Sign in to follow this  
Followers 0
Terence Sharpton

October's Event: Halloween Madness

170 posts in this topic

"Manager" Phase

Regeneration Phase

Will: +1, 9/10

Spirit Command Phase

SC: Direct Attack + Boost Lv. 2

Target: Self

Cost: 50 SP

Effect: 1st Turn Negate SD and ESD + DC - 50%

Akai: "So who exactly are we trying to get rid of first?..."

Taiga: "I dunno, the air plane?"

Akai: "My problem is, this is way past christmas, let alone Halloween. WHY AM I STILL IN AN OUTFIT."

Taiga: 0w0|| you are not even going to try and make it a question?

Akai: "No."

Defense Phase

Enemy: YOU

Weapon: STUFF

Action: Dodge 3, Take 1

Damage: 1237 - 3000 = 0 (Overdefend)

Resource Spent: 250 x 3.05 x 0.5 x 0.7 = 267 x 3

10 EN

Effect: Potential Lv. 2 ACTIVATE, Guts Lv. 2 ACTIVATE

Item Phase

Item: Salac Berry x 1, Traveling Bento x 1

Effect: Dodge Cost - 30% + 100 SP

Duration: 3/3, + 100 SP

Special Phase

Special:

Cost:

Attack Phase

Weapon: [+] Move - Psybeam (BSX:10)

Target: Sono-AIRPLANE!!!

Damage: 715 x 2.1 x 10 = 1502 DMG x 10 (Mulithit)

Resource Spent: 50 EN

Status: Negate SD and ESD

Modifiers:

[+] - Type Weapon Damage + 110%

- Secretive Budgeter + 10%

- OS hacker + 10%

- Ranged Lv. 1 + 15%

- Gunfight Lv. 3 + 30%

- Genius + 5%

- Paycheck Cutter Lv. 1 + 20%

- Job Hoarder Lv. 2 + 20%

Accuracy + 105%

- OS Hacker + 10%

- Secretive Budgeter + 10%

- WPN + 20%

- Accuracy Lv. 1 + 10%

- Gunfight Lv. 3 + 10%

- Genius + 5%

- Paycheck Cutter Lv. 1 + 20%

- Job Hoarder Lv. 2 + 20%

Statistics

HP: 340/4400

EN: 40/280

DP: 1211/3000

AP: 0/100

Pilot SP: 191/216

Will: 9/10

Etc: Secretive Budgeter 4/4

OS Hacker 4/4

Paycheck Cutter OFF / 1800 / 1200

Job Hoarder OFF / 2200 / 1320

Full Heal x 3

Salac Berry x 4

Traveling Bento x 3

Move Set:

[+] Twisted Spoon [Thrown]- 585 damage, 20 rounds [+50%]

[F] Twisted Spoon [Psychic]- 780 damage [+10%]

[F] Move - Zen Headbutt (BM)- 2080 damage [+10%]

[F] Move - Psycho Cut (BM)- 1560 damage # 2, 5 EN/attack [+10%]

[+] Move - Psychic (B)- 2210 damage, 10 rounds [+20%]

[+] Move - Psybeam (BSX:10)- 715 damage/5 EN [+20%]

[+] Move - Psybeam [super Effective]- 10725 damage, 2 rounds [+20%]

[+] Move - Psybeam [Critical Hit - Super Effective]- 11440 damage, Barrier Pierce, 1 round [+30%]

Discriminant Move:

[+] Move - Psybeam (BD:4)- 4420 damage, 30 EN/attack [+30%]

[+] Move - Psybeam [Confuse] (BD:4)- 4862 damage & Confusion, 45 EN/attack [+30%]

Edited by Vayu

Share this post


Link to post
Share on other sites

(BALLS. I mean, damn, I missed that.)

Kyoko: "Pylons. Pylons. Pylons. Pylons."

REGENERATION PHASE:

HP Regenerated:

EN Regenerated:

Skill: 1

SPIRIT PHASE:

Seishin used:

SP used:

Ability used:

AP used:

DEFENCE PHASE:

Attacking Weapons: [+] Zou Earthquake (S)

Action Taken: Dodge

Damage Taken: 0

Resources Spent: 250x1.65x0.6 = 248DP

RECOGNITION ACTIVATED

ATTACK PHASE:

Weapon Used: [+] Over Nine Thousand Pylons (BS)

Target: Kamen Rider

Damage Dealt: 12000x1.45 = 17400

Resources Spent: 1 round

Modifiers: +80% Accuracy

STATISTICS:

HP: 5000/5000

EN: 250/250

DP: 2280/3000

Kyoko: 176/176

Fox: 144/144

AP: 100/100

Agi: 250

Skill: 6

Pylon (Shoot): 0/5

Pylon (Powershoot): 5/5

Weapons

[+] Balls [inert]- 400 damage, 19/20 rounds [+40%]

[+] Balls [Other Pants Pocket] (F:3)- 400 damage, 20 rounds [+40%]

[+] Gutsman's Ass - 800 damage, 5/8 rounds [+20%]

[+] Jumping onto White Base (PGSF:5)- 400 damage, 20 rounds [+30%]

[F] Kajet Punch! (BM)- 1600 damage [+0%]

[+] Ninja Info Cards (BSF:5)- 500 damage/3 EN [+10%]

[+] Trap Card (B)- 1800 damage, 9/10 rounds [+10%]

[+] Pylon Shoot (BS)- 8000 damage, Barrier Pierce, Charge (5) [+30%]

[+] Over Nine Thousand Pylons (BS)- 12000 damage, Barrier Pierce [+30%]

[+] Pylon (Powershoot)- 12000 damage, Barrier Pierce, Charge (5), 15 EN, Requires Psychic Energy [+35%]

[H] The Threat of Nine Thousand Trap Balls (BS)- 12000 damage, Barrier Pierce, Charge (5), 1 round [+30%]

MAP Attacks:

[+] Pylons - THEN THE WHOLE UNIVERSE IS GOING TO DIE!!! (BI:10)- 5000 damage, Barrier Pierce, 1 round [+20%]

Combo Attacks:

[+] Real Brother Relationship (BAS)- 6000 # 3 damage, Barrier Pierce [+40%]

[H] Balance of Power- 20 EN/use. Requires Psychic Energy to execute.

Dodge Cost: -30%

TDC: +20% [F], +35% [F] Psychic, +30% [+], +45% [+] Psychic

Damage: +5% [F] +45% [+]; +35% Psychic [F], +75% Psychic [+]

Recognition: 4/4

Additional Pylon 2

DEFENCE PHASE:

Attacking Weapons: [+] Zou Earthquake (S)

Action Taken: Dodge

Damage Taken: 0

Resources Spent: 300x1.65 = 495DP

ATTACK PHASE:

Weapon Used: [+] Pylon Shoot (B)

Target: Kamen Rider

Damage Dealt: 1000

Resources Spent: 1 round

Modifiers: +10% Accuracy

STATISTICS:

HP: 1200/2000

EN: 100/100

DP: 1005/1500

AP: 25/25

Agi: 300

Weapons

[+] Random Kajtastic Attack- 500 damage, 12 rounds [+10%]

[F] Pylon Electricity (BM)- 1000 damage [+0%]

[+] Pylon Shoot (B)- 1000 damage, 5/10 rounds [+10%]

[+] Pylons (BS)- 5000 damage, 0/1 round, Charge (5) [+30%]

MAP Attack:

[+] Pylons [MAP] (BI:3)- 3000 damage, 1 round [+20%]

Additional Pylons 3-5

ATTACK PHASE:

Weapon Used: [+] Pylon Shoot (B) x3

Target: Kamen Rider

Damage Dealt: 1000

Resources Spent: 1 round

Modifiers: +10% Accuracy

STATISTICS:

HP: 1200/2000

EN: 100/100

DP: 1500/1500

AP: 25/25

Agi: 300

Weapons

[+] Random Kajtastic Attack- 500 damage, 12 rounds [+10%]

[F] Pylon Electricity (BM)- 1000 damage [+0%]

[+] Pylon Shoot (B)- 1000 damage, 5/10 rounds [+10%]

[+] Pylons (BS)- 5000 damage, 0/1 round, Charge (5) [+30%]

MAP Attack:

[+] Pylons [MAP] (BI:3)- 3000 damage, 1 round [+20%]

Pylon 1

DEFENCE PHASE:

Attacking Weapons: [+] Zou Earthquake (S)

Action Taken: Dodge

Damage Taken: 0

Resources Spent: 300x1.65 = 495DP

ATTACK PHASE:

Weapon Used: [+] Pylons [MAP] (BI:3)

Target: Next 3

Damage Dealt: 3000

Resources Spent: 1 round

Modifiers: +20% Accuracy

STATISTICS:

HP: 1200/2000

EN: 100/100

DP: 1005/1500

AP: 25/25

Agi: 300

Weapons

[+] Random Kajtastic Attack- 500 damage, 12 rounds [+10%]

[F] Pylon Electricity (BM)- 1000 damage [+0%]

[+] Pylon Shoot (B)- 1000 damage, 6/10 rounds [+10%]

[+] Pylons (BS)- 5000 damage, 0/1 round, Charge (5) [+30%]

MAP Attack:

[+] Pylons [MAP] (BI:3)- 3000 damage, 0/1 round [+20%]

Edited by Alicia

Share this post


Link to post
Share on other sites

Shiro Phase

Shiki: "Tch"

REGENERATION PHASE:

Will Generated: 1

HP Generated: 0

EN Generated: 0

SPIRIT PHASE

Spirit/Will Command Used:

Resource Used:

Effect:

User:

DEFENSE PHASE:

Shiki: "Not a chance"

Attacking Weapon #1: Pylons

Action Taken: Dodge

Damage Taken: 0

Resources Spent: 280 * 1.2 * 0.8 * 0.9 = 242 DP

TRANSFORMATION/MAINTENANCE PHASE:

Current Terrain: Space Debris

New Terrain:

Movement Type: Space

SPECIAL PHASE:

Bloodlust, Dodge Cost -10%, Target's Dodge Cost +25%, Weapons Damage +50%, and Double Image (3), expend 12 Rounds, 4 Turns

Nanaya Side, Dodge Cost -5%, Damage Received -5%, Weapon Damage +20%

Mystic Eyes of Death Perception, +25% Weapon Damage

ITEM PHASE

Item Used:

Item's Effects:

ATTACK PHASE:

Shiki: "Damn it..."

Weapon Used: [F] Kouryu (X:6)- 600 damage/5 EN, REQ: Bloodlust [+10%]

Target(s): Team Fortress Bot

Damage Dealt: 600 * 2.60 = 1560 Damage x 6

Resources Spent: 30 EN

Status Effect:

Modifiers:

- Damage Modifier: +160%

+35% Natural

+30% Assassin

+50% Bloodlust

+25% Mystic Eyes of Death Perception

+20% Nanaya Side

- Accuracy Modifier: +55%

+10% Natural

+10% Assassin

+25% Bloodlust

+10% Weapon

Statistics:

Demon Eyes Kyo

HP: 3100/3500

EN: 60/160

DP: 2758/3000

AP: 90/100

SP(Shiki): 172/172

Will: 8/10

Nanaya Side(Charge): 4/4

Mystic Eyes of Death Perception(Charge): 4/4

Double Image: 3/3

Weapons:

[F] Melee (M)- 700 damage [+0%]

[F] Tanto (M)- 1200 damage [+0%]

[F] Tanto [Enhanced] (M)- 1400 damage, Armor Pierce, 0 rounds [+0%]

[F] Tenrou (M)- 1600 damage [+0%]

[H] Shinkirou- 1700 damage, Barrier Pierce, 0 rounds [+10%]

[F] Mizuchi- 1800 damage, 0 rounds [+15%]

[F] Suzaku- 2200 damage, Armor Pierce, 0 rounds [+20%]

[F] Byakko- 2700 damage, Armor Pierce, 0 rounds [+20%]

[F] Seiryu- 3000 damage, 0 round [+20%]

[F] True Mizuchi- 3500 damage, Armor Pierce, Barrier Pierce [+25%]

[F] Kouryu (X:6)- 600 damage/5 EN, REQ: Bloodlust [+10%]

Inherent Abilities:

1) Battle Trooper

2) Countercut: Tanto, Tenrou

3) Anti-Projectile (Barrier)

4) Bloodlust (System)

5) Battle Continuation: Pay 15 AP to recover all ammo from a single weapon you possess.

6) True Mizuchi: Requires and expends 6 Shinkirou rounds.

IS#1: Sake x5

IS#2: Onigiri x5

Pilot Stats:

[F]-type Weapon Damage +160%

[F] Target's Dodge Cost +45%

Dodge Cost -20%

System Dodge Cost -10%

Share this post


Link to post
Share on other sites

(Battle Theme: Team Fortress 2 Theme)

REGEN PHASE:

Will +1 (4/10)

SEISHIN PHASE:

Seishin Used: Sure Hit 3

Will Used:

SP Cost: 40

Will Cost:

Target:

Effect: TDC+75% and no ESD

DEFENSE PHASE: POW! HAHA!

Attacking Weapon: Magic shit, Blade shit + PYLON?!

Action Taken: Beamshit: Take 3 + Evade 7 / Pylonshit: Evade / Bladeshit: Barrier 1, Evade 5

Calculations:

1+2+3) 1502 x 0.75 = 1126

4+5+6+7+8) 150 x 0.7 x 2.05 x 0.65 x 0.6 x 0.7 = 59

GUTS 2

9+10) 150 x 0.7 x 2.05 x 0.6 x 0.6 x 0.7 = 54

11) 150 x 0.7 x 0.9 x 0.6 x 0.6 x 0.7 = 50

12) 1550 - 1800 = -250 (Overdefend)

13+14+15+16+17) 150 x 0.7 x 1.25 x 0.6 x 0.6 x 0.7 = 50

Damage: 3378

Status:

Ressources Spent: 5 EN, 703 DP

Administrator - Overtime HAHAHAHAHA!

SPECIAL PHASE:

Guts Activated to 2

ITEM PHASE:

Crit-a-Cola! +30% Dmg (2/3)

Bonk! Atomic Punch, -30% DC (2/3)

Heavy- WHO TOUCHED MY GUN?!

ATTACK PHASE: CRITICAL

Weapon Used: [+] Natascha (F:5)- 1350 damage, 20/30 rounds [+35%]

Target: Alakazam-chan

Damage Modifier: +155%

Accuracy Modifier: +200%

Other Modifiers: No Evasive Secondary Defenses

Calculations: 1350 x 2.55 =

Damage: 3442 #5

Status Dealt:

EN Spent: 5 Round

STATISTICS: THE ENTIRE TEAM FORTRESS 2 CAST BOT

HP: 0222/3600

EN: 195/210

DP: 795/3000

AP: 30/100 (Countercut: 7 AP, Countershoot: 5 AP, Critical: 10 AP)

SP: 166/216

Will: 4/10

Agi: 150 (190/170/150)

Unit Type: Variable Fighter

Position: Flying

Location: Space, Crossfire Beam

Current Form: Payload (CTF/Payload/Control Point)

Counterstrike POW! HAHA!: 3/3

Guts Ubercharge: 1/2

Modifiers:

Damage Dealt: [+] 110% [F] +45%

Damage Received: -25% (Armor)

Target's Dodge Cost: [+] +55% [F] +45%

Dodge Cost: -40%, -40%

Guts Ubercharge: While DP is 60% and below, Dodge Cost -10%, Damage Dealt +15% and Target's Dodge Cost +15%.X

While DP is 40% and below, Dodge Cost -15%, Damage Dealt +20% and Target's Dodge Cost +20% instead.

AlteredGentlemen.: DC -5%, TDC and Damage +10%

System ReprogrammingBoom! Headshot.: -Agi -10, TDC and Damage +10%

Cloak And Dagger: Negate (G) for no cost

Dispenser Cover: negate 1800 dmg for 5 EN

Dead Ringer: Accuracy of enemy -30% towards me

12) Ubercharged Soldier Rush: Ignores target's Stealth and Jammer abilities.

Control Point (Transform): Agi is 180 and Move: H only. Disable Sentry Level 3.

Payload (Transform): Agi is 160 and Move: F only. Disable The Eyelander, Killing Gloves of Boxing and Sentry Level 3.

Weapons:

[+] Blutsauger (BSF:6)- 975 damage/3 EN [+25%]

[+] Frontier Justice (B)- 750 damage #2, 5 EN/attack [+45%]

[+] The Force-A-Nature (F:5)- 900 damage, 30 rounds [+35%]

[+] Ambassador- 1500 damage, 30 rounds [+35%]

[+] Natascha (F:5)- 1350 damage, 15/30 rounds [+35%]

[F] The Eyelander (M)- 2100 damage [+35%]

[F] Killing Gloves of Boxing- 3000 damage, 10 EN/attack, Barrier Pierce [+25%]

[+] Scottish Resistance (PSF:8)- 600 damage, 15 rounds [+25%]

[+] The Direct Hit (PGSF:2)- 1800 damage, Barrier Pierce, Armor Pierce, 12 rounds [+50%]

[+] Ubercharged Soldier Rush (PGSX:3)- 1500 damage, 7/13 rounds [+65%]

[+] The Huntsman- 4500 damage, Armor Pierce, Shield Pierce, 5/6 rounds [+15%]

[+] Sentry Level 3- 4500 damage, 6 rounds [+45%]

MAP Attacks:

[+] Pyro Rush KEKEKEKEKE (PT:6)- 9000 damage, Barrier Pierce, 0/2 rounds [+45%]

Item Slots:

1) 1x Sandvich Lunch Boxes (100 SP)

2) 3x Crit-a-Cola (+30% Dmg)

3) 3x Bonk! Atomic Punch (-30% DC)

-Boost

=Level 1 (15 SP): Gain Dodge Cost -25% for one turn. 150 PP

=Level 2 (25 SP): Gain Dodge Cost -50% for one turn. 250 PP

=Level 3 (40 SP): Gain Dodge Cost -75% for one turn. 400 PP

-Sure Hit

=Level 1 (15 SP): Gain Target's Dodge Cost +25% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 150 PP

=Level 2 (25 SP): Gain Target's Dodge Cost +50% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 250 PP

=Level 3 (40 SP): Gain Target's Dodge Cost +75% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 350 PP

-Duty

=Level 1 (20 SP): Recover 30% of your maximum DP. 200 PP

=Level 2 (50 SP): Recover 50% of your maximum DP. 300 PP

=Level 3 (80 SP): Recover all DP. 400 PP

-Resupply

=Level 1 (50 SP): You or target ally recovers all ammunition. 400 PP

=Level 2 (50 SP): You or target ally recovers all EN. 400 PP

=Level 3 (70 SP): You or target ally recovers all ammunition and EN. 500 PP

-Concentrate

=Level 1 (15 SP): Gain Target's Dodge Cost +20% and Dodge Cost -10% for one turn. 150 PP

=Level 2 (25 SP): Gain Target's Dodge Cost +30% and Dodge Cost -15% for one turn. 250 PP

=Level 3 (35 SP): Gain Target's Dodge Cost +40% and Dodge Cost -20% for one turn. 350 PP

-Miracle

=Level 1 (100 SP): Casts Accelerate Level 1, Charge Level 1, Sure Hit Level 2, Flash Level 1, Hot Blood Level 3, Great Effort Level 1 and Lucky Level 1 on yourself. 1100 PP

Spawn Killing:

- Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

- Focused Attack: Costs 5 Will. Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

- Strafe: Costs 5 Will. Instantly evade all attacks in the first attack phase you receive this turn. This is considered an Evasive Secondary Defense. One (X) or (F) type weapon on your unit has its limit increased by 25% this turn, rounded up.

- Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+]type attacks. You may only use this ability once per turn.

Share this post


Link to post
Share on other sites

Transformation Phase:

Current Form:

New Form:

Move to:

Move:

Regeneration Phase:

Will: +1

Beam (Crossfire): 5/5 OH SHI-

Seishin Phase:

Seishin Used:

Target:

SP Used:

Effect:

Defense Phase:

Attacker: Alicia

Weapon: Stuff

Action Taken: Open Get (back to Sia)

Damage Received: 0

Resources Spent: 1 Open Get

Defense Phase:

Attacker: Pylons

Weapon: Stuff

Action Taken: Take x 4

Damage Received: Resulting Damage is 270.

Remaining HP is 4121

Formula: 1000 * 0.8 * 0.45 * 0.75

Resources Spent:

Defense Phase:

Attacker: Pylon

Weapon: Stuff

Action Taken: Take

Damage Received: Resulting Damage is 810.

Remaining HP is 3311

Formula: 3000 * 0.8 * 0.45 * 0.75

Resources Spent:

Defense Phase:

Attacker: Terrain

Weapon: Stuff

Action Taken: Take

Damage Received: Resulting Damage is 216.

Remaining HP is 3095

Formula: 800 * 0.8 * 0.45 * 0.75

Resources Spent:

Item Phase:

Item Used:

Effect:

Transformation Phase:

Current Form: SaGouZo

New Form: TaToBa

Move to:

Move:

Special Phase:

Summon Phase:

Unit Summoned:

Unit Unsummoned:

Attack Phase:

Weapon Used: [H] Double Kamakiri Boomerang (PS)- 500 damage x 4 [+0%]

Target: Kajet!

Damage Dealt: 1025 x 4

Resources Spent:

Status Effect:

Modifiers:

  • Damage: +105%
    • +85% Natural Mods
    • +20% Fury

    [*]Accuracy: +50%

    • +50% Natural Mods

Statistics:

HP: 5201/6000

EN: 85/250

DP: 537/3000

Tamaki AP: 90/100

Touko AP: 90/100

Sia AP: 70/100

Tamaki Will: 5/10

Touko Will: 1/10

Sia Will: 2/10

Tamaki SP: 146/146

Touko SP: 55/115

Sia SP: 83/123

Tamaki Loose Change: 9/10

Touko Loose Change: 9/10

Sia Loose Change: 8/10

Tamaki's stats:

Sword Shield: 9/10

Fury: Active!

Touko's stats:

OS Customization: Active!

Guts: Inactive (24% DP)

Double Image: 2/5

Sia's stats:

Guard: Active

Potential: Inactive (51% HP)

Weapons:

[F] Tora Claw (MV:5)- 300 damage/2 EN [+0%]

[H] Double Kamakiri Boomerang (PS)- 500 damage x 4 [+0%]

[F] Double Kamakiri (M)- 1000 damage x 2 [+0%]

[+] Latoraba Laser Cannon- 2000 damage, 8 rounds [+10%]

[+] Latoraba Beam- 5000 damage, 30 EN/attack [+10%]

[H] Tatoba Kick- 7000 damage, 50 EN/attack, Barrier Pierce [+20%]

[H] Medal Change Attack (S)- 2000 damage + (S)- 1800 damage + (S)- 2500 damage, 60 EN/attack [+10%]

Edited by アイシア

Share this post


Link to post
Share on other sites

"Manager" Phase

Regeneration Phase

Will: +1, 10/10

Spirit Command Phase

SC: Direct Attack + Boost Lv. 2 + Resupply Lv. 2 + Volley

Target: Self

Cost: 50 SP + 50 SP + 4 Will

Effect: 1st Turn Negate SD and ESD + DC - 50% + Resupply EN + Double Tapping

Defense Phase

Enemy: YOU

Weapon: STUFF

Action: Dodge 1

Damage:

Resource Spent: 250 x 3 x 0.5 x 0.5 x 0.7 = 131 DP

Effect: Potential Lv. 2 ACTIVATE, Guts Lv. 2 ACTIVATE

Item Phase

Item:

Effect:

Duration:

Special Phase

Special:

Cost:

Attack Phase

Weapon: [+] Move - Psybeam (BSX:10)

Target: Sono-AIRPLANE!!!

Damage: 715 x 2.1 x 10 = 1502 DMG x 10 (Mulithit)

Resource Spent: 50 EN

Status: Negate SD and ESD

Modifiers:

[+] - Type Weapon Damage + 110%

- Secretive Budgeter + 10%

- OS hacker + 10%

- Ranged Lv. 1 + 15%

- Gunfight Lv. 3 + 30%

- Genius + 5%

- Paycheck Cutter Lv. 1 + 20%

- Job Hoarder Lv. 2 + 20%

Accuracy + 105%

- OS Hacker + 10%

- Secretive Budgeter + 10%

- WPN + 20%

- Accuracy Lv. 1 + 10%

- Gunfight Lv. 3 + 10%

- Genius + 5%

- Paycheck Cutter Lv. 1 + 20%

- Job Hoarder Lv. 2 + 20%

Attack "Volley" Phase

Weapon: [+] Move - Psybeam (BSX:10)

Target: Sono-AIRPLANE!!!

Damage: 715 x 2.1 x 10 = 1502 DMG x 10 (Mulithit)

Resource Spent: 50 EN

Status:

Modifiers:

[+] - Type Weapon Damage + 110%

- Secretive Budgeter + 10%

- OS hacker + 10%

- Ranged Lv. 1 + 15%

- Gunfight Lv. 3 + 30%

- Genius + 5%

- Paycheck Cutter Lv. 1 + 20%

- Job Hoarder Lv. 2 + 20%

Accuracy + 105%

- OS Hacker + 10%

- Secretive Budgeter + 10%

- WPN + 20%

- Accuracy Lv. 1 + 10%

- Gunfight Lv. 3 + 10%

- Genius + 5%

- Paycheck Cutter Lv. 1 + 20%

- Job Hoarder Lv. 2 + 20%

Statistics

HP: 340/4400

EN: 180/280

DP: 1080/3000

AP: 0/100

Pilot SP: 91/216

Will: 6/10

Etc: Secretive Budgeter 4/4

OS Hacker 4/4

Paycheck Cutter OFF / 1800 / 1200

Job Hoarder OFF / 2200 / 1320

Full Heal x 3

Salac Berry x 4

Traveling Bento x 3

Move Set:

[+] Twisted Spoon [Thrown]- 585 damage, 20 rounds [+50%]

[F] Twisted Spoon [Psychic]- 780 damage [+10%]

[F] Move - Zen Headbutt (BM)- 2080 damage [+10%]

[F] Move - Psycho Cut (BM)- 1560 damage # 2, 5 EN/attack [+10%]

[+] Move - Psychic (B)- 2210 damage, 10 rounds [+20%]

[+] Move - Psybeam (BSX:10)- 715 damage/5 EN [+20%]

[+] Move - Psybeam [super Effective]- 10725 damage, 2 rounds [+20%]

[+] Move - Psybeam [Critical Hit - Super Effective]- 11440 damage, Barrier Pierce, 1 round [+30%]

Discriminant Move:

[+] Move - Psybeam (BD:4)- 4420 damage, 30 EN/attack [+30%]

[+] Move - Psybeam [Confuse] (BD:4)- 4862 damage & Confusion, 45 EN/attack [+30%]

Edited by Vayu

Share this post


Link to post
Share on other sites

Kyoko: "Pylons. Pylons. Pylons. Pylons."

REGENERATION PHASE:

HP Regenerated:

EN Regenerated:

Skill: 1

SPIRIT PHASE:

Seishin used:

SP used:

Ability used:

AP used:

DEFENCE PHASE:

Attacking Weapons: [H] Double Kamakiri Boomerang (PS)

Action Taken: Dodge

Damage Taken: 0

Resources Spent: 250x1.5x0.6 x4 = 225 x4 = 900DP

RECOGNITION ACTIVATED

ATTACK PHASE:

Weapon Used: [+] Pylon (Powershoot)

Target: Kamen Rider

Damage Dealt: 12000x1.75 = 21000

Resources Spent: 15 EN

Modifiers: +100% Accuracy

STATISTICS:

HP: 5000/5000

EN: 235/250

DP: 1380/3000

Kyoko: 176/176

Fox: 144/144

AP: 100/100

Agi: 250

Skill: 7

Pylon (Shoot): 1/5

Pylon (Powershoot): 0/5

Weapons

[+] Balls [inert]- 400 damage, 19/20 rounds [+40%]

[+] Balls [Other Pants Pocket] (F:3)- 400 damage, 20 rounds [+40%]

[+] Gutsman's Ass - 800 damage, 5/8 rounds [+20%]

[+] Jumping onto White Base (PGSF:5)- 400 damage, 20 rounds [+30%]

[F] Kajet Punch! (BM)- 1600 damage [+0%]

[+] Ninja Info Cards (BSF:5)- 500 damage/3 EN [+10%]

[+] Trap Card (B)- 1800 damage, 9/10 rounds [+10%]

[+] Pylon Shoot (BS)- 8000 damage, Barrier Pierce, Charge (5) [+30%]

[+] Over Nine Thousand Pylons (BS)- 12000 damage, Barrier Pierce [+30%]

[+] Pylon (Powershoot)- 12000 damage, Barrier Pierce, Charge (5), 15 EN, Requires Psychic Energy [+35%]

[H] The Threat of Nine Thousand Trap Balls (BS)- 12000 damage, Barrier Pierce, Charge (5), 1 round [+30%]

MAP Attacks:

[+] Pylons - THEN THE WHOLE UNIVERSE IS GOING TO DIE!!! (BI:10)- 5000 damage, Barrier Pierce, 1 round [+20%]

Combo Attacks:

[+] Real Brother Relationship (BAS)- 6000 # 3 damage, Barrier Pierce [+40%]

[H] Balance of Power- 20 EN/use. Requires Psychic Energy to execute.

Dodge Cost: -30%

TDC: +20% [F], +35% [F] Psychic, +30% [+], +45% [+] Psychic

Damage: +5% [F] +45% [+]; +35% Psychic [F], +75% Psychic [+]

Recognition: 4/4

Additional Pylon 1

DEFENCE PHASE:

Attacking Weapons: Terrain

Action Taken: Take

Damage Taken: 800

Resources Spent:

ATTACK PHASE:

Weapon Used: [+] Pylon Shoot (B)

Target: Kamen Rider

Damage Dealt: 1000

Resources Spent: 1 round

Modifiers: +10% Accuracy

STATISTICS:

HP: 400/2000

EN: 100/100

DP: 1005/1500

AP: 25/25

Agi: 300

Weapons

[+] Random Kajtastic Attack- 500 damage, 12 rounds [+10%]

[F] Pylon Electricity (BM)- 1000 damage [+0%]

[+] Pylon Shoot (B)- 1000 damage, 5/10 rounds [+10%]

[+] Pylons (BS)- 5000 damage, 0/1 round, Charge (5) [+30%]

MAP Attack:

[+] Pylons [MAP] (BI:3)- 3000 damage, 0/1 round [+20%]

Additional Pylons 3-5

ATTACK PHASE:

Weapon Used: [+] Pylon Shoot (B) x3

Target: Kamen Rider

Damage Dealt: 1000

Resources Spent: 1 round

Modifiers: +10% Accuracy

STATISTICS:

HP: 400/2000

EN: 100/100

DP: 1500/1500

AP: 25/25

Agi: 300

Weapons

[+] Random Kajtastic Attack- 500 damage, 12 rounds [+10%]

[F] Pylon Electricity (BM)- 1000 damage [+0%]

[+] Pylon Shoot (B)- 1000 damage, 4/10 rounds [+10%]

[+] Pylons (BS)- 5000 damage, 0/1 round, Charge (5) [+30%]

MAP Attack:

[+] Pylons [MAP] (BI:3)- 3000 damage, 1 round [+20%]

Pylon 2

DEFENCE PHASE:

Attacking Weapons: [+] Zou Earthquake (S)

Action Taken: Dodge

Damage Taken: 0

Resources Spent: 300x1.65 = 495DP

ATTACK PHASE:

Weapon Used: [+] Pylons [MAP] (BI:3)

Target: Next 3

Damage Dealt: 3000

Resources Spent: 1 round

Modifiers: +20% Accuracy

STATISTICS:

HP: 1200/2000

EN: 100/100

DP: 1005/1500

AP: 25/25

Agi: 300

Weapons

[+] Random Kajtastic Attack- 500 damage, 12 rounds [+10%]

[F] Pylon Electricity (BM)- 1000 damage [+0%]

[+] Pylon Shoot (B)- 1000 damage, 5/10 rounds [+10%]

[+] Pylons (BS)- 5000 damage, 0/1 round, Charge (5) [+30%]

MAP Attack:

[+] Pylons [MAP] (BI:3)- 3000 damage, 0/1 round [+20%]

Share this post


Link to post
Share on other sites

Shiro Phase

Shiki: "It's already past Valentine's Day and we're still here, stuck in Halloween"

REGENERATION PHASE:

Will Generated: 1

HP Generated: 0

EN Generated: 0

SPIRIT PHASE

Spirit/Will Command Used:

Resource Used:

Effect:

User:

DEFENSE PHASE:

Shiki: "Don't bet on it"

Attacking Weapon #1: BEAMU RAIFARU!

Action Taken: Dodge

Damage Taken: 0

Resources Spent: 280 * 0.8 * 0.9 = 202 DP

Attacking Weapon #2: Pylons

Action Taken: Dodge

Damage Taken: 0

Resources Spent: 280 * 1.2 * 0.8 * 0.9 = 242 DP

TRANSFORMATION/MAINTENANCE PHASE:

Current Terrain: Space Debris

New Terrain:

Movement Type: Space

SPECIAL PHASE:

Bloodlust, Dodge Cost -10%, Target's Dodge Cost +25%, Weapons Damage +50%, and Double Image (3), expend 12 Rounds, 4 Turns

Nanaya Side, Dodge Cost -5%, Damage Received -5%, Weapon Damage +20%

Mystic Eyes of Death Perception, +25% Weapon Damage

ITEM PHASE

Item Used:

Item's Effects:

ATTACK PHASE:

Shiki: "Come on!"

Weapon Used: [F] Kouryu (X:6)- 600 damage/5 EN, REQ: Bloodlust [+10%]

Target(s): Team Fortress Bot

Damage Dealt: 600 * 2.60 = 1560 Damage x 6

Resources Spent: 30 EN

Status Effect:

Modifiers:

- Damage Modifier: +160%

+35% Natural

+30% Assassin

+50% Bloodlust

+25% Mystic Eyes of Death Perception

+20% Nanaya Side

- Accuracy Modifier: +55%

+10% Natural

+10% Assassin

+25% Bloodlust

+10% Weapon

Statistics:

Demon Eyes Kyo

HP: 3100/3500

EN: 30/160

DP: 2314/3000

AP: 90/100

SP(Shiki): 172/172

Will: 9/10

Nanaya Side(Charge): 4/4

Mystic Eyes of Death Perception(Charge): 4/4

Double Image: 3/3

Weapons:

[F] Melee (M)- 700 damage [+0%]

[F] Tanto (M)- 1200 damage [+0%]

[F] Tanto [Enhanced] (M)- 1400 damage, Armor Pierce, 0 rounds [+0%]

[F] Tenrou (M)- 1600 damage [+0%]

[H] Shinkirou- 1700 damage, Barrier Pierce, 0 rounds [+10%]

[F] Mizuchi- 1800 damage, 0 rounds [+15%]

[F] Suzaku- 2200 damage, Armor Pierce, 0 rounds [+20%]

[F] Byakko- 2700 damage, Armor Pierce, 0 rounds [+20%]

[F] Seiryu- 3000 damage, 0 round [+20%]

[F] True Mizuchi- 3500 damage, Armor Pierce, Barrier Pierce [+25%]

[F] Kouryu (X:6)- 600 damage/5 EN, REQ: Bloodlust [+10%]

Inherent Abilities:

1) Battle Trooper

2) Countercut: Tanto, Tenrou

3) Anti-Projectile (Barrier)

4) Bloodlust (System)

5) Battle Continuation: Pay 15 AP to recover all ammo from a single weapon you possess.

6) True Mizuchi: Requires and expends 6 Shinkirou rounds.

IS#1: Sake x5

IS#2: Onigiri x5

Pilot Stats:

[F]-type Weapon Damage +160%

[F] Target's Dodge Cost +45%

Dodge Cost -20%

System Dodge Cost -10%

Share this post


Link to post
Share on other sites

Proxymen.

(Battle Theme: Team Fortress 2 Theme)

REGEN PHASE:

Will +1 (5/10)

SEISHIN PHASE:

Seishin Used: Sure Hit 3, Duty 3,

Will Used: Volley

SP Cost: 145

Will Cost: 4

Target:

Effect: TDC+75% and no ESD, Recover 100% DP, +1 [+] Attack Phase

DEFENSE PHASE:

Attacking Weapon: Magic shit

Action Taken: Dodge

Calculations: 150 x 1.55 x .5 x .7 x .5 = 50 x 10 = 50

Damage:

Status:

Ressources Spent: 500 DP

DEFENSE PHASE:

Attacking Weapon: Magic shit II: Electric Boogaloo

Action Taken: Dodge

Calculations: 150 x 1.55 x .5 x .7 x .5 = 50 x 10 = 50

Damage:

Status:

Ressources Spent: 500 DP

DEFENSE PHASE:

Attacking Weapon: Pylons

Action Taken: Dodge

Calculations: 150 x 1.2 x .5 x .7 x .5 = 50

Damage:

Status:

Ressources Spent: 50 DP

DEFENSE PHASE:

Attacking Weapon: Swords

Action Taken: Dodge

Calculations: 150 x 1.2 x .5 x .7 x .5 = 50 x 6 = 300

Damage:

Status:

Ressources Spent: 300 DP

SPECIAL PHASE:

Guts Activated to 2

ITEM PHASE:

Sandvich Lunchbox Recover 100 SP (0/1)

Crit-a-Cola! +30% Dmg (1/3)

ATTACK PHASE: CRITICAL

Weapon Used: [+] Ubercharged Soldier Rush (PGSX:3)

Target: Alakazam-chan

Damage Modifier: +170%

Accuracy Modifier: +245%

Other Modifiers: No Evasive Secondary Defenses, Ignore Jammer

Calculations: 1500 x 2.7 = 4050

Damage: 4050 x3

Status Dealt:

EN Spent: 3 Rounds

ATTACK PHASE: CRITICAL

Weapon Used: [+] Ubercharged Soldier Rush (PGSX:3)

Target: Alakazam-chan

Damage Modifier: +170%

Accuracy Modifier: +245%

Other Modifiers: No Evasive Secondary Defenses, Ignore Jammer

Calculations: 1500 x 2.7 = 4050

Damage: 4050 x3

Status Dealt:

EN Spent: 3 Rounds

STATISTICS: THE ENTIRE TEAM FORTRESS 2 CAST BOT

HP: 0222/3600

EN: 195/210

DP: 1650/3000

AP: 10/100 (Countercut: 7 AP, Countershoot: 5 AP, Critical: 10 AP)

SP: 121/216

Will: 1/10

Agi: 150 (190/170/150)

Unit Type: Variable Fighter

Position: Flying

Location: Space, Crossfire Beam

Current Form: Payload (CTF/Payload/Control Point)

Counterstrike POW! HAHA!: 3/3

Guts Ubercharge: 1/2

Modifiers:

Damage Dealt: [+] 110% [F] +45%

Damage Received: -25% (Armor)

Target's Dodge Cost: [+] +55% [F] +45%

Dodge Cost: -40%, -40%

Guts Ubercharge: While DP is 60% and below, Dodge Cost -10%, Damage Dealt +15% and Target's Dodge Cost +15%.X

While DP is 40% and below, Dodge Cost -15%, Damage Dealt +20% and Target's Dodge Cost +20% instead.

AlteredGentlemen.: DC -5%, TDC and Damage +10%

System ReprogrammingBoom! Headshot.: -Agi -10, TDC and Damage +10%

Cloak And Dagger: Negate (G) for no cost

Dispenser Cover: negate 1800 dmg for 5 EN

Dead Ringer: Accuracy of enemy -30% towards me

12) Ubercharged Soldier Rush: Ignores target's Stealth and Jammer abilities.

Control Point (Transform): Agi is 180 and Move: H only. Disable Sentry Level 3.

Payload (Transform): Agi is 160 and Move: F only. Disable The Eyelander, Killing Gloves of Boxing and Sentry Level 3.

Weapons:

[+] Blutsauger (BSF:6)- 975 damage/3 EN [+25%]

[+] Frontier Justice (B)- 750 damage #2, 5 EN/attack [+45%]

[+] The Force-A-Nature (F:5)- 900 damage, 30 rounds [+35%]

[+] Ambassador- 1500 damage, 30 rounds [+35%]

[+] Natascha (F:5)- 1350 damage, 15/30 rounds [+35%]

[F] The Eyelander (M)- 2100 damage [+35%]

[F] Killing Gloves of Boxing- 3000 damage, 10 EN/attack, Barrier Pierce [+25%]

[+] Scottish Resistance (PSF:8)- 600 damage, 15 rounds [+25%]

[+] The Direct Hit (PGSF:2)- 1800 damage, Barrier Pierce, Armor Pierce, 12 rounds [+50%]

[+] Ubercharged Soldier Rush (PGSX:3)- 1500 damage, 1/13 rounds [+65%]

[+] The Huntsman- 4500 damage, Armor Pierce, Shield Pierce, 5/6 rounds [+15%]

[+] Sentry Level 3- 4500 damage, 6 rounds [+45%]

MAP Attacks:

[+] Pyro Rush KEKEKEKEKE (PT:6)- 9000 damage, Barrier Pierce, 0/2 rounds [+45%]

Item Slots:

1) 1x Sandvich Lunch Boxes (100 SP)

2) 3x Crit-a-Cola (+30% Dmg)

3) 3x Bonk! Atomic Punch (-30% DC)

-Boost

=Level 1 (15 SP): Gain Dodge Cost -25% for one turn. 150 PP

=Level 2 (25 SP): Gain Dodge Cost -50% for one turn. 250 PP

=Level 3 (40 SP): Gain Dodge Cost -75% for one turn. 400 PP

-Sure Hit

=Level 1 (15 SP): Gain Target's Dodge Cost +25% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 150 PP

=Level 2 (25 SP): Gain Target's Dodge Cost +50% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 250 PP

=Level 3 (40 SP): Gain Target's Dodge Cost +75% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 350 PP

-Duty

=Level 1 (20 SP): Recover 30% of your maximum DP. 200 PP

=Level 2 (50 SP): Recover 50% of your maximum DP. 300 PP

=Level 3 (80 SP): Recover all DP. 400 PP

-Resupply

=Level 1 (50 SP): You or target ally recovers all ammunition. 400 PP

=Level 2 (50 SP): You or target ally recovers all EN. 400 PP

=Level 3 (70 SP): You or target ally recovers all ammunition and EN. 500 PP

-Concentrate

=Level 1 (15 SP): Gain Target's Dodge Cost +20% and Dodge Cost -10% for one turn. 150 PP

=Level 2 (25 SP): Gain Target's Dodge Cost +30% and Dodge Cost -15% for one turn. 250 PP

=Level 3 (35 SP): Gain Target's Dodge Cost +40% and Dodge Cost -20% for one turn. 350 PP

-Miracle

=Level 1 (100 SP): Casts Accelerate Level 1, Charge Level 1, Sure Hit Level 2, Flash Level 1, Hot Blood Level 3, Great Effort Level 1 and Lucky Level 1 on yourself. 1100 PP

Spawn Killing:

- Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

- Focused Attack: Costs 5 Will. Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

- Strafe: Costs 5 Will. Instantly evade all attacks in the first attack phase you receive this turn. This is considered an Evasive Secondary Defense. One (X) or (F) type weapon on your unit has its limit increased by 25% this turn, rounded up.

- Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+]type attacks. You may only use this ability once per turn.

Share this post


Link to post
Share on other sites

Transformation Phase:

Current Form: TaToBa

New Form: GataKiriBa

Move to:

Move:

Regeneration Phase:

Will: +1

Beam (Crossfire): 1/5 OH SHI-

Seishin Phase:

Seishin Used:

Target:

SP Used:

Effect:

Defense Phase:

Attacker: Alicia

Weapon: Stuff

Action Taken: Open Get (change to Sia)

Damage Received: 0

Resources Spent: 1 Open Get (Touko)

Defense Phase:

Attacker: Pylons

Weapon: Stuff

Action Taken: Take x 4

Damage Received: Resulting Damage is 270.

Remaining HP is 2825

Formula: 1000 * 0.8 * 0.45 * 0.75

Potential Activated! -15% DR, +15% Damage and +15% TDC!

Resulting Damage is 180 x3.

Remaining HP is 2105

Formula: 1000 * 0.8 * 0.3 * 0.75

Resources Spent:

Defense Phase:

Attacker: Pylon

Weapon: Stuff

Action Taken: Take

Damage Received: Resulting Damage is 540.

Remaining HP is 1565

Formula: 3000 * 0.8 * 0.3 * 0.75

Resources Spent:

Item Phase:

Item Used:

Effect:

Transformation Phase:

Current Form: SaGouZo

New Form: TaToBa

Move to:

Move:

Special Phase:

Summon Phase:

Unit Summoned:

Unit Unsummoned:

Attack Phase:

Weapon Used: [H] Double Kamakiri Boomerang (PS)- 500 damage x 4 [+0%]

Target: Kajet!

Damage Dealt: 1025 x 4

Resources Spent:

Status Effect:

Modifiers:

  • Damage: +105%
    • +85% Natural Mods
    • +20% Fury

    [*]Accuracy: +50%

    • +50% Natural Mods

Statistics:

HP: 1565/6000

EN: 85/250

DP: 537/3000

Tamaki AP: 90/100

Touko AP: 90/100

Sia AP: 70/100

Tamaki Will: 5/10

Touko Will: 2/10

Sia Will: 2/10

Tamaki SP: 146/146

Touko SP: 55/115

Sia SP: 83/123

Tamaki Loose Change: 9/10

Touko Loose Change: 8/10

Sia Loose Change: 8/10

Tamaki's stats:

Sword Shield: 9/10

Fury: Active!

Touko's stats:

OS Customization: Active!

Guts: Inactive (24% DP)

Double Image: 2/5

Sia's stats:

Guard: Active

Potential: Inactive (26% HP)

Weapons:

[F] Tora Claw (MV:5)- 300 damage/2 EN [+0%]

[H] Double Kamakiri Boomerang (PS)- 500 damage x 4 [+0%]

[F] Double Kamakiri (M)- 1000 damage x 2 [+0%]

[+] Latoraba Laser Cannon- 2000 damage, 8 rounds [+10%]

[+] Latoraba Beam- 5000 damage, 30 EN/attack [+10%]

[H] Tatoba Kick- 7000 damage, 50 EN/attack, Barrier Pierce [+20%]

[H] Medal Change Attack (S)- 2000 damage + (S)- 1800 damage + (S)- 2500 damage, 60 EN/attack [+10%]

Share this post


Link to post
Share on other sites

"Manager" Phase

Regeneration Phase

Will: +1, 7/10

Spirit Command Phase

SC: Boost Lv. 3 + Volley + Direct Attack

Target: Self

Cost: 40 SP + 4 Will + 25 SP

Effect: DC - 75% + Double Tapping + Negate SD and ESD

Defense Phase

Enemy: YOU

Weapon: STUFF

Action: Dodge 6

Damage:

Resource Spent: 250 x 3.45 x 0.25 x 0.5 = 108 DP x 6

Effect: Potential Lv. 2 ACTIVATE, Guts Lv. 2 ACTIVATE

Item Phase

Item: Salac Berry x 1 + Traveling Bento x 1

Effect: + 100 SP, DC - 30%

Duration: IMMEDIATE, 1/3

Special Phase

Special:

Cost:

Attack Phase

Weapon: [+] Move - Psybeam (BSX:10)

Target: Sono-AIRPLANE!!!

Damage: 715 x 2.1 x 10 = 1502 DMG x 10 (Mulithit)

Resource Spent: 50 EN

Status: Negate SD and ESD

Modifiers:

[+] - Type Weapon Damage + 110%

- Secretive Budgeter + 10%

- OS hacker + 10%

- Ranged Lv. 1 + 15%

- Gunfight Lv. 3 + 30%

- Genius + 5%

- Paycheck Cutter Lv. 1 + 20%

- Job Hoarder Lv. 2 + 20%

Accuracy + 105%

- OS Hacker + 10%

- Secretive Budgeter + 10%

- WPN + 20%

- Accuracy Lv. 1 + 10%

- Gunfight Lv. 3 + 10%

- Genius + 5%

- Paycheck Cutter Lv. 1 + 20%

- Job Hoarder Lv. 2 + 20%

Attack "Volley" Phase

Weapon: [+] Move - Psybeam (BSX:10)

Target: Sono-AIRPLANE!!!

Damage: 715 x 2.1 x 10 = 1502 DMG x 10 (Mulithit)

Resource Spent: 50 EN

Status: Negate SD and ESD

Modifiers:

[+] - Type Weapon Damage + 110%

- Secretive Budgeter + 10%

- OS hacker + 10%

- Ranged Lv. 1 + 15%

- Gunfight Lv. 3 + 30%

- Genius + 5%

- Paycheck Cutter Lv. 1 + 20%

- Job Hoarder Lv. 2 + 20%

Accuracy + 105%

- OS Hacker + 10%

- Secretive Budgeter + 10%

- WPN + 20%

- Accuracy Lv. 1 + 10%

- Gunfight Lv. 3 + 10%

- Genius + 5%

- Paycheck Cutter Lv. 1 + 20%

- Job Hoarder Lv. 2 + 20%

Statistics

HP: 340/4400

EN: 80/280

DP: 300/3000

AP: 0/100

Pilot SP: 126/216

Will: 3/10

Etc: Secretive Budgeter 4/4

OS Hacker 4/4

Paycheck Cutter OFF / 1800 / 1200

Job Hoarder OFF / 2200 / 1320

Full Heal x 3

Salac Berry x 3

Traveling Bento x 2

Move Set:

[+] Twisted Spoon [Thrown]- 585 damage, 20 rounds [+50%]

[F] Twisted Spoon [Psychic]- 780 damage [+10%]

[F] Move - Zen Headbutt (BM)- 2080 damage [+10%]

[F] Move - Psycho Cut (BM)- 1560 damage # 2, 5 EN/attack [+10%]

[+] Move - Psychic (B)- 2210 damage, 10 rounds [+20%]

[+] Move - Psybeam (BSX:10)- 715 damage/5 EN [+20%]

[+] Move - Psybeam [super Effective]- 10725 damage, 2 rounds [+20%]

[+] Move - Psybeam [Critical Hit - Super Effective]- 11440 damage, Barrier Pierce, 1 round [+30%]

Discriminant Move:

[+] Move - Psybeam (BD:4)- 4420 damage, 30 EN/attack [+30%]

[+] Move - Psybeam [Confuse] (BD:4)- 4862 damage & Confusion, 45 EN/attack [+30%]

Share this post


Link to post
Share on other sites

Kyoko: "Pylons. Pylons. Pylons. Pylons."

REGENERATION PHASE:

HP Regenerated:

EN Regenerated:

Skill: 1

SPIRIT PHASE:

Seishin used: Duty L1 (Fox)

SP used: 20

Ability used:

AP used:

DEFENCE PHASE:

Attacking Weapons: [H] Double Kamakiri Boomerang (PS)

Action Taken: Dodge

Damage Taken: 0

Resources Spent: 250x1.5x0.6 x4 = 225 x4 = 900DP

RECOGNITION ACTIVATED

ATTACK PHASE:

Weapon Used: [+] Trap Card (B)

Target: Kamen Rider

Damage Dealt: 1800x1.45 = 2610

Resources Spent: 1 round

Modifiers: +100% Accuracy

STATISTICS:

HP: 5000/5000

EN: 235/250

DP: 1380/3000

Kyoko: 176/176

Fox: 124/144

AP: 100/100

Agi: 250

Skill: 8

Pylon (Shoot): 2/5

Pylon (Powershoot): 1/5

Weapons

[+] Balls [inert]- 400 damage, 19/20 rounds [+40%]

[+] Balls [Other Pants Pocket] (F:3)- 400 damage, 20 rounds [+40%]

[+] Gutsman's Ass - 800 damage, 5/8 rounds [+20%]

[+] Jumping onto White Base (PGSF:5)- 400 damage, 20 rounds [+30%]

[F] Kajet Punch! (BM)- 1600 damage [+0%]

[+] Ninja Info Cards (BSF:5)- 500 damage/3 EN [+10%]

[+] Trap Card (B)- 1800 damage, 8/10 rounds [+10%]

[+] Pylon Shoot (BS)- 8000 damage, Barrier Pierce, Charge (5) [+30%]

[+] Over Nine Thousand Pylons (BS)- 12000 damage, Barrier Pierce [+30%]

[+] Pylon (Powershoot)- 12000 damage, Barrier Pierce, Charge (5), 15 EN, Requires Psychic Energy [+35%]

[H] The Threat of Nine Thousand Trap Balls (BS)- 12000 damage, Barrier Pierce, Charge (5), 1 round [+30%]

MAP Attacks:

[+] Pylons - THEN THE WHOLE UNIVERSE IS GOING TO DIE!!! (BI:10)- 5000 damage, Barrier Pierce, 1 round [+20%]

Combo Attacks:

[+] Real Brother Relationship (BAS)- 6000 # 3 damage, Barrier Pierce [+40%]

[H] Balance of Power- 20 EN/use. Requires Psychic Energy to execute.

Dodge Cost: -30%

TDC: +20% [F], +35% [F] Psychic, +30% [+], +45% [+] Psychic

Damage: +5% [F] +45% [+]; +35% Psychic [F], +75% Psychic [+]

Recognition: 4/4

Additional Pylons 1&2

DEFENCE PHASE:

Attacking Weapons: Terrain

Action Taken: Take

Damage Taken: 800

Resources Spent:

ATTACK PHASE:

Weapon Used: [+] Pylon Shoot (B)

Target: Kamen Rider

Damage Dealt: 1000

Resources Spent: 1 round

Modifiers: +10% Accuracy

STATISTICS:

HP: 400/2000

EN: 100/100

DP: 1005/1500

AP: 25/25

Agi: 300

Weapons

[+] Random Kajtastic Attack- 500 damage, 12 rounds [+10%]

[F] Pylon Electricity (BM)- 1000 damage [+0%]

[+] Pylon Shoot (B)- 1000 damage, 4/10 rounds [+10%]

[+] Pylons (BS)- 5000 damage, 0/1 round, Charge (5) [+30%]

MAP Attack:

[+] Pylons [MAP] (BI:3)- 3000 damage, 0/1 round [+20%]

Additional Pylons 4&5

ATTACK PHASE:

Weapon Used: [+] Pylon Shoot (B) x3

Target: Kamen Rider

Damage Dealt: 1000

Resources Spent: 1 round

Modifiers: +10% Accuracy

STATISTICS:

HP: 400/2000

EN: 100/100

DP: 1500/1500

AP: 25/25

Agi: 300

Weapons

[+] Random Kajtastic Attack- 500 damage, 12 rounds [+10%]

[F] Pylon Electricity (BM)- 1000 damage [+0%]

[+] Pylon Shoot (B)- 1000 damage, 3/10 rounds [+10%]

[+] Pylons (BS)- 5000 damage, 0/1 round, Charge (5) [+30%]

MAP Attack:

[+] Pylons [MAP] (BI:3)- 3000 damage, 1 round [+20%]

Pylon 3

DEFENCE PHASE:

Attacking Weapons: [+] Zou Earthquake (S)

Action Taken: Dodge

Damage Taken: 0

Resources Spent: 300x1.65 = 495DP

ATTACK PHASE:

Weapon Used: [+] Pylons [MAP] (BI:3)

Target: Next 3

Damage Dealt: 3000

Resources Spent: 1 round

Modifiers: +20% Accuracy

STATISTICS:

HP: 1200/2000

EN: 100/100

DP: 1500/1500

AP: 25/25

Agi: 300

Weapons

[+] Random Kajtastic Attack- 500 damage, 12 rounds [+10%]

[F] Pylon Electricity (BM)- 1000 damage [+0%]

[+] Pylon Shoot (B)- 1000 damage, 4/10 rounds [+10%]

[+] Pylons (BS)- 5000 damage, 0/1 round, Charge (5) [+30%]

MAP Attack:

[+] Pylons [MAP] (BI:3)- 3000 damage, 0/1 round [+20%]

Share this post


Link to post
Share on other sites

Shiro Phase

Shiki: "Damn it"

REGENERATION PHASE:

Will Generated: 1

HP Generated: 0

EN Generated: 0

SPIRIT PHASE

Spirit/Will Command Used:

Resource Used:

Effect:

User:

DEFENSE PHASE:

Attacking Weapon #1: Pylons

Action Taken: Dodge

Damage Taken: 0

Resources Spent: 280 * 1.2 * 0.8 * 0.9 = 242 DP

TRANSFORMATION/MAINTENANCE PHASE:

Current Terrain: Space Debris

New Terrain:

Movement Type: Space

SPECIAL PHASE:

Nanaya Side, Dodge Cost -5%, Damage Received -5%, Weapon Damage +20%

Mystic Eyes of Death Perception, +25% Weapon Damage

Shiki: "I won't just give up now!"

Battle Continuation! (Tanto[Enhanced], Shinkirou) -30 AP

Activate Bloodlust, Dodge Cost -10%, Target's Dodge Cost +25%, Weapons Damage +50%, and Double Image (3), expend 12 Rounds, 4 Turns

ITEM PHASE

Item Used:

Item's Effects:

ATTACK PHASE:

Shiki: "Stuck between two battles...oh well"

Weapon Used: [F] Kouryu (X:6)- 600 damage/5 EN, REQ: Bloodlust [+10%]

Target(s): Team Fortress bot

Damage Dealt: 600 * 2.60 = 1560 Damage x 6

Resources Spent: 30 EN

Status Effect:

Modifiers:

- Damage Modifier: +160%

+35% Natural

+30% Assassin

+50% Bloodlust

+25% Mystic Eyes of Death Perception

+20% Nanaya Side

- Accuracy Modifier: +55%

+10% Natural

+10% Assassin

+25% Bloodlust

+10% Weapon

Statistics:

Demon Eyes Kyo

HP: 3100/3500

EN: 0/160

DP: 2072/3000

AP: 60/100

SP(Shiki): 172/172

Will: 10/10

Nanaya Side(Charge): 4/4

Mystic Eyes of Death Perception(Charge): 4/4

Double Image: 3/3

Weapons:

[F] Melee (M)- 700 damage [+0%]

[F] Tanto (M)- 1200 damage [+0%]

[F] Tanto [Enhanced] (M)- 1400 damage, Armor Pierce, 0 rounds [+0%]

[F] Tenrou (M)- 1600 damage [+0%]

[H] Shinkirou- 1700 damage, Barrier Pierce, 4 rounds [+10%]

[F] Mizuchi- 1800 damage, 0 rounds [+15%]

[F] Suzaku- 2200 damage, Armor Pierce, 0 rounds [+20%]

[F] Byakko- 2700 damage, Armor Pierce, 0 rounds [+20%]

[F] Seiryu- 3000 damage, 0 round [+20%]

[F] True Mizuchi- 3500 damage, Armor Pierce, Barrier Pierce [+25%]

[F] Kouryu (X:6)- 600 damage/5 EN, REQ: Bloodlust [+10%]

Inherent Abilities:

1) Battle Trooper

2) Countercut: Tanto, Tenrou

3) Anti-Projectile (Barrier)

4) Bloodlust (System)

5) Battle Continuation: Pay 15 AP to recover all ammo from a single weapon you possess.

6) True Mizuchi: Requires and expends 6 Shinkirou rounds.

IS#1: Sake x5

IS#2: Onigiri x5

Pilot Stats:

[F]-type Weapon Damage +160%

[F] Target's Dodge Cost +45%

Dodge Cost -20%

System Dodge Cost -10%

Edited by Seishiro Hiroyuki

Share this post


Link to post
Share on other sites

Wolfproxy again.

(Battle Theme: Team Fortress 2 Theme)

REGEN PHASE:

Will +1 (2/10)

SEISHIN PHASE:

Seishin Used: Sure Hit 3, Boost 2

Will Used:

SP Cost: 65

Will Cost:

Target:

Effect: TDC+75% and no ESD, -50% DC

DEFENSE PHASE:

Attacking Weapon: Magic shit

Action Taken: Dodge

Calculations: 150 x 2.05 x .5 x .7 x .5 = 54 x 10 = 50

Damage:

Status:

Ressources Spent: 540 DP

DEFENSE PHASE:

Attacking Weapon: Magic shit II: Electric Boogaloo

Action Taken: Dodge

Calculations: 150 x 2.05 x .5 x .7 x .5 = 54 x 10 = 50

Damage:

Status:

Ressources Spent: 540 DP

DEFENSE PHASE:

Attacking Weapon: Pylons

Action Taken: Dodge

Calculations: 150 x 1.2 x .5 x .7 x .5 = 50

Damage:

Status:

Ressources Spent: 50 DP

DEFENSE PHASE:

Attacking Weapon: Swords

Action Taken: Dodge

Calculations: 150 x 1.55 x .5 x .7 x .5 = 50 x 6 = 300

Damage:

Status:

Ressources Spent: 300 DP

SPECIAL PHASE:

Guts Activated to 2

ITEM PHASE:

Crit-a-Cola! +30% Dmg (0/3)

ATTACK PHASE: CRITICAL

Weapon Used: [+] Natascha (F:5)

Target: Alakazam-chan

Damage Modifier: +175%

Accuracy Modifier: +240%

Other Modifiers: No Evasive Secondary Defenses, Ignore Jammer

Calculations: 1350 x 2.75 = 3713

Damage: 3713 #5

Status Dealt:

EN Spent: 5 Rounds

STATISTICS: THE ENTIRE TEAM FORTRESS 2 CAST BOT

HP: 0222/3600

EN: 195/210

DP: 220/3000

AP: 0/100 (Countercut: 7 AP, Countershoot: 5 AP, Critical: 10 AP)

SP: 56/216

Will: 2/10

Agi: 150 (190/170/150)

Unit Type: Variable Fighter

Position: Flying

Location: Space, Crossfire Beam

Current Form: Payload (CTF/Payload/Control Point)

Counterstrike POW! HAHA!: 3/3

Guts Ubercharge: 2/2

Modifiers:

Damage Dealt: [+] 110% [F] +45%

Damage Received: -25% (Armor)

Target's Dodge Cost: [+] +55% [F] +45%

Dodge Cost: -40%, -40%

Guts Ubercharge: While DP is 60% and below, Dodge Cost -10%, Damage Dealt +15% and Target's Dodge Cost +15%.X

While DP is 40% and below, Dodge Cost -15%, Damage Dealt +20% and Target's Dodge Cost +20% instead.

AlteredGentlemen.: DC -5%, TDC and Damage +10%

System ReprogrammingBoom! Headshot.: -Agi -10, TDC and Damage +10%

Cloak And Dagger: Negate (G) for no cost

Dispenser Cover: negate 1800 dmg for 5 EN

Dead Ringer: Accuracy of enemy -30% towards me

12) Ubercharged Soldier Rush: Ignores target's Stealth and Jammer abilities.

Control Point (Transform): Agi is 180 and Move: H only. Disable Sentry Level 3.

Payload (Transform): Agi is 160 and Move: F only. Disable The Eyelander, Killing Gloves of Boxing and Sentry Level 3.

Weapons:

[+] Blutsauger (BSF:6)- 975 damage/3 EN [+25%]

[+] Frontier Justice (B)- 750 damage #2, 5 EN/attack [+45%]

[+] The Force-A-Nature (F:5)- 900 damage, 30 rounds [+35%]

[+] Ambassador- 1500 damage, 30 rounds [+35%]

[+] Natascha (F:5)- 1350 damage, 10/30 rounds [+35%]

[F] The Eyelander (M)- 2100 damage [+35%]

[F] Killing Gloves of Boxing- 3000 damage, 10 EN/attack, Barrier Pierce [+25%]

[+] Scottish Resistance (PSF:8)- 600 damage, 15 rounds [+25%]

[+] The Direct Hit (PGSF:2)- 1800 damage, Barrier Pierce, Armor Pierce, 12 rounds [+50%]

[+] Ubercharged Soldier Rush (PGSX:3)- 1500 damage, 1/13 rounds [+65%]

[+] The Huntsman- 4500 damage, Armor Pierce, Shield Pierce, 5/6 rounds [+15%]

[+] Sentry Level 3- 4500 damage, 6 rounds [+45%]

MAP Attacks:

[+] Pyro Rush KEKEKEKEKE (PT:6)- 9000 damage, Barrier Pierce, 0/2 rounds [+45%]

Item Slots:

1) 1x Sandvich Lunch Boxes (100 SP)

2) 3x Crit-a-Cola (+30% Dmg)

3) 3x Bonk! Atomic Punch (-30% DC)

-Boost

=Level 1 (15 SP): Gain Dodge Cost -25% for one turn. 150 PP

=Level 2 (25 SP): Gain Dodge Cost -50% for one turn. 250 PP

=Level 3 (40 SP): Gain Dodge Cost -75% for one turn. 400 PP

-Sure Hit

=Level 1 (15 SP): Gain Target's Dodge Cost +25% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 150 PP

=Level 2 (25 SP): Gain Target's Dodge Cost +50% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 250 PP

=Level 3 (40 SP): Gain Target's Dodge Cost +75% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 350 PP

-Duty

=Level 1 (20 SP): Recover 30% of your maximum DP. 200 PP

=Level 2 (50 SP): Recover 50% of your maximum DP. 300 PP

=Level 3 (80 SP): Recover all DP. 400 PP

-Resupply

=Level 1 (50 SP): You or target ally recovers all ammunition. 400 PP

=Level 2 (50 SP): You or target ally recovers all EN. 400 PP

=Level 3 (70 SP): You or target ally recovers all ammunition and EN. 500 PP

-Concentrate

=Level 1 (15 SP): Gain Target's Dodge Cost +20% and Dodge Cost -10% for one turn. 150 PP

=Level 2 (25 SP): Gain Target's Dodge Cost +30% and Dodge Cost -15% for one turn. 250 PP

=Level 3 (35 SP): Gain Target's Dodge Cost +40% and Dodge Cost -20% for one turn. 350 PP

-Miracle

=Level 1 (100 SP): Casts Accelerate Level 1, Charge Level 1, Sure Hit Level 2, Flash Level 1, Hot Blood Level 3, Great Effort Level 1 and Lucky Level 1 on yourself. 1100 PP

Spawn Killing:

- Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

- Focused Attack: Costs 5 Will. Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

- Strafe: Costs 5 Will. Instantly evade all attacks in the first attack phase you receive this turn. This is considered an Evasive Secondary Defense. One (X) or (F) type weapon on your unit has its limit increased by 25% this turn, rounded up.

- Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+]type attacks. You may only use this ability once per turn.

Share this post


Link to post
Share on other sites

Transformation Phase:

Current Form: TaToBa

New Form: SaGouZou

Move to:

Move:

Regeneration Phase:

Will: +1

Beam (Crossfire): 2/5

Seishin Phase:

Seishin Used:

Target:

SP Used:

Effect:

Defense Phase:

Attacker: Alicia

Weapon: Stuff

Action Taken: Take

Damage Received: Resulting Damage is 392.

Remaining HP is 1173

Formula: 2610 * 0.8 * 0.25 * 0.75

Resources Spent:

Defense Phase:

Attacker: Pylons

Weapon: Stuff

Action Taken: Take x 4

Damage Received: Resulting Damage is 150 x4.

Remaining HP is 573

Formula: 1000 * 0.8 * 0.25 * 0.75

Resources Spent:

Defense Phase:

Attacker: Pylon

Weapon: Stuff

Action Taken: Take

Damage Received: Resulting Damage is 450.

Remaining HP is COUNT THE MEDALS 123 LIFE GOES ON ANYTHING GOES COMIN' UP OOS

Formula: 3000 * 0.8 * 0.25 * 0.75

Resources Spent:

Item Phase:

Item Used:

Effect:

Transformation Phase:

Current Form: SaGouZo

New Form: TaToBa

Move to:

Move:

Special Phase:

Summon Phase:

Unit Summoned:

Unit Unsummoned:

Attack Phase:

Weapon Used: [H] Double Kamakiri Boomerang (PS)- 500 damage x 4 [+0%]

Target: Kajet!

Damage Dealt: 1025 x 4

Resources Spent:

Status Effect:

Modifiers:

  • Damage: +105%
    • +85% Natural Mods
    • +20% Fury

    [*]Accuracy: +50%

    • +50% Natural Mods

Statistics:

HP: 123/6000

EN: 85/250

DP: 537/3000

Tamaki AP: 90/100

Touko AP: 90/100

Sia AP: 70/100

Tamaki Will: 5/10

Touko Will: 2/10

Sia Will: 3/10

Tamaki SP: 146/146

Touko SP: 55/115

Sia SP: 83/123

Tamaki Loose Change: 9/10

Touko Loose Change: 8/10

Sia Loose Change: 8/10

Tamaki's stats:

Sword Shield: 9/10

Fury: Active!

Touko's stats:

OS Customization: Active!

Guts: Inactive (24% DP)

Double Image: 2/5

Sia's stats:

Guard: Active

Potential: Inactive (8% HP)

Weapons:

[F] Tora Claw (MV:5)- 300 damage/2 EN [+0%]

[H] Double Kamakiri Boomerang (PS)- 500 damage x 4 [+0%]

[F] Double Kamakiri (M)- 1000 damage x 2 [+0%]

[+] Latoraba Laser Cannon- 2000 damage, 8 rounds [+10%]

[+] Latoraba Beam- 5000 damage, 30 EN/attack [+10%]

[H] Tatoba Kick- 7000 damage, 50 EN/attack, Barrier Pierce [+20%]

[H] Medal Change Attack (S)- 2000 damage + (S)- 1800 damage + (S)- 2500 damage, 60 EN/attack [+10%]

Edited by アイシア

Share this post


Link to post
Share on other sites

Kyoko: "Pylons. Pylons. Pylons. Pylons."

REGENERATION PHASE:

HP Regenerated:

EN Regenerated:

Skill: 1

SPIRIT PHASE:

Seishin used: Duty L1 (Fox)

SP used: 20

Ability used:

AP used:

DEFENCE PHASE:

Attacking Weapons: [H] Double Kamakiri Boomerang (PS)

Action Taken: Dodge

Damage Taken: 0

Resources Spent: 250x1.5x0.6 x4 = 225 x4 = 900DP

RECOGNITION ACTIVATED

ATTACK PHASE:

Weapon Used: [+] Trap Card (B)

Target: Kamen Rider

Damage Dealt: 1800x1.45 = 2610

Resources Spent: 1 round

Modifiers: +100% Accuracy

STATISTICS:

HP: 5000/5000

EN: 235/250

DP: 1380/3000

Kyoko: 176/176

Fox: 104/144

AP: 100/100

Agi: 250

Skill: 8

Pylon (Shoot): 3/5

Pylon (Powershoot): 2/5

Weapons

[+] Balls [inert]- 400 damage, 19/20 rounds [+40%]

[+] Balls [Other Pants Pocket] (F:3)- 400 damage, 20 rounds [+40%]

[+] Gutsman's Ass - 800 damage, 5/8 rounds [+20%]

[+] Jumping onto White Base (PGSF:5)- 400 damage, 20 rounds [+30%]

[F] Kajet Punch! (BM)- 1600 damage [+0%]

[+] Ninja Info Cards (BSF:5)- 500 damage/3 EN [+10%]

[+] Trap Card (B)- 1800 damage, 7/10 rounds [+10%]

[+] Pylon Shoot (BS)- 8000 damage, Barrier Pierce, Charge (5) [+30%]

[+] Over Nine Thousand Pylons (BS)- 12000 damage, Barrier Pierce [+30%]

[+] Pylon (Powershoot)- 12000 damage, Barrier Pierce, Charge (5), 15 EN, Requires Psychic Energy [+35%]

[H] The Threat of Nine Thousand Trap Balls (BS)- 12000 damage, Barrier Pierce, Charge (5), 1 round [+30%]

MAP Attacks:

[+] Pylons - THEN THE WHOLE UNIVERSE IS GOING TO DIE!!! (BI:10)- 5000 damage, Barrier Pierce, 1 round [+20%]

Combo Attacks:

[+] Real Brother Relationship (BAS)- 6000 # 3 damage, Barrier Pierce [+40%]

[H] Balance of Power- 20 EN/use. Requires Psychic Energy to execute.

Dodge Cost: -30%

TDC: +20% [F], +35% [F] Psychic, +30% [+], +45% [+] Psychic

Damage: +5% [F] +45% [+]; +35% Psychic [F], +75% Psychic [+]

Recognition: 4/4

Additional Pylons 1&2

DEFENCE PHASE:

Attacking Weapons: Terrain

Action Taken: Take

Damage Taken: 800

Resources Spent:

ATTACK PHASE:

Weapon Used: [+] Pylon Shoot (B)

Target: Kamen Rider

Damage Dealt: 1000

Resources Spent: 1 round

Modifiers: +10% Accuracy

STATISTICS:

HP: 400/2000

EN: 100/100

DP: 1005/1500

AP: 25/25

Agi: 300

Weapons

[+] Random Kajtastic Attack- 500 damage, 12 rounds [+10%]

[F] Pylon Electricity (BM)- 1000 damage [+0%]

[+] Pylon Shoot (B)- 1000 damage, 3/10 rounds [+10%]

[+] Pylons (BS)- 5000 damage, 0/1 round, Charge (5) [+30%]

MAP Attack:

[+] Pylons [MAP] (BI:3)- 3000 damage, 0/1 round [+20%]

Additional Pylon 5

ATTACK PHASE:

Weapon Used: [+] Pylon Shoot (B) x3

Target: Kamen Rider

Damage Dealt: 1000

Resources Spent: 1 round

Modifiers: +10% Accuracy

STATISTICS:

HP: 400/2000

EN: 100/100

DP: 1500/1500

AP: 25/25

Agi: 300

Weapons

[+] Random Kajtastic Attack- 500 damage, 12 rounds [+10%]

[F] Pylon Electricity (BM)- 1000 damage [+0%]

[+] Pylon Shoot (B)- 1000 damage, 3/10 rounds [+10%]

[+] Pylons (BS)- 5000 damage, 0/1 round, Charge (5) [+30%]

MAP Attack:

[+] Pylons [MAP] (BI:3)- 3000 damage, 0/1 round [+20%]

Additional Pylon 5

ATTACK PHASE:

Weapon Used: [+] Pylon Shoot (B) x3

Target: Kamen Rider

Damage Dealt: 1000

Resources Spent: 1 round

Modifiers: +10% Accuracy

STATISTICS:

HP: 400/2000

EN: 100/100

DP: 1500/1500

AP: 25/25

Agi: 300

Weapons

[+] Random Kajtastic Attack- 500 damage, 12 rounds [+10%]

[F] Pylon Electricity (BM)- 1000 damage [+0%]

[+] Pylon Shoot (B)- 1000 damage, 2/10 rounds [+10%]

[+] Pylons (BS)- 5000 damage, 0/1 round, Charge (5) [+30%]

MAP Attack:

[+] Pylons [MAP] (BI:3)- 3000 damage, 1 round [+20%]

Pylon 4

DEFENCE PHASE:

Attacking Weapons:

Action Taken:

Damage Taken: 0

Resources Spent:

ATTACK PHASE:

Weapon Used: [+] Pylons [MAP] (BI:3)

Target: Next 3

Damage Dealt: 3000

Resources Spent: 1 round

Modifiers: +20% Accuracy

STATISTICS:

HP: 1200/2000

EN: 100/100

DP: 1500/1500

AP: 25/25

Agi: 300

Weapons

[+] Random Kajtastic Attack- 500 damage, 12 rounds [+10%]

[F] Pylon Electricity (BM)- 1000 damage [+0%]

[+] Pylon Shoot (B)- 1000 damage, 3/10 rounds [+10%]

[+] Pylons (BS)- 5000 damage, 0/1 round, Charge (5) [+30%]

MAP Attack:

[+] Pylons [MAP] (BI:3)- 3000 damage, 0/1 round [+20%]

Share this post


Link to post
Share on other sites

Shiro Phase

Shiki: "..."

REGENERATION PHASE:

Will Generated: 1

HP Generated: 0

EN Generated: 0

SPIRIT PHASE

Spirit/Will Command Used:

Resource Used:

Effect:

User:

DEFENSE PHASE:

Attacking Weapon #1: Pylons

Action Taken: Dodge

Damage Taken: 0

Resources Spent: 280 * 1.2 * 0.8 * 0.9 = 242 DP

TRANSFORMATION/MAINTENANCE PHASE:

Current Terrain: Space Debris

New Terrain:

Movement Type: Space

SPECIAL PHASE:

Nanaya Side, Dodge Cost -5%, Damage Received -5%, Weapon Damage +20%

Mystic Eyes of Death Perception, +25% Weapon Damage

Battle Continuation (Suzaku) -15 AP

Bloodlust, Dodge Cost -10%, Target's Dodge Cost +25%, Weapons Damage +50%, and Double Image (3), expend 12 Rounds, 4 Turns

ITEM PHASE

Item Used:

Item's Effects:

ATTACK PHASE:

Shiki: "..."

Weapon Used: [F] Suzaku- 2200 damage, Armor Pierce, 6 rounds [+20%]

Target(s): Team Fortress bot

Damage Dealt: 2200 * 2.60 = 5720 Damage

Resources Spent: 1 Round

Status Effect:

Modifiers:

- Damage Modifier: +160%

+35% Natural

+30% Assassin

+50% Bloodlust

+25% Mystic Eyes of Death Perception

+20% Nanaya Side

- Accuracy Modifier: +55%

+10% Natural

+10% Assassin

+25% Bloodlust

+10% Weapon

Statistics:

Demon Eyes Kyo

HP: 3100/3500

EN: 0/160

DP: 1830/3000

AP: 60/100

SP(Shiki): 172/172

Will: 10/10

Nanaya Side(Charge): 4/4

Mystic Eyes of Death Perception(Charge): 4/4

Double Image: 3/3

Weapons:

[F] Melee (M)- 700 damage [+0%]

[F] Tanto (M)- 1200 damage [+0%]

[F] Tanto [Enhanced] (M)- 1400 damage, Armor Pierce, 0 rounds [+0%]

[F] Tenrou (M)- 1600 damage [+0%]

[H] Shinkirou- 1700 damage, Barrier Pierce, 4 rounds [+10%]

[F] Mizuchi- 1800 damage, 0 rounds [+15%]

[F] Suzaku- 2200 damage, Armor Pierce, 5 rounds [+20%]

[F] Byakko- 2700 damage, Armor Pierce, 0 rounds [+20%]

[F] Seiryu- 3000 damage, 0 round [+20%]

[F] True Mizuchi- 3500 damage, Armor Pierce, Barrier Pierce [+25%]

[F] Kouryu (X:6)- 600 damage/5 EN, REQ: Bloodlust [+10%]

Inherent Abilities:

1) Battle Trooper

2) Countercut: Tanto, Tenrou

3) Anti-Projectile (Barrier)

4) Bloodlust (System)

5) Battle Continuation: Pay 15 AP to recover all ammo from a single weapon you possess.

6) True Mizuchi: Requires and expends 6 Shinkirou rounds.

IS#1: Sake x5

IS#2: Onigiri x5

Pilot Stats:

[F]-type Weapon Damage +160%

[F] Target's Dodge Cost +45%

Dodge Cost -20%

System Dodge Cost -10%

Share this post


Link to post
Share on other sites

(Battle Theme: Team Fortress 2 Theme)

REGEN PHASE:

Will +1 (3/10)

SEISHIN PHASE:

Seishin Used: Duty 2

Will Used:

SP Cost: 50

Will Cost:

Target:

Effect: +1500 DP

DEFENSE PHASE:

Attacking Weapon: Pylons

Action Taken: Dodge

Calculations: 150 x 0.9 x .65 x .6 = 53

Damage:

Status:

Ressources Spent: 50 DP

DEFENSE PHASE:

Attacking Weapon: Suzaku

Action Taken: Dodge

Calculations: 150 x 1.25 x 0.65 x .6 = 73

Damage:

Status:

Ressources Spent: 126 DP

SPECIAL PHASE:

Guts Activated to 1

ITEM PHASE:

Use DC item, DD item, SP item

Damage +30%, DC -30% (0/3)

+100 SP

ATTACK PHASE: CRITICAL

Weapon Used: [+] Natascha (F:5)

Target: Alakazam-chan

Damage Modifier: +140%

Accuracy Modifier: +110%

Other Modifiers:

Calculations: 1350 x 2.4 = 3240

Damage: 3240 #5

Status Dealt:

EN Spent: 5 Rounds

STATISTICS: THE ENTIRE TEAM FORTRESS 2 CAST BOT

HP: 0222/3600

EN: 195/210

DP: 1594/3000

AP: 0/100 (Countercut: 7 AP, Countershoot: 5 AP, Critical: 10 AP)

SP: 106/216

Will: 3/10

Agi: 150 (190/170/150)

Unit Type: Variable Fighter

Position: Flying

Location: Space, Crossfire Beam

Current Form: Payload (CTF/Payload/Control Point)

Counterstrike POW! HAHA!: 3/3

Guts Ubercharge: 2/2

Modifiers:

Damage Dealt: [+] 110% [F] +45%

Damage Received: -25% (Armor)

Target's Dodge Cost: [+] +55% [F] +45%

Dodge Cost: -40%, -40%

Guts Ubercharge: While DP is 60% and below, Dodge Cost -10%, Damage Dealt +15% and Target's Dodge Cost +15%.X

While DP is 40% and below, Dodge Cost -15%, Damage Dealt +20% and Target's Dodge Cost +20% instead.

AlteredGentlemen.: DC -5%, TDC and Damage +10%

System ReprogrammingBoom! Headshot.: -Agi -10, TDC and Damage +10%

Cloak And Dagger: Negate (G) for no cost

Dispenser Cover: negate 1800 dmg for 5 EN

Dead Ringer: Accuracy of enemy -30% towards me

12) Ubercharged Soldier Rush: Ignores target's Stealth and Jammer abilities.

Control Point (Transform): Agi is 180 and Move: H only. Disable Sentry Level 3.

Payload (Transform): Agi is 160 and Move: F only. Disable The Eyelander, Killing Gloves of Boxing and Sentry Level 3.

Weapons:

[+] Blutsauger (BSF:6)- 975 damage/3 EN [+25%]

[+] Frontier Justice (B)- 750 damage #2, 5 EN/attack [+45%]

[+] The Force-A-Nature (F:5)- 900 damage, 30 rounds [+35%]

[+] Ambassador- 1500 damage, 30 rounds [+35%]

[+] Natascha (F:5)- 1350 damage, 5/30 rounds [+35%]

[F] The Eyelander (M)- 2100 damage [+35%]

[F] Killing Gloves of Boxing- 3000 damage, 10 EN/attack, Barrier Pierce [+25%]

[+] Scottish Resistance (PSF:8)- 600 damage, 15 rounds [+25%]

[+] The Direct Hit (PGSF:2)- 1800 damage, Barrier Pierce, Armor Pierce, 12 rounds [+50%]

[+] Ubercharged Soldier Rush (PGSX:3)- 1500 damage, 1/13 rounds [+65%]

[+] The Huntsman- 4500 damage, Armor Pierce, Shield Pierce, 5/6 rounds [+15%]

[+] Sentry Level 3- 4500 damage, 6 rounds [+45%]

MAP Attacks:

[+] Pyro Rush KEKEKEKEKE (PT:6)- 9000 damage, Barrier Pierce, 0/2 rounds [+45%]

Item Slots:

1) 0x Sandvich Lunch Boxes (100 SP)

2) 2x Crit-a-Cola (+30% Dmg)

3) 2x Bonk! Atomic Punch (-30% DC)

-Boost

=Level 1 (15 SP): Gain Dodge Cost -25% for one turn. 150 PP

=Level 2 (25 SP): Gain Dodge Cost -50% for one turn. 250 PP

=Level 3 (40 SP): Gain Dodge Cost -75% for one turn. 400 PP

-Sure Hit

=Level 1 (15 SP): Gain Target's Dodge Cost +25% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 150 PP

=Level 2 (25 SP): Gain Target's Dodge Cost +50% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 250 PP

=Level 3 (40 SP): Gain Target's Dodge Cost +75% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 350 PP

-Duty

=Level 1 (20 SP): Recover 30% of your maximum DP. 200 PP

=Level 2 (50 SP): Recover 50% of your maximum DP. 300 PP

=Level 3 (80 SP): Recover all DP. 400 PP

-Resupply

=Level 1 (50 SP): You or target ally recovers all ammunition. 400 PP

=Level 2 (50 SP): You or target ally recovers all EN. 400 PP

=Level 3 (70 SP): You or target ally recovers all ammunition and EN. 500 PP

-Concentrate

=Level 1 (15 SP): Gain Target's Dodge Cost +20% and Dodge Cost -10% for one turn. 150 PP

=Level 2 (25 SP): Gain Target's Dodge Cost +30% and Dodge Cost -15% for one turn. 250 PP

=Level 3 (35 SP): Gain Target's Dodge Cost +40% and Dodge Cost -20% for one turn. 350 PP

-Miracle

=Level 1 (100 SP): Casts Accelerate Level 1, Charge Level 1, Sure Hit Level 2, Flash Level 1, Hot Blood Level 3, Great Effort Level 1 and Lucky Level 1 on yourself. 1100 PP

Spawn Killing:

- Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

- Focused Attack: Costs 5 Will. Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

- Strafe: Costs 5 Will. Instantly evade all attacks in the first attack phase you receive this turn. This is considered an Evasive Secondary Defense. One (X) or (F) type weapon on your unit has its limit increased by 25% this turn, rounded up.

- Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+]type attacks. You may only use this ability once per turn.

Share this post


Link to post
Share on other sites

[OOC: Alicia, you might want to fix your format a bit. You have like 6 summons on that last turn when I know you have 5 and I don't even know which ones have MAP rounds left.]

Transformation Phase:

Current Form: TaToBa

New Form: SaGouZou

Move to:

Move:

Regeneration Phase:

Will: +1

Beam (Crossfire): 2/5

Seishin Phase:

Seishin Used: Perseverance (Level 1) (Tamaki!)

Target: Self

SP Used: 20

Effect: +30% HP

Defense Phase:

Attacker: Alicia

Weapon: Stuff

Action Taken: Take

Damage Received: Resulting Damage is 470.

Remaining HP is 1453

Formula: 2610 * 0.8 * 0.3 * 0.75

Potential Activated!

Resources Spent:

Defense Phase:

Attacker: Pylons

Weapon: Stuff

Action Taken: Take x 4

Damage Received: Resulting Damage is 150 x4.

Remaining HP is 873

Formula: 1000 * 0.8 * 0.25 * 0.75

Resources Spent:

Defense Phase:

Attacker: Pylon

Weapon: Stuff

Action Taken: Take

Damage Received: Resulting Damage is 450.

Remaining HP is 403

Formula: 3000 * 0.8 * 0.25 * 0.75

Resources Spent:

Item Phase:

Item Used:

Effect:

Transformation Phase:

Current Form: SaGouZo

New Form: TaToBa

Move to:

Move:

Special Phase:

Summon Phase:

Unit Summoned:

Unit Unsummoned:

Attack Phase:

Weapon Used: [H] Double Kamakiri Boomerang (PS)- 500 damage x 4 [+0%]

Target: Kajet!

Damage Dealt: 1025 x 4

Resources Spent:

Status Effect:

Modifiers:

  • Damage: +105%
    • +85% Natural Mods
    • +20% Fury

    [*]Accuracy: +50%

    • +50% Natural Mods

Statistics:

HP: 403/6000

EN: 85/250

DP: 537/3000

Tamaki AP: 90/100

Touko AP: 90/100

Sia AP: 70/100

Tamaki Will: 5/10

Touko Will: 2/10

Sia Will: 4/10

Tamaki SP: 126/146

Touko SP: 55/115

Sia SP: 83/123

Tamaki Loose Change: 9/10

Touko Loose Change: 8/10

Sia Loose Change: 8/10

Tamaki's stats:

Sword Shield: 9/10

Fury: Active!

Touko's stats:

OS Customization: Active!

Guts: Inactive (24% DP)

Double Image: 2/5

Sia's stats:

Guard: Active

Potential: Inactive (8% HP)

Weapons:

[F] Tora Claw (MV:5)- 300 damage/2 EN [+0%]

[H] Double Kamakiri Boomerang (PS)- 500 damage x 4 [+0%]

[F] Double Kamakiri (M)- 1000 damage x 2 [+0%]

[+] Latoraba Laser Cannon- 2000 damage, 8 rounds [+10%]

[+] Latoraba Beam- 5000 damage, 30 EN/attack [+10%]

[H] Tatoba Kick- 7000 damage, 50 EN/attack, Barrier Pierce [+20%]

[H] Medal Change Attack (S)- 2000 damage + (S)- 1800 damage + (S)- 2500 damage, 60 EN/attack [+10%]

Edited by アイシア

Share this post


Link to post
Share on other sites

"Manager" Phase

Regeneration Phase

Will: +1, 3/10

Spirit Command Phase

SC: Boost Lv. 3 + Volley

Target: Self

Cost: 40 SP + 4 Will

Effect: DC - 75% + Double Tapping

Defense Phase

Enemy: YOU

Weapon: STUFF

Action: Dodge x 2

Damage:

Resource Spent: 250 x 3.4 x 0.25 x 0.5 x 0.7 = 74 DP

250 x 2.2 x 0.25 x 0.5 x 0.7 = 48 DP

Effect: Potential Lv. 2 ACTIVATE, Guts Lv. 2 ACTIVATE

Item Phase

Item: Salac Berry x 1 + Traveling Bento x 1

Effect: + 100 SP, DC - 30%

Duration: IMMEDIATE, 1/3

Special Phase

Special:

Cost:

Attack Phase

Weapon: [+] Move - Psybeam (BSX:10)

Target: Sono-AIRPLANE!!!

Damage: 715 x 2.1 x 10 = 1502 DMG x 10 (Mulithit)

Resource Spent: 50 EN

Status:

Modifiers:

[+] - Type Weapon Damage + 110%

- Secretive Budgeter + 10%

- OS hacker + 10%

- Ranged Lv. 1 + 15%

- Gunfight Lv. 3 + 30%

- Genius + 5%

- Paycheck Cutter Lv. 1 + 20%

- Job Hoarder Lv. 2 + 20%

Accuracy + 105%

- OS Hacker + 10%

- Secretive Budgeter + 10%

- WPN + 20%

- Accuracy Lv. 1 + 10%

- Gunfight Lv. 3 + 10%

- Genius + 5%

- Paycheck Cutter Lv. 1 + 20%

- Job Hoarder Lv. 2 + 20%

Attack "Volley" Phase

Weapon: [+] Move - Psybeam (BSX:6)

Target: Sono-AIRPLANE!!!

Damage: 715 x 2.1 x 10 = 1502 DMG x 6 (Mulithit)

Resource Spent: 30 EN

Status:

Modifiers:

[+] - Type Weapon Damage + 110%

- Secretive Budgeter + 10%

- OS hacker + 10%

- Ranged Lv. 1 + 15%

- Gunfight Lv. 3 + 30%

- Genius + 5%

- Paycheck Cutter Lv. 1 + 20%

- Job Hoarder Lv. 2 + 20%

Accuracy + 105%

- OS Hacker + 10%

- Secretive Budgeter + 10%

- WPN + 20%

- Accuracy Lv. 1 + 10%

- Gunfight Lv. 3 + 10%

- Genius + 5%

- Paycheck Cutter Lv. 1 + 20%

- Job Hoarder Lv. 2 + 20%

Statistics

HP: 340/4400

EN: 0/280

DP: 178/3000

AP: 0/100

Pilot SP: 186/216

Will: 0/10

Etc: Secretive Budgeter 4/4

OS Hacker 4/4

Paycheck Cutter OFF / 1800 / 1200

Job Hoarder OFF / 2200 / 1320

Full Heal x 3

Salac Berry x 3

Traveling Bento x 1

Move Set:

[+] Twisted Spoon [Thrown]- 585 damage, 20 rounds [+50%]

[F] Twisted Spoon [Psychic]- 780 damage [+10%]

[F] Move - Zen Headbutt (BM)- 2080 damage [+10%]

[F] Move - Psycho Cut (BM)- 1560 damage # 2, 5 EN/attack [+10%]

[+] Move - Psychic (B)- 2210 damage, 10 rounds [+20%]

[+] Move - Psybeam (BSX:10)- 715 damage/5 EN [+20%]

[+] Move - Psybeam [super Effective]- 10725 damage, 2 rounds [+20%]

[+] Move - Psybeam [Critical Hit - Super Effective]- 11440 damage, Barrier Pierce, 1 round [+30%]

Discriminant Move:

[+] Move - Psybeam (BD:4)- 4420 damage, 30 EN/attack [+30%]

[+] Move - Psybeam [Confuse] (BD:4)- 4862 damage & Confusion, 45 EN/attack [+30%]

Share this post


Link to post
Share on other sites

(Sorry about the formatting. Anyway, this is my last Summon MAP)

Kyoko: "Pylons. Pylons. Pylons. Pylons."

REGENERATION PHASE:

HP Regenerated:

EN Regenerated:

Skill: 1

SPIRIT PHASE:

Seishin used: Duty L1 (Fox)

SP used: 20

Ability used:

AP used:

DEFENCE PHASE:

Attacking Weapons: [H] Double Kamakiri Boomerang (PS)

Action Taken: Dodge

Damage Taken: 0

Resources Spent: 250x1.5x0.6 x4 = 225 x4 = 900DP

RECOGNITION ACTIVATED

ATTACK PHASE:

Weapon Used: [+] Trap Card (B)

Target: Kamen Rider

Damage Dealt: 1800x1.45 = 2610

Resources Spent: 1 round

Modifiers: +100% Accuracy

STATISTICS:

HP: 5000/5000

EN: 235/250

DP: 1380/3000

Kyoko: 176/176

Fox: 84/144

AP: 100/100

Agi: 250

Skill: 9

Pylon (Shoot): 4/5

Pylon (Powershoot): 3/5

Weapons

[+] Balls [inert]- 400 damage, 19/20 rounds [+40%]

[+] Balls [Other Pants Pocket] (F:3)- 400 damage, 20 rounds [+40%]

[+] Gutsman's Ass - 800 damage, 5/8 rounds [+20%]

[+] Jumping onto White Base (PGSF:5)- 400 damage, 20 rounds [+30%]

[F] Kajet Punch! (BM)- 1600 damage [+0%]

[+] Ninja Info Cards (BSF:5)- 500 damage/3 EN [+10%]

[+] Trap Card (B)- 1800 damage, 6/10 rounds [+10%]

[+] Pylon Shoot (BS)- 8000 damage, Barrier Pierce, Charge (5) [+30%]

[+] Over Nine Thousand Pylons (BS)- 12000 damage, Barrier Pierce [+30%]

[+] Pylon (Powershoot)- 12000 damage, Barrier Pierce, Charge (5), 15 EN, Requires Psychic Energy [+35%]

[H] The Threat of Nine Thousand Trap Balls (BS)- 12000 damage, Barrier Pierce, Charge (5), 1 round [+30%]

MAP Attacks:

[+] Pylons - THEN THE WHOLE UNIVERSE IS GOING TO DIE!!! (BI:10)- 5000 damage, Barrier Pierce, 1 round [+20%]

Combo Attacks:

[+] Real Brother Relationship (BAS)- 6000 # 3 damage, Barrier Pierce [+40%]

[H] Balance of Power- 20 EN/use. Requires Psychic Energy to execute.

Dodge Cost: -30%

TDC: +20% [F], +35% [F] Psychic, +30% [+], +45% [+] Psychic

Damage: +5% [F] +45% [+]; +35% Psychic [F], +75% Psychic [+]

Recognition: 4/4

Additional Pylons 1&2

DEFENCE PHASE:

Attacking Weapons: Terrain

Action Taken: Take

Damage Taken: 800

Resources Spent:

ATTACK PHASE:

Weapon Used: [+] Pylon Shoot (B) x2

Target: Kamen Rider

Damage Dealt: 1000

Resources Spent: 1 round

Modifiers: +10% Accuracy

STATISTICS:

HP: 400/2000

EN: 100/100

DP: 1005/1500

AP: 25/25

Agi: 300

Weapons

[+] Random Kajtastic Attack- 500 damage, 12 rounds [+10%]

[F] Pylon Electricity (BM)- 1000 damage [+0%]

[+] Pylon Shoot (B)- 1000 damage, 2/10 rounds [+10%]

[+] Pylons (BS)- 5000 damage, 0/1 round, Charge (5) [+30%]

MAP Attack:

[+] Pylons [MAP] (BI:3)- 3000 damage, 0/1 round [+20%]

Additional Pylons 3-4

ATTACK PHASE:

Weapon Used: [+] Pylon Shoot (B) x2

Target: Kamen Rider

Damage Dealt: 1000

Resources Spent: 1 round

Modifiers: +10% Accuracy

STATISTICS:

HP: 400/2000

EN: 100/100

DP: 1500/1500

AP: 25/25

Agi: 300

Weapons

[+] Random Kajtastic Attack- 500 damage, 12 rounds [+10%]

[F] Pylon Electricity (BM)- 1000 damage [+0%]

[+] Pylon Shoot (B)- 1000 damage, 2/10 rounds [+10%]

[+] Pylons (BS)- 5000 damage, 0/1 round, Charge (5) [+30%]

MAP Attack:

[+] Pylons [MAP] (BI:3)- 3000 damage, 0/1 round [+20%]

Pylon 5

DEFENCE PHASE:

Attacking Weapons:

Action Taken:

Damage Taken: 0

Resources Spent:

ATTACK PHASE:

Weapon Used: [+] Pylons [MAP] (BI:3)

Target: Next 3

Damage Dealt: 3000

Resources Spent: 1 round

Modifiers: +20% Accuracy

STATISTICS:

HP: 1200/2000

EN: 100/100

DP: 1500/1500

AP: 25/25

Agi: 300

Weapons

[+] Random Kajtastic Attack- 500 damage, 12 rounds [+10%]

[F] Pylon Electricity (BM)- 1000 damage [+0%]

[+] Pylon Shoot (B)- 1000 damage, 2/10 rounds [+10%]

[+] Pylons (BS)- 5000 damage, 0/1 round, Charge (5) [+30%]

MAP Attack:

[+] Pylons [MAP] (BI:3)- 3000 damage, 0/1 round [+20%]

Share this post


Link to post
Share on other sites

Shiro Phase

Shiki: "..."

REGENERATION PHASE:

Will Generated: 1

HP Generated: 0

EN Generated: 0

SPIRIT PHASE

Spirit/Will Command Used:

Resource Used:

Effect:

User:

DEFENSE PHASE:

Attacking Weapon #1: Pylons

Action Taken: Dodge

Damage Taken: 0

Resources Spent: 280 * 1.2 * 0.8 * 0.9 = 242 DP

TRANSFORMATION/MAINTENANCE PHASE:

Current Terrain: Space Debris

New Terrain:

Movement Type: Space

SPECIAL PHASE:

Nanaya Side, Dodge Cost -5%, Damage Received -5%, Weapon Damage +20%

Mystic Eyes of Death Perception, +25% Weapon Damage

Battle Continuation (Suzaku) -15 AP

Bloodlust, Dodge Cost -10%, Target's Dodge Cost +25%, Weapons Damage +50%, and Double Image (3), expend 12 Rounds, 4 Turns

ITEM PHASE

Item Used:

Item's Effects:

ATTACK PHASE:

Shiki: "..."

Weapon Used: [F] Suzaku- 2200 damage, Armor Pierce, 6 rounds [+20%]

Target(s): Team Fortress bot

Damage Dealt: 2200 * 2.60 = 5720 Damage

Resources Spent: 1 Round

Status Effect:

Modifiers:

- Damage Modifier: +160%

+35% Natural

+30% Assassin

+50% Bloodlust

+25% Mystic Eyes of Death Perception

+20% Nanaya Side

- Accuracy Modifier: +65%

+10% Natural

+10% Assassin

+25% Bloodlust

+20% Weapon

Statistics:

Demon Eyes Kyo

HP: 3100/3500

EN: 0/160

DP: 1588/3000

AP: 60/100

SP(Shiki): 172/172

Will: 10/10

Nanaya Side(Charge): 4/4

Mystic Eyes of Death Perception(Charge): 4/4

Double Image: 3/3

Weapons:

[F] Melee (M)- 700 damage [+0%]

[F] Tanto (M)- 1200 damage [+0%]

[F] Tanto [Enhanced] (M)- 1400 damage, Armor Pierce, 0 rounds [+0%]

[F] Tenrou (M)- 1600 damage [+0%]

[H] Shinkirou- 1700 damage, Barrier Pierce, 4 rounds [+10%]

[F] Mizuchi- 1800 damage, 0 rounds [+15%]

[F] Suzaku- 2200 damage, Armor Pierce, 4 rounds [+20%]

[F] Byakko- 2700 damage, Armor Pierce, 0 rounds [+20%]

[F] Seiryu- 3000 damage, 0 round [+20%]

[F] True Mizuchi- 3500 damage, Armor Pierce, Barrier Pierce [+25%]

[F] Kouryu (X:6)- 600 damage/5 EN, REQ: Bloodlust [+10%]

Inherent Abilities:

1) Battle Trooper

2) Countercut: Tanto, Tenrou

3) Anti-Projectile (Barrier)

4) Bloodlust (System)

5) Battle Continuation: Pay 15 AP to recover all ammo from a single weapon you possess.

6) True Mizuchi: Requires and expends 6 Shinkirou rounds.

IS#1: Sake x5

IS#2: Onigiri x5

Pilot Stats:

[F]-type Weapon Damage +160%

[F] Target's Dodge Cost +45%

Dodge Cost -20%

System Dodge Cost -10%

Share this post


Link to post
Share on other sites

(Battle Theme: Team Fortress 2 Theme)

REGEN PHASE:

Will +1 (4/10)

SEISHIN PHASE:

Seishin Used:

Will Used:

SP Cost:

Will Cost:

Target:

Effect:

DEFENSE PHASE: POW! HAHA!

Attacking Weapon: Beam x10 & x6 +75%, Pylons -10%, Suzaku +35%

Action Taken: Evade all the shit mang, except taking the first hit of the two beam phases with barrier.

Calculations:

1) 1502 - 1800 = -298 (Overdefend)

2) 150 x 0.7 x 1.75 x 0.65 x 0.6 x 0.7 = 50 x 9 (Guts 2)

3) 1502 - 1800 = -298 (Overdefend)

4) 150 x 0.7 x 1.75 x 0.6 x 0.6 x 0.7 = 50 x 5

5) 150 x 0.7 x 0.9 x 0.6 x 0.6 x 0.7 = 50

6) 150 x 0.7 x 1.35 x 0.6 x 0.6 x 0.7 = 50

Damage:

Status:

Ressources Spent: 800 DP, 10 EN

SPECIAL PHASE:

Guts Activated to 2

ITEM PHASE:

Damage +30%, DC -30% (1/3)

ATTACK PHASE: CRITICAL

Weapon Used: [+] Natascha (F:5)

Target: Alakazam-chan

Damage Modifier: +140%

Accuracy Modifier: +110%

Other Modifiers:

Calculations: 1350 x 2.4 = 3240

Damage: 3240 #5

Status Dealt:

EN Spent: 5 Rounds

STATISTICS: THE ENTIRE TEAM FORTRESS 2 CAST BOT

HP: 0222/3600

EN: 185/210

DP: 794/3000

AP: 0/100 (Countercut: 7 AP, Countershoot: 5 AP, Critical: 10 AP)

SP: 106/216

Will: 4/10

Agi: 150 (190/170/150)

Unit Type: Variable Fighter

Position: Flying

Location: Space, Crossfire Beam

Current Form: Payload (CTF/Payload/Control Point)

Counterstrike POW! HAHA!: 0/3

Guts Ubercharge: 2/2

Modifiers:

Damage Dealt: [+] 110% [F] +45%

Damage Received: -25% (Armor)

Target's Dodge Cost: [+] +55% [F] +45%

Dodge Cost: -40%, -40%

Guts Ubercharge: While DP is 60% and below, Dodge Cost -10%, Damage Dealt +15% and Target's Dodge Cost +15%.X

While DP is 40% and below, Dodge Cost -15%, Damage Dealt +20% and Target's Dodge Cost +20% instead.

AlteredGentlemen.: DC -5%, TDC and Damage +10%

System ReprogrammingBoom! Headshot.: -Agi -10, TDC and Damage +10%

Cloak And Dagger: Negate (G) for no cost

Dispenser Cover: negate 1800 dmg for 5 EN

Dead Ringer: Accuracy of enemy -30% towards me

12) Ubercharged Soldier Rush: Ignores target's Stealth and Jammer abilities.

Control Point (Transform): Agi is 180 and Move: H only. Disable Sentry Level 3.

Payload (Transform): Agi is 160 and Move: F only. Disable The Eyelander, Killing Gloves of Boxing and Sentry Level 3.

Weapons:

[+] Blutsauger (BSF:6)- 975 damage/3 EN [+25%]

[+] Frontier Justice (B)- 750 damage #2, 5 EN/attack [+45%]

[+] The Force-A-Nature (F:5)- 900 damage, 30 rounds [+35%]

[+] Ambassador- 1500 damage, 30 rounds [+35%]

[+] Natascha (F:5)- 1350 damage, 0/30 rounds [+35%]

[F] The Eyelander (M)- 2100 damage [+35%]

[F] Killing Gloves of Boxing- 3000 damage, 10 EN/attack, Barrier Pierce [+25%][/s]

[+] Scottish Resistance (PSF:8)- 600 damage, 15 rounds [+25%]

[+] The Direct Hit (PGSF:2)- 1800 damage, Barrier Pierce, Armor Pierce, 12 rounds [+50%]

[+] Ubercharged Soldier Rush (PGSX:3)- 1500 damage, 1/13 rounds [+65%]

[+] The Huntsman- 4500 damage, Armor Pierce, Shield Pierce, 5/6 rounds [+15%]

[+] Sentry Level 3- 4500 damage, 6 rounds [+45%]

MAP Attacks:

[+] Pyro Rush KEKEKEKEKE (PT:6)- 9000 damage, Barrier Pierce, 0/2 rounds [+45%]

Item Slots:

1) 0x Sandvich Lunch Boxes (100 SP)

2) 2x Crit-a-Cola (+30% Dmg)

3) 2x Bonk! Atomic Punch (-30% DC)

-Boost

=Level 1 (15 SP): Gain Dodge Cost -25% for one turn. 150 PP

=Level 2 (25 SP): Gain Dodge Cost -50% for one turn. 250 PP

=Level 3 (40 SP): Gain Dodge Cost -75% for one turn. 400 PP

-Sure Hit

=Level 1 (15 SP): Gain Target's Dodge Cost +25% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 150 PP

=Level 2 (25 SP): Gain Target's Dodge Cost +50% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 250 PP

=Level 3 (40 SP): Gain Target's Dodge Cost +75% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 350 PP

-Duty

=Level 1 (20 SP): Recover 30% of your maximum DP. 200 PP

=Level 2 (50 SP): Recover 50% of your maximum DP. 300 PP

=Level 3 (80 SP): Recover all DP. 400 PP

-Resupply

=Level 1 (50 SP): You or target ally recovers all ammunition. 400 PP

=Level 2 (50 SP): You or target ally recovers all EN. 400 PP

=Level 3 (70 SP): You or target ally recovers all ammunition and EN. 500 PP

-Concentrate

=Level 1 (15 SP): Gain Target's Dodge Cost +20% and Dodge Cost -10% for one turn. 150 PP

=Level 2 (25 SP): Gain Target's Dodge Cost +30% and Dodge Cost -15% for one turn. 250 PP

=Level 3 (35 SP): Gain Target's Dodge Cost +40% and Dodge Cost -20% for one turn. 350 PP

-Miracle

=Level 1 (100 SP): Casts Accelerate Level 1, Charge Level 1, Sure Hit Level 2, Flash Level 1, Hot Blood Level 3, Great Effort Level 1 and Lucky Level 1 on yourself. 1100 PP

Spawn Killing:

- Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

- Focused Attack: Costs 5 Will. Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

- Strafe: Costs 5 Will. Instantly evade all attacks in the first attack phase you receive this turn. This is considered an Evasive Secondary Defense. One (X) or (F) type weapon on your unit has its limit increased by 25% this turn, rounded up.

- Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+]type attacks. You may only use this ability once per turn.

Share this post


Link to post
Share on other sites

Transformation Phase:

Current Form: TaToBa

New Form: SaGouZou

Move to:

Move:

Regeneration Phase:

Will: +1

Beam (Crossfire): 4/5

Seishin Phase:

Seishin Used: Perseverance (Level 1) (Tamaki!)

Target: Self

SP Used: 20

Effect: +30% HP

Defense Phase:

Attacker: Alicia

Weapon: Stuff

Action Taken: Take

Damage Received: Resulting Damage is 470.

Remaining HP is 1733

Formula: 2610 * 0.8 * 0.3 * 0.75

Potential Activated!

Resources Spent:

Defense Phase:

Attacker: Pylons

Weapon: Stuff

Action Taken: Take x 4

Damage Received: Resulting Damage is 150 x4.

Remaining HP is 1173

Formula: 1000 * 0.8 * 0.25 * 0.75

Resources Spent:

Defense Phase:

Attacker: Pylon

Weapon: Stuff

Action Taken: Take

Damage Received: Resulting Damage is 450.

Remaining HP is 723

Formula: 3000 * 0.8 * 0.25 * 0.75

Resources Spent:

Item Phase:

Item Used:

Effect:

Transformation Phase:

Current Form: SaGouZo

New Form: TaToBa

Move to:

Move:

Special Phase:

Summon Phase:

Unit Summoned:

Unit Unsummoned:

Attack Phase:

Weapon Used: [H] Double Kamakiri Boomerang (PS)- 500 damage x 4 [+0%]

Target: Kajet!

Damage Dealt: 1025 x 4

Resources Spent:

Status Effect:

Modifiers:

  • Damage: +105%
    • +85% Natural Mods
    • +20% Fury

    [*]Accuracy: +50%

    • +50% Natural Mods

Statistics:

HP: 723/6000

EN: 85/250

DP: 537/3000

Tamaki AP: 90/100

Touko AP: 90/100

Sia AP: 70/100

Tamaki Will: 5/10

Touko Will: 2/10

Sia Will: 5/10

Tamaki SP: 106/146

Touko SP: 55/115

Sia SP: 83/123

Tamaki Loose Change: 9/10

Touko Loose Change: 8/10

Sia Loose Change: 8/10

Tamaki's stats:

Sword Shield: 9/10

Fury: Active!

Touko's stats:

OS Customization: Active!

Guts: Inactive (24% DP)

Double Image: 2/5

Sia's stats:

Guard: Active

Potential: Inactive (8% HP)

Weapons:

[F] Tora Claw (MV:5)- 300 damage/2 EN [+0%]

[H] Double Kamakiri Boomerang (PS)- 500 damage x 4 [+0%]

[F] Double Kamakiri (M)- 1000 damage x 2 [+0%]

[+] Latoraba Laser Cannon- 2000 damage, 8 rounds [+10%]

[+] Latoraba Beam- 5000 damage, 30 EN/attack [+10%]

[H] Tatoba Kick- 7000 damage, 50 EN/attack, Barrier Pierce [+20%]

[H] Medal Change Attack (S)- 2000 damage + (S)- 1800 damage + (S)- 2500 damage, 60 EN/attack [+10%]

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  
Followers 0