Imban

NJU Event: The Emissary of the Chaos

146 posts in this topic

Millia Phase

Regeneration Phase:

HP Regenerated: 10% (300)

EN Regenerated: 140 (14)

Will +1

Spirit Command Phase

Spirit Command Used: Concentrate L1

Target: Self

SP Used: 15

Effect: DC -10%, Accuracy +20%

Defense Phase:

Attacking Weapons: Binary Lotus, Bazooka x 2, Hearts and Shit

Action Taken: Dodge x 3, Shield

Damage Taken: 0, 0, 0, 2581

Dodging: 264, 288, 288

Resources Spent: 840 DP, 1 Shield, 2581 HP

Transformation Phase:

Current Terrain: Base (Not Moving)

Attack Phase:

Weapon Used: CRITICAL Cattus 500mm Recoilless Rifle

Target: Raiden

Damage Dealt: 5780 +165% (+45% Range +30% Gunfight + 5% Genius +50% HDS +20% Focus Fire +15% Critical) = 15317 x 2

Accuracy: (+45% Base +10% Gunfight +5% Genius +25% HDS +20% Focus Fire +15% Critical +15% Concentrate) = +135% Accuracy

Resources Spent: 2 rounds, 10 AP

Status:

HP: 419/3000

EN: 140/140

DP: 2160/3000

AP: 80/100 (CC: 7, CS: 4, Crit: 10)

SP: 109/124 - Direct Attack, Concentrate L1

Will: 2/10

Shields: 10/10

Agi: 270

Pilot DC: -20%

Unit DC: -20%

Pilot DR: -0%

Unit DR: -0%

Pilot Damage: [+] +80%, [F] +5%

Unit Damage: [+] +50%

Pilot Acc: [+] +15%, [F] +5%

Unit Acc: [+] +25%

Items:

1) Rare Medal

2) Hybird Dual Sensor

Weapons:

[+] 8-tube Missile Pod (PGSF:8)- 510 damage, 64 rounds [+60%]

[F] Melee (M)- 850 damage [+35%]

[+] 'Pardus' Missile Launcher (PGSF:6)- 850 damage, 6 rounds [+60%]

[+] 'Igelstellung' 75mm CIWS- 680 damage, 20 rounds [+75%]

[F] 'Armor Schneider' Combat Knife (M)- 1020 damage, Armor Pierce [+35%]

[F] Beam Saber (BM)- 2040 damage, 5 EN/attack [+35%]

[+] Type 71 Beam Rifle (B)- 2210 damage, 5 EN/attack [+45%]

[+] 'Cattus' 500mm Recoilless Rifle (SX:2)- 5780 damage, 12/16 rounds [+45%]

Edited by Mechalomaniac

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Job: Protect the Prototype!

Employer: Grenovia

Battlefield Description: Flatlands (Starting Location)

Mission Approved by Alex I. Malone, 465th Mech Company

Liason to New Greystone, LLC and Unit Commander



Phase: Green Actual

Regeneration Phase:

CP: +5, 62/62

Seishin Phase:

Seishin Used: Hit!/Attack

CP Used: 5/5

Effect: All units you own gain +10% Accuracy for this turn. / All units you own gain +10% Weapon Damage for this turn.

Statistics:

CP: 52/62



Phase: Green Three

Regeneration Phase:

Will: +1, 1/10

HP Regen: +360, 3600/3600

EN Regen: +16, 141/160

Seishin Phase:

Seishin Used: Direct Attack

Target: Self

SP Used: 25

Effect: For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense and other secondary defenses only applies to your attacks

Katsumi saw the numerous attacks sent at her. Something she couldn't fully see she'd pass, until she heard the music.

Defense Phase:

Attacker: Raiden 512E1

Weapon: Shit

Action Taken: Dodge

Damage Received:

Resulting dodge cost is 237

Remaining DP is 2763

Formula: 290 * 1.7 * 0.8 * 0.8 * 0.75

Resources Spent: 237 DP

Attacker: Specineff

Weapon: Shit

Action Taken: Dodge

Damage Received:

Resulting dodge cost is 216

Remaining DP is 2547

Formula: 290 * 1.55 * 0.8 * 0.8 * 0.75

Resources Spent: 216 DP

Attacker: Temjin 747HII

Weapon: Shit

Action Taken: Dodge

Damage Received:

Resulting dodge cost is 313

Remaining DP is 2234

Formula: 290 * 2.25 * 0.8 * 0.8 * 0.75

Resources Spent: 313 DP

Attacker: Fei-Yen with VividHeart

Weapon: Shit

Action Taken: Dodge

Damage Received:

Resulting dodge cost is 278

Remaining DP is 1956

Formula: 290 * 2 * 0.8 * 0.8 * 0.75

Resources Spent: 278 DP

Attacker: Delgon 1R

Weapon: Shit

Action Taken: Dodge

Damage Received:

Resulting dodge cost is 258

Remaining DP is 1698

Formula: 290 * 1.85 * 0.8 * 0.8 * 0.75

Resources Spent: 258 DP

Attacker: Delgon 2R

Weapon: Shit

Action Taken: Dodge

Damage Received:

Resulting dodge cost is 258

Remaining DP is 1440

Formula: 290 * 1.85 * 0.8 * 0.8 * 0.75

Resources Spent: 258 DP

Transformation Phase

Current Form:

New Form:

Move: G

Move To:

Critical Attack Phase: Snipe

Weapon Used: [+] Quigley-Sharps Long Range Military Rifle (B)

Target: Shadow Temjin 747-HII

Damage Dealt: 20706 dmg

Resources Spent: 30EN, 11AP

Status Effect: Direct Attack

Modifiers:

  • Accuracy: 220%
    • +15% Pilot
    • +30% Snipe
    • +65% Weapon
    • +20% Sniper
    • +25% Sniper Sensor
    • +25% Critical
    • +10% Pierrot's Mask
    • +10% CO Order
    • +20% Try Again

    [*]Damage: 190%

    • +45% Pilot
    • +50% Sniper Sensor
    • +25% Critical
    • +10% Pierrot's Mask
    • +30% Power Booster
    • +10% CO Order
    • +20% Try Again

Statistics:

HP: 3600/3600

EN: 111/160

DP: 1440/3000

AP: 78/100

Katsumi: 68/93

Will: 2/10

Move: G

Shield: 10/10

Beam Shield: 10/10

Weapons:

[+] Vulcan- 680 damage, 20 rounds [+75%]

[+] Wrist Gatling- 850 damage, 12 rounds [+45%]

[F] Melee (M)- 850 damage [+35%]

[F] Beam Saber (BM)- 2040 damage [+35%]

[+] Colt Nail Launcher- 2040 damage, Armor Pierce, 6 rounds [+45%]

[+] Winchester Beam Rifle (B)- 2210 damage, 10 rounds [+45%]

[+] Spencer Repeating Railgun (F:3)- 1734 damage, 30 rounds [+45%]

[+] Henry Repeating Rifle (F:3)- 1360 damage, 15 rounds [+45%]

[+] Ordinance Rifled Cannon (BS)- 2380 damage # 2, 15 EN/attack [+45%]

[+] Quigley-Sharps Long Range Military Rifle (B)- 7140 damage, 30 EN/attack [+65%]

Inherent Abilities:

1) Mobile Suit, Appaloosa Rider

2) Anti-Beam Shield

3) Countercut: Beam Saber

4) Countershoot: Vulcan, Wrist Gatling, Winchester Beam Rifle, Spencer Repeating Railgun, Beam Launcher

5) Aircraft Mode (Transform): Agi -20 and Move: F instead, and type changes to Mobile Armor. Only Vulcan, Winchester Beam Rifle, Spencer Repeating Railgun, Henry Repeating Rifle and Ordinance Rifled Cannon are enabled.

6) Snipe: Quigley-Sharps Long Range Military Rifle [+30%]

7) Improved Thrusters: Dodge Cost -25%

Upgrades:

  • Statistics:
    • 5 Mobility

    [*]Weapons:

    • 7 Accuracy
    • 7 Attack

Replacement Cost: 40 Credits (Longhorn)

Bounty Cost: 179c

Repair Cost: 90c

IS1: Pierrot's Mask

IS2: Power Booster x 2

IS3: Sniper Sensor

Edited by Jusuchin Panjirinanu

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CO Ivis Phase

Regeneration Phase

CP: +5 (20)

"Hmph. Hired mercenaries? Scum!"

CO Order Phase

CO Order Used: Hit! [L1]

CP Cost: 5

Statistics:

Ivis

CP: 15/70

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Ivis Phase

Regeneration Phase:

Will: +1

HP: -5% (-245)

HP: +10% (+245)

EN: +10% (+15)

Wonder Bit Charge: +1

"Don't think to attack me, impudent girl."

Defense Phase:

Attackers: Iris Psyche, Darth Caedus

Incoming Attacks: Sniper Beam Rifle, Auto-Shotgun, Beam Cannon

Actions Taken: Dodge, Dodge

Damage Taken: 0

Resources Spent: 225 * 1.95 * .75 * .8 = 263 DP, 225 * 1.45 * .8 * .75 = 196 DP

Ivis dodges two more attacks and lunges at the Oppressor which fired at her, a red aura blade shooting out of her rapier!

Attack Phase:

Weapon Used: [H] Critical Crimson Sacrifice

Target(s): Iris Psyche

Damage Dealt: 7254 * 3.25 = 23576

Status Effect: Burn

Resources Spent: 15 EN

Modifiers:

- Damage Modifier: +225%

+45% Melee 4

+40% Ivis

+30% Domination

+25% Emblem of Darkness

+25% Crimson Veil

+30% Infight L3

+30% Critical

- Accuracy Modifier: +160%

+20% Ivis

+10% Domination

+30% Sensor Tweak x2

+20% Emblem of Darkness

+35% Weapon

+10% Infight L3

+10% Hit! L1

+30% Critical

-5% Moonlight

Statistics:

Ivis

HP: 4900/4900

EN: 125/150

DP: 2091/3000

AP: 86/100

SP: 100/144

Will: 2/10

Wonder Bit: 2/5

Crimson Veil: 1/5

Weapons:

Shield Shotgun: 18/18 rounds

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Temjin 747J Phase

Regeneration Phase:

Will: +1

HP: -5% (-210)

HP: +10% (+210)

EN: +10% (+15)

Seishin Phase:

Seishin Used: Sure Hit [L1]

SP Cost: 15

The Shadow Temjin attempts to flank Iris from another direction, still riding around on its sword.

Attack Phase:

Weapon Used: [F] Critical Blue Slider ver.747m

Target(s): Iris Psyche

Damage Dealt: 6500 * 2.25 = 14625 damage

Status Effect: Negate evasive secondary defenses

Resources Spent: 40 EN

Modifiers:

- Damage Modifier: +125%

+25% Melee 2

+5% Brave

+25% Emblem of Darkness

+30% Infight L3

+40% Critical

- Accuracy Modifier: +110%

+5% Brave

+20% Emblem of Darkness

+10% Infight L3

+5% Weapon

+10% Hit! L1

+25% Sure Hit L1

+40% Critical

-5% Moonlight

Statistics:

Shadow Temjin 747J

HP: 4200/4200

EN: 80/150

DP: 3000/3000

AP: 94/100

SP: 72/128

Will: 2/10

Beam Shield: 13/13

Weapons:

Power Bomb Mk5d: 5/5 rounds

Sleipner Mk6mz [Neutral Launcher]: 15/15 rounds

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Specineff Phase

Regeneration Phase:

Will: +1

HP: -5% (-205)

HP: +10% (+410)

EN: +10% (+15)

Counter Charge: +1

Seishin Phase:

Seishin Used: Iron Wall [L2]

SP Cost: 25

Support Defense Phase:

Support Defense For: Shadow Raiden 512E1

Attackers: Eric Stand, Prier Solstrache, Milla Fallyna

Incoming Attacks: Sniper Beam Rifle, Electric Chainblade, 'Cattus' 500mm Recoilless Rifle

Actions Taken: Block; Beam Shield, Beam Shield, Beam Shield

Damage Taken: 9030 * .5 * .5 * .8 * .4 - 800 * .6 * .7 = 0, 6650 * .5 * .5 * .8 * .4 - 800 * .7 = 0, 15317 * .5 * .5 * .8 * .4 - 800 * .6 * .7 = 179, 15317 * .5 * .5 * .8 * .4 * .6 * .7 = 515

Resources Spent: 694 HP, 3 Beam Shields

The Shadow Specineff dashes in front of the Raiden, but isn't quick enough to stop all of the attacks...!

Statistics:

Shadow Specineff 13 the Sin

HP: 2742/4100

EN: 150/160

DP: 3000/3000

AP: 86/100

SP: 52/128

Will: 2/10

Counter: 2/5

Beam Shield: 10/15

Weapons:

Yfleither 13 Ver. C: 15/15 rounds

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Raiden 512E1 Phase

Regeneration Phase:

Will: +1

HP: -5% (-250)

HP: +10% (+500)

EN: +10% (+18)

Seishin Phase:

Seishin Used: Resist [L1], Hot Blood [L1]

SP Cost: 30

Defense Phase:

Attackers: Heinrich Kohl

Incoming Attacks: Four-Way Homing Beam

Actions Taken: Resist, Take, Dodge 2

Damage Taken: 4770 * .25 * .75 * .5 * .7 = 313, 4770 * .75 * .5 * .7 = 1252

Resources Spent: 1565 HP, 320 * 2.6 * .8 = 666 DP x 2 = 1332 DP

The Raiden's Virtual Armor is mostly blown off, but it manages to fire another Binary Lotus shot!

Attack Phase:

Weapon Used: [+] Critical Binary Lotus (BASV:4)

Target(s): Millia Fallyna, Prier Solstrache, Eric Stand, Iris Psyche, Katsumi Iriye, Heinrich Kohl, Mark Faerland, and Darth Caedus

Damage Dealt: 1000 * 1.5 * 2.15 = 3225 * 4 = 12900 # 2 * .4 = 5160 each

Status Effect: None

Resources Spent: 40 EN

Modifiers:

- Damage Modifier: +115%

+25% Range 2

+20% Unit Specialization L2

+25% Emblem of Darkness

+30% Gunfight L3

+15% Critical

- Accuracy Modifier: +70%

+10% Unit Specialization L2

+20% Emblem of Darkness

+10% Gunfight L3

+10% Weapon

+10% Hit! L1

+15% Critical

-5% Moonlight

Statistics:

Shadow Raiden 512E1

HP: 813/5000

EN: 113/180

DP: 772/3000

AP: 80/100

SP: 27/128

Will: 2/10

Weapons:

Flat Launcher Zap-11: 12/12 rounds

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Temjin 747HII Phase

Regeneration Phase:

Will: +1

HP: -5% (-225)

HP: +10% (+225)

EN: +10% (+5)

Seishin Phase:

Seishin Used: Flash [L1], Sure Hit [L1]

SP Cost: 25

Defense Phase:

Attackers: Karen Inconceivable, Noriko Musashibou, Katsumi Iriye

Incoming Attacks: Stake Punch, Jet Magnum, Quigley-Sharps Long Range Military Rifle

Actions Taken: Dodge, Take, Dodge

Damage Taken: 5850 * .7 * .7 = 2867

Resources Spent: 2867 HP, 270 * 1.7 * .25 * .95 * .8 = 87 DP, 270 * 3.2 * .95 = 821 DP

The artillery Temjin barely rolls out of the way of another sniper shot, returning fire at its attackers!

Attack Phase:

Weapon Used: [+] Critical Empowered Attack (BS)

Target(s): Katsumi Iriye, Karen Inconceivable, Noriko Musashibou, Heinrich Kohl

Damage Dealt: 6000 * 2.65 = 15900 * .4 = 6360 damage each

Status Effect: None

Resources Spent: 1 round

Modifiers:

- Damage Modifier: +165%

+45% Range 4

+25% Emblem of Darkness

+30% Gunfight L3

+50% T-LINK Sensor

+15% Critical

- Accuracy Modifier: +125%

+10% Accuracy 1

+5% Newtype

+20% Emblem of Darkness

+15% Weapon

+10% Gunfight L3

+25% T-LINK Sensor

+10% Hit! L1

+20% Concentrate L1

+15% Critical

-5% Moonlight

Statistics:

Shadow Temjin 747-HII

HP: 1633/4500

EN: 140/140

DP: 1457/3000

AP: 80/100

SP: 62/128

Will: 2/10

Weapons:

Power Bomb Mk5d: 5/5 rounds

Shoulder Launcher KLS-24-C: 20/20 rounds

Cloud Sleip Mk1mz: 30/30 rounds

Empowered Attack: 5/7 rounds

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Fei-Yen with VividHeart Phase

Regeneration Phase:

Will: +1

HP: -5% (-190)

SEED Mode: Activated (HP at 20%)

HP: +10% (+380)

EN: +10% (+14)

The Fei-Yen fires another Vivid Heart from its chest!

Attack Phase:

Weapon Used: [+] Critical Vivid Heart (BS)

Target(s): Katsumi Iriye, Millia Fallyna, Eric Stand, Heinrich Kohl

Damage Dealt: 7000 * 2.85 = 19950 / 4 = 4987 damage each

Status Effect: None

Resources Spent: 45 EN

Modifiers:

- Damage Modifier: +185%

+35% Range 3

+5% Genius

+10% SEED Mode

+25% Emblem of Darkness

+50% Emotional Mode

+30% Gunfight L3

+30% Critical

- Accuracy Modifier: +110%

+5% Genius

+10% SEED Mode

+20% Emblem of Darkness

+10% Emotional Mode

+20% Weapon

+10% Gunfight L3

+10% Hit! L1

+30% Critical

-5% Moonlight

Statistics:

Shadow Fei-Yen with VividHeart

HP: 1140/3800

EN: 59/140

DP: 3000/3000

AP: 86/100

SP: 102/128

Will: 2/10

SEED Mode: Active

Weapons:

Hand Beam: 20/20 rounds

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Delgon 1L Phase

Regeneration Phase:

Will: +1

HP: -5% (-100)

HP: +10% (+100)

EN: +10% (+5)

The Delgon fires again.

Attack Phase:

Weapon Used: [+] Critical Handy Bazooka

Target(s): Millia Fallyna

Damage Dealt: 2000 * 2.35 = 4700 damage

Status Effect: None

Resources Spent: 1 round

Modifiers:

- Damage Modifier: +135%

+45% Range 4

+30% Power Booster x2

+25% Emblem of Darkness

+20% Gunfight L2

+15% Critical

- Accuracy Modifier: +85%

+30% Sensor Tweak x2

+20% Emblem of Darkness

+10% Weapon

+5% Gunfight L2

+10% Hit! L1

+15% Critical

-5% Moonlight

Statistics:

Delgon

HP: 2000/2000

EN: 80/80

DP: 3000/3000

AP: 80/100

SP: 90/112

Will: 2/10

Weapons:

Handy Bazooka: 13/15 rounds

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Delgon 2L Phase

Regeneration Phase:

Will: +1

HP: -5% (-100)

HP: +10% (+100)

EN: +10% (+5)

The Delgon fires again.

Attack Phase:

Weapon Used: [+] Critical Handy Bazooka

Target(s): Millia Fallyna

Damage Dealt: 2000 * 2.35 = 4700 damage

Status Effect: None

Resources Spent: 1 round

Modifiers:

- Damage Modifier: +155%

+45% Range 4

+30% Power Booster x2

+25% Emblem of Darkness

+20% Gunfight L2

+15% Critical

- Accuracy Modifier: +85%

+30% Sensor Tweak x2

+20% Emblem of Darkness

+10% Weapon

+5% Gunfight L2

+10% Hit! L1

+15% Critical

-5% Moonlight

Statistics:

Delgon

HP: 2000/2000

EN: 80/80

DP: 3000/3000

AP: 80/100

SP: 90/112

Will: 2/10

Weapons:

Handy Bazooka: 13/15 rounds

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Delgon 1R Phase

Regeneration Phase:

Will: +1

HP: -5% (-100)

HP: +10% (+100)

EN: +10% (+5)

The Delgon fires again.

Attack Phase:

Weapon Used: [+] Critical Handy Bazooka

Target(s): Katsumi Iriye

Damage Dealt: 2000 * 2.35 = 4700 damage

Status Effect: None

Resources Spent: 1 round

Modifiers:

- Damage Modifier: +135%

+45% Range 4

+30% Power Booster x2

+25% Emblem of Darkness

+20% Gunfight L2

+15% Critical

- Accuracy Modifier: +85%

+30% Sensor Tweak x2

+20% Emblem of Darkness

+10% Weapon

+5% Gunfight L2

+10% Hit! L1

+15% Critical

-5% Moonlight

Statistics:

Delgon

HP: 2000/2000

EN: 80/80

DP: 3000/3000

AP: 80/100

SP: 90/112

Will: 2/10

Weapons:

Handy Bazooka: 13/15 rounds

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Delgon 2R Phase

Regeneration Phase:

Will: +1

HP: -5% (-100)

HP: +10% (+100)

EN: +10% (+5)

The Delgon fires again.

Attack Phase:

Weapon Used: [+] Critical Handy Bazooka

Target(s): Katsumi Iriye

Damage Dealt: 2000 * 2.35 = 4700 damage

Status Effect: None

Resources Spent: 1 round

Modifiers:

- Damage Modifier: +135%

+45% Range 4

+30% Power Booster x2

+25% Emblem of Darkness

+20% Gunfight L2

+15% Critical

- Accuracy Modifier: +85%

+30% Sensor Tweak x2

+20% Emblem of Darkness

+10% Weapon

+5% Gunfight L2

+10% Hit! L1

+15% Critical

-5% Moonlight

Statistics:

Delgon

HP: 2000/2000

EN: 80/80

DP: 3000/3000

AP: 80/100

SP: 90/112

Will: 2/10

Weapons:

Handy Bazooka: 13/15 rounds

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Iris: "Oh my. Someone's full of themselves."

CO

Starting CP: 5

CP Regen: +5

Command Used: Focus Fire

Final CP: 10

REGENERATION PHASE:

HP Regenerated:

EN Regenerated:

Skill: 1

SPIRIT PHASE:

Seishin used:

SP used:

Ability used:

AP used:

Skill used:

DEFENCE PHASE:

Attacking Weapons: [H] Critical Crimson Sacrifice (S), [F] Critical Blue Slider ver.747m. [+] Critical Binary Lotus (BASV:4)

Action Taken:

Damage Taken: 0

Resources Spent: 300x2.6x0.8 + 300x2.1x0.8 + 300x1.7x0.8 = 624+504+408 = 1536

ATTACK PHASE:

Weapon Used: [+] Auto-Shotgun (ASF:3) [Crit]

Target: Ivis, Temjin, Specineff

Damage Dealt: 1200x1.95 (+30% Power Booster, +50% Hybrid Dual Sensor, +20% Focus Fire, +15% Crit) = 2340 each

Resources Spent: 3 rounds

Modifiers: +75% Accuracy (+15% Pilot, +25% Hybrid Dual Sensor, +10% Weapon, +10% F, +15% Crit)

STATISTICS:

HP: 4000/4000

EN: 150/150

DP: 1440/3000

SP: 53/93

AI: No Seishin

AP: 70/100

Agi: 300

Skill: 1

Weapons

[+] Anti-Personnel Vulcans- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] Combat Rod [shock] (M)- 800 damage, Stun, 5 EN/attack [+0%]

[+] Flamethrower (SV:4)- 400 damage/3 EN [+0%]

[F] Combat Rod (M)- 1300 damage [+0%]

[+] Assault Rifle- 1500 damage, 10 rounds [+10%]

[+] Auto-Shotgun (ASF:3)- 1200 damage, 6/15 rounds [+10%]

MAP Attacks:

[+] Napalm Bomb (T:3)- 2000 damage, 3 rounds [+0%]

Edited by Alicia

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Nonoriri: ...She's not very nice.

Nine Lives: If being some otaku fapfodder robo-bitch is the alternative, I'm fine with being scum.

[REDACTED]: Stay focused girls.

Regen Phase:

[REDACTED] CP +5

Nine Lives Will +1

Nonoriri Will +1

Nine Lives Charge +1

Nonoriri Charge +1

Nine Lives HP +420

Nine Lives EN +16

Nonoriri HP +560

Nonoriri EN +15

[REDACTED]: Katsumi needs a fill-me-up.

Nine Lives: Got it.

Nonoriri: Can I keep hitting things?

Seishin Phase:

Nonoriri casts Iron Wall L1: 15 SP.

Defense Phase:

Incoming {9L}: [+] Empowered Attack (BS)- 6360 [+125%]

Incoming {Nono}: [+] Empowered Attack (BS)- 6360 [+125%]

Action Taken {9L}: Dodge

Action Taken {Nono}: Take

Cost {9L}: 506 DP

Cost {Nono}: 2147 HP

Nine Lives: Are you even trying to avoid these?

Nonoriri: Ooh, that tickled~ Huh, oh, no, not really.

Nine Lives: (Creepy!)

Transform Phase:

Panther Move: F

Nonoriri CRITICAL! 10 AP.

Nonoriri Practical Masochism L2 Active!

Nine Lives: Here's a little pick me up for you Katsu.

Nine Lives Attack Phase:

Outgoing: Repair (DP)

Target: Katsumi Irye

Stips: Damage +70%, Accuracy +55% (Power Booster + Inherent + Air Terrain Adaptation + Critical + Sensor Tweak)

Cost:

Nonoriri: Hit hit hit HIT!

Nonoriri Attack Phase:

Outgoing: [F] Jet Magnum- 6000 damage [+40%]

Target: Temjin HII

Stips: Damage +100%, Accuracy +25% (Power Booster + Inherent + Critical + Practical Masochism)

Cost: 10 EN.

Stats:

Honest Kirby [REDACTED]: L3 CO

CP: 25/58

Nine Lives: L5 Pragmatist

HP: 4200/4200

EN: 165/165

DP: 1988/3000

AP: 80/100

SP: 116/116 (20) Perseverance L1/(25) DA/(35) Substitute L1

pSP: 88/108 (15) Concentrate L1/(25) DA/(30) Snipe Attack L2/(20) Great Effort L1

Will: 3/10

OS Customization: Off

Weapons:

[+] 60mm Vulcans- 780 damage, 20 rounds [+65%]

[F] Melee (M)- 975 damage [+25%]

[+] 90mm Wrist Chain Gun- 1365 damage, 15 rounds [+40%]

[F] Beam Saber (BM)- 1650 damage [+25%]

[F] Lightning Knuckle (M)- 2925 damage, {Stun}, 5 EN/attack [+35%]

[+] 100mm Sniper Rifle- 3900 damage, 8 rounds [+35%]

[F] Stake Punch- 4875 damage, {Armor Pierce}, 10 EN/attack [+45%]

Items:

Sensor Tweak x2

Dummy

Minovsky Craft

Power Booster x2

---

Nonoriri: L4 Shitty Maid

HP: 316!!/5600

EN: 140/150

DP: 3000/3000

AP: 50!/100

SP: 97/112 (15) Prayer L1/(15) Iron Wall L1/(20) Perseverance L1

Will: 3/10

Grit Those Teeth: On!

Practical Masochism: Level 2!

Weapons:

[F] Melee (M)- 500 damage [+0%]

[F] Mass Rush (MF:5)- 400 damage/3 EN [+10%]

[+] Grenade Launcher (S)- 1000 damage, 8 rounds [+10%]

[H] Eye Laser- 1000 damage, 5 EN/attack [+10%]

[F] Plasma Cutter (BM)- 1400 damage [+0%]

[H] Boost Knuckle (P)- 1800 damage [+0%]

[+] M90 Machinegun- 2600 damage, 15 rounds [+10%]

[F] Jet Magnum- 3000 damage, 10 EN/attack [+15%]

[H] Blast Buster- 3800 damage, 25 EN/attack [+25%]

[H] Boost Magnum- 4400 damage, Barrier Pierce, 30 EN/attack [+30%]

[F] Plasma Cutter - Mega Slash (V:5)- 1600 damage/10 EN [+30%]

Items:

Layered Armor x2

Power Booster x2

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Breetai Phase

Regeneration Phase

CP: +5 (10)

CO Order Phase

CO Order Used: None

CP Cost:

Statistics:

CP: 10/50

Edited by Mechalomaniac

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Millia Phase

Regeneration Phase:

HP Regenerated: 10% (300)

EN Regenerated: 140 (14)

Will +1

Spirit Command Phase

Spirit Command Used: Concentrate L1

Target: Self

SP Used: 15

Effect: DC -10%, Accuracy +20%

Defense Phase:

Attacking Weapons: Stuff

Action Taken: Dodge x 4

Damage Taken: 0 x 4

Dodging: 264, 327, 288 x 2

Resources Spent: 1167 DP

Transformation Phase:

Current Terrain: Base (Not Moving)

Attack Phase:

Weapon Used: CRITICAL Cattus 500mm Recoilless Rifle

Target: Raiden

Damage Dealt: 5780 +145% (+45% Range +30% Gunfight + 5% Genius +50% HDS +15% Critical) = 14161 x 2

Accuracy: (+45% Base +10% Gunfight +5% Genius +25% HDS +15% Critical +15% Concentrate) = +115% Accuracy

Resources Spent: 2 rounds, 10 AP

Status:

HP: 719/3000

EN: 140/140

DP: 993/3000

AP: 70/100 (CC: 7, CS: 4, Crit: 10)

SP: 94/124 - Direct Attack, Concentrate L1

Will: 3/10

Shields: 9/10

Agi: 270

Pilot DC: -20%

Unit DC: -20%

Pilot DR: -0%

Unit DR: -0%

Pilot Damage: [+] +80%, [F] +5%

Unit Damage: [+] +50%

Pilot Acc: [+] +15%, [F] +5%

Unit Acc: [+] +25%

Items:

1) Rare Medal

2) Hybird Dual Sensor

Weapons:

[+] 8-tube Missile Pod (PGSF:8)- 510 damage, 64 rounds [+60%]

[F] Melee (M)- 850 damage [+35%]

[+] 'Pardus' Missile Launcher (PGSF:6)- 850 damage, 6 rounds [+60%]

[+] 'Igelstellung' 75mm CIWS- 680 damage, 20 rounds [+75%]

[F] 'Armor Schneider' Combat Knife (M)- 1020 damage, Armor Pierce [+35%]

[F] Beam Saber (BM)- 2040 damage, 5 EN/attack [+35%]

[+] Type 71 Beam Rifle (B)- 2210 damage, 5 EN/attack [+45%]

[+] 'Cattus' 500mm Recoilless Rifle (SX:2)- 5780 damage, 10/16 rounds [+45%]

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5160 each +70%

Darth Revan

CO Level:5

Current CO Max:66 CP

+5 CP

CO Orders:Hit Lv1

Cost:5 CP

CP:25/66

Hit! Lv1

All units you own gain +10% Accuracy for this turn.

Cost:5CP

Attack! Lv1

All units you own gain +10% Weapon Damage for this turn.

Cost:5CP

CO Skills:

Skilled Teacher Lv1

PP gain from missions increased by 20%

--------------

REGENERATION PHASE:

HP Regenerated:400

EN Regenerated:15

+1 Will

SPIRIT PHASE

Spirit Command Used:

Target:

SP Used:

Effect:

DEFENSE PHASE:

Incoming:[+] Critical Binary Lotus (BASV:4) (+70%)

Action Taken: Dodge all

Damage Taken: 0

Resources Spent: 442 DP

Agi: 280 - 20

DR-10%:Chobham Armor

TRANSFORMATION/MAINTENANCE PHASE:

Current Form:

New Form:

SPECIAL PHASE:

ATTACK PHASE:

Weapon Used: [+] Beam Cannon (B)- 3000 damage, 25 EN/attack [+10%]

Target(s):Ivis

Damage Dealt: 7650 Damage, +80-5=+75%TDC

Resources Spent:25 EN

Modifiers:

TDC:

+10%:Hit! Lv1

+10%:Gunfight Lv3, [+] only

+15%:Accuracy Lv2

+5%:Newtype

+30%:2 x Sensor Tweak

Damage:

+30%:Gunfight Lv3, [+] only

+45%:Ranged Lv4, [+] only

+25%:Attacker

+25%:Fury

+30%:2 x Power Booster

Statistics:

HP:4000/4000

EN:90/150

DP:1440/3000

AP:20/100

SP:120/120

Shield:10/10

Will:3/10

Current Form: Flight Mode

Move:F

Weapons:

Micro-Missiles 40/40 rounds, Req: Flight Mode

20mm Vulcans 20/20 rounds

Pistols 16/16 rounds

Bazooka 4/4 rounds

Darth Caedus

Current Max SP:120

Pilot level:6

Stats:

Dodge Cost: 0%

Countercut Cost: 7 AP

Countershoot Cost: 3 AP

Critical Class: Active

10 AP=Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

Attributes:

Ranged Level 4: [+]-type Damage +45%, CS -3

Accuracy Level 2: TDC +15%, CS -1

Will Gauge Class: Active (Main)

2 Will

Newtype Flash:Gain DC -10% and TDC +30% for this turn. Requires Psychic Energy.

4Will

Volley:Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.

Psychic Pressure:Disables all attack phases of a single target for one turn. The target gains Damage Received +25% (to be calculated as a Pilot Ability) and Dodge Cost +10% for their next turn only. Requires Psychic Energy. This is considered a Status Attack.

5Will

Finishing Attack:Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

Skills:

Newtype Class: Passive (Sub)

Gain Psychic Energy. Gain TDC +5%

Attacker Class: Active

Damage dealt +25%. Charge (4) to activate.

Fury Class: Active

Damage dealt +25%. Charge (4) to activate.

Spirit Commands

Duty Lv1:Recover 30% of your maximum DP. 20 SP

Peacekeeper #2

Statistics:

HP: 3500, EN: 150, Agi: 280

IS: 3, Move: G, Size: M, Rank: 5

Weapons:

[+] Micro-Missiles (PGSF:8)- 400 damage, 40 rounds, Req: Flight Mode [+30%]

[+] 20mm Vulcans- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[+] Pistols (F:2)- 900 damage, 16 rounds [+10%]

[F] Beam Saber (BM)- 1300 damage [+0%]

[+] Beam Rifle (B)- 1500 damage, 10 rounds [+10%]

[+] Beam Cannon (B)- 3000 damage, 25 EN/attack [+10%]

[+] Bazooka- 4000 damage, 4 rounds [+10%]

MAP Attacks:

[+] Micro-Missile Spread (PT:2)- 1000 damage, uses 5 Micro-Missiles rounds, Req: Flight Mode [+0%]

Inherent Abilities:

1) Peacekeeper

2) Shield

3) Countercut: Beam Saber

4) Countershoot: 20mm Vulcans, Beam Pistols, Beam Rifle, 'Agni' Impulse Cannon

5) Flight Mode (Transformation): Agi -20 and Move: F only. Disable all attacks and Shield except for Micro-Missiles, Beam Rifle, and Beam Cannon.

6) Weapon Copy

7) Ace Custom

Bounty:110 creds

IS1:2 x Sensor Tweak

IS2:2 x Power Booster

IS3:Chobam Armor

Skill chips:3 x Gunfight +1

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Proxying Gyrus

"...'The Chaos'? What kind of name is that?!"

Seishin (CO) Phase:

Seishin Used: "Attack!" Level 1

Effect: +10% Weapon Damage

SP Used: 5

Statistics:

SP: 25/50

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REGENERATION PHASE:

+5 CP

"You okay there?"

CO PHASE:

Seishin Used: Hit!

SP Used: 5 CP

Effect: All units you own gain +10% Accuracy for this turn.

Statistics:

CP: 25/50

---

REGENERATION PHASE:

+420 HP

+17 EN

+1 Will

SPIRIT PHASE:

Seishin Used:

SP Used:

Effect:

DEFENSE PHASE:

Attacking Weapon #1: [+] Critical Binary Lotus (BASV:4)

Action Taken: Dodge

Damage Taken: N/A

Resources Spent: 381 DP = (280 * 1.70) * .8

"Blah blah, you suck evil guy, blah blah go take this shit god dammit just go die already you loser."

ATTACK PHASE:

Weapon Used: [F] Electric Chainblade (V:5) (Critical)

Target(s): Raiden

Damage Dealt: 6650 HP = (3500 * 1.90)

Resources Spent: 25 EN

Status Effect: Armor Pierce

Modifiers: +55%

Statistics:

SPIRITS RIDER

HP: 4200/4200

EN: 129/170

AP: 73/100

SP: 116/116

DP: 2238/3000

Will: 3/10

Agi: 280

Item Mods: Weapon Damage +20%, Dodge Cost -20%

Guts (Level 1: 1800, Level 2: 1200) -

Weapons:

[H] Rider Flash- Accuracy Break, 5 EN/attack [+10%]

[+] Combat Handgun- 800 damage, 10 rounds [+0%]

[F] Electromagnetic Knife (M)- 1000 damage [+0%]

[F] Rider Chop (M)- 1400 damage [+0%]

[F] Rider Punch (M)- 1600 damage, 5 EN/attack [+0%]

[+] Sniper Rifle- 2500 damage, 8 rounds, Hardpoints: 1 [+10%]

[K] Rider Kick- 3400 damage, 15 EN/attack [+20%]

[F] Electric Chainblade (V:5)- 700 damage/5 EN, Armor Pierce, Hardpoints: 2 [+20%]

Inherent Abilities:

1) R.I.D.E.R

2) Countercut: Electromagnetic Knife

3) Countershoot: Combat Handgun, Automatic Shotgun, Assault SMG

4) Hardpoints (3)

5) Snipe: Sniper Rifle [+30%]

Items:

1. Power Booster x 2

2. Extra Thrusters x 2

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Regeneration Phase:

HP Regen: 400

EN Regen: 21

Will Gauge: 1

Seishin Phase:

Seishin Used: Flash

Effect: DC -75% Against the first attacl

SP Used: 10

Defensive Phase:

Attacking Weapon: Stuff

Action Taken: Dodge, Beam Shield

Damage Received: 0, 1569

Resources Used: 98 DP, 1569 HP, 1 Beam Shield

"Keh... so annoying... And you, the one in the Chev machine! Stop your damn heckling and get your mind back in the game! This is serious!"

Special Phase:

FURY ACTIVE

-5% DC, -5% DR, +20% Weapon Damage

"Target acquired. Taking the shot!"

Attacking Phase:

Attacking Weapon: Sniper Beam Rifle [sNIPE]

Target: Raiden

Damage Dealt: 4200 x 2.15 = 9030

Modifiers: +115% TDC, Negates all mods from target

Resources Used: 30 EN, 5 AP

Statistics:

HP: 2431/4000

EN: 162/210

AP: 60/100

SP: 116/116

DP: 1191/3000

FURY: ACTIVE

Will Gauge: 1

Shields: 9/10

Weapons:

[+] Gatling Gun Pod- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] Beam Sword (BM)- 1500 damage [+0%]

[+] Grenade Launcher (S)- 800 damage, 6 rounds [+10%]

[+] Arm Beam Gun (B)- 1000 damage, 10 rounds [+10%]

[+] 90mm Machinegun- 850 damage, 20 rounds. Sniper Pack only. [+15%]

[+] Photon Rifle (B)- 1800 damage, 12 rounds. Skirmish Pack only. [+10%]

[+] Boosted Rifle II- 3000 damage, 10 rounds. Skirmish Pack only. [+10%]

[+] Sniper Beam Rifle (B)- 4200 damage, 30 EN/attack. Sniper Pack only. [+25%]

MAP Weapons:

[+] Micro Missiles (PT:2)- 2000 damage, 1 round [+0%]

[+] Full Output Beam Rifle (BI:3)- 3000 damage, 50 EN/attack. Sniper Pack only. [+0%]

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Proxying Jusu

Job: Protect the Prototype!

Employer: Grenovia

Battlefield Description: Flatlands (Starting Location)

Mission Approved by Alex I. Malone, 465th Mech Company

Liason to New Greystone, LLC and Unit Commander



Phase: Green Actual

Regeneration Phase:

CP: +5, 62/62

Seishin Phase:

Seishin Used: Hit!/Attack

CP Used: 5/5

Effect: All units you own gain +10% Accuracy for this turn. / All units you own gain +10% Weapon Damage for this turn.

Statistics:

CP: 47/62



Phase: Green Three

Regeneration Phase:

Will: +1, 1/10

HP Regen: +360, 3600/3600

EN Regen: +16, 141/160

Seishin Phase:

Seishin Used: Boost

Target: Self

SP Used: 15

Effect: DC =25% for the turn.

Defense Phase:

Attacker: Stuff

Weapon: Shit

Action Taken: Dodge, Beam Shield, Dodge, Dodge

Damage Received: 2380

Resources Spent: 978 DP, 2380 HP, 1 Beam Shield

Transformation Phase

Current Form:

New Form:

Move: G

Move To:

Critical Attack Phase: Snipe

Weapon Used: [+] Quigley-Sharps Long Range Military Rifle (B)

Target: Shadow Temjin 747-HII

Damage Dealt: 20706 dmg

Resources Spent: 30EN, 11AP

Status Effect: Direct Attack

Modifiers:

  • Accuracy: 220%
    • +15% Pilot
    • +30% Snipe
    • +65% Weapon
    • +20% Sniper
    • +25% Sniper Sensor
    • +25% Critical
    • +10% Pierrot's Mask
    • +10% CO Order
    • +20% Try Again

    [*]Damage: 190%

    • +45% Pilot
    • +50% Sniper Sensor
    • +25% Critical
    • +10% Pierrot's Mask
    • +30% Power Booster
    • +10% CO Order
    • +20% Try Again

Statistics:

HP: 1220/3600

EN: 97/160

DP: 462/3000

AP: 67/100

Katsumi: 53/93

Will: 3/10

Move: G

Shield: 10/10

Beam Shield: 9/10

Weapons:

[+] Vulcan- 680 damage, 20 rounds [+75%]

[+] Wrist Gatling- 850 damage, 12 rounds [+45%]

[F] Melee (M)- 850 damage [+35%]

[F] Beam Saber (BM)- 2040 damage [+35%]

[+] Colt Nail Launcher- 2040 damage, Armor Pierce, 6 rounds [+45%]

[+] Winchester Beam Rifle (B)- 2210 damage, 10 rounds [+45%]

[+] Spencer Repeating Railgun (F:3)- 1734 damage, 30 rounds [+45%]

[+] Henry Repeating Rifle (F:3)- 1360 damage, 15 rounds [+45%]

[+] Ordinance Rifled Cannon (BS)- 2380 damage # 2, 15 EN/attack [+45%]

[+] Quigley-Sharps Long Range Military Rifle (B)- 7140 damage, 30 EN/attack [+65%]

Inherent Abilities:

1) Mobile Suit, Appaloosa Rider

2) Anti-Beam Shield

3) Countercut: Beam Saber

4) Countershoot: Vulcan, Wrist Gatling, Winchester Beam Rifle, Spencer Repeating Railgun, Beam Launcher

5) Aircraft Mode (Transform): Agi -20 and Move: F instead, and type changes to Mobile Armor. Only Vulcan, Winchester Beam Rifle, Spencer Repeating Railgun, Henry Repeating Rifle and Ordinance Rifled Cannon are enabled.

6) Snipe: Quigley-Sharps Long Range Military Rifle [+30%]

7) Improved Thrusters: Dodge Cost -25%

Upgrades:

  • Statistics:
    • 5 Mobility

    [*]Weapons:

    • 7 Accuracy
    • 7 Attack

Replacement Cost: 40 Credits (Longhorn)

Bounty Cost: 179c

Repair Cost: 90c

IS1: Pierrot's Mask

IS2: Power Booster x 2

IS3: Sniper Sensor

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CO Ivis Phase

Regeneration Phase

CP: +5 (20)

CO Order Phase

CO Order Used: Attack! [L2] Hit! [L1]

CP Cost: 15

Statistics:

Ivis

CP: 5/70

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Ivis Phase

Regeneration Phase:

Will: +1

HP: -5% (-245)

HP: +10% (+245)

EN: +10% (+15)

Wonder Bit Charge: +1

Defense Phase:

Attackers: Iris Psyche, Darth Caedus

Incoming Attacks: Auto-Shotgun, Beam Cannon

Actions Taken: Shield, Dodge

Damage Taken: 780 * .5 * .7 * .75 = 205 # 3 = 615

Resources Spent: 789 HP, 225 * 1.45 * .8 * .75 = 196 DP

Attack Phase:

Weapon Used: [H] Critical Crimson Sacrifice

Target(s): Iris Psyche

Damage Dealt: 7254 * 3.45 = 25026

Status Effect: Burn

Resources Spent: 15 EN

Modifiers:

- Damage Modifier: +245%

+45% Melee 4

+40% Ivis

+30% Domination

+25% Emblem of Darkness

+25% Crimson Veil

+30% Infight L3

+20% Attack! L2

+30% Critical

- Accuracy Modifier: +160%

+20% Ivis

+10% Domination

+30% Sensor Tweak x2

+20% Emblem of Darkness

+35% Weapon

+10% Infight L3

+10% Hit! L1

+30% Critical

-5% Moonlight

Statistics:

Ivis

HP: 4285/4900

EN: 125/150

DP: 1895/3000

AP: 79/100

SP: 100/144

Shield: 9/10

Will: 3/10

Wonder Bit: 3/5

Crimson Veil: 2/5

Weapons:

Shield Shotgun: 18/18 rounds

Edited by Imban

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