Umbaglo

Where It All Began

129 posts in this topic

CO Regen Phase:

CO Regen: 8

"...didn't I say be careful?"

Seishin Phase:

Seishin: Hit Level 1

Effect: +10% Weapon Damage

SP Used: 5

Regeneration Phase:

EN Regen: 13

Will Gauge: 1

Seishin Phase:

Seishin Used:

Effect:

SP Used:

Defensive Phase:

Attacking Weapon:

Action Taken:

Damage Received:

Resources Used:

Transformation Phase:

Current Location: City (Small) - Z-Bravers

New Location: City (Large) - Grenovia

Special Phase:

GUARD Active!

-15% DR

Marie: Eh-heh... y-yes, you did...

Attacking Phase:

Attacking Weapon: Rust Hurricane

Target: Cypher

Damage Dealt: 550 x 1.6 = 880 x 5 = 4400

Modifiers: +15% TDC

Resources Used: 25 EN

Statistics:

HP: 6600/6600

EN: 165/200

AP: 100/100

SP: 132/132

DP: 3000/3000

GUARD: Active!

Will Gauge: 1

Weapons:

[F] Type-2 Rush (MF:5)- 350 damage/3 EN [+10%]

[+] Rust Hurricane (SV:5)- 500 damage/5 EN, Armor Break [+10%]

[+] Eye Laser- 1000 damage, 5 EN/attack [+10%]

[F] Melee (M)- 1200 damage [+0%]

[+] Split Missile (PG)- 1500 damage, 10 rounds, Req: G-Hawk Mode [+25%]

[H] Boost Knuckle (P)- 1800 damage [+0%]

[F] Spiral Attack (V:5)- 600 damage/5 EN, Req: G-Hawk Mode [+30%]

[+] Maxiblaster (S)- 3800 damage, 25 EN/attack [+20%]

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[ CO Phase ]

CP +5

<Brayden> "Looks like we're keeping our territory without too much effort. Keep it that way!"

[ Order Phase ]

Order ] Attack! Lv1, Focus Fire! Lv1

Target ] All units owned, Pyrennes-Class Battleship

CP Used ] 20

Effect ] Damage +10%, All units owned gain Damage, Accuracy +20% if attacking target unit alone.

[ Statistics ]

CP ] 24 / 78

Commands ]

  • Attack! L1 (5)
  • Focus Fire! L1 (15)
Edited by Kazastankas

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ATTN: Z-Bravers Forces: The next six posters receive DC -5% and Accuracy +10% in Pilot modifiers due to Leadership!

[ Regeneration Phase ]

EN +28

Will +1

[ Seishin Phase ]

Seishin ] Sure Hit L1 (Caine)

Target ] Self

SP Used ] 15

Effect ] Accuracy +25%, no evasive secondary defenses

[ Defense Phase ]

Attacker ]

Weapon ]

Action Taken ]

Damage Received ]

Resources Spent ]

[ Item Phase ]

[ Transformation Phase ]

[ Special Phase ]

Activate Critical! AP -10

<Skyler> Looks like we have the numerical advantage here. Keep it that way!

[ Attack Phase ]

Weapon ] Critical Mega Particle Cannon (BSF:6)

Target ] Konomi's Pyrennes-Class Battleship

Damage ] 1360 -> 3264 # 6 [+210%]

Resources Spent ] 36 EN

Status Effect ] No evasive secondary defenses

Damage Modifiers ] +65 Pilot, +30 Unit, +30 Order, +15 Critical [+140%]

Accuracy Modifiers ] -10 Terrain, +55 Weapon, +25 (F), +50 Pilot, +30 Unit, +20 Order, +15 Critical, +25 Seishin [+210%]

[ Statistics ]

HP ] 10500/10500

EN ] 244/280

DP ] 3000/3000

Agi ] 500

AP ] 50/100

Skyler SP ] 82/82

  • Perseverance L1 (20)
  • Belief L1 (25)
  • Resist L1 (10)
  • Iron Wall L2 (15/25)
  • Substitute L1 (35)

Caine SP ] 52/82
  • Sure Hit L2 (15/25)
  • Direct Attack (25)
  • Duty L1 (20)
  • Boost L1 (15)

Glenn SP ] 40/95

  • Iron Wall L2 (15/25)
  • Great Effort L2 (20/35)
  • Flash L1 (10)

Thomas SP ] 67/67
  • Iron Wall L2 (15/25)
  • Resist L1 (10)

Will ] 1/10

  • Steady Shot (1)
  • Entrenchment (4)
  • Volley (4)
  • Pressure (5)

Move ] F, City (Large), Cold

Pilot Abilities

Damage Received -45%, Damage +35%, Accuracy +40%

[+] Damage +30%, Accuracy +10%

Guard (On) Damage Received -15%

Critical 10, 15/15

CC 7/CS 5

Unit Inherents

Damage +30%, Accuracy +30%

[ Items ]

1] Power Booster x2 [Damage +30%]

2] Sensor Tweak x2 [Accuracy +30%]

[ Side Bar ]

1] Witch Apple [All pilots 50 SP Restore]

2] Propellent Tank [900 DP Restore]

Weapons:

[+] Anti-Air Machineguns (S)- 1360 damage, 30 rounds [+55%]

[+] Mega Particle Cannon (BSF:6)- 1360 damage/6 EN [+55%]

MAP Attacks:

[+] Bombard (I:5)- 5100 damage, 2/3 rounds [+35%]

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CO Phase

+5 CP

Command Used:

Target:

CP Used:

Effect:

CP: 39/58

GunCastor: "Now that the civilians are gone, you can cut lose."

Naoto: "Let's try and reduce damage to the city though."

GunCastor: "Don't think that's possible with so many enemy units. Use the nuke!"

Naoto: "I would advise against that."

GunCastor: "We have no choice!"

Naoto: *sigh*

Naoto Shirogane, VF-1S+FASTpack Super Valkyrie

REGENERATION PHASE:

HP Regenerated:

EN Regenerated:

+1 Will

SPIRIT PHASE

Spirit Command Used: Sure Hit

Target: Self

SP Used: 15

Effect: Gain Target's Dodge Cost +25% for your next attack phase and disable all Evasive Secondary Defenses

DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Damage Taken:

Resources Spent:

TRANSFORMATION/MAINTENANCE PHASE:

Current Form: Fighter Mode

New Form:

Moved to Terrain:

ATTACK PHASE:

Weapon Used: [+] RMS-1 Large Anti-Ship Reaction Missile (PT:6), Critical

Target(s): Next 6 Non-Z Bravers Post

Damage Dealt: 6000 + Pilot(40%) + Critical(15%) + Items(30%) = 11,100

Resources Spent: 5 UUM-7 15-Tube Micro-Missile Pod rounds, 10 AP

Status Effect: No Secondary Evasive Defense

Accuracy Modifiers: Pilot(30%) + Spirit(25%) + Critical(15%) + Items(30%) + Leadership (10%)= 110%

Statistics:

HP: 2000/2000

EN: 115/120

DP: 3000/3000

AP: 80/100

SP: 86/116

Current Form: Fighter Mode

Weapons:

[+] Quad ROV-20 Anti-Aircraft Laser Cannon (BF:4)- 500 damage/3 EN [+0%]

[+] Howard GU-11 55mm 3-Barrel Gatling Gun Pod- 700 damage, 20 rounds [+0%]

[+] Arm-Mounted Micromissile Pods (PSF:8)- 200 damage, 40 rounds [+10%]

[F] Punch (M)- 500 damage [+0%]

[+] AMM-1 Hybrid Guided Multi-Purpose Missiles (PGSX:3)- 1000 damage, 3 rounds, Hardpoints: 1 [+20%]

[+] UUM-7 15-Tube Micro-Missile Pod (PSF:8)- 400 damage, 15/20 rounds, Hardpoints: 1 [+0%]

[+] HMMP-02 Micro-Missile Launcher Pod (PSF:8)- 400 damage, 40 rounds [+10%]

[+] All-Out Attack- 3000 damage, 1 round [+20%]

MAP Attacks:

[+] UUM-7 15-Tube Micro-Missile Pod [spread] (PT:2)- 1000 damage, uses 5 UUM-7 15-Tube Micro-Missile Pod rounds [+0%]

[+] Mk.82 LDGB Conventional Bomb (T:3)- 1200 damage, 2 round, Hardpoints: 1 [+0%]

[+] RMS-1 Large Anti-Ship Reaction Missile (PT:6)- 6000 damage, Barrier Pierce, 0/1 round, Hardpoints: 2 [+0%]

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(Sorry about that. I've been really confused lately.)

Edited by Alicia

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[ Regeneration Phase ]

EN +6

Will +1

Song EN +10

[ Seishin Phase ]

Seishin ]

Target ]

SP Used ]

Effect ]

[ Defense Phase ]

Attacker ]

Weapon ]

Action Taken ]

Damage Received ]

Resources Spent ]

[ Item Phase ]

[ Transformation Phase ]

[ Special Phase ]

[ Summon Phase ]

<Julia> "Go, hit that battleship harder!"

[ Attack Phase ]

Weapon ] Totsugeki Love Heart

Target ] NPC Liberator

Damage ] 0 [+0%]

Resources Spent ] 18 SEN

Status Effect ] Morale Boost

Damage Modifiers ] +10 Order [+10%]

Accuracy Modifiers ] +10 Weapon, +40 Pilot [+0%]

[ Statistics ]

HP ] 2600/2600

EN ] 120/120

SEN ] 75/300

DP ] 3000/3000

Agi ] 240

AP ] 70/100

SH ] 10/10

Julia SP ] 112/112

  • Passion L1 (25)
  • Concentrate L1 (15)
  • Sure Hit L1 (15)

Will ] 2/10
  • Barrel Roll (2)
  • Distracting Performance (3)
  • Encore (4)
  • Flawless Evasion (4)

Move ] F, City (Small), Cold

Pilot Abilities

DC -10%, Accuracy +25%

Recognition (On) DC -5%, Accuracy +15%

Critical 10, 15/15

CC 7/CS 4

Unit Inherents

DC -20%

Repair

Resupply

[ Items ]

1] Rare Medal [Allow equipping one item at 1 rank higher than stipulated]

2] Sound Energy System (Planet Dance, Totsugeki Love Heart, Hagane no Messiah, Blue Danube) [Adds Sound Energy System]

3] Extra Thrusters x2 [DC -20%]

4] Meer Campbell's Hairclip [song EN Cost -10%]

Weapons:

[+] 20mm Vulcan- 400 damage, 20 rounds [+40%]

[+] Missile (PGSX:2)- 800 damage, 20 rounds [+25%]

[+] Bomb (P)- 3600 damage, 10 rounds [+15%]

Songs:

[M] Planet Dance- 1600 damage & Accuracy Boost 20% & Mobility Boost 20%, 14 Song EN/attack [+10%]

[M] Totsugeki Love Heart- 2000 damage & Morale Boost, 18 Song EN/attack [+10%]

[M] Hagane no Messiah- 2800 damage & Armor Boost +30%, 27 Song EN/attack [+10%]

[M] Blue Danube- 3200 damage, Spirit Lock, 45 Song EN/attack [+10%]

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[ Regeneration Phase ]

EN +9

Will +1

[ Seishin Phase ]

Seishin ]

Target ]

SP Used ]

Effect ]

[ Defense Phase ]

Attacker ] Julia

Weapon ] Totsugeki Love Heart

Action Taken ] Take

Damage Received ] 0, Morale Boost

Resources Spent ]

[ Item Phase ]

[ Transformation Phase ]

[ Special Phase ]

Activated Critical! -10 AP

[ Summon Phase ]

"Continuing assault!"

[ Attack Phase ]

Weapon ] Critical Hammers of Justice (F:5)

Target ] Konomi's Pyrennes-Class Battleship

Damage ] 1000 -> 1650 # 5 [+35%]

Resources Spent ] 40 EN

Status Effect ]

Damage Modifiers ] -25 Distance, +45 Pilot, +30 Unit, +15 Critical [+65%]

Accuracy Modifiers ] -50 Distance, +20 Weapon, +20 (F), +30 Unit, +15 Critical [+35%]

[ Statistics ]

HP ] 5000/5000

EN ] 100/180

DP ] 3000/3000

Agi ] 360

AP ] 80/100

Protector SP ] 92/112

  • Hot Blood L1 (20)
  • Perseverance L1 (20)

Will ] 3/10
  • Cover (3)
  • Entrenchment (4)
  • Finishing Attack (5)
  • Impervious (6)

Move ] G, City (Small), Cold

Pilot Abilities

DR -20%, [F] Damage +35%

Counter (3/5) Block/evade and still attack

Critical 10, 15/15

CC 6/CS 7

DR -10%, Damage +10% (3 turns)

Unit Inherents

DR -45%, Damage +30%, Accuracy +30%

[ Items ]

1] Power Booster x2 [Damage +30%]

2] Layered Armor x2 [DR -20%]

3] Sensor Tweak x2 [Accuracy +30%]

Weapons:

[F] Melee (M)- 500 damage [+0%]

[+] Justice Beam- 800 damage, 5 EN/attack [+20%]

[+] Justice Missiles (P)- 1000 damage, 10 rounds [+15%]

[H] Rocket Punch (P)- 1400 damage [+0%]

[F] Justice Blade (M)- 1600 damage [+0%]

[F] Justice Blade Powered Up- 2500 damage, 12 EN/attack [+20%]

[+] Justice Final Beam- 3500 damage, 20 EN/attack [+20%]

[F] Hammers of Justice (F:5) 1000 damage/8 EN [+20%]

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CO Phase

Hotaru: "Don't overstrain yourself"

REGENERATION PHASE:

CP Generated: 5

COMMAND PHASE

Hotaru: "Change Targets"

Command Used: Focus Fire

Target: CB Recruit #1

CP Used: 10 CP

Effect: +20% Weapon Damage and Accuracy

User: Hotaru

Statistics:

Hotaru Hiiragi

CP: 45/110

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Cypher Phase

Heinrich: "Roger that, mission understood"

REGENERATION PHASE:

Will Generated: 1

HP Generated: 0

EN Generated: 14 EN

SPIRIT PHASE

Spirit/Will Command Used: Boost Level 1

Resource Used: 15 SP

Effect: -25% Dodge Cost

User: Heinrich

DEFENSE PHASE:

Attacking Weapon #1: Bazooka

Action Taken: Dodge

Damage Taken: 0

Resources Spent: 230 * 1.9 * 0.75 * 0.7 * 0.75 = 172 DP

Attacking Weapon #2: [+] HKP Lancer Dart (F:3)- 3400 damage [+20%]

Action Taken: Dodge

Damage Taken: 0

Resources Spent: 230 * 2.15 * 0.75 * 0.7 * 0.75 = 195 DP

Attacking Weapon #3: Critical Snub Cannon

Action Taken: Dodge

Damage Taken: 0

Resources Spent: 230 * 1.25 * 0.75 * 0.7 * 0.75 = 113 DP

Attacking Weapon #4: Rust Hurricane

Action Taken: Dodge

Damage Taken: 0

Resources Spent: 230 * 1.15 * 0.75 * 0.7 * 0.75 = 104 DP

Attacking Weapon #5: [+] RMS-1 Large Anti-Ship Reaction Missile (PT:6), Critical

Action Taken: Dodge

Damage Taken: 0

Resources Spent: 230 * 2.1 * 0.75 * 0.7 * 0.75 = 190 DP

TRANSFORMATION/MAINTENANCE PHASE:

Current Terrain: City (Large) (Grenovia)

New Terrain:

Current Form: Motor Trasher

New Form:

Movement Type: Flying

SPECIAL PHASE:

Heinrich: "..."

SEED Mode, Dodge Cost -5%, Target's Dodge Cost +10%, Weapon Damage +10%, -30 AP

ITEM PHASE

Item Used:

Item's Effects:

ATTACK PHASE:

Heinrich: "Fire!"

Weapon Used: [+] Four-Way Homing Beam (BSX:4)- 1800 damage/9 EN [+55%]

Target(s): CB Recruit #1

Damage Dealt: 1800 * 2.35 = 4230 x 4 Damage

Resources Spent: 36 EN

Status Effect:

Modifiers:

- Damage Modifier: +145%

+25% Natural

+5% Genius

+30% Power Booster

+15% Critical

+10% SEED Mode

+20% Focus Fire

+30% Gunfight

- Accuracy Modifier: +75%

+10% Natural

+5% Genius

+10% Gunfight

+10% SEED Mode

+55% Weapon

+15% Critical

+20% Focus Fire

-50% Terrain

Statistics:

RVR-42 Cypher

HP: 2600/2600

EN: 82/140

DP: 1809/3000

AP: 50/100

SP(Heinrich): 114/144

Will: 2/10

Weapons:

[+] Multi-Launcher- 1050 damage, 20 rounds [+65%]

[F] Beam Sword (BM)- 2100 damage [+25%]

[+] Energy Daggers (SF:4)- 900 damage/3 EN [+35%]

[+] Laser (B)- 2700 damage, 5 EN/shot [+35%]

[+] Exploding Homing Beam (B)- 6300 damage, 18 EN/shot [+55%]

[+] Four-Way Homing Beam (BSX:4)- 1800 damage/9 EN [+55%]

[F] SLC Dive- 6900 damage, 23 EN/attack [+30%]

Inherent Abilities:

1) Virtuaroid

2) Countercut: Beam Sword

3) Countershoot: Multi-Launcher, Energy Daggers, Laser

4) Virtual Armor (S Armor)

5) Motor Thrasher Mode (Transform): Agi -10 and Move: F instead. Gain Airplane type. Disable Beam Sword.

6) Dodge Cost -25%

Bounty: 108 Credits

Repair: 54 Credits

Upgrade Chips:

5x Mobility

5x Attack

5x Accuracy

IS#1: Power Booster x2

IS#2:

IS#3: Battery

Pilot Stats:

[+]-type Weapon Damage +100%

[+]-type Target's Dodge Cost +35%

Dodge Cost -30%

Edited by Seishiro Hiroyuki

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Marisa Eisen

REGEN PHASE:

+5 CP

COMMAND PHASE:

User: Marisa Eisen

Command Used: Attack! Lv2 (Micromanagement: Lilith)

CP Cost: 5

Target:

Effects: +20% Damage for target unit.

STATISTICS:

CP: 39/78 (Attack! (L2))

Specials and Modifiers:

- Reputation: +20%

Leena Marchen

REGEN PHASE:

+1 Will

+8 EN

SEISHIN PHASE:

User: Lena Marchen

Seishin Used: Iron Wall L1, Substitute L1

Will Command:

SP Cost: 15

Will Counters Used:

Target: Self, Troll Ship

Effects: -25% DR, Trade Defense Phases and Terrains with one target ally.

DEFENSE PHASE:

Attacking Weapon: [+] Mega Particle Cannon (BSF:6)

Action Taken: Block + Shield

CalculationsA: 3264 x .5 x .9 x .75 - 1500 x .6 x .5 - 800 x .6 = 0

CalculationsB: 3264 x .5 x .9 x .75 - 398 x .6 x .5 - 800 x .6 = 0

CalculationsC: 3264 x .5 x .9 x .75 x .6 x .5 - 589 x .6 = 0

CalculationsD: 3264 x .5 x .9 x .75 x .6 x .5 - 259 x .6 = 131

CalculationsE: 3264 x .5 x .9 x .75 x .6 x .5 x - 71 x .6 = 156

CalculationsF: 3264 x .5 x .9 x .75 x .6 x .5 x .6 = 198

Damage: 354

Ressources Spent: 5 EN, 1 Shield

DEFENSE PHASE:

Attacking Weapon: [+] RMS-1 Large Anti-Ship Reaction Missile (PT:6)

Action Taken: Dodge

Calculations: 300 x 2.1 = 630

Damage: 0

Ressources Spent: 630 DP

SUPPORT DEFENSE PHASE (Troll Ship):

Attacking Weapon: [F] Hammers of Justice (F:5)

Action Taken: Block + Shield

CalculationsA: 1650 x .5 x .9 x .75 - 1500 x .6 x .6 = 0

CalculationsB: 1650 x .5 x .9 x .75 - 943 x .6 x .6 = 0

CalculationsC: 1650 x .5 x .9 x .75 - 386 x .6 x .5 - 800 x .6 = 0

CalculationsD: 1650 x .5 x .9 x .75 x .6 x .5 - 749 x .6 = 149 x 2 = 0

CalculationsE: 1650 x .5 x .9 x .75 x .6 x .5 - 581 x .6 = 149 x 2 = 0

Damage: 0

Ressources Spent: 5 EN, 1 Shield

TRANSFORM PHASE:

Move to City (Small) (Chevalet)

SPECIAL PHASE:

ATTACK PHASE:

Weapon Used:

Target:

Damage Modifier:

Accuracy Modifier:

Other Mods:

Calculations:

Damage:

Ressources Spent:

STATISTICS:

HP: 3646/4000

EN: 123/150

DP: 1635/3000

SP: 55/120 (Iron Wall (L1), Substitute (L1), Perserverence (L1))

AP: 60/100 (Crit)

Agility: 300

Unit Type: Oppressor

Position: Grounded

Location: City (S)(Chev)

Size: M

Will: 2/10

Guard: 4/4

Shield: 7/10

Specials and Modifiers:

- Damage: [+] +55% (Pilot)

- Accuracy: +10% (Pilot), [+] +10% (Pilot)

- DR: -40% (Pilot), -40% (Armor), -50% (Shield), -800 (Shield), -1500 (Barrier), -20% On Support Defense (Pilot)

- CC Cost: 7

- CS Cost: 6

- Crit. Cost: 10

- Bounty: 110 Credits

- Repair Cost: 55 Credits

Items:

Layered Armor x2

Rare Medal

Gravity Wall Generator

Weapons:

[+] Anti-Personnel Vulcans- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] Combat Rod [shock] (M)- 800 damage, Stun, 5 EN/attack [+0%]

[+] Flamethrower (SV:4)- 400 damage/3 EN [+0%]

[F] Combat Rod (M)- 1300 damage [+0%]

[+] Assault Rifle- 1500 damage, 10 rounds [+10%]

[+] Auto-Shotgun (ASF:3)- 1200 damage, 15 rounds [+10%]

MAP Attacks:

[+] Napalm Bomb (T:3)- 2000 damage, 3 rounds [+0%]

Lilith

REGEN PHASE:

+1 Will

+8 EN

SEISHIN PHASE:

User: Lilith

Seishin Used:

Will Command:

SP Cost:

Will Counters Used:

Target: Self

Effects:

DEFENSE PHASE:

Attacking Weapon: [+] RMS-1 Large Anti-Ship Reaction Missile (PT:6)

Action Taken: Dodge

Calculations: 250 x 2.1 x .85 = 446

Damage: 0

Ressources Spent: 446 DP

TRANSFORM PHASE:

SPECIAL PHASE:

Critical -10 AP (+15% Damage/Accuracy)

ATTACK PHASE:

Weapon Used: [F] Anti-Ship Sword (B)

Target: Chevalet Blanc Recruit #1

Damage Modifier: +165%

Accuracy Modifier: +75%

Other Mods:

Calculations: 4000 x 2.65 = 10600

Damage: 10600

Ressources Spent: 25 EN

STATISTICS:

HP: 3500/3500

EN: 103/150

DP: 1992/3000

SP: 120/120 (Karma (L2), Direct Attack (L1))

AP: 40/100 (Crit)

Agility: 250

Unit Type: Peacekeeper

Position: Flying

Location: City (S)(Chev)

Size: M

Will: 2/10

Guard: 4/4

Shield: 10/10

Specials and Modifiers:

- EN Regen: 5% (Terrain)

- Damage: [F] +50% (Item), [H] +25% (Item), +30% (Item), [F] +30% (Pilot), +20% (Pilot)

- Accuracy: [F] +25% (Item), [H] +10% (Item), [F] +10% (Pilot), +5% (Pilot)

- DC: -15% (Pilot)

- DR: -30% (Pilot), -50% (Shield)

- CC Cost: 7

- CS Cost: 7

- Crit. Cost: 10

- Bounty: 110 Credits

- Repair Cost: 55 Credits

Items:

Power Booster x2

Rare Medal

Grapple Sensor

Weapons:

[+] Micro-Missiles (PGSF:8)- 400 damage, 40 rounds, Req: Flight Mode [+30%]

[+] 20mm Vulcans- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] Daggers (MF:4)- 600 damage/3 EN [+10%]

[F] Beam Saber (BM)- 1300 damage [+0%]

[H] Rocket Anchor (P)- 1500 damage, Mobility Break, 10 EN/attack [+20%]

[F] Anti-Ship Sword (B)- 4000 damage, 25 EN/attack [+20%]

MAP Attacks:

[+] Micro-Missile Spread (PT:2)- 1000 damage, uses 5 Micro-Missiles rounds, Req: Flight Mode [+0%]

Edited by Yuu Inohara

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So, since I've been told it's our turn now (as opposed to when I first posted)...

CO

Starting CP: 47

CP Regen: 10

Command Used: Focus Fire (on Chev Blanc Recruit 1)

Finishing CP: 42

IRIS L-MATEY

REGENERATION PHASE:

HP Regenerated:

EN Regenerated:

Skill: 1

SPIRIT PHASE:

Seishin used: Greater Effort, Direct Attack

SP used: 20, 20

Ability used:

AP used:

DEFENCE PHASE:

Attacking Weapons: [+] RMS-1 Large Anti-Ship Reaction Missile (PT:6)

Action Taken: Dodge

Damage Taken: 0

Resources Spent: 280x2.1x0.8 = 470DP

IMPROVED LEADERSHIP: Next 6: -20% DC, +10% Damage, +30% TDC

ATTACK PHASE:

Weapon Used: [+] V.S.E.C. (BSV:5) [Critical Snipe]

Target: Chev Blanc Recruit #1

Damage Dealt: 800x5x1.35 = 5400

Resources Spent: 25 EN

Modifiers: +95% Accuracy (+20% Pilot, +20% CO, +15% Weapon, +25% Snipe Sensor, +15% Critical)

STATISTICS:

HP: 3200/3200

EN: 125/150

DP: 3000/3000

SP: 89/109

9: 58/93

AP: 85/100

Agi: 280

Skill: 1

Weapons

[F] Melee (M)- 300 damage [+0%]

[+] 60mm CIWS- 400 damage, 20 rounds [+40%]

[F] Energy Sabre (BM)- 1200 damage [+0%]

[+] Energy Rifle (B)- 1400 damage, 10 rounds [+10%]

[+] V.S.E.C. (BSV:5)- 800 damage/5 EN [+15%]

MAP Weapons:

[+] Plasma Cannon (BT:3)- 3400 damage, 4 rounds [+0%]

Combo Attacks:

[H] Combined Arms Tactics (S)- 3300 damage, 20 EN/attack [+20%

REGENERATION PHASE:

HP Regenerated:

EN Regenerated:

Skill: 1

SPIRIT PHASE:

Seishin used: Greater Effort, Training

SP used: 70

Ability used:

AP used:

DEFENCE PHASE:

Attacking Weapons: [+] RMS-1 Large Anti-Ship Reaction Missile (PT:6)

Action Taken:

Damage Taken: 0

Resources Spent:

ATTACK PHASE:

Weapon Used: [+] Auto-Shotgun (ASF:3) [Critical]

Target: Chev Blanc Recruit #1

Damage Dealt: 1200x2.15 #3 = 2580#3 (7740 total) (+40% Pilot, +20% CO, +30% Power Booster, +10% Improved Leadership, +15% Critical)

Resources Spent: 3 rounds

Modifiers: +105% Accuracy (+20% Pilot, +20% CO, +30% Improved Leadership, +10% Weapon, +10% F, +15% Critical)

STATISTICS:

HP: 4000/4000

EN: 150/150

DP: 3000/3000

SP: 66/136

AP: 90/100

Agi: 300

Skill: 1

Shield: 15

Weapons

[+] Anti-Personnel Vulcans- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] Combat Rod [shock] (M)- 800 damage, Stun, 5 EN/attack [+0%]

[+] Flamethrower (SV:4)- 400 damage/3 EN [+0%]

[F] Combat Rod (M)- 1300 damage [+0%]

[+] Assault Rifle- 1500 damage, 10 rounds [+10%]

[+] Auto-Shotgun (ASF:3)- 1200 damage, 12/15 rounds [+10%]

MAP Attacks:

[+] Napalm Bomb (T:3)- 2000 damage, 3 rounds [+0%]

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[LOWE PROXY]

[table=COs Formats]

Sequences Phases [td=30%]Regeneration Phase:[/td][td=70%]
  • CP Restored: +5

[/td]

[td=30%]Order Phase:[/td][td=70%]
  • Order Used: Attack! [L1]
  • Cost: 5 CP
  • Effects: All units you own gain Damage +10% for this turn

[/td]

[td=30%]Statistics:[/td][td=70%]
  • CP: 31/62

[/td]

[/table]

fc001_0102.png

".............................................GUNDAM"

[table=Battle Formats]

Sequences Phases [td=25%]Regeneration Phase:[/td][td=75%]
  • HP Restored: +0
  • EN Restored: +0
  • DP Restored: +0
  • SP Restored: +0
  • Will Gauge: +1
  • Charge: +1

[/td]

[td=25%]Spirit Phase:[/td][td=75%]
  • Spirit Used: ───
  • User: ───
  • Cost: ───
  • Target: ───
  • Effects: ───

  • I.D. Used: ───
  • Cost: ───
  • Target: ───
  • Effects: ───

[/td]

[td=25%]Defense Phase:[/td][td=75%]
  • Target : MBF-P03 Gundam Astray Blue Frame
  • Incoming Attack #1: [+] Reaction Missiles[/b]
  • Action Taken: Dodge
  • Damage Dealt: ───
  • Dodge Dealt: 270 * 2.1 * 0.75 = 425 DP
  • Resources Used: 496 DP

[/td]

[td=25%]Support Defense Phase:[/td][td=75%]
  • Support Defending: ───
  • Target : MBF-P03 Gundam Astray Blue Frame
  • Incoming Attack #1: ───
  • Action Taken: ───
  • Damage Dealt: ───
  • Resources Used: ───

[/td]

[td=25%]Item Phase:[/td][td=75%]
  • Item Used: ───
  • Effects: ───

[/td]

[td=25%]Transformation Phase:[/td][td=75%]
  • Unit Transforming: ───
  • Effects: ───

  • Unit Transforming: Move to City (Small) [Chev]
  • Effects: Pay 5 EN

[/td]

[td=25%]Special Phase:[/td][td=75%]
  • Class Power Triggered: ───
  • Cost: ───
  • Effects: ───

[/td]

[td=25%]Summon Phase:[/td][td=75%]
  • Unit Summoned: ───
  • Cost: ───

[/td]

[td=25%]Attack Phase:[/td][td=75%]
  • Target #1: Chevalet Blanc Recruit #1 [CRITICAL]
  • Weapon Used: [+] 'Cattus' 500mm Recoilless Rifle (SX:2)- 7480 X 2 damage, 16 rounds [+120%]
  • Resources Used: 2 Rounds, 10 AP

[/td]

[td=25%]Statistics:[/td][td=75%]
  • HP: 3000/3000
  • EN: 135/140
  • DP: 2079/3000
  • AP: 80/100
  • SP (Lowe): 124/124
  • AGI: 270
  • Movement: G
  • Position: City (Small) [Chev]
  • Damage Modifiers: [F] +25% [+]+80%(Pilot), +15%(A-Up Unit C)
  • Target's Dodge Cost Modifier: [F] +40% [+]+50%(Pilot), +45%(Item)
  • Dodge Modifier: -25%(Pilot)
  • Damage Received Modifiers: N/A
  • Critical Cost: 10 AP (+15%)
  • Countercut Cost: 7 AP
  • Countershoot Cost: 5 AP
  • Will Gauge: 2/10
  • Anti-Beam Shield: 10/10
  • Seishin Cast/Item Effect: Skilled Teacher[L1]
  • Bounty: 110 Credit

[/td]

[/table]

[table=Weapons][+] 8-tube Missile Pod (PGSF:8)- 300 damage, 64 rounds [+25%]

[F] Melee (M)- 500 damage [+0%]

[+] 'Pardus' Missile Launcher (PGSF:6)- 500 damage, 6 rounds [+25%]

[+] 'Igelstellung' 75mm CIWS- 400 damage, 20 rounds [+40%]

[F] 'Armor Schneider' Combat Knife (M)- 600 damage, Armor Pierce [+0%]

[F] Beam Saber (BM)- 1200 damage, 5 EN/attack [+0%]

[+] Type 71 Beam Rifle (B)- 1300 damage, 5 EN/attack [+10%]

[+] 'Cattus' 500mm Recoilless Rifle (SX:2)- 3400 damage, 12 rounds [+10%][/table]

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BGM: [M]

[table=COs Formats]

SequencesPhases
  • CP Restored: +5

[/td]

  • Order Used: Evade! [L2]
  • Cost: 8 CP
  • Effects: All units you own gain DC -10% for this turn
  • Order Used: Focus Fire! [L1]
  • Cost: 12 CP
  • Effects: Damage and TDC +20% for one target

[/td]

  • CP: 27/82

[/td]

[/table]

Dio: "It's seem they have some grudge again me"

Vita: "......"

[table=Battle Formats]

SequencesPhases
  • HP Restored: +0
  • EN Restored: +0
  • DP Restored: +0
  • SP Restored: +0
  • Will Gauge: +1
  • Charge: +1

[/td]

  • Spirit Used: Boost [L1]
  • User: Dio
  • Cost: 15 SP
  • Target: Dio
  • Effects: Gain DC -25%
  • I.D. Used: ───
  • Cost: ───
  • Target: ───
  • Effects: ───

[/td]

  • Target : Dag Shadow
  • Incoming Attack #1: [F] Hammers of Justice (F:5)
  • Action Taken: Dodge
  • Damage Dealt: ───
  • Dodge Dealt: 250 * 1.9 * 0.65 * 0.65 = 201 DP
  • Resources Used: 201 DP
  • Target : Dag Shadow
  • Incoming Attack #2: [+] 280mm Rail Cannon
  • Action Taken: Dodge
  • Damage Dealt: ───
  • Dodge Dealt: 250 * 2.1 * 0.65 * 0.65 = 222 DP
  • Resources Used: 222 DP
  • Target : Dag Shadow
  • Incoming Attack #3: [+] EMP Grenades
  • Action Taken: Dodge
  • Damage Dealt: ───
  • Dodge Dealt: 250 * 1.5 * 0.65 * 0.65 = 158 DP
  • Resources Used: 158 DP
  • Target : Dag Shadow
  • Incoming Attack #4: [+] Bazooka
  • Action Taken: D.I.
  • Damage Dealt: ───
  • Dodge Dealt: ───
  • Resources Used: ───
  • Target : Dag Shadow
  • Incoming Attack #5: [+] Bazooka
  • Action Taken: Dodge
  • Damage Dealt: ───
  • Dodge Dealt: 250 * 1.65 * 0.65 * 0.65 = 174 DP
  • Resources Used: 174 DP
  • Target : Dag Shadow
  • Incoming Attack #6: [+] Bazooka
  • Action Taken: Dodge
  • Damage Dealt: ───
  • Dodge Dealt: 250 * 1.65 * 0.65 * 0.65 = 174 DP
  • Resources Used: 174 DP
  • Target : Dag Shadow
  • Incoming Attack #7: [+] Shoot the Tonfa (BX:2)
  • Action Taken: Dodge
  • Damage Dealt: ───
  • Dodge Dealt: 250 * 1.9 * 0.65 * 0.65 = 201 X 2 = 402 DP
  • Resources Used: 402 DP

[/td]

  • Support Defending: ───
  • Target : Dag Shadow
  • Incoming Attack #1: ───
  • Action Taken: ───
  • Damage Dealt: ───
  • Resources Used: ───

[/td]

  • Item Used: ───
  • Effects: ───

[/td]

  • Unit Transforming: ───
  • Effects: ───

[/td]

  • Class Power Triggered: ───
  • Cost: ───
  • Effects: ───

[/td]

  • Unit Summoned: ───
  • Cost: ───

[/td]

  • Target : Chevalet Blanc Recruit #1 [CRITICAL] [ DEEP WOUNDS]
  • Weapon Used: [H] Shadow Shuriken (PSX:5)- 2025 X 5 Damage, Burn [+145%]
  • Resources Used: 5 Round, 11 AP

[/td]

  • HP: 3400/3400
  • EN: 135/140
  • DP: 1117/3000
  • AP: 48/100
  • SP (Dio): 129/144
  • SP (Vita): 112/112
  • AGI: 250
  • Movement: G
  • Position: City (Small) [Chev]
  • Damage Modifiers: [F] +15% [+]+5%(Pilot), +45%(Item), +10%(Limit Over), +10%(Improved Leadership)
  • Target's Dodge Cost Modifier: +20%(Pilot), +15%(A-Up Unit C), +30%(Improved Leadership)
  • Dodge Modifier: -20%(Pilot), -15%(Improved Leadership)
  • Damage Received Modifiers: N/A
  • Critical Cost: 6 AP (+25%)
  • Countercut Cost: 5 AP
  • Countershoot Cost: 4 AP
  • Limit Over: Active
  • Devil's Luck: 2/6
  • D.I.: 4/4
  • Will Gauge: 2/10
  • Seishin Cast/Item Effect: Skilled Teacher[L2]
  • Bounty: 158 Credit

[/td]

[/table]

[table=Weapons][+] Shadow Vulcan- 600 damage, 20 rounds [+65%]

[H] Shadow Shuriken (PSX:5)- 900 damage, 40 rounds [+35%]

[H] Shadow Claw (PS)- 900 damage x 2 [+25%]

[+] Shadow Shot- 1950 damage, 10 EN/attack [+35%]

[F] Meitou Kage Murasaki (M)- 2100 damage [+25%]

[H] Dragon Plasma Burn- 3600 damage, 15 EN/attack [+45%][/table]

Edited by Dio Minato

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SUMMON PHASE

[table=Guard Hawk]

SequencesPhases
  • HP Restored: +0
  • EN Restored: +0
  • DP Restored: +0
  • SP Restored: +0
  • Will Gauge: +1
  • Charge: +1

[/td]

  • Target : Guard Hawk
  • Incoming Attack #1: ───
  • Action Taken: ───
  • Damage Dealt: ───
  • Dodge Dealt: ───
  • Resources Used: ───

[/td]

  • Support Defending: ───
  • Target : Guard Hawk
  • Incoming Attack #1: ───
  • Action Taken: ───
  • Damage Dealt: ───
  • Resources Used: ───

[/td]

  • Unit Transforming: ───
  • Effects: ───

[/td]

  • Item Used: ───
  • Effects: ───

[/td]

  • Target : Chevalet Blanc Recruit #1
  • Weapon Used: [+] Hawk Shuriken (PSX:6)- 440 X 6 damage [+40%]
  • Resources Used: 6 Round

[/td]

  • HP: 1600/1600
  • EN: 80/80
  • DP: 1500/1500
  • AP: 25/25
  • AGI: 170
  • Movement: F
  • Position: City (Small) [Chev]
  • Damage Modifiers: +10%(Improved Leadership)
  • Target's Dodge Cost Modifier: +30%(Improved Leadership)
  • Dodge Modifier: -15%(Improved Leadership)
  • Damage Received Modifiers: N/A
  • Critical Cost: 10 AP (+15%)
  • Countercut Cost: 5 AP
  • Countershoot Cost: 5 AP
  • Seishin Cast/Item Effect: N/A

[/td]

[/table]

[table=Weapons][+] Hawk Shuriken (PSX:6)- 400 damage, 34 rounds [+10%]

[F] Melee (M)- 1000 damage [+0%] Req: Robot Mode

[H] Hawk Burn- 1500 damage, 10 EN/attack [+20%] Req: Robot Mode

[F] Hawk Crash- 2000 damage, 15 EN/attack [+20%][/table]

[table=Guard Wolf]

SequencesPhases
  • HP Restored: +0
  • EN Restored: +0
  • DP Restored: +0
  • SP Restored: +0
  • Will Gauge: +1
  • Charge: +1

[/td]

  • Target : Guard Wolf
  • Incoming Attack #1: ───
  • Action Taken: ───
  • Damage Dealt: ───
  • Dodge Dealt: ───
  • Resources Used: ───

[/td]

  • Support Defending: ───
  • Target : Guard Wolf
  • Incoming Attack #1: ───
  • Action Taken: ───
  • Damage Dealt: ───
  • Resources Used: ───

[/td]

  • Unit Transforming: ───
  • Effects: ───

[/td]

  • Item Used: ───
  • Effects: ───

[/td]

  • Target : Chevalet Blanc Recruit #1
  • Weapon Used: [F] Wolf Crash- 1980 damage, 15 EN/attack [+50%]
  • Resources Used: 15 EN

[/td]

  • HP: 1800/1800
  • EN: 65/80
  • DP: 1500/1500
  • AP: 25/25
  • AGI: 200
  • Movement: G
  • Position: City (Small) [Chev]
  • Damage Modifiers: +10%(Improved Leadership)
  • Target's Dodge Cost Modifier: +30%(Improved Leadership)
  • Dodge Modifier: -15%(Improved Leadership)
  • Damage Received Modifiers: N/A
  • Critical Cost: 10 AP (+15%)
  • Countercut Cost: 5 AP
  • Countershoot Cost: 5 AP
  • Seishin Cast/Item Effect: N/A

[/td]

[/table]

[table=Weapons][+] Beam Gun (B)- 600 damage, 10 rounds [+10%]

[+] Eye Beam- 700 damage, 5 EN/attack [+10%] Req: Robot Mode

[F] Melee (M)- 1000 damage [+0%] Req: Robot Mode

[+] Guard Gun- 1100 damage, 10 rounds [+10%] Req: Robot Mode

[+] Shadow Cannon- 1600 damage, 6 rounds [+20%]

[F] Wolf Crash- 1800 damage, 15 EN/attack [+20%][/table]

[table=Guard Tiger]

SequencesPhases
  • HP Restored: +0
  • EN Restored: +0
  • DP Restored: +0
  • SP Restored: +0
  • Will Gauge: +1
  • Charge: +1

[/td]

  • Target : Guard Tiger
  • Incoming Attack #1: ───
  • Action Taken: ───
  • Damage Dealt: ───
  • Dodge Dealt: ───
  • Resources Used: ───

[/td]

  • Support Defending: ───
  • Target : Guard Tiger
  • Incoming Attack #1: ───
  • Action Taken: ───
  • Damage Dealt: ───
  • Resources Used: ───

[/td]

  • Unit Transforming: ───
  • Effects: ───

[/td]

  • Item Used: ───
  • Effects: ───

[/td]

  • Target : Chevalet Blanc Recruit #1
  • Weapon Used: [F] Tiger Crash- 1980 damage, 15 EN/attack [+50%]
  • Resources Used: 15 EN

[/td]

  • HP: 1800/1800
  • EN: 65/80
  • DP: 1500/1500
  • AP: 25/25
  • AGI: 200
  • Movement: G
  • Position: City (Small) [Chev]
  • Damage Modifiers: +10%(Improved Leadership)
  • Target's Dodge Cost Modifier: +30%(Improved Leadership)
  • Dodge Modifier: -15%(Improved Leadership)
  • Damage Received Modifiers: N/A
  • Critical Cost: 10 AP (+15%)
  • Countercut Cost: 5 AP
  • Countershoot Cost: 5 AP
  • Seishin Cast/Item Effect: N/A

[/td]

[/table]

[table=Weapons][+] Eye Beam- 700 damage, 5 EN/attack [+10%] Req: Robot Mode

[F] Melee (M)- 1000 damage [+0%] Req: Robot Mode

[+] Guard Gun- 1100 damage, 10 rounds [+10%] Req: Robot Mode

[+] Shadow Cannon- 1600 damage, 6 rounds [+20%]

[F] Tiger Crash- 2000 damage, 15 EN/attack [+20%][/table]

Edited by Dio Minato

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Hinata's Turn!

Regeneration Phase:

CP: +5

Hotaru024.png

"ONEE-CHAN. WHY DID WE PRONE!?"

Hinata016.png

"Would you rather have dealt with the bombs and crap headed your way? They just need to post faster!"

Hotaru014.png

"... Isn't that a bit unreasonable?"

Hinata013.png

"War is reasonable?"

Nozomi005.png

"... She's got a point there."

Command Phase:

Order Used: Hit it like you mean it!

Target: All my units!

CP Used: 5 CP

Effect: +10% Accuracy

Command Phase:

Order Used: Nuke it, DOT it!

Target: All my units!

CP Used: 5 CP

Effect: +10% Damage

Statistics:

CP: 32/74

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Captain Herpderp's Turn!

Regeneration Phase:

Will: +1

Seishin Phase:

Seishin Used: Flash (Level 1) (Hotaru)!

Target: Self!

SP Used: 10

Effect: -75% DC for the first attack this turn

Defense Phase:

Attacker: Kirby

Weapon: Stuff

Action Taken: Dodge

Damage Received: 0

Resources Spent: Resulting dodge cost is 220

Remaining DP is 2780

Formula: 550 * 2 * 0.25 * 0.8

Konomi002.png

"Wh-Why are we in the other city? I thought we started in the big one!"

Nozomi005.png

"Substitute spirit command. Something I should get one of these days, actually."

Konomi005.png

"Is that like one of those ninja skills where you turn into a log instead of dying, but it gets applied to giant robots instead?"

Hotaru020.png

"That's... probably the most accurate description of it that I've ever heard."

Item Phase:

Item Used:

Effect:

Transformation Phase:

Current Form:

New Form:

Current Terrain: City (Small) (Chev Blanc)

Move to:

Move: H

Special Phase:

Summon Phase:

Unit Summoned:

Unit Unsummoned:

Attack Phase:

Weapon Used: [+] Main Guns (BS)- 4000 damage, 40 rounds [+20%]

Target: Chevalet Blanc Recruit #1, D3k's Strike Gundam

Damage Dealt: 3200 each!

Resources Spent: 1 round, 10 AP Critical!

Status Effect:

Modifiers:

  • Damage: +60%
    • +35% Natural Mods
    • +15% Critical
    • +10% Attack!

    [*]Accuracy: +65%

    • +20% Natural Mods
    • +20% Weapon
    • +15% Critical
    • +10% Hit!

Statistics:

HP: 10500/10500

EN: 280/330

DP: 2780/3000

AP: 90/100

Will: 1/10

Konomi's SP: 78/78

Hotaru's SP: 71/81

Nozomi's SP: 81/81

Weapons:

[+] Main Guns (BS)- 4000 damage, 39 rounds [+20%]

Edited by アイシア

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[OOC: I'm guessing Guncastor was aiming for whoever is left in City (Large) then? You're supposed to target the terrain for T weapons.

It's T for terrain after all. Get it, hurr hurr.]

Miki's Turn!

Regeneration Phase:

Will: +1

Seishin Phase:

Seishin Used:

Target:

SP Used:

Effect:

Defense Phase:

Attacker: Valk

Weapon: Bombs

Action Taken: Dodge

Damage Received: 0

Resources Spent: Resulting dodge cost is 333

Remaining DP is 3067

Formula: 220 * 2.1 * 0.8 * 0.9

Item Phase:

Item Used:

Effect:

Transformation Phase:

Current Form:

New Form:

Current Terrain: City (Large)

Move to: City (Small) (Chev Blanc)

Move: G

Special Phase:

Summon Phase:

Unit Summoned:

Unit Unsummoned:

Attack Phase:

Weapon Used: [+] RG-36 36mm Chain Gun (Sniper Model)- 1600 damage, 10 rounds [+10%] (Snipe)

Target: Chevalet Blanc Recruit 1 (The same one everyone's been aiming at for the past turn or so)

Damage Dealt: 4400

Resources Spent: 1 round, 5 AP Snipe, 10 AP Critical!

Status Effect:

Modifiers:

  • Damage: +190%
    • +65% Natural Mods
    • +20% Gunfight
    • +30% Power Booster
    • +50% Sniper Sensor
    • +15% Critical
    • +10% Attack!

    [*]Accuracy: +120%

    • +50% Natural Mods
    • +10% Gunfight
    • +10% Weapon
    • +25% Sniper Sensor
    • +15% Critical
    • +10% Hit!

Statistics:

HP: 3400/3400

EN: 325/330

DP: 2867/3200

AP: 85/100

Will: 1/10

Miki's SP: 116/116

Weapons:

[F] Melee (M)- 600 damage [+0%]

[+] RG-36 36mm Chain Gun (SF:4)- 500 damage, 30 rounds [+25%]

[F] Type-65 Knife (M)- 900 damage [+0%]

[F] Retractable Arm Blades (MF:4)- 800 damage/3 EN [+10%]

[+] RG-36 36mm Chain Gun (Sniper Model)- 1600 damage, 10 rounds [+35%]

[F] Type-74 Longsword (M)- 1800 damage, [+10%]

[F] Type-74 Longsword [Dual] (M)- 1100 damage x 2, 5 EN/attack [+0%]

[+] GG-120 120mm Smoothbore Cannon- 2900 damage, 6 rounds [+25%]

[+] Quad Fire (S)- 3400 damage, 3 rounds [+40%]

Ace Custom Weapons:

[+] 240mm Cannon (S)- 1650 damage # 2, 8 rounds [+10%]

MAP Attacks:

[+] S-11 Explosive (I:6)- 4500 damage, 1 round, Rounds Locked [+0%]

Edited by アイシア

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Regeneration Phase:

CP +8

COOrderscopy.jpg

Effect: All units you own gain +20% Weapon Damage for this turn.

Resource Spent: 10CP

Statistics:

CP: 51/110

Regeneration Phase:

Will +1

Sukai-1.jpg Man so much hate on the recruit.

Cap.jpg Yeah, I almost feel sorry for the guy.

Defense Phase:

Attacker: Captain Herpderp...

Weapon: [+] Main Guns (BS)- 4000 damage, 40 rounds [+20%]

Action Taken: Dodge

Damage Received: 0

Resources Spent: 388DP

Attack Phase:

Weapon Used: [+] Bazooka- 4000 damage, 6 rounds [+20%](critical)

Target: Dag Shadow

Damage Dealt: 4000*1.8 = 7200

Resources Spent: 1 Round

Status Effect: --

Modifiers:

Damage + 80%

  • + 20% Attack!
  • + 15% Critical
  • + 30% Gunfight
  • + 15% A-Up Unit C

Accuracy + 60%

  • + 20% Weapon
  • + 15% Critical
  • + 10% Infight
  • + 15% A-Up Unit C

Statisitcs:

HP: 4800/4800

EN: 200/200

DP: 2812/3200

AP: 91/100

SP: 144/144

Will:1/10

Weapons:

[+] 'Igelstellung' 75mm CIWS- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] 'Armor Schneider' Combat Knife (M)- 600 damage, Armor Pierce [+0%]

[+] 57mm Hi-Energy Beam Rifle (B)- 1300 damage, 10 rounds [+10%]

[F] 'Grand Slam' Heavy Sword (M)- 2000 damage, 10 EN/attack, Armor Pierce [+10%]

[+] Bazooka- 4000 damage, 6 rounds [+20%]

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CB Recruit #1

Regeneration Phase:

Will +1

Spirit Phase:

Spirit/Will Command Used: Boost

Target: Self

Resources Spent: 15SP

Effect: Gain Dodge Cost -25% for one turn.

Spirit/Will Command Used: Duty

Target: Self

Resources Spent: 20SP

Effect: Recover 30% of your maximum DP.

Defense Phase:

Attacker: Dag Shadow, Gundam Astray Blue Frame, Lilith

Weapon: Stuff

Action Taken: Evade, Countercut, Shield

Damage Received: 440*4*0.5 = 880

4400*.5 = 2200

Resources Spent: 251DPx4, 251DP, 280DP, 294DP, 316DP(Guts:40%), 297DP, 25AP, 10AP, 203DP, 203DP, 223DP

Transformation/Movement Phase:

Current Form: Default

New Form: Flight Mode

Statisitcs:

HP: 420/3500

EN: 150/150

DP: 43/3200

AP: 75/100

SP: 62/112

Will:2/10

Weapons:

[+] Micro-Missiles (PGSF:8)- 400 damage, 40 rounds, Req: Flight Mode [+30%]

[+] 20mm Vulcans- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[+] Pistols (F:2)- 900 damage, 16 rounds [+10%]

[F] Beam Saber (BM)- 1300 damage [+0%]

[+] Beam Rifle (B)- 1500 damage, 10 rounds [+10%]

[+] Beam Cannon (B)- 3000 damage, 25 EN/attack [+10%]

[+] Bazooka- 4000 damage, 3 rounds [+10%]

MAP Attacks:

[+] Micro-Missile Spread (PT:2)- 1000 damage, uses 5 Micro-Missiles rounds, Req: Flight Mode [+0%]

CB Recruit #2

Regeneration Phase:

Will +1

Transformation/Movement Phase:

Current Form: Default

New Form: Flight Mode

Attack Phase:

Weapon Used: [+] Micro-Missiles (PGSF:8)- 400 damage, 40 rounds, Req: Flight Mode [+30%]

Target: Dag Shadow

Damage Dealt: 400*1.65 = 720#8

Resources Spent: 8 Round

Status Effect: --

Modifiers:

Damage + 65%

  • + 10% Gunfight
  • + 30% Power Boosters
  • + 25% Range 2

Accuracy + 110%

  • + 30% Weapon
  • + 15% Accuracy 2
  • + 30% Sensor Tweak
  • + 35% F-type Bonus

Statisitcs:

HP: 3500/3500

EN: 150/150

DP: 3200/3200

AP: 100/100

SP: 112/112

Will:2/10

Weapons:

[+] Micro-Missiles (PGSF:8)- 400 damage, 40 rounds, Req: Flight Mode [+30%]

[+] 20mm Vulcans- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[+] Pistols (F:2)- 900 damage, 16 rounds [+10%]

[F] Beam Saber (BM)- 1300 damage [+0%]

[+] Beam Rifle (B)- 1500 damage, 10 rounds [+10%]

[+] Beam Cannon (B)- 3000 damage, 25 EN/attack [+10%]

[+] Bazooka- 4000 damage, 3 rounds [+10%]

MAP Attacks:

[+] Micro-Missile Spread (PT:2)- 1000 damage, uses 5 Micro-Missiles rounds, Req: Flight Mode [+0%]

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CO PHASE:

CP (Start):30/50

Order: Focus Fire! [unit] [15 CP]

Effect: All attacks from units you own that target this enemy alone gain +20% Weapon Damage and Accuracy.

CP (Post):35/50

SPIRIT PHASE

Spirit Command Used:

User:

Target:

SP Used:

Effect:

DEFENSE PHASE

Attacking Weapon:

Action Taken:

Damage Taken:

DP Usage:

Resources Spent:

ATTN: D3K

Repair: Restore 10% of target's DP.

ATTN: Next 2 Guys

EWAC (Dodge Cost -15%, Aura (2))

ATTACK PHASE

Weapon Used: EMP Grenades

Target(s): Dag Shadow

Damage Dealt: none

Resources Spent: 1 round

Status Effect: Stun

Modifiers: +50%

Statistics:

HP:3700/3700

EN:160/160

DP:3000/3000

AP:100/100

SP:112/112

Will:2/10

Stats: 7 AP/CC, 6 AP/CS, 10 AP/Critical, Agi 300

Mods:

Dodge Cost: -5% (Pilot), -20% (Unit)

Damage Received: -20% (Pilot), -20% (Unit)

Damage Dealt: [+] +55%, [F] +20%

TDC: +30%, [+] +10%, [F] +5%

Other: Ignore (G) Attacks aimed at this unit (Jammer), Repair/Resupply, EWAC (Dodge Cost -15%, Aura (2))

Weapons:

[+] EMP Grenades- Stun, 7/8 rounds [+10%]

[F] Melee (M)- 500 damage [+0%]

[F] Plasma Saber (M)- 1200 damage [+0%]

[+] 45.7x127mm Automatic Rifle- 1500 damage, 20/20 rounds [+10%]

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CO Phase

Regeneration Phase

CP: +5, 30/62

Command Phase

Command: Hit!

Target: every Damascus Steel unit

Cost: 5 CP

Effect: +10% Accuracy

--------------------------------------------------

Kouga's Phase

Regeneration Phase

Will: +1, 2/10

EN Regen: +5%, +9 EN

Spirit Command Phase

SC:

Target:

Cost:

Effect:

Defense Phase

Enemy:

Weapon:

Action:

Damage:

Resource Spent:

Movement Phase

Current: Cold, Small City (Chevs)

New: --

Move Type: G

Special Phase

Special:

Cost:

Attack Phase

Weapon: [F] Hammers of Justice (F:5)

Target: Dag Shadow

Damage: 1000*2 = 2000 F5

Resource Spent: 40 EN, 10 AP

Status: Critical

Modifiers:

Weapon Damage: +100%

+35% (Melee lvl 2)

+30% (Infight lvl 3)

+20% (Fury)

+15% (Critical)

Accuracy: +90%

+10% (Accuracy lvl 1)

+10% (Infight lvl 3)

+15% (Critical)

+45% (Weapon)

+10% (Hit!)

Statistics

HP: 7000/7000

EN: 140/180

DP: 3000/3000

AP: 50/100

SP: 116/116

Will: 2/10

Etc:

Fury: Burning!

Weapons:

[F] Melee (M)- 500 damage [+0%]

[+] Justice Beam- 800 damage, 5 EN/attack [+20%]

[+] Justice Missiles (P)- 1000 damage, 10 rounds [+15%]

[H] Rocket Punch (P)- 1400 damage [+0%]

[F] Justice Blade (M)- 1600 damage [+0%]

[F] Justice Blade Powered Up- 2500 damage, 12 EN/attack [+20%]

[+] Justice Final Beam- 3500 damage, 20 EN/attack [+20%]

[F] Hammers of Justice (F:5) 1000 damage/8 EN [+20%]

--------------------------------------------------

Ryuka's Phase

Regeneration Phase

Will: +1, 2/10

EN Regen: +5%, +9 EN

Spirit Command Phase

SC:

Target:

Cost:

Effect:

Defense Phase

Enemy:

Weapon:

Action:

Damage:

Resource Spent:

Movement Phase

Current: Cold, Small City (Chevs)

New: --

Move Type: G

Special Phase

Special:

Cost:

Attack Phase

Weapon: [+] 280mm Rail Cannon

Target: Dag Shadow

Damage: 2000*2.5 = 5000 #2

Resource Spent: 2 rounds, 10 AP

Status: Critical

Modifiers:

Weapon Damage: +150%

+5% (Genius)

+30% (Power Booster)

+45% (Melee lvl 4)

+5% (Gunfight lvl 2)

+50% (Hybrid Dual Sensor)

+15% (Critical)

Accuracy: +110%

+15% (Accuracy lvl 2)

+5% (Genius)

+20% (Gunfight lvl 2)

+25% (Hybrid Dual Sensor)

+15% (Critical)

+20% (Weapon)

+10% (Hit!)

Statistics

HP: 3500/3500

EN: 170/170

DP: 3000/3000

AP: 80/100

SP: 112/112

Will: 2/10

Etc:

Weapons:

[+] 25mm Machine Guns (SF:6)- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[+] Leg Missile Pods (PGSF:8)- 500 damage, 40 rounds [+30%]

[+] 10-Tube Dual Missile Pod (PGSF:10)- 500 damage, 40 rounds [+30%]

[F] Close-Combat Assault Knife (M)- 800 damage [+0%]

[+] 75mm Autocannon (F:6)- 800 damage, 20 rounds [+10%]

[+] 88mm Hand Railgun- 1200 damage, 10 rounds [+10%]

[+] 280mm Rail Cannon- 2000 damage # 2, 6 rounds [+20%]

[+] All-Out Attack (S)- 3000 damage, 1 round [+20%]

MAP Attacks:

[+] Plasma Grenade (BT:3)- 1000 damage, 4 rounds, Mobility Break [+0%]

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CO PHASE

CP Regained: +5

"Let's go!"

CO Order: Attack Lv. 2

Effects: Damage +20%

CP Spent: 9

CP Remaining: 36/88

DEFENSE PHASE

Nothing

"..."

ATTACK PHASE

Attack: [+] Shoot the Tonfa (BX:2)- 2400 damage/10 EN [+35%]

Target: Dag Shadow

Damage Modifiers: +25% Attacker +75% Pilot +30% Item +15% Critical= +160%

Accuracy Modifiers: +10% Pilot +35% Base +30% Item +15% Critical = +90%

Final Output: (2400*2.6) 6240 x 2 [+90% Acc]

Resources Spent: 10 AP, 20 EN

AP: 50/100

Attacker: 4/4 [WD +25%]

SP: 132/132 [Duty L1, Concentrate L1, Direct Attack]

Will: 2/10 [barrel Roll (2), Elude (3), Fast Combat (5), Focused Attack (5)

Base Mods: [+] WD +75%, TDC +10% CC 7 CS 4 CC 10 DC -10%

Focused Attcker (70%/47%/35%)

Unit Status: RVR-39 Apharmd Battler

HP: 3600/3600

EN: 140/180

Agi: 270/270

DP: 3000/3000

IS1. Power Booster x 2 [+30% Damage]

IS2. Targeter x 2 [+30% Accuracy]

IS3. Extra Thruster x 2 [Dodge Cost -20%]

Weapons:

[+] Napalm (SV:4)- 675 damage/3 EN [+35%]

[H] Beam Hat Boomerang (BP)- 1050 damage x 2 [+35%]

[+] Bounce Bomb (X:2)- 900 damage, 12 rounds [+25%]

[+] Twin SMGs (F:3)- 975 damage, Armor Break, 60 rounds [+35%]

[F] Tonfa (BM)- 3300 damage [+25%]

[F] Tonfa (Combo) (BMF:3)- 1200 damage/5 EN [+25%]

[+] Shoot the Tonfa (BX:2)- 2400 damage/10 EN [+35%]

[H] Tornado- Paralyze, 25 EN/attack [+50%]

[F] Flying Kick- 8100 damage, 35 EN/attack [+25%]

Inherent Abilities:

1) Virtuaroid

2) Countercut: Tonfa

3) Countershoot: Napalm, Twin SMGs, Shoot the Tonfa

4) Virtual Armor (S Armor)

5) Power Up Mode: For the next two rounds, RVR-39 Apharmd Battler gains Agi -25, Weapon Damage +50%, and EN Regen M. 1 use, cannot be reloaded except by a Super Repair Kit.

Purchasing Cost: 190* Credits

Bounty Cost: 95* Credits

Repair Cost: 48* Credits

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[REDACTED]: Alright, time to fight for truth, justice, and the Real Robot way.

Okuu: Don't you mean "time to fight because we're dirty prostitutes who want to take advantage of the Chevaliet training OSes"?

[REDACTED]: That's pretty much implied.

Regen Phase:

[REDACTED] Will +8!

Okuu Will, Charge +1!

Okuu EN +8!

Doc Will, Charge +1!

Doc EN +8!

Doc Song EN +10!

Seishin Phase:

[REDACTED] casts Yeah, Kill That Guy L1! 15 CP.

Pitts casts Great Effort L1! 20 SP.

[REDACTED]: We've got company!

Defense Phase:

Incoming{Okuu}:

Incoming{Doc}:

Action Taken{Okuu}:

Action Taken{Doc}:

Result{Okuu}:

Result{Doc}:

Transform Phase:

Okuu Overdrive active! 30 AP.

Okuu CRITICAL! 10 AP.

Doc: So...what do I do here?

[REDACTED]: Provide phat beats, of course.

Doc: What?

Doc Attack Phase:

Outgoing: Repair

Target: CB Recruit 1's DP

Okuu: This music makes me want to reach out and touch somebody. Let's hunt, Dunkeljager!

Okuu Attack Phase:

Outgoing: [+] Hunter's Musket [Pierce]- 9600 damage, {Armor Pierce} [+100%]

Target: Yuu's Oppressor

Stips: Damage +200%, Accuracy +80% (Inherent + Unit Spec + Overdrive + Sniper Sensor + Power Booster + Critical + Yeah, Kill That Guy + Try Again)

Cost: 1 round

Stats:

[REDACTED] - L15 CO: 38/115

Panther {HKV} - Doc: L4 Moving Target

HP: 4200/4200

EN: 165/165

sEN: 50/100

AP: 100/100

DP: 3000/3000

SP: 101/101

pSP: 105/125

Will: 1

Weapons:

[+] 60mm Vulcans- 780 damage, 20 rounds [+65%]

[F] Melee (M)- 975 damage [+25%]

[+] 90mm Wrist Chain Gun- 1365 damage, 15 rounds [+40%]

[F] Beam Saber (BM)- 1650 damage [+25%]

[F] Lightning Knuckle (M)- 2925 damage, {Stun}, 5 EN/attack [+35%]

[+] 100mm Sniper Rifle- 3900 damage, 8 rounds [+35%]

[F] Stake Punch- 4875 damage, {Armor Pierce}, 10 EN/attack [+45%]

Items:

Extra Thruster x2

Rare Medal

SES (Try Again)

Dummy

---

Dunkeljager - Okuu: L11 Technophile

HP: 4000/4000

EN: 150/150

AP: 60/100

DP: 3000/3000

SP: 140/140

Will: 1

Overdrive: On!

Cheat Sheet: Off

Weapons:

[+] Anti-Personnel Vulcans- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] Combat Rod [shock] (M)- 800 damage, Stun, 5 EN/attack [+0%]

[+] Flamethrower (SV:4)- 400 damage/3 EN [+0%]

[F] Combat Rod (M)- 1300 damage [+0%]

[+] Assault Rifle- 1500 damage, 10 rounds [+10%]

[+] Hunter's Musket [Pierce]- 3200 damage, Armor Pierce, 7/8 rounds [+20%]

[+] Hunter's Musket [smite] (B)- 4000 damage, 30 EN/attack [+20%]

Items:

Sniper Sensor

Frame Refit (Veda)

Power Booster x2

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[ CO Phase ]

CP +5

<Brayden> "Keep it up!"

[ Order Phase ]

Order ] Attack! Lv1

Target ] All units

CP Used ] 5

Effect ] Damage +10%

[ Statistics ]

CP ] 24 / 78

Commands ]

  • Attack! L1 (5)
  • Focus Fire! L1 (15)
Edited by Kazastankas

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[ Regeneration Phase ]

EN +6

Will +1

Song EN +10

[ Seishin Phase ]

Seishin ]

Target ]

SP Used ]

Effect ]

[ Defense Phase ]

Attacker ]

Weapon ]

Action Taken ]

Damage Received ]

Resources Spent ]

[ Item Phase ]

[ Transformation Phase ]

[ Special Phase ]

[ Summon Phase ]

<Julia> "Keep the pressure on!"

[ Attack Phase ]

Weapon ] Totsugeki Love Heart

Target ] Skyler's Gaw

Damage ] 1500 vs Protodevlin [+0%]

Resources Spent ] 18 SEN

Status Effect ] Morale Boost

Damage Modifiers ] -25 Distance [-25%]

Accuracy Modifiers ] -50 Distance, +10 Weapon, +40 Pilot [+0%]

[ Statistics ]

HP ] 2600/2600

EN ] 120/120

SEN ] 67/300

DP ] 3000/3000

Agi ] 240

AP ] 70/100

SH ] 10/10

Julia SP ] 112/112

  • Passion L1 (25)
  • Concentrate L1 (15)
  • Sure Hit L1 (15)

Will ] 3/10
  • Barrel Roll (2)
  • Distracting Performance (3)
  • Encore (4)
  • Flawless Evasion (4)

Move ] F, City (Small), Cold

Pilot Abilities

DC -10%, Accuracy +25%

Recognition (On) DC -5%, Accuracy +15%

Critical 10, 15/15

CC 7/CS 4

Unit Inherents

DC -20%

Repair

Resupply

[ Items ]

1] Rare Medal [Allow equipping one item at 1 rank higher than stipulated]

2] Sound Energy System (Planet Dance, Totsugeki Love Heart, Hagane no Messiah, Blue Danube) [Adds Sound Energy System]

3] Extra Thrusters x2 [DC -20%]

4] Meer Campbell's Hairclip [song EN Cost -10%]

Weapons:

[+] 20mm Vulcan- 400 damage, 20 rounds [+40%]

[+] Missile (PGSX:2)- 800 damage, 20 rounds [+25%]

[+] Bomb (P)- 3600 damage, 10 rounds [+15%]

Songs:

[M] Planet Dance- 1600 damage & Accuracy Boost 20% & Mobility Boost 20%, 14 Song EN/attack [+10%]

[M] Totsugeki Love Heart- 2000 damage & Morale Boost, 18 Song EN/attack [+10%]

[M] Hagane no Messiah- 2800 damage & Armor Boost +30%, 27 Song EN/attack [+10%]

[M] Blue Danube- 3200 damage, Spirit Lock, 45 Song EN/attack [+10%]

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