Umbaglo

The Capital Ablaze

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"The Capital Ablaze"

As the Republican army advances upon Guygalos to and return Prince Rudolph to his rightful place on the throne, and prevent Prozen from completing his plan to overthrow the Guylos Empire, Prozen reveals his trump card: The ultimate weapon, Deathsaurer! With his schemes finally revealed, Prozen sets the Deathsaurer on the city itself, as well as on the Republican army, destroying everything in his path. The only thing that stands in his way now is a young Zoid pilot by the name of Van Flyheight, and his allies...

Victory Conditions:

Objective 1: Help Van Flyheight defeat the Deathsaurer!

Objective 2: Defeat the Gylos Empire forces

Defeat Condition:

Condition 1: Van Flyheight or Moonbay are defeated.

Condition 2: All Players are destroyed.

Break Condition:

Defeat Deathsaurer with Van Flyheight.

Secret Condition:

Van was the one to defeat the Deathsaurer, but how did he do it...?

Terrains: City (Small) #1, Overheat (Starting terrain) -> City (Large), Overheat, Continual Damage S (Enemy force starting terrain) - City (Small) #1, Overheat

Pilot Levels:

Level 11 ~ 15

Player Units:

Rank 10 and lower units only

Items:

Rank 3 and below only

Prizes:

Players will receive Bounty for each defeated enemy. In addition, for each Mission Objective completed, players will receive:

Credits: 200

PP: 100


Deployments will run until the 23rd, however if everyone deploys before then we can start earlier. This is a Zoids-themed battle, so it is suggested that you use a Zoid, but it is not required. All players may only take 1 unit into the battle.

Players! Begin your deployment!

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[table=Commander: Regris Kallen]

Class CP Commands Skills [td=15%]Commander[/td][td=5%]126[/td][td=35%]
  • Focus Fire Lv. 1 (12)
  • Hit Lv. 2 (4/8)
  • Attack Pattern Alpha (16)
  • Attack Lv. 2 (4/8)
  • Empty
  • Empty

[/td][td=35%]

  • Anti-Armor Specialist Lv. 3
  • Haggler Lv. 3
  • Command Presence Lv. 2
  • Empty
  • Empty
  • Empty

[/td]

[td=15%]PP: 3,376/16,576 Lv. 20[/td][/table]

gallery_6_4_20797.jpg

Name: X-892-R-01 'Reminisce'

Occupation: Experimental Mass Annihilation Infantry Unit

Age: 422

Description: A short, platinum-blonde haired android girl that stands at barely under four feet tall. Wears a frilly and highly ornamented dress with a small tie that while flowing like most cloth, is actually near impervious to damage. On command, Reminisce can form out of mere light a futuristic looking rifle about as tall as she is that she wields in self-defense whenever necessary.

Background: A highly advanced android of a civilization that noone's seemed to have heard of. Apparently was at war with a mobile weapons factory before suffering the effects of a trans-dimensional cannon which sent her hurtling into Earth and into Alicia Remington. Having to live in a symbyotic relationship for a time, the two were recruited by an organization called the TSAB, of which they served for a while, ran afoul of, and then fled from. Now also dimensional travelers, they work within the Ar Ciel PMC effectively as free agents, working together to figure out a way home.

Personality: Polite and clear-spoken, Reminisce has a very secretarial personality and tends to say things with an innocent smile. However she can be extremely to the point as well, demonstrated when Regris had caught wind that her personality was in fact a replacable module. Further questioning about these systems were met with suppressing fire, and even Jacqli admitted she didn't want to involve herself.

[table=Reminisce]

Class SP Spirit Commands Techniques Skills [td=15%]X-892-R-01[/td][td=5%]156[/td][td=20%]
  • Concentrate Lv. 2
  • Sure Hit Lv. 1
  • Duty Lv. 1
  • Great Effort Lv. 2
  • Hot Blood Lv. 1
  • Empty

[/td][td=20%]

  • Expose Armor
  • Empty
  • Empty

[/td][td=25%]

  • Recognition
  • Accurate Attacker Lv. 3
  • Gunfight Lv. 3
  • Focused Attack Lv. 3
  • Range +1
  • Range +1

[/td]

[td=15%]PP: 3,409/10,659 Lv. 15[/td][/table]

Experimental Mass Annihilation Infantry Unit X-892-R-01

SP: 156

Spirit Commands:

  • Concentrate Lv. 2 (15/25)
    • Gain Target's Dodge Cost +20% and Dodge Cost -10% for one turn.
    • Gain Target's Dodge Cost +30% and Dodge Cost -15% for one turn.

    [*]Sure Hit Lv. 1 (15)

    • Gain Target's Dodge Cost +25% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image).
  • Duty Lv. 1 (20)
    • Recover 30% of your maximum DP.

    [*]Great Effort Lv. 2 (20/35)

    • User's PP gain is doubled at the end of the battle regardless of the result. This affects all pilots that are inside this unit as well.
    • User or target ally's PP gain is doubled at the end of the battle regardless of the result. This affects all pilots that are inside the targeted unit.
  • Hot Blood Lv. 1 (20)
    • All Weapon Damage x1.5 for your next attack phase taken this turn.

Techniques:

  • Expose Armor: Your Critical Attacks also gain the Armor Break status effect.

Skills & Abilities:

- Dodge Cost -15%

- Countercut Cost: 7 AP

- Countershoot Cost: 6 AP

- Critical

Class: Active

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

- Abilities

Class: Passive (Main)

- Ranged Lv. 2: [+]-type Weapon Damage +25%, Countercut Cost -1

- Accuracy Lv. 1: Accuracy +10%

- Evade Lv. 3: Dodge Cost -15%

- Recognition

Class: Passive (Main), Active

- Gain Dodge Cost -5% and Accuracy +15%. Charge (4)

- Precise

Class: Passive (Main)

- All weapons gain Damage +10%, Accuracy +30%.

- [+]-type weapons gain Damage +30%, Accuracy +10%.

- When using a non-multihit (S)-type, or a multihit (AS)-type weapon to hit multiple targets, increase the final damage after all other modifiers by 60% before splitting it across the targets.

- Will Gauge

Class: Active (Main)

  • Missile Lock (1): Your first attack phase this turn gains Target's Countershoot Cost +50%.
  • Barrel Roll (2): Gain Dodge Cost -10% and Accuracy +20% for this turn.
  • Barrage (3): One (X) or (F) type weapon on your unit has its limit increased by 25% this turn, rounded up.
  • Volley (4): Gain 1 additional attack phase this turn. During this attack phase you may only use [+]-type attacks. You may only use this ability once per turn.

[table=Reminisce Partition]

Class SP Spirit Commands Techniques Skills [td=15%]X-892-R-01-M[/td][td=5%]216[/td][td=20%]
  • Duty Lv. 2
  • Concentrate Lv. 2
  • Resupply Lv. 2
  • Lucky Lv. 1
  • Empty
  • Empty

[/td][td=20%]

  • Empty
  • Empty
  • Empty

[/td][td=25%]

  • Active Targeting
  • Assisted Tracking
  • Group Mentality Lv. 2
  • SP Boost Lv. 3
  • Empty
  • Empty

[/td]

[td=15%]PP: 5,449/12,749 Lv. 15[/td][/table]

Experimental Mass Annihilation Infantry Unit X-892-R-01-M

SP: 216

Spirit Commands:

  • Duty Lv. 2 (20/50)
    • Recover 30% of your maximum DP.
    • Recover 50% of your maximum DP.

    [*]Concentrate Lv. 2 (15/25)

    • Gain Target's Dodge Cost +20% and Dodge Cost -10% for one turn.
    • Gain Target's Dodge Cost +30% and Dodge Cost -15% for one turn.
  • Resupply Lv. 2 (40/40)
    • You or target ally recovers all ammunition.
    • You or target ally recovers all EN.

    [*]Lucky Lv. 1 (30)

    • User's bounty gain is doubled at the end of the battle regardless of the result.

Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 7 AP

- Countershoot Cost: 7 AP

- Active Targeting (1000 PP)

Class: Sidekick

Gain Dodge Cost -10% and Accuracy +20%.

Main Pilot Gains: Accuracy +1.

VFX-14 Ironhawk-β

Statistics:

HP: 3300, EN: 272, Agi: 240

IS: 2, Move: F/G/H, Size: M, Rank: 10

Weapons:

[F] Melee (M)- 1000 damage [+35%]

[F] C.P.W. Blade (M)- 4400 damage [+35%]

[F] Fly-by Attack- 5600 damage, 10 EN/attack [+45%] Req: Fighter Mode

[+] All-Range Laser Array (SV:8)- 800 damage/2 EN [+65%]

[+] All-Range Over Weapon (SV:12)- 1000 damage/3 EN, Burn, Req: Hyper Attack [+55%]

[+] 'Shrike' Internal Homing Missile Array (PGSX:6)- 1200 damage, 30 rounds [+55%]

[+] Hunter-type Particle Cannon (BSX:4)- 1600 damage/6 EN [+55%]

[+] Over Weapon Hunter (BSX:10)- 1600 damage/6 EN, Req: Hyper Attack [+55%]

[+] C.P.W. Reflect (X:5)- 2000 damage/8 EN, Shield Pierce [+45%]

MAP Attacks:

[+] 'Shrike' Internal Homing Missile Array [Multi-Lock] (PT:3)- 4400 damage, Uses 6 'Shrike' Internal Homing Missile Array rounds [+45%]

Inherent Abilities:

1) Valiant

2) Beam Shield

3) Countercut: C.P.W. Blade

4) Countershoot: All-Range Laser Array, Hunter-type Particle Cannon

5) M⁴ System (System)

6) EN Regen S

7) Dodge Cost -35%

8) Fighter Mode (Transform): Agi -50 and Move: F only. Disable Melee and C.P.W. Blade.

9) CRAW (2): All-Range Laser Array.4 Rounds instead of AP Cost. Same effects Options (2).

10) CRAW Defensive Formation (S Barrier): Negate 1000 damage per CRAW deployed for 5 EN.

11) CRAW Offensive Formation: For 1 turn, ignore EN Cost for one M⁴ System ability. Expends 1 CRAW.

12) Hunter-type Particle Cannon: Increase (X) limit by 2 for each Options deployed.

Upgrades: Weapon x7, Accuracy x7, EN x7, Mobility x7, Attack+

Bounty: 262 Credits

Items:

- Reminisce Partition

- Hybrid Dual Sensor

Edited by Suguri-SP

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CO

Level 13 (6200 PP)

Command Points (SP): 98

Commands:

  • Focus Fire Level 1 (15 CP): Choose one target enemy. All attacks from units you own that target that enemy alone gain +20% Weapon Damage and Accuracy.
  • Retreat Level 1 (15 CP): One unit owned by you is removed from combat; it gains half PP from the battle, and awards half bounty, but does not require repairs.
  • Medic! Level 1 (20 CP): The effect of all HP and/or DP recovery abilities used by units owned by you this turn is increased by 10%.
  • ???
  • ???
  • ???

Commander Skills:

  • Quick Thinker L3: Recover an additional 5 CP per turn.
  • Artillery Specialist L3: Units owned by you gain +30% damage and accuracy when using MAP weapons.
  • ???
  • ???
  • ???
  • ???

Pilot Name: Justine "Big"

Pilot Level: 14 (6500 PP total)

Bio: TBA

Defence L4: -20% Damage Received

Spirit Points (SP): 152

Spirit Commands:

  • Iron Wall L2: Gain Damage Received -25%/-50% for one turn. (15/25 SP)
  • Perseverence L1: Recover 30% HP for 20 SP.
  • ???
  • ???
  • ???
  • ???

Pilot Skills:

  • Stalwart Captain: -10% Damage Received, +5% Damage, +5% TDC
  • Unit Specialisation (Defensive: Mothership) L3: -10% Damage Received, +30% Damage, +15% TDC in Motherships
  • Size Mastery (Large) L3: When your size is larger than your target, gain Target's Dodge Cost +30% and Damage Received -10%.
  • Guard: Damage Received -15%. Charge (4)
  • Potential L3: While HP is 50% and below, Damage Received -15%, Damage Dealt +15% and Target's Dodge Cost +15%.
    While HP is 30% and below, Damage Received -20%, Damage Dealt +20% and Target's Dodge Cost +20% instead.
  • ???

Techniques:

  • ???
  • ???
  • ???

Will Gauge:

  • Entrenchment: Costs 4 Will. Damage Received -40% and Target's Dodge Cost +50% for one turn.
  • Command Attack: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may use any non-combo attack of a unit currently docked inside yours, consuming their resources. You may only use this ability once per turn. Usable in Mothership type units only.
  • Immutability: Costs 4 Will. Negate all status attacks this turn.
  • Impervious: Costs 6 Will. Cap all damage received this turn at 500 damage per hit.

Pilot Name: "Mongoose" Santo

Pilot Level: 4 (1600 PP total)

Bio: TBA

Spirit Points (SP): 112

Spirit Commands:

  • Boost L2: Gain Dodge Cost -25%/-50% for one turn. (15/25)
  • ???
  • ???
  • ???
  • ???
  • ???

Pilot Skills:

  • Helmsman's Sense: When you are in a Mothership, but not the main pilot, Evading reduces dodge cost by 50% instead for this turn.
  • ???
  • ???
  • ???
  • ???
  • ???

Techniques:

  • ???
  • ???
  • ???

Pilot Name: Maxwell "Agamemnon" Brown

Pilot Level: 4 (1600 PP total)

Bio: TBA

Spirit Points (SP): 112

Spirit Commands:

  • Perseverence L1: Recover 30% HP for 20 SP.
  • ???
  • ???
  • ???
  • ???
  • ???

Pilot Skills:

  • Mechanic: When you are in a Mothership, but not the main pilot, units docked inside recover an additional 5% HP, EN and DP.
  • Engineer: While Repairing, recover an additional 5% HP or DP.
  • ???
  • ???
  • ???
  • ???

Techniques:

  • ???
  • ???
  • ???

Pilot Name: Callisto "Cally" Love

Pilot Level: 4 (1400 PP total)

Bio: TBA

Spirit Points (SP): 108

Spirit Commands:

  • Greater Effort L2: Double PP Gain for 20 SP or Other unit's for 35 SP
  • ???
  • ???
  • ???
  • ???
  • ???

Pilot Skills:

  • Brave Commander L1: Damage Received -5% and Damage Dealt +10%, Aura (2)
  • ???
  • ???
  • ???
  • ???
  • ???

Techniques:

  • ???
  • ???
  • ???

Pilot Name: Iris "Trinity" Psyche

Pilot Level: 12 (5700 PP total)

Bio: Iris is the result of experiments to try to produce a human with psychic powers. During the events of the Seizensetsu series, she lost her mind, but is making a recovery... we hope.

Evasion L4: -20% Dodge Cost

Accuracy L2: +15% TDC

Spirit Points (SP): 136

Spirit Commands:

  • Duty L1: Recover 30% DP for 20 SP.
  • Greater Effort L1: Double PP Gain for 20 SP.
  • Assail: Your next attack phase removes (M) and (P) tags from all weapons for 20 SP.
  • ???
  • ???
  • ???

Pilot Skills:

  • Newtype: Gain Psychic Energy. Gain Target's Dodge Cost +5%
  • Split Personality Level 2: Whenever you deploy this pilot, you may also deploy the other pilot without taking up a Pilot Slot. When deployed in this way, both personalities do not count against each other for Max SP loss due to having multiple pilots.
  • Leadership L3: Dodge Cost -5% and Target's Dodge Cost +10%, Aura (6)
  • Enhanced Control L1: All summons controlled by this unit gain Dodge Cost -10%.
  • ???
  • ???

Techniques:

  • ???
  • ???
  • ???

Will Gauge:

  • Remote Control: Pay 1.5 * resource cost to activate a combo attack without the partner unit present. You must pay 1 Will for every additional unit required for a combo attack not present in battle. The required partner units must be in your AM to use this ability. This ability cannot be used if the combo requires an ally of a specific pilot skill (such as Psychic Energy, Meikyo Shisui, etc.) that you do not have.
  • Mindreading: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +30% for this turn. Requires Psychic Energy.
  • Mindhacking: Costs 4 Will. Disables all attack phases of a single target for one turn. The target gains Damage Received +25% (to be calculated as a Pilot Ability) and Dodge Cost +10% for their next turn only. Requires Psychic Energy. This is considered a Status Attack.
  • Pilot Damage: Costs 4 Will. Choose one attack that deals damage. That attack gains SP Damage (20) this turn.

Pilot Name: Eris

Pilot Level: 7 (3250 PP total)

Bio: Iris's Split Personality due to mindhackery. Kindof crazy, but no longer the type to blow things up for no reason.

Spirit Points (SP): 124

Spirit Commands:

  • Substitute Level 1 (35 SP): For a single turn, trade Defense Phases and Terrains with one target ally regardless of any condition. That ally must not have taken his or her turn to be a legitimate target of this spell. MAP Attacks are not affected by this spell.
  • ???
  • ???
  • ???
  • ???
  • ???

Pilot Skills:

  • Newtype: Gain Psychic Energy. Gain Target's Dodge Cost +5%
  • Split Personality Level 1: Whenever you deploy this pilot, you may also deploy the other pilot without taking up a Pilot Slot. When deployed in this way, both personalities do not count against each other for Max SP loss due to having multiple pilots.
  • Enhanced Control L1: All summons controlled by this unit gain Dodge Cost -10%.
  • ???
  • ???
  • ???

Techniques:

  • ???
  • ???
  • ???

Will Gauge:

  • Remote Control: Pay 1.5 * resource cost to activate a combo attack without the partner unit present. You must pay 1 Will for every additional unit required for a combo attack not present in battle. The required partner units must be in your AM to use this ability. This ability cannot be used if the combo requires an ally of a specific pilot skill (such as Psychic Energy, Meikyo Shisui, etc.) that you do not have.
  • Mindreading: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +30% for this turn. Requires Psychic Energy.
  • Mindhacking: Costs 4 Will. Disables all attack phases of a single target for one turn. The target gains Damage Received +25% (to be calculated as a Pilot Ability) and Dodge Cost +10% for their next turn only. Requires Psychic Energy. This is considered a Status Attack.
  • Pilot Damage: Costs 4 Will. Choose one attack that deals damage. That attack gains SP Damage (20) this turn.

Pilot Name: Selene "Reaper" Psyche

Pilot Level: 10 (4700 PP total)

Bio: Selene, like her sister, is the result of experiments to try to produce a human with psychic powers. Early in the Seizensetsu series, her mind burnt out, leaving her emotionless, yet strangely drawn to death imagery.

Defence L4: -20% Damage Received

Melee L1: +15% [F] Damage

Ranged L1 +15% [+] Damage

Spirit Points (SP): 136

Spirit Commands:

  • Perseverence L1: Recover 30% HP for 20 SP.
  • Greater Effort L1: Double PP Gain for 20 SP.
  • Assail: Your next attack phase removes (M) and (P) tags from all weapons for 20 SP.
  • ???
  • ???
  • ???

Pilot Skills:

  • Brave: Damage Received -10%, Damage Dealt and Target's Dodge Cost +5%
  • Newtype: Gain Psychic Energy. Gain Target's Dodge Cost +5%
  • Brave Commander L3: Damage Received -5% and Damage Dealt +10%, Aura (6)
  • Guard: Damage Received -15%. Charge (4)
  • ???
  • ???

Techniques:

  • ???
  • ???
  • ???

Will Gauge:

  • Remote Control: Pay 1.5 * resource cost to activate a combo attack without the partner unit present. You must pay 1 Will for every additional unit required for a combo attack not present in battle. The required partner units must be in your AM to use this ability. This ability cannot be used if the combo requires an ally of a specific pilot skill (such as Psychic Energy, Meikyo Shisui, etc.) that you do not have.
  • Mindreading: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +30% for this turn. Requires Psychic Energy.
  • Shadow of Death: Costs 4 Will. Disables all attack phases of a single target for one turn. The target gains Damage Received +25% (to be calculated as a Pilot Ability) and Dodge Cost +10% for their next turn only. Requires Psychic Energy. This is considered a Status Attack.
  • Immutability: Costs 4 Will. Negate all status attacks this turn.

Pilot Name: Raven

AKA: Shadow Mina, Material B, Blazing Striker, Dark Mina, Witch of Chaos, Hell's Raven, Nine-ball, Paparazzi Witch, That Idiot Troll

Pilot Level: 15 (7300 PP total)

Bio: Raven is a dark universe alternate of Mina Greystoke. She is also a copy created by a Lost Logia. She is also Mina's Shadow, somehow. No-one is certain how all of these can be true at once.. or maybe she just lied about the other two.

Ranged 1: +15% [+] Damage

Accuracy 1: +10% Accuracy

Evasion 4: -20% Dodge Cost

Spirit Points (SP): 156

Spirit Commands:

  • Duty L1: Recover 30% DP for 20 SP.
  • Greater Effort L1: Double PP Gain for 20 SP.
  • Training L1: Double EP Gain for 50 SP.
  • ???
  • ???
  • ???

Pilot Skills:

  • Nine-Ball: Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%
  • Spiritual Power L3: Spiritual Power Weapon Damage +30%.
  • Legend Power: Gain Damage Received -5%, Dodge Cost -5%, Damage Dealt +10%, Accuracy +10%. Charge (4) to activate.
  • Combat Specialist L3: All weapons gain Damage +20% and Accuracy +5%.
  • ???
  • ???

Techniques:

  • Sword Shield: Gain X) Shield: Chosen Weapon. If the weapon chosen for this ability is a (B)-type weapon, gain X) Beam Shield: Chosen Weapon instead.
  • Empowered Attack: Empowered Attack- (Base Attack+50%) damage, (Base EN cost or 15) EN/attack, [Req: Spiritual Power] [+(Base Accuracy+5)%]
  • ???

Will Gauge:

  • Shoot the Bullet: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+]-type attacks. You may only use this ability once per turn.
  • Megaflare: Costs 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%
  • Pragmatic Attack: Costs 5 Will. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +100%
  • Won't drop dead easily!: Costs 5 Will. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

Pilot Name: Aisia Tendo

AKA: Momoko (Common nickname), Aisia the Invincible, Master Aisia, Undefeated of every possible universe ever! (Self-styled)

Pilot Class: Rich Brat Martial Artist

Pilot Level: 15 (7000 PP total)

Bio: Momoko was a rich, bored kid who liked fighting as a way to cure her boredom. After a fight with Raven, she was befriended by the crazy lunatic, and decided to tag along.

Melee 1: +15% [F] Damage

Accuracy 1: +10% Accuracy

Defence 4: -20% Damage Received

Spirit Points (SP): 156

Spirit Commands:

  • Perseverence L1: Recover 30% HP for 20 SP.
  • Greater Effort L1: Double PP Gain for 20 SP.
  • Training L1: Double EP Gain for 50 SP.
  • ???
  • ???
  • ???

Pilot Skills:

  • Immortal Bravery: -10% Damage Received, +5% Damage, +5% TDC
  • Ki Power Level 3: Ki Power Weapon Damage +30%
  • Meikyo Shisui: Gain Damage Received -5%, Dodge Cost -5%, Damage Dealt +10%, Accuracy +10%. Charge (4) to activate.
  • Infight: +30% [F] Damage.
  • ???
  • ???

Techniques:

  • Sword Shield: Gain X) Shield: Chosen Weapon. If the weapon chosen for this ability is a (B)-type weapon, gain X) Beam Shield: Chosen Weapon instead.
  • Continuing Attack: [F] or [H] Continuing Attack (T:2)- (Base Attack -40%) damage, (Base Attack) EN/attack [+(Base -20)%]
  • ???

Will Gauge:

  • Endurance: Costs 4 Will. Damage Received -40% and Target's Dodge Cost +50% for one turn.
  • Increasing Excitement: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [F] type attacks. You may only use this ability once per turn.
  • Flawless Recovery: Costs 4 Will. Negate all status attacks this turn.
  • Endless Perseverence: Costs 5 Will. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

Reigetsu Aquarius

Statistics:

HP: 40000, EN: 476, Agi: 600

IS: 2, Move: F, Size: LL, Rank: 8

Weapons:

[H] None

Inherent Abilities:

1) Mothership, Battleship

2) Distortion Field (Barrier)

3) Repair

4) Resupply

5) -35% DC

6) -50% DR

Bounty: 360 Credits

Pilot Slots: MAX

HP Upgrade Chips: |||||||

EN Upgrade Chips: |||||||

Armour Upgrade: |||||||

Mobility Upgrade: |||||||

Attack Upgrade: |||||||

Accuracy Upgrade: |||||||

Full Upgrade Bonus: HP +

Full Upgrade Bonus: Armor Upgrade +

IS1: Layered Armourx3

IS2: Minovsky Particles

Perishables: Repair Kit, Witch Apple

Edited by Alicia

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Name: ?????

Position: Commander Officer

Level: 14

Command Points (SP): 102 (51 at start)

Commands:

  • Attack! Level 1(5 CP): All units you own gain +10% Weapon Damage for this turn
  • Defensive Pattern Delta! (15 CP): If a unit blocks and uses a shield, it doesn't lose a shield usage
  • Saturation Fire! (20 CP): If a unit owned by you attacks this turn with a non-multihit (S) attack, you may ignore the 4 target limit, and the lowest amount of damage dealt to any individual target cannot be lower then 20% of final weapon damage. (IE: If there are 4 enemy units, then each enemy receives 25% of the weapon's final damage. If there are 6 enemy units, then each enemy receives 20% of the weapon's final damage.)
  • Hit! Level 1 (5 CP): All units you own gain +10% TDC
  • ???
  • ???

Commander Skills:

  • Silver Tongue Level 3: Reputation gained +30%
  • Quick Thinker Level 2: Regain 3 CO SP per turn
  • ???

Pilot Name: Eric Stand

Pilot Nickname: Not Available At This Time

Pilot Level: 14

Pilot SP Level: 152

Pilot Main Skills:

Countercut Cost: 7 AP

Countershoot Cost: 6 AP

Basic Fighter: Dodge Cost -10%, Target's Dodge Cost +15%, Weapon Damage +15% (Evasion Level 2, Accuracy Level 2, [F] Level 1, [+] Level 1

Skills:

Genius: Dodge Cost -10%, Weapon Damage +5%, TDC +5%

Newtype: Gain Psychic Energy, TDC +5%

Guts Level 3: At 60% DP, -10% DC, +15% TDC, +15% Weapon Damage; At 40% DP, -15% DC, +20% TDC, +20% Weapon Damage

Accurate Attack Level 3: TDC +30%, Weapon Damage +10%

Weapon Specialist Level 3: Weapon Damage +20%, TDC +5%

Recognition: Dodge Cost -5%, TDC +15% Charge (4)

Seishin:

Flash Level 1: Gain Dodge Cost -75% against the first attack received this turn. This is considered a Secondary Evasive Defense (10 SP)

Resist Level 1: Gain Damage Received -75% against the first attack received this turn. This is considered a Secondary Defense. 100 PP (10 SP)

Karma Level 1: Restore 10 AP (10 SP)

Duty Level 2: Restore 30%/50% of your DP (20/50 SP)

Techniques:

Sword Shield

EZ-072 Energy Liger

Statistics:

HP: 4600, EN: 180, Agi: 260

IS: 2, Move: G, Size: M, Rank: 10

Weapons:

[F] AZ X-Blade (M)- 1600 damage [+0%]

[+] Charger Gatling (SF:5)- 700 damage/4 EN [+15%]

[F] Energy Claw- 3800 damage, Barrier Pierce, 20 EN/attack [+20%]

[F] Gungnir Horn- 4600 damage, 25 EN/attack [+30%]

[+] 2-Shot Charger Cannon (BSV:5)- 1200 damage/10 EN [+10%]

[F] Energy Wing (S)- 6000 damage, Barrier Pierce, 40 EN/attack [+30%]

MAP Attacks:

[F] Energy Wing (I:4)- 4800 damage, Barrier Pierce, 40 EN/attack [+0%]

Inherent Abilities:

1) Zoid

2) Countershoot: Charger Gatling, 2-Shot Charger Cannon

3) Energy Charger: EN Regen L

4) Damage Received -10%

5) E-Shield (Barrier): Same effects as Barrier S.

6) Z Unison (Energy Ray Liger): EZ-072 Energy Liger (Lead Unit), BZ-103 Ray Kong. Same effects as Combine.

7) Z Unison (Stylu Energy Liger): EZ-072 Energy Liger (Lead Unit), BZ-015 Stylu Armor. Same effects as Combine.

8) Z Unison (Energy Storm Liger): EZ-072 Energy Liger (Lead Unit), BZ-016 Scissor Storm, BZ-017 Laser Storm. Same effects as Combine.

Purchasing Cost: 600 Credits

Items:

A-Up Unit (SC)

Thrusters x 3

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Darth Revan

CO Level:25

Current CO Max: 146 CP

CO Orders:

Hit!

Lv1:All units you own gain +10% Accuracy for this turn.

Cost:5CP

Lv2:All units you own gain +20% Accuracy for this turn.

Cost:10CP

Lv3:All units you own gain +30% Accuracy for this turn.

Cost:15CP

Attack!

Lv1:All units you own gain +10% Weapon Damage for this turn.

Cost:5CP

Lv2:All units you own gain +20% Weapon Damage for this turn.

Cost:10CP

Evade!

Lv1:All units you own gain -5% Dodge Cost for this turn.

Cost:5CP

Lv2:All units you own gain -10% Dodge Cost for this turn.

Cost:10CP

CO Skills:

Skilled Teacher Lv3

PP gain from missions increased by 30%

Silver Tongue Lv3

Reputation gain from missions increased by 30%

Scavenger Lv3

Credit gain from missions increased by 30%

Artillery Specialist Lv1

Units owned by you gain +10% damage and accuracy when using MAP weapons.

Darth Caedus

Current Max SP:164

Pilot level:17

Affiliation:Dark Lord, Order of the Sith

Callsign:Harbinger

Theme Song:

History:

Any sacrifice is necessary for the unity and peace of the galaxy, even if I turn to the Dark Side.

Stats:

Dodge Cost: 0%

Countercut Cost: 7 AP

Countershoot Cost: 3 AP

Critical Class: Active

10 AP=Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

Attributes:

Ranged Level 4: [+]-type Damage +45%, CS -3

Accuracy Level 2: TDC +15%, CS -1

Will Gauge Class: Active (Main)

2 Will

Newtype Flash:Gain DC -10% and TDC +30% for this turn. Requires Psychic Energy.

4Will

Volley:Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.

Psychic Pressure:Disables all attack phases of a single target for one turn. The target gains Damage Received +25% (to be calculated as a Pilot Ability) and Dodge Cost +10% for their next turn only. Requires Psychic Energy. This is considered a Status Attack.

5Will

Finishing Attack:Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

Skills:

Newtype Class: Passive (Sub)

Gain Psychic Energy. Gain TDC +5%

Attacker Class: Active

Damage dealt +25%. Charge (4) to activate.

Fury Class: Active

Damage Received -5%, Dodge Cost -5%, Damage Dealt +20%. Charge (4) to activate.

Fighting Spirit Passive (Main)

- All Charge abilities start the battle with one counter.

- All counter-based abilities on this unit or its pilot (such as Will Gauge) begin battle with one counter.

Gunfight Passive (Main)

Level 3: [+]-type Weapons gain Damage +30% and Target's Dodge Cost +10%

Esper Passive (Main)

Level 3: Psychic Energy Weapon Damage +30%, Psychic Energy weapons gain Target's Dodge Cost +15%.

Spirit Commands

Duty Lv1:Recover 30% of your maximum DP. 20 SP

Hot Blood Lv1:All Weapon Damage x1.5 for your next attack phase taken this turn. 20 SP

Direct Attack:For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense and other secondary defenses only applies to your attacks. 25 SP

Techniques

Empowered AttackReq: Psychic Energy

Expose Armor

Your Critical Attacks also gain the Armor Break status effect.

Deep Wounds

When performing a Critical Attack, you may pay an additional 5 AP to give the attack the Burn status effect.

GX-9903-χ χ Gundam

Statistics:

HP: 4500, EN: 200, Agi: 270

IS: 2, Move: G, Size: M, Rank: 10

Weapons:

[+] Chest Vulcan- 500 damage, 20 rounds [+40%]

[+] Machine Cannon- 600 damage, 8 rounds [+20%]

[F] Melee (M)- 600 damage [+0%]

[+] Missile (PG)- 800 damage, 8 rounds [+30%]

[F] Hyper Beam Sword (BM)- 1800 damage [+0%]

[F] Beam Javelin (BM)- 2000 damage [+0%]

[+] Hyper Buster Rifle (BSF:8)- 500 damage/3 EN [+10%]

[+] Hyper Bazooka- 3000 damage, 4 rounds [+10%]

[F] G-Hammer (MS)- 3000 damage, 10 EN/attack [+10%]

[+] Hyper Bits (BSX:8)- 600 damage/5 EN. Requires Psychic Energy to execute. [+10%]

Inherent Abilities:

1) Mobile Suit

2) Shield: Missile

3) Countercut: Hyper Beam Sword, Beam Javelin

4) Countershoot: Chest Vulcan, Machine Cannon, Hyper Buster Rifle

5) Flash System V3 (System): Same Effects as Psyco-Frame

6) Summon: FX-9903-X GX-Bit x 5. Requires Psychic Energy to summon.

7) Dummy Balloon Launcher (4)

Purchasing Cost:500

IS1:A-Up Unit SC

IS2:RAISER System

Bounty:250

FX-9903-χ Gχ-Bit x5

Statistics:

HP: 2500, EN: 100, Agi: 300

IS: 0, Move: F/G, Size: M, Rank: 5

Weapons:

[F] Melee (M)- 500 damage [+0%]

[+] Vulcan Gun- 500 damage, 12 rounds [+10%]

[F] Beam Saber (BM)- 1000 damage [+0%]

[+] Shield Beam Rifle (B)- 1400 damage, 10 rounds [+10%]

[+] Bit (BPSX:6)- 450 damage/5 EN [+10%]

Inherent Abilities:

1) Mobile Suit

2) Shield

3) Countercut: Beam Saber

4) Countershoot: Vulcan Gun, Shield Beam Rifle, Bit

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>> Commanding Officer

>> Data Retrieval Complete:

>> ...

>> ...

Kylie.jpg

Name: Kylindra Stormwind

Rank: Colonel (OF-5)

Class: Commanding Officer

Service No.: A31150820C

Age: 18

Sex: Female

Height: 145cm

Weight: 42 kg

Bloodtype: AB+

Personal Information

Theme Color: Green

Talents: Topography Studies, Leadership, Astronavigation

Hobbies: Drawing

Combat Stats

CO Points: 102 CP

Total Gained/Spent/Remaining: 11607/6900/4707

Level: 14

Battle Orders:

  • Hit! [L1] (All units you own gain +10% Accuracy for this turn.) [5 CP]
  • Attack! [L2] (All units you own gain +10%/+20% Weapon Damage this turn) [5/10 CP]
  • Evade! [L1] (All units you own gain -5% Dodge Cost for this turn) [5 CP]
  • Defend! [L1] (All units you own gain -5% Damage Recieved this turn) [5 CP]
  • Focus Fire! [L1] (All units you own that target the same unit alone gain +25% Acc/Dmg) [15 CP]
  • -

Skills:

  • Scavenger [L2] [Credit gain from missions increased by 20%]
  • Command Presence [L2] [CO Order CP Cost -20%]
  • Anti-Armor Specialist [L2] [units owned by you gain +20% damage and accuracy when using weapons with the Armor Pierce or Armor Break tag]
  • -
  • -
  • -

>> 1st Lance Pilot 03

>> Data Retrieval Complete:

>> ...

>> ...

naomi.jpg

Name: Naomi Wilds

Rank: Petty Officer First Class (E-6)

Service No.: DBEF-01-856C

Age: 18

Sex: Female

Height: 160cm

Weight: 74 kg

Bloodtype: AB+

Personal Information

Theme Color: Purple

Talents: Secrecy, Negoations

Hobbies: Reading

Combat Stats

Pilot Level: 15

Total Gained/Spent/Remaining: 9179/7200/1979

Maximum SP: 156

Abilities:

  • Dodge Cost: -10%
  • Countercut Cost: 7 AP
  • Countershoot Cost: 4 AP
  • Critical Cost: 8AP [WD +25%, TDC +25%]
  • [F]-type Weapon Damage: +10%
  • [+]-type Weapon Damage: +90% [base + Gunfight + Acc. Attacker]
  • [F]-type Target Dodge Cost: +35% [Genius + Acc. Attacker]
  • [+]-type Target Dodge Cost: +45% [Genius + Gunfight + Acc. Attacker]

Pilot Ratings:

  • Eva 2
  • Ran 4

Will Commands:

  • Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.
  • Elude: Costs 3 Will. Gain Dodge Cost -15% this turn. This counts as a terrain effect.
  • Fast Combat: Costs 5 Will. Gain 1 additional Attack Phase this turn.
  • Focused Attack: Costs 5 Will. Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

Pilot Techniques:

Pilot Skills:

  • Attacker
  • Focused Attack L2 When using a non-multihit (S)-type, or a multihit (AS)-type weapon to hit multiple targets, increase the final damage after all other modifiers by 40% before splitting it across the targets.
  • Gunfight [L3] [+] Weapon Damage +30%, Target's Dodge Cost +10%
  • Genius Dodge Cost -10%, TDC +5%, WD +5%
  • Improved Critical [L2] Critical Cost -2. Gain an additional Weapon Damage +10% and Accuracy +10% for attack phases affected by Critical.
  • Accurate Attacker [L3] Gain Target's Dodge Cost +30%, Damage +10%

Pilot Seishin:

  • Direct Attack: Your target cannot use secondary defenses or be Support Defended by allies.[-25 SP]
  • Concentrate: Gain Target's Dodge Cost +20% and Dodge Cost -10% for one turn.[L1/15 PP]
  • Duty: Recover 30% of your maximum DP. [L1 20]
  • Boost Gain Dodge Cost -25% for one turn [L1/15 SP]
  • Data missing
  • Data missing

Veteran Awards

  • Data missing
  • Data missing

EZ-036 Death Stinger

Statistics:

HP: 7600, EN: 220, Agi: 330

IS: 3, Move: G, Size: L, Rank: 9

Weapons:

[+] AZ 35mm Vulcan Gun- 1200 damage, 20 rounds [+40%]

[F] Laser Fang (M)- 1600 damage [+0%]

[+] AZ 105mm Linear Gun (SF:2)- 1500 damage, 15 rounds [+10%]

[F] Strike Laser Bite Scissors (MSX:2)- 1600 damage/5 EN, Mobility Break [+20%]

[+] AZ 120mm Hyper Beam Gun (BSF:2)- 1800 damage, 20 rounds [+10%]

[+] AZ 120mm Hyper Laser Gun (BSF:2)- 2000 damage/7 EN [+10%]

[F] Laser Cutters (BSF:2)- 2200 damage/10 EN [+20%]

[+] AZ 930mm 2-Barrel Shock Cannon- 4800 damage, 10 rounds [+20%]

[+] Giant Charged Particle Cannon (BS)- 6400 damage, Barrier Pierce, 40 EN/attack [+30%]

MAP Attacks:

[+] Giant Charged Particle Cannon (BI:5)- 4800 damage, Barrier Pierce, 40 EN/attack [+10%]

Inherent Abilities:

1) Zoid

2) Countercut: Laser Cutters

3) Countershoot: AZ 35mm Vulcan Gun, AZ 105mm Linear Gun, AZ 120mm Hyper Beam Gun, AZ 120mm Hyper Laser Gun

4) Damage Received -30%

5) Anti-Particle E-Shield (Barrier)

6) Burrow

7) Agi -30 in Water terrains.

8) This unit is not affected by Continual Damage from terrains.

9) Laser Cutters: You may remove the (B) attribute from this attack at no cost.

Purchasing Cost: 600 Credits

IS1. RAISER System

IS2. Hybrid Dual Sensor

IS3. Siegfried System [samantha Firestorm]

[siegfried System]

Samantha.jpg

Name: Samantha Firestorm

Rank: Commander (O-4)

Service No.: DBEF-01-3856C

Age: 17

Sex: Female

Height: 160cm

Weight: 79 kg

Bloodtype: AB+

Personal Information

Theme Color: Light Tan

Talents: Defense, Social Combat

Hobbies: Dancing

Combat Stats

Pilot Level: 15

Total Gained/Spent/Remaining: 7976/7200/776

Maximum SP: 166

Abilities:

  • Dodge Cost: -0%
  • Countercut Cost: 7 AP
  • Countershoot Cost: 7 AP
  • Critical Cost: 10AP
  • [F]-type Weapon Damage: +0%
  • [+]-type Weapon Damage: +0%
  • [F]-type Target Dodge Cost: +0%
  • [+]-type Target Dodge Cost: +0%

Pilot Ratings:

  • <null>
  • <null>

Will Commands:

  • Flawless Body: Costs 4 Will. Negate all status attacks this turn.
  • Cover: Costs 3 Will. Gain Damage Received -15% for this turn. This counts as a terrain effect.
  • Entrenchment: Costs 4 Will. Damage Received -40% and Target's Dodge Cost +50% for one turn.
  • Iron Will:Costs 5 Will. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%

Pilot Techniques:

  • Data missing
  • Data missing
  • Data missing

Pilot Skills:

Pilot Seishin:

  • Great Effort - User's PP gain is doubled at the end of the battle regardless of the result. This affects all pilots that are inside this unit as well (L1/20)
  • Iron Wall - Gain Damage Received -25%/-50%/-75% for one turn. [L1/2/3 15/25/40]
  • Resist - Gain Damage Received -75%/-85%/-95% against first attack received (SD) [L1/2/3 5/10/15]
  • Hot Blood - Gain Weapon Damage +50%/+100% for next attack phase taken this turn. [L1/2 20/40]
  • Coercion - Target cannot Support Defend. [L1 30]
  • Perserverance - Recover 30%/50%/100% [L1/2/3 20/50/80]

Veteran Awards

  • Data missing
  • Data missing

Edited by Rika

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[table=CO : Iono-sama]

Name: Iono-sama

Gender: Female

Age: ??

Height: 170cm - Weight: (himitsu Desu)

Pilot Level:

Specialization: The Queen Commander

Quote:

"...Wanna Be My Sobame?..."

Commanding Theme

Pilot Summary

MAX CP: 134

Skills

  • Skilled Teacher
    Class: CO
    Level 3: PP gain from missions increased by 30%.
  • Scavenger
    Class: CO
    Level 3: Credits gain from missions increased by 30%.
  • Wall Breaker
    Class: CO
    Level 3: Units owned by you gain +30% damage and accuracy when using weapons with the Armor Pierce or Armor Break tag.
  • Quick Thinker
    Class: CO
    Level 3: Recover an additional 5 CP per turn.

[/td]

[/table]

Commands

  • Focus Fire!
    Level 1 (15 CP) : Choose one target enemy. All attacks from units you own that target that enemy alone gain +20% Weapon Damage and Accuracy
  • Attack Pattern Alpha!
    Level 1 (20 CP) : If a unit owned by you attacks this turn with a single-hit weapon, they may choose to pay the weapon's resource cost again to make it a # 2 attack. This cannot be used with weapons that have no base resource cost. If used with a (V) attack, you must pay the same amount of resources as the original attack
  • Defensive Pattern Delta!
    Level 1 (15 CP): If a unit owned by you blocks and uses a shield this turn, they do not spend any shield uses. 1000 PP

[table=Minerva Britain]

Name: Minerva Britain

Nickname: Mineru

Gender: Female

Age: 21

Height: 175cm - Weight: 54kg

Pilot Level:

Specialization: Grand knights A-class

Quote:

"..."

Battle Theme

Pilot Summary

SP: 160

Damage recieved -20% (-30%)

[+]-type Weapon Damage +90% (+120%)

Target Dodge Cost +45% (+60%)

Countershoot Cost -3

Atributes

RANGE Lvl 4: [+]-type Weapon Damage +45%, Countershoot Cost -3

DEFENSE Lvl 2: Damage Recieved -10%

[/td]

[/table]

Skills

  • Buster Arm
    Class: Active
    Damage dealt +25%. Cost is variable depending on how soon you want to activate. Charge (4)
  • Artillery Expert
    Class: Passive (Main)
    Level 3: [+]-type Weapons gain Damage +30%, Target's Dodge Cost +10%.
  • Bravery
    Class: Passive (Main)
    Braves are individuals with great resolve, who move forward no matter what they face.
    Gain Damage Received -10%, Weapon Damage +5%, Target's Dodge Cost +5%
  • Demolisher: Pandora Machina
    Class: Passive (Main)
    Level 3: Damage Dealt +30%, Damage Received -10%, Target's Dodge Cost +15%.
  • Precision attack
    Class: Passive (Main)
    Level 3: All weapons gain Target's Dodge Cost +30% and Damage +10%.

Spirit Commands

  • Effort!!!
    Level 1 (20 SP): User's PP gain is doubled at the end of the battle regardless of the result. In SAMW matches, this affects all sub-characters that are INSIDE that unit as well.
  • Iron Wall
    Level 1 (15 SP): Gain Damage Received -25% for one turn.
    Level 2 (25 SP): Gain Damage Received -50% for one turn.
    Level 3 (40 SP): Gain Damage Received -75% for one turn.
  • Overpower
    Level 1 (20 SP): All Weapon Damage x1.5 for your next attack phase taken this turn.
  • Grit
    Level 1 (15 SP): Gain Weapon Damage +10% and Damage Received -10% for one turn. 150 PP
    Level 2 (25 SP): Gain Weapon Damage +15% and Damage Received -15% for one turn.

Will Gauge

  • Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.
  • Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.
  • Finishing Attack: Costs 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.
  • Iron Will: Costs 5 Will. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

Technique

  • N/A

[table=Egret Leontine]

Name: Egret Leontine

Gender: Female

Age: 15

Height: 164cm - Weight: 46kg

Pilot Level:

Specialization: Salvager Elite class

Quote:

"..."

Battle Theme

Pilot Summary

SP: 156

Dodge Cost -20%

[+]-type Weapon Damage +80% (+110%), Counter-cut cost -1

Target's Dodge Cost +55% (+65%)

Atributes

RANGE Lvl 3: [+]-type Weapon Damage +35%, Countercut Cost -1

ACCURACY lvl 1: Target's Dodge Cost +10%

EVADE Lvl 2: Dodge Cost -10%

[/td]

[/table]

Skills

  • Tensai
    Class: Passive (Main)
    Gain Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%.
  • Marksman Pride
    Class: Passive (Main)
    Level 3: [+]-type Weapons gain Damage +30%, Target's Dodge Cost +10%.
  • Magi's Inheritance
    Class: Passive (Main)
    Level 3: Spiritual Power Weapon Damage +30%, Accuracy +10%
  • Accurate attack
    Class: Passive (Main)
    Level 3: All weapons gain Target's Dodge Cost +30% and Damage +10%.

Spirit Commands

  • Duty
    Level 1 (20 SP): Recover 30% of your maximum DP.
  • Effort!!!
    Level 1 (20 SP): User's PP gain is doubled at the end of the battle regardless of the result. In SAMW matches, this affects all sub-characters that are INSIDE that unit as well.
    Level 2 (35 SP): User or target ally's PP gain is doubled at the end of the battle regardless of the result. In SAMW matches, this affects all sub-characters that are INSIDE that unit as well.
  • Sure Hit
    Level 1 (15 SP): Gain Target's Dodge Cost +25% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image).
    Level 2 (25 SP): Gain Target's Dodge Cost +50% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image).
    Level 3 (40 SP): Gain Target's Dodge Cost +75% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image).
  • Boost
    Level 1 (15 SP): Gain Dodge Cost -25% for one turn.
    Level 2 (25 SP): Gain Dodge Cost -50% for one turn.
    Level 3 (40 SP): Gain Dodge Cost -75% for one turn.

Will Gauge

  • Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.
  • Pilot Damage: Costs 4 Will. Choose one attack that deals damage. That attack gains SP Damage (20) this turn.
  • Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.
  • Impervious: Costs 6 Will. Cap all damage received this turn at 500 damage per hit.

Technique

  • System Key
    Attack: [+] or [H] * Dynamic Break- * damage & Weapon Lock, * EN/attack [+*%]
    Modifier: Dmg +10%, EN +50%
  • Excelion Finalle(Spiritual Power)
    [F], [+], or [H]?: Same as base attack.
    Damage: Damage is equal to the base attack +50%.
    EN Cost: EN Cost is equal to the base weapon's EN Cost x 1.5.
    Accuracy: Accuracy is equal to the base attack +5%.

FZ-006 Buster Führer

Statistics:

HP: 6000, EN: 322, Agi: 250

IS: 3, Move: F/G/H, Size: M, Rank: 10

Weapons:

[F] Strike Claws (M)- 2400 damage [+0%]

[F] Strike Smash Tail- 2700 damage, 8 EN/attack [+20%]

[F] Electron Bite Fang (M)- 3600 damage, Stun, 10 EN/attack [+20%]

[F] Strike Laser Claw- 4200 damage, 10 EN/attack [+20%]

[+] Air to Air Missiles (PGSX:4)- 1200 damage, 32 rounds [+25%]

[+] Buster Claw Guns (BSF:2)- 2400 damage/5 EN [+10%]

[F] Buster Claws (SV:3)- 1350 damage x 2/8 EN [+20%]

[+] Diffusion Charged Particle Cannon (BS)- 8700 damage, Barrier Pierce, 25 EN/attack [+30%]

[+] Buster Cannons (AS)- 4500 damage # 2, 6 rounds [+20%]

[+] Triple Charged Particle Cannon (BS)- 12600 damage, Barrier Pierce, 60 EN/attack [+30%]

MAP Attacks:

[+] Incendiary Bomb (PT:2)- 3000 damage, Burn, 2 rounds [+10%]

[+] Cluster Bomb (PT:3)- 4500 damage, 2 rounds [+10%]

[+] Diffusion Charged Particle Cannon (BI:5)- 7350 damage, Barrier Pierce, 30 EN/attack [+0%]

[+] Triple Charged Particle Cannon (BI:6)- 9750 damage, Barrier Pierce, 60 EN/attack [+10%]

Inherent Abilities:

1) Zoid

2) Countercut: Req: Martial Arts Mastery

3) Countershoot: Buster Claw Guns, Diffusion Charged Particle Cannon

4) Damage Received -20%

5) Hyper E-Shield (Barrier): Same effects as Barrier XL.

Purchasing Cost:

N/A. EZ-049 Berserk Führer and BZ-009 Buster Eagle must be in your inventory. This is a combined unit.

Pilot Slots: 2

IS #1 : A-Up Unit SC

IS #2 : A-Up Unit SC

IS #3 : Hybrid Dual Sensor

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Unit Deploy

[ Commander ] <Brayden Bellicose>

[24 Battles (13-7-4) + 9 Non-Combat + 4 Arena (4-0-0)]

LV ] 20

CP ] 126

[ Orders ]

[5] Attack! Lv1 [All units owned get +10% Damage this turn]

[15] Focus Fire! Lv1 [One enemy is marked; units owned Damage and Accuracy +20% when attacking that enemy alone]

[20] Attack Pattern Alpha! [if a unit attacks with a single-hit weapon, may choose to pay the cost again to make it a # 2. Weapon must not be free]

[15] Defense Pattern Delta! [if a unit blocks and shields this turn, they don't spend shields]

[ Skills ]

Skilled Teacher Lv3 [PP gain from missions +30%]

Leading From The Front [May deploy in Mothership, be target of spells (CP not affected by SP attacks, CO does not count for multi-pilot), give Brave Commander to all owned units]

Micromanagement [May choose to halve CP Cost to target only one unit]

Anti-Armor Specialist Lv3 [units gain Damage, Accuracy +30% when using weapons with Armor Pierce or Armor Break]


[ Pilot Info ]

[ Captain ] <Skyler Zephyr>

[24 Battles (13-7-4) + 5 Non-Combat + 1 Arena (1-0-0)]

Lv ] 20

SP ] 176

[ Seishin ]

[20] Perserverance Lv1 [Heal 30% HP]

[25] Belief Lv1 [Negate all status effects received for one turn]

[10] Resist Lv1 [DR -75% against first attack received this turn. Secondary Defense]

[15/25/40] Iron Wall Lv3 [DR -25/50/75% for one turn]

[35] Substitute Lv1 [You and target ally trade Defense Phases and Terrains regardless of condition. Targets must not have taken their turns yet. Doesn't affect MAP attacks]

[15] Grit Lv1 [Damage +10%, DR -10% for one turn]

[ Attributes ]

[5 (4)] Defense [DR -25%]

[4 (2)] Accuracy [Accuracy +25%, CS -1]

[ Abilities ]

Critical [10 AP, gain Damage +15% and Accuracy +15% for an attack phase]

[ Will Gauge ]

[1] Steady Shot [CS cost -50% this turn]

[3] Cover [DR -15% as terrain bonus this turn]

[4] Volley [Gain 1 additional attack phase using only [+] attacks once a turn]

[5] Pressure [Disables all attack phases of a single target for one turn. That target gains DR +25% and DC +10% (Pilot phase) for their next turn. Status Attack]

[ Skills ]

Unit Specialization (Defensive) Lv3 {Mothership} [Damage +30%, DR -10%, Accuracy +15% in Motherships]

Guard [Charge (4), DR -15%]

Brave [DR -10%, Damage +5%, Accuracy +5%]

Size Mastery (Large) Lv3 [if you are larger than target, gain Accuracy +30%, DR -10%]

Gunfight Lv3 [[+] Damage +30%, Accuracy +10%]

Focused Attack Lv1 (0) [(S)-type spread is from 120% damage instead]

[ Statistics ]

Dodge Cost [-0%]

Damage Received [-35%]

Accuracy [+30%]

Damage [+5%]

Countercut [7 AP]

Countershoot [6 AP]

[ Techs ]

Empowered Attack {Req: Unit Specialization {Mothership}} [Take an attack with full output, make new attack with Damage +50%, EN Cost x1.5, rounds (of full output) x0.5 rounded down, EN cost 15 if no cost or rounds. Accuracy +5% from base, inherits all non-(X)/(F)/(V) tags]

Expose Armor [Critical Attacks gain Armor Break]


[ Pilot Info ]

[ Gunner ] <Caine Sidorenko>

[24 Battles (13-7-4) + 7 Non-Combat + 2 Arena (2-0-0)]

Lv ] 20

SP ] 176

[ Seishin ]

[15/25] Sure Hit Lv2 [Accuracy +25/50% for next attack phase, disable Evasive Secondary Defenses]

[25] Direct Attack [Target of next attack phase cannot use secondary defenses or be support defended]

[20] Duty Lv1 [Heal 30% DP]

[15/25/40] Boost Lv3 [DC -25/50/75% for one turn]

[20/40] Hot Blood Lv2 [base damage x1.5/2 for next attack phase this turn]

[ Attributes ]

[4] Accuracy [Accuracy +25%, CS Cost -3]

[2] Range [[+] Damage +25%, CS Cost -1]

[ Abilities ]

Critical [7 AP, gain Damage +30% and Accuracy +30% for an attack phase]

[ Will Gauge ]

[2] Barrel Roll [DC -10%, Accuracy +20% this turn]

[3] Defense Pierce [Last hit of next attack phase gains Barrier Pierce and Armor Pierce]

[4] Volley [Gain 1 additional attack phase using only [+] attacks once a turn]

[5] Pressure [Disables all attack phases of a single target for one turn. That target gains DR +25% and DC +10% (Pilot phase) for their next turn. Status Attack]

[ Skills ]

Accurate Attacker Lv3 [Accuracy +30%, Damage +10%]

Recognition [DC -5%, Accuracy +15%, Charge (4)]

Improved Critical Lv3 [Critical -3, Critical Damage +15%, Accuracy +15%]

Will+ (Hit) [Will +1 when dealing damage once per turn]

Focused Attack Lv3 [(S)-type attacks spread from 160% damage instead]

Brave Commander Lv1 (0) [DR -5%, Damage +10%, Aura (2)]

[ Statistics ]

Dodge Cost [-0%]

Accuracy [+55%]

Damage [+10%]

Countercut [7 AP]

Countershoot [3 AP]

[ Techs ]

Expose Armor [Critical Attacks gain Armor Break]

Assist Attack [Take a non-MAP attack, gain ability to use an extra attack phase before an ally that's hitting a single target with non-MAP with Damage -70%, Accuracy -25%. Ally also gets Damage +15%. (X) becomes (F). R1-5: 1 use, R6-10: 2 uses, R11-15: 3 uses, R16+: 4 uses. Cannot chain or have more than two Assist Attack buffs at once]

Rampage [Critical Attacks emit Aura (3) of Critical Cost -2; also affects self]


[ Pilot Info ]

[ Instructor ] <Glenn Walden> Designated Sidekick

[24 Battles (13-7-4) + 5 Non-Combat + 1 Arena (1-0-0)]

Lv ] 19

SP ] 232

[ Seishin ]

[12/20/32] Iron Wall Lv3 [DR -25/50/75% for one turn]

[16/28] Great Effort Lv2 [user's/target allied unit's PP gain x2 at the end of battle]

[8] Flash Lv1 [DC -75% against first attack received this turn. Secondary Defense]

[40/40] Resupply Lv2 [Restore ammo/EN to target ally]

[24/36] Lucky Lv2 [user/target ally's bounty doubled at the end of battle]

[48] Respect Lv1 [All allies recover 30% of max DP]

[ Attributes ]

[ Abilities ]

Critical [10 AP, gain Damage +15% and Accuracy +15% for an attack phase]

[ Will Gauge ]

[3] Armor Break [Adds Armor Break to an Armor Pierce attack this turn]

[3] Barrage [One (X) or (F) weapon has limit raised by +25% this turn, rounded up]

[4] Pilot Damage [A damaging attacks gains SP Damage (20) this turn]

[5] Pressure [Disables all attack phases of a single target for one turn. That target gains DR +25% and DC +10% (Pilot phase) for their next turn. Status Attack]

[ Skills ]

SP Boost Lv3 [Max SP +60]

Concentration [sP Cost -20%]

Group Mentality Lv2 [sP reduction suffered in multi-pilot units two steps less]

Assisted Tracking [+1 Accuracy attribute to main pilot]

Assisted Defense [+1 Defense attribute to main pilot]

Data Transmission [Gains EWAC]

[ Statistics ]

Dodge Cost [-0%]

Countercut [7 AP]

Countershoot [7 AP]

[ Techs ]


[ Pilot Info ]

[ Comm Officer ] <Nethys Keldor>

[10 Battles (8-1-1) + 3 Non-Combat + 1 Arena (1-0-0)]

Lv ] 16

SP ] 220

[ Seishin ]

[20] Direct Attack [Target of next attack phase cannot use secondary defenses or be support defended]

[8/16] Scan Lv2 [Target enemy gains DC +10%/also DR +10% for one turn]

[24] Coercion [Target enemy cannot support defend]

[40/40] Resupply Lv2 [Restore ammo/EN to target ally]

[48] Awaken Lv1 [user gains another turn without Regen or Defense phases]

[ Attributes ]

[ Abilities ]

Critical [10 AP, gain Damage +15% and Accuracy +15% for an attack phase]

[ Will Gauge ]

[3] Defense Pierce [Last hit of next attack phase gains Barrier Pierce and Armor Pierce]

[3] Barrage [One (X) or (F) weapon has limit raised by +25% this turn, rounded up]

[4] Pilot Damage [A damaging attacks gains SP Damage (20) this turn]

[5] Pressure [Disables all attack phases of a single target for one turn. That target gains DR +25% and DC +10% (Pilot phase) for their next turn. Status Attack]

[ Skills ]

Group Mentality Lv2 [sP reduction suffered in multi-pilot units two steps less]

Mental Conditioning [sP Canceller, Spirit Canceller]

Charisma [Aura range +3]

Concentration [sP Cost -20%]

SP Boost Lv3 [Max SP +60]

Veteran Lv1 (0) [EN Costs -10%, Aura (2)]

[ Statistics ]

Dodge Cost [-0%]

Countercut [7 AP]

Countershoot [7 AP]

[ Techs ]


[ Pilot Info ]

[ Navigator ] <Philip Lavery>

[10 Battles (8-1-1) + 3 Non-Combat + 2 Arena (2-0-0)]

Lv ] 15

SP ] 216

[ Seishin ]

[20] Duty Lv1 [user recovers 30% of max DP]

[15/25/40] Boost Lv3 [DC -25/50/75% for one turn]

[15] Concentrate Lv1 [Accuracy +20%, DC -10% for one turn]

[10] Flash Lv1 [DC -75% against first attack received this turn. Secondary Defense]

[35] Substitute Lv1 [You and target ally trade Defense Phases and Terrains regardless of condition. Targets must not have taken their turns yet. Doesn't affect MAP attacks]

[30] Provoke Lv1 [During 2 opponents' next turn, any attacks must target at least you. MAPs are not affected. Cannot be targeted by Substitute or similar effects, cannot become untargetable]

[ Attributes ]

[4] Evade [DC -20%]

[2] Skill [CC/CS Cost -2, Critical Cost -2, Shields +3]

[ Abilities ]

Critical [8 AP, gain Damage +15% and Accuracy +15% for an attack phase]

[ Will Gauge ]

[2] Barrel Roll [DC -10%, Accuracy +20% this turn]

[3] Elude [DC -15% this turn, terrain effect]

[4] Flawless Evasion [Evasion reduces DC by 50% instead this turn]

[5] Pressure [Disables all attack phases of a single target for one turn. That target gains DR +25% and DC +10% (Pilot phase) for their next turn. Status Attack]

[ Skills ]

Genius [DC -10%, Damage +5%, Accuracy +5%]

A-Class Jumper [No negative terrain DC mods, DC -5%]

Recognition [DC -5%, Accuracy +15%, Charge (4)]

SP Boost Lv3 [Max SP +60]

Will+ (Dodge) [Will +1 when dodging an enemy attack once per turn]

[ Statistics ]

Dodge Cost [-35%]

Damage [+5%]

Accuracy [+5%]

Shields [+3]

Countercut [5 AP]

Countershoot [5 AP]

[ Techs ]

Counter Zone [Pay 20 EN during Defense Phase; all [F] attacks targeting allies now target me]


[ Pilot Info ]

[ Security Officer ] <Alan Harrington>

[3 Battles (3-0-0) + 1 Non-Combat + 1 Arena (1-0-0)]

Lv ] 14

SP ] 152

[ Seishin ]

[20] Duty Lv1 [user recovers 30% of max DP]

[20] Hot Blood Lv1 [base damage x1.5 for next attack phase this turn]

[25] Direct Attack [Target of next attack phase cannot use secondary defenses or be support defended]

[15/25] Sure Hit Lv2 [Accuracy +25/50% for next attack phase, disable all Evasive Secondary Defenses]

[15] Concentrate Lv1 [Accuracy +20%, DC -10% for one turn]

[ Attributes ]

[3] Evade [DC -15%]

[3] Melee [[F] Damage +35%, CC Cost -2]

[ Abilities ]

Critical [7 AP, gain Damage +30% and Accuracy +30% for an attack phase]

[ Will Gauge ]

[2] Barrel Roll [DC -10%, Accuracy +20% this turn]

[3] Barrage [One (X) or (F) weapon has limit raised by +25% this turn, rounded up]

[4] Rush [Gain 1 additional attack phase using only [F] attacks once a turn]

[5] Pressure [Disables all attack phases of a single target for one turn. That target gains DR +25% and DC +10% (Pilot phase) for their next turn. Status Attack]

[ Skills ]

Infight Lv1 [[F] Damage +10%]

Improved Critical Lv3 [Critical -3, Critical Damage +15%, Accuracy +15%]

Will+ (Hit) [Will +1 when dealing damage once per turn]

Bunshin Sappou Lv3 [(X) and (F) weapon caps +30% in units with Double Image]

Accurate Attacker Lv3 [Damage +10%, Accuracy +30%]

[ Statistics ]

Dodge Cost [-15%]

Damage [+10%]

Accuracy [+30%]

Countercut [5 AP]

Countershoot [7 AP]

[ Techs ]

Expose Armor [Critical Attacks gain Armor Break]


[ Pilot Info ]

[ Executive Officer ] <Emily Jackson>

[3 Battles (3-0-0) + 1 Non-Combat]

Lv ] 14

SP ] 212

[ Seishin ]

[20] Belief Lv1 [You become immune to negative status effects for one turn]

[8/20] Karma Lv2 [Restore 10/30 AP]

[12] Prayer Lv1 [Removes all negative status effects from 1 ally]

[40/40] Resupply Lv2 [Restore ammo/EN to target ally]

[40/56] Advise Lv2 [Target ally's Charge/Will gains 1/2 counters, they also gain DC -10/20% and Accuracy +10/20% for three turns]

[ Attributes ]

[ Abilities ]

Critical [10 AP, gain Damage +15% and Accuracy +15% for an attack phase]

[ Will Gauge ]

[3] Defense Pierce [Last hit of next attack phase gains Barrier Pierce and Armor Pierce]

[3] Barrage [Raise caps for (F) and (X) by 25% this turn]

[4] Pilot Damage [A damaging attacks gains SP Damage (20) this turn]

[5] Pressure [Disables all attack phases of a single target for one turn. That target gains DR +25% and DC +10% (Pilot phase) for their next turn. Status Attack]

[ Skills ]

SP Boost Lv3 (2) [Max SP +60]

Concentration [sP Cost -20%]

Group Mentality Lv2 [sP reduction suffered in multi-pilot units two steps less]

Information Analysis Lv1 [When in mothership, gain Aura (2) for all negative terrain modifiers reduced by 10%]

Positive [immune to Exhaust]

[ Statistics ]

Dodge Cost [-0%]

Countercut [7 AP]

Countershoot [7 AP]

[ Techs ]


[ Pilot Info ]

[ Helmsman ] <Lance Highwind>

[0 Battles (0-0-0)]

Lv ] 4

SP ] 112

[ Seishin ]

[15] Boost Lv1 [DC -25% for one turn]

[ Attributes ]

[ Abilities ]

Critical [10 AP, gain Damage +15% and Accuracy +15% for an attack phase]

[ Will Gauge ]

[2] Barrel Roll [DC -10%, Accuracy +20% this turn]

[3] Barrage [Raise caps for (F) and (X) by 25% this turn]

[4] Flawless Evasion [Evasion reduces DC by 50% instead this turn]

[5] Pressure [Disables all attack phases of a single target for one turn. That target gains DR +25% and DC +10% (Pilot phase) for their next turn. Status Attack]

[ Skills ]

Leadership Lv1 [DC -5%, Accuracy +10%, Aura (2)]

Helmsman's Sense [When in mothership, the ship may evade for 50% instead of 70%]

[ Statistics ]

Dodge Cost [-0%]

Countercut [7 AP]

Countershoot [7 AP]

[ Techs ]



Transporter Escargot

ZCDX-02 Hover Cargo

Statistics:

HP: 12000, EN: 340, Agi: 550

IS: 2, Move: G/H, Size: LL, Rank: 10

Weapons:

[+] Shock Cannons- 3960 damage, 20 rounds [+35%]

[+] ASZ 210mm Catapult Launcher (PGSF:6)- 1440 damage, 36 rounds [+50%]

[+] ASZ 210mm Electron Cannons- (SF:2)- 4680 damage, 20 rounds [+45%]

[+] Empowered Attack- (S)- 14040 damage, 5 rounds [+50%]

Inherent Abilities:

1) Zoid, Battleship, Mothership

2) Countershoot: Shock Cannons

3) Damage Received -45%

4) Hyper E-Shield (Barrier): Same effects as Barrier XL.

Purchasing Cost: 1008 Credits

Pilot Slots: 8


[ Battle History ]

[ Upgrades ]

[05] Armor Upgrade [DR -25%]

[05] Attack Upgrade [Damage +50%]

[05] Accuracy Upgrade [Accuracy +25%]

[01] Attack Upgrade + [Damage +30%]


[ Skill Chips (Skyler) ]

1] Focused Attack +1

[ Skill Chips (Caine) ]

1] Brave Commander +1

[ Skill Chips (Nethys) ]

1] Veteran +1

[ Skill Chips (Philip) ]

1]

[ Skill Chips (Alan) ]

1]

[ Skill Chips (Emily) ]

1] SP Boost +1

[ Skill Chips (Lance) ]

1]

2]

3]

4]

[ Items ]

1] Layered Armor x3 [DR -30%]

2] Hybrid Dual Sensor [[+] Damage +50%, Accuracy +25%; [H] Damage +25%, Accuracy +10% instead. CC Cost x1.25, CS Cost x1.25 except on (F) or (X)]

[ Sidebar ]

1] Witch Apple [25 SP Restore to up to 4 pilots in unit, 2 uses]

2] Ichigeki Hissatsu Knowledge [During any attack phase, declare non-multihit and non-(X) as Ichigeki Hissatsu, granting Hot Blood L3, Sure Hit L2, Direct Attack, Concentrate L2, and CC Cost x2, 2 uses]

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Heavy Petting Zoo CO

Tigris Leo

gallery_805_4_2986.jpg

Queen of the Pride

Level: 1

CP: 25/50

CO Orders

- Attack! [L1] (5 CP)

CO Skills

- None

Heavy Petting Zoo Main Pilot

Purua Daypride

gallery_805_4_15116.png

The Cat's Meow

Level: 4

SP: 112

Seishins

- Hot Blood [L1] (20 SP)

- Direct Attack [L1] (25 SP)

- Perserverance [L1] (20 SP)

Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 7 AP

- Countershoot Cost: 7 AP

- Critical

Class: Active

During an attack phase, you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

MELEE: Level 2

RANGE: Level 0

ACCURACY: Level 2

DEFENSE: Level 0

EVADE: Level 2

SKILL: Level 0

- Will Gauge

Class: Active (Main)

* Elude - 3 Will - Gain Dodge Cost -15% this turn. This counts as a terrain effect.

* Rush - 4 Will - Gain 1 additional attack phase this turn. During this attack phase you may only use [F] type attacks. You may only use this ability once per turn.

* Focused Attack - 5 Will - Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

* Evasive Maneuver - 6 Will - Negate all attacks aimed at you this round. This is an Evasive Secondary Defense

SKILLS

Unit Specialization: Zoids (Evasive)

Class: Passive (Main)

You have specialized in piloting a specific type of unit, becoming more adept at piloting those machines. Damage Dealt +10%, Target's Dodge Cost +5%

Infight

Class: Passive (Main)

Pilots can receive special training in melee fighting, making them better swordsmen, brawlers, and frontline fighters. [F]-type Weapons gain Damage +10%.

Melee +1

Melee +1

Evade +1

Evade +1

TECHNIQUES

None

Heavy Petting Zoo Support Pilot

Kamaria Themba

gallery_805_4_11288.jpg

Support Bird

Level: 4

SP: 122

Seishins

- Honor [L1] (30 SP)

- Morale [L1] (20 SP)

- Flash [L1] (10 SP)

- Sure Hit [L1] (15 SP)

- Concentrate [L1] (15 SP)

- Scan [L1] (10 SP)

Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 7 AP

- Countershoot Cost: 7 AP

- Critical

Class: Active

During an attack phase, you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

MELEE: Level 0

RANGE: Level 0

ACCURACY: Level 0

DEFENSE: Level 0

EVADE: Level 0

SKILL: Level 0

- Will Gauge

Class: Active (Main)

* Barrel Roll - 2 Will - Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

* Elude - 3 Will - Gain Dodge Cost -15% this turn. This counts as a terrain effect.

* Strafe - 5 Will - Instantly evade all attacks in the first attack phase you receive this turn. This is considered an Evasive Secondary Defense. One (X) or (F) type weapon on your unit has its limit increased by 25% this turn, rounded up.

* High Ground - 3 Will - Your first attack phase this turn negates positive terrain Damage Reduction and Dodge Cost modifiers.

SKILLS

SP Boost (L1)

Class: Passive (Sub)

Spirit Commands allow pilots to perform extraordinarily well in battle, but using them is taxing on one's mental capacity. This skill helps keep one's adrenaline from burning out quickly, allowing them to use Spirit Commands more. Max SP +10

Brave Commander (L1)

Class: Passive (Sub)

Even though you are the commander, you are always in the frontline, inspiring your allies to fight fiercer.

Damage Received -5% and Damage Dealt +10%, Aura (2)

Heavy Petting Zoo Mascot Sidekick

The Baby

gallery_805_4_15798.jpg

Organoid

Level: 0

SP: 112

Seishins

-

Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 7 AP

- Countershoot Cost: 7 AP

- Critical

Class: Active

During an attack phase, you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

MELEE: Level 0

RANGE: Level 0

ACCURACY: Level 0

DEFENSE: Level 0

EVADE: Level 0

SKILL: Level 0

- Will Gauge

Class: Active (Main)

* Steady Sword - 2 Will - Countercut cost -50% for this turn.

* Lock On - 3 Will - The first hit of your next attack phase negates secondary defenses such as Double Image and Barriers.

* Iron Will - 5 Will - The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

* Miracle - 6 Will - Negate up to 20000 damage from the first attack phase you receive this turn (resolved before any other pilot abilities).

Organoid Invocation:

Class: Sidekick

Pay 20 AP. Unit gains all bonuses bestowed by Organoid's learned skills (effect of abilities stack with each other), then regenerate HP and EN by 50% ONCE. Can only be used on Zoids units.

SKILLS

TECHNIQUES

None

Heavy Petting Zoo Mecha

RZ-041+BZ-022 Liger Zero Falcon

Statistics:

HP: 5200, EN: 220, Agi: 240

IS: 3, Move: F/G, Size: M, Rank: 8

Weapons:

[+] Vulcan Gun- 800 damage, 20 rounds [+30%]

[F] Strike Claws (M)- 1400 damage [+0%]

[+] AZ 208mm Double-Barreled Shock Cannon- 1500 damage, 10 rounds [+10%]

[+] AZ 108mm High-Density Beam Gun (B)- 2200 damage, 6 rounds [+10%]

[+] AZ 185mm Beam Cannon (BSF:2)- 1500 damage/7 EN, [+10%]

[F] Strike Laser Claw- 3600 damage, Barrier Pierce, 15 EN/attack [+30%]

[H] Diving Strike Laser Claw (S)- 4800 damage, Barrier Pierce, 25 EN/attack [+30%]

[F] High Speed Revolving Magnesser Drill (SV:3)- 800 damage x 2/10 EN, Drill [+20%]

[F] Strike Laser Lance- 5800 damage, Barrier Pierce, 30 EN/attack [+40%]

Inherent Abilities:

1) Zoid

2) Countercut: High Speed Revolving Magnesser Drill

3) Countershoot: Vulcan Gun, AZ 208mm Double-Barreled Shock Cannon, AZ 185mm Beam Cannon

4) Hyper E-Shield (Barrier): Same effects as Barrier XL.

Pilot Slots: 2

Equipped Items:

IS1: Grapple Sensor

IS2: Rare Medal

IS3: Organoid

Edited by Jeanette

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24yxt0p.jpg

Hotaru Hiiragi

Title: Kagami

Gender: Female

Age: 16

Height: 159.21 cm

Weight: 46.23 kg

Nationality: Fantasian

Rank: Elder

Specialty: Command

Background: Hotaru and her sister are both daughters from a group of devouts of the Church. She is the younger, but calmer sister of the two sisters. From birth, she and her sister has been a member of the Church, and has shown maturity and also abilities well above children of her age, often getting elected as leader for by her peers. When she entered her teenager years, the Church recommended her to the Order of the Cross, which she stated that she will only accept if the other sibling gets to join. This demand was fulfilled without complaints as the Church had seen that her sister has a talent for keeping everybody together. Because of her capabilities and maturity, she rose quickly to the rank of Harbinger. Finally, as their final test, the Order decided to place the promising Hotaru into the first Order team in Fantasia, promptly giving her the rank of Elder to give her authority.

Traits:

- Deadpan

- Mature

- Cool

- Secretly a caring person

- Quiet

- Has difficulty expressing her feelings

Commanding Officer Summary

Level: 22 (10600 PP)

CP: 134

Skills

Command Presence Level 3

CO Order CP Cost -30%

Skilled Teacher Level 3

PP gain from missions increased by 30%

Advanced Logistics

Repair can now be used to restore 20% of the uses to a single Shield ability on the unit as an alternative to it's other abilities. Resupply can now be used to restore uses of a single ability that works off "Uses" instead of "Rounds" as an alternative to it's other abilities

Micromanagement

When using a CO Order that can target multiple units, you may choose to reduce it's CP Cost by half in order to have it affect a single unit instead. This ability cannot be used on any CO Order that only affects a single unit.

Orders

Blitzkrieg

Level 1 (4 CP): All units you own gain +10% Weapon Damage for this turn

Level 2 (7 CP): All units you own gain +20% Weapon Damage for this turn.

Firing Formation!

Level 1 (4 CP): All units you own gain +10% Accuracy for this turn

Level 2 (7 CP): All units you own gain +20% Accuracy for this turn.

Spearhead

Level 1 (11 CP): Choose one target enemy. All attacks from units you own that target that enemy alone gain +20% Weapon Damage and Accuracy.

Defensive Pattern Delta

Level 1 (11 CP): If a unit owned by you blocks and uses a shield this turn, they do not spend any shield uses.


oppsns.jpg

Izumi Hiiragi

Title: Tsurugi

Gender: Female

Age: 17

Height: 161.42 cm

Weight: 48.62 kg

Nationality: Fantasian

Rank: Templar

Specialty: Defense

Background: The older, yet more enthusiastic sister of Hotaru. Izumi, likewise, has been a member of the Church since birth. In fact, this enthusiasm of Izumi is what greatly differs her from her younger sister. While she is not as mature as Hotaru even though she is the older sister, Izumi is generally the more approachable person, and finds it very easy to make friends due to her personality. Entering teenage years, she was also observed by the Church who noticed her sociable nature, and thus the Church had no objections to having her be deployed as a member of the Order.

Traits:

- Traditional sense of clothing

- Hot-Blooded

- Enthusiastic

- Positive

Pilot Summary

Level: 20 (9850 PP)

SP: 236

[+]-type Weapon Damage: +0%

[F]-type Weapon Damage: +20%

Target's Dodge Cost: +15%

Damage Received: -30%

Dodge Cost: -0%

Critical: 10 AP

Counter Cut: 7 AP

Counter Shoot: 7 AP

Shield Usage: +0

Skills

Brave

Damage Received -10%, Weapon Damage +5%, Target's Dodge Cost +5%.

Guard

Gain Damage Received -15% when activated. Charge (4) to activate.

Potential Level 2

While HP is 50% and below, Damage Received -10%, Damage Dealt +10%, and Target's Dodge Cost +10%

While HP is 30% and below, Damage Received -15%, Damage Dealt +15% and Target's Dodge Cost +15%

SP Boost Level 3

Max SP +60

Bodyguard Level 3

While Support Defending, gain Damage Received -30%

Support Defense+ Level 1

Allows you to support defend an extra ally during your Support Defence Phase.

Attributes

Genki

Melee: [XXXXXX]

Ranged: [XXXXXX]

Defense: [XXXXXX]

Evade: [XXXXXX]

Accuracy: [XXXXXX]

Skill: [XXXXXX]

Spirit Commands

Perseverance

Level 1 (20 SP): Recover 30% of your maximum HP

Level 2 (50 SP): Recover 50% of your maximum HP

Level 3 (80 SP): Recover all HP

Iron Wall

Level 1 (15 SP): Gain Damage Received -25% for one turn.

Level 2 (25 SP): Gain Damage Received -50% for one turn.

Level 3 (40 SP): Gain Damage Received -75% for one turn.

Great Effort

Level 1 (20 SP): User's PP gain is doubled at the end of the battle regardless of the result. In SAMW matches, this affects all sub-characters that are INSIDE that unit as well.

Substitute

Level 1 (35 SP): For a single turn, trade Defense Phase with one target ally regardless of any condition. That ally must not have taken his or her turn to be a legitimate target of this spell.

Belief

Level 1 (25 SP): Negate the effects of all negative status attacks that you receive for one turn

Provoke

Level 1 (35 SP): During your opponents' next turn, if any opponents attack, they MUST target you. (S)-type attacks and variants thereof must target you alone and cannot be spread out to any other target. MAP-type attacks are unaffected. You may not be targeted by the Substitute Spirit Command or any abilities that mimic it the turn after you use this Spirit Command. You cannot become untargetable by any means while the effects of this spell are active.

Techniques

Sword Shield

Counter Zone

Will Gauge

Rush: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [F] type attacks. You may only use this ability once per turn.

Entrenchment: Costs 4 Will. Damage Received -40% and Target's Dodge Cost +50% for one turn.

Finishing Attack: Cost 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

Impervious: Costs 6 Will. Cap all damage received this turn at 500 damage per hit.

EZ-036 Death Stinger

Statistics:

HP: 11400, EN: 220, Agi: 330

IS: 3, Move: G, Size: L, Rank: 9

Weapons:

[+] AZ 35mm Vulcan Gun- 1200 damage, 20 rounds [+40%]

[F] Laser Fang (M)- 1600 damage [+0%]

[+] AZ 105mm Linear Gun (SF:2)- 1500 damage, 15 rounds [+10%]

[F] Strike Laser Bite Scissors (MSX:2)- 1600 damage/5 EN, Mobility Break [+20%]

[+] AZ 120mm Hyper Beam Gun (BSF:2)- 1800 damage, 20 rounds [+10%]

[+] AZ 120mm Hyper Laser Gun (BSF:2)- 2000 damage/7 EN [+10%]

[F] Laser Cutters (BSF:2)- 2200 damage/10 EN [+20%]

[+] AZ 930mm 2-Barrel Shock Cannon- 4800 damage, 10 rounds [+20%]

[+] Giant Charged Particle Cannon (BS)- 6400 damage, Barrier Pierce, 40 EN/attack [+30%]

MAP Attacks:

[+] Giant Charged Particle Cannon (BI:5)- 4800 damage, Barrier Pierce, 40 EN/attack [+10%]

Inherent Abilities:

1) Zoid

2) Countercut: Laser Cutters

X) Sword Shield: Laser Cutters

3) Countershoot: AZ 35mm Vulcan Gun, AZ 105mm Linear Gun, AZ 120mm Hyper Beam Gun, AZ 120mm Hyper Laser Gun

4) Damage Received -55%

5) Anti-Particle E-Shield (Barrier)

6) Burrow

7) Agi -30 in Water terrains.

8) This unit is not affected by Continual Damage from terrains.

9) Laser Cutters: You may remove the (B) attribute from this attack at no cost.

Bounty: 315 Credits

Repair: 158 Credits

Upgrade Chips:

5x HP

5x Armor

IS#1: Repair Kit

IS#2: Barrier Coating

IS#3: Phase Shift Armor

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ad9b672d7b38b5862eab4a5ebb25442f31f.png

Captain David Santiago

Class:Space Pirate Captain

Gender:Male

Age:25

CO Level:25 (12400 PP)

Max CP:146

CO Skills

Stealth Warfare Specialist- When units you own are under the effect of Stealth, they cannot be attacked unless they performed any action in the Attack or Transformation Phase of the previous turn. This ability can be negated with any effect that negates Stealth, and is negated when your units are the only units left on your team.

Silver Tongue- Reputation gain from missions increased by 10%.

Joint Command- When using a CO Order, you may choose to increase it's CP Cost in order to have it target another CO's units as well. If the CO Order can only target one unit, then it's CP Cost is increased by 50%. If the CO Order targets all units, then it's CP Cost is increased by 100%.

Negotiator- Repair costs for your units reduced by 10%

Quick Thinker- Recover an additional 5 CP per turn.

Artillery Specialist- Units owned by you gain +10% damage and accuracy when using MAP weapons.

CO Orders

Evade! (10CP)- All units you own gain -10% Dodge Cost for this turn.

Attack! (10CP)- All units you own gain +20% Weapon Damage for this turn.

Evasive Pattern Echo! (15CP)- All units owned by you are considered to be under the effects of Stealth this turn.

Focus Fire! (25CP)- Choose one target enemy. All attacks from units you own that target that enemy alone gain +30% Weapon Damage and Accuracy.

Watch Out! (15 CP)- Choose one target unit you own. That unit gains Damage Received -20% and Dodge Cost -10%, however it cannot perform Support Defense

Defensive Pattern Delta! (15 CP)- If a unit owned by you blocks and uses a shield this turn, they do not spend any shield uses.

samurai_shadow_by_lely.jpg

Sakata Toshiro

Class:Wandering Swordsman

Gender:Male

Age:20

Pilot Level:9 (4200 PP)

Max SP:132

Skills & Abilities

- Countercut Cost: 2AP

- Countershoot Cost: 4AP

- Critical

Class: Active

During the special phase you may pay 6 AP to gain Weapon Damage +20% and Accuracy +20% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

-Attributes:

Melee Lv.3- Level 3: [F]-type Weapon Damage +35%, Countercut Cost -2

Skill Lv.3- Level 3: Countercut and Countershoot Costs -3, Critical Cost -3, Shield Usage +4

Will Gauge:

Class:Active(Main)

* Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

* Rush: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [F] type attacks. You may only use this ability once per turn.

* Finishing Attack: Costs 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

* Pressure: Costs 5 Will. Disables all attack phases of a single target for one turn. The target gains Damage Received +25% (to be calculated as a Pilot Ability) and Dodge Cost +10% for their next turn only. This is considered a Status Attack.

Spirit Commands

Scan(20SP)- For a single turn, target opponent gains: Dodge Cost +10% and Damage Received +10%

Intuition (20SP)- Cast Sure Hit Level 1 and Flash Level 1 on yourself.

Skills

Attack Again- If your Skill attribute is at least 2 levels higher than your target opponent's, gain an additional Attack Phase against that opponent. Charge (5)

Improved Critical- Critical Cost -1. Gain an additional Weapon Damage +5% and Accuracy +5% for attack phases affected by Critical.

Beam Countercut- You may countercut a (B)-type attack if your unit has a [F] (B)-type attack capable of countercutting whose base damage is greater than or equal to the base damage attack being countercut.

If a (V) type attack is used to countercut, consider its base damage to include the maximum output for the weapon. (F) and (X) type attacks are treated as the damage of each hit.

Techniques

Reflect Slash

Weapon Break

[Deployed in MA Mode]

o0600042210637216185.jpg

Yeah...that's totally a Zoid...

OZ-13MS Gundam Epyon (Mobile Suit Mode)

Statistics:

HP: 5000, EN: 210, Agi: 260

IS: 2, Move: F/G, Size: M, Rank: 9

Weapons:

[F] Melee (M)- 800 damage [+0%]

[F] Hyper Beam Sword (BM)- 2000 damage [+0%]

[F] Hyper Beam Sword [Charge] (BV:5)- 1300 damage/8 EN [+20%]

[F] Heat Rod [Whip] (MSX:5)- 800 damage/5 EN [+10%]

[F] Heat Rod [snare] (M)- 2400 damage, Mobility Break, 10 EN/attack [+20%]

[F] Heat Rod [MA Mode]- 4600 damage, 20 EN/attack, Req: Mobile Armor Mode [+20%]

Inherent Abilities:

1) Mobile Suit Totally a Zoid

2) Shield: Mobile Armor Mode, Heat Rod [Whip], Heat Rod [snare], Heat Rod [MA Mode]

3) Countercut: Hyper Beam Sword, Hyper Beam Sword [Charge]

4) Epyon System (System): Same effects as Zero System.

5) Mobile Armor Mode (Transform): Agi -30 and Move: F only. Disable Shield. Only Heat Rod [MA Mode] is enabled.

6) Hyper Beam Sword [Charge]: If the resource cost for this attack is paid 3 or more times, it gains the (S) attribute.

Items:

- Grapple Sensor

- Kaname's Harrisen

Bounty: 265

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Republican Army NPCs

Van Flyheit (Chaotic Century)

Level: 12

Max SP: 144

Attributes:

Melee: 2

Ranged: 0

Accuracy: 2

Defense: 0

Evasion: 2

Skill: 0

Skills:

Countercut: 6 AP

Countershoot: 6 AP

Critical: 10 AP

Spirit Commands:

1) Concentrate Lv 2 (400 PP)

2) Flash Lv 2 (300 PP)

3) Hot Blood Lv 2 (600 PP)

4) Direct Attack Lv 1 (200 PP)

5) Adrenaline Lv 2 (600 PP)

6)

Pilot Skills:

1) Unit Specialization (Evasive) - Zoid Lv 2 (800 PP)

2) Genius Lv 1 (800 PP)

3) Recognition Lv 1 (500 PP)

4) Infight Lv 2 (700 PP)

5) Attacker Lv 1 (500 PP)

6)

Pilot Techniques:

1) Empowered Attack (800 PP)

2)

3)

Will Gauge:

- Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

- Elude: Costs 3 Will. Gain Dodge Cost -15% this turn. This counts as a terrain effect.

- Rush: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [F] type attacks. You may only use this ability once per turn.

- Evasive Maneuver: Costs 6 Will. Negate all attacks aimed at you this round. This is an Evasive Secondary Defense

Rental Cost: X Credits

Series of Origin: Zoids Chaotic Century

Zeke the Organoid (Chaotic Century)

Level: 8

Max SP: 128

Attributes:

Melee: 0

Ranged: 0

Accuracy: 0

Defense: 0

Evasion: 0

Skill: 0

Skills:

Countercut: 7 AP

Countershoot: 7 AP

Critical: 10 AP

Spirit Commands:

1) Perseverance Lv 2 (500 PP)

2) Duty Lv 2 (500 PP)

3) Accelerate Lv 2 (250 PP)

4)

5)

6)

Pilot Skills:

*) Organoid Invocation

1) EN Max Up Lv 2 (1000 PP)

2) Generate E-Shield (600 PP)

3) Assisted Piloting (400 PP)

4) Assisted Melee (400 PP)

5)

6)

Series of Origin: Zoids Chaotic Century

Van Flyheit's Blade Liger

Statistics:

HP: 6300, EN: 285, Agi: 240

IS: 3, Move: G, Size: M, Rank: 8 (7.5)

Weapons:

[F] Strike Claws (M)- 2520 damage [+25%]

[+] AZ 2-Barrel Shock Cannon- 28800 damage, 10 rounds [+35%]

[+] Pulse Laser Guns (BSF:2)- 1620 damage, 30 rounds [+35%]

[+] Gatling Pulse Lasers (BSF:6)- 720 damage, 60 rounds [+35%]

[+] Sniper Laser Guns (B)- 4500 damage, 8 rounds [+45%]

[F] Laser Saber (M)- 5040 damage, 10 EN/attack [+45%]

[F] Laser Blade (B)- 6300 damage, 15 EN/attack [+45%]

[F] E-Shield Attack- 9000 damage, Barrier Pierce, 25 EN/attack [+55%]

[F] Pinpoint E-Shield Attack- 13500 damage, Barrier Pierce, 38 EN/attack [+60%]

Combo Attacks:

[H] Delta Formation Blockade- Paralyze, 5 EN/attack [+45%]

[H] Delta Formation- 7600 damage, Barrier Pierce 25 EN/attack [+55%]

Inherent Abilities:

1) Zoid

2) Countercut: Laser Blade

3) Countershoot: AZ 2-Barrel Shock Cannon, Pulse Laser Guns, Gatling Pulse Lasers, Sniper Laser Guns

4) Damage Received -25%

5) Dodge Cost -40%

6) Anti-Particle E-Shield (Barrier)

7) Organoid (Sidekick): Can only be used if you own an Organoid item.

8) Snipe: Sniper Laser Guns (+30%)

9) Laser Blade: You may remove the (B) attribute from this attack for no cost.

10) Delta Formation Blockade: Requires an allied Irvine's Lightning Saix and Thomas Schubaltz's Dibison to execute. As long as the target is paralyzed none of the units used in this combo may use Barriers.

11) Delta Formation: Requires an allied Irvine's Lightning Saix and Thomas Schubaltz's Dibison to execute.

Evolution Cost: 3 (Van Flyheit's Shield Liger)

or

Replacement Cost: 120 Credits (RZ-028 Blade Liger)

Pilot Slots: 2

Items:

1) Power Booster x 3

2) Tesla Drive S

3) A-Up SC

Upgrades

HP:	  | | | | | X X +50% HP
EN:	  | | | | | X X +50% EN
Armour:   | | | | | X X -25% DR
Mobility: | | | | | X X -40% DC
Weapons:  | | | | | X X +80% Damage
Accuracy: | | | | | X X +25% Acc

Special: Mobility Upgrade+, Attack Upgrade+, [TBD]

Moonbay (Chaotic Century)

Level: 13

Max SP: 148

Attributes:

Melee: 0

Ranged: 1

Accuracy: 1

Defense: 4

Evasion: 0

Skill: 0

Skills:

Countercut: 7 AP

Countershoot: 7 AP

Critical: 10 AP

Spirit Commands:

1) Resist Lv 3 (600 PP)

2) Lucky Lv 2 (1100 PP)

3) Trust Lv 2 (700 PP)

4) Iron Wall Lv 2 (400 PP)

5)

6)

Pilot Skills:

1) Unit Specialization (Defensive) - Zoid Lv 2 (800 PP)

2) Guard Lv 1 (500 PP)

3) Engineer Lv 2 (600 PP)

4) Logistic Support Lv 2 (600 PP)

5)

6)

Pilot Techniques:

1) Over Boost (500 PP)

2)

3)

Will Gauge:

- Cover: Costs 3 Will. Gain Damage Received -15% for this turn. This counts as a terrain effect.

- Flawless Defense: Costs 4 Will. Blocking reduces damage by an additional -25% for this turn.

- Fast Combat: Costs 5 Will. Gain 1 additional Attack Phase this turn.

- Impervious: Costs 6 Will. Cap all damage received this turn at 500 damage per hit.

Rental Cost: X Credits

Series of Origin: Zoids Chaotic Century

Zi-025 Gustav

Statistics:

HP: 6000, EN: 130, Agi: 320

IS: 3, Move: G, Size: L, Rank: 4

Weapons

[+] Shock Cannon- 1600 damage, 20 rounds [+10%]

Inherent Abilities:

1) Zoid

2) Countershoot: Shock Cannon

3) Damage Received -30%

4) Repair

5) Resupply

6) Trailer

7) Gustav can't be used in water terrains.

Purchasing Cost: 200 Credits

Pilot Slots: 4

Items:

1) Hybrid Armor

2) Barrier Coating

3) Dummy

Edited by Umbaglo

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Guylos Empire Supreme Commander

Gunther Prozen

Level: 21

Max SP: 180

Attributes:

Melee: 0

Ranged: 2

Accuracy: 2

Defense: 2

Evasion: 0

Skill: 0

Skills:

Countercut: 7 AP

Countershoot: 5 AP

Critical: 10 AP

Spirit Commands:

1) Sure Hit Lv 3 (750 PP)

2) Grit Lv 3 (750 PP)

3) Shiver Lv 1 (500 PP)

4)

5)

6)

Pilot Skills:

1) Unit Specialization (Defensive) - Zoid (Unit Focus: Death Saurer (Chaotic Century Version) Lv 3 (1500 PP)

2) Attack Again (NPC) (1500 PP)

3) Potential Lv 3 (1500 PP)

4) Size Mastery (Large) Lv 3 (1500 PP)

5) Abnormal Condition Resistance (1000 PP)

6)

Pilot Techniques:

1) Mega Fire (800 PP)

2)

3)

Will Gauge:

- Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

- High Ground: Costs 3 Will. Your first attack phase this turn negates positive terrain Damage Reduction and Dodge Cost modifiers.

- Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.

- Impervious: Costs 6 Will. Cap all damage received this turn at 500 damage per hit.

Rental Cost: X Credits

Series of Origin: Zoids Chaotic Century

Death Saurer (Chaotic Century Version)

Statistics:

HP: 28000, EN: 300, Agi: 500

IS: 2, Move: G, Size: LL, Rank: 16

Weapons:

[F] Hyper Killer Claw (M)- 3000 damage [+0%]

[+] AEZ 20mm Beam Gun (BS)- 3000 damage, 20 rounds [+40%]

[+] TEZ 20mm Linear Laser Gun (B)- 5000 damage, 15 rounds [+20%]

[+] Anti-Area Laser Machine Gun (BSF:5)- 1000 damage, 45 rounds [+20%]

[+] 16-Shot Missile Launcher (PGSX:16)- 400 damage, 160 rounds [+25%]

[F] Hyper Killer Bite Fang- 6500 damage, 30 EN/attack [+20%]

[F] Accelerated Gravity Shock Tail (S)- 7000 damage, 40 EN/attack [+20%]

[+] Giant Charged Particle Cannon (BS)- 12000 damage, Barrier Pierce, 70 EN/attack [+40%]

[+] Burning Giant Charged Particle Cannon (BS)- 13200 damage, Barrier Pierce & Weapon Lock, 105 EN/attack [+40%]

MAP Attacks:

[+] Death Rain Missiles (PT:4)- 5000 damage, 4 rounds [+10%]

[+] Giant Charged Particle Cannon (BI:8)- 7500 damage, Barrier Pierce, 70 EN/attack [+20%]

Inherent Abilities:

1) Zoid

2) Countercut: Req: Martial Arts Mastery

3) Countershoot: AEZ 20mm Beam Gun, TEZ 20mm Linear Laser Gun, Anti-Area Laser Machine Gun

4) HP Regen S

5) EN Regen L

6) Damage Received -50%

7) Death Rain Missiles: If a grounded target is hit and damaged by this attack, they are affected with Mobility Break.

8) Burning Giant Charged Particle Cannon: If the first attack is negated, the second attack is automatically negated.

Evolution Cost: 5 (EZ-021 Death Saurer)

Hangar Resale Value: 800 Credits

Items:

1) Hybrid Dual Sensor

2) Power Booster x 3

Deathsaurer Charged Particle Cannon Generator

Statistics:

HP: 5000, EN: 100, Agi: ---

IS: 0, Move: G, Size: M, Rank: 1

Weapons:

[H] None

Inherent Abilities:

1) Zoid

2) MAP Stealth

3) Death Saurer Charged Particle Cannon Generator is automatically Support Defended by Death Saurer (Chaotic Century Version) if able. This does not use up the Death Saurer's normal Support Defense action.

4) If Death Saurer Charged Particle Cannon Generator is defeated, Death Saurer (Chaotic Century Version) loses EN Regen L until it redeploys.

5) If Death Saurer Charged Particle Cannon Generator is defeated, it automatically redeploys the next turn.

6) Death Saurer Charged Particle Cannon Generator cannot dodge, block, or evade.

Guylos Empire Army

All of the following units are considered to be using this pilot:

AI Level One

Level: 1 (400 PP)

Max SP: 100

Attributes:

Melee: 1

Ranged: 1

Accuracy: 0

Defense: 0

Evasion: 0

Skill: 0

Skills:

Countercut: 7 AP

Countershoot: 7 AP

Critical: 10 AP

Spirit Commands:

1) Flash Lv1

2) Resist Lv1

3)

4)

5)

6)

Pilot Skills:

1)

2)

3)

4)

5)

6)

Pilot Techniques:

1)

2)

3)

Will Gauge:

- Cover: Costs 3 Will. Gain Damage Received -15% for this turn. This counts as a terrain effect.

- Elude: Costs 3 Will. Gain Dodge Cost -15% this turn. This counts as a terrain effect.

- Flawless Defense: Costs 4 Will. Blocking reduces damage by an additional -25% for this turn.

- Flawless Evasion: Costs 4 Will. Evading reduces dodge cost by 50% instead for this turn.

Rental Cost: 10 Credits

Series of Origin: Just about anywhere

EZ-027 Rev Raptor x 10

Statistics:

HP: 2400, EN: 120, Agi: 280

IS: 4, Move: G, Size: S, Rank: 3

Weapons:

[F] Hyper Claw (M)- 1100 damage [+0%]

[+] AEZ 20mm Beam Guns (B)- 900 damage # 2, 15 rounds [+10%]

[F] Killer Fangs (M)- 2500 damage, 10 EN/attack [+20%]

[F] Counter Scythe- 3000 damage, 15 EN/attack [+20%]

Inherent Abilities:

1) Zoid

2) Countercut: Req: Martial Arts Mastery

3) Countershoot: AEZ 20mm Beam Guns

Purchasing Cost: 150 Credits

DPZ-010 Dark Horn x 5

Statistics:

HP: 4800, EN: 170, Agi: 300

IS: 3, Move: G, Size: M, Rank: 6

Weapons:

[+] Assault Beam Cannon (B)- 1600 damage, 10 rounds

[F] Crasher Horn (M)- 1800 damage [+0%]

[F] Bite Fang (M)- 2800 damage, 10 EN/attack [+20%]

[+] Concentrated Beam Cannon (BS)- 3000 damage, 12 EN/attack [+20%]

[+] Large Bore 3-Barrel Accelerate Shock Cannons- 3600 damage, 8 rounds [+10%]

[+] High Pressure Focused Sulfuric Acid Sprayer- 3800 damage, Acid, 20 EN/attack [+20%]

[+] All Weather Missile Launcher (PGSF:8)- 500 damage, 32 rounds [+25%]

[+] Medium Bore Accelerate Beam Cannon (BF:4)- 1000 damage/5 EN [+10%]

[+] Hybrid Vulcan Cannon (SF:6)- 800 damage, 60 rounds [+15%]

[+] Hybrid Vulcan Cannon [Focused Shot] (B)- 4500 damage, Armor Pierce, 30 EN/attack [+20%]

Inherent Abilities:

1) Zoid

2) Countershoot: Assault Beam Cannon, Concentrated Beam Cannon, Large Bore 3-Barrel Accelerate Shock Cannons, Medium Bore Accelerate Beam Cannon, Hybrid Vulcan Cannon

3) Nyx Deochalcum: Same effects as Solar Panel M and Stealth.

4) Damage Received -25%

5) Hybrid Vulcan Cannon: You may choose to add the (B) attribute to this attack at no cost.

Replacement Cost: 150 Credits (EZ-004 Red Horn)

Pilot Slots: 3

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"Before you begin, there are a few simple rules to follow. Follow them well, for they are the key to victory."

Initiative: Players

Prone Time: 48 hours per side

Math: 3X Check

"Take it to the max, competetors, and don't hold back! Let's ROBATTLE!"

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CO Phase:

CP: +5

"Alright, VR Mission aside, let's treat this like it's the real thing Reminisce. Go ahead and move in and start picking off the weaker enemies, I hear the sponsors will pay us more for extensively testing their systems."

Order Phase:

Order Used: Attack Lv. 2! Hit Lv. 2!

Target: Allies!

CP Used: 16!

Effect: Weapon Damage/Accuracy +20%!

Statistics:

CP: 52/126

Orders:

  • Focus Fire Lv. 1 (12)
  • Hit Lv. 2 (4/8)
  • Attack Pattern Alpha (16)
  • Attack Lv. 2 (4/8)

Skills:
  • Weapon Damage and Accuracy +30% when using Armor Break or Armor Pierce.

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Regeneration Phase:

Will: +1

EN: +14

Seishin Phase:

Seishin Used: Sure Hit Lv. 1! Concentrate Lv. 2!

Target: Self!

SP Used: 15! 25!

Effect: Accuracy +25% and no ESDs! Dodge Cost -15% and Accuracy +30%!

Defense Phase:

Attacker:

Weapon:

Action Taken:

Damage Received:

Resources Spent:

"A simulation you say? Quite realistic, if I may note. I can feel the heat from the surrounding fires upon my dermal sensors."

"A mission is a mission, however, so let us start with a bang!"

Special Phase:

Transform to Jet Mode!

Move to City (Large)! 5 EN Paid!

CRAW x2 Deployed!

Hyper Attack Activated! 10 EN Paid!

Accelerator Activated! 1 CRAW Used!

CRAW x1 Deployed!

Critical! 10 AP Paid!

"Let's stick to picking off the weaker ones, so that there may be less attacks for us to deal with down the line."

Attack Phase:

Weapon Used: [+] Over Weapon Hunter (BSX:10)- 1600 damage/6 EN, Req: Hyper Attack [+55%]

Target: EZ-027 Rev Raptor A, B, C

Damage Dealt: 1600 -> 5280 x 4 to A and B, 5280 x 2 to C

Resources Spent: (6 x 1.1) x 10 = 70 EN

Status Effect: Armor Break, Negate ESDs

Damage Modifiers: +75 Pilot, +40 Unit, +50 Item, +30 CO, +20 Order, +15 Critical [+230%]

Accuracy Modifiers: +55 Weapon, -15/5 (X), +75 Pilot, +60 Unit, +25 Item, +30 CO, +20 Order, +60 Seishin, +15 Critical [+325% (A, B) +335$ ©]

Statistics:

HP: 3300/3300

EN: 187/272

DP: 3000/3000

Agi: 190

AP: 100/100

SP: 125/140

  • Concentrate Lv. 2 (15/25)
  • Sure Hit Lv. 1 (15)
  • Duty Lv. 1 (20)
  • Great Effort Lv. 2 (20/35)
  • Hot Blood Lv. 1 (20)

SP: 191/216
  • Duty Lv. 2 (20/50)
  • Concentrate Lv. 2 (15/25)
  • Resupply Lv. 2 (40/40)
  • Lucky Lv. 1 (30)

Will: 1/10

  • Missile Lock (1)
  • Barrel Roll (2)
  • Barrage (3)
  • Volley (4)

Move: F, City (Large)
Pilot Abilities
[+]-type Weapon Damage +75%, Accuracy +75%
Dodge Cost -25%
Focused Attack: +60%
CC 7/CS 4
Critical 10, 15/15
Recognition: 1/4, Dodge Cost -5%, Accuracy +15%!
Expose Armor: Your Critical Attacks also gain the Armor Break status effect.
Unit Inherents/Items
[+]-type Weapon Damage +50%, Accuracy +25%
Dodge Cost -35%, Damage Received +10%
CRAW Defensive Formation (S Barrier): 2000/5
CRAW: 2/2, 1/4 Rounds
Fighter Mode (Transform): Agi -50 and Move: F only. Disable Melee and C.P.W. Blade.
M⁴ System (System):
  • Ferocity: Pay 10 EN to gain Damage Dealt +40% and Accuracy +20% this turn.
  • Determined: Recover 5 EN for every attack phase you completely avoid by using Evade, or any Evasive Secondary Defense.
  • Accelerator: During your defense or special phase, you may pay 20 EN to gain Dodge Cost -25% and Accuracy +40% this turn. Disable EN Regen for one turn after using this effect.
  • Heat: Every time you use Hyper Attack, P.R. Effect and/or Enhancement, gain Damage Received +5%, capping at Damage Received +50%. If you do not use any of the effects of this ability, gain Damage Received -5%, capping at Damage Received -0%.

Weapons:

[F] Melee (M)- 1000 damage [+35%]

[F] C.P.W. Blade (M)- 4400 damage [+35%]

[F] Fly-by Attack- 5600 damage, 10 EN/attack [+45%] Req: Fighter Mode

[+] All-Range Laser Array (SV:8)- 800 damage/2 EN [+65%]

[+] All-Range Over Weapon (SV:12)- 1000 damage/3 EN, Burn, Req: Hyper Attack [+55%]

[+] 'Shrike' Internal Homing Missile Array (PGSX:6)- 1200 damage, 30 rounds [+55%]

[+] Hunter-type Particle Cannon (BSX:4)- 1600 damage/6 EN [+55%]

[+] Over Weapon Hunter (BSX:10)- 1600 damage/6 EN, Req: Hyper Attack [+55%]

[+] C.P.W. Reflect (X:5)- 2000 damage/8 EN, Shield Pierce [+45%]

MAP Attacks:

[+] 'Shrike' Internal Homing Missile Array [Multi-Lock] (PT:3)- 4400 damage, Uses 6 'Shrike' Internal Homing Missile Array rounds [+45%]

Edited by Suguri-SP

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[ CO Phase ]

CP +5

<Brayden> "There are many targets. Provide support and suppression fire!"

[ Order Phase ]

Order ] Attack! L1

Target ] Hover Cargo

CP Used ] 3

Effect ] Damage +10%

[ Statistics ]

CP ] 65 / 126

Commands ]

  • Attack! L1 (5)
  • Focus Fire! L1 (15)
  • Attack Pattern Alpha! (20)
  • Defense Pattern Delta! (15)

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ATTN: Allied Forces: The next five allied posters spending their Regen phase in City (Small) (Allied Start Location) receive DC -5% and Accuracy +10% in Pilot modifiers due to Leadership!

ATTN: Allied Forces: The next five allied posters spending their Regen phase in City (Small) (Allied Start Location) receive DR -5% and Damage +10% in Pilot modifiers due to Brave Commander!

ATTN: Allied Forces: The next five allied posters spending their Regen phase in City (Small) (Allied Start Location) receive EN Cost -10% due to Veteran!

ATTN: Allied Forces: The next five allied posters spending their Regen phase in City (Small) (Allied Start Location) receive DC -15% in Pilot modifiers due to EWAC!

ATTN: Allied Forces: The next five allied posters spending their Regen phase in City (Small) (Allied Start Location) have their negative terrain modifiers reduced by 10% due to Information Analysis!

ATTN: Allied Forces: Remember that the above bonuses do not stack; take the best applicable one for each stat!

[ Regeneration Phase ]

Will +1

[ Seishin Phase ]

Seishin ] Hot Blood L1 (Caine); Concentrate L1 (Philip); Sure Hit L2 (Alan)

Target ] Self; Self; Self;

SP Used ] 20; 15; 25

Effect ] First attack phase Damage x1.5; DC -10%, Accuracy +20%; First attack phase Accuracy +50%, no evasive secondary defenses

[ Defense Phase ]

Attacker ]

Weapon ]

Action Taken ]

Damage Received ]

Resources Spent ]

[ Item Phase ]

[ Transformation Phase ]

Move to City (Large) [Overheat, Continual Damage S]! EN -5

Move: G!

[ Special Phase ]

Activated Guard! AP -30

Activated Critical! AP -10

<Alan> Uff, quite the temperature in here. You can feel it even with our internal regulation systems.

<Caine> Then let's not fight this out too long. We'll need to grasp victory quickly.

<Glenn> Plenty of targets in front of us.

<Emily> Screen for our allies' attacks on the Death Saurer! Pin down their supporting units!

<Skyler> Fire at will!

[ Attack Phase ]

Weapon ] Critical Empowered Attack (S)

Target ] Dark Horns A, B, C, D

Damage ] 21060 -> 25272 -> 70761.6 -> 17690.4 -> 17690 to each [+270%]

Resources Spent ] 1 round

Status Effect ] No evasive secondary defenses, Armor Break

Damage Modifiers ] +75 Pilot, +50 Unit, +10 Order, +30 Anti-Armor, +15 Critical [+180%]

Accuracy Modifiers ] +50 Weapon, +80 Pilot, +25 Unit, +30 Anti-Armor, +15 Critical, +70 Seishin [+270%]

[ Statistics ]

HP ] 12000/12000

EN ] 335/340

DP ] 3000/3000

Agi ] 550

AP ] 60/100

Skyler SP ] 88/88

  • Perseverance L1 (20)
  • Belief L1 (25)
  • Resist L1 (10)
  • Iron Wall L3 (15/25/40)
  • Substitute L1 (35)
  • Grit L1 (15)

Caine SP ] 68/88
  • Sure Hit L2 (15/25)
  • Direct Attack (25)
  • Duty L1 (20)
  • Boost L3 (15/25/40)
  • Hot Blood L2 (20/40)

Glenn SP ] 139/139

  • Iron Wall L3 (12/20/32)
  • Great Effort L2 (16/28)
  • Flash L1 (8)
  • Resupply L2 (40/40)
  • Lucky L2 (24/36)
  • Respect (48)

Nethys SP ] 132/132
  • Direct Attack (20)
  • Scan L2 (8/16)
  • Coercion (24)
  • Resupply L2 (40/40)
  • Awaken L1 (48)

Philip SP ] 93/108

  • Duty L1 (20)
  • Boost L3 (15/25/40)
  • Concentrate L1 (15)
  • Flash L1 (10)
  • Substitute L1 (35)
  • Provoke L1 (30)

Alan SP ] 51/76
  • Duty L1 (20)
  • Hot Blood L1 (20)
  • Direct Attack (20)
  • Sure Hit L2 (15/25)
  • Concentrate L1 (15)

Emily SP ] 127/127

  • Belief L1 (20)
  • Karma L2 (8/20)
  • Prayer L1 (12)
  • Resupply L2 (40/40)
  • Advise L2 (40/56)

Lance SP ] 56/56
  • Boost L1 (15)

Will ] 1/10

  • Steady Shot (1)
  • Cover (3)
  • Volley (4)
  • Pressure (5)

Move ] G/H, City (Large) [Overheat, Continual Damage S]

Pilot Abilities

DR -45%, Damage +35%, Accuracy +40%

DR -10%, Accuracy +30% vs smaller targets

[+] Damage +30%, Accuracy +10%

Guard (On) DR -15%

(S)-type damage spread starts at 120%

May evade in motherships for 50% instead of 70%

Brave Commander (Persist from CO) DR -5%, Damage +10%

Positive (Persist) Immunity to Exhaust

Leadership (Aura 5) DC -5%, Accuracy +10%

Brave Commander (Aura 5) DR -5%, Damage +10%

Veteran (Aura 5) EN Costs -10%

Information Analysis (Aura 5) All negative terrain modifiers -10%

Critical 10, 15/15, adds Armor Break

CC 7/CS 5

Unit Inherents

DR -75%

[+] Damage +50%, Accuracy +25%; [H] Damage +25%, Accuracy +10% instead. CC/CS cost x1.25 except on (F) or (X)

Hyper E-Shield ([barrier] 2500/5 vs [+])

EWAC (Aura 5) DC -15%

SP Canceller

Spirit Canceller

[ Items ]

1] Layered Armor x3 [DR -30%]

2] Hybrid Dual Sensor [[+] Damage +50%, Accuracy +25%; [H] Damage +25%, Accuracy +10% instead. CC Cost x1.25, CS Cost x1.25 except on (F) or (X)]

[ Sidebar ]

1] Witch Apple [25 SP Restore to up to 4 pilots in unit, 2 uses]

2] Ichigeki Hissatsu Knowledge [During any attack phase, declare non-multihit and non-(X) as Ichigeki Hissatsu, granting Hot Blood L3, Sure Hit L2, Direct Attack, Concentrate L2, and CC Cost x2, 2 uses]

Weapons:

[+] Shock Cannons- 3960 damage, 20 rounds [+35%]

[+] ASZ 210mm Catapult Launcher (PGSF:6)- 1440 damage, 36 rounds [+50%]

[+] ASZ 210mm Electron Cannons- (SF:2)- 4680 damage, 20 rounds [+45%]

[+] Empowered Attack- (S)- 14040 damage, 4/5 rounds [+50%]

Edited by Kazastankas

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CO Regeneration Phase:

CO SP: 8

CO Seishin Phase:

Seishin Used: Attack! Level 1, Hit! Level 1

Effect: Weapon Damage +10%, TDC +10%

SP Used: 10

Statistics:

SP Used: 49/102

Regeneration Phase:

EN Regen: 46

Will Gauge: 1

Seishin Phase:

Seishin Used:

Effect:

SP Used:

Defensive Phase:

Attacking Weapon:

Action Taken:

Damage Received:

Resources Used:

Transformation Phase:

Current Location: City (Small)

New Location: City (Large)

"Y'know, suddenly, I feel silly for bringing in a machine that already creates energy in a place like this."

Special Phase:

Recognition ACTIVE!

-5% DC, +15% TDC

"Alright, let's rock and roll! Let's see what this baby can do!"

Attacking Phase:

Attacking Weapon: Energy Wing

Target: Dark Horns A, B, C, D

Damage Dealt: 6000 x 1.85 = 11100

Damage Distributed: 2775

Modifiers: +110% TDC

Resources Used: 40 EN

Statistics:

HP: 5600/5600

EN: 190/230

AP: 70/100

SP: 152/152

DP: 3000/3000

Recognition: ACTIVE!

Guts: INACTIVE!

Will Gauge: 1

Weapons:

[F] AZ X-Blade (M)- 1600 damage [+0%]

[+] Charger Gatling (SF:5)- 700 damage/4 EN [+15%]

[F] Energy Claw- 3800 damage, Barrier Pierce, 20 EN/attack [+20%]

[F] Gungnir Horn- 4600 damage, 25 EN/attack [+30%]

[+] 2-Shot Charger Cannon (BSV:5)- 1200 damage/10 EN [+10%]

[F] Energy Wing (S)- 6000 damage, Barrier Pierce, 40 EN/attack [+30%]

MAP Attacks:

[F] Energy Wing (I:4)- 4800 damage, Barrier Pierce, 40 EN/attack [+0%]

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CO

Starting CP: 54

CP Regen: 10

Command Used:

Finishing CP: 64

REGENERATION PHASE:

HP Regenerated:

EN Regenerated:

Skill: 1

SPIRIT PHASE:

Seishin used:

SP used:

Ability used:

AP used:

DEFENCE PHASE:

Attacking Weapons:

Action Taken:

Damage Taken: 0

Resources Spent:

GUARD ACTIVATED: 3 CHARGES = 30 AP

LEADERSHIP: NEXT 6

BRAVE COMMANDER: NEXT 6

MINOVSKY PARTICLES ACTIVATED: -20 EN: EWAC: NEXT 2

ATTACK PHASE:

Weapon Used: Resupply

Target: Regris' Ironhawk

Damage Dealt: 20% EN restored

Resources Spent: Nothing

Modifiers:

STATISTICS:

HP: 40000/40000

EN: 456/476

DP: 3000/3000

Justine: 76/76

Santo: 56/56

Max: 56/56

Cally: 54/54

Iris: 68/68

Eris: 62/62

Selene: 68/68

Raven: 78/78

Momoko: 78/78

AP: 70/100

Agi: 600

Skill: 1

Repair Kit

Witch Apple

Weapons

[H] Nothing

Aura:

Leadership (6): Dodge Cost -5%, Target's Dodge Cost +10%

Brave Commander (6): Damage Received -5%, Damage Dealt +10%

EWAC (2): Dodge Cost -15% (overrides Leadership Dodge Cost bonus where applicable)

Edited by Alicia

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Regeneration Phase:

CP +10

Samuraiprofile.jpg Umm...Capt. Dave.

Cap.jpg Mmmyes?

Samuraiprofile.jpg While I appreciate the chance to fight in this simulated battle, I must question the choice of mech you provided me.

Cap.jpg What's wrong with it?

Samuraiprofile.jpg Well, wasn't it suggested to bring Zoids into this fight?

Cap.jpg Well yeah. That thing is totally a Zoid.

Samuraiprofile.jpg No it isn't. It's an-

Cap.jpg TOTALLY. A. ZOID.

Samuraiprofile.jpg ...u-understood.

COOrderscopy.jpg

Effect: All units you own gain +20% Weapon Damage for this turn.

Resource Spent: 10CP

Statistics:

CP: 73/146

Regeneration Phase:

Will +1

Samuraiprofile.jpg Well Epy- er...I mean, "Zoid," let us dive into the fray!

Transformation/Movement Phase:

Current Terrain: City Small

New Terrain: City Large

Resource Spent: 5EN

Special Phase:

Special: Epyon System

Resource Spent: 30AP

Dodge Cost -10%, Target's Dodge Cost +20%, Damage Received -15% and Weapon Damage +30%.

Attack Phase:

Weapon Used: [F] Heat Rod [MA Mode]- 4600 damage, 20 EN/attack, Req: Mobile Armor Mode [+20%]

Target: Rev Raptor D

Damage Dealt: 4600*2.8 = 12880

Resources Spent: 20EN

Status Effect: --

Modifiers:

Damage + 180%

  • + 20% Attack!
  • + 35% Critical
  • + 35% Melee 3
  • + 50% Grapple Sensor
  • + 10% Brave Commander
  • + 30% Zero System

Accuracy + 110%

  • + 20% Weapon
  • + 35% Critical
  • + 25% Grapple Sensor
  • + 20% Zero System
  • + 10% Leadership

Statisitcs:

HP: 5000/5000

EN: 190/210

DP: 3000/3000

AP: 100/100

SP:132/132

Will:1/10

Weapons:

[F] Melee (M)- 800 damage [+0%]

[F] Hyper Beam Sword (BM)- 2000 damage [+0%]

[F] Hyper Beam Sword [Charge] (BV:5)- 1300 damage/8 EN [+20%]

[F] Heat Rod [Whip] (MSX:5)- 800 damage/5 EN [+10%]

[F] Heat Rod [snare] (M)- 2400 damage, Mobility Break, 10 EN/attack [+20%]

[F] Heat Rod [MA Mode]- 4600 damage, 20 EN/attack, Req: Mobile Armor Mode [+20%]

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CO Phase

Hotaru: "What are you waiting for?"

REGENERATION PHASE:

CP Generated: 5

COMMAND PHASE

Hotaru: "Go for it, Onee-san!"

Command Used: Hit! L2

Target: Death Stinger

CP Used: 4 CP

Effect: +20% Accuracy

User: Hotaru

Statistics:

Hotaru Hiiragi

CP: 68/134

Edited by Seishiro Hiroyuki

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Death Stinger Phase

Izumi: "You got it!"

REGENERATION PHASE:

Will Generated: 1

HP Generated: 0

EN Generated: 11 EN

SPIRIT PHASE

Spirit/Will Command Used:

Target(s):

Resource Used:

Effect:

User:

DEFENSE PHASE:

Attacking Weapon #1:

Action Taken:

Damage Taken:

Resources Spent:

TRANSFORMATION/MAINTENANCE PHASE:

Current Terrain: City (Small)#1/Overheat

New Terrain: City(Large)/Overheat/Continual Damage S

Current Form: Normal

New Form:

Movement Type: Ground

SPECIAL PHASE:

Guard, -15% Damage Received, -30 AP

ITEM PHASE

Item Used:

Item's Effects:

Izumi: "Particle Cannon, fire!"

ATTACK PHASE:

Weapon Used: [+] Giant Charged Particle Cannon (BS)- 6400 damage, Barrier Pierce, 40 EN/attack [+30%]

Target(s): Dark Horns A, B, C, D

Damage Dealt: 6400 * 1.3 = 8320/4 = 2080 Damage per enemy

Resources Spent: 44 EN

Status Effect: Barrier Pierce

Modifiers:

- Damage Modifier: +30%

+15% Natural

+15% Critical

- Accuracy Modifier: +65%

+10% Natural

+20% CO

+15% Critical

+30% Weapon

-10% City(Large)

Statistics:

EZ-036 Death Stinger

HP: 11400/11400

EN: 176/220

DP: 3000/3000

AP: 60/100

SP(Izumi): 236/236

Will: 1/10

Guard(Charge): 4/4

Sword Shield: 5/5

Weapons:

[+] AZ 35mm Vulcan Gun- 1200 damage, 20 rounds [+40%]

[F] Laser Fang (M)- 1600 damage [+0%]

[+] AZ 105mm Linear Gun (SF:2)- 1500 damage, 15 rounds [+10%]

[F] Strike Laser Bite Scissors (MSX:2)- 1600 damage/5 EN, Mobility Break [+20%]

[+] AZ 120mm Hyper Beam Gun (BSF:2)- 1800 damage, 20 rounds [+10%]

[+] AZ 120mm Hyper Laser Gun (BSF:2)- 2000 damage/7 EN [+10%]

[+] Laser Cutters (BSF:2)- 2200 damage/10 EN [+20%]

[+] AZ 930mm 2-Barrel Shock Cannon- 4800 damage, 10 rounds [+20%]

[+] Giant Charged Particle Cannon (BS)- 6400 damage, Barrier Pierce, 40 EN/attack [+30%]

MAP Attacks:

[+] Giant Charged Particle Cannon (BI:5)- 4800 damage, Barrier Pierce, 40 EN/attack [+10%]

Inherent Abilities:

1) Zoid

2) Countercut: Laser Cutters

X) Sword Shield: Laser Cutters

3) Countershoot: AZ 35mm Vulcan Gun, AZ 105mm Linear Gun, AZ 120mm Hyper Beam Gun, AZ 120mm Hyper Laser Gun

4) Damage Received -55%

5) Anti-Particle E-Shield (Barrier)

6) Burrow

7) Agi -30 in Water terrains.

8) This unit is not affected by Continual Damage from terrains.

9) Laser Cutters: You may remove the (B) attribute from this attack at no cost.

Bounty: 315 Credits

Repair: 158 Credits

Upgrade Chips:

5x HP

5x Armor

IS#1: Repair Kit

IS#2: Barrier Coating

IS#3: Phase Shift Armor

Pilot Stats:

Damage Received -45%

Edited by Seishiro Hiroyuki

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============================

Iono-sama

Starting CP: 67

CP Regenerated: 10

Command Used:

Effect:

Cost:

Final CP: 77

Iono : "... geso... "

============================

REGENERATION PHASE:

WIll : +1

HP :

EN :

SPIRIT PHASE

SC:

Will:

DEFENSE:

ENEMY:

WEAPON:

ACTION:

DAMAGE:

SPENT:

Total resources Spent :

TRANSFORMATION/MAINTENANCE PHASE:

Current Form:

New Form:

Special:

Move: Move to City large (overheat, continual damage S) > -5 EN

Movement: F

Terrain:

SPECIAL PHASE:

Special : Buster Armed > 30 AP

ATTACK PHASE:

WEAPON: [+] Triple Charged Particle Cannon (BS)- 12600 damage, Barrier Pierce, 60 EN/attack [+30%]

TARGET: Dark Horns A, B, C, D

DAMAGE: 9923 each

SPENT: 60 EN

STATUS:

MODIFIERS: DMg +215%, Acc +170

Statistics:

HP: 8000/8000

EN: 362/422

DP: 3000/3000

AP: 100/100

SP (Minerva): 144/144

SP (Egret): 144/144

WILL: 1/10

ETC:

Stats:

Weapons:

[F] Strike Claws (M)- 2400 damage [+0%]

[F] Strike Smash Tail- 2700 damage, 8 EN/attack [+20%]

[F] Electron Bite Fang (M)- 3600 damage, Stun, 10 EN/attack [+20%]

[F] Strike Laser Claw- 4200 damage, 10 EN/attack [+20%]

[+] Air to Air Missiles (PGSX:4)- 1200 damage, 32 rounds [+25%]

[+] Buster Claw Guns (BSF:2)- 2400 damage/5 EN [+10%]

[F] Buster Claws (SV:3)- 1350 damage x 2/8 EN [+20%]

[+] Diffusion Charged Particle Cannon (BS)- 8700 damage, Barrier Pierce, 25 EN/attack [+30%]

[+] Buster Cannons (AS)- 4500 damage # 2, 6 rounds [+20%]

[+] Triple Charged Particle Cannon (BS)- 12600 damage, Barrier Pierce, 60 EN/attack [+30%]

MAP Attacks:

[+] Incendiary Bomb (PT:2)- 3000 damage, Burn, 2 rounds [+10%]

[+] Cluster Bomb (PT:3)- 4500 damage, 2 rounds [+10%]

[+] Diffusion Charged Particle Cannon (BI:5)- 7350 damage, Barrier Pierce, 30 EN/attack [+0%]

[+] Triple Charged Particle Cannon (BI:6)- 9750 damage, Barrier Pierce, 60 EN/attack [+10%]

Edited by Iono

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CO Phase:

CP: +5

"Oh hey it's Han Solo's kid. Go blow up something."

Order Phase:

Order Used: Hit Lv. 3! Attack Lv. 2!

Target: Allies!

CP Used: 25

Effect: Weapon Damage +20%, Accuracy +30%!

Statistics:

CP: 53/146

Orders:

  • Hit Lv. 3 (5/10/15)
  • Attack Lv. 2 (5/10)
  • Evade Lv. 2 (5/10)

Skills:
  • Weapon Damage and Accuracy +10% when using MAP weapons.

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