Imban

NJU Event: The Emissary of the Chaos

146 posts in this topic

Delgon 1R Phase

Regeneration Phase:

Will: +1

HP: -5% (-100)

HP: +10% (+100)

EN: +10% (+0)

Seishin Phase:

Will Command Used: Pilot Damage

Will Cost: 4

Attack Phase:

Weapon Used: [+] Critical Handy Bazooka

Target(s): Katsumi Iriye

Damage Dealt: 2000 * 2.35 = 4700 damage

Status Effect: SP Damage (20)

Resources Spent: 1 round

Modifiers:

- Damage Modifier: +135%

+45% Range 4

+30% Power Booster x2

+25% Emblem of Darkness

+20% Gunfight L2

+15% Critical

- Accuracy Modifier: +85%

+30% Sensor Tweak x2

+20% Emblem of Darkness

+10% Weapon

+5% Gunfight L2

+15% Critical

+10% Hit! L1

-5% Moonlight

Statistics:

Delgon

HP: 2000/2000

EN: 80/80

DP: 3000/3000

AP: 60/100

SP: 90/112

Will: 0/10

Weapons:

Handy Bazooka: 11/15 rounds

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Darth Revan

CO Level:5

Current CO Max:66 CP

+5 CP

CO Orders:Hit Lv1

Cost:5 CP

CP:25/66

Hit! Lv1

All units you own gain +10% Accuracy for this turn.

Cost:5CP

Attack! Lv1

All units you own gain +10% Weapon Damage for this turn.

Cost:5CP

CO Skills:

Skilled Teacher Lv1

PP gain from missions increased by 20%

--------------

REGENERATION PHASE:

HP Regenerated:400

EN Regenerated:15

+1 Will

SPIRIT PHASE

Spirit Command Used:Duty

Target: Self

SP Used:20

Effect:+900 DP

Volley Used!

DEFENSE PHASE:

Incoming:[+] Critical Binary Lotus (BASV:4) (+70%)

Action Taken: Dodge all

Damage Taken: 0

Resources Spent: 442 DP

Agi: 280 - 20

DR-10%:Chobham Armor

TRANSFORMATION/MAINTENANCE PHASE:

Current Form: Robot Mode

New Form: Flight Mode

SPECIAL PHASE:

ATTACK PHASE:

Weapon Used: [+] Beam Cannon (B)- 3000 damage, 25 EN/attack [+10%]

Target(s):Ivis

Damage Dealt: 7650 Damage, +80-5=+75%TDC

Resources Spent:25 EN

Modifiers:

TDC:

+10%:Hit! Lv1

+10%:Gunfight Lv3, [+] only

+15%:Accuracy Lv2

+5%:Newtype

+30%:2 x Sensor Tweak

Damage:

+30%:Gunfight Lv3, [+] only

+45%:Ranged Lv4, [+] only

+25%:Attacker

+25%:Fury

+30%:2 x Power Booster

ATTACK PHASE:

Weapon Used: [+] Bazooka (B)- 4000 damage [+10%]

Target(s):Ivis

Damage Dealt: 10200 Damage, +80-5=+75%TDC

Resources Spent: 1 round

Modifiers:

TDC:

+10%:Hit! Lv1

+10%:Gunfight Lv3, [+] only

+15%:Accuracy Lv2

+5%:Newtype

+30%:2 x Sensor Tweak

Damage:

+30%:Gunfight Lv3, [+] only

+45%:Ranged Lv4, [+] only

+25%:Attacker

+25%:Fury

+30%:2 x Power Booster

Statistics:

HP:4000/4000

EN:40/150

DP:2798/3000

AP:20/100

SP:80/120

Shield:10/10

Will: 2/10

Current Form: Flight Mode

Move:F

Weapons:

Micro-Missiles 40/40 rounds, Req: Flight Mode

20mm Vulcans 20/20 rounds

Pistols 16/16 rounds

Bazooka 2/4 rounds

Darth Caedus

Current Max SP:120

Pilot level:6

Stats:

Dodge Cost: 0%

Countercut Cost: 7 AP

Countershoot Cost: 3 AP

Critical Class: Active

10 AP=Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

Attributes:

Ranged Level 4: [+]-type Damage +45%, CS -3

Accuracy Level 2: TDC +15%, CS -1

Will Gauge Class: Active (Main)

2 Will

Newtype Flash:Gain DC -10% and TDC +30% for this turn. Requires Psychic Energy.

4Will

Volley:Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.

Psychic Pressure:Disables all attack phases of a single target for one turn. The target gains Damage Received +25% (to be calculated as a Pilot Ability) and Dodge Cost +10% for their next turn only. Requires Psychic Energy. This is considered a Status Attack.

5Will

Finishing Attack:Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

Skills:

Newtype Class: Passive (Sub)

Gain Psychic Energy. Gain TDC +5%

Attacker Class: Active

Damage dealt +25%. Charge (4) to activate.

Fury Class: Active

Damage dealt +25%. Charge (4) to activate.

Spirit Commands

Duty Lv1:Recover 30% of your maximum DP. 20 SP

Peacekeeper #2

Statistics:

HP: 3500, EN: 150, Agi: 280

IS: 3, Move: G, Size: M, Rank: 5

Weapons:

[+] Micro-Missiles (PGSF:8)- 400 damage, 40 rounds, Req: Flight Mode [+30%]

[+] 20mm Vulcans- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[+] Pistols (F:2)- 900 damage, 16 rounds [+10%]

[F] Beam Saber (BM)- 1300 damage [+0%]

[+] Beam Rifle (B)- 1500 damage, 10 rounds [+10%]

[+] Beam Cannon (B)- 3000 damage, 25 EN/attack [+10%]

[+] Bazooka- 4000 damage, 4 rounds [+10%]

MAP Attacks:

[+] Micro-Missile Spread (PT:2)- 1000 damage, uses 5 Micro-Missiles rounds, Req: Flight Mode [+0%]

Inherent Abilities:

1) Peacekeeper

2) Shield

3) Countercut: Beam Saber

4) Countershoot: 20mm Vulcans, Beam Pistols, Beam Rifle, 'Agni' Impulse Cannon

5) Flight Mode (Transformation): Agi -20 and Move: F only. Disable all attacks and Shield except for Micro-Missiles, Beam Rifle, and Beam Cannon.

6) Weapon Copy

7) Ace Custom

Bounty:110 creds

IS1:2 x Sensor Tweak

IS2:2 x Power Booster

IS3:Chobam Armor

Skill chips:3 x Gunfight +1

Edited by Largo

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Regeneration Phase:

HP Regen: 400

EN Regen: 21

Will Gauge: 1

Seishin Phase:

Seishin Used: Flash

Effect: Dodge Cost -75% DC

SP Used:

Defensive Phase:

Attacking Weapon: Stuff

Action Taken: Dodge

Damage Received: 0

Resources Used: 115, 443

Special Phase:

FURY ACTIVE

-5% DC, -5% DR, +20% Weapon Damage

"Don't know how much longer...!"

Attacking Phase:

Attacking Weapon: Sniper Beam Rifle [sNIPE]

Target: Temjin

Damage Dealt: 4200 x 2.15 = 9030

Modifiers: +115% TDC, Negates all mods from target

Resources Used: 30 EN, 5 AP

Statistics:

HP: 1211/4000

EN: 135/210

AP: 45/100

SP: 86/116

DP: 518/3000

FURY: ACTIVE

Will Gauge: 2

Shields: 9/10

Weapons:

[+] Gatling Gun Pod- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] Beam Sword (BM)- 1500 damage [+0%]

[+] Grenade Launcher (S)- 800 damage, 6 rounds [+10%]

[+] Arm Beam Gun (B)- 1000 damage, 10 rounds [+10%]

[+] 90mm Machinegun- 850 damage, 20 rounds. Sniper Pack only. [+15%]

[+] Photon Rifle (B)- 1800 damage, 12 rounds. Skirmish Pack only. [+10%]

[+] Boosted Rifle II- 3000 damage, 10 rounds. Skirmish Pack only. [+10%]

[+] Sniper Beam Rifle (B)- 4200 damage, 30 EN/attack. Sniper Pack only. [+25%]

MAP Weapons:

[+] Micro Missiles (PT:2)- 2000 damage, 1 round [+0%]

[+] Full Output Beam Rifle (BI:3)- 3000 damage, 50 EN/attack. Sniper Pack only. [+0%]

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REGENERATION PHASE:

+5 CP

"Hmmm...I wonder where my reading materials are..."

CO PHASE:

Seishin Used: Hit!

SP Used: 5 CP

Effect: All units you own gain +10% Accuracy for this turn.

Statistics:

CP: 25/50

---

REGENERATION PHASE:

+420 HP

+17 EN

+1 Will

SPIRIT PHASE:

Seishin Used: Hot Blood

SP Used: 20 SP

Effect: Weapon Damage x1.5 for first attack

DEFENSE PHASE:

Attacking Weapon #1: [+] Vivid Pink Extra (BSF:3)

Action Taken: Dodge

Damage Taken: N/A

Resources Spent: 448 DP = (280 * 2.00) * .8

"The least you could do is send me an in-flight movie, you know."

ATTACK PHASE:

Weapon Used: [F] Electric Chainblade (V:5) (Critical)

Target(s): Ivis

Damage Dealt: 9975 HP = (3500 * 1.90 * 1.5)

Resources Spent: 25 EN

Status Effect: Armor Pierce

Modifiers: +55%

Statistics:

SPIRITS RIDER

HP: 4200/4200

EN: 80/170

AP: 46/100

SP: 76/116

DP: 1409/3000

Will: 2/10

Agi: 280

Item Mods: Weapon Damage +20%, Dodge Cost -20%

Guts (Level 1: 1800, Level 2: 1200) -

Weapons:

[H] Rider Flash- Accuracy Break, 5 EN/attack [+10%]

[+] Combat Handgun- 800 damage, 10 rounds [+0%]

[F] Electromagnetic Knife (M)- 1000 damage [+0%]

[F] Rider Chop (M)- 1400 damage [+0%]

[F] Rider Punch (M)- 1600 damage, 5 EN/attack [+0%]

[+] Sniper Rifle- 2500 damage, 8 rounds, Hardpoints: 1 [+10%]

[K] Rider Kick- 3400 damage, 15 EN/attack [+20%]

[F] Electric Chainblade (V:5)- 700 damage/5 EN, Armor Pierce, Hardpoints: 2 [+20%]

Inherent Abilities:

1) R.I.D.E.R

2) Countercut: Electromagnetic Knife

3) Countershoot: Combat Handgun, Automatic Shotgun, Assault SMG

4) Hardpoints (3)

5) Snipe: Sniper Rifle [+30%]

Items:

1. Power Booster x 2

2. Extra Thrusters x 2

Edited by Terence Sharpton

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Proxying Seishiro

CO Phase

Hotaru: "Thats another one, continue"

REGENERATION PHASE:

CP Generated: 5

COMMAND PHASE

Hotaru: "..."

Command Used:

Target:

CP Used:

Effect:

User:

Statistics:

Hotaru Hiiragi

CP: 20/54

Edited by Mechalomaniac

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Lightning Skygrasper Phase

Mark: "..."

REGENERATION PHASE:

Will Generated: 1

HP Generated: 160

EN Generated: 13

Sound EN Generated: 10

SPIRIT PHASE

Spirit/Will Command Used:

Resource Used:

Effect:

User:

DEFENSE PHASE:

Attacking Weapon #1:

Action Taken:

Damage Taken: 0

Resources Spent:

Attacking Weapon #2:

Action Taken:

Damage Taken: 0

Resources Spent:

TRANSFORMATION/MAINTENANCE PHASE:

Current Terrain: Base

New Terrain:

Movement Type: Flying

Current Form:

SPECIAL PHASE:

Recognition, -5% Dodge Cost, +15% Target's Dodge Cost, -30 AP

ITEM PHASE

Item Used:

Item's Effects:

ATTACK PHASE:

Mark: "Hang on!"

Weapon Used: Repair DP

Target(s): Jusu's Sniper

Damage Dealt: +10% DP

Resources Spent: Attack Phase

Status Effect:

Modifiers:

- Damage Modifier:

- Accuracy Modifier:

Statistics:

FX-550+P204QX Lightning Sky Grasper

HP: 1600/1600

EN: 130/130

DP: 2358/3000

AP: 70/100

SP(Mark): 128/128

Sound Energy: 40/300

Will: 5/10

Weapons:

[+] Machine Gun- 300 damage, 20 rounds [+40%]

[+] Machine Cannon- 400 damage # 2, 10 rounds [+20%]

[+] Type 71 Strengthened Armor Piercing Shell- 1000 damage, 15 rounds, Armor Pierce [+10%]

[+] Missile Launcher (PG)- 1200 damage, 10 rounds [+25%]

[+] Beam Cannon (B)- 1800 damage, 6 rounds [+10%]

[M] My Friends- 3000 damage & SP Recover 10, 50 Song EN/attack [+10%]

[M] Blue Danube- 3200 damage, Spirit Lock, 50 Song EN/attack [+10%]

[M] Try Again- 3400 damage & Accuracy Boost 20% & Mobility Boost 20% & Armor Boost 20% & Attack Boost 20% & Skill Boost, 50 Song EN/attack [+10%]

[M] GONG- 5000 damage, Paralyze & Mobility Boost 30% & Armor Boost 30% & Morale Boost, 80 Song EN/attack [+20%]

Inherent Abilities:

1) Aircraft

2) Countershoot: Machine Gun, Machine Cannon, Beam Cannon

3) Repair

4) Resupply

5) Equip to Strike (Lightning)

Purchasing Cost:

Not applicable. To acquire this unit, purchase the Lightning Striker Pack and install it on FX-550 Sky Grasper.

IS#1: Rare Medal

IS#2: Sound Energy System(Blue Danube, Try Again, My Friends, GONG)

IS#3: Extra Thrusters x2

Bounty: 130 Credits

Repair: 65 Credits

Pilot Stats:

Dodge Cost -25%

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RVR-42 Cypher Phase

REGENERATION PHASE:

Will Generated: 1

HP Generated: 260

EN Generated: 14

SPIRIT PHASE

Heinrich: "You're next!"

Spirit/Will Command Used: Direct Attack

Resource Used: 25 SP

Effect: Negate SD and ESD

User: Heinrich

Spirit/Will Command Used: Duty

Resource Used: 20 SP

Effect: +900 DP

User: Heinrich

DEFENSE PHASE:

Heinrich: "Need a little help here?"

Attacking Weapon #1: Stuff

Action Taken: Dodge

Damage Taken: 0

Resources Spent: 230 DP * 2.05 * 0.75 * 0.75 = 265 DP

Attacking Weapon #2: Stuff

Action Taken: Dodge

Damage Taken: 0

Resources Spent: 230 DP * 1.55 * 0.75 * 0.75 = 201 DP

Attacking Weapon #3: Stuff

Action Taken: Dodge

Damage Taken: 0

Resources Spent: 230 DP * 2.10 * 0.75 * 0.75 = 272 DP

Attacking Weapon #4: Stuff

Action Taken: Dodge

Damage Taken: 0

Resources Spent: 230 DP * 2.85 * 0.75 * 0.75 = 356 DP

TRANSFORMATION/MAINTENANCE PHASE:

Current Terrain: Base

New Terrain:

Movement Type: Flying

Current Form: Normal

New Form: Motor Trasher

SPECIAL PHASE:

ITEM PHASE

Item Used:

Item's Effects:

ATTACK PHASE:

Heinrich: "Die!"

Weapon Used: [+] Four-Way Homing Beam (BSX:4)- 1800 damage/10 EN [+55%]

Target(s): Temjin-HII

Damage Dealt: 1800 * 2.25 = 4050 Damage x3

Resources Spent: 30 EN

Status Effect: None

Modifiers:

- Damage Modifier: +125%

+25% Natural

+5% Veteran Soldier

+30% Gunfight

+50% Hybrid Dual Sensor

+15% Critical

- Accuracy Modifier: +120%

+10% Natural

+5% Veteran Soldier

+25% Hybrid Dual Sensor

+55% Weapon

+10% Gunfight

+15% Critical

Statistics:

RVR-42 Cypher

HP: 2600/2600

EN: 6/140

DP: 1064/3000

AP: 50/100

SP(Heinrich): 1/116

Will: 5/10

Weapons:

[+] Multi-Launcher- 1050 damage, 20 rounds [+65%]

[F] Beam Sword (BM)- 2100 damage [+25%]

[+] Energy Daggers (SF:4)- 900 damage/3 EN [+35%]

[+] Laser (B)- 2700 damage, 5 EN/shot [+35%]

[+] Exploding Homing Beam (B)- 6300 damage, 20 EN/shot [+55%]

[+] Four-Way Homing Beam (BSX:4)- 1800 damage/10 EN [+55%]

[F] SLC Dive- 6900 damage, 25 EN/attack [+30%]

Inherent Abilities:

1) Virtuaroid

2) Countercut: Beam Sword

3) Countershoot: Multi-Launcher, Energy Daggers, Laser

4) Virtual Armor (S Armor)

5) Motor Thrasher Mode (Transform): Agi -10 and Move: F instead. Gain Airplane type. Disable Beam Sword.

6) Dodge Cost -25%

Bounty: 108 Credits

Repair: 54 Credits

Upgrade Chips:

5x Mobility

5x Attack

5x Accuracy

IS#1: Rare Medal

IS#2: Hybrid Dual Sensor

IS#3: Power Booster x2

Skill Chips:

Gunfight +1 x3

Pilot Stats:

[+]-type Weapon Damage +120%

[+]-type Target's Dodge Cost +30%

Dodge Cost -25%

Edited by Mechalomaniac

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(Kirby proxy.)

[REDACTED]: They're starting to fall, keep it up girls!

Regen Phase:

[REDACTED] CP +5

Nine Lives Will +1

Nonoriri Will +1

Nine Lives Charge +1

Nonoriri Charge +1

Nine Lives HP +420

Nine Lives EN +16

Nonoriri HP +560

Nonoriri EN +15

[REDACTED]: Nine Lives, Millia needs a pick-me-up.

Nine Lives: Alright, alright.

Nonoriri: Not being healbitch is awesome!

Seishin Phase:

Nine Lives casts Perseverence and Substitute! 55 SP.

Nonoriri casts Iron Wall and Perseverence! 35 SP.

Nonoriri casts Hard Work and Guts! 6 Will.

Defense Phase:

Incoming {9L}:

Incoming {Nono}: [H] Critical Crimson Sacrifice- 47151 [+210%], [H] Critical Crimson Sacrifice- 23576 [+160%], [+] Auto Gun (F:3)- 300#3, [+] Auto Gun (F:3)- 300#3, [+] Critical Empowered Attack (BS)- 6360 [+105%], [+] Vivid Pink Extra (BSF)- 4988 [+110%]

Action Taken {9L}: Dodge, Sword Shield and Take.

Action Taken {Nono}: Dodge, Block Rest

Cost {9L}:

Cost {Nono}: 310x3.10 = 961 DP, 23576-20000 x0.75 x0.5 x0.75 x0.6 = 3576x0.75x0.5x0.75x0.6 = 603 HP, 900x0.75x0.5x0.75x0.6 = 152 (x2), 6360x0.75x0.5x0.75x0.6 = 1789 (Practical Masochism L1 activates), 4988x0.75x0.5x0.7x0.6 = 786

Nonoriri: Hey, you dodged too.

Nine Lives: Unlike you, I did it because it was tactically sound.

Nonoriri: Feeling good is a totally tactically sound reason for doing anything.

Transform Phase:

Panther Move: F

Nine Lives OS Modification Active!

Nonoriri Practical Masochism L2 Active!

Nine Lives CRITICAL! 10 AP.

Nine Lives: Time to multitask. The only way to Millia is straight through robo-bitch here!

Nonoriri: And that thing over there!

Nine Lives Attack Phase:

Outgoing: [F] Stake Punch- 9506 damage {Armor Pierce} [+120%] {No Secondary Defenses}

Target: Ivis

Stips: Damage +95%, Accuracy +75% (Power Booster + Inherent + Air Terrain Adaptation + Critical + Sensor Tweak + OS Customization + Concentrate L1)

Cost: 10 EN

Nine Lives: Honest Kirby's Wartime Refill Station: bringing service with a smile.

Nine Lives Attack Phase 2:

Outgoing: Repair (HP)

Target: Nonoriri

Stips: Damage +80%, Accuracy +75% (Power Booster + Inherent + Air Terrain Adaptation + Critical + Sensor Tweak + OS Customization + Concentrate L1)

Cost:

Nonoriri: Nono the Dynamic!

Nonoriri Attack Phase:

Outgoing: [F] Boost Magnum- 8140 damage [+35%] {Barrier Pierce}

Target: Raiden

Stips: Damage +85%, Accuracy +5% (Power Booster + Inherent + Practical Masochism)

Cost: 30 EN.

Stats:

Honest Kirby [REDACTED]: L3 CO

CP: 25/58

Nine Lives: L5 Pragmatist

HP: 2920/4200

EN: 155/165

DP: 1490/3000

AP: 60/100

SP: 9/116 (20) Perseverance L1/(25) DA/(35) Substitute L1

SP: 73/108 (15) Concentrate L1/(25) DA/(30) Snipe Attack L2/(20) Great Effort L1

Will: 1/10

OS Customization: On!

Weapons:

[+] 60mm Vulcans- 780 damage, 20 rounds [+65%]

[F] Melee (M)- 975 damage [+25%]

[+] 90mm Wrist Chain Gun- 1365 damage, 15 rounds [+40%]

[F] Beam Saber (BM)- 1650 damage [+25%]

[F] Lightning Knuckle (M)- 2925 damage, {Stun}, 5 EN/attack [+35%]

[+] 100mm Sniper Rifle- 3900 damage, 8 rounds [+35%]

[F] Stake Punch- 4875 damage, {Armor Pierce}, 10 EN/attack [+45%]

Items:

Sensor Tweak x2

Dummy

Minovsky Craft

Power Booster x2

---

Nonoriri: L4 Shitty Maid

HP: 1751!!/5600

EN: 120/150

DP: 24!/3000

AP: 40!/100

SP: 62/112 (15) Prayer L1/(15) Iron Wall L1/(20) Perseverance L1

Will: 0/10

Grit Those Teeth: On!

Practical Masochism: Level 2!

Weapons:

[F] Melee (M)- 500 damage [+0%]

[F] Mass Rush (MF:5)- 400 damage/3 EN [+10%]

[+] Grenade Launcher (S)- 1000 damage, 8 rounds [+10%]

[H] Eye Laser- 1000 damage, 5 EN/attack [+10%]

[F] Plasma Cutter (BM)- 1400 damage [+0%]

[H] Boost Knuckle (P)- 1800 damage [+0%]

[+] M90 Machinegun- 2600 damage, 15 rounds [+10%]

[F] Jet Magnum- 3000 damage, 10 EN/attack [+15%]

[H] Blast Buster- 3800 damage, 25 EN/attack [+25%]

[H] Boost Magnum- 4400 damage, Barrier Pierce, 30 EN/attack [+30%]

[F] Plasma Cutter - Mega Slash (V:5)- 1600 damage/10 EN [+30%]

Items:

Layered Armor x2

Power Booster x2

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Jusu Proxy

---

Job: Protect the Prototype!

Employer: Grenovia

Battlefield Description: Flatlands (Starting Location)

Mission Approved by Alex I. Malone, 465th Mech Company

Liason to New Greystone, LLC and Unit Commander



Phase: Green Actual

Regeneration Phase:

CP: +5, 62/62

Seishin Phase:

Seishin Used: Hit!/Attack

CP Used: 5/5

Effect: All units you own gain +10% Accuracy for this turn. / All units you own gain +10% Weapon Damage for this turn.

Statistics:

CP: 32/62



Phase: Green Three

Regeneration Phase:

Will: +1

HP Regen: +360

EN Regen: +16

DP Regen: +300

Seishin Phase:

Seishin Used: Duty

Target: Self

SP Used:15

Effect: Dodge Cost -25%

Barrel Roll Used

Defense Phase:

Attacker: Temjin 747J Phase

Weapon: [F] Critical Blue Slider ver.747m

Action Taken: Dodge

Damage Received: 0

Resources Spent: 282 DP = (290 * 1.85) * .75 * .7

Attacker: Temjin 747J Phase

Weapon: [F] Critical Blue Slider ver.747m

Action Taken: Dodge

Damage Received: 0

Resources Spent: 282 DP = (290 * 1.85) * .75 * .7

Attacker: Shadow Temjin 747-HII

Weapon: [+] Critical Empowered Attack (BS)

Action Taken: Block + Shield

Damage Received: 447

Resources Spent: 447 HP, 1 Shield

Attacker: BAzooka

Weapon: [F] Critical Blue Slider ver.747m

Action Taken: Block + Shield

Damage Received: 375

Resources Spent: 375 HP, 1 Shield

Transformation Phase

Current Form:

New Form:

Move: G

Move To:

Critical Attack Phase: Snipe

Weapon Used: [+] Quigley-Sharps Long Range Military Rifle (B)

Target: Temjin

Damage Dealt: 19278 dmg

Resources Spent: 30EN, 11AP

Status Effect:

Modifiers:

  • Accuracy: 200%
    • +15% Pilot
    • +30% Snipe
    • +65% Weapon
    • +20% Sniper
    • +25% Sniper Sensor
    • +25% Critical
    • +10% Pierrot's Mask
    • +10% CO Order

    [*]Damage: 190%

    • +45% Pilot
    • +50% Sniper Sensor
    • +25% Critical
    • +10% Pierrot's Mask
    • +30% Power Booster
    • +10% CO Order

Statistics:

HP: 1748/3600

EN: 69/160

DP: 66/3000

AP: 45/100

Katsumi: 3/93

Will: 1/10

Move: G

Shield: 10/10

Beam Shield: 6/10

Weapons:

[+] Vulcan- 680 damage, 20 rounds [+75%]

[+] Wrist Gatling- 850 damage, 12 rounds [+45%]

[F] Melee (M)- 850 damage [+35%]

[F] Beam Saber (BM)- 2040 damage [+35%]

[+] Colt Nail Launcher- 2040 damage, Armor Pierce, 6 rounds [+45%]

[+] Winchester Beam Rifle (B)- 2210 damage, 10 rounds [+45%]

[+] Spencer Repeating Railgun (F:3)- 1734 damage, 30 rounds [+45%]

[+] Henry Repeating Rifle (F:3)- 1360 damage, 15 rounds [+45%]

[+] Ordinance Rifled Cannon (BS)- 2380 damage # 2, 15 EN/attack [+45%]

[+] Quigley-Sharps Long Range Military Rifle (B)- 7140 damage, 30 EN/attack [+65%]

Inherent Abilities:

1) Mobile Suit, Appaloosa Rider

2) Anti-Beam Shield

3) Countercut: Beam Saber

4) Countershoot: Vulcan, Wrist Gatling, Winchester Beam Rifle, Spencer Repeating Railgun, Beam Launcher

5) Aircraft Mode (Transform): Agi -20 and Move: F instead, and type changes to Mobile Armor. Only Vulcan, Winchester Beam Rifle, Spencer Repeating Railgun, Henry Repeating Rifle and Ordinance Rifled Cannon are enabled.

6) Snipe: Quigley-Sharps Long Range Military Rifle [+30%]

7) Improved Thrusters: Dodge Cost -25%

Upgrades:

  • Statistics:
    • 5 Mobility

    [*]Weapons:

    • 7 Accuracy
    • 7 Attack

Replacement Cost: 40 Credits (Longhorn)

Bounty Cost: 179c

Repair Cost: 90c

IS1: Pierrot's Mask

IS2: Power Booster x 2

IS3: Sniper Sensor

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CO

Starting CP: 5

CP Regen: +5

Command Used:

Final CP: 10

REGENERATION PHASE:

HP Regenerated:

EN Regenerated:

Skill: 1

SPIRIT PHASE:

Seishin used:

SP used:

Ability used:

AP used:

Skill used:

DEFENCE PHASE:

Attacking Weapons:

Action Taken:

Damage Taken: 0

Resources Spent:

ATTACK PHASE:

Weapon Used: [+] Napalm Bomb (T:3) [Crit]

Target: Next 3

Damage Dealt: 2000x1.95 = 3900 (+30% Power Booster, +50% Hybrid Dual Sensor, +15% Crit) = 2340

Resources Spent: 1 round

Modifiers: +65% Accuracy (+15% Pilot, +25% Hybrid Dual Sensor, +10% Weapon, +15% Crit)

STATISTICS:

HP: 4000/4000

EN: 150/150

DP: 1612/3000

SP: 13/93

AI: No Seishin

AP: 40/100

Agi: 300

Skill: 2

Weapons

[+] Anti-Personnel Vulcans- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] Combat Rod [shock] (M)- 800 damage, Stun, 5 EN/attack [+0%]

[+] Flamethrower (SV:4)- 400 damage/3 EN [+0%]

[F] Combat Rod (M)- 1300 damage [+0%]

[+] Assault Rifle- 1500 damage, 10 rounds [+10%]

[+] Auto-Shotgun (ASF:3)- 1200 damage, 0/15 rounds [+10%]

MAP Attacks:

[+] Napalm Bomb (T:3)- 2000 damage, 2/3 rounds [+0%]

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CO Ivis Phase

Regeneration Phase

CP: +5 (5)

CO Order Phase

CO Order Used:

CP Cost:

Statistics:

Ivis

CP: 5/70

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Ivis Phase

Regeneration Phase:

Will: +1

HP: -5% (-245)

HP: +10% (+370)

EN: +10% (+15)

Wonder Bit Charge: +1

Seishin Phase:

Seishin Used: Duty [L1]

SP Cost: 20

Defense Phase:

Attackers: Darth Caedus, Prier Solstrache, Iris Psyche

Incoming Attacks: Beam Cannon, Electric Chainblade, Napalm Bomb

Actions Taken: Dodge, Dodge, Dodge

Damage Taken: 0

Resources Spent: 225 * 1.45 * .8 * .75 = 196 DP, 225 * 1.25 * .8 * .75 = 169 DP, 225 * 1.35 * .8 * .75 = 182 DP

Statistics:

Ivis

HP: 4900/4900

EN: 125/150

DP: 1555/3000

AP: 48/100

SP: 20/144

Shield: 9/10

Will: 1/10

Wonder Bit: 2/5

Crimson Veil: 5/5

Weapons:

Shield Shotgun: 18/18 rounds

Edited by Imban

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Auto Gun Bit 1 Phase

Defense Phase:

Attackers: Iris Psyche

Incoming Attacks: Napalm Bomb

Actions Taken: Dodge

Damage Taken: 0

Resources Spent: 150 * 1.65 = 248 DP

Statistics:

Auto Gun Bit

HP: 500/500

EN: 30/30

DP: 1252/1500

AP: 25/25

Weapons:

Auto Gun: 12/15 rounds

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Temjin 747J Phase

Regeneration Phase:

Will: +1

HP: -5% (-210)

HP: +10% (+420)

EN: +10% (+15)

Seishin Phase:

Seishin Used: Resist [L1]

SP Cost: 10

Defense Phase:

Attackers: Eric Stand

Incoming Attacks: Sniper Beam Rifle

Actions Taken: Resist + Beam Shield

Damage Taken: 9030 * .25 * .9 * .5 - 800 * .7 * .7 = 106

Resources Spent: 106 HP, 1 Beam Shield

Statistics:

Shadow Temjin 747J

HP: 2034/4200

EN: 30/150

DP: 2650/3000

AP: 82/100

SP: 37/128

Will: 1/10

Beam Shield: 9/13

Weapons:

Power Bomb Mk5d: 5/5 rounds

Sleipner Mk6mz [Neutral Launcher]: 14/15 rounds

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Temjin 747HII Phase

Regeneration Phase:

Will: +1

HP: +10% (+450)

HP: -5% (-225)

EN: +10% (+0)

Defense Phase:

Attackers: Heinrich Kohl

Incoming Attacks: Four-Way Homing Beam

Actions Taken: Take all

Damage Taken: and die (killed by Heinrich Kohl)

Resources Spent: 1 Shadow Virtuaroid

Statistics:

Shadow Temjin 747-HII

HP: 0/4500

EN: 140/140

DP: 119/3000

AP: 40/100

SP: 7/128

Will: 2/10

Weapons:

Power Bomb Mk5d: 5/5 rounds

Shoulder Launcher KLS-24-C: 20/20 rounds

Cloud Sleip Mk1mz: 30/30 rounds

Empowered Attack: 1/7 rounds

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Specineff Phase

Regeneration Phase:

Will: +1

HP: -5% (-205)

HP: +10% (+410)

EN: +10% (+10)

Counter Charge: +1

Statistics:

Shadow Specineff 13 the Sin

HP: 3562/4100

EN: 160/160

DP: 3000/3000

AP: 68/100

SP: 32/128

Will: 6/10

Counter: 5/5

Beam Shield: 9/15

Weapons:

Yfleither 13 Ver. C: 15/15 rounds

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Fei-Yen with VividHeart Phase

Regeneration Phase:

Will: +1

HP: -5% (-190)

HP: +10% (+380)

EN: +10% (+14)

Statistics:

Shadow Fei-Yen with VividHeart

HP: 1900/3800

EN: 109/140

DP: 3000/3000

AP: 58/100

SP: 37/128

Will: 2/10

SEED Mode: Active

Weapons:

Hand Beam: 16/20 rounds

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Delgon 1R Phase

Regeneration Phase:

Will: +1

HP: -5% (-100)

HP: +10% (+100)

EN: +10% (+0)

Statistics:

Delgon

HP: 2000/2000

EN: 80/80

DP: 3000/3000

AP: 60/100

SP: 90/112

Will: 1/10

Weapons:

Handy Bazooka: 11/15 rounds

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Delgon 2R Phase

Regeneration Phase:

Will: +1

HP: -5% (-100)

HP: +10% (+100)

EN: +10% (+0)

Statistics:

Delgon

HP: 2000/2000

EN: 80/80

DP: 3000/3000

AP: 50/100

SP: 90/112

Will: 1/10

Weapons:

Handy Bazooka: 10/15 rounds

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End Phase

"ALL REMAINING HOSTILES, SURRENDER IMMEDIATELY AND YOUR DEATHS WILL BE LESS PAINFUL."

From the south of the base comes a Lesseps-class Land Battleship, flanked by no less than ten Oppressors. Apparently, the Grenovian reinforcements have arrived!

"Tch. Looks like our time here is up." The eye on Ivis's right shoulder closes, and she and the remainder of the Shadow Virtuaroids and Delgons vanish in a flash of black light, just as the napalm bombs and cannons begin to crash into the base.

Afterwards, the Grenovian general aboard the Lesseps demands that you all be sworn to secrecy about the results of this night, but seeing as you're mostly all disloyal mercenaries anyway, his primary offer in the "being sworn to secrecy" deal is briefcases full of Credits.

Winner: Galactic Empire of Grenovia!

Rewards: 750 Credits Base, 475 Credits Bounty, 575 PP, 400 Galactic Empire of Grenovia Reputation

Remember that this is a VS mission and normal reward boosters do not apply. However, your faction bonus does.

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