Thirdtwin

Twinpilots

3 posts in this topic

Sazh Katzroy

has no clue what he's doing

 

Class: Gunfighter

Level: 1

Exp: 350/500

AP: 70

SP: 100/100

Morale: 100/150

 

 

Base Attributes

Melee: -2

(Penalty to Melee Weapon Damage/Accuracy = 20%

Range: 9 (5 base + 3 class + 1 skill)

(Bonus to Ranged Weapon Damage/Accuracy = 90%)

Mobility: 5 (4 base + 1 skill)

(Bonus to DP = 50%)

Defense: 1

(Bonus to HP = 10%)

Skill: 4

(AP = (10 + 4) * 5 = 14 * 5 = 70

 

 

Pilot Class: Gunfighter

 

Level 1

  • Starting Attribute Bonuses: +3 Range Attribute at level 1.
  • Morale Charge: Morale cost to perform Countershoot decreased by 5, to a minimum of 10 (applied before any reduction from Skill)
  • Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
  • Gunfight: Gain the Gunfight skill as a bonus skill for free.
  • Countershoot: This class gains the Countershoot or the Shoot Down Will Command for free.
  • Free Skill (chosen: Avoidance)
  • Free Spirit Command (chosen: Duty)

Skill List

Gunfight Lv 1 (Passive (main), Offensive): +1 to Range attribute

Avoidance Lv 1 (Passive (main), Defensive): +1 to Mobility attribute

 

Spirit Command List

Duty Lv 1 (Defensive): Recover 25% of Max DP. 

-Cost: 20 SP

 

Will Command List

Countershoot Lv 1 (Defensive): Req. at least 1 [CS] weapon: reduce accuracy of any incoming (O) or (P) attacks by 50%.

-Cost: 20 + 2* (Atkr's Skill - Dfnr's Skill) Morale, Min 5, Max 40

 

Elude Lv 1 (Defensive): Choose one Terrain you are within when you use this Will Command. If you make use of that Terrain's Cover effect, the reduction of incoming accuracy is improved by 15%.

-Cost: 20 Morale

 

Mobility Focus Lv. 1 (Attribute): Choose 1 Attribute other than Mobility to reduce by 3; gain Temp DP = 5% (Max DP).  Cannot lower attribute below -10.

-Cost: 10 Morale

 

Volley Lv. 1 (Offensive): Gain 1 additional Attack Phase on your turn.  Only [+] attacks are usable; all damage/acc reduced by 70%.

-Cost: 50 Morale

 

Missile Lock Lv. 1 (Offensive): Choose 1 (P) attack; for the purposes of Countershoot, your Skill attribute increases by 1.

-Cost: 5 Morale

 

The Experience Zone

-Successful completion of Base Defense Duty - 350 XP

Edited by Thirdtwin

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