Imban

NJU Event: The Emissary of the Chaos

146 posts in this topic

Temjin 747J Phase

Regeneration Phase:

Will: +1

HP: -5% (-210)

HP: +10% (+210)

EN: +10% (+15)

Defense Phase:

Attackers: Iris Psyche

Incoming Attacks: Auto-Shotgun

Actions Taken: Beam Shield

Damage Taken: 780 * .9 * .5 - 800 * .7 * .7 = 0

780 * .9 * .5 - 449 * .7 * .7 = 0

780 * .9 * .5 - 98 * .7 * .7 = 124

Resources Spent: 124 HP, 1 Beam Shield

Attack Phase:

Weapon Used: [+] Critical Sleipner Mk6mz [Neutral Launcher] (B)

Target(s): Iris Psyche

Damage Dealt: 2500 * 2.15 = 5375 damage

Status Effect: None

Resources Spent: 1 round

Modifiers:

- Damage Modifier: +115%

+25% Range 2

+5% Brave

+25% Emblem of Darkness

+20% Attack! L2

+40% Critical

- Accuracy Modifier: +80%

+5% Brave

+20% Emblem of Darkness

+10% Weapon

+10% Hit! L1

+40% Critical

-5% Moonlight

Statistics:

Shadow Temjin 747J

HP: 4076/4200

EN: 95/150

DP: 3000/3000

AP: 91/100

SP: 57/128

Will: 3/10

Beam Shield: 12/13

Weapons:

Power Bomb Mk5d: 5/5 rounds

Sleipner Mk6mz [Neutral Launcher]: 14/15 rounds

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Specineff Phase

Regeneration Phase:

Will: +1

HP: -5% (-205)

HP: +10% (+410)

EN: +10% (+10)

Counter Charge: +1

Seishin Phase:

Seishin Used: Assail

SP Cost: 20

Defense Phase:

Attackers: Iris Psyche

Incoming Attacks: Auto-Shotgun

Actions Taken: Beam Shield

Damage Taken: 0

Resources Spent: 1 Beam Shield

Attack Phase:

Weapon Used: [H] Critical EVL Screamer Boomerang (P)

Target(s): Iris Psyche

Damage Dealt: 3000 * 1.9 = 5700 damage

Status Effect: Can't be countercut or countershot

Resources Spent: None

Modifiers:

- Damage Modifier: +90%

+25% Melee 2

+5% Brave

+25% Emblem of Darkness

+20% Attack! L2

+15% Critical

- Accuracy Modifier: +65%

+5% Brave

+20% Emblem of Darkness

+20% Weapon

+10% Hit! L1

+15% Critical

-5% Moonlight

Statistics:

Shadow Specineff 13 the Sin

HP: 2947/4100

EN: 160/160

DP: 3000/3000

AP: 80/100

SP: 32/128

Will: 3/10

Counter: 3/5

Beam Shield: 9/15

Weapons:

Yfleither 13 Ver. C: 15/15 rounds

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Delgon 1L Phase

Regeneration Phase:

Will: +1

HP: -5% (-100)

HP: +10% (+100)

EN: +10% (+0)

Support Defense Phase:

Support Defense For: Shadow Raiden 512E1

Attackers: Many ;_;

Incoming Attacks: Many ;_;

Actions Taken: Take all

Damage Taken: and die (killed by Millia Fallyna)

Resources Spent: 1 Derpgone

Statistics:

Delgon

HP: 0/2000

EN: 80/80

DP: 3000/3000

AP: 80/100

SP: 90/112

Will: 3/10

Weapons:

Handy Bazooka: 13/15 rounds

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Raiden 512E1 Phase

Regeneration Phase:

Will: +1

HP: -5% (-250)

HP: +10% (+500)

EN: +10% (+18)

Seishin Phase:

Seishin Used: Hot Blood [L1]

SP Cost: 20

Attack Phase:

Weapon Used: [+] Critical Binary Lotus (BASV:4)

Target(s): Millia Fallyna, Prier Solstrache, Eric Stand, Iris Psyche, Katsumi Iriye, Heinrich Kohl, Mark Faerland, and Darth Caedus

Damage Dealt: 1000 * 1.5 * 2.35 = 3525 * 4 = 14100 # 2 * .4 = 5640 each

Status Effect: None

Resources Spent: 40 EN

Modifiers:

- Damage Modifier: +135%

+25% Range 2

+20% Unit Specialization L2

+25% Emblem of Darkness

+30% Gunfight L3

+20% Attack! L2

+15% Critical

- Accuracy Modifier: +70%

+10% Unit Specialization L2

+20% Emblem of Darkness

+10% Gunfight L3

+10% Weapon

+10% Hit! L1

+15% Critical

-5% Moonlight

Statistics:

Shadow Raiden 512E1

HP: 1063/5000

EN: 91/180

DP: 772/3000

AP: 70/100

SP: 7/128

Will: 3/10

Weapons:

Flat Launcher Zap-11: 12/12 rounds

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Temjin 747HII Phase

Regeneration Phase:

Will: +1

HP: -5% (-225)

HP: +10% (+450)

EN: +10% (+0)

Seishin Phase:

Seishin Used: Flash [L1], Sure Hit [L1]

SP Cost: 35

Defense Phase:

Attackers: Noriko Musashibou, Katsumi Iriye

Incoming Attacks: Jet Magnum, Quigley-Sharps Long Range Military Rifle

Actions Taken: Flash, Dodge

Damage Taken: 0

Resources Spent: 270 * 1.25 * .25 * .95 * .8 = 64 DP, 270 * 3.2 * .95 = 821 DP

Attack Phase:

Weapon Used: [+] Critical Empowered Attack (BS)

Target(s): Katsumi Iriye, Karen Inconceivable, Noriko Musashibou, Heinrich Kohl

Damage Dealt: 6000 * 2.85 = 17100 * .4 = 6840 damage each

Status Effect: Negates Evasive Secondary Defenses

Resources Spent: 1 round

Modifiers:

- Damage Modifier: +185%

+45% Range 4

+25% Emblem of Darkness

+30% Gunfight L3

+50% T-LINK Sensor

+20% Attack! L2

+15% Critical

- Accuracy Modifier: +130%

+10% Accuracy 1

+5% Newtype

+20% Emblem of Darkness

+15% Weapon

+10% Gunfight L3

+25% T-LINK Sensor

+10% Hit! L1

+25% Sure Hit L1

+15% Critical

-5% Moonlight

Statistics:

Shadow Temjin 747-HII

HP: 1633/4500

EN: 140/140

DP: 572/3000

AP: 70/100

SP: 27/128

Will: 3/10

Weapons:

Power Bomb Mk5d: 5/5 rounds

Shoulder Launcher KLS-24-C: 20/20 rounds

Cloud Sleip Mk1mz: 30/30 rounds

Empowered Attack: 4/7 rounds

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Fei-Yen with VividHeart Phase

Regeneration Phase:

Will: +1

HP: -5% (-190)

HP: +10% (+380)

EN: +10% (+14)

Attack Phase:

Weapon Used: [+] Critical Hand Beam (BF:4)

Target(s): Katsumi Iriye

Damage Dealt: 800 * 3.05 = 2440 damage # 4

Status Effect: None

Resources Spent: 4 rounds

Modifiers:

- Damage Modifier: +205%

+35% Range 3

+5% Genius

+10% SEED Mode

+25% Emblem of Darkness

+50% Emotional Mode

+30% Gunfight L3

+20% Attack! L2

+30% Critical

- Accuracy Modifier: +115%

+5% Genius

+10% SEED Mode

+20% Emblem of Darkness

+10% Emotional Mode

+10% Weapon

+15% (F) Bonus

+10% Gunfight L3

+10% Hit! L1

+30% Critical

-5% Moonlight

Statistics:

Shadow Fei-Yen with VividHeart

HP: 1330/3800

EN: 73/140

DP: 3000/3000

AP: 79/100

SP: 102/128

Will: 3/10

SEED Mode: Active

Weapons:

Hand Beam: 16/20 rounds

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Delgon 2L Phase

Regeneration Phase:

Will: +1

HP: -5% (-100)

HP: +10% (+100)

EN: +10% (+5)

Attack Phase:

Weapon Used: [+] Critical Handy Bazooka

Target(s): Millia Fallyna

Damage Dealt: 2000 * 2.55 = 5100 damage

Status Effect: None

Resources Spent: 1 round

Modifiers:

- Damage Modifier: +155%

+45% Range 4

+30% Power Booster x2

+25% Emblem of Darkness

+20% Gunfight L2

+20% Attack! L2

+15% Critical

- Accuracy Modifier: +85%

+30% Sensor Tweak x2

+20% Emblem of Darkness

+10% Weapon

+5% Gunfight L2

+10% Hit! L1

+15% Critical

-5% Moonlight

Statistics:

Delgon

HP: 2000/2000

EN: 80/80

DP: 3000/3000

AP: 70/100

SP: 90/112

Will: 3/10

Weapons:

Handy Bazooka: 12/15 rounds

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Delgon 2R Phase

Regeneration Phase:

Will: +1

HP: -5% (-100)

HP: +10% (+100)

EN: +10% (+5)

Attack Phase:

Weapon Used: [+] Critical Handy Bazooka

Target(s): Iris Psyche

Damage Dealt: 2000 * 2.55 = 5100 damage

Status Effect: None

Resources Spent: 1 round

Modifiers:

- Damage Modifier: +155%

+45% Range 4

+30% Power Booster x2

+25% Emblem of Darkness

+20% Gunfight L2

+20% Attack! L2

+15% Critical

- Accuracy Modifier: +85%

+30% Sensor Tweak x2

+20% Emblem of Darkness

+10% Weapon

+5% Gunfight L2

+10% Hit! L1

+15% Critical

-5% Moonlight

Statistics:

Delgon

HP: 2000/2000

EN: 80/80

DP: 3000/3000

AP: 70/100

SP: 90/112

Will: 3/10

Weapons:

Handy Bazooka: 12/15 rounds

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Breetai Phase

Regeneration Phase

CP: +5 (10)

CO Order Phase

CO Order Used: Focus Fire (Ivis)

CP Cost: 15

Statistics:

CP: 0/50

Edited by Mechalomaniac

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Millia Phase

Regeneration Phase:

HP Regenerated: 10% (300)

EN Regenerated: 140 (14)

Will +1

Spirit Command Phase

Spirit Command Used: Concentrate L1, Direct Attack

Target: Self

SP Used: 15, 25

Effect: DC -10%, Accuracy +20%, No Secondary Defenses

Defense Phase:

Attacking Weapons: Stuff

Action Taken: Dodge x 2

Damage Taken: 0 x x

Dodging: 264, 288

Resources Spent: 552 DP

Transformation Phase:

Current Terrain: Base (Not Moving)

Attack Phase:

Weapon Used: CRITICAL Cattus 500mm Recoilless Rifle

Target: Ivis

Damage Dealt: 5780 +165% (+45% Range +30% Gunfight + 5% Genius +50% HDS +15% Critical +20% Focus Fire) = 15317 x 2, No Secondary Defenses

Accuracy: (+45% Base +10% Gunfight +5% Genius +25% HDS +15% Critical +20% Concentrate + 20% Focus Fire) = +135% Accuracy

Resources Spent: 2 rounds, 10 AP

Attack Phase:

Weapon Used: CRITICAL Cattus 500mm Recoilless Rifle

Target: Ivis

Damage Dealt: 5780 +165% (+45% Range +30% Gunfight + 5% Genius +50% HDS +15% Critical +20% Focus Fire) = 15317 x 2

Accuracy: (+45% Base +10% Gunfight +5% Genius +25% HDS +15% Critical +20% Concentrate + 20% Focus Fire) = +135% Accuracy

Resources Spent: 2 rounds, 10 AP

Status:

HP: 1019/3000

EN: 140/140

DP: 441/3000

AP: 50/100 (CC: 7, CS: 4, Crit: 10)

SP: 54/124 - Direct Attack, Concentrate L1

Will: 0/10

Shields: 9/10

Agi: 270

Pilot DC: -20%

Unit DC: -20%

Pilot DR: -0%

Unit DR: -0%

Pilot Damage: [+] +80%, [F] +5%

Unit Damage: [+] +50%

Pilot Acc: [+] +15%, [F] +5%

Unit Acc: [+] +25%

Items:

1) Rare Medal

2) Hybird Dual Sensor

Weapons:

[+] 8-tube Missile Pod (PGSF:8)- 510 damage, 64 rounds [+60%]

[F] Melee (M)- 850 damage [+35%]

[+] 'Pardus' Missile Launcher (PGSF:6)- 850 damage, 6 rounds [+60%]

[+] 'Igelstellung' 75mm CIWS- 680 damage, 20 rounds [+75%]

[F] 'Armor Schneider' Combat Knife (M)- 1020 damage, Armor Pierce [+35%]

[F] Beam Saber (BM)- 2040 damage, 5 EN/attack [+35%]

[+] Type 71 Beam Rifle (B)- 2210 damage, 5 EN/attack [+45%]

[+] 'Cattus' 500mm Recoilless Rifle (SX:2)- 5780 damage, 6/16 rounds [+45%]

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CO

Starting CP: 10

CP Regen: +5

Command Used: Focus Fire (15)

Final CP: 0

REGENERATION PHASE:

HP Regenerated:

EN Regenerated:

Skill: 1

SPIRIT PHASE:

Seishin used: Duty L1

SP used: 20

Ability used: Mind Reading

AP used:

Skill used: 2

DEFENCE PHASE:

Attacking Weapons: [H] Critical Crimson Sacrifice (S), [H] Critical EVL Screamer Boomerang (P). [+] Critical Binary Lotus (BASV:4), [+] Critical Handy Bazooka

Action Taken:

Damage Taken: 0

Resources Spent: 300x2.6x0.7 + 300x1.8x0.7 + 300x1.65x0.7 + 300x1.7x0.7 + 300x1.85x0.7 = 546+378+347+357 = 1628

ATTACK PHASE:

Weapon Used: [+] Auto-Shotgun (ASF:3) [Crit]

Target: Ivis

Damage Dealt: 1200x2.15 (+30% Power Booster, +50% Hybrid Dual Sensor, +20% Focus Fire, +15% Crit) = 2340 each

Resources Spent: 3 rounds

Modifiers: +125% Accuracy (+15% Pilot, +25% Hybrid Dual Sensor, +10% Weapon, +10% F, +20% Focus Fire, +15% Crit, +30% Mind-reading)

STATISTICS:

HP: 4000/4000

EN: 150/150

DP: 712/3000

SP: 33/93

AI: No Seishin

AP: 60/100

Agi: 300

Skill: 0

Weapons

[+] Anti-Personnel Vulcans- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] Combat Rod [shock] (M)- 800 damage, Stun, 5 EN/attack [+0%]

[+] Flamethrower (SV:4)- 400 damage/3 EN [+0%]

[F] Combat Rod (M)- 1300 damage [+0%]

[+] Assault Rifle- 1500 damage, 10 rounds [+10%]

[+] Auto-Shotgun (ASF:3)- 1200 damage, 3/15 rounds [+10%]

MAP Attacks:

[+] Napalm Bomb (T:3)- 2000 damage, 3 rounds [+0%]

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"So annoying...!"

Seishin (CO) Phase:

Seishin Used: "Attack!" Level 1

Effect: +10% Weapon Damage

SP Used: 5

Statistics:

SP: 25/50

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Regeneration Phase:

HP Regen: 400

EN Regen: 21

Will Gauge: 1

Seishin Phase:

Seishin Used:

Effect:

SP Used:

Defensive Phase:

Attacking Weapon: Stuff

Action Taken: Beam Shield

Damage Received: 0, 1569

Resources Used: 2020HP, 1 Beam Shield

Special Phase:

FURY ACTIVE

-5% DC, -5% DR, +20% Weapon Damage

"Not trying that again!

Attacking Phase:

Attacking Weapon: Sniper Beam Rifle [sNIPE]

Target: Ivis

Damage Dealt: 4200 x 2.15 = 9030

Modifiers: +115% TDC, Negates all mods from target

Resources Used: 30 EN, 5 AP

Statistics:

HP: 811/4000

EN: 153/210

AP: 55/100

SP: 116/116

DP: 1191/3000

FURY: ACTIVE

Will Gauge: 1

Shields: 9/10

Weapons:

[+] Gatling Gun Pod- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] Beam Sword (BM)- 1500 damage [+0%]

[+] Grenade Launcher (S)- 800 damage, 6 rounds [+10%]

[+] Arm Beam Gun (B)- 1000 damage, 10 rounds [+10%]

[+] 90mm Machinegun- 850 damage, 20 rounds. Sniper Pack only. [+15%]

[+] Photon Rifle (B)- 1800 damage, 12 rounds. Skirmish Pack only. [+10%]

[+] Boosted Rifle II- 3000 damage, 10 rounds. Skirmish Pack only. [+10%]

[+] Sniper Beam Rifle (B)- 4200 damage, 30 EN/attack. Sniper Pack only. [+25%]

MAP Weapons:

[+] Micro Missiles (PT:2)- 2000 damage, 1 round [+0%]

[+] Full Output Beam Rifle (BI:3)- 3000 damage, 50 EN/attack. Sniper Pack only. [+0%]

Edited by Gyrus Mackings

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CO Phase

Hotaru: "What happened..? Let's focus"

REGENERATION PHASE:

CP Generated: 5

COMMAND PHASE

Hotaru: "..."

Command Used:

Target:

CP Used:

Effect:

User:

Statistics:

Hotaru Hiiragi

CP: 10/54

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Lightning Skygrasper Phase

Mark: "..That was nice!"

REGENERATION PHASE:

Will Generated: 1

HP Generated: 160

EN Generated: 13

Sound EN Generated: 10

SPIRIT PHASE

Spirit/Will Command Used:

Resource Used:

Effect:

User:

DEFENSE PHASE:

Mark: "What the heck!?"

Attacking Weapon #1: [+] Critical Binary Lotus (BASV:4)

Action Taken: Dodge

Damage Taken: 0

Resources Spent: 210 DP * 1.7 * 0.75 * 0.8 = 214 DP

Attacking Weapon #2: [+] Critical Binary Lotus (BASV:4)

Action Taken: Dodge

Damage Taken: 0

Resources Spent: 210 DP * 1.7 * 0.75 * 0.8 = 214 DP

TRANSFORMATION/MAINTENANCE PHASE:

Current Terrain: Base

New Terrain:

Movement Type: Flying

Current Form:

SPECIAL PHASE:

Recognition, -5% Dodge Cost, +15% Target's Dodge Cost, -30 AP

ITEM PHASE

Item Used:

Item's Effects:

ATTACK PHASE:

Mark: "Coming your way!"

Weapon Used: Repair DP

Target(s): Mecha's Blue Astray

Damage Dealt: +10% DP

Resources Spent: Attack Phase

Status Effect:

Modifiers:

- Damage Modifier:

- Accuracy Modifier:

Statistics:

FX-550+P204QX Lightning Sky Grasper

HP: 1600/1600

EN: 130/130

DP: 2358/3000

AP: 70/100

SP(Mark): 128/128

Sound Energy: 30/300

Will: 3/10

Weapons:

[+] Machine Gun- 300 damage, 20 rounds [+40%]

[+] Machine Cannon- 400 damage # 2, 10 rounds [+20%]

[+] Type 71 Strengthened Armor Piercing Shell- 1000 damage, 15 rounds, Armor Pierce [+10%]

[+] Missile Launcher (PG)- 1200 damage, 10 rounds [+25%]

[+] Beam Cannon (B)- 1800 damage, 6 rounds [+10%]

[M] My Friends- 3000 damage & SP Recover 10, 50 Song EN/attack [+10%]

[M] Blue Danube- 3200 damage, Spirit Lock, 50 Song EN/attack [+10%]

[M] Try Again- 3400 damage & Accuracy Boost 20% & Mobility Boost 20% & Armor Boost 20% & Attack Boost 20% & Skill Boost, 50 Song EN/attack [+10%]

[M] GONG- 5000 damage, Paralyze & Mobility Boost 30% & Armor Boost 30% & Morale Boost, 80 Song EN/attack [+20%]

Inherent Abilities:

1) Aircraft

2) Countershoot: Machine Gun, Machine Cannon, Beam Cannon

3) Repair

4) Resupply

5) Equip to Strike (Lightning)

Purchasing Cost:

Not applicable. To acquire this unit, purchase the Lightning Striker Pack and install it on FX-550 Sky Grasper.

IS#1: Rare Medal

IS#2: Sound Energy System(Blue Danube, Try Again, My Friends, GONG)

IS#3: Extra Thrusters x2

Bounty: 130 Credits

Repair: 65 Credits

Pilot Stats:

Dodge Cost -25%

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RVR-42 Cypher Phase

Heinrich: "Damn it!"

REGENERATION PHASE:

Will Generated: 1

HP Generated: 260

EN Generated: 14

SPIRIT PHASE

Heinrich: "..."

Spirit/Will Command Used: Direct Attack

Resource Used: 25 SP

Effect: Negate SD and ESD

User: Heinrich

DEFENSE PHASE:

Attacking Weapon #1: [+] Critical Binary Lotus (BASV:4)

Action Taken: Dodge

Damage Taken: 0

Resources Spent: 230 DP * 1.7 * 0.55 * 0.75 = 161 DP

Attacking Weapon #2: [+] Critical Empowered Attack (BS)

Action Taken: Dodge

Damage Taken: 0

Resources Spent: 230 DP * 2.25 * 0.55 * 0.75 = 213 DP

Attacking Weapon #3: [+] Critical Vivid Heart (BS)

Action Taken: Dodge

Damage Taken: 0

Resources Spent: 230 DP * 2.0 * 0.55 * 0.75 = 190 DP

Attacking Weapon #4: [+] Critical Vivid Heart (BS)

Action Taken: Dodge

Damage Taken: 0

Resources Spent: 230 DP * 2.0 * 0.55 * 0.75 = 190 DP

Attacking Weapon #5: [+] Critical Empowered Attack (BS)

Action Taken: Dodge

Damage Taken: 0

Resources Spent: 230 DP * 2.25 * 0.55 * 0.75 = 213 DP

Attacking Weapon #6: [+] Critical Binary Lotus (BASV:4)

Action Taken: Dodge

Damage Taken: 0

Resources Spent: 230 DP * 1.7 * 0.55 * 0.75 = 161 DP

TRANSFORMATION/MAINTENANCE PHASE:

Current Terrain: Base

New Terrain:

Movement Type: Flying

Current Form: Normal

New Form: Motor Trasher

SPECIAL PHASE:

ITEM PHASE

Item Used:

Item's Effects:

ATTACK PHASE:

Heinrich: "Die!"

Weapon Used: [+] Four-Way Homing Beam (BSX:4)- 1800 damage/10 EN [+55%]

Target(s): Raiden

Damage Dealt: 1800 * 2.45 = 4410 Damage x4

Resources Spent: 40 EN

Status Effect: Direct Attack

Modifiers:

- Damage Modifier: +145%

+25% Natural

+5% Veteran Soldier

+30% Gunfight

+50% Hybrid Dual Sensor

+20% Attack Boost

+15% Critical

- Accuracy Modifier: +140%

+10% Natural

+5% Veteran Soldier

+25% Hybrid Dual Sensor

+55% Weapon

+10% Gunfight

+15% Critical

+20% Accuracy Boost

Statistics:

RVR-42 Cypher

HP: 2600/2600

EN: 48/140

DP: 1308/3000

AP: 70/100

SP(Heinrich): 66/116

Will: 3/10

Weapons:

[+] Multi-Launcher- 1050 damage, 20 rounds [+65%]

[F] Beam Sword (BM)- 2100 damage [+25%]

[+] Energy Daggers (SF:4)- 900 damage/3 EN [+35%]

[+] Laser (B)- 2700 damage, 5 EN/shot [+35%]

[+] Exploding Homing Beam (B)- 6300 damage, 20 EN/shot [+55%]

[+] Four-Way Homing Beam (BSX:4)- 1800 damage/10 EN [+55%]

[F] SLC Dive- 6900 damage, 25 EN/attack [+30%]

Inherent Abilities:

1) Virtuaroid

2) Countercut: Beam Sword

3) Countershoot: Multi-Launcher, Energy Daggers, Laser

4) Virtual Armor (S Armor)

5) Motor Thrasher Mode (Transform): Agi -10 and Move: F instead. Gain Airplane type. Disable Beam Sword.

6) Dodge Cost -25%

Bounty: 108 Credits

Repair: 54 Credits

Upgrade Chips:

5x Mobility

5x Attack

5x Accuracy

IS#1: Rare Medal

IS#2: Hybrid Dual Sensor

IS#3: Power Booster x2

Skill Chips:

Gunfight +1 x3

Pilot Stats:

[+]-type Weapon Damage +140%

[+]-type Target's Dodge Cost +50%

Dodge Cost -45%

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Nonoriri: Everybody got so quiet.

Nine Lives: Probably just listening to the sounds of battle.

[REDACTED]: Or reducing radio chatter so they can focus.

Regen Phase:

[REDACTED] CP +5

Nine Lives Will +1

Nonoriri Will +1

Nine Lives Charge +1

Nonoriri Charge +1

Nine Lives HP +420

Nine Lives EN +16

Nonoriri HP +560

Nonoriri EN +15

[REDACTED]: New plan: Nono, Nine Lives, take care of the walking RealDoll.

Nine Lives: With gusto!

Nonoriri: Sir yes sir!

Seishin Phase:

Nine Lives casts Direct Attack! 25 SP.

[REDACTED] casts Yeah, Kill That Guy L1! 15 CP.

Defense Phase:

Incoming {9L}: [+] Empowered Attack (BS)- 6840 [+125%]

Incoming {Nono}: [+] Empowered Attack (BS)- 6840 [+125%]

Action Taken {9L}: Sword Shield, Take.

Action Taken {Nono}: Dodge

Cost {9L}: 1252 HP, 1 Shield

Cost {Nono}: 698 DP

Nine Lives: Huh, you dodged that one.

Nonoriri: I want to ride this out for as long as I can, you know?

Nine Lives: Makes sense, I guess.

Transform Phase:

Panther Move: F

Nine Lives CRITICAL! 10 AP

Nine Lives OS Modification Active!

Nonoriri CRITICAL! 10 AP.

Nonoriri Practical Masochism L2 Active!

Nine Lives: Alright, let's knock that pretty little head off her shoulders.

Nonoriri: Can I keep the bow?

Nine Lives Attack Phase:

Outgoing: [F] Stake Punch- 9750 damage {Armor Pierce} [+120%] {No Secondary Defenses}

Target: Ivis

Stips: Damage +100%, Accuracy +75% (Power Booster + Inherent + Air Terrain Adaptation + Critical + Sensor Tweak + OS Customization + Yeah, Kill That Guy)

Cost: 10 EN

Nonoriri: Nono...PAUNCH!

Nonoriri Attack Phase:

Outgoing: [F] Jet Magnum- 6600 damage [+60%]

Target: Ivis

Stips: Damage +120%, Accuracy +45% (Power Booster + Inherent + Critical + Practical Masochism + Yeah, Kill That Guy)

Cost: 10 EN.

Stats:

Honest Kirby [REDACTED]: L3 CO

CP: 15/58

Nine Lives: L5 Pragmatist

HP: 2948/4200

EN: 155/165

DP: 1988/3000

AP: 70/100

SP: 91/116 (20) Perseverance L1/(25) DA/(35) Substitute L1

pSP: 88/108 (15) Concentrate L1/(25) DA/(30) Snipe Attack L2/(20) Great Effort L1

Will: 4/10

OS Customization: On!

Weapons:

[+] 60mm Vulcans- 780 damage, 20 rounds [+65%]

[F] Melee (M)- 975 damage [+25%]

[+] 90mm Wrist Chain Gun- 1365 damage, 15 rounds [+40%]

[F] Beam Saber (BM)- 1650 damage [+25%]

[F] Lightning Knuckle (M)- 2925 damage, {Stun}, 5 EN/attack [+35%]

[+] 100mm Sniper Rifle- 3900 damage, 8 rounds [+35%]

[F] Stake Punch- 4875 damage, {Armor Pierce}, 10 EN/attack [+45%]

Items:

Sensor Tweak x2

Dummy

Minovsky Craft

Power Booster x2

---

Nonoriri: L4 Shitty Maid

HP: 876!!/5600

EN: 140/150

DP: 2302/3000

AP: 40!/100

SP: 97/112 (15) Prayer L1/(15) Iron Wall L1/(20) Perseverance L1

Will: 4/10

Grit Those Teeth: On!

Practical Masochism: Level 2!

Weapons:

[F] Melee (M)- 500 damage [+0%]

[F] Mass Rush (MF:5)- 400 damage/3 EN [+10%]

[+] Grenade Launcher (S)- 1000 damage, 8 rounds [+10%]

[H] Eye Laser- 1000 damage, 5 EN/attack [+10%]

[F] Plasma Cutter (BM)- 1400 damage [+0%]

[H] Boost Knuckle (P)- 1800 damage [+0%]

[+] M90 Machinegun- 2600 damage, 15 rounds [+10%]

[F] Jet Magnum- 3000 damage, 10 EN/attack [+15%]

[H] Blast Buster- 3800 damage, 25 EN/attack [+25%]

[H] Boost Magnum- 4400 damage, Barrier Pierce, 30 EN/attack [+30%]

[F] Plasma Cutter - Mega Slash (V:5)- 1600 damage/10 EN [+30%]

Items:

Layered Armor x2

Power Booster x2

Edited by Kirby M.D.

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REGENERATION PHASE:

+5 CP

"Huh, new orders from high command. Target the girl this time."

CO PHASE:

Seishin Used: Hit!

SP Used: 5 CP

Effect: All units you own gain +10% Accuracy for this turn.

Statistics:

CP: 25/50

---

REGENERATION PHASE:

+420 HP

+17 EN

+1 Will

SPIRIT PHASE:

Seishin Used: Rush, Hot Blood

SP Used: 4 Will, 20 SP

Effect: Gain another [F]-type attack, Weapon Damage x1.5 for first attack

DEFENSE PHASE:

Attacking Weapon #1: [+] Critical Binary Lotus (BASV:4)

Action Taken: Dodge

Damage Taken: N/A

Resources Spent: 381 DP = (280 * 1.70) * .8

"Wait...aren't you high command? Why the hell are you saying you just got new orders?"

Sennian: "Ahhh...well, I've always wanted to say that. And to be fair, us COs are really just coordinating attacks with each other."

"...Yeah, I'm sure. You all suck."

ATTACK PHASE:

Weapon Used: [F] Electric Chainblade (V:5) (Critical)

Target(s): Ivis

Damage Dealt: 9975 HP = (3500 * 1.90 * 1.5)

Resources Spent: 25 EN

Status Effect: Armor Pierce

Modifiers: +55%

ATTACK PHASE:

Weapon Used: [F] Electric Chainblade (V:5) (Critical)

Target(s): Ivis

Damage Dealt: 6650 HP = (3500 * 1.90)

Resources Spent: 25 EN

Status Effect: Armor Pierce

Modifiers: +55%

Statistics:

SPIRITS RIDER

HP: 4200/4200

EN: 96/170

AP: 55/100

SP: 96/116

DP: 1857/3000

Will: 0/10

Agi: 280

Item Mods: Weapon Damage +20%, Dodge Cost -20%

Guts (Level 1: 1800, Level 2: 1200) -

Weapons:

[H] Rider Flash- Accuracy Break, 5 EN/attack [+10%]

[+] Combat Handgun- 800 damage, 10 rounds [+0%]

[F] Electromagnetic Knife (M)- 1000 damage [+0%]

[F] Rider Chop (M)- 1400 damage [+0%]

[F] Rider Punch (M)- 1600 damage, 5 EN/attack [+0%]

[+] Sniper Rifle- 2500 damage, 8 rounds, Hardpoints: 1 [+10%]

[K] Rider Kick- 3400 damage, 15 EN/attack [+20%]

[F] Electric Chainblade (V:5)- 700 damage/5 EN, Armor Pierce, Hardpoints: 2 [+20%]

Inherent Abilities:

1) R.I.D.E.R

2) Countercut: Electromagnetic Knife

3) Countershoot: Combat Handgun, Automatic Shotgun, Assault SMG

4) Hardpoints (3)

5) Snipe: Sniper Rifle [+30%]

Items:

1. Power Booster x 2

2. Extra Thrusters x 2

Edited by Terence Sharpton

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Proxying Jusu

Job: Protect the Prototype!

Employer: Grenovia

Battlefield Description: Flatlands (Starting Location)

Mission Approved by Alex I. Malone, 465th Mech Company

Liason to New Greystone, LLC and Unit Commander



Phase: Green Actual

Regeneration Phase:

CP: +5, 62/62

Seishin Phase:

Seishin Used: Hit!/Attack

CP Used: 5/5

Effect: All units you own gain +10% Accuracy for this turn. / All units you own gain +10% Weapon Damage for this turn.

Statistics:

CP: 42/62



Phase: Green Three

Regeneration Phase:

Will: +1, 1/10

HP Regen: +360, 3600/3600

EN Regen: +16, 141/160

DP Regen: 10% (300)

Seishin Phase:

Seishin Used: Boost, Duty

Target: Self

SP Used: 20, 15

Effect: DC =25% for the turn., 30% DP Healed

Lock On Used

Defense Phase:

Attacker: Stuff

Weapon: Shit

Action Taken: Dodge a bunch

Damage Received: 0

Resources Spent: 177 DP, 240 DP, 224 DP, 193 DP

Transformation Phase

Current Form:

New Form:

Move: G

Move To:

Critical Attack Phase: Snipe

Weapon Used: [+] Quigley-Sharps Long Range Military Rifle (B)

Target: Raiden

Damage Dealt: 20706 dmg

Resources Spent: 30EN, 11AP

Status Effect: No Secondary Defenses

Modifiers:

  • Accuracy: 220%
    • +15% Pilot
    • +30% Snipe
    • +65% Weapon
    • +20% Sniper
    • +25% Sniper Sensor
    • +25% Critical
    • +10% Pierrot's Mask
    • +10% CO Order
    • +20% Try Again

    [*]Damage: 190%

    • +45% Pilot
    • +50% Sniper Sensor
    • +25% Critical
    • +10% Pierrot's Mask
    • +30% Power Booster
    • +10% CO Order
    • +20% Try Again

Statistics:

HP: 1580/3600

EN: 83/160

DP: 828/3000

AP: 56/100

Katsumi: 18/93

Will: 1/10

Move: G

Shield: 10/10

Beam Shield: 9/10

Weapons:

[+] Vulcan- 680 damage, 20 rounds [+75%]

[+] Wrist Gatling- 850 damage, 12 rounds [+45%]

[F] Melee (M)- 850 damage [+35%]

[F] Beam Saber (BM)- 2040 damage [+35%]

[+] Colt Nail Launcher- 2040 damage, Armor Pierce, 6 rounds [+45%]

[+] Winchester Beam Rifle (B)- 2210 damage, 10 rounds [+45%]

[+] Spencer Repeating Railgun (F:3)- 1734 damage, 30 rounds [+45%]

[+] Henry Repeating Rifle (F:3)- 1360 damage, 15 rounds [+45%]

[+] Ordinance Rifled Cannon (BS)- 2380 damage # 2, 15 EN/attack [+45%]

[+] Quigley-Sharps Long Range Military Rifle (B)- 7140 damage, 30 EN/attack [+65%]

Inherent Abilities:

1) Mobile Suit, Appaloosa Rider

2) Anti-Beam Shield

3) Countercut: Beam Saber

4) Countershoot: Vulcan, Wrist Gatling, Winchester Beam Rifle, Spencer Repeating Railgun, Beam Launcher

5) Aircraft Mode (Transform): Agi -20 and Move: F instead, and type changes to Mobile Armor. Only Vulcan, Winchester Beam Rifle, Spencer Repeating Railgun, Henry Repeating Rifle and Ordinance Rifled Cannon are enabled.

6) Snipe: Quigley-Sharps Long Range Military Rifle [+30%]

7) Improved Thrusters: Dodge Cost -25%

Upgrades:

  • Statistics:
    • 5 Mobility

    [*]Weapons:

    • 7 Accuracy
    • 7 Attack

Replacement Cost: 40 Credits (Longhorn)

Bounty Cost: 179c

Repair Cost: 90c

IS1: Pierrot's Mask

IS2: Power Booster x 2

IS3: Sniper Sensor

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Proxying Largo

Darth Revan

CO Level:5

Current CO Max:66 CP

+5 CP

CO Orders:Hit Lv1

Cost:5 CP

CP:25/66

Hit! Lv1

All units you own gain +10% Accuracy for this turn.

Cost:5CP

Attack! Lv1

All units you own gain +10% Weapon Damage for this turn.

Cost:5CP

CO Skills:

Skilled Teacher Lv1

PP gain from missions increased by 20%

--------------

REGENERATION PHASE:

HP Regenerated:400

EN Regenerated:15

+1 Will

SPIRIT PHASE

Spirit Command Used:

Target:

SP Used:

Effect:

Volley Used!

DEFENSE PHASE:

Incoming:[+] Critical Binary Lotus (BASV:4) (+70%)

Action Taken: Dodge all

Damage Taken: 0

Resources Spent: 442 DP

Agi: 280 - 20

DR-10%:Chobham Armor

TRANSFORMATION/MAINTENANCE PHASE:

Current Form: Flight Mode

New Form: Not Flight Mode

SPECIAL PHASE:

ATTACK PHASE:

Weapon Used: [+] Bazooka (B)- 4000 damage [+10%]

Target(s):Ivis

Damage Dealt: 10200 Damage, +80-5=+75%TDC

Resources Spent: 1 round

Modifiers:

TDC:

+10%:Hit! Lv1

+10%:Gunfight Lv3, [+] only

+15%:Accuracy Lv2

+5%:Newtype

+30%:2 x Sensor Tweak

Damage:

+30%:Gunfight Lv3, [+] only

+45%:Ranged Lv4, [+] only

+25%:Attacker

+25%:Fury

+30%:2 x Power Booster

ATTACK PHASE:

Weapon Used: [+] Bazooka (B)- 4000 damage [+10%]

Target(s):Ivis

Damage Dealt: 10200 Damage, +80-5=+75%TDC

Resources Spent: 1 round

Modifiers:

TDC:

+10%:Hit! Lv1

+10%:Gunfight Lv3, [+] only

+15%:Accuracy Lv2

+5%:Newtype

+30%:2 x Sensor Tweak

Damage:

+30%:Gunfight Lv3, [+] only

+45%:Ranged Lv4, [+] only

+25%:Attacker

+25%:Fury

+30%:2 x Power Booster

Statistics:

HP:4000/4000

EN:90/150

DP:998/3000

AP:20/100

SP:120/120

Shield:10/10

Will: 0/10

Current Form: Flight Mode

Move:F

Weapons:

Micro-Missiles 40/40 rounds, Req: Flight Mode

20mm Vulcans 20/20 rounds

Pistols 16/16 rounds

Bazooka 2/4 rounds

Darth Caedus

Current Max SP:120

Pilot level:6

Stats:

Dodge Cost: 0%

Countercut Cost: 7 AP

Countershoot Cost: 3 AP

Critical Class: Active

10 AP=Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

Attributes:

Ranged Level 4: [+]-type Damage +45%, CS -3

Accuracy Level 2: TDC +15%, CS -1

Will Gauge Class: Active (Main)

2 Will

Newtype Flash:Gain DC -10% and TDC +30% for this turn. Requires Psychic Energy.

4Will

Volley:Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.

Psychic Pressure:Disables all attack phases of a single target for one turn. The target gains Damage Received +25% (to be calculated as a Pilot Ability) and Dodge Cost +10% for their next turn only. Requires Psychic Energy. This is considered a Status Attack.

5Will

Finishing Attack:Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

Skills:

Newtype Class: Passive (Sub)

Gain Psychic Energy. Gain TDC +5%

Attacker Class: Active

Damage dealt +25%. Charge (4) to activate.

Fury Class: Active

Damage dealt +25%. Charge (4) to activate.

Spirit Commands

Duty Lv1:Recover 30% of your maximum DP. 20 SP

Peacekeeper #2

Statistics:

HP: 3500, EN: 150, Agi: 280

IS: 3, Move: G, Size: M, Rank: 5

Weapons:

[+] Micro-Missiles (PGSF:8)- 400 damage, 40 rounds, Req: Flight Mode [+30%]

[+] 20mm Vulcans- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[+] Pistols (F:2)- 900 damage, 16 rounds [+10%]

[F] Beam Saber (BM)- 1300 damage [+0%]

[+] Beam Rifle (B)- 1500 damage, 10 rounds [+10%]

[+] Beam Cannon (B)- 3000 damage, 25 EN/attack [+10%]

[+] Bazooka- 4000 damage, 4 rounds [+10%]

MAP Attacks:

[+] Micro-Missile Spread (PT:2)- 1000 damage, uses 5 Micro-Missiles rounds, Req: Flight Mode [+0%]

Inherent Abilities:

1) Peacekeeper

2) Shield

3) Countercut: Beam Saber

4) Countershoot: 20mm Vulcans, Beam Pistols, Beam Rifle, 'Agni' Impulse Cannon

5) Flight Mode (Transformation): Agi -20 and Move: F only. Disable all attacks and Shield except for Micro-Missiles, Beam Rifle, and Beam Cannon.

6) Weapon Copy

7) Ace Custom

Bounty:110 creds

IS1:2 x Sensor Tweak

IS2:2 x Power Booster

IS3:Chobam Armor

Skill chips:3 x Gunfight +1

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CO Ivis Phase

Regeneration Phase

CP: +5 (10)

CO Order Phase

CO Order Used: Attack! [L2]

CP Cost: 10

Statistics:

Ivis

CP: 0/70

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Delgon 2L Phase

Regeneration Phase:

Will: +1

HP: -5% (-100)

HP: +10% (+100)

EN: +10% (+0)

Support Defense Phase:

Support Defense For: Ivis

Attackers: Many

Incoming Attacks: Many

Actions Taken: Take all

Damage Taken: and die (killed by Millia Fallyna)

Resources Spent: 1 Derpgone

Statistics:

Delgon

HP: 0/2000

EN: 80/80

DP: 3000/3000

AP: 70/100

SP: 90/112

Will: 4/10

Weapons:

Handy Bazooka: 12/15 rounds

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Ivis Phase

Regeneration Phase:

Will: +1

HP: -5% (-245)

HP: +10% (+490)

EN: +10% (+15)

Wonder Bit Charge: +1

Defense Phase:

Attackers: Millia Fallyna, Karen Inconceivable

Incoming Attacks: Cattus x2, Stake Punch

Actions Taken: Dodge x2, Dodge

Damage Taken: 0

Resources Spent: 225 * 2.35 * .8 * .75 = 317 DP x 2, 225 * 2.2 * .8 * .75 = 297 DP

Transformation Phase:

Wonder Bit Charge +1!

Summoning Auto Gun Bit x2!

Auto Gun Bit

Statistics:

HP: 500, EN: 30, Agi: 150

IS: 0, Move: H, Size: SS, Rank: 1

Weapons:

[+] Auto Gun (F:3)- 300 damage, 15 rounds [+10%]

Inherent Abilities:

1) Wonder Bit

2) Countershoot: Auto Gun

Purchasing Cost: N/A. This is a Summon Unit.

Attack Phase:

Weapon Used: [H] Critical Crimson Sacrifice

Target(s): Millia Fallyna

Damage Dealt: 7254 * 3.45 = 25026

Status Effect: Burn

Resources Spent: 15 EN

Modifiers:

- Damage Modifier: +245%

+45% Melee 4

+40% Ivis

+30% Domination

+25% Emblem of Darkness

+25% Crimson Veil

+30% Infight L3

+20% Attack! L2

+30% Critical

- Accuracy Modifier: +150%

+20% Ivis

+10% Domination

+30% Sensor Tweak x2

+20% Emblem of Darkness

+35% Weapon

+10% Infight L3

+30% Critical

-5% Moonlight

Statistics:

Ivis

HP: 4530/4900

EN: 125/150

DP: 964/3000

AP: 62/100

SP: 100/144

Shield: 9/10

Will: 4/10

Wonder Bit: 4/5

Crimson Veil: 3/5

Weapons:

Shield Shotgun: 18/18 rounds

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Temjin 747J Phase

Regeneration Phase:

Will: +1

HP: -5% (-210)

HP: +10% (+334)

EN: +10% (+15)

Attack Phase:

Weapon Used: [F] Critical Blue Slider ver.747m

Target(s): Millia Fallyna

Damage Dealt: 6500 * 2.45 = 15925 damage

Status Effect: None

Resources Spent: 30 EN

Modifiers:

- Damage Modifier: +145%

+25% Melee 2

+5% Brave

+30% Infight L3

+25% Emblem of Darkness

+20% Attack! L2

+40% Critical

- Accuracy Modifier: +75%

+5% Brave

+10% Infight L3

+20% Emblem of Darkness

+5% Weapon

+40% Critical

-5% Moonlight

Statistics:

Shadow Temjin 747J

HP: 4200/4200

EN: 80/150

DP: 3000/3000

AP: 88/100

SP: 57/128

Will: 4/10

Beam Shield: 12/13

Weapons:

Power Bomb Mk5d: 5/5 rounds

Sleipner Mk6mz [Neutral Launcher]: 14/15 rounds

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Raiden 512E1 Phase

Regeneration Phase:

Will: +1

HP: -5% (-250)

HP: +10% (+500)

EN: +10% (+18)

Defense Phase:

Attackers: Heinrich Kohl, Katsumi Iriye

Incoming Attacks: Four-Way Homing Beam x4, Quigley-Sharps Long Range Military Rifle

Actions Taken: Take all

Damage Taken: and die (killed by Heinrich Kohl)

Resources Spent: 1 Shadow Virtuaroid

Statistics:

Shadow Raiden 512E1

HP: 0/5000

EN: 109/180

DP: 772/3000

AP: 70/100

SP: 7/128

Will: 4/10

Weapons:

Flat Launcher Zap-11: 12/12 rounds

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