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Umbaglo

Target Practice A

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[ CO Phase ]

CP +5

<Brayden> "Deal with their provoker!"

[ Order Phase ]

Order ] Defense Pattern Delta!; Focus Fire! L1

Target ] Kaleido Emerald; Musai Kai -> Double Matey

CP Used ] 16

Effect ] If blocking, usage of shield does not expend shields; All attacks targetting the target alone gains Damage, Accuracy +20%

[ Statistics ]

CP ] 19 / 106

Commands ]

  • Attack! L1 (5)
  • Focus Fire! L1 (15)
  • Saturation Fire! (20)
  • Defense Pattern Delta! (15)

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[ Regeneration Phase ]

Will +1

EN +8

[ Seishin Phase ]

Seishin ] Iron Wall L2, Resist L1

Target ] Self

SP Used ] 35

Effect ] DR -50%, First attack received DR -75%

[ Defense Phase ]

Attacker ] People

Weapon ] Hi-MAT Full Burst (D:5 8928 [+190%] BP AP Burn), Megare (23333 x 3 [+175%]), Mugen Hou (12523 [+155%] AP BP)

Action Taken ] Dodge, Block+Shield Megare, Mugen Hou

Damage Received ]

270 * 2.9 * 1.1 = 861.3 -> 861 DP

23333 * 1.1 * 0.9 * 0.25 * 0.5 * 0.5 * 0.5 * 0.4 * 0.7 - 1000 = 0 (798 PSA remaining)

23333 * 2 * 1.1 * 0.9 * 0.5 * 0.5 * 0.5 * 0.4 * 0.7 - 798 = 818.9769 -> 819 HP

12523 * 1.1 * 0.9 * 0.5 * 0.5 * 0.5 * 0.4 = 619.8885 -> 620 HP

Resources Spent ] 1439 HP, 861 DP, 5 EN

[ Support Defense Phase: Musai ]

Attacker ] People

Weapon ] VSEC (B 3450 # 2 [+30%]), Mugen Hou (12523 [+155%] AP BP)

Action Taken ] Block+Shield

Damage Received ]

3450 * 1.1 * 0.9 * 0.5 * 0.5 * 0.3 * 0.4 * 0.7 = 71.7255 -> 72 # 2 HP

12523 * 1.1 * 0.9 * 0.5 * 0.5 * 0.3 * 0.4 = 371.9331 -> 372 HP

Resources Spent ] 516 HP

[ Item Phase ]

[ Transformation Phase ]

Move: G!

[ Special Phase ]

<Thomas> Hmph! Is that all you've got?

[ Attack Phase ]

Weapon ] Critical Faerie Song

Target ] Fire Dagwon

Damage ] Stun, Sound Attack + 3500

5000 -> 8750 [+15%]

Resources Spent ] 40 EN

Status Effect ] Armor Pierce, Barrier Pierce, Shield Pierce

Damage Modifiers ] +15 Pilot, +25 Unit, +15 Critical [+75%]

Accuracy Modifiers ] -50 Distance, -10 Terrain, +10 Weapon, +5 Pilot, +10 Unit, +20 Order, +15 Critical [+15%]

[ Statistics ]

HP ] 1486/4500

EN ] 81/160

DP ] 1464/3000

Agi ] 270

SH ] 7/8

AP ] 62/100

Thomas SP ] 51/136

  • Perseverance L1 (20)
  • Resist L1 (10)
  • Iron Wall L2 (15/25)
  • Substitute L1 (35)
  • Provoke (35)

Will ] 3/10
  • Cover (3)
  • Flawless Shield (4)
  • Flawless Defense (4)
  • Pressure (5)

Move ] G, Forest #2

Pilot Abilities

DR -30%, Damage +5%, Accuracy +5%

DR -20% when Support Defending

Shields +3, negates 10% more

Guard (On) DR -15%

Brave Commander (Persist) DR -5%, Damage +10%

Counter Zone (Pay 20 EN during Defense Phase, retarget all [F] attacks to self)

Critical 8, 15/15

CC 5/CS 5

Unit Inherents

DR -30%

EN Regen S

[F] Damage +50%, Accuracy +25%, CC/CS Cost x1.25 except on (F) or (X)

[H] Damage +25%, Accuracy +10% instead.

Kaleid Lining (1000/5)

[ Items ]

1] Layered Armor x3 [DR -30%]

2] Grapple Sensor [[F] Damage +50%, Accuracy +25%; [H] Damage +25%, Accuracy +10% instead. CC Cost x1.25, CS Cost x1.25 except on (F) or (X)]

Weapons:

[F] Emerald Crash (M)- 800 damage [+0%]

[F] Kaleidoblade Slash (M)- 1700 damage [+0%]

[F] Spirit of the Sword- 1700 damage, Spiritual Power, 10 EN/attack [+30%]

[H] Wind Hammer (S)- 2000 damage, Spiritual Power, 10 EN/attack [+10%]

[F] Elfin Dance (SX:8)- 500 damage/3 EN, Spiritual Power, [+10%]

[H] Faerie Song- Stun, Sound Attack + 3400 damage, Spiritual Power, 20 EN/attack [+10%]

[F] Dimension Breaker- 5000 damage, Armor Pierce, Barrier Pierce, Shield Pierce, Spiritual Power, 40 EN/attack [+10%]

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[ Regeneration Phase ]

Will +1

[ Seishin Phase ]

Seishin ] Duty L1 (Julia)

Target ] Self

SP Used ] 20

Effect ] DP +30% (+1020)

[ Defense Phase ]

Attacker ] People

Weapon ] Amazing Mighty Kick (T:6 26775 [+190%] AP BP)

Action Taken ] Dodge

Damage Received ]

290 * 2.9 * 0.5 * 0.8 = 336.4 -> 336 DP

Resources Spent ] 336 DP

[ Item Phase ]

[ Transformation Phase ]

Move: G!

[ Special Phase ]

<Julia> Keep it up!

[ Attack Phase ]

Weapon ] Repair

Target ] Kaleido Emerald

Damage ] +30% HP

Resources Spent ]

Status Effect ]

Damage Modifiers ] -30 Pilot [-30%]

Accuracy Modifiers ] +55 Pilot [+55%]

[ Statistics ]

HP ] 5600/5600

EN ] 170/180

DP ] 3064/3400

Agi ] 290

AP ] 100/100

Julia SP ] 129/149

  • Passion L1 (25)
  • Concentrate L1 (15)
  • Sure Hit L1 (15)
  • Direct Attack (25)
  • Duty L1 (20)

Eluder SP ] 97/122
  • Flash L3 (10/15/20)
  • Lucky L1 (30)
  • Snipe Attack L1 (15)
  • Vanishing Body (60)
  • Boost L2 (15/25)
  • Duty L1 (20)

Will ] 3/10

  • Barrel Roll (2)
  • Encore (4)
  • Flawless Evasion (4)
  • Pressure (5)

Move ] G, Forest #1

Pilot Abilities

DC -50%, Damage -40%, Accuracy +55%

Recognition (3/4) DC -5%, Accuracy +15%

Brave Commander (Persist) DR -5%, Damage +10%

Repair +10%

Resupply +10%

Critical 10, -5/35

CC 7/CS 4

Unit Inherents

DR -20%, DC -20%

Repair

Resupply

[ Items ]

1] Yellow Haro {Sappheiros Eluder}

2] Tesla Drive S [DP +400, DC -20%]

Weapons:

[H] Guard Circling (PSF:4)- 1000 damage, 4 rounds [+20%]

[+] Wing Shooter- 1500 damage, 8 rounds [+10%]

[H] Guard Ecolizer- 1800 damage, 8 rounds [+10%]

[F] Jet Crusher Punch (M)- 2000 damage [+0%]

[F] Jet Spin Kick (M)- 2600 damage, 5 EN/attack [+20%]

[+] Wing Detonator- 2800 damage, 6 rounds [+15%]

[+] Water Tornado (SV:5)- 600 damage/3 EN [+15%]

[+] Guard Blaster- 3800 damage, 20 EN/attack, [+10%]

[H] Freezing Tornado- 4200 damage, Paralyze, 25 EN/attack [+15%]

[F] Shinkuu Tobi Hiza Geri (MF:5)- 1500 damage/10 EN [+20%]

[H] Guard Flash- 5600 damage, Barrier Pierce, 30 EN/attack [+30%]

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[ Regeneration Phase ]

Will +1

EN +10

[ Seishin Phase ]

Seishin ] Duty L1

Target ] Self

SP Used ] 20

Effect ] DP +30% (+900)

[ Defense Phase ]

Attacker ] People

Weapon ] Amazing Mighty Kick (T:6 26775 [+190%] AP BP)

Action Taken ] Dodge

Damage Received ]

230 * 2.9 * 0.85 * 0.7 = 396.865 -> 397 DP

Resources Spent ] 397 DP

[ Item Phase ]

[ Transformation Phase ]

[ Special Phase ]

Activated Critical! AP -10

[ Attack Phase ]

Weapon ] Critical Booster Beam Cannon (BS)

Target ] Double Matey

Damage ] 2000 -> 4200 x 2 [+85%]

Resources Spent ] 1 round

Status Effect ]

Damage Modifiers ] +45 Pilot, +50 Unit, +15 Critical [+110%]

Accuracy Modifiers ] +10 Weapon, +35 Pilot, +25 Unit, +15 Critical [+85%]

[ Statistics ]

HP ] 4300/4300

EN ] 150/200

DP ] 2094/3000

Agi ] 230

AP ] 50/100

Veteran SP ] 78/128

  • Accelerate L1 (5)
  • Boost L1 (15)
  • Duty L1 (20)

Will ] 3/10
  • Steady Shot (1)
  • Elude (3)
  • Volley (4)
  • Strafe (5)

Move ] F, Forest #1

Pilot Abilities

[+] Damage +45%, Accuracy +20%, DC -10%

Guts L2 (DP <= 60% -> DC -5%, Damage +10%, Accuracy +10%; DP <= 40% -> DC -10%, Damage +15%, Accuracy +15% instead.)

Recognition (On) DC -5%, Accuracy +15%

Hit & Away (May transform phase after attack phase)

Critical 10, 15/15

CC 7/CS 5

Unit Inherents

[+] Damage +50%, Accuracy +25%

DC -30%

Solar Panel S (EN Regen 5%)

Fighter Mode (Transform): Agi -20 and Move: F instead. Gain Mobile Armor type. Disable all weapons except Nose Vulcans, Booster Beam Cannon, and Mega Beam Cannon.

[ Items ]

1] Hybrid Dual Sensor [[+] Damage +50%, Accuracy +25%; [H] Damage +25%, Accuracy +10% instead. CC Cost x1.25, CS Cost x1.25 except on (F) or (X)]

2] Extra Thruster x3

Weapons:

[+] Vulcan- 400 damage, 20 rounds [+40%]

[+] Nose Beam Vulcan (BF:3)- 400 damage, 20 rounds. Fighter Mode only. [+40%]

[F] Melee (M)- 500 damage [+0%]

[+] Grenade Launcher- 1000 damage, 2 rounds [+10%]

[+] Beam Shotgun (BS)- 2000 damage, 8 rounds [+10%]

[+] Booster Beam Cannon (BS)- 2000 damage x 2, 5/6 rounds. Fighter Mode only. [+10%]

[+] Mega Beam Cannon (BS)- 5000 damage, 20 EN/attack [+20%]

MAP Attacks:

[+] Mega Beam Cannon (BI:5)- 2500 damage, 30 EN/attack [+10%]

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[ Regeneration Phase ]

Will +1

[ Seishin Phase ]

Seishin ] Duty L1

Target ] Self

SP Used ] 20

Effect ] DP +30% (+900)

[ Defense Phase ]

Attacker ] People

Weapon ] Amazing Mighty Kick (T:6 26775 [+190%] AP BP)

Action Taken ] Dodge

Damage Received ]

270 * 2.9 * 0.8 * 0.7 = 465.885 -> 466 DP

Resources Spent ] 466 DP

[ Item Phase ]

[ Transformation Phase ]

[ Special Phase ]

Activate Critical! AP -10

[ Attack Phase ]

Weapon ] Critical Double Beam Gatling Gun (BSF:5)

Target ] Double Matey

Damage ] 1200 -> 2520 # 5 [+105%]

Resources Spent ] 5 rounds

Status Effect ] None

Damage Modifiers ] +45 Pilot, +50 Unit, +15 Critical [+110%]

Accuracy Modifiers ] +10 Weapon, +20 (F), +35 Pilot, +25 Unit, +15 Critical [+105%]

[ Statistics ]

HP ] 4900/4900

EN ] 190/200

DP ] 2047/3000

Agi ] 270

SH ] 10/10

AP ] 50/100

Veteran SP ] 78/128

  • Accelerate L1 (5)
  • Boost L1 (15)
  • Duty L1 (20)

Will ] 3/10
  • Steady Shot (1)
  • Elude (3)
  • Volley (4)
  • Strafe (5)

Move ] G, Forest #1

Pilot Abilities

[+] Damage +45%, Accuracy +20%, DC -10%

Guts L2 (DP <= 60% -> DC -5%, Damage +10%, Accuracy +10%; DP <= 40% -> DC -10%, Damage +15%, Accuracy +15% instead.)

Recognition (On) DC -5%, Accuracy +15%

Hit & Away (May transform phase after attack phase)

Critical 10, 15/15

CC 7/CS 5

Unit Inherents

[+] Damage +50%, Accuracy +25%

DC -30%

Ammo +50%

[ Items ]

1] Hybrid Dual Sensor [[+] Damage +50%, Accuracy +25%; [H] Damage +25%, Accuracy +10% instead. CC Cost x1.25, CS Cost x1.25 except on (F) or (X)]

2] Extra Thruster x3

3] Large Magazine

Weapons:

[+] Vulcan- 600 damage, 30 rounds [+40%]

[F] Melee (M)- 800 damage [+0%]

[F] Army Knife (M)- 1000 damage [+0%]

[+] Machine Cannon- 1300 damage, 10 rounds [+20%]

[+] Chest Gatling Gun- 800 damage # 2, 18 rounds [+20%]

[+] Shoulder Homing Missiles (PGSX:4)- 700 damage, 36 rounds [+25%]

[+] Double Beam Gatling Gun (BSF:5)- 1200 damage, 40/45 rounds [+10%]

[+] Full Open Attack (S)- 4800 damage, 4/6 rounds [+20%]

MAP Attacks:

[+] Micro Missiles (PT:3)- 3200 damage, 6 rounds [+0%]

[+] Full Open Attack (I:4)- 4200 damage, Uses one Full Open Attack (non-MAP) round [+10%]

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ATTN: Chevalet Blanc Forces: The next six posters receive DC -5% and Accuracy +10% in Pilot modifiers due to Leadership!

ATTN: Chevalet Blanc Forces: The next two posters receive DC -15% instead in Pilot modifiers due to EWAC!

[ Regeneration Phase ]

Will +1

[ Seishin Phase ]

Seishin ] Flash L1 (Glenn)

Target ] Self

SP Used ] 8

Effect ] First attack DC -75%

[ Defense Phase ]

Attacker ] People

Weapon ] Amazing Mighty Kick (T:6 26775 [+190%] AP BP)

Action Taken ] Dodge

Damage Received ]

600 * 2.9 * 0.25 = 435 DP

Resources Spent ] 435 DP

[ Item Phase ]

Used Witch Apple on Thomas!

Used Spare Battery on ZZ Gundam!

[ Transformation Phase ]

Move: G!

[ Special Phase ]

Activated Critical! AP -10

<Skyler> Press onwards!

[ Attack Phase ]

Weapon ] Critical C-Type Missiles (PGSF:8)

Target ] Double Matey

Damage ] 1500 -> 2850 # 8 [+160%]

Resources Spent ] 8 rounds

Status Effect ]

Damage Modifiers ] +55 Pilot, +20 Order, +15 Critical [+90%]

Accuracy Modifiers ] -10 Terrain, +30 Weapon, +35 (F), +70 Pilot, +20 Order, +15 Critical [+160%]

[ Statistics ]

HP ] 7078/9000

EN ] 289/429

DP ] 2107/3000

Agi ] 600

AP ] 50/100

Skyler SP ] 95/140

  • Perseverance L1 (20)
  • Belief L1 (25)
  • Resist L1 (10)
  • Iron Wall L2 (15/25)
  • Substitute L1 (35)

Glenn SP ] 90/130
  • Iron Wall L2 (12/20)
  • Great Effort L2 (16/28)
  • Flash L1 (8)
  • Resupply L2 (40/40)

Will ] 3/10

  • Steady Shot (1)
  • Entrenchment (4)
  • Volley (4)
  • Pressure (5)

Move ] G, Forest #1

Pilot Abilities

DR -45%, Damage +35%, Accuracy +40%, Block reduces by 60%

DR -10%, Accuracy +30% vs smaller targets

Guard (On) DR -15%

Brave Commander (Persist) DR -5%, Damage +10%

Leadership (Aura (6), DC -5%, Accuracy +10%)

[+] Damage +10%

Critical 10, 15/15

CC 7/CS 5

Unit Inherents

DR -35%

Phase-Shift Armor (1000/5, non-(B) only)

Minovsky Interference (20 EN, gain EWAC and Jammer for 3 turns)

Dummy Balloon Launcher (Dummy x2)

EWAC (1 turns)

Jammer (1 turns)

[ Items ]

1] Anti-Dust Module [Allow usage of everything on Ground, Move: G]

2] Phase-Shift Armor [Add Phase-Shift Armor (Armor)]

[ Side Bar ]

1] Witch Apple x2 [All pilots in unit 50 SP Restore]

2] Spare Battery x2 [Full EN Restore]

Weapons:

[+] Mega Particle Cannons (BSF:6)- 900 damage/6 EN [+20%]

[+] C-Type Missiles (PGSF:8)- 1500 damage, 12/20 rounds [+30%]

[+] 120mm Anti-MS Guns (S)- 2000 damage, 20 rounds [+20%]

[+] 145-Type Missiles (PGSF:4)- 2000 damage, 10 rounds [+30%]

[+] Tam Missiles (PGSX:2)- 3000 damage, 4 rounds [+30%]

[+] Empowered Attack (BS)- 8100 damage, 54 EN/attack [+25%]

Edited by Kazastankas

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[Naomi]

[ Regeneration Phase ]

Will +1

EN +34

[ Seishin Phase ]

Seishin ] Boost L1

Target ] Self

SP Used ] 15

Effect ] DC -25%

[ Defense Phase ]

Attacker ] People

Weapon ] Hi-MAT Full Burst (D:5 7488 [+190%] BP Burn), Amazing Mighty Kick (T:6 26775 [+190%] AP BP)

Action Taken ] Dodge

Damage Received ] 270 * 2.9 * 0.75 * 0.65 * 0.55 = 210 DP; 210 DP

Resources Spent ] 420 DP

[ Item Phase ]

[ Transformation Phase ]

Move to Forest #1! EN -5

Move: F!

[ Special Phase ]

Activated Critical! AP -10

Activated Accelerator! EN -20

"And again!"

[ Attack Phase ]

Weapon ] [+] 180mm Artillery Cannon [HEAT]- 6000 damage, 6 rounds [+45%]

Target ] Double Matey

Damage ] 6000 -> 15600 [+140%]

Resources Spent ] 1 round

Status Effect ]

Damage Modifiers ] +105 Pilot, +45 Unit, +20 Order, +15 Critical [+185%]

Accuracy Modifiers ] +25 Weapon, +15 Pilot, +45 Unit, +30 Accelerator, +10 Leadership, +15 Critical [+140%]

[ Statistics ]

HP ] 3500/3500

EN ] 59/170

DP ] 1831/3200

Agi ] 270

AP ] 50/100

Naomi SP ] 106/136

  • Direct Attack (25)
  • Concentrate L1 (15)
  • Duty L1 (20)
  • Boost L1 (15)

Will ] 3/10
  • Barrel Roll (2)
  • Elude (3)
  • Fast Combat (5)
  • Focused Attack (5)

Move ] F, Forest #2

Pilot Abilities

DC -20%, Damage +5%, Accuracy +5%

[+] Damage +75%, Accuracy +10%

(S)-type spread is (70%/47%/35%)

Attacker (On) Damage +25%

Critical 10, 15/15

CC 7/CS 4

Unit Inherents

DC -25%, Damage +45%, Accuracy +45%

Absolute Energy Rediffusor (2000/5 vs (B), non-[F]. On complete negation, absorb 1% damage taken as EN)

M^3 System (20 EN for a turn buff: Overcharge [(B) weapons Damage, Accuracy +30%] or Accelerator [DC -20%, Accuracy +30%])

Accelerator (1 turn) DC -20%

[ Items ]

1] Power Booster x3 [Damage +45%]

2] Sensor Tweak x3 [Accuracy +45%]

3] Tesla Drive [+200 DP, DC -10%]

Weapons:

[+] 180mm Artillery Cannon [smoke Canister] (S)- Accuracy Break, 4 rounds [+55%] (Snipe +25)

[+] 20mm Machine Cannon- 600 damage, 20 rounds [+65%]

[F] Melee (M)- 750 damage [+25%]

[F] Beam Knife (BMV:3)- 900 damage/3 EN [+25%]

[F] High-Density Steel Knife- 1050 damage, Armor Pierce [+35%]

[+] Beam Rifle (B)- 3900 damage, 15 EN/attack [+35%]

[+] Beam Spread Gun (BSF:3)- 1200 damage/5 EN [+35%]

[+] Grenade Launcher (S)- 3000 damage, 4 rounds [+25%]

[+] Missile Launcher (PGSF:6)- 750 damage, 48 rounds [+50%]

[+] Bazooka- 5400 damage, 6 rounds [+35%]

[F] Pile Bunker- 3750 damage, Armor Pierce, 8 rounds [+35%]

[+] 180mm Artillery Cannon [APFSDS]- 4200 damage, Armor Pierce, 10 rounds [+35%]

[+] 180mm Artillery Cannon [HEAT]- 6000 damage, 5/6 rounds [+45%]

MAP Attacks:

[+] Missile Launcher [Area Lock] (PT:3)- 3000 damage, uses 12 Missile Launcher Rounds [+25%]

[+] 180mm Artillery Cannon [HEAT/I] (T:3)- 3000 damage, Burn, 6 rounds [+25%]

[H] Overburst (I:5)- 7500 damage, 40 EN/attack [+25%]

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[CO Phase]

"Push the attack!"

Command Phase

CO Regen +5

Order: Attack Lv.2!

Cost: 9 CP

Effect: Attack Damage +20%

CP Remaining: 32/88

[sanada]

"We shall blaze through!"

[ Regeneration Phase ]

Will +1

[ Seishin Phase ]

Seishin ] Boost L2

Target ] Self

SP Used ] 25

Effect ] DC -50%

[ Defense Phase ]

Attacker ] People

Weapon ] Hi-MAT Full Burst (D:5 8928 [+190%] BP AP Burn) , Amazing Mighty Kick (T:6 26775 [+190%] AP BP)

Action Taken ] Dodge x 2

Damage Received ] 290 * 2.9 * 0.5 * 0.65 *.85 = 232; 232

Resources Spent ] 464 DP

[ Item Phase ]

[ Transformation Phase ]

[ Special Phase ]

Activated Critical ! AP -6

[ Attack Phase ]

Weapon ] [+] Hi-Mega Cannon Full Power (B)- 8000 damage, 50 EN/attack, Barrier Pierce, Req: Psychic Energy [+30%]

Target ] Double Matey

Damage ] 8000 -> 18000 damage [+165%]

Resources Spent ] 50 EN

Status Effect ] Armor Break, Barrier Pierce

Damage Modifiers ] +30 Pilot, +50 Unit, +20 Order, +10 Anti-Armor, +15 Critical [+125%]

Accuracy Modifiers ] +30 Weapon, +15 Pilot, +35 Unit, +10 Leadership, +10 Anti-Armor, +15 Critical [+125%]

[ Statistics ]

HP ] 5500/5500

EN ] 270/270

DP ] 1182/3000

Agi ] 290

SH ] 15/15

AP ] 66/100

Sanada SP ] 40/140

  • Boost L2 (15/25)
  • Duty L1 (20)
  • Concentrate L1 (15)

Will ] 1/10
  • Newtype Flash (2)
  • Elude (3)
  • Fast Combat (5)
  • Focused Attack (5)

Move ] G, Forest #2

Pilot Abilities

DC -10%, Accuracy +5%

[+] Damage +30%, Accuracy +10%

Shields +5

Attack Again (1/3) [skill 4]

Critical 6, 15/15, Armor Break

CC 3/CS 3

Unit Inherents

Accuracy +10%

[+] Damage +50%, Accuracy +25%, CC/CS Cost x1.25 except on (F) or (X)

[H] Damage +25%, Accuracy +10% instead

Anti-Beam Coating (S Armor, 1500 vs (B), non-[F]. Every time overwhelmed, -100)

Biosensor (3/5) 15 AP, Damage +50% and Accuracy +25%; turn after, gain a 10000/10 turn Barrier.

G-Fortress Mode (Transform) Agi -30 and Move: F only. Type changes to Mobile Armor. Only Missile Launcher, Beam Cannons and Double Beam Rifle are enabled.

Separate (FXA-07GB Neo Core Fighter)

[ Items ]

1] Large Generator [EN +70]

2] [[+] Damage +50%, Accuracy +25%; [H] Damage +25%, Accuracy +10% instead. CC Cost x1.25, CS Cost x1.25 except on (F) or (X)]

Weapons:

[+] Double Vulcan- 600 damage, 20 rounds [+40%]

[+] Missile Launcher (PGSF:18)- 700 damage, 72 rounds [+25%]

[F] Melee (M)- 800 damage [+0%]

[+] Beam Cannons (B)- 2000 damage # 2, 20 EN/attack [+10%]

[F] Hyper Beam Saber (BV:5)- 1000 damage/8 EN [+10%]

[+] Double Beam Rifle (B)- 3000 damage, 16 rounds [+10%]

[+] Hi-Mega Cannon (BS)- 6000 damage, 40 EN/attack [+20%]

[+] Hi-Mega Cannon Full Power (B)- 8000 damage, 50 EN/attack, Barrier Pierce, Req: Psychic Energy [+30%]

MAP Attacks:

[+] Hi-Mega Cannon (BI:3)- 4000 damage, 50 EN/attack [+10%]

Edited by Rika

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[Knight]

[ Regeneration Phase ]

Will +1

HP -1240

[ Seishin Phase ]

Seishin ] Prayer

Target ] Self

SP Used ] 15

Effect ] Cure of all negative status effects

[ Defense Phase ]

Incoming Attack #1] Amazing Mighty Kick (T:6 26775 [+190%] AP BP), Hi-MAT Full Burst (D:5 7488 [+145%] BP Burn)

Action Taken ] Dodge, Take

Damage Received ] 270*2.9*.65 = 509 DP

Damage Recieved] (7488 * 0.9 * 0.6 * 0.5 - 800) = 1222

Resources Spent ] 1222 HP, 1 shield, 509 DP

[ Item Phase ]

[ Transformation Phase ]

[ Attack Phase ]

Weapon ] Repair

Target ] Kaleido Emerald

Damage ] +20% HP

Resources Spent ]

Status Effect ]

Damage Modifiers ] +5 Pilot, +20 Order [+25%]

Accuracy Modifiers ] +0 Weapon, +15 Pilot [+15%]

[ Statistics ]

HP ] 3308/6120

EN ] 230/255

DP ] 2456/3000

Agi ] 270

SH (AB) ] 10/12

SH (Beam) ] 7/7

AP ] 70/100

Tsuki SP ] 115/140

  • Iron Wall L2 (15/25)
  • Perseverance L1 (20)
  • Substitute L1 (35)
  • Prayer L1 (15)
  • Resist L2 (10/15)

Will ] 3/10
  • Cover (3)
  • Entrenchment (4)
  • Finishing Attack (5)
  • Impervious (5)

Move ] G, Forest #1

Pilot Abilities

DR -25%, Damage +5%, Accuracy +15%

Shields +2

Guard (On) DR -15%

Critical 8, 15/15

CC 5/CS 5

Unit Inherents

DC -35%, DR -50%

G-Wall (1500/5)

Phase-Shift Armor (1000/5 vs non-(B))

Repair

Resupply

EWAC

Jammer

Overcharge (10 EN, (B)-weapons gain Damage, Accuracy +15% for 1 turn)

Pack Jettison (WX-7 "Knight")

[ Items ]

1] Phase-Shift Armor [Gain Phase-Shift Armor]

2] G-Wall Generator [Gain G-Wall]

Weapons:

[H] Type-II M84 Stun Grenade- Stun, 2 rounds [+35%]

[+] 20mm Machine Cannon- 510 damage, 20 rounds [+75%]

[F] Melee (M)- 850 damage [+35%]

[F] 'Lightbringer' Heavy Beam Saber (BM)- 3060 damage [+35%]

[+] M590A Combat Shotgun [Gyro]- 17 damage, Stun, 3 rounds [+45%]

[+] M590A Combat Shotgun [slug] (SF:3)- 2040 damage, 9 rounds [+45%]

[+] M590A Combat Shotgun [Flechette] (ASF:3)- 1700 damage, 9 rounds [+45%]

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Marisa Eisen

REGEN PHASE:

+5 CP

COMMAND PHASE:

User: Marisa Eisen

Command Used:

CP Cost:

Target: Leena

Effects:

STATISTICS:

CP: 39/78 (Attack! (L2))

Specials and Modifiers:

- Reputation: +20%

Lilith

REGEN PHASE:

+1 Will

SEISHIN PHASE:

User: Leena Marchen

Seishin Used: Iron Wall L1, Substitute L1

Will Command:

SP Cost: 50

Will Counters Used:

Target: Self, Caine

Effects: DR -25%, Swap Defense Phases and Terrains with target unit.

DEFENSE PHASE:

Attacking Weapon: [+] Dual-Feed Sniper Rifle [AP Ammo]

Action Taken: Block

Calculations: 8160 x .5 x .9 x .75 - 1500 x .6 x .75 = 564

Damage: 564

Ressources Spent: 5 EN

DEFENSE PHASE:

Attacking Weapon: Hi-MAT Full Burst (D:5)

Action Taken: Dodge

Calculations: 370 x 2.45 x 0.85 = 771 DP

Damage:

Ressources Spent: 771 DP

SUPPORT DEFENSE PHASE (Caine):

Attacking Weapon: [+] Justice Cannon

Action Taken: Block

CalculationsA: 10920 x .5 x .9 x .75 - 1500 x .4 x .7 - 1000 .75 = 0

CalculationsB: 10920 x .5 x .9 x .75 x .4 x .7 - 388 .75 = 483

Damage: 483

Ressources Spent: 5 EN

TRANSFORM PHASE:

Move to Forest 2

SPECIAL PHASE:

ATTACK PHASE:

Weapon Used: [+] Breast Fire (I:4)

Target: Next 4 to defend in Forest #1 or Flatlands (Z Bravers)

Damage Modifier: +110%

Accuracy Modifier: +25%

Other Mods:

Calculations: 3600 * 2.1 = 7560

Damage: 7560

Ressources Spent: 30 EN

STATISTICS:

HP: 3013/5200

EN: 110/180

DP: 551/3000

SP: 63/128 (Iron Wall (L1), Substitute (L1), Perseverance (L1))

AP: 0/100 (Crit)

Agility: 370

Unit Type: Mazinger

Position: Grounded

Location: Forest #1

Size: M

Will: 3/10

Guard: 4/4

Mazin Power: 4/4

Specials and Modifiers:

- Damage: [+] +45% (Pilot), +5% (Pilot), +25% (System)

- Accuracy: [+] +5% (Pilot), +15% (Pilot)

- DR: -1500 (Barrier), -40% (Pilot), -30% (Armor), Non-(B) -1000 (Armor), -20% When Support Defending (Pilot), -25% (System)

- CC Cost: 7

- CS Cost: 7

- Crit. Cost: 0

- Bounty: 131 Credits

- Repair Cost: 66 Credits

Items:

G-Wall Generator

Phase Shift Armor

Weapons:

[F] Melee (M)- 800 damage [+0%]

[+] Drill Missile (GSF:10)- 150 damage, Drill, 50 rounds [+30%]

[+] Missile Punch (PG)- 1200 damage, 99 rounds [+10%]

[+] Rei Dou Beam- 600 damage, Paralyze, 10 EN/attack [+0%]

[H] Rocket Punch (P)- 1300 damage [+0%]

[H] Iron Cutter (P)- 1600 damage, 5 EN/attack [+10%]

[+] Rust Hurricane (SV:5)- 500 damage/5 EN, Armor Break [+10%]

[+] Koushiryoku Beam (SV:6)- 800 damage/5 EN [+0%]

[+] Breast Fire (S)- 4000 damage, 30 EN/attack [+30%]

MAP Attacks:

[+] Breast Fire (I:4)- 3600 damage, 30 EN/attack [+0%]

Edited by Yuu Inohara

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[ Regeneration Phase ]

Will +1

(Resupply) EN +66

[ Seishin Phase ]

Seishin ] Duty L1

Target ] Self

SP Used ] 20

Effect ] DP +30% (+900)

[ Defense Phase ]

Attacker ] People

Weapon ] Hi-MAT Full Burst (D:5 8928 [+190%] BP AP Burn)

Action Taken ] Dodge

Damage Received ] 1 * 0.8 (Pilot) * 0.8 (Accelerator) -> Dodge Multiplier is * 0.64

320 * 2.9 * 0.8 * 0.8 = 593.92 -> 594 DP

Resources Spent ] 594 DP

[ Item Phase ]

[ Transformation Phase ]

Move: G!

[ Special Phase ]

Activated Critical! AP -4

Activated Accelerator! EN -20

<Caine> How long can you deal with this?

[ Attack Phase ]

Weapon ] Critical Buster Cannon <Mega Fire> (BI:6)

Target ] Next 6 to defend in Forest #1 or Flatlands (Z Bravers)

Damage ] 4400 -> 9900 & Weapon Lock [+250%]

Resources Spent ] 45 EN

Status Effect ] Armor Break

Damage Modifiers ] +55 Pilot, +25 Unit, +45 Critical [+125%]

Accuracy Modifiers ] -10 Terrain, +0 Weapon, +80 Pilot, +70 Unit, +30 Accelerator, +10 Leadership, +45 Critical, +25 Seishin [+250%]

[ Statistics ]

HP ] 4500/4500

EN ] 81/220

DP ] 2050/3000

Agi ] 320

AP ] 58/100

Caine SP ] 53/148

  • Sure Hit L2 (15/25)
  • Direct Attack (25)
  • Duty L1 (20)
  • Boost L1 (15)
  • Mercy L3 (10/20/30)

Will ] 3/10
  • Barrel Roll (2)
  • Defense Pierce (3)
  • Volley (4)
  • Pressure (5)

Move ] G, Forest #2

Pilot Abilities

Damage +10%, Accuracy +65%, make everything have Snipe [+25%]

[+] Damage +35%

Recognition (On) DC -5%, Accuracy +15%

Brave Commander (Persist) DR -5%, Damage +10%

Critical 4, 45/45, adds Armor Break

CC 7/CS 3

Unit Inherents

Damage +25%, Accuracy +70%

Absolute Energy Rediffusor (2000/5 vs (B), non-[F]. On complete negation, absorb 1% damage taken as EN)

M^3 System (20 EN for a turn buff: Overcharge [(B) weapons Damage, Accuracy +30%] or Accelerator [DC -20%, Accuracy +30%])

DC -20% (1 turn)

[ Items ]

1] Sensor Tweak x3 [Accuracy +45%]

2] Kaname's Harisen [Critical Cost -3, Criticals get another Damage +15%, Accuracy +15%]

3] A-Up Unit SC [HP +1000, EN +50, Damage +25%, Accuracy +25%]

Weapons:

[+] 180mm Artillery Cannon [smoke Canister] (S)- Accuracy Break, 8 rounds [+30%] (Snipe +25)

[+] 20mm Machine Cannon- 400 damage, 20 rounds [+40%] (Snipe +25)

[F] Melee (M)- 500 damage [+0%] (Snipe +25)

[F] Beam Knife (BMV:3)- 600 damage/3 EN [+0%] (Snipe +25)

[F] High-Density Steel Knife- 700 damage, Armor Pierce [+10%] (Snipe +25)

[+] Beam Rifle (B)- 2600 damage, 15 EN/attack [+10%] (Snipe +25)

[+] Beam Spread Gun (BSF:3)- 800 damage/5 EN [+10%] (Snipe +25)

[+] 180mm Artillery Cannon [APFSDS]- 2800 damage, Armor Pierce, 20 rounds [+10%] (Snipe +25)

[+] 180mm Artillery Cannon [HEAT]- 4000 damage, 12 rounds [+20%] (Snipe +25)

[+] Buster Cannon (BS)- 5500 damage, Barrier Pierce, 30 EN/attack [+30%] (Snipe +25)

MAP Attacks:

[+] 180mm Artillery Cannon [HEAT/I] (T:3)- 2000 damage, Burn, 6 rounds [+0%]

[+] Buster Cannon (BI:6)- 4000 damage, 30 EN/attack [+0%]

[+] Buster Cannon <Mega Fire> (BI:6)- 4400 damage & Weapon Lock, 45 EN/attack [+0%]

[H] Overburst (I:5)- 5000 damage, 40 EN/attack [+0%]

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BGM: [M]

[table=COs Formats]

Sequences Phases [td=30%]Regeneration Phase:[/td][td=70%]
  • CP Restored: +5

[/td]

[td=30%]Order Phase:[/td][td=70%]
  • Order Used: Attack! [L1], Evade! [L1]
  • Target: Maria, Miria, Marie, Dio, Luke, Albert
  • Cost: 12 CP
  • Effects: Gain Damage + 10%, Dodge Cost -10%

[/td]

[td=30%]Statistics:[/td][td=70%]
  • CP: 42/102

[/td]

[/table]

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J Robos

REGENERATION PHASE:

SEISHIN PHASE

DEFENSE PHASE:

Attacking Weapon: Hueg Beam

Action Taken: Die

Modifiers:

Damage Taken:

Resources Spent:

TRANSFORMATION PHASE:

Move to Forest #1

ATTACK PHASE:

Weapon Used: [M] Planet Dance

Target(s): W-Matey

Damage Modifiers:

Accuracy Modifiers: -40%

Other Modifiers: Accuracy Boost 20% & Mobility Boost 20%

Damage Dealt: lol

Resources Spent: Free - Horn Amplifier

Statistics:

Current Terrain: Forest #1

HP: 0/3500

EN: 115/120

AP: 25/25

DP: 492/1500

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J Robos

REGENERATION PHASE:

SEISHIN PHASE

DEFENSE PHASE:

Attacking Weapon: Hueg Beam

Action Taken: Die

Modifiers:

Damage Taken:

Resources Spent:

TRANSFORMATION PHASE:

Move to Forest #1

ATTACK PHASE:

Weapon Used: [M] Planet Dance

Target(s): Oppressor

Damage Modifiers:

Accuracy Modifiers: -40%

Other Modifiers: Accuracy Boost 20% & Mobility Boost 20%

Damage Dealt: lol

Resources Spent: Free - Horn Amplifier

Statistics:

Current Terrain: Forest #1

HP: 0/3500

EN: 115/120

AP: 25/25

DP: 492/1500

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(Adjusted EN to cover all of the MAP last turn.)

[table=Battle Formats]

Sequences Phases [td=30%]Regeneration Phase:[/td][td=70%]
  • HP Restored: +0
  • EN Restored: +51
  • DP Restored: +0
  • SP Restored: +0
  • Will Gauge: +1
  • Charge: +1

[/td]

[td=30%]Spirit Phase:[/td][td=70%]
  • Spirit Used:
  • User:
  • Cost:
  • Target:
  • Effects:

  • Will Used: ───
  • Cost: ───
  • Target: ───
  • Effects: ───

[/td]

[td=30%]Defense Phase:[/td][td=70%]
  • Target : MBR-XTF-51-E E-Matey
  • Incoming Attack #1: [+] Weapon Lock, Song
  • Action Taken: Barrier Field, Take
  • Damage Dealt: ───
  • Dodge Dealt: ───
  • Resources Used: 10 EN

[/td]

[td=30%]Support Defense Phase:[/td][td=70%]
  • Support Defending: ───
  • Target : MBR-XTF-51-E E-Matey
  • Incoming Attack #1: ───
  • Action Taken: ───
  • Damage Dealt: ───
  • Resources Used: ───

[/td]

[td=30%]Transformation Phase:[/td][td=70%]
  • Unit Transforming:
  • Effects:

[/td]

[td=30%]Class Power Phase:[/td][td=70%]
  • Class Power Triggered: Anti Beam Field Off.
  • Cost: ───
  • Effects: ───

[/td]

[td=30%]Item Phase:[/td][td=70%]
  • Item Used: ───
  • Effects: ───

[/td]

[td=30%]Attack Phase:[/td][td=70%]
  • Target : Kaleido Emerald
  • Weapon Used: [+] Snub Cannon- 4200 damage, 1 round [+15%]
  • Resources Used:

[/td]

[td=30%]Statistics:[/td][td=70%]
  • HP: 6898/7500
  • EN: 66/170
  • DP: 2650/3000
  • AP: 60/100
  • SP (Iris): 88/148
  • AGI: 320
  • Movement: G
  • Position: Forest #1 [Z-Braver]
  • Damage Modifiers: +5%(Pilot),
  • Target's Dodge Cost Modifier: +5%(Pilot), -10%(Terrain)
  • Dodge Modifier: -5%(Pilot)
  • Damage Received Modifiers: SD -30%(Pilot), -30%(Pilot), -15%(Guard), -75%(Unit), -10%(Terrain)
  • Critical Cost: 9 AP (+15%)
  • Countercut Cost: 6 AP
  • Countershoot Cost: 6 AP
  • Guard: Active
  • Will Gauge: 2/10
  • Beam Shield: 12/12
  • Beam Sword Shield: 7/7
  • Seishin Cast/Item Effect: Skilled Teacher[L2]
  • Bounty: 184 Credit

[/td]

[/table]

[table=Weapons][+] 60mm CIWS- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 450 damage [+0%]

[F] Energy Sabre (BM)- 1400 damage [+0%]

[+] Energy Rifle (B)- 1500 damage, 15 rounds [+10%]

[+] Heavy Gatling Cannon (SF:5)- 600 damage, 40 rounds [+15%]

[+] Rail Cannon- 3400 damage, 20 EN/attack [+10%]

[+] Snub Cannon- 4000 damage, 4 rounds [+20%]

[F] Anti-Ship Sword (B)- 4200 damage, Barrier Pierce, 30 EN/attack [+20%][/table][/font]

Edited by Nimbus Noa

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BGM: [M]

[table=XDFU-03 Enhanced Dragonar Lifter-3 Phase]

Sequences Phases [td=30%]Regeneration Phase:[/td][td=70%]
  • HP Restored: +0
  • EN Restored: +0
  • DP Restored: +0
  • SP Restored: +0
  • Will Gauge: +1
  • Charge: +1

[/td]

[td=30%]Spirit Phase:[/td][td=70%]
  • Spirit Used:
  • User:
  • Cost:
  • Target:
  • Effects:

  • Spirit Used:
  • User:
  • Cost:
  • Target:
  • Effects:

  • Will Used: Elude
  • Cost:
  • Target: ───
  • Effects:

[/td]

[td=30%]Defense Phase:[/td][td=70%]


  • Target : XDFU-03 Enhanced Dragonar Lifter-3
  • Incoming Attack #1: [+] Mega Fire
  • Action Taken: Dodge
  • Damage Dealt: ───
  • Dodge Dealt: 260 * 3.5 * .9 *.8 *.7 = 459
  • Resources Used: ───

[/td]

[td=30%]Support Defense Phase:[/td][td=70%]
  • Support Defending: ───
  • Target : XDFU-03 Enhanced Dragonar Lifter-3
  • Incoming Attack #1: ───
  • Action Taken: ───
  • Damage Dealt: ───
  • Resources Used: ───

[/td]

[td=30%]Transformation Phase:[/td][td=70%]
  • Unit Transforming: Move to Forest
  • Effects: Move to Forest #1

[/td]

[td=30%]Class Power Phase:[/td][td=70%]
  • Class Power Triggered: ───
  • Cost: ───
  • Effects: ───

[/td]

[td=30%]Item Phase:[/td][td=70%]
  • Item Used: Prop Tank
  • Effects: DP +900

[/td]

[td=30%]Attack Phase:[/td][td=70%]
  • Target : Azusa
  • Weapon Used: Repair
  • Effects: Recover 20% DP
  • Resources Used:

[/td]

[td=30%]Statistics:[/td][td=70%]
  • HP: 3300/3300
  • EN: 185/190
  • DP: 2146/3000
  • AP: 100/100
  • SP (Albert): 68/148
  • AGI: 260
  • Movement: F
  • Position: Forest #1
  • Damage Modifiers: N/A
  • Target's Dodge Cost Modifier: N/A
  • Dodge Modifier: -20%(Pilot), -30%(Thruster)
  • Damage Received Modifiers: N/A
  • Critical Cost: 10 AP (+25%)
  • Countercut Cost: 7 AP
  • Countershoot Cost: 7 AP
  • Veteran: 4
  • EWAC: 2
  • Will Gauge: 0/10
  • Propellant Tank: 2/3
  • Seishin Cast/Item Effect: Great Effort, Skilled Teacher[L2]
  • Bounty: 140 Credit

[/td]

[/table]

[table=Weapons][F] Melee (M)- 500 damage [+0%]

[+] Anti-Radar Missile (PG)- 500 damage, 10 rounds, Accuracy Break [+30%]

[F] Close-Combat Assault Knife (M)- 800 damage [+0%]

[+] Dual Missile (PG)- 800 damage, 10 rounds [+30%]

[+] 50mm Hand Railgun- 1000 damage, 10 rounds [+10%]

[+] Photon Bazooka Cannon (BS)- 3000 damage, 20 EN/shot [+20%][/table]

Remaining :

Veteran (4) : EN cost for weapon and Abilities is -10%

EWAC (2) : DC -15%

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REGENERATION PHASE:

CP Regen: 5

SEISHIN PHASE

Psycometry: Attack (5 CP).

Damage Dealt +10%

Statistics:

CP: 22/74

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REGENERATION PHASE:

DP: 600

SEISHIN PHASE

DEFENSE PHASE:

Attacking Weapon: Stuff

Action Taken: Dodge Mega Fire

Modifiers:

DC:

EWAC: -15%

Damage Taken:

Resources Spent: 863

ATTACK PHASE:

Weapon Used: Resupply

Target(s): Teiwaz

Damage Modifiers:

Accuracy Modifiers:

Other Modifiers: Restore Hymmnos Emitter Rounds.

Damage Dealt:

Resources Spent:

Statistics:

Current Terrain: Forest #1

HP: 7626/9400

EN: 175/180

AP: 70/100

DP: 987/3000

SP: 107/132

Idol: 4/10

Shield: 12/13

Guard: Damage Received -15%

Weapons:

Guard Circling: 4/4

Wing Shooter: 8/8

Guard Ecolizer: 8/8

Wing Detonator: 6/6

Edited by Nimbus Noa

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BGM: [M]Find The Blue

[table=Battle Formats]

Sequences Phases [td=25%]Regeneration Phase:[/td][td=75%]
  • HP Restored: +0
  • EN Restored: +0
  • Song EN Restored: +10
  • DP Restored: +300
  • SP Restored: +0
  • Will Gauge: +1
  • Charge: +1

[/td]

[td=25%]Spirit Phase:[/td][td=75%]
  • Spirit Used:
  • User: ───
  • Cost: ───
  • Target: ───
  • Effects: \

  • I.D. Used: ───
  • Cost: ───
  • Target: ───
  • Effects: ───

[/td]

[td=25%]Defense Phase:[/td][td=75%]


  • Target : VFX-12β "Teiwaz"
  • Incoming Attack #1: Beaaam
  • Action Taken: Dodge
  • Damage Dealt: ───
  • Dodge Dealt: 240 * 3.5 * .9 *.8 *.7 = 423
  • Resources Used: ───

[/td]

[td=25%]Support Defense Phase:[/td][td=75%]
  • Support Defending: ───
  • Target : VFX-12β "Teiwaz"
  • Incoming Attack #1: ───
  • Action Taken: ───
  • Damage Dealt: ───
  • Resources Used: ───

[/td]

[td=25%]Item Phase:[/td][td=75%]
  • Item Used:
  • Effects:

[/td]

[td=25%]Transformation Phase:[/td][td=75%]
  • Unit Transforming:
  • Effects: ───

[/td]

[td=25%]Special Phase:[/td][td=75%]
  • Class Power Triggered: Hymmnos Emitter!
  • Cost: 1 Round
  • Effects: Totsugeki Love Heart becomes (S)

[/td]

[td=25%]Summon Phase:[/td][td=75%]
  • Unit Summoned: Jacqli Robo x 2
  • Cost: 10 AP

[/td]

[td=25%]Attack Phase:[/td][td=75%]
  • Target : Getter, Freedom, Dagwon, Kuuga
  • Weapon Used: [M] Totsugeki Love Heart (S)- 2000 damage & Morale Boost, 20 Song EN/attack [+10%]
  • Resources Used: 20 Song EN

[/td]

[td=25%]Statistics:[/td][td=75%]
  • HP: 2861/3100
  • EN: 135/140
  • Song EN: 45/300
  • DP: 2577/3000
  • AP: 80/100
  • SP (Marie): 112/112
  • AGI: 240
  • Mode: Normal Mode
  • Movement: F
  • Position: Forest 1
  • Damage Modifiers: [F] +0% [+]+0%
  • Target's Dodge Cost Modifier: +15%(Pilot)
  • Dodge Modifier: -10%(Pilot)
  • Damage Received Modifiers: N/A
  • Critical Cost: 10 AP (+15%)
  • Countercut Cost: 7 AP
  • Countershoot Cost: 7 AP
  • 'Replekia' Satellite Uplink: 3/4
  • γ-type Hymmnos Emitter: 0/1
  • Will Gauge: 2/10
  • Anti-Beam Shield: 10/10
  • Prop Tank: 2/3
  • Seishin Cast/Item Effect: Skilled Teacher [L2]
  • Bounty: 210 Credit

[/td]

[/table]

[table=Weapons][+] Anti-Air Pulse Laser Cannon (B)- 300 damage, 2 EN/shot [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] Beam Saber (BM)- 1600 damage [+0%]

[+] ν-type Harmonic Wave Guns (SF:6)- 500 damage/3 EN [+0%]

[M] Disk M (V:10)- 500 damage/5 Song EN, Mobility Break [+10%]

[M] Planet Dance- 1600 damage & Accuracy Boost 20% & Mobility Boost 20%, 15 Song EN/attack [+10%]

[M] Totsugeki Love Heart- 2000 damage & Morale Boost, 20 Song EN/attack [+10%]

[M] Holy Lonely Light- 2400 damage & Armor Boost 20% & Skill Boost, 30 Song EN/attack [+10%]

[M]Find The Blue- 2800 damage & Attack Boost +30%, 30 Song EN/attack [+10%]

[/table]

Edited by Nimbus Noa

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BGM: [M]

[table=Battle Formats]

Sequences Phases [td=30%]Regeneration Phase:[/td][td=70%]
  • HP Restored: +0
  • EN Restored: +0
  • DP Restored: +0
  • SP Restored: +0
  • Will Gauge: +1
  • Charge: +1

[/td]

[td=30%]Spirit Phase:[/td][td=70%]
  • Spirit Used: ]
  • User:
  • Cost:
  • Target:
  • Effects:

  • Will Used: ───
  • Cost: ───
  • Target: ───
  • Effects: ───

[/td]

[td=30%]Defense Phase:[/td][td=70%]
  • Target : MBR-XTF-51-E E-Matey
  • Incoming Attack #1: Stuff
  • Action Taken: Dummy
  • Damage Dealt:
  • Dodge Dealt:
  • Resources Used: ───

[/td]

[td=30%]Support Defense Phase:[/td][td=70%]
  • Support Defending: ───
  • Target : MBR-XTF-51-E E-Matey
  • Incoming Attack #1: ───
  • Action Taken: ───
  • Damage Dealt: ───
  • Resources Used: ───

[/td]

[td=30%]Transformation Phase:[/td][td=70%]
  • Unit Transforming: Move to Forest #1
  • Effects: ───

[/td]

[td=30%]Class Power Phase:[/td][td=70%]
  • Class Power Triggered: ───
  • Cost: ───
  • Effects: ───

[/td]

[td=30%]Item Phase:[/td][td=70%]
  • Item Used: ───
  • Effects: ───

[/td]

[td=30%]Attack Phase:[/td][td=70%]
  • Target : Musai
  • Weapon Used: [+] VSEC (BASV:5)- 3450 damage # 2 [+30%]
  • Resources Used: 40 EN, 6 AP

[/td]

[td=30%]Statistics:[/td][td=70%]
  • HP: 5000/5000
  • EN: 28/170
  • DP: 2622/3000
  • AP: 76/100
  • SP (Miria): 70/90
  • SP (Shu): 67/102
  • AGI: 280
  • Movement: G
  • Position: Forest #1
  • Damage Modifiers:
  • Target's Dodge Cost Modifier:
  • Dodge Modifier: N/A
  • Damage Received Modifiers: N/A
  • Critical Cost: 7 AP (+15%)
  • Countercut Cost: 3 AP
  • Countershoot Cost: 3 AP
  • Attack Again: 1/5
  • Will Gauge: 2/10
  • Shield: 14/15
  • Seishin Cast/Item Effect: Great Effort, Skilled Teacher[L2]
  • Bounty: 210 Credit
  • Dummy: 1/2

[/td]

[/table]

[table=Weapons][F] Melee (M)- 450 damage [+0%]

[+] 60mm CIWS- 600 damage, 20 rounds [+40%]

[F] Energy Sabre (BM)- 1500 damage [+0%]

[+] Energy Rifle (B)- 1600 damage, 10 rounds [+10%]

[+] Blasters (BPSX:4)- 650 damage/5 EN [+10%]

[+] V.S.E.C. (BASV:5)- 600 damage # 2/8 EN [+15%]

MAP Weapons:

[+] Plasma Cannon (BT:3)- 3400 damage, 30 EN/attack [+0%][/table]

Remaining :

Improved Leadership (6): -15% DC, +30% TDC, +10% Damage

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REGENERATION PHASE:

SEISHIN PHASE

Hot Blood (20 SP)

Damage Dealt x 1.5

DEFENSE PHASE:

Attacking Weapon: Stuff

Action Taken: Dodge, Shield

Damage Taken:

Resources Spent:

"とかちつくちて~"

ATTACK PHASE:

Weapon Used: [+] Justice Cannons

Target(s): Mazinger-Z

Damage Modifiers: +160%

Hot Blood: x1.5

Stats: +45%

Gunfight: +20%

Attacker: +25%

Power Booster: +45%

Improved Leadership: +10%

Critical: +15%

Range: -25%

Accuracy Modifier: +10%

Weapon: +20%

Gunfight: +5%

Critical: +15%

Improved Leadership: +30%

Terrain: -10%

Range: -50%

Other Modifiers:

Damage Dealt: 9870 # 2

Resources Spent: 40 EN

Statistics:

Current Terrain: Forest #1

HP: 4498/5000

EN: 80/180

AP: 50/100

DP: 2541/3000

SP: 72/112

Guts: 1/10

Shield: 9/10

Justice Missiles: 10/10

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BGM: [M]

[table=Battle Formats]

Sequences Phases [td=25%]Regeneration Phase:[/td][td=75%]
  • HP Restored: +0
  • EN Restored: +0
  • DP Restored: +0
  • SP Restored: +0
  • Will Gauge: +1
  • Charge: +1

[/td]

[td=25%]Spirit Phase:[/td][td=75%]
  • Spirit Used: Hot Blood (20 SP)
  • User: Luke
  • Cost:
  • Target:
  • Effects: Damage dealt x 1.5

  • I.D. Used: One More
  • Cost: 4 Will
  • Target: ───
  • Effects: Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.

[/td]

[td=25%]Defense Phase:[/td][td=75%]
  • Target : Oppressor Assassin
  • Incoming Attack #1: MAP
  • Action Taken: Dodge
  • Damage Dealt: ───
  • Dodge Dealt: 300 * 1.5 * .9 *.8 = 324
  • Resources Used: ───

  • Target : Oppressor Assassin
  • Incoming Attack #1: Empowered Attack
  • Action Taken: Dodge
  • Damage Dealt: ───
  • Dodge Dealt: 300 * 2 * .9 *.8 = 432
  • Resources Used: ───

[/td]

[td=25%]Support Defense Phase:[/td][td=75%]
  • Support Defending: ───
  • Target : Oppressor Assassin
  • Incoming Attack #1: ───
  • Action Taken: ───
  • Damage Dealt: ───
  • Resources Used: ───

[/td]

[td=25%]Item Phase:[/td][td=75%]
  • Item Used: ───
  • Effects: ───

[/td]

[td=25%]Transformation Phase:[/td][td=75%]
  • Unit Transforming: Move to Forest
  • Effects: ───

[/td]

[td=25%]Special Phase:[/td][td=75%]
  • Class Power Triggered: Snipe
  • Cost: 5 AP
  • Effects: ───

[/td]

[td=25%]Summon Phase:[/td][td=75%]
  • Unit Summoned: ───
  • Cost: ───

[/td]

[td=25%]Attack Phase:[/td][td=75%]
  • Target #1: Kaleido Emerald (Kaz')
  • Weapon Used: [+] Snipe Dual-Feed Sniper Rifle [AP Ammo]- 14160 damage, Armor Pierce, [+160%]
  • Resources Used: 1 round
  • Target #2: Mazinger-Z
  • Weapon Used: [+] Snipe Dual-Feed Sniper Rifle [AP Ammo]- 8640 damage, Armor Pierce, [+135%]
  • Resources Used: 1 round

[/td]

[td=25%]Statistics:[/td][td=75%]
  • HP: 4000/4000
  • EN: 145/150
  • DP: 2244/3000
  • AP: 85/100
  • SP (Luke): 63/128
  • AGI: 300
  • Movement: G
  • Position: Forest #1
  • Damage Modifiers: [F]+5% [+]+50%(Pilot), +60%(Item), +10%(Improved Leadership)
  • Target's Dodge Cost Modifier: [F]+35% [+]+45%(Pilot), +15%(Item), +30%(Improved Leadership),
  • Dodge Modifier: -5%(Pilot), -15%(Improved Leadership)
  • Damage Received Modifiers: -10%(Unit)
  • Critical Cost: 10 AP (+15%)
  • Countercut Cost: 7 AP
  • Countershoot Cost: 7 AP
  • Attacker: Active
  • Will Gauge: 0/10
  • Seishin Cast/Item Effect: Great Effort, Skilled Teacher[L2]
  • Bounty: 110 Credit

[/td]

[/table]

[table=Weapons][+] Anti-Personnel Vulcans- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] Combat Rod [shock] (M)- 800 damage, Stun, 5 EN/attack [+0%]

[+] Flamethrower (SV:4)- 400 damage/3 EN [+0%]

[F] Combat Rod (M)- 1300 damage [+0%]

[+] Assault Rifle- 1500 damage, 10 rounds [+10%]

[+] Dual-Feed Sniper Rifle [AP Ammo]- 3200 damage, Armor Pierce, 4 rounds [+20%]

[+] Dual-Feed Sniper Rifle [Overload]- 3520 damage, Armor Pierce & Weapon Lock, 10 EN [+20%]

[+] Dual-Feed Sniper Rifle [beam Shot] (B)- 4000 damage, 30 EN/attack [+20%][/table]

Remaining :

Improved Leadership (4): -15% DC, +30% TDC, +10% Damage

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BGM: [M]Leader

[table=ZGMF-X10A Freedom Gundam Phase]

Sequences Phases [td=30%]Regeneration Phase:[/td][td=70%]
  • HP Restored: +0
  • EN Restored: +0
  • DP Restored: +0
  • SP Restored: +0
  • Will Gauge: +1
  • Charge: +1

[/td]

[td=30%]Spirit Phase:[/td][td=70%]
  • Spirit Used: Scan
  • User: Vita
  • Cost: 32
  • Target: Kaleido Emerald, Mazinger-Z
  • Effects: For a single turn, target opponent gains: Dodge Cost +10% and Damage Received +10%.

  • Will Used:
  • Cost: ───
  • Target: ───
  • Effects: ───

[/td]

[td=30%]Defense Phase:[/td][td=70%]
  • Target : ZGMF-X10A Freedom Gundam
  • Incoming Attack #1: Song
  • Action Taken: Take
  • Damage Dealt: ───
  • Dodge Dealt:
  • Resources Used: ───

[/td]

[td=30%]Support Defense Phase:[/td][td=70%]
  • Support Defending: ───
  • Target : ZGMF-X10A Freedom Gundam
  • Incoming Attack #1: ───
  • Action Taken: ───
  • Damage Dealt: ───
  • Resources Used: ───

[/td]

[td=30%]Transformation Phase:[/td][td=70%]
  • Unit Transforming: Move to Forest
  • Effects: ───

[/td]

[td=30%]Class Power Phase:[/td][td=70%]
  • Class Power Triggered: Limit Over
  • Cost: ───
  • Effects: Damage Dealt +10%, Accuracy +10%

[/td]

[td=30%]Item Phase:[/td][td=70%]
  • Item Used: ───
  • Effects: ───

[/td]

[td=30%]Attack Phase:[/td][td=70%]
  • Target : Mazinger-Z, ZZ, Endless Sky (Naomi Custom), Endless Sky (Kaz), Kaleido Emerald [CRITICAL] [DEEP WOUNDS]
  • Weapon Used: [+] Hi-MAT Full Burst (D:5)- 7776 damage, Barrier Pierce, Burn, 30 EN/attack [+190%] to non Mazinger-Z Units
    [+] Hi-MAT Full Burst (D:5)- 7200 damage, Barrier Pierce, Burn, 30 EN/attack [+180%] to Mazinger-Z
  • Resources Used: 30 EN, 10 AP

[/td]

[td=30%]Statistics:[/td][td=70%]
  • HP: 3313/3600
  • EN: 68/185
  • DP: 2808/3000
  • AP: 60/100
  • SP (Dio): 156/156
  • SP (Vita: 64/128
  • AGI: 240
  • Movement: F
  • Position: Forest #1
  • Damage Modifiers: +20%(Pilot), -20%(Limiter), +10%(Improved Leadership),
  • Target's Dodge Cost Modifier: +40%(Pilot), +45%(Sensor), +30%(Improved Leadership) +20% (Song)
  • Dodge Modifier: -20%(Pilot), -5%(Thruster), +20%(Limiter), -15%(Improved Leadership)
  • Damage Received Modifiers: +20%(Limiter)
  • Critical Cost: 5 AP (+30%)
  • Countercut Cost: 5 AP
  • Countershoot Cost: 4 AP
  • Limit Over: Active
  • Planet Dance: 3/3
  • Totsugeki Love Heart: 1/3
  • Will Gauge: 2/10
  • Anti-Beam Shield: 12/13
  • Seishin Cast/Item Effect: Great Effort, Skilled Teacher[L2]
  • Bounty: 315 Credit

[/td]

[/table]

[table=Weapons][+] 'Picus' 76mm CIWS- 540 damage, 20 rounds [+60%]

[F] Melee (M)- 720 damage [+20%]

[F] 'Lacerta' Beam Saber (BM)- 1920 damage [+20%]

[F] Dual-Blade 'Lacerta' Beam Saber (BM)- 1440 damage # 2, 5 EN/attack [+20%]

[+] 'Lupus' Beam Rifle (B) - 2160 damage, 12 rounds [+30%]

[+] 'Xiphias' Rail Cannon (S)- 2160 damage # 2, 8 rounds [+30%]

[+] 'Balaena' Plasma Beam Cannon (BAS)- 2640 damage # 2, 20 EN/attack [+40%]

[+] Hi-MAT Full Burst (S)- 6480 damage, Barrier Pierce, 30 EN/attack [+55%][/table]

[table=MAP Weapons][+] Hi-MAT Full Burst (D:5)- 5760 damage, Barrier Pierce, 30 EN/attack [+30%][/table]

[table=Combo Attacks][H] Combination Assault (BX:8)- 960 damage/5 EN, Barrier Pierce [+20%]

[+] Double Full Burst Attack (BI:4)- 6960 damage, Barrier Pierce, 30 EN/attack, [+40%][/table]

Remaining :

Improved Leadership (3): -15% DC, +30% TDC, +10% Damage

Edited by Nimbus Noa

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REGENERATION PHASE:

SEISHIN PHASE

DEFENSE PHASE:

Attacking Weapon: Song

Action Taken: Take

Modifiers:

Seishin: -75%

Terrain: -10%

Pilot: -25%

Mecha: -25%

Damage Taken: Song

Resources Spent:

ATTACK PHASE:

Weapon Used: [H] Megare (SX:3)

Target(s): Kaleido Emerald

Damage Modifiers: +175%

Idol: +25%

Attacker: +25%

Staple Stable: +10%

Gunfight: +20%

A-UP SC: +50%

AC3: +10%

Charge: +10%

Psycometry: Attack: +10%

Critical: +15%

Accuracy Modifiers: +155%

Weapon: +10%

Idol: +15%

Staple Stable: +30%

Gunfight: +5%

A-UP SC: +50%

AC3: +30%

Critical: +15%

Song: +20%

Penalty: -10%

Terrain: -10%

Other Modifiers: Critical

Damage Dealt: 21038 x 3

Resources Spent: 90 EN, 10 AP

Statistics:

Current Terrain: Forest 1

HP: 4341/7000

EN: 55/330

AP: 40/100

DP: 3000/3000

SP (Miki): 99/109

SP (Takane): 109/109

SP (Hibiki): 93/109

Idol: 4/10

Attacker: Damage dealt +25%

Open Get (Miki): 10/10

Open Get (Takane): 5/5

Open Get (Hibiki): 5/5

Planet Dance: 3/3

Totsugeki Love Heart: 1/3

Weapons:

Getter Machinegun: 36/36

Missile Machinegun: 30/30

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Regeneration Phase:

CP: +5

Command Phase:

Order Used: HAPPY BIRTHDAY AKASHI

Target: Kuuga and Dagwon

CP Used: 5

Effect: Damage +10%

Statistics:

CP: 24/58


Regeneration Phase:

Will: +1

Seishin Phase:

Seishin Used:

Target:

SP Used:

Effect:

Defense Pierce!

Defense Phase:

Attacker: People

Weapon: Stuff

Action Taken:

Damage Received:

Resources Spent:

Item Phase:

Item Used:

Effect:

Transformation Phase:

Special Phase:

Move: Forest (#1)

Summon Phase:

Unit Summoned:

Unit Unsummoned:

Attack Phase:

Weapon Used: [+] Mugen Hou (S)

Target: Kaleido Emerald, Musai

Damage Dealt: 21318 = 10659 each

Resources Spent: 30 EN

Status Effect:

Modifiers: [+155%] Critical, Barrier Pierce

Statistics:

HP: 2782/6800

EN: 90/220

DP: 3000/3000

AP: 70/100

SP: 120/120

Will: 2/10

Planet Dance: 2/3

Totsugeki Love Heart: 0/3

Current Terrain: Forest 1

Weapons:

[+] Jet Fire Missile (PGSX:4)- 1700 damage, 16 rounds [+35%]

[F] Fire Blade (M)- 2380 damage [+10%]

[F] Lio Sword (M)- 3060 damage, Req: Lian in Inventory [+10%]

[H] Fire Star Burn- 3400, 15 EN/attack [+30%]

[F] Jet Fire Storm (SV:5)- 1275 damage/5 EN [+30%]

[H] Fire Hold- Paralyze, 15 EN/attack [+20%]

[F] Fire Finish- 7820 damage, Barrier Pierce, 20 EN/attack [+40%]

[F] Fire Lio Sword- 9180 damage, Barrier Pierce, 25 EN/attack, Req: Lian in Inventory [+40%]

[+] Mugen Hou (S)- 11220 damage, 30 EN/attack, Req: Gun Kidd in Inventory [+40%]

MAP Attacks:

[+] Mugen Hou (I:6)- 8500 damage, 30 EN/attack, Req: Gun Kidd in Inventory [+20%]


Regeneration Phase:

Will: +1

Seishin Phase:

Seishin Used:

Target:

SP Used:

Effect:

Defense Pierce!

Defense Phase:

Attacker: People

Weapon: Stuff

Action Taken: dodge

Damage Received:

Resources Spent: 234 DP, 312 DP

Item Phase:

Item Used:

Effect:

Transformation Phase:

Move to: Forest (#1)

Special Phase:

Golden Power!

Summon Phase:

Unit Summoned:

Unit Unsummoned:

Attack Phase:

Weapon Used: [K] Amazing Mighty Kick (T:6)

Target: Forest #1

Damage Dealt: 25425

Resources Spent: 40 EN

Status Effect:

Modifiers: [+190%] Critical,

Statistics:

HP: 6000/6000

EN: 85/250

DP: 2454/3000

AP: 30/100

SP: 128/128

Will: 2/10

Golden Power: On!

Totsugeki Love Heart

Planet Dance: 2/3

Weapons:

[F] Mighty Chop (M)- 2550 damage [+10%]

[F] Mighty Punch (M)- 3400 damage, 5 EN/attack [+10%]

[F] Mighty Pummel- 2550 damage + (F:5)- 680 damage/4 EN [+20%]

[F] Mighty Flare- 5440 damage, 15 EN/attack [+20%]

[F] Honoo no Ichigeki- 3060 damage & 3740 damage, Barrier Pierce, Armor Pierce, 20 EN/attack [+20%]

[F] Rising Mighty Inferno (V:5)- 1530 damage/5 EN [+20%] Req: Golden Power

[K] Kaenguruma- 7650 damage, 20 EN/attack [+20%] Req: Golden Power

[K] Mighty Kick- 8840 damage, Barrier Pierce, 25 EN/attack [+30%]

[K] Rising Mighty Kick- 9860 damage, Barrier Pierce, 30 EN/attack [+40%] Req: Golden Power

[K] Amazing Mighty Kick (S)- 11050 damage, Barrier Pierce, 40 EN/attack [+40%] Req: Golden Power

[H] Renzoku Chou Henshin- 2720 damage x 4, Barrier Pierce, 50 EN/attack [+30%] Req: 5 Evolution Points

MAP Attacks:

[K] Amazing Mighty Kick (T:6)- 7650 damage, 40 EN/attack [+10%] Req: Golden Power

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