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Gattai!

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Gattai!

You must sign up with a full group. Your group must complete a gattai bot. If you have three, you can be a Getter, etc.

If you wish to use more individual machines than pilots, then it must be supported in show. I'll allow Gravion to not have a pilot for G-Shadow, for instance.

You must defeat a wave of grunts, and then a boss (Or two! depends on what show you pick).

You cannot gattai until the Daz says you can.

I will create two threads for each fight, one for the fight, one for the general chatter - Where the players decide what attacks to use and why (Otoha says "We have to use the MEGACANNON to end it right now", Miyuki says, "But we'll need the energy lat--" *MEGACANNON*). I will actually avoid looking in this thread to aid RP, except in prone cases. Edit: I also don't care who in the group posts the combined posts. I guess this means people can go inactive. But don't, because I *WILL* reduce your rewards.

Yes, there will be RP bonuses.

Terrain: Forest

Players: ALL OF YOU

Player Units: The zoids you picked!

Items: 4- (*Open hangar*)

Prizes:

Win - 700 credits / 200 PP

Lose - 300 credits / 100 PP

Mod: - 500 / 100 floating PP

Each person deploys in their own unit. Open deploy, because I'm lazy.

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gallery_35_4_1280.jpg

Name: Makoto Kikuchi

Class: Idol

Theme Song: Jitensha, tear, Agent Yoru wo Yuku

Quote: "I'm popular because I'm good at dancing! But only girls like me~!"

Level : 31

Maximum SP: 220

Skills & Abilities:

- Countercut Cost: 6 AP

- Countershoot Cost: 6 AP

- Critical Cost: 10 AP

- Critical

Class: Passive (Main)

During the attack phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

- Bokuko:

Level 2 Melee/Range/Defense

Weapon Damage +25%, Damage Received -10%

- Kamen Butoukai:

Class: Passive (Main)

Gain Damage Received -5%, Dodge Cost -5%, Damage Dealt +20%. Charge (4) to activate.

- iDOLM@STER:

Class: Passive (Main)

Damage dealt +30%, Damage Received -10%, Target's Dodge cost +15% in Zoids.

- Dance Master

Class: Passive (Main)

Damage dealt +20% and Target's Dodge Cost +5%.

- Potential

Class: Passive (Main)

While HP is 50% and below, Damage Received -15%, Damage Dealt +15% and Target's Dodge Cost +15%.

While HP is 30% and below, Damage Received -20%, Damage Dealt +20% and Target's Dodge Cost +20% instead.

- E-Save

Class: Passive (Main)

Reduces EN cost of weapons and abilities by 30%.

- Concentration

Class: Passive (Sub)

Spirit Command Cost -20%

- Idol Gauge

Class: Active (Main)

- YES♪: Costs 3 Guts. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

- Jitensha: Cost 5 Guts. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

- Agent Yoru wo Yuku: Costs 5 Guts. Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

- Massugu: Cost 5 Guts. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

Seishins:

1. Perserverance (根性 Konjou)

Level 1 (16 SP): Recover 30% of your maximum HP.

Level 2 (40 SP): Recover 50% of your maximum HP.

Level 3 (64 SP): Recover all HP.

2. Flash (ひらめき Hirameki)

Level 1 (8 SP): Gain Dodge Cost -75% against the first attack received this turn. This is considered a Secondary Evasive Defense.

Level 2 (12 SP): Gain Dodge Cost -85% against the first attack received this turn. This is considered a Secondary Evasive Defense.

Level 3 (16 SP): Gain Dodge Cost -95% against the first attack received this turn. This is considered a Secondary Evasive Defense.

3. Charge (気合 Kiai)

Level 1 (36 SP): All Charge abilities on your unit gain one counter. All counter-based abilities on this unit or it's pilot (such as Will) gain one counter. For the next three turns gain Damage Received -10% and Weapon Damage +10% to be calculated as a pilot ability.

Level 2 (48 SP): All Charge abilities on your unit gain two counters. All counter-based abilities on this unit or it's pilot (such as Will) gain two counters. For the next three turns gain Damage Received -20% and Weapon Damage +20% to be calculated as a pilot ability.

Level 3 (64 SP): All Charge abilities on your unit gain three counters. All counter-based abilities on this unit or it's pilot (such as Will) gain three counter. For the next three turns gain Damage Received -30% and Weapon Damage +30% to be calculated as a pilot ability.

4. Hot Blood (熱血 Nekketsu)

Level 1 ( 16 SP): All Weapon Damage x1.5 for your next attack phase taken this turn.

Level 2 (36 SP): All Weapon Damage x2 for your next attack phase taken this turn.

Level 3 (48 SP): All Weapon Damage x3 for your next attack phase taken this turn.

5. Sure Hit (必中 Hicchuu)

Level 1 (12 SP): Gain Target's Dodge Cost +25% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image).

Level 2 (20 SP): Gain Target's Dodge Cost +50% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image).

Level 3 (36 SP): Gain Target's Dodge Cost +75% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image).

6. Courage (勇気 Yuuki)

Level 1 (64 SP): Casts Accelerate Level 1, Charge Level 1, Sure Hit Level 2, Resist Level 1, Hot Blood Level 2 and Direct Attack Level 1 on yourself.

Techniques:

1. Ultimate Weapon

2. Empowered Attack: Kamen Butoukai

3. Sword Shield

Tigger

Level: 11 (5800 PP)

SP: 140

Additional Class Skills:

- Organoid Invocation:

Pay 20 AP. Unit gains all bonuses bestowed by its learned abilities (effect of abilities stack with each other), then regenerate HP and EN by 50% ONCE. Can only be used on Zoids units.

Seishins:

- Great Effort L1

- Flash L3

- Concentrate L1

Skills:

- Bouncy: Gain EN Regen S.

- Pounce: Gain an additional Attack Phase. Charge (5)

- Tiggenergy: Max EN +20%

- Tiggefficient: Weapon EN Cost -20%

- Tiggebouncy: Gain Double Image (6) or Double Image type abilities (Double Image, Vital Jump, etc) have their rate reduced by 1 to a minimum of (2).

BZ-008 Demon's Head

Statistics:

HP: 2500, EN: 130, Agi: 280

IS: 3, Move: G, Size: S, Rank: 4

Weapons:

[F] Magnaser Claw (M)- 900 damage [+0%]

[F] Magnaser Tail (S)- 1400 damage, 10 EN/attack [+20%]

[F] Magnaser Fang- 2200 damage, 15 EN/attack [+20%]

[F] Magnaser Spear- 3200 damage, Barrier Pierce, 20 EN/attack [+20%]

[F] Magnaser Break- 4800 damage, Barrier Pierce, 30 EN/attack [+25%] Req: Kamen Butoukai

Inherent Abilities:

1) Zoid

2) Damage Received -10%

3) Z Unison (Lord Gale): BZ-005 Fly Scissors, BZ-008 Demon's Head. Same effects as Combine.

4) Z Unison (Chimera Dragon): BZ-005 Fly Scissors, BZ-006 Shellkarn, BZ-007 Diploguns, BZ-008 Demon's Head. Same effects as Combine.

5) Z Unison (Gojulox): BZ-001 Leo Blaze, BZ-002 Unenlagia, BZ-004 Nightwise, BZ-006 Shellkarn, BZ-007 Diploguns, BZ-008 Demon's Head Same effects as Combine.

6) Z Unison (Kenthoro Saurus): RZ-073 Whitz Wolf (Lead Unit), BZ-002 Unenlagia, BZ-008 Demon's Head, BZ-010 Boldguard, BZ-023 Savinga. Same effects as Combine.

7) Z Unison (Red Grizzly): EZ-076 Death Raser (Lead Unit), BZ-008 Demon's Head, BZ-009 Buster Eagle, BZ-014 Deantler, BZ-024 Parablade. Same effects as Combine.

Purchasing Cost: 200 Credits

IS1: Shuffle Alliance's Crest

IS2: Chogokin-Z

IS3: Organoid

Edited by Nimbus Noa

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"Huh? It's playtime? Yaaaay~ New friends!"

The Devil's Sister - Flandre Scarlet

Pilot Class: Psychomoe

Level: 16

Current Max SP: 160

Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 7 AP

- Countershoot Cost: 4 AP

- Bounded Field

Class: Passive (Main)

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

-Range Level 3: [+]-type Weapon Damage +30%, Countershoot Cost -2

-Accuracy Level 2: Target's Dodge Cost +15%, Countershoot Cost -1

-Evade Level 1: Dodge Cost -5%

Insanity Gauge

Class: Active (Main)

Ranges between 0 and 10. Gain 1 Insanity counter each turn during your Regen Phase. Insanity counters can be expended to give different effects. Insanity abilities are activated during the Spirit Command Phase.

-Mind Blink: Costs 2 Insanity. Gain Dodge Cost -10% and Target's Dodge Cost +30% for this turn. Requires Psychic Energy.

-Increased Fire: Costs 3 Insanity. One (X) or (F) type weapon on your unit has its limit increased by 25% this turn, rounded up.

-Bombing Run: Costs 5 Insanity. Instantly evade all attacks in the first attack phase you receive this turn. This is considered an Evasive Secondary Defense. One (X) or (F) type weapon on your unit has its limit increased by 25% this turn, rounded up.

-Spellcard: Costs 6 Insanity. Negate all attacks aimed at you this round. This is an Evasive Secondary Defense.

Skills & Seishins

Skills:

1. Spellcard Declaration (Attacker)

2. Vampire (Newtype)

3. Danmaku Master (Genius)

4. Concentration

5. Ranged Mastery (Gunfight Lv.3)

6. Predator (Hunter Lv.2)

Seishins:

1. Enthusiasm (Duty Lv.3)

2. Focused Movement (Concentrate Lv.3)

3. Insanity (Rage)

4. Graze (Boost Lv.2)

5. Danmaku Spray (Confusion Lv.1)

6. Devil Feast (Resupply Lv.2)

---

BZ-007 Diploguns

Statistics:

HP: 2600, EN: 130, Agi: 270

IS: 3, Move: G, Size: S, Rank: 4

Weapons:

[F] Diplo Cutter (M)- 1000 damage [+0%]

[H] Diplo Cutter [shoot] (P)- 1500 damage, 5 EN/attack [+10%]

[+] Rail Cannon- 3200 damage, 10 rounds [+10%]

Inherent Abilities:

1) Zoid

2) Z Unison (Chimera Dragon): BZ-005 Fly Scissors, BZ-006 Shellkarn, BZ-007 Diploguns, BZ-008 Demon's Head. Same effects as Combine.

3) Z Unison (Gojulox): BZ-001 Leo Blaze, BZ-002 Unenlagia, BZ-004 Nightwise, BZ-006 Shellkarn, BZ-007 Diploguns, BZ-008 Demon's Head Same effects as Combine.

4) Snipe: Rail Cannon [+30%]

Purchasing Cost: 200 Credits

Items:

1. Hybrid Dual Sensor

2. A.P.A. OS (N.T. Disc, K.K. Disc, R.N. Disc)

3. Dual Tesla Drive

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[0001]

id1-1.png

Name: Miyuki Takamachi

Rank: 2nd Lieutenant

Serial Number: EFA-190-SG-08-01

Nationality: Japanese

Gender: Female

Age: 24

Height: 155cm

Weight: 42kg

Vital Statistics: B75/W56/H81

Blood Type: B

Birthday: 9th October

Quote: "Go cool your head a little."

Pilot Class: E.H.

Pilot Level: 30

Specialisation: Marksman, Skirmisher

SP: 216

Skills & Abilities

  • Ace Bonus: Defining Specialty
  • Dodge Cost: -25%
  • Countercut Cost: 7 AP (Minimum cost: 1 AP)
  • Countershoot Cost: 5 AP (Minimum cost: 1 AP)
  • Weapon Damage:
    • [F]-type: +10%
    • [+]-type: +75%

    [*]Target Dodge Cost:

    • [F]-type: +20%
    • [+]-type: +30%

Critical

Class: Active

During an attack phase, you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Attributes

  • Range: Level 3: [+]-type Weapon Damage +35%, Countershoot Cost -2
  • Accuracy: Level 1: Target's Dodge Cost +10%
  • Evade: Level 2: Dodge Cost -10%

Will Gauge Skills

  • Aim - Weakness: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.
  • Aim - Cockpit: Costs 4 Will. Choose one attack that deals damage. That attack gains SP Damage (20) this turn.
  • Rapid-Fire: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.
  • Iron Will: Cost 5 Will. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

Seishins

  • 1) Boost
    "Break... through...!!"
    Level 1 (15 SP): Gain Dodge Cost -25% for one turn.
    Level 2 (25 SP): Gain Dodge Cost -50% for one turn.
    Level 3 (40 SP): Gain Dodge Cost -75% for one turn.
  • 2) Perseverance
    "I'll make it work..."
    Level 1 (20 SP): Recover 30% of your maximum HP.
    Level 2 (50 SP): Recover 50% of your maximum HP.
    Level 3 (80 SP): Recover all HP.
  • 3) Diligence
    "Just... abit more."
    Level 1 (20 SP): Recover 30% of your maximum DP.
    Level 2 (50 SP): Recover 50% of your maximum DP.
    Level 3 (80 SP): Recover all DP.
  • 4) Take Aim
    "Checkmate."
    Level 1 (15 SP): Gain Target's Dodge Cost +25% for your next attack phase and disable all Evasive Secondary Defenses.
    Level 2 (25 SP): Gain Target's Dodge Cost +50% for your next attack phase and disable all Evasive Secondary Defenses.
    Level 3 (40 SP): Gain Target's Dodge Cost +75% for your next attack phase and disable all Evasive Secondary Defenses.
  • 5) Spirit
    "Full power, total annihilation."
    Level 1 (20 SP): All Weapon Damage x1.5 for your next attack phase taken this turn.
    Level 2 (40 SP): All Weapon Damage x2 for your next attack phase taken this turn.
    Level 3 (60 SP): All Weapon Damage x3 for your next attack phase taken this turn.
  • 6) Target Lock
    "That won't save you."
    Level 1 (25 SP): For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense and other secondary defenses only applies to your attacks.

Pilot Skills

  • 1) Eye of the Mind (True)
    -In the everchanging quicksilver nature of warfare, those pilots that can quickly and calmly read the flow of battle and improvise means of better dealing with it are better able to adapt and survive than those who cannot.
    Class: Passive (Main), Defining Specialty
    Gain: Gain Dodge Cost -15%, Weapon Damage +10%, Target's Dodge Cost +10%.
  • 2) Enhanced Human Conditioning
    -Conditioning and training beyond normal human limitations, candidates that survive are better equipped for the rigors of intense combat, acting with superior thinking and response time that only magnifies under stress.
    Class: Active - Charge (4)
    Gain Dodge Cost -5%, Target's Dodge Cost +10%, Weapon Damage +10%. Automatically activated when your unit's HP drops to 20% or below or any ally's HP drops to 30% or below.
  • 3) Gunfighter
    -A skilled markswoman with knowledge of better bullet placement are far deadlier than just arming any random idiot with a bigger cannon.
    Class: Passive (Main)
    Gain: [+]-type Weapons gain Damage +30% and Target's Dodge Cost +10%
  • 4) Limiter Release
    -Most military hardware have system governors and limiters to prevent damage under normal conditions. In desperate times, increased wear on the machine is preferable to losing a battle, and skilled pilots are often allowed to release them if needed, fighting with increased performance.
    Class: Active - Charge (4)
    Gain: AGI -10, Accuracy +10% and Weapon Damage +10%.
  • 5) Determination
    -A skilled pilot is able to act decisively even when cornered, and the surge of adrenalin the body produces under sress allows them to push past their own limitations to do so.
    Class: Passive (Main)
    Gain: While DP is 60% and below, Dodge Cost -10%, Damage Dealt +15% and Target's Dodge Cost +15%. While DP is 40% and below, Dodge Cost -15%, Damage Dealt +20% and Target's Dodge Cost +20% instead.
  • 6) Resolve
    -A resolute and dedicated pilot is able to continue fighting even when their machine can barely function, somehow making it work to their advantage and fighting with more power than before.
    Class: Passive (Main)
    Gain: While HP is 50% and below, Damage Received -15%, Damage Dealt +15%, and Target's Dodge Cost +15%. While HP is 30% and below, Damage Received -20%, Damage Dealt +20% and Target's Dodge Cost +20%

Pilot Techniques

  • 1) Sword Shield
    Gain X) Shield: Chosen Weapon. If the weapon chosen for this ability is a (B)-type weapon, gain X) Beam Shield: Chosen Weapon instead.
  • 2) Exceed Charge
    Choose One [+]-type weapon at deployment. This attack's stats are based off the chosen weapon with Damage +10%, Same Accuracy, EN cost +50% and gains & Weapons Lock. If it has no EN cost, EN cost +10 instead. If first attack is negated, second attack is automatically negated.
  • 3) Maximum Drive
    Unit must have 4 or more [+]-type weapons that you are able to use. Choose one non-MAP [+]-type weapon at deployment. Damage is equal to base weapon +10% for each extra usable non-combo [+]-type weapon that you choose to apply (up to +50% max). Rank 1-6: 1 round. Rank 7-12: 2 rounds. Rank 13+: 3 rounds. This attack gains all requirements of all weapons applied to the attack. Rounds may not exceed those of base attack.


BZ-002 Unenlagia

Statistics:

HP: 2400, EN: 130, Agi: 270

IS: 3, Move: G, Size: S, Rank: 4

Weapons:

[+] AZ Hand Gun- 700 damage x 2, 10 rounds [+10%]

[F] Bite Fang (M)- 1100 damage [+0%]

[F] Strike Laser Claw- 2200 damage, 15 EN/attack [+20%]

[+] Tail Assault Rifle- 2600 damage, Barrier Pierce, 15 rounds [+10%]

[+] Tail Assault Rifle [Overload]- 2860 damage & Weapon Lock, Barrier Pierce, 5 EN/Attack, Uses 1 Tail Assailt Rifle Round [+10%]

Inherent Abilities:

1) Zoid

2) Countercut: Requires Martial Arts Mastery

3) Countershoot: AZ Hand Gun

4) Z Unison (Double Arms Lizard): BZ-001 Leo Blaze, BZ-002 Unenlagia. Same effects as Combine.

5) Z Unison (Matrix Dragon): BZ-001 Leo Blaze, BZ-002 Unenlagia, BZ-003 Mosasledge, BZ-004 Nightwise Same effects as Combine.

6) Z Unison (Gojulox): BZ-001 Leo Blaze, BZ-002 Unenlagia, BZ-004 Nightwise, BZ-006 Shellkarn, BZ-007 Diploguns, BZ-008 Demon's Head Same effects as Combine.

7) Z Unison (Kenthoro Saurus): RZ-073 Whitz Wolf (Lead Unit), BZ-002 Unenlagia, BZ-008 Demon's Head, BZ-010 Boldguard, BZ-023 Savinga. Same effects as Combine.

8) Snipe: Tail Assault Rifle [+30%]

9) Tail Assault Rifle [Overload]: If first attack is negated, second attack is also negated

Purchasing Cost: 200 Credits

IS1: Spirit of Steel

IS2: Hybrid Dual Sensor

IS3: Dual Tesla Drive

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Pilot Entry #019

Name: Elza-chan

Nationality: British

Gender: Female

Age: 8

Level: 18

Pilot Class: Zoid Pilot

Current SP: 168

Skills & Abilities:

- Dodge Cost -15%

- Countercut Cost: 7 AP

- Countershoot Cost: 5 AP

- Critical

Class: Passive (Main)

During an attack phase, you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Adorableness:

-Evade Level 3: Dodge Cost -15%

-Accuracy Level 3: Target's Dodge Cost +20%, Countershoot Cost -2

Will Gauge:

Class: Active (Main)

Ranges between 0 and 10. Gain 1 Will counter each turn during your Regen Phase. Will counters can be expended to give different effects. Will abilities are activated during the Spirit Command Phase.

-Rolling at 2.75m/h: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn

-I SEE YOU :3 : Costs 3 Will. The first hit of your next attack phase negates secondary defenses such as Double Image and Barriers.

-Tangerine Toss: Cost 5 Will. Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

-Puppy Dog Eyes: Cost 5 Will. Disables all attack phases of a single target for one turn. The target gains Damage Received +25% (to be calculated as a Pilot Ability) and Dodge Cost +10% for their next turn only. This is considered a Status Attack.

Seishins

1) Concentrate - Level 3

2) Sure Hit - Level 3

3) Mercy - Level 3

4) Duty - Level 2

5) Flash - Level 3

6)

Pilot Skills

1) Unit Specialization (Evasive): Zoid

Class: Passive (Main)

Damage dealt +30%, Dodge cost -10%, Target's Dodge cost +15%

2) Sugar Rush

Class: Active

Gain Dodge Cost -5%, Target's Dodge Cost +10% Weapon Damage +10%. Cost is variable depending on how soon you want to activate. Charge (4) to activate. Automatically activated when your unit's HP drops to 20% or below or any ally's HP drops to 30% or below.

3) Recognition

Class: Active

Dodge Cost -5% and Target's Dodge Cost +15%. Cost is variable depending on how soon you want to activate. Charge (4) to activate.

4) What does this button do? :o

Class: Active

Charge (4) to activate. Gain the following bonuses:

  • Agility: Agi -10
  • Accuracy: Accuracy +10%
  • Offense: Weapon Damage +10%

5) Combat Specialist

Class: Passive (Main)

All weapons gain Damage +20% and Target's Dodge Cost +5%

6)

Techniques:

1)

2)

3)


1252552270858.gif

Organoid - Mr. Panda

Level: 10

Function:

Description: A small mechanical animal or dinosaur capable of fusing with Zoids, healing or reviving them, and boosting their performance. Organoids are generally companions of Ancient Zoidans.

Attributes:

- None

Additional Class Skills:

- Organoid Invocation:

Class: Passive (Sub)

Pay 20 AP. Unit gains all bonuses bestowed by its learned skills (effect of abilities stack with each other), then regenerate HP and EN by 50% ONCE. Can only be used on Zoids units.

SP: 136

Spirit Commands:

-Flash [L1]

-Hot Blood [L2]

Skills:

-Irresistably Cute Aiming Distraction:

Class: Passive (Sub)

Level 2: Gain Double Image (6) or Double Image type abilities (Double Image, Vital Jump, etc) have their rate reduced by 1 to a minimum of (2)

-Suama:

Class: Passive (Sub)

Gain EN Regen S

-Generate E-Shield:

Class: Passive (Sub)

Unit gains E-Shield if it has no barrier. If it has a barrier, effectiveness +300.

-Lazy:

Class: Passive (Sub)

Weapon EN Cost -20%


BZ-006 Shellkarn

Statistics:

HP: 2600, EN: 130, Agi: 290

IS: 3, Move: G, Size: S, Rank: 4

Weapons:

[+] Missile Launcher (PGSF:8)- 400 damage, 40 rounds [+25%]

[F] Bite Fang (M)- 900 damage

[F] Hammer Knuckle (M)- 1600 damage, 5 EN/attack [+20%]

[+] Electric Cannon (AS)- 1400 damage x 2, 20 EN/attack [+10%]

Inherent Abilities:

1) Zoid

2) Damage Received -25%

3) Z Unison (Chimera Dragon): BZ-005 Fly Scissors, BZ-006 Shellkarn, BZ-007 Diploguns, BZ-008 Demon's Head. Same effects as Combine.

4) Z Unison (Gojulox): BZ-001 Leo Blaze, BZ-002 Unenlagia, BZ-004 Nightwise, BZ-006 Shellkarn, BZ-007 Diploguns, BZ-008 Demon's Head Same effects as Combine.

5) Z Unison (Whitz Antler): RZ-073 Whitz Wolf, BZ-006 Shellkarn, BZ-014 Deantler. Same effects as Combine.

Purchasing Cost: 200 Credits

IS1: Organoid

IS2: Hybrid Dual Sensor

IS3: Spirit of Steel

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dr_west.jpg

Name: Dr. West

Pilot Class: Mad Genius

Pilot Level: 17

Current SP: 164

Ace Count: 6/50

Attributes

MELEE: ======

RANGE: ======

ACCURACY: ======

DEFENSE: ======

EVADE: ======

SKILL: ======

- Target's Dodge Cost +15%

- Damage Received -10%

- Dodge Cost -15%

- Countercut Cost: 7 AP

- Countershoot Cost: 6 AP

- Critical Cost: 10 AP

Skills & Abilities

- Critical

Class: Passive (Main)

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

- Will Gauge

Class: Active (Main)

Ranges between 0 and 10. Gain 1 Will counter each turn during your Regen Phase. Will counters can be expended to give different effects. Will abilities are activated during the Spirit Command Phase.

- Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

- Barrier Break: Costs 3 Will. Choose one attack with Barrier Pierce. That attack gains Barrier Break this turn.

- Entrenchment: Costs 4 Will. Damage Received -40% and Target's Dodge Cost +50% for one turn.

- Flawless Body: Costs 4 Will. Negate all status attacks this turn.

Seishins

1) Duty Lvl.2

2) Perseverance Lvl.2

3) Belief Lvl.2

4) Great Effort Lvl.2

5) [none]

6) [none]

Pilot Skills

1) Genius

2) Hard Worker

3) Leadership Lvl.3

4) Group Mentality Lvl.2

5) Engineer Lvl.2

6) Skill Chip: Evade +1


BZ-004 Nightwise

Statistics:

HP: 2200, EN: 130, Agi: 260

IS: 3, Move: F, Size: S, Rank: 4

Weapons:

[+] Missiles (PGSX:4)- 800 damage, 32 rounds [+25%]

[F] Crash Claw (M)- 800 damage [+0%]

[+] Low-Altitude Bomb (PS)- 3400 damage, 4 rounds [+10%]

Inherent Abilities:

1) Zoid

2) IR Composite Sensor: Same effect as EWAC

3) Z Unison (Matrix Dragon): BZ-001 Leo Blaze, BZ-002 Unenlagia, BZ-003 Mosasledge, BZ-004 Nightwise Same effects as Combine.

4) Z Unison (Gojulox): BZ-001 Leo Blaze, BZ-002 Unenlagia, BZ-004 Nightwise, BZ-006 Shellkarn, BZ-007 Diploguns, BZ-008 Demon's Head Same effects as Combine.

Purchasing Cost: 200 Credits

IS1: Maintenance Module (borrowed from Basu)

IS2: A.P.A OS - S.A, L.L, D.M

IS3: Dual Tesla Drive

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Eruru

EruruID.jpg

Series of Origin: UnderwaterRayRomano Utawarerumono (うたわれるもの)

Quote: "Hold still, I need to heal you real quick!"

Pilot Class: Zoid Support Pilot

Pilot Level: 20

Starting Max SP: 100

Maximum SP Cap: 236

Battle Song: [M]Adamant Faith - Suara [M]

Basic Attributes:

  • RANGED (Increases [+]-type weapon damage and improves Countershoot)
    * Level 1: [+]-type Weapon Damage +15%
  • MELEE (Increases [F]-type weapon damage and improves Countershoot)
    * Level 1: [F]-type Weapon Damage +15%
  • ACCURACY (Increases target's dodge cost and improves Countershoot)
    * Level 1: Target's Dodge Cost +10%
  • EVADE (Reduces dodge Cost)
    * Level 3: Dodge Cost -15%

Abilities:

  • Countercut Cost: 7 AP (Minimum cost: 1 AP)
  • Countershoot Cost: 7 AP (Minimum cost: 1 AP)
  • Critical
    Class: Active
    During an attack phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
  • Will Gauge
    Class: Active (Main)
    Ranges between 0 and 10. Gain 1 Will counter each turn during your Regen Phase. Will counters can be expended to give different effects. Will abilities are activated during the Spirit Command Phase.
    Special Cost
    * Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.
    * Lock On: Costs 3 Will. The first hit of your next attack phase negates secondary defenses such as Double Image and Barriers.
    * Fast Combat: Costs 5 Will. Gain 1 additional Attack Phase this turn.
    * Evasive ManeuverDON'T TOUCH MY TAIL!: Costs 6 Will. Negate all attacks aimed at you this round. This is an Evasive Secondary Defense.

Seishins

Pilot Skills

  • Evasive Unit Specialization: Zoid (Level MAX)
    Class: Passive (Main)
    Nobody's quite sure why Eruru's fit to be a Zoid pilot - apparently Otoha just let her sit in one for a test ride and found to her glee that she seemed to be a natural in it. Whether it's because of her ears or tail is yet to be seen though.
    Gain Damage Dealt +30%, Dodge Cost -10%, Target's Dodge Cost +15% while piloting Zoid units.
  • Witsuarunemitea's Blessing
    Class: Passive (Main)
    Her intimate association with Witsuarunemitea has the strange effect of letting their contract initiate itself unconsciously within her, giving her added time to defend against those who would do her any harm.
    It also kind of helps that she slept with him, but that's not something she usually talks about.
    Gain Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%.
  • Combat Specialist (Level MAX)
    Class: Passive (Main)
    Despite Eruru's country bumpkin origins, it turns out that she's seen her fair share of battle on the front lines next to the charismatic Emperor of Tuskuru, Hakuoro. She's no stranger to battle, and despite mostly staying behind the front lines and lending aid to her comrades, she can hold her own in a fight.
    All weapons gain Damage +20% and Accuracy +5%.
  • "No Distractions!"
    Class: Passive (Sub)
    Because Eruru has to do a lot of first aid out on the field, she can't afford to become distracted by anything. She's honed her senses to the point where she can use her healing spells more efficiently in the middle of a fight.
    Spirit Command Cost -20%. While this skill works on subpilots, its bonus only applies to the pilot/s that actually have it.
  • A Physician's Oath (Level MAX)
    Class: Passive (Sub)
    Her resolve to help heal those who need her help is manifest in her ability to use more spiritual power than the average person.
    Max SP +60. While this skill works on subpilots, its bonus only applies to the pilot/s that actually have it.
  • Guts (Level MAX)
    Class: Passive (Main)
    Eruru's gotten tired of being the first one getting shot at, so she decided to take measures against that. She's somehow trained herself to become stronger the more she has to keep dodging everyone's concentrated attacks on her.
    While DP is 60% and below, gain Dodge Cost -10%, Damage Dealt +15% and Target's Dodge Cost +15%.
    While DP is 40% and below, gain Dodge Cost -15%, Damage Dealt +20% and Target's Dodge Cost +20% instead.

Techniques


Pilot Mod Summary (Passive)
  • [F] Weapons: +40% Damage, +20% TDC. +70% Damage, +35% TDC in Zoid type units.
  • [+] Weapons: +40% Damage, +20% TDC. +70% Damage, +35% TDC in Zoid type units.
  • Dodge Cost: -25%, -35% in Zoid type units.
  • Damage Reduction: -0%

Aruru and Mukkuru

AruruAndMukuru.jpg

Pilot Class: Sidekick (Organoid)

Pilot Level: 19

Starting Max SP: 100

Maximum SP Cap: 172

Attributes:

None

Abilities:

  • Type: Installable
  • Item Rank: 4

Seishins

Additional Sidekick Skills

  • Organoid Invocation
    Class: Sidekick
    Aruru and Mukkuru share a strange symbiotic relationship, not unlike mother and daughter. Oddly enough, Aruru also has the ability to talk and understand animals, and this seems to extend to Zoid Cores.
    As a result, she and Mukuru can actually fuse with a Zoid Core, allowing the Zoid to become stronger.
    Pay 20 AP. Unit gains all bonuses bestowed by Organoid's learned skills (effect of abilities stack with each other), then regenerate HP and EN by 50% ONCE. Can only be used on Zoids units.

Sidekick Skills

  • Sweet Like Honey (Level MAX)
    Class: Sidekick
    Aruru loves sweet things, and will go to great lengths to get her honey fix, even if it means getting stung by multitudes of bees. And boy, when she's on a sugar rush, she gets very very hyper and runs around like a ferret on crack.
    Gain Double Image (6) or Double Image type abilities (Double Image, Vital Jump, etc) have their rate reduced by 1 to a minimum of (2). Active only when Organoid Invocation is active.
  • OMNOMNOM (Level MAX)
    Class: Sidekick
    While we're on the subject of food, Aruru loves to eat. She'll eat mostly anything that's edible and delicious (especially sweet stuff). Oddly enough for her, being able to eat a lot also means being able to eat more efficiently.
    Weapon EN Cost -20%. Active only when Organoid Invocation is active.
  • "Mou Ikkai~" (Level MAX)
    Class: Sidekick
    There is also another side effect to Aruru being able to eat so much - she has so much energy in her system that she's hyperactive to a fault, allowing her to attack more than once on some occasions.
    Gain an additional Attack Phase. Charge (4). Active only when Organoid Invocation is active.
  • "So much honeeeey~"
    Class: Sidekick
    ... Where the hell does Aruru get so much honey, anyway?
    Gain EN Regen S. Active only when Organoid Invocation is active.
  • "Let's Eat Together"
    Class: Sidekick
    Despite being some kind of loli glutton machine, she isn't above sharing her hard-plundered honey with her friends.
    Gain HP Regen S. Active only when Organoid Invocation is active.
  • "I won't let you hurt Onee-chan!"
    Class: Sidekick
    Despite her tiny build, she DOES have a giant as hell tiger backing her up. And like any good son, he will shield his mother and their pilot (usually Eruru) from any harm.
    Gain Barrier S if unit has no barrier. If it has a barrier, barrier strength +300. Active only when Organoid Invocation is active.


BZ-001 Leo Blaze

Statistics:

HP: 2400, EN: 130, Agi: 270

IS: 3, Move: G, Size: S, Rank: 4

Weapons:

[+] Shock Cannon- 1000 damage, 10 rounds [+10%]

[F] Bite Fang (M)- 1100 damage [+0%]

[F] Strike Laser Claw- 2200 damage, 15 EN/attack [+20%]

[F] Zan Blade- 3000 damage, Barrier Pierce, 20 EN/attack [+20%]

Inherent Abilities:

1) Zoid

2) Countershoot: Shock Cannon

3) E-Shield (Barrier): Same effects as Barrier S.

4) Z Unison (Double Arms Lizard): BZ-001 Leo Blaze, BZ-002 Unenlagia. Same effects as Combine.

5) Z Unison (Matrix Dragon): BZ-001 Leo Blaze, BZ-002 Unenlagia, BZ-003 Mosasledge, BZ-004 Nightwise Same effects as Combine.

6) Z Unison (Gojulox): BZ-001 Leo Blaze, BZ-002 Unenlagia, BZ-004 Nightwise, BZ-006 Shellkarn, BZ-007 Diploguns, BZ-008 Demon's Head Same effects as Combine.

Purchasing Cost: 200 Credits

IS1: Aruru and Mukkuru

IS2: Dual Tesla Drive

IS3: Grapple Sensor

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It's my turn, followed by the players!

Many-check your math!

Prone time is initially 48 hours, but will increase to 96 hours later on.

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As you're running, flying, riding and generally travelling through a forest, desperate to get to the next tournament, you burst through a tree line into a large clearing.

Still running, as you're about to plunge into the next section of the forest, one of you has a sudden sense of foreboding and you grind to a halt.

After looking around for any threats, everything seems clear and you're about to continue when suddenly

Attack Phase

Weapon Used: [F] Pile Bunker (F:4)- 1200 damage/10 EN, [+20%] x3

Target(s): Nightwise, Leo Blaze, Shellkarn

Damage Modifier: +25% (Pilot)

Accuracy Modifier: +10% (Pilot)

Resources Spent: 40 EN x3

Overall: [F] 1500#4 [+45%]

Directly in front of you, you see 3 raptors, with another 6 prowling menacingly behind them, growling at you. Someone with good vision notices that the three that struck at you are the only ones with pile bunkers.

Edit: As I've made this pretty RP heavy, I don't mind waiting for Basu to get back if you want to.

Edited by Daz

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REGENERATION PHASE:

SEISHIN PHASE

DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Damage Taken:

Resources Spent:

"So basically, you're really bouncy and fluffy and fun?" the short haired tomboyish girl in the cockpit asked her stuffed animal partner. "And cool. And strrrrrong. Don't forget about that! Tiggers are really strong!" replied the stuffed tiger, no, Tigger. "That's kinda cute! I bet you're popular, Tigger!"

"Rawr! Tigger is the only one around and so I'm very populaaaaaaarr." answered Tigger while rolling his rs and bouncing around in the cockpit. But then, as if he detected something, Tigger immediately stopped bouncing, and used his tail to boost himself up. "Grrrr! Makoto! The enemies arrrrrrrre hereeeeeeeee."

"Gotcha!" Makoto quickly replied before jerking her zoids to the side to prepare herself as she noticed that a group or raptors appeared and quickly ambushed her team. "You guys, be careful!" shouted the tomboy to warn her friends.

Kamen Butoukai! Organoid Invocation!

"Tigger, let's show these guys how we dance!"

"Rawr!"

ATTACK PHASE:

Weapon Used: [F] Magnaser Spear

Target(s): Rev Raptor PB #1

Damage Modifiers: +115%

Accuracy Modifiers: +40%

Other Modifiers: Barrier Pierce

Damage Dealt: 6880

Resources Spent: 10 EN

Statistics:

HP: 4000/4000

EN: 146/156

AP: 70/100

DP: 3000/3000

SP (Makoto): 173/173

SP (Tigger): 112/112

Guts: 3/10

Tiggebouncy: 0/6

Pounce: 0/5

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[M]

[M]

The sounds of swords seemingly clashing would herald the start of this battle...

Regeneration Phase:

Will: +1

Seishin Phase:

Seishin Used:

Target:

SP Used:

Effect:

Aruru004.png

"Kodomo no koro no yume ha~ / Iroasenai rakugaki de / Omou mama kaki suberasete / egaku mirai e to tsunagaru~"

Eruru005.png

"... I don't mind you singing, Aruru, but do you have to do it with such a disturbingly different voice?"

As the Blaze Leo ran across the plains much like its Organoid sidekick has done countless times before for 25 episodes in their OP, they were suddenly attacked by some unknown raptors in the distance, halting their advance as well as causing the background music to screech to a record-scratching halt!

Aruru006.png

"Onee-chan, dodge!"

Eruru001.png

"Wh-WHAAA!?"

Defense Phase:

Attacker: Some raptors

Weapon: Stuff

Action Taken: Dodge!

Damage Received: 0

Resources Spent: Resulting dodge cost is 178

Remaining DP is 3422

Formula: 270 * 1.45 * 0.65 * 0.7

Item Phase:

Item Used:

Effect:

Transformation Phase:

Current Form:

New Form:

Aruru006.png

"YOU BASTARDS! YOU INTERRUPTED THE OPENING SONG!"

Eruru017.png

"... Shouldn't you be much more concerned that we JUST GOT SHOT AT!?"

Aruru002.png

"The Opening Song is important! You should NEVER diss the Opening Song, as it sets the tone for the rest of the series!"

Eruru sighed. This wasn't the first time that her younger sister has exasperated her, but she was at least glad that she was calm about it.

"You guys, be careful!" one of their teammates, Makoto, yelled out. It still kind of perplexed Eruru, because she felt like she'd seen her somewhere before. You know, when she had an afro.

"Don't worry about us, Makoto-san, we're fine," Eruru replied after shaking the thought from her head. She also had a feeling that she didn't have to worry about the others too - they were probably as experienced, if not more so, than she herself was. In fact, she was more worried about what certain teammates would do - like a Certain Violent Psychomoe who was in the Diploguns. Perhaps fortunately for their enemies, they chose not to shoot at her first.

Eruru002.png

"Aruru, let's go! It looks like we have to bust through them ourselves!..."

Aruru006.png

"Mmm. Let's go!"

[M]BGM: Kimi Dake No Tabiji - cover by Takeshi Koyama [M]

Special Phase:

20 AP Organoid Invocation! Regain 50% HP and EN, and activate all organoid abilities!

Summon Phase:

Unit Summoned:

Unit Unsummoned:

Mukuru001.png

"... Alright, who just tried to shoot us just now!?"

Aruru006.png

"The enemies are over there!"

Aruru pointed at the three Raptors in front who stood before them and held pilebunkers. While their initial reaction was to rush them with a melee attack, there was something about those things that didn't sit well with them. Eruru in particular more or less felt that Hakuoro's battle tactics have rubbed off on her, and was initially thinking of attacking them with a ranged weapon.

That said, there was no time to mention this to Makoto, who began to rush at them with her Magnaser spear!

Eruru015.png

"Wait, Makoto-san! Oh, man... Flandere-san, Miyuki-san, Elza-chan, West-sensei, please cover us! I've got a bad feeling about this!..."

Aruru008.png

"Onee-chan, you're not supposed to say that..."

With that, she rushed to Makoto's side and attacked the nearest enemy with her!

Attack Phase:

Weapon Used: [F] Zan Blade- 3000 damage, Barrier Pierce, 20 EN/attack [+20%]

Target: Rev Raptor PB#2

Damage Dealt: 6600

Resources Spent: 16 EN

Status Effect: None

Modifiers:

  • Damage: +120%
    • +70% Natural Mods
    • +50% Grapple Sensor

    [*]Accuracy: +70%

    • +35% Natural Mods
    • +25% Grapple Sensor
    • -10% Terrain
    • +20% Weapon

Statistics:

HP: 2400/2400

EN: 114/130

DP: 3422/3600

AP: 80/100

Will: 1/10

Eruru SP: 189/189

Aruru and Mukkuru SP: 138/138

Double Image: 0/6

Mou Ikkai: 0/4

Guts: Inactive!

Weapons:

[+] Shock Cannon- 1000 damage, 10 rounds [+10%]

[F] Bite Fang (M)- 1100 damage [+0%]

[F] Strike Laser Claw- 2200 damage, 15 EN/attack [+20%]

[F] Zan Blade- 3000 damage, Barrier Pierce, 20 EN/attack [+20%]

Edited by アイシア

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EWAC: DC -15% to next Aura(2) allies

Leadership 3: DC -5%, TDC+10% to next Aura(6) allies

APA System: DR-5%, Damage +10% to ALL allies

REGENERATION PHASE:

  • Will +1 (1/10)

SPIRIT PHASE:
  • Seishin Used: --
  • Will Used: --

DEFENSE PHASE:

  • Attacking Weapon #1: [F] Pile Bunker - 1500 #4 [+45%]
  • Action Taken: Dodge
  • Calculations: 260 +45%(attack) -25%(pilot) -30%(thruster) = 197.9
  • Damage Taken: --
  • Resources Spent: 198 DP

  • Attacking Weapon #2: --
  • Action Taken: --
  • Calculations: --
  • Damage Taken: --
  • Resources Spent: --

SUPPORT DEFENSE PHASE [--]:
  • Attacking Weapon #1: --
  • Action Taken: --
  • Calculations: --
  • Damage Taken: --
  • Resources Spent: --

ITEM PHASE:

  • -----

TRANSFORMATION/MAINTENANCE PHASE:
  • -----

SPECIAL PHASE:

  • APA System activated - 30 AP


The metal gray Owl-shaped zoid's eyes flared red as it flaps away to dodge the incoming Raptors.
"Hmmhmmm ! Did you think you could catch the greatexaltedgenius DOOOOCTOR WEEEST and his allies off guard ?" The green-haired scientist stuck a pose while jamming a bunch of random chords on his electric guitar.
"Nice try ! BUT NOT GOOD ENOUGH !!"
"With these highly detailed infrared recognition sensors, although I cannot count how many bolts there are on your armor, I can tell that only you three raptors in front have pile bunkers ! I mustsayhoweverthatposeslittledangerconsideringhowIhaveaddedvariousothertopsecretmodificationstha- IN OTHER WORDS-

FIRE THE ROCKETS AND MARCH TO THE BATTLEFIELD OF COURAGE AND GLORY ALTHOUGH WE ARE NOT YET AT THE NEXT TOURNAMENT BATTLE, MY COMRADES !!"
ATTACK PHASE:
  • Weapon Used: [+] Missiles (PGSX:4)
  • Target(s): Rev Raptor PB #1
  • Calculations: 800 +5%(pilot) = 840 damage
  • Damage Dealt: 840 damage x 2
  • Dodge Modifiers: [+45%] (weapon+pilot)
  • Resources Spent: 2 rounds
  • Status Effect: --
  • Other: 20% damage to self & one ally that attacks the same target

Statistics:

HP: 2200/2200

EN: 130/130

SP: 164/164

DP: 3402/3600

AP: 70/100

Agi: 260

Move: F

Current Terrrain: Forest

Abilities:

Will Gauge: 1/10

Pilot: DC -25%, DR-10%, W. Dmg +5%, TDC+20%

Armor/Unit Thruster: DC -30%

A.P.A System: DR -5% and W.Dmg +10% to all allies

[+20% Dmg for self and one ally when attacking the same target]

Weapons:

[+] Missiles (PGSX:4)- 800 damage, 30/32 rounds [+25%]

[F] Crash Claw (M)- 800 damage [+0%]

[+] Low-Altitude Bomb (PS)- 3400 damage, 4/4 rounds [+10%]

Perishables: --

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Regeneration Phase:

Will: +1

Seishin Phase:

Seishin Used:

Target:

SP Used:

Effect:

Defense Phase:

Attacker: Persons!

Weapon: Stuffs!

Action Taken: Dodge!

Damage Received:

Resources Spent: 237 DP

Item Phase:

Item Used:

Effect:

Transformation Phase:

Current Form:

New Form:

Special Phase:

Organoid Invocation!

Button!

Summon Phase:

Unit Summoned:

Unit Unsummoned:

"I'm a turtle yaaaaaay." the youngest member of this dysfunctional team chirped, despite being under attack, while she was distracted by all the shiny buttons, her stuffed mechanical partner took to the controls, while Elza-chan felt like mashing whatever was appropriate. Which somehow changed the OS of the machine but we'll get to that later, for now, the mechanical panda commanded the Shellkarn to fire it's cannons!

"COWABUNGA! :3"

Attack Phase:

Weapon Used: [+] Electric Cannon (AS)

Target: Rev Raptor #1 and #2

Damage Dealt: 1715x2

Resources Spent: 16 EN

Status Effect: None

Modifiers: [+70%]

Statistics:

HP: 2600/2600

EN: 114/130

DP: 3000/3000

AP: 50/100

SP (Elza-chan): 134/134

SP (Mr. Panda): 109/109

Will: 1/10

Sugar Rush: 1/4

Recognition: 1/4

Button: Pressed

Weapons:

[+] Missile Launcher (PGSF:8)- 400 damage, 40 rounds [+25%]

[F] Bite Fang (M)- 900 damage

[F] Hammer Knuckle (M)- 1600 damage, 5 EN/attack [+20%]

[+] Electric Cannon (AS)- 1400 damage x 2, 20 EN/attack [+10%]

Edited by Yosuke Kobe

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Miyuki: Alright, incoming support fire! Don't get too close!

Regeneration Phase:

Will: +1

Seishin Phase:

Seishin Used:

Target:

SP Used:

Effect:

Defense Phase:

Attacker: People

Weapon: Stuffs

Action Taken:

Damage Received:

Resources Spent:

Special Phase:

30AP - EHC

30AP - L-release

The Raptor's tail was actually a rather unusual assault rifle, and, with a quick overload of energy to increase it's power, a burst shot out at the second raptor to give it something to worry about!

Main:

Attack Phase:

Weapon Used: Tail Assault Rifle [Overload]

Target: Raptor #2

Damage Dealt: 7865 & Weapon Lock

Resources Spent: 10EN, 1 Round

Status Effect:

Modifiers:

  • Accuracy: +85%
    • +30% Pilot
    • +10% EHC
    • +10% L-Release
    • +10% Weapon
    • +25% Sensor

    [*]Damage: +175%

    • +75% Pilot
    • +10% EHC
    • +10% L-Release
    • +25% Emblem
    • +50% Sensor

Statistics:

HP: 2400/2400

EN: 120/130

DP: 3000/3000

AP: 40/100

SP Mi: 216/216

Will: 1/10

Determination: Dormant

Resolve: Dormant

EHC: Active

Limiter: Active

Weapons:

[+] AZ Hand Gun- 700 damage x 2, 10 rounds [+10%]

[F] Bite Fang (M)- 1100 damage [+0%]

[F] Strike Laser Claw- 2200 damage, 15 EN/attack [+20%]

[+] Tail Assault Rifle- 2600 damage, Barrier Pierce, 14/15 rounds [+10%]

[+] Tail Assault Rifle [Overload]- 2860 damage & Weapon Lock, Barrier Pierce, 10 EN/Attack, Uses 1 Tail Assailt Rifle Round [+10%]

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REGENERATION PHASE:

+1 Insanity

SPIRIT PHASE:

Seishin Used:

SP Used:

Effect:

DEFENSE PHASE:

Attacking Weapon #2:

Action Taken: Dodge

Damage Taken: N/A

Resources Spent:

"W-Waaah! I'm late, I'm late, I'm late!" Flandre shouted to herself as she sent the Diploguns hurtling through the forest, chasing after the other pilots that she had been assigned with. She leaned forward in the cockpit of her Zoid, her crystalline wings rattling behind her as she kicked her legs back and forth, trying to get the Zoid to somehow move faster. She arrived just in time to see some unknown enemies firing at her allies. Bringing the Diploguns to a halt, she pointed its weapons at the oncoming enemies. "Hey! We're in a hurry here, so get out of the way! I'll blast you all to bits!"

"Fire, fire, fire!" She cheered as the Diploguns' cannon fired at one of the raptors. "Blast them to bits! Kaboom!"

She certainly was having fun.

ATTACK PHASE:

Weapon Used: [+] Rail Cannon

Target(s): Raptor #2

Damage Dealt: 6880 HP = (3200 * 2.15)

Resources Spent: 1 Round

Status Effect: N/A

Modifiers: +70%

Statistics:

BZ-007 Diploguns

HP: 2600/2600

EN: 130/130

AP: 100/100

SP: 160/160

DP: 3600/3600

Insanity: 1/10

Item Mods: DC -30%, [+]-Weapon Damage +50%, TDC +25%

Agi: 270

A.P.A. OS: 1/4

Attacker: 1/4

Weapons:

[F] Diplo Cutter (M)- 1000 damage [+0%]

[H] Diplo Cutter [shoot] (P)- 1500 damage, 5 EN/attack [+10%]

[+] Rail Cannon- 3200 damage, 9 rounds [+10%]

Inherent Abilities:

1) Zoid

2) Z Unison (Chimera Dragon): BZ-005 Fly Scissors, BZ-006 Shellkarn, BZ-007 Diploguns, BZ-008 Demon's Head. Same effects as Combine.

3) Z Unison (Gojulox): BZ-001 Leo Blaze, BZ-002 Unenlagia, BZ-004 Nightwise, BZ-006 Shellkarn, BZ-007 Diploguns, BZ-008 Demon's Head Same effects as Combine.

4) Snipe: Rail Cannon [+30%]

Items:

1. Hybrid Dual Sensor

2. A.P.A. OS (N.T. Disc, K.K. Disc, R.N. Disc)

3. Dual Tesla Drive

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Rev Raptor PB #1

Attack: [F] Magnaser Spear 6880 Barrier Pierce [+40%]

330 DP

Attack: [+] Missiles 840x2 [+45%]

1680 damage

Attack: [+] Electric Cannon (AS) 1715 [+70%]

405 dp

Rev Raptor PB #2 (This poor raptor D:)

Attack: [F] Zan Blade 6600 Barrier Pierce [+70%]

405 dp

Attack: [+] Electric Cannon (AS) 1715 [+70%]

1715 damage

Attack: 7865 & Weapon Lock [+85%]

440 dp

Attack: 6880 [+70%]

405 dp

Enemy Units: ....

Weapon Used: [F] Pile Bunker (F:4)- 1200 damage/10 EN, [+20%] x2

Target(s): Nightwise, Leo Blaze, Shellkarn

Damage Modifier: +25% (Pilot)

Accuracy Modifier: +10% (Pilot)

Resources Spent: 40 EN x3

Overall: [F] 1500#4 [+45%]

Weapon Used: [+] Twin Beam Guns (B)- 900 damage # 2, 15 rounds [=10%] x6

Target(s): 1 each, plus one on *rolls* Demons Head

Damage Modifier: +25% (Pilot)

Accuracy Modifier: +10% (Pilot)

Resources Spent: BULLET

Overall: [F] 1125#2 [+25%]

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[ooc: just to be sure, we are in a Forest terrain, right ? there seems to be no indication of its modifiers in anyone's or daz's attacks.]

EWAC: DC -15% to next Aura(2) allies

Leadership 3: DC -5%, TDC+10% to next Aura(6) allies

APA System: DR-5%, Damage +10% to ALL allies

REGENERATION PHASE:

  • Will +1 (2/10)

SPIRIT PHASE:
  • Seishin Used: --
  • Will Used: --

DEFENSE PHASE:

  • Attacking Weapon #1: [F] Pile Bunker - 1500 #4 [+45%]
  • Action Taken: Dodge
  • Calculations: 260 +45%(attack) -25%(pilot) -30%(thruster) = 197.9
  • Damage Taken: --
  • Resources Spent: 198 DP

  • Attacking Weapon #2: [+] Beam Guns (B) - 1125 #2 [+25%]
  • Action Taken: Dodge
  • Calculations: 260 +25%(attack) -25%(pilot) -30%(thruster) = 170.6
  • Damage Taken: --
  • Resources Spent: 171 DP

SUPPORT DEFENSE PHASE [--]:

  • Attacking Weapon #1: --
  • Action Taken: --
  • Calculations: --
  • Damage Taken: --
  • Resources Spent: --


ITEM PHASE:
  • -----

TRANSFORMATION/MAINTENANCE PHASE:

  • -----

SPECIAL PHASE:
  • -----

The owl continues to gracefully elude its attackers as Doctor West continues to pose and jam on his electric guitar. Is that how he's operating the zoid ?! Beats me.

"Mmmhmhmmm !! Fear not, Miss Eruru, I, the great exalted Doctor West shall do everything possible to ensure our inevitable glorious victory and advancement to the next tournament match ! Let us keep concentrating firepower on these two forward raptors !"

"LET'S GO ROCKETS !!" He shouted and pointed dramatically as the Nightwise launched its missiles.

"Hmm. I should have added drills to these."

ATTACK PHASE:

  • Weapon Used: [+] Missiles (PGSX:4)
  • Target(s): Rev Raptor PB #1
  • Calculations: 800 +5%(pilot) = 840 (+20%)
  • Damage Dealt: 840 damage x 2
  • Dodge Modifiers: [+45%] (weapon+pilot)
  • Resources Spent: 2 rounds
  • Status Effect: --
  • Other: 20% damage to self & one ally that attacks the same target

Statistics:

HP: 2200/2200

EN: 130/130

SP: 164/164

DP: 3033/3600

AP: 70/100

Agi: 260

Move: F

Current Terrrain: Forest

Abilities:

Will Gauge: 2/10

Pilot: DC -25%, DR-10%, W. Dmg +5%, TDC+20%

Armor/Unit Thruster: DC -30%

A.P.A System: DR -5% and W.Dmg +10% to all allies

[+20% Dmg for self and one ally when attacking the same target]

Weapons:

[+] Missiles (PGSX:4)- 800 damage, 28/32 rounds [+25%]

[F] Crash Claw (M)- 800 damage [+0%]

[+] Low-Altitude Bomb (PS)- 3400 damage, 4/4 rounds [+10%]

Perishables: --

Edited by Ran Gailrend

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Er. Whoops?

My bad. Start using the stats from now on, I guess.

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REGENERATION PHASE:

EN Regen: 8

SEISHIN PHASE

DEFENSE PHASE:

Attacking Weapon: Stuff

Action Taken: Take

Damage Taken: 371 # 2 x 2

Resources Spent:

"Aww! Tigger, are you okay?" Makoto asked her fluffy and fun partner. "Rwar! I'm fine! Look! I can still bounce up and down!" replied Tigger quickly while bouncing around in the cockpit to show Makoto that he is in fact okay.

"If you're okay, let's keep attacking then!"

ATTACK PHASE:

Weapon Used: [F] Magnaser Spear

Target(s): Rev Raptor PB #1

Damage Modifiers: +115%

Accuracy Modifiers: +30%

Other Modifiers: Barrier Pierce

Damage Dealt: 6880

Resources Spent: 10 EN

Statistics:

HP: 2516/4000

EN: 144/156

AP: 70/100

DP: 3000/3000

SP (Makoto): 173/173

SP (Tigger): 112/112

Guts: 4/10

Tiggebouncy: !/6

Pounce: 0/5

Edited by Nimbus Noa

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Regeneration Phase:

Will: +1

EN: +7

Seishin Phase:

Seishin Used:

Target:

SP Used:

Effect:

Defense Phase:

Attacker: Persons!

Weapon: Stuffs!

Action Taken: Dodge!

Damage Received:

Resources Spent: 179 DP x 2

Item Phase:

Item Used:

Effect:

Transformation Phase:

Current Form:

New Form:

Special Phase:

Organoid Invocation!

Button!

Summon Phase:

Unit Summoned:

Unit Unsummoned:

Attack Phase:

Weapon Used: [+] Electric Cannon (AS)

Target: Rev Raptor #1 and #2

Damage Dealt: 1715x2

Resources Spent: 16 EN

Status Effect: None

Modifiers: [+70%]

Statistics:

HP: 2600/2600

EN: 105/130

DP: 2463/3000

AP: 50/100

SP (Elza-chan): 134/134

SP (Mr. Panda): 109/109

Will: 2/10

Sugar Rush: 2/4

Recognition: 2/4

Button: Pressed

Weapons:

[+] Missile Launcher (PGSF:8)- 400 damage, 40 rounds [+25%]

[F] Bite Fang (M)- 900 damage

[F] Hammer Knuckle (M)- 1600 damage, 5 EN/attack [+20%]

[+] Electric Cannon (AS)- 1400 damage x 2, 20 EN/attack [+10%]

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Regeneration Phase:

Will: +1

Seishin Phase:

Seishin Used:

Target:

SP Used:

Effect:

Defense Phase:

Attacker: People

Weapon: Stuffs

Action Taken: Dodge

Damage Received:

Resources Spent: 96

Special Phase:

30AP - EHC

30AP - L-release

Main:

Attack Phase:

Weapon Used: Tail Assault Rifle [Overload]

Target: Raptor #2

Damage Dealt: 7865 & Weapon Lock

Resources Spent: 10EN, 1 Round

Status Effect:

Modifiers:

  • Accuracy: +85%
    • +30% Pilot
    • +10% EHC
    • +10% L-Release
    • +10% Weapon
    • +25% Sensor

    [*]Damage: +175%

    • +75% Pilot
    • +10% EHC
    • +10% L-Release
    • +25% Emblem
    • +50% Sensor

Statistics:

HP: 2400/2400

EN: 110/130

DP: 2904/3000

AP: 40/100

SP Mi: 216/216

Will: 1/10

Determination: Dormant

Resolve: Dormant

EHC: Active

Limiter: Active

Weapons:

[+] AZ Hand Gun- 700 damage x 2, 10 rounds [+10%]

[F] Bite Fang (M)- 1100 damage [+0%]

[F] Strike Laser Claw- 2200 damage, 15 EN/attack [+20%]

[+] Tail Assault Rifle- 2600 damage, Barrier Pierce, 13/15 rounds [+10%]

[+] Tail Assault Rifle [Overload]- 2860 damage & Weapon Lock, Barrier Pierce, 10 EN/Attack, Uses 1 Tail Assailt Rifle Round [+10%]

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REGENERATION PHASE:

+1 Insanity

SPIRIT PHASE:

Seishin Used:

SP Used:

Effect:

DEFENSE PHASE:

Attacking Weapon #2: [+] Twin Beam Guns (B)

Action Taken: Dodge

Damage Taken: N/A

Resources Spent: 166 DP= (270 * 1.10) * .80 * .7

"H-Hey, you're not dead yet!" Flandre shouted accusingly at the Raptor she had targeted, her small hands balling into fists as she saw it return fire, in a sense. "I'm not going to let you get away with that!"

With a shout, she fired the Diploguns Rail Cannon again. "Blow up, already! We're going to be late!"

ATTACK PHASE:

Weapon Used: [+] Rail Cannon

Target(s): Raptor #2

Damage Dealt: 6880 HP = (3200 * 2.25)

Resources Spent: 1 Round

Status Effect: N/A

Modifiers: +60%

Statistics:

BZ-007 Diploguns

HP: 2600/2600

EN: 130/130

AP: 100/100

SP: 160/160

DP: 3434/3600

Insanity: 2/10

Item Mods: DC -30%, [+]-Weapon Damage +50%, TDC +25%

Terrain: Damage Received -10%, Accuracy -10%

Agi: 270

A.P.A. OS: Damage Received -5%, Weapon Damage +10%, 2/4

Leadership: DC -5%, TDC +10%

Attacker: 2/4

Weapons:

[F] Diplo Cutter (M)- 1000 damage [+0%]

[H] Diplo Cutter [shoot] (P)- 1500 damage, 5 EN/attack [+10%]

[+] Rail Cannon- 3200 damage, 8 rounds [+10%]

Inherent Abilities:

1) Zoid

2) Z Unison (Chimera Dragon): BZ-005 Fly Scissors, BZ-006 Shellkarn, BZ-007 Diploguns, BZ-008 Demon's Head. Same effects as Combine.

3) Z Unison (Gojulox): BZ-001 Leo Blaze, BZ-002 Unenlagia, BZ-004 Nightwise, BZ-006 Shellkarn, BZ-007 Diploguns, BZ-008 Demon's Head Same effects as Combine.

4) Snipe: Rail Cannon [+30%]

Items:

1. Hybrid Dual Sensor

2. A.P.A. OS (N.T. Disc, K.K. Disc, R.N. Disc)

3. Dual Tesla Drive

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Regeneration Phase:

Will: +1

HP: +120

EN: +7

Seishin Phase:

Seishin Used:

Target:

SP Used:

Effect:

Defense Phase:

Attacker: Some raptors

Weapon: Piledrivers

Action Taken: Dodge!

Damage Received: 0

Resources Spent: Resulting dodge cost is 164

Remaining DP is 3258

Formula: 270 * 1.45 * 0.6 * 0.7

Defense Phase:

Attacker: More raptors

Weapon: Beam Guns

Action Taken: Dodge!

Damage Received: 0

Resources Spent: Resulting dodge cost is 142

Remaining DP is 3116

Formula: 270 * 1.25 * 0.6 * 0.7

Item Phase:

Item Used:

Effect:

Transformation Phase:

Current Form:

New Form:

Special Phase:

Summon Phase:

Unit Summoned:

Unit Unsummoned:

Eruru014.png

"Why are they trying to stop us from proceeding anyway?" Eruru asked as she deftly dodged both attacks.

Aruru002.png

"... Weren't we supposed to be at a tournament?" Aruru asked.

...

Eruru012.png

"... A what now?"

Aruru006.png

"Come on, Onee-chan! Get with the times here! We're here in this battle because we were on our way to a Zoid Tournament!"

Eruru seemed confused. "Wait, what the heck did Otoha send us out to do this time!?"

"Who knows, but we better get all of them as fast as we can!" the pilot's little sister/Organoid said as she helped her sister charge up their attack at the Raptor with the Piledriver once more. As soon as Flandre's shots sailed over their heads, they chasing after them, aiming to slash at where the raptor would end up landing if it tried to dodge again!

Attack Phase:

Weapon Used: [F] Zan Blade- 3000 damage, Barrier Pierce, 20 EN/attack [+20%]

Target: Rev Raptor PB#2

Damage Dealt: 6600

Resources Spent: 16 EN

Status Effect: None

Modifiers:

  • Damage: +130%
    • +70% Natural Mods
    • +50% Grapple Sensor
    • +10% A.P.A. OS Dr. West!

    [*]Accuracy: +80%

    • +35% Natural Mods
    • +25% Grapple Sensor
    • -10% Terrain
    • +10% Leadership
    • +20% Weapon

Statistics:

HP: 2400/2400

EN: 114/130

DP: 3422/3600

AP: 80/100

Will: 2/10

Eruru SP: 189/189

Aruru and Mukkuru SP: 138/138

Double Image: 2/6

Mou Ikkai: 1/4

Guts: Inactive!

Weapons:

[+] Shock Cannon- 1000 damage, 10 rounds [+10%]

[F] Bite Fang (M)- 1100 damage [+0%]

[F] Strike Laser Claw- 2200 damage, 15 EN/attack [+20%]

[F] Zan Blade- 3000 damage, Barrier Pierce, 20 EN/attack [+20%]

Eruru017.png

"... I better ask Otoha what the hell we got ourselves into this time..." Eruru sighed as she opened up communications with the home base...

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Blarg. Sorry guys.

Have 200 Daz Sucks points. These points are tradeable for one credit each.

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