Umbaglo

Where It All Began

129 posts in this topic


New Jagged Universe: "Where it all began"

It was a normal day in Optikal. The air was cold, the snow had just stopped, and the orbital drop pods were making beautiful blazes in the sky. Except that last one isn't normal at all!

The Galactic Empire of Grenovia has laid a claim over the planet of Fantasia, and they're not going to let any natives get in the way. With no way to defend themselves, the Fantasians gave up almost immediately, unable to fight back against the war machines used by the Grenovians. Soon, the former government was ousted, and a ruling council of Grenovian generals took over, in advance of the delegation from their homeworld.

However, not long after this, more drop pods began to fall over the planet. The galactic alliance of Chevalet Blanc was not about to let their mortal enemies plunder yet another planet, and began to fight back against the invaders.

In the midst of this, drop pods from the Super Alliance Z Bravers nations began to arrive, with the goal of protecting the people of Fantasia from the other factions.

And this is where you come in. A mercenary, hired by one of the factions fighting over ownership of Optikal, the capital of Fantasia. Whichever faction has control over the capital will be in the strongest position in the resulting war for the planet. Destroy all members of the opposing factions while doing as little damage to the capital as you can!

Victory Conditions:

Objective 1: Gain 10 Conquest Points. A Conquest Point is earned by having the majority of the units in a terrain.

Objective 2: (Optional) All Opposing Factions are destroyed.

Defeat Condition: All Allies are destroyed

Terrains: City (Small), Cold (Chevalet Blanc starting terrain) - City (Large), Cold (Grenovian starting terrain) - City (Small), Cold (Z Braver starting terrain)

Player Units:

Rank 5 and lower units only

Items:

Rank 2 and below only

Other Notes:

Players participating in this event must declare which faction they are joining. Each faction has a deploy limit of 10 players and 10 units.

Prizes:

Standard NJU Mission Reward setup, to include:

Credits: 800

PP: 500

Reputation: 500

In addition, all players earn a free unit based on the faction they joined (Oppressor or Oppressor Assassin for Grenovia, Liberator or Liberator Cannon for Z Bravers, Peacekeeper or Peacekeeper Epee for Chevalet Blanc)


Deployment will be Open Deploy. All players have 48 hours to deploy, with a 48 hour team prone limit. Remember that this event runs until the 2nd of April, and will end exactly on that date. If you need to go away for a time, make sure you arrange for a proxy.

Once all players have deployed, the teams with the fewest number of players will be given NPC reinforcements. These reinforcements will be controlled by players on that team, to be determined by the team.

Players! Begin your deployment!

Share this post


Link to post
Share on other sites

CO: Lv5

  • CO Orders

  • 15 CP Focus Fire![L1]: Choose one target enemy. All attacks from units you own that target that enemy alone gain +20% Weapon Damage and Accuracy.

    CO Skills

  • L3 Haggler: Purchasing costs for your units reduced by 15%. Stacks with sales, Favorite, and faction bonus to a max of 45% reduction.

  • N/A

  • N/A

[table= Name: Mizuki / Lv: 7 / Series: NJU / Race: Human / Origin: ??? / Class: Samurai]

Skills & Abilities:

L1 DEFENSE

Shield Usage: +0

DC: -0%

[F]/[H]/[+]-type Damage +0% TDC +0% DR: -15%

In Unit Type: Liberator

[F]/[H]/[+]-type Damage +20% TDC +10% DR: -20%

In Specific Unit: Liberator

[F]/[H]/[+]-type Damage +40% TDC +20% DR: -30%

  • 10 AP Critical: Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.
    7 AP Countercut
    7 AP Countershoot
    3 Will True Strike: The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.
    5 Will Double Strike: Gain 1 additional Attack Phase this turn.
    6 Will Untouchable: Negate all attacks aimed at you this round. [ESD]
    6 Will Last Samurai: Cap all damage received this turn at 500 damage per hit.
    10 SP Flash L1 Gain DC -75% against the first attack received this turn. [ESD]
    20 SP Perseverance L1 Recover 30% of your maximum HP
    35 SP Substitute L1 For a single turn, trade Defense Phase with one target ally regardless of any condition. That ally must not have taken his or her turn to be a legitimate target of this spell.
    50 SP Training L1 Unit's Evolution Point gain is doubled at the end of battle.

Skills

Liberator Specialization (Defensive) L3 [specific Unit: Liberator]

Techniques:

[/td]

[/table]

Infight +1

Infight +1

Infight +1

Liberator (Upgraded)

Statistics:

HP: 5000, EN: 180, Agi: 360

IS: 3, Move: G, Size: M, Rank: 5

Weapons:

[F] Melee (M)- 750 damage [+0%]

[+] Justice Beam- 1200 damage, 5 EN/attack [+20%]

[+] Justice Missiles (P)- 1500 damage, 10 rounds [+15%]

[H] Rocket Punch (P)- 2100 damage [+0%]

[F] Justice Blade (M)- 2400 damage [+0%]

[F] Justice Blade Powered Up- 3750 damage, 12 EN/attack [+20%]

[+] Justice Final Beam- 5250 damage, 20 EN/attack [+20%]

[F] Hammers of Justice (F:5) 1500 damage/8 EN [+20%]

Inherent Abilities:

1) Liberator

2) Heavy Shield

3) Countercut: Justice Blade

4) Countershoot: Justice Beam

5) Damage Received -50%

6) Ace Custom

7) Weapon Copy

Purchasing Cost: N/A. You must have participated in the "Where it all began" event in order to claim this unit.

Bounty: 116 Credits

Repair Cost: 58 Credits


Evo Points Gained:

+1 = B Class Combat Data

+1 = The Attack on the Grenovian Base (A)

+1 = Deep Recce Uncovered (A)

Evo Points Spent:

-1 = Weapon Copy

-1 = Shield

-1 = Heavy Shield Replaces Shield

Remaining Evo Points Total = 0

Current Abilities Evo Points Total = 2


Upgrade Chips: [Rank/Bounty/Repair](+5%)

[/][/][/][/][/] Armor

[/][/][/][/][/] Attack

Rare Medal

G-Wall Generator

Anti-Beam Coating

Share this post


Link to post
Share on other sites

Grenovia

[table=COs: ???(Man Behind the Curtain)]

ProfileStatus
bu510_01S.png

Name : "Man Behind the Curtain"

Real Name : ???

[/td]

[/table]

[/td][td=30%]Level : 4

CP: 62

[table=Orders]

Focus Fire![/b]

[L1]

- Attack!

[L1]

- Evade!

[L1]

-

-

-

[/td]

[/table]

[table=Skill]

Skilled Teacher[/b]

Level 1: PP gain from missions increased by 10%

-

-

[/td]

[/table]

[/td][/table]

[table=Man Behind the Curtain's Experience Data:]

[td=100%]

COs Points:

PP : Present : 303 PPs

PP : Spent : 2103 PPs

PP : Total : 1473 PPs

CO Orders Purchases

  • Evade!: Level 1 (400 PPs Spent)
  • Attack!: Level 1 (400 PPs Spent)
  • Focus Fire!: Level 1 (400 PPs Spent)

CO Skill Purchases:

  • Skilled Teacher: Level 1 (600 PPs Spent)

[/td][/table]
[table=Encounters:][td=100%]
VS:

[/td]

[/table]

[table=Pilot: Lowe Refalen]

ProfileStatusSkill
bu001_01M-1.png

Name : Lowe Refalen

Class : Gundam Meisters

[/td]

[/table]

[/td][td=30%]Level : 7

- [F] : 1 2 3 4 5 6

- [+] : 1 2 3 4 5 6

- Accuracy : 1 2 3 4 5 6

- Defense : 1 2 3 4 5 6

- Evade : 1 2 3 4 5 6

- Skill : 1 2 3 4 5 6

- SP: 124

- CC Cost: 7 AP

- CS Cost: 5 AP

- Shield Usage: +0

Attributes :

[+] Damage +25%

TDC +15%

DC -10%

Critical:

Cost : 10 AP

Dmg : +15%

TDC : +15%

[table=Spirit Command]

Duty[/b]

[L1]

- Boost

[L1]

- Sure Hit

[L1]

- Direct attack

[L1]

- Hot Blood

[L1]

-

[/td]

[/table]

[/td][td=40%]- Genius

Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%.

- Gundam Meisters

Level 2: Damage Dealt +20%, Dodge Cost -5%, Target's Dodge Cost +10% while in Mobile Suit unit.

- Accurate Attacker

Level 1: All weapons gain Target's Dodge Cost +10%

-

-

-

[table=Will]

Your first attack phase this turn negates positive terrain Damage Reduction and Dodge Cost modifiers.

- Volley (4)

Gain 1 additional attack phase this turn. During this attack phase you may only use [+]-type attacks. You may only use this ability once per turn.

- Flawless Evasion (4)

Evading reduces dodge cost by 50% instead for this turn.

- Focused Attack (5)

Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

[/td]

[/table]

[table=Techniques]

-

-

[/td]

[/table]

[/td][/table]

[table=Lowe Refalen's Experience Data:]

[td=100%]

Pilot Points:

PP : Present : 203 PPs

PP : Spent : 3400 PPs

PP : Total : 3603 PPs

Seishin Purchases

  • Sure Hit: Level 1 (150 PPs Spent)
  • Boost: Level 1 (150 PPs Spent)
  • Direct Attack: Level 1 (200 PPs Spent)
  • Hot Blood: Level 1 (200 PPs Spent)
  • Duty: Level 1 (200 PPs Spent)

Pilot Skill Purchases:

  • Genius (800 PPs Spent)
  • Unit Specialization (Evasive) mobile suit: Level 1 (300 PPs Spent)
  • Unit Specialization (Evasive) mobile suit: Level 2 (500 PPs Spent)
  • Accurate Attacker: Level 1 (300 PPs Spent)

Pilot Techniques Purchases:

  • N/A

Pilot Attribute Purchases:

  • 2 Range, 2 Accuracy, 2 Evade (600 PPs Spent)

Pilot Will Replaces:

  • N/A

[/td]

[/table]

[table=Encounters:]

[td=100%]

VS:

[/td]

[/table]

MBF-P03 Gundam Astray Blue Frame (Full Weapons Pack)

Statistics:

HP: 3000, EN: 140, Agi: 270

IS: 2, Move: G, Size: M, Rank: 5

Weapons:

[+] 8-tube Missile Pod (PGSF:8)- 300 damage, 64 rounds [+25%]

[F] Melee (M)- 500 damage [+0%]

[+] 'Pardus' Missile Launcher (PGSF:6)- 500 damage, 6 rounds [+25%]

[+] 'Igelstellung' 75mm CIWS- 400 damage, 20 rounds [+40%]

[F] 'Armor Schneider' Combat Knife (M)- 600 damage, Armor Pierce [+0%]

[F] Beam Saber (BM)- 1200 damage, 5 EN/attack [+0%]

[+] Type 71 Beam Rifle (B)- 1300 damage, 5 EN/attack [+10%]

[+] 'Cattus' 500mm Recoilless Rifle (SX:2)- 3400 damage, 16 rounds [+10%]

Inherent Abilities:

1) Mobile Suit

2) Anti-Beam Shield

3) Countercut: Beam Saber

4) Countershoot: 'Igelstellung' 75mm CIWS, Type 71 Beam Rifle

IS:

  • Sensor Tweaks 2X
  • A-Up Unit C

Skill Chip:

  • Gunfight +1 3X

Purchasing Cost:

N/A. Install the Full Weapons Pack onto MBF-P03 Gundam Astray Blue Frame.

Edited by Lowe Refalen

Share this post


Link to post
Share on other sites

-Grenovia-

[table=COs]

Full name : Vita

Gender : Female

Classes : Witch

Age : Unknown

Vital Statistic : Not Telling

Character Song [M] : Asgard

Theme Song [M] :

[/td]

Command Presence

Rank : A

Class: CO

Category: Order, Defining

You have a very commanding presence, making it easier to influence your troops.

CO Order CP Cost -20%

Skilled Teacher

Rank : B

Class: CO

Category: HQ

You are very adept at instructing your pilots, quickly bringing out their inner talents.

PP gain from missions increased by 20%

[/td][td=width]Level : 9

CP : 82

Command :

[/td]

[/table]

[table=Dio Minato]

SP: 144

Statistic:

- Melee +0%

- Range +0%

- Dodge Cost -10%

- Accuracy: +15%

- Countercut Cost: 5

- Countershoot Cost: 4

- Shield Usage : +3

Attributes:

- Melee [F] : 1 2 3 4 5 6

- Range [+]: 1 2 3 4 5 6

- Accuracy : 1 2 3 4 5 6

- Defense : 1 2 3 4 5 6

- Evade : 1 2 3 4 5 6

- Skill : 1 2 3 4 5 6

- Critical

Class: Active

During an attack phase, you may pay 6 AP to gain Weapon Damage +25% and Accuracy +25% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

[/td]

Full name : Dio Minato

Gender : Male

Classes : DDD

Age : 18

Blood type: O

Height :1.78m

Mass : 60kg

Occupation : Fenrir Leader

Character Song : Mephistopheles no Mokushi

Theme Song [M] : Leader

[/td][td=width]Skills:

Linked Soul

Rank : A

Class: Passive (Sub)

Due to ancient contract, Your existence has linked against another existence. Due to this, your sense such as vision, hearing and other was shared to her as well

Whenever you deploy this pilot, you may also deploy the other pilot without taking up a Pilot Slot. When deployed in this way, both personalities do not count against each other for Max SP loss due to having multiple pilots. That pilot also may use any of his attributes, spirit commands, skills, or techniques.

DDD

Rank : EX

Class: Passive (Main)

Stand for "Disorder Disconnection Distortion". DDD was those who make contract with the "Existence". Able to alters the reality around them self at cost of their sanity.

Gain Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%.

Devil's Luck

Rank : C

Class : Passive (Main)

Astounding good luck. Persons always lucky were thought at one time to have compounded with the Devil.

Evade an attack phase that is partially or fully directed at you. The next attack phase you make this turn is considered to be under the effects of Critical at no cost and gains Accuracy +25%. This is an evasive secondary defense. Charge (6)

Limit Over

Rank : C

Class: Active

Increase of performance by remove the limiter on unit.

When activated, choose two option from the following list and gain their effects as unit modifiers.

  • Agility: Agi -10
  • Output: Cost of EN-based Weapons and Abilities -10%
  • Accuracy: Accuracy +10%
  • Offense: Weapon Damage +10%
  • Counter: Countercut/Countershoot Cost -25%
  • Terrain Adjustment: Reduce terrain-based Dodge Cost and Accuracy penalties by 15%
  • Precision: Critical Cost -2

Charge (4) to activate.

Eye of Minds

Rank : B

Class: Active

Heightened insight that was refined through experience. You know especially well how to strike your enemy's weak point.

Critical Cost -2. Gain an additional Weapon Damage +10% and Accuracy +10% for attack phases affected by Critical.

[/td]

  • N/A

[/td][td=width]Spirit Commands:

[/td]

[/td][td=width]I.D:

- "I will break you into pieces" (3) The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

- "Die...." (4) Choose one attack that deals damage. That attack gains SP Damage (20) this turn.

- "....!!!" (6) Negate all attacks aimed at you this round. This is an Evasive Secondary Defense

- "Disorder Disconnection Distortion" (?) Pay 1.5 * resource cost to activate a combo attack without the partner unit present. You must pay 1 Will for every additional unit required for a combo attack not present in battle. The required partner units must be in your AM to use this ability. This ability cannot be used if the combo requires an ally of a specific pilot skill (such as Psychic Energy, Meikyo Shisui, etc.) that you do not have.

[/td]

[/table]

[table=Vita]

SP: 112

Statistic:

- Accuracy: +15%

- Countercut Cost: 7

- Countershoot Cost: 6

- Shield Usage : +0

Attributes:

- Melee [F] : 1 2 3 4 5 6

- Range [+]: 1 2 3 4 5 6

- Accuracy : 1 2 3 4 5 6

- Defense : 1 2 3 4 5 6

- Evade : 1 2 3 4 5 6

- Skill : 1 2 3 4 5 6

- Critical

Class: Active

During an attack phase, you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

[/td]

Full name : Vita

Gender : Female

Classes : ???

[/td][td=width]Skills:

Linked Soul

Class : Passive (Sub)

Rank : A

Due to ancient contract, A existence has linked his fate with your existence. Even if your partner is far in battlefield you still can sense everything he sense (Such as Vision, Hearing)

Whenever you deploy this pilot, you may also deploy the other pilot without taking up a Pilot Slot. When deployed in this way, both personalities do not count against each other for Max SP loss due to having multiple pilots. That pilot also may use any of his attributes, spirit commands, skills, or techniques.

[/td]

  • N/A

[/td][td=width]Spirit Commands:

[/td]

  • N/A

[/td][td=width]I.D.:

- "Entrenchment" (4)

  • Damage Received -40% and Target's Dodge Cost +50% for one turn.

- "Flawless Evasion" (4)
  • Evading reduces dodge cost by 50% instead for this turn.

- "Iron Will" (5)

  • The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

- "Impervious" (6)
  • Cap all damage received this turn at 500 damage per hit.

[/td]

[/table]

[table=Dag Shadow]

Statistics:

Rank: 5

HP: 3400

EN: 140

Agi: 260

Move: G

Size: M

IS: 2

PS: 1

[THEME] [M] :

HP : lllll

EN : lllll

Armor : lllll

Mobility : lllll

Attack : lllll

Accuracy :lllll

[/td][td=80%]Weapons:

[+] Shadow Vulcan- 600 damage, 20 rounds [+65%]

[H] Shadow Shuriken (PSX:5)- 900 damage, 50 rounds [+35%]

[H] Shadow Claw (PS)- 900 damage x 2 [+25%]

[+] Shadow Shot- 1950 damage, 10 EN/attack [+35%]

[F] Meitou Kage Murasaki (M)- 2100 damage [+25%]

[H] Dragon Plasma Burn- 3600 damage, 15 EN/attack [+45%]

[/td]

Value : 300 Credit

Bounty : 158 Credit

Repair : 79 Credit

IS :

  • Power Booster 2X
  • A-Up Unit C

Skill Chip:

  • Infight +1

[/td][td=80%]Inherent Abilities:

1) Brave

2) Countercut: Meitou Kage Murasaki

3) Countershoot: Shadow Vulcan, Shadow Shot

4) Double Image (4)

5) Summon: Guard Tiger x 1, Guard Wolf x 1, Guard Hawk x 1. In order to summon these units, they must be in your inventory.

6) Kijuu Gattai (Shadow Dagwon): Dag Shadow, Guard Tiger, Guard Wolf, Guard Hawk. Same effects as Combine.[/td]

[/table] Edited by Dio Minato

Share this post


Link to post
Share on other sites

24yxt0p.jpg

Hotaru Hiiragi

Title: Kagami

Gender: Female

Age: 16

Height: 159.21 cm

Weight: 46.23 kg

Nationality: Japanese

Rank: Elder

Specialty: Command

Background: Hotaru and her sister are both descendant of the Catholics who went into hiding from persecution from their initial arrival in Japan. She is the younger, but calmer sister of the two sisters. From birth, she and her sister has been a member of the Church, and has shown maturity and also abilities well above children of her age, often getting elected as leader for by her peers. When she entered her teenager years, the Church recommended her to the Order of the Cross, which she stated that she will only accept if the other sibling gets to come. This demand was fulfilled without complaints as the Church had seen that her sister has a talent for keeping everybody together. Because of her capabilities and maturity, she rose quickly to the rank of Harbinger. Finally, as their final test, the Order decided to place the promising Hotaru into the team into Fantasia, promptly giving her the rank of Elder to give her authority.

Traits:

- Deadpan

- Mature

- Cool

- Secretly a caring person

- Quiet

- Has difficulty expressing her feelings

Commanding Officer Summary

Level: 16 (7400 PP)

CP: 110

Skills

Command Presence Level 3

CO Order CP Cost -30%

Skilled Teacher Level 3

PP gain from missions increased by 30%

Orders

Blitzkrieg

Level 1 (4 CP): All units you own gain +10% Weapon Damage for this turn

Level 2 (7 CP): All units you own gain +20% Weapon Damage for this turn.

Firing Formation!

Level 1 (4 CP): All units you own gain +10% Accuracy for this turn

Level 2 (7 CP): All units you own gain +20% Accuracy for this turn.

Spearhead

Level 1 (10 CP): Choose one target enemy. All attacks from units you own that target that enemy alone gain +20% Weapon Damage and Accuracy.


v8ejww.jpg

Heinrich Kohl

Title:

Gender: Male

Age: 24

Height: 175.42 cm

Weight: 69.24 kg

Nationality: German

Rank: Executor

Specialty: Sniper

Background: Formerly sniper of the KSK(Kommando Spezialkräfte), Heinrich retired from army service because, with the peace going around in Earth, there was not much for him to do. Figuring it would lighten up the mental burden on himself as a result of army service, Heinrich joined the Church. However, he would realize that he can only find peace in the battlefield. The Church quickly noticed his sniper skills and offered him a place in the Order of the Cross. Since Heinrich was looking for action, he promptly accepted. Given the rank of Executor, he was sent as reinforcements for the current Order of the Cross stationed at Fantasia.

Traits:

- Stoic

- Compared to his teammates, Heinrich is cynical

- Realist

- Mature

Pilot Summary

Level: 12 (5770 PP)

SP: 144

[+]-type Weapon Damage: +60%

[F]-type Weapon Damage: +0%

Target's Dodge Cost: +25%

Damage Received: -0%

Dodge Cost: -25%

Counter Cut: 7 AP

Counter Shoot: 6 AP

Shield Usage: +0

Skills

Veteran Soldier

Gain Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%.

SEED Mode Level 2

Gain Dodge Cost -5%, Target's Dodge Cost +10% Weapon Damage +10%. Charge (4) to activate. Automatically activated when your unit's HP drops to 20% or below or any ally's HP drops to 30% or below

Gunfight Level 3

[+]-type Weapons gain Damage +30% and Target's Dodge Cost +10%.

Attributes

Cold

Melee: [XXXXXX]

Ranged: [XXXXXX]

Defense: [XXXXXX]

Evade: [XXXXXX]

Accuracy: [XXXXXX]

Skill: [XXXXXX]

Spirit Commands

Duty

Level 1 (20 SP): Recover 30% of your maximum DP

Direct Attack

Level 1 (25 SP): For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense and other secondary defenses only applies to your attacks

Great Effort

Level 1 (20 SP): User's PP gain is doubled at the end of the battle regardless of the result. In SAMW matches, this affects all sub-characters that are INSIDE that unit as well.

Boost

Level 1 (15 SP): Gain Dodge Cost -25% for one turn

Level 2 (25 SP): Gain Dodge Cost -50% for one turn

Level 2 (40 SP): Gain Dodge Cost -75% for one turn

Mercy

Level 1 (10 SP): If the first attack you execute this turn would defeat an enemy (reduce their HP to 0), their HP is reduced to 10 instead

Level 2 (20 SP): For the first attack you execute this turn, gain Weapon Damage x1.5. If this attack would defeat an enemy (reduce their HP to 0), their HP is reduced to 10 instead

Level 3 (30 SP): For the first attack you execute this turn, gain Weapon Damage x2, Target's Dodge Cost +25%, and disable all Evasive Secondary Defenses (such as Bunshin and Stealth). If this attack would defeat an enemy (reduce their HP to 0), their HP is reduced to 10 instead

Techniques

Will Gauge

Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.

Demoralizing Shot: Costs 4 Will. Choose one attack that deals damage. That attack gains SP Damage (20) this turn.

Focused Attack: Costs 5 Will. Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

vrcypp0017937546.jpg

RVR-42 Cypher

Statistics:

HP: 2600, EN: 140, Agi: 240

IS: 3, Move: G, Size: M, Rank: 5

Weapons:

[+] Multi-Launcher- 1050 damage, 20 rounds [+65%]

[F] Beam Sword (BM)- 2100 damage [+25%]

[+] Energy Daggers (SF:4)- 900 damage/3 EN [+35%]

[+] Laser (B)- 2700 damage, 5 EN/shot [+35%]

[+] Exploding Homing Beam (B)- 6300 damage, 18 EN/shot [+55%]

[+] Four-Way Homing Beam (BSX:4)- 1800 damage/9 EN [+55%]

[F] SLC Dive- 6900 damage, 23 EN/attack [+30%]

Inherent Abilities:

1) Virtuaroid

2) Countercut: Beam Sword

3) Countershoot: Multi-Launcher, Energy Daggers, Laser

4) Virtual Armor (S Armor)

5) Motor Thrasher Mode (Transform): Agi -10 and Move: F instead. Gain Airplane type. Disable Beam Sword.

6) Dodge Cost -25%

Bounty: 108 Credits

Repair: 54 Credits

Upgrade Chips:

5x Mobility

5x Attack

5x Accuracy

IS#1: Power Booster x2

IS#2: Propellant Tank

IS#3: Battery

Share this post


Link to post
Share on other sites

ad9b672d7b38b5862eab4a5ebb25442f31f.png

Captain David Santiago

Class:Space Pirate Captain

Gender:Male

Age:25

CO Level:17

Max CP:110

CO Skills

Stealth Warfare Specialist- When units you own are under the effect of Stealth, they cannot be attacked unless they performed any action in the Attack or Transformation Phase of the previous turn. This ability can be negated with any effect that negates Stealth, and is negated when your units are the only units left on your team.

Silver Tongue- Reputation gain from missions increased by 10%.

Negotiator- Repair costs for your units reduced by 10%

Quick Thinker- Recover an additional 3 CP per turn.

CO Orders

Evade! (5CP)- All units you own gain -10% Dodge Cost for this turn.

Attack! (5CP)- All units you own gain +20% Weapon Damage for this turn.

Evasive Pattern Echo! (15CP)- All units owned by you are considered to be under the effects of Stealth this turn.

Focus Fire! (25CP)- Choose one target enemy. All attacks from units you own that target that enemy alone gain +30% Weapon Damage and Accuracy.

Sukai.jpg

Sukai Shiromura

Class:Space Pirate Fighter

Gender:Male

Age:21

Pilot Level:12

Max SP:144

Skills & Abilities

- Countercut Cost: 4AP

- Countershoot Cost: 6AP

- Critical

Class: Active

During the special phase you may pay 9 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

-Attributes:

Melee Lv.3- Level 3: [F]-type Weapon Damage +35%, Countercut Cost -2

Evade Lv.2- Level 2: Dodge Cost -10%

Skill Lv.1- Level 1: Countercut and Countershoot Costs -1, Critical Cost -1, Shield Usage +2

Will Gauge:

Class:Active(Main)

* Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

* Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

* Rush: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [F] type attacks. You may only use this ability once per turn.

* Evasive Maneuver: Costs 6 Will. Negate all attacks aimed at you this round. This is an Evasive Secondary Defense

Spirit Commands

Honor (30SP)- You or target ally recovers 30% of their maximum DP.

Courage (80SP)- Casts Accelerate Level 1, Charge Level 1, Sure Hit Level 2, Resist Level 1, Hot Blood Level 2 and Direct Attack Level 1 on yourself.

Rage (80SP)- Casts Sure Hit Level 3, Direct Attack Level 1 and Hot Blood Level 3 on yourself.

Concentrate (25SP)- Gain Target's Dodge Cost +30% and Dodge Cost -15% for one turn.

Boost (15SP)- Gain Dodge Cost -25% for one turn.

Awaken (60SP)- You gain an additional turn after the turn Awaken is cast. Regeneration and Defense Phases does not apply in the extra turn granted by this Spirit Command.

Skills

Infight- [F]-type Weapons gain Damage +20% and Target's Dodge Cost +5%

Guts- While DP is 60% and below, Damage Dealt +5% and Target's Dodge Cost +5%.

While DP is 40% and below, Dodge Cost -5%, Damage Dealt +10% and Target's Dodge Cost +10% instead.

Team Player- Target's Dodge Cost +5%, Damage Dealt +5% for each subpilot in your unit or allied unit in battle that Combines with your unit. Bonuses cap at Target's Dodge Cost +20%, Damage Dealt +20%.

Gunfight- [+]-type Weapons gain Damage +30% and Target's Dodge Cost +10%

map-strikenormal.gifGAT-X105 Strike Gundam

Statistics:

HP: 3000, EN: 150, Agi: 290

IS: 3, Move: G, Size: M, Rank: 5

Weapons:

[+] 'Igelstellung' 75mm CIWS- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] 'Armor Schneider' Combat Knife (M)- 600 damage, Armor Pierce [+0%]

[+] 57mm Hi-Energy Beam Rifle (B)- 1300 damage, 10 rounds [+10%]

[F] 'Grand Slam' Heavy Sword (M)- 2000 damage, 10 EN/attack, Armor Pierce [+10%]

[+] Bazooka- 4000 damage, 6 rounds [+20%]

Inherent Abilities:

1) Mobile Suit

2) Anti-Beam Shield

3) Countercut: 'Armor Schneider' Combat Knife, 'Grand Slam' Heavy Sword

4) Countershoot: 'Igelstellung' 75mm CIWS, 57mm Hi-Energy Beam Rifle

5) Phase Shift Armor (Armor)

Items:

-A-Up Unit C

-Tesla Drive

-Reloader

Skill Chips:

-Gunfight+1

-Gunfight+1

-Gunfight+1

Bounty: 80 Credits

Edited by D3k

Share this post


Link to post
Share on other sites

Grenovia

(Unless I miscalculated, there's enough Gren slots for everyone to field one unit, and then a spare slot left after. If I'm wrong, or someone desperately wants the slot, just say. Also, please say who you're fighting for on your deploy.)

CO

Level 11 (5200 PP)

Command Points (SP): 94

Commands:

  • Focus Fire Level 1 (15 CP): Choose one target enemy. All attacks from units you own that target that enemy alone gain +20% Weapon Damage and Accuracy.
  • Retreat Level 1 (15 CP): One unit owned by you is removed from combat; it gains half PP from the battle, and awards half bounty, but does not require repairs.
  • ???
  • ???
  • ???
  • ???

Commander Skills:

  • Quick Thinker L3: Recover an additional 5 CP per turn.
  • Artillery Specialist L2: Units owned by you gain +20% damage and accuracy when using MAP weapons.
  • ???
  • ???
  • ???
  • ???

Pilot Name: Raven

AKA: Shadow Mina, Material B, Blazing Striker, Dark Mina, Witch of Chaos, Hell's Raven, Nine-ball, Paparazzi Witch, That Idiot Troll

Pilot Level: 10 (4800 PP total)

Bio: Raven is a dark universe alternate of Mina Greystoke. She is also a copy created by a Lost Logia. She is also Mina's Shadow, somehow. No-one is certain how all of these can be true at once.. or maybe she just lied about the other two.

Ranged 1: +15% [+] Damage

Accuracy 1: +10% Accuracy

Evasion 4: -20% Dodge Cost

Spirit Points (SP): 136

Spirit Commands:

  • Duty L1: Recover 30% DP for 20 SP.
  • Greater Effort L1: Double PP Gain for 20 SP.
  • Training L1: Double EP Gain for 50 SP.
  • ???
  • ???
  • ???

Pilot Skills:

  • Nine-Ball: Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%
  • Spiritual Power L1: Spiritual Power Weapon Damage +10%.
  • Combat Specialist L3: All weapons gain Damage +20% and Accuracy +5%.
  • Leadershp+1 Chip
  • ???
  • ???

Techniques:

  • Sword Shield: Gain X) Shield: Chosen Weapon. If the weapon chosen for this ability is a (B)-type weapon, gain X) Beam Shield: Chosen Weapon instead.
  • ???
  • ???
  • ???

Will Gauge:

  • Shoot the Bullet: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+]-type attacks. You may only use this ability once per turn.
  • Megaflare: Costs 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%
  • Pragmatic Attack: Costs 5 Will. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +100%
  • Won't drop dead easily!: Costs 5 Will. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

Oppressor

Statistics:

HP: 4000, EN: 150, Agi: 300

IS: 3, Move: G, Size: M, Rank: 5

Weapons:

[+] Anti-Personnel Vulcans- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] Combat Rod [shock] (M)- 800 damage, Stun, 5 EN/attack [+0%]

[+] Flamethrower (SV:4)- 400 damage/3 EN [+0%]

[F] Combat Rod (M)- 1300 damage [+0%]

[+] Assault Rifle- 1500 damage, 10 rounds [+10%]

[+] Auto-Shotgun (ASF:3)- 1200 damage, 15 rounds [+10%]

MAP Attacks:

[+] Napalm Bomb (T:3)- 2000 damage, 3 rounds [+0%]

Inherent Abilities:

1) Oppressor

2) Shield

3) Countercut: Combat Rod

4) Countershoot: Anti-Personnel Vulcans, Assault Rifle

5) Damage Received -10%

6) Ace Custom

IS1: Power Booster x2

IS2: Rare Medal

IS3: Grenovian Coat of Arms

Pilot Name: Iris "Trinity" Psyche

Pilot Level: 10 (4900 PP total)

Bio: Iris is the result of experiments to try to produce a human with psychic powers. During the events of the Seizensetsu series, she lost her mind, but is making a recovery... we hope.

Evasion L4: -20% Dodge Cost

Accuracy L2: +15% TDC

Spirit Points (SP): 136

Spirit Commands:

  • Duty L1: Recover 30% DP for 20 SP.
  • Greater Effort L1: Double PP Gain for 20 SP.
  • Assail: Your next attack phase removes (M) and (P) tags from all weapons for 20 SP.
  • ???
  • ???
  • ???

Pilot Skills:

  • Newtype: Gain Psychic Energy. Gain Target's Dodge Cost +5%
  • Unit Specialisation (Evasive: Mobile Suits): Damage Dealt +30%, Dodge Cost -10%, Target's Dodge Cost +15% in Mobile Suits
  • Leadership L3: Dodge Cost -5% and Target's Dodge Cost +10%, Aura (6)
  • ???
  • ???
  • ???

Techniques:

  • ???
  • ???
  • ???

Will Gauge:

  • Remote Control: Pay 1.5 * resource cost to activate a combo attack without the partner unit present. You must pay 1 Will for every additional unit required for a combo attack not present in battle. The required partner units must be in your AM to use this ability. This ability cannot be used if the combo requires an ally of a specific pilot skill (such as Psychic Energy, Meikyo Shisui, etc.) that you do not have.
  • Mindreading: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +30% for this turn. Requires Psychic Energy.
  • Mindhacking: Costs 4 Will. Disables all attack phases of a single target for one turn. The target gains Damage Received +25% (to be calculated as a Pilot Ability) and Dodge Cost +10% for their next turn only. Requires Psychic Energy. This is considered a Status Attack.
  • Pilot Damage: Costs 4 Will. Choose one attack that deals damage. That attack gains SP Damage (20) this turn.

Purchasing Cost: 220 Credits, Requires Friendly or higher Reputation with Galactic Empire of Grenovia

hachi.gif(9)

Function:

Description: 9 is a portable computer AI that assists Raven in piloting functions of her mobile suit. There is some writing worn off of its case that leads some to believe it was previously something or other related to Armoured Core... or a replica thereof.

Level 5 (2100 PP)

This Sidekick can be a Main Pilot

Attributes:

- Evade L1

Additional Class Skills:

- Auto-Pilot:

Class: Sidekick

During your transform phase you may switch the main pilot to this Sidekick. May be used again to switch the pilot back.

Spirit Commands:

- Scan [L1]

- Accelerate [L1]

- Sure Hit [L1]

- Snipe Attack [L1]

- Direct Attack [L1]

- Exhaust [L1]

Skills:

- None

Item Statistics:

Type: Installable

Class: Sidekick

Rank: 3

Cost: 1000 Credits

MBR-XC-89 L-Matey

Statistics:

HP: 3200, EN: 150, Agi: 280

IS: 3, Move: G, Size: M, Rank: 5

Weapons:

[F] Melee (M)- 300 damage [+0%]

[+] 60mm CIWS- 400 damage, 20 rounds [+40%]

[F] Energy Sabre (BM)- 1200 damage [+0%]

[+] Energy Rifle (B)- 1400 damage, 10 rounds [+10%]

[+] V.S.E.C. (BSV:5)- 800 damage/5 EN [+15%]

MAP Weapons:

[+] Plasma Cannon (BT:3)- 3400 damage, 4 rounds [+0%]

Combo Attacks:

[H] Combined Arms Tactics (S)- 3300 damage, 20 EN/attack [+20%

Inherent Abilities:

1) Matey

2) Shield

3) Countercut: Energy Sabre

4) Countershoot: 60mm CIWS, Energy Rifle, V.S.E.C.

5) Advanced C3 System: Found in MechDev Lexicon.

6) Anti-Energy Coating (S Armor): Same effects as Anti-Beam Coating.

7) Anti-Stealth Sonar

8) Combine (MBR-XTF-51-W Double Matey): MBR-XTF-51 R-Matey (Lead Unit), MBR-XC-89 L-Matey

9) Combine (MBR-XTF-51-R Regenerate Matey): MBR-XTF-51 R-Matey (Lead Unit), MBR-XC-89 L-Matey, SAF-XF-17 Nanofighter

10) Combine (MBR-XTF-51-F Frigate Matey): MBR-XTF-51 R-Matey (Lead Unit), MBR-XC-89 L-Matey, MBT-XT-30 E-Tank

11) Combine (MBR-XTF-51-U Ultimate Matey): MBR-XTF-51 R-Matey (Lead Unit), MBR-XC-89 L-Matey SAF-XF-17 Nanofighter, MBT-XT-30 E-Tank. Requires 5 Evo points on MBR-XTF-51 R-Matey and MBR-XC-89 L-Matey.

12) Combined Arms Tactics: Requires an allied Leopard (Any variant) and Avro (Any variant) to execute. Counts as a Cougar for the purposes of this attack.

Purchasing Cost: 240 Credits

IS1: Sniper Sensor

IS2: Rare Medal

IS3: 8

Edited by Alicia

Share this post


Link to post
Share on other sites

Chevalet Blanc

Keitero

CO Summary:

CO Level: 5

CP: 62

Skills:

Skilled Teacher

- Level 1: PP gain from missions increased by 10%.

Orders:

Hit!

- Level 1 (5 CP): All units you own gain +10% Accuracy for this turn.

Attack!

- Level 1 (5 CP): All units you own gain +10% Weapon Damage for this turn.

Defend!

- Level 1 (5 CP): All units you own gain -5% Damage Received for this turn.

Evade!

- Level 1 (5 CP): All units you own gain -5% Dodge Cost for this turn.

Kouga Gensuke

Pilot Summary:

Pilot Level: 5

SP: 116

[F] Weapon Damage +45%

Target Dodge Cost +10%

Damage Received -10%

Countercut cost: 5 AP

Countershoot cost: 7 AP

Skills:

Fury

Damage Received -5%, Dodge Cost -5%, Damage Dealt +20%. Charge (4) to activate.

Infight

- [F]-type Weapons gain Damage +10%

Critical:

Pay 10 AP = Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

Attributes:

Melee [Level 3]: [F]-type Weapon Damage +35%, Countercut Cost -2

Accuracy [Level 1]: Target's Dodge Cost +10%

Defense [Level 2]: Damage Received -10%

Techniques:

N/A

Spirit Commands:

Greater Perseverance

- Level 1 (20 SP): Recover 30% of your maximum HP.

Iron Wall

- Level 1 (15 SP): Gain Damage Received -25% for one turn.

- Level 2 (25 SP): Gain Damage Received -50% for one turn.

Will Gauge:

- Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

- Rush: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [F] type attacks. You may only use this ability once per turn.

- Finishing Attack: Cost 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

- Iron Will: Cost 5 Will. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

Liberator

Statistics:

HP: 7000, EN: 180, Agi: 360

IS: 3, Move: G, Size: M, Rank: 5

Weapons:

[F] Melee (M)- 500 damage [+0%]

[+] Justice Beam- 800 damage, 5 EN/attack [+20%]

[+] Justice Missiles (P)- 1000 damage, 10 rounds [+15%]

[H] Rocket Punch (P)- 1400 damage [+0%]

[F] Justice Blade (M)- 1600 damage [+0%]

[F] Justice Blade Powered Up- 2500 damage, 12 EN/attack [+20%]

[+] Justice Final Beam- 3500 damage, 20 EN/attack [+20%]

[F] Hammers of Justice (F:5) 1000 damage/8 EN [+20%]

Inherent Abilities:

1) Liberator

2) Countercut: Justice Blade

3) Countershoot: Justice Beam

4) Damage Received -25%

5) Ace Custom

Bounty: 110 Credits

IS #1: A-Up Unit S

IS #2: A-Up Unit S

IS #3: Layered Armor x2

Skill Chips:

1) Innfight +1

2) Innfight +1

General Modifiers:

[F]-type Weapon Damage:

+35% (Melee lvl 2)

+30% (Infight lvl 3)

[F]-type Weapon Accuracy:

+10% (Infight lvl 3)

Accuracy:

+10% (Accuracy lvl 1)

Damage Recieved:

-10% (Defense lvl 2)

-25% (Inherent)

-20% (Layered Armor)

Ryuka Sanae

Pilot Summary:

Pilot Level: 4

SP: 112

Weapon Damage +5%

Target Dodge Cost + 20%

Dodge Cost -10%

Countercut cost: 7 AP

Countershoot cost: 3 AP

Skills:

Genius

Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%.

Critical:

Pay 10 AP = Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

Attributes:

Range Lvl 4: [+]-type Weapon damage +45%, Countershoot Cost -3

Accuracy Lvl 2: Target's Dodge Cost +15%, Countershoot Cost -1

Techniques:

Spirit Commands:

Direct Attack

- Level 1 (25 SP): For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense other secondary defenses only applies to your attacks.

Duty

- Level 1 (20 SP): Recover 30% of your maximum DP.

Will Gauge:

- Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

- Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.

- Finishing Attack: Cost 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

- Evasive Maneuver: Costs 6 Will. Negate all attacks aimed at you this round. This is an Evasive Secondary Defense

XDFU-02 Dragonar Lifter-2

Statistics:

HP: 3500, EN: 170, Agi: 290

IS: 3, Move: F/G, Size: M, Rank: 5

Weapons:

[+] 25mm Machine Guns (SF:6)- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[+] Leg Missile Pods (PGSF:8)- 500 damage, 40 rounds [+30%]

[+] 10-Tube Dual Missile Pod (PGSF:10)- 500 damage, 40 rounds [+30%]

[F] Close-Combat Assault Knife (M)- 800 damage [+0%]

[+] 75mm Autocannon (F:6)- 800 damage, 20 rounds [+10%]

[+] 88mm Hand Railgun- 1200 damage, 10 rounds [+10%]

[+] 280mm Rail Cannon- 2000 damage # 2, 10 rounds [+20%]

[+] All-Out Attack (S)- 3000 damage, 1 round [+20%]

MAP Attacks:

[+] Plasma Grenade (BT:3)- 1000 damage, 4 rounds, Mobility Break [+0%]

Inherent Abilities:

1) Metal Armor

2) Countercut: Close-Combat Assault Knife

3) Countershoot: Twin 25mm Machinegun, 75mm Autocannon, 88mm Hand Railgun, All-Out Attack

4) Resupply

Bounty: 125 Credits

IS #1: Rare Medal

IS #2: Hybrid Dual Sensor

IS #3: Power Booster x2

Skill Chips:

1) Gunfight +1

2) Gunfight +1

General Modifiers:

Weapon Damage:

+5% (Genius)

+30% (Power Booster)

[+]-type Weapon Damage:

+45% (Melee lvl 4)

+5% (Gunfight lvl 2)

+50% (Hybrid Dual Sensor)

[+]-type Weapon Accuracy:

+20% (Gunfight lvl 2)

+25% (Hybrid Dual Sensor)

Accuracy:

+15% (Accuracy lvl 2)

+5% (Genius)

Dodge Cost:

-10% (Genius)

[+]-type Weapon Countercut/shoot cost:

x1.25 (Hybrid Dual Sensor)

Share this post


Link to post
Share on other sites

Chevalet Blanc

CO: Captain Kruz

Commanding Officer

Level: 1

CP: 50

Orders:

Focus Fire! [L1/15 CP] Choose one target enemy. All attacks from units you own that target that enemy alone gain +20% Weapon Damage and Accuracy.

Skills:

none

___

Pilot: Junko Jenko

Squadron Leader

Level: 4

SP: 112

Attributes:

Range L2: [+]-type Weapon Damage +25%, Countershoot Cost -1

Defense L4: Damage Received -20%

Will Gauge:

Thrust (1): Your first attack phase this turn gains Target's Countercut Cost +50%.

Barrel Roll (2): Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

Barrage (3): One (X) or (F) type weapon on your unit has its limit increased by 25% this turn, rounded up.

Entrenchment (4): Damage Received -40% and Target's Dodge Cost +50% for one turn.

Spirit Commands:

Belief [L1/25 SP]: Negate the effects of all negative status attacks that you receive for one turn.

Iron Wall [L1/15 SP]: Gain Damage Received -25% for one turn.

Skills:

A-Class Jumper: Unaffected by all negative terrain Dodge Cost modifiers. Gain Dodge Cost -5%

Gunfight +1 x 3

Infight +1 x 2

Techniques:

none

Total Modifiers:

Countercut Cost: 7 AP

Countershoot Cost: 6 AP

Critical Cost: 10 AP

[+]-Type Damage Dealt +55%

[+]-Type TDC +10%

[F]-Type Damage Dealt +20%

[F]-Type TDC +5%

Damage Received -20%

Dodge Cost -5%

Negate Negative Terrain Dodge Cost Modifiers

___

WX-1C "Valiant" Commander-type

Statistics:

HP: 3700, EN: 160, Agi: 300

IS: 4, Move: G, Size: M, Rank: 4

Weapons:

[+] EMP Grenades- Stun, 8 rounds [+10%]

[F] Melee (M)- 500 damage [+0%]

[F] Plasma Saber (M)- 1200 damage [+0%]

[+] 45.7x127mm Automatic Rifle- 1500 damage, 20 rounds [+10%]

Inherent Abilities:

1) Valiant

2) Countercut: Plasma Saber

3) Countershoot: 45.7x127mm Automatic Rifle

4) Repair

5) Resupply

6) EWAC

Items:

1) Layered Armor x 2: Damage Received -20%

2) Extra Thruster x 2: Dodge Cost -20%

3) Sensor Tweak x 2: TDC +30%

4) Missile Jammer: Jammer

Bounty Value: 75 Credits

Edited by Master Kruz

Share this post


Link to post
Share on other sites

Grenovia

Lilith Project CO - Marisa Eisen

Pilot Class: Scientist

Level: 8

Current Max CP: 78

Skills & Seishins

Skills:

1. Silver Tongue Lv.2

2. Micromanagement

3.

4.

5.

6.

Orders:

1. Attack Lv.2

2.

3.

4.

5.

6.

Lilith Project Subject #1 - Lilith

Pilot Class: Artificial Human

Level: 7

Current Max SP: 124

Skills & Abilities:

- Dodge Cost: -15%

- Countercut Cost: 7 AP

- Countershoot Cost: 7 AP

- Genetic Modification

Class: Passive (Main)

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

Damage Received -15%, Dodge Cost -15%

Will Gauge

Class: Active (Main)

Ranges between 0 and 10. Gain 1 Will counter each turn during your Regen Phase. Will counters can be expended to give different effects. Will abilities are activated during the Spirit Command Phase.

-Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

-Armor Break: Costs 3 Will. Choose one attack with Armor Pierce. That attack gains Armor Break this turn.

-Focused Attack: Costs 5 Will. Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

-Iron Will: Cost 5 Will. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

Skills & Seishins

Skills:

1. Guard

2. Combat Specialist Lv.3

3. Infight +1

4. Infight +1

5. Infight +1

6.

Seishins:

1. Karma Lv.2

2. Direct Attack Lv.1

3.

4.

5.

6.

Techniques:

1.

2.

3.

Ace Bonus:

8 Fights

Peacekeeper Epee

Statistics:

HP: 3500, EN: 150, Agi: 270

IS: 3, Move: G, Size: M, Rank: 5

Weapons:

[+] Micro-Missiles (PGSF:8)- 400 damage, 40 rounds, Req: Flight Mode [+30%]

[+] 20mm Vulcans- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] Daggers (MF:4)- 600 damage/3 EN [+10%]

[F] Beam Saber (BM)- 1300 damage [+0%]

[H] Rocket Anchor (P)- 1500 damage, Mobility Break, 10 EN/attack [+20%]

[F] Anti-Ship Sword (B)- 4000 damage, 25 EN/attack [+20%]

MAP Attacks:

[+] Micro-Missile Spread (PT:2)- 1000 damage, uses 5 Micro-Missiles rounds, Req: Flight Mode [+0%]

Inherent Abilities:

1) Peacekeeper

2) Shield

3) Countercut: Daggers, Beam Saber

4) Countershoot: 20mm Vulcans

5) Flight Mode (Transformation): Agi -20 and Move: F only. Disable all attacks and Shield except for Micro-Missiles, Rocket Anchor, and Anti-Ship Sword.

6) Ace Custom

Purchasing Cost: 220 Credits

Bounty Cost: 110 Credits

Repair Cost: 55 Credits

Pilot Slots: 2

Items:

Power Booster x2

Rare Medal

Grapple Sensor

Lilith Project Subject #2 - Leena Marchen

Pilot Class: Imperial Guard

Level: 8

Current Max SP: 128

Skills & Abilities:

- Dodge Cost: -0%

- Countercut Cost: 7 AP

- Countershoot Cost: 6 AP

- Imperial Training

Class: Passive (Main)

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

[+]-type Damage +25%, Accuracy +10%, Damage Received -15%

Will Gauge

Class: Active (Main)

Ranges between 0 and 10. Gain 1 Will counter each turn during your Regen Phase. Will counters can be expended to give different effects. Will abilities are activated during the Spirit Command Phase.

-Flawless Defense: Costs 4 Will. Blocking reduces damage by 75% instead for this turn.

-Flawless Shield: Costs 4 Will. Reduce damage by an additional -25% with shields this turn.

-Finishing Attack: Cost 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

-Iron Will: Cost 5 Will. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

Skills & Seishins

Skills:

Skills:

1. Determination

2. Guard

3. Gunfight Lv.2

4. Bodyguard Lv.2

5. Gunfight +1

6.

Seishins:

1. Iron Wall Lv.1

2. Substitute Lv.1

3. Perseverance Lv.1

4.

5.

6.

Techniques:

1.

2.

3.

Ace Bonus:

7 Fights

Oppressor 1

Statistics:

HP: 4000, EN: 150, Agi: 300

IS: 3, Move: G, Size: M, Rank: 5

Weapons:

[+] Anti-Personnel Vulcans- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] Combat Rod [shock] (M)- 800 damage, Stun, 5 EN/attack [+0%]

[+] Flamethrower (SV:4)- 400 damage/3 EN [+0%]

[F] Combat Rod (M)- 1300 damage [+0%]

[+] Assault Rifle- 1500 damage, 10 rounds [+10%]

[+] Auto-Shotgun (ASF:3)- 1200 damage, 15 rounds [+10%]

MAP Attacks:

[+] Napalm Bomb (T:3)- 2000 damage, 3 rounds [+0%]

Inherent Abilities:

1) Oppressor

2) Beam Shield

3) Countercut: Combat Rod

4) Countershoot: Anti-Personnel Vulcans, Assault Rifle

5) Damage Received -20%

6) Ace Custom

Purchasing Cost: 220 Credits

Bounty: 110 Credits

Repair Cost: 55 Credits

Ace Custom EP: 2

Beam Shield (1 EP)

Chobham Armor (1 EP)

Items:

Layered Armor x2

Rare Medal

Gravity Wall Generator

Edited by Yuu Inohara

Share this post


Link to post
Share on other sites

Darth Revan

CO Level:10

Current CO Max: 86 CP

CO Orders:

Hit!

Lv1:All units you own gain +10% Accuracy for this turn.

Cost:5CP

Lv2:All units you own gain +20% Accuracy for this turn.

Cost:10CP

Lv3:All units you own gain +30% Accuracy for this turn.

Cost:15CP

Attack! Lv1

All units you own gain +10% Weapon Damage for this turn.

Cost:5CP

CO Skills:

Skilled Teacher Lv2

PP gain from missions increased by 20%

Silver Tongue Lv1

Reputation gain from missions increased by 10%

Squee

Current Max SP:116

Pilot level:5

Affiliation:Mechanic, The Merchant Cartel

Callsign:Tinker

History:

Show me the money!

Stats:

Dodge Cost: -20%

Countercut Cost: 7 AP

Countershoot Cost: 7 AP

Critical Class: Active

10 AP=Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

Attributes:

Evade Level 4: DC -20%

Defense Level 2: Damage Received -10%

Will Gauge Class: Active (Main)

3 Will

Cover:Gain Damage Received -15% for this turn. This counts as a terrain effect.

Elude:Gain Dodge Cost -15% this turn. This counts as a terrain effect.

5 Will

Iron Will:The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

6 Will

Miracle:Negate up to 20000 damage from the first attack phase you receive this turn (resolved before any other pilot abilities).

Skills:

Logistic Support Class: Passive (Sub)

While Resupplying, recover an additional X EN, where X is:

Level 1: 5%.

Engineer Class: Passive (Sub)

While Repairing, recover an additional X HP or DP, where X is:

Level 2: 10%. When using the Quick Repair technique, recover an additional 5% HP or DP.

Split Personality Class: Passive (Sub)

Level 1:You must buy this on another pilot at the same time, and designate these two pilots to be sharing the same body. Whenever you deploy this pilot, you may also deploy the other pilot without taking up a Pilot Slot. If deployed in this way, that pilot may not use any of his attributes, spirit commands, skills, or techniques.

Note:Squee and Spleen are linked.

Spirit Commands

Duty Lv1:Recover 30% of your maximum DP. 20 SP

Perserverance Lv1:Recover 30% of your maximum HP. 20 SP

Techniques

Quick Repair:Sacrifice your attack phase to restore 5% of one allied unit's HP or DP

Spleen

Current Max SP:112

Pilot level:4

Affiliation:Mechanic, The Merchant Cartel

Callsign:Boomstick

History:

Caedus:Squee, I don't think integrating a combat computer with a sentient AI AND you neural boost is good for you.

Squee:Nonsense, I know what Iam doing. I do this for science.

*Squee throws a switch*

Squee:AAAAAAAAAHHHHHHHHHHHHHH!

Stats:

Dodge Cost: 0%

Countercut Cost: 3 AP

Countershoot Cost: 5 AP

Critical Class: Active

6 AP=Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

Attributes:

Ranged Level 2: [+]-type Weapon Damage +25%, CS -1

Accuracy Level 2:TDC +15%, CS -1

Skill Level 2:CS/CC -2, Critical Cost -2, Shield Usage +3

Will Gauge Class: Active (Main)

3 Will

Defense Pierce:The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

Lock On: The first hit of your next attack phase negates secondary defenses such as Double Image and Barriers

4 Will

Volley: Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.

5 Will

Focused Attack: Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

Skills:

Improved Critical Class: Active

Level 2: Critical Cost -2. Gain an additional Weapon Damage +10% and Accuracy +10% for attack phases affected by Critical.

Accurate Attacker Passive (Main)

Level 1: All weapons gain Target's Dodge Cost +10%.

Split Personality Class: Passive (Sub)

Level 1:You must buy this on another pilot at the same time, and designate these two pilots to be sharing the same body. Whenever you deploy this pilot, you may also deploy the other pilot without taking up a Pilot Slot. If deployed in this way, that pilot may not use any of his attributes, spirit commands, skills, or techniques.

Note:Squee and Spleen are linked.

Spirit Commands

Direct Attack:For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense and other secondary defenses only applies to your attacks. 25 SP

GAT-X105 Strike Gundam

Statistics:

HP: 3000, EN: 150, Agi: 290

IS: 3, Move: G, Size: M, Rank: 5

Weapons:

[+] 'Igelstellung' 75mm CIWS- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] 'Armor Schneider' Combat Knife (M)- 600 damage, Armor Pierce [+0%]

[+] 57mm Hi-Energy Beam Rifle (B)- 1300 damage, 10 rounds [+10%]

[F] 'Grand Slam' Heavy Sword (M)- 2000 damage, 10 EN/attack, Armor Pierce [+10%]

[+] Bazooka- 4000 damage, 6 rounds [+20%]

Inherent Abilities:

1) Mobile Suit

2) Anti-Beam Shield

3) Countercut: 'Armor Schneider' Combat Knife, 'Grand Slam' Heavy Sword

4) Countershoot: 'Igelstellung' 75mm CIWS, 57mm Hi-Energy Beam Rifle

5) Phase Shift Armor (Armor)

Purchasing Cost: 160 Credits

IS1:Tesla Drive

IS2:Chobham Armor

IS3:Generator

Active Personality:Spleen

Bounty:80 creds

Darth Caedus

Current Max SP:136

Pilot level:10

Affiliation:Dark Lord, Order of the Sith

Callsign:Harbinger

Theme Song:

History:

Any sacrifice is necessary for the unity and peace of the galaxy, even if I turn to the Dark Side.

Stats:

Dodge Cost: 0%

Countercut Cost: 7 AP

Countershoot Cost: 3 AP

Critical Class: Active

10 AP=Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

Attributes:

Ranged Level 4: [+]-type Damage +45%, CS -3

Accuracy Level 2: TDC +15%, CS -1

Will Gauge Class: Active (Main)

2 Will

Newtype Flash:Gain DC -10% and TDC +30% for this turn. Requires Psychic Energy.

4Will

Volley:Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.

Psychic Pressure:Disables all attack phases of a single target for one turn. The target gains Damage Received +25% (to be calculated as a Pilot Ability) and Dodge Cost +10% for their next turn only. Requires Psychic Energy. This is considered a Status Attack.

5Will

Finishing Attack:Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

Skills:

Newtype Class: Passive (Sub)

Gain Psychic Energy. Gain TDC +5%

Attacker Class: Active

Damage dealt +25%. Charge (4) to activate.

Fury Class: Active

Damage Received -5%, Dodge Cost -5%, Damage Dealt +20%. Charge (4) to activate.

Fighting Spirit Passive (Main)

- All Charge abilities start the battle with one counter.

- All counter-based abilities on this unit or its pilot (such as Will Gauge) begin battle with one counter.

Gunfight Passive (Main)

Level 3: [+]-type Weapons gain Damage +30% and Target's Dodge Cost +10%

Spirit Commands

Duty Lv1:Recover 30% of your maximum DP. 20 SP

Hot Blood Lv1:All Weapon Damage x1.5 for your next attack phase taken this turn. 20 SP

Direct Attack:For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense and other secondary defenses only applies to your attacks. 25 SP

GAT-X207 Blitz Gundam

Statistics:

HP: 3000, EN: 170, Agi: 280

IS: 2, Move: G, Size: M, Rank: 5

Weapons:

[F] Melee (M)- 500 damage [+0%]

[F] Beam Saber (BM)- 1200 damage [+0%]

[+] 50mm Hi-Energy Beam Rifle (B)- 1500 damage, 15 rounds [+10%]

[H] 'Gleipnir' Rocket Anchor (P)- 1800 damage, Stun, 10 EN/attack [+0%]

[+] HKP Lancer Dart (F:3)- 3400 damage, 3 rounds [+20%]

Inherent Abilities:

1) Mobile Suit

2) Anti-Beam Shield: Beam Saber, 50mm Hi-Energy Beam Rifle, HKP Lancer Dart

3) Countercut: Beam Saber

4) Countershoot: 50mm Hi-Energy Beam Rifle

5) Phase Shift Armor (Armor)

6) Double Image (5)

Purchasing Cost: 180 Credits

IS1:2 x Sensor Tweak

IS2:Power Booster

Bounty:90 creds

Edited by Largo

Share this post


Link to post
Share on other sites

GunCastor

Commanding Officer (CO)

Class: Video Game Fanatic

Level 3

CP: 58

CO Commands

Focus Fire! Level 1 - 15 CP

Choose one target enemy. All attacks from units you own that target that enemy alone gain +20% Weapon Damage and Accuracy.

CO Skills

Scavenger Level 1

Credit gain from missions increased by 10%

Naoto Shirogane

Naoto.jpg

Class: Sniper

Level 5

Starting Max SP: 116

Spirit Commands:

Sure Hit Level 1 - 15 SP - Gain Target's Dodge Cost +25% for your next attack phase and disable all Evasive Secondary Defenses

Boost Level 1 - 15 SP - Gain Dodge Cost -25% for one turn

Skills & Abilities:

- Countercut Cost: 7 AP

- Countershoot Cost: 5 AP

- Critical

Class: Active

During an attack phase, you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

MELEE: Level 0

RANGE: Level 2 (+25% [+]-type Weapon Damage, Countershoot Cost -1)

ACCURACY: Level 2 (+15% Target’s Dodge Cost, -1 Countershoot cost)

DEFENSE: Level 0

EVADE: Level 2 (-10% Dodge Cost)

SKILL: Level 0

Will Gauge

Class: Active (Main)

* Entrenchment - 4 Will - Damage Received -40% and Target's Dodge Cost +50% for one turn.

* Volley - Costs 4 Will - Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.

* Focused Attack - 5 Will - Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%

* Iron Will: Costs 5 Will. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

Skills

Genius

Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%

Gunfight Level 1

[+]-type Weapons gain Damage +10%

Accurate Attacker Level 1

All weapons gain Target's Dodge Cost +10%

map-vf1ss.gifVF-1S+FASTpack Super Valkyrie (Battroid Mode)

Statistics:

HP: 2000, EN: 120, Agi: 230

IS: 3, Move: G, Size: M, Rank: 5

Weapons:

[+] Quad ROV-20 Anti-Aircraft Laser Cannon (BF:4)- 500 damage/3 EN [+0%]

[+] Howard GU-11 55mm 3-Barrel Gatling Gun Pod- 700 damage, 20 rounds [+0%]

[+] Arm-Mounted Micromissile Pods (PSF:8)- 200 damage, 40 rounds [+10%]

[F] Punch (M)- 500 damage [+0%]

[+] AMM-1 Hybrid Guided Multi-Purpose Missiles (PGSX:3)- 1000 damage, 3 rounds, Hardpoints: 1 [+20%]

[+] UUM-7 15-Tube Micro-Missile Pod (PSF:8)- 400 damage, 10 rounds, Hardpoints: 1 [+0%]

[+] HMMP-02 Micro-Missile Launcher Pod (PSF:8)- 400 damage, 40 rounds [+10%]

[+] Mauler RO-X2A High-Powered Double-Action Beam Cannon Pod (B)- 2000 damage, 10 EN/attack. VF-1S+FASTpack Strike Valkyrie only. [+0%]

[+] All-Out Attack- 3000 damage, 1 round [+20%]

MAP Attacks:

[+] UUM-7 15-Tube Micro-Missile Pod [spread] (PT:2)- 1000 damage, uses 5 UUM-7 15-Tube Micro-Missile Pod rounds [+0%]

[+] Mk.82 LDGB Conventional Bomb (T:3)- 1200 damage, 1 round, Hardpoints: 1 [+0%]

[+] RMS-1 Large Anti-Ship Reaction Missile (PT:6)- 6000 damage, Barrier Pierce, 1 round, Hardpoints: 2 [+0%]

Combo Attacks:

[+] Skull Formation Attack (S)- 5000 damage, 30 EN/attack [+30%]

Inherent Abilities:

1) Variable Fighter

2) Countercut: Requires Martial Arts Mastery

3) Countershoot: Quad ROV-20 Anti-Aircraft Laser Cannon, Howard GU-11 55mm 3-Barrel Gatling Gun Pod

4) VF-1S+FASTpack Super Valkyrie deploys in Fighter Mode.

5) Hardpoints (6): RMS-1 Large Anti-Ship Reaction Missile is always considered to be one of your Hardpoints choices.

6) GERWALK Mode (Transform): Agi is 200 and Move: H instead. Disable All-Out Attack.

7) Fighter Mode (Transform): Agi is 180 and Move: F instead and add the Aircraft type. Disable Arm-Mounted Micromissile Pods, Punch, All-Out Attack, and Countercut.

8) Pack Jettison (VF-1S Valkyrie)

9) RMS-1 Large Anti-Ship Reaction Missile: Rounds can only be reloaded by docking within a mothership.

10) Skull Formation Attack: Requires two allied units with Skull Formation Attack to execute.

11) VF-1S+FASTpack Strike Valkyrie: On deploy, you may decide to enable Mauler RO-X2A High-Powered Double-Action Beam Cannon Pod. If so, reduce HMMP-02 Micro-Missile Launcher Pod rounds by half

IS: 2x Power Booster

IS: 2x Sensor Tweak

Bounty: 143

Share this post


Link to post
Share on other sites
Name: Remmington Jack

Rank: Lieutenant-General

Level: 11 (5400 PP)

CP: 82/82

Orders:

1) Attack! Lv1

2) Form the Square! Lv1

3) Watch Out! Lv1

4) N/A

5) N/A

6) N/A

Skills:

1) Advanced Logistics

2) Silver Tongue Lv3

3) N/A

4) N/A

5) N/A

6) N/A

Abilities:

1) Advanced Logistics

Class: CO

Category: Combat Enabler

Repair can now be used to restore 20% of the uses to a single Shield ability on the unit as an alternative to it's other abilities. Resupply can now be used to restore uses of a single ability that works off "Uses" instead of "Rounds" as an alternative to it's other abilities.

2) Silver Tongue

Class: CO

Category: HQ

Reputation gain from missions increased by 30%

Pilot Name: Yor Dlanor

Rank: Lieutenant

Level: 9 (4300 PP)

SP: 132/132

Ace Points: 9

Spells:

1) Perseverance Lv1

2) Iron Wall Lv2

3) Resist Lv1

4) N/A

5) N/A

6) N/A

Attributes

Ranged: 0

Melee: 0

Accuracy: 0

Defense: 2

Dodge: 0

Skill: 4

Derived Stats:

Dodge Cost -0%

Target's Dodge Cost +5%

Damage Dealt +5%

Damage Received -20%

Countercut Cost: 3 AP

Countershoot Cost: 3 AP

Skills:

1) Brave

2) N/A

3) Improved Shield Lv2

4) Improved Critical Lv3

5) Guard

6) N/A

Techniques:

1) N/A

2) N/A

3) N/A

Abilities:

1) Critical

Class: Active

During the special phase you may pay 3 AP to gain Weapon Damage +30% and Accuracy +30% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

2) Will Gauge

Class: Active

Ranges between 0 and 10. Gain 1 Will counter each turn during your Regen Phase. Will counters can be expended to give different effects. Will abilities are activated during the Spirit Command Phase.

- Cover: Costs 3 Will. Gain Damage Received -15% for this turn. This counts as a terrain effect.

- Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

- Finishing Attack: Cost 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

- Fast Combat: Costs 5 Will. Gain 1 additional Attack Phase this turn.

3) Improved Shield

Class: Passive (Main)

Shields negate an additional 10%.

4) Guard

Class: Passive (Main)

Damage Received -15%. Charge (4) to activate.

MBR-XTF-51-D Matey Defender

Statistics:

HP: 5760, EN: 150, Agi: 310

IS: 2, Move: G, Size: M, Rank: 5

Weapons:

[F] Melee (M)- 300 damage [+0%]

[+] 60mm CIWS- 400 damage, 20 rounds [+40%]

[+] 12-Pod Missile Tubes (PGSF:6)- 400 damage, 60 rounds [+25%].

[F] Energy Sabre (BM)- 1200 damage [+0%]

[+] Energy Rifle (B)- 1400 damage, 10 rounds [+10%]

[+] Snub Cannon- 4000 damage, 6 rounds [+20%]

Combo Attacks:

[H] Combined Arms Tactics (S)- 3300 damage, 20 EN/attack [+20%]

Inherent Abilities:

1) Matey

2) Energy Shield: Same effects as Beam Shield.

3) Countercut: Energy Sabre

4) Countershoot: 60mm CIWS, Energy Rifle

5) Damage Received -60%

6) Anti-Energy Field (Barrier)

7) Pack Jetison (MBR-XTF-51 R-Matey)

8) Combined Arms Tactics: Requires an allied Leopard (Any variant) and Avro (Any variant) to execute. Counts as a Cougar for the purposes of this attack.

Purchasing Cost:

N/A. Install R-Matey D Pack onto MBR-XTF-51 R-Matey.

Items:

1) Chobam Armor

2) Pierrot's Mask

Upgrades

HP:	  | | | | | | X +60% HP
EN:	  X X X X X X X +0% EN
Armour:   | | | | | | | -35% DR
Mobility: X X X X X X X -0% DC
Weapons:  X X X X X X X +0% Damage
Accuracy: X X X X X X X +0% Acc

Special: [TBD], [TBD], [TBD]

Share this post


Link to post
Share on other sites

Grenovian CO: Hinata Kagura

HinataID.jpg

Series of Origin: H2O: Footprints in the Sand

Pilot Class: Supreme Commander of Hatsunejima

CO Level: 7

Maximum CP Cap: 74

Supreme Commander's Orders

Supreme Commander Skills

  • Ultimate Troll (Level MAX)
    Class: CO
    The otherworldly reputation of Otoha has begun to take root amongst the denizens of Fantasia. Whispers amongst the populace say that on some nights, when the moon is full, if a beautiful girl finds true love, she will be spirited away, never to be seen again... except on the battlefield, fighting by Otoha's side.
    Of course, the whole true love = had an eroscene equation's been left out, but when it comes to urban legends, who's keeping track?
    Reputation gain from missions increased by 30%.





Captain, oh Captain: Konomi Yuzuhara

KonomiID.jpg

Series of Origin: ToHeart 2 XRATED (トゥハート2 XRATED)

Pilot Class: Battleship Captain de arimasu~

Pilot Level: 4

Starting SP: 100

Maximum SP Cap: 112

Theme Song: [M]

[M]

Battle Theme: [M]Uchuu Senkan Yamato (2009 Ver) - cover with Symphonic Orchestra by THE ALFEE[M]

Basic Attributes:

  • RANGE (Increases [+]-type weapon damage and improves Countershoot)
    * Level 1: [+]-type Weapon Damage +15%
  • ACCURACY (Reduces Dodge Cost)
    * Level 1: Target's Dodge Cost +10%
  • DEFENSE (Reduces Damage)
    * Level 4: Damage Received -20%

Abilities:

  • Countercut Cost: 7 AP (Minimum cost: 1 AP)
  • Countershoot Cost: 7 AP (Minimum cost: 1 AP)
  • Critical
    Class: Active
    During an attack phase you may pay 3 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
  • Will Gauge
    Class: Active (Main)
    Ranges between 0 and 10. Gain 1 Will counter each turn during your Regen Phase. Will counters can be expended to give different effects. Will abilities are activated during the Spirit Command Phase.
    Special Cost
    * Barrage: Costs 3 Will. One (X) or (F) type weapon on your unit has its limit increased by 25% this turn, rounded up.
    * Entrenchment: Costs 4 Will. Damage Received -40% and Target's Dodge Cost +50% for one turn.
    * Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.
    * Command Attack: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may use any non-combo attack of a unit currently docked inside yours, consuming their resources. You may only use this ability once per turn. Usable in Mothership type units only.

Seishins

Pilot Skills

  • Defensive Unit Specialization: Battleship (Level 2)
    Class: Passive (Main)
    ... We're still not sure WHY she keeps calling people Captain for no apparent reason. She probably just does it when in the presence of Tamaki or anyone she's close to. Or maybe it's just one of those cute mannerism type deals much like how Misuzu says Gao, or how Otoha giggles.
    Nonetheless, Otoha thought it would be hilarious to make her her own captain and made her one as a result.
    Gain Damage Dealt +20%, Damage Received -5%, Target's Dodge Cost +10% in Battleship type units.

Techniques


Pilot Mod Summary (Passive)
  • [F] Weapons: +0% Damage, +20% TDC. +20% Damage, +10% TDC when in a Battleship.
  • [+] Weapons: +15% Damage, +10% TDC. +35% Damage, +20% TDC when in a Battleship.
  • Dodge Cost: -0%%
  • Damage Reduction: -20%, -25% in a Battleship.

Nozomi Watase

NozomiID.jpg

Series of Origin: Shinshou Genmoukan (真章 幻夢館)

Pilot Class: Maid

Pilot Level: 5

Starting SP: 100

Maximum SP Cap: 116

Battle Theme: [M]

[M]

Basic Attributes:

  • MELEE (Increases [F]-type weapon damage and improves Countercut)
    * Level 1: [F]-type Weapon Damage +15%
  • RANGED (Increases [+]-type weapon damage and improves Countercut)
    * Level 1: [+]-type Weapon Damage +15%
  • DEFENSE (Reduces damage received)
    * Level 4: Damage Received -20%

Abilities:

  • Countercut Cost: 7 AP (Minimum cost: 1 AP)
  • Countershoot Cost: 7 AP (Minimum cost: 1 AP)
  • Critical
    Class: Active
    During an attack phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
  • Will Gauge
    Class: Active (Main)
    Ranges between 0 and 10. Gain 1 Will counter each turn during your Regen Phase. Will counters can be expended to give different effects. Will abilities are activated during the Spirit Command Phase.
    Special Cost
    * Cover: Costs 3 Will. Gain Damage Received -15% for this turn. This counts as a terrain effect.
    * Entrenchment: Costs 4 Will. Damage Received -40% and Target's Dodge Cost +50% for one turn.
    * Iron Will: Cost 5 Will. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.
    * Impervious: Costs 6 Will. Cap all damage received this turn at 500 damage per hit.

Seishins

Pilot Skills

  • A Maid's Duty
    Class: Passive (Main)
    Despite Nozomi's somewhat frail appearance, her body's been tempered and strenghened through... uh... lots of stuff. Mainly working around the house. So when she has to defend her master, she will do so without fail.
    Gain Damage Received -10%, Weapon Damage +5%, Target's Dodge Cost +5%.

Techniques


Pilot Mod Summary (Passive)
  • [F] Weapons: +15% Damage, +5% TDC
  • [+] Weapons: +15% Damage, +5% TDC
  • Dodge Cost: 0%
  • Damage Reduction: -30%

Hotaru Kagura

HotaruID.jpg

Series of Origin: H2O+: Footprints in the Sand

Pilot Class: Division Commander

Pilot Level: 5

Starting SP: 100

Maximum SP Cap: 116

Battle Theme: [M]

[M]

Basic Attributes:

  • EVADE (Reduces Dodge Cost)
    * Level 2: Dodge Cost -10%
  • SKILL (Improves Countercut and Countershoot, Critical Cost and Shield usages)
    * Level 4: Countercut and Countershoot Costs -4, Critical Cost -4, Shield Usage +5

Abilities:

  • Countercut Cost: 7 AP (Minimum cost: 1 AP)
  • Countershoot Cost: 7 AP (Minimum cost: 1 AP)
  • Critical
    Class: Active
    During an attack phase you may pay 3 AP to gain Weapon Damage +30% and Accuracy +30% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
  • Will Gauge
    Class: Active (Main)
    Ranges between 0 and 10. Gain 1 Will counter each turn during your Regen Phase. Will counters can be expended to give different effects. Will abilities are activated during the Spirit Command Phase.
    Special Cost
    * Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.
    * Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.
    * Pilot Damage: Costs 4 Will. Choose one attack that deals damage. That attack gains SP Damage (20) this turn.
    * Fast Combat: Costs 5 Will. Gain 1 additional Attack Phase this turn.

Seishins

Pilot Skills

  • Improved Critical (Level MAX)
    Class: Active
    Despite her apparent dojikko tendencies, she is actually quite skilled when she sets her mind to it. As such, she can deal huge damage against even well armored units by hitting their weak spots.
    Critical Cost -3. Gain an additional Weapon Damage +15% and Accuracy +15% for attack phases affected by Critical.

Techniques


Pilot Mod Summary (Passive)
  • [F] Weapons: +0% Damage, +0% TDC
  • [+] Weapons: +0% Damage, +0% TDC
  • Dodge Cost: -10%
  • Damage Reduction: -0%

Pyrennes-Class Battleship

Statistics:

HP: 9000, EN: 280, Agi: 550

IS: 2, Move: H, Size: LL, Rank: 5

Weapons:

[+] Main Guns (BS)- 4000 damage, 40 rounds [+20%]

Inherent Abilities:

1) Mothership, Battleship

2) Pyrennes Class can't be used in space

Purchasing Cost: 350 Credits

Bounty Cost: 175 Credits

Repair Cost: 88 Credits

Pilot Slots: MAX

IS1: Chobam Armor

IS2: A-Up Unit S

Sidebar IS1: Repair Kit

Sidebar IS2: Reloader

Skill Chips:


Note: If I can't use a 2nd unit, I'll just shove her into the battleship up above too then.

Miki Tamase

MikiID.jpg

Series of Origin: Muv-Luv Alternative (All-Ages Version)

Pilot Class: Second Lieutenant

Pilot Level: 5

Starting SP: 100

Maximum SP Cap: 116

Battle Theme: [M]

[M]

Hissatsu Theme: [M]Once and Forever - Granrodeo[M]

Basic Attributes:

  • RANGE (Increases [+]-type weapon damage and improves Countershoot)
    * Level 3: [+]-type Weapon Damage +35%, Countershoot Cost -2
  • ACCURACY (Reduces Dodge Cost)
    * Level 3: Target's Dodge Cost +20%, Countershoot Cost -2

Abilities:

  • Countercut Cost: 7 AP (Minimum cost: 1 AP)
  • Countershoot Cost: 3 AP (Minimum cost: 1 AP)
  • Critical
    Class: Active
    During an attack phase you may pay 3 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
  • Will Gauge
    Class: Active (Main)
    Ranges between 0 and 10. Gain 1 Will counter each turn during your Regen Phase. Will counters can be expended to give different effects. Will abilities are activated during the Spirit Command Phase.
    Special Cost
    * Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.
    * Lock On: Costs 3 Will. The first hit of your next attack phase negates secondary defenses such as Double Image and Barriers.
    * Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.
    * Focused Attack: Costs 5 Will. Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

Seishins

Pilot Skills

  • Gunfight (Level 1)
    Class: Passive (Main)
    Miki's skill is geared towards long range firearms and supporting her comrades from a distance, so it is no surprise that she is able to deal more damage with these kinds of weapons.
    [+]-type Weapons gain Damage +10%.
  • Sniper (Level MAX)
    Class: Passive (Main)
    This is Miki's signature skill. She was well known back in her home world for shooting down a malfunctioning carrier with a 1200 mm OTH Cannon equipped on her Fubuki at 500 kilometers.
    Of course, dimensional travel has an awful effect on one's skills, so she kind of has to retrain herself. Thankfully, she doesn't have to train very hard to regain this skill, as it seems to be a very natural thing for her.
    Target's Dodge Cost +20% and Weapon Damage +20% when using Snipe or Snipe Attack with any [+] weapon. This bonus stacks with Snipe Attack but does not stack with itself.
  • Eagle Eye
    Class: Passive (Main)
    Miki is an expert with using long range weapons - so much so that she knows that before she can damage a target, she has to hit it first.
    All weapons gain Target's Dodge Cost +10%.

Techniques


Pilot Mod Summary (Passive)
  • [F] Weapons: +0% Damage, +30% TDC
  • [+] Weapons: +45% Damage, +30% TDC. +65% Damage, +50% TDC when using Snipe or Snipe Attack.
  • Dodge Cost: -0%%
  • Damage Reduction: -0%

Type-00R Takemikazuchi (Miki Custom)

Statistics:

HP: 3400, EN: 180, Agi: 220

IS: 3, Move: F/G, Size: M, Rank: 5

Weapons:

[F] Melee (M)- 600 damage [+0%]

[+] RG-36 36mm Chain Gun (SF:4)- 500 damage, 30 rounds [+25%]

[F] Type-65 Knife (M)- 900 damage [+0%]

[F] Retractable Arm Blades (MF:4)- 800 damage/3 EN [+10%]

[+] RG-36 36mm Chain Gun (Sniper Model)- 1600 damage, 10 rounds [+35%]

[F] Type-74 Longsword (M)- 1800 damage, [+10%]

[F] Type-74 Longsword [Dual] (M)- 1100 damage x 2, 5 EN/attack [+0%]

[+] GG-120 120mm Smoothbore Cannon- 2900 damage, 6 rounds [+25%]

[+] Quad Fire (S)- 3400 damage, 3 rounds [+40%]

Ace Custom Weapons:

[+] 240mm Cannon (S)- 1650 damage # 2, 8 rounds [+10%]

MAP Attacks:

[+] S-11 Explosive (I:6)- 4500 damage, 1 round, Rounds Locked [+0%]

Inherent Abilities:

1) Tactical Surface Fighter

2) Shield

3) Countercut: Type-65 Knife, Retractable Arm Blades, Type-74 Longsword, Type-74 Longsword [Dual]

4) Countershoot: RG-36 36mm Chain Gun, RG-36 36mm Chain Gun (Sniper Model)

5) Snipe: RG-36 36mm Chain Gun (Sniper Model) [+10%]

6) Self-Destruct

7) S-11 Explosive: If this attack is used, disable Self-Destruct.

Replacement Cost: 50 Credits (Type-00C Takemikazuchi)

Bounty Cost: 125 Credits

Repair Cost: 63 Credits

IS1: Sniper Sensor

IS2: Power Booster x2

IS3: Tesla Drive

Skill Chips:

2x Gunfight+1

Edited by アイシア

Share this post


Link to post
Share on other sites

Chevaliet Blanc

"Honest" Kirby [REDACTED], Commanding Officer

Level 15 (7400 PP)

CO Points: 55/110

CO Orders:

(5) Hit! L1: All owned units gain Accuracy +10% this turn.

(15) Yeah, Kill That Guy L1: Choose a unit. All owned units targeting it alone gain Damage +20% and Accuracy +20% this turn.

(5) Hit Harder! L1: All owned units gain Weapon Damage +10% this turn.

CO Skills:

[D] Motormouth L2: Recover an extra 3 CP a turn.

And This Is Why You Suck L3: PP Gain +30%

We Don't Like Those Guys, Really L3: Rep Gain +30%

---

Leslie "Okuu" Okugami

Level 11 (5110 PP)

Evade L4 (3)

Defense L4 (3)

Melee L1 (0)

Ranged L1 (0)

Accuracy L1 (0)

Skill L1 (0)

DC: -30%

DR: -20%

CC: 6

CS: 6

Crit: 9

[+]: 15%

[F]: 15%

TDC: 10%

SP: 140/140

Will Gauge

(2) Grazing: Gain DC -10%, TDC +20% for this turn.

(3) Meltdown: The last hit of your next attack phase gains Armor Pierce and Barrier Pierce.

(4) Bullet Hell: Gain an extra attack phase for [+]-type attacks only. Limit 1.

(5) Death Blossom: The first attack that would bring you to 0 HP brings you to 1 instead. Next attack phase gains Damage +25% and TDC +25%.

Seishin:

1) (10) Resist L1 (DR -75% for first attack {Secondary Defense})

2) (10) Flash L1 (DC -75% for first attack {Evasive Secondary Defense})

3) (15/25) Concentrate L2 (TDC +20/30% and DC -10/15% for 1 turn)

4) (10/20/30) Mercy L3 (If the first attack you perform would bring an enemy to 0, it brings them to 10 instead. Gain the effect of Hotblood L1/Hotblood L2 and Sure Hit L1.)

5) (60) Awaken L1 (Take another turn. No Regen/Defense Phase)

Skills:

[D] (Wo)Man-Machine Interface (Evasive) L3: Gain Damage +30%, TDC +15%, DC -10% in Veda units.

[D] Overdrive: (DR -5%, DC -5%, Damage +20%. Charge: (4))

1) Cheat Sheet: (DC -5%, TDC +15%. Charge: (4))

Techs:

---

Dunkeljager

Statistics:

HP: 4000, EN: 150, Agi: 300

IS: 3, Move: G, Size: M, Rank: 5

Weapons:

[+] Anti-Personnel Vulcans- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] Combat Rod [shock] (M)- 800 damage, Stun, 5 EN/attack [+0%]

[+] Flamethrower (SV:4)- 400 damage/3 EN [+0%]

[F] Combat Rod (M)- 1300 damage [+0%]

[+] Assault Rifle- 1500 damage, 10 rounds [+10%]

[+] Hunter's Musket [Pierce]- 3200 damage, Armor Pierce, 8 rounds [+20%]

[+] Hunter's Musket [smite] (B)- 4000 damage, 30 EN/attack [+20%]

Inherent Abilities:

1) Oppressor Veda

2) Countercut: Combat Rod

3) Countershoot: Anti-Personnel Vulcans, Assault Rifle

4) Damage Received -10%

5) Ace Custom

6) Snipe: Hunter's Musket [Pierce] (+30%), Hunter's Musket [smite] (+30%)

Purchasing Cost: 220 Credits, Requires Friendly or higher Reputation with Galactic Empire of Grenovia

Bounty Cost: 110 Credits

Repair Cost: 55 Credits

Items:

Sniper Sensor

Frame Refit (Veda)

Power Booster x2

---

Marty "Doc" Brown

Level 4 (1600 PP)

DC: 0%

DR: 0%

CC: 7

CS: 7

Crit: 10

[+]: 0%

[F]: 0%

TDC: 0%

SP: 126/126

Will Gauge

(3) Hit The Deck: Gain DR -15% as a terrain bonus.

(3) Bob and Weave: Gain DC -15% as a terrain bonus.

(5) Happy Pills: Target opponent loses all attack phases this turn and gains DR +25% (Pilot), DC +10%.

(6) Diplomatic Immunity: Evade all attacks targeted at you this turn {ESD}

Seishin:

1) (10) Flash L1 (DC -75% for first attack {Evasive Secondary Defense})

2) (50/50) Resupply L2 (Restore all Ammo/EN of target ally)

Skills:

1) SP Up L1 (SP +10)

2) Logistics Support L1 (Repair +5%)

3) Engineer L1 (Resupply +5%)

Techs:

---

Panther AI: Pitts

Class: Sidekick

Description: Wisecracking mute AI system.

Level 10 (4550 PP)

SP: 156/156

Attributes:

- None

Seishin:

1) (15) Concentrate L1 (TDC +20%, DC -10% for one turn.)

2) (15) Direct Attack L1 (For next attack phase, negate all Evasive Secondary Defenses.)

3) (30) Snipe Attack L2 (First hit of next attack phase TDC +50%. Disable all other DC mods except base weapon accuracy.)

4) (35) Great Effort L2 (All pilots inside you or target ally unit gain x2 PP.)

5) (50) Resupply L2 (You or target ally recover all EN or ammo.)

Skills:

1) Group Mentality L2 (SP reduction one step less. Passive (Sub))

2) SP Boost L2 (Max SP +20)

---

EF534-2 Panther {Honest Kirby ver.}

Statistics:

HP: 4200, EN: 165, Agi: 310

IS: 4, Move: G, Size: M, Rank: 5

Weapons:

[+] 60mm Vulcans- 780 damage, 20 rounds [+65%]

[F] Melee (M)- 975 damage [+25%]

[+] 90mm Wrist Chain Gun- 1365 damage, 15 rounds [+40%]

[F] Beam Saber (BM)- 1650 damage [+25%]

[F] Lightning Knuckle (M)- 2925 damage, {Stun}, 5 EN/attack [+35%]

[+] 100mm Sniper Rifle- 3900 damage, 8 rounds [+35%]

[F] Stake Punch- 4875 damage, {Armor Pierce}, 10 EN/attack [+45%]

Inherent Abilities:

1) Bigcat

2) Countercut: Beam Saber

3) Countershoot: 60mm Vulcans, 90mm Wrist Chain Gun, Beam Rifle, Type-9 Shotgun, 100mm Sniper Rifle

4) Panther AI (Sidekick)

5) Repair

6) Resupply

7) Snipe: 100mm Sniper Rifle [+30%]

7) Upon Deployment choose between Beam Rifle, Type-9 Shotgun, and 100mm Sniper Rifle and disable the others for the remainder of battle.

8) Upon Deployment choose between Repair and Resupply or Move: F. If Repair and Resupply are chosen, Agi +20.

9) Chogokin-F: DR -25%

10) Edison Drive F: DC -25%

11) Air Terrain Adaptation: Agi -10, DR -10%, Damage +10% and Acc +10% flying in non-Space terrain.

Upgrades:

HP: 5/7

EN: 5/7

Armor: 5/7

Mobility: 5/7

Structure Full: Air Terrain

Attack: 5/7

Accuracy: 5/7

Weapon Full: Attack Up

Purchasing Cost: 110 Credits

Bounty Cost: 55 Credits

Repair Cost: 23 Credits

Items:

Extra Thruster x2

Rare Medal

Sound Energy System (Try Again)

Propellant Kit

Edited by Kirby M.D.

Share this post


Link to post
Share on other sites

Deploying for Z-Bravers, heeeeere's Johnny!

Commander Deploy

[ Commander Brayden Bellicose ]

[5 Battles (1-3-1)]

LV ] 7

CP ] 78

[ Orders ]

[5] Attack! Lv1 [All units owned get +10% Damage this turn]

[15] Focus Fire! Lv1 [One enemy is marked; units owned Damage and Accuracy +20% when attacking that enemy alone]

[ Skills ]

Skilled Teacher Lv3 [PP gain from missions +30%]


Unit Deploy

[ Pilot Info ]

[ Captain Skyler ]

[5 Battles (1-3-1)]

Lv ] 10

SP ] 136

[ Seishin ]

[20] Perserverance Lv1 [Heal 30% HP]

[25] Belief Lv1 [Negate all status effects received for one turn]

[10] Resist Lv1 [DR -75% against first attack received this turn. Secondary Defense]

[15/25] Iron Wall Lv2 [DR -25/50% for one turn]

[35] Substitute Lv1 [You and target ally trade Defense Phases and Terrains regardless of condition. Targets must not have taken their turns yet. Doesn't affect MAP attacks]

[ Attributes ]

[5 (4)] Defense [DR -25%]

[3 (2)] Accuracy [Accuracy +20%, CS -2]

[ Abilities ]

Critical [10 AP, gain Damage +15% and Accuracy +15% for an attack phase]

[ Will Gauge ]

[1] Steady Shot [CS cost -50% this turn]

[4] Entrenchment [DR -40%, Accuracy +50% this turn]

[4] Volley [Gain 1 additional attack phase using only [+] attacks once a turn]

[5] Pressure [Disables all attack phases of a single target for one turn. That target gains DR +25% and DC +10% (Pilot phase) for their next turn. Status Attack]

[ Skills ]

Unit Specialization (Defensive) Lv3 {Mothership} [Damage +30%, DR -10%, Accuracy +15% in Motherships]

Guard [Charge (4), DR -15%]

Brave [DR -10%, Damage +5%, Accuracy +5%]

Gunfight Lv3 (0) [[+] Damage +30%, Accuracy +10%]

[ Statistics ]

Dodge Cost [-0%]

Damage Received [-35%]

Accuracy [+20%]

Damage [+5%]

Countercut [7 AP]

Countershoot [5 AP]

[ Techs ]


[ Pilot Info ]

[ Marksman Caine ]

[5 Battles (1-3-1)]

Lv ] 10

SP ] 136

[ Seishin ]

[15/25] Sure Hit Lv2 [Accuracy +25/50% for next attack phase, disable Evasive Secondary Defenses]

[25] Direct Attack [Target of next attack phase cannot use secondary defenses or be support defended]

[20] Duty Lv1 [Heal 30% DP]

[15] Boost Lv1 [DC -25% for one turn]

[ Attributes ]

[04] Accuracy [Accuracy +25%, CS Cost -3]

[02] Range [[+] Damage +25%, CS Cost -1]

[ Abilities ]

Critical [7 AP, gain Damage +30% and Accuracy +30% for an attack phase]

[ Will Gauge ]

[2] Barrel Roll [DC -10%, Accuracy +20% this turn]

[3] Defense Pierce [Last hit of next attack phase gains Barrier Pierce and Armor Pierce]

[4] Volley [Gain 1 additional attack phase using only [+] attacks once a turn]

[5] Pressure [Disables all attack phases of a single target for one turn. That target gains DR +25% and DC +10% (Pilot phase) for their next turn. Status Attack]

[ Skills ]

Accurate Attacker Lv3 [Accuracy +30%, Damage +10%]

Recognition [DC -5%, Accuracy +15%, Charge (4)]

Improved Critical Lv3 [Critical -3, Critical Damage +15%, Accuracy +15%]

[ Statistics ]

Dodge Cost [-0%]

Accuracy [+55%]

Damage [+10%]

Countercut [7 AP]

Countershoot [3 AP]

[ Techs ]

Mega Fire [Add & Weapon Lock, Damage +10%, inherit non-(X) tag, +10% CC cost if (P), EN cost +50% or +10 if none, use a round if any]


[ Pilot Info ]

[ Instructor Glenn ]

[5 Battles (1-3-1)]

Lv ] 10

SP ] 136

[ Seishin ]

[15/25] Iron Wall Lv2 [DR -25/50% for one turn]

[20/35] Great Effort Lv2 [user's/target allied unit's PP gain x2 at the end of battle]

[10] Flash Lv1 [DC -75% against first attack received this turn. Secondary Defense]

[ Attributes ]

[ Abilities ]

Critical [10 AP, gain Damage +15% and Accuracy +15% for an attack phase]

[ Will Gauge ]

[3] Armor Break [Adds Armor Break to an Armor Pierce attack this turn]

[3] Barrage [Raise caps for (F) and (X) by 25% this turn]

[4] Pilot Damage [A damaging attacks gains SP Damage (20) this turn]

[5] Pressure [Disables all attack phases of a single target for one turn. That target gains DR +25% and DC +10% (Pilot phase) for their next turn. Status Attack]

[ Skills ]

Leadership Lv3 [DC -5% and Accuracy +10%, Aura (6)]

Group Mentality Lv2 [sP reduction suffered in multi-pilot units one step less]

Assisted Tracking [+1 Accuracy attribute to main pilot]

Assisted Defense [+1 Defense attribute to main pilot]

[ Statistics ]

Dodge Cost [-0%]

Countercut [7 AP]

Countershoot [7 AP]

[ Techs ]


[ Pilot Info ]

[ Security Officer Thomas ]

[0 Battles (0-0-0)]

Lv ] 4

SP ] 112

[ Seishin ]

[15/25] Iron Wall Lv2 [DR -25/50 for one turn]

[10] Resist Lv1 [DR -75 against first attack received this turn. Secondary Defense]

[ Attributes ]

[4] Defense [DR -20%]

[2] Skill [CS/CC Cost -2, Critical Cost -2, Shields +3]

[ Abilities ]

Critical [8 AP, gain Damage +15% and Accuracy +15% for an attack phase]

[ Will Gauge ]

[3] Cover [DR -15%, terrain effect]

[4] Flawless Shield [shields reduce another 25% this turn]

[4] Flawless Defense [block reduces by 75% instead this turn]

[5] Pressure [Disables all attack phases of a single target for one turn. That target gains DR +25% and DC +10% (Pilot phase) for their next turn. Status Attack]

[ Skills ]

Guard [Charge (4), DR -15%]

[ Statistics ]

Damage Received [-20%]

Shield Usage [+3]

Countercut [5 AP]

Countershoot [5 AP]

[ Techs ]


Artillery Cruiser

Gaw-class Carrier

Statistics:

HP: 10500, EN: 280, Agi: 500

IS: 2, Move: F, Size: LL, Rank: 5

Weapons:

[+] Anti-Air Machineguns (S)- 1360 damage, 30 rounds [+55%]

[+] Mega Particle Cannon (BSF:6)- 1360 damage/6 EN [+55%]

MAP Attacks:

[+] Bombard (I:5)- 5100 damage, 3 rounds [+35%]

Inherent Abilities:

1) Mothership, Battleship

2) Countershoot: Anti-Air Machineguns

3) Gaw-class Carrier can't be used in space

Purchasing Cost: 371 Credits

Pilot Slots: 8


[ Battle History ]

[Mar/05/2011] Chevalet Blanc Training

[ Upgrades ]

[05] HP Upgrade [HP +50%]

[07] Attack Upgrade [Damage +70%]

[07] Accuracy Upgrade [Accuracy +35%]


[ Skill Chips ]

1] Gunfight +1

2] Gunfight +1

3] Gunfight +1

[ Items ]

1] Power Booster x2 [Damage +30%]

2] Sensor Tweak x2 [Accuracy +30%]

[ Side Bar ]

1] Witch Apple [All pilots 50 SP Restore]

2] Propellent Tank [900 DP Restore]



Unit Deploy

[ Pilot Info ]

[ Morale Officer Julia ]

[0 Battles (0-0-0)]

Lv ] 4

SP ] 112

[ Seishin ]

[25] Passion Lv1 [Restore 50 Song EN]

[15] Concentrate Lv1 [Accuracy +20%, DC -10% for one turn]

[15] Sure Hit Lv1 [Accuracy +25% for next attack phase, disable all Evasive Secondary Defenses]

[ Attributes ]

[4] Accuracy [Accuracy +25%, CS Cost -3]

[2] Evade [DC -10%]

[ Abilities ]

Critical [10 AP, gain Damage +15% and Accuracy +15% for an attack phase]

[ Will Gauge ]

[2] Barrel Roll [DC -10%, Accuracy +20% this turn]

[3] Distracting Performance [Disables all attack phases of a single target for one turn. Require Singer. Status Attack]

[4] Encore [Gain 1 additional attack phase using only [M] attacks once a turn]

[4] Flawless Evasion [Evasion reduces DC by 50% instead this turn]

[ Skills ]

Recognition [DC -5%, Accuracy +15%, Charge (4)]

[ Statistics ]

Dodge Cost [-10%]

Accuracy [+25%]

Countercut [7 AP]

Countershoot [4 AP]

[ Techs ]


Sappheiros Light Support Craft

Bluegar

Statistics:

HP: 2600, EN: 120, Agi: 240

IS: 4, Move: F, Size: S, Rank: 3

Weapons:

[+] 20mm Vulcan- 400 damage, 20 rounds [+40%]

[+] Missile (PGSX:2)- 800 damage, 20 rounds [+25%]

[+] Bomb (P)- 3600 damage, 10 rounds [+15%]

Songs:

[M] Planet Dance- 1600 damage & Accuracy Boost 20% & Mobility Boost 20%, 14 Song EN/attack [+10%]

[M] Totsugeki Love Heart- 2000 damage & Morale Boost, 18 Song EN/attack [+10%]

[M] Hagane no Messiah- 2800 damage & Armor Boost +30%, 27 Song EN/attack [+10%]

[M] Blue Danube- 3200 damage, Spirit Lock, 45 Song EN/attack [+10%]

Inherent Abilities:

1) Aircraft

2) Countershoot: 20mm Vulcan

3) Repair

4) Resupply

5) Dodge Cost -20%

Purchasing Cost: 180 Credits

Pilot Slots: 2


[ Battle History ]

[02/15/2011] Inherited 4 Evo Points from Vayu's history.

[ Upgrades ]


[ Skill Chips ]

1]

2]

3]

4]

5]

[ Items ]

1] Rare Medal [Allow equipping one item at 1 rank higher than stipulated]

2] Sound Energy System (Planet Dance, Totsugeki Love Heart, Hagane no Messiah, Blue Danube) [Adds Sound Energy System]

3] Extra Thrusters x2 [DC -20%]

4] Meer Campbell's Hairclip [song EN Cost -10%]

Edited by Kazastankas

Share this post


Link to post
Share on other sites

>> 1st Lance Commanding Officer

>> Data Retrival Complete:

>> ...

>> ...

Name: Faironi Stormwind

Rank: 1st Lt. (O-3E)

Class: Commanding Officer

Service No.: DBEF-01-5433C

Age: 29

Sex: Female

Height: 185cm

Weight: 68 kg

Bloodtype: AB+

Personal Information

Theme Color: Green

Talents: Topography Studies

Hobbies: Astronavigation,

Combat Stats

CO Points: 88 CP

Total Spent/Gained/Remaining PP: 4468/4710/232

Level: 10

Battle Orders:

  • Hit! [L1] (All units you own gain +10% Accuracy for this turn.) [5 CP]
  • Attack! [L2] (All units you own gain +10%/+20% Weapon Damage this turn) [5/10 CP]
  • Evade! [L1] (All units you own gain -5% Dodge Cost for this turn) [5 CP]
  • Defend! [L1] (All units you own gain -5% Damage Recieved this turn) [5 CP]
  • Focus Fire! [L1] (All units you own that target the same unit alone gain +25% Acc/Dmg) [15 CP]
  • -

Skills:

  • Scavenger [L1] [Credit gain from missions increased by 10%]
  • Command Presence [L1] [CO Order CP Cost -10%]
  • Anti-Armor Specalist [L1] [units owned by you gain +10% damage and accuracy when using weapons with the Armor Pierce or Armor Break tag]
  • -
  • -
  • -

>> ...

>> Battle Experience View Complete

>> Transaction View? [Y/N]? N

>> Listing View [Y/N]? Y

>> Split incoming/outgoing [Y/N]? N

  • [12 Nov 2010] Starting Amount (+400 PP) [TG: 400 PP] [T: 0400 PP]
  • [12 Nov 2010] Spending Hit (Lv.1) (-400 PP) [TG: 400 PP] [T: 00 PP]
  • [28 Nov 2010] Fight! Z-Braver Secrets Revealed! (B) (+250 PP) [TG: 0650 PP] [T: 0250 PP]
  • [28 Nov 2010] Fight! Operation Overlord (Set A) (+200 PP) [TG: 0850 PP] [T: 0450 PP]
  • [28 Nov 2010] Spending! Attack (Lv 1) (-400 PP) [TG: 0850 PP] [T: 0050 PP]
  • [11 Dec 2010] Fight! Breakout! (+200 PP) [TG: 1050 PP] [T: 0250 PP]
  • [11 Dec 2010] Fight! Retrieve the Artifact (Set A)! (+200 PP) [TG: 1250 PP] [T: 0450 PP]
  • [11 Dec 2010] Fight! Z-Braver Training (Cycle #3) (+200 PP) [TG: 1450 PP] [T: 0650 PP]
  • [11 Dec 2010] Spending! Scavenger L1 (-600 PP) TG: 1450 PP] [T: 0050 PP]
  • [12 Dec 2010] Fight! Fantasia Labs Testing (+200 PP) [TG: 1650 PP] [T: 0250 PP]
  • [22 Feb 2011] Event! NJU Event: The Emissary of the Chaos (Chevalet Blanc) (+538 PP) [TG: 2188 PP] [T: 0788 PP]
  • [12 Dec 2010] Fight! Emancipation (+300 PP) [TG: 2488 PP] [T: 1088 PP]
  • [22 Feb 2011] Fight! Attack of the Prototype (Set B) (+429 PP) [TG: 2917 PP] [T: 1517 PP]
  • [22 Feb 2011] Spending! Evade! (L1)(-400 PP) [TG: 2917 PP] [T: 1117 PP]
  • [22 Feb 2011] Spending! Command Presence (L1)(-600 PP) [TG: 2917 PP] [T: 0517 PP]
  • [22 Feb 2011] Spending! Defend (L1)(-400 PP) [TG: 2917 PP] [T: 0117 PP]
  • [02 Mar 2011] Fight!A Medical Emergency (Set A) (+525 PP) [TG: 3442 PP] [T: 0642 PP]
  • [04 Mar 2011] Fight! Investigate Journalism (+500 PP) [TG 3942 PP] [T 1142 PP]
  • [05 Mar 2011] Fight! Returning to the Scene (+375 PP) [TG 4317 PP] [T 1539 PP]
  • [05 Mar 2011] Fight! Only Way To Be Sure (+393 PP) [TG 4710 PP] [T 1932 PP]
  • -700 PP for Attack Lv.2 -600 PP for Anti-Armor Specalist Lv. 1 Remainder 632 PP
  • -400 PP for Focus Fire 232 PP

Win/Loss Record

W: 6 / L: 6/ N: 1

>> 1st Lance Pilot 04

>> Data Retrival Complete:

>> ...

>> ...

Name: Naomi Wilds

Rank: Petty Officer First Class (E-6)

Service No.: DBEF-01-856C

Age: 18

Sex: Female

Height: 160cm

Weight: 74 kg

Bloodtype: AB+

Personal Information

Theme Color: Purple

Talents: Secrecy, Negoations

Hobbies: Reading

Combat Stats

Pilot Level: 8

Total Gained/Spent/Remaining PP:4120/3900/220

Maximum SP: 132

Abilities:

  • Dodge Cost: -10%
  • Countercut Cost: 7 AP
  • Countershoot Cost: 4 AP
  • Critical Cost: 10AP
  • [F]-type Weapon Damage: +0%
  • [+]-type Weapon Damage: +45%
  • [F]-type Target Dodge Cost: +0%
  • [+]-type Target Dodge Cost: +0%

Pilot Ratings:

  • Eva 2
  • Ran 4

Will Commands:

  • Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.
  • Elude: Costs 3 Will. Gain Dodge Cost -15% this turn. This counts as a terrain effect.
  • Fast Combat: Costs 5 Will. Gain 1 additional Attack Phase this turn.
  • Focused Attack: Costs 5 Will. Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

Pilot Techniques:

  • Data missing
  • Data missing
  • Data missing

Pilot Skills:

  • Attacker
  • Focused Attack L2 [(S)-type weapon damage spread becomes (70%/47%/35%) to two, three and four targets respectively.]
  • Gunfight [L3] [+] Weapon Damage +30%, Target's Dodge Cost +10%
  • Data missing
  • Data missing
  • Data missing

Pilot Seishin:

  • Direct Attack: Your target cannot use secondary defenses or be Support Defended by allies.[-25 SP]
  • Concentrate: Gain Target's Dodge Cost +20% and Dodge Cost -10% for one turn.[L1/15 PP]
  • Duty: Recover 30% of your maximum DP. [L1 20]
  • Data missing
  • Data missing
  • Data missing

Veteran Awards

  • Data missing
  • Data missing

>> ...

>> Battle Experience View Complete

>> Transaction View? [Y/N]? Y

[table=PP Transaction History]

[td width=300]Description[/td][td width=100]Date[/td][td width=100]Ingoing[/td][td width=100]Outgoing[/td][td width=100]Total (After transact)[/td] [td width=300]Starting Amt[/td][td width=100]12 Nov 2010[/td][td width=100]1600[/td][td width=100]0[/td][td width=100]1600[/td] [td width=300]Ranged 4[/td][td width=100]11 Dec 2010[/td][td width=100]0[/td][td width=100]400[/td][td width=100]1200[/td] [td width=300]Evade 2[/td][td width=100]11 Dec 2010[/td][td width=100]0[/td][td width=100]200[/td][td width=100]1000[/td] [td width=300]Attacker[/td][td width=100]11 Dec 2010[/td][td width=100]0[/td][td width=100]500[/td][td width=100]500[/td] [td width=300]Concentrate Lv. 1[/td][td width=100]11 Dec 2010[/td][td width=100]0[/td][td width=100]150[/td][td width=100]350[/td] [td width=300]Direct Attack[/td][td width=100]11 Dec 2010[/td][td width=100]0[/td][td width=100]200[/td][td width=100]150[/td] [td width=300]NJU Event[/td][td width=100]22 Feb 2011[/td][td width=100]538[/td][td width=100]0[/td][td width=100]538[/td] [td width=300]Emanicpation[/td][td width=100]22 Feb 2011[/td][td width=100]300[/td][td width=100]0[/td][td width=100]838[/td] [td width=300]Attack of the Prototype[/td][td width=100]22 Feb 2011[/td][td width=100]429[/td][td width=100]0[/td][td width=100]1267[/td] [td width=300]Focused Attack L2[/td][td width=100]7 Feb 2011[/td][td width=100]0[/td][td width=100]900[/td][td width=100]367[/td][/table]

RVR-39 Apharmd Battler

Statistics:

HP: 3600, EN: 180, Agi: 270

IS: 3, Move: G, Size: M, Rank: 5

Weapons:

[+] Napalm (SV:4)- 675 damage/3 EN [+35%]

[H] Beam Hat Boomerang (BP)- 1050 damage x 2 [+35%]

[+] Bounce Bomb (X:2)- 900 damage, 12 rounds [+25%]

[+] Twin SMGs (F:3)- 975 damage, Armor Break, 60 rounds [+35%]

[F] Tonfa (BM)- 3300 damage [+25%]

[F] Tonfa (Combo) (BMF:3)- 1200 damage/5 EN [+25%]

[+] Shoot the Tonfa (BX:2)- 2400 damage/10 EN [+35%]

[H] Tornado- Paralyze, 25 EN/attack [+50%]

[F] Flying Kick- 8100 damage, 35 EN/attack [+25%]

Inherent Abilities:

1) Virtuaroid

2) Countercut: Tonfa

3) Countershoot: Napalm, Twin SMGs, Shoot the Tonfa

4) Virtual Armor (S Armor)

5) Power Up Mode: For the next two rounds, RVR-39 Apharmd Battler gains Agi -25, Weapon Damage +50%, and EN Regen M. 1 use, cannot be reloaded except by a Super Repair Kit.

Purchasing Cost: 190* Credits

Bounty Cost: 95* Credits

Repair Cost: 48* Credits

HP : [0]=======

EN : ]=====[5]==

Armor: [0]=======

Mobil : [0]=======

Acc: ]=====[5]==

Attack: ]=====[5]==

FUB [ ] [ ] [ ]

IS1. Power Booster x 2

IS2. Targeter X 2

IS3. Extra Thruster x 3

Edited by Rika

Share this post


Link to post
Share on other sites

Z-Bravers:

Name: ?????

Position: Commander Officer

Level: 9

Command Points (SP): 82 (41 at start)

Commands:

  • Attack! Level 1(5 CP): All units you own gain +10% Weapon Damage for this turn
  • Defensive Pattern Delta! (15 CP): If a unit blocks and uses a shield, it doesn't lose a shield usage
  • ???
  • ???
  • ???
  • ???

Commander Skills:

  • Silver Tongue Level 2: Reputation gained +20%
  • Quick Thinker Level 2: Regain 3 CO SP per turn
  • ???

Pilot Name: Marie Ellis

Pilot Nickname: Not Available At This Time

Pilot Level: 9

Pilot SP Level: 132

Pilot Main Skills:

Countercut Cost: 7 AP

Countershoot Cost: 6 AP

Not-So-Frail: Damage Received -20%, Weapon Damage +15% (Defense Level 4, [F] Level 1, [+] Level 1

Skills:

Invincible Body: Damage Received -15% Charge (4)

Weapon Specialist Level 1: Weapon Damage +10%

Potential Level 2: HP <50%, Weapon Damage +10%, Damage Received -10%, TDC +10%, HP <30%, Weapon Damage +15%, Damage Received -15%, TDC +15%

Brave: Damage Received -10%, Weapon Damage +5%, TDC +5%

Seishin:

Iron Wall Level 1: Damage Received -25% for that turn (15 SP)

Perseverance Level 1: Restore 1/3 HP (15 SP)

Substitute Level 1: For a single turn, trade Defense Phases and Terrains with one target ally regardless of any condition. That ally must not have taken his or her turn to be a legitimate target of this spell. MAP Attacks are not affected by this spell (35 SP)

Techniques:

Sword Shield

Will Gauge:

* Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

* Entrenchment: Costs 4 Will. Damage Received -40% and Target's Dodge Cost +50% for one turn.

* Focused Attack: Costs 5 Will. Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

* Iron Will: Cost 5 Will. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

RSR-02 Mass Produced Grungust Type-2

Statistics:

HP: 5600, EN: 150, Agi: 320

IS: 3, Move: G, Size: L, Rank: 5

Weapons:

[F] Type-2 Rush (MF:5)- 350 damage/3 EN [+10%]

[+] Rust Hurricane (SV:5)- 500 damage/5 EN, Armor Break [+10%]

[+] Eye Laser- 1000 damage, 5 EN/attack [+10%]

[F] Melee (M)- 1200 damage [+0%]

[+] Split Missile (PG)- 1500 damage, 10 rounds, Req: G-Hawk Mode [+25%]

[H] Boost Knuckle (P)- 1800 damage [+0%]

[F] Spiral Attack (V:5)- 600 damage/5 EN, Req: G-Hawk Mode [+30%]

[+] Maxiblaster (S)- 3800 damage, 25 EN/attack [+20%]

Inherent Abilities:

1) Choutoushi

2) Countercut: Requires Martial Arts Mastery

3) Countershoot: Eye Laser

4) Damage Received -20%

7) G-Hawk Mode (Transform): Agi is 280, Damage Received -10%, and Move: F instead. Disable all weapons except Eye Laser, Split Missile, Aerial Bomb, and Spiral Attack.

Purchasing Cost: 150 Credits

[+] Rust Hurricane (SV:5)- 500 damage/5 EN, Armor Break [+10%] - From Fantasia Labs Testing

Items:

Layered Armor x 2

A-Up Unit (S)

Power Booster x 2

Edited by Gyrus Mackings

Share this post


Link to post
Share on other sites

Chevalet Blanc Reinforcements

Chevalet Blanc Recruit

Level: 4 (1600 PP)

Max SP: 112

Attributes:

Melee: 0

Ranged: 2

Accuracy: 2

Defense: 0

Evasion: 2

Skill: 0

Skills:

Countercut: 7 AP

Countershoot: 5 AP

Critical: 10 AP

Spirit Commands:

1) Boost Lv1

2) Duty Lv1

3) Accelerate Lv1

4)

5)

6)

Pilot Skills:

1) Gunfight Lv1

2) Guts Lv1

3)

4)

5)

6)

Pilot Techniques:

1)

2)

3)

Will Gauge:

- Steady Shot: Costs 1 Will. Countershoot cost -50% for this turn.

- Elude: Costs 3 Will. Gain Dodge Cost -15% this turn. This counts as a terrain effect.

- Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.

- Strafe: Costs 5 Will. Instantly evade all attacks in the first attack phase you receive this turn. This is considered an Evasive Secondary Defense. One (X) or (F) type weapon on your unit has its limit increased by 25% this turn, rounded up.

Rental Cost: 40 Credits

Series of Origin: New Jagged Universe

Peacekeeper

Statistics:

HP: 3500, EN: 150, Agi: 280

IS: 3, Move: G, Size: M, Rank: 5

Weapons:

[+] Micro-Missiles (PGSF:8)- 400 damage, 40 rounds, Req: Flight Mode [+30%]

[+] 20mm Vulcans- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[+] Pistols (F:2)- 900 damage, 16 rounds [+10%]

[F] Beam Saber (BM)- 1300 damage [+0%]

[+] Beam Rifle (B)- 1500 damage, 10 rounds [+10%]

[+] Beam Cannon (B)- 3000 damage, 25 EN/attack [+10%]

[+] Bazooka- 4000 damage, 4 rounds [+10%]

MAP Attacks:

[+] Micro-Missile Spread (PT:2)- 1000 damage, uses 5 Micro-Missiles rounds, Req: Flight Mode [+0%]

Inherent Abilities:

1) Peacekeeper

2) Shield

3) Countercut: Beam Saber

4) Countershoot: 20mm Vulcans, Beam Pistols, Beam Rifle

5) Flight Mode (Transformation): Agi -20 and Move: F only. Disable all attacks and Shield except for Micro-Missiles, Beam Rifle, and Beam Cannon.

5) Ace Custom

Purchasing Cost: 220 Credits, Requires Friendly or higher Reputation with Chevalet Blanc

Items:

1) Tesla Drive

2) Power Booster x 2

3) Sensor Tweak x 2

Chevalet Blanc Recruit

Level: 4 (1600 PP)

Max SP: 112

Attributes:

Melee: 0

Ranged: 2

Accuracy: 2

Defense: 0

Evasion: 2

Skill: 0

Skills:

Countercut: 7 AP

Countershoot: 5 AP

Critical: 10 AP

Spirit Commands:

1) Boost Lv1

2) Duty Lv1

3) Accelerate Lv1

4)

5)

6)

Pilot Skills:

1) Gunfight Lv1

2) Guts Lv1

3)

4)

5)

6)

Pilot Techniques:

1)

2)

3)

Will Gauge:

- Steady Shot: Costs 1 Will. Countershoot cost -50% for this turn.

- Elude: Costs 3 Will. Gain Dodge Cost -15% this turn. This counts as a terrain effect.

- Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.

- Strafe: Costs 5 Will. Instantly evade all attacks in the first attack phase you receive this turn. This is considered an Evasive Secondary Defense. One (X) or (F) type weapon on your unit has its limit increased by 25% this turn, rounded up.

Rental Cost: 40 Credits

Series of Origin: New Jagged Universe

Peacekeeper

Statistics:

HP: 3500, EN: 150, Agi: 280

IS: 3, Move: G, Size: M, Rank: 5

Weapons:

[+] Micro-Missiles (PGSF:8)- 400 damage, 40 rounds, Req: Flight Mode [+30%]

[+] 20mm Vulcans- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[+] Pistols (F:2)- 900 damage, 16 rounds [+10%]

[F] Beam Saber (BM)- 1300 damage [+0%]

[+] Beam Rifle (B)- 1500 damage, 10 rounds [+10%]

[+] Beam Cannon (B)- 3000 damage, 25 EN/attack [+10%]

[+] Bazooka- 4000 damage, 4 rounds [+10%]

MAP Attacks:

[+] Micro-Missile Spread (PT:2)- 1000 damage, uses 5 Micro-Missiles rounds, Req: Flight Mode [+0%]

Inherent Abilities:

1) Peacekeeper

2) Shield

3) Countercut: Beam Saber

4) Countershoot: 20mm Vulcans, Beam Pistols, Beam Rifle

5) Flight Mode (Transformation): Agi -20 and Move: F only. Disable all attacks and Shield except for Micro-Missiles, Beam Rifle, and Beam Cannon.

5) Ace Custom

Purchasing Cost: 220 Credits, Requires Friendly or higher Reputation with Chevalet Blanc

Items:

1) Tesla Drive

2) Power Booster x 2

3) Sensor Tweak x 2

Edited by Umbaglo

Share this post


Link to post
Share on other sites

Z Braver Reinforcements

Z Braver Protector

Level: 4 (1600 PP)

Max SP: 112

Attributes:

Melee: 2

Ranged: 0

Accuracy: 0

Defense: 4

Evasion: 0

Skill: 0

Skills:

Countercut: 6 AP

Countershoot: 7 AP

Critical: 10 AP

Spirit Commands:

1) Hot Blood Lv1

2) Perseverance Lv1

3)

4)

5)

6)

Pilot Skills:

1) Infight Lv1

2) Counter Lv1

3)

4)

5)

6)

Pilot Techniques:

1)

2)

3)

Will Gauge:

- Cover: Costs 3 Will. Gain Damage Received -15% for this turn. This counts as a terrain effect.

- Entrenchment: Costs 4 Will. Damage Received -40% and Target's Dodge Cost +50% for one turn.

- Finishing Attack: Cost 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

- Impervious: Costs 6 Will. Cap all damage received this turn at 500 damage per hit.

Rental Cost: 40 Credits

Series of Origin: New Jagged Universe

Liberator

Statistics:

HP: 5000, EN: 180, Agi: 360

IS: 3, Move: G, Size: M, Rank: 5

Weapons:

[F] Melee (M)- 500 damage [+0%]

[+] Justice Beam- 800 damage, 5 EN/attack [+20%]

[+] Justice Missiles (P)- 1000 damage, 10 rounds [+15%]

[H] Rocket Punch (P)- 1400 damage [+0%]

[F] Justice Blade (M)- 1600 damage [+0%]

[F] Justice Blade Powered Up- 2500 damage, 12 EN/attack [+20%]

[+] Justice Final Beam- 3500 damage, 20 EN/attack [+20%]

[F] Hammers of Justice (F:5) 1000 damage/8 EN [+20%]

Inherent Abilities:

1) Liberator

2) Countercut: Justice Blade

3) Countershoot: Justice Beam

4) Damage Received -25%

5) Ace Custom

Purchasing Cost: 220 Credits, Requires Friendly or higher Reputation with Super Alliance Z Bravers

Items:

1) Power Booster x 2

2) Layered Armor x 2

3) Sensor Tweak x 2

Share this post


Link to post
Share on other sites

"Before you begin, there are a few simple rules to follow. Follow them well, for they are the key to victory."

Initiative: Z Bravers (Cyberlegion/Kaz/Umbaglo/Guncastor/Largo/Gyrus) -> Grenovia (Lowe/Seishiro/Aisha/Dio/Alicia/Yuu) -> Chevalet Blanc (D3k/Rika/Nendo/Kruz/Kirby)

Prone Time: 48 hours per side

Math: 3X Check

"Take it to the max, competetors, and don't hold back! Let's ROBATTLE!"

Share this post


Link to post
Share on other sites

CO Regen Phase:

CO Regen: 8

"Move in and be careful!"

Seishin Phase:

Seishin: Hit Level 1

Effect: +10% Weapon Damage

SP Used: 5

Regeneration Phase:

EN Regen: 13

Will Gauge: 1

Seishin Phase:

Seishin Used:

Effect:

SP Used:

Defensive Phase:

Attacking Weapon:

Action Taken:

Damage Received:

Resources Used:

Transformation Phase:

Current Location: City (Small) - Z-Bravers

New Location: City (Large) - Grenovia

Special Phase:

GUARD Active!

-15% DR

Marie: Going forward and... RUST HURRICANE!

Attacking Phase:

Attacking Weapon: Rust Hurricane

Target: Cypher

Damage Dealt: 550 x 1.6 = 880 x 5 = 4400

Modifiers: +15% TDC

Resources Used: 25 EN

Statistics:

HP: 6600/6600

EN: 170/200

AP: 100/100

SP: 132/132

DP: 3000/3000

GUARD: Active!

Will Gauge: 1

Weapons:

[F] Type-2 Rush (MF:5)- 350 damage/3 EN [+10%]

[+] Rust Hurricane (SV:5)- 500 damage/5 EN, Armor Break [+10%]

[+] Eye Laser- 1000 damage, 5 EN/attack [+10%]

[F] Melee (M)- 1200 damage [+0%]

[+] Split Missile (PG)- 1500 damage, 10 rounds, Req: G-Hawk Mode [+25%]

[H] Boost Knuckle (P)- 1800 damage [+0%]

[F] Spiral Attack (V:5)- 600 damage/5 EN, Req: G-Hawk Mode [+30%]

[+] Maxiblaster (S)- 3800 damage, 25 EN/attack [+20%]

Share this post


Link to post
Share on other sites

[ CO Phase ]

CP +5

<Brayden> "Oust those factions from this land! We'll have to repair the collateral damage later."

[ Order Phase ]

Order ] Attack! Lv1

Target ] All units owned

CP Used ] 5

Effect ] Damage +10%

[ Statistics ]

CP ] 39 / 78

Commands ]

  • Attack! L1 (5)
  • Focus Fire! L1 (15)

Share this post


Link to post
Share on other sites

ATTN: Z-Bravers Forces: The next six posters receive DC -5% and Accuracy +10% in Pilot modifiers due to Leadership!

[ Regeneration Phase ]

EN +14

Will +1

[ Seishin Phase ]

Seishin ] Great Effort L1 (Glenn), Great Effort L2 (Glenn); Sure Hit L1 (Caine)

Target ] Self, Julia; Self

SP Used ] 55; 15

Effect ] PP Gain x2; Accuracy +25%, no evasive secondary defenses

[ Defense Phase ]

Attacker ]

Weapon ]

Action Taken ]

Damage Received ]

Resources Spent ]

[ Item Phase ]

[ Transformation Phase ]

Move to City (Large), Cold! EN -5

[ Special Phase ]

Activate Guard! AP -30

Activate Critical! AP -10

<Caine> "So our job is to protect this planet from the other factions, eh? Then why are we fighting right on top of their capital?"

<Skyler> "We got here too late, unfortunately. Looks like the collateral's going to happen whether we like it or not."

<Caine> *sigh* "Then I suppose we can't hold anything back."

<Glenn> "Nope. All units, drive out the enemies!" Leadership Lv3

[ Attack Phase ]

Weapon ] Critical Bombard (I:5)

Target ] Next 5 in City (Large), Cold (Grenovian Territory)

Damage ] 11220 [+145%]

Resources Spent ] 1 round

Status Effect ] No evasive secondary defenses

Damage Modifiers ] +65 Pilot, +30 Unit, +10 Order, +15 Critical [+120%]

Accuracy Modifiers ] -10 Terrain, +35 Weapon, +50 Pilot, +30 Unit, +15 Critical, +25 Seishin [+145%]

[ Statistics ]

HP ] 10500/10500

EN ] 275/280

DP ] 3000/3000

Agi ] 500

AP ] 60/100

Skyler SP ] 82/82

  • Perseverance L1 (20)
  • Belief L1 (25)
  • Resist L1 (10)
  • Iron Wall L2 (15/25)
  • Substitute L1 (35)

Caine SP ] 67/82
  • Sure Hit L2 (15/25)
  • Direct Attack (25)
  • Duty L1 (20)
  • Boost L1 (15)

Glenn SP ] 40/95

  • Iron Wall L2 (15/25)
  • Great Effort L2 (20/35)
  • Flash L1 (10)

Thomas SP ] 67/67
  • Iron Wall L2 (15/25)
  • Resist L1 (10)

Will ] 1/10

  • Steady Shot (1)
  • Entrenchment (4)
  • Volley (4)
  • Pressure (5)

Move ] F, City (Large), Cold

Pilot Abilities

Damage Received -45%, Damage +35%, Accuracy +40%

[+] Damage +30%, Accuracy +10%

Guard (On) Damage Received -15%

Critical 10, 15/15

CC 7/CS 5

Unit Inherents

Damage +30%, Accuracy +30%

[ Items ]

1] Power Booster x2 [Damage +30%]

2] Sensor Tweak x2 [Accuracy +30%]

[ Side Bar ]

1] Witch Apple [All pilots 50 SP Restore]

2] Propellent Tank [900 DP Restore]

Weapons:

[+] Anti-Air Machineguns (S)- 1360 damage, 30 rounds [+55%]

[+] Mega Particle Cannon (BSF:6)- 1360 damage/6 EN [+55%]

MAP Attacks:

[+] Bombard (I:5)- 5100 damage, 2/3 rounds [+35%]

Share this post


Link to post
Share on other sites

CO Phase

+5 CP

Command Used:

Target:

CP Used:

Effect:

CP: 34/58

Naoto Shirogane, VF-1S+FASTpack Super Valkyrie

REGENERATION PHASE:

HP Regenerated:

EN Regenerated:

+1 Will

SPIRIT PHASE

Spirit Command Used: Sure Hit

Target: Self

SP Used: 15

Effect: Gain Target's Dodge Cost +25% for your next attack phase and disable all Evasive Secondary Defenses

DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Damage Taken:

Resources Spent:

TRANSFORMATION/MAINTENANCE PHASE:

Current Form: Fighter Mode

New Form:

Moved to Terrain: City (Big)

-5 EN

ATTACK PHASE:

Weapon Used: [+] UUM-7 15-Tube Micro-Missile Pod [spread] (PT:2), Critical

Target(s): Next 2 Grenovian Posts

Damage Dealt: 1000 + Pilot(40%) + Critical(15%) + Items(30%) = 1850

Resources Spent: 5 UUM-7 15-Tube Micro-Missile Pod rounds, 10 AP

Status Effect: No Secondary Evasive Defense

Accuracy Modifiers: Pilot(30%) + Spirit(25%) + Critical(15%) + Items(30%) = 100%

Statistics:

HP: 2000/2000

EN: 115/120

DP: 3000/3000

AP: 90/100

SP: 101/116

Current Form: Fighter Mode

Weapons:

[+] Quad ROV-20 Anti-Aircraft Laser Cannon (BF:4)- 500 damage/3 EN [+0%]

[+] Howard GU-11 55mm 3-Barrel Gatling Gun Pod- 700 damage, 20 rounds [+0%]

[+] Arm-Mounted Micromissile Pods (PSF:8)- 200 damage, 40 rounds [+10%]

[F] Punch (M)- 500 damage [+0%]

[+] AMM-1 Hybrid Guided Multi-Purpose Missiles (PGSX:3)- 1000 damage, 3 rounds, Hardpoints: 1 [+20%]

[+] UUM-7 15-Tube Micro-Missile Pod (PSF:8)- 400 damage, 15/20 rounds, Hardpoints: 1 [+0%]

[+] HMMP-02 Micro-Missile Launcher Pod (PSF:8)- 400 damage, 40 rounds [+10%]

[+] All-Out Attack- 3000 damage, 1 round [+20%]

MAP Attacks:

[+] UUM-7 15-Tube Micro-Missile Pod [spread] (PT:2)- 1000 damage, uses 5 UUM-7 15-Tube Micro-Missile Pod rounds [+0%]

[+] Mk.82 LDGB Conventional Bomb (T:3)- 1200 damage, 2 round, Hardpoints: 1 [+0%]

[+] RMS-1 Large Anti-Ship Reaction Missile (PT:6)- 6000 damage, Barrier Pierce, 1 round, Hardpoints: 2 [+0%]

Edited by GunCastor

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.