Umbaglo

Where It All Began

129 posts in this topic

CO Regeneration Phase

CP +5

CO Command Phase

CO Statistics Phase

CP: 13/66

15 CP Focus Fire![L1]: Choose one target enemy. All attacks from units you own that target that enemy alone gain +20% Weapon Damage and Accuracy.

Mizuki's Liberator

Regeneration Phase

Will +1

EN +18

Spirit Command Phase

5 Will Double Strike: Gain 1 additional Attack Phase this turn.

Defense Phase

Incoming Attack : [M] Hagane no Messiah- 2800 damage & Armor Boost +30%, 27 Song EN/attack [+10%]

Defensive Action : Take!

Damage Taken : 0, Armor Boost +30%

SUPPORT DEFENSE: Gyrus MassGust

Incoming Attack : [+] Four-Way Homing Beam (BSX:4)- 4230 x 4 Damage

Defensive Action : Block(-50%), Pilot DR(-30%), Unit DR(-75%), Anti-Beam Coating(1500)

Damage Taken : 0

Defense Cost : n/a

Transform/Change Phase

Current: City (Large) - Grenovia

Special Phase

Attack Phase

Weapon Select : [F] Hammers of Justice (F:5) 1500 damage/8 EN [+20%] crit

Targeting : Cypher

Damage Mods : 60%

Damage Dealt : 2700 #5

TDC Mods : 35%

Rounds/EN Spent : 36

Weapon Select : [F] Hammers of Justice (F:5) 1500 damage/8 EN [+20%] crit

Targeting : Cypher

Damage Mods : 60%

Damage Dealt : 2700 #5

TDC Mods : 35%

Rounds/EN Spent : 36

Statistics Phase

HP: 5000/5000

EN: 67/180

DP: 3000/3000 [Agi: 360]

AP: 50/100

Will: 0/10

5 EN Gravity Wall (Barrier): Negate 1500

15/15 Heavy Shield

Damage Received -50% + armor boost = -75% 3/3 turns

Anti-Beam Coating (S Armor): 1500/1500 Non-[F] (B)-type

[F] Melee (M)- 750 damage [+0%]

[+] Justice Beam- 1200 damage, 5 EN/attack [+20%]

[+] Justice Missiles (P)- 1500 damage, 10 rounds [+15%]

[H] Rocket Punch (P)- 2100 damage [+0%]

[F] Justice Blade (M)- 2400 damage [+0%]

[F] Justice Blade Powered Up- 3750 damage, 12 EN/attack [+20%]

[+] Justice Final Beam- 5250 damage, 20 EN/attack [+20%]

[F] Hammers of Justice (F:5) 1500 damage/8 EN [+20%]

[table=Pilot: Mizuki / Main Pilot?: Yes]


  • [F]-type Damage +70% TDC +30%
    [H]-type Damage +70% TDC +30%
    [+]-type Damage +40% TDC +20%
    Dodge Cost: -0%
    Damage Received: -30%
    Shield Usage: +0
    10 AP Critical: Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.
    7 AP Countercut
    7 AP Countershoot
    3 Will Crescent Slash: The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.
    5 Will Double Strike: Gain 1 additional Attack Phase this turn.
    6 Will Untouchable: Negate all attacks aimed at you this round. [ESD]
    6 Will Last Samurai: Cap all damage received this turn at 500 damage per hit.
    SP: 124/124
    10 SP Flash L1 Gain DC -75% against the first attack received this turn. [ESD]
    20 SP Perseverance L1 Recover 30% of your maximum HP
    35 SP Substitute L1 For a single turn, trade Defense Phase with one target ally regardless of any condition. That ally must not have taken his or her turn to be a legitimate target of this spell.
    50 SP Training L1 Unit's Evolution Point gain is doubled at the end of battle.

[/td]

[/table]

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Faction:Z-Bravers

Terrains: City (Small), Cold - City (Large), Cold - City (Small), Cold

Darth Revan

CO Level:10

Current CO Max: 86 CP

+5CP

CO Orders:Hit Lv3

CP:13/86

Hit!

Lv1:All units you own gain +10% Accuracy for this turn.

Cost:5CP

Lv2:All units you own gain +20% Accuracy for this turn.

Cost:10CP

Lv3:All units you own gain +30% Accuracy for this turn.

Cost:15CP

Attack! Lv1

All units you own gain +10% Weapon Damage for this turn.

Cost:5CP

CO Skills:

Skilled Teacher Lv2

PP gain from missions increased by 20%

Silver Tongue Lv1

Reputation gain from missions increased by 10%

"DIE DIE DIE DIE."

REGENERATION PHASE:

HP Regenerated:

EN Regenerated:15 EN

+1 Will

SPIRIT PHASE

Spirit Command Used:

Target:

SP Used:

Effect:

DEFENSE PHASE:

Attacking Weapon #1:

Action Taken:

Damage Taken: (If applicable)

Resources Spent:

DC-10%:Tesla Drive

DR-10%:Chobam Armor

TRANSFORMATION/MAINTENANCE PHASE:

SPECIAL PHASE:

Critical

Cost:6 AP

Volley

ost:4 Will

ATTACK PHASE:

Weapon Used:[+] Bazooka- 4000 damage [+20%]

Target(s):Cypher

Damage Dealt:5000 damage, TDC+50%

Resources Spent:1 round

Modifiers:

TDC:

+15%:Accuracy Level 2

+25%:Critical

+10%:Accurate Attacker

+30%:Hit Lv2

-50%:Distance

Damage:

+25%: [+] only, Ranged Level 2

+25%:Critical

-25%:Distance

Weapon Used:[+] Bazooka- 4000 damage [+20%]

Target(s):Cypher

Damage Dealt:4000 damage, TDC+5%

Resources Spent:1 round

Modifiers:

TDC:

+15%:Accuracy Level 2

+10%:Accurate Attacker

+30%:Hit Lv2

-50%:Distance

Damage:

+25%: [+] only, Ranged Level 2

-25%:Distance

Statistics:

HP:3500/3500

EN:190/190

DP:3200/3200

AP:70/100

Spleen:

SP:40/112

Will:1/10

Squee:

SP:116/116

Will:4/10

Weapons:

'Igelstellung' 75mm CIWS 20/20 rounds

57mm Hi-Energy Beam Rifle 10/10 rounds

Bazooka- 0/6 rounds

Squee

Current Max SP:116

Pilot level:5

Stats:

Dodge Cost: -20%

Countercut Cost: 7 AP

Countershoot Cost: 7 AP

Critical Class: Active

10 AP=Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

Attributes:

Evade Level 4: DC -20%

Defense Level 2: Damage Received -10%

Will Gauge Class: Active (Main)

3 Will

Cover:Gain Damage Received -15% for this turn. This counts as a terrain effect.

Elude:Gain Dodge Cost -15% this turn. This counts as a terrain effect.

5 Will

Iron Will:The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

6 Will

Miracle:Negate up to 20000 damage from the first attack phase you receive this turn (resolved before any other pilot abilities).

Skills:

Logistic Support Class: Passive (Sub)

While Resupplying, recover an additional X EN, where X is:

Level 1: 5%.

Engineer Class: Passive (Sub)

While Repairing, recover an additional X HP or DP, where X is:

Level 2: 10%. When using the Quick Repair technique, recover an additional 5% HP or DP.

Split Personality Class: Passive (Sub)

Level 1:You must buy this on another pilot at the same time, and designate these two pilots to be sharing the same body. Whenever you deploy this pilot, you may also deploy the other pilot without taking up a Pilot Slot. If deployed in this way, that pilot may not use any of his attributes, spirit commands, skills, or techniques.

Note:Squee and Spleen are linked.

Spirit Commands

Duty Lv1:Recover 30% of your maximum DP. 20 SP

Perserverance Lv1:Recover 30% of your maximum HP. 20 SP

Techniques

Quick Repair:Sacrifice your attack phase to restore 5% of one allied unit's HP or DP

Spleen

Current Max SP:112

Pilot level:4

Stats:

Dodge Cost: 0%

Countercut Cost: 3 AP

Countershoot Cost: 5 AP

Critical Class: Active

6 AP=Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

Attributes:

Ranged Level 2: [+]-type Weapon Damage +25%, CS -1

Accuracy Level 2:TDC +15%, CS -1

Skill Level 2:CS/CC -2, Critical Cost -2, Shield Usage +3

Will Gauge Class: Active (Main)

3 Will

Defense Pierce:The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

Lock On: The first hit of your next attack phase negates secondary defenses such as Double Image and Barriers

4 Will

Volley: Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.

5 Will

Focused Attack: Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

Skills:

Improved Critical Class: Active

Level 2: Critical Cost -2. Gain an additional Weapon Damage +10% and Accuracy +10% for attack phases affected by Critical.

Accurate Attacker Passive (Main)

Level 1: All weapons gain Target's Dodge Cost +10%.

Split Personality Class: Passive (Sub)

Level 1:You must buy this on another pilot at the same time, and designate these two pilots to be sharing the same body. Whenever you deploy this pilot, you may also deploy the other pilot without taking up a Pilot Slot. If deployed in this way, that pilot may not use any of his attributes, spirit commands, skills, or techniques.

Note:Squee and Spleen are linked.

Spirit Commands

Direct Attack:For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense and other secondary defenses only applies to your attacks. 25 SP

GAT-X105 Strike Gundam

Statistics:

HP: 3000, EN: 150, Agi: 290

IS: 3, Move: G, Size: M, Rank: 5

Weapons:

[+] 'Igelstellung' 75mm CIWS- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] 'Armor Schneider' Combat Knife (M)- 600 damage, Armor Pierce [+0%]

[+] 57mm Hi-Energy Beam Rifle (B)- 1300 damage, 10 rounds [+10%]

[F] 'Grand Slam' Heavy Sword (M)- 2000 damage, 10 EN/attack, Armor Pierce [+10%]

[+] Bazooka- 4000 damage, 6 rounds [+20%]

Inherent Abilities:

1) Mobile Suit

2) Anti-Beam Shield

3) Countercut: 'Armor Schneider' Combat Knife, 'Grand Slam' Heavy Sword

4) Countershoot: 'Igelstellung' 75mm CIWS, 57mm Hi-Energy Beam Rifle

5) Phase Shift Armor (Armor)

Purchasing Cost: 160 Credits

IS1:Tesla Drive

IS2:Chobham Armor

IS3:Generator

Active Personality:Spleen

Bounty:80 creds

Edited by Largo

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Terrains: City (Small), Cold - City (Large), Cold - City (Small), Cold

REGENERATION PHASE:

HP Regenerated:

EN Regenerated:17 EN

+1 Will

+1 Charge

SPIRIT PHASE

Spirit Command Used:

Target:

SP Used:

Effect:

DEFENSE PHASE:

Attacking Weapon #1:

Action Taken:

Damage Taken: (If applicable)

Resources Spent:

DC/DR-5%:Fury

TRANSFORMATION/MAINTENANCE PHASE:

SPECIAL PHASE:

Critical

Cost:10 AP

NT Flash

Cost:2 Will

ATTACK PHASE:

Weapon Used:[+] 50mm Hi-Energy Beam Rifle (B)- 1500 damage[+10%]

Target(s):Cypher

Damage Dealt: 3825, TDC+85%

Resources Spent:1 Round

Modifiers:

TDC:

+15%:Accuracy Level 2

+15%:Critical

+30%:Hit Lv2

+5%:NT

+10%: [+] only, Gunfight Lv3

+30%: Sensor Tweak x 2

+30%: NT Flash

-50%:Distance

Damage:

+45%: [+] only, Ranged Level 4

+15%:Critical

+25%:Attacker

+20%:Fury

+30%: [+] only, Gunfight Lv3

+45%:Power Booster x 3

-25%:Distance

Statistics:

HP:3000/3000

EN:160/170

DP:3000/3000

AP:10/100

SP:21/136

Will:0/10

Weapons:

50mm Hi-Energy Beam Rifle 14/15 rounds

HKP Lancer Dart 0/3 rounds

Darth Caedus

Current Max SP:136

Pilot level:10

Stats:

Dodge Cost: 0%

Countercut Cost: 7 AP

Countershoot Cost: 3 AP

Critical Class: Active

10 AP=Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

Attributes:

Ranged Level 4: [+]-type Damage +45%, CS -3

Accuracy Level 2: TDC +15%, CS -1

Will Gauge Class: Active (Main)

2 Will

Newtype Flash:Gain DC -10% and TDC +30% for this turn. Requires Psychic Energy.

4Will

Volley:Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.

Psychic Pressure:Disables all attack phases of a single target for one turn. The target gains Damage Received +25% (to be calculated as a Pilot Ability) and Dodge Cost +10% for their next turn only. Requires Psychic Energy. This is considered a Status Attack.

5Will

Finishing Attack:Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

Skills:

Newtype Class: Passive (Sub)

Gain Psychic Energy. Gain TDC +5%

Attacker Class: Active

Damage dealt +25%. Charge (4) to activate.

Fury Class: Active

Damage Received -5%, Dodge Cost -5%, Damage Dealt +20%. Charge (4) to activate.

Fighting Spirit Passive (Main)

- All Charge abilities start the battle with one counter.

- All counter-based abilities on this unit or its pilot (such as Will Gauge) begin battle with one counter.

Gunfight Passive (Main)

Level 3: [+]-type Weapons gain Damage +30% and Target's Dodge Cost +10%

Spirit Commands

Duty Lv1:Recover 30% of your maximum DP. 20 SP

Hot Blood Lv1:All Weapon Damage x1.5 for your next attack phase taken this turn. 20 SP

Direct Attack:For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense and other secondary defenses only applies to your attacks. 25 SP

GAT-X207 Blitz Gundam

Statistics:

HP: 3000, EN: 170, Agi: 280

IS: 2, Move: G, Size: M, Rank: 5

Weapons:

[F] Melee (M)- 500 damage [+0%]

[F] Beam Saber (BM)- 1200 damage [+0%]

[+] 50mm Hi-Energy Beam Rifle (B)- 1500 damage, 15 rounds [+10%]

[H] 'Gleipnir' Rocket Anchor (P)- 1800 damage, Stun, 10 EN/attack [+0%]

[+] HKP Lancer Dart (F:3)- 3400 damage, 3 rounds [+20%]

Inherent Abilities:

1) Mobile Suit

2) Anti-Beam Shield: Beam Saber, 50mm Hi-Energy Beam Rifle, HKP Lancer Dart

3) Countercut: Beam Saber

4) Countershoot: 50mm Hi-Energy Beam Rifle

5) Phase Shift Armor (Armor)

6) Double Image (5)

Purchasing Cost: 180 Credits

IS1:2 x Sensor Tweak

IS2:Power Booster

Bounty:90 creds

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With the Grenovian and Chevalet Blanc forces focused on each other, the Z Braver team was able to consolidate their hold on the city with no resistance. With the capital under their control, the Z Braver forces were able to drive the remaining mercenaries out of the city, but not before one of the Grenovian forces could turn the downtown into a acidic quagmire.

The main Grenovian contingent retreated to Dremar, and began to consolidate their position there, making use of the exceptional training facilities already there to help train their soldiers to prepare for a counterattack.

The main Chevalet Blanc contingent retreated to Miith, and began to use the factories and resources there to better finance their army, offering better bounties in an attempt to entice more skilled mercenaries and better machines to their side.

And as for all of you, you received commendations from your respective employers, and were each awarded your own faction specific mech in addition to your pay.

Z Bravers: 1080 Credits, 675 PP, 550 Rep, and a choice of a Liberator or a Liberator Cannon.

Grenovia (Minus Lowe): 960 Credits Base, 110 Credits Bounty, 515 PP, 500 Rep, and a choice of an Oppressor or an Oppressor Assassin.

Grenovia (Lowe): 515 PP, 500 Rep, and a choice of an Oppressor or an Oppressor Assassin.

Chevalet Blanc: 960 Credits, 600 PP, 600 Rep, and a choice of a Peacekeeper or a Peacekeeper Epee.

Take note, Strategic Bonuses do not apply to these rewards. Any missions or events that are currently running will continue to use the previous Strategic Bonuses for each faction, but any ones to start after this date will use the new ones instead.

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