Gauge:

- Barrage

- Volley

- Iron Will

- Impervious

Flying Robot Hengenger (Bird Mode)

Statistics:

HP: 10500, EN: 200, Agi: 350

IS: 2, Move: F, Size: L, Rank: 8

Weapons:

[F] Melee (M)- 1000 damage, Req: Robot Mode [+0%]

[+] Bullet (SF:5)- 700 damage, 100 rounds [+10%]

[H] Rocket Punch (PS)- 2000 damage, Req: Robot Mode [+20%]

[+] Burst Bullet (S)- 2600 damage, 10 rounds, Req: Lizard Mode [+20%]

[+] Homing Beam (SX:3)- 800 damage/4 EN, Req: Fish Mode [+20%]

[+] Crescent Beam- 4000 damage, 20 EN/shot, Req: Fish Mode [+20%]

[H] Lizard Parts Attack (SX:4)- 900 damage/5 EN, Req: Lizard Mode [+10%]

MAP Weapons:

[+] Egg Bomb (T:3)- 2500 damage, 10 rounds, Req: Bird Mode [+0%]

Inherent Abilities:

1) Gogoh Robot

2) Countercut: Req: Martial Arts Mastery, Req: Robot Mode

3) Countershoot: Bullet, Burst Bullet, Homing Beam, Crescent Beam

X) Damage Recieved -30%

4) Open Body: Req: Lizard Mode

5) Lizard Mode (Transform): No changes.

6) Fish Mode (Transform): Move: F/W instead. Disable Bullet in this mode only.

7) Robot Mode (Transform): Move: F/G instead.

IS1: ChoEvilgokin-Z

IS2: Harry Ord's EVIL Glasses

Edited by Code: OCD

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REGENERATION PHASE:

HP Regenerated: --

EN Regenerated: +24

Charges: Will +1

SEISHIN PHASE:

Seishin Used: --

Target: --

SP Used: --

Effect: --

DEFENSE PHASE:

Attacking Weapon: --

Action Taken: --

Damage Taken: --

Resources Spent: --

ITEM PHASE:

Item Used: --

Item's Effects: --

TRANSFORMATION PHASE:

Current Form: --

New Form: --

SPECIAL PHASE:

Skills to Activate: --

Additional: --

SUMMON PHASE:

Summon: --

Unsummon: --

"Even more, huh...? Well, alright then!"

- PHOTON TORPEDO -

"Just keep shooting!"

ATTACK PHASE:

Weapon Used: [+] Photon Torpedo (PGSX:8)

Target(s): Negiringer

Attack Strength: 1900x8

Resources Spent: 8amm

Status Effect: --

Accuracy Multiplier: 1.7x

Countercut Multiplier: --

Countershoot Multiplier: --

MECH STATUS:

HP: 6289/7940 (79.2~%)

EN: 308/470

DP: 2781/3000

AP: 30/100

Will: 4/10

SP: 116/116

Agi: 250

Current Form: Vic Viper T-301

Terrain: Space

Position: IN SPAAAAAAAACE

This turn's Damage Received Multipliers:

- Vic Viper T-301 (.65x): .65x

- Shield (-1000): -1000

- Z.O. Armor (.6x): .6x

This turn's Dodge Cost Multipliers:

- [+] Bullet (2.5x): 2.5x

- Historic Soldier (.85x), Unit Focus (.85x): .7x

- Vic Viper T-301 (.5x): .5x

This turn's Countercut/Countershoot Multipliers:

- N/A

This turn's Weapon Damage Multipliers:

- Historic Soldier (1.35x), Unit Focus (1.4x): 1.9x

This turn's Accuracy Multipliers:

- [+] Cyclone Laser (1.5x), Unit Focus (1.2x): 1.7x

This turn's Target Countercut/Countershoot Mulitpliers:

- N/A

Misc. Skills:

- OPTIONs: 4/4 Deployed

- OPTION Phantom: 2/5

Perishable Items:

- N/A

Weapons:

[+] Impulse Railgun - 800 damage, 20 rounds [+75%]

[F] Melee (M) - 1000 damage [+35%]

[+] Photon Torpedo (PGSX:8) - 1000 damage, 32 rounds [+50%]

[F] Gan Gan Punch (M) - 1200 damage [+35%]

[F] Gan Gan Cutter (M) - 2400 damage [+35%]

[+] Spread Gun (ASF:4) - 1600 damage, 25 rounds [+45%]

[+] Cyclone Laser (BSV:5) - 2000 damage/6 EN [+55%]

[+] Mega Crush (I:6) - 12000 damage, 1 round [+75%]

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(Battle Theme: Star Ocean 4 - Blood On The Keys ~Arrange ver.~)

REGEN PHASE:

Will +1 (4/10)

EN +10 (133/200)

SEISHIN PHASE:

Seishin Used:

Will Used: Volley

SP Cost:

Will Cost: 4

Target:

Effect: +1 Attack Phase for [+]

DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Calculations:

Damage:

Status:

Ressources Spent:

SPECIAL PHASE:

Skill Activated/Effects:

Effect:

" I guess it's time for me to really fight. Let's go all out! "

ATTACK PHASE: CRITICAL

Weapon Used: [F] Trigger Impact

Target: Hengenger

Damage Modifier: +35%

Accuracy Modifier: +50%

Other Modifiers: EN Cost -30%

Calculations: 5000 x 1.35 = 6750

Damage: 6750, Barrier Pierce, Armor Break

Status Dealt: Armor Break

EN Spent: 35 x 0.7 = 24.5 = 25 EN

VOLLEY ATTACK PHASE:

Weapon Used: [+] Teardrop Blasters (ASX:9)

Target: Hengenger

Damage Modifier: +90%

Accuracy Modifier: +45%

Other Modifiers: EN Cost -30%

Calculations: 700 x 1.9 = 1330

Damage: 1330 x 9

Status Dealt:

EN Spent: (6x0.7) x 9 = 4 (4.2) x 9 = 36

ATTACK PHASE:

Weapon Used: [+] Trigger Cannon [Photon Shoot] (SF:5)

Target: Negi-thingamajig

Damage Modifier: +70%

Accuracy Modifier: +35%

Other Modifiers: EN Cost -30%

Calculations: 400 x 1.7 = 680

Damage: 680 # 5

Status Dealt: None

EN Spent: 3 x 0.7 x 5 = 2 (2.1) x 5 = 10 EN

ATTACK PHASE:

Weapon Used: [+] Trigger Cannon [Photon Shoot] (SF:5)

Target: Negi-thingamajig

Damage Modifier: +70%

Accuracy Modifier: +45%

Other Modifiers: EN Cost -30%

Calculations: 400 x 1.7 = 680

Damage: 680 # 5

Status Dealt: None

EN Spent: 3 x 0.7 x 5 = 2 (2.1) x 5 = 10 EN

STATISTICS: White Trigger Heart (Faintear)

HP: 3000/3000

EN: 72/200

DP: 2570/3000

AP: 70/100 (Countercut: 7 AP, Countershoot: 5 AP, Critical: 10 AP)

SP: 216/216

Will: 0/10

Agi: 220

Unit Type: Gear Devicer

Position: Flying

Location: Space

Beam Shield: 10/10 (Negate the first 800 damage after Shield)

Blast Shield: 4/5 (Beam Wings: Negate the first 10000 damage for 10 EN. Charge 5)

Burst Move: 2/5 (Double Image: Spend X charges to dodge all attacks from one attack phase. Gain 1 charge for each enemy attack phase directed wholly or partly at you that is not support defended, negated by an evasive secondary defense (Teleport, Open Get, etc) other than Double Image, or that somehow negates Double Image. You may have no more than X charges at a time. This is an Evasive Secondary Defense.)

Shot Triggers (Options): 2/2 Trigger Cannon [Photon Shoot], Trigger Cannon [Penetrate Shoot], Trigger Shoot [Linear Shoot]

Counterstrike: 3/3

Guts: 0/2 (1800/1200)

Modifiers:

Damage Dealt: [+] +90% [F] +20%

Target's Dodge Cost: [+] +35% [F]+25%

Dodge Cost: -30% (Pilot) ,-50% (Item)

EN Regen S

EN Cost -30% (Item)

System Reprogramming 3: Agility (Agi -10), Offence (Damage +10%) and Accuracy (+10% Accuracy). (Active)

Altered (Level 2): Gain Dodge Cost -5%, Target's Dodge Cost +10% Weapon Damage +10%.(active)

Weapons:

[F] Melee (M)- 500 damage [+0%]

[F] Trigger Edge (M)- 1000 damage [+0%]

[F] Drive Impact- 1500 damage, Spiritual Power, 5 EN/attack [+10%]

[H] Anchor Shot [Arrest] (P)- 1800 damage, Barrier Pierce, Mobility Break & EN Drain 5%, 15 EN/attack [+10%]

[H] Anchor Shot [impact]- 1800 damage & (T:3)- 1500 damage, 25 EN/attack [+10%]

[H] Anchor Shot [Heat Impact]- 1980 damage & (T:3)- 1650 damage, 38 EN/attack [+10%]

[+] Trigger Cannon [Photon Shoot] (SF:5)- 400 damage/3 EN, Spiritual Power, [+0%]

[+] Trigger Cannon [Homing Shoot] (SX:6)- 600 damage/5 EN, Spiritual Power, [+10%]

[+] Trigger Cannon [Remote Shoot] (ASX:6)- 1200 damage/10 EN, Spiritual Power, [+10%]

[+] Trigger Cannon [Penetrate Shoot]- 4000 damage, Barrier Pierce, Armor Pierce, Spiritual Power, 30 EN/attack [+10%]

[+] Trigger Cannon [Linear Shoot] (S)- 4400 damage, Barrier Pierce, Armor Pierce, Spiritual Power, 35 EN/attack [+10%]

[F] Trigger Impact- 5000 damage, Barrier Pierce, Armor Break, Spiritual Power, 35 EN/attack [+10%]

[+] Trigger Full Burst (SX:8)- 600 damage/5 EN, Spiritual Power, [+10%] no terrain defense

[+] Teardrop Blasters (ASX:9)- 700 damage/6 EN, Spiritual Power, [+10%]

[+] Rain of Tears (S)- 7875 damage, Spiritual Power, 81 EN/attack [+0%]

MAP Attacks:

[+] Trigger Cannon [blast Shoot] (I:4)- 3000 damage, Spiritual Power, 25 EN/attack [+0%]

[+] Trigger's Heart (I:8)- 6000 damage, Barrier Pierce, Charge (4/5), 30 EN/attack [+10%]

Items: Extra Thrusters x5, EN Giga Chip

Seishins:

-Boost

=Level 1 (15 SP): Gain Dodge Cost -25% for one turn. 150 PP

=Level 2 (25 SP): Gain Dodge Cost -50% for one turn. 250 PP

=Level 3 (40 SP): Gain Dodge Cost -75% for one turn. 400 PP

-Sure Hit

=Level 1 (15 SP): Gain Target's Dodge Cost +25% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 150 PP

=Level 2 (25 SP): Gain Target's Dodge Cost +50% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 250 PP

=Level 3 (40 SP): Gain Target's Dodge Cost +75% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 350 PP

-Duty

=Level 1 (20 SP): Recover 30% of your maximum DP. 200 PP

=Level 2 (50 SP): Recover 50% of your maximum DP. 300 PP

=Level 3 (80 SP): Recover all DP. 400 PP

-Resupply

=Level 1 (50 SP): You or target ally recovers all ammunition. 400 PP

=Level 2 (50 SP): You or target ally recovers all EN. 400 PP

=Level 3 (70 SP): You or target ally recovers all ammunition and EN. 500 PP

-Concentrate

=Level 1 (15 SP): Gain Target's Dodge Cost +20% and Dodge Cost -10% for one turn. 150 PP

=Level 2 (25 SP): Gain Target's Dodge Cost +30% and Dodge Cost -15% for one turn. 250 PP

=Level 3 (35 SP): Gain Target's Dodge Cost +40% and Dodge Cost -20% for one turn. 350 PP

-Miracle

=Level 1 (100 SP): Casts Accelerate Level 1, Charge Level 1, Sure Hit Level 2, Flash Level 1, Hot Blood Level 3, Great Effort Level 1 and Lucky Level 1 on yourself. 1100 PP

Scientist's Knowledge:

- Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

- Focused Attack: Costs 5 Will. Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

- Strafe: Costs 5 Will. Instantly evade all attacks in the first attack phase you receive this turn. This is considered an Evasive Secondary Defense. One (X) or (F) type weapon on your unit has its limit increased by 25% this turn, rounded up.

- Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+]-type attacks. You may only use this ability once per turn.

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The boss is just as huge as before! ...And Fleed continues blasting the debris of the previous boss, but it passes harmlessly through and hits the new boss anyway! Don't spite the dead dude, you already blew him up!

Regeneration Phase:

Will: +1

Seishin Phase:

Seishin Used: Iron Wall L3

Target: Self

SP Used: 40

Effect: -75% Damage

Defense Phase:

Attacker: People

Weapon: STUFF

Action Taken:

Damage Received: 150x8, 532, 105x9

Resources Spent:

Special Phase:

It begins spraying the screen with ALOT of bullets! The pattern looks SUSPICIOUSLY alot like the previous boss! As if the programmer was a drunk, lazy bum!

Attack Phase:

Weapon Used: BULLETS

Target: Vic Viper

Damage Dealt: 1155#5

Resources Spent: 5 Rounds

Status Effect:

Modifiers:

  • Accuracy: +150%
    • +20% Pilot
    • +30% Weapon
    • +100% Glasses

    [*]Damage: +65%

    • +65% Pilot

Attack Phase:

Weapon Used: BULLETS

Target: Trigger Heart!

Damage Dealt: 1155#5

Resources Spent: 5 Rounds

Status Effect:

Modifiers:

  • Accuracy: +150%
    • +20% Pilot
    • +30% Weapon
    • +100% Glasses

    [*]Damage: +65%

    • +65% Pilot

Statistics:

HP: 7823/10500

EN: 200/200

DP: 3000/3000

AP: 100/100

SP: 124/164

Will: 1/10

Mode: Bird

Weapons:

[F] Melee (M)- 1000 damage, Req: Robot Mode [+0%]

[+] Bullet (SF:5)- 700 damage, 90/100 rounds [+10%]

[H] Rocket Punch (PS)- 2000 damage, Req: Robot Mode [+20%]

[+] Burst Bullet (S)- 2600 damage, 10 rounds, Req: Lizard Mode [+20%]

[+] Homing Beam (SX:3)- 800 damage/4 EN, Req: Fish Mode [+20%]

[+] Crescent Beam- 4000 damage, 20 EN/shot, Req: Fish Mode [+20%]

[H] Lizard Parts Attack (SX:4)- 900 damage/5 EN, Req: Lizard Mode [+10%]

MAP Weapons:

[+] Egg Bomb (T:3)- 2500 damage, 10 rounds, Req: Bird Mode [+0%]

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(Battle Theme: Star Ocean 4 - Blood On The Keys ~Arrange ver.~)

REGEN PHASE:

Will +1 (1/10)

EN +10 (82/200)

SEISHIN PHASE:

Seishin Used:

Will Used:

SP Cost:

Will Cost:

Target:

Effect:

DEFENSE PHASE:

Attacking Weapon: BALLET

Action Taken: dodge

Calculations: 220 x 2.5 x 0.7 x 0.5 = 193

Damage:

Status:

Ressources Spent: 193 DP

SPECIAL PHASE:

Skill Activated/Effects:

Effect:

" Hunh, no signs of deteriorated outer structure. Ah well. Let's go! Trigger Dance! "

ATTACK PHASE: CRITICAL

Weapon Used: [+] Trigger Cannon [Linear Shoot]

Target: Hengenger

Damage Modifier: +105%

Accuracy Modifier: +60%

Other Modifiers: EN Cost -30%

Calculations: 4400 x 2.05 = 9020

Damage: 9020, Barrier Pierce, Armor Pierce

Status Dealt:

EN Spent: 35 x 0.7 = 24.5 = 25 EN

ATTACK PHASE:

Weapon Used: [+] Trigger Cannon [Linear Shoot]

Target: Hengenger

Damage Modifier: +90%

Accuracy Modifier: +45%

Other Modifiers: EN Cost -30%

Calculations: 4400 x 1.9 = 8360

Damage: 8360, Barrier Pierce, Armor Pierce

Status Dealt:

EN Spent: 35 x 0.7 = 24.5 = 25 EN

ATTACK PHASE:

Weapon Used: [+] Trigger Cannon [Linear Shoot]

Target: Hengenger

Damage Modifier: +90%

Accuracy Modifier: +45%

Other Modifiers: EN Cost -30%

Calculations: 4400 x 1.9 = 8360

Damage: 8360, Barrier Pierce, Armor Pierce

Status Dealt:

EN Spent: 35 x 0.7 = 24.5 = 25 EN

STATISTICS: White Trigger Heart (Faintear)

HP: 3000/3000

EN: 7/200

DP: 2570/3000

AP: 60/100 (Countercut: 7 AP, Countershoot: 5 AP, Critical: 10 AP)

SP: 216/216

Will: 1/10

Agi: 220

Unit Type: Gear Devicer

Position: Flying

Location: Space

Beam Shield: 10/10 (Negate the first 800 damage after Shield)

Blast Shield: 5/5 (Beam Wings: Negate the first 10000 damage for 10 EN. Charge 5)

Burst Move: 3/5 (Double Image: Spend X charges to dodge all attacks from one attack phase. Gain 1 charge for each enemy attack phase directed wholly or partly at you that is not support defended, negated by an evasive secondary defense (Teleport, Open Get, etc) other than Double Image, or that somehow negates Double Image. You may have no more than X charges at a time. This is an Evasive Secondary Defense.)

Shot Triggers (Options): 2/2 Trigger Cannon [Photon Shoot], Trigger Cannon [Penetrate Shoot], Trigger Shoot [Linear Shoot]

Counterstrike: 3/3

Guts: 0/2 (1800/1200)

Modifiers:

Damage Dealt: [+] +90% [F] +20%

Target's Dodge Cost: [+] +35% [F]+25%

Dodge Cost: -30% (Pilot) ,-50% (Item)

EN Regen S

EN Cost -30% (Item)

System Reprogramming 3: Agility (Agi -10), Offence (Damage +10%) and Accuracy (+10% Accuracy). (Active)

Altered (Level 2): Gain Dodge Cost -5%, Target's Dodge Cost +10% Weapon Damage +10%.(active)

Weapons:

[F] Melee (M)- 500 damage [+0%]

[F] Trigger Edge (M)- 1000 damage [+0%]

[F] Drive Impact- 1500 damage, Spiritual Power, 5 EN/attack [+10%]

[H] Anchor Shot [Arrest] (P)- 1800 damage, Barrier Pierce, Mobility Break & EN Drain 5%, 15 EN/attack [+10%]

[H] Anchor Shot [impact]- 1800 damage & (T:3)- 1500 damage, 25 EN/attack [+10%]

[H] Anchor Shot [Heat Impact]- 1980 damage & (T:3)- 1650 damage, 38 EN/attack [+10%]

[+] Trigger Cannon [Photon Shoot] (SF:5)- 400 damage/3 EN, Spiritual Power, [+0%]

[+] Trigger Cannon [Homing Shoot] (SX:6)- 600 damage/5 EN, Spiritual Power, [+10%]

[+] Trigger Cannon [Remote Shoot] (ASX:6)- 1200 damage/10 EN, Spiritual Power, [+10%]

[+] Trigger Cannon [Penetrate Shoot]- 4000 damage, Barrier Pierce, Armor Pierce, Spiritual Power, 30 EN/attack [+10%]

[+] Trigger Cannon [Linear Shoot] (S)- 4400 damage, Barrier Pierce, Armor Pierce, Spiritual Power, 35 EN/attack [+10%]

[F] Trigger Impact- 5000 damage, Barrier Pierce, Armor Break, Spiritual Power, 35 EN/attack [+10%]

[+] Trigger Full Burst (SX:8)- 600 damage/5 EN, Spiritual Power, [+10%] no terrain defense

[+] Teardrop Blasters (ASX:9)- 700 damage/6 EN, Spiritual Power, [+10%]

[+] Rain of Tears (S)- 7875 damage, Spiritual Power, 81 EN/attack [+0%]

MAP Attacks:

[+] Trigger Cannon [blast Shoot] (I:4)- 3000 damage, Spiritual Power, 25 EN/attack [+0%]

[+] Trigger's Heart (I:8)- 6000 damage, Barrier Pierce, Charge (5/5), 30 EN/attack [+10%]

Items: Extra Thrusters x5, EN Giga Chip

Seishins:

-Boost

=Level 1 (15 SP): Gain Dodge Cost -25% for one turn. 150 PP

=Level 2 (25 SP): Gain Dodge Cost -50% for one turn. 250 PP

=Level 3 (40 SP): Gain Dodge Cost -75% for one turn. 400 PP

-Sure Hit

=Level 1 (15 SP): Gain Target's Dodge Cost +25% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 150 PP

=Level 2 (25 SP): Gain Target's Dodge Cost +50% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 250 PP

=Level 3 (40 SP): Gain Target's Dodge Cost +75% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 350 PP

-Duty

=Level 1 (20 SP): Recover 30% of your maximum DP. 200 PP

=Level 2 (50 SP): Recover 50% of your maximum DP. 300 PP

=Level 3 (80 SP): Recover all DP. 400 PP

-Resupply

=Level 1 (50 SP): You or target ally recovers all ammunition. 400 PP

=Level 2 (50 SP): You or target ally recovers all EN. 400 PP

=Level 3 (70 SP): You or target ally recovers all ammunition and EN. 500 PP

-Concentrate

=Level 1 (15 SP): Gain Target's Dodge Cost +20% and Dodge Cost -10% for one turn. 150 PP

=Level 2 (25 SP): Gain Target's Dodge Cost +30% and Dodge Cost -15% for one turn. 250 PP

=Level 3 (35 SP): Gain Target's Dodge Cost +40% and Dodge Cost -20% for one turn. 350 PP

-Miracle

=Level 1 (100 SP): Casts Accelerate Level 1, Charge Level 1, Sure Hit Level 2, Flash Level 1, Hot Blood Level 3, Great Effort Level 1 and Lucky Level 1 on yourself. 1100 PP

Scientist's Knowledge:

- Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

- Focused Attack: Costs 5 Will. Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

- Strafe: Costs 5 Will. Instantly evade all attacks in the first attack phase you receive this turn. This is considered an Evasive Secondary Defense. One (X) or (F) type weapon on your unit has its limit increased by 25% this turn, rounded up.

- Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+]-type attacks. You may only use this ability once per turn.

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REGENERATION PHASE:

HP Regenerated: --

EN Regenerated: +24

Charges: Will +1

SEISHIN PHASE:

Seishin Used: --

Target: --

SP Used: --

Effect: --

Burning Heat: Escape to the Freedom

Will Used: 3

Effect: Dodge Cost -15%

DEFENSE PHASE:

Attacking Weapon: Bullet (SF:5)

Action Taken: Dodge

Damage Taken: --

Resources Spent: 186dp

ITEM PHASE:

Item Used: --

Item's Effects: --

TRANSFORMATION PHASE:

Current Form: --

New Form: --

SPECIAL PHASE:

Skills to Activate: --

Additional: --

SUMMON PHASE:

Summon: --

Unsummon: --

"Sa...!"

- SPREAD GUN -

ATTACK PHASE:

Weapon Used: [+] Spread Gun (ASF:4)

Target(s): Hengenger

Attack Strength: 3040

Resources Spent: 1amm

Status Effect: --

Accuracy Multiplier: 1.65x

Countercut Multiplier: --

Countershoot Multiplier: --

OPTION PHASE 1:

Weapon Used: [+] Spread Gun (ASF:4)

Target(s): Hengenger

Attack Strength: 3040

Resources Spent: 1amm

Status Effect: --

Accuracy Multiplier: 1.65x

Countercut Multiplier: --

Countershoot Multiplier: --

OPTION PHASE 2:

Weapon Used: [+] Spread Gun (ASF:4)

Target(s): Hengenger

Attack Strength: 3040

Resources Spent: 1amm

Status Effect: --

Accuracy Multiplier: 1.65x

Countercut Multiplier: --

Countershoot Multiplier: --

OPTION PHASE 3:

Weapon Used: [+] Spread Gun (ASF:4)

Target(s): Hengenger

Attack Strength: 3040

Resources Spent: 1amm

Status Effect: --

Accuracy Multiplier: 1.65x

Countercut Multiplier: --

Countershoot Multiplier: --

OPTION PHASE 4:

Weapon Used: [+] Spread Gun (ASF:4)

Target(s): Hengenger

Attack Strength: 3040

Resources Spent: 1amm

Status Effect: --

Accuracy Multiplier: 1.65x

Countercut Multiplier: --

Countershoot Multiplier: --

MECH STATUS:

HP: 6289/7940 (79.2~%)

EN: 332/470

DP: 2595/3000

AP: 30/100

Will: 2/10

SP: 116/116

Agi: 250

Current Form: Vic Viper T-301

Terrain: Space

Position: IN SPAAAAAAAACE

This turn's Damage Received Multipliers:

- Vic Viper T-301 (.65x): .65x

- Shield (-1000): -1000

- Z.O. Armor (.6x): .6x

This turn's Dodge Cost Multipliers:

- [+] Bullet (2.5x): 2.5x

- Escape to the Freedom (.85x): .85x

- Historic Soldier (.85x), Unit Focus (.85x): .7x

- Vic Viper T-301 (.5x): .5x

This turn's Countercut/Countershoot Multipliers:

- N/A

This turn's Weapon Damage Multipliers:

- Historic Soldier (1.35x), Unit Focus (1.4x): 1.9x

This turn's Accuracy Multipliers:

- [+] Spread Gun (1.45x), Unit Focus (1.2x): 1.65x

This turn's Target Countercut/Countershoot Mulitpliers:

- N/A

Misc. Skills:

- OPTIONs: 4/4 Deployed

- OPTION Phantom: 3/5

Perishable Items:

- N/A

Weapons:

[+] Impulse Railgun - 800 damage, 20 rounds [+75%]

[F] Melee (M) - 1000 damage [+35%]

[+] Photon Torpedo (PGSX:8) - 1000 damage, 32 rounds [+50%]

[F] Gan Gan Punch (M) - 1200 damage [+35%]

[F] Gan Gan Cutter (M) - 2400 damage [+35%]

[+] Spread Gun (ASF:4) - 1600 damage, 20 rounds [+45%]

[+] Cyclone Laser (BSV:5) - 2000 damage/6 EN [+55%]

[+] Mega Crush (I:6) - 12000 damage, 1 round [+75%]

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Well... that was quick. The boss' lifebar drains INCREDIBLY RAPIDLY. The technician giggles and looks at the other team, which is still on boss 1, and just MIGHT finish it by the time this team is done with boss #2!

Regeneration Phase:

Will: +1

Seishin Phase:

Seishin Used: Iron Wall L3

Target: Self

SP Used: 40

Effect: -75% Damage

Defense Phase:

Attacker: People

Weapon: STUFF

Action Taken:

Damage Received: 1015, 971, 971, 239, 239, 239, 239, 239

Resources Spent:

Special Phase:

With the HP at critical, GASP, the attack pattern changes! Maybe the boss programmer wasn't such a lazy douche afterall! It fires an egg bomb at you!

Attack Phase:

Weapon Used: EGG BOMB!

Target: I:3

Damage Dealt: 4125

Resources Spent: 1 Round

Status Effect:

Modifiers:

  • Accuracy: +120%
    • +20% Pilot
    • +100% Glasses

    [*]Damage: +65%

    • +65% Pilot

It then seems to...

Transform into some kind of Lizard Mode!

And tries to attack you with it's lizard parts!

...Wait what? Who the hell coded this thing!?

Attack Phase:

Weapon Used: [H] Lizard Parts Attack

Target: Both!

Damage Dealt: 1485 x 2 Each

Resources Spent: 20EN

Status Effect:

Modifiers:

  • Accuracy: +130%
    • +20% Pilot
    • +10% Weapon
    • +100% Glasses

    [*]Damage: +65%

    • +65% Pilot

Statistics:

HP: 3671/10500

EN: 180/200

DP: 3000/3000

AP: 100/100

SP: 124/164

Will: 1/10

Mode: Lizard

Weapons:

[F] Melee (M)- 1000 damage, Req: Robot Mode [+0%]

[+] Bullet (SF:5)- 700 damage, 90/100 rounds [+10%]

[H] Rocket Punch (PS)- 2000 damage, Req: Robot Mode [+20%]

[+] Burst Bullet (S)- 2600 damage, 10 rounds, Req: Lizard Mode [+20%]

[+] Homing Beam (SX:3)- 800 damage/4 EN, Req: Fish Mode [+20%]

[+] Crescent Beam- 4000 damage, 20 EN/shot, Req: Fish Mode [+20%]

[H] Lizard Parts Attack (SX:4)- 900 damage/5 EN, Req: Lizard Mode [+10%]

MAP Weapons:

[+] Egg Bomb (T:3)- 2500 damage, 9/10 rounds, Req: Bird Mode [+0%]

Edited by Code: OCD

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REGENERATION PHASE:

HP Regenerated: --

EN Regenerated: +24

Charges: Will +1

SEISHIN PHASE:

Seishin Used: Flash

Target: Self

SP Used: 10

Effect: Next attack: Dodge Cost -75%

DEFENSE PHASE:

Attacking Weapon: [+] Egg Bomb (T:3)

Action Taken: Dodge

Damage Taken: --

Resources Spent: 50dp

Attacking Weapon: [H] Lizard Parts Attack (SX:4)

Action Taken: Receive Attack

Damage Taken: 618

Resources Spent: --

"Heh!"

ITEM PHASE:

Item Used: --

Item's Effects: --

TRANSFORMATION PHASE:

Current Form: --

New Form: --

SPECIAL PHASE:

Skills to Activate: --

Additional: --

SUMMON PHASE:

Summon: --

Unsummon: --

"Go, go, go!!"

- CYCLONE LASER -

ATTACK PHASE:

Weapon Used: [+] Cyclone Laser (BSV:5)

Target(s): Hengenger

Attack Strength: 17500

Resources Spent: 30en

Status Effect: --

Accuracy Multiplier: 1.75x

Countercut Multiplier: --

Countershoot Multiplier: --

OPTION PHASE 1:

Weapon Used: [+] Cyclone Laser (BSV:5)

Target(s): Hengenger

Attack Strength: 17500

Resources Spent: 30en

Status Effect: --

Accuracy Multiplier: 1.75x

Countercut Multiplier: --

Countershoot Multiplier: --

OPTION PHASE 2:

Weapon Used: [+] Cyclone Laser (BSV:5)

Target(s): Hengenger

Attack Strength: 17500

Resources Spent: 30en

Status Effect: --

Accuracy Multiplier: 1.75x

Countercut Multiplier: --

Countershoot Multiplier: --

OPTION PHASE 3:

Weapon Used: [+] Cyclone Laser (BSV:5)

Target(s): Hengenger

Attack Strength: 17500

Resources Spent: 30en

Status Effect: --

Accuracy Multiplier: 1.75x

Countercut Multiplier: --

Countershoot Multiplier: --

OPTION PHASE 4:

Weapon Used: [+] Cyclone Laser (BSV:5)

Target(s): Hengenger

Attack Strength: 17500

Resources Spent: 30en

Status Effect: --

Accuracy Multiplier: 1.75x

Countercut Multiplier: --

Countershoot Multiplier: --

MECH STATUS:

HP: 5671/7940 (71.42~%)

EN: 206/470

DP: 2545/3000

AP: 30/100

Will: 3/10

SP: 106/116

Agi: 250

Current Form: Vic Viper T-301

Terrain: Space

Position: IN SPAAAAAAAACE

This turn's Damage Received Multipliers:

- Vic Viper T-301 (.65x): .65x

- Shield (-900): -900

- Z.O. Armor (.6x): .6x

This turn's Dodge Cost Multipliers:

- [+] Egg Bomb (2.2x): 2.2x

- Flash (.25x): .25x

- Historic Soldier (.85x), Unit Focus (.85x): .7x

- Vic Viper T-301 (.5x): .5x

This turn's Countercut/Countershoot Multipliers:

- N/A

This turn's Weapon Damage Multipliers:

- Historic Soldier (1.35x), Unit Focus (1.4x): 1.75x

This turn's Accuracy Multipliers:

- [+] Cyclone Laser (1.55x), Unit Focus (1.2x): 1.75x

This turn's Target Countercut/Countershoot Mulitpliers:

- N/A

Misc. Skills:

- OPTIONs: 4/4 Deployed

- OPTION Phantom: 5/5

Perishable Items:

- N/A

Weapons:

[+] Impulse Railgun - 800 damage, 20 rounds [+75%]

[F] Melee (M) - 1000 damage [+35%]

[+] Photon Torpedo (PGSX:8) - 1000 damage, 32 rounds [+50%]

[F] Gan Gan Punch (M) - 1200 damage [+35%]

[F] Gan Gan Cutter (M) - 2400 damage [+35%]

[+] Spread Gun (ASF:4) - 1600 damage, 20 rounds [+45%]

[+] Cyclone Laser (BSV:5) - 2000 damage/6 EN [+55%]

[+] Mega Crush (I:6) - 12000 damage, 1 round [+75%]

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(Battle Theme: Star Ocean 4 - Blood On The Keys ~Arrange ver.~)

REGEN PHASE:

Will +1 (2/10)

EN +10 (17/200)

SEISHIN PHASE:

Seishin Used:

Will Used:

SP Cost:

Will Cost:

Target:

Effect:

DEFENSE PHASE:

Attacking Weapon: Three Hits

Action Taken: DODGEY

Calculations: 220 x 2.2/2.3 x 0.7 x 0.5 = 169 / 177

Damage:

Status:

Ressources Spent: 523 DP

SPECIAL PHASE:

Skill Activated/Effects:

Effect:

" Hunh, no signs of deteriorated outer structure. Ah well. Let's go! Trigger Dance! "

ATTACK PHASE:

Weapon Used: [H] Anchor Shot [Arrest] (P)- 1800 damage, Barrier Pierce, Mobility Break & EN Drain 5%, 15 EN/attack [+10%]

Target: Hengenger

Damage Modifier: +90%

Accuracy Modifier: +45%

Other Modifiers: EN Cost -30%, Barrier Pierce

Calculations: 1800 x 1.9 = 3420

Damage: 3420, Barrier Pierce, --- & ---

Status Dealt: Mobility Break & EN Drain 5%

EN Spent: 15 x 0.7 = 10.5 = 11 EN

ATTACK PHASE:

Weapon Used: [+] Trigger Cannon [Linear Shoot]

Target: Hengenger

Damage Modifier: +90%

Accuracy Modifier: +45%

Other Modifiers: EN Cost -30%

Calculations: 4400 x 1.9 = 8360

Damage: 8360, Barrier Pierce, Armor Pierce

Status Dealt:

EN Spent: 35 x 0.7 = 24.5 = 25 EN

ATTACK PHASE:

Weapon Used: [+] Trigger Cannon [Linear Shoot]

Target: Hengenger

Damage Modifier: +90%

Accuracy Modifier: +45%

Other Modifiers: EN Cost -30%

Calculations: 4400 x 1.9 = 8360

Damage: 8360, Barrier Pierce, Armor Pierce

Status Dealt:

EN Spent: 35 x 0.7 = 24.5 = 25 EN

STATISTICS: White Trigger Heart (Faintear)

HP: 3000/3000

EN: 6/200

DP: 2047/3000

AP: 60/100 (Countercut: 7 AP, Countershoot: 5 AP, Critical: 10 AP)

SP: 216/216

Will: 2/10

Agi: 220

Unit Type: Gear Devicer

Position: Flying

Location: Space

Beam Shield: 10/10 (Negate the first 800 damage after Shield)

Blast Shield: 5/5 (Beam Wings: Negate the first 10000 damage for 10 EN. Charge 5)

Burst Move: 5/5 (Double Image: Spend X charges to dodge all attacks from one attack phase. Gain 1 charge for each enemy attack phase directed wholly or partly at you that is not support defended, negated by an evasive secondary defense (Teleport, Open Get, etc) other than Double Image, or that somehow negates Double Image. You may have no more than X charges at a time. This is an Evasive Secondary Defense.)

Shot Triggers (Options): 2/2 Trigger Cannon [Photon Shoot], Trigger Cannon [Penetrate Shoot], Trigger Shoot [Linear Shoot]

Counterstrike: 3/3

Guts: 0/2 (1800/1200)

Modifiers:

Damage Dealt: [+] +90% [F] +20%

Target's Dodge Cost: [+] +35% [F]+25%

Dodge Cost: -30% (Pilot) ,-50% (Item)

EN Regen S

EN Cost -30% (Item)

System Reprogramming 3: Agility (Agi -10), Offence (Damage +10%) and Accuracy (+10% Accuracy). (Active)

Altered (Level 2): Gain Dodge Cost -5%, Target's Dodge Cost +10% Weapon Damage +10%.(active)

Weapons:

[F] Melee (M)- 500 damage [+0%]

[F] Trigger Edge (M)- 1000 damage [+0%]

[F] Drive Impact- 1500 damage, Spiritual Power, 5 EN/attack [+10%]

[H] Anchor Shot [Arrest] (P)- 1800 damage, Barrier Pierce, Mobility Break & EN Drain 5%, 15 EN/attack [+10%]

[H] Anchor Shot [impact]- 1800 damage & (T:3)- 1500 damage, 25 EN/attack [+10%]

[H] Anchor Shot [Heat Impact]- 1980 damage & (T:3)- 1650 damage, 38 EN/attack [+10%]

[+] Trigger Cannon [Photon Shoot] (SF:5)- 400 damage/3 EN, Spiritual Power, [+0%]

[+] Trigger Cannon [Homing Shoot] (SX:6)- 600 damage/5 EN, Spiritual Power, [+10%]

[+] Trigger Cannon [Remote Shoot] (ASX:6)- 1200 damage/10 EN, Spiritual Power, [+10%]

[+] Trigger Cannon [Penetrate Shoot]- 4000 damage, Barrier Pierce, Armor Pierce, Spiritual Power, 30 EN/attack [+10%]

[+] Trigger Cannon [Linear Shoot] (S)- 4400 damage, Barrier Pierce, Armor Pierce, Spiritual Power, 35 EN/attack [+10%]

[F] Trigger Impact- 5000 damage, Barrier Pierce, Armor Break, Spiritual Power, 35 EN/attack [+10%]

[+] Trigger Full Burst (SX:8)- 600 damage/5 EN, Spiritual Power, [+10%] no terrain defense

[+] Teardrop Blasters (ASX:9)- 700 damage/6 EN, Spiritual Power, [+10%]

[+] Rain of Tears (S)- 7875 damage, Spiritual Power, 81 EN/attack [+0%]

MAP Attacks:

[+] Trigger Cannon [blast Shoot] (I:4)- 3000 damage, Spiritual Power, 25 EN/attack [+0%]

[+] Trigger's Heart (I:8)- 6000 damage, Barrier Pierce, Charge (5/5), 30 EN/attack [+10%]

Items: Extra Thrusters x5, EN Giga Chip

Seishins:

-Boost

=Level 1 (15 SP): Gain Dodge Cost -25% for one turn. 150 PP

=Level 2 (25 SP): Gain Dodge Cost -50% for one turn. 250 PP

=Level 3 (40 SP): Gain Dodge Cost -75% for one turn. 400 PP

-Sure Hit

=Level 1 (15 SP): Gain Target's Dodge Cost +25% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 150 PP

=Level 2 (25 SP): Gain Target's Dodge Cost +50% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 250 PP

=Level 3 (40 SP): Gain Target's Dodge Cost +75% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 350 PP

-Duty

=Level 1 (20 SP): Recover 30% of your maximum DP. 200 PP

=Level 2 (50 SP): Recover 50% of your maximum DP. 300 PP

=Level 3 (80 SP): Recover all DP. 400 PP

-Resupply

=Level 1 (50 SP): You or target ally recovers all ammunition. 400 PP

=Level 2 (50 SP): You or target ally recovers all EN. 400 PP

=Level 3 (70 SP): You or target ally recovers all ammunition and EN. 500 PP

-Concentrate

=Level 1 (15 SP): Gain Target's Dodge Cost +20% and Dodge Cost -10% for one turn. 150 PP

=Level 2 (25 SP): Gain Target's Dodge Cost +30% and Dodge Cost -15% for one turn. 250 PP

=Level 3 (35 SP): Gain Target's Dodge Cost +40% and Dodge Cost -20% for one turn. 350 PP

-Miracle

=Level 1 (100 SP): Casts Accelerate Level 1, Charge Level 1, Sure Hit Level 2, Flash Level 1, Hot Blood Level 3, Great Effort Level 1 and Lucky Level 1 on yourself. 1100 PP

Scientist's Knowledge:

- Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

- Focused Attack: Costs 5 Will. Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

- Strafe: Costs 5 Will. Instantly evade all attacks in the first attack phase you receive this turn. This is considered an Evasive Secondary Defense. One (X) or (F) type weapon on your unit has its limit increased by 25% this turn, rounded up.

- Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+]-type attacks. You may only use this ability once per turn.

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spaceexplosion2.jpg

...Well, that was quick.

...Wait, wasn't that the SAME explosion from befiore? Well whatever, the boss suffers from a fatal case of Cyclone laser related DEATH.

The audience begins to wonder how lazy the designer was since the background coninues to be space, as boss #3 appears on screen. It's huge. That means it has huge guts. Go rip and tear them.

Are you ready!?

Grunt Boss #3

Max SP: 164

Attributes:

Melee: 0

Ranged: 2

Accuracy: 0

Defense: 4

Evasion: 0

Skill: 0

Skills:

Countercut: 7 AP

Countershoot: 6 AP

Critical: 10 AP

Spirit Commands:

1) Iron Wall L3

2) Perseverance L3

Pilot Skills:

1) Unit Specialisation (Defensive) - Invasion Mother Ship Hamaknger

2) Brave EVIILLLL

3) W-Move

4) Spirit Immunity

5) Abnormal Condition Resistance

Pilot Techniques:

1) -

Will Gauge:

- Barrage

- Volley

- Iron Will

- Impervious

Invasion Mother Ship Hamaknger

Statistics:

HP: 12000, EN: 250, Agi: 450

IS: 1, Move: F, Size: LL, Rank: 9

Weapons:

[+] Bullet (SF:5)- 700 damage, 100 rounds [+10%]

[+] Indirect Missiles (PSF:4)- 800 damage, 40 rounds [+20%]

[+] Main Gun (BS)- 6000 damage, 40 EN/shot [+10%]

MAP Weapons:

[+] Main Gun (BI:3)- 4000 damage, 40 EN/shot [+0%]

Inherent Abilities:

1) Battleship, Mothership

2) Countershoot: Bullet, Indirect Missiles

IS1: Harry Ord's EVIL Glasses

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REGENERATION PHASE:

HP Regenerated: --

EN Regenerated: +24

Charges: Will +1

SEISHIN PHASE:

Seishin Used: --

Target: --

SP Used: --

Effect: --

DEFENSE PHASE:

Attacking Weapon: --

Action Taken: --

Damage Taken: --

Resources Spent: --

ITEM PHASE:

Item Used: --

Item's Effects: --

TRANSFORMATION PHASE:

Current Form: --

New Form: --

SPECIAL PHASE:

Skills to Activate: --

Additional: --

SUMMON PHASE:

Summon: --

Unsummon: --

"Not bad...! They're still coming, though.

"That just means we'll keep blasting through!!"

- SPREAD GUN -

ATTACK PHASE:

Weapon Used: [+] Spread Gun (ASF:4)

Target(s): Hamaknger

Attack Strength: 2800#4

Resources Spent: 4amm

Status Effect: --

Accuracy Multiplier: 1.8x

Countercut Multiplier: --

Countershoot Multiplier: --

OPTION PHASE 1:

Weapon Used: [+] Spread Gun (ASF:4)

Target(s): Hamaknger

Attack Strength: 2800#4

Resources Spent: 4amm

Status Effect: --

Accuracy Multiplier: 1.8x

Countercut Multiplier: --

Countershoot Multiplier: --

OPTION PHASE 2:

Weapon Used: [+] Spread Gun (ASF:4)

Target(s): Hamaknger

Attack Strength: 2800#4

Resources Spent: 4amm

Status Effect: --

Accuracy Multiplier: 1.8x

Countercut Multiplier: --

Countershoot Multiplier: --

OPTION PHASE 3:

Weapon Used: [+] Spread Gun (ASF:4)

Target(s): Hamaknger

Attack Strength: 2800#4

Resources Spent: 4amm

Status Effect: --

Accuracy Multiplier: 1.8x

Countercut Multiplier: --

Countershoot Multiplier: --

OPTION PHASE 4:

Weapon Used: [+] Spread Gun (ASF:4)

Target(s): Hamaknger

Attack Strength: 2800#4

Resources Spent: 4amm

Status Effect: --

Accuracy Multiplier: 1.8x

Countercut Multiplier: --

Countershoot Multiplier: --

MECH STATUS:

HP: 5671/7940 (71.42~%)

EN: 230/470

DP: 2545/3000

AP: 30/100

Will: 4/10

SP: 106/116

Agi: 250

Current Form: Vic Viper T-301

Terrain: Space

Position: IN SPAAAAAAAACE

This turn's Damage Received Multipliers:

- Vic Viper T-301 (.65x): .65x

- Shield (-800): -800

- Z.O. Armor (.6x): .6x

This turn's Dodge Cost Multipliers:

- Historic Soldier (.85x), Unit Focus (.85x): .7x

- Vic Viper T-301 (.5x): .5x

This turn's Countercut/Countershoot Multipliers:

- N/A

This turn's Weapon Damage Multipliers:

- Historic Soldier (1.35x), Unit Focus (1.4x): 1.75x

This turn's Accuracy Multipliers:

- [+] Spread Gun (1.45x), (F:4) (1.15x), Unit Focus (1.2x): 1.8x

This turn's Target Countercut/Countershoot Mulitpliers:

- N/A

Misc. Skills:

- OPTIONs: 4/4 Deployed

- OPTION Phantom: 5/5

Perishable Items:

- N/A

Weapons:

[+] Impulse Railgun - 800 damage, 20 rounds [+75%]

[F] Melee (M) - 1000 damage [+35%]

[+] Photon Torpedo (PGSX:8) - 1000 damage, 32 rounds [+50%]

[F] Gan Gan Punch (M) - 1200 damage [+35%]

[F] Gan Gan Cutter (M) - 2400 damage [+35%]

[+] Spread Gun (ASF:4) - 1600 damage, 0 rounds [+45%]

[+] Cyclone Laser (BSV:5) - 2000 damage/6 EN [+55%]

[+] Mega Crush (I:6) - 12000 damage, 1 round [+75%]

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