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Imban

NJU Event: The Emissary of the Chaos

151 posts in this topic

CO Phase: Ryu-Kashi

CP: +5

*plushie Sephy-chan*

Order Phase:

Order Used: -

Target:

CP Used:

Effect:

Statistics:

CP: 30/50

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Regeneration Phase:

Will: +1

Seishin Phase:

Seishin Used:

Target:

SP Used:

Effect:

Defense Phase:

Attacker:

Weapon:

Action Taken:

Damage Received:

Resources Spent:

Special Phase:

Move to Flatlands (Left)! 5 EN Paid!

Attack Phase:

Weapon Used: Resupply!

Target: Fei-Yen!

Damage Dealt: +20% EN!

Resources Spent: -

Status Effect: None

Damage Modifiers: -

Accuracy Modifiers: -

Statistics:

HP: 1800/1800

EN: 125/130

DP: 3000/3000

Agi: 180

AP: 100/100

SP: 112/112

  • Flash Lv. 1
  • Confuse Lv. 1

Will: 1/10

Move: F, Flatlands (Left)

Pilot Abilities

Accuracy +15%

Dodge Cost -20%

Terrain Mastery

Critical +15/+15, 10 AP

CC 7, CS 6

Unit Inherents/Items

Resupply

Dodge Cost -25%

Damage +50%

Accuracy +40%

Weapons:

[+] Machine Gun- 300 damage, 20 rounds [+40%]

[+] Machine Cannon- 400 damage # 2, 10 rounds [+20%]

[+] Missile Launcher (PG)- 1200 damage, 10 rounds [+25%]

[+] Beam Cannon (B)- 1800 damage, 6 rounds [+10%]

[+] 105mm Cannon- 1600 damage # 2, 8 rounds [+10%]

[+] 115mm Railgun- 2600 damage # 2, 4 rounds [+20%]

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CO Ivis Phase

Regeneration Phase

CP: +5 (30)

"Succumb to [The Chaos], Chevalet Blanc. The world you seek to create cannot exist."

CO Order Phase

CO Order Used: Attack! [L2], Hit! [L1]

CP Cost: 15

Statistics:

Ivis

CP: 15/70

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Delgon 1L Phase

Regeneration Phase:

Will: +1

Defense Phase:

Attackers: Altair

Incoming Attacks: Tracer Missiles

Actions Taken: Dodge

Damage Taken: 0

Resources Spent: 280 * 1.4 = 392 DP

Ivis sighs and flings one of her Delgons in front of herself.

Support Defense Phase:

Support Defense For: Ivis

Attackers: Marian Argent, Fencer, Maria, Naomi Wilds, Marina Wulfstan

Incoming Attacks: Emotional Attack, V. Hurricane, Snub Cannon, Flying Kick, Sniper Beam Rifle

Actions Taken: Take all

Damage Taken: and die (killed by Marian Argent)

Resources Spent: 1 Derpgone

Statistics:

Delgon

HP: 0/2000

EN: 80/80

DP: 2608/3000

AP: 100/100

SP: 112/112

Will: 1/10

Weapons:

Handy Bazooka: 15/15 rounds

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Delgon 2L Phase

Regeneration Phase:

Will: +1

Defense Phase:

Attackers: Altair

Incoming Attacks: Tracer Missiles

Actions Taken: Dodge

Damage Taken: 0

Resources Spent: 280 * 1.4 = 392 DP

Transformation Phase:

Activate Emblem of Darkness!

Move into City!

The Delgon waddles into the city, firing its bazooka.

Attack Phase:

Weapon Used: [+] Critical Handy Bazooka

Target(s): Altair

Damage Dealt: 2000 * 2.55 = 5100 damage

Status Effect: None

Resources Spent: 1 round

Modifiers:

- Damage Modifier: +155%

+45% Range 4

+30% Power Booster x2

+25% Emblem of Darkness

+20% Gunfight L2

+20% Attack! L2

+15% Critical

- Accuracy Modifier: +75%

+30% Sensor Tweak x2

+20% Emblem of Darkness

+10% Weapon

+5% Gunfight L2

+10% Hit! L1

+15% Critical

-15% Terrain

Statistics:

Delgon

HP: 2000/2000

EN: 75/80

DP: 2608/3000

AP: 90/100

SP: 90/112

Will: 1/10

Weapons:

Handy Bazooka: 14/15 rounds

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Temjin 747J Phase

Regeneration Phase:

Will: +1

Seishin Phase:

Seishin Used: Resist [L1]

SP Cost: 10

Defense Phase:

Attackers: Altair, Marian Argent

Incoming Attacks: Tracer Missiles, Emotional Attack

Actions Taken: Dodge, Resist + Beam Shield

Damage Taken: 0, 9918 * .25 * .9 * .5 - 800 * .7 = 221

Resources Spent: 221 HP, 1 Beam Shield, 250 * 1.4 = 350 DP

The Shadow Temjin hops onto its sword and surfs into the city, aimed at the Calion!

Transformation Phase:

Activate Emblem of Darkness!

Move into City!

Attack Phase:

Weapon Used: [F] Critical Blue Slider ver.747m

Target(s): Altair

Damage Dealt: 6500 * 2.45 = 15925 damage

Status Effect: None

Resources Spent: 40 EN

Modifiers:

- Damage Modifier: +145%

+25% Melee 2

+5% Brave

+25% Emblem of Darkness

+30% Infight L3

+20% Attack! L2

+40% Critical

- Accuracy Modifier: +75%

+5% Brave

+20% Emblem of Darkness

+10% Infight L3

+5% Weapon

+10% Hit! L1

+40% Critical

-15% Terrain

Statistics:

Shadow Temjin 747J

HP: 3979/4200

EN: 105/150

DP: 2650/3000

AP: 93/100

SP: 107/128

Will: 1/10

Beam Shield: 12/13

Weapons:

Power Bomb Mk5d: 5/5 rounds

Sleipner Mk6mz [Neutral Launcher]: 15/15 rounds

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Ivis Phase

Regeneration Phase:

Will: +1

Wonder Bit Charge: +1

"You're leaving the city undefended? I guess you don't care about those who are left behind, then."

Defense Phase:

Attackers: Leena Marchen, Talrak Hunnindno

Incoming Attacks: Missile Pod, Long Range Variable Cannon

Actions Taken: Countercut x6, Dodge

Damage Taken: 0

Resources Spent: 24 AP, 225 * 1.75 * .75 = 295 DP

Transformation Phase:

Activate Emblem of Darkness!

Move into City!

Ivis begins radiating a black and red aura, waves of evil energy lashing out and tearing through the city!

Attack Phase:

Weapon Used: [H] Critical Crimson Veil (S)

Target(s): Altair, Spica

Damage Dealt: 5976 * 3.2 = 19123 / 2 = 9561 each

Status Effect: None

Resources Spent: 20 EN

Modifiers:

- Damage Modifier: +220%

+45% Melee 4

+40% Ivis

+30% Domination

+25% Emblem of Darkness

+30% Infight L3

+20% Attack! L2

+30% Critical

- Accuracy Modifier: +150%

+20% Ivis

+10% Domination

+30% Sensor Tweak x2

+20% Emblem of Darkness

+35% Weapon

+10% Infight L3

+10% Hit! L1

+30% Critical

-15% Terrain

Statistics:

Ivis

HP: 4900/4900

EN: 125/150

DP: 2705/3000

AP: 69/100

SP: 115/144

Will: 1/10

Wonder Bit: 1/5

Crimson Veil: 0/5

Weapons:

Shield Shotgun: 18/18 rounds

Edited by Imban

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Raiden 512E1 Phase

Regeneration Phase:

Will: +1

Seishin Phase:

Seishin Used: Resist [L1]

SP Cost: 30

Defense Phase:

Attackers: Marian Argent

Incoming Attacks: Emotional Attack

Actions Taken: Resist

Damage Taken: 9918 * .25 * .75 * .5 = 930

Resources Spent: 930 HP

Transformation Phase:

Activate Emblem of Darkness!

Move into City!

The Raiden dashes through the laser heart and into the city, blasting everything in the city with its battleship-class cannons.

Attack Phase:

Weapon Used: [+] Critical Binary Lotus (BASV:4)

Target(s): Altair, Spica

Damage Dealt: 1000 * 2.35 = 2350 * 4 = 9400 # 2 * .8 = 7520 # 2 each

Status Effect: None

Resources Spent: 40 EN

Modifiers:

- Damage Modifier: +135%

+25% Range 2

+20% Unit Specialization L2

+25% Emblem of Darkness

+30% Gunfight L3

+20% Attack! L2

+15% Critical

- Accuracy Modifier: +60%

+10% Unit Specialization L2

+20% Emblem of Darkness

+10% Gunfight L3

+10% Weapon

+10% Hit! L1

+15% Critical

-15% Terrain

Statistics:

Shadow Raiden 512E1

HP: 2848/5000

EN: 135/180

DP: 3000/3000

AP: 90/100

SP: 92/128

Will: 1/10

Weapons:

Flat Launcher Zap-11: 12/12 rounds

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Temjin 747HII Phase

Regeneration Phase:

Will: +1

Transformation Phase:

Activate Emblem of Darkness!

Move into City!

The Shadow artillery Temjin advances into the city, firing a powerful shot from its beam rifle!

Attack Phase:

Weapon Used: [+] Critical Empowered Attack (BS)

Target(s): Altair, Spica

Damage Dealt: 6000 * 2.85 = 17100 * .8 = 13680 damage each

Status Effect: None

Resources Spent: 1 round

Modifiers:

- Damage Modifier: +185%

+45% Range 4

+25% Emblem of Darkness

+30% Gunfight L3

+50% T-LINK Sensor

+20% Attack! L2

+15% Critical

- Accuracy Modifier: +95%

+10% Accuracy 1

+5% Newtype

+20% Emblem of Darkness

+15% Weapon

+10% Gunfight L3

+25% T-LINK Sensor

+10% Hit! L1

+15% Critical

-15% Terrain

Statistics:

Shadow Temjin 747-HII

HP: 4500/4500

EN: 135/140

DP: 3000/3000

AP: 90/100

SP: 102/128

Will: 1/10

Weapons:

Power Bomb Mk5d: 5/5 rounds

Shoulder Launcher KLS-24-C: 20/20 rounds

Cloud Sleip Mk1mz: 30/30 rounds

Empowered Attack: 6/7 rounds

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Fei-Yen with VividHeart Phase

Regeneration Phase:

Will: +1

SEED Mode: Activated, Delgon destroyed

Transformation Phase:

Activate Emblem of Darkness!

Activate Emotional Mode!

Move into City!

The Fei-Yen begins to glow in an evil mockery of Emotional Mode and rushes towards the city, leaping onto the Calion and firing a point-blank Vivid Heart at it!

Attack Phase:

Weapon Used: [H] Critical Point-Blank Shot (B)

Target(s): Altair

Damage Dealt: 7000 * 3.05 = 21350 damage

Status Effect: None

Resources Spent: 45 EN

Modifiers:

- Damage Modifier: +205%

+35% Range 3

+10% SEED Mode

+5% Genius

+25% Emblem of Darkness

+50% Emotional Mode

+30% Gunfight L3

+20% Attack! L2

+30% Critical

- Accuracy Modifier: +100%

+5% Genius

+10% SEED Mode

+20% Emblem of Darkness

+10% Emotional Mode

+20% Weapon

+10% Gunfight L3

+10% Hit! L1

+30% Critical

-15% Terrain

Statistics:

Shadow Fei-Yen with VividHeart

HP: 950/3800

EN: 90/140

DP: 3000/3000

AP: 93/100

SP: 102/128

Will: 1/10

Weapons:

Hand Beam: 20/20 rounds

Edited by Imban

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Specineff Phase

Regeneration Phase:

Will: +1

Counter Charge: +1

Transformation Phase:

Activate Emblem of Darkness!

Move into City!

The Shadow Specineff drifts into the city and throws a small spirit ball at the Calion.

Attack Phase:

Weapon Used: [+] Critical Spirit Ball

Target(s): Altair

Damage Dealt: 2000 * 1.65 = 3300 damage

Status Effect: Mobility Break

Resources Spent: 10 EN

Modifiers:

- Damage Modifier: +65%

+5% Brave

+25% Emblem of Darkness

+20% Attack! L2

+15% Critical

- Accuracy Modifier: +45%

+5% Brave

+20% Emblem of Darkness

+10% Weapon

+10% Hit! L1

+15% Critical

-15% Terrain

Statistics:

Shadow Specineff 13 the Sin

HP: 4100/4100

EN: 145/160

DP: 3000/3000

AP: 94/100

SP: 102/128

Will: 1/10

Counter: 1/5

Beam Shield: 15/15

Weapons:

Yfleither 13 Ver. C: 15/15 rounds

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Delgon 1R Phase

Regeneration Phase:

Will: +1

Transformation Phase:

Activate Emblem of Darkness!

Move into City!

The Delgon waddles into the city, shooting its bazooka.

Attack Phase:

Weapon Used: [+] Critical Handy Bazooka

Target(s): Spica

Damage Dealt: 2000 * 2.55 = 5100 damage

Status Effect: None

Resources Spent: 1 round

Modifiers:

- Damage Modifier: +155%

+45% Range 4

+30% Power Booster x2

+25% Emblem of Darkness

+20% Gunfight L2

+20% Attack! L2

+15% Critical

- Accuracy Modifier: +75%

+30% Sensor Tweak x2

+20% Emblem of Darkness

+10% Weapon

+5% Gunfight L2

+10% Hit! L1

+15% Critical

-15% Terrain

Statistics:

Delgon

HP: 2000/2000

EN: 75/80

DP: 3000/3000

AP: 90/100

SP: 90/112

Will: 1/10

Weapons:

Handy Bazooka: 14/15 rounds

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Delgon 2R Phase

Regeneration Phase:

Will: +1

Transformation Phase:

Activate Emblem of Darkness!

Move into City!

The Delgon waddles into the city, shooting its bazooka.

Attack Phase:

Weapon Used: [+] Critical Handy Bazooka

Target(s): Spica

Damage Dealt: 2000 * 2.55 = 5100 damage

Status Effect: None

Resources Spent: 1 round

Modifiers:

- Damage Modifier: +155%

+45% Range 4

+30% Power Booster x2

+25% Emblem of Darkness

+20% Gunfight L2

+20% Attack! L2

+15% Critical

- Accuracy Modifier: +75%

+30% Sensor Tweak x2

+20% Emblem of Darkness

+10% Weapon

+5% Gunfight L2

+10% Hit! L1

+15% Critical

-15% Terrain

Statistics:

Delgon

HP: 2000/2000

EN: 75/80

DP: 3000/3000

AP: 90/100

SP: 90/112

Will: 1/10

Weapons:

Handy Bazooka: 14/15 rounds

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Marisa Eisen

REGEN PHASE:

+5 CP

COMMAND PHASE:

User: Marisa Eisen

Command Used: Attack! Lv.2

CP Cost: 10

Target:

Effects: +20% Damage for all units you own.

STATISTICS:

CP: 10/50 (Attack! (L1))

Marisa: Keep the pressure on her!

Leena Marchen

REGEN PHASE:

+1 Will

+6 EN

SEISHIN PHASE:

User: Leena Marchen

Seishin Used:

Will Command:

SP Cost:

Will Counters Used:

Target: Self

Effects:

SEISHIN PHASE:

User: Panther AI

Seishin Used: Direct Attack

Will Command:

SP Cost: 25

Will Counters Used:

Target: Self

Effects: NO SD/ESD/Support Defense against next attack.

DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Calculations:

Damage:

Ressources Spent:

TRANSFORM PHASE:

Move: Flatland (Moonlight) -> City (Large) (Moonlight) -5 EN

SPECIAL PHASE:

Critical -10 AP (+15% Damage/Accuracy)

Leena: Firing second wave.

ATTACK PHASE:

Weapon Used: [+] Missile Pod (PGSX:6)

Target: IVIS!

Damage Modifier: +185%

Accuracy Modifier: +95%

Other Mods: Direct Attack

Calculations: 700 x 2.85 = 1995

Damage: 1995 x 6

Ressources Spent: 6 Rounds

STATISTICS:

HP: 3100/3100

EN: 110/120

DP: 3000/3000

SP: 93/93 (Iron Wall Lv.1, Substitute Lv.1)

SP: 46/96 (Concentrate Lv.1, Direct Attack Lv.1, Snipe Attack Lv.2, Great Effort Lv.1)

AP: 50/100 (Crit)

Agility: 310

Unit Type: Bigcat

Position: Grounded

Location: Flatland (Moonlight)

Size: M

Will: 2/10

Guard: 4/4

Specials and Modifiers:

- Damage: +5% Damage (Pilot), [+] +65% Damage (Pilot), +30% (Item), [+] +50% (Item), [H] +25% (Item)

- Accuracy: +20% (Pilot), [+] +10% (Pilot), [+] +25% (Item), [H] +10% (Item)

- DR: -40% (Pilot), -15% (Armor)

- CC Cost: 7

- CS Cost: 4

- Crit. Cost: 10

- Bounty: 105 Credits

- Repair Cost: 53 Credits

Items:

Power Booster x2

Rare Medal

Hybrid Dual Sensor

Weapons:

[+] 60mm Vulcans- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[+] Missile Pod (PGSX:6)- 700 damage, 48/60 rounds [+25%]

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[Kyosuke Tenken (CO) Phase]

" Hm, the enemy is acting much more like a hive. Do be careful, Talrak. "

CO Points: 20/58

========================================

[Talrak Hunnindon Phase]

(Battle Theme: Resonance of Fate ~ Irruption A)

REGEN PHASE:

Will +1 (2/10)

SEISHIN PHASE:

Seishin Used:

Will Used:

SP Cost:

Will Cost:

Target:

Effect:

DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Calculations:

Damage:

Status: None

Ressources Spent:

SPECIAL PHASE:

Skill Activated/Effects:

Effect:

" Hahahaha! This is starting to get rowdy here! How about another round? "

MAIN ATTACK PHASE: CRITICAL

Weapon Used: [+] Long Range Variable Cannon (S)

Target: IVISU

Damage Modifier: +190%

Accuracy Modifier: +105%

Other Modifiers:

Calculations: 5400 x 2.9 = 15660

Damage: 15660

Status Dealt:

Ressources Spent: 1 round

STATISTICS: EF-534-2 Panther AT

HP: 4650/4650

EN: 175/180

DP: 3000/3000

AP: 82/100 (Countercut: 6 AP, Countershoot: 4 AP, Critical: 9 AP)

SP:

=Talrak: 90/90

=Panther AI: 65/90

Will: 2/10

Agi: 290

Unit Type: Bigcat

Position: Flying

Location: Flatlands (Moonlight)

Modifiers:

Damage Dealt: [+] 155% [F] +30%

Damage Received: -50% (Unit)

Target's Dodge Cost: [+] +45% [F] +10%

Dodge Cost: -35% (Unit)

Aerial Optimization: While EF534-2 Panther AT is Flying in a non-Space Terrain, it gains Agi-10, Damage Received -10%, Accuracy +10% and Weapon Damage +10%. (Online)

-Offensive Support: Weapon Damage +20% provided that you attack the same target(s) as any ally who has already taken their turn (This ability can not affect summons), or Combo Attack Damage +20%.

Weapons:

[+] 60mm Vulcans- 600 damage, 30 rounds [+65%]

[F] Melee (M)- 750 damage [+25%]

[+] 90mm Wrist Chain Gun- 1050 damage, 22 rounds [+40%]

[F] Beam Saber (BM)- 1650 damage [+25%]

[+] Long Range Variable Cannon (S)- 5400 damage, 13/15 rounds [+45%]

Items: Power Booster x2, Hybrid Dual Sensor + Rare Medal

Seishins:

-Concentrate Level 1 (15 SP): Gain Target's Dodge Cost +20% and Dodge Cost -10% for one turn. 150 PP

Level 2 (25 SP): Gain Target's Dodge Cost +30% and Dodge Cost -15% for one turn. 250 PP

====

Spirit Commands:

- Concentrate [L1] 15

- Direct Attack [L1] 25

- Snipe Attack [L2] 15/30

- Great Effort [L1] 20

Will Gauge:

Focused Attack: Costs 5 Will. Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.

Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

Pressure: Costs 5 Will. Disables all attack phases of a single target for one turn. The target gains Damage Received +25% (to be calculated as a Pilot Ability) and Dodge Cost +10% for their next turn only. This is considered a Status Attack.

Bounty: 131

Repair: 66

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BGM: [M]Mission Possible

Vita : "Hmm.. Something Strange about enemy movement..."

Dio : "....."

[table=COs Formats]

SequencesPhases
  • CP Restored: +5

[/td]

  • Order Used: ───
  • Cost: ───
  • Effects: ───

[/td]

  • CP: 30/50

[/td]

[/table]

Maria : "You wont touch my allies!"

[table=Battle Formats]

SequencesPhases
  • HP Restored: +0
  • EN Restored: +0
  • Will Gauge: +1
  • Charge: +1

[/td]

  • Spirit Used: Substitute
  • Level: 1
  • Cost: 35 SP
  • Target: Spica
  • Effects: For one turn trade your defense phase with targeted allies
  • Will Used:
  • Cost:
  • Effects:

[/td]

  • Target : MBR-XTF-51-D Matey Defender
  • Incoming Attack #1: [H] Critical Crimson Veil (S)
  • Action Taken: Block + Beam Shield
  • Damage Dealt: (9561 * 0.5 * 0.65 * 0.5 - 800) * 0.3 = 226 HP
  • Dodge Dealt: ───
  • Resources Used: 1 Beam Shield
  • Target : MBR-XTF-51-D Matey Defender
  • Incoming Attack #2: [+] Critical Binary Lotus (BASV:4)
  • Action Taken: Block + Barrier
  • Damage Dealt: (7520 * 0.5 - 1500) * 0.65 * 0.3 = 441 HP
  • Dodge Dealt: ───
  • Resources Used: 15 EN (Activating Barrier for 1 turn)
  • Target : MBR-XTF-51-D Matey Defender
  • Incoming Attack #3: [+] Critical Empowered Attack (BS)
  • Action Taken: Block + Barrier + Beam Shield
  • Damage Dealt: ((13680 * 0.5 - 1500) * 0.65 * 0.5 - 800) * 0.3 = 281 HP
  • Dodge Dealt: ───
  • Resources Used: 1 Beam Shield
  • Target : MBR-XTF-51-D Matey Defender
  • Incoming Attack #4: [+] Critical Handy Bazooka
  • Action Taken: Block
  • Damage Dealt: 5100 * 0.5 * 0.65 * 0.3 = 497 HP
  • Dodge Dealt: ───
  • Resources Used: ───
  • Target : MBR-XTF-51-D Matey Defender
  • Incoming Attack #5: [+] Critical Handy Bazooka
  • Action Taken: Block
  • Damage Dealt: 5100 * 0.5 * 0.65 * 0.3 = 497 HP
  • Dodge Dealt: ───
  • Resources Used: ───

[/td]

  • Support Defending: ───
  • Target : MBR-XTF-51-D Matey Defender
  • Incoming Attack #1: ───
  • Action Taken: ───
  • Damage Dealt: ───
  • Resources Used: ───

[/td]

  • Unit Transforming: Move to City
  • Effects: -5 EN

[/td]

  • Class Power Triggered: ───
  • Cost: ───
  • Effects: ───

[/td]

  • Item Used:
  • Effects:

[/td]

  • Target #1: ───
  • Weapon Used: ───
  • Resources Used: ───

[/td]

  • HP: 4458/6400
  • EN: 140/150
  • AP: 60/100
  • SP: 77/112
  • DP: 3000/3000
  • AGI: 310
  • Movement: G
  • Position: City
  • Damage Modifiers: N/A
  • Target's Dodge Cost Modifier: N/A
  • Dodge Modifier: -5%(Pilot)
  • Damage Received Modifiers: -20%(Pilot), -15%(Guardian), -70%(Unit)
  • Critical Cost: 10 AP (+15%)
  • Countercut Cost: 7 AP
  • Countershoot Cost: 7 AP
  • Guardian: Active
  • Beam Shield: 8/10
  • Will Gauge: 2/10

[/td]

[/table]

[table=Weapons]

[F] Melee (M)- 300 damage [+0%]

[+] 60mm CIWS- 400 damage, 20 rounds [+40%]

[+] 12-Pod Missile Tubes (PGSF:6)- 400 damage, 60 rounds [+25%].

[F] Energy Sabre (BM)- 1200 damage [+0%]

[+] Energy Rifle (B)- 1400 damage, 10 rounds [+10%]

[+] Snub Cannon- 4000 damage, 5 rounds [+20%]

[/table]

Edited by Dio Minato

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C.O Phase: Hayate

REGENERATION PHASE

  • CP +5: 30/50 left

COMMAND PHASE
  • Command Used: None

"So, they're all just marching past everyone and walk into the city with guns blazing ? I can't tell what these CHAOS things want."

Statistics:

CP: 30/50


REGENERATION PHASE:

  • Will +1 (2/10)
  • EN Regen 10%: +20 (200/200)

SPIRIT PHASE:
  • Seishin Used: --
  • Will Used: --

DEFENSE PHASE:

  • Attacking Weapon #1: [+] bazooka - 5100 [+75%]
  • Action Taken: Evade
  • Calculations: 230 +75%(attack) -30%(evade) -20%(pilot) -35%(unit) = 146.5
  • Damage Taken: --
  • Resources Spent: 147 DP

  • Attacking Weapon #2: [F] blue slider - 15925 [+75%]
  • Action Taken: Evade
  • Calculations: 230 +75%(attack) -30%(evade) -20%(pilot) -35%(unit) = 146.5
  • Damage Taken: --
  • Resources Spent: 147 DP

  • Attacking Weapon #3: [H] crimson veil - 9561 [+150%]
  • Action Taken: Evade
  • Calculations: 230 +150%(attack) -30%(evade) -20%(pilot) -35%(unit) = 209.3
  • Damage Taken: --
  • Resources Spent: 209 DP

  • Attacking Weapon #4: [+] binary lotus - 7520 #2 [+60%]
  • Action Taken: Evade
  • Calculations: 230 +60%(attack) -30%(evade) -20%(pilot) -35%(unit) = 133.9
  • Damage Taken: --
  • Resources Spent: 134 DP

  • Attacking Weapon #5: [+] empowered attack - 13680 [+95%]
  • Action Taken: Evade
  • Calculations: 230 +95%(attack) -30%(evade) -20%(pilot) -35%(unit) = 163.2
  • Damage Taken: --
  • Resources Spent: 163 DP

  • Attacking Weapon #6: [H] point-blank - 21350 [+100%]
  • Action Taken: Evade
  • Calculations: 230 +100%(attack) -30%(evade) -20%(pilot) -35%(unit) = 167.44
  • Damage Taken: --
  • Resources Spent: 167 DP

  • Attacking Weapon #7: [+] spirit ball - 3300, mob break [+45%]
  • Action Taken: Evade
  • Calculations: 230 +45%(attack) -30%(evade) -20%(pilot) -35%(unit) = 121.39
  • Damage Taken: --
  • Resources Spent: 121 DP

ITEM PHASE:

  • -----

TRANSFORMATION/MAINTENANCE PHASE:
  • Move to left Flatlands - 5 EN

SPECIAL PHASE:

  • -----


"Whew. I guess I can see now why everyone went after that 'girl' "
"If they like pointing guns at me so much, then maybe I should be somewhere with less buildings to worry about."
ATTACK PHASE:
  • Weapon Used: --
  • Target(s): --
  • Calculations: 5100 +60%(pilot+items+crit+orders) = 8160 damage
  • Damage Dealt: --
  • Dodge Modifiers: [+40%] (weapon+pilot+crit-moonlight)
  • Resources Spent: --
  • Status Effect: --
  • Other: --

Statistics:

HP: 3200/2200

EN: 195/200

SP: 112/112

DP: 2112/3200

AP: 90/100

Agi: 230

Move: F

Current Terrrain: Flatland (Moonlight) -> City (Large) (Moonlight) -> Flatland (Moonlight)

Abilities:

Will Gauge: 2/10

Pilot: DC -20%, DR-10%, [F] Weapon Dmg+45%/TDC+5%, All Weapon Dmg+5%/TDC+5%

Armor/Unit Thruster: DC -35%

Power Booster: W. Dmg +30%

Weapons:

[+] Homing Missile (PGSX:2)- 1350 damage, 30/30 rounds [+50%]

[F] Sonic Cutter- 4800 damage, 15 EN/attack [+45%]

[+] G-Driver (SX:2)- 1800 damage, 16/16 rounds [+35%]

MAP Attacks:

[+] Tracer Missiles (PT:3)- 5100 damage, 1/2 rounds [+25%]

Perishables: --

Edited by Ran Gailrend

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REGENERATION PHASE:

  • Will +1 (2/10)
  • SE +10: 70/300
  • EN Regen 10%: +20 (195/195)

SPIRIT PHASE:
  • Seishin Used: --
  • Will Used: --

DEFENSE PHASE:

  • Attacking Weapon #1: Substituted
  • Action Taken: --
  • Calculations: --
  • Damage Taken: --
  • Resources Spent: --

  • Attacking Weapon #2: --
  • Action Taken: --
  • Calculations: --
  • Damage Taken: --
  • Resources Spent: --

ITEM PHASE:

  • -----

TRANSFORMATION/MAINTENANCE PHASE:
  • Landed - Move:G

SPECIAL PHASE:

  • -----

"Looks like they're bent on wrecking the city instead of simply fighting us. Or do they intend to use it as a shield ?"
"At any rate, please defend the city. I'll back you up."
ATTACK PHASE:
  • Weapon Used: [M] Try Again Thrud Walkure
  • Target(s): Dio's Matey Defender
  • Calculations: --
  • Damage Dealt: 3400 Damage
  • Dodge Modifiers: [-15%] (weapon+pilot+items-terrain/distance)
  • Resources Spent: 50 SE
  • Status Effect: Accuracy/Armor/Mobility/Attack Boost 20%, Skill Boost
  • Other: --

Statistics:

HP: 4800/4800

EN: 195/195

SE: 20/300

SP: 112/112

DP: 3200/3200

AP: 100/100

Agi: 260

Move: G

Current Terrrain: Flatland (Moonlight) -> City (Large) (Moonlight) -> Flatland (Moonlight)

Abilities:

Will Gauge: 2/10

Pilot: DC -15%. [+] Weapon Dmg+20%/TDC+5%

Armor/Unit Thruster: DR -25%/DC -35%

Sensor Tweak: Acc +30%

Weapons:

[H] Crystal Cutter (P)- 1500 damage [+25%]

[+] Freeze Beam- 1800 damage, Paralyze, 10 EN/attack [+35%]

[H] Blizzard Typhoon (SV:3)- 900 damage/5 EN [+45%]

[M] Try Again- 3400 damage & Accuracy Boost 20% & Mobility Boost 20% & Armor Boost 20% & Attack Boost 20% & Skill Boost, 50 Song EN/attack [+10%]

Perishables: --

Edited by Ran Gailrend

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CO Phase:

CP: +5

"Well I guess I can't say I didn't expect that," Regris said, "Anyways, do your best to hit those attacks! She'll keep using those Delgons as shields but she only has so many!"

"Oh yeah, Cash Shop went online today Ivis, but sadly noone loves you so you're not in it."

"Stupid piece of shit broken hopping crappy grrr."

Order Phase:

Order Used: Hit Lv. 1!

Target: Allies!

CP Used: 5!

Effect: +10 Accuracy!

Statistics:

CP: 30/66

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Regeneration Phase:

Will: +1

Seishin Phase:

Seishin Used: Concentrate Lv. 1!

Target: Self!

SP Used: 15!

Effect: -10% DC, +20% Accuracy!

Defense Phase:

Attacker:

Weapon:

Action Taken:

Damage Received:

Resources Spent:

Special Phase:

Mazin Power Activated! 20 AP Spent!

Move to City! 5 EN Paid!

Critical! 10 AP Spent!

Attack Phase:

Weapon Used: Mega V. Hurricane

Target: Ivis, Temjin 747, Fei-Yen

Damage Dealt: 7200 -> 4920 to Each

Resources Spent: 25 EN

Status Effect: -

Damage Modifiers: +55 Pilot, +25 Unit, +25 Mazin [+105%]

Accuracy Modifiers: +20 Weapon, +5 Pilot, +10 Order, +20 Seishin [+55%]

Statistics:

HP: 8660/8660

EN: 115/150

DP: 3000/3000

Agi: 350

AP: 70/100

SP: 113/128

  • Concentrate Lv. 1 (15)
  • Hot Blood Lv. 1 (20)
  • Duty Lv. 1 (20)
  • Great Effort Lv. 1 (20)

Will: 2/10
  • Thrust (1)
  • Defense Pierce (3)
  • Rush (4)
  • Iron Will (5)

Move: G, City

Pilot Abilities

[F]-type Damage +55%, Accuracy +5%

Dodge Cost -15%

Critical +15/+15, 10 AP

CC 4, CS 7

Unit Inherents/Items

Giant Mode: On, Weapon Damage +25%

Virtual Armor: [+]-type Damage -40%

Damage Received -45%

Mazin Power On, Damage +25%, Damage Received -25%

Shields: 10/10, -60%

Weapons:

[+] Claw (P)- Stun [+0%]

[+] Fireball (SF:3)- 1200 damage/4 EN [+10%]

[+] Flame Wave- 3300 damage, 10 EN/shot [+20%]

[H] Lava Spout- 5400 damage, 15 EN/shot [+10%]

[F] Drill [smash] (M)- 3900 damage [+0%]

[+] Drill [Launch] (P)- 6000 damage [+10%]

[F] Stomp (M)- 6000 damage. Giant Mode only. [+0%]

[F] Totsugeki (V:4)- 1500 damage/5 EN [+5%]

[H] V. Hurricane- 4800 damage, Paralyze, 25 EN/attack [+20%]

[H] Mega V. Hurricane (S)- 7200 damage, 25 EN/attack [+20%]

[H] Mega Spinning Drill- 8400 damage, 25 EN/attack [+10%]

Edited by Suguri-SP

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Regeneration Phase:

Will: +1

Seishin Phase:

Seishin Used: Hot Blood!

Target: Self!

SP Used: 20!

Effect: Damage x1.5!

Defense Phase:

Attacker:

Weapon:

Action Taken:

Damage Received:

Resources Spent:

"Oh geez, we left people back in the city?" Marian panicked, "Better get back there and... They're all here!?"

Special Phase:

Move to City! 5 EN Paid!

Attacker Activated! 20 AP Paid!

Critical! 10 AP Paid!

"Fine then, get outta my way!"

Attack Phase:

Weapon Used: Emotional Attack

Target: Ivis, Temjin, Raiden, Fei-Yen

Damage Dealt: 8700 -> 28275 -> 12724 Damage to Each

Resources Spent: 35 EN

Status Effect: None

Damage Modifiers: +80 Pilot, +50 Unit, +80 Item, +15 Critical [+225%]

Accuracy Modifiers: +20 Weapon, +5 Pilot, +10 Unit, +25 Item, +15 Critical [+75%]

Statistics:

HP: 850/3400

EN: 136/180

DP: 3000/3000

Agi: 250

AP: 70/100

SP: 108/128

  • Hot Blood (20)
  • Direct Attack (25)
  • Great Effort (20)

Will: 2/10
  • Thrust (1)
  • Defense Pierce (3)
  • Barrage (3)
  • Finishing Attack (5)

Move: G, City

Pilot Abilities

[+]-type Weapon Damage +55%, Accuracy +5%

Attacker: On, Weapon Damage +25%

(S)-type attacks (60%/40%/30%)

Critical +15/+15, 10 AP

CC/CS 5

Unit Inherents/Items

Emotional Mode: On, Weapon Damage +50%, Accuracy +10%, Agi -20

Virtual Armor: Damage Received from [+]-type -30%

Damage +30%

[+]-type attacks +50% Damage, +25% Accuracy

Weapons:

[+] Hand Beam (BF:4)- 1050 damage, Armor Break, 20 rounds [+10%]

[F] Pinky Rush (BMF:3)- 1650 damage/4 EN [+0%]

[+] Heartful Attack (B)- 3300 damage, 5 EN/attack [+10%]

[+] Sword Heart Beam (B)- 3300 damage, Mobility Break, 10 EN/shot [+25%]

[+] Vivid Pink Extra (BSF:3)- 2400 damage/10 EN [+10%]

[+] Emotional Attack (BS)- 8700 damage, 35 EN/attack [+20%]

Edited by Suguri-SP

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CO Phase: Ryu-Kashi

CP: +5

*plushie Sephy-chan pt. 2*

Order Phase:

Order Used: -

Target:

CP Used:

Effect:

Statistics:

CP: 35/50

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ATTN: IMBAN, FEI-YEN IS CONFUSED, ROLL A GODDAMN WILL SAVE

Regeneration Phase:

Will: +1

Seishin Phase:

Seishin Used: Confuse!

Target: Fei-Yen!

SP Used: 20!

Effect: Dodge Cost +50%

Defense Phase:

Attacker:

Weapon:

Action Taken:

Damage Received:

Resources Spent:

Special Phase:

Move to City! 5 EN Paid!

Attack Phase:

Weapon Used: Resupply!

Target: Fei-Yen!

Damage Dealt: +20% EN!

Resources Spent: -

Status Effect: None

Damage Modifiers: -

Accuracy Modifiers: -

Statistics:

HP: 1800/1800

EN: 120/130

DP: 3000/3000

Agi: 180

AP: 100/100

SP: 92/112

  • Flash Lv. 1
  • Confuse Lv. 1

Will: 2/10

Move: F, City

Pilot Abilities

Accuracy +15%

Dodge Cost -20%

Terrain Mastery

Critical +15/+15, 10 AP

CC 7, CS 6

Unit Inherents/Items

Resupply

Dodge Cost -25%

Damage +50%

Accuracy +40%

Weapons:

[+] Machine Gun- 300 damage, 20 rounds [+40%]

[+] Machine Cannon- 400 damage # 2, 10 rounds [+20%]

[+] Missile Launcher (PG)- 1200 damage, 10 rounds [+25%]

[+] Beam Cannon (B)- 1800 damage, 6 rounds [+10%]

[+] 105mm Cannon- 1600 damage # 2, 8 rounds [+10%]

[+] 115mm Railgun- 2600 damage # 2, 4 rounds [+20%]

Edited by Suguri-SP

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COMMANDER PHASE:

+5 CP

Command Used: Hit [L1]!

Effects: +10% Acc

CP Used: 5 CP

C/M CP: 25/58

*plushie of a plushie*

REGENERATION PHASE:

+1 Will

SPELL/WILL PHASE

Command Used:

Type:

Target:

SP Used:

Effect:

DEFENSE PHASE:

Attacking Weapons:

Action Taken:

Calculations:

Resources Spent:

SPECIAL/ACTIVATION PHASE:

Moving To City (Small)

"Target acquired, firing."

ATTACK PHASE:

Weapon Used: [F] Flying Kick- 8100 damage, 35 EN/attack [+25%]

Target(s): Fei-Yen

Modifiers: +30% Item +15% Critical +25% Attacker = 70% Damage

Acc Mods: +25% Base +10 CO +15% Critical +30% Item = 80% Accuracy

Final Results: 13770 damage, +80% Accuracy

Resources Spent: 35 EN. 10 AP

Status Effect: none

Pilot: Naomi Wilds

[Crit: 10AP CC 7 AP CS 4 AP; [+] WD +45%;[F] WD +30%; [F] TDC +10%; DC -10%]

SP: 112/112 [iW: DA -25 SP' date= CC -15 SP[TDC +20%, DC -10%]]

Will: 2/10 [barrel Roll -2, Elude -3, Fast Combat -5, Focused Attack -5]

AP: 50/100

Attacker: Activate

IS1. Power Booster x 2

IS2. Targeter x 2

IS3. Spare Battery x 1

HP: 3600/3600

DP: 3000/3000

EN: 105/180

Agi: 270

Move: H;

Items:

] Sensor Tweak x 2: Target's Dodge Cost +30%

] Spare Battery x 1

] Power Booster x 2: Weapon Damage +30%

Rounds:

Bounce Bomb - 12/12

Twin SMG's - 60/60

RVR-39 Apharmd Battler

Weapons:

[+] Napalm (SV:4)- 675 damage/3 EN [+35%]

[H] Beam Hat Boomerang (BP)- 1050 damage x 2 [+35%]

[+] Bounce Bomb (X:2)- 900 damage, 12 rounds [+25%]

[+] Twin SMGs (F:3)- 975 damage, Armor Break, 60 rounds [+35%]

[F] Tonfa (BM)- 3300 damage [+25%]

[F] Tonfa (Combo) (BMF:3)- 1200 damage/5 EN [+25%]

[+] Shoot the Tonfa (BX:2)- 2400 damage/10 EN [+35%]

[H] Tornado- Paralyze, 25 EN/attack [+50%]

[F] Flying Kick- 8100 damage, 35 EN/attack [+25%]

Inherent Abilities:

1) Virtuaroid

2) Countercut: Tonfa

3) Countershoot: Napalm, Twin SMGs, Shoot the Tonfa

4) Virtual Armor (S Armor)

5) Power Up Mode: For the next two rounds, RVR-39 Apharmd Battler gains Agi -25, Weapon Damage +50%, and EN Regen M. 1 use, cannot be reloaded except by a Super Repair Kit.

Purchasing Cost: 190* Credits

Bounty Cost: 95* Credits

Repair Cost: 48* Credits

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CO Phase

Regen Phase:

+5CP

Regris: "Proxying for Hayate, who is proxying for Old!"

Orders Issued:

-None

Orders Available:

-Attack!

-Attack Pattern Alpha

Available Command Points: 30/66


Unit Select - Marina's Huckebein Custom


Regeneration Phase:

Will: +1

Seishin Phase:

Seishin Used: Direct Attack

Target: Self

SP Used: 25

Effect: Ignore SD/Secondary Defenses

Defense Phase:

Attacker: People

Weapon: Stuffs

Action Taken:

Damage Received:

Resources Spent:

Transform/Move Phase

Move: Left Flatland

Special Phase:

Attack Phase: 5AP - Snipe!

Weapon Used: [+] Sniper Beam Rifle

Target: Ivis !

Damage Dealt: 20349

Resources Spent: 30 EN

Status Effect: Direct Attack!

Modifiers:

  • Accuracy: +170%
    • +25% Pilot
    • +25% Sniper Sensor
    • +60% Weapon
    • +30% Snipe
    • +15% Sniper
    • +20% Song
    • -5% Terrain

    [*]Damage: +185%

    • +70% Pilot
    • +50% Sniper Sensor
    • +30% Power Boosters
    • +20% Song
    • +15% Sniper

Statistics:

HP: 5000/5000

EN: 195/260

DP: 3000/3000

AP: 90/100

SP Ma: 95/120

Will: 2/10

Sword Shield: 10/10

Beam Shield: 10/10

Terrain: Flatland (Moonlight) [Ground] -> City Large (Moonlight) -> Flatland (Moonlight)

Weapons:

[+] Gatling Gun Pod- 680 damage, 20 rounds [+75%]

[F] Melee (M)- 850 damage [+35%]

[F] Beam Sword (BM)- 2550 damage [+35%]

[+] Grenade Launcher (S)- 1360 damage, 6 rounds [+45%]

[+] Arm Beam Gun (B)- 1700 damage, 10 rounds [+45%]

[+] 90mm Machinegun- 1445 damage, 20 rounds. Sniper Pack only. [+50%]

[+] Sniper Beam Rifle (B)- 7140 damage, 30 EN/attack. Sniper Pack only. [+60%]

MAP Weapons:

[+] Micro Missiles (PT:2)- 3400 damage, 1 round [+35%]

[+] Full Output Beam Rifle (BI:3)- 5100 damage, 50 EN/attack. Sniper Pack only. [+35%]

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