Jump to content

Welcome to Simulation Chamber v4.0
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

Ar Ciel PMCNow recruiting


  • Please log in to reply
18 replies to this topic

#1
Suguri-SP

Suguri-SP

    私 vs. 地球

  • SMD-31-FX1
  • Others:SC Staff
  • PipPipPip
  • 6,411 posts
  • Gender:Male
  • Location:幻想郷

Awards Bar:

Users Awards
Posted Image

Edited by Suguri-SP, 25 February 2011 - 06:56 PM.
I'd like you to have a seat over there.


#2
Suguri-SP

Suguri-SP

    私 vs. 地球

  • SMD-31-FX1
  • Others:SC Staff
  • PipPipPip
  • 6,411 posts
  • Gender:Male
  • Location:幻想郷

Awards Bar:

Users Awards
Name: Regris Kallen
Occupation: Ar Ciel PMC Owner, Weapons Dealer, Inadvertent Dimensional Traveler
Age: 29
Description:
Background:
Personality:

[table=Commander: Regris Kallen]ClassCPCommandsSkills[td=15%]Commander[/td][td=5%]126[/td][td=35%]
  • Focus Fire Lv. 1 (12)
  • Hit Lv. 2 (4/8)
  • Attack Pattern Alpha (16)
  • Attack Lv. 2 (4/8)
  • Empty
  • Empty
[/td][td=35%]
  • Anti-Armor Specialist Lv. 3
  • Haggler Lv. 3
  • Command Presence Lv. 2
  • Empty
  • Empty
  • Empty
[/td][td=15%]PP: 3,376/16,576 Lv. 20[/td][/table]

Talks like this.

PP Gains:
Spoiler

Edited by Suguri-SP, 18 July 2011 - 03:51 AM.


#3
Suguri-SP

Suguri-SP

    私 vs. 地球

  • SMD-31-FX1
  • Others:SC Staff
  • PipPipPip
  • 6,411 posts
  • Gender:Male
  • Location:幻想郷

Awards Bar:

Users Awards
Posted Image

Name: Number Seventeen
Occupation: Clone Soldier
Age: 25
Description: A woman standing at about 5'8", with short, silver hair and red eyes. Typically wears a denim flight jacket over her piloting suit. When not suited for battle, prefers tight black jeans with simple t-shirts.
Background: The earliest production clone of the "One Project" line still alive.
Personality: Cynical, often sarcastic and sometimes outright rude. Hates having to fight more than anyone else and would rather see these pointless battles be put to a stop. Cares deeply of her wing-mates but dislikes authority, of the mind that she could easily lead if given the chance. Having to see many of her 'sisters' die to pointless wars has hardened her and made her rather bitter.

Posted Image

Name: Number Thirty-two
Occupation: Clone Soldier
Age: 18
Description: A delicate girl who stands at roughly 5'4", keeps her long, silver hair in a braid so that she doesn't get mistaken for Fifty-nine. Typically wears hats and other unassuming clothing.
Background: A clone from the "One Project" and one of the few remaining survivors.
Personality: A quiet but logical and cool-minded individual. Keeps to herself and enjoys reading. When piloting, prefers to take the most direct route to her objective and tries not to waste time. Despite these traits, Thirty-two possesses a strong sense of what is right and wrong and will pursue her objective relentlessly if pushed to it.

Posted Image

Name: Number Fifty-nine
Occupation: Clone Soldier
Age: 16
Description: An outgoing girl who stands at about 5'4", equal to Thirty-two. Has mid-length silver hair that she spends a lot of time and care into keeping maintained. Often wears blouses, skirts, and other more feminine apparel.
Background: A clone from the "One Project" and one of the few remaining survivors.
Personality: A straight up cheerful person who likes to involve herself in other people's business. Neither of the other clones are quite sure how she turned out like this but they both appreciate the contrast. Seems to enjoy battle and views it as a chance to better herself, although her reasons seem a little shallow.

[table=Identity #59, #32, and #17]ClassSPSpirit CommandsTechniquesSkills[td=15%]Acceleration of Valiant[/td][td=5%]156[/td][td=20%]
  • Mercy Lv. 2
  • Concentrate Lv. 1
  • Duty Lv. 1
  • Great Effort Lv. 1
  • Empty
  • Empty
[/td][td=20%]
  • Rampage
  • Expose Armor
  • Empty
[/td][td=25%]
  • Improved Critical Lv. 3
  • Gunfight Lv. 3
  • Accurate Attacker Lv. 3
  • Genius
  • Empty
  • Empty
[/td][td=15%]PP: 7,007/16,377 Lv. 15[/td][/table]

Acceleration of Valiant

SP: 156

Spirit Commands:
  • Mercy Lv. 2 (10/20)
    • If the first attack you execute this turn would defeat an enemy (reduce their HP to 0), their HP is reduced to 10 instead.
    • For the first attack you execute this turn, gain Weapon Damage +50%. If this attack would defeat an enemy (reduce their HP to 0), their HP is reduced to 10 instead.
  • Concentrate Lv. 1 (15)
    • Gain Target's Dodge Cost +20% and Dodge Cost -10% for one turn.
  • Duty Lv. 1 (20)
    • Recover 30% of your maximum DP.
  • Great Effort Lv. 1 (20)
    • User's PP gain is doubled at the end of the battle regardless of the result. In SAMW matches, this affects all sub-characters that are INSIDE that unit as well

Techniques:
  • Expose Armor: Your Critical Attacks also gain the Armor Break status effect.
  • Rampage: Your Critical Attacks reduce the cost to perform a Critical Attack by 2 for the affected units' next attack. Aura (3).
Skills & Abilities:


- Dodge Cost -20%
- Countercut Cost: 3 AP (Minimum cost: 1 AP)
- Countershoot Cost: 3 AP (Minimum cost: 1 AP)

- Critical
Class: Active

During the special phase you may pay 3 AP to gain Weapon Damage +30% and Accuracy +30% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

- Abilities
Class: Passive (Main)

Evade Lv. 2: Dodge Cost -10%
Skill Lv. 4: Countercut and Countershoot Costs -4, Critical Cost -4, Shield Usage +5

- Skilled
Class: Passive (Main)

- Gain Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%.
- All weapons gain Damage +10%, Accuracy +30%.
- [+]-type Weapon Damage +30%, Accuracy +10%.

- Will Gauge
Class: Active (Main)
  • Steady Shot (1): Countershoot cost -50% for this turn.
  • Barrel Roll (2): Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.
  • Defense Pierce (3): The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.
  • Finishing Attack (5): Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

Talks like this (59), this (32), or this (17).

Achivements:

Spirited: Unclaimed
Skillful: Unclaimed
Technical: Unclaimed

PP Gains:
Spoiler

Edited by Suguri-SP, 08 July 2011 - 08:40 PM.


#4
Suguri-SP

Suguri-SP

    私 vs. 地球

  • SMD-31-FX1
  • Others:SC Staff
  • PipPipPip
  • 6,411 posts
  • Gender:Male
  • Location:幻想郷

Awards Bar:

Users Awards
Name: "Tin Can" "Knight" "Fighter" "WRPG Stand-in"
Occupation: Melee Specialist
Age: ???
Description: Clad in solid steel full-plate armor from head to toe, it is hard to tell any distinguishing features of this person, or if it is even a person at all. Many people just assume it's a prototype android Regris had constructed.
Background: ???
Personality: Silent, stoic, but extremely ruthless and driven.

[table=Knight]ClassSPSpirit CommandsTechniquesSkills[td=15%]Fencer[/td][td=5%]156[/td][td=20%]
  • Grit Lv. 1
  • Perseverance Lv. 1
  • Hot Blood Lv. 1
  • Great Effort Lv. 1
  • Direct Attack
  • Empty
[/td][td=20%]
  • Sword Shield
  • Expose Armor
  • Empty
[/td][td=25%]
  • Unit Spec Defensive Lv. 3
  • Infight Lv. 3
  • Improved Critical Lv. 3
  • Spiritual Power Lv. 3
  • Empty
  • Empty
[/td][td=15%]PP: 4,751/14,151 Lv. 15[/td][/table]

Knight

SP: 156

Spirit Commands:
  • Grit Lv. 1 (15)
    • Gain Weapon Damage +10% and Damage Recieved -10% for one turn.
  • Hot Blood Lv. 1 (20)
    • All Weapon Damage +50% for your next attack phase taken this turn.
  • Perseverance Lv. 1 (20)
    • Recover 30% of your maximum HP.
  • Great Effort Lv. 1 (20)
    • User's PP gain is doubled at the end of the battle regardless of the result. In SAMW matches, this affects all sub-characters that are INSIDE that unit as well
  • Direct Attack (25)
    • For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers).Target also cannot be Support Defended by allies. The cancellation of Support Defense and other secondary defenses only applies to your attacks.

Techniques:
  • Expose Armor: Your Critical Attacks also gain the Armor Break status effect.
  • Sword Shield: Gain X) Shield: Chosen Weapon. If the weapon chosen for this ability is a (B)-type weapon, gain X) Beam Shield: Chosen Weapon instead.
Skills & Abilities:

- Damage Recieved -15%
- Countercut Cost: 5 AP
- Countershoot Cost: 7 AP

- Critical
Class: Active

During the special phase you may pay 7 AP to gain Weapon Damage +30% and Accuracy +30% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

- Abilities
Class: Passive (Main)

- Melee Lv. 3: [F]-type Weapon Damage +35%, Countercut Cost -2
- Defense Lv. 3: Damage Recieved -15%

- Magic Knight
Class: Passive (Main), Active

- Weapon Damage +30%, Accuracy +15%, and Damage Recieved -10% in Aura Battlers.
- [F]-type Weapons gain Damage +30% and Target's Dodge Cost +10%
- Spiritual Power Weapon Damage +30%, Accuracy +10%.

- Will Gauge
Class: Active (Main)
  • Thrust (1): Your first attack phase this turn gains Target's Countercut Cost +50%.
  • Defense Pierce (3): The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.
  • Rush (4): Gain 1 additional attack phase this turn. During this attack phase you may only use [F] type attacks. You may only use this ability once per turn.
  • Iron Will (5): The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

Talks like this.

Achivements:

Spirited: Unclaimed
Skillful: Unclaimed
Technical: Unclaimed

PP Gains:
Spoiler

Edited by Suguri-SP, 08 July 2011 - 08:41 PM.


#5
Suguri-SP

Suguri-SP

    私 vs. 地球

  • SMD-31-FX1
  • Others:SC Staff
  • PipPipPip
  • 6,411 posts
  • Gender:Male
  • Location:幻想郷

Awards Bar:

Users Awards
Posted Image

Name: Marian Argent
Occupation: Demolitions Specialist
Age: 22
Description: As pictured, occasionally keeps her hair down, but universally likes tattered jeans, tight shirts, and otherwise being a bit of a party animal.
Background: Marian is a native of Fantasia with an extraordinary skill. That skill is having an uncanny knack for destroying everything she comes in contact with at nearly a 90% success rate. Sometimes from idle curiosity, other times from just being plain out frustrated. Even getting her into a giant robot was a task as she literally would ruin any sort of control scheme put in front of her. Thankfully, through rigorous training and nearly fifteen hundred credits in repair costs later, Marian has overcome her ability to destroy most things in front of her and now happily works on just destroying everything else.
Personality: Extremely cheerful and a bit of a party animal. Marian finds what most people would call atrocities of war a fun jog around a battlefield. While she would rather not personally hurt actual people, seeing things explode in various fanciful colors is usually enough to keep her contented. Can't hold drinks at all.

[table=Marian Argent]ClassSPSpirit CommandsTechniquesSkills[td=15%]Wrecking Ball[/td][td=5%]220[/td][td=20%]
  • Hot Blood Lv. 3
  • Direct Attack
  • Adrenaline Lv. 3
  • Boost Lv. 3
  • Duty Lv. 3
  • Resupply Lv. 3
[/td][td=20%]
  • Expose Armor
  • Ferocious Inspiration
  • Brutal Critical
[/td][td=25%]
  • Extreme
  • Gunfight Lv. 3
  • Focused Attack Lv. 3
  • Improved Critical Lv. 3
  • Revenge Lv. 3
  • Accurate Attacker Lv. 3
[/td][td=15%]PP: 521/20,121 Lv. 31[/td][/table]

Wrecking Ball

SP: 220

Spirit Commands:
  • Hot Blood Lv. 3 (20/40/60)
    • All Weapon Damage +50% for your next attack phase taken this turn.
    • All Weapon Damage +100% for your next attack phase taken this turn.
    • All Weapon Damage +200% for your next attack phase taken this turn.
  • Direct Attack (25)
    • For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense and other secondary defenses only applies to your attacks.
  • Adrenaline Lv. 3 (40/60/80)
    • Charge and Will Gauge +1. Dodge Cost -5% and Accuracy +10% for three turns.
    • Charge and Will Gauge +2. Dodge Cost -10% and Accuracy +20% for three turns.
    • Charge and Will Gauge +3. Dodge Cost -15% and Accuracy +30% for three turns.
  • Boost Lv. 3 (15/25/40)
    • Gain Dodge Cost -25% for one turn.
    • Gain Dodge Cost -50% for one turn.
    • Gain Dodge Cost -75% for one turn.
  • Duty Lv. 3 (20/50/80)
    • Recover 30% of your maximum DP.
    • Recover 50% of your maximum DP.
    • Recover 100% of your maximum DP.
  • Resupply Lv. 3 (50/50/70)
    • You or target ally recovers all ammunition.
    • You or target ally recovers all EN.
    • You or target ally recovers all ammunition and EN.

Techniques:
  • Expose Armor: Your Critical Attacks also gain the Armor Break status effect.
  • Ferocious Inspiration: Your Critical Attacks increase weapon damage by 10% for the affected units' next attack. Aura (3). This ability affects yourself as well.
  • Brutal Critical: Your Critical Attacks gain an additional 20% Weapon Damage, but lose 20% Accuracy.
Skills & Abilities:

- Dodge Cost -0%
- Countercut Cost: 5 AP
- Countershoot Cost: 2 AP

- Critical
Class: Active

During the special phase you may pay 5 AP to gain Weapon Damage +50% and Accuracy +10% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

- Abilities
Class: Passive (Main)

- Ranged Lv. 4: [+]-type Weapon Damage +45%, Countershoot Cost -3
- Skill Lv. 2: Shield Usage +3

- Wrecking Ball
Class: Passive (Main), Active

- [+]-type Weapon Damage +40%, Accuracy +40%.
- Weapon Damage +30% and Accuracy +30% when using Hot Blood with an attack phase affected by Critical.
- Weapon Damage +25% against all units that attacked you or an ally this turn. In addition, whenever any allied unit is defeated, gain a permanent +10% Weapon Damage until the end of the battle.
- When using a non-multihit (S)-type, or a multihit (AS)-type weapon to hit multiple targets, increase the final damage after all other modifiers by 60% before splitting it across the targets.

- Will Gauge
Class: Active (Main)
  • Thrust (1): Your first attack phase this turn gains Target's Countercut Cost +50%.
  • Defense Pierce (3): The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.
  • Barrage (3): One (X) or (F) type weapon on your unit has its limit increased by 25% this turn, rounded up.
  • Volley (4): Gain 1 additional attack phase this turn. During this attack phase you may only use [+]-type attacks. You may only use this ability once per turn.

Talks like this.

Achivements:

Spirited: Claimed
Skillful: Claimed
Technical: Claimed

PP Gains:
Spoiler

Edited by Suguri-SP, 08 July 2011 - 08:41 PM.


#6
Suguri-SP

Suguri-SP

    私 vs. 地球

  • SMD-31-FX1
  • Others:SC Staff
  • PipPipPip
  • 6,411 posts
  • Gender:Male
  • Location:幻想郷

Awards Bar:

Users Awards
Posted Image

Name: Imban-type Android 'Kittenban'
Occupation: Heavy Metal
Age: 1
Description: A somewhat tall (If it wasn't constantly on all fours) humanoid android covered in black spikes with a single, glowing red eye. It also inexplicably has a very out of place cat tail and ears, patterned after an orange tabby.
Background: A (failed) attempt at reproducing an android similar to Commander Imban. Likely due to picking up a second-hand AI program that acts more like a cat than anything human.
Personality: Lazy, but enthusiastic on the field, always marveling at the amount of explosions going off all over the place. Understands human speech but either is unable to or refuses to speak it. Retracts its spikes when around people it likes.

[table=Kittenban]ClassSPSpirit CommandsTechniquesSkills[td=15%]Heavy Metal[/td][td=5%]156[/td][td=20%]
  • Iron Wall Lv. 2
  • Substitute Lv. 1
  • Resist Lv. 2
  • Perseverance Lv. 2
  • Empty
  • Empty
[/td][td=20%]
  • Sword Shield
  • Counter Zone
  • Over Boost
[/td][td=25%]
  • Unit Spec. Defensive (Mothership) Lv. 3
  • Bodyguard Lv. 3
  • Guard
  • Brave
  • Empty
  • Empty
[/td][td=15%]PP: 6,094/13,444 Lv. 15[/td][/table]

Heavy Metal

SP: 156

Spirit Commands:
  • Iron Wall Lv. 2 (25)
    • Gain Damage Received -25% for one turn.
    • Gain Damage Received -50% for one turn.
  • Substitute Lv. 1 (35)
    • For a single turn, trade Defense Phase with one target ally regardless of any condition. That ally must not have taken his or her turn to be a legitimate target of this spell.
  • Resist Lv. 2 (10/15)
    • Gain Damage Received -75% against the first attack received this turn. This is considered a Secondary Defense.
    • Gain Damage Received -85% against the first attack received this turn. This is considered a Secondary Defense.
  • Perseverance Lv. 2 (20/50)
    • Recover 30% of your maximum HP.
    • Recover 50% of your maximum HP


Techniques:
  • Sword Shield: Gain X) Shield: Chosen Weapon. If the weapon chosen for this ability is a (B)-type weapon, gain X) Beam Shield: Chosen Weapon instead.
  • Counter Zone: Pay 20 EN during your Defense Phase. This turn, all [F]-type attacks currently targeting your allies now target you instead.
  • Over Boost: Sacrifice your attack phase. Next turn, gain Damage Received -15% and Dodge Cost -10%.
Skills & Abilities:

- Dodge Cost -0%
- Damage Received -15%
- Countercut Cost: 4 AP
- Countershoot Cost: 4 AP

- Critical
Class: Active

During the special phase you may pay 7 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

- Abilities
Class: Passive (Main)

- Defense Lv. 3: Damage Received -15%
- Skill Lv. 3: Countercut and Countershoot Costs -3, Critical Cost -3, Shield Usage +4

- Toughened Hide
Class: Passive (Main), Active

- Damage Received -30% when Support Defending.
- Damage Received -10%, Weapon Damage +5%, Target's Dodge Cost +5%.
- Damage Received -15%. Charge (4)

- Spiky Captain
Class: Passive (Main)

- Damage Dealt +30%, Damage Received -10%, Target's Dodge Cost +15% when in a Mothership.

- Will Gauge
Class: Active (Main)
  • Thrust (1): Your first attack phase this turn gains Target's Countercut Cost +50%.
  • Defense Pierce (3): The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.
  • Cover (3): Gain Damage Received -15% for this turn. This counts as a terrain effect.
  • Flawless Defense (4): Blocking reduces damage by 75% instead for this turn.

Mewls like this.

Achivements:

Spirited: Unclaimed
Skillful: Unclaimed
Technical: Claimed

PP Gains:
Spoiler

Edited by Suguri-SP, 08 July 2011 - 07:03 PM.


#7
Suguri-SP

Suguri-SP

    私 vs. 地球

  • SMD-31-FX1
  • Others:SC Staff
  • PipPipPip
  • 6,411 posts
  • Gender:Male
  • Location:幻想郷

Awards Bar:

Users Awards
Posted Image

Name: Sharina Reyholt
Occupation: Healer, Tactician
Age: 16
Description: A small girl with short but well kept honey blonde hair, rose colored eyes, and a outfit and feathered fan that she insists are what ancient tacticians used to wear.
Background: A native Fantasian who has a bit of a hobby with wargames. Rated one of the best players of the currently hitting Fantasia by storm miniatures game, WarQuest 40k, Sharina was scouted for her talents on the field by Regris after he had lost a fifth consecutive match against her. Being able to fund her hobby much easier with a mercenary's budget, she willingly signed on and acts as an advisor to Regris.
Personality: Cheerful and quick-thinking, Sharina is a problem solver at heart and often takes the battlefield as a personal challenge. It is a small wonder that she hasn't yet ousted Regris' position as a Commander.

[table=Sharina Reyholt]ClassSPSpirit CommandsTechniquesSkills[td=15%]Medic[/td][td=5%]216[/td][td=20%]
  • Trust Lv. 2
  • Honor Lv. 2
  • Respect Lv. 1
  • Prayer Lv. 2
  • Empty
  • Empty
[/td][td=20%]
  • Empty
  • Empty
  • Empty
[/td][td=25%]
  • Group Mentality Lv. 2
  • SP Boost Lv. 3
  • Engineer Lv. 2
  • Logistic Support Lv. 3
  • Concentration
  • Empty
[/td][td=10%]PP: 7,382/14,782 Lv. 15[/td][/table]

Medic

SP: 216

Spirit Commands:
  • Trust Lv. 2 (24/48)
    • Cast Perseverance Level 1 on yourself or one target ally.
    • Cast Perseverance Level 2 on yourself or one target ally.
  • Honor Lv. 2 (24/48)
    • Cast Duty Level 1 on yourself or one target ally.
    • Cast Duty Level 2 on yourself or one target ally.
  • Respect Lv. 1 (48)
    • Cast Duty Level 1 on yourself and all allies.
  • Prayer Lv. 2 (12/20)
    • Removes all negative status effects from yourself or target ally.
    • Removes all negative status effects from up to two target allies (including yourself).
Skills & Abilities:

- Dodge Cost -0%
- Countercut Cost: 7 AP
- Countershoot Cost: 7 AP

- Critical
Class: Active

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

- Group Mentality
Class: Passive (Sub)

- SP Reduction that this pilot suffers in multi-piloted units is considered two steps less.

- Healer
Class: Passive (Sub)

- HP/DP Restoration when using Repair +10%.
- EN Restoration when using Resupply +15%.

- Will Gauge
Class: Active (Main)

N/A

Talks like this.

Achivements:

Spirited: Unclaimed
Skillful: Unclaimed
Technical: Unclaimed

PP Gains:
Spoiler

Edited by Suguri-SP, 08 July 2011 - 11:24 PM.


#8
Suguri-SP

Suguri-SP

    私 vs. 地球

  • SMD-31-FX1
  • Others:SC Staff
  • PipPipPip
  • 6,411 posts
  • Gender:Male
  • Location:幻想郷

Awards Bar:

Users Awards
Posted Image

Name: Chloe Valens
Occupation: Cursemaster, Occult Specialist
Age: 18
Description:
Background:
Personality:

[table=Chloe Valens]ClassSPSpirit CommandsTechniquesSkills[td=15%]Cursemaster[/td][td=5%]216[/td][td=20%]
  • Shiver Lv. 2
  • Exhaust Lv. 2
  • Coercion Lv. 1
  • Confusion Lv. 2
  • Empty
  • Empty
[/td][td=20%]
  • Empty
  • Empty
  • Empty
[/td][td=25%]
  • Group Mentality Lv. 2
  • SP Boost Lv. 3
  • Concentration Lv. 3
  • Mental Conditioning
  • Empty
  • Empty
[/td][td=10%]PP: 6,345/13,645 Lv. 15[/td][/table]

Cursemaster

SP: 216

Spirit Commands:
  • Shiver Lv. 2 (64/96)
    • Cast Exhaust Level 1 on up to two enemy units.
    • Cast Exhaust Level 1 on up to four enemy units. OR cast Exhaust Level 2 on up to two enemy units.
  • Exhaust Lv. 2 (40/56)
    • All Charge abilities on target enemy's unit lose one counter. If the ability is active it deactivates and is reduced one counter below the activation level. All counter-based abilities on targeted unit or it's pilot (such as Will) lose one counter. For the next three turns, targeted unit gains Damage Received +10% and Weapon Damage -10% to be calculated as a pilot ability.
    • All Charge abilities on target enemy's unit lose two counters. If the ability is active it deactivates and is reduced two counters below the activation level. All counter-based abilities on targeted unit or it's pilot (such as Will) lose two counters. For the next three turns, targeted unit gains Damage Received +20% and Weapon Damage -20% to be calculated as a pilot ability.
  • Coercion Lv. 1 (24)
    • For a single turn, target enemy cannot Support Defend.
  • Confusion Lv. 2 (16/40)
    • For a single turn one target enemy gains Accuracy -50%.
    • For a single turn all enemies gain Accuracy -50%.
Skills & Abilities:

- Dodge Cost -0%
- Countercut Cost: 7 AP
- Countershoot Cost: 7 AP

- Critical
Class: Active

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

- Dark Minded
Class: Passive (Sub)

- SP Reduction that this pilot suffers in multi-piloted units is considered two steps less.
- Gain the effects of Spirit Canceller and SP Canceller.

- Will Gauge
Class: Active (Main)

N/A

Talks like this.

Achivements:

Spirited: Unclaimed
Skillful: Unclaimed
Technical: Unclaimed

PP Gains:
Spoiler

Edited by Suguri-SP, 08 July 2011 - 11:23 PM.


#9
Suguri-SP

Suguri-SP

    私 vs. 地球

  • SMD-31-FX1
  • Others:SC Staff
  • PipPipPip
  • 6,411 posts
  • Gender:Male
  • Location:幻想郷

Awards Bar:

Users Awards
Posted Image

Name: X-892-R-01 'Reminisce'
Occupation: Experimental Mass Annihilation Infantry Unit
Age: 422
Description: A short, platinum-blonde haired android girl that stands at barely under four feet tall. Wears a frilly and highly ornamented dress with a small tie that while flowing like most cloth, is actually near impervious to damage. On command, Reminisce can form out of mere light a futuristic looking rifle about as tall as she is that she wields in self-defense whenever necessary.
Background: A highly advanced android of a civilization that noone's seemed to have heard of. Apparently was at war with a mobile weapons factory before suffering the effects of a trans-dimensional cannon which sent her hurtling into Earth and into Alicia Remington. Having to live in a symbyotic relationship for a time, the two were recruited by an organization called the TSAB, of which they served for a while, ran afoul of, and then fled from. Now also dimensional travelers, they work within the Ar Ciel PMC effectively as free agents, working together to figure out a way home.
Personality: Polite and clear-spoken, Reminisce has a very secretarial personality and tends to say things with an innocent smile. However she can be extremely to the point as well, demonstrated when Regris had caught wind that her personality was in fact a replacable module. Further questioning about these systems were met with suppressing fire, and even Jacqli admitted she didn't want to involve herself.

[table=Reminisce]ClassSPSpirit CommandsTechniquesSkills[td=15%]X-892-R-01[/td][td=5%]156[/td][td=20%]
  • Concentrate Lv. 2
  • Sure Hit Lv. 1
  • Duty Lv. 1
  • Great Effort Lv. 2
  • Hot Blood Lv. 1
  • Empty
[/td][td=20%]
  • Expose Armor
  • Empty
  • Empty
[/td][td=25%]
  • Recognition
  • Accurate Attacker Lv. 3
  • Gunfight Lv. 3
  • Focused Attack Lv. 3
  • Empty
  • Empty
[/td][td=15%]PP: 3,409/10,659 Lv. 15[/td][/table]

Experimental Mass Annihilation Infantry Unit X-892-R-01

SP: 156

Spirit Commands:
  • Concentrate Lv. 2 (15/25)
    • Gain Target's Dodge Cost +20% and Dodge Cost -10% for one turn.
    • Gain Target's Dodge Cost +30% and Dodge Cost -15% for one turn.
  • Sure Hit Lv. 1 (15)
    • Gain Target's Dodge Cost +25% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image).
  • Duty Lv. 1 (20)
    • Recover 30% of your maximum DP.
  • Great Effort Lv. 2 (20/35)
    • User's PP gain is doubled at the end of the battle regardless of the result. This affects all pilots that are inside this unit as well.
    • User or target ally's PP gain is doubled at the end of the battle regardless of the result. This affects all pilots that are inside the targeted unit.
  • Hot Blood Lv. 1 (20)
    • All Weapon Damage x1.5 for your next attack phase taken this turn.

Techniques:
  • Expose Armor: Your Critical Attacks also gain the Armor Break status effect.

Skills & Abilities:

- Dodge Cost -15%
- Countercut Cost: 7 AP
- Countershoot Cost: 6 AP

- Critical
Class: Active

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

- Abilities
Class: Passive (Main)

- Ranged Lv. 2: [+]-type Weapon Damage +25%, Countercut Cost -1
- Accuracy Lv. 1: Accuracy +10%
- Evade Lv. 3: Dodge Cost -15%

- Recognition
Class: Passive (Main), Active

- Gain Dodge Cost -5% and Accuracy +15%. Charge (4)

- Precise
Class: Passive (Main)

- All weapons gain Damage +10%, Accuracy +30%.
- [+]-type weapons gain Damage +30%, Accuracy +10%.
- When using a non-multihit (S)-type, or a multihit (AS)-type weapon to hit multiple targets, increase the final damage after all other modifiers by 60% before splitting it across the targets.

- Will Gauge
Class: Active (Main)
  • Missile Lock (1): Your first attack phase this turn gains Target's Countershoot Cost +50%.
  • Barrel Roll (2): Gain Dodge Cost -10% and Accuracy +20% for this turn.
  • Barrage (3): One (X) or (F) type weapon on your unit has its limit increased by 25% this turn, rounded up.
  • Volley (4): Gain 1 additional attack phase this turn. During this attack phase you may only use [+]-type attacks. You may only use this ability once per turn.

Talks like this.

Achivements:

Spirited: Unclaimed
Skillful: Unclaimed
Technical: Unclaimed

PP Gains:
Spoiler

Edited by Suguri-SP, 18 July 2011 - 03:36 AM.


#10
Suguri-SP

Suguri-SP

    私 vs. 地球

  • SMD-31-FX1
  • Others:SC Staff
  • PipPipPip
  • 6,411 posts
  • Gender:Male
  • Location:幻想郷

Awards Bar:

Users Awards
Posted Image

Name: Robert 'Bob The Beast' Sapp
Occupation: Former Football Player, MMA Fighter
Age: 36
Description: A large, black, muscular hulk of a man. Prone to making hilarious faces.
Background: Consider the following.
Personality: While he did not at first like the idea of taking his skills beyond the ring, Mr. Sapp has grown acclimated to the giant robots that frequent Fantasia, and enjoys any way to better himself in combat. Also likes helping the weak and starring on game shows.

[table=The Beast]ClassSPSpirit CommandsTechniquesSkills[td=15%]Champion[/td][td=5%]156[/td][td=20%]
  • Resist Lv. 2
  • Iron Wall Lv. 1
  • Hot Blood Lv. 1
  • Perseverance Lv. 2
  • Direct Attack
  • Love Lv. 1
[/td][td=20%]
  • Expose Armor
  • Empty
  • Empty
[/td][td=25%]
  • Guard
  • Brave
  • Counter Lv. 3
  • Infight Lv. 3
  • Empty
  • Empty
[/td][td=15%]PP: 2,448/9,598 Lv. 15[/td][/table]

Champion

SP: 156

Spirit Commands:
  • Resist Lv. 2 (10/20)
    • Gain Damage Received -75% against the first attack received this turn. This is considered a Secondary Defense.
    • Gain Damage Received -85% against the first attack received this turn. This is considered a Secondary Defense.
  • Iron Wall Lv. 1 (15)
    • Gain Damage Received -25% for one turn.
  • Hot Blood Lv. 1 (20)
    • All Weapon Damage x1.5 for your next attack phase taken this turn
  • Perseverance Lv. 2 (20/50)
    • Recover 30% of your maximum HP.
    • Recover 50% of your maximum HP.
  • Direct Attack (25)
    • For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense and other secondary defenses only applies to your attacks.
  • Love Lv. 1 (60)
    • Cast Perseverance Level 1 on yourself and all allies.

Techniques:
  • Expose Armor: Your Critical Attacks also gain the Armor Break status effect.

Skills & Abilities:

- Dodge Cost -0%
- Countercut Cost: 6 AP
- Countershoot Cost: 7 AP

- Critical
Class: Active

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

- Abilities
Class: Passive (Main)

- Melee Lv. 2: [F]-type Weapon Damage +25%, Countercut Cost -1
- Accuracy Lv. 1: Accuracy +10%
- Defense Lv. 3: Damage Received -15%

- Guard
Class: Passive (Main), Active

Gain Damage Received -15%. Charge (4)

- Champion
Class: Passive (Main)

Damage Received -10%, Weapon Damage +5%, Accuracy +5%.
[F]-type weapon Damage +30%, Accuracy +10%.
Can block or evade and attack in the same round. Charge (3).

- Will Gauge
Class: Active (Main)
  • Steady Sword (2): Countercut cost -50% for this turn.
  • Barrel Roll (2): Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.
  • Flawless Defense (4): Blocking reduces damage by 75% instead for this turn.
  • Rush (4): Gain 1 additional attack phase this turn. During this attack phase you may only use [F]-type attacks. You may only use this ability once per turn.

Talks like this.

Achivements:

Spirited: Unclaimed
Skillful: Unclaimed
Technical: Unclaimed

PP Gains:
Spoiler

Edited by Suguri-SP, 30 May 2011 - 12:21 PM.


#11
Suguri-SP

Suguri-SP

    私 vs. 地球

  • SMD-31-FX1
  • Others:SC Staff
  • PipPipPip
  • 6,411 posts
  • Gender:Male
  • Location:幻想郷

Awards Bar:

Users Awards
Posted Image

Name: Jacqli
Occupation: Engineer, Reyvateil
Age: '16'
Description: Long black hair, red eyes, somewhat frail delicate build, and a questionable piloting suit. At other times wears a pink and white T-shirt (And not much else) with some sort of local mascot on the front.
Background: Former Last Boss.
Personality: Cynical and demanding, Jacquli is the kind of person who will do whatever it takes to see something she wants done, done. For the most part she doesn't actively try to step on too many toes like certain trolls, however she does take enjoyment in seeing others squirm a little. Particularly enjoys engineering and making new things, claiming it reminds her of hobbies she used to do with traveling companions. Hides the fact that she likes light-hearted romantic comedy novels.

[table=Singer]ClassSPSpirit CommandsTechniquesSkills[td=15%]Reyvateil[/td][td=5%]216[/td][td=20%]
  • Passion Lv. 2
  • Concentrate Lv. 2
  • Sure Hit Lv. 2
  • Duty Lv. 1
  • Exhaust Lv. 1
  • Snipe Attack Lv. 1
[/td][td=20%]
  • Expose Armor
  • Focused Critical
  • Empty
[/td][td=25%]
  • Recognition
  • Accurate Attacker Lv. 3
  • SP Boost Lv. 3
  • Empty
  • Empty
  • Empty
[/td][td=15%]PP: 4,678/11,878 Lv. 15[/td][/table]

Reyvateil

SP: 216

Spirit Commands:
  • Passion Lv. 1 (25/40)
    • Recover 50 Song EN.
    • Recover 100 Song EN.
  • Concentrate Lv. 2 (15/25)
    • Gain Accuracy +20% and Dodge Cost -10% for one turn.
    • Gain Accuracy +30% and Dodge Cost -15% for one turn.
  • Sure Hit Lv. 2 (15/25)
    • Gain Accuracy +25% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image).
    • Gain Accuracy +50% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image).
  • Duty Lv. 1 (20)
    • Recover 30% of your maximum DP.
  • Exhaust Lv. 1 (50)
    • All Charge abilities on target enemy's unit lose one counter. If the ability is active it deactivates and is reduced one counter below the activation level. All counter-based abilities on targeted unit or it's pilot (such as Will) lose one counter. For the next three turns, targeted unit gains Damage Received +10% and Weapon Damage -10% to be calculated as a pilot ability.
  • Snipe Attack Lv. 1 (15)
    • The first hit of your next attack phase taken this turn gains Target's Dodge Cost +25%. Disable other effects that modify Dodge Cost, both positive and negative (ZERO System, High Performance Targeter, Tesla Drive, Guts) except BASE weapon accuracy.

Techniques:
  • Expose Armor: Your Critical Attacks also gain the Armor Break status effect.
  • Focused Critical: Your Critical Attacks gain an additional 20% Accuracy, but lose 20% Weapon Damage.

Skills & Abilities:

- Dodge Cost -10%
- Countercut Cost: 7 AP
- Countershoot Cost: 4 AP

- Critical
Class: Active

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

- Abilities
Class: Passive (Main)

- Accuracy Lv. 4: Accuracy +25%
- Evasion Lv. 2: Dodge Cost -10%

- Recognition
Class: Active

Gain Dodge Cost -5% and Accuracy +15%. Charge (4)

- Accurate Attacker
Class: Passive (Main)

All weapons gain Damage +10% and Accuracy +30%.

- Will Gauge
Class: Active (Main)
  • Steady Shot (1): Countercut cost -50% for this turn.
  • Barrel Roll (2): Gain Dodge Cost -10% and Accuracy +20% for this turn.
  • Distracting Performance (3): Disables all attack phases of a single target for one turn. This is considered a Status Attack.
  • Encore (4): Gain 1 additional attack phase this turn. During this attack phase you may only use [M]-type attacks. You may only use this ability once per turn.

Songs:
[M] Cursing Aid- 1600 damage & Accuracy Boost 20% & Mobility Boost 20%, 15 Song EN/attack [+10%]
[M] EXEC_RIG=VEDA/.- 2000 damage & Morale Boost, 20 Song EN/attack [+10%]
[M] Heart's Prison- 2800 damage & Armor Boost +30%, 30 Song EN/attack [+10%]
[M] EXEC_HARMONIUS_FUSION/.- 3200 damage, Spirit Lock, 50 Song EN/attack [+10%]


Talks like this.

Achivements:

Spirited: Unclaimed
Skillful: Unclaimed
Technical: Unclaimed

PP Gains:
Spoiler

Edited by Suguri-SP, 08 July 2011 - 07:07 PM.


#12
Suguri-SP

Suguri-SP

    私 vs. 地球

  • SMD-31-FX1
  • Others:SC Staff
  • PipPipPip
  • 6,411 posts
  • Gender:Male
  • Location:幻想郷

Awards Bar:

Users Awards
Posted Image

Name: Alicia Remington
Occupation: Thief, Possibly Magical Girl?
Age: 19
Description:
Background: Born into an orphanage, Alicia was an unwanted child from birth, a harsh reality that taught her from the very start that she couldn't rely on others. Despite her situation, she was cunning and adapted to situations easily, her own athleticism contributing to her choices of becoming a thief among the city streets. This all changed, however, when Reminisce (literally) crashed into her as she was being cornered by a much more powerful crime outfit. Soon after sorting those issues out, she was drafted into an organization called the TSAB, where she did several tours of duty as a contractor. This did not last forever though, as due to her reckless behavior she and Reminisce were jailed and subsequently escaped and are currently on the run. They have settled with the Ar Ciel PMC temporarily as it is currently in a region of space unmonitored by the TSAB, and because they share similarities in dimensional travel with their CO. Apparently they met in a bar.
Personality: Brash and arrogant, Alicia is highly confident in her own abilities, but with good reason. Her haughtiness as a cutpurse has left her with little who she can rely on and typically she puts on a tough front to leave people uninvolved with her. With Reminisce around, she seems to have mellowed out a little.

[table=Alicia Remington]ClassSPSpirit CommandsTechniquesSkills[td=15%]Rogue[/td][td=5%]146[/td][td=20%]
  • Boost Lv. 2
  • Concentrate Lv. 2
  • Duty Lv. 2
  • Provoke Lv. 2
  • Adrenaline Lv. 2
  • Hot Blood Lv. 1
[/td][td=20%]
  • Counter Zone
  • Empty
  • Empty
[/td][td=25%]
  • Recognition
  • Genius
  • A-Class Jumper
  • SP Boost Lv. 3
  • Empty
  • Empty
[/td][td=15%]PP: 216/7,566 Lv. 15[/td][/table]

Rogue

SP: 216

Spirit Commands:
  • Boost Lv. 2 (15/25)
    • Gain Dodge Cost -25% for one turn.
    • Gain Dodge Cost -50% for one turn.
  • Duty Lv. 2 (20/50)
    • Recover 30% of your maximum DP.
    • Recover 50% of your maximum DP.
  • Concentrate Lv. 2 (15/25)
    • Gain Accuracy +20% and Dodge Cost -10% for one turn.
    • Gain Accuracy +30% and Dodge Cost -15% for one turn.
  • Provoke Lv. 2 (30/50)
    • Two designated enemies must target you.
    • Four designated enemies must target you.
  • Adrenaline Lv. 2 (40/60)
    • Charge and Will Gauge +1. Dodge Cost -5% and Accuracy +10% for three turns.
    • Charge and Will Gauge +2. Dodge Cost -10% and Accuracy +20% for three turns.
  • Hot Blood Lv. 1 (20)
    • All Weapon Damage +50% for your next attack phase taken this turn.

Techniques:
  • Counter Zone: Pay 20 EN during your Defense Phase. This turn, all [F]-type attacks currently targeting your allies now target you instead.

Skills & Abilities:

- Dodge Cost -35%
- Countercut Cost: 5 AP
- Countershoot Cost: 5 AP

- Critical
Class: Active

During the special phase you may pay 8 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

- Abilities
Class: Passive (Main)

- Evasion Lv. 4: Dodge Cost -20%
- Skill Lv. 2: Shields +3

- Recognition
Class: Active

- Gain Dodge Cost -5% and Accuracy +15%. Charge (4)

- Meteor Elite
Class: Active

- Gain Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%.
- Unaffected by all negative terrain Dodge Cost modifiers. Gain Dodge Cost -5%.

- Will Gauge
Class: Active (Main)
  • Barrel Roll (2): Gain Dodge Cost -10% and Accuracy +20% for this turn.
  • Barrage (3): One (X) or (F) type weapon on your unit has its limit increased by 25% this turn, rounded up.
  • Elude (3): Gain Dodge Cost -15% this turn. This counts as a terrain effect.
  • Flawless Evasion (4): Evading reduces dodge cost by 50% instead for this turn.

Talks like this.

Achivements:

Spirited: Unclaimed
Skillful: Unclaimed
Technical: Unclaimed

PP Gains:
Spoiler

Edited by Suguri-SP, 26 July 2011 - 03:34 AM.


#13
Suguri-SP

Suguri-SP

    私 vs. 地球

  • SMD-31-FX1
  • Others:SC Staff
  • PipPipPip
  • 6,411 posts
  • Gender:Male
  • Location:幻想郷

Awards Bar:

Users Awards
Posted Image

Name: Supportette (Temporary Name)
Occupation: Obligatory Dog Girl Information Specialist
Age: 5
Description: A cheerful and enthusiastic dog-girl that came from who knows where. Wears glasses and has a tail that always shows her true feelings, despite how she may act otherwise.
Background: Found on a street, sitting in a box that said "pleez taek home" and otherwise looking unloved, many people regarded Supportette with suspicion and ended up passing her by. Seeing that this approach wouldn't work, she flipped her box over and decided to pursue after the next person who passed by, looking for anyone who'd take her in. And this is where she ended up.
Personality: Supportette shows a wide range of emotions, from exuberantly cheerful to horribly depressed depending on the situation. However her feelings are honest, and she is skilled at making people feel better. She is also adept at information fetching and communication management, having apparently an extensive background in clerical work. This makes one wonder why she was on a street...

[table=Supportette]ClassSPSpirit CommandsTechniquesSkills[td=15%]Information Specialist[/td][td=5%]142[/td][td=20%]
  • Scan Lv. 2
  • Flash Lv. 1
  • Empty
  • Empty
  • Empty
  • Empty
[/td][td=20%]
  • Empty
  • Empty
  • Empty
[/td][td=25%]
  • SP Boost Lv. 2
  • Group Mentality Lv. 1
  • Empty
  • Empty
  • Empty
  • Empty
[/td][td=15%]PP: 100/1,600 Lv. 4[/td][/table]

Information Specialist

SP: 142

Spirit Commands:
  • Scan Lv. 2 (10/20)
    • For a single turn, target opponent gains: Dodge Cost +10%.
    • For a single turn, target opponent gains: Dodge Cost +10% and Damage Received +10%.
  • Flash Lv. 1 (10)
    • Gain Dodge Cost -75% against the first attack received this turn. This is considered a Secondary Evasive Defense.

Techniques:
  • N/A

Skills & Abilities:

- Dodge Cost -0%
- Countercut Cost: 7 AP
- Countershoot Cost: 7 AP

- Critical
Class: Active

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

- Abilities
Class: Passive (Main)

- N/A

- Friendly With People
Class: Passive (Sub)

- SP Reduction that this pilot suffers in multi-piloted units is considered one step less.

Talks like this.

Edited by Suguri-SP, 08 July 2011 - 11:29 PM.


#14
Suguri-SP

Suguri-SP

    私 vs. 地球

  • SMD-31-FX1
  • Others:SC Staff
  • PipPipPip
  • 6,411 posts
  • Gender:Male
  • Location:幻想郷

Awards Bar:

Users Awards
Posted Image

Name: Clarino
Occupation: Autonomous All-Purpose Combat Android
Age: 22
Description:
Background:
Personality:

[table=Clarino]ClassSPSpirit CommandsTechniquesSkills[td=15%]Blademaster[/td][td=5%]112[/td][td=20%]
  • Flash Lv. 1
  • Hot Blood Lv. 1
  • Duty Lv. 1
  • Empty
  • Empty
  • Empty
[/td][td=20%]
  • Empty
  • Empty
  • Empty
[/td][td=25%]
  • Attacker
  • Empty
  • Empty
  • Empty
  • Empty
  • Empty
[/td][td=15%]PP: 0/1,600 Lv. 4[/td][/table]

Blademaster

SP: 112

Spirit Commands:
  • Flash Lv. 1 (10)
    • Gain Dodge Cost -75% against the first attack received this turn. This is considered a Secondary Evasive Defense.
  • Hot Blood Lv. 1 (10)
    • All Weapon Damage +50% for your next attack phase taken this turn.
  • Duty Lv. 1 (20)
    • Recover 30% of your maximum DP.

Techniques:
  • N/A

Skills & Abilities:

- Dodge Cost -0%
- Countercut Cost: 2 AP
- Countershoot Cost: 5 AP

- Critical
Class: Active

During the special phase you may pay 8 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

- Abilities
Class: Passive (Main)

Melee Lv. 4: [F]-type Damage +45%, Countercut Cost -3
Skill Lv. 2: Shield Usage +3

- Attacker
Class: Activated

- Weapon Damage +25%. Charge (4).

- Will Gauge
Class: Active (Main)
  • Barrel Roll (2): Gain Dodge Cost -10% and Accuracy +20% for this turn.
  • Barrage (3): One (X) or (F) type weapon on your unit has its limit increased by 25% this turn, rounded up.
  • High Ground (3): Your first attack phase this turn negates positive terrain Damage Reduction and Dodge Cost modifiers.
  • Rush (4): Gain 1 additional attack phase this turn. During this attack phase you may only use [F] type attacks. You may only use this ability once per turn.

Talks like this.

Achivements:

Spirited: Unclaimed
Skillful: Unclaimed
Technical: Unclaimed

PP Gains:
Spoiler

Edited by Suguri-SP, 26 July 2011 - 05:08 AM.


#15
Suguri-SP

Suguri-SP

    私 vs. 地球

  • SMD-31-FX1
  • Others:SC Staff
  • PipPipPip
  • 6,411 posts
  • Gender:Male
  • Location:幻想郷

Awards Bar:

Users Awards
Posted Image

Name: C22
Occupation: Systems Administrator
Age: 24
Description:
Background:
Personality:

[table=C22]ClassSPSpirit CommandsTechniquesSkills[td=15%]Samidare Pilot[/td][td=5%]112[/td][td=20%]
  • Flash Lv. 1
  • Hot Blood Lv. 1
  • Duty Lv. 1
  • Empty
  • Empty
  • Empty
[/td][td=20%]
  • Empty
  • Empty
  • Empty
[/td][td=25%]
  • Focused Attack Lv. 1
  • Empty
  • Empty
  • Empty
  • Empty
  • Empty
[/td][td=15%]PP: 50/1,600 Lv. 4[/td][/table]

Samidare Pilot

SP: 112

Spirit Commands:
  • Concentrate Lv. 1 (10)
    • Gain Accuracy +20% and Dodge Cost -10% for one turn.
  • Hot Blood Lv. 1 (10)
    • All Weapon Damage +50% for your next attack phase taken this turn.
  • Duty Lv. 1 (20)
    • Recover 30% of your maximum DP.

Techniques:
  • N/A

Skills & Abilities:

- Dodge Cost -10%
- Countercut Cost: 5 AP
- Countershoot Cost: 4 AP

- Critical
Class: Active

During the special phase you may pay 8 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

- Abilities
Class: Passive (Main)

Ranged Lv. 2: [+]-type Damage +25%, Countercut Cost -1
Evade Lv. 2: Dodge Cost -10%
Skill Lv. 2: Shield Usage +3

- Focused Attack
Class: Passive (Main)

- When using a non-multihit (S)-type, or a multihit (AS)-type weapon to hit multiple targets, increase the final damage after all other modifiers by 20% before splitting it across the targets.

- Will Gauge
Class: Active (Main)
  • Barrel Roll (2): Gain Dodge Cost -10% and Accuracy +20% for this turn.
  • Barrage (3): One (X) or (F) type weapon on your unit has its limit increased by 25% this turn, rounded up.
  • Flawless Barrier (4): Barrier damage negation +50% this turn and Barriers count as Primary Defenses and ignore the effects of Barrier Pierce.
  • Volley (4): Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.

Talks like this.

Achivements:

Spirited: Unclaimed
Skillful: Unclaimed
Technical: Unclaimed

PP Gains:
Spoiler

Edited by Suguri-SP, 27 July 2011 - 03:19 AM.





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users