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Umbaglo

Generic Units

16 posts in this topic

Supply Hut

Statistics:

HP: 2000, EN: 100, Agi: ---

IS: 0, Move: G, Size: L, Rank: 1

Weapons:

[H] None

Inherent Abilities:

1) Building

2) Supplies: This unit is holding the supplies. Once this unit is destroyed, the supplies can be claimed by any unit in the same terrain during their Transform Phase. The unit with the supplies is weighted down, gaining Dodge Cost +25% as a unit inherent, and must go last during the team's turn. When a unit claims the supplies, they gain this inherent.

3) Supply Hut cannot Dodge, Block, or Evade

Purchasing Cost: N/A.

Bounty Value: 100 Credits

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HQ

Statistics:

HP: 20000, EN: 100, Agi: ---

IS: 0, Move: G, Size: L, Rank: 1

Weapons:

[H] None

Inherent Abilities:

1) Building

2) Damage Received -50%

3) Command Center: All allied units are considered to be under the effects of Leadership as long as this building is standing.

4) HQ cannot Dodge, Block, or Evade

Purchasing Cost: N/A.

Bounty Value: 100 Credits

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Repair Bay

Statistics:

HP: 15000, EN: 100, Agi: ---

IS: 0, Move: G, Size: L, Rank: 1

Weapons:

[H] None

Inherent Abilities:

1) Building

2) Damage Received -50%

3) Maintenance Facility: As long as this building is standing, the terrain it is in grants HP Regen S to all units within it. If the terrain already has an HP Regen ability, then it does not gain HP Regen S, and if Repair Bay is destroyed, it loses that ability.

4) Repair Bay cannot Dodge, Block, or Evade

Purchasing Cost: N/A.

Bounty Value: 100 Credits

Edited by Umbaglo

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Power Plant

Statistics:

HP: 15000, EN: 100, Agi: ---

IS: 0, Move: G, Size: L, Rank: 1

Weapons:

[H] None

Inherent Abilities:

1) Building

2) Damage Received -50%

3) Power Plant: As long as this building is standing, the terrain it is in grants EN Regen S to all units within it. If the terrain already has an EN Regen ability, then it does not gain EN Regen S, and if Power Plant is destroyed, it loses that ability.

4) Power Plant cannot Dodge, Block, or Evade

Purchasing Cost: N/A.

Bounty Value: 100 Credits

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Ammo Dump

Statistics:

HP: 10000, EN: 100, Agi: ---

IS: 0, Move: G, Size: L, Rank: 1

Weapons:

[H] None

MAP Weapons

[+] Explosive Stockpile (I:8)- 5000 damage [+30%]

Inherent Abilities:

1) Building

2) Reload: All allied units can refill all rounds of any one weapon for 10 AP.

3) Ammo Dump cannot Dodge, Block, or Evade

4) Explosive Stockpile: Can only be used if Ammo Dump is destroyed. Automatically used when Ammo Dump is destroyed. Considered to be under the effects of Direct Attack. This attack continues until it reaches max range, regardless of whether this would cause it to loop back into it's team's turn.

Purchasing Cost: N/A.

Bounty Value: 100 Credits

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Sensor Relay

Statistics:

HP: 5000, EN: 100, Agi: ---

IS: 0, Move: G, Size: L, Rank: 1

Weapons:

[H] None

Inherent Abilities:

1) Building

2) Damage Received -25%

3) Sensors: All enemy units are considered to be under the effects of Scan Level 1 as long as this building is standing.

4) Sensor Relay cannot Dodge, Block, or Evade

Purchasing Cost: N/A.

Bounty Value: 100 Credits

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Cargo Transport

Statistics:

HP: 3000, EN: 50, Agi: 300

IS: 4, Size: M, Move: G, Rank: 1

Weapons:

[+] Anti-Personnel Machine Gun- 400 damage, 20 rounds [+0%]

Inherent Abilities:

1) Vehicle

2) Supplies: This unit is holding the supplies. Once this unit is destroyed, the supplies can be claimed by any unit in the same terrain during their Transform Phase. The unit with the supplies is weighted down, gaining Dodge Cost +25% as a unit inherent, and must go last during the team's turn. When a unit claims the supplies, they gain this inherent.

3) Weighted Down: Cargo Transport can only change terrains every other turn.

Purchasing Cost: N/A.

Bounty Value: 100 Credits

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Ammo Drone

Statistics:

HP: 2000, EN: 100, Agi: 100

IS: 0, Move: H, Size: S, Rank: 1

Weapons:

[H] None

Inherent Abilities:

1) Drone

2) Ammo Drone: All allied units can refill all rounds of any one weapon for 10 AP.

Purchasing Cost: N/A. This is a summoned unit.

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Repair Drone

Statistics:

HP: 2000, EN: 100, Agi: 100

IS: 0, Move: H, Size: S, Rank: 1

Weapons:

[H] None

Inherent Abilities:

1) Drone

2) Repair Drone: All allied units can recover 10% of their maximum HP for 10 AP.

Purchasing Cost: N/A. This is a summoned unit.

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Resupply Drone

Statistics:

HP: 2000, EN: 100, Agi: 100

IS: 0, Move: H, Size: S, Rank: 1

Weapons:

[H] None

Inherent Abilities:

1) Drone

2) Resupply Drone: All allied units can recover 10% of their maximum EN for 10 AP.

Purchasing Cost: N/A. This is a summoned unit.

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Blockade Emplacement

Statistics:

HP: 10000, EN: 100, Agi: ---

IS: 0, Move: G, Size: L, Rank: 1

Weapons:

[+] Barrage (S)- 2000 damage, 10 rounds [+10%]

Inherent Abilities:

1) Fortification

2) Damage Received -50%

3) Blockade: Enemy units may not leave the current terrain. Unit Gains an additional Damage Received -25% and Immunity to Armor Pierce when attacked from other terrains.

4) MAP Stealth

5) Blockade Emplacement cannot Dodge, Block, or Evade

Purchasing Cost: N/A.

Bounty Value: 100 Credits

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Retrieval Unit

Statistics:

HP: 3000, EN: 50, Agi: 300

IS: 4, Size: M, Move: G, Rank: 1

Weapons:

[+] Anti-Personnel Machine Gun- 400 damage, 20 rounds [+0%]

Inherent Abilities:

1) Vehicle

2) Artifact Retrieval: Sacrifice your attack phase while in the same Terrain as the Artifact to gain 1 retrieval counter. Once you have 3 Retrieval counters, you are considered to have the artifact. You may sacrifice your attack phase to reduce all enemy retrieval counters by 1. If the unit is destroyed, the artifact is deposited on the current terrain. This ability is not affected by Charge, Exhaust, Shiver, or any other ability that increases or decreases ability counters.

Purchasing Cost: N/A.

Bounty Value: 100 Credits

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Construction Drone

Statistics:

HP: 5000, EN: 100, Agi: 300

IS: 0, Move: H, Size: S, Rank: 1

Weapons:

[H] None

Inherent Abilities:

1) Drone

2) Repair

Purchasing Cost: N/A.

Bounty Value: 100 Credits

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Base Under Construction

Statistics:

HP: 50000, EN: 100, Agi: ---

IS: 0, Move: G, Size: L, Rank: 5

Weapons:

[H] None

Inherent Abilities:

1) Building

2) Damage Received -50%

3) Heavy Construction: This unit is unaffected by Status Effects or Armor Pierce, and cannot be the target of Spirit Commands. This unit gains an additional Damage Received -25% when attacked from another terrain.

4) Under Construction: All Repair abilities only restore 5% of this unit's HP. In addition, Repair abilities can be used to give 1 Construction counter to this unit instead of restoring HP. If this unit reaches 10 Construction counters, the base is finished, awards the defending team 1 Victory Point. Any attack phase which deals over 5000 damage after reductions reduces the number of Construction counters by 1. This ability is not affected by Charge, Exhaust, Shiver, or any other ability that increases or decreases ability counters.

5) Base Under Construction cannot Dodge, Block, or Evade

Purchasing Cost: N/A.

Bounty Value: 500 Credits

Edited by Umbaglo

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Base Defender Mark I

Statistics:

HP: 10000, EN: 100, Agi: ---

IS: 0, Move: G, Size: L, Rank: 1

Weapons:

[+] Cannon- 3000 damage, 10 rounds [+20%]

Inherent Abilities:

1) Fortification

2) Base Defender Mark I cannot Dodge, Block, or Evade

Purchasing Cost: N/A.

Bounty Value: 100 Credits

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Hypervelocity Railcannon Array

Statistics:

HP: 10000, EN: 100, Agi: ---

IS: 0, Move: G, Size: L, Rank: 1

Weapons:

[H] None

Inherent Abilities:

1) Building

2) Damage Received -25%

3) Hypervelocity Railcannon Array: As long as this building is standing, the terrain it is in grants MAP Stealth to all allied units within it.

4) Hypervelocity Railcannon Array cannot Dodge, Block, or Evade

Purchasing Cost: N/A.

Bounty Value: 100 Credits

Edited by Umbaglo

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