Imban

NJU Event: The Emissary of the Chaos

146 posts in this topic

While all three factions are gearing up for the Christmas season (and associated Christmas warfare) in Fantasia, they are not the only forces at work in the universe...

Strange black units have been spotted occasionally by all three major factions in the past week, but they were written off as Grenovian scouts by the Chevalet Blanc and Z Bravers forces, and probable Chevalet Blanc prototypes by the Grenovian forces. Since they never attacked and only appeared at the edges of scouts' sensors, they were considered a matter of only slight concern, with an investigation to be put underway shortly. However, that all changed today, when the black units appeared in full force all over the world, blasting and burning everything they could see. Unusually for an attacking force, it seems that the black units are just as happy to destroy natural landmarks as they are to destroy human constructions, so it is regarded as unlikely that they are forces belonging to any of the factions.

As such, a call has gone out for mercenaries to stop the mysterious black units!

Emissary of the Chaos (Grenovia)

Faction: Grenovia

Level Range: 1~10

Unit Ranks: 5 and lower

Max Units Deployed: 10

Item Ranks: 2 and lower

Reward: 600 Credits, 400 PP, 400 Rep, plus bounties

Mission: Defend Miith against strange black units which have suddenly appeared.

Terrain: Flatland (Moonlight) (The Chaos Start Location) -> Base (Moonlight) (Grenovia Start Location) -> Flatland (Moonlight) (The Chaos Start Location)

Objectives:

  • Destroy all enemy units.

Emissary of the Chaos (Grenovia)

Mission Mod: Imban

  • Grenovia
    • Tythanin
    • Jusuchin
    • Alicia
    • Mechalomaniac
    • Hiroyuki
    • Gyrus Mackings
    • Largo
    • Kirby M.D.

    [*]The Chaos

    • Imban

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Job: Emissary of Chaos

Employer: Grenovia

Battlefield Description: Base (Starting Location)

Mission Approved by Alex I. Malone, 465th Mech Company

Liaison to New Greystone, LLC and Unit Commander



c0028214b69fde19aab4ebc96cbc28ce-1.jpg

Name: Alex I. Malone

Callsign: Green Actual / 'Sidewinder'

Rank: Captain

Age: 25

Gender: Male

Height: 178 cm

Weight: 64 kg

CP: 62

CO Orders:

  • 1) "Confirm Target!" (Hit!)
    Type: Offensive (Targeting)
    Effect:
    Level 1 (5 CP): All units you own gain +10% Accuracy for this turn.
  • 2) "There's your Target!" (Attack!)
    Type: Offensive (Attack)
    Effect:
    Level 1 (5 CP): All units you own gain +10% Weapon Damage for this turn.
  • 3) ---
  • 4) ---
  • 5) ---
  • 6) ---

CO Skills:



gallery_652_4_4104.jpg

Name: Katsumi Iriye

Callsign: 'Green Three'

Rank: 2nd Lieutenant

Theme Song: Writhe In Pain

Original World: Iriya no Sora, UFO no Natsu

Age: 20

Gender: Female

Height: 177.6 cm

Weight: 58 kg

Pilot Level: 7

Pilot Role: Company Designated Marksman

SP: 124 99 (Level Penalty)

Skills and Abilities:

  • Dodge Cost: -20%
  • Countercut Cost: 7AP
  • Countershoot Cost: 7AP
  • Weapon Damage:
    • [F]-type: 0%
    • [+]-type: +45%
    • Snipe: +20%

    [*]Target Dodge Cost:

    • [F]-type: +15%
    • [+]-type: +15%
    • Snipe: +25%

Critical:

During the special phase you may pay 8 6AP to gain Weapon Damage +25% (10%) and Accuracy +25% (10%) for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Atributes:

Range: Level 1: [+]-type Weapon damage +15%

Accuracy: Level 1: Target's Dodge Cost +10%

Evade: Level 4: Dodge Cost -20%

Will Gauge Skills:

  • Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.
  • Lock On: Costs 3 Will. The first hit of your next attack phase negates secondary defenses such as Double Image and Barriers.
  • Finishing Attack: Cost 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.
  • Iron Will: Cost 5 Will. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

Seishins:

  • 1) "Like Hell I'm Bingo Fuel!" (Duty Lv 1)
    Type: Recovery (Limit)
    Effect:
    Level 1 (20 SP): Recover 30% of your maximum DP.
  • 2) "You're too late!" (Direct Attack)
    Type: Offensive (Hindering)
    Effect:
    Level 1 (25 SP): For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense and other secondary defenses only applies to your attacks
  • 3) "Relocate" (Boost)
    Type: Defensive (Evasive)
    Level 1 (15 SP): Gain Dodge Cost -25% for one turn.
  • 4) ---
  • 5) ---
  • 6) ---

Pilot Skills:

  • 1) Ranged Proficiency: Marksman (Gunfight Lv 2)
    Class: Passive (Main)
    Pilots who prefer not to get the paint on their mechs scratched up in melee fighting may opt to be trained in the art and science of marksmanship.
    Level 3: [+]-type Weapons gain Damage +30% and Target's Dodge Cost +10%
  • 2) Role: Designated Marksman (Sniper)
    Class: Passive (Main)
    You are especially effective at sniping your enemy from a range.
    Level 3: Target's Dodge Cost +20% and Weapon Damage +20% when using Snipe or Snipe Attack with any [+] weapon. This bonus stacks with Snipe Attack but does not stack with itself.
  • 3) Maximum Effectiveness (Improved Critical)
    Class: Active
    You know especially well how to strike your enemy's weak point.
    Level 2: Critical Cost -2. Gain an additional Weapon Damage +10% and Accuracy +10% for attack phases affected by Critical.
  • 4) ---
  • 5) ---
  • 6) ---

Pilot Techniques:

  • 1) Sword Shield
    You are able to use your sword as a shield.
    Requirement: A Countercut-capable weapon.
    Ability: Gain X) Shield: Chosen Weapon. If the weapon chosen for this ability is a (B)-type weapon, gain X) Beam Shield: Chosen Weapon instead.
  • 2) ---
  • 3) ---

Union Sharpshooter (Katsumi Iriye Custom)

[465-MSWW-01]

"...this a more dignified name."

-Katsumi Iriye

Statistics:

HP: 3600, EN: 160, Agi: 290

IS: 3, Move: G, Size: M, Rank: 5

Weapons:

[+] Vulcan- 680 damage, 20 rounds [+75%]

[+] Wrist Gatling- 850 damage, 12 rounds [+45%]

[F] Melee (M)- 850 damage [+35%]

[F] Beam Saber (BM)- 2040 damage [+35%]

[+] Colt Nail Launcher- 2040 damage, Armor Pierce, 6 rounds [+45%]

[+] Winchester Beam Rifle (B)- 2210 damage, 10 rounds [+45%]

[+] Spencer Repeating Railgun (F:3)- 1734 damage, 30 rounds [+45%]

[+] Henry Repeating Rifle (F:3)- 1360 damage, 15 rounds [+45%]

[+] Ordinance Rifled Cannon (BS)- 2380 damage # 2, 15 EN/attack [+45%]

[+] Quigley-Sharps Long Range Military Rifle (B)- 7140 damage, 30 EN/attack [+65%]

Inherent Abilities:

1) Mobile Suit, Appaloosa Rider

2) Anti-Beam Shield

3) Countercut: Beam Saber

4) Countershoot: Vulcan, Wrist Gatling, Winchester Beam Rifle, Spencer Repeating Railgun, Beam Launcher

5) Aircraft Mode (Transform): Agi -20 and Move: F instead, and type changes to Mobile Armor. Only Vulcan, Winchester Beam Rifle, Spencer Repeating Railgun, Henry Repeating Rifle and Ordinance Rifled Cannon are enabled.

6) Snipe: Quigley-Sharps Long Range Military Rifle [+30%]

7) Improved Thrusters: Dodge Cost -25%

Upgrades:

  • Statistics:
    • 5 Mobility

    [*]Weapons:

    • 7 Accuracy
    • 7 Attack

Replacement Cost: 40 Credits (Longhorn)

Bounty Cost: 179c

Repair Cost: 90c

IS1: Pierrot's Mask

IS2: Power Booster x 2

IS3: Sniper Sensor

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CO

Command Points (SP): 25

Commands:

  • Focus Fire Level 1 (15 CP): Choose one target enemy. All attacks from units you own that target that enemy alone gain +20% Weapon Damage and Accuracy.
  • Retreat Level 1 (15 CP): One unit owned by you is removed from combat; it gains half PP from the battle, and awards half bounty, but does not require repairs.
  • ???
  • ???
  • ???
  • ???

Commander Skills:

  • ???
  • ???
  • ???

Pilot Name: Iris "Trinity" Psyche

Pilot Level: 4 (1600 PP total)

Bio: Iris is the result of experiments to try to produce a human with psychic powers. During the events of the Shouzensetsu series, she lost her mind, but is making a recovery... we hope.

Evasion L4: -20% Dodge Cost

Accuracy L1: +10% TDC

Spirit Points (SP): 116

Spirit Commands:

  • Duty L1: Recover 30% DP for 20 SP.
  • Greater Effort L1: Double PP Gain for 20 SP.
  • ???
  • ???
  • ???
  • ???

Pilot Skills:

  • Newtype: Gain Psychic Energy. Gain Target's Dodge Cost +5%
  • ???
  • ???
  • ???
  • ???
  • ???

Techniques:

  • ???
  • ???
  • ???

Will Gauge:

  • Remote Control: Pay 1.5 * resource cost to activate a combo attack without the partner unit present. You must pay 1 Will for every additional unit required for a combo attack not present in battle. The required partner units must be in your AM to use this ability. This ability cannot be used if the combo requires an ally of a specific pilot skill (such as Psychic Energy, Meikyo Shisui, etc.) that you do not have.
  • Mindreading: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +30% for this turn. Requires Psychic Energy.
  • Mindhacking: Costs 4 Will. Disables all attack phases of a single target for one turn. The target gains Damage Received +25% (to be calculated as a Pilot Ability) and Dodge Cost +10% for their next turn only. Requires Psychic Energy. This is considered a Status Attack.
  • Pilot Damage: Costs 4 Will. Choose one attack that deals damage. That attack gains SP Damage (20) this turn.

Oppressor

Statistics:

HP: 4000, EN: 150, Agi: 300

IS: 3, Move: G, Size: M, Rank: 5

Weapons:

[+] Anti-Personnel Vulcans- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] Combat Rod [shock] (M)- 800 damage, Stun, 5 EN/attack [+0%]

[+] Flamethrower (SV:4)- 400 damage/3 EN [+0%]

[F] Combat Rod (M)- 1300 damage [+0%]

[+] Assault Rifle- 1500 damage, 10 rounds [+10%]

[+] Auto-Shotgun (ASF:3)- 1200 damage, 15 rounds [+10%]

MAP Attacks:

[+] Napalm Bomb (T:3)- 2000 damage, 3 rounds [+0%]

Inherent Abilities:

1) Oppressor

2) Shield

3) Countercut: Combat Rod

4) Countershoot: Anti-Personnel Vulcans, Assault Rifle

5) Damage Received -10%

6) Ace Custom

7) AI (Sidekick)

Purchasing Cost: 220 Credits, Requires Friendly or higher Reputation with Galactic Empire of Grenovia

Sidekick Name: (Unnamed yet)

Pilot Class: Sidekick

Pilot Level: 5 (2200 PP total)

Description: The AI on the Oppressor

Spirit Points (SP): 100

Spirit Commands:

  • ???
  • ???
  • ???
  • ???
  • ???
  • ???

Pilot Skills:

  • ???
  • ???
  • ???
  • ???
  • ???
  • ???

IS1: Rare Medal

IS2: Hybrid Dual Sensor

IS3: Power Booster x2

Edited by Alicia

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24yxt0p.jpg

Hotaru Hiiragi

Title: Kagami

Gender: Female

Age: 16

Height: 159.21 cm

Weight: 46.23 kg

Nationality: Japanese

Rank: Elder

Specialty: Command

Background: Hotaru and her sister are both descendant of the Catholics who went into hiding from persecution from their initial arrival in Japan. She is the younger, but calmer sister of the two sisters. From birth, she and her sister has been a member of the Church, and has shown maturity and also abilities well above children of her age, often getting elected as leader for by her peers. When she entered her teenager years, the Church recommended her to the Order of the Cross, which she stated that she will only accept if the other sibling gets to come. This demand was fulfilled without complaints as the Church had seen that her sister has a talent for keeping everybody together. Because of her capabilities and maturity, she rose quickly to the rank of Harbinger. Finally, as their final test, the Order decided to place the promising Hotaru into the team into Fantasia, promptly giving her the rank of Elder to give her authority.

Traits:

- Deadpan

- Mature

- Cool

- Secretly a caring person

- Quiet

- Has difficulty expressing her feelings

Commanding Officer Summary

Level: 3

CP: 58

Skills

Orders

Blitzkrieg

Level 1 (5 CP): All units you own gain +10% Weapon Damage for this turn

Firing Formation!

Level 1 (5 CP): All units you own gain +10% Accuracy for this turn

Spearhead

Level 1 (15 CP): Choose one target enemy. All attacks from units you own that target that enemy alone gain +20% Weapon Damage and Accuracy.


anime_boy.jpg

Mark Faerland

Title: Excalibur

Gender: Male

Age: 21

Height: 172.64 cm

Weight: 62.3 kg

Nationality: English

Rank: Templar Harbinger

Specialty: Close Range Recon

Background: Born from a long-running religious family, Mark would immediately find as a teenager that his family's traditionalist view on conflict was quite incompatible with himself. Because of this, Mark would then take on a more radical stance on his religion, joining the Order of the Cross. As he became a promising Initiate in Order of the Cross, Mark Faerland would then be elevated to the status of Harbinger Templar in order to serve as the pioneer for the Order in the world of Fantasia.

Traits:

- Views violence as necessary, which can be subjected to exaggeration to the point people see that he will use violence as the only solution to a problem

- Can be a bit snarky

- Idealist

- Determined

Pilot Summary

Level: 8

SP: 128

[+]-type Weapon Damage: +0%

[F]-type Weapon Damage: +60%

Target's Dodge Cost: +20%

Damage Received: -0%

Dodge Cost: -20%

Counter Cut: 5 AP

Counter Shoot: 7 AP

Shield Usage: +0

Skills

Recognition

Dodge Cost -5% and Target's Dodge Cost +15%. Charge (4) to activate.

Infight Level 2

[F]-type Weapons gain Damage +20% and Target's Dodge Cost +5%

Genius

Gain Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%.

Attributes

Determined

Melee: [XXXXXX]

Ranged: [XXXXXX]

Defense: [XXXXXX]

Evade: [XXXXXX]

Accuracy: [XXXXXX]

Skill: [XXXXXX]

Spirit Commands

Duty

Level 1 (20 SP): Recover 30% of your maximum DP

Direct Attack

Level 1 (25 SP): For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense and other secondary defenses only applies to your attacks

Boost

Level 1 (15 SP): Gain Dodge Cost -25% for one turn

Great Effort

Level 1 (20 SP): User's PP gain is doubled at the end of the battle regardless of the result. In SAMW matches, this affects all sub-characters that are INSIDE that unit as well.

Techniques

Will Gauge

Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

Rush: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [F] type attacks. You may only use this ability once per turn.

Finishing Attack: Cost 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

Evasive Maneuver: Costs 6 Will. Negate all attacks aimed at you this round. This is an Evasive Secondary Defense

fx-550+p204qx.jpg

FX-550+P204QX Lightning Sky Grasper

Statistics:

HP: 1600, EN: 130, Agi: 210

IS: 3, Move: F, Size: M, Rank: 3

Weapons:

[+] Machine Gun- 300 damage, 20 rounds [+40%]

[+] Machine Cannon- 400 damage # 2, 10 rounds [+20%]

[+] Type 71 Strengthened Armor Piercing Shell- 1000 damage, 15 rounds, Armor Pierce [+10%]

[+] Missile Launcher (PG)- 1200 damage, 10 rounds [+25%]

[+] Beam Cannon (B)- 1800 damage, 6 rounds [+10%]

Inherent Abilities:

1) Aircraft

2) Countershoot: Machine Gun, Machine Cannon, Beam Cannon

3) Repair

4) Resupply

5) Equip to Strike (Lightning)

Bounty: 130 Credits

Repair Cost: 65 Credits

IS#1: Rare Medal

IS#2: Sound Energy System(Blue Danube, Try Again, My Friends, GONG)

IS#3: Extra Thrusters x2

v8ejww.jpg

Heinrich Kohl

Title:

Gender: Male

Age: 24

Height: 175.42 cm

Weight: 69.24 kg

Nationality: German

Rank: Executor

Specialty: Sniper

Background: Formerly sniper of the KSK(Kommando Spezialkräfte), Heinrich retired from army service because, with the peace going around in Earth, there was not much for him to do. Figuring it would lighten up the mental burden on himself as a result of army service, Heinrich joined the Church. However, he would realize that he can only find peace in the battlefield. The Church quickly noticed his sniper skills and offered him a place in the Order of the Cross. Since Heinrich was looking for action, he promptly accepted. Given the rank of Executor, he was sent as reinforcements for the current Order of the Cross stationed at Fantasia.

Traits:

- Stoic

- Compared to his teammates, Heinrich is cynical

- Realist

- Mature

Pilot Summary

Level: 5

SP: 116

[+]-type Weapon Damage: +30%

[F]-type Weapon Damage: +0%

Target's Dodge Cost: +15%

Damage Received: -0%

Dodge Cost: -25%

Counter Cut: 7 AP

Counter Shoot: 7 AP

Shield Usage: +0

Skills

Veteran Soldier

Gain Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%.

Attributes

Cold

Melee: [XXXXXX]

Ranged: [XXXXXX]

Defense: [XXXXXX]

Evade: [XXXXXX]

Accuracy: [XXXXXX]

Skill: [XXXXXX]

Spirit Commands

Duty

Level 1 (20 SP): Recover 30% of your maximum DP

Direct Attack

Level 1 (25 SP): For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense and other secondary defenses only applies to your attacks

Great Effort

Level 1 (20 SP): User's PP gain is doubled at the end of the battle regardless of the result. In SAMW matches, this affects all sub-characters that are INSIDE that unit as well.

Techniques

Will Gauge

Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.

Demoralizing Shot: Costs 4 Will. Choose one attack that deals damage. That attack gains SP Damage (20) this turn.

Focused Attack: Costs 5 Will. Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

vrcypp0017937546.jpg

RVR-42 Cypher

Statistics:

HP: 2600, EN: 140, Agi: 240

IS: 3, Move: G, Size: M, Rank: 5

Weapons:

[+] Multi-Launcher- 1050 damage, 20 rounds [+65%]

[F] Beam Sword (BM)- 2100 damage [+25%]

[+] Energy Daggers (SF:4)- 900 damage/3 EN [+35%]

[+] Laser (B)- 2700 damage, 5 EN/shot [+35%]

[+] Exploding Homing Beam (B)- 6300 damage, 20 EN/shot [+55%]

[+] Four-Way Homing Beam (BSX:4)- 1800 damage/10 EN [+55%]

[F] SLC Dive- 6900 damage, 25 EN/attack [+30%]

Inherent Abilities:

1) Virtuaroid

2) Countercut: Beam Sword

3) Countershoot: Multi-Launcher, Energy Daggers, Laser

4) Virtual Armor (S Armor)

5) Motor Thrasher Mode (Transform): Agi -10 and Move: F instead. Gain Airplane type. Disable Beam Sword.

6) Dodge Cost -25%

Bounty: 108 Credits

Repair: 54 Credits

Upgrade Chips:

5x Mobility

5x Attack

5x Accuracy

IS#1: Rare Medal

IS#2: Hybrid Dual Sensor

IS#3: Power Booster x2

Skill Chips:

Gunfight +1 x3

Edited by Seishiro Hiroyuki

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Name: ?????

Position: Commander Officer

Command Points (SP): 50 (25 at start)

Commands:

  • Attack! Level 1(5 CP): All units you own gain +10% Weapon Damage for this turn
  • ???
  • ???
  • ???
  • ???
  • ???

Commander Skills:

  • ???
  • ???
  • ???

Pilot Name: Eric Stand

Pilot Nickname: Not Available At This Time

Pilot Level: 5

Pilot SP Level: 116

Pilot Main Skills:

Countercut Cost: 7 AP

Countershoot Cost: 6 AP

Basic Fighter: Dodge Cost -10%, Target's Dodge Cost +15%, Weapon Damage +15% (Evasion Level 2, Accuracy Level 2, [F] Level 1, [+] Level 1

Skills:

Fury: Dodge Cost -5%, Damage Received -5%, Weapon Damage +20% Charge (4)

Newtype: Gain Psychic Energy, TDC +5%

Seishin:

Flash Level 1: Gain Dodge Cost -75% against the first attack received this turn. This is considered a Secondary Evasive Defense (10 SP)

Resist Level 1: Gain Damage Received -75% against the first attack received this turn. This is considered a Secondary Defense. 100 PP (10 SP)

Karma Level 1: Restore 10 AP (10 SP)

Techniques:

Will Gauge:

* Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

* Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

* Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.

* Iron Will: Cost 5 Will. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

RPT-010S Huckebein Mk-II M(S)

Statistics:

HP: 4000, EN: 180 (210), Agi: 270

IS: 3, Move: F/G, Size: M, Rank: 5

Weapons:

[+] Gatling Gun Pod- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] Beam Sword (BM)- 1500 damage [+0%]

[+] Grenade Launcher (S)- 800 damage, 6 rounds [+10%]

[+] Arm Beam Gun (B)- 1000 damage, 10 rounds [+10%]

[+] 90mm Machinegun- 850 damage, 20 rounds. Sniper Pack only. [+15%]

[+] Photon Rifle (B)- 1800 damage, 12 rounds. Skirmish Pack only. [+10%]

[+] Boosted Rifle II- 3000 damage, 10 rounds. Skirmish Pack only. [+10%]

[+] Sniper Beam Rifle (B)- 4200 damage, 30 EN/attack. Sniper Pack only. [+25%]

MAP Weapons:

[+] Micro Missiles (PT:2)- 2000 damage, 1 round [+0%]

[+] Full Output Beam Rifle (BI:3)- 3000 damage, 50 EN/attack. Sniper Pack only. [+0%]

Inherent Abilities:

1) Personal Trooper

2) Beam Shield

3) Countercut: Beam Sword

4) Countershoot: Gatling Gun Pod, Arm Beam Gun, 90mm Machinegun Kai, Photon Rifle

5) Skirmish Pack: Agi is 250 instead.

6) Sniper Pack: Maximum EN +30.

7) On deployment, choose either Skirmish Pack or Sniper Pack. Enable all abilities and weapons of the chosen pack and disable the others.

8) Snipe: Boosted Rifle II [+30%], Sniper Beam Rifle [+30%]

Replacement Cost: 200 Credits (RPT-10 Huckebein Mk-II M)

Items:

Sniper Scope

Power Booster x 2

Sensor Tweak x 2

Creator: Kaiser99

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Gyrus, you cannot equip two Sensor-type items unless one is Stackable. Please fix this.

Edited by Imban

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"Honest" Kirby [REDACTED], Commanding Officer

Level 3

CO Points: 25/58

CO Orders:

(5) Hit! L1: All owned units gain Accuracy +10% this turn.

(15) Yeah, Kill That Guy L1: Choose a unit. All owned units targeting it alone gain Damage +20% and Accuracy +20% this turn.

CO Skills:

And This Is Why You Suck L1: PP Gain +10%

---

Karen "Nine Lives" Inconceivable

Level 5

Defense L4

Range L1

Melee L1

DC: -0%

DR: -20%

CC: 7

CS: 7

Crit: 10

[+]: 15%

[F]: 15%

TDC: 0%

SP: 116/116

Will Gauge

(4) Collateral Damage: Damage Received -40%, TDC +50% for one turn

(5) Chou Hissatsu: Next Attack Phase gains +100% Damage, TDC +25%

(5) Once More With Feeling: Gain another Attack Phase.

(5) Nine Lives: The first attack that would bring you to 0 HP brings you to 1 HP instead. Next Attack phase gains Damage +25, TDC +25%.

Seishin:

1) (20) Perseverance L1 (Recover 30% HP)

2) (25) Direct Attack (No Secondary Defenses for next attack phase)

3) (35) Substitute L1 (Switch Defense Phases with ally who hasn't posted yet)

Skills:

1) OS Customization L1 (Attack: Damage +10%)

Techs:

1) Sword Shield (CC weapon = Shield)

---

Panther AI: Pitts

Level 3

SP: 108/108

Seishin:

1) (15) Concentrate L1 (TDC +20%, DC -10% for one turn.)

2) (15) Direct Attack L1 (For next attack phase, negate all Evasive Secondary Defenses.)

3) (30) Snipe Attack L2 (First hit of next attack phase TDC +50%. Disable all other DC mods except base weapon accuracy.)

4) (20) Great Effort L1 (All pilots inside user's unit gain x2 PP.)

---

EF534-2 Panther {Honest Kirby ver.}

Statistics:

HP: 4200, EN: 165, Agi: 310

IS: 4, Move: G, Size: M, Rank: 5

Weapons:

[+] 60mm Vulcans- 780 damage, 20 rounds [+65%]

[F] Melee (M)- 975 damage [+25%]

[+] 90mm Wrist Chain Gun- 1365 damage, 15 rounds [+40%]

[F] Beam Saber (BM)- 1650 damage [+25%]

[F] Lightning Knuckle (M)- 2925 damage, {Stun}, 5 EN/attack [+35%]

[+] 100mm Sniper Rifle- 3900 damage, 8 rounds [+35%]

[F] Stake Punch- 4875 damage, {Armor Pierce}, 10 EN/attack [+45%]

Inherent Abilities:

1) Bigcat

2) Countercut: Beam Saber

3) Countershoot: 60mm Vulcans, 90mm Wrist Chain Gun, Beam Rifle, Type-9 Shotgun, 100mm Sniper Rifle

4) Panther AI (Sidekick)

5) Repair

6) Resupply

7) Snipe: 100mm Sniper Rifle [+30%]

7) Upon Deployment choose between Beam Rifle, Type-9 Shotgun, and 100mm Sniper Rifle and disable the others for the remainder of battle.

8) Upon Deployment choose between Repair and Resupply or Move: F. If Repair and Resupply are chosen, Agi +20.

9) Chogokin-F: DR -25%

10) Edison Drive F: DC -25%

11) Air Terrain Adaptation: Agi -10, DR -10%, Damage +10% and Acc +10% flying in non-Space terrain.

Upgrades:

HP: 5/7

EN: 5/7

Armor: 5/7

Mobility: 5/7

Structure Full: Air Terrain

Attack: 5/7

Accuracy: 5/7

Weapon Full: Attack Up

Purchasing Cost: 110 Credits

Bounty Cost: 55 Credits

Repair Cost: 23 Credits

Items:

Power Booster x2

Dummy x2

Sensor Tweak x2

Minovsky Craft

---

Noriko "Nonoriri" Musashibou

Level 4

Melee L4

Defense L2

DC: -0%

DR: -10%

CC: 4

CS: 7

Crit: 10

[+]: 0%

[F]: 45%

TDC: 0%

SP: 112/112

Will Gauge

(3) Tatami Gaeshi: Gain DR -15% as a terrain modifier.

(4) Dead Angle Defense: DR -40%, TDC +50% for one turn.

(5) 1 HP Left: The first attack that would bring you to 0 HP brings you to 1 instead. Next attack phase gains Damage +25% and TDC +25%.

(6) Hard Work and Guts: Cap all damage this turn at 500 per hit.

Seishin:

1) (15) Prayer L1 (Negate all status effects on you or target ally)

2) (15) Iron Wall L1 (DR -25% for a turn)

3) (20) Perseverance L1 (Recover 30% HP)

Skills:

1) Practical Masochism L1: (50%/30%) DR -5%/10%, Damage +5%/10%, TDC +5%/10%.

2) Grit Those Teeth: Gain DR -15%. Charge (4).

Techs:

---

RSR-03 Mass Produced Grungust "MassGust"

Statistics:

HP: 5600, EN: 150, Agi: 310

IS: 2, Move: F/G/H, Size: L, Rank: 5

Weapons:

[F] Melee (M)- 500 damage [+0%]

[F] Mass Rush (MF:5)- 400 damage/3 EN [+10%]

[+] Grenade Launcher (S)- 1000 damage, 8 rounds [+10%]

[H] Eye Laser- 1000 damage, 5 EN/attack [+10%]

[F] Plasma Cutter (BM)- 1400 damage [+0%]

[H] Boost Knuckle (P)- 1800 damage [+0%]

[+] M90 Machinegun- 2600 damage, 15 rounds [+10%]

[F] Jet Magnum- 3000 damage, 10 EN/attack [+15%]

[H] Blast Buster- 3800 damage, 25 EN/attack [+25%]

[H] Boost Magnum- 4400 damage, Barrier Pierce, 30 EN/attack [+30%]

[F] Plasma Cutter - Mega Slash (V:5)- 1600 damage/10 EN [+30%]

Inherent Abilities:

1) Super Robot

2) Countercut: Plasma Cutter

3) Countershoot: Eye Laser, M90 Machinegun

4) Damage Received -20%

Purchasing Cost: 170 Credits

Bounty Cost: 85 Credits

Repair Cost: 43 Credits

Items:

Layered Armor x2

Power Booster x2

Edited by Kirby M.D.

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Darth Revan

CO Level:5

Current CO Max:66 CP

CO Orders:

Hit! Lv1

All units you own gain +10% Accuracy for this turn.

Cost:5CP

Attack! Lv1

All units you own gain +10% Weapon Damage for this turn.

Cost:5CP

CO Skills:

Skilled Teacher Lv1

PP gain from missions increased by 20%

--------------

Darth Caedus

Current Max SP:120

Pilot level:6

Affiliation:Dark Lord, Order of the Sith

Callsign:Harbringer

Theme Song:

History:

Any sacrifice is necessary for the unity and peace of the galaxy, even if I turn to the Dark Side.

Stats:

Dodge Cost: 0%

Countercut Cost: 7 AP

Countershoot Cost: 3 AP

Critical Class: Active

10 AP=Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

Attributes:

Ranged Level 4: [+]-type Damage +45%, CS -3

Accuracy Level 2: TDC +15%, CS -1

Will Gauge Class: Active (Main)

2 Will

Newtype Flash:Gain DC -10% and TDC +30% for this turn. Requires Psychic Energy.

4Will

Volley:Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.

Psychic Pressure:Disables all attack phases of a single target for one turn. The target gains Damage Received +25% (to be calculated as a Pilot Ability) and Dodge Cost +10% for their next turn only. Requires Psychic Energy. This is considered a Status Attack.

5Will

Finishing Attack:Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

Skills:

Newtype Class: Passive (Sub)

Gain Psychic Energy. Gain TDC +5%

Attacker Class: Active

Damage dealt +25%. Charge (4) to activate.

Fury Class: Active

Damage dealt +25%. Charge (4) to activate.

Spirit Commands

Duty Lv1:Recover 30% of your maximum DP. 20 SP

Peacekeeper #2

Statistics:

HP: 3500, EN: 150, Agi: 280

IS: 3, Move: G, Size: M, Rank: 5

Weapons:

[+] Micro-Missiles (PGSF:8)- 400 damage, 40 rounds, Req: Flight Mode [+30%]

[+] 20mm Vulcans- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[+] Pistols (F:2)- 900 damage, 16 rounds [+10%]

[F] Beam Saber (BM)- 1300 damage [+0%]

[+] Beam Rifle (B)- 1500 damage, 10 rounds [+10%]

[+] Beam Cannon (B)- 3000 damage, 25 EN/attack [+10%]

[+] Bazooka- 4000 damage, 4 rounds [+10%]

MAP Attacks:

[+] Micro-Missile Spread (PT:2)- 1000 damage, uses 5 Micro-Missiles rounds, Req: Flight Mode [+0%]

Inherent Abilities:

1) Peacekeeper

2) Shield

3) Countercut: Beam Saber

4) Countershoot: 20mm Vulcans, Beam Pistols, Beam Rifle, 'Agni' Impulse Cannon

5) Flight Mode (Transformation): Agi -20 and Move: F only. Disable all attacks and Shield except for Micro-Missiles, Beam Rifle, and Beam Cannon.

6) Weapon Copy

7) Ace Custom

Bounty:110 creds

IS1:2 x Sensor Tweak

IS2:2 x Power Booster

IS3:Chobam Armor

Skill chips:3 x Gunfight +1

Edited by Largo

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Kirby, you cannot equip two Dummies as that would be rank 3. Please fix this or be a Dummy yourself.

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Head Librarian

Pilot Class: Ars Librum Head Librarian

Level: 1

Current Max CP: 50

Skills & Seishins

Skills:

1.

2.

3.

Seishins:

1. Hit! Lv.1

2.

3.

4.

5.

6.

---

Assistant Librarian #1 - Prier Solstrache

Pilot Class: Ars Librum Librarian

Level: 5

Current Max SP: 116

Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 4 AP

- Countershoot Cost: 6 AP

- Multi-Dimensional Training

Class: Passive (Main)

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

[F]-type Weapon Damage +35%, Target's Dodge Cost +10%, Damage Received -5%, Countercut Cost -3, Countershoot Cost -1, Shield Usage +2

Will Gauge

Class: Active (Main)

Ranges between 0 and 10. Gain 1 Will counter each turn during your Regen Phase. Will counters can be expended to give different effects. Will abilities are activated during the Spirit Command Phase.

-Thrust: Costs 1 Will. Your first attack phase this turn gains Target's Countercut Cost +50%.

-Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

-Rush: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [F]-type attacks. You may only use this ability once per turn.

-Finishing Attack: Cost 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

Skills & Seishins

Skills:

1. Infight Lv.2

2. Guts Lv.1

3.

4.

5.

6.

Seishins:

1. Perseverance Lv.1

2. Prayer Lv.1

3. Hot Blood Lv.1

4.

5.

6.

Techniques:

1.

2.

3.

---

SPIRITS RIDER

Statistics:

HP: 4200, EN: 170, Agi: 280

IS: 2, Move: G, Size: M, Rank: 5

Weapons:

[H] Rider Flash- Accuracy Break, 5 EN/attack [+10%]

[+] Combat Handgun- 800 damage, 10 rounds [+0%]

[F] Electromagnetic Knife (M)- 1000 damage [+0%]

[F] Rider Chop (M)- 1400 damage [+0%]

[F] Rider Punch (M)- 1600 damage, 5 EN/attack [+0%]

[+] Sniper Rifle- 2500 damage, 8 rounds, Hardpoints: 1 [+10%]

[K] Rider Kick- 3400 damage, 15 EN/attack [+20%]

[F] Electric Chainblade (V:5)- 700 damage/5 EN, Armor Pierce, Hardpoints: 2 [+20%]

Inherent Abilities:

1) R.I.D.E.R

2) Countercut: Electromagnetic Knife

3) Countershoot: Combat Handgun, Automatic Shotgun, Assault SMG

4) Hardpoints (3)

5) Snipe: Sniper Rifle [+30%]

Replacement Cost: 100 Credits (RIDER-M)

Items:

1. Power Booster x 2

2. Extra Thrusters x 2

Edited by Terence Sharpton

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gallery_3_4_20373.jpg

Breetai Kridanik

PP Unspent: 1079

PP Spent: 1400

PP Total: 2479

Summary:


    Level: 3
    CP: 58

Orders:


    - Focus Fire L1 (15): Choose one target enemy. All attacks from units you own that target that enemy alone gain +20% Weapon Damage and Accuracy.
    - Hit L1 (5): All units you own gain +10% Accuracy for this turn.

Skills:


    - Skilled Teacher L1: PP gain from missions increased by 10%.

gallery_3_4_7326.jpg

Millia Fallyna

PP Unspent: 174

PP Spent: 3050

PP Total: 3224

Summary:


    Level: 7
    Kills: 0
    SP: 124
    Countercut Cost: 7 AP
    Countershoot Cost: 4 AP
    Critical Cost: 10 AP

Attributes


    - Range 4: [+]-type Weapon Damage +45%, Countershoot Cost -3
    - Evade 2: Dodge Cost -10%

Spirit Commands:


    - Direct Attack: For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense and other secondary defenses only applies to your attacks.
    - Concentrate L1 (15): Gain Target's Dodge Cost +20% and Dodge Cost -10% for one turn.
    - ???
    - ???
    - ???
    - ???

Pilot Skills:


    - Gunfight L3: [+]-type Weapons gain Damage +30% and Target's Dodge Cost +10%
    - Genius: Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%.
    - ???
    - ???
    - ???
    - ???

Pilot Techniques:


    - ???
    - ???
    - ???

Will Gauge:


    - Steady Shot: Costs 1 Will. Countershoot cost -50% for this turn.
    - Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.
    - Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.
    - Finishing Attack: Cost 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

MBF-P03 Gundam Astray Blue Frame (Full Weapons Pack)

Statistics:

HP: 3000, EN: 140, Agi: 270

IS: 2, Move: G, Size: M, Rank: 5

Weapons:

[+] 8-tube Missile Pod (PGSF:8)- 510 damage, 64 rounds [+60%]

[F] Melee (M)- 850 damage [+35%]

[+] 'Pardus' Missile Launcher (PGSF:6)- 850 damage, 6 rounds [+60%]

[+] 'Igelstellung' 75mm CIWS- 680 damage, 20 rounds [+75%]

[F] 'Armor Schneider' Combat Knife (M)- 1020 damage, Armor Pierce [+35%]

[F] Beam Saber (BM)- 2040 damage, 5 EN/attack [+35%]

[+] Type 71 Beam Rifle (B)- 2210 damage, 5 EN/attack [+45%]

[+] 'Cattus' 500mm Recoilless Rifle (SX:2)- 5780 damage, 16 rounds [+45%]

Inherent Abilities:

1) Mobile Suit

2) Anti-Beam Shield

3) Countercut: Beam Saber

4) Countershoot: 'Igelstellung' 75mm CIWS, Type 71 Beam Rifle

5) Enhanced Thrusters: Dodge Cost -20%

Purchasing Cost:

N/A. Install the Full Weapons Pack onto MBF-P03 Gundam Astray Blue Frame.

Bounty: 120 Credits

Repair: 60 Credits

Upgrades

HP: |||||||

EN: |||||||

Armor: |||||||

Mobility: |||||||

Attack: |||||||

Accuracy: |||||||

Full Upgrade Bonus: None

Items:

1) Rare Medal

2) Hybird Dual Sensor

Edited by Mechalomaniac

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Ivis

gallery_10_2_46164.png

Emissary of the Chaos

Level: 6

CP: 25/70

CO Orders

- Attack! [L2] (5/10 CP)

- Focus Fire! [L2] (15/25 CP)

- Hit! [L1] (5 CP)

CO Skills

- NPC Commander (Ivis): Your CO is also a unit in this battle. If it is destroyed, the CO is also removed from the battle.

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These units are in the LEFT Flatland Terrain.

Ivis

gallery_10_2_46164.png

Emissary of the Chaos

Level: 12

SP: 144

Seishins

- Boost [L2] (15/25 SP)

- Duty [L1] (20 SP)

- Hot Blood [L1] (20 SP)

- Raid (60 SP)

Skills & Abilities:

- Dodge Cost -10%

- Countercut Cost: 4 AP

- Countershoot Cost: 7 AP

- Critical

Class: Active

During an attack phase, you may pay 7 AP to gain Weapon Damage +30% and Accuracy +30% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

MELEE: Level 4: [F]-type Weapon Damage +45%

RANGE: Level 0

ACCURACY: Level 0

DEFENSE: Level 0

EVADE: Level 2

SKILL: Level 0

- Will Gauge

Class: Active (Main)

* Thrust - 1 Will - Your first attack phase this turn gains Target's Countercut Cost +50%.

* Steady Sword - 2 Will - Countercut cost -50% for this turn.

* Flawless Shield - 4 Will - Reduce damage by an additional -25% with shields this turn.

* Fast Combat - 5 Will - Gain 1 additional Attack Phase this turn.

SKILLS

Ivis

Class: Passive (Main)

You are your unit, so it's fairly easy to control yourself.

Level 3: Dodge Cost -15%, Weapon Damage +40%, Target's Dodge Cost +20%

Cost: 1500 PP

Improved Critical

Class: Active

You know especially well how to strike your enemy's weak point.

Level 3: Critical Cost -3. Gain an additional Weapon Damage +15% and Accuracy +15% for attack phases affected by Critical.

Cost: 900 PP

Domination

Class: Passive (Main)

You are an unstoppable force of destruction. People call you "Boss" or "Final Boss." At the helm of an advanced, powerful unit, you lord over weaker machines, taking full advantage of your superior power to destroy any opposition that stands in your path.

Level 3: Damage Dealt +30% and Target's Dodge Cost +10% vs. units ranked 3 or more ranks lower then you.

Cost: 1200 PP

Skill Chips:

1) Infight +1

2) Infight +1

3) Infight +1

Ivis

Statistics:

HP: 4900, EN: 150, Agi: 225

IS: 3, Move: G, Size: SS, Rank: 8

Weapons:

[F] Melee (M)- 504 damage [+35%]

[F] Sacrifice (M)- 3132 damage [+35%]

[+] Shield Shotgun (S)- 3132 damage, 18 rounds [+45%]

[H] Crimson Veil (S)- 5976 damage, 20 EN/attack [+35%]

[H] Crimson Sacrifice- 7254 damage, 15 EN/attack [+55%] Req: Crimson Veil

Inherent Abilities:

1) Land Robot

2) Shield: Shield Shotgun

3) Countercut: Sacrifice

4) Countershoot: Shield Shotgun

5) Stealth

6) Crimson Veil: Activated for 5 turns when Crimson Veil attack is used. Gain Weapon Damage +25%, Damage Received -20%, and Paralysis Canceller.

7) Shell Guard: Damage Received -10% from non-[F], non-(B), non-(P)-type attacks.

8) Sword Guard: Damage Received -30% from non-[+] attacks.

9) Summon: Auto Gun Bit x2. Charge (5)

10) Melee, Sacrifice, Crimson Sacrifice: If the Critical ability is used on this attack, it gains the Burn status effect.

Bounty Value: 248 Credits

Upgrades:

5 Attack Upgrades

5 Accuracy Upgrades

Attack+ Upgrade

HP 392

Str 21

Tec 10

Wlk 24

Fly 12

Tgh 3

Ivis BD - 600

Weapon: Shield Shotgun (+90)

Wonder Bit: Dual Auto Gun Bit (+0)

Evolution 1 - Improve Built-In Weapon (+30)

Evolution 2 - Improve Built-In Weapon (+30)

Evolution 3 - Increased Capacity +70 (+25)

Evolution 4 - Increased Capacity +70 (+25)

Evolution 5 - Shell Guard (+20)

Evolution 6 - Boost Running (+15)

Evolution 7 - Sword Guard (+20)

Evolution 8 - Increased Capacity +70 (+25)

Evolution 9 - Stealth System (+40)

Evolution 10 - Increased Capacity +70 (+25)

Right Arm Tuning: Burning, High Gladiator, Great Glappler Alpha (+105)

Left Arm Tuning: Great Power Beta, Great Power, Great Run (+80)

Legs Tuning: Great Capa, Great Capa, Great Capa (+180)

Shield Shotgun Tuning: Force, Force, Force (+30)

Cost 1320

Capacity 1320

Items:

1) Rare Medal

2) Emblem of Darkness

3) Sensor Tweak x2

???

gallery_10_2_472.gif

ERROR

Level: 8

SP: 128

Seishins

- Hot Blood [L2] (20/40 SP)

- Perseverance [L1] (20 SP)

- Resist [L1] (10 SP)

- Sure Hit [L1] (15 SP)

Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 4 AP

- Countershoot Cost: 4 AP

- ERROR

Class: Active

During an attack phase, you may pay 5 AP to gain Weapon Damage +30% and Accuracy +30% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

MELEE: Level 2: [F]-type Weapon Damage +25%

RANGE: Level 2: [+]-type Weapon Damage +25%

ACCURACY: Level 0

DEFENSE: Level 0

EVADE: Level 0

SKILL: Level 2: Shield Usage +3

- ERROR

Class: Active (Main)

* Thrust - 1 Will - Your first attack phase this turn gains Target's Countercut Cost +50%.

* Steady Sword - 2 Will - Countercut cost -50% for this turn.

* Flawless Shield - 4 Will - Reduce damage by an additional -25% with shields this turn.

* Fast Combat - 5 Will - Gain 1 additional Attack Phase this turn.

SKILLS

ERROR

Class: Passive (Main)

ERROR.

Level 1: Damage Received -10%, Weapon Damage +5%, Target's Dodge Cost +5%

Cost: 800 PP

ERROR

Class: Active

ERROR.

Level 3: Critical Cost -3. Gain an additional Weapon Damage +15% and Accuracy +15% for attack phases affected by Critical.

Cost: 900 PP

Techniques

ERROR

ERROR.

Requirement: A Countercut-capable weapon.

Ability: Gain X) Shield: Chosen Weapon. If the weapon chosen for this ability is a (B)-type weapon, gain X) Beam Shield: Chosen Weapon instead.

Cost: 500 PP

Skill Chips:

1) Infight +1

2) Infight +1

3) Infight +1

Shadow Temjin 747J

Statistics:

HP: 4200, EN: 150, Agi: 250

IS: 3, Move: G, Size: M, Rank: 7

Weapons:

[+] Power Bomb Mk5d- 1800 damage, 5 rounds [+0%]

[+] Sleipner Mk6mz [swordwave Frequency] (B)- 2200 damage, 10 EN/attack [+20%]

[F] Sleipner Mk6mz (BM)- 1800 damage [+0%]

[F] Sleipner Mk6mz [blitz Saber] (BMF:5)- 800 damage/5 EN [+10%]

[+] Sleipner Mk6mz [Neutral Launcher] (B)- 2500 damage, 15 rounds [+10%]

[+] Sleipner Mk6mz [Radical Zapper] (BS)- 4500 damage, 22 EN/shot [+5%]

[+] Formula Assault- 1500 damage & (B) 3500 damage, 30 EN/attack [+10%]

[F] Blue Slider ver.747m- 6500 damage, 40 EN/attack [+5%]

Inherent Abilities:

1) Virtuaroid

2) Beam Shield: Sleipner Mk6mz

3) Countercut: Sleipner Mk6mz

4) Countershoot: Power Bomb Mk5d, Sleipner Mk6mz [swordwave Frequency], Sleipner Mk6mz [Neutral Launcher]

5) Virtual Armor (S Armor)

Bounty Value: 200 Credits

Items:

1) Pierrot's Mask

2) Rare Medal

3) Emblem of Darkness

???

gallery_10_2_472.gif

ERROR

Level: 8

SP: 128

Seishins

- Hot Blood L1 (20 SP)

- Iron Wall L2 (15/25 SP)

- Perseverance L1 (20 SP)

- Resist L1 (10 SP)

Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 7 AP

- Countershoot Cost: 6 AP

- ERROR

Class: Active

During an attack phase, you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

MELEE: Level 0

RANGE: Level 2: [+]-type Weapon Damage +25%

ACCURACY: Level 0

DEFENSE: Level 4: Damage Received -20%

EVADE: Level 0

SKILL: Level 0

- ERROR

Class: Active (Main)

* Defense Pierce - 3 Will - The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

* Entrenchment - 4 Will - Damage Received -40% and Target's Dodge Cost +50% for one turn.

* Volley - 4 Will - Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.

* Focused Attack - 5 Will - Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

SKILLS

ERROR

Class: Passive (Main)

ERROR.

Level 2: Damage Dealt +20%, Damage Received -5%, Target's Dodge Cost +10% while piloting a Virtuaroid.

Cost: 800 PP

ERROR

Class: Passive (Main)

ERROR.

Level 3: (S)-type weapon damage spread becomes (80%/53%/40%) to two, three and four targets respectively.

Cost: 1500 PP

Skill Chips:

1) Gunfight +1

2) Gunfight +1

3) Gunfight +1

Shadow Raiden 512E1

Statistics:

HP: 5000, EN: 180, Agi: 320

IS: 3, Move: G, Size: M, Rank: 6

Weapons:

[+] Ground Bomb G-09 (SV:6)- 550 damage/3 EN [+10%]

[F] Melee (M)- 1400 damage [+0%]

[+] Flat Launcher Zap-11 (B)- 1400 damage # 2, 12 rounds [+20%]

[+] Binary Lotus (BASV:4)- 1000 damage # 2/10 EN [+10%]

Inherent Abilities:

1) Virtuaroid

2) Countercut: Req: Martial Arts Mastery

3) Countershoot: Ground Bomb G-09, Flat Launcher Zap-11, Binary Lotus

4) Virtual Armor (S Armor)

Bounty Value: 160 Credits

Items:

1) Layered Armor x2

2) Rare Medal

3) Emblem of Darkness

Edited by Imban

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???

gallery_10_2_472.gif

ERROR

Level: 4

SP: 112

Seishins

- Perseverance [L1] (20 SP)

- Resist [L1] (20 SP)

Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 7 AP

- Countershoot Cost: 4 AP

- ERROR

Class: Active

During an attack phase, you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

MELEE: Level 0

RANGE: Level 4: [+]-type Weapon Damage +45%

ACCURACY: Level 0

DEFENSE: Level 2: Damage Received -10%

EVADE: Level 0

SKILL: Level 0

- ERROR

Class: Active (Main)

* Defense Pierce - 3 Will - The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

* Pilot Damage - 4 Will - Choose one attack that deals damage. That attack gains SP Damage (20) this turn.

* Finishing Attack - 5 Will - Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

* Focused Attack - 5 Will - Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

SKILLS

ERROR

Class: Passive (Main)

ERROR.

Level 2: [+]-type Weapons gain Damage +20% and Target's Dodge Cost +5%

Cost: 700 PP

Delgon

Statistics:

HP: 2000, EN: 80, Agi: 280

IS: 4, Move: G, Size: SS, Rank: 2

Weapons:

[F] Melee (M)- 200 damage [+0%]

[F] Hammer (M)- 800 damage [+0%]

[+] Handy Bazooka- 2000 damage, 15 rounds [+10%]

Inherent Abilities:

1) Land Robot

2) Countercut: Hammer

Bounty Value: 30 Credits

Items:

1) Rare Medal

2) Emblem of Darkness

3) Power Booster x2

4) Sensor Tweak x2

???

gallery_10_2_472.gif

ERROR

Level: 4

SP: 112

Seishins

- Perseverance [L1] (20 SP)

- Resist [L1] (20 SP)

Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 7 AP

- Countershoot Cost: 4 AP

- ERROR

Class: Active

During an attack phase, you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

MELEE: Level 0

RANGE: Level 4: [+]-type Weapon Damage +45%

ACCURACY: Level 0

DEFENSE: Level 2: Damage Received -10%

EVADE: Level 0

SKILL: Level 0

- ERROR

Class: Active (Main)

* Defense Pierce - 3 Will - The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

* Pilot Damage - 4 Will - Choose one attack that deals damage. That attack gains SP Damage (20) this turn.

* Finishing Attack - 5 Will - Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

* Focused Attack - 5 Will - Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

SKILLS

ERROR

Class: Passive (Main)

ERROR.

Level 2: [+]-type Weapons gain Damage +20% and Target's Dodge Cost +5%

Cost: 700 PP

Delgon

Statistics:

HP: 2000, EN: 80, Agi: 280

IS: 4, Move: G, Size: SS, Rank: 2

Weapons:

[F] Melee (M)- 200 damage [+0%]

[F] Hammer (M)- 800 damage [+0%]

[+] Handy Bazooka- 2000 damage, 15 rounds [+10%]

Inherent Abilities:

1) Land Robot

2) Countercut: Hammer

Bounty Value: 30 Credits

Items:

1) Rare Medal

2) Emblem of Darkness

3) Power Booster x2

4) Sensor Tweak x2

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These units are in the RIGHT Flatland Terrain.

???

gallery_10_2_472.gif

ERROR

Level: 8

SP: 128

Seishins

- Concentrate [L1] (15 SP)

- Duty [L1] (20 SP)

- Flash [L1] (10 SP)

- Sure Hit [L1] (15 SP)

Skills & Abilities:

- Dodge Cost -5%

- Countercut Cost: 7 AP

- Countershoot Cost: 4 AP

- ERROR

Class: Active

During an attack phase, you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

MELEE: Level 0

RANGE: Level 4: [+]-type Weapon Damage +45%

ACCURACY: Level 1: Target's Dodge Cost +10%

DEFENSE: Level 0

EVADE: Level 1

SKILL: Level 0

- ERROR

Class: Active (Main)

* Steady Shot - 1 Will - Countershoot cost -50% for this turn.

* Newtype Flash - 2 Will - Gain Dodge Cost -10% and Target's Dodge Cost +30% for this turn.

* Volley - 4 Will - Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.

* Psychic Pressure - 4 Will - Disables all attack phases of a single target for one turn. The target gains Damage Received +25% (to be calculated as a Pilot Ability) and Dodge Cost +10% for their next turn only. This is considered a Status Attack.

SKILLS

ERROR

Class: Passive (Sub)

ERROR.

Level 1: Gain Psychic Energy. Gain Target's Dodge Cost +5%

Cost: 400 PP

ERROR

Class: Passive (Main)

ERROR.

Level 3: (S)-type weapon damage spread becomes (80%/53%/40%) to two, three and four targets respectively.

Cost: 1500 PP

Techniques

ERROR

ERROR.

Requirement: One weapon, chosen at deployment. The weapon cannot have a skill usage requirement (such as Req: Psychic Energy). This attack's stats are based off the chosen weapon.

Attack: * Empowered Attack- * damage, * EN/attack, [Chosen Skill] [+*%]

[F], [+], or [H]?: Same as base attack.

Damage: Damage is equal to the base attack +50%. If that weapon is a variable weapon, calculate base damage for a full use of the weapon.

EN Cost: EN Cost is equal to the base weapon's EN Cost x 1.5. If that weapon is a variable weapon, calculate EN Cost for a full use of the weapon. If it has no EN cost or rounds, then EN Cost is 15.

Rounds: Rounds are equal to the base weapon's rounds x 0.5, rounded down (to a minimum of 1 round). If the base weapon was (F)/(V)/(X), then the base weapon's rounds are considered to be the number of full bursts it can fire.

Accuracy: Accuracy is equal to the base attack +5%.

Other: This attack gains all non-(X)/(F)/(V) tags that the base attack has, and Req: Psychic Energy

Cost: 800 PP

Skill Chips:

1) Gunfight +1

2) Gunfight +1

3) Gunfight +1

Shadow Temjin 747-HII

Statistics:

HP: 4500, EN: 140, Agi: 270

IS: 3, Move: G, Size: M, Rank: 6

Weapons:

[+] Power Bomb Mk5- 1600 damage, 5 rounds [+0%]

[F] Cloud Sleip Mk1mz [slash] (M)- 1400 damage [+0%]

[+] Shoulder Launcher KLS-24-C (F:2)- 1600 damage, 20 rounds [+20%]

[+] Cloud Sleip Mk1mz (BSF:2)- 2000 damage, 30 rounds [+10%]

[F] Breach Tornado (S)- 5000 damage, 25 EN/attack [+5%]

[+] Empowered Attack (BS)- 6000 damage, 7 rounds, Req: Psychic Energy [+15%]

Inherent Abilities:

1) Virtuaroid

2) Countercut: Cloud Sleip Mk1mz [slash]

3) Countershoot: Power Bomb Mk5, Cloud Sleip Mk1mz

4) Virtual Armor (S Armor)

Bounty Value: 160 Credits

Items:

1) T-LINK Sensor

2) Rare Medal

3) Emblem of Darkness

???

gallery_10_2_472.gif

ERROR

Level: 8

SP: 128

Seishins

- Hot Blood [L1] (20 SP)

- Perseverance [L1] (20 SP)

- Resupply [L2] (50/50 SP)

- Sure Hit [L1] (15 SP)

Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 5 AP

- Countershoot Cost: 5 AP

- ERROR

Class: Active

During an attack phase, you may pay 9 AP to gain Weapon Damage +20% and Accuracy +20% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

MELEE: Level 3: [F]-type Weapon Damage +35%

RANGE: Level 3: [+]-type Weapon Damage +35%

ACCURACY: Level 0

DEFENSE: Level 0

EVADE: Level 0

SKILL: Level 0

- ERROR

Class: Active (Main)

* Defense Pierce - 3 Will - The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

* Rush - 4 Will - Gain 1 additional attack phase this turn. During this attack phase you may only use [F]-type attacks. You may only use this ability once per turn.

* Volley - 4 Will - Gain 1 additional attack phase this turn. During this attack phase you may only use [+]-type attacks. You may only use this ability once per turn.

* Iron Will - 5 Will - The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

SKILLS

ERROR

Class: Active

ERROR.

Level 1: Gain Dodge Cost -5%, Target's Dodge Cost +10%, Weapon Damage +10%. Automatically activated when your unit's HP drops to 20% or below or any ally's HP drops to 30% or below.

Cost: 400 PP

ERROR

Class: Passive (Main)

ERROR.

Level 1: Gain Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%.

Cost: 800 PP

ERROR

Class: Active

ERROR.

Level 1: Critical Cost -1. Gain an additional Weapon Damage +5% and Accuracy +5% for attack phases affected by Critical.

Cost: 200 PP

Techniques

ERROR

ERROR.

Requirement: One non-MAP non-[F]-type weapon, chosen at deployment. This attack's stats are based off the chosen weapon.

Attack: [H] Point-Blank Shot- * damage, * EN/attack [+*%]

Damage: Damage is equal to the base attack.

EN Cost: EN cost is equal to the base attack.

Accuracy: Accuracy is equal to the base attack.

Other: This attack gains all non-(S)/(F)/(X)/multihit tags that the base attack has. This attack also consumes rounds of the base attack, if rounded.

Cost: 400 PP

Skill Chips:

1) Gunfight +1

2) Gunfight +1

3) Gunfight +1

Shadow Fei-Yen with VividHeart

Statistics:

HP: 3800, EN: 140, Agi: 260

IS: 3, Move: G, Size: M, Rank: 6

Weapons:

[+] Hand Beam (BF:4)- 800 damage, 20 rounds [+10%]

[F] Beam Sword (BM)- 1600 damage [+0%]

[F] Pinky Rush (BMF:4)- 1000 damage/4 EN [+0%]

[H] Sword Beam (B)- 2700 damage, 10 EN/shot [+10%]

[+] Vivid Pink Extra (BSF:3)- 1700 damage/10 EN [+10%]

[+] Vivid Heart (BS)- 7000 damage, 45 EN/attack [+20%]

[H] Point-Blank Shot (B)- 7000 damage, 45 EN/attack [+20%]

Inherent Abilities:

1) Virtuaroid

2) Countercut: Beam Sword

3) Countershoot: Hand Beam, Sword Beam

4) Virtual Armor (S Armor)

5) Emotional Mode: Activates when HP is 50% or below. Agi -20, Weapon Damage +50%, and Accuracy +10%. May be activated at any time, but doing so reduces this unit's HP to 25% of maximum.

Bounty Value: 160 Credits

Items:

1) Pierrot's Mask

2) Rare Medal

3) Emblem of Darkness

???

gallery_10_2_472.gif

ERROR

Level: 8

SP: 128

Seishins

- Assail (20 SP)

- Iron Wall [L2] (15/25 SP)

- Perseverance [L1] (20 SP)

Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 2 AP

- Countershoot Cost: 3 AP

- ERROR

Class: Active

During an attack phase, you may pay 6 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

MELEE: Level 2: [F]-type Weapon Damage +25%

RANGE: Level 0

ACCURACY: Level 0

DEFENSE: Level 0

EVADE: Level 0

SKILL: Level 4: Shield Usage +5

- ERROR

Class: Active (Main)

* Thrust - 1 Will - Your first attack phase this turn gains Target's Countercut Cost +50%.

* Steady Sword - 2 Will - Countercut cost -50% for this turn.

* Flawless Shield - 4 Will - Reduce damage by an additional -25% with shields this turn.

* Rush - 4 Will - Gain 1 additional attack phase this turn. During this attack phase you may only use [F]-type attacks. You may only use this ability once per turn.

SKILLS

ERROR

Class: Passive (Main)

ERROR.

Level 1: You may countercut a (B)-type attack if your unit has a [F] (B)-type attack capable of countercutting whose base damage is greater than or equal to the base damage attack being countercut.

If a (V) type attack is used to countercut, consider its base damage to include the maximum output for the weapon. (F) and (X) type attacks are treated as the damage of each hit.

Cost: 700 PP

ERROR

Class: Passive (Main)

ERROR.

Level 1: Gain Damage Received -10%, Weapon Damage +5%, Target's Dodge Cost +5%.

Cost: 800 PP

ERROR

Class: Passive (Main)

ERROR.

Level 1: While Support Defending, gain Damage Received -10%.

Cost: 200 PP

ERROR

Class: Passive (Main)

ERROR.

Level 1: Can block or evade and attack in the same round. Charge (5).

Cost: 300 PP

Techniques

ERROR

ERROR.

Requirement: A Countercut-capable weapon.

Ability: Gain X) Shield: Chosen Weapon. If the weapon chosen for this ability is a (B)-type weapon, gain X) Beam Shield: Chosen Weapon instead.

Cost: 500 PP

Skill Chips:

1) Shield +1

2) Shield +1

Shadow Specineff 13 the Sin

Statistics:

HP: 3600, EN: 160, Agi: 270

IS: 3, Move: G, Size: M, Rank: 5

Weapons:

[+] Spirit Ball- 2000 damage, Mobility Break, 10 EN/shot [+20%]

[+] Large Spirit Ball- Paralyze, 10 EN/shot [+10%]

[+] Yfleither 13 Ver. C (B)- 2600 damage, 15 rounds [+10%]

[F] Yfleither 13 Ver. C [scythe] (BMS)- 2000 damage [+0%]

[H] EVL Screamer Boomerang (P)- 3000 damage [+20%]

Inherent Abilities:

1) Virtuaroid

2) Beam Shield: Yfleither 13 Ver. C [scythe]

3) Countercut: Yfleither 13 Ver. C [scythe]

4) Countershoot: Spirit Ball, Yfleither 13 Ver. C

5) Virtual Armor (S Armor)

6) Death Mode: Pay 10 AP to activate. Negate all damage dealt to this unit while this ability is in effect. Gain EN Regen 100%. After three rounds, this unit is automatically considered destroyed. This ability cannot be deactivated, and may only be used once per battle.

Bounty Value: 125 Credits

Items:

1) Chobham Armor

2) Rare Medal

3) Emblem of Darkness

Edited by Imban

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???

gallery_10_2_472.gif

ERROR

Level: 4

SP: 112

Seishins

- Perseverance [L1] (20 SP)

- Resist [L1] (20 SP)

Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 7 AP

- Countershoot Cost: 4 AP

- ERROR

Class: Active

During an attack phase, you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

MELEE: Level 0

RANGE: Level 4: [+]-type Weapon Damage +45%

ACCURACY: Level 0

DEFENSE: Level 2: Damage Received -10%

EVADE: Level 0

SKILL: Level 0

- ERROR

Class: Active (Main)

* Defense Pierce - 3 Will - The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

* Pilot Damage - 4 Will - Choose one attack that deals damage. That attack gains SP Damage (20) this turn.

* Finishing Attack - 5 Will - Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

* Focused Attack - 5 Will - Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

SKILLS

ERROR

Class: Passive (Main)

ERROR.

Level 2: [+]-type Weapons gain Damage +20% and Target's Dodge Cost +5%

Cost: 700 PP

Delgon

Statistics:

HP: 2000, EN: 80, Agi: 280

IS: 4, Move: G, Size: SS, Rank: 2

Weapons:

[F] Melee (M)- 200 damage [+0%]

[F] Hammer (M)- 800 damage [+0%]

[+] Handy Bazooka- 2000 damage, 15 rounds [+10%]

Inherent Abilities:

1) Land Robot

2) Countercut: Hammer

Bounty Value: 30 Credits

Items:

1) Rare Medal

2) Emblem of Darkness

3) Power Booster x2

4) Sensor Tweak x2

???

gallery_10_2_472.gif

ERROR

Level: 4

SP: 112

Seishins

- Perseverance [L1] (20 SP)

- Resist [L1] (20 SP)

Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 7 AP

- Countershoot Cost: 4 AP

- ERROR

Class: Active

During an attack phase, you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

MELEE: Level 0

RANGE: Level 4: [+]-type Weapon Damage +45%

ACCURACY: Level 0

DEFENSE: Level 2: Damage Received -10%

EVADE: Level 0

SKILL: Level 0

- ERROR

Class: Active (Main)

* Defense Pierce - 3 Will - The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

* Pilot Damage - 4 Will - Choose one attack that deals damage. That attack gains SP Damage (20) this turn.

* Finishing Attack - 5 Will - Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

* Focused Attack - 5 Will - Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

SKILLS

ERROR

Class: Passive (Main)

ERROR.

Level 2: [+]-type Weapons gain Damage +20% and Target's Dodge Cost +5%

Cost: 700 PP

Delgon

Statistics:

HP: 2000, EN: 80, Agi: 280

IS: 4, Move: G, Size: SS, Rank: 2

Weapons:

[F] Melee (M)- 200 damage [+0%]

[F] Hammer (M)- 800 damage [+0%]

[+] Handy Bazooka- 2000 damage, 15 rounds [+10%]

Inherent Abilities:

1) Land Robot

2) Countercut: Hammer

Bounty Value: 30 Credits

Items:

1) Rare Medal

2) Emblem of Darkness

3) Power Booster x2

4) Sensor Tweak x2

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Gyrus, since you failed to fix your deploy, your Sensor Tweaks are replaced with nothing.

Kirby, since you failed to fix your deploy, you lose one of your Dummies. You Dummy.

Initiative: Grenovia (Terence Sharpton/Jusuchin Panjirinanu/Alicia/Mechalomaniac/Seishiro Hiroyuki/Gyrus Mackings/Largo/Kirby M.D.) -> The Chaos (Imban)

Prone Time: 48 hours per side

START!

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"Look alive, everyone! We got unknowns!"

Seishin (CO) Phase:

Seishin Used: "Attack!" Level 1

Effect: +10% Weapon Damage

SP Used: 5

Statistics:

SP: 25/50

Edited by Gyrus Mackings

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Regeneration Phase:

HP Regen: 400

EN Regen: 21

Will Gauge: 1

Seishin Phase:

Seishin Used:

Effect:

SP Used:

Defensive Phase:

Attacking Weapon:

Action Taken:

Damage Received:

Resources Used:

"Roger that. And it looks like we're flanked on both sides. Though if I'm correct..."

Special Phase:

FURY ACTIVE

-5% DC, -5% DR, +20% Weapon Damage

"Target acquired. Taking the shot!"

Attacking Phase:

Attacking Weapon: Sniper Beam Rifle [sNIPE]

Target: Ivis

Damage Dealt: 4200 x 2.15 = 9030

Modifiers: +70% TDC, Negates all mods from target

Resources Used: 30 EN, 5 AP

Statistics:

HP: 4000/4000

EN: 180/210

AP: 65/100

SP: 116/116

DP: 3000/3000

FURY: ACTIVE

Will Gauge: 1

Weapons:

[+] Gatling Gun Pod- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] Beam Sword (BM)- 1500 damage [+0%]

[+] Grenade Launcher (S)- 800 damage, 6 rounds [+10%]

[+] Arm Beam Gun (B)- 1000 damage, 10 rounds [+10%]

[+] 90mm Machinegun- 850 damage, 20 rounds. Sniper Pack only. [+15%]

[+] Photon Rifle (B)- 1800 damage, 12 rounds. Skirmish Pack only. [+10%]

[+] Boosted Rifle II- 3000 damage, 10 rounds. Skirmish Pack only. [+10%]

[+] Sniper Beam Rifle (B)- 4200 damage, 30 EN/attack. Sniper Pack only. [+25%]

MAP Weapons:

[+] Micro Missiles (PT:2)- 2000 damage, 1 round [+0%]

[+] Full Output Beam Rifle (BI:3)- 3000 damage, 50 EN/attack. Sniper Pack only. [+0%]

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Iris: "Providing covering fire!"

CO

Starting CP: 25

CP Regen: +5

Command Used: Focus Fire (15)

Final CP: 15

REGENERATION PHASE:

HP Regenerated:

EN Regenerated:

Skill: 1

SPIRIT PHASE:

Seishin used: Greater Effort

SP used: 20

Ability used:

AP used:

DEFENCE PHASE:

Attacking Weapons:

Action Taken:

Damage Taken: 0

Resources Spent:

ATTACK PHASE:

Weapon Used: [+] Auto-Shotgun (ASF:3) [Crit]

Target: Ivis

Damage Dealt: 1200x2.15 (+30% Power Booster, +50% Hybrid Dual Sensor, +20% Focus Fire, +15% Crit) #3 = 2580 #3 [7740 total]

Resources Spent: 3 rounds

Modifiers: +45% Accuracy (+15% Pilot, +25% Hybrid Dual Sensor, +10% Weapon, +10% F, +20% Focus Fire, +15% Crit, -50% Range)

STATISTICS:

HP: 4000/4000

EN: 150/150

DP: 3000/3000

SP: 73/93

AI: No Seishin

AP: 90/100

Agi: 300

Skill: 1

Weapons

[+] Anti-Personnel Vulcans- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] Combat Rod [shock] (M)- 800 damage, Stun, 5 EN/attack [+0%]

[+] Flamethrower (SV:4)- 400 damage/3 EN [+0%]

[F] Combat Rod (M)- 1300 damage [+0%]

[+] Assault Rifle- 1500 damage, 10 rounds [+10%]

[+] Auto-Shotgun (ASF:3)- 1200 damage, 12/15 rounds [+10%]

MAP Attacks:

[+] Napalm Bomb (T:3)- 2000 damage, 3 rounds [+0%]

Edited by Alicia

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Breetai Phase

Regeneration Phase

CP: +5 (30)

CO Order Phase

CO Order Used: Focus Fire (Raiden)

CP Cost: 15

Statistics:

CP: 15/50

Edited by Mechalomaniac

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Millia Phase

Regeneration Phase:

HP Regenerated: 10% (300)

EN Regenerated: 140 (14)

Will +1

Transformation Phase:

Current Terrain: Base (Not Moving)

Attack Phase:

Weapon Used: CRITICAL Cattus 500mm Recoilless Rifle

Target: Raiden

Damage Dealt: 5780 +165% (+45% Range +30% Gunfight + 5% Genius +50% HDS +20% Focus Fire +15% Critical) = 15317 x 2

Accuracy: (+45% Base +10% Gunfight +5% Genius +25% HDS +20% Focus Fire +15% Critical - 50% Distance) = +75% Accuracy

Resources Spent: 2 rounds, 10 AP

Status:

HP: 3000/3000

EN: 140/140

DP: 3000/3000

AP: 90/100 (CC: 7, CS: 4, Crit: 10)

SP: 124/124 - Direct Attack, Concentrate L1

Will: 1/10

Shields: 10/10

Agi: 270

Pilot DC: -20%

Unit DC: -20%

Pilot DR: -0%

Unit DR: -0%

Pilot Damage: [+] +80%, [F] +5%

Unit Damage: [+] +50%

Pilot Acc: [+] +15%, [F] +5%

Unit Acc: [+] +25%

Items:

1) Rare Medal

2) Hybird Dual Sensor

Weapons:

[+] 8-tube Missile Pod (PGSF:8)- 510 damage, 64 rounds [+60%]

[F] Melee (M)- 850 damage [+35%]

[+] 'Pardus' Missile Launcher (PGSF:6)- 850 damage, 6 rounds [+60%]

[+] 'Igelstellung' 75mm CIWS- 680 damage, 20 rounds [+75%]

[F] 'Armor Schneider' Combat Knife (M)- 1020 damage, Armor Pierce [+35%]

[F] Beam Saber (BM)- 2040 damage, 5 EN/attack [+35%]

[+] Type 71 Beam Rifle (B)- 2210 damage, 5 EN/attack [+45%]

[+] 'Cattus' 500mm Recoilless Rifle (SX:2)- 5780 damage, 14/16 rounds [+45%]

Edited by Mechalomaniac

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[REDACTED]: Alright girlies, look sharp because we are knee deep in the shit tonight.

Nine Lives: Right on, bossman.

Nonoriri: But it doesn't stink...

Regen Phase:

[REDACTED] CP +5

Nine Lives Will +1

Nonoriri Will +1

Nine Lives Charge +1

Nonoriri Charge +1

Nine Lives HP +420

Nine Lives EN +16

Nonoriri HP +560

Nonoriri EN +15

[REDACTED]: Here's the plan: stick to base, find a target of opportunity, and kill its ass. Easy enough, right?

Nine Lives: Roger that!

Nonoriri: Uh-huh!

Seishin Phase:

[REDACTED] Casts Yeah, Kill That Guy L1! 15 CP.

Pitts Casts Great Effort L1: 20 SP.

Defense Phase:

Incoming {9L}:

Incoming {Nono}:

Action Taken {9L}:

Action Taken {Nono}:

Cost {9L}:

Cost {Nono}:

Nine Lives: You ready Nonoriri?

Nonoriri: As I'll ever be!

Nine Lives: Let's make this count!

Transform Phase:

Panther Move: F

Nine Lives CRITICAL! 10 AP.

Nonoriri CRITICAL! 10 AP.

Nine Lives: Here we go!

Nine Lives Attack Phase:

Outgoing: [F] Stake Punch- 9263 damage {Armor Pierce} [+70%]

Target: Temjin HII

Stips: Damage +90%, Accuracy +25% (Power Booster + Inherent + Air Terrain Adaptation + Yeah, Kill That Guy + Adjacent Terrain + Critical + Sensor Tweak)

Cost: 10 EN.

Nonoriri: Taste justice!

Nonoriri Attack Phase:

Outgoing: [F] Boost Magnum- 6300 damage [+0%]

Target: Temjin HII

Stips: Damage +110%, Accuracy -15% (Power Booster + Inherent + Yeah, Kill That Guy + Adjacent Terrain + Critical)

Cost: 10 EN.

Stats:

Honest Kirby [REDACTED]: L3 CO

CP: 15/58

Nine Lives: L5 Pragmatist

HP: 4200/4200

EN: 155/165

DP: 3000/3000

AP: 90/100

SP: 116/116 (20) Perseverance L1/(25) DA/(35) Substitute L1

pSP: 88/108 (15) Concentrate L1/(25) DA/(30) Snipe Attack L2/(20) Great Effort L1

Will: 1/10

OS Customization: Off

Weapons:

[+] 60mm Vulcans- 780 damage, 20 rounds [+65%]

[F] Melee (M)- 975 damage [+25%]

[+] 90mm Wrist Chain Gun- 1365 damage, 15 rounds [+40%]

[F] Beam Saber (BM)- 1650 damage [+25%]

[F] Lightning Knuckle (M)- 2925 damage, {Stun}, 5 EN/attack [+35%]

[+] 100mm Sniper Rifle- 3900 damage, 8 rounds [+35%]

[F] Stake Punch- 4875 damage, {Armor Pierce}, 10 EN/attack [+45%]

Items:

Sensor Tweak x2

Dummy

Minovsky Craft

Power Booster x2

---

Nonoriri: L4 Shitty Maid

HP: 5600/5600

EN: 140/150

DP: 3000/3000

AP: 90/100

SP: 112/112 (15) Prayer L1/(15) Iron Wall L1/(20) Perseverance L1

Will: 1/10

Grit Those Teeth: Off

Practical Masochism: Off

Weapons:

[F] Melee (M)- 500 damage [+0%]

[F] Mass Rush (MF:5)- 400 damage/3 EN [+10%]

[+] Grenade Launcher (S)- 1000 damage, 8 rounds [+10%]

[H] Eye Laser- 1000 damage, 5 EN/attack [+10%]

[F] Plasma Cutter (BM)- 1400 damage [+0%]

[H] Boost Knuckle (P)- 1800 damage [+0%]

[+] M90 Machinegun- 2600 damage, 15 rounds [+10%]

[F] Jet Magnum- 3000 damage, 10 EN/attack [+15%]

[H] Blast Buster- 3800 damage, 25 EN/attack [+25%]

[H] Boost Magnum- 4400 damage, Barrier Pierce, 30 EN/attack [+30%]

[F] Plasma Cutter - Mega Slash (V:5)- 1600 damage/10 EN [+30%]

Items:

Layered Armor x2

Power Booster x2

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REGENERATION PHASE:

+5 CP

"Hmmm...this certainly is interesting. ...Well, no matter! Let's do our best with this one? Come on Prier, I've got your back! You can do it!"

CO PHASE:

Seishin Used: Hit!

SP Used: 5 CP

Effect: All units you own gain +10% Accuracy for this turn.

Statistics:

CP: 25/50

---

REGENERATION PHASE:

+420 HP

+17 EN

SPIRIT PHASE:

Seishin Used:

SP Used:

Effect:

DEFENSE PHASE:

Attacking Weapon #2:

Action Taken: Dodge

Damage Taken: N/A

Resources Spent:

"Your encouragement means so much less when you get to be tucked back in your library while I'm fighting here in the moonlight."

ATTACK PHASE:

Weapon Used: [F] Electric Chainblade (V:5) (Critical)

Target(s): Raiden

Damage Dealt: 6650 HP = (3500 * 1.90)

Resources Spent: 25 EN

Status Effect: Armor Pierce

Modifiers: +5%

Statistics:

SPIRITS RIDER

HP: 4200/4200

EN: 145/170

AP: 91/100

SP: 116/116

DP: 3000/3000

Will: 1/10

Agi: 280

Item Mods: Weapon Damage +20%, Dodge Cost -20%

Guts (Level 1: 1800, Level 2: 1200) -

Weapons:

[H] Rider Flash- Accuracy Break, 5 EN/attack [+10%]

[+] Combat Handgun- 800 damage, 10 rounds [+0%]

[F] Electromagnetic Knife (M)- 1000 damage [+0%]

[F] Rider Chop (M)- 1400 damage [+0%]

[F] Rider Punch (M)- 1600 damage, 5 EN/attack [+0%]

[+] Sniper Rifle- 2500 damage, 8 rounds, Hardpoints: 1 [+10%]

[K] Rider Kick- 3400 damage, 15 EN/attack [+20%]

[F] Electric Chainblade (V:5)- 700 damage/5 EN, Armor Pierce, Hardpoints: 2 [+20%]

Inherent Abilities:

1) R.I.D.E.R

2) Countercut: Electromagnetic Knife

3) Countershoot: Combat Handgun, Automatic Shotgun, Assault SMG

4) Hardpoints (3)

5) Snipe: Sniper Rifle [+30%]

Items:

1. Power Booster x 2

2. Extra Thrusters x 2

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Job: Protect the Prototype!

Employer: Grenovia

Battlefield Description: Flatlands (Starting Location)

Mission Approved by Alex I. Malone, 465th Mech Company

Liason to New Greystone, LLC and Unit Commander



Phase: Green Actual

Regeneration Phase:

CP: +5, 62/62

Seishin Phase:

Seishin Used: Hit!

CP Used: 5

Effect: All units you own gain +10% Accuracy for this turn.

Statistics:

CP: 57/62



Phase: Green Three

Regeneration Phase:

Will: +1, 1/10

Seishin Phase:

Seishin Used: Direct Attack

Target: Self

SP Used: 25

Effect: For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense and other secondary defenses only applies to your attacks

Defense Phase:

Attacker:

Weapon:

Action Taken:

Damage Received:

Resources Spent:

Transformation Phase

Current Form:

New Form:

Move: G

Move To:

Critical Attack Phase: Snipe

Weapon Used: [+] Quigley-Sharps Long Range Military Rifle (B)

Target: Shadow Temjin 747-HII

Damage Dealt: 18564 dmg

Resources Spent: 30EN, 11AP

Status Effect: Direct Attack

Modifiers:

  • Accuracy: 175%
    • +15% Pilot
    • +30% Snipe
    • +65% Weapon
    • +20% Sniper
    • +25% Sniper Sensor
    • +25% Critical
    • +10% Pierrot's Mask
    • +10% CO Order
    • -25% Terrain Penalty

    [*]Damage: 160%

    • +45% Pilot
    • +50% Sniper Sensor
    • +25% Critical
    • +10% Pierrot's Mask
    • +30% Power Booster

Statistics:

HP: 3600/3600

EN: 125/160

DP: 3000/3000

AP: 89/100

Katsumi: 68/93

Will: 1/10

Move: G

Shield: 10/10

Beam Shield: 10/10

Weapons:

[+] Vulcan- 680 damage, 20 rounds [+75%]

[+] Wrist Gatling- 850 damage, 12 rounds [+45%]

[F] Melee (M)- 850 damage [+35%]

[F] Beam Saber (BM)- 2040 damage [+35%]

[+] Colt Nail Launcher- 2040 damage, Armor Pierce, 6 rounds [+45%]

[+] Winchester Beam Rifle (B)- 2210 damage, 10 rounds [+45%]

[+] Spencer Repeating Railgun (F:3)- 1734 damage, 30 rounds [+45%]

[+] Henry Repeating Rifle (F:3)- 1360 damage, 15 rounds [+45%]

[+] Ordinance Rifled Cannon (BS)- 2380 damage # 2, 15 EN/attack [+45%]

[+] Quigley-Sharps Long Range Military Rifle (B)- 7140 damage, 30 EN/attack [+65%]

Inherent Abilities:

1) Mobile Suit, Appaloosa Rider

2) Anti-Beam Shield

3) Countercut: Beam Saber

4) Countershoot: Vulcan, Wrist Gatling, Winchester Beam Rifle, Spencer Repeating Railgun, Beam Launcher

5) Aircraft Mode (Transform): Agi -20 and Move: F instead, and type changes to Mobile Armor. Only Vulcan, Winchester Beam Rifle, Spencer Repeating Railgun, Henry Repeating Rifle and Ordinance Rifled Cannon are enabled.

6) Snipe: Quigley-Sharps Long Range Military Rifle [+30%]

7) Improved Thrusters: Dodge Cost -25%

Upgrades:

  • Statistics:
    • 5 Mobility

    [*]Weapons:

    • 7 Accuracy
    • 7 Attack

Replacement Cost: 40 Credits (Longhorn)

Bounty Cost: 179c

Repair Cost: 90c

IS1: Pierrot's Mask

IS2: Power Booster x 2

IS3: Sniper Sensor

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