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Terence Sharpton

October's Event: Halloween Madness

170 posts in this topic

[Rocinante]

"Neigh!"

DEFENSE PHASE:

Attacking Weapon #1: Psybeam

Action Taken: Block 7, Dodge 3

Damage Taken: 429 x 7 HP + 431 x 3 DP ((1073 x 0.8 x 0.5) + (270 x 1.1 x 1.45))

Resources Spent: HP, DP

Statistics:

HP: 197/3200

DP: 207/1500

EN: 150

AP: 25

Move: F

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REGENERATION PHASE:

EN Regenerated: 9

P.S. PHASE

Seishin Used: Iron Wall Lv2

Target: Self

SP Used: 20

Effect: -50% DR

DEFENSE PHASE:

Attacking Weapon #1: Huntsman

Action Taken: Take

Damage Taken: 750 (7650 * 0.8 * 0.5 * 0.35 * 0.7)

Resources Spent: HP

Attacking Weapon #2: Rubber Gatling

Action Taken: Take

Damage Taken: 188 Potential Lv1 + 134 x 5 ((1920 * 0.8 * 0.5 * 0.35 * 0.7) + (1920 * 0.8 * 0.5 * 0.25 * 0.7))

Resources Spent: HP

Attacking Weapon #3: Not-Laser

Action Taken: Take

Damage Taken: 259 (3700 * 0.8 * 0.5 * 0.25 * 0.7)

Resources Spent: HP

"Rocinante! My steed! Come behind me and I shall protect you!"

SPECIAL PHASE:

Unsummon Rocinante

"You will pay for this unprovoked attack, you foul knave, but it will be later."

ATTACK PHASE:

Weapon Used: Knight's Lance

Target(s): Rubber Man

Damage Dealt: 4810 (+85%)

Resources Spent: 10 EN

Modifiers: +40%

Statistics:

HP: 3706/5800

DP: 3000/3000

EN: 169/180

Shields: 10/10

SP: 132/172

AP: 100

Move: F

Will: 2

Temper: 2

Perishable Items:

1) Mother's Stew x 5

2) Pigmole Steak x 4

Weapons:

Cutting Insult 20/20

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"Manager" Phase

Regeneration Phase

Will: +1, 2/10

Spirit Command Phase

SC: Direct Attack

Target: Self

Cost: 25 SP

Effect: 1st Turn Negate SD and ESD

Defense Phase

Enemy:

Weapon:

Action:

Damage: N/A

Resource Spent:

Item Phase

Item:

Effect:

Taiga: "KORAH! It's sly of you to exchange your pokemon!!"

Nagi: ".... So the units are now pokemon?"

Akai: "Well, judging from the fact that they are summons... You can argue it that way."

Taiga: "Well! We will just have to attack ANOTHER Pokemon!"

Akai: ".... I thought I was the pilot."

Nagi: "Are you going to do anything different from what she says, though?"

Akai: "Actually? Not really."

Special Phase

Special: Force Charge OS Hacker and Secretive Budgeter

Cost: 40 AP

Akai: "Now what will you do...."

Attack Phase

Weapon: [+] Move - Psybeam (BSX:10)

Target: Sono-Sancho!!!

Damage: 715 x 1.85 x 10 = 1323 DMG x 10 (Mulithit)

Resource Spent: 50 EN

Status: Negate SD and ESD

Modifiers:

[+] - Type Weapon Damage + 85%

- Secretive Budgeter + 10%

- OS hacker + 10%

- Ranged Lv. 1 + 15%

- Gunfight Lv. 3 + 30%

- Genius + 5%

- Critical + 15%

Accuracy + 80%

- OS Hacker + 10%

- Secretive Budgeter + 10%

- Critical + 15%

- WPN + 20%

- Accuracy Lv. 1 + 10%

- Gunfight Lv. 3 + 10%

- Genius + 5%

Statistics

HP: 4400/4400

EN: 180/280

DP: 2923/3000

AP: 50/100

Pilot SP: 156/216

Will: 2/10

Etc: Secretive Budgeter 4/4

OS Hacker 4/4

Paycheck Cutter OFF / 1800 / 1200

Job Hoarder OFF / 2200 / 1320

Move Set:

[+] Twisted Spoon [Thrown]- 585 damage, 20 rounds [+50%]

[F] Twisted Spoon [Psychic]- 780 damage [+10%]

[F] Move - Zen Headbutt (BM)- 2080 damage [+10%]

[F] Move - Psycho Cut (BM)- 1560 damage # 2, 5 EN/attack [+10%]

[+] Move - Psychic (B)- 2210 damage, 10 rounds [+20%]

[+] Move - Psybeam (BSX:10)- 715 damage/5 EN [+20%]

[+] Move - Psybeam [super Effective]- 10725 damage, 2 rounds [+20%]

[+] Move - Psybeam [Critical Hit - Super Effective]- 11440 damage, Barrier Pierce, 1 round [+30%]

Discriminant Move:

[+] Move - Psybeam (BD:4)- 4420 damage, 30 EN/attack [+30%]

[+] Move - Psybeam [Confuse] (BD:4)- 4862 damage & Confusion, 45 EN/attack [+30%]

Edited by Vayu

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Kyoko Protoss: "Wait, what's that?!"

FoxKaiba: "Gutsman! *shakes fist*"

REGENERATION PHASE:

HP Regenerated:

EN Regenerated:

Skill: 1

SPIRIT PHASE:

Seishin used:

SP used:

Ability used:

AP used:

DEFENCE PHASE:

Attacking Weapons:

Action Taken:

Damage Taken: 0

Resources Spent:

ATTACK PHASE:

Weapon Used: [+] Gutsman's Ass

Target: Rubber bot

Damage Dealt: 800x1.45 = 1160

Resources Spent: 1 round

Modifiers: +50% Accuracy

STATISTICS:

HP: 5000/5000

EN: 250/250

DP: 3000/3000

Kyoko: 176/176

Fox: 144/144

AP: 100/100

Agi: 250

Skill: 2

Pylon (Shoot): 2/5

Pylon (Powershoot): 2/5

Weapons

[+] Balls [inert]- 400 damage, 19/20 rounds [+40%]

[+] Balls [Other Pants Pocket] (F:3)- 400 damage, 20 rounds [+40%]

[+] Gutsman's Ass - 800 damage, 7/8 rounds [+20%]

[+] Jumping onto White Base (PGSF:5)- 400 damage, 20 rounds [+30%]

[F] Kajet Punch! (BM)- 1600 damage [+0%]

[+] Ninja Info Cards (BSF:5)- 500 damage/3 EN [+10%]

[+] Trap Card (B)- 1800 damage, 10 rounds [+10%]

[+] Pylon Shoot (BS)- 8000 damage, Barrier Pierce, Charge (5) [+30%]

[+] Over Nine Thousand Pylons (BS)- 12000 damage, Barrier Pierce [+30%]

[+] Pylon (Powershoot)- 12000 damage, Barrier Pierce, Charge (5), 15 EN, Requires Psychic Energy [+35%]

[H] The Threat of Nine Thousand Trap Balls (BS)- 12000 damage, Barrier Pierce, Charge (5), 1 round [+30%]

MAP Attacks:

[+] Pylons - THEN THE WHOLE UNIVERSE IS GOING TO DIE!!! (BI:10)- 5000 damage, Barrier Pierce, 1 round [+20%]

Combo Attacks:

[+] Real Brother Relationship (BAS)- 6000 # 3 damage, Barrier Pierce [+40%]

[H] Balance of Power- 20 EN/use. Requires Psychic Energy to execute.

Dodge Cost: -30%

TDC: +20% [F], +35% [F] Psychic, +30% [+], +45% [+] Psychic

Damage: +5% [F] +45% [+]; +35% Psychic [F], +75% Psychic [+]

Recognition: 2/4

Additional Pylons

DEFENCE PHASE:

Attacking Weapons:

Action Taken:

Damage Taken: 0

Resources Spent:

ATTACK PHASE: x5

Weapon Used: [+] Pylon Electricity

Target: Rubber bot

Damage Dealt: 500

Resources Spent: 1 round

Modifiers: +10% Accuracy

STATISTICS:

HP: 2000/2000

EN: 100/100

DP: 1500/1500

AP: 25/25

Agi: 300

Weapons

[+] Pylon Electricity- 500 damage, 11/12 rounds [+10%]

[F] Short Range Jolt (BM)- 1000 damage [+0%]

[+] Pylon Shoot [small] (B)- 1000 damage, 10 rounds [+10%]

[+] Pylons (BS)- 5000 damage, 1 round, Charge (5) [+30%]

MAP Attack:

[+] Pylons [MAP] (BI:3)- 3000 damage, 1 round [+20%]

Edited by Alicia

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Shiro Phase

Shiki: "This is becoming troublesome..."

REGENERATION PHASE:

Will Generated: 1

HP Generated: 0

EN Generated: 0

SPIRIT PHASE

Spirit/Will Command Used:

Resource Used:

Effect:

User:

DEFENSE PHASE:

Attacking Weapon #1:

Action Taken:

Damage Taken: 0

Resources Spent:

TRANSFORMATION/MAINTENANCE PHASE:

Current Terrain: Space Debris

New Terrain:

Movement Type: Space

SPECIAL PHASE:

Bloodlust, Dodge Cost -10%, Target's Dodge Cost +25%, Weapons Damage +50%, and Double Image (3), expend 12 Rounds, 4 Turns

ITEM PHASE

Item Used:

Item's Effects:

ATTACK PHASE:

Kira: "Hey, go get that windmill!"

Shiki: "Uhh, why? It's...just a windmill..."

Kira: "Just do it!"

Shiki: "...I guess its fine with me"

Weapon Used: [F] Mizuchi- 1800 damage, 6 rounds [+15%]

Target(s): Windmill

Damage Dealt: 1800 * 2.15 = 3870

Resources Spent: 1 Round

Status Effect:

Modifiers:

- Damage Modifier: +115%

+35% Natural

+30% Assassin

+50% Bloodlust

- Accuracy Modifier: +60%

+10% Natural

+10% Assassin

+25% Bloodlust

+15% Weapon

Statistics:

Demon Eyes Kyo

HP: 3500/3500

EN: 160/160

DP: 3000/3000

AP: 100/100

SP(Shiki): 172/172

Will: 3/10

Nanaya Side(Charge): 2/4

Mystic Eyes of Death Perception(Charge): 2/4

Double Image: 0/3

Weapons:

[F] Melee (M)- 700 damage [+0%]

[F] Tanto (M)- 1200 damage [+0%]

[F] Tanto [Enhanced] (M)- 1400 damage, Armor Pierce, 0 rounds [+0%]

[F] Tenrou (M)- 1600 damage [+0%]

[H] Shinkirou- 1700 damage, Barrier Pierce, 6 rounds [+10%]

[F] Mizuchi- 1800 damage, 4 rounds [+15%]

[F] Suzaku- 2200 damage, Armor Pierce, 6 rounds [+20%]

[F] Byakko- 2700 damage, Armor Pierce, 4 rounds [+20%]

[F] Seiryu- 3000 damage, 1 round [+20%]

[F] True Mizuchi- 3500 damage, Armor Pierce, Barrier Pierce [+25%]

[F] Kouryu (X:6)- 600 damage/5 EN, REQ: Bloodlust [+10%]

Inherent Abilities:

1) Battle Trooper

2) Countercut: Tanto, Tenrou

3) Anti-Projectile (Barrier)

4) Bloodlust (System)

5) Battle Continuation: Pay 15 AP to recover all ammo from a single weapon you possess.

6) True Mizuchi: Requires and expends 6 Shinkirou rounds.

IS#1: Sake x5

IS#2: Onigiri x5

Pilot Stats:

[F]-type Weapon Damage +110%

[F] Target's Dodge Cost +45%

Dodge Cost -15%

System Dodge Cost -10%

Edited by Seishiro Hiroyuki

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(Battle Theme: Team Fortress 2 Theme)

REGEN PHASE:

Will +1 (2/10)

SEISHIN PHASE:

Seishin Used:

Will Used:

SP Cost:

Will Cost:

Target:

Effect:

DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Calculations:

Damage:

Status:

Ressources Spent:

Administrator - Alert! Our control point is being captured!

SPECIAL PHASE:

Force Charge Gentlemen. and Headshot!! 40 AP Paid! +20% Damage and Accuracy, Agi -10, Dodge Cost -5%

Heavy- CRY SOME MOOOOOOOOOORE!

ATTACK PHASE:

Weapon Used: [+] Natascha (F:5)

Target: Don Quixote

Damage Modifier: +90%

Accuracy Modifier: +90%

Other Modifiers: F Attack Accuracy +20% (Applied)

Calculations: 1350 x 1.9 = 2565

Damage: 2565 #5

Status Dealt:

EN Spent: 5 Round

STATISTICS: THE ENTIRE TEAM FORTRESS 2 CAST BOT

HP: 3600/3600

EN: 210/210

DP: 3000/3000

AP: 60/100 (Countercut: 7 AP, Countershoot: 5 AP, Critical: 10 AP)

SP: 216/216

Will: 2/10

Agi: 190 (200/180/160)

Unit Type: Variable Fighter

Position: Flying

Location: Space, Crossfire Beam

Current Form: Capture The Flag (CTF/Payload/Control Point)

Counterstrike POW! HAHA!: 2/3

Guts Ubercharge: 0/2

Modifiers:

Damage Dealt: [+] 90% [F] +25%

Damage Received: -25% (Armor)

Target's Dodge Cost: [+] +35% [F] +25%

Dodge Cost: -25%, -40%

Guts Ubercharge: While DP is 60% and below, Dodge Cost -10%, Damage Dealt +15% and Target's Dodge Cost +15%.

While DP is 40% and below, Dodge Cost -15%, Damage Dealt +20% and Target's Dodge Cost +20% instead.

AlteredGentlemen.: DC -5%, TDC and Damage +10% (NA)

System ReprogrammingBoom! Headshot.: -Agi -10, TDC and Damage +10% (NA).

Cloak And Dagger: Negate (G) for no cost

Dispenser Cover: negate 1800 dmg for 5 EN

Dead Ringer: Accuracy of enemy -30% towards me

12) Ubercharged Soldier Rush: Ignores target's Stealth and Jammer abilities.

Control Point (Transform): Agi is 180 and Move: H only. Disable Sentry Level 3.

Payload (Transform): Agi is 160 and Move: F only. Disable The Eyelander, Killing Gloves of Boxing and Sentry Level 3.

Weapons:

[+] Blutsauger (BSF:6)- 975 damage/3 EN [+25%]

[+] Frontier Justice (B)- 750 damage #2, 5 EN/attack [+45%]

[+] The Force-A-Nature (F:5)- 900 damage, 30 rounds [+35%]

[+] Ambassador- 1500 damage, 30 rounds [+35%]

[+] Natascha (F:5)- 1350 damage, 25/30 rounds [+35%]

[F] The Eyelander (M)- 2100 damage [+35%]

[F] Killing Gloves of Boxing- 3000 damage, 10 EN/attack, Barrier Pierce [+25%]

[+] Scottish Resistance (PSF:8)- 600 damage, 15 rounds [+25%]

[+] The Direct Hit (PGSF:2)- 1800 damage, Barrier Pierce, Armor Pierce, 12 rounds [+50%]

[+] Ubercharged Soldier Rush (PGSX:3)- 1500 damage, 13 rounds [+65%]

[+] The Huntsman- 4500 damage, Armor Pierce, Shield Pierce, 5/6 rounds [+15%]

[+] Sentry Level 3- 4500 damage, 6 rounds [+45%]

MAP Attacks:

[+] Pyro Rush KEKEKEKEKE (PT:6)- 9000 damage, Barrier Pierce, 2 rounds [+45%]

Item Slots:

1) 5x Sandvich Lunch Boxes (100 SP)

2) 5x Crit-a-Cola (+30% Dmg)

3) 5x Bonk! Atomic Punch (-30% DC)

-Boost

=Level 1 (15 SP): Gain Dodge Cost -25% for one turn. 150 PP

=Level 2 (25 SP): Gain Dodge Cost -50% for one turn. 250 PP

=Level 3 (40 SP): Gain Dodge Cost -75% for one turn. 400 PP

-Sure Hit

=Level 1 (15 SP): Gain Target's Dodge Cost +25% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 150 PP

=Level 2 (25 SP): Gain Target's Dodge Cost +50% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 250 PP

=Level 3 (40 SP): Gain Target's Dodge Cost +75% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 350 PP

-Duty

=Level 1 (20 SP): Recover 30% of your maximum DP. 200 PP

=Level 2 (50 SP): Recover 50% of your maximum DP. 300 PP

=Level 3 (80 SP): Recover all DP. 400 PP

-Resupply

=Level 1 (50 SP): You or target ally recovers all ammunition. 400 PP

=Level 2 (50 SP): You or target ally recovers all EN. 400 PP

=Level 3 (70 SP): You or target ally recovers all ammunition and EN. 500 PP

-Concentrate

=Level 1 (15 SP): Gain Target's Dodge Cost +20% and Dodge Cost -10% for one turn. 150 PP

=Level 2 (25 SP): Gain Target's Dodge Cost +30% and Dodge Cost -15% for one turn. 250 PP

=Level 3 (35 SP): Gain Target's Dodge Cost +40% and Dodge Cost -20% for one turn. 350 PP

-Miracle

=Level 1 (100 SP): Casts Accelerate Level 1, Charge Level 1, Sure Hit Level 2, Flash Level 1, Hot Blood Level 3, Great Effort Level 1 and Lucky Level 1 on yourself. 1100 PP

Spawn Killing:

- Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

- Focused Attack: Costs 5 Will. Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

- Strafe: Costs 5 Will. Instantly evade all attacks in the first attack phase you receive this turn. This is considered an Evasive Secondary Defense. One (X) or (F) type weapon on your unit has its limit increased by 25% this turn, rounded up.

- Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use type attacks. You may only use this ability once per turn.

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Chiri: Bothersome.

Meru: *meru meru meru meru*

Regen Phase:

Kafuka Will +1

Meru Will +1

Kafuka Charge +1

Meru Charge +1

Kafuka: That Spanish gentleman has so many friends! I wonder if we can be his friends too?

Meru: [Those aren't friends, those are slaves.]

Defense Phase:

Incoming:

Action Taken:

Resources Spent:

Item Phase:

Transformation/Maintenance Phase:

Pororocan Secret Technique Active! Damage +25%! 20 AP.

End of the Chapter Active! DR -5%, DC -5%, Damage +20%! 20 AP.

Chiri: That Straw Hat, he's too persistent.

Kafuka: But what about the Spaniard?

Meru: [Just admit you're scared of him!]

Attack Phase:

Outgoing: [F] Melee (M)- 3500 damage [+5%]

Target: Gomu Gomu no Gundam

Stips: Damage +75%, TDC +5% {Inherent}

Cost:

Stats:

HP: 7000/7000

EN: 250/250

DP: 3000/3000

AP: 60/100

kSP: 117/117

mSP: 120/120

Fuura Kafuka: L14 Pollyanna

[+] +5

[F] +30

DC -0

TDC +5

DR -30

CC 6

CS 7

Crit 10

End of the Chapter: ON!

Pororocan Secret Techniques: ON!

Positivity: Off

Will Commands: 2/10

3 - Open Up Your Heart: Last attack of your next attack phase gains Armor and Barrier Pierce.

4 - How Could Something So Close To Me: DR -40%, TDC +50% for one turn.

5 - "Helping": DD +100, TDC +25 for one attack phase.

5 - Don't Despair: For the first attack that would take you to 0 this turn, it takes you to 1 instead. Gain DD +25%, TDC +25% for next attack phase.

Seishin:

1) (50) Perseverance L2: Regain 50% HP. (500)

2) (25) Iron Wall L2: DR -50% for one turn (350)

3) (25) Direct Attack: Negate all secondary defenses for next attack phase (200)

---

Meru Otonashi: L15 Trolldere

[+] +15

[F] +15

DC -20

TDC +25

Damage +5

CC 7

CS 6

Crit 10

Seishin:

1) (50) Duty L2: Regain 50% DP (500)

2) (40) Sure Hit L3: TDC +75%, disable Secondary Evasive Maneuvers (850)

3) (50) Exhaust L1: Target loses a Charge counter, one of each other counter, gains DR +10%, DD +10% for 3 turns (300)

4) (20) Hotblood L1: DD x1.5 for next attack phase this turn. (200)

5) (25) Direct Attack: Target cannot use secondary defenses for your next attack phase. (200)

Weapons:

[+] Why Majiru No Longer Has a Hair Fetish (P)- 600 damage, Stun, 4/4 rounds [+10%]

[+] That Irritates Me- 1000 damage, 8/8 rounds [+20%] {CS}

[+] Perfect Lili Buster (SF:6)- 600 damage/3 EN [+10%] {CS}

[F] Penguin Emperor (V:5)- 700 damage/5 EN [+10%]

[+] The Part that Separates the Winners From the Losers- 1500 damage, 10 EN/attack [+10%] {CS}

[F] Melee (M)- 2000 damage [+0%]

[H] ...Why German? (X:2)- 2000 damage/15 EN [+0%]

[F] Shovel Swing (MS)- 3000 damage, 10 EN/attack [+10%]

[+] Ringo Mogire Beam (S)- 4000 damage, 20 EN/attack [+20%]

[+] B-Bell Pepper Panties? (S)- 4000 damage [+0%] {Must use BPP S Barrier in Defense Phase}

[H] Spacium Ray (S)- 4600 damage, 30 EN/attack [+20%]

[F] Bakunetsu Gold Finger - 5500 damage, 40 EN/attack [+10%]

[F] !!! - 8000 damage, 60 EN/attack [+10%]

MAP Attacks:

[+] Onee-chan Makes A Mess... (PI:3)- 2000 damage, 2 rounds [+10%]

[H] Spacium Ray (I:6)- 4200 damage, 40 EN/attack [+0%]

[+] Mystery Train - Bangaichi Express (I:10)- 9000 damage, 1 rounds. Rounds Locked [+30%]

Penguin Emperor: Normal

B-Bell Pepper Panties?: OK!

DR -20%

Items:

Kaere Kimura's Special Recipe x 3

Gonk Faces x 3

Edited by Kirby M.D.

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Regeneration Phase:

Will +1

NightElfBansheemask.jpg(Aside) I can't help but feel like me and that Don Quixote guy are the only prime targets in this 10 man battle.

SoundOnly.jpg(Aside) Yeah, it's kinda stupid, but it happens.

NightElfBansheemask.jpg(Aside) By the way, why are we talking in asides now.

SoundOnly.jpg (Aside) This way we can talk normally without really "breaking character."

NightElfBansheemask.jpg(Aside) ...but we technically broke character last turn. Plus, you don't have a character.

SoundOnly.jpg (Aside)...shut up.

Defense Phase:

Attacker: Attacks before Alicia

Weapon: stuff

Action Taken: Dodge

Damage Received: 0

Resources Spent: 260*0.7*(1.15+1.1+1.1+1.4) = 865DP

Attacker: Kajmaster Kajetokaiser

Weapon: Gutsman's Ass (DAH NAAAAAH)

Action Taken: Dodge

Damage Received: 0

Resources Spent: 260*0.7*1.5 = 273

Attacker: Kajmaster Kajetokaiser

Weapon: Pylons x5

Action Taken: Dodge 3, Block 2

Damage Received: 500*.8*.5 = 200 x2

Resources Spent: 260*0.7*1.1 = 200 x3

Attacker: Attacks after Alicia

Weapon: stuff

Action Taken: Dodge

Damage Received: 0

Resources Spent: 260*0.7*1.05 = 191DP

NightElfBansheemask.jpg Looks like I need to get serious.

Gearthirdactivate.gifGEAR THIRD! HONE FUUSEN!!

Special Phase:

Special: Gear Third! (Self-Destruct)

Resource Spent: 10AP

155628-gearthird4974482_large.jpg: GOMU GOMU NO....

000.jpgGIGANT PISTOL!!!!!!!

Target: Don Quixote + Sarge Bot + Kajmaster Kajetokaiser

Damage Dealt: 4636

Modifiers: Accuracy + 150%

SoundOnly.jpg (Aside) Woah...how'd you do that?

NightElfBansheemask.jpg (Aside) ...magic.

Statisitcs:

HP: 0/5500

EN: 230/230

DP: 0/3000

AP: 82/100

SP: 112/112

Will:1/10

Weapons:

[+] Gomu Gomu no Pistol- 800 damage, 20 rounds [+40%]

[F] Gomu Gomu no Bullet (M)- 1200 damage [+0%]

[+] Gomu Gomu no Rifle- 1500 damage, 20 rounds [+20%]

[+] Gomu Gomu no Cannon (PGSX:4)- 800 damage, 48 rounds [+25%]

[+] Gomu Gomu no Bazooka- 1000 damage # 2, 16 rounds [+20%]

[+] Gomu Gomu no Gatling (SF:6)- 1200 damage, 42 rounds [+10%]

[+] Gomu Gomu no Storm (S)- 5400 damage, 5 rounds [+20%]

MAP Attacks:

[+] Gomu Gomu no Hanabi(PT:3)- 3400 damage, 4 rounds [+0%]

[+] Gomu Gomu no Storm (I:4)- 4600 damage, uses one Gomu Gomu no Storm (non-MAP) round [+10%]

Combo Attacks:

[+] Gomu Gomu no Sanbyaku Pondo Ho (I:4)- 6000 damage, 30 EN/attack [+0%]

[H] Santoryu Gomu Gomu no Diable Mouton Jet Roppyaku Pondo Cannon- 2000 damage x 2 + 3000 damage, 30 EN/attack [+20%]

[H] 600,000,000 Beli Jackpot- 10000 damage, 30 EN/attack [+30%]

NightElfBansheemask.jpg (Aside) Wait, so I don't get it. How does self-destructing have anything to do with that move?

SoundOnly.jpg (Aside) Oh, simple. Just like how Luffy blows himself up (into a balloon) for the attack, the unit blew it self up (into pieces). Then, after the attack is done, he becomes tiny and useless (in his chibi form), just like how the unit also becomes tiny and useless (piles of scrap metal) after the attack.

NightElfBansheemask.jpg (Aside) ...That's so stupid. Whatever, at least I can finally take off this stupid mask.

Edited by D3k

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Tamaki's Turn!

Transformation Phase:

Current Form:

New Form:

Current Terrain:

Move to:

Move:

Regeneration Phase:

Will: +1

Seishin Phase:

Seishin Used:

Target:

SP Used:

Effect:

Defense Phase:

Attacker:

Weapon:

Action Taken:

Damage Received:

Resources Spent:

Item Phase:

Item Used:

Effect:

Transformation Phase:

Current Form:

New Form:

Current Terrain:

Move to:

Move:

Special Phase:

Summon Phase:

Unit Summoned:

Unit Unsummoned:

Sia008.png

"And there he goes."

Tamaki_004.png

"Well, technically, we don't really need to get into a costume. Well, I don't anyway."

Sia003.png

"Hairstyle wise I can get away with it. Hurray laziness!"

Touko003.png

"... Then that means!..."

Touko012.png

"... Son of a BITCH. Hold on."

Tamaki_013.pngSia007.png

"...!"

ToukoAnkh003.png

"... What!?"

Tamaki_013.png

"N-Nothing! Nothing at all!"

Attack Phase:

Weapon Used: [+] Latoraba Laser Cannon- 2000 damage, 6 rounds [+10%]

Target: Don Quixote!

Damage Dealt: 3700

Resources Spent: 1 round

Status Effect:

Modifiers:

  • Damage: +85%
    • +85% Natural Mods

    [*]Accuracy: +60%

    • +50% Natural Mods
    • +10% Weapon

Statistics:

HP: 6000/6000

EN: 250/250

DP: 3000/3000

Tamaki AP: 100/100

Touko AP: 100/100

Sia AP: 100/100

Tamaki Will: 3/10

Touko Will: 0/10

Sia Will: 0/10

Tamaki SP: 146/146

Touko SP: 115/115

Sia SP: 123/123

Tamaki Loose Change: 10/10

Touko Loose Change: 10/10

Sia Loose Change: 10/10

Tamaki's stats:

Sword Shield: 10/10

Fury: 3/4

Touko's stats:

OS Customization: 0/4

Guts: Inactive

Sia's stats:

Guard: 0/4

Potential: Inactive

Weapons:

[F] Tora Claw (MV:5)- 300 damage/2 EN [+0%]

[H] Double Kamakiri Boomerang (PS)- 500 damage x 4 [+0%]

[F] Double Kamakiri (M)- 1000 damage x 2 [+0%]

[+] Latoraba Laser Cannon- 2000 damage, 5 rounds [+10%]

[+] Latoraba Beam- 5000 damage, 30 EN/attack [+10%]

[H] Tatoba Kick- 7000 damage, 50 EN/attack, Barrier Pierce [+20%]

[H] Medal Change Attack (S)- 2000 damage + (S)- 1800 damage + (S)- 2500 damage, 60 EN/attack [+10%]

Techniques:

[+] Iron Claw Latoraba Beam- 5500 damage & Weapon Lock, 45 EN/attack [+10%]

[H] Final Crimson Tatoba Kick- 10500 damage, 75 EN/attack, Barrier Pierce Req: Defensive Unit Specialization: Getter Machine [+25%]

Edited by アイシア

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Regeneration Phase:

Will Gauge: 1

Seishin Phase:

Seishin Used:

Effect:

SP Used:

Defensive Phase:

Attacking Weapon: Third Gear Thing

Action Taken: Take

Damage Received: 5500

Resources Used: 0

Transformation Phase:

Current Move: G

New Move: F

"Sister": *scoffs* That's so lame!

"Doc": You'd think with that, they'd stay in. Aw, well.

"Sarge": Grif, get back in here! I need to hit you again!

"Grif": GO TO HELL, SARGE!

"Sarge": Alright, we'll just use the missiles!

Special Phase:

MORE PAIN, MORE POWER Level 1 ACTIVE!

-15% DR, +15% TDC, +15% Weapon Damage

Attacking Phase:

Attacking Weapon: Rocket Shotgun

Target: Pylon thing and Donkey Hote

Damage Dealt: 3000 x 1.5 = 4500 each

Modifiers: +35% TDC

Resources Used: 2 rounds

Statistics:

HP: 1100/6600

EN: 190/200

AP: 100/100

SP (Ashura): 94/94

SP (Gyrus): 98/98

SP (Aiko): 104/104

SP (Keiko): 100/100

SP (Tyler): 98/98

DP: 3000/3000

Invincible Body: INACTIVE

Fury: INACTIVE

More Pain, More Power: INACTIVE

Will Gauge: 3

Weapons:

[F] Hit Grif (M)- 800 damage [+0%]

[+] Light Anti-Aircraft Shotgun (SF:3)- 400 damage, 30 (45) rounds [+10%]

[+] Rail Shotgun- 800 damage # 2, 10 (15) rounds [+10%]

[F] Hit Grif Even Harder (M)- 1800 damage, 5 EN/attack [+10%]

[+] Shotgun Pistol- 2000 damage, 12 (17) rounds [+15%]

[+] Shotgun Pistol That Blows Up Your Weapons- 2200 damage & Weapon Lock, 10 EN/attack [+15%] Uses 1 Shotgun Pistol Round.

[+] Assault Shotgun- 2200 damage, 8 (12) rounds [+10%]

[+] Shotg-- oh, wait. It's Already A Shotgun (S)- 3000 damage, 8 (12) rounds [+10%]

[+] Rocket Shotgun (ASF:2)- 3000 damage, 6 (7) rounds [+10%]

[+] Shotgun Laser (S)- 5500 damage, Barrier Pierce, 35 EN/attack [+30%]

[+] Hyper Ultimate Shotgun Laser (S)- 8250 damage, Barrier Pierce, 53 EN/attack [+35%] Req: Fury

Edited by Gyrus Mackings

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[self-Destruct is unaffected by DR, Gyrus]

[A Windmill]

* Spinning slowly in space after missing after falling down, a stray attack causes it to right itself. Before it falls over again. *

DEFENSE PHASE:

Attacking Weapon #1: Mizuchi

Action Taken: Counter Spin

Damage Taken: 748 (3870 * 0.8 * 0.5 - 800)

Resources Spent: 1 Beam Shield

ATTACK PHASE:

Weapon Used: Fall Over And Crush Someone

Target(s): Alakazam

Damage Dealt: 10, Stun & 2200 damage (+0%)

Resources Spent: 20 EN

Modifiers: +10%

Statistics:

HP: 2852/3600

DP: 1500/1500

EN: 110/150

Shields (Anti-Beam): 10/10

Shields (Beam): 9/10

AP: 25

Move: F

Weapons:

Gust of Wind 20/20

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REGENERATION PHASE:

EN Regenerated: 9

P.S. PHASE

Seishin Used: Iron Wall Lv2, Perserverence Lv1

Target: Self

SP Used: 36

Effect: -50% DR, Recover 30% HP

DEFENSE PHASE:

Attacking Weapon #1: Nastacha

Action Taken: Take

Damage Taken: 251 x 3 Potential Lv1 + 180 x 2 ((2565 * 0.8 * 0.5 * 0.35 * 0.7) + (2565 * 0.8 * 0.5 * 0.25 * 0.7))

Resources Spent: HP

Attacking Weapon #2: Self-Destruct

Action Taken: Dodge

Damage Taken: 775 (310 * 2.5)

Resources Spent: HP

Attacking Weapon #3: Not-Laser

Action Taken: Take

Damage Taken: 259 (3700 * 0.8 * 0.5 * 0.25 * 0.7)

Resources Spent: HP

Attacking Weapon #4: Rocket

Action Taken: Take

Damage Taken: 315 (4500 * 0.8 * 0.5 * 0.25 * 0.7)

Resources Spent: HP

"Sancho! Could you please go back to my lady and ask her for another one of her fine treats? I'm starting to feel a bit peckish."

SPECIAL PHASE:

Unsummon Sancho

ATTACK PHASE:

Weapon Used: Knight's Lance

Target(s): Alakazam

Damage Dealt: 4810 (+85%)

Resources Spent: 10 EN

Modifiers: +40%

Statistics:

HP: 1892/5800

DP: 2225/3000

EN: 168/180

Shields: 10/10

SP: 96/172

AP: 100

Move: F

Will: 3

Temper: 3

Perishable Items:

1) Mother's Stew x 5

2) Pigmole Steak x 4

Weapons:

Cutting Insult 20/20

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UMB! I have mentioned it in irc before, but Sancho needs to deal with my attack before being unsummoned!!! Please deal with it accordingly!

"Manager" Phase

Regeneration Phase

Will: +1, 3/10

Spirit Command Phase

SC: Direct Attack

Target: Self

Cost: 25 SP

Effect: 1st Turn Negate SD and ESD

Defense Phase

Enemy: YOU

Weapon: STUFF

Action: BARRIER, BARRIER + TAKE

Damage: 1810 DMG

Resource Spent: 20 EN

Item Phase

Item:

Effect:

Special Phase

Special:

Cost:

Akai: "Now what will you do...."

Attack Phase

Weapon: [+] Move - Psybeam (BSX:10)

Target: Sono-Windmill!!!

Damage: 715 x 1.85 x 10 = 1323 DMG x 10 (Mulithit)

Resource Spent: 50 EN

Status: Negate SD and ESD

Modifiers:

[+] - Type Weapon Damage + 85%

- Secretive Budgeter + 10%

- OS hacker + 10%

- Ranged Lv. 1 + 15%

- Gunfight Lv. 3 + 30%

- Genius + 5%

- Critical + 15%

Accuracy + 80%

- OS Hacker + 10%

- Secretive Budgeter + 10%

- Critical + 15%

- WPN + 20%

- Accuracy Lv. 1 + 10%

- Gunfight Lv. 3 + 10%

- Genius + 5%

Statistics

HP: 2590/4400

EN: 130/280

DP: 2923/3000

AP: 50/100

Pilot SP: 131/216

Will: 3/10

Etc: Secretive Budgeter 4/4

OS Hacker 4/4

Paycheck Cutter OFF / 1800 / 1200

Job Hoarder OFF / 2200 / 1320

Move Set:

[+] Twisted Spoon [Thrown]- 585 damage, 20 rounds [+50%]

[F] Twisted Spoon [Psychic]- 780 damage [+10%]

[F] Move - Zen Headbutt (BM)- 2080 damage [+10%]

[F] Move - Psycho Cut (BM)- 1560 damage # 2, 5 EN/attack [+10%]

[+] Move - Psychic (B)- 2210 damage, 10 rounds [+20%]

[+] Move - Psybeam (BSX:10)- 715 damage/5 EN [+20%]

[+] Move - Psybeam [super Effective]- 10725 damage, 2 rounds [+20%]

[+] Move - Psybeam [Critical Hit - Super Effective]- 11440 damage, Barrier Pierce, 1 round [+30%]

Discriminant Move:

[+] Move - Psybeam (BD:4)- 4420 damage, 30 EN/attack [+30%]

[+] Move - Psybeam [Confuse] (BD:4)- 4862 damage & Confusion, 45 EN/attack [+30%]

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REGENERATION PHASE:

HP Regenerated:

EN Regenerated:

Skill: 1

SPIRIT PHASE:

Seishin used:

SP used:

Ability used:

AP used:

DEFENCE PHASE:

Attacking Weapons: Rocket Shotgun

Action Taken: Dodge

Damage Taken: 0

Resources Spent: 250x1.35x0.7 = 236DP

CONSTRUCT ADDITIONAL PYLON x5

ATTACK PHASE:

Weapon Used: [+] Gutsman's Ass

Target: Sarge

Damage Dealt: 800x1.45 = 1160

Resources Spent: 1 round

Modifiers: +65% Accuracy

STATISTICS:

HP: 5000/5000

EN: 250/250

DP: 2764/3000

Kyoko: 176/176

Fox: 144/144

AP: 100/100

Agi: 250

Skill: 2

Pylon (Shoot): 2/5

Pylon (Powershoot): 2/5

Weapons

[+] Balls [inert]- 400 damage, 19/20 rounds [+40%]

[+] Balls [Other Pants Pocket] (F:3)- 400 damage, 20 rounds [+40%]

[+] Gutsman's Ass - 800 damage, 7/8 rounds [+20%]

[+] Jumping onto White Base (PGSF:5)- 400 damage, 20 rounds [+30%]

[F] Kajet Punch! (BM)- 1600 damage [+0%]

[+] Ninja Info Cards (BSF:5)- 500 damage/3 EN [+10%]

[+] Trap Card (B)- 1800 damage, 10 rounds [+10%]

[+] Pylon Shoot (BS)- 8000 damage, Barrier Pierce, Charge (5) [+30%]

[+] Over Nine Thousand Pylons (BS)- 12000 damage, Barrier Pierce [+30%]

[+] Pylon (Powershoot)- 12000 damage, Barrier Pierce, Charge (5), 15 EN, Requires Psychic Energy [+35%]

[H] The Threat of Nine Thousand Trap Balls (BS)- 12000 damage, Barrier Pierce, Charge (5), 1 round [+30%]

MAP Attacks:

[+] Pylons - THEN THE WHOLE UNIVERSE IS GOING TO DIE!!! (BI:10)- 5000 damage, Barrier Pierce, 1 round [+20%]

Combo Attacks:

[+] Real Brother Relationship (BAS)- 6000 # 3 damage, Barrier Pierce [+40%]

[H] Balance of Power- 20 EN/use. Requires Psychic Energy to execute.

Dodge Cost: -30%

TDC: +20% [F], +35% [F] Psychic, +30% [+], +45% [+] Psychic

Damage: +5% [F] +45% [+]; +35% Psychic [F], +75% Psychic [+]

Recognition: 2/4

Additional Pylons

ATTACK PHASE:

Weapon Used: [+] Pylon Shoot (B) x5

Target: Sarge

Damage Dealt: 1000

Resources Spent: 1 round

Modifiers: +10% Accuracy

STATISTICS:

HP: 2000/2000

EN: 100/100

DP: 1500/1500

AP: 25/25

Agi: 300

Weapons

[+] Random Kajtastic Attack- 500 damage, 12 rounds [+10%]

[F] Pylon Electricity (BM)- 1000 damage [+0%]

[+] Pylon Shoot (B)- 1000 damage, 9/10 rounds [+10%]

[+] Pylons (BS)- 5000 damage, 1 round, Charge (5) [+30%]

MAP Attack:

[+] Pylons [MAP] (BI:3)- 3000 damage, 1 round [+20%]

Edited by Alicia

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Shiro Phase

Shiki: "That's the end of that strange straw hat rubberman"

REGENERATION PHASE:

Will Generated: 1

HP Generated: 0

EN Generated: 0

SPIRIT PHASE

Spirit/Will Command Used:

Resource Used:

Effect:

User:

DEFENSE PHASE:

Attacking Weapon #1:

Action Taken:

Damage Taken: 0

Resources Spent:

TRANSFORMATION/MAINTENANCE PHASE:

Current Terrain: Space Debris

New Terrain:

Movement Type: Space

SPECIAL PHASE:

Bloodlust, Dodge Cost -10%, Target's Dodge Cost +25%, Weapons Damage +50%, and Double Image (3), expend 12 Rounds, 4 Turns

ITEM PHASE

Item Used:

Item's Effects:

ATTACK PHASE:

Shiki: "Again! Try this!"

Weapon Used: [F] Mizuchi- 1800 damage, 6 rounds [+15%]

Target(s): Windmill

Damage Dealt: 1800 * 2.15 = 3870

Resources Spent: 1 Round

Status Effect:

Modifiers:

- Damage Modifier: +115%

+35% Natural

+30% Assassin

+50% Bloodlust

- Accuracy Modifier: +60%

+10% Natural

+10% Assassin

+25% Bloodlust

+15% Weapon

Statistics:

Demon Eyes Kyo

HP: 3500/3500

EN: 160/160

DP: 3000/3000

AP: 100/100

SP(Shiki): 172/172

Will: 3/10

Nanaya Side(Charge): 3/4

Mystic Eyes of Death Perception(Charge): 3/4

Double Image: 0/3

Weapons:

[F] Melee (M)- 700 damage [+0%]

[F] Tanto (M)- 1200 damage [+0%]

[F] Tanto [Enhanced] (M)- 1400 damage, Armor Pierce, 0 rounds [+0%]

[F] Tenrou (M)- 1600 damage [+0%]

[H] Shinkirou- 1700 damage, Barrier Pierce, 6 rounds [+10%]

[F] Mizuchi- 1800 damage, 3 rounds [+15%]

[F] Suzaku- 2200 damage, Armor Pierce, 6 rounds [+20%]

[F] Byakko- 2700 damage, Armor Pierce, 4 rounds [+20%]

[F] Seiryu- 3000 damage, 1 round [+20%]

[F] True Mizuchi- 3500 damage, Armor Pierce, Barrier Pierce [+25%]

[F] Kouryu (X:6)- 600 damage/5 EN, REQ: Bloodlust [+10%]

Inherent Abilities:

1) Battle Trooper

2) Countercut: Tanto, Tenrou

3) Anti-Projectile (Barrier)

4) Bloodlust (System)

5) Battle Continuation: Pay 15 AP to recover all ammo from a single weapon you possess.

6) True Mizuchi: Requires and expends 6 Shinkirou rounds.

IS#1: Sake x5

IS#2: Onigiri x5

Pilot Stats:

[F]-type Weapon Damage +110%

[F] Target's Dodge Cost +45%

Dodge Cost -15%

System Dodge Cost -10%

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(Battle Theme: Team Fortress 2 Theme)

REGEN PHASE:

Will +1 (3/10)

SEISHIN PHASE:

Seishin Used: Sure Hit 2!

Will Used:

SP Cost: 25

Will Cost:

Target:

Effect: +50% TDC, no ESD

DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Calculations:

Damage:

Status:

Ressources Spent:

Administrator - OVERTIME!

SPECIAL PHASE:

Force Charge Gentlemen. and Headshot!! 40 AP Paid! +20% Damage and Accuracy, Agi -10, Dodge Cost -5%

ITEM PHASE:

Take Crit-a-Cola! +30% Dmg

Pyro- MPHHHHHHHHHHHHHHHHHHHHHH!

ATTACK PHASE:

Weapon Used: [+] Pyro Rush KEKEKEKEKEKE (PT:6)

Target: Using as I, meaning Next 6 Units

Damage Modifier: +120%

Accuracy Modifier: +120%

Other Modifiers: No Evasive Secondary Defenses

Calculations: 9000 x 2.2 = 19800

Damage: 19800

Status Dealt:

EN Spent: 1 Round

STATISTICS: THE ENTIRE TEAM FORTRESS 2 CAST BOT

HP: 3600/3600

EN: 210/210

DP: 3000/3000

AP: 60/100 (Countercut: 7 AP, Countershoot: 5 AP, Critical: 10 AP)

SP: 191/216

Will: 3/10

Agi: 190 (200/180/160)

Unit Type: Variable Fighter

Position: Flying

Location: Space, Crossfire Beam

Current Form: Capture The Flag (CTF/Payload/Control Point)

Counterstrike POW! HAHA!: 3/3

Guts Ubercharge: 0/2

Modifiers:

Damage Dealt: [+] 90% [F] +25%

Damage Received: -25% (Armor)

Target's Dodge Cost: [+] +35% [F] +25%

Dodge Cost: -25%, -40%

Guts Ubercharge: While DP is 60% and below, Dodge Cost -10%, Damage Dealt +15% and Target's Dodge Cost +15%.

While DP is 40% and below, Dodge Cost -15%, Damage Dealt +20% and Target's Dodge Cost +20% instead.

AlteredGentlemen.: DC -5%, TDC and Damage +10% (NA)

System ReprogrammingBoom! Headshot.: -Agi -10, TDC and Damage +10% (NA).

Cloak And Dagger: Negate (G) for no cost

Dispenser Cover: negate 1800 dmg for 5 EN

Dead Ringer: Accuracy of enemy -30% towards me

12) Ubercharged Soldier Rush: Ignores target's Stealth and Jammer abilities.

Control Point (Transform): Agi is 180 and Move: H only. Disable Sentry Level 3.

Payload (Transform): Agi is 160 and Move: F only. Disable The Eyelander, Killing Gloves of Boxing and Sentry Level 3.

Weapons:

[+] Blutsauger (BSF:6)- 975 damage/3 EN [+25%]

[+] Frontier Justice (B)- 750 damage #2, 5 EN/attack [+45%]

[+] The Force-A-Nature (F:5)- 900 damage, 30 rounds [+35%]

[+] Ambassador- 1500 damage, 30 rounds [+35%]

[+] Natascha (F:5)- 1350 damage, 25/30 rounds [+35%]

[F] The Eyelander (M)- 2100 damage [+35%]

[F] Killing Gloves of Boxing- 3000 damage, 10 EN/attack, Barrier Pierce [+25%]

[+] Scottish Resistance (PSF:8)- 600 damage, 15 rounds [+25%]

[+] The Direct Hit (PGSF:2)- 1800 damage, Barrier Pierce, Armor Pierce, 12 rounds [+50%]

[+] Ubercharged Soldier Rush (PGSX:3)- 1500 damage, 13 rounds [+65%]

[+] The Huntsman- 4500 damage, Armor Pierce, Shield Pierce, 5/6 rounds [+15%]

[+] Sentry Level 3- 4500 damage, 6 rounds [+45%]

MAP Attacks:

[+] Pyro Rush KEKEKEKEKE (PT:6)- 9000 damage, Barrier Pierce, 1/2 rounds [+45%]

Item Slots:

1) 5x Sandvich Lunch Boxes (100 SP)

2) 4x Crit-a-Cola (+30% Dmg)

3) 5x Bonk! Atomic Punch (-30% DC)

-Boost

=Level 1 (15 SP): Gain Dodge Cost -25% for one turn. 150 PP

=Level 2 (25 SP): Gain Dodge Cost -50% for one turn. 250 PP

=Level 3 (40 SP): Gain Dodge Cost -75% for one turn. 400 PP

-Sure Hit

=Level 1 (15 SP): Gain Target's Dodge Cost +25% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 150 PP

=Level 2 (25 SP): Gain Target's Dodge Cost +50% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 250 PP

=Level 3 (40 SP): Gain Target's Dodge Cost +75% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 350 PP

-Duty

=Level 1 (20 SP): Recover 30% of your maximum DP. 200 PP

=Level 2 (50 SP): Recover 50% of your maximum DP. 300 PP

=Level 3 (80 SP): Recover all DP. 400 PP

-Resupply

=Level 1 (50 SP): You or target ally recovers all ammunition. 400 PP

=Level 2 (50 SP): You or target ally recovers all EN. 400 PP

=Level 3 (70 SP): You or target ally recovers all ammunition and EN. 500 PP

-Concentrate

=Level 1 (15 SP): Gain Target's Dodge Cost +20% and Dodge Cost -10% for one turn. 150 PP

=Level 2 (25 SP): Gain Target's Dodge Cost +30% and Dodge Cost -15% for one turn. 250 PP

=Level 3 (35 SP): Gain Target's Dodge Cost +40% and Dodge Cost -20% for one turn. 350 PP

-Miracle

=Level 1 (100 SP): Casts Accelerate Level 1, Charge Level 1, Sure Hit Level 2, Flash Level 1, Hot Blood Level 3, Great Effort Level 1 and Lucky Level 1 on yourself. 1100 PP

Spawn Killing:

- Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

- Focused Attack: Costs 5 Will. Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

- Strafe: Costs 5 Will. Instantly evade all attacks in the first attack phase you receive this turn. This is considered an Evasive Secondary Defense. One (X) or (F) type weapon on your unit has its limit increased by 25% this turn, rounded up.

- Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use type attacks. You may only use this ability once per turn.

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Chiri: Ah, cleanly taken care of.

Meru: *meru meru meru meru*

Regen Phase:

Kafuka Will +1

Meru Will +1

Kafuka Charge +1

Meru Charge +1

Kafuka: Look, look! That man in the mask is running freely towards us!

Meru: [He's got an axe! Get out of the way, moron!]

Seishin Phase:

Meru casts Sure Hit L3! 40 SP.

Defense Phase:

Incoming: Totally not a nuke, Halloween Edition.

Action Taken: Dodge

Resources Spent: 770 DP

Item Phase:

Chiri's got a Gonk Face! Damage +50% for the next 3 turns.

Transformation/Maintenance Phase:

Pororocan Secret Technique Active! Damage +25%! 20 AP.

End of the Chapter Active! DR -5%, DC -5%, Damage +20%! 20 AP.

Chiri: Insolent little-

Kafuka: Go Chiri-chan, show them your perfect love!

Meru: [better say your prayers, asshole.]

Attack Phase:

Outgoing: [F] Shovel Swing (MS)- 6750 damage [+90%]

Target: Team Fortress 2bot

Stips: Damage +125%, TDC +80% {Inherent + Gonk Face + Sure Hit}

Cost: 10 EN

Stats:

HP: 7000/7000

EN: 240/250

DP: 2230/3000

AP: 60/100

kSP: 117/117

mSP: 80/120

Fuura Kafuka: L14 Pollyanna

[+] +5

[F] +30

DC -0

TDC +5

DR -30

CC 6

CS 7

Crit 10

End of the Chapter: ON!

Pororocan Secret Techniques: ON!

Positivity: Off

Will Commands: 3/10

3 - Open Up Your Heart: Last attack of your next attack phase gains Armor and Barrier Pierce.

4 - How Could Something So Close To Me: DR -40%, TDC +50% for one turn.

5 - "Helping": DD +100, TDC +25 for one attack phase.

5 - Don't Despair: For the first attack that would take you to 0 this turn, it takes you to 1 instead. Gain DD +25%, TDC +25% for next attack phase.

Seishin:

1) (50) Perseverance L2: Regain 50% HP. (500)

2) (25) Iron Wall L2: DR -50% for one turn (350)

3) (25) Direct Attack: Negate all secondary defenses for next attack phase (200)

---

Meru Otonashi: L15 Trolldere

[+] +15

[F] +15

DC -20

TDC +25

Damage +5

CC 7

CS 6

Crit 10

Seishin:

1) (50) Duty L2: Regain 50% DP (500)

2) (40) Sure Hit L3: TDC +75%, disable Secondary Evasive Maneuvers (850)

3) (50) Exhaust L1: Target loses a Charge counter, one of each other counter, gains DR +10%, DD +10% for 3 turns (300)

4) (20) Hotblood L1: DD x1.5 for next attack phase this turn. (200)

5) (25) Direct Attack: Target cannot use secondary defenses for your next attack phase. (200)

Weapons:

[+] Why Majiru No Longer Has a Hair Fetish (P)- 600 damage, Stun, 4/4 rounds [+10%]

[+] That Irritates Me- 1000 damage, 8/8 rounds [+20%] {CS}

[+] Perfect Lili Buster (SF:6)- 600 damage/3 EN [+10%] {CS}

[F] Penguin Emperor (V:5)- 700 damage/5 EN [+10%]

[+] The Part that Separates the Winners From the Losers- 1500 damage, 10 EN/attack [+10%] {CS}

[F] Melee (M)- 2000 damage [+0%]

[H] ...Why German? (X:2)- 2000 damage/15 EN [+0%]

[F] Shovel Swing (MS)- 3000 damage, 10 EN/attack [+10%]

[+] Ringo Mogire Beam (S)- 4000 damage, 20 EN/attack [+20%]

[+] B-Bell Pepper Panties? (S)- 4000 damage [+0%] {Must use BPP S Barrier in Defense Phase}

[H] Spacium Ray (S)- 4600 damage, 30 EN/attack [+20%]

[F] Bakunetsu Gold Finger - 5500 damage, 40 EN/attack [+10%]

[F] !!! - 8000 damage, 60 EN/attack [+10%]

MAP Attacks:

[+] Onee-chan Makes A Mess... (PI:3)- 2000 damage, 2 rounds [+10%]

[H] Spacium Ray (I:6)- 4200 damage, 40 EN/attack [+0%]

[+] Mystery Train - Bangaichi Express (I:10)- 9000 damage, 1 rounds. Rounds Locked [+30%]

Penguin Emperor: Normal

B-Bell Pepper Panties?: OK!

DR -20%

Items:

Kaere Kimura's Special Recipe x 3

Gonk Faces x 2

Edited by Kirby M.D.

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Tamaki's Turn!

Tamaki_004.png

"... Oh dear. They've resorted to indiscriminate firing."

Touko003.png

"Goddammit, I'm gonna have to dodge this, aren't I. Switch with me real quick!"

TamakiOpenGet.png

"OPEN GET!"

[M]

[M]

Transformation Phase:

Current Form: TaToBa

New Form: GataKiriBa

Current Terrain:

Move to:

Move:

Touko007.png

"CHANGE! GET- wait, what?"

Sia009.png

"That was... different."

Regeneration Phase:

Will: +1

Beam (Crossfire): 4/5

Seishin Phase:

Seishin Used:

Target:

SP Used:

Effect:

Defense Phase:

Attacker: Pyro

Weapon: Stuff

Action Taken: Dodge

Damage Received: 0

Resources Spent: Resulting dodge cost is 436

Remaining DP is 2564

Formula: 330 * 2.2 * 0.6

Item Phase:

Item Used:

Effect:

Tamaki_010.png

"Hey now, don't take off the wig."

Touko006.png

"It fell off, allright? Jeez. I'll pick it back up when we turn back."

ToukoOpenGet.png

"OPEN GET!"

Transformation Phase:

Current Form: GataKiriBa

New Form: TaToBa

Current Terrain:

Move to:

Move:

Tamaki_013.png

"... Is there supposed to be a proper way of using this transformation method?"

Sia006.png

"I don't know. We should just keep attacking and not worry about that too much."

Special Phase:

10 AP Fury activated! -5% Dodge Cost and Damage Received, +20% Damage Dealt!

Summon Phase:

Unit Summoned:

Unit Unsummoned:

Tamaki_008.png

"Allright, it's time to get serious! GETTER-"

ToukoAnkh002.png

"... It's not a Getter anymore, Tamaki. At least, not technically."

Tamaki_010.png

"... What the hell am I supposed to call it then?"

ToukoAnkh003.png

"Don't ask me, I'm just wearing the wig over here!"

Attack Phase:

Weapon Used: [+] Iron Claw Latoraba Beam- 5500 damage & Weapon Lock, 45 EN/attack [+10%]

Target: Don Quixote!

Damage Dealt: 11275

Resources Spent: 45 EN

Status Effect: Weapon Lock

Modifiers:

  • Damage: +105%
    • +85% Natural Mods
    • +20% Fury

    [*]Accuracy: +60%

    • +50% Natural Mods
    • +10% Weapon

Statistics:

HP: 6000/6000

EN: 205/250

DP: 2564/3000

Tamaki AP: 90/100

Touko AP: 100/100

Sia AP: 100/100

Tamaki Will: 3/10

Touko Will: 1/10

Sia Will: 0/10

Tamaki SP: 146/146

Touko SP: 115/115

Sia SP: 123/123

Tamaki Loose Change: 10/10

Touko Loose Change: 10/10

Sia Loose Change: 10/10

Tamaki's stats:

Sword Shield: 10/10

Fury: Active!

Touko's stats:

OS Customization: 0/4

Guts: Inactive

Double Image: 0/5

Sia's stats:

Guard: 0/4

Potential: Inactive

Weapons:

[F] Tora Claw (MV:5)- 300 damage/2 EN [+0%]

[H] Double Kamakiri Boomerang (PS)- 500 damage x 4 [+0%]

[F] Double Kamakiri (M)- 1000 damage x 2 [+0%]

[+] Latoraba Laser Cannon- 2000 damage, 5 rounds [+10%]

[+] Latoraba Beam- 5000 damage, 30 EN/attack [+10%]

[H] Tatoba Kick- 7000 damage, 50 EN/attack, Barrier Pierce [+20%]

[H] Medal Change Attack (S)- 2000 damage + (S)- 1800 damage + (S)- 2500 damage, 60 EN/attack [+10%]

Techniques:

[+] Iron Claw Latoraba Beam- 5500 damage & Weapon Lock, 45 EN/attack [+10%]

[H] Final Crimson Tatoba Kick- 10500 damage, 75 EN/attack, Barrier Pierce Req: Defensive Unit Specialization: Getter Machine [+25%]

Edited by アイシア

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Regeneration Phase:

Will Gauge: 1

Seishin Phase:

Seishin Used: Iron Wall Level 1 (Ashura)

Effect: Damage Recieved -75%

SP Used: 40 SP

"Doc": "Sarge", watch out! It's Gutsman!

*DAH-NUH! Dramatic pose!*

Defensive Phase:

Attacking Weapon: Gutsman's Ass, Pylon Shoot x 5, Pyro Rush KEKEKEKEKEKE

Action Taken: Take Ass, Shoot, Dodge Rush

Damage Received: nil, nil

Resources Used: 770

Transformation Phase:

Current Move: G

New Move: F

"Sarge": Ah, that was fun!

"Grif": Yeah, but it hurt!

"Sarge": Ah, buck up, dirtbag!

Special Phase:

MORE PAIN, MORE POWER Level 2 ACTIVE!

-15% DR, +15% TDC, +15% Weapon Damage

INVINCIBLE BODY ACTIVE!

-15% DR

FURY ACTIVE!

-5% DC, -5% DR, +20% Weapon Damage

Attacking Phase:

Attacking Weapon: Rocket Shotgun

Target: Pylon thing and Donkey Hote

Damage Dealt: 3000 x 1.7 = 5100 each

Modifiers: +35% TDC

Resources Used: 2 rounds

Statistics:

HP: 1100/6600

EN: 190/200

AP: 100/100

SP (Ashura): 54/94

SP (Gyrus): 98/98

SP (Aiko): 104/104

SP (Keiko): 100/100

SP (Tyler): 98/98

DP: 2230/3000

Invincible Body: INACTIVE

Fury: INACTIVE

More Pain, More Power: ACTIVE

Will Gauge: 4

Weapons:

[F] Hit Grif (M)- 800 damage [+0%]

[+] Light Anti-Aircraft Shotgun (SF:3)- 400 damage, 30 (45) rounds [+10%]

[+] Rail Shotgun- 800 damage # 2, 10 (15) rounds [+10%]

[F] Hit Grif Even Harder (M)- 1800 damage, 5 EN/attack [+10%]

[+] Shotgun Pistol- 2000 damage, 12 (17) rounds [+15%]

[+] Shotgun Pistol That Blows Up Your Weapons- 2200 damage & Weapon Lock, 10 EN/attack [+15%] Uses 1 Shotgun Pistol Round.

[+] Assault Shotgun- 2200 damage, 8 (12) rounds [+10%]

[+] Shotg-- oh, wait. It's Already A Shotgun (S)- 3000 damage, 8 (12) rounds [+10%]

[+] Rocket Shotgun (ASF:2)- 3000 damage, 6 (7) rounds [+10%]

[+] Shotgun Laser (S)- 5500 damage, Barrier Pierce, 35 EN/attack [+30%]

[+] Hyper Ultimate Shotgun Laser (S)- 8250 damage, Barrier Pierce, 53 EN/attack [+35%] Req: Fury

Edited by Gyrus Mackings

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REGENERATION PHASE:

EN Regenerated: 9

DEFENSE PHASE:

Attacking Weapon #1: Pyro Rush

Action Taken: Take

Damage Taken: Enough

Resources Spent: 1 costume

"Sancho, where did you go off to? Oh well."

Clearly disinterested, Don Quixote walks over to a tree (in space?!) and lies down under it, quickly falling asleep.

Statistics:

HP: 0/5800

DP: 2225/3000

EN: 168/180

Shields: 10/10

SP: 96/172

AP: 100

Move: F

Will: 3

Temper: 3

Perishable Items:

1) Mother's Stew x 5

2) Pigmole Steak x 4

Weapons:

Cutting Insult 20/20

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"Manager" Phase

Regeneration Phase

Will: +1, 4/10

Spirit Command Phase

SC: Direct Attack

Target: Self

Cost: 25 SP

Effect: 1st Turn Negate SD and ESD

Defense Phase

Enemy: YOU

Weapon: STUFF

Action: DODGE

Damage: Nil

Resource Spent: 250 x 2.2 x 0.65 = 358 DP

Item Phase

Item: Salac Berry x 1

Effect: Dodge Cost - 30%

Duration: 1/3

Special Phase

Special:

Cost:

Akai: "Onto the next biggest threat - The one who attacks everyone."

Attack Phase

Weapon: [+] Move - Psybeam (BSX:10)

Target: Sono-TEAM FORTRESS!!!

Damage: 715 x 1.85 x 10 = 1323 DMG x 10 (Mulithit)

Resource Spent: 50 EN

Status: Negate SD and ESD

Modifiers:

[+] - Type Weapon Damage + 85%

- Secretive Budgeter + 10%

- OS hacker + 10%

- Ranged Lv. 1 + 15%

- Gunfight Lv. 3 + 30%

- Genius + 5%

- Critical + 15%

Accuracy + 80%

- OS Hacker + 10%

- Secretive Budgeter + 10%

- Critical + 15%

- WPN + 20%

- Accuracy Lv. 1 + 10%

- Gunfight Lv. 3 + 10%

- Genius + 5%

Statistics

HP: 2590/4400

EN: 80/280

DP: 2565/3000

AP: 40/100

Pilot SP: 106/216

Will: 4/10

Etc: Secretive Budgeter 4/4

OS Hacker 4/4

Paycheck Cutter OFF / 1800 / 1200

Job Hoarder OFF / 2200 / 1320

Move Set:

[+] Twisted Spoon [Thrown]- 585 damage, 20 rounds [+50%]

[F] Twisted Spoon [Psychic]- 780 damage [+10%]

[F] Move - Zen Headbutt (BM)- 2080 damage [+10%]

[F] Move - Psycho Cut (BM)- 1560 damage # 2, 5 EN/attack [+10%]

[+] Move - Psychic (B)- 2210 damage, 10 rounds [+20%]

[+] Move - Psybeam (BSX:10)- 715 damage/5 EN [+20%]

[+] Move - Psybeam [super Effective]- 10725 damage, 2 rounds [+20%]

[+] Move - Psybeam [Critical Hit - Super Effective]- 11440 damage, Barrier Pierce, 1 round [+30%]

Discriminant Move:

[+] Move - Psybeam (BD:4)- 4420 damage, 30 EN/attack [+30%]

[+] Move - Psybeam [Confuse] (BD:4)- 4862 damage & Confusion, 45 EN/attack [+30%]

Edited by Vayu

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Fox: "Not so fast! You've activated my Trap Card!"

REGENERATION PHASE:

HP Regenerated:

EN Regenerated:

Skill: 1

SPIRIT PHASE:

Seishin used:

SP used:

Ability used:

AP used:

DEFENCE PHASE:

Attacking Weapons: Rocket Shotgun

Action Taken: Dodge

Damage Taken: 0

Resources Spent: 250x1.35x0.7 = 236DP

CONSTRUCT ADDITIONAL PYLON x5

ATTACK PHASE:

Weapon Used: [+] Trap Card

Target: Sarge

Damage Dealt: 1800x1.45 = 2610

Resources Spent: 1 round

Modifiers: +55% Accuracy

STATISTICS:

HP: 5000/5000

EN: 250/250

DP: 2528/3000

Kyoko: 176/176

Fox: 144/144

AP: 100/100

Agi: 250

Skill: 3

Pylon (Shoot): 3/5

Pylon (Powershoot): 3/5

Weapons

[+] Balls [inert]- 400 damage, 19/20 rounds [+40%]

[+] Balls [Other Pants Pocket] (F:3)- 400 damage, 20 rounds [+40%]

[+] Gutsman's Ass - 800 damage, 7/8 rounds [+20%]

[+] Jumping onto White Base (PGSF:5)- 400 damage, 20 rounds [+30%]

[F] Kajet Punch! (BM)- 1600 damage [+0%]

[+] Ninja Info Cards (BSF:5)- 500 damage/3 EN [+10%]

[+] Trap Card (B)- 1800 damage, 9/10 rounds [+10%]

[+] Pylon Shoot (BS)- 8000 damage, Barrier Pierce, Charge (5) [+30%]

[+] Over Nine Thousand Pylons (BS)- 12000 damage, Barrier Pierce [+30%]

[+] Pylon (Powershoot)- 12000 damage, Barrier Pierce, Charge (5), 15 EN, Requires Psychic Energy [+35%]

[H] The Threat of Nine Thousand Trap Balls (BS)- 12000 damage, Barrier Pierce, Charge (5), 1 round [+30%]

MAP Attacks:

[+] Pylons - THEN THE WHOLE UNIVERSE IS GOING TO DIE!!! (BI:10)- 5000 damage, Barrier Pierce, 1 round [+20%]

Combo Attacks:

[+] Real Brother Relationship (BAS)- 6000 # 3 damage, Barrier Pierce [+40%]

[H] Balance of Power- 20 EN/use. Requires Psychic Energy to execute.

Dodge Cost: -30%

TDC: +20% [F], +35% [F] Psychic, +30% [+], +45% [+] Psychic

Damage: +5% [F] +45% [+]; +35% Psychic [F], +75% Psychic [+]

Recognition: 3/4

Additional Pylons

ATTACK PHASE:

Weapon Used: [+] Pylon Shoot (B) x5

Target: Sarge

Damage Dealt: 1000

Resources Spent: 1 round

Modifiers: +10% Accuracy

STATISTICS:

HP: 2000/2000

EN: 100/100

DP: 1500/1500

AP: 25/25

Agi: 300

Weapons

[+] Random Kajtastic Attack- 500 damage, 12 rounds [+10%]

[F] Pylon Electricity (BM)- 1000 damage [+0%]

[+] Pylon Shoot (B)- 1000 damage, 8/10 rounds [+10%]

[+] Pylons (BS)- 5000 damage, 1 round, Charge (5) [+30%]

MAP Attack:

[+] Pylons [MAP] (BI:3)- 3000 damage, 1 round [+20%]

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Shiro Phase

Shiki: "So he chose to sleep..."

REGENERATION PHASE:

Will Generated: 1

HP Generated: 0

EN Generated: 0

SPIRIT PHASE

Spirit/Will Command Used:

Resource Used:

Effect:

User:

DEFENSE PHASE:

Attacking Weapon #1:

Action Taken:

Damage Taken: 0

Resources Spent:

TRANSFORMATION/MAINTENANCE PHASE:

Current Terrain: Space Debris

New Terrain:

Movement Type: Space

SPECIAL PHASE:

Shiki: "Now you've made me go serious..."

Bloodlust, Dodge Cost -10%, Target's Dodge Cost +25%, Weapons Damage +50%, and Double Image (3), expend 12 Rounds, 4 Turns

Nanaya Side, Dodge Cost -5%, Damage Received -5%, Weapon Damage +20%

Mystic Eyes of Death Perception, +25% Weapon Damage

ITEM PHASE

Item Used:

Item's Effects:

ATTACK PHASE:

Shiki: "Better stop it right now or I'll end this quick..!"

Weapon Used: [F] Mizuchi- 1800 damage, 6 rounds [+15%]

Target(s): Team Fortress 2 Bot

Damage Dealt: 1800 * 2.6 = 4680 Damage

Resources Spent: 1 Round

Status Effect:

Modifiers:

- Damage Modifier: +160%

+35% Natural

+30% Assassin

+50% Bloodlust

+25% Mystic Eyes of Death Perception

+20% Nanaya Side

- Accuracy Modifier: +60%

+10% Natural

+10% Assassin

+25% Bloodlust

+15% Weapon

Statistics:

Demon Eyes Kyo

HP: 3500/3500

EN: 160/160

DP: 3000/3000

AP: 100/100

SP(Shiki): 172/172

Will: 4/10

Nanaya Side(Charge): 4/4

Mystic Eyes of Death Perception(Charge): 4/4

Double Image: 0/3

Weapons:

[F] Melee (M)- 700 damage [+0%]

[F] Tanto (M)- 1200 damage [+0%]

[F] Tanto [Enhanced] (M)- 1400 damage, Armor Pierce, 0 rounds [+0%]

[F] Tenrou (M)- 1600 damage [+0%]

[H] Shinkirou- 1700 damage, Barrier Pierce, 6 rounds [+10%]

[F] Mizuchi- 1800 damage, 2 rounds [+15%]

[F] Suzaku- 2200 damage, Armor Pierce, 6 rounds [+20%]

[F] Byakko- 2700 damage, Armor Pierce, 4 rounds [+20%]

[F] Seiryu- 3000 damage, 1 round [+20%]

[F] True Mizuchi- 3500 damage, Armor Pierce, Barrier Pierce [+25%]

[F] Kouryu (X:6)- 600 damage/5 EN, REQ: Bloodlust [+10%]

Inherent Abilities:

1) Battle Trooper

2) Countercut: Tanto, Tenrou

3) Anti-Projectile (Barrier)

4) Bloodlust (System)

5) Battle Continuation: Pay 15 AP to recover all ammo from a single weapon you possess.

6) True Mizuchi: Requires and expends 6 Shinkirou rounds.

IS#1: Sake x5

IS#2: Onigiri x5

Pilot Stats:

[F]-type Weapon Damage +160%

[F] Target's Dodge Cost +45%

Dodge Cost -20%

System Dodge Cost -10%

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(Battle Theme: Team Fortress 2 Theme)

REGEN PHASE:

Will +1 (3/10)

SEISHIN PHASE:

Seishin Used: Sure Hit 2! Boost 2!

Will Used:

SP Cost: 50

Will Cost:

Target:

Effect: +50% TDC, no ESD, DC -50%

DEFENSE PHASE: POW! HAHA!

Attacking Weapon: Shovels, Beams, Swords, oh my!

Action Taken: CC Shovel, Evade rest

Calculations: 1~10) 190 x 0.7 x 1.8 x 0.5 x 0.75 x 0.6 = 54

11) 190 x 0.7 x 1.6 x 0.5 x 0.75 x 0.6 = 50

Damage:

Status:

Ressources Spent: 7 AP, 590 DP

Administrator - OVERTIME! HAHAHAHAHAHAHAH!

SPECIAL PHASE:

Force Charge Gentlemen. and Headshot!! 40 AP Paid! +20% Damage and Accuracy, Agi -10, Dodge Cost -5%

ITEM PHASE:

Crit-a-Cola! +30% Dmg (2/3)

This Turn: Bonk! Atomic Punch! -30% DC (3/3)

Pyro- MPHHHHHHHHHHHHHHHHHHHHHH!

ATTACK PHASE:

Weapon Used: [+] Pyro Rush KEKEKEKEKEKE (PT:6)

Target: Using as I, meaning Next 6 Units

Damage Modifier: +120%

Accuracy Modifier: +120%

Other Modifiers: No Evasive Secondary Defenses

Calculations: 9000 x 2.2 = 19800

Damage: 19800

Status Dealt:

EN Spent: 1 Round

STATISTICS: THE ENTIRE TEAM FORTRESS 2 CAST BOT

HP: 3600/3600

EN: 210/210

DP: 2410/3000

AP: 60/100 (Countercut: 7 AP, Countershoot: 5 AP, Critical: 10 AP)

SP: 141/216

Will: 4/10

Agi: 190 (200/180/160)

Unit Type: Variable Fighter

Position: Flying

Location: Space, Crossfire Beam

Current Form: Capture The Flag (CTF/Payload/Control Point)

Counterstrike POW! HAHA!: 0/3

Guts Ubercharge: 0/2

Modifiers:

Damage Dealt: [+] 90% [F] +25%

Damage Received: -25% (Armor)

Target's Dodge Cost: [+] +35% [F] +25%

Dodge Cost: -25%, -40%

Guts Ubercharge: While DP is 60% and below, Dodge Cost -10%, Damage Dealt +15% and Target's Dodge Cost +15%.

While DP is 40% and below, Dodge Cost -15%, Damage Dealt +20% and Target's Dodge Cost +20% instead.

AlteredGentlemen.: DC -5%, TDC and Damage +10% (NA)

System ReprogrammingBoom! Headshot.: -Agi -10, TDC and Damage +10% (NA).

Cloak And Dagger: Negate (G) for no cost

Dispenser Cover: negate 1800 dmg for 5 EN

Dead Ringer: Accuracy of enemy -30% towards me

12) Ubercharged Soldier Rush: Ignores target's Stealth and Jammer abilities.

Control Point (Transform): Agi is 180 and Move: H only. Disable Sentry Level 3.

Payload (Transform): Agi is 160 and Move: F only. Disable The Eyelander, Killing Gloves of Boxing and Sentry Level 3.

Weapons:

[+] Blutsauger (BSF:6)- 975 damage/3 EN [+25%]

[+] Frontier Justice (B)- 750 damage #2, 5 EN/attack [+45%]

[+] The Force-A-Nature (F:5)- 900 damage, 30 rounds [+35%]

[+] Ambassador- 1500 damage, 30 rounds [+35%]

[+] Natascha (F:5)- 1350 damage, 25/30 rounds [+35%]

[F] The Eyelander (M)- 2100 damage [+35%]

[F] Killing Gloves of Boxing- 3000 damage, 10 EN/attack, Barrier Pierce [+25%]

[+] Scottish Resistance (PSF:8)- 600 damage, 15 rounds [+25%]

[+] The Direct Hit (PGSF:2)- 1800 damage, Barrier Pierce, Armor Pierce, 12 rounds [+50%]

[+] Ubercharged Soldier Rush (PGSX:3)- 1500 damage, 13 rounds [+65%]

[+] The Huntsman- 4500 damage, Armor Pierce, Shield Pierce, 5/6 rounds [+15%]

[+] Sentry Level 3- 4500 damage, 6 rounds [+45%]

MAP Attacks:

[+] Pyro Rush KEKEKEKEKE (PT:6)- 9000 damage, Barrier Pierce, 0/2 rounds [+45%]

Item Slots:

1) 5x Sandvich Lunch Boxes (100 SP)

2) 4x Crit-a-Cola (+30% Dmg)

3) 4x Bonk! Atomic Punch (-30% DC)

-Boost

=Level 1 (15 SP): Gain Dodge Cost -25% for one turn. 150 PP

=Level 2 (25 SP): Gain Dodge Cost -50% for one turn. 250 PP

=Level 3 (40 SP): Gain Dodge Cost -75% for one turn. 400 PP

-Sure Hit

=Level 1 (15 SP): Gain Target's Dodge Cost +25% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 150 PP

=Level 2 (25 SP): Gain Target's Dodge Cost +50% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 250 PP

=Level 3 (40 SP): Gain Target's Dodge Cost +75% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 350 PP

-Duty

=Level 1 (20 SP): Recover 30% of your maximum DP. 200 PP

=Level 2 (50 SP): Recover 50% of your maximum DP. 300 PP

=Level 3 (80 SP): Recover all DP. 400 PP

-Resupply

=Level 1 (50 SP): You or target ally recovers all ammunition. 400 PP

=Level 2 (50 SP): You or target ally recovers all EN. 400 PP

=Level 3 (70 SP): You or target ally recovers all ammunition and EN. 500 PP

-Concentrate

=Level 1 (15 SP): Gain Target's Dodge Cost +20% and Dodge Cost -10% for one turn. 150 PP

=Level 2 (25 SP): Gain Target's Dodge Cost +30% and Dodge Cost -15% for one turn. 250 PP

=Level 3 (35 SP): Gain Target's Dodge Cost +40% and Dodge Cost -20% for one turn. 350 PP

-Miracle

=Level 1 (100 SP): Casts Accelerate Level 1, Charge Level 1, Sure Hit Level 2, Flash Level 1, Hot Blood Level 3, Great Effort Level 1 and Lucky Level 1 on yourself. 1100 PP

Spawn Killing:

- Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

- Focused Attack: Costs 5 Will. Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

- Strafe: Costs 5 Will. Instantly evade all attacks in the first attack phase you receive this turn. This is considered an Evasive Secondary Defense. One (X) or (F) type weapon on your unit has its limit increased by 25% this turn, rounded up.

- Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+]type attacks. You may only use this ability once per turn.

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Kaere: I wonder what that Spanish gentleman is dreaming of?

Meru: [Nothing, idiot! He's dead!]

Regen Phase:

Kafuka Will +1

Meru Will +1

Kafuka Charge +1

Meru Charge +1

Kafuka: He's still moving!

Meru: [God dammit!]

Seishin Phase:

Meru casts Exhaust L1 (TF2bot), Sure Hit L3! 90 SP.

Defense Phase:

Incoming: Totally not a nuke, Halloween Edition.

Action Taken: Dodge

Resources Spent: 770 DP

Item Phase:

Chiri's got a Gonk Face! Damage +50% for the next 2 turns.

Kaere Kimura's Secret Recipe Used!

Transformation/Maintenance Phase:

Pororocan Secret Technique Active! Damage +25%! 20 AP.

End of the Chapter Active! DR -5%, DC -5%, Damage +20%! 20 AP.

Chiri: He just keeps coming.

Kafuka: And everyone else is joining in!

Meru: [Less work for us.]

Attack Phase:

Outgoing: [H] ...Why German?- 4500 damage x 2 [+80%]

Target: Team Fortress 2bot

Stips: Damage +125%, TDC +80% {Inherent + Gonk Face + Sure Hit}

Cost: 30 EN

Stats:

HP: 7000/7000

EN: 210/250

DP: 1460!/3000

AP: 60/100

kSP: 117/117

mSP: 100/120

Fuura Kafuka: L14 Pollyanna

[+] +5

[F] +30

DC -0

TDC +5

DR -30

CC 6

CS 7

Crit 10

End of the Chapter: ON!

Pororocan Secret Techniques: ON!

Positivity: Off

Will Commands: 4/10

3 - Open Up Your Heart: Last attack of your next attack phase gains Armor and Barrier Pierce.

4 - How Could Something So Close To Me: DR -40%, TDC +50% for one turn.

5 - "Helping": DD +100, TDC +25 for one attack phase.

5 - Don't Despair: For the first attack that would take you to 0 this turn, it takes you to 1 instead. Gain DD +25%, TDC +25% for next attack phase.

Seishin:

1) (50) Perseverance L2: Regain 50% HP. (500)

2) (25) Iron Wall L2: DR -50% for one turn (350)

3) (25) Direct Attack: Negate all secondary defenses for next attack phase (200)

---

Meru Otonashi: L15 Trolldere

[+] +15

[F] +15

DC -20

TDC +25

Damage +5

CC 7

CS 6

Crit 10

Seishin:

1) (50) Duty L2: Regain 50% DP (500)

2) (40) Sure Hit L3: TDC +75%, disable Secondary Evasive Maneuvers (850)

3) (50) Exhaust L1: Target loses a Charge counter, one of each other counter, gains DR +10%, DD +10% for 3 turns (300)

4) (20) Hotblood L1: DD x1.5 for next attack phase this turn. (200)

5) (25) Direct Attack: Target cannot use secondary defenses for your next attack phase. (200)

Weapons:

[+] Why Majiru No Longer Has a Hair Fetish (P)- 600 damage, Stun, 4/4 rounds [+10%]

[+] That Irritates Me- 1000 damage, 8/8 rounds [+20%] {CS}

[+] Perfect Lili Buster (SF:6)- 600 damage/3 EN [+10%] {CS}

[F] Penguin Emperor (V:5)- 700 damage/5 EN [+10%]

[+] The Part that Separates the Winners From the Losers- 1500 damage, 10 EN/attack [+10%] {CS}

[F] Melee (M)- 2000 damage [+0%]

[H] ...Why German? (X:2)- 2000 damage/15 EN [+0%]

[F] Shovel Swing (MS)- 3000 damage, 10 EN/attack [+10%]

[+] Ringo Mogire Beam (S)- 4000 damage, 20 EN/attack [+20%]

[+] B-Bell Pepper Panties? (S)- 4000 damage [+0%] {Must use BPP S Barrier in Defense Phase}

[H] Spacium Ray (S)- 4600 damage, 30 EN/attack [+20%]

[F] Bakunetsu Gold Finger - 5500 damage, 40 EN/attack [+10%]

[F] !!! - 8000 damage, 60 EN/attack [+10%]

MAP Attacks:

[+] Onee-chan Makes A Mess... (PI:3)- 2000 damage, 2 rounds [+10%]

[H] Spacium Ray (I:6)- 4200 damage, 40 EN/attack [+0%]

[+] Mystery Train - Bangaichi Express (I:10)- 9000 damage, 1 rounds. Rounds Locked [+30%]

Penguin Emperor: Normal

B-Bell Pepper Panties?: OK!

DR -20%

Items:

Kaere Kimura's Special Recipe x 3

Gonk Faces x 2

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