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Imban

NJU Event: The Emissary of the Chaos

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Delgon 1R Phase

Regeneration Phase:

Will: +1

HP: -5% (-100)

EN: +5% (+1)

Defense Phase:

Attackers: Kotoha Isone

Incoming Attacks: RMS-1 Large Anti-Ship Reaction Missile

Actions Taken: Dodge

Damage Taken: 0

Resources Spent: 280 * 1.85 * .8 = 414 DP

Attack Phase:

Weapon Used: [+] Critical Handy Bazooka

Target(s): Azusa Miura

Damage Dealt: 2000 * 2.65 = 5300 damage

Status Effect: None

Resources Spent: 1 round

Modifiers:

- Damage Modifier: +165%

+45% Range 4

+30% Power Booster x2

+25% Emblem of Darkness

+20% Gunfight L2

+10% Attack! L1

+20% Focus Fire! L1

+15% Critical

- Accuracy Modifier: +95%

+30% Sensor Tweak x2

+20% Emblem of Darkness

+10% Weapon

+5% Gunfight L2

+20% Focus Fire! L1

+15% Critical

-5% Moonlight

Statistics:

Delgon

HP: 1800/2000

EN: 80/80

DP: 1743/3000

AP: 70/100

SP: 90/112

Will: 3/10

Weapons:

Handy Bazooka: 12/15 rounds

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Delgon 2R Phase

Regeneration Phase:

Will: +1

HP: -5% (-100)

EN: +5% (+1)

Defense Phase:

Attackers: Kotoha Isone

Incoming Attacks: RMS-1 Large Anti-Ship Reaction Missile

Actions Taken: Dodge

Damage Taken: 0

Resources Spent: 280 * 1.85 * .8 = 414 DP

Attack Phase:

Weapon Used: [+] Critical Handy Bazooka

Target(s): Azusa Miura

Damage Dealt: 2000 * 2.65 = 5300 damage

Status Effect: None

Resources Spent: 1 round

Modifiers:

- Damage Modifier: +165%

+45% Range 4

+30% Power Booster x2

+25% Emblem of Darkness

+20% Gunfight L2

+10% Attack! L1

+20% Focus Fire! L1

+15% Critical

- Accuracy Modifier: +95%

+30% Sensor Tweak x2

+20% Emblem of Darkness

+10% Weapon

+5% Gunfight L2

+20% Focus Fire! L1

+15% Critical

-5% Moonlight

Statistics:

Delgon

HP: 1800/2000

EN: 80/80

DP: 1743/3000

AP: 70/100

SP: 90/112

Will: 3/10

Weapons:

Handy Bazooka: 12/15 rounds

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Raiden 512E1 Phase

Regeneration Phase:

Will: +1

HP: -5% (-250)

EN: +5% (+9)

Defense Phase:

Attackers: Karura

Incoming Attacks: Kouraikyuu

Actions Taken: Dodge

Damage Taken: 0

Resources Spent: 320 * 2.3 * .8 = 589 DP

Attack Phase:

Weapon Used: [+] Critical Binary Lotus (BASV:4)

Target(s): Azusa Miura

Damage Dealt: 1000 * 2.45 = 2450 * 4 = 9800 # 2

Status Effect: None

Resources Spent: 36 EN

Modifiers:

- Damage Modifier: +145%

+25% Range 2

+20% Unit Specialization L2

+25% Emblem of Darkness

+30% Gunfight L3

+10% Attack! L1

+20% Focus Fire! L1

+15% Critical

- Accuracy Modifier: +80%

+10% Unit Specialization L2

+20% Emblem of Darkness

+10% Gunfight L3

+10% Weapon

+20% Focus Fire! L1

+15% Critical

-5% Moonlight

Statistics:

Shadow Raiden 512E1

HP: 2348/5000

EN: 85/180

DP: 2411/3000

AP: 70/100

SP: 52/128

Will: 3/10

Weapons:

Flat Launcher Zap-11: 12/12 rounds

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Temjin 747HII Phase

Regeneration Phase:

Will: +1

HP: -5% (-225)

EN: +5% (+0)

Seishin Phase:

Seishin Used: Sure Hit [L1]

SP Cost: 15

Attack Phase:

Weapon Used: [+] Critical Empowered Attack (BS)

Target(s): Azusa Miura

Damage Dealt: 6000 * 2.95 = 17700

Status Effect: Negates evasive secondary defenses

Resources Spent: 1 round

Modifiers:

- Damage Modifier: +195%

+45% Range 4

+25% Emblem of Darkness

+30% Gunfight L3

+50% T-LINK Sensor

+10% Attack! L1

+20% Focus Fire! L1

+15% Critical

- Accuracy Modifier: +140%

+10% Accuracy 1

+5% Newtype

+20% Emblem of Darkness

+15% Weapon

+10% Gunfight L3

+25% T-LINK Sensor

+20% Focus Fire! L1

+25% Sure Hit L1

+15% Critical

-5% Moonlight

Statistics:

Shadow Temjin 747-HII

HP: 4050/4500

EN: 140/140

DP: 2577/3000

AP: 70/100

SP: 57/128

Will: 3/10

Weapons:

Power Bomb Mk5d: 5/5 rounds

Shoulder Launcher KLS-24-C: 20/20 rounds

Cloud Sleip Mk1mz: 30/30 rounds

Empowered Attack: 4/7 rounds

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Fei-Yen with VividHeart Phase

Regeneration Phase:

Will: +1

HP: -5% (-190)

EN: +5% (+7)

Seishin Phase:

Seishin Used: Perseverance [L1]

SP Cost: 20

Attack Phase:

Weapon Used: [+] Critical Hand Beam (BF:4)

Target(s): Azusa Miura

Damage Dealt: 800 * 3.15 = 2520 # 4

Status Effect: None

Resources Spent: 4 rounds

Modifiers:

- Damage Modifier: +215%

+35% Range 3

+10% SEED Mode

+5% Genius

+25% Emblem of Darkness

+50% Emotional Mode

+30% Gunfight L3

+10% Attack! L1

+20% Focus Fire! L1

+30% Critical

- Accuracy Modifier: +125%

+5% Genius

+10% SEED Mode

+20% Emblem of Darkness

+10% Emotional Mode

+10% Weapon

+15% (F) Bonus

+10% Gunfight L3

+20% Focus Fire! L1

+30% Critical

-5% Moonlight

Statistics:

Shadow Fei-Yen with VividHeart

HP: 2850/3800

EN: 67/140

DP: 2334/3000

AP: 79/100

SP: 62/128

Will: 3/10

SEED Mode: Active

Weapons:

Hand Beam: 16/20 rounds

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Regeneration Phase:

  • +1 Will (4/10)
  • +6 EN (City Small)

Spirit Phase:

  • Sora: Great Effort (20 SP) + Direct Attack (20 SP)

Defense Phase:

  • Incoming Attacks:
    • ~

Resources Spent:

  • ~

Other Phases:

  • Mode: Battroid
  • Move: G
  • Start Location: City Small
  • End Location: ~
  • Recognition

Attack Phase:

Target: Ivis

[+] All-Out Attack- 3000 damage, 1 round [+20%]

DMG: 4650

TDC: +80%

Other: Direct Attack

Resource: 1 round

Statistics:

HP: 745/2100

EN: 120/120

DP: 2141/3000

AP: 70/100

Will: 4/10

SP (Sora): 36/96

SP (Shino): 65/90

Edited by Akita

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PROXY FOR IONO

CO Phase

Regen Phase:

+5CP

Iono : I STILL WANT HER AS MY SOBAME. SHE LOOKS LIKE SHE IS AT THE PERFECT AGE FOR YURI

Orders:

Available Command Points: 20/50


REGENERATION PHASE:

WIll : +1

HP : +260

EN : +21

SPIRIT PHASE

SC: Level 1 (15 SP): Gain Damage Received -25% for one turn.

Will: Flawless Defense: Costs 4 Will. Blocking reduces damage by 75% instead for this turn.

SUPPORT DEFENSE (Azusa):

ENEMY: Everyone

WEAPON: Everything

ACTION: Block + Beam Shield non Bazooka/Hand Beam attacks.

DAMAGE: 210, 0, 87 x 3, 0 # 2, 0, 41 # 4

SPENT:

Total resources Spent : 635 HP, Burned

SPECIAL PHASE:

TRANSFORM PHASE:

Move to City (Small)

ATTACK PHASE:

WEAPON: [+] Final Z Beam- 3500 damage, 20 EN/attack [+20%]

TARGET: Ivis

DAMAGE: 4375

SPENT: 20 EN

STATUS:

MODIFIERS: Dmg +25%, Acc +40%

Statistics:

HP: 7601/9500

EN: 260/280

DP: 2580/3000

AP: 70/100

SP (Eclair): 94/124

WILL: 0/10

ETC: Guard On

Stats: Burn

Move: H

Beam Shield: 5/10

Weapons:

[F] Melee (M)- 500 damage [+0%]

[+] Z Beam- 800 damage, 5 EN/attack [+20%]

[+] Z Missiles (P)- 1000 damage, 10 rounds [+15%]

[H] Rocket Knuckle (P)- 1400 damage [+0%]

[F] Z Blade (M)- 1600 damage [+0%]

[F] Z Blade Powered Up- 2500 damage, 12 EN/attack [+20%]

[+] Final Z Beam- 3500 damage, 20 EN/attack [+20%]

[F] Z Final Buster (F:5) 1000 damage/8 EN [+20%]

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Mission: Emissary of the Chaos

Fraction: Z Braver

Commander: Honya-Chan

Commander CP: 35/54

"Denpa" Phase

Regeneration Phase

Will: +1, 4/10

Spirit Command Phase

SC:

Target:

Cost:

Effect:

Defense Phase

Enemy:

Weapon:

Action:

Damage:

Resource Spent:

Special Phase

Special:

Cost:

Attack Phase

Weapon: Repair

Target: Iono's mecha

Damage: Remove Status

Resource Spent: 1 ATK Phase

Status:

Modifiers:

Statistics

HP: 2600/2600

EN: 120/120

DP: 3000/3000

AP: 100/100

Denpa SP: 90/90

Chef SP: 92/92

Kii-Tan SP: 78/78

Will: 4/10

Etc:

Weapons:

[+] 20mm Vulcan- 400 damage, 20 rounds [+40%]

[+] Missile (PGSX:2)- 800 damage, 20 rounds [+25%]

[+] Bomb (P)- 3600 damage, 9/10 rounds [+15%]

Edited by Vayu

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REGENERATION PHASE:

CP Regen: 5

SEISHIN PHASE

Psycometry: Offense

All units you own gain +10% Weapon Damage for this turn.

Statistics:

CP: 25/50

REGENERATION PHASE:

EN Regen: 10

SEISHIN PHASE

DEFENSE PHASE:

Attacking Weapon: Stuff

Action Taken:

Damage Taken:

Resources Spent:

ATTACK PHASE:

Weapon Used: [H] Borot Dynamic Special (PSX:20)

Target(s): Ivis

Damage Modifiers: +60%

Accuracy Modifiers: +85%

Other Modifiers: Critical

Damage Dealt: 432 x 20

Resources Spent: 40 EN, 8 AP

Statistics:

HP: 4031/5500

EN: 90/200

AP: 36/100

DP: 2088/3000

SP (Azusa): 53/78

SP (Miki): 78/78

SP (Hibiki): 38/48

Guts: 5/10

Boin: Damage Received -15%

Mazin Power: Damage Dealt +25%, Damage Received -25%

Borot Pressure Punch: 3/3

Super Deluxe Borot Punch: 1/1

Borot Dynamic Special: 0/1

Edited by Nimbus Noa

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REGENERATION PHASE:

EN Regen: 7

SEISHIN PHASE

DEFENSE PHASE:

Attacking Weapon: Stuff

Action Taken: Dodge

Damage Taken:

Resources Spent:

ATTACK PHASE:

Weapon Used: Repair

Target(s): Zetkaiser

Damage Modifiers: ~

Accuracy Modifiers: ~

Other Modifiers: Recover 20% HP

Damage Dealt: ~

Resources Spent: ~

Statistics:

HP: 3200/3200

EN: 110/130

AP: 60/100

DP: 1969/3000

SP: 97/112

Guts: 4/10

Moonlight Waltz: Damage Dealt +10% & Accuracy +10%

Propellant Tank: 1/1

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[Remmington Jack]

"Looks like they're changing their tactics. Keep up the pressure."

P.S. PHASE

Seishin Used: Attack! Lv1

Target: Andrew Borjorn

CP Used: 5

Effect: +10% Damage

Statistics:

CP: 25/50

[Andrew Borjorn]

REGENERATION PHASE:

EN Regenerated: 53

"This commander must be someone important if she's being defended this way. We need to find some kind of chink in the defensive perimeter."

"On it, sir."

ATTACK PHASE:

Weapon Used: Pulse Energy Gun

Target(s): Ivis

Damage Dealt: 1360 x 6

Resources Spent: 36 EN

Modifiers: +25%

Statistics:

HP: 2000/2000

DP: 1074/3200

EN: 141/210

SP (Andrew): 90/90

SP (Radio): 90/90

AP: 100

Move: F

Will: 4

Weapons:

30mm Gatling Gun 20/20

Heavy Rocket Pods 40/40

Cluster Bombs 4/4

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Keitero's Phase

Regeneration Phase

CP: +5

"Here she comes."

Command Phase

Command: Attack!

Cost: 5 CP

Effect: Weapon Damage +10%

Command Phase

Command: Hit!

Cost: 5 CP

Effect: Accuracy +10%

Statistics

CP: 25/62

--------------------------------------------------

Dragonar's Phase

Regeneration Phase

Will: +1, 4/10

EN Regen: +5%, +9 EN

Spirit Command Phase

SC: Direct Attack

Target: self

Cost: 25 SP

Effect: negate SD and SED in 1st attack phase

Defense Phase

Enemy:

Weapon:

Action:

Damage:

Resource Spent:

Move Phase

Currently in: Small City, Cold, Moonlight

Move Type: F

Special Phase

Special:

Cost:

"Target in optimal range."

Attack Phase

Weapon: [+] 10-Tube Dual Missile Pod (PGSF:10)

Target: Ivis

Damage: 500*2.05 = 1025x10

Resource Spent: 10 rounds, 10 AP

Status: Critical, Direct Attack

Modifiers:

Weapon Damage: +105%

+45% (Ranged lvl 4)

+5% (Genius)

+30% (Power Boosters x2)

+10% (Attack!)

+15% (Critical)

Target Dodge Cost: +130%

+5% (Ranged lvl 4)

+15% (Accuracy lvl 2)

+5% (Genius)

+30% (Sensor Tweaks x2)

+10% (Hit!)

+15% (Critical)

+50% (Weapon)

Statistics

HP: 3500/3500

EN: 170/170

DP: 2581/3000

AP: 70/100

SP: 112/112

Will: 4/10

Etc:

Weapons:

[+] 25mm Machine Guns (SF:6)- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[+] Leg Missile Pods (PGSF:8)- 500 damage, 40 rounds [+30%]

[+] 10-Tube Dual Missile Pod (PGSF:10)- 500 damage, 0 rounds [+30%]

[F] Close-Combat Assault Knife (M)- 800 damage [+0%]

[+] 75mm Autocannon (F:6)- 800 damage, 20 rounds [+10%]

[+] 88mm Hand Railgun- 1200 damage, 10 rounds [+10%]

[+] 280mm Rail Cannon- 2000 damage # 2, 10 rounds [+20%]

[+] All-Out Attack (S)- 3000 damage, 1 round [+20%]

MAP Attacks:

[+] Plasma Grenade (BT:3)- 1000 damage, 4 rounds, Mobility Break [+0%]

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Terrain Effects:

- Power Grid: Units on this Terrain gain: EN Regen 5%

- Cool-Down: Resource cost of all EN-based attacks is reduced by 10%.

- Darkness: All weapons gain: Accuracy -5%. Solar Panel is disabled.

CO Regeneration Phase

CP +5

CO Command Phase

Target: Ivis

15 CP Focus Fire![L1]: Choose one target enemy. All attacks from units you own that target that enemy alone gain +20% Weapon Damage & TDC.

CO Statistics Phase

CP: 0/50

15 CP Focus Fire![L1]: Choose one target enemy. All attacks from units you own that target that enemy alone gain +20% Weapon Damage & TDC.

Stealth Warfare Specialist

Regeneration Phase

Will +1

EN +11

Spirit Command Phase

cast by pilot

cast by sidekick

Defense Phase

Blocking

[+] Critical Vivid Heart (BS) 4987 damage - Accuracy Modifier: +110%

Resulting Damage is 591

Formula: (4987 * 0.5 - 1500) * 0.85 * 0.7

Defense Cost : 5 en

[+] Critical Empowered Attack (BS) 6360 damage - Accuracy Modifier: +130%

Resulting Damage is 0 (Over-defended by 820).

Formula: (6360 * 0.5 - 4000)

Defense Cost : 25 en

[+] Critical Binary Lotus (BASV:4) 5160 - Accuracy Modifier: +70%

Resulting Damage is 643

Formula: (5160 * 0.5 - 1500) * 0.85 * 0.7

Defense Cost : 5 en

Item Phase

Transform/Change Phase

Special Phase

Attack Phase Critical

Weapon Select : [+] Ice Dragon (X:2)- 3200 damage/20 EN [+25%]

Targeting : Ivis

Damage Mods : +65%

Damage Dealt : 5280 x2

TDC Mods : (70-5) = +65%

Rounds/EN Spent : 36 EN 10 AP

Statistics Phase

HP: 1766/3000

EN: 106/221

DP: 2566/3000 [Agi: 300]

AP: 70/100

Will: 4/10

Eclosion Mode: May pay half of your current HP at any time to activate this ability. For the next three rounds, Agi -30 and enable Ice Blast.

5 EN Ice Shield (Barrier): Negate up to 1500 damage from a single attack phase.

25 EN Ice Shield (Barrier): Negate up to 4000 damage from a single attack phase.

Virtual Armor (S Armor): Damage Received -30% from non-[F] sources.

1/1 Witch Apple

[+] Ice Shards (SF:4)- 600 damage/3 EN [+10%]

[F] Staff (M)- 1600 damage [+0%]

[F] Ice Blast- 2100 damage. Eclosion Mode only. [+0%]

[+] Ice Shield- 2200 damage, 5 EN/shot [+20%]

[+] Laser (BV:3)- 1200 damage/5 EN [+10%]

[+] Ice Dragon (X:2)- 3200 damage/20 EN [+25%]

* Ice Blast: Any damage dealt by this attack to its target also causes SGF-417-L Angelan to regenerate an equal amount of HP.

* Laser: You may add the Stun attribute if this weapon is used to its maximum.

[table=Pilot: Eris / Main Pilot?: Yes/No]


  • [F]-type Damage +0% TDC +0%
    [H]-type Damage +30% TDC +10%
    [+]-type Damage +30% TDC +10%
    Dodge Cost: -15%
    Damage Received: -15%
    Shield Usage: +0
    10 AP Critical: Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.
    7 AP Countercut
    7 AP Countershoot
    3 Will Defense Pierce: The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.
    5 Will Fast Combat: Gain 1 additional Attack Phase this turn.
    5 Will Focused Attack: Your next attack phase gains TDC +100% & Weapon Damage +25%.
    6 Will Evasive Maneuver: Negate all attacks aimed at you this round. [ESD]
    SP: 93/93
    15 SP Boost L1 Gain DC -25% for one turn.
    15 SP Iron Wall L1 Gain DR -25% for one turn
    20 SP Duty L1 Recover 30% of your maximum DP
    20 SP Perseverance L1 Recover 30% of your maximum HP
    35 SP Substitute L1 For a single turn, trade Defense Phase with one target ally regardless of any condition. That ally must not have taken his or her turn to be a legitimate target of this spell.

[/td]

[/table][table=Sidekick: Fatima]


  • SP: 86/96
    SP Belief L1
    10 SP Resist L1 Gain DR -75% against the first attack received this turn. [sD]
    15 SP Resist L2 Gain DR -85% against the first attack received this turn. [sD]
    20 SP Resist L3 Gain DR -95% against the first attack received this turn. [sD]
    15 SP Iron Wall L1 Gain DR -25% for one turn
    SP Iron Wall L2 Gain DR -50% for one turn
    SP Iron Wall L3 Gain DR -75% for one turn
    SP Duty L1 Recover 30% of your maximum DP
    20 SP Perseverance L1 Recover 30% of your maximum HP
    SP Perseverance L2 Recover 50% of your maximum HP

[/td]

[/table]

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Hinata's Turn!

Regeneration Phase:

CP: +5

Hinata016.png

"... I have this odd feeling that hitting them might not be the problem here so much as dealing damage."

Command Phase:

Order Used: "Hit it like you mean it"

Target: All my units

CP Used: 5

Effect: All units you own gain +10% TDC for this turn.

Command Phase:

Order Used: "Nuke it, DOT it"

Target: All my units

CP Used: 5

Effect: All units you own gain +10% Damage for this turn.

Statistics:

CP: 20/50


Karura's Turn!

Regeneration Phase:

Will: +1

EN: +7

Multi011.png

"The target is being quiet this time, it seems."

Hinata005.png

"Awww, Immy's probably having trouble running all three at once to bother RPing it."

Karura004.png

"Are you saying Imban is the one controlling these units!?"

Hinata013.png

"Well SOMEONE has to control them!"

Seishin Phase:

Seishin Used:

Target:

SP Used:

Effect:

Seishin Phase:

Seishin Used: Charge (Level 1) (Karura)!

Target: Self!

SP Used: 40

Effect: - All Charge abilities on your unit gain one counter.

- All counter-based abilities on this unit or it's pilot (such as Will) gain one counter.

- For the next three turns gain Damage Received -10% and Weapon Damage +10% to be calculated as a pilot ability.

Seishin Phase:

Seishin Used: Direct (Level 1) (Multi)!

Target: Self!

SP Used: 25

Effect: No SD, no ESD

Defense Phase

Attacker:

Weapon:

Action Taken:

Damage Received:

Resources Spent:

Item Phase:

Item Used:

Effect:

Transformation Phase:

Current Form:

New Form:

Current Terrain:

Move to:

Move: G

Special Phase:

Summon Phase:

Unit Summoned:

Unit Unsummoned:

Karura005.png

"It looks like we're all focusing fire on her, huh? Let's go!"

Attack Phase:

Weapon Used: [F] Kouraikyuu- 3740 damage, Mobility Break, 10 EN/attack [+55%]

Target: Ivis

Damage Dealt: 9350

Resources Spent: 10 EN, 10 AP Critical

Status Effect: Mobility Break

Modifiers:

  • Damage: +150%
    • +35% Natural Mods
    • +20% Fury
    • +10% Charge
    • +30% Infight Level 3 (Chips)
    • +30% Power Boosters
    • +15% Critical
    • +10% Attack

    [*]Accuracy: +130%

    • +10% Natural Mods
    • +10% Infight Level 3 (Chips)
    • +30% Sensor Tweak
    • +55% Weapon
    • +15% Critical
    • +10% Hit!

Statistics:

HP: 3000/3000

EN: 98/140

DP: 3000/3000

AP: 40/100

Will: 2/10

Karura SP: 13/93

Multi SP: 18/93

Charge: 1/3

Weapons:

[+] 'Igelstellung' 75mm CIWS- 680 damage, 20 rounds [+75%]

[F] Melee (M)- 850 damage [+35%]

[F] Beam Saber (BM)- 2040 damage, 5 EN/attack [+45%]

[+] Type 71 Beam Rifle (B)- 2210 damage, 5 EN/attack [+45%]

[F] Kouraikyuu- 3740 damage, Mobility Break, 10 EN/attack [+55%]

[F] Gerbera Straight (M)- 4420 damage [+55%]

Combo Attacks:

[H] Astray Double Blade- 6400 damage, Barrier Pierce, 25 EN/attack [+65%]

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Mission: Emissary of the Chaos

Fraction: Z Braver

Commander: Honya-Chan

Commander CP: 35/54

Commander CO: Art of War Lv. 1 / 5 CP / ATK + 10%

"Kotodama Tsukai" Phase

Regeneration Phase

Will: +1, 4/10

Kotone: "TAKE THIS."

Spirit Command Phase

SC: Volley + Guns Guns Guns Lv. 1

Target: Self

Cost: 4 Will + 15 SP

Effect: + 1 [+] ATK Phase, 1st ATK Phase + 25% TDC & Negate ESD

Defense Phase

Enemy:

Weapon:

Action:

Damage:

Resource Spent:

Attack Phase

Weapon: [+] RMS-1 Large Anti-Ship Reaction Missile (PT:6)

Target: First SIX to post in the CITY

Damage: 9000 x 2.8 = 25200 DMG

Resource Spent: 1 Round

Status: Barrier Pierce

Modifiers:

[+] - Type Weapon Damage + 180%

- Pilot + 85%

- Item + 70%

- Critical + 15%

- Art of War + 10%

Accuracy + 110%

- Sure Hit Lv. 1 + 25%

- Critical + 15%

- Pilot + 30%

- Weapon +25%

- Item + 25%

Attack Phase

Weapon: [+] RMS-1 Large Anti-Ship Reaction Missile (PT:6)

Target: First SIX to post in the CITY

Damage: 9000 x 2.8 = 25200 DMG

Resource Spent: 1 Round

Status: Barrier Pierce

Modifiers:

[+] - Type Weapon Damage + 180%

- Pilot + 85%

- Item + 70%

- Critical + 15%

- Art of War + 10%

Accuracy + 85%

- Critical + 15%

- Pilot + 30%

- Weapon +25%

- Item + 25%

Statistics

HP: 2100/2100

EN: 120/120

DP: 616/3000

AP: 40/100

Kotone SP: 49/99

Anita SP: 90/90

Will: 0/10

Etc:

Weapons:

[+] Twin ROV-20 Anti-Aircraft Laser Cannon (BF:2)- 750 damage, 3 EN/attack [+25%]

[+] Howard GU-11 55mm 3-Barrel Gatling Gun Pod- 1050 damage, 20 rounds [+25%]

[+] HMMP-02 Micro-Missile Launcher Pod (PSF:8)- 600 damage, 20 rounds [+35%]

[+] Mauler RO-X2A High-Powered Double-Action Beam Cannon Pod (B)- 3000 damage, 10 EN/attack [+25%]

MAP Attacks:

[+] RMS-1 Large Anti-Ship Reaction Missile (PT:6)- 9000 damage, Barrier Pierce, 1/5 rounds [+25%]

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CO Ivis Phase

Regeneration Phase

CP: +5 (20)

CO Order Phase

CO Order Used: Attack [L1]

CP Cost: 5

Statistics:

Ivis

CP: 0/70

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Delgon 2L Phase

Regeneration Phase:

Will: +1

HP: -5% (-100)

EN: +5% (+0)

Defense Phase:

Attackers: Kotoha Isone, Kotoha Isone

Incoming Attacks: RMS-1 Large Anti-Ship Reaction Missile, RMS-1 Large Anti-Ship Reaction Missile

Actions Taken: Dodge, Dodge

Damage Taken: 0

Resources Spent: 280 * 2.1 * .8 = 470 DP, 280 * 1.85 * .8 = 414 DP

Support Defense Phase:

Support Defense For: Ivis

Attackers: Many

Incoming Attacks: Many

Actions Taken: Take all

Damage Taken: and die (killed by Azusa Miura)

Resources Spent: 1 Derpgone

Statistics:

Delgon

HP: 0/2000

EN: 80/80

DP: 951/3000

AP: 70/100

SP: 90/112

Will: 4/10

Weapons:

Handy Bazooka: 12/15 rounds

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Ivis Phase

Regeneration Phase:

Will: +1

HP: -5% (-245)

EN: +5% (+8)

Wonder Bit Charge: +1

Defense Phase:

Attackers: Kotoha Isone, Kotoha Isone, Sora Oodori, Ryuka Sanae, Karura

Incoming Attacks: RMS-1 Large Anti-Ship Reaction Missile, RMS-1 Large Anti-Ship Reaction Missile, All-Out Attack, 10-Tube Dual Missile Pod, Kouraikuu

Actions Taken: Dodge, Dodge, Dodge, Countercut #10, Dodge

Damage Taken: 0, 0, 0, 0, 0

Resources Spent: 225 * 2.1 * .75 * .8 = 284 DP, 225 * 1.55 * .75 * .8 = 209 DP, 225 * 1.8 * .75 * .8 = 243 DP, 40 AP, 225 * 2.3 * .75 * .8 = 311 DP

Transformation Phase:

Wonder Bit Charge +2!

Summoning Auto Gun Bit x2!

Auto Gun Bit

Statistics:

HP: 500, EN: 30, Agi: 150

IS: 0, Move: H, Size: SS, Rank: 1

Weapons:

[+] Auto Gun (F:3)- 300 damage, 15 rounds [+10%]

Inherent Abilities:

1) Wonder Bit

2) Countershoot: Auto Gun

Purchasing Cost: N/A. This is a Summon Unit.

Attack Phase:

Weapon Used: [H] Critical Crimson Sacrifice

Target(s): Kotoha Isone

Damage Dealt: 7254 * 3.25 = 23576

Status Effect: Burn

Resources Spent: 14 EN

Modifiers:

- Damage Modifier: +225%

+45% Melee 4

+40% Ivis

+30% Domination

+25% Emblem of Darkness

+25% Crimson Veil

+30% Infight L3

+10% Attack! L1

-10% Exhaust L1

+30% Critical

- Accuracy Modifier: +150%

+20% Ivis

+10% Domination

+30% Sensor Tweak x2

+20% Emblem of Darkness

+35% Weapon

+10% Infight L3

+30% Critical

-5% Moonlight

Statistics:

Ivis

HP: 4165/4900

EN: 115/150

DP: 804/3000

AP: 19/100

SP: 10/144

Will: 3/10

Wonder Bit: 0/5

Crimson Veil: 4/5

Exhaust: 2/3

Weapons:

Shield Shotgun: 18/18 rounds

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Temjin 747J Phase

Regeneration Phase:

Will: +1

HP: -5% (-210)

EN: +5% (+8)

Defense Phase:

Attackers: Kotoha Isone, Kotoha Isone

Incoming Attacks: RMS-1 Large Anti-Ship Reaction Missile, RMS-1 Large Anti-Ship Reaction Missile

Actions Taken: Dodge, Dodge

Damage Taken: 0

Resources Spent: 250 * 2.1 * .8 = 420 DP, 250 * 1.85 * .8 = 370 DP

Attack Phase:

Weapon Used: [+] Critical Sleipner Mk6mz [Neutral Launcher]

Target(s): Azusa Miura

Damage Dealt: 2500 * 2.05 = 5125 damage

Status Effect: None

Resources Spent: 1 round

Modifiers:

- Damage Modifier: +105%

+25% Range 2

+5% Brave

+25% Emblem of Darkness

+10% Attack! L1

+40% Critical

- Accuracy Modifier: +75%

+5% Brave

+20% Emblem of Darkness

+10% Weapon

+40% Critical

-5% Moonlight

Statistics:

Shadow Temjin 747J

HP: 3552/4200

EN: 53/150

DP: 1510/3000

AP: 80/100

SP: 97/128

Will: 4/10

Beam Shield: 11/13

Weapons:

Power Bomb Mk5d: 5/5 rounds

Sleipner Mk6mz [Neutral Launcher]: 14/15 rounds

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Delgon 1R Phase

Regeneration Phase:

Will: +1

HP: -5% (-100)

EN: +5% (+0)

Defense Phase:

Attackers: Kotoha Isone, Kotoha Isone

Incoming Attacks: RMS-1 Large Anti-Ship Reaction Missile, RMS-1 Large Anti-Ship Reaction Missile

Actions Taken: Dodge, Dodge

Damage Taken: 0

Resources Spent: 280 * 2.1 * .8 = 471 DP, 280 * 1.85 * .8 = 414 DP

Attack Phase:

Weapon Used: [+] Critical Handy Bazooka

Target(s): Kotoha Isone

Damage Dealt: 2000 * 2.45 = 4900 damage

Status Effect: None

Resources Spent: 1 round

Modifiers:

- Damage Modifier: +145%

+45% Range 4

+30% Power Booster x2

+25% Emblem of Darkness

+20% Gunfight L2

+10% Attack! L1

+15% Critical

- Accuracy Modifier: +75%

+30% Sensor Tweak x2

+20% Emblem of Darkness

+10% Weapon

+5% Gunfight L2

+15% Critical

-5% Moonlight

Statistics:

Delgon

HP: 1700/2000

EN: 80/80

DP: 858/3000

AP: 60/100

SP: 90/112

Will: 4/10

Weapons:

Handy Bazooka: 11/15 rounds

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Delgon 2R Phase

Regeneration Phase:

Will: +1

HP: -5% (-100)

EN: +5% (+0)

Defense Phase:

Attackers: Kotoha Isone, Kotoha Isone

Incoming Attacks: RMS-1 Large Anti-Ship Reaction Missile, RMS-1 Large Anti-Ship Reaction Missile

Actions Taken: Dodge, Dodge

Damage Taken: 0

Resources Spent: 280 * 2.1 * .8 = 471 DP, 280 * 1.85 * .8 = 414 DP

Attack Phase:

Weapon Used: [+] Critical Handy Bazooka

Target(s): Kotoha Isone

Damage Dealt: 2000 * 2.45 = 4900 damage

Status Effect: None

Resources Spent: 1 round

Modifiers:

- Damage Modifier: +145%

+45% Range 4

+30% Power Booster x2

+25% Emblem of Darkness

+20% Gunfight L2

+10% Attack! L1

+15% Critical

- Accuracy Modifier: +75%

+30% Sensor Tweak x2

+20% Emblem of Darkness

+10% Weapon

+5% Gunfight L2

+15% Critical

-5% Moonlight

Statistics:

Delgon

HP: 1700/2000

EN: 80/80

DP: 858/3000

AP: 60/100

SP: 90/112

Will: 4/10

Weapons:

Handy Bazooka: 11/15 rounds

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Specineff Phase

Regeneration Phase:

Will: +1

HP: -5% (-205)

EN: +5% (+0)

Counter Charge: +1

Seishin Phase:

Seishin Used: Perseverance [L1]

Will Used: Rush

SP Cost: 20

Will Cost: 4

Defense Phase

Attackers: Kotoha Isone, Kotoha Isone

Incoming Attacks: RMS-1 Large Anti-Ship Reaction Missile, RMS-1 Large Anti-Ship Reaction Missile

Actions Taken: Dodge, Dodge

Damage Taken: 0

Resources Spent: 300 * 2.1 * .8 = 504 DP, 300 * 1.85 * .8 = 444 DP

Attack Phase:

Weapon Used: [+] Critical Large Spirit Ball

Target(s): Kotoha Isone

Damage Dealt: None

Status Effect: Paralyze

Resources Spent: 9 EN

Modifiers:

- Damage Modifier: N/A

- Accuracy Modifier: +45%

+5% Brave

+20% Emblem of Darkness

+10% Weapon

+15% Critical

-5% Moonlight

Attack Phase:

Weapon Used: [F] Critical Yfleither 13 Ver. C [scythe] (BMS)

Target(s): Kotoha Isone

Damage Dealt: 2000 * 1.8 = 3600

Status Effect: None

Resources Spent: None

Modifiers:

- Damage Modifier: +80%

+25% Melee 2

+5% Brave

+25% Emblem of Darkness

+10% Attack! L1

+15% Critical

- Accuracy Modifier: +35%

+5% Brave

+20% Emblem of Darkness

+15% Critical

-5% Moonlight

Statistics:

Shadow Specineff 13 the Sin

HP: 2450/4100

EN: 151/160

DP: 1241/3000

AP: 76/100

SP: 72/128

Will: 0/10

Counter: 4/5

Beam Shield: 9/15

Weapons:

Yfleither 13 Ver. C: 15/15 rounds

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Raiden 512E1 Phase

Regeneration Phase:

Will: +1

HP: -5% (-250)

EN: +5% (+9)

Seishin Phase:

Seishin Used: Hot Blood [L1]

Will Used: Volley

SP Cost: 20

Will Cost: 4

Attack Phase:

Weapon Used: [+] Critical Binary Lotus (BASV:4)

Target(s): Azusa Miura, Kotoha Isone, Eclair Bernkastel, Ryuka Sanae, Andrew Borjorn, Sora Oodori, Eris, Takane Shijou

Damage Dealt: 1000 * 1.5 * 2.25 = 3375 * 4 = 13500 # 2 * .4 = 5400 each

Status Effect: None

Resources Spent: 36 EN

Modifiers:

- Damage Modifier: +125%

+25% Range 2

+20% Unit Specialization L2

+25% Emblem of Darkness

+30% Gunfight L3

+10% Attack! L1

+15% Critical

- Accuracy Modifier: +60%

+10% Unit Specialization L2

+20% Emblem of Darkness

+10% Gunfight L3

+10% Weapon

+15% Critical

-5% Moonlight

Attack Phase:

Weapon Used: [+] Critical Binary Lotus (BASV:4)

Target(s): Azusa Miura, Kotoha Isone, Eclair Bernkastel, Ryuka Sanae, Andrew Borjorn, Sora Oodori, Eris, Takane Shijou

Damage Dealt: 1000 * 2.25 = 2250 * 4 = 9000 # 2 * .4 = 3600 each

Status Effect: None

Resources Spent: 36 EN

Modifiers:

- Damage Modifier: +125%

+25% Range 2

+20% Unit Specialization L2

+25% Emblem of Darkness

+30% Gunfight L3

+10% Attack! L1

+15% Critical

- Accuracy Modifier: +60%

+10% Unit Specialization L2

+20% Emblem of Darkness

+10% Gunfight L3

+10% Weapon

+15% Critical

-5% Moonlight

Statistics:

Shadow Raiden 512E1

HP: 2098/5000

EN: 22/180

DP: 2411/3000

AP: 50/100

SP: 32/128

Will: 0/10

Weapons:

Flat Launcher Zap-11: 12/12 rounds

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Temjin 747HII Phase

Regeneration Phase:

Will: +1

HP: -5% (-225)

EN: +5% (+0)

Seishin Phase:

Seishin Used: Concentrate [L1]

Will Used: Volley

SP Cost: 15

Will Cost: 4

Attack Phase:

Weapon Used: [+] Critical Empowered Attack (BS)

Target(s): Azusa Miura, Kotoha Isone, Eclair Bernkastel, Ryuka Sanae

Damage Dealt: 6000 * 2.75 = 16500 * .4 = 6600 each

Status Effect: None

Resources Spent: 1 round

Modifiers:

- Damage Modifier: +175%

+45% Range 4

+25% Emblem of Darkness

+30% Gunfight L3

+50% T-LINK Sensor

+10% Attack! L1

+15% Critical

- Accuracy Modifier: +115%

+10% Accuracy 1

+5% Newtype

+20% Emblem of Darkness

+15% Weapon

+10% Gunfight L3

+25% T-LINK Sensor

+20% Concentrate [L1]

+15% Critical

-5% Moonlight

Attack Phase:

Weapon Used: [+] Critical Empowered Attack (BS)

Target(s): Andrew Borjorn, Sora Oodori, Eris, Takane Shijou

Damage Dealt: 6000 * 2.75 = 16500 * .4 = 6600 each

Status Effect: None

Resources Spent: 1 round

Modifiers:

- Damage Modifier: +175%

+45% Range 4

+25% Emblem of Darkness

+30% Gunfight L3

+50% T-LINK Sensor

+10% Attack! L1

+15% Critical

- Accuracy Modifier: +115%

+10% Accuracy 1

+5% Newtype

+20% Emblem of Darkness

+15% Weapon

+10% Gunfight L3

+25% T-LINK Sensor

+20% Concentrate [L1]

+15% Critical

-5% Moonlight

Statistics:

Shadow Temjin 747-HII

HP: 3825/4500

EN: 140/140

DP: 2577/3000

AP: 50/100

SP: 42/128

Will: 0/10

Weapons:

Power Bomb Mk5d: 5/5 rounds

Shoulder Launcher KLS-24-C: 20/20 rounds

Cloud Sleip Mk1mz: 30/30 rounds

Empowered Attack: 2/7 rounds

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Fei-Yen with VividHeart Phase

Regeneration Phase:

Will: +1

HP: -5% (-190)

EN: +5% (+7)

Seishin Phase:

Will Used: Volley

Will Cost: 4

Attack Phase:

Weapon Used: [+] Critical Vivid Heart (BS)

Target(s): Azusa Miura, Kotoha Isone, Ryuka Sanae, Andrew Borjorn

Damage Dealt: 7000 * 2.95 = 20650 / 4 = 5163 each

Status Effect: None

Resources Spent: 41 EN

Modifiers:

- Damage Modifier: +195%

+35% Range 3

+10% SEED Mode

+5% Genius

+25% Emblem of Darkness

+50% Emotional Mode

+30% Gunfight L3

+10% Attack! L1

+30% Critical

- Accuracy Modifier: +100%

+5% Genius

+10% SEED Mode

+20% Emblem of Darkness

+10% Emotional Mode

+20% Weapon

+10% Gunfight L3

+30% Critical

-5% Moonlight

Attack Phase:

Weapon Used: [+] Critical Vivid Pink Extra (BSF:3)

Target(s): Eris, Sora Oodori, Takane Shijou

Damage Dealt: 1700 * 2.95 = 5015 each

Status Effect: None

Resources Spent: 27 EN

Modifiers:

- Damage Modifier: +195%

+35% Range 3

+10% SEED Mode

+5% Genius

+25% Emblem of Darkness

+50% Emotional Mode

+30% Gunfight L3

+10% Attack! L1

+30% Critical

- Accuracy Modifier: +100%

+5% Genius

+10% SEED Mode

+20% Emblem of Darkness

+10% Emotional Mode

+10% Weapon

+10% (F) Bonus

+10% Gunfight L3

+30% Critical

-5% Moonlight

Statistics:

Shadow Fei-Yen with VividHeart

HP: 2660/3800

EN: 6/140

DP: 2334/3000

AP: 65/100

SP: 62/128

Will: 0/10

SEED Mode: Active

Weapons:

Hand Beam: 16/20 rounds

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