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Imban

NJU Event: The Emissary of the Chaos

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CO Ivis Phase

Regeneration Phase

CP: +5 (20)

"Your attempts are futile! You'll fall before [The Chaos] regardless of whatever you do...!"

CO Order Phase

CO Order Used: Hit [L1]

CP Cost: 5

"...what's a sobame anyway?"

Statistics:

Ivis

CP: 15/70

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Ivis Phase

Regeneration Phase:

Will: +1

HP: -5% (-245)

Wonder Bit Charge: +1

Seishin Phase:

Seishin Used: Boost [L2]

SP Cost: 25

"I have more Delgons to protect me from that n--"

*FOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM*

Defense Phase:

Attackers: Ryuna Sanae, Azusa Miura, Andrew Borjorn, Sora Oodori, Eris, Takane Shijou

Incoming Attacks: 10-Tube Dual Missile Pod, Borot Dynamic Special, Pulse Energy Guns, RMS-1 Large Anti-Ship Reaction Missile, Ice Dragon, Freeze Beam

Actions Taken: Evade; Dodge, Dodge 20, Dodge 6, Dodge, Dodge 2, Dodge

Damage Taken: 0

Resources Spent: 1667 DP

225 * 1.5 * 1.1 * .7 * .5 * .75 * .8 = 78 DP

225 * 1.05 * 1.1 * .7 * .5 * .75 * .8 = 55 DP x 20 = 1100 DP

225 * .45 * 1.1 * .7 * .5 * .75 * .8 = 50 DP x 6 = 300 DP

225 * 1.2 * 1.1 * .5 * .75 * .8 = 89 DP

225 * .85 * 1.1 * .7 * .5 * .75 * .8 = 50 DP x 2 = 100 DP

225 * 2.05 * 1.1 * .7 * .5 * .75 * .8 = 107 DP

Transformation Phase:

Move into City!

Ivis skids to a stop in the city, panting slightly.

Statistics:

Ivis

HP: 4655/4900

EN: 127/150

DP: 1003/3000

AP: 93/100

SP: 90/144

Will: 2/10

Wonder Bit: 2/5

Crimson Veil: 1/5

Weapons:

Shield Shotgun: 18/18 rounds

Edited by Imban

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Temjin 747J Phase

Regeneration Phase:

Will: +1

HP: -5% (-210)

Seishin Phase:

Seishin Used: Resist [L1]

SP Cost: 10

Defense Phase:

Attackers: Kotoha Isone

Incoming Attacks: RMS-1 Large Anti-Ship Reaction Missile

Actions Taken: Resist + Beam Shield

Damage Taken: 9300 * .8 * .25 * .9 * .5 - 800 * .7 * .7 = 18

Resources Spent: 18 HP, 1 Beam Shield

The Shadow Temjin follows Ivis into the city, sliding into one of her attackers!

Transformation Phase:

Move into City!

Attack Phase:

Weapon Used: [F] Critical Blue Slider ver.747m

Target(s): Andrew Borjorn

Damage Dealt: 6500 * 2.25 = 14625 damage

Status Effect: None

Resources Spent: 36 EN

Modifiers:

- Damage Modifier: +125%

+25% Melee 2

+5% Brave

+25% Emblem of Darkness

+30% Infight L3

+40% Critical

- Accuracy Modifier: +85%

+5% Brave

+20% Emblem of Darkness

+10% Infight L3

+5% Weapon

+10% Hit! L1

+40% Critical

-5% Moonlight

Statistics:

Shadow Temjin 747J

HP: 3972/4200

EN: 73/150

DP: 2670/3000

AP: 86/100

SP: 97/128

Will: 2/10

Beam Shield: 11/13

Weapons:

Power Bomb Mk5d: 5/5 rounds

Sleipner Mk6mz [Neutral Launcher]: 15/15 rounds

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Specineff Phase

Regeneration Phase:

Will: +1

HP: -5% (-205)

EN: +5% (+8)

Counter Charge: +1

Defense Phase:

Attackers: Kotoha Isone

Incoming Attacks: RMS-1 Large Anti-Ship Reaction Missile

Actions Taken: Dodge

Damage Taken: 0

Resources Spent: 270 * 1.7 * .8 = 367 DP

Support Defense Phase:

Support Defense For: Shadow Raiden 512E1

Attackers: Karura

Incoming Attacks: Kouraikyuu

Actions Taken: Beam Shield

Damage Taken: 8976 * .8 * .4 - 800 * .9 * .7 = 1306

Resources Spent: 1306 HP, 1 Beam Shield, Mobility Break

The Shadow Specineff dashes in front of the Raiden, spinning its beam scythe to negate the attacks aimed at it. It then slashes at one of its attackers!

Attack Phase:

Weapon Used: [F] Critical Yfleither 13 Ver. C [scythe] (BMS)

Target(s): Kotoha Isone

Damage Dealt: 2000 * 1.7 = 3400 damage

Status Effect: None

Resources Spent: None

Modifiers:

- Damage Modifier: +70%

+25% Melee 2

+5% Brave

+25% Emblem of Darkness

+15% Critical

- Accuracy Modifier: +55%

+5% Brave

+20% Emblem of Darkness

+10% Weapon

+10% Hit! L1

+15% Critical

-5% Moonlight

Statistics:

Shadow Specineff 13 the Sin

HP: 1368/4100

EN: 154/160

DP: 2633/3000

AP: 88/100

SP: 102/128

Will: 2/10

Counter: 2/5

Beam Shield: 13/15

Weapons:

Yfleither 13 Ver. C: 15/15 rounds

Edited by Imban

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Fei-Yen with VividHeart Phase

Regeneration Phase:

Will: +1

HP: -5% (-190)

EN: +5% (+7)

Seishin Phase:

Seishin Used: Perseverance [L1]

SP Cost: 20

Defense Phase:

Attackers: Kotoha Isone

Incoming Attacks: RMS-1 Large Anti-Ship Reaction Missile

Actions Taken: Dodge

Damage Taken: 0

Resources Spent: 260 * 1.7 * .85 * .8 = 301 DP

The Fei-Yen fires a powerful Vivid Heart at several of the people remaining in the city!

Attack Phase:

Weapon Used: [+] Critical Vivid Heart (BS)

Target(s): Kotoha Isone, Sora Oodori, Andrew Borjorn, Eris

Damage Dealt: 7000 * 2.85 = 19950 / 4 = 4987 damage each

Status Effect: None

Resources Spent: 41 EN

Modifiers:

- Damage Modifier: +185%

+35% Range 3

+10% SEED Mode

+5% Genius

+25% Emblem of Darkness

+50% Emotional Mode

+30% Gunfight L3

+30% Critical

- Accuracy Modifier: +110%

+5% Genius

+10% SEED Mode

+20% Emblem of Darkness

+10% Emotional Mode

+20% Weapon

+10% Gunfight L3

+10% Hit! L1

+30% Critical

-5% Moonlight

Statistics:

Shadow Fei-Yen with VividHeart

HP: 1900/3800

EN: 60/140

DP: 2334/3000

AP: 86/100

SP: 82/128

Will: 2/10

SEED Mode: Active

Weapons:

Hand Beam: 20/20 rounds

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Delgon 2L Phase

Regeneration Phase:

Will: +1

HP: -5% (-100)

EN: +5% (+4)

Defense Phase:

Attackers: Kotoha Isone

Incoming Attacks: RMS-1 Large Anti-Ship Reaction Missile

Actions Taken: Dodge

Damage Taken: 0

Resources Spent: 280 * 1.7 * .8 = 381 DP

The Delgon fires on the person throwing nuclear missiles at it!

Attack Phase:

Weapon Used: [+] Critical Handy Bazooka

Target(s): Kotoha Isone

Damage Dealt: 2000 * 2.35 = 4700 damage

Status Effect: None

Resources Spent: 1 round

Modifiers:

- Damage Modifier: +135%

+45% Range 4

+30% Power Booster x2

+25% Emblem of Darkness

+20% Gunfight L2

+15% Critical

- Accuracy Modifier: +85%

+30% Sensor Tweak x2

+20% Emblem of Darkness

+10% Weapon

+5% Gunfight L2

+10% Hit! L1

+15% Critical

-5% Moonlight

Statistics:

Delgon

HP: 1900/2000

EN: 79/80

DP: 2249/3000

AP: 80/100

SP: 90/112

Will: 2/10

Weapons:

Handy Bazooka: 13/15 rounds

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Delgon 1R Phase

Regeneration Phase:

Will: +1

HP: -5% (-100)

EN: +5% (+4)

Defense Phase:

Attackers: Kotoha Isone

Incoming Attacks: RMS-1 Large Anti-Ship Reaction Missile

Actions Taken: Dodge

Damage Taken: 0

Resources Spent: 280 * 1.7 * .8 = 381 DP

The Delgon fires on the person throwing nuclear missiles at it!

Attack Phase:

Weapon Used: [+] Critical Handy Bazooka

Target(s): Kotoha Isone

Damage Dealt: 2000 * 2.35 = 4700 damage

Status Effect: None

Resources Spent: 1 round

Modifiers:

- Damage Modifier: +135%

+45% Range 4

+30% Power Booster x2

+25% Emblem of Darkness

+20% Gunfight L2

+15% Critical

- Accuracy Modifier: +85%

+30% Sensor Tweak x2

+20% Emblem of Darkness

+10% Weapon

+5% Gunfight L2

+10% Hit! L1

+15% Critical

-5% Moonlight

Statistics:

Delgon

HP: 1900/2000

EN: 79/80

DP: 2157/3000

AP: 80/100

SP: 90/112

Will: 2/10

Weapons:

Handy Bazooka: 13/15 rounds

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Delgon 2R Phase

Regeneration Phase:

Will: +1

HP: -5% (-100)

EN: +5% (+4)

Defense Phase:

Attackers: Kotoha Isone

Incoming Attacks: RMS-1 Large Anti-Ship Reaction Missile

Actions Taken: Dodge

Damage Taken: 0

Resources Spent: 280 * 1.7 * .8 = 381 DP

The Delgon fires on the person throwing nuclear missiles at it!

Attack Phase:

Weapon Used: [+] Critical Handy Bazooka

Target(s): Kotoha Isone

Damage Dealt: 2000 * 2.35 = 4700 damage

Status Effect: None

Resources Spent: 1 round

Modifiers:

- Damage Modifier: +135%

+45% Range 4

+30% Power Booster x2

+25% Emblem of Darkness

+20% Gunfight L2

+15% Critical

- Accuracy Modifier: +85%

+30% Sensor Tweak x2

+20% Emblem of Darkness

+10% Weapon

+5% Gunfight L2

+10% Hit! L1

+15% Critical

-5% Moonlight

Statistics:

Delgon

HP: 1900/2000

EN: 79/80

DP: 2157/3000

AP: 80/100

SP: 90/112

Will: 2/10

Weapons:

Handy Bazooka: 13/15 rounds

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Temjin 747HII Phase

Regeneration Phase:

Will: +1

HP: -5% (-225)

EN: +5% (+5)

Seishin Phase:

Seishin Used: Sure Hit [L1]

SP Cost: 15

The Shadow artillery Temjin advances into the city, firing a powerful shot from its beam rifle!

Attack Phase:

Weapon Used: [+] Critical Empowered Attack (BS)

Target(s): Kotoha Isone, Sora Oodori, Andrew Borjorn, Eris

Damage Dealt: 6000 * 2.65 = 15900 * .4 = 6360 damage each

Status Effect: Negates evasive secondary defenses

Resources Spent: 1 round

Modifiers:

- Damage Modifier: +165%

+45% Range 4

+25% Emblem of Darkness

+30% Gunfight L3

+50% T-LINK Sensor

+15% Critical

- Accuracy Modifier: +130%

+10% Accuracy 1

+5% Newtype

+20% Emblem of Darkness

+15% Weapon

+10% Gunfight L3

+25% T-LINK Sensor

+10% Hit! L1

+25% Sure Hit L1

+15% Critical

-5% Moonlight

Statistics:

Shadow Temjin 747-HII

HP: 4275/4500

EN: 140/140

DP: 2577/3000

AP: 80/100

SP: 72/128

Will: 2/10

Weapons:

Power Bomb Mk5d: 5/5 rounds

Shoulder Launcher KLS-24-C: 20/20 rounds

Cloud Sleip Mk1mz: 30/30 rounds

Empowered Attack: 5/7 rounds

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Raiden 512E1 Phase

Regeneration Phase:

Will: +1

HP: -5% (-250)

EN: +5% (+9)

Seishin Phase:

Seishin Used: Hot Blood [L1]

SP Cost: 20

The Raiden fires a huge barrage from its cannons at everyone in the city!

Attack Phase:

Weapon Used: [+] Critical Binary Lotus (BASV:4)

Target(s): Kotoha Isone, Sora Oodori, Andrew Borjorn, Eris, Takane Shijou, Maori Mikoto, Ryuka Sanae

Damage Dealt: 1000 * 1.5 * 2.15 = 3225 * 4 = 12900 * .4 = 5160 each to Eris, Takane Shijou, Maori Mikoto, and Ryuka Sanae. 12900 * .53 = 6837 each to Kotoha Isone, Sora Oodori, and Andrew Borjorn

Status Effect: None

Resources Spent: 36 EN

Modifiers:

- Damage Modifier: +115%

+25% Range 2

+20% Unit Specialization L2

+25% Emblem of Darkness

+30% Gunfight L3

+15% Critical

- Accuracy Modifier: +70% (+20% to Takane Shijou)

+10% Unit Specialization L2

+20% Emblem of Darkness

+10% Gunfight L3

+10% Weapon

+10% Hit! L1

+15% Critical

-5% Moonlight

-50% Terrain to Takane Shijou

Statistics:

Shadow Raiden 512E1

HP: 2598/5000

EN: 112/180

DP: 3000/3000

AP: 80/100

SP: 52/128

Will: 2/10

Weapons:

Flat Launcher Zap-11: 12/12 rounds

Edited by Imban

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Keitero's Phase

Regeneration Phase

CP: +5

"Here she comes."

Command Phase

Command: Attack!

Cost: 5 CP

Effect: Weapon Damage +10%

Command Phase

Command: Hit!

Cost: 5 CP

Effect: Accuracy +10%

Command Phase

Command: Evade!

Cost: 5 CP

Effect: Dodge Cost -5%

Statistics

CP: 30/62

--------------------------------------------------

Dragonar's Phase

Regeneration Phase

Will: +1, 3/10

EN Regen: +5%, +9 EN

Spirit Command Phase

SC:

Target:

Cost:

Effect:

Defense Phase

Enemy: Shadow Raiden

Weapon: [+] Binary Lotus (BASV:4)

Action: dodge

Damage: 290*1.7*0.85 = 419

Resource Spent: 419 DP

Move Phase

Currently in: Small City, Cold, Moonlight

Move Type: F

Special Phase

Special:

Cost:

"Target in optimal range."

Attack Phase

Weapon: [+] 10-Tube Dual Missile Pod (PGSF:10)

Target: Ivis

Damage: 500*2.05 = 1025x10

Resource Spent: 10 rounds, 10 AP

Status: Critical

Modifiers:

Weapon Damage: +105%

+45% (Ranged lvl 4)

+5% (Genius)

+30% (Power Boosters x2)

+10% (Attack!)

+15% (Critical)

Target Dodge Cost: +130%

+5% (Ranged lvl 4)

+15% (Accuracy lvl 2)

+5% (Genius)

+30% (Sensor Tweaks x2)

+10% (Hit!)

+15% (Critical)

+50% (Weapon)

Statistics

HP: 3500/3500

EN: 170/170

DP: 2581/3000

AP: 70/100

SP: 112/112

Will: 3/10

Etc:

Weapons:

[+] 25mm Machine Guns (SF:6)- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[+] Leg Missile Pods (PGSF:8)- 500 damage, 40 rounds [+30%]

[+] 10-Tube Dual Missile Pod (PGSF:10)- 500 damage, 10 rounds [+30%]

[F] Close-Combat Assault Knife (M)- 800 damage [+0%]

[+] 75mm Autocannon (F:6)- 800 damage, 20 rounds [+10%]

[+] 88mm Hand Railgun- 1200 damage, 10 rounds [+10%]

[+] 280mm Rail Cannon- 2000 damage # 2, 10 rounds [+20%]

[+] All-Out Attack (S)- 3000 damage, 1 round [+20%]

MAP Attacks:

[+] Plasma Grenade (BT:3)- 1000 damage, 4 rounds, Mobility Break [+0%]

Edited by Nendo

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[Remmington Jack]

"The enemy commander has moved into close range. It will be easier to engage her, though her forces are also now in closer proximity."

P.S. PHASE

Seishin Used: Attack! Lv1

Target: Andrew Borjorn

CP Used: 5

Effect: +10% Damage

Statistics:

CP: 25/50

[Andrew Borjorn]

REGENERATION PHASE:

EN Regenerated: 11

"A close dogfight is just the way I like things."

"Incoming attacks, plotting evasive patterns."

DEFENSE PHASE:

Attacking Weapon #1: Blue Slider

Action Taken: Dodge

Damage Taken: 280 (240 * 1.85 * 0.7 * 0.9)

Resources Spent: DP

Attacking Weapon #2: Vivid Heart

Action Taken: Dodge

Damage Taken: 318 (240 * 2.1 * 0.7 * 0.9)

Resources Spent: DP

Attacking Weapon #3: Empowered Attack

Action Taken: Dodge

Damage Taken: 348 (240 * 2.3 * 0.7 * 0.9)

Resources Spent: DP

Attacking Weapon #4: Binary Lotus

Action Taken: Dodge

Damage Taken: 257 (240 * 1.7 * 0.7 * 0.9)

Resources Spent: DP

"Fuel reserves over 60% drained."

"Pop one of our booster tanks, and get me a target lock on the enemy commander."

ATTACK PHASE:

Weapon Used: Pulse Energy Gun

Target(s): Ivis

Damage Dealt: 1360 x 6

Resources Spent: 36 EN

Modifiers: +25%

Statistics:

HP: 2000/2000

DP: 1074/3200

EN: 124/210

SP (Andrew): 90/90

SP (Radio): 90/90

AP: 100

Move: F

Will: 3

Weapons:

30mm Gatling Gun 20/20

Heavy Rocket Pods 40/40

Cluster Bombs 4/4

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Terrain Effects:

- Power Grid: Units on this Terrain gain: EN Regen 5%

- Cool-Down: Resource cost of all EN-based attacks is reduced by 10%.

- Darkness: All weapons gain: Accuracy -5%. Solar Panel is disabled.

CO Regeneration Phase

CP +5

CO Command Phase

Target: Ivis

CO Statistics Phase

CP: 10/50

15 CP Focus Fire![L1]: Choose one target enemy. All attacks from units you own that target that enemy alone gain +20% Weapon Damage & TDC.

Stealth Warfare Specialist

Regeneration Phase

Will +1

EN +11

Spirit Command Phase

cast by pilot

cast by sidekick

Defense Phase

Blocking

[+] Critical Vivid Heart (BS) 4987 damage - Accuracy Modifier: +110%

Resulting Damage is 591

Formula: (4987 * 0.5 - 1500) * 0.85 * 0.7

Defense Cost : 5 en

[+] Critical Empowered Attack (BS) 6360 damage - Accuracy Modifier: +130%

Resulting Damage is 0 (Over-defended by 820).

Formula: (6360 * 0.5 - 4000)

Defense Cost : 25 en

[+] Critical Binary Lotus (BASV:4) 5160 - Accuracy Modifier: +70%

Resulting Damage is 643

Formula: (5160 * 0.5 - 1500) * 0.85 * 0.7

Defense Cost : 5 en

Item Phase

Transform/Change Phase

Special Phase

Attack Phase Critical

Weapon Select : [+] Ice Dragon (X:2)- 3200 damage/20 EN [+25%]

Targeting : Ivis

Damage Mods : +65%

Damage Dealt : 5280 x2

TDC Mods : (70-55) = +15%

Rounds/EN Spent : 36 EN 10 AP

Statistics Phase

HP: 1766/3000

EN: 131/221

DP: 2566/3000 [Agi: 300]

AP: 80/100

Will: 3/10

Eclosion Mode: May pay half of your current HP at any time to activate this ability. For the next three rounds, Agi -30 and enable Ice Blast.

5 EN Ice Shield (Barrier): Negate up to 1500 damage from a single attack phase.

25 EN Ice Shield (Barrier): Negate up to 4000 damage from a single attack phase.

Virtual Armor (S Armor): Damage Received -30% from non-[F] sources.

1/1 Witch Apple

[+] Ice Shards (SF:4)- 600 damage/3 EN [+10%]

[F] Staff (M)- 1600 damage [+0%]

[F] Ice Blast- 2100 damage. Eclosion Mode only. [+0%]

[+] Ice Shield- 2200 damage, 5 EN/shot [+20%]

[+] Laser (BV:3)- 1200 damage/5 EN [+10%]

[+] Ice Dragon (X:2)- 3200 damage/20 EN [+25%]

* Ice Blast: Any damage dealt by this attack to its target also causes SGF-417-L Angelan to regenerate an equal amount of HP.

* Laser: You may add the Stun attribute if this weapon is used to its maximum.

[table=Pilot: Eris / Main Pilot?: Yes/No]


  • [F]-type Damage +0% TDC +0%
    [H]-type Damage +30% TDC +10%
    [+]-type Damage +30% TDC +10%
    Dodge Cost: -15%
    Damage Received: -15%
    Shield Usage: +0
    10 AP Critical: Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.
    7 AP Countercut
    7 AP Countershoot
    3 Will Defense Pierce: The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.
    5 Will Fast Combat: Gain 1 additional Attack Phase this turn.
    5 Will Focused Attack: Your next attack phase gains TDC +100% & Weapon Damage +25%.
    6 Will Evasive Maneuver: Negate all attacks aimed at you this round. [ESD]
    SP: 93/93
    15 SP Boost L1 Gain DC -25% for one turn.
    15 SP Iron Wall L1 Gain DR -25% for one turn
    20 SP Duty L1 Recover 30% of your maximum DP
    20 SP Perseverance L1 Recover 30% of your maximum HP
    35 SP Substitute L1 For a single turn, trade Defense Phase with one target ally regardless of any condition. That ally must not have taken his or her turn to be a legitimate target of this spell.

[/td]

[/table][table=Sidekick: Fatima]


  • SP: 86/96
    SP Belief L1
    10 SP Resist L1 Gain DR -75% against the first attack received this turn. [sD]
    15 SP Resist L2 Gain DR -85% against the first attack received this turn. [sD]
    20 SP Resist L3 Gain DR -95% against the first attack received this turn. [sD]
    15 SP Iron Wall L1 Gain DR -25% for one turn
    SP Iron Wall L2 Gain DR -50% for one turn
    SP Iron Wall L3 Gain DR -75% for one turn
    SP Duty L1 Recover 30% of your maximum DP
    20 SP Perseverance L1 Recover 30% of your maximum HP
    SP Perseverance L2 Recover 50% of your maximum HP

[/td]

[/table] Edited by CyberLegion

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REGENERATION PHASE:

CP Regen: 5

SEISHIN PHASE

Psycometry: Offense

All units you own gain +10% Weapon Damage for this turn.

Statistics:

CP: 25/50

REGENERATION PHASE:

EN Regen: 10

SEISHIN PHASE

SUPPORT DEFENSE PHASE:

Attacking Weapon: Stuff

Action Taken: Take

Damage Taken:

Resources Spent:

ATTACK PHASE:

Weapon Used: Resupply

Target(s): Umby

Damage Modifiers:

Accuracy Modifiers:

Other Modifiers: Recover 20% EN

Damage Dealt:

Resources Spent:

Statistics:

HP: 4031/5500

EN: 130/200

AP: 44/100

DP: 3000/3000

SP (Azusa): 53/78

SP (Miki): 78/78

SP (Hibiki): 38/48

Guts: 4/10

Boin: Damage Received -15%

Mazin Power: Damage Dealt +25%, Damage Received -25%

Borot Pressure Punch: 3/3

Super Deluxe Borot Punch: 1/1

Borot Dynamic Special: 0/1

Edited by Nimbus Noa

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AKITA LEARN TO FORMAT YOUR POSTS PROPERLY


Regeneration Phase:

  • +1 Will (1/10)
  • +6 EN (City Small)

Spirit Phase:

  • Duty (20 SP)
  • Iron Wall (25 SP)

Defense Phase:

    Incoming Attacks:
    • A lot of shit. (Block + Anti-Beam Coating first two, Dodge Binary Lotus)

    Resources Spent:

    • HP: 370 (ABC is at 1400), 985 (ABC is at 1300)
    • DP: 260

Other Phases:

  • Mode: Battroid
  • Move: G
  • Start Location: City Small
  • End Location: ~
  • Recognition

Attack Phase:

Target: Left Side Mountain

[+] RMS-1 Large Anti-Ship Reaction Missile (PT:6)- 6000 damage, Barrier Pierce, 5 round, Hardpoints: 1 [+0%]

DMG: 9300

TDC: +50%

Other: Barrier Pierce

Resource: 1 round

Statistics:

HP: 745/2100

EN: 120/120

DP: 2141/3000

AP: 70/100

Will: 3/10

SP (Sora): 76/96

SP (Shino): 65/90

Edited by Nimbus Noa

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Hinata's Turn!

Regeneration Phase:

CP: +5

Hinata003.png

"Bitch, you don't KNOW Chaos until you 've met ME."

Command Phase:

Order Used: "Hit it like you mean it"

Target: All my units

CP Used: 5

Effect: All units you own gain +10% TDC for this turn.

Statistics:

CP: 25/50


Karura's Turn!

Regeneration Phase:

Will: +1

Multi002.png

"Haaaah~ This is so tiring..."

Karura008.png

"You know, you can pass that exhaustion to someone else."

Multi018.png

"Really?"

Karura007.png

"Give it a try!"

Seishin Phase:

Seishin Used: Exhaust (Level 1) (Multi)!

Target: Ivis!

SP Used: 50

Effect: - All Charge abilities on target enemy's unit lose one counter. If the ability is active it deactivates and is reduced one counter below the activation level.

- All counter-based abilities on targeted unit or it's pilot (such as Will) lose one counter.

- For the next three turns, targeted unit gains Damage Received +10% and Weapon Damage -10% to be calculated as a pilot ability..

Seishin Phase:

Seishin Used: Rush (Karura)!

Target: Self!

SP Used:

Effect: Costs 4 will. Gain another attack phase to be used for [F] attacks!

Defense Phase

Attacker:

Weapon:

Action Taken:

Damage Received:

Resources Spent:

Item Phase:

Item Used:

Effect:

Transformation Phase:

Current Form:

New Form:

Current Terrain: Mountain (Low) (Left Side)

Move to: City

Move: G

Special Phase:

Summon Phase:

Unit Summoned:

Unit Unsummoned:

Karura005.png

"Suck it down! DOUBLE KOURAIKYUU!

Attack Phase:

Weapon Used: [F] Kouraikyuu

Target: Specineff

Damage Dealt: 8976

Resources Spent: 10 EN, 10 AP Critical

Status Effect: Mobility Break

Modifiers:

  • Damage: +140%
    • +35% Natural Mods
    • +20% Fury
    • +10% Charge
    • +30% Infight Level 3 (Chips)
    • +30% Power Boosters
    • +15% Critical

    [*]Accuracy: +130%

    • +10% Natural Mods
    • +10% Infight Level 3 (Chips)
    • +30% Sensor Tweak
    • +55% Weapon
    • +15% Critical
    • +10% Hit!

Attack Phase:

Weapon Used: [F] Kouraikyuu

Target: Shadow Raiden 512E1

Damage Dealt: 8976

Resources Spent: 10 EN, 10 AP Critical

Status Effect: Mobility Break

Modifiers:

  • Damage: +140%
    • +35% Natural Mods
    • +20% Fury
    • +10% Charge
    • +30% Infight Level 3 (Chips)
    • +30% Power Boosters
    • +15% Critical

    [*]Accuracy: +130%

    • +10% Natural Mods
    • +10% Infight Level 3 (Chips)
    • +30% Sensor Tweak
    • +55% Weapon
    • +15% Critical
    • +10% Hit!

Statistics:

HP: 3000/3000

EN: 101/140

DP: 3000/3000

AP: 40/100

Will: 0/10

Karura SP: 53/93

Multi SP: 43/93

Charge: 3/3

Weapons:

[+] 'Igelstellung' 75mm CIWS- 680 damage, 20 rounds [+75%]

[F] Melee (M)- 850 damage [+35%]

[F] Beam Saber (BM)- 2040 damage, 5 EN/attack [+45%]

[+] Type 71 Beam Rifle (B)- 2210 damage, 5 EN/attack [+45%]

[F] Kouraikyuu- 3740 damage, Mobility Break, 10 EN/attack [+55%]

[F] Gerbera Straight (M)- 4420 damage [+55%]

Combo Attacks:

[H] Astray Double Blade- 6400 damage, Barrier Pierce, 25 EN/attack [+65%]

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Mission: Emissary of the Chaos

Fraction: Z Braver

Commander: Honya-Chan

Commander CP: 35/54

"Denpa" Phase

Regeneration Phase

Will: +1, 3/10

Spirit Command Phase

SC:

Target:

Cost:

Effect:

Defense Phase

Enemy:

Weapon:

Action:

Damage:

Resource Spent:

Special Phase

Special:

Cost:

Attack Phase

Weapon: Resupply Ammo

Target: Boss Borot

Damage: Nil

Resource Spent: 1 ATK Phase

Status:

Modifiers:

Statistics

HP: 2600/2600

EN: 120/120

DP: 3000/3000

AP: 100/100

Denpa SP: 90/90

Chef SP: 92/92

Kii-Tan SP: 78/78

Will: 3/10

Etc:

Weapons:

[+] 20mm Vulcan- 400 damage, 20 rounds [+40%]

[+] Missile (PGSX:2)- 800 damage, 20 rounds [+25%]

[+] Bomb (P)- 3600 damage, 9/10 rounds [+15%]

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PROXY FOR IONO

CO Phase

Regen Phase:

+5CP

Iono : I WANT HER AS MY SOBAME O_O

Orders:

Focus fire (15): Choose one target enemy. All attacks from units you own that target that enemy alone gain +20% Weapon Damage and Accuracy.

Available Command Points: 15/50


REGENERATION PHASE:

WIll : +1

HP : +260

EN : +21

SPIRIT PHASE

SC:

Will:

DEFENSE:

ENEMY:

WEAPON:

ACTION:

DAMAGE:

SPENT:

Total resources Spent :

SPECIAL PHASE:

TRANSFORM PHASE:

Move to City (Small)

ATTACK PHASE:

WEAPON: [+] Final Z Beam- 3500 damage, 20 EN/attack [+20%]

TARGET: Ivis

DAMAGE: 4375

SPENT: 20 EN

STATUS:

MODIFIERS: Dmg +25%, Acc +40%

Statistics:

HP: 8236/9500

EN: 260/280

DP: 2580/3000

AP: 70/100

SP (Eclair): 109/124

WILL: 3/10

ETC: Guard On

Stats: N/A

Move: H

Weapons:

[F] Melee (M)- 500 damage [+0%]

[+] Z Beam- 800 damage, 5 EN/attack [+20%]

[+] Z Missiles (P)- 1000 damage, 10 rounds [+15%]

[H] Rocket Knuckle (P)- 1400 damage [+0%]

[F] Z Blade (M)- 1600 damage [+0%]

[F] Z Blade Powered Up- 2500 damage, 12 EN/attack [+20%]

[+] Final Z Beam- 3500 damage, 20 EN/attack [+20%]

[F] Z Final Buster (F:5) 1000 damage/8 EN [+20%]

Edited by アイシア

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REGENERATION PHASE:

EN Regen: 7

SEISHIN PHASE

DEFENSE PHASE:

Attacking Weapon: Stuff

Action Taken: Dodge

Damage Taken: 212

Resources Spent:

TRANSFORMATION PHASE:

Move to City!

ATTACK PHASE:

Weapon Used: Repair

Target(s): AfroAvro

Damage Modifiers: ~

Accuracy Modifiers: ~

Other Modifiers: Recover 10% DP

Damage Dealt: ~

Resources Spent: ~

Statistics:

HP: 3200/3200

EN: 110/130

AP: 60/100

DP: 1969/3000

SP: 97/112

Guts: 2/10

Moonlight Waltz: Damage Dealt +10% & Accuracy +10%

Propellant Tank: 1/1

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Mission: Emissary of the Chaos

Fraction: Z Braver

Commander: Honya-Chan

Commander CP: 35/54

Commander CO: Art of War Lv. 1 / 5 CP / ATK + 10%

"Kotodama Tsukai" Phase

Regeneration Phase

Will: +1, 3/10

Kotone: "Oh goodness..."

Spirit Command Phase

SC: Flash Lv. 1 + Boost Lv. 1

Target: Self

Cost: 10 SP (Kotone) + 15 SP

Effect: -75% DC, ESD, - 25% DC

Defense Phase

Enemy: YOU

Weapon: STUFF

Action: DODGE

Damage: N/A

Resource Spent: 180 x 1.55 x 0.25 x 0.95 = 66 DP

180 x 2.1 x 0.75 x 0.95 = 269 DP

180 x 1.85 x 0.75 x 0.95 = 237 DP x 3

180 x 2.3 x 0.75 x 0.95 = 295 DP

180 x 1.7 x 0.75 x 0.95 = 218 DP

Transformation Phase

Current: Fighter Mode

New: Battroid Mode

Attack Phase

Weapon: [+] RMS-1 Large Anti-Ship Reaction Missile (PT:6)

Target: First SIX to post in the CITY

Damage: 9000 x 2.8 = 25200 DMG

Resource Spent: 1 Round

Status: Barrier Pierce

Modifiers:

[+] - Type Weapon Damage + 180%

- Pilot + 85%

- Item + 70%

- Critical + 15%

- Art of War + 10%

Accuracy + 85%

- Critical + 25%

- Pilot + 30%

- Weapon +25%

- Item + 25%

Statistics

HP: 2100/2100

EN: 120/120

DP: 616/3000

AP: 60/100

Kotone SP: 64/99

Anita SP: 90/90

Will: 3/10

Etc:

Weapons:

[+] Twin ROV-20 Anti-Aircraft Laser Cannon (BF:2)- 750 damage, 3 EN/attack [+25%]

[+] Howard GU-11 55mm 3-Barrel Gatling Gun Pod- 1050 damage, 20 rounds [+25%]

[+] HMMP-02 Micro-Missile Launcher Pod (PSF:8)- 600 damage, 20 rounds [+35%]

[+] Mauler RO-X2A High-Powered Double-Action Beam Cannon Pod (B)- 3000 damage, 10 EN/attack [+25%]

MAP Attacks:

[+] RMS-1 Large Anti-Ship Reaction Missile (PT:6)- 9000 damage, Barrier Pierce, 3/5 rounds [+25%]

Edited by Vayu

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CO Ivis Phase

Regeneration Phase

CP: +5 (20)

CO Order Phase

CO Order Used: Focus Fire [L1], Attack [L1]

Target: Azusa Miura

CP Cost: 20

Statistics:

Ivis

CP: 0/70

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Specineff Phase

Regeneration Phase:

Will: +1

HP: -5% (-205)

EN: +5% (+6)

Counter Charge: +1

Seishin Phase:

Seishin Used: Perseverance [L1]

SP Cost: 20

Defense Phase:

Attackers: Kotoha Isone, Karura

Incoming Attacks: RMS-1 Large Anti-Ship Reaction Missile, Kouraikyuu

Actions Taken: Block; Dodge, Beam Shield

Damage Taken: 0, 8976 * .5 * .8 * .4 - 800 * .9 * .7 = 401

Resources Spent: 401 HP, 1 Beam Shield, 300 * 1.85 * .8 = 444 DP

Support Defense Phase:

Support Defense For: Ivis

Attackers: Some Fuxers

Incoming Attacks: 10-Tube Dual Missile Pod, Pulse Energy Gun, Final Z Beam

Actions Taken: Block; Beam Shield, Beam Shield, Take

Damage Taken:

1025 * .5 * .8 * .4 - 800 * .6 * .7 = 0

1025 * .5 * .8 * .4 - 636 * .6 * .7 = 0

1025 * .5 * .8 * .4 - 472 * .6 * .7 = 0

1025 * .5 * .8 * .4 - 308 * .6 * .7 = 0

1025 * .5 * .8 * .4 - 144 * .6 * .7 = 8 ~ 10

1025 * .5 * .8 * .4 * .6 * .7 = 69 # 5 = 345

1360 * .5 * .8 * .4 - 800 * .6 * .7 = 0

1360 * .5 * .8 * .4 - 582 * .6 * .7 = 0

1360 * .5 * .8 * .4 - 364 * .6 * .7 = 0

1360 * .5 * .8 * .4 - 146 * .6 * .7 = 30

1360 * .5 * .8 * .4 * .6 * .7 = 91 x 2 = 182

4375 * .5 * .8 * .4 - 800 * .6 * .7 = 0

Resources Spent: 567 HP, 3 Beam Shields

Statistics:

Shadow Specineff 13 the Sin

HP: 1425/4100

EN: 160/160

DP: 2189/3000

AP: 88/100

SP: 82/128

Will: 3/10

Counter: 3/5

Beam Shield: 9/15

Mobility Break: 2/3

Weapons:

Yfleither 13 Ver. C: 15/15 rounds

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Ivis Phase

Regeneration Phase:

Will: +0

HP: -5% (-245)

EN: +5% (+8)

Wonder Bit Charge: +0

Seishin Phase:

Seishin Used: Raid, Duty [L1]

SP Cost: 80

Defense Phase:

Attackers: Kotoha Isone

Incoming Attacks: RMS-1 Large Anti-Ship Reaction Missile

Actions Taken: Flash

Damage Taken: 0

Resources Spent: 225 * 1.55 * .25 * .75 * .8 = 52 DP

Attack Phase:

Weapon Used: [H] Critical Crimson Sacrifice

Target(s): Azusa Miura

Damage Dealt: 7254 * 2 * 3.45 = 50053

Status Effect: Burn, Negate evasive secondary defenses

Resources Spent: 14 EN

Modifiers:

- Damage Modifier: +245%

+45% Melee 4

+40% Ivis

+30% Domination

+25% Emblem of Darkness

+25% Crimson Veil

+30% Infight L3

+10% Attack! L1

+20% Focus Fire L1

-10% Exhaust L1

+30% Critical

- Accuracy Modifier: +220%

+20% Ivis

+10% Domination

+30% Sensor Tweak x2

+20% Emblem of Darkness

+35% Weapon

+10% Infight L3

+20% Focus Fire L1

+50% Raid

+30% Critical

-5% Moonlight

Statistics:

Ivis

HP: 4410/4900

EN: 121/150

DP: 1851/3000

AP: 86/100

SP: 10/144

Will: 2/10

Wonder Bit: 2/5

Crimson Veil: 3/5

Exhaust: 1/3

Weapons:

Shield Shotgun: 18/18 rounds

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Temjin 747J Phase

Regeneration Phase:

Will: +1

HP: -5% (-210)

EN: +5% (+8)

Defense Phase:

Attackers: Kotoha Isone

Incoming Attacks: RMS-1 Large Anti-Ship Reaction Missile

Actions Taken: Dodge

Damage Taken: 0

Resources Spent: 250 * 1.85 * .8 = 370 DP

Attack Phase:

Weapon Used: [F] Critical Blue Slider ver.747m

Target(s): Azusa Miura

Damage Dealt: 6500 * 2.55 = 16575 damage

Status Effect: None

Resources Spent: 36 EN

Modifiers:

- Damage Modifier: +155%

+25% Melee 2

+5% Brave

+25% Emblem of Darkness

+30% Infight L3

+10% Attack! L1

+20% Focus Fire! L1

+40% Critical

- Accuracy Modifier: +95%

+5% Brave

+20% Emblem of Darkness

+10% Infight L3

+5% Weapon

+20% Focus Fire! L1

+40% Critical

-5% Moonlight

Statistics:

Shadow Temjin 747J

HP: 3762/4200

EN: 45/150

DP: 2300/3000

AP: 83/100

SP: 97/128

Will: 3/10

Beam Shield: 11/13

Weapons:

Power Bomb Mk5d: 5/5 rounds

Sleipner Mk6mz [Neutral Launcher]: 15/15 rounds

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Delgon 2L Phase

Regeneration Phase:

Will: +1

HP: -5% (-100)

EN: +5% (+1)

Defense Phase:

Attackers: Kotoha Isone

Incoming Attacks: RMS-1 Large Anti-Ship Reaction Missile

Actions Taken: Dodge

Damage Taken: 0

Resources Spent: 280 * 1.85 * .8 = 414 DP

Attack Phase:

Weapon Used: [+] Critical Handy Bazooka

Target(s): Azusa Miura

Damage Dealt: 2000 * 2.65 = 5300 damage

Status Effect: None

Resources Spent: 1 round

Modifiers:

- Damage Modifier: +165%

+45% Range 4

+30% Power Booster x2

+25% Emblem of Darkness

+20% Gunfight L2

+10% Attack! L1

+20% Focus Fire! L1

+15% Critical

- Accuracy Modifier: +95%

+30% Sensor Tweak x2

+20% Emblem of Darkness

+10% Weapon

+5% Gunfight L2

+20% Focus Fire! L1

+15% Critical

-5% Moonlight

Statistics:

Delgon

HP: 1800/2000

EN: 80/80

DP: 1835/3000

AP: 70/100

SP: 90/112

Will: 3/10

Weapons:

Handy Bazooka: 12/15 rounds

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