Imban

NJU Event: The Emissary of the Chaos

146 posts in this topic

CO Phase

Hotaru: "Heinrich, you're in charge of blowing them up. Mark..whatever you do......make sure you dont give use ear bleeding"

Heinrich: "Roger"

Mark: "..I never sung before, so I don't know.."

REGENERATION PHASE:

CP Generated: 5

COMMAND PHASE

Hotaru: "Spearhead, Temjin-HII!"

Command Used: Spearhead

Target: Temjin-HII

CP Used: 15 CP

Effect: All attacks from units you own that target that enemy alone gain +20% Weapon Damage and Accuracy.

User: Hotaru

Statistics:

Hotaru Hiiragi

CP: 15/54

Edited by Seishiro Hiroyuki

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Lightning Skygrasper Phase

Mark: "Right right..let's try..."

Mark pressed some buttons according to the manual..and activated the sound energy system

REGENERATION PHASE:

Will Generated: 1

HP Generated: 160

EN Generated: 13

Sound EN Generated: 10

SPIRIT PHASE

Spirit/Will Command Used:

Resource Used:

Effect:

User:

DEFENSE PHASE:

Attacking Weapon #1:

Action Taken:

Damage Taken:

Resources Spent:

TRANSFORMATION/MAINTENANCE PHASE:

Current Terrain: Base

New Terrain:

Movement Type: Flying

Current Form:

SPECIAL PHASE:

Recognition, -5% Dodge Cost, +15% Target's Dodge Cost, -30 AP

ITEM PHASE

Item Used:

Item's Effects:

ATTACK PHASE:

As he looked, he could see the monitor in front of him displaying lyrics and a cue to start the music, like a karaoke machine. Taking a deep breath...he then pressed the button, signaling the start of the music and then took his mic

Mark: "Let's go.. Try Again!"

Weapon Used: [M] Try Again- 3400 damage & Accuracy Boost 20% & Mobility Boost 20% & Armor Boost 20% & Attack Boost 20% & Skill Boost, 50 Song EN/attack [+10%]

Target(s): RVR-42 Cypher

Damage Dealt: 0

Resources Spent:

Status Effect: Accuracy Boost 20% & Mobility Boost 20% & Armor Boost 20% & Attack Boost 20% & Skill Boost

Modifiers:

- Damage Modifier:

- Accuracy Modifier:

Statistics:

FX-550+P204QX Lightning Sky Grasper

HP: 1600/1600

EN: 130/130

DP: 3000/3000

AP: 70/100

SP(Mark): 128/128

Sound Energy: 60/300

Will: 1/10

Weapons:

[+] Machine Gun- 300 damage, 20 rounds [+40%]

[+] Machine Cannon- 400 damage # 2, 10 rounds [+20%]

[+] Type 71 Strengthened Armor Piercing Shell- 1000 damage, 15 rounds, Armor Pierce [+10%]

[+] Missile Launcher (PG)- 1200 damage, 10 rounds [+25%]

[+] Beam Cannon (B)- 1800 damage, 6 rounds [+10%]

[M] My Friends- 3000 damage & SP Recover 10, 50 Song EN/attack [+10%]

[M] Blue Danube- 3200 damage, Spirit Lock, 50 Song EN/attack [+10%]

[M] Try Again- 3400 damage & Accuracy Boost 20% & Mobility Boost 20% & Armor Boost 20% & Attack Boost 20% & Skill Boost, 50 Song EN/attack [+10%]

[M] GONG- 5000 damage, Paralyze & Mobility Boost 30% & Armor Boost 30% & Morale Boost, 80 Song EN/attack [+20%]

Inherent Abilities:

1) Aircraft

2) Countershoot: Machine Gun, Machine Cannon, Beam Cannon

3) Repair

4) Resupply

5) Equip to Strike (Lightning)

Purchasing Cost:

Not applicable. To acquire this unit, purchase the Lightning Striker Pack and install it on FX-550 Sky Grasper.

IS#1: Rare Medal

IS#2: Sound Energy System(Blue Danube, Try Again, My Friends, GONG)

IS#3: Extra Thrusters x2

Bounty: 130 Credits

Repair: 65 Credits

Pilot Stats:

Dodge Cost -25%

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RVR-42 Cypher Phase

Heinrich: "Target Confirmed.."

REGENERATION PHASE:

Will Generated: 1

HP Generated: 260

EN Generated: 14

SPIRIT PHASE

Spirit/Will Command Used:

Resource Used:

Effect:

User:

DEFENSE PHASE:

Heinrich: "Oh god..I hope my ears dont bleed..."

Attacking Weapon #1: Try Again

Action Taken: Take

Damage Taken: 0

Resources Spent: 0

Heinrich: "...Not bad, but not good.."

TRANSFORMATION/MAINTENANCE PHASE:

Current Terrain: Base

New Terrain:

Movement Type: Flying

Current Form: Normal

New Form: Motor Trasher

SPECIAL PHASE:

ITEM PHASE

Item Used:

Item's Effects:

ATTACK PHASE:

Heinrich: "Dodge this!"

Weapon Used: [+] Four-Way Homing Beam (BSX:4)- 1800 damage/10 EN [+55%]

Target(s): Temjin-HII

Damage Dealt: 1800 * 2.65 = 4770 Damage x4

Resources Spent: 40 EN

Status Effect:

Modifiers:

- Damage Modifier: +165%

+25% Natural

+5% Veteran Soldier

+30% Gunfight

+20% Spearhead

+50% Hybrid Dual Sensor

+20% Attack Boost

+15% Critical

- Accuracy Modifier: +110%

+10% Natural

+5% Veteran Soldier

+25% Hybrid Dual Sensor

+55% Weapon

+20% Spearhead

+10% Gunfight

+15% Critical

+20% Accuracy Boost

-50% Terrain

Statistics:

RVR-42 Cypher

HP: 2600/2600

EN: 100/140

DP: 3000/3000

AP: 90/100

SP(Heinrich): 116/116

Will: 1/10

Weapons:

[+] Multi-Launcher- 1050 damage, 20 rounds [+65%]

[F] Beam Sword (BM)- 2100 damage [+25%]

[+] Energy Daggers (SF:4)- 900 damage/3 EN [+35%]

[+] Laser (B)- 2700 damage, 5 EN/shot [+35%]

[+] Exploding Homing Beam (B)- 6300 damage, 20 EN/shot [+55%]

[+] Four-Way Homing Beam (BSX:4)- 1800 damage/10 EN [+55%]

[F] SLC Dive- 6900 damage, 25 EN/attack [+30%]

Inherent Abilities:

1) Virtuaroid

2) Countercut: Beam Sword

3) Countershoot: Multi-Launcher, Energy Daggers, Laser

4) Virtual Armor (S Armor)

5) Motor Thrasher Mode (Transform): Agi -10 and Move: F instead. Gain Airplane type. Disable Beam Sword.

6) Dodge Cost -25%

Bounty: 108 Credits

Repair: 54 Credits

Upgrade Chips:

5x Mobility

5x Attack

5x Accuracy

IS#1: Rare Medal

IS#2: Hybrid Dual Sensor

IS#3: Power Booster x2

Skill Chips:

Gunfight +1 x3

Pilot Stats:

[+]-type Weapon Damage +140%

[+]-type Target's Dodge Cost +50%

Dodge Cost -45%

Edited by Seishiro Hiroyuki

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Darth Revan

CO Level:5

Current CO Max:66 CP

+5 CP

CO Orders:Hit Lv1

Cost:5 CP

CP:25/66

Hit! Lv1

All units you own gain +10% Accuracy for this turn.

Cost:5CP

Attack! Lv1

All units you own gain +10% Weapon Damage for this turn.

Cost:5CP

CO Skills:

Skilled Teacher Lv1

PP gain from missions increased by 20%

--------------

REGENERATION PHASE:

HP Regenerated:400

EN Regenerated:15

+1 Will

SPIRIT PHASE

Spirit Command Used:

Target:

SP Used:

Effect:

DEFENSE PHASE:

Incoming:

Action Taken:

Damage Taken: (If applicable)

Resources Spent:

DR-10%:Chobham Armor

TRANSFORMATION/MAINTENANCE PHASE:

Current Form:Robot Mode

New Form:Flight Mode

SPECIAL PHASE:

Trigger Attacker and Fury!

Cost:80 AP

ATTACK PHASE:

Weapon Used: [+] Beam Cannon (B)- 3000 damage, 25 EN/attack [+10%]

Target(s):Ivis

Damage Dealt: 7650 Damage, +80-50=+30%TDC

Resources Spent:25 EN

Modifiers:

TDC:

+10%:Hit! Lv1

+10%:Gunfight Lv3, [+] only

+15%:Accuracy Lv2

+5%:Newtype

+30%:2 x Sensor Tweak

Damage:

+30%:Gunfight Lv3, [+] only

+45%:Ranged Lv4, [+] only

+25%:Attacker

+25%:Fury

+30%:2 x Power Booster

Statistics:

HP:4000/4000

EN:125/150

DP:3000/3000

AP:20/100

SP:120/120

Shield:10/10

Will:1/10

Current Form: Flight Mode

Move:F

Weapons:

Micro-Missiles 40/40 rounds, Req: Flight Mode

20mm Vulcans 20/20 rounds

Pistols 16/16 rounds

Bazooka 4/4 rounds

Darth Caedus

Current Max SP:120

Pilot level:6

Stats:

Dodge Cost: 0%

Countercut Cost: 7 AP

Countershoot Cost: 3 AP

Critical Class: Active

10 AP=Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

Attributes:

Ranged Level 4: [+]-type Damage +45%, CS -3

Accuracy Level 2: TDC +15%, CS -1

Will Gauge Class: Active (Main)

2 Will

Newtype Flash:Gain DC -10% and TDC +30% for this turn. Requires Psychic Energy.

4Will

Volley:Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.

Psychic Pressure:Disables all attack phases of a single target for one turn. The target gains Damage Received +25% (to be calculated as a Pilot Ability) and Dodge Cost +10% for their next turn only. Requires Psychic Energy. This is considered a Status Attack.

5Will

Finishing Attack:Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

Skills:

Newtype Class: Passive (Sub)

Gain Psychic Energy. Gain TDC +5%

Attacker Class: Active

Damage dealt +25%. Charge (4) to activate.

Fury Class: Active

Damage dealt +25%. Charge (4) to activate.

Spirit Commands

Duty Lv1:Recover 30% of your maximum DP. 20 SP

Peacekeeper #2

Statistics:

HP: 3500, EN: 150, Agi: 280

IS: 3, Move: G, Size: M, Rank: 5

Weapons:

[+] Micro-Missiles (PGSF:8)- 400 damage, 40 rounds, Req: Flight Mode [+30%]

[+] 20mm Vulcans- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[+] Pistols (F:2)- 900 damage, 16 rounds [+10%]

[F] Beam Saber (BM)- 1300 damage [+0%]

[+] Beam Rifle (B)- 1500 damage, 10 rounds [+10%]

[+] Beam Cannon (B)- 3000 damage, 25 EN/attack [+10%]

[+] Bazooka- 4000 damage, 4 rounds [+10%]

MAP Attacks:

[+] Micro-Missile Spread (PT:2)- 1000 damage, uses 5 Micro-Missiles rounds, Req: Flight Mode [+0%]

Inherent Abilities:

1) Peacekeeper

2) Shield

3) Countercut: Beam Saber

4) Countershoot: 20mm Vulcans, Beam Pistols, Beam Rifle, 'Agni' Impulse Cannon

5) Flight Mode (Transformation): Agi -20 and Move: F only. Disable all attacks and Shield except for Micro-Missiles, Beam Rifle, and Beam Cannon.

6) Weapon Copy

7) Ace Custom

Bounty:110 creds

IS1:2 x Sensor Tweak

IS2:2 x Power Booster

IS3:Chobam Armor

Skill chips:3 x Gunfight +1

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CO Ivis Phase

Regeneration Phase

CP: +5 (30)

"Succumb to [The Chaos], Grenovians. Your so-called "Galactic Empire" will crumble."

CO Order Phase

CO Order Used: Attack! [L2], Hit! [L1]

CP Cost: 15

Statistics:

Ivis

CP: 15/70

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Ivis Phase

Regeneration Phase:

Will: +1

Wonder Bit Charge: +1

"You are without hope."

Seishin Phase:

Seishin Used: Boost [L1]

SP Cost: 15

Defense Phase:

Attackers: Eric Stand, Iris Psyche, Darth Caedus

Incoming Attacks: Sniper Beam Rifle, Auto-Shotgun, Beam Cannon

Actions Taken: Dodge, Dodge, Dodge

Damage Taken: 0

Resources Spent: 225 * 1.4 * .75 * .75 = 177 DP, 225 * 1.15 * .75 * .75 = 146 DP, 225 * .75 * .75 = 127 DP

Transformation Phase:

Activate Emblem of Darkness!

Move into Base!

Ivis easily weaves through the heroes' attacks and begins radiating a black and red aura, waves of evil energy lashing out at her attackers!

Attack Phase:

Weapon Used: [H] Critical Crimson Veil (S)

Target(s): Eric Stand, Iris Psyche, Darth Caedus

Damage Dealt: 5976 * 3.2 = 19123 / 3 = 6374 each

Status Effect: None

Resources Spent: 20 EN

Modifiers:

- Damage Modifier: +220%

+45% Melee 4

+40% Ivis

+30% Domination

+25% Emblem of Darkness

+30% Infight L3

+20% Attack! L2

+30% Critical

- Accuracy Modifier: +160%

+20% Ivis

+10% Domination

+30% Sensor Tweak x2

+20% Emblem of Darkness

+35% Weapon

+10% Infight L3

+10% Hit! L1

+30% Critical

-5% Moonlight

Statistics:

Ivis

HP: 4900/4900

EN: 125/150

DP: 2550/3000

AP: 93/100

SP: 100/144

Will: 1/10

Wonder Bit: 1/5

Crimson Veil: 0/5

Weapons:

Shield Shotgun: 18/18 rounds

Edited by Imban

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Temjin 747J Phase

Regeneration Phase:

Will: +1

Seishin Phase:

Seishin Used: Sure Hit [L1]

SP Cost: 15

Transformation Phase:

Activate Emblem of Darkness!

Move into Base!

The Shadow Temjin rides its sword into the enemy base, smashing into Eric Stand!

Attack Phase:

Weapon Used: [F] Critical Blue Slider ver.747m

Target(s): Eric Stand

Damage Dealt: 6500 * 2.45 = 15925 damage

Status Effect: Negate evasive secondary defenses

Resources Spent: 40 EN

Modifiers:

- Damage Modifier: +145%

+25% Melee 2

+5% Brave

+25% Emblem of Darkness

+30% Infight L3

+20% Attack! L2

+40% Critical

- Accuracy Modifier: +110%

+5% Brave

+20% Emblem of Darkness

+10% Infight L3

+5% Weapon

+10% Hit! L1

+25% Sure Hit L1

+40% Critical

-5% Moonlight

Statistics:

Shadow Temjin 747J

HP: 4200/4200

EN: 105/150

DP: 3000/3000

AP: 97/100

SP: 87/128

Will: 1/10

Beam Shield: 13/13

Weapons:

Power Bomb Mk5d: 5/5 rounds

Sleipner Mk6mz [Neutral Launcher]: 15/15 rounds

Edited by Imban

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Raiden 512E1 Phase

Regeneration Phase:

Will: +1

Seishin Phase:

Seishin Used: Hot Blood [L1], Iron Wall [L2]

SP Cost: 45

Defense Phase:

Attackers: Millia Fallyna, Prier Solstrache

Incoming Attacks: 'Cattus' 500mm Recoilless Rifle x2, Electric Chainblade

Actions Taken: Take, Dodge, Dodge

Damage Taken: 15317 * .5 * .75 * .5 = 2872, 0, 0

Resources Spent: 320 * 1.75 = 560 DP, 320 * 1.05 = 336 DP

Transformation Phase:

Activate Emblem of Darkness!

Move into Base!

The Raiden takes some knocks, but moves into the Grenovian base and fires its massive, battleship-class cannons!

Attack Phase:

Weapon Used: [+] Critical Binary Lotus (BASV:4)

Target(s): Millia Fallyna, Prier Solstrache, Eric Stand, Iris Psyche, Katsumi Iriye, Heinrich Kohl, Mark Faerland, and Darth Caedus

Damage Dealt: 1000 * 1.5 * 2.35 = 3525 * 4 = 14100 # 2 * .4 = 5640 each

Status Effect: None

Resources Spent: 40 EN

Modifiers:

- Damage Modifier: +135%

+25% Range 2

+20% Unit Specialization L2

+25% Emblem of Darkness

+30% Gunfight L3

+20% Attack! L2

+15% Critical

- Accuracy Modifier: +70%

+10% Unit Specialization L2

+20% Emblem of Darkness

+10% Gunfight L3

+10% Weapon

+10% Hit! L1

+15% Critical

-5% Moonlight

Statistics:

Shadow Raiden 512E1

HP: 2128/5000

EN: 135/180

DP: 2104/3000

AP: 90/100

SP: 57/128

Will: 1/10

Weapons:

Flat Launcher Zap-11: 12/12 rounds

Edited by Imban

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Delgon 1L Phase

Regeneration Phase:

Will: +1

Transformation Phase:

Activate Emblem of Darkness!

Move into Base!

The Delgon waddles into the base, shooting its bazooka.

Attack Phase:

Weapon Used: [+] Critical Handy Bazooka

Target(s): Millia Fallyna

Damage Dealt: 2000 * 2.55 = 5100 damage

Status Effect: None

Resources Spent: 1 round

Modifiers:

- Damage Modifier: +155%

+45% Range 4

+30% Power Booster x2

+25% Emblem of Darkness

+20% Gunfight L2

+20% Attack! L2

+15% Critical

- Accuracy Modifier: +85%

+30% Sensor Tweak x2

+20% Emblem of Darkness

+10% Weapon

+5% Gunfight L2

+10% Hit! L1

+15% Critical

-5% Moonlight

Statistics:

Delgon

HP: 2000/2000

EN: 75/80

DP: 3000/3000

AP: 90/100

SP: 90/112

Will: 1/10

Weapons:

Handy Bazooka: 14/15 rounds

Edited by Imban

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Delgon 2L Phase

Regeneration Phase:

Will: +1

Transformation Phase:

Activate Emblem of Darkness!

Move into Base!

The Delgon waddles into the base, shooting its bazooka.

Attack Phase:

Weapon Used: [+] Critical Handy Bazooka

Target(s): Millia Fallyna

Damage Dealt: 2000 * 2.55 = 5100 damage

Status Effect: None

Resources Spent: 1 round

Modifiers:

- Damage Modifier: +155%

+45% Range 4

+30% Power Booster x2

+25% Emblem of Darkness

+20% Gunfight L2

+20% Attack! L2

+15% Critical

- Accuracy Modifier: +85%

+30% Sensor Tweak x2

+20% Emblem of Darkness

+10% Weapon

+5% Gunfight L2

+10% Hit! L1

+15% Critical

-5% Moonlight

Statistics:

Delgon

HP: 2000/2000

EN: 75/80

DP: 3000/3000

AP: 90/100

SP: 90/112

Will: 1/10

Weapons:

Handy Bazooka: 14/15 rounds

Edited by Imban

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Specineff Phase

Regeneration Phase:

Will: +1

Counter Charge: +1

Seishin Phase:

Seishin Used: Iron Wall [L2]

SP Cost: 25

Support Defense Phase:

Support Defense For: Shadow Temjin 747-HII

Attackers: Karen Inconceivable, Noriko Musashibou, Heinrich Kohl

Incoming Attacks: Stake Punch, Boost Magnum, Four-Way Homing Beam

Actions Taken: Beam Shield, Beam Shield, Countercut x4

Damage Taken: 9263 * .5 * .8 * .4 - 800 = 682, 6300 * .5 * .8 * .4 - 800 * .9 = 187, 0 x 4

Resources Spent: 869 HP, 8 AP

Transformation Phase:

Activate Emblem of Darkness!

Move into Base!

The Shadow Specineff dashes in front of the artillery Temjin and parries all of the incoming attacks with its beam scythe.

Attack Phase:

Weapon Used: [+] Critical Large Spirit Ball

Target(s): Katsumi Iriye

Damage Dealt: None

Status Effect: Paralyze

Resources Spent: 10 EN

Modifiers:

- Damage Modifier: N/A

- Accuracy Modifier: +55%

+5% Brave

+20% Emblem of Darkness

+10% Weapon

+10% Hit! L1

+15% Critical

-5% Moonlight

Statistics:

Shadow Specineff 13 the Sin

HP: 3231/4100

EN: 145/160

DP: 3000/3000

AP: 86/100

SP: 77/128

Will: 1/10

Counter: 1/5

Beam Shield: 13/15

Weapons:

Yfleither 13 Ver. C: 15/15 rounds

Edited by Imban

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Temjin 747HII Phase

Regeneration Phase:

Will: +1

Seishin Phase:

Seishin Used: Concentrate [L1]

SP Cost: 15

Defense Phase:

Attackers: Katsumi Iriye

Incoming Attacks: Quigley-Sharps Long Range Military Rifle

Actions Taken: Dodge

Damage Taken: 0

Resources Spent: 270 * 2.75 * .9 * .95 = 635 DP

Transformation Phase:

Activate Emblem of Darkness!

Move into Base!

Protected by the Specineff, the artillery Temjin moves into the base and returns fire with a huge blast from its handheld rifle.

Attack Phase:

Weapon Used: [+] Critical Empowered Attack (BS)

Target(s): Katsumi Iriye, Karen Inconceivable, Noriko Musashibou, Heinrich Kohl

Damage Dealt: 6000 * 2.85 = 17100 * .4 = 6840 damage each

Status Effect: None

Resources Spent: 1 round

Modifiers:

- Damage Modifier: +185%

+45% Range 4

+25% Emblem of Darkness

+30% Gunfight L3

+50% T-LINK Sensor

+20% Attack! L2

+15% Critical

- Accuracy Modifier: +125%

+10% Accuracy 1

+5% Newtype

+20% Emblem of Darkness

+15% Weapon

+10% Gunfight L3

+25% T-LINK Sensor

+10% Hit! L1

+20% Concentrate L1

+15% Critical

-5% Moonlight

Statistics:

Shadow Temjin 747-HII

HP: 4500/4500

EN: 135/140

DP: 2365/3000

AP: 90/100

SP: 87/128

Will: 1/10

Weapons:

Power Bomb Mk5d: 5/5 rounds

Shoulder Launcher KLS-24-C: 20/20 rounds

Cloud Sleip Mk1mz: 30/30 rounds

Empowered Attack: 6/7 rounds

Edited by Imban

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Fei-Yen with VividHeart Phase

Regeneration Phase:

Will: +1

Transformation Phase:

Activate Emblem of Darkness!

Activate Emotional Mode!

Move into Base!

The Fei-Yen begins to glow in an evil mockery of Emotional Mode and rushes towards the battle, firing a dark purple Vivid Heart from its chest.

Attack Phase:

Weapon Used: [+] Critical Vivid Heart (BS)

Target(s): Katsumi Iriye, Millia Fallyna, Eric Stand, Heinrich Kohl

Damage Dealt: 7000 * 2.95 = 20650 / 4 = 5162 damage each

Status Effect: None

Resources Spent: 45 EN

Modifiers:

- Damage Modifier: +195%

+35% Range 3

+5% Genius

+25% Emblem of Darkness

+50% Emotional Mode

+30% Gunfight L3

+20% Attack! L2

+30% Critical

- Accuracy Modifier: +100%

+5% Genius

+20% Emblem of Darkness

+10% Emotional Mode

+20% Weapon

+10% Gunfight L3

+10% Hit! L1

+30% Critical

-5% Moonlight

Statistics:

Shadow Fei-Yen with VividHeart

HP: 950/3800

EN: 90/140

DP: 3000/3000

AP: 93/100

SP: 102/128

Will: 1/10

Weapons:

Hand Beam: 20/20 rounds

Edited by Imban

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Delgon 1R Phase

Regeneration Phase:

Will: +1

Transformation Phase:

Activate Emblem of Darkness!

Move into Base!

The Delgon waddles into the base, shooting its bazooka.

Attack Phase:

Weapon Used: [+] Critical Handy Bazooka

Target(s): Katsumi Iriye

Damage Dealt: 2000 * 2.55 = 5100 damage

Status Effect: None

Resources Spent: 1 round

Modifiers:

- Damage Modifier: +155%

+45% Range 4

+30% Power Booster x2

+25% Emblem of Darkness

+20% Gunfight L2

+20% Attack! L2

+15% Critical

- Accuracy Modifier: +85%

+30% Sensor Tweak x2

+20% Emblem of Darkness

+10% Weapon

+5% Gunfight L2

+10% Hit! L1

+15% Critical

-5% Moonlight

Statistics:

Delgon

HP: 2000/2000

EN: 75/80

DP: 3000/3000

AP: 90/100

SP: 90/112

Will: 1/10

Weapons:

Handy Bazooka: 14/15 rounds

Edited by Imban

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Delgon 2R Phase

Regeneration Phase:

Will: +1

Transformation Phase:

Activate Emblem of Darkness!

Move into Base!

The Delgon waddles into the base, shooting its bazooka.

Attack Phase:

Weapon Used: [+] Critical Handy Bazooka

Target(s): Katsumi Iriye

Damage Dealt: 2000 * 2.55 = 5100 damage

Status Effect: None

Resources Spent: 1 round

Modifiers:

- Damage Modifier: +155%

+45% Range 4

+30% Power Booster x2

+25% Emblem of Darkness

+20% Gunfight L2

+20% Attack! L2

+15% Critical

- Accuracy Modifier: +85%

+30% Sensor Tweak x2

+20% Emblem of Darkness

+10% Weapon

+5% Gunfight L2

+10% Hit! L1

+15% Critical

-5% Moonlight

Statistics:

Delgon

HP: 2000/2000

EN: 75/80

DP: 3000/3000

AP: 90/100

SP: 90/112

Will: 1/10

Weapons:

Handy Bazooka: 14/15 rounds

Edited by Imban

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Iris: "I've been told that before, but I'm here, and they're not. I'm going to reject your offer, too. Fun as it sounds, I don't get paid if I just blow up the base."

CO

Starting CP: 25

CP Regen: +5

Command Used: Focus Fire (15)

Final CP: 5

REGENERATION PHASE:

HP Regenerated:

EN Regenerated:

Skill: 1

SPIRIT PHASE:

Seishin used:

SP used:

Ability used: Mindreading

AP used:

Skill used: 2

DEFENCE PHASE:

Attacking Weapons: [H] Critical Crimson Veil (S), [+] Critical Binary Lotus (BASV:4)

Action Taken:

Damage Taken: 0

Resources Spent: 300x2.65x0.7 + 300x1.75x0.7 = 556+368 = 924

ATTACK PHASE:

Weapon Used: [+] Auto-Shotgun (ASF:3) [Crit]

Target: Ivis

Damage Dealt: 1200x2.15 (+30% Power Booster, +50% Hybrid Dual Sensor, +20% Focus Fire, +15% Crit) #3 = 2580 #3 [7740 total]

Resources Spent: 3 rounds

Modifiers: +125% Accuracy (+15% Pilot, +25% Hybrid Dual Sensor, +10% Weapon, +10% F, +20% Focus Fire, +15% Crit, +30% Mindreading)

STATISTICS:

HP: 4000/4000

EN: 150/150

DP: 2076/3000

SP: 73/93

AI: No Seishin

AP: 80/100

Agi: 300

Skill: 0

Weapons

[+] Anti-Personnel Vulcans- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] Combat Rod [shock] (M)- 800 damage, Stun, 5 EN/attack [+0%]

[+] Flamethrower (SV:4)- 400 damage/3 EN [+0%]

[F] Combat Rod (M)- 1300 damage [+0%]

[+] Assault Rifle- 1500 damage, 10 rounds [+10%]

[+] Auto-Shotgun (ASF:3)- 1200 damage, 9/15 rounds [+10%]

MAP Attacks:

[+] Napalm Bomb (T:3)- 2000 damage, 3 rounds [+0%]

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[REDACTED]: Watch out for that one with the scythe, he's wicked good with that thing.

Nine Lives: Blocking things with improbable blades is my thing.

Nonoriri: You should sue him.

Regen Phase:

[REDACTED] CP +5

Nine Lives Will +1

Nonoriri Will +1

Nine Lives Charge +1

Nonoriri Charge +1

Nine Lives HP +420

Nine Lives EN +16

Nonoriri HP +560

Nonoriri EN +15

[REDACTED]: It's a fustercluck right now, can't give you any good targeting data.

Nine Lives: Don't need it.

Nonoriri: Just gonna smash things.

Seishin Phase:

Defense Phase:

Incoming {9L}: [+] Empowered Attack (BS)- 6840 [+125%]

Incoming {Nono}: [+] Empowered Attack (BS)- 6840 [+125%]

Action Taken {9L}: Dodge

Action Taken {Nono}: Take

Cost {9L}: 506 DP

Cost {Nono}: 3694 HP

Nine Lives: You alright there, Nono?

Nonoriri: It wasn't that bad. Felt kinda nice, actually.

Nine Lives: Well alright then.

Transform Phase:

Panther Move: F

Nine Lives CRITICAL! 10 AP.

Nonoriri CRITICAL! 10 AP.

Nonoriri Grit Those Teeth Active! 20 AP.

Nonoriri Practical Masochism L1 Active!

Nine Lives: Next shot!

Nine Lives Attack Phase:

Outgoing: [F] Stake Punch- 8135 damage {Armor Pierce} [+70%]

Target: Temjin HII

Stips: Damage +70%, Accuracy +55% (Power Booster + Inherent + Air Terrain Adaptation + Critical + Sensor Tweak)

Cost: 10 EN.

Nonoriri: Try some of this!

Nonoriri Attack Phase:

Outgoing: [F] Jet Magnum- 5850 damage [+35%]

Target: Temjin HII

Stips: Damage +95%, Accuracy +20% (Power Booster + Inherent + Critical + Practical Masochism)

Cost: 10 EN.

Stats:

Honest Kirby [REDACTED]: L3 CO

CP: 20/58

Nine Lives: L5 Pragmatist

HP: 4200/4200

EN: 155/165

DP: 2494/3000

AP: 80/100

SP: 116/116 (20) Perseverance L1/(25) DA/(35) Substitute L1

pSP: 88/108 (15) Concentrate L1/(25) DA/(30) Snipe Attack L2/(20) Great Effort L1

Will: 2/10

OS Customization: Off

Weapons:

[+] 60mm Vulcans- 780 damage, 20 rounds [+65%]

[F] Melee (M)- 975 damage [+25%]

[+] 90mm Wrist Chain Gun- 1365 damage, 15 rounds [+40%]

[F] Beam Saber (BM)- 1650 damage [+25%]

[F] Lightning Knuckle (M)- 2925 damage, {Stun}, 5 EN/attack [+35%]

[+] 100mm Sniper Rifle- 3900 damage, 8 rounds [+35%]

[F] Stake Punch- 4875 damage, {Armor Pierce}, 10 EN/attack [+45%]

Items:

Sensor Tweak x2

Dummy

Minovsky Craft

Power Booster x2

---

Nonoriri: L4 Shitty Maid

HP: 1904!/5600

EN: 140/150

DP: 3000/3000

AP: 60/100

SP: 112/112 (15) Prayer L1/(15) Iron Wall L1/(20) Perseverance L1

Will: 2/10

Grit Those Teeth: On!

Practical Masochism: Level 1!

Weapons:

[F] Melee (M)- 500 damage [+0%]

[F] Mass Rush (MF:5)- 400 damage/3 EN [+10%]

[+] Grenade Launcher (S)- 1000 damage, 8 rounds [+10%]

[H] Eye Laser- 1000 damage, 5 EN/attack [+10%]

[F] Plasma Cutter (BM)- 1400 damage [+0%]

[H] Boost Knuckle (P)- 1800 damage [+0%]

[+] M90 Machinegun- 2600 damage, 15 rounds [+10%]

[F] Jet Magnum- 3000 damage, 10 EN/attack [+15%]

[H] Blast Buster- 3800 damage, 25 EN/attack [+25%]

[H] Boost Magnum- 4400 damage, Barrier Pierce, 30 EN/attack [+30%]

[F] Plasma Cutter - Mega Slash (V:5)- 1600 damage/10 EN [+30%]

Items:

Layered Armor x2

Power Booster x2

Edited by Kirby M.D.

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"Hey Millia! Max is looking for you, wants to know why you stood him up."

Darth Revan

CO Level:5

Current CO Max:66 CP

+5 CP

CO Orders:Hit Lv1

Cost:5 CP

CP:25/66

Hit! Lv1

All units you own gain +10% Accuracy for this turn.

Cost:5CP

Attack! Lv1

All units you own gain +10% Weapon Damage for this turn.

Cost:5CP

CO Skills:

Skilled Teacher Lv1

PP gain from missions increased by 20%

--------------

REGENERATION PHASE:

HP Regenerated:400

EN Regenerated:15

+1 Will

SPIRIT PHASE

Spirit Command Used:

Target:

SP Used:

Effect:

DEFENSE PHASE:

Incoming:[H] Critical Crimson Veil (S) (+160%), [+] Critical Binary Lotus (BASV:4) (+70%)

Action Taken: Dodge all

Damage Taken: 0

Resources Spent: 676 DP, 442 DP

Agi: 280 - 20

DR-10%:Chobham Armor

TRANSFORMATION/MAINTENANCE PHASE:

Current Form:

New Form:

SPECIAL PHASE:

ATTACK PHASE:

Weapon Used: [+] Beam Cannon (B)- 3000 damage, 25 EN/attack [+10%]

Target(s):Ivis

Damage Dealt: 7650 Damage, +80-5=+75%TDC

Resources Spent:25 EN

Modifiers:

TDC:

+10%:Hit! Lv1

+10%:Gunfight Lv3, [+] only

+15%:Accuracy Lv2

+5%:Newtype

+30%:2 x Sensor Tweak

Damage:

+30%:Gunfight Lv3, [+] only

+45%:Ranged Lv4, [+] only

+25%:Attacker

+25%:Fury

+30%:2 x Power Booster

Statistics:

HP:4000/4000

EN:100/150

DP:1882/3000

AP:20/100

SP:120/120

Shield:10/10

Will:2/10

Current Form: Flight Mode

Move:F

Weapons:

Micro-Missiles 40/40 rounds, Req: Flight Mode

20mm Vulcans 20/20 rounds

Pistols 16/16 rounds

Bazooka 4/4 rounds

Darth Caedus

Current Max SP:120

Pilot level:6

Stats:

Dodge Cost: 0%

Countercut Cost: 7 AP

Countershoot Cost: 3 AP

Critical Class: Active

10 AP=Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

Attributes:

Ranged Level 4: [+]-type Damage +45%, CS -3

Accuracy Level 2: TDC +15%, CS -1

Will Gauge Class: Active (Main)

2 Will

Newtype Flash:Gain DC -10% and TDC +30% for this turn. Requires Psychic Energy.

4Will

Volley:Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.

Psychic Pressure:Disables all attack phases of a single target for one turn. The target gains Damage Received +25% (to be calculated as a Pilot Ability) and Dodge Cost +10% for their next turn only. Requires Psychic Energy. This is considered a Status Attack.

5Will

Finishing Attack:Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

Skills:

Newtype Class: Passive (Sub)

Gain Psychic Energy. Gain TDC +5%

Attacker Class: Active

Damage dealt +25%. Charge (4) to activate.

Fury Class: Active

Damage dealt +25%. Charge (4) to activate.

Spirit Commands

Duty Lv1:Recover 30% of your maximum DP. 20 SP

Peacekeeper #2

Statistics:

HP: 3500, EN: 150, Agi: 280

IS: 3, Move: G, Size: M, Rank: 5

Weapons:

[+] Micro-Missiles (PGSF:8)- 400 damage, 40 rounds, Req: Flight Mode [+30%]

[+] 20mm Vulcans- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[+] Pistols (F:2)- 900 damage, 16 rounds [+10%]

[F] Beam Saber (BM)- 1300 damage [+0%]

[+] Beam Rifle (B)- 1500 damage, 10 rounds [+10%]

[+] Beam Cannon (B)- 3000 damage, 25 EN/attack [+10%]

[+] Bazooka- 4000 damage, 4 rounds [+10%]

MAP Attacks:

[+] Micro-Missile Spread (PT:2)- 1000 damage, uses 5 Micro-Missiles rounds, Req: Flight Mode [+0%]

Inherent Abilities:

1) Peacekeeper

2) Shield

3) Countercut: Beam Saber

4) Countershoot: 20mm Vulcans, Beam Pistols, Beam Rifle, 'Agni' Impulse Cannon

5) Flight Mode (Transformation): Agi -20 and Move: F only. Disable all attacks and Shield except for Micro-Missiles, Beam Rifle, and Beam Cannon.

6) Weapon Copy

7) Ace Custom

Bounty:110 creds

IS1:2 x Sensor Tweak

IS2:2 x Power Booster

IS3:Chobam Armor

Skill chips:3 x Gunfight +1

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"...'The Chaos'? What kind of name is that?!"

Seishin (CO) Phase:

Seishin Used: "Attack!" Level 1

Effect: +10% Weapon Damage

SP Used: 5

Statistics:

SP: 25/50

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Regeneration Phase:

HP Regen: 400

EN Regen: 21

Will Gauge: 1

Seishin Phase:

Seishin Used:

Effect:

SP Used:

Will Gauge: Barrel Roll

Defensive Phase:

Attacking Weapon: Crimson Veil, Blue Slider ver.747m, Binary Lotus, Vivid Heart,

Action Taken: Dodge

Damage Received: 0

Resources Used: 537, 425, 344, 405,

"Keh... so annoying... And you, the one in the Chev machine! Stop your damn heckling and get your mind back in the game! This is serious!"

Special Phase:

FURY ACTIVE

-5% DC, -5% DR, +20% Weapon Damage

"Target acquired. Taking the shot!"

Attacking Phase:

Attacking Weapon: Sniper Beam Rifle [sNIPE]

Target: Raiden

Damage Dealt: 4200 x 2.15 = 9030

Modifiers: +115% TDC, Negates all mods from target

Resources Used: 30 EN, 5 AP

Statistics:

HP: 4000/4000

EN: 171/210

AP: 65/100

SP: 116/116

DP: 1289/3000

FURY: ACTIVE

Will Gauge: 0

Weapons:

[+] Gatling Gun Pod- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] Beam Sword (BM)- 1500 damage [+0%]

[+] Grenade Launcher (S)- 800 damage, 6 rounds [+10%]

[+] Arm Beam Gun (B)- 1000 damage, 10 rounds [+10%]

[+] 90mm Machinegun- 850 damage, 20 rounds. Sniper Pack only. [+15%]

[+] Photon Rifle (B)- 1800 damage, 12 rounds. Skirmish Pack only. [+10%]

[+] Boosted Rifle II- 3000 damage, 10 rounds. Skirmish Pack only. [+10%]

[+] Sniper Beam Rifle (B)- 4200 damage, 30 EN/attack. Sniper Pack only. [+25%]

MAP Weapons:

[+] Micro Missiles (PT:2)- 2000 damage, 1 round [+0%]

[+] Full Output Beam Rifle (BI:3)- 3000 damage, 50 EN/attack. Sniper Pack only. [+0%]

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REGENERATION PHASE:

+5 CP

"I don't think the boss of these robots knows that we're all just hired mercenaries and technically not a part of Grenovia. Well, whatever. Let's keep earning that paycheck, Prier! Take 'em out!"

CO PHASE:

Seishin Used: Hit!

SP Used: 5 CP

Effect: All units you own gain +10% Accuracy for this turn.

Statistics:

CP: 25/50

---

REGENERATION PHASE:

+420 HP

+17 EN

+1 Will

SPIRIT PHASE:

Seishin Used:

SP Used:

Effect:

DEFENSE PHASE:

Attacking Weapon #1: [+] Critical Binary Lotus (BASV:4)

Action Taken: Dodge

Damage Taken: N/A

Resources Spent: 381 DP = (280 * 1.70) * .8

"Whew...well, that wasn't too bad. Better for me than the others, I guess." Prier wiped sweat off of her brow, positioning her SPIRITS RIDER for another attack. "So we're keeping up the assault, huh? That's perfectly fine with me! Here I go!"

ATTACK PHASE:

Weapon Used: [F] Electric Chainblade (V:5) (Critical)

Target(s): Raiden

Damage Dealt: 6650 HP = (3500 * 1.90)

Resources Spent: 25 EN

Status Effect: Armor Pierce

Modifiers: +55%

Statistics:

SPIRITS RIDER

HP: 4200/4200

EN: 137/170

AP: 82/100

SP: 116/116

DP: 2619/3000

Will: 2/10

Agi: 280

Item Mods: Weapon Damage +20%, Dodge Cost -20%

Guts (Level 1: 1800, Level 2: 1200) -

Weapons:

[H] Rider Flash- Accuracy Break, 5 EN/attack [+10%]

[+] Combat Handgun- 800 damage, 10 rounds [+0%]

[F] Electromagnetic Knife (M)- 1000 damage [+0%]

[F] Rider Chop (M)- 1400 damage [+0%]

[F] Rider Punch (M)- 1600 damage, 5 EN/attack [+0%]

[+] Sniper Rifle- 2500 damage, 8 rounds, Hardpoints: 1 [+10%]

[K] Rider Kick- 3400 damage, 15 EN/attack [+20%]

[F] Electric Chainblade (V:5)- 700 damage/5 EN, Armor Pierce, Hardpoints: 2 [+20%]

Inherent Abilities:

1) R.I.D.E.R

2) Countercut: Electromagnetic Knife

3) Countershoot: Combat Handgun, Automatic Shotgun, Assault SMG

4) Hardpoints (3)

5) Snipe: Sniper Rifle [+30%]

Items:

1. Power Booster x 2

2. Extra Thrusters x 2

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CO Phase

Hotaru: "...Wow"

REGENERATION PHASE:

CP Generated: 5

COMMAND PHASE

Hotaru: "Spearhead, Raiden!"

Command Used: Spearhead

Target: Raiden

CP Used: 15 CP

Effect: All attacks from units you own that target that enemy alone gain +20% Weapon Damage and Accuracy.

User: Hotaru

Statistics:

Hotaru Hiiragi

CP: 5/54

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Lightning Skygrasper Phase

Mark: "Don't try to shut me up while singing!"

REGENERATION PHASE:

Will Generated: 1

HP Generated: 160

EN Generated: 13

Sound EN Generated: 10

SPIRIT PHASE

Spirit/Will Command Used:

Resource Used:

Effect:

User:

DEFENSE PHASE:

Mark: "The music shall not be drowned out!"

Attacking Weapon #1: [+] Critical Binary Lotus (BASV:4)

Action Taken: Dodge

Damage Taken: 0

Resources Spent: 210 DP * 1.7 * 0.75 * 0.8 = 214 DP

TRANSFORMATION/MAINTENANCE PHASE:

Current Terrain: Base

New Terrain:

Movement Type: Flying

Current Form:

SPECIAL PHASE:

Recognition, -5% Dodge Cost, +15% Target's Dodge Cost, -30 AP

ITEM PHASE

Item Used:

Item's Effects:

ATTACK PHASE:

Mark: "Here it goes.. Try Again!"

Weapon Used: [M] Try Again- 3400 damage & Accuracy Boost 20% & Mobility Boost 20% & Armor Boost 20% & Attack Boost 20% & Skill Boost, 50 Song EN/attack [+10%]

Target(s): Jusu's Union Sharpshooter

Damage Dealt: 0

Resources Spent:

Status Effect: Accuracy Boost 20% & Mobility Boost 20% & Armor Boost 20% & Attack Boost 20% & Skill Boost

Modifiers:

- Damage Modifier:

- Accuracy Modifier:

Statistics:

FX-550+P204QX Lightning Sky Grasper

HP: 1600/1600

EN: 130/130

DP: 2786/3000

AP: 70/100

SP(Mark): 128/128

Sound Energy: 20/300

Will: 2/10

Weapons:

[+] Machine Gun- 300 damage, 20 rounds [+40%]

[+] Machine Cannon- 400 damage # 2, 10 rounds [+20%]

[+] Type 71 Strengthened Armor Piercing Shell- 1000 damage, 15 rounds, Armor Pierce [+10%]

[+] Missile Launcher (PG)- 1200 damage, 10 rounds [+25%]

[+] Beam Cannon (B)- 1800 damage, 6 rounds [+10%]

[M] My Friends- 3000 damage & SP Recover 10, 50 Song EN/attack [+10%]

[M] Blue Danube- 3200 damage, Spirit Lock, 50 Song EN/attack [+10%]

[M] Try Again- 3400 damage & Accuracy Boost 20% & Mobility Boost 20% & Armor Boost 20% & Attack Boost 20% & Skill Boost, 50 Song EN/attack [+10%]

[M] GONG- 5000 damage, Paralyze & Mobility Boost 30% & Armor Boost 30% & Morale Boost, 80 Song EN/attack [+20%]

Inherent Abilities:

1) Aircraft

2) Countershoot: Machine Gun, Machine Cannon, Beam Cannon

3) Repair

4) Resupply

5) Equip to Strike (Lightning)

Purchasing Cost:

Not applicable. To acquire this unit, purchase the Lightning Striker Pack and install it on FX-550 Sky Grasper.

IS#1: Rare Medal

IS#2: Sound Energy System(Blue Danube, Try Again, My Friends, GONG)

IS#3: Extra Thrusters x2

Bounty: 130 Credits

Repair: 65 Credits

Pilot Stats:

Dodge Cost -25%

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RVR-42 Cypher Phase

Heinrich: "Tch..!"

REGENERATION PHASE:

Will Generated: 1

HP Generated: 260

EN Generated: 14

SPIRIT PHASE

Heinrich: "Nobody is going to get in my way..!"

Spirit/Will Command Used: Direct Attack

Resource Used: 25 SP

Effect: Negate SD and ESD

User: Heinrich

DEFENSE PHASE:

Attacking Weapon #1: [+] Critical Binary Lotus (BASV:4)

Action Taken: Dodge

Damage Taken: 0

Resources Spent: 230 DP * 1.7 * 0.55 * 0.75 = 161 DP

Attacking Weapon #2: [+] Critical Empowered Attack (BS)

Action Taken: Dodge

Damage Taken: 0

Resources Spent: 230 DP * 2.25 * 0.55 * 0.75 = 213 DP

Attacking Weapon #3: [+] Critical Vivid Heart (BS)

Action Taken: Dodge

Damage Taken: 0

Resources Spent: 230 DP * 2.0 * 0.55 * 0.75 = 190 DP

TRANSFORMATION/MAINTENANCE PHASE:

Current Terrain: Base

New Terrain:

Movement Type: Flying

Current Form: Normal

New Form: Motor Trasher

SPECIAL PHASE:

ITEM PHASE

Item Used:

Item's Effects:

ATTACK PHASE:

Heinrich: "Now you've done it...try this!"

Weapon Used: [+] Four-Way Homing Beam (BSX:4)- 1800 damage/10 EN [+55%]

Target(s): Raiden

Damage Dealt: 1800 * 2.65 = 4770 Damage x4

Resources Spent: 40 EN

Status Effect: Direct Attack

Modifiers:

- Damage Modifier: +165%

+25% Natural

+5% Veteran Soldier

+30% Gunfight

+20% Spearhead

+50% Hybrid Dual Sensor

+20% Attack Boost

+15% Critical

- Accuracy Modifier: +160%

+10% Natural

+5% Veteran Soldier

+25% Hybrid Dual Sensor

+55% Weapon

+20% Spearhead

+10% Gunfight

+15% Critical

+20% Accuracy Boost

Statistics:

RVR-42 Cypher

HP: 2600/2600

EN: 74/140

DP: 2436/3000

AP: 80/100

SP(Heinrich): 91/116

Will: 2/10

Weapons:

[+] Multi-Launcher- 1050 damage, 20 rounds [+65%]

[F] Beam Sword (BM)- 2100 damage [+25%]

[+] Energy Daggers (SF:4)- 900 damage/3 EN [+35%]

[+] Laser (B)- 2700 damage, 5 EN/shot [+35%]

[+] Exploding Homing Beam (B)- 6300 damage, 20 EN/shot [+55%]

[+] Four-Way Homing Beam (BSX:4)- 1800 damage/10 EN [+55%]

[F] SLC Dive- 6900 damage, 25 EN/attack [+30%]

Inherent Abilities:

1) Virtuaroid

2) Countercut: Beam Sword

3) Countershoot: Multi-Launcher, Energy Daggers, Laser

4) Virtual Armor (S Armor)

5) Motor Thrasher Mode (Transform): Agi -10 and Move: F instead. Gain Airplane type. Disable Beam Sword.

6) Dodge Cost -25%

Bounty: 108 Credits

Repair: 54 Credits

Upgrade Chips:

5x Mobility

5x Attack

5x Accuracy

IS#1: Rare Medal

IS#2: Hybrid Dual Sensor

IS#3: Power Booster x2

Skill Chips:

Gunfight +1 x3

Pilot Stats:

[+]-type Weapon Damage +140%

[+]-type Target's Dodge Cost +50%

Dodge Cost -45%

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Breetai Phase

Regeneration Phase

CP: +5 (30)

"Finish off the heavy cannon unit!"

CO Order Phase

CO Order Used: Focus Fire (Raiden)

CP Cost: 15

Statistics:

CP: 5/50

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