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Seeing Red

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Seeing Red

There is one rule in this event. You must sign up with a unit that a Char clone used.

This is a free for all to see which Char is the ... able-to-survive-a-stupid-event-est of them all!

RP bonuses, blah blah blah.

Terrain: Forest: Cold, Earthquake

Players: Below

Player Units: Char clone units only.

Items: 4-

Prizes:

Win - 800 credits / 200 PP

Lose - 400 credits / 100 PP

closed hangar/arsenal.

Rika - Providence (9)

Fleed - EF535-00 Puma Zero Gravity Test Type (6) - You may full fav. chip this, bringing you up to 9.

Gyrus - Providence (9)

D3k - Epyon ED (11)

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Epic___EDEN_pilot_by_IgnusDei.jpg

Darius Konner the Third

Nickname:D3K

Class:The Leader

Gender:Male

Age:23

Pilot Level:8 (3650 PP)

Max SP:128

Skills & Abilities

- Countercut Cost: 5AP

- Countershoot Cost: 6AP

- Critical

Class: Active

During the special phase you may pay 8 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

-Attributes:

Melee Lv.2- Level 2: [F]-type Weapon Damage +25%, Countercut Cost -1

Accuracy Lv.1- Level 1: Target's Dodge Cost +10%

Evade Lv.2- Level 2: Dodge Cost -10%

Skill Lv.1- Level 1: Countercut and Countershoot Costs -1, Critical Cost -1, Shield Usage +2

Will Gauge:

Class:Active(Main)

* Thrust: Costs 1 Will. Your first attack phase this turn gains Target's Countercut Cost +50%.

* Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

* Rush: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [F] type attacks. You may only use this ability once per turn.

* Finishing Attack: Cost 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

Spirit Commands

Hot Blood (40SP)- All Weapon Damage x2 for your next attack phase taken this turn.

Training (60SP)- Unit's Evolution Point gain is doubled at the end of battle.

Assail (20 SP)- Your next attack phase removes (M) and (P) tags from all weapons

Sure Hit (25 SP)- Gain Target's Dodge Cost +50% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image)

Boost (15 SP)- Gain Dodge Cost -25% for one turn

Resist(10SP)- Gain Damage Received -75% against the first attack received this turn. This is considered a Secondary Defense.

Skills

Guts- While DP is 60% and below, Damage Dealt +5% and Target's Dodge Cost +5%.

While DP is 40% and below, Dodge Cost -5%, Damage Dealt +10% and Target's Dodge Cost +10% instead.

Combat Specialist- All weapons gain Damage +10%.

Improved Critical- Critical Cost -1. Gain an additional Weapon Damage +5% and Accuracy +5% for attack phases affected by Critical.

o0600042210637216185.jpg

OZ-13MS Gundam Epyon (Endless Duel Version)

Statistics:

HP: 5000, EN: 210, Agi: 260

IS: 2, Move: F/G, Size: M, Rank: 11

Weapons:

[F] Martial Arts (MF:5)- 550 damage/3 EN [+20%]

[F] Melee (M)- 800 damage [+0%]

[F] Hyper Beam Sword (BM)- 2000 damage [+0%]

[F] Hyper Beam Sword [Charge] (BV:5)- 1300 damage/8 EN [+20%]

[F] Heat Rod [Whip] (MSX:5)- 800 damage/5 EN [+10%]

[F] Heat Rod [snare] (M)- 2400 damage, Mobility Break, 10 EN/attack [+20%]

[F] Heat Rod [MA Mode]- 4600 damage, 20 EN/attack, Req: Mobile Armor Mode [+20%]

[F] Energy Field Rush- 3000 damage, 10 EN/attack [+20%]

[H] Homing Energy Balls (SX:10)- 700 damage/4 EN [+10%]

Inherent Abilities:

1) Mobile Suit

2) Shield: Mobile Armor Mode, Heat Rod [Whip], Heat Rod [snare], Heat Rod [MA Mode]

3) Countercut: Hyper Beam Sword, Hyper Beam Sword [Charge]

4) Epyon System (System): Same effects as Zero System.

5) Mobile Armor Mode (Transform): Agi -30 and Move: F only. Disable Shield. Only Heat Rod [MA Mode] is enabled.

6) Hyper Beam Sword [Charge]: If the resource cost for this attack is paid 3 or more times, it gains the (S) attribute.

Items:

-Grapple Sensor

-Tesla Drive S

Omake Cost: 5 (OZ-03MS Gundam Epyon)

Hangar Resale Value: 350 Credits

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Name: Keiko Takeshi

Starting Max SP: 100

Current Max SP: 204

Pilot Level: 27 (27.5)

Skills & Abilities

- Countercut Cost: 3 AP

- Countershoot Cost: 3 AP

- Critical

Class: Passive (Main)

During the special phase you may pay 6 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

Perfect Defense

Shield Usage +5 Countercut/Countershoot Cost -4, Critical Cost -4 (Skill +4)

Basic Dodging

Dodge Cost -10%

Pilot Abilities

"Oh, Mobile Suits are Easy!" Passive: Main - Damage Dealt +30%, Dodge Cost -10%, Target's Dodge Cost +20%

SEED Mode Level 2 Active - Dodge Cost -5%, TDC +10%, Weapon Damage +10%. Cost to activate: Turn 1: 40 AP, 2: 20 AP, 3: 10 AP, 4 and more: Free. Automatically active when HP drops below 20% or ally's HP drops below 30%

Panicked Accuracy Level 3 Passive: Main DP is 60% or below: -10% DC, +15% TDC, +15% Weapon Damage; DP is 40% or below: -15% DC, +20% TDC, +20% Weapon Damage

Ammo Conservation - Ammo +50%

Projectile Accuracy Level 3 [+] Damage +30%, TDC +10%

Energy Conservation EN Consumption -30%

Spirit Commands

Concentrate Level 3 - Dodge Cost -10%/-15%/-20%, Target's Dodge Cost +20%/+30%/+40%: SP 15/25/40

Resupply Level 3 - You or Target Ally Restore All Ammo/Restore EN/Restore EN and Ammo: SP: 50/50/70

Duty Level 2 - Restore 30%/50%/100% DP: SP: 20/50/80

Intuition - Cast Sure Hit Level 1 (TDC +25%) and Flash (Dodge Cost -10%) SP: 20

Resist Level 3 - Receive Damage Received -75%/-85%/-95% for the first attack directed at you (Secondary Defense) SP: 10/15/20

Techniques

Sword Shield

Empowered Attack (Unit Specialization: Mobile Suit)

Will Gauge

"Doing a... yeah, yeah...": Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

"Can't hurt me here!": Costs 4 Will. Damage Received -40% and Target's Dodge Cost +50% for one turn.

"Squeezing a bit more...!": Costs 5 Will. Gain 1 additional Attack Phase this turn.

"Your attacks mean nothing!": Costs 6 Will. Cap all damage received this turn at 500 damage per hit.

ZGMF-X13A Providence Gundam

Statistics:

HP: 4900, EN: 210, Agi: 270

IS: 2, Move: G, Size: M, Rank: 9

Weapons:

[+] 'Picus' 76mm CIWS- 450 damage, 20 rounds [+40%]

[F] Melee (M)- 600 damage [+0%]

[F] Large Beam Saber (BM)- 1800 damage [+0%]

[+] Beam Gun (B)- 900 damage # 2, 10 rounds [+10%]

[+] 'Judicium' Beam Rifle (B)- 2200 damage, 15 rounds [+10%]

[+] DRAGOON System (BSX:10)- 550 damage/5 EN [+10%]

MAP Attacks:

[+] DRAGOON System (BD:4)- 3200 damage, 30 EN/attack [+20%]

Inherent Abilities:

1) Mobile Suit

2) Anti-Beam Shield: Large Beam Saber, Beam Gun

3) Countercut: Large Beam Saber

4) Countershoot: 'Picus' 76mm CIWS, Beam Gun, 'Judicium' Beam Rifle, DRAGOON System

5) Phase Shift Armor (Armor)

6) N-Jammer Canceller

Purchasing Cost: 620 Credits

Items:

A-Up Unit (SC)

Spirit of Steel

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[table=Pilot: Kim Johnson, AEUG Lt.]

[td width=50%]Kim Johnson
  • Level:17
  • Attributes: Evasion 4, Accuracy 1, Range 1
  • SP:164/164
  • PP:197/8747
[/td][td width=50%]Will Abilites:
  • Missle Lock (1)
  • Newtype Flash (2)
  • Lock On (3)
  • Flawless Evasion (4)

[/td]

[td width=50%]Seishin:

[/td][td width=50%]Techniques

Skills:

[/td]

[td width=50%]Stats:
  • (all) Weapon Damage: +5%
  • Countershoot Cost: 7 AP
  • Countercut Cost 5 AP
  • Psychic Energy
[/td][td width=50%]Other:
  • [+] Weapon Damage +15%
  • Critical: 7 AP
  • Dodge Cost: -40%
  • Target's Dodge Cost: +20%

[/td]

[/table]

ZGMF-X13A Providence Gundam

Statistics:

HP: 4900, EN: 210, Agi: 270

IS: 2, Move: G, Size: M, Rank: 10

Weapons:

[+] 'Picus' 76mm CIWS- 450 damage, 20 rounds [+40%]

[F] Melee (M)- 600 damage [+0%]

[F] Large Beam Saber (BM)- 1800 damage [+0%]

[+] Beam Gun (B)- 900 damage # 2, 5 EN/attack [+20%]

[+] 'Judicium' Beam Rifle (B)- 2200 damage, 5 EN/attack [+10%]

[+] DRAGOON System (BASX:11)- 550 damage/4 EN [+10%]

MAP Attacks:

[+] DRAGOON System (BD:5)- 4200 damage, 30 EN/attack [+20%]

Inherent Abilities:

1) Mobile Suit

2) Anti-Beam Shield: Large Beam Saber, Beam Gun

3) Countercut: Large Beam Saber

4) Countershoot: 'Picus' 76mm CIWS, Beam Gun, 'Judicium' Beam Rifle, DRAGOON System

5) Phase Shift Armor (Armor)

6) N-Jammer Canceller

Purchasing Cost: 620 Credits

IS1. Multi-Sensor

IS2. Dual Tesla Drive

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Char clones Assemble!

You MUST check your math.

You will prone out after 48 hours. Don't do this twice.

Rule three: Check your math.

This fight is no open! I want it to be three times faster than any other event.

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Regeneration Phase:

Will +1

Char3k.jpg My name is Char-rius Konner the third and I will show you who is the superior "Char."

Transformation/Movement Phase:

Current Form: Default

New Form: Mobile Armor Mode

Special Phase:

Special: Epyon System

Resource Spent: 30AP

Dodge Cost -10%, Target's Dodge Cost +20%, Damage Received -15% and Weapon Damage +30%.

Char3k.jpg Now this Epyon is three times faster than a normal Epyon.

Attack Phase:

Weapon Used: [F] Heat Rod [MA Mode]- 4600 damage, 20 EN/attack, Req: Mobile Armor Mode [+20%]

Target: Keiko Takeshi

Damage Dealt: 4600*2.15 = 9890

Resources Spent: 20 EN

Status Effect: --

Modifiers:

Damage + 115%

  • + 25% Melee 2
  • + 30% Epyon System
  • + 50% Grapple Sensor
  • + 10% Combat Specialist

Accuracy + 75%

  • + 20% Weapon
  • + 20% Epyon System
  • + 25% Grapple Sensor
  • + 10% Accuracy

Statisitcs:

HP: 5000/5000

EN: 190/210

DP: 3400/3400

AP: 70/100

SP: 128/128

Will:1/10

Weapons:

[F] Martial Arts (MF:5)- 550 damage/3 EN [+20%]

[F] Melee (M)- 800 damage [+0%]

[F] Hyper Beam Sword (BM)- 2000 damage [+0%]

[F] Hyper Beam Sword [Charge] (BV:5)- 1300 damage/8 EN [+20%]

[F] Heat Rod [Whip] (MSX:5)- 800 damage/5 EN [+10%]

[F] Heat Rod [snare] (M)- 2400 damage, Mobility Break, 10 EN/attack [+20%]

[F] Heat Rod [MA Mode]- 4600 damage, 20 EN/attack, Req: Mobile Armor Mode [+20%]

[F] Energy Field Rush- 3000 damage, 10 EN/attack [+20%]

[H] Homing Energy Balls (SX:10)- 700 damage/4 EN [+10%]

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Regeneration Phase:

EN Regen: 13

Will Gauge: 1

Seishin Phase:

Seishin Used:

Effect:

SP Used:

Defensive Phase:

Attacking Weapon: Heat Rod

Action Taken: Take and Beam Shield

Damage Received: 2434

Resources Used: 1 Beam Shield

Transformation Phase:

Current Move: G

New Move: F

Special Phase:

SEED Mode ACTIVE!

-5% DC, +10% TDC, +10% Weapon Damage

Keiko: Keh. So annoying!

Attacking Phase:

Attacking Weapon: DRAGOON [MAP]

Target: All

Damage Dealt: 3200 x 2.2 = 7040

Modifiers: +80% TDC

Resources Used: 21 EN

Statistics:

HP: 3466/5900

EN: 239/260

AP: 70/100

SP: 176/176

DP: 3000/3000

Anti-Beam Shield: 15/15

Beam Shield: 9/10

Panicked Accuracy: INACTIVE

SEED Mode: ACTIVE

Will Gauge: 1

Weapons:

[+] 'Picus' 76mm CIWS- 450 damage, 20 rounds [+40%]

[F] Melee (M)- 600 damage [+0%]

[F] Large Beam Saber (BM)- 1800 damage [+0%]

[+] Beam Gun (B)- 900 damage # 2, 10 rounds [+10%]

[+] 'Judicium' Beam Rifle (B)- 2200 damage, 15 rounds [+10%]

[+] DRAGOON System (BSX:10)- 550 damage/5 EN [+10%]

[+] DRAGOON System [All Out] (BS)- 8250 damage, 75 EN/attack [+15%]

MAP Attacks:

[+] DRAGOON System (BD:4)- 3200 damage, 30 EN/attack [+20%]

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DEFENSE PHASE

Incoming: DRAGOON [MAP] [7040 +80% Acc]

Action: Dodge

Math: 270 *1.8 *.6 *.7 = 204 DP

Total Resources Used: 204 DP

SPECIAL PHASE

Recognition Active! -30 AP

ATTACK PHASE

Attack: [+] DRAGOON System (BD:5)- 4200 damage, 30 EN/attack [+20%]

Target: Everyone who's not me.

Accuracy Modifiers: +20% +15% +20% +15% +50% = +120%

Damage Modifiers: +15% +15% +25% = +55%

Final Output: [+] DRAGOON System (BD:5)- 6510 damage, 30 EN/attack, 10 AP paid [+120%]

ZGMF-X13A Providence Gundam

Pilot Info:

SP: 164/164

AP: 60/100

DP: 3196/3300

Movement: F

Recognition: Active [DC -5%, TDC +15%

Guts: Inactive

[+] WD: +15%/ [F] +5%

DC -40%

TDC +20%

Statistics:

HP: 4900/4900

EN: 210/210

Agi: 270

Weapons:

[+] 'Picus' 76mm CIWS- 450 damage, 20 rounds [+40%]

[F] Melee (M)- 600 damage [+0%]

[F] Large Beam Saber (BM)- 1800 damage [+0%]

[+] Beam Gun (B)- 900 damage # 2, 5 EN/attack [+20%]

[+] 'Judicium' Beam Rifle (B)- 2200 damage, 5 EN/attack [+10%]

[+] DRAGOON System (BASX:11)- 550 damage/4 EN [+10%]

MAP Attacks:

[+] DRAGOON System (BD:5)- 4200 damage, 30 EN/attack [+20%]

Inherent Abilities:

1) Mobile Suit

2) Anti-Beam Shield: Large Beam Saber, Beam Gun

3) Countercut: Large Beam Saber

4) Countershoot: 'Picus' 76mm CIWS, Beam Gun, 'Judicium' Beam Rifle, DRAGOON System

5) Phase Shift Armor (Armor)

6) N-Jammer Canceller

Purchasing Cost: 620 Credits

IS1. Multi-Sensor

IS2. Dual Tesla Drive

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Regeneration Phase:

Will +1

Spirit Phase:

Spirit/Will Command Used: Sure Hit

Target: Self

Resources Spent: 25SP

Effect: Gain Target's Dodge Cost +50% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image)

Defense Phase:

Attacker: Providence Gundams

Weapon: Funnel Spam

Action Taken: Dodge

Damage Received: 0

Resources Spent: 231DP, 328DP

Char3k.jpg Too slow!

Transformation/Movement Phase:

Current Form: Mobile Armor Mode

New Form: Default

Attack Phase:

Weapon Used: [H] Homing Energy Balls (SX:10)- 700 damage/4 EN [+10%](Critical)

Target: Both Providences

Damage Dealt: 700*2.1 = 1470x5 each

Resources Spent: 40 EN

Status Effect: --

Modifiers:

Damage + 110%

  • + 25% Melee 2
  • + 30% Epyon System
  • + 25% Grapple Sensor
  • + 20% Critical
  • + 10% Combat Specialist

Accuracy + 75%

  • + 10% Weapon
  • + 20% Epyon System
  • + 10% Grapple Sensor
  • + 10% Accuracy
  • + 20% Critical
  • + 50% Sure Hit
  • - 45% X-type penalty

Statisitcs:

HP: 5000/5000

EN: 150/210

DP: 2841/3400

AP: 62/100

SP: 103/128

Will:2/10

Weapons:

[F] Martial Arts (MF:5)- 550 damage/3 EN [+20%]

[F] Melee (M)- 800 damage [+0%]

[F] Hyper Beam Sword (BM)- 2000 damage [+0%]

[F] Hyper Beam Sword [Charge] (BV:5)- 1300 damage/8 EN [+20%]

[F] Heat Rod [Whip] (MSX:5)- 800 damage/5 EN [+10%]

[F] Heat Rod [snare] (M)- 2400 damage, Mobility Break, 10 EN/attack [+20%]

[F] Heat Rod [MA Mode]- 4600 damage, 20 EN/attack, Req: Mobile Armor Mode [+20%]

[F] Energy Field Rush- 3000 damage, 10 EN/attack [+20%]

[H] Homing Energy Balls (SX:10)- 700 damage/4 EN [+10%]

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Regeneration Phase:

EN Regen: 13

Will Gauge: 1

Seishin Phase:

Seishin Used:

Effect:

SP Used:

Defensive Phase:

Attacking Weapon: Homing Energy Balls, MAP Dragoon

Action Taken: Dodgeballs, Anti-Beam Shield Dragoon

Damage Received: 2255

Resources Used: 266 x 5

Transformation Phase:

Current Move: G

New Move: F

Special Phase:

SEED Mode ACTIVE!

-5% DC, +10% TDC, +10% Weapon Damage

PANICKED ACCURACY Level 1

-10% DC, +15% TDC, +15% Weapon Damage

Keiko: Keh. So annoying!

Attacking Phase:

Attacking Weapon: DRAGOON [MAP]

Target: All

Damage Dealt: 3200 x 2.35 = 7520

Modifiers: +95% TDC

Resources Used: 21 EN

Statistics:

HP: 1211/5900

EN: 239/260

AP: 70/100

SP: 176/176

DP: 1670/3000

Anti-Beam Shield: 15/15

Beam Shield: 9/10

Panicked Accuracy: INACTIVE

SEED Mode: ACTIVE

Will Gauge: 1

Weapons:

[+] 'Picus' 76mm CIWS- 450 damage, 20 rounds [+40%]

[F] Melee (M)- 600 damage [+0%]

[F] Large Beam Saber (BM)- 1800 damage [+0%]

[+] Beam Gun (B)- 900 damage # 2, 10 rounds [+10%]

[+] 'Judicium' Beam Rifle (B)- 2200 damage, 15 rounds [+10%]

[+] DRAGOON System (BSX:10)- 550 damage/5 EN [+10%]

[+] DRAGOON System [All Out] (BS)- 8250 damage, 75 EN/attack [+15%]

MAP Attacks:

[+] DRAGOON System (BD:4)- 3200 damage, 30 EN/attack [+20%]

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SEISHIN PHASE

Seishin: Concentrate L3

SP Spent: 35

Effect: TDC +40%, DC -20%

DEFENSE PHASE

Incoming: DRAGOON [MAP] [7520 +95% Acc], Homing Balls of Light [1470x5 each +75% Acc]

Action: Dodge

Math: 270 *1.95 *.8 *.55 *.7 = 162 DP; 270 * 1.75 *.8 *.55 *.7 = 146 * 5 = 730 DP

Total Resources Used: 892 DP

"After fighting alongside the original, I'm more than you two will be!" It's.. a woman in an AEUG uniform wearing dark sunglasses.

ATTACK PHASE

Attack: [+] DRAGOON System (BD:5)- 4200 damage, 30 EN/attack [+20%]

Target: Everyone who's not me.

Accuracy Modifiers: +20% +15% +20% +15% +50% +40%= +160%

Damage Modifiers: +15% +15% +25% = +55%

Final Output: [+] DRAGOON System (BD:5)- 6510 damage, 30 EN/attack, 10 AP paid [+160%]

ZGMF-X13A Providence Gundam

Pilot Info:

SP: 129/164

AP: 50/100

DP: 2304/3300

Movement: F

Recognition: Active [DC -5%, TDC +15%]

Guts: Inactive

[+] WD: +15%/ [F] +5%

DC -40%

TDC +20%

Statistics:

HP: 4900/4900

EN: 150/210

Agi: 270

Weapons:

[+] 'Picus' 76mm CIWS- 450 damage, 20 rounds [+40%]

[F] Melee (M)- 600 damage [+0%]

[F] Large Beam Saber (BM)- 1800 damage [+0%]

[+] Beam Gun (B)- 900 damage # 2, 5 EN/attack [+20%]

[+] 'Judicium' Beam Rifle (B)- 2200 damage, 5 EN/attack [+10%]

[+] DRAGOON System (BASX:11)- 550 damage/4 EN [+10%]

MAP Attacks:

[+] DRAGOON System (BD:5)- 4200 damage, 30 EN/attack [+20%]

Inherent Abilities:

1) Mobile Suit

2) Anti-Beam Shield: Large Beam Saber, Beam Gun

3) Countercut: Large Beam Saber

4) Countershoot: 'Picus' 76mm CIWS, Beam Gun, 'Judicium' Beam Rifle, DRAGOON System

5) Phase Shift Armor (Armor)

6) N-Jammer Canceller

Purchasing Cost: 620 Credits

IS1. Multi-Sensor

IS2. Dual Tesla Drive

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Regeneration Phase:

Will +1

Spirit Phase:

Spirit/Will Command Used: Boost

Target: Self

Resources Spent: 15SP

Effect: Gain Dodge Cost -25% for one turn

Defense Phase:

Attacker: Providence Gundams

Weapon: Funnel Spam

Action Taken: Dodge

Damage Received: 0

Resources Spent: 246DP, 329DP

Attack Phase:

Weapon Used: [H] Homing Energy Balls (SX:10)- 700 damage/4 EN [+10%](Critical)

Target: Both Providences

Damage Dealt: 700*2.1 = 1470x5 each

Resources Spent: 36 EN

Status Effect: --

Modifiers:

Damage + 110%

  • + 25% Melee 2
  • + 30% Epyon System
  • + 25% Grapple Sensor
  • + 20% Critical
  • + 10% Combat Specialist

Accuracy + 75%

  • + 10% Weapon
  • + 20% Epyon System
  • + 10% Grapple Sensor
  • + 10% Accuracy
  • + 20% Critical
  • + 50% Sure Hit
  • - 45% X-type penalty

Statisitcs:

HP: 5000/5000

EN: 120/210

DP: 2266/3400

AP: 54/100

SP: 88/128

Will:3/10

Weapons:

[F] Martial Arts (MF:5)- 550 damage/3 EN [+20%]

[F] Melee (M)- 800 damage [+0%]

[F] Hyper Beam Sword (BM)- 2000 damage [+0%]

[F] Hyper Beam Sword [Charge] (BV:5)- 1300 damage/8 EN [+20%]

[F] Heat Rod [Whip] (MSX:5)- 800 damage/5 EN [+10%]

[F] Heat Rod [snare] (M)- 2400 damage, Mobility Break, 10 EN/attack [+20%]

[F] Heat Rod [MA Mode]- 4600 damage, 20 EN/attack, Req: Mobile Armor Mode [+20%]

[F] Energy Field Rush- 3000 damage, 10 EN/attack [+20%]

[H] Homing Energy Balls (SX:10)- 700 damage/4 EN [+10%]

Edited by D3k

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I dunno how no one caught this, but Rika, you kinda skipped Gyrus' turn

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Post deleted so Gyrus can post.

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((Sorry, I've been a bit of a flake here ~_~))

Regeneration Phase:

EN Regen: 13

Will Gauge: 1

Seishin Phase:

Seishin Used:

Effect:

SP Used:

Defensive Phase:

Attacking Weapon: Homing Energy Balls, MAP Dragoon

Action Taken: Dodgealls

Damage Received: 0

Resources Used: 342, 230 x 5

Transformation Phase:

Current Move: G

New Move: F

Special Phase:

SEED Mode ACTIVE!

-5% DC, +10% TDC, +10% Weapon Damage

PANICKED ACCURACY Level 1

-15% DC, +20% TDC, +20% Weapon Damage

Keiko: Oh, I'm screwed...

Attacking Phase:

Attacking Weapon: DRAGOON [MAP]

Target: All

Damage Dealt: 3200 x 2.4 = 7680

Modifiers: +100% TDC

Resources Used: 21 EN

Statistics:

HP: 1211/5900

EN: 218/260

AP: 70/100

SP: 176/176

DP: 112/3000

Anti-Beam Shield: 15/15

Beam Shield: 9/10

Panicked Accuracy: INACTIVE

SEED Mode: ACTIVE

Will Gauge: 1

Weapons:

[+] 'Picus' 76mm CIWS- 450 damage, 20 rounds [+40%]

[F] Melee (M)- 600 damage [+0%]

[F] Large Beam Saber (BM)- 1800 damage [+0%]

[+] Beam Gun (B)- 900 damage # 2, 10 rounds [+10%]

[+] 'Judicium' Beam Rifle (B)- 2200 damage, 15 rounds [+10%]

[+] DRAGOON System (BSX:10)- 550 damage/5 EN [+10%]

[+] DRAGOON System [All Out] (BS)- 8250 damage, 75 EN/attack [+15%]

MAP Attacks:

[+] DRAGOON System (BD:4)- 3200 damage, 30 EN/attack [+20%]

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SEISHIN PHASE

Seishin: Concentrate L3

SP Spent: 35

Effect: TDC +40%, DC -20%

DEFENSE PHASE

Incoming: Homing Balls of Light [1470x5 each +75% Acc], DRAGOON [Map] [7680, +100%]

Action: Dodge

Math: 270 * 1.75 *.8 *.55 *.7 = 146 * 5 = 730 DP, 270 * 2 *.8 *.55 *.7 = 166

Total Resources Used: 892 DP

"After fighting alongside the original, I'm more than you two will be!" It's.. a woman in an AEUG uniform wearing dark sunglasses.

ATTACK PHASE

Attack: [+] DRAGOON System (BASX:11)- 550 damage/4 EN [+10%]

Target: Everyone who's not me.

Accuracy Modifiers: +20% +15% +20% +15% +50% +40% -50%= +100%

Damage Modifiers: +15% +15% +25% = +55%

Final Output: [+] DRAGOON System (BD:5)- 853 x 11 damage, 44 EN total, 10 AP paid [+100%]

Spread: 6 to D3k, 5 to Keiko

ZGMF-X13A Providence Gundam

Pilot Info:

SP: 94/164

AP: 40/100

DP: 1308/3300

Movement: F

Recognition: Active [DC -5%, TDC +15%]

Guts: Inactive

[+] WD: +15%/ [F] +5%

DC -40%

TDC +20%

Statistics:

HP: 4900/4900

EN: 106/210

Agi: 270

Weapons:

[+] 'Picus' 76mm CIWS- 450 damage, 20 rounds [+40%]

[F] Melee (M)- 600 damage [+0%]

[F] Large Beam Saber (BM)- 1800 damage [+0%]

[+] Beam Gun (B)- 900 damage # 2, 5 EN/attack [+20%]

[+] 'Judicium' Beam Rifle (B)- 2200 damage, 5 EN/attack [+10%]

[+] DRAGOON System (BASX:11)- 550 damage/4 EN [+10%]

MAP Attacks:

[+] DRAGOON System (BD:5)- 4200 damage, 30 EN/attack [+20%]

Inherent Abilities:

1) Mobile Suit

2) Anti-Beam Shield: Large Beam Saber, Beam Gun

3) Countercut: Large Beam Saber

4) Countershoot: 'Picus' 76mm CIWS, Beam Gun, 'Judicium' Beam Rifle, DRAGOON System

5) Phase Shift Armor (Armor)

6) N-Jammer Canceller

Purchasing Cost: 620 Credits

IS1. Multi-Sensor

IS2. Dual Tesla Drive

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Regeneration Phase:

Will +1

Spirit Phase:

Spirit/Will Command Used: Boost

Target: Self

Resources Spent: 15SP

Effect: Gain Dodge Cost -25% for one turn

Spirit/Will Command Used: Rush

Target: Self

Resources Spent: 4 Will

Effect: Gain 1 additional attack phase this turn. During this attack phase you may only use [F] type attacks. You may only use this ability once per turn.

Spirit/Will Command Used: Sure Hit

Target: Self

Resources Spent: 25SP

Effect: Gain Target's Dodge Cost +50% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image)

Defense Phase:

Attacker: Providence Gundams

Weapon: Funnel Spam, beam spam

Action Taken: Dodge, Shield

Damage Received: 363x3

Resources Spent: 253DP, 253DPx3

Attack Phase:

Weapon Used: [H] Homing Energy Balls (SX:10)- 700 damage/4 EN [+10%](Critical)

Target: Rika's Providence

Damage Dealt: 700*2.2 = 1540x10

Status Effect: --

Modifiers:

Damage + 110%

  • + 25% Melee 2
  • + 30% Epyon System
  • + 25% Grapple Sensor
  • + 20% Critical
  • + 10% Guts
  • + 10% Combat Specialist

Accuracy + 85%

  • + 10% Weapon
  • + 20% Epyon System
  • + 10% Grapple Sensor
  • + 10% Accuracy
  • + 20% Critical
  • + 50% Sure Hit
  • + 10% Guts
  • - 45% X-type penalty

Attack Phase:

Weapon Used: [H] Homing Energy Balls (SX:10)- 700 damage/4 EN [+10%](Critical)

Target: Gyrus' Providence

Damage Dealt: 700*2.2 = 1540x10

Status Effect: --

Modifiers:

Damage + 120%

  • + 25% Melee 2
  • + 30% Epyon System
  • + 25% Grapple Sensor
  • + 20% Critical
  • + 10% Guts
  • + 10% Combat Specialist

Accuracy + 35%

  • + 10% Weapon
  • + 20% Epyon System
  • + 10% Grapple Sensor
  • + 10% Accuracy
  • + 20% Critical
  • + 10% Guts
  • - 45% X-type penalty

Statisitcs:

HP: 3911/5000

EN: 48/210

DP: 1254/3400

AP: 38/100

SP: 48/128

Will:0/10

Weapons:

[F] Martial Arts (MF:5)- 550 damage/3 EN [+20%]

[F] Melee (M)- 800 damage [+0%]

[F] Hyper Beam Sword (BM)- 2000 damage [+0%]

[F] Hyper Beam Sword [Charge] (BV:5)- 1300 damage/8 EN [+20%]

[F] Heat Rod [Whip] (MSX:5)- 800 damage/5 EN [+10%]

[F] Heat Rod [snare] (M)- 2400 damage, Mobility Break, 10 EN/attack [+20%]

[F] Heat Rod [MA Mode]- 4600 damage, 20 EN/attack, Req: Mobile Armor Mode [+20%]

[F] Energy Field Rush- 3000 damage, 10 EN/attack [+20%]

[H] Homing Energy Balls (SX:10)- 700 damage/4 EN [+10%]

Edited by D3k

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Regeneration Phase:

EN Regen: 13

Will Gauge: 1

Seishin Phase:

Seishin Used:

Effect:

SP Used:

Defensive Phase:

Attacking Weapon: Homing Energy Balls, MAP Dragoon

Action Taken: Take

Damage Received: Enough

Resources Used: This unit

Transformation Phase:

Current Move: G

New Move: F

Special Phase:

SEED Mode ACTIVE!

-5% DC, +10% TDC, +10% Weapon Damage

PANICKED ACCURACY Level 1

-15% DC, +20% TDC, +20% Weapon Damage

Keiko: Oh, I'm screwed...

Attacking Phase:

Attacking Weapon: DRAGOON [MAP]

Target: All

Damage Dealt: 3200 x 2.4 = 7680

Modifiers: +100% TDC

Resources Used: 21 EN

Statistics:

HP: 0/5900

EN: 218/260

AP: 70/100

SP: 176/176

DP: 112/3000

Anti-Beam Shield: 15/15

Beam Shield: 9/10

Panicked Accuracy: INACTIVE

SEED Mode: ACTIVE

Will Gauge: 1

Weapons:

[+] 'Picus' 76mm CIWS- 450 damage, 20 rounds [+40%]

[F] Melee (M)- 600 damage [+0%]

[F] Large Beam Saber (BM)- 1800 damage [+0%]

[+] Beam Gun (B)- 900 damage # 2, 10 rounds [+10%]

[+] 'Judicium' Beam Rifle (B)- 2200 damage, 15 rounds [+10%]

[+] DRAGOON System (BSX:10)- 550 damage/5 EN [+10%]

[+] DRAGOON System [All Out] (BS)- 8250 damage, 75 EN/attack [+15%]

MAP Attacks:

[+] DRAGOON System (BD:4)- 3200 damage, 30 EN/attack [+20%]

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Regeneration Phase:

EN Regen: 13

Will Gauge: 1

Seishin Phase:

Seishin Used:

Effect:

SP Used:

Defensive Phase:

Attacking Weapon: Homing Energy Balls, MAP Dragoon

Action Taken: Take

Damage Received: Enough

Resources Used: This unit

Transformation Phase:

Current Move: G

New Move: F

Special Phase:

SEED Mode ACTIVE!

-5% DC, +10% TDC, +10% Weapon Damage

PANICKED ACCURACY Level 1

-15% DC, +20% TDC, +20% Weapon Damage

Keiko: Oh, I'm screwed...

Attacking Phase:

Attacking Weapon: DRAGOON [MAP]

Target: All

Damage Dealt: 3200 x 2.4 = 7680

Modifiers: +100% TDC

Resources Used: 21 EN

Statistics:

HP: 0/5900

EN: 218/260

AP: 70/100

SP: 176/176

DP: 112/3000

Anti-Beam Shield: 15/15

Beam Shield: 9/10

Panicked Accuracy: INACTIVE

SEED Mode: ACTIVE

Will Gauge: 1

Weapons:

[+] 'Picus' 76mm CIWS- 450 damage, 20 rounds [+40%]

[F] Melee (M)- 600 damage [+0%]

[F] Large Beam Saber (BM)- 1800 damage [+0%]

[+] Beam Gun (B)- 900 damage # 2, 10 rounds [+10%]

[+] 'Judicium' Beam Rifle (B)- 2200 damage, 15 rounds [+10%]

[+] DRAGOON System (BSX:10)- 550 damage/5 EN [+10%]

[+] DRAGOON System [All Out] (BS)- 8250 damage, 75 EN/attack [+15%]

MAP Attacks:

[+] DRAGOON System (BD:4)- 3200 damage, 30 EN/attack [+20%]

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SEISHIN PHASE

Seishin: Concentrate L3

SP Spent: 35

Effect: TDC +40%, DC -20%

DEFENSE PHASE

Incoming: Homing Balls of Light [1470x10 each +75% Acc]

Action: Explode to D3k.

"After fighting alongside the original, I'm more than you two will be!" It's.. a woman in an AEUG uniform wearing dark sunglasses.

ZGMF-X13A Providence Gundam

Pilot Info:

SP: 94/164

AP: 40/100

DP: 1308/3300

Movement: F

Recognition: Active [DC -5%, TDC +15%]

Guts: Inactive

[+] WD: +15%/ [F] +5%

DC -40%

TDC +20%

Statistics:

HP: 0/4900

EN: 106/210

Agi: 270

Weapons:

[+] 'Picus' 76mm CIWS- 450 damage, 20 rounds [+40%]

[F] Melee (M)- 600 damage [+0%]

[F] Large Beam Saber (BM)- 1800 damage [+0%]

[+] Beam Gun (B)- 900 damage # 2, 5 EN/attack [+20%]

[+] 'Judicium' Beam Rifle (B)- 2200 damage, 5 EN/attack [+10%]

[+] DRAGOON System (BASX:11)- 550 damage/4 EN [+10%]

MAP Attacks:

[+] DRAGOON System (BD:5)- 4200 damage, 30 EN/attack [+20%]

Inherent Abilities:

1) Mobile Suit

2) Anti-Beam Shield: Large Beam Saber, Beam Gun

3) Countercut: Large Beam Saber

4) Countershoot: 'Picus' 76mm CIWS, Beam Gun, 'Judicium' Beam Rifle, DRAGOON System

5) Phase Shift Armor (Armor)

6) N-Jammer Canceller

Purchasing Cost: 620 Credits

IS1. Multi-Sensor

IS2. Dual Tesla Drive

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And so it came to be that D3k stood the victor amongst the charred remains of his enemies.

D3k - 800 credits / 200 PP

Gyrus/Rika - 400 credits / 100 PP

I was joking when I said I wanted this event to be three times faster, guys...

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