Suguri-SP

The Coming Storm

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The Coming Storm

Faction: N/A

Level Range: 1~10

Unit Ranks: 8 and lower

Max Units Deployed: 10

Item Ranks: 3 and lower

Reward: 500 Credits, 400 PP, 1 War Bond (Player's Choice)

Mission: Find out as much as you can about the supposed amassed weaponry in the mountains of Fantasia.

Terrain: Flatland (Moonlight) (Starting Location) -> Flatland (Moonlight) -> Forest (Moonlight) -> Mountains (Low) (Moonlight, Cold) -> Mountains (High) (Moonlight, Cold)

Objectives:

  • Destroy all enemy units.
  • ???
  • ???

Alright, Open Deploy. All parties have 48 hours to deploy, and 48 hour prone time. I'll be closing this event on April 6th, if it isn't finished by then. I'll also try to keep myself from proning, as that would be embarassing. The participants are as follows:

  • Seishiro Hiroyuki
  • Gyrus Mackings
  • Alicia
  • Rika
  • D3k
  • Kazastankas
  • Dio Minato
  • Imban
  • Largo
  • CyberLegion

Glory and Triumph to the victors!

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ad9b672d7b38b5862eab4a5ebb25442f31f.png

Captain David Santiago

Class:Space Pirate Captain

Gender:Male

Age:25

CO Level:17

Max CP:110

CO Skills

Stealth Warfare Specialist- When units you own are under the effect of Stealth, they cannot be attacked unless they performed any action in the Attack or Transformation Phase of the previous turn. This ability can be negated with any effect that negates Stealth, and is negated when your units are the only units left on your team.

Silver Tongue- Reputation gain from missions increased by 10%.

Negotiator- Repair costs for your units reduced by 10%

Quick Thinker- Recover an additional 3 CP per turn.

CO Orders

Evade! (10CP)- All units you own gain -10% Dodge Cost for this turn.

Attack! (10CP)- All units you own gain +20% Weapon Damage for this turn.

Evasive Pattern Echo! (15CP)- All units owned by you are considered to be under the effects of Stealth this turn.

Focus Fire! (25CP)- Choose one target enemy. All attacks from units you own that target that enemy alone gain +30% Weapon Damage and Accuracy.

Chester.jpg

Chester Blackshire

Nickname:Cheshire

Class:Space Pirate Assassin

Gender:Male

Age:21

Pilot Level:10

Max SP:140

Skills & Abilities

- Countercut Cost: 6AP

- Countershoot Cost: 7AP

- Critical

Class: Active

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

-Attributes:

Melee Lv.2- Level 2: [F]-type Weapon Damage +25%, Countercut Cost -1

Evade Lv.3- Level 3: Dodge Cost -15%

Accuracy Lv.1- Level 1: Target's Dodge Cost +10%

Will Gauge:

Class:Active(Main)

* Thrust: Costs 1 Will. Your first attack phase this turn gains Target's Countercut Cost +50%.

* Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

* Finishing Attack: Cost 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

* Evasive Maneuver: Costs 6 Will. Negate all attacks aimed at you this round. This is an Evasive Secondary Defense

Spirit Commands

Direct Attack (25SP)- For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense and other secondary defenses only applies to your attacks.

Raid (60SP)- Casts Accelerate Level 1, Sure Hit Level 2, Flash Level 1 and Hot Blood Level 2 on yourself.

Assail (20SP)- Your next attack phase removes (M) and (P) tags from all weapons.

Vanishing Body (60SP)- For one turn (until end of user's next defense phase), user cannot be targeted by

any and all attacks.)

Flash (10SP)- Gain Dodge Cost -75% against the first attack received this turn. This is considered a Secondary Evasive Defense.

Boost (15SP)- Gain Dodge Cost -25% for one turn.

Skills

Guts- While DP is 60% and below, Dodge Cost -5%, Damage Dealt +10% and Target's Dodge Cost +10%.

While DP is 40% and below, Dodge Cost -10%, Damage Dealt +15% and Target's Dodge Cost +15% instead.

Bunshin Sappou- (X) and (F) weapon caps +10% in units with Double Image.

Sneak Attack- Weapon Damage +25% and Target's Dodge Cost +25% in a turn in which you use an evasive secondary defense.

Unit Specialization(Mobile Suit)- Damage Dealt +10%, Target's Dodge Cost +5%.

gw_d_hell3.jpg

XXXG-01D2 Gundam Deathscythe Hell

Statistics:

HP: 4600, EN: 200, Agi: 260

IS: 2, Move: G/W, Size: M, Rank: 8

Weapons:

[+] Vulcan- 600 damage, 20 rounds [+40%]

[F] Melee (M)- 800 damage [+0%]

[H] Buster Shield (BP)- 1800 damage, 5 EN/attack [+10%]

[F] Twin Beam Scythe (BM)- 1800 damage [+0%]

[F] Twin Beam Scythe (BMX:5)- 800 damage/5 EN [+20%]

[F] Twin Beam Scythe [Assault] (B)- 4800 damage, 25 EN/attack [+30%]

Inherent Abilities:

1) Mobile Suit

2) Shield: Buster Shield

3) Shield Mantle: AB Field, Invisibility

4) Countercut: Twin Beam Scythe

5) Countershoot: Vulcan

6) AB Field (Barrier)

7) Hyper Jammer (5): Same effects as Double Image.

8) Invisibility

9) Stealth

10) Self-Destruct

Items:

-Sensor Tweak x3

-A-Up Unit C

Bounty: 230

Edited by D3k

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Commander Deploy

[ Commander Brayden Bellicose ]

[6 Battles (1-4-1)]

LV ] 7

CP ] 78

[ Orders ]

[5] Attack! Lv1 [All units owned get +10% Damage this turn]

[15] Focus Fire! Lv1 [One enemy is marked; units owned Damage and Accuracy +20% when attacking that enemy alone]

[ Skills ]

Skilled Teacher Lv3 [PP gain from missions +30%]


Unit Deploy

[ Pilot Info ]

[ Captain Skyler ]

[6 Battles (1-4-1)]

Lv ] 10

SP ] 136

[ Seishin ]

[20] Perserverance Lv1 [Heal 30% HP]

[25] Belief Lv1 [Negate all status effects received for one turn]

[10] Resist Lv1 [DR -75% against first attack received this turn. Secondary Defense]

[15/25] Iron Wall Lv2 [DR -25/50% for one turn]

[35] Substitute Lv1 [You and target ally trade Defense Phases and Terrains regardless of condition. Targets must not have taken their turns yet. Doesn't affect MAP attacks]

[ Attributes ]

[5 (4)] Defense [DR -25%]

[3 (2)] Accuracy [Accuracy +20%, CS -2]

[ Abilities ]

Critical [10 AP, gain Damage +15% and Accuracy +15% for an attack phase]

[ Will Gauge ]

[1] Steady Shot [CS cost -50% this turn]

[4] Entrenchment [DR -40%, Accuracy +50% this turn]

[4] Volley [Gain 1 additional attack phase using only [+] attacks once a turn]

[5] Pressure [Disables all attack phases of a single target for one turn. That target gains DR +25% and DC +10% (Pilot phase) for their next turn. Status Attack]

[ Skills ]

Unit Specialization (Defensive) Lv3 {Mothership} [Damage +30%, DR -10%, Accuracy +15% in Motherships]

Guard [Charge (4), DR -15%]

Brave [DR -10%, Damage +5%, Accuracy +5%]

Gunfight Lv3 (0) [[+] Damage +30%, Accuracy +10%]

[ Statistics ]

Dodge Cost [-0%]

Damage Received [-35%]

Accuracy [+20%]

Damage [+5%]

Countercut [7 AP]

Countershoot [5 AP]

[ Techs ]


[ Pilot Info ]

[ Marksman Caine ]

[6 Battles (1-4-1)]

Lv ] 10

SP ] 136

[ Seishin ]

[15/25] Sure Hit Lv2 [Accuracy +25/50% for next attack phase, disable Evasive Secondary Defenses]

[25] Direct Attack [Target of next attack phase cannot use secondary defenses or be support defended]

[20] Duty Lv1 [Heal 30% DP]

[15] Boost Lv1 [DC -25 for one turn]

[ Attributes ]

[04] Accuracy [Accuracy +25%, CS Cost -3]

[02] Range [[+] Damage +25%, CS Cost -1]

[ Abilities ]

Critical [7 AP, gain Damage +30% and Accuracy +30% for an attack phase]

[ Will Gauge ]

[2] Barrel Roll [DC -10%, Accuracy +20% this turn]

[3] Defense Pierce [Last hit of next attack phase gains Barrier Pierce and Armor Pierce]

[4] Volley [Gain 1 additional attack phase using only [+] attacks once a turn]

[5] Pressure [Disables all attack phases of a single target for one turn. That target gains DR +25% and DC +10% (Pilot phase) for their next turn. Status Attack]

[ Skills ]

Accurate Attacker Lv3 [Accuracy +30%, Damage +10%]

Recognition [DC -5%, Accuracy +15%, Charge (4)]

Improved Critical Lv3 [Critical -3, Critical Damage +15%, Accuracy +15%]

[ Statistics ]

Dodge Cost [-0%]

Accuracy [+55%]

Damage [+10%]

Countercut [7 AP]

Countershoot [3 AP]

[ Techs ]

Mega Fire [Add & Weapon Lock, Damage +10%, inherit non-(X) tag, +10% CC cost if (P), EN cost +50% or +10 if none, use a round if any]


[ Pilot Info ]

[ Instructor Glenn ]

[6 Battles (1-4-1)]

Lv ] 10

SP ] 136

[ Seishin ]

[15/25] Iron Wall Lv2 [DR -25/50% for one turn]

[20/35] Great Effort Lv2 [user's/target allied unit's PP gain x2 at the end of battle]

[10] Flash Lv1 [DC -75% against first attack received this turn. Secondary Defense]

[ Attributes ]

[ Abilities ]

Critical [10 AP, gain Damage +15% and Accuracy +15% for an attack phase]

[ Will Gauge ]

[3] Armor Break [Adds Armor Break to an Armor Pierce attack this turn]

[3] Barrage [Raise caps for (F) and (X) by 25% this turn]

[4] Pilot Damage [A damaging attacks gains SP Damage (20) this turn]

[5] Pressure [Disables all attack phases of a single target for one turn. That target gains DR +25% and DC +10% (Pilot phase) for their next turn. Status Attack]

[ Skills ]

Leadership Lv3 [DC -5% and Accuracy +10%, Aura (6)]

Group Mentality Lv2 [sP reduction suffered in multi-pilot units one step less]

Assisted Tracking [+1 Accuracy attribute to main pilot]

Assisted Defense [+1 Defense attribute to main pilot]

[ Statistics ]

Dodge Cost [-0%]

Countercut [7 AP]

Countershoot [7 AP]

[ Techs ]


[ Pilot Info ]

[ Pilot Class 4 ]

[1 Battle (0-1-0)]

Lv ] 6

SP ] 120

[ Seishin ]

[20] Perseverence Lv1 [user recovers 30% of max HP]

[10] Resist Lv1 [DR -75% against first attack received this turn. Secondary Defense]

[15/25] Iron Wall Lv2 [DR -25/50% for one turn]

[35] Substitute Lv1 [You and target ally trade Defense Phases and Terrains regardless of condition. Targets must not have taken their turns yet. Doesn't affect MAP attacks]

[35] Provoke [During opponents' next turn, any attacks must target you. (S) must target you alone, but MAPs are not affected. Cannot be targeted by Substitute or similar effects, cannot be untargetable]

[ Attributes ]

[4] Defense [DR -20%]

[2] Skill [CS/CC Cost -2, Critical Cost -2, Shields +3]

[ Abilities ]

Critical [8 AP, gain Damage +15% and Accuracy +15% for an attack phase]

[ Will Gauge ]

[3] Cover [DR -15%, terrain effect]

[4] Flawless Shield [shields reduce another 25% this turn]

[4] Flawless Defense [block reduces by 75% instead this turn]

[5] Pressure [Disables all attack phases of a single target for one turn. That target gains DR +25% and DC +10% (Pilot phase) for their next turn. Status Attack]

[ Skills ]

Guard [Charge (4), DR -15%]

[ Statistics ]

Damage Received [-20%]

Shield Usage [+3]

Countercut [5 AP]

Countershoot [5 AP]

[ Techs ]


[ Pilot Info ]

[ Pilot Class 5 ]

[1 Battle (0-1-0)]

Lv ] 6

SP ] 150

[ Seishin ]

[25] Passion Lv1 [Restore 50 Song EN]

[15] Concentrate Lv1 [Accuracy +20%, DC -10% for one turn]

[15] Sure Hit Lv1 [Accuracy +25% for next attack phase, disable all Evasive Secondary Defenses]

[25] Direct Attack [Target of next attack phase cannot use secondary defenses or be support defended]

[ Attributes ]

[4] Accuracy [Accuracy +25%, CS Cost -3]

[2] Evade [DC -10%]

[ Abilities ]

Critical [10 AP, gain Damage +15% and Accuracy +15% for an attack phase]

[ Will Gauge ]

[2] Barrel Roll [DC -10%, Accuracy +20% this turn]

[3] Distracting Performance [Disables all attack phases of a single target for one turn. Require Singer. Status Attack]

[4] Encore [Gain 1 additional attack phase using only [M] attacks once a turn]

[4] Flawless Evasion [Evasion reduces DC by 50% instead this turn]

[ Skills ]

Recognition [DC -5%, Accuracy +15%, Charge (4)]

SP Boost Lv2 [Max SP +30]

[ Statistics ]

Dodge Cost [-10%]

Accuracy [+25%]

Countercut [7 AP]

Countershoot [4 AP]

[ Techs ]


Barrier Ship

Stork

Statistics:

HP: 16800, EN: 250, Agi: 650

IS: 2, Move: F, Size: LL, Rank: 8

Weapons:

[+] VLS Missile Launcher (PGSF:10)- 680 damage, 100 rounds [+35%]

[+] Anti-Air Missile Launcher (PGSX:2)- 3060 damage, 20 rounds [+35%]

[+] Double Beam Cannon (BASF:2)- 4760 damage/10 EN [+30%]

Inherent Abilities:

1) Mothership, Battleship

2) Damage Received -15%

3) E-Field (Barrier): Same effects as Barrier LL.

Purchasing Cost: 742 Credits

Pilot Slots: 5


[ Battle History ]

[Mar/05/2011] Returning to the Scene

[ Upgrades ]

[04] HP Upgrade [HP +40%]

[07] Attack Upgrade [Damage +70%]

[02] Accuracy Upgrade [Accuracy +10%]


[ Skill Chips ]

1] Gunfight +1

2] Gunfight +1

3] Gunfight +1

[ Items ]

1] Power Booster x3 [Damage +45%]

2] Hybrid Dual Sensor [[+] Damage +50%, Accuracy +25%; [H] Damage +25%, Accuracy +10% instead. CC Cost x1.25, CS Cost x1.25 except on (F) or (X)]

[ Side Bar ]

1] Witch Apple x3 [All pilots 50 SP restore]

2] Spare Battery x3 [Full EN restore]

Edited by Kazastankas

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Name: ?????

Position: Commander Officer

Level: 9

Command Points (SP): 82 (41 at start)

Commands:

  • Attack! Level 1(5 CP): All units you own gain +10% Weapon Damage for this turn
  • Defensive Pattern Delta! (15 CP): If a unit blocks and uses a shield, it doesn't lose a shield usage
  • ???
  • ???
  • ???
  • ???

Commander Skills:

  • Silver Tongue Level 2: Reputation gained +20%
  • Quick Thinker Level 2: Regain 3 CO SP per turn
  • ???

Pilot Name: Eric Stand

Pilot Nickname: Not Available At This Time

Pilot Level: 10

Pilot SP Level: 136

Pilot Main Skills:

Countercut Cost: 7 AP

Countershoot Cost: 6 AP

Basic Fighter: Dodge Cost -10%, Target's Dodge Cost +15%, Weapon Damage +15% (Evasion Level 2, Accuracy Level 2, [F] Level 1, [+] Level 1

Skills:

Fury: Dodge Cost -5%, Damage Received -5%, Weapon Damage +20% Charge (4)

Newtype: Gain Psychic Energy, TDC +5%

Guts Level 2: At 60% DP, -5% DC, +10% TDC, +10% Weapon Damage; At 40% DP, -10% DC, +15% TDC, +15% Weapon Damage

Accurate Attacker Level 3: TDC +20%, Weapon Damage +5%

Seishin:

Flash Level 1: Gain Dodge Cost -75% against the first attack received this turn. This is considered a Secondary Evasive Defense (10 SP)

Resist Level 1: Gain Damage Received -75% against the first attack received this turn. This is considered a Secondary Defense. 100 PP (10 SP)

Karma Level 1: Restore 10 AP (10 SP)

Duty Level 2: Restore 30%/50% of your DP (20/50 SP)

Techniques:

Sword Shield

Will Gauge:

* Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

* Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

* Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.

* Iron Will: Cost 5 Will. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

RIDER Strikeback

Statistics:

HP: 5000, EN: 180, Agi: 280

IS: 3, Move: G, Size: M, Rank: 6

Weapons:

[H] Rider Flash- Accuracy Break, 5 EN/attack [+10%]

[F] Rider Chop (M)- 1400 damage [+0%]

[F] Rider Punch (M)- 1600 damage, 5 EN/attack [+0%]

[F] Strikeback Grapple (P)- 1600 damage, Stun, 10 EN/attack [+10%]

[H] Strikeback Boomerang (BP)- 700 damage x 2 [+10%]

[F] Strikeback Saber (B)- 2000 damage, 10 EN/attack [+0%]

[F] Strikeback Knuckle (B)- 3200 damage, 15 EN/attack [+10%]

[K] Rider Kick- 3400 damage, 15 EN/attack [+20%]

[K] Strikeback Kick (B)- 5000 damage, Barrier Pierce, 25 EN/attack [+30%]

MAP Weapons

[+] Rider Missile Storm (PI:3)- 2000 damage, 5 rounds [+10%]

Inherent Abilities:

1) R.I.D.E.R

2) Anti-Beam Shield: Strikeback Grapple, Rider Missile Storm

3) Countercut: Strikeback Saber

4) Dynamic Mode (System) Same effects as Bio-Feedback System.

Replacement Cost: 150 Credits (RIDER-M)

Items:

Grapple Sensor

Power Booster x 3

Thruster x 3

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>> 1st Lance Commanding Officer

>> Data Retrival Complete:

>> ...

>> ...

recette-small.gif

Name: Recette

Rank: Major (OF-3)

Class: Commanding Officer

Service No.: A31150820C

Age: 18

Sex: Female

Height: 145cm

Weight: 42 kg

Bloodtype: AB+

Personal Information

Theme Color: Green

Talents: Topography Studies, Dungoneering, Merchant

Hobbies: Running a shop.

Combat Stats

CO Points: 88 CP

Total Spent/Gained/Remaining PP: 4468/4710/232

Level: 10

Battle Orders:

  • Hit! [L1] (All units you own gain +10% Accuracy for this turn.) [5 CP]
  • Attack! [L2] (All units you own gain +10%/+20% Weapon Damage this turn) [5/10 CP]
  • Evade! [L1] (All units you own gain -5% Dodge Cost for this turn) [5 CP]
  • Defend! [L1] (All units you own gain -5% Damage Recieved this turn) [5 CP]
  • Focus Fire! [L1] (All units you own that target the same unit alone gain +25% Acc/Dmg) [15 CP]
  • -

Skills:

  • Capitalism, ho! [L1] [Credit gain from missions increased by 10%]
  • Skilled Manager [L1] [CO Order CP Cost -10%]
  • Anti-Armor Specialist [L1] [units owned by you gain +10% damage and accuracy when using weapons with the Armor Pierce or Armor Break tag]
  • -
  • -
  • -

>> ...

>> Battle Experience View Complete

>> Transaction View? [Y/N]? N

>> Listing View [Y/N]? Y

>> Split incoming/outgoing [Y/N]? N

  • [12 Nov 2010] Starting Amount (+400 PP) [TG: 400 PP] [T: 0400 PP]
  • [12 Nov 2010] Spending Hit (Lv.1) (-400 PP) [TG: 400 PP] [T: 00 PP]
  • [28 Nov 2010] Fight! Z-Braver Secrets Revealed! (B) (+250 PP) [TG: 0650 PP] [T: 0250 PP]
  • [28 Nov 2010] Fight! Operation Overlord (Set A) (+200 PP) [TG: 0850 PP] [T: 0450 PP]
  • [28 Nov 2010] Spending! Attack (Lv 1) (-400 PP) [TG: 0850 PP] [T: 0050 PP]
  • [11 Dec 2010] Fight! Breakout! (+200 PP) [TG: 1050 PP] [T: 0250 PP]
  • [11 Dec 2010] Fight! Retrieve the Artifact (Set A)! (+200 PP) [TG: 1250 PP] [T: 0450 PP]
  • [11 Dec 2010] Fight! Z-Braver Training (Cycle #3) (+200 PP) [TG: 1450 PP] [T: 0650 PP]
  • [11 Dec 2010] Spending! Scavenger L1 (-600 PP) TG: 1450 PP] [T: 0050 PP]
  • [12 Dec 2010] Fight! Fantasia Labs Testing (+200 PP) [TG: 1650 PP] [T: 0250 PP]
  • [22 Feb 2011] Event! NJU Event: The Emissary of the Chaos (Chevalet Blanc) (+538 PP) [TG: 2188 PP] [T: 0788 PP]
  • [12 Dec 2010] Fight! Emancipation (+300 PP) [TG: 2488 PP] [T: 1088 PP]
  • [22 Feb 2011] Fight! Attack of the Prototype (Set B) (+429 PP) [TG: 2917 PP] [T: 1517 PP]
  • [22 Feb 2011] Spending! Evade! (L1)(-400 PP) [TG: 2917 PP] [T: 1117 PP]
  • [22 Feb 2011] Spending! Command Presence (L1)(-600 PP) [TG: 2917 PP] [T: 0517 PP]
  • [22 Feb 2011] Spending! Defend (L1)(-400 PP) [TG: 2917 PP] [T: 0117 PP]
  • [02 Mar 2011] Fight!A Medical Emergency (Set A) (+525 PP) [TG: 3442 PP] [T: 0642 PP]
  • [04 Mar 2011] Fight! Investigate Journalism (+500 PP) [TG 3942 PP] [T 1142 PP]
  • [05 Mar 2011] Fight! Returning to the Scene (+375 PP) [TG 4317 PP] [T 1539 PP]
  • [05 Mar 2011] Fight! Only Way To Be Sure (+393 PP) [TG 4710 PP] [T 1932 PP]
  • -700 PP for Attack Lv.2 -600 PP for Anti-Armor Specalist Lv. 1 Remainder 632 PP
  • -400 PP for Focus Fire 232 PP

Win/Loss Record

W: 6 / L: 6/ N: 1

>> 1st Lance Pilot 03

>> Data Retrival Complete:

>> ...

>> ...

eriol.jpg

Name: Tsuki Nozomi

Rank: Petty Officer Second Class (E-5)

Service No.: DBEF-01-2343F

Age: 18

Sex: Male

Height: 140cm

Weight: 74 kg

Bloodtype: B-

Personal Information

Theme Color: Blue

Talents: Astronomy,

Hobbies: Origami

Combat Stats

Pilot Level: 10

Maximum SP: 140

Total Gained/Spent/Remaining PP: 5022/4800/222

Abilities:

  • Dodge Cost: -0%
  • Damage Received: -25%
  • Countercut Cost: 5 AP
  • Countershoot Cost: 5 AP
  • Critical Cost: 8AP
  • Shield Use: +2
  • [F]-type Weapon Damage: +5%
  • [+]-type Weapon Damage: +5%
  • [F]-type Target Dodge Cost: +15%
  • [+]-type Target Dodge Cost: +15%

Pilot Ratings:

  • Defense 3
  • Skill 2
  • Accuracy 1

Will Commands:

  • Entrenchment: Costs 4 Will. Damage Received -40% and Target's Dodge Cost +50% for one turn.
  • Cover: Costs 3 Will. Gain Damage Received -15% for this turn. This counts as a terrain effect.
  • Finishing Attack: Costs 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.
  • Impervious: Costs 6 Will. Cap all damage received this turn at 500 damage per hit.

Pilot Techniques:

Pilot Skills:

  • Brave
  • Guard
  • Data missing
  • Data missing
  • Data missing
  • Data missing

Pilot Seishin:

  • Iron Wall - [L2]Gain Damage Received -25%/-50% for one turn. [L1 15/L2 25 SP]
  • Perserverance - Level 1: Recover 30% of your maximum HP. [-20 SP]
  • Substitute - Level 1:For a single turn, trade Defense Phase with one target ally regardless of any condition. That ally must not have taken his or her turn to be a legitimate target of this spell. [-35 SP]
  • Prayer [L1] Removes all negative status effects from yourself or target ally. [15 SP]
  • Resist [L2] Gain Damage Received -75%/-85% against the first attack received this turn. This is considered a Secondary Defense. [L1 10/L2 15]
  • Data missing

Veteran Awards

  • Data missing
  • Data missing

>> ...

>> Battle Experience View Complete

>> Transaction View? [Y/N]? Y

[table=PP Transaction History]

[td width=300]Description[/td][td width=100]Date[/td][td width=100]Ingoing[/td][td width=100]Outgoing[/td][td width=100]Total (After transact)[/td] [td width=300]Starting Amt[/td][td width=100]13 Nov 2010[/td][td width=100]1600[/td][td width=100]0[/td][td width=100]1600[/td] [td width=300]Defense 3[/td][td width=100]13 Nov 2010[/td][td width=100]0[/td][td width=100]300[/td][td width=100]1300[/td] [td width=300]Skill 2[/td][td width=100]13 Nov 2010[/td][td width=100]0[/td][td width=100]200[/td][td width=100]1100[/td] [td width=300]Accuracy 1[/td][td width=100]13 Nov 2010[/td][td width=100]0[/td][td width=100]100[/td][td width=100]1000[/td] [td width=300]Hot Blood[/td][td width=100]13 Nov 2010[/td][td width=100]0[/td][td width=100]150[/td][td width=100]850[/td] [td width=300]Brave[/td][td width=100]13 Nov 2010[/td][td width=100]0[/td][td width=100]800[/td][td width=100]50[/td] [td width=300]Breakout![/td][td width=100]11 Dec 2010[/td][td width=100]200[/td][td width=100]0[/td][td width=100]250[/td] [td width=300]Retrieve the Artifact![/td][td width=100]11 Dec 2010[/td][td width=100]200[/td][td width=100]0[/td][td width=100]450[/td] [td width=300]Z-Braver Training[/td][td width=100]11 Dec 2010[/td][td width=100]200[/td][td width=100]0[/td][td width=100]650[/td] [td width=300]Perservance L1[/td][td width=100]11 Dec 2010[/td][td width=100]0[/td][td width=100]200[/td][td width=100]450[/td] [td width=300]Substitute Lv1[/td][td width=100]11 Dec 2010[/td][td width=100]0[/td][td width=100']350[/td][td width=100]100[/td] [td width=300]From Achievement[/td][td width=100]11 Dec 2010[/td][td width=100]100[/td][td width=100]0[/td][td width=100]200[/td] [td width=300]Attack of the Prototype[/td][td width=100]22 Jan 2011[/td][td width=100]429[/td][td width=100]0[/td][td width=100]629[/td] [td width=300]Sword Shield[/td][td width=100]11 Feb 2011[/td][td width=100]0[/td][td width=100]500[/td][td width=100]129[/td][/table]

[*][02 Mar 2011] Fight! A Medical Emergency (Set A) (+525 PP)

[*][05 Mar 2011] Fight! Returning to the Scene (+375 PP)

[*][05 Mar 2011] Fight! Only Way To Be Sure (+393 PP)

[*]A Medical Emergency (Set A)' date=' [b']loss[/b]

[*]Returning to the Scene , win

[*]Only Way To Be Sure , win

[*]Spent: Guard -500 PP [5022/922]

[*]Spent: Prayer L1 -150 PP [5022/772]

[*]Spent: Resist L2 -300 PP [5022/472]

[*]Spent: Iron Wall L2 -250 PP [5022/222]

WX-7C "Paladin"

Statistics:

HP: 6120, EN: 255, Agi: 270

IS: 2, Move: G/H, Size: M, Rank: 8

Weapons:

[H] Type-II M84 Stun Grenade- Stun, 2 rounds [+35%]

[+] 20mm Machine Cannon- 510 damage, 20 rounds [+75%]

[F] Melee (M)- 850 damage [+35%]

[F] 'Lightbringer' Heavy Beam Saber (BM)- 3060 damage [+35%]

[+] M590A Combat Shotgun [Gyro]- 17 damage, Stun, 3 rounds [+45%]

[+] M590A Combat Shotgun [slug] (SF:3)- 2040 damage, 9 rounds [+45%]

[+] M590A Combat Shotgun [Flechette] (ASF:3)- 1700 damage, 9 rounds [+45%]

Inherent Abilities:

1) Valiant

2) Anti-Beam Shield

3) Countercut: 'Lightbringer' Heavy Beam Saber

4) Countershoot: 20mm Machine Cannon,, 'M590A Combat Shotgun [slug], 'M590A Combat Shotgun [Flechette]

5) Space Terrain Adapation: Unit gains Agi -10, Damage Received -10%, Weapon Damage +10%, and Accuracy +10% while in Space terrain.

6) Dodge Cost -35%

7) Damage Recieved -50%

8) Repair

9) Resupply

10) EWAC

11) Jammer

12) Overcharge: Pay 10 EN, All (B)-type weapons gain Damage Dealt +15% and Target's Dodge Cost +15% for 1 round.

13) Pack Jettison (WX-7 "Knight")

Purchasing Cost: N/A. Install the Paladin Pack on WX-7 "Knight"

Upgrades:

Armor 7 | EN 7 | Acc 7 | Mobiilty 7 | HP 7 | Attack 7 | Armor Upgrade + | Space Adaptation

IS1. Gravity Wall

IS2. Layered Armor x 2

[skill Chips 1-3: Gunfight +1]

Edited by Rika

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CO: Lv5

  • CO Orders

  • 15 CP Focus Fire![L1]: Choose one target enemy. All attacks from units you own that target that enemy alone gain +20% Weapon Damage and Accuracy.

    CO Skills

  • L3 Haggler: Purchasing costs for your units reduced by 15%. Stacks with sales, Favorite, and faction bonus to a max of 45% reduction.

  • N/A

  • N/A

[table= Name: Rose / Lv: 8 / Series: ? / Race: Human / Origin: ? / Class: Ranged Weapon Specialist]

Skills & Abilities:

L1 RANGE & L4 EVADE & L1 ACCURACY

Dodge Cost: -20%

Damage Received: -0%

[+]/[H]-type Damage +15% TDC +10%

[F]-type Damage +0% TDC +10%

  • 10 AP Critical: Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.
    7 AP Countercut
    7 AP Countershoot
    3 Will Defense Pierce: The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.
    4 Will Volley: Gain 1 additional Attack Phase this turn. [+]-Type attacks only. Once per turn.
    5 Will Focused Attack: Your next attack phase gains TDC +100% & Weapon Damage +25%.
    6 Will Evasive Maneuver: Negate all attacks aimed at you this round. [ESD]
    10 SP Resist L1 Gain Damage Received -75% against the first attack received this turn. [sD]
    15 SP Boost L1 Gain DC -25% for one turn.
    20 SP Duty L1 Recover 30% of your maximum DP
    25 SP Direct Attack L1 For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense and other secondary defenses only applies to your attacks

Skills

Split Personality L2 (Black Rose)

OS Customization L1

  • Accuracy: Accuracy +10%

Techniques:

Mega Fire

[+] or [H] Mega Fire- X+10% damage & Weapon Lock, X+50% or 10 EN/attack [+X%]

X) Mega Fire: If the first attack is negated, the second attack is automatically negated.

X) Mega Fire: Uses 1 __ round/s.

Sword Shield

Gain X) Shield: CC weapon or Gain X) Beam Shield: CC (B) weapon

[/td]

[/table]

Skill Chips

Infight +1

Infight +1

Infight +1

Gunfight +1

Black Rose


Will Commands

1 Will Steady Shot: Countershoot cost -50% for this turn.

3 Will Elude: DC -15% this turn. This counts as a terrain effect.

4 Will Entrenchment: DR -40% and TDC +50% for one turn.

6 Will Evasive Maneuver: Negate all attacks aimed at you this round. [ESD]

Skills

Split Personality L2 (Rose)

Spirit Commands

20 SP Duty L1 Recover 30% of your maximum DP

20 SP Perseverance L1 Recover 30% of your maximum HP

00X1 - Black Frame "Phantom"

Statistics:

HP: 5000, EN: 216, Agi: 260

IS: 2, Move: G, Size: M, Rank: 8

Weapons:

[F] Melee (M)- 600 damage [+10%]

[F] Beam Scythe (BM)- 1800 damage [+10%]

[H] 'Midas Messer' Beam Boomerang (BP)- 1050 damage x 2 [+20%]

[+] Clan SRM 6 [inferno] (PSF:6)- 600 damage, Burn, 24 rounds [+20%]

[+] Megafire (PSF:6)- 660 damage, Burn & Weapon Lock, 10 EN/attack [+20%]

[F] Revolver Stake- 4500 damage, Armor Pierce, 6 rounds [+30%]

[F] Beam Scythe (BMX:5)- 1050 damage/5 EN [+20%]

[F] Beam Scythe [Assault] (B)- 6300 damage, 25 EN/attack [+40%]

[+] Sniper Beam Rifle (B)- 6300 damage, 30 EN/attack [+40%]

[F] Disk Slicer (BF:5)- 1500 damage/5 EN, Barrier Pierce [+30%]

Inherent Abilities:

1) Battlemech

X) Beam Shield: Beam Scythe

2) Countercut: Beam Scythe, Revolver Stake

3) Blue Shield PFD (Barrier): Same effects as I-Field.

4) Dodge Cost -20%

5) Bloodhound Active Probe: Negates Stealth and evasive secondary defenses in targets you attack.

6) Chameleon Light Polarization Shield: Same effects as Double Image (6).

7) Guardian ECM Suite: Same effects as ECM and Jammer.

8) Triple-Strength Myomer

9) Snipe: Sniper Beam Rifle [+30%]

X) Mega Fire: If the first attack is negated, the second attack is automatically negated. Target's Countercut Cost +10%

X) Mega Fire: Uses Clan SRM 6 [inferno] rounds.

Bounty: 305 Credits


Upgrade Chips: [Rank/Bounty/Repair](+6%)

[/][/][_][_][_] EN

[/][/][/][/][_] Mobility

[/][/][/][/][/] Attack

[/][/][_][_][_] Accuracy


x03 Extra Thruster

Emblem of Darkness

Edited by CyberLegion

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24yxt0p.jpg

Hotaru Hiiragi

Title: Kagami

Gender: Female

Age: 16

Height: 159.21 cm

Weight: 46.23 kg

Nationality: Japanese

Rank: Elder

Specialty: Command

Background: Hotaru and her sister are both descendant of the Catholics who went into hiding from persecution from their initial arrival in Japan. She is the younger, but calmer sister of the two sisters. From birth, she and her sister has been a member of the Church, and has shown maturity and also abilities well above children of her age, often getting elected as leader for by her peers. When she entered her teenager years, the Church recommended her to the Order of the Cross, which she stated that she will only accept if the other sibling gets to come. This demand was fulfilled without complaints as the Church had seen that her sister has a talent for keeping everybody together. Because of her capabilities and maturity, she rose quickly to the rank of Harbinger. Finally, as their final test, the Order decided to place the promising Hotaru into the team into Fantasia, promptly giving her the rank of Elder to give her authority.

Traits:

- Deadpan

- Mature

- Cool

- Secretly a caring person

- Quiet

- Has difficulty expressing her feelings

Commanding Officer Summary

Level: 16 (7400 PP)

CP: 110

Skills

Command Presence Level 3

CO Order CP Cost -30%

Skilled Teacher Level 3

PP gain from missions increased by 30%

Orders

Blitzkrieg

Level 1 (4 CP): All units you own gain +10% Weapon Damage for this turn

Level 2 (7 CP): All units you own gain +20% Weapon Damage for this turn.

Firing Formation!

Level 1 (4 CP): All units you own gain +10% Accuracy for this turn

Level 2 (7 CP): All units you own gain +20% Accuracy for this turn.

Spearhead

Level 1 (10 CP): Choose one target enemy. All attacks from units you own that target that enemy alone gain +20% Weapon Damage and Accuracy.


v8ejww.jpg

Heinrich Kohl

Title:

Gender: Male

Age: 24

Height: 175.42 cm

Weight: 69.24 kg

Nationality: German

Rank: Executor

Specialty: Sniper

Background: Formerly sniper of the KSK(Kommando Spezialkräfte), Heinrich retired from army service because, with the peace going around in Earth, there was not much for him to do. Figuring it would lighten up the mental burden on himself as a result of army service, Heinrich joined the Church. However, he would realize that he can only find peace in the battlefield. The Church quickly noticed his sniper skills and offered him a place in the Order of the Cross. Since Heinrich was looking for action, he promptly accepted. Given the rank of Executor, he was sent as reinforcements for the current Order of the Cross stationed at Fantasia.

Traits:

- Stoic

- Compared to his teammates, Heinrich is cynical

- Realist

- Mature

Pilot Summary

Level: 12 (5770 PP)

SP: 144

[+]-type Weapon Damage: +80%

[F]-type Weapon Damage: +0%

Target's Dodge Cost: +25%

Damage Received: -0%

Dodge Cost: -25%

Counter Cut: 7 AP

Counter Shoot: 4 AP

Shield Usage: +0

Skills

Veteran Soldier

Gain Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%.

SEED Mode Level 2

Gain Dodge Cost -5%, Target's Dodge Cost +10% Weapon Damage +10%. Charge (4) to activate. Automatically activated when your unit's HP drops to 20% or below or any ally's HP drops to 30% or below

Gunfight Level 3

[+]-type Weapons gain Damage +30% and Target's Dodge Cost +10%.

Attributes

Cold

Melee: [XXXXXX]

Ranged: [XXXXXX]

Defense: [XXXXXX]

Evade: [XXXXXX]

Accuracy: [XXXXXX]

Skill: [XXXXXX]

Spirit Commands

Duty

Level 1 (20 SP): Recover 30% of your maximum DP

Direct Attack

Level 1 (25 SP): For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense and other secondary defenses only applies to your attacks

Great Effort

Level 1 (20 SP): User's PP gain is doubled at the end of the battle regardless of the result. In SAMW matches, this affects all sub-characters that are INSIDE that unit as well.

Boost

Level 1 (15 SP): Gain Dodge Cost -25% for one turn

Level 2 (25 SP): Gain Dodge Cost -50% for one turn

Level 2 (40 SP): Gain Dodge Cost -75% for one turn

Mercy

Level 1 (10 SP): If the first attack you execute this turn would defeat an enemy (reduce their HP to 0), their HP is reduced to 10 instead

Level 2 (20 SP): For the first attack you execute this turn, gain Weapon Damage x1.5. If this attack would defeat an enemy (reduce their HP to 0), their HP is reduced to 10 instead

Level 3 (30 SP): For the first attack you execute this turn, gain Weapon Damage x2, Target's Dodge Cost +25%, and disable all Evasive Secondary Defenses (such as Bunshin and Stealth). If this attack would defeat an enemy (reduce their HP to 0), their HP is reduced to 10 instead

Techniques

Will Gauge

Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.

Demoralizing Shot: Costs 4 Will. Choose one attack that deals damage. That attack gains SP Damage (20) this turn.

Focused Attack: Costs 5 Will. Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

BP-827Z Vic Viper

Statistics:

HP: 2800, EN: 225, Agi: 270

IS: 3, Move: F/G, Size: M, Rank: 8

Weapons:

[+] Impulse Railgun- 720 damage, 20 rounds [+65%]

[F] Melee (M)- 900 damage [+25%]

[+] Missile (PG)- 1440 damage, 16 rounds [+40%]

[F] Gauntlet [Punch] (M)- 1080 damage [+25%]

[F] Gauntlet [sword] (M)- 2160 damage [+25%]

[+] Double (ASF:4)- 900 damage, 32 rounds [+35%]

[+] Laser (BV:5)- 1440 damage/6 EN [+45%]

MAP Attacks:

[+] Mega Crush (I:6)- 7500 damage, 1 round [+65%]

Inherent Abilities:

1) Vic Viper

2) Countercut: Gauntlet [sword]

3) Countershoot: Impulse Railgun, Double, Laser

4) Molecular Generator: EN Regen S

5) Shield (1000) (Armor): Same effect as Pulse Energy Armor (1000). May be re-enabled for 10 EN.

6) Double Image (5)

7) Options (4): Impulse Railgun, Missile, Double, Laser

8) Missile: Ignores Accuracy modifiers from terrain.

9) Dodge Cost -25%

Bounty: 288 Credits

Repair: 144 Credits

Upgrade Chips:

5x Attack

5x Accuracy

5x Energy

5x Mobility

Full Upgrade: Attack

IS#1: Hybrid Dual Sensor

IS#2: Power Booster x3

IS#3: RAISER System

Skill Chips:

- Ranged +1

- Ranged +1

Edited by Seishiro Hiroyuki

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CO

Level 11 (5200 PP)

Command Points (SP): 94

Commands:

  • Focus Fire Level 1 (15 CP): Choose one target enemy. All attacks from units you own that target that enemy alone gain +20% Weapon Damage and Accuracy.
  • Retreat Level 1 (15 CP): One unit owned by you is removed from combat; it gains half PP from the battle, and awards half bounty, but does not require repairs.
  • ???
  • ???
  • ???
  • ???

Commander Skills:

  • Quick Thinker L3: Recover an additional 5 CP per turn.
  • Artillery Specialist L2: Units owned by you gain +20% damage and accuracy when using MAP weapons.
  • ???
  • ???
  • ???
  • ???

Pilot Name: Raven

AKA: Shadow Mina, Material B, Blazing Striker, Dark Mina, Witch of Chaos, Hell's Raven, Nine-ball, Paparazzi Witch, That Idiot Troll

Pilot Level: 10 (4800 PP total)

Bio: Raven is a dark universe alternate of Mina Greystoke. She is also a copy created by a Lost Logia. She is also Mina's Shadow, somehow. No-one is certain how all of these can be true at once.. or maybe she just lied about the other two.

Ranged 1: +15% [+] Damage

Accuracy 1: +10% Accuracy

Evasion 4: -20% Dodge Cost

Spirit Points (SP): 136

Spirit Commands:

  • Duty L1: Recover 30% DP for 20 SP.
  • Greater Effort L1: Double PP Gain for 20 SP.
  • Training L1: Double EP Gain for 50 SP.
  • ???
  • ???
  • ???

Pilot Skills:

  • Nine-Ball: Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%
  • Spiritual Power L1: Spiritual Power Weapon Damage +10%.
  • Combat Specialist L3: All weapons gain Damage +20% and Accuracy +5%.
  • Leadership+ Chip
  • ???
  • ???

Techniques:

  • Sword Shield: Gain X) Shield: Chosen Weapon. If the weapon chosen for this ability is a (B)-type weapon, gain X) Beam Shield: Chosen Weapon instead.
  • ???
  • ???
  • ???

Will Gauge:

  • Shoot the Bullet: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+]-type attacks. You may only use this ability once per turn.
  • Megaflare: Costs 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%
  • Pragmatic Attack: Costs 5 Will. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +100%
  • Won't drop dead easily!: Costs 5 Will. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

VFX-12β "Teiwaz"

Statistics:

HP: 3100, EN: 140, Agi: 240

IS: 2, Move: F/G, Size: M, Rank: 8

Weapons:

[+] Anti-Air Pulse Laser Cannon (B)- 300 damage, 2 EN/shot [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] Beam Saber (BM)- 1600 damage [+0%]

[+] ν-type Harmonic Wave Guns (SF:6)- 500 damage/3 EN [+0%]

Inherent Abilities:

1) Valiant

2) Anti-Beam Shield

3) Countercut: Beam Saber

4) Countershoot: Anti-Air Pulse Laser Cannon, ν-type Harmonic Wave Guns

5) Sound Energy System (System)

6) Summon: Any 2 of either ELMA-DSRX or Jacquli Robo

7) 'Replekia' Satellite Uplink: All [M]-type weapon damage +25%. Charge (4)

8) Jet Mode (Transform): Agi is 190 and Move: F only. Disable Beam Saber, Countercut and Anti-Beam Shield

9) γ-type Hymmnos Emitter: Choose a [M]-type weapon. Weapon damage +50% and it gains the (S) attribute (if it was already (S), then it becomes a (T:5) MAP instead). Song EN cost +25%. 1 Round.

Replacement Cost: 150 Credits (VFX-12 "Kestrel" w/ Tiercel Pack)

IS1: Extra Thruster x3

IS2: Barrier Field

CDs: Power to the Dream, Try Again, GONG

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[table=COs]

Full name : Vita

Gender : Female

Classes : Witch

Age : Unknown

Vital Statistic : Not Telling

Character Song [M] : Asgard

Theme Song [M] :

[/td]

Command Presence

Rank : A

Class: CO

Category: Order, Defining

You have a very commanding presence, making it easier to influence your troops.

CO Order CP Cost -20%

Skilled Teacher

Rank : B

Class: CO

Category: HQ

You are very adept at instructing your pilots, quickly bringing out their inner talents.

PP gain from missions increased by 20%

[/td][td=width]Level : 9

CP : 82

Command :

[/td]

[/table]

[table=Iris]

SP: 128

Statistic:

- Melee +0%

- Range +0%

- Dodge Cost -5%

- Damage Received -20%

- Accuracy: +0%

- Countercut Cost: 6

- Countershoot Cost: 6

- Shield Usage : +2

Attributes:

- Melee [F] : 1 2 3 4 5 6

- Range [+]: 1 2 3 4 5 6

- Accuracy : 1 2 3 4 5 6

- Defense : 1 2 3 4 5 6

- Evade : 1 2 3 4 5 6

- Skill : 1 2 3 4 5 6

- Critical

Class: Active

During an attack phase, you may pay 9 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

[/td]

Full name : Iris

Gender : Female

Classes : Battle Maid

Age : 21

Occupation : Maid

[/td][td=width]Skills:

Brave

Rank : EX

Class : Passive (Main)

Braves are individuals with great resolve, who move forward no matter what they face.

Gain Damage Received -10%, Weapon Damage +5%, Target's Dodge Cost +5%.

Guardian

Rank : EX

Class : Active

Keeping oneself alive in battle is important, and reducing damage dealt to oneself surely helps. Pilots who learn the Guard skill are able to protect their mech's vital parts better, reducing the damage dealt by enemy fire.

Gain Damage Received -15% when activated. Charge (4) to activate.

Bodyguard

Rank : B

Class : Passive (Main)

In this day and age, many dangers are present in combat. Many a pilot would want to have an intrepid ally to look after them. A pilot who learns this skill is a valuable ally indeed.

While Support Defending, gain Damage Received -20%.

[/td]

  • N/A

[/td][td=width]Spirit Commands:

[/td]

[/td][td=width]I.D:

- "Entrenchment" (4) Damage Received -40% and Target's Dodge Cost +50% for one turn.

- "Iron Will" (5) The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

- "Pressure" (5) Disables all attack phases of a single target for one turn. The target gains Damage Received +25% (to be calculated as a Pilot Ability) and Dodge Cost +10% for their next turn only. This is considered a Status Attack.

- "Impervious" (6) Cap all damage received this turn at 500 damage per hit.

[/td]

[/table]

[table=MBR-XTF-51-E E-Matey]

Statistics:

Rank: 7

HP: 7500

EN: 170

Agi: 320

Move: G

Size: M

IS: 2

PS: 2

[THEME] [M] :

HP : lllll

EN : lllll

Armor : lllll

Mobility : lllll

Attack : lllll

Accuracy :lllll

[/td][td=80%]Weapons:

[+] 60mm CIWS- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 450 damage [+0%]

[F] Energy Sabre (BM)- 1400 damage [+0%]

[+] Energy Rifle (B)- 1500 damage, 15 rounds [+10%]

[+] Heavy Gatling Cannon (SF:5)- 600 damage, 40 rounds [+15%]

[+] Rail Cannon- 3400 damage, 20 EN/attack [+10%]

[+] Snub Cannon- 4000 damage, 6 rounds [+20%]

[F] Anti-Ship Sword (B)- 4200 damage, Barrier Pierce, 30 EN/attack [+20%]

[/td]

Value : 368 Credit

Bounty : 184 Credit

Repair : 92 Credit

IS :

  • Layered Armor [3]
  • Kusuha's Health Drink [1]

[/td][td=80%]Inherent Abilities:

1) Matey

2) Energy Shield: Same effects as Beam Shield.

3) Beam Sword Shield: Energy Sabre

4) Countercut: Energy Sabre, Anti-Ship Sword.

5) Countershoot: 60mm CIWS, Energy Rifle, Heavy Gatling Cannon

6) EN Regen S

7) Damage Received -75%

8) Anti-Energy Field (Barrier): Found in the MechDev Lexicon.

9) Combine (MBR-XTF-51-H Hyper Matey): MBR-XTF-51-E E-Matey (Lead Unit), SAF-XF-17 Nanofighter. Requires 5 Evo points on MBR-XTF-51 R-Matey.

10) Combine (MBR-XTF-51-R Regenerate Matey): MBR-XTF-51-E E-Matey (Lead Unit), MBR-XC-89 L-Matey, SAF-XF-17 Nanofighter

12) Combine (MBR-XTF-51-F Frigate Matey): MBR-XTF-51-E E-Matey (Lead Unit), MBR-XC-89 L-Matey

12) Combine (MBR-XTF-51-U Ultimate Matey): MBR-XTF-51-E E-Matey (Lead Unit)), MBR-XC-89 L-Matey SAF-XF-17 Nanofighter. Requires 5 Evo points on MBR-XTF-51 R-Matey and MBR-XC-89 L-Matey.[/td]

[/table]

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Commander Imban

Spiky Commander

Level: 14

CP: 51/102

CO Orders

- Attack! [L2] (5/10 CP)

- Hit! [L1] (5 CP)

CO Skills

- Scavenger Level 1: Credit gain from missions increased by 10%.

- Silver Tongue Level 3: Reputation gain from missions increased by 30%.

- Skilled Teacher Level 3: PP gain from missions increased by 30%.

---

Assault Sergeant Cascadet

Ranged Assault Pilot

Level: 14

SP: 152

Seishins

- Boost [L3] (15/25/40 SP)

- Direct Attack (25 SP)

- Duty [L1] (20 SP)

- Hot Blood [L1] (20 SP)

- Scan [L2] (10/20 SP)

Skills & Abilities:

- Dodge Cost -10%

- Countercut Cost: 7 AP

- Countershoot Cost: 4 AP

- Critical

Class: Active

During an attack phase, you may pay 7 AP to gain Weapon Damage +30% and Accuracy +30% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

MELEE: Level 0

RANGE: Level 4: [+]-type Weapon Damage +45%

ACCURACY: Level 0

DEFENSE: Level 0

EVADE: Level 2

SKILL: Level 0

- Will Gauge

Class: Active (Main)

* Steady Shot - 1 Will - Countershoot cost -50% this turn.

* Volley - 4 Will - Gain 1 additional attack phase this turn. During this atack phase you may only use [+]-type attacks. You may only use this ability once per turn.

* Finishing Attack - 5 Will - Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

* Strafe - 5 Will - Instantly evade all attacks in the first attack phase you receive this turn. This is considered an Evasive Secondary Defense. One (X) or (F) type weapon on your unit has its limit increased by 25% this turn, rounded up.

SKILLS

Genius

Class: Passive (Main)

Geniuses have a natural talent for battle, granting them lightning reflexes and a good eye.

Level 1: Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%

Cost: 800 PP

SEED Mode

Class: Active

The ability for an individual to enter into a state of enhanced awareness and peak physical ability, demonstrating heightened reflexes and extremely quick information processing, often triggered by extreme situations or from recalling significant traumas.

Level 2: Gain Dodge Cost -5%, Target's Dodge Cost +10%, and Weapon Damage +10%. Charge (4) to activate. Automatically activated when your unit's HP drops to 20% or below or any ally's HP drops to 30% or below.

Cost: 900 PP

Attacker

Class: Active

Making sure that one's enemy is quickly incapacitated is a key element in any form of combat. Pilots who wish to learn the Attacker ability receive special aggression training as well as the skill of perceiving an enemy's weak points, increasing the damage they deal.

Level 1: Damage Dealt +25%. Charge (4) to activate.

Cost: 500 PP

Gunfight

Class: Passive (Main)

Pilots who prefer not to get the paint on their mechs scratched up in melee fighting may opt to be trained in the art and science of marksmanship.

Level 3: [+]-type Weapons gain Damage +30% and Target's Dodge Cost +10%

Cost: 1200 PP

Improved Critical

Class: Active

You know especially well how to strike your enemy's weak point.

Level 3: Critical Cost -3. Gain an additional Weapon Damage +15% and Accuracy +15% for attack phases affected by Critical.

Cost: 900 PP

Skill Chips:

1) Ranged +1

---

Special Unit #10: All-Out Assault Robot

BP-827Z Vic Viper

Statistics:

HP: 2800, EN: 225, Agi: 270

IS: 3, Move: F/G, Size: M, Rank: 8

Weapons:

[+] Impulse Railgun- 720 damage, 20 rounds [+65%]

[F] Melee (M)- 900 damage [+25%]

[+] Missile (PG)- 1440 damage, 16 rounds [+40%]

[F] Gauntlet [Punch] (M)- 1080 damage [+25%]

[F] Gauntlet [sword] (M)- 2160 damage [+25%]

[+] Double (ASF:4)- 900 damage, 32 rounds [+35%]

[+] Laser (BV:5)- 1440 damage/6 EN [+45%]

MAP Attacks:

[+] Mega Crush (I:6)- 9000 damage, 1 round [+65%]

Inherent Abilities:

1) Vic Viper

2) Countercut: Gauntlet [sword]

3) Countershoot: Impulse Railgun, Double, Laser

4) Molecular Generator: EN Regen S

5) Dodge Cost -25%

6) Shield (1000) (Armor): Same effect as Pulse Energy Armor (1000). May be re-enabled for 10 EN.

7) Force Field (Barrier): Same effect as Barrier M (Barrier).

8) Double Image (5)

9) Options (4): Impulse Railgun, Missile, Double, Laser

10) At deploy, enable either Shield or Force Field and disable the other.

11) Missile: Ignores Accuracy modifiers from terrain.

Purchasing Costs: 575 Credits

Upgrade Chips:

EN: 5/5

Mobility: 5/5

Attack: 5/5

Accuracy: 5/5

Attack Upgrade +

Items:

1) A-Up Unit (SC)

2) Hybrid Dual Sensor

3) Power Booster x3

Edited by Imban

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For some strange reason Largo "deployed" in our discussion PM and not in the actual deployment thread. So here's his deployment.

Darth Revan

CO Level:10

Current CO Max: 86 CP

CO Orders:

Hit!

Lv1:All units you own gain +10% Accuracy for this turn.

Cost:5CP

Lv2:All units you own gain +20% Accuracy for this turn.

Cost:10CP

Lv3:All units you own gain +30% Accuracy for this turn.

Cost:15CP

Attack! Lv1

All units you own gain +10% Weapon Damage for this turn.

Cost:5CP

CO Skills:

Skilled Teacher Lv2

PP gain from missions increased by 20%

Silver Tongue Lv1

Reputation gain from missions increased by 10%

Squee

Current Max SP:116

Pilot level:5

Affiliation:Mechanic, The Merchant Cartel

Callsign:Tinker

History:

Show me the money!

Stats:

Dodge Cost: -20%

Countercut Cost: 7 AP

Countershoot Cost: 7 AP

Critical Class: Active

10 AP=Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

Attributes:

Evade Level 4: DC -20%

Defense Level 2: Damage Received -10%

Will Gauge Class: Active (Main)

3 Will

Cover:Gain Damage Received -15% for this turn. This counts as a terrain effect.

Elude:Gain Dodge Cost -15% this turn. This counts as a terrain effect.

5 Will

Iron Will:The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

6 Will

Miracle:Negate up to 20000 damage from the first attack phase you receive this turn (resolved before any other pilot abilities).

Skills:

Logistic Support Class: Passive (Sub)

While Resupplying, recover an additional X EN, where X is:

Level 1: 5%.

Engineer Class: Passive (Sub)

While Repairing, recover an additional X HP or DP, where X is:

Level 2: 10%. When using the Quick Repair technique, recover an additional 5% HP or DP.

Split Personality Class: Passive (Sub)

Level 1:You must buy this on another pilot at the same time, and designate these two pilots to be sharing the same body. Whenever you deploy this pilot, you may also deploy the other pilot without taking up a Pilot Slot. If deployed in this way, that pilot may not use any of his attributes, spirit commands, skills, or techniques.

Note:Squee and Spleen are linked.

Spirit Commands

Duty Lv1:Recover 30% of your maximum DP. 20 SP

Perserverance Lv1:Recover 30% of your maximum HP. 20 SP

Techniques

Quick Repair:Sacrifice your attack phase to restore 5% of one allied unit's HP or DP

Spleen

Current Max SP:112

Pilot level:4

Affiliation:Mechanic, The Merchant Cartel

Callsign:Boomstick

History:

Caedus:Squee, I don't think integrating a combat computer with a sentient AI AND you neural boost is good for you.

Squee:Nonsense, I know what Iam doing. I do this for science.

*Squee throws a switch*

Squee:AAAAAAAAAHHHHHHHHHHHHHH!

Stats:

Dodge Cost: 0%

Countercut Cost: 3 AP

Countershoot Cost: 5 AP

Critical Class: Active

6 AP=Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

Attributes:

Ranged Level 2: [+]-type Weapon Damage +25%, CS -1

Accuracy Level 2:TDC +15%, CS -1

Skill Level 2:CS/CC -2, Critical Cost -2, Shield Usage +3

Will Gauge Class: Active (Main)

3 Will

Defense Pierce:The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

Lock On: The first hit of your next attack phase negates secondary defenses such as Double Image and Barriers

4 Will

Volley: Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.

5 Will

Focused Attack: Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

Skills:

Improved Critical Class: Active

Level 2: Critical Cost -2. Gain an additional Weapon Damage +10% and Accuracy +10% for attack phases affected by Critical.

Accurate Attacker Passive (Main)

Level 1: All weapons gain Target's Dodge Cost +10%.

Split Personality Class: Passive (Sub)

Level 1:You must buy this on another pilot at the same time, and designate these two pilots to be sharing the same body. Whenever you deploy this pilot, you may also deploy the other pilot without taking up a Pilot Slot. If deployed in this way, that pilot may not use any of his attributes, spirit commands, skills, or techniques.

Note:Squee and Spleen are linked.

Spirit Commands

Direct Attack:For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense and other secondary defenses only applies to your attacks. 25 SP

VDX-00 Gotterdamerung

Statistics:

HP: 2800, EN: 160, Agi: 280

IS: 3, Move: F/G, Size: M, Rank: 5

Weapons:

[+] Vulcans- 450 damage, 20 rounds, [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] Beam Saber (BM)- 1500 damage [+0%]

[+] Variable Frequency Beam Rifle (B)- 1800 damage, 5 EN/attack [+10%]

[+] Vindicator- 2800 damage, 8 rounds [+20%]

[+] Vindicator [HV Mode]- 3000 damage, Armor Pierce, 10 EN/attack, uses 1 Vindicator round [+15%]

[+] Variable Frequency Beam Rifle [Full] (BS)- 4000 damage, 20 EN/attack [+20%]

MAP Weapons:

[+] Variable Frequency Beam Rifle [burst] (BI:4)- 2000 damage, 20 EN/attack [-10%]

[+] Sol System Uplink (I:6)- 3000 damage, 1 round [+0%]

Inherent Abilities:

1) Mobile Suit

2) Beam Shield

3) Countercut: Beam Saber

4) Countershoot: Vulcans, Variable Frequency Beam Rifle, Vindicator

5) Snipe: Vindicator [+25%], Vindicator [HV Mode] [+20%]

6) Invisbility

7) Stealth

8) ECM

9) ECCM

Purchasing Cost: 220 Credits

IS1:Hybrid dual Sensor

IS2:3 power boosters

IS3:A-UP SC

Bounty:110 creds

Edited by Imban

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The following units deploy to Mountains (Low) (Terrain #4). Scan or Analyze may be used to view their weapons and and inherents.

Rebel Pilot

Level: 6 (2600 PP)

Max SP: 120

Attributes:

Melee: 0

Ranged: 3

Accuracy: 4

Defense: 0

Evasion: 2

Skill: 0

Skills:

Countercut: 7 AP

Countershoot: 2 AP

Critical: 10 AP

Spirit Commands:

1) Boost Lv2

2) Duty Lv1

3) Concentrate Lv2

4)

5)

6)

Pilot Skills:

1) Gunfight Lv2

2) Accurate Attacker Lv1

3) Accuracy +1

4) Accuracy +1

5) Gunfight +1

6) Ranged +1

Pilot Techniques:

1)

2)

3)

Will Gauge:

- Steady Shot: Costs 1 Will. Countershoot cost -50% for this turn.

- Elude: Costs 3 Will. Gain Dodge Cost -15% this turn. This counts as a terrain effect.

- Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.

- Strafe: Costs 5 Will. Instantly evade all attacks in the first attack phase you receive this turn. This is considered an Evasive Secondary Defense. One (X) or (F) type weapon on your unit has its limit increased by 25% this turn, rounded up.

Series of Origin: New Jagged Universe

RAH-66 Comanche

Statistics:

HP: 1000, EN: 80, Agi: 230

IS: 4, Move: F/H, Size: M, Rank: 3

Weapons:

[+] ???- ??? [+??%]

[+] ???- ??? [+??%]

MAP Attacks:

[+] ???- ??? [+??%]

[+] ???- ??? [+??%]

Inherent Abilities:

1) Helicopter

2) Countershoot: ???

3) Invisibility

4) Stealth

5) ???

6) RAH-66 Comanche can't be used in space.

Bounty: 70 Credits

Items:

- Hybrid Dual Sensor

- Tesla Drive S

- Power Booster x3

- Large Magazine

Rebel Pilot

Level: 6 (2600 PP)

Max SP: 120

Attributes:

Melee: 0

Ranged: 3

Accuracy: 4

Defense: 0

Evasion: 2

Skill: 0

Skills:

Countercut: 7 AP

Countershoot: 2 AP

Critical: 10 AP

Spirit Commands:

1) Boost Lv2

2) Duty Lv1

3) Concentrate Lv2

4)

5)

6)

Pilot Skills:

1) Gunfight Lv2

2) Accurate Attacker Lv1

3) Accuracy +1

4) Accuracy +1

5) Gunfight +1

6) Ranged +1

Pilot Techniques:

1)

2)

3)

Will Gauge:

- Steady Shot: Costs 1 Will. Countershoot cost -50% for this turn.

- Elude: Costs 3 Will. Gain Dodge Cost -15% this turn. This counts as a terrain effect.

- Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.

- Strafe: Costs 5 Will. Instantly evade all attacks in the first attack phase you receive this turn. This is considered an Evasive Secondary Defense. One (X) or (F) type weapon on your unit has its limit increased by 25% this turn, rounded up.

Series of Origin: New Jagged Universe

RAH-66 Comanche

Statistics:

HP: 1000, EN: 80, Agi: 230

IS: 4, Move: F/H, Size: M, Rank: 3

Weapons:

[+] ???- ??? [+??%]

[+] ???- ??? [+??%]

MAP Attacks:

[+] ???- ??? [+??%]

[+] ???- ??? [+??%]

Inherent Abilities:

1) Helicopter

2) Countershoot: ???

3) Invisibility

4) Stealth

5) ???

6) RAH-66 Comanche can't be used in space.

Bounty: 100 Credits

Items:

- Hybrid Dual Sensor

- Tesla Drive S

- Power Booster x3

- Large Magazine

Rebel Pilot

Level: 6 (2600 PP)

Max SP: 120

Attributes:

Melee: 0

Ranged: 3

Accuracy: 4

Defense: 0

Evasion: 2

Skill: 0

Skills:

Countercut: 7 AP

Countershoot: 2 AP

Critical: 10 AP

Spirit Commands:

1) Boost Lv2

2) Duty Lv1

3) Concentrate Lv2

4)

5)

6)

Pilot Skills:

1) Gunfight Lv2

2) Accurate Attacker Lv1

3) Accuracy +1

4) Accuracy +1

5) Gunfight +1

6) Ranged +1

Pilot Techniques:

1)

2)

3)

Will Gauge:

- Steady Shot: Costs 1 Will. Countershoot cost -50% for this turn.

- Elude: Costs 3 Will. Gain Dodge Cost -15% this turn. This counts as a terrain effect.

- Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.

- Strafe: Costs 5 Will. Instantly evade all attacks in the first attack phase you receive this turn. This is considered an Evasive Secondary Defense. One (X) or (F) type weapon on your unit has its limit increased by 25% this turn, rounded up.

Series of Origin: New Jagged Universe

Busterlion

Statistics:

HP: 6000, EN: 160, Agi: 280

IS: 3, Move: F/G, Size: M, Rank: 6

Weapons:

[+] ???- ??? [+??%]

MAP Attacks:

[+] ???- ??? [+??%]

Inherent Abilities:

1) Armored Module

3) Damage Received -30%

Bounty: 120 Credits

Items:

- Barrier Field

- Layered Armor x3

- Hybrid Dual Sensor

Edited by Suguri-SP

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Oh man I haven't opened an event in forever. I'm all excited now.

Initiative: Players, then Unknown Forces.

Prone Time: 48 hours per side

Math: 3X Check

Be wary that the flow of battle is liable to change. Take it to the maximum and let's get this fight going!

Edited by Suguri-SP

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Regeneration Phase:

CP +8

Cheshirenorm.jpg No signs of enemies or and strange activity around the area. Everything seems to be clear around here.

Cap.jpg Well, keep on your toes. You don't know what they got up their sleeves.

Cheshirenorm.jpg Well nothing to do now but to move forward.

Statistics:

CP: 63/110

Regeneration Phase:

Will +1

Transformation/Movement Phase:

Current Terrain: Flatland (Moonlight) #1

New Terrain: Flatland (Moonlight) #2

Resource Spent: 5EN

Statisitcs:

HP: 4600/4600

EN: 195/200

DP: 3200/3200

AP: 100/100

SP: 140/140

Will:1/10

Weapons:

[+] Vulcan- 600 damage, 20 rounds [+40%]

[F] Melee (M)- 800 damage [+0%]

[H] Buster Shield (BP)- 1800 damage, 5 EN/attack [+10%]

[F] Twin Beam Scythe (BM)- 1800 damage [+0%]

[F] Twin Beam Scythe (BMX:5)- 800 damage/5 EN [+20%]

[F] Twin Beam Scythe [Assault] (B)- 4800 damage, 25 EN/attack [+30%]

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[ CO Phase ]

CP +5

<Brayden> "Enemies sighted from afar. Move forward, but be wary of ambushes."

[ Order Phase ]

Order ]

Target ]

CP Used ]

Effect ]

[ Statistics ]

CP ] 44 / 78

Commands ]

  • Attack! L1 (5)
  • Focus Fire! L1 (15)

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ATTN: Allied Forces: The next six posters receive DC -5% and Accuracy +10% in Pilot modifiers due to Leadership!

[ Regeneration Phase ]

Will +1

[ Seishin Phase ]

Seishin ] Great Effort L1 (Glenn)

Target ] Self

SP Used ] 20

Effect ] PP gain x2!

[ Defense Phase ]

Attacker ]

Weapon ]

Action Taken ]

Damage Received ]

Resources Spent ]

[ Item Phase ]

[ Transformation Phase ]

Moved to Flatland (Moonlight) #2! EN -5

[ Special Phase ]

<Skyler> "Unidentified units on the far side of the forest. Can anyone get a closer look?"

[ Attack Phase ]

Weapon ]

Target ]

Damage ]

Resources Spent ]

Status Effect ] None

Damage Modifiers ] +35 Pilot, +95 Unit [+50%]

Accuracy Modifiers ] +40 Pilot, +25 Unit [+100%]

[ Statistics ]

HP ] 16800/16800

EN ] 245/250

DP ] 3000/3000

Agi ] 650

AP ] 100/100

Skyler SP ] 68/68

  • Perseverance L1 (20)
  • Belief L1 (25)
  • Resist L1 (10)
  • Iron Wall L2 (15/25)
  • Substitute L1 (35)

Caine SP ] 68/68
  • Sure Hit L2 (15/25)
  • Direct Attack (25)
  • Duty L1 (20)
  • Boost L1 (15)

Glenn SP ] 62/82

  • Iron Wall L2 (15/25)
  • Great Effort L2 (20/35)
  • Flash L1 (10)

Thomas SP ] 60/60
  • Perseverance L1 (20)
  • Resist L1 (10)
  • Iron Wall L2 (15/25)
  • Substitute L1 (35)
  • Provoke L1 (35)

Julia SP ] 75/75

  • Passion L1 (25)
  • Concentrate L1 (15)
  • Sure Hit L1 (15)
  • Direct Attack (25)

Will ] 1/10
  • Steady Shot (1)
  • Entrenchment (4)
  • Volley (4)
  • Pressure (5)

Move ] F, Flatland (Moonlight) #2

Pilot Abilities

DR -45%, Damage +35%, Accuracy +40%

Guard (1/4) DR -15%

Critical 10, 15/15

CC 7/CS 5

Unit Inherents

Damage +45%, DR -15%

[+] Damage +50%, Accuracy +25%, CC/CS Cost x1.25 on non-(F) and (X)

E-Field (2000/5)

[ Items ]

1] Power Booster x3 [Damage +45%]

2] Hybrid Dual Sensor [[+] Damage +50%, Accuracy +25%; [H] Damage +25%, Accuracy +10% instead. CC Cost x1.25, CS Cost x1.25 except on (F) or (X)]

[ Side Bar ]

1] Witch Apple x3 [All pilots 50 SP restore]

2] Spare Battery x3 [Full EN restore]

Weapons:

[+] VLS Missile Launcher (PGSF:10)- 680 damage, 100 rounds [+35%]

[+] Anti-Air Missile Launcher (PGSX:2)- 3060 damage, 20 rounds [+35%]

[+] Double Beam Cannon (BASF:2)- 4760 damage/10 EN [+30%]

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CO Phase

Hotaru: "Be vigilant"

REGENERATION PHASE:

CP Generated: 5

COMMAND PHASE

Hotaru: "Investigate, but be careful"

Command Used:

Target:

CP Used:

Effect:

User:

Statistics:

Hotaru Hiiragi

CP: 60/110

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Vic Viper Phase

Heinrich: "Understood"

REGENERATION PHASE:

Will Generated: 1

HP Generated: 0

EN Generated: 11 EN

SPIRIT PHASE

Spirit/Will Command Used:

Resource Used:

Effect:

User:

DEFENSE PHASE:

Attacking Weapon #1:

Action Taken:

Damage Taken: 0

Resources Spent:

TRANSFORMATION/MAINTENANCE PHASE:

Current Terrain: Flatland/Moonlight #1

New Terrain: Flatland/Moonlight #2

Current Form: Normal

New Form:

Movement Type: Flying

SPECIAL PHASE:

Heinrich: "Deploying Options"

Deploy Options x4, -40 AP

ITEM PHASE

Item Used:

Item's Effects:

ATTACK PHASE:

Heinrich: "Hostiles currently undetected"

Weapon Used:

Target(s):

Damage Dealt: 1800 * 2.35 = 4230 x 4 Damage

Resources Spent: 36 EN

Status Effect:

Modifiers:

- Damage Modifier: +225%

+45% Natural

+5% Genius

+45% Power Booster

+30% Gunfight

+50% Hybrid Dual Sensor

+50% RAISER System

- Accuracy Modifier: +50%

+10% Natural

+5% Genius

+10% Gunfight

+25% Hybrid Dual Sensor

Statistics:

BP-827Z Vic Viper

HP: 2800/2800

EN: 220/225

DP: 3000/3000

AP: 60/100

SP(Heinrich): 144/144

Will: 1/10

Double Image: 0/5

SEED Mode(Charge): 1/4

Options: 4/4

Weapons:

[+] Impulse Railgun- 720 damage, 20 rounds [+65%]

[F] Melee (M)- 900 damage [+25%]

[+] Missile (PG)- 1440 damage, 16 rounds [+40%]

[F] Gauntlet [Punch] (M)- 1080 damage [+25%]

[F] Gauntlet [sword] (M)- 2160 damage [+25%]

[+] Double (ASF:4)- 900 damage, 32 rounds [+35%]

[+] Laser (BV:5)- 1440 damage/6 EN [+45%]

MAP Attacks:

[+] Mega Crush (I:6)- 7500 damage, 1 round [+65%]

Inherent Abilities:

1) Vic Viper

2) Countercut: Gauntlet [sword]

3) Countershoot: Impulse Railgun, Double, Laser

4) Molecular Generator: EN Regen S

5) Shield (1000) (Armor): Same effect as Pulse Energy Armor (1000). May be re-enabled for 10 EN.

6) Double Image (5)

7) Options (4): Impulse Railgun, Missile, Double, Laser

8) Missile: Ignores Accuracy modifiers from terrain.

9) Dodge Cost -25%

Bounty: 288 Credits

Repair: 144 Credits

Upgrade Chips:

5x Attack

5x Accuracy

5x Energy

5x Mobility

Full Upgrade: Attack

IS#1: Hybrid Dual Sensor

IS#2: Power Booster x3

IS#3: RAISER System

Skill Chips:

- Ranged +1

- Ranged +1

Pilot Stats:

[+]-type Weapon Damage +225%

[+]-type Target's Dodge Cost +50%

Dodge Cost -25%

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BGM: [M]

Vita : "Begin the mission, be careful of enemies ambush"

Dio : "You should send me instead"

Vita : "You're totally no good"

[table=COs Formats]

SequencesPhases
  • CP Restored: +5

[/td]

  • Order Used: ───
  • Target: ───
  • Cost: ───
  • Effects: ───

[/td]

  • CP: 46/82

[/td]

[/table]

Iris : "Commencing mission"

[table=Battle Formats]

SequencesPhases
  • HP Restored: +0
  • EN Restored: +8
  • DP Restored: +0
  • SP Restored: +0
  • Will Gauge: +1
  • Charge: +1

[/td]

  • Spirit Used: ───
  • User: Iris
  • Cost: ───
  • Target: ───
  • Effects: ───
  • Will Used: ───
  • Cost: ───
  • Target: ───
  • Effects: ───

[/td]

  • Target : MBR-XTF-51-E E-Matey
  • Incoming Attack #1: ───
  • Action Taken: ───
  • Damage Dealt: ───
  • Dodge Dealt: ───
  • Resources Used: ───

[/td]

  • Support Defending: ───
  • Target : MBR-XTF-51-E E-Matey
  • Incoming Attack #1: ───
  • Action Taken: ───
  • Damage Dealt: ───
  • Resources Used: ───

[/td]

  • Unit Transforming: Move To Flatland (Moonlight) #2
  • Effects: 5 EN

[/td]

  • Class Power Triggered: Guard
  • Cost: 30 AP
  • Effects: Gain DR -15%

[/td]

  • Item Used: ───
  • Effects: ───

[/td]

  • Target : ───
  • Weapon Used: ───
  • Resources Used: ───

[/td]

  • HP: 7500/7500
  • EN: 165/170
  • DP: 3000/3000
  • AP: 70/100
  • SP (Iris): 128/128
  • AGI: 320
  • Movement: G
  • Position: Flatland (Moonlight) #2
  • Damage Modifiers: +5%(Pilot)
  • Target's Dodge Cost Modifier: +5%(Pilot)
  • Dodge Modifier: -5%(Pilot)
  • Damage Received Modifiers: SD -20%(Pilot), -30%(Pilot), -15%(Guard), -75%(Unit)
  • Critical Cost: 9 AP (+15%)
  • Countercut Cost: 6 AP
  • Countershoot Cost: 6 AP
  • Guard: Active
  • Will Gauge: 1/10
  • Beam Shield: 12/12
  • Beam Sword Shield: 7/7
  • Vita's Health Drink: 1/1
  • Seishin Cast/Item Effect: Skilled Teacher[L2]
  • Bounty: 184 Credit

[/td]

[/table]

[table=Weapons][+] 60mm CIWS- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 450 damage [+0%]

[F] Energy Sabre (BM)- 1400 damage [+0%]

[+] Energy Rifle (B)- 1500 damage, 15 rounds [+10%]

[+] Heavy Gatling Cannon (SF:5)- 600 damage, 40 rounds [+15%]

[+] Rail Cannon- 3400 damage, 20 EN/attack [+10%]

[+] Snub Cannon- 4000 damage, 6 rounds [+20%]

[F] Anti-Ship Sword (B)- 4200 damage, Barrier Pierce, 30 EN/attack [+20%][/table]

Edited by Dio Minato

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CO Regen Phase:

Seishin Regen: 8

"Helicopters?"

Seishin Phase:

Seishin Used:

Effect:

SP Used:

Statistics:

CO Seishin: 49/82

Regeneration Phase:

Will Gauge: 1

Seishin Phase:

Seishin Used:

Effect:

SP Used:

Defensive Phase:

Attacking Weapon:

Action Taken:

Damage Received:

Resources Used:

Transformation Phase:

Current Location: Flatlands (Moonlight) 1

New Location: Flatlands (Moonlight) 2

Special Phase:

FURY Active!

-5% DC, -5% DR, +20% Weapon Damage

DYNAMIC MODE Active!

-15% DC, -15% DR, +30% TDC, +30% Weapon Damage

"Can't be too much... can anyone poke them?"

Attacking Phase:

Attacking Weapon:

Target:

Damage Dealt:

Modifiers:

Resources Used:

Statistics:

HP: 5000/5000

EN: 175/180

AP: 40/100

SP: 136/136

DP: 3000/3000

DYNAMIC MODE: Active!

FURY: Active!

Guts: INACTIVE

Anti-Beam Shield: 10/10

Beam Shield: 5/5

Will Gauge: 1

Weapons:

[H] Rider Flash- Accuracy Break, 5 EN/attack [+10%]

[F] Rider Chop (M)- 1400 damage [+0%]

[F] Rider Punch (M)- 1600 damage, 5 EN/attack [+0%]

[F] Strikeback Grapple (P)- 1600 damage, Stun, 10 EN/attack [+10%]

[H] Strikeback Boomerang (BP)- 700 damage x 2 [+10%]

[F] Strikeback Saber (B)- 2000 damage, 10 EN/attack [+0%]

[F] Strikeback Knuckle (B)- 3200 damage, 15 EN/attack [+10%]

[K] Rider Kick- 3400 damage, 15 EN/attack [+20%]

[K] Strikeback Kick (B)- 5000 damage, Barrier Pierce, 25 EN/attack [+30%]

MAP Weapons

[+] Rider Missile Storm (PI:3)- 2000 damage, 5 rounds [+10%]

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CO Regeneration Phase

CP +5

CO Command Phase

15 CP Focus Fire![L1]: Choose one target enemy. All attacks from units you own that target that enemy alone gain +20% Weapon Damage and Accuracy. RAH-66 Comanche #1

CO Statistics Phase

CP: 23/66

15 CP Focus Fire![L1]: Choose one target enemy. All attacks from units you own that target that enemy alone gain +20% Weapon Damage and Accuracy.

Regeneration Phase

Will +1

Spirit Command Phase

Defense Phase

Incoming Attack :

Defensive Action :

Damage Taken :

Defense Cost :

Transform/Change Phase

Flatland (Moonlight) (Starting Location) -> Flatland (Moonlight)

-5 EN

Rose: "I can't Identify them, but I can shoot them from here!" *Strangely enough the melee mech has a sniper rifle*

Special Phase

Emblem of Darkness -20% SP

Triple-Strength Myomer -30 AP

Attack Phase Crit

Weapon Select : [+] Sniper Beam Rifle (B)- 6300 damage, 30 EN/attack [+40%]

Targeting : RAH-66 Comanche #1

Damage Mods : +60% (-25%,+20%,+15%,+50%)

Damage Dealt : 10080 Snipe, Negates Stealth and ESD's

TDC Mods : +90% (-5%,-50%,+40%,+30%,+30%,+20%,+15%+10%)

Rounds/EN Spent : 15 AP, 30 EN

Statistics Phase

HP: 5000/5000

EN: 181/216

DP: 3000/3000 [Agi: 260]

AP: 55/100

Will: 1/10

Dodge Cost -50%

0/6 Chameleon Light Polarization Shield: Same effects as Double Image (6).

5 EN Blue Shield PFD (Barrier): Same effects as I-Field.

10/10 Beam Shield: Beam Scythe

4/4 Triple-Strength Myomer: DC -20%, [F] Weapon Damage +30%

Emblem of Darkness (-20% SP to activate): DC -20%, TDC +20%, DR -30%, Weapon Damage +25% & HP Degen 5%.

Bloodhound Active Probe: Negates Stealth and ESD's in targets you attack.

5 AP Snipe: Sniper Beam Rifle [+30%]

Guardian ECM Suite: Same effect as Jammer

Guardian ECM Suite: Pay 5 EN to activate. Increase the terrain this unit is in's ECM Level by 1. As long as the ECM Level is 1 or higher, all units in this terrain gain Accuracy -10% and Jammer, and any EWAC is disabled. Pay 5 EN a turn. This ability is disabled when upkeep can't be paid or when the user decides to deactivate it.

[F] Melee (M)- 600 damage [+10%]

[F] Beam Scythe (BM)- 1800 damage [+10%]

[H] 'Midas Messer' Beam Boomerang (BP)- 1050 damage x 2 [+20%]

[+] Clan SRM 6 [inferno] (PSF:6)- 600 damage, Burn, 24 rounds [+20%]

[+] Megafire (PSF:6)- 660 damage, Burn & Weapon Lock, 10 EN/attack [+20%]

[F] Revolver Stake- 4500 damage, Armor Pierce, 6 rounds [+30%]

[F] Beam Scythe (BMX:5)- 1050 damage/5 EN [+20%]

[F] Beam Scythe [Assault] (B)- 6300 damage, 25 EN/attack [+40%]

[+] Sniper Beam Rifle (B)- 6300 damage, 30 EN/attack [+40%]

[F] Disk Slicer (BF:5)- 1500 damage/5 EN, Barrier Pierce [+30%]

* Mega Fire: If the first attack is negated, the second attack is automatically negated. Target's Countercut Cost +10%

* Mega Fire: Uses Clan SRM 6 [inferno] rounds.

[table=Pilot: Rose / Main Pilot?: Yes]


  • [F]-type Damage +85% TDC +40%
    [H]-type Damage +85% TDC +30%
    [+]-type Damage +50% TDC +30%
    DC: -20% DR: -0%
    OS Customization (1/4): Accuracy +10%
    10 AP Critical: Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.
    7 AP Countercut
    7 AP Countershoot
    3 Will Defense Pierce: The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.
    4 Will Volley: Gain 1 additional Attack Phase this turn. [+]-Type attacks only. Once per turn.
    5 Will Focused Attack: Your next attack phase gains TDC +100% & Weapon Damage +25%.
    6 Will Evasive Maneuver: Negate all attacks aimed at you this round. [ESD]
    SP: 102/128
    10 SP Resist L1 Gain Damage Received -75% against the first attack received this turn. [sD]
    15 SP Boost L1 Gain DC -25% for one turn.
    20 SP Duty L1 Recover 30% of your maximum DP
    25 SP Direct Attack L1 For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense and other secondary defenses only applies to your attacks

[/td]

[/table][table=Pilot: "Black" Rose / Main Pilot?: No]


  • 10 AP Critical: Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.
    7 AP Countercut
    7 AP Countershoot
    1 Will Steady Shot: Countershoot cost -50% for this turn.
    3 Will Elude: DC -15% this turn. This counts as a terrain effect.
    4 Will Entrenchment: DR -40% and TDC +50% for one turn.
    6 Will Evasive Maneuver: Negate all attacks aimed at you this round.
    SP: 90/112
    20 SP Duty L1 Recover 30% of your maximum DP
    20 SP Perseverance L1 Recover 30% of your maximum HP

[/td]

[/table] Edited by CyberLegion

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CO Regen Phase:

CP Gain: +5

"Alright, let's find those weapons and sell them! Little girls need these for their brothers and mothers!"

CO Phase:

Seishin Used:

Effect:

SP Used:

Regeneration Phase:

Will Gauge: +1

Seishin Phase:

Seishin Used:

Effect:

SP Used:

Defensive Phase:

Attacking Weapon:

Action Taken:

Damage Received:

Resources Used:

Transformation Phase:

Current Location: Flatlands (Moonlight) 1

New Location: Flatlands (Moonlight) 2

".... Little.. girls?"

"Come in all the time! It's how I pay my rent checks!"

"I hope Fairioni gets better soon..."

Meanwhile, in a resort planet, Fairioni is sunning herself near a beach, sipping a drink. Sneezes.

Attacking Phase:

Attacking Weapon:

Target:

Damage Dealt:

Modifiers:

Resources Used:

NJU Data

Flatland (Moonlight) (Starting Location) -> Flatland (Moonlight) -> Forest (Moonlight) -> Mountains (Low) (Moonlight, Cold) -> Mountains (High) (Moonlight, Cold)

Staff

Recette CP: 53/88

Tsuki SP: 140/140 [iron Will, Perseverance, Substititute, Prayer, Resist]

AP: 100/100

Will: 1/4 [Cover, Entrenchment, Finishing Attack, Impervious]

Guard: 1/4 [DR -15%]

DR -25%, CC 5, CS 5, CR 8, WD +5%, TDC +15%

Mech: WX-7CD Paladin TN Kai

Statistics

HP: 6120/6120

EN: 250/255

DP: 3000/3000

Move: G/H

Unit Abilities

AB Shields:12/12

Sword Shields: 12/12

Agi: 270

DC: -35%

DR: -50%

EWAC: [Active] [Dodge Cost -15% Aura (2)]

Jammer: [Negate all (G)-Type attacks from all sources for no cost.]

Overcharge Pay 10 EN, All (B)-type weapons gain Damage Dealt +15% and Target's Dodge Cost +15% for 1 round.

Pack Jettison (WX-7 Knight)

CC: 'Lightbringer' Heavy Beam Saber

CS: 20mm Machine Cannon,, 'M590A Combat Shotgun [slug], 'M590A Combat Shotgun [Flechette]

Weapons

[H] Type-II M84 Stun Grenade- Stun, 2/2 rounds [+35%]

[+] 20mm Machine Cannon- 510 damage, 20/20 rounds [+75%]

[F] Melee (M)- 850 damage [+35%]

[F] 'Lightbringer' Heavy Beam Saber (BM)- 3060 damage [+35%]

[+] M590A Combat Shotgun [Gyro]- 17 damage, Stun, 3/3 rounds [+45%]

[+] M590A Combat Shotgun [slug] (SF:3)- 2040 damage, 9/9 rounds [+45%]

[+] M590A Combat Shotgun [Flechette] (ASF:3)- 1700 damage, 9/9 rounds [+45%]

Edited by Rika

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CO Phase

Regeneration Phase

CP: +5 (56)

"Advance to the battle area."

Statistics:

Imban

CP: 56/102

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Vic Viper Phase

Regeneration Phase:

Will: +1

EN: +5% (+14)

SEED Mode Charge: +1

Attacker Charge: +1

Seishin Phase:

Seishin Used: Direct Attack

SP Cost: 25

"Hmph. Too far for most attacks."

Transformation Phase:

Move into Flatland #2!

Attack Phase:

Weapon Used: [+] Critical Mega Crush (I:6)

Target(s): Next 6 to post in Flatland #2, Forest, or Mountains (Low)

Damage Dealt: 9000 damage * 3.4 = 30600

Status Effect: Direct Attack

Resources Spent: 1 round

Modifiers:

- Damage Modifier: +240%

+55% Range 5

+5% Genius

+30% Gunfight L3

+25% A-Up Unit (SC)

+50% Hybrid Dual Sensor

+45% Power Booster x3

+30% Critical

- Accuracy Modifier: +165%

+5% Genius

+10% Gunfight L3

+25% A-Up Unit (SC)

+25% Hybrid Dual Sensor

+65% Weapon

+10% Leadership

+30% Critical

-5% Terrain

Statistics:

BP-827Z Vic Viper

HP: 3800/3800

EN: 275/275

DP: 3000/3000

AP: 93/100

SP (Cascadet): 127/152

Will: 1/10

SEED Mode: 1/4

Attacker: 1/4

Options: 0/4

Double Image: 0/5

Weapons:

Impulse Railgun: 20/20 rounds

Missile: 16/16 rounds

Double: 32/32 rounds

Mega Crush: 0/1 round

Edited by Imban

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CO Phase

Regeneration Phase:

CP: +5 (48)

*plush Sith*

CO Order Phase:

CO Order Used: Hit! [L1], Attack! [L1]

CP Cost: 10

Statistics:

Darth Revan

CP: 38/86

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