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Imban

NJU Event: The Emissary of the Chaos

151 posts in this topic

While all three factions are gearing up for the Christmas season (and associated Christmas warfare) in Fantasia, they are not the only forces at work in the universe...

Strange black units have been spotted occasionally by all three major factions in the past week, but they were written off as Grenovian scouts by the Chevalet Blanc and Z Bravers forces, and probable Chevalet Blanc prototypes by the Grenovian forces. Since they never attacked and only appeared at the edges of scouts' sensors, they were considered a matter of only slight concern, with an investigation to be put underway shortly. However, that all changed today, when the black units appeared in full force all over the world, blasting and burning everything they could see. Unusually for an attacking force, it seems that the black units are just as happy to destroy natural landmarks as they are to destroy human constructions, so it is regarded as unlikely that they are forces belonging to any of the factions.

As such, a call has gone out for mercenaries to stop the mysterious black units!

Emissary of the Chaos (Chevalet Blanc)

Faction: Chevalet Blanc

Level Range: 1~10

Unit Ranks: 5 and lower

Max Units Deployed: 10

Item Ranks: 2 and lower

Reward: 600 Credits, 400 PP, 400 Rep, plus bounties

Mission: Defend Dremar against strange black units which have suddenly appeared.

Terrain: Flatland (Moonlight) (The Chaos Start Location) -> City (Large) (Moonlight) (Chevalet Blanc Start Location) -> Flatland (Moonlight) (The Chaos Start Location)

Objectives:

  • Destroy all enemy units.

Emissary of the Chaos (Chevalet Blanc)

Mission Mod: Imban

  • Chevalet Blanc
    • Rika
    • Regris
    • LoneWolf
    • Dio Minato
    • Hayate
    • Ryu-Kashi
    • Code: OCD
    • Yuu Inohara

    [*]The Chaos

    • Imban

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Since I'll be away on the weekend, I'm sending my deploy now

C.O: Hayate ?!

Current CP: 50

C.O Orders

1) Attack !

2) [none]

3) [none]

4) [none]

5) [none]

6) [none]

C.O Skills

1) [none]

2) [none]

3) [none]


Pilot Name: 'Spica'

Pilot Level: 4

Current SP: 112

Ace Count: 0/50

Attributes

MELEE: ======

RANGE: ======

ACCURACY: ======

DEFENSE: ======

EVADE: ======

SKILL: ======

- Target's Dodge Cost +10%

- Dodge Cost -15%

- Countercut Cost: 7 AP

- Countershoot Cost: 7 AP

- Critical Cost: 10 AP

Skills & Abilities

- Critical

Class: Passive (Main)

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

- Will Gauge

Class: Active (Main)

Ranges between 0 and 10. Gain 1 Will counter each turn during your Regen Phase. Will counters can be expended to give different effects. Will abilities are activated during the Spirit Command Phase.

- Steady Sword: Costs 2 Will. Countercut cost -50% for this turn.

- Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

- Distracting Performance: Costs 3 Will. Disables all attack phases of a single target for one turn. Requires Singer. This is considered a Status Attack.

- Iron Will: Cost 5 Will. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

Seishin

1) Flash [L1]

2) [none]

3) [none]

4) [none]

5) [none]

6) [none]

Pilot Skills

1) Singer

2) Gunfight +1

3) Gunfight +1

4) [none]

5) [none]

6) [none]

Pilot Techniques

1) [none]

2) [none]

3) [none]

S) Song Memory: Try Again


Dag Wing

Statistics:

HP: 4800, EN: 195, Agi: 260

IS: 3, Move: F/G, Size: M, Rank: 4.6

Weapons:

[H] Crystal Cutter (P)- 1500 damage [+25%]

[+] Freeze Beam- 1800 damage, Paralyze, 10 EN/attack [+35%]

[H] Blizzard Typhoon (SV:3)- 900 damage/5 EN [+45%]

[M] Try Again- 3400 damage & Accuracy Boost 20% & Mobility Boost 20% & Armor Boost 20% & Attack Boost 20% & Skill Boost, 50 Song EN/attack [+10%]

Inherent Abilities:

1) Brave

2) Countercut: Requires Martial Arts Mastery.

3) Countershoot: Freeze Beam

4) Repair

5) Juuren Gattai (Liner Dagwon): Dag Turbo, Dag Armor, Dag Wing. Same effects as Combine.

6) Chou Juuren Gattai (Super Liner Dagwon): Dag Turbo, Dag Armor, Dag Wing, Dag Drill. Same effects as Combine.

X) Damage Received -25%

X) Dodge Cost -25%.

Purchasing Cost: 180 Credits

HP Upgrade: |||||

EN Upgrade: |||||

Armor Upgrade: |||||

Mobility Upgrade: |||||

Attack Upgrade: |||||

Accuracy Upgrade: |||||

IS1: Sensor Tweak x 2

IS2: Tesla Drive

IS3: Pierrot's Mask


Pilot Name: 'Altair'

Pilot Level: 4

Current SP: 112

Ace Count: 0/50

Attributes

MELEE: ======

RANGE: ======

ACCURACY: ======

DEFENSE: ======

EVADE: ======

SKILL: =====

- [F]-type Weapon Damage +25%

- Damage Received -10%

- Dodge Cost -10%

- Countercut Cost: 6 AP

- Countershoot Cost: 7 AP

- Critical Cost: 10 AP

Skills & Abilities

- Critical

Class: Passive (Main)

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

- Will Gauge

Class: Active (Main)

Ranges between 0 and 10. Gain 1 Will counter each turn during your Regen Phase. Will counters can be expended to give different effects. Will abilities are activated during the Spirit Command Phase.

- Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

- Rush: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [F] type attacks. You may only use this ability once per turn.

- Finishing Attack: Cost 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

- Impervious: Costs 6 Will. Cap all damage received this turn at 500 damage per hit.

Seishin

1) Iron Wall L1

2) [none]

3) [none]

4) [none]

5) [none]

6) [none]

Pilot Skills

1) Genius

2) Infight +1

3) Infight +1

4) [none]

5) [none]

6) [none]

YSF-33 Calion

Statistics:

HP: 3200, EN: 200, Agi: 230

IS: 3, Move: F/G, Size: M, Rank: 4.3

Weapons:

[+] Homing Missile (PGSX:2)- 1350 damage, 30 rounds [+50%]

[F] Sonic Cutter- 4800 damage, 15 EN/attack [+45%]

[+] G-Driver (SX:2)- 1800 damage, 16 rounds [+35%]

MAP Attacks:

[+] Tracer Missiles (PT:3)- 5100 damage, 2 rounds [+25%]

Inherent Abilities:

1) Armored Module

2) Countershoot: G-Driver

X) Dodge Cost -25%

Purchasing Cost: 150 Credits

HP Upgrade: |||||

EN Upgrade: |||||

Armor Upgrade: |||||

Mobility Upgrade: |||||

Attack Upgrade: |||||

Accuracy Upgrade: |||||

IS1: Tesla Drive

IS2: Power Booster x 2

IS3: A-Up Unit S

By OCD's request, the Shiranui has been dropped from this deploy. Please PM me or hit me on IRC if this is problematic.

Edited by Imban

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[table=Commander: Regris Kallen]

Class CP Commands Skills [td=10%]Commander[/td][td=5%]70[/td][td=35%]
  • Focus Fire Lv. 1 (15)
  • Hit Lv. 1
  • Empty
  • Empty
  • Empty
  • Empty

[/td][td=35%]

  • Skilled Teacher Lv. 2
  • Empty
  • Empty

[/td]

[td=10%]PP: 270/2,470 Lv. 5[/td][/table]

[table=Marian Argent]

Class SP Spirit Commands Techniques Skills [td=10%]Wrecking Ball[/td][td=5%]128[/td][td=25%]
  • Hot Blood Lv. 1
  • Direct Attack
  • Great Effort
  • Empty
  • Empty
  • Empty

[/td][td=20%]

  • Empty
  • Empty
  • Empty

[/td][td=25%]

  • Attacker
  • Combat Specialist Lv. 2
  • Focused Attack Lv. 1
  • Gunfight +1
  • Gunfight +1
  • Empty

[/td]

[td=10%]PP: 14/3,114 Lv. 7[/td][/table]

Wrecking Ball

SP: 128

Spirit Commands:

  • Hot Blood Lv. 1 (20)
    • All Weapon Damage x1.5 for your next attack phase taken this turn.

    [*]Direct Attack (25)

    • For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense and other secondary defenses only applies to your attacks.
  • Great Effort Lv. 1 (20)
    • User's PP gain is doubled at the end of the battle regardless of the result. In SAMW matches, this affects all sub-characters that are INSIDE that unit as well

Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 5 AP

- Countershoot Cost: 5 AP

- Critical

Class: Active

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

- Abilities

Class: Passive (Main)

- Melee Lv. 3: [F]-type Weapon Damage +35%, Countercut Cost -2

- Ranged Lv. 3: [+]-type Weapon Damage +35%, Countercut Cost -2

- Attacker

Class: Passive (Main), Active

- Gain Weapon Damage +25%. Charge (4)

- Wrecking Ball

Class: Passive (Main), Active

- Gain Weapon Damage +20%.

- (S)-type weapon damage spread becomes (60%/40%/30%) to two, three and four targets respectively.

- Will Gauge

Class: Active (Main)

1 Will

* Thrust: Costs 1 Will. Your first attack phase this turn gains Target's Countercut Cost +50%.

3 Will

* Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

* Barrage: Costs 3 Will. One (X) or (F) type weapon on your unit has its limit increased by 25% this turn, rounded up.

5 Will

* Finishing Attack: Cost 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

RVR-14 Fei-Yen the Knight

Statistics:

HP: 3400, EN: 180, Agi: 270

IS: 3, Move: G, Size: M, Rank: 5

Weapons:

[+] Hand Beam (BF:4)- 1050 damage, Armor Break, 20 rounds [+10%]

[F] Pinky Rush (BMF:3)- 1650 damage/4 EN [+0%]

[+] Heartful Attack (B)- 3300 damage, 5 EN/attack [+10%]

[+] Sword Heart Beam (B)- 3300 damage, Mobility Break, 10 EN/shot [+25%]

[+] Vivid Pink Extra (BSF:3)- 2400 damage/10 EN [+10%]

[+] Emotional Attack (BS)- 8700 damage, 35 EN/attack [+20%]

Inherent Abilities:

1) Virtuaroid

2) Countercut: Pinky Rush

3) Countershoot: Hand Beam, Heartful Attack

4) Virtual Armor (S Armor)

5) Emotional Mode: Activates when HP is 50% or below. Agi -20, Weapon Damage +50%, and Accuracy +10%. May be activated at any time, but doing so reduces this unit's HP to 25% of maximum.

Purchasing Cost: 107 Credits

Items

- Rare Medal

- Hybrid Dual Sensor

- Power Booster x2

[table=Fencer]

Class SP Spirit Commands Techniques Skills [td=10%]Fencer[/td][td=5%]128[/td][td=25%]
  • Concentrate Lv. 1
  • Duty Lv. 1
  • Hot Blood Lv. 1
  • Great Effort Lv. 1
  • Empty
  • Empty

[/td][td=20%]

  • Sword Shield
  • Empty
  • Empty

[/td][td=25%]

  • Nitou-Ryu Lv. 2
  • Improved Shield +1
  • Improved Shield +1
  • Infight +1
  • Infight +1
  • Empty

[/td]

[td=10%]PP: 0/3,050 Lv. 7[/td][/table]

Fencer

SP: 128

Spirit Commands:

  • Concentrate Lv. 1 (15)
    • Gain Target's Dodge Cost +20% and Dodge Cost -10% for one turn.

    [*]Hot Blood Lv. 1 (20/40)

    • All Weapon Damage x1.5 for your next attack phase taken this turn.
  • Duty Lv. 1 (20/50/80)
    • Recover 30% of your maximum DP.

    [*]Great Effort Lv. 1 (20)

    • User's PP gain is doubled at the end of the battle regardless of the result. In SAMW matches, this affects all sub-characters that are INSIDE that unit as well

Skills & Abilities:

- Dodge Cost -15%

- Countercut Cost: 4 AP

- Countershoot Cost: 7 AP

- Critical

Class: Active

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

- Abilities

Class: Passive (Main)

- Melee Lv. 3: [F]-type Weapon Damage +35%, Countercut Cost -2

- Evade Lv. 3: Dodge Cost -15%

- Squire

Class: Passive (Main), Active

- Countercut Cost -1, and (M) weapons gain Target's Countercut Cost +25% and Weapon Damage +20%.

- Will Gauge

Class: Active (Main)

1 Will

* Thrust: Costs 1 Will. Your first attack phase this turn gains Target's Countercut Cost +50%.

3 Will

* Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

4 Will

* Rush: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [F] type attacks. You may only use this ability once per turn.

5 Will

* Iron Will: Cost 5 Will. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

RVR-68 Dordray

Statistics:

HP: 6160, EN: 150, Agi: 310

IS: 3, Move: G, Size: M, Rank: 5

Weapons:

[+] Claw (P)- Stun [+0%]

[+] Fireball (SF:3)- 1200 damage/4 EN [+10%]

[+] Flame Wave- 3300 damage, 10 EN/shot [+20%]

[H] Lava Spout- 5400 damage, 15 EN/shot [+10%]

[F] Drill [smash] (M)- 3900 damage [+0%]

[+] Drill [Launch] (P)- 6000 damage [+10%]

[F] Stomp (M)- 6000 damage. Giant Mode only. [+0%]

[F] Totsugeki (V:4)- 1500 damage/5 EN [+5%]

[H] V. Hurricane- 4800 damage, Paralyze, 25 EN/attack [+20%]

[H] Mega V. Hurricane (S)- 7200 damage, 25 EN/attack [+20%]

[H] Mega Spinning Drill- 8400 damage, 25 EN/attack [+10%]

Inherent Abilities:

1) Virtuaroid

2) Countercut: Requires Martial Arts Mastery

3) Countershoot: Fireball, Flame Wave

4) Virtual Armor (S Armor)

5) Giant Mode (Transform): Enable Stomp. Dordray gains +2500 HP (both maximum and current) and becomes Size: L. Its Virtual Armor gives Damage Received -40% against [+]-type weapons instead, and it gains Weapon Damage +25%, and Agi +40. This ability can be disabled at any time, as long as you have at least 2501 HP remaining.

6) Damage Received -25%

Bounty Cost: 109 Credits

Items

- Layered Armor x2

- Rare Medal

- Kouji Kabuto's Helmet

Edited by Suguri-SP

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Lilith Project CO - Marisa Eisen

Pilot Class: Scientist

Level: 6

Current Max CP: 70

Skills & Commands

Skills:

1. Silver Tongue Lv.2

2.

3.

Orders:

1. Attack Lv.2

2.

3.

4.

5.

6.

Lilith Project Subject #2 - Leena Marchen

Pilot Class: Imperial Guard

Level: 5

Current Max SP: 116

Skills & Abilities:

- Dodge Cost: -0%

- Countercut Cost: 7 AP

- Countershoot Cost: 6 AP

- Imperial Training

Class: Passive (Main)

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

[+]-type Damage +25%, Accuracy +10%, Damage Received -15%

Will Gauge

Class: Active (Main)

Ranges between 0 and 10. Gain 1 Will counter each turn during your Regen Phase. Will counters can be expended to give different effects. Will abilities are activated during the Spirit Command Phase.

-Flawless Defense: Costs 4 Will. Blocking reduces damage by 75% instead for this turn.

-Flawless Shield: Costs 4 Will. Reduce damage by an additional -25% with shields this turn.

-Finishing Attack: Cost 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

-Iron Will: Cost 5 Will. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

Skills & Seishins

Skills:

1. Determination

2. Guard

3. Gunfight +1

4. Gunfight +1

5. Gunfight +1

6.

Seishins:

1. Iron Wall Lv.1

2. Substitute Lv.1

3.

4.

5.

6.

Techniques:

1.

2.

3.

Ace Bonus:

5 Fight

Lilith Project Sidekick #1 - Panther AI

Pilot Class: Panther AI

Level: 6

Current Max SP: 120

Skills & Abilities:

- Dodge Cost: -0%

- Countercut Cost: 7 AP

- Countershoot Cost: 7 AP

Will Gauge

Class: Active (Main)

Ranges between 0 and 10. Gain 1 Will counter each turn during your Regen Phase. Will counters can be expended to give different effects. Will abilities are activated during the Spirit Command Phase.

-Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

-Pressure: Costs 5 Will. Disables all attack phases of a single target for one turn. The target gains Damage Received +25% (to be calculated as a Pilot Ability) and Dodge Cost +10% for their next turn only. This is considered a Status Attack.

-Finishing Attack: Cost 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

-Evasive Maneuver: Costs 6 Will. Negate all attacks aimed at you this round. This is an Evasive Secondary Defense.

Skills & Seishins

Skills:

1. Assisted Piloting

2. Assisted Ranged

3. Assisted Tracking

4.

5.

6.

Seishins:

1. Concentrate Lv.1

2. Direct Attack Lv.1

3. Snipe Attack Lv.2

4. Great Effort Lv.1

5.

6.

Techniques:

1.

2.

3.

Ace Bonus:

3 Fight

----

EF534-2 Panther BT

Statistics:

HP: 3100, EN: 120, Agi: 310

IS: 3, Move: F/G, Size: M, Rank: 4

Weapons:

[+] 60mm Vulcans- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[+] Missile Pod (PGSX:6)- 700 damage, 60 rounds [+25%]

Inherent Abilities:

1) Bigcat

2) Countercut: Req: Martial Arts Mastery

3) Countershoot: 60mm Vulcans

4) Damage Received -15%

5) Panther AI (Sidekick)

6) Separate (EF534-2 Panther)

Purchasing Cost:

N/A. Purchase Panther Battery Pack and install it on EF-534-2 Panther.

Bounty: 105 Credits

Repair Cost: 53 Credits

Items:

Power Booster x2

Rare Medal

Hybrid Dual Sensor

Edited by Yuu Inohara

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Kyosuke Tenken, Ten no Tsurugi

Commanding Officer, leader of The Lone Wolves

Class: Commanding Officer

Level: 3 (1400 PP)

Command Points: 58

Command Points Regeneration: +5

Commanding Officer Orders:

- "Focus Fire!"

= Level 1 (15 CP): Choose one target unit. All attacks made by units you own gain +20% Weapon Damage and Accuracy.

Commanding Officer Skills:

- Leading From The Front: Can be deployed in a Mothership (does not count towards SP Reduction), also applies Leadership to all allied units. (Leadership: -5% DC and +10% TDC)

======

Pilot #1: Talrak Hunnindon, Charging Eagle

Starting Max SP: 100

Level: 4 (1900 PP)

SP: 112

Skills & Abilities:

- Dodge Cost -10%

- Countercut Cost: 6 AP (Minimum cost: 1 AP)

- Countershoot Cost: 5 AP (Minimum cost: 1 AP)

Attributes:

Range Level 2: [+]-type Weapon Damage +25%, Countershoot Cost -1

Evade Level 2: Dodge Cost -10%

Accuracy Level 1: Target's Dodge Cost +10%

Skill Level 1: Countercut and Countershoot Costs -1, Critical Cost -1, Shield Usage +2

- Critical

Class: Active

During an attack phase, you may pay 9 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

- Will Gauge

Class: Active (Main)

Focused Attack: Costs 5 Will. Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.

Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

Pressure: Costs 5 Will. Disables all attack phases of a single target for one turn. The target gains Damage Received +25% (to be calculated as a Pilot Ability) and Dodge Cost +10% for their next turn only. This is considered a Status Attack.

- Pilot Skills

-Offensive Support: Weapon Damage +20% provided that you attack the same target(s) as any ally who has already taken their turn (This ability can not affect summons), or Combo Attack Damage +20%.

-Gunfight Level 1: +10% [+]-type damage.

-Gunfight +1 (Chip)

-Gunfight +1 (Chip)

- Pilot Seishins

-Concentrate Level 1 (15 SP): Gain Target's Dodge Cost +20% and Dodge Cost -10% for one turn. 150 PP

Level 2 (25 SP): Gain Target's Dodge Cost +30% and Dodge Cost -15% for one turn. 250 PP

====

Panther AI (On EF534-2 Panther)

Class: Sidekick

Description: The AI program on EF534-2 Panther.

Level 4 (1750 PP)

SP: 112

Spirit Commands:

- Concentrate [L1]

- Direct Attack [L1]

- Snipe Attack [L2]

- Great Effort [L1]

Skills:

- Assisted Range: Main Pilot gains Range +1. (400)

====

EF534-2 Panther AT

Statistics:

HP: 4650, EN: 180, Agi: 300

IS: 3, Move: F/G, Size: M, Rank: 5

Weapons:

[+] 60mm Vulcans- 600 damage, 30 rounds [+65%]

[F] Melee (M)- 750 damage [+25%]

[+] 90mm Wrist Chain Gun- 1050 damage, 22 rounds [+40%]

[F] Beam Saber (BM)- 1650 damage [+25%]

[+] Long Range Variable Cannon (S)- 5400 damage, 15 rounds [+45%]

Inherent Abilities:

1) Bigcat

2) Countercut: Beam Saber

3) Countershoot: 60mm Vulcans, 90mm Wrist Chain Gun

4) Damage Received -40%

5) Panther AI (Sidekick)

6) Long Range Variable Cannon: Upon deployment you may choose to give this attack the (B) attribute for the remainder of battle.

X) Upgraded Thrusters: Dodge Cost -25%

X) Aerial Optimization: While EF534-2 Panther AT is Flying in a non-Space Terrain, it gains Agi-10, Damage Received -10%, Accuracy +10% and Weapon Damage +10%.

Items:

1) Rare Medal

2) Hybrid Dual Sensor (Rare Medal applied)

3) Power Booster x2

Bounty: 131

Repair: 66

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>> 1st Lance Commanding Officer

>> Data Retrival Complete:

>> ...

>> ...

Name: Faironi Stormwind

Rank: 1st Lt. (O-3E)

Class: Commanding Officer

Service No.: DBEF-01-5433C

Age: 29

Sex: Female

Height: 185cm

Weight: 68 kg

Bloodtype: AB+

Personal Information

Theme Color: Green

Talents: Topography Studies

Hobbies: Astronavigation,

Combat Stats

CO Points: 58 CP

Total Spent/Gained/Remaining PP: 1400/1650/250

Level: 3

Battle Orders:

  • Hit! [L1] (All units you own gain +10% Accuracy for this turn.) [5 CP]
  • Attack! [L1] (All units you gain +10% Weapon Damage this turn) [5 CP]
  • -
  • -
  • -
  • -

Skills:

  • Scavenger [L1] [Credit gain from missions increased by 10%]
  • -
  • -

>> ...

>> Battle Experience View Complete

>> Transaction View? [Y/N]? Y

[table=CO Transaction History]

[td width=300]Description[/td][td width=100]Date[/td][td width=100]Ingoing[/td][td width=100]Outgoing[/td][td width=100]Total (After transact)[/td] [td width=300]Starting Amt[/td][td width=100]12 Nov 2010[/td][td width=100]400[/td][td width=100]0[/td][td width=100]400[/td] [td width=300]Hit! (Lv 1)[/td][td width=100]12 Nov 2010[/td][td width=100]0[/td][td width=100]400[/td][td width=100]0[/td] [td width=300]Gains from Z Braver Secrets Revealed! (B) [Nov 14-28 2010][/td] [td width=100]28 Nov 2010[/td][td width=100]250[/td][td width=100]0[/td][td width=100]250[/td] [td width=300]Gains from Operation Overlord (Set A) [Nov 14-28 2010][/td][td width=100]28 Nov 2010[/td][td width=100]200[/td][td width=100]0[/td][td width=100]450[/td] [td width=300]Attack! (Lv 1)[/td][td width=100]28 Nov 2010[/td][td width=100]0[/td][td width=100]400[/td][td width=100]50[/td] [td width=300]Breakout![/td][td width=100]11 Dec 2010[/td][td width=100]200[/td][td width=100]0[/td][td width=100]250[/td] [td width=300]Retrieve the Artifact![/td][td width=100]11 Dec 2010[/td][td width=100]200[/td][td width=100]0[/td][td width=100]450[/td] [td width=300]Z-Braver Training[/td][td width=100]11 Dec 2010[/td][td width=100]200[/td][td width=100]0[/td][td width=100]650[/td] [td width=300]Scavenger L1[/td][td width=100]11 Dec 2010[/td][td width=100]0[/td][td width=100]600[/td][td width=100]50[/td] [td width=300]Fantasia Labs Testing[/td][td width=100]15 Dec 2010[/td][td width=100]200[/td][td width=100]0[/td][td width=100]250[/td][/table]

>Pilot Naomi Wilds

>> 1st Lance Pilot 04

>> Data Retrival Complete:

>> ...

>> ...

Name: Naomi Wilds

Rank: Petty Officer First Class (E-6)

Service No.: DBEF-01-856C

Age: 18

Sex: Female

Height: 160cm

Weight: 74 kg

Bloodtype: AB+

Personal Information

Theme Color: Purple

Talents: Secrecy, Negoations

Hobbies: Reading

Combat Stats

Pilot Level: 4

Total Spent/Gained/Remaining PP:1600/1600/0

Maximum SP: 112

Abilities:

  • Dodge Cost: -10%
  • Countercut Cost: 7 AP
  • Countershoot Cost: 4 AP
  • Critical Cost: 10AP
  • [F]-type Weapon Damage: +0%
  • [+]-type Weapon Damage: +45%
  • [F]-type Target Dodge Cost: +0%
  • [+]-type Target Dodge Cost: +0%

Pilot Ratings:

  • Eva 2
  • Ran 4

Will Commands:

  • Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.
  • Elude: Costs 3 Will. Gain Dodge Cost -15% this turn. This counts as a terrain effect.
  • Fast Combat: Costs 5 Will. Gain 1 additional Attack Phase this turn.
  • Focused Attack: Costs 5 Will. Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

Pilot Techniques:

  • Data missing
  • Data missing
  • Data missing

Pilot Skills:

  • Attacker
  • Data missing
  • Data missing
  • Data missing
  • Data missing
  • Data missing

Pilot Seishin:

  • Direct Attack: Your target cannot use secondary defenses or be Support Defended by allies.[-25 SP]
  • Concentrate: Gain Target's Dodge Cost +20% and Dodge Cost -10% for one turn.[L1/15 PP]
  • Data missing
  • Data missing
  • Data missing
  • Data missing

Veteran Awards

  • Data missing
  • Data missing

>> ...

>> Battle Experience View Complete

>> Transaction View? [Y/N]? Y

[table=PP Transaction History]

[td width=300]Description[/td][td width=100]Date[/td][td width=100]Ingoing[/td][td width=100]Outgoing[/td][td width=100]Total (After transact)[/td] [td width=300]Starting Amt[/td][td width=100]12 Nov 2010[/td][td width=100]1600[/td][td width=100]0[/td][td width=100]1600[/td] [td width=300]Ranged 4[/td][td width=100]11 Dec 2010[/td][td width=100]0[/td][td width=100]400[/td][td width=100]1200[/td] [td width=300]Evade 2[/td][td width=100]11 Dec 2010[/td][td width=100]0[/td][td width=100]200[/td][td width=100]1000[/td] [td width=300]Attacker[/td][td width=100]11 Dec 2010[/td][td width=100]0[/td][td width=100]500[/td][td width=100]500[/td] [td width=300]Concentrate Lv. 1[/td][td width=100]11 Dec 2010[/td][td width=100]0[/td][td width=100]150[/td][td width=100]350[/td] [td width=300]Direct Attack[/td][td width=100]11 Dec 2010[/td][td width=100]0[/td][td width=100]200[/td][td width=100]150[/td][/table]

> Mech

RVR-39 Apharmd Battler

Statistics:

HP: 3600, EN: 180, Agi: 270

IS: 3, Move: G, Size: M, Rank: 5

Weapons:

[+] Napalm (SV:4)- 675 damage/3 EN [+35%]

[H] Beam Hat Boomerang (BP)- 1050 damage x 2 [+35%]

[+] Bounce Bomb (X:2)- 900 damage, 12 rounds [+25%]

[+] Twin SMGs (F:3)- 975 damage, Armor Break, 60 rounds [+35%]

[F] Tonfa (BM)- 3300 damage [+25%]

[F] Tonfa (Combo) (BMF:3)- 1200 damage/5 EN [+25%]

[+] Shoot the Tonfa (BX:2)- 2400 damage/10 EN [+35%]

[H] Tornado- Paralyze, 25 EN/attack [+50%]

[F] Flying Kick- 8100 damage, 35 EN/attack [+25%]

Inherent Abilities:

1) Virtuaroid

2) Countercut: Tonfa

3) Countershoot: Napalm, Twin SMGs, Shoot the Tonfa

4) Virtual Armor (S Armor)

5) Power Up Mode: For the next two rounds, RVR-39 Apharmd Battler gains Agi -25, Weapon Damage +50%, and EN Regen M. 1 use, cannot be reloaded except by a Super Repair Kit.

Purchasing Cost: 190* Credits

Bounty Cost: 95* Credits

Repair Cost: 48* Credits

HP : [0]=======

EN : ]=====[5]==

Armor: [0]=======

Mobil : [0]=======

Acc: ]=====[5]==

Attack: ]=====[5]==

FUB [ ] [ ] [ ]

IS1. Power Booster x 2

IS2. Sensor Tweak x 2

IS3. Spare Battery x 1

Edited by Rika

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[Commanding Officer]

squad7welkinid.jpg

Name: Welkin Gunther

Rank: Captain (O-3)

Radio Callsign: Edel-Six

Class: Commanding Officer

Service No.: MTL-1232-555333913

Age: 23

Sex: Male

Height: 173cm

Weight: 60 kg

Bloodtype: A

Personal Information

Favourite Food: N/A

Theme Color: Blue

Talents: Topography Studies

Hobbies: Nature Hikes, Sociology

Likes: Reading

Dislikes: N/A

Combat Stats

Level: 5

Max CP: 66

Battle Orders:

Skills:


[sniper 01]

squad7marinaid.jpg

Name: Marina Wulfstan

Rank: Sergeant (E-3)

Radio Callsign: Rifle Seven-One

Class: Sniper

Service No.: STX-1075-025519422

Age: 24

Sex: Female

Height: 168cm

Weight: 47 kg

Bloodtype: AB

Personal Information

Favourite Food: N/A

Theme Color: Grey

Talents: Hunting

Hobbies: Hunting

Likes: Being Alone, Cute Things

Dislikes: Company, Pollen

Combat Stats

Pilot Level: 7

Maximum SP: 124

Abilities:

  • Dodge Cost: -25%
  • Countercut Cost: 7 AP
  • Countershoot Cost: 6 AP
  • Critical Cost: 10AP
  • [F]-type Weapon Damage: +5%
  • [+]-type Weapon Damage: +50%
  • [F]-type Target Dodge Cost: +15%
  • [+]-type Target Dodge Cost: +15%

Pilot Ratings:

  • Range 2
  • Accuracy 1
  • Evade 3

Will Commands:

  • Penetrate: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.
  • Extra Shot: Costs 4 Will. Gain 1 additional attack phase this turn for [+] type attacks only. Usable once per turn.
  • Pilot Damage: Costs 4 Will. Choose one attack that deals damage. That attack gains SP Damage (20) this turn.
  • Ultimate Accuracy: Costs 5 Will. Your next attack phase gains Accuracy +100% and Damage +25%.

Individual Potentials:

Class Skills:

Techniques:


RPT-010S Huckebein Mk-II M (Custom)

SN: 07-GPPT-01

Statistics:

HP: 5000, EN: 260, Agi: 270

IS: 3, Move: F/G, Size: M, Rank: 5

Weapons:

[+] Gatling Gun Pod- 680 damage, 20 rounds [+75%]

[F] Melee (M)- 850 damage [+35%]

[F] Beam Sword (BM)- 2550 damage [+35%]

[+] Grenade Launcher (S)- 1360 damage, 6 rounds [+45%]

[+] Arm Beam Gun (B)- 1700 damage, 10 rounds [+45%]

[+] 90mm Machinegun- 1445 damage, 20 rounds. Sniper Pack only. [+50%]

[+] Photon Rifle (B)- 3060 damage, 12 rounds. Skirmish Pack only. [+45%]

[+] Boosted Rifle II- 5100 damage, 10 rounds. Skirmish Pack only. [+45%]

[+] Sniper Beam Rifle (B)- 7140 damage, 30 EN/attack. Sniper Pack only. [+60%]

MAP Weapons:

[+] Micro Missiles (PT:2)- 3400 damage, 1 round [+35%]

[+] Full Output Beam Rifle (BI:3)- 5100 damage, 50 EN/attack. Sniper Pack only. [+35%]

Inherent Abilities:

1) Personal Trooper

2) Beam Shield

X) Beam Shield: Beam Sword

3) Countercut: Beam Sword

4) Countershoot: Gatling Gun Pod, Arm Beam Gun, 90mm Machinegun Kai, Photon Rifle

5) Improved Thrusters: Dodge Cost -25%

6) Skirmish Pack: Agi is 250 instead.

7) Sniper Pack: Maximum EN +30.

8) On deployment, choose either Skirmish Pack or Sniper Pack. Enable all abilities and weapons of the chosen pack and disable the others.

9) Snipe: Boosted Rifle II [+30%], Sniper Beam Rifle [+30%]

Upgrades:

  • Statistics:
    • 5 Mobility Upgrade

    [*]Weapons:

    • 7 Attack Upgrade
    • 7 Accuracy Upgrade

Purchased From: Hangar/CDB

Bounty: 191

Repair Cost: 96

IS1: Sniper Sensor

IS2: Power Booster x2

IS3: A-Up Unit S

Pilot: 2x Gunfight +1

Edited by Code: OCD

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[table=COs]

Full name : Vita

Gender : Female

Classes : Witch

Age : ??

[/td]

[/td][td=width]Level : 2

CP : 54

Command :

[/td]

[/table]

[table=Maria] 06913df3.png

Biography:

Full name : Maria

Gender : Female

Classes : Maid

Age : 23

Occupation : Battle Maid [>_<]

[/td][td=65%]Status

Level: 4

SP: 112

Statistic:

- Melee +0%

- Range +0%

- Dodge Cost -5%

- Damage Received -20%

- Accuracy: +0%

- Countercut Cost: 7

- Countershoot Cost: 7

- Shield Usage : +0

Attributes:

- Melee [F] : 1 2 3 4 5 6

- Range [+]: 1 2 3 4 5 6

- Accuracy : 1 2 3 4 5 6

- Defense : 1 2 3 4 5 6

- Evade : 1 2 3 4 5 6

- Skill : 1 2 3 4 5 6

- Critical

Class: Active

During an attack phase, you may pay 7 AP to gain Weapon Damage +20% and Accuracy +20% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

[/td]

[/td][td=80%]

Skills:

Guardian

Rank : EX

Class : Active

Keeping oneself alive in battle is important, and reducing damage dealt to oneself surely helps. Pilots who learn the Guard skill are able to protect their mech's vital parts better, reducing the damage dealt by enemy fire. Gain Damage Received -15% when activated. Charge (4) to activate.

[/td]

  • N/A

[/td][td=80%]I.D:
- "Entrenchment" (4) Damage Received -40% and Target's Dodge Cost +50% for one turn.
- "Iron Will" (5)The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.
- "Pressure" (5) Disables all attack phases of a single target for one turn. The target gains Damage Received +25% (to be calculated as a Pilot Ability) and Dodge Cost +10% for their next turn only. This is considered a Status Attack.
- "Impervious" (6)Cap all damage received this turn at 500 damage per hit.
[/td][/table]
[table=MBR-XTF-51-D Matey Defender]
Statistics:
Rank: 5
HP: 6400
EN: 150
Agi: 310
Move: G
Size: M
IS: 2
PS: 1
[THEME] [M] :


  1. Rare Medal
  2. Hybrid Armor

[/td][td=80%]Inherent Abilities:

1) Matey

2) Energy Shield: Same effects as Beam Shield.

3) Countercut: Energy Sabre

4) Countershoot: 60mm CIWS, Energy Rifle

5) Damage Received -70%

6) Anti-Energy Field (Barrier)

7) Pack Jetison (MBR-XTF-51 R-Matey)

8) Combined Arms Tactics: Requires an allied Leopard (Any variant) and Avro (Any variant) to execute. Counts as a Cougar for the purposes of this attack.[/td]

[/table]

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NO IMAGE

Name: ???

Alias: The Tactician

Class: Supreme Commander

Age: ???

Height: ??? meters

Weight: ??? kg

Hair: Black

Eyes: Dark Brown

Theme Song: ???

Series of origin: ???

Level: 1 (400 PP Spent)

--------------------------------

[table=Pilot Stats]

CPCO Orders and SkillsAim well! L1 (+10% Acc for all units)

-

-

-

-

- [/td][td=4%]-

-

- [/td]

[/table]

-------------

[/img]

Name: Scott Lionheart

Class: Sky Fighter

Age: 24

Height: 1.71 meters

Weight: 76 kg

Hair: Dark Brown

Eyes: Blue

Theme Song:

Series of origin: ???

Pilot Level: 4 (1600 PP Spent)

--------------------------------

[table=Pilot Stats]

SPSkills and AbilitiesSky Fighter

- [+] Damage +0%

- Damage Received -0%

- Target Dodge Cost +15%

- Dodge Cost -20%

- Countercut Cost: 7 AP

- Countershot Cost: 6 AP

- Critical Cost: 10 AP

- Shield Usage +0[/td][td=4%]- MELEE: 1 2 3 4

- RANGED: 1 2 3 4

- ACCURACCY: 1 2 3 4

- DEFENSE: 1 2 3 4

- EVADE: 1 2 3 4

- SKILL: 1 2 3 4[/td]

[/table]

[table=Skills, Magic and Specials]

SkillsMagicSpecialsTerrain Mastery (Unaffected by negative terrain modifiers)[/td][td=5%] - Lightning Flash L1 (DC -75% for one attack. ESD)

- Distortion L1 (TDC -50% to one enemy for one turn)[/td][td=15%]- Dodge Pattern Alpha: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

- Dodge Pattern Beta: Costs 3 Will. Gain Dodge Cost -15% this turn. This counts as a terrain effect.

- Dogfight: Costs 4 Will. Damage Received -40% and Target's Dodge Cost +50% for one turn.

- Ultimate Dodge: Costs 6 Will. Negate all attacks aimed at you this round. This is an Evasive Secondary Defense[/td]

[/table]

----------

FX-550+P202QX Sky Grasper IWSP

Statistics:

HP: 1800, EN: 130, Agi: 180

IS: 3, Move: F, Size: M, Rank: 4.5

Weapons:

[+] Machine Gun- 300 damage, 20 rounds [+40%]

[+] Machine Cannon- 400 damage # 2, 10 rounds [+20%]

[+] Missile Launcher (PG)- 1200 damage, 10 rounds [+25%]

[+] Beam Cannon (B)- 1800 damage, 6 rounds [+10%]

[+] 105mm Cannon- 1600 damage # 2, 8 rounds [+10%]

[+] 115mm Railgun- 2600 damage # 2, 4 rounds [+20%]

Inherent Abilities:

1) Aircraft

2) Countershoot: Machine Gun, Machine Cannon, Beam Cannon

3) Repair

4) Resupply

5) Upon Deployment choose between Repair and Resupply and disable the other for the remainder of battle.

IS1: Rare Medal

IS2: Tesla Drive S (Rare Medal'd)

IS3: Emotional Booster

Chips:

HP: ---

EN: ---

Armor: ---

Mobility: [+] [+] [+] [+] [+] (DC -25%)

Attack: [+] [+] [+] [+] [+] (Damage +50%)

Accuraccy: [+] [+] [+] [+] [+] (Acc +25%)

Full Statistics Chip: ---

Full Weapons Chip: [+] (Accuraccy Upgrade +)

Edited by Ryu-Kashi

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Ivis

gallery_10_2_46164.png

Emissary of the Chaos

Level: 6

CP: 25/70

CO Orders

- Attack! [L2] (5/10 CP)

- Focus Fire! [L2] (15/25 CP)

- Hit! [L1] (5 CP)

CO Skills

- NPC Commander (Ivis): Your CO is also a unit in this battle. If it is destroyed, the CO is also removed from the battle.

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These units are in the LEFT Flatland Terrain.

Ivis

gallery_10_2_46164.png

Emissary of the Chaos

Level: 12

SP: 144

Seishins

- Boost [L2] (15/25 SP)

- Duty [L1] (20 SP)

- Hot Blood [L1] (20 SP)

- Raid (60 SP)

Skills & Abilities:

- Dodge Cost -10%

- Countercut Cost: 4 AP

- Countershoot Cost: 7 AP

- Critical

Class: Active

During an attack phase, you may pay 7 AP to gain Weapon Damage +30% and Accuracy +30% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

MELEE: Level 4: [F]-type Weapon Damage +45%

RANGE: Level 0

ACCURACY: Level 0

DEFENSE: Level 0

EVADE: Level 2

SKILL: Level 0

- Will Gauge

Class: Active (Main)

* Thrust - 1 Will - Your first attack phase this turn gains Target's Countercut Cost +50%.

* Steady Sword - 2 Will - Countercut cost -50% for this turn.

* Flawless Shield - 4 Will - Reduce damage by an additional -25% with shields this turn.

* Fast Combat - 5 Will - Gain 1 additional Attack Phase this turn.

SKILLS

Ivis

Class: Passive (Main)

You are your unit, so it's fairly easy to control yourself.

Level 3: Dodge Cost -15%, Weapon Damage +40%, Target's Dodge Cost +20%

Cost: 1500 PP

Improved Critical

Class: Active

You know especially well how to strike your enemy's weak point.

Level 3: Critical Cost -3. Gain an additional Weapon Damage +15% and Accuracy +15% for attack phases affected by Critical.

Cost: 900 PP

Domination

Class: Passive (Main)

You are an unstoppable force of destruction. People call you "Boss" or "Final Boss." At the helm of an advanced, powerful unit, you lord over weaker machines, taking full advantage of your superior power to destroy any opposition that stands in your path.

Level 3: Damage Dealt +30% and Target's Dodge Cost +10% vs. units ranked 3 or more ranks lower then you.

Cost: 1200 PP

Skill Chips:

1) Infight +1

2) Infight +1

3) Infight +1

Ivis

Statistics:

HP: 4900, EN: 150, Agi: 225

IS: 3, Move: G, Size: SS, Rank: 8

Weapons:

[F] Melee (M)- 504 damage [+35%]

[F] Sacrifice (M)- 3132 damage [+35%]

[+] Shield Shotgun (S)- 3132 damage, 18 rounds [+45%]

[H] Crimson Veil (S)- 5976 damage, 20 EN/attack [+35%]

[H] Crimson Sacrifice- 7254 damage, 15 EN/attack [+55%] Req: Crimson Veil

Inherent Abilities:

1) Land Robot

2) Shield: Shield Shotgun

3) Countercut: Sacrifice

4) Countershoot: Shield Shotgun

5) Stealth

6) Crimson Veil: Activated for 5 turns when Crimson Veil attack is used. Gain Weapon Damage +25%, Damage Received -20%, and Paralysis Canceller.

7) Shell Guard: Damage Received -10% from non-[F], non-(B), non-(P)-type attacks.

8) Sword Guard: Damage Received -30% from non-[+] attacks.

9) Summon: Auto Gun Bit x2. Charge (5)

10) Melee, Sacrifice, Crimson Sacrifice: If the Critical ability is used on this attack, it gains the Burn status effect.

Bounty Value: 248 Credits

Upgrades:

5 Attack Upgrades

5 Accuracy Upgrades

Attack+ Upgrade

HP 392

Str 21

Tec 10

Wlk 24

Fly 12

Tgh 3

Ivis BD - 600

Weapon: Shield Shotgun (+90)

Wonder Bit: Dual Auto Gun Bit (+0)

Evolution 1 - Improve Built-In Weapon (+30)

Evolution 2 - Improve Built-In Weapon (+30)

Evolution 3 - Increased Capacity +70 (+25)

Evolution 4 - Increased Capacity +70 (+25)

Evolution 5 - Shell Guard (+20)

Evolution 6 - Boost Running (+15)

Evolution 7 - Sword Guard (+20)

Evolution 8 - Increased Capacity +70 (+25)

Evolution 9 - Stealth System (+40)

Evolution 10 - Increased Capacity +70 (+25)

Right Arm Tuning: Burning, High Gladiator, Great Glappler Alpha (+105)

Left Arm Tuning: Great Power Beta, Great Power, Great Run (+80)

Legs Tuning: Great Capa, Great Capa, Great Capa (+180)

Shield Shotgun Tuning: Force, Force, Force (+30)

Cost 1320

Capacity 1320

Items:

1) Rare Medal

2) Emblem of Darkness

3) Sensor Tweak x2

???

gallery_10_2_472.gif

ERROR

Level: 8

SP: 128

Seishins

- Hot Blood [L2] (20/40 SP)

- Perseverance [L1] (20 SP)

- Resist [L1] (10 SP)

- Sure Hit [L1] (15 SP)

Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 4 AP

- Countershoot Cost: 4 AP

- ERROR

Class: Active

During an attack phase, you may pay 5 AP to gain Weapon Damage +30% and Accuracy +30% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

MELEE: Level 2: [F]-type Weapon Damage +25%

RANGE: Level 2: [+]-type Weapon Damage +25%

ACCURACY: Level 0

DEFENSE: Level 0

EVADE: Level 0

SKILL: Level 2: Shield Usage +3

- ERROR

Class: Active (Main)

* Thrust - 1 Will - Your first attack phase this turn gains Target's Countercut Cost +50%.

* Steady Sword - 2 Will - Countercut cost -50% for this turn.

* Flawless Shield - 4 Will - Reduce damage by an additional -25% with shields this turn.

* Fast Combat - 5 Will - Gain 1 additional Attack Phase this turn.

SKILLS

ERROR

Class: Passive (Main)

ERROR.

Level 1: Damage Received -10%, Weapon Damage +5%, Target's Dodge Cost +5%

Cost: 800 PP

ERROR

Class: Active

ERROR.

Level 3: Critical Cost -3. Gain an additional Weapon Damage +15% and Accuracy +15% for attack phases affected by Critical.

Cost: 900 PP

Techniques

ERROR

ERROR.

Requirement: A Countercut-capable weapon.

Ability: Gain X) Shield: Chosen Weapon. If the weapon chosen for this ability is a (B)-type weapon, gain X) Beam Shield: Chosen Weapon instead.

Cost: 500 PP

Skill Chips:

1) Infight +1

2) Infight +1

3) Infight +1

Shadow Temjin 747J

Statistics:

HP: 4200, EN: 150, Agi: 250

IS: 3, Move: G, Size: M, Rank: 7

Weapons:

[+] Power Bomb Mk5d- 1800 damage, 5 rounds [+0%]

[+] Sleipner Mk6mz [swordwave Frequency] (B)- 2200 damage, 10 EN/attack [+20%]

[F] Sleipner Mk6mz (BM)- 1800 damage [+0%]

[F] Sleipner Mk6mz [blitz Saber] (BMF:5)- 800 damage/5 EN [+10%]

[+] Sleipner Mk6mz [Neutral Launcher] (B)- 2500 damage, 15 rounds [+10%]

[+] Sleipner Mk6mz [Radical Zapper] (BS)- 4500 damage, 22 EN/shot [+5%]

[+] Formula Assault- 1500 damage & (B) 3500 damage, 30 EN/attack [+10%]

[F] Blue Slider ver.747m- 6500 damage, 40 EN/attack [+5%]

Inherent Abilities:

1) Virtuaroid

2) Beam Shield: Sleipner Mk6mz

3) Countercut: Sleipner Mk6mz

4) Countershoot: Power Bomb Mk5d, Sleipner Mk6mz [swordwave Frequency], Sleipner Mk6mz [Neutral Launcher]

5) Virtual Armor (S Armor)

Bounty Value: 200 Credits

Items:

1) Pierrot's Mask

2) Rare Medal

3) Emblem of Darkness

???

gallery_10_2_472.gif

ERROR

Level: 8

SP: 128

Seishins

- Hot Blood L1 (20 SP)

- Iron Wall L2 (15/25 SP)

- Perseverance L1 (20 SP)

- Resist L1 (10 SP)

Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 7 AP

- Countershoot Cost: 6 AP

- ERROR

Class: Active

During an attack phase, you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

MELEE: Level 0

RANGE: Level 2: [+]-type Weapon Damage +25%

ACCURACY: Level 0

DEFENSE: Level 4: Damage Received -20%

EVADE: Level 0

SKILL: Level 0

- ERROR

Class: Active (Main)

* Defense Pierce - 3 Will - The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

* Entrenchment - 4 Will - Damage Received -40% and Target's Dodge Cost +50% for one turn.

* Volley - 4 Will - Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.

* Focused Attack - 5 Will - Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

SKILLS

ERROR

Class: Passive (Main)

ERROR.

Level 2: Damage Dealt +20%, Damage Received -5%, Target's Dodge Cost +10% while piloting a Virtuaroid.

Cost: 800 PP

ERROR

Class: Passive (Main)

ERROR.

Level 3: (S)-type weapon damage spread becomes (80%/53%/40%) to two, three and four targets respectively.

Cost: 1500 PP

Skill Chips:

1) Gunfight +1

2) Gunfight +1

3) Gunfight +1

Shadow Raiden 512E1

Statistics:

HP: 5000, EN: 180, Agi: 320

IS: 3, Move: G, Size: M, Rank: 6

Weapons:

[+] Ground Bomb G-09 (SV:6)- 550 damage/3 EN [+10%]

[F] Melee (M)- 1400 damage [+0%]

[+] Flat Launcher Zap-11 (B)- 1400 damage # 2, 12 rounds [+20%]

[+] Binary Lotus (BASV:4)- 1000 damage # 2/10 EN [+10%]

Inherent Abilities:

1) Virtuaroid

2) Countercut: Req: Martial Arts Mastery

3) Countershoot: Ground Bomb G-09, Flat Launcher Zap-11, Binary Lotus

4) Virtual Armor (S Armor)

Bounty Value: 160 Credits

Items:

1) Layered Armor x2

2) Rare Medal

3) Emblem of Darkness

Edited by Imban

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???

gallery_10_2_472.gif

ERROR

Level: 4

SP: 112

Seishins

- Perseverance [L1] (20 SP)

- Resist [L1] (20 SP)

Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 7 AP

- Countershoot Cost: 4 AP

- ERROR

Class: Active

During an attack phase, you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

MELEE: Level 0

RANGE: Level 4: [+]-type Weapon Damage +45%

ACCURACY: Level 0

DEFENSE: Level 2: Damage Received -10%

EVADE: Level 0

SKILL: Level 0

- ERROR

Class: Active (Main)

* Defense Pierce - 3 Will - The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

* Pilot Damage - 4 Will - Choose one attack that deals damage. That attack gains SP Damage (20) this turn.

* Finishing Attack - 5 Will - Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

* Focused Attack - 5 Will - Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

SKILLS

ERROR

Class: Passive (Main)

ERROR.

Level 2: [+]-type Weapons gain Damage +20% and Target's Dodge Cost +5%

Cost: 700 PP

Delgon

Statistics:

HP: 2000, EN: 80, Agi: 280

IS: 4, Move: G, Size: SS, Rank: 2

Weapons:

[F] Melee (M)- 200 damage [+0%]

[F] Hammer (M)- 800 damage [+0%]

[+] Handy Bazooka- 2000 damage, 15 rounds [+10%]

Inherent Abilities:

1) Land Robot

2) Countercut: Hammer

Bounty Value: 30 Credits

Items:

1) Rare Medal

2) Emblem of Darkness

3) Power Booster x2

4) Sensor Tweak x2

???

gallery_10_2_472.gif

ERROR

Level: 4

SP: 112

Seishins

- Perseverance [L1] (20 SP)

- Resist [L1] (20 SP)

Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 7 AP

- Countershoot Cost: 4 AP

- ERROR

Class: Active

During an attack phase, you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

MELEE: Level 0

RANGE: Level 4: [+]-type Weapon Damage +45%

ACCURACY: Level 0

DEFENSE: Level 2: Damage Received -10%

EVADE: Level 0

SKILL: Level 0

- ERROR

Class: Active (Main)

* Defense Pierce - 3 Will - The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

* Pilot Damage - 4 Will - Choose one attack that deals damage. That attack gains SP Damage (20) this turn.

* Finishing Attack - 5 Will - Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

* Focused Attack - 5 Will - Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

SKILLS

ERROR

Class: Passive (Main)

ERROR.

Level 2: [+]-type Weapons gain Damage +20% and Target's Dodge Cost +5%

Cost: 700 PP

Delgon

Statistics:

HP: 2000, EN: 80, Agi: 280

IS: 4, Move: G, Size: SS, Rank: 2

Weapons:

[F] Melee (M)- 200 damage [+0%]

[F] Hammer (M)- 800 damage [+0%]

[+] Handy Bazooka- 2000 damage, 15 rounds [+10%]

Inherent Abilities:

1) Land Robot

2) Countercut: Hammer

Bounty Value: 30 Credits

Items:

1) Rare Medal

2) Emblem of Darkness

3) Power Booster x2

4) Sensor Tweak x2

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These units are in the RIGHT Flatland Terrain.

???

gallery_10_2_472.gif

ERROR

Level: 8

SP: 128

Seishins

- Concentrate [L1] (15 SP)

- Duty [L1] (20 SP)

- Flash [L1] (10 SP)

- Sure Hit [L1] (15 SP)

Skills & Abilities:

- Dodge Cost -5%

- Countercut Cost: 7 AP

- Countershoot Cost: 4 AP

- ERROR

Class: Active

During an attack phase, you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

MELEE: Level 0

RANGE: Level 4: [+]-type Weapon Damage +45%

ACCURACY: Level 1: Target's Dodge Cost +10%

DEFENSE: Level 0

EVADE: Level 1

SKILL: Level 0

- ERROR

Class: Active (Main)

* Steady Shot - 1 Will - Countershoot cost -50% for this turn.

* Newtype Flash - 2 Will - Gain Dodge Cost -10% and Target's Dodge Cost +30% for this turn.

* Volley - 4 Will - Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.

* Psychic Pressure - 4 Will - Disables all attack phases of a single target for one turn. The target gains Damage Received +25% (to be calculated as a Pilot Ability) and Dodge Cost +10% for their next turn only. This is considered a Status Attack.

SKILLS

ERROR

Class: Passive (Sub)

ERROR.

Level 1: Gain Psychic Energy. Gain Target's Dodge Cost +5%

Cost: 400 PP

ERROR

Class: Passive (Main)

ERROR.

Level 3: (S)-type weapon damage spread becomes (80%/53%/40%) to two, three and four targets respectively.

Cost: 1500 PP

Techniques

ERROR

ERROR.

Requirement: One weapon, chosen at deployment. The weapon cannot have a skill usage requirement (such as Req: Psychic Energy). This attack's stats are based off the chosen weapon.

Attack: * Empowered Attack- * damage, * EN/attack, [Chosen Skill] [+*%]

[F], [+], or [H]?: Same as base attack.

Damage: Damage is equal to the base attack +50%. If that weapon is a variable weapon, calculate base damage for a full use of the weapon.

EN Cost: EN Cost is equal to the base weapon's EN Cost x 1.5. If that weapon is a variable weapon, calculate EN Cost for a full use of the weapon. If it has no EN cost or rounds, then EN Cost is 15.

Rounds: Rounds are equal to the base weapon's rounds x 0.5, rounded down (to a minimum of 1 round). If the base weapon was (F)/(V)/(X), then the base weapon's rounds are considered to be the number of full bursts it can fire.

Accuracy: Accuracy is equal to the base attack +5%.

Other: This attack gains all non-(X)/(F)/(V) tags that the base attack has, and Req: Psychic Energy

Cost: 800 PP

Skill Chips:

1) Gunfight +1

2) Gunfight +1

3) Gunfight +1

Shadow Temjin 747-HII

Statistics:

HP: 4500, EN: 140, Agi: 270

IS: 3, Move: G, Size: M, Rank: 6

Weapons:

[+] Power Bomb Mk5- 1600 damage, 5 rounds [+0%]

[F] Cloud Sleip Mk1mz [slash] (M)- 1400 damage [+0%]

[+] Shoulder Launcher KLS-24-C (F:2)- 1600 damage, 20 rounds [+20%]

[+] Cloud Sleip Mk1mz (BSF:2)- 2000 damage, 30 rounds [+10%]

[F] Breach Tornado (S)- 5000 damage, 25 EN/attack [+5%]

[+] Empowered Attack (BS)- 6000 damage, 7 rounds, Req: Psychic Energy [+15%]

Inherent Abilities:

1) Virtuaroid

2) Countercut: Cloud Sleip Mk1mz [slash]

3) Countershoot: Power Bomb Mk5, Cloud Sleip Mk1mz

4) Virtual Armor (S Armor)

Bounty Value: 160 Credits

Items:

1) T-LINK Sensor

2) Rare Medal

3) Emblem of Darkness

???

gallery_10_2_472.gif

ERROR

Level: 8

SP: 128

Seishins

- Hot Blood [L1] (20 SP)

- Perseverance [L1] (20 SP)

- Resupply [L2] (50/50 SP)

- Sure Hit [L1] (15 SP)

Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 5 AP

- Countershoot Cost: 5 AP

- ERROR

Class: Active

During an attack phase, you may pay 9 AP to gain Weapon Damage +20% and Accuracy +20% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

MELEE: Level 3: [F]-type Weapon Damage +35%

RANGE: Level 3: [+]-type Weapon Damage +35%

ACCURACY: Level 0

DEFENSE: Level 0

EVADE: Level 0

SKILL: Level 0

- ERROR

Class: Active (Main)

* Defense Pierce - 3 Will - The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

* Rush - 4 Will - Gain 1 additional attack phase this turn. During this attack phase you may only use [F]-type attacks. You may only use this ability once per turn.

* Volley - 4 Will - Gain 1 additional attack phase this turn. During this attack phase you may only use [+]-type attacks. You may only use this ability once per turn.

* Iron Will - 5 Will - The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

SKILLS

ERROR

Class: Active

ERROR.

Level 1: Gain Dodge Cost -5%, Target's Dodge Cost +10%, Weapon Damage +10%. Automatically activated when your unit's HP drops to 20% or below or any ally's HP drops to 30% or below.

Cost: 400 PP

ERROR

Class: Passive (Main)

ERROR.

Level 1: Gain Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%.

Cost: 800 PP

ERROR

Class: Active

ERROR.

Level 1: Critical Cost -1. Gain an additional Weapon Damage +5% and Accuracy +5% for attack phases affected by Critical.

Cost: 200 PP

Techniques

ERROR

ERROR.

Requirement: One non-MAP non-[F]-type weapon, chosen at deployment. This attack's stats are based off the chosen weapon.

Attack: [H] Point-Blank Shot- * damage, * EN/attack [+*%]

Damage: Damage is equal to the base attack.

EN Cost: EN cost is equal to the base attack.

Accuracy: Accuracy is equal to the base attack.

Other: This attack gains all non-(S)/(F)/(X)/multihit tags that the base attack has. This attack also consumes rounds of the base attack, if rounded.

Cost: 400 PP

Skill Chips:

1) Gunfight +1

2) Gunfight +1

3) Gunfight +1

Shadow Fei-Yen with VividHeart

Statistics:

HP: 3800, EN: 140, Agi: 260

IS: 3, Move: G, Size: M, Rank: 6

Weapons:

[+] Hand Beam (BF:4)- 800 damage, 20 rounds [+10%]

[F] Beam Sword (BM)- 1600 damage [+0%]

[F] Pinky Rush (BMF:4)- 1000 damage/4 EN [+0%]

[H] Sword Beam (B)- 2700 damage, 10 EN/shot [+10%]

[+] Vivid Pink Extra (BSF:3)- 1700 damage/10 EN [+10%]

[+] Vivid Heart (BS)- 7000 damage, 45 EN/attack [+20%]

[H] Point-Blank Shot (B)- 7000 damage, 45 EN/attack [+20%]

Inherent Abilities:

1) Virtuaroid

2) Countercut: Beam Sword

3) Countershoot: Hand Beam, Sword Beam

4) Virtual Armor (S Armor)

5) Emotional Mode: Activates when HP is 50% or below. Agi -20, Weapon Damage +50%, and Accuracy +10%. May be activated at any time, but doing so reduces this unit's HP to 25% of maximum.

Bounty Value: 160 Credits

Items:

1) Pierrot's Mask

2) Rare Medal

3) Emblem of Darkness

???

gallery_10_2_472.gif

ERROR

Level: 8

SP: 128

Seishins

- Assail (20 SP)

- Iron Wall [L2] (15/25 SP)

- Perseverance [L1] (20 SP)

Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 2 AP

- Countershoot Cost: 3 AP

- ERROR

Class: Active

During an attack phase, you may pay 6 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

MELEE: Level 2: [F]-type Weapon Damage +25%

RANGE: Level 0

ACCURACY: Level 0

DEFENSE: Level 0

EVADE: Level 0

SKILL: Level 4: Shield Usage +5

- ERROR

Class: Active (Main)

* Thrust - 1 Will - Your first attack phase this turn gains Target's Countercut Cost +50%.

* Steady Sword - 2 Will - Countercut cost -50% for this turn.

* Flawless Shield - 4 Will - Reduce damage by an additional -25% with shields this turn.

* Rush - 4 Will - Gain 1 additional attack phase this turn. During this attack phase you may only use [F]-type attacks. You may only use this ability once per turn.

SKILLS

ERROR

Class: Passive (Main)

ERROR.

Level 1: You may countercut a (B)-type attack if your unit has a [F] (B)-type attack capable of countercutting whose base damage is greater than or equal to the base damage attack being countercut.

If a (V) type attack is used to countercut, consider its base damage to include the maximum output for the weapon. (F) and (X) type attacks are treated as the damage of each hit.

Cost: 700 PP

ERROR

Class: Passive (Main)

ERROR.

Level 1: Gain Damage Received -10%, Weapon Damage +5%, Target's Dodge Cost +5%.

Cost: 800 PP

ERROR

Class: Passive (Main)

ERROR.

Level 1: While Support Defending, gain Damage Received -10%.

Cost: 200 PP

ERROR

Class: Passive (Main)

ERROR.

Level 1: Can block or evade and attack in the same round. Charge (5).

Cost: 300 PP

Techniques

ERROR

ERROR.

Requirement: A Countercut-capable weapon.

Ability: Gain X) Shield: Chosen Weapon. If the weapon chosen for this ability is a (B)-type weapon, gain X) Beam Shield: Chosen Weapon instead.

Cost: 500 PP

Skill Chips:

1) Shield +1

2) Shield +1

Shadow Specineff 13 the Sin

Statistics:

HP: 3600, EN: 160, Agi: 270

IS: 3, Move: G, Size: M, Rank: 5

Weapons:

[+] Spirit Ball- 2000 damage, Mobility Break, 10 EN/shot [+20%]

[+] Large Spirit Ball- Paralyze, 10 EN/shot [+10%]

[+] Yfleither 13 Ver. C (B)- 2600 damage, 15 rounds [+10%]

[F] Yfleither 13 Ver. C [scythe] (BMS)- 2000 damage [+0%]

[H] EVL Screamer Boomerang (P)- 3000 damage [+20%]

Inherent Abilities:

1) Virtuaroid

2) Beam Shield: Yfleither 13 Ver. C [scythe]

3) Countercut: Yfleither 13 Ver. C [scythe]

4) Countershoot: Spirit Ball, Yfleither 13 Ver. C

5) Virtual Armor (S Armor)

6) Death Mode: Pay 10 AP to activate. Negate all damage dealt to this unit while this ability is in effect. Gain EN Regen 100%. After three rounds, this unit is automatically considered destroyed. This ability cannot be deactivated, and may only be used once per battle.

Bounty Value: 125 Credits

Items:

1) Chobham Armor

2) Rare Medal

3) Emblem of Darkness

Edited by Imban

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???

gallery_10_2_472.gif

ERROR

Level: 4

SP: 112

Seishins

- Perseverance [L1] (20 SP)

- Resist [L1] (20 SP)

Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 7 AP

- Countershoot Cost: 4 AP

- ERROR

Class: Active

During an attack phase, you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

MELEE: Level 0

RANGE: Level 4: [+]-type Weapon Damage +45%

ACCURACY: Level 0

DEFENSE: Level 2: Damage Received -10%

EVADE: Level 0

SKILL: Level 0

- ERROR

Class: Active (Main)

* Defense Pierce - 3 Will - The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

* Pilot Damage - 4 Will - Choose one attack that deals damage. That attack gains SP Damage (20) this turn.

* Finishing Attack - 5 Will - Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

* Focused Attack - 5 Will - Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

SKILLS

ERROR

Class: Passive (Main)

ERROR.

Level 2: [+]-type Weapons gain Damage +20% and Target's Dodge Cost +5%

Cost: 700 PP

Delgon

Statistics:

HP: 2000, EN: 80, Agi: 280

IS: 4, Move: G, Size: SS, Rank: 2

Weapons:

[F] Melee (M)- 200 damage [+0%]

[F] Hammer (M)- 800 damage [+0%]

[+] Handy Bazooka- 2000 damage, 15 rounds [+10%]

Inherent Abilities:

1) Land Robot

2) Countercut: Hammer

Bounty Value: 30 Credits

Items:

1) Rare Medal

2) Emblem of Darkness

3) Power Booster x2

4) Sensor Tweak x2

???

gallery_10_2_472.gif

ERROR

Level: 4

SP: 112

Seishins

- Perseverance [L1] (20 SP)

- Resist [L1] (20 SP)

Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 7 AP

- Countershoot Cost: 4 AP

- ERROR

Class: Active

During an attack phase, you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

MELEE: Level 0

RANGE: Level 4: [+]-type Weapon Damage +45%

ACCURACY: Level 0

DEFENSE: Level 2: Damage Received -10%

EVADE: Level 0

SKILL: Level 0

- ERROR

Class: Active (Main)

* Defense Pierce - 3 Will - The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

* Pilot Damage - 4 Will - Choose one attack that deals damage. That attack gains SP Damage (20) this turn.

* Finishing Attack - 5 Will - Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

* Focused Attack - 5 Will - Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

SKILLS

ERROR

Class: Passive (Main)

ERROR.

Level 2: [+]-type Weapons gain Damage +20% and Target's Dodge Cost +5%

Cost: 700 PP

Delgon

Statistics:

HP: 2000, EN: 80, Agi: 280

IS: 4, Move: G, Size: SS, Rank: 2

Weapons:

[F] Melee (M)- 200 damage [+0%]

[F] Hammer (M)- 800 damage [+0%]

[+] Handy Bazooka- 2000 damage, 15 rounds [+10%]

Inherent Abilities:

1) Land Robot

2) Countercut: Hammer

Bounty Value: 30 Credits

Items:

1) Rare Medal

2) Emblem of Darkness

3) Power Booster x2

4) Sensor Tweak x2

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Initiative: Chevalet Blanc (Rika/Suguri-SP/LoneWolf/Dio Minato/Hayate/Ryu-Kashi/Code: OCD/Yuu Inohara) -> The Chaos (Imban)

Prone Time: 48 hours per side

START!

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CO Phase:

CP: +5

Sitting in his commander's chair, head tilted and resting upon a balled fist, Regris simply stared upon the battlefield ahead of him. Clenching his fist and gritting his teeth, the first words uttered upon the battlefield that day would be...

"FFFFFFFUUUUUU-----"

"FUCKING SACRIFICE CRIMSON VEIL UNSTUNNABLE BULLSHIT AUGH SOMEONE GET ME A SERAPH CRIMROSE IN HERE AND I'LL SHOW HER!" he yelled, both of his pilots wincing slightly as the yells were heard over open channels.

"Uhm... is the Captain alright...?" Marian asked, unsure as to why Regris was acting as he was.

"LILY RAIN, DESTRUCTOR, SAGGITARY MAXIS, THEY WILL HAVE THEIR REVEEENGE!"

Order Phase:

Order Used:

Target:

CP Used:

Effect:

Statistics:

CP: 30/66

Edited by Suguri-SP

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C.O Phase: Hayate

REGENERATION PHASE

  • CP +5: 30/50 left

COMMAND PHASE
  • Command Used: Attack ! - 5 CP

"The Garapon may hate me, but.."

"We're taking that Ivis home !! In one piece, or many pieces !"

Statistics:

CP: 25/50


REGENERATION PHASE:

  • Will +1 (1/10)
  • EN Regen 10%: +20 (200/200)

SPIRIT PHASE:
  • Seishin Used: --
  • Will Used: --

DEFENSE PHASE:

  • Attacking Weapon #1: --
  • Action Taken: --
  • Calculations: --
  • Damage Taken: --
  • Resources Spent: --

  • Attacking Weapon #2: --
  • Action Taken: --
  • Calculations: --
  • Damage Taken: --
  • Resources Spent: --

ITEM PHASE:

  • -----

TRANSFORMATION/MAINTENANCE PHASE:
  • -----

SPECIAL PHASE:

  • -----


"Here's the opening fireworks !!"
ATTACK PHASE:
  • Weapon Used: [+] Tracer Missiles (PT:3)
  • Target(s): Left-side Flatlands (Moonlight) terrain
  • Calculations: 5100 +60%(pilot+items+crit+orders) = 8160 damage
  • Damage Dealt: 8160 Damage
  • Dodge Modifiers: [+40%] (weapon+pilot+crit-moonlight)
  • Resources Spent: 1 round, 10 AP
  • Status Effect: --
  • Other: --

Statistics:

HP: 3200/2200

EN: 200/200

SP: 112/112

DP: 3200/3200

AP: 90/100

Agi: 230

Move: F

Current Terrrain: Flatland (Moonlight) -> City (Large) (Moonlight) -> Flatland (Moonlight)

Abilities:

Will Gauge: 1/10

Pilot: DC -20%, DR-10%, [F] Weapon Dmg+45%/TDC+5%, All Weapon Dmg+5%/TDC+5%

Armor/Unit Thruster: DC -35%

Power Booster: W. Dmg +30%

Weapons:

[+] Homing Missile (PGSX:2)- 1350 damage, 30/30 rounds [+50%]

[F] Sonic Cutter- 4800 damage, 15 EN/attack [+45%]

[+] G-Driver (SX:2)- 1800 damage, 16/16 rounds [+35%]

MAP Attacks:

[+] Tracer Missiles (PT:3)- 5100 damage, 1/2 rounds [+25%]

Perishables: --

Edited by Ran Gailrend

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Marisa Eisen

REGEN PHASE:

+5 CP

COMMAND PHASE:

User: Marisa Eisen

Command Used: Attack! Lv.2

CP Cost: 10

Target:

Effects: +20% Damage for all units you own.

STATISTICS:

CP: 15/50 (Attack! (L1))

Marisa: ...

Leena: Miss Eisen?

Lilith: Hey mom, isn't that that one girl from that game I always see you playing?

Marisa: ... Kill it.

Leena Marchen

REGEN PHASE:

+1 Will

+6 EN

SEISHIN PHASE:

User: Leena Marchen

Seishin Used:

Will Command:

SP Cost:

Will Counters Used:

Target: Self

Effects:

SEISHIN PHASE:

User: Panther AI

Seishin Used: Direct Attack

Will Command:

SP Cost: 25

Will Counters Used:

Target: Self

Effects: NO SD/ESD/Support Defense against next attack.

Leena: A-affrimative! (She suddenly become so frightening... Almost like miss Lilith...).

DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Calculations:

Damage:

Ressources Spent:

TRANSFORM PHASE:

Move: Flatland (Moonlight) <- City (Large) (Moonlight) -5 EN

SPECIAL PHASE:

Critical -10 AP (+15% Damage/Accuracy)

Guard Activated -30 AP (-15% DR)

Leena: Target locked on, commencing bombardment.

ATTACK PHASE:

Weapon Used: [+] Missile Pod (PGSX:6)

Target: IVIS!

Damage Modifier: +185%

Accuracy Modifier: +95%

Other Mods: Direct Attack

Calculations: 700 x 2.85 = 1995

Damage: 1995 x 6

Ressources Spent: 6 Rounds

STATISTICS:

HP: 3100/3100

EN: 115/120

DP: 3000/3000

SP: 93/93 (Iron Wall Lv.1, Substitute Lv.1)

SP: 71/96 (Concentrate Lv.1, Direct Attack Lv.1, Snipe Attack Lv.2, Great Effort Lv.1)

AP: 60/100 (Crit)

Agility: 310

Unit Type: Bigcat

Position: Grounded

Location: Flatland (Moonlight)

Size: M

Will: 1/10

Guard: 4/4

Specials and Modifiers:

- Damage: +5% Damage (Pilot), [+] +65% Damage (Pilot), +30% (Item), [+] +50% (Item), [H] +25% (Item)

- Accuracy: +20% (Pilot), [+] +10% (Pilot), [+] +25% (Item), [H] +10% (Item)

- DR: -40% (Pilot), -15% (Armor)

- CC Cost: 7

- CS Cost: 4

- Crit. Cost: 10

- Bounty: 105 Credits

- Repair Cost: 53 Credits

Items:

Power Booster x2

Rare Medal

Hybrid Dual Sensor

Weapons:

[+] 60mm Vulcans- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[+] Missile Pod (PGSX:6)- 700 damage, 54/60 rounds [+25%]

Edited by Yuu Inohara

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[Kyosuke Tenken (CO) Phase]

" Multiple units detected. Talrak, target the leader unit, codenamed Ivis. Destroy it... soon. "

CO Order:

"Focus Fire!" 15 CP

Effect: Gain +20% Damage and Accuracy vs Ivis.

CO Points: 15/58

========================================

[Talrak Hunnindon Phase]

(Battle Theme: Resonance of Fate ~ Irruption A)

REGEN PHASE:

Will +1 (1/10)

SEISHIN PHASE:

Seishin Used: Direct Attack

Will Used:

SP Cost: 25

Will Cost:

Target:

Effect: lol no sec. defend

DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Calculations:

Damage:

Status: None

Ressources Spent:

SPECIAL PHASE:

Skill Activated/Effects: Move onto left Flatlands

Effect: -5 EN

" Hey! You! Have a 'round' on me! ...get it? Heh? No? Nevermind, **** you. "

MAIN ATTACK PHASE: CRITICAL

Weapon Used: [+] Long Range Variable Cannon (S)

Target: IVISU

Damage Modifier: +210%

Accuracy Modifier: +105%

Other Modifiers: Cannot use Secondary Defenses or Support Defense

Calculations: 5400 x 3.1 = 16740

Damage: 16740

Status Dealt:

Ressources Spent: 1 round

STATISTICS: EF-534-2 Panther AT

HP: 4650/4650

EN: 175/180

DP: 3000/3000

AP: 100/100 (Countercut: 6 AP, Countershoot: 4 AP, Critical: 9 AP)

SP:

=Talrak: 90/90

=Panther AI: 90/90

Will: 1/10

Agi: 290

Unit Type: Bigcat

Position: Flying

Location: Flatlands (Moonlight)

Modifiers:

Damage Dealt: [+] 155% [F] +30%

Damage Received: -50% (Unit)

Target's Dodge Cost: [+] +45% [F] +10%

Dodge Cost: -35% (Unit)

Aerial Optimization: While EF534-2 Panther AT is Flying in a non-Space Terrain, it gains Agi-10, Damage Received -10%, Accuracy +10% and Weapon Damage +10%. (Online)

-Offensive Support: Weapon Damage +20% provided that you attack the same target(s) as any ally who has already taken their turn (This ability can not affect summons), or Combo Attack Damage +20%.

Weapons:

[+] 60mm Vulcans- 600 damage, 30 rounds [+65%]

[F] Melee (M)- 750 damage [+25%]

[+] 90mm Wrist Chain Gun- 1050 damage, 22 rounds [+40%]

[F] Beam Saber (BM)- 1650 damage [+25%]

[+] Long Range Variable Cannon (S)- 5400 damage, 14/15 rounds [+45%]

Items: Power Booster x2, Hybrid Dual Sensor + Rare Medal

Seishins:

-Concentrate Level 1 (15 SP): Gain Target's Dodge Cost +20% and Dodge Cost -10% for one turn. 150 PP

Level 2 (25 SP): Gain Target's Dodge Cost +30% and Dodge Cost -15% for one turn. 250 PP

====

Spirit Commands:

- Concentrate [L1] 15

- Direct Attack [L1] 25

- Snipe Attack [L2] 15/30

- Great Effort [L1] 20

Will Gauge:

Focused Attack: Costs 5 Will. Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.

Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

Pressure: Costs 5 Will. Disables all attack phases of a single target for one turn. The target gains Damage Received +25% (to be calculated as a Pilot Ability) and Dodge Cost +10% for their next turn only. This is considered a Status Attack.

Bounty: 131

Repair: 66

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Regeneration Phase:

Will: +1

Seishin Phase:

Seishin Used: -

Target: -

SP Used: -

Effect: -

Defense Phase:

Attacker:

Weapon:

Action Taken:

Damage Received:

Resources Spent:

"Wow he... really hates that silver haired girl, doesn't he?" Marian mused, "She's kind of cute though, but I really wonder why she's out ... on foot, trying to attack us."

Special Phase:

Emotional Mode Activated! HP to 25%!

Move to Flatlands (Left)! 5 EN Paid!

"Well, I may as well get in the first shot!

Attack Phase:

Weapon Used: Emotional Attack

Target: Ivis, Temjin, Raiden

Damage Dealt: 8700 -> 24795 -> 9918 Damage to Each

Resources Spent: 35 EN

Status Effect: None

Damage Modifiers: +55 Pilot, +50 Unit, +80 Item [+185%]

Accuracy Modifiers: +20 Weapon, +5 Pilot, +10 Unit, +25 Item [+60%]

Statistics:

HP: 850/3400

EN: 140/180

DP: 3000/3000

Agi: 250

AP: 100/100

SP: 128/128

  • Hot Blood (20)
  • Direct Attack (25)
  • Great Effort (20)

Will: 1/10
  • Thrust (1)
  • Defense Pierce (3)
  • Barrage (3)
  • Finishing Attack (5)

Move: G, Flatlands (Left)

Pilot Abilities

[+]-type Weapon Damage +55%, Accuracy +5%

Attacker: 1/4, Weapon Damage +25%

(S)-type attacks (60%/40%/30%)

Critical +15/+15, 10 AP

CC/CS 5

Unit Inherents/Items

Emotional Mode: On, Weapon Damage +50%, Accuracy +10%, Agi -20

Virtual Armor: Damage Received from [+]-type -30%

Damage +30%

[+]-type attacks +50% Damage, +25% Accuracy

Weapons:

[+] Hand Beam (BF:4)- 1050 damage, Armor Break, 20 rounds [+10%]

[F] Pinky Rush (BMF:3)- 1650 damage/4 EN [+0%]

[+] Heartful Attack (B)- 3300 damage, 5 EN/attack [+10%]

[+] Sword Heart Beam (B)- 3300 damage, Mobility Break, 10 EN/shot [+25%]

[+] Vivid Pink Extra (BSF:3)- 2400 damage/10 EN [+10%]

[+] Emotional Attack (BS)- 8700 damage, 35 EN/attack [+20%]

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Regeneration Phase:

Will: +1

Seishin Phase:

Seishin Used:

Target:

SP Used:

Effect:

Defense Phase:

Attacker:

Weapon:

Action Taken:

Damage Received:

Resources Spent:

As the Dordray hulked out, it lumbered towards Ivis.

Special Phase:

Giant Mode activated!

Move to Flatlands (Left)! 5 EN Paid!

"LOLI SMASH!" it exclaimed.

Attack Phase:

Weapon Used: V. Hurricane

Target: Ivis

Damage Dealt: 4800

Resources Spent: 25 EN

Status Effect: Paralyze

Damage Modifiers: +55 Pilot, +25 Unit [+80%]

Accuracy Modifiers: +20 Weapon, +5 Pilot [+25%]

Statistics:

HP: 8660/8660

EN: 120/150

DP: 3000/3000

Agi: 350

AP: 100/100

SP: 128/128

  • Concentrate Lv. 1 (15)
  • Hot Blood Lv. 1 (20)
  • Duty Lv. 1 (20)
  • Great Effort Lv. 1 (20)

Will: 1/10
  • Thrust (1)
  • Defense Pierce (3)
  • Rush (4)
  • Iron Will (5)

Move: G, Flatlands (Left)

Pilot Abilities

[F]-type Damage +55%, Accuracy +5%

Dodge Cost -15%

Critical +15/+15, 10 AP

CC 4, CS 7

Unit Inherents/Items

Giant Mode: On, Weapon Damage +25%

Virtual Armor: [+]-type Damage -40%

Damage Received -45%

Mazin Power 1/4, Damage +25%, Damage Received -25%

Shields: 10/10, -60%

Weapons:

[+] Claw (P)- Stun [+0%]

[+] Fireball (SF:3)- 1200 damage/4 EN [+10%]

[+] Flame Wave- 3300 damage, 10 EN/shot [+20%]

[H] Lava Spout- 5400 damage, 15 EN/shot [+10%]

[F] Drill [smash] (M)- 3900 damage [+0%]

[+] Drill [Launch] (P)- 6000 damage [+10%]

[F] Stomp (M)- 6000 damage. Giant Mode only. [+0%]

[F] Totsugeki (V:4)- 1500 damage/5 EN [+5%]

[H] V. Hurricane- 4800 damage, Paralyze, 25 EN/attack [+20%]

[H] Mega V. Hurricane (S)- 7200 damage, 25 EN/attack [+20%]

[H] Mega Spinning Drill- 8400 damage, 25 EN/attack [+10%]

Edited by Suguri-SP

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BGM: [M]Mission Possible

Vita : "Alright, time to clean some mess"

Dio : "...... Why you sending Maria this time? Is quite unusual"

Vita : "What? Do you want Maria to accompany you instead"

Dio : "No.. I refuse"

[table=COs Formats]

SequencesPhases
  • CP Restored: +5

[/td]

  • Order Used: Attack!
  • Cost: 5 CP
  • Effects: All unit your own gain weapon Damage +10%

[/td]

  • CP: 25/50

[/td]

[/table]

Maria : "........"

[table=Battle Formats]

SequencesPhases
  • HP Restored: +0
  • EN Restored: +0
  • Will Gauge: +1
  • Charge: +1

[/td]

  • Spirit Used: ───
  • Level: ───
  • Cost: ───
  • Target: ───
  • Effects: ───
  • Will Used:
  • Cost:
  • Effects:

[/td]

  • Target : MBR-XTF-51-D Matey Defender
  • Incoming Attack #1: ───
  • Action Taken: ───
  • Damage Dealt: ───
  • Dodge Dealt: ───
  • Resources Used: ───

[/td]

  • Support Defending: ───
  • Target : MBR-XTF-51-D Matey Defender
  • Incoming Attack #1: ───
  • Action Taken: ───
  • Damage Dealt: ───
  • Resources Used: ───

[/td]

  • Unit Transforming: Move to Flatland (Left)
  • Effects: -5 EN

[/td]

  • Class Power Triggered: Guardian
  • Cost: 30 AP
  • Effects: Gain DR -15%

[/td]

  • Item Used:
  • Effects:

[/td]

  • Target #1: Ivis (CRITICAL)
  • Weapon Used: [+] Snub Cannon- 5000 damage, 6 rounds [+35%]
  • Resources Used: 1 Round, 10 AP

[/td]

  • HP: 6400/6400
  • EN: 145/150
  • AP: 60/100
  • SP: 112/112
  • DP: 3000/3000
  • AGI: 310
  • Movement: G
  • Position: Flatland (Left)
  • Damage Modifiers: N/A
  • Target's Dodge Cost Modifier: N/A
  • Dodge Modifier: -5%(Pilot)
  • Damage Received Modifiers: -20%(Pilot), -15%(Guardian), -70%(Unit)
  • Critical Cost: 10 AP (+15%)
  • Countercut Cost: 7 AP
  • Countershoot Cost: 7 AP
  • Guardian: Active
  • Beam Shield: 10/10
  • Will Gauge: 1/10

[/td]

[/table]

[table=Weapons]

[F] Melee (M)- 300 damage [+0%]

[+] 60mm CIWS- 400 damage, 20 rounds [+40%]

[+] 12-Pod Missile Tubes (PGSF:6)- 400 damage, 60 rounds [+25%].

[F] Energy Sabre (BM)- 1200 damage [+0%]

[+] Energy Rifle (B)- 1400 damage, 10 rounds [+10%]

[+] Snub Cannon- 4000 damage, 5 rounds [+20%]

[/table]

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COMMANDER PHASE:

+5 CP

Command Used: Attack [L1]!

Effects: +10% Dmg

CP Used: 5 CP

C/M CP: 25/58

"... Loli leading forces coming up [error]...."

"Well, at least it's not Comstar..."

"Attack the Commander! Take her out fast."

REGENERATION PHASE:

+1 Will

SPELL/WILL PHASE

Command Used:

Type:

Target:

SP Used:

Effect:

DEFENSE PHASE:

Attacking Weapons:

Action Taken:

Calculations:

Resources Spent:

SPECIAL/ACTIVATION PHASE:

Moving To flatland (left)

Activating Attacker! [-30 AP]

"Target acquired, firing."

ATTACK PHASE:

Weapon Used: [F] Flying Kick- 8100 damage, 35 EN/attack [+25%]

Target(s): Isis

Modifiers: +30% Item +10% CO +15% Crtical +25% Attacker = 80% Damage

Acc Mods: +25% Base +15% Critical +30% Item = 70% Accuracy

Final Results: 14580 damage, +70% Accuracy

Resources Spent: 35 EN. 10 AP

Status Effect: none

Pilot: Naomi Wilds

[Crit: 10AP CC 7 AP CS 4 AP; [+] WD +45%;[F] WD +30%; [F] TDC +10%; DC -10%]

SP: 112/112 [iW: DA -25 SP' date= CC -15 SP[TDC +20%, DC -10%]]

Will: 1/10 [barrel Roll -2, Elude -3, Fast Combat -5, Focused Attack -5]

AP: 60/100

Attacker: Activate

IS1. Power Booster x 2

IS2. Targeter x 2

IS3. Spare Battery x 1

HP: 3600/3600

DP: 3000/3000

EN: 145/180

Agi: 270

Move: H;

Items:

] Sensor Tweak x 2: Target's Dodge Cost +30%

] Spare Battery x 1

] Power Booster x 2: Weapon Damage +30%

Rounds:

Bounce Bomb - 12/12

Twin SMG's - 60/60

RVR-39 Apharmd Battler

Weapons:

[+] Napalm (SV:4)- 675 damage/3 EN [+35%]

[H] Beam Hat Boomerang (BP)- 1050 damage x 2 [+35%]

[+] Bounce Bomb (X:2)- 900 damage, 12 rounds [+25%]

[+] Twin SMGs (F:3)- 975 damage, Armor Break, 60 rounds [+35%]

[F] Tonfa (BM)- 3300 damage [+25%]

[F] Tonfa (Combo) (BMF:3)- 1200 damage/5 EN [+25%]

[+] Shoot the Tonfa (BX:2)- 2400 damage/10 EN [+35%]

[H] Tornado- Paralyze, 25 EN/attack [+50%]

[F] Flying Kick- 8100 damage, 35 EN/attack [+25%]

Inherent Abilities:

1) Virtuaroid

2) Countercut: Tonfa

3) Countershoot: Napalm, Twin SMGs, Shoot the Tonfa

4) Virtual Armor (S Armor)

5) Power Up Mode: For the next two rounds, RVR-39 Apharmd Battler gains Agi -25, Weapon Damage +50%, and EN Regen M. 1 use, cannot be reloaded except by a Super Repair Kit.

Purchasing Cost: 190* Credits

Bounty Cost: 95* Credits

Repair Cost: 48* Credits

Edited by Rika

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REGENERATION PHASE:

  • Will +1 (1/10)
  • SE +10: 110/300
  • EN Regen 10%: +20 (195/195)

SPIRIT PHASE:
  • Seishin Used: --
  • Will Used: --

DEFENSE PHASE:

  • Attacking Weapon #1: --
  • Action Taken: --
  • Calculations: --
  • Damage Taken: --
  • Resources Spent: --

  • Attacking Weapon #2: --
  • Action Taken: --
  • Calculations: --
  • Damage Taken: --
  • Resources Spent: --

ITEM PHASE:

  • -----

TRANSFORMATION/MAINTENANCE PHASE:
  • --

SPECIAL PHASE:

  • -----

"May you bring down upon them heaven's thunder."
ATTACK PHASE:
  • Weapon Used: [M] Try Again Thrud Walkure
  • Target(s): OCD's Huckbein
  • Calculations: --
  • Damage Dealt: 3400 Damage
  • Dodge Modifiers: [+40%] (weapon+pilot+items)
  • Resources Spent: 50 SE
  • Status Effect: Accuracy/Armor/Mobility/Attack Boost 20%, Skill Boost
  • Other: --

Statistics:

HP: 4800/4800

EN: 195/195

SE: 60/300

SP: 112/112

DP: 3200/3200

AP: 100/100

Agi: 260

Move: F

Current Terrrain: Flatland (Moonlight) -> City (Large) (Moonlight) -> Flatland (Moonlight)

Abilities:

Will Gauge: 1/10

Pilot: DC -15%. [+] Weapon Dmg+20%/TDC+5%

Armor/Unit Thruster: DR -25%/DC -35%

Sensor Tweak: Acc +30%

Weapons:

[H] Crystal Cutter (P)- 1500 damage [+25%]

[+] Freeze Beam- 1800 damage, Paralyze, 10 EN/attack [+35%]

[H] Blizzard Typhoon (SV:3)- 900 damage/5 EN [+45%]

[M] Try Again- 3400 damage & Accuracy Boost 20% & Mobility Boost 20% & Armor Boost 20% & Attack Boost 20% & Skill Boost, 50 Song EN/attack [+10%]

Perishables: --

Edited by Ran Gailrend

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CO Phase

Regen Phase:

+5CP

Hayate: "Proxying for old !"

Orders Issued:

-None

Orders Available:

-Attack!

-Attack Pattern Alpha

Available Command Points: 30/66


Unit Select - Marina's Huckebein Custom


Regeneration Phase:

Will: +1

Seishin Phase:

Seishin Used:

Target:

SP Used:

Effect:

Defense Phase:

Attacker: People

Weapon: Stuffs

Action Taken:

Damage Received:

Resources Spent:

Transform/Move Phase

Move: Left Flatland

Special Phase:

Attack Phase: 5AP - Snipe!

Weapon Used: [+] Sniper Beam Rifle

Target: Ivis !

Damage Dealt: 20349

Resources Spent: 30 EN

Status Effect:

Modifiers:

  • Accuracy: +170%
    • +25% Pilot
    • +25% Sniper Sensor
    • +60% Weapon
    • +30% Snipe
    • +15% Sniper
    • +20% Song
    • -5% Terrain

    [*]Damage: +185%

    • +70% Pilot
    • +50% Sniper Sensor
    • +30% Power Boosters
    • +20% Song
    • +15% Sniper

Statistics:

HP: 5000/5000

EN: 225/260

DP: 3000/3000

AP: 95/100

SP Ma: 120/120

Will: 1/10

Sword Shield: 10/10

Beam Shield: 10/10

Terrain: Flatland (Moonlight) [Ground] -> City Large (Moonlight) -> Flatland (Moonlight)

Weapons:

[+] Gatling Gun Pod- 680 damage, 20 rounds [+75%]

[F] Melee (M)- 850 damage [+35%]

[F] Beam Sword (BM)- 2550 damage [+35%]

[+] Grenade Launcher (S)- 1360 damage, 6 rounds [+45%]

[+] Arm Beam Gun (B)- 1700 damage, 10 rounds [+45%]

[+] 90mm Machinegun- 1445 damage, 20 rounds. Sniper Pack only. [+50%]

[+] Sniper Beam Rifle (B)- 7140 damage, 30 EN/attack. Sniper Pack only. [+60%]

MAP Weapons:

[+] Micro Missiles (PT:2)- 3400 damage, 1 round [+35%]

[+] Full Output Beam Rifle (BI:3)- 5100 damage, 50 EN/attack. Sniper Pack only. [+35%]

Edited by Ran Gailrend

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