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Imban

MF Group Units

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RX-121XB Paz Gundam

Statistics:

HP: 4000, EN: 180, Agi: 270

IS: 3, Move: G/H, Size: M, Rank: 8

Weapons:

[F] Melee (M)- 500 damage [+0%]

[+] Micro-Missile Launcher (PSF:10)- 300 damage, 10 rounds [+0%]

[F] Heat Edge (M)- 700 damage [+10%]

[+] Split Missile (PGS)- 1100 damage, 4 rounds [+20%] Hardpoints: 1

[+] Hand Grenades- 1200 damage, 6 rounds [+10%]

[+] Mini-Missile Pod (PGSF:13)- 400 damage, 13 rounds [+25%] Hardpoints: 1

[+] BC-60 Energy Beam Cannon (B)- 1400 damage, 10 rounds [+20%] Hardpoints: 1

[F] Multi-Purpose Beam Railgun [C-Mode] (BM)- 2000 damage, 5 EN/attack [+10%]

[+] 2-SS Heavy Gun Pod (SF:4)- 600 damage, 20 rounds [+0%] Hardpoints: 1

[+] Compact Shotgun (AS)- 1400 damage # 2, 8 rounds [+20%]

[F] Jet Magnum- 2800 damage, 10 EN/attack [+15%]

[+] Gaplant Cannons (BF:2)- 1500 damage/10 EN [+0%]

[+] Multi-Purpose Beam Railgun [A-Mode] (BSF:5)- 600 damage/5 EN [+20%]

[+] Multi-Purpose Beam Railgun [b-Mode Slow] (BS)- 4000 damage, 30 EN/shot [+10%]

[+] Multi-Purpose Beam Railgun [b-Mode Fast] (BS)- 3000 damage, Barrier Pierce, Shield Pierce, 30 EN/shot [+10%]

[+] All-Out Attack (S)- 5000 damage, 1 round [+20%]

MAP Weapons:

[+] Bombardment Missile (PT:4)- 3000 damage, 1 round [+10%] Hardpoints: 1

[+] Nuclear Missile (PT:6)- 6000 damage, Barrier Pierce, 1 round [+0%] Hardpoints: 2

Inherent Abilities:

1) Mobile Suit, Variable Fighter

2) Shield Booster: Hand Grenades, Gaplant Cannons. Disable Jet Magnum when uses are at 50% or less.

3) Countercut: Heat Edge, Multi-Purpose Beam Railgun [C-Mode]

4) Countershoot: BC-60 Energy Beam Cannon, 2-SS Heavy Gun Pod, Compact Shotgun, Gaplant Cannons, Multi-Purpose Beam Railgun [A-Mode], Multi-Purpose Beam Railgun [b-Mode Slow], Multi-Purpose Beam Railgun [b-Mode Fast]

5) E-Field (Barrier): Same effects as Barrier LL. Hardpoints: 2

6) Booster: Agi -10. Hardpoints: 1

7) Core Battler Equipment: Same effect as Hardpoints (8). Hardpoints choices carry over when separating.

8) ECM

9) Jammer

10) Fighter Mode (Transform): Agi is 230 and Move: F instead. Type is Variable, Fighter, Aircraft. Disable Melee, Heat Edge, Hand Grenades, Multi-Purpose Beam Railgun [C-Mode], Jet Magnum, and All-Out Attack.

11) Separate (FF-X37 Core Battler)

12) Snipe: Multi-Purpose Beam Railgun [b-Mode Slow] [+30%], Multi-Purpose Beam Railgun [b-Mode Fast] [+30%]

13) Split Missile: If chosen multiple times for hardpoints, also gain (A) and (F:#) where # is the number of times chosen.

14) BC-60 Energy Beam Cannon: If chosen multiple times for hardpoints, also gain (S) and (F:#) where # is the number of times chosen. May only be selected up to 4 times.

15) 2-SS Heavy Gun Pod: (F) limit increases by 1 for each time chosen past the first. May only be selected up to 4 times.

16) Nuclear Missile: Rounds can only be reloaded by docking within a mothership.

Purchasing Cost: 500 Credits

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FF-X37 Core Battler (Fighter Mode)

Statistics:

HP: 2400, EN: 110, Agi: 230

IS: 3, Move: F, Size: M, Rank: 6

Weapons:

[F] Melee (M)- 500 damage [+0%] Req: Gerwalk Mode

[+] Micro-Missile Launcher (PSF:10)- 300 damage, 10 rounds [+0%]

[F] Heat Edge (M)- 700 damage [+10%] Req: Gerwalk Mode

[+] Split Missile (PGS)- 1100 damage, 4 rounds [+20%] Hardpoints: 1

[+] Mini-Missile Pod (PGSF:13)- 400 damage, 13 rounds [+25%] Hardpoints: 1

[+] BC-60 Energy Beam Cannon (B)- 1400 damage, 10 rounds [+20%] Hardpoints: 1

[+] 2-SS Heavy Gun Pod (SF:4)- 600 damage, 20 rounds [+0%] Hardpoints: 1

[+] All-Out Attack (S)- 3200 damage, 1 round [+20%] Req: Gerwalk Mode

MAP Weapons:

[+] Bombardment Missile (PT:4)- 3000 damage, 1 round [+10%] Hardpoints: 1

[+] Nuclear Missile (PT:6)- 6000 damage, Barrier Pierce, 1 round [+0%] Hardpoints: 2

Inherent Abilities:

1) Variable Fighter, Aircraft

2) Shield: Req: Gerwalk Mode

3) Countercut: Heat Edge

4) Countershoot: BC-60 Energy Beam Cannon, 2-SS Heavy Gun Pod

5) E-Field (Barrier): Same effects as Barrier LL. Hardpoints: 2

6) Booster: Agi -10. Hardpoints: 1

7) Core Battler Equipment: Same effect as Hardpoints (8).

8) ECM

9) Jammer

10) Rapid Deployment

11) Gerwalk Mode (Transform): Agi is 250 and Move: H instead. Type is Variable Fighter instead.

12) Split Missile: If chosen multiple times for hardpoints, also gain (A) and (F:#) where # is the number of times chosen.

13) BC-60 Energy Beam Cannon: If chosen multiple times for hardpoints, also gain (S) and (F:#) where # is the number of times chosen. May only be selected up to 4 times.

14) 2-SS Heavy Gun Pod: (F) limit increases by 1 for each time chosen past the first. May only be selected up to 4 times.

15) Nuclear Missile: Rounds can only be reloaded by docking within a mothership.

Purchasing Cost: N/A. To acquire this unit, RX-121XB Paz Gundam must be destroyed or you choose to separate.

Edited by Imban

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MFA-X00 Tallgeese Origin

Statistics:

HP: 3800, EN: 200, Agi: 260

IS: 3, Move: F/G, Size: M, Rank: 7

Weapons:

[+] Beam Vulcan (B)- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 700 damage [+0%]

[F] Beam Sword (B)- 2200 damage, 10 EN/attack [+20%]

[+] Shield Beam Cannon (BS)- 2800 damage, 15 EN/attack [+20%]

[F] S-Beam Saber (B)- 3500 damage, Armor Pierce, 20 EN/attack [+10%]

[+] Mega Beam Cannon (BV:3)- 2000 damage/12 EN [+20%]

MAP Attacks:

[+] Mega Beam Cannon Full Power (BI:5)- 5000 damage, 36 EN/shot [+10%]

Inherent Abilities:

1) Mobile Suit

2) Shield: Beam Sword, Shield Beam Cannon

3) Countercut: Beam Sword, S-Beam Saber

4) Countershoot: Beam Vulcan, Shield Beam Cannon, Mega Beam Cannon

5) Planet Defensors (Barrier)

6) Mobile Doll System (System)

7) Mega Beam Cannon: Gain (S) if the variable cost for this weapon is paid at least twice.

Purchasing Cost: 400 Credits

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MFW-MD-001 MG Sandrock

Statistics:

HP: 3600, EN: 140, Agi: 310

IS: 4, Move: G, Size: M, Rank: 4

Weapons:

[+] Vulcans- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[+] Machine Cannon- 1000 damage, 10 rounds [+20%]

[F] Beam Tomahawk (BM)- 1100 damage [+0%]

[+] Cracker Grenade (SF:3)- 400 damage, 10 rounds [+0%]

[F] Heat Shotels [single] (M)- 1400 damage, Shield Pierce [+0%]

[F] Battle Shield (M)- 700 damage # 2 [+0%]

[F] Heat Shotels [Double] (M)- 1100 damage x 2, Shield Pierce, 10 EN/attack [+10%]

[+] Beam Submachinegun (BF:4)- 600 damage, 30 rounds [+10%]

[F] Cross Crusher- 3400 damage, Mobility Break, 20 EN/attack [+20%]

Inherent Abilities:

1) Mobile Suit

2) Shield: Battle Shield, Cross Crusher

3) Countercut: Beam Tomahawk, Heat Shotels [single], Battle Shield, Heat Shotels [Double]

4) Countershoot: Vulcans, Machine Cannon, Beam Submachinegun

5) Anti-Beam Coating (S Armor)

6) A.B.C. Mantle

7) Burrow

Purchasing Cost: 180 Credits

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MFW-001 Olifant β

Statistics:

HP: 5600, EN: 200, Agi: 360

IS: 2, Move: H, Size: L, Rank: 5

Weapons:

[+] Vulcan Gun (S)- 1600 damage, 20 rounds [+40%]

[+] Beam Guns (BSF:2)- 1000 damage/5 EN [+20%]

[+] Gatling Gun (SF:5)- 600 damage, 40 rounds [+10%]

[+] Scattering Beam Guns (BSF:6)- 650 damage/5 EN [+20%]

[+] Buster Cannon (BS)- 4000 damage, 20 EN/shot [+10%]

MAP Weapons:

[+] MLRS (PT:4)- 3000 damage, 2 rounds [+0%]

Inherent Abilities:

1) Mobile Armor, Mothership

2) Countershoot: Vulcan Gun, Beam Guns, Gatling Gun, Scattering Beam Guns

3) EWAC

4) ECM

5) Repair

6) Resupply

7) MFW-001 Olifant β cannot be used in space.

Purchasing Cost: 300 Credits

Pilot Slots: 8

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MFW-MD-003 MG Wing (Firing Mode)

Statistics:

HP: 3000, EN: 140, Agi: 280

IS: 3, Move: G, Size: M, Rank: 5

Weapons:

[+] Wing Vulcans- 400 damage, 20 rounds [+40%]

[+] Machine Cannon- 1000 damage, 10 rounds [+20%]

[+] Missiles (PGF:2)- 1600 damage, 6 rounds [+25%]

[+] Buster Rifle (BS)- 2600 damage, 10 EN/attack [+10%]

[+] Triple Buster Rifle (BSF:3)- 1600 damage/10 EN [+20%]

MAP Weapons:

[+] Triple Buster Rifle (BI:4)- 3000 damage, 30 EN/attack [+0%]

Inherent Abilities:

1) Mobile Suit

2) Countershoot: Wing Vulcans, Machine Cannon, Buster Rifle, Triple Buster Rifle

3) Bird Mode (Transform): Agi -30 and Move: F only. Disable Triple Buster Rifle.

Purchasing Cost: 220 Credits

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MFA-X00 Tallgeese Origin Serpent Custom

Statistics:

HP: 4200, EN: 200, Agi: 280

IS: 3, Move: F/G, Size: M, Rank: 8

Weapons:

[+] Beam Vulcan (B)- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 700 damage [+0%]

[F] Vampire Rod- 3000 damage, EN Drain 10%, 20 EN/attack [+10%]

[F] S-Beam Saber (B)- 3500 damage, Armor Pierce, 20 EN/attack [+10%]

[+] Super Incom (BPX:6)- 600 damage/4 EN [+0%]

[+] Super Reflector Incom (BPSX:8)- 700 damage/5 EN [+0%]

[+] Mega Beam Cannon (BV:3)- 2000 damage/12 EN [+20%]

MAP Attacks:

[+] Mega Beam Cannon Full Power (BI:5)- 5000 damage, 36 EN/shot [+10%]

Inherent Abilities:

1) Mobile Suit

2) Shield: Vampire Rod

3) Countercut: S-Beam Saber

4) Countershoot: Beam Vulcan, Super Incom, Mega Beam Cannon

5) Planet Defensors (Barrier)

6) Mobile Doll System (System)

7) Mega Beam Cannon: Gain (S) if the variable cost for this weapon is paid at least twice.

8) Super Reflector Incom: Cannot be countercut.

Replacement Cost: 100 Credits (MFA-X00 Tallgeese Origin)

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MFW-MD-002 MG Shenlong

Statistics:

HP: 3600, EN: 140, Agi: 290

IS: 3, Move: G/W, Size: M, Rank: 5

Weapons:

[+] Vulcan- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[+] Machine Cannon- 1000 damage, 10 rounds [+20%]

[F] Beam Glaive (BM)- 1400 damage [+0%]

[+] Beam Submachinegun (BF:4)- 600 damage, 30 rounds [+10%]

[+] Flame Thrower (SV:8)- 400 damage/3 EN [+10%]

[H] Dragon Fang- 3400 damage, Mobility Break, 20 EN/attack [+20%]

Inherent Abilities:

1) Mobile Suit

2) Countercut: Beam Glaive

3) Countershoot: Vulcan, Machine Cannon, Beam Submachinegun

5) Anti-Beam Coating (S-Armor)

5) A.B.C. Mantle

Purchasing Cost: 200 Credits

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MFW-MD-004 MG Deathscythe

Statistics:

HP: 3800, EN: 150, Agi: 280

IS: 3, Move: G, Size: M, Rank: 5

Weapons:

[+] Vulcan- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 600 damage [+0%]

[F] Beam Scythe (BM)- 1200 damage [+0%]

[F] Beam Scythe (BMX:5)- 600 damage/5 EN [+10%]

[F] Beam Scythe [Assault] (B)- 3800 damage, 20 EN/attack [+30%]

Inherent Abilities:

1) Mobile Suit

2) Anti-Beam Shield: AB Field, Invisibility, Stealth

3) Countercut: Heat Tomahawk

4) Countershoot: Beam Rifle

5) AB Field (Barrier): May be extended to up to 4 allies for 5 EN per ally.

6) Hyper Jammer: Same effects as Double Image (5) and ECM.

7) Invisibility

8) Stealth

Purchasing Cost: 230 Credits

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MFW-MD-005 MG Heavyarms

Statistics:

HP: 3800, EN: 160, Agi: 300

IS: 3, Move: G, Size: M, Rank: 5

Weapons:

[+] Vulcan- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[+] Machine Cannon- 1100 damage, 10 rounds [+20%]

[+] Chest Gatling Guns- 700 damage # 2, 12 rounds [+20%]

[+] Flamethrower (SV:4)- 450 damage/3 EN, Burn [+10%]

[+] Micro Missiles (PGSF:6)- 400 damage, 30 rounds [+25%]

[+] High Penetration Darts (F:2)- 1300 damage, Armor Pierce, 6 rounds [+10%]

[+] Grenade Launcher (S)- 3000 damage, 8 rounds [+10%]

[+] Double Gatling Guns (SF:6)- 600 damage, 36 rounds [+10%]

[+] Large Shoulder Missiles (PGSX:4)- 1000 damage, 4 rounds [+25%]

MAP Attacks:

[+] Micro Missiles (PT:3)- 2800 damage, 4 rounds [+0%]

Inherent Abilities:

1) Mobile Suit

2) Shield

3) Countercut: Req: Martial Arts Mastery

4) Countershoot: Vulcan, Machine Cannon, Chest Gatling Guns, Double Gatling Guns

5) Anti-Beam Coating (S Armor)

Purchasing Cost: 230 Credits

Edited by Master Kruz

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MFW-X01 Thundering Charger Gundam

Statistics:

HP: 4800, EN: 180, Agi: 300

IS: 2, Move: W/G, Size: M, Rank: 7

Weapons:

[+] Vulcan- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 600 damage [+0%]

[+] Machine Cannon- 1100 damage, 10 rounds [+20%]

[F] Chain Whip (M)- 1400 damage, Stun [+0%]

[F] Heat Shotels [single] (M)- 1500 damage, Shield Pierce [+0%]

[+] Arm Cannons (SF:2)- 1000 damage, 24 rounds [+10%]

[F] Heat Shotels [Double] (M)- 1200 damage x 2, Shield Pierce, 10 EN/attack [+10%]

[+] Micro Missiles (PGSF:6)- 400 damage, 60 rounds [+25%]

[+] Beam Submachinegun (BSF:6)- 600 damage, 42 rounds [+10%]

[F] Cross Crusher- 3600 damage, Mobility Break, 20 EN/attack [+20%]

[+] Thunder Break (S)- 5200 damage, Barrier Pierce, 30 EN/attack [+30%]

Inherent Abilities:

1) Mobile Suit

2) Shield: Cross Crusher

3) Countercut: Chain Whip, Heat Shotels [single], Heat Shotels [Double]

4) Countershoot: Vulcan, Machine Cannon, Beam Submachineguns

5) Damage Received -30%

6) Anti-Beam Coating (S Armor)

7) Electro-Magnetic Field (Barrier): Same effect as Barrier M.

8) Burrow: Only usable in Desert terrains.

9) Double Image (5)

10) Summon: MFWSD-X01 Slave Doll Desert Rat x2. Disable Micro Missiles, Electro-Magnetic Field (Barrier), and Double Image and gain Damage Received +20% until these units are unsummoned.

11) Agi -30 in Desert terrains.

Purchasing Cost: 400 Credits

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MFWSD-X01 Slave Doll Desert Rat

Statistics:

HP: 3000, EN: 120, Agi: 320

IS: 0, Move: G, Size: M, Rank: 4

Weapons:

[F] Melee (M)- 600 damage [+0%]

[F] Chain Whip (M)- 1400 damage, Stun [+0%]

[+] Micro-Missiles (PGSF:6)- 400 damage [+25%]

[+] Heat Spike Rifle [shoot] (B)- 1600 damage, 5 EN/attack [+10%]

[F] Heat Spike Rifle [Melee]- 3000 damage, Armor Pierce, 20 EN/attack [+20%]

Inherent Abilities:

1) Mobile Doll

2) Countercut: Chain Whip

3) Countershoot: Heat Spike Rifle [shoot]

4) Electro-Magnetic Field (Barrier): Same effect as Barrier M.

5) Double Image (6)

6) MFWSD-X01 Slave Doll Desert Rat cannot be resummoned if it is destroyed.

7) Micro-Missiles: Uses rounds from their summoner.

Purchasing Cost: N/A. This is a summon unit.

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MFA-001 Glyph Destroy

Statistics:

HP: 3800, EN: 180, Agi: 270

IS: 3, Move: F/G, Size: M, Rank: 6

Weapons:

[+] 44.8mm Vulcan Guns- 500 damage, 20 rounds [+40%]

[F] Melee (M)- 600 damage [+0%]

[+] 105mm Rifle- 700 damage, 15 rounds [+15%]

[F] Spike Knuckles (M)- 1200 damage [+0%]

[+] Beam Pistol (B)- 1300 damage, 5 EN/attack [+10%]

[F] Beam Tomahawk (BM)- 1600 damage [+0%]

[+] Quad Missile Pod (PGSF:8)- 300 damage, 80 rounds [+25%]

[+] Dober Gun (SF:2)- 2600 damage, 20 rounds [+15%]

MAP Attacks:

[+] Dober Gun (I:5)- 4200 damage, 4 rounds [+0%]

Inherent Abilities:

1) Mobile Suit

2) Anti-Beam Shield

3) Phase Shift Shield: Same effect as Beam Shield, but damage negation is 0 versus (B)-type attacks.

4) Countercut: Beam Tomahawk

5) Countershoot: 44.8mm Vulcan Guns, 105mm Rifle, Beam Pistol, Dober Gun

6) At deploy, choose either Anti-Beam Shield or Phase Shift Shield and disable the other.

7) Dober Gun: You may add the (B) attribute to this attack for no cost.

Purchasing Cost: 330 Credits

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MFA-001S Glyph Destroy Commander Type

Statistics:

HP: 4200, EN: 190, Agi: 260

IS: 3, Move: F/G, Size: M, Rank: 7

Weapons:

[F] Melee (M)- 600 damage [+0%]

[+] 105mm Rifle- 700 damage, 15 rounds [+15%]

[+] Beam Cannons (BF:2)- 400 damage, 20 rounds [+20%]

[F] Spike Knuckles (M)- 1200 damage [+0%]

[+] Beam Pistol (B)- 1300 damage, 5 EN/attack [+10%]

[F] Beam Tomahawk (BM)- 1600 damage [+0%]

[+] Quad Missile Pod (PGSF:8)- 300 damage, 80 rounds [+25%]

[+] Variable Launcher (SF:6)- 500 damage, 36 rounds [+15%]

[+] Gatling Gun (SF:6)- 550 damage, 36 rounds [+10%]

[H] Planet Defensor Shock (S)- 3600 damage, Stun, 30 EN/attack [+30%] Req: Planet Defensors II

[+] Dober Gun (SF:2)- 2600 damage, 20 rounds [+15%]

[+] Mega Beam Cannon (BV:3)- 2000 damage/12 EN [+20%]

MAP Attacks:

[+] MLRS (T:4)- 3600 damage, 4 rounds [+10%]

[+] Dober Gun (I:5)- 4200 damage, 4 rounds [+0%]

[+] Mega Beam Cannon Full Power (BI:5)- 5000 damage, 36 EN/shot [+10%] Req: Mega Beam Cannon

Inherent Abilities:

1) Mobile Suit

2) Anti-Beam Shield

3) Phase Shift Shield: Same effect as Beam Shield, but damage negation is 0 versus (B)-type attacks.

4) Countercut: Beam Tomahawk

5) Countershoot: 105mm Rifle, Beam Cannons, Beam Pistol, Variable Launcher, Gatling Gun, Dober Gun, Mega Beam Cannon

6) Planet Defensors (Barrier): Req: Planet Defensors II

7) At deploy, choose one of Variable Launcher, Gatling Gun, Mega Beam Cannon and Mega Beam Cannon Full Power, MLRS, or Planet Defensors II and disable the others.

8) At deploy, choose either Anti-Beam Shield or Phase Shift Shield and disable the other.

9) Variable Launcher: The latter half of the hits to each target gain the (B) attribute.

10) Dober Gun: You may add the (B) attribute to this attack for no cost.

11) Mega Beam Cannon: Gain (S) if the variable cost for this weapon is paid at least twice.

Replacement Cost: 50 Credits (MFA-001 Glyph Destroy)

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MFA-001 Rick Nero

Statistics:

HP: 3400, EN: 150, Agi: 280

IS: 4, Move: G, Size: M, Rank: 5

Weapons:

[+] Vulcan Gun- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] Beam Saber (BM)- 1200 damage [+0%]

[+] Beam Rifle (B)- 1200 damage, 12 rounds [+10%]

[+] Beam Spray Gun (BSF:3)- 600 damage, 20 rounds [+10%]

[+] Clay Bazooka- 3000 damage, 6 rounds [+20%]

[+] Long Beam Rifle (B)- 4000 damage, 20 EN/attack [+10%]

[+] Rocket Launcher (PSF:8)- 700 damage, 16 rounds [+10%]

MAP Attacks:

[+] MLRS (T:4)- 3600 damage, 4 rounds [+10%]

Inherent Abilities:

1) Mobile Suit

2) Shield Booster: Vulcan Gun; Shield usage x.5

3) Shield

4) Countercut: Beam Saber

5) Countershoot: Vulcan Gun, Beam Rifle, Beam Spray Gun, Long Beam Rifle

Purchasing Cost: 180 Credits

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MFA-002 Jegan Close Combat Type

Statistics:

HP: 3400, EN: 160, Agi: 260

IS: 4, Move: G, Size: M, Rank: 5

Weapons:

[+] Double Vulcan Pod- 600 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[+] Grenade Launcher (S)- 1400 damage, 6 rounds [+10%]

[F] Beam Saber (BM)- 1600 damage [+0%]

[+] Beam Rifle (B)- 1600 damage, 10 rounds [+10%]

[F] Twin Beam Trident (BM)- 1200 damage # 2, 5 EN/attack [+10%]

[+] Beam Machinegun (BSF:4)- 600 damage, 28 rounds [+10%]

[+] Scattering Beam Gun (BSV:5)- 800 damage/3 EN [+10%]

Inherent Abilities:

1) Mobile Suit

2) Beam Shield

3) Countercut: Beam Saber, Twin Beam Trident

4) Countershoot: Double Vulcan Pod, Beam Rifle, Beam Machinegun, Scattering Beam Gun

Purchasing Cost: 180 Credits

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MFA-003 Dash Dagger

Statistics:

HP: 3600, EN: 160, Agi: 280

IS: 3, Move: F/G/H, Size: M, Rank: 5

Weapons:

[+] 40mm CIWS- 450 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] Bayonet (M)- 1000 damage, Barrier Pierce [+0%]

[F] Beam Saber (BM)- 1100 damage [+0%]

[+] Hi-Energy Beam Rifle (B)- 1300 damage, 5 EN/attack [+10%]

[+] Linear Rifles (F:2)- 700 damage, 30 rounds [+10%]

[H] Beam Boomerang (BP)- 700 damage x 2 [+10%]

[+] Missile Launcher (PGSX:2)- 800 damage, 8 rounds [+25%]

[+] 30mm Shield Gatling Gun (F:5)- 900 damage, 30 rounds [+10%]

[+] Gun Barrels (PSX:6)- 800 damage/6 EN [+0%]

[+] 115mm Railgun- 2600 damage # 2, 6 rounds [+20%]

Inherent Abilities:

1) Mobile Suit

2) Phase Shift Shield: Beam Boomerang, 30mm Shield Gatling Gun. Same effect as Beam Shield, but damage negation is 0 versus (B)-type attacks.

3) Countercut: Bayonet, Beam Saber

4) Countershoot: 40mm CIWS, Hi-Energy Beam Rifle, Linear Rifles, 30mm Shield Gatling Gun, Gun Barrels

5) Laminate Armor (1500) (S Armor)

6) Gun Barrels: The latter half of the hits to each target gain the (B) attribute.

Purchasing Cost: 200 Credits

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MFA-004 Dom Expertise

Statistics:

HP: 3200, EN: 160, Agi: 290

IS: 4, Move: G/H, Size: M, Rank: 4

Weapons:

[+] Beam Spray Gun- Accuracy Break, 8 rounds [+10%]

[+] Vulcan- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] Beam Saber (BM)- 1300 damage [+0%]

[F] Heat Blade (M)- 700 damage # 2 [+10%]

[+] Missile Launcher (PGSX:2)- 800 damage, 8 rounds [+25%]

[F] Twin Beam Saber (BM)- 900 damage # 2 [+0%]

[+] Beam Rifle (B)- 1800 damage, 15 rounds [+15%]

[+] Beam Cannon (BS)- 1400 damage # 2, 10 EN/attack [+15%]

[+] Dual Long Blade Rifle (BF:2)- 1600 damage, 16 rounds [+10%]

Inherent Abilities:

1) Mobile Suit

2) Shield

3) Countercut: Beam Saber, Twin Beam Saber

4) Countershoot: Long Blade Rifle, Beam Rifle, Beam Cannon

Purchasing Cost: 160 Credits

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MF-AT-X01 Murderdog

Statistics:

HP: 2200, EN: 100, Agi: 230

IS: 3, Move: F/G, Size: S, Rank: 4

Weapons:

[F] Melee (M)- 200 damage [+0%]

[+] Grenade Launcher (S)- 1000 damage, 1 round [+10%]

[+] 30mm Machine Gun (SF:5)- 400 damage, 40 rounds [+0%]

[+] Missiles (PGSF:3)- 800 damage, 12 rounds [+25%]

[+] Missile Gunpod (PGSF:4)- 600 damage, 16 rounds [+25%]

[+] 33mm Machine Gun Pod (SF:6)- 500 damage, 30 rounds [+0%]

[+] Long Gun (B)- 3000 damage, 20 EN/attack [+10%]

[+] 50mm Snubnose Cannon (ASF:2)- 1600 damage, 8 rounds [+10%]

[F] Pile Gun (F:3)- 1200 damage/10 EN [+5%]

Inherent Abilities:

1) Armored Trooper

2) Beam Shield

3) Countercut: Req: Martial Arts Mastery

4) Countershoot: 30mm Machine Gun, 33mm Machine Gun Pod

Purchasing Cost: 175 Credits

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MFA-005 Burst Gundam

Statistics:

HP: 3800, EN: 160, Agi: 270

IS: 3, Move: G, Size: M, Rank: 6

Weapons:

[+] 20mm CIWS- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[+] 88mm Machine Cannon- 1200 damage, 12 rounds [+20%]

[F] Beam Saber (BM)- 1500 damage [+0%]

[+] Hi-Energy Beam Rifle (B)- 1600 damage, 5 EN/attack [+10%]

[H] Beam Boomerang (BP)- 900 damage x 2 [+0%]

[+] Linear Rifle II- 2200 damage, 8 rounds [+10%]

[F] Beam Sword (B)- 2600 damage, 10 EN/attack [+20%]

[F] Beam Axe (B)- 3400 damage, 15 EN/attack [+10%]

[+] Beam Launcher (BS)- 4800 damage, Barrier Pierce, 20 EN/attack, 3 rounds [+30%]

Inherent Abilities:

1) Mobile Suit

2) Beam Shield

3) Expandable Shield: Beam Axe

4) Countercut: Beam Saber, Beam Sword, Beam Axe

5) Countershoot: 20mm CIWS, 88mm Machine Cannon, Hi-Energy Beam Rifle, Linear Rifle II

6) Variable Phase Shift Armor (Armor)

7) Beam Reflector

8) Cross Silhouette: Same effects as Frame Switch.

9) Deuterion Beam Receiver

10) Separate (MFV-XA5 Burst Core Fighter)

Purchasing Cost: 220 Credits

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MFV-XA5 Burst Core Fighter

Statistics:

HP: 1200, EN: 50, Agi: 200

IS: 4, Move: F, Size: S, Rank: 1

Weapons:

[+] 20mm CIWS- 400 damage, 20 rounds [+40%]

Inherent Abilities:

1) Aircraft

2) Countershoot: 20mm CIWS

3) Rapid Deployment

Acquisition Method: MFA-005 Burst Gundam (any variant) must be destroyed or you choose to seperate.

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MFA-005+MFP-001 Aerial Burst Gundam

Statistics:

HP: 4200, EN: 180, Agi: 250

IS: 3, Move: F/G, Size: M, Rank: 6

Weapons:

[+] 20mm CIWS- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[+] 88mm Machine Cannon- 1200 damage, 12 rounds [+20%]

[F] Beam Saber (BM)- 1500 damage [+0%]

[+] Hi-Energy Beam Rifle (B)- 1600 damage, 5 EN/attack [+10%]

[H] Beam Boomerang (BP)- 900 damage x 2 [+0%]

[+] Beam Pistols (BSF:4)- 500 damage/2 EN [+5%]

[+] Linear Rifle II- 2200 damage, 8 rounds [+10%]

[F] Beam Sword (B)- 2600 damage, 10 EN/attack [+20%]

[F] Beam Axe (B)- 3400 damage, 15 EN/attack [+10%]

[+] 70mm Rail Cannons- 2200 damage # 2, 8 rounds [+15%]

[+] Beam Launcher (BS)- 4800 damage, Barrier Pierce, 20 EN/attack, 3 rounds [+30%]

Inherent Abilities:

1) Mobile Suit

2) Beam Shield

3) Expandable Shield: Beam Axe

4) Countercut: Beam Saber, Beam Sword, Beam Axe

5) Countershoot: 20mm CIWS, 88mm Machine Cannon, Hi-Energy Beam Rifle, Beam Pistols, Linear Rifle II

6) Variable Phase Shift Armor (Armor)

7) Beam Reflector

8) Cross Silhouette: Same effects as Frame Switch.

9) Deuterion Beam Receiver

10) Pack Jettison (MFA-005 Burst Gundam)

11) Separate (MFV-XA5 Burst Core Fighter)

Acquisition Method: Install MFP-001 Aerial Silhouette Frame on MFA-005 Burst Gundam.

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MFA-005+MFP-002 Gunner Burst Gundam

Statistics:

HP: 4600, EN: 180, Agi: 290

IS: 3, Move: G, Size: M, Rank: 7

Weapons:

[+] 20mm CIWS- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[+] 88mm Machine Cannon- 1200 damage, 12 rounds [+20%]

[F] Beam Saber (BM)- 1500 damage [+0%]

[+] Hi-Energy Beam Rifle (B)- 1600 damage, 5 EN/attack [+10%]

[H] Beam Boomerang (BP)- 900 damage x 2 [+0%]

[+] Linear Rifle II- 2200 damage, 8 rounds [+10%]

[F] Beam Sword (B)- 2600 damage, 10 EN/attack [+20%]

[+] 100mm Gatling Cannons (F:4)- 400 damage # 2, 20 rounds [+15%]

[F] Beam Axe (B)- 3400 damage, 15 EN/attack [+10%]

[+] 11-Tube Rocket Launcher (PSF:6)- 600 damage, 30 rounds [+15%]

[+] VSBR [Fast] (BASF:2)- 2000 damage/20 EN, Barrier Pierce, Shield Pierce [+10%]

[+] Beam Launcher (BS)- 4800 damage, Barrier Pierce, 20 EN/attack, 3 rounds [+30%]

[+] Beam Cannon (BS)- 5000 damage, Barrier Pierce, 25 EN/attack [+30%]

[+] VSBR [slow] (BASF:2)- 3000 damage/20 EN [+10%]

MAP Attacks:

[+] Beam Cannon (BI:5)- 3500 damage, 25 EN/attack [+0%]

Inherent Abilities:

1) Mobile Suit

2) Beam Shield

3) Expandable Shield: Beam Axe

4) Countercut: Beam Saber, Beam Sword, Beam Axe

5) Countershoot: 20mm CIWS, 88mm Machine Cannon, Hi-Energy Beam Rifle, Linear Rifle II, 100mm Gatling Cannons, VSBR [Fast]

6) Variable Phase Shift Armor (Armor)

7) Beam Reflector

8) Cross Silhouette: Same effects as Frame Switch.

9) Deuterion Beam Receiver

10) Pack Jettison (MFA-005 Burst Gundam)

11) Separate (MFV-XA5 Burst Core Fighter)[/color]

Acquisition Method: Install MFP-002 Gunner Silhouette Frame on MFA-005 Burst Gundam.

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MFA-005+MFP-003 Mark Burst Gundam

Statistics:

HP: 4000, EN: 180, Agi: 260

IS: 3, Move: G, Size: M, Rank: 7

Weapons:

[+] 20mm CIWS- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[+] 88mm Machine Cannon- 1200 damage, 12 rounds [+20%]

[F] Beam Saber (BM)- 1500 damage [+0%]

[+] Hi-Energy Beam Rifle (B)- 1600 damage, 5 EN/attack [+10%]

[H] Beam Boomerang (BP)- 900 damage x 2 [+0%]

[F] Shot Lancer- 1800 damage, 10 EN/attack [+0%]

[+] 2-Barrel Beam Gun (B)- 1000 damage # 2, 7 EN/attack [+10%]

[+] Linear Rifle II- 2200 damage, 8 rounds [+10%]

[F] Beam Sword (B)- 2600 damage, 10 EN/attack [+20%]

[+] Shot Lancer [shoot]- 2800 damage, 1 round [+10%]

[+] Mobile Weapons Pod (BSX:3)- 1000 damage/6 EN [+15%]

[F] Beam Axe (B)- 3400 damage, 15 EN/attack [+10%]

[+] Lancer Dart (F:4)- 1100 damage, 20 rounds [+20%]

[+] Beam Launcher (BS)- 4800 damage, Barrier Pierce, 20 EN/attack, 3 rounds [+30%]

Inherent Abilities:

1) Mobile Suit

2) Beam Shield

3) Expandable Shield: Beam Axe

4) Countercut: Beam Saber, Shot Lancer, Beam Sword, Beam Axe

5) Countershoot: 20mm CIWS, 88mm Machine Cannon, Hi-Energy Beam Rifle, 2-Barrel Beam Gun, Linear Rifle II, Mobile Weapons Pod

6) Variable Phase Shift Armor (Armor)

7) Beam Reflector

8) Cross Silhouette: Same effects as Frame Switch.

9) Deuterion Beam Receiver

10) Invisibility

11) Stealth

12) Pack Jettison (MFA-005 Burst Gundam)

13) Separate (MFV-XA5 Burst Core Fighter)

14) Shot Lancer (Shoot): If ammo is 0, disable Shot Lancer.

Acquisition Method: Install MFP-003 Mark Silhouette Frame on MFA-005 Burst Gundam.

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