Sign in to follow this  
Followers 0
Terence Sharpton

Operation 1CC

47 posts in this topic

(Battle Theme: Star Ocean 4 - Blood On The Keys ~Arrange ver.~)

REGEN PHASE:

Will +1 (2/10)

EN +10 (16/200)

SEISHIN PHASE:

Seishin Used: Resupply2

Will Used:

SP Cost: 50

Will Cost:

Target:

Effect: All EN Recover

DEFENSE PHASE:

Attacking Weapon: Three Hits

Action Taken: DODGEY

Calculations: 220 x 2.2/2.3 x 0.7 x 0.5 = 169 / 177

Damage:

Status:

Ressources Spent: 523 DP

SPECIAL PHASE:

Skill Activated/Effects:

Effect:

" Glad to have you on my side. I don't want those beams anywhere near me. "

" Well, then. Rip 'em! Linear Shoot, Triple Strike! "

ATTACK PHASE:

Weapon Used: [+] Trigger Cannon [Linear Shoot]

Target: Hamaknger

Damage Modifier: +90%

Accuracy Modifier: +45%

Other Modifiers: EN Cost -30%

Calculations: 4400 x 1.9 = 8360

Damage: 8360, Barrier Pierce, Armor Pierce

Status Dealt:

EN Spent: 35 x 0.7 = 24.5 = 25 EN

ATTACK PHASE:

Weapon Used: [+] Trigger Cannon [Linear Shoot]

Target: Hamaknger

Damage Modifier: +90%

Accuracy Modifier: +45%

Other Modifiers: EN Cost -30%

Calculations: 4400 x 1.9 = 8360

Damage: 8360, Barrier Pierce, Armor Pierce

Status Dealt:

EN Spent: 35 x 0.7 = 24.5 = 25 EN

ATTACK PHASE:

Weapon Used: [+] Trigger Cannon [Linear Shoot]

Target: Hamaknger

Damage Modifier: +90%

Accuracy Modifier: +45%

Other Modifiers: EN Cost -30%

Calculations: 4400 x 1.9 = 8360

Damage: 8360, Barrier Pierce, Armor Pierce

Status Dealt:

EN Spent: 35 x 0.7 = 24.5 = 25 EN

STATISTICS: White Trigger Heart (Faintear)

HP: 3000/3000

EN: 125/200

DP: 2047/3000

AP: 60/100 (Countercut: 7 AP, Countershoot: 5 AP, Critical: 10 AP)

SP: 166/216

Will: 3/10

Agi: 220

Unit Type: Gear Devicer

Position: Flying

Location: Space

Beam Shield: 10/10 (Negate the first 800 damage after Shield)

Blast Shield: 5/5 (Beam Wings: Negate the first 10000 damage for 10 EN. Charge 5)

Burst Move: 5/5 (Double Image: Spend X charges to dodge all attacks from one attack phase. Gain 1 charge for each enemy attack phase directed wholly or partly at you that is not support defended, negated by an evasive secondary defense (Teleport, Open Get, etc) other than Double Image, or that somehow negates Double Image. You may have no more than X charges at a time. This is an Evasive Secondary Defense.)

Shot Triggers (Options): 2/2 Trigger Cannon [Photon Shoot], Trigger Cannon [Penetrate Shoot], Trigger Shoot [Linear Shoot]

Counterstrike: 3/3

Guts: 0/2 (1800/1200)

Modifiers:

Damage Dealt: [+] +90% [F] +20%

Target's Dodge Cost: [+] +35% [F]+25%

Dodge Cost: -30% (Pilot) ,-50% (Item)

EN Regen S

EN Cost -30% (Item)

System Reprogramming 3: Agility (Agi -10), Offence (Damage +10%) and Accuracy (+10% Accuracy). (Active)

Altered (Level 2): Gain Dodge Cost -5%, Target's Dodge Cost +10% Weapon Damage +10%.(active)

Weapons:

[F] Melee (M)- 500 damage [+0%]

[F] Trigger Edge (M)- 1000 damage [+0%]

[F] Drive Impact- 1500 damage, Spiritual Power, 5 EN/attack [+10%]

[H] Anchor Shot [Arrest] (P)- 1800 damage, Barrier Pierce, Mobility Break & EN Drain 5%, 15 EN/attack [+10%]

[H] Anchor Shot [impact]- 1800 damage & (T:3)- 1500 damage, 25 EN/attack [+10%]

[H] Anchor Shot [Heat Impact]- 1980 damage & (T:3)- 1650 damage, 38 EN/attack [+10%]

[+] Trigger Cannon [Photon Shoot] (SF:5)- 400 damage/3 EN, Spiritual Power, [+0%]

[+] Trigger Cannon [Homing Shoot] (SX:6)- 600 damage/5 EN, Spiritual Power, [+10%]

[+] Trigger Cannon [Remote Shoot] (ASX:6)- 1200 damage/10 EN, Spiritual Power, [+10%]

[+] Trigger Cannon [Penetrate Shoot]- 4000 damage, Barrier Pierce, Armor Pierce, Spiritual Power, 30 EN/attack [+10%]

[+] Trigger Cannon [Linear Shoot] (S)- 4400 damage, Barrier Pierce, Armor Pierce, Spiritual Power, 35 EN/attack [+10%]

[F] Trigger Impact- 5000 damage, Barrier Pierce, Armor Break, Spiritual Power, 35 EN/attack [+10%]

[+] Trigger Full Burst (SX:8)- 600 damage/5 EN, Spiritual Power, [+10%] no terrain defense

[+] Teardrop Blasters (ASX:9)- 700 damage/6 EN, Spiritual Power, [+10%]

[+] Rain of Tears (S)- 7875 damage, Spiritual Power, 81 EN/attack [+0%]

MAP Attacks:

[+] Trigger Cannon [blast Shoot] (I:4)- 3000 damage, Spiritual Power, 25 EN/attack [+0%]

[+] Trigger's Heart (I:8)- 6000 damage, Barrier Pierce, Charge (5/5), 30 EN/attack [+10%]

Items: Extra Thrusters x5, EN Giga Chip

Seishins:

-Boost

=Level 1 (15 SP): Gain Dodge Cost -25% for one turn. 150 PP

=Level 2 (25 SP): Gain Dodge Cost -50% for one turn. 250 PP

=Level 3 (40 SP): Gain Dodge Cost -75% for one turn. 400 PP

-Sure Hit

=Level 1 (15 SP): Gain Target's Dodge Cost +25% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 150 PP

=Level 2 (25 SP): Gain Target's Dodge Cost +50% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 250 PP

=Level 3 (40 SP): Gain Target's Dodge Cost +75% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 350 PP

-Duty

=Level 1 (20 SP): Recover 30% of your maximum DP. 200 PP

=Level 2 (50 SP): Recover 50% of your maximum DP. 300 PP

=Level 3 (80 SP): Recover all DP. 400 PP

-Resupply

=Level 1 (50 SP): You or target ally recovers all ammunition. 400 PP

=Level 2 (50 SP): You or target ally recovers all EN. 400 PP

=Level 3 (70 SP): You or target ally recovers all ammunition and EN. 500 PP

-Concentrate

=Level 1 (15 SP): Gain Target's Dodge Cost +20% and Dodge Cost -10% for one turn. 150 PP

=Level 2 (25 SP): Gain Target's Dodge Cost +30% and Dodge Cost -15% for one turn. 250 PP

=Level 3 (35 SP): Gain Target's Dodge Cost +40% and Dodge Cost -20% for one turn. 350 PP

-Miracle

=Level 1 (100 SP): Casts Accelerate Level 1, Charge Level 1, Sure Hit Level 2, Flash Level 1, Hot Blood Level 3, Great Effort Level 1 and Lucky Level 1 on yourself. 1100 PP

Scientist's Knowledge:

- Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

- Focused Attack: Costs 5 Will. Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

- Strafe: Costs 5 Will. Instantly evade all attacks in the first attack phase you receive this turn. This is considered an Evasive Secondary Defense. One (X) or (F) type weapon on your unit has its limit increased by 25% this turn, rounded up.

- Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+]-type attacks. You may only use this ability once per turn.

Edited by Lone Wolf

Share this post


Link to post
Share on other sites

spaceexplosion2.jpg

This boss' pattern is apparently completely vulnerable to being raped early on getting tougher and tougher later! ...Except there was to ACTUAL later. :|

Anyway, among the debris, there seems to be a bunch of glowing orbs, cheaply animated and looking like power ups! You have time to grab ONE before they poof!

And I guess you get a free turn worth of regen before the next boss appears. Make the most out of it!

Share this post


Link to post
Share on other sites

REGENERATION PHASE:

HP Regenerated: --

EN Regenerated: +24

Charges: Will +1

Powerup Get: EN/Ammunition Restore

SEISHIN PHASE:

Seishin Used: --

Target: --

SP Used: --

Effect: --

DEFENSE PHASE:

Attacking Weapon: --

Action Taken: --

Damage Taken: --

Resources Spent: --

ITEM PHASE:

Item Used: --

Item's Effects: --

TRANSFORMATION PHASE:

Current Form: --

New Form: --

SPECIAL PHASE:

Skills to Activate: --

Additional: --

SUMMON PHASE:

Summon: --

Unsummon: --

"Well...! Guess that wasn't so bad."

ATTACK PHASE:

Weapon Used: --

Target(s): --

Attack Strength: --

Resources Spent: --

Status Effect: --

Accuracy Multiplier: --

Countercut Multiplier: --

Countershoot Multiplier: --

MECH STATUS:

HP: 5671/7940 (71.42~%)

EN: 470/470

DP: 2545/3000

AP: 30/100

Will: 5/10

SP: 106/116

Agi: 250

Current Form: Vic Viper T-301

Terrain: Space

Position: IN SPAAAAAAAACE

This turn's Damage Received Multipliers:

- Vic Viper T-301 (.65x): .65x

- Shield (-800): -800

- Z.O. Armor (.6x): .6x

This turn's Dodge Cost Multipliers:

- Historic Soldier (.85x), Unit Focus (.85x): .7x

- Vic Viper T-301 (.5x): .5x

This turn's Countercut/Countershoot Multipliers:

- N/A

This turn's Weapon Damage Multipliers:

- Historic Soldier (1.35x), Unit Focus (1.4x): 1.75x

This turn's Accuracy Multipliers:

- [+] Spread Gun (1.45x), (F:4) (1.15x), Unit Focus (1.2x): 1.8x

This turn's Target Countercut/Countershoot Mulitpliers:

- N/A

Misc. Skills:

- OPTIONs: 4/4 Deployed

- OPTION Phantom: 5/5

Perishable Items:

- N/A

Weapons:

[+] Impulse Railgun - 800 damage, 20 rounds [+75%]

[F] Melee (M) - 1000 damage [+35%]

[+] Photon Torpedo (PGSX:8) - 1000 damage, 40 rounds [+50%]

[F] Gan Gan Punch (M) - 1200 damage [+35%]

[F] Gan Gan Cutter (M) - 2400 damage [+35%]

[+] Spread Gun (ASF:4) - 1600 damage, 30 rounds [+45%]

[+] Cyclone Laser (BSV:5) - 2000 damage/6 EN [+55%]

[+] Mega Crush (I:6) - 12000 damage, 1 round [+75%]

Edited by Fleed Arsus

Share this post


Link to post
Share on other sites

(Battle Theme: Star Ocean 4 - Blood On The Keys ~Arrange ver.~)

REGEN PHASE:

Will +1 (3/10)

EN +10 (135/200)

SEISHIN PHASE:

Seishin Used:

Will Used:

SP Cost:

Will Cost:

Target:

Effect:

DEFENSE PHASE:

Attacking Weapon: Three Hits

Action Taken: DODGEY

Calculations: 220 x 2.2/2.3 x 0.7 x 0.5 = 169 / 177

Damage:

Status:

Ressources Spent: 523 DP

SPECIAL PHASE:

Skill Activated/Effects: Get Powerup!

Effect: +30% DP

" Three down, in what, seven minutes? You mean it was awesome. "

ATTACK PHASE:

Weapon Used: [+] Trigger Cannon [Linear Shoot]

Target: Hamaknger

Damage Modifier: +90%

Accuracy Modifier: +45%

Other Modifiers: EN Cost -30%

Calculations: 4400 x 1.9 = 8360

Damage: 8360, Barrier Pierce, Armor Pierce

Status Dealt:

EN Spent: 35 x 0.7 = 24.5 = 25 EN

ATTACK PHASE:

Weapon Used: [+] Trigger Cannon [Linear Shoot]

Target: Hamaknger

Damage Modifier: +90%

Accuracy Modifier: +45%

Other Modifiers: EN Cost -30%

Calculations: 4400 x 1.9 = 8360

Damage: 8360, Barrier Pierce, Armor Pierce

Status Dealt:

EN Spent: 35 x 0.7 = 24.5 = 25 EN

ATTACK PHASE:

Weapon Used: [+] Trigger Cannon [Linear Shoot]

Target: Hamaknger

Damage Modifier: +90%

Accuracy Modifier: +45%

Other Modifiers: EN Cost -30%

Calculations: 4400 x 1.9 = 8360

Damage: 8360, Barrier Pierce, Armor Pierce

Status Dealt:

EN Spent: 35 x 0.7 = 24.5 = 25 EN

STATISTICS: White Trigger Heart (Faintear)

HP: 3000/3000

EN: 125/200

DP: 2947/3000

AP: 60/100 (Countercut: 7 AP, Countershoot: 5 AP, Critical: 10 AP)

SP: 166/216

Will: 3/10

Agi: 220

Unit Type: Gear Devicer

Position: Flying

Location: Space

Beam Shield: 10/10 (Negate the first 800 damage after Shield)

Blast Shield: 5/5 (Beam Wings: Negate the first 10000 damage for 10 EN. Charge 5)

Burst Move: 5/5 (Double Image: Spend X charges to dodge all attacks from one attack phase. Gain 1 charge for each enemy attack phase directed wholly or partly at you that is not support defended, negated by an evasive secondary defense (Teleport, Open Get, etc) other than Double Image, or that somehow negates Double Image. You may have no more than X charges at a time. This is an Evasive Secondary Defense.)

Shot Triggers (Options): 2/2 Trigger Cannon [Photon Shoot], Trigger Cannon [Penetrate Shoot], Trigger Shoot [Linear Shoot]

Counterstrike: 3/3

Guts: 0/2 (1800/1200)

Modifiers:

Damage Dealt: [+] +90% [F] +20%

Target's Dodge Cost: [+] +35% [F]+25%

Dodge Cost: -30% (Pilot) ,-50% (Item)

EN Regen S

EN Cost -30% (Item)

System Reprogramming 3: Agility (Agi -10), Offence (Damage +10%) and Accuracy (+10% Accuracy). (Active)

Altered (Level 2): Gain Dodge Cost -5%, Target's Dodge Cost +10% Weapon Damage +10%.(active)

Weapons:

[F] Melee (M)- 500 damage [+0%]

[F] Trigger Edge (M)- 1000 damage [+0%]

[F] Drive Impact- 1500 damage, Spiritual Power, 5 EN/attack [+10%]

[H] Anchor Shot [Arrest] (P)- 1800 damage, Barrier Pierce, Mobility Break & EN Drain 5%, 15 EN/attack [+10%]

[H] Anchor Shot [impact]- 1800 damage & (T:3)- 1500 damage, 25 EN/attack [+10%]

[H] Anchor Shot [Heat Impact]- 1980 damage & (T:3)- 1650 damage, 38 EN/attack [+10%]

[+] Trigger Cannon [Photon Shoot] (SF:5)- 400 damage/3 EN, Spiritual Power, [+0%]

[+] Trigger Cannon [Homing Shoot] (SX:6)- 600 damage/5 EN, Spiritual Power, [+10%]

[+] Trigger Cannon [Remote Shoot] (ASX:6)- 1200 damage/10 EN, Spiritual Power, [+10%]

[+] Trigger Cannon [Penetrate Shoot]- 4000 damage, Barrier Pierce, Armor Pierce, Spiritual Power, 30 EN/attack [+10%]

[+] Trigger Cannon [Linear Shoot] (S)- 4400 damage, Barrier Pierce, Armor Pierce, Spiritual Power, 35 EN/attack [+10%]

[F] Trigger Impact- 5000 damage, Barrier Pierce, Armor Break, Spiritual Power, 35 EN/attack [+10%]

[+] Trigger Full Burst (SX:8)- 600 damage/5 EN, Spiritual Power, [+10%] no terrain defense

[+] Teardrop Blasters (ASX:9)- 700 damage/6 EN, Spiritual Power, [+10%]

[+] Rain of Tears (S)- 7875 damage, Spiritual Power, 81 EN/attack [+0%]

MAP Attacks:

[+] Trigger Cannon [blast Shoot] (I:4)- 3000 damage, Spiritual Power, 25 EN/attack [+0%]

[+] Trigger's Heart (I:8)- 6000 damage, Barrier Pierce, Charge (5/5), 30 EN/attack [+10%]

Items: Extra Thrusters x5, EN Giga Chip

Seishins:

-Boost

=Level 1 (15 SP): Gain Dodge Cost -25% for one turn. 150 PP

=Level 2 (25 SP): Gain Dodge Cost -50% for one turn. 250 PP

=Level 3 (40 SP): Gain Dodge Cost -75% for one turn. 400 PP

-Sure Hit

=Level 1 (15 SP): Gain Target's Dodge Cost +25% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 150 PP

=Level 2 (25 SP): Gain Target's Dodge Cost +50% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 250 PP

=Level 3 (40 SP): Gain Target's Dodge Cost +75% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 350 PP

-Duty

=Level 1 (20 SP): Recover 30% of your maximum DP. 200 PP

=Level 2 (50 SP): Recover 50% of your maximum DP. 300 PP

=Level 3 (80 SP): Recover all DP. 400 PP

-Resupply

=Level 1 (50 SP): You or target ally recovers all ammunition. 400 PP

=Level 2 (50 SP): You or target ally recovers all EN. 400 PP

=Level 3 (70 SP): You or target ally recovers all ammunition and EN. 500 PP

-Concentrate

=Level 1 (15 SP): Gain Target's Dodge Cost +20% and Dodge Cost -10% for one turn. 150 PP

=Level 2 (25 SP): Gain Target's Dodge Cost +30% and Dodge Cost -15% for one turn. 250 PP

=Level 3 (35 SP): Gain Target's Dodge Cost +40% and Dodge Cost -20% for one turn. 350 PP

-Miracle

=Level 1 (100 SP): Casts Accelerate Level 1, Charge Level 1, Sure Hit Level 2, Flash Level 1, Hot Blood Level 3, Great Effort Level 1 and Lucky Level 1 on yourself. 1100 PP

Scientist's Knowledge:

- Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

- Focused Attack: Costs 5 Will. Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

- Strafe: Costs 5 Will. Instantly evade all attacks in the first attack phase you receive this turn. This is considered an Evasive Secondary Defense. One (X) or (F) type weapon on your unit has its limit increased by 25% this turn, rounded up.

- Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+]-type attacks. You may only use this ability once per turn.

Edited by Lone Wolf

Share this post


Link to post
Share on other sites

More like 70 seconds really. Actually abit less since 1 blew up BEFORE IT FULLY APPEARED ON SCREEN EVEN.

Man Space sure is... well... SPACIOUS! Spacious enough for another boss! Man the Terrain better change more later on! This one looks... TOUGHER than before! At any rate, considerably tougher than that useless mothership!

Are you ready!?

Grunt Boss #4

Max SP: 164

Attributes:

Melee: 0

Ranged: 2

Accuracy: 0

Defense: 4

Evasion: 0

Skill: 0

Skills:

Countercut: 7 AP

Countershoot: 6 AP

Critical: 10 AP

Spirit Commands:

1) Iron Wall L3

2) Perseverance L3

Pilot Skills:

1) Unit Specialisation (Defensive) L3- Gogoh Robots!

2) Brave EVIILLLL

3) W-Move

4) Spirit Immunity

5) Abnormal Condition Resistance

Pilot Techniques:

1) -

Will Gauge:

- Barrage

- Volley

- Iron Will

- Impervious

Supervillain Robot Warukaiger

Statistics:

HP: 11500, EN: 230, Agi: 350

IS: 2, Move: F/G, Size: L, Rank: 8

Weapons:

[F] Melee (M)- 1200 damage [+0%]

[+] Shoulder Warukan (SF:5)- 800 damage, 100 rounds [+10%]

Inherent Abilities:

1) Gogoh Robot

2) Countercut: Req: Martial Arts Mastery

3) Countershoot: Shoulder Warukan

4) Damage Received -60%

5) Change to Rocket Warukaiger

6) Change to Needle Warukaiger

7) Change to Drill Warukaiger

8) Change to Thunder Warukaiger

IS1: Harry Ord's EVIL Glasses

IS2: ChoEvilGokin-Z!

Share this post


Link to post
Share on other sites

(Battle Theme: Star Ocean 4 - Blood On The Keys ~Arrange ver.~)

REGEN PHASE:

Will +1 (4/10)

EN +10 (145/200)

SEISHIN PHASE:

Seishin Used:

Will Used: Volley

SP Cost:

Will Cost: 4

Target:

Effect: +1 Atk Phase for [+]

DEFENSE PHASE:

Attacking Weapon: Three Hits

Action Taken: DODGEY

Calculations: 220 x 2.2/2.3 x 0.7 x 0.5 = 169 / 177

Damage:

Status:

Ressources Spent: 523 DP

SPECIAL PHASE:

Skill Activated/Effects: Get Powerup!

Effect: +30% DP

" New enemy on sight! Structural integrity appears to be very high. I guess I'll just blast my way through! Linear Shoot! Quad Strike! "

MAIN ATTACK PHASE: CRITICAL

Weapon Used: [+] Trigger Cannon [Linear Shoot]

Target: Warukaiger

Damage Modifier: +105%

Accuracy Modifier: +60%

Other Modifiers: EN Cost -30%

Calculations: 4400 x 2.05 = 9020

Damage: 9020, Barrier Pierce, Armor Pierce

Status Dealt:

EN Spent: 35 x 0.7 = 24.5 = 25 EN

VOLLEY ATTACK PHASE:

Weapon Used: [+] Trigger Cannon [Linear Shoot]

Target: Warukaiger

Damage Modifier: +90%

Accuracy Modifier: +45%

Other Modifiers: EN Cost -30%

Calculations: 4400 x 1.9 = 8360

Damage: 8360, Barrier Pierce, Armor Pierce

Status Dealt:

EN Spent: 35 x 0.7 = 24.5 = 25 EN

SHOT TRIGGER #1 ATTACK PHASE:

Weapon Used: [+] Trigger Cannon [Linear Shoot]

Target: Warukaiger

Damage Modifier: +90%

Accuracy Modifier: +45%

Other Modifiers: EN Cost -30%

Calculations: 4400 x 1.9 = 8360

Damage: 8360, Barrier Pierce, Armor Pierce

Status Dealt:

EN Spent: 35 x 0.7 = 24.5 = 25 EN

SHOT TRIGGER #2 ATTACK PHASE:

Weapon Used: [+] Trigger Cannon [Linear Shoot]

Target: Warukaiger

Damage Modifier: +90%

Accuracy Modifier: +45%

Other Modifiers: EN Cost -30%

Calculations: 4400 x 1.9 = 8360

Damage: 8360, Barrier Pierce, Armor Pierce

Status Dealt:

EN Spent: 35 x 0.7 = 24.5 = 25 EN

STATISTICS: White Trigger Heart (Faintear)

HP: 3000/3000

EN: 45/200

DP: 2947/3000

AP: 50/100 (Countercut: 7 AP, Countershoot: 5 AP, Critical: 10 AP)

SP: 166/216

Will: 0/10

Agi: 220

Unit Type: Gear Devicer

Position: Flying

Location: Space

Beam Shield: 10/10 (Negate the first 800 damage after Shield)

Blast Shield: 5/5 (Beam Wings: Negate the first 10000 damage for 10 EN. Charge 5)

Burst Move: 5/5 (Double Image: Spend X charges to dodge all attacks from one attack phase. Gain 1 charge for each enemy attack phase directed wholly or partly at you that is not support defended, negated by an evasive secondary defense (Teleport, Open Get, etc) other than Double Image, or that somehow negates Double Image. You may have no more than X charges at a time. This is an Evasive Secondary Defense.)

Shot Triggers (Options): 2/2 Trigger Cannon [Photon Shoot], Trigger Cannon [Penetrate Shoot], Trigger Shoot [Linear Shoot]

Counterstrike: 3/3

Guts: 0/2 (1800/1200)

Modifiers:

Damage Dealt: [+] +90% [F] +20%

Target's Dodge Cost: [+] +35% [F]+25%

Dodge Cost: -30% (Pilot) ,-50% (Item)

EN Regen S

EN Cost -30% (Item)

System Reprogramming 3: Agility (Agi -10), Offence (Damage +10%) and Accuracy (+10% Accuracy). (Active)

Altered (Level 2): Gain Dodge Cost -5%, Target's Dodge Cost +10% Weapon Damage +10%.(active)

Weapons:

[F] Melee (M)- 500 damage [+0%]

[F] Trigger Edge (M)- 1000 damage [+0%]

[F] Drive Impact- 1500 damage, Spiritual Power, 5 EN/attack [+10%]

[H] Anchor Shot [Arrest] (P)- 1800 damage, Barrier Pierce, Mobility Break & EN Drain 5%, 15 EN/attack [+10%]

[H] Anchor Shot [impact]- 1800 damage & (T:3)- 1500 damage, 25 EN/attack [+10%]

[H] Anchor Shot [Heat Impact]- 1980 damage & (T:3)- 1650 damage, 38 EN/attack [+10%]

[+] Trigger Cannon [Photon Shoot] (SF:5)- 400 damage/3 EN, Spiritual Power, [+0%]

[+] Trigger Cannon [Homing Shoot] (SX:6)- 600 damage/5 EN, Spiritual Power, [+10%]

[+] Trigger Cannon [Remote Shoot] (ASX:6)- 1200 damage/10 EN, Spiritual Power, [+10%]

[+] Trigger Cannon [Penetrate Shoot]- 4000 damage, Barrier Pierce, Armor Pierce, Spiritual Power, 30 EN/attack [+10%]

[+] Trigger Cannon [Linear Shoot] (S)- 4400 damage, Barrier Pierce, Armor Pierce, Spiritual Power, 35 EN/attack [+10%]

[F] Trigger Impact- 5000 damage, Barrier Pierce, Armor Break, Spiritual Power, 35 EN/attack [+10%]

[+] Trigger Full Burst (SX:8)- 600 damage/5 EN, Spiritual Power, [+10%] no terrain defense

[+] Teardrop Blasters (ASX:9)- 700 damage/6 EN, Spiritual Power, [+10%]

[+] Rain of Tears (S)- 7875 damage, Spiritual Power, 81 EN/attack [+0%]

MAP Attacks:

[+] Trigger Cannon [blast Shoot] (I:4)- 3000 damage, Spiritual Power, 25 EN/attack [+0%]

[+] Trigger's Heart (I:8)- 6000 damage, Barrier Pierce, Charge (5/5), 30 EN/attack [+10%]

Items: Extra Thrusters x5, EN Giga Chip

Seishins:

-Boost

=Level 1 (15 SP): Gain Dodge Cost -25% for one turn. 150 PP

=Level 2 (25 SP): Gain Dodge Cost -50% for one turn. 250 PP

=Level 3 (40 SP): Gain Dodge Cost -75% for one turn. 400 PP

-Sure Hit

=Level 1 (15 SP): Gain Target's Dodge Cost +25% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 150 PP

=Level 2 (25 SP): Gain Target's Dodge Cost +50% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 250 PP

=Level 3 (40 SP): Gain Target's Dodge Cost +75% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 350 PP

-Duty

=Level 1 (20 SP): Recover 30% of your maximum DP. 200 PP

=Level 2 (50 SP): Recover 50% of your maximum DP. 300 PP

=Level 3 (80 SP): Recover all DP. 400 PP

-Resupply

=Level 1 (50 SP): You or target ally recovers all ammunition. 400 PP

=Level 2 (50 SP): You or target ally recovers all EN. 400 PP

=Level 3 (70 SP): You or target ally recovers all ammunition and EN. 500 PP

-Concentrate

=Level 1 (15 SP): Gain Target's Dodge Cost +20% and Dodge Cost -10% for one turn. 150 PP

=Level 2 (25 SP): Gain Target's Dodge Cost +30% and Dodge Cost -15% for one turn. 250 PP

=Level 3 (35 SP): Gain Target's Dodge Cost +40% and Dodge Cost -20% for one turn. 350 PP

-Miracle

=Level 1 (100 SP): Casts Accelerate Level 1, Charge Level 1, Sure Hit Level 2, Flash Level 1, Hot Blood Level 3, Great Effort Level 1 and Lucky Level 1 on yourself. 1100 PP

Scientist's Knowledge:

- Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

- Focused Attack: Costs 5 Will. Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

- Strafe: Costs 5 Will. Instantly evade all attacks in the first attack phase you receive this turn. This is considered an Evasive Secondary Defense. One (X) or (F) type weapon on your unit has its limit increased by 25% this turn, rounded up.

- Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+]-type attacks. You may only use this ability once per turn.

Share this post


Link to post
Share on other sites

REGENERATION PHASE:

HP Regenerated: --

EN Regenerated: +24

Charges: Will +1

SEISHIN PHASE:

Seishin Used: --

Target: --

SP Used: --

Effect: --

DEFENSE PHASE:

Attacking Weapon: --

Action Taken: --

Damage Taken: --

Resources Spent: --

ITEM PHASE:

Item Used: --

Item's Effects: --

TRANSFORMATION PHASE:

Current Form: --

New Form: --

SPECIAL PHASE:

Skills to Activate: --

Additional: --

SUMMON PHASE:

Summon: --

Unsummon: --

"Hrrhf. Looks a lot hardier than the others, but I'm used to this!"

ATTACK PHASE:

Weapon Used: [+] Cyclone Laser (BSV:5)

Target(s): Warukaiger

Attack Strength: 10500

Resources Spent: 15en

Status Effect: --

Accuracy Multiplier: 1.75x

Countercut Multiplier: --

Countershoot Multiplier: --

OPTION PHASE 1:

Weapon Used: [+] Cyclone Laser (BSV:5)

Target(s): Warukaiger

Attack Strength: 10500

Resources Spent: 15en

Status Effect: --

Accuracy Multiplier: 1.75x

Countercut Multiplier: --

Countershoot Multiplier: --

OPTION PHASE 2:

Weapon Used: [+] Cyclone Laser (BSV:5)

Target(s): Warukaiger

Attack Strength: 10500

Resources Spent: 15en

Status Effect: --

Accuracy Multiplier: 1.75x

Countercut Multiplier: --

Countershoot Multiplier: --

OPTION PHASE 3:

Weapon Used: [+] Cyclone Laser (BSV:5)

Target(s): Warukaiger

Attack Strength: 10500

Resources Spent: 15en

Status Effect: --

Accuracy Multiplier: 1.75x

Countercut Multiplier: --

Countershoot Multiplier: --

OPTION PHASE 4:

Weapon Used: [+] Cyclone Laser (BSV:5)

Target(s): Warukaiger

Attack Strength: 10500

Resources Spent: 15en

Status Effect: --

Accuracy Multiplier: 1.75x

Countercut Multiplier: --

Countershoot Multiplier: --

MECH STATUS:

HP: 5671/7940 (71.42~%)

EN: 395/470

DP: 2545/3000

AP: 30/100

Will: 5/10

SP: 106/116

Agi: 250

Current Form: Vic Viper T-301

Terrain: Space

Position: IN SPAAAAAAAACE

This turn's Damage Received Multipliers:

- Vic Viper T-301 (.65x): .65x

- Shield (-800): -800

- Z.O. Armor (.6x): .6x

This turn's Dodge Cost Multipliers:

- Historic Soldier (.85x), Unit Focus (.85x): .7x

- Vic Viper T-301 (.5x): .5x

This turn's Countercut/Countershoot Multipliers:

- N/A

This turn's Weapon Damage Multipliers:

- Historic Soldier (1.35x), Unit Focus (1.4x): 1.75x

This turn's Accuracy Multipliers:

- [+] Cyclone Laser (1.55x), Unit Focus (1.2x): 1.75x

This turn's Target Countercut/Countershoot Mulitpliers:

- N/A

Misc. Skills:

- OPTIONs: 4/4 Deployed

- OPTION Phantom: 5/5

Perishable Items:

- N/A

Weapons:

[+] Impulse Railgun - 800 damage, 20 rounds [+75%]

[F] Melee (M) - 1000 damage [+35%]

[+] Photon Torpedo (PGSX:8) - 1000 damage, 40 rounds [+50%]

[F] Gan Gan Punch (M) - 1200 damage [+35%]

[F] Gan Gan Cutter (M) - 2400 damage [+35%]

[+] Spread Gun (ASF:4) - 1600 damage, 30 rounds [+45%]

[+] Cyclone Laser (BSV:5) - 2000 damage/6 EN [+55%]

[+] Mega Crush (I:6) - 12000 damage, 1 round [+75%]

Share this post


Link to post
Share on other sites

GODDAMMIT FLEED!

spaceexplosion2.jpg

Well, the only way for THAT to live is by doing something NOT in it's pattern, so so much for that. The coder begins wondering when people will stop using recycled explosions. Take a wild guess what the Terrain STILL is.

Anyway, something bigger! huger than before! Fills up an even BIGGER part of the screen. It appears to be the last Vulkaiser boss!

Are you ready!?

Grunt Boss #5

Max SP: 164

Attributes:

Melee: 0

Ranged: 2

Accuracy: 0

Defense: 4

Evasion: 0

Skill: 0

Skills:

Countercut: 7 AP

Countershoot: 6 AP

Critical: 10 AP

Spirit Commands:

1) Iron Wall L3

2) Perseverance L3

Pilot Skills:

1) Unit Specialisation (Defensive) - Battleship Robot Kongouger

2) Brave EVIILLLL

3) W-Move

4) Spirit Immunity

5) Abnormal Condition Resistance

Pilot Techniques:

1) -

Will Gauge:

- Barrage

- Volley

- Iron Will

- Impervious

Battleship Robot Kongouger

Statistics:

HP: 16000, EN: 300, Agi: 550

IS: 1, Move: F/G, Size: LL, Rank: 12

Weapons:

[F] Melee (M)- 1000 damage [+0%]

[+] Bullet (SF:5)- 700 damage, 100 rounds [+10%]

[+] Turrets (F:2)- 1000 damage, 20 rounds [+20%]

[+] Missiles (PGSX:3)- 800 damage, 24 rounds [+25%]

[+] Homing Beam (SX:2)- 800 damage/4 EN [+20%]

[+] Main Gun (BS)- 7000 damage, 40 EN/shot [+20%]

MAP Weapons:

[+] Bullet Burst (T:3)- 2500 damage, 10 rounds [+0%]

[+] Main Gun (BI:3)- 5000 damage, 40 EN/shot [+0%]

Inherent Abilities:

1) Battleship, Gogoh Robot

2) Countercut: Req: Martial Arts Mastery

3) Countershoot: Bullet, Turrets, Homing Beam

IS1: Harry Ord's EVIL Glasses

Share this post


Link to post
Share on other sites

(Battle Theme: Star Ocean 4 - Blood On The Keys ~Arrange ver.~)

REGEN PHASE:

Will +1 (1/10)

EN +10 (55/200)

SEISHIN PHASE:

Seishin Used:

Will Used:

SP Cost:

Will Cost:

Target:

Effect:

DEFENSE PHASE:

Attacking Weapon: Three Hits

Action Taken: DODGEY

Calculations: 220 x 2.2/2.3 x 0.7 x 0.5 = 169 / 177

Damage:

Status:

Ressources Spent: 523 DP

SPECIAL PHASE:

Skill Activated/Effects:

Effect:

" I... ehm. I don't even know what to think. That boss went down real fast. I hope this one lasts a bit LONGER. Though if you don'T mind, Jehn, you can still go all out with those... what was it, Cyclone Lasers? You spam 'em so well. "

MAIN ATTACK PHASE: CRITICAL

Weapon Used: [+] Trigger Cannon [Linear Shoot]

Target: Kongouger

Damage Modifier: +105%

Accuracy Modifier: +60%

Other Modifiers: EN Cost -30%

Calculations: 4400 x 2.05 = 9020

Damage: 9020, Barrier Pierce, Armor Pierce

Status Dealt:

EN Spent: 35 x 0.7 = 24.5 = 25 EN

SHOT TRIGGER #1 ATTACK PHASE:

Weapon Used: [+] Trigger Cannon [Linear Shoot]

Target: Kongouger

Damage Modifier: +90%

Accuracy Modifier: +45%

Other Modifiers: EN Cost -30%

Calculations: 4400 x 1.9 = 8360

Damage: 8360, Barrier Pierce, Armor Pierce

Status Dealt:

EN Spent: 35 x 0.7 = 24.5 = 25 EN

SHOT TRIGGER #2 ATTACK PHASE:

Weapon Used: [+] Trigger Cannon [Linear Shoot]

Target: Warukaiger

Damage Modifier: +90%

Accuracy Modifier: +45%

Other Modifiers: EN Cost -30%

Calculations: 4400 x 1.9 = 8360

Damage: 8360, Barrier Pierce, Armor Pierce

Status Dealt:

EN Spent: 35 x 0.7 = 24.5 = 25 EN

STATISTICS: White Trigger Heart (Faintear)

HP: 3000/3000

EN: 5/200

DP: 2947/3000

AP: 40/100 (Countercut: 7 AP, Countershoot: 5 AP, Critical: 10 AP)

SP: 166/216

Will: 1/10

Agi: 220

Unit Type: Gear Devicer

Position: Flying

Location: Space

Beam Shield: 10/10 (Negate the first 800 damage after Shield)

Blast Shield: 5/5 (Beam Wings: Negate the first 10000 damage for 10 EN. Charge 5)

Burst Move: 5/5 (Double Image: Spend X charges to dodge all attacks from one attack phase. Gain 1 charge for each enemy attack phase directed wholly or partly at you that is not support defended, negated by an evasive secondary defense (Teleport, Open Get, etc) other than Double Image, or that somehow negates Double Image. You may have no more than X charges at a time. This is an Evasive Secondary Defense.)

Shot Triggers (Options): 2/2 Trigger Cannon [Photon Shoot], Trigger Cannon [Penetrate Shoot], Trigger Shoot [Linear Shoot]

Counterstrike: 3/3

Guts: 0/2 (1800/1200)

Modifiers:

Damage Dealt: [+] +90% [F] +20%

Target's Dodge Cost: [+] +35% [F]+25%

Dodge Cost: -30% (Pilot) ,-50% (Item)

EN Regen S

EN Cost -30% (Item)

System Reprogramming 3: Agility (Agi -10), Offence (Damage +10%) and Accuracy (+10% Accuracy). (Active)

Altered (Level 2): Gain Dodge Cost -5%, Target's Dodge Cost +10% Weapon Damage +10%.(active)

Weapons:

[F] Melee (M)- 500 damage [+0%]

[F] Trigger Edge (M)- 1000 damage [+0%]

[F] Drive Impact- 1500 damage, Spiritual Power, 5 EN/attack [+10%]

[H] Anchor Shot [Arrest] (P)- 1800 damage, Barrier Pierce, Mobility Break & EN Drain 5%, 15 EN/attack [+10%]

[H] Anchor Shot [impact]- 1800 damage & (T:3)- 1500 damage, 25 EN/attack [+10%]

[H] Anchor Shot [Heat Impact]- 1980 damage & (T:3)- 1650 damage, 38 EN/attack [+10%]

[+] Trigger Cannon [Photon Shoot] (SF:5)- 400 damage/3 EN, Spiritual Power, [+0%]

[+] Trigger Cannon [Homing Shoot] (SX:6)- 600 damage/5 EN, Spiritual Power, [+10%]

[+] Trigger Cannon [Remote Shoot] (ASX:6)- 1200 damage/10 EN, Spiritual Power, [+10%]

[+] Trigger Cannon [Penetrate Shoot]- 4000 damage, Barrier Pierce, Armor Pierce, Spiritual Power, 30 EN/attack [+10%]

[+] Trigger Cannon [Linear Shoot] (S)- 4400 damage, Barrier Pierce, Armor Pierce, Spiritual Power, 35 EN/attack [+10%]

[F] Trigger Impact- 5000 damage, Barrier Pierce, Armor Break, Spiritual Power, 35 EN/attack [+10%]

[+] Trigger Full Burst (SX:8)- 600 damage/5 EN, Spiritual Power, [+10%] no terrain defense

[+] Teardrop Blasters (ASX:9)- 700 damage/6 EN, Spiritual Power, [+10%]

[+] Rain of Tears (S)- 7875 damage, Spiritual Power, 81 EN/attack [+0%]

MAP Attacks:

[+] Trigger Cannon [blast Shoot] (I:4)- 3000 damage, Spiritual Power, 25 EN/attack [+0%]

[+] Trigger's Heart (I:8)- 6000 damage, Barrier Pierce, Charge (5/5), 30 EN/attack [+10%]

Items: Extra Thrusters x5, EN Giga Chip

Seishins:

-Boost

=Level 1 (15 SP): Gain Dodge Cost -25% for one turn. 150 PP

=Level 2 (25 SP): Gain Dodge Cost -50% for one turn. 250 PP

=Level 3 (40 SP): Gain Dodge Cost -75% for one turn. 400 PP

-Sure Hit

=Level 1 (15 SP): Gain Target's Dodge Cost +25% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 150 PP

=Level 2 (25 SP): Gain Target's Dodge Cost +50% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 250 PP

=Level 3 (40 SP): Gain Target's Dodge Cost +75% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 350 PP

-Duty

=Level 1 (20 SP): Recover 30% of your maximum DP. 200 PP

=Level 2 (50 SP): Recover 50% of your maximum DP. 300 PP

=Level 3 (80 SP): Recover all DP. 400 PP

-Resupply

=Level 1 (50 SP): You or target ally recovers all ammunition. 400 PP

=Level 2 (50 SP): You or target ally recovers all EN. 400 PP

=Level 3 (70 SP): You or target ally recovers all ammunition and EN. 500 PP

-Concentrate

=Level 1 (15 SP): Gain Target's Dodge Cost +20% and Dodge Cost -10% for one turn. 150 PP

=Level 2 (25 SP): Gain Target's Dodge Cost +30% and Dodge Cost -15% for one turn. 250 PP

=Level 3 (35 SP): Gain Target's Dodge Cost +40% and Dodge Cost -20% for one turn. 350 PP

-Miracle

=Level 1 (100 SP): Casts Accelerate Level 1, Charge Level 1, Sure Hit Level 2, Flash Level 1, Hot Blood Level 3, Great Effort Level 1 and Lucky Level 1 on yourself. 1100 PP

Scientist's Knowledge:

- Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

- Focused Attack: Costs 5 Will. Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

- Strafe: Costs 5 Will. Instantly evade all attacks in the first attack phase you receive this turn. This is considered an Evasive Secondary Defense. One (X) or (F) type weapon on your unit has its limit increased by 25% this turn, rounded up.

- Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+]-type attacks. You may only use this ability once per turn.

Share this post


Link to post
Share on other sites

REGENERATION PHASE:

HP Regenerated: --

EN Regenerated: +24

Charges: Will +1

SEISHIN PHASE:

Seishin Used: --

Target: --

SP Used: --

Effect: --

DEFENSE PHASE:

Attacking Weapon: --

Action Taken: --

Damage Taken: --

Resources Spent: --

ITEM PHASE:

Item Used: --

Item's Effects: --

TRANSFORMATION PHASE:

Current Form: --

New Form: --

SPECIAL PHASE:

Skills to Activate: --

Additional: --

SUMMON PHASE:

Summon: --

Unsummon: --

"Ha... can do.

"Cyclone Laser! FULL POWER!!"

ATTACK PHASE:

Weapon Used: [+] Cyclone Laser (BSV:5)

Target(s): Warukaiger

Attack Strength: 17500

Resources Spent: 15en

Status Effect: --

Accuracy Multiplier: 1.75x

Countercut Multiplier: --

Countershoot Multiplier: --

OPTION PHASE 1:

Weapon Used: [+] Cyclone Laser (BSV:5)

Target(s): Warukaiger

Attack Strength: 17500

Resources Spent: 15en

Status Effect: --

Accuracy Multiplier: 1.75x

Countercut Multiplier: --

Countershoot Multiplier: --

OPTION PHASE 2:

Weapon Used: [+] Cyclone Laser (BSV:5)

Target(s): Warukaiger

Attack Strength: 17500

Resources Spent: 15en

Status Effect: --

Accuracy Multiplier: 1.75x

Countercut Multiplier: --

Countershoot Multiplier: --

OPTION PHASE 3:

Weapon Used: [+] Cyclone Laser (BSV:5)

Target(s): Warukaiger

Attack Strength: 17500

Resources Spent: 15en

Status Effect: --

Accuracy Multiplier: 1.75x

Countercut Multiplier: --

Countershoot Multiplier: --

OPTION PHASE 4:

Weapon Used: [+] Cyclone Laser (BSV:5)

Target(s): Warukaiger

Attack Strength: 17500

Resources Spent: 15en

Status Effect: --

Accuracy Multiplier: 1.75x

Countercut Multiplier: --

Countershoot Multiplier: --

MECH STATUS:

HP: 5671/7940 (71.42~%)

EN: 269/470

DP: 2545/3000

AP: 30/100

Will: 6/10

SP: 106/116

Agi: 250

Current Form: Vic Viper T-301

Terrain: Space

Position: IN SPAAAAAAAACE

This turn's Damage Received Multipliers:

- Vic Viper T-301 (.65x): .65x

- Shield (-800): -800

- Z.O. Armor (.6x): .6x

This turn's Dodge Cost Multipliers:

- Historic Soldier (.85x), Unit Focus (.85x): .7x

- Vic Viper T-301 (.5x): .5x

This turn's Countercut/Countershoot Multipliers:

- N/A

This turn's Weapon Damage Multipliers:

- Historic Soldier (1.35x), Unit Focus (1.4x): 1.75x

This turn's Accuracy Multipliers:

- [+] Cyclone Laser (1.55x), Unit Focus (1.2x): 1.75x

This turn's Target Countercut/Countershoot Mulitpliers:

- N/A

Misc. Skills:

- OPTIONs: 4/4 Deployed

- OPTION Phantom: 5/5

Perishable Items:

- N/A

Weapons:

[+] Impulse Railgun - 800 damage, 20 rounds [+75%]

[F] Melee (M) - 1000 damage [+35%]

[+] Photon Torpedo (PGSX:8) - 1000 damage, 40 rounds [+50%]

[F] Gan Gan Punch (M) - 1200 damage [+35%]

[F] Gan Gan Cutter (M) - 2400 damage [+35%]

[+] Spread Gun (ASF:4) - 1600 damage, 30 rounds [+45%]

[+] Cyclone Laser (BSV:5) - 2000 damage/6 EN [+55%]

[+] Mega Crush (I:6) - 12000 damage, 1 round [+75%]

Share this post


Link to post
Share on other sites

....And again the boss just barely dies to the 5th Cyclone laser it, even with ironwall.

spaceexplosion2.jpg

Holy shit holy shit, is the Terrain... CHANGING!? You seem to be in a freefall within an atmosphere, rushing into to intercept... something!

TERRAIN: Atmosphere

Special: Freefall only lasts 5 rounds

This ship is... much much different from the others! However, instinctively, you should know how to defeat it.

DESTROY THE CORE!

Grunt Boss #6

Max SP: 164

Attributes:

Melee: 0

Ranged: 2

Accuracy: 0

Defense: 4

Evasion: 0

Skill: 0

Skills:

Countercut: 7 AP

Countershoot: 6 AP

Critical: 10 AP

Spirit Commands:

1) Iron Wall L3

2) Perseverance L3

Pilot Skills:

1) Unit Specialisation (Defensive) - Sunflower-class Core Ship

2) Brave EVIILLLL

3) W-Move

4) Spirit Immunity

5) Abnormal Condition Resistance

Pilot Techniques:

1) -

Will Gauge:

- Barrage

- Volley

- Iron Will

- Impervious

Sunflower-class Core Ship

Statistics:

HP: 19500, EN: 320, Agi: 600

IS: 2, Move: F, Size: LL, Rank: 10

Weapons:

[H] Drone Swarm (PSX:12)- 600 damage/5 EN [+10%]

[+] Battleship Laser (BSF:6)- 1500 damage/10 EN [+15%]

Inherent Abilities:

1) Mothership, Battleship, Core

2) Countershoot: Battleship Laser

3) HP/EN Regen M

4) Damage Received -55%

IS1: Harry Ord's EVIL Glasses

IS2: ChoEvilgokin-Z

Sidebar1: Zuffyroad Crystal

Edited by Code: OCD

Share this post


Link to post
Share on other sites

REGENERATION PHASE:

HP Regenerated: --

EN Regenerated: +24

Charges: Will +1

SEISHIN PHASE:

Seishin Used: --

Target: --

SP Used: --

Effect: --

DEFENSE PHASE:

Attacking Weapon: --

Action Taken: --

Damage Taken: --

Resources Spent: --

ITEM PHASE:

Item Used: --

Item's Effects: --

TRANSFORMATION PHASE:

Current Form: --

New Form: --

SPECIAL PHASE:

Skills to Activate: --

Additional: --

SUMMON PHASE:

Summon: --

Unsummon: --

"No use in chasing! Shoot and shoot!!"

ATTACK PHASE:

Weapon Used: [+] Cyclone Laser (BSV:5)

Target(s): Sunflower

Attack Strength: 17500

Resources Spent: 15en

Status Effect: --

Accuracy Multiplier: 1.75x

Countercut Multiplier: --

Countershoot Multiplier: --

OPTION PHASE 1:

Weapon Used: [+] Cyclone Laser (BSV:5)

Target(s): Sunflower

Attack Strength: 17500

Resources Spent: 15en

Status Effect: --

Accuracy Multiplier: 1.75x

Countercut Multiplier: --

Countershoot Multiplier: --

OPTION PHASE 2:

Weapon Used: [+] Cyclone Laser (BSV:5)

Target(s): Sunflower

Attack Strength: 17500

Resources Spent: 15en

Status Effect: --

Accuracy Multiplier: 1.75x

Countercut Multiplier: --

Countershoot Multiplier: --

OPTION PHASE 3:

Weapon Used: [+] Cyclone Laser (BSV:5)

Target(s): Sunflower

Attack Strength: 17500

Resources Spent: 15en

Status Effect: --

Accuracy Multiplier: 1.75x

Countercut Multiplier: --

Countershoot Multiplier: --

OPTION PHASE 4:

Weapon Used: [+] Cyclone Laser (BSV:5)

Target(s): Sunflower

Attack Strength: 17500

Resources Spent: 15en

Status Effect: --

Accuracy Multiplier: 1.75x

Countercut Multiplier: --

Countershoot Multiplier: --

MECH STATUS:

HP: 5671/7940 (71.42~%)

EN: 143/470

DP: 2545/3000

AP: 30/100

Will: 7/10

SP: 106/116

Agi: 250

Current Form: Vic Viper T-301

Terrain: Atmosphere (1/5)

Position: FREEEEEEEEEEEEE, FREE-FALLIN'

This turn's Damage Received Multipliers:

- Vic Viper T-301 (.65x): .65x

- Shield (-800): -800

- Z.O. Armor (.6x): .6x

This turn's Dodge Cost Multipliers:

- Historic Soldier (.85x), Unit Focus (.85x): .7x

- Vic Viper T-301 (.5x): .5x

This turn's Countercut/Countershoot Multipliers:

- N/A

This turn's Weapon Damage Multipliers:

- Historic Soldier (1.35x), Unit Focus (1.4x): 1.75x

This turn's Accuracy Multipliers:

- [+] Cyclone Laser (1.55x), Unit Focus (1.2x): 1.75x

This turn's Target Countercut/Countershoot Mulitpliers:

- N/A

Misc. Skills:

- OPTIONs: 4/4 Deployed

- OPTION Phantom: 5/5

Perishable Items:

- N/A

Weapons:

[+] Impulse Railgun - 800 damage, 20 rounds [+75%]

[F] Melee (M) - 1000 damage [+35%]

[+] Photon Torpedo (PGSX:8) - 1000 damage, 40 rounds [+50%]

[F] Gan Gan Punch (M) - 1200 damage [+35%]

[F] Gan Gan Cutter (M) - 2400 damage [+35%]

[+] Spread Gun (ASF:4) - 1600 damage, 30 rounds [+45%]

[+] Cyclone Laser (BSV:5) - 2000 damage/6 EN [+55%]

[+] Mega Crush (I:6) - 12000 damage, 1 round [+75%]

Share this post


Link to post
Share on other sites

(Battle Theme: Star Ocean 4 - Blood On The Keys ~Arrange ver.~)

REGEN PHASE:

Will +1 (2/10)

EN +10 (15/200)

SEISHIN PHASE:

Seishin Used: Resupply 2

Will Used:

SP Cost: 50

Will Cost:

Target: Self

Effect: Recover all EN

DEFENSE PHASE:

Attacking Weapon: Three Hits

Action Taken: DODGEY

Calculations: 220 x 2.2/2.3 x 0.7 x 0.5 = 169 / 177

Damage:

Status:

Ressources Spent: 523 DP

SPECIAL PHASE:

Skill Activated/Effects:

Effect:

" Atmosphere? This means we'll be soon reaching ground! Alright, let's get this over with. "

MAIN ATTACK PHASE: CRITICAL

Weapon Used: [+] Trigger Cannon [Linear Shoot]

Target: Sunflower

Damage Modifier: +105%

Accuracy Modifier: +60%

Other Modifiers: EN Cost -30%

Calculations: 4400 x 2.05 = 9020

Damage: 9020, Barrier Pierce, Armor Pierce

Status Dealt:

EN Spent: 35 x 0.7 = 24.5 = 25 EN

SHOT TRIGGER #1 ATTACK PHASE:

Weapon Used: [+] Trigger Cannon [Linear Shoot]

Target: Sunflower

Damage Modifier: +90%

Accuracy Modifier: +45%

Other Modifiers: EN Cost -30%

Calculations: 4400 x 1.9 = 8360

Damage: 8360, Barrier Pierce, Armor Pierce

Status Dealt:

EN Spent: 35 x 0.7 = 24.5 = 25 EN

SHOT TRIGGER #2 ATTACK PHASE:

Weapon Used: [+] Trigger Cannon [Linear Shoot]

Target: Sunflower

Damage Modifier: +90%

Accuracy Modifier: +45%

Other Modifiers: EN Cost -30%

Calculations: 4400 x 1.9 = 8360

Damage: 8360, Barrier Pierce, Armor Pierce

Status Dealt:

EN Spent: 35 x 0.7 = 24.5 = 25 EN

STATISTICS: White Trigger Heart (Faintear)

HP: 3000/3000

EN: 125/200

DP: 2947/3000

AP: 40/100 (Countercut: 7 AP, Countershoot: 5 AP, Critical: 10 AP)

SP: 116/216

Will: 2/10

Agi: 220

Unit Type: Gear Devicer

Position: Flying

Location: Space

Beam Shield: 10/10 (Negate the first 800 damage after Shield)

Blast Shield: 5/5 (Beam Wings: Negate the first 10000 damage for 10 EN. Charge 5)

Burst Move: 5/5 (Double Image: Spend X charges to dodge all attacks from one attack phase. Gain 1 charge for each enemy attack phase directed wholly or partly at you that is not support defended, negated by an evasive secondary defense (Teleport, Open Get, etc) other than Double Image, or that somehow negates Double Image. You may have no more than X charges at a time. This is an Evasive Secondary Defense.)

Shot Triggers (Options): 2/2 Trigger Cannon [Photon Shoot], Trigger Cannon [Penetrate Shoot], Trigger Shoot [Linear Shoot]

Counterstrike: 3/3

Guts: 0/2 (1800/1200)

Modifiers:

Damage Dealt: [+] +90% [F] +20%

Target's Dodge Cost: [+] +35% [F]+25%

Dodge Cost: -30% (Pilot) ,-50% (Item)

EN Regen S

EN Cost -30% (Item)

System Reprogramming 3: Agility (Agi -10), Offence (Damage +10%) and Accuracy (+10% Accuracy). (Active)

Altered (Level 2): Gain Dodge Cost -5%, Target's Dodge Cost +10% Weapon Damage +10%.(active)

Weapons:

[F] Melee (M)- 500 damage [+0%]

[F] Trigger Edge (M)- 1000 damage [+0%]

[F] Drive Impact- 1500 damage, Spiritual Power, 5 EN/attack [+10%]

[H] Anchor Shot [Arrest] (P)- 1800 damage, Barrier Pierce, Mobility Break & EN Drain 5%, 15 EN/attack [+10%]

[H] Anchor Shot [impact]- 1800 damage & (T:3)- 1500 damage, 25 EN/attack [+10%]

[H] Anchor Shot [Heat Impact]- 1980 damage & (T:3)- 1650 damage, 38 EN/attack [+10%]

[+] Trigger Cannon [Photon Shoot] (SF:5)- 400 damage/3 EN, Spiritual Power, [+0%]

[+] Trigger Cannon [Homing Shoot] (SX:6)- 600 damage/5 EN, Spiritual Power, [+10%]

[+] Trigger Cannon [Remote Shoot] (ASX:6)- 1200 damage/10 EN, Spiritual Power, [+10%]

[+] Trigger Cannon [Penetrate Shoot]- 4000 damage, Barrier Pierce, Armor Pierce, Spiritual Power, 30 EN/attack [+10%]

[+] Trigger Cannon [Linear Shoot] (S)- 4400 damage, Barrier Pierce, Armor Pierce, Spiritual Power, 35 EN/attack [+10%]

[F] Trigger Impact- 5000 damage, Barrier Pierce, Armor Break, Spiritual Power, 35 EN/attack [+10%]

[+] Trigger Full Burst (SX:8)- 600 damage/5 EN, Spiritual Power, [+10%] no terrain defense

[+] Teardrop Blasters (ASX:9)- 700 damage/6 EN, Spiritual Power, [+10%]

[+] Rain of Tears (S)- 7875 damage, Spiritual Power, 81 EN/attack [+0%]

MAP Attacks:

[+] Trigger Cannon [blast Shoot] (I:4)- 3000 damage, Spiritual Power, 25 EN/attack [+0%]

[+] Trigger's Heart (I:8)- 6000 damage, Barrier Pierce, Charge (5/5), 30 EN/attack [+10%]

Items: Extra Thrusters x5, EN Giga Chip

Seishins:

-Boost

=Level 1 (15 SP): Gain Dodge Cost -25% for one turn. 150 PP

=Level 2 (25 SP): Gain Dodge Cost -50% for one turn. 250 PP

=Level 3 (40 SP): Gain Dodge Cost -75% for one turn. 400 PP

-Sure Hit

=Level 1 (15 SP): Gain Target's Dodge Cost +25% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 150 PP

=Level 2 (25 SP): Gain Target's Dodge Cost +50% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 250 PP

=Level 3 (40 SP): Gain Target's Dodge Cost +75% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 350 PP

-Duty

=Level 1 (20 SP): Recover 30% of your maximum DP. 200 PP

=Level 2 (50 SP): Recover 50% of your maximum DP. 300 PP

=Level 3 (80 SP): Recover all DP. 400 PP

-Resupply

=Level 1 (50 SP): You or target ally recovers all ammunition. 400 PP

=Level 2 (50 SP): You or target ally recovers all EN. 400 PP

=Level 3 (70 SP): You or target ally recovers all ammunition and EN. 500 PP

-Concentrate

=Level 1 (15 SP): Gain Target's Dodge Cost +20% and Dodge Cost -10% for one turn. 150 PP

=Level 2 (25 SP): Gain Target's Dodge Cost +30% and Dodge Cost -15% for one turn. 250 PP

=Level 3 (35 SP): Gain Target's Dodge Cost +40% and Dodge Cost -20% for one turn. 350 PP

-Miracle

=Level 1 (100 SP): Casts Accelerate Level 1, Charge Level 1, Sure Hit Level 2, Flash Level 1, Hot Blood Level 3, Great Effort Level 1 and Lucky Level 1 on yourself. 1100 PP

Scientist's Knowledge:

- Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

- Focused Attack: Costs 5 Will. Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

- Strafe: Costs 5 Will. Instantly evade all attacks in the first attack phase you receive this turn. This is considered an Evasive Secondary Defense. One (X) or (F) type weapon on your unit has its limit increased by 25% this turn, rounded up.

- Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+]-type attacks. You may only use this ability once per turn.

Share this post


Link to post
Share on other sites

(Rounds left before getting through the atmosphere: 4)

And... goddamn Kruz's boss is doing terribly.

Regeneration Phase:

Will: +1

HP: +1950

EN: +32

Seishin Phase:

Seishin Used: Iron Wall L2

Target: Self

SP Used: 25

Effect: -50% Damage

Defense Phase:

Attacker: People

Weapon: STUFF

Action Taken:

Damage Received: 1772, 1772, 1772, 1772, 1772, 2030, 2030, 2030

Resources Spent:

Special Phase:

It begins with it's attack pattern, filling the screen with DEATH! ...Which is more than I can say for the last 3 bosses.

Attack Phase:

Weapon Used: [+] Battleship Laser!

Target: Triggerheart!

Damage Dealt: 2475#6

Resources Spent: 60EN

Status Effect:

Modifiers:

  • Accuracy: +160%
    • +20% Pilot
    • +40% Weapon
    • +100% Glasses

    [*]Damage: +65%

    • +65% Pilot

Attack Phase:

Weapon Used: [+] Battleship Laser!

Target: Vic Viper!

Damage Dealt: 2475#6

Resources Spent: 60EN

Status Effect:

Modifiers:

  • Accuracy: +160%
    • +20% Pilot
    • +40% Weapon
    • +100% Glasses

    [*]Damage: +65%

    • +65% Pilot

Statistics:

HP: 4550/19500

EN: 200/320

DP: 3000/3000

AP: 100/100

SP: 139/164

Will: 1/10

Weapons:

[H] Drone Swarm (PSX:12)- 600 damage/5 EN [+10%]

[+] Battleship Laser (BSF:6)- 1500 damage/10 EN [+15%]

Edited by Code: OCD

Share this post


Link to post
Share on other sites

REGENERATION PHASE:

HP Regenerated: --

EN Regenerated: +24

Charges: Will +1

SEISHIN PHASE:

Seishin Used: Flash

Target: Self

SP Used: 10

Effect: Next incoming attack: Dodge Cost -75%

DEFENSE PHASE:

Attacking Weapon: [+] Battleship Laser (BSF:6)

Action Taken: Dodge

Damage Taken: --

Resources Spent: 57dp

ITEM PHASE:

Item Used: --

Item's Effects: --

TRANSFORMATION PHASE:

Current Form: --

New Form: --

SPECIAL PHASE:

Skills to Activate: --

Additional: --

SUMMON PHASE:

Summon: --

Unsummon: --

"What the... is this thing even taking us seriously?!"

- SPREAD GUN -

"You're gonna wish you hadn't given us the chance!"

ATTACK PHASE:

Weapon Used: [+] Spread Gun (ASF:4)

Target(s): Warukaiger

Attack Strength: 2800#4

Resources Spent: 4amm

Status Effect: --

Accuracy Multiplier: 1.8x

Countercut Multiplier: --

Countershoot Multiplier: --

OPTION PHASE 1:

Weapon Used: [+] Spread Gun (ASF:4)

Target(s): Warukaiger

Attack Strength: 2800#4

Resources Spent: 4amm

Status Effect: --

Accuracy Multiplier: 1.8x

Countercut Multiplier: --

Countershoot Multiplier: --

OPTION PHASE 2:

Weapon Used: [+] Spread Gun (ASF:4)

Target(s): Warukaiger

Attack Strength: 2800#4

Resources Spent: 4amm

Status Effect: --

Accuracy Multiplier: 1.8x

Countercut Multiplier: --

Countershoot Multiplier: --

OPTION PHASE 3:

Weapon Used: [+] Spread Gun (ASF:4)

Target(s): Warukaiger

Attack Strength: 2800#4

Resources Spent: 4amm

Status Effect: --

Accuracy Multiplier: 1.8x

Countercut Multiplier: --

Countershoot Multiplier: --

OPTION PHASE 4:

Weapon Used: [+] Spread Gun (ASF:4)

Target(s): Warukaiger

Attack Strength: 2800#4

Resources Spent: 4amm

Status Effect: --

Accuracy Multiplier: 1.8x

Countercut Multiplier: --

Countershoot Multiplier: --

MECH STATUS:

HP: 5671/7940 (71.42~%)

EN: 167/470

DP: 2488/3000

AP: 30/100

Will: 8/10

SP: 96/116

Agi: 250

Current Form: Vic Viper T-301

Terrain: Atmosphere (2/5)

Position: FREEEEEEEEEEEEE, FREE-FALLIN'

This turn's Damage Received Multipliers:

- Vic Viper T-301 (.65x): .65x

- Shield (-800): -800

- Z.O. Armor (.6x): .6x

This turn's Dodge Cost Multipliers:

- [+] Battleship Laser (2.6x): 2.6x

- Flash (.25x): .25x

- Historic Soldier (.85x), Unit Focus (.85x): .7x

- Vic Viper T-301 (.5x): .5x

This turn's Countercut/Countershoot Multipliers:

- N/A

This turn's Weapon Damage Multipliers:

- Historic Soldier (1.35x), Unit Focus (1.4x): 1.75x

This turn's Accuracy Multipliers:

- [+] Spread Gun (1.45x), (F:4) (1.15x), Unit Focus (1.2x): 1.8x

This turn's Target Countercut/Countershoot Mulitpliers:

- N/A

Misc. Skills:

- OPTIONs: 4/4 Deployed

- OPTION Phantom: 5/5

Perishable Items:

- N/A

Weapons:

[+] Impulse Railgun - 800 damage, 20 rounds [+75%]

[F] Melee (M) - 1000 damage [+35%]

[+] Photon Torpedo (PGSX:8) - 1000 damage, 40 rounds [+50%]

[F] Gan Gan Punch (M) - 1200 damage [+35%]

[F] Gan Gan Cutter (M) - 2400 damage [+35%]

[+] Spread Gun (ASF:4) - 1600 damage, 10 rounds [+45%]

[+] Cyclone Laser (BSV:5) - 2000 damage/6 EN [+55%]

[+] Mega Crush (I:6) - 12000 damage, 1 round [+75%]

Share this post


Link to post
Share on other sites

(Battle Theme: Star Ocean 4 - Blood On The Keys ~Arrange ver.~)

REGEN PHASE:

Will +1 (3/10)

EN +10 (135/200)

SEISHIN PHASE:

Seishin Used:

Will Used:

SP Cost:

Will Cost:

Target:

Effect:

DEFENSE PHASE:

Attacking Weapon: Lasers

Action Taken: Double Image

Calculations:

Damage:

Status:

Ressources Spent: 5 Charges

SPECIAL PHASE:

Skill Activated/Effects:

Effect:

" I... uh. I'm just gonna try and get some more energy now. "

MAIN ATTACK PHASE:

Weapon Used: [+] Trigger Cannon [Linear Shoot]

Target: Sunflower

Damage Modifier: +90%

Accuracy Modifier: +45%

Other Modifiers: EN Cost -30%

Calculations: 4400x 1.9 = 8360

Damage: 8360, Barrier Pierce, Armor Pierce

Status Dealt:

EN Spent: 35 x 0.7 = 24.5 = 25 EN

SHOT TRIGGER #1 ATTACK PHASE:

Weapon Used: [+] Trigger Cannon [Linear Shoot]

Target: Sunflower

Damage Modifier: +90%

Accuracy Modifier: +45%

Other Modifiers: EN Cost -30%

Calculations: 4400 x 1.9 = 8360

Damage: 8360, Barrier Pierce, Armor Pierce

Status Dealt:

EN Spent: 35 x 0.7 = 24.5 = 25 EN

SHOT TRIGGER #2 ATTACK PHASE:

Weapon Used: [+] Trigger Cannon [Linear Shoot]

Target: Sunflower

Damage Modifier: +90%

Accuracy Modifier: +45%

Other Modifiers: EN Cost -30%

Calculations: 4400 x 1.9 = 8360

Damage: 8360, Barrier Pierce, Armor Pierce

Status Dealt:

EN Spent: 35 x 0.7 = 24.5 = 25 EN

STATISTICS: White Trigger Heart (Faintear)

HP: 3000/3000

EN: 110/200

DP: 2947/3000

AP: 40/100 (Countercut: 7 AP, Countershoot: 5 AP, Critical: 10 AP)

SP: 116/216

Will: 3/10

Agi: 220

Unit Type: Gear Devicer

Position: Flying

Location: Space

Beam Shield: 10/10 (Negate the first 800 damage after Shield)

Blast Shield: 5/5 (Beam Wings: Negate the first 10000 damage for 10 EN. Charge 5)

Burst Move: 0/5 (Double Image: Spend X charges to dodge all attacks from one attack phase. Gain 1 charge for each enemy attack phase directed wholly or partly at you that is not support defended, negated by an evasive secondary defense (Teleport, Open Get, etc) other than Double Image, or that somehow negates Double Image. You may have no more than X charges at a time. This is an Evasive Secondary Defense.)

Shot Triggers (Options): 2/2 Trigger Cannon [Photon Shoot], Trigger Cannon [Penetrate Shoot], Trigger Shoot [Linear Shoot]

Counterstrike: 3/3

Guts: 0/2 (1800/1200)

Modifiers:

Damage Dealt: [+] +90% [F] +20%

Target's Dodge Cost: [+] +35% [F]+25%

Dodge Cost: -30% (Pilot) ,-50% (Item)

EN Regen S

EN Cost -30% (Item)

System Reprogramming 3: Agility (Agi -10), Offence (Damage +10%) and Accuracy (+10% Accuracy). (Active)

Altered (Level 2): Gain Dodge Cost -5%, Target's Dodge Cost +10% Weapon Damage +10%.(active)

Weapons:

[F] Melee (M)- 500 damage [+0%]

[F] Trigger Edge (M)- 1000 damage [+0%]

[F] Drive Impact- 1500 damage, Spiritual Power, 5 EN/attack [+10%]

[H] Anchor Shot [Arrest] (P)- 1800 damage, Barrier Pierce, Mobility Break & EN Drain 5%, 15 EN/attack [+10%]

[H] Anchor Shot [impact]- 1800 damage & (T:3)- 1500 damage, 25 EN/attack [+10%]

[H] Anchor Shot [Heat Impact]- 1980 damage & (T:3)- 1650 damage, Weapon Lock, 38 EN/attack [+10%]

[+] Trigger Cannon [Photon Shoot] (SF:5)- 400 damage/3 EN, Spiritual Power, [+0%]

[+] Trigger Cannon [Homing Shoot] (SX:6)- 600 damage/5 EN, Spiritual Power, [+10%]

[+] Trigger Cannon [Remote Shoot] (ASX:6)- 1200 damage/10 EN, Spiritual Power, [+10%]

[+] Trigger Cannon [Penetrate Shoot]- 4000 damage, Barrier Pierce, Armor Pierce, Spiritual Power, 30 EN/attack [+10%]

[+] Trigger Cannon [Linear Shoot] (S)- 4400 damage, Barrier Pierce, Armor Pierce, Spiritual Power, 35 EN/attack [+10%]

[F] Trigger Impact- 5000 damage, Barrier Pierce, Armor Break, Spiritual Power, 35 EN/attack [+10%]

[+] Trigger Full Burst (SX:8)- 600 damage/5 EN, Spiritual Power, [+10%] no terrain defense

[+] Teardrop Blasters (ASX:9)- 700 damage/6 EN, Spiritual Power, [+10%]

[+] Rain of Tears (S)- 7875 damage, Spiritual Power, 81 EN/attack [+0%]

MAP Attacks:

[+] Trigger Cannon [blast Shoot] (I:4)- 3000 damage, Spiritual Power, 25 EN/attack [+0%]

[+] Trigger's Heart (I:8)- 6000 damage, Barrier Pierce, Charge (5/5), 30 EN/attack [+10%]

Items: Extra Thrusters x5, EN Giga Chip

Seishins:

-Boost

=Level 1 (15 SP): Gain Dodge Cost -25% for one turn. 150 PP

=Level 2 (25 SP): Gain Dodge Cost -50% for one turn. 250 PP

=Level 3 (40 SP): Gain Dodge Cost -75% for one turn. 400 PP

-Sure Hit

=Level 1 (15 SP): Gain Target's Dodge Cost +25% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 150 PP

=Level 2 (25 SP): Gain Target's Dodge Cost +50% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 250 PP

=Level 3 (40 SP): Gain Target's Dodge Cost +75% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 350 PP

-Duty

=Level 1 (20 SP): Recover 30% of your maximum DP. 200 PP

=Level 2 (50 SP): Recover 50% of your maximum DP. 300 PP

=Level 3 (80 SP): Recover all DP. 400 PP

-Resupply

=Level 1 (50 SP): You or target ally recovers all ammunition. 400 PP

=Level 2 (50 SP): You or target ally recovers all EN. 400 PP

=Level 3 (70 SP): You or target ally recovers all ammunition and EN. 500 PP

-Concentrate

=Level 1 (15 SP): Gain Target's Dodge Cost +20% and Dodge Cost -10% for one turn. 150 PP

=Level 2 (25 SP): Gain Target's Dodge Cost +30% and Dodge Cost -15% for one turn. 250 PP

=Level 3 (35 SP): Gain Target's Dodge Cost +40% and Dodge Cost -20% for one turn. 350 PP

-Miracle

=Level 1 (100 SP): Casts Accelerate Level 1, Charge Level 1, Sure Hit Level 2, Flash Level 1, Hot Blood Level 3, Great Effort Level 1 and Lucky Level 1 on yourself. 1100 PP

Scientist's Knowledge:

- Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

- Focused Attack: Costs 5 Will. Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

- Strafe: Costs 5 Will. Instantly evade all attacks in the first attack phase you receive this turn. This is considered an Evasive Secondary Defense. One (X) or (F) type weapon on your unit has its limit increased by 25% this turn, rounded up.

- Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+]-type attacks. You may only use this ability once per turn.

Share this post


Link to post
Share on other sites

(Rounds left before getting through the atmosphere: 3)

Fleed's mighty range against a boss that died several turns ago continues to wail on the poor sunflower.

Regeneration Phase:

Will: +1

HP: +1950

EN: +32

Seishin Phase:

Seishin Used: Iron Wall L2

Target: Self

SP Used: 25

Effect: -50% Damage

Defense Phase:

Attacker: People

Weapon: STUFF

Action Taken:

Damage Received: 284#4, 284#4, 284#4, 284#4, 284#4, 1881

Resources Spent:

The boss' outer shell begins breaking apart! The core is now vulnerable! You should totally destroy it.

Special Phase:

And it sprays the screen with MORE death! DEADLIER death this time!

Attack Phase:

Weapon Used: [H] Drone Swarm!

Target: Both!

Damage Dealt: 990 x 6 Each!

Resources Spent: 60EN

Status Effect:

Modifiers:

  • Accuracy: +160%
    • +20% Pilot
    • +40% Weapon
    • +100% Glasses

    [*]Damage: +65%

    • +65% Pilot

Attack Phase:

Weapon Used: [+] Battleship Laser!

Target: Both!

Damage Dealt: 2475#3 Each!

Resources Spent: 60EN

Status Effect:

Modifiers:

  • Accuracy: +160%
    • +20% Pilot
    • +40% Weapon
    • +100% Glasses

    [*]Damage: +65%

    • +65% Pilot

Statistics:

HP: 18439/19500

EN: 200/320

DP: 3000/3000

AP: 100/100

SP: 110/164

Will: 2/10

Weapons:

[H] Drone Swarm (PSX:12)- 600 damage/5 EN [+10%]

[+] Battleship Laser (BSF:6)- 1500 damage/10 EN [+15%]

Share this post


Link to post
Share on other sites

REGENERATION PHASE:

HP Regenerated: --

EN Regenerated: +24

Charges: Will +1

SEISHIN PHASE:

Seishin Used: --

Target: --

SP Used: --

Effect: --

Burning Heat: Farewell

Will Used: 5

Effect: Negate next incoming attack phase; Next Attack Phase: (X)/(F) maximum +25%

DEFENSE PHASE:

Attacking Weapon: [H] Drone Swarm (PSX:12)

Action Taken: Farewell

Damage Taken: --

Resources Spent: --

Attacking Weapon: [+] Battleship Laser (BSF:6)

Action Taken: OPTION Phantom

Damage Taken: --

Resources Spent: Bunshin

ITEM PHASE:

Item Used: --

Item's Effects: --

TRANSFORMATION PHASE:

Current Form: --

New Form: --

SPECIAL PHASE:

Skills to Activate: --

Additional: --

SUMMON PHASE:

Summon: --

Unsummon: --

- CYCLONE LASER -

"Not good enough! Go!!"

ATTACK PHASE:

Weapon Used: [+] Cyclone Laser (BSV:5)

Target(s): Sunflower

Attack Strength: 17500

Resources Spent: 30en

Status Effect: --

Accuracy Multiplier: 1.8x

Countercut Multiplier: --

Countershoot Multiplier: --

OPTION PHASE 1:

Weapon Used: [+] Cyclone Laser (BSV:5)

Target(s): Sunflower

Attack Strength: 17500

Resources Spent: 30en

Status Effect: --

Accuracy Multiplier: 1.8x

Countercut Multiplier: --

Countershoot Multiplier: --

OPTION PHASE 2:

Weapon Used: [+] Cyclone Laser (BSV:5)

Target(s): Sunflower

Attack Strength: 17500

Resources Spent: 30en

Status Effect: --

Accuracy Multiplier: 1.8x

Countercut Multiplier: --

Countershoot Multiplier: --

OPTION PHASE 3:

Weapon Used: [+] Cyclone Laser (BSV:5)

Target(s): Sunflower

Attack Strength: 17500

Resources Spent: 30en

Status Effect: --

Accuracy Multiplier: 1.8x

Countercut Multiplier: --

Countershoot Multiplier: --

OPTION PHASE 4:

Weapon Used: [+] Cyclone Laser (BSV:5)

Target(s): Sunflower

Attack Strength: 17500

Resources Spent: 30en

Status Effect: --

Accuracy Multiplier: 1.8x

Countercut Multiplier: --

Countershoot Multiplier: --

MECH STATUS:

HP: 5671/7940 (71.42~%)

EN: 41/470

DP: 2488/3000

AP: 30/100

Will: 4/10

SP: 96/116

Agi: 250

Current Form: Vic Viper T-301

Terrain: Atmosphere (3/5)

Position: FREEEEEEEEEEEEE, FREE-FALLIN'

This turn's Damage Received Multipliers:

- Vic Viper T-301 (.65x): .65x

- Shield (-800): -800

- Z.O. Armor (.6x): .6x

This turn's Dodge Cost Multipliers:

- Historic Soldier (.85x), Unit Focus (.85x): .7x

- Vic Viper T-301 (.5x): .5x

This turn's Countercut/Countershoot Multipliers:

- N/A

This turn's Weapon Damage Multipliers:

- Historic Soldier (1.35x), Unit Focus (1.4x): 1.75x

This turn's Accuracy Multipliers:

- [+] Cyclone Laser (1.55x), Unit Focus (1.2x): 1.75x

This turn's Target Countercut/Countershoot Mulitpliers:

- N/A

Misc. Skills:

- OPTIONs: 4/4 Deployed

- OPTION Phantom: 0/5

Perishable Items:

- N/A

Weapons:

[+] Impulse Railgun - 800 damage, 20 rounds [+75%]

[F] Melee (M) - 1000 damage [+35%]

[+] Photon Torpedo (PGSX:8) - 1000 damage, 40 rounds [+50%]

[F] Gan Gan Punch (M) - 1200 damage [+35%]

[F] Gan Gan Cutter (M) - 2400 damage [+35%]

[+] Spread Gun (ASF:4) - 1600 damage, 10 rounds [+45%]

[+] Cyclone Laser (BSV:5) - 2000 damage/6 EN [+55%]

[+] Mega Crush (I:6) - 12000 damage, 1 round [+75%]

Share this post


Link to post
Share on other sites

(Battle Theme: Resonance of Fate ~ Irruption A)

REGEN PHASE:

Will +1 (4/10)

EN +10 (120/200)

SEISHIN PHASE:

Seishin Used:

Will Used:

SP Cost:

Will Cost:

Target:

Effect:

DEFENSE PHASE: COUNTERSTRIKE!

Attacking Weapon: Eggs! Beams!

Action Taken: Block Eggs with B. Shield, Block & Blast Shield Beams

Calculations:

1) 990 x 0.5 x 0.5 - 800 = -553 (negated)

2) 990 x 0.5 x 0.5 - 553 = -306 (negated)

3) 990 x 0.5 x 0.5 - 306 = -59 (negated)

4) 990 x 0.5 x 0.5 - 59 = 189

5) 990 x 0.5 x 0.5 = 248

6) 990 x 0.5 x 0.5 = 248

7) (2475#3) 7425 * 0.5 - 10000 = -6287

Damage: 685

Status: None

Ressources Spent: 10 EN, 1x Beam Shield

SPECIAL PHASE:

Skill Activated/Effects: Counterstrike!

Effect: Block/Evade + Attack

" Finally more action! Structure integrity near 75%... You'll need more than that to get me down! "

MAIN ATTACK PHASE: CRITICAL

Weapon Used: [+] Trigger Cannon [Linear Shoot]

Target: Sunflower

Damage Modifier: +105%

Accuracy Modifier: +60%

Other Modifiers: EN Cost -30%

Calculations: 4400x 2.05 = 9020

Damage: 9020, Barrier Pierce, Armor Pierce

Status Dealt:

EN Spent: 35 x 0.7 = 24.5 = 25 EN

SHOT TRIGGER #1 ATTACK PHASE:

Weapon Used: [+] Trigger Cannon [Linear Shoot]

Target: Sunflower

Damage Modifier: +90%

Accuracy Modifier: +45%

Other Modifiers: EN Cost -30%

Calculations: 4400 x 1.9 = 8360

Damage: 8360, Barrier Pierce, Armor Pierce

Status Dealt:

EN Spent: 35 x 0.7 = 24.5 = 25 EN

SHOT TRIGGER #2 ATTACK PHASE:

Weapon Used: [+] Trigger Cannon [Linear Shoot]

Target: Sunflower

Damage Modifier: +90%

Accuracy Modifier: +45%

Other Modifiers: EN Cost -30%

Calculations: 4400 x 1.9 = 8360

Damage: 8360, Barrier Pierce, Armor Pierce

Status Dealt:

EN Spent: 35 x 0.7 = 24.5 = 25 EN

STATISTICS: White Trigger Heart (Faintear)

HP: 2315/3000 (77.16~%)

EN: 35/200

DP: 2947/3000

AP: 30/100 (Countercut: 7 AP, Countershoot: 5 AP, Critical: 10 AP)

SP: 116/216

Will: 4/10

Agi: 220

Unit Type: Gear Devicer

Position: Flying

Location: Space

Beam Shield: 9/10 (Negate the first 800 damage after Shield)

Blast Shield: 0/5 (Beam Wings: Negate the first 10000 damage for 10 EN. Charge 5)

Burst Move: 2/5 (Double Image: Spend X charges to dodge all attacks from one attack phase. Gain 1 charge for each enemy attack phase directed wholly or partly at you that is not support defended, negated by an evasive secondary defense (Teleport, Open Get, etc) other than Double Image, or that somehow negates Double Image. You may have no more than X charges at a time. This is an Evasive Secondary Defense.)

Shot Triggers (Options): 2/2 Trigger Cannon [Photon Shoot], Trigger Cannon [Penetrate Shoot], Trigger Shoot [Linear Shoot]

Counterstrike: 0/3

Guts: 0/2 (1800/1200)

Modifiers:

Damage Dealt: [+] +90% [F] +20%

Target's Dodge Cost: [+] +35% [F]+25%

Dodge Cost: -30% (Pilot) ,-50% (Item)

EN Regen S

EN Cost -30% (Item)

System Reprogramming 3: Agility (Agi -10), Offence (Damage +10%) and Accuracy (+10% Accuracy). (Active)

Altered (Level 2): Gain Dodge Cost -5%, Target's Dodge Cost +10% Weapon Damage +10%.(active)

Weapons:

[F] Melee (M)- 500 damage [+0%]

[F] Trigger Edge (M)- 1000 damage [+0%]

[F] Drive Impact- 1500 damage, Spiritual Power, 5 EN/attack [+10%]

[H] Anchor Shot [Arrest] (P)- 1800 damage, Barrier Pierce, Mobility Break & EN Drain 5%, 15 EN/attack [+10%]

[H] Anchor Shot [impact]- 1800 damage & (T:3)- 1500 damage, 25 EN/attack [+10%]

[H] Anchor Shot [Heat Impact]- 1980 damage & (T:3)- 1650 damage, Weapon Lock, 38 EN/attack [+10%]

[+] Trigger Cannon [Photon Shoot] (SF:5)- 400 damage/3 EN, Spiritual Power, [+0%]

[+] Trigger Cannon [Homing Shoot] (SX:6)- 600 damage/5 EN, Spiritual Power, [+10%]

[+] Trigger Cannon [Remote Shoot] (ASX:6)- 1200 damage/10 EN, Spiritual Power, [+10%]

[+] Trigger Cannon [Penetrate Shoot]- 4000 damage, Barrier Pierce, Armor Pierce, Spiritual Power, 30 EN/attack [+10%]

[+] Trigger Cannon [Linear Shoot] (S)- 4400 damage, Barrier Pierce, Armor Pierce, Spiritual Power, 35 EN/attack [+10%]

[F] Trigger Impact- 5000 damage, Barrier Pierce, Armor Break, Spiritual Power, 35 EN/attack [+10%]

[+] Trigger Full Burst (SX:8)- 600 damage/5 EN, Spiritual Power, [+10%] no terrain defense

[+] Teardrop Blasters (ASX:9)- 700 damage/6 EN, Spiritual Power, [+10%]

[+] Rain of Tears (S)- 7875 damage, Spiritual Power, 81 EN/attack [+0%]

MAP Attacks:

[+] Trigger Cannon [blast Shoot] (I:4)- 3000 damage, Spiritual Power, 25 EN/attack [+0%]

[+] Trigger's Heart (I:8)- 6000 damage, Barrier Pierce, Charge (5/5), 30 EN/attack [+10%]

Items: Extra Thrusters x5, EN Giga Chip

Seishins:

-Boost

=Level 1 (15 SP): Gain Dodge Cost -25% for one turn. 150 PP

=Level 2 (25 SP): Gain Dodge Cost -50% for one turn. 250 PP

=Level 3 (40 SP): Gain Dodge Cost -75% for one turn. 400 PP

-Sure Hit

=Level 1 (15 SP): Gain Target's Dodge Cost +25% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 150 PP

=Level 2 (25 SP): Gain Target's Dodge Cost +50% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 250 PP

=Level 3 (40 SP): Gain Target's Dodge Cost +75% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 350 PP

-Duty

=Level 1 (20 SP): Recover 30% of your maximum DP. 200 PP

=Level 2 (50 SP): Recover 50% of your maximum DP. 300 PP

=Level 3 (80 SP): Recover all DP. 400 PP

-Resupply

=Level 1 (50 SP): You or target ally recovers all ammunition. 400 PP

=Level 2 (50 SP): You or target ally recovers all EN. 400 PP

=Level 3 (70 SP): You or target ally recovers all ammunition and EN. 500 PP

-Concentrate

=Level 1 (15 SP): Gain Target's Dodge Cost +20% and Dodge Cost -10% for one turn. 150 PP

=Level 2 (25 SP): Gain Target's Dodge Cost +30% and Dodge Cost -15% for one turn. 250 PP

=Level 3 (35 SP): Gain Target's Dodge Cost +40% and Dodge Cost -20% for one turn. 350 PP

-Miracle

=Level 1 (100 SP): Casts Accelerate Level 1, Charge Level 1, Sure Hit Level 2, Flash Level 1, Hot Blood Level 3, Great Effort Level 1 and Lucky Level 1 on yourself. 1100 PP

Scientist's Knowledge:

- Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

- Focused Attack: Costs 5 Will. Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

- Strafe: Costs 5 Will. Instantly evade all attacks in the first attack phase you receive this turn. This is considered an Evasive Secondary Defense. One (X) or (F) type weapon on your unit has its limit increased by 25% this turn, rounded up.

- Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+]-type attacks. You may only use this ability once per turn.

Share this post


Link to post
Share on other sites

(Rounds left before getting through the atmosphere: 2)

This boss' core is... tougher! By alot. It makes you wonder why they didn't make the outer shell out of the same tough stuff!

Regeneration Phase:

Will: +1

HP: +1950

EN: +32

Seishin Phase:

Seishin Used: Iron Wall L3

Target: Self

SP Used: 40

Effect: -75% Damage

Defense Phase:

Attacker: People

Weapon: STUFF

Action Taken:

Damage Received: 886, 886, 886, 886, 886, 1015, 941, 941

Resources Spent:

The second HP bar drops to just abit over the halfway mark!

Special Phase:

And it continues the same attack pattern as several seconds ago! That's alot of glowy stuff of DEATH on screen!

Attack Phase:

Weapon Used: [H] Drone Swarm!

Target: Both!

Damage Dealt: 990 x 6 Each!

Resources Spent: 60EN

Status Effect:

Modifiers:

  • Accuracy: +160%
    • +20% Pilot
    • +40% Weapon
    • +100% Glasses

    [*]Damage: +65%

    • +65% Pilot

Attack Phase:

Weapon Used: [+] Battleship Laser!

Target: Both!

Damage Dealt: 2475#3 Each!

Resources Spent: 60EN

Status Effect:

Modifiers:

  • Accuracy: +160%
    • +20% Pilot
    • +40% Weapon
    • +100% Glasses

    [*]Damage: +65%

    • +65% Pilot

Statistics:

HP: 12173/19500

EN: 112/320

DP: 3000/3000

AP: 100/100

SP: 110/164

Will: 3/10

Weapons:

[H] Drone Swarm (PSX:12)- 600 damage/5 EN [+10%]

[+] Battleship Laser (BSF:6)- 1500 damage/10 EN [+15%]

Share this post


Link to post
Share on other sites

(Battle Theme: Resonance of Fate ~ Irruption A)

REGEN PHASE:

Will +1 (4/10)

EN +10 (45/200)

SEISHIN PHASE:

Seishin Used:

Will Used: Strafe!

SP Cost:

Will Cost: 5

Target:

Effect: Insta-Evade 1st attack phase, (X) or (F) weapon of choice x1.25 limit

DEFENSE PHASE: COUNTERSTRIKE!

Attacking Weapon: Drones! Beams!

Action Taken: Strafed, Dodge

Calculations: 220 x 2.6 x 0.7 x 0.5 = 200

Damage:

Status: None

Ressources Spent: 200 DP

SPECIAL PHASE:

Skill Activated/Effects:

Effect:

" Uh-oh. This is quite harder than before. My energy reserves are low- I won't be able to do much! "

MAIN ATTACK PHASE: CRITICAL

Weapon Used: [+] Trigger Cannon [Linear Shoot]

Target: Sunflower

Damage Modifier: +90%

Accuracy Modifier: +45%

Other Modifiers: EN Cost -30%

Calculations: 4400 x 1.9 = 8360

Damage: 8360, Barrier Pierce, Armor Pierce

Status Dealt:

EN Spent: 35 x 0.7 = 24.5 = 25 EN

SHOT TRIGGER #1 ATTACK PHASE:

Weapon Used: [+] Trigger Cannon [Linear Shoot]

Target: Sunflower

Damage Modifier: +90%

Accuracy Modifier: +45%

Other Modifiers: EN Cost -30%

Calculations: 4400 x 1.9 = 8360

Damage: 8360, Barrier Pierce, Armor Pierce

Status Dealt:

EN Spent: 35 x 0.7 = 24.5 = 25 EN

SHOT TRIGGER #2 ATTACK PHASE:

Weapon Used: [+] Trigger Cannon [Linear Shoot]

Target: Sunflower

Damage Modifier: +90%

Accuracy Modifier: +45%

Other Modifiers: EN Cost -30%

Calculations: 4400 x 1.9 = 8360

Damage: 8360, Barrier Pierce, Armor Pierce

Status Dealt:

EN Spent: 35 x 0.7 = 24.5 = 25 EN

STATISTICS: White Trigger Heart (Faintear)

HP: 2315/3000 (77.16~%)

EN: 20/200

DP: 2747/3000

AP: 30/100 (Countercut: 7 AP, Countershoot: 5 AP, Critical: 10 AP)

SP: 116/216

Will: 0/10

Agi: 220

Unit Type: Gear Devicer

Position: Flying

Location: Space

Beam Shield: 9/10 (Negate the first 800 damage after Shield)

Blast Shield: 1/5 (Beam Wings: Negate the first 10000 damage for 10 EN. Charge 5)

Burst Move: 4/5 (Double Image: Spend X charges to dodge all attacks from one attack phase. Gain 1 charge for each enemy attack phase directed wholly or partly at you that is not support defended, negated by an evasive secondary defense (Teleport, Open Get, etc) other than Double Image, or that somehow negates Double Image. You may have no more than X charges at a time. This is an Evasive Secondary Defense.)

Shot Triggers (Options): 2/2 Trigger Cannon [Photon Shoot], Trigger Cannon [Penetrate Shoot], Trigger Shoot [Linear Shoot]

Counterstrike: 1/3

Guts: 0/2 (1800/1200)

Modifiers:

Damage Dealt: [+] +90% [F] +20%

Target's Dodge Cost: [+] +35% [F]+25%

Dodge Cost: -30% (Pilot) ,-50% (Item)

EN Regen S

EN Cost -30% (Item)

System Reprogramming 3: Agility (Agi -10), Offence (Damage +10%) and Accuracy (+10% Accuracy). (Active)

Altered (Level 2): Gain Dodge Cost -5%, Target's Dodge Cost +10% Weapon Damage +10%.(active)

Weapons:

[F] Melee (M)- 500 damage [+0%]

[F] Trigger Edge (M)- 1000 damage [+0%]

[F] Drive Impact- 1500 damage, Spiritual Power, 5 EN/attack [+10%]

[H] Anchor Shot [Arrest] (P)- 1800 damage, Barrier Pierce, Mobility Break & EN Drain 5%, 15 EN/attack [+10%]

[H] Anchor Shot [impact]- 1800 damage & (T:3)- 1500 damage, 25 EN/attack [+10%]

[H] Anchor Shot [Heat Impact]- 1980 damage & (T:3)- 1650 damage, Weapon Lock, 38 EN/attack [+10%]

[+] Trigger Cannon [Photon Shoot] (SF:5)- 400 damage/3 EN, Spiritual Power, [+0%]

[+] Trigger Cannon [Homing Shoot] (SX:6)- 600 damage/5 EN, Spiritual Power, [+10%]

[+] Trigger Cannon [Remote Shoot] (ASX:6)- 1200 damage/10 EN, Spiritual Power, [+10%]

[+] Trigger Cannon [Penetrate Shoot]- 4000 damage, Barrier Pierce, Armor Pierce, Spiritual Power, 30 EN/attack [+10%]

[+] Trigger Cannon [Linear Shoot] (S)- 4400 damage, Barrier Pierce, Armor Pierce, Spiritual Power, 35 EN/attack [+10%]

[F] Trigger Impact- 5000 damage, Barrier Pierce, Armor Break, Spiritual Power, 35 EN/attack [+10%]

[+] Trigger Full Burst (SX:8)- 600 damage/5 EN, Spiritual Power, [+10%] no terrain defense

[+] Teardrop Blasters (ASX:9)- 700 damage/6 EN, Spiritual Power, [+10%]

[+] Rain of Tears (S)- 7875 damage, Spiritual Power, 81 EN/attack [+0%]

MAP Attacks:

[+] Trigger Cannon [blast Shoot] (I:4)- 3000 damage, Spiritual Power, 25 EN/attack [+0%]

[+] Trigger's Heart (I:8)- 6000 damage, Barrier Pierce, Charge (5/5), 30 EN/attack [+10%]

Items: Extra Thrusters x5, EN Giga Chip

Seishins:

-Boost

=Level 1 (15 SP): Gain Dodge Cost -25% for one turn. 150 PP

=Level 2 (25 SP): Gain Dodge Cost -50% for one turn. 250 PP

=Level 3 (40 SP): Gain Dodge Cost -75% for one turn. 400 PP

-Sure Hit

=Level 1 (15 SP): Gain Target's Dodge Cost +25% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 150 PP

=Level 2 (25 SP): Gain Target's Dodge Cost +50% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 250 PP

=Level 3 (40 SP): Gain Target's Dodge Cost +75% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 350 PP

-Duty

=Level 1 (20 SP): Recover 30% of your maximum DP. 200 PP

=Level 2 (50 SP): Recover 50% of your maximum DP. 300 PP

=Level 3 (80 SP): Recover all DP. 400 PP

-Resupply

=Level 1 (50 SP): You or target ally recovers all ammunition. 400 PP

=Level 2 (50 SP): You or target ally recovers all EN. 400 PP

=Level 3 (70 SP): You or target ally recovers all ammunition and EN. 500 PP

-Concentrate

=Level 1 (15 SP): Gain Target's Dodge Cost +20% and Dodge Cost -10% for one turn. 150 PP

=Level 2 (25 SP): Gain Target's Dodge Cost +30% and Dodge Cost -15% for one turn. 250 PP

=Level 3 (35 SP): Gain Target's Dodge Cost +40% and Dodge Cost -20% for one turn. 350 PP

-Miracle

=Level 1 (100 SP): Casts Accelerate Level 1, Charge Level 1, Sure Hit Level 2, Flash Level 1, Hot Blood Level 3, Great Effort Level 1 and Lucky Level 1 on yourself. 1100 PP

Scientist's Knowledge:

- Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

- Focused Attack: Costs 5 Will. Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

- Strafe: Costs 5 Will. Instantly evade all attacks in the first attack phase you receive this turn. This is considered an Evasive Secondary Defense. One (X) or (F) type weapon on your unit has its limit increased by 25% this turn, rounded up.

- Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+]-type attacks. You may only use this ability once per turn.

Edited by Lone Wolf

Share this post


Link to post
Share on other sites

REGENERATION PHASE:

HP Regenerated: --

EN Regenerated: +24

Charges: Will +1

SEISHIN PHASE:

Seishin Used: Flash

Target: Self

SP Used: 10

Effect: Dodge Cost -75%

DEFENSE PHASE:

Attacking Weapon: [H] Drone Swarm (PSX:12)

Action Taken: Receive Attack

Damage Taken: 1836

Resources Spent: --

Attacking Weapon: [+] Battleship Laser (BSF:6)

Action Taken: Dodge

Damage Taken: --

Resources Spent: 57dp

ITEM PHASE:

Item Used: --

Item's Effects: --

TRANSFORMATION PHASE:

Current Form: --

New Form: --

SPECIAL PHASE:

Skills to Activate: --

Additional: --

SUMMON PHASE:

Summon: --

Unsummon: --

- PHOTON TORPEDO -

ATTACK PHASE:

Weapon Used: [+] Photon Torpedo (PGSX:8)

Target(s): Sunflower

Attack Strength: 1750x8

Resources Spent: 8amm

Status Effect: --

Accuracy Multiplier: 1.7x

Countercut Multiplier: --

Countershoot Multiplier: --

OPTION PHASE 1:

Weapon Used: --

Target(s): --

Attack Strength: --

Resources Spent: --

Status Effect: --

Accuracy Multiplier: --

Countercut Multiplier: --

Countershoot Multiplier: --

OPTION PHASE 2:

Weapon Used: --

Target(s): --

Attack Strength: --

Resources Spent: --

Status Effect: --

Accuracy Multiplier: --

Countercut Multiplier: --

Countershoot Multiplier: --

OPTION PHASE 3:

Weapon Used: --

Target(s): --

Attack Strength: --

Resources Spent: --

Status Effect: --

Accuracy Multiplier: --

Countercut Multiplier: --

Countershoot Multiplier: --

OPTION PHASE 4:

Weapon Used: --

Target(s): --

Attack Strength: --

Resources Spent: --

Status Effect: --

Accuracy Multiplier: --

Countercut Multiplier: --

Countershoot Multiplier: --

MECH STATUS:

HP: 3835/7940 (48.29~%)

EN: 65/470

DP: 2431/3000

AP: 30/100

Will: 5/10

SP: 86/116

Agi: 250

Current Form: Vic Viper T-301

Terrain: Atmosphere (4/5)

Position: FREEEEEEEEEEEEE, FREE-FALLIN'

This turn's Damage Received Multipliers:

- Vic Viper T-301 (.65x): .65x

- Shield (-800): -800

- Z.O. Armor (.6x): .6x

This turn's Dodge Cost Multipliers:

- Flash (.25x): .25x

- Historic Soldier (.85x), Unit Focus (.85x): .7x

- Vic Viper T-301 (.5x): .5x

This turn's Countercut/Countershoot Multipliers:

- N/A

This turn's Weapon Damage Multipliers:

- Historic Soldier (1.35x), Unit Focus (1.4x): 1.75x

This turn's Accuracy Multipliers:

- [+] Photon Torpedo (1.5x), Unit Focus (1.2x): 1.7x

This turn's Target Countercut/Countershoot Mulitpliers:

- N/A

Misc. Skills:

- OPTIONs: 4/4 Deployed

- OPTION Phantom: 2/5

Perishable Items:

- N/A

Weapons:

[+] Impulse Railgun - 800 damage, 20 rounds [+75%]

[F] Melee (M) - 1000 damage [+35%]

[+] Photon Torpedo (PGSX:8) - 1000 damage, 32 rounds [+50%]

[F] Gan Gan Punch (M) - 1200 damage [+35%]

[F] Gan Gan Cutter (M) - 2400 damage [+35%]

[+] Spread Gun (ASF:4) - 1600 damage, 10 rounds [+45%]

[+] Cyclone Laser (BSV:5) - 2000 damage/6 EN [+55%]

[+] Mega Crush (I:6) - 12000 damage, 1 round [+75%]

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0