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Nimbus Noa

Super Robot Taisen L Partner Unit Abilities

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As of the final stage in my first playthrough. Stats are unupgraded unless specified otherwise. Will check for the unupgraded versions of the upgraded abilities later (if they are available).

Gundam Wing:

Wing Zero: Accuracy +5, Sky Terrain Rating A

Deathscythe Hell: Crit +10, Melee Damage +100, Sea Terrain Rating A

Heavyarms Custom: Ranged Damage +100, Accuracy +5

Sandrock Custom: HP +500, Land Terrain Rating A, Status Immunity

Altron: Melee Damage +100, Armor +100, Evasion Chance 15%

Tallgeese III: Mobility +5, Space Rating A

Taurus (Sanc Kingdom ver.): Exp +10%, Crit +10, Accuracy +5, EN +50

Taurus: Money +10%, Armor +100, Barrier (1000), HP +500

SEED Destiny:

SFreedom: Accuracy +5, Space Rating A

IJustice: Mobility +5, Melee +100, Space Rating A

Akatsuki: Armor +100, Space Rating A, Status Immunity

Gaia Gundam: Evasion Chance 15%, Mobility +5, Land Rating A

Dom Trooper: Barrier (1000), Armor +100, Crit +10

Aile Strike Rouge: Money +10%, Melee +100, EN +50, Status Immunity

Murasame: Crit +10, Acc + 5, Mob + 5

Archangel: HP +500, Armor +100

Eternal: EN +50

Destiny: Crit 20, Mobility +15, Space Ratting A (At half upgrades)

Force Impulse: Mobility +5, Accuracy +5

Blaze Zaku (Athrun): Crit +10, Melee +100, Experience +10%

Gunner Zaku (Luna): Money +10%, HP +500, EN +50

Blaze Zaku (Barrel): Armor +100, EN +50, Crit +10

Blaze Zaku (Heine): Acc +5, Mob +5

Blaze Zaku (Dearka): Ranged +100, Accuracy +5

Gouf Ignited (Heine): Mob +5, Acc +5

Gouf Ignited (Yzak): Melee +100, Armor +100, Crit +10

Minerva: Acc +5, Ranged +100

Macross F

VF25F (Alto): Mob +15, Crit +20, Move +1 (At half upgrades)

VF25S (Ozma): Armor +150, HP +1000 (At half upgrades)

VF25G (Michael): Acc +15, Ranged +200, Attack Range +1 (At half upgrades)

RVF25 (Luca): Money +20%, EN +100, Status Immunity (At half upgrades)

Quedlauun Rea: Crit +10, Mobility +5, Exp +10%

Klan Klan Super Pack: Crit +10, Mobility +5, Money +10%

Koenig Monster: HP+500, Barrier (1000), Acc +5

Macross Quarter: HP +1000, Move +1 (At half upgrades)

VF-27 Lucifer: Evasion Chance 25%, Mobility +15, Movement +1 (Comes with half upgrades)

Evangelion:

Eva 01: Mob +5, Acc +5, Land Rating A

Eva 00: Armor +100, HP +500, Money +10%, Land Rating A

Eva 02: Melee +200, Crit +20, EXP +20%, Land Rating A (At half upgrades)

Linebarrels:

Linebarrel: Melee +200, Mobility +15 (At half upgrades)

Verdant: Crit +20, Evasion Chance 25% (At half upgrades)

Hind-Gind: Armor +100, Acc +5

Painkiller: Money +10%, EN +50, Barrier (1000)

Deceive: HP +500, EXP +10%, Status Immunity

Apparition: Ranged +200, Acc +15, Attack Range +1 (At half upgrades)

HFX-19Jinrai: Melee +200, Ranged +200, Sky Rating S (At half upgrades)

Jack Smith: Melee +100, Evasion Chance 15%, Crit +10, Land Rating A

Idaten: Acc +15, Movement +2, Mob +15, Sky Rating S (At half upgrades)

Tsubakihime: Melee +200, Mob +15, Acc +15, Crit +20 (At half upgrades)

FISUTO ON IXA-1

Iczer-1/Iczer Robo: Acc +15, EN +100, Movement Rating +1 (At half upgrades)

Iczer-2/Iczer Sigma: Crit +20, Armor +150, Attack Range +1 (At half upgrades)

IXA-3

Iczer-3/Iczer Robo: Exp +20%, Mobility +15, Attack Range +1 (At half upgrades)

Mazinkaiser:

Mazinger-Z: Armor +150, Mobility +5

Mazinkaiser: Armor +200, Mobility +15 (At half upgrades)

Great Mazinger/True Great Mazinger: Armor +150, Accuracy +5

Aphrodite A: Money +10%, Mobility +5

Boss Borot: Melee +200, Crit +20, Land Rating S, Status Immunity (At half upgrades)

Venus A: Exp +10%, Acc +5

Koutetsushin Jeeg:

New Jeeg: Mobility +15, Melee +200 (At half upgrades)

Hiroshi Jeeg: Acc +15, Melee +200 (At half upgrades)

Big Shooter (New): Money +10%, EN +50

Big Shooter: EXP +10%, EN +50

Build Angel: Evasion Chance 15%, Sky Rating A, Space Rating A

Combattler V

Combattler: HP +1500, Barrier (1000); (At half upgrades)

Voltes V

Voltes: HP +1500, Armor +150 (At half upgrades)

Gaiking

Kaikink: Crit +20, Accuracy +15 (At half upgrades)

Gaiking: Armor+ 200, Crit +20 (At half upgrades)

Gaiking the Great: Armor +200, Mobility +15, Barrier (1500), Movement +1 (At half upgrades)

Vulking: HP +1000, Barrier (1000)

Raiking: Mobility +5, Evasion +15%

Superior Stinger: Mob +5, Sky Rating A

Serpent: Acc +5, Ranged +100, Sea Rating A

Kill Jaguar: Crit +10, Money +10%, Land Rating A, Evasion Chance 15%

Kanitank: HP +1500, Sea Rating S, Barrier (1500), Status Immunity (At half upgrades)

Daikuumaryu: Crit +10, Armor +100

Daichimaryu: Acc +5

Tenkumaryu: Mob +5

Dancouga Nova:

Dancouga Nova: Crit +20, Armor +150, Acc +15 (At half upgrades)

Dancouga Maxgod: Crit +20, Armor +150, Mob +15, Move +1 (At half upgrades)

R-Daigun: Mob +5, EN +50, Sky Rating A

Godannar:

Godannar TDM (Neo): Melee +100, Armor +100, Acc +5

Godannar TDM (Go): Melee +100, Armor +100, Mob +5

Godannar: Melee +100, Armor +100, EN +50

Neo Okusar: Crit +10, Acc +5, EXP +10%

Go Okusar: Mob +5, Money +10%

Core Gunner: Acc +5, Crit +10, Land Rating A

G0 Gunner: Ranged +100, HP +1000, Sea Rating A

Cosmodiver: Money +10%, Barrier (1000), Sea Rating A, Space Rating A

Celeblader: EXP +10%, EN +50, Sea Rating A

Originals:

Rushbird: Armor +200, HP +1500, Land Rating A, Movement +1 (At half upgrades)

Straybird: Mobility +15, Acc +15, Sky Rating S, Attack Range +1 (At half upgrades)

Edited by Nimbus Noa

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