Sign in to follow this  
Followers 0
Imban

Ar Ciel Corporation Original Units

26 posts in this topic

Jinsoo

Statistics:

HP: 11000, EN: 275, Agi: 550

IS: 2, Move: F, Size: LL, Rank: 8

Weapons:

[+] Aura Vulcan- 900 damage, 30 rounds [+40%]

[+] Aura Missiles (PGSX:6)- 800 damage, 36 rounds [+25%]

[+] Flame Bomb (ASF:4)- 1400 damage, 12 rounds [+10%]

[+] Aura Ship Cannon (ASF:4)- 2200 damage, 20 rounds [+0%]

MAP Attacks:

[+] Aura Nova Cannon (I:5)- 5000 damage, 50 EN/attack [+20%]

Inherent Abilities:

1) Aura Ship, Battleship, Mothership

2) Countershoot: Aura Vulcan, Aura Ship Cannon

3) Aura Barrier (Barrier)

4) Linkage System (System): Same effect as ASW-22 SDD Link System.

Purchasing Cost: 750 Credits

Pilot Slots: 8

Edited by Imban

Share this post


Link to post
Share on other sites

Kageaki

Statistics:

HP: 2800, EN: 180, Agi: 220

IS: 2, Move: F/G, Size: S, Rank: 8

Weapons:

[F] Melee (M)- 400 damage [+0%]

[H] Aura Shuriken (PSF:6)- 300 damage, 36 rounds [+20%]

[H] Aura Darts (F:4)- 600 damage, 24 rounds [+10%]

[F] Kamui (M)- 1000 damage [+0%]

[F] Kamui & Kasha (M)- 800 damage x 2, 3 EN/attack [+0%]

[H] Katon no Jutsu- 400 damage, Accuracy Break + 1800 damage, 12 EN/attack [+10%]

[F] Doton no Jutsu- 2400 damage, 12 EN/attack [+40%]

[H] Giant Aura Shuriken- 3200 damage, Spiritual Power, 3 rounds [+20%]

[F] Aura Giri- 1400 damage x 2, Spiritual Power, 15 EN/attack [+20%]

[F] Renzoku Aura Giri (X:5)- 600 damage/5 EN, Spiritual Power [+10%]

[H] Hyper Aura Giri (S)- 3600 damage, Spiritual Power, Barrier Pierce, 20 EN/attack [+30%]

Inherent Abilities:

1) Aura Battler

2) Countercut: Kamui, Kamui & Kasha

3) Aura Barrier (Barrier)

4) Double Image (4)

5) Burrow

6) Invisibility

7) Stealth

Purchasing Cost: 490 Credits

Edited by Imban

Share this post


Link to post
Share on other sites

VFX-12β "Teiwaz"

Statistics:

HP: 3100, EN: 140, Agi: 240

IS: 2, Move: F/G, Size: M, Rank: 8

Weapons:

[+] Anti-Air Pulse Laser Cannon (B)- 300 damage, 2 EN/shot [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] Beam Saber (BM)- 1600 damage [+0%]

[+] ν-type Harmonic Wave Guns (SF:6)- 500 damage/3 EN [+0%]

Inherent Abilities:

1) Valiant

2) Anti-Beam Shield

3) Countercut: Beam Saber

4) Countershoot: Anti-Air Pulse Laser Cannon, ν-type Harmonic Wave Guns

5) Sound Energy System (System)

6) Summon: Any 2 of either ELMA-DSRX or Jacquli Robo

7) 'Replekia' Satellite Uplink: All [M]-type weapon damage +25%. Charge (4)

8) Jet Mode (Transform): Agi is 190 and Move: F only. Disable Beam Saber, Countercut and Anti-Beam Shield

9) γ-type Hymmnos Emitter: Choose a [M]-type weapon. Weapon damage +50% and it becomes a (T:4) MAP (if it was already (T:4), then it becomes a (T:5) MAP instead). Song EN cost +25%. 1 Round.

Replacement Cost: 150 Credits (VFX-12 "Kestrel" w/ Tiercel Pack)

Edited by Nimbus Noa

Share this post


Link to post
Share on other sites

ELMA-DSRX

Statistics:

HP: 2000, EN: 120, Agi: 230

IS: 4, Move: G, Size: S, Rank: 4

Weapons:

[F] Melee (M)- 300 damage [+0%]

[+] Stun Ray- 500 damage, Stun, 10 EN/attack [+0%]

[F] Slice Turn (BM)- 1400 damage [+0%]

[+] Boost Cannon- 2000 damage, 8 rounds [+20%]

[F] Rolling ELMA (BF:4)- 800 damage/5 EN [+25%]

[F] Maximum Spin- 3500 damage, Barrier Pierce, Drill, 25 EN/attack [+20%]

Inherent Abilities:

1) Hymmnos Machina, Mobile Doll

2) Countershoot: Boost Cannon

Purchasing Cost: 160 Credits

Edited by Imban

Share this post


Link to post
Share on other sites

Jacqli Robo

Statistics:

HP: 3500, EN: 120, Agi: 280

IS: 4, Move: F/G, Size: S, Rank: 4

Weapons:

[F] Melee (M)- 500 damage [+0%]

[H] Rocket Punch- 1500 damage, 5 EN/attack [+0%]

[H] Gyro Screw Pressure- 2000 damage, 10 EN/attack [+10%]

[F] Rocket Dive- 2200 damage, 10 EN/attack [+20%]

[F] Megaton Combo- 500 damage # 2 + 1200 damage, 15 EN/attack [+10%]

[+] Eraser Horn (BS)- 3500 damage, 20 EN/attack [+20%]

Inherent Abilities:

1) Hymmnos Machina, Mobile Doll

2) Countercut: Req: Martial Arts Mastery

3) Countershoot: Eraser Horn

4) Horn Amplifier: This unit may use whichever song its summoner is using at no additional cost. (Targeting a different allied unit.)

Purchasing Cost: 180 Credits

Edited by Imban

Share this post


Link to post
Share on other sites

Dunbine Shou

Statistics:

HP: 2800, EN: 180, Agi: 210

IS: 2, Move: F/G, Size: S, Rank: 8

Weapons:

[F] Melee (M)- 400 damage [+0%]

[K] Kick- 1400 damage, 5 EN/attack [+10%]

[F] Kagetsu (M)- 1200 damage [+0%]

[F] Kagetsu [Combo] (MF:3)- 750 damage/5 EN, Spiritual Power [+0%]

[H] Aura Slash Wave (V:4)- 700 damage/5 EN, Spiritual Power [+10%]

[+] Aura Cannons (AS)- 1400 damage # 2, 8 rounds [+0%]

[F] Aura Giri- 3000 damage, Spiritual Power, 15 EN/attack [+20%]

[F] Hyper Aura Giri (S)- 3800 damage, Barrier Pierce, Spiritual Power, 20 EN/attack [+30%]

[F] Wings of Rean (S)- 5500 damage, Barrier Pierce, Spiritual Power, 30 EN/attack [+30%]

MAP Attacks:

[F] Wings of Rean (I:8)- 5000 damage, Spiritual Power, 40 EN/attack [+0%]

Inherent Abilities:

1) Aura Battler

2) Countercut: Kagetsu

3) Countershoot: Aura Cannon

4) Double Image (4)

5) Aura Barrier (Barrier)

6) Wings of Rean (S Barrier): Same effect as Beam Wings. Req: Spiritual Power.

7) Aura Enhancement: Found in MechDev Lexicon.

8) Commanding Aura: Found in MechDev Lexicon. Req: Spiritual Power

Replacement Cost: 180 Credits (Dunbine)

Share this post


Link to post
Share on other sites

Gigantic Kittenban

Statistics:

HP: 6000, EN: 160, Agi: 370

IS: 2, Move: G, Size: L, Rank: 8

Weapons:

[F] Scratch (M)- 1000 damage [+0%]

[F] Pounce (M)- 1800 damage [+0%]

[+] Spike Launcher (ASF:3)- 1000 damage, 6 EN/attack [+10%]

[F] Ram - 4000 damage, 25 EN/Attack [+10%]

[+] Buster Cannon (BS)- 5500 damage, Barrier Pierce, 30 EN/attack [+30%]

MAP Weapons:

[+] Buster Cannon (BI:6)- 4000 damage, 30 EN/attack [+0%]

[+] Amazingly Volatile Kittenban (I:6)- 8000 damage, 40 EN/Attack [+0%]

Inherent Abilities:

1) Kittenban

2) Beam Shield

3) Countercut: Pounce

4) Countershoot: Spike Launcher

5) Damage Received -30%

6) Heaven Armor (Armor)

7) Metal Eater: Pay 15 EN and forfeit your attack phase. If a unit has been destroyed in the current battle, you may target it and recover your HP equals to 10% of destroyed unit's maximum HP. This ability can only target a destroyed unit once.

8) Amazingly Volatile Kittenban: Reduce your current HP by 30% and forfeit all other attack phases in your current turn after performing this attack.

Purchasing Cost: 500 Credits

Share this post


Link to post
Share on other sites

YF-21 Meteor (Soldier Mode)

Statistics:

HP: 2200, EN: 140, Agi: 210

IS: 2, Move: G/H, Size: M, Rank: 9

Weapons:

[+] Mauler REB-22 Laser Beam Gun (BSF:4)- 300 damage/2 EN [+0%]

[F] Punch (M)- 500 damage [+0%]

[F] 1.65m Assault Knife (M)- 800 damage [+0%]

[F] Mk.2 Anti-Armor Drill (M)- 1200 damage, Drill [+0%]

[+] Mk.2 Anti-Armor Drill [shoot]- 1600 damage, Armor Pierce, Drill, 6 rounds [+10%]

[F] Mk.2 Anti-Armor Drill [Charge] (V:4)- 700 damage/4 EN, Barrier Pierce, Armor Pierce, Drill [+20%]

[F] Pinpoint Barrier Punch- 2000 damage, 10 EN/attack, Barrier Pierce [+0%]

[F] Limiter Attack- 5000 damage, 30 EN/attack, Limiter Off in Fighter Mode Only. [+20%]

Combo Attacks:

[F] Double Pinpoint Barrier Punch (X:5)- 2000 damage/10 EN, Barrier Pierce [+0%]

Inherent Abilities:

1) Variable Fighter

2) Shield: Gerwalk Mode and Soldier Mode Only

3) Countercut: 1.65m Assault Knife

4) Countershoot: Mauler REB-22 Laser Beam Gun

5) YF-21 Meteor deploys in Fighter Mode.

6) Pinpoint Barrier (Barrier): Gain Damage Negation +100% the turn after using Hyper Attack.

7) M⁴ System (System)

8) Hyper Jammer (5): Same effects as Double Image.

9) Limiter Off: Gain Agi -30, Target's Dodge Cost +25%, and HP Degen 5%. Enable Limiter Attack. Automatically change to Fighter Mode and disable all other Transformations on this unit for the remainder of the battle. Charge (4) to activate.

10) Stealth

11) GERWALK Mode (Transform): Agi is 190 and Move: F/H only. Disable Double Pinpoint Barrier Punch and Limiter Attack.

12) Fighter Mode (Transform): Agi is 170 and Move: F only and add the Aircraft type. Disable Punch, 1.65m Assault Knife, Mk.2 Anti-Armor Drill, Mk.2 Anti-Armor Drill [Charge], Pinpoint Barrier Punch, and Double Pinpoint Barrier Punch.

13) Snipe: Mk.2 Anti-Armor Drill [shoot] (+25%)

14) Mk.2 Anti-Armor Drill, Mk.2 Anti-Armor Drill [Charge]: When Mk.2 Anti-Armor Drill [shoot] rounds reach 0, disable these weapons.

15) Pinpoint Barrier Punch: When using Hyper Attack this weapon gains Damage Dealt +50% instead.

16) Double Pinpoint Barrier Punch: Requires an allied YF-19 Alpha One in Soldier Mode to execute. Counts as YF-21 Omega One for this attack.

Purchasing Cost: 500 Credits

Pilot Slots: 2

Share this post


Link to post
Share on other sites

YF-21+FASTpack Super Meteor (Soldier Mode)

Statistics:

HP: 2500, EN: 150, Agi: 200

IS: 2, Move: G/H, Size: M, Rank: 9

Weapons:

[+] Mauler REB-22 Laser Beam Gun (BSF:4)- 300 damage/2 EN [+0%]

[F] Punch (M)- 500 damage [+0%]

[F] 1.65m Assault Knife (M)- 800 damage [+0%]

[F] Mk.2 Anti-Armor Drill (M)- 1200 damage, Drill [+0%]

[+] Mk.2 Anti-Armor Drill [shoot]- 1600 damage, Armor Pierce, Drill, 10 rounds [+10%]

[F] Mk.2 Anti-Armor Drill [Charge] (V:4)- 700 damage/4 EN, Barrier Pierce, Armor Pierce, Drill [+20%]

[F] Pinpoint Barrier Punch- 2000 damage, 10 EN/attack, Barrier Pierce [+0%]

[F] Limiter Attack- 5000 damage, 30 EN/attack, Limiter Off in Fighter Mode Only. [+20%]

Combo Attacks:

[F] Double Pinpoint Barrier Punch (X:5)- 2000 damage/10 EN, Barrier Pierce [+0%]

Inherent Abilities:

1) Variable Fighter

2) Shield: Gerwalk Mode and Soldier Mode Only

3) Countercut: 1.65m Assault Knife

4) Countershoot: Mauler REB-22 Laser Beam Gun

5) YF-21+FASTpack Super Meteor deploys in Fighter Mode.

6) Pinpoint Barrier (Barrier): Gain Damage Negation +100% the turn after using Hyper Attack.

7) M⁴ System (System)

8) Hyper Jammer (5): Same effects as Double Image.

9) Limiter Off: Gain Agi -30, Target's Dodge Cost +25%, and HP Degen 5%. Enable Limiter Attack. Automatically change to Fighter Mode and disable all other Transformations on this unit for the remainder of the battle. Charge (4) to activate.

10) Stealth

11) GERWALK Mode (Transform): Agi is 180 and Move: F/H only. Disable Double Pinpoint Barrier Punch and Limiter Attack.

12) Fighter Mode (Transform): Agi is 160 and Move: F only and add the Aircraft type. Disable Punch, 1.65m Assault Knife, Mk.2 Anti-Armor Drill, Mk.2 Anti-Armor Drill [Charge], Pinpoint Barrier Punch, and Double Pinpoint Barrier Punch.

13) Pack Jettison (YF-21 Meteor)

14) Snipe: Mk.2 Anti-Armor Drill [shoot] (+25%)

15) Mk.2 Anti-Armor Drill, Mk.2 Anti-Armor Drill [Charge]: When Mk.2 Anti-Armor Drill [shoot], rounds reach 0 disable these weapons.

16) Pinpoint Barrier Punch: When using Hyper Attack this weapon gains Damage Dealt +50% instead.

17) Double Pinpoint Barrier Punch: Requires an allied YF-19 Alpha One in Soldier Mode to execute. Counts as YF-21 Omega One for this attack.

Purchasing Cost:

N/A. Install YF-21 FAST Pack onto YF-21 Meteor.

Pilot Slots: 2

Share this post


Link to post
Share on other sites

Kageaki Izuna

Statistics:

HP: 3000, EN: 200, Agi: 210

IS: 2, Move: F/G, Size: S, Rank: 10

Weapons:

[F] Melee (M)- 400 damage [+0%]

[H] Aura Dart Cannon (F:6)- 600 damage, 36 rounds [+10%]

[F] Kage (M)- 1200 damage [+0%]

[F] Kage & Kiri (M)- 1000 damage x 2, 3 EN/attack [+0%]

[F] Doton no Jutsu- 2600 damage, 12 EN/attack [+40%]

[+] Suiton no Jutsu- 2800 damage, Spiritual Power, 12 EN/attack [+25%]

[F] Aura Giri- 1600 damage x 2, Spiritual Power, 15 EN/attack [+20%]

[F] Nitou-Ryu Renzougeki (X:5)- 700 damage/5 EN, Spiritual Power [+10%]

[H] Hyper Aura Giri (S)- 4000 damage, Barrier Pierce, Spiritual Power, 20 EN/attack [+30%]

MAP Attacks:

[F] Kagami no Jutsu (DI:6)- 2400 damage, Spiritual Power, 30 EN/attack [+10%]

Inherent Abilities:

1) Aura Battler

2) Countercut: Kage, Kage & Kiri

3) Countershoot: Aura Dart Cannon

4) Aura Barrier (Barrier)

5) Double Image (4)

6) Burrow

7) Invisibility

8) Shadow Manipulation: Weapon Damage +25% and Target's Dodge Cost +25% in any turn in which you use Doton no Jutsu or Double Image. Req: Spiritual Power

9) Stealth

Evolution Cost: 5 (Kageaki)

Hangar Resale Value: 315 Credits

Edited by Suguri-SP

Share this post


Link to post
Share on other sites

Kageaki Ouka

Statistics:

HP: 4000, EN: 190, Agi: 250

IS: 2, Move: F/G, Size: S, Rank: 10

Weapons:

[F] Melee (M)- 500 damage [+0%]

[F] Masamune (M)- 2000 damage [+0%]

[H] Katon no Jutsu (S)- 2800 damage, 4 rounds [+20%]

[F] Masamune [Combo] (MX:3)- 1000 damage/5 EN, Spiritual Power [+0%]

[F] Hattou Issen (F:8)- 400 damage/3 EN, Spiritual Power [+10%]

[H] Aura Slash Wave (V:4)- 850 damage/5 EN, Spiritual Power [+10%]

[F] Jigoku Otosu- 3400 damage, Spiritual Power, 15 EN/attack [+20%]

[+] Black Star of Unluck (SV:6)- 600 damage/4 EN, Spiritual Power [+10%]

[F] Hyper Aura Giri (S)- 4000 damage, Barrier Pierce, Spiritual Power, 20 EN/attack [+30%]

[F] Shippu Jinrai- 6000 damage, Armor Pierce, Barrier Pierce, Spiritual Power, 45 EN/attack [+30%]

MAP Attacks:

[+] Black Star of Unluck (T:4)- 3000 damage, Spiritual Power, 25 EN/attack [+0%]

Inherent Abilities:

1) Aura Battler

2) Shield

3) Countercut: Masamune

4) Damage Received -30%

5) Aura Barrier (Barrier)

6) Double Image (5)

Evolution Cost: 5 (Kageaki)

Hangar Resale Value: 333 Credits

Share this post


Link to post
Share on other sites

Gilded Stork

Statistics:

HP: 14000, EN: 280, Agi: 650

IS: 2, Move: F, Size: LL, Rank: 9

Weapons:

[+] Anti-Air Missile Array (PGSX:5)- 1800 damage, 30 rounds [+25%]

[+] Beam Cannon Array (BASF:4)- 1700 damage/10 EN [+20%]

MAP Attacks:

[+] Aurium Strike (DI:5)- 4500 damage, 45 EN/attack [+10%] Req: Aurium System

Inherent Abilities:

1) Mothership, Battleship

2) Countershoot: Beam Cannon Array

3) Damage Received -20%

4) Laminate Armor (1500) (S Armor)

5) Energy Shield (Barrier): Same effects as Barrier XL.

6) Aurium System (System): Same effects as Druid System.

Evolution Cost: 5 (Stork)

Hangar Resale Value: 500 Credits

Pilot Slots: 8

Edited by Suguri-SP

Share this post


Link to post
Share on other sites

XF-01-FXC "Daedalus Striker"

Statistics:

HP: 3200, EN: 180, Agi: 230

IS: 2, Move: F/G, Size: S, Rank: 10

Weapons:

[F] Melee (M)- 500 damage [+0%]

[F] Dual Blade Unit (BM)- 1500 damage [+0%]

[+] Beam Rifle-CS [Rapid] (BSF:3)- 600 damage/3 EN [+15%]

[H] Dual Blade Unit [boomerang] (BP)- 1000 damage x 2, 5 EN/attack [+10%]

[+] Beam Rifle-CS (BV:3)- 700 damage/5 EN [+10%]

[F] Dual Blade Unit [Combo] (BM)- 1400 damage # 2, 10 EN/attack [+10%]

[F] Disintegration Lance- 3500 damage, Armor Pierce, Barrier Pierce, 20 EN/attack [+0%]

[H] Dual Blade Unit [Hyper] (BPSX:8)- 600 damage/3 EN [+10%] Req: Hyper Attack

[+] Dual Machine Cannon (SF:4)- 1200 damage, Armor Pierce, 36 rounds [+10%]

[+] Dual Machine Cannon [Hyper] (SX:6)- 800 damage, Armor Pierce, uses Dual Machine Cannon rounds. [+10%] Req: Hyper Attack

[F] Disintegration Lance [Hyper] (SF:5)- 1000 damage/5 EN, Armor Pierce, Barrier Pierce [+0%] Req: Hyper Attack

MAP Attacks:

[+] Beam Rifle-CS [Hyper] (BI:6)- 2000 damage, 15 EN/attack [+0%] Req: Hyper Attack

Inherent Abilities:

1) Valiant

2) Countercut: Dual Blade Unit, Dual Blade Unit [Combo]

3) Countershoot: Beam Rifle-CS [Rapid], Beam Rifle-CS, Dual Machine Cannon

4) EN Regen S

5) Absolute Energy Rediffusor (Enhanced) (Barrier)

6) M⁴ System (System)

7) Double Image (4)

8) Phantoms (3): Dual Blade Unit, Beam Rifle-CS [Rapid], Beam Rifle-CS, Dual Blade Unit [boomerang], Dual Blade Unit [Combo], Disintegration Lance, Dual Machine Cannon. Same effects as Options.

9) Stealth

Replacement Cost: 100 Credits (XF-01-FX "Daybreak")

Edited by Suguri-SP

Share this post


Link to post
Share on other sites

XF-01-FXC "Marionette"

Statistics:

HP: 4200, EN: 180, Agi: 260

IS: 2, Move: F/G, Size: M, Rank: 10

Weapons:

[F] Melee (M)- 500 damage [+0%]

[H] 4-Cannon Custom 'Amaryllis' [Type-β] (BM)- 2200 damage, 5 EN/attack [+0%]

[+] 4-Cannon Custom 'Amaryllis' [Type-α] (BASF:8)- 400 damage/2 EN [+10%]

[H] 4-Cannon Custom 'Amaryllis' [Type-ε] (BMSF:4)- 1500 damage/5 EN [+10%]

[+] 4-Cannon Custom 'Amaryllis' [Type-λ] (BSV:6)- 1000 damage/6 EN [+30%]

[+] 4-Cannon Custom 'Amaryllis' [Type-δ] (BASF:2)- 3000 damage/20 EN, Armor Pierce [+20%]

[+] 4-Cannon Custom 'Amaryllis' [Type-γ] (BASF:4)- 1600 damage/10 EN [+20%]

[+] 4-Cannon Custom 'Amaryllis' [Hyper-Ω] (BASX:4)- 1700 damage/10 EN, Barrier Pierce [+30%] Req: Hyper Attack

MAP Attacks:

[+] 4-Cannon Custom 'Amaryllis' [Hyper-Α] (BDI:6)- 4000 damage, Barrier Pierce, 25 EN/attack [+0%] Req: Hyper Attack

[+] 4-Cannon Custom 'Amaryllis' [Hyper-Λ] (BI:8)- 5000 damage, Barrier Pierce 40 EN/attack [+0%] Req: Hyper Attack

Inherent Abilities:

1) Valiant

2) Mega Beam Shield

3) Countercut: 4-Cannon Custom 'Amaryllis' [Type-β], 4-Cannon Custom 'Amaryllis' [Type-ε]

4) Countershoot: 4-Cannon Custom 'Amaryllis' [Type-α], 4-Cannon Custom 'Amaryllis' [Type-λ], 4-Cannon Custom 'Amaryllis' [Type-δ], 4-Cannon Custom 'Amaryllis' [Type-γ]

5) EN Regen S

6) Absolute Energy Rediffusor (Enhanced) (Barrier)

7) M⁴ System (System)

8) Phantom (3): 4-Cannon Custom 'Amaryllis' [Type-β], 4-Cannon Custom 'Amaryllis' [Type-α], 4-Cannon Custom 'Amaryllis' [Type-δ], 4-Cannon Custom 'Amaryllis' [Type-γ]. Same effects as Options.

Replacement Cost: 100 Credits (XF-01-FX "Daybreak")

Edited by Imban

Share this post


Link to post
Share on other sites

Kaleido Emerald Black

Statistics:

HP: 5200, EN: 180, Agi: 270

IS: 2, Move: F/G, Size: M, Rank: 9

Weapons:

[F] Emerald Crash (M)- 800 damage [+0%]

[F] Kaleidoblade Slash (M)- 1700 damage [+0%]

[F] Spirit of the Sword- 1900 damage, Spiritual Power, 10 EN/attack [+30%]

[H] Wind Hammer (S)- 2200 damage, Spiritual Power, 10 EN/attack [+10%]

[F] Elfin Dance (SX:8)- 550 damage/3 EN, Spiritual Power [+10%]

[H] Faerie Song- Stun, Sound Attack, Spiritual Power + 3800 damage, Spiritual Power, 20 EN/attack [+10%]

[F] Dimension Breaker- 5500 damage, Armor Pierce, Barrier Pierce, Shield Pierce, Spiritual Power, 40 EN/attack [+10%]

Inherent Abilities:

1) Kaleid Liner

2) Shield

3) Countercut: Kaleidoblade Slash

4) Countershoot: Wind Hammer

5) EN Regen S

6) Damage Received -15%

7) Kaleid Lining Kai (Armor): Same effects as Crimson Hell Armor.

8) R-Driver System (System)

Evolution Cost: 5 (KLD-03 Kaleido Emerald)

Hangar Resale Value: 270 Credits

Share this post


Link to post
Share on other sites

Billbine-α

Statistics:

HP: 3400, EN: 210, Agi: 210

IS: 2, Move: F/G/H, Size: S, Rank: 10

Weapons:

[F] Melee (M)- 400 damage [+0%]

[F] Aura Blade (M)- 2200 damage [+0%]

[+] Aura Blade Rifle (BASF:3)- 800 damage, 30 rounds [+10%]

[F] Fly-by Attack- 2800 damage, 10 EN/attack [+10%] Req: Wing Caliber Mode

[F] Aura Giri- 3100 damage, Spiritual Power, 15 EN/attack [+20%]

[+] Aura Cannon (BASF:2)- 1600 damage/12 EN [+10%]

[F] Aura Blade [Hyper] (MX:6)- 600 damage/5 EN, Spiritual Power [+0%] Req: Hyper Attack

[F] Fly-by Attack [Hyper]- 3700 damage, Spiritual Power, 20 EN/attack [+10%] Req: Hyper Attack & Wing Caliber Mode

[F] Hyper Aura Giri (S)- 4200 damage, Barrier Pierce, Spiritual Power, 25 EN/attack [+30%] Req: Hyper Attack

[+] Aura Cannon [Hyper] (BASF:2)- 2500 damage/15 EN, Armor Pierce, Barrier Pierce [+20%] Req: Hyper Attack

[H] C.P.W. Radiance- 6000 damage, Shield Pierce, Spiritual Power, 50 EN/attack [+20%]

MAP Attacks:

[+] Aura Blade Rifle [Hyper] (BI:4)- 3000 damage, 15 EN/attack [+0%] Req: Hyper Attack

[H] C.P.W. Radiance (DI:3)- 4500 damage, Shield Pierce, Spiritual Power, 50 EN/attack [+0%]

Inherent Abilities:

1) Aura Battler

2) Countercut: Aura Blade

3) Countershoot: Aura Blade Rifle, Aura Cannon

4) Aura Barrier (Barrier): Gain Damage Negation +50% the turn after using Hyper Attack.

5) CRAW Defensive Formation (S Barrier): Negate the first 1000 damage per CRAW deployed in a single attack phase for 5 EN.

6) M⁴ System (System)

7) Aura Enhancement: Found in MechDev Lexicon.

8) CRAW (2): Aura Blade Rifle, Aura Cannon. Same effect as Options, but has 4 rounds instead of an AP cost.

9) CRAW Offensive Formation: For 1 turn, ignore EN Cost for one M⁴ System ability. Expends 1 CRAW.

10) Double Image (4)

11) Wing Caliber Mode (Transform): Gain Wing Caliber type, Agi -20 and Move: F only instead. Disable all attacks except Fly-by Attack, Aura Cannon, Fly-by Attack [Hyper], and Aura Cannon [Hyper].

12) C.P.W. Radiance [MAP]: Range +2 when used the same turn as Hyper Attack.

Purchasing Cost: 700 Credits

Edited by Suguri-SP

Share this post


Link to post
Share on other sites

VFX-14 rev.β Cynosura

Statistics:

HP: 3600, EN: 160, Agi: 240

IS: 2, Move: F/G/H, Size: M, Rank: 11

Weapons:

[M] EXEC_HYMME_LUCID_STEP/.- 2000 damage & Mobility Boost 25%, 20 Song EN/attack [+10%]

[M] EXEC_HYMME_LUMINOUS_DEF/.- 2800 damage & Armor Boost 30%, 30 Song EN/attack [+10%]

[M] EXEC_HYMME_LUCID_STEP/.#Ext- 2800 damage & Mobility Boost 25%, 30 Song EN/attack [+10%] Req: Hyper Attack

[M] EXEC_HYMME_RADIANT_MIGHT/.- 3200 damage & Attack Boost 25%, 30 Song EN/attack [+10%]

[M] EXEC_SUSPEND_FUSION/.- 3200 damage, Spirit Lock, 40 Song EN/attack [+10%]

[M] EXEC_HYMME_LUMINOUS_DEF/.#Ext- 3400 damage & Armor Boost 30%, 40 Song EN/attack [+10%] Req: Hyper Attack

[M] EXEC_HYMME_RADIANT_MIGHT/.#Ext- 3800 damage & Attack Boost 25%, 40 Song EN/attack [+10%] Req: Hyper Attack

[M] EXEC_SUSPEND_FUSION/.#Ext- 3800 damage, Spirit Lock & SP Damage 30, 50 Song EN/attack [+10%] Req: Hyper Attack

[F] Melee (M)- 500 damage [+0%]

[F] C.P.W. Claw (M)- 2200 damage [+0%]

[F] Fly-by Attack- 2800 damage, 10 EN/attack [+10%] Req: Jet Mode

[F] C.P.W. Claw [Hyper]- 2800 damage, Armor Pierce, 15 EN/attack [+10%] Req: Hyper Attack

[+] Wings of Horus (SX:4)- 800 damage/5 EN, Sound Attack [+10%] Req: Wings of Horus

[+] Wings of Horus [Hyper] (ASX:4)- 1200 damage/8 EN, Sound Attack [+20%] Req: Hyper Attack & Wings of Horus

Inherent Abilities:

1) Valiant

2) Countercut: C.P.W. Claw

3) Countershoot: Wings of Horus

4) EN Regen S

5) M⁴ System (System)

6) Sound Energy System (System)

7) D-Wave Transmitter: Any songs used by this unit which target allies also target all of this unit's summons automatically.

8) Summon: ELMA-DSRX x4 or Jacqli Robo x3 or Jacqli Robo Mk.II (any combination) x2 or Shadow Mir x1.

9) Wings of Horus: All non-MAP [M]-type attacks on this unit become (SF:5) and gain base weapon damage -50% and Song EN Cost -50%. Charge (4) to activate.

10) Jet Mode (Transform): Agi -50 and Move: F only. Disable Melee, C.P.W. Claw, and C.P.W. Claw [Hyper].

11) EXEC_HYMME_LUCID_STEP/.#Ext: Allied targets hit by this attack gain -20 Agi for the duration of the Mobility Boost.

12) EXEC_HYMME_LUMINOUS_DEF/.#Ext: Allied targets hit by this attack gain HP Regen 5% for the duration of the Armor Boost.

13) EXEC_HYMME_RADIANT_MIGHT/.#Ext: Allied targets hit by this attack gain Critical Cost -3 for the duration of the Attack Boost.

Purchasing Cost: 880 Credits

Share this post


Link to post
Share on other sites

Jacqli Robo Mk.II Type A

Statistics:

HP: 5000, EN: 140, Agi: 270

IS: 3, Move: F/G, Size: M, Rank: 6

Weapons:

[F] Melee (M)- 500 damage [+0%]

[+] Sword of Elemia (M)- 1400 damage [+30%]

[F] Twin Autocannon (F:4)- 500 damage, 20 rounds [+10%]

[H] Impulse- 2400 damage, 12 EN/attack [+10%]

[F] Double Beat (S)- 1300 damage x 2, 15 EN/attack [+10%]

[F] Break Blade (MF:5)- 700 damage/4 EN [+0%]

[F] Photon Storm (S)- 4000 damage, Barrier Pierce, 35 EN/attack [+20%]

Inherent Abilities:

1) Hymmnos Machina, Mobile Doll

2) Heavy Shield

3) Countercut: Sword of Elemia

4) Countershoot: Twin Autocannon

5) Damage Received -30%

6) Knight's Guard: Jacqli Robo Mk.II Type A gains an additional Damage Received -20% when support defending its summoner.

7) Jacqli Robo Mk.II Type A can support defend its summoner.

8) Jacqli Robo Mk.II Type A cannot be resummoned if it is destroyed.

Purchasing Cost: 300 Credits

Edited by Imban

Share this post


Link to post
Share on other sites

Jacqli Robo Mk.II Type B

Statistics:

HP: 5000, EN: 140, Agi: 270

IS: 3, Move: F/G, Size: M, Rank: 6

Weapons:

[F] Melee (M)- 500 damage [+0%]

[+] Boosted Lance (M)- 1600 damage [+30%]

[F] Heat Strike- 2800 damage, Barrier Pierce, 15 EN/attack [+20%]

[F] Squall Lance (F:6)- 500 damage/3 EN [+10%]

[F] Whirl Lancer (X:6)- 500 damage/4 EN, Armor Break [+0%]

[+] Powder Shot- 3500 damage, 6 rounds [+10%]

[F] Infinite Thrust- 5000 damage, Barrier Pierce, 35 EN/attack [+30%]

Inherent Abilities:

1) Hymmnos Machina, Mobile Doll

2) Shield

3) Countercut: Boosted Lance

4) Countershoot: Powder Shot

5) Damage Received -20%

6) Knight's Guard: Jacqli Robo Mk.II Type B gains an additional Damage Received -20% when support defending its summoner.

7) Jacqli Robo Mk.II Type B can support defend its summoner.

8) Jacqli Robo Mk.II Type B cannot be resummoned if it is destroyed.

Purchasing Cost: 300 Credits

Edited by Imban

Share this post


Link to post
Share on other sites

Shadow Mir

Statistics:

HP: 7000, EN: 200, Agi: 300

IS: 2, Move: G, Size: L, Rank: 8

Weapons:

[F] Kill (M)- 1800 damage, Armor Pierce, Morale Break [+0%]

[F] Strangle (V:5)- 700 damage/5 EN, Armor Break, Morale Break [+20%]

[F] Break All (S)- 4000 damage, Barrier Pierce, Morale Break, 25 EN/attack [+20%]

[F] Rolling Murder (X:5)- 1000 damage/7 EN & Morale Break [+10%]

[H] Power of Destruction (BS)- 6000 damage, Barrier Pierce, Morale Break, 30 EN/attack [+30%]

MAP Weapons:

[H] Power of Destruction (BI:5)- 4000 damage, Barrier Pierce, 50 EN/attack [+0%]

Inherent Abilities:

1) Hymmnos Machina, Mobile Doll

2) Countercut: Kill

3) Damage Received -30%

4) HP Regen M

5) Shadow Mir cannot be resummoned if it is destroyed.

Purchasing Cost: 450 Credits

Edited by Imban

Share this post


Link to post
Share on other sites

VFX-14 3-G Prominence

Statistics:

HP: 3400, EN: 160, Agi: 240

IS: 2, Move: F/G/H, Size: M, Rank: 8

Weapons:

[F] Melee (M)- 500 damage [+0%]

[F] C.P.W. Claw (M)- 2200 damage [+0%]

[F] Fly-by Attack- 2800 damage, 10 EN/attack [+10%] Req: Jet Mode

[F] C.P.W. Claw [Hyper]- 2800 damage, Armor Pierce, 15 EN/attack [+10%] Req: Hyper Attack

Inherent Abilities:

1) Valiant

2) Countercut: C.P.W. Claw

3) EN Regen S

4) M⁴ System (System)

5) Sound Energy System (System)

6) D-Wave Transmitter: Any songs used by this unit which target allies also target all of this unit's summons automatically.

7) Summon: ELMA-DSRX x4 or Jacqli Robo x3 or Jacqli Robo Mk.II (any combination) x2 or Shadow Mir x1.

8) Jet Mode (Transform): Agi -50 and Move: F only. Disable Melee, C.P.W. Claw, and C.P.W. Claw [Hyper].

Purchasing Cost: 440 Credits

Share this post


Link to post
Share on other sites

VFX-14 3-G Selene

Statistics:

HP: 3400, EN: 160, Agi: 240

IS: 2, Move: F/G/H, Size: M, Rank: 10

Weapons:

[M] EXEC_HYMME_LUCID_STEP/.- 2000 damage & Mobility Boost 25%, 20 Song EN/attack [+10%]

[M] EXEC_HYMME_LUMINOUS_DEF/.- 2800 damage & Armor Boost 30%, 30 Song EN/attack [+10%]

[M] EXEC_HYMME_LUCID_STEP/.#Ext- 2800 damage & Mobility Boost 25%, 30 Song EN/attack [+10%] Req: Hyper Attack

[M] EXEC_HYMME_RADIANT_MIGHT/.- 3200 damage & Attack Boost 25%, 30 Song EN/attack [+10%]

[M] EXEC_SUSPEND_FUSION/.- 3200 damage, Spirit Lock, 40 Song EN/attack [+10%]

[M] EXEC_HYMME_LUMINOUS_DEF/.#Ext- 3400 damage & Armor Boost 30%, 40 Song EN/attack [+10%] Req: Hyper Attack

[M] EXEC_HYMME_RADIANT_MIGHT/.#Ext- 3800 damage & Attack Boost 25%, 40 Song EN/attack [+10%] Req: Hyper Attack

[M] EXEC_SUSPEND_FUSION/.#Ext- 3800 damage, Spirit Lock & SP Damage 30, 50 Song EN/attack [+10%] Req: Hyper Attack

[F] Melee (M)- 500 damage [+0%]

[F] C.P.W. Claw (M)- 2200 damage [+0%]

[F] Fly-by Attack- 2800 damage, 10 EN/attack [+10%] Req: Jet Mode

[F] C.P.W. Claw [Hyper]- 2800 damage, Armor Pierce, 15 EN/attack [+10%] Req: Hyper Attack

[+] Wings of Horus (SX:4)- 800 damage/5 EN, Sound Attack [+10%] Req: Wings of Horus

[+] Wings of Horus [Hyper] (ASX:4)- 1200 damage/8 EN, Sound Attack [+20%] Req: Hyper Attack & Wings of Horus

Inherent Abilities:

1) Valiant

2) Countercut: C.P.W. Claw

3) Countershoot: Wings of Horus

4) EN Regen S

5) M⁴ System (System)

6) Sound Energy System (System)

7) Wings of Horus: All non-MAP [M]-type attacks on this unit become (SF:5) and gain base weapon damage -50% and Song EN Cost -50%. Charge (4) to activate.

8) Jet Mode (Transform): Agi -50 and Move: F only. Disable Melee, C.P.W. Claw, and C.P.W. Claw [Hyper].

9) EXEC_HYMME_LUCID_STEP/.#Ext: Allied targets hit by this attack gain -20 Agi for the duration of the Mobility Boost.

10) EXEC_HYMME_LUMINOUS_DEF/.#Ext: Allied targets hit by this attack gain HP Regen 5% for the duration of the Armor Boost.

11) EXEC_HYMME_RADIANT_MIGHT/.#Ext: Allied targets hit by this attack gain Critical Cost -3 for the duration of the Attack Boost.

Purchasing Cost: 660 Credits

Share this post


Link to post
Share on other sites

XF-01-FXC "Interceptor"

Statistics:

HP: 3200, EN: 180, Agi: 230

IS: 2, Move: F/G, Size: M, Rank: 10

Weapons:

[F] Melee (M)- 500 damage [+0%]

[F] Beam Sword (BM)- 1600 damage [+0%]

[+] 'Sylph'-class High-Maneuverability Missiles (PSX:8)- 400 damage, 32 rounds [+10%]

[+] 'Shiva'-class Cryogenic Rockets (PSF:6)- 600 damage, Mobility Break, 36 rounds [+10%]

[+] 'Ramuh'-class Anti-Radar Missiles (PGSF:4)- 1000 damage, Stun, 16 rounds [+25%]

[+] 'Ifrit'-class Rapid-Fire Rocket Pod (PSF:8)- 500 damage, Burn, 32 rounds [+0%]

[+] Whispering Wind (SX:8)- 600 damage, uses 'Sylph'-class High-Maneuverability Missiles rounds. [+20%] Req: Hyper Attack

[+] Hellfire (ASF:4)- 1400 damage, Burn, uses 2 'Ifrit'-class Rapid-Fire Rocket Pod rounds. [+10%] Req: Hyper Attack

[+] 'Titan'-class Heavy Anti-Ship Missiles (PGSX:4)- 1500 damage, Armor Pierce, 12 rounds [+25%]

[F] Beam Sword [Hyper] (BV:5)- 1200 damage/8 EN [+10%] Req: Hyper Attack

[+] Earth Fury (PGSX:4)- 2000 damage, Armor Break, Armor Pierce, uses 'Titan'-class Heavy Anti-Ship Missiles rounds. [+25%]

[+] Astral Flow (S)- 9000 damage, Armor Break, Burn, Paralyze, Spiritual Power, Stun, 3 rounds [+40%] Req: Hyper Attack

MAP Attacks:

[+] Diamond Dust (PI:4)- 2000 damage, Paralyze, uses 6 rounds of 'Shiva'-class Cryogenic Rockets. [+0%] Req: Hyper Attack

[+] Judgment Bolt (T:4)- 3000 damage, Stun, uses 4 rounds of 'Ramus'-class Anti-Radar Missiles. [+0%] Req: Hyper Attack

[+] Area Lock On (PDI:4)- 5000 damage, 3 rounds [+10%]

Inherent Abilities:

1) Valiant

2) Countercut: Beam Sword

3) EN Regen S

4) Absolute Energy Rediffusor (Enhanced) (Barrier)

5) M⁴ System (System): May choose Celerity (listed below) instead of a standard Hyper Attack choice. Disable Celerity if it is not so chosen.

6) Celerity: Pay 10 EN to gain (F)/(X)-type usage caps +25% this turn.

7) Jammer

8) Phantoms (1): Beam Sword, 'Sylph'-class High-Maneuverability Missiles, 'Shiva'-class Cryogenic Rockets, 'Ramuh-'class Anti-Radar Missiles, 'Ifrit'-class Rapid-Fire Rocket Pod. Same effect as Options.

Replacement Cost: 100 Credits (XF-01-FX "Daybreak")

Share this post


Link to post
Share on other sites

The I

Statistics:

HP: 3400, EN: 210, Agi: 250

IS: 2, Move: G/W, Size: M, Rank: 9

Weapons:

[+] Ink Blaster- 10 damage, Accuracy Break & Mobility Break, 6 rounds [+20%]

[F] Melee (M)- 700 damage [+0%]

[F] Beam Sword (BM)- 1500 damage [+0%]

[+] Beam Rifle (B)- 2400 damage, 64 rounds [+10%]

[+] Hidden Mega Particle Cannon (BS)- 5500 damage, 25 EN/shot [+20%]

[F] Tentacles (MSX:10)- 600 damage/4 EN [+0%]

[+] Beam Rifle Barrage (BSF:8)- 800 damage. Uses Beam Rifle rounds. [+10%]

[F] Beam Sword Whirlwind (BMASX:8)- 800 damage/6 EN [+10%]

MAP Weapons:

[+] Hidden Mega Particle Cannon (BI:5)- 3000 damage, 25 EN/shot [+0%]

[+] Beam Rifle Barrage (BDI:4)- 3000 damage, uses 8 Beam Rifle rounds. [+10%]

[F] Beam Sword Whirlwind (BI:6)- 5000 damage, 50 EN/attack [+0%]

Inherent Abilities:

1) Pandora Machina

2) Countercut: Beam Sword

3) Countershoot: Beam Rifle

4) I-Field (Barrier)

5) I.K.A. Unit (Sidekick)

6) Delicious When Fried: Suffers HP Degen 20% when afflicted by the Burn status instead.

7) Invisibility

8) Agi -20 in Water terrain.

9) Ink Blaster: If the first attack is negated, the second attack is automatically negated.

10) Beam Rifle, Hidden Mega Particle Cannon, Beam Rifle Barrage: Damage is not reduced or negated in Water terrain.

Purchasing Cost: 550 Credits

Share this post


Link to post
Share on other sites

AC-MF-78-2 Gundam Memoriam

Statistics:

HP: 4000, EN: 200, Agi: 260

IS: 2, Move: G, Size: M, Rank: 7

Weapons:

[+] 60mm Vulcan- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 700 damage [+0%]

[F] Beam Saber (BM)- 1600 damage [+0%]

[F] Beam Lance (BM)- 2000 damage, 5 EN/attack [+20%]

[+] Beam Rifle (BSF:4)- 600 damage/3 EN [+10%]

[+] 8-Tube Two-Stage Rockets (PSF:4)- 800 damage, Armor Pierce, 24 rounds [+15%]

[+] Beam Bazooka (BS)- 4000 damage, 20 EN/attack [+0%]

[F] Beam Saber [Overcharge] (BS)- 5000 damage, Barrier Pierce, 25 EN/attack [+20%] Req: Overcharge

[H] Beam Lance [Overcharge] (B)- 6000 damage, Barrier Pierce, 20 EN/attack [+20%] Req: Overcharge

[+] Beam Bazooka [Overcharge] (BS)- 6000 damage, Barrier Pierce, 30 EN/attack [+30%] Req: Overcharge

MAP Weapons:

[+] Beam Rifle [Overcharge] (BI:5)- 3000 damage, 30 EN/shot [+0%] Req: Overcharge

Inherent Abilities:

1) Mobile Suit

2) Beam Shield

3) Countercut: Beam Saber

4) Countershoot: 60mm Vulcan, Beam Rifle

5) Variable Phase Shift Armor (Armor)

6) I-Field (Barrier)

7) Dummy Balloon Launcher (4)

8) Overcharge: Pay 10 EN, All (B)-type weapons gain Damage Dealt +25% and Accuracy +25% for 1 round.

Purchasing Cost: 400 Credits

Share this post


Link to post
Share on other sites
Sign in to follow this  
Followers 0