Suguri-SP

The Coming Storm

221 posts in this topic

Totally Not From Explodium Labs High-Powered Defense Shield

Statistics:

HP: 20000, EN: 500, Agi: ---

IS: 0, Move: G, Size: LL, Rank: 5

Weapons:

[H] None

Inherent Abilities:

1) Barrier

2) Defensive Shield (Barrier): Damage Received -75%

3) Shield Reinforcement: During your Regen Phase, you may pay 5 EN to recover 1000 HP. This ability may be paid multiple times, to a maximum of 50 EN a turn.

4) Large Shield: While this unit is active, no attacks may be fired against units on the other side of it, nor can any unit move through it to the next terrain. Any (I) MAP attacks that would pass through the terrain this unit is in are stopped.

5) Immobile Projector: This unit cannot be targeted by Repair or Resupply, or any ability that simulates their effect. This unit cannot be moved out of the terrain it is in by any means. This unit cannot block, dodge, or evade.

Bounty: 100 Credits

Radio Tower

Statistics:

HP: 10000, EN: 100, Agi: ---

IS: 0, Move: G, Size: L, Rank: 1

Weapons:

[H] None

Inherent Abilities:

1) Building

2) Damage Received -50%

3) Radio Tower: All allied units are considered to be under the effects of EWAC as long as this building is standing.

4) Radio Tower cannot Dodge, Block, or Evade

Purchasing Cost: N/A.

Bounty Value: 100 Credits

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Bernard Phase

"... You put it there!? Idiots!"

Then, almost impossibly so, a ship and several units seemed to rise from the trees in the Mountains themselves...!

Statistics:

CP: 63/94

Orders: ???, ???, ???

Edited by Suguri-SP

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Name: Bernard Shepard

Occupation: Weapons Dealer, Mercenary Leader, Radio Figurehead

Age: 43

Description: An older man who's pudgy figure and receding hairline is hard to forget. Often is wearing a professional, navy-blue business suit and enjoys smoking cigars.

Background: A native Fantasian and one of the two joint commanders of the Bernard-Maelhaus Network of mercenaries (B-M Net for short). Runs a radio show and also handles the weapons sales of the B-M Net's franchise, often using extortion or similar methods to get the lowest prices he can. Despite these acts, he is extremely patriotic and often orchestrates calls to action against the three factions. Using his radio show as a front, Bernard has gathered many competent Fantasian pilots within his ranks. Acts as the face of B-M Net.

[table=Commander: Bernard Shepard]

Class CP Commands Skills [td=15%]Commander[/td][td=5%]94[/td][td=35%]
  • Saturation Fire (20)
  • Attack Lv. 2 (5/10)
  • Evade Lv. 2 (5/10)
  • Empty
  • Empty
  • Empty

[/td][td=35%]

  • Silver Tounge Lv. 1 600
  • Negotiator Lv. 1 600
  • Quick Thinker Lv. 2 1400
  • Empty
  • Empty
  • Empty

[/td]

[td=15%]PP: 0/5,800 Lv. 12[/td][/table]

Name: Jonathan Williams

Occupation: Captain, Former Judge

Age: 53

Description: An older man with long, flowing white hair he keeps in a cascading rolls, resembling some of Fantasia's earliest historical figures. Often wears a large, heavy looking black dress coat and speaks in a loud, commanding tone.

Background: Working many years as a Fantasian Judge Advocate, Jonathan's love for Fantasia is immense, and as such he always tries to act within the world's best interest. Finding the three factions as a threat, Jonathan joined the B-M Network as a way to learn how to fight his perceived enemy on an equal footing.

[table=Jonathan Williams]

Class SP Spirit Commands Techniques Skills [td=15%]The Judge[/td][td=5%]148[/td][td=20%]
  • Resist Lv. 2
  • Substitute Lv. 1
  • Perseverance Lv. 1
  • Iron Wall Lv. 2
  • Empty
  • Empty

[/td][td=20%]

  • Empty
  • Empty
  • Empty

[/td][td=25%]

  • Leadership Lv. 3
  • Brave
  • Guard
  • Unit Spec (Defensive) Lv. 3
  • Defense +1
  • Defense +1

[/td]

[td=15%]PP: 0/6,150 Lv. 13[/td][/table]

The Judge

SP: 148

Spirit Commands:

  • Resist Lv. 2 (10/20)
    • Gain Damage Received -75% against the first attack received this turn. This is considered a Secondary Defense.
    • Gain Damage Received -85% against the first attack received this turn. This is considered a Secondary Defense.

    [*]Substitute Lv. 1 (35)

    • For a single turn, trade Defense Phase with one target ally regardless of any condition. That ally must not have taken his or her turn to be a legitimate target of this spell.
  • Perseverance Lv. 1 (20)
    • Recover 30% of your maximum HP.

    [*]Iron Wall Lv. 2 (15/25)

    • Gain Damage Received -25% for one turn.
    • Gain Damage Received -50% for one turn.

Techniques:

  • N/A

Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 4 AP

- Countershoot Cost: 4 AP

- Critical

Class: Active

During the special phase you may pay 7 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

- Abilities

Class: Passive (Main)

- Defense Lv. 3: Damage Received -15%

- Skill Lv. 3: Shield Usage +4.

- Judgement

Class: Passive (Main)

- Damage Received -10%, Weapon Damage and Accuracy +5%.

- Damage Received -10%, Weapon Damage +30%, and Accuracy +15% while in Motherships.

- Damage Received -15%. Charge (4).

- Dodge Cost -5% and Accuracy +10%. Aura (6)

- Will Gauge

Class: Active (Main)

  • Steady Shot (1): Countershoot cost -50% for this turn.
  • Cover (3): Gain Damage Received -15% for this turn. This counts as a terrain effect.
  • Defense Pierce (3): Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.
  • Volley (4): Gain 1 additional attack phase this turn. During this attack phase you may only use [+]-type attacks. You may only use this ability once per turn.

Name: Helen Ohau

Occupation: Surfer, Munitions Officer

Age: 23

[table=Helen Ohau]

Class SP Spirit Commands Techniques Skills [td=15%]Muni. Officer[/td][td=5%]196[/td][td=20%]
  • Honor Lv. 1
  • Resupply Lv. 2
  • Awaken Lv. 1
  • Hot Blood Lv. 1
  • Belief Lv. 1
  • Empty

[/td][td=20%]

  • Empty
  • Empty
  • Empty

[/td][td=25%]

  • SP Boost Lv. 3
  • Concentration
  • Empty
  • Empty
  • Empty
  • Empty

[/td]

[td=15%]PP: 0/4,850 Lv. 10[/td][/table]

Name: Amy Williams

Occupation: Model, Communications Expert

Age: 22

[table=Amy Williams]

Class SP Spirit Commands Techniques Skills [td=15%]Comm. Officer[/td][td=5%]196[/td][td=20%]
  • Trust Lv. 2
  • Resupply Lv. 2
  • Awaken Lv. 1
  • Prayer Lv. 1
  • Empty
  • Empty

[/td][td=20%]

  • Empty
  • Empty
  • Empty

[/td][td=25%]

  • SP Boost Lv. 3
  • Concentration
  • Empty
  • Empty
  • Empty
  • Empty

[/td]

[td=15%]PP: 0/4,950 Lv. 10[/td][/table]

The Genesis

Statistics:

HP: ???, EN: ???, Agi: ???

IS: 2, Move: F, Size: LL, Rank: 10

Weapons:

[+] ???- ??? [+??%]

[F] ???- ??? [+??%]

[+] ???- ??? [+??%]

MAP Attacks:

[+] ???- ??? [+??%]

Inherent Abilities:

1) Mothership, Battleship

2) ???

3) ???

4) ??? (Barrier)

5) ???

Bounty: 500 Credits

Pilot Slots: 8

Items:

- Layered Armor x3

- Barrier Coating

] Witch's Apple x3

] Lucky Charm x3

Stroking his beard, Jonathan merely hmphed, "What an unorganized group. You there, what was your name!"

"N-Norman, sir!" the out of place civilian said.

"What talents do you have?" Jonathan barked.

"I-I play video games, sometimes!" Norman's retort came quickly.

"Hmph, perhaps it's a sign of misfortune. You're to follow my exact orders until we clear this area, Norman. Civilians aren't even allowed here, so I wonder how you managed to make it here."

"I-I wonder that myself, sir. I'm just a normal man, after all," Norman said sheepishly.

"Normal man or not, you're a Fantasian, are you not!? Then you will fight for us, and make your people proud."

"Y-yes sir!"

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Name: Karin Hart

Occupation: Pilot, Idol-in-training

Age: 18

Description: A somber-looking girl with stark white hair with a pink streak in it and dark red, almost blood-colored, eyes. Her hair is scraggly and long and doesn't show much in the way of care. Dressed in a simple pilot suit, she has the marks of old bruises and scars gained from her past. But nevertheless, there is a sort of joy in her eyes.

Background: A Fantasian-born girl who has been witnessing the destruction left behind by the three factions for a long time now. Previously a student, Karin's true dream is to become an idol, something she stresses by practicing singing almost daily. However, because she did not make the initial qualifications due to her seeming lack of energy, she's instead making money as a pilot using her singing abilities on the field. The reason she decided to be a pilot is that it pays well, and she needed a part time job.

[table=Karin Hart]

Class SP Spirit Commands Techniques Skills [td=15%]Reyvateil[/td][td=5%]178[/td][td=20%]
  • Concentrate Lv. 2
  • Duty Lv. 2
  • Honor Lv. 2
  • Passion Lv. 1
  • Empty
  • Empty

[/td][td=20%]

  • Empty
  • Empty
  • Empty
  • Song Memory: EXEC_COSMOFLIPS/.

[/td][td=25%]

  • Anima Spiritia Boost Lv. 3
  • SP Boost Lv. 2
  • Genius
  • Singer
  • Empty
  • Empty

[/td]

[td=15%]PP: 0/6,400 Lv. 13[/td][/table]

Reyvateil

SP: 178

Spirit Commands:

  • Concentrate Lv. 2 (15/25)
    • Gain Target's Dodge Cost +20% and Dodge Cost -10% for one turn.
    • Gain Target's Dodge Cost +30% and Dodge Cost -15% for one turn.

    [*]Duty Lv. 2 (20/50)

    • Recover 30% of your maximum DP.
    • Recover 50% of your maximum DP.
  • Honor Lv. 2 (30/60)
    • Cast Duty Lv. 1 on yourself or one target ally.
    • Cast Duty Lv. 2 on yourself or one target ally.

    [*]Passion Lv. 1 (25)

    • Recover 50 Song EN

Techniques:

  • Song Memory: [M] EXEC_COSMOFLIPS/.- 2800 damage & Armor Boost +30%, 30 Song EN/attack [+10%]

Skills & Abilities:

- Dodge Cost -20%

- Countercut Cost: 7 AP

- Countershoot Cost: 4 AP

- Critical

Class: Active

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

- Abilities

Class: Passive (Main)

- Accuracy Lv. 4: Accuracy +25%

- Evasion Lv. 2: Dodge Cost -10%

- Idol In Training

Class: Passive (Main)

- Dodge Cost -10%, Weapon Damage +5% and Accuracy +5%.

- Maximum Song EN +40, Starting Song EN +20, [M]-type Weapon Damage +30%

- You are considered to have the Sound Energy System ability in any unit you pilot, however you may only use Songs that you have learned through Song Memory. This ability does not overwrite or take up the (System) slot of the unit you are piloting.

- Will Gauge

Class: Active (Main)

  • Steady Shot (1): Countercut cost -50% for this turn.
  • Barrel Roll (2): Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.
  • Distracting Performance (3): Disables all attack phases of a single target for one turn. This is considered a Status Attack.
  • Encore (4): Gain 1 additional attack phase this turn. During this attack phase you may only use [M]-type attacks. You may only use this ability once per turn.

VFX-14 "Riamalta"

Statistics:

HP: 3400, EN: 160, Agi: 230

IS: 2, Move: F/G, Size: M, Rank: 7

Weapons:

[+] Anti-Air Pulse Laser Cannon (B)- 300 damage, 2 EN/shot [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] Beam Saber (BM)- 1600 damage [+0%]

[M] ???- ??? [+??%]

[M] ???- ??? [+??%]

[M] ???- ??? [+??%]

Inherent Abilities:

1) Valiant

2) Anti-Beam Shield

3) Countercut: Beam Saber

4) Countershoot: Anti-Air Pulse Laser Cannon

5) ???

6) ???

7) ???

8) Jet Mode (Transform): Agi is 180 and Move: F only. Disable Beam Saber, Countercut and Anti-Beam Shield.

9) ???

10) ???

11) ???

Bounty: 170 Credits

Items:

- Lacus Clyne's Hairpin

- Tesla Drive S

"I hope... I hope that my song can reach these people too..."

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Name: Sarah Anderson

Occupation: Pilot, Priestess

Age: 23

Description: A visibly fit looking younger woman with long, blonde hair tied back in a braid and green eyes. Typically wears white robes with a blue trim.

Background: Not much is known about Sarah or the other woman she seems to be around often, Melody. According to Fantasian records, apparently they merely registered for citizenship with very little in ways of explaining where they came from or how they got there.

[table=Sarah Anderson]

Class SP Spirit Commands Techniques Skills [td=15%]Skirmisher[/td][td=5%]208[/td][td=20%]
  • Concentrate Lv. 1
  • Duty Lv. 1
  • Trust Lv. 1
  • Empty
  • Empty
  • Empty

[/td][td=20%]

  • Mega Fire
  • Empty
  • Empty

[/td][td=25%]

  • Unit Spec (Evasive) Lv. 3
  • SP Boost Lv. 3
  • Genius
  • Recognition
  • Evade+
  • Evade+

[/td]

[td=15%]PP: 0/6,350 Lv. 13[/td][/table]

Skirmisher

SP: 208

Spirit Commands:

  • Concentrate Lv. 1 (15)
    • Gain Target's Dodge Cost +20% and Dodge Cost -10% for one turn.

    [*]Duty Lv. 1 (20)

    • Recover 30% of your maximum DP.
  • Trust Lv. 1 (30)
    • Cast Perseverance Lv. 1 on yourself or one target ally.

Techniques:

Skills & Abilities:

- Dodge Cost -20%

- Countercut Cost: 7 AP

- Countershoot Cost: 5 AP

- Critical

Class: Active

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

- Abilities

Class: Passive (Main)

- Ranged Lv. 2: [+]-type damage +25%

- Accuracy Lv. 2: Accuracy +15%

- Evasion Lv. 2: Dodge Cost -10%

- Marksman

Class: Passive (Main)

- Dodge Cost -10%, Weapon Damage and Accuracy +5%.

- Dodge Cost -10%, Weapon Damage +30%, and Accuracy +15% while in Personal Troopers.

- Dodge Cost -5% and Accuracy +15%. Charge (4).

- Will Gauge

Class: Active (Main)

  • Barrel Roll (2): Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.
  • Barrage (3): One (X) or (F) type weapon on your unit has its limit increased by 25% this turn, rounded up.
  • Defense Pierce (3): The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.
  • Volley (4): Gain 1 additional attack phase this turn. During this attack phase you may only use [+]-type attacks. You may only use this ability once per turn.

RTX-011R Huckebein Mk-III Trombe

Statistics:

HP: ???, EN: ???, Agi: ???

IS: 2, Move: F/G/H, Size: M, Rank: 8

Weapons:

[M] ???- ??? [+??%]

[+] Gatling Gun- 750 damage, 20 rounds [+65%]

[F] Roche Saber (BM)- 2400 damage [+25%]

[+] ???- ??? [+??%]

[+] ???- ??? [+??%]

[F] ???- ??? [+??%]

[F] ???- ??? [+??%]

[+] ???- ??? [+??%]

MAP Attacks:

[+] ???- ??? [+??%]

Inherent Abilities:

1) Personal Trooper

2) Countercut: Roche Saber

3) Countershoot: Gatling Gun, Photon Rifle, ???

4) ???

5) Gravity Territory (Barrier)

6) Double Image (4)

7) ???

Upgrades: ???

Bounty: 265 Credits

Items:

- Hybrid Dual Sensor

- Tesla Drive S

"Melody, how do we always get stuck in these kinds of scenarios?" Sarah sighed.

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Name: Melody Fortesia

Occupation: Pilot, Maid?

Age: 21

Description: A woman with dazzling red hair tied in twin ponytails to either side, often walking with a sense of dignified grace that is a stark contrast to the servant's outfit she wears almost constantly.

Background: Not much is known about Melody or the other woman she seems to be around often, Sarah. According to Fantasian records, apparently they merely registered for citizenship with very little in ways of explaining where they came from or how they got there.

[table=Melody Fortesia]

Class SP Spirit Commands Techniques Skills [td=15%]Maid[/td][td=5%]148[/td][td=20%]
  • Resist Lv. 1
  • Trust Lv. 1
  • Karma Lv. 2
  • Coercion Lv. 1
  • Empty
  • Empty

[/td][td=20%]

  • Expose Armor
  • Empty
  • Empty

[/td][td=25%]

  • Attack Again Lv. 3
  • Improved Critical Lv. 3
  • Brave
  • Skill +1
  • Skill +1
  • Empty

[/td]

[td=15%]PP: 0/6,400 Lv. 13[/td][/table]

Maid

SP: 148

Spirit Commands:

  • Resist Lv. 1 (10)
    • Gain Damage Received -75% against the first attack received this turn. This is considered a Secondary Defense.

    [*]Trust Lv. 1 (30)

    • Cast Perseverance Level 1 on yourself or one target ally
  • Karma Lv. 2 (10/25)
    • Recover 10 AP.
    • Recover 30 AP.

    [*]Coercion Lv. 1 (30)

    • For a single turn, target enemy cannot Support Defend.

Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 3 AP

- Countershoot Cost: 3 AP

- Critical

Class: Active

During the special phase you may pay 3 AP to gain Weapon Damage +30% and Accuracy +30% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

- Abilities

Class: Passive (Main)

- Accuracy Lv. 2: Accuracy +15%

- Skill Lv. 4: Shield Usage +5

- Maid

Class: Passive (Main)

- Damage Received -10%, Weapon Damage and Accuracy +5%.

- If your Skill attribute is at least 2 levels higher than your target opponent's, gain an additional Attack Phase against that opponent. Charge (3).

- Will Gauge

Class: Active (Main)

  • Missile Lock (1): Your first attack phase this turn gains Target's Countershoot Cost +50%.
  • Barrel Roll (2): Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.
  • Lock On (3): The first hit of your next attack phase negates secondary defenses such as Double Image and Barriers.
  • Volley (4): Gain 1 additional attack phase this turn. During this attack phase you may only use [+]-type attacks. You may only use this ability once per turn.

Book of Darkness Jaguarandi

Statistics:

HP: ???, EN: ???, Agi: ???

IS: 2, Move: G, Size: M, Rank: 9

Weapons:

[+] ???- ??? [+??%]

[H] ???- ??? [+??%]

[F] ???- ??? [+??%]

[F] ???- ??? [+??%]

[+] ???- ??? [+??%]

MAP Attacks:

[+] ???- ??? [+??%]

[H] ???- ??? [+??%]

Inherent Abilities:

1) Virtuaroid

2) Countercut: ???

3) ??? (S Armor)

4) Damage Received -20%

5) ??? (Barrier)

6) ???

Bounty: 300 Credits

Items:

- Hybrid Dual Sensor

- Power Booster x3

"We've been going with the flow this far, right? No sense in stopping now," Melody said with a giggle.

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Name: Kozuo Ishikawa

Occupation: Researcher

Age: 18

Description: A younger-looking boy with most of his hair sheared off and a couple of rough looking scratches upon his face. His eyes burn with a fierce determination.

Background: A Fantasian-born researcher, and the son of a slightly infamous head of research and development. After seeing his father's work get ridiculed day after day, he vowed to restore honor to his family's business by building the ultimate machine. He may have succeeded?

[table=Kozuo Ishikawa]

Class SP Spirit Commands Techniques Skills [td=15%]Rocket Punch Enthusiast[/td][td=5%]148[/td][td=20%]
  • Charge Lv. 1
  • Perseverance Lv. 1
  • Iron Wall Lv. 2
  • Empty
  • Empty
  • Empty

[/td][td=20%]

  • Deep Wounds
  • Empty
  • Empty

[/td][td=25%]

  • Infight Lv. 3
  • Focused Attack Lv. 3
  • Attacker
  • Brave
  • Accuracy +1
  • Melee +1

[/td]

[td=15%]PP: 0/6,400 Lv. 13[/td][/table]

Rocket Punch Enthusiast

SP: 148

Spirit Commands:

  • Charge Lv. 1 (40)
    • All Charge abilities on your unit gain one counter. All counter-based abilities on this unit or it's pilot (such as Will) gain one counter. For the next three turns gain Damage Received -10% and Weapon Damage +10% to be calculated as a pilot ability.

    [*]Iron Wall Lv. 2 (15/25)

    • Gain Damage Received -25% for one turn.
    • Gain Damage Received -50% for one turn.
  • Perseverance Lv. 1 (20)
    • Recover 30% of your maximum HP.

Techniques:

  • Deep Wounds: When performing a Critical Attack, you may pay an additional 5 AP to give the attack the Burn status effect.

Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 5 AP

- Countershoot Cost: 7 AP

- Critical

Class: Active

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

- Abilities

Class: Passive (Main)

- Melee Lv. 3: [F]-type Damage +35%

- Defense Lv. 3: Damage Received -15%

- Otaku

Class: Passive (Main)

- Damage Received -10%, Weapon Damage and Accuracy +5%.

- [F]-type Damage +30% and Accuracy +10%.

- (S)-type weapon damage spread becomes (80%/53%/40%) to two, three and four targets respectively.

- Weapon Damage +25%. Charge (4).

- Will Gauge

Class: Active (Main)

  • Barrier Break (3): Choose one attack with Barrier Pierce. That attack gains Barrier Break this turn.
  • Cover (3): Gaain Damage Received -15% for this turn. This counts as a terrain effect.
  • Entrenchment (4): Damage Received -40% and Target's Dodge Cost +50% for one turn.
  • Rush (4): Gain 1 additional attack phase this turn. During this attack phase you may only use [F]-type attacks. You may only use this ability once per turn.

Hecatoncheires

Statistics:

HP: ???, EN: ???, Agi: ???

IS: 2, Move: F, Size: LL, Rank: 10

Weapons:

[H] ???- ??? [+??]

[H] ???- ??? [+??]

[H] ???- ??? [+??]

[H] ???- ??? [+??]

[H] ???- ??? [+??]

[H] ???- ??? [+??]

[H] ???- ??? [+??]

[H] ???- ??? [+??]

[F] ???- ??? [+??]

[H] ???- ??? [+??]

[H] ???- ??? [+??]

[H] ???- ??? [+??]

[H] ???- ??? [+??]

MAP Attacks:

[H] ???- ??? [+??]

Inherent Abilities:

1) Super Robot?

2) Countercut: ???

3) ???

5) ???

6) ??? (Barrier)

Bounty: 400 Credits

Items:

- Grapple Sensor

- Layered Armor x3

"I'll show them... I'll show them the spirit of the Rocket Punch!!"

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Name: Marcus Everblade

Occupation: Rune Knight

Age: 27

Description: A dark skinned man who often is seen walking around in full armor and with a greatsword, no matter what the time or the setting. Has strangely blonde hair despite his dark complexion, which he keeps tied back in a ponytail.

Background: His own origin shrouded in mystery, Marcus signed on with the B-M Net crew in hopes of finding something, or someone. So far, it seems he is still searching.

[table=Marcus Everblade]

Class SP Spirit Commands Techniques Skills [td=15%]Rune Knight[/td][td=5%]148[/td][td=20%]
  • Iron Wall Lv. 2
  • Perseverance Lv. 1
  • Hot Blood Lv. 1
  • Resist Lv. 1
  • Substitute Lv. 1
  • Empty

[/td][td=20%]

  • Over Boost
  • Empty
  • Empty

[/td][td=25%]

  • Spiritual Power Lv. 1
  • Brave
  • Bodyguard Lv. 3
  • Support Defense+ Lv. 2
  • Guard
  • Empty

[/td]

[td=15%]PP: 0/6,350 Lv. 13[/td][/table]

Rune Knight

SP: 148

Spirit Commands:

  • Iron Wall Lv. 2 (25)
    • Gain Damage Received -25% for one turn.
    • Gain Damage Received -50% for one turn.

    [*]Hot Blood Lv. 1 (20)

    • All Weapon Damage x1.5 for your next attack phase taken this turn.
  • Resist Lv. 1 (10)
    • Gain Damage Received -75% against the first attack received this turn. This is considered a Secondary Defense.

    [*]Perseverance Lv. 1 (20)

    • Recover 30% of your maximum HP.
  • Substitute Lv. 1 (35)
    • For a single turn, trade Defense Phase with one target ally regardless of any condition. That ally must not have taken his or her turn to be a legitimate target of this spell.

Techniques:

  • Over Boost: Sacrifice your attack phase. Next turn, gain Damage Received -15% and Dodge Cost -10%.

Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 5 AP

- Countershoot Cost: 5 AP

- Critical

Class: Active

During the special phase you may pay 8 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

- Abilities

Class: Passive (Main)

- Defense Lv. 4: Damage Received -20%

- Skill Lv. 2: Shield Usage +3

- Armored Soul

Class: Passive (Main)

- Spiritual Power Weapon Damage +10%.

- Damage Received -10%, Weapon Damage and Accuracy +5%.

- While Support Defending, gain Damage Received -30%

- Allows you to support defend 2 extra alliies during your Support Defense Phase.

- Damage Received -15%. Charge (4).

- Will Gauge

Class: Active (Main)

  • Barrel Roll (2): Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.
  • Cover (3): Gain Damage Received -15% for this turn. This counts as a terrain effect.
  • Flawless Defense (4): Blocking reduces damage by 75% instead for this turn.
  • Rush (4): Gain 1 additional attack phase this turn. During this attack phase you may only use [F]-type attacks. You may only use this ability once per turn.

Leprechaun Juggernaut

Statistics:

HP: ???, EN: ???, Agi: ???

IS: 3, Move: F/G, Size: S, Rank: 8

Weapons:

[+] Aura Vulcan- 600 damage, 20 rounds [+40%]

[F] Melee (M)- 600 damage [+0%]

[H] Wire Claw (M)- 975 damage, Moblity Break [+0%]

[+] ???- ??? [+??%]

[F] Aura Sword (M)- 1800 damage [+0%]

[F] ???- ??? [+??%]

[F] ???- ??? [+??%]

Inherent Abilities:

1) Aura Battler

2) ???

3) Countercut: Aura Sword

4) Countershoot: Aura Vulcan

5) ???

6) Aura Barrier (Barrier)

7) Double Image (5)

Upgrades: ???

Bounty: 173 Credits

Items:

- Phase Shift Armor

- Grapple Sensor

- Installable Shield

"Another day's pay," Marcus sighed, "I hope it's enough to hit the tavern afterwards."

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Name: Minerva Hastings

Occupation: Professor, Resistance Fighter

Age: 24

Description: A shapely woman with tanned skin, vibrant, orange-red hair that travels down to the middle of her back and bangs that slightly obscure her green eyes.

Background: A professor that works at the University of Central Fantasia who secretly aids the resistance effort on Fantasia. Wants to achieve a Fantasia strong enough to be free of the three factions fighting on it. Because her hometown had gotten destroyed by a large area attack weapon, she has a hatred for those sorts of firearms and refuses to use them.

[table=Minerva Hastings]

Class SP Spirit Commands Techniques Skills [td=15%]Guerrilla[/td][td=5%]208[/td][td=20%]
  • Direct Attack Lv. 1
  • Hot Blood Lv. 1
  • Flash Lv. 2
  • Duty Lv. 2
  • Empty
  • Empty

[/td][td=20%]

  • Ferocious Inspiration
  • Expose Armor
  • Empty

[/td][td=25%]

  • Gunfight Lv. 3
  • Revenge Lv. 2
  • Attacker
  • Accuracy +1
  • Accuracy +1
  • Accuracy +1

[/td]

[td=15%]PP: 0/6,200 Lv. 13[/td][/table]

Guerrilla

SP: 148

Spirit Commands:

  • Hot Blood Lv. 1 (20)
    • All Weapon Damage x1.5 for your next attack phase taken this turn.

    [*]Direct Attack (25)

    • For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense and other secondary defenses only applies to your attacks.
  • Flash Lv. 2 (10/20)
    • Gain Dodge Cost -75% against the first attack received this turn. This is considered a Secondary Evasive Defense.
    • Gain Dodge Cost -85% against the first attack received this turn. This is considered a Secondary Evasive Defense.

    [*]Duty Lv. 1 (20/50)

    • Recover 30% of your maximum DP.
    • Recover 50% of your maximum DP.

Techniques:

  • Ferocious Inspiration: Your Critical Attacks increase weapon damage by 10% for the affected units' next attack. Aura (3). This ability affects yourself as well.
  • Expose Armor: Your Critical Attacks also gain the Armor Break status effect.

Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 7 AP

- Countershoot Cost: 3 AP

- Critical

Class: Active

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

- Abilities

Class: Passive (Main)

- Ranged Lv. 3: [+]-type Damage +35%

- Accuracy Lv. 3: Accuracy +15%

- Gunmaster

Class: Passive (Main)

- [+]-type Damage +30% and Accuracy +10%.

- Damage dealt +25% against all units that attacked you or an ally this turn. This ability does not trigger if a summoned unit is attacked

- Weapon Damage +25%. Charge (4).

- Will Gauge

Class: Active (Main)

  • Barrel Roll (2): Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.
  • Elude (3): Gain Dodge Cost -15% this turn. This counts as a terrain effect.
  • Pilot Damage (4): Choose one attack that deals damage. That attack gains SP Damage 20 this turn.
  • Volley (4): Gain 1 additional attack phase this turn. During this attack phase you may only use [+]-type attacks. You may only use this ability once per turn.

ARX-7 Flamberge

Statistics:

HP: ???, EN: ???, Agi: ???

IS: 2, Move: G, Size: S, Rank: 8

Weapons:

[+] Wire Launcher- Mobility Break, 2 rounds [+35%]

[+] 12.7mm Chaingun- 720 damage, 20 rounds [+65%]

[F] Monomolecular Cutter (M)- 2160 damage [+25%]

[+] ???- ??? [+??%]

[+] ???- ??? [+??%]

[F] ???- ??? [+??%]

[H] ???- ??? [+??%]

[+] ???- ??? [+??%]

Inherent Abilities:

1) Arm Slave

2) Countercut: Monomolecular Cutter, ???

3) Countershoot: 12.7mm Chaingun, ???

4) ???

5) ???

6) ???

7) ???

8) ??? (System)

9) ???

Upgrades: ???

Bounty: 230 Credits

Items:

- Sniper Sensor

- Tesla Drive S

"For Fantasia!" Minerva yelled.

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Name: Querus Aeraius

Occupation: Pilot, Horse Trainer

Age: 32

Description: A tall, well-built looking man with heavily tanned skin and green hair with matching mustache. Typically dresses in outlandish, gaudly looking clothing or horribly outdated formalwear primarily because he likes to. Oftentimes this causes confusion as people think he may be a run away rockstar or butler. Even his pilot suit has something of a gaudy flair to it.

Background: A Fantasian-born man who started out as an actor, but then found that the stage wasn't truly his thing, even if he liked the outfits. Instead he settled down to his family's ranch, tending to the horses there. Unfortunately this would be ended after several brokers underneath Chevalet Blanc pushed out his property through a couple of poorly worded loopholes in Fantasian property laws. Because of this, he was forced to sell off most of his horses. Currently, he keeps his most prized horse and some would say companion, Isidore, on a small private ranch.

[table=Querus Aeraius]

Class SP Spirit Commands Techniques Skills [td=15%]Dandy[/td][td=5%]148[/td][td=20%]
  • Iron Wall Lv. 2
  • Perseverance Lv. 1
  • Hot Blood Lv. 1
  • Negative Force
  • Empty
  • Empty

[/td][td=20%]

  • Mega Fire
  • Sword Shield
  • Empty

[/td][td=25%]

  • Combat Specialist Lv. 3
  • Unit Spec (Defensive) Lv. 3
  • Guard
  • Defense +1
  • Defense +1
  • Accuracy +1

[/td]

[td=15%]PP: 0/6,100 Lv. 13[/td][/table]

Dandy

SP: 148

Spirit Commands:

  • Iron Wall Lv. 2 (15/25)
    • Gain Damage Received -25% for one turn.
    • Gain Damage Received -50% for one turn.

    [*]Perseverance Lv. 1 (20)

    • Recover 30% of your maximum HP.
  • Hot Blood Lv. 1 (20)
    • All Weapon Damage x1.5 for your next attack phase taken this turn.

    [*]Negative Force Lv. 1 (20)

    • Remove all positive status effects from all units in the battle.

Techniques:

  • Mega Fire
  • Sword Shield: Gain X) Shield: Chosen Weapon. If the weapon chosen for this ability is a (B)-type weapon, gain X) Beam Shield: Chosen Weapon instead. The Shield provided by this ability only provides half the normal number of shields.

Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 7 AP

- Countershoot Cost: 5 AP

- Critical

Class: Active

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

- Abilities

Class: Passive (Main)

- Range Lv. 3: [+]-type Damage +35%

- Defense Lv. 3: Damage Received -15%

- Gentleman

Class: Passive (Main)

- Weapon Damage +20% and Accuracy +5%.

- Damage Received -10%, Weapon Damage +30%, and Accuracy +15% while in Mobile Suits.

- Damage Received -15%. Charge (4).

- Will Gauge

Class: Active (Main)

  • Cover (3): Gain Damage Received -15% for this turn. This counts as a terrain effect.
  • Barrage (3): One (X) or (F) type weapon on your unit has its limit increased by 25% this turn, rounded up.
  • Entrenchment (4): Damage Received -40% and Target's Dodge Cost +50% for one turn.
  • Volley (4): Gain 1 additional attack phase this turn. During this attack phase you may only use [F]-type attacks. You may only use this ability once per turn.

MBF-P02 Gundam Isidore

Statistics:

HP: ???, EN: ???, Agi: ???

IS: 2, Move: F/G, Size: L, Rank: 9

Weapons:

[+] 'Igelstellung' 75mm CIWS- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 700 damage [+0%]

[F] Shield Beam Lance (BM)- 1400 damage [+0%]

[+] ???- ??? [+??%]

[+] ???- ??? [+??%]

[+] ???- ??? [+??%]

[F] ???- ??? [+??%]

MAP Attacks:

[+] ???- ??? [+??%]

Inherent Abilities:

1) Mobile Suit

2) Beam Shield: Shield Beam Lance

3) Countercut: Shield Beam Lance

4) Countershoot: 'Igelstellung' 75mm CIWS, ???

5) ??? (Barrier)

6) ??? (System)

7) Damage Received -20%

8) ??? (S-Armor)

9) ???

Bounty: 220 Credits

Items:

- Power Booster x3

- Layered Armor x3

"I would duly appreciate a spot of tea after this resolves."

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Objectives:

  • Destroy all enemy units.
  • Destroy the Radio Tower
  • ???

The smoke continues to spread, obscuring pretty much everyone's vision. The gigantic barrier stranding both sides of the battlefield.

Flatland (Moonlight) -> Flatland (Moonlight, Smoke) -> Forest (Moonlight, Smoke) -> Mountains (Low) (Moonlight, Cold, Smoke) -> Mountains (High) (Moonlight, Cold)

For Clarification:

((Comanches/Busterlion) (Barrier)) (Mountains (High)

Smoke

Description: The area is filled with a heavy smoke, making it hard see as well as possibly interfering with sensors.

Effect:

- Limited Visibility: All weapons gain: Accuracy -20%. This applies to Ground and Flying terrains.

It is now the Player's Turn.

Edited by Suguri-SP

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[ CO Phase ]

CP +5

<Brayden> "Oh look, it's that obnoxious barrier again."

[ Order Phase ]

Order ] Attack! L1

Target ] All units

CP Used ] 5

Effect ] Damage +10%

[ Statistics ]

CP ] 44 / 78

Commands ]

  • Attack! L1 (5)
  • Focus Fire! L1 (15)

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ATTN: Allied Forces: The next six posters receive DC -5% and Accuracy +10% in Pilot modifiers due to Leadership!

[ Regeneration Phase ]

Will +1

HP -840

[ Seishin Phase ]

Seishin ] Resist L1 (Skyler); Direct Attack (Julia)

Target ] Self; Self

SP Used ] 10; 25;

Effect ] First attack DC -75%; First attack phase no secondary defenses or support defenses

[ Defense Phase ]

Attacker ] Busterlion

Weapon ] Buster Cannon (I:6 9200 [+110%])

Action Taken ] Take (E-Field)

Damage Received ] (9200 * 0.25 - 2000) * 0.4 * 0.85 = 102 HP

Resources Spent ] 102 HP, 5 EN

[ Item Phase ]

[ Transformation Phase ]

Moved to Mountains (Low) (Moonlight, Smoke)! EN -5

[ Special Phase ]

<Skyler> "That Busterlion is still shooting! Tanking it!" Resist Lv1

<Caine> "Hm, these guys are manned pretty well. Could they be an organized resistance?"

<Glenn> "Perhaps. Either way, we're here to do our jobs."

<Thomas> "Even if they are, it'll be worth testing their mettle!"

<Julia> "Exciting! A new faction arises!"

<Skyler> "Shoot down that barrier!"

[ Attack Phase ]

Weapon ] Double Beam Cannon (BASF:2)

Target ] Totally Not From Explodium Labs High-Powered Defense Shield

Damage ] 4760 -> 11424 # 2 [+75%]

Resources Spent ] 20 EN

Status Effect ] No secondary defenses

Damage Modifiers ] +35 Pilot, +95 Unit, +10 Order [+140%]

Accuracy Modifiers ] -25 Terrain, +30 Weapon, +5 (F), +40 Pilot, +25 Unit [+75%]

[ Statistics ]

HP ] 14878/16800

EN ] 185/250

DP ] 2659/3000

Agi ] 650

AP ] 70/100

Skyler SP ] 58/68

  • Perseverance L1 (20)
  • Belief L1 (25)
  • Resist L1 (10)
  • Iron Wall L2 (15/25)
  • Substitute L1 (35)

Caine SP ] 53/68
  • Sure Hit L2 (15/25)
  • Direct Attack (25)
  • Duty L1 (20)
  • Boost L1 (15)

Glenn SP ] 52/82

  • Iron Wall L2 (15/25)
  • Great Effort L2 (20/35)
  • Flash L1 (10)

Thomas SP ] 50/60
  • Perseverance L1 (20)
  • Resist L1 (10)
  • Iron Wall L2 (15/25)
  • Substitute L1 (35)
  • Provoke L1 (35)

Julia SP ] 50/75

  • Passion L1 (25)
  • Concentrate L1 (15)
  • Sure Hit L1 (15)
  • Direct Attack (25)

Will ] 3/10
  • Steady Shot (1)
  • Entrenchment (4)
  • Volley (4)
  • Pressure (5)

Move ] F, Mountains (Low) (Moonlight, Smoke)

Pilot Abilities

DR -45%, Damage +35%, Accuracy +40%

Guard (On) DR -15%

Critical 10, 15/15

CC 7/CS 5

Unit Inherents

Damage +45%, DR -15%

[+] Damage +50%, Accuracy +25%, CC/CS Cost x1.25 on non-(F) and (X)

E-Field (2000/5)

[ Items ]

1] Power Booster x3 [Damage +45%]

2] Hybrid Dual Sensor [[+] Damage +50%, Accuracy +25%; [H] Damage +25%, Accuracy +10% instead. CC Cost x1.25, CS Cost x1.25 except on (F) or (X)]

[ Side Bar ]

1] Witch Apple x3 [All pilots 50 SP restore]

2] Spare Battery x3 [Full EN restore]

Weapons:

[+] VLS Missile Launcher (PGSF:10)- 680 damage, 100 rounds [+35%]

[+] Anti-Air Missile Launcher (PGSX:2)- 3060 damage, 20 rounds [+35%]

[+] Double Beam Cannon (BASF:2)- 4760 damage/10 EN [+30%]

Edited by Kazastankas

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Regeneration Phase:

CP +8

Cheshirenorm.jpg Looks like the whole gang finally show themselves. Too bad the Barrier's in our way.

Cap.jpg Nothing can get in or out of the barrier, so we're going to have to bust through it to reach rest of them. For now, though, let's finish off these throw-away units first.

COOrderscopy.jpg

Effect: All units you own gain +20% Weapon Damage for this turn.

Resource Spent: 10CP

Statistics:

CP: 59/110

Regeneration Phase:

Will +1

HP -230

Defense Phase:

Attacker: Busterlion

Weapon: Buster Cannon

Action Taken: Stealth Dodge

Damage Received: 0

Resources Spent: 398DP

Transformation/Movement Phase:

Current Terrain: Forest (Moonlight, Smoke)

New Terrain: Mountain(Low)

Resource Spent: 5EN

Attack Phase:

Weapon Used: [F] Twin Beam Scythe (BMX:6)- 800 damage/5 EN [+20%]

Target: Comanche #1

Damage Dealt: 800*2.65 = 2120x6

Resources Spent: 30EN

Status Effect:

Modifiers:

Damage + 165%

  • + 20% Attack!
  • + 15% Critical
  • + 25% Melee 2
  • + 45% Power Boosters
  • + 10% Brave Commander
  • + 10% Unit Specialization
  • + 25% Sneak Attack
  • + 15% A-Up Unit C

Accuracy + 120%

  • + 20% Weapon
  • + 15% Critical
  • + 10% Accuracy
  • + 5% Unit Specialization
  • + 45% Sensor Tweak
  • + 10% Leadership
  • + 25% Sneak Attack
  • + 15% A-Up Unit C
  • - 25% Terrain

Statisitcs:

HP: 4140/4600

EN: 125/200

DP: 1806/3000

AP: 80/100

SP: 140/140

Will:3/10

Weapons:

[+] Vulcan- 600 damage, 20 rounds [+40%]

[F] Melee (M)- 800 damage [+0%]

[H] Buster Shield (BP)- 1800 damage, 5 EN/attack [+10%]

[F] Twin Beam Scythe (BM)- 1800 damage [+0%]

[F] Twin Beam Scythe (BMX:5)- 800 damage/5 EN [+20%]

[F] Twin Beam Scythe [Assault] (B)- 4800 damage, 25 EN/attack [+30%]

Edited by D3k

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CO Regen Phase:

Seishin Regen: 8

"...how did they get that barrier?!"

Seishin Phase:

Seishin Used: Attack Level 1

Effect: +10% Weapon Damage

SP Used: 5 SP

Statistics:

CO Seishin: 55/82

Regeneration Phase:

HP Degen: -500

Will Gauge: 1

Seishin Phase:

Seishin Used:

Effect:

SP Used:

Defensive Phase:

Attacking Weapon: MAP

Action Taken: Dodge

Damage Received: 0

Resources Used: 281

Transformation Phase:

Current Location: Forest (Moonlight/Smoke) 3

New Location: Mountains Low (Moonlight/Smoke)

Special Phase:

FURY Active!

-5% DC, -5% DR, +20% Weapon Damage

DYNAMIC MODE Active!

-15% DC, -15% DR, +30% TDC, +30% Weapon Damage

"Jeez, Strikeback's taken some damage... but, I'm still in this game! Go down, you stupid cannon!"

Attacking Phase:

Attacking Weapon: Strikeback Grapple

Target: Busterlion

Damage Dealt: 1800 x 2.65 = 4770

Modifiers: +80% TDC, Stun, CC/CS x1.25

Resources Used: 10 EN

Statistics:

HP: 4500/5000

EN: 145/180

AP: 40/100

SP: 136/136

DP: 2719/3000

DYNAMIC MODE: Active!

FURY: Active!

Guts: INACTIVE

Anti-Beam Shield: 10/10

Beam Shield: 5/5

Will Gauge: 3

Weapons:

[H] Rider Flash- Accuracy Break, 5 EN/attack [+10%]

[F] Rider Chop (M)- 1400 damage [+0%]

[F] Rider Punch (M)- 1600 damage, 5 EN/attack [+0%]

[F] Strikeback Grapple (P)- 1600 damage, Stun, 10 EN/attack [+10%]

[H] Strikeback Boomerang (BP)- 700 damage x 2 [+10%]

[F] Strikeback Saber (B)- 2000 damage, 10 EN/attack [+0%]

[F] Strikeback Knuckle (B)- 3200 damage, 15 EN/attack [+10%]

[K] Rider Kick- 3400 damage, 15 EN/attack [+20%]

[K] Strikeback Kick (B)- 5000 damage, Barrier Pierce, 25 EN/attack [+30%]

MAP Weapons

[+] Rider Missile Storm (PI:3)- 2000 damage, 5 rounds [+10%]

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CO Regeneration Phase

CP +5

CO Command Phase

15 CP Focus Fire![L1]: Choose one target enemy. All attacks from units you own that target that enemy alone gain +20% Weapon Damage and Accuracy. RAH-66 Comanche #1

CO Statistics Phase

CP: 3/66

15 CP Focus Fire![L1]: Choose one target enemy. All attacks from units you own that target that enemy alone gain +20% Weapon Damage and Accuracy.

Regeneration Phase

Will +1

Emblem of Darkness -250 HP

-250 HP

Spirit Command Phase

Defense Phase

Incoming Attack : [+] Buster Cannon (I:6) 9200 [+110%]

Defensive Action : dodge

Damage Taken : 260 * 2.1 * 0.8 * 0.5 * 0.6

Defense Cost : 131

Support Defend: Teiwaz

Incoming Attack : Hughes HMMM-Mk.6 Micro-Missile Launcher (PGSX:8)

Defensive Action : Jammer

Incoming Attack : Hughes HMMM-Mk.6 Micro-Missile Launcher (PGSX:8)

Defensive Action : Jammer

Transform/Change Phase

Forest (Moonlight, Smoke) -> Mountains (Low) (Moonlight, Cold, Smoke)

-5 EN

Rose: "....Die"

Special Phase

Attack Phase Crit

Weapon Select : [F] Beam Scythe (BMX:5)- 1050 damage/5 EN [+20%]

Targeting : RAH-66 Comanche #1

Damage Mods : +150% (+20%,+15%,+85%+30%)

Damage Dealt : 2625 x5, Negates Stealth and ESD's

TDC Mods : +60% (-25,-20,+40%,+20%,+20%,+15%+10%)

Rounds/EN Spent : 10 AP, 23 EN

Statistics Phase

HP: 4000/5000

EN: 123/216

DP: 2607/3000 [Agi: 260]

AP: 35/100

Will: 3/10

Dodge Cost -50%

3/6 Chameleon Light Polarization Shield: Same effects as Double Image (6).

5 EN Blue Shield PFD (Barrier): Same effects as I-Field.

10/10 Beam Shield: Beam Scythe

4/4 Triple-Strength Myomer: DC -20%, [F] Weapon Damage +30%

Emblem of Darkness (-20% SP to activate): DC -20%, TDC +20%, DR -30%, Weapon Damage +25% & HP Degen 5%.

Bloodhound Active Probe: Negates Stealth and ESD's in targets you attack.

5 AP Snipe: Sniper Beam Rifle [+30%]

Guardian ECM Suite: Same effect as Jammer

Guardian ECM Suite: Pay 5 EN to activate. Increase the terrain this unit is in's ECM Level by 1. As long as the ECM Level is 1 or higher, all units in this terrain gain Accuracy -10% and Jammer, and any EWAC is disabled. Pay 5 EN a turn. This ability is disabled when upkeep can't be paid or when the user decides to deactivate it.

[F] Melee (M)- 600 damage [+10%]

[F] Beam Scythe (BM)- 1800 damage [+10%]

[H] 'Midas Messer' Beam Boomerang (BP)- 1050 damage x 2 [+20%]

[+] Clan SRM 6 [inferno] (PSF:6)- 600 damage, Burn, 24 rounds [+20%]

[+] Megafire (PSF:6)- 660 damage, Burn & Weapon Lock, 10 EN/attack [+20%]

[F] Revolver Stake- 4500 damage, Armor Pierce, 6 rounds [+30%]

[F] Beam Scythe (BMX:5)- 1050 damage/5 EN [+20%]

[F] Beam Scythe [Assault] (B)- 6300 damage, 25 EN/attack [+40%]

[+] Sniper Beam Rifle (B)- 6300 damage, 30 EN/attack [+40%]

[F] Disk Slicer (BF:5)- 1500 damage/5 EN, Barrier Pierce [+30%]

* Mega Fire: If the first attack is negated, the second attack is automatically negated. Target's Countercut Cost +10%

* Mega Fire: Uses Clan SRM 6 [inferno] rounds.

[table=Pilot: Rose / Main Pilot?: Yes]


  • [F]-type Damage +85% TDC +40%
    [H]-type Damage +85% TDC +30%
    [+]-type Damage +50% TDC +30%
    DC: -20% DR: -0%
    OS Customization (1/4): Accuracy +10%
    10 AP Critical: Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.
    7 AP Countercut
    7 AP Countershoot
    3 Will Defense Pierce: The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.
    4 Will Volley: Gain 1 additional Attack Phase this turn. [+]-Type attacks only. Once per turn.
    5 Will Focused Attack: Your next attack phase gains TDC +100% & Weapon Damage +25%.
    6 Will Evasive Maneuver: Negate all attacks aimed at you this round. [ESD]
    SP: 102/128
    10 SP Resist L1 Gain Damage Received -75% against the first attack received this turn. [sD]
    15 SP Boost L1 Gain DC -25% for one turn.
    20 SP Duty L1 Recover 30% of your maximum DP
    25 SP Direct Attack L1 For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense and other secondary defenses only applies to your attacks

[/td]

[/table][table=Pilot: "Black" Rose / Main Pilot?: No]


  • 10 AP Critical: Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.
    7 AP Countercut
    7 AP Countershoot
    1 Will Steady Shot: Countershoot cost -50% for this turn.
    3 Will Elude: DC -15% this turn. This counts as a terrain effect.
    4 Will Entrenchment: DR -40% and TDC +50% for one turn.
    6 Will Evasive Maneuver: Negate all attacks aimed at you this round.
    SP: 90/112
    20 SP Duty L1 Recover 30% of your maximum DP
    20 SP Perseverance L1 Recover 30% of your maximum HP

[/td]

[/table]

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Terrain:Flatland (Moonlight) -> Flatland (Moonlight, Smoke) -> Forest (Moonlight, Smoke) -> Mountains (Low) (Moonlight, Cold, Smoke) -> Mountains (High) (Moonlight, Cold)

CO Phase

Regeneration Phase:

CP: +5 (43)

CO Order Phase:

CO Order Used: Hit! [L1], Attack! [L1]

CP Cost: 10

Statistics:

Darth Revan

CP: 28/86

Regeneration Phase:

Will: +1

-190 HP:Continual Damage S

Defense Phase:

[+] Buster Cannon (BI:6) [+110%]

Dodge

280 * 2.1 * 0.8 * 0.7=329

Transformation Phase:

Move into Mountains (Low)!

Activate Invisibility!

Attack Phase:

Weapon Used: [+] Critical Snipe Vindicator [HV Mode]

Target(s): Busterlion

Damage Dealt: 3000 damage * 2.8 = 8400 damage

Status Effect: Armor Pierce, negate all non-pilot/seishin DC mods

Resources Spent: 9 EN, 1 Vindicator round

Modifiers:

- Damage Modifier: +180%

+25% Ranged 2

+50% Hybrid Dual Sensor

+45% Power Booster x3

+25% A-Up Unit SC

+10% Attack! L1

+25% Critical

- Accuracy Modifier: +150%

+15% Accuracy 2

+10% Accurate Attacker L1

+25% Invisibility

+25% Hybrid Dual Sensor

+25% A-Up Unit SC

+15% Weapon

+20% Snipe

+10% Hit! L1

+25% Critical

-20% Smoke

Statistics:

VDX-00 Gotterdammerung

HP: 3610/3800

EN: 166/210

DP: 2342/3000

AP:46/100

SP (Spleen): 90/90

Will: 3/10

Beam Shield: 13/13

Invisibility: On

ECM: Off

ECCM: Off

Weapons:

Vulcans: 20/20 rounds

Vindicator: 5/8 rounds

Sol System Uplink: 1/1 round

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CO Phase

Hotaru: "...I should have known, so they decided to show themselves now huh"

REGENERATION PHASE:

CP Generated: 5

COMMAND PHASE

Hotaru: "..."

Command Used: Focus Fire Level 1

Target: Barrier

CP Used: 10 CP

Effect: +20% Weapon Damage, +20% Target's Dodge Cost

User: Hotaru

Statistics:

Hotaru Hiiragi

CP: 54/110

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Vic Viper Phase

Heinrich: "Tch"

REGENERATION PHASE:

Will Generated: 1

HP Generated: -140

EN Generated: 11 EN

SPIRIT PHASE

Spirit/Will Command Used: Direct Attack

Resource Used: 25 SP

Effect: Negate ESD and SD

User: Heinrich

DEFENSE PHASE:

Attacking Weapon #1: Buster Cannon

Action Taken: Dodge

Damage Taken: 0

Resources Spent: 270 * 2.1 * 0.7 * 0.75 = 298 DP

TRANSFORMATION/MAINTENANCE PHASE:

Current Terrain: Forest/Moonlight/Smoke #3

New Terrain: Mountain/Cold/Smoke Low #4

Current Form: Normal

New Form:

Movement Type: Flying

SPECIAL PHASE:

Heinrich: "..."

SEED Mode, Dodge Cost -5%, Target's Dodge Cost +10% Weapon Damage +10%, -20 AP

ITEM PHASE

Item Used:

Item's Effects:

ATTACK PHASE:

Heinrich: "I'm breaking through!"

Weapon Used: [+] Laser (BV:5)- 1440 damage/6 EN [+45%]

Target(s): Barrier

Damage Dealt: 1440 * 3.55 = 5112 * 5 Damage = 25560 Damage

Resources Spent: 30 EN --> 27 (Cold)

Status Effect: Direct Attack

Modifiers:

- Damage Modifier: +255%

+45% Natural

+5% Genius

+45% Power Booster

+30% Gunfight

+50% Hybrid Dual Sensor

+20% Focus Fire

+10% SEED Mode

+50% RAISER System

- Accuracy Modifier: +115%

+10% Natural

+5% Genius

+10% Gunfight

+25% Hybrid Dual Sensor

+20% Focus Fire

+45% Weapon

+10% SEED Mode

-25% Terrain/Moonlight/Smoke

Statistics:

BP-827Z Vic Viper

HP: 2520/2800

EN: 193/225

DP: 2383/3000

AP: 30/100

SP(Heinrich): 94/144

Will: 3/10

Double Image: 2/5

SEED Mode(Charge): 4/4

Options: 4/4

Weapons:

[+] Impulse Railgun- 720 damage, 20 rounds [+65%]

[F] Melee (M)- 900 damage [+25%]

[+] Missile (PG)- 1440 damage, 16 rounds [+40%]

[F] Gauntlet [Punch] (M)- 1080 damage [+25%]

[F] Gauntlet [sword] (M)- 2160 damage [+25%]

[+] Double (ASF:4)- 900 damage, 32 rounds [+35%]

[+] Laser (BV:5)- 1440 damage/6 EN [+45%]

MAP Attacks:

[+] Mega Crush (I:6)- 7500 damage, 1 round [+65%]

Inherent Abilities:

1) Vic Viper

2) Countercut: Gauntlet [sword]

3) Countershoot: Impulse Railgun, Double, Laser

4) Molecular Generator: EN Regen S

5) Shield (1000) (Armor): Same effect as Pulse Energy Armor (1000). May be re-enabled for 10 EN.

6) Double Image (5)

7) Options (4): Impulse Railgun, Missile, Double, Laser

8) Missile: Ignores Accuracy modifiers from terrain.

9) Dodge Cost -25%

Bounty: 288 Credits

Repair: 144 Credits

Upgrade Chips:

5x Attack

5x Accuracy

5x Energy

5x Mobility

Full Upgrade: Attack

IS#1: Hybrid Dual Sensor

IS#2: Power Booster x3

IS#3: RAISER System

Skill Chips:

- Ranged +1

- Ranged +1

Pilot Stats:

[+]-type Weapon Damage +235%

[+]-type Target's Dodge Cost +60%

Dodge Cost -30%

Edited by Seishiro Hiroyuki

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BGM: [M]

Vita : "Ambush huh?"

Dio : "Damn.. Not that thing again..."

[table=COs Formats]

SequencesPhases
  • CP Restored: +5

[/td]

  • Order Used: Focus Fire! [L1]
  • Target: RAH-66 Comanche #2
  • Cost: 12 CP
  • Effects: All attacks from units you own that target that enemy alone gain +20% Weapon Damage and Accuracy.

[/td]

  • CP: 32/82

[/td]

[/table]

Iris : "........"

[table=Battle Formats]

SequencesPhases
  • HP Restored: -375
  • EN Restored: +8
  • DP Restored: +0
  • SP Restored: +0
  • Will Gauge: +1
  • Charge: +1

[/td]

  • Spirit Used: ───
  • User: Iris
  • Cost: ───
  • Target: ───
  • Effects: ───
  • Will Used: ───
  • Cost: ───
  • Target: ───
  • Effects: ───

[/td]

  • Target : MBR-XTF-51-E E-Matey
  • Incoming Attack #1: ───
  • Action Taken: ───
  • Damage Dealt: ───
  • Dodge Dealt: ───
  • Resources Used: ───

[/td]

  • Support Defending: ───
  • Target : MBR-XTF-51-E E-Matey
  • Incoming Attack #1: ───
  • Action Taken: ───
  • Damage Dealt: ───
  • Resources Used: ───

[/td]

  • Unit Transforming: Move To Mountains (Low) (Moonlight, Cold, Smoke)
  • Effects: 5 EN

[/td]

  • Class Power Triggered: ───
  • Cost: ───
  • Effects: ───

[/td]

  • Item Used: ───
  • Effects: ───

[/td]

  • Target : RAH-66 Comanche #2 [CRITICAL]
  • Weapon Used: [+] Heavy Gatling Cannon (SF:5)- 840 # 5 damage [+45%]
  • Resources Used: 5 Rounds, 10 AP

[/td]

  • HP: 6421/7500
  • EN: 161/170
  • DP: 3000/3000
  • AP: 60/100
  • SP (Iris): 128/128
  • AGI: 320
  • Movement: G
  • Position: Mountains (Low) (Moonlight, Cold, Smoke)
  • Damage Modifiers: +5%(Pilot)
  • Target's Dodge Cost Modifier: +5%(Pilot), -30%(Terrain)
  • Dodge Modifier: -5%(Pilot)
  • Damage Received Modifiers: SD -20%(Pilot), -30%(Pilot), -15%(Guard), -75%(Unit), -10%(Terrain)
  • Critical Cost: 9 AP (+15%)
  • Countercut Cost: 6 AP
  • Countershoot Cost: 6 AP
  • Guard: Active
  • Will Gauge: 3/10
  • Beam Shield: 12/12
  • Beam Sword Shield: 6/7
  • Vita's Health Drink: 1/1
  • Seishin Cast/Item Effect: Skilled Teacher[L2]
  • Bounty: 184 Credit

[/td]

[/table]

[table=Weapons][+] 60mm CIWS- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 450 damage [+0%]

[F] Energy Sabre (BM)- 1400 damage [+0%]

[+] Energy Rifle (B)- 1500 damage, 15 rounds [+10%]

[+] Heavy Gatling Cannon (SF:5)- 600 damage, 30 rounds [+15%]

[+] Rail Cannon- 3400 damage, 20 EN/attack [+10%]

[+] Snub Cannon- 4000 damage, 6 rounds [+20%]

[F] Anti-Ship Sword (B)- 4200 damage, Barrier Pierce, 30 EN/attack [+20%][/table]

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CO Regen Phase:

CP Gain: +5

"More customers!"

CO Phase:

Seishin Used:

Effect:

SP Used:

Regeneration Phase:

HP -306

Will Gauge: +1

Seishin Phase:

Seishin Used:

Effect:

SP Used:

Defensive Phase:

Attacking Weapon:

Action Taken:

Damage Received:

Resources Used:

Transformation Phase:

Current Location: Forest (Moonlight/Smoke) 3

New Location: Mountains (Low) (Moonlight/Smoke) 4

"Clearing the field of enemies."

Attacking Phase:

Attack: [+] M590A Combat Shotgun [Flechette] (ASF:3)- 1700 damage, 6/9 rounds [+45%]

Target: Comanche #2

Damage Modifiers: +5%

Accuracy Modifiers: +15% +45% +5% -25% = +40%

Total: 1700 * 1.05 = 1785 damage : 2, +40% Acc

NJU Data

Flatland (Moonlight) (Starting Location) -> Flatland (Moonlight) -> Forest (Moonlight) -> Mountains (Low) (Moonlight, Cold) -> Mountains (High) (Moonlight, Cold)

Staff

Recette CP: 58/88

Tsuki SP: 140/140 [iron Will, Perseverance, Substititute, Prayer, Resist]

AP: 80/100

Will: 3/4 [Cover, Entrenchment, Finishing Attack, Impervious]

Guard: 4/4 [DR -15%, Active]

DR -25%, CC 5, CS 5, CR 8, WD +5%, TDC +15%

Mech: WX-7CD Paladin TN Kai

Statistics

HP: 5454/6120

EN: 250/255

DP: 3000/3000

Move: G/H

Unit Abilities

AB Shields:12/12

Sword Shields: 12/12

Agi: 270

DC: -35%

DR: -50%

IS1. Gravity Wall

IS2. Layered Armor x 2

Skill Chips: Gunfight + 1

EWAC: [Active] [Dodge Cost -15% Aura (2)]

Jammer: [Negate all (G)-Type attacks from all sources for no cost.]

Overcharge Pay 10 EN, All (B)-type weapons gain Damage Dealt +15% and Target's Dodge Cost +15% for 1 round.

Pack Jettison (WX-7 Knight)

CC: 'Lightbringer' Heavy Beam Saber

CS: 20mm Machine Cannon,, 'M590A Combat Shotgun [slug], 'M590A Combat Shotgun [Flechette]

Weapons

[H] Type-II M84 Stun Grenade- Stun, 2/2 rounds [+35%]

[+] 20mm Machine Cannon- 510 damage, 20/20 rounds [+75%]

[F] Melee (M)- 850 damage [+35%]

[F] 'Lightbringer' Heavy Beam Saber (BM)- 3060 damage [+35%]

[+] M590A Combat Shotgun [Gyro]- 17 damage, Stun, 3/3 rounds [+45%]

[+] M590A Combat Shotgun [slug] (SF:3)- 2040 damage, 9/9 rounds [+45%]

[+] M590A Combat Shotgun [Flechette] (ASF:3)- 1700 damage, 7/9 rounds [+45%]

Edited by Rika

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CO Phase

Regeneration Phase

CP: +5 (56)

"Well, that was a lot of fire. Get out of it."

CO Order Phase:

CO Order Used: Attack! [L1]

CP Cost: 5

Statistics:

Imban

CP: 51/102

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ATTENTION REGRIS

BEHIND THE BARRIER HAS BEEN SCANNED L1, POST THEIR STATS NAU

ATTENTION KAZASTANKAS FEED ME A DELICIOUS APPLE PLEASE

Vic Viper Phase

Regeneration Phase:

Will: +1

HP: -5% (-190)

EN: +5% (+14)

SEED Mode Charge: +1

Attacker Charge: +1

Seishin Phase:

Seishin Used: Scan [L1], Scan [L1], Scan [L1], Scan [L1], Scan [L1], Scan [L1], Scan [L1], Scan [L1]

Targets: all 8 targets behind the barrier

SP Cost: 80

"Hmm, is it getting hot in here, or is it just my awesomeness?"

Transformation Phase:

Move into Mountains (Low)!

Deploy Options x2!

Attack Phase:

Weapon Used: [+] Double (ASF:4)

Target(s): RAH-66 Comanche, RAH-66 Comanche, Busterlion

Damage Dealt: 900 * 3.2 = 2880 damage / 3 = 960 damage # 4 each

Status Effect: None

Resources Spent: 4 rounds

Modifiers:

- Damage Modifier: +220%

+55% Range 5

+5% Genius

+30% Gunfight L3

+25% A-Up Unit (SC)

+50% Hybrid Dual Sensor

+45% Power Booster x3

+10% Attack! L1

- Accuracy Modifier: +90%

+5% Genius

+10% Gunfight L3

+25% A-Up Unit (SC)

+25% Hybrid Dual Sensor

+35% Weapon

+15% (F) Bonus

-25% Terrain

Attack Phase:

Weapon Used: [+] Double (ASF:4)

Target(s): RAH-66 Comanche, RAH-66 Comanche, Busterlion

Damage Dealt: 900 * 3.2 = 2880 damage / 3 = 960 damage # 4 each

Status Effect: None

Resources Spent: 4 rounds

Modifiers:

- Damage Modifier: +220%

+55% Range 5

+5% Genius

+30% Gunfight L3

+25% A-Up Unit (SC)

+50% Hybrid Dual Sensor

+45% Power Booster x3

+10% Attack! L1

- Accuracy Modifier: +90%

+5% Genius

+10% Gunfight L3

+25% A-Up Unit (SC)

+25% Hybrid Dual Sensor

+35% Weapon

+15% (F) Bonus

-25% Terrain

Attack Phase:

Weapon Used: [+] Double (ASF:4)

Target(s): RAH-66 Comanche, RAH-66 Comanche, Busterlion

Damage Dealt: 900 * 3.2 = 2880 damage / 3 = 960 damage # 4 each

Status Effect: None

Resources Spent: 4 rounds

Modifiers:

- Damage Modifier: +220%

+55% Range 5

+5% Genius

+30% Gunfight L3

+25% A-Up Unit (SC)

+50% Hybrid Dual Sensor

+45% Power Booster x3

+10% Attack! L1

- Accuracy Modifier: +90%

+5% Genius

+10% Gunfight L3

+25% A-Up Unit (SC)

+25% Hybrid Dual Sensor

+35% Weapon

+15% (F) Bonus

-25% Terrain

Attack Phase:

Weapon Used: [+] Double (ASF:4)

Target(s): RAH-66 Comanche, RAH-66 Comanche, Busterlion

Damage Dealt: 900 * 3.2 = 2880 damage / 3 = 960 damage # 4 each

Status Effect: None

Resources Spent: 4 rounds

Modifiers:

- Damage Modifier: +220%

+55% Range 5

+5% Genius

+30% Gunfight L3

+25% A-Up Unit (SC)

+50% Hybrid Dual Sensor

+45% Power Booster x3

+10% Attack! L1

- Accuracy Modifier: +90%

+5% Genius

+10% Gunfight L3

+25% A-Up Unit (SC)

+25% Hybrid Dual Sensor

+35% Weapon

+15% (F) Bonus

-25% Terrain

Attack Phase:

Weapon Used: [+] Double (ASF:4)

Target(s): RAH-66 Comanche, RAH-66 Comanche, Busterlion

Damage Dealt: 900 * 3.2 = 2880 damage / 3 = 960 damage # 4 each

Status Effect: None

Resources Spent: 4 rounds

Modifiers:

- Damage Modifier: +220%

+55% Range 5

+5% Genius

+30% Gunfight L3

+25% A-Up Unit (SC)

+50% Hybrid Dual Sensor

+45% Power Booster x3

+10% Attack! L1

- Accuracy Modifier: +90%

+5% Genius

+10% Gunfight L3

+25% A-Up Unit (SC)

+25% Hybrid Dual Sensor

+35% Weapon

+15% (F) Bonus

-25% Terrain

Statistics:

BP-827Z Vic Viper

HP: 3420/3800

EN: 270/275

DP: 3000/3000

AP: 53/100

SP (Cascadet): 47/152

Will: 3/10

SEED Mode: 3/4

Attacker: 3/4

Options: 4/4

Double Image: 0/5

Weapons:

Impulse Railgun: 20/20 rounds

Missile: 16/16 rounds

Double: 0/32 rounds

Mega Crush: 0/1 round

Edited by Imban

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CO

Starting CP: 67/94

CP Gain: +10

Command Used:

Final CP: 77/94

REGENERATION PHASE:

HP Regenerated: 155 (-5%)

EN Regenerated:

Skill: 1

SPIRIT PHASE:

Seishin used: Greater Effort

SP used: 20

Ability used:

AP used:

DEFENCE PHASE:

Attacking Weapons:

Action Taken:

Damage Taken: 0

Resources Spent:

LEADERSHIP: Next 2

MOVE: F

MOVE: Forest

SUMMON: Jacquli Robo x2

ATTACK PHASE:

Weapon Used: [M] Power to the Dream

Target: Gotterdamerung

Damage Dealt: Attack Boost +30%

Resources Spent: 30 Song EN

Modifiers: Does it matter?+30% Accuracy (+20% Pilot, +25% F, +15% Critical, -75% Terrain)

STATISTICS:

HP: 2790/3100

EN: 112/140

Song: 90/200

DP: 3000/3000

SP: 116/136

AP: 90/100

Agi: 240

Skill: 2

Weapons

[+] Anti-Air Pulse Laser Cannon (B)- 300 damage, 2 EN/shot [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] Beam Saber (BM)- 1600 damage [+0%]

[+] ν-type Harmonic Wave Guns (SF:6)- 500 damage/3 EN [+0%]

[M] Power to the Dream- 2800 damage & Attack Boost +30%, 30 Song EN/attack [+10%]

[M] Try Again- 3400 damage & Accuracy Boost 20% & Mobility Boost 20% & Armor Boost 20% & Attack Boost 20% & Skill Boost, 50 Song EN/attack [+10%]

[M] GONG- 5000 damage, Paralyze & Mobility Boost 30% & Armor Boost 30% & Morale Boost, 80 Song EN/attack [+20%]

Jaquli Robo

REGENERATION PHASE:

HP Regenerated: 175 (-5%)

EN Regenerated:

Skill: 1

ATTACK PHASE:

Weapon Used: [M] Power to the Dream

Target: Vic Vipers

Damage Dealt: Attack Boost +30%

Resources Spent: Nothing

Modifiers: Does it matter?

STATISTICS:

HP: 3325/3500

EN: 115/120

DP: 1500/1500

AP: 25/25

Weapons

[F] Melee (M)- 500 damage [+0%]

[H] Rocket Punch- 1500 damage, 5 EN/attack [+0%]

[H] Gyro Screw Pressure- 2000 damage, 10 EN/attack [+10%]

[F] Rocket Dive- 2200 damage, 10 EN/attack [+20%]

[F] Megaton Combo- 500 damage # 2 + 1200 damage, 15 EN/attack [+10%]

[+] Eraser Horn (BS)- 3500 damage, 20 EN/attack [+20%]

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ARX-7 Flamberge

Statistics:

HP: 3000, EN: 240, Agi: 230

IS: 2, Move: G, Size: S, Rank: 8

Weapons:

[+] Wire Launcher- Mobility Break, 2 rounds [+35%]

[+] 12.7mm Chaingun- 720 damage, 20 rounds [+65%]

[F] Monomolecular Cutter (M)- 2160 damage [+25%]

[+] "Boxer" 57mm Scattershot Gun (ASF:3)- 2700 damage, 15 rounds [+45%]

[+] 'Obelisk' Launcher Rifle Replica (BS)- 7560 damage, 20 EN/attack [+55%]

[F] Penetrator Lance (V:4)- 1980 damage/6 EN, Barrier Pierce, [+45%]

[H] Lambda Driver Attack (V:10)- 900 damage/4 EN, Req: Lambda Driver [+45%]

[+] 1200mm OTH Cannon- 14400 damage, 3 rounds, Rounds Locked [+55%]

Inherent Abilities:

1) Arm Slave

2) Countercut: Monomolecular Cutter, Penetrator Lance

3) Countershoot: 12.7mm Chaingun, "Boxer" 57mm Scattershot Gun, 'Obelisk' Launcher Rifle Replica

4) Snipe: 1200mm OTH Cannon [+30%]

5) Dodge Cost -25%

6) Invisibility

7) Stealth

8) Lambda Driver (System)

9) Self-Destruct

Upgrades: Weapon x5, Accuracy x5, EN x5, Agi x5, Attack Upgrade+

Bounty: 230 Credits

Leprechaun Juggernaut

Statistics:

HP: 9000, EN: 180, Agi: 240

IS: 3, Move: F/G, Size: S, Rank: 8

Weapons:

[+] Aura Vulcan- 600 damage, 20 rounds [+40%]

[F] Melee (M)- 600 damage [+0%]

[H] Wire Claw (M)- 975 damage, Mobility Break [+0%]

[+] Aura Ship Cannon (ASF:3)- 1650 damage, 18 rounds [+10%]

[F] Aura Sword (M)- 1800 damage [+0%]

[F] Aura Giri- 4500 damage, Spiritual Power, 15 EN/attack [+20%]

[F] Hyper Aura Giri (S)- 5700 damage, Spiritual Power, Barrier Pierce, 20 EN/attack [+30%]

Inherent Abilities:

1) Aura Battler

2) Beam Shield

3) Countercut: Aura Sword

4) Countershoot: Aura Vulcan

5) Damage Received -60%

6) Dodge Cost -25%

7) Aura Barrier (Barrier)

8) Double Image (5)

Upgrades: Weapon x5, HP x5, Agi x5, Armor x5, HP Upgrade+

Bounty: 173 Credits

VFX-14 "Riamalta"

Statistics:

HP: 3400, EN: 160, Agi: 230

IS: 2, Move: F/G, Size: M, Rank: 7

Weapons:

[+] Anti-Air Pulse Laser Cannon (B)- 300 damage, 2 EN/shot [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] Beam Saber (BM)- 1600 damage [+0%]

[M] E.Ray Rifle (F:4)- 700 damage/3 EN [+10%]

[M] E.Missile Launcher (GSX:6)- 600 damage/3 EN [+20%]

[M] A.Tonulico Cannon (S)- 6000 damage, Barrier Pierce, 3 rounds [+30%]

Inherent Abilities:

1) Valiant

2) Anti-Beam Shield

3) Countercut: Beam Saber

4) Countershoot: Anti-Air Pulse Laser Cannon

5) Force Screen (Barrier): Same effects as Barrier M.

6) Sound Energy System (System)

7) METHOD_REPLEKIA/.: All [M]-type weapon damage +25% and gain the (S) attribute. Charge (3)

8) Jet Mode (Transform): Agi is 180 and Move: F only. Disable Beam Saber, Countercut and Anti-Beam Shield.

9) E.Ray Rifle: Spend 5 AP to gain Burn on this attack. This attack deals normal damage to non-Protodevlin targets.

10) E.Missile Launcher: Spend 5 AP to gain Stun on this attack. This attack deals normal damage to non-Protodevlin targets.

11) A.Tonulico Cannon: This attack deals normal damage to non-Protodevlin targets.

Bounty: 170 Credits

RTX-011R Huckebein Mk-III Trombe

Statistics:

HP: 5000, EN: 230, Agi: 230

IS: 2, Move: F/G/H, Size: M, Rank: 8

Weapons:

[M] Trombe!- 5250 damage & Mobility Boost 30% [+35%]

[+] Gatling Gun- 750 damage, 20 rounds [+65%]

[F] Roche Saber (BM)- 2400 damage [+25%]

[+] Photon Rifle (B)- 2700 damage, 12 rounds [+35%]

[+] Graviton Rifle- 4200 damage, Barrier Pierce, 10 rounds [+35%]

[F] Boost Hammer (MS)- 4500 damage, 10 EN/attack [+25%]

[F] G-Impact Stake- 7500 damage, Armor Pierce, 6 rounds [+35%]

[+] Black Hole Gun (S)- 9300 damage, Barrier Pierce, 40 EN/attack [+55%]

MAP Attacks:

[+] Tracer Missiles (PT:3)- 5100 damage, 2 rounds [+25%]

Inherent Abilities:

1) Personal Trooper

2) Countercut: Roche Saber

3) Countershoot: Gatling Gun, Photon Rifle, Graviton Rifle

4) Dodge Cost -15%

5) Gravity Territory (Barrier)

6) Double Image (4)

7) Trombe!: When using any non-Trombe! attack, immediately use Trombe! afterwards at the same target for no cost.

Upgrades: Weapon x5, Accuracy x5, Agi x3

Bounty: 265 Credits

MBF-P02 Gundam Isidore

Statistics:

HP: 6200, EN: 180, Agi: 340

IS: 2, Move: F/G, Size: L, Rank: 9

Weapons:

[+] 'Igelstellung' 75mm CIWS- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 700 damage [+0%]

[F] Shield Beam Lance (BM)- 1400 damage [+0%]

[+] DRAGOON System (BSX:8)- 650 damage/4 EN [+10%]

[+] 380mm Hyper Bazooka (F:2)- 3400 damage, 12 rounds [+20%]

[+] Twin Beam Cylinder (BASF:5)- 800 damage x 2/10 EN [+20%]

[F] Full Power Charging Attack- 6000 damage, Armor Pierce, Barrier Pierce, 30 EN/attack [+30%]

MAP Attacks:

[+] DRAGOON System (BD:4)- 3200 damage, 30 EN/attack [+20%]

Inherent Abilities:

1) Mobile Suit

2) Beam Shield: Shield Beam Lance

3) Countercut: Shield Beam Lance

4) Countershoot: 'Igelstellung' 75mm CIWS, Twin Beam Cylinder

5) I-Field (Barrier)

6) White Raven System (System): Same effect as PX System.

7) Damage Received -20%

8) Anti-Beam Coating (S-Armor)

9) Full Power Charging Attack: Gain an additional Weapon Damage +25% when under the effects of Critical.

Bounty: 220 Credits

Book of Darkness Jaguarandi

Statistics:

HP: 9000, EN: 200, Agi: 320

IS: 2, Move: G, Size: M, Rank: 9

Weapons:

[+] Wide Thunder Smasher (BS)- 4000 damage, Weapon Disable, 20 EN/attack [+20%]

[H] Space-Time Ripper Wave "Eisengeheul+" (SV:4)- 1000 damage/8 EN, Burn [+25%]

[F] Nietono no Shana- 4400 damage, 25 EN/attack [+20%]

[F] Nietono no Shana [Karyuu Issen] (S)- 5000 damage, Burn, 30 EN/attack [+20%]

[+] Twin Lyrical Breaker (BAS)- 5000 damage # 2, Barrier Pierce, 50 EN/attack [+20%]

MAP Attacks:

[+] Lyrical Breaker (I:5)- 3000 damage, 40 EN/attack [+0%]

[H] Atem des Eises (T:5)- 4000 damage, 50 EN/attack [+10%]

Inherent Abilities:

1) Virtuaroid

2) Countercut: Nietono no Shana

3) Virtual Armor (S Armor)

4) Damage Received -20%

5) Barrier L

6) Emotional Mode: Activates when HP is 50% or below. Weapon Damage +50%, and Accuracy +10% Barrier Negation +300 and Virtual Armor gives Damage Received -40% against [+]-type weapons instead. May be activated at any time, but doing so reduces this unit's HP to 25% of maximum.

Bounty: 300 Credits

Hecatoncheires

Statistics:

HP: 16000, EN: 400, Agi: 400

IS: 2, Move: F, Size: LL, Rank: 10

Weapons:

[H] Rocket Punch (P)- 1500 damage [+0%]

[H] Iron Cutter (P)- 1800 damage, 5 EN/attack [+10%]

[H] Atomic Punch (P)- 2000 damage [+0%]

[H] Boost Knuckle (P)- 2400 damage, [+0%]

[H] Drill Pressure Punch (P)- 3000 damage, 10 EN/attack [+15%]

[H] Daisharin Rocket Punch (S)- 2200 damage x 2, Armor Pierce, 4 rounds [+10%]

[H] Enhanced Rocket Punch- 4600 damage, Armor Pierce, Barrier Pierce, 2 rounds [+10%]

[H] Turbo Smasher Punch (SX:2)- 2500 damage/15 EN, Barrier Pierce [+10%]

[F] Big Bang Punch- 6500 damage, Armor Pierce, Barrier Pierce, 50 EN/attack [+30%]

[H] Rocket Punch Forever Passion (SX:8)- 800 damage/5 EN, Barrier Pierce [+10%]

[H] Rocket Punch 100 Rapid Shots (SF:100)- 70 damage/EN [+50%]

[H] 100 Rocket Punches Combination- 7000 damage, Barrier Pierce, 1 round [+30%]

[H] Rocket Punch Ω (S)- 8000 damage, Barrier Pierce, Armor Pierce, 50 EN/attack [+40%]

MAP Attacks:

[H] Daisharin Rocket Punch Ω (I:5)- 4000 damage, Armor Pierce, 2 rounds [+0%]

Inherent Abilities:

1) Super Robot?

2) Countercut: Iron Cutter

3) HP Regen M

5) Damage Received -50%

6) Field of Fists (Barrier): Same effect as Barrier L.

Bounty: 400 Credits

The Genesis

Statistics:

HP: 14000, EN: 400, Agi: 480

IS: 2, Move: F, Size: LL, Rank: 10

Weapons:

[+] Multi Missile Launchers (PGSF:8)- 1100 damage, 40 rounds [+25%]

[F] Beam Ram (B)- 7600 damage, Barrier Pierce, 40 EN/attack [+30%]

[+] Gravity Blast (SV:5)- 2000 damage/10 EN [+30%]

MAP Attacks:

[+] Gravity Blast (I:5)- 4400 damage, 40 EN/attack [+10%]

Inherent Abilities:

1) Mothership, Battleship

2) Beam Shield

3) Damage Received -20%

4) Gravity Territory (Barrier)

5) Advanced C3 System

Bounty: 500 Credits

Pilot Slots: 8

Edited by Suguri-SP

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