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Daz

Doppfight 2.0: Doppfight evolved

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Doppfight 2.0: Doppfight evolved.

It was stupid enough the first time, and now it's back!

Terrain: Jupiter, ZAA POWAA

Players: As many as is humanly possible.

Player Units: Dopp.

Items: 6-

Prizes:

Win - 700 credits / 200 PP

Lose - 400 credits / 100 PP

Oh right, silly Daz forgot about chips. No chips. This is already going to be stupid enough without them.

Closed hangar/arsenal. Dopps are only 10 credits...

My inbox is going to get hammered :\

Rika

Tulev

D3k

Gyrus

Lone Wolf

Nendo

Jusuchin

Alicia

Vayu (If you didn't want to apply, just say)

Edited by Daz

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NightElfBanshee.jpg

Maylria Stareye

Class:The Sniper

Gender:Female

Age:23

Pilot Level:6 (2700 PP)

Max SP:120

Skills & Abilities

- Countercut Cost: 7AP

- Countershoot Cost: 5AP

- Critical

Class: Active

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

-Attributes:

Range Lv.2- Level 2: [+]-type Weapon Damage +25%, Countershoot Cost -1

Accuracy Lv.2- Level 2: Target's Dodge Cost +15%, Countershoot Cost -1

Evade Lv.2- Level 2: Dodge Cost -10%

Will Gauge:

Class:Active(Main)

* Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

* Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

* Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.

* Focused Attack: Costs 5 Will. Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

Spirit Commands

Sure Hit (15SP)- Gain Target's Dodge Cost +25% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image)

Snipe Attack (15 SP)- The first hit of your next attack phase taken this turn gains Target's Dodge Cost +25%. Disable other effects that modify Dodge Cost, both positive and negative (ZERO System, High Performance Targeter, Tesla Drive, Guts) except BASE weapon accuracy.

Boost(15 SP)- Gain Dodge Cost -25% for one turn

Scan(10SP)- For a single turn, target opponent gains: Dodge Cost +10%.

Skills

Gunfight- [+]-type Weapons gain Damage +20% and Target's Dodge Cost +5%

Sniper- Target's Dodge Cost +15% and Weapon Damage +15% when using Snipe or Snipe Attack with any [+] weapon. This bonus stacks with Snipe Attack but does not stack with itself.

Hunter- Damage Dealt +5% and Target's Dodge Cost +10% vs. units with 60% or less DP.

Pally.jpg

Davennial Brighthaven

Class:The Fighter

Gender:Male

Age:27

Pilot Level:4 (1770 PP)

Max SP:112

Skills & Abilities

- Countercut Cost: 4AP

- Countershoot Cost: 6AP

- Critical

Class: Active

During the special phase you may pay 9 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

-Attributes:

Melee Lv.3- Level 3: [F]-type Weapon Damage +35%, Countercut Cost -2

Defense Lv.2- Level 2: Damage Received -10%

Skill Lv.1- Level 1: Countercut and Countershoot Costs -1, Critical Cost -1, Shield Usage +2

Will Gauge:

Class:Active(Main)

* Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

* Rush: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [F] type attacks. You may only use this ability once per turn.

* Entrenchment: Costs 4 Will. Damage Received -40% and Target's Dodge Cost +50% for one turn.

* Iron Will: Cost 5 Will. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

Spirit Commands

Trust (60SP)- You or target ally recovers 50% of their maximum HP

Iron Wall(15SP)- Gain Damage Received -25% for one turn.

Mercy(10SP)- If the first attack you execute this turn would defeat an enemy (reduce their HP to 0), their HP is reduced to 10 instead.

Skills

Potential- While HP is 50% and below, Damage Received -5%, Damage Dealt +5%, and Target's Dodge Cost +5%

While HP is 30% and below, Damage Received -10%, Damage Dealt +10% and Target's Dodge Cost +10%

personalization-mall-dopp-kit.jpg

Dopp?

Statistics:

HP: 500, EN: 20, Agi: 300

IS: 4, Move: F, Size: S, Rank: 1

Weapons:

[+] Vulcan- 100 damage, 20 rounds [+40%]

[+] Missile Launcher (PG)- 500 damage, 6 rounds [+25%]

Inherent Abilities:

1) Aircraft

2) Countershoot: Vulcan

3) Dopp can't be used in space.

Items:

-A-Up Unit SC

-Tesla Drive OG

-Reloader x5

-Hybrid Duel Sensor

Purchasing Cost: 10 Credits

Pilot Slots: 2

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Name: Gyrus Mackings

Starting Max SP:[/b] 100

Current SP Total: 204

Pilot Level: 27 (27.9)

Skills & Abilities

- Countercut Cost: 6 AP

- Countershoot Cost: 6 AP

- Critical

Class: Passive (Main)

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

Basic Fighting Skills

[F] +25% Weapon Damage, [+] +25% Weapon Damage (Melee +2 points, Ranged +2 points

"I got my eye on you!"

+10% TDC, -5% DC (Accuracy +1, Evade +1)

Skills

"Now I'm Getting Serious!" - +25% Weapon Damage. Cost to activate: Turn 1: 40 AP, 2: 20 AP, 3: 10 AP, 4 and more: Free

Newtype - Gain Psychic Energy, Target's Dodge Cost +5%

"You're not getting away from me!" - Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5

"Gotta keep pushing!" Level 3 - While DP is 60% and below, Dodge Cost -10%, Damage Dealt +15% and Target's Dodge Cost +15%.

While DP is 40% and below, Dodge Cost -15%, Damage Dealt +20% and Target's Dodge Cost +20% instead.

Telekinesis Level 3 - Psychic Energy attacks +30%, Psychic Energy Barriers +500

Combat Specialist - Weapon Damage +20% TDC +5%

Spirit Commands

Resupply Level 3 - You or Target Ally Restores all ammo/all EN/all ammo and EN (50/50/70 SP)

Duty Level 3 - Restore 30/50/100% DP (20/50/80 SP)

Concentrate Level 3 - Gain Target's Dodge Cost +20/+30/+40% and Dodge Cost -10%/-15%/-20% (15/25/35 SP)

Hot Blood Level 3 - Gain Weapon Damage x1.5/Weapon Damage x2/Weapon Damage x 3 (20/40/60 SP)

Morale Level 3 - You and up to one/two/three other allies gain the effects of Critial at no cost (20/30/40 SP)

Resist Level 3 - Damage Received -75/-85/-95% against first attack received (Secondary Defense) (10/15/20 SP)

Techniques:

Sword Shield

Empowered Attack

Rapid Fire

Will Gauge

"Ooh, the spark again!": Costs 2 Points - -10% DC, +30% TDC. Requires Psychic Energy

"Nothing can stop me now!": Costs 3 points - Next attack gains Barrier Pierce and Armor Pierce

"Can't get away now!": Costs 5 points - Next attack gains +100% TDC and +25% Weapon Damage

"I won't let you win!": Costs 6 points - Negate up to 20000 damage from the first attack phase you receive this turn (resolved before any other pilot abilities).

Name: Keiko Takeshi

Starting Max SP: 100

Current Max SP: 204

Pilot Level: 27 (27.5)

Skills & Abilities

- Countercut Cost: 3 AP

- Countershoot Cost: 3 AP

- Critical

Class: Passive (Main)

During the special phase you may pay 6 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

Perfect Defense

Shield Usage +5 Countercut/Countershoot Cost -4, Critical Cost -4 (Skill +4)

Basic Dodging

Dodge Cost -10%

Pilot Abilities

"Oh, Mobile Suits are Easy!" Passive: Main - Damage Dealt +30%, Dodge Cost -10%, Target's Dodge Cost +20%

SEED Mode Level 2 Active - Dodge Cost -5%, TDC +10%, Weapon Damage +10%. Cost to activate: Turn 1: 40 AP, 2: 20 AP, 3: 10 AP, 4 and more: Free. Automatically active when HP drops below 20% or ally's HP drops below 30%

Panicked Accuracy Level 3 Passive: Main DP is 60% or below: -10% DC, +15% TDC, +15% Weapon Damage; DP is 40% or below: -15% DC, +20% TDC, +20% Weapon Damage

Ammo Conservation - Ammo +50%

Projectile Accuracy Level 3 [+] Damage +30%, TDC +10%

Energy Conservation EN Consumption -30%

Spirit Commands

Concentrate Level 3 - Dodge Cost -10%/-15%/-20%, Target's Dodge Cost +20%/+30%/+40%: SP 15/25/40

Resupply Level 3 - You or Target Ally Restore All Ammo/Restore EN/Restore EN and Ammo: SP: 50/50/70

Duty Level 2 - Restore 30%/50%/100% DP: SP: 20/50/80

Intuition - Cast Sure Hit Level 1 (TDC +25%) and Flash (Dodge Cost -10%) SP: 20

Resist Level 3 - Receive Damage Received -75%/-85%/-95% for the first attack directed at you (Secondary Defense) SP: 10/15/20

Techniques

Sword Shield

Empowered Attack (Unit Specialization: Mobile Suit)

Will Gauge

"Doing a... yeah, yeah...": Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

"Can't hurt me here!": Costs 4 Will. Damage Received -40% and Target's Dodge Cost +50% for one turn.

"Squeezing a bit more...!": Costs 5 Will. Gain 1 additional Attack Phase this turn.

"Your attacks mean nothing!": Costs 6 Will. Cap all damage received this turn at 500 damage per hit.

Dopp

Statistics:

HP: 500, EN: 20, Agi: 300

IS: 4, Move: F, Size: S, Rank: 1

Weapons:

[+] Vulcan- 100 damage, 20 rounds [+40%]

[+] Missile Launcher (PG)- 500 damage, 6 rounds [+25%]

[+] Goun Genocider (B)- 2200 damage, 10 EN/attack [+15%]

Inherent Abilities:

1) Aircraft

2) Countershoot: Vulcan

3) Dopp can't be used in space.

Purchasing Cost: 10 Credits

Pilot Slots: 2

Items:

Tesla Drive OG

SRX's Glasses

V-Up Unit (U)

A-Up Unit (SC)

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[table=Pilot: Kylindra Peacemillion, Londo Bell Member]

[td width=50%]Kylindra Peacemillion
  • Level:20
  • Attributes: Defense 4, Accuracy 2
  • SP:195/195
  • PP:36/10036
[/td][td width=50%]Will Abilites:
  • Lock On (3)
  • Flawless Defense (4)
  • Finishing Attack (5)
  • Iron Will (5)

[/td]

[td width=50%]Seishin:

Default Stats:

  • Critical: 10 AP
  • Countershoot Cost: 7 AP
  • Countercut Cost 6 AP
[/td][td width=50%]Techniques

Skills:

[/td]

[td width=50%]Stats:
  • Damage Recieved: -20%
  • Target's Dodge Cost: +15%
[/td][td width=50%]Stats (cont):
  • SP Canceller
  • Spirit Canceller

[/td]

[/table]

Dopp

Statistics:

HP: 500, EN: 20, Agi: 300

IS: 4, Move: F, Size: S, Rank: 1

Weapons:

[+] Vulcan- 100 damage, 20 rounds [+40%]

[+] Missile Launcher (PG)- 500 damage, 6 rounds [+25%]

Inherent Abilities:

1) Aircraft

2) Countershoot: Vulcan

3) Dopp can't be used in space.

Purchasing Cost: 10 Credits

Pilot Slots: 2

IS1. V-Up Unit (U)

IS2. Z.O Armor

IS3. W-Up Unit

IS4. Weapon Backpack

Weapon Rack:

> Shock Cannon [7 WP remaining]

> Micro Missle Pod [2 WP remaining]

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Pilot Number 2: Relger Thatchell, Fighting Scientist

Theme: Vanishing Trooper ~ Super Robot Wars: Original Generations

Battles: 4

Level: 32

SP: 224/224

Skills & Abilities:

- Dodge Cost -15%

- Countercut Rate: 7 AP

- Countershoot Rate: 5 AP

- Critical

Class: Passive (Main)

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

- Ranged Genius (Evade 3, Range 3)

[+]-type damage +35%, Countershoot cost -2

Skills:

-Defining Skill: Genius: Gain Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%. (800)

-Defining Skill: Altered (Level 2): Gain Dodge Cost -5%, Target's Dodge Cost +10% Weapon Damage +10%. Charge (4) to activate. Automatically activated when your unit's HP drops to 20% or below or any ally's HP drops to 30% or below. (400+500=900)

-RWS Training 3: [+]-type weapon damage +30%, Target's Dodge Cost +10% (300+400+500=1200)

-System Reprogramming 3:

Class: Active

When activated, choose three options from the following list and gain their effects as unit modifiers:

* Agility: Agi -10

* Output: Cost of EN-based Weapons and Abilities -10%

* Accuracy: Accuracy +10%

* Offense: Weapon Damage +10%

* Counter: Countercut/Countershoot Cost -25%

* Terrain Adjustment: Reduce terrain-based Dodge Cost and Accuracy penalties by 15%

* Precision: Critical Cost -2

Charge (4) to activate. (200+300+400 = 900)

-Focused Attack Level 3: (S)-type weapon damage spread becomes (80%/53%/40%) to two, three and four targets respectively. 400+500+600 PP

-Guts 3:

While DP is 60% and below, Dodge Cost -10%, Damage Dealt +15% and Target's Dodge Cost +15%.

While DP is 40% and below, Dodge Cost -15%, Damage Dealt +20% and Target's Dodge Cost +20% instead. (300+500+700 = 1500)

Seishins:

-Boost

=Level 1 (15 SP): Gain Dodge Cost -25% for one turn. 150 PP

=Level 2 (25 SP): Gain Dodge Cost -50% for one turn. 250 PP

=Level 3 (40 SP): Gain Dodge Cost -75% for one turn. 400 PP

-Sure Hit

=Level 1 (15 SP): Gain Target's Dodge Cost +25% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 150 PP

=Level 2 (25 SP): Gain Target's Dodge Cost +50% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 250 PP

=Level 3 (40 SP): Gain Target's Dodge Cost +75% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 350 PP

-Duty

=Level 1 (20 SP): Recover 30% of your maximum DP. 200 PP

=Level 2 (50 SP): Recover 50% of your maximum DP. 300 PP

=Level 3 (80 SP): Recover all DP. 400 PP

-Resupply

=Level 1 (50 SP): You or target ally recovers all ammunition. 400 PP

=Level 2 (50 SP): You or target ally recovers all EN. 400 PP

=Level 3 (70 SP): You or target ally recovers all ammunition and EN. 500 PP

-Rage

=Level 1 (80 SP): Cast Sure Hit 3, Direct Attack 1, Hot Blood 3. 850 PP

-Miracle

=Level 1 (100 SP): Casts Accelerate Level 1, Charge Level 1, Sure Hit Level 2, Flash Level 1, Hot Blood Level 3, Great Effort Level 1 and Lucky Level 1 on yourself. 1100 PP

Pilot Techniques:

- Ranged Double Attack: Double Attack Technique (700)

- Target: Structure Deep Wounds Technique (1000)

- Rapid Fire: Rapid Fire Technique (800)

Scientist's Knowledge:

- Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

- Focused Attack: Costs 5 Will. Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

- Strafe: Costs 5 Will. Instantly evade all attacks in the first attack phase you receive this turn. This is considered an Evasive Secondary Defense. One (X) or (F) type weapon on your unit has its limit increased by 25% this turn, rounded up.

- Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use type attacks. You may only use this ability once per turn.

Pilot Number 1: Alan Thompson, Brave

Battles: 5

Pilot Level: 29

SP: 212

Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 6 AP

- Countershoot Cost: 7 AP

Brave Spirit: (Melee 2, Defense 4)

[F]-type damage +25%, Countercut Cost -1, Damage Received -20%

- Critical

Class: Passive (Main)

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

Pilot Skills:

-Defining Skill 1: Brave: Gain Damage Received -10%, Weapon Damage +5%, Target's Dodge Cost +5%.

-Defining Skill 2: Unit Specialisation (Defensive) (Braves): In Brave units, gain Damage Dealt +30%, Damage Received -10%, Target's Dodge cost +15%.

-Guard: Gain Damage Received -15%. Charge (4) to activate.

-E-Save: Reduces weapon and abilities' EN Cost by 30%

-Potential 3:

While HP is 50% and below, Damage Received -15%, Damage Dealt +15% and Target's Dodge Cost +15%.

While HP is 30% and below, Damage Received -20%, Damage Dealt +20% and Target's Dodge Cost +20% instead.

-Infight 3: [F]-type Weapons gain Damage +30% and Target's Dodge Cost +10%

Seishins:

-Miracle: Level 1 (100 SP): Casts Accelerate Level 1, Charge Level 1, Sure Hit Level 2, Flash Level 1, Hot Blood Level 3, Great Effort Level 1 and Lucky Level 1 on yourself. 1100 PP

-Direct Attack: Level 1 (25 SP): For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense and other secondary defenses only applies to your attacks. 200 PP

-Iron Wall: Level 1 (15 SP): Gain Damage Received -25% for one turn.

Level 2 (25 SP): Gain Damage Received -50% for one turn.

Level 3 (40 SP): Gain Damage Received -75% for one turn.

-Perseverance: Level 1 (20 SP): Recover 30% of your maximum HP.

Level 2 (50 SP): Recover 50% of your maximum HP.

Level 3 (80 SP): Recover all HP.

-Resupply: Level 1 (50 SP): You or target ally recovers all ammunition.

Level 2 (50 SP): You or target ally recovers all EN.

Level 3 (70 SP): You or target ally recovers all ammunition and EN.

-Belief: Level 1 (25 SP): Negate the effects of all negative status attacks that you receive for one turn.

Level 2 (35 SP): Negate the effects of all negative status attacks that you or target ally receives for one turn.

Pilot Techniques:

- Yuusha no Tamashii (Ultimate Weapon)

- Defensive Offense (Sword Shield)

- Brave Strike (Unit Specialisation (Brave)) (Empowered Attack)

Courage Gauge:

-Rush: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [F] type attacks. You may only use this ability once per turn.

-Finishing Attack: Costs 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

-Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

-Iron Will: The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

Doop

Statistics:

HP: 3000, EN: 170, Agi: 300

IS: 4, Move: F, Size: S, Rank: 1

Weapons:

[+] Vulcan- 100 damage, 20 rounds [+40%]

[+] Missile Launcher (PG)- 500 damage, 6 rounds [+25%]

[+] M950 Machinegun- 1100 damage, 20 rounds [+10%]

[F] Plasma Cutter (BM)- 1300 damage [+0%]

[+] Mega Beam Rifle (B)- 1400 damage, 12 rounds [+20%]

[+] Mega Beam Rifle [Rapid Fire] (B)- 1750 damage, 6 rounds [+10%]

[+] Goun Genocider (BS)- 2200 damage, 10 EN/attack [+15%]

Inherent Abilities:

1) Aircraft

X) Countercut: Plasma Cutter

2) Countershoot: Vulcan, Mega Beam Rifle, M950 Machinegun

3) Dopp can't be used in space.

X) Z.O. Armor (Armor): Damage Received -40%

Items:

1) Manipulator Arms

2) Weapon Binder: Plasma Cutter, Mega Beam Rifle, M950 Machinegun (WP: 8/8)

3) Z.O. Armor

4) SRX's Glasses (DD +25%, DC -25%, TDC+25%, DR-25%)

Techniques:

Double Attack- Goun Genocider

Rapid Fire- Mega Beam Rifle

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Pilot Name: Isis

Pilot Class: Barrier Maiden

Pilot Level: 22 (10550 PP total)

Minibio: A quiet and reserved woman, with surprising hidden strength

(CC Cost 7, CS Cost 7)

(Dodge Cost: -30% -> -35% (-40% -> -45% in Evangelions))

(TDC: +5% -> +20% (+20% -> +35% in Evangelions))

(Damage: +25% (+55% in Evangelions))

Melee 1: [F]-Damage +20%

Ranged 1: [+]-Damage +20%

Evade 4: Dodge Cost -20%

Spirit Points (SP): 184

Spirit Commands:

  • Duty L3: Recover 30%/50%/100% DP. (20/50/80 SP)
  • Resupply L3: Regenerate all EN or ammo for 50 SP or both for 70 SP
  • Iron Wall L3: Gain Damage Received -25%/-50%/-75% for one turn. (15/25/40 SP)
  • ???
  • ???
  • ???

Pilot Skills:

  • Genius: Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%
  • Evasive Unit Spec (Evangelion) 3: Damage dealt +30%, Dodge Cost -10%, Target's Dodge Cost +15% in Evangelions, +1500 AT-Field Strength
  • Recognition: Dodge Cost -5% and Target's Dodge Cost +15%. Charge (4) to activate.
  • Counter Lv3: Can block or evade and attack in the same round. Charge (3).
  • OS Modification: Agi -10, Max EN +10%, Accuracy +10%. Charge (4) to activate.
  • E-Save: Reduces EN cost of weapons and abilities by 30%.

Techniques:

Barrier Punch: [F] Barrier Punch- (Barrier Negation+1000) damage, Barrier Pierce, (Barrier Cost+15, or +10 for multiple use barriers) EN/attack [+10%]

Will Gauge:

  • Cover: Costs 3 Will. Gain Damage Received -15% for this turn. This counts as a terrain effect.
  • Lock On: Costs 3 Will. The first hit of your next attack phase negates secondary defenses such as Double Image and Barriers.
  • Flawless Defense: Costs 4 Will. Blocking reduces damage by 75% instead for this turn.
  • Miracle: Costs 6 Will. Negate up to 20000 damage from the first attack phase you receive this turn (resolved before any other pilot abilities).

Pilot Name: Lucille "Lucca" Anderson

Pilot Class: Scavenger

Pilot Level: 22 (10920 PP total)

Evasion 4: -20% Dodge Cost

Defence 2: -10% Damage Received

(Dodge Cost: -25%)

(Damage Received: -10%)

(Damage: +5%)

(TDC: +5%)

Spirit Points (SP): 184

Spirit Commands:

  • Mercy L1: If the first attack you execute this turn would defeat an enemy (reduce their HP to 0), their HP is reduced to 1 instead.
  • Greater Effort L2: Double PP Gain for 20 SP. Usable on others for 35 SP
  • Duty L3: Recover 30%/50%/100% DP. (20/50/80 SP)
  • ???
  • ???
  • ???

Pilot Skills:

  • Genius: Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%
  • Negotiator Level 3 (Sub): Repair Cost -20%. This effect applies to all allied units.
  • Logistic Support L3 (Sub): While Resupplying, recover an additional 15% EN. When using the Quick Supply technique, recover an additional 10% EN.
  • Engineer Level 3 (Sub): While Repairing, recover an additional 15% HP or DP. When using the Quick Repair technique, recover an additional 10% HP or DP.
  • B-Save (Sub): Ammo capacity of weapons and abilities increased by 50%.
  • E-Save: Reduces EN cost of weapons and abilities by 30%.

Techniques:

  • Quick Repair: Sacrifice your attack phase to restore 5% of one allied unit's HP or DP.
  • Quick Supply: Sacrifice your attack phase to restore 5% of one allied unit's EN or 25% of their ammo for one weapon.
  • Sword Shield: Gain X) Shield: Chosen Weapon. If the weapon chosen for this ability is a (B)-type weapon, gain X) Beam Shield: Chosen Weapon instead.

Will Gauge:

  • Flawless Barrier: Costs 4 Will. Barrier damage negation +50% this turn.
  • Entrenchment: Costs 4 Will. Damage Received -40% and Target's Dodge Cost +50% for one turn.
  • Iron Will: Cost 5 Will. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.
  • Evasive Maneuver: Costs 6 Will. Negate all attacks aimed at you this round. This is an Evasive Secondary Defense

Dopp

Statistics:

HP: 500 (2500), EN: 20 (220), Agi: 300

IS: 4, Move: F, Size: S, Rank: 1

Weapons:

[+] Vulcan- 100 damage, 20 (30) rounds [+40%]

[+] Missile Launcher (PG)- 500 damage, 6 (9) rounds [+25%]

Inherent Abilities:

1) Aircraft

2) Countershoot: Vulcan

3) Dopp can't be used in space.

Purchasing Cost: 10 Credits

Pilot Slots: 2

IS1: Supplemental GS Ride

IS2: AT Field

IS3: W-Up Unit

IS4: Distortion Block

Technique: [F] AT Field Smash- 5000 damage, 20 EN [+10%]

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D3k, Gyrus, Rika, Wolf, Alicia.

Prone time is 48 hours.

Checking your math is one of the Bear Necessities!

25-most-wanted-disney-blu-rays-20090310112620696.jpg

Edited by Daz
Unstupiding the post~

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Regeneration Phase:

Will +1

Spirit Phase:

Spirit/Will Command Used: Scan

Target: Lone Wolf

Resources Spent: 10SP

Effect: For a single turn, target opponent gains: Dodge Cost +10%.

Zaapower.jpgI HAVE ZAA POWAA

Attack Phase:

Weapon Used: [+] Vulcan- 100 damage, 20 rounds [+40%](Critical)

Target: Lone Wolf

Damage Dealt: 100*2.95 = 295

Resources Spent: 1 Round

Status Effect: --

Modifiers:

Damage + 195%

  • + 25% Range 2
  • + 25% A-Up Unit SC
  • + 20% Gunfight
  • + 50% Hybrid Duel Sensor
  • + 50% ZAA POWAA
  • + 10% Tesla Drive OG
  • + 15% Critical

Accuracy + 125%

  • + 40% Weapon
  • + 25% Hybrid Duel Sensor
  • + 5% Gunfight
  • + 15% Accuracy 2
  • + 15% Critical
  • + 25% Sure Hit
  • + 10% Tesla Drive OG
  • - 10% High Pressure Winds

Statisitcs:

HP: 500/500

EN: 20/20

DP: 3000/3000

AP: 90/100

SP(Maylria): 83/108

SP(Davennial): 101/101

Will:2/10

Weapons:

[+] Vulcan- 100 damage, 19 rounds [+40%]

[+] Missile Launcher (PG)- 500 damage, 6 rounds [+25%]

Edited by D3k

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I think it's more Daz who proned.

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I totally proned. Stupid Daz. I'll PM Gyrus~

Since I proned, I'll give him a chance to redeem..

i guess PM me again if I reprone, since I suck.

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Regeneration Phase:

Will Gauge: 1

Seishin Phase:

Seishin Used:

Effect:

SP Used:

Defensive Phase:

Attacking Weapon:

Action Taken:

Damage Received:

Resources Used:

Transformation Phase:

Current Move: G

New Move: F

Special Phase:

Now I'm Getting Serious! Active!

+25% Weapon Damage

Gyrus: Alright! Let's try this out! GOUN GENOCIDER!

Attacking Phase:

Attacking Weapon: Goun Genocider

Target: D3K

Damage Dealt: 2200 x 2.6 = 5720

Modifiers: +90% TDC

Resources Used: 10 EN

Statistics:

HP: 2500/2500

EN: 160/170

AP: 100/100

SP:

SP:

DP: 3000/3000

Now I'm Getting Serious: ACTIVE!

Gotta Keep Pushing: INACTIVE!

Will Gauge: 1

Weapons:

[+] Vulcan- 100 damage, 20 rounds [+40%]

[+] Missile Launcher (PG)- 500 damage, 6 rounds [+25%]

[+] Goun Genocider (B)- 2200 damage, 10 EN/attack [+15%]

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DEFENSE PHASE

SPECIAL PHASE

Guard Active! -20 AP

ATTACK PHASE

Attack: [+] Shock Cannon- 1300 damage, 10 rounds [+10%]

Target: Lone Wolf

Math: 1300*2.15=2795

Acc: +10% +20% = +30%

Final Output: [+] Shock Cannon- 2795 damage, 10 rounds [+30%]

STATUS INFO

Potential [L3]

HP: 2100 > X > 3500: DR -15%, WD +15%; TDC +15%

HP: 0 > X > 2100: DR -20%, WD +20%. TDC +20%

Pilot SP: 195/195

Will: 3/10

AP: 80/100

Guard: Active

Pilot Stats: DR -45%; TDC +20%; WD +5%

Terrain: DC +30%, Acc -10%; WD +50%; DR -25%

Move: F

DP: 3000/3000

Equipped Unit Changes: Gain DR -75%, DC -40%, WD +60%

Dopp

Statistics:

HP: 7000/7000

EN: 370/370

Agi: 300

IS: 4

Weapons:

[+] Vulcan- 100 damage, 20 rounds [+40%]

[+] Missile Pod (PGSF:8)- 400 damage, 40 rounds [+25%]

[+] Shock Cannon- 1300 damage, 10 rounds [+10%]

[+] Missile Launcher (PG)- 500 damage, 6 rounds [+25%]

Inherent Abilities:

1) Aircraft

2) Countershoot: Vulcan, Shock Cannon

3) Dopp can't be used in space.

Purchasing Cost: 10 Credits

Pilot Slots: 2

Edited by Rika

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(Battle Theme: JAM Project - Hagane no Senshin)

REGEN PHASE:

Will +2 (2/10)

SEISHIN PHASE:

Seishin Used:

Will Used:

SP Cost:

Will Cost:

Target:

Effect:

DEFENSE PHASE:

Attacking Weapon: VALCAN, CANNAN

Action Taken: Take, Dodge

Calculations: 295 x 0.6 x 0.5 = 89 / 300 x 1.3 x 0.75 x 0.75 x 1.15 = 252

Damage: 89

Status:

Ressources Spent: 252 DP

SPECIAL PHASE:

Altered! DC -5%, TDC and Damage +10%

System Reprogramming! Terrain Adjustment! Accuracy! Offense! Terrain Penalties -15% TDC and DC, TDC +10%, Damage +10%

Relger- This is one of the most stupidest battles I've done.

Alan- YOSHA! IKUZE RELGER!

Relger- What-

Alan- ...You need to have that fighting spirit, man.

Relger- I, what is this, I don't even-

Alan- DIRECT CONTROL! Ichigeki hissatsu! DAIKOUSEN BAKUHATSUGE-

Relger- No. Reassuming control. Mega Beam Rifle... let's see you take this.

ATTACK PHASE:

Weapon Used: [+] Mega Beam Rifle [Rapid Fire] (B)

Target: Rika

Damage Modifier: +165%

Accuracy Modifier: +85%

Other Modifiers: None

Calculations: 1750 x 2.65 = 4638

Damage: 4638

Status Dealt:

EN Spent: 1 round

STATISTICS: Dopp

HP: 2911/3000

EN: 170/170

DP: 2748/3000

AP: 60/100 (Countercut: 4 AP, Countershoot: 7 AP, Critical: 10 AP)

SP: Relger: 179/179, Alan: 170/170

Will: 2/10

Agi: 300

Unit Type: Aircraft

Position: Flying~

Location: Cyclone THE POWAA (Dodge Cost +15%, All Charge abilities gain an additional counter each turn. Pilots gain an additional Will Gauge counter each turn. All players gain Weapon Damage +50% and Damage Received -25%.)

Guts: 0/2

Modifiers:

Damage Dealt: [+] +165%, [F] +100%

Damage Received: Armor: -40%, Special/Item: -50%

Target's Dodge Cost: [+] +75% [F] +65%

Dodge Cost: -30%, -25%, +15%

Focused Attack (S Damage)

Sys Reprog: * Accuracy: Accuracy +10%

* Offense: Weapon Damage +10%

* Terrain Adjustment: Reduce terrain-based Dodge Cost and Accuracy penalties by 15%

Altered: DC -5%, TDC and Damage +10%

Weapons:

[+] Vulcan- 100 damage, 20 rounds [+40%]

[+] Missile Launcher (PG)- 500 damage, 6 rounds [+25%]

[+] M950 Machinegun- 1100 damage, 20 rounds [+10%]

[F] Plasma Cutter (BM)- 1300 damage [+0%]

[+] Mega Beam Rifle (B)- 1400 damage, 12 rounds [+20%]

[+] Mega Beam Rifle [Rapid Fire] (B)- 1750 damage, 6 rounds [+10%]

[+] Goun Genocider (BS)- 2200 damage, 10 EN/attack [+15%]

Item Slots:

1) Manipulator Arms

2) Weapon Binder: Plasma Cutter, Mega Beam Rifle, M950 Machinegun (WP: 8/8)

3) Z.O. Armor

4) SRX's Glasses (DD +25%, DC -25%, TDC+25%, DR-25%)

-Boost

=Level 1 (15 SP): Gain Dodge Cost -25% for one turn. 150 PP

=Level 2 (25 SP): Gain Dodge Cost -50% for one turn. 250 PP

=Level 3 (40 SP): Gain Dodge Cost -75% for one turn. 400 PP

-Sure Hit

=Level 1 (15 SP): Gain Target's Dodge Cost +25% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 150 PP

=Level 2 (25 SP): Gain Target's Dodge Cost +50% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 250 PP

=Level 3 (40 SP): Gain Target's Dodge Cost +75% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 350 PP

-Duty

=Level 1 (20 SP): Recover 30% of your maximum DP. 200 PP

=Level 2 (50 SP): Recover 50% of your maximum DP. 300 PP

=Level 3 (80 SP): Recover all DP. 400 PP

-Resupply

=Level 1 (50 SP): You or target ally recovers all ammunition. 400 PP

=Level 2 (50 SP): You or target ally recovers all EN. 400 PP

=Level 3 (70 SP): You or target ally recovers all ammunition and EN. 500 PP

-Rage

=Level 1 (80 SP): Cast Sure Hit 3, Direct Attack 1, Hot Blood 3. 850 PP

-Miracle

=Level 1 (100 SP): Casts Accelerate Level 1, Charge Level 1, Sure Hit Level 2, Flash Level 1, Hot Blood Level 3, Great Effort Level 1 and Lucky Level 1 on yourself. 1100 PP

==========

-Miracle: Level 1 (100 SP): Casts Accelerate Level 1, Charge Level 1, Sure Hit Level 2, Flash Level 1, Hot Blood Level 3, Great Effort Level 1 and Lucky Level 1 on yourself. 1100 PP

-Direct Attack: Level 1 (25 SP): For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense and other secondary defenses only applies to your attacks. 200 PP

-Iron Wall: Level 1 (15 SP): Gain Damage Received -25% for one turn.

Level 2 (25 SP): Gain Damage Received -50% for one turn.

Level 3 (40 SP): Gain Damage Received -75% for one turn.

-Perseverance: Level 1 (20 SP): Recover 30% of your maximum HP.

Level 2 (50 SP): Recover 50% of your maximum HP.

Level 3 (80 SP): Recover all HP.

-Resupply: Level 1 (50 SP): You or target ally recovers all ammunition.

Level 2 (50 SP): You or target ally recovers all EN.

Level 3 (70 SP): You or target ally recovers all ammunition and EN.

-Belief: Level 1 (25 SP): Negate the effects of all negative status attacks that you receive for one turn.

Level 2 (35 SP): Negate the effects of all negative status attacks that you or target ally receives for one turn.

Will Gauge:

- Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

- Focused Attack: Costs 5 Will. Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

- Strafe: Costs 5 Will. Instantly evade all attacks in the first attack phase you receive this turn. This is considered an Evasive Secondary Defense. One (X) or (F) type weapon on your unit has its limit increased by 25% this turn, rounded up.

- Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use type attacks. You may only use this ability once per turn.

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Isis: "They're fighting amongst themselves. Time to tip the scales."

* And with this, the Dopp flies in, straight at another Dopp!

REGENERATION PHASE:

HP Regenerated:

EN Regenerated: 22 (10%)

Skill: 1

SPIRIT PHASE:

Seishin used:

SP used:

Ability used:

AP used:

DEFENCE PHASE:

Attacking Weapons:

Action Taken:

Damage Taken: 0

Resources Spent:

ATTACK PHASE:

Weapon Used: [F] AT Field Smash

Target: Gyrus

Damage Dealt: 5000x1.25 = 6250

Resources Spent: 14 EN

Modifiers: +15% Accuracy

STATISTICS:

HP: 2500/2500

EN: 206/220

DP: 3000/3000

SP: 166/166

Lucca: 166/166

AP: 100/100

Agi: 300

Skill: 1

Counter: 1/3

Recognition: 1/4

OS Mod: 1/4

Weapons

[+] Vulcan- 100 damage, 20 rounds [+40%]

[+] Missile Launcher (PG)- 500 damage, 6 rounds [+25%]

[F] AT Field Smash- 5000 damage, 20 EN [+10%]

Edited by Alicia

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Regeneration Phase:

Will +1

Spirit Phase:

Spirit/Will Command Used: Volley

Target: Self

Resources Spent: 4 Will

Effect: Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.

Defense Phase:

Attacker: Gyrus

Weapon: Goun Genocider

Action Taken: Dodge

Damage Received: 0

Resources Spent: 451DP

Transformation/Movement Phase:

Current Terrain: G

New Terrain: F

Attack Phase:

Weapon Used: [+] Vulcan- 100 damage, 20 rounds [+40%](Critical)

Target: Alicia

Damage Dealt: 100*2.80 = 280

Resources Spent: 1 Round

Status Effect: --

Modifiers:

Damage + 180%

  • + 25% Range 2
  • + 25% A-Up Unit SC
  • + 20% Gunfight
  • + 50% Hybrid Duel Sensor
  • + 50% ZAA POWAA
  • + 10% Tesla Drive OG

Accuracy + 110%

  • + 40% Weapon
  • + 25% Hybrid Duel Sensor
  • + 5% Gunfight
  • + 15% Accuracy 2
  • + 25% Sure Hit
  • + 10% Tesla Drive OG
  • - 10% High Pressure Winds

Attack Phase:

Weapon Used: [+] Vulcan- 100 damage, 20 rounds [+40%](Critical)

Target: Lone Wolf

Damage Dealt: 100*2.80 = 280

Resources Spent: 1 Round

Status Effect: --

Modifiers:

Damage + 180%

  • + 25% Range 2
  • + 25% A-Up Unit SC
  • + 20% Gunfight
  • + 50% Hybrid Duel Sensor
  • + 50% ZAA POWAA
  • + 10% Tesla Drive OG

Accuracy + 110%

  • + 40% Weapon
  • + 25% Hybrid Duel Sensor
  • + 5% Gunfight
  • + 15% Accuracy 2
  • + 25% Sure Hit
  • + 10% Tesla Drive OG
  • - 10% High Pressure Winds

Statisitcs:

HP: 500/500

EN: 20/20

DP: 2549/3000

AP: 90/100

SP(Maylria): 83/108

SP(Davennial): 101/101

Will:0/10

Weapons:

[+] Vulcan- 100 damage, 17 rounds [+40%]

[+] Missile Launcher (PG)- 500 damage, 6 rounds [+25%]

Edited by D3k

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Regeneration Phase:

Will Gauge: 1

Seishin Phase:

Seishin Used:

Effect:

SP Used:

Defensive Phase:

Attacking Weapon: AT Field Smash

Action Taken: Dodge

Damage Received: 0

Resources Used: 133

Transformation Phase:

Current Move: G

New Move: F

Special Phase:

Now I'm Getting Serious! Active!

+25% Weapon Damage

Gyrus: Well, then! Have a GOUN GENOCIDER on me, too!

Attacking Phase:

Attacking Weapon: Goun Genocider

Target: Alicia

Damage Dealt: 2200 x 2.6 = 5720

Modifiers: +90% TDC

Resources Used: 10 EN

Statistics:

HP: 2500/2500

EN: 160/170

AP: 100/100

SP:

SP:

DP: 3000/3000

Now I'm Getting Serious: ACTIVE!

Gotta Keep Pushing: INACTIVE!

Will Gauge: 1

Weapons:

[+] Vulcan- 100 damage, 20 rounds [+40%]

[+] Missile Launcher (PG)- 500 damage, 6 rounds [+25%]

[+] Goun Genocider (B)- 2200 damage, 10 EN/attack [+15%]

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DEFENSE PHASE

Incoming: [+] Mega Beam Rifle [Rapid Fire] (B) 4638 (+85%)

Action: Take

Math: 4638 *.75 *.65 *.25 = 565.25 ~ 565 HP

Resources Used: 565 HP

SPECIAL PHASE

ATTACK PHASE

Attack: [+] Shock Cannon- 1300 damage, 10 rounds [+10%]

Target: Lone Wolf

Math: 1300*2.15=2795

Acc: +10% +20% = +30%

Final Output: [+] Shock Cannon- 2795 damage, 10 rounds [+30%]

STATUS INFO

Potential [L3]

HP: 2100 > X > 3500: DR -15%, WD +15%; TDC +15%

HP: 0 > X > 2100: DR -20%, WD +20%. TDC +20%

Pilot SP: 195/195

Will: 5/10

AP: 80/100

Guard: Active

Pilot Stats: DR -45%; TDC +20%; WD +5%

Terrain: DC +30%, Acc -10%; WD +50%; DR -25%

Move: F

DP: 3000/3000

Equipped Unit Changes: Gain DR -75%, DC -40%, WD +60%

Dopp

Statistics:

HP: 6435/7000

EN: 370/370

Agi: 300

IS: 4

Weapons:

[+] Vulcan- 100 damage, 20 rounds [+40%]

[+] Missile Pod (PGSF:8)- 400 damage, 40 rounds [+25%]

[+] Shock Cannon- 1300 damage, 8/10 rounds [+10%]

[+] Missile Launcher (PG)- 500 damage, 6 rounds [+25%]

Inherent Abilities:

1) Aircraft

2) Countershoot: Vulcan, Shock Cannon

3) Dopp can't be used in space.

Purchasing Cost: 10 Credits

Pilot Slots: 2

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(Battle Theme: JAM Project - Hagane no Senshin)

REGEN PHASE:

Will +2 (4/10)

SEISHIN PHASE:

Seishin Used:

Will Used:

SP Cost:

Will Cost:

Target:

Effect:

DEFENSE PHASE:

Attacking Weapon: VALCAN, CANNAN

Action Taken: Take, Dodge

Calculations: 280 x 0.6 x 0.5 = 84 / 300 x 1.3 x 0.7 x 0.75 x 1.15 = 235

Damage: 84

Status:

Ressources Spent: 235 DP

SPECIAL PHASE:

Altered! DC -5%, TDC and Damage +10%

System Reprogramming! Terrain Adjustment! Accuracy! Offense! Terrain Penalties -15% TDC and DC, TDC +10%, Damage +10%

Alan- Hey, for once you're taking hits!

Relger- They are low powered attacks which barely scratch the installed Zol Orihalcon Armor, and the Shock Cannon coming from that other Dopp is much more lethal to take.

Alan- Then shoot it down?

Relger- Mm. I'll let you shoot, for once... use *that* weapon.

Alan- Yosh! Ikuze!

*The SRX's Glasses begin to shine with green energy*

Alan- GOUN! GENOSAIDAAAAA!!!!!!!

ATTACK PHASE: CRITICAL! DEEP WOUNDS!

Weapon Used: [+] Goun Genocider (BS)

Target: Rika

Damage Modifier: +180%

Accuracy Modifier: +105%

Other Modifiers: None

Calculations: 2200 x 2.8 = 6160

Damage: 6160

Status Dealt: Burn

EN Spent: 10 EN, 15 AP

STATISTICS: Dopp

HP: 2827/3000

EN: 170/170

DP: 2513/3000

AP: 45/100 (Countercut: 4 AP, Countershoot: 7 AP, Critical: 10 AP)

SP: Relger: 179/179, Alan: 170/170

Will: 4/10

Agi: 300

Unit Type: Aircraft

Position: Flying~

Location: Cyclone THE POWAA (Dodge Cost +15%, All Charge abilities gain an additional counter each turn. Pilots gain an additional Will Gauge counter each turn. All players gain Weapon Damage +50% and Damage Received -25%.)

Guts: 0/2

Modifiers:

Damage Dealt: [+] +165%, [F] +100%

Damage Received: Armor: -40%, Special/Item: -50%

Target's Dodge Cost: [+] +75% [F] +65%

Dodge Cost: -30%, -25%, +15%

Focused Attack (S Damage)

Sys Reprog: * Accuracy: Accuracy +10%

* Offense: Weapon Damage +10%

* Terrain Adjustment: Reduce terrain-based Dodge Cost and Accuracy penalties by 15%

Altered: DC -5%, TDC and Damage +10%

Weapons:

[+] Vulcan- 100 damage, 20 rounds [+40%]

[+] Missile Launcher (PG)- 500 damage, 6 rounds [+25%]

[+] M950 Machinegun- 1100 damage, 20 rounds [+10%]

[F] Plasma Cutter (BM)- 1300 damage [+0%]

[+] Mega Beam Rifle (B)- 1400 damage, 12 rounds [+20%]

[+] Mega Beam Rifle [Rapid Fire] (B)- 1750 damage, 6 rounds [+10%]

[+] Goun Genocider (BS)- 2200 damage, 10 EN/attack [+15%]

Item Slots:

1) Manipulator Arms

2) Weapon Binder: Plasma Cutter, Mega Beam Rifle, M950 Machinegun (WP: 8/8)

3) Z.O. Armor

4) SRX's Glasses (DD +25%, DC -25%, TDC+25%, DR-25%)

-Boost

=Level 1 (15 SP): Gain Dodge Cost -25% for one turn. 150 PP

=Level 2 (25 SP): Gain Dodge Cost -50% for one turn. 250 PP

=Level 3 (40 SP): Gain Dodge Cost -75% for one turn. 400 PP

-Sure Hit

=Level 1 (15 SP): Gain Target's Dodge Cost +25% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 150 PP

=Level 2 (25 SP): Gain Target's Dodge Cost +50% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 250 PP

=Level 3 (40 SP): Gain Target's Dodge Cost +75% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 350 PP

-Duty

=Level 1 (20 SP): Recover 30% of your maximum DP. 200 PP

=Level 2 (50 SP): Recover 50% of your maximum DP. 300 PP

=Level 3 (80 SP): Recover all DP. 400 PP

-Resupply

=Level 1 (50 SP): You or target ally recovers all ammunition. 400 PP

=Level 2 (50 SP): You or target ally recovers all EN. 400 PP

=Level 3 (70 SP): You or target ally recovers all ammunition and EN. 500 PP

-Rage

=Level 1 (80 SP): Cast Sure Hit 3, Direct Attack 1, Hot Blood 3. 850 PP

-Miracle

=Level 1 (100 SP): Casts Accelerate Level 1, Charge Level 1, Sure Hit Level 2, Flash Level 1, Hot Blood Level 3, Great Effort Level 1 and Lucky Level 1 on yourself. 1100 PP

==========

-Miracle: Level 1 (100 SP): Casts Accelerate Level 1, Charge Level 1, Sure Hit Level 2, Flash Level 1, Hot Blood Level 3, Great Effort Level 1 and Lucky Level 1 on yourself. 1100 PP

-Direct Attack: Level 1 (25 SP): For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense and other secondary defenses only applies to your attacks. 200 PP

-Iron Wall: Level 1 (15 SP): Gain Damage Received -25% for one turn.

Level 2 (25 SP): Gain Damage Received -50% for one turn.

Level 3 (40 SP): Gain Damage Received -75% for one turn.

-Perseverance: Level 1 (20 SP): Recover 30% of your maximum HP.

Level 2 (50 SP): Recover 50% of your maximum HP.

Level 3 (80 SP): Recover all HP.

-Resupply: Level 1 (50 SP): You or target ally recovers all ammunition.

Level 2 (50 SP): You or target ally recovers all EN.

Level 3 (70 SP): You or target ally recovers all ammunition and EN.

-Belief: Level 1 (25 SP): Negate the effects of all negative status attacks that you receive for one turn.

Level 2 (35 SP): Negate the effects of all negative status attacks that you or target ally receives for one turn.

Will Gauge:

- Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

- Focused Attack: Costs 5 Will. Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

- Strafe: Costs 5 Will. Instantly evade all attacks in the first attack phase you receive this turn. This is considered an Evasive Secondary Defense. One (X) or (F) type weapon on your unit has its limit increased by 25% this turn, rounded up.

- Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use type attacks. You may only use this ability once per turn.

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(Edit: Fixing my will gauge and stuff)

* The shots merely bounce off the Dopp's barrier.

Isis: "Nothing to worry about."

REGENERATION PHASE:

HP Regenerated:

EN Regenerated: 22 (10%)

Skill: 1

SPIRIT PHASE:

Seishin used:

SP used:

Ability used:

AP used:

DEFENCE PHASE:

Attacking Weapons: Vulcan, Goun Genocider

Action Taken: Block&Counter Both

Damage Taken: 5720 x0.5 -4000 = 2860-4000 = 0

Resources Spent: 8 EN

RECOGNITION ACTIVATED

OS MOD ACTIVATED

ATTACK PHASE:

Weapon Used: [F] AT Field Smash

Target: Gyrus

Damage Dealt: 5000x1.35 = 6750

Resources Spent: 14 EN

Modifiers: +40% Accuracy

STATISTICS:

HP: 2500/2500

EN: 198/220

DP: 3000/3000

SP: 166/166

Lucca: 166/166

AP: 100/100

Agi: 290

Skill: 4

Counter: 0/3

Recognition: Active

OS Mod: Active

Weapons

[+] Vulcan- 100 damage, 20 rounds [+40%]

[+] Missile Launcher (PG)- 500 damage, 6 rounds [+25%]

[F] AT Field Smash- 5000 damage, 20 EN [+10%]

Edited by Alicia

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Regeneration Phase:

Will +2

Attack Phase:

Weapon Used: [+] Vulcan- 100 damage, 20 rounds [+40%](Critical)

Target: Lone Wolf

Damage Dealt: 100*2.80 = 280

Resources Spent: 1 Round

Status Effect: --

Modifiers:

Damage + 180%

  • + 25% Range 2
  • + 25% A-Up Unit SC
  • + 20% Gunfight
  • + 50% Hybrid Duel Sensor
  • + 50% ZAA POWAA
  • + 10% Tesla Drive OG

Accuracy + 110%

  • + 40% Weapon
  • + 25% Hybrid Duel Sensor
  • + 5% Gunfight
  • + 15% Accuracy 2
  • + 25% Sure Hit
  • + 10% Tesla Drive OG
  • - 10% High Pressure Winds

Statisitcs:

HP: 500/500

EN: 20/20

DP: 2549/3000

AP: 90/100

SP(Maylria): 83/108

SP(Davennial): 101/101

Will:2/10

Weapons:

[+] Vulcan- 100 damage, 16 rounds [+40%]

[+] Missile Launcher (PG)- 500 damage, 6 rounds [+25%]

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Regeneration Phase:

Will Gauge: 1

Seishin Phase:

Seishin Used:

Effect:

SP Used:

Defensive Phase:

Attacking Weapon: AT Field Smash

Action Taken: Dodge

Damage Received: 0

Resources Used: 133

Transformation Phase:

Current Move: G

New Move: F

Special Phase:

Now I'm Getting Serious! Active!

+25% Weapon Damage

Gyrus: Same dance, eh?

Attacking Phase:

Attacking Weapon: Goun Genocider

Target: Alicia

Damage Dealt: 2200 x 2.6 = 5720

Modifiers: +90% TDC

Resources Used: 10 EN

Statistics:

HP: 2500/2500

EN: 150/170

AP: 100/100

SP:

SP:

DP: 2734/3000

Now I'm Getting Serious: ACTIVE!

Gotta Keep Pushing: INACTIVE!

Will Gauge: 1

Weapons:

[+] Vulcan- 100 damage, 20 rounds [+40%]

[+] Missile Launcher (PG)- 500 damage, 6 rounds [+25%]

[+] Goun Genocider (B)- 2200 damage, 10 EN/attack [+15%]

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SEISHIN PHASE

Finishing Attack (-5 WP)

DEFENSE PHASE

Incoming: [+] Goun Genocider [+105%]

Action: Dodge

Math: 300 * 2.05 * 1.3 *.6 = 480 DP

Resources Used: 480 DP

SPECIAL PHASE

ATTACK PHASE

Attack: [+] Shock Cannon- 1300 damage, 10 rounds [+10%]

Target: Lone Wolf

Math: 1300*3.3= 4290

Acc: +10% +20% +25% Finishing Attack +15% Critical = +70%

Final Output: [+] Shock Cannon- 4290 damage, 10 rounds [+70%]

STATUS INFO

Potential [L3]

HP: 2100 > X > 3500: DR -15%, WD +15%; TDC +15%

HP: 0 > X > 2100: DR -20%, WD +20%. TDC +20%

Pilot SP: 195/195

Will: 2/10

AP: 70/100

Guard: Active

Pilot Stats: DR -45%; TDC +20%; WD +5%

Terrain: DC +30%, Acc -10%; WD +50%; DR -25%

Move: F

DP: 2520/3000

Equipped Unit Changes: Gain DR -75%, DC -40%, WD +60%

Dopp

Statistics:

HP: 6435/7000

EN: 370/370

Agi: 300

IS: 4

Weapons:

[+] Vulcan- 100 damage, 20 rounds [+40%]

[+] Missile Pod (PGSF:8)- 400 damage, 40 rounds [+25%]

[+] Shock Cannon- 1300 damage, 7/10 rounds [+10%]

[+] Missile Launcher (PG)- 500 damage, 6 rounds [+25%]

Inherent Abilities:

1) Aircraft

2) Countershoot: Vulcan, Shock Cannon

3) Dopp can't be used in space.

Purchasing Cost: 10 Credits

Pilot Slots: 2

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(Battle Theme: JAM Project - Hagane no Senshin)

REGEN PHASE:

Will +2 (6/10)

SEISHIN PHASE:

Seishin Used: Alan = Iron Wall 3, Relger = Sure Hit 1

Will Used: Focused Attack

SP Cost: 40, 15

Will Cost: 5

Target: Self

Effect: 1)DR -75%, TDC +25%, No ESD, TDC +100%, Damage +25%

DEFENSE PHASE:

Attacking Weapon: VALCAN, CANNAN

Action Taken: Take all

Calculations: 280 x 0.25 x 0.6 x 0.5 = 50 / 4290 x 0.25 x 0.6 x 0.5 = 322

Damage: 372

Status:

Ressources Spent:

SPECIAL PHASE:

Altered! DC -5%, TDC and Damage +10%

System Reprogramming! Terrain Adjustment! Accuracy! Offense! Terrain Penalties -15% TDC and DC, TDC +10%, Damage +10%

Alan- Yeaaaaaaaah! Now you're talking! See just how those hits made nothing to us?!

Relger- I must admit... your knowledge of lessening attacks is an asset.

Alan- Come on! It's time to hit big!

*The SRX's Glasses begin to shine with green energy*

Alan- GOUN-

Relger- Genocider.

ATTACK PHASE: CRITICAL! DEEP WOUNDS!

Weapon Used: [+] Goun Genocider (BS)

Target: Rika

Damage Modifier: +205%

Accuracy Modifier: +230%

Other Modifiers: No Evasive Secondary Defenses

Calculations: 2200 x 3.05 = 6710

Damage: 6710

Status Dealt: Burn

EN Spent: 10 EN, 15 AP

STATISTICS: Dopp

HP: 2455/3000

EN: 150/170

DP: 2513/3000

AP: 30/100 (Countercut: 4 AP, Countershoot: 7 AP, Critical: 10 AP)

SP: Relger: 164/179, Alan: 130/170

Will: 1/10

Agi: 300

Unit Type: Aircraft

Position: Flying~

Location: Cyclone THE POWAA (Dodge Cost +15%, All Charge abilities gain an additional counter each turn. Pilots gain an additional Will Gauge counter each turn. All players gain Weapon Damage +50% and Damage Received -25%.)

Guts: 0/2

Modifiers:

Damage Dealt: [+] +165%, [F] +100%

Damage Received: Armor: -40%, Special/Item: -50%

Target's Dodge Cost: [+] +75% [F] +65%

Dodge Cost: -30%, -25%, +15%

Focused Attack (S Damage)

Sys Reprog: * Accuracy: Accuracy +10%

* Offense: Weapon Damage +10%

* Terrain Adjustment: Reduce terrain-based Dodge Cost and Accuracy penalties by 15%

Altered: DC -5%, TDC and Damage +10%

Weapons:

[+] Vulcan- 100 damage, 20 rounds [+40%]

[+] Missile Launcher (PG)- 500 damage, 6 rounds [+25%]

[+] M950 Machinegun- 1100 damage, 20 rounds [+10%]

[F] Plasma Cutter (BM)- 1300 damage [+0%]

[+] Mega Beam Rifle (B)- 1400 damage, 12 rounds [+20%]

[+] Mega Beam Rifle [Rapid Fire] (B)- 1750 damage, 6 rounds [+10%]

[+] Goun Genocider (BS)- 2200 damage, 10 EN/attack [+15%]

Item Slots:

1) Manipulator Arms

2) Weapon Binder: Plasma Cutter, Mega Beam Rifle, M950 Machinegun (WP: 8/8)

3) Z.O. Armor

4) SRX's Glasses (DD +25%, DC -25%, TDC+25%, DR-25%)

-Boost

=Level 1 (15 SP): Gain Dodge Cost -25% for one turn. 150 PP

=Level 2 (25 SP): Gain Dodge Cost -50% for one turn. 250 PP

=Level 3 (40 SP): Gain Dodge Cost -75% for one turn. 400 PP

-Sure Hit

=Level 1 (15 SP): Gain Target's Dodge Cost +25% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 150 PP

=Level 2 (25 SP): Gain Target's Dodge Cost +50% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 250 PP

=Level 3 (40 SP): Gain Target's Dodge Cost +75% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). 350 PP

-Duty

=Level 1 (20 SP): Recover 30% of your maximum DP. 200 PP

=Level 2 (50 SP): Recover 50% of your maximum DP. 300 PP

=Level 3 (80 SP): Recover all DP. 400 PP

-Resupply

=Level 1 (50 SP): You or target ally recovers all ammunition. 400 PP

=Level 2 (50 SP): You or target ally recovers all EN. 400 PP

=Level 3 (70 SP): You or target ally recovers all ammunition and EN. 500 PP

-Rage

=Level 1 (80 SP): Cast Sure Hit 3, Direct Attack 1, Hot Blood 3. 850 PP

-Miracle

=Level 1 (100 SP): Casts Accelerate Level 1, Charge Level 1, Sure Hit Level 2, Flash Level 1, Hot Blood Level 3, Great Effort Level 1 and Lucky Level 1 on yourself. 1100 PP

==========

-Miracle: Level 1 (100 SP): Casts Accelerate Level 1, Charge Level 1, Sure Hit Level 2, Flash Level 1, Hot Blood Level 3, Great Effort Level 1 and Lucky Level 1 on yourself. 1100 PP

-Direct Attack: Level 1 (25 SP): For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense and other secondary defenses only applies to your attacks. 200 PP

-Iron Wall: Level 1 (15 SP): Gain Damage Received -25% for one turn.

Level 2 (25 SP): Gain Damage Received -50% for one turn.

Level 3 (40 SP): Gain Damage Received -75% for one turn.

-Perseverance: Level 1 (20 SP): Recover 30% of your maximum HP.

Level 2 (50 SP): Recover 50% of your maximum HP.

Level 3 (80 SP): Recover all HP.

-Resupply: Level 1 (50 SP): You or target ally recovers all ammunition.

Level 2 (50 SP): You or target ally recovers all EN.

Level 3 (70 SP): You or target ally recovers all ammunition and EN.

-Belief: Level 1 (25 SP): Negate the effects of all negative status attacks that you receive for one turn.

Level 2 (35 SP): Negate the effects of all negative status attacks that you or target ally receives for one turn.

Will Gauge:

- Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

- Focused Attack: Costs 5 Will. Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

- Strafe: Costs 5 Will. Instantly evade all attacks in the first attack phase you receive this turn. This is considered an Evasive Secondary Defense. One (X) or (F) type weapon on your unit has its limit increased by 25% this turn, rounded up.

- Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use type attacks. You may only use this ability once per turn.

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* The Dopp swings to one side, avoiding the blast

Isis: "I can still handle this."

REGENERATION PHASE:

HP Regenerated:

EN Regenerated: 22 (10%)

Skill: 1

SPIRIT PHASE:

Seishin used:

SP used:

Ability used:

AP used:

DEFENCE PHASE:

Attacking Weapons: Goun Genocider

Action Taken: Dodge

Damage Taken:

Resources Spent: 290x1.9x0.65 = 358DP

RECOGNITION ACTIVATED

OS MOD ACTIVATED

ATTACK PHASE:

Weapon Used: [F] AT Field Smash

Target: Gyrus

Damage Dealt: 5000x1.35 = 6750

Resources Spent: 14 EN

Modifiers: +40% Accuracy

STATISTICS:

HP: 2500/2500

EN: 206/220

DP: 2642/3000

SP: 166/166

Lucca: 166/166

AP: 100/100

Agi: 290

Skill: 5

Counter: 1/3

Recognition: Active

OS Mod: Active

Weapons

[+] Vulcan- 100 damage, 20 rounds [+40%]

[+] Missile Launcher (PG)- 500 damage, 6 rounds [+25%]

[F] AT Field Smash- 5000 damage, 20 EN [+10%]

Edited by Alicia

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