Suguri-SP

The Coming Storm

221 posts in this topic

Gotterdammerung Phase

Regeneration Phase:

Will: +1

*plush... goblin?*

Transformation Phase:

Move into Flatland #2!

Activate Invisibility!

Attack Phase:

Weapon Used: [+] Critical Snipe Vindicator [HV Mode]

Target(s): Busterlion

Damage Dealt: 3000 damage * 2.55 = 7650 damage

Status Effect: Armor Pierce, negate all non-pilot/seishin DC mods

Resources Spent: 10 EN, 1 Vindicator round

Modifiers:

- Damage Modifier: +155%

+25% Ranged 2

+50% Hybrid Dual Sensor

+45% Power Booster x3

+25% A-Up Unit SC

+10% Attack! L1

+25% Critical

-25% Distance

- Accuracy Modifier: +115%

+15% Accuracy 2

+10% Accurate Attacker L1

+25% Invisibility

+25% Hybrid Dual Sensor

+25% A-Up Unit SC

+15% Weapon

+20% Snipe

+10% Hit! L1

+25% Critical

-5% Terrain

-50% Distance

Statistics:

VDX-00 Gotterdammerung

HP: 3800/3800

EN: 195/210

DP: 3000/3000

AP: 79/100

SP (Spleen): 90/90

Will: 1/10

Beam Shield: 13/13

Invisibility: On

ECM: Off

ECCM: Off

Weapons:

Vulcans: 20/20 rounds

Vindicator: 7/8 rounds

Sol System Uplink: 1/1 round

Edited by Imban

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CO

Starting CP: 47/94

CP Gain: +10

Final CP: 57/94

REGENERATION PHASE:

HP Regenerated:

EN Regenerated:

Skill: 1

SPIRIT PHASE:

Seishin used: Greater Effort

SP used: 20

Ability used:

AP used:

DEFENCE PHASE:

Attacking Weapons:

Action Taken:

Damage Taken: 0

Resources Spent:

LEADERSHIP: Next 2

MOVE: F

MOVE: Flatland #2

ATTACK PHASE:

Weapon Used: [M] Power to the Dream

Target: Phantom

Damage Dealt: Damage Boost +30%

Resources Spent:

Modifiers: +20% Accuracy

STATISTICS:

HP: 3100/3100

EN: 135/140

Song: 80/200

DP: 3000/3000

SP: 116/136

AP: 100/100

Agi: 240

Skill: 1

Weapons

[+] Anti-Air Pulse Laser Cannon (B)- 300 damage, 2 EN/shot [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] Beam Saber (BM)- 1600 damage [+0%]

[+] ν-type Harmonic Wave Guns (SF:6)- 500 damage/3 EN [+0%]

[M] Power to the Dream- 2800 damage & Attack Boost +30%, 30 Song EN/attack [+10%]

[M] Try Again- 3400 damage & Accuracy Boost 20% & Mobility Boost 20% & Armor Boost 20% & Attack Boost 20% & Skill Boost, 50 Song EN/attack [+10%]

[M] GONG- 5000 damage, Paralyze & Mobility Boost 30% & Armor Boost 30% & Morale Boost, 80 Song EN/attack [+20%]

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Regeneration Phase:

Will: +1

Seishin Phase:

Seishin Used: Concentrate Lv. 2

Target: Self

SP Used: 25!

Effect: Dodge Cost -15%, Accuracy +30%!

Defense Phase:

Attacker: Phantom, Vic Viper

Weapon: Sniper Rifle- +90%, Mega Crush- 135% (Stealth)

Action Taken: Dodge Both!

Damage Received: -

Resources Spent: 315 DP, 311 DP (626 Total)

"Enemy units spotted! I repeat, enemy units spotted! We're taking fire!"

Special Phase:

Critical! 10 AP Paid!

"Bombard the frontal area, prevent their advance!"

Attack Phase:

Weapon Used: Volcanic Bomb (T:3)

Target: Flatlands #2

Damage Dealt: 3000 -> 8250

Resources Spent: 1 round

Status Effect: Drill, Flatlands #2 gains Continual Damage S

Damage Modifiers: +65 Pilot, +95 Item, +15 Critical [+175%]

Accuracy Modifiers: -5 Terrain, +45 Pilot, +25 Item, +15 Critical, +30 Seishin [+110%]

Statistics:

HP: 1000/1000

EN: 80/80

DP: 2774/3400

Agi: 230

AP: 90/100

SP: 95/120

  • Boost Lv. 2 (15/25)
  • Duty Lv. 1 (20)
  • Concentrate Lv. 2 (15/25)

Will: 1/10
  • Steady Shot
  • Elude
  • Volley
  • Strafe

Move: F, Mountains (Low)

Pilot Abilities

[+]-type Damage +65%, Accuracy +45%

Dodge Cost -10%

Crit 10, 15/15

CC 7/CS 2

Unit Inherents/Items

[+]-type Damage +95%, Accuracy +25%

Dodge Cost -20%

Invisibility

Stealth

Weapons:

[+] XM301 20mm Gatling Gun - 350 damage, 30 rounds [+40%]

[+] Hughes HMMM-Mk.6 Micro-Missile Launcher (PGSX:8)- 500 damage, 60 rounds [+20%]

MAP Attacks:

[+] Hughes HMMM-Mk.6 Micro-Missile Launcher [spread] (PT:2)- 1200 damage, uses 5 Hughes HMMM-Mk.6 Micro-Missile Launcher rounds [+0%]

[+] Volcanic Bomb (T:3)- 3000 damage, Drill, 1/2 rounds [+0%]

Edited by Suguri-SP

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Regeneration Phase:

Will: +1

Seishin Phase:

Seishin Used: Concentrate Lv. 2

Target: Self

SP Used: 25!

Effect: Dodge Cost -15%, Accuracy +30%!

Defense Phase:

Attacker: Vic Viper

Weapon: Mega Crush- 135% (Stealth)

Action Taken: Dodge!

Damage Received: -

Resources Spent: 311 DP

"We're under attack? We're under attack, shit!"

Special Phase:

Critical! 10 AP Paid!

"Ugh, I don't want to do it but..!"

Attack Phase:

Weapon Used: Volcanic Bomb (T:3)

Target: Forest #3

Damage Dealt: 3000 -> 8250

Resources Spent: 1 round

Status Effect: Drill, Forest gains Continual Damage S

Damage Modifiers: +65 Pilot, +95 Item, +15 Critical [+175%]

Accuracy Modifiers: -5 Terrain, +45 Pilot, +25 Item, +15 Critical, +30 Seishin [+110%]

Statistics:

HP: 1000/1000

EN: 80/80

DP: 3089/3400

Agi: 230

AP: 90/100

SP: 95/120

  • Boost Lv. 2 (15/25)
  • Duty Lv. 1 (20)
  • Concentrate Lv. 2 (15/25)

Will: 1/10
  • Steady Shot
  • Elude
  • Volley
  • Strafe

Move: F, Mountains (Low)

Pilot Abilities

[+]-type Damage +65%, Accuracy +45%

Dodge Cost -10%

Crit 10, 15/15

CC 7/CS 2

Unit Inherents/Items

[+]-type Damage +95%, Accuracy +25%

Dodge Cost -20%

Invisibility

Stealth

Weapons:

[+] XM301 20mm Gatling Gun - 350 damage, 30 rounds [+40%]

[+] Hughes HMMM-Mk.6 Micro-Missile Launcher (PGSX:8)- 500 damage, 60 rounds [+20%]

MAP Attacks:

[+] Hughes HMMM-Mk.6 Micro-Missile Launcher [spread] (PT:2)- 1200 damage, uses 5 Hughes HMMM-Mk.6 Micro-Missile Launcher rounds [+0%]

[+] Volcanic Bomb (T:3)- 3000 damage, Drill, 1/2 rounds [+0%]

Edited by Suguri-SP

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Regeneration Phase:

Will: +1

Seishin Phase:

Seishin Used: Concentrate Lv. 2

Target: Self

SP Used: 25!

Effect: Dodge Cost -15%, Accuracy +30%!

Defense Phase:

Attacker: Vic Viper, Goddamnrung

Weapon: Mega Crush- 165%, Snipe- 115%

Action Taken: Dodge!

Damage Received: -

Resources Spent: 534 DP, 433 DP (967 Total)

"Crap, crap! Where are those mercenaries we hired!?"

Special Phase:

Critical! 10 AP Paid!

Attack Phase:

Weapon Used: Buster Cannon (BI:6)

Target: Next 6 in Mountains (Low), Forest, or Flatlands #2

Damage Dealt: 4000 -> 9200

Resources Spent: 30 EN

Status Effect: -

Damage Modifiers: +65 Pilot, +50 Item, +15 Critical [+130%]

Accuracy Modifiers: -5 Terrain, +45 Pilot, +25 Item, +15 Critical, +30 Seishin [+110%]

Statistics:

HP: 6000/6000

EN: 130/160

DP: 2033/3000

Agi: 280

AP: 90/100

SP: 95/120

  • Boost Lv. 2 (15/25)
  • Duty Lv. 1 (20)
  • Concentrate Lv. 2 (15/25)

Will: 1/10
  • Steady Shot
  • Elude
  • Volley
  • Strafe

Move: F, Mountains (Low)

Pilot Abilities

[+]-type Damage +65%, Accuracy +45%

Dodge Cost -10%

Crit 10, 15/15

CC 7/CS 2

Unit Inherents/Items

[+]-type Damage +50%, Accuracy +25%

Damage Received -60%

Weapons:

[+] Buster Cannon (BS)- 5500 damage, Barrier Pierce, 30 EN/attack [+30%]

MAP Attacks:

[+] Buster Cannon (BI:6)- 4000 damage, 30 EN/attack [+0%]

Edited by Suguri-SP

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??? Phase

CP: +8

"Shit, they're here already? Who sent 'em? Grenovia? Chevalet Blanc? Don't tell me it was the Z-Bravers, I didn't think they could get their own head out of their ass in time," a shadowy visage of a man stammered, angrily snuffing out a cigar before opening communication links, "All units, sortie immediately and hold them off! We leave in 10 minutes after deployment!"

Statistics:

CP: 55/94

Orders: ???, ???, ???

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A thick and heavy smoke fills the battlefield from the Forest being set on fire. Within a few more minutes, the smoke may encompass the entire battlefield.

Flatland (Moonlight) -> Flatland (Moonlight) -> Forest (Moonlight, Smoke) -> Mountains (Low) (Moonlight, Cold) -> Mountains (High) (Moonlight, Cold)

Smoke

Description: The area is filled with a heavy smoke, making it hard see as well as possibly interfering with sensors.

Effect:

- Limited Visibility: All weapons gain: Accuracy -20%. This applies to Ground and Flying terrains.

It is now the Player's Turn.

Edited by Suguri-SP

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[ CO Phase ]

CP +5

<Brayden> "More terrain-harming weaponry. Disappointing. Take them down before they escape!"

[ Order Phase ]

Order ] Attack! L1

Target ] All units

CP Used ] 5

Effect ] Damage +10%

[ Statistics ]

CP ] 44 / 78

Commands ]

  • Attack! L1 (5)
  • Focus Fire! L1 (15)

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ATTN: Allied Forces: The next six posters receive DC -5% and Accuracy +10% in Pilot modifiers due to Leadership!

[ Regeneration Phase ]

Will +1

HP -840

[ Seishin Phase ]

Seishin ] Flash L1 (Glenn); Sure Hit L1 (Caine); Resist L1 (Thomas)

Target ] Self; Self; Self

SP Used ] 10; 15; 10

Effect ] First attack DC -75%; First attack phase Accuracy +25%, no evasive secondary defenses; First attack received DR -75%

[ Defense Phase ]

Attacker ] Unknown

Weapon ] Volcanic Bomb (T:3 8250 [+110%]), Buster Cannon (I:6 9200 [+110%])

Action Taken ] Dodge, take (E-Field)

Damage Received ] 650 * 2.1 * 0.25 = 341.25 -> 341 DP, (9200 * 0.25 - 2000) * 0.55 * 0.85 = 140 HP

Resources Spent ] 140 HP, 5 EN, 341 DP

[ Item Phase ]

[ Transformation Phase ]

Moved to Forest (Moonlight, Smoke)! EN -5

[ Special Phase ]

Activated Guard! AP -20

Activated Critical! AP -10

<Glenn> "Incoming seismic detonator! Taking evasive action." Flash Lv1

<Thomas> "And long range cannon! Tanking it!" Resist Lv1

<Julia> "Wow, did they seriously just raze all that ground just to 'defend themselves'? Talk about lack of care for the environment."

<Thomas> "Pretty interesting weapon, but it could certainly do without the volcano-spawning schtick."

<Caine> "These weapons are abominations. We should strive to take the suppliers of these out. Targets acquired." Sure Hit Lv1

<Skyler> "Agreed. Forge ahead!"

[ Attack Phase ]

Weapon ] Critical Double Beam Cannon (BASF:2)

Target ] Busterlion, both Comanches

Damage ] 4760 -> 10948 -> 3649.33 -> 3649 # 2 to each [+65%]

Resources Spent ] 20 EN

Status Effect ] No evasive secondary defenses

Damage Modifiers ] -25 Distance, +35 Pilot, +95 Unit, +10 Order, +15 Critical [+130%]

Accuracy Modifiers ] -50 Distance, -25 Terrain, +30 Weapon, +5 (F), +40 Pilot, +25 Unit, +15 Critical, +25 Seishin [+65%]

[ Statistics ]

HP ] 15820/16800

EN ] 215/250

DP ] 2659/3000

Agi ] 650

AP ] 70/100

Skyler SP ] 68/68

  • Perseverance L1 (20)
  • Belief L1 (25)
  • Resist L1 (10)
  • Iron Wall L2 (15/25)
  • Substitute L1 (35)

Caine SP ] 53/68
  • Sure Hit L2 (15/25)
  • Direct Attack (25)
  • Duty L1 (20)
  • Boost L1 (15)

Glenn SP ] 52/82

  • Iron Wall L2 (15/25)
  • Great Effort L2 (20/35)
  • Flash L1 (10)

Thomas SP ] 50/60
  • Perseverance L1 (20)
  • Resist L1 (10)
  • Iron Wall L2 (15/25)
  • Substitute L1 (35)
  • Provoke L1 (35)

Julia SP ] 75/75

  • Passion L1 (25)
  • Concentrate L1 (15)
  • Sure Hit L1 (15)
  • Direct Attack (25)

Will ] 2/10
  • Steady Shot (1)
  • Entrenchment (4)
  • Volley (4)
  • Pressure (5)

Move ] F, Forest (Moonlight, Smoke)

Pilot Abilities

DR -45%, Damage +35%, Accuracy +40%

Guard (On) DR -15%

Critical 10, 15/15

CC 7/CS 5

Unit Inherents

Damage +45%, DR -15%

[+] Damage +50%, Accuracy +25%, CC/CS Cost x1.25 on non-(F) and (X)

E-Field (2000/5)

[ Items ]

1] Power Booster x3 [Damage +45%]

2] Hybrid Dual Sensor [[+] Damage +50%, Accuracy +25%; [H] Damage +25%, Accuracy +10% instead. CC Cost x1.25, CS Cost x1.25 except on (F) or (X)]

[ Side Bar ]

1] Witch Apple x3 [All pilots 50 SP restore]

2] Spare Battery x3 [Full EN restore]

Weapons:

[+] VLS Missile Launcher (PGSF:10)- 680 damage, 100 rounds [+35%]

[+] Anti-Air Missile Launcher (PGSX:2)- 3060 damage, 20 rounds [+35%]

[+] Double Beam Cannon (BASF:2)- 4760 damage/10 EN [+30%]

Edited by Kazastankas

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Regeneration Phase:

CP +8

Cheshirenorm.jpg Damn, they spotted us.

Cap.jpg And they're pretty desperate too from the look of it. Looks like your gonna have to plow through some fire.

Cheshirenorm.jpg Lovely...

COOrderscopy.jpg

Effect: All units you own gain +20% Weapon Damage for this turn.

Resource Spent: 10CP

Statistics:

CP: 61/110

Regeneration Phase:

Will +1

HP -230

Defense Phase:

Attacker: Busterlion, Comanche #1

Weapon: Volcanic Bomb, Buster Cannon

Action Taken: Stealth Dodge

Damage Received: 0

Resources Spent: 398DP, 398DP

Transformation/Movement Phase:

Current Terrain: Flatland (Moonlight) #2

New Terrain: Forest (Moonlight, Smoke)

Resource Spent: 5EN

Attack Phase:

Weapon Used: [F] Twin Beam Scythe (BMX:6)- 800 damage/5 EN [+20%]

Target: Comanche #1

Damage Dealt: 800*2.4 = 1920x6

Resources Spent: 30EN

Status Effect:

Modifiers:

Damage + 140%

  • + 20% Attack!
  • + 15% Critical
  • + 25% Melee 2
  • + 45% Power Boosters
  • + 10% Brave Commander
  • + 10% Unit Specialization
  • + 25% Sneak Attack
  • + 15% A-Up Unit C
  • - 25% Terrain

Accuracy + 95%

  • + 20% Weapon
  • + 15% Critical
  • + 10% Accuracy
  • + 5% Unit Specialization
  • + 45% Sensor Tweak
  • + 10% Leadership
  • + 25% Sneak Attack
  • + 15% A-Up Unit C
  • - 50% Terrain

Statisitcs:

HP: 4370/4600

EN: 160/200

DP: 2204/3000

AP: 90/100

SP: 140/140

Will:2/10

Weapons:

[+] Vulcan- 600 damage, 20 rounds [+40%]

[F] Melee (M)- 800 damage [+0%]

[H] Buster Shield (BP)- 1800 damage, 5 EN/attack [+10%]

[F] Twin Beam Scythe (BM)- 1800 damage [+0%]

[F] Twin Beam Scythe (BMX:5)- 800 damage/5 EN [+20%]

[F] Twin Beam Scythe [Assault] (B)- 4800 damage, 25 EN/attack [+30%]

Edited by D3k

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CO Regeneration Phase

CP +5

CO Command Phase

15 CP Focus Fire![L1]: Choose one target enemy. All attacks from units you own that target that enemy alone gain +20% Weapon Damage and Accuracy. RAH-66 Comanche #1

CO Statistics Phase

CP: 13/66

15 CP Focus Fire![L1]: Choose one target enemy. All attacks from units you own that target that enemy alone gain +20% Weapon Damage and Accuracy.

Regeneration Phase

Will +1

Emblem of Darkness -250 HP

-250 HP

Spirit Command Phase

Defense Phase

Incoming Attack : [M] Power to the Dream Damage Boost +30%

Defensive Action : take

Incoming Attack : [+] Volcanic Bomb [+110%]

Defensive Action : dodge

Damage Taken : 260 * 2.1 * 0.8 * 0.5 * 0.6

Defense Cost : 131

Incoming Attack : [+] Buster Cannon (I:6) 9200 [+110%]

Defensive Action : dodge

Damage Taken : 260 * 2.1 * 0.8 * 0.5 * 0.6

Defense Cost : 131

Transform/Change Phase

Flatland (Moonlight) -> Forest (Moonlight, Smoke)

-5 EN

Rose: "Now I can reach you!"

Special Phase

Attack Phase Crit

Weapon Select : [F] Beam Scythe (BMX:5)- 1050 damage/5 EN [+20%]

Targeting : RAH-66 Comanche #1

Damage Mods : +125% (-25%,+20%,+15%,+85%+30%)

Damage Dealt : 2306 x5, Negates Stealth and ESD's

TDC Mods : +10% (-25,-50,-20,+40%,+20%,+20%,+15%+10%)

Rounds/EN Spent : 10 AP, 25 EN

Statistics Phase

HP: 4500/5000

EN: 151/216

DP: 2738/3000 [Agi: 260]

AP: 45/100

Will: 2/10

Dodge Cost -50%

2/6 Chameleon Light Polarization Shield: Same effects as Double Image (6).

5 EN Blue Shield PFD (Barrier): Same effects as I-Field.

10/10 Beam Shield: Beam Scythe

4/4 Triple-Strength Myomer: DC -20%, [F] Weapon Damage +30%

Emblem of Darkness (-20% SP to activate): DC -20%, TDC +20%, DR -30%, Weapon Damage +25% & HP Degen 5%.

Bloodhound Active Probe: Negates Stealth and ESD's in targets you attack.

5 AP Snipe: Sniper Beam Rifle [+30%]

Guardian ECM Suite: Same effect as Jammer

Guardian ECM Suite: Pay 5 EN to activate. Increase the terrain this unit is in's ECM Level by 1. As long as the ECM Level is 1 or higher, all units in this terrain gain Accuracy -10% and Jammer, and any EWAC is disabled. Pay 5 EN a turn. This ability is disabled when upkeep can't be paid or when the user decides to deactivate it.

[F] Melee (M)- 600 damage [+10%]

[F] Beam Scythe (BM)- 1800 damage [+10%]

[H] 'Midas Messer' Beam Boomerang (BP)- 1050 damage x 2 [+20%]

[+] Clan SRM 6 [inferno] (PSF:6)- 600 damage, Burn, 24 rounds [+20%]

[+] Megafire (PSF:6)- 660 damage, Burn & Weapon Lock, 10 EN/attack [+20%]

[F] Revolver Stake- 4500 damage, Armor Pierce, 6 rounds [+30%]

[F] Beam Scythe (BMX:5)- 1050 damage/5 EN [+20%]

[F] Beam Scythe [Assault] (B)- 6300 damage, 25 EN/attack [+40%]

[+] Sniper Beam Rifle (B)- 6300 damage, 30 EN/attack [+40%]

[F] Disk Slicer (BF:5)- 1500 damage/5 EN, Barrier Pierce [+30%]

* Mega Fire: If the first attack is negated, the second attack is automatically negated. Target's Countercut Cost +10%

* Mega Fire: Uses Clan SRM 6 [inferno] rounds.

[table=Pilot: Rose / Main Pilot?: Yes]


  • [F]-type Damage +85% TDC +40%
    [H]-type Damage +85% TDC +30%
    [+]-type Damage +50% TDC +30%
    DC: -20% DR: -0%
    OS Customization (1/4): Accuracy +10%
    10 AP Critical: Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.
    7 AP Countercut
    7 AP Countershoot
    3 Will Defense Pierce: The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.
    4 Will Volley: Gain 1 additional Attack Phase this turn. [+]-Type attacks only. Once per turn.
    5 Will Focused Attack: Your next attack phase gains TDC +100% & Weapon Damage +25%.
    6 Will Evasive Maneuver: Negate all attacks aimed at you this round. [ESD]
    SP: 102/128
    10 SP Resist L1 Gain Damage Received -75% against the first attack received this turn. [sD]
    15 SP Boost L1 Gain DC -25% for one turn.
    20 SP Duty L1 Recover 30% of your maximum DP
    25 SP Direct Attack L1 For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense and other secondary defenses only applies to your attacks

[/td]

[/table][table=Pilot: "Black" Rose / Main Pilot?: No]


  • 10 AP Critical: Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.
    7 AP Countercut
    7 AP Countershoot
    1 Will Steady Shot: Countershoot cost -50% for this turn.
    3 Will Elude: DC -15% this turn. This counts as a terrain effect.
    4 Will Entrenchment: DR -40% and TDC +50% for one turn.
    6 Will Evasive Maneuver: Negate all attacks aimed at you this round.
    SP: 90/112
    20 SP Duty L1 Recover 30% of your maximum DP
    20 SP Perseverance L1 Recover 30% of your maximum HP

[/td]

[/table] Edited by CyberLegion

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BGM: [M]

Vita : "Enemy spotted, Take them down"

[table=COs Formats]

SequencesPhases
  • CP Restored: +5

[/td]

  • Order Used: Focus Fire! [L1]
  • Target: RAH-66 Comanche #1
  • Cost: 12 CP
  • Effects: All attacks from units you own that target that enemy alone gain +20% Weapon Damage and Accuracy.

[/td]

  • CP: 39/82

[/td]

[/table]

Iris : "........"

[table=Battle Formats]

SequencesPhases
  • HP Restored: -375
  • EN Restored: +8
  • DP Restored: +0
  • SP Restored: +0
  • Will Gauge: +1
  • Charge: +1

[/td]

  • Spirit Used: ───
  • User: Iris
  • Cost: ───
  • Target: ───
  • Effects: ───
  • Will Used: ───
  • Cost: ───
  • Target: ───
  • Effects: ───

[/td]

  • Target : MBR-XTF-51-E E-Matey
  • Incoming Attack #1: [+] Buster Cannon (BI:6)
  • Action Taken: Take + Anti-Energy Field + Beam Shield
  • Damage Dealt: (9200 - 1500 * 0.55 * 0.5 - 800) * 0.25 = 329 HP
  • Dodge Dealt: ───
  • Resources Used: 329 HP, 10 EN, 1 Beam Shield

[/td]

  • Support Defending: ───
  • Target : MBR-XTF-51-E E-Matey
  • Incoming Attack #1: ───
  • Action Taken: ───
  • Damage Dealt: ───
  • Resources Used: ───

[/td]

  • Unit Transforming: Move To Forest (Moonlight, Smoke)
  • Effects: 5 EN

[/td]

  • Class Power Triggered: ───
  • Cost: ───
  • Effects: ───

[/td]

  • Item Used: ───
  • Effects: ───

[/td]

  • Target : RAH-66 Comanche #1 [CRITICAL]
  • Weapon Used: [+] Heavy Gatling Cannon (SF:5)- 690 # 5 damage [-5%]
  • Resources Used: 5 Rounds, 10 AP

[/td]

  • HP: 6796/7500
  • EN: 158/170
  • DP: 3000/3000
  • AP: 70/100
  • SP (Iris): 128/128
  • AGI: 320
  • Movement: G
  • Position: Flatland (Moonlight) #2
  • Damage Modifiers: +5%(Pilot), -25%(Range)
  • Target's Dodge Cost Modifier: +5%(Pilot), -30%(Terrain), -50%(Range)
  • Dodge Modifier: -5%(Pilot)
  • Damage Received Modifiers: SD -20%(Pilot), -30%(Pilot), -15%(Guard), -75%(Unit), -10%(Terrain)
  • Critical Cost: 9 AP (+15%)
  • Countercut Cost: 6 AP
  • Countershoot Cost: 6 AP
  • Guard: Active
  • Will Gauge: 2/10
  • Beam Shield: 12/12
  • Beam Sword Shield: 6/7
  • Vita's Health Drink: 1/1
  • Seishin Cast/Item Effect: Skilled Teacher[L2]
  • Bounty: 184 Credit

[/td]

[/table]

[table=Weapons][+] 60mm CIWS- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 450 damage [+0%]

[F] Energy Sabre (BM)- 1400 damage [+0%]

[+] Energy Rifle (B)- 1500 damage, 15 rounds [+10%]

[+] Heavy Gatling Cannon (SF:5)- 600 damage, 35 rounds [+15%]

[+] Rail Cannon- 3400 damage, 20 EN/attack [+10%]

[+] Snub Cannon- 4000 damage, 6 rounds [+20%]

[F] Anti-Ship Sword (B)- 4200 damage, Barrier Pierce, 30 EN/attack [+20%][/table]

Edited by Dio Minato

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Terrain:Flatland (Moonlight) -> Flatland (Moonlight) -> Forest (Moonlight, Smoke) -> Mountains (Low) (Moonlight, Cold) -> Mountains (High) (Moonlight, Cold)

CO Phase

Regeneration Phase:

CP: +5 (43)

CO Order Phase:

CO Order Used: Hit! [L1], Attack! [L1]

CP Cost: 10

Statistics:

Darth Revan

CP: 33/86

Regeneration Phase:

Will: +1

Defense Phase:

[+] Buster Cannon (BI:6) [+110%]

Dodge

280 * 2.1 * 0.8 * 0.7=329

Transformation Phase:

Move into Forest (Moonlight, Smoke)!

Activate Invisibility!

Attack Phase:

Weapon Used: [+] Critical Snipe Vindicator [HV Mode]

Target(s): Comanche #1

Damage Dealt: 3000 damage * 2.55 = 7650 damage

Status Effect: Armor Pierce, negate all non-pilot/seishin DC mods

Resources Spent: 10 EN, 1 Vindicator round

Modifiers:

- Damage Modifier: +155%

+25% Ranged 2

+50% Hybrid Dual Sensor

+45% Power Booster x3

+25% A-Up Unit SC

+10% Attack! L1

+25% Critical

-25% Distance

- Accuracy Modifier: +120%

+15% Accuracy 2

+10% Accurate Attacker L1

+25% Invisibility

+25% Hybrid Dual Sensor

+25% A-Up Unit SC

+15% Weapon

+20% Snipe

+10% Hit! L1

+25% Critical

-5% Terrain

-20% Smoke

-25% Distance

Statistics:

VDX-00 Gotterdammerung

HP: 3800/3800

EN: 180/210

DP: 2671/3000

AP: 64/100

SP (Spleen): 90/90

Will: 2/10

Beam Shield: 13/13

Invisibility: On

ECM: Off

ECCM: Off

Weapons:

Vulcans: 20/20 rounds

Vindicator: 6/8 rounds

Sol System Uplink: 1/1 round

Edited by Largo

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CO Phase

Hotaru: "Enemy spotted"

REGENERATION PHASE:

CP Generated: 5

COMMAND PHASE

Hotaru: "Kohl, initiate bombardment"

Command Used: Firing Formation Level 2, Blitzkrieg Level 2

Target: Vic Viper

CP Used: 14 CP

Effect: +20% Weapon Damage, +20% Target's Dodge Cost

User: Hotaru

Statistics:

Hotaru Hiiragi

CP: 59/110

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Vic Viper Phase

Heinrich: "Understood"

REGENERATION PHASE:

Will Generated: 1

HP Generated: -140

EN Generated: 11 EN

SPIRIT PHASE

Spirit/Will Command Used: Direct attack

Resource Used: 25 SP

Effect: Negate ESD and SD

User: Heinrich

DEFENSE PHASE:

Attacking Weapon #1: Buster Cannon

Action Taken: Dodge

Damage Taken: 0

Resources Spent: 270 * 2.1 * 0.75 * 0.75 = 319 DP

TRANSFORMATION/MAINTENANCE PHASE:

Current Terrain: Flatland/Moonlight #2

New Terrain: Forest/Moonlight/Smoke #3

Current Form: Normal

New Form:

Movement Type: Flying

SPECIAL PHASE:

Heinrich: "..."

SEED Mode, Dodge Cost -5%, Target's Dodge Cost +10% Weapon Damage +10%, -20 AP

ITEM PHASE

Item Used:

Item's Effects:

ATTACK PHASE:

Heinrich: "Initiating bombardment"

Weapon Used: [+] Mega Crush (I:6)- 7500 damage, 1 round [+65%]

Target(s): Next 6 unlucky people in Forest, Mountain (Low), Mountain (High)

Damage Dealt: 7500 * 3.2 = 24000 Damage

Resources Spent: 1 Round

Status Effect: Direct Attack

Modifiers:

- Damage Modifier: +220%

+45% Natural

+5% Genius

+45% Power Booster

+30% Gunfight

+50% Hybrid Dual Sensor

+15% Critical

+20% Blitzkrieg

+10% SEED Mode

- Accuracy Modifier: +135%

+10% Natural

+5% Genius

+10% Gunfight

+25% Hybrid Dual Sensor

+20% Firing Formation

+15% Critical

+65% Weapon

+10% SEED Mode

-25% Moonlight/Smoke

Statistics:

BP-827Z Vic Viper

HP: 2660/2800

EN: 225/225

DP: 2681/3000

AP: 30/100

SP(Heinrich): 119/144

Will: 2/10

Double Image: 1/5

SEED Mode(Charge): 1/4

Options: 4/4

Weapons:

[+] Impulse Railgun- 720 damage, 20 rounds [+65%]

[F] Melee (M)- 900 damage [+25%]

[+] Missile (PG)- 1440 damage, 16 rounds [+40%]

[F] Gauntlet [Punch] (M)- 1080 damage [+25%]

[F] Gauntlet [sword] (M)- 2160 damage [+25%]

[+] Double (ASF:4)- 900 damage, 32 rounds [+35%]

[+] Laser (BV:5)- 1440 damage/6 EN [+45%]

MAP Attacks:

[+] Mega Crush (I:6)- 7500 damage, 0 round [+65%]

Inherent Abilities:

1) Vic Viper

2) Countercut: Gauntlet [sword]

3) Countershoot: Impulse Railgun, Double, Laser

4) Molecular Generator: EN Regen S

5) Shield (1000) (Armor): Same effect as Pulse Energy Armor (1000). May be re-enabled for 10 EN.

6) Double Image (5)

7) Options (4): Impulse Railgun, Missile, Double, Laser

8) Missile: Ignores Accuracy modifiers from terrain.

9) Dodge Cost -25%

Bounty: 288 Credits

Repair: 144 Credits

Upgrade Chips:

5x Attack

5x Accuracy

5x Energy

5x Mobility

Full Upgrade: Attack

IS#1: Hybrid Dual Sensor

IS#2: Power Booster x3

IS#3: RAISER System

Skill Chips:

- Ranged +1

- Ranged +1

Pilot Stats:

[+]-type Weapon Damage +235%

[+]-type Target's Dodge Cost +60%

Dodge Cost -30%

Edited by Seishiro Hiroyuki

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CO Regen Phase:

Seishin Regen: 8

"Eric, strike 'em down!"

Seishin Phase:

Seishin Used: Attack Level 1

Effect: +10% Weapon Damage

SP Used: 5 SP

Statistics:

CO Seishin: 52/82

Regeneration Phase:

HP Degen: -500

Will Gauge: 1

Seishin Phase:

Seishin Used:

Effect:

SP Used:

Defensive Phase:

Attacking Weapon:

Action Taken:

Damage Received:

Resources Used:

Transformation Phase:

Current Location: Flatlands (Moonlight) 2

New Location: Forest (Moonlight/Smoke) 3

Special Phase:

FURY Active!

-5% DC, -5% DR, +20% Weapon Damage

DYNAMIC MODE Active!

-15% DC, -15% DR, +30% TDC, +30% Weapon Damage

"You first, Mr. Cannon Man! STRIKEBACK GRAPPLE!"

Attacking Phase:

Attacking Weapon: Strikeback Grapple

Target: Busterlion

Damage Dealt: 1800 x 2.65 = 4770

Modifiers: +85% TDC, Stun, CC/CS x1.25

Resources Used: 10 EN

Statistics:

HP: 4500/5000

EN: 160/180

AP: 40/100

SP: 136/136

DP: 3000/3000

DYNAMIC MODE: Active!

FURY: Active!

Guts: INACTIVE

Anti-Beam Shield: 10/10

Beam Shield: 5/5

Will Gauge: 2

Weapons:

[H] Rider Flash- Accuracy Break, 5 EN/attack [+10%]

[F] Rider Chop (M)- 1400 damage [+0%]

[F] Rider Punch (M)- 1600 damage, 5 EN/attack [+0%]

[F] Strikeback Grapple (P)- 1600 damage, Stun, 10 EN/attack [+10%]

[H] Strikeback Boomerang (BP)- 700 damage x 2 [+10%]

[F] Strikeback Saber (B)- 2000 damage, 10 EN/attack [+0%]

[F] Strikeback Knuckle (B)- 3200 damage, 15 EN/attack [+10%]

[K] Rider Kick- 3400 damage, 15 EN/attack [+20%]

[K] Strikeback Kick (B)- 5000 damage, Barrier Pierce, 25 EN/attack [+30%]

MAP Weapons

[+] Rider Missile Storm (PI:3)- 2000 damage, 5 rounds [+10%]

Edited by Gyrus Mackings

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CO Regen Phase:

CP Gain: +5

"Wow, they really don't want to be attacked, do they?"

CO Phase:

Seishin Used:

Effect:

SP Used:

Regeneration Phase:

HP -306

Will Gauge: +1

Seishin Phase:

Seishin Used:

Effect:

SP Used:

Defensive Phase:

Attacking Weapon:

Action Taken:

Damage Received:

Resources Used:

Transformation Phase:

Current Location: Flatlands (Moonlight) 2

New Location: Forest (Moonlight/Smoke) 3

"Providing support."

Attacking Phase:

Resupplying Vic Viper (Hiroyuki)!

NJU Data

Flatland (Moonlight) (Starting Location) -> Flatland (Moonlight) -> Forest (Moonlight) -> Mountains (Low) (Moonlight, Cold) -> Mountains (High) (Moonlight, Cold)

Staff

Recette CP: 53/88

Tsuki SP: 140/140 [iron Will, Perseverance, Substititute, Prayer, Resist]

AP: 80/100

Will: 2/4 [Cover, Entrenchment, Finishing Attack, Impervious]

Guard: 4/4 [DR -15%, Active]

DR -25%, CC 5, CS 5, CR 8, WD +5%, TDC +15%

Mech: WX-7CD Paladin TN Kai

Statistics

HP: 5814/6120

EN: 250/255

DP: 3000/3000

Move: G/H

Unit Abilities

AB Shields:12/12

Sword Shields: 12/12

Agi: 270

DC: -35%

DR: -50%

IS1. Gravity Wall

IS2. Layered Armor x 2

Skill Chips: Gunfight + 1

EWAC: [Active] [Dodge Cost -15% Aura (2)]

Jammer: [Negate all (G)-Type attacks from all sources for no cost.]

Overcharge Pay 10 EN, All (B)-type weapons gain Damage Dealt +15% and Target's Dodge Cost +15% for 1 round.

Pack Jettison (WX-7 Knight)

CC: 'Lightbringer' Heavy Beam Saber

CS: 20mm Machine Cannon,, 'M590A Combat Shotgun [slug], 'M590A Combat Shotgun [Flechette]

Weapons

[H] Type-II M84 Stun Grenade- Stun, 2/2 rounds [+35%]

[+] 20mm Machine Cannon- 510 damage, 20/20 rounds [+75%]

[F] Melee (M)- 850 damage [+35%]

[F] 'Lightbringer' Heavy Beam Saber (BM)- 3060 damage [+35%]

[+] M590A Combat Shotgun [Gyro]- 17 damage, Stun, 3/3 rounds [+45%]

[+] M590A Combat Shotgun [slug] (SF:3)- 2040 damage, 9/9 rounds [+45%]

[+] M590A Combat Shotgun [Flechette] (ASF:3)- 1700 damage, 9/9 rounds [+45%]

Edited by Rika

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CO Phase

Regeneration Phase

CP: +5 (61)

"Don't stand in the fire, guys."

CO Order Phase:

CO Order Used: Attack! [L1], Hit! [L1]

CP Cost: 10

Statistics:

Imban

CP: 51/102

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Vic Viper Phase

Regeneration Phase:

Will: +1

HP: -5% (-190)

EN: +5% (+14)

SEED Mode Charge: +1

Attacker Charge: +1

"Onward!"

Transformation Phase:

Move into Forest!

Deploy Options x2!

Attack Phase:

Weapon Used: [+] Double (ASF:4)

Target(s): RAH-66 Comanche, RAH-66 Comanche, Busterlion

Damage Dealt: 900 * 2.95 = 2655 damage / 3 = 885 damage # 4 each

Status Effect: None

Resources Spent: 4 rounds

Modifiers:

- Damage Modifier: +195%

+55% Range 5

+5% Genius

+30% Gunfight L3

+25% A-Up Unit (SC)

+50% Hybrid Dual Sensor

+45% Power Booster x3

+10% Attack! L1

-25% Terrain

- Accuracy Modifier: +50%

+5% Genius

+10% Gunfight L3

+25% A-Up Unit (SC)

+25% Hybrid Dual Sensor

+35% Weapon

+15% (F) Bonus

+10% Hit! L1

-75% Terrain

Attack Phase:

Weapon Used: [+] Double (ASF:4)

Target(s): RAH-66 Comanche, RAH-66 Comanche, Busterlion

Damage Dealt: 900 * 2.95 = 2655 damage / 3 = 885 damage # 4 each

Status Effect: None

Resources Spent: 4 rounds

Modifiers:

- Damage Modifier: +195%

+55% Range 5

+5% Genius

+30% Gunfight L3

+25% A-Up Unit (SC)

+50% Hybrid Dual Sensor

+45% Power Booster x3

+10% Attack! L1

-25% Terrain

- Accuracy Modifier: +50%

+5% Genius

+10% Gunfight L3

+25% A-Up Unit (SC)

+25% Hybrid Dual Sensor

+35% Weapon

+15% (F) Bonus

+10% Hit! L1

-75% Terrain

Attack Phase:

Weapon Used: [+] Double (ASF:4)

Target(s): RAH-66 Comanche, RAH-66 Comanche, Busterlion

Damage Dealt: 900 * 2.95 = 2655 damage / 3 = 885 damage # 4 each

Status Effect: None

Resources Spent: 4 rounds

Modifiers:

- Damage Modifier: +195%

+55% Range 5

+5% Genius

+30% Gunfight L3

+25% A-Up Unit (SC)

+50% Hybrid Dual Sensor

+45% Power Booster x3

+10% Attack! L1

-25% Terrain

- Accuracy Modifier: +50%

+5% Genius

+10% Gunfight L3

+25% A-Up Unit (SC)

+25% Hybrid Dual Sensor

+35% Weapon

+15% (F) Bonus

+10% Hit! L1

-75% Terrain

Statistics:

BP-827Z Vic Viper

HP: 3610/3800

EN: 270/275

DP: 3000/3000

AP: 73/100

SP (Cascadet): 127/152

Will: 2/10

SEED Mode: 2/4

Attacker: 2/4

Options: 2/4

Double Image: 0/5

Weapons:

Impulse Railgun: 20/20 rounds

Missile: 16/16 rounds

Double: 20/32 rounds

Mega Crush: 0/1 round

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CO

Starting CP: 57/94

CP Gain: +10

Command Used:

Final CP: 67/94

REGENERATION PHASE:

HP Regenerated: 155 (-5%)

EN Regenerated:

Skill: 1

SPIRIT PHASE:

Seishin used: Greater Effort

SP used: 20

Ability used:

AP used:

DEFENCE PHASE:

Attacking Weapons:

Action Taken:

Damage Taken: 0

Resources Spent:

LEADERSHIP: Next 2

MOVE: F

MOVE: Forest

SUMMON: Jacquli Robo x2

ATTACK PHASE:

Weapon Used: [+] ν-type Harmonic Wave Guns (SF:6) [Critical]

Target: Both Commanches, Busterlion

Damage Dealt: 500x1.3 #2 each = 650#2 each (1300 total) (+40% Pilot, +15% Critical, -25% Terrain)

Resources Spent: 18 EN

Modifiers: -15% Accuracy (+20% Pilot, +25% F, +15% Critical, -75% Terrain)

STATISTICS:

HP: 2945/3100

EN: 112/140

Song: 90/200

DP: 3000/3000

SP: 116/136

AP: 90/100

Agi: 240

Skill: 2

Weapons

[+] Anti-Air Pulse Laser Cannon (B)- 300 damage, 2 EN/shot [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] Beam Saber (BM)- 1600 damage [+0%]

[+] ν-type Harmonic Wave Guns (SF:6)- 500 damage/3 EN [+0%]

[M] Power to the Dream- 2800 damage & Attack Boost +30%, 30 Song EN/attack [+10%]

[M] Try Again- 3400 damage & Accuracy Boost 20% & Mobility Boost 20% & Armor Boost 20% & Attack Boost 20% & Skill Boost, 50 Song EN/attack [+10%]

[M] GONG- 5000 damage, Paralyze & Mobility Boost 30% & Armor Boost 30% & Morale Boost, 80 Song EN/attack [+20%]

Jaquli Robo

STATISTICS:

HP: 3500/3500

EN: 120/120

DP: 1500/1500

AP: 25/25

Weapons

[F] Melee (M)- 500 damage [+0%]

[H] Rocket Punch- 1500 damage, 5 EN/attack [+0%]

[H] Gyro Screw Pressure- 2000 damage, 10 EN/attack [+10%]

[F] Rocket Dive- 2200 damage, 10 EN/attack [+20%]

[F] Megaton Combo- 500 damage # 2 + 1200 damage, 15 EN/attack [+10%]

[+] Eraser Horn (BS)- 3500 damage, 20 EN/attack [+20%]

Edited by Alicia

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Alicia, please fix your damage and accuracy in relation to the Terrain and Terrain Modifiers. Gyrus, please remember to apply your HP Degen.

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Regeneration Phase:

Will: +1

Seishin Phase:

Seishin Used: Concentrate Lv. 2! Boost Lv. 2!

Target: Self

SP Used: 50!

Effect: Dodge Cost -50%! Dodge Cost -15%, Accuracy +30%!

Defense Phase:

Attacker: Everyone

Weapon: Cannon- 35%, Scythe- +40% x 6, Scythe- -20% x 5, Gatling- -35%, Snipe- +90%, Crush- +35%, Doubles- +20%, Doubles- +20%, Doubles- +20%, Guns- -45%

Action Taken: Dodge?

Damage Received: -

Resources Spent: 87 DP, 90 x 6 (630) DP, 51 x 5 (255) DP, 50 DP, 153 DP, 87 DP, 77 x 3 (231) DP, 50 DP (1543 DP)

"I-I dodged it?!"

Special Phase:

Critical! 10 AP Paid!

"Aaaahhh!! Fire all the missiles!"

Attack Phase:

Weapon Used: Hughes HMMM-Mk.6 Micro-Missile Launcher (PGSX:8)

Target: Teiwaz

Damage Dealt: 500 -> 1250 x 8

Resources Spent: 8 rounds

Status Effect: -

Damage Modifiers: -25 Terrain, +65 Pilot, +95 Item, +15 Critical [+150%]

Accuracy Modifiers: -75 Terrain, +20 Weapon, +45 Pilot, +25 Item, +15 Critical, +30 Seishin [+60%]

Statistics:

HP: 1000/1000

EN: 80/80

DP: 1231/3400

Agi: 230

AP: 80/100

SP: 45/120

  • Boost Lv. 2 (15/25)
  • Duty Lv. 1 (20)
  • Concentrate Lv. 2 (15/25)

Will: 2/10
  • Steady Shot
  • Elude
  • Volley
  • Strafe

Move: F, Mountains (Low)

Pilot Abilities

[+]-type Damage +65%, Accuracy +45%

Dodge Cost -10%

Crit 10, 15/15

CC 7/CS 2

Unit Inherents/Items

[+]-type Damage +95%, Accuracy +25%

Dodge Cost -20%

Invisibility

Stealth

Weapons:

[+] XM301 20mm Gatling Gun - 350 damage, 30 rounds [+40%]

[+] Hughes HMMM-Mk.6 Micro-Missile Launcher (PGSX:8)- 500 damage, 52/60 rounds [+20%]

MAP Attacks:

[+] Hughes HMMM-Mk.6 Micro-Missile Launcher [spread] (PT:2)- 1200 damage, uses 5 Hughes HMMM-Mk.6 Micro-Missile Launcher rounds [+0%]

[+] Volcanic Bomb (T:3)- 3000 damage, Drill, 1/2 rounds [+0%]

Edited by Suguri-SP

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Regeneration Phase:

Will: +1

Seishin Phase:

Seishin Used: Boost Lv. 2!

Target: Self

SP Used: 25!

Effect: Dodge Cost -50%!

Defense Phase:

Attacker: Everyone

Weapon: Cannon- 35%, Crush- +35%, Doubles- +20%, Doubles- +20%, Doubles- +20%, Guns- -45%

Action Taken: Dodge

Damage Received: -

Resources Spent: 112 DP, 112 DP, 99 x 3 (297) DP, 50 DP (571 DP)

"I'm still in the game!"

Special Phase:

Critical! 10 AP Paid!

"And you all've just lost it!"

Attack Phase:

Weapon Used: Hughes HMMM-Mk.6 Micro-Missile Launcher (PGSX:8)

Target: Teiwaz

Damage Dealt: 500 -> 1250 x 8

Resources Spent: 8 rounds

Status Effect: -

Damage Modifiers: -25 Terrain, +65 Pilot, +95 Item, +15 Critical [+125%]

Accuracy Modifiers: -75 Terrain, +20 Weapon, +45 Pilot, +25 Item, +15 Critical [+30%]

Statistics:

HP: 1000/1000

EN: 80/80

DP: 2518/3400

Agi: 230

AP: 80/100

SP: 70/120

  • Boost Lv. 2 (15/25)
  • Duty Lv. 1 (20)
  • Concentrate Lv. 2 (15/25)

Will: 2/10
  • Steady Shot
  • Elude
  • Volley
  • Strafe

Move: F, Mountains (Low)

Pilot Abilities

[+]-type Damage +65%, Accuracy +45%

Dodge Cost -10%

Crit 10, 15/15

CC 7/CS 2

Unit Inherents/Items

[+]-type Damage +95%, Accuracy +25%

Dodge Cost -20%

Invisibility

Stealth

Weapons:

[+] XM301 20mm Gatling Gun - 350 damage, 30 rounds [+40%]

[+] Hughes HMMM-Mk.6 Micro-Missile Launcher (PGSX:8)- 500 damage, 52/60 rounds [+20%]

MAP Attacks:

[+] Hughes HMMM-Mk.6 Micro-Missile Launcher [spread] (PT:2)- 1200 damage, uses 5 Hughes HMMM-Mk.6 Micro-Missile Launcher rounds [+0%]

[+] Volcanic Bomb (T:3)- 3000 damage, Drill, 1/2 rounds [+0%]

Edited by Suguri-SP

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Regeneration Phase:

Will: +1

Seishin Phase:

Seishin Used: Concentrate Lv. 2

Target: Self

SP Used: 25!

Effect: Dodge Cost -15%, Accuracy +30%!

Defense Phase:

Attacker: People

Weapon: Cannons- 3649 # 2, Grapple (Stun)- +85%, Double- 885 # 4, Double- +50%, Double- +50% Guns- -15%

Action Taken: Take, Dodge, Take, Take, Dodge, Dodge

Damage Received: 2919 HP, 1416 HP, 1416 HP (5751 HP)

Resources Spent: 396 DP, 321 DP, 321 DP, 182 DP (1220 Total)

"I'm screwed guys, punching out after this shot!"

Special Phase:

Critical! 10 AP Paid!

Attack Phase:

Weapon Used: Buster Cannon (BI:6)

Target: Next 6 in Mountains (Low), Forest, or Flatlands #2

Damage Dealt: 4000 -> 9200

Resources Spent: 30 EN

Status Effect: -

Damage Modifiers: +65 Pilot, +50 Item, +15 Critical [+130%]

Accuracy Modifiers: -5 Terrain, +45 Pilot, +25 Item, +15 Critical, +30 Seishin [+110%]

Statistics:

HP: 249/6000

EN: 130/160

DP: 813/3000

Agi: 280

AP: 80/100

SP: 70/120

  • Boost Lv. 2 (15/25)
  • Duty Lv. 1 (20)
  • Concentrate Lv. 2 (15/25)

Will: 2/10
  • Steady Shot
  • Elude
  • Volley
  • Strafe

Move: F, Mountains (Low)

Pilot Abilities

[+]-type Damage +65%, Accuracy +45%

Dodge Cost -10%

Crit 10, 15/15

CC 7/CS 2

Unit Inherents/Items

[+]-type Damage +50%, Accuracy +25%

Damage Received -60%

Weapons:

[+] Buster Cannon (BS)- 5500 damage, Barrier Pierce, 30 EN/attack [+30%]

MAP Attacks:

[+] Buster Cannon (BI:6)- 4000 damage, 30 EN/attack [+0%]

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Bernard Phase

CP: +8

"Alright everyone, let's get out here and show them what the Bernard-Maelhaus Network is made of! The rest of you jerks put that shield we hijacked into good use!"

Statistics:

CP: 63/94

Orders: ???, ???, ???

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