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Imban

NJU Event: The Emissary of the Chaos

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While all three factions are gearing up for the Christmas season (and associated Christmas warfare) in Fantasia, they are not the only forces at work in the universe...

Strange black units have been spotted occasionally by all three major factions in the past week, but they were written off as Grenovian scouts by the Chevalet Blanc and Z Bravers forces, and probable Chevalet Blanc prototypes by the Grenovian forces. Since they never attacked and only appeared at the edges of scouts' sensors, they were considered a matter of only slight concern, with an investigation to be put underway shortly. However, that all changed today, when the black units appeared in full force all over the world, blasting and burning everything they could see. Unusually for an attacking force, it seems that the black units are just as happy to destroy natural landmarks as they are to destroy human constructions, so it is regarded as unlikely that they are forces belonging to any of the factions.

As such, a call has gone out for mercenaries to stop the mysterious black units!

Emissary of the Chaos (Z Bravers)

Faction: Z Bravers

Level Range: 1~10

Unit Ranks: 5 and lower

Max Units Deployed: 10

Item Ranks: 2 and lower

Reward: 600 Credits, 400 PP, 400 Rep, plus bounties

Mission: Defend Illumus against strange black units which have suddenly appeared.

Terrain: Mountain (Low) (Cold, Moonlight) (The Chaos Start Location) -> City (Small) (Cold, Moonlight) (Z Bravers Start Location) -> Mountain (Low) (Cold, Moonlight) (The Chaos Start Location)

Objectives:

  • Destroy all enemy units.

Emissary of the Chaos (Z Bravers)

Mission Mod: Imban

  • Z Bravers
    • CyberLegion
    • Iono
    • Nimbus
    • Akita
    • Vayu
    • Aisia
    • Umbaglo
    • Nendo

    [*]The Chaos

    • Imban

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Commander Profile:

Name: Yuva

Nickname/Codename: Honya-chan

Age: UNKNOWN

Gender: Female

Quote: "That's too much effort though!!" TwT

Commander Lv.: 7.4

Commander Class: UNKNOWN

Commander Personality Classification: AI!?

Commander Max CP: 74

Book Genre:

Genre 1: Finance/Business 101 Lv. 2

- "They always say you win half the battle if you have two times the resource!"

Class: CO

Credit gain from missions increased by 30%.

Genre 2: UNCLASSIFIED

Genre 3: UNCLASSIFIED

Six Dictionaries of To-Read:

Dictionary 1: The Art of War Lv. 1

- They are all written in some difficult old Chinese texts!

All units you own gain +10% Weapon Damage for this turn.

Statistics:

SP Cost: 5 CP

Alternate Name: 兵法 Bingfa

Type: Offensive (Attack)

Dictionary 2: The Arts of Changes Lv. 1

- It's still hard to tell the movement of an opponent even if you give me this book...

Choose one target enemy. All attacks from units you own that target that enemy alone gain +20% Weapon Damage and Accuracy.

Statistics:

CP Cost: 15 CP

Alternate Name: 易法 Yifa

Type: Offensive (Attack)

Dictionary 3: UNFOUND

Dictionary 4: UNFOUND

Dictionary 5: UNFOUND

Dictionary 6: UNFOUND

Pilot Profile:

39040.jpg

Name: Kotoha Isone

Nickname/Codename: Kotodama-tsukai

Age: 16

Gender: Female

Quote: "Dadadadadadadadadadaaaaaa!!!!!!"

Pilot Lv.: 6.8

Pilot Class: UNKNOWN

Pilot Personality Classification: Meganekko

Pilot SP: 124

Words that Makes Up Personality:

Range Level 4: [+] - type Weapon damage +45%, Countershoot Cost - 3

Accuracy Level 2: Target's Dodge Cost +15%, Countershoot Cost - 1

Dadadadadadadadadadaaaaaa!!!!!!:

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Level of Words:

~ "Almost Caught Offguard!": Level 2. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

~ "You are not escaping!": Level 3. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

~ "Machinenpistole!": Level 4. Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.

~ "Try Harder!": Level 5. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

Words with Attitudes:

FLAK 36.88 mm Cannon! Lv. 2

Type: Offensive

Class: Passive (Main)

[+] - type Weapons gain Damage +20%, Target Dodge Cost + 5%

HITTTT!!!!

Type: Defining Skill

Class: Active

Gain Damage Received -5%, Dodge Cost -5%, Damage Dealt +20%. Charge (4) to activate.

Words with Life:

Bang! Lv. 1

For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense other secondary defenses only applies to your attacks.

Statistics:

SP Cost: 25 SP

Alternate Name: 直撃 Chokugeki

Type: Offensive (Hindering)

Mirage! Lv. 1

Gain Dodge Cost -75% against the first attack received this turn. This is considered a Secondary Evasive Defense.

Statistics:

SP Cost: 10 SP

Alternate Name: ひらめき Hirameki

Type: Defensive (Evasive)

Guns Guns Guns!! Lv. 1

- Gain Target's Dodge Cost +25% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image).

Statistics:

SP Cost: 15 SP

Alternate Name: 必中 Hicchuu

Type: Offensive (Targeting)

Just a bit of honey water before I go again~ Lv. 1

Recover 30% of your maximum DP.

Statistics:

SP Cost: 20 SP

Alternate Name: 任 Nin

Type: Recovery (Limit)

Quick feet! Lv. 1

Gain Dodge Cost -25% for one turn.

Statistics:

SP Cost: 15 SP

Alternate Name: ブースト Buusuto

Type: Defensive (Evasive)

Words with Edges:

NATM

Pilot Profile:

28087.jpg

Name: Anita Reedman

Nickname/Codename: Aanko

Age: 13

Gender: Female

Quote: "I thought I was only supposed to be running errands!"

Pilot Lv.: 4

Pilot Class: Errand Runner

Pilot Personality Classification: Hyperactive

Pilot SP: 112

On-the-run Meter:

Melee Level 4: [F] - type Weapon Damage + 45%, Countercut Cost - 3

Evade Level 1: Dodge Cost - 5%

Accuracy Level 1: Target's Dodge Cost + 10%

Gooooal!!:

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Speed Counter:

~ Dashin~ : Costs 2 Counter. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

~ Don't get into my way! : Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

~ I'm in a Rush, So~! : Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [F] type attacks. You may only use this ability once per turn.

~ I am just trying to run an errand!!! : Cost 5 Will. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

The Girl on the Sprint:

Outta my way!

Type: Offensive Skill

Class: Active

Damage Dealt + 25%. Charge (4) to activate.

Hyper-Overdrive:

You're the one, Right!?! Lv. 1

For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense other secondary defenses only applies to your attacks.

Statistics:

SP Cost: 25 SP

Alternate Name: 直撃 Chokugeki

Type: Offensive (Hindering)

Dang it! Gotta dash~! Lv. 1

Gain Dodge Cost -25% for one turn.

Statistics:

SP Cost: 15 SP

Alternate Name: ブースト Buusuto

Type: Defensive (Evasive)

Light of Speed:

NATM

VF-1D+FASTpack Super Valkyrie (Battroid Mode)

Statistics:

HP: 2100, EN: 120, Agi: 230

IS: 3, Move: G, Size: M, Rank: 5.25

Weapons:

[+] Twin ROV-20 Anti-Aircraft Laser Cannon (BF:2)- 750 damage, 3 EN/attack [+25%]

[+] Howard GU-11 55mm 3-Barrel Gatling Gun Pod- 1050 damage, 20 rounds [+25%]

[+] Arm-Mounted Micromissile Pods (PSF:8)- 300 damage, 40 rounds [+35%]

[F] Punch (M)- 750 damage [+25%]

[+] HMMP-02 Micro-Missile Launcher Pod (PSF:8)- 600 damage, 40 rounds [+35%]

[+] Mauler RO-X2A High-Powered Double-Action Beam Cannon Pod (B)- 3000 damage, 10 EN/attack. VF-1A+FASTpack Strike Valkyrie only. [+25%]

[+] All-Out Attack- 4500 damage, 1 round [+45%]

MAP Attacks:

[+] RMS-1 Large Anti-Ship Reaction Missile (PT:6)- 9000 damage, Barrier Pierce, 1 round, Hardpoints: 5 [+25%]

Inherent Abilities:

1) Variable Fighter

2) Countercut: Requires Martial Arts Mastery

3) Countershoot: Twin ROV-20 Anti-Aircraft Laser Cannon, Howard GU-11 55mm 3-Barrel Gatling Gun Pod

4) VF-1D+FASTpack Super Valkyrie deploys in Fighter Mode.

5) Hardpoints (5): RMS-1 Large Anti-Ship Reaction Missile is always considered to be one of your Hardpoints choices.

6) GERWALK Mode (Transform): Agi is 200 and Move: H instead. Disable All-Out Attack.

7) Fighter Mode (Transform): Agi is 180 and Move: F instead and add the Aircraft type. Disable Arm-Mounted Micromissile Pods, Punch, All-Out Attack, and Countercut.

8) Pack Jettison (VF-1D Valkyrie)

9) VF-1D+FASTpack Strike Valkyrie: On deploy, you may decide to enable Mauler RO-X2A High-Powered Double-Action Beam Cannon Pod. If so, reduce HMMP-02 Micro-Missile Launcher Pod rounds by half

Chip Upgrades:

  • [5] Attack Upgrade
  • [5] Accuracy Upgrade

Purchasing Costs:

Not Applicable. To acquire this unit, purchase the VF-1 FASTpack and install it onto VF-1D. Uninstall VF-1 FASTpack to revert back to VF-1D.

Bounty Cost: 149 Credits

Repair Cost: 75 Credits

Pilot Slots: 2

IS Slot 1: Hybrid Dual Sensor

IS Slot 2: Rare Medal

IS Slot 3: Power Booster x 2

Pilot Profile:

Picture1.png

Name: Maori Mikoto 御坂 麻織

Nickname/Codename: Denpa-chan

Age: 18

Gender: Female

Quote: "... Sheesh. Just because I can play with electricity doesn't mean I auto-become a go-to person when something electronic breaks. Why am I even in this club in the..." *rants continues*

Pilot Lv.: 8.4

Pilot Class: Engineer/Technician (Not-By-Will)

Pilot Personality Classification: Quiet type until she start talking.

Pilot SP: 128

Denpa Meter:

Evade Level 4: Dodge Cost - 20%

Skill Level 2: Countercut and Countershoot Costs -2, Critical Cost -2, Shield Usage +3

Mark On!:

During the special phase you may pay 8 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

The Generic Rants Comments:

~ "Well then, I am hiding for a bit.": Costs 3 Biribiri Screws. Gain Dodge Cost -15% this turn. This counts as a terrain effect.

~ "Hey, at least be grateful and stop bothering me!": Cost 4 Biribiri Screws. Evading reduces dodge cost by 50% instead for this turn.

~ "OUCH!! Stop being mean!": Costs 5 Biribiri Screws. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

~ "Sheesh. This calls for Overtime charges you now!": Cost 5 Biribiri Screws. Gain 1 additional Attack Phase this turn.

Behind the Complaints:

God! Take Better Care of Your Equipment! Lv. 2

Type: Supportive

Class: Passive (Sub)

While Repairing, recover an additional 10% HP or DP. When using the Quick Repair technique, recover an additional 10% HP or DP.

Sheesh! Don't Overwork Your Poor Mechs!!! Lv. 3

Type: Supportive

Class: Passive (Sub)

While Resupplying, recover an additional 15% EN. When using the Quick Supply technique, recover an additional 10% EN or Ammo.

Endless Rants:

Can't you just let me do my job?! Lv. 1

Gain Dodge Cost -25% for one turn.

Statistics:

SP Cost: 15 SP

Alternate Name: ブースト Buusuto

Type: Defensive (Evasive)

Take care of your Thrusters!! Lv. 1

- You or target ally recovers 30% of their maximum DP.

Statistics:

SP Cost: 30 SP

Alternate Name: 栄誉 Eiyo

Type: Recovery (Limit)

Stop charging in recklessly! Lv. 2

- You or target ally recovers 30% of their maximum HP.

- You or target ally recovers 50% of their maximum HP.

Statistics:

SP Cost: 30 / 60 SP

Alternate Name: 信頼 Shinrai

Type: Recovery (Healing)

You really have the worst luck, eh? Lv. 1

- Removes all negative status effects from yourself or target ally.

Statistics:

SP Cost: 15 SP

Alternate Name: 祈り Inori

Type: Recovery (Healing)

Her Tricks While Whining:

NATM

Pilot Profile:

3u6d.jpg

Name: Suzume Yotsuba 四葉 雀

Nickname/Codename: Cook of the Day/Chef-san

Age: 15

Gender: Female

Quote: "Don't get into my way with food! FOOD!!!"

Pilot Lv.: 8.6

Pilot Class: Paid-Cooker / Pilot Fill-in

Pilot Personality Classification: Easily-Bribed Tennen

Pilot SP: 132

Menu-Write Up:

Defense Level 4: Damage Received - 20%

Skill Level 2: Countercut and Countershoot Costs -2, Critical Cost -2, Shield Usage +3

Delicious Food Lock ON:

During the special phase you may pay 8 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Menu of the Day:

~ "Ohh~ Is that a secret cooking recipe I see?": Costs 3 Hunger Attribute. Gain Damage Received -15% for this turn. This counts as a terrain effect.

~ "Wait, I get to go to a buffet after this?": Cost 4 Hunger Attribute. Blocking reduces damage by 75% instead for this turn.

~ "Nothing I eat can food poison me!": Costs 4 Hunger Attribute. Negate all status attacks this turn.

~ "STOP GETTING INTO MY WAY FOR FOOD!!!": Cost 5 Hunger Attribute. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

Sugar and Spice:

Art of eating everything Courage

Class: Passive (Main)

Gain Damage Received -10%, Weapon Damage +5%, Target's Dodge Cost +5%.

Art of Spicy Food Endurance

Type: Defensive

Class: Active

Gain Damage Received -15% when activated. Charge (4) to activate.

Art of extreme-appetite All-accepting Lv. 2

Type: Supportive

Class: Passive (Main)

While Support Defending, gain Damage Received - 20%.

How Everything Taste Like:

... Y'all suck. Lv. 1

Gain Damage Received -75% against the first attack received this turn. This is considered a Secondary Defense.

Statistics:

SP Cost: 10 SP

Alternate Name: 不屈 Fukutsu

Type: Defensive (Resistance)

... I am tougher than I look y'know~ Lv. 1

- Gain Damage Received -25% for one turn.

Statistics:

SP Cost: 15 SP

Alternate Name: 鉄壁 Teppeki

Type: Defensive (Resistance)

Stop escaping from my tab! Lv. 1

- For a single turn, trade Defense Phase with one target ally regardless of any condition. That ally must not have taken his or her turn to be a legitimate target of this spell

Statistics:

SP Cost: 35 SP

Alternate Name: 替身 Migawari

Type: Support (Protection)

Fooooooooood~~~~ Lv. 1

Recover 30% of your maximum HP.

Statistics:

SP Cost: 20 SP

Alternate Name: 根性 Konjou

Type: Recovery (Healing)

Food Outbursts:

I can block even with chopsticks!

- So let me get back to my damn food!

Class: General Technique

Requirement: A Countercut-capable weapon.

Gain X) Shield: Chosen Weapon. If the weapon chosen for this ability is a (B)-type weapon, gain X) Beam Shield: Chosen Weapon instead.

Bluegar

Statistics:

HP: 2600, EN: 120, Agi: 240

IS: 4, Move: F, Size: S, Rank: 3

Weapons:

[+] 20mm Vulcan- 400 damage, 20 rounds [+40%]

[+] Missile (PGSX:2)- 800 damage, 20 rounds [+25%]

[+] Bomb (P)- 3600 damage, 10 rounds [+15%]

Inherent Abilities:

1) Aircraft

2) Countershoot: 20mm Vulcan

3) Repair

4) Resupply

Purchasing Cost: 180 Credits

Bounty Cost: 90 Credits

Repair Cost: 45 Credits

Pilot Slots: 2

IS Slot 1: Haro - Kii-Tan

IS Slot 2: Rare Medal

IS Slot 3: Tesla Drive

IS Slot 4: Beam Coat

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gallery_35_4_1450.jpg

Name: Shiho Sannomiya

Class: Untouchable Empress

Theme Song: Sawatte Violet, Noumitsu Whisper, Over the Future feat Shiho

Quote: "You can really taste the suffering and hatred of the bream that was cruelly murdered."

Level: 1

Maximum CP: 50

Skills & Abilities:

Seishins:

1. Psycometry: Offense

Level 1 (5 CP): All units you own gain +10% Weapon Damage for this turn.

gallery_35_4_4550.jpg

Name: Azusa Miura

Class: Silver Queen

Theme Song: Tonari ni, Mythmaker, Massugu

Quote: "Ara ara, are you my destined person?"

Level: 4

Maximum SP: 112

Skills & Abilities:

- Countercut Cost: 5 AP

- Countershoot Cost: 5 AP

- Critical Cost: 10 AP

- Critical

Class: Passive (Main)

During the attack phase you may pay 8 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

- Idol

Level 4 Defense, Level 2 Skill

Damage Received -20%, Shield Usage +3

- Boin

Class: Active

Gain Damage Received -15%. Charge (4) to activate.

- Guts Gauge

Class: Active

- Forgetful: Costs 4 Will. Blocking reduces damage by 75% instead for this turn.

- Iron Will: Cost 5 Will. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

- F91: Costs 6 Will. Cap all damage received this turn at 500 damage per hit.

- My Pace: Costs 3 Will. Gain Damage Received -15% for this turn. This counts as a terrain effect.

Seishins:

1. Iron Wall (鉄壁 Teppeki)

Level 1 (15 SP): Gain Damage Received -25% for one turn.

Level 2 (25 SP): Gain Damage Received -50% for one turn.

2. Resist (不屈 Fukutsu)

Level 1 (10 SP): Gain Damage Received -75% against the first attack received this turn. This is considered a Secondary Defense.

Techniques

SS1: Infight +1

SS2: Infight +1

SS3: Infight +1

gallery_35_4_4378.jpg

Name: Miki Hoshii

Class: Visual Queen

Theme Song: Overmaster, Omoide wo Arigatou, relations

Quote: "Miki will do anything for Honey~! Hey hey Honey, look this way♪"

Level: 4

Maximum SP: 112

Skills & Abilities:

- Countercut Cost: 6 AP

- Countershoot Cost: 5 AP

- Critical Cost: 10 AP

- Critical

Class: Passive (Main)

During the attack phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

- Idol

Level 2 Melee/Range/Accuracy

Weapon Damage +25%, Target's Dodge Cost +15%

- Overmaster

Class: Passive (Main)

In units with Open Get gain 5 additional Open Get uses.

- Guts Gauge

Class: Active

- Defense Pierce: Costs 3 Guts. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

- Super Luck: Costs 6 Guts. Negate all attacks aimed at you this round. This is an Evasive Secondary Defense/

- Hissatsufu!: Costs 5 Guts. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

- Awakened Miki: Cost 5 Guts. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

Seishins:

1. Resist (不屈 Fukutsu)

Level 1 (10 SP): Gain Damage Received -75% against the first attack received this turn. This is considered a Secondary Defense.

2. Iron Wall (鉄壁 Teppeki)

Level 1 (15 SP): Gain Damage Received -25% for one turn.

Techniques

gallery_35_4_4512.jpg

Name: Hibiki Ganaha

Class: Dance Master

Theme Song: Overmaster, Next Life, Is This Love

Quote: "I'm perfect at everything? Eh? You want proof!? ...well! Anyways, I'm basically perfect!"

Level: 4

Maximum SP: 112

Skills & Abilities:

- Countercut Cost: 5 AP

- Countershoot Cost: 7 AP

- Critical Cost: 10 AP

- Critical

Class: Passive (Main)

During the attack phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

- Idol

Level 3 Melee/Defense

[F]-type Weapon Damage +35%, Damage Received -15%

- Counter

Class: Active

Can block or evade and attack in the same round. Charge (5)

- Guts Gauge

Class: Active

- Defense Pierce: Costs 3 Guts. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

- Cover: Costs 3 Will. Gain Damage Received -15% for this turn. This counts as a terrain effect.

- Hissatsu: Costs 5 Guts. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

- Nankurunaisa: Cost 5 Guts. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

Seishins:

1. Great Effort (努力 Doryoku)

Level 1 (20 SP): User's PP gain is doubled at the end of the battle regardless of the result. In SAMW matches, this affects all sub-characters that are INSIDE that unit as well.

2. Charge (気合 Kiai)

Level 1 (40 SP): All Charge abilities on your unit gain one counter. All counter-based abilities on this unit or it's pilot (such as Will) gain one counter. For the next three turns gain Damage Received -10% and Weapon Damage +10% to be calculated as a pilot ability.

Techniques

Boss Borot

Statistics:

HP: 4500, EN: 150, Agi: 380

IS: 4, Move: G, Size: M, Rank: 4

Weapons:

[F] Borot Punch (M)- 900 damage [+45%]

[F] Special Borot Punch (M)- 1650 damage [+25%]

[H] Borot Pressure Punch (P)- 3000 damage, 3 rounds [+25%]

[F] Special Deluxe Borot Punch- 2250 damage, 10 EN/attack [+15%%]

[F] Super Deluxe Borot Punch- 4500 damage, 1 round [+25%]

[H] Borot Dynamic Special (PSX:20)- 270 damage/2 EN, 1 round, [+65%]

Combo Attacks:

[H] Borot Homerun - 3500 damage, 20 EN/attack [+65%]

Inherent Abilities:

1) Super Robot

2) Countercut: Requires Martial Arts Mastery

3) Damage Received -40%

4) Dodge Cost -25%

5) Resupply

6) Self-Destruct

7) Super Deluxe Borot Punch: Reduce your current HP by 50% if used.

8) Borot Homerun: Requires an allied Robot Jr. to execute.

9) Boss Borot's Repair Cost is capped at 10 Credits.

Bounty: 98 Credits

Pilot Slots: 3

IS1: Rare Medal

IS2: Kouji Kabuto's Helmet

IS3: A-UP (S)

IS4: Layered Armor x 2

SS1: Infight +1

SS2: Infight +1

SS3: Infight +1

gallery_35_4_3581.jpg

Name: Takane Shijou

Class: Silver Queen

Theme Song: Overmaster, Flower Girl, Kazahana

Quote: "I am Takane Shijou. ...everything else is a secret!"

Level: 4

Maximum SP: 112

Skills & Abilities:

- Countercut Cost: 5 AP

- Countershoot Cost: 7 AP

- Critical Cost: 10 AP

- Critical

Class: Passive (Main)

During the attack phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

- Idol

Level 3 Evade, Level 1 Melee/Ranged/Accuracy

Dodge Cost -15%, Damage Dealt +15%, Accuracy +10%

- Moonlight Waltz

Class: Active

Gain Accuracy +10% and Weapon Damage +10%. Charge (4) to activate.

- Guts Gauge

Class: Active

- Perfect Evasion: Costs 4 Will. Evading reduces dodge cost by 50% instead for this turn.

- Pressure: Costs 5 Will. Disables all attack phases of a single target for one turn. The target gains Damage Received +25% (to be calculated as a Pilot Ability) and Dodge Cost +10% for their next turn only. This is considered a Status Attack.

- Hissatsu: Costs 5 Will. Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

- Lunar Curtain: Costs 3 Will. Gain Dodge Cost -15% this turn. This counts as a terrain effect.

Seishins:

1. Direct Attack (直撃 Chokugeki)

Level 1 (25 SP): For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense and other secondary defenses only applies to your attacks.

2. Sure Hit (必中 Hicchuu)

Level 1 (15 SP): Gain Target's Dodge Cost +25% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image).

3. Concentrate (集中 Shuuchuu)

Level 1 (15 SP): Gain Target's Dodge Cost +20% and Dodge Cost -10% for one turn.

Techniques

Dag Wing

Statistics:

HP: 3200, EN: 130, Agi: 260

IS: 3, Move: F/G, Size: M, Rank: 4

Weapons:

[H] Crystal Cutter (P)- 1000 damage [+0%]

[+] Freeze Beam- 1200 damage, Paralyze, 10 EN/attack [+10%]

[H] Blizzard Typhoon (SV:3)- 600 damage/5 EN [+20%]

Inherent Abilities:

1) Brave

2) Countercut: Requires Martial Arts Mastery.

3) Countershoot: Freeze Beam

4) Repair

5) Juuren Gattai (Liner Dagwon): Dag Turbo, Dag Armor, Dag Wing. Same effects as Combine.

6) Chou Juuren Gattai (Super Liner Dagwon): Dag Turbo, Dag Armor, Dag Wing, Dag Drill. Same effects as Combine.

Purchasing Cost: 180 Credits

IS1: Extra Thrusters x 2

IS2: Sensor Tweak x 2

IS3: Propellant Tank

SS1: Gunfight +1

SS2: Gunfight +1

SS3: Gunfight +1

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[table=CO : Iono-sama]

Name: Iono-sama

Gender: Female

Age: ??

Height: 170cm - Weight: (himitsu Desu)

Pilot Level:

Specialization: The Queen Commander

Quote:

"...Wanna Be My Sobame?..."

Commanding Theme


Pilot Summary

CP: 54

Skills

  • Skilled Teacher
    Class: CO
    Level 2: PP gain from missions increased by 20%.

[/td]

[/table]

Commands

[table=Eclair Bernkastel]

Name: Eclair Bernkastel

Gender: Female

Age: 18

Height: 169cm - Weight: 50kg

Pilot Level: 7

Specialization: Salvager 1st class

Quote:

"..."

Battle Theme

Pilot Summary

SP: 124

Damage Recieved -30%

Weapon damage +5%

Target Dodge cost +5%

Atributes

DEFENSE Lvl 4: Damage Received -20%

[/td]

[/table]

Skills

Spirit Commands

Will Gauge

Technique

IS #1 : A-Up Unit (S)

IS #2 : A-Up Unit (S)

IS #3 : Minovsky Craft

Edited by Iono

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Keitero

CO Summary:

CO Level: 4

CP: 62

Skills:

Orders:

Hit!

- Level 1 (5 CP): All units you own gain +10% Accuracy for this turn.

Attack!

- Level 1 (5 CP): All units you own gain +10% Weapon Damage for this turn.

Defend!

- Level 1 (5 CP): All units you own gain -5% Damage Received for this turn.

Evade!

- Level 1 (5 CP): All units you own gain -5% Dodge Cost for this turn.

------------------------------

Ryuka Sanae

Pilot Summary:

Pilot Level: 4

SP: 112

Weapon Damage +5%

Target Dodge Cost + 20%

Dodge Cost -10%

Countercut cost: 7 AP

Countershoot cost: 3 AP

Skills:

Genius

Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%.

Critical:

Pay 10 AP = Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

Attributes:

Range Lvl 4: [+]-type Weapon damage +45%, Countershoot Cost -3

Accuracy Lvl 2: Target's Dodge Cost +15%, Countershoot Cost -1

Techniques:

Spirit Commands:

Direct Attack

- Level 1 (25 SP): For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense other secondary defenses only applies to your attacks.

Duty

- Level 1 (20 SP): Recover 30% of your maximum DP.

Will Gauge:

- Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

- Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.

- Finishing Attack: Cost 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

- Evasive Maneuver: Costs 6 Will. Negate all attacks aimed at you this round. This is an Evasive Secondary Defense

XDFU-02 Dragonar Lifter-2

Statistics:

HP: 3500, EN: 170, Agi: 290

IS: 3, Move: F/G, Size: M, Rank: 5

Weapons:

[+] 25mm Machine Guns (SF:6)- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[+] Leg Missile Pods (PGSF:8)- 500 damage, 40 rounds [+30%]

[+] 10-Tube Dual Missile Pod (PGSF:10)- 500 damage, 40 rounds [+30%]

[F] Close-Combat Assault Knife (M)- 800 damage [+0%]

[+] 75mm Autocannon (F:6)- 800 damage, 20 rounds [+10%]

[+] 88mm Hand Railgun- 1200 damage, 10 rounds [+10%]

[+] 280mm Rail Cannon- 2000 damage # 2, 10 rounds [+20%]

[+] All-Out Attack (S)- 3000 damage, 1 round [+20%]

MAP Attacks:

[+] Plasma Grenade (BT:3)- 1000 damage, 4 rounds, Mobility Break [+0%]

Inherent Abilities:

1) Metal Armor

2) Countercut: Close-Combat Assault Knife

3) Countershoot: Twin 25mm Machinegun, 75mm Autocannon, 88mm Hand Railgun, All-Out Attack

4) Resupply

5) Mazin Power

Purchase the Dragonar Lifter Unit and install it onto XDFU-02 Dragonar-2

Repair Cost: 63 Credits

Bounty: 125 Credits

IS #1: Kabuto Kouji's Helmet

IS #2: Power Boosters x2

IS #3: Sensor Tweaks x2

General Modifiers:

Weapon Damage:

+5% (Genius)

+30% (Power Boosters x2)

[+]-type Weapon Damage:

+45% (Ranged lvl 4)

[+]-type Weapon Accuracy:

+5% (Ranged lvl 4)

Target Dodge Cost:

+15% (Accuracy lvl 2)

+5% (Genius)

+30% (Sensor Tweaks x2)

Dodge Cost:

-10% (Genius)

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Name: Remmington Jack

Rank: Lieutenant-General

Level: 1 (400 PP)

CP: 50/50

Orders:

1) Attack! Lv1

2) N/A

3) N/A

4) N/A

5) N/A

6) N/A

Skills:

1) N/A

2) N/A

3) N/A

Abilities:

1) None

Class: Nil

Pilot Name: Andrew Borjorn

Rank: Captain

Level: 4 (1600 PP)

SP: 112/112

Ace Points: 0

Spells:

1) Duty Lv1

2) N/A

3) N/A

4) N/A

5) N/A

6) N/A

Attributes

Ranged: 2

Melee: 0

Accuracy: 0

Defense: 0

Dodge: 4

Skill: 0

Derived Stats:

Dodge Cost -30%

Target's Dodge Cost +5%

Damage Dealt All +5%, [+] +30%

Damage Received -0%

Countercut Cost: 7 AP

Countershoot Cost: 6 AP

Skills:

1) Genius

2) N/A

3) N/A

4) N/A

5) N/A

6) N/A

Techniques:

1) N/A

2) N/A

3) N/A

Abilities:

1) Critical

Class: Active

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

2) Will Gauge

Class: Active

Ranges between 0 and 10. Gain 1 Will counter each turn during your Regen Phase. Will counters can be expended to give different effects. Will abilities are activated during the Spirit Command Phase.

- Missile Lock: Costs 1 Will. Your first attack phase this turn gains Target's Countershoot Cost +50%.

- Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

- Lock On: Costs 3 Will. The first hit of your next attack phase negates secondary defenses such as Double Image and Barriers.

- Evasive Maneuver: Costs 6 Will. Negate all attacks aimed at you this round. This is an Evasive Secondary Defense.

Pilot Name: "Radio" Roy

Rank: Second-Lieutenant

Level: 4 (1500 PP)

SP: 112/112

Ace Points: 0

Spells:

1) Sure Hit Lv1

2) Boost Lv1

3) Direct Attack Lv1

4) N/A

5) N/A

6) N/A

Attributes

Ranged: 0

Melee: 0

Accuracy: 3

Defense: 0

Dodge: 0

Skill: 3

Derived Stats:

Dodge Cost -0%

Target's Dodge Cost +20%

Damage Dealt +0%

Damage Received -0%

Countercut Cost: 4 AP

Countershoot Cost: 2 AP

Skills:

1) N/A

2) N/A

3) Assisted Tracking

4) N/A

5) N/A

6) N/A

Techniques:

1) N/A

2) N/A

3) N/A

Abilities:

1) Critical

Class: Active

During the special phase you may pay 7 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

2) Will Gauge

Class: Active

Ranges between 0 and 10. Gain 1 Will counter each turn during your Regen Phase. Will counters can be expended to give different effects. Will abilities are activated during the Spirit Command Phase.

- Barrier Break: Costs 3 Will. Choose one attack with Barrier Pierce. That attack gains Barrier Break this turn.

- Pilot Damage: Costs 4 Will. Choose one attack that deals damage. That attack gains SP Damage (20) this turn.

- Focused Attack: Costs 5 Will. Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

- Miracle: Costs 6 Will. Negate up to 20000 damage from the first attack phase you receive this turn (resolved before any other pilot abilities).

MAF-MP-31.mod[1W-RR] Energy Avro

Statistics:

HP: 2000, EN: 210, Agi: 240

IS: 3, Move: F, Size: S, Rank: 5

Weapons:

[+] 30mm Gatling Gun (SF:3)- 400 damage, 20 rounds [+30%]

[+] Pulse Energy Guns (BX:6)- 800 damage/7 EN [+10%]

[+] Heavy Rocket Pods (PGSF:8)- 500 damage, 40 rounds Hardpoint: 1 [+25%]

MAP Attacks:

[+] Cluster Bombs (PT:3)- 1800 damage, 4 rounds Hardpoint: 2 [+0%]

Combo Attacks:

[H] Combined Arms Tactics (S)- 3300 damage, 20 EN/attack [+20%]

Inherent Abilities:

1) Aircraft

2) Countershoot: 30mm Gatling Gun, Light Energy Cannons, Gatling Energy Cannon

3) Jammer

4) EWAC

5) Fuel Pod: Max EN +20 Hardpoint: 1

6) Hardpoints (4)

7) Combined Arms Tactics: Requires an allied Cougar (Any variant) and Leopard (Any variant) to execute.

Replacement Cost: 50 Credits (MAF-MP-31 Avro)

Pilot Slots: 2

Items:

1) Tesla Drive

2) Power Booster x 2

3) Large Generator

Edited by Umbaglo

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VF-1D+FASTpack Strike Valkyrie (Battroid Mode)

Statistics:

HP: 2100, EN: 120, Agi: 230

IS: 3, Move: G, Size: M, Rank: 5

Weapons:

[+] Twin ROV-20 Anti-Aircraft Laser Cannon (BF:2)- 500 damage/3 EN [+0%]

[+] Howard GU-11 55mm 3-Barrel Gatling Gun Pod- 700 damage, 20 rounds [+0%]

[+] Arm-Mounted Micromissile Pods (PSF:8)- 200 damage, 40 rounds [+10%]

[F] Punch (M)- 500 damage [+0%]

[+] HMMP-02 Micro-Missile Launcher Pod (PSF:8)- 400 damage, 20 rounds [+10%]

[+] Mauler RO-X2A High-Powered Double-Action Beam Cannon Pod (B)- 2000 damage, 10 EN/attack. VF-1D+FASTpack Strike Valkyrie only. [+0%]

[+] All-Out Attack- 3000 damage, 1 round [+20%]

MAP Attacks:

[+] RMS-1 Large Anti-Ship Reaction Missile (PT:6)- 6000 damage, Barrier Pierce, 5 round, Hardpoints: 1 [+0%]

Inherent Abilities:

1) Variable Fighter

2) Countercut: Requires Martial Arts Mastery

3) Countershoot: Twin ROV-20 Anti-Aircraft Laser Cannon, Howard GU-11 55mm 3-Barrel Gatling Gun Pod

4) VF-1D+FASTpack Super Valkyrie deploys in Fighter Mode.

5) Hardpoints (5): RMS-1 Large Anti-Ship Reaction Missile is always considered to be one of your Hardpoints choices.

6) GERWALK Mode (Transform): Agi is 200 and Move: H instead. Disable All-Out Attack.

7) Fighter Mode (Transform): Agi is 180 and Move: F instead and add the Aircraft type. Disable Arm-Mounted Micromissile Pods, Punch, All-Out Attack, and Countercut.

8) Pack Jettison (VF-1D Valkyrie)

9) VF-1D+FASTpack Strike Valkyrie: On deploy, you may decide to enable Mauler RO-X2A High-Powered Double-Action Beam Cannon Pod. If so, reduce HMMP-02 Micro-Missile Launcher Pod rounds by half

IS:

- Anti Beam Coating

- Sensor Tweak x2

- Reloader Cartridge

Bounty: 143

Repair: 71

[table=Sora Oodori]

Age: 17

Gender: Female

Pilot Level: 6

Call Sign: Nova

Titles:

  • OTTER Exploration Team Forward Captain
  • "Audrey"

[/td][td=55%]Series Origin:

  • ~
[/td]AbilityLevelsInitial Stats

[/td][td=width]Spirit: 120/120

Spirit List:

[/td][td=width]Technique:

  • ?
  • ?
  • ?

[/td]

  • Elude (3): Gain Dodge Cost -15% this turn. This counts as a terrain effect.
  • Volley (4): Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.
  • Strafe (5): Instantly evade all attacks in the first attack phase you receive this turn. This is considered an Evasive Secondary Defense. One (X) or (F) type weapon on your unit has its limit increased by 25% this turn, rounded up.
  • Evasive Maneuver (6): Negate all attacks aimed at you this round. This is an Evasive Secondary Defense

[/td][td=width]ACE Bonus [0/100]:

  • N/A
  • N/A

[/td][td=width]Notes:

  • ?

[/td]

[/table]

Skill Chips:

- Gunfight

- Gunfight

- Gunfight

[table=Shino Izayoi]

Age: 18

Gender: Male

Pilot Level: 5

Call Sign: Beast

Titles:

  • OTTER Exploration Team Operation's Member
[/td][td=55%]Series Origin:
  • ~

[/td]

AbilityLevelsInitial Stats

Range

Accuracy

Evade

Defense

Skill[/size][/td][td=30%][o][o][o][o][o][o]

[o][o][o][o][o][o]

[o][o][o][o][o][o]

[o][o][o][o][o][o]

[o][o][o][o][o][o]

[o][o][o][o][o][o][/td][td=40%]- [F] DMG: +25%

- [+] DMG: +0%

- TDC: +10%

- DC: .85

- DR: 1

- CC: 6/ CS: 7

Crit: 10 (+15%)

Shield Count: [/td]

[/td][td=width]Spirit: 116/116

Spirit List:

[/td][td=width]Technique:

  • ?
  • ?
  • ?

[/td]

  • Elude (3): Gain Dodge Cost -15% this turn. This counts as a terrain effect.
  • Defense Pierce (3): The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.
  • Finishing Attack (5): Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.
  • Evasive Maneuver (6): Negate all attacks aimed at you this round. This is an Evasive Secondary Defense

[/td][td=width]ACE Bonus [0/100]:

  • N/A
  • N/A

[/td][td=width]Notes:

  • ?

[/td]

[/table]

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CO

  • CO Orders

  • 15 CP Focus Fire![L1]: Choose one target enemy. All attacks from units you own that target that enemy alone gain +20% Weapon Damage and Accuracy.

    CO Skills

  • Stealth Warfare Specialist

  • N/A

  • N/A

[table= Name: Eris / Lv: 5 / Series: Mystic Metal / Race: Half-Elf / Origin: Her Forest Cabin / Class: Ranger/Geomancer]

Skills & Abilities:

L3 EVADE & L3 DEFENSE

Dodge Cost: -15%

Damage Received: -15%

Shield Usage: +0

[F]/[H]/[+]-type Damage +0% TDC +0%

  • 10 AP Critical: Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.
    7 AP Countercut
    7 AP Countershoot
    3 Will Defense Pierce: The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.
    5 Will Fast Combat: Gain 1 additional Attack Phase this turn.
    5 Will Focused Attack: Your next attack phase gains TDC +100% & Weapon Damage +25%.
    6 Will Evasive Maneuver: Negate all attacks aimed at you this round. [ESD]
    15 SP Boost L1 Gain DC -25% for one turn.
    15 SP Iron Wall L1 Gain DR -25% for one turn
    20 SP Duty L1 Recover 30% of your maximum DP
    20 SP Perseverance L1 Recover 30% of your maximum HP
    35 SP Substitute L1 For a single turn, trade Defense Phase with one target ally regardless of any condition. That ally must not have taken his or her turn to be a legitimate target of this spell.

Skills

Hard Worker

Gunfight +1

Gunfight +1

Gunfight +1

Techniques:

[/td]

[/table]

angelan.pngSGV-417-L Angelan

Statistics:

HP: 3000, EN: 221, Agi: 300

IS: 3, Move: G, Size: M, Rank: 5

Weapons:

[+] Ice Shards (SF:4)- 600 damage/3 EN [+10%]

[F] Staff (M)- 1600 damage [+0%]

[F] Ice Blast- 2100 damage. Eclosion Mode only. [+0%]

[+] Ice Shield- 2200 damage, 5 EN/shot [+20%]

[+] Laser (BV:3)- 1200 damage/5 EN [+10%]

[+] Ice Dragon (X:2)- 3200 damage/20 EN [+25%]

Inherent Abilities:

1) Virtuaroid

2) Countercut: Staff

3) Countershoot: Ice Shards, Ice Shield, Laser

4) Virtual Armor (S Armor): Damage Received -30% from non-[F] sources.

5) Ice Shield (Barrier): Negate up to 1500 damage from a single attack phase for 5 EN. May instead pay 25 EN when activating this barrier, in which case it negates 4000 damage from a single attack phase.

6) Eclosion Mode: May pay half of your current HP at any time to activate this ability. For the next three rounds, Agi -30 and enable Ice Blast.

7) Ice Blast: Any damage dealt by this attack to its target also causes SGF-417-L Angelan to regenerate an equal amount of HP.

8) Laser: You may add the Stun attribute if this weapon is used to its maximum.

Bounty: 104 Credits

Repair Cost: 52 Credits


Upgrade Chips: [Rank/Bounty/Repair](+4%)

[/][/][/][/][/][/][/] EN

ITEMS

Witch Apple

Rare Medal

Fatima

Fatima

Level 6 (2750 PP)

This Sidekick can be a Main Pilot

Attributes:

L1 DEFENSE

Seishins:

- Belief [L1]

- Resist [L3]

- Iron Wall [L3]

- Perseverance [L2]

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Commanding Officer: Hinata Kagura

HinataID.jpg

Series of Origin: H2O: Footprints in the Sand

Pilot Class: Supreme Commander of Hatsunejima

CO Level: 3

Maximum CP Cap: 58

Supreme Commander's Orders

Supreme Commander Skills

  • Ultimate Troll (Level 1)
    Class: CO
    The otherworldly reputation of Otoha has begun to take root amongst the denizens of Fantasia. Whispers amongst the populace say that on some nights, when the moon is full, if a beautiful girl finds true love, she will be spirited away, never to be seen again... except on the battlefield, fighting by Otoha's side.
    Of course, the whole true love = had an eroscene equation's been left out, but when it comes to urban legends, who's keeping track?
    Reputation gain from missions increased by 10%.


Main Pilot: Karura

KaruraID.jpg

Series of Origin: Utawarerumono ~Chiriyuku Mono he no Komoriuta~ (うたわれるもの-散りゆく者への子守唄-)

Pilot Class: Mercenary

Pilot Level: 5

Starting SP: 100

Maximum SP Cap: 116

Battle Theme: [M]Pride - High and Mighty Color[M]

Hissatsu Theme: [M]People With No Name - RIDER CHIPS featuring m.c.A.T[M]

Basic Attributes:

  • MELEE (Increases [F]-type weapon damage and improves Countercut)
    * Level 3: [F]-type Weapon Damage +35%, Countercut Cost -2
  • ACCURACY (Increases target's dodge cost and improves Countershoot)
    * Level 1: Target's Dodge Cost +10%
  • EVADE (Reduces dodge cost)
    * Level 2: Dodge Cost -10%

Abilities:

  • Countercut Cost: 5 AP (Minimum cost: 1 AP)
  • Countershoot Cost: 7 AP (Minimum cost: 1 AP)
  • Critical
    Class: Active
    During an attack phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
  • Will Gauge
    Class: Active (Main)
    Ranges between 0 and 10. Gain 1 Will counter each turn during your Regen Phase. Will counters can be expended to give different effects. Will abilities are activated during the Spirit Command Phase.
    Special Cost
    * Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.
    * Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.
    * Rush: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use type attacks. You may only use this ability once per turn.
    * Finishing Attack: Cost 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

Seishins

Pilot Skills

  • Giriyagina Rage
    Class: Passive (Active)
    Those who have Giriyagina blood in their veins have a natural propensity towards violence. And when they get enraged, woe to those who find themselves on the receiving end of it.
    Gain Damage Received -5%, Dodge Cost -5%, Damage Dealt +20%. Charge (4) to activate.

Techniques


Pilot Mod Summary (Passive)
  • [F] Weapons: +35% Damage, +10% TDC
  • [+] Weapons: +0% Damage, +10% TDC
  • Dodge Cost: -10%
  • Damage Reduction: 0%

Sidekick: HMX-12 Multi

multiprofilepic.jpg

Pilot Class: Sidekick (8).

Pilot Level: 5

Starting Max SP: 116

Maximum SP Cap: 116

Attributes:

  • EVADE (Reduces dodge cost)
    * Level 1: Dodge Cost -5%

Abilities:

  • This Sidekick can be a Main Pilot.
  • Type: Installable
  • Item Rank: 3

Seishins

Additional Sidekick Skills

  • Auto Pilot:
    Class: Sidekick
    As a part of the Human Maiden series, Multi is designed to directly assist her master with anything that is needed, even if it means doing the work herself.
    During your transform phase you may switch the main pilot to this Sidekick. May be used again to switch the pilot back.

Sidekick Skills


MBF-P02 Gundam Astray Red Frame

Statistics:

HP: 3000, EN: 140, Agi: 270

IS: 3, Move: G, Size: M, Rank: 5

Weapons:

[+] 'Igelstellung' 75mm CIWS- 680 damage, 20 rounds [+40%]

[F] Melee (M)- 850 damage [+0%]

[F] Beam Saber (BM)- 2040 damage, 5 EN/attack [+10%]

[+] Type 71 Beam Rifle (B)- 2210 damage, 5 EN/attack [+10%]

[F] Kouraikyuu- 3740 damage, Mobility Break, 10 EN/attack [+20%]

[F] Gerbera Straight (M)- 4420 damage [+20%]

Combo Attacks:

[H] Astray Double Blade- 6400 damage, Barrier Pierce, 25 EN/attack [+30%]

Inherent Abilities:

1) Mobile Suit

2) Anti-Beam Shield

3) Countercut: Beam Saber, Gerbera Straight

4) Countershoot: 'Igelstellung' 75mm CIWS, Type 71 Beam Rifle

5) 8 (Sidekick): Can only be used if you own 8 (the item).

6) Astray Double Blade: Requires an allied MBF-P03 Gundam Astray Blue Frame Second L to execute.

X) -20% Dodge Cost

OTOHA!! HP

OTOHA!! EN

OTOHA!! Mobility

OTOHA!! Armor

OTOHA!! Attack

OTOHA!! Accuracy

Full Statistic Chip:

Full Weapon Chip:

Full Favorite Something Else Chip:

Purchasing Cost: 250 Credits

Bounty Cost: 134 Credits

Repair Cost: 67 Credits

IS1: Rare Medal (For 8 sidekick)

IS2: Power Booster x2

IS3: Sensor Tweak x2

Skill chips:

3x Infight +1

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Aisia, you don't need a Rare Medal to use your sidekick. It's an inherent, not an installed item, so it ignores the item rank limit unless otherwise specified.

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Ivis

gallery_10_2_46164.png

Emissary of the Chaos

Level: 6

CP: 25/70

CO Orders

- Attack! [L2] (5/10 CP)

- Focus Fire! [L2] (15/25 CP)

- Hit! [L1] (5 CP)

CO Skills

- NPC Commander (Ivis): Your CO is also a unit in this battle. If it is destroyed, the CO is also removed from the battle.

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These units are in the LEFT Mountain Terrain.

Ivis

gallery_10_2_46164.png

Emissary of the Chaos

Level: 12

SP: 144

Seishins

- Boost [L2] (15/25 SP)

- Duty [L1] (20 SP)

- Hot Blood [L1] (20 SP)

- Raid (60 SP)

Skills & Abilities:

- Dodge Cost -10%

- Countercut Cost: 4 AP

- Countershoot Cost: 7 AP

- Critical

Class: Active

During an attack phase, you may pay 7 AP to gain Weapon Damage +30% and Accuracy +30% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

MELEE: Level 4: [F]-type Weapon Damage +45%

RANGE: Level 0

ACCURACY: Level 0

DEFENSE: Level 0

EVADE: Level 2

SKILL: Level 0

- Will Gauge

Class: Active (Main)

* Thrust - 1 Will - Your first attack phase this turn gains Target's Countercut Cost +50%.

* Steady Sword - 2 Will - Countercut cost -50% for this turn.

* Flawless Shield - 4 Will - Reduce damage by an additional -25% with shields this turn.

* Fast Combat - 5 Will - Gain 1 additional Attack Phase this turn.

SKILLS

Ivis

Class: Passive (Main)

You are your unit, so it's fairly easy to control yourself.

Level 3: Dodge Cost -15%, Weapon Damage +40%, Target's Dodge Cost +20%

Cost: 1500 PP

Improved Critical

Class: Active

You know especially well how to strike your enemy's weak point.

Level 3: Critical Cost -3. Gain an additional Weapon Damage +15% and Accuracy +15% for attack phases affected by Critical.

Cost: 900 PP

Domination

Class: Passive (Main)

You are an unstoppable force of destruction. People call you "Boss" or "Final Boss." At the helm of an advanced, powerful unit, you lord over weaker machines, taking full advantage of your superior power to destroy any opposition that stands in your path.

Level 3: Damage Dealt +30% and Target's Dodge Cost +10% vs. units ranked 3 or more ranks lower then you.

Cost: 1200 PP

Skill Chips:

1) Infight +1

2) Infight +1

3) Infight +1

Ivis

Statistics:

HP: 4900, EN: 150, Agi: 225

IS: 3, Move: G, Size: SS, Rank: 8

Weapons:

[F] Melee (M)- 504 damage [+35%]

[F] Sacrifice (M)- 3132 damage [+35%]

[+] Shield Shotgun (S)- 3132 damage, 18 rounds [+45%]

[H] Crimson Veil (S)- 5976 damage, 20 EN/attack [+35%]

[H] Crimson Sacrifice- 7254 damage, 15 EN/attack [+55%] Req: Crimson Veil

Inherent Abilities:

1) Land Robot

2) Shield: Shield Shotgun

3) Countercut: Sacrifice

4) Countershoot: Shield Shotgun

5) Stealth

6) Crimson Veil: Activated for 5 turns when Crimson Veil attack is used. Gain Weapon Damage +25%, Damage Received -20%, and Paralysis Canceller.

7) Shell Guard: Damage Received -10% from non-[F], non-(B), non-(P)-type attacks.

8) Sword Guard: Damage Received -30% from non-[+] attacks.

9) Summon: Auto Gun Bit x2. Charge (5)

10) Melee, Sacrifice, Crimson Sacrifice: If the Critical ability is used on this attack, it gains the Burn status effect.

Bounty Value: 248 Credits

Upgrades:

5 Attack Upgrades

5 Accuracy Upgrades

Attack+ Upgrade

HP 392

Str 21

Tec 10

Wlk 24

Fly 12

Tgh 3

Ivis BD - 600

Weapon: Shield Shotgun (+90)

Wonder Bit: Dual Auto Gun Bit (+0)

Evolution 1 - Improve Built-In Weapon (+30)

Evolution 2 - Improve Built-In Weapon (+30)

Evolution 3 - Increased Capacity +70 (+25)

Evolution 4 - Increased Capacity +70 (+25)

Evolution 5 - Shell Guard (+20)

Evolution 6 - Boost Running (+15)

Evolution 7 - Sword Guard (+20)

Evolution 8 - Increased Capacity +70 (+25)

Evolution 9 - Stealth System (+40)

Evolution 10 - Increased Capacity +70 (+25)

Right Arm Tuning: Burning, High Gladiator, Great Glappler Alpha (+105)

Left Arm Tuning: Great Power Beta, Great Power, Great Run (+80)

Legs Tuning: Great Capa, Great Capa, Great Capa (+180)

Shield Shotgun Tuning: Force, Force, Force (+30)

Cost 1320

Capacity 1320

Items:

1) Rare Medal

2) Emblem of Darkness

3) Sensor Tweak x2

???

gallery_10_2_472.gif

ERROR

Level: 8

SP: 128

Seishins

- Hot Blood [L2] (20/40 SP)

- Perseverance [L1] (20 SP)

- Resist [L1] (10 SP)

- Sure Hit [L1] (15 SP)

Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 4 AP

- Countershoot Cost: 4 AP

- ERROR

Class: Active

During an attack phase, you may pay 5 AP to gain Weapon Damage +30% and Accuracy +30% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

MELEE: Level 2: [F]-type Weapon Damage +25%

RANGE: Level 2: [+]-type Weapon Damage +25%

ACCURACY: Level 0

DEFENSE: Level 0

EVADE: Level 0

SKILL: Level 2: Shield Usage +3

- ERROR

Class: Active (Main)

* Thrust - 1 Will - Your first attack phase this turn gains Target's Countercut Cost +50%.

* Steady Sword - 2 Will - Countercut cost -50% for this turn.

* Flawless Shield - 4 Will - Reduce damage by an additional -25% with shields this turn.

* Fast Combat - 5 Will - Gain 1 additional Attack Phase this turn.

SKILLS

ERROR

Class: Passive (Main)

ERROR.

Level 1: Damage Received -10%, Weapon Damage +5%, Target's Dodge Cost +5%

Cost: 800 PP

ERROR

Class: Active

ERROR.

Level 3: Critical Cost -3. Gain an additional Weapon Damage +15% and Accuracy +15% for attack phases affected by Critical.

Cost: 900 PP

Techniques

ERROR

ERROR.

Requirement: A Countercut-capable weapon.

Ability: Gain X) Shield: Chosen Weapon. If the weapon chosen for this ability is a (B)-type weapon, gain X) Beam Shield: Chosen Weapon instead.

Cost: 500 PP

Skill Chips:

1) Infight +1

2) Infight +1

3) Infight +1

Shadow Temjin 747J

Statistics:

HP: 4200, EN: 150, Agi: 250

IS: 3, Move: G, Size: M, Rank: 7

Weapons:

[+] Power Bomb Mk5d- 1800 damage, 5 rounds [+0%]

[+] Sleipner Mk6mz [swordwave Frequency] (B)- 2200 damage, 10 EN/attack [+20%]

[F] Sleipner Mk6mz (BM)- 1800 damage [+0%]

[F] Sleipner Mk6mz [blitz Saber] (BMF:5)- 800 damage/5 EN [+10%]

[+] Sleipner Mk6mz [Neutral Launcher] (B)- 2500 damage, 15 rounds [+10%]

[+] Sleipner Mk6mz [Radical Zapper] (BS)- 4500 damage, 22 EN/shot [+5%]

[+] Formula Assault- 1500 damage & (B) 3500 damage, 30 EN/attack [+10%]

[F] Blue Slider ver.747m- 6500 damage, 40 EN/attack [+5%]

Inherent Abilities:

1) Virtuaroid

2) Beam Shield: Sleipner Mk6mz

3) Countercut: Sleipner Mk6mz

4) Countershoot: Power Bomb Mk5d, Sleipner Mk6mz [swordwave Frequency], Sleipner Mk6mz [Neutral Launcher]

5) Virtual Armor (S Armor)

Bounty Value: 200 Credits

Items:

1) Pierrot's Mask

2) Rare Medal

3) Emblem of Darkness

???

gallery_10_2_472.gif

ERROR

Level: 8

SP: 128

Seishins

- Hot Blood L1 (20 SP)

- Iron Wall L2 (15/25 SP)

- Perseverance L1 (20 SP)

- Resist L1 (10 SP)

Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 7 AP

- Countershoot Cost: 6 AP

- ERROR

Class: Active

During an attack phase, you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

MELEE: Level 0

RANGE: Level 2: [+]-type Weapon Damage +25%

ACCURACY: Level 0

DEFENSE: Level 4: Damage Received -20%

EVADE: Level 0

SKILL: Level 0

- ERROR

Class: Active (Main)

* Defense Pierce - 3 Will - The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

* Entrenchment - 4 Will - Damage Received -40% and Target's Dodge Cost +50% for one turn.

* Volley - 4 Will - Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.

* Focused Attack - 5 Will - Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

SKILLS

ERROR

Class: Passive (Main)

ERROR.

Level 2: Damage Dealt +20%, Damage Received -5%, Target's Dodge Cost +10% while piloting a Virtuaroid.

Cost: 800 PP

ERROR

Class: Passive (Main)

ERROR.

Level 3: (S)-type weapon damage spread becomes (80%/53%/40%) to two, three and four targets respectively.

Cost: 1500 PP

Skill Chips:

1) Gunfight +1

2) Gunfight +1

3) Gunfight +1

Shadow Raiden 512E1

Statistics:

HP: 5000, EN: 180, Agi: 320

IS: 3, Move: G, Size: M, Rank: 6

Weapons:

[+] Ground Bomb G-09 (SV:6)- 550 damage/3 EN [+10%]

[F] Melee (M)- 1400 damage [+0%]

[+] Flat Launcher Zap-11 (B)- 1400 damage # 2, 12 rounds [+20%]

[+] Binary Lotus (BASV:4)- 1000 damage # 2/10 EN [+10%]

Inherent Abilities:

1) Virtuaroid

2) Countercut: Req: Martial Arts Mastery

3) Countershoot: Ground Bomb G-09, Flat Launcher Zap-11, Binary Lotus

4) Virtual Armor (S Armor)

Bounty Value: 160 Credits

Items:

1) Layered Armor x2

2) Rare Medal

3) Emblem of Darkness

Edited by Imban

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???

gallery_10_2_472.gif

ERROR

Level: 4

SP: 112

Seishins

- Perseverance [L1] (20 SP)

- Resist [L1] (20 SP)

Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 7 AP

- Countershoot Cost: 4 AP

- ERROR

Class: Active

During an attack phase, you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

MELEE: Level 0

RANGE: Level 4: [+]-type Weapon Damage +45%

ACCURACY: Level 0

DEFENSE: Level 2: Damage Received -10%

EVADE: Level 0

SKILL: Level 0

- ERROR

Class: Active (Main)

* Defense Pierce - 3 Will - The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

* Pilot Damage - 4 Will - Choose one attack that deals damage. That attack gains SP Damage (20) this turn.

* Finishing Attack - 5 Will - Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

* Focused Attack - 5 Will - Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

SKILLS

ERROR

Class: Passive (Main)

ERROR.

Level 2: [+]-type Weapons gain Damage +20% and Target's Dodge Cost +5%

Cost: 700 PP

Delgon

Statistics:

HP: 2000, EN: 80, Agi: 280

IS: 4, Move: G, Size: SS, Rank: 2

Weapons:

[F] Melee (M)- 200 damage [+0%]

[F] Hammer (M)- 800 damage [+0%]

[+] Handy Bazooka- 2000 damage, 15 rounds [+10%]

Inherent Abilities:

1) Land Robot

2) Countercut: Hammer

Bounty Value: 30 Credits

Items:

1) Rare Medal

2) Emblem of Darkness

3) Power Booster x2

4) Sensor Tweak x2

???

gallery_10_2_472.gif

ERROR

Level: 4

SP: 112

Seishins

- Perseverance [L1] (20 SP)

- Resist [L1] (20 SP)

Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 7 AP

- Countershoot Cost: 4 AP

- ERROR

Class: Active

During an attack phase, you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

MELEE: Level 0

RANGE: Level 4: [+]-type Weapon Damage +45%

ACCURACY: Level 0

DEFENSE: Level 2: Damage Received -10%

EVADE: Level 0

SKILL: Level 0

- ERROR

Class: Active (Main)

* Defense Pierce - 3 Will - The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

* Pilot Damage - 4 Will - Choose one attack that deals damage. That attack gains SP Damage (20) this turn.

* Finishing Attack - 5 Will - Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

* Focused Attack - 5 Will - Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

SKILLS

ERROR

Class: Passive (Main)

ERROR.

Level 2: [+]-type Weapons gain Damage +20% and Target's Dodge Cost +5%

Cost: 700 PP

Delgon

Statistics:

HP: 2000, EN: 80, Agi: 280

IS: 4, Move: G, Size: SS, Rank: 2

Weapons:

[F] Melee (M)- 200 damage [+0%]

[F] Hammer (M)- 800 damage [+0%]

[+] Handy Bazooka- 2000 damage, 15 rounds [+10%]

Inherent Abilities:

1) Land Robot

2) Countercut: Hammer

Bounty Value: 30 Credits

Items:

1) Rare Medal

2) Emblem of Darkness

3) Power Booster x2

4) Sensor Tweak x2

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These units are in the RIGHT Mountain Terrain.

???

gallery_10_2_472.gif

ERROR

Level: 8

SP: 128

Seishins

- Concentrate [L1] (15 SP)

- Duty [L1] (20 SP)

- Flash [L1] (10 SP)

- Sure Hit [L1] (15 SP)

Skills & Abilities:

- Dodge Cost -5%

- Countercut Cost: 7 AP

- Countershoot Cost: 4 AP

- ERROR

Class: Active

During an attack phase, you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

MELEE: Level 0

RANGE: Level 4: [+]-type Weapon Damage +45%

ACCURACY: Level 1: Target's Dodge Cost +10%

DEFENSE: Level 0

EVADE: Level 1

SKILL: Level 0

- ERROR

Class: Active (Main)

* Steady Shot - 1 Will - Countershoot cost -50% for this turn.

* Newtype Flash - 2 Will - Gain Dodge Cost -10% and Target's Dodge Cost +30% for this turn.

* Volley - 4 Will - Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.

* Psychic Pressure - 4 Will - Disables all attack phases of a single target for one turn. The target gains Damage Received +25% (to be calculated as a Pilot Ability) and Dodge Cost +10% for their next turn only. This is considered a Status Attack.

SKILLS

ERROR

Class: Passive (Sub)

ERROR.

Level 1: Gain Psychic Energy. Gain Target's Dodge Cost +5%

Cost: 400 PP

ERROR

Class: Passive (Main)

ERROR.

Level 3: (S)-type weapon damage spread becomes (80%/53%/40%) to two, three and four targets respectively.

Cost: 1500 PP

Techniques

ERROR

ERROR.

Requirement: One weapon, chosen at deployment. The weapon cannot have a skill usage requirement (such as Req: Psychic Energy). This attack's stats are based off the chosen weapon.

Attack: * Empowered Attack- * damage, * EN/attack, [Chosen Skill] [+*%]

[F], [+], or [H]?: Same as base attack.

Damage: Damage is equal to the base attack +50%. If that weapon is a variable weapon, calculate base damage for a full use of the weapon.

EN Cost: EN Cost is equal to the base weapon's EN Cost x 1.5. If that weapon is a variable weapon, calculate EN Cost for a full use of the weapon. If it has no EN cost or rounds, then EN Cost is 15.

Rounds: Rounds are equal to the base weapon's rounds x 0.5, rounded down (to a minimum of 1 round). If the base weapon was (F)/(V)/(X), then the base weapon's rounds are considered to be the number of full bursts it can fire.

Accuracy: Accuracy is equal to the base attack +5%.

Other: This attack gains all non-(X)/(F)/(V) tags that the base attack has, and Req: Psychic Energy

Cost: 800 PP

Skill Chips:

1) Gunfight +1

2) Gunfight +1

3) Gunfight +1

Shadow Temjin 747-HII

Statistics:

HP: 4500, EN: 140, Agi: 270

IS: 3, Move: G, Size: M, Rank: 6

Weapons:

[+] Power Bomb Mk5- 1600 damage, 5 rounds [+0%]

[F] Cloud Sleip Mk1mz [slash] (M)- 1400 damage [+0%]

[+] Shoulder Launcher KLS-24-C (F:2)- 1600 damage, 20 rounds [+20%]

[+] Cloud Sleip Mk1mz (BSF:2)- 2000 damage, 30 rounds [+10%]

[F] Breach Tornado (S)- 5000 damage, 25 EN/attack [+5%]

[+] Empowered Attack (BS)- 6000 damage, 7 rounds, Req: Psychic Energy [+15%]

Inherent Abilities:

1) Virtuaroid

2) Countercut: Cloud Sleip Mk1mz [slash]

3) Countershoot: Power Bomb Mk5, Cloud Sleip Mk1mz

4) Virtual Armor (S Armor)

Bounty Value: 160 Credits

Items:

1) T-LINK Sensor

2) Rare Medal

3) Emblem of Darkness

???

gallery_10_2_472.gif

ERROR

Level: 8

SP: 128

Seishins

- Hot Blood [L1] (20 SP)

- Perseverance [L1] (20 SP)

- Resupply [L2] (50/50 SP)

- Sure Hit [L1] (15 SP)

Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 5 AP

- Countershoot Cost: 5 AP

- ERROR

Class: Active

During an attack phase, you may pay 9 AP to gain Weapon Damage +20% and Accuracy +20% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

MELEE: Level 3: [F]-type Weapon Damage +35%

RANGE: Level 3: [+]-type Weapon Damage +35%

ACCURACY: Level 0

DEFENSE: Level 0

EVADE: Level 0

SKILL: Level 0

- ERROR

Class: Active (Main)

* Defense Pierce - 3 Will - The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

* Rush - 4 Will - Gain 1 additional attack phase this turn. During this attack phase you may only use [F]-type attacks. You may only use this ability once per turn.

* Volley - 4 Will - Gain 1 additional attack phase this turn. During this attack phase you may only use [+]-type attacks. You may only use this ability once per turn.

* Iron Will - 5 Will - The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

SKILLS

ERROR

Class: Active

ERROR.

Level 1: Gain Dodge Cost -5%, Target's Dodge Cost +10%, Weapon Damage +10%. Automatically activated when your unit's HP drops to 20% or below or any ally's HP drops to 30% or below.

Cost: 400 PP

ERROR

Class: Passive (Main)

ERROR.

Level 1: Gain Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%.

Cost: 800 PP

ERROR

Class: Active

ERROR.

Level 1: Critical Cost -1. Gain an additional Weapon Damage +5% and Accuracy +5% for attack phases affected by Critical.

Cost: 200 PP

Techniques

ERROR

ERROR.

Requirement: One non-MAP non-[F]-type weapon, chosen at deployment. This attack's stats are based off the chosen weapon.

Attack: [H] Point-Blank Shot- * damage, * EN/attack [+*%]

Damage: Damage is equal to the base attack.

EN Cost: EN cost is equal to the base attack.

Accuracy: Accuracy is equal to the base attack.

Other: This attack gains all non-(S)/(F)/(X)/multihit tags that the base attack has. This attack also consumes rounds of the base attack, if rounded.

Cost: 400 PP

Skill Chips:

1) Gunfight +1

2) Gunfight +1

3) Gunfight +1

Shadow Fei-Yen with VividHeart

Statistics:

HP: 3800, EN: 140, Agi: 260

IS: 3, Move: G, Size: M, Rank: 6

Weapons:

[+] Hand Beam (BF:4)- 800 damage, 20 rounds [+10%]

[F] Beam Sword (BM)- 1600 damage [+0%]

[F] Pinky Rush (BMF:4)- 1000 damage/4 EN [+0%]

[H] Sword Beam (B)- 2700 damage, 10 EN/shot [+10%]

[+] Vivid Pink Extra (BSF:3)- 1700 damage/10 EN [+10%]

[+] Vivid Heart (BS)- 7000 damage, 45 EN/attack [+20%]

[H] Point-Blank Shot (B)- 7000 damage, 45 EN/attack [+20%]

Inherent Abilities:

1) Virtuaroid

2) Countercut: Beam Sword

3) Countershoot: Hand Beam, Sword Beam

4) Virtual Armor (S Armor)

5) Emotional Mode: Activates when HP is 50% or below. Agi -20, Weapon Damage +50%, and Accuracy +10%. May be activated at any time, but doing so reduces this unit's HP to 25% of maximum.

Bounty Value: 160 Credits

Items:

1) Pierrot's Mask

2) Rare Medal

3) Emblem of Darkness

???

gallery_10_2_472.gif

ERROR

Level: 8

SP: 128

Seishins

- Assail (20 SP)

- Iron Wall [L2] (15/25 SP)

- Perseverance [L1] (20 SP)

Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 2 AP

- Countershoot Cost: 3 AP

- ERROR

Class: Active

During an attack phase, you may pay 6 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

MELEE: Level 2: [F]-type Weapon Damage +25%

RANGE: Level 0

ACCURACY: Level 0

DEFENSE: Level 0

EVADE: Level 0

SKILL: Level 4: Shield Usage +5

- ERROR

Class: Active (Main)

* Thrust - 1 Will - Your first attack phase this turn gains Target's Countercut Cost +50%.

* Steady Sword - 2 Will - Countercut cost -50% for this turn.

* Flawless Shield - 4 Will - Reduce damage by an additional -25% with shields this turn.

* Rush - 4 Will - Gain 1 additional attack phase this turn. During this attack phase you may only use [F]-type attacks. You may only use this ability once per turn.

SKILLS

ERROR

Class: Passive (Main)

ERROR.

Level 1: You may countercut a (B)-type attack if your unit has a [F] (B)-type attack capable of countercutting whose base damage is greater than or equal to the base damage attack being countercut.

If a (V) type attack is used to countercut, consider its base damage to include the maximum output for the weapon. (F) and (X) type attacks are treated as the damage of each hit.

Cost: 700 PP

ERROR

Class: Passive (Main)

ERROR.

Level 1: Gain Damage Received -10%, Weapon Damage +5%, Target's Dodge Cost +5%.

Cost: 800 PP

ERROR

Class: Passive (Main)

ERROR.

Level 1: While Support Defending, gain Damage Received -10%.

Cost: 200 PP

ERROR

Class: Passive (Main)

ERROR.

Level 1: Can block or evade and attack in the same round. Charge (5).

Cost: 300 PP

Techniques

ERROR

ERROR.

Requirement: A Countercut-capable weapon.

Ability: Gain X) Shield: Chosen Weapon. If the weapon chosen for this ability is a (B)-type weapon, gain X) Beam Shield: Chosen Weapon instead.

Cost: 500 PP

Skill Chips:

1) Shield +1

2) Shield +1

Shadow Specineff 13 the Sin

Statistics:

HP: 3600, EN: 160, Agi: 270

IS: 3, Move: G, Size: M, Rank: 5

Weapons:

[+] Spirit Ball- 2000 damage, Mobility Break, 10 EN/shot [+20%]

[+] Large Spirit Ball- Paralyze, 10 EN/shot [+10%]

[+] Yfleither 13 Ver. C (B)- 2600 damage, 15 rounds [+10%]

[F] Yfleither 13 Ver. C [scythe] (BMS)- 2000 damage [+0%]

[H] EVL Screamer Boomerang (P)- 3000 damage [+20%]

Inherent Abilities:

1) Virtuaroid

2) Beam Shield: Yfleither 13 Ver. C [scythe]

3) Countercut: Yfleither 13 Ver. C [scythe]

4) Countershoot: Spirit Ball, Yfleither 13 Ver. C

5) Virtual Armor (S Armor)

6) Death Mode: Pay 10 AP to activate. Negate all damage dealt to this unit while this ability is in effect. Gain EN Regen 100%. After three rounds, this unit is automatically considered destroyed. This ability cannot be deactivated, and may only be used once per battle.

Bounty Value: 125 Credits

Items:

1) Chobham Armor

2) Rare Medal

3) Emblem of Darkness

Edited by Imban

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???

gallery_10_2_472.gif

ERROR

Level: 4

SP: 112

Seishins

- Perseverance [L1] (20 SP)

- Resist [L1] (20 SP)

Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 7 AP

- Countershoot Cost: 4 AP

- ERROR

Class: Active

During an attack phase, you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

MELEE: Level 0

RANGE: Level 4: [+]-type Weapon Damage +45%

ACCURACY: Level 0

DEFENSE: Level 2: Damage Received -10%

EVADE: Level 0

SKILL: Level 0

- ERROR

Class: Active (Main)

* Defense Pierce - 3 Will - The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

* Pilot Damage - 4 Will - Choose one attack that deals damage. That attack gains SP Damage (20) this turn.

* Finishing Attack - 5 Will - Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

* Focused Attack - 5 Will - Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

SKILLS

ERROR

Class: Passive (Main)

ERROR.

Level 2: [+]-type Weapons gain Damage +20% and Target's Dodge Cost +5%

Cost: 700 PP

Delgon

Statistics:

HP: 2000, EN: 80, Agi: 280

IS: 4, Move: G, Size: SS, Rank: 2

Weapons:

[F] Melee (M)- 200 damage [+0%]

[F] Hammer (M)- 800 damage [+0%]

[+] Handy Bazooka- 2000 damage, 15 rounds [+10%]

Inherent Abilities:

1) Land Robot

2) Countercut: Hammer

Bounty Value: 30 Credits

Items:

1) Rare Medal

2) Emblem of Darkness

3) Power Booster x2

4) Sensor Tweak x2

???

gallery_10_2_472.gif

ERROR

Level: 4

SP: 112

Seishins

- Perseverance [L1] (20 SP)

- Resist [L1] (20 SP)

Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 7 AP

- Countershoot Cost: 4 AP

- ERROR

Class: Active

During an attack phase, you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

MELEE: Level 0

RANGE: Level 4: [+]-type Weapon Damage +45%

ACCURACY: Level 0

DEFENSE: Level 2: Damage Received -10%

EVADE: Level 0

SKILL: Level 0

- ERROR

Class: Active (Main)

* Defense Pierce - 3 Will - The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

* Pilot Damage - 4 Will - Choose one attack that deals damage. That attack gains SP Damage (20) this turn.

* Finishing Attack - 5 Will - Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

* Focused Attack - 5 Will - Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

SKILLS

ERROR

Class: Passive (Main)

ERROR.

Level 2: [+]-type Weapons gain Damage +20% and Target's Dodge Cost +5%

Cost: 700 PP

Delgon

Statistics:

HP: 2000, EN: 80, Agi: 280

IS: 4, Move: G, Size: SS, Rank: 2

Weapons:

[F] Melee (M)- 200 damage [+0%]

[F] Hammer (M)- 800 damage [+0%]

[+] Handy Bazooka- 2000 damage, 15 rounds [+10%]

Inherent Abilities:

1) Land Robot

2) Countercut: Hammer

Bounty Value: 30 Credits

Items:

1) Rare Medal

2) Emblem of Darkness

3) Power Booster x2

4) Sensor Tweak x2

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Nendo, since you failed to fix your deploy, your Kouji Kabuto's Helmet is replaced with nothing.

Akita, since you failed to fix your deploy, your CO doesn't show up for this mission.

Aisia, since you failed to fix your deploy... nothing really happens, but it was still kind of dumb.

Initiative: Z Bravers (CyberLegion/Iono/Nimbus/Akita/Vayu/Aisia/Umbaglo/Nendo) -> The Chaos (Imban)

Prone Time: 48 hours per side

START!

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Mission: Emissary of the Chaos

Fraction: Z Braver

Commander: Honya-Chan

Commander CP: 25/54

"Kotodama Tsukai" Phase

Regeneration Phase

Will: +1, 1/10

Kotone: "All we have to do is nuke, right!?"

Spirit Command Phase

SC:

Target:

Cost:

Effect:

Defense Phase

Enemy:

Weapon:

Action:

Damage:

Resource Spent:

Special Phase

Special: Pilot Stuff

Cost: 30 AP

Attack Phase

Weapon: [+] RMS-1 Large Anti-Ship Reaction Missile (PT:6)

Target: First SIX to post in Left Mountain Terrain

Damage: 9000 x 2.55 = 22950 DMG

Resource Spent: 1 Round

Status: Barrier Pierce

Modifiers:

[+] - Type Weapon Damage + 155%

- Pilot + 85%

- Item + 70%

Accuracy + 20%

- Pilot + 30%

- Weapon +25%

- Item + 25%

- Terrain - 50%

Statistics

HP: 2100/2100

EN: 120/120

DP: 3000/3000

AP: 70/100

Kotone SP: 99/99

Anita SP: 90/90

Will: 1/10

Etc:

Weapons:

[+] Twin ROV-20 Anti-Aircraft Laser Cannon (BF:2)- 750 damage, 3 EN/attack [+25%]

[+] Howard GU-11 55mm 3-Barrel Gatling Gun Pod- 1050 damage, 20 rounds [+25%]

[+] HMMP-02 Micro-Missile Launcher Pod (PSF:8)- 600 damage, 20 rounds [+35%]

[+] Mauler RO-X2A High-Powered Double-Action Beam Cannon Pod (B)- 3000 damage, 10 EN/attack [+25%]

MAP Attacks:

[+] RMS-1 Large Anti-Ship Reaction Missile (PT:6)- 9000 damage, Barrier Pierce, 1 round, Hardpoints: 5 [+25%]

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Sora: Where the hell did Akita go?

Shino: Beat's me... Not like we need that lazy ass.

Akita: "I heard that."

Sora: Where are you?

Akita: ...busy... yea... Let's just leave it at that....

Shino: Hope you aren't doing something to...

Akita: "Don't go there..."

Shino: Just trying to live up to Yuki Senpai's comments

Sora: As well as Capt. Eve's.

Akita:"....Hurry up and go kill those things."

Sora+Shino: ROGER!


Regeneration Phase:

  • +1 Will (1/10)
  • +6 EN (City Small)

Spirit Phase:

  • ~

Defense Phase:
  • Incoming Attacks:
    • ~

Action Resolution:

  • ~

Other Phases:

  • Mode: Fighter
  • Move: F
  • Start Location: City Small
  • End Location: ~
  • Recognition

Attack Phase:

Target: Right Side Mountain

[+] RMS-1 Large Anti-Ship Reaction Missile (PT:6)- 6000 damage, Barrier Pierce, 5 round, Hardpoints: 1 [+0%]

DMG: 9300

TDC: +50%

Other: Barrier Pierce

Resource: 1 round

Statistics:

HP: 2100/2100

EN: 120/120

DP: 3000/3000

AP: 70/100

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Keitero's Phase

Regeneration Phase

CP: +5

"A small mistake on the supplies side, but we should be fine."

Command Phase

Command: Attack!

Cost: 5 CP

Effect: Weapon Damage +10%

Command Phase

Command: Hit!

Cost: 5 CP

Effect: Accuracy +10%

Statistics

CP: 45/62

--------------------------------------------------

Dragonar's Phase

Regeneration Phase

Will: +1, 1/10

EN Regen: +5%, +9 EN

Spirit Command Phase

SC:

Target:

Cost:

Effect:

Defense Phase

Enemy:

Weapon:

Action:

Damage:

Resource Spent:

Move Phase

Currently in: Small City, Cold, Moonlight

Move Type: F

Special Phase

Special:

Cost:

"Wish I had the edge though."

Attack Phase

Weapon: [+] 10-Tube Dual Missile Pod (PGSF:10)

Target: Ivis

Damage: 500*2.05 = 1025x10

Resource Spent: 10 rounds, 10 AP

Status: Critical

Modifiers:

Weapon Damage: +105%

+45% (Ranged lvl 4)

+5% (Genius)

+30% (Power Boosters x2)

+10% (Attack!)

+15% (Critical)

Target Dodge Cost: +80%

+5% (Ranged lvl 4)

+15% (Accuracy lvl 2)

+5% (Genius)

+30% (Sensor Tweaks x2)

+10% (Hit!)

+15% (Critical)

+50% (Weapon)

-50% (Terrain)

Statistics

HP: 3500/3500

EN: 170/170

DP: 3000/3000

AP: 90/100

SP: 112/112

Will: 1/10

Etc:

Weapons:

[+] 25mm Machine Guns (SF:6)- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[+] Leg Missile Pods (PGSF:8)- 500 damage, 40 rounds [+30%]

[+] 10-Tube Dual Missile Pod (PGSF:10)- 500 damage, 30 rounds [+30%]

[F] Close-Combat Assault Knife (M)- 800 damage [+0%]

[+] 75mm Autocannon (F:6)- 800 damage, 20 rounds [+10%]

[+] 88mm Hand Railgun- 1200 damage, 10 rounds [+10%]

[+] 280mm Rail Cannon- 2000 damage # 2, 10 rounds [+20%]

[+] All-Out Attack (S)- 3000 damage, 1 round [+20%]

MAP Attacks:

[+] Plasma Grenade (BT:3)- 1000 damage, 4 rounds, Mobility Break [+0%]

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Terrain Effects:

- Power Grid: Units on this Terrain gain: EN Regen 5%

- Cool-Down: Resource cost of all EN-based attacks is reduced by 10%.

- Darkness: All weapons gain: Accuracy -5%. Solar Panel is disabled.

CO Regeneration Phase

CP +5

CO Command Phase

15 CP Focus Fire![L1]: Choose one target enemy. All attacks from units you own that target that enemy alone gain +20% Weapon Damage & TDC.

Target: Ivis

CO Statistics Phase

CP: 15/50

15 CP Focus Fire![L1]: Choose one target enemy. All attacks from units you own that target that enemy alone gain +20% Weapon Damage & TDC.

Stealth Warfare Specialist

Regeneration Phase

Will +1

EN +11

Spirit Command Phase

Defense Phase

Incoming Attack :

Defensive Action :

Damage Taken :

Defense Cost :

Item Phase

Transform/Change Phase

Special Phase

Attack Phase Critical

Weapon Select : [+] Ice Dragon (X:2)- 3200 damage/20 EN [+25%]

Targeting : Ivis

Damage Mods : +65%

Damage Dealt : 5280 x2

TDC Mods : (70-55) = +15%

Rounds/EN Spent : 36 EN 10 AP

Statistics Phase

HP: 3000/3000

EN: 185/221

DP: 3000/3000 [Agi: 300]

AP: 90/100

Will: 1/10

Eclosion Mode: May pay half of your current HP at any time to activate this ability. For the next three rounds, Agi -30 and enable Ice Blast.

5 EN Ice Shield (Barrier): Negate up to 1500 damage from a single attack phase.

25 EN Ice Shield (Barrier): Negate up to 4000 damage from a single attack phase.

Virtual Armor (S Armor): Damage Received -30% from non-[F] sources.

1/1 Witch Apple

[+] Ice Shards (SF:4)- 600 damage/3 EN [+10%]

[F] Staff (M)- 1600 damage [+0%]

[F] Ice Blast- 2100 damage. Eclosion Mode only. [+0%]

[+] Ice Shield- 2200 damage, 5 EN/shot [+20%]

[+] Laser (BV:3)- 1200 damage/5 EN [+10%]

[+] Ice Dragon (X:2)- 3200 damage/20 EN [+25%]

* Ice Blast: Any damage dealt by this attack to its target also causes SGF-417-L Angelan to regenerate an equal amount of HP.

* Laser: You may add the Stun attribute if this weapon is used to its maximum.

[table=Pilot: Eris / Main Pilot?: Yes/No]


  • [F]-type Damage +0% TDC +0%
    [H]-type Damage +30% TDC +10%
    [+]-type Damage +30% TDC +10%
    Dodge Cost: -15%
    Damage Received: -15%
    Shield Usage: +0
    10 AP Critical: Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.
    7 AP Countercut
    7 AP Countershoot
    3 Will Defense Pierce: The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.
    5 Will Fast Combat: Gain 1 additional Attack Phase this turn.
    5 Will Focused Attack: Your next attack phase gains TDC +100% & Weapon Damage +25%.
    6 Will Evasive Maneuver: Negate all attacks aimed at you this round. [ESD]
    SP: 93/93
    15 SP Boost L1 Gain DC -25% for one turn.
    15 SP Iron Wall L1 Gain DR -25% for one turn
    20 SP Duty L1 Recover 30% of your maximum DP
    20 SP Perseverance L1 Recover 30% of your maximum HP
    35 SP Substitute L1 For a single turn, trade Defense Phase with one target ally regardless of any condition. That ally must not have taken his or her turn to be a legitimate target of this spell.

[/td]

[/table][table=Sidekick: Fatima]


  • SP: 96/96
    SP Belief L1
    SP Resist L1
    SP Resist L2
    SP Resist L3
    15 SP Iron Wall L1 Gain DR -25% for one turn
    SP Iron Wall L2 Gain DR -50% for one turn
    SP Iron Wall L3 Gain DR -75% for one turn
    SP Duty L1 Recover 30% of your maximum DP
    20 SP Perseverance L1 Recover 30% of your maximum HP
    SP Perseverance L2 Recover 50% of your maximum HP

[/td]

[/table]

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Hinata's Turn!

Regeneration Phase:

CP: +5

Hinata002.png

"Ladies and gentlemen, I have a bad feeling about this..."

Multi022.png

"P-Please don't say that, Otoha-san! My database recognizes it as a taboo phrase!"

Karura008.png

"A taboo phrase?"

Multi005.png

"Yes. It's from this movie called 'Star Wars'."

Karura007.png

"We should watch it when we get back then."

Command Phase:

Order Used: "Hit it like you mean it"

Target: All my units

CP Used: 5

Effect: All units you own gain +10% TDC for this turn.

Statistics:

CP: 25/50


Karura's Turn!

Regeneration Phase:

Will: +1

Hinata012.png

"... You know, I totally forgot that I put accuracy chips on that thing. I should... quietly fix that."

Karura006.png

"It's not really quietly fixing it if you announce your plans out loud."

Seishin Phase:

Seishin Used: Charge (Level 1) (Karura)!

Target: Self!

SP Used: 40

Effect: - All Charge abilities on your unit gain one counter.

- All counter-based abilities on this unit or it's pilot (such as Will) gain one counter.

- For the next three turns gain Damage Received -10% and Weapon Damage +10% to be calculated as a pilot ability.

Defense Phase

Attacker:

Weapon:

Action Taken:

Damage Received:

Resources Spent:

Item Phase:

Item Used:

Effect:

Transformation Phase:

Current Form:

New Form:

Current Terrain: City

Move to: Mountain (Low) (Left Side)

Move: G

Special Phase:

20 AP Fury! -5% Dodge Cost and Damage Received, +20% Damage!

Summon Phase:

Unit Summoned:

Unit Unsummoned:

Karura005.png

"Allright, I'm gonna need some cover! Aiming for the target!"

Karura001.png

"KURAE! GERBERA STRAIIIIIIIIGHTO!"

Attack Phase:

Weapon Used: [F] Gerbera Straight (M)- 4420 damage [+55%]

Target: Shadow Raiden 512E1

Damage Dealt: 10608

Resources Spent: 9 EN, 10 AP Critical

Status Effect:

Modifiers:

  • Damage: +140%
    • +35% Natural Mods
    • +20% Fury
    • +10% Charge
    • +30% Infight Level 3 (Chips)
    • +30% Power Boosters
    • +15% Critical

    [*]Accuracy: +130%

    • +10% Natural Mods
    • +10% Infight Level 3 (Chips)
    • +30% Sensor Tweak
    • +55% Weapon
    • +15% Critical
    • +10% Hit!

Statistics:

HP: 3000/3000

EN: 135/140

DP: 3000/3000

AP: 70/100

Will: 2/10

Karura SP: 53/93

Multi SP: 93/93

Charge: 1/3

Weapons:

[+] 'Igelstellung' 75mm CIWS- 680 damage, 20 rounds [+75%]

[F] Melee (M)- 850 damage [+35%]

[F] Beam Saber (BM)- 2040 damage, 5 EN/attack [+45%]

[+] Type 71 Beam Rifle (B)- 2210 damage, 5 EN/attack [+45%]

[F] Kouraikyuu- 3740 damage, Mobility Break, 10 EN/attack [+55%]

[F] Gerbera Straight (M)- 4420 damage [+55%]

Combo Attacks:

[H] Astray Double Blade- 6400 damage, Barrier Pierce, 25 EN/attack [+65%]

Edited by アイシア

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REGENERATION PHASE:

CP Regen: 5

SEISHIN PHASE

Psycometry: Offense

All units you own gain +10% Weapon Damage for this turn.

"Everyone, that looks like the boss! Give it all you have!"

Statistics:

CP: 25/50

REGENERATION PHASE:

EN Regen: 8

SEISHIN PHASE

Charge (40 SP)

All Charge abilities on your unit gain one counter. All counter-based abilities on this unit or it's pilot (such as Will) gain one counter. For the next three turns gain Damage Received -10% and Weapon Damage +10% to be calculated as a pilot ability.

DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Damage Taken:

Resources Spent:

Miki: Miki wants to start this off with a bang!

Hibiki: We'll go all out then! Inumi, come here~!

Inumi: Woof! Woof!

Azusa: Ara, ara. How am I supposed to get there?

Miki: Don't worry about it! Let's just throw everything at that guy!

Boin! Mazin Power!

ATTACK PHASE:

Weapon Used: [H] Borot Dynamic Special (PSX:20)

Target(s): Ivis

Damage Modifiers: +60%

Accuracy Modifiers: +35%

Other Modifiers: Critical

Damage Dealt: 432 x 20

Resources Spent: 40 EN, 8 AP

Statistics:

HP: 5500/5500

EN: 200/200

AP: 52/100

DP: 3000/3000

SP (Azusa): 78/78

SP (Miki): 78/78

SP (Hibiki): 38/48

Guts: 2/10

Boin: Damage Received -15%

Mazin Power: Damage Dealt +25%, Damage Received -25%

Borot Pressure Punch: 3/3

Super Deluxe Borot Punch: 1/1

Borot Dynamic Special: 0/1

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REGENERATION PHASE:

EN Regen: 7

SEISHIN PHASE

DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Damage Taken:

Resources Spent:

Moonlight Waltz!

"An unknown enemy? Well, I, Shijou Takane, shall give you a good show~!"

TRANSFORMATION PHASE:

Move to Mountains (Low) Left Side. Move: F

ATTACK PHASE:

Weapon Used: [+] Freeze Beam

Target(s): Raiden

Damage Modifiers: +80%

Accuracy Modifiers: +75%

Other Modifiers: Paralyze

Damage Dealt: 2160

Resources Spent: 10 EN

Statistics:

HP: 3200/3200

EN: 120/130

AP: 60/100

DP: 3000/3000

SP: 112/112

Guts: 1/10

Moonlight Waltz: Damage Dealt +10% & Accuracy +10%

Edited by Nimbus Noa

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