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Terence Sharpton

October's Event: Halloween Madness

170 posts in this topic

It's One Big Costume Party!

It's the 2745th Annual SimChamber Halloween Event and all our lovely guests are dressed up as their favorite pilots and robots for this awesome event! There's nothing like a Costume Contest to get things going, right? Well, unfortunately...the judges don't seem to have arrived yet and they're already thirty minutes late. But hey, at least now you've got plenty of time to eliminate...I mean, 'persuade' your competition to leave, don't you? Of course you do! So get your guns blazing, because when the judges arrive you better be the only one left!

Requirements: You must re-theme your unit to be something else. Rename its its weapons, etc. Hell, you can rename its abilities too just as long as they have the same effects (no making Self-Destruct into Gravity Territory, although you can certainly CALL blowing up Gravity Territory). I expect good shit out of you creative minds out there!

Terrain: Space Debris - Crossfire (Beam)

Players:

This is a ten player Free-For-All event. All player entries will be randomized (although if we don't get enough contestants, everyone's in!)

Player Units:

Rank 10-

Items:

Open Arsenal, Food Perishables Only

Prizes:

Winner - 1000 credits / 500 PP / S-Class Combat Data

Second Place - 750 credits / 300 PP / A-Class Combat Data

Third Place - 500 credits / 100 PP / B-Class Combat Data

Everyone Else - 300 credits / 70 PP / Dummy

Good RP/Particularly Chuckle-Worthy Costumes (I dunno how you'll do it but whatever!) - 150 credits / 40 PP

---

THIS EVENT IS OPEN DEPLOY!

Our lucky participants to this year's Simchamber Halloween Ball aaaaaaaaare:

Gyrus Mackings

Seishiro Hiroyuki

Alicia

Vayu

Umbaglo

Lone Wolf

Nendo

Aisia

D3k

Kirby M.D.

ENTER IN WITH YOUR BEST COSTUMES OR ELSE...UH...YOU WON'T WIN PRIZES.

PS: YOU CANNOT RETHEME UNIT TYPE, NO MATTER HOW MUCH YOU WANT TO MAKE YOUR ROBOT YOUR WAIFU. Also, please provide link to original unit so I can make sure you aren't a lying bastard.

Edited by Terence Sharpton

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NightElfBanshee.jpg

Maylria Stareye

Class:Kaldorei Sniper

Gender:Female

Age:23

Pilot Level:4

Max SP:112

Skills & Abilities

- Countercut Cost: 7AP

- Countershoot Cost: 5AP

- Critical

Class: Active

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

-Attributes:

Range Lv.2- Level 2: [+]-type Weapon Damage +25%, Countershoot Cost -1

Accuracy Lv.2- Level 2: Target's Dodge Cost +15%, Countershoot Cost -1

Evade Lv.2- Level 2: Dodge Cost -10%

Will Gauge:

Class:Active(Main)

* Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

* Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

* Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.

* Focused Attack: Costs 5 Will. Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

Spirit Commands

Sure Hit (15SP)- Gain Target's Dodge Cost +25% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image)

Skills

Gunfight- [+]-type Weapons gain Damage +20% and Target's Dodge Cost +5%

StrawHatGundam.jpg

Straw Hat Gundam

Statistics:

HP: 5500, EN: 230, Agi: 260

IS: 2, Move: G/W, Size: M, Rank: 10

Weapons:

[+] Gomu Gomu no Pistol- 800 damage, 20 rounds [+40%]

[F] Gomu Gomu no Bullet (M)- 1200 damage [+0%]

[+] Gomu Gomu no Rifle- 1500 damage, 20 rounds [+20%]

[+] Gomu Gomu no Cannon (PGSX:4)- 800 damage, 48 rounds [+25%]

[+] Gomu Gomu no Bazooka- 1000 damage # 2, 16 rounds [+20%]

[+] Gomu Gomu no Gatling (SF:6)- 1200 damage, 60 rounds [+10%]

[+] Gomu Gomu no Storm (S)- 5400 damage, 5 rounds [+20%]

MAP Attacks:

[+] Gomu Gomu no Hanabi(PT:3)- 3400 damage, 4 rounds [+0%]

[+] Gomu Gomu no Storm (I:4)- 4600 damage, uses one Gomu Gomu no Storm (non-MAP) round [+10%]

Combo Attacks:

[+] Gomu Gomu no Sanbyaku Pondo Ho (I:4)- 6000 damage, 30 EN/attack [+0%]

[H] Santoryu Gomu Gomu no Diable Mouton Jet Roppyaku Pondo Cannon- 2000 damage x 2 + 3000 damage, 30 EN/attack [+20%]

[H] 600,000,000 Beli Jackpot- 10000 damage, 30 EN/attack [+30%]

Inherent Abilities:

1) Mobile Suit

2) Countercut: Req: Martial Arts Mastery

3) Countershoot: Gomu Gomu no Pistol, Gomu Gomu no Rifle, Gomu Gomu no Bazooka, Gomu Gomu no Gatling

4) Rubber Body: Damage Received -20%

5) Gear Third!

6) Gomu Gomu no Sanbyaku Pondo Ho: Requires an allied XXXG-00W0 Wing Gundam Zero Custom to execute.

7) Santoryu Gomu Gomu no Diable Mouton Jet Roppyaku Pondo Cannon: Requires an allied XXXG-01D2 Gundam Deathscythe Hell Custom and an allied XXXG-01SR2 Gundam Sandrock Custom to execute.

8) 600,000,000 Beli Jackpot: Requires an allied XXXG-00W0 Wing Gundam Zero Custom, XXXG-01D2 Gundam Deathscythe Hell Custom, XXXG-01SR2 Gundam Sandrock Custom, and XXXG-01S2 Gundam Nataku to execute.

Items:

- Donkey Bun x5

- Trident Fry x5

Original Mech

Edited by D3k

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Tatoba Machine: Kousaka Tamaki

TamakiID.jpg

Series of Origin: To Heart 2 (トゥハート2)

Quote: "Found you, Taka-bou!"

Pilot Class: Onee-chan/Tama-nee~, Getter Pilot

Pilot Level: 28

Starting Max SP: 100

Maximum SP Cap: 208

Battle Theme: [M]

[M]

Hissatsu Theme: [M]Deep Red - JAM Project[M]

Dressing up as: Female Eiji Hino

ae47da9291009e2a2b612fd.jpg

Basic Attributes:

  • MELEE (Increases [F]-type weapon damage and improves Countercut)
    * Level 2: [F]-type Weapon Damage +25%, Countercut Cost -1
  • RANGE (Increases [+]-type weapon damage and improves Countershoot)
    * Level 2: [+]-type Weapon Damage +25%, Countershoot Cost -1
  • ACCURACY (Increases target's dodge cost and improves Countershoot)
    * Level 2: Target's Dodge Cost +15%, Countershoot Cost -1

Abilities:

  • Countercut Cost: 6 AP (Minimum cost: 1 AP)
  • Countershoot Cost: 5 AP (Minimum cost: 1 AP)
  • Critical
    Class: Active
    During an attack phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
  • Will Gauge
    Class: Active (Main)
    Ranges between 0 and 10. Gain 1 Will counter each turn during your Regen Phase. Will counters can be expended to give different effects. Will abilities are activated during the Spirit Command Phase.
    Special Cost
    * Lock On: Costs 3 Will. The first hit of your next attack phase negates secondary defenses such as Double Image and Barriers.
    * Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.
    * Pilot Damage: Costs 4 Will. Choose one attack that deals damage. That attack gains SP Damage (20) this turn.
    * Iron Will: Cost 5 Will. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

Seishins

Pilot Skills

  • Fury
    Class: Active
    Tamaki has untapped strength hidden underneath her cool exterior. However, when she is pushed to the limit, she will unleash all of her strength and channel it into her mecha's attacks, whether it be a Gundam or a Getter.
    Gain Damage Received -5%, Dodge Cost -5%, Damage Dealt +20%. Charge (4) to activate.
  • Getter Leader
    Class: Passive (Main)
    As leader of the Hatsunejima Defense Force's Getter Team, she has to be able to coordinate with her teammates in perfect harmony and be able to get them to fight with her together as a team. This applies also to whatever mecha she ends up using that requires the coordination of an entire team. To this end, she is able to use their abilities for her own, supported by the strength of her comrades.
    Choose one subpilot at deployment and gain one of their Passive (Main) skills. (Using Sia's Defensive Unit Specialization: Getter Machine (Level MAX)
  • Infight (Level MAX)
    Class: Passive (Main)
    Pilots can receive special training in melee fighting, making them better swordsmen, brawlers, and frontline fighters.
    [F]-type Weapons gain Damage +30% and Target's Dodge Cost +10%.
  • Gunfight (Level MAX)
    Class: Passive (Main)
    Pilots who prefer not to get the paint on their mechs scratched up in melee fighting may opt to be trained in the art and science of marksmanship.
    [+]-type Weapons gain Damage +30% and Target's Dodge Cost +10%.
  • Variable Form Specialty (Level MAX)
    Class: Active
    Tamaki is skilled at piloting transforming mecha and changing forms at high speeds. This allows her to change forms as needed on the fly.
    Gain an extra transformation phase at the start of every turn.
  • Open Get Specialty (Level MAX)
    Class: Active
    Tamaki is experienced in coordinating with her teammates within a Getter Robo (or anything with an Open Get), combining and switching forms with ease.
    Units with Open Get gain 5 additional Open Get uses.

Techniques

  • Sword Shield
    You are able to use your sword as a shield.
    Requirement: A Countercut-capable weapon. Gain X) Shield: Chosen Weapon. If the weapon chosen for this ability is a (B)-type weapon, gain X) Beam Shield: Chosen Weapon instead.
  • Mega Fire
    A ranged variant of Tamaki's original "Iron Claw", she has managed to adapt this technique to ranged weapons. Like the Iron Claw that she is infamous for, it hits her target for massive damage, literally stopping them in their tracks. In fact, she has to be careful on who she uses it on, as she once accidentally caused amnesia on Takaaki with it during one of the Another Days OVAs.
    Requirement: One [+] type weapon, chosen at deployment. This attack's stats are based off the chosen weapon.
    • Attack: The weapon gains "& Weapon Lock". The weapon keeps its [+] or [H] tag.
    • Damage: Damage is equal to the base attack + 10%.
    • EN Cost: EN cost is equal to the base attack +50%. If it has no EN cost, EN cost +10 instead.
    • Accuracy: Accuracy is equal to the base attack.
    • Other: This attack gains all non-(X) tags that the base attack has. This attack also consumes 1 round of the base attack, if rounded. If this attack is a round-based (V) or (F), the variable cost is paid using rounds of the base attack. This attack gains Target's Countercut Cost +10% if it is a (P)-type attack. If the first attack is negated, the second attack is automatically negated.

    [*]Crimson Getter Oneechan Hissatsu

    What kind of Getter Pilot Leader would Tamaki be if she didn't use all the Getter Rays at her disposal to unleash holy hell on those who stand against her?

    Requirement: One weapon, chosen at deployment. The weapon cannot have a skill usage requirement (such as Req: Psychic Energy). This attack's stats are based off the chosen weapon.

    • Attack: The weapon gains "Req: Defensive Unit Specialization: Getter Machine".
    • Damage: Damage is equal to the base attack +50%. If that weapon is a variable weapon, calculate base damage for a full use of the weapon.
    • EN Cost: EN Cost is equal to the base weapon's EN Cost x 1.5. If that weapon is a variable weapon, calculate EN Cost for a full use of the weapon. If it has no EN cost or rounds, then EN Cost is 15.
    • Rounds: Rounds are equal to the base weapon's rounds x 0.5, rounded down (to a minimum of 1 round). If the base weapon was (V)/(F)/(X), then the base weapon's rounds are considered to be the number of full bursts it can fire.
    • Accuracy: Accuracy is equal to the base attack +5%.
    • Other: This attack gains all non-(V)/(F)/(X) tags that the base attack has.

Pilot Mod Summary (Passive)

  • [F] Weapons: +55% Damage, +25% TDC
  • [+] Weapons: +55% Damage, +25% TDC
  • Dodge Cost: 0%
  • Damage Reduction: 0%

Gatakiriba Machine: Touko Kirihara

ToukoID.jpg

Series of Origin: CROSS†CHANNEL

Quote: "... Shall I cut you?"

Pilot Class: Samurai, Tsundere, Getter Pilot

Pilot Level: 17

Starting Max SP: 100

Maximum SP Cap: 164

Battle Theme: [M]Joint - Mami Kawada[M]

Getter Hissatsu Theme: [M]Deep Red - JAM Project[M]

Dressing up as: Ankh

ankh.jpg

Basic Attributes:

  • MELEE (Increases [F]-type weapon damage and improves Countercut)
    * Level 1: [F]-type Weapon Damage +15%
  • ACCURACY (Increases target's dodge cost and improves Countershoot)
    * Level 1: Target's Dodge Cost +10%
  • EVADE (Reduces dodge cost)
    * Level 4: Dodge Cost -20%

Abilities:

  • Countercut Cost: 7 AP (Minimum cost: 1 AP)
  • Countershoot Cost: 7 AP (Minimum cost: 1 AP)
  • Critical
    Class: Active
    During an attack phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
  • Will Gauge
    Class: Active (Main)
    Ranges between 0 and 10. Gain 1 Will counter each turn during your Regen Phase. Will counters can be expended to give different effects. Will abilities are activated during the Spirit Command Phase.
    Special Cost
    * Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.
    * Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.
    * Flawless Evasion: Costs 4 Will. Evading reduces dodge cost by 50% instead for this turn.
    * Fast Combat: Costs 5 Will. Gain 1 additional Attack Phase this turn.

Seishins

Pilot Skills

  • High Adaptation Coefficient
    Class: Passive (Main)
    Students enrolled in Gunjo Gakuen all have typically high Adaptation Coefficients (long story short, they all seem unable to adapt to society normally, because they cannot interact well with other people). Touka herself scored 44% on the exam that tests for it, and as Taichi says at one point, is "desperately trying to hold on to the last 56% of her humanity as best she can." But it is perhaps this isolation, this outlook on life in general that allows her mind to operate at its fullest capacity, making her somewhat of a genius.
    Gain Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%.
  • Evasive Unit Specialization: Getter Machine Kamen Rider (Level MAX)
    Class: Passive (Main)
    Usually, it takes many hours of flight time, ranging along the lines of sometimes months to even years to master piloting a specific kind of unit. However, Touko's condition has allowed her to absorb most of that ability in an exponentially small amount of time. In the short time she has fought, she has become completely adept at its use for evasive maneuvers.
    Its either that or it was caused by some ungodly amount of Getter Ray absorption, we're not entirely sure.
    Damage Dealt +30%, Dodge Cost -10%, Target's Dodge Cost +15% in Getter Machine type units.
  • OS Customization (Level MAX)
    Class: Active
    Despite having lived a sheltered life in a relatively remote location, it seemed that this isolation, coupled with the fact that she seems to have lived quite a few lives in the span of a recurring week, allowed her to gain the ability process information better than a normal human. So when Aisia demonstrated how to quickly fix an OS, to their surprise, Touko was able to do the same.
    • Increased Damage Output: Weapon Damage +10%
    • Sensor Tweaking: Accuracy +10%
    • Increased Thrust Output: Agi -10

    Cost is variable depending on how soon you want to activate. Charge (4) to activate.

    [*]Guts (Level MAX)

    Class: Passive (Main)

    More often than not, pilots have to deal with life-or-death situations. Guts training helps one to persevere and perform better in the line of fire, moving more quickly and precisely when in serious danger.

    While DP is 60% and below, Dodge Cost -10%, Damage Dealt +15% and Target's Dodge Cost +15%.

    While DP is 40% and below, Dodge Cost -15%, Damage Dealt +20% and Target's Dodge Cost +20% instead.

    [*]Open Get Specialty (Level MAX)

    Class: Active

    Touko is experienced in coordinating with her teammates within a Getter Robo (or anything with an Open Get), combining and switching forms with ease.

    Units with Open Get gain 5 additional Open Get uses.

Techniques


Pilot Mod Summary (Passive)
  • [F] Weapons: +20% Damage, +15% TDC. +50% Damage, +30% TDC in a Getter.
  • [+] Weapons: +5% Damage, +15% TDC. +35% Damage, +30% TDC in a Getter.
  • Dodge Cost: -30%, -40% as a Kamen Rider
  • Damage Reduction: 0%

Sagohzo Machine: Lisianthus

SiaID.jpg

Series of Origin: Shuffle! (シャッフル!)

Quote: "Yoooosh! I won't lose so easily!"

Pilot Class: Daughter of the Gods, Getter Pilot

Pilot Level: 20

Starting Max SP: 100

Maximum SP Cap: 176

Battle Theme: [M]

[M]

Getter Hissatsu Theme: [M]Deep Red - JAM Project[M]

Dressing up as: Hina Izumi

hina.jpg

Basic Attributes:

  • MELEE (Increases [F]-type weapon damage and improves Countercut)
    * Level 1: [F]-type Weapon Damage +15%
  • RANGED (Increases [+]-type weapon damage and improves Countercut)
    * Level 1: [+]-type Weapon Damage +15%
  • DEFENSE (Reduces damage)
    * Level 4: Damage Received -20%

Abilities:

  • Countercut Cost: 7 AP (Minimum cost: 1 AP)
  • Countershoot Cost: 7 AP (Minimum cost: 1 AP)
  • Critical
    Class: Active
    During an attack phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
  • Will Gauge
    Class: Active (Main)
    Ranges between 0 and 10. Gain 1 Will counter each turn during your Regen Phase. Will counters can be expended to give different effects. Will abilities are activated during the Spirit Command Phase.
    Special Cost
    * Cover: Costs 3 Will. Gain Damage Received -15% for this turn. This counts as a terrain effect.
    * Entrenchment: Costs 4 Will. Damage Received -40% and Target's Dodge Cost +50% for one turn.
    * Flawless Defense: Costs 4 Will. Blocking reduces damage by 75% instead for this turn.
    * Iron Will: Cost 5 Will. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

Seishins

Pilot Skills

  • Child of the Gods
    Class: Passive (Main)
    As the daughter of the King of the Gods in her home dimension, she inherited his power and his strength, allowing herself to be somewhat stronger than most humans, or even other Gods from her realm. This power also counts as her inherent armor of sorts, allowing her to take more damage than usual while dishing out punishment (with a chair).
    Gain Damage Received -10%, Weapon Damage +5%, Target's Dodge Cost +5%.
  • Defensive Unit Specialization: Getter Machine Kamen Rider (Level MAX)
    Class: Passive (Main)
    Usually, it takes many hours of flight time, ranging along the lines of sometimes months to even years to master piloting a specific kind of unit. And for all intents and purposes, Sia hasn't really piloted Getters for that long. However, perhaps it's because she's been blessed by the luck of the Gods that she's actually proven to be a true natural at its use. She has quickly managed to master the the Getter itself and use it effectively at its fullest potential, whether it be for defense or offense.
    Damage Dealt +30%, Damage Received -10%, Target's Dodge Cost +15% in Getter Machine type units.
  • Open Get Specialty (Level MAX)
    Class: Active
    Sia is experienced in coordinating with her teammates within a Getter Robo (or anything with an Open Get), combining and switching forms with ease.
    Units with Open Get gain 5 additional Open Get uses.
  • Guard
    Class: Active
    Given enough time, Sia can supplement her defensive capabilities, making her an even harder pilot to crack under pressure.
    Gain Damage Received -15%. Charge (4) to activate.
  • Potential (Level MAX)
    Class: Passive (Main)
    As Sia takes damage, she actually becomes stronger and tougher with each blow, especially if she gets placed in a critical state.
    While HP is 50% and below, gain Damage Received -15%, Damage Dealt +15%, and Target's Dodge Cost +15%.
    While HP is 30% and below, gain Damage Received -20%, Damage Dealt 20% and Target's Dodge Cost +20% instead.

Techniques


Pilot Mod Summary (Passive)
  • [F] Weapons: +20% Damage, +5% TDC. +50% Damage, +20 TDC in a Getter.
  • [+] Weapons: +20% Damage, +15% TDC. +50% Damage, +20% TDC in a Getter.
  • Dodge Cost: 0%
  • Damage Reduction: -30%, -40% as a Kamen Rider.

Touko002.png

"... Explain to me again WHY we're borrowing this thing from Basu again for this event?"

Tamaki_013.png

"It was easier than buying our own at the moment."

Sia009.png

"... I'm more surprised that you're agreeing to dress up as a homeless bum."

Initial Form:

3bfec78e9efdc432c9041ad.jpg

Kamen Rider 000 (TaToBa)

Statistics:

HP: 6000, EN: 250, Agi: 350

IS: 2, Move: F/G, Size: L, Rank: 10

Weapons:

[F] Tora Claw (MV:5)- 300 damage/2 EN [+0%]

[H] Double Kamakiri Boomerang (PS)- 500 damage x 4 [+0%]

[F] Double Kamakiri (M)- 1000 damage x 2 [+0%]

[+] Latoraba Laser Cannon- 2000 damage, 8 rounds [+10%]

[+] Latoraba Beam- 5000 damage, 30 EN/attack [+10%]

[H] Tatoba Kick- 7000 damage, 50 EN/attack, Barrier Pierce [+20%]

[H] Medal Change Attack (S)- 2000 damage + (S)- 1800 damage + (S)- 2500 damage, 60 EN/attack [+10%]

Inherent Abilities:

1) Getter Machine

2) Countercut: Double Kamakiri

3) Countershoot: Latoraba Laser Cannon

4) Damage Received -10%

5) Open Get Loose Change

6) Change to Kamen Rider 000 (GataKiriBa)

7) Change to Kamen Rider 000 (Sagohzo)

Purchasing Cost: N/A. You must have Dragon Machine, Liger Machine and Poseidon Machine Taka, Tora, and Batta Medals in your inventory. Kamen Rider 000 (TaToBa) will then be available to use. This is a Combined Unit.

Pilot Slots: 3 (Switch main pilot to second character when Change to Kamen Rider 000 (GataKiriBa) is performed; Switch main pilot to third character when Change to Kamen Rider 000 (Sagohzo) is performed.)

IS1: Cakeboss' Cake

IS2: International Cuisine Restaurant Cous Coussier Curry Donburi

Second Form:

ooo07.jpg

Kamen Rider 000 (GataKiriBa)

Statistics:

HP: 6000, EN: 250, Agi: 330

IS: 2, Move: G, Size: L, Rank: 10

Weapons:

[F] Kamakiri Arm (V:5)- 500 damage/3 EN, Drill [+0%]

[F] Kuwagata Special (X:6)- 600 damage/5 EN [+0%]

[+] Kamakiri Missile (P)- 1800 damage, 8 rounds [+10%]

[K] Gatakiriba kick- 2000 damage, 10 EN/attack [+0%]

[H] Medal Change Attack (S)- 2000 damage + (S)- 1800 damage + (S)- 2500 damage, 60 EN/attack [+10%]

Inherent Abilities:

1) Getter Machine

2) Countercut: Kamakiri Arm

3) Open Get Loose Change

4) Kuwagata Special: Same effects as Double Image (5)

5) Burrow HIDE SOMEWHERE

6) Change to Kamen Rider 000 (TaToBa)

7) Change to Kamen Rider 000 (Sagohzo)

8) The Kuwagata Medal counts as the Lead Unit for purposes of DP determination.

Purchasing Costs:

N/A. You must have Dragon Machine, Liger Machine and Poseidon Machine Kuwagata, Kamakiri, and Batta Medals in your inventory. Kamen Rider 000 (GataKiriBa) will then be available to use. This is a Combined Unit.

Pilot Slots: 3 (Switch main pilot to first character when Change to Kamen Rider 000 (TaToBa) is performed; Switch main pilot to third character when Change to Kamen Rider 000 (Sagohzo is performed.)

7e8332a7d47be2546c880bb.jpg

Kamen Rider 000 (Sagohzo)

Statistics:

HP: 6000, EN: 250, Agi: 380

IS: 2, Move: G/W, Size: L, Rank: 10

Weapons:

[F] Headbutt (M)- 1400 damage [+0%]

[+] Sai Missile (PG)- 3000 damage, 6 rounds [+25%]

[+] Bagoong Pressure (P)- 10 damage, Mobility Break [+0%]

[+] Zou Earthquake (S)- 3000, Paralyze, 30 EN/attack [+20%]

[F] Sagohzo Kick (V:10)- 1000 damage/5 EN [+10%]

[H] Medal Change Attack (S)- 2000 damage + (S)- 1800 damage + (S)- 2500 damage, 60 EN/attack [+10%]

Inherent Abilities:

1) Getter Machine

2) Countercut: Requires Martial Arts Mastery

3) Damage received -25%

4) Open Get Loose Change

5) Change to Kamen Rider 000 (TaToBa)

6) Change to Kamen Rider 000 (GataKiriBa)

7) The Sai Medal counts as the Lead Unit for purposes of DP determination.

Purchasing Costs:

N/A. You must have Dragon Machine, Liger Machine and Poseidon Machine Sai, Gorilla, and Zou Medals in your inventory. Kamen Rider 000 (Sagohzo) will then be available to use. This is a Combined Unit.

Pilot Slots: 3 (Switch main pilot to first character when Change to Kamen Rider 000 (TaToBa) is performed; Switch main pilot to second character when Change to Kamen Rider 000 (GataKiriBa) is performed.)

Edited by アイシア

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Name: Ashura Blaze Sarge

Starting Max SP: 100

Current SP Total: 192

Pilot Level: 23 (23)

Skills & Abilities

- Countercut Cost: 7 AP

- Countershoot Cost: 7 AP

- Critical

Class: Passive (Main)

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

Soldier of Steel

Damage Recieved -20% (Defense +4)

Fists of Iron

Weapon Damage +15% ([F] +1, [+] +1)

Skills

Ultimate Body - -15% DR. Cost to activate: Turn 1: 40 AP, 2: 20 AP, 3: 10 AP, 4 or more: Free

More Pain, More Power - Level 3 HP <= 50% - -15% DR, +15% TDC, +15% Weapon Damage; HP <= 30% - -20% DR, +20% TDC, +20% Weapon Damage

Brave Soul -10% DR, +5% Weapon Damage, +5% TDC

Energy Fallback - -30% EN consumption

Battle Machine - Weapon Damage +20%, TDC +5

Fury - -5% DC, -5% DR, +20% Weapon Damage, Charge (4)

Spirit Commands

Sure Hit Level 3 - Gain Target's Dodge Cost +75% for your first attack (40 SP)

Hot Blood Level 2 - Gain Weapon Damage x2 For your next attack (40 SP)

Direct Attack Level 1 - Target Opponent cannot dodge through Secondary Evasions nor cannot be Support Defended (25 SP)

Perseverance Level 2 - Restore 50% of your HP (50 SP)

Recharge Level 2 - You or Target Ally Restores all EN (50 SP)

Iron Wall Level 3 - Gain Damage Received -75% for one turn (40 SP)

Techniques

Unified Attack

Empowered Attack (Fury)

Mega Fire

Will Gauge

"Let's Bring 'em Together!": Pay 1.5 * resource cost to activate a combo attack without the partner unit present. You must pay 1 Will for every additional unit required for a combo attack not present in battle. The required partner units must be in your AM to use this ability. This ability cannot be used if the combo requires an ally of a specific pilot skill (such as Psychic Energy, Meikyo Shisui, etc.) that you do not have.

"Your defenses mean NOTHING!": Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

"Let's Finish 'em!": Cost 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

"I'm an Iron Fortress!" Costs 6 Will. Negate 20000 damage for the first attack dealt to you.

Name: Gyrus Mackings Caboose

Starting Max SP:[/b] 100

Current SP Total: 188

Pilot Level: 25 (24.7)

Skills & Abilities

- Countercut Cost: 6 AP

- Countershoot Cost: 6 AP

- Critical

Class: Passive (Main)

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

Basic Fighting Skills

[F] +25% Weapon Damage, [+] +25% Weapon Damage (Melee +2 points, Ranged +2 points

"I got my eye on you!"

+10% TDC, -5% DC (Accuracy +1, Evade +1)

Skills

"Now I'm Getting Serious!" - +25% Weapon Damage. Cost to activate: Turn 1: 40 AP, 2: 20 AP, 3: 10 AP, 4 and more: Free

Newtype - Gain Psychic Energy, Target's Dodge Cost +5%

"You're not getting away from me!" - Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5

"Gotta keep pushing!" Level 3 - While DP is 60% and below, Dodge Cost -10%, Damage Dealt +15% and Target's Dodge Cost +15%.

While DP is 40% and below, Dodge Cost -15%, Damage Dealt +20% and Target's Dodge Cost +20% instead.

Telekinesis Level 3 - Psychic Energy attacks +30%, Psychic Energy Barriers +500

Combat Specialist - Weapon Damage +20% TDC +5%

Spirit Commands

Recharge Level 2 - You or Target Ally Restores all EN (50 SP)

Duty Level 2 - Restore 50% DP (50 SP)

Concentrate Level 3 - Gain Target's Dodge Cost +40% and Dodge Cost -20% (35 SP)

Hot Blood Level 2 - Gain Weapon Damage x2 (40 SP)

Morale Level 3 - You and up to three other allies gain the effects of Critial at no cost (40 SP)

Resist Level 3 - Damage Received -95% against first attack received (Secondary Defense) (20 SP)

Techniques:

Weapon Throw

Empowered Attack

Rapid Fire

Will Gauge

"Ooh, the spark again!": Costs 2 Points - -10% DC, +30% TDC. Requires Psychic Energy

"Nothing can stop me now!": Costs 3 points - Next attack gains Barrier Pierce and Armor Pierce

"Can't get away now!": Costs 5 points - Next attack gains +100% TDC and +25% Weapon Damage

"I won't let you win!": Costs 6 points - Negate up to 20000 damage from the first attack phase you receive this turn (resolved before any other pilot abilities).

Name: Keiko Takeshi Tex

Starting Max SP: 100

Current Max SP: 204

Pilot Level: 27 (26.7)

Skills & Abilities

- Countercut Cost: 3 AP

- Countershoot Cost: 3 AP

- Critical

Class: Passive (Main)

During the special phase you may pay 6 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

Perfect Defense

Shield Usage +5 Countercut/Countershoot Cost -4, Critical Cost -4 (Skill +4)

Basic Dodging

Dodge Cost -10%

Pilot Abilities

"Oh, Mobile Suits are Easy!" Passive: Main - Damage Dealt +30%, Dodge Cost -10%, Target's Dodge Cost +20%

SEED Mode Level 2 Active - Dodge Cost -5%, TDC +10%, Weapon Damage +10%. Cost to activate: Turn 1: 40 AP, 2: 20 AP, 3: 10 AP, 4 and more: Free. Automatically active when HP drops below 20% or ally's HP drops below 30%

Panicked Accuracy Level 3 Passive: Main DP is 60% or below: -10% DC, +15% TDC, +15% Weapon Damage; DP is 40% or below: -15% DC, +20% TDC, +20% Weapon Damage

Ammo Conservation - Ammo +50%

Projectile Accuracy Level 3 [+] Damage +30%, TDC +10%

Energy Conservation EN Consumption -30%

Spirit Commands

Concentrate Level 3 - Dodge Cost -20%, Target's Dodge Cost +40%: SP 40

Resupply Level 3 - You or Target Ally Restore EN and Ammo: SP: 70

Duty Level 2 - Restore 50% DP: SP: 50

Intuition - Cast Sure Hit Level 1 (TDC +25%) and Flash (Dodge Cost -10%) SP: 20

Resist Level 3 - Receive Damage Received -95% for the first attack directed at you (Secondary Defense) SP: 20

Techniques

Sword Shield

Empowered Attack (Unit Specialization: Mobile Suit)

Will Gauge

"Doing a... yeah, yeah...": Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

"Can't hurt me here!": Costs 4 Will. Damage Received -40% and Target's Dodge Cost +50% for one turn.

"Squeezing a bit more...!": Costs 5 Will. Gain 1 additional Attack Phase this turn.

"Your attacks mean nothing!": Costs 6 Will. Cap all damage received this turn at 500 damage per hit.

Name: Aiko "Sakura" Kanno Sister... hey, wait!

Starting Max SP: 100

Current SP Total: 208

Pilot Level: 27 (27.4)

Skills & Abilities:

- Countercut Cost: 7 AP

- Countershoot Cost: 7 AP

- Critical

Class: Passive (Main)

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

A Little Bit of Everything...

Dodge Cost -10%, Damage Recieved -5%, Target's Dodge Cost +10%, [F] Attacks +20%, [+] Attacks +20% (Evade +2, Defense +1, Accuracy +1, Melee +1, Ranged +1)

Pilot Abilities

"Staying on top of things..." - Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%

"Have you in my sights!" - -5% Dodge Cost, +15% Target's Dodge Cost. Cost to activate: Turn 1: 40 AP, 2: 20 AP, 3: 10 AP, 4 and more: Free

Combat Specialist - Weapon Damage +20%, TDC +5%

"Tense Battles Keep me going!" Level 3 DP is 60% or lower: -10% DC, +15% TDC, +15% Weapon Damage; DP is 40% or lower: -15% DC, +20% TDC, +20% Weapon Damage

"The Strength to Survive!" Damage Recieved -10%, Weapon Damage +5%, Target's Dodge Cost +5%

"Staying Tough!" Level 3 HP is 50% or lower: -15% DR, +15% TDC, +15% Weapon Damage; HP is 30% or lower: -20% DR, +20% TDC, +20% Weapon Damage

Spirit Commands

Duty Level 2: Restores 50% DP SP: 50

Training Level 1 - EVO Points x 2 SP: 50

Great Effort Level 1 - PP x 2 SP: 20

Raid - Cast Accelerate Level 1 (AP =5), Sure Hit Level 2 (TDC +50%), Flash Level 1 (DC -10%) and Hot Blood Level 2 (Weapon Damage x2) SP: 60

Resupply Level 3 - Restore EN and Ammo SP: 70

Iron Will Level 3 - DR -75% SP: 40

Will Gauge

"Evasive Roll!": Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

"Target: Locked On!": Costs 3 Will. The first hit of your next attack phase negates secondary defenses such as Double Image and Barriers.

"Holding Position!": Costs 4 Will. Damage Received -40% and Target's Dodge Cost +50% for one turn.

"Too slow!": Costs 5 Will. Gain 1 additional Attack Phase this turn.

Techniques:

Steady Shot

Continuing Attack

Barrier Punch

Super Sentai In Training

Name: Eddie V. Grif... wait a second...

Age: 19

Gender: Male

Starting Max SP: 100

Current Max SP: 152

Pilot Level: 13 (12.9)

Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 7 AP (Minimum cost: 1 AP)

- Countershoot Cost: 7 AP (Minimum cost: 1 AP)

- Critical

Class: Active

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Super Sentai Spirits

Weapon Damage +20%, Damage Recieved -15%, Target's Dodge Cost +10%

Will Gauge

Class: Active (Main)

As pilots progress through battle, they gain morale or plot their next move. This is represented by a 10-step scale called the Will Gauge. At pilot creation, you may choose four abilities that cost Will Gauge to activate. The abilities do not have any cost to acquire; you may simply pick four.

However, if you decide later on that you want to change one of your Will Gauge abilities, you may pay 100 PP per level of the Will Gauge ability you want to purchase to replace one of your existing abilities (for example, if you currently have Steady Shot and wish to replace it with Volley, you must pay 400 PP, as Volley costs 4 Will). Special Cost abilities are to be considered worth 400 PP in order to purchase.

* Will Power: Pay 1.5 * resource cost to activate a combo attack without the partner unit present. You must pay 1 Will for every additional unit required for a combo attack not present in battle. The required partner units must be in your AM to use this ability. This ability cannot be used if the combo requires an ally of a specific pilot skill (such as Psychic Energy, Meikyo Shisui, etc.) that you do not have.

* Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

* Pilot Damage: Costs 4 Will. Choose one attack that deals damage. That attack gains SP Damage (20) this turn.

* Finishing Attack: Cost 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

Seishin

Perseverance Level 2 - Restore 50% of your HP (50 SP)

Prayer Level 1 - Remove Negative Status from your unit (15 SP)

Direct Attack - Negate Secondary Evasion and Support Defend on target for next attack (25 SP)

Pilot Skills

Team Player Level 2 (Passive: Main) - Gain Target's Dodge Cost +5% and Weapon Damage +5% for every subpilot in your unit or every allied unit that Combines with your unit. Bonus caps at Target's Dodge Cost +20% and Weapon Damage +20%.

Red Ranger At deploy, choose a subpilot and gain one of their Passive (Main) skills.

Potential Level 3: When HP < 50%, Gain DR -15%, TDC +15%, Weapon Damage +15%; When HP < 30%, Gain DR -20%, TDC +20%, Weapon Damage +20%

Guard: Damage Received -15% Charge (4)

Weapon Specialist Level 3 Weapon Damage +20%, TDC +5%

Pilot Techniques

Sword Shield

Name: Tyler Doren Doc

Starting Max SP: 100

Current Max SP: 200

Pilot Level: 25 (24.6)

Skills & Abilities:

- Countercut Cost: 7 AP

- Countershoot Cost: 5 AP

- Critical

Class: Passive (Main)

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

Good With Guns

[+] +30%

Fast On His Feet

Dodge Cost -15%

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

Pilot Skills:

Engineer Level 3: Gain an extra 15% HP or DP Upon using Repair. Quick Repair gains an extra 10%

Logistics Support Level 3: Gain an extra 15% EN Upon using Resupply. Quick Supply gains an extra 10% EN or Ammo

Genius: Dodge Cost -10%, Target's Dodge Cost +5%, Weapon Damage +5%

Guts Level 3: When DP is 60%, Dodge Cost -10%, Weapon Damage +15%, Target's Dodge Cost +15%. When DP is 40% instead, Dodge Cost -15%, Target's Dodge Cost +20%, Weapon Damage +20%

Sniper Level 3: Target's Dodge Cost +20% and Weapon Damage +20% when using Snipe or Snipe Attack with any [+] weapon. This bonus stacks with Snipe Attack but does not stack with itself

Concentrate SP Usage -20%

Seishin:

Trust Level 2 - You or Target Ally regain 50% of max HP (60 SP)

Honor Level 2 - You or Target Ally regain 50% of max DP (60 SP)

Resupply Level 3 - You or Target Ally Regains all ammo and EN (70 SP)

Snipe Attack Level 3 - First hit of next attack gains Target's Dodge Cost +75%. Ignore negative or positive modifiers EXCEPT base weaponry (40 SP)

Pilot Skills:

Quick Repair

Quick Supply

Will Gauge

Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

Volley: Cost 4 Will. Gain One Extra Attack Phase. Can Only Use [+] Attacks

Focused Attack: Cost 5 Will. Target's Dodge Cost +100%, Weapon Damage +25%

Can't Hurt Me!: Costs 6 Will. Negate up to 20000 damage from the first attack phase you receive this turn (resolved before any other pilot abilities).

rvb_sarge.jpg

Sarge Bot

Statistics:

HP: 6600, EN: 200, Agi: 350

IS: 2, Move: G, Size: L, Rank: 10

Weapons:

[F] Hit Grif (M)- 800 damage [+0%]

[+] Light Anti-Aircraft Shotgun (SF:3)- 400 damage, 30 (45) rounds [+10%]

[+] Rail Shotgun- 800 damage # 2, 10 (15) rounds [+10%]

[F] Hit Grif Even Harder (M)- 1800 damage, 5 EN/attack [+10%]

[+] Shotgun Pistol- 2000 damage, 12 (18) rounds [+15%]

[+] Shotgun Pistol That Blows Up Your Weapons- 2200 damage & Weapon Lock, 10 EN/attack [+15%] Uses 1 Shotgun Pistol Round.

[+] Assault Shotgun- 2200 damage, 8 (12) rounds [+10%]

[+] Shotg-- oh, wait. It's Already A Shotgun (S)- 3000 damage, 8 (12) rounds [+10%]

[+] Rocket Shotgun (ASF:2)- 3000 damage, 6 (9) rounds [+10%]

[+] Shotgun Laser (S)- 5500 damage, Barrier Pierce, 35 EN/attack [+30%]

[+] Hyper Ultimate Shotgun Laser (S)- 8250 damage, Barrier Pierce, 53 EN/attack [+35%] Req: Fury

Inherent Abilities:

1) Sentai Robot

2) Countercut: Req: Martial Arts Mastery

3) Countershoot: Light Anti-Aircraft Gun, Rail Gun, Magnum, Assault Rifle, Shotgun

4) Damage Recieved -20%

5) Energy Shield (1000) (Armor) Same effects as Pulse Energy Armor (1000). May be re-enabled for 10 EN.

X) Shotgun Pistol That Blows Up Your Weapons: If the first attack is negated, the second attack is automatically negated.

Acquirement Method:

You must have Warthog, Hornet, Scorpion, Cobra and Wolverine in your inventory. Mjolnir will then be available to use. This is a Combined Unit.

Pilot Slots: 5

Items:

Pistol Whippin' For Everyone! x 3

Cyborg Rebuilding Program

Original Unit

Edited by Gyrus Mackings

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Pilot Name (s) Alonso Quixano

Level: 19 (9150 PP)

SP: 172/172

Ace Points: 3

Spells:

1) Perseverance Lv3

2) Morale Lv1

3) Iron Wall Lv2

4) Sure Hit Lv2

5) Belief Lv1

6) Miracle Lv1

Attributes

Ranged: 0

Melee: 2

Accuracy: 0

Defense: 4

Dodge: 0

Skill: 0

Derived Stats:

Dodge Cost -0%

Target's Dodge Cost All +5% [F] +10%

Damage Dealt All +5% [F] +55%

Damage Received -30%

Countercut Cost: 6 AP

Countershoot Cost: 7 AP

Skills:

1) Brave

2) Unit Spec (Defensive): Matey Lv2

3) Concentration

4) Infight Lv3

5) Attacker

6) Potential Lv2

Techniques:

1) N/A

2) N/A

3) N/A

Abilities:

1) Critical

Class: Active

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

2) Will Gauge

Class: Active

Ranges between 0 and 10. Gain 1 Will counter each turn during your Regen Phase. Will counters can be expended to give different effects. Will abilities are activated during the Spirit Command Phase.

- Thrust: Costs 1 Will. Your first attack phase this turn gains Target's Countercut Cost +50%.

- Entrenchment: Costs 4 Will. Damage Received -40% and Target's Dodge Cost +50% for one turn.

- Finishing Attack: Cost 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

- Invincible: Costs 6 Will. Cap all damage received this turn at 500 damage per hit.

4) A Knight

Class: Passive (Main)

When in a Matey, gain Damage Dealt +20%, Damage Received -5%, and Target's Dodge Cost +10%.

5) Temper

Class: Active

Damage dealt +25%. Charge (4) to activate.

6) Clueless

Class: Passive (Sub)

Spirit Command Cost -20%

7) Potential

Class: Passive (Main)

While HP is 50% and below, Damage Received -10%, Damage Dealt +10% and Target's Dodge Cost +10%

While HP is 30% and below, Damage Received -15%, Damage Dealt +15% and Target's Dodge Cost +15% instead

Don Quixote de la Mancha

Statistics:

HP: 5800, EN: 180, Agi: 310

IS: 2, Move: G, Size: M, Rank: 10

Weapons:

[F] Punch (M)- 500 damage [+0%]

[+] Cutting Insult- 700 damage, 20 rounds [+40%]

[F] Knight's Sword (M)- 1800 damage [+0%]

[F] Knight's Lance- 2600 damage, 10 EN/attack [+10%]

[H] Knight's Lance [shoot]- 2400 damage, 10 EN/attack [+10%]

Inherent Abilities:

1) Matey

2) Tower Shield: Same effects as Heavy Shield

3) Countercut: Knight's Sword

4) Countershoot: Cutting Insult

5) Damage Received -30%

6) Solar Panel S

7) Power Delusions: Pay 15 AP and forfeit your attack phase. Restore 100% EN of a target ally with Delusion.

8) Summon: Rocinante x 1, Sancho Panza x 1, A Windmill x 1

Purchasing Cost: 680 Credits

Items:

1) Mother's Stew x 5

2) Pigmole Steak x 5

Rocinante

Statistics:

HP: 3200, EN: 150, Agi: 270

IS: 0, Move: G, Size: M, Rank: 5

Weapons:

[F] Bite (M)- 300 damage [+0%]

[F] Kick (M)- 1200 damage [+0%]

[F] Thrash (MF:6)- 500 damage/3 EN [+15%]

[F] Kick Harder (M)- 1800 damage, Armor Break, 5 EN/attack [+0%]

[F] Charge (BV:5)- 1000 damage/8 EN [+20%]

[F] Trample- 3600 damage, 20 EN/attack [+10%]

Inherent Abilities:

1) Matey

2) Countercut: Kick, Thrash

3) Delusion: This unit can have it's EN recharged by a unit with Power Delusions.

4) Can support defend allies. Can not be resummoned if destroyed.

Purchasing Cost: N/A. This is a summon unit.

Sancho Panza

Statistics:

HP: 3000, EN: 150, Agi: 285

IS: 0, Move: G, Size: M, Rank: 5

Weapons:

[F] Punch (M)- 300 damage [+0%]

[+] Suggestions- 400 damage, 20 rounds [+40%]

[F] Squire's Sword (M)- 1200 damage [+0%]

[+] Scathing Remarks (SF:5)- 500 damage, 20 rounds [+10%]

[+] Pithy Comebacks (BSF:5)- 400 damage, 20 rounds [+10%]

[+] Inane Chatter- 2200 damage, 8 rounds [+20%]

[+] Dull Speech- 1600 damage, Stun, 6 rounds [+10%]

[+] Roaring Shout (BSV:5)- 800 damage/5 EN [+15%]

Inherent Abilities:

1) Matey

2) Countercut: Squire's Sword

3) Countershoot: 60mm CIWS, Auto-Crossbow, Auto-Crossbow [Energy Bolt]

4) Delusion: This unit can have it's EN recharged by a unit with Power Delusions.

5) Can support defend allies. Can not be resummoned if destroyed.

Purchasing Cost: N/A. This is a summon unit.

A Windmill

Statistics:

HP: 3600, EN: 150, Agi: 300

IS: 0, Move: G, Size: M, Rank: 5

Weapons:

[F] Melee (M)- 300 damage [+0%]

[+] Gust of Wind- 400 damage, 20 rounds [+40%]

[F] Windmill Blade (M)- 1200 damage [+0%]

[F] Faster Windmill Blade- 1800 damage, 10 EN/attack [+0%]

[F] Fall Over And Crush Someone- 10 damage, Stun & 2200 damage, 20 EN/attack [+10%]

Inherent Abilities:

1) Matey

2) Windmill Spin: Same effects as Anti-Beam Shield

3) Windmill Counter Spin: Same effects as Beam Shield

4) Countercut: Windmill Blade

5) Countershoot: Gust of Wind

6) Delusion: This unit can have it's EN recharged by a unit with Power Delusions.

7) Strong Winds: Same effects as Large Scale Anti-Energy Field (Barrier)

8) Can support defend allies. Can not be resummoned if destroyed..

Purchasing Cost: N/A. This is a summon unit.

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Akai: ... So. Someone tell me. Why this unit?

Taiga: Because it's shiny?

Akai: Yeah, I know it's shiny, and obnoxious, but why?

Taiga: Why not? It's shiny!

Kasumi: Mhm. Nothing can beat a Alakazam~

Touko: Alakazam? What are you guys talking about?

Akai: ... That.

Touko: *Looks*

Touko: ... What is this?

Taiga: Like I said, we dressed up our beloved Shiranui Akatsuki into a giant Alakazam~

Touko: ... and?

Taiga: >w< We are going to have Akai-nee ride on it!

Akai: I refuse.

Kasumi: But it has flash! It has Psychic Power! It has shiny spoons!

Akai: You are not making sense. Those are called funnels, not spoons. Look, you don't even have teleport on this unit, nor do you need to be a new-type to pilot this mecha.

Kasumi: But that's the spirit of halloween~ You are dressing up as something or someone that you usually are not able to! So stop minding the small details!

Akai: Those are NOT small details.

Taiga: Why not~ It's a holiday after all!

Akai: In any case, I am not riding this shiny and obnoxious mecha, especially not when I have to-

Taiga: There!

Akai: WHAT IS WITH THIS OUTFIT!?!?! WHY LUCIAN!?

Taiga: T-T but you won't cosplay as a Beauty, and Cynthia does not have a Alakazam~

Akai: Even still, why does it equal to me having to crossplay!? Isn't that more like Kasumi's hobby?!

Kasumi: HEY! I DIDN'T CHOOSE TO LOOK LIKE A GUY!

Akai: To begin with! Why am I the person that you guys picked to go trick or treat?!

Taiga: Teehee~ You are the manager, and you can probably horde more candies than anyone of us can~? Don't worry! We will watch over you ~

Akai: L.I.K.E I S.A.I.D. I don-

Taiga: THERE!

Kasumi: Pokeball!

Taiga: Check!

Kasumi: Book!

Taiga: Check!

Kasumi: Suit!

Taiga: Check!

Kasumi: Wig!

Taiga: Check!

Kasumi: No Bra!

Taiga: Check- Wait what?

Akai: I STILL HAVE MY BRA ON THANK YOU VERY MUCH!!!

Touko: Akai nee-sama with no bra eh~? That sounds interesting nyan~ *nod nod*

Akai: AND YOU THERE! STOP NODDING!

Kasumi: Everything's ready!!

Taiga: DEPART!!!!

Touko: Have a safe trip nyan~

Kasumi: We will wait for your candy neh~

Akai: DAMN YOU ALL!!!!

With that, the unfortunate Manager was forced to cosplay and deploy into a halloween trick or treat.

Pilot Profile:

AkaiCosplay.png

Name: Akai Onihana

Nickname/Codename: Manager

Age: 19

Gender: Female

Height: 178 cm

Weight: 110 lbs

Quote: "... Too much Effort"

Pilot Lv.: 30.6

Pilot Class: Paperplane Pilot - "Cos it's cheap to repair"

Pilot Personality Classification: Realistic Money-minded Meganekko

Pilot SP: 216

General Modifier Summary:

- [F] Type Weapon Modifier

  • OS Customization Lv. 3: Weapon Damage + 10%
  • Genius : Weapon Damage + 5%
  • Seed Mode : Weapon Damage + 10%

- [+] - Type Weapon Damage Modifier

  • Ranged Lv. 1 : [+] Type Weapon + 15%
  • Gunfight Lv. 3 : [+] Type Weapon + 40%
  • OS Customization Lv. 3 : Weapon Damage + 10%
  • Genius : Weapon Damage + 5%
  • Seed Mode : Weapon Damage + 10%

- Accuracy Modifier

  • Accuracy Lv. 1: Target Dodge Cost + 10%
  • OS Customization Lv. 3 : Accuracy + 10%
  • Gunfight Lv. 3: [+] Type Weapon Accuracy + 10%
  • Genius : Accuracy + 5%
  • Seed Mode : Accuracy + 10%

- Dodge Cost Modifier

  • Dodge Lv. 4 : Dodge Cost - 20%
  • Genius : Dodge Cost - 10%
  • Seed Mode : Dodge cost - 5%

- Agility - 10

  • OS Customization Lv. 3 : Agility - 10
Pilot Summary:
Countercut Cost = 7 AP
Countershoot Cost = 7 AP
[H] Weapon Damage + 15%
[F] Weapon Damage + 15%
[+] - type Weapon damage +60%
Target's Dodge Cost +25%
[+] - type Weapon : Target's Dodge Cost + 35%
Dodge Cost -30%
Agility - 10
Laid-back (?) Personality:
Range Level 1: [+] - type Weapon damage +15%
Accuracy Level 1: Target's Dodge Cost +10%
Dodge Level 4: Dodge Cost - 30%
Critical:
During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
Effort Gauge:
~ "I'm Double Tapping.": Costs 4 Effort. Gain 1 additional attack phase this turn. During this attack phase you may only use type attacks. You may only use this ability once per turn.
~ "Such a Pain...": Cost 5 Effort. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.
~ "I Kinda Want Your Bounty": Cost 5 Effort. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%
~ "Stop Making Me Pay Money!": Costs 6 Effort. Negate all attacks aimed at you this round. This is an Evasive Secondary Defense
Money Earning Personalities:
Meganekko
Type: Defining
Class: Passive (Main)
Gain Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%.
Secretive Budgeter Lv. 2
Type: Defining
Class: Active
Gain Dodge Cost -5%, Target's Dodge Cost +10% Weapon Damage +10%. Charge (4) to activate. Automatically activated when your unit's HP drops to 20% or below or any ally's HP drops to 30% or below.
Lax' Gunner Lv. 3
Type: Offensive
Class: Passive (Main)
[+] - type Weapons gain Damage +30%, Target Dodge Cost + 10%
OS HackerCustomizer Lv. 3
Type: Special
Class: Active
Weapon Damage +10%, Agi -10, Accuracy + 10%
Charge (4) to activate.
Paycheck Cutter Lv. 3
Type: Hybrid
Class: Passive (Main)
While DP is 60% and below, Dodge Cost - 10%, Damage Dealt +15% and Target's Dodge Cost +15%.
While DP is 40% and below, Dodge Cost - 15%, Damage Dealt +20% and Target's Dodge Cost +20%.
Job Hoarder Lv. 3
Type: Hybrid
Class: Passive (Main)
While HP is 50% and below, Damage Received - 15%, Damage Dealt +15% and Target's Dodge Cost +15%.
While HP is 30% and below, Damage Received - 20%, Damage Dealt +20% and Target's Dodge Cost +20%.
Effort Allocation:
No-Interest Account Lv. 3
- Gain Dodge Cost -75% against the first attack received this turn. This is considered a Secondary Evasive Defense.
- Gain Dodge Cost -85% against the first attack received this turn. This is considered a Secondary Evasive Defense.
- Gain Dodge Cost -95% against the first attack received this turn. This is considered a Secondary Evasive Defense.
Statistics:
SP Cost: 10 / 15/ 20 SP
Alternate Name: ひらめき Hirameki
Type: Defensive (Evasive)
Low-Interest Account Lv. 3
- Gain Dodge Cost -25% for one turn.
- Gain Dodge Cost -50% for one turn.
- Gain Dodge Cost -75% for one turn.
Statistics:
SP Cost: 15 / 25 / 40 SP
Alternate Name: ブースト Buusuto
Type: Defensive (Evasive)
Effort Conservation Account Lv. 1
For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense other secondary defenses only applies to your attacks.
Statistics:
SP Cost: 25 SP
Alternate Name: 直撃 Chokugeki
Type: Offensive (Hindering)
Time Conservation Account Lv. 2
- You gain an additional turn after the turn Awaken is cast. Regeneration and Defense Phases does not apply in the extra turn granted by this Spirit Command.
- You or target ally gains an additional turn after the turn Awaken is cast. Regeneration and Defense Phases does not apply in the extra turn granted by this Spirit Command.
Statistics:
SP Cost: 60 / 90 SP
Alternate Name: 覺醒 Kakusei
Type: Support (Enhancement)
Life-Long Banking Account Lv. 3
- Recover 30% of your maximum DP.
- Recover 50% of your maximum DP.
- Recover all DP.
Statistics:
SP Cost: 20 / 50 / 80 SP
Alternate Name: 任 Nin
Type: Recovery (Limit)
Resource Loaning Account Lv. 3
- You or target ally recovers all ammunition.
- You or target ally recovers all EN.
- You or target ally recovers all ammunition and EN.
Statistics:
SP Cost: 50 / 50 / 70 SP
Alternate Name: 補給 Hokyuu
Type: Recovery (Refuel)
Technique:
- Mega Fire
- All-Out Attack
- Ultimate Weapon
Lucian'sAkai's Alakazam
Statistics:
HP: 4400, EN: 280, Agi: 280
IS: 3, Move: G, Size: M, Rank: 8.32
Move Set:
[+] Twisted Spoon [Thrown]- 585 damage, 20 rounds [+50%]
[F] Twisted Spoon [Psychic]- 780 damage [+10%]
[F] Move - Zen Headbutt (BM)- 2080 damage [+10%]
[F] Move - Psycho Cut (BM)- 1560 damage # 2, 5 EN/attack [+10%]
[+] Move - Psychic (B)- 2210 damage, 10 rounds [+20%]
[+] Move - Psybeam (BSX:10)- 715 damage/5 EN [+20%]
[+] Move - Psybeam [super Effective]- 10725 damage, 2 rounds [+20%]
[+] Move - Psybeam [Critical Hit - Super Effective]- 11440 damage, Barrier Pierce, 1 round [+30%]
Discriminant Move:
[+] Move - Psybeam (BD:4)- 4420 damage, 30 EN/attack [+30%]
[+] Move - Psybeam [Confuse] (BD:4)- 4862 damage & Confusion, 45 EN/attack [+30%][/color]
Inherent Abilities:
1) Mobile Suit
2) Forgotten Move - Reflect: Same effect as Anti-Beam Shield
3) Countercut: Zen Heatbutt, Psycho Cut
4) Countershoot: Twisted Spoon [Thrown], Psychic
5) Forgotten Move - Light Screen (Armor)
6) Forgotten Move - Magic Coat (Barrier)
7) Forgotten Move - Recover (Alakazam - Weakened)
8) Stadium Adapt - Agi is 260 in space.
9) Move - Psybeam [Confuse]: Same effect as Weapon Lock. If the first attack is negated, the second attack is also negated.
Forgotten Move - Reflect
Class: Shield, Activated
Same effects as Shield but negates the first 1000 damage from a single attack phase (calculated after Shielding). Negation only affects (B)-type, [+] attacks.
Forgotten Move - Light Screen
Class: Armor
Negates all damage from all (B)-type, [+] sources in a single attack phase for 10 EN. You may pay an additional 10 EN to reflect a single (B)-type [+] attack doing a total of 8000 damage or less back at its owner. You may pay this cost multiple times per defense phase (but only once per attack), and this ability does not work on MAP weapons. (That attacks' modifiers are unchanged as if the they were targetting their owner/s instead)
Forgotten Move - Magic Coat
Class: Barrier
Ability: Negates the first 3000 damage in a single attack phase for 10 EN. You may choose to protect an ally with this ability, but it will no longer protect you until next turn.
EV Training:
  • [4] EN Chip
  • [3] ATK Chip
  • [2] ACC Chip

Purchase Cost: 570 Credits + 1660 Credits (Chips)

Bounty: 296 Credits

Repair Cost: 148 Credits

IS Slot 1: Mother's Stew Traveling Bento x 5

- "But I really don't remember any trainer ever need to eat in the game..."

IS Slot 2: Trident Fry Salac Berries x 5

- "Since when did berries work on mechas!?!?"

IS Slot 3: Tenkawa Special Ramen Full Heal x 3

- "Is it for me? Or for the pokemon? OR FOR BOTH!? If that's the case, it sure is economical."

----------------------------------------------------------------------------------------------

Edited by Vayu

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Kyoko Asahina as A Random Protoss (Kajetokaiser pilot)

Pilot Name: Kyoko Asahina

Pilot Level: 31 (15400 PP total)

Minibio: A mysterious psychic girl. She doesn't appear to quite be a newtype or psychodriver, but her powers are nontheless real. She won't say what she is, however.

Favoured Units: Newtype Gundam Mk-II, R-Gun, Zeta Gundam, Double Zeta Gundam, Nu Gundam, MP Nu Gundam, Sazabi, Nightingale, Nu Metal Zaku, Jagd Doga, Alpha Aziel.

Skills & Abilities

(CC Cost 7, CS Cost 7)

(Dodge Cost: -30% -> -35%)

(TDC: +20% [F], +35% [F] Psychic, +30% [+], +45% [+] Psychic -> +35% [F], +50% [F] Psychic, + 45% [+], +60% [+] Psychic (+5% as subpilot),)

(Damage: +5% [F] +45% [+]; +35% Psychic [F], +75% Psychic [+])

Range 1: [+]-type Weapon damage +15%

Accuracy 1: Target's Dodge Cost +10%

Evade 4: -20% Dodge Cost

Spirit Points (SP): 220

Spirit Commands:

  • Duty L3: Recover 30%/50%/100% DP. (20/50/80 SP)
  • Training L2: Unit's EVO Point gain is doubled at the end of battle for 50 SP or Target's for 75 SP
  • Sure Hit L3: Gain Target's Dodge Cost +25%/+50%/+75% for your next attack phase and disable all Evasive Secondary Defenses (such as Bunshin and Stealth). (10/15/20 SP)
  • Direct Attack: No Secondary Defence or Support Defence allowed against next attack phase. (20 SP)
  • Miracle: Casts Accelerate L1, Charge L1, Sure Hit L1, Flash L1, Hot Blood L3, Great Effort L1 and Lucky L1 on yourself. (100 SP)
  • Dream: Use any ally's seishin for 2x cost

Pilot Skills:

  • Genius: Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%
  • Psychic: Gain Psychic Energy. Gain Target's Dodge Cost +5%
  • Recognition: Dodge Cost -5% and Target's Dodge Cost +15%. Charge (4) to activate.
  • Gunfight level 3: [+]-type Weapons gain Damage +30% and Target's Dodge Cost +10%.
  • Esper level 3: Psychic Energy Weapon Damage +30%, Psychic Energy weapons gain Target's Dodge Cost +15%.
  • E-Save: Reduces EN cost of weapons and abilities by 30%.

Techniques:

  • Unified Attack: [H] Unified Attack- (Average of all attacks comboed +10% for 2, +25% for 3, +40% for 4) damage, (Average of all weapons used. No EN cost assumed to be 15EN) EN/attack [+30%] (Combo. [+] if no [F] weapons are used, [F] if no [+] weapons are used, [H] if mixed. Barrier Pierce or (S) if >50% of the weapons have it)
  • Ultimate Weapon: [H] Ultimate Weapon- (Base Weapon +10% per extra weapon) damage, Barrier Pierce, 1 rounds [+30%] (Requires 5+ weapons, cannot be based on a MAP weapon, MAP versions of non-MAP weapons cannot be applied, [F] if only [F] weapons, [+] if only [+], 2 rounds instead if rank 13+ unit and if base attack costs >50% of units EN, gains all requirements of all weapons applied)
  • Empowered Attack: Empowered Attack- (Base Weapon +50%), (1.5xEN cost or 15) EN, (0.5xrounds (a full burst of F/X/V becomes one attack for this)), [(Base Weapon Acc+5)%] Req: Psychic Energy (retains all of base weapon's tags)

Will Gauge:

  • Will Power: Pay 1.5 * resource cost to activate a combo attack without the partner unit present. You must pay 1 Will for every additional unit required for a combo attack not present in battle. The required partner units must be in your AM to use this ability. This ability cannot be used if the combo requires an ally of a specific pilot skill (such as Psychic Energy, Meikyo Shisui, etc.) that you do not have.
  • Newtype Flash: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +30% for this turn. Requires Psychic Energy.
  • Lock On: Costs 3 Will. The first hit of your next attack phase negates secondary defenses such as Double Image and Barriers.
  • Psychic Pressure: Costs 4 Will. Disables all attack phases of a single target for one turn. The target gains Damage Received +25% (to be calculated as a Pilot Ability) and Dodge Cost +10% for their next turn only. Requires Psychic Energy.

Red Fox as Female Kaiba (Kajmaster pilot)

Pilot Name: Stella "Red Fox" Akai

AKA: Scarlet Ryuusei Stella Kaiba

Pilot Class: Ninja Warrior Duelist

Pilot Level: 21 (10050 PP total)

Age: 20

Mini-bio: Brave but light hearted, she seems to take combat less than seriously, even flippantly at times, though she cares deeply for her compatriots. With her cheer and ninja skills, she's a good person to have on your side. Even if she is a little strange at times.

(Countercut Cost: 7, Countershoot Cost: 7)

(Base Dodge Cost: -35% -> -40% -> -50%)

(Base TDC: +10% -> +35% -> +55%)

(Base Damage: +20% [F] +5% [+]-> +40% [F] +25% [+] )

Melee 1: [F]-type Weapon Damage +15%

Accuracy 1: Target's Dodge Cost +10%

Evade 4: Dodge Cost -20%

Spirit Points (SP): 180

Spirit Commands

  • Duty L3: Recover 30%/50%/100% DP for 20/50/80 SP
  • Passion L3: Recover 50/100/150 Song EN for 25/40/60 SP
  • Resupply L3: Regenerate all EN or ammo for 50 SP or both for 70 SP
  • ???
  • ???
  • ???

Pilot Skills

  • Genius: Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%
  • A-Class Ninja Duelist: Unaffected by all negative terrain Dodge Cost modifiers. Gain Dodge Cost -5%
  • Guts 3: # While DP is 60% and below, Dodge Cost -10%, Damage Dealt +15% and Target's Dodge Cost +15%.
    # While DP is 40% and below, Dodge Cost -15%, Damage Dealt +20% and Target's Dodge Cost +20% instead.
  • Recognition: Dodge Cost -5% and Target's Dodge Cost +15%. Charge (4) to activate.
  • Lucky: Evade an attack phase that is partially or fully directed at you. The next attack phase you make this turn is considered to be under the effects of Critical at no cost and gains Accuracy +25%. This is an evasive secondary defense. Charge (3)
  • OS Modification: Agi -10, Accuracy +10%, Weapon Damage +10%. Charge (4) to activate.

Techniques:

  • Overboost: Sacrifice your attack phase. Next turn, gain Damage Received -15% and Dodge Cost -10%.
  • Song Memory: GONG: [M] GONG Why the hell not?: [M] Eurobeat- 5000 damage, Paralyze & Evasion Boost 30% & Armor Boost 30% & Morale Boost, 80 Song EN/attack [+20%]
  • Song Memory: Blue Danube: [M] Blue Danube Guile's Theme (goes with everything): [M] Guile's Theme (goes with everything)- 3200 damage, Spirit Lock, 50 Song EN/attack [+10%] (negates all other [M] attacks for one round)

Will Gauge:

  • Demoralizing Strike Kaiba Ego: Costs 4 Will. Choose one attack that deals damage. That attack gains SP Damage (20) this turn.
  • Ninja Vanish Screw the rules, I have money: Costs 4 Will. Instantly evade all attacks in the first attack phase you receive this turn. Requires A-Class Ninja. This is considered an Evasive Secondary Defense.
  • Evasive Maneuver Screw the rules, I have greenred hair: Costs 6 Will. Negate all attacks aimed at you this round. This is an Evasive Secondary Defense
  • Miracle Life Points: Costs 6 Will. Negate up to 20000 damage from the first attack phase you receive this turn (resolved before any other pilot abilities).

Kajmaster Kajetokaiser

Statistics:

HP: 5000, EN: 250, Agi: 250

IS: 3, Move: F/G, Size: M, Rank: 9

Weapons:

[+] Balls [inert]- 400 damage, 20 rounds [+40%]

[+] Balls [Other Pants Pocket] (F:3)- 400 damage, 20 rounds [+40%]

[+] Gutsman's Ass - 800 damage, 8 rounds [+20%]

[+] Jumping onto White Base (PGSF:5)- 400 damage, 20 rounds [+30%]

[F] Kajet Punch! (BM)- 1600 damage [+0%]

[+] Ninja Info Cards (BSF:5)- 500 damage/3 EN [+10%]

[+] Trap Card (B)- 1800 damage, 10 rounds [+10%]

[+] Pylon Shoot (BS)- 8000 damage, Barrier Pierce, Charge (5) [+30%]

[+] Over Nine Thousand Pylons (BS)- 12000 damage, Barrier Pierce [+30%]

MAP Attacks:

[+] Pylons - THEN THE WHOLE UNIVERSE IS GOING TO DIE!!! (BI:10)- 5000 damage, Barrier Pierce, 1 round [+20%]

Combo Attacks:

[+] Real Brother Relationship (BAS)- 6000 # 3 damage, Barrier Pierce [+40%]

[H] Balance of Power- 20 EN/use. Requires Psychic Energy to execute.

Inherent Abilities:

1) Mobile Suit

2) Shield: Trap Card

3) Countercut: Kajet Paanch!

4) Countershoot: Balls [inert], Balls [Other Pants Pocket], Gutsman's Ass, Ninja Info Cards, Trap Card

5) Construct Additional Pylons (System): Additional Pylon x 5

6) Separate (Kajetokaiser)

7) Over Nine Thousand Pylons: Requires a charged Pylon Shoot on this unit, and a charged Pylon Shoot on 5 of this unit's Additional Pylons to execute. When used, this unit and it's summons' Pylon Shoot is considered used. This unit's Additional Pylons lose their attack phase when this attack is executed.

8) Real Brother Relationship: Requires a charged Pylon Shoot on this unit. Requires an allied GX-9901-DX Gundam Double-X or G-Falcon DX with a charged Twin Satellite Cannon to execute.

9) Balance of Power: For this turn only, you may control an allied unit's G-Bits as if they are your own for attack. Requires an allied unit with Double G-Bit Attack to execute.

Purchasing Cost:

N/A. To acquire this unit, Kajetokaiser and Kajmaster must be in your inventory. Kajmaster Kajetokaiser will then be available to use. This is a Combined Unit.

Pilot Slots: 2

IS1-3: Dracula's Pot Roast x9

Technique: [+] Pylon (Powershoot)- 12000 damage, Barrier Pierce, Charge (5), Requires Psychic Energy [+35%]

Technique: [H] The Threat of Nine Thousand Trap Balls (BS)- 12000 damage, Barrier Pierce, Charge (5), 1 round [+30%]

Original

Edited by Alicia

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AnimeGuy.jpg

Cosplaying:

Shiki Tohno

shikitohno18mq.png

Shiro Schneider Shiki Tohno

Gender: Male

Age: 17

Height: 164.52 cm

Weight: 56.23 kg

Nationality: Japanese

Rank: Specialist

Speciality: Assassination

Favorite Weapon: Knives

Background: There is a very good reason as to why Shiro himself was forced to become Shiki Tohno during the Halloween event. After all, who is more suitable to use his identity for Halloween than a high school student who likes knives alot and has a side specialty of being an assassin with a split personality to boot? With a few modifications and stuff, Shiro becomes Shiki Tohno...though he wonders if he gains the Tohno gland too or not...

Traits:

- Being a sociopathic when his other personality kicks in

- Only a normal person out of combat

- Trained in the Arts of Assassination

Pilot Summary

Level: 19

SP: 172

[+]-type Weapon Damage: +0%

[F]-type Weapon Damage: +65%

Target's Dodge Cost: +20%

Dodge Cost: -15%

Counter Cut: 5 AP

Counter Shot: 7 AP

Shield Usage: +0

Skills

A-Class Jumper Agile

Unaffected by all negative terrain Dodge Cost modifiers. Gain Dodge Cost -5%

Assassin Split Personality Nanaya Side

Gain Damage Received -5%, Dodge Cost -5%, Damage Dealt +20%. Charge (4) to activate.

Assassin Training Level 3

Gain [F]-type Weapons gain Damage +30% and Target's Dodge Cost +10%

Blood Knight Mystic Eyes of Death Perception

Damage dealt +25%. Charge (4) to activate.

Counterattack Level 3

Damage dealt +25% against all units that attacked you or an ally this turn. In addition, whenever any allied unit is defeated, gain a permanent +10% Weapon Damage until the end of the battle. This ability does not trigger if a summoned unit is attacked or destroyed, and can stack if multiple allies are defeated.

Cheerful Nice

Melee Level 3

[F]-type Weapon Damage +35%, Countercut Cost -2

Accuracy Level 1

Target's Dodge Cost +10%

Evade Level 2

Dodge Cost -10%

Spirit Commands

Duty

Level 1 (20 SP): Recover 30% of your maximum DP

Level 2 (50 SP): Recover 50% of your maximum DP

Level 3 (80 DP): Recover 100% of your maximum DP

Boost

Level 1 (15 SP): Gain Dodge Cost -25% for one turn.

Level 2 (25 SP): Gain Dodge Cost -50% for one turn.

Level 3 (40 SP): Gain Dodge Cost -75% for one turn.

Great Effort

Level 1 (20 SP): User's PP gain is doubled at the end of the battle regardless of the result. In SAMW matches, this affects all sub-characters that are INSIDE that unit as well

Flash

Level 1 (10 SP): Gain Dodge Cost -75% against the first attack received this turn. This is considered a Secondary Evasive Defense

Direct Attack

Level 1 (25 SP): For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense and other secondary defenses only applies to your attacks

Techniques

Shield Crush

Point-Blank Shot

Will Gauge

Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

Rush: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [F] type attacks. You may only use this ability once per turn.

Boson JumpQuick Evade: Costs 4 Will. Instantly evade all attacks in the first attack phase you receive this turn. Requires Agile. This is considered an Evasive Secondary Defense.

37ebe6e2be2e9333c8f33813b29678cd_big.gif

Demon Eyes Kyo

Statistics:

HP: 3500, EN: 160, Agi: 280

IS: 2, Move: G, Size: M, Rank: 10

Weapons:

[F] Melee (M)- 700 damage [+0%]

[F] Tanto (M)- 1200 damage [+0%]

[F] Tanto [Enhanced] (M)- 1400 damage, Armor Pierce, 10 rounds [+0%]

[F] Tenrou (M)- 1600 damage [+0%]

[H] Shinkirou- 1700 damage, Barrier Pierce, 6 rounds [+10%]

[F] Mizuchi- 1800 damage, 8 rounds [+15%]

[F] Suzaku- 2200 damage, Armor Pierce, 6 rounds [+20%]

[F] Byakko- 2700 damage, Armor Pierce, 4 rounds [+20%]

[F] Seiryu- 3000 damage, 1 round [+20%]

[F] True Mizuchi- 3500 damage, Armor Pierce, Barrier Pierce [+25%]

[F] Kouryu (X:6)- 600 damage/5 EN, REQ: Bloodlust [+10%]

Inherent Abilities:

1) Battle Trooper

2) Countercut: Tanto, Tenrou

3) Anti-Projectile (Barrier)

4) Bloodlust (System)

5) Battle Continuation: Pay 15 AP to recover all ammo from a single weapon you possess.

6) True Mizuchi: Requires and expends 6 Shinkirou rounds.

Purchasing Cost: 470 Credits

IS#1: Mother's Stew Sake x5

IS#2: Trident Fry Onigiri x5

Original Mech

Edited by Seishiro Hiroyuki

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Pilot Number 2: Relger Thatchell, Fighting ScientistTHE ADMINISTRATOR

Theme:

Battles: 4

Level: 30

SP: 216/216

Skills & Abilities:

- Dodge Cost -15%

- Countercut Rate: 7 AP

- Countershoot Rate: 5 AP

- Critical

Class: Passive (Main)

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

- Ranged Genius (Evade 3, Range 3)

[+]-type damage +35%, Countershoot cost -2

Skills:

-Defining Skill: Genius: Gain Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%. (800)

-Defining Skill: Altered (Level 2): Gain Dodge Cost -5%, Target's Dodge Cost +10% Weapon Damage +10%. Charge (4) to activate. Automatically activated when your unit's HP drops to 20% or below or any ally's HP drops to 30% or below. (400+500=900)

-RWS Training 3: [+]-type weapon damage +30%, Target's Dodge Cost +10% (300+400+500=1200)

-System Reprogramming 3:

Choose one option per level at purchasing from the following list and gain their effects as unit modifiers. Your choice may not be changed. Choices: Agility (Agi -10), Offence (Damage +10%) and Accuracy (+10% Accuracy). Charge (4) to activate. (200+300+400 = 900)

-Counterstrike 3: May Evade or Block and attack in the same turn. Charge (3). (300+500+700=1500)

-Guts 3:

While DP is 60% and below, Dodge Cost -10%, Damage Dealt +15% and Target's Dodge Cost +15%.

While DP is 40% and below, Dodge Cost -15%, Damage Dealt +20% and Target's Dodge Cost +20% instead. (300+500+700 = 1500)

Seishins:

-Boost

=Level 1 (15 SP): Gain Dodge Cost -25% for one turn. 150 PP

=Level 2 (25 SP): Gain Dodge Cost -50% for one turn. 250 PP

=Level 3 (40 SP): Gain Dodge Cost -75% for one turn. 400 PP

-Sure Hit

=Level 1 (15 SP): Gain Target's Dodge Cost +25% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 150 PP

=Level 2 (25 SP): Gain Target's Dodge Cost +50% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 250 PP

=Level 3 (40 SP): Gain Target's Dodge Cost +75% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 350 PP

-Duty

=Level 1 (20 SP): Recover 30% of your maximum DP. 200 PP

=Level 2 (50 SP): Recover 50% of your maximum DP. 300 PP

=Level 3 (80 SP): Recover all DP. 400 PP

-Resupply

=Level 1 (50 SP): You or target ally recovers all ammunition. 400 PP

=Level 2 (50 SP): You or target ally recovers all EN. 400 PP

=Level 3 (70 SP): You or target ally recovers all ammunition and EN. 500 PP

-Concentrate

=Level 1 (15 SP): Gain Target's Dodge Cost +20% and Dodge Cost -10% for one turn. 150 PP

=Level 2 (25 SP): Gain Target's Dodge Cost +30% and Dodge Cost -15% for one turn. 250 PP

=Level 3 (35 SP): Gain Target's Dodge Cost +40% and Dodge Cost -20% for one turn. 350 PP

-Miracle

=Level 1 (100 SP): Casts Accelerate Level 1, Charge Level 1, Sure Hit Level 2, Flash Level 1, Hot Blood Level 3, Great Effort Level 1 and Lucky Level 1 on yourself. 1100 PP

Pilot Techniques:

- Ranged Double Attack: Double Attack Technique (700)

- Target: Weaponry Mega Fire Technique (800)

- Rapid Fire: Rapid Fire Technique (800)

Scientist's Knowledge:

- Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

- Focused Attack: Costs 5 Will. Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

- Strafe: Costs 5 Will. Instantly evade all attacks in the first attack phase you receive this turn. This is considered an Evasive Secondary Defense. One (X) or (F) type weapon on your unit has its limit increased by 25% this turn, rounded up.

- Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use type attacks. You may only use this ability once per turn.

THE ENTIRE TEAM FORTRESS 2 CAST (Capture The Flag)

Team-Fortress-2.jpg

Statistics:

HP: 3600, EN: 210, Agi: 200

IS: 3, Move: G, Size: M, Rank: 10

Weapons:

[+] Blutsauger (BSF:6)- 975 damage/3 EN [+25%]

[+] Frontier Justice (B)- 750 damage #2, 5 EN/attack [+45%]

[+] The Force-A-Nature (F:5)- 900 damage, 30 rounds [+35%]

[+] Ambassador- 1500 damage, 30 rounds [+35%]

[+] Natascha (F:5)- 1350 damage, 30 rounds [+35%]

[F] The Eyelander (M)- 2100 damage [+35%]

[F] Killing Gloves of Boxing- 3000 damage, 10 EN/attack, Barrier Pierce [+25%]

[+] Scottish Resistance (PSF:8)- 600 damage, 15 rounds [+25%]

[+] The Direct Hit (PGSF:2)- 1800 damage, Barrier Pierce, Armor Pierce, 12 rounds Hardpoints: 1 [+50%]

[+] Ubercharged Soldier Rush (PGSX:3)- 1500 damage, 13 rounds Hardpoints: 1 [+65%]

[+] The Huntsman- 4500 damage, Armor Pierce, Shield Pierce, 6 rounds Hardpoints: 1 [+15%]

[+] Sentry Level 3- 4500 damage, 6 rounds [+45%]

MAP Attacks:

[+] Pyro Rush KEKEKEKEKE (PT:6)- 9000 damage, Barrier Pierce, 2 rounds Hardpoints: 1 [+45%]

Inherent Abilities:

1) Variable Fighter

3) Countercut: The Eyelander

4) Countershoot: Blutsauger, Frontier Justice, The Force-A-Nature, Ambassador

5) YF-29 Hayate deploys in Fighter Mode.

6) Dispenser Cover (Barrier): Same effects as Pinpoint Barrier

7) Cloak And Dagger: Same effects as Jammer

8) Dead Ringer: Same effects as Stealth

9) Control Point (Transform): Agi is 180 and Move: H only. Disable All-Out Attack.

10) Payload (Transform): Agi is 160 and Move: F only. Disable Solid Katana, Pinpoint Barrier Punch, and All-Out Attack.

11) Hardpoints (4)

12) Ubercharged Soldier Rush: Ignores target's Stealth and Jammer abilities.

X) Chargin' Targe: Damage Received -25%

X) Teleporter: Dodge Cost -40%

Item Slots:

1) 5x Sandvich Lunch Boxes

2) 5x Crit-a-Cola

3) 5x Bonk! Atomic Punch

Purchasing Cost: 220 Credits

Chips Layout:

HP: (X)(X)(X)(X)(X) (HP +50%)

EN: (X)(X)(X)(X)(X) (EN +50%)

Armor: (X)(X)(X)(X)(X) (Armor -25%)

Mobility: (X)(X)(X)(X)(X) (Dodge Cost -25%)

Full Statistics: Mobility Upgrade + (Dodge Cost -15%)

Attack: (X)(X)(X)(X)(X) (Damage +50%)

Accuracy: (X)(X)(X)(X)(X) (Accuracy +25%)

Full Weapon: Ammo Capacity Upgrade (Rounds x1.5)

Bounty: 138

Repair: 69

Original Unit

Edited by Lone Wolf

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Pilot Code SR-MM02+: Fuura Kafuka (P.N.)

Level: 14

Parameters:

Melee 2

Defense 4

[+] +5

[F] +30

DC -0

TDC +5

DR -30

SP 146

CC 6

CS 7

Crit 10

Persona Commands

3 - Open Up Your Heart: Last attack of your next attack phase gains Armor and Barrier Pierce.

4 - How Could Something So Close To Me: DR -40%, TDC +50% for one turn.

5 - "Helping": DD +100, TDC +25 for one attack phase.

5 - Don't Despair: For the first attack that would take you to 0 this turn, it takes you to 1 instead. Gain DD +25%, TDC +25% for next attack phase.

Skills:

[D]Pollyanna: DR -10%, Damage +5%, TDC +5%

[D]End of the Chapter: DR -5%, DC -5%, Damage +20% (40/20/10/0)

Pororocan Secret Techniques: Damage +25% (40/20/10/0)

Positivity L3:

HP =< 50%, DR -15%, Damage +15%, TDC +15%.

HP =< 30%, DR -20%, Damage +20%, TDC +20%.

Techs:

Sword Shield

Seishin:

1) (50) Perseverance L2: Regain 50% HP. (500)

2) (25) Iron Wall L2: DR -50% for one turn (350)

3) (25) Direct Attack: Negate all secondary defenses for next attack phase (200)

Pilot Code NL01: Meru Otonashi

Level: 15

Parameters:

Melee 1

Ranged 1

Accuracy 2

Evade 2

[+] +15

[F] +15

DC -20

TDC +25

Damage +5

SP 160

CC 7

CS 6

Crit 10

Psychic Energy

Persona Commands

(2) Pirupirapirupira (DC -10, TDC +30 [1T])

(4) Demoralizing Insult (Disable target's attack phases, DR +25 DC +10 [1T] [status])

(5) 10/10 A+ Would Rage Again (DD +100, TDC +25 [1P])

(6) Run Home Crying (Negate all incoming attacks [Evasive Secondary])

Skills:

[D]Phone Obsessed: Psychic Energy, TDC +5%

[D]Texting Fingers: DC -10%, TDC +5%, Damage +5%

Cute Mute: DC -5%, TDC +15% (40/20/10/0)

Smartphone Apps Agi/Acc/Off: Agi -10%, Acc +10%, DD +10% (40/20/10/0)

Black Speech L3:

DP =< 60%, DC -10%, Damage +15%, TDC +15%

DP =< 40%, DC -15%, Damage +20%, TDC +20%

Techs:

Battery Reload {Offense} (Sacrifice Attack Phase, DD +15 TDC +10)

Seishin:

1) (50) Duty L2: Regain 50% DP (500)

2) (40) Sure Hit L3: TDC +75%, disable Secondary Evasive Manuvers (850)

3) (50) Exhaust L1: Target loses a Charge counter, one of each other counter, gains DR +10%, DD +10% for 3 turns (300)

4) (20) Hotblood L1: DD x1.5 for next attack phase this turn. (200)

5) (25) Direct Attack: Target cannot use secondary defenses for your next attack phase. (200)

ZOKU-04 Chiri Kitsu

Statistics:

HP: 7000, EN: 250, Agi: 350

IS: 2, Move: G, Size: L, Rank: 10

Weapons:

[+] Why Majiru No Longer Has a Hair Fetish (P)- 600 damage, Stun, 4 rounds [+10%]

[+] That Irritates Me- 1000 damage, 8 rounds [+20%] {CS}

[+] Perfect Lili Buster (SF:6)- 600 damage/3 EN [+10%] {CS}

[F] Penguin Emperor (V:5)- 700 damage/5 EN [+10%]

[+] The Part that Separates the Winners From the Losers- 1500 damage, 10 EN/attack [+10%] {CS}

[F] Melee (M)- 2000 damage [+0%]

[H] ...Why German? (X:2)- 2000 damage/15 EN [+0%]

[F] Shovel Swing (MS)- 3000 damage, 10 EN/attack [+10%]

[+] Ringo Mogire Beam (S)- 4000 damage, 20 EN/attack [+20%]

[+] B-Bell Pepper Panties? (S)- 4000 damage [+0%] {Must use BPP S Barrier in Defense Phase}

[H] Spacium Ray (S)- 4600 damage, 30 EN/attack [+20%]

[F] Bakunetsu Gold Finger - 5500 damage, 40 EN/attack [+10%]

[F] !!! - 8000 damage, 60 EN/attack [+10%]

MAP Attacks:

[+] Onee-chan Makes A Mess... (PI:3)- 2000 damage, 2 rounds [+10%]

[H] Spacium Ray (I:6)- 4200 damage, 40 EN/attack [+0%]

[+] Mystery Train - Bangaichi Express (I:10)- 9000 damage, 1 rounds. Rounds Locked [+30%]

Inherent Abilities:

1) Megadeus

2) Shield

3) Countercut: Requires Martial Arts Mastery

4) Damage Received -20%

5) Heavy Conditioning (Barrier): Same Effects as AB Field.

6) B-Bell Pepper Panties? (S Barrier): Negate all attacks aimed at you from one attack phase for 20 EN. 5 turns to recharge.

7) Penguin Emperor: If used in water, you may add the (S) attribute. If so, this attack becomes Usable in Water only.

Purchasing Cost: 600 Credits

Pilot Slots: 2

Items:

Kaere Kimura's Special Recipe x 3

Gonk Faces x 3

Original Unit

Edited by Kirby M.D.

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Nendo prones. And since I don't feel like waiting for him anymore considering he's had more than enough time to deploy, he's automatically out so the event can begin. So, here we go!

P.S.: Quick notes that I want fixed sometime soon.

D3k - Reloaders and Ichigeki Hissatsu Knowledge are not Food Perishables and you cannot retheme them to be. Change your items before you make the first post.

Umbaglo & Vayu - You people totally should have put links to the original units somewhere in your post where I could see 'em. Luckily, I was told what they were so yeah. No problem anymore. BUT FOR NEXT TIME >:(

---

Initiative: D3k, go by deploy order

Prone time: 48 Hours. Prone once and you get eggs thrown at you (this will be an actual attack you will have to worry about). Prone twice and you're kicked out of the Ball and gain no prizes. Jerk.

Math: CHECK IT. I will kick you in the balls across the internet if you don't. So you better.

THE WHEEL OF FATE IS TURNING. MAY YOUR COURAGE CARRY YOU BEYOND THE HORIZON!

LET THE GAMES BEGIN!

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NightElfBanshee.jpg Alright! My first mission! And it's a holiday event too. This is gonna be fun.

SoundOnly.jpg *ahem*

NightElfBanshee.jpg W-who was that?

SoundOnly.jpg Aren't you forgetting something?

NightElfBanshee.jpg What? Look, I told you before. I am NOT wearing it.

SoundOnly.jpg Hey, I spent hours repainting-

NightElfBanshee.jpg*cough*photoshopping*cough*

SoundOnly.jpg -this mech. You can at least do your part.

NightElfBanshee.jpg I'm practically my own costume in so many levels.

SoundOnly.jpg But you gotta match your mech. Come on, where's your Halloween spirit?

NightElfBanshee.jpg But it's not even Hallo-

SoundOnly.jpg Just do it!

NightElfBanshee.jpg *sigh* Fine...

NightElfBansheemask.jpg ...

Regeneration Phase:

Will +1

SoundOnly.jpg Say it.

NightElfBansheemask.jpg *sigh* ...gear second...

SoundOnly.jpg WITH PASSION!

NightElfBansheemask.jpg ...(worst. first mission. EVER.)...

NightElfBansheemask.jpgGEAR SECOND

Item Phase:

Item Used:Donkey Bun

Effect: Equipped unit gains Accuracy +50% for 3 turns.

NightElfBansheemask.jpgGOMU GOMU NO JET GATLING!

Attack Phase:

Weapon Used: [+] Gomu Gomu no (Jet) Gatling (SF:6)- 1200 damage, 60 rounds [+10%](critical)

Target: Don Quixote

Damage Dealt: 1200*1.6 = 1920*6 = 11520

Resources Spent: 6 Round

Status Effect: --

Modifiers:

Damage + 60%

  • + 15% Critical
  • + 20% Gunfight
  • + 25% Range 2

Accuracy + 95%

  • + 10% Weapon
  • + 15% Critical
  • + 15% Accuracy
  • + 50% Donkey Bun
  • + 25% (F)-type bonus
  • + 5% Gunfight

Statisitcs:

HP: 5500/5500

EN: 230/230

DP: 3000/3000

AP: 91/100

SP: 112/112

Will:1/10

Weapons:

[+] Gomu Gomu no Pistol- 800 damage, 20 rounds [+40%]

[F] Gomu Gomu no Bullet (M)- 1200 damage [+0%]

[+] Gomu Gomu no Rifle- 1500 damage, 20 rounds [+20%]

[+] Gomu Gomu no Cannon (PGSX:4)- 800 damage, 48 rounds [+25%]

[+] Gomu Gomu no Bazooka- 1000 damage # 2, 16 rounds [+20%]

[+] Gomu Gomu no Gatling (SF:6)- 1200 damage, 54 rounds [+10%]

[+] Gomu Gomu no Storm (S)- 5400 damage, 5 rounds [+20%]

MAP Attacks:

[+] Gomu Gomu no Hanabi(PT:3)- 3400 damage, 4 rounds [+0%]

[+] Gomu Gomu no Storm (I:4)- 4600 damage, uses one Gomu Gomu no Storm (non-MAP) round [+10%]

Combo Attacks:

[+] Gomu Gomu no Sanbyaku Pondo Ho (I:4)- 6000 damage, 30 EN/attack [+0%]

[H] Santoryu Gomu Gomu no Diable Mouton Jet Roppyaku Pondo Cannon- 2000 damage x 2 + 3000 damage, 30 EN/attack [+20%]

[H] 600,000,000 Beli Jackpot- 10000 damage, 30 EN/attack [+30%]

Edited by D3k

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Tamaki's Turn!

Transformation Phase:

Current Form:

New Form:

Current Terrain:

Move to:

Move:

Regeneration Phase:

Will: +1

Seishin Phase:

Seishin Used:

Target:

SP Used:

Effect:

Defense Phase:

Attacker:

Weapon:

Action Taken:

Damage Received:

Resources Spent:

Item Phase:

Item Used:

Effect:

Transformation Phase:

Current Form:

New Form:

Current Terrain:

Move to:

Move:

Special Phase:

Summon Phase:

Unit Summoned:

Unit Unsummoned:

Tamaki_012.png

"Should we go all out just yet?"

Touko002.png

"Isn't it too soon for that?"

Sia006.png

"... I'm more wondering why we're not in costume yet."

Kirino002.png

"... Oh, it's you guys. Uh, your costumes are gonna have to come later. Hinata just wanted to forward a single message."

Tamaki_004.png

"Oh? What's that?"

Kirino002.png

"Something along the lines of 'Work can suck a huge fucking dick and choke on it.'"

Attack Phase:

Weapon Used: [+] Latoraba Laser Cannon- 2000 damage, 8 rounds [+10%]

Target: Alakazam!

Damage Dealt: 3700

Resources Spent: 1 round

Status Effect:

Modifiers:

  • Damage: +85%
    • +85% Natural Mods

    [*]Accuracy: +60%

    • +50% Natural Mods
    • +10% Weapon

Statistics:

HP: 6000/6000

EN: 250/250

DP: 3000/3000

Tamaki AP: 100/100

Touko AP: 100/100

Sia AP: 100/100

Tamaki Will: 1/10

Touko Will: 0/10

Sia Will: 0/10

Tamaki SP: 146/146

Touko SP: 115/115

Sia SP: 123/123

Tamaki Loose Change: 10/10

Touko Loose Change: 10/10

Sia Loose Change: 10/10

Tamaki's stats:

Sword Shield: 10/10

Fury: 1/4

Touko's stats:

OS Customization: 0/4

Guts: Inactive

Sia's stats:

Guard: 0/4

Potential: Inactive

Weapons:

[F] Tora Claw (MV:5)- 300 damage/2 EN [+0%]

[H] Double Kamakiri Boomerang (PS)- 500 damage x 4 [+0%]

[F] Double Kamakiri (M)- 1000 damage x 2 [+0%]

[+] Latoraba Laser Cannon- 2000 damage, 8 rounds [+10%]

[+] Latoraba Beam- 5000 damage, 30 EN/attack [+10%]

[H] Tatoba Kick- 7000 damage, 50 EN/attack, Barrier Pierce [+20%]

[H] Medal Change Attack (S)- 2000 damage + (S)- 1800 damage + (S)- 2500 damage, 60 EN/attack [+10%]

Techniques:

[+] Iron Claw Latoraba Beam- 5500 damage & Weapon Lock, 45 EN/attack [+10%]

[H] Final Crimson Tatoba Kick- 10500 damage, 75 EN/attack, Barrier Pierce Req: Defensive Unit Specialization: Getter Machine [+25%]

Edited by アイシア

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Regeneration Phase:

Will Gauge: 1

Seishin Phase:

Seishin Used:

Effect:

SP Used:

Defensive Phase:

Attacking Weapon:

Action Taken:

Damage Received:

Resources Used:

Transformation Phase:

Current Move: G

New Move: F

"Tex": Well... isn't this nice? All five of us sitting all comfy-cozy in the world's biggest suit of armor wearing a suit of armor.

"Caboose": I am very claustrophobic.

"Grif": Alright, "Sarge", why are all the punching involving me?

"Sarge": Because you're the other tanker around here. That, and you're still a little new, so we gotta harden you up.

"Grif": By HITTING ME?!

"Sister": Oh, this is gonna be fun!

Special Phase:

"Sarge": Now, let's see what this does!

Attacking Phase:

Attacking Weapon: Shotgun Pistol That Blows Up Your Weapons

Target: Strawhat Gundam

Damage Dealt: 2200 x 1.35 = 2970 & Weapon Lock

Modifiers: +20% TDC

Resources Used: 1 round, 7 EN

Statistics:

HP: 6600/6600

EN: 193/200

AP: 100/100

SP (Ashura): 94/94

SP (Gyrus): 98/98

SP (Aiko): 104/104

SP (Keiko): 100/100

SP (Tyler): 98/98

DP: 3000/3000

Invincible Body: INACTIVE

Fury: INACTIVE

More Pain, More Power: INACTIVE

Will Gauge: 1

Weapons:

[F] Hit Grif (M)- 800 damage [+0%]

[+] Light Anti-Aircraft Shotgun (SF:3)- 400 damage, 30 (45) rounds [+10%]

[+] Rail Shotgun- 800 damage # 2, 10 (15) rounds [+10%]

[F] Hit Grif Even Harder (M)- 1800 damage, 5 EN/attack [+10%]

[+] Shotgun Pistol- 2000 damage, 12 (17) rounds [+15%]

[+] Shotgun Pistol That Blows Up Your Weapons- 2200 damage & Weapon Lock, 10 EN/attack [+15%] Uses 1 Shotgun Pistol Round.

[+] Assault Shotgun- 2200 damage, 8 (12) rounds [+10%]

[+] Shotg-- oh, wait. It's Already A Shotgun (S)- 3000 damage, 8 (12) rounds [+10%]

[+] Rocket Shotgun (ASF:2)- 3000 damage, 6 (9) rounds [+10%]

[+] Shotgun Laser (S)- 5500 damage, Barrier Pierce, 35 EN/attack [+30%]

[+] Hyper Ultimate Shotgun Laser (S)- 8250 damage, Barrier Pierce, 53 EN/attack [+35%] Req: Fury

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REGENERATION PHASE:

EN Regenerated: 9

P.S. PHASE

Seishin Used: Iron Wall Lv2

Target: Self

SP Used: 20

Effect: -50% DR

DEFENSE PHASE:

Attacking Weapon #1: Rubber Gatling

Action Taken: Take

Damage Taken: 349 x 6 (1920 * 0.8 * 0.5 * 0.65 * 0.7)

Resources Spent:

"I have only just arrived, and already some knave is accosting me! Come, Rocinante! Come, Sancho! There is evil that needs to be taught a lesson!"

SPECIAL PHASE:

Summon Rocinante, Sancho, A Windmill

"But first, I must finish this lovely meal prepared for me by my love."

ITEM PHASE:

Item Used: Pigmole Steak

Item's Effects: Damage Received -30% for 3 turns

"Now, have at thee!"

ATTACK PHASE:

Weapon Used: Knight's Lance

Target(s): Rubber Man

Damage Dealt: 4550 (+75%)

Resources Spent: 10 EN

Modifiers: +30%

Statistics:

HP: 3706/5800

DP: 3000/3000

EN: 170/180

Shields: 10/10

SP: 152/172

AP: 100

Move: F

Will: 1

Temper: 1

Perishable Items:

1) Mother's Stew x 5

2) Pigmole Steak x 4

Weapons:

Cutting Insult 20/20

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"Manager" Phase

Regeneration Phase

Will: +1, 1/10

Spirit Command Phase

SC: Flash Lv. 1, Direct Attack

Target: Self

Cost: 35 SP

Effect: 1st Hit - 75%, ESD + 1st Turn Negate SD and ESD

Akai: "Ah, perfect timing. I've just finished reading a book, you see. Allow me to introduce myself. I am Luc-"

Akai: "Do I really have to restate myself after him word for word!?"

Taiga: "But that's the spirt of Halloween!"

Nagi: "I think that's more of the spirit of cosplay, though, if anything."

Kasumi: "Doesn't it fit her usual image too? It's like, she's perfect for this."

Touko: "Touko's Akai nee-sama is is m~uch better than that fabricated anime character nyan~"

Misaki: "There we go again, the over-obsession of her elder cousin..."

Akai: "You are all too noisy over the com! I can't even concentrate anymore! ...Everyone, paycheck cut, 20%."

Club: "EHHH!?!?!??!"

Chihiro: "E-Even I get the paycut? I-I didn't say anything though..."

Akai: "20% more if the noise keeps up."

Taiga: (TwT||)

Misaki: (T.T||)

Chihiro: (>__<||)

Nagi: (-___-|||)

Touko: (>x<|||)

Kasumi: DX

Defense Phase

Enemy: NOT-GETTER

Weapon: STUFF

Action: DODGE

Damage: N/A

Resource Spent: 260 x 1.7 x 0.25 x 0.7 = 77 DP

Item Phase

Item:

Effect:

Special Phase

Special:

Cost:

Akai: "Hmm.. Now what should I do...."

Taiga: "There it is! The perfect citation!"

Club: "SHHHH!!!"

Attack Phase

Weapon: [+] Move - Psybeam (BSX:10)

Target: Sono-Rocinante!!!

Damage: 715 x 1.5 x 10 = 1073 DMG x 10 (Mulithit)

Resource Spent: 50 EN

Status: Negate SD and ESD

Modifiers:

[+] - Type Weapon Damage + 50%

- Ranged Lv. 1 + 15%

- Gunfight Lv. 3 + 30%

- Genius + 5%

Accuracy +45%

- WPN + 20%

- Accuracy Lv. 1 + 10%

- Gunfight Lv. 3 + 10%

- Genius + 5%

Statistics

HP: 4400/4400

EN: 230/280

DP: 2923/3000

AP: 100/100

Pilot SP: 181/216

Will: 1/10

Etc: Secretive Budgeter 1/4

OS Hacker 1/4

Paycheck Cutter OFF / 1800 / 1200

Job Hoarder OFF / 2200 / 1320

Move Set:

[+] Twisted Spoon [Thrown]- 585 damage, 20 rounds [+50%]

[F] Twisted Spoon [Psychic]- 780 damage [+10%]

[F] Move - Zen Headbutt (BM)- 2080 damage [+10%]

[F] Move - Psycho Cut (BM)- 1560 damage # 2, 5 EN/attack [+10%]

[+] Move - Psychic (B)- 2210 damage, 10 rounds [+20%]

[+] Move - Psybeam (BSX:10)- 715 damage/5 EN [+20%]

[+] Move - Psybeam [super Effective]- 10725 damage, 2 rounds [+20%]

[+] Move - Psybeam [Critical Hit - Super Effective]- 11440 damage, Barrier Pierce, 1 round [+30%]

Discriminant Move:

[+] Move - Psybeam (BD:4)- 4420 damage, 30 EN/attack [+30%]

[+] Move - Psybeam [Confuse] (BD:4)- 4862 damage & Confusion, 45 EN/attack [+30%]

Edited by Vayu

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FoxKaiba: "Blue Eyes White Dragon! Eliminate their life points directly!"

KyokoSome Protoss: "You must construct additional Pylons. Also, I'm the pilot here."

FoxKaiba: "I summon additional Pylons to the field! I also cast Change Background Music, and end my turn!"

KyokoThat Protoss: "Can you do that?"

FoxKaiba: "Yes, but since I'm not the main pilot, it doesn't make a bit of difference to the fight."

Kyoko Protoss: "The Balls are Inert."

REGENERATION PHASE:

HP Regenerated:

EN Regenerated:

Skill: 1

SPIRIT PHASE:

Seishin used:

SP used:

Ability used:

AP used:

DEFENCE PHASE:

Attacking Weapons:

Action Taken:

Damage Taken: 0

Resources Spent:

CONSTRUCT ADDITIONAL PYLON x5

ATTACK PHASE:

Weapon Used: [+] Balls [inert]

Target: Rubber bot

Damage Dealt: 400x1.45 = 580

Resources Spent: 1 round

Modifiers: +% Accuracy

STATISTICS:

HP: 5000/5000

EN: 250/250

DP: 3000/3000

Kyoko: 176/176

Fox: 144/144

AP: 100/100

Agi: 250

Skill: 1

Pylon (Shoot): 1/5

Pylon (Powershoot): 1/5

Weapons

[+] Balls [inert]- 400 damage, 19/20 rounds [+40%]

[+] Balls [Other Pants Pocket] (F:3)- 400 damage, 20 rounds [+40%]

[+] Gutsman's Ass - 800 damage, 8 rounds [+20%]

[+] Jumping onto White Base (PGSF:5)- 400 damage, 20 rounds [+30%]

[F] Kajet Punch! (BM)- 1600 damage [+0%]

[+] Ninja Info Cards (BSF:5)- 500 damage/3 EN [+10%]

[+] Trap Card (B)- 1800 damage, 10 rounds [+10%]

[+] Pylon Shoot (BS)- 8000 damage, Barrier Pierce, Charge (5) [+30%]

[+] Over Nine Thousand Pylons (BS)- 12000 damage, Barrier Pierce [+30%]

[+] Pylon (Powershoot)- 12000 damage, Barrier Pierce, Charge (5), 15 EN, Requires Psychic Energy [+35%]

[H] The Threat of Nine Thousand Trap Balls (BS)- 12000 damage, Barrier Pierce, Charge (5), 1 round [+30%]

MAP Attacks:

[+] Pylons - THEN THE WHOLE UNIVERSE IS GOING TO DIE!!! (BI:10)- 5000 damage, Barrier Pierce, 1 round [+20%]

Combo Attacks:

[+] Real Brother Relationship (BAS)- 6000 # 3 damage, Barrier Pierce [+40%]

[H] Balance of Power- 20 EN/use. Requires Psychic Energy to execute.

Dodge Cost: -30%

TDC: +20% [F], +35% [F] Psychic, +30% [+], +45% [+] Psychic

Damage: +5% [F] +45% [+]; +35% Psychic [F], +75% Psychic [+]

Recognition: 1/4

Additional Pylons

STATISTICS:

HP: 2000/2000

EN: 100/100

DP: 1500/1500

AP: 25/25

Agi: 300

Weapons

[+] Machine Cannon- 500 damage, 12 rounds [+10%]

[F] Beam Sword (BM)- 1000 damage [+0%]

[+] Beam Rifle (B)- 1000 damage, 10 rounds [+10%]

[+] Pylons (BS)- 5000 damage, 1 round, Charge (5) [+30%]

MAP Attack:

[+] Pylons [MAP] (BI:3)- 3000 damage, 1 round [+20%]

Edited by Alicia

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Shiro Phase

Shiro: "So, I just fight right?"

Kira: "Pff Shiro, act in character with your costume dammit!"

Shiro: "Ehh, okay okay..ehem"

Shiki: "It seems I have no choice but to fight then.."

REGENERATION PHASE:

Will Generated: 1

HP Generated: 0

EN Generated: 0

SPIRIT PHASE

Spirit/Will Command Used:

Resource Used:

Effect:

User:

DEFENSE PHASE:

Attacking Weapon #1:

Action Taken:

Damage Taken: 0

Resources Spent:

TRANSFORMATION/MAINTENANCE PHASE:

Current Terrain: Space Debris

New Terrain:

Movement Type: Space

SPECIAL PHASE:

Shiki: "Time to get serious.."

Bloodlust, Dodge Cost -10%, Target's Dodge Cost +25%, Weapons Damage +50%, and Double Image (3), expend 12 Rounds, 4 Turns

ITEM PHASE

Item Used:

Item's Effects:

ATTACK PHASE:

Shiki: "Can I do it? Here I go!"

Weapon Used: [F] Mizuchi- 1800 damage, 6 rounds [+15%]

Target(s): Strawhat Gundam

Damage Dealt: 3500 * 2.15 = 7525

Resources Spent: 1 Round

Status Effect:

Modifiers:

- Damage Modifier: +115%

+35% Natural

+30% Assassin

+50% Bloodlust

- Accuracy Modifier: +60%

+10% Natural

+10% Assassin

+25% Bloodlust

+15% Weapon

Statistics:

Demon Eyes Kyo

HP: 3500/3500

EN: 160/160

DP: 3000/3000

AP: 100/100

SP(Shiki): 172/172

Will: 1/10

Nanaya Side(Charge): 1/4

Mystic Eyes of Death Perception(Charge): 1/4

Double Image: 0/3

Weapons:

[F] Melee (M)- 700 damage [+0%]

[F] Tanto (M)- 1200 damage [+0%]

[F] Tanto [Enhanced] (M)- 1400 damage, Armor Pierce, 0 rounds [+0%]

[F] Tenrou (M)- 1600 damage [+0%]

[H] Shinkirou- 1700 damage, Barrier Pierce, 6 rounds [+10%]

[F] Mizuchi- 1800 damage, 5 rounds [+15%]

[F] Suzaku- 2200 damage, Armor Pierce, 6 rounds [+20%]

[F] Byakko- 2700 damage, Armor Pierce, 4 rounds [+20%]

[F] Seiryu- 3000 damage, 1 round [+20%]

[F] True Mizuchi- 3500 damage, Armor Pierce, Barrier Pierce [+25%]

[F] Kouryu (X:6)- 600 damage/5 EN, REQ: Bloodlust [+10%]

Inherent Abilities:

1) Battle Trooper

2) Countercut: Tanto, Tenrou

3) Anti-Projectile (Barrier)

4) Bloodlust (System)

5) Battle Continuation: Pay 15 AP to recover all ammo from a single weapon you possess.

6) True Mizuchi: Requires and expends 6 Shinkirou rounds.

IS#1: Mother's Stew Sake x5

IS#2: Trident Fry Onigiri x5

Pilot Stats:

[F]-type Weapon Damage +110%

[F] Target's Dodge Cost +45%

Dodge Cost -15%

System Dodge Cost -10%

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(Battle Theme: Team Fortress 2 Theme)

Relger- Hey, uh. Do I really have to, you know-

Alan (in base)- Yep.

Relger- Sigh. All of them?

Alan- Yep.

Relger- Damnit.

REGEN PHASE:

Will +1 (1/10)

SEISHIN PHASE:

Seishin Used:

Will Used:

SP Cost:

Will Cost:

Target:

Effect:

DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Calculations:

Damage:

Status:

Ressources Spent:

Administrator - Mission begins in ten seconds. Five. Four. Three. Two. One!

*BWEEEEEEEEEEEEEEEEEP*

Scout- Let's get 'em!

Soldier- Last one alive, lock the door!

Pyro- Mmmmmmmrrrrrrrpppghhh!

Demoman- FREEEEEEEEEEEEEEEEEEEEEEEEEEEEDOM!

Heavy- RUN! COWARDS!

Engineer- Giddy up!

Medic- Raus! RAUS!

Sniper- God save the queen!

Spy- After you.

SPECIAL PHASE:

Change into Capture The Flag Mode

Sniper- Wave goodbye ta yer head, wanker!

ATTACK PHASE:

Weapon Used: [+] The Huntsman

Target: Don Quixote

Damage Modifier: +70%

Accuracy Modifier: +30%

Other Modifiers: None

Calculations: 4500 x 1.7 = 7650

Damage: 7650, AP, Shield Pierce

Status Dealt:

EN Spent: 1 Round

STATISTICS: THE ENTIRE TEAM FORTRESS 2 CAST BOT

HP: 3600/3600

EN: 210/210

DP: 3000/3000

AP: 100/100 (Countercut: 7 AP, Countershoot: 5 AP, Critical: 10 AP)

SP: 216/216

Will: 1/10

Agi: 200 (200/180/160)

Unit Type: Variable Fighter

Position: Flying

Location: Space, Crossfire Beam

Current Form: Capture The Flag (CTF/Payload/Control Point)

Counterstrike POW! HAHA!: 1/3

System ReprogrammingBoom! Headshot.: 1/4

AlteredGentlemen.: 1/4

Guts Ubercharge: 0/2

Modifiers:

Damage Dealt: [+] 70% [F] +5%

Damage Received: -25% (Armor)

Target's Dodge Cost: [+] +15% [F] +5%

Dodge Cost: -25%, -40%

Guts Ubercharge: While DP is 60% and below, Dodge Cost -10%, Damage Dealt +15% and Target's Dodge Cost +15%.

While DP is 40% and below, Dodge Cost -15%, Damage Dealt +20% and Target's Dodge Cost +20% instead.

AlteredGentlemen.: DC -5%, TDC and Damage +10% (NA)

System ReprogrammingBoom! Headshot.: -Agi -10, TDC and Damage +10% (NA).

Cloak And Dagger: Negate (G) for no cost

Dispenser Cover: negate 1800 dmg for 5 EN

Dead Ringer: Accuracy of enemy -30% towards me

12) Ubercharged Soldier Rush: Ignores target's Stealth and Jammer abilities.

Control Point (Transform): Agi is 180 and Move: H only. Disable Sentry Level 3.

Payload (Transform): Agi is 160 and Move: F only. Disable The Eyelander, Killing Gloves of Boxing and Sentry Level 3.

Weapons:

[+] Blutsauger (BSF:6)- 975 damage/3 EN [+25%]

[+] Frontier Justice (B)- 750 damage #2, 5 EN/attack [+45%]

[+] The Force-A-Nature (F:5)- 900 damage, 30 rounds [+35%]

[+] Ambassador- 1500 damage, 30 rounds [+35%]

[+] Natascha (F:5)- 1350 damage, 30 rounds [+35%]

[F] The Eyelander (M)- 2100 damage [+35%]

[F] Killing Gloves of Boxing- 3000 damage, 10 EN/attack, Barrier Pierce [+25%]

[+] Scottish Resistance (PSF:8)- 600 damage, 15 rounds [+25%]

[+] The Direct Hit (PGSF:2)- 1800 damage, Barrier Pierce, Armor Pierce, 12 rounds [+50%]

[+] Ubercharged Soldier Rush (PGSX:3)- 1500 damage, 13 rounds [+65%]

[+] The Huntsman- 4500 damage, Armor Pierce, Shield Pierce, 5/6 rounds [+15%]

[+] Sentry Level 3- 4500 damage, 6 rounds [+45%]

MAP Attacks:

[+] Pyro Rush KEKEKEKEKE (PT:6)- 9000 damage, Barrier Pierce, 2 rounds [+45%]

Item Slots:

1) 5x Sandvich Lunch Boxes (100 SP)

2) 5x Crit-a-Cola (+30% Dmg)

3) 5x Bonk! Atomic Punch (-30% DC)

-Boost

=Level 1 (15 SP): Gain Dodge Cost -25% for one turn. 150 PP

=Level 2 (25 SP): Gain Dodge Cost -50% for one turn. 250 PP

=Level 3 (40 SP): Gain Dodge Cost -75% for one turn. 400 PP

-Sure Hit

=Level 1 (15 SP): Gain Target's Dodge Cost +25% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 150 PP

=Level 2 (25 SP): Gain Target's Dodge Cost +50% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 250 PP

=Level 3 (40 SP): Gain Target's Dodge Cost +75% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 350 PP

-Duty

=Level 1 (20 SP): Recover 30% of your maximum DP. 200 PP

=Level 2 (50 SP): Recover 50% of your maximum DP. 300 PP

=Level 3 (80 SP): Recover all DP. 400 PP

-Resupply

=Level 1 (50 SP): You or target ally recovers all ammunition. 400 PP

=Level 2 (50 SP): You or target ally recovers all EN. 400 PP

=Level 3 (70 SP): You or target ally recovers all ammunition and EN. 500 PP

-Concentrate

=Level 1 (15 SP): Gain Target's Dodge Cost +20% and Dodge Cost -10% for one turn. 150 PP

=Level 2 (25 SP): Gain Target's Dodge Cost +30% and Dodge Cost -15% for one turn. 250 PP

=Level 3 (35 SP): Gain Target's Dodge Cost +40% and Dodge Cost -20% for one turn. 350 PP

-Miracle

=Level 1 (100 SP): Casts Accelerate Level 1, Charge Level 1, Sure Hit Level 2, Flash Level 1, Hot Blood Level 3, Great Effort Level 1 and Lucky Level 1 on yourself. 1100 PP

Spawn Killing:

- Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

- Focused Attack: Costs 5 Will. Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

- Strafe: Costs 5 Will. Instantly evade all attacks in the first attack phase you receive this turn. This is considered an Evasive Secondary Defense. One (X) or (F) type weapon on your unit has its limit increased by 25% this turn, rounded up.

- Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use type attacks. You may only use this ability once per turn.

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Chiri: Well, this makes absolutely no sense whatsoever.

Meru: *meru meru meru meru*

Regen Phase:

Kafuka Will +1

Meru Will +1

Kafuka Charge +1

Meru Charge +1

Kafuka: Oh, look at all the wonderful costumes! They must all be revealing their inner selves.

Meru: [How can our inner selves be one of our classmates, dumbass?]

Defense Phase:

Incoming:

Action Taken:

Resources Spent:

Item Phase:

Transformation/Maintenance Phase:

Chiri: That Straw Hat, he has too many guns. That irritates me.

Kafuka: He's expressing his creativity.

Chiri: He's doing things improperly.

Meru: [You just want to attack the weakest looking one, don't you?]

Attack Phase:

Outgoing: [F] Melee (M)- 2600 damage [+5%]

Target: Gomu Gomu no Gundam

Stips: Damage +30%, TDC +5% {Inherent}

Cost:

Stats:

HP: 7000/7000

EN: 250250

DP: 3000/3000

AP: 100/100

kSP: 117/117

mSP: 120/120

Fuura Kafuka: L14 Pollyanna

[+] +5

[F] +30

DC -0

TDC +5

DR -30

CC 6

CS 7

Crit 10

End of the Chapter: 3

Pororocan Secret Techniques: 3

Positivity: Off

Will Commands: 1/10

3 - Open Up Your Heart: Last attack of your next attack phase gains Armor and Barrier Pierce.

4 - How Could Something So Close To Me: DR -40%, TDC +50% for one turn.

5 - "Helping": DD +100, TDC +25 for one attack phase.

5 - Don't Despair: For the first attack that would take you to 0 this turn, it takes you to 1 instead. Gain DD +25%, TDC +25% for next attack phase.

Seishin:

1) (50) Perseverance L2: Regain 50% HP. (500)

2) (25) Iron Wall L2: DR -50% for one turn (350)

3) (25) Direct Attack: Negate all secondary defenses for next attack phase (200)

---

Meru Otonashi: L15 Trolldere

[+] +15

[F] +15

DC -20

TDC +25

Damage +5

CC 7

CS 6

Crit 10

Seishin:

1) (50) Duty L2: Regain 50% DP (500)

2) (40) Sure Hit L3: TDC +75%, disable Secondary Evasive Maneuvers (850)

3) (50) Exhaust L1: Target loses a Charge counter, one of each other counter, gains DR +10%, DD +10% for 3 turns (300)

4) (20) Hotblood L1: DD x1.5 for next attack phase this turn. (200)

5) (25) Direct Attack: Target cannot use secondary defenses for your next attack phase. (200)

Weapons:

[+] Why Majiru No Longer Has a Hair Fetish (P)- 600 damage, Stun, 4/4 rounds [+10%]

[+] That Irritates Me- 1000 damage, 8/8 rounds [+20%] {CS}

[+] Perfect Lili Buster (SF:6)- 600 damage/3 EN [+10%] {CS}

[F] Penguin Emperor (V:5)- 700 damage/5 EN [+10%]

[+] The Part that Separates the Winners From the Losers- 1500 damage, 10 EN/attack [+10%] {CS}

[F] Melee (M)- 2000 damage [+0%]

[H] ...Why German? (X:2)- 2000 damage/15 EN [+0%]

[F] Shovel Swing (MS)- 3000 damage, 10 EN/attack [+10%]

[+] Ringo Mogire Beam (S)- 4000 damage, 20 EN/attack [+20%]

[+] B-Bell Pepper Panties? (S)- 4000 damage [+0%] {Must use BPP S Barrier in Defense Phase}

[H] Spacium Ray (S)- 4600 damage, 30 EN/attack [+20%]

[F] Bakunetsu Gold Finger - 5500 damage, 40 EN/attack [+10%]

[F] !!! - 8000 damage, 60 EN/attack [+10%]

MAP Attacks:

[+] Onee-chan Makes A Mess... (PI:3)- 2000 damage, 2 rounds [+10%]

[H] Spacium Ray (I:6)- 4200 damage, 40 EN/attack [+0%]

[+] Mystery Train - Bangaichi Express (I:10)- 9000 damage, 1 rounds. Rounds Locked [+30%]

Penguin Emperor: Normal

B-Bell Pepper Panties?: OK!

DR -20%

Items:

Kaere Kimura's Special Recipe x 3

Gonk Faces x 3

Edited by Kirby M.D.

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Regeneration Phase:

Will +1

NightElfBansheemask.jpg Five people going after me, huh. This doesn't look too good.

peppy.jpg Do a Barrel Roll!

Spirit Phase:

Spirit/Will Command Used: Barrel Roll

Target: Self

Resource Used: 2 Will

Effect:Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

NightElfBansheemask.jpg Was that really necessary?

SoundOnly.jpg Yes, yes it was.

Defense Phase:

Attacker: Kajmaster Kajetokaiser

Weapon: Balls

Action Taken: Take

Damage Received: 580*0.8 = 464

Resources Spent: --

Attacker: Everyone else

Weapon: Everything else

Action Taken: Dodge

Damage Received: 0

Resources Spent: 260*0.8*(1.2+1.3+1.6+1.05) = 1071DP

SoundOnly.jpg Ah, distribution property. You make math so much more convenient.

Item Phase:

Item Used:Trident Fry

Effect: Equipped unit gains Dodge Cost +30% for 3 turns.

NightElfBansheemask.jpg I don't know about the rest of you, but I'm going after the guy who pretty much just made his own mini army.

NightElfBansheemask.jpgGOMU GOMU NO JET GATLING!

Attack Phase:

Weapon Used: [+] Gomu Gomu no (Jet) Gatling (SF:6)- 1200 damage, 60 rounds [+10%](critical)

Target: Don Quixote

Damage Dealt: 1200*1.6 = 1920*6 = 11520

Resources Spent: 6 Round

Status Effect: --

Modifiers:

Damage + 60%

  • + 15% Critical
  • + 20% Gunfight
  • + 25% Range 2

Accuracy + 105%

  • + 10% Weapon
  • + 15% Critical
  • + 15% Accuracy
  • + 50% Donkey Bun
  • + 25% (F)-type bonus
  • + 5% Gunfight
  • + 20% Barrel Roll

Statisitcs:

HP: 5036/5500

EN: 230/230

DP: 1929/3000

AP: 82/100

SP: 112/112

Will:0/10

Weapons:

[+] Gomu Gomu no Pistol- 800 damage, 20 rounds [+40%]

[F] Gomu Gomu no Bullet (M)- 1200 damage [+0%]

[+] Gomu Gomu no Rifle- 1500 damage, 20 rounds [+20%]

[+] Gomu Gomu no Cannon (PGSX:4)- 800 damage, 48 rounds [+25%]

[+] Gomu Gomu no Bazooka- 1000 damage # 2, 16 rounds [+20%]

[+] Gomu Gomu no Gatling (SF:6)- 1200 damage, 48 rounds [+10%]

[+] Gomu Gomu no Storm (S)- 5400 damage, 5 rounds [+20%]

MAP Attacks:

[+] Gomu Gomu no Hanabi(PT:3)- 3400 damage, 4 rounds [+0%]

[+] Gomu Gomu no Storm (I:4)- 4600 damage, uses one Gomu Gomu no Storm (non-MAP) round [+10%]

Combo Attacks:

[+] Gomu Gomu no Sanbyaku Pondo Ho (I:4)- 6000 damage, 30 EN/attack [+0%]

[H] Santoryu Gomu Gomu no Diable Mouton Jet Roppyaku Pondo Cannon- 2000 damage x 2 + 3000 damage, 30 EN/attack [+20%]

[H] 600,000,000 Beli Jackpot- 10000 damage, 30 EN/attack [+30%]

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Tamaki's Turn!

Transformation Phase:

Current Form:

New Form:

Current Terrain:

Move to:

Move:

Regeneration Phase:

Will: +1

Seishin Phase:

Seishin Used:

Target:

SP Used:

Effect:

Defense Phase:

Attacker:

Weapon:

Action Taken:

Damage Received:

Resources Spent:

Item Phase:

Item Used:

Effect:

Transformation Phase:

Current Form:

New Form:

Current Terrain:

Move to:

Move:

Special Phase:

Summon Phase:

Unit Summoned:

Unit Unsummoned:

Hinata008.png

"Once again, WORK CAN SUCK A BIG FAT ONE AND CHOKE ON IT."

Attack Phase:

Weapon Used: [+] Latoraba Laser Cannon- 2000 damage, 7 rounds [+10%]

Target: Don Quixote!

Damage Dealt: 3700

Resources Spent: 1 round

Status Effect:

Modifiers:

  • Damage: +85%
    • +85% Natural Mods

    [*]Accuracy: +60%

    • +50% Natural Mods
    • +10% Weapon

Statistics:

HP: 6000/6000

EN: 250/250

DP: 3000/3000

Tamaki AP: 100/100

Touko AP: 100/100

Sia AP: 100/100

Tamaki Will: 2/10

Touko Will: 0/10

Sia Will: 0/10

Tamaki SP: 146/146

Touko SP: 115/115

Sia SP: 123/123

Tamaki Loose Change: 10/10

Touko Loose Change: 10/10

Sia Loose Change: 10/10

Tamaki's stats:

Sword Shield: 10/10

Fury: 2/4

Touko's stats:

OS Customization: 0/4

Guts: Inactive

Sia's stats:

Guard: 0/4

Potential: Inactive

Weapons:

[F] Tora Claw (MV:5)- 300 damage/2 EN [+0%]

[H] Double Kamakiri Boomerang (PS)- 500 damage x 4 [+0%]

[F] Double Kamakiri (M)- 1000 damage x 2 [+0%]

[+] Latoraba Laser Cannon- 2000 damage, 6 rounds [+10%]

[+] Latoraba Beam- 5000 damage, 30 EN/attack [+10%]

[H] Tatoba Kick- 7000 damage, 50 EN/attack, Barrier Pierce [+20%]

[H] Medal Change Attack (S)- 2000 damage + (S)- 1800 damage + (S)- 2500 damage, 60 EN/attack [+10%]

Techniques:

[+] Iron Claw Latoraba Beam- 5500 damage & Weapon Lock, 45 EN/attack [+10%]

[H] Final Crimson Tatoba Kick- 10500 damage, 75 EN/attack, Barrier Pierce Req: Defensive Unit Specialization: Getter Machine [+25%]

Edited by アイシア

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Regeneration Phase:

Will Gauge: 1

Seishin Phase:

Seishin Used:

Effect:

SP Used:

Defensive Phase:

Attacking Weapon:

Action Taken:

Damage Received:

Resources Used:

Transformation Phase:

Current Move: G

New Move: F

"Sarge": Hey, he can't do that! That's cheating! Real men take their shotguns like men!

"Grif": As you can see "Sarge", things don't work like that!

"Sarge": Nonsense! Needs more umph! Get on out there, Grif!

"Grif": Hey, w-wait a minute!

Special Phase:

Attacking Phase:

Attacking Weapon: Hit Grif Even Harder

Target: Strawhat Gundam

Damage Dealt: 1800 x 1.35 = 2430

Modifiers: +15% TDC

Resources Used: 3 EN

"Grif": GOD DAMMIT, SAAAAAAAAAAAAAAAAAAAAAAAAAAARGE!

Statistics:

HP: 6600/6600

EN: 190/200

AP: 100/100

SP (Ashura): 94/94

SP (Gyrus): 98/98

SP (Aiko): 104/104

SP (Keiko): 100/100

SP (Tyler): 98/98

DP: 3000/3000

Invincible Body: INACTIVE

Fury: INACTIVE

More Pain, More Power: INACTIVE

Will Gauge: 1

Weapons:

[F] Hit Grif (M)- 800 damage [+0%]

[+] Light Anti-Aircraft Shotgun (SF:3)- 400 damage, 30 (45) rounds [+10%]

[+] Rail Shotgun- 800 damage # 2, 10 (15) rounds [+10%]

[F] Hit Grif Even Harder (M)- 1800 damage, 5 EN/attack [+10%]

[+] Shotgun Pistol- 2000 damage, 12 (17) rounds [+15%]

[+] Shotgun Pistol That Blows Up Your Weapons- 2200 damage & Weapon Lock, 10 EN/attack [+15%] Uses 1 Shotgun Pistol Round.

[+] Assault Shotgun- 2200 damage, 8 (12) rounds [+10%]

[+] Shotg-- oh, wait. It's Already A Shotgun (S)- 3000 damage, 8 (12) rounds [+10%]

[+] Rocket Shotgun (ASF:2)- 3000 damage, 6 (9) rounds [+10%]

[+] Shotgun Laser (S)- 5500 damage, Barrier Pierce, 35 EN/attack [+30%]

[+] Hyper Ultimate Shotgun Laser (S)- 8250 damage, Barrier Pierce, 53 EN/attack [+35%] Req: Fury

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[sancho]

"Oh, master! Look at all these people! They seem intent on causing each other harm!"

ATTACK PHASE:

Weapon Used: Dull Speech

Target(s): Rubber Man

Damage Dealt: 1600, Stun

Resources Spent: 1 round

Modifiers: +10%

Statistics:

HP: 3000/3000

DP: 1500/1500

EN: 150/150

AP: 25

Move: F

Weapons:

Suggestions 20/20

Scathing Remarks 20/20

Pithy Comebacks 20/20

Inane Chatter 8/8

Dull Speech 5/6

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[A Windmill]

* Blades spin wistfully, before the breeze in space causes it to fall over *

ATTACK PHASE:

Weapon Used: Fall Over And Crush Someone

Target(s): Rubber Man

Damage Dealt: 10, Stun & 2200 damage (+0%)

Resources Spent: 20 EN

Modifiers: +10%

Statistics:

HP: 3600/3600

DP: 1500/1500

EN: 130/1500

Shields (Anti-Beam): 10/10

Shields (Beam): 10/10

AP: 25

Move: F

Weapons:

Gust of Wind 20/20

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